Merge branch 'dev' into Atom/antonmic/SrgDebugImprovements
This commit is contained in:
@@ -91,7 +91,7 @@ namespace AZ
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if (auto* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<MaterialAssetBuilderComponent, SceneAPI::SceneCore::ExportingComponent>()
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->Version(14); // [ATOM-13410]
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->Version(16); // Optional material conversion
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}
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}
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@@ -109,7 +109,7 @@ namespace AZ
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if (auto* serialize = azrtti_cast<SerializeContext*>(context))
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{
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serialize->Class<ModelAssetBuilderComponent, SceneAPI::SceneCore::ExportingComponent>()
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->Version(27); // [ATOM-15658]
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->Version(30); // (updated to separate material slot ID from default material asset)
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}
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}
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@@ -367,6 +367,9 @@ namespace AZ
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MorphTargetMetaAssetCreator morphTargetMetaCreator;
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morphTargetMetaCreator.Begin(MorphTargetMetaAsset::ConstructAssetId(modelAssetId, modelAssetName));
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ModelAssetCreator modelAssetCreator;
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modelAssetCreator.Begin(modelAssetId);
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uint32_t lodIndex = 0;
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for (const SourceMeshContentList& sourceMeshContentList : sourceMeshContentListsByLod)
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@@ -429,7 +432,7 @@ namespace AZ
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for (const ProductMeshView& meshView : lodMeshViews)
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{
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if (!CreateMesh(meshView, indexBuffer, streamBuffers, lodAssetCreator, context.m_materialsByUid))
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if (!CreateMesh(meshView, indexBuffer, streamBuffers, modelAssetCreator, lodAssetCreator, context.m_materialsByUid))
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{
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return AZ::SceneAPI::Events::ProcessingResult::Failure;
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}
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@@ -469,10 +472,6 @@ namespace AZ
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}
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sourceMeshContentListsByLod.clear();
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// Build the final asset structure
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ModelAssetCreator modelAssetCreator;
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modelAssetCreator.Begin(modelAssetId);
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// Finalize all LOD assets
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for (auto& lodAsset : lodAssets)
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{
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@@ -883,7 +882,7 @@ namespace AZ
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processedMorphTargets = true;
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}
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totalVertexCount += vertexCount;
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totalVertexCount += static_cast<uint32_t>(vertexCount);
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productMeshList.emplace_back(productMesh);
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}
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}
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@@ -961,7 +960,7 @@ namespace AZ
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for (const auto& skinData : sourceMesh.m_skinData)
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{
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const size_t numJoints = skinData->GetBoneCount();
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const AZ::u32 controlPointIndex = sourceMeshData->GetControlPointIndex(vertexIndex);
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const AZ::u32 controlPointIndex = sourceMeshData->GetControlPointIndex(static_cast<int>(vertexIndex));
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const size_t numSkinInfluences = skinData->GetLinkCount(controlPointIndex);
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size_t numInfluencesExcess = 0;
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@@ -1196,15 +1195,15 @@ namespace AZ
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mesh.m_skinWeights.size(), m_numSkinJointInfluencesPerVertex, m_numSkinJointInfluencesPerVertex);
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const size_t numSkinInfluences = mesh.m_skinWeights.size();
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uint32_t jointIndicesSizeInBytes = numSkinInfluences * sizeof(uint16_t);
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uint32_t jointIndicesSizeInBytes = static_cast<uint32_t>(numSkinInfluences * sizeof(uint16_t));
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meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(0, jointIndicesSizeInBytes);
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meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(0, numSkinInfluences, SkinWeightFormat);
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meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(0, static_cast<uint32_t>(numSkinInfluences), SkinWeightFormat);
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}
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if (!mesh.m_morphTargetVertexData.empty())
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{
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const size_t numTotalVertices = mesh.m_morphTargetVertexData.size();
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meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(0, numTotalVertices, sizeof(PackedCompressedMorphTargetDelta));
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meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(0, static_cast<uint32_t>(numTotalVertices), sizeof(PackedCompressedMorphTargetDelta));
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}
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if (!mesh.m_clothData.empty())
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@@ -1359,8 +1358,8 @@ namespace AZ
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const size_t numPrevSkinInfluences = lodBufferInfo.m_skinInfluencesCount;
