From 92ef82f9331dee683f3d4df7869c27d913321420 Mon Sep 17 00:00:00 2001 From: pereslav Date: Mon, 10 May 2021 19:52:23 +0100 Subject: [PATCH] Added handling parented net entities --- .../EntityReplicationManager.cpp | 6 ++--- .../NetworkEntity/NetworkEntityManager.cpp | 26 ++++++++++++++++++- .../Pipeline/NetworkPrefabProcessor.cpp | 4 +++ 3 files changed, 32 insertions(+), 4 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp index 74bdcd5cf0..64eb3fcc6a 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp @@ -550,10 +550,10 @@ namespace Multiplayer { replicatorEntity = entityList[0]; } - - AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab %s", prefabEntityId.m_prefabName.GetCStr()); - if (replicatorEntity == nullptr) + else { + AZ_Assert(false, "There should be exactly one created entity out of prefab %s, index %d. Got: %d", + prefabEntityId.m_prefabName.GetCStr(), prefabEntityId.m_entityOffset, entityList.size()); return false; } } diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp index ce55f66caa..3bcd613d8b 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp @@ -334,15 +334,39 @@ namespace Multiplayer const AzFramework::Spawnable::EntityList& entities = spawnable.GetEntities(); size_t entitiesSize = entities.size(); + using EntityIdMap = AZStd::unordered_map; + EntityIdMap originalToCloneIdMap; + for (size_t i = 0; i < entitiesSize; ++i) { - AZ::Entity* clone = serializeContext->CloneObject(entities[i].get()); + AZ::Entity* originalEntity = entities[i].get(); + AZ::Entity* clone = serializeContext->CloneObject(originalEntity); AZ_Assert(clone != nullptr, "Failed to clone spawnable entity."); + clone->SetId(AZ::Entity::MakeId()); + originalToCloneIdMap[originalEntity->GetId()] = clone->GetId(); + NetBindComponent* netBindComponent = clone->FindComponent(); if (netBindComponent != nullptr) { + // Update TransformComponent parent Id. It is guaranteed for the entities array to be sorted from parent->child here. + auto* transformComponent = clone->FindComponent(); + AZ::EntityId parentId = transformComponent->GetParentId(); + if (parentId.IsValid()) + { + auto it = originalToCloneIdMap.find(parentId); + if (it != originalToCloneIdMap.end()) + { + transformComponent->SetParentRelative(it->second); + } + else + { + AZ_Warning("NetworkEntityManager", false, "Entity %s doesn't have the parent entity %s present in network.spawnable", + clone->GetName().c_str(), parentId.ToString().data()); + } + } + PrefabEntityId prefabEntityId; prefabEntityId.m_prefabName = m_networkPrefabLibrary.GetPrefabNameFromAssetId(spawnable.GetId()); prefabEntityId.m_entityOffset = aznumeric_cast(i); diff --git a/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp b/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp index 4962d16fb4..56201bd5fd 100644 --- a/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp +++ b/Gems/Multiplayer/Code/Source/Pipeline/NetworkPrefabProcessor.cpp @@ -59,6 +59,7 @@ namespace Multiplayer return result; } + void NetworkPrefabProcessor::ProcessPrefab(PrefabProcessorContext& context, AZStd::string_view prefabName, PrefabDom& prefab) { using namespace AzToolsFramework::Prefab; @@ -175,6 +176,9 @@ namespace Multiplayer (*it)->InvalidateDependencies(); (*it)->EvaluateDependencies(); } + + SpawnableUtils::SortEntitiesByTransformHierarchy(*networkSpawnable); + context.GetProcessedObjects().push_back(AZStd::move(object)); } else