remove some file which were deleted on main
This commit is contained in:
@@ -1,349 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "AttachmentComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Component/Entity.h>
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#include <MathConversion.h>
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#include <LmbrCentral/Rendering/MeshAsset.h>
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#include <LmbrCentral/Animation/AttachmentComponentBus.h>
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namespace LmbrCentral
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{
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/// Behavior Context handler for AttachmentComponentNotificationBus
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class BehaviorAttachmentComponentNotificationBusHandler : public AttachmentComponentNotificationBus::Handler, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_EBUS_BEHAVIOR_BINDER(BehaviorAttachmentComponentNotificationBusHandler, "{636B95A0-5C7D-4EE7-8645-955665315451}", AZ::SystemAllocator
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, OnAttached, OnDetached);
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void OnAttached(AZ::EntityId id) override
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{
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Call(FN_OnAttached, id);
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}
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void OnDetached(AZ::EntityId id) override
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{
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Call(FN_OnDetached, id);
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}
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};
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void AttachmentConfiguration::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AttachmentConfiguration>()
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->Version(1)
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->Field("Target ID", &AttachmentConfiguration::m_targetId)
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->Field("Target Bone Name", &AttachmentConfiguration::m_targetBoneName)
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->Field("Target Offset", &AttachmentConfiguration::m_targetOffset)
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->Field("Attached Initially", &AttachmentConfiguration::m_attachedInitially)
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->Field("Scale Source", &AttachmentConfiguration::m_scaleSource)
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;
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}
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->EBus<AttachmentComponentRequestBus>("AttachmentComponentRequestBus")
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->Event("Attach", &AttachmentComponentRequestBus::Events::Attach)
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->Event("Detach", &AttachmentComponentRequestBus::Events::Detach)
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->Event("SetAttachmentOffset", &AttachmentComponentRequestBus::Events::SetAttachmentOffset);
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behaviorContext->EBus<AttachmentComponentNotificationBus>("AttachmentComponentNotificationBus")
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->Handler<BehaviorAttachmentComponentNotificationBusHandler>();
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}
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}
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void AttachmentComponent::Reflect(AZ::ReflectContext* context)
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{
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AttachmentConfiguration::Reflect(context);
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AttachmentComponent, AZ::Component>()
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->Version(1)
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->Field("Configuration", &AttachmentComponent::m_initialConfiguration)
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;
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}
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}
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//=========================================================================
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// BoneFollower
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//=========================================================================
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void BoneFollower::Activate(AZ::Entity* owner, const AttachmentConfiguration& configuration, bool targetCanAnimate)
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{
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AZ_Assert(owner, "owner is required");
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AZ_Assert(!m_ownerId.IsValid(), "BoneFollower is already Activated");
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m_ownerId = owner->GetId();
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m_targetCanAnimate = targetCanAnimate;
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m_isUpdatingOwnerTransform = false;
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m_scaleSource = configuration.m_scaleSource;
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m_cachedOwnerTransform = AZ::Transform::CreateIdentity();
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EBUS_EVENT_ID_RESULT(m_cachedOwnerTransform, m_ownerId, AZ::TransformBus, GetWorldTM);
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if (configuration.m_attachedInitially)
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{
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Attach(configuration.m_targetId, configuration.m_targetBoneName.c_str(), configuration.m_targetOffset);
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}
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AttachmentComponentRequestBus::Handler::BusConnect(m_ownerId);
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}
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void BoneFollower::Deactivate()
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{
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AZ_Assert(m_ownerId.IsValid(), "BoneFollower was never Activated");
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AttachmentComponentRequestBus::Handler::BusDisconnect();
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Detach();
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m_ownerId.SetInvalid();
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}
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AZ::EntityId BoneFollower::GetTargetEntityId()
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{
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return m_targetId;
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}
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AZ::Transform BoneFollower::GetOffset()
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{
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return m_targetOffset;
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}
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void BoneFollower::Attach(AZ::EntityId targetId, const char* targetBoneName, const AZ::Transform& offset)
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{
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AZ_Assert(m_ownerId.IsValid(), "BoneFollower must be Activated to use.")
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// safe to try and detach, even if we weren't attached
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Detach();
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if (!targetId.IsValid())
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{
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return;
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}
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if (targetId == m_ownerId)
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{
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AZ_Error("Attachment Component", false, "AttachmentComponent cannot target itself");
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return;
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}
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// Note: the target entity may not be activated yet. That's ok.