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const size_t numNewSkinInfluences = mesh.m_skinWeights.size();
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meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(/*byteOffset=*/numPrevSkinInfluences * sizeof(uint16_t), numNewSkinInfluences * sizeof(uint16_t));
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meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(/*elementOffset=*/numPrevSkinInfluences, numNewSkinInfluences, SkinWeightFormat);
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meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(/*byteOffset=*/ static_cast<uint32_t>(numPrevSkinInfluences * sizeof(uint16_t)), static_cast<uint32_t>(numNewSkinInfluences * sizeof(uint16_t)));
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meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(/*elementOffset=*/ static_cast<uint32_t>(numPrevSkinInfluences), static_cast<uint32_t>(numNewSkinInfluences), SkinWeightFormat);
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lodBufferInfo.m_skinInfluencesCount += numNewSkinInfluences;
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}
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@@ -1370,7 +1369,7 @@ namespace AZ
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const size_t numPrevVertexDeltas = lodBufferInfo.m_morphTargetVertexDeltaCount;
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const size_t numNewVertexDeltas = mesh.m_morphTargetVertexData.size();
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meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(/*elementOffset=*/numPrevVertexDeltas, numNewVertexDeltas, sizeof(PackedCompressedMorphTargetDelta));
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meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(/*elementOffset=*/ static_cast<uint32_t>(numPrevVertexDeltas), static_cast<uint32_t>(numNewVertexDeltas), sizeof(PackedCompressedMorphTargetDelta));
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lodBufferInfo.m_morphTargetVertexDeltaCount += numNewVertexDeltas;
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}
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@@ -1796,6 +1795,7 @@ namespace AZ
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const ProductMeshView& meshView,
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const BufferAssetView& lodIndexBuffer,
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const AZStd::vector<ModelLodAsset::Mesh::StreamBufferInfo>& lodStreamBuffers,
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ModelAssetCreator& modelAssetCreator,
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ModelLodAssetCreator& lodAssetCreator,
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const MaterialAssetsByUid& materialAssetsByUid)
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{
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@@ -1806,8 +1806,13 @@ namespace AZ
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auto iter = materialAssetsByUid.find(meshView.m_materialUid);
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if (iter != materialAssetsByUid.end())
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{
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const Data::Asset<MaterialAsset>& materialAsset = iter->second.m_asset;
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lodAssetCreator.SetMeshMaterialAsset(materialAsset);
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ModelMaterialSlot materialSlot;
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materialSlot.m_stableId = meshView.m_materialUid;
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materialSlot.m_displayName = iter->second.m_name;
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materialSlot.m_defaultMaterialAsset = iter->second.m_asset;
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modelAssetCreator.AddMaterialSlot(materialSlot);
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lodAssetCreator.SetMeshMaterialSlot(materialSlot.m_stableId);
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}
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}
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@@ -42,6 +42,7 @@ namespace AZ
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using SkinData = AZ::SceneAPI::DataTypes::ISkinWeightData;
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class Stream;
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class ModelAssetCreator;
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class ModelLodAssetCreator;
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class BufferAssetCreator;
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struct PackedCompressedMorphTargetDelta;
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@@ -294,6 +295,7 @@ namespace AZ
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const ProductMeshView& meshView,
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const BufferAssetView& lodIndexBuffer,
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const AZStd::vector<ModelLodAsset::Mesh::StreamBufferInfo>& lodStreamBuffers,
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ModelAssetCreator& modelAssetCreator,
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ModelLodAssetCreator& lodAssetCreator,
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const MaterialAssetsByUid& materialAssetsByUid);
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@@ -110,8 +110,8 @@ namespace AZ::RPI
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{
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AZ::Aabb meshAabb = AZ::Aabb::CreateNull();
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const size_t numVertices = mesh.m_meshData->GetVertexCount();
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for (size_t i = 0; i < numVertices; ++i)
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const unsigned int numVertices = static_cast<unsigned int>(mesh.m_meshData->GetVertexCount());
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for (unsigned int i = 0; i < numVertices; ++i)
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{
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meshAabb.AddPoint(mesh.m_meshData->GetPosition(i));
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}
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@@ -164,7 +164,7 @@ namespace AZ::RPI
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blendShapeName.c_str(), numVertices, sourceMesh.m_meshData->GetVertexCount());
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// The start index is after any previously added deltas
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metaData.m_startIndex = aznumeric_caster<uint32_t>(packedCompressedMorphTargetVertexData.size());
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metaData.m_startIndex = aznumeric_cast<uint32_t>(packedCompressedMorphTargetVertexData.size());
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// Multiply normal by inverse transpose to avoid incorrect values produced by non-uniformly scaled transforms.
