Merge branch 'main' into Atom/santorac/RemoveSubsurfaceFromStandard-PBR-ATOM-4120
This commit is contained in:
@@ -118,7 +118,7 @@ namespace ScriptCanvas::Nodeables::Spawning
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AZ::Vector3 rotationCopy = rotation;
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AZ::Quaternion rotationQuat = AZ::Quaternion::CreateFromEulerAnglesDegrees(rotationCopy);
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entityTransform->SetWorldTM(AZ::Transform(translation, rotationQuat, AZ::Vector3(scale, scale, scale)));
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entityTransform->SetWorldTM(AZ::Transform(translation, rotationQuat, scale));
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}
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};
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@@ -118,11 +118,6 @@ If you have the Git credential manager core or other credential helpers installe
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```
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python\get_python.bat
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```
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1. While still within the repo folder, register the engine with this command:
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```
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scripts\o3de.bat register --this-engine
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```
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1. Configure the source into a solution using this command line, replacing <your build path> and <3rdParty cache path> to a path you've created:
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```
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@@ -146,7 +141,11 @@ If you have the Git credential manager core or other credential helpers installe
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1. This will compile after some time and binaries will be available in the build path you've specified
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### Setting up new projects
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### Setting up new projects
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1. While still within the repo folder, register the engine with this command:
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```
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scripts\o3de.bat register --this-engine
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```
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1. Setup new projects using the `o3de create-project` command. In the 0.5 branch, the project directory must be a subdirectory in the repo folder.
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```
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<Repo path>\scripts\o3de.bat create-project --project-path <your new project path>
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@@ -160,10 +159,10 @@ If you have the Git credential manager core or other credential helpers installe
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cmake -B <your project build path> -S <your new project source path> -G "Visual Studio 16" -DLY_3RDPARTY_PATH=<3rdParty cache path>
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// For the 0.5 branch, you must build a new Editor for each project:
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cmake --build <your project build path> --target <New Project Name> Editor --config profile -- /m
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cmake --build <your project build path> --target <New Project Name>.GameLauncher Editor --config profile -- /m
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// For all other branches, just build the project:
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cmake --build <your project build path> --target <New Project Name> --config profile -- /m
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cmake --build <your project build path> --target <New Project Name>.GameLauncher --config profile -- /m
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```
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For a tutorial on project configuration, see [Creating Projects Using the Command Line](https://docs.o3de.org/docs/welcome-guide/get-started/project-config/creating-projects-using-cli) in the documentation.
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