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// When mesh is ready we are notified via MeshComponentEvents::OnMeshCreated
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// When transform is ready we are notified via TransformNotificationBus::OnTransformChanged
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m_targetId = targetId;
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m_targetBoneName = targetBoneName;
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m_targetOffset = offset;
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BindTargetBone();
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m_targetBoneTransform = AZ::Transform::Identity();
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m_isTargetEntityTransformKnown = false; // target's transform may not be available yet
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AZ::TransformBus::EventResult(m_cachedOwnerTransform, m_ownerId, &AZ::TransformBus::Events::GetWorldTM); // owner query will always succeed
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MeshComponentNotificationBus::Handler::BusConnect(m_targetId); // fires OnMeshCreated if asset is already ready
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AZ::TransformNotificationBus::Handler::BusConnect(m_targetId);
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if (m_targetCanAnimate)
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{
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// Only register for per-frame updates when target can animate
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AZ::TickBus::Handler::BusConnect();
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}
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// update owner's transform
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UpdateOwnerTransformIfNecessary();
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// alert others that we've attached
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AttachmentComponentNotificationBus::Event(m_targetId, &AttachmentComponentNotificationBus::Events::OnAttached, m_ownerId);
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}
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void BoneFollower::Detach()
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{
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AZ_Assert(m_ownerId.IsValid(), "BoneFollower must be Activated to use.");
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if (m_targetId.IsValid())
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{
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// alert others that we're detaching
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EBUS_EVENT_ID(m_targetId, AttachmentComponentNotificationBus, OnDetached, m_ownerId);
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MeshComponentNotificationBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Handler::BusDisconnect(m_targetId);
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AZ::TickBus::Handler::BusDisconnect();
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m_targetId.SetInvalid();
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}
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}
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const char* BoneFollower::GetJointName()
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{
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return m_targetBoneName.c_str();
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}
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void BoneFollower::SetAttachmentOffset(const AZ::Transform& offset)
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{
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AZ_Assert(m_ownerId.IsValid(), "BoneFollower must be Activated to use.");
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if (m_targetId.IsValid())
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{
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m_targetOffset = offset;
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UpdateOwnerTransformIfNecessary();
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}
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}
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void BoneFollower::OnMeshCreated(const AZ::Data::Asset<AZ::Data::AssetData>& asset)
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{
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(void)asset;
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// reset character values
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BindTargetBone();
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m_targetBoneTransform = QueryBoneTransform();
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// move owner if necessary
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UpdateOwnerTransformIfNecessary();
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}
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void BoneFollower::BindTargetBone()
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{
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m_targetBoneId = -1;
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SkeletalHierarchyRequestBus::EventResult(m_targetBoneId, m_targetId, &SkeletalHierarchyRequests::GetJointIndexByName, m_targetBoneName.c_str());
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}
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void BoneFollower::UpdateOwnerTransformIfNecessary()
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{
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// Can't update until target entity's transform is known
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if (!m_isTargetEntityTransformKnown)
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{
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if (AZ::TransformBus::GetNumOfEventHandlers(m_targetId) == 0)
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{
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return;
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}
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AZ::TransformBus::EventResult(m_targetEntityTransform, m_targetId, &AZ::TransformBus::Events::GetWorldTM);
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m_isTargetEntityTransformKnown = true;
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}
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AZ::Transform finalTransform;
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if (m_scaleSource == AttachmentConfiguration::ScaleSource::WorldScale)
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{
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// apply offset in world-space
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finalTransform = m_targetEntityTransform * m_targetBoneTransform;
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finalTransform.SetUniformScale(1.0f);
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finalTransform *= m_targetOffset;
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}
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else if (m_scaleSource == AttachmentConfiguration::ScaleSource::TargetEntityScale)
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{
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// apply offset in target-entity-space (ignoring bone scale)
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AZ::Transform boneNoScale = m_targetBoneTransform;
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boneNoScale.SetUniformScale(1.0f);
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finalTransform = m_targetEntityTransform * boneNoScale * m_targetOffset;
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}
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else // AttachmentConfiguration::ScaleSource::TargetEntityScale
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{
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// apply offset in target-bone-space
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finalTransform = m_targetEntityTransform * m_targetBoneTransform * m_targetOffset;
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}
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if (m_cachedOwnerTransform != finalTransform)
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{
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AZ_Warning("Attachment Component", !m_isUpdatingOwnerTransform, "AttachmentComponent detected a cycle when updating transform, do not target child entities.");
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if (!m_isUpdatingOwnerTransform)
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{
