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sha256:caa003d65336c2e2a8987122ace98e0300e5d8afe1864dffef0d1651b136ccc1 -size 720 diff --git a/Assets/Editor/Scripts/Shelves/icons/wireframe.png b/Assets/Editor/Scripts/Shelves/icons/wireframe.png deleted file mode 100644 index 85a71daccc..0000000000 --- a/Assets/Editor/Scripts/Shelves/icons/wireframe.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fd5356c97575c12fa7038443c0216a316c234e4e50e2e439ff8dde4504e56243 -size 2848 diff --git a/Assets/Editor/Translation/scriptcanvas_en_us.ts b/Assets/Editor/Translation/scriptcanvas_en_us.ts index f057ba2f30..937f6a4d96 100644 --- a/Assets/Editor/Translation/scriptcanvas_en_us.ts +++ b/Assets/Editor/Translation/scriptcanvas_en_us.ts @@ -2771,6 +2771,80 @@ VECTOR2_CREATEONE_OUTPUT0_TOOLTIP + + VECTOR2_DIRECTIONTO_NAME + Class/Bus: Vector2 Event/Method: DirectionTo + Get Direction Vector + + + VECTOR2_DIRECTIONTO_TOOLTIP + Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0 + + + VECTOR2_DIRECTIONTO_CATEGORY + + + + VECTOR2_DIRECTIONTO_OUT_NAME + + + + VECTOR2_DIRECTIONTO_OUT_TOOLTIP + + + + VECTOR2_DIRECTIONTOL_IN_NAME + + + + VECTOR2_DIRECTIONTO_IN_TOOLTIP + + + + VECTOR2_DIRECTIONTO_OUTPUT0_NAME + C++ Type: const Vector2 + Direction + + + VECTOR2_DIRECTIONTO_OUTPUT0_TOOLTIP + The direction between To and From normalized and optionally scaled + + + VECTOR2_DIRECTIONTO_OUTPUT1_NAME + C++ Type: float + Distance + + + VECTOR2_DIRECTIONTO_OUTPUT1_TOOLTIP + The distance between To and From + + + VECTOR2_DIRECTIONTO_PARAM0_NAME + Simple Type: Vector2 C++ Type: Vector2* + From + + + VECTOR2_DIRECTIONTO_PARAM0_TOOLTIP + + + + VECTOR2_DIRECTIONTO_PARAM1_NAME + Simple Type: Vector2 C++ Type: Vector2* + To + + + VECTOR2_DIRECTIONTO_PARAM1_TOOLTIP + + + + VECTOR2_DIRECTIONTO_PARAM2_NAME + Simple Type: Vector2 C++ Type: Vector2* + Scale + + + VECTOR2_DIRECTIONTO_PARAM2_TOOLTIP + + VECTOR2_GETPROJECTED_NAME Class/Bus: Vector2 Event/Method: GetProjected @@ -32262,6 +32336,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro VECTOR4_GETRECIPROCAL_PARAM0_TOOLTIP + + VECTOR4_DIRECTIONTO_NAME + Class/Bus: Vector4 Event/Method: DirectionTo + Get Direction Vector + + + VECTOR4_DIRECTIONTO_TOOLTIP + Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0 + + + VECTOR4_DIRECTIONTO_CATEGORY + + + + VECTOR4_DIRECTIONTO_OUT_NAME + + + + VECTOR4_DIRECTIONTO_OUT_TOOLTIP + + + + VECTOR4_DIRECTIONTOL_IN_NAME + + + + VECTOR4_DIRECTIONTO_IN_TOOLTIP + + + + VECTOR4_DIRECTIONTO_OUTPUT0_NAME + C++ Type: const Vector4 + Direction + + + VECTOR4_DIRECTIONTO_OUTPUT0_TOOLTIP + The direction between To and From normalized and optionally scaled + + + VECTOR4_DIRECTIONTO_OUTPUT1_NAME + C++ Type: float + Distance + + + VECTOR4_DIRECTIONTO_OUTPUT1_TOOLTIP + The distance between To and From + + + VECTOR4_DIRECTIONTO_PARAM0_NAME + Simple Type: Vector4 C++ Type: Vector4* + From + + + VECTOR4_DIRECTIONTO_PARAM0_TOOLTIP + + + + VECTOR4_DIRECTIONTO_PARAM1_NAME + Simple Type: Vector4 C++ Type: Vector4* + To + + + VECTOR4_DIRECTIONTO_PARAM1_TOOLTIP + + + + VECTOR4_DIRECTIONTO_PARAM2_NAME + Simple Type: Vector4 C++ Type: Vector4* + Scale + + + VECTOR4_DIRECTIONTO_PARAM2_TOOLTIP + + VECTOR4_AXISX_NAME Class/Bus: Vector4 Event/Method: CreateAxisX @@ -37469,6 +37617,80 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro VECTOR3_GETRECIPROCAL_PARAM0_TOOLTIP + + VECTOR3_DIRECTIONTO_NAME + Class/Bus: Vector3 Event/Method: DirectionTo + Get Direction Vector + + + VECTOR3_DIRECTIONTO_TOOLTIP + Returns a direction vector between two points and the distance between them, by default the direction will be normalized, it may be optionally scaled using the Scale parameter if different from 1.0 + + + VECTOR3_DIRECTIONTO_CATEGORY + + + + VECTOR3_DIRECTIONTO_OUT_NAME + + + + VECTOR3_DIRECTIONTO_OUT_TOOLTIP + + + + VECTOR3_DIRECTIONTOL_IN_NAME + + + + VECTOR3_DIRECTIONTO_IN_TOOLTIP + + + + VECTOR3_DIRECTIONTO_OUTPUT0_NAME + C++ Type: const Vector3 + Direction + + + VECTOR3_DIRECTIONTO_OUTPUT0_TOOLTIP + The direction between To and From normalized and optionally scaled + + + VECTOR3_DIRECTIONTO_OUTPUT1_NAME + C++ Type: float + Distance + + + VECTOR3_DIRECTIONTO_OUTPUT1_TOOLTIP + The distance between To and From + + + VECTOR3_DIRECTIONTO_PARAM0_NAME + Simple Type: Vector3 C++ Type: Vector3* + From + + + VECTOR3_DIRECTIONTO_PARAM0_TOOLTIP + + + + VECTOR3_DIRECTIONTO_PARAM1_NAME + Simple Type: Vector3 C++ Type: Vector3* + To + + + VECTOR3_DIRECTIONTO_PARAM1_TOOLTIP + + + + VECTOR3_DIRECTIONTO_PARAM2_NAME + Simple Type: Vector3 C++ Type: Vector3* + Scale + + + VECTOR3_DIRECTIONTO_PARAM2_TOOLTIP + + VECTOR3_PROJECT_NAME Class/Bus: Vector3 Event/Method: Project diff --git a/AutomatedTesting/surfacetypemateriallibrary.physmaterial b/AutomatedTesting/Assets/Physics/SurfaceTypeMaterialLibrary.physmaterial similarity index 100% rename from AutomatedTesting/surfacetypemateriallibrary.physmaterial rename to AutomatedTesting/Assets/Physics/SurfaceTypeMaterialLibrary.physmaterial diff --git a/AutomatedTesting/Gem/PythonTests/AWS/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/AWS/CMakeLists.txt index 1c555c1e17..a589a395c1 100644 --- a/AutomatedTesting/Gem/PythonTests/AWS/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/AWS/CMakeLists.txt @@ -12,6 +12,11 @@ ################################################################################ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + # Only enable AWS automated tests on Windows + if(NOT "${PAL_PLATFORM_NAME}" STREQUAL "Windows") + return() + endif() + # Enable after installing NodeJS and CDK on jenkins Windows AMI. ly_add_pytest( NAME AutomatedTesting::AWSTests diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/CMakeLists.txt index 1b42d0d871..29b30a12b4 100644 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/CMakeLists.txt @@ -7,6 +7,7 @@ # add_subdirectory(asset_processor_tests) +add_subdirectory(fbx_tests) if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) ## AP Python Tests ## diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/CMakeLists.txt index 8b9de91906..0170d73af0 100644 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/CMakeLists.txt @@ -97,7 +97,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) PATH ${CMAKE_CURRENT_LIST_DIR}/asset_bundler_batch_tests.py EXCLUDE_TEST_RUN_TARGET_FROM_IDE TEST_SERIAL - TIMEOUT 1500 + TIMEOUT 2400 TEST_SUITE periodic RUNTIME_DEPENDENCIES AZ::AssetProcessor diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_builder_tests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_builder_tests.py index 13b899dfdd..2c805f0291 100755 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_builder_tests.py +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_builder_tests.py @@ -113,7 +113,7 @@ class TestsAssetBuilder_WindowsAndMac(object): if listening_port: corrupted_slice_command.append(f'-port={listening_port}') if workspace.project: - corrupted_slice_command.append(f'-gamename={workspace.project}') + corrupted_slice_command.append(f'--project-path={workspace.project}') corrupted_slice_output = utils.safe_subprocess(corrupted_slice_command) # Verify corrupted slice produced error diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_bundler_batch_tests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_bundler_batch_tests.py index 768dd985fd..7f85e5e317 100755 --- a/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_bundler_batch_tests.py +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/asset_processor_tests/asset_bundler_batch_tests.py @@ -902,7 +902,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object): second_input_arg = asset_lists_to_string(second_asset_list) # --secondAssetList output_arg = asset_lists_to_string(output_file) # --output - def generate_compare_command(platform_arg: str) -> object: + def generate_compare_command(platform_arg: str, project_name : str) -> object: """Creates a string containing a full Compare command. This string can be executed as-is.""" cmd = [helper["bundler_batch"], "compare", f"--firstassetFile={first_input_arg}", f"--output={output_arg}"] if platform_arg is not None: @@ -918,6 +918,8 @@ class TestsAssetBundlerBatch_WindowsAndMac(object): if comp_type == "4": # Extra arguments for pattern comparison cmd.extend([f"--filePatternType={pattern_type}", f"--filePattern={pattern}"]) + if workspace.project: + cmd.append(f'--project-path={project_name}') return cmd # End generate_compare_command() @@ -936,6 +938,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object): # End verify_asset_list_contents() def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None: + # Expected asset list to equal result of comparison expected_pc_asset_list = None expected_mac_asset_list = None @@ -957,7 +960,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object): output_mac_asset_list = helper.platform_file_name(last_output_arg, platform) # Build execution command - cmd = generate_compare_command(platform_arg) + cmd = generate_compare_command(platform_arg, workspace.project) # Execute command subprocess.check_call(cmd) @@ -992,10 +995,12 @@ class TestsAssetBundlerBatch_WindowsAndMac(object): f"--comparisonRulesFile={rule_file}", f"--comparisonType={args[1]}", r"--addComparison", + f"--project-path={workspace.project}", ] if args[1] == "4": # If pattern comparison, append a few extra arguments cmd.extend(["--filePatternType=0", "--filePattern=*.dat"]) + subprocess.check_call(cmd) assert os.path.exists(rule_file), f"Rule file {args[0]} was not created at location: {rule_file}" diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/CMakeLists.txt new file mode 100644 index 0000000000..4a26500ee2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/CMakeLists.txt @@ -0,0 +1,21 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME SceneProcessingTests.PythonAssetBuilderTests + TEST_SUITE main + PATH ${CMAKE_CURRENT_LIST_DIR}/pythonassetbuildertests.py + PYTEST_MARKS "not SUITE_sandbox" # don't run sandbox tests in this file + EXCLUDE_TEST_RUN_TARGET_FROM_IDE + RUNTIME_DEPENDENCIES + AZ::AssetProcessorBatch + AZ::AssetProcessor + ) + +endif() diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx new file mode 100644 index 0000000000..e31b4a96f2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f82aecb36faf5cf9f2730e5ad264db38a3a469f8f48aff9b74682d1a32b098f0 +size 11644 diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx.assetinfo b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx.assetinfo new file mode 100644 index 0000000000..07018ab521 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/a_simple_box_with_script.fbx.assetinfo @@ -0,0 +1,9 @@ +{ + "values": + [ + { + "$type": "ScriptProcessorRule", + "scriptFilename": "TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/python_builder.py" + } + ] +} diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx new file mode 100644 index 0000000000..e31b4a96f2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f82aecb36faf5cf9f2730e5ad264db38a3a469f8f48aff9b74682d1a32b098f0 +size 11644 diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx.assetinfo b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx.assetinfo new file mode 100644 index 0000000000..72d756d655 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/b_simple_box_no_script.fbx.assetinfo @@ -0,0 +1,15 @@ +{ + "values": [ + { + "$type": "{07B356B7-3635-40B5-878A-FAC4EFD5AD86} MeshGroup", + "name": "b_simple_box_no_script", + "nodeSelectionList": { + "selectedNodes": [ + {}, + "RootNode", + "RootNode.Cube" + ] + } + } + ] +} \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/python_builder.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/python_builder.py new file mode 100644 index 0000000000..7ad5894a86 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/assets/TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene/python_builder.py @@ -0,0 +1,45 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" +import datetime, uuid, os +import azlmbr.scene as sceneApi +import azlmbr.scene.graph + +def output_test_data(scene): + source_filename = os.path.basename(scene.sourceFilename) + source_filename = source_filename.replace('.','_') + + log_output_file_name = f"{source_filename}.log" + + log_output_folder = os.path.dirname(scene.sourceFilename) + log_output_location = os.path.join(log_output_folder, log_output_file_name) + + # Saving a file to the temp folder is the easiest way to have this test communicate + # with the outer python test. + with open(log_output_location, "w") as f: + # Just write something to the file, but the filename is the main information + # used for the test. + f.write(f"scene.sourceFilename: {scene.sourceFilename}\n") + return True + +mySceneJobHandler = None + +def on_update_manifest(args): + scene = args[0] + result = output_test_data(scene) + global mySceneJobHandler + mySceneJobHandler.disconnect() + mySceneJobHandler = None + return result + +def main(): + global mySceneJobHandler + mySceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler() + mySceneJobHandler.connect() + mySceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest) + +if __name__ == "__main__": + main() \ No newline at end of file diff --git a/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/pythonassetbuildertests.py b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/pythonassetbuildertests.py new file mode 100644 index 0000000000..6a568349d2 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/assetpipeline/fbx_tests/pythonassetbuildertests.py @@ -0,0 +1,94 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + +# Import builtin libraries +import pytest +import logging +import os +import stat + +# Import LyTestTools +from ly_test_tools.o3de.asset_processor import AssetProcessor +from ly_test_tools.o3de import asset_processor as asset_processor_utils +import ly_test_tools.environment.file_system as fs + +# Import fixtures +from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor +from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture + +# Import LyShared +from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser +import ly_test_tools.o3de.pipeline_utils as utils + +# Use the following logging pattern to hook all test logging together: +logger = logging.getLogger(__name__) +# Configuring the logging is done in ly_test_tools at the following location: +# ~/dev/Tools/LyTestTools/ly_test_tools/log/py_logging_util.py + +# Helper: variables we will use for parameter values in the test: +targetProjects = ["AutomatedTesting"] + +@pytest.fixture +def local_resources(request, workspace, ap_setup_fixture): + ap_setup_fixture["tests_dir"] = os.path.dirname(os.path.realpath(__file__)) + + +@pytest.mark.usefixtures("asset_processor") +@pytest.mark.usefixtures("ap_setup_fixture") +@pytest.mark.usefixtures("local_resources") +@pytest.mark.parametrize("project", targetProjects) +@pytest.mark.assetpipeline +@pytest.mark.SUITE_main +class TestsPythonAssetProcessing_APBatch(object): + + @pytest.mark.BAT + @pytest.mark.assetpipeline + def test_ProcessAssetWithoutScriptAfterAssetWithScript_ScriptOnlyRunsOnExpectedAsset(self, workspace, ap_setup_fixture, asset_processor): + # This is a regression test. The situation it's testing is, the Python script to run + # defined in scene manifest files was persisting in a single builder. So if + # that builder processed file a.fbx, then b.fbx, and a.fbx has a Python script to run, + # it was also running that Python script on b.fbx. + + asset_processor.prepare_test_environment(ap_setup_fixture["tests_dir"], "TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene") + + asset_processor_extra_params = [ + # Disabling Atom assets disables most products, using the debugOutput flag ensures one product is output. + "--debugOutput", + # By default, if job priorities are equal, jobs run in an arbitrary order. This makes sure + # jobs are run by sorting on the database source name, so they run in the same order each time + # when this test is run. + "--sortJobsByDBSourceName", + # Disabling Atom products means this asset won't need a lot of source dependencies to be processed, + # keeping the scope of this test down. + "--regset=\"/O3DE/SceneAPI/AssetImporter/SkipAtomOutput=true\"", + # The bug this regression test happened when the same builder processed FBX files with and without Python. + # This flag ensures that only one builder is launched, so that situation can be replicated. + "--regset=\"/Amazon/AssetProcessor/Settings/Jobs/maxJobs=1\""] + + result, _ = asset_processor.batch_process(extra_params=asset_processor_extra_params) + assert result, "AP Batch failed" + + expected_product_list = [ + "a_simple_box_with_script.dbgsg", + "b_simple_box_no_script.dbgsg" + ] + + missing_assets, _ = utils.compare_assets_with_cache(expected_product_list, + asset_processor.project_test_cache_folder()) + assert not missing_assets, f'The following assets were expected to be in, but not found in cache: {str(missing_assets)}' + + # The Python script loaded in the scene manifest will write a log file with the source file's name + # to the temp folder. This is the easiest way to have the internal Python there communicate with this test. + expected_path = os.path.join(asset_processor.project_test_source_folder(), "a_simple_box_with_script_fbx.log") + unexpected_path = os.path.join(asset_processor.project_test_source_folder(), "b_simple_box_no_script_fbx.log") + + # Simple check to make sure the Python script in the scene manifest ran on the file it should have ran on. + assert os.path.exists(expected_path), f"Did not find expected output test asset {expected_path}" + # If this test fails here, it means the Python script from the first processed FBX file is being run + # on the second FBX file, when it should not be. + assert not os.path.exists(unexpected_path), f"Found unexpected output test asset {unexpected_path}" + diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt index a342d95d98..d4f036faeb 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/CMakeLists.txt @@ -17,7 +17,7 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT TEST_SUITE main PATH ${CMAKE_CURRENT_LIST_DIR}/test_Atom_MainSuite.py TEST_SERIAL - TIMEOUT 400 + TIMEOUT 600 RUNTIME_DEPENDENCIES AssetProcessor AutomatedTesting.Assets diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_LightComponent.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_LightComponent.py new file mode 100644 index 0000000000..ec8dc199ae --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_AtomEditorComponents_LightComponent.py @@ -0,0 +1,217 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + +Hydra script that creates an entity, attaches the Light component to it for test verifications. +The test verifies that each light type option is available and can be selected without errors. +""" + +import os +import sys + +import azlmbr.bus as bus +import azlmbr.editor as editor +import azlmbr.math as math +import azlmbr.paths +import azlmbr.legacy.general as general + +sys.path.append(os.path.join(azlmbr.paths.devassets, "Gem", "PythonTests")) + +import editor_python_test_tools.hydra_editor_utils as hydra +from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES + +LIGHT_TYPE_PROPERTY = 'Controller|Configuration|Light type' +SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES = [ + ("Controller|Configuration|Shadows|Enable shadow", True), + ("Controller|Configuration|Shadows|Shadowmap size", 0), # 256 + ("Controller|Configuration|Shadows|Shadowmap size", 1), # 512 + ("Controller|Configuration|Shadows|Shadowmap size", 2), # 1024 + ("Controller|Configuration|Shadows|Shadowmap size", 3), # 2048 + ("Controller|Configuration|Shadows|Shadow filter method", 1), # PCF + ("Controller|Configuration|Shadows|Filtering sample count", 4.0), + ("Controller|Configuration|Shadows|Filtering sample count", 64.0), + ("Controller|Configuration|Shadows|PCF method", 0), # Bicubic + ("Controller|Configuration|Shadows|PCF method", 1), # Boundary search + ("Controller|Configuration|Shadows|Shadow filter method", 2), # ECM + ("Controller|Configuration|Shadows|ESM exponent", 50), + ("Controller|Configuration|Shadows|ESM exponent", 5000), + ("Controller|Configuration|Shadows|Shadow filter method", 3), # ESM+PCF +] +QUAD_LIGHT_PROPERTIES = [ + ("Controller|Configuration|Both directions", True), + ("Controller|Configuration|Fast approximation", True), +] +SIMPLE_POINT_LIGHT_PROPERTIES = [ + ("Controller|Configuration|Attenuation radius|Mode", 0), + ("Controller|Configuration|Attenuation radius|Radius", 100.0), +] +SIMPLE_SPOT_LIGHT_PROPERTIES = [ + ("Controller|Configuration|Shutters|Inner angle", 45.0), + ("Controller|Configuration|Shutters|Outer angle", 90.0), +] + + +def verify_required_component_property_value(entity_name, component, property_path, expected_property_value): + """ + Compares the property value of component against the expected_property_value. + :param entity_name: name of the entity to use (for test verification purposes). + :param component: component to check on a given entity for its current property value. + :param property_path: the path to the property inside the component. + :param expected_property_value: The value expected from the value inside property_path. + :return: None, but prints to general.log() which the test uses to verify against. + """ + property_value = editor.EditorComponentAPIBus( + bus.Broadcast, "GetComponentProperty", component, property_path).GetValue() + general.log(f"{entity_name}_test: Property value is {property_value} " + f"which matches {expected_property_value}") + + +def run(): + """ + Test Case - Light Component + 1. Creates a "light_entity" Entity and attaches a "Light" component to it. + 2. Updates the Light component to each light type option from the LIGHT_TYPES constant. + 3. The test will check the Editor log to ensure each light type was selected. + 4. Prints the string "Light component test (non-GPU) completed" after completion. + + Tests will fail immediately if any of these log lines are found: + 1. Trace::Assert + 2. Trace::Error + 3. Traceback (most recent call last): + + :return: None + """ + # Create a "light_entity" entity with "Light" component. + light_entity_name = "light_entity" + light_component = "Light" + light_entity = hydra.Entity(light_entity_name) + light_entity.create_entity(math.Vector3(-1.0, -2.0, 3.0), [light_component]) + general.log( + f"{light_entity_name}_test: Component added to the entity: " + f"{hydra.has_components(light_entity.id, [light_component])}") + + # Populate the light_component_id_pair value so that it can be used to select all Light component options. + light_component_id_pair = None + component_type_id_list = azlmbr.editor.EditorComponentAPIBus( + azlmbr.bus.Broadcast, 'FindComponentTypeIdsByEntityType', [light_component], 0) + if len(component_type_id_list) < 1: + general.log(f"ERROR: A component class with name {light_component} doesn't exist") + light_component_id_pair = None + elif len(component_type_id_list) > 1: + general.log(f"ERROR: Found more than one component classes with same name: {light_component}") + light_component_id_pair = None + entity_component_id_pair = azlmbr.editor.EditorComponentAPIBus( + azlmbr.bus.Broadcast, 'GetComponentOfType', light_entity.id, component_type_id_list[0]) + if entity_component_id_pair.IsSuccess(): + light_component_id_pair = entity_component_id_pair.GetValue() + + # Test each Light component option can be selected and it's properties updated. + # Point (sphere) light type checks. + light_type_property_test( + light_type=LIGHT_TYPES['sphere'], + light_properties=SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES, + light_component_id_pair=light_component_id_pair, + light_entity_name=light_entity_name, + light_entity=light_entity + ) + + # Spot (disk) light type checks. + light_type_property_test( + light_type=LIGHT_TYPES['spot_disk'], + light_properties=SPHERE_AND_SPOT_DISK_LIGHT_PROPERTIES, + light_component_id_pair=light_component_id_pair, + light_entity_name=light_entity_name, + light_entity=light_entity + ) + + # Capsule light type checks. + azlmbr.editor.EditorComponentAPIBus( + azlmbr.bus.Broadcast, + 'SetComponentProperty', + light_component_id_pair, + LIGHT_TYPE_PROPERTY, + LIGHT_TYPES['capsule'] + ) + verify_required_component_property_value( + entity_name=light_entity_name, + component=light_entity.components[0], + property_path=LIGHT_TYPE_PROPERTY, + expected_property_value=LIGHT_TYPES['capsule'] + ) + + # Quad light type checks. + light_type_property_test( + light_type=LIGHT_TYPES['quad'], + light_properties=QUAD_LIGHT_PROPERTIES, + light_component_id_pair=light_component_id_pair, + light_entity_name=light_entity_name, + light_entity=light_entity + ) + + # Polygon light type checks. + azlmbr.editor.EditorComponentAPIBus( + azlmbr.bus.Broadcast, + 'SetComponentProperty', + light_component_id_pair, + LIGHT_TYPE_PROPERTY, + LIGHT_TYPES['polygon'] + ) + verify_required_component_property_value( + entity_name=light_entity_name, + component=light_entity.components[0], + property_path=LIGHT_TYPE_PROPERTY, + expected_property_value=LIGHT_TYPES['polygon'] + ) + + # Point (simple punctual) light type checks. + light_type_property_test( + light_type=LIGHT_TYPES['simple_point'], + light_properties=SIMPLE_POINT_LIGHT_PROPERTIES, + light_component_id_pair=light_component_id_pair, + light_entity_name=light_entity_name, + light_entity=light_entity + ) + + # Spot (simple punctual) light type checks. + light_type_property_test( + light_type=LIGHT_TYPES['simple_spot'], + light_properties=SIMPLE_SPOT_LIGHT_PROPERTIES, + light_component_id_pair=light_component_id_pair, + light_entity_name=light_entity_name, + light_entity=light_entity + ) + + general.log("Light component test (non-GPU) completed.") + + +def light_type_property_test(light_type, light_properties, light_component_id_pair, light_entity_name, light_entity): + """ + Updates the current light type and modifies its properties, then verifies they are accurate to what was set. + :param light_type: The type of light to update, must match a value in LIGHT_TYPES + :param light_properties: List of tuples detailing properties to modify with update values. + :param light_component_id_pair: Entity + component ID pair for updating the light component on a given entity. + :param light_entity_name: the name of the Entity holding the light component. + :param light_entity: the Entity object containing the light component. + :return: None + """ + azlmbr.editor.EditorComponentAPIBus( + azlmbr.bus.Broadcast, + 'SetComponentProperty', + light_component_id_pair, + LIGHT_TYPE_PROPERTY, + light_type + ) + verify_required_component_property_value( + entity_name=light_entity_name, + component=light_entity.components[0], + property_path=LIGHT_TYPE_PROPERTY, + expected_property_value=light_type + ) + + for light_property in light_properties: + light_entity.get_set_test(0, light_property[0], light_property[1]) + + +if __name__ == "__main__": + run() diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py index b899d7dcde..3aa9fe660c 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_hydra_scripts/hydra_GPUTest_AtomFeatureIntegrationBenchmark.py @@ -93,6 +93,7 @@ def run(): general.idle_wait_frames(100) for i in range(1, 101): benchmarker.capture_pass_timestamp(i) + benchmarker.capture_cpu_frame_time(i) general.exit_game_mode() helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0) general.log("Capturing complete.") diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/atom_component_helper.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/atom_component_helper.py new file mode 100644 index 0000000000..de4e28bb36 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/atom_component_helper.py @@ -0,0 +1,19 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + +File to assist with common hydra component functions or constants used across various Atom tests. +""" + +# Light type options for the Light component. +LIGHT_TYPES = { + 'unknown': 0, + 'sphere': 1, + 'spot_disk': 2, + 'capsule': 3, + 'quad': 4, + 'polygon': 5, + 'simple_point': 6, + 'simple_spot': 7, +} diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/benchmark_utils.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/benchmark_utils.py index 21c7489ed3..b4fdfcb8a0 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/benchmark_utils.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/atom_utils/benchmark_utils.py @@ -61,6 +61,25 @@ class BenchmarkHelper(object): general.log('Failed to capture pass timestamps.') return self.capturedData + def capture_cpu_frame_time(self, frame_number): + """ + Capture CPU frame times and block further execution until it has been written to the disk. + """ + self.handler = azlmbr.atom.ProfilingCaptureNotificationBusHandler() + self.handler.connect() + self.handler.add_callback('OnCaptureCpuFrameTimeFinished', self.on_data_captured) + + self.done = False + self.capturedData = False + success = azlmbr.atom.ProfilingCaptureRequestBus( + azlmbr.bus.Broadcast, "CaptureCpuFrameTime", f'{self.output_path}/cpu_frame{frame_number}_time.json') + if success: + self.wait_until_data() + general.log('CPU frame time captured.') + else: + general.log('Failed to capture CPU frame time.') + return self.capturedData + def on_data_captured(self, parameters): # the parameters come in as a tuple if parameters[0]: diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_GPUTests.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_GPUTests.py index ede140c075..9165bced90 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_GPUTests.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_GPUTests.py @@ -99,6 +99,7 @@ class TestPerformanceBenchmarkSuite(object): expected_lines = [ "Benchmark metadata captured.", "Pass timestamps captured.", + "CPU frame time captured.", "Capturing complete.", "Captured data successfully." ] @@ -106,6 +107,7 @@ class TestPerformanceBenchmarkSuite(object): unexpected_lines = [ "Failed to capture data.", "Failed to capture pass timestamps.", + "Failed to capture CPU frame time.", "Failed to capture benchmark metadata." ] diff --git a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py index ed5d057626..98d2ba0632 100644 --- a/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py +++ b/AutomatedTesting/Gem/PythonTests/atom_renderer/test_Atom_MainSuite.py @@ -12,9 +12,10 @@ import os import pytest import editor_python_test_tools.hydra_test_utils as hydra +from atom_renderer.atom_utils.atom_component_helper import LIGHT_TYPES logger = logging.getLogger(__name__) -EDITOR_TIMEOUT = 300 +EDITOR_TIMEOUT = 120 TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts") @@ -180,3 +181,64 @@ class TestAtomEditorComponentsMain(object): null_renderer=True, cfg_args=cfg_args, ) + + def test_AtomEditorComponents_LightComponent( + self, request, editor, workspace, project, launcher_platform, level): + """ + Please review the hydra script run by this test for more specific test info. + Tests that the Light component has the expected property options available to it. + """ + cfg_args = [level] + + expected_lines = [ + "light_entity Entity successfully created", + "Entity has a Light component", + "light_entity_test: Component added to the entity: True", + f"light_entity_test: Property value is {LIGHT_TYPES['sphere']} which matches {LIGHT_TYPES['sphere']}", + "Controller|Configuration|Shadows|Enable shadow set to True", + "light_entity Controller|Configuration|Shadows|Shadowmap size: SUCCESS", + "Controller|Configuration|Shadows|Shadow filter method set to 1", # PCF + "Controller|Configuration|Shadows|Filtering sample count set to 4", + "Controller|Configuration|Shadows|Filtering sample count set to 64", + "Controller|Configuration|Shadows|PCF method set to 0", + "Controller|Configuration|Shadows|PCF method set to 1", + "Controller|Configuration|Shadows|Shadow filter method set to 2", # ESM + "Controller|Configuration|Shadows|ESM exponent set to 50.0", + "Controller|Configuration|Shadows|ESM exponent set to 5000.0", + "Controller|Configuration|Shadows|Shadow filter method set to 3", # ESM+PCF + f"light_entity_test: Property value is {LIGHT_TYPES['spot_disk']} which matches {LIGHT_TYPES['spot_disk']}", + f"light_entity_test: Property value is {LIGHT_TYPES['capsule']} which matches {LIGHT_TYPES['capsule']}", + f"light_entity_test: Property value is {LIGHT_TYPES['quad']} which matches {LIGHT_TYPES['quad']}", + "light_entity Controller|Configuration|Fast approximation: SUCCESS", + "light_entity Controller|Configuration|Both directions: SUCCESS", + f"light_entity_test: Property value is {LIGHT_TYPES['polygon']} which matches {LIGHT_TYPES['polygon']}", + f"light_entity_test: Property value is {LIGHT_TYPES['simple_point']} " + f"which matches {LIGHT_TYPES['simple_point']}", + "Controller|Configuration|Attenuation radius|Mode set to 0", + "Controller|Configuration|Attenuation radius|Radius set to 100.0", + f"light_entity_test: Property value is {LIGHT_TYPES['simple_spot']} " + f"which matches {LIGHT_TYPES['simple_spot']}", + "Controller|Configuration|Shutters|Outer angle set to 45.0", + "Controller|Configuration|Shutters|Outer angle set to 90.0", + "light_entity_test: Component added to the entity: True", + "Light component test (non-GPU) completed.", + ] + + unexpected_lines = [ + "Trace::Assert", + "Trace::Error", + "Traceback (most recent call last):", + ] + + hydra.launch_and_validate_results( + request, + TEST_DIRECTORY, + editor, + "hydra_AtomEditorComponents_LightComponent.py", + timeout=EDITOR_TIMEOUT, + expected_lines=expected_lines, + unexpected_lines=unexpected_lines, + halt_on_unexpected=True, + null_renderer=True, + cfg_args=cfg_args, + ) diff --git a/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py b/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py index 060779082c..341597e36a 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py +++ b/AutomatedTesting/Gem/PythonTests/physics/C15096740_Material_LibraryUpdatedCorrectly.py @@ -64,7 +64,8 @@ def C15096740_Material_LibraryUpdatedCorrectly(): # Constants library_property_path = "Configuration|Physics Material|Library" - default_material_path = "surfacetypemateriallibrary.physmaterial" + + default_material_path = os.path.join("assets", "physics", "surfacetypemateriallibrary.physmaterial") new_material_path = os.path.join("physicssurfaces", "default_phys_materials.physmaterial") helper.init_idle() @@ -82,7 +83,7 @@ def C15096740_Material_LibraryUpdatedCorrectly(): default_asset = Asset.find_asset_by_path(default_material_path) test_component.set_component_property_value(library_property_path, default_asset.id) default_asset.id = test_component.get_component_property_value(library_property_path) - Report.result(Tests.override_default_library, default_asset.get_path() == default_material_path) + Report.result(Tests.override_default_library, default_asset.get_path() == default_material_path.replace(os.sep, '/')) # 4) Switch it back again to the default material library. test_component.set_component_property_value(library_property_path, azasset.AssetId()) diff --git a/AutomatedTesting/Gem/PythonTests/physics/Physmaterial_Editor.py b/AutomatedTesting/Gem/PythonTests/physics/Physmaterial_Editor.py index 54ea3c7f15..cff8ae8377 100755 --- a/AutomatedTesting/Gem/PythonTests/physics/Physmaterial_Editor.py +++ b/AutomatedTesting/Gem/PythonTests/physics/Physmaterial_Editor.py @@ -133,7 +133,7 @@ class Physmaterial_Editor: def _set_path(self): # type: (str) -> str if self.document_filename == None: - self.document_filename = os.path.join(self.project_folder, "surfacetypemateriallibrary.physmaterial") + self.document_filename = os.path.join(self.project_folder, "assets", "physics", "surfacetypemateriallibrary.physmaterial") else: for (root, directories, root_files) in os.walk(self.project_folder): for root_file in root_files: diff --git a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py index b07a34dacd..097d3fb42d 100644 --- a/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py +++ b/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage.py @@ -93,11 +93,11 @@ def ScriptCanvasComponent_OnEntityActivatedDeactivated_PrintMessage(): if entity_dict["name"] == "Controller": sc_component.get_property_tree() sc_component.set_component_property_value( - "Properties|Variable Fields|Variables|[0]|Name,Value|Datum|Datum|EntityToActivate", + "Properties|Variables|EntityToActivate|Datum|Datum|value|EntityToActivate", entity_to_activate.id, ) sc_component.set_component_property_value( - "Properties|Variable Fields|Variables|[1]|Name,Value|Datum|Datum|EntityToDeactivate", + "Properties|Variables|EntityToDeactivate|Datum|Datum|value|EntityToDeactivate", entity_to_deactivate.id, ) return entity diff --git a/AutomatedTesting/Gem/PythonTests/smoke/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/smoke/CMakeLists.txt index 600911e9f1..2c1d03b5a2 100644 --- a/AutomatedTesting/Gem/PythonTests/smoke/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/smoke/CMakeLists.txt @@ -11,7 +11,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) if (PAL_TRAIT_BUILD_SERIALIZECONTEXTTOOLS) list(APPEND additional_dependencies AZ::SerializeContextTools) # test_CLITool_SerializeContextTools depends on it endif() - list(APPEND additional_dependencies AZ::AssetBundlerBatch) # test_CLITool_AssetBundlerBatch_Works depends on it ly_add_pytest( NAME AutomatedTesting::SmokeTest @@ -26,26 +25,27 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) Legacy::Editor AutomatedTesting.GameLauncher AutomatedTesting.Assets - ${aditional_dependencies} + AZ::AzTestRunner + AZ::AssetBundlerBatch + ${additional_dependencies} COMPONENT Smoke ) ly_add_pytest( - NAME AutomatedTesting::SandboxTest - TEST_SUITE sandbox + NAME AutomatedTesting::LoadLevelGPU + TEST_SUITE smoke TEST_SERIAL - PATH ${CMAKE_CURRENT_LIST_DIR} - PYTEST_MARKS "SUITE_sandbox" - TIMEOUT 1500 + TEST_REQUIRES gpu + PATH ${CMAKE_CURRENT_LIST_DIR}/test_RemoteConsole_GPULoadLevel_Works.py + TIMEOUT 100 RUNTIME_DEPENDENCIES AZ::AssetProcessor AZ::PythonBindingsExample - Legacy::Editor AutomatedTesting.GameLauncher AutomatedTesting.Assets COMPONENT - Sandbox + Smoke ) ly_add_pytest( @@ -74,4 +74,5 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) AutomatedTesting.GameLauncher AutomatedTesting.Assets ) + endif() diff --git a/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_CPULoadLevel_Works.py b/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_CPULoadLevel_Works.py new file mode 100644 index 0000000000..6522514f2f --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_CPULoadLevel_Works.py @@ -0,0 +1,44 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + + +UI Apps: AutomatedTesting.GameLauncher +Launch AutomatedTesting.GameLauncher with Simple level +Test should run in both gpu and non gpu +""" + +import pytest +import psutil + +import ly_test_tools.environment.waiter as waiter +import editor_python_test_tools.hydra_test_utils as editor_test_utils +from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole +from ly_remote_console.remote_console_commands import ( + send_command_and_expect_response as send_command_and_expect_response, +) + + +@pytest.mark.parametrize("launcher_platform", ["windows"]) +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +@pytest.mark.parametrize("level", ["Simple"]) +@pytest.mark.SUITE_smoke +class TestRemoteConsoleLoadLevelWorks(object): + @pytest.fixture + def remote_console_instance(self, request): + console = RemoteConsole() + + def teardown(): + if console.connected: + console.stop() + + request.addfinalizer(teardown) + + return console + + def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform): + expected_lines = ['Level system is loading "Simple"'] + + editor_test_utils.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines, null_renderer=True) diff --git a/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_GPULoadLevel_Works.py b/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_GPULoadLevel_Works.py new file mode 100644 index 0000000000..7debcab938 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_GPULoadLevel_Works.py @@ -0,0 +1,43 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + + +UI Apps: AutomatedTesting.GameLauncher +Launch AutomatedTesting.GameLauncher with Simple level +Test should run in both gpu and non gpu +""" + +import pytest +import psutil + +import ly_test_tools.environment.waiter as waiter +import editor_python_test_tools.hydra_test_utils as editor_test_utils +from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole +from ly_remote_console.remote_console_commands import ( + send_command_and_expect_response as send_command_and_expect_response, +) + + +@pytest.mark.parametrize("launcher_platform", ["windows"]) +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +@pytest.mark.parametrize("level", ["Simple"]) +class TestRemoteConsoleLoadLevelWorks(object): + @pytest.fixture + def remote_console_instance(self, request): + console = RemoteConsole() + + def teardown(): + if console.connected: + console.stop() + + request.addfinalizer(teardown) + + return console + + def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform): + expected_lines = ['Level system is loading "Simple"'] + + editor_test_utils.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines, null_renderer=False) diff --git a/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_LoadLevel_Works.py b/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_LoadLevel_Works.py deleted file mode 100644 index b1606e1910..0000000000 --- a/AutomatedTesting/Gem/PythonTests/smoke/test_RemoteConsole_LoadLevel_Works.py +++ /dev/null @@ -1,105 +0,0 @@ -""" -Copyright (c) Contributors to the Open 3D Engine Project. -For complete copyright and license terms please see the LICENSE at the root of this distribution. - -SPDX-License-Identifier: Apache-2.0 OR MIT - - -UI Apps: AutomatedTesting.GameLauncher -Launch AutomatedTesting.GameLauncher with Simple level -Test should run in both gpu and non gpu -""" - -import pytest -import psutil - -# Bail on the test if ly_test_tools doesn't exist. -pytest.importorskip("ly_test_tools") -import ly_test_tools.environment.waiter as waiter -from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole -from ly_remote_console.remote_console_commands import ( - send_command_and_expect_response as send_command_and_expect_response, -) - - -@pytest.mark.parametrize("launcher_platform", ["windows"]) -@pytest.mark.parametrize("project", ["AutomatedTesting"]) -@pytest.mark.parametrize("level", ["Simple"]) -@pytest.mark.SUITE_sandbox -class TestRemoteConsoleLoadLevelWorks(object): - @pytest.fixture - def remote_console_instance(self, request): - console = RemoteConsole() - - def teardown(): - if console.connected: - console.stop() - - request.addfinalizer(teardown) - - return console - - def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform): - expected_lines = ['Level system is loading "Simple"'] - - self.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines) - - def launch_and_validate_results_launcher( - self, - launcher, - level, - remote_console_instance, - expected_lines, - null_renderer=False, - port_listener_timeout=120, - log_monitor_timeout=300, - remote_console_port=4600, - ): - """ - Runs the launcher with the specified level, and monitors Game.log for expected lines. - :param launcher: Configured launcher object to run test against. - :param level: The level to load in the launcher. - :param remote_console_instance: Configured Remote Console object. - :param expected_lines: Expected lines to search log for. - :oaram null_renderer: Specifies the test does not require the renderer. Defaults to True. - :param port_listener_timeout: Timeout for verifying successful connection to Remote Console. - :param log_monitor_timeout: Timeout for monitoring for lines in Game.log - :param remote_console_port: The port used to communicate with the Remote Console. - """ - - def _check_for_listening_port(port): - """ - Checks to see if the connection to the designated port was established. - :param port: Port to listen to. - :return: True if port is listening. - """ - port_listening = False - for conn in psutil.net_connections(): - if "port={}".format(port) in str(conn): - port_listening = True - return port_listening - - if null_renderer: - launcher.args.extend(["-NullRenderer"]) - - # Start the Launcher - with launcher.start(): - - # Ensure Remote Console can be reached - waiter.wait_for( - lambda: _check_for_listening_port(remote_console_port), - port_listener_timeout, - exc=AssertionError("Port {} not listening.".format(remote_console_port)), - ) - remote_console_instance.start(timeout=30) - - # Load the specified level in the launcher - send_command_and_expect_response( - remote_console_instance, f"loadlevel {level}", "LEVEL_LOAD_END", timeout=30 - ) - - # Monitor the console for expected lines - for line in expected_lines: - assert remote_console_instance.expect_log_line( - line, log_monitor_timeout - ), f"Expected line not found: {line}" diff --git a/AutomatedTesting/Passes/MainPipeline.pass b/AutomatedTesting/Passes/MainPipeline.pass new file mode 100644 index 0000000000..aa9f3757c4 --- /dev/null +++ b/AutomatedTesting/Passes/MainPipeline.pass @@ -0,0 +1,483 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "PassAsset", + "ClassData": { + "PassTemplate": { + "Name": "MainPipeline", + "PassClass": "ParentPass", + "Slots": [ + { + "Name": "SwapChainOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "RenderTarget" + } + ], + "PassRequests": [ + { + "Name": "MorphTargetPass", + "TemplateName": "MorphTargetPassTemplate" + }, + { + "Name": "SkinningPass", + "TemplateName": "SkinningPassTemplate", + "Connections": [ + { + "LocalSlot": "SkinnedMeshOutputStream", + "AttachmentRef": { + "Pass": "MorphTargetPass", + "Attachment": "MorphTargetDeltaOutput" + } + } + ] + }, + { + "Name": "RayTracingAccelerationStructurePass", + "TemplateName": "RayTracingAccelerationStructurePassTemplate" + }, + { + "Name": "DiffuseProbeGridUpdatePass", + "TemplateName": "DiffuseProbeGridUpdatePassTemplate", + "ExecuteAfter": [ + "RayTracingAccelerationStructurePass" + ] + }, + { + "Name": "DepthPrePass", + "TemplateName": "DepthMSAAParentTemplate", + "Connections": [ + { + "LocalSlot": "SkinnedMeshes", + "AttachmentRef": { + "Pass": "SkinningPass", + "Attachment": "SkinnedMeshOutputStream" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "MotionVectorPass", + "TemplateName": "MotionVectorParentTemplate", + "Connections": [ + { + "LocalSlot": "SkinnedMeshes", + "AttachmentRef": { + "Pass": "SkinningPass", + "Attachment": "SkinnedMeshOutputStream" + } + }, + { + "LocalSlot": "Depth", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "LightCullingPass", + "TemplateName": "LightCullingParentTemplate", + "Connections": [ + { + "LocalSlot": "SkinnedMeshes", + "AttachmentRef": { + "Pass": "SkinningPass", + "Attachment": "SkinnedMeshOutputStream" + } + }, + { + "LocalSlot": "DepthMSAA", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "DepthMSAA" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "ShadowPass", + "TemplateName": "ShadowParentTemplate", + "Connections": [ + { + "LocalSlot": "SkinnedMeshes", + "AttachmentRef": { + "Pass": "SkinningPass", + "Attachment": "SkinnedMeshOutputStream" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "OpaquePass", + "TemplateName": "OpaqueParentTemplate", + "Connections": [ + { + "LocalSlot": "DirectionalShadowmap", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "DirectionalShadowmap" + } + }, + { + "LocalSlot": "DirectionalESM", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "DirectionalESM" + } + }, + { + "LocalSlot": "ProjectedShadowmap", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "ProjectedShadowmap" + } + }, + { + "LocalSlot": "ProjectedESM", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "ProjectedESM" + } + }, + { + "LocalSlot": "TileLightData", + "AttachmentRef": { + "Pass": "LightCullingPass", + "Attachment": "TileLightData" + } + }, + { + "LocalSlot": "LightListRemapped", + "AttachmentRef": { + "Pass": "LightCullingPass", + "Attachment": "LightListRemapped" + } + }, + { + "LocalSlot": "DepthLinear", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "DepthLinear" + } + }, + { + "LocalSlot": "DepthStencil", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "DepthMSAA" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "TransparentPass", + "TemplateName": "TransparentParentTemplate", + "Connections": [ + { + "LocalSlot": "DirectionalShadowmap", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "DirectionalShadowmap" + } + }, + { + "LocalSlot": "DirectionalESM", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "DirectionalESM" + } + }, + { + "LocalSlot": "ProjectedShadowmap", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "ProjectedShadowmap" + } + }, + { + "LocalSlot": "ProjectedESM", + "AttachmentRef": { + "Pass": "ShadowPass", + "Attachment": "ProjectedESM" + } + }, + { + "LocalSlot": "TileLightData", + "AttachmentRef": { + "Pass": "LightCullingPass", + "Attachment": "TileLightData" + } + }, + { + "LocalSlot": "LightListRemapped", + "AttachmentRef": { + "Pass": "LightCullingPass", + "Attachment": "LightListRemapped" + } + }, + { + "LocalSlot": "InputLinearDepth", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "DepthLinear" + } + }, + { + "LocalSlot": "DepthStencil", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + }, + { + "LocalSlot": "InputOutput", + "AttachmentRef": { + "Pass": "OpaquePass", + "Attachment": "Output" + } + } + ] + }, + { + "Name": "DeferredFogPass", + "TemplateName": "DeferredFogPassTemplate", + "Enabled": false, + "Connections": [ + { + "LocalSlot": "InputLinearDepth", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "DepthLinear" + } + }, + { + "LocalSlot": "InputDepthStencil", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + }, + { + "LocalSlot": "RenderTargetInputOutput", + "AttachmentRef": { + "Pass": "TransparentPass", + "Attachment": "InputOutput" + } + } + ], + "PassData": { + "$type": "FullscreenTrianglePassData", + "ShaderAsset": { + "FilePath": "Shaders/ScreenSpace/DeferredFog.shader" + }, + "PipelineViewTag": "MainCamera" + } + }, + { + "Name": "ReflectionCopyFrameBufferPass", + "TemplateName": "ReflectionCopyFrameBufferPassTemplate", + "Enabled": false, + "Connections": [ + { + "LocalSlot": "Input", + "AttachmentRef": { + "Pass": "DeferredFogPass", + "Attachment": "RenderTargetInputOutput" + } + } + ] + }, + { + "Name": "PostProcessPass", + "TemplateName": "PostProcessParentTemplate", + "Connections": [ + { + "LocalSlot": "LightingInput", + "AttachmentRef": { + "Pass": "DeferredFogPass", + "Attachment": "RenderTargetInputOutput" + } + }, + { + "LocalSlot": "Depth", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + }, + { + "LocalSlot": "MotionVectors", + "AttachmentRef": { + "Pass": "MotionVectorPass", + "Attachment": "MotionVectorOutput" + } + }, + { + "LocalSlot": "SwapChainOutput", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + }, + { + "Name": "AuxGeomPass", + "TemplateName": "AuxGeomPassTemplate", + "Enabled": true, + "Connections": [ + { + "LocalSlot": "ColorInputOutput", + "AttachmentRef": { + "Pass": "PostProcessPass", + "Attachment": "Output" + } + }, + { + "LocalSlot": "DepthInputOutput", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + } + ], + "PassData": { + "$type": "RasterPassData", + "DrawListTag": "auxgeom", + "PipelineViewTag": "MainCamera" + } + }, + { + "Name": "DebugOverlayPass", + "TemplateName": "DebugOverlayParentTemplate", + "Connections": [ + { + "LocalSlot": "TileLightData", + "AttachmentRef": { + "Pass": "LightCullingPass", + "Attachment": "TileLightData" + } + }, + { + "LocalSlot": "RawLightingInput", + "AttachmentRef": { + "Pass": "PostProcessPass", + "Attachment": "RawLightingOutput" + } + }, + { + "LocalSlot": "LuminanceMipChainInput", + "AttachmentRef": { + "Pass": "PostProcessPass", + "Attachment": "LuminanceMipChainOutput" + } + }, + { + "LocalSlot": "InputOutput", + "AttachmentRef": { + "Pass": "AuxGeomPass", + "Attachment": "ColorInputOutput" + } + } + ] + }, + { + "Name": "LyShinePass", + "TemplateName": "LyShineParentTemplate", + "Connections": [ + { + "LocalSlot": "ColorInputOutput", + "AttachmentRef": { + "Pass": "DebugOverlayPass", + "Attachment": "InputOutput" + } + }, + { + "LocalSlot": "DepthInputOutput", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + } + ] + }, + { + "Name": "UIPass", + "TemplateName": "UIParentTemplate", + "Connections": [ + { + "LocalSlot": "InputOutput", + "AttachmentRef": { + "Pass": "LyShinePass", + "Attachment": "ColorInputOutput" + } + }, + { + "LocalSlot": "DepthInputOutput", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + } + ] + }, + { + "Name": "CopyToSwapChain", + "TemplateName": "FullscreenCopyTemplate", + "Connections": [ + { + "LocalSlot": "Input", + "AttachmentRef": { + "Pass": "UIPass", + "Attachment": "InputOutput" + } + }, + { + "LocalSlot": "Output", + "AttachmentRef": { + "Pass": "Parent", + "Attachment": "SwapChainOutput" + } + } + ] + } + ] + } + } +} \ No newline at end of file diff --git a/AutomatedTesting/Registry/C3510644_Collider_CollisionGroups.setreg_override b/AutomatedTesting/Registry/C3510644_Collider_CollisionGroups.setreg_override index 9fa5e26768..e4ea71f652 100644 --- a/AutomatedTesting/Registry/C3510644_Collider_CollisionGroups.setreg_override +++ b/AutomatedTesting/Registry/C3510644_Collider_CollisionGroups.setreg_override @@ -121,9 +121,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/AutomatedTesting/Registry/C4976227_Collider_NewGroup.setreg_override b/AutomatedTesting/Registry/C4976227_Collider_NewGroup.setreg_override index afbe6a9d38..e53d3893f8 100644 --- a/AutomatedTesting/Registry/C4976227_Collider_NewGroup.setreg_override +++ b/AutomatedTesting/Registry/C4976227_Collider_NewGroup.setreg_override @@ -109,9 +109,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/AutomatedTesting/Registry/C4976244_Collider_SameGroupSameLayerCollision.setreg_override b/AutomatedTesting/Registry/C4976244_Collider_SameGroupSameLayerCollision.setreg_override index 9fa5e26768..e4ea71f652 100644 --- a/AutomatedTesting/Registry/C4976244_Collider_SameGroupSameLayerCollision.setreg_override +++ b/AutomatedTesting/Registry/C4976244_Collider_SameGroupSameLayerCollision.setreg_override @@ -121,9 +121,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/AutomatedTesting/Registry/C4976245_PhysXCollider_CollisionLayerTest.setreg_override b/AutomatedTesting/Registry/C4976245_PhysXCollider_CollisionLayerTest.setreg_override index 9fa5e26768..e4ea71f652 100644 --- a/AutomatedTesting/Registry/C4976245_PhysXCollider_CollisionLayerTest.setreg_override +++ b/AutomatedTesting/Registry/C4976245_PhysXCollider_CollisionLayerTest.setreg_override @@ -121,9 +121,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/AutomatedTesting/Registry/C4982593_PhysXCollider_CollisionLayer.setreg_override b/AutomatedTesting/Registry/C4982593_PhysXCollider_CollisionLayer.setreg_override index 9fa5e26768..e4ea71f652 100644 --- a/AutomatedTesting/Registry/C4982593_PhysXCollider_CollisionLayer.setreg_override +++ b/AutomatedTesting/Registry/C4982593_PhysXCollider_CollisionLayer.setreg_override @@ -121,9 +121,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/AutomatedTesting/Registry/physxsystemconfiguration.setreg b/AutomatedTesting/Registry/physxsystemconfiguration.setreg index 02f65b685b..83aad307a6 100644 --- a/AutomatedTesting/Registry/physxsystemconfiguration.setreg +++ b/AutomatedTesting/Registry/physxsystemconfiguration.setreg @@ -103,9 +103,10 @@ }, "MaterialLibrary": { "assetId": { - "guid": "{3A055A3F-8CB7-5FEE-B437-EB365FACD0D4}" + "guid": "{62446378-67F8-5E49-AC31-761DD5942695}" }, - "assetHint": "surfacetypemateriallibrary.physmaterial" + "loadBehavior": "QueueLoad", + "assetHint": "assets/physics/surfacetypemateriallibrary.physmaterial" } } } diff --git a/Code/Editor/2DViewport.cpp b/Code/Editor/2DViewport.cpp index 56f2e7bdf5..838d30e0b3 100644 --- a/Code/Editor/2DViewport.cpp +++ b/Code/Editor/2DViewport.cpp @@ -952,7 +952,8 @@ void Q2DViewport::DrawViewerMarker(DisplayContext& dc) dc.SetColor(QColor(0, 0, 255)); // blue dc.DrawWireBox(-dim * noScale, dim * noScale); - float fov = GetIEditor()->GetSystem()->GetViewCamera().GetFov(); + constexpr float DefaultFov = 60.f; + float fov = DefaultFov; Vec3 q[4]; float dist = 30; diff --git a/Code/Editor/AboutDialog.cpp b/Code/Editor/AboutDialog.cpp index 8429e86553..f8abe67376 100644 --- a/Code/Editor/AboutDialog.cpp +++ b/Code/Editor/AboutDialog.cpp @@ -25,7 +25,7 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING #include AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING -CAboutDialog::CAboutDialog(QString versionText, QString richTextCopyrightNotice, QWidget* pParent /*=NULL*/) +CAboutDialog::CAboutDialog(QString versionText, QString richTextCopyrightNotice, QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_ui(new Ui::CAboutDialog) { diff --git a/Code/Editor/Animation/SkeletonHierarchy.cpp b/Code/Editor/Animation/SkeletonHierarchy.cpp index 3015ff5e27..d1cc44b31d 100644 --- a/Code/Editor/Animation/SkeletonHierarchy.cpp +++ b/Code/Editor/Animation/SkeletonHierarchy.cpp @@ -63,7 +63,7 @@ int32 CHierarchy::FindNodeIndexByName(const