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@@ -720,6 +720,7 @@ namespace AZ
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void CullingScene::BeginCulling(const AZStd::vector<ViewPtr>& views)
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{
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AZ_ATOM_PROFILE_FUNCTION("RPI", "CullingScene: BeginCulling");
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m_cullDataConcurrencyCheck.soft_lock();
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m_debugCtx.ResetCullStats();
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@@ -40,7 +40,7 @@ namespace AZ
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return m_lods;
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}
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Data::Instance<Model> Model::CreateInternal(ModelAsset& modelAsset)
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Data::Instance<Model> Model::CreateInternal(const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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Data::Instance<Model> model = aznew Model();
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@@ -54,15 +54,15 @@ namespace AZ
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return nullptr;
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}
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RHI::ResultCode Model::Init(ModelAsset& modelAsset)
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RHI::ResultCode Model::Init(const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender);
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m_lods.resize(modelAsset.GetLodAssets().size());
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m_lods.resize(modelAsset->GetLodAssets().size());
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for (size_t lodIndex = 0; lodIndex < m_lods.size(); ++lodIndex)
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{
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const Data::Asset<ModelLodAsset>& lodAsset = modelAsset.GetLodAssets()[lodIndex];
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const Data::Asset<ModelLodAsset>& lodAsset = modelAsset->GetLodAssets()[lodIndex];
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if (!lodAsset)
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{
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@@ -70,7 +70,7 @@ namespace AZ
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return RHI::ResultCode::Fail;
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}
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Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset);
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Data::Instance<ModelLod> lodInstance = ModelLod::FindOrCreate(lodAsset, modelAsset);
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if (lodInstance == nullptr)
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{
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return RHI::ResultCode::Fail;
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@@ -98,7 +98,7 @@ namespace AZ
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m_lods[lodIndex] = AZStd::move(lodInstance);
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}
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m_modelAsset = { &modelAsset, AZ::Data::AssetLoadBehavior::PreLoad };
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m_modelAsset = modelAsset;
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m_isUploadPending = true;
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return RHI::ResultCode::Success;
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}
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@@ -19,11 +19,14 @@ namespace AZ
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{
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namespace RPI
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{
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Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset)
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Data::Instance<ModelLod> ModelLod::FindOrCreate(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
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{
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AZStd::any modelAssetAny{&modelAsset};
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return Data::InstanceDatabase<ModelLod>::Instance().FindOrCreate(
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Data::InstanceId::CreateFromAssetId(lodAsset.GetId()),
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lodAsset);
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lodAsset,
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&modelAssetAny);
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}
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AZStd::array_view<ModelLod::Mesh> ModelLod::GetMeshes() const
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@@ -31,10 +34,13 @@ namespace AZ
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return m_meshes;
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}
