From 93384eebe15e4644dd1bd50006bfcb0d07d1190d Mon Sep 17 00:00:00 2001 From: pappeste Date: Thu, 17 Jun 2021 17:13:16 -0700 Subject: [PATCH] GameStateSamples Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> --- .../Code/Include/GameStateSamples/GameStateMainMenu.inl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl b/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl index 919b8c9449..41ee034844 100644 --- a/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl +++ b/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl @@ -300,7 +300,7 @@ namespace GameStateSamples // Add all the levels into the UI as buttons - UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, levelNames.size()); + UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, static_cast(levelNames.size())); for (int i = 0; i < levelNames.size(); ++i) { AZ::IO::PathView level(levelNames[i].c_str()); @@ -334,7 +334,7 @@ namespace GameStateSamples { // Get the level name (strip folder names from the path) const char* levelPath = levelSystem->GetLevelInfo(i)->GetName(); - const int levelPathLength = strlen(levelPath); + const int levelPathLength = static_cast(strlen(levelPath)); const char* levelName = levelPath; for (int j = 0; j < levelPathLength; ++j) {