char* name) const const CHierarchy::SNode* CHierarchy::FindNode(const char* name) const { int32 index = FindNodeIndexByName(name); - return index < 0 ? NULL : &m_nodes[index]; + return index < 0 ? nullptr : &m_nodes[index]; } void CHierarchy::CreateFrom(IDefaultSkeleton* pIDefaultSkeleton) diff --git a/Code/Editor/Animation/SkeletonMapper.cpp b/Code/Editor/Animation/SkeletonMapper.cpp index 3913801fc8..24f01f56ad 100644 --- a/Code/Editor/Animation/SkeletonMapper.cpp +++ b/Code/Editor/Animation/SkeletonMapper.cpp @@ -56,8 +56,8 @@ void CMapper::ClearLocations() uint32 count = uint32(m_nodes.size()); for (uint32 i = 0; i < count; ++i) { - m_nodes[i].position = NULL; - m_nodes[i].orientation = NULL; + m_nodes[i].position = nullptr; + m_nodes[i].orientation = nullptr; } m_locations.clear(); @@ -141,7 +141,7 @@ void CMapper::Map(QuatT* pResult) } CHierarchy::SNode* pParent = pNode->parent < 0 ? - NULL : m_hierarchy.GetNode(pNode->parent); + nullptr : m_hierarchy.GetNode(pNode->parent); if (pParent) { pResult[i].t = @@ -173,7 +173,7 @@ void CMapper::Map(QuatT* pResult) } CHierarchy::SNode* pParent = pNode->parent < 0 ? - NULL : m_hierarchy.GetNode(pNode->parent); + nullptr : m_hierarchy.GetNode(pNode->parent); if (!pParent) { pResult[i].q = absolutes[i]; diff --git a/Code/Editor/Animation/SkeletonMapperOperator.cpp b/Code/Editor/Animation/SkeletonMapperOperator.cpp index 7a69173bed..cc53957115 100644 --- a/Code/Editor/Animation/SkeletonMapperOperator.cpp +++ b/Code/Editor/Animation/SkeletonMapperOperator.cpp @@ -37,8 +37,8 @@ CMapperOperatorDesc::CMapperOperatorDesc(const char* name) CMapperOperator::CMapperOperator(const char* className, uint32 positionCount, uint32 orientationCount) { m_className = className; - m_position.resize(positionCount, NULL); - m_orientation.resize(orientationCount, NULL); + m_position.resize(positionCount, nullptr); + m_orientation.resize(orientationCount, nullptr); } CMapperOperator::~CMapperOperator() diff --git a/Code/Editor/AnimationContext.cpp b/Code/Editor/AnimationContext.cpp index debe5e3b01..6e146faacb 100644 --- a/Code/Editor/AnimationContext.cpp +++ b/Code/Editor/AnimationContext.cpp @@ -16,7 +16,6 @@ // Editor #include "TrackView/TrackViewDialog.h" -#include "RenderViewport.h" #include "ViewManager.h" #include "Objects/SelectionGroup.h" #include "Include/IObjectManager.h" @@ -29,7 +28,7 @@ class CMovieCallback : public IMovieCallback { protected: - virtual void OnMovieCallback(ECallbackReason reason, [[maybe_unused]] IAnimNode* pNode) + void OnMovieCallback(ECallbackReason reason, [[maybe_unused]] IAnimNode* pNode) override { switch (reason) { @@ -49,7 +48,7 @@ protected: } } - void OnSetCamera(const SCameraParams& Params) + void OnSetCamera(const SCameraParams& Params) override { // Only switch camera when in Play mode. GUID camObjId = GUID_NULL; @@ -61,15 +60,6 @@ protected: { camObjId = pEditorEntity->GetId(); } - - CViewport* pViewport = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(pViewport)) - { - if (!rvp->IsSequenceCamera()) - { - return; - } - } } // Switch camera in active rendering view. @@ -79,14 +69,14 @@ protected: } }; - bool IsSequenceCamUsed() const + bool IsSequenceCamUsed() const override { if (gEnv->IsEditorGameMode() == true) { return true; } - if (GetIEditor()->GetViewManager() == NULL) + if (GetIEditor()->GetViewManager() == nullptr) { return false; } @@ -113,7 +103,7 @@ public: CAnimationContextPostRender(CAnimationContext* pAC) : m_pAC(pAC){} - void OnPostRender() const { assert(m_pAC); m_pAC->OnPostRender(); } + void OnPostRender() const override { assert(m_pAC); m_pAC->OnPostRender(); } protected: CAnimationContext* m_pAC; @@ -231,7 +221,7 @@ void CAnimationContext::SetSequence(CTrackViewSequence* sequence, bool force, bo m_pSequence->UnBindFromEditorObjects(); } m_pSequence = sequence; - + // Notify a new sequence was just selected. Maestro::EditorSequenceNotificationBus::Broadcast(&Maestro::EditorSequenceNotificationBus::Events::OnSequenceSelected, m_pSequence ? m_pSequence->GetSequenceComponentEntityId() : AZ::EntityId()); @@ -347,7 +337,7 @@ void CAnimationContext::OnSequenceActivated(AZ::EntityId entityId) { // Hang onto this because SetSequence() will reset it. float lastTime = m_mostRecentSequenceTime; - + SetSequence(sequence, false, false); // Restore the current time. diff --git a/Code/Editor/AnimationContext.cpp.rej b/Code/Editor/AnimationContext.cpp.rej deleted file mode 100644 index 3ee0913c9d..0000000000 --- a/Code/Editor/AnimationContext.cpp.rej +++ /dev/null @@ -1,11 +0,0 @@ ---- Editor/AnimationContext.cpp -+++ Editor/AnimationContext.cpp -@@ -612,7 +612,7 @@ void CAnimationContext::UpdateAnimatedLights() - return; - - std::vector entityObjects; -- GetIEditor()->GetObjectManager()->FindObjectsOfType(entityObjects); -+ GetIEditor()->GetObjectManager()->FindObjectsOfType(&CEntityObject::staticMetaObject, entityObjects); - std::for_each(std::begin(entityObjects), std::end(entityObjects), - [this](CBaseObject *pBaseObject) - { diff --git a/Code/Editor/AzAssetBrowser/AzAssetBrowserRequestHandler.cpp b/Code/Editor/AzAssetBrowser/AzAssetBrowserRequestHandler.cpp index 50f8aff144..cb97632e07 100644 --- a/Code/Editor/AzAssetBrowser/AzAssetBrowserRequestHandler.cpp +++ b/Code/Editor/AzAssetBrowser/AzAssetBrowserRequestHandler.cpp @@ -260,9 +260,7 @@ void AzAssetBrowserRequestHandler::AddContextMenuActions(QWidget* caller, QMenu* return; } - AZStd::string fullFileDirectory; AZStd::string fullFilePath; - AZStd::string fileName; AZStd::string extension; switch (entry->GetEntryType()) @@ -281,8 +279,6 @@ void AzAssetBrowserRequestHandler::AddContextMenuActions(QWidget* caller, QMenu* { AZ::Uuid sourceID = azrtti_cast(entry)->GetSourceUuid(); fullFilePath = entry->GetFullPath(); - fullFileDirectory = fullFilePath.substr(0, fullFilePath.find_last_of(AZ_CORRECT_DATABASE_SEPARATOR)); - fileName = entry->GetName(); AzFramework::StringFunc::Path::GetExtension(fullFilePath.c_str(), extension); // Add the "Open" menu item. @@ -369,19 +365,19 @@ void AzAssetBrowserRequestHandler::AddContextMenuActions(QWidget* caller, QMenu* { if (entry->GetEntryType() == AssetBrowserEntry::AssetEntryType::Source) { - CFileUtil::PopulateQMenu(caller, menu, fileName.c_str(), fullFileDirectory.c_str()); + CFileUtil::PopulateQMenu(caller, menu, fullFilePath); } return; } - CFileUtil::PopulateQMenu(caller, menu, fileName.c_str(), fullFileDirectory.c_str()); + CFileUtil::PopulateQMenu(caller, menu, fullFilePath); } break; case AssetBrowserEntry::AssetEntryType::Folder: { - fullFileDirectory = entry->GetFullPath(); - // we are sending an empty filename to indicate that it is a folder and not a file - CFileUtil::PopulateQMenu(caller, menu, fileName.c_str(), fullFileDirectory.c_str()); + fullFilePath = entry->GetFullPath(); + + CFileUtil::PopulateQMenu(caller, menu, fullFilePath); } break; default: diff --git a/Code/Editor/AzAssetBrowser/AzAssetBrowserWindow.cpp b/Code/Editor/AzAssetBrowser/AzAssetBrowserWindow.cpp index f1047ae62b..c54fe60c4d 100644 --- a/Code/Editor/AzAssetBrowser/AzAssetBrowserWindow.cpp +++ b/Code/Editor/AzAssetBrowser/AzAssetBrowserWindow.cpp @@ -42,7 +42,7 @@ public: AzToolsFramework::EditorEvents::Bus::Handler::BusConnect(); } - ~ListenerForShowAssetEditorEvent() + ~ListenerForShowAssetEditorEvent() override { AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); } @@ -82,6 +82,7 @@ AzAssetBrowserWindow::AzAssetBrowserWindow(QWidget* parent) m_ui->m_assetBrowserTableViewWidget->setVisible(false); m_ui->m_toggleDisplayViewBtn->setVisible(false); + m_ui->m_searchWidget->SetFilterInputInterval(AZStd::chrono::milliseconds(250)); if (ed_useNewAssetBrowserTableView) { m_ui->m_toggleDisplayViewBtn->setVisible(true); diff --git a/Code/Editor/BaseLibrary.cpp b/Code/Editor/BaseLibrary.cpp index ee1c85756d..7c920a7f04 100644 --- a/Code/Editor/BaseLibrary.cpp +++ b/Code/Editor/BaseLibrary.cpp @@ -24,10 +24,10 @@ class CUndoBaseLibrary : public IUndoObject { public: - CUndoBaseLibrary(CBaseLibrary* pLib, const QString& description, const QString& selectedItem = 0) + CUndoBaseLibrary(CBaseLibrary* pLib, const QString& description, const QString& selectedItem = QString()) : m_pLib(pLib) , m_description(description) - , m_redo(0) + , m_redo(nullptr) , m_selectedItem(selectedItem) { assert(m_pLib); @@ -36,16 +36,16 @@ public: m_pLib->Serialize(m_undo, false); } - virtual QString GetEditorObjectName() + QString GetEditorObjectName() override { return m_selectedItem; } protected: - virtual int GetSize() { return sizeof(CUndoBaseLibrary); } - virtual QString GetDescription() { return m_description; }; + int GetSize() override { return sizeof(CUndoBaseLibrary); } + QString GetDescription() override { return m_description; }; - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { if (bUndo) { @@ -57,7 +57,7 @@ protected: GetIEditor()->Notify(eNotify_OnDataBaseUpdate); } - virtual void Redo() + void Redo() override { m_pLib->Serialize(m_redo, true); m_pLib->SetModified(); @@ -107,7 +107,7 @@ void CBaseLibrary::RemoveAllItems() // Unregister item in case it was registered. It is ok if it wasn't. This is still safe to call. m_pManager->UnregisterItem(m_items[i]); // Clear library item. - m_items[i]->m_library = NULL; + m_items[i]->m_library = nullptr; } m_items.clear(); Release(); @@ -216,7 +216,7 @@ IDataBaseItem* CBaseLibrary::FindItem(const QString& name) return m_items[i]; } } - return NULL; + return nullptr; } bool CBaseLibrary::AddLibraryToSourceControl(const QString& fullPathName) const @@ -233,8 +233,8 @@ bool CBaseLibrary::AddLibraryToSourceControl(const QString& fullPathName) const bool CBaseLibrary::SaveLibrary(const char* name, bool saveEmptyLibrary) { - assert(name != NULL); - if (name == NULL) + assert(name != nullptr); + if (name == nullptr) { CryFatalError("The library you are attempting to save has no name specified."); return false; diff --git a/Code/Editor/BaseLibraryItem.cpp b/Code/Editor/BaseLibraryItem.cpp index fd310eaf9f..252510c951 100644 --- a/Code/Editor/BaseLibraryItem.cpp +++ b/Code/Editor/BaseLibraryItem.cpp @@ -16,7 +16,7 @@ #include -//undo object for multi-changes inside library item. such as set all variables to default values. +//undo object for multi-changes inside library item. such as set all variables to default values. //For example: change particle emitter shape will lead to multiple variable changes class CUndoBaseLibraryItem : public IUndoObject @@ -54,24 +54,24 @@ public: } protected: - virtual int GetSize() - { + int GetSize() override + { return m_size; } QString GetDescription() override - { - return m_description; + { + return m_description; } - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { //find the libItem IDataBaseItem *libItem = m_libMgr->FindItemByName(m_itemPath); if (libItem == nullptr) { //the undo stack is not reliable any more.. - assert(false); + assert(false); return; } @@ -95,7 +95,7 @@ protected: libItem->Serialize(m_undoCtx); } - virtual void Redo() + void Redo() override { //find the libItem IDataBaseItem *libItem = m_libMgr->FindItemByName(m_itemPath); @@ -124,7 +124,7 @@ private: ////////////////////////////////////////////////////////////////////////// CBaseLibraryItem::CBaseLibraryItem() { - m_library = 0; + m_library = nullptr; GenerateId(); m_bModified = false; } @@ -266,7 +266,7 @@ void CBaseLibraryItem::SetLibrary(CBaseLibrary* pLibrary) void CBaseLibraryItem::SetModified(bool bModified) { m_bModified = bModified; - if (m_bModified && m_library != NULL) + if (m_bModified && m_library != nullptr) { m_library->SetModified(bModified); } diff --git a/Code/Editor/BaseLibraryManager.cpp b/Code/Editor/BaseLibraryManager.cpp index 8e555cae8c..6dd7dc58a5 100644 --- a/Code/Editor/BaseLibraryManager.cpp +++ b/Code/Editor/BaseLibraryManager.cpp @@ -26,7 +26,7 @@ class CUndoBaseLibraryManager : public IUndoObject { public: - CUndoBaseLibraryManager(CBaseLibraryManager* pMngr, const QString& description, const QString& modifiedManager = 0) + CUndoBaseLibraryManager(CBaseLibraryManager* pMngr, const QString& description, const QString& modifiedManager = nullptr) : m_pMngr(pMngr) , m_description(description) , m_editorObject(modifiedManager) @@ -35,16 +35,16 @@ public: SerializeTo(m_undos); } - virtual QString GetEditorObjectName() + QString GetEditorObjectName() override { return m_editorObject; } protected: - virtual int GetSize() { return sizeof(CUndoBaseLibraryManager); } - virtual QString GetDescription() { return m_description; }; + int GetSize() override { return sizeof(CUndoBaseLibraryManager); } + QString GetDescription() override { return m_description; }; - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { if (bUndo) { @@ -55,7 +55,7 @@ protected: GetIEditor()->Notify(eNotify_OnDataBaseUpdate); } - virtual void Redo() + void Redo() override { m_pMngr->ClearAll(); UnserializeFrom(m_redos); @@ -84,7 +84,7 @@ private: for (int i = 0; i < m_pMngr->GetLibraryCount(); i++) { IDataBaseLibrary* library = m_pMngr->GetLibrary(i); - + const char* tag = library->IsLevelLibrary() ? LEVEL_LIBRARY_TAG : LIBRARY_TAG; XmlNodeRef node = GetIEditor()->GetSystem()->CreateXmlNode(tag); QString file = library->GetFilename().isEmpty() ? library->GetFilename() : library->GetName(); @@ -203,7 +203,7 @@ int CBaseLibraryManager::FindLibraryIndex(const QString& library) ////////////////////////////////////////////////////////////////////////// IDataBaseItem* CBaseLibraryManager::FindItem(REFGUID guid) const { - CBaseLibraryItem* pMtl = stl::find_in_map(m_itemsGuidMap, guid, (CBaseLibraryItem*)0); + CBaseLibraryItem* pMtl = stl::find_in_map(m_itemsGuidMap, guid, nullptr); return pMtl; } @@ -226,7 +226,7 @@ void CBaseLibraryManager::SplitFullItemName(const QString& fullItemName, QString IDataBaseItem* CBaseLibraryManager::FindItemByName(const QString& fullItemName) { AZStd::lock_guard lock(m_itemsNameMapMutex); - return stl::find_in_map(m_itemsNameMap, fullItemName, 0); + return stl::find_in_map(m_itemsNameMap, fullItemName, nullptr); } ////////////////////////////////////////////////////////////////////////// @@ -398,7 +398,7 @@ void CBaseLibraryManager::DeleteLibrary(const QString& library, bool forceDelete UnregisterItem((CBaseLibraryItem*)pLibrary->GetItem(j)); } pLibrary->RemoveAllItems(); - + if (pLibrary->IsLevelLibrary()) { m_pLevelLibrary = nullptr; @@ -420,7 +420,7 @@ IDataBaseLibrary* CBaseLibraryManager::GetLibrary(int index) const ////////////////////////////////////////////////////////////////////////// IDataBaseLibrary* CBaseLibraryManager::GetLevelLibrary() const { - IDataBaseLibrary* pLevelLib = NULL; + IDataBaseLibrary* pLevelLib = nullptr; for (int i = 0; i < GetLibraryCount(); i++) { @@ -531,9 +531,9 @@ QString CBaseLibraryManager::MakeUniqueItemName(const QString& srcName, const QS // search for strings in the database that might have a similar name (ignore case) IDataBaseItemEnumerator* pEnum = GetItemEnumerator(); - for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != NULL; pItem = pEnum->GetNext()) + for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != nullptr; pItem = pEnum->GetNext()) { - //Check if the item is in the target library first. + //Check if the item is in the target library first. IDataBaseLibrary* itemLibrary = pItem->GetLibrary(); QString itemLibraryName; if (itemLibrary) @@ -590,7 +590,7 @@ QString CBaseLibraryManager::MakeUniqueItemName(const QString& srcName, const QS void CBaseLibraryManager::Validate() { IDataBaseItemEnumerator* pEnum = GetItemEnumerator(); - for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != NULL; pItem = pEnum->GetNext()) + for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != nullptr; pItem = pEnum->GetNext()) { pItem->Validate(); } @@ -617,7 +617,7 @@ void CBaseLibraryManager::RegisterItem(CBaseLibraryItem* pItem, REFGUID newGuid) { return; } - CBaseLibraryItem* pOldItem = stl::find_in_map(m_itemsGuidMap, newGuid, (CBaseLibraryItem*)0); + CBaseLibraryItem* pOldItem = stl::find_in_map(m_itemsGuidMap, newGuid, nullptr); if (!pOldItem) { pItem->m_guid = newGuid; @@ -677,7 +677,7 @@ void CBaseLibraryManager::RegisterItem(CBaseLibraryItem* pItem) { return; } - CBaseLibraryItem* pOldItem = stl::find_in_map(m_itemsGuidMap, pItem->GetGUID(), (CBaseLibraryItem*)0); + CBaseLibraryItem* pOldItem = stl::find_in_map(m_itemsGuidMap, pItem->GetGUID(), nullptr); if (!pOldItem) { m_itemsGuidMap[pItem->GetGUID()] = pItem; @@ -789,7 +789,7 @@ QString CBaseLibraryManager::MakeFullItemName(IDataBaseLibrary* pLibrary, const void CBaseLibraryManager::GatherUsedResources(CUsedResources& resources) { IDataBaseItemEnumerator* pEnum = GetItemEnumerator(); - for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != NULL; pItem = pEnum->GetNext()) + for (IDataBaseItem* pItem = pEnum->GetFirst(); pItem != nullptr; pItem = pEnum->GetNext()) { pItem->GatherUsedResources(resources); } @@ -815,15 +815,15 @@ void CBaseLibraryManager::OnEditorNotifyEvent(EEditorNotifyEvent event) switch (event) { case eNotify_OnBeginNewScene: - SetSelectedItem(0); + SetSelectedItem(nullptr); ClearAll(); break; case eNotify_OnBeginSceneOpen: - SetSelectedItem(0); + SetSelectedItem(nullptr); ClearAll(); break; case eNotify_OnCloseScene: - SetSelectedItem(0); + SetSelectedItem(nullptr); ClearAll(); break; } @@ -913,7 +913,7 @@ void CBaseLibraryManager::ChangeLibraryOrder(IDataBaseLibrary* lib, unsigned int { return; } - + for (int i = 0; i < m_libs.size(); i++) { if (lib == m_libs[i]) diff --git a/Code/Editor/CheckOutDialog.h b/Code/Editor/CheckOutDialog.h index 7e7054ccdf..9ad64c57cf 100644 --- a/Code/Editor/CheckOutDialog.h +++ b/Code/Editor/CheckOutDialog.h @@ -34,7 +34,7 @@ public: CANCEL = QDialog::Rejected }; - CCheckOutDialog(const QString& file, QWidget* pParent = NULL); // standard constructor + CCheckOutDialog(const QString& file, QWidget* pParent = nullptr); // standard constructor virtual ~CCheckOutDialog(); // Dialog Data diff --git a/Code/Editor/Commands/CommandManager.cpp b/Code/Editor/Commands/CommandManager.cpp index 90059ea195..0712e35e79 100644 --- a/Code/Editor/Commands/CommandManager.cpp +++ b/Code/Editor/Commands/CommandManager.cpp @@ -20,8 +20,8 @@ // AzToolsFramework #include -CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::s_pFirst = 0; -CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::s_pLast = 0; +CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::s_pFirst = nullptr; +CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::s_pLast = nullptr; CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::GetFirst() { @@ -31,7 +31,7 @@ CAutoRegisterCommandHelper* CAutoRegisterCommandHelper::GetFirst() CAutoRegisterCommandHelper::CAutoRegisterCommandHelper(void(*registerFunc)(CEditorCommandManager &)) { m_registerFunc = registerFunc; - m_pNext = 0; + m_pNext = nullptr; if (!s_pLast) { diff --git a/Code/Editor/Commands/CommandManager.h b/Code/Editor/Commands/CommandManager.h index 2ec4a137bc..761c79f79c 100644 --- a/Code/Editor/Commands/CommandManager.h +++ b/Code/Editor/Commands/CommandManager.h @@ -38,7 +38,7 @@ public: void RegisterAutoCommands(); - bool AddCommand(CCommand* pCommand, TPfnDeleter deleter = NULL); + bool AddCommand(CCommand* pCommand, TPfnDeleter deleter = nullptr); bool UnregisterCommand(const char* module, const char* name); bool RegisterUICommand( const char* module, diff --git a/Code/Editor/ConfigGroup.cpp b/Code/Editor/ConfigGroup.cpp index 4e61c38f4b..c1e0abbf31 100644 --- a/Code/Editor/ConfigGroup.cpp +++ b/Code/Editor/ConfigGroup.cpp @@ -48,7 +48,7 @@ namespace Config } } - return NULL; + return nullptr; } const IConfigVar* CConfigGroup::GetVar(const char* szName) const @@ -63,7 +63,7 @@ namespace Config } } - return NULL; + return nullptr; } IConfigVar* CConfigGroup::GetVar(uint index) @@ -73,7 +73,7 @@ namespace Config return m_vars[index]; } - return NULL; + return nullptr; } const IConfigVar* CConfigGroup::GetVar(uint index) const @@ -83,7 +83,7 @@ namespace Config return m_vars[index]; } - return NULL; + return nullptr; } void CConfigGroup::SaveToXML(XmlNodeRef node) @@ -127,7 +127,7 @@ namespace Config case IConfigVar::eType_STRING: { - string currentValue = 0; + string currentValue = nullptr; var->Get(¤tValue); node->setAttr(szName, currentValue); break; @@ -186,7 +186,7 @@ namespace Config case IConfigVar::eType_STRING: { - string currentValue = 0; + string currentValue = nullptr; var->GetDefault(¤tValue); QString readValue(currentValue.c_str()); if (node->getAttr(szName, readValue)) diff --git a/Code/Editor/ConfigGroup.h b/Code/Editor/ConfigGroup.h index 35c0b8e47f..f772823ad8 100644 --- a/Code/Editor/ConfigGroup.h +++ b/Code/Editor/ConfigGroup.h @@ -37,11 +37,11 @@ namespace Config , m_description(szDescription) , m_type(varType) , m_flags(flags) - , m_ptr(NULL) + , m_ptr(nullptr) {}; virtual ~IConfigVar() = default; - + ILINE EType GetType() const { return m_type; diff --git a/Code/Editor/ControlMRU.cpp b/Code/Editor/ControlMRU.cpp index 47de13950f..a721876624 100644 --- a/Code/Editor/ControlMRU.cpp +++ b/Code/Editor/ControlMRU.cpp @@ -28,7 +28,7 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) CString* pArrNames = pRecentFileList->m_arrNames; - assert(pArrNames != NULL); + assert(pArrNames != nullptr); if (!pArrNames) { return; @@ -52,7 +52,7 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) if (m_pParent->IsCustomizeMode()) { m_dwHideFlags = 0; - SetEnabled(TRUE); + SetEnabled(true); return; } @@ -61,7 +61,7 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) SetCaption(CString(MAKEINTRESOURCE(IDS_NORECENTFILE_CAPTION))); SetDescription("No recently opened files"); m_dwHideFlags = 0; - SetEnabled(FALSE); + SetEnabled(false); return; } @@ -105,7 +105,7 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) int nId = iMRU + GetFirstMruID(); - CXTPControl* pControl = m_pControls->Add(xtpControlButton, nId, _T(""), m_nIndex + iLastValidMRU + 1, TRUE); + CXTPControl* pControl = m_pControls->Add(xtpControlButton, nId, _T(""), m_nIndex + iLastValidMRU + 1, true); assert(pControl); pControl->SetCaption(CXTPControlWindowList::ConstructCaption(strName, iLastValidMRU + 1)); @@ -130,6 +130,6 @@ void CControlMRU::OnCalcDynamicSize(DWORD dwMode) SetCaption(CString(MAKEINTRESOURCE(IDS_NORECENTFILE_CAPTION))); SetDescription("No recently opened files"); m_dwHideFlags = 0; - SetEnabled(FALSE); + SetEnabled(false); } } diff --git a/Code/Editor/Controls/BitmapToolTip.h b/Code/Editor/Controls/BitmapToolTip.h index d4bb89c625..5b7c56cbf3 100644 --- a/Code/Editor/Controls/BitmapToolTip.h +++ b/Code/Editor/Controls/BitmapToolTip.h @@ -42,7 +42,7 @@ public: CBitmapToolTip(QWidget* parent = nullptr); virtual ~CBitmapToolTip(); - BOOL Create(const RECT& rect); + bool Create(const RECT& rect); // Attributes public: diff --git a/Code/Editor/Controls/ColorGradientCtrl.cpp b/Code/Editor/Controls/ColorGradientCtrl.cpp index 555d285192..3bd3b11690 100644 --- a/Code/Editor/Controls/ColorGradientCtrl.cpp +++ b/Code/Editor/Controls/ColorGradientCtrl.cpp @@ -29,7 +29,7 @@ CColorGradientCtrl::CColorGradientCtrl(QWidget* parent) m_nHitKeyIndex = -1; m_nKeyDrawRadius = 3; m_bTracking = false; - m_pSpline = 0; + m_pSpline = nullptr; m_fMinTime = -1; m_fMaxTime = 1; m_fMinValue = -1; @@ -474,7 +474,7 @@ void CColorGradientCtrl::SetActiveKey(int nIndex) } ///////////////////////////////////////////////////////////////////////////// -void CColorGradientCtrl::SetSpline(ISplineInterpolator* pSpline, BOOL bRedraw) +void CColorGradientCtrl::SetSpline(ISplineInterpolator* pSpline, bool bRedraw) { if (pSpline != m_pSpline) { @@ -501,7 +501,7 @@ ISplineInterpolator* CColorGradientCtrl::GetSpline() ///////////////////////////////////////////////////////////////////////////// void CColorGradientCtrl::keyPressEvent(QKeyEvent* event) { - BOOL bProcessed = false; + bool bProcessed = false; if (m_nActiveKey != -1 && m_pSpline) { diff --git a/Code/Editor/Controls/ColorGradientCtrl.h b/Code/Editor/Controls/ColorGradientCtrl.h index 9533fecdfa..80d8b966f4 100644 --- a/Code/Editor/Controls/ColorGradientCtrl.h +++ b/Code/Editor/Controls/ColorGradientCtrl.h @@ -54,7 +54,7 @@ public: // Lock value of first and last key to be the same. void LockFirstAndLastKeys(bool bLock) { m_bLockFirstLastKey = bLock; } - void SetSpline(ISplineInterpolator* pSpline, BOOL bRedraw = FALSE); + void SetSpline(ISplineInterpolator* pSpline, bool bRedraw = false); ISplineInterpolator* GetSpline(); void SetTimeMarker(float fTime); diff --git a/Code/Editor/Controls/ConsoleSCB.cpp b/Code/Editor/Controls/ConsoleSCB.cpp index 9f1921395c..7f018e0286 100644 --- a/Code/Editor/Controls/ConsoleSCB.cpp +++ b/Code/Editor/Controls/ConsoleSCB.cpp @@ -62,14 +62,14 @@ public: } protected: - void highlightBlock(const QString &text) + void highlightBlock(const QString &text) override { auto pos = -1; QTextCharFormat myClassFormat; myClassFormat.setFontWeight(QFont::Bold); myClassFormat.setBackground(Qt::yellow); - while (1) + while (true) { pos = text.indexOf(m_searchTerm, pos+1, Qt::CaseInsensitive); @@ -338,6 +338,8 @@ CConsoleSCB::CConsoleSCB(QWidget* parent) connect(findPreviousAction, &QAction::triggered, this, &CConsoleSCB::findPrevious); ui->findPrevButton->addAction(findPreviousAction); + GetIEditor()->RegisterNotifyListener(this); + connect(ui->button, &QPushButton::clicked, this, &CConsoleSCB::showVariableEditor); connect(ui->findButton, &QPushButton::clicked, this, &CConsoleSCB::toggleConsoleSearch); connect(ui->textEdit, &ConsoleTextEdit::searchBarRequested, this, [this] @@ -376,6 +378,8 @@ CConsoleSCB::~CConsoleSCB() { AzToolsFramework::EditorPreferencesNotificationBus::Handler::BusDisconnect(); + GetIEditor()->UnregisterNotifyListener(this); + s_consoleSCB = nullptr; CLogFile::AttachEditBox(nullptr); } @@ -567,7 +571,7 @@ static CVarBlock* VarBlockFromConsoleVars() size_t cmdCount = console->GetSortedVars(&cmds[0], cmds.size()); CVarBlock* vb = new CVarBlock; - IVariable* pVariable = 0; + IVariable* pVariable = nullptr; for (int i = 0; i < cmdCount; i++) { ICVar* pCVar = console->GetCVar(cmds[i]); @@ -1352,4 +1356,19 @@ CConsoleSCB* CConsoleSCB::GetCreatedInstance() return s_consoleSCB; } +void CConsoleSCB::OnEditorNotifyEvent(EEditorNotifyEvent event) +{ + switch (event) + { + case eNotify_OnBeginGameMode: + if (gSettings.clearConsoleOnGameModeStart) + { + ui->textEdit->clear(); + } + break; + default: + break; + } +} + #include diff --git a/Code/Editor/Controls/ConsoleSCB.h b/Code/Editor/Controls/ConsoleSCB.h index 98bf4b391d..f51786e2a5 100644 --- a/Code/Editor/Controls/ConsoleSCB.h +++ b/Code/Editor/Controls/ConsoleSCB.h @@ -159,6 +159,7 @@ private: class CConsoleSCB : public QWidget , private AzToolsFramework::EditorPreferencesNotificationBus::Handler + , public IEditorNotifyListener { Q_OBJECT public: @@ -187,6 +188,8 @@ private Q_SLOTS: void findNext(); private: + void OnEditorNotifyEvent(EEditorNotifyEvent event) override; + QScopedPointer ui; int m_richEditTextLength; diff --git a/Code/Editor/Controls/HotTrackingTreeCtrl.cpp b/Code/Editor/Controls/HotTrackingTreeCtrl.cpp index 917d02155b..54152a9fd4 100644 --- a/Code/Editor/Controls/HotTrackingTreeCtrl.cpp +++ b/Code/Editor/Controls/HotTrackingTreeCtrl.cpp @@ -19,22 +19,22 @@ CHotTrackingTreeCtrl::CHotTrackingTreeCtrl(QWidget* parent) : QTreeWidget(parent) { setMouseTracking(true); - m_hHoverItem = NULL; + m_hHoverItem = nullptr; } void CHotTrackingTreeCtrl::mouseMoveEvent(QMouseEvent* event) { QTreeWidgetItem* hItem = itemAt(event->pos()); - if (m_hHoverItem != NULL) + if (m_hHoverItem != nullptr) { QFont font = m_hHoverItem->font(0); font.setBold(false); m_hHoverItem->setFont(0, font); - m_hHoverItem = NULL; + m_hHoverItem = nullptr; } - if (hItem != NULL) + if (hItem != nullptr) { QFont font = hItem->font(0); font.setBold(true); diff --git a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertiesPanel.cpp b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertiesPanel.cpp index 323fe2a07a..8651db7e96 100644 --- a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertiesPanel.cpp +++ b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertiesPanel.cpp @@ -27,7 +27,7 @@ void ReflectedPropertiesPanel::DeleteVars() { ClearVarBlock(); m_updateCallbacks.clear(); - m_varBlock = 0; + m_varBlock = nullptr; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyCtrl.cpp b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyCtrl.cpp index 89938d9735..1a7060aa8d 100644 --- a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyCtrl.cpp +++ b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyCtrl.cpp @@ -198,7 +198,7 @@ void ReflectedPropertyControl::CreateItems(XmlNodeRef node) void ReflectedPropertyControl::CreateItems(XmlNodeRef node, CVarBlockPtr& outBlockPtr, IVariable::OnSetCallback* func, bool splitCamelCaseIntoWords) { - SelectItem(0); + SelectItem(nullptr); outBlockPtr = new CVarBlock; for (size_t i = 0, iGroupCount(node->getChildCount()); i < iGroupCount; ++i) @@ -505,7 +505,7 @@ void ReflectedPropertyControl::RemoveAllItems() void ReflectedPropertyControl::ClearVarBlock() { RemoveAllItems(); - m_pVarBlock = 0; + m_pVarBlock = nullptr; } void ReflectedPropertyControl::RecreateAllItems() @@ -688,11 +688,11 @@ void ReflectedPropertyControl::OnItemChange(ReflectedPropertyItem *item, bool de // callback until after the current event queue is processed, so that we aren't changing other widgets // as a ton of them are still being created. Qt::ConnectionType connectionType = deferCallbacks ? Qt::QueuedConnection : Qt::DirectConnection; - if (m_updateVarFunc != 0 && m_bEnableCallback) + if (m_updateVarFunc && m_bEnableCallback) { QMetaObject::invokeMethod(this, "DoUpdateCallback", connectionType, Q_ARG(IVariable*, item->GetVariable())); } - if (m_updateObjectFunc != 0 && m_bEnableCallback) + if (m_updateObjectFunc && m_bEnableCallback) { // KDAB: This callback has same signature as DoUpdateCallback. I think the only reason there are 2 is because some // EntityObject registers callback and some derived objects want to register their own callback. the normal UpdateCallback @@ -709,7 +709,7 @@ void ReflectedPropertyControl::DoUpdateCallback(IVariable *var) const bool variableStillExists = FindVariable(var); AZ_Assert(variableStillExists, "This variable and the item containing it were destroyed during a deferred callback. Change to non-deferred callback."); - if (m_updateVarFunc == 0 || !variableStillExists) + if (!m_updateVarFunc || !variableStillExists) { return; } @@ -724,7 +724,7 @@ void ReflectedPropertyControl::DoUpdateObjectCallback(IVariable *var) const bool variableStillExists = FindVariable(var); AZ_Assert(variableStillExists, "This variable and the item containing it were destroyed during a deferred callback. Change to non-deferred callback."); - if (m_updateVarFunc == 0 || !variableStillExists) + if ( !m_updateVarFunc || !variableStillExists) { return; } @@ -904,7 +904,7 @@ void ReflectedPropertyControl::SetUndoCallback(UndoCallback &callback) void ReflectedPropertyControl::ClearUndoCallback() { - m_undoFunc = 0; + m_undoFunc = nullptr; } bool ReflectedPropertyControl::FindVariable(IVariable *categoryItem) const diff --git a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.cpp b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.cpp index 0bea6902c9..5a9d61be42 100644 --- a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.cpp +++ b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.cpp @@ -82,7 +82,7 @@ public: } //helps implement ReflectedPropertyControl::ReplaceVarBlock - void ReplaceVarBlock(CVarBlock *varBlock) + void ReplaceVarBlock(CVarBlock *varBlock) override { m_containerVar->Clear(); UpdateCommon(m_item->GetVariable(), varBlock); @@ -207,7 +207,7 @@ void ReflectedPropertyItem::SetVariable(IVariable *var) ReleaseVariable(); m_pVariable = pInputVar; - assert(m_pVariable != NULL); + assert(m_pVariable != nullptr); m_pVariable->AddOnSetCallback(&m_onSetCallback); m_pVariable->AddOnSetEnumCallback(&m_onSetEnumCallback); @@ -332,7 +332,7 @@ void ReflectedPropertyItem::RemoveAllChildren() { for (int i = 0; i < m_childs.size(); i++) { - m_childs[i]->m_parent = 0; + m_childs[i]->m_parent = nullptr; } m_childs.clear(); @@ -473,7 +473,7 @@ void ReflectedPropertyItem::ReleaseVariable() m_pVariable->RemoveOnSetCallback(&m_onSetCallback); m_pVariable->RemoveOnSetEnumCallback(&m_onSetEnumCallback); } - m_pVariable = 0; + m_pVariable = nullptr; delete m_reflectedVarAdapter; m_reflectedVarAdapter = nullptr; } diff --git a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.h b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.h index 0abf7d295c..9bd34f3f7c 100644 --- a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.h +++ b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.h @@ -122,7 +122,7 @@ protected: public: //! Get number of child nodes. - int GetChildCount() const { return m_childs.size(); }; + int GetChildCount() const { return static_cast(m_childs.size()); }; //! Get Child by id. ReflectedPropertyItem* GetChild(int index) const { return m_childs[index]; } PropertyType GetType() const { return m_type; } diff --git a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedVarWrapper.cpp b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedVarWrapper.cpp index 20e86c6838..5639fa95b0 100644 --- a/Code/Editor/Controls/ReflectedPropertyControl/ReflectedVarWrapper.cpp +++ b/Code/Editor/Controls/ReflectedPropertyControl/ReflectedVarWrapper.cpp @@ -473,7 +473,7 @@ void ReflectedVarUserAdapter::SyncReflectedVarToIVar(IVariable *pVariable) //extract the list of custom items from the IVariable user data IVariable::IGetCustomItems* pGetCustomItems = static_cast (pVariable->GetUserData().value()); - if (pGetCustomItems != 0) + if (pGetCustomItems != nullptr) { std::vector items; QString dlgTitle; diff --git a/Code/Editor/Controls/SplineCtrl.cpp b/Code/Editor/Controls/SplineCtrl.cpp index 63481d27df..d66fc16ade 100644 --- a/Code/Editor/Controls/SplineCtrl.cpp +++ b/Code/Editor/Controls/SplineCtrl.cpp @@ -30,7 +30,7 @@ CSplineCtrl::CSplineCtrl(QWidget* parent) m_nHitKeyIndex = -1; m_nKeyDrawRadius = 3; m_bTracking = false; - m_pSpline = 0; + m_pSpline = nullptr; m_gridX = 10; m_gridY = 10; m_fMinTime = -1; @@ -40,7 +40,7 @@ CSplineCtrl::CSplineCtrl(QWidget* parent) m_fTooltipScaleX = 1; m_fTooltipScaleY = 1; m_bLockFirstLastKey = false; - m_pTimelineCtrl = 0; + m_pTimelineCtrl = nullptr; m_bSelectedKeys.reserve(0); @@ -417,7 +417,7 @@ void CSplineCtrl::SetActiveKey(int nIndex) } ///////////////////////////////////////////////////////////////////////////// -void CSplineCtrl::SetSpline(ISplineInterpolator* pSpline, BOOL bRedraw) +void CSplineCtrl::SetSpline(ISplineInterpolator* pSpline, bool bRedraw) { if (pSpline != m_pSpline) { @@ -596,7 +596,7 @@ CSplineCtrl::EHitCode CSplineCtrl::HitTest(const QPoint& point) /////////////////////////////////////////////////////////////////////////////// void CSplineCtrl::StartTracking() { - m_bTracking = TRUE; + m_bTracking = true; GetIEditor()->BeginUndo(); @@ -674,7 +674,7 @@ void CSplineCtrl::StopTracking() GetIEditor()->AcceptUndo("Spline Move"); - m_bTracking = FALSE; + m_bTracking = false; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Controls/SplineCtrl.h b/Code/Editor/Controls/SplineCtrl.h index e90fc1820e..ec5b3e52ce 100644 --- a/Code/Editor/Controls/SplineCtrl.h +++ b/Code/Editor/Controls/SplineCtrl.h @@ -59,7 +59,7 @@ public: // Lock value of first and last key to be the same. void LockFirstAndLastKeys(bool bLock) { m_bLockFirstLastKey = bLock; } - void SetSpline(ISplineInterpolator* pSpline, BOOL bRedraw = FALSE); + void SetSpline(ISplineInterpolator* pSpline, bool bRedraw = false); ISplineInterpolator* GetSpline(); void SetTimeMarker(float fTime); diff --git a/Code/Editor/Controls/SplineCtrlEx.cpp b/Code/Editor/Controls/SplineCtrlEx.cpp index 2afc3f16aa..36a9d8afef 100644 --- a/Code/Editor/Controls/SplineCtrlEx.cpp +++ b/Code/Editor/Controls/SplineCtrlEx.cpp @@ -69,8 +69,8 @@ protected: AbstractSplineWidget* pCtrl = FindControl(m_pCtrl); m_splineEntries.resize(m_splineEntries.size() + 1); SplineEntry& entry = m_splineEntries.back(); - ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : 0); - entry.id = (pSplineSet ? pSplineSet->GetIDFromSpline(pSpline) : 0); + ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : nullptr); + entry.id = (pSplineSet ? pSplineSet->GetIDFromSpline(pSpline) : nullptr); entry.pSpline = pSpline; const int numKeys = pSpline->GetKeyCount(); @@ -81,10 +81,10 @@ protected: } } - virtual int GetSize() { return sizeof(*this); } - virtual QString GetDescription() { return "UndoSplineCtrlEx"; }; + int GetSize() override { return sizeof(*this); } + QString GetDescription() override { return "UndoSplineCtrlEx"; }; - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { AbstractSplineWidget* pCtrl = FindControl(m_pCtrl); if (pCtrl) @@ -104,7 +104,7 @@ protected: } } - virtual void Redo() + void Redo() override { AbstractSplineWidget* pCtrl = FindControl(m_pCtrl); if (pCtrl) @@ -134,7 +134,7 @@ private: void SerializeSplines(_smart_ptr SplineEntry::* backup, bool bLoading) { AbstractSplineWidget* pCtrl = FindControl(m_pCtrl); - ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : 0); + ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : nullptr); for (auto it = m_splineEntries.begin(); it != m_splineEntries.end(); ++it) { SplineEntry& entry = *it; @@ -157,19 +157,19 @@ private: } public: - typedef std::list CSplineCtrls; + using CSplineCtrls = std::list; static AbstractSplineWidget* FindControl(AbstractSplineWidget* pCtrl) { if (!pCtrl) { - return 0; + return nullptr; } auto iter = std::find(s_activeCtrls.begin(), s_activeCtrls.end(), pCtrl); if (iter == s_activeCtrls.end()) { - return 0; + return nullptr; } return *iter; @@ -193,10 +193,10 @@ public: static CSplineCtrls s_activeCtrls; - virtual bool IsSelectionChanged() const + bool IsSelectionChanged() const override { AbstractSplineWidget* pCtrl = FindControl(m_pCtrl); - ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : 0); + ISplineSet* pSplineSet = (pCtrl ? pCtrl->m_pSplineSet : nullptr); for (auto it = m_splineEntries.begin(); it != m_splineEntries.end(); ++it) { @@ -256,11 +256,11 @@ SplineWidget::~SplineWidget() AbstractSplineWidget::AbstractSplineWidget() : m_defaultKeyTangentType(SPLINE_KEY_TANGENT_NONE) { - m_pTimelineCtrl = 0; + m_pTimelineCtrl = nullptr; m_totalSplineCount = 0; - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; m_nHitDimension = -1; m_bHitIncomingHandle = true; @@ -301,7 +301,7 @@ AbstractSplineWidget::AbstractSplineWidget() m_boLeftMouseButtonDown = false; - m_pSplineSet = 0; + m_pSplineSet = nullptr; m_controlAmplitude = false; @@ -1633,7 +1633,7 @@ void SplineWidget::wheelEvent(QWheelEvent* event) void SplineWidget::keyPressEvent(QKeyEvent* e) { - BOOL bProcessed = false; + bool bProcessed = false; switch (e->key()) { @@ -1780,7 +1780,7 @@ void AbstractSplineWidget::SetHorizontalExtent([[maybe_unused]] int min, [[maybe //si.nPage = max(0,m_rcClient.Width() - m_leftOffset*2); //si.nPage = 1; //si.nPage = 1; - SetScrollInfo( SB_HORZ,&si,TRUE ); + SetScrollInfo( SB_HORZ,&si,true ); */ } @@ -1792,7 +1792,7 @@ ISplineInterpolator* AbstractSplineWidget::HitSpline(const QPoint& point) return m_pHitSpline; } - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////////// @@ -1806,8 +1806,8 @@ AbstractSplineWidget::EHitCode AbstractSplineWidget::HitTest(const QPoint& point PointToTimeValue(point, time, val); m_hitCode = HIT_NOTHING; - m_pHitSpline = NULL; - m_pHitDetailSpline = NULL; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; m_nHitDimension = -1; m_bHitIncomingHandle = true; @@ -1968,8 +1968,8 @@ void AbstractSplineWidget::StopTracking() void AbstractSplineWidget::ScaleAmplitudeKeys(float time, float startValue, float offset) { //TODO: Test it in the facial animation pane and fix it... - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; m_nHitDimension = -1; @@ -2071,8 +2071,8 @@ void AbstractSplineWidget::TimeScaleKeys(float time, float startTime, float endT float timeScaleC = endTime - startTime * timeScaleM; // Loop through all keys that are selected. - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; float affectedRangeMin = FLT_MAX; @@ -2179,8 +2179,8 @@ void AbstractSplineWidget::ValueScaleKeys(float startValue, float endValue) } // Loop through all keys that are selected. - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; m_nHitDimension = -1; @@ -2212,8 +2212,8 @@ void AbstractSplineWidget::ValueScaleKeys(float startValue, float endValue) ////////////////////////////////////////////////////////////////////////// void AbstractSplineWidget::MoveSelectedKeys(Vec2 offset, bool copyKeys) { - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; m_nHitDimension = -1; @@ -2275,8 +2275,8 @@ void AbstractSplineWidget::RemoveKey(ISplineInterpolator* pSpline, int nKey) SendNotifyEvent(SPLN_BEFORE_CHANGE); - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; if (nKey != -1) { @@ -2294,8 +2294,8 @@ void AbstractSplineWidget::RemoveSelectedKeys() SendNotifyEvent(SPLN_BEFORE_CHANGE); - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) @@ -2558,11 +2558,11 @@ public: }; void AbstractSplineWidget::DuplicateSelectedKeys() { - m_pHitSpline = 0; - m_pHitDetailSpline = 0; + m_pHitSpline = nullptr; + m_pHitDetailSpline = nullptr; m_nHitKeyIndex = -1; - typedef std::vector KeysToAddContainer; + using KeysToAddContainer = std::vector; KeysToAddContainer keysToInsert; for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) { @@ -2600,7 +2600,7 @@ void AbstractSplineWidget::ZeroAll() { GetIEditor()->BeginUndo(); - typedef std::vector SplineContainer; + using SplineContainer = std::vector; SplineContainer splines; for (int splineIndex = 0; splineIndex < int(m_splines.size()); ++splineIndex) { @@ -2632,7 +2632,7 @@ void AbstractSplineWidget::KeyAll() { GetIEditor()->BeginUndo(); - typedef std::vector SplineContainer; + using SplineContainer = std::vector; SplineContainer splines; for (int splineIndex = 0; splineIndex < int(m_splines.size()); ++splineIndex) { diff --git a/Code/Editor/Controls/TimelineCtrl.cpp b/Code/Editor/Controls/TimelineCtrl.cpp index d1590c5346..a5a941fc78 100644 --- a/Code/Editor/Controls/TimelineCtrl.cpp +++ b/Code/Editor/Controls/TimelineCtrl.cpp @@ -58,7 +58,7 @@ TimelineWidget::TimelineWidget(QWidget* parent /* = nullptr */) m_bIgnoreSetTime = false; - m_pKeyTimeSet = 0; + m_pKeyTimeSet = nullptr; m_markerStyle = MARKER_STYLE_SECONDS; m_fps = 30.0f; diff --git a/Code/Editor/Core/LevelEditorMenuHandler.cpp b/Code/Editor/Core/LevelEditorMenuHandler.cpp index 3c27c25c9a..3724993604 100644 --- a/Code/Editor/Core/LevelEditorMenuHandler.cpp +++ b/Code/Editor/Core/LevelEditorMenuHandler.cpp @@ -80,12 +80,12 @@ namespace , m_trigger(trigger) {} - virtual ~EditorListener() + ~EditorListener() override { GetIEditor()->UnregisterNotifyListener(this); } - void OnEditorNotifyEvent(EEditorNotifyEvent event) + void OnEditorNotifyEvent(EEditorNotifyEvent event) override { m_trigger(event); } @@ -544,12 +544,12 @@ void LevelEditorMenuHandler::PopulateEditMenu(ActionManager::MenuWrapper& editMe auto snapMenu = modifyMenu.AddMenu(tr("Snap")); - snapMenu.AddAction(ID_SNAPANGLE); + snapMenu.AddAction(AzToolsFramework::SnapAngle); auto transformModeMenu = modifyMenu.AddMenu(tr("Transform Mode")); - transformModeMenu.AddAction(ID_EDITMODE_MOVE); - transformModeMenu.AddAction(ID_EDITMODE_ROTATE); - transformModeMenu.AddAction(ID_EDITMODE_SCALE); + transformModeMenu.AddAction(AzToolsFramework::EditModeMove); + transformModeMenu.AddAction(AzToolsFramework::EditModeRotate); + transformModeMenu.AddAction(AzToolsFramework::EditModeScale); editMenu.AddSeparator(); diff --git a/Code/Editor/Core/QtEditorApplication.cpp b/Code/Editor/Core/QtEditorApplication.cpp index 46e789cd7c..0776a96a4d 100644 --- a/Code/Editor/Core/QtEditorApplication.cpp +++ b/Code/Editor/Core/QtEditorApplication.cpp @@ -415,33 +415,37 @@ namespace Editor } // Ensure that the Windows WM_INPUT messages get passed through to the AzFramework input system. - // These events are now consumed both in and out of game mode. - if (msg->message == WM_INPUT) + // These events are only broadcast in game mode. In Editor mode, RenderViewportWidget creates synthetic + // keyboard and mouse events via Qt. + if (GetIEditor()->IsInGameMode()) { - UINT rawInputSize; - const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER); - GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, NULL, &rawInputSize, rawInputHeaderSize); - - AZStd::array rawInputBytesArray; - LPBYTE rawInputBytes = rawInputBytesArray.data(); - - const UINT bytesCopied = GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize); - CRY_ASSERT(bytesCopied == rawInputSize); - - RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes; - CRY_ASSERT(rawInput); - - AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputEvent, *rawInput); - - return false; - } - else if (msg->message == WM_DEVICECHANGE) - { - if (msg->wParam == 0x0007) // DBT_DEVNODES_CHANGED + if (msg->message == WM_INPUT) { - AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputDeviceChangeEvent); + UINT rawInputSize; + const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER); + GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, nullptr, &rawInputSize, rawInputHeaderSize); + + AZStd::array rawInputBytesArray; + LPBYTE rawInputBytes = rawInputBytesArray.data(); + + const UINT bytesCopied = GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize); + CRY_ASSERT(bytesCopied == rawInputSize); + + RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes; + CRY_ASSERT(rawInput); + + AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputEvent, *rawInput); + + return false; + } + else if (msg->message == WM_DEVICECHANGE) + { + if (msg->wParam == 0x0007) // DBT_DEVNODES_CHANGED + { + AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputDeviceChangeEvent); + } + return true; } - return true; } return false; diff --git a/Code/Editor/Core/Tests/test_Main.cpp b/Code/Editor/Core/Tests/test_Main.cpp index c0772753c6..6acedb6e57 100644 --- a/Code/Editor/Core/Tests/test_Main.cpp +++ b/Code/Editor/Core/Tests/test_Main.cpp @@ -26,7 +26,7 @@ class EditorCoreTestEnvironment public: AZ_TEST_CLASS_ALLOCATOR(EditorCoreTestEnvironment); - virtual ~EditorCoreTestEnvironment() + ~EditorCoreTestEnvironment() override { } diff --git a/Code/Editor/CrtDebug.cpp b/Code/Editor/CrtDebug.cpp index a37b3d26e9..f9335373da 100644 --- a/Code/Editor/CrtDebug.cpp +++ b/Code/Editor/CrtDebug.cpp @@ -62,7 +62,7 @@ int crtAllocHook(int nAllocType, void* pvData, { if (nBlockUse == _CRT_BLOCK) { - return(TRUE); + return TRUE; } static int total_cnt = 0; diff --git a/Code/Editor/CryEdit.cpp b/Code/Editor/CryEdit.cpp index 4bfc6a319d..8cede89f8a 100644 --- a/Code/Editor/CryEdit.cpp +++ b/Code/Editor/CryEdit.cpp @@ -127,7 +127,6 @@ AZ_POP_DISABLE_WARNING #include "Util/AutoDirectoryRestoreFileDialog.h" #include "Util/EditorAutoLevelLoadTest.h" -#include "Util/IndexedFiles.h" #include "AboutDialog.h" #include @@ -267,13 +266,13 @@ CCrySingleDocTemplate* CCryDocManager::SetDefaultTemplate(CCrySingleDocTemplate* // Copied from MFC to get rid of the silly ugly unoverridable doc-type pick dialog void CCryDocManager::OnFileNew() { - assert(m_pDefTemplate != NULL); + assert(m_pDefTemplate != nullptr); - m_pDefTemplate->OpenDocumentFile(NULL); + m_pDefTemplate->OpenDocumentFile(nullptr); // if returns NULL, the user has already been alerted } -BOOL CCryDocManager::DoPromptFileName(QString& fileName, [[maybe_unused]] UINT nIDSTitle, - [[maybe_unused]] DWORD lFlags, BOOL bOpenFileDialog, [[maybe_unused]] CDocTemplate* pTemplate) +bool CCryDocManager::DoPromptFileName(QString& fileName, [[maybe_unused]] UINT nIDSTitle, + [[maybe_unused]] DWORD lFlags, bool bOpenFileDialog, [[maybe_unused]] CDocTemplate* pTemplate) { CLevelFileDialog levelFileDialog(bOpenFileDialog); levelFileDialog.show(); @@ -287,15 +286,15 @@ BOOL CCryDocManager::DoPromptFileName(QString& fileName, [[maybe_unused]] UINT n return false; } -CCryEditDoc* CCryDocManager::OpenDocumentFile(LPCTSTR lpszFileName, BOOL bAddToMRU) +CCryEditDoc* CCryDocManager::OpenDocumentFile(LPCTSTR lpszFileName, bool bAddToMRU) { - assert(lpszFileName != NULL); + assert(lpszFileName != nullptr); // find the highest confidence auto pos = m_templateList.begin(); CCrySingleDocTemplate::Confidence bestMatch = CCrySingleDocTemplate::noAttempt; - CCrySingleDocTemplate* pBestTemplate = NULL; - CCryEditDoc* pOpenDocument = NULL; + CCrySingleDocTemplate* pBestTemplate = nullptr; + CCryEditDoc* pOpenDocument = nullptr; if (lpszFileName[0] == '\"') { @@ -312,7 +311,7 @@ CCryEditDoc* CCryDocManager::OpenDocumentFile(LPCTSTR lpszFileName, BOOL bAddToM auto pTemplate = *(pos++); CCrySingleDocTemplate::Confidence match; - assert(pOpenDocument == NULL); + assert(pOpenDocument == nullptr); match = pTemplate->MatchDocType(szPath.toUtf8().data(), pOpenDocument); if (match > bestMatch) { @@ -325,18 +324,18 @@ CCryEditDoc* CCryDocManager::OpenDocumentFile(LPCTSTR lpszFileName, BOOL bAddToM } } - if (pOpenDocument != NULL) + if (pOpenDocument != nullptr) { return pOpenDocument; } - if (pBestTemplate == NULL) + if (pBestTemplate == nullptr) { QMessageBox::critical(AzToolsFramework::GetActiveWindow(), QString(), QObject::tr("Failed to open document.")); - return NULL; + return nullptr; } - return pBestTemplate->OpenDocumentFile(szPath.toUtf8().data(), bAddToMRU, FALSE); + return pBestTemplate->OpenDocumentFile(szPath.toUtf8().data(), bAddToMRU, false); } ////////////////////////////////////////////////////////////////////////////// @@ -375,9 +374,6 @@ void CCryEditApp::RegisterActionHandlers() }); ON_COMMAND(ID_MOVE_OBJECT, OnMoveObject) ON_COMMAND(ID_RENAME_OBJ, OnRenameObj) - ON_COMMAND(ID_EDITMODE_MOVE, OnEditmodeMove) - ON_COMMAND(ID_EDITMODE_ROTATE, OnEditmodeRotate) - ON_COMMAND(ID_EDITMODE_SCALE, OnEditmodeScale) ON_COMMAND(ID_UNDO, OnUndo) ON_COMMAND(ID_TOOLBAR_WIDGET_REDO, OnUndo) // Can't use the same ID, because for the menu we can't have a QWidgetAction, while for the toolbar we want one ON_COMMAND(ID_IMPORT_ASSET, OnOpenAssetImporter) @@ -464,7 +460,7 @@ void CCryEditApp::RegisterActionHandlers() ON_COMMAND(ID_FILE_SAVE_LEVEL, OnFileSave) ON_COMMAND(ID_FILE_EXPORTOCCLUSIONMESH, OnFileExportOcclusionMesh) - // Project Manager + // Project Manager ON_COMMAND(ID_FILE_PROJECT_MANAGER_SETTINGS, OnOpenProjectManagerSettings) ON_COMMAND(ID_FILE_PROJECT_MANAGER_NEW, OnOpenProjectManagerNew) ON_COMMAND(ID_FILE_PROJECT_MANAGER_OPEN, OnOpenProjectManager) @@ -657,7 +653,7 @@ struct SharedData // // This function uses a technique similar to that described in KB // article Q141752 to locate the previous instance of the application. . -BOOL CCryEditApp::FirstInstance(bool bForceNewInstance) +bool CCryEditApp::FirstInstance(bool bForceNewInstance) { QSystemSemaphore sem(QString(O3DEApplicationName) + "_sem", 1); sem.acquire(); @@ -805,12 +801,12 @@ void CCryEditApp::InitDirectory() // Needed to work with custom memory manager. ////////////////////////////////////////////////////////////////////////// -CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(LPCTSTR lpszPathName, BOOL bMakeVisible /*= true*/) +CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(LPCTSTR lpszPathName, bool bMakeVisible /*= true*/) { return OpenDocumentFile(lpszPathName, true, bMakeVisible); } -CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(LPCTSTR lpszPathName, BOOL bAddToMRU, [[maybe_unused]] BOOL bMakeVisible) +CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(LPCTSTR lpszPathName, bool bAddToMRU, [[maybe_unused]] bool bMakeVisible) { CCryEditDoc* pCurDoc = GetIEditor()->GetDocument(); @@ -851,8 +847,8 @@ CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(LPCTSTR lpszPathName, BOOL CCrySingleDocTemplate::Confidence CCrySingleDocTemplate::MatchDocType(LPCTSTR lpszPathName, CCryEditDoc*& rpDocMatch) { - assert(lpszPathName != NULL); - rpDocMatch = NULL; + assert(lpszPathName != nullptr); + rpDocMatch = nullptr; // go through all documents CCryEditDoc* pDoc = GetIEditor()->GetDocument(); @@ -1059,7 +1055,7 @@ AZ::Outcome CCryEditApp::InitGameSystem(HWND hwndForInputSy } ///////////////////////////////////////////////////////////////////////////// -BOOL CCryEditApp::CheckIfAlreadyRunning() +bool CCryEditApp::CheckIfAlreadyRunning() { bool bForceNewInstance = false; @@ -1303,7 +1299,7 @@ void CCryEditApp::InitLevel(const CEditCommandLineInfo& cmdInfo) } ///////////////////////////////////////////////////////////////////////////// -BOOL CCryEditApp::InitConsole() +bool CCryEditApp::InitConsole() { // Execute command from cmdline -exec_line if applicable if (!m_execLineCmd.isEmpty()) @@ -1435,7 +1431,7 @@ struct CCryEditApp::PythonOutputHandler AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect(); } - virtual ~PythonOutputHandler() + ~PythonOutputHandler() override { AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect(); } @@ -1467,7 +1463,7 @@ struct PythonTestOutputHandler final : public CCryEditApp::PythonOutputHandler { PythonTestOutputHandler() = default; - virtual ~PythonTestOutputHandler() = default; + ~PythonTestOutputHandler() override = default; void OnTraceMessage(AZStd::string_view message) override { @@ -1593,7 +1589,7 @@ void CCryEditApp::RunInitPythonScript(CEditCommandLineInfo& cmdInfo) ///////////////////////////////////////////////////////////////////////////// // CCryEditApp initialization -BOOL CCryEditApp::InitInstance() +bool CCryEditApp::InitInstance() { QElapsedTimer startupTimer; startupTimer.start(); @@ -1620,7 +1616,7 @@ BOOL CCryEditApp::InitInstance() { CAboutDialog aboutDlg(FormatVersion(m_pEditor->GetFileVersion()), FormatRichTextCopyrightNotice()); aboutDlg.exec(); - return FALSE; + return false; } // Reflect property control classes to the serialize context... @@ -1718,18 +1714,6 @@ BOOL CCryEditApp::InitInstance() if (IsInRegularEditorMode()) { - CIndexedFiles::Create(); - - if (gEnv->pConsole->GetCVar("ed_indexfiles")->GetIVal()) - { - Log("Started game resource files indexing..."); - CIndexedFiles::StartFileIndexing(); - } - else - { - Log("Game resource files indexing is disabled."); - } - // QuickAccessBar creation should be before m_pMainWnd->SetFocus(), // since it receives the focus at creation time. It brakes MainFrame key accelerators. m_pQuickAccessBar = new CQuickAccessBar; @@ -1775,7 +1759,7 @@ BOOL CCryEditApp::InitInstance() } } - SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), 0); + SetEditorWindowTitle(nullptr, AZ::Utils::GetProjectName().c_str(), nullptr); if (!GetIEditor()->IsInMatEditMode()) { m_pEditor->InitFinished(); @@ -1860,8 +1844,8 @@ void CCryEditApp::RegisterEventLoopHook(IEventLoopHook* pHook) void CCryEditApp::UnregisterEventLoopHook(IEventLoopHook* pHookToRemove) { - IEventLoopHook* pPrevious = 0; - for (IEventLoopHook* pHook = m_pEventLoopHook; pHook != 0; pHook = pHook->pNextHook) + IEventLoopHook* pPrevious = nullptr; + for (IEventLoopHook* pHook = m_pEventLoopHook; pHook != nullptr; pHook = pHook->pNextHook) { if (pHook == pHookToRemove) { @@ -1874,7 +1858,7 @@ void CCryEditApp::UnregisterEventLoopHook(IEventLoopHook* pHookToRemove) m_pEventLoopHook = pHookToRemove->pNextHook; } - pHookToRemove->pNextHook = 0; + pHookToRemove->pNextHook = nullptr; return; } } @@ -1897,7 +1881,7 @@ void CCryEditApp::LoadFile(QString fileName) if (MainWindow::instance() || m_pConsoleDialog) { - SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), GetIEditor()->GetGameEngine()->GetLevelName()); + SetEditorWindowTitle(nullptr, AZ::Utils::GetProjectName().c_str(), GetIEditor()->GetGameEngine()->GetLevelName()); } GetIEditor()->SetModifiedFlag(false); @@ -1938,7 +1922,7 @@ void CCryEditApp::EnableAccelerator([[maybe_unused]] bool bEnable) CMainFrame *mainFrame = (CMainFrame*)m_pMainWnd; if (mainFrame->m_hAccelTable) DestroyAcceleratorTable( mainFrame->m_hAccelTable ); - mainFrame->m_hAccelTable = NULL; + mainFrame->m_hAccelTable = nullptr; mainFrame->LoadAccelTable( MAKEINTRESOURCE(IDR_GAMEACCELERATOR) ); CLogFile::WriteLine( "Disable Accelerators" ); } @@ -2166,12 +2150,6 @@ int CCryEditApp::ExitInstance(int exitCode) } } - if (IsInRegularEditorMode()) - { - CIndexedFiles::AbortFileIndexing(); - CIndexedFiles::Destroy(); - } - if (GetIEditor() && !GetIEditor()->IsInMatEditMode()) { //Nobody seems to know in what case that kind of exit can happen so instrumented to see if it happens at all @@ -2281,7 +2259,7 @@ void CCryEditApp::EnableIdleProcessing() AZ_Assert(m_disableIdleProcessingCounter >= 0, "m_disableIdleProcessingCounter must be nonnegative"); } -BOOL CCryEditApp::OnIdle([[maybe_unused]] LONG lCount) +bool CCryEditApp::OnIdle([[maybe_unused]] LONG lCount) { if (0 == m_disableIdleProcessingCounter) { @@ -2289,7 +2267,7 @@ BOOL CCryEditApp::OnIdle([[maybe_unused]] LONG lCount) } else { - return 0; + return false; } } @@ -2579,75 +2557,6 @@ void CCryEditApp::OnRenameObj() { } -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnEditmodeMove() -{ - using namespace AzToolsFramework; - EditorTransformComponentSelectionRequestBus::Event( - GetEntityContextId(), - &EditorTransformComponentSelectionRequests::SetTransformMode, - EditorTransformComponentSelectionRequests::Mode::Translation); -} - -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnEditmodeRotate() -{ - using namespace