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Data::Instance<ModelLod> ModelLod::CreateInternal(ModelLodAsset& lodAsset)
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Data::Instance<ModelLod> ModelLod::CreateInternal(const Data::Asset<ModelLodAsset>& lodAsset, const AZStd::any* modelAssetAny)
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{
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AZ_Assert(modelAssetAny != nullptr, "Invalid model asset param");
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auto modelAsset = AZStd::any_cast<Data::Asset<ModelAsset>*>(*modelAssetAny);
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Data::Instance<ModelLod> lod = aznew ModelLod();
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const RHI::ResultCode resultCode = lod->Init(lodAsset);
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const RHI::ResultCode resultCode = lod->Init(lodAsset, *modelAsset);
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if (resultCode == RHI::ResultCode::Success)
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{
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@@ -44,11 +50,11 @@ namespace AZ
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return nullptr;
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}
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|
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RHI::ResultCode ModelLod::Init(ModelLodAsset& lodAsset)
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RHI::ResultCode ModelLod::Init(const Data::Asset<ModelLodAsset>& lodAsset, const Data::Asset<ModelAsset>& modelAsset)
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{
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AZ_TRACE_METHOD();
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|
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for (const ModelLodAsset::Mesh& mesh : lodAsset.GetMeshes())
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for (const ModelLodAsset::Mesh& mesh : lodAsset->GetMeshes())
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{
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Mesh meshInstance;
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@@ -100,10 +106,13 @@ namespace AZ
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}
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}
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auto& materialAsset = mesh.GetMaterialAsset();
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if (materialAsset.IsReady())
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const ModelMaterialSlot& materialSlot = modelAsset->FindMaterialSlot(mesh.GetMaterialSlotId());
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meshInstance.m_materialSlotStableId = materialSlot.m_stableId;
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|
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if (materialSlot.m_defaultMaterialAsset.IsReady())
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{
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meshInstance.m_material = Material::FindOrCreate(materialAsset);
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meshInstance.m_material = Material::FindOrCreate(materialSlot.m_defaultMaterialAsset);
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}
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m_meshes.emplace_back(AZStd::move(meshInstance));
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@@ -24,6 +24,7 @@ namespace AZ
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{
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ModelLodAsset::Reflect(context);
|
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ModelAsset::Reflect(context);
|
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ModelMaterialSlot::Reflect(context);
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MorphTargetMetaAsset::Reflect(context);
|
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SkinMetaAsset::Reflect(context);
|
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}
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@@ -40,9 +41,9 @@ namespace AZ
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{
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//Create Lod Database
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AZ::Data::InstanceHandler<ModelLod> lodInstanceHandler;
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lodInstanceHandler.m_createFunction = [](Data::AssetData* modelLodAsset)
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lodInstanceHandler.m_createFunctionWithParam = [](Data::AssetData* modelLodAsset, const AZStd::any* modelAsset)
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{
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return ModelLod::CreateInternal(*(azrtti_cast<ModelLodAsset*>(modelLodAsset)));
|
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return ModelLod::CreateInternal(Data::Asset<ModelLodAsset>{modelLodAsset, AZ::Data::AssetLoadBehavior::PreLoad}, modelAsset);
|
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};
|
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Data::InstanceDatabase<ModelLod>::Create(azrtti_typeid<ModelLodAsset>(), lodInstanceHandler);
|
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|