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m_cachedOwnerTransform = finalTransform;
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m_isUpdatingOwnerTransform = true;
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EBUS_EVENT_ID(m_ownerId, AZ::TransformBus, SetWorldTM, finalTransform);
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m_isUpdatingOwnerTransform = false;
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}
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}
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}
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AZ::Transform BoneFollower::QueryBoneTransform() const
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{
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AZ::Transform boneTransform = AZ::Transform::CreateIdentity();
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if (m_targetBoneId >= 0)
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{
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SkeletalHierarchyRequestBus::EventResult(boneTransform, m_targetId, &SkeletalHierarchyRequests::GetJointTransformCharacterRelative, m_targetBoneId);
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}
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return boneTransform;
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}
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// fires when target's transform changes
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void BoneFollower::OnTransformChanged(const AZ::Transform& /*local*/, const AZ::Transform& world)
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{
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m_targetEntityTransform = world;
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m_isTargetEntityTransformKnown = true;
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UpdateOwnerTransformIfNecessary();
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}
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void BoneFollower::OnTick(float /*deltaTime*/, AZ::ScriptTimePoint /*time*/)
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{
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m_targetBoneTransform = QueryBoneTransform();
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UpdateOwnerTransformIfNecessary();
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}
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int BoneFollower::GetTickOrder()
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{
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return AZ::TICK_ATTACHMENT;
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}
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void BoneFollower::Reattach(bool detachFirst)
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{
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#ifdef AZ_ENABLE_TRACING
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AZ::Entity* ownerEntity = nullptr;
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AZ::Entity* targetEntity = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(ownerEntity, &AZ::ComponentApplicationBus::Events::FindEntity, m_ownerId);
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AZ::ComponentApplicationBus::BroadcastResult(targetEntity, &AZ::ComponentApplicationBus::Events::FindEntity, m_targetId);
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AZ_TracePrintf("BoneFollower", "Reattaching entity '%s' to entity '%s'", ownerEntity ? ownerEntity->GetName().c_str() : "",
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targetEntity ? targetEntity->GetName().c_str() : "");
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#endif
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if (m_targetId.IsValid() && detachFirst)
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{
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AttachmentComponentNotificationBus::Event(m_targetId, &AttachmentComponentNotificationBus::Events::OnDetached, m_ownerId);
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}
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if (m_targetId != m_ownerId)
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{
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AttachmentComponentNotificationBus::Event(m_targetId, &AttachmentComponentNotificationBus::Events::OnAttached, m_ownerId);
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}
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}
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//=========================================================================
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// AttachmentComponent
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//=========================================================================
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void AttachmentComponent::Activate()
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{
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#ifdef AZ_ENABLE_TRACING
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bool isStaticTransform = false;
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AZ::TransformBus::EventResult(isStaticTransform, GetEntityId(), &AZ::TransformBus::Events::IsStaticTransform);
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AZ_Warning("Attachment Component", !isStaticTransform,
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"Attachment needs to move, but entity '%s' %s has a static transform.", GetEntity()->GetName().c_str(), GetEntityId().ToString().c_str());
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#endif
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m_boneFollower.Activate(GetEntity(), m_initialConfiguration, true);
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}
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void AttachmentComponent::Deactivate()
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{
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m_boneFollower.Deactivate();
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}
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} // namespace LmbrCentral
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@@ -1,238 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "EditorAttachmentComponent.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Math/Quaternion.h>
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#include <AzCore/Math/Transform.h>
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namespace LmbrCentral
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{
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void EditorAttachmentComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorAttachmentComponent, EditorComponentBase>()
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->Version(1)
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->Field("Target ID", &EditorAttachmentComponent::m_targetId)
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->Field("Target Bone Name", &EditorAttachmentComponent::m_targetBoneName)
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->Field("Position Offset", &EditorAttachmentComponent::m_positionOffset)
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->Field("Rotation Offset", &EditorAttachmentComponent::m_rotationOffset)
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->Field("Scale Offset", &EditorAttachmentComponent::m_scaleOffset)
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->Field("Attached Initially", &EditorAttachmentComponent::m_attachedInitially)
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->Field("Scale Source", &EditorAttachmentComponent::m_scaleSource)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<EditorAttachmentComponent>(
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"Attachment", "The Attachment component lets an entity attach to a bone on the skeleton of another entity")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Animation")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Attachment.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Attachment.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-attachment.html")
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->DataElement(0, &EditorAttachmentComponent::m_targetId,
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"Target entity", "Attach to this entity.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetIdChanged)
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorAttachmentComponent::m_targetBoneName,
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"Joint name", "Attach to this joint on target entity.")