AzToolsFramework; - EditorTransformComponentSelectionRequestBus::Event( - GetEntityContextId(), - &EditorTransformComponentSelectionRequests::SetTransformMode, - EditorTransformComponentSelectionRequests::Mode::Rotation); -} - -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnEditmodeScale() -{ - using namespace AzToolsFramework; - EditorTransformComponentSelectionRequestBus::Event( - GetEntityContextId(), - &EditorTransformComponentSelectionRequests::SetTransformMode, - EditorTransformComponentSelectionRequests::Mode::Scale); -} - -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnUpdateEditmodeMove(QAction* action) -{ - Q_ASSERT(action->isCheckable()); - - AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; - AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( - mode, AzToolsFramework::GetEntityContextId(), - &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); - - action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Translation); -} - -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnUpdateEditmodeRotate(QAction* action) -{ - Q_ASSERT(action->isCheckable()); - - AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; - AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( - mode, AzToolsFramework::GetEntityContextId(), - &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); - - action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Rotation); -} - -////////////////////////////////////////////////////////////////////////// -void CCryEditApp::OnUpdateEditmodeScale(QAction* action) -{ - Q_ASSERT(action->isCheckable()); - - AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; - AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( - mode, AzToolsFramework::GetEntityContextId(), - &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); - - action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Scale); -} - void CCryEditApp::OnViewSwitchToGame() { if (IsInPreviewMode()) @@ -2901,7 +2810,14 @@ void CCryEditApp::OpenProjectManager(const AZStd::string& screen) { // provide the current project path for in case we want to update the project AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath(); - const AZStd::string commandLineOptions = AZStd::string::format(" --screen %s --project-path %s", screen.c_str(), projectPath.c_str()); +#if !AZ_TRAIT_OS_PLATFORM_APPLE && !AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS + const char* argumentQuoteString = R"(")"; +#else + const char* argumentQuoteString = R"(\")"; +#endif + const AZStd::string commandLineOptions = AZStd::string::format(R"( --screen %s --project-path %s%s%s)", + screen.c_str(), + argumentQuoteString, projectPath.c_str(), argumentQuoteString); bool launchSuccess = AzFramework::ProjectManager::LaunchProjectManager(commandLineOptions); if (!launchSuccess) { @@ -3226,7 +3142,7 @@ void CCryEditApp::OnCreateLevel() ////////////////////////////////////////////////////////////////////////// bool CCryEditApp::CreateLevel(bool& wasCreateLevelOperationCancelled) { - BOOL bIsDocModified = GetIEditor()->GetDocument()->IsModified(); + bool bIsDocModified = GetIEditor()->GetDocument()->IsModified(); if (GetIEditor()->GetDocument()->IsDocumentReady() && bIsDocModified) { QString str = QObject::tr("Level %1 has been changed. Save Level?").arg(GetIEditor()->GetGameEngine()->GetLevelName()); @@ -3314,11 +3230,11 @@ bool CCryEditApp::CreateLevel(bool& wasCreateLevelOperationCancelled) #ifdef WIN32 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, - NULL, + nullptr, dw, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), windowsErrorMessage.data(), - windowsErrorMessage.length(), NULL); + windowsErrorMessage.length(), nullptr); _getcwd(cwd.data(), cwd.length()); #else windowsErrorMessage = strerror(dw); @@ -3728,24 +3644,12 @@ void CCryEditApp::OnToolsPreferences() ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnSwitchToDefaultCamera() { - CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(vp)) - { - rvp->SetDefaultCamera(); - } } ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnUpdateSwitchToDefaultCamera(QAction* action) { Q_ASSERT(action->isCheckable()); - CViewport* pViewport = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(pViewport)) - { - action->setEnabled(true); - action->setChecked(rvp->IsDefaultCamera()); - } - else { action->setEnabled(false); } @@ -3754,39 +3658,12 @@ void CCryEditApp::OnUpdateSwitchToDefaultCamera(QAction* action) ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnSwitchToSequenceCamera() { - CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(vp)) - { - rvp->SetSequenceCamera(); - } } ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnUpdateSwitchToSequenceCamera(QAction* action) { Q_ASSERT(action->isCheckable()); - - CViewport* pViewport = GetIEditor()->GetViewManager()->GetSelectedViewport(); - - if (CRenderViewport* rvp = viewport_cast(pViewport)) - { - bool enableAction = false; - - // only enable if we're editing a sequence in Track View and have cameras in the level - if (GetIEditor()->GetAnimation()->GetSequence()) - { - - AZ::EBusAggregateResults componentCameras; - Camera::CameraBus::BroadcastResult(componentCameras, &Camera::CameraRequests::GetCameras); - - const int numCameras = componentCameras.values.size(); - enableAction = (numCameras > 0); - } - - action->setEnabled(enableAction); - action->setChecked(rvp->IsSequenceCamera()); - } - else { action->setEnabled(false); } @@ -3795,31 +3672,12 @@ void CCryEditApp::OnUpdateSwitchToSequenceCamera(QAction* action) ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnSwitchToSelectedcamera() { - CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(vp)) - { - rvp->SetSelectedCamera(); - } } ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnUpdateSwitchToSelectedCamera(QAction* action) { Q_ASSERT(action->isCheckable()); - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - AZ::EBusAggregateResults cameras; - Camera::CameraBus::BroadcastResult(cameras, &Camera::CameraRequests::GetCameras); - bool isCameraComponentSelected = selectedEntityList.size() > 0 ? AZStd::find(cameras.values.begin(), cameras.values.end(), *selectedEntityList.begin()) != cameras.values.end() : false; - - CViewport* pViewport = GetIEditor()->GetViewManager()->GetSelectedViewport(); - CRenderViewport* rvp = viewport_cast(pViewport); - if (isCameraComponentSelected && rvp) - { - action->setEnabled(true); - action->setChecked(rvp->IsSelectedCamera()); - } - else { action->setEnabled(false); } @@ -3828,11 +3686,7 @@ void CCryEditApp::OnUpdateSwitchToSelectedCamera(QAction* action) ////////////////////////////////////////////////////////////////////////// void CCryEditApp::OnSwitchcameraNext() { - CViewport* vp = GetIEditor()->GetActiveView(); - if (CRenderViewport* rvp = viewport_cast(vp)) - { - rvp->CycleCamera(); - } + } ////////////////////////////////////////////////////////////////////////// @@ -3905,7 +3759,7 @@ bool CCryEditApp::IsInRegularEditorMode() void CCryEditApp::OnOpenQuickAccessBar() { - if (m_pQuickAccessBar == NULL) + if (m_pQuickAccessBar == nullptr) { return; } @@ -4253,7 +4107,7 @@ extern "C" int AZ_DLL_EXPORT CryEditMain(int argc, char* argv[]) int exitCode = 0; - BOOL didCryEditStart = CCryEditApp::instance()->InitInstance(); + bool didCryEditStart = CCryEditApp::instance()->InitInstance(); AZ_Error("Editor", didCryEditStart, "O3DE Editor did not initialize correctly, and will close." "\nThis could be because of incorrectly configured components, or missing required gems." "\nSee other errors for more details."); diff --git a/Code/Editor/CryEdit.h b/Code/Editor/CryEdit.h index af0fbb0971..9e3dfc98ff 100644 --- a/Code/Editor/CryEdit.h +++ b/Code/Editor/CryEdit.h @@ -135,16 +135,16 @@ public: virtual void AddToRecentFileList(const QString& lpszPathName); ECreateLevelResult CreateLevel(const QString& levelName, QString& fullyQualifiedLevelName); static void InitDirectory(); - BOOL FirstInstance(bool bForceNewInstance = false); + bool FirstInstance(bool bForceNewInstance = false); void InitFromCommandLine(CEditCommandLineInfo& cmdInfo); - BOOL CheckIfAlreadyRunning(); + bool CheckIfAlreadyRunning(); //! @return successful outcome if initialization succeeded. or failed outcome with error message. AZ::Outcome InitGameSystem(HWND hwndForInputSystem); void CreateSplashScreen(); void InitPlugins(); bool InitGame(); - BOOL InitConsole(); + bool InitConsole(); int IdleProcessing(bool bBackground); bool IsWindowInForeground(); void RunInitPythonScript(CEditCommandLineInfo& cmdInfo); @@ -171,9 +171,9 @@ public: // Overrides // ClassWizard generated virtual function overrides public: - virtual BOOL InitInstance(); + virtual bool InitInstance(); virtual int ExitInstance(int exitCode = 0); - virtual BOOL OnIdle(LONG lCount); + virtual bool OnIdle(LONG lCount); virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszFileName); CCryDocManager* GetDocManager() { return m_pDocManager; } @@ -208,12 +208,6 @@ public: void DeleteSelectedEntities(bool includeDescendants); void OnMoveObject(); void OnRenameObj(); - void OnEditmodeMove(); - void OnEditmodeRotate(); - void OnEditmodeScale(); - void OnUpdateEditmodeMove(QAction* action); - void OnUpdateEditmodeRotate(QAction* action); - void OnUpdateEditmodeScale(QAction* action); void OnUndo(); void OnOpenAssetImporter(); void OnUpdateSelected(QAction* action); @@ -353,7 +347,7 @@ private: // Disable warning for dll export since this member won't be used outside this class AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING AZ::IO::FileDescriptorRedirector m_stdoutRedirection = AZ::IO::FileDescriptorRedirector(1); // < 1 for STDOUT -AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING +AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING private: static inline constexpr const char* DefaultLevelTemplateName = "Prefabs/Default_Level.prefab"; @@ -426,7 +420,7 @@ public: }; ////////////////////////////////////////////////////////////////////////// -class CCrySingleDocTemplate +class CCrySingleDocTemplate : public QObject { private: @@ -454,8 +448,8 @@ public: ~CCrySingleDocTemplate() {}; // avoid creating another CMainFrame // close other type docs before opening any things - virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszPathName, BOOL bAddToMRU, BOOL bMakeVisible); - virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszPathName, BOOL bMakeVisible = TRUE); + virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszPathName, bool bAddToMRU, bool bMakeVisible); + virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszPathName, bool bMakeVisible = true); virtual Confidence MatchDocType(LPCTSTR lpszPathName, CCryEditDoc*& rpDocMatch); private: @@ -471,9 +465,9 @@ public: CCrySingleDocTemplate* SetDefaultTemplate(CCrySingleDocTemplate* pNew); // Copied from MFC to get rid of the silly ugly unoverridable doc-type pick dialog virtual void OnFileNew(); - virtual BOOL DoPromptFileName(QString& fileName, UINT nIDSTitle, - DWORD lFlags, BOOL bOpenFileDialog, CDocTemplate* pTemplate); - virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszFileName, BOOL bAddToMRU); + virtual bool DoPromptFileName(QString& fileName, UINT nIDSTitle, + DWORD lFlags, bool bOpenFileDialog, CDocTemplate* pTemplate); + virtual CCryEditDoc* OpenDocumentFile(LPCTSTR lpszFileName, bool bAddToMRU); QVector m_templateList; }; diff --git a/Code/Editor/CryEditDoc.cpp b/Code/Editor/CryEditDoc.cpp index 43f599b191..e372baf365 100644 --- a/Code/Editor/CryEditDoc.cpp +++ b/Code/Editor/CryEditDoc.cpp @@ -19,6 +19,7 @@ #include #include #include +#include // AzFramework #include @@ -53,6 +54,7 @@ #include "MainWindow.h" #include "LevelFileDialog.h" #include "StatObjBus.h" +#include "Undo/Undo.h" #include #include @@ -95,7 +97,7 @@ namespace Internal { bool SaveLevel() { - if (!GetIEditor()->GetDocument()->DoSave(GetIEditor()->GetDocument()->GetActivePathName(), TRUE)) + if (!GetIEditor()->GetDocument()->DoSave(GetIEditor()->GetDocument()->GetActivePathName(), true)) { return false; } @@ -108,21 +110,12 @@ namespace Internal // CCryEditDoc construction/destruction CCryEditDoc::CCryEditDoc() - : doc_validate_surface_types(0) + : doc_validate_surface_types(nullptr) , m_modifiedModuleFlags(eModifiedNothing) - // It assumes loaded levels have already been exported. Can be a big fat lie, though. - // The right way would require us to save to the level folder the export status of the - // level. - , m_boLevelExported(true) - , m_modified(false) - , m_envProbeHeight(200.0f) - , m_envProbeSliceRelativePath("EngineAssets/Slices/DefaultLevelSetup.slice") { //////////////////////////////////////////////////////////////////////// // Set member variables to initial values //////////////////////////////////////////////////////////////////////// - m_bLoadFailed = false; - m_waterColor = QColor(0, 0, 255); m_fogTemplate = GetIEditor()->FindTemplate("Fog"); m_environmentTemplate = GetIEditor()->FindTemplate("Environment"); @@ -136,7 +129,6 @@ CCryEditDoc::CCryEditDoc() m_environmentTemplate = XmlHelpers::CreateXmlNode("Environment"); } - m_bDocumentReady = false; GetIEditor()->SetDocument(this); CLogFile::WriteLine("Document created"); RegisterConsoleVariables(); @@ -195,7 +187,7 @@ CCryEditDoc::DocumentEditingMode CCryEditDoc::GetEditMode() const QString CCryEditDoc::GetActivePathName() const { - return DocumentEditingMode() == CCryEditDoc::DocumentEditingMode::SliceEdit ? GetSlicePathName() : GetLevelPathName(); + return GetEditMode() == CCryEditDoc::DocumentEditingMode::SliceEdit ? GetSlicePathName() : GetLevelPathName(); } QString CCryEditDoc::GetTitle() const @@ -260,9 +252,9 @@ void CCryEditDoc::DeleteContents() GetIEditor()->FlushUndo(); // Notify listeners. - for (std::list::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it) + for (IDocListener* listener : m_listeners) { - (*it)->OnCloseDocument(); + listener->OnCloseDocument(); } GetIEditor()->ResetViews(); @@ -271,7 +263,7 @@ void CCryEditDoc::DeleteContents() GetIEditor()->GetObjectManager()->DeleteAllObjects(); // Load scripts data - SetModifiedFlag(FALSE); + SetModifiedFlag(false); SetModifiedModules(eModifiedNothing); // Clear error reports if open. CErrorReportDialog::Clear(); @@ -313,7 +305,7 @@ void CCryEditDoc::Save(TDocMultiArchive& arrXmlAr) { CAutoDocNotReady autoDocNotReady; - if (arrXmlAr[DMAS_GENERAL] != NULL) + if (arrXmlAr[DMAS_GENERAL] != nullptr) { (*arrXmlAr[DMAS_GENERAL]).root = XmlHelpers::CreateXmlNode("Level"); (*arrXmlAr[DMAS_GENERAL]).root->setAttr("WaterColor", m_waterColor); @@ -458,7 +450,7 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename) ////////////////////////////////////////////////////////////////////////// // Load water color. ////////////////////////////////////////////////////////////////////////// - (*arrXmlAr[DMAS_GENERAL]).root->getAttr("WaterColor", m_waterColor); + (*arrXmlAr[DMAS_GENERAL]).root->getAttr("WaterColor", m_waterColor); ////////////////////////////////////////////////////////////////////////// // Load View Settings @@ -491,7 +483,7 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename) if (!pObj) { - pObj = GetIEditor()->GetObjectManager()->NewObject("SequenceObject", 0, fullname); + pObj = GetIEditor()->GetObjectManager()->NewObject("SequenceObject", nullptr, fullname); } } } @@ -507,9 +499,9 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename) CAutoLogTime logtime("Post Load"); // Notify listeners. - for (std::list::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it) + for (IDocListener* listener : m_listeners) { - (*it)->OnLoadDocument(); + listener->OnLoadDocument(); } } @@ -675,7 +667,7 @@ int CCryEditDoc::GetModifiedModule() return m_modifiedModuleFlags; } -BOOL CCryEditDoc::CanCloseFrame() +bool CCryEditDoc::CanCloseFrame() { // Ask the base class to ask for saving, which also includes the save // status of the plugins. Additionaly we query if all the plugins can exit @@ -684,21 +676,21 @@ BOOL CCryEditDoc::CanCloseFrame() // are not serialized in the project file if (!SaveModified()) { - return FALSE; + return false; } if (!GetIEditor()->GetPluginManager()->CanAllPluginsExitNow()) { - return FALSE; + return false; } // If there is an export in process, exiting will corrupt it if (CGameExporter::GetCurrentExporter() != nullptr) { - return FALSE; + return false; } - return TRUE; + return true; } bool CCryEditDoc::SaveModified() @@ -708,7 +700,8 @@ bool CCryEditDoc::SaveModified() return true; } - auto button = QMessageBox::question(AzToolsFramework::GetActiveWindow(), QString(), tr("Save changes to %1?").arg(GetTitle()), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); + auto button = QMessageBox::question(AzToolsFramework::GetActiveWindow(), QString(), tr("Save changes to %1?").arg(GetTitle()), + QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel); switch (button) { case QMessageBox::Cancel: @@ -742,7 +735,7 @@ bool CCryEditDoc::OnOpenDocument(const QString& lpszPathName) TOpenDocContext context; if (!BeforeOpenDocument(lpszPathName, context)) { - return FALSE; + return false; } return DoOpenDocument(context); } @@ -785,7 +778,7 @@ bool CCryEditDoc::BeforeOpenDocument(const QString& lpszPathName, TOpenDocContex context.absoluteLevelPath = absolutePath; context.absoluteSlicePath = ""; } - return TRUE; + return true; } bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context) @@ -822,7 +815,7 @@ bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context) if (!LoadXmlArchiveArray(arrXmlAr, levelFilePath, levelFolderAbsolutePath)) { m_bLoadFailed = true; - return FALSE; + return false; } } if (!LoadLevel(arrXmlAr, context.absoluteLevelPath)) @@ -834,7 +827,7 @@ bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context) if (m_bLoadFailed) { - return FALSE; + return false; } // Load AZ entities for the editor. @@ -855,7 +848,7 @@ bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context) if (m_bLoadFailed) { - return FALSE; + return false; } StartStreamingLoad(); @@ -872,7 +865,7 @@ bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context) // level. SetLevelExported(true); - return TRUE; + return true; } bool CCryEditDoc::OnNewDocument() @@ -933,8 +926,7 @@ bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName) } TSaveDocContext context; - if (shouldSaveLevel && - BeforeSaveDocument(lpszPathName, context)) + if (shouldSaveLevel && BeforeSaveDocument(lpszPathName, context)) { DoSaveDocument(lpszPathName, context); saveSuccess = AfterSaveDocument(lpszPathName, context); @@ -969,10 +961,10 @@ bool CCryEditDoc::BeforeSaveDocument(const QString& lpszPathName, TSaveDocContex bool bSaved(true); context.bSaved = bSaved; - return TRUE; + return true; } -bool CCryEditDoc::HasLayerNameConflicts() +bool CCryEditDoc::HasLayerNameConflicts() const { AZStd::vector editorEntities; AzToolsFramework::EditorEntityContextRequestBus::Broadcast( @@ -1004,43 +996,42 @@ bool CCryEditDoc::HasLayerNameConflicts() bool CCryEditDoc::DoSaveDocument(const QString& filename, TSaveDocContext& context) { bool& bSaved = context.bSaved; - if (bSaved) + if (!bSaved) { - // Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath) - // If nothing is loaded, we don't need to save anything - if (filename.isEmpty()) - { - bSaved = false; - } - else - { - // Save Tag Point locations to file if auto save of tag points disabled - if (!gSettings.bAutoSaveTagPoints) - { - CCryEditApp::instance()->SaveTagLocations(); - } - - QString normalizedPath = Path::ToUnixPath(filename); - if (IsSliceFile(normalizedPath)) - { - bSaved = SaveSlice(normalizedPath); - } - else - { - bSaved = SaveLevel(normalizedPath); - } - - // Changes filename for this document. - SetPathName(normalizedPath); - } + return false; + } + // Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath) + // If nothing is loaded, we don't need to save anything + if (filename.isEmpty()) + { + bSaved = false; + return false; } + // Save Tag Point locations to file if auto save of tag points disabled + if (!gSettings.bAutoSaveTagPoints) + { + CCryEditApp::instance()->SaveTagLocations(); + } + + QString normalizedPath = Path::ToUnixPath(filename); + if (IsSliceFile(normalizedPath)) + { + bSaved = SaveSlice(normalizedPath); + } + else + { + bSaved = SaveLevel(normalizedPath); + } + + // Changes filename for this document. + SetPathName(normalizedPath); return bSaved; } bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt) { - bool& bSaved = context.bSaved; + bool bSaved = context.bSaved; GetIEditor()->Notify(eNotify_OnEndSceneSave); @@ -1055,7 +1046,7 @@ bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName else { CLogFile::WriteLine("$3Document successfully saved"); - SetModifiedFlag(FALSE); + SetModifiedFlag(false); SetModifiedModules(eModifiedNothing); MainWindow::instance()->ResetAutoSaveTimers(); } @@ -1067,8 +1058,7 @@ bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName static void GetUserSettingsFile(const QString& levelFolder, QString& userSettings) { const char* pUserName = GetISystem()->GetUserName(); - QString fileName; - fileName = QStringLiteral("%1_usersettings.editor_xml").arg(pUserName); + QString fileName = QStringLiteral("%1_usersettings.editor_xml").arg(pUserName); userSettings = Path::Make(levelFolder, fileName); } @@ -1182,9 +1172,9 @@ bool CCryEditDoc::SaveLevel(const QString& filename) } QString oldFilePath = QDir(oldLevelFolder).absoluteFilePath(sourceName); - QString newFilePath = QDir(newLevelFolder).absoluteFilePath(sourceName); + QString newFilePath = QDir(newLevelFolder).absoluteFilePath(destName); CFileUtil::CopyFile(oldFilePath, newFilePath); - } while (findHandle = pIPak->FindNext(findHandle)); + } while ((findHandle = pIPak->FindNext(findHandle))); pIPak->FindClose(findHandle); } @@ -1506,7 +1496,7 @@ bool CCryEditDoc::LoadEntitiesFromLevel(const QString& levelPakFile) { AZStd::vector fileBuffer; fileBuffer.resize(entitiesFile.GetLength()); - if (fileBuffer.size() > 0) + if (!fileBuffer.empty()) { if (fileBuffer.size() == entitiesFile.ReadRaw(fileBuffer.begin(), fileBuffer.size())) { @@ -1608,7 +1598,7 @@ bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteC // Set level path directly *after* DeleteContents(), since that will unload the previous level and clear the level path. GetIEditor()->GetGameEngine()->SetLevelPath(folderPath); - SetModifiedFlag(TRUE); // dirty during de-serialize + SetModifiedFlag(true); // dirty during de-serialize SetModifiedModules(eModifiedAll); Load(arrXmlAr, absoluteCryFilePath); @@ -1618,7 +1608,7 @@ bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteC { pIPak->GetResourceList(AZ::IO::IArchive::RFOM_NextLevel)->Clear(); } - SetModifiedFlag(FALSE); // start off with unmodified + SetModifiedFlag(false); // start off with unmodified SetModifiedModules(eModifiedNothing); SetDocumentReady(true); GetIEditor()->Notify(eNotify_OnEndLoad); @@ -1910,7 +1900,7 @@ void CCryEditDoc::UnregisterListener(IDocListener* listener) m_listeners.remove(listener); } -void CCryEditDoc::LogLoadTime(int time) +void CCryEditDoc::LogLoadTime(int time) const { QString appFilePath = QDir::toNativeSeparators(QCoreApplication::applicationFilePath()); QString exePath = Path::GetPath(appFilePath); @@ -1922,21 +1912,18 @@ void CCryEditDoc::LogLoadTime(int time) SetFileAttributes(filename.toUtf8().data(), FILE_ATTRIBUTE_ARCHIVE); #endif - FILE* file = nullptr; - azfopen(&file, filename.toUtf8().data(), "at"); - - if (file) + QFile file(filename); + if (!file.open(QFile::Append | QFile::Text)) { - char version[50]; - GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version)); - - QString text; - - time = time / 1000; - text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time); - fwrite(text.toUtf8().data(), text.toUtf8().length(), 1, file); - fclose(file); + return; } + + char version[50]; + GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version)); + + time = time / 1000; + QString text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time); + file.write(text.toUtf8()); } void CCryEditDoc::SetDocumentReady(bool bReady) @@ -1944,7 +1931,7 @@ void CCryEditDoc::SetDocumentReady(bool bReady) m_bDocumentReady = bReady; } -void CCryEditDoc::GetMemoryUsage(ICrySizer* pSizer) +void CCryEditDoc::GetMemoryUsage(ICrySizer* pSizer) const { { SIZER_COMPONENT_NAME(pSizer, "UndoManager(estimate)"); @@ -1997,7 +1984,7 @@ void CCryEditDoc::OnStartLevelResourceList() gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->Clear(); } -BOOL CCryEditDoc::DoFileSave() +bool CCryEditDoc::DoFileSave() { if (GetEditMode() == CCryEditDoc::DocumentEditingMode::LevelEdit) { @@ -2015,15 +2002,15 @@ BOOL CCryEditDoc::DoFileSave() QString newLevelPath = filename.left(filename.lastIndexOf('/') + 1); GetIEditor()->GetDocument()->SetPathName(filename); GetIEditor()->GetGameEngine()->SetLevelPath(newLevelPath); - return TRUE; + return true; } } - return FALSE; + return false; } } if (!IsDocumentReady()) { - return FALSE; + return false; } return Internal::SaveLevel(); @@ -2068,12 +2055,9 @@ void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bU { // Notify listeners. std::list listeners = m_listeners; - std::list::iterator it, next; - for (it = listeners.begin(); it != listeners.end(); it = next) + for (IDocListener* listener : listeners) { - next = it; - next++; - (*it)->OnNewDocument(); + listener->OnNewDocument(); } } @@ -2081,7 +2065,7 @@ void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bU GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_END, 0, 0); GetIEditor()->Notify(eNotify_OnEndNewScene); - SetModifiedFlag(FALSE); + SetModifiedFlag(false); SetLevelExported(false); SetModifiedModules(eModifiedNothing); @@ -2095,13 +2079,13 @@ void CCryEditDoc::CreateDefaultLevelAssets([[maybe_unused]] int resolution, [[ma void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar) { - if (pVar == NULL) + if (pVar == nullptr) { return; } XmlNodeRef node = GetEnvironmentTemplate(); - if (node == NULL) + if (node == nullptr) { return; } @@ -2119,7 +2103,7 @@ void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar) XmlNodeRef groupNode = node->getChild(nGroup); - if (groupNode == NULL) + if (groupNode == nullptr) { return; } @@ -2130,36 +2114,34 @@ void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar) } XmlNodeRef childNode = groupNode->getChild(nChild); - if (childNode == NULL) + if (childNode == nullptr) { return; } + QString childValue; if (pVar->GetDataType() == IVariable::DT_COLOR) { Vec3 value; pVar->Get(value); - QString buff; QColor gammaColor = ColorLinearToGamma(ColorF(value.x, value.y, value.z)); - buff = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue()); - childNode->setAttr("value", buff.toUtf8().data()); + childValue = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue()); } else { - QString value; - pVar->Get(value); - childNode->setAttr("value", value.toUtf8().data()); + pVar->Get(childValue); } + childNode->setAttr("value", childValue.toUtf8().data()); } -QString CCryEditDoc::GetCryIndexPath(const LPCTSTR levelFilePath) +QString CCryEditDoc::GetCryIndexPath(const LPCTSTR levelFilePath) const { QString levelPath = Path::GetPath(levelFilePath); QString levelName = Path::GetFileName(levelFilePath); return Path::AddPathSlash(levelPath + levelName + "_editor"); } -BOOL CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath) +bool CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath) { auto pIPak = GetIEditor()->GetSystem()->GetIPak(); @@ -2168,7 +2150,7 @@ BOOL CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& CXmlArchive* pXmlAr = new CXmlArchive(); if (!pXmlAr) { - return FALSE; + return false; } CXmlArchive& xmlAr = *pXmlAr; @@ -2179,22 +2161,21 @@ BOOL CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& bool openLevelPakFileSuccess = pIPak->OpenPack(levelPath.toUtf8().data(), absoluteLevelPath.toUtf8().data()); if (!openLevelPakFileSuccess) { - return FALSE; + return false; } CPakFile pakFile; - bool loadFromPakSuccess; - loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile); + bool loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile); pIPak->ClosePack(absoluteLevelPath.toUtf8().data()); if (!loadFromPakSuccess) { - return FALSE; + return false; } FillXmlArArray(arrXmlAr, &xmlAr); } - return TRUE; + return true; } void CCryEditDoc::ReleaseXmlArchiveArray(TDocMultiArchive& arrXmlAr) diff --git a/Code/Editor/CryEditDoc.h b/Code/Editor/CryEditDoc.h index 574f8eb7da..a5b3334818 100644 --- a/Code/Editor/CryEditDoc.h +++ b/Code/Editor/CryEditDoc.h @@ -26,7 +26,7 @@ struct ICVar; // Filename of the temporary file used for the hold / fetch operation // conform to the "$tmp[0-9]_" naming convention -#define HOLD_FETCH_FILE "$tmp_hold" +#define HOLD_FETCH_FILE "$tmp_hold" class CCryEditDoc : public QObject @@ -36,7 +36,7 @@ class CCryEditDoc Q_PROPERTY(bool modified READ IsModified WRITE SetModifiedFlag); Q_PROPERTY(QString pathName READ GetLevelPathName WRITE SetPathName); Q_PROPERTY(QString title READ GetTitle WRITE SetTitle); - + public: // Create from serialization only enum DocumentEditingMode { @@ -82,7 +82,7 @@ public: // Create from serialization only bool DoSave(const QString& pathName, bool replace); SANDBOX_API bool Save(); - virtual BOOL DoFileSave(); + virtual bool DoFileSave(); bool SaveModified(); virtual bool BackupBeforeSave(bool bForce = false); @@ -91,7 +91,7 @@ public: // Create from serialization only // ClassWizard generated virtual function overrides virtual bool OnOpenDocument(const QString& lpszPathName); - const bool IsLevelLoadFailed() const { return m_bLoadFailed; } + bool IsLevelLoadFailed() const { return m_bLoadFailed; } //! Marks this document as having errors. void SetHasErrors() { m_hasErrors = true; } @@ -102,7 +102,7 @@ public: // Create from serialization only bool IsLevelExported() const; void SetLevelExported(bool boExported = true); - BOOL CanCloseFrame(); + bool CanCloseFrame(); enum class FetchPolicy { @@ -121,7 +121,7 @@ public: // Create from serialization only CClouds* GetClouds() { return m_pClouds; } void SetWaterColor(const QColor& col) { m_waterColor = col; } - QColor GetWaterColor() { return m_waterColor; } + QColor GetWaterColor() const { return m_waterColor; } XmlNodeRef& GetFogTemplate() { return m_fogTemplate; } XmlNodeRef& GetEnvironmentTemplate() { return m_environmentTemplate; } void OnEnvironmentPropertyChanged(IVariable* pVar); @@ -129,7 +129,7 @@ public: // Create from serialization only void RegisterListener(IDocListener* listener); void UnregisterListener(IDocListener* listener); - void GetMemoryUsage(ICrySizer* pSizer); + void GetMemoryUsage(ICrySizer* pSizer) const; static bool IsBackupOrTempLevelSubdirectory(const QString& folderName); protected: @@ -144,7 +144,7 @@ protected: }; bool BeforeOpenDocument(const QString& lpszPathName, TOpenDocContext& context); bool DoOpenDocument(TOpenDocContext& context); - virtual BOOL LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath); + virtual bool LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath); virtual void ReleaseXmlArchiveArray(TDocMultiArchive& arrXmlAr); virtual void Load(TDocMultiArchive& arrXmlAr, const QString& szFilename); @@ -161,14 +161,14 @@ protected: void SerializeFogSettings(CXmlArchive& xmlAr); virtual void SerializeViewSettings(CXmlArchive& xmlAr); void SerializeNameSelection(CXmlArchive& xmlAr); - void LogLoadTime(int time); + void LogLoadTime(int time) const; struct TSaveDocContext { bool bSaved; }; bool BeforeSaveDocument(const QString& lpszPathName, TSaveDocContext& context); - bool HasLayerNameConflicts(); + bool HasLayerNameConflicts() const; bool DoSaveDocument(const QString& lpszPathName, TSaveDocContext& context); bool AfterSaveDocument(const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt = true); @@ -180,7 +180,7 @@ protected: void OnStartLevelResourceList(); static void OnValidateSurfaceTypesChanged(ICVar*); - QString GetCryIndexPath(const LPCTSTR levelFilePath); + QString GetCryIndexPath(const LPCTSTR levelFilePath) const; ////////////////////////////////////////////////////////////////////////// // SliceEditorEntityOwnershipServiceNotificationBus::Handler @@ -188,24 +188,26 @@ protected: void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/) override; ////////////////////////////////////////////////////////////////////////// - bool m_bLoadFailed; - QColor m_waterColor; + bool m_bLoadFailed = false; + QColor m_waterColor = QColor(0, 0, 255); XmlNodeRef m_fogTemplate; XmlNodeRef m_environmentTemplate; CClouds* m_pClouds; std::list m_listeners; - bool m_bDocumentReady; - ICVar* doc_validate_surface_types; + bool m_bDocumentReady = false; + ICVar* doc_validate_surface_types = nullptr; int m_modifiedModuleFlags; - bool m_boLevelExported; - bool m_modified; + // On construction, it assumes loaded levels have already been exported. Can be a big fat lie, though. + // The right way would require us to save to the level folder the export status of the level. + bool m_boLevelExported = true; + bool m_modified = false; QString m_pathName; QString m_slicePathName; QString m_title; AZ::Data::AssetId m_envProbeSliceAssetId; float m_terrainSize; - const char* m_envProbeSliceRelativePath; - const float m_envProbeHeight; + const char* m_envProbeSliceRelativePath = "EngineAssets/Slices/DefaultLevelSetup.slice"; + const float m_envProbeHeight = 200.0f; bool m_hasErrors = false; ///< This is used to warn the user that they may lose work when they go to save. }; diff --git a/Code/Editor/CryEditPy.cpp b/Code/Editor/CryEditPy.cpp index e65af3a19b..21d2dcced9 100644 --- a/Code/Editor/CryEditPy.cpp +++ b/Code/Editor/CryEditPy.cpp @@ -359,7 +359,7 @@ namespace { AZ::TickBus::Handler::BusConnect(); } - ~Ticker() + ~Ticker() override { AZ::TickBus::Handler::BusDisconnect(); } diff --git a/Code/Editor/CustomAspectRatioDlg.cpp b/Code/Editor/CustomAspectRatioDlg.cpp index 16f50601d1..f24ff9ccdb 100644 --- a/Code/Editor/CustomAspectRatioDlg.cpp +++ b/Code/Editor/CustomAspectRatioDlg.cpp @@ -22,7 +22,7 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING #define MIN_ASPECT 1 #define MAX_ASPECT 16384 -CCustomAspectRatioDlg::CCustomAspectRatioDlg(int x, int y, QWidget* pParent /*=NULL*/) +CCustomAspectRatioDlg::CCustomAspectRatioDlg(int x, int y, QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_xDefault(x) , m_yDefault(y) diff --git a/Code/Editor/CustomResolutionDlg.cpp b/Code/Editor/CustomResolutionDlg.cpp index b970b80fe7..9e0e11e2e4 100644 --- a/Code/Editor/CustomResolutionDlg.cpp +++ b/Code/Editor/CustomResolutionDlg.cpp @@ -25,7 +25,7 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING #define MIN_RES 64 #define MAX_RES 8192 -CCustomResolutionDlg::CCustomResolutionDlg(int w, int h, QWidget* pParent /*=NULL*/) +CCustomResolutionDlg::CCustomResolutionDlg(int w, int h, QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_wDefault(w) , m_hDefault(h) @@ -50,12 +50,12 @@ void CCustomResolutionDlg::OnInitDialog() m_ui->m_height->setValue(m_hDefault); QString maxDimensionString; - QTextStream(&maxDimensionString) - << "Maximum Dimension: " << MAX_RES << Qt::endl + QTextStream(&maxDimensionString) + << "Maximum Dimension: " << MAX_RES << Qt::endl << Qt::endl << "Note: Dimensions over 8K may be" << Qt::endl << "unstable depending on hardware."; - + m_ui->m_maxDimension->setText(maxDimensionString); } diff --git a/Code/Editor/CustomizeKeyboardDialog.cpp b/Code/Editor/CustomizeKeyboardDialog.cpp index d6bea6860f..ce09f8d878 100644 --- a/Code/Editor/CustomizeKeyboardDialog.cpp +++ b/Code/Editor/CustomizeKeyboardDialog.cpp @@ -87,7 +87,7 @@ public: : QAbstractListModel(parent) { } - virtual ~MenuActionsModel() {} + ~MenuActionsModel() override {} int rowCount([[maybe_unused]] const QModelIndex& parent = QModelIndex()) const override { @@ -134,7 +134,7 @@ public: , m_action(nullptr) { } - virtual ~ActionShortcutsModel() {} + ~ActionShortcutsModel() override {} int rowCount([[maybe_unused]] const QModelIndex& parent = QModelIndex()) const override { diff --git a/Code/Editor/Dialogs/ErrorsDlg.cpp b/Code/Editor/Dialogs/ErrorsDlg.cpp index e89a3a6ded..280ffbbab6 100644 --- a/Code/Editor/Dialogs/ErrorsDlg.cpp +++ b/Code/Editor/Dialogs/ErrorsDlg.cpp @@ -20,7 +20,7 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING -CErrorsDlg::CErrorsDlg(QWidget* pParent /*=NULL*/) +CErrorsDlg::CErrorsDlg(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , ui(new Ui::CErrorsDlg) { diff --git a/Code/Editor/Dialogs/PythonScriptsDialog.cpp b/Code/Editor/Dialogs/PythonScriptsDialog.cpp index 98365769bb..7c6b445387 100644 --- a/Code/Editor/Dialogs/PythonScriptsDialog.cpp +++ b/Code/Editor/Dialogs/PythonScriptsDialog.cpp @@ -159,7 +159,7 @@ void CPythonScriptsDialog::OnExecute() QList selectedItems = ui->treeView->GetSelectedItems(); QStandardItem* selectedItem = selectedItems.empty() ? nullptr : selectedItems.first(); - if (selectedItem == NULL) + if (selectedItem == nullptr) { return; } diff --git a/Code/Editor/EditorDefs.h b/Code/Editor/EditorDefs.h index c98209befe..6614fa4d72 100644 --- a/Code/Editor/EditorDefs.h +++ b/Code/Editor/EditorDefs.h @@ -37,7 +37,6 @@ #pragma warning (disable : 4786) // identifier was truncated to 'number' characters in the debug information. #pragma warning (disable : 4244) // conversion from 'long' to 'float', possible loss of data #pragma warning (disable : 4018) // signed/unsigned mismatch -#pragma warning (disable : 4800) // BOOL bool conversion // Disable warning when a function returns a value inside an __asm block #pragma warning (disable : 4035) @@ -85,17 +84,17 @@ #endif #ifndef SAFE_DELETE -#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } \ +#define SAFE_DELETE(p) { if (p) { delete (p); (p) = nullptr; } \ } #endif #ifndef SAFE_DELETE_ARRAY -#define SAFE_DELETE_ARRAY(p) { if (p) { delete[] (p); (p) = NULL; } \ +#define SAFE_DELETE_ARRAY(p) { if (p) { delete[] (p); (p) = nullptr; } \ } #endif #ifndef SAFE_RELEASE -#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } \ +#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = nullptr; } \ } #endif diff --git a/Code/Editor/EditorFileMonitor.cpp b/Code/Editor/EditorFileMonitor.cpp index 96dc883ab0..5e539f78a8 100644 --- a/Code/Editor/EditorFileMonitor.cpp +++ b/Code/Editor/EditorFileMonitor.cpp @@ -162,7 +162,7 @@ QString RemoveGameName(const QString &filename) void CEditorFileMonitor::OnFileMonitorChange(const SFileChangeInfo& rChange) { CCryEditApp* app = CCryEditApp::instance(); - if (app == NULL || app->IsExiting()) + if (app == nullptr || app->IsExiting()) { return; } diff --git a/Code/Editor/EditorFileMonitor.h b/Code/Editor/EditorFileMonitor.h index ac33fee9f4..7474d5e43a 100644 --- a/Code/Editor/EditorFileMonitor.h +++ b/Code/Editor/EditorFileMonitor.h @@ -42,7 +42,7 @@ private: QString extension; SFileChangeCallback() - : pListener(NULL) + : pListener(nullptr) {} SFileChangeCallback(IFileChangeListener* pListener, const char* item, const char* extension) diff --git a/Code/Editor/EditorPanelUtils.cpp b/Code/Editor/EditorPanelUtils.cpp index 9091bb4c2f..b19bde4583 100644 --- a/Code/Editor/EditorPanelUtils.cpp +++ b/Code/Editor/EditorPanelUtils.cpp @@ -49,7 +49,7 @@ class CEditorPanelUtils_Impl { #pragma region Drag & Drop public: - virtual void SetViewportDragOperation(void(* dropCallback)(CViewport* viewport, int dragPointX, int dragPointY, void* custom), void* custom) override + void SetViewportDragOperation(void(* dropCallback)(CViewport* viewport, int dragPointX, int dragPointY, void* custom), void* custom) override { for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); i++) { @@ -60,13 +60,13 @@ public: #pragma region Preview Window public: - virtual int PreviewWindow_GetDisplaySettingsDebugFlags(CDisplaySettings* settings) + int PreviewWindow_GetDisplaySettingsDebugFlags(CDisplaySettings* settings) override { CRY_ASSERT(settings); return settings->GetDebugFlags(); } - virtual void PreviewWindow_SetDisplaySettingsDebugFlags(CDisplaySettings* settings, int flags) + void PreviewWindow_SetDisplaySettingsDebugFlags(CDisplaySettings* settings, int flags) override { CRY_ASSERT(settings); settings->SetDebugFlags(flags); @@ -79,7 +79,7 @@ protected: bool m_hotkeysAreEnabled; public: - virtual bool HotKey_Import() override + bool HotKey_Import() override { QVector > keys; QString filepath = QFileDialog::getOpenFileName(nullptr, "Select shortcut configuration to load", @@ -143,7 +143,7 @@ public: return result; } - virtual void HotKey_Export() override + void HotKey_Export() override { auto settingDir = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Editor" / "Plugins" / "ParticleEditorPlugin" / "settings"; QString filepath = QFileDialog::getSaveFileName(nullptr, "Select shortcut configuration to load", settingDir.c_str(), "HotKey Config Files (*.hkxml)"); @@ -170,7 +170,7 @@ public: file.close(); } - virtual QKeySequence HotKey_GetShortcut(const char* path) override + QKeySequence HotKey_GetShortcut(const char* path) override { for (HotKey combo : hotkeys) { @@ -182,7 +182,7 @@ public: return QKeySequence(); } - virtual bool HotKey_IsPressed(const QKeyEvent* event, const char* path) override + bool HotKey_IsPressed(const QKeyEvent* event, const char* path) override { if (!m_hotkeysAreEnabled) { @@ -221,7 +221,7 @@ public: return false; } - virtual bool HotKey_IsPressed(const QShortcutEvent* event, const char* path) override + bool HotKey_IsPressed(const QShortcutEvent* event, const char* path) override { if (!m_hotkeysAreEnabled) { @@ -239,7 +239,7 @@ public: return false; } - virtual bool HotKey_LoadExisting() override + bool HotKey_LoadExisting() override { QSettings settings("O3DE", "O3DE"); QString group = "Hotkeys/"; @@ -275,7 +275,7 @@ public: return true; } - virtual void HotKey_SaveCurrent() override + void HotKey_SaveCurrent() override { QSettings settings("O3DE", "O3DE"); QString group = "Hotkeys/"; @@ -296,7 +296,7 @@ public: settings.sync(); } - virtual void HotKey_BuildDefaults() override + void HotKey_BuildDefaults() override { m_hotkeysAreEnabled = true; QVector > keys; @@ -356,17 +356,17 @@ public: } } - virtual void HotKey_SetKeys(QVector keys) override + void HotKey_SetKeys(QVector keys) override { hotkeys = keys; } - virtual QVector HotKey_GetKeys() override + QVector HotKey_GetKeys() override { return hotkeys; } - virtual QString HotKey_GetPressedHotkey(const QKeyEvent* event) override + QString HotKey_GetPressedHotkey(const QKeyEvent* event) override { if (!m_hotkeysAreEnabled) { @@ -381,7 +381,7 @@ public: } return ""; } - virtual QString HotKey_GetPressedHotkey(const QShortcutEvent* event) override + QString HotKey_GetPressedHotkey(const QShortcutEvent* event) override { if (!m_hotkeysAreEnabled) { @@ -398,12 +398,12 @@ public: } //building the default hotkey list re-enables hotkeys //do not use this when rebuilding the default list is a possibility. - virtual void HotKey_SetEnabled(bool val) override + void HotKey_SetEnabled(bool val) override { m_hotkeysAreEnabled = val; } - virtual bool HotKey_IsEnabled() const override + bool HotKey_IsEnabled() const override { return m_hotkeysAreEnabled; } @@ -457,13 +457,13 @@ protected: } public: - virtual void ToolTip_LoadConfigXML(QString filepath) override + void ToolTip_LoadConfigXML(QString filepath) override { XmlNodeRef node = GetIEditor()->GetSystem()->LoadXmlFromFile(filepath.toStdString().c_str()); ToolTip_ParseNode(node); } - virtual void ToolTip_BuildFromConfig(IQToolTip* tooltip, QString path, QString option, QString optionalData = "", bool isEnabled = true) + void ToolTip_BuildFromConfig(IQToolTip* tooltip, QString path, QString option, QString optionalData = "", bool isEnabled = true) override { AZ_Assert(tooltip, "tooltip cannot be null"); @@ -488,7 +488,7 @@ public: } } - virtual QString ToolTip_GetTitle(QString path, QString option) override + QString ToolTip_GetTitle(QString path, QString option) override { if (!option.isEmpty() && GetToolTip(path + "." + option).isValid) { @@ -501,7 +501,7 @@ public: return GetToolTip(path).title; } - virtual QString ToolTip_GetContent(QString path, QString option) override + QString ToolTip_GetContent(QString path, QString option) override { if (!option.isEmpty() && GetToolTip(path + "." + option).isValid) { @@ -514,7 +514,7 @@ public: return GetToolTip(path).content; } - virtual QString ToolTip_GetSpecialContentType(QString path, QString option) override + QString ToolTip_GetSpecialContentType(QString path, QString option) override { if (!option.isEmpty() && GetToolTip(path + "." + option).isValid) { @@ -527,7 +527,7 @@ public: return GetToolTip(path).specialContent; } - virtual QString ToolTip_GetDisabledContent(QString path, QString option) override + QString ToolTip_GetDisabledContent(QString path, QString option) override { if (!option.isEmpty() && GetToolTip(path + "." + option).isValid) { diff --git a/Code/Editor/EditorPreferencesDialog.cpp b/Code/Editor/EditorPreferencesDialog.cpp index 893b36b40c..c3fc4139f6 100644 --- a/Code/Editor/EditorPreferencesDialog.cpp +++ b/Code/Editor/EditorPreferencesDialog.cpp @@ -282,7 +282,7 @@ void EditorPreferencesDialog::CreatePages() { auto pUnknown = classes[i]; - IPreferencesPageCreator* pPageCreator = 0; + IPreferencesPageCreator* pPageCreator = nullptr; if (FAILED(pUnknown->QueryInterface(&pPageCreator))) { continue; diff --git a/Code/Editor/EditorPreferencesPageFiles.cpp b/Code/Editor/EditorPreferencesPageFiles.cpp index aa84c7075c..4be3269d42 100644 --- a/Code/Editor/EditorPreferencesPageFiles.cpp +++ b/Code/Editor/EditorPreferencesPageFiles.cpp @@ -43,11 +43,16 @@ void CEditorPreferencesPage_Files::Reflect(AZ::SerializeContext& serialize) ->Field("MaxCount", &AutoBackup::m_maxCount) ->Field("RemindTime", &AutoBackup::m_remindTime); + serialize.Class() + ->Version(1) + ->Field("Max number of items displayed", &AssetBrowserSearch::m_maxNumberOfItemsShownInSearch); + serialize.Class() ->Version(1) ->Field("Files", &CEditorPreferencesPage_Files::m_files) ->Field("Editors", &CEditorPreferencesPage_Files::m_editors) - ->Field("AutoBackup", &CEditorPreferencesPage_Files::m_autoBackup); + ->Field("AutoBackup", &CEditorPreferencesPage_Files::m_autoBackup) + ->Field("AssetBrowserSearch", &CEditorPreferencesPage_Files::m_assetBrowserSearch); AZ::EditContext* editContext = serialize.GetEditContext(); @@ -80,12 +85,19 @@ void CEditorPreferencesPage_Files::Reflect(AZ::SerializeContext& serialize) ->Attribute(AZ::Edit::Attributes::Max, 100) ->DataElement(AZ::Edit::UIHandlers::SpinBox, &AutoBackup::m_remindTime, "Remind Time", "Auto Remind Every (Minutes)"); + editContext->Class("Asset Browser Search View", "Asset Browser Search View") + ->DataElement(AZ::Edit::UIHandlers::SpinBox, &AssetBrowserSearch::m_maxNumberOfItemsShownInSearch, "Maximum number of displayed items", + "Maximum number of displayed items displayed in the Search View") + ->Attribute(AZ::Edit::Attributes::Min, 50) + ->Attribute(AZ::Edit::Attributes::Max, 5000); + editContext->Class("File Preferences", "Class for handling File Preferences") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20)) ->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_files, "Files", "File Preferences") ->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_editors, "External Editors", "External Editors") - ->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_autoBackup, "Auto Backup", "Auto Backup"); + ->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_autoBackup, "Auto Backup", "Auto Backup") + ->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_assetBrowserSearch, "Asset Browser Search", "Asset Browser Search"); } } @@ -124,6 +136,8 @@ void CEditorPreferencesPage_Files::OnApply() gSettings.autoBackupTime = m_autoBackup.m_timeInterval; gSettings.autoBackupMaxCount = m_autoBackup.m_maxCount; gSettings.autoRemindTime = m_autoBackup.m_remindTime; + + gSettings.maxNumberOfItemsShownInSearch = m_assetBrowserSearch.m_maxNumberOfItemsShownInSearch; } void CEditorPreferencesPage_Files::InitializeSettings() @@ -148,4 +162,6 @@ void CEditorPreferencesPage_Files::InitializeSettings() m_autoBackup.m_timeInterval = gSettings.autoBackupTime; m_autoBackup.m_maxCount = gSettings.autoBackupMaxCount; m_autoBackup.m_remindTime = gSettings.autoRemindTime; + + m_assetBrowserSearch.m_maxNumberOfItemsShownInSearch = gSettings.maxNumberOfItemsShownInSearch; } diff --git a/Code/Editor/EditorPreferencesPageFiles.h b/Code/Editor/EditorPreferencesPageFiles.h index 2bb806a73e..368cd91fc3 100644 --- a/Code/Editor/EditorPreferencesPageFiles.h +++ b/Code/Editor/EditorPreferencesPageFiles.h @@ -69,10 +69,17 @@ private: int m_remindTime; }; + struct AssetBrowserSearch + { + AZ_TYPE_INFO(AssetBrowserSearch, "{9FBFCD24-9452-49DF-99F4-2711443CEAAE}") + + int m_maxNumberOfItemsShownInSearch; + }; Files m_files; ExternalEditors m_editors; AutoBackup m_autoBackup; + AssetBrowserSearch m_assetBrowserSearch; QIcon m_icon; }; diff --git a/Code/Editor/EditorPreferencesPageGeneral.cpp b/Code/Editor/EditorPreferencesPageGeneral.cpp index 70ac0fd46f..79ecfbdfc7 100644 --- a/Code/Editor/EditorPreferencesPageGeneral.cpp +++ b/Code/Editor/EditorPreferencesPageGeneral.cpp @@ -32,6 +32,7 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize) ->Field("PreviewPanel", &GeneralSettings::m_previewPanel) ->Field("ApplyConfigSpec", &GeneralSettings::m_applyConfigSpec) ->Field("EnableSourceControl", &GeneralSettings::m_enableSourceControl) + ->Field("ClearConsole", &GeneralSettings::m_clearConsoleOnGameModeStart) ->Field("ConsoleBackgroundColorTheme", &GeneralSettings::m_consoleBackgroundColorTheme) ->Field("AutoloadLastLevel", &GeneralSettings::m_autoLoadLastLevel) ->Field("ShowTimeInConsole", &GeneralSettings::m_bShowTimeInConsole) @@ -77,6 +78,8 @@ void CEditorPreferencesPage_General::Reflect(AZ::SerializeContext& serialize) ->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_previewPanel, "Show Geometry Preview Panel", "Show Geometry Preview Panel") ->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_applyConfigSpec, "Hide objects by config spec", "Hide objects by config spec") ->DataElement(AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_enableSourceControl, "Enable Source Control", "Enable Source Control") + ->DataElement( + AZ::Edit::UIHandlers::CheckBox, &GeneralSettings::m_clearConsoleOnGameModeStart, "Clear Console at game startup", "Clear Console when game mode starts") ->DataElement(AZ::Edit::UIHandlers::ComboBox, &GeneralSettings::m_consoleBackgroundColorTheme, "Console Background", "Console Background") ->EnumAttribute(AzToolsFramework::ConsoleColorTheme::Light, "Light") ->EnumAttribute(AzToolsFramework::ConsoleColorTheme::Dark, "Dark") @@ -142,6 +145,7 @@ void CEditorPreferencesPage_General::OnApply() gSettings.bPreviewGeometryWindow = m_generalSettings.m_previewPanel; gSettings.bApplyConfigSpecInEditor = m_generalSettings.m_applyConfigSpec; gSettings.enableSourceControl = m_generalSettings.m_enableSourceControl; + gSettings.clearConsoleOnGameModeStart = m_generalSettings.m_clearConsoleOnGameModeStart; gSettings.consoleBackgroundColorTheme = m_generalSettings.m_consoleBackgroundColorTheme; gSettings.bShowTimeInConsole = m_generalSettings.m_bShowTimeInConsole; gSettings.bShowDashboardAtStartup = m_messaging.m_showDashboard; @@ -176,6 +180,7 @@ void CEditorPreferencesPage_General::InitializeSettings() m_generalSettings.m_previewPanel = gSettings.bPreviewGeometryWindow; m_generalSettings.m_applyConfigSpec = gSettings.bApplyConfigSpecInEditor; m_generalSettings.m_enableSourceControl = gSettings.enableSourceControl; + m_generalSettings.m_clearConsoleOnGameModeStart = gSettings.clearConsoleOnGameModeStart; m_generalSettings.m_consoleBackgroundColorTheme = gSettings.consoleBackgroundColorTheme; m_generalSettings.m_bShowTimeInConsole = gSettings.bShowTimeInConsole; m_generalSettings.m_autoLoadLastLevel = gSettings.bAutoloadLastLevelAtStartup; diff --git a/Code/Editor/EditorPreferencesPageGeneral.h b/Code/Editor/EditorPreferencesPageGeneral.h index f22cfdd424..9a3a0f21e8 100644 --- a/Code/Editor/EditorPreferencesPageGeneral.h +++ b/Code/Editor/EditorPreferencesPageGeneral.h @@ -46,6 +46,7 @@ private: bool m_previewPanel; bool m_applyConfigSpec; bool m_enableSourceControl; + bool m_clearConsoleOnGameModeStart; AzToolsFramework::ConsoleColorTheme m_consoleBackgroundColorTheme; bool m_autoLoadLastLevel; bool m_bShowTimeInConsole; diff --git a/Code/Editor/EditorViewportWidget.cpp b/Code/Editor/EditorViewportWidget.cpp index 357c27fd72..dd89d96dc3 100644 --- a/Code/Editor/EditorViewportWidget.cpp +++ b/Code/Editor/EditorViewportWidget.cpp @@ -46,7 +46,7 @@ #include #include #include -#include +#include // AtomToolsFramework #include @@ -73,6 +73,7 @@ #include "EditorPreferencesPageGeneral.h" #include "ViewportManipulatorController.h" #include "LegacyViewportCameraController.h" +#include "EditorViewportSettings.h" #include "ViewPane.h" #include "CustomResolutionDlg.h" @@ -91,6 +92,8 @@ // Atom #include #include +#include + #include #include @@ -163,6 +166,10 @@ namespace AZ::ViewportHelpers { m_renderViewport.OnStopPlayInEditor(); } + void OnStartPlayInEditorBegin() override + { + m_renderViewport.OnStartPlayInEditorBegin(); + } private: EditorViewportWidget& m_renderViewport; @@ -175,16 +182,12 @@ namespace AZ::ViewportHelpers EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent) : QtViewport(parent) - , m_Camera(GetIEditor()->GetSystem()->GetViewCamera()) - , m_camFOV(gSettings.viewports.fDefaultFov) , m_defaultViewName(name) , m_renderViewport(nullptr) //m_renderViewport is initialized later, in SetViewportId { // need this to be set in order to allow for language switching on Windows setAttribute(Qt::WA_InputMethodEnabled); - LockCameraMovement(true); - EditorViewportWidget::SetViewTM(m_Camera.GetMatrix()); m_defaultViewTM.SetIdentity(); if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr) @@ -197,8 +200,6 @@ EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent) m_displayContext.pIconManager = GetIEditor()->GetIconManager(); GetIEditor()->GetUndoManager()->AddListener(this); - m_PhysicalLocation.SetIdentity(); - // The renderer requires something, so don't allow us to shrink to absolutely nothing // This won't in fact stop the viewport from being shrunk, when it's the centralWidget for // the MainWindow, but it will stop the viewport from getting resize events @@ -206,22 +207,14 @@ EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent) // to be the same thing. setMinimumSize(50, 50); - OnCreate(); - setMouseTracking(true); Camera::EditorCameraRequestBus::Handler::BusConnect(); + Camera::CameraNotificationBus::Handler::BusConnect(); + m_editorEntityNotifications = AZStd::make_unique(*this); AzFramework::AssetCatalogEventBus::Handler::BusConnect(); - auto handleCameraChange = [this](const AZ::Matrix4x4&) - { - UpdateCameraFromViewportContext(); - }; - - m_cameraViewMatrixChangeHandler = AZ::RPI::ViewportContext::MatrixChangedEvent::Handler(handleCameraChange); - m_cameraProjectionMatrixChangeHandler = AZ::RPI::ViewportContext::MatrixChangedEvent::Handler(handleCameraChange); - m_manipulatorManager = GetIEditor()->GetViewManager()->GetManipulatorManager(); if (!m_pPrimaryViewport) { @@ -240,28 +233,20 @@ EditorViewportWidget::~EditorViewportWidget() DisconnectViewportInteractionRequestBus(); m_editorEntityNotifications.reset(); Camera::EditorCameraRequestBus::Handler::BusDisconnect(); - OnDestroy(); + Camera::CameraNotificationBus::Handler::BusDisconnect(); GetIEditor()->GetUndoManager()->RemoveListener(this); GetIEditor()->UnregisterNotifyListener(this); } -////////////////////////////////////////////////////////////////////////// -// EditorViewportWidget message handlers -////////////////////////////////////////////////////////////////////////// -int EditorViewportWidget::OnCreate() -{ - CreateRenderContext(); - - return 0; -} - ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::resizeEvent(QResizeEvent* event) { + // Call base class resize event while not rendering PushDisableRendering(); QtViewport::resizeEvent(event); PopDisableRendering(); + // Emit Legacy system events about the viewport size change const QRect rcWindow = rect().translated(mapToGlobal(QPoint())); gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_MOVE, rcWindow.left(), rcWindow.top()); @@ -271,10 +256,12 @@ void EditorViewportWidget::resizeEvent(QResizeEvent* event) gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, width(), height()); - // We queue the window resize event because the render overlay may be hidden. - // If the render overlay is not visible, the native window that is backing it will - // also be hidden, and it will not resize until it becomes visible. - m_windowResizedEvent = true; + // In the case of the default viewport camera, we must re-set the FOV, which also updates the aspect ratio + // Component cameras hand this themselves + if (m_viewSourceType == ViewSourceType::None) + { + SetFOV(GetFOV()); + } } ////////////////////////////////////////////////////////////////////////// @@ -383,15 +370,6 @@ AzToolsFramework::ViewportInteraction::MouseInteraction EditorViewportWidget::Bu BuildMousePick(WidgetToViewport(point))); } -void EditorViewportWidget::InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons) -{ - // this is required, otherwise the user will see the context menu - OnMouseMove(Qt::NoModifier, buttons, QCursor::pos() + QPoint(deltaX, deltaY)); - // we simply move the prev mouse position, so the change will be picked up - // by the next ProcessMouse call - m_prevMousePos -= QPoint(deltaX, deltaY); -} - ////////////////////////////////////////////////////////////////////////// bool EditorViewportWidget::event(QEvent* event) { @@ -403,19 +381,6 @@ bool EditorViewportWidget::event(QEvent* event) m_keyDown.clear(); break; - case QEvent::ShortcutOverride: - { - // Ensure we exit game mode on escape, even if something else would eat our escape key event. - if (static_cast(event)->key() == Qt::Key_Escape && GetIEditor()->IsInGameMode()) - { - GetIEditor()->SetInGameMode(false); - event->accept(); - return true; - } - break; - } - - case QEvent::Shortcut: // a shortcut should immediately clear us, otherwise the release event never gets sent m_keyDown.clear(); @@ -425,12 +390,6 @@ bool EditorViewportWidget::event(QEvent* event) return QtViewport::event(event); } -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::ResetContent() -{ - QtViewport::ResetContent(); -} - ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::UpdateContent(int flags) { @@ -461,20 +420,6 @@ void EditorViewportWidget::Update() return; } - if (m_updateCameraPositionNextTick) - { - auto cameraState = GetCameraState(); - AZ::Matrix3x4 matrix; - matrix.SetBasisAndTranslation(cameraState.m_side, cameraState.m_forward, cameraState.m_up, cameraState.m_position); - auto m = AZMatrix3x4ToLYMatrix3x4(matrix); - - SetViewTM(m); - m_Camera.SetZRange(cameraState.m_nearClip, cameraState.m_farClip); - } - - // Reset the camera update flag now that we're finished updating our viewport context - m_updateCameraPositionNextTick = false; - // Don't wait for changes to update the focused viewport. if (CheckRespondToInput()) { @@ -552,25 +497,13 @@ void EditorViewportWidget::Update() PushDisableRendering(); - m_viewTM = m_Camera.GetMatrix(); // synchronize. - // Render { // TODO: Move out this logic to a controller and refactor to work with Atom - - OnRender(); - ProcessRenderLisneters(m_displayContext); m_displayContext.Flush2D(); - // m_renderer->SwitchToNativeResolutionBackbuffer(); - - // 3D engine stats - - CCamera CurCamera = gEnv->pSystem->GetViewCamera(); - gEnv->pSystem->SetViewCamera(m_Camera); - // Post Render Callback { PostRenderers::iterator itr = m_postRenderers.begin(); @@ -580,8 +513,6 @@ void EditorViewportWidget::Update() (*itr)->OnPostRender(); } } - - gEnv->pSystem->SetViewCamera(CurCamera); } { @@ -603,35 +534,7 @@ void EditorViewportWidget::Update() m_bUpdateViewport = false; } -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::SetViewEntity(const AZ::EntityId& viewEntityId, bool lockCameraMovement) -{ - // if they've picked the same camera, then that means they want to toggle - if (viewEntityId.IsValid() && viewEntityId != m_viewEntityId) - { - LockCameraMovement(lockCameraMovement); - m_viewEntityId = viewEntityId; - AZStd::string entityName; - AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId); - SetName(QString("Camera entity: %1").arg(entityName.c_str())); - } - else - { - SetDefaultCamera(); - } - PostCameraSet(); -} - -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::ResetToViewSourceType(const ViewSourceType& viewSourceType) -{ - LockCameraMovement(true); - m_viewEntityId.SetInvalid(); - m_cameraObjectId = GUID_NULL; - m_viewSourceType = viewSourceType; - SetViewTM(GetViewTM()); -} ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::PostCameraSet() @@ -641,10 +544,28 @@ void EditorViewportWidget::PostCameraSet() m_viewPane->OnFOVChanged(GetFOV()); } + // CryLegacy notify GetIEditor()->Notify(eNotify_CameraChanged); - QScopedValueRollback rb(m_ignoreSetViewFromEntityPerspective, true); + + // Special case in the editor; if the camera is the default editor camera, + // notify that the active view changed. In game mode, it is a hard error to not have + // any cameras on the view stack! + if (m_viewSourceType == ViewSourceType::None) + { + m_sendingOnActiveChanged = true; + Camera::CameraNotificationBus::Broadcast( + &Camera::CameraNotificationBus::Events::OnActiveViewChanged, AZ::EntityId()); + m_sendingOnActiveChanged = false; + } + + // Notify about editor camera change Camera::EditorCameraNotificationBus::Broadcast( &Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_viewEntityId); + + // The editor view entity ID has changed, and the editor camera component "Be This Camera" text needs to be updated + AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast( + &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, + AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues); } ////////////////////////////////////////////////////////////////////////// @@ -652,16 +573,7 @@ CBaseObject* EditorViewportWidget::GetCameraObject() const { CBaseObject* pCameraObject = nullptr; - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - m_cameraObjectId = GetViewManager()->GetCameraObjectId(); - } - if (m_cameraObjectId != GUID_NULL) - { - // Find camera object from id. - pCameraObject = GetIEditor()->GetObjectManager()->FindObject(m_cameraObjectId); - } - else if (m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity) + if (m_viewSourceType == ViewSourceType::CameraComponent) { AzToolsFramework::ComponentEntityEditorRequestBus::EventResult( pCameraObject, m_viewEntityId, &AzToolsFramework::ComponentEntityEditorRequests::GetSandboxObject); @@ -717,10 +629,6 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event) if (GetIEditor()->GetViewManager()->GetGameViewport() == this) { SetCurrentCursor(STD_CURSOR_DEFAULT); - m_bInRotateMode = false; - m_bInMoveMode = false; - m_bInOrbitMode = false; - m_bInZoomMode = false; if (m_inFullscreenPreview) { @@ -732,7 +640,7 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event) if (m_renderViewport) { - m_renderViewport->SetInputProcessingEnabled(true); + m_renderViewport->GetControllerList()->SetEnabled(true); } break; @@ -812,21 +720,6 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event) } } -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::OnRender() -{ - if (m_rcClient.isEmpty()) - { - // Even in null rendering, update the view camera. - // This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation - // are still able to manipulate the current logical camera position, even if nothing is rendered. - GetIEditor()->GetSystem()->SetViewCamera(m_Camera); - return; - } - - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); -} - void EditorViewportWidget::OnBeginPrepareRender() { if (!m_debugDisplay) @@ -847,82 +740,6 @@ void EditorViewportWidget::OnBeginPrepareRender() Update(); m_isOnPaint = false; - float fNearZ = GetIEditor()->GetConsoleVar("cl_DefaultNearPlane"); - float fFarZ = m_Camera.GetFarPlane(); - - CBaseObject* cameraObject = GetCameraObject(); - if (cameraObject) - { - AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity(); - if (m_viewEntityId.IsValid()) - { - Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance); - Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance); - LmbrCentral::EditorCameraCorrectionRequestBus::EventResult( - lookThroughEntityCorrection, m_viewEntityId, &LmbrCentral::EditorCameraCorrectionRequests::GetTransformCorrection); - } - - m_viewTM = cameraObject->GetWorldTM() * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection); - m_viewTM.OrthonormalizeFast(); - - m_Camera.SetMatrix(m_viewTM); - - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ); - } - else if (m_viewEntityId.IsValid()) - { - Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance); - Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance); - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ); - } - else - { - // Normal camera. - m_cameraObjectId = GUID_NULL; - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - // Don't bother doing an FOV calculation if we don't have a valid viewport - // This prevents frustum calculation bugs with a null viewport - if (w <= 1 || h <= 1) - { - return; - } - - float fov = gSettings.viewports.fDefaultFov; - - // match viewport fov to default / selected title menu fov - if (GetFOV() != fov) - { - if (m_viewPane) - { - m_viewPane->OnFOVChanged(fov); - SetFOV(fov); - } - } - - // Just for editor: Aspect ratio fix when changing the viewport - if (!GetIEditor()->IsInGameMode()) - { - float viewportAspectRatio = float( w ) / h; - float targetAspectRatio = GetAspectRatio(); - if (targetAspectRatio > viewportAspectRatio) - { - // Correct for vertical FOV change. - float maxTargetHeight = float( w ) / targetAspectRatio; - fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight); - } - } - m_Camera.SetFrustum(w, h, fov, fNearZ); - } - - GetIEditor()->GetSystem()->SetViewCamera(m_Camera); if (GetIEditor()->IsInGameMode()) { @@ -1138,17 +955,6 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera() AzFramework::CameraState EditorViewportWidget::GetCameraState() { - if (m_viewEntityId.IsValid()) - { - bool cameraStateAcquired = false; - AzFramework::CameraState cameraState; - Camera::EditorCameraViewRequestBus::BroadcastResult(cameraStateAcquired, - &Camera::EditorCameraViewRequestBus::Events::GetCameraState, cameraState); - if (cameraStateAcquired) - { - return cameraState; - } - } return m_renderViewport->GetCameraState(); } @@ -1234,6 +1040,13 @@ AZStd::shared_ptr CreateMod AzFramework::ViewportId viewportId) { auto controller = AZStd::make_shared(); + + controller->SetCameraPriorityBuilderCallback( + [](AtomToolsFramework::CameraControllerPriorityFn& cameraControllerPriorityFn) + { + cameraControllerPriorityFn = AtomToolsFramework::DefaultCameraControllerPriority; + }); + controller->SetCameraPropsBuilderCallback( [](AzFramework::CameraProps& cameraProps) { @@ -1454,13 +1267,11 @@ void EditorViewportWidget::SetViewportId(int id) } auto viewportContext = m_renderViewport->GetViewportContext(); m_defaultViewportContextName = viewportContext->GetName(); + m_defaultView = viewportContext->GetDefaultView(); QBoxLayout* layout = new QBoxLayout(QBoxLayout::Direction::TopToBottom, this); layout->setContentsMargins(QMargins()); layout->addWidget(m_renderViewport); - viewportContext->ConnectViewMatrixChangedHandler(m_cameraViewMatrixChangeHandler); - viewportContext->ConnectProjectionMatrixChangedHandler(m_cameraProjectionMatrixChangeHandler); - m_renderViewport->GetControllerList()->Add(AZStd::make_shared()); if (ed_useNewCameraSystem) @@ -1669,7 +1480,6 @@ bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu) menu->addSeparator(); } - AZ::ViewportHelpers::AddCheckbox(menu, "Lock Camera Movement", &m_bLockCameraMovement); menu->addSeparator(); // Camera Sub menu @@ -1683,17 +1493,6 @@ bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu) AZ::EBusAggregateResults getCameraResults; Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras); - const int numCameras = getCameraResults.values.size(); - - // only enable if we're editing a sequence in Track View and have cameras in the level - bool enableSequenceCameraMenu = (GetIEditor()->GetAnimation()->GetSequence() && numCameras); - - action = customCameraMenu->addAction(tr("Sequence Camera")); - action->setCheckable(true); - action->setChecked(m_viewSourceType == ViewSourceType::SequenceCamera); - action->setEnabled(enableSequenceCameraMenu); - connect(action, &QAction::triggered, this, &EditorViewportWidget::SetSequenceCamera); - QVector additionalCameras; additionalCameras.reserve(getCameraResults.values.size()); @@ -1727,28 +1526,6 @@ bool EditorViewportWidget::AddCameraMenuItems(QMenu* menu) customCameraMenu->addAction(cameraAction); } - action = customCameraMenu->addAction(tr("Look through entity")); - bool areAnyEntitiesSelected = false; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(areAnyEntitiesSelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected); - action->setCheckable(areAnyEntitiesSelected || m_viewSourceType == ViewSourceType::AZ_Entity); - action->setEnabled(areAnyEntitiesSelected || m_viewSourceType == ViewSourceType::AZ_Entity); - action->setChecked(m_viewSourceType == ViewSourceType::AZ_Entity); - connect(action, &QAction::triggered, this, [this](bool isChecked) - { - if (isChecked) - { - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - if (selectedEntityList.size()) - { - SetEntityAsCamera(*selectedEntityList.begin()); - } - } - else - { - SetDefaultCamera(); - } - }); return true; } @@ -1777,28 +1554,6 @@ void EditorViewportWidget::ResizeView(int width, int height) } } -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::ToggleCameraObject() -{ - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - ResetToViewSourceType(ViewSourceType::LegacyCamera); - } - else - { - ResetToViewSourceType(ViewSourceType::SequenceCamera); - } - PostCameraSet(); - GetIEditor()->GetAnimation()->ForceAnimation(); -} - -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::SetCamera(const CCamera& camera) -{ - m_Camera = camera; - SetViewTM(m_Camera.GetMatrix()); -} - ////////////////////////////////////////////////////////////////////////// EditorViewportWidget* EditorViewportWidget::GetPrimaryViewport() { @@ -1852,64 +1607,64 @@ void EditorViewportWidget::keyPressEvent(QKeyEvent* event) #endif // defined(AZ_PLATFORM_WINDOWS) } -void EditorViewportWidget::SetViewTM(const Matrix34& viewTM, bool bMoveOnly) +void EditorViewportWidget::SetViewTM(const Matrix34& tm) { - Matrix34 camMatrix = viewTM; - - // If no collision flag set do not check for terrain elevation. - if (GetType() == ET_ViewportCamera) + if (m_viewSourceType == ViewSourceType::None) { - if ((GetIEditor()->GetDisplaySettings()->GetSettings() & SETTINGS_NOCOLLISION) == 0) - { - Vec3 p = camMatrix.GetTranslation(); - bool adjustCameraElevation = true; - auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler(); - if (terrain) - { - AZ::Aabb terrainAabb(terrain->GetTerrainAabb()); - - // Adjust the AABB to include all Z values. Since the goal here is to snap the camera to the terrain height if - // it's below the terrain, we only want to verify the camera is within the XY bounds of the terrain to adjust the elevation. - terrainAabb.SetMin(AZ::Vector3(terrainAabb.GetMin().GetX(), terrainAabb.GetMin().GetY(), -AZ::Constants::FloatMax)); - terrainAabb.SetMax(AZ::Vector3(terrainAabb.GetMax().GetX(), terrainAabb.GetMax().GetY(), AZ::Constants::FloatMax)); - - if (!terrainAabb.Contains(LYVec3ToAZVec3(p))) - { - adjustCameraElevation = false; - } - else if (terrain->GetIsHoleFromFloats(p.x, p.y)) - { - adjustCameraElevation = false; - } - } - - if (adjustCameraElevation) - { - float z = GetIEditor()->GetTerrainElevation(p.x, p.y); - if (p.z < z + 0.25) - { - p.z = z + 0.25; - camMatrix.SetTranslation(p); - } - } - } - - // Also force this position on game. - if (GetIEditor()->GetGameEngine()) - { - GetIEditor()->GetGameEngine()->SetPlayerViewMatrix(viewTM); - } + m_defaultViewTM = tm; } + SetViewTM(tm, false); +} +void EditorViewportWidget::SetViewTM(const Matrix34& camMatrix, bool bMoveOnly) +{ + AZ_Warning("EditorViewportWidget", !bMoveOnly, "'Move Only' mode is deprecated"); CBaseObject* cameraObject = GetCameraObject(); - if (cameraObject) + + // Check if the active view entity is the same as the entity having the current view + // Sometimes this isn't the case because the active view is in the process of changing + // If it isn't, then we're doing the wrong thing below: we end up copying data from one (seemingly random) + // camera to another (seemingly random) camera + enum class ShouldUpdateObject { - // Ignore camera movement if locked. - if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove())) + Yes, No, YesButViewsOutOfSync + }; + + const ShouldUpdateObject shouldUpdateObject = [&]() { + if (!cameraObject) { - return; + return ShouldUpdateObject::No; } + if (m_viewSourceType == ViewSourceType::CameraComponent) + { + if (!m_viewEntityId.IsValid()) + { + // Should be impossible anyways + AZ_Assert(false, "Internal logic error - view entity Id and view source type out of sync. Please report this as a bug"); + return ShouldUpdateObject::No; + } + + // Check that the current view is the same view as the view entity view + AZ::RPI::ViewPtr viewEntityView; + AZ::RPI::ViewProviderBus::EventResult( + viewEntityView, m_viewEntityId, + &AZ::RPI::ViewProviderBus::Events::GetView + ); + + return viewEntityView == GetCurrentAtomView() ? ShouldUpdateObject::Yes : ShouldUpdateObject::YesButViewsOutOfSync; + } + else + { + AZ_Assert(false, "Internal logic error - view source type is the default camera, but there is somehow a camera object. Please report this as a bug."); + + // For non-component cameras, can't do any complicated view-based checks + return ShouldUpdateObject::No; + } + }(); + + if (shouldUpdateObject == ShouldUpdateObject::Yes) + { AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity(); if (m_viewEntityId.IsValid()) { @@ -1918,89 +1673,77 @@ void EditorViewportWidget::SetViewTM(const Matrix34& viewTM, bool bMoveOnly) &LmbrCentral::EditorCameraCorrectionRequests::GetInverseTransformCorrection); } - if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame) + int flags = 0; { - AzToolsFramework::ScopedUndoBatch undo("Move Camera"); + // It isn't clear what this logic is supposed to do (it's legacy code)... + // For now, instead of removing it, just assert if the m_pressedKeyState isn't as expected + // Do not touch unless you really know what you're doing! + AZ_Assert(m_pressedKeyState == KeyPressedState::AllUp, "Internal logic error - key pressed state got changed. Please report this as a bug"); + + AZStd::optional undo; + if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame) + { + flags = eObjectUpdateFlags_UserInput; + undo.emplace("Move Camera"); + } + if (bMoveOnly) { - // specify eObjectUpdateFlags_UserInput so that an undo command gets logged - cameraObject->SetWorldPos(camMatrix.GetTranslation(), eObjectUpdateFlags_UserInput); + cameraObject->SetWorldPos(camMatrix.GetTranslation(), flags); } else { - // specify eObjectUpdateFlags_UserInput so that an undo command gets logged - cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection), eObjectUpdateFlags_UserInput); - } - } - else - { - if (bMoveOnly) - { - // Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame - cameraObject->SetWorldPos(camMatrix.GetTranslation()); - } - else - { - // Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame - cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection)); + cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection), flags); } } } - else if (m_viewEntityId.IsValid()) + else if (shouldUpdateObject == ShouldUpdateObject::YesButViewsOutOfSync) { - // Ignore camera movement if locked. - if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove())) - { - return; - } - - if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame) - { - AzToolsFramework::ScopedUndoBatch undo("Move Camera"); - if (bMoveOnly) - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation, - LYVec3ToAZVec3(camMatrix.GetTranslation())); - } - else - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTM, - LYTransformToAZTransform(camMatrix)); - } - - AzToolsFramework::ToolsApplicationRequestBus::Broadcast(&AzToolsFramework::ToolsApplicationRequests::AddDirtyEntity, m_viewEntityId); - } - else - { - if (bMoveOnly) - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation, - LYVec3ToAZVec3(camMatrix.GetTranslation())); - } - else - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTM, - LYTransformToAZTransform(camMatrix)); - } - } - - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast( - &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, - AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues); + // Technically this should not cause anything to go wrong, but may indicate some underlying bug by a caller + // of SetViewTm, for example, trying to set the view TM in the middle of a camera change. + // If this is an important case, it can potentially be supported by caching the requested view TM + // until the entity and view ptr become synchronized. + AZ_Error("EditorViewportWidget", + m_playInEditorState == PlayInEditorState::Editor, + "Viewport camera entity ID and view out of sync; request view transform will be ignored. " + "Please report this as a bug." + ); } if (m_pressedKeyState == KeyPressedState::PressedThisFrame) { m_pressedKeyState = KeyPressedState::PressedInPreviousFrame; } +} - QtViewport::SetViewTM(camMatrix); +const Matrix34& EditorViewportWidget::GetViewTM() const +{ + // `m_viewTmStorage' is only required because we must return a reference + m_viewTmStorage = AZTransformToLYTransform(GetCurrentAtomView()->GetCameraTransform()); + return m_viewTmStorage; +}; - m_Camera.SetMatrix(camMatrix); +AZ::EntityId EditorViewportWidget::GetCurrentViewEntityId() +{ + // Sanity check that this camera entity ID is actually the camera entity which owns the current active render view + if (m_viewSourceType == ViewSourceType::CameraComponent) + { + // Check that the current view is the same view as the view entity view + AZ::RPI::ViewPtr viewEntityView; + AZ::RPI::ViewProviderBus::EventResult( + viewEntityView, m_viewEntityId, + &AZ::RPI::ViewProviderBus::Events::GetView + ); + + const bool isViewEntityCorrect = viewEntityView == GetCurrentAtomView(); + AZ_Error("EditorViewportWidget", isViewEntityCorrect, + "GetCurrentViewEntityId called while the current view is being changed. " + "You may get inconsistent results if you make use of the returned entity ID. " + "This is an internal error, please report it as a bug." + ); + } + + return m_viewEntityId; } ////////////////////////////////////////////////////////////////////////// @@ -2406,14 +2149,10 @@ void EditorViewportWidget::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& } ////////////////////////////////////////////////////////////////////////// -float EditorViewportWidget::GetScreenScaleFactor(const Vec3& worldPoint) const +float EditorViewportWidget::GetScreenScaleFactor([[maybe_unused]] const Vec3& worldPoint) const { - float dist = m_Camera.GetPosition().GetDistance(worldPoint); - if (dist < m_Camera.GetNearPlane()) - { - dist = m_Camera.GetNearPlane(); - } - return dist; + AZ_Error("CryLegacy", false, "EditorViewportWidget::GetScreenScaleFactor not implemented"); + return 1.f; } ////////////////////////////////////////////////////////////////////////// float EditorViewportWidget::GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) @@ -2423,12 +2162,6 @@ float EditorViewportWidget::GetScreenScaleFactor(const CCamera& camera, const Ve return dist; } -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::OnDestroy() -{ - DestroyRenderContext(); -} - ////////////////////////////////////////////////////////////////////////// bool EditorViewportWidget::CheckRespondToInput() const { @@ -2448,16 +2181,16 @@ bool EditorViewportWidget::CheckRespondToInput() const ////////////////////////////////////////////////////////////////////////// bool EditorViewportWidget::HitTest(const QPoint& point, HitContext& hitInfo) { - hitInfo.camera = &m_Camera; + hitInfo.camera = nullptr; hitInfo.pExcludedObject = GetCameraObject(); return QtViewport::HitTest(point, hitInfo); } ////////////////////////////////////////////////////////////////////////// -bool EditorViewportWidget::IsBoundsVisible(const AABB& box) const +bool EditorViewportWidget::IsBoundsVisible(const AABB&) const { - // If at least part of bbox is visible then its visible. - return m_Camera.IsAABBVisible_F(AABB(box.min, box.max)); + AZ_Assert(false, "Not supported"); + return false; } ////////////////////////////////////////////////////////////////////////// @@ -2502,11 +2235,11 @@ void EditorViewportWidget::CenterOnAABB(const AABB& aabb) Matrix34 newTM = Matrix34(rotationMatrix, newPosition); // Set new orbit distance - m_orbitDistance = distanceToTarget; - m_orbitDistance = fabs(m_orbitDistance); + float orbitDistance = distanceToTarget; + orbitDistance = fabs(orbitDistance); SetViewTM(newTM); - SandboxEditor::OrbitCameraControlsBus::Event(GetViewportId(), &SandboxEditor::OrbitCameraControlsBus::Events::SetOrbitDistance, m_orbitDistance); + SandboxEditor::OrbitCameraControlsBus::Event(GetViewportId(), &SandboxEditor::OrbitCameraControlsBus::Events::SetOrbitDistance, orbitDistance); } void EditorViewportWidget::CenterOnSliceInstance() @@ -2556,132 +2289,121 @@ void EditorViewportWidget::SetFOV(float fov) { if (m_viewEntityId.IsValid()) { - Camera::CameraRequestBus::Event(m_viewEntityId, &Camera::CameraComponentRequests::SetFov, AZ::RadToDeg(fov)); + Camera::CameraRequestBus::Event(m_viewEntityId, &Camera::CameraComponentRequests::SetFovRadians, fov); } else { - m_camFOV = fov; - // Set the active camera's FOV - { - AZ::Matrix4x4 clipMatrix; - AZ::MakePerspectiveFovMatrixRH( - clipMatrix, - GetFOV(), - aznumeric_cast(width()) / aznumeric_cast(height()), - m_Camera.GetNearPlane(), - m_Camera.GetFarPlane(), - true - ); - m_renderViewport->GetViewportContext()->SetCameraProjectionMatrix(clipMatrix); - } - } - - if (m_viewPane) - { - m_viewPane->OnFOVChanged(fov); + auto m = m_defaultView->GetViewToClipMatrix(); + AZ::SetPerspectiveMatrixFOV(m, fov, aznumeric_cast(width()) / aznumeric_cast(height())); + m_defaultView->SetViewToClipMatrix(m); } } ////////////////////////////////////////////////////////////////////////// float EditorViewportWidget::GetFOV() const { - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - CBaseObject* cameraObject = GetCameraObject(); - - AZ::EntityId cameraEntityId; - AzToolsFramework::ComponentEntityObjectRequestBus::EventResult(cameraEntityId, cameraObject, &AzToolsFramework::ComponentEntityObjectRequestBus::Events::GetAssociatedEntityId); - if (cameraEntityId.IsValid()) - { - // component Camera - float fov = DEFAULT_FOV; - Camera::CameraRequestBus::EventResult(fov, cameraEntityId, &Camera::CameraComponentRequests::GetFov); - return AZ::DegToRad(fov); - } - } - if (m_viewEntityId.IsValid()) { - float fov = AZ::RadToDeg(m_camFOV); - Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFov); - return AZ::DegToRad(fov); + float fov = 0.f; + Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFovRadians); + return fov; + } + else + { + return AZ::GetPerspectiveMatrixFOV(m_defaultView->GetViewToClipMatrix()); + } +} + +void EditorViewportWidget::OnActiveViewChanged(const AZ::EntityId& viewEntityId) +{ + // Avoid re-entry + if (m_sendingOnActiveChanged) + { + return; } - return m_camFOV; -} + // Ignore any changes in simulation mode + if (m_playInEditorState != PlayInEditorState::Editor) + { + return; + } -////////////////////////////////////////////////////////////////////////// -bool EditorViewportWidget::CreateRenderContext() -{ - return true; -} + // if they've picked the same camera, then that means they want to toggle + if (viewEntityId.IsValid()) + { + // Any such events for game entities should be filtered out by the check above + AZ_Error( + "EditorViewportWidget", + Camera::EditorCameraViewRequestBus::FindFirstHandler(viewEntityId) != nullptr, + "Internal logic error - active view changed to an entity which is not an editor camera. " + "Please report this as a bug." + ); -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::DestroyRenderContext() -{ + m_viewEntityId = viewEntityId; + m_viewSourceType = ViewSourceType::CameraComponent; + AZStd::string entityName; + AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId); + SetName(QString("Camera entity: %1").arg(entityName.c_str())); + + PostCameraSet(); + } + else + { + SetDefaultCamera(); + } } ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::SetDefaultCamera() { - // Ensure the FOV matches our internally stored setting - SetFOV(GetFOV()); - if (IsDefaultCamera()) - { - return; - } - ResetToViewSourceType(ViewSourceType::None); - GetViewManager()->SetCameraObjectId(m_cameraObjectId); + m_viewEntityId.SetInvalid(); + m_viewSourceType = ViewSourceType::None; + GetViewManager()->SetCameraObjectId(GUID_NULL); SetName(m_defaultViewName); SetViewTM(m_defaultViewTM); + + // Synchronize the configured editor viewport FOV to the default camera + if (m_viewPane) + { + const float fov = gSettings.viewports.fDefaultFov; + m_viewPane->OnFOVChanged(fov); + SetFOV(fov); + } + + // Push the default view as the active view + auto atomViewportRequests = AZ::Interface::Get(); + if (atomViewportRequests) + { + const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName(); + atomViewportRequests->PushView(contextName, m_defaultView); + } + PostCameraSet(); } ////////////////////////////////////////////////////////////////////////// -bool EditorViewportWidget::IsDefaultCamera() const +AZ::RPI::ViewPtr EditorViewportWidget::GetCurrentAtomView() const { - return m_viewSourceType == ViewSourceType::None; -} - -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::SetSequenceCamera() -{ - if (m_viewSourceType == ViewSourceType::SequenceCamera) + if (m_renderViewport && m_renderViewport->GetViewportContext()) { - // Reset if we were checked before - SetDefaultCamera(); + return m_renderViewport->GetViewportContext()->GetDefaultView(); } else { - ResetToViewSourceType(ViewSourceType::SequenceCamera); - - SetName(tr("Sequence Camera")); - SetViewTM(GetViewTM()); - - GetViewManager()->SetCameraObjectId(m_cameraObjectId); - PostCameraSet(); - - // ForceAnimation() so Track View will set the Camera params - // if a camera is animated in the sequences. - if (GetIEditor() && GetIEditor()->GetAnimation()) - { - GetIEditor()->GetAnimation()->ForceAnimation(); - } + return nullptr; } } ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::SetComponentCamera(const AZ::EntityId& entityId) { - ResetToViewSourceType(ViewSourceType::CameraComponent); - SetViewEntity(entityId); + SetViewFromEntityPerspective(entityId); } ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement) { - ResetToViewSourceType(ViewSourceType::AZ_Entity); - SetViewEntity(entityId, lockCameraMovement); + SetViewAndMovementLockFromEntityPerspective(entityId, lockCameraMovement); } void EditorViewportWidget::SetFirstComponentCamera() @@ -2729,7 +2451,7 @@ bool EditorViewportWidget::IsSelectedCamera() const AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult( selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - if ((m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity) + if ((m_viewSourceType == ViewSourceType::CameraComponent) && !selectedEntityList.empty() && AZStd::find(selectedEntityList.begin(), selectedEntityList.end(), m_viewEntityId) != selectedEntityList.end()) { @@ -2751,17 +2473,6 @@ void EditorViewportWidget::CycleCamera() SetFirstComponentCamera(); break; } - case EditorViewportWidget::ViewSourceType::SequenceCamera: - { - AZ_Error("EditorViewportWidget", false, "Legacy cameras no longer exist, unable to set sequence camera."); - break; - } - case EditorViewportWidget::ViewSourceType::LegacyCamera: - { - AZ_Warning("EditorViewportWidget", false, "Legacy cameras no longer exist, using first found component camera instead."); - SetFirstComponentCamera(); - break; - } case EditorViewportWidget::ViewSourceType::CameraComponent: { AZ::EBusAggregateResults results; @@ -2780,12 +2491,6 @@ void EditorViewportWidget::CycleCamera() SetDefaultCamera(); break; } - case EditorViewportWidget::ViewSourceType::AZ_Entity: - { - // we may decide to have this iterate over just selected entities - SetDefaultCamera(); - break; - } default: { SetDefaultCamera(); @@ -2799,11 +2504,28 @@ void EditorViewportWidget::SetViewFromEntityPerspective(const AZ::EntityId& enti SetViewAndMovementLockFromEntityPerspective(entityId, false); } -void EditorViewportWidget::SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) +void EditorViewportWidget::SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, [[maybe_unused]] bool lockCameraMovement) { - if (!m_ignoreSetViewFromEntityPerspective) + // This is an editor event, so is only serviced during edit mode, not play game mode + // + if (m_playInEditorState != PlayInEditorState::Editor) { - SetEntityAsCamera(entityId, lockCameraMovement); + AZ_Warning("EditorViewportWidget", false, + "Tried to change the editor camera during play game in editor; this is currently unsupported" + ); + return; + } + + AZ_Assert(lockCameraMovement == false, "SetViewAndMovementLockFromEntityPerspective with lockCameraMovement == true not supported"); + + if (entityId.IsValid()) + { + Camera::CameraRequestBus::Event(entityId, &Camera::CameraRequestBus::Events::MakeActiveView); + } + else + { + // The default camera + SetDefaultCamera(); } } @@ -2818,7 +2540,7 @@ bool EditorViewportWidget::GetActiveCameraPosition(AZ::Vector3& cameraPos) else { // Use viewTM, which is synced with the camera and guaranteed to be up-to-date - cameraPos = LYVec3ToAZVec3(m_viewTM.GetTranslation()); + cameraPos = LYVec3ToAZVec3(GetViewTM().GetTranslation()); } return true; @@ -2832,17 +2554,26 @@ bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& camera if (m_pPrimaryViewport == this) { cameraState = GetCameraState(); - return true; } return false; } +void EditorViewportWidget::OnStartPlayInEditorBegin() +{ + m_playInEditorState = PlayInEditorState::Starting; +} + void EditorViewportWidget::OnStartPlayInEditor() { + m_playInEditorState = PlayInEditorState::Started; + if (m_viewEntityId.IsValid()) { + // Note that this is assuming that the Atom camera components will share the same view ptr + // in editor as in game mode + m_viewEntityIdCachedForEditMode = m_viewEntityId; AZ::EntityId runtimeEntityId; AzToolsFramework::EditorEntityContextRequestBus::Broadcast( @@ -2855,20 +2586,14 @@ void EditorViewportWidget::OnStartPlayInEditor() void EditorViewportWidget::OnStopPlayInEditor() { - if (m_viewEntityIdCachedForEditMode.IsValid()) - { - m_viewEntityId = m_viewEntityIdCachedForEditMode; - m_viewEntityIdCachedForEditMode.SetInvalid(); - } -} + m_playInEditorState = PlayInEditorState::Editor; -////////////////////////////////////////////////////////////////////////// -void EditorViewportWidget::OnCameraFOVVariableChanged([[maybe_unused]] IVariable* var) -{ - if (m_viewPane) - { - m_viewPane->OnFOVChanged(GetFOV()); - } + // Note that: + // - this is assuming that the Atom camera components will share the same view ptr in editor as in game mode. + // - if `m_viewEntityIdCachedForEditMode' is invalid, the camera before game mode was the default editor camera + // - we MUST set the camera again when exiting game mode, because when rendering with trackview, the editor camera gets set somehow + SetViewFromEntityPerspective(m_viewEntityIdCachedForEditMode); + m_viewEntityIdCachedForEditMode.SetInvalid(); } ////////////////////////////////////////////////////////////////////////// @@ -2901,11 +2626,6 @@ void EditorViewportWidget::ShowCursor() m_bCursorHidden = false; } -bool EditorViewportWidget::IsKeyDown(Qt::Key key) const -{ - return m_keyDown.contains(key); -} - ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::PushDisableRendering() { @@ -2943,6 +2663,17 @@ QSize EditorViewportWidget::WidgetToViewport(const QSize& size) const return size * WidgetToViewportFactor(); } +////////////////////////////////////////////////////////////////////////// +double EditorViewportWidget::WidgetToViewportFactor() const +{ +#if defined(AZ_PLATFORM_WINDOWS) + // Needed for high DPI mode on windows + return devicePixelRatioF(); +#else + return 1.0; +#endif +} + ////////////////////////////////////////////////////////////////////////// void EditorViewportWidget::BeginUndoTransaction() { @@ -2956,12 +2687,6 @@ void EditorViewportWidget::EndUndoTransaction() Update(); } -void EditorViewportWidget::UpdateCurrentMousePos(const QPoint& newPosition) -{ - m_prevMousePos = m_mousePos; - m_mousePos = newPosition; -} - void* EditorViewportWidget::GetSystemCursorConstraintWindow() const { AzFramework::SystemCursorState systemCursorState = AzFramework::SystemCursorState::Unknown; @@ -3037,7 +2762,8 @@ void EditorViewportWidget::RestoreViewportAfterGameMode() } else { - SetViewTM(m_gameTM); + AZ_Error("CryLegacy", false, "Not restoring the editor viewport camera is currently unsupported"); + SetViewTM(preGameModeViewTM); } } @@ -3056,12 +2782,6 @@ void EditorViewportWidget::UpdateScene() } } -void EditorViewportWidget::UpdateCameraFromViewportContext() -{ - // Queue a sync for the next tick, to ensure the latest version of the viewport context transform is used - m_updateCameraPositionNextTick = true; -} - void EditorViewportWidget::SetAsActiveViewport() { auto viewportContextManager = AZ::Interface::Get(); diff --git a/Code/Editor/EditorViewportWidget.h b/Code/Editor/EditorViewportWidget.h index 1829995d02..33ed001735 100644 --- a/Code/Editor/EditorViewportWidget.h +++ b/Code/Editor/EditorViewportWidget.h @@ -8,8 +8,6 @@ #pragma once -// RenderViewport.h : header file -// #if !defined(Q_MOC_RUN) #include @@ -34,6 +32,7 @@ #include #include #include +#include #endif #include @@ -65,130 +64,120 @@ namespace AzToolsFramework // EditorViewportWidget window AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING -class SANDBOX_API EditorViewportWidget +class SANDBOX_API EditorViewportWidget final : public QtViewport - , public IEditorNotifyListener - , public IUndoManagerListener - , public Camera::EditorCameraRequestBus::Handler - , public AzFramework::InputSystemCursorConstraintRequestBus::Handler - , public AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler - , public AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler - , public AzFramework::AssetCatalogEventBus::Handler - , public AZ::RPI::SceneNotificationBus::Handler + , private IEditorNotifyListener + , private IUndoManagerListener + , private Camera::EditorCameraRequestBus::Handler + , private Camera::CameraNotificationBus::Handler + , private AzFramework::InputSystemCursorConstraintRequestBus::Handler + , private AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler + , private AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler + , private AzFramework::AssetCatalogEventBus::Handler + , private AZ::RPI::SceneNotificationBus::Handler { AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING Q_OBJECT -public: - struct SResolution - { - SResolution() - : width(0) - , height(0) - { - } - - SResolution(int w, int h) - : width(w) - , height(h) - { - } - - int width; - int height; - }; public: EditorViewportWidget(const QString& name, QWidget* parent = nullptr); + ~EditorViewportWidget() override; static const GUID& GetClassID() { return QtViewport::GetClassID(); } - /** Get type of this viewport. - */ - virtual EViewportType GetType() const { return ET_ViewportCamera; } - virtual void SetType([[maybe_unused]] EViewportType type) { assert(type == ET_ViewportCamera); }; + static EditorViewportWidget* GetPrimaryViewport(); - virtual ~EditorViewportWidget(); + // Used by ViewPan in some circumstances + void ConnectViewportInteractionRequestBus(); + void DisconnectViewportInteractionRequestBus(); - Q_INVOKABLE void InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons); + // QtViewport/IDisplayViewport/CViewport + // These methods are made public in the derived class because they are called with an object whose static type is known to be this class type. + void SetFOV(float fov) override; + float GetFOV() const override; - // Replacement for still used CRenderer methods - void UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const; - void ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const; +private: + //////////////////////////////////////////////////////////////////////// + // Private types ... -public: - virtual void Update(); - - virtual void ResetContent(); - virtual void UpdateContent(int flags); - - void OnTitleMenu(QMenu* menu) override; - - void SetCamera(const CCamera& camera); - const CCamera& GetCamera() const { return m_Camera; }; - virtual void SetViewTM(const Matrix34& tm) + enum class ViewSourceType { - if (m_viewSourceType == ViewSourceType::None) - { - m_defaultViewTM = tm; - } - SetViewTM(tm, false); - } + None, + CameraComponent, + ViewSourceTypesCount, + }; + enum class PlayInEditorState + { + Editor, Starting, Started + }; + enum class KeyPressedState + { + AllUp, + PressedThisFrame, + PressedInPreviousFrame, + }; - //! Map world space position to viewport position. - virtual QPoint WorldToView(const Vec3& wp) const; - virtual QPoint WorldToViewParticleEditor(const Vec3& wp, int width, int height) const; - virtual Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const; - - //! Map viewport position to world space position. - virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const override; - virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override; - virtual Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override; - virtual float GetScreenScaleFactor(const Vec3& worldPoint) const; - virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position); - virtual float GetAspectRatio() const; - virtual bool HitTest(const QPoint& point, HitContext& hitInfo); - virtual bool IsBoundsVisible(const AABB& box) const; - virtual void CenterOnSelection(); - virtual void CenterOnAABB(const AABB& aabb); - void CenterOnSliceInstance() override; + //////////////////////////////////////////////////////////////////////// + // Method overrides ... + // QWidget void focusOutEvent(QFocusEvent* event) override; void keyPressEvent(QKeyEvent* event) override; + bool event(QEvent* event) override; + void resizeEvent(QResizeEvent* event) override; + void paintEvent(QPaintEvent* event) override; + void mousePressEvent(QMouseEvent* event) override; - void SetFOV(float fov); - float GetFOV() const; + // QtViewport/IDisplayViewport/CViewport + EViewportType GetType() const override { return ET_ViewportCamera; } + void SetType([[maybe_unused]] EViewportType type) override { assert(type == ET_ViewportCamera); }; + AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( + Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override; + void SetViewportId(int id) override; + QPoint WorldToView(const Vec3& wp) const override; + QPoint WorldToViewParticleEditor(const Vec3& wp, int width, int height) const override; + Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const override; + Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const override; + void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override; + Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override; + float GetScreenScaleFactor(const Vec3& worldPoint) const override; + float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) override; + float GetAspectRatio() const override; + bool HitTest(const QPoint& point, HitContext& hitInfo) override; + bool IsBoundsVisible(const AABB& box) const override; + void CenterOnSelection() override; + void CenterOnAABB(const AABB& aabb) override; + void CenterOnSliceInstance() override; + void OnTitleMenu(QMenu* menu) override; + void SetViewTM(const Matrix34& tm) override; + const Matrix34& GetViewTM() const override; + void Update() override; + void UpdateContent(int flags) override; - void SetDefaultCamera(); - bool IsDefaultCamera() const; - void SetSequenceCamera(); - bool IsSequenceCamera() const { return m_viewSourceType == ViewSourceType::SequenceCamera; } - void SetSelectedCamera(); - bool IsSelectedCamera() const; - void SetComponentCamera(const AZ::EntityId& entityId); - void SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement = false); - void SetFirstComponentCamera(); - void SetViewEntity(const AZ::EntityId& cameraEntityId, bool lockCameraMovement = false); - void PostCameraSet(); - // This switches the active camera to the next one in the list of (default, all custom cams). - void CycleCamera(); + // SceneNotificationBus + void OnBeginPrepareRender() override; - // Camera::EditorCameraRequestBus - void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override; - void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override; - AZ::EntityId GetCurrentViewEntityId() override { return m_viewEntityId; } - bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override; - bool GetActiveCameraState(AzFramework::CameraState& cameraState) override; + // Camera::CameraNotificationBus + void OnActiveViewChanged(const AZ::EntityId&) override; + + // IEditorEventListener + void OnEditorNotifyEvent(EEditorNotifyEvent event) override; // AzToolsFramework::EditorEntityContextNotificationBus (handler moved to cpp to resolve link issues in unity builds) - virtual void OnStartPlayInEditor(); - virtual void OnStopPlayInEditor(); + void OnStartPlayInEditor(); + void OnStopPlayInEditor(); + void OnStartPlayInEditorBegin(); - AzFramework::CameraState GetCameraState(); - AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition); + // IUndoManagerListener + void BeginUndoTransaction() override; + void EndUndoTransaction() override; + + // AzFramework::InputSystemCursorConstraintRequestBus + void* GetSystemCursorConstraintWindow() const override; // AzToolsFramework::ViewportFreezeRequestBus bool IsViewportInputFrozen() override; @@ -204,142 +193,19 @@ public: void BeginWidgetContext() override; void EndWidgetContext() override; - // CViewport... - void SetViewportId(int id) override; - - void ConnectViewportInteractionRequestBus(); - void DisconnectViewportInteractionRequestBus(); - - void LockCameraMovement(bool bLock) { m_bLockCameraMovement = bLock; } - bool IsCameraMovementLocked() const { return m_bLockCameraMovement; } - - void EnableCameraObjectMove(bool bMove) { m_bMoveCameraObject = bMove; } - bool IsCameraObjectMove() const { return m_bMoveCameraObject; } - - void SetPlayerControl(uint32 i) { m_PlayerControl = i; }; - uint32 GetPlayerControl() { return m_PlayerControl; }; - - const DisplayContext& GetDisplayContext() const { return m_displayContext; } - CBaseObject* GetCameraObject() const; - - QPoint WidgetToViewport(const QPoint& point) const; - QPoint ViewportToWidget(const QPoint& point) const; - QSize WidgetToViewport(const QSize& size) const; - - AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( - Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override; - - void SetPlayerPos() - { - Matrix34 m = GetViewTM(); - m.SetTranslation(m.GetTranslation() - m_PhysicalLocation.t); - SetViewTM(m); - - m_AverageFrameTime = 0.14f; - - m_PhysicalLocation.SetIdentity(); - - m_LocalEntityMat.SetIdentity(); - m_PrevLocalEntityMat.SetIdentity(); - - m_absCameraHigh = 2.0f; - m_absCameraPos = Vec3(0, 3, 2); - m_absCameraPosVP = Vec3(0, -3, 1.5); - - m_absCurrentSlope = 0.0f; - - m_absLookDirectionXY = Vec2(0, 1); - - m_LookAt = Vec3(ZERO); - m_LookAtRate = Vec3(ZERO); - m_vCamPos = Vec3(ZERO); - m_vCamPosRate = Vec3(ZERO); - - m_relCameraRotX = 0; - m_relCameraRotZ = 0; - - uint32 numSample6 = m_arrAnimatedCharacterPath.size(); - for (uint32 i = 0; i < numSample6; i++) - { - m_arrAnimatedCharacterPath[i] = Vec3(ZERO); - } - - numSample6 = m_arrSmoothEntityPath.size(); - for (uint32 i = 0; i < numSample6; i++) - { - m_arrSmoothEntityPath[i] = Vec3(ZERO); - } - - uint32 numSample7 = m_arrRunStrafeSmoothing.size(); - for (uint32 i = 0; i < numSample7; i++) - { - m_arrRunStrafeSmoothing[i] = 0; - } - - m_vWorldDesiredBodyDirection = Vec2(0, 1); - m_vWorldDesiredBodyDirectionSmooth = Vec2(0, 1); - m_vWorldDesiredBodyDirectionSmoothRate = Vec2(0, 1); - - m_vWorldDesiredBodyDirection2 = Vec2(0, 1); - - m_vWorldDesiredMoveDirection = Vec2(0, 1); - m_vWorldDesiredMoveDirectionSmooth = Vec2(0, 1); - m_vWorldDesiredMoveDirectionSmoothRate = Vec2(0, 1); - m_vLocalDesiredMoveDirection = Vec2(0, 1); - m_vLocalDesiredMoveDirectionSmooth = Vec2(0, 1); - m_vLocalDesiredMoveDirectionSmoothRate = Vec2(0, 1); - - m_vWorldAimBodyDirection = Vec2(0, 1); - - m_MoveSpeedMSec = 5.0f; - m_key_W = 0; - m_keyrcr_W = 0; - m_key_S = 0; - m_keyrcr_S = 0; - m_key_A = 0; - m_keyrcr_A = 0; - m_key_D = 0; - m_keyrcr_D = 0; - m_key_SPACE = 0; - m_keyrcr_SPACE = 0; - m_ControllMode = 0; - - m_State = -1; - m_Stance = 1; //combat - - m_udGround = 0.0f; - m_lrGround = 0.0f; - AABB aabb = AABB(Vec3(-40.0f, -40.0f, -0.25f), Vec3(+40.0f, +40.0f, +0.0f)); - m_GroundOBB = OBB::CreateOBBfromAABB(Matrix33(IDENTITY), aabb); - m_GroundOBBPos = Vec3(0, 0, -0.01f); - }; - - static EditorViewportWidget* GetPrimaryViewport(); - - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - CCamera m_Camera; - AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING - -protected: - struct SScopedCurrentContext; + // Camera::EditorCameraRequestBus + void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override; + void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override; + AZ::EntityId GetCurrentViewEntityId() override; + bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override; + bool GetActiveCameraState(AzFramework::CameraState& cameraState) override; + //////////////////////////////////////////////////////////////////////// + // Private helpers... void SetViewTM(const Matrix34& tm, bool bMoveOnly); - - // Called to render stuff. - virtual void OnRender(); - - virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); - - //! Get currently active camera object. - void ToggleCameraObject(); - - void RenderConstructionPlane(); void RenderSnapMarker(); - void RenderAll(); - void OnBeginPrepareRender() override; - // Update the safe frame, safe action, safe title, and borders rectangles based on // viewport size and target aspect ratio. void UpdateSafeFrame(); @@ -353,193 +219,41 @@ protected: // Draw a selected region if it has been selected void RenderSelectedRegion(); - virtual bool CreateRenderContext(); - virtual void DestroyRenderContext(); - - void OnMenuCommandChangeAspectRatio(unsigned int commandId); - bool AdjustObjectPosition(const ray_hit& hit, Vec3& outNormal, Vec3& outPos) const; bool RayRenderMeshIntersection(IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const; bool AddCameraMenuItems(QMenu* menu); void ResizeView(int width, int height); - void OnCameraFOVVariableChanged(IVariable* var); - void HideCursor(); void ShowCursor(); - bool IsKeyDown(Qt::Key key) const; - - enum class ViewSourceType - { - None, - SequenceCamera, - LegacyCamera, - CameraComponent, - AZ_Entity, - ViewSourceTypesCount, - }; - void ResetToViewSourceType(const ViewSourceType& viewSourType); + double WidgetToViewportFactor() const; bool ShouldPreviewFullscreen() const; void StartFullscreenPreview(); void StopFullscreenPreview(); - bool m_inFullscreenPreview = false; - bool m_bRenderContextCreated = false; - bool m_bInRotateMode = false; - bool m_bInMoveMode = false; - bool m_bInOrbitMode = false; - bool m_bInZoomMode = false; - - QPoint m_mousePos = QPoint(0, 0); - QPoint m_prevMousePos = QPoint(0, 0); // for tablets, you can't use SetCursorPos and need to remember the prior point and delta with that. - - - float m_moveSpeed = 1; - - float m_orbitDistance = 10.0f; - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - Vec3 m_orbitTarget; - - //------------------------------------------- - //--- player-control in CharEdit --- - //------------------------------------------- - f32 m_MoveSpeedMSec; - - uint32 m_key_W, m_keyrcr_W; - uint32 m_key_S, m_keyrcr_S; - uint32 m_key_A, m_keyrcr_A; - uint32 m_key_D, m_keyrcr_D; - - uint32 m_key_SPACE, m_keyrcr_SPACE; - uint32 m_ControllMode; - - int32 m_Stance; - int32 m_State; - f32 m_AverageFrameTime; - - uint32 m_PlayerControl = 0; - - f32 m_absCameraHigh; - Vec3 m_absCameraPos; - Vec3 m_absCameraPosVP; - - f32 m_absCurrentSlope; //in radiants - - Vec2 m_absLookDirectionXY; - - Vec3 m_LookAt; - Vec3 m_LookAtRate; - Vec3 m_vCamPos; - Vec3 m_vCamPosRate; - float m_camFOV; - - f32 m_relCameraRotX; - f32 m_relCameraRotZ; - - QuatTS m_PhysicalLocation; - - Matrix34 m_AnimatedCharacterMat; - - Matrix34 m_LocalEntityMat; //this is used for data-driven animations where the character is running on the spot - Matrix34 m_PrevLocalEntityMat; - - std::vector m_arrVerticesHF; - std::vector m_arrIndicesHF; - - std::vector m_arrAnimatedCharacterPath; - std::vector m_arrSmoothEntityPath; - std::vector m_arrRunStrafeSmoothing; - - Vec2 m_vWorldDesiredBodyDirection; - Vec2 m_vWorldDesiredBodyDirectionSmooth; - Vec2 m_vWorldDesiredBodyDirectionSmoothRate; - - Vec2 m_vWorldDesiredBodyDirection2; - - - Vec2 m_vWorldDesiredMoveDirection; - Vec2 m_vWorldDesiredMoveDirectionSmooth; - Vec2 m_vWorldDesiredMoveDirectionSmoothRate; - Vec2 m_vLocalDesiredMoveDirection; - Vec2 m_vLocalDesiredMoveDirectionSmooth; - Vec2 m_vLocalDesiredMoveDirectionSmoothRate; - Vec2 m_vWorldAimBodyDirection; - - f32 m_udGround; - f32 m_lrGround; - OBB m_GroundOBB; - Vec3 m_GroundOBBPos; - - // Index of camera objects. - mutable GUID m_cameraObjectId; - mutable AZ::EntityId m_viewEntityId; - mutable ViewSourceType m_viewSourceType = ViewSourceType::None; - AZ::EntityId m_viewEntityIdCachedForEditMode; - Matrix34 m_preGameModeViewTM; - uint m_disableRenderingCount = 0; - bool m_bLockCameraMovement; - bool m_bUpdateViewport = false; - bool m_bMoveCameraObject = true; - - enum class KeyPressedState - { - AllUp, - PressedThisFrame, - PressedInPreviousFrame, - }; - KeyPressedState m_pressedKeyState = KeyPressedState::AllUp; - - Matrix34 m_defaultViewTM; - const QString m_defaultViewName; - - DisplayContext m_displayContext; - - - bool m_isOnPaint = false; - static EditorViewportWidget* m_pPrimaryViewport; - - QRect m_safeFrame; - QRect m_safeAction; - QRect m_safeTitle; - - CPredefinedAspectRatios m_predefinedAspectRatios; - - bool m_bCursorHidden = false; - void OnMenuResolutionCustom(); void OnMenuCreateCameraEntityFromCurrentView(); void OnMenuSelectCurrentCamera(); - int OnCreate(); - void resizeEvent(QResizeEvent* event) override; - void paintEvent(QPaintEvent* event) override; - void mousePressEvent(QMouseEvent* event) override; - // From a series of input primitives, compose a complete mouse interaction. AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteractionInternal( AzToolsFramework::ViewportInteraction::MouseButtons buttons, AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers, const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const; + // Given a point in the viewport, return the pick ray into the scene. // note: The argument passed to parameter **point**, originating // from a Qt event, must first be passed to WidgetToViewport before being // passed to BuildMousePick. AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point); - bool event(QEvent* event) override; - void OnDestroy(); - bool CheckRespondToInput() const; - // AzFramework::InputSystemCursorConstraintRequestBus - void* GetSystemCursorConstraintWindow() const override; - void BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt) override; -private: void SetAsActiveViewport(); void PushDisableRendering(); void PopDisableRendering(); @@ -547,48 +261,131 @@ private: AzToolsFramework::ViewportInteraction::MousePick BuildMousePickInternal(const QPoint& point) const; void RestoreViewportAfterGameMode(); - void UpdateCameraFromViewportContext(); - double WidgetToViewportFactor() const - { -#if defined(AZ_PLATFORM_WINDOWS) - // Needed for high DPI mode on windows - return devicePixelRatioF(); -#else - return 1.0f; -#endif - } - - void BeginUndoTransaction() override; - void EndUndoTransaction() override; - - void UpdateCurrentMousePos(const QPoint& newPosition); void UpdateScene(); + void SetDefaultCamera(); + void SetSelectedCamera(); + bool IsSelectedCamera() const; + void SetComponentCamera(const AZ::EntityId& entityId); + void SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement = false); + void SetFirstComponentCamera(); + void PostCameraSet(); + // This switches the active camera to the next one in the list of (default, all custom cams). + void CycleCamera(); + + AzFramework::CameraState GetCameraState(); + AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition); + + QPoint WidgetToViewport(const QPoint& point) const; + QPoint ViewportToWidget(const QPoint& point) const; + QSize WidgetToViewport(const QSize& size) const; + + const DisplayContext& GetDisplayContext() const { return m_displayContext; } + CBaseObject* GetCameraObject() const; + + void UnProjectFromScreen(float sx, float sy, float sz, float* px, float* py, float* pz) const; + void ProjectToScreen(float ptx, float pty, float ptz, float* sx, float* sy, float* sz) const; + + AZ::RPI::ViewPtr GetCurrentAtomView() const; + + //////////////////////////////////////////////////////////////////////// + // Members ... + friend class AZ::ViewportHelpers::EditorEntityNotifications; + + AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING + + // Singleton for the primary viewport + static EditorViewportWidget* m_pPrimaryViewport; + + // The simulation (play-game in editor) state + PlayInEditorState m_playInEditorState = PlayInEditorState::Editor; + + // Whether we are doing a full screen game preview (play-game in editor) or a regular one + bool m_inFullscreenPreview = false; + + // The entity ID of the current camera for this viewport, or invalid if the default editor camera + AZ::EntityId m_viewEntityId; + + // Determines also if the current camera for this viewport is default editor camera + ViewSourceType m_viewSourceType = ViewSourceType::None; + + // During play game in editor, holds the editor entity ID of the last + AZ::EntityId m_viewEntityIdCachedForEditMode; + + // The editor camera TM before switching to game mode + Matrix34 m_preGameModeViewTM; + + // Disables rendering during some periods of time, e.g. undo/redo, resize events + uint m_disableRenderingCount = 0; + + // Determines if the viewport needs updating (false