Added handling parented net entities

This commit is contained in:
pereslav
2021-05-10 19:52:23 +01:00
parent f4bd72880e
commit 92ef82f933
3 changed files with 32 additions and 4 deletions
@@ -550,10 +550,10 @@ namespace Multiplayer
{
replicatorEntity = entityList[0];
}
AZ_Assert(replicatorEntity != nullptr, "Failed to create entity from prefab %s", prefabEntityId.m_prefabName.GetCStr());
if (replicatorEntity == nullptr)
else
{
AZ_Assert(false, "There should be exactly one created entity out of prefab %s, index %d. Got: %d",
prefabEntityId.m_prefabName.GetCStr(), prefabEntityId.m_entityOffset, entityList.size());
return false;
}
}