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->Attribute(AZ::Edit::Attributes::StringList, &EditorAttachmentComponent::GetTargetBoneOptions)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetBoneChanged)
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->DataElement(0, &EditorAttachmentComponent::m_positionOffset,
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"Position offset", "Local position offset from target bone")
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->Attribute(AZ::Edit::Attributes::Suffix, "m")
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->Attribute(AZ::Edit::Attributes::Step, 0.01f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetOffsetChanged)
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->DataElement(0, &EditorAttachmentComponent::m_rotationOffset,
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"Rotation offset", "Local rotation offset from target bone")
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->Attribute(AZ::Edit::Attributes::Suffix, "deg")
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->Attribute(AZ::Edit::Attributes::Step, 0.01f)
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->Attribute(AZ::Edit::Attributes::Min, -AZ::RadToDeg(AZ::Constants::TwoPi))
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->Attribute(AZ::Edit::Attributes::Max, AZ::RadToDeg(AZ::Constants::TwoPi))
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetOffsetChanged)
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->DataElement(0, &EditorAttachmentComponent::m_scaleOffset,
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"Scale offset", "Local scale offset from target entity")
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->Attribute(AZ::Edit::Attributes::Step, 0.1f)
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->Attribute(AZ::Edit::Attributes::Min, 0.001f)
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnTargetOffsetChanged)
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->DataElement(0, &EditorAttachmentComponent::m_attachedInitially,
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"Attached initially", "Whether to attach to target upon activation.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnAttachedInitiallyChanged)
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->DataElement(AZ::Edit::UIHandlers::ComboBox, &EditorAttachmentComponent::m_scaleSource,
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||||
"Scaling", "How object scale should be determined. "
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"Use world scale = Attached object is scaled in world space, Use target entity scale = Attached object adopts scale of target entity., Use target bone scale = Attached object adopts scale of target entity/joint.")
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->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorAttachmentComponent::OnScaleSourceChanged)
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->EnumAttribute(AttachmentConfiguration::ScaleSource::WorldScale, "Use world scale")
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||||
->EnumAttribute(AttachmentConfiguration::ScaleSource::TargetEntityScale, "Use target entity scale")
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||||
->EnumAttribute(AttachmentConfiguration::ScaleSource::TargetBoneScale, "Use target bone scale")
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||||
;
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||||
}
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||||
}
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||||
}
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||||
|
||||
void EditorAttachmentComponent::Activate()
|
||||
{
|
||||
Base::Activate();
|
||||
m_boneFollower.Activate(GetEntity(),
|
||||
CreateAttachmentConfiguration(),
|
||||
false); // Entity's don't animate in Editor
|
||||
}
|
||||
|
||||
void EditorAttachmentComponent::Deactivate()
|
||||
{
|
||||
m_boneFollower.Deactivate();
|
||||
Base::Deactivate();
|
||||
}
|
||||
|
||||
void EditorAttachmentComponent::BuildGameEntity(AZ::Entity* gameEntity)
|
||||
{
|
||||
AttachmentComponent* component = gameEntity->CreateComponent<AttachmentComponent>();
|
||||
if (component)
|
||||
{
|
||||
component->m_initialConfiguration = CreateAttachmentConfiguration();
|
||||
}
|
||||
}
|
||||
|
||||
AttachmentConfiguration EditorAttachmentComponent::CreateAttachmentConfiguration() const
|
||||
{
|
||||
AttachmentConfiguration configuration;
|
||||
configuration.m_targetId = m_targetId;
|
||||
configuration.m_targetBoneName = m_targetBoneName;
|
||||
configuration.m_targetOffset = GetTargetOffset();
|
||||
configuration.m_attachedInitially = m_attachedInitially;
|
||||
configuration.m_scaleSource = m_scaleSource;
|
||||
return configuration;
|
||||
}
|
||||
|
||||
AZ::Transform EditorAttachmentComponent::GetTargetOffset() const
|
||||
{
|
||||
AZ::Transform offset = AZ::ConvertEulerDegreesToTransform(m_rotationOffset);
|
||||
offset.SetTranslation(m_positionOffset);
|
||||
offset.MultiplyByUniformScale(m_scaleOffset.GetMaxElement());
|
||||
return offset;
|
||||
}
|
||||
|
||||
AZStd::vector<AZStd::string> EditorAttachmentComponent::GetTargetBoneOptions() const
|
||||
{
|
||||
AZStd::vector<AZStd::string> names;
|
||||
|
||||
// insert blank entry, so user may choose to bind to NO bone.