when out of focus for example) + bool m_bUpdateViewport = false; + + // Avoid re-entering PostCameraSet->OnActiveViewChanged->PostCameraSet + bool m_sendingOnActiveChanged = false; + + // Legacy... + KeyPressedState m_pressedKeyState = KeyPressedState::AllUp; + + // The last camera matrix of the default editor camera, used when switching back to editor camera to restore the right TM + Matrix34 m_defaultViewTM; + + // The name to use for the default editor camera + const QString m_defaultViewName; + + // Note that any attempts to draw anything with this object will crash. Exists here for legacy "reasons" + DisplayContext m_displayContext; + + // Re-entrency guard for on paint events + bool m_isOnPaint = false; + + // Shapes of various safe frame helpers which can be displayed in the editor + QRect m_safeFrame; + QRect m_safeAction; + QRect m_safeTitle; + + // Aspect ratios available in the title bar + CPredefinedAspectRatios m_predefinedAspectRatios; + + // Is the cursor hidden or displayed? + bool m_bCursorHidden = false; + + // Shim for QtViewport, which used to be responsible for visibility queries in the editor, + // these are now forwarded to EntityVisibilityQuery AzFramework::EntityVisibilityQuery m_entityVisibilityQuery; + // Handlers for grid snapping/editor event callbacks SandboxEditor::GridSnappingChangedEvent::Handler m_gridSnappingHandler; AZStd::unique_ptr m_editorViewportSettingsCallbacks; + // Used for some legacy logic which lets the widget release a grabbed keyboard at the right times + // Unclear if it's still necessary. QSet m_keyDown; + // State for ViewportFreezeRequestBus, currently does nothing bool m_freezeViewportInput = false; + // This widget holds a reference to the manipulator manage because its responsible for drawing manipulators AZStd::shared_ptr m_manipulatorManager; - // Used to prevent circular set camera events - bool m_ignoreSetViewFromEntityPerspective = false; - bool m_windowResizedEvent = false; - + // Helper for getting EditorEntityNotificationBus events AZStd::unique_ptr m_editorEntityNotifications; + + // The widget to which Atom will actually render AtomToolsFramework::RenderViewportWidget* m_renderViewport = nullptr; - bool m_updateCameraPositionNextTick = false; - AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler; - AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraProjectionMatrixChangeHandler; + // Atom debug display AzFramework::DebugDisplayRequests* m_debugDisplay = nullptr; + // The default view created for the viewport context, which is used as the "Editor Camera" + AZ::RPI::ViewPtr m_defaultView; + + // The name to set on the viewport context when this viewport widget is set as the active one AZ::Name m_defaultViewportContextName; + // DO NOT USE THIS! It exists only to satisfy the signature of the base class method GetViewTm + mutable Matrix34 m_viewTmStorage; + AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING }; diff --git a/Code/Editor/ErrorReport.cpp b/Code/Editor/ErrorReport.cpp index e1b2b8b6e4..7914511fbe 100644 --- a/Code/Editor/ErrorReport.cpp +++ b/Code/Editor/ErrorReport.cpp @@ -136,11 +136,11 @@ void CErrorReport::ReportError(CErrorRecord& err) } else { - if (err.pObject == NULL && m_pObject != NULL) + if (err.pObject == nullptr && m_pObject != nullptr) { err.pObject = m_pObject; } - else if (err.pItem == NULL && m_pItem != NULL) + else if (err.pItem == nullptr && m_pItem != nullptr) { err.pItem = m_pItem; } diff --git a/Code/Editor/ErrorReport.h b/Code/Editor/ErrorReport.h index dec5cd4fb8..2bef4105f8 100644 --- a/Code/Editor/ErrorReport.h +++ b/Code/Editor/ErrorReport.h @@ -105,7 +105,7 @@ public: bool IsEmpty() const; //! Get number of contained error records. - int GetErrorCount() const { return m_errors.size(); }; + int GetErrorCount() const { return static_cast(m_errors.size()); }; //! Get access to indexed error record. CErrorRecord& GetError(int i); //! Clear all error records. diff --git a/Code/Editor/ErrorReportDialog.cpp b/Code/Editor/ErrorReportDialog.cpp index 8b007207d6..2d551d6c8b 100644 --- a/Code/Editor/ErrorReportDialog.cpp +++ b/Code/Editor/ErrorReportDialog.cpp @@ -39,7 +39,7 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING ////////////////////////////////////////////////////////////////////////// -CErrorReportDialog* CErrorReportDialog::m_instance = 0; +CErrorReportDialog* CErrorReportDialog::m_instance = nullptr; // CErrorReportDialog dialog @@ -88,12 +88,12 @@ CErrorReportDialog::CErrorReportDialog(QWidget* parent) m_instance = this; //CErrorReport *report, //m_pErrorReport = report; - m_pErrorReport = 0; + m_pErrorReport = nullptr; } CErrorReportDialog::~CErrorReportDialog() { - m_instance = 0; + m_instance = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -141,7 +141,7 @@ void CErrorReportDialog::Clear() { if (m_instance) { - m_instance->SetReport(0); + m_instance->SetReport(nullptr); m_instance->UpdateErrors(); } } @@ -500,7 +500,7 @@ void CErrorReportDialog::OnReportItemDblClick(const QModelIndex& index) { bool bDone = false; const CErrorRecord* pError = index.data(Qt::UserRole).value(); - if (pError && pError->pObject != NULL) + if (pError && pError->pObject != nullptr) { CUndo undo("Select Object(s)"); // Clear other selection. @@ -563,7 +563,7 @@ void CErrorReportDialog::OnReportHyperlink(const QModelIndex& index) { const CErrorRecord* pError = index.data(Qt::UserRole).value(); bool bDone = false; - if (pError && pError->pObject != NULL) + if (pError && pError->pObject != nullptr) { CUndo undo("Select Object(s)"); // Clear other selection. @@ -593,8 +593,8 @@ void CErrorReportDialog::OnShowFieldChooser() CMainFrm* pMainFrm = (CMainFrame*)AfxGetMainWnd(); if (pMainFrm) { - BOOL bShow = !pMainFrm->m_wndFieldChooser.IsVisible(); - pMainFrm->ShowControlBar(&pMainFrm->m_wndFieldChooser, bShow, FALSE); + bool bShow = !pMainFrm->m_wndFieldChooser.IsVisible(); + pMainFrm->ShowControlBar(&pMainFrm->m_wndFieldChooser, bShow, false); } } */ diff --git a/Code/Editor/ErrorReportTableModel.cpp b/Code/Editor/ErrorReportTableModel.cpp index e7a1048a09..c0c24bb7ce 100644 --- a/Code/Editor/ErrorReportTableModel.cpp +++ b/Code/Editor/ErrorReportTableModel.cpp @@ -105,7 +105,7 @@ void CErrorReportTableModel::setErrorReport(CErrorReport* report) { m_errorRecords.clear(); } - if (report != 0) + if (report != nullptr) { const int count = report->GetErrorCount(); m_errorRecords.reserve(count); diff --git a/Code/Editor/Export/ExportManager.cpp b/Code/Editor/Export/ExportManager.cpp index 682dcf3980..764cc7b6b3 100644 --- a/Code/Editor/Export/ExportManager.cpp +++ b/Code/Editor/Export/ExportManager.cpp @@ -22,7 +22,6 @@ #include "OBJExporter.h" #include "OCMExporter.h" #include "FBXExporterDialog.h" -#include "RenderViewport.h" #include "TrackViewExportKeyTimeDlg.h" #include "AnimationContext.h" #include "TrackView/DirectorNodeAnimator.h" @@ -96,7 +95,7 @@ Export::CObject::CObject(const char* pName) cameraTargetNodeName[0] = '\0'; - m_pLastObject = 0; + m_pLastObject = nullptr; } @@ -116,14 +115,14 @@ void Export::CData::Clear() // CExportManager CExportManager::CExportManager() : m_isPrecaching(false) - , m_pBaseObj(0) + , m_pBaseObj(nullptr) , m_FBXBakedExportFPS(0.0f) , m_fScale(100.0f) , // this scale is used by CryEngine RC m_bAnimationExport(false) , m_bExportLocalCoords(false) , m_numberOfExportFrames(0) - , m_pivotEntityObject(0) + , m_pivotEntityObject(nullptr) , m_bBakedKeysSequenceExport(true) , m_animTimeExportPrimarySequenceCurrentTime(0.0f) , m_animKeyTimeExport(true) @@ -290,7 +289,7 @@ void CExportManager::ProcessEntityAnimationTrack( const AZ::EntityId entityId, Export::CObject* pObj, AnimParamType entityTrackParamType) { CTrackViewAnimNode* pEntityNode = GetIEditor()->GetSequenceManager()->GetActiveAnimNode(entityId); - CTrackViewTrack* pEntityTrack = (pEntityNode ? pEntityNode->GetTrackForParameter(entityTrackParamType) : 0); + CTrackViewTrack* pEntityTrack = (pEntityNode ? pEntityNode->GetTrackForParameter(entityTrackParamType) : nullptr); if (!pEntityTrack) { @@ -397,7 +396,7 @@ void CExportManager::AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh else { Export::CMesh* pMesh = new Export::CMesh(); - if (meshDesc.m_nFaceCount == 0 && meshDesc.m_nIndexCount != 0 && meshDesc.m_pIndices != 0) + if (meshDesc.m_nFaceCount == 0 && meshDesc.m_nIndexCount != 0 && meshDesc.m_pIndices != nullptr) { const vtx_idx* pIndices = &meshDesc.m_pIndices[0]; int nTris = meshDesc.m_nIndexCount / 3; @@ -431,7 +430,7 @@ void CExportManager::AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh bool CExportManager::AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matrix34A* pTm) { - IIndexedMesh* pIndMesh = 0; + IIndexedMesh* pIndMesh = nullptr; if (pStatObj->GetSubObjectCount()) { @@ -440,7 +439,7 @@ bool CExportManager::AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matri IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i); if (pSubObj && pSubObj->nType == STATIC_SUB_OBJECT_MESH && pSubObj->pStatObj) { - pIndMesh = 0; + pIndMesh = nullptr; if (m_isOccluder) { if (pSubObj->pStatObj->GetLodObject(2)) @@ -542,7 +541,7 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj) if (m_isPrecaching) { - AddMeshes(0); + AddMeshes(nullptr); return true; } @@ -554,7 +553,7 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj) m_objectMap[pBaseObj] = int(m_data.m_objects.size() - 1); AddMeshes(pObj); - m_pBaseObj = 0; + m_pBaseObj = nullptr; return true; } @@ -662,12 +661,6 @@ bool CExportManager::ProcessObjectsForExport() GetIEditor()->GetAnimation()->SetRecording(false); GetIEditor()->GetAnimation()->SetPlaying(false); - CViewport* vp = GetIEditor()->GetViewManager()->GetSelectedViewport(); - if (CRenderViewport* rvp = viewport_cast(vp)) - { - rvp->SetSequenceCamera(); - } - int startFrame = 0; timeValue = startFrame * fpsTimeInterval; @@ -678,7 +671,7 @@ bool CExportManager::ProcessObjectsForExport() for (size_t objectID = 0; objectID < m_data.m_objects.size(); ++objectID) { Export::CObject* pObj2 = m_data.m_objects[objectID]; - CBaseObject* pObject = 0; + CBaseObject* pObject = nullptr; if (QString::compare(pObj2->name, kPrimaryCameraName) == 0) { @@ -983,7 +976,7 @@ bool CExportManager::AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNo { if (pSubSequence && !pSubSequence->IsDisabled()) { - XmlNodeRef subSeqNode = 0; + XmlNodeRef subSeqNode = nullptr; if (!seqNode) { diff --git a/Code/Editor/Export/OBJExporter.cpp b/Code/Editor/Export/OBJExporter.cpp index 893512e236..bd2696090e 100644 --- a/Code/Editor/Export/OBJExporter.cpp +++ b/Code/Editor/Export/OBJExporter.cpp @@ -67,7 +67,7 @@ bool COBJExporter::ExportToFile(const char* filename, const Export::IData* pExpo while (nParent >= 0 && nParent < pExportData->GetObjectCount()) { const Export::Object* pParentObj = pExportData->GetObject(nParent); - assert(NULL != pParentObj); + assert(nullptr != pParentObj); Vec3 pos2(pParentObj->pos.x, pParentObj->pos.y, pParentObj->pos.z); Quat rot2(pParentObj->rot.w, pParentObj->rot.v.x, pParentObj->rot.v.y, pParentObj->rot.v.z); diff --git a/Code/Editor/GameEngine.cpp b/Code/Editor/GameEngine.cpp index dff6476ff9..137d14c844 100644 --- a/Code/Editor/GameEngine.cpp +++ b/Code/Editor/GameEngine.cpp @@ -57,12 +57,12 @@ struct SSystemUserCallback : public ISystemUserCallback { SSystemUserCallback(IInitializeUIInfo* logo) : m_threadErrorHandler(this) { m_pLogo = logo; }; - virtual void OnSystemConnect(ISystem* pSystem) + void OnSystemConnect(ISystem* pSystem) override { ModuleInitISystem(pSystem, "Editor"); } - virtual bool OnError(const char* szErrorString) + bool OnError(const char* szErrorString) override { // since we show a message box, we have to use the GUI thread if (QThread::currentThread() != qApp->thread()) @@ -95,7 +95,7 @@ struct SSystemUserCallback int res = IDNO; - ICVar* pCVar = gEnv->pConsole ? gEnv->pConsole->GetCVar("sys_no_crash_dialog") : NULL; + ICVar* pCVar = gEnv->pConsole ? gEnv->pConsole->GetCVar("sys_no_crash_dialog") : nullptr; if (!pCVar || pCVar->GetIVal() == 0) { @@ -116,7 +116,7 @@ struct SSystemUserCallback return true; } - virtual bool OnSaveDocument() + bool OnSaveDocument() override { bool success = false; @@ -133,7 +133,7 @@ struct SSystemUserCallback return success; } - virtual bool OnBackupDocument() + bool OnBackupDocument() override { CCryEditDoc* level = GetIEditor() ? GetIEditor()->GetDocument() : nullptr; if (level) @@ -144,7 +144,7 @@ struct SSystemUserCallback return false; } - virtual void OnProcessSwitch() + void OnProcessSwitch() override { if (GetIEditor()->IsInGameMode()) { @@ -152,7 +152,7 @@ struct SSystemUserCallback } } - virtual void OnInitProgress(const char* sProgressMsg) + void OnInitProgress(const char* sProgressMsg) override { if (m_pLogo) { @@ -160,7 +160,7 @@ struct SSystemUserCallback } } - virtual int ShowMessage(const char* text, const char* caption, unsigned int uType) + int ShowMessage(const char* text, const char* caption, unsigned int uType) override { if (CCryEditApp::instance()->IsInAutotestMode()) { @@ -176,7 +176,7 @@ struct SSystemUserCallback return CryMessageBox(text, caption, uType); } - virtual void GetMemoryUsage(ICrySizer* pSizer) + void GetMemoryUsage(ICrySizer* pSizer) override { GetIEditor()->GetMemoryUsage(pSizer); } @@ -215,7 +215,7 @@ public: { AzFramework::AssetSystemConnectionNotificationsBus::Handler::BusConnect(); }; - ~AssetProcessConnectionStatus() + ~AssetProcessConnectionStatus() override { AzFramework::AssetSystemConnectionNotificationsBus::Handler::BusDisconnect(); } @@ -247,18 +247,18 @@ private: AZ_PUSH_DISABLE_WARNING(4273, "-Wunknown-warning-option") CGameEngine::CGameEngine() - : m_gameDll(0) + : m_gameDll(nullptr) , m_bIgnoreUpdates(false) , m_ePendingGameMode(ePGM_NotPending) , m_modalWindowDismisser(nullptr) AZ_POP_DISABLE_WARNING { - m_pISystem = NULL; + m_pISystem = nullptr; m_bLevelLoaded = false; m_bInGameMode = false; m_bSimulationMode = false; m_bSyncPlayerPosition = true; - m_hSystemHandle = 0; + m_hSystemHandle = nullptr; m_bJustCreated = false; m_levelName = "Untitled"; m_levelExtension = EditorUtils::LevelFile::GetDefaultFileExtension(); @@ -271,7 +271,7 @@ CGameEngine::~CGameEngine() { AZ_POP_DISABLE_WARNING GetIEditor()->UnregisterNotifyListener(this); - m_pISystem->GetIMovieSystem()->SetCallback(NULL); + m_pISystem->GetIMovieSystem()->SetCallback(nullptr); if (m_gameDll) { @@ -279,7 +279,7 @@ AZ_POP_DISABLE_WARNING } delete m_pISystem; - m_pISystem = NULL; + m_pISystem = nullptr; if (m_hSystemHandle) { @@ -566,14 +566,12 @@ void CGameEngine::SwitchToInGame() streamer->QueueRequest(flush); wait.acquire(); } - + GetIEditor()->Notify(eNotify_OnBeginGameMode); m_pISystem->GetIMovieSystem()->EnablePhysicsEvents(true); m_bInGameMode = true; - gEnv->pSystem->GetViewCamera().SetMatrix(m_playerViewTM); - // Disable accelerators. GetIEditor()->EnableAcceleratos(false); //! Send event to switch into game. @@ -627,13 +625,6 @@ void CGameEngine::SwitchToInEditor() m_bInGameMode = false; - // save the current gameView matrix for editor - if (pGameViewport) - { - Matrix34 gameView = gEnv->pSystem->GetViewCamera().GetMatrix(); - pGameViewport->SetGameTM(gameView); - } - // Out of game in Editor mode. if (pGameViewport) { @@ -875,7 +866,7 @@ void CGameEngine::OnEditorNotifyEvent(EEditorNotifyEvent event) { case eNotify_OnSplashScreenDestroyed: { - if (m_pSystemUserCallback != NULL) + if (m_pSystemUserCallback != nullptr) { m_pSystemUserCallback->OnSplashScreenDone(); } diff --git a/Code/Editor/GameExporter.cpp b/Code/Editor/GameExporter.cpp index 006eb9189c..feea94b34b 100644 --- a/Code/Editor/GameExporter.cpp +++ b/Code/Editor/GameExporter.cpp @@ -63,7 +63,7 @@ void SGameExporterSettings::SetHiQuality() nApplySS = 1; } -CGameExporter* CGameExporter::m_pCurrentExporter = NULL; +CGameExporter* CGameExporter::m_pCurrentExporter = nullptr; ////////////////////////////////////////////////////////////////////////// // CGameExporter @@ -76,7 +76,7 @@ CGameExporter::CGameExporter() CGameExporter::~CGameExporter() { - m_pCurrentExporter = NULL; + m_pCurrentExporter = nullptr; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/GenericSelectItemDialog.cpp b/Code/Editor/GenericSelectItemDialog.cpp index ef109336ef..3c51b38d0a 100644 --- a/Code/Editor/GenericSelectItemDialog.cpp +++ b/Code/Editor/GenericSelectItemDialog.cpp @@ -17,7 +17,7 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING // CGenericSelectItemDialog dialog -CGenericSelectItemDialog::CGenericSelectItemDialog(QWidget* pParent /*=NULL*/) +CGenericSelectItemDialog::CGenericSelectItemDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , ui(new Ui::CGenericSelectItemDialog) , m_initialized(false) diff --git a/Code/Editor/Geometry/TriMesh.cpp b/Code/Editor/Geometry/TriMesh.cpp index fe755ca6c3..737886cabc 100644 --- a/Code/Editor/Geometry/TriMesh.cpp +++ b/Code/Editor/Geometry/TriMesh.cpp @@ -19,13 +19,13 @@ ////////////////////////////////////////////////////////////////////////// CTriMesh::CTriMesh() { - pFaces = NULL; - pVertices = NULL; - pWSVertices = NULL; - pUV = NULL; - pColors = NULL; - pEdges = NULL; - pWeights = NULL; + pFaces = nullptr; + pVertices = nullptr; + pWSVertices = nullptr; + pUV = nullptr; + pColors = nullptr; + pEdges = nullptr; + pWeights = nullptr; nFacesCount = 0; nVertCount = 0; @@ -67,7 +67,7 @@ void CTriMesh::ReallocStream(int stream, int nNewCount) { return; // Stream already have required size. } - void* pStream = 0; + void* pStream = nullptr; int nElementSize = 0; GetStreamInfo(stream, pStream, nElementSize); pStream = ReAllocElements(pStream, nNewCount, nElementSize); @@ -256,7 +256,7 @@ void CTriMesh::SharePositions() std::vector arrHashTable[256]; CTriVertex* pNewVerts = new CTriVertex[GetVertexCount()]; - SMeshColor* pNewColors = 0; + SMeshColor* pNewColors = nullptr; if (pColors) { pNewColors = new SMeshColor[GetVertexCount()]; @@ -433,8 +433,8 @@ void CTriMesh::UpdateIndexedMesh(IIndexedMesh* pIndexedMesh) const ////////////////////////////////////////////////////////////////////////// void CTriMesh::CopyStream(CTriMesh& fromMesh, int stream) { - void* pTrgStream = 0; - void* pSrcStream = 0; + void* pTrgStream = nullptr; + void* pSrcStream = nullptr; int nElemSize = 0; fromMesh.GetStreamInfo(stream, pSrcStream, nElemSize); if (pSrcStream) diff --git a/Code/Editor/IEditor.h b/Code/Editor/IEditor.h index a56c8e81e9..f66dca412e 100644 --- a/Code/Editor/IEditor.h +++ b/Code/Editor/IEditor.h @@ -570,7 +570,7 @@ struct IEditor ////////////////////////////////////////////////////////////////////////// virtual class CLevelIndependentFileMan* GetLevelIndependentFileMan() = 0; //! Notify all views that data is changed. - virtual void UpdateViews(int flags = 0xFFFFFFFF, const AABB* updateRegion = NULL) = 0; + virtual void UpdateViews(int flags = 0xFFFFFFFF, const AABB* updateRegion = nullptr) = 0; virtual void ResetViews() = 0; //! Update information in track view dialog. virtual void ReloadTrackView() = 0; @@ -589,7 +589,7 @@ struct IEditor //! if bShow is true also returns a valid ITransformManipulator pointer. virtual ITransformManipulator* ShowTransformManipulator(bool bShow) = 0; //! Return a pointer to a ITransformManipulator pointer if shown. - //! NULL is manipulator is not shown. + //! nullptr if manipulator is not shown. virtual ITransformManipulator* GetTransformManipulator() = 0; //! Set constrain on specified axis for objects construction and modifications. //! @param axis one of AxisConstrains enumerations. diff --git a/Code/Editor/IEditorImpl.cpp b/Code/Editor/IEditorImpl.cpp index c09c0a8e62..d9c3af64b0 100644 --- a/Code/Editor/IEditorImpl.cpp +++ b/Code/Editor/IEditorImpl.cpp @@ -415,7 +415,7 @@ void CEditorImpl::Update() } if (IsInPreviewMode()) { - SetModifiedFlag(FALSE); + SetModifiedFlag(false); SetModifiedModule(eModifiedNothing); } @@ -550,7 +550,7 @@ QString CEditorImpl::GetResolvedUserFolder() void CEditorImpl::SetDataModified() { - GetDocument()->SetModifiedFlag(TRUE); + GetDocument()->SetModifiedFlag(true); } void CEditorImpl::SetStatusText(const QString& pszString) @@ -597,9 +597,9 @@ ITransformManipulator* CEditorImpl::ShowTransformManipulator(bool bShow) GetObjectManager()->GetGizmoManager()->RemoveGizmo(m_pAxisGizmo); m_pAxisGizmo->Release(); } - m_pAxisGizmo = 0; + m_pAxisGizmo = nullptr; } - return 0; + return nullptr; } ITransformManipulator* CEditorImpl::GetTransformManipulator() @@ -614,7 +614,7 @@ void CEditorImpl::SetAxisConstraints(AxisConstrains axisFlags) SetTerrainAxisIgnoreObjects(false); // Update all views. - UpdateViews(eUpdateObjects, NULL); + UpdateViews(eUpdateObjects, nullptr); } AxisConstrains CEditorImpl::GetAxisConstrains() @@ -637,15 +637,15 @@ void CEditorImpl::SetReferenceCoordSys(RefCoordSys refCoords) m_refCoordsSys = refCoords; // Update all views. - UpdateViews(eUpdateObjects, NULL); + UpdateViews(eUpdateObjects, nullptr); // Update the construction plane infos. CViewport* pViewport = GetActiveView(); if (pViewport) { //Pre and Post widget rendering calls are made here to make sure that the proper camera state is set. - //MakeConstructionPlane will make a call to ViewToWorldRay which needs the correct camera state - //in the CRenderViewport to be set. + //MakeConstructionPlane will make a call to ViewToWorldRay which needs the correct camera state + //in the CRenderViewport to be set. pViewport->PreWidgetRendering(); pViewport->MakeConstructionPlane(GetIEditor()->GetAxisConstrains()); @@ -671,7 +671,7 @@ CBaseObject* CEditorImpl::NewObject(const char* typeName, const char* fileName, editor->SetModifiedFlag(); editor->SetModifiedModule(eModifiedBrushes); } - CBaseObject* object = editor->GetObjectManager()->NewObject(typeName, 0, fileName, name); + CBaseObject* object = editor->GetObjectManager()->NewObject(typeName, nullptr, fileName, name); if (!object) { return nullptr; @@ -932,7 +932,7 @@ void CEditorImpl::CloseView(const GUID& classId) IDataBaseManager* CEditorImpl::GetDBItemManager([[maybe_unused]] EDataBaseItemType itemType) { - return 0; + return nullptr; } bool CEditorImpl::SelectColor(QColor& color, QWidget* parent) @@ -1109,7 +1109,7 @@ void CEditorImpl::DetectVersion() char ver[1024 * 8]; - GetModuleFileName(NULL, exe, _MAX_PATH); + GetModuleFileName(nullptr, exe, _MAX_PATH); int verSize = GetFileVersionInfoSize(exe, &dwHandle); if (verSize > 0) @@ -1431,7 +1431,7 @@ void CEditorImpl::NotifyExcept(EEditorNotifyEvent event, IEditorNotifyListener* { m_pAxisGizmo->Release(); } - m_pAxisGizmo = 0; + m_pAxisGizmo = nullptr; } if (event == eNotify_OnInit) @@ -1472,7 +1472,7 @@ ISourceControl* CEditorImpl::GetSourceControl() for (int i = 0; i < classes.size(); i++) { IClassDesc* pClass = classes[i]; - ISourceControl* pSCM = NULL; + ISourceControl* pSCM = nullptr; HRESULT hRes = pClass->QueryInterface(__uuidof(ISourceControl), (void**)&pSCM); if (!FAILED(hRes) && pSCM) { @@ -1482,7 +1482,7 @@ ISourceControl* CEditorImpl::GetSourceControl() } } - return 0; + return nullptr; } bool CEditorImpl::IsSourceControlAvailable() diff --git a/Code/Editor/IEditorImpl.h b/Code/Editor/IEditorImpl.h index 65389a212e..db963e83f1 100644 --- a/Code/Editor/IEditorImpl.h +++ b/Code/Editor/IEditorImpl.h @@ -22,7 +22,7 @@ #include #include -#include "Commands/CommandManager.h" +#include "Commands/CommandManager.h" #include "Include/IErrorReport.h" #include "ErrorReport.h" @@ -63,7 +63,7 @@ namespace AssetDatabase class AssetDatabaseLocationListener; } -class CEditorImpl +class CEditorImpl : public IEditor { Q_DECLARE_TR_FUNCTIONS(CEditorImpl) @@ -176,7 +176,7 @@ public: { return m_pSystem->GetIMovieSystem(); } - return NULL; + return nullptr; }; CPluginManager* GetPluginManager() { return m_pPluginManager; } @@ -210,7 +210,7 @@ public: RefCoordSys GetReferenceCoordSys(); XmlNodeRef FindTemplate(const QString& templateName); void AddTemplate(const QString& templateName, XmlNodeRef& tmpl); - + const QtViewPane* OpenView(QString sViewClassName, bool reuseOpened = true) override; /** diff --git a/Code/Editor/IconManager.cpp b/Code/Editor/IconManager.cpp index 7f6f7cd0ab..dc9eb56b88 100644 --- a/Code/Editor/IconManager.cpp +++ b/Code/Editor/IconManager.cpp @@ -81,7 +81,7 @@ void CIconManager::Reset() { m_objects[i]->Release(); } - m_objects[i] = 0; + m_objects[i] = nullptr; } for (i = 0; i < eIcon_COUNT; i++) { @@ -135,7 +135,7 @@ IStatObj* CIconManager::GetObject(EStatObject) ////////////////////////////////////////////////////////////////////////// QImage* CIconManager::GetIconBitmap(const char* filename, bool& bHaveAlpha, uint32 effects /*=0*/) { - QImage* pBitmap = 0; + QImage* pBitmap = nullptr; QString iconFilename = filename; @@ -160,11 +160,11 @@ QImage* CIconManager::GetIconBitmap(const char* filename, bool& bHaveAlpha, uint return pBitmap; } - BOOL bAlphaBitmap = FALSE; + bool bAlphaBitmap = false; QPixmap pm(iconFilename); bAlphaBitmap = pm.hasAlpha(); - bHaveAlpha = (bAlphaBitmap == TRUE); + bHaveAlpha = (bAlphaBitmap == true); if (!pm.isNull()) { pBitmap = new QImage; @@ -252,5 +252,5 @@ QImage* CIconManager::GetIconBitmap(const char* filename, bool& bHaveAlpha, uint return pBitmap; } - return NULL; + return nullptr; } diff --git a/Code/Editor/Include/IAssetItem.h b/Code/Editor/Include/IAssetItem.h index 892d347431..ff80331af5 100644 --- a/Code/Editor/Include/IAssetItem.h +++ b/Code/Editor/Include/IAssetItem.h @@ -334,12 +334,12 @@ struct IAssetItem virtual void OnEndPreview() = 0; // Description: // If the asset has a special preview panel with utility controls, to be placed at the top of the Preview window, it can return an child dialog window - // otherwise it can return NULL, if no panel is available + // otherwise it can return nullptr, if no panel is available // Arguments: - // pParentWnd - a valid CDialog*, or NULL + // pParentWnd - a valid CDialog*, or nullptr // Return Value: // A valid child dialog window handle, if this asset wants to have a custom panel in the top side of the Asset Preview window, - // otherwise it can return NULL, if no panel is available + // otherwise it can return nullptr, if no panel is available // See Also: // OnBeginPreview(), OnEndPreview() virtual QWidget* GetCustomPreviewPanelHeader(QWidget* pParentWnd) = 0; diff --git a/Code/Editor/Include/IFileUtil.h b/Code/Editor/Include/IFileUtil.h index f402786e67..f83c7e0d59 100644 --- a/Code/Editor/Include/IFileUtil.h +++ b/Code/Editor/Include/IFileUtil.h @@ -186,8 +186,15 @@ struct IFileUtil virtual ECopyTreeResult CopyTree(const QString& strSourceDirectory, const QString& strTargetDirectory, bool boRecurse = true, bool boConfirmOverwrite = false) = 0; ////////////////////////////////////////////////////////////////////////// - // @param LPPROGRESS_ROUTINE pfnProgress - called by the system to notify of file copy progress - // @param LPBOOL pbCancel - when the contents of this BOOL are set to TRUE, the system cancels the copy operation + /** + * @brief CopyFile + * @param strSourceFile + * @param strTargetFile + * @param boConfirmOverwrite + * @param pfnProgress - called by the system to notify of file copy progress + * @param pbCancel - when the contents of this bool are set to true, the system cancels the copy operation + * @return + */ virtual ECopyTreeResult CopyFile(const QString& strSourceFile, const QString& strTargetFile, bool boConfirmOverwrite = false, ProgressRoutine pfnProgress = nullptr, bool* pbCancel = nullptr) = 0; // As we don't have a FileUtil interface here, we have to duplicate some code :-( in order to keep diff --git a/Code/Editor/LayoutConfigDialog.cpp b/Code/Editor/LayoutConfigDialog.cpp index 6722a7d9d7..1074ebc23e 100644 --- a/Code/Editor/LayoutConfigDialog.cpp +++ b/Code/Editor/LayoutConfigDialog.cpp @@ -68,7 +68,7 @@ QVariant LayoutConfigModel::data(const QModelIndex& index, int role) const // CLayoutConfigDialog dialog -CLayoutConfigDialog::CLayoutConfigDialog(QWidget* pParent /*=NULL*/) +CLayoutConfigDialog::CLayoutConfigDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_model(new LayoutConfigModel(this)) , ui(new Ui::CLayoutConfigDialog) diff --git a/Code/Editor/LayoutWnd.cpp b/Code/Editor/LayoutWnd.cpp index a3550b39ba..7f73c313d9 100644 --- a/Code/Editor/LayoutWnd.cpp +++ b/Code/Editor/LayoutWnd.cpp @@ -98,7 +98,7 @@ CLayoutWnd::CLayoutWnd(QSettings* settings, QWidget* parent) , m_settings(settings) { m_bMaximized = false; - m_maximizedView = 0; + m_maximizedView = nullptr; m_layout = (EViewLayout) - 1; m_maximizedViewId = 0; @@ -729,7 +729,7 @@ void CLayoutWnd::OnDestroy() if (m_maximizedView) { delete m_maximizedView; - m_maximizedView = 0; + m_maximizedView = nullptr; } } diff --git a/Code/Editor/LayoutWnd.h b/Code/Editor/LayoutWnd.h index 106c32d0a0..918734ebb9 100644 --- a/Code/Editor/LayoutWnd.h +++ b/Code/Editor/LayoutWnd.h @@ -103,7 +103,7 @@ public: static const char* GetConfigGroupName(); CLayoutViewPane* FindViewByClass(const QString& viewClassName); - void BindViewport(CLayoutViewPane* vp, const QString& viewClassName, QWidget* pViewport = NULL); + void BindViewport(CLayoutViewPane* vp, const QString& viewClassName, QWidget* pViewport = nullptr); QString ViewportTypeToClassName(EViewportType viewType); //! Switch 2D viewports. diff --git a/Code/Editor/LevelInfo.cpp b/Code/Editor/LevelInfo.cpp index 5821f9c933..5ad7a6593d 100644 --- a/Code/Editor/LevelInfo.cpp +++ b/Code/Editor/LevelInfo.cpp @@ -93,7 +93,7 @@ void CLevelInfo::ValidateObjects() pObject->Validate(m_pReport); - m_pReport->SetCurrentValidatorObject(NULL); + m_pReport->SetCurrentValidatorObject(nullptr); } CLogFile::WriteLine("Validating Duplicate Objects..."); diff --git a/Code/Editor/Lib/Tests/test_EditorUtils.cpp b/Code/Editor/Lib/Tests/test_EditorUtils.cpp index 59deb178a9..3556757ae3 100644 --- a/Code/Editor/Lib/Tests/test_EditorUtils.cpp +++ b/Code/Editor/Lib/Tests/test_EditorUtils.cpp @@ -23,12 +23,12 @@ namespace EditorUtilsTest BusConnect(); } - ~WarningDetector() + ~WarningDetector() override { BusDisconnect(); } - virtual bool OnWarning(const char* /*window*/, const char* /*message*/) override + bool OnWarning(const char* /*window*/, const char* /*message*/) override { m_gotWarning = true; return true; diff --git a/Code/Editor/Lib/Tests/test_Main.cpp b/Code/Editor/Lib/Tests/test_Main.cpp index a30afb0b7c..6250c540db 100644 --- a/Code/Editor/Lib/Tests/test_Main.cpp +++ b/Code/Editor/Lib/Tests/test_Main.cpp @@ -17,7 +17,7 @@ class EditorLibTestEnvironment : public AZ::Test::ITestEnvironment { public: - virtual ~EditorLibTestEnvironment() {} + ~EditorLibTestEnvironment() override = default; protected: void SetupEnvironment() override diff --git a/Code/Editor/LogFile.cpp b/Code/Editor/LogFile.cpp index 8c04eab58c..c768f5013b 100644 --- a/Code/Editor/LogFile.cpp +++ b/Code/Editor/LogFile.cpp @@ -380,7 +380,7 @@ AZ_POP_DISABLE_WARNING ////////////////////////////////////////////////////////////////////// #if defined(AZ_PLATFORM_WINDOWS) - EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &DisplayConfig); + EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &DisplayConfig); GetPrivateProfileString("boot.description", "display.drv", "(Unknown graphics card)", szProfileBuffer, sizeof(szProfileBuffer), "system.ini"); diff --git a/Code/Editor/MainWindow.cpp b/Code/Editor/MainWindow.cpp index ff322b79ac..cd023f3b42 100644 --- a/Code/Editor/MainWindow.cpp +++ b/Code/Editor/MainWindow.cpp @@ -46,6 +46,7 @@ AZ_POP_DISABLE_WARNING #include #include #include +#include // AzQtComponents #include @@ -160,45 +161,45 @@ public: } } - ~EngineConnectionListener() + ~EngineConnectionListener() override { AzFramework::AssetSystemInfoBus::Handler::BusDisconnect(); AzFramework::EngineConnectionEvents::Bus::Handler::BusDisconnect(); } public: - virtual void Connected([[maybe_unused]] AzFramework::SocketConnection* connection) + void Connected([[maybe_unused]] AzFramework::SocketConnection* connection) override { m_state = EConnectionState::Connected; } - virtual void Connecting([[maybe_unused]] AzFramework::SocketConnection* connection) + void Connecting([[maybe_unused]] AzFramework::SocketConnection* connection) override { m_state = EConnectionState::Connecting; } - virtual void Listening([[maybe_unused]] AzFramework::SocketConnection* connection) + void Listening([[maybe_unused]] AzFramework::SocketConnection* connection) override { m_state = EConnectionState::Listening; } - virtual void Disconnecting([[maybe_unused]] AzFramework::SocketConnection* connection) + void Disconnecting([[maybe_unused]] AzFramework::SocketConnection* connection) override { m_state = EConnectionState::Disconnecting; } - virtual void Disconnected([[maybe_unused]] AzFramework::SocketConnection* connection) + void Disconnected([[maybe_unused]] AzFramework::SocketConnection* connection) override { m_state = EConnectionState::Disconnected; } - virtual void AssetCompilationSuccess(const AZStd::string& assetPath) override + void AssetCompilationSuccess(const AZStd::string& assetPath) override { m_lastAssetProcessorTask = assetPath; } - virtual void AssetCompilationFailed(const AZStd::string& assetPath) override + void AssetCompilationFailed(const AZStd::string& assetPath) override { m_failedJobs.insert(assetPath); } - virtual void CountOfAssetsInQueue(const int& count) override + void CountOfAssetsInQueue(const int& count) override { m_pendingJobsCount = count; } @@ -298,7 +299,7 @@ MainWindow::MainWindow(QWidget* parent) , m_undoStateAdapter(new UndoStackStateAdapter(this)) , m_keyboardCustomization(nullptr) , m_activeView(nullptr) - , m_settings("O3DE", "O3DE") + , m_settings("O3DE", "O3DE") , m_toolbarManager(new ToolbarManager(m_actionManager, this)) , m_assetImporterManager(new AssetImporterManager(this)) , m_levelEditorMenuHandler(new LevelEditorMenuHandler(this, m_viewPaneManager, m_settings)) @@ -573,7 +574,7 @@ void MainWindow::closeEvent(QCloseEvent* event) if (GetIEditor()->GetDocument()) { - GetIEditor()->GetDocument()->SetModifiedFlag(FALSE); + GetIEditor()->GetDocument()->SetModifiedFlag(false); GetIEditor()->GetDocument()->SetModifiedModules(eModifiedNothing); } // Close all edit panels. @@ -581,7 +582,7 @@ void MainWindow::closeEvent(QCloseEvent* event) GetIEditor()->GetObjectManager()->EndEditParams(); // force clean up of all deferred deletes, so that we don't have any issues with windows from plugins not being deleted yet - qApp->sendPostedEvents(0, QEvent::DeferredDelete); + qApp->sendPostedEvents(nullptr, QEvent::DeferredDelete); QMainWindow::closeEvent(event); } @@ -731,32 +732,84 @@ void MainWindow::InitActions() .SetStatusTip(tr("Restore saved state (Fetch)")); // Modify actions - am->AddAction(ID_EDITMODE_MOVE, tr("Move")) + am->AddAction(AzToolsFramework::EditModeMove, tr("Move")) .SetIcon(Style::icon("Move")) .SetApplyHoverEffect() .SetShortcut(tr("1")) .SetToolTip(tr("Move (1)")) .SetCheckable(true) .SetStatusTip(tr("Select and move selected object(s)")) - .RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeMove); - am->AddAction(ID_EDITMODE_ROTATE, tr("Rotate")) + .RegisterUpdateCallback([](QAction* action) + { + Q_ASSERT(action->isCheckable()); + + AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; + AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( + mode, AzToolsFramework::GetEntityContextId(), + &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); + + action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Translation); + }) + .Connect( + &QAction::triggered, + []() + { + EditorTransformComponentSelectionRequestBus::Event( + GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode, + EditorTransformComponentSelectionRequests::Mode::Translation); + }); + am->AddAction(AzToolsFramework::EditModeRotate, tr("Rotate")) .SetIcon(Style::icon("Translate")) .SetApplyHoverEffect() .SetShortcut(tr("2")) .SetToolTip(tr("Rotate (2)")) .SetCheckable(true) .SetStatusTip(tr("Select and rotate selected object(s)")) - .RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeRotate); - am->AddAction(ID_EDITMODE_SCALE, tr("Scale")) + .RegisterUpdateCallback([](QAction* action) + { + Q_ASSERT(action->isCheckable()); + + AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; + AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( + mode, AzToolsFramework::GetEntityContextId(), + &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); + + action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Rotation); + }) + .Connect( + &QAction::triggered, + []() + { + EditorTransformComponentSelectionRequestBus::Event( + GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode, + EditorTransformComponentSelectionRequests::Mode::Rotation); + }); + am->AddAction(AzToolsFramework::EditModeScale, tr("Scale")) .SetIcon(Style::icon("Scale")) .SetApplyHoverEffect() .SetShortcut(tr("3")) .SetToolTip(tr("Scale (3)")) .SetCheckable(true) .SetStatusTip(tr("Select and scale selected object(s)")) - .RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateEditmodeScale); + .RegisterUpdateCallback([](QAction* action) + { + Q_ASSERT(action->isCheckable()); - am->AddAction(ID_SNAP_TO_GRID, tr("Snap to grid")) + AzToolsFramework::EditorTransformComponentSelectionRequests::Mode mode; + AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult( + mode, AzToolsFramework::GetEntityContextId(), + &AzToolsFramework::EditorTransformComponentSelectionRequests::GetTransformMode); + + action->setChecked(mode == AzToolsFramework::EditorTransformComponentSelectionRequests::Mode::Scale); + }) + .Connect( &QAction::triggered,[]() + { + EditorTransformComponentSelectionRequestBus::Event( + GetEntityContextId(), &EditorTransformComponentSelectionRequests::SetTransformMode, + EditorTransformComponentSelectionRequests::Mode::Scale); + }); + + am->AddAction(AzToolsFramework::SnapToGrid, tr("Snap to grid")) .SetIcon(Style::icon("Grid")) .SetApplyHoverEffect() .SetShortcut(tr("G")) @@ -769,7 +822,7 @@ void MainWindow::InitActions() }) .Connect(&QAction::triggered, []() { SandboxEditor::SetGridSnapping(!SandboxEditor::GridSnappingEnabled()); }); - am->AddAction(ID_SNAPANGLE, tr("Snap angle")) + am->AddAction(AzToolsFramework::SnapAngle, tr("Snap angle")) .SetIcon(Style::icon("Angle")) .SetApplyHoverEffect() .SetStatusTip(tr("Snap angle")) @@ -1243,7 +1296,7 @@ void MainWindow::OnEditorNotifyEvent(EEditorNotifyEvent ev) auto cryEdit = CCryEditApp::instance(); if (cryEdit) { - cryEdit->SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), GetIEditor()->GetGameEngine()->GetLevelName()); + cryEdit->SetEditorWindowTitle(nullptr, AZ::Utils::GetProjectName().c_str(), GetIEditor()->GetGameEngine()->GetLevelName()); } } break; @@ -1252,7 +1305,7 @@ void MainWindow::OnEditorNotifyEvent(EEditorNotifyEvent ev) auto cryEdit = CCryEditApp::instance(); if (cryEdit) { - cryEdit->SetEditorWindowTitle(0, AZ::Utils::GetProjectName().c_str(), 0); + cryEdit->SetEditorWindowTitle(nullptr, AZ::Utils::GetProjectName().c_str(), nullptr); } } break; @@ -1351,8 +1404,8 @@ void MainWindow::ResetAutoSaveTimers(bool bForceInit) { delete m_autoRemindTimer; } - m_autoSaveTimer = 0; - m_autoRemindTimer = 0; + m_autoSaveTimer = nullptr; + m_autoRemindTimer = nullptr; if (bForceInit) { @@ -1389,7 +1442,7 @@ void MainWindow::ResetBackgroundUpdateTimer() if (m_backgroundUpdateTimer) { delete m_backgroundUpdateTimer; - m_backgroundUpdateTimer = 0; + m_backgroundUpdateTimer = nullptr; } ICVar* pBackgroundUpdatePeriod = gEnv->pConsole->GetCVar("ed_backgroundUpdatePeriod"); @@ -1435,7 +1488,7 @@ void MainWindow::OnRefreshAudioSystem() if (QString::compare(sLevelName, "Untitled", Qt::CaseInsensitive) == 0) { - // Rather pass NULL to indicate that no level is loaded! + // Rather pass nullptr to indicate that no level is loaded! sLevelName = QString(); } @@ -1868,7 +1921,7 @@ QWidget* MainWindow::CreateToolbarWidget(int actionId) break; case ID_TOOLBAR_WIDGET_SPACER_RIGHT: w = CreateSpacerRightWidget(); - break; + break; default: qWarning() << Q_FUNC_INFO << "Unknown id " << actionId; return nullptr; diff --git a/Code/Editor/MainWindow.h b/Code/Editor/MainWindow.h index e70355827c..1e375b08f2 100644 --- a/Code/Editor/MainWindow.h +++ b/Code/Editor/MainWindow.h @@ -59,11 +59,17 @@ namespace AzQtComponents namespace AzToolsFramework { class Ticker; -} - -namespace AzToolsFramework -{ class QtSourceControlNotificationHandler; + + //! @name Reverse URLs. + //! Used to identify common actions and override them when necessary. + //@{ + constexpr inline AZ::Crc32 EditModeMove = AZ_CRC_CE("com.o3de.action.editor.editmode.move"); + constexpr inline AZ::Crc32 EditModeRotate = AZ_CRC_CE("com.o3de.action.editor.editmode.rotate"); + constexpr inline AZ::Crc32 EditModeScale = AZ_CRC_CE("com.o3de.action.editor.editmode.scale"); + constexpr inline AZ::Crc32 SnapToGrid = AZ_CRC_CE("com.o3de.action.editor.snaptogrid"); + constexpr inline AZ::Crc32 SnapAngle = AZ_CRC_CE("com.o3de.action.editor.snapangle"); + //@} } #define MAINFRM_LAYOUT_NORMAL "NormalLayout" diff --git a/Code/Editor/NewLevelDialog.cpp b/Code/Editor/NewLevelDialog.cpp index 7db795333b..29445cef2b 100644 --- a/Code/Editor/NewLevelDialog.cpp +++ b/Code/Editor/NewLevelDialog.cpp @@ -19,7 +19,7 @@ #include // Editor -#include "NewTerrainDialog.h" +#include "NewTerrainDialog.h" AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING #include @@ -54,7 +54,7 @@ private: // CNewLevelDialog dialog -CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=NULL*/) +CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_bUpdate(false) , ui(new Ui::CNewLevelDialog) @@ -69,7 +69,7 @@ CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=NULL*/) m_bIsResize = false; - + ui->TITLE->setText(tr("Assign a name and location to the new level.")); ui->STATIC1->setText(tr("Location:")); ui->STATIC2->setText(tr("Name:")); @@ -98,7 +98,7 @@ CNewLevelDialog::CNewLevelDialog(QWidget* pParent /*=NULL*/) m_levelFolders = GetLevelsFolder(); m_level = ""; - // First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which + // First of all, keyboard focus is related to widget tab order, and the default tab order is based on the order in which // widgets are constructed. Therefore, creating more widgets changes the keyboard focus. That is why setFocus() is called last. // Secondly, using singleShot() allows setFocus() slot of the QLineEdit instance to be invoked right after the event system // is ready to do so. Therefore, it is better to use singleShot() than directly call setFocus(). diff --git a/Code/Editor/NewTerrainDialog.cpp b/Code/Editor/NewTerrainDialog.cpp index 16641ee275..0e66482eb4 100644 --- a/Code/Editor/NewTerrainDialog.cpp +++ b/Code/Editor/NewTerrainDialog.cpp @@ -19,7 +19,7 @@ AZ_POP_DISABLE_WARNING -CNewTerrainDialog::CNewTerrainDialog(QWidget* pParent /*=NULL*/) +CNewTerrainDialog::CNewTerrainDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_terrainResolutionIndex(0) , m_terrainUnitsIndex(0) diff --git a/Code/Editor/Objects/BaseObject.cpp b/Code/Editor/Objects/BaseObject.cpp index c13c5932b0..482055d7ed 100644 --- a/Code/Editor/Objects/BaseObject.cpp +++ b/Code/Editor/Objects/BaseObject.cpp @@ -57,12 +57,12 @@ public: CUndoBaseObject(CBaseObject* pObj, const char* undoDescription); protected: - virtual int GetSize() { return sizeof(*this); } - virtual QString GetDescription() { return m_undoDescription; }; - virtual QString GetObjectName(); + int GetSize() override { return sizeof(*this); } + QString GetDescription() override { return m_undoDescription; }; + QString GetObjectName() override; - virtual void Undo(bool bUndo); - virtual void Redo(); + void Undo(bool bUndo) override; + void Redo() override; protected: QString m_undoDescription; @@ -81,12 +81,12 @@ public: CUndoBaseObjectMinimal(CBaseObject* obj, const char* undoDescription, int flags); protected: - virtual int GetSize() { return sizeof(*this); } - virtual QString GetDescription() { return m_undoDescription; }; - virtual QString GetObjectName(); + int GetSize() override { return sizeof(*this); } + QString GetDescription() override { return m_undoDescription; }; + QString GetObjectName() override; - virtual void Undo(bool bUndo); - virtual void Redo(); + void Undo(bool bUndo) override; + void Redo() override; private: struct StateStruct @@ -119,7 +119,7 @@ public: , m_bKeepPos(bKeepPos) , m_bAttach(bAttach) {} - virtual void Undo([[maybe_unused]] bool bUndo) override + void Undo([[maybe_unused]] bool bUndo) override { if (m_bAttach) { @@ -131,7 +131,7 @@ public: } } - virtual void Redo() override + void Redo() override { if (m_bAttach) { @@ -167,8 +167,8 @@ private: } } - virtual int GetSize() { return sizeof(CUndoAttachBaseObject); } - virtual QString GetDescription() { return "Attachment Changed"; } + int GetSize() override { return sizeof(CUndoAttachBaseObject); } + QString GetDescription() override { return "Attachment Changed"; } GUID m_attachedObjectGUID; GUID m_parentObjectGUID; @@ -184,7 +184,7 @@ CUndoBaseObject::CUndoBaseObject(CBaseObject* obj, const char* undoDescription) m_undoDescription = undoDescription; m_guid = obj->GetId(); - m_redo = 0; + m_redo = nullptr; m_undo = XmlHelpers::CreateXmlNode("Undo"); CObjectArchive ar(GetIEditor()->GetObjectManager(), m_undo, false); ar.bUndo = true; @@ -355,7 +355,7 @@ void CObjectCloneContext::AddClone(CBaseObject* pFromObject, CBaseObject* pToObj ////////////////////////////////////////////////////////////////////////// CBaseObject* CObjectCloneContext::FindClone(CBaseObject* pFromObject) { - CBaseObject* pTarget = stl::find_in_map(m_objectsMap, pFromObject, (CBaseObject*) NULL); + CBaseObject* pTarget = stl::find_in_map(m_objectsMap, pFromObject, (CBaseObject*) nullptr); return pTarget; } @@ -426,7 +426,7 @@ bool CBaseObject::Init([[maybe_unused]] IEditor* ie, CBaseObject* prev, [[maybe_ { SetFlags(m_flags & (~OBJFLAG_DELETED)); - if (prev != 0) + if (prev != nullptr) { SetUniqueName(prev->GetName()); SetLocalTM(prev->GetPos(), prev->GetRotation(), prev->GetScale()); @@ -457,7 +457,7 @@ CBaseObject::~CBaseObject() for (Childs::iterator c = m_childs.begin(); c != m_childs.end(); c++) { CBaseObject* child = *c; - child->m_parent = 0; + child->m_parent = nullptr; } m_childs.clear(); } @@ -470,10 +470,10 @@ void CBaseObject::Done() // From children DetachAll(); - SetLookAt(0); + SetLookAt(nullptr); if (m_lookatSource) { - m_lookatSource->SetLookAt(0); + m_lookatSource->SetLookAt(nullptr); } SetFlags(m_flags | OBJFLAG_DELETED); @@ -1730,7 +1730,7 @@ bool CBaseObject::IntersectRayBounds(const Ray& ray) ////////////////////////////////////////////////////////////////////////// namespace { - typedef std::pair Edge2D; + using Edge2D = std::pair; } bool IsIncludePointsInConvexHull(Edge2D* pEdgeArray0, int nEdgeArray0Size, Edge2D* pEdgeArray1, int nEdgeArray1Size) { @@ -2065,7 +2065,7 @@ void CBaseObject::GetAllChildren(TBaseObjects& outAllChildren, CBaseObject* pObj for (int i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i) { CBaseObject* pChild = pBaseObj->GetChild(i); - if (pChild == NULL) + if (pChild == nullptr) { continue; } @@ -2081,7 +2081,7 @@ void CBaseObject::GetAllChildren(DynArray< _smart_ptr >& outAllChil for (int i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i) { CBaseObject* pChild = pBaseObj->GetChild(i); - if (pChild == NULL) + if (pChild == nullptr) { continue; } @@ -2097,7 +2097,7 @@ void CBaseObject::GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* p for (int i = 0, iChildCount(pBaseObj->GetChildCount()); i < iChildCount; ++i) { CBaseObject* pChild = pBaseObj->GetChild(i); - if (pChild == NULL) + if (pChild == nullptr) { continue; } @@ -2109,7 +2109,7 @@ void CBaseObject::GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* p ////////////////////////////////////////////////////////////////////////// void CBaseObject::CloneChildren(CBaseObject* pFromObject) { - if (pFromObject == NULL) + if (pFromObject == nullptr) { return; } @@ -2119,7 +2119,7 @@ void CBaseObject::CloneChildren(CBaseObject* pFromObject) CBaseObject* pFromChildObject = pFromObject->GetChild(i); CBaseObject* pChildClone = GetObjectManager()->CloneObject(pFromChildObject); - if (pChildClone == NULL) + if (pChildClone == nullptr) { continue; } @@ -2248,7 +2248,7 @@ void CBaseObject::DetachThis(bool bKeepPos) // Copy parent to temp var, erasing child from parent may delete this node if child referenced only from parent. CBaseObject* parent = m_parent; - m_parent = 0; + m_parent = nullptr; parent->RemoveChild(this); if (bKeepPos) @@ -2389,7 +2389,7 @@ void CBaseObject::InvalidateTM([[maybe_unused]] int flags) // Invalidate matrices off all child objects. for (int i = 0; i < m_childs.size(); i++) { - if (m_childs[i] != 0 && m_childs[i]->m_bMatrixValid) + if (m_childs[i] != nullptr && m_childs[i]->m_bMatrixValid) { m_childs[i]->InvalidateTM(eObjectUpdateFlags_ParentChanged); } @@ -2538,7 +2538,7 @@ void CBaseObject::SetLookAt(CBaseObject* target) ////////////////////////////////////////////////////////////////////////// bool CBaseObject::IsLookAtTarget() const { - return m_lookatSource != 0; + return m_lookatSource != nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -2806,7 +2806,7 @@ bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayH outHitInfo.bInFirstHit = false; outHitInfo.bUseCache = false; - return pStatObj->RayIntersection(outHitInfo, 0); + return pStatObj->RayIntersection(outHitInfo, nullptr); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Objects/BaseObject.h b/Code/Editor/Objects/BaseObject.h index a05bbb61af..47dba99ab7 100644 --- a/Code/Editor/Objects/BaseObject.h +++ b/Code/Editor/Objects/BaseObject.h @@ -321,7 +321,7 @@ public: //! Set object selected status. virtual void SetSelected(bool bSelect); //! Return associated 3DEngine render node - virtual IRenderNode* GetEngineNode() const { return NULL; }; + virtual IRenderNode* GetEngineNode() const { return nullptr; }; //! Set object highlighted (Note: not selected) virtual void SetHighlight(bool bHighlight); //! Check if object is highlighted. @@ -410,9 +410,9 @@ public: //! Scans hierarchy up to determine if we child of specified node. virtual bool IsChildOf(CBaseObject* node); //! Get all child objects - void GetAllChildren(TBaseObjects& outAllChildren, CBaseObject* pObj = NULL) const; - void GetAllChildren(DynArray< _smart_ptr >& outAllChildren, CBaseObject* pObj = NULL) const; - void GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* pObj = NULL) const; + void GetAllChildren(TBaseObjects& outAllChildren, CBaseObject* pObj = nullptr) const; + void GetAllChildren(DynArray< _smart_ptr >& outAllChildren, CBaseObject* pObj = nullptr) const; + void GetAllChildren(CSelectionGroup& outAllChildren, CBaseObject* pObj = nullptr) const; //! Clone Children void CloneChildren(CBaseObject* pFromObject); //! Attach new child node. @@ -468,8 +468,8 @@ public: //! Called when object is being created (use GetMouseCreateCallback for more advanced mouse creation callback). virtual int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags); // Return pointer to the callback object used when creating object by the mouse. - // If this function return NULL MouseCreateCallback method will be used instead. - virtual IMouseCreateCallback* GetMouseCreateCallback() { return 0; }; + // If this function return nullptr MouseCreateCallback method will be used instead. + virtual IMouseCreateCallback* GetMouseCreateCallback() { return nullptr; }; //! Draw object to specified viewport. virtual void Display([[maybe_unused]] DisplayContext& disp) {} @@ -598,7 +598,7 @@ public: bool CanBeHightlighted() const; bool IsSkipSelectionHelper() const; - virtual IStatObj* GetIStatObj() { return NULL; } + virtual IStatObj* GetIStatObj() { return nullptr; } // Invalidates cached transformation matrix. // nWhyFlags - Flags that indicate the reason for matrix invalidation. @@ -672,7 +672,7 @@ protected: //! Draw warning icons virtual void DrawWarningIcons(DisplayContext& dc, const Vec3& pos); //! Check if dimension's figures can be displayed before draw them. - virtual void DrawDimensions(DisplayContext& dc, AABB* pMergedBoundBox = NULL); + virtual void DrawDimensions(DisplayContext& dc, AABB* pMergedBoundBox = nullptr); //! Draw highlight. virtual void DrawHighlight(DisplayContext& dc); diff --git a/Code/Editor/Objects/DisplayContextShared.inl b/Code/Editor/Objects/DisplayContextShared.inl index 1791c22443..a602d8eca9 100644 --- a/Code/Editor/Objects/DisplayContextShared.inl +++ b/Code/Editor/Objects/DisplayContextShared.inl @@ -74,12 +74,12 @@ void DisplayContext::DrawTri(const Vec3& p1, const Vec3& p2, const Vec3& p3) void DisplayContext::DrawTriangles(const AZStd::vector& vertices, const ColorB& color) { - pRenderAuxGeom->DrawTriangles(vertices.begin(), vertices.size(), color); + pRenderAuxGeom->DrawTriangles(vertices.begin(), static_cast(vertices.size()), color); } void DisplayContext::DrawTrianglesIndexed(const AZStd::vector& vertices, const AZStd::vector& indices, const ColorB& color) { - pRenderAuxGeom->DrawTriangles(vertices.begin(), vertices.size(), indices.begin(), indices.size(), color); + pRenderAuxGeom->DrawTriangles(vertices.begin(), static_cast(vertices.size()), indices.begin(), static_cast(indices.size()), color); } ////////////////////////////////////////////////////////////////////////// @@ -862,7 +862,7 @@ void DisplayContext::DrawLine(const Vec3& p1, const Vec3& p2, const QColor& rgb1 ////////////////////////////////////////////////////////////////////////// void DisplayContext::DrawLines(const AZStd::vector& points, const ColorF& color) { - pRenderAuxGeom->DrawLines(points.begin(), points.size(), color, m_thickness); + pRenderAuxGeom->DrawLines(points.begin(), static_cast(points.size()), color, m_thickness); } ////////////////////////////////////////////////////////////////////////// @@ -1287,8 +1287,8 @@ void DisplayContext::Flush2D() uvs[3] = 0; uvt[3] = 0; - int nLabels = m_textureLabels.size(); - for (int i = 0; i < nLabels; i++) + const size_t nLabels = m_textureLabels.size(); + for (size_t i = 0; i < nLabels; i++) { STextureLabel& t = m_textureLabels[i]; float w2 = t.w * 0.5f; diff --git a/Code/Editor/Objects/EntityObject.cpp b/Code/Editor/Objects/EntityObject.cpp index 3b23894aac..0f4a17f3ba 100644 --- a/Code/Editor/Objects/EntityObject.cpp +++ b/Code/Editor/Objects/EntityObject.cpp @@ -56,18 +56,18 @@ public: } protected: - virtual void Release() { delete this; }; - virtual int GetSize() { return sizeof(*this); }; // Return size of xml state. - virtual QString GetDescription() { return "Entity Link"; }; - virtual QString GetObjectName(){ return ""; }; + void Release() override { delete this; }; + int GetSize() override { return sizeof(*this); }; // Return size of xml state. + QString GetDescription() override { return "Entity Link"; }; + QString GetObjectName() override{ return ""; }; - virtual void Undo([[maybe_unused]] bool bUndo) + void Undo([[maybe_unused]] bool bUndo) override { for (int i = 0, iLinkSize(m_Links.size()); i < iLinkSize; ++i) { SLink& link = m_Links[i]; CBaseObject* pObj = GetIEditor()->GetObjectManager()->FindObject(link.entityID); - if (pObj == NULL) + if (pObj == nullptr) { continue; } @@ -83,7 +83,7 @@ protected: pEntity->LoadLink(link.linkXmlNode->getChild(0)); } } - virtual void Redo(){} + void Redo() override{} private: @@ -109,7 +109,7 @@ public: , m_bAttach(bAttach) {} - virtual void Undo([[maybe_unused]] bool bUndo) override + void Undo([[maybe_unused]] bool bUndo) override { if (!m_bAttach) { @@ -117,7 +117,7 @@ public: } } - virtual void Redo() override + void Redo() override { if (m_bAttach) { @@ -138,8 +138,8 @@ private: } } - virtual int GetSize() { return sizeof(CUndoAttachEntity); } - virtual QString GetDescription() { return "Attachment Changed"; } + int GetSize() override { return sizeof(CUndoAttachEntity); } + QString GetDescription() override { return "Attachment Changed"; } GUID m_attachedEntityGUID; CEntityObject::EAttachmentType m_attachmentType; @@ -167,7 +167,7 @@ CEntityObject::CEntityObject() { m_bLoadFailed = false; - m_visualObject = 0; + m_visualObject = nullptr; m_box.min.Set(0, 0, 0); m_box.max.Set(0, 0, 0); @@ -225,7 +225,7 @@ CEntityObject::CEntityObject() mv_ratioLOD.SetLimits(0, 255); mv_viewDistanceMultiplier.SetLimits(0.0f, IRenderNode::VIEW_DISTANCE_MULTIPLIER_MAX); - m_physicsState = 0; + m_physicsState = nullptr; m_attachmentType = eAT_Pivot; @@ -540,7 +540,7 @@ IVariable* CEntityObject::FindVariableInSubBlock(CVarBlockPtr& properties, IVari ////////////////////////////////////////////////////////////////////////// void CEntityObject::AdjustLightProperties(CVarBlockPtr& properties, const char* pSubBlock) { - IVariable* pSubBlockVar = pSubBlock ? properties->FindVariable(pSubBlock) : NULL; + IVariable* pSubBlockVar = pSubBlock ? properties->FindVariable(pSubBlock) : nullptr; if (IVariable* pRadius = FindVariableInSubBlock(properties, pSubBlockVar, "Radius")) { @@ -933,7 +933,7 @@ void CEntityObject::Serialize(CObjectArchive& ar) { XmlNodeRef eventTarget = eventTargets->getChild(i); CEntityEventTarget et; - et.target = 0; + et.target = nullptr; GUID targetId = GUID_NULL; eventTarget->getAttr("TargetId", targetId); eventTarget->getAttr("Event", et.event); @@ -1029,7 +1029,7 @@ void CEntityObject::Serialize(CObjectArchive& ar) { CEntityEventTarget& et = m_eventTargets[i]; GUID targetId = GUID_NULL; - if (et.target != 0) + if (et.target != nullptr) { targetId = et.target->GetId(); } @@ -1060,7 +1060,7 @@ XmlNodeRef CEntityObject::Export([[maybe_unused]] const QString& levelPath, XmlN { if (m_bLoadFailed) { - return 0; + return nullptr; } // Do