Added handling parented net entities

This commit is contained in:
pereslav
2021-05-10 19:52:23 +01:00
parent f4bd72880e
commit 92ef82f933
3 changed files with 32 additions and 4 deletions
@@ -59,6 +59,7 @@ namespace Multiplayer
return result;
}
void NetworkPrefabProcessor::ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab)
{
using namespace AzToolsFramework::Prefab;
@@ -175,6 +176,9 @@ namespace Multiplayer
(*it)->InvalidateDependencies();
(*it)->EvaluateDependencies();
}
SpawnableUtils::SortEntitiesByTransformHierarchy(*networkSpawnable);
context.GetProcessedObjects().push_back(AZStd::move(object));
}
else