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@@ -50,7 +51,7 @@ namespace AZ
|
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AZ::Data::InstanceHandler<Model> modelInstanceHandler;
|
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modelInstanceHandler.m_createFunction = [](Data::AssetData* modelAsset)
|
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{
|
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return Model::CreateInternal(*(azrtti_cast<ModelAsset*>(modelAsset)));
|
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return Model::CreateInternal(Data::Asset<ModelAsset>{modelAsset, AZ::Data::AssetLoadBehavior::PreLoad});
|
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};
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Data::InstanceDatabase<Model>::Create(azrtti_typeid<ModelAsset>(), modelInstanceHandler);
|
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}
|
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@@ -298,6 +298,7 @@ namespace AZ
|
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|
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void PassSystem::ProcessQueuedChanges()
|
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{
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AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: ProcessQueuedChanges");
|
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RemovePasses();
|
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BuildPasses();
|
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InitializePasses();
|
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@@ -314,7 +315,11 @@ namespace AZ
|
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|
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m_state = PassSystemState::Rendering;
|
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Pass::FramePrepareParams params{ &frameGraphBuilder };
|
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m_rootPass->FrameBegin(params);
|
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|
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{
|
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AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "Pass: FrameBegin");
|
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m_rootPass->FrameBegin(params);
|
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}
|
||||
}
|
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|
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void PassSystem::FrameEnd()
|
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|
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@@ -172,7 +172,7 @@ namespace AZ
|
||||
}
|
||||
|
||||
m_pipelineState = m_shader->AcquirePipelineState(descriptor);
|
||||
}
|
||||
}
|
||||
m_dirty = false;
|
||||
}
|
||||
return m_pipelineState;
|
||||
|
||||
@@ -408,6 +408,7 @@ namespace AZ
|
||||
|
||||
{
|
||||
AZ_PROFILE_SCOPE(Debug::ProfileCategory::AzRender, "m_srgCallback");
|
||||
AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "ShaderResourceGroupCallback: SrgCallback");
|
||||
// Set values for scene srg
|
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if (m_srg && m_srgCallback)
|
||||
{
|
||||
@@ -418,7 +419,7 @@ namespace AZ
|
||||
// Get active pipelines which need to be rendered and notify them frame started
|
||||
AZStd::vector<RenderPipelinePtr> activePipelines;
|
||||
{
|
||||
AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "OnStartFrame");
|
||||
AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "Scene: OnStartFrame");
|
||||
for (auto& pipeline : m_pipelines)
|
||||
{
|
||||
if (pipeline->NeedsRender())
|
||||
@@ -483,6 +484,7 @@ namespace AZ
|
||||
|
||||
{
|
||||
AZ_PROFILE_SCOPE(Debug::ProfileCategory::AzRender, "CollectDrawPackets");
|
||||
AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "CollectDrawPackets");
|
||||
AZ::JobCompletion* collectDrawPacketsCompletion = aznew AZ::JobCompletion();
|
||||
|
||||
// Launch FeatureProcessor::Render() jobs
|
||||
@@ -780,7 +782,7 @@ namespace AZ
|
||||
pipelineStateList.push_back();
|
||||
pipelineStateList[size].m_multisampleState = rasterPass->GetMultisampleState();
|
||||
pipelineStateList[size].m_renderAttachmentConfiguration = rasterPass->GetRenderAttachmentConfiguration();
|
||||
rasterPass->SetPipelineStateDataIndex(size);
|
||||
rasterPass->SetPipelineStateDataIndex(static_cast<AZ::u32>(size));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,9 +29,10 @@ namespace AZ
|
||||
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<ModelAsset, Data::AssetData>()
|
||||
->Version(0)
|
||||
->Version(1)
|
||||
->Field("Name", &ModelAsset::m_name)
|
||||
->Field("Aabb", &ModelAsset::m_aabb)
|
||||
->Field("MaterialSlots", &ModelAsset::m_materialSlots)
|
||||
->Field("LodAssets", &ModelAsset::m_lodAssets)
|
||||
;
|
||||
}
|
||||
@@ -56,6 +57,25 @@ namespace AZ
|
||||
{
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
const ModelMaterialSlotMap& ModelAsset::GetMaterialSlots() const
|
||||
{
|
||||
return m_materialSlots;
|
||||
}
|
||||
|
||||
const ModelMaterialSlot& ModelAsset::FindMaterialSlot(uint32_t stableId) const
|
||||
{
|
||||
auto iter = m_materialSlots.find(stableId);
|
||||
|
||||