not export entity with bad id. @@ -1268,7 +1268,7 @@ void CEntityObject::OnEvent(ObjectEvent event) IObjectManager* objMan = GetIEditor()->GetObjectManager(); if (objMan && objMan->IsLightClass(this)) { - OnPropertyChange(NULL); + OnPropertyChange(nullptr); } break; } @@ -1314,7 +1314,7 @@ IVariable* CEntityObject::GetLightVariable(const char* name0) const { IVariable* pChild = pLightProperties->GetVariable(i); - if (pChild == NULL) + if (pChild == nullptr) { continue; } @@ -1341,7 +1341,7 @@ QString CEntityObject::GetLightAnimation() const { IVariable* pChild = pStyleGroup->GetVariable(i); - if (pChild == NULL) + if (pChild == nullptr) { continue; } @@ -1617,7 +1617,7 @@ void CEntityObject::RemoveEventTarget(int index, [[maybe_unused]] bool bUpdateSc ////////////////////////////////////////////////////////////////////////// int CEntityObject::AddEntityLink(const QString& name, GUID targetEntityId) { - CEntityObject* target = 0; + CEntityObject* target = nullptr; if (targetEntityId != GUID_NULL) { CBaseObject* pObject = FindObject(targetEntityId); @@ -1635,7 +1635,7 @@ int CEntityObject::AddEntityLink(const QString& name, GUID targetEntityId) StoreUndo("Add EntityLink"); - CLineGizmo* pLineGizmo = 0; + CLineGizmo* pLineGizmo = nullptr; // Assign event target. if (target) @@ -1968,7 +1968,7 @@ void CEntityObject::ResetCallbacks() //@FIXME Hack to display radii of properties. // wires properties from param block, to this entity internal variables. - IVariable* var = 0; + IVariable* var = nullptr; var = pProperties->FindVariable("Radius", false); if (var && (var->GetType() == IVariable::FLOAT || var->GetType() == IVariable::INT)) { @@ -2194,7 +2194,7 @@ template T CEntityObject::GetEntityProperty(const char* pName, T defaultvalue) const { CVarBlock* pProperties = GetProperties2(); - IVariable* pVariable = NULL; + IVariable* pVariable = nullptr; if (pProperties) { pVariable = pProperties->FindVariable(pName); @@ -2228,7 +2228,7 @@ template void CEntityObject::SetEntityProperty(const char* pName, T value) { CVarBlock* pProperties = GetProperties2(); - IVariable* pVariable = NULL; + IVariable* pVariable = nullptr; if (pProperties) { pVariable = pProperties->FindVariable(pName); diff --git a/Code/Editor/Objects/EntityObject.h b/Code/Editor/Objects/EntityObject.h index 76bd71a1f1..d5600d15b7 100644 --- a/Code/Editor/Objects/EntityObject.h +++ b/Code/Editor/Objects/EntityObject.h @@ -163,7 +163,7 @@ public: ////////////////////////////////////////////////////////////////////////// //! Return number of event targets of Script. - int GetEventTargetCount() const { return m_eventTargets.size(); }; + int GetEventTargetCount() const { return static_cast(m_eventTargets.size()); }; CEntityEventTarget& GetEventTarget(int index) { return m_eventTargets[index]; }; //! Add new event target, returns index of created event target. //! Event targets are Always entities. @@ -176,7 +176,7 @@ public: // Entity Links. ////////////////////////////////////////////////////////////////////////// //! Return number of event targets of Script. - int GetEntityLinkCount() const { return m_links.size(); }; + int GetEntityLinkCount() const { return static_cast(m_links.size()); }; CEntityLink& GetEntityLink(int index) { return m_links[index]; }; virtual int AddEntityLink(const QString& name, GUID targetEntityId); virtual bool EntityLinkExists(const QString& name, GUID targetEntityId); @@ -185,7 +185,7 @@ public: void RemoveAllEntityLinks(); virtual void EntityLinked([[maybe_unused]] const QString& name, [[maybe_unused]] GUID targetEntityId){} virtual void EntityUnlinked([[maybe_unused]] const QString& name, [[maybe_unused]] GUID targetEntityId) {} - void LoadLink(XmlNodeRef xmlNode, CObjectArchive* pArchive = NULL); + void LoadLink(XmlNodeRef xmlNode, CObjectArchive* pArchive = nullptr); void SaveLink(XmlNodeRef xmlNode); ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Objects/Gizmo.h b/Code/Editor/Objects/Gizmo.h index 1e5b07abff..0dba75ae9c 100644 --- a/Code/Editor/Objects/Gizmo.h +++ b/Code/Editor/Objects/Gizmo.h @@ -67,7 +67,7 @@ public: //! Set this gizmo to be deleted. void DeleteThis(); - virtual CBaseObjectPtr GetBaseObject() const { return NULL; } + virtual CBaseObjectPtr GetBaseObject() const { return nullptr; } protected: diff --git a/Code/Editor/Objects/GizmoManager.cpp b/Code/Editor/Objects/GizmoManager.cpp index 697ca3e93c..e0fdd69c8e 100644 --- a/Code/Editor/Objects/GizmoManager.cpp +++ b/Code/Editor/Objects/GizmoManager.cpp @@ -79,7 +79,7 @@ CGizmo* CGizmoManager::GetGizmoByIndex(int nIndex) const return *ii; } } - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Objects/LineGizmo.cpp b/Code/Editor/Objects/LineGizmo.cpp index 46026be614..31ea341f5b 100644 --- a/Code/Editor/Objects/LineGizmo.cpp +++ b/Code/Editor/Objects/LineGizmo.cpp @@ -37,8 +37,8 @@ CLineGizmo::~CLineGizmo() { m_object[1]->RemoveEventListener(this); } - m_object[0] = 0; - m_object[1] = 0; + m_object[0] = nullptr; + m_object[1] = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -164,7 +164,7 @@ void CLineGizmo::SetName(const char* sName) ////////////////////////////////////////////////////////////////////////// bool CLineGizmo::HitTest([[maybe_unused]] HitContext& hc) { - return 0; + return false; /* if (hc.distanceTollerance != 0) return 0; diff --git a/Code/Editor/Objects/ObjectLoader.cpp b/Code/Editor/Objects/ObjectLoader.cpp index 98f771dc76..2583eb6230 100644 --- a/Code/Editor/Objects/ObjectLoader.cpp +++ b/Code/Editor/Objects/ObjectLoader.cpp @@ -28,8 +28,8 @@ CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool m_nFlags = 0; node = xmlRoot; m_pCurrentErrorReport = GetIEditor()->GetErrorReport(); - m_pGeometryPak = NULL; - m_pCurrentObject = NULL; + m_pGeometryPak = nullptr; + m_pCurrentObject = nullptr; m_bNeedResolveObjects = false; m_bProgressBarEnabled = true; } @@ -145,7 +145,7 @@ void CObjectArchive::ResolveObjects() // Objects can be added to the list here (from Groups). numObj = m_loadedObjects.size(); } - m_pCurrentErrorReport->SetCurrentValidatorObject(NULL); + m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr); ////////////////////////////////////////////////////////////////////////// GetIEditor()->ResumeUndo(); } @@ -238,7 +238,7 @@ void CObjectArchive::ResolveObjects() // might generate unrelated errors m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr); } - m_pCurrentErrorReport->SetCurrentValidatorObject(NULL); + m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr); ////////////////////////////////////////////////////////////////////////// } @@ -257,7 +257,7 @@ void CObjectArchive::ResolveObjects() } m_bNeedResolveObjects = false; - m_pCurrentErrorReport->SetCurrentValidatorObject(NULL); + m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr); m_sequenceIdRemap.clear(); m_pendingIds.clear(); } @@ -314,7 +314,7 @@ void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode) for (int i = 0; i < numObjects; i++) { XmlNodeRef objNode = rootObjectsNode->getChild(i); - LoadObject(objNode, NULL); + LoadObject(objNode, nullptr); } } @@ -401,7 +401,7 @@ void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId) { assert(oldId != newId); assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId)); - assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == NULL); + assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr); assert(stl::find(m_pendingIds, newId) == false); m_sequenceIdRemap[oldId] = newId; m_pendingIds.push_back(newId); diff --git a/Code/Editor/Objects/ObjectLoader.h b/Code/Editor/Objects/ObjectLoader.h index 350ffa10a9..9410a4845a 100644 --- a/Code/Editor/Objects/ObjectLoader.h +++ b/Code/Editor/Objects/ObjectLoader.h @@ -67,10 +67,10 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING void LoadObjects(XmlNodeRef& rootObjectsNode); //! Load one object from archive. - CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = NULL); + CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr); ////////////////////////////////////////////////////////////////////////// - int GetLoadedObjectsCount() { return m_loadedObjects.size(); } + int GetLoadedObjectsCount() { return static_cast(m_loadedObjects.size()); } CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; } //! If true new loaded objects will be assigned new GUIDs. diff --git a/Code/Editor/Objects/ObjectManager.cpp b/Code/Editor/Objects/ObjectManager.cpp index 58cd016e22..fbdd56f080 100644 --- a/Code/Editor/Objects/ObjectManager.cpp +++ b/Code/Editor/Objects/ObjectManager.cpp @@ -32,7 +32,11 @@ #include AZ_CVAR_EXTERNED(bool, ed_visibility_logTiming); -AZ_CVAR_EXTERNED(bool, ed_visibility_use); + +AZ_CVAR( + bool, ed_visibility_use, true, nullptr, AZ::ConsoleFunctorFlags::Null, + "Enable/disable using the new IVisibilitySystem for Entity visibility determination"); + /*! * Class Description used for object templates. @@ -49,16 +53,16 @@ public: GUID guid; public: - REFGUID ClassID() + REFGUID ClassID() override { return guid; } - ObjectType GetObjectType() { return superType->GetObjectType(); }; - QString ClassName() { return type; }; - QString Category() { return category; }; + ObjectType GetObjectType() override { return superType->GetObjectType(); }; + QString ClassName() override { return type; }; + QString Category() override { return category; }; QObject* CreateQObject() const override { return superType->CreateQObject(); } - QString GetTextureIcon() { return superType->GetTextureIcon(); }; - QString GetFileSpec() + QString GetTextureIcon() override { return superType->GetTextureIcon(); }; + QString GetFileSpec() override { if (!fileSpec.isEmpty()) { @@ -69,7 +73,7 @@ public: return superType->GetFileSpec(); } }; - virtual int GameCreationOrder() { return superType->GameCreationOrder(); }; + int GameCreationOrder() override { return superType->GameCreationOrder(); }; }; void CBaseObjectsCache::AddObject(CBaseObject* object) @@ -86,7 +90,7 @@ void CBaseObjectsCache::AddObject(CBaseObject* object) ////////////////////////////////////////////////////////////////////////// // CObjectManager implementation. ////////////////////////////////////////////////////////////////////////// -CObjectManager* g_pObjectManager = 0; +CObjectManager* g_pObjectManager = nullptr; ////////////////////////////////////////////////////////////////////////// CObjectManager::CObjectManager() @@ -182,19 +186,19 @@ CBaseObject* CObjectManager::NewObject(CObjectClassDesc* cls, CBaseObject* prev, if (!AddObject(obj)) { - obj = 0; + obj = nullptr; } } else { - obj = 0; + obj = nullptr; } - GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(NULL); + GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(nullptr); } GetIEditor()->ResumeUndo(); - if (obj != 0 && GetIEditor()->IsUndoRecording()) + if (obj != nullptr && GetIEditor()->IsUndoRecording()) { // AZ entity creations are handled through the AZ undo system. if (obj->GetType() != OBJTYPE_AZENTITY) @@ -228,7 +232,7 @@ CBaseObject* CObjectManager::NewObject(CObjectArchive& ar, CBaseObject* pUndoObj if (!objNode->getAttr("Type", typeName)) { - return 0; + return nullptr; } if (!objNode->getAttr("Id", id)) @@ -268,7 +272,7 @@ CBaseObject* CObjectManager::NewObject(CObjectArchive& ar, CBaseObject* pUndoObj if (!cls) { CryWarning(VALIDATOR_MODULE_EDITOR, VALIDATOR_ERROR, "RuntimeClass %s not registered", typeName.toUtf8().data()); - return 0; + return nullptr; } pObject = qobject_cast(cls->CreateQObject()); @@ -301,29 +305,29 @@ CBaseObject* CObjectManager::NewObject(CObjectArchive& ar, CBaseObject* pUndoObj GetIEditor()->GetErrorReport()->ReportError(errorRecord); } - return 0; + return nullptr; //CoCreateGuid( &pObject->m_guid ); // generate uniq GUID for this object. } } GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(pObject); - if (!pObject->Init(GetIEditor(), 0, "")) + if (!pObject->Init(GetIEditor(), nullptr, "")) { - GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(NULL); - return 0; + GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(nullptr); + return nullptr; } if (!AddObject(pObject)) { - GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(NULL); - return 0; + GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(nullptr); + return nullptr; } //pObject->Serialize( ar ); - GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(NULL); + GetIEditor()->GetErrorReport()->SetCurrentValidatorObject(nullptr); - if (pObject != 0 && pUndoObject == 0) + if (pObject != nullptr && pUndoObject == nullptr) { // If new object with no undo, record it. if (CUndo::IsRecording()) @@ -355,7 +359,7 @@ CBaseObject* CObjectManager::NewObject(const QString& typeName, CBaseObject* pre if (!cls) { GetIEditor()->GetSystem()->GetILog()->Log("Warning: RuntimeClass %s (as well as %s) not registered", typeName.toUtf8().data(), fullName.toUtf8().data()); - return 0; + return nullptr; } CBaseObject* pObject = NewObject(cls, prev, file, newObjectName); return pObject; @@ -411,7 +415,7 @@ void CObjectManager::DeleteObject(CBaseObject* obj) void CObjectManager::DeleteSelection(CSelectionGroup* pSelection) { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor); - if (pSelection == NULL) + if (pSelection == nullptr) { return; } @@ -527,7 +531,7 @@ CBaseObject* CObjectManager::CloneObject(CBaseObject* obj) ////////////////////////////////////////////////////////////////////////// CBaseObject* CObjectManager::FindObject(REFGUID guid) const { - CBaseObject* result = stl::find_in_map(m_objects, guid, (CBaseObject*)0); + CBaseObject* result = stl::find_in_map(m_objects, guid, (CBaseObject*)nullptr); return result; } @@ -603,7 +607,7 @@ void CObjectManager::FindObjectsInAABB(const AABB& aabb, std::vectorGetId(), 0); + CBaseObjectPtr p = stl::find_in_map(m_objects, obj->GetId(), nullptr); if (p) { CErrorRecord err; @@ -908,7 +912,7 @@ void CObjectManager::UnfreezeAll() bool CObjectManager::SelectObject(CBaseObject* obj, bool bUseMask) { assert(obj); - if (obj == NULL) + if (obj == nullptr) { return false; } @@ -974,7 +978,7 @@ void CObjectManager::UnselectObject(CBaseObject* obj) CSelectionGroup* CObjectManager::GetSelection(const QString& name) const { - CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)0); + CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)nullptr); return selection; } @@ -993,7 +997,7 @@ void CObjectManager::NameSelection(const QString& name) return; } - CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)0); + CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)nullptr); if (selection) { assert(selection != 0); @@ -1020,7 +1024,7 @@ void CObjectManager::SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) return; } - _smart_ptr tmpGroup(0); + _smart_ptr tmpGroup(nullptr); QString selRootStr("NameSelection"); QString selNodeStr("NameSelectionNode"); @@ -1075,7 +1079,7 @@ void CObjectManager::SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) else { startNode = rootNode->newChild(selRootStr.toUtf8().data()); - CSelectionGroup* objSelection = 0; + CSelectionGroup* objSelection = nullptr; for (TNameSelectionMap::iterator it = m_selections.begin(); it != m_selections.end(); ++it) { @@ -1186,7 +1190,7 @@ int CObjectManager::InvertSelection() void CObjectManager::SetSelection(const QString& name) { AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor); - CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)0); + CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)nullptr); if (selection) { UnselectCurrent(); @@ -1201,7 +1205,7 @@ void CObjectManager::RemoveSelection(const QString& name) AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor); QString selName = name; - CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)0); + CSelectionGroup* selection = stl::find_in_map(m_selections, name, (CSelectionGroup*)nullptr); if (selection) { if (selection == m_currSelection) @@ -1327,7 +1331,6 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]] pDispayedViewObjects->SetSerialNumber(m_visibilitySerialNumber); // update viewport to be latest serial number - const CCamera& camera = GetIEditor()->GetSystem()->GetViewCamera(); AABB bbox; bbox.min.zero(); bbox.max.zero(); @@ -1359,7 +1362,7 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]] for (int i = 0, iCount(pSelection->GetCount()); i < iCount; ++i) { CBaseObject* pObj(pSelection->GetObject(i)); - if (pObj == NULL) + if (pObj == nullptr) { continue; } @@ -1376,11 +1379,9 @@ void CObjectManager::FindDisplayableObjects(DisplayContext& dc, [[maybe_unused]] { CBaseObject* obj = m_visibleObjects[i]; - if (obj && obj->IsInCameraView(camera)) + if (obj) { - // Check if object is too far. - float visRatio = obj->GetCameraVisRatio(camera); - if (visRatio > m_maxObjectViewDistRatio || (dc.flags & DISPLAY_SELECTION_HELPERS) || obj->IsSelected()) + if ((dc.flags & DISPLAY_SELECTION_HELPERS) || obj->IsSelected()) { pDispayedViewObjects->AddObject(obj); } @@ -1443,7 +1444,7 @@ void CObjectManager::BeginEditParams(CBaseObject* obj, int flags) void CObjectManager::EndEditParams([[maybe_unused]] int flags) { m_bSingleSelection = false; - m_currEditObject = 0; + m_currEditObject = nullptr; //m_bSelectionChanged = false; // don't need to clear for ungroup } @@ -1657,7 +1658,7 @@ bool CObjectManager::HitTest(HitContext& hitInfo) HitContext hcOrg = hitInfo; if (hcOrg.view) { - hcOrg.view->GetPerpendicularAxis(0, &hcOrg.b2DViewport); + hcOrg.view->GetPerpendicularAxis(nullptr, &hcOrg.b2DViewport); } hcOrg.rayDir = hcOrg.rayDir.GetNormalized(); @@ -1692,7 +1693,7 @@ bool CObjectManager::HitTest(HitContext& hitInfo) const bool iconsPrioritized = true; // Force icons to always be prioritized over other things you hit. Can change to be a configurable option in the future. - CBaseObject* selected = 0; + CBaseObject* selected = nullptr; const char* name = nullptr; bool iconHit = false; int numVis = pDispayedViewObjects->GetObjectCount(); @@ -1993,11 +1994,11 @@ bool CObjectManager::EnableUniqObjectNames(bool bEnable) CObjectClassDesc* CObjectManager::FindClass(const QString& className) { IClassDesc* cls = CClassFactory::Instance()->FindClass(className.toUtf8().data()); - if (cls != NULL && cls->SystemClassID() == ESYSTEM_CLASS_OBJECT) + if (cls != nullptr && cls->SystemClassID() == ESYSTEM_CLASS_OBJECT) { return (CObjectClassDesc*)cls; } - return 0; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -2101,7 +2102,7 @@ void CObjectManager::LoadClassTemplates(const QString& path) { // Construct the full filepath of the current file XmlNodeRef node = XmlHelpers::LoadXmlFromFile((dir + files[k].filename).toUtf8().data()); - if (node != 0 && node->isTag("ObjectTemplates")) + if (node != nullptr && node->isTag("ObjectTemplates")) { QString name; for (int i = 0; i < node->getChildCount(); i++) @@ -2449,7 +2450,7 @@ void CObjectManager::EndObjectsLoading() { delete m_pLoadProgress; } - m_pLoadProgress = 0; + m_pLoadProgress = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -2481,20 +2482,20 @@ bool CObjectManager::IsLightClass(CBaseObject* pObject) { if (pEntity->GetEntityClass().compare(CLASS_LIGHT) == 0) { - return TRUE; + return true; } if (pEntity->GetEntityClass().compare(CLASS_RIGIDBODY_LIGHT) == 0) { - return TRUE; + return true; } if (pEntity->GetEntityClass().compare(CLASS_DESTROYABLE_LIGHT) == 0) { - return TRUE; + return true; } } } - return FALSE; + return false; } void CObjectManager::FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue) diff --git a/Code/Editor/Objects/ObjectManager.h b/Code/Editor/Objects/ObjectManager.h index f59f6c43b8..aa9faab0e4 100644 --- a/Code/Editor/Objects/ObjectManager.h +++ b/Code/Editor/Objects/ObjectManager.h @@ -58,7 +58,7 @@ public: class CBaseObjectsCache { public: - int GetObjectCount() const { return m_objects.size(); } + int GetObjectCount() const { return static_cast(m_objects.size()); } CBaseObject* GetObject(int nIndex) const { return m_objects[nIndex]; } void AddObject(CBaseObject* object); diff --git a/Code/Editor/Objects/SelectionGroup.cpp b/Code/Editor/Objects/SelectionGroup.cpp index 5912cf050e..027c88172e 100644 --- a/Code/Editor/Objects/SelectionGroup.cpp +++ b/Code/Editor/Objects/SelectionGroup.cpp @@ -636,7 +636,7 @@ void CSelectionGroup::FinishChanges() for (int i = 0; i < iObjectSize; ++i) { CBaseObject* pObject = selectedObjects[i]; - if (pObject == NULL) + if (pObject == nullptr) { continue; } diff --git a/Code/Editor/Objects/SelectionGroup.h b/Code/Editor/Objects/SelectionGroup.h index 8f6feb32ad..600bce5f26 100644 --- a/Code/Editor/Objects/SelectionGroup.h +++ b/Code/Editor/Objects/SelectionGroup.h @@ -71,7 +71,7 @@ public: //! And save resulting objects to saveTo selection. void FilterParents(); //! Get number of child filtered objects. - int GetFilteredCount() const { return m_filtered.size(); } + int GetFilteredCount() const { return static_cast(m_filtered.size()); } CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Objects/TrackGizmo.cpp b/Code/Editor/Objects/TrackGizmo.cpp index ed1132bd2b..8cbd7df2e5 100644 --- a/Code/Editor/Objects/TrackGizmo.cpp +++ b/Code/Editor/Objects/TrackGizmo.cpp @@ -34,7 +34,7 @@ namespace { ////////////////////////////////////////////////////////////////////////// CTrackGizmo::CTrackGizmo() { - m_pAnimNode = 0; + m_pAnimNode = nullptr; m_worldBbox.min = Vec3(-10000, -10000, -10000); m_worldBbox.max = Vec3(10000, 10000, 10000); diff --git a/Code/Editor/Platform/Windows/Util/Mailer_Windows.cpp b/Code/Editor/Platform/Windows/Util/Mailer_Windows.cpp index e7cc8658f0..7ac1181cdd 100644 --- a/Code/Editor/Platform/Windows/Util/Mailer_Windows.cpp +++ b/Code/Editor/Platform/Windows/Util/Mailer_Windows.cpp @@ -51,8 +51,8 @@ bool CMailer::SendMail(const char* subject, attachments[i].flFlags = 0; attachments[i].nPosition = (ULONG)-1; attachments[i].lpszPathName = (char*)(const char*)_attachments[k]; - attachments[i].lpszFileName = NULL; - attachments[i].lpFileType = NULL; + attachments[i].lpszFileName = nullptr; + attachments[i].lpFileType = nullptr; i++; } int numAttachments = i; @@ -74,14 +74,14 @@ bool CMailer::SendMail(const char* subject, recipients[i].lpszName = (char*)(const char*)_recipients[i]; recipients[i].lpszAddress = (char*)addresses[i].c_str(); recipients[i].ulEIDSize = 0; - recipients[i].lpEntryID = NULL; + recipients[i].lpEntryID = nullptr; } MapiMessage message; memset(&message, 0, sizeof(message)); message.lpszSubject = (char*)(const char*)subject; message.lpszNoteText = (char*)(const char*)messageBody; - message.lpszMessageType = NULL; + message.lpszMessageType = nullptr; message.nRecipCount = numRecipients; message.lpRecips = recipients; diff --git a/Code/Editor/Plugin.cpp b/Code/Editor/Plugin.cpp index 0fb37c96c7..e73b9daa2c 100644 --- a/Code/Editor/Plugin.cpp +++ b/Code/Editor/Plugin.cpp @@ -133,7 +133,7 @@ IClassDesc* CClassFactory::FindClass(const char* pClassName) const if (!pSubClassName) { - return NULL; + return nullptr; } QString name = QString(pClassName).left(pSubClassName - pClassName); @@ -169,7 +169,7 @@ void CClassFactory::UnregisterClass(const char* pClassName) { IClassDesc* pClassDesc = FindClass(pClassName); - if (pClassDesc == NULL) + if (pClassDesc == nullptr) { return; } diff --git a/Code/Editor/PluginManager.cpp b/Code/Editor/PluginManager.cpp index f03cb54fce..5efd52a97e 100644 --- a/Code/Editor/PluginManager.cpp +++ b/Code/Editor/PluginManager.cpp @@ -18,8 +18,8 @@ #include "Include/IPlugin.h" -typedef IPlugin* (* TPfnCreatePluginInstance)(PLUGIN_INIT_PARAM* pInitParam); -typedef void (* TPfnQueryPluginSettings)(SPluginSettings&); +using TPfnCreatePluginInstance = IPlugin *(*)(PLUGIN_INIT_PARAM *pInitParam); +using TPfnQueryPluginSettings = void (*)(SPluginSettings &); CPluginManager::CPluginManager() { @@ -210,7 +210,7 @@ bool CPluginManager::LoadPlugins(const char* pPathWithMask) continue; } - IPlugin* pPlugin = NULL; + IPlugin* pPlugin = nullptr; PLUGIN_INIT_PARAM sInitParam = { GetIEditor(), @@ -279,7 +279,7 @@ IPlugin* CPluginManager::GetPluginByGUID(const char* pGUID) } } - return NULL; + return nullptr; } IPlugin* CPluginManager::GetPluginByUIID(uint8 iUserInterfaceID) @@ -290,7 +290,7 @@ IPlugin* CPluginManager::GetPluginByUIID(uint8 iUserInterfaceID) if (it == m_uuidPluginMap.end()) { - return NULL; + return nullptr; } return (*it).second; @@ -302,7 +302,7 @@ IUIEvent* CPluginManager::GetEventByIDAndPluginID(uint8 aPluginID, uint8 aEventI // specified by its ID and the user interface ID of the plugin which // created the UI element - IPlugin* pPlugin = NULL; + IPlugin* pPlugin = nullptr; TEventHandlerIt eventIt; TPluginEventIt pluginIt; @@ -310,21 +310,21 @@ IUIEvent* CPluginManager::GetEventByIDAndPluginID(uint8 aPluginID, uint8 aEventI if (!pPlugin) { - return NULL; + return nullptr; } pluginIt = m_pluginEventMap.find(pPlugin); if (pluginIt == m_pluginEventMap.end()) { - return NULL; + return nullptr; } eventIt = (*pluginIt).second.find(aEventID); if (eventIt == (*pluginIt).second.end()) { - return NULL; + return nullptr; } return (*eventIt).second; diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp b/Code/Editor/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp index 874868b5bc..072625936b 100644 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp +++ b/Code/Editor/Plugins/ComponentEntityEditorPlugin/SandboxIntegration.cpp @@ -84,6 +84,7 @@ #include #include #include "CryEdit.h" +#include "Undo/Undo.h" #include #include @@ -803,7 +804,7 @@ void SandboxIntegrationManager::SetupLayerContextMenu(QMenu* menu) menu->addSeparator(); - const int selectedLayerCount = layersInSelection.size(); + const int selectedLayerCount = static_cast(layersInSelection.size()); QString saveTitle = QObject::tr("Save layer"); if(selectedLayerCount > 1) { @@ -1815,7 +1816,7 @@ void SandboxIntegrationManager::ContextMenu_PushEntitiesToSlice(AzToolsFramework (void)targetAncestorId; (void)affectEntireHierarchy; - AZ::SerializeContext* serializeContext = NULL; + AZ::SerializeContext* serializeContext = nullptr; EBUS_EVENT_RESULT(serializeContext, AZ::ComponentApplicationBus, GetSerializeContext); AZ_Assert(serializeContext, "No serialize context"); diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.cpp b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.cpp index 78d3e51e4d..1791301654 100644 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.cpp +++ b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/ComponentPalette/ComponentPaletteWindow.cpp @@ -42,7 +42,7 @@ void ComponentPaletteWindow::Init() layout->setContentsMargins(0, 0, 0, 0); layout->setSpacing(0); - QHBoxLayout* gridLayout = new QHBoxLayout(NULL); + QHBoxLayout* gridLayout = new QHBoxLayout(nullptr); gridLayout->setSizeConstraint(QLayout::SetMaximumSize); gridLayout->setContentsMargins(0, 0, 0, 0); gridLayout->setSpacing(0); diff --git a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/Outliner/OutlinerListModel.cpp b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/Outliner/OutlinerListModel.cpp index 50d111d9b3..02d2174fb8 100644 --- a/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/Outliner/OutlinerListModel.cpp +++ b/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/Outliner/OutlinerListModel.cpp @@ -259,7 +259,7 @@ QVariant OutlinerListModel::dataForName(const QModelIndex& index, int role) cons if (highlightTextIndex >= 0) { const QString BACKGROUND_COLOR{ "#707070" }; - label.insert(highlightTextIndex + m_filterString.length(), ""); + label.insert(static_cast(highlightTextIndex + m_filterString.length()), ""); label.insert(highlightTextIndex, ""); } } while(highlightTextIndex > 0); diff --git a/Code/Editor/Plugins/EditorCommon/DockTitleBarWidget.cpp b/Code/Editor/Plugins/EditorCommon/DockTitleBarWidget.cpp index adb8ef0bc5..0569adf069 100644 --- a/Code/Editor/Plugins/EditorCommon/DockTitleBarWidget.cpp +++ b/Code/Editor/Plugins/EditorCommon/DockTitleBarWidget.cpp @@ -30,13 +30,13 @@ class CDockWidgetTitleButton public: CDockWidgetTitleButton(QWidget* parent); - QSize sizeHint() const; - QSize minimumSizeHint() const { return sizeHint(); } + QSize sizeHint() const override; + QSize minimumSizeHint() const override { return sizeHint(); } protected: - void enterEvent(QEvent* ev); - void leaveEvent(QEvent* ev); - void paintEvent(QPaintEvent* ev); + void enterEvent(QEvent* ev) override; + void leaveEvent(QEvent* ev) override; + void paintEvent(QPaintEvent* ev) override; }; class CTitleBarText @@ -85,10 +85,10 @@ QSize CDockWidgetTitleButton::sizeHint() const { ensurePolished(); - int size = 2 * style()->pixelMetric(QStyle::PM_DockWidgetTitleBarButtonMargin, 0, this); + int size = 2 * style()->pixelMetric(QStyle::PM_DockWidgetTitleBarButtonMargin, nullptr, this); if (!icon().isNull()) { - int iconSize = style()->pixelMetric(QStyle::PM_SmallIconSize, 0, this); + int iconSize = style()->pixelMetric(QStyle::PM_SmallIconSize, nullptr, this); QSize sz = icon().actualSize(QSize(iconSize, iconSize)); size += qMax(sz.width(), sz.height()); } @@ -145,7 +145,7 @@ void CDockWidgetTitleButton::paintEvent([[maybe_unused]] QPaintEvent* ev) opt.activeSubControls = QStyle::SubControls(); opt.features = QStyleOptionToolButton::None; opt.arrowType = Qt::NoArrow; - int size = style()->pixelMetric(QStyle::PM_SmallIconSize, 0, this); + int size = style()->pixelMetric(QStyle::PM_SmallIconSize, nullptr, this); opt.iconSize = QSize(size, size); style()->drawComplexControl(QStyle::CC_ToolButton, &opt, &painter, this); } diff --git a/Code/Editor/Plugins/FFMPEGPlugin/main.cpp b/Code/Editor/Plugins/FFMPEGPlugin/main.cpp index 3432a9975e..ce0e91942b 100644 --- a/Code/Editor/Plugins/FFMPEGPlugin/main.cpp +++ b/Code/Editor/Plugins/FFMPEGPlugin/main.cpp @@ -15,7 +15,7 @@ PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam) if (pInitParam->pluginVersion != SANDBOX_PLUGIN_SYSTEM_VERSION) { pInitParam->outErrorCode = IPlugin::eError_VersionMismatch; - return 0; + return nullptr; } ModuleInitISystem(GetIEditor()->GetSystem(), "FFMPEGPlugin"); diff --git a/Code/Editor/Plugins/PerforcePlugin/PasswordDlg.cpp b/Code/Editor/Plugins/PerforcePlugin/PasswordDlg.cpp index f1f742949c..6e9c0a42b0 100644 --- a/Code/Editor/Plugins/PerforcePlugin/PasswordDlg.cpp +++ b/Code/Editor/Plugins/PerforcePlugin/PasswordDlg.cpp @@ -53,7 +53,7 @@ namespace PerforceConnection setEnabled(false); - int numSettingsToGet = m_retrievedSettings.size(); + int numSettingsToGet = static_cast(m_retrievedSettings.size()); auto applySettingResultFunction = [this, &numSettingsToGet](AZStd::string setting, const SourceControlSettingInfo& info) -> void { diff --git a/Code/Editor/Plugins/PerforcePlugin/PerforceSourceControl.cpp b/Code/Editor/Plugins/PerforcePlugin/PerforceSourceControl.cpp index aec613b8df..581f9a576d 100644 --- a/Code/Editor/Plugins/PerforcePlugin/PerforceSourceControl.cpp +++ b/Code/Editor/Plugins/PerforcePlugin/PerforceSourceControl.cpp @@ -56,7 +56,7 @@ void CPerforceSourceControl::ShowSettings() void CPerforceSourceControl::SetSourceControlState(SourceControlState state) { - AUTO_LOCK(g_cPerforceValues); + CryAutoLock lock(g_cPerforceValues); switch (state) { diff --git a/Code/Editor/Plugins/ProjectSettingsTool/PlatformSettings_Android.cpp b/Code/Editor/Plugins/ProjectSettingsTool/PlatformSettings_Android.cpp index d11cc04ba0..ea65cf3e59 100644 --- a/Code/Editor/Plugins/ProjectSettingsTool/PlatformSettings_Android.cpp +++ b/Code/Editor/Plugins/ProjectSettingsTool/PlatformSettings_Android.cpp @@ -165,8 +165,8 @@ namespace ProjectSettingsTool if (editContext) { editContext->Class("Splashscreens", "All splashscreen overrides for Android.") - ->DataElement(0, &AndroidSplashscreens::m_landscapeSplashscreens) - ->DataElement(0, &AndroidSplashscreens::m_portraitSplashscreens) + ->DataElement(AZ::Edit::UIHandlers::Default, &AndroidSplashscreens::m_landscapeSplashscreens) + ->DataElement(AZ::Edit::UIHandlers::Default, &AndroidSplashscreens::m_portraitSplashscreens) ; } } diff --git a/Code/Editor/Plugins/ProjectSettingsTool/Validators.cpp b/Code/Editor/Plugins/ProjectSettingsTool/Validators.cpp index e8bb900be9..4dfc4ee25a 100644 --- a/Code/Editor/Plugins/ProjectSettingsTool/Validators.cpp +++ b/Code/Editor/Plugins/ProjectSettingsTool/Validators.cpp @@ -16,7 +16,7 @@ namespace { - typedef ProjectSettingsTool::FunctorValidator::ReturnType RetType; + using RetType = ProjectSettingsTool::FunctorValidator::ReturnType; static const int noMaxLength = -1; static const int maxIosVersionLength = 18; diff --git a/Code/Editor/PythonEditorFuncs.cpp b/Code/Editor/PythonEditorFuncs.cpp index 93f5f8f10f..2b7bca3b0b 100644 --- a/Code/Editor/PythonEditorFuncs.cpp +++ b/Code/Editor/PythonEditorFuncs.cpp @@ -323,7 +323,7 @@ namespace ////////////////////////////////////////////////////////////////////////// void GetPythonArgumentsVector(const char* pArguments, QStringList& inputArguments) { - if (pArguments == NULL) + if (pArguments == nullptr) { return; } diff --git a/Code/Editor/QtUI/QCollapsibleGroupBox.cpp b/Code/Editor/QtUI/QCollapsibleGroupBox.cpp index e1d3f59510..7fe56285e6 100644 --- a/Code/Editor/QtUI/QCollapsibleGroupBox.cpp +++ b/Code/Editor/QtUI/QCollapsibleGroupBox.cpp @@ -13,7 +13,7 @@ QCollapsibleGroupBox::QCollapsibleGroupBox(QWidget* parent) : QGroupBox(parent) , m_collapsed(false) - , m_toggleButton(0) + , m_toggleButton(nullptr) { m_toggleButton = new QToolButton(this); m_toggleButton->setFixedSize(16, 16); diff --git a/Code/Editor/RenderHelpers/AxisHelper.h b/Code/Editor/RenderHelpers/AxisHelper.h index b7d246d48c..70dcd2dae2 100644 --- a/Code/Editor/RenderHelpers/AxisHelper.h +++ b/Code/Editor/RenderHelpers/AxisHelper.h @@ -60,7 +60,7 @@ public: void DrawDome(const Matrix34& worldTM, const SGizmoParameters& setup, DisplayContext& dc, AABB& objectBox); bool HitTest(const Matrix34& worldTM, const SGizmoParameters& setup, HitContext& hc); - bool HitTestForRotationCircle(const Matrix34& worldTM, IDisplayViewport* view, const QPoint& pos, float fHitWidth, Vec3* pOutHitPos = NULL, Vec3* pOutHitNormal = NULL); + bool HitTestForRotationCircle(const Matrix34& worldTM, IDisplayViewport* view, const QPoint& pos, float fHitWidth, Vec3* pOutHitPos = nullptr, Vec3* pOutHitNormal = nullptr); void SetHighlightAxis(int axis) { m_highlightAxis = axis; }; int GetHighlightAxis() const { return m_highlightAxis; }; diff --git a/Code/Editor/RenderHelpers/AxisHelperShared.inl b/Code/Editor/RenderHelpers/AxisHelperShared.inl index 9db4c82e84..2ceac98eae 100644 --- a/Code/Editor/RenderHelpers/AxisHelperShared.inl +++ b/Code/Editor/RenderHelpers/AxisHelperShared.inl @@ -546,7 +546,7 @@ bool CAxisHelper::HitTestForRotationCircle(const Matrix34& worldTM, IDisplayView Vec3 vShortestHitPos; float shortestDist = 3e11f; - for (int i = 0, iCount(vList.size()); i < iCount; ++i) + for (int i = 0, iCount(static_cast(vList.size())); i < iCount; ++i) { const Vec3& v0 = vList[i]; const Vec3& v1 = vList[(i + 1) % iCount]; diff --git a/Code/Editor/RenderViewport.cpp b/Code/Editor/RenderViewport.cpp deleted file mode 100644 index d268a57684..0000000000 --- a/Code/Editor/RenderViewport.cpp +++ /dev/null @@ -1,4142 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -// Description : implementation filefov - - -#include "EditorDefs.h" - -#include "RenderViewport.h" - -// Qt -#include -#include -#include -#include -#include - -// AzCore -#include -#include -#include -#include -#include -#include -#include - -// AzFramework -#include -#include -#include -#if defined(AZ_PLATFORM_WINDOWS) -# include -#endif // defined(AZ_PLATFORM_WINDOWS) -#include // for AzFramework::InputDeviceMouse - -// AzQtComponents -#include - -// AzToolsFramework -#include -#include -#include -#include -#include -#include - - -// CryCommon -#include - -// AzFramework -#include - -// Editor -#include "Util/fastlib.h" -#include "CryEditDoc.h" -#include "GameEngine.h" -#include "ViewManager.h" -#include "Objects/DisplayContext.h" -#include "DisplaySettings.h" -#include "Include/IObjectManager.h" -#include "Include/IDisplayViewport.h" -#include "Objects/ObjectManager.h" -#include "ProcessInfo.h" -#include "IPostEffectGroup.h" -#include "EditorPreferencesPageGeneral.h" - -#include "ViewPane.h" -#include "CustomResolutionDlg.h" -#include "AnimationContext.h" -#include "Objects/SelectionGroup.h" -#include "Core/QtEditorApplication.h" - -// ComponentEntityEditorPlugin -#include - -// LmbrCentral -#include - -#include - -#include -#include -#include - -AZ_CVAR( - bool, ed_visibility_use, true, nullptr, AZ::ConsoleFunctorFlags::Null, - "Enable/disable using the new IVisibilitySystem for Entity visibility determination"); - -CRenderViewport* CRenderViewport::m_pPrimaryViewport = nullptr; - -#if AZ_TRAIT_OS_PLATFORM_APPLE -void StopFixedCursorMode(); -void StartFixedCursorMode(QObject *viewport); -#endif - -#define MAX_ORBIT_DISTANCE (2000.0f) -#define RENDER_MESH_TEST_DISTANCE (0.2f) -#define CURSOR_FONT_HEIGHT 8.0f -#define FORWARD_DIRECTION Vec3(0, 1, 0) - -static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded."; - -class EditorEntityNotifications - : public AzToolsFramework::EditorEntityContextNotificationBus::Handler - , public AzToolsFramework::EditorContextMenuBus::Handler -{ -public: - EditorEntityNotifications(CRenderViewport& renderViewport) - : m_renderViewport(renderViewport) - { - AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect(); - AzToolsFramework::EditorContextMenuBus::Handler::BusConnect(); - } - - ~EditorEntityNotifications() override - { - AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect(); - AzToolsFramework::EditorContextMenuBus::Handler::BusDisconnect(); - } - - // AzToolsFramework::EditorEntityContextNotificationBus - void OnStartPlayInEditor() override - { - m_renderViewport.OnStartPlayInEditor(); - } - void OnStopPlayInEditor() override - { - m_renderViewport.OnStopPlayInEditor(); - } - - // AzToolsFramework::EditorContextMenu::Bus - void PopulateEditorGlobalContextMenu(QMenu* menu, const AZ::Vector2& point, int flags) override - { - m_renderViewport.PopulateEditorGlobalContextMenu(menu, point, flags); - } -private: - CRenderViewport& m_renderViewport; -}; - -struct CRenderViewport::SScopedCurrentContext -{ - const CRenderViewport* m_viewport; - CRenderViewport::SPreviousContext m_previousContext; - - explicit SScopedCurrentContext(const CRenderViewport* viewport) - : m_viewport(viewport) - { - m_previousContext = viewport->SetCurrentContext(); - - // During normal updates of RenderViewport the value of m_cameraSetForWidgetRenderingCount is expected to be 0. - // This is to guarantee no loss in performance by tracking unnecessary calls to SetCurrentContext/RestorePreviousContext. - // If some code makes additional calls to Pre/PostWidgetRendering then the assert will be triggered because - // m_cameraSetForWidgetRenderingCount will be greater than 0. - // There is a legitimate case where the counter can be greater than 0. This is when QtViewport is processing mouse callbacks. - // QtViewport::MouseCallback() is surrounded by Pre/PostWidgetRendering and the m_processingMouseCallbacksCounter - // tracks this specific case. If an update of a RenderViewport happens while processing the mouse callback, - // for example when showing a QMessageBox, then both counters must match. - AZ_Assert(viewport->m_cameraSetForWidgetRenderingCount == viewport->m_processingMouseCallbacksCounter, - "SScopedCurrentContext constructor was called while viewport widget context is active " - "- this is unnecessary"); - } - - ~SScopedCurrentContext() - { - m_viewport->RestorePreviousContext(m_previousContext); - } -}; - -////////////////////////////////////////////////////////////////////////// -// CRenderViewport -////////////////////////////////////////////////////////////////////////// - -CRenderViewport::CRenderViewport(const QString& name, QWidget* parent) - : QtViewport(parent) - , m_Camera(GetIEditor()->GetSystem()->GetViewCamera()) - , m_camFOV(gSettings.viewports.fDefaultFov) - , m_defaultViewName(name) -{ - // need this to be set in order to allow for language switching on Windows - setAttribute(Qt::WA_InputMethodEnabled); - LockCameraMovement(true); - - CRenderViewport::SetViewTM(m_Camera.GetMatrix()); - m_defaultViewTM.SetIdentity(); - - if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr) - { - GetIEditor()->GetViewManager()->SelectViewport(this); - } - - GetIEditor()->RegisterNotifyListener(this); - - m_displayContext.pIconManager = GetIEditor()->GetIconManager(); - GetIEditor()->GetUndoManager()->AddListener(this); - - m_PhysicalLocation.SetIdentity(); - - // The renderer requires something, so don't allow us to shrink to absolutely nothing - // This won't in fact stop the viewport from being shrunk, when it's the centralWidget for - // the MainWindow, but it will stop the viewport from getting resize events - // once it's smaller than that, which from the renderer's perspective works out - // to be the same thing. - setMinimumSize(50, 50); - - OnCreate(); - - setFocusPolicy(Qt::StrongFocus); - - Camera::EditorCameraRequestBus::Handler::BusConnect(); - m_editorEntityNotifications = AZStd::make_unique(*this); - - m_manipulatorManager = GetIEditor()->GetViewManager()->GetManipulatorManager(); - if (!m_pPrimaryViewport) - { - m_pPrimaryViewport = this; - } - - m_hwnd = renderOverlayHWND(); -} - -////////////////////////////////////////////////////////////////////////// -CRenderViewport::~CRenderViewport() -{ - AzFramework::WindowNotificationBus::Event(m_hwnd, &AzFramework::WindowNotificationBus::Handler::OnWindowClosed); - - if (m_pPrimaryViewport == this) - { - m_pPrimaryViewport = nullptr; - } - - AzFramework::WindowRequestBus::Handler::BusDisconnect(); - DisconnectViewportInteractionRequestBus(); - m_editorEntityNotifications.reset(); - Camera::EditorCameraRequestBus::Handler::BusDisconnect(); - OnDestroy(); - GetIEditor()->GetUndoManager()->RemoveListener(this); - GetIEditor()->UnregisterNotifyListener(this); -} - -////////////////////////////////////////////////////////////////////////// -// CRenderViewport message handlers -////////////////////////////////////////////////////////////////////////// -int CRenderViewport::OnCreate() -{ - CreateRenderContext(); - - return 0; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::resizeEvent(QResizeEvent* event) -{ - PushDisableRendering(); - QtViewport::resizeEvent(event); - PopDisableRendering(); - - const QRect rcWindow = rect().translated(mapToGlobal(QPoint())); - - gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_MOVE, rcWindow.left(), rcWindow.top()); - - m_rcClient = rect(); - m_rcClient.setBottomRight(WidgetToViewport(m_rcClient.bottomRight())); - - gEnv->pSystem->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_RESIZE, width(), height()); - - // We queue the window resize event because the render overlay may be hidden. - // If the render overlay is not visible, the native window that is backing it will - // also be hidden, and it will not resize until it becomes visible. - m_windowResizedEvent = true; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::paintEvent([[maybe_unused]] QPaintEvent* event) -{ - // Do not call CViewport::OnPaint() for painting messages - // FIXME: paintEvent() isn't the best place for such logic. Should listen to proper eNotify events and to the stuff there instead. (Repeats for other view port classes too). - CGameEngine* ge = GetIEditor()->GetGameEngine(); - if ((ge && ge->IsLevelLoaded()) || (GetType() != ET_ViewportCamera)) - { - setRenderOverlayVisible(true); - m_isOnPaint = true; - Update(); - m_isOnPaint = false; - } - else - { - setRenderOverlayVisible(false); - QPainter painter(this); // device context for painting - - // draw gradient background - const QRect rc = rect(); - QLinearGradient gradient(rc.topLeft(), rc.bottomLeft()); - gradient.setColorAt(0, QColor(80, 80, 80)); - gradient.setColorAt(1, QColor(200, 200, 200)); - painter.fillRect(rc, gradient); - - // if we have some level loaded/loading/new - // we draw a text - if (!GetIEditor()->GetLevelFolder().isEmpty()) - { - const int kFontSize = 200; - const char* kFontName = "Arial"; - const QColor kTextColor(255, 255, 255); - const QColor kTextShadowColor(0, 0, 0); - const QFont font(kFontName, kFontSize / 10.0); - painter.setFont(font); - - QString friendlyName = QFileInfo(GetIEditor()->GetLevelName()).fileName(); - const QString strMsg = tr("Preparing level %1...").arg(friendlyName); - - // draw text shadow - painter.setPen(kTextShadowColor); - painter.drawText(rc, Qt::AlignCenter, strMsg); - painter.setPen(kTextColor); - // offset rect for normal text - painter.drawText(rc.translated(-1, -1), Qt::AlignCenter, strMsg); - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::mousePressEvent(QMouseEvent* event) -{ - // There's a bug caused by having a mix of MFC and Qt where if the render viewport - // had focus and then an MFC widget gets focus, Qt internally still thinks - // that the widget that had focus before (the render viewport) has it now. - // Because of this, Qt won't set the window that the viewport is in as the - // focused widget, and the render viewport won't get keyboard input. - // Forcing the window to activate should allow the window to take focus - // and then the call to setFocus() will give it focus. - // All so that the ::keyPressEvent() gets called. - ActivateWindowAndSetFocus(); - - GetIEditor()->GetViewManager()->SelectViewport(this); - - QtViewport::mousePressEvent(event); -} - -AzToolsFramework::ViewportInteraction::MousePick CRenderViewport::BuildMousePickInternal(const QPoint& point) const -{ - using namespace AzToolsFramework::ViewportInteraction; - - MousePick mousePick; - Vec3 from, dir; - ViewToWorldRay(point, from, dir); - mousePick.m_rayOrigin = LYVec3ToAZVec3(from); - mousePick.m_rayDirection = LYVec3ToAZVec3(dir); - mousePick.m_screenCoordinates = AzFramework::ScreenPoint(point.x(), point.y()); - return mousePick; -} - -AzToolsFramework::ViewportInteraction::MousePick CRenderViewport::BuildMousePick(const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - - PreWidgetRendering(); - const MousePick mousePick = BuildMousePickInternal(point); - PostWidgetRendering(); - return mousePick; -} - -AzToolsFramework::ViewportInteraction::MouseInteraction CRenderViewport::BuildMouseInteractionInternal( - const AzToolsFramework::ViewportInteraction::MouseButtons buttons, - const AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers, - const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const -{ - using namespace AzToolsFramework::ViewportInteraction; - - MouseInteraction mouse; - mouse.m_interactionId.m_cameraId = m_viewEntityId; - mouse.m_interactionId.m_viewportId = GetViewportId(); - mouse.m_mouseButtons = buttons; - mouse.m_mousePick = mousePick; - mouse.m_keyboardModifiers = modifiers; - return mouse; -} - -AzToolsFramework::ViewportInteraction::MouseInteraction CRenderViewport::BuildMouseInteraction( - const Qt::MouseButtons buttons, const Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - - return BuildMouseInteractionInternal( - BuildMouseButtons(buttons), - BuildKeyboardModifiers(modifiers), - BuildMousePick(WidgetToViewport(point))); -} - -namespace RenderViewportUtil -{ - static bool JustAltHeld(const Qt::KeyboardModifiers modifiers) - { - return (modifiers & Qt::ShiftModifier) == 0 - && (modifiers & Qt::ControlModifier) == 0 - && (modifiers & Qt::AltModifier) != 0; - } - - static bool NoModifiersHeld(const Qt::KeyboardModifiers modifiers) - { - return (modifiers & Qt::ShiftModifier) == 0 - && (modifiers & Qt::ControlModifier) == 0 - && (modifiers & Qt::AltModifier) == 0; - } - - static bool AllowDolly(const Qt::KeyboardModifiers modifiers) - { - return JustAltHeld(modifiers); - } - - static bool AllowOrbit(const Qt::KeyboardModifiers modifiers) - { - return JustAltHeld(modifiers); - } - - static bool AllowPan(const Qt::KeyboardModifiers modifiers) - { - // begin pan with alt (inverted movement) or no modifiers - return JustAltHeld(modifiers) || NoModifiersHeld(modifiers); - } - - static bool InvertPan(const Qt::KeyboardModifiers modifiers) - { - return JustAltHeld(modifiers); - } -} // namespace RenderViewportUtil - - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnLButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - if (!m_renderer) - { - return; - } - - // Force the visible object cache to be updated - this is to ensure that - // selection will work properly even if helpers are not being displayed, - // in which case the cache is not updated every frame. - if (m_displayContext.settings && !m_displayContext.settings->IsDisplayHelpers()) - { - GetIEditor()->GetObjectManager()->ForceUpdateVisibleObjectCache(m_displayContext); - } - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Left), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - bool manipulatorInteraction = false; - EditorInteractionSystemViewportSelectionRequestBus::EventResult( - manipulatorInteraction, AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleMouseManipulatorInteraction, - MouseInteractionEvent(mouseInteraction, MouseEvent::Down)); - - if (!manipulatorInteraction) - { - if (RenderViewportUtil::AllowOrbit(modifiers)) - { - m_bInOrbitMode = true; - m_orbitTarget = - GetViewTM().GetTranslation() + GetViewTM().TransformVector(FORWARD_DIRECTION) * m_orbitDistance; - - // mouse buttons are treated as keys as well - if (m_pressedKeyState == KeyPressedState::AllUp) - { - m_pressedKeyState = KeyPressedState::PressedThisFrame; - } - - m_mousePos = scaledPoint; - m_prevMousePos = scaledPoint; - - HideCursor(); - CaptureMouse(); - - // no further handling of left mouse button down - return; - } - - EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleMouseViewportInteraction, - MouseInteractionEvent(mouseInteraction, MouseEvent::Down)); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnLButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - // Convert point to position on terrain. - if (!m_renderer) - { - return; - } - - // Update viewports after done with actions. - GetIEditor()->UpdateViews(eUpdateObjects); - - const auto scaledPoint = WidgetToViewport(point); - - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Left), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - if (m_bInOrbitMode) - { - m_bInOrbitMode = false; - - ReleaseMouse(); - ShowCursor(); - } - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Up)); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnLButtonDblClk(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Left), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::DoubleClick)); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnRButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - SetFocus(); - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Right), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Down)); - - if (RenderViewportUtil::AllowDolly(modifiers)) - { - m_bInZoomMode = true; - } - else - { - m_bInRotateMode = true; - } - - // mouse buttons are treated as keys as well - if (m_pressedKeyState == KeyPressedState::AllUp) - { - m_pressedKeyState = KeyPressedState::PressedThisFrame; - } - - m_mousePos = scaledPoint; - m_prevMousePos = m_mousePos; - - HideCursor(); - - // we can't capture the mouse here, or it will stop the popup menu - // when the mouse is released. -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnRButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Right), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Up)); - - m_bInRotateMode = false; - m_bInZoomMode = false; - - ReleaseMouse(); - - if (!m_bInMoveMode) - { - ShowCursor(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnMButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Middle), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - if (RenderViewportUtil::AllowPan(modifiers)) - { - m_bInMoveMode = true; - - // mouse buttons are treated as keys as well - if (m_pressedKeyState == KeyPressedState::AllUp) - { - m_pressedKeyState = KeyPressedState::PressedThisFrame; - } - - m_mousePos = scaledPoint; - m_prevMousePos = scaledPoint; - - HideCursor(); - CaptureMouse(); - } - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Down)); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnMButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - UpdateCurrentMousePos(scaledPoint); - - const auto tryRestoreMouse = [this] - { - // if we are currently looking (rotateMode) or dollying (zoomMode) - // do not show the cursor on mouse up as rmb is still held - if (!m_bInZoomMode && !m_bInRotateMode) - { - ReleaseMouse(); - ShowCursor(); - } - }; - - if (m_bInMoveMode) - { - m_bInMoveMode = false; - tryRestoreMouse(); - } - - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::Middle), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Up)); -} - -void CRenderViewport::OnMouseMove(Qt::KeyboardModifiers modifiers, Qt::MouseButtons buttons, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - - const auto mouseInteraction = BuildMouseInteractionInternal( - BuildMouseButtons(buttons), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event( - AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, MouseEvent::Move)); -} - -void CRenderViewport::InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons) -{ - // this is required, otherwise the user will see the context menu - OnMouseMove(Qt::NoModifier, buttons, QCursor::pos() + QPoint(deltaX, deltaY)); - // we simply move the prev mouse position, so the change will be picked up - // by the next ProcessMouse call - m_prevMousePos -= QPoint(deltaX, deltaY); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ProcessMouse() -{ - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto point = WidgetToViewport(mapFromGlobal(QCursor::pos())); - - if (point == m_prevMousePos) - { - return; - } - - // specifically for the right mouse button click, which triggers rotate or zoom, - // we can't capture the mouse until the user has moved the mouse, otherwise the - // right click context menu won't popup - if (!m_mouseCaptured && (m_bInZoomMode || m_bInRotateMode)) - { - if ((point - m_mousePos).manhattanLength() > QApplication::startDragDistance()) - { - CaptureMouse(); - } - } - - float speedScale = GetCameraMoveSpeed(); - - if (CheckVirtualKey(Qt::Key_Control)) - { - speedScale *= gSettings.cameraFastMoveSpeed; - } - - if (m_PlayerControl) - { - if (m_bInRotateMode) - { - f32 MousedeltaX = (m_mousePos.x() - point.x()); - f32 MousedeltaY = (m_mousePos.y() - point.y()); - m_relCameraRotZ += MousedeltaX; - - if (GetCameraInvertYRotation()) - { - MousedeltaY = -MousedeltaY; - } - m_relCameraRotZ += MousedeltaX; - m_relCameraRotX += MousedeltaY; - - ResetCursor(); - } - } - else if ((m_bInRotateMode && m_bInMoveMode) || m_bInZoomMode) - { - // Zoom. - Matrix34 m = GetViewTM(); - - Vec3 ydir = m.GetColumn1().GetNormalized(); - Vec3 pos = m.GetTranslation(); - - const float posDelta = 0.2f * (m_prevMousePos.y() - point.y()) * speedScale; - pos = pos - ydir * posDelta; - m_orbitDistance = m_orbitDistance + posDelta; - m_orbitDistance = fabs(m_orbitDistance); - - m.SetTranslation(pos); - SetViewTM(m); - - ResetCursor(); - } - else if (m_bInRotateMode) - { - Ang3 angles(-point.y() + m_prevMousePos.y(), 0, -point.x() + m_prevMousePos.x()); - angles = angles * 0.002f * GetCameraRotateSpeed(); - if (GetCameraInvertYRotation()) - { - angles.x = -angles.x; - } - Matrix34 camtm = GetViewTM(); - Ang3 ypr = CCamera::CreateAnglesYPR(Matrix33(camtm)); - ypr.x += angles.z; - ypr.y += angles.x; - - ypr.y = CLAMP(ypr.y, -1.5f, 1.5f); // to keep rotation in reasonable range - // In the recording mode of a custom camera, the z rotation is allowed. - if (GetCameraObject() == nullptr || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove())) - { - ypr.z = 0; // to have camera always upward - } - - camtm = Matrix34(CCamera::CreateOrientationYPR(ypr), camtm.GetTranslation()); - SetViewTM(camtm); - - ResetCursor(); - } - else if (m_bInMoveMode) - { - // Slide. - Matrix34 m = GetViewTM(); - Vec3 xdir = m.GetColumn0().GetNormalized(); - Vec3 zdir = m.GetColumn2().GetNormalized(); - - const auto modifiers = QGuiApplication::queryKeyboardModifiers(); - if (RenderViewportUtil::InvertPan(modifiers)) - { - xdir = -xdir; - zdir = -zdir; - } - - Vec3 pos = m.GetTranslation(); - pos += 0.1f * xdir * (point.x() - m_prevMousePos.x()) * speedScale + 0.1f * zdir * (m_prevMousePos.y() - point.y()) * speedScale; - m.SetTranslation(pos); - SetViewTM(m, true); - - ResetCursor(); - } - else if (m_bInOrbitMode) - { - Ang3 angles(-point.y() + m_prevMousePos.y(), 0, -point.x() + m_prevMousePos.x()); - angles = angles * 0.002f * GetCameraRotateSpeed(); - - if (GetCameraInvertPan()) - { - angles.z = -angles.z; - } - - Ang3 ypr = CCamera::CreateAnglesYPR(Matrix33(GetViewTM())); - ypr.x += angles.z; - ypr.y = CLAMP(ypr.y, -1.5f, 1.5f); // to keep rotation in reasonable range - ypr.y += angles.x; - - Matrix33 rotateTM = CCamera::CreateOrientationYPR(ypr); - - Vec3 src = GetViewTM().GetTranslation(); - Vec3 trg = m_orbitTarget; - float fCameraRadius = (trg - src).GetLength(); - - // Calc new source. - src = trg - rotateTM * Vec3(0, 1, 0) * fCameraRadius; - Matrix34 camTM = rotateTM; - camTM.SetTranslation(src); - - SetViewTM(camTM); - - ResetCursor(); - } -} - -void CRenderViewport::ResetCursor() -{ -#ifdef AZ_PLATFORM_WINDOWS - if (!gSettings.stylusMode) - { - const QPoint point = mapToGlobal(ViewportToWidget(m_prevMousePos)); - AzQtComponents::SetCursorPos(point); - } -#endif - - // Recalculate the prev mouse pos even if we just reset to it to avoid compounding floating point math issues with DPI scaling - m_prevMousePos = WidgetToViewport(mapFromGlobal(QCursor::pos())); -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::event(QEvent* event) -{ - switch (event->type()) - { - case QEvent::WindowActivate: - GetIEditor()->GetViewManager()->SelectViewport(this); - // also kill the keys; if we alt-tab back to the viewport, or come back from the debugger, it's done (and there's no guarantee we'll get the keyrelease event anyways) - m_keyDown.clear(); - break; - - case QEvent::Shortcut: - // a shortcut should immediately clear us, otherwise the release event never gets sent - m_keyDown.clear(); - break; - - case QEvent::ShortcutOverride: - { - // since we respond to the following things, let Qt know so that shortcuts don't override us - bool respondsToEvent = false; - - auto keyEvent = static_cast(event); - bool manipulatorInteracting = false; - AzToolsFramework::ManipulatorManagerRequestBus::EventResult( - manipulatorInteracting, - AzToolsFramework::g_mainManipulatorManagerId, - &AzToolsFramework::ManipulatorManagerRequestBus::Events::Interacting); - - // If a manipulator is active, stop all shortcuts from working, except for the escape key, which cancels in some cases - if ((keyEvent->key() != Qt::Key_Escape) && manipulatorInteracting) - { - respondsToEvent = true; - } - else - { - // In game mode we never want to be overridden by shortcuts - if (GetIEditor()->IsInGameMode() && GetType() == ET_ViewportCamera) - { - respondsToEvent = true; - } - else - { - if (!