Add MultiplayerEditorGem to clean up logic plus misc. cleanup

This commit is contained in:
puvvadar
2021-04-26 17:28:49 -07:00
parent 8d84737743
commit 925928bb20
6 changed files with 91 additions and 16 deletions
@@ -0,0 +1,49 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Multiplayer_precompiled.h>
#include <Source/MultiplayerGem.h>
#include <Source/MultiplayerSystemComponent.h>
#include <Source/MultiplayerEditorGem.h>
#include <AzNetworking/Framework/NetworkingSystemComponent.h>
#include <Source/Editor/MultiplayerEditorSystemComponent.h>
namespace Multiplayer
{
AZ_CLASS_ALLOCATOR_IMPL(MultiplayerEditorModule, AZ::SystemAllocator, 0)
MultiplayerEditorModule::MultiplayerEditorModule()
: MultiplayerModule()
{
// Append Editor specific descriptors
m_descriptors.insert(
m_descriptors.end(),
{
MultiplayerEditorSystemComponent::CreateDescriptor(),
});
}
MultiplayerEditorModule::~MultiplayerEditorModule() = default;
AZ::ComponentTypeList MultiplayerEditorModule::GetRequiredSystemComponents() const
{
return AZ::ComponentTypeList
{
azrtti_typeid<AzNetworking::NetworkingSystemComponent>(),
azrtti_typeid<MultiplayerSystemComponent>(),
azrtti_typeid<MultiplayerEditorSystemComponent>(),
};
}
} // namespace Multiplayer
AZ_DECLARE_MODULE_CLASS(Gem_MultiplayerEditor, Multiplayer::MultiplayerEditorModule)