Added handling parented net entities
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+3
-3
@@ -550,10 +550,10 @@ namespace Multiplayer
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{
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replicatorEntity = entityList[0];
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}
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AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab %s", prefabEntityId.m_prefabName.GetCStr());
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if (replicatorEntity == nullptr)
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else
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{
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AZ_Assert(false, "There should be exactly one created entity out of prefab %s, index %d. Got: %d",
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prefabEntityId.m_prefabName.GetCStr(), prefabEntityId.m_entityOffset, entityList.size());
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return false;
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}
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}
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