(keyEvent->modifiers() & Qt::ControlModifier)) - { - switch (keyEvent->key()) - { - case Qt::Key_Up: - case Qt::Key_W: - case Qt::Key_Down: - case Qt::Key_S: - case Qt::Key_Left: - case Qt::Key_A: - case Qt::Key_Right: - case Qt::Key_D: - respondsToEvent = true; - break; - - default: - break; - } - } - } - } - - if (respondsToEvent) - { - event->accept(); - return true; - } - - // because we're doing keyboard grabs, we need to detect - // when a shortcut matched so that we can track the buttons involved - // in the shortcut, since the key released event won't be generated in that case - ProcessKeyRelease(keyEvent); - } - break; - default: - // do nothing - break; - } - - return QtViewport::event(event); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ResetContent() -{ - QtViewport::ResetContent(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::UpdateContent(int flags) -{ - QtViewport::UpdateContent(flags); - if (flags & eUpdateObjects) - { - m_bUpdateViewport = true; - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::Update() -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - if (Editor::EditorQtApplication::instance()->isMovingOrResizing()) - { - return; - } - - if (!m_renderer || m_rcClient.isEmpty() || GetIEditor()->IsInMatEditMode()) - { - return; - } - - if (!isVisible()) - { - return; - } - - // Only send the resize event if the render overlay is visible. This is to make sure - // the native window has resized. - if (m_windowResizedEvent && isRenderOverlayVisible()) - { - AzFramework::WindowNotificationBus::Event(renderOverlayHWND(), &AzFramework::WindowNotificationBus::Handler::OnWindowResized, m_rcClient.width(), m_rcClient.height()); - m_windowResizedEvent = false; - } - - // Don't wait for changes to update the focused viewport. - if (CheckRespondToInput()) - { - m_bUpdateViewport = true; - } - - // While Renderer doesn't support fast rendering of the scene to more then 1 viewport - // render only focused viewport if more then 1 are opened and always update is off. - if (!m_isOnPaint && m_viewManager->GetNumberOfGameViewports() > 1 && GetType() == ET_ViewportCamera) - { - if (m_pPrimaryViewport != this) - { - if (CheckRespondToInput()) // If this is the focused window, set primary viewport. - { - m_pPrimaryViewport = this; - } - else if (!m_bUpdateViewport) // Skip this viewport. - { - return; - } - } - } - - if (CheckRespondToInput()) - { - ProcessMouse(); - ProcessKeys(); - } - - const bool isGameMode = GetIEditor()->IsInGameMode(); - const bool isSimulationMode = GetIEditor()->GetGameEngine()->GetSimulationMode(); - - // Allow debug visualization in both 'game' (Ctrl-G) and 'simulation' (Ctrl-P) modes - if (isGameMode || isSimulationMode) - { - if (!IsRenderingDisabled()) - { - // Disable rendering to avoid recursion into Update() - PushDisableRendering(); - - // draw debug visualizations - { - const AzFramework::DisplayContextRequestGuard displayContextGuard(m_displayContext); - - const AZ::u32 prevState = m_displayContext.GetState(); - m_displayContext.SetState( - e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn); - - AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus; - AzFramework::DebugDisplayRequestBus::Bind( - debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId); - AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus."); - - AzFramework::DebugDisplayRequests* debugDisplay = - AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus); - - AzFramework::EntityDebugDisplayEventBus::Broadcast( - &AzFramework::EntityDebugDisplayEvents::DisplayEntityViewport, - AzFramework::ViewportInfo{ GetViewportId() }, *debugDisplay); - - m_displayContext.SetState(prevState); - } - - QtViewport::Update(); - PopDisableRendering(); - } - - // Game mode rendering is handled by CryAction - if (isGameMode) - { - return; - } - } - - // Prevents rendering recursion due to recursive Paint messages. - if (IsRenderingDisabled()) - { - return; - } - - PushDisableRendering(); - - m_viewTM = m_Camera.GetMatrix(); // synchronize. - - // Render - if (!m_bRenderContextCreated) - { - if (!CreateRenderContext()) - { - return; - } - } - - if (ed_visibility_use) - { - auto start = std::chrono::steady_clock::now(); - - m_entityVisibilityQuery.UpdateVisibility(GetCameraState()); - } - - { - SScopedCurrentContext context(this); - - m_renderer->SetClearColor(Vec3(0.4f, 0.4f, 0.4f)); - - InitDisplayContext(); - - OnRender(); - - ProcessRenderLisneters(m_displayContext); - - m_displayContext.Flush2D(); - - m_renderer->SwitchToNativeResolutionBackbuffer(); - - // 3D engine stats - - CCamera CurCamera = gEnv->pSystem->GetViewCamera(); - gEnv->pSystem->SetViewCamera(m_Camera); - - // Post Render Callback - { - PostRenderers::iterator itr = m_postRenderers.begin(); - PostRenderers::iterator end = m_postRenderers.end(); - for (; itr != end; ++itr) - { - (*itr)->OnPostRender(); - } - } - - gEnv->pSystem->SetViewCamera(CurCamera); - } - - QtViewport::Update(); - - PopDisableRendering(); - m_bUpdateViewport = false; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetViewEntity(const AZ::EntityId& viewEntityId, bool lockCameraMovement) -{ - // if they've picked the same camera, then that means they want to toggle - if (viewEntityId.IsValid() && viewEntityId != m_viewEntityId) - { - LockCameraMovement(lockCameraMovement); - m_viewEntityId = viewEntityId; - AZStd::string entityName; - AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, viewEntityId); - SetName(QString("Camera entity: %1").arg(entityName.c_str())); - } - else - { - SetDefaultCamera(); - } - - PostCameraSet(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ResetToViewSourceType(const ViewSourceType& viewSourceType) -{ - LockCameraMovement(true); - m_pCameraFOVVariable = nullptr; - m_viewEntityId.SetInvalid(); - m_cameraObjectId = GUID_NULL; - m_viewSourceType = viewSourceType; - SetViewTM(GetViewTM()); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::PostCameraSet() -{ - if (m_viewPane) - { - m_viewPane->OnFOVChanged(GetFOV()); - } - - GetIEditor()->Notify(eNotify_CameraChanged); - QScopedValueRollback rb(m_ignoreSetViewFromEntityPerspective, true); - Camera::EditorCameraNotificationBus::Broadcast( - &Camera::EditorCameraNotificationBus::Events::OnViewportViewEntityChanged, m_viewEntityId); -} - -////////////////////////////////////////////////////////////////////////// -CBaseObject* CRenderViewport::GetCameraObject() const -{ - CBaseObject* pCameraObject = nullptr; - - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - m_cameraObjectId = GetViewManager()->GetCameraObjectId(); - } - if (m_cameraObjectId != GUID_NULL) - { - // Find camera object from id. - pCameraObject = GetIEditor()->GetObjectManager()->FindObject(m_cameraObjectId); - } - else if (m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity) - { - AzToolsFramework::ComponentEntityEditorRequestBus::EventResult( - pCameraObject, m_viewEntityId, &AzToolsFramework::ComponentEntityEditorRequests::GetSandboxObject); - } - return pCameraObject; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnEditorNotifyEvent(EEditorNotifyEvent event) -{ - switch (event) - { - case eNotify_OnBeginGameMode: - { - if (GetIEditor()->GetViewManager()->GetGameViewport() == this) - { - m_preGameModeViewTM = GetViewTM(); - // this should only occur for the main viewport and no others. - ShowCursor(); - - // If the user has selected game mode, enable outputting to any attached HMD and properly size the context - // to the resolution specified by the VR device. - if (gSettings.bEnableGameModeVR) - { - const AZ::VR::HMDDeviceInfo* deviceInfo = nullptr; - EBUS_EVENT_RESULT(deviceInfo, AZ::VR::HMDDeviceRequestBus, GetDeviceInfo); - AZ_Warning("Render Viewport", deviceInfo, "No VR device detected"); - - if (deviceInfo) - { - m_previousContext = SetCurrentContext(deviceInfo->renderWidth, deviceInfo->renderHeight); - if (m_renderer->GetIStereoRenderer()) - { - m_renderer->GetIStereoRenderer()->OnResolutionChanged(); - } - SetActiveWindow(); - SetFocus(); - SetSelected(true); - } - } - else - { - m_previousContext = SetCurrentContext(); - } - SetCurrentCursor(STD_CURSOR_GAME); - } - } - break; - - case eNotify_OnEndGameMode: - if (GetIEditor()->GetViewManager()->GetGameViewport() == this) - { - SetCurrentCursor(STD_CURSOR_DEFAULT); - if (m_renderer->GetCurrentContextHWND() != renderOverlayHWND()) - { - // if this warning triggers it means that someone else (ie, some other part of the code) - // called SetCurrentContext(...) on the renderer, probably did some rendering, but then either - // failed to set the context back when done, or set it back to the wrong one. - CryWarning(VALIDATOR_MODULE_3DENGINE, VALIDATOR_WARNING, "RenderViewport render context was not correctly restored by someone else."); - } - RestorePreviousContext(m_previousContext); - m_bInRotateMode = false; - m_bInMoveMode = false; - m_bInOrbitMode = false; - m_bInZoomMode = false; - - RestoreViewportAfterGameMode(); - } - break; - - case eNotify_OnCloseScene: - SetDefaultCamera(); - break; - - case eNotify_OnBeginNewScene: - PushDisableRendering(); - break; - - case eNotify_OnEndNewScene: - PopDisableRendering(); - - { - // Default this to the size of default terrain in case there is no listener on the buss - AZ::Aabb terrainAabb = AZ::Aabb::CreateFromMinMaxValues(0, 0, 32, 1024, 1024, 32); - AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb); - float sx = terrainAabb.GetXExtent(); - float sy = terrainAabb.GetYExtent(); - - Matrix34 viewTM; - viewTM.SetIdentity(); - // Initial camera will be at middle of the map at the height of 2 - // meters above the terrain (default terrain height is 32) - viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f)); - SetViewTM(viewTM); - } - break; - - case eNotify_OnBeginTerrainCreate: - PushDisableRendering(); - break; - - case eNotify_OnEndTerrainCreate: - PopDisableRendering(); - - { - // Default this to the size of default terrain in case there is no listener on the buss - AZ::Aabb terrainAabb = AZ::Aabb::CreateFromMinMaxValues(0, 0, 32, 1024, 1024, 32); - AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb); - float sx = terrainAabb.GetXExtent(); - float sy = terrainAabb.GetYExtent(); - - Matrix34 viewTM; - viewTM.SetIdentity(); - // Initial camera will be at middle of the map at the height of 2 - // meters above the terrain (default terrain height is 32) - viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f)); - SetViewTM(viewTM); - } - break; - - case eNotify_OnBeginLayerExport: - case eNotify_OnBeginSceneSave: - PushDisableRendering(); - break; - case eNotify_OnEndLayerExport: - case eNotify_OnEndSceneSave: - PopDisableRendering(); - break; - - case eNotify_OnBeginLoad: // disables viewport input when starting to load an existing level - case eNotify_OnBeginCreate: // disables viewport input when starting to create a new level - m_freezeViewportInput = true; - break; - - case eNotify_OnEndLoad: // enables viewport input when finished loading an existing level - case eNotify_OnEndCreate: // enables viewport input when finished creating a new level - m_freezeViewportInput = false; - break; - } -} - -////////////////////////////////////////////////////////////////////////// -namespace { - inline Vec3 NegY(const Vec3& v, float y) - { - return Vec3(v.x, y - v.y, v.z); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnRender() -{ - if (m_rcClient.isEmpty() || m_renderer->GetRenderType() == eRT_Null) // Null is crashing in CryEngine on macOS - { - // Even in null rendering, update the view camera. - // This is necessary so that automated editor tests using the null renderer to test systems like dynamic vegetation - // are still able to manipulate the current logical camera position, even if nothing is rendered. - GetIEditor()->GetSystem()->SetViewCamera(m_Camera); - return; - } - - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - float fNearZ = GetIEditor()->GetConsoleVar("cl_DefaultNearPlane"); - float fFarZ = m_Camera.GetFarPlane(); - - CBaseObject* cameraObject = GetCameraObject(); - if (cameraObject) - { - AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity(); - if (m_viewEntityId.IsValid()) - { - Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance); - Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance); - LmbrCentral::EditorCameraCorrectionRequestBus::EventResult( - lookThroughEntityCorrection, m_viewEntityId, - &LmbrCentral::EditorCameraCorrectionRequests::GetTransformCorrection); - } - - m_viewTM = cameraObject->GetWorldTM() * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection); - m_viewTM.OrthonormalizeFast(); - - m_Camera.SetMatrix(m_viewTM); - - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ); - } - else if (m_viewEntityId.IsValid()) - { - Camera::CameraRequestBus::EventResult(fNearZ, m_viewEntityId, &Camera::CameraComponentRequests::GetNearClipDistance); - Camera::CameraRequestBus::EventResult(fFarZ, m_viewEntityId, &Camera::CameraComponentRequests::GetFarClipDistance); - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - m_Camera.SetFrustum(w, h, GetFOV(), fNearZ, fFarZ); - } - else - { - // Normal camera. - m_cameraObjectId = GUID_NULL; - int w = m_rcClient.width(); - int h = m_rcClient.height(); - - float fov = gSettings.viewports.fDefaultFov; - - // match viewport fov to default / selected title menu fov - if (GetFOV() != fov) - { - if (m_viewPane) - { - m_viewPane->OnFOVChanged(fov); - SetFOV(fov); - } - } - - // Just for editor: Aspect ratio fix when changing the viewport - if (!GetIEditor()->IsInGameMode()) - { - float viewportAspectRatio = float( w ) / h; - float targetAspectRatio = GetAspectRatio(); - if (targetAspectRatio > viewportAspectRatio) - { - // Correct for vertical FOV change. - float maxTargetHeight = float( w ) / targetAspectRatio; - fov = 2 * atanf((h * tan(fov / 2)) / maxTargetHeight); - } - } - - m_Camera.SetFrustum(w, h, fov, fNearZ); - } - - GetIEditor()->GetSystem()->SetViewCamera(m_Camera); - - CGameEngine* ge = GetIEditor()->GetGameEngine(); - - bool levelIsDisplayable = (ge && ge->IsLevelLoaded() && GetIEditor()->GetDocument() && GetIEditor()->GetDocument()->IsDocumentReady()); - - //Handle scene render tasks such as gizmos and handles but only when not in VR - if (!m_renderer->IsStereoEnabled()) - { - DisplayContext& displayContext = m_displayContext; - - PreWidgetRendering(); - - RenderAll(); - - // Draw 2D helpers. - TransformationMatrices backupSceneMatrices; - m_renderer->Set2DMode(m_rcClient.right(), m_rcClient.bottom(), backupSceneMatrices); - displayContext.SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn); - - // Display cursor string. - RenderCursorString(); - - if (gSettings.viewports.bShowSafeFrame) - { - UpdateSafeFrame(); - RenderSafeFrame(); - } - - const AzFramework::DisplayContextRequestGuard displayContextGuard(displayContext); - - AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus; - AzFramework::DebugDisplayRequestBus::Bind( - debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId); - AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus."); - - AzFramework::DebugDisplayRequests* debugDisplay = - AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus); - - AzFramework::ViewportDebugDisplayEventBus::Event( - AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport2d, - AzFramework::ViewportInfo{ GetViewportId() }, *debugDisplay); - - m_renderer->Unset2DMode(backupSceneMatrices); - - PostWidgetRendering(); - } - - if (levelIsDisplayable) - { - m_renderer->SetViewport(0, 0, m_renderer->GetWidth(), m_renderer->GetHeight(), m_nCurViewportID); - } - else - { - ColorF viewportBackgroundColor(pow(71.0f / 255.0f, 2.2f), pow(71.0f / 255.0f, 2.2f), pow(71.0f / 255.0f, 2.2f)); - m_renderer->ClearTargetsLater(FRT_CLEAR_COLOR, viewportBackgroundColor); - DrawBackground(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSelectionRectangle() -{ - if (m_selectedRect.isEmpty()) - { - return; - } - - Vec3 topLeft(m_selectedRect.left(), m_selectedRect.top(), 1); - Vec3 bottomRight(m_selectedRect.right() +1, m_selectedRect.bottom() + 1, 1); - - m_displayContext.DepthTestOff(); - m_displayContext.SetColor(1, 1, 1, 0.4f); - m_displayContext.DrawWireBox(topLeft, bottomRight); - m_displayContext.DepthTestOn(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::InitDisplayContext() -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - // Draw all objects. - DisplayContext& displayContext = m_displayContext; - displayContext.settings = GetIEditor()->GetDisplaySettings(); - displayContext.view = this; - displayContext.renderer = m_renderer; - displayContext.box.min = Vec3(-100000.0f, -100000.0f, -100000.0f); - displayContext.box.max = Vec3(100000.0f, 100000.0f, 100000.0f); - displayContext.camera = &m_Camera; - displayContext.flags = 0; - - if (!displayContext.settings->IsDisplayLabels() || !displayContext.settings->IsDisplayHelpers()) - { - displayContext.flags |= DISPLAY_HIDENAMES; - } - - if (displayContext.settings->IsDisplayLinks() && displayContext.settings->IsDisplayHelpers()) - { - displayContext.flags |= DISPLAY_LINKS; - } - - if (m_bDegradateQuality) - { - displayContext.flags |= DISPLAY_DEGRADATED; - } - - if (displayContext.settings->GetRenderFlags() & RENDER_FLAG_BBOX) - { - displayContext.flags |= DISPLAY_BBOX; - } - - if (displayContext.settings->IsDisplayTracks() && displayContext.settings->IsDisplayHelpers()) - { - displayContext.flags |= DISPLAY_TRACKS; - displayContext.flags |= DISPLAY_TRACKTICKS; - } - - if (GetIEditor()->GetReferenceCoordSys() == COORDS_WORLD) - { - displayContext.flags |= DISPLAY_WORLDSPACEAXIS; - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::PopulateEditorGlobalContextMenu(QMenu* /*menu*/, const AZ::Vector2& /*point*/, int /*flags*/) -{ - m_bInMoveMode = false; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderAll() -{ - // Draw all objects. - DisplayContext& displayContext = m_displayContext; - - m_renderer->ResetToDefault(); - - displayContext.SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn); - GetIEditor()->GetObjectManager()->Display(displayContext); - - RenderSelectedRegion(); - - RenderSnapMarker(); - - if (gSettings.viewports.bShowGridGuide - && GetIEditor()->GetDisplaySettings()->IsDisplayHelpers()) - { - RenderSnappingGrid(); - } - - if (displayContext.settings->GetDebugFlags() & DBG_MEMINFO) - { - ProcessMemInfo mi; - CProcessInfo::QueryMemInfo(mi); - int MB = 1024 * 1024; - QString str = QStringLiteral("WorkingSet=%1Mb, PageFile=%2Mb, PageFaults=%3").arg(mi.WorkingSet / MB).arg(mi.PagefileUsage / MB).arg(mi.PageFaultCount); - m_renderer->TextToScreenColor(1, 1, 1, 0, 0, 1, str.toUtf8().data()); - } - - { - const AzFramework::DisplayContextRequestGuard displayContextGuard(displayContext); - - AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus; - AzFramework::DebugDisplayRequestBus::Bind( - debugDisplayBus, AzFramework::g_defaultSceneEntityDebugDisplayId); - AZ_Assert(debugDisplayBus, "Invalid DebugDisplayRequestBus."); - - AzFramework::DebugDisplayRequests* debugDisplay = - AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus); - - // allow the override of in-editor visualization - AzFramework::ViewportDebugDisplayEventBus::Event( - AzToolsFramework::GetEntityContextId(), &AzFramework::ViewportDebugDisplayEvents::DisplayViewport, - AzFramework::ViewportInfo{ GetViewportId() }, *debugDisplay); - - m_entityVisibilityQuery.DisplayVisibility(*debugDisplay); - - if (m_manipulatorManager != nullptr) - { - using namespace AzToolsFramework::ViewportInteraction; - - debugDisplay->DepthTestOff(); - m_manipulatorManager->DrawManipulators( - *debugDisplay, GetCameraState(), - BuildMouseInteractionInternal( - MouseButtons(TranslateMouseButtons(QGuiApplication::mouseButtons())), - BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()), - BuildMousePickInternal(WidgetToViewport(mapFromGlobal(QCursor::pos()))))); - debugDisplay->DepthTestOn(); - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::DrawAxis() -{ - AZ_Assert(m_cameraSetForWidgetRenderingCount > 0, - "DrawAxis was called but viewport widget rendering was not set. PreWidgetRendering must be called before."); - - DisplayContext& dc = m_displayContext; - - // show axis only if draw helpers is activated - if (!dc.settings->IsDisplayHelpers()) - { - return; - } - - Vec3 colX(1, 0, 0), colY(0, 1, 0), colZ(0, 0, 1), colW(1, 1, 1); - Vec3 pos(50, 50, 0.1f); // Bottom-left corner - - float wx, wy, wz; - m_renderer->UnProjectFromScreen(pos.x, pos.y, pos.z, &wx, &wy, &wz); - Vec3 posInWorld(wx, wy, wz); - float screenScale = GetScreenScaleFactor(posInWorld); - float length = 0.03f * screenScale; - float arrowSize = 0.02f * screenScale; - float textSize = 1.1f; - - Vec3 x(length, 0, 0); - Vec3 y(0, length, 0); - Vec3 z(0, 0, length); - - int prevRState = dc.GetState(); - dc.DepthWriteOff(); - dc.DepthTestOff(); - dc.CullOff(); - dc.SetLineWidth(1); - - dc.SetColor(colX); - dc.DrawLine(posInWorld, posInWorld + x); - dc.DrawArrow(posInWorld + x * 0.9f, posInWorld + x, arrowSize); - dc.SetColor(colY); - dc.DrawLine(posInWorld, posInWorld + y); - dc.DrawArrow(posInWorld + y * 0.9f, posInWorld + y, arrowSize); - dc.SetColor(colZ); - dc.DrawLine(posInWorld, posInWorld + z); - dc.DrawArrow(posInWorld + z * 0.9f, posInWorld + z, arrowSize); - - dc.SetColor(colW); - dc.DrawTextLabel(posInWorld + x, textSize, "x"); - dc.DrawTextLabel(posInWorld + y, textSize, "y"); - dc.DrawTextLabel(posInWorld + z, textSize, "z"); - - dc.DepthWriteOn(); - dc.DepthTestOn(); - dc.CullOn(); - dc.SetState(prevRState); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::DrawBackground() -{ - DisplayContext& dc = m_displayContext; - - if (!dc.settings->IsDisplayHelpers()) // show gradient bg only if draw helpers are activated - { - return; - } - - int heightVP = m_renderer->GetHeight() - 1; - int widthVP = m_renderer->GetWidth() - 1; - Vec3 pos(0, 0, 0); - - Vec3 x(widthVP, 0, 0); - Vec3 y(0, heightVP, 0); - - float height = m_rcClient.height(); - - Vec3 src = NegY(pos, height); - Vec3 trgx = NegY(pos + x, height); - Vec3 trgy = NegY(pos + y, height); - - QColor topColor = palette().color(QPalette::Window); - QColor bottomColor = palette().color(QPalette::Disabled, QPalette::WindowText); - - ColorB firstC(topColor.red(), topColor.green(), topColor.blue(), 255.0f); - ColorB secondC(bottomColor.red(), bottomColor.green(), bottomColor.blue(), 255.0f); - - TransformationMatrices backupSceneMatrices; - - m_renderer->Set2DMode(m_rcClient.right(), m_rcClient.bottom(), backupSceneMatrices); - m_displayContext.SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn); - dc.DrawQuadGradient(src, trgx, pos + x, pos, secondC, firstC); - m_renderer->Unset2DMode(backupSceneMatrices); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderCursorString() -{ - if (m_cursorStr.isEmpty()) - { - return; - } - - const auto point = WidgetToViewport(mapFromGlobal(QCursor::pos())); - - // Display hit object name. - float col[4] = { 1, 1, 1, 1 }; - m_renderer->Draw2dLabel(point.x() + 12, point.y() + 4, 1.2f, col, false, "%s", m_cursorStr.toUtf8().data()); - - if (!m_cursorSupplementaryStr.isEmpty()) - { - float col2[4] = { 1, 1, 0, 1 }; - m_renderer->Draw2dLabel(point.x() + 12, point.y() + 4 + CURSOR_FONT_HEIGHT * 1.2f, 1.2f, col2, false, "%s", m_cursorSupplementaryStr.toUtf8().data()); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::UpdateSafeFrame() -{ - m_safeFrame = m_rcClient; - - if (m_safeFrame.height() == 0) - { - return; - } - - const bool allowSafeFrameBiggerThanViewport = false; - - float safeFrameAspectRatio = float( m_safeFrame.width()) / m_safeFrame.height(); - float targetAspectRatio = GetAspectRatio(); - bool viewportIsWiderThanSafeFrame = (targetAspectRatio <= safeFrameAspectRatio); - if (viewportIsWiderThanSafeFrame || allowSafeFrameBiggerThanViewport) - { - float maxSafeFrameWidth = m_safeFrame.height() * targetAspectRatio; - float widthDifference = m_safeFrame.width() - maxSafeFrameWidth; - - m_safeFrame.setLeft(m_safeFrame.left() + widthDifference * 0.5); - m_safeFrame.setRight(m_safeFrame.right() - widthDifference * 0.5); - } - else - { - float maxSafeFrameHeight = m_safeFrame.width() / targetAspectRatio; - float heightDifference = m_safeFrame.height() - maxSafeFrameHeight; - - m_safeFrame.setTop(m_safeFrame.top() + heightDifference * 0.5); - m_safeFrame.setBottom(m_safeFrame.bottom() - heightDifference * 0.5); - } - - m_safeFrame.adjust(0, 0, -1, -1); // <-- aesthetic improvement. - - const float SAFE_ACTION_SCALE_FACTOR = 0.05f; - m_safeAction = m_safeFrame; - m_safeAction.adjust(m_safeFrame.width() * SAFE_ACTION_SCALE_FACTOR, m_safeFrame.height() * SAFE_ACTION_SCALE_FACTOR, - -m_safeFrame.width() * SAFE_ACTION_SCALE_FACTOR, -m_safeFrame.height() * SAFE_ACTION_SCALE_FACTOR); - - const float SAFE_TITLE_SCALE_FACTOR = 0.1f; - m_safeTitle = m_safeFrame; - m_safeTitle.adjust(m_safeFrame.width() * SAFE_TITLE_SCALE_FACTOR, m_safeFrame.height() * SAFE_TITLE_SCALE_FACTOR, - -m_safeFrame.width() * SAFE_TITLE_SCALE_FACTOR, -m_safeFrame.height() * SAFE_TITLE_SCALE_FACTOR); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSafeFrame() -{ - RenderSafeFrame(m_safeFrame, 0.75f, 0.75f, 0, 0.8f); - RenderSafeFrame(m_safeAction, 0, 0.85f, 0.80f, 0.8f); - RenderSafeFrame(m_safeTitle, 0.80f, 0.60f, 0, 0.8f); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSafeFrame(const QRect& frame, float r, float g, float b, float a) -{ - m_displayContext.SetColor(r, g, b, a); - - const int LINE_WIDTH = 2; - for (int i = 0; i < LINE_WIDTH; i++) - { - Vec3 topLeft(frame.left() + i, frame.top() + i, 0); - Vec3 bottomRight(frame.right() - i, frame.bottom() - i, 0); - m_displayContext.DrawWireBox(topLeft, bottomRight); - } -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetAspectRatio() const -{ - return gSettings.viewports.fDefaultAspectRatio; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSnapMarker() -{ - if (!gSettings.snap.markerDisplay) - { - return; - } - - QPoint point = QCursor::pos(); - ScreenToClient(point); - Vec3 p = MapViewToCP(point); - - DisplayContext& dc = m_displayContext; - - float fScreenScaleFactor = GetScreenScaleFactor(p); - - Vec3 x(1, 0, 0); - Vec3 y(0, 1, 0); - Vec3 z(0, 0, 1); - x = x * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f; - y = y * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f; - z = z * gSettings.snap.markerSize * fScreenScaleFactor * 0.1f; - - dc.SetColor(gSettings.snap.markerColor); - dc.DrawLine(p - x, p + x); - dc.DrawLine(p - y, p + y); - dc.DrawLine(p - z, p + z); - - point = WorldToView(p); - - int s = 8; - dc.DrawLine2d(point + QPoint(-s, -s), point + QPoint(s, -s), 0); - dc.DrawLine2d(point + QPoint(-s, s), point + QPoint(s, s), 0); - dc.DrawLine2d(point + QPoint(-s, -s), point + QPoint(-s, s), 0); - dc.DrawLine2d(point + QPoint(s, -s), point + QPoint(s, s), 0); -} - -////////////////////////////////////////////////////////////////////////// -static void OnMenuDisplayWireframe() -{ - ICVar* piVar(gEnv->pConsole->GetCVar("r_wireframe")); - int nRenderMode = piVar->GetIVal(); - if (nRenderMode != R_WIREFRAME_MODE) - { - piVar->Set(R_WIREFRAME_MODE); - } - else - { - piVar->Set(R_SOLID_MODE); - } -} - -////////////////////////////////////////////////////////////////////////// -static void OnMenuTargetAspectRatio(float aspect) -{ - gSettings.viewports.fDefaultAspectRatio = aspect; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnMenuResolutionCustom() -{ - CCustomResolutionDlg resDlg(width(), height(), parentWidget()); - if (resDlg.exec() == QDialog::Accepted) - { - ResizeView(resDlg.GetWidth(), resDlg.GetHeight()); - - const QString text = QString::fromLatin1("%1 x %2").arg(resDlg.GetWidth()).arg(resDlg.GetHeight()); - - QStringList customResPresets; - CViewportTitleDlg::LoadCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets); - CViewportTitleDlg::UpdateCustomPresets(text, customResPresets); - CViewportTitleDlg::SaveCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnMenuCreateCameraEntityFromCurrentView() -{ - Camera::EditorCameraSystemRequestBus::Broadcast(&Camera::EditorCameraSystemRequests::CreateCameraEntityFromViewport); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnMenuSelectCurrentCamera() -{ - CBaseObject* pCameraObject = GetCameraObject(); - - if (pCameraObject && !pCameraObject->IsSelected()) - { - GetIEditor()->BeginUndo(); - IObjectManager* pObjectManager = GetIEditor()->GetObjectManager(); - pObjectManager->ClearSelection(); - pObjectManager->SelectObject(pCameraObject); - GetIEditor()->AcceptUndo("Select Current Camera"); - } -} - -static AzFramework::CameraState CameraStateFromCCamera( - const CCamera& camera, const float fov, const float width, const float height) -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - AzFramework::CameraState state; - state.m_forward = LYVec3ToAZVec3(camera.GetViewdir()); - state.m_up = LYVec3ToAZVec3(camera.GetUp()); - state.m_side = state.m_forward.Cross(state.m_up); - state.m_position = LYVec3ToAZVec3(camera.GetPosition()); - state.m_fovOrZoom = fov; - state.m_nearClip = camera.GetNearPlane(); - state.m_farClip = camera.GetFarPlane(); - state.m_orthographic = false; - state.m_viewportSize = AZ::Vector2(width, height); - - return state; -} - -AzFramework::CameraState CRenderViewport::GetCameraState() -{ - return CameraStateFromCCamera(GetCamera(), GetFOV(), m_rcClient.width(), m_rcClient.height()); -} - -bool CRenderViewport::GridSnappingEnabled() -{ - return false; -} - -float CRenderViewport::GridSize() -{ - return 0.0f; -} - -bool CRenderViewport::ShowGrid() -{ - return false; -} - -bool CRenderViewport::AngleSnappingEnabled() -{ - return false; -} - -float CRenderViewport::AngleStep() -{ - return 0.0f; -} - -AZ::Vector3 CRenderViewport::PickTerrain(const AzFramework::ScreenPoint& point) -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true)); -} - -AZ::EntityId CRenderViewport::PickEntity(const AzFramework::ScreenPoint& point) -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - PreWidgetRendering(); - - AZ::EntityId entityId; - HitContext hitInfo; - hitInfo.view = this; - if (HitTest(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), hitInfo)) - { - if (hitInfo.object && (hitInfo.object->GetType() == OBJTYPE_AZENTITY)) - { - auto entityObject = static_cast(hitInfo.object); - entityId = entityObject->GetAssociatedEntityId(); - } - } - - PostWidgetRendering(); - - return entityId; -} - -float CRenderViewport::TerrainHeight(const AZ::Vector2& position) -{ - return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY()); -} - -void CRenderViewport::FindVisibleEntities(AZStd::vector& visibleEntitiesOut) -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - if (ed_visibility_use) - { - visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End()); - } - else - { - if (m_displayContext.GetView() == nullptr) - { - return; - } - - const AZStd::vector& entityIdCache = - m_displayContext.GetView()->GetVisibleObjectsCache()->GetEntityIdCache(); - - visibleEntitiesOut.assign(entityIdCache.begin(), entityIdCache.end()); - } -} - -AzFramework::ScreenPoint CRenderViewport::ViewportWorldToScreen(const AZ::Vector3& worldPosition) -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - PreWidgetRendering(); - const AzFramework::ScreenPoint screenPosition = - AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(WorldToView(AZVec3ToLYVec3(worldPosition))); - PostWidgetRendering(); - - return screenPosition; -} - -bool CRenderViewport::IsViewportInputFrozen() -{ - return m_freezeViewportInput; -} - -void CRenderViewport::FreezeViewportInput(bool freeze) -{ - m_freezeViewportInput = freeze; -} - -QWidget* CRenderViewport::GetWidgetForViewportContextMenu() -{ - return this; -} - -void CRenderViewport::BeginWidgetContext() -{ - PreWidgetRendering(); -} - -void CRenderViewport::EndWidgetContext() -{ - PostWidgetRendering(); -} - -bool CRenderViewport::ShowingWorldSpace() -{ - using namespace AzToolsFramework::ViewportInteraction; - return BuildKeyboardModifiers(QGuiApplication::queryKeyboardModifiers()).Shift(); -} - -void CRenderViewport::SetWindowTitle(const AZStd::string& title) -{ - // Do not support the WindowRequestBus changing the editor window title - AZ_UNUSED(title); -} - -AzFramework::WindowSize CRenderViewport::GetClientAreaSize() const -{ - return AzFramework::WindowSize(m_rcClient.width(), m_rcClient.height()); -} - - -void CRenderViewport::ResizeClientArea(AzFramework::WindowSize clientAreaSize) -{ - QWidget* window = this->window(); - window->resize(aznumeric_cast(clientAreaSize.m_width), aznumeric_cast(clientAreaSize.m_height)); -} - -bool CRenderViewport::GetFullScreenState() const -{ - // CRenderViewport does not currently support full screen. - return false; -} - -void CRenderViewport::SetFullScreenState([[maybe_unused]]bool fullScreenState) -{ - // CRenderViewport does not currently support full screen. -} - -bool CRenderViewport::CanToggleFullScreenState() const -{ - // CRenderViewport does not currently support full screen. - return false; -} - -void CRenderViewport::ToggleFullScreenState() -{ - // CRenderViewport does not currently support full screen. -} - -void CRenderViewport::ConnectViewportInteractionRequestBus() -{ - AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler::BusConnect(GetViewportId()); - AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(GetViewportId()); - AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusConnect(GetViewportId()); - m_viewportUi.ConnectViewportUiBus(GetViewportId()); - - AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusConnect(); -} - -void CRenderViewport::DisconnectViewportInteractionRequestBus() -{ - AzFramework::InputSystemCursorConstraintRequestBus::Handler::BusDisconnect(); - - m_viewportUi.DisconnectViewportUiBus(); - AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler::BusDisconnect(); - AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusDisconnect(); - AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler::BusDisconnect(); -} - -////////////////////////////////////////////////////////////////////////// -static void ToggleBool(bool* variable, bool* disableVariableIfOn) -{ - *variable = !*variable; - if (*variable && disableVariableIfOn) - { - *disableVariableIfOn = false; - } -} - -////////////////////////////////////////////////////////////////////////// -static void ToggleInt(int* variable) -{ - *variable = !*variable; -} - -////////////////////////////////////////////////////////////////////////// -static void AddCheckbox(QMenu* menu, const QString& text, bool* variable, bool* disableVariableIfOn = nullptr) -{ - QAction* action = menu->addAction(text); - QObject::connect(action, &QAction::triggered, action, [variable, disableVariableIfOn] { ToggleBool(variable, disableVariableIfOn); - }); - action->setCheckable(true); - action->setChecked(*variable); -} - -////////////////////////////////////////////////////////////////////////// -static void AddCheckbox(QMenu* menu, const QString& text, int* variable) -{ - QAction* action = menu->addAction(text); - QObject::connect(action, &QAction::triggered, action, [variable] { ToggleInt(variable); - }); - action->setCheckable(true); - action->setChecked(*variable); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnTitleMenu(QMenu* menu) -{ - const int nWireframe = gEnv->pConsole->GetCVar("r_wireframe")->GetIVal(); - QAction* action = menu->addAction(tr("Wireframe")); - connect(action, &QAction::triggered, action, OnMenuDisplayWireframe); - action->setCheckable(true); - action->setChecked(nWireframe == R_WIREFRAME_MODE); - - const bool bDisplayLabels = GetIEditor()->GetDisplaySettings()->IsDisplayLabels(); - action = menu->addAction(tr("Labels")); - connect(action, &QAction::triggered, this, [bDisplayLabels] {GetIEditor()->GetDisplaySettings()->DisplayLabels(!bDisplayLabels); - }); - action->setCheckable(true); - action->setChecked(bDisplayLabels); - - AddCheckbox(menu, tr("Show Safe Frame"), &gSettings.viewports.bShowSafeFrame); - AddCheckbox(menu, tr("Show Construction Plane"), &gSettings.snap.constructPlaneDisplay); - AddCheckbox(menu, tr("Show Trigger Bounds"), &gSettings.viewports.bShowTriggerBounds); - AddCheckbox(menu, tr("Show Icons"), &gSettings.viewports.bShowIcons, &gSettings.viewports.bShowSizeBasedIcons); - AddCheckbox(menu, tr("Show Size-based Icons"), &gSettings.viewports.bShowSizeBasedIcons, &gSettings.viewports.bShowIcons); - AddCheckbox(menu, tr("Show Helpers of Frozen Objects"), &gSettings.viewports.nShowFrozenHelpers); - - if (!m_predefinedAspectRatios.IsEmpty()) - { - QMenu* aspectRatiosMenu = menu->addMenu(tr("Target Aspect Ratio")); - - for (size_t i = 0; i < m_predefinedAspectRatios.GetCount(); ++i) - { - const QString& aspectRatioString = m_predefinedAspectRatios.GetName(i); - QAction* aspectRatioAction = aspectRatiosMenu->addAction(aspectRatioString); - connect(aspectRatioAction, &QAction::triggered, this, [i, this] { OnMenuTargetAspectRatio(m_predefinedAspectRatios.GetValue(i)); - }); - aspectRatioAction->setCheckable(true); - aspectRatioAction->setChecked(m_predefinedAspectRatios.IsCurrent(i)); - } - } - - // Set ourself as the active viewport so the following actions create a camera from this view - GetIEditor()->GetViewManager()->SelectViewport(this); - - CGameEngine* gameEngine = GetIEditor()->GetGameEngine(); - - if (Camera::EditorCameraSystemRequestBus::HasHandlers()) - { - action = menu->addAction(tr("Create camera entity from current view")); - connect(action, &QAction::triggered, this, &CRenderViewport::OnMenuCreateCameraEntityFromCurrentView); - - if (!gameEngine || !gameEngine->IsLevelLoaded()) - { - action->setEnabled(false); - action->setToolTip(tr(TextCantCreateCameraNoLevel)); - menu->setToolTipsVisible(true); - } - } - - if (!gameEngine || !gameEngine->IsLevelLoaded()) - { - action->setEnabled(false); - action->setToolTip(tr(TextCantCreateCameraNoLevel)); - menu->setToolTipsVisible(true); - } - - if (GetCameraObject()) - { - action = menu->addAction(tr("Select Current Camera")); - connect(action, &QAction::triggered, this, &CRenderViewport::OnMenuSelectCurrentCamera); - } - - // Add Cameras. - bool bHasCameras = AddCameraMenuItems(menu); - CRenderViewport* pFloatingViewport = nullptr; - - if (GetIEditor()->GetViewManager()->GetViewCount() > 1) - { - for (int i = 0; i < GetIEditor()->GetViewManager()->GetViewCount(); ++i) - { - CViewport* vp = GetIEditor()->GetViewManager()->GetView(i); - if (!vp) - { - continue; - } - - if (viewport_cast(vp) == nullptr) - { - continue; - } - - if (vp->GetViewportId() == MAX_NUM_VIEWPORTS - 1) - { - menu->addSeparator(); - - QMenu* floatViewMenu = menu->addMenu(tr("Floating View")); - - pFloatingViewport = (CRenderViewport*)vp; - pFloatingViewport->AddCameraMenuItems(floatViewMenu); - - if (bHasCameras) - { - floatViewMenu->addSeparator(); - } - - QMenu* resolutionMenu = floatViewMenu->addMenu(tr("Resolution")); - - QStringList customResPresets; - CViewportTitleDlg::LoadCustomPresets("ResPresets", "ResPresetFor2ndView", customResPresets); - CViewportTitleDlg::AddResolutionMenus(resolutionMenu, [this](int width, int height) { ResizeView(width, height); }, customResPresets); - if (!resolutionMenu->actions().isEmpty()) - { - resolutionMenu->addSeparator(); - } - QAction* customResolutionAction = resolutionMenu->addAction(tr("Custom...")); - connect(customResolutionAction, &QAction::triggered, this, &CRenderViewport::OnMenuResolutionCustom); - break; - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::AddCameraMenuItems(QMenu* menu) -{ - if (!menu->isEmpty()) - { - menu->addSeparator(); - } - - AddCheckbox(menu, "Lock Camera Movement", &m_bLockCameraMovement); - menu->addSeparator(); - - // Camera Sub menu - QMenu* customCameraMenu = menu->addMenu(tr("Camera")); - - QAction* action = customCameraMenu->addAction("Editor Camera"); - action->setCheckable(true); - action->setChecked(m_viewSourceType == ViewSourceType::None); - connect(action, &QAction::triggered, this, &CRenderViewport::SetDefaultCamera); - - AZ::EBusAggregateResults getCameraResults; - Camera::CameraBus::BroadcastResult(getCameraResults, &Camera::CameraRequests::GetCameras); - - const int numCameras = getCameraResults.values.size(); - - // only enable if we're editing a sequence in Track View and have cameras in the level - bool enableSequenceCameraMenu = (GetIEditor()->GetAnimation()->GetSequence() && numCameras); - - action = customCameraMenu->addAction(tr("Sequence Camera")); - action->setCheckable(true); - action->setChecked(m_viewSourceType == ViewSourceType::SequenceCamera); - action->setEnabled(enableSequenceCameraMenu); - connect(action, &QAction::triggered, this, &CRenderViewport::SetSequenceCamera); - - QVector additionalCameras; - additionalCameras.reserve(getCameraResults.values.size()); - - for (const AZ::EntityId& entityId : getCameraResults.values) - { - AZStd::string entityName; - AZ::ComponentApplicationBus::BroadcastResult(entityName, &AZ::ComponentApplicationRequests::GetEntityName, entityId); - action = new QAction(QString(entityName.c_str()), nullptr); - additionalCameras.append(action); - action->setCheckable(true); - action->setChecked(m_viewEntityId == entityId && m_viewSourceType == ViewSourceType::CameraComponent); - connect(action, &QAction::triggered, this, [this, entityId](bool isChecked) - { - if (isChecked) - { - SetComponentCamera(entityId); - } - else - { - SetDefaultCamera(); - } - }); - } - - std::sort(additionalCameras.begin(), additionalCameras.end(), [] (QAction* a1, QAction* a2) { - return QString::compare(a1->text(), a2->text(), Qt::CaseInsensitive) < 0; - }); - - for (QAction* cameraAction : additionalCameras) - { - customCameraMenu->addAction(cameraAction); - } - - action = customCameraMenu->addAction(tr("Look through entity")); - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - action->setCheckable(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity); - action->setEnabled(selectedEntityList.size() > 0 || m_viewSourceType == ViewSourceType::AZ_Entity); - action->setChecked(m_viewSourceType == ViewSourceType::AZ_Entity); - connect(action, &QAction::triggered, this, [this](bool isChecked) - { - if (isChecked) - { - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - if (selectedEntityList.size()) - { - SetEntityAsCamera(*selectedEntityList.begin()); - } - } - else - { - SetDefaultCamera(); - } - }); - return true; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ResizeView(int width, int height) -{ - const QRect rView = rect().translated(mapToGlobal(QPoint())); - int deltaWidth = width - rView.width(); - int deltaHeight = height - rView.height(); - - if (window()->isFullScreen()) - { - setGeometry(rView.left(), rView.top(), rView.width() + deltaWidth, rView.height() + deltaHeight); - } - else - { - QWidget* window = this->window(); - if (window->isMaximized()) - { - window->showNormal(); - } - - const QSize deltaSize = QSize(width, height) - size(); - window->move(0, 0); - window->resize(window->size() + deltaSize); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ToggleCameraObject() -{ - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - ResetToViewSourceType(ViewSourceType::LegacyCamera); - } - else - { - ResetToViewSourceType(ViewSourceType::SequenceCamera); - } - PostCameraSet(); - GetIEditor()->GetAnimation()->ForceAnimation(); -} - -void CRenderViewport::OnMouseWheel(Qt::KeyboardModifiers modifiers, short zDelta, const QPoint& point) -{ - using namespace AzToolsFramework::ViewportInteraction; - using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; - - if (GetIEditor()->IsInGameMode() || m_freezeViewportInput) - { - return; - } - - const auto scaledPoint = WidgetToViewport(point); - const auto mouseInteraction = BuildMouseInteractionInternal( - MouseButtonsFromButton(MouseButton::None), - BuildKeyboardModifiers(modifiers), - BuildMousePick(scaledPoint)); - - bool handled = false; - MouseInteractionResult result = MouseInteractionResult::None; - AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::EventResult( - result, AzToolsFramework::GetEntityContextId(), - &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleAllMouseInteractions, - MouseInteractionEvent(mouseInteraction, zDelta)); - - handled = result != MouseInteractionResult::None; - - if (!handled) - { - Matrix34 m = GetViewTM(); - const Vec3 ydir = m.GetColumn1().GetNormalized(); - - Vec3 pos = m.GetTranslation(); - - const float posDelta = 0.01f * zDelta * gSettings.wheelZoomSpeed; - pos += ydir * posDelta; - m_orbitDistance = m_orbitDistance - posDelta; - m_orbitDistance = fabs(m_orbitDistance); - - m.SetTranslation(pos); - SetViewTM(m, true); - - QtViewport::OnMouseWheel(modifiers, zDelta, scaledPoint); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetCamera(const CCamera& camera) -{ - m_Camera = camera; - SetViewTM(m_Camera.GetMatrix()); -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetCameraMoveSpeed() const -{ - return gSettings.cameraMoveSpeed; -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetCameraRotateSpeed() const -{ - return gSettings.cameraRotateSpeed; -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::GetCameraInvertYRotation() const -{ - return gSettings.invertYRotation; -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetCameraInvertPan() const -{ - return gSettings.invertPan; -} - -////////////////////////////////////////////////////////////////////////// -CRenderViewport* CRenderViewport::GetPrimaryViewport() -{ - return m_pPrimaryViewport; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::focusOutEvent([[maybe_unused]] QFocusEvent* event) -{ - // if we lose focus, the keyboard map needs to be cleared immediately - if (!m_keyDown.isEmpty()) - { - m_keyDown.clear(); - - releaseKeyboard(); - } -} - -void CRenderViewport::keyPressEvent(QKeyEvent* event) -{ - // Special case Escape key and bubble way up to the top level parent so that it can cancel us out of any active tool - // or clear the current selection - if (event->key() == Qt::Key_Escape) - { - QCoreApplication::sendEvent(GetIEditor()->GetEditorMainWindow(), event); - } - - // NOTE: we keep track of keypresses and releases explicitly because the OS/Qt will insert a slight delay between sending - // keyevents when the key is held down. This is standard, but makes responding to key events for game style input silly - // because we want the movement to be butter smooth. - if (!event->isAutoRepeat()) - { - if (m_keyDown.isEmpty()) - { - grabKeyboard(); - } - - m_keyDown.insert(event->key()); - } - - QtViewport::keyPressEvent(event); - -#if defined(AZ_PLATFORM_WINDOWS) - // In game mode on windows we need to forward raw text events to the input system. - if (GetIEditor()->IsInGameMode() && GetType() == ET_ViewportCamera) - { - // Get the QString as a '\0'-terminated array of unsigned shorts. - // The result remains valid until the string is modified. - const ushort* codeUnitsUTF16 = event->text().utf16(); - while (ushort codeUnitUTF16 = *codeUnitsUTF16) - { - AzFramework::RawInputNotificationBusWindows::Broadcast(&AzFramework::RawInputNotificationsWindows::OnRawInputCodeUnitUTF16Event, codeUnitUTF16); - ++codeUnitsUTF16; - } - } -#endif // defined(AZ_PLATFORM_WINDOWS) -} - -void CRenderViewport::ProcessKeyRelease(QKeyEvent* event) -{ - if (!event->isAutoRepeat()) - { - if (m_keyDown.contains(event->key())) - { - m_keyDown.remove(event->key()); - - if (m_keyDown.isEmpty()) - { - releaseKeyboard(); - } - } - } -} - -void CRenderViewport::keyReleaseEvent(QKeyEvent* event) -{ - ProcessKeyRelease(event); - - QtViewport::keyReleaseEvent(event); -} - -void CRenderViewport::SetViewTM(const Matrix34& viewTM, bool bMoveOnly) -{ - Matrix34 camMatrix = viewTM; - - // If no collision flag set do not check for terrain elevation. - if (GetType() == ET_ViewportCamera) - { - if ((GetIEditor()->GetDisplaySettings()->GetSettings() & SETTINGS_NOCOLLISION) == 0) - { - Vec3 p = camMatrix.GetTranslation(); - bool adjustCameraElevation = true; - auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler(); - if (terrain) - { - AZ::Aabb terrainAabb(terrain->GetTerrainAabb()); - - // Adjust the AABB to include all Z values. Since the goal here is to snap the camera to the terrain height if - // it's below the terrain, we only want to verify the camera is within the XY bounds of the terrain to adjust the elevation. - terrainAabb.SetMin(AZ::Vector3(terrainAabb.GetMin().GetX(), terrainAabb.GetMin().GetY(), -AZ::Constants::FloatMax)); - terrainAabb.SetMax(AZ::Vector3(terrainAabb.GetMax().GetX(), terrainAabb.GetMax().GetY(), AZ::Constants::FloatMax)); - - if (!terrainAabb.Contains(LYVec3ToAZVec3(p))) - { - adjustCameraElevation = false; - } - else if (terrain->GetIsHoleFromFloats(p.x, p.y)) - { - adjustCameraElevation = false; - } - } - - if (adjustCameraElevation) - { - float z = GetIEditor()->GetTerrainElevation(p.x, p.y); - if (p.z < z + 0.25) - { - p.z = z + 0.25; - camMatrix.SetTranslation(p); - } - } - } - - // Also force this position on game. - if (GetIEditor()->GetGameEngine()) - { - GetIEditor()->GetGameEngine()->SetPlayerViewMatrix(viewTM); - } - } - - CBaseObject* cameraObject = GetCameraObject(); - if (cameraObject) - { - // Ignore camera movement if locked. - if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove())) - { - return; - } - - AZ::Matrix3x3 lookThroughEntityCorrection = AZ::Matrix3x3::CreateIdentity(); - if (m_viewEntityId.IsValid()) - { - LmbrCentral::EditorCameraCorrectionRequestBus::EventResult( - lookThroughEntityCorrection, m_viewEntityId, - &LmbrCentral::EditorCameraCorrectionRequests::GetInverseTransformCorrection); - } - - if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame) - { - CUndo undo("Move Camera"); - if (bMoveOnly) - { - // specify eObjectUpdateFlags_UserInput so that an undo command gets logged - cameraObject->SetWorldPos(camMatrix.GetTranslation(), eObjectUpdateFlags_UserInput); - } - else - { - // specify eObjectUpdateFlags_UserInput so that an undo command gets logged - cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection), eObjectUpdateFlags_UserInput); - } - } - else - { - if (bMoveOnly) - { - // Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame - cameraObject->SetWorldPos(camMatrix.GetTranslation()); - } - else - { - // Do not specify eObjectUpdateFlags_UserInput, so that an undo command does not get logged; we covered it already when m_pressedKeyState was PressedThisFrame - cameraObject->SetWorldTM(camMatrix * AZMatrix3x3ToLYMatrix3x3(lookThroughEntityCorrection)); - } - } - - using namespace AzToolsFramework; - ComponentEntityObjectRequestBus::Event(cameraObject, &ComponentEntityObjectRequestBus::Events::UpdatePreemptiveUndoCache); - } - else if (m_viewEntityId.IsValid()) - { - // Ignore camera movement if locked. - if (IsCameraMovementLocked() || (!GetIEditor()->GetAnimation()->IsRecordMode() && !IsCameraObjectMove())) - { - return; - } - - if (m_pressedKeyState != KeyPressedState::PressedInPreviousFrame) - { - CUndo undo("Move Camera"); - if (bMoveOnly) - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation, - LYVec3ToAZVec3(camMatrix.GetTranslation())); - } - else - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTM, - LYTransformToAZTransform(camMatrix)); - } - } - else - { - if (bMoveOnly) - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTranslation, - LYVec3ToAZVec3(camMatrix.GetTranslation())); - } - else - { - AZ::TransformBus::Event( - m_viewEntityId, &AZ::TransformInterface::SetWorldTM, - LYTransformToAZTransform(camMatrix)); - } - } - - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast( - &AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, - AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues); - } - - if (m_pressedKeyState == KeyPressedState::PressedThisFrame) - { - m_pressedKeyState = KeyPressedState::PressedInPreviousFrame; - } - - QtViewport::SetViewTM(camMatrix); - - m_Camera.SetMatrix(camMatrix); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSelectedRegion() -{ - AABB box; - GetIEditor()->GetSelectedRegion(box); - if (box.IsEmpty()) - { - return; - } - - float x1 = box.min.x; - float y1 = box.min.y; - float x2 = box.max.x; - float y2 = box.max.y; - - DisplayContext& dc = m_displayContext; - - float fMaxSide = MAX(y2 - y1, x2 - x1); - if (fMaxSide < 0.1f) - { - return; - } - float fStep = fMaxSide / 100.0f; - - float fMinZ = 0; - float fMaxZ = 0; - - // Draw yellow border lines. - dc.SetColor(1, 1, 0, 1); - float offset = 0.01f; - Vec3 p1, p2; - - const float defaultTerrainHeight = AzFramework::Terrain::TerrainDataRequests::GetDefaultTerrainHeight(); - auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler(); - - for (float y = y1; y < y2; y += fStep) - { - p1.x = x1; - p1.y = y; - p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset; - - p2.x = x1; - p2.y = y + fStep; - p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset; - dc.DrawLine(p1, p2); - - p1.x = x2; - p1.y = y; - p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset; - - p2.x = x2; - p2.y = y + fStep; - p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset; - dc.DrawLine(p1, p2); - - fMinZ = min(fMinZ, min(p1.z, p2.z)); - fMaxZ = max(fMaxZ, max(p1.z, p2.z)); - } - for (float x = x1; x < x2; x += fStep) - { - p1.x = x; - p1.y = y1; - p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset; - - p2.x = x + fStep; - p2.y = y1; - p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset; - dc.DrawLine(p1, p2); - - p1.x = x; - p1.y = y2; - p1.z = terrain ? terrain->GetHeightFromFloats(p1.x, p1.y) + offset : defaultTerrainHeight + offset; - - p2.x = x + fStep; - p2.y = y2; - p2.z = terrain ? terrain->GetHeightFromFloats(p2.x, p2.y) + offset : defaultTerrainHeight + offset; - dc.DrawLine(p1, p2); - - fMinZ = min(fMinZ, min(p1.z, p2.z)); - fMaxZ = max(fMaxZ, max(p1.z, p2.z)); - } - - { - // Draw a box area - float fBoxOver = fMaxSide / 5.0f; - float fBoxHeight = fBoxOver + fMaxZ - fMinZ; - - ColorB boxColor(64, 64, 255, 128); // light blue - ColorB transparent(boxColor.r, boxColor.g, boxColor.b, 0); - - Vec3 base[] = { - Vec3(x1, y1, fMinZ), - Vec3(x2, y1, fMinZ), - Vec3(x2, y2, fMinZ), - Vec3(x1, y2, fMinZ) - }; - - - // Generate vertices - static AABB boxPrev(AABB::RESET); - static std::vector verts; - static std::vector colors; - - if (!IsEquivalent(boxPrev, box)) - { - verts.resize(0); - colors.resize(0); - for (int i = 0; i < 4; ++i) - { - Vec3& p = base[i]; - - verts.push_back(p); - verts.push_back(Vec3(p.x, p.y, p.z + fBoxHeight)); - verts.push_back(Vec3(p.x, p.y, p.z + fBoxHeight + fBoxOver)); - - colors.push_back(boxColor); - colors.push_back(boxColor); - colors.push_back(transparent); - } - boxPrev = box; - } - - // Generate indices - const int numInds = 4 * 12; - static vtx_idx inds[numInds]; - static bool bNeedIndsInit = true; - if (bNeedIndsInit) - { - vtx_idx* pInds = &inds[0]; - - for (int i = 0; i < 4; ++i) - { - int over = 0; - if (i == 3) - { - over = -12; - } - - int ind = i * 3; - *pInds++ = ind; - *pInds++ = ind + 3 + over; - *pInds++ = ind + 1; - - *pInds++ = ind + 1; - *pInds++ = ind + 3 + over; - *pInds++ = ind + 4 + over; - - ind = i * 3 + 1; - *pInds++ = ind; - *pInds++ = ind + 3 + over; - *pInds++ = ind + 1; - - *pInds++ = ind + 1; - *pInds++ = ind + 3 + over; - *pInds++ = ind + 4 + over; - } - bNeedIndsInit = false; - } - - // Draw lines - for (int i = 0; i < 4; ++i) - { - Vec3& p = base[i]; - - dc.DrawLine(p, Vec3(p.x, p.y, p.z + fBoxHeight), ColorF(1, 1, 0, 1), ColorF(1, 1, 0, 1)); - dc.DrawLine(Vec3(p.x, p.y, p.z + fBoxHeight), Vec3(p.x, p.y, p.z + fBoxHeight + fBoxOver), ColorF(1, 1, 0, 1), ColorF(1, 1, 0, 0)); - } - - // Draw volume - dc.DepthWriteOff(); - dc.CullOff(); - dc.pRenderAuxGeom->DrawTriangles(&verts[0], verts.size(), &inds[0], numInds, &colors[0]); - dc.CullOn(); - dc.DepthWriteOn(); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ProcessKeys() -{ - FUNCTION_PROFILER(GetIEditor()->GetSystem(), PROFILE_EDITOR); - - if (m_PlayerControl || GetIEditor()->IsInGameMode() || !CheckRespondToInput() || m_freezeViewportInput) - { - return; - } - - //m_Camera.UpdateFrustum(); - Matrix34 m = GetViewTM(); - Vec3 ydir = m.GetColumn1().GetNormalized(); - Vec3 xdir = m.GetColumn0().GetNormalized(); - Vec3 zdir = m.GetColumn2().GetNormalized(); - - Vec3 pos = GetViewTM().GetTranslation(); - - float speedScale = AZStd::GetMin( - 60.0f * GetIEditor()->GetSystem()->GetITimer()->GetFrameTime(), 20.0f); - - speedScale *= GetCameraMoveSpeed(); - - // Use the global modifier keys instead of our keymap. It's more reliable. - const bool shiftPressed = QGuiApplication::queryKeyboardModifiers() & Qt::ShiftModifier; - const bool controlPressed = QGuiApplication::queryKeyboardModifiers() & Qt::ControlModifier; - - if (shiftPressed) - { - speedScale *= gSettings.cameraFastMoveSpeed; - } - - if (controlPressed) - { - return; - } - - bool bIsPressedSome = false; - - if (IsKeyDown(Qt::Key_Up) || IsKeyDown(Qt::Key_W)) - { - // move forward - bIsPressedSome = true; - pos = pos + (speedScale * m_moveSpeed * ydir); - } - - if (IsKeyDown(Qt::Key_Down) || IsKeyDown(Qt::Key_S)) - { - // move backward - bIsPressedSome = true; - pos = pos - (speedScale * m_moveSpeed * ydir); - } - - if (IsKeyDown(Qt::Key_Left) || IsKeyDown(Qt::Key_A)) - { - // move left - bIsPressedSome = true; - pos = pos - (speedScale * m_moveSpeed * xdir); - } - - if (IsKeyDown(Qt::Key_Right) || IsKeyDown(Qt::Key_D)) - { - // move right - bIsPressedSome = true; - pos = pos + (speedScale * m_moveSpeed * xdir); - } - - if (IsKeyDown(Qt::Key_E)) - { - // move Up - bIsPressedSome = true; - pos = pos + (speedScale * m_moveSpeed * zdir); - } - - if (IsKeyDown(Qt::Key_Q)) - { - // move down - bIsPressedSome = true; - pos = pos - (speedScale * m_moveSpeed * zdir); - } - - if (bIsPressedSome) - { - // Only change the keystate to pressed if it wasn't already marked in - // a previous frame. Otherwise, the undo/redo stack will be all off - // from what SetViewTM() does. - if (m_pressedKeyState == KeyPressedState::AllUp) - { - m_pressedKeyState = KeyPressedState::PressedThisFrame; - } - - m.SetTranslation(pos); - SetViewTM(m, true); - } - - bool mouseModifierKeysDown = ((QGuiApplication::mouseButtons() & (Qt::RightButton | Qt::MiddleButton)) != 0); - - if (!bIsPressedSome && !mouseModifierKeysDown) - { - m_pressedKeyState = KeyPressedState::AllUp; - } -} - -Vec3 CRenderViewport::WorldToView3D(const Vec3& wp, [[maybe_unused]] int nFlags) const -{ - AZ_Assert(m_cameraSetForWidgetRenderingCount > 0, - "WorldToView3D was called but viewport widget rendering was not set. PreWidgetRendering must be called before."); - - Vec3 out(0, 0, 0); - float x, y, z; - - m_renderer->ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z); - if (_finite(x) && _finite(y) && _finite(z)) - { - out.x = (x / 100) * m_rcClient.width(); - out.y = (y / 100) * m_rcClient.height(); - out.x /= QHighDpiScaling::factor(windowHandle()->screen()); - out.y /= QHighDpiScaling::factor(windowHandle()->screen()); - out.z = z; - } - return out; -} - -////////////////////////////////////////////////////////////////////////// -QPoint CRenderViewport::WorldToView(const Vec3& wp) const -{ - AZ_Assert(m_cameraSetForWidgetRenderingCount > 0, - "WorldToView was called but viewport widget rendering was not set. PreWidgetRendering must be called before."); - - QPoint p; - float x, y, z; - - m_renderer->ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z); - if (_finite(x) || _finite(y)) - { - p.rx() = (x / 100) * m_rcClient.width(); - p.ry() = (y / 100) * m_rcClient.height(); - } - else - { - QPoint(0, 0); - } - - return p; -} -////////////////////////////////////////////////////////////////////////// -QPoint CRenderViewport::WorldToViewParticleEditor(const Vec3& wp, int width, int height) const -{ - QPoint p; - float x, y, z; - - m_renderer->ProjectToScreen(wp.x, wp.y, wp.z, &x, &y, &z); - if (_finite(x) || _finite(y)) - { - p.rx() = (x / 100) * width; - p.ry() = (y / 100) * height; - } - else - { - QPoint(0, 0); - } - return p; -} - -////////////////////////////////////////////////////////////////////////// -Vec3 CRenderViewport::ViewToWorld(const QPoint& vp, bool* collideWithTerrain, bool onlyTerrain, bool bSkipVegetation, bool bTestRenderMesh, bool* collideWithObject) const -{ - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor); - - // Make sure we initialize the value if a pointer has been passed in - if (collideWithTerrain != nullptr) - { - *collideWithTerrain = false; - } - - // Make sure we initialize the value if a pointer has been passed in - if (collideWithObject != nullptr) -{ - *collideWithObject = false; - } - - if (!m_renderer) - { - return Vec3(0, 0, 0); - } - - QRect rc = m_rcClient; - - Vec3 pos0; - if (!m_Camera.Unproject(Vec3(vp.x(), rc.bottom() - vp.y(), 0), pos0)) - { - return Vec3(0, 0, 0); - } - if (!IsVectorInValidRange(pos0)) - { - pos0.Set(0, 0, 0); - } - - Vec3 pos1; - if (!m_Camera.Unproject(Vec3(vp.x(), rc.bottom() - vp.y(), 1), pos1)) - { - return Vec3(0, 0, 0); - } - if (!IsVectorInValidRange(pos1)) - { - pos1.Set(1, 0, 0); - } - - const float maxDistance = 10000.f; - - Vec3 v = (pos1 - pos0); - v = v.GetNormalized(); - v = v * maxDistance; - - if (!