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@ -300,7 +300,7 @@ namespace GameStateSamples
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// Add all the levels into the UI as buttons
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UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, levelNames.size());
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UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, static_cast<int>(levelNames.size()));
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for (int i = 0; i < levelNames.size(); ++i)
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{
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AZ::IO::PathView level(levelNames[i].c_str());
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@ -334,7 +334,7 @@ namespace GameStateSamples
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{
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// Get the level name (strip folder names from the path)
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const char* levelPath = levelSystem->GetLevelInfo(i)->GetName();
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const int levelPathLength = strlen(levelPath);
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const int levelPathLength = static_cast<int>(strlen(levelPath));
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const char* levelName = levelPath;
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for (int j = 0; j < levelPathLength; ++j)
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{
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