|
||||
names.push_back("");
|
||||
|
||||
// track whether currently-set bone is found
|
||||
bool currentTargetBoneFound = false;
|
||||
|
||||
// Get character and iterate over bones
|
||||
AZ::u32 jointCount = 0;
|
||||
SkeletalHierarchyRequestBus::EventResult(jointCount, m_targetId, &SkeletalHierarchyRequests::GetJointCount);
|
||||
for (AZ::u32 jointIndex = 0; jointIndex < jointCount; ++jointIndex)
|
||||
{
|
||||
const char* name = nullptr;
|
||||
SkeletalHierarchyRequestBus::EventResult(name, m_targetId, &SkeletalHierarchyRequests::GetJointNameByIndex, jointIndex);
|
||||
if (name)
|
||||
{
|
||||
names.push_back(name);
|
||||
|
||||
if (!currentTargetBoneFound)
|
||||
{
|
||||
currentTargetBoneFound = (m_targetBoneName == names.back());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we never found currently-set bone name,
|
||||
// stick it at top of list, just in case user wants to keep it anyway
|
||||
if (!currentTargetBoneFound && !m_targetBoneName.empty())
|
||||
{
|
||||
names.insert(names.begin(), m_targetBoneName);
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
AZ::u32 EditorAttachmentComponent::OnTargetIdChanged()
|
||||
{
|
||||
// Warn about bad setups (it won't crash, but it's nice to handle this early)
|
||||
if (m_targetId == GetEntityId())
|
||||
{
|
||||
AZ_Warning(GetEntity()->GetName().c_str(), false, "AttachmentComponent cannot target self.")
|
||||
m_targetId.SetInvalid();
|
||||
}
|
||||
|
||||
// Warn about children attaching to a parent
|
||||
AZ::EntityId parentOfTarget;
|
||||
AZ::TransformBus::EventResult(parentOfTarget, m_targetId, &AZ::TransformBus::Events::GetParentId);
|
||||
while (parentOfTarget.IsValid())
|
||||
{
|
||||
if (parentOfTarget == GetEntityId())
|
||||
{
|
||||
AZ_Warning(GetEntity()->GetName().c_str(), parentOfTarget != GetEntityId(), "AttachmentComponent cannot target child entity");
|
||||
m_targetId.SetInvalid();
|
||||
break;
|
||||
}
|
||||
|
||||
AZ::EntityId currentParentId = parentOfTarget;
|
||||
parentOfTarget.SetInvalid();
|
||||
AZ::TransformBus::EventResult(parentOfTarget, currentParentId, &AZ::TransformBus::Events::GetParentId);
|
||||
}
|
||||
|
||||
AttachOrDetachAsNecessary();
|
||||
|
||||
return AZ::Edit::PropertyRefreshLevels::AttributesAndValues; // refresh bone options
|
||||
}
|
||||
|
||||
AZ::u32 EditorAttachmentComponent::OnTargetBoneChanged()
|
||||
{
|
||||
AttachOrDetachAsNecessary();
|
||||
return AZ::Edit::PropertyRefreshLevels::None;
|
||||
}
|
||||
|
||||
AZ::u32 EditorAttachmentComponent::OnTargetOffsetChanged()
|
||||
{
|
||||
EBUS_EVENT_ID(GetEntityId(), AttachmentComponentRequestBus, SetAttachmentOffset, GetTargetOffset());
|
||||
return AZ::Edit::PropertyRefreshLevels::None;
|
||||
}
|
||||
|
||||
AZ::u32 EditorAttachmentComponent::OnAttachedInitiallyChanged()
|
||||
{
|
||||
AttachOrDetachAsNecessary();
|
||||
return AZ::Edit::PropertyRefreshLevels::None;
|
||||
}
|
||||
|
||||
AZ::u32 EditorAttachmentComponent::OnScaleSourceChanged()
|
||||
{
|
||||
m_boneFollower.Deactivate();
|
||||
m_boneFollower.Activate(GetEntity(),
|
||||
CreateAttachmentConfiguration(),
|
||||
false);
|
||||
return AZ::Edit::PropertyRefreshLevels::None;
|
||||
}
|
||||
|
||||
void EditorAttachmentComponent::AttachOrDetachAsNecessary()
|
||||
{
|
||||
if (m_attachedInitially && m_targetId.IsValid())
|
||||
{
|
||||
EBUS_EVENT_ID(GetEntityId(), AttachmentComponentRequestBus, Attach, m_targetId, m_targetBoneName.c_str(), GetTargetOffset());
|
||||
}
|
||||
else
|
||||
{
|
||||
EBUS_EVENT_ID(GetEntityId(), AttachmentComponentRequestBus, Detach);
|
||||
}
|
||||
}
|
||||
} // namespace LmbrCentral
|
||||
Reference in New Issue
Block a user