if (iter == m_materialSlots.end())
|
||||
{
|
||||
return m_fallbackSlot;
|
||||
}
|
||||
else
|
||||
{
|
||||
return iter->second;
|
||||
}
|
||||
}
|
||||
|
||||
size_t ModelAsset::GetLodCount() const
|
||||
{
|
||||
|
||||
@@ -29,6 +29,33 @@ namespace AZ
|
||||
m_asset->m_name = name;
|
||||
}
|
||||
}
|
||||
|
||||
void ModelAssetCreator::AddMaterialSlot(const ModelMaterialSlot& materialSlot)
|
||||
{
|
||||
if (ValidateIsReady())
|
||||
{
|
||||
auto iter = m_asset->m_materialSlots.find(materialSlot.m_stableId);
|
||||
|
||||
if (iter == m_asset->m_materialSlots.end())
|
||||
{
|
||||
m_asset->m_materialSlots[materialSlot.m_stableId] = materialSlot;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (materialSlot.m_displayName != iter->second.m_displayName)
|
||||
{
|
||||
ReportWarning("Material slot %u was already added with a different name.", materialSlot.m_stableId);
|
||||
}
|
||||
|
||||
if (materialSlot.m_defaultMaterialAsset != iter->second.m_defaultMaterialAsset)
|
||||
{
|
||||
ReportWarning("Material slot %u was already added with a different default MaterialAsset.", materialSlot.m_stableId);
|
||||
}
|
||||
|
||||
iter->second = materialSlot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModelAssetCreator::AddLodAsset(Data::Asset<ModelLodAsset>&& lodAsset)
|
||||
{
|
||||
|
||||
@@ -31,16 +31,16 @@ namespace AZ
|
||||
|
||||
Mesh::Reflect(context);
|
||||
}
|
||||
|
||||
|
||||
void ModelLodAsset::Mesh::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<ModelLodAsset::Mesh>()
|
||||
->Version(0)
|
||||
->Field("Material", &ModelLodAsset::Mesh::m_materialAsset)
|
||||
->Version(1)
|
||||
->Field("Name", &ModelLodAsset::Mesh::m_name)
|
||||
->Field("AABB", &ModelLodAsset::Mesh::m_aabb)
|
||||
->Field("MaterialSlotId", &ModelLodAsset::Mesh::m_materialSlotId)
|
||||
->Field("IndexBufferAssetView", &ModelLodAsset::Mesh::m_indexBufferAssetView)
|
||||
->Field("StreamBufferInfo", &ModelLodAsset::Mesh::m_streamBufferInfo)
|
||||
;
|
||||
@@ -75,9 +75,9 @@ namespace AZ
|
||||
return m_indexBufferAssetView.GetBufferViewDescriptor().m_elementCount;
|
||||
}
|
||||
|
||||
const Data::Asset <MaterialAsset>& ModelLodAsset::Mesh::GetMaterialAsset() const
|
||||
ModelMaterialSlot::StableId ModelLodAsset::Mesh::GetMaterialSlotId() const
|
||||
{
|
||||
return m_materialAsset;
|
||||
return m_materialSlotId;
|
||||
}
|
||||
|
||||
const AZ::Name& ModelLodAsset::Mesh::GetName() const
|
||||
@@ -118,7 +118,7 @@ namespace AZ
|
||||
{
|
||||
return m_aabb;
|
||||
}
|
||||
|
||||
|
||||
const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const
|
||||
{
|
||||
const AZStd::array_view<ModelLodAsset::Mesh::StreamBufferInfo>& streamBufferList = GetStreamBufferInfoList();
|
||||
|
||||
@@ -60,13 +60,15 @@ namespace AZ
|
||||
m_currentMesh.m_aabb = AZStd::move(aabb);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelLodAssetCreator::SetMeshMaterialAsset(const Data::Asset<MaterialAsset>& materialAsset)
|
||||
|
||||
void ModelLodAssetCreator::SetMeshMaterialSlot(ModelMaterialSlot::StableId id)
|
||||
{
|
||||
if (ValidateIsMeshReady())
|
||||
if (!ValidateIsMeshReady())
|
||||
{
|
||||
m_currentMesh.m_materialAsset = materialAsset;
|
||||
return;
|
||||
}
|
||||
|
||||
m_currentMesh.m_materialSlotId = id;
|
||||
}
|
||||
|
||||
void ModelLodAssetCreator::SetMeshIndexBuffer(const BufferAssetView& bufferAssetView)
|
||||
@@ -288,7 +290,8 @@ namespace AZ
|
||||
creator.SetMeshName(sourceMesh.GetName());
|
||||
AZ::Aabb aabb = sourceMesh.GetAabb();
|
||||
creator.SetMeshAabb(AZStd::move(aabb));
|
||||
creator.SetMeshMaterialAsset(sourceMesh.GetMaterialAsset());
|
||||
|
||||
creator.SetMeshMaterialSlot(sourceMesh.GetMaterialSlotId());
|
||||
|
||||
// Mesh index buffer view
|
||||
const BufferAssetView& sourceIndexBufferView = sourceMesh.GetIndexBufferAssetView();
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include <Atom/RPI.Reflect/Model/ModelMaterialSlot.h>
|
||||
#include <AzCore/RTTI/ReflectContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace RPI
|
||||
{
|
||||
// Normally this would be defined in the header file and substituted by the compiler, but for
|
||||
// some reason clang doesn't accept it.
|
||||
const ModelMaterialSlot::StableId ModelMaterialSlot::InvalidStableId = -1;
|
||||
|
||||
void ModelMaterialSlot::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
{
|
||||
serializeContext->Class<ModelMaterialSlot>()
|
||||
->Version(0)
|
||||
->Field("StableId", &ModelMaterialSlot::m_stableId)
|
||||
->Field("DisplayName", &ModelMaterialSlot::m_displayName)
|
||||
->Field("DefaultMaterialAsset", &ModelMaterialSlot::m_defaultMaterialAsset)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
@@ -516,7 +516,7 @@ namespace AZ
|
||||
SupervariantIndex ShaderAsset::GetSupervariantIndexInternal(AZ::Name supervariantName) const
|
||||
{
|
||||
const auto& supervariants = GetCurrentShaderApiData().m_supervariants;
|
||||
const uint32_t supervariantCount = supervariants.size();
|
||||
const uint32_t supervariantCount = static_cast<uint32_t>(supervariants.size());
|
||||
for (uint32_t index = 0; index < supervariantCount; ++index)
|
||||
{
|
||||
if (supervariants[index].m_name == supervariantName)
|
||||
|
||||
Reference in New Issue
Block a user