_finite(v.x) || !_finite(v.y) || !_finite(v.z)) - { - return Vec3(0, 0, 0); - } - - Vec3 colp = pos0 + 0.002f * v; - - AZ_UNUSED(vp) - AZ_UNUSED(bTestRenderMesh) - AZ_UNUSED(bSkipVegetation) - AZ_UNUSED(bSkipVegetation) - AZStd::optional> hitDistancePosition; - - if (!onlyTerrain && !GetIEditor()->IsTerrainAxisIgnoreObjects()) - { - AzFramework::EntityContextId editorContextId; - AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult( - editorContextId, &AzToolsFramework::EditorEntityContextRequests::GetEditorEntityContextId); - - AzFramework::RenderGeometry::RayRequest ray; - ray.m_startWorldPosition = LYVec3ToAZVec3(pos0); - ray.m_endWorldPosition = LYVec3ToAZVec3(pos0 + v); - ray.m_onlyVisible = true; - - AzFramework::RenderGeometry::RayResult result; - AzFramework::RenderGeometry::IntersectorBus::EventResult(result, editorContextId, - &AzFramework::RenderGeometry::IntersectorInterface::RayIntersect, ray); - - if (result) - { - if (!hitDistancePosition || result.m_distance < hitDistancePosition->first) - { - hitDistancePosition = {result.m_distance, result.m_worldPosition}; - if (collideWithObject) - { - *collideWithObject = true; - } - } - } - } - - if (hitDistancePosition) - { - colp = AZVec3ToLYVec3(hitDistancePosition->second); - } - - - return colp; -} - -////////////////////////////////////////////////////////////////////////// -Vec3 CRenderViewport::ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh) -{ - AZ_UNUSED(vp) - AZ_UNUSED(bTestRenderMesh) - - AZ_Assert(m_cameraSetForWidgetRenderingCount > 0, - "ViewToWorldNormal was called but viewport widget rendering was not set. PreWidgetRendering must be called before."); - - AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Editor); - - if (!m_renderer) - { - return Vec3(0, 0, 1); - } - - QRect rc = m_rcClient; - - Vec3 pos0, pos1; - float wx, wy, wz; - m_renderer->UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 0, &wx, &wy, &wz); - if (!_finite(wx) || !_finite(wy) || !_finite(wz)) - { - return Vec3(0, 0, 1); - } - pos0(wx, wy, wz); - if (!IsVectorInValidRange(pos0)) - { - pos0.Set(0, 0, 0); - } - - m_renderer->UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 1, &wx, &wy, &wz); - if (!_finite(wx) || !_finite(wy) || !_finite(wz)) - { - return Vec3(0, 0, 1); - } - pos1(wx, wy, wz); - - Vec3 v = (pos1 - pos0); - if (!IsVectorInValidRange(pos1)) - { - pos1.Set(1, 0, 0); - } - - const float maxDistance = 2000.f; - v = v.GetNormalized(); - v = v * maxDistance; - - if (!_finite(v.x) || !_finite(v.y) || !_finite(v.z)) - { - return Vec3(0, 0, 1); - } - - Vec3 colp(0, 0, 0); - - - AZStd::optional> hitDistanceNormal; - - if (!onlyTerrain && !GetIEditor()->IsTerrainAxisIgnoreObjects()) - { - AzFramework::EntityContextId editorContextId; - AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult( - editorContextId, &AzToolsFramework::EditorEntityContextRequests::GetEditorEntityContextId); - - AzFramework::RenderGeometry::RayRequest ray; - ray.m_startWorldPosition = LYVec3ToAZVec3(pos0); - ray.m_endWorldPosition = LYVec3ToAZVec3(pos0 + v); - ray.m_onlyVisible = true; - - AzFramework::RenderGeometry::RayResult result; - AzFramework::RenderGeometry::IntersectorBus::EventResult(result, editorContextId, - &AzFramework::RenderGeometry::IntersectorInterface::RayIntersect, ray); - - if (result) - { - if (!hitDistanceNormal || result.m_distance < hitDistanceNormal->first) - { - hitDistanceNormal = { result.m_distance, result.m_worldNormal }; - } - } - } - - return hitDistanceNormal ? AZVec3ToLYVec3(hitDistanceNormal->second) : Vec3(0, 0, 1); -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::AdjustObjectPosition(const ray_hit& hit, Vec3& outNormal, Vec3& outPos) const -{ - Matrix34A objMat, objMatInv; - Matrix33 objRot, objRotInv; - - if (hit.pCollider->GetiForeignData() != PHYS_FOREIGN_ID_STATIC) - { - return false; - } - - IRenderNode* pNode = (IRenderNode*) hit.pCollider->GetForeignData(PHYS_FOREIGN_ID_STATIC); - if (!pNode || !pNode->GetEntityStatObj()) - { - return false; - } - - IStatObj* pEntObject = pNode->GetEntityStatObj(hit.partid, 0, &objMat, false); - if (!pEntObject || !pEntObject->GetRenderMesh()) - { - return false; - } - - objRot = Matrix33(objMat); - objRot.NoScale(); // No scale. - objRotInv = objRot; - objRotInv.Invert(); - - float fWorldScale = objMat.GetColumn(0).GetLength(); // GetScale - float fWorldScaleInv = 1.0f / fWorldScale; - - // transform decal into object space - objMatInv = objMat; - objMatInv.Invert(); - - // put into normal object space hit direction of projection - Vec3 invhitn = -(hit.n); - Vec3 vOS_HitDir = objRotInv.TransformVector(invhitn).GetNormalized(); - - // put into position object space hit position - Vec3 vOS_HitPos = objMatInv.TransformPoint(hit.pt); - vOS_HitPos -= vOS_HitDir * RENDER_MESH_TEST_DISTANCE * fWorldScaleInv; - - IRenderMesh* pRM = pEntObject->GetRenderMesh(); - - AABB aabbRNode; - pRM->GetBBox(aabbRNode.min, aabbRNode.max); - Vec3 vOut(0, 0, 0); - if (!Intersect::Ray_AABB(Ray(vOS_HitPos, vOS_HitDir), aabbRNode, vOut)) - { - return false; - } - - if (!pRM || !pRM->GetVerticesCount()) - { - return false; - } - - if (RayRenderMeshIntersection(pRM, vOS_HitPos, vOS_HitDir, outPos, outNormal)) - { - outNormal = objRot.TransformVector(outNormal).GetNormalized(); - outPos = objMat.TransformPoint(outPos); - return true; - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::RayRenderMeshIntersection(IRenderMesh*, const Vec3&, const Vec3&, Vec3&, Vec3&) const -{ - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const -{ - AZ_Assert(m_cameraSetForWidgetRenderingCount > 0, - "ViewToWorldRay was called but SScopedCurrentContext was not set at a higher scope! This means the camera for this call is incorrect."); - - if (!m_renderer) - { - return; - } - - QRect rc = m_rcClient; - - Vec3 pos0, pos1; - float wx, wy, wz; - m_renderer->UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 0, &wx, &wy, &wz); - if (!_finite(wx) || !_finite(wy) || !_finite(wz)) - { - return; - } - if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000) - { - return; - } - pos0(wx, wy, wz); - m_renderer->UnProjectFromScreen(vp.x(), rc.bottom() - vp.y(), 1, &wx, &wy, &wz); - if (!_finite(wx) || !_finite(wy) || !_finite(wz)) - { - return; - } - if (fabs(wx) > 1000000 || fabs(wy) > 1000000 || fabs(wz) > 1000000) - { - return; - } - pos1(wx, wy, wz); - - Vec3 v = (pos1 - pos0); - v = v.GetNormalized(); - - raySrc = pos0; - rayDir = v; -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetScreenScaleFactor(const Vec3& worldPoint) const -{ - float dist = m_Camera.GetPosition().GetDistance(worldPoint); - if (dist < m_Camera.GetNearPlane()) - { - dist = m_Camera.GetNearPlane(); - } - return dist; -} -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) -{ - Vec3 camPos = camera.GetPosition(); - float dist = camPos.GetDistance(object_position); - return dist; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnDestroy() -{ - DestroyRenderContext(); -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::CheckRespondToInput() const -{ - if (!Editor::EditorQtApplication::IsActive()) - { - return false; - } - - if (!hasFocus()) - { - return false; - } - - return true; -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::HitTest(const QPoint& point, HitContext& hitInfo) -{ - hitInfo.camera = &m_Camera; - hitInfo.pExcludedObject = GetCameraObject(); - return QtViewport::HitTest(point, hitInfo); -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::IsBoundsVisible(const AABB& box) const -{ - // If at least part of bbox is visible then its visible. - return m_Camera.IsAABBVisible_F(AABB(box.min, box.max)); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::CenterOnSelection() -{ - if (!GetIEditor()->GetSelection()->IsEmpty()) - { - // Get selection bounds & center - CSelectionGroup* sel = GetIEditor()->GetSelection(); - AABB selectionBounds = sel->GetBounds(); - CenterOnAABB(selectionBounds); - } -} - -void CRenderViewport::CenterOnAABB(const AABB& aabb) -{ - Vec3 selectionCenter = aabb.GetCenter(); - - // Minimum center size is 40cm - const float minSelectionRadius = 0.4f; - const float selectionSize = std::max(minSelectionRadius, aabb.GetRadius()); - - // Move camera 25% further back than required - const float centerScale = 1.25f; - - // Decompose original transform matrix - const Matrix34& originalTM = GetViewTM(); - AffineParts affineParts; - affineParts.SpectralDecompose(originalTM); - - // Forward vector is y component of rotation matrix - Matrix33 rotationMatrix(affineParts.rot); - const Vec3 viewDirection = rotationMatrix.GetColumn1().GetNormalized(); - - // Compute adjustment required by FOV != 90 degrees - const float fov = GetFOV(); - const float fovScale = (1.0f / tan(fov * 0.5f)); - - // Compute new transform matrix - const float distanceToTarget = selectionSize * fovScale * centerScale; - const Vec3 newPosition = selectionCenter - (viewDirection * distanceToTarget); - Matrix34 newTM = Matrix34(rotationMatrix, newPosition); - - // Set new orbit distance - m_orbitDistance = distanceToTarget; - m_orbitDistance = fabs(m_orbitDistance); - - SetViewTM(newTM); -} - -void CRenderViewport::CenterOnSliceInstance() -{ - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - - AZ::SliceComponent::SliceInstanceAddress sliceAddress; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(sliceAddress, - &AzToolsFramework::ToolsApplicationRequestBus::Events::FindCommonSliceInstanceAddress, selectedEntityList); - - if (!sliceAddress.IsValid()) - { - return; - } - - AZ::EntityId sliceRootEntityId; - AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(sliceRootEntityId, - &AzToolsFramework::ToolsApplicationRequestBus::Events::GetRootEntityIdOfSliceInstance, sliceAddress); - - if (!sliceRootEntityId.IsValid()) - { - return; - } - - AzToolsFramework::ToolsApplicationRequestBus::Broadcast( - &AzToolsFramework::ToolsApplicationRequestBus::Events::SetSelectedEntities, AzToolsFramework::EntityIdList{sliceRootEntityId}); - - const AZ::SliceComponent::InstantiatedContainer* instantiatedContainer = sliceAddress.GetInstance()->GetInstantiated(); - - AABB aabb(Vec3(std::numeric_limits::max()), Vec3(-std::numeric_limits::max())); - for (AZ::Entity* entity : instantiatedContainer->m_entities) - { - CEntityObject* entityObject = nullptr; - AzToolsFramework::ComponentEntityEditorRequestBus::EventResult(entityObject, entity->GetId(), - &AzToolsFramework::ComponentEntityEditorRequestBus::Events::GetSandboxObject); - AABB box; - entityObject->GetBoundBox(box); - aabb.Add(box.min); - aabb.Add(box.max); - } - CenterOnAABB(aabb); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetFOV(float fov) -{ - if (m_pCameraFOVVariable) - { - m_pCameraFOVVariable->Set(fov); - } - else - { - m_camFOV = fov; - } - - if (m_viewPane) - { - m_viewPane->OnFOVChanged(fov); - } -} - -////////////////////////////////////////////////////////////////////////// -float CRenderViewport::GetFOV() const -{ - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - CBaseObject* cameraObject = GetCameraObject(); - - AZ::EntityId cameraEntityId; - AzToolsFramework::ComponentEntityObjectRequestBus::EventResult(cameraEntityId, cameraObject, &AzToolsFramework::ComponentEntityObjectRequestBus::Events::GetAssociatedEntityId); - if (cameraEntityId.IsValid()) - { - // component Camera - float fov = DEFAULT_FOV; - Camera::CameraRequestBus::EventResult(fov, cameraEntityId, &Camera::CameraComponentRequests::GetFov); - return AZ::DegToRad(fov); - } - } - - if (m_pCameraFOVVariable) - { - float fov; - m_pCameraFOVVariable->Get(fov); - return fov; - } - else if (m_viewEntityId.IsValid()) - { - float fov = AZ::RadToDeg(m_camFOV); - Camera::CameraRequestBus::EventResult(fov, m_viewEntityId, &Camera::CameraComponentRequests::GetFov); - return AZ::DegToRad(fov); - } - - return m_camFOV; -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::CreateRenderContext() -{ - // Create context. - if (m_renderer && !m_bRenderContextCreated) - { - m_bRenderContextCreated = true; - - AzFramework::WindowRequestBus::Handler::BusConnect(renderOverlayHWND()); - AzFramework::WindowSystemNotificationBus::Broadcast(&AzFramework::WindowSystemNotificationBus::Handler::OnWindowCreated, renderOverlayHWND()); - - WIN_HWND oldContext = m_renderer->GetCurrentContextHWND(); - m_renderer->CreateContext(renderOverlayHWND()); - m_renderer->SetCurrentContext(oldContext); // restore prior context - return true; - } - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::DestroyRenderContext() -{ - // Destroy render context. - if (m_renderer && m_bRenderContextCreated) - { - // Do not delete primary context. - if (m_hwnd != m_renderer->GetHWND()) - { - m_renderer->DeleteContext(m_hwnd); - } - m_bRenderContextCreated = false; - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetDefaultCamera() -{ - if (IsDefaultCamera()) - { - return; - } - ResetToViewSourceType(ViewSourceType::None); - GetViewManager()->SetCameraObjectId(m_cameraObjectId); - SetName(m_defaultViewName); - SetViewTM(m_defaultViewTM); - PostCameraSet(); -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::IsDefaultCamera() const -{ - return m_viewSourceType == ViewSourceType::None; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetSequenceCamera() -{ - if (m_viewSourceType == ViewSourceType::SequenceCamera) - { - // Reset if we were checked before - SetDefaultCamera(); - } - else - { - ResetToViewSourceType(ViewSourceType::SequenceCamera); - - SetName(tr("Sequence Camera")); - SetViewTM(GetViewTM()); - - GetViewManager()->SetCameraObjectId(m_cameraObjectId); - PostCameraSet(); - - // ForceAnimation() so Track View will set the Camera params - // if a camera is animated in the sequences. - if (GetIEditor() && GetIEditor()->GetAnimation()) - { - GetIEditor()->GetAnimation()->ForceAnimation(); - } -} -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetComponentCamera(const AZ::EntityId& entityId) -{ - ResetToViewSourceType(ViewSourceType::CameraComponent); - SetViewEntity(entityId); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement) -{ - ResetToViewSourceType(ViewSourceType::AZ_Entity); - SetViewEntity(entityId, lockCameraMovement); -} - -void CRenderViewport::SetFirstComponentCamera() -{ - AZ::EBusAggregateResults results; - Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras); - AZStd::sort_heap(results.values.begin(), results.values.end()); - AZ::EntityId entityId; - if (results.values.size() > 0) - { - entityId = results.values[0]; - } - SetComponentCamera(entityId); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::SetSelectedCamera() -{ - AZ::EBusAggregateResults cameraList; - Camera::CameraBus::BroadcastResult(cameraList, &Camera::CameraRequests::GetCameras); - if (cameraList.values.size() > 0) - { - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult(selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - for (const AZ::EntityId& entityId : selectedEntityList) - { - if (AZStd::find(cameraList.values.begin(), cameraList.values.end(), entityId) != cameraList.values.end()) - { - SetComponentCamera(entityId); - } - } - } -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::IsSelectedCamera() const -{ - CBaseObject* pCameraObject = GetCameraObject(); - if (pCameraObject && pCameraObject == GetIEditor()->GetSelectedObject()) - { - return true; - } - - AzToolsFramework::EntityIdList selectedEntityList; - AzToolsFramework::ToolsApplicationRequests::Bus::BroadcastResult( - selectedEntityList, &AzToolsFramework::ToolsApplicationRequests::GetSelectedEntities); - - if ((m_viewSourceType == ViewSourceType::CameraComponent || m_viewSourceType == ViewSourceType::AZ_Entity) - && !selectedEntityList.empty() - && AZStd::find(selectedEntityList.begin(), selectedEntityList.end(), m_viewEntityId) != selectedEntityList.end()) - { - return true; - } - - return false; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::CycleCamera() -{ - // None -> Sequence -> LegacyCamera -> ... LegacyCamera -> CameraComponent -> ... CameraComponent -> None - // AZ_Entity has been intentionally left out of the cycle for now. - switch (m_viewSourceType) - { - case CRenderViewport::ViewSourceType::None: - { - SetFirstComponentCamera(); - break; - } - case CRenderViewport::ViewSourceType::SequenceCamera: - { - AZ_Error("CRenderViewport", false, "Legacy cameras no longer exist, unable to set sequence camera."); - break; - } - case CRenderViewport::ViewSourceType::LegacyCamera: - { - AZ_Warning("CRenderViewport", false, "Legacy cameras no longer exist, using first found component camera instead."); - SetFirstComponentCamera(); - break; - } - case CRenderViewport::ViewSourceType::CameraComponent: - { - AZ::EBusAggregateResults results; - Camera::CameraBus::BroadcastResult(results, &Camera::CameraRequests::GetCameras); - AZStd::sort_heap(results.values.begin(), results.values.end()); - auto&& currentCameraIterator = AZStd::find(results.values.begin(), results.values.end(), m_viewEntityId); - if (currentCameraIterator != results.values.end()) - { - ++currentCameraIterator; - if (currentCameraIterator != results.values.end()) - { - SetComponentCamera(*currentCameraIterator); - break; - } - } - SetDefaultCamera(); - break; - } - case CRenderViewport::ViewSourceType::AZ_Entity: - { - // we may decide to have this iterate over just selected entities - SetDefaultCamera(); - break; - } - default: - { - SetDefaultCamera(); - break; - } - } -} - -void CRenderViewport::SetViewFromEntityPerspective(const AZ::EntityId& entityId) -{ - SetViewAndMovementLockFromEntityPerspective(entityId, false); -} - -void CRenderViewport::SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) -{ - if (!m_ignoreSetViewFromEntityPerspective) - { - SetEntityAsCamera(entityId, lockCameraMovement); - } -} - -bool CRenderViewport::GetActiveCameraPosition(AZ::Vector3& cameraPos) -{ - cameraPos = LYVec3ToAZVec3(m_viewTM.GetTranslation()); - return true; -} - -bool CRenderViewport::GetActiveCameraState(AzFramework::CameraState& cameraState) -{ - if (m_pPrimaryViewport == this) - { - if (GetIEditor()->IsInGameMode()) - { - return false; - } - else - { - const auto& camera = GetCamera(); - cameraState = CameraStateFromCCamera(camera, GetFOV(), m_rcClient.width(), m_rcClient.height()); - } - - return true; - } - - return false; -} - -void CRenderViewport::OnStartPlayInEditor() -{ - if (m_viewEntityId.IsValid()) - { - m_viewEntityIdCachedForEditMode = m_viewEntityId; - AZ::EntityId runtimeEntityId; - AzToolsFramework::EditorEntityContextRequestBus::Broadcast( - &AzToolsFramework::EditorEntityContextRequestBus::Events::MapEditorIdToRuntimeId, - m_viewEntityId, runtimeEntityId); - - m_viewEntityId = runtimeEntityId; - } - // Force focus the render viewport, otherwise we don't receive keyPressEvents until the user first clicks a - // mouse button. See also CRenderViewport::mousePressEvent for a deatiled description of the underlying bug. - // We need to queue this up because we don't actually lose focus until sometime after this function returns. - QTimer::singleShot(0, this, &CRenderViewport::ActivateWindowAndSetFocus); -} - -void CRenderViewport::OnStopPlayInEditor() -{ - if (m_viewEntityIdCachedForEditMode.IsValid()) - { - m_viewEntityId = m_viewEntityIdCachedForEditMode; - m_viewEntityIdCachedForEditMode.SetInvalid(); - } -} - -void CRenderViewport::ActivateWindowAndSetFocus() -{ - window()->activateWindow(); - setFocus(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderConstructionPlane() -{ - // noop -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RenderSnappingGrid() -{ - // noop -} - -////////////////////////////////////////////////////////////////////////// -CRenderViewport::SPreviousContext CRenderViewport::SetCurrentContext(int newWidth, int newHeight) const -{ - SPreviousContext x; - x.window = reinterpret_cast(m_renderer->GetCurrentContextHWND()); - x.mainViewport = m_renderer->IsCurrentContextMainVP(); - x.width = m_renderer->GetCurrentContextViewportWidth(); - x.height = m_renderer->GetCurrentContextViewportHeight(); - x.rendererCamera = m_renderer->GetCamera(); - - const float scale = CLAMP(gEnv->pConsole->GetCVar("r_ResolutionScale")->GetFVal(), MIN_RESOLUTION_SCALE, MAX_RESOLUTION_SCALE); - const QSize newSize = WidgetToViewport(QSize(newWidth, newHeight)) * scale; - - // No way to query the requested Qt scale here, so do it this way for now - float widthScale = aznumeric_cast(newSize.width()) / aznumeric_cast(newWidth); - float heightScale = aznumeric_cast(newSize.height()) / aznumeric_cast(newHeight); - - m_renderer->SetCurrentContext(renderOverlayHWND()); - m_renderer->ChangeViewport(0, 0, newWidth, newHeight, true, widthScale, heightScale); - m_renderer->SetCamera(m_Camera); - - return x; -} - -////////////////////////////////////////////////////////////////////////// -CRenderViewport::SPreviousContext CRenderViewport::SetCurrentContext() const -{ - const auto r = rect(); - return SetCurrentContext(r.width(), r.height()); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::RestorePreviousContext(const SPreviousContext& x) const -{ - if (x.window && x.window != m_renderer->GetCurrentContextHWND()) - { - m_renderer->SetCurrentContext(x.window); - m_renderer->ChangeViewport(0, 0, x.width, x.height, x.mainViewport); - m_renderer->SetCamera(x.rendererCamera); - } -} - -void CRenderViewport::PreWidgetRendering() -{ - // if we have not already set the render context for the viewport, do it now - // based on the current state of the renderer/viewport, record the previous - // context to restore afterwards - if (m_cameraSetForWidgetRenderingCount == 0) - { - m_preWidgetContext = SetCurrentContext(); - } - - // keep track of how many times we've attempted to update the context - m_cameraSetForWidgetRenderingCount++; -} - -void CRenderViewport::PostWidgetRendering() -{ - if (m_cameraSetForWidgetRenderingCount > 0) - { - m_cameraSetForWidgetRenderingCount--; - - // unwinding - when the viewport context is no longer required, - // restore the previous context when widget rendering first began - if (m_cameraSetForWidgetRenderingCount == 0) - { - RestorePreviousContext(m_preWidgetContext); - } - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::OnCameraFOVVariableChanged([[maybe_unused]] IVariable* var) -{ - if (m_viewPane) - { - m_viewPane->OnFOVChanged(GetFOV()); - } -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::HideCursor() -{ - if (m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured) - { - return; - } - - qApp->setOverrideCursor(Qt::BlankCursor); -#if AZ_TRAIT_OS_PLATFORM_APPLE - StartFixedCursorMode(this); -#endif - m_bCursorHidden = true; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::ShowCursor() -{ - if (!m_bCursorHidden || !gSettings.viewports.bHideMouseCursorWhenCaptured) - { - return; - } - -#if AZ_TRAIT_OS_PLATFORM_APPLE - StopFixedCursorMode(); -#endif - qApp->restoreOverrideCursor(); - m_bCursorHidden = false; -} - -bool CRenderViewport::IsKeyDown(Qt::Key key) const -{ - return m_keyDown.contains(key); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::PushDisableRendering() -{ - assert(m_disableRenderingCount >= 0); - ++m_disableRenderingCount; -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::PopDisableRendering() -{ - assert(m_disableRenderingCount >= 1); - --m_disableRenderingCount; -} - -////////////////////////////////////////////////////////////////////////// -bool CRenderViewport::IsRenderingDisabled() const -{ - return m_disableRenderingCount > 0; -} - -////////////////////////////////////////////////////////////////////////// -QPoint CRenderViewport::WidgetToViewport(const QPoint &point) const -{ - return point * WidgetToViewportFactor(); -} - -QPoint CRenderViewport::ViewportToWidget(const QPoint &point) const -{ - return point / WidgetToViewportFactor(); -} - -////////////////////////////////////////////////////////////////////////// -QSize CRenderViewport::WidgetToViewport(const QSize &size) const -{ - return size * WidgetToViewportFactor(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::BeginUndoTransaction() -{ - PushDisableRendering(); -} - -////////////////////////////////////////////////////////////////////////// -void CRenderViewport::EndUndoTransaction() -{ - PopDisableRendering(); - Update(); -} - -void CRenderViewport::UpdateCurrentMousePos(const QPoint& newPosition) -{ - m_prevMousePos = m_mousePos; - m_mousePos = newPosition; -} - -void CRenderViewport::BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt) -{ - const auto scaledPoint = WidgetToViewport(pt); - QtViewport::BuildDragDropContext(context, scaledPoint); -} - -void* CRenderViewport::GetSystemCursorConstraintWindow() const -{ - AzFramework::SystemCursorState systemCursorState = AzFramework::SystemCursorState::Unknown; - - AzFramework::InputSystemCursorRequestBus::EventResult( - systemCursorState, - AzFramework::InputDeviceMouse::Id, - &AzFramework::InputSystemCursorRequests::GetSystemCursorState); - - const bool systemCursorConstrained = - (systemCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden || - systemCursorState == AzFramework::SystemCursorState::ConstrainedAndVisible); - - return systemCursorConstrained ? renderOverlayHWND() : nullptr; -} - -void CRenderViewport::RestoreViewportAfterGameMode() -{ - Matrix34 preGameModeViewTM = m_preGameModeViewTM; - - QString text = - QString( - tr("When leaving \" Game Mode \" the engine will automatically restore your camera position to the default position before you " - "had entered Game mode.

If you dislike this setting you can always change this anytime in the global " - "preferences.

")) - .arg(EditorPreferencesGeneralRestoreViewportCameraSettingName); - QString restoreOnExitGameModePopupDisabledRegKey("Editor/AutoHide/ViewportCameraRestoreOnExitGameMode"); - - // Read the popup disabled registry value - QSettings settings; - QVariant restoreOnExitGameModePopupDisabledRegValue = settings.value(restoreOnExitGameModePopupDisabledRegKey); - - // Has the user previously disabled being asked about restoring the camera on exiting game mode? - if (restoreOnExitGameModePopupDisabledRegValue.isNull()) - { - // No, ask them now - QMessageBox messageBox(QMessageBox::Question, "O3DE", text, QMessageBox::StandardButtons(QMessageBox::No | QMessageBox::Yes), this); - messageBox.setDefaultButton(QMessageBox::Yes); - - QCheckBox* checkBox = new QCheckBox(QStringLiteral("Do not show this message again")); - checkBox->setChecked(true); - messageBox.setCheckBox(checkBox); - - // Unconstrain the system cursor and make it visible before we show the dialog box, otherwise the user can't see the cursor. - AzFramework::InputSystemCursorRequestBus::Event(AzFramework::InputDeviceMouse::Id, - &AzFramework::InputSystemCursorRequests::SetSystemCursorState, - AzFramework::SystemCursorState::UnconstrainedAndVisible); - - int response = messageBox.exec(); - - if (checkBox->isChecked()) - { - settings.setValue(restoreOnExitGameModePopupDisabledRegKey, response); - } - - // Update the value only if the popup hasn't previously been disabled and the value has changed - bool newSetting = (response == QMessageBox::Yes); - if (newSetting != GetIEditor()->GetEditorSettings()->restoreViewportCamera) - { - GetIEditor()->GetEditorSettings()->restoreViewportCamera = newSetting; - GetIEditor()->GetEditorSettings()->Save(); - } - } - - bool restoreViewportCamera = GetIEditor()->GetEditorSettings()->restoreViewportCamera; - if (restoreViewportCamera) - { - SetViewTM(preGameModeViewTM); - } - else - { - SetViewTM(m_gameTM); - } -} - -#include diff --git a/Code/Editor/RenderViewport.h b/Code/Editor/RenderViewport.h deleted file mode 100644 index c66d56176e..0000000000 --- a/Code/Editor/RenderViewport.h +++ /dev/null @@ -1,649 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -#ifndef CRYINCLUDE_EDITOR_RENDERVIEWPORT_H -#define CRYINCLUDE_EDITOR_RENDERVIEWPORT_H - -#pragma once -// RenderViewport.h : header file -// - -#if !defined(Q_MOC_RUN) -#include - -#include - -#include "Viewport.h" -#include "Objects/DisplayContext.h" -#include "Undo/Undo.h" -#include "Util/PredefinedAspectRatios.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#endif - -#include -#include - -// forward declarations. -class CBaseObject; -class QMenu; -class QKeyEvent; -class EditorEntityNotifications; -struct ray_hit; -struct IRenderMesh; -struct IVariable; - -namespace AzToolsFramework -{ - class ManipulatorManager; -} - -// CRenderViewport window -AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING -AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING -class SANDBOX_API CRenderViewport - : public QtViewport - , public IEditorNotifyListener - , public IUndoManagerListener - , public Camera::EditorCameraRequestBus::Handler - , public AzFramework::InputSystemCursorConstraintRequestBus::Handler - , public AzToolsFramework::ViewportInteraction::ViewportFreezeRequestBus::Handler - , public AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler - , public AzToolsFramework::ViewportInteraction::MainEditorViewportInteractionRequestBus::Handler - , public AzFramework::WindowRequestBus::Handler -{ -AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING -AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING - Q_OBJECT -public: - struct SResolution - { - SResolution() - : width(0) - , height(0) - { - } - - SResolution(int w, int h) - : width(w) - , height(h) - { - } - - int width; - int height; - }; - -public: - CRenderViewport(const QString& name, QWidget* parent = nullptr); - - static const GUID& GetClassID() - { - return QtViewport::GetClassID(); - } - - /** Get type of this viewport. - */ - virtual EViewportType GetType() const { return ET_ViewportCamera; } - virtual void SetType([[maybe_unused]] EViewportType type) { assert(type == ET_ViewportCamera); }; - - // Implementation -public: - virtual ~CRenderViewport(); - - Q_INVOKABLE void InjectFakeMouseMove(int deltaX, int deltaY, Qt::MouseButtons buttons); - -public: - virtual void Update(); - - virtual void ResetContent(); - virtual void UpdateContent(int flags); - - void OnTitleMenu(QMenu* menu) override; - - void SetCamera(const CCamera& camera); - const CCamera& GetCamera() const { return m_Camera; }; - virtual void SetViewTM(const Matrix34& tm) - { - if (m_viewSourceType == ViewSourceType::None) - { - m_defaultViewTM = tm; - } - SetViewTM(tm, false); - } - - //! Map world space position to viewport position. - virtual QPoint WorldToView(const Vec3& wp) const; - virtual QPoint WorldToViewParticleEditor(const Vec3& wp, int width, int height) const; - virtual Vec3 WorldToView3D(const Vec3& wp, int nFlags = 0) const; - - //! Map viewport position to world space position. - virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const override; - virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const override; - virtual Vec3 ViewToWorldNormal(const QPoint& vp, bool onlyTerrain, bool bTestRenderMesh = false) override; - virtual float GetScreenScaleFactor(const Vec3& worldPoint) const; - virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position); - virtual float GetAspectRatio() const; - virtual bool HitTest(const QPoint& point, HitContext& hitInfo); - virtual bool IsBoundsVisible(const AABB& box) const; - virtual void CenterOnSelection(); - virtual void CenterOnAABB(const AABB& aabb); - void CenterOnSliceInstance() override; - - void focusOutEvent(QFocusEvent* event) override; - void keyPressEvent(QKeyEvent* event) override; - void keyReleaseEvent(QKeyEvent* event) override; - - void SetFOV(float fov); - float GetFOV() const; - - void SetDefaultCamera(); - bool IsDefaultCamera() const; - void SetSequenceCamera(); - bool IsSequenceCamera() const { return m_viewSourceType == ViewSourceType::SequenceCamera; } - void SetSelectedCamera(); - bool IsSelectedCamera() const; - void SetComponentCamera(const AZ::EntityId& entityId); - void SetEntityAsCamera(const AZ::EntityId& entityId, bool lockCameraMovement = false); - void SetFirstComponentCamera(); - void SetViewEntity(const AZ::EntityId& cameraEntityId, bool lockCameraMovement = false); - void PostCameraSet(); - // This switches the active camera to the next one in the list of (default, all custom cams). - void CycleCamera(); - - // Camera::EditorCameraRequestBus - void SetViewFromEntityPerspective(const AZ::EntityId& entityId) override; - void SetViewAndMovementLockFromEntityPerspective(const AZ::EntityId& entityId, bool lockCameraMovement) override; - AZ::EntityId GetCurrentViewEntityId() override { return m_viewEntityId; } - bool GetActiveCameraPosition(AZ::Vector3& cameraPos) override; - bool GetActiveCameraState(AzFramework::CameraState& cameraState) override; - - // AzToolsFramework::EditorEntityContextNotificationBus (handler moved to cpp to resolve link issues in unity builds) - virtual void OnStartPlayInEditor(); - virtual void OnStopPlayInEditor(); - - // AzToolsFramework::EditorContextMenu::Bus (handler moved to cpp to resolve link issues in unity builds) - // We use this to determine when the viewport context menu is being displayed so we can exit move mode - void PopulateEditorGlobalContextMenu(QMenu* /*menu*/, const AZ::Vector2& /*point*/, int /*flags*/); - - // AzToolsFramework::ViewportInteractionRequestBus - AzFramework::CameraState GetCameraState() override; - bool GridSnappingEnabled() override; - float GridSize() override; - bool ShowGrid() override; - bool AngleSnappingEnabled() override; - float AngleStep() override; - AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) override; - AZStd::optional ViewportScreenToWorld(const AzFramework::ScreenPoint&, float) override - { - return {}; - } - AZStd::optional ViewportScreenToWorldRay( - const AzFramework::ScreenPoint&) override - { - return {}; - } - float DeviceScalingFactor() override { return 1.0f; } - - // AzToolsFramework::ViewportFreezeRequestBus - bool IsViewportInputFrozen() override; - void FreezeViewportInput(bool freeze) override; - - // AzToolsFramework::MainEditorViewportInteractionRequestBus - AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) override; - AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) override; - float TerrainHeight(const AZ::Vector2& position) override; - void FindVisibleEntities(AZStd::vector& visibleEntitiesOut) override; - bool ShowingWorldSpace() override; - QWidget* GetWidgetForViewportContextMenu() override; - void BeginWidgetContext() override; - void EndWidgetContext() override; - - // WindowRequestBus::Handler... - void SetWindowTitle(const AZStd::string& title) override; - AzFramework::WindowSize GetClientAreaSize() const override; - void ResizeClientArea(AzFramework::WindowSize) override; - bool GetFullScreenState() const override; - void SetFullScreenState(bool fullScreenState) override; - bool CanToggleFullScreenState() const override; - void ToggleFullScreenState() override; - float GetDpiScaleFactor() const override { return 1.0f; }; - - void ConnectViewportInteractionRequestBus(); - void DisconnectViewportInteractionRequestBus(); - - void ActivateWindowAndSetFocus(); - - void LockCameraMovement(bool bLock) { m_bLockCameraMovement = bLock; } - bool IsCameraMovementLocked() const { return m_bLockCameraMovement; } - - void EnableCameraObjectMove(bool bMove) { m_bMoveCameraObject = bMove; } - bool IsCameraObjectMove() const { return m_bMoveCameraObject; } - - void SetPlayerControl(uint32 i) { m_PlayerControl = i; }; - uint32 GetPlayerControl() { return m_PlayerControl; }; - - const DisplayContext& GetDisplayContext() const { return m_displayContext; } - CBaseObject* GetCameraObject() const; - - QPoint WidgetToViewport(const QPoint& point) const; - QPoint ViewportToWidget(const QPoint& point) const; - QSize WidgetToViewport(const QSize& size) const; - - AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteraction( - Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers, const QPoint& point) override; - - void SetPlayerPos() - { - Matrix34 m = GetViewTM(); - m.SetTranslation(m.GetTranslation() - m_PhysicalLocation.t); - SetViewTM(m); - - m_AverageFrameTime = 0.14f; - - m_PhysicalLocation.SetIdentity(); - - m_LocalEntityMat.SetIdentity(); - m_PrevLocalEntityMat.SetIdentity(); - - m_absCameraHigh = 2.0f; - m_absCameraPos = Vec3(0, 3, 2); - m_absCameraPosVP = Vec3(0, -3, 1.5); - - m_absCurrentSlope = 0.0f; - - m_absLookDirectionXY = Vec2(0, 1); - - m_LookAt = Vec3(ZERO); - m_LookAtRate = Vec3(ZERO); - m_vCamPos = Vec3(ZERO); - m_vCamPosRate = Vec3(ZERO); - - m_relCameraRotX = 0; - m_relCameraRotZ = 0; - - uint32 numSample6 = m_arrAnimatedCharacterPath.size(); - for (uint32 i = 0; i < numSample6; i++) - { - m_arrAnimatedCharacterPath[i] = Vec3(ZERO); - } - - numSample6 = m_arrSmoothEntityPath.size(); - for (uint32 i = 0; i < numSample6; i++) - { - m_arrSmoothEntityPath[i] = Vec3(ZERO); - } - - uint32 numSample7 = m_arrRunStrafeSmoothing.size(); - for (uint32 i = 0; i < numSample7; i++) - { - m_arrRunStrafeSmoothing[i] = 0; - } - - m_vWorldDesiredBodyDirection = Vec2(0, 1); - m_vWorldDesiredBodyDirectionSmooth = Vec2(0, 1); - m_vWorldDesiredBodyDirectionSmoothRate = Vec2(0, 1); - - m_vWorldDesiredBodyDirection2 = Vec2(0, 1); - - m_vWorldDesiredMoveDirection = Vec2(0, 1); - m_vWorldDesiredMoveDirectionSmooth = Vec2(0, 1); - m_vWorldDesiredMoveDirectionSmoothRate = Vec2(0, 1); - m_vLocalDesiredMoveDirection = Vec2(0, 1); - m_vLocalDesiredMoveDirectionSmooth = Vec2(0, 1); - m_vLocalDesiredMoveDirectionSmoothRate = Vec2(0, 1); - - m_vWorldAimBodyDirection = Vec2(0, 1); - - m_MoveSpeedMSec = 5.0f; - m_key_W = 0; - m_keyrcr_W = 0; - m_key_S = 0; - m_keyrcr_S = 0; - m_key_A = 0; - m_keyrcr_A = 0; - m_key_D = 0; - m_keyrcr_D = 0; - m_key_SPACE = 0; - m_keyrcr_SPACE = 0; - m_ControllMode = 0; - - m_State = -1; - m_Stance = 1; //combat - - m_udGround = 0.0f; - m_lrGround = 0.0f; - AABB aabb = AABB(Vec3(-40.0f, -40.0f, -0.25f), Vec3(+40.0f, +40.0f, +0.0f)); - m_GroundOBB = OBB::CreateOBBfromAABB(Matrix33(IDENTITY), aabb); - m_GroundOBBPos = Vec3(0, 0, -0.01f); - }; - - static CRenderViewport* GetPrimaryViewport(); - - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - CCamera m_Camera; - AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING - -protected: - struct SScopedCurrentContext; - - void SetViewTM(const Matrix34& tm, bool bMoveOnly); - - virtual float GetCameraMoveSpeed() const; - virtual float GetCameraRotateSpeed() const; - virtual bool GetCameraInvertYRotation() const; - virtual float GetCameraInvertPan() const; - - // Called to render stuff. - virtual void OnRender(); - - virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); - - //! Get currently active camera object. - void ToggleCameraObject(); - - void RenderConstructionPlane(); - void RenderSnapMarker(); - void RenderCursorString(); - void RenderSnappingGrid(); - void ProcessMouse(); - void ProcessKeys(); - - void RenderAll(); - void DrawAxis(); - void DrawBackground(); - void InitDisplayContext(); - void ResetCursor(); - - struct SPreviousContext - { - CCamera rendererCamera; - HWND window; - int width; - int height; - bool mainViewport; - }; - - SPreviousContext m_preWidgetContext; - - // Create an auto-sized render context that is sized based on the Editor's current - // viewport. - SPreviousContext SetCurrentContext() const; - - SPreviousContext SetCurrentContext(int newWidth, int newHeight) const; - void RestorePreviousContext(const SPreviousContext& x) const; - - void PreWidgetRendering() override; - void PostWidgetRendering() override; - - // Update the safe frame, safe action, safe title, and borders rectangles based on - // viewport size and target aspect ratio. - void UpdateSafeFrame(); - - // Draw safe frame, safe action, safe title rectangles and borders. - void RenderSafeFrame(); - - // Draw one of the safe frame rectangles with the desired color. - void RenderSafeFrame(const QRect& frame, float r, float g, float b, float a); - - // Draw the selection rectangle. - void RenderSelectionRectangle(); - - // Draw a selected region if it has been selected - void RenderSelectedRegion(); - - virtual bool CreateRenderContext(); - virtual void DestroyRenderContext(); - - void OnMenuCommandChangeAspectRatio(unsigned int commandId); - - bool AdjustObjectPosition(const ray_hit& hit, Vec3& outNormal, Vec3& outPos) const; - bool RayRenderMeshIntersection(IRenderMesh* pRenderMesh, const Vec3& vInPos, const Vec3& vInDir, Vec3& vOutPos, Vec3& vOutNormal) const; - - bool AddCameraMenuItems(QMenu* menu); - void ResizeView(int width, int height); - - void OnCameraFOVVariableChanged(IVariable* var); - - void HideCursor(); - void ShowCursor(); - - bool IsKeyDown(Qt::Key key) const; - - enum class ViewSourceType - { - None, - SequenceCamera, - LegacyCamera, - CameraComponent, - AZ_Entity, - ViewSourceTypesCount, - }; - void ResetToViewSourceType(const ViewSourceType& viewSourType); - - //! Assigned renderer. - IRenderer* m_renderer = nullptr; - bool m_bRenderContextCreated = false; - bool m_bInRotateMode = false; - bool m_bInMoveMode = false; - bool m_bInOrbitMode = false; - bool m_bInZoomMode = false; - - QPoint m_mousePos = QPoint(0, 0); - QPoint m_prevMousePos = QPoint(0, 0); // for tablets, you can't use SetCursorPos and need to remember the prior point and delta with that. - - - float m_moveSpeed = 1; - - float m_orbitDistance = 10.0f; - AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - Vec3 m_orbitTarget; - - //------------------------------------------- - //--- player-control in CharEdit --- - //------------------------------------------- - f32 m_MoveSpeedMSec; - - uint32 m_key_W, m_keyrcr_W; - uint32 m_key_S, m_keyrcr_S; - uint32 m_key_A, m_keyrcr_A; - uint32 m_key_D, m_keyrcr_D; - - uint32 m_key_SPACE, m_keyrcr_SPACE; - uint32 m_ControllMode; - - int32 m_Stance; - int32 m_State; - f32 m_AverageFrameTime; - - uint32 m_PlayerControl = 0; - - f32 m_absCameraHigh; - Vec3 m_absCameraPos; - Vec3 m_absCameraPosVP; - - f32 m_absCurrentSlope; //in radiants - - Vec2 m_absLookDirectionXY; - - Vec3 m_LookAt; - Vec3 m_LookAtRate; - Vec3 m_vCamPos; - Vec3 m_vCamPosRate; - float m_camFOV; - - f32 m_relCameraRotX; - f32 m_relCameraRotZ; - - QuatTS m_PhysicalLocation; - - Matrix34 m_AnimatedCharacterMat; - - Matrix34 m_LocalEntityMat; //this is used for data-driven animations where the character is running on the spot - Matrix34 m_PrevLocalEntityMat; - - std::vector m_arrVerticesHF; - std::vector m_arrIndicesHF; - - std::vector m_arrAnimatedCharacterPath; - std::vector m_arrSmoothEntityPath; - std::vector m_arrRunStrafeSmoothing; - - Vec2 m_vWorldDesiredBodyDirection; - Vec2 m_vWorldDesiredBodyDirectionSmooth; - Vec2 m_vWorldDesiredBodyDirectionSmoothRate; - - Vec2 m_vWorldDesiredBodyDirection2; - - - Vec2 m_vWorldDesiredMoveDirection; - Vec2 m_vWorldDesiredMoveDirectionSmooth; - Vec2 m_vWorldDesiredMoveDirectionSmoothRate; - Vec2 m_vLocalDesiredMoveDirection; - Vec2 m_vLocalDesiredMoveDirectionSmooth; - Vec2 m_vLocalDesiredMoveDirectionSmoothRate; - Vec2 m_vWorldAimBodyDirection; - - f32 m_udGround; - f32 m_lrGround; - OBB m_GroundOBB; - Vec3 m_GroundOBBPos; - - // Index of camera objects. - mutable GUID m_cameraObjectId = GUID_NULL; - mutable AZ::EntityId m_viewEntityId; - mutable ViewSourceType m_viewSourceType = ViewSourceType::None; - AZ::EntityId m_viewEntityIdCachedForEditMode; - Matrix34 m_preGameModeViewTM; - uint m_disableRenderingCount = 0; - bool m_bLockCameraMovement; - bool m_bUpdateViewport = false; - bool m_bMoveCameraObject = true; - - enum class KeyPressedState - { - AllUp, - PressedThisFrame, - PressedInPreviousFrame, - }; - KeyPressedState m_pressedKeyState = KeyPressedState::AllUp; - - Matrix34 m_defaultViewTM; - const QString m_defaultViewName; - - DisplayContext m_displayContext; - - - bool m_isOnPaint = false; - static CRenderViewport* m_pPrimaryViewport; - - QRect m_safeFrame; - QRect m_safeAction; - QRect m_safeTitle; - - CPredefinedAspectRatios m_predefinedAspectRatios; - - IVariable* m_pCameraFOVVariable = nullptr; - bool m_bCursorHidden = false; - - void OnMenuResolutionCustom(); - void OnMenuCreateCameraEntityFromCurrentView(); - void OnMenuSelectCurrentCamera(); - - int OnCreate(); - void resizeEvent(QResizeEvent* event) override; - void paintEvent(QPaintEvent* event) override; - void mousePressEvent(QMouseEvent* event) override; - void OnLButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnLButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnLButtonDblClk(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnMButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnMButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnRButtonDown(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnRButtonUp(Qt::KeyboardModifiers modifiers, const QPoint& point) override; - void OnMouseMove(Qt::KeyboardModifiers modifiers, Qt::MouseButtons buttons, const QPoint& point) override; - void OnMouseWheel(Qt::KeyboardModifiers modifiers, short zDelta, const QPoint& pt) override; - - // From a series of input primitives, compose a complete mouse interaction. - AzToolsFramework::ViewportInteraction::MouseInteraction BuildMouseInteractionInternal( - AzToolsFramework::ViewportInteraction::MouseButtons buttons, - AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers, - const AzToolsFramework::ViewportInteraction::MousePick& mousePick) const; - // Given a point in the viewport, return the pick ray into the scene. - // note: The argument passed to parameter **point**, originating - // from a Qt event, must first be passed to WidgetToViewport before being - // passed to BuildMousePick. - AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(const QPoint& point); - - bool event(QEvent* event) override; - void OnDestroy(); - - bool CheckRespondToInput() const; - - // AzFramework::InputSystemCursorConstraintRequestBus - void* GetSystemCursorConstraintWindow() const override; - - void BuildDragDropContext(AzQtComponents::ViewportDragContext& context, const QPoint& pt) override; - -private: - void ProcessKeyRelease(QKeyEvent* event); - void PushDisableRendering(); - void PopDisableRendering(); - bool IsRenderingDisabled() const; - AzToolsFramework::ViewportInteraction::MousePick BuildMousePickInternal( - const QPoint& point) const; - - void RestoreViewportAfterGameMode(); - - double WidgetToViewportFactor() const - { -#if defined(AZ_PLATFORM_WINDOWS) - // Needed for high DPI mode on windows - return devicePixelRatioF(); -#else - return 1.0f; -#endif - } - - void BeginUndoTransaction() override; - void EndUndoTransaction() override; - - void UpdateCurrentMousePos(const QPoint& newPosition); - - AzFramework::EntityVisibilityQuery m_entityVisibilityQuery; - - SPreviousContext m_previousContext; - QSet m_keyDown; - - bool m_freezeViewportInput = false; - - size_t m_cameraSetForWidgetRenderingCount = 0; ///< How many calls to PreWidgetRendering happened before - ///< subsequent calls to PostWidetRendering. - AZStd::shared_ptr m_manipulatorManager; - - // Used to prevent circular set camera events - bool m_ignoreSetViewFromEntityPerspective = false; - bool m_windowResizedEvent = false; - - // Cache hwnd value for teardown to avoid infinite loops in retrieving it from destroyed widgets. - HWND m_hwnd; - - AZStd::unique_ptr m_editorEntityNotifications; - - AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING -}; - -#endif // CRYINCLUDE_EDITOR_RENDERVIEWPORT_H diff --git a/Code/Editor/ResizeResolutionDialog.cpp b/Code/Editor/ResizeResolutionDialog.cpp index ad57650afa..f2a03fb1b2 100644 --- a/Code/Editor/ResizeResolutionDialog.cpp +++ b/Code/Editor/ResizeResolutionDialog.cpp @@ -89,7 +89,7 @@ int ResizeResolutionModel::SizeRow(uint32 dwSize) const // CResizeResolutionDialog dialog -CResizeResolutionDialog::CResizeResolutionDialog(QWidget* pParent /*=NULL*/) +CResizeResolutionDialog::CResizeResolutionDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_model(new ResizeResolutionModel(this)) , ui(new Ui::CResizeResolutionDialog) diff --git a/Code/Editor/Resource.h b/Code/Editor/Resource.h index a6f714afa4..b3640fac70 100644 --- a/Code/Editor/Resource.h +++ b/Code/Editor/Resource.h @@ -82,7 +82,6 @@ #define ID_TOOLS_CUSTOMIZEKEYBOARD 32914 #define ID_EXPORT_INDOORS 32915 #define ID_VIEW_CYCLE2DVIEWPORT 32916 -#define ID_SNAPANGLE 32917 #define ID_PHYSICS_GETPHYSICSSTATE 32937 #define ID_PHYSICS_RESETPHYSICSSTATE 32938 #define ID_GAME_SYNCPLAYER 32941 @@ -108,9 +107,6 @@ #define ID_MOVE_OBJECT 33481 #define ID_RENAME_OBJ 33483 #define ID_FETCH 33496 -#define ID_EDITMODE_ROTATE 33506 -#define ID_EDITMODE_SCALE 33507 -#define ID_EDITMODE_MOVE 33508 #define ID_SELECTION_DELETE 33512 #define ID_EDIT_ESCAPE 33513 #define ID_UNDO 33524 @@ -137,7 +133,6 @@ #define ID_ADDNODE 33570 #define ID_ADDSCENETRACK 33573 #define ID_FIND 33574 -#define ID_SNAP_TO_GRID 33575 #define ID_TAG_LOC1 33576 #define ID_TAG_LOC2 33577 #define ID_TAG_LOC3 33578 diff --git a/Code/Editor/ResourceSelectorHost.cpp b/Code/Editor/ResourceSelectorHost.cpp index d265b3ffbe..af6c398fe7 100644 --- a/Code/Editor/ResourceSelectorHost.cpp +++ b/Code/Editor/ResourceSelectorHost.cpp @@ -101,7 +101,7 @@ public: } private: - typedef std::map > TTypeMap; + using TTypeMap = std::map>; TTypeMap m_typeMap; std::map m_globallySelectedResources; diff --git a/Code/Editor/SelectEAXPresetDlg.cpp b/Code/Editor/SelectEAXPresetDlg.cpp index 4a5ea9b66c..733de8b9cf 100644 --- a/Code/Editor/SelectEAXPresetDlg.cpp +++ b/Code/Editor/SelectEAXPresetDlg.cpp @@ -49,7 +49,7 @@ QString CSelectEAXPresetDlg::GetCurrPreset() const { return m_ui->listView->currentIndex().data().toString(); } - // EXCEPTION: OCX Property Pages should return FALSE + // EXCEPTION: OCX Property Pages should return false return QString(); } diff --git a/Code/Editor/Settings.cpp b/Code/Editor/Settings.cpp index 8f86c74b25..06aae5b8f1 100644 --- a/Code/Editor/Settings.cpp +++ b/Code/Editor/Settings.cpp @@ -26,6 +26,7 @@ // AzFramework #include +#include // AzToolsFramework #include @@ -189,6 +190,7 @@ SEditorSettings::SEditorSettings() consoleBackgroundColorTheme = AzToolsFramework::ConsoleColorTheme::Dark; bShowTimeInConsole = false; + clearConsoleOnGameModeStart = false; enableSceneInspector = false; @@ -243,7 +245,7 @@ SEditorSettings::SEditorSettings() gui.nToolbarIconSize = static_cast(AzQtComponents::ToolBar::ToolBarIconSize::Default); - int lfHeight = 8;// -MulDiv(8, GetDeviceCaps(GetDC(NULL), LOGPIXELSY), 72); + int lfHeight = 8;// -MulDiv(8, GetDeviceCaps(GetDC(nullptr), LOGPIXELSY), 72); gui.nDefaultFontHieght = lfHeight; gui.hSystemFont = QFont("Ms Shell Dlg 2", lfHeight, QFont::Normal); gui.hSystemFontBold = QFont("Ms Shell Dlg 2", lfHeight, QFont::Bold); @@ -499,6 +501,7 @@ void SEditorSettings::Save() SaveValue("Settings", "AutoBackupTime", autoBackupTime); SaveValue("Settings", "AutoBackupMaxCount", autoBackupMaxCount); SaveValue("Settings", "AutoRemindTime", autoRemindTime); + SaveValue("Settings", "MaxDisplayedItemsNumInSearch", maxNumberOfItemsShownInSearch); SaveValue("Settings", "CameraMoveSpeed", cameraMoveSpeed); SaveValue("Settings", "CameraRotateSpeed", cameraRotateSpeed); SaveValue("Settings", "StylusMode", stylusMode); @@ -527,10 +530,12 @@ void SEditorSettings::Save() SaveValue("Settings", "ConsoleBackgroundColorThemeV2", (int)consoleBackgroundColorTheme); + SaveValue("Settings", "ClearConsoleOnGameModeStart", clearConsoleOnGameModeStart); + SaveValue("Settings", "ShowTimeInConsole", bShowTimeInConsole); SaveValue("Settings", "EnableSceneInspector", enableSceneInspector); - + ////////////////////////////////////////////////////////////////////////// // Viewport settings. ////////////////////////////////////////////////////////////////////////// @@ -623,7 +628,7 @@ void SEditorSettings::Save() SaveValue("Settings\\AssetBrowser", "AutoFilterFromViewportSelection", sAssetBrowserSettings.bAutoFilterFromViewportSelection); SaveValue("Settings\\AssetBrowser", "VisibleColumnNames", sAssetBrowserSettings.sVisibleColumnNames); SaveValue("Settings\\AssetBrowser", "ColumnNames", sAssetBrowserSettings.sColumnNames); - + ////////////////////////////////////////////////////////////////////////// // Deep Selection Settings ////////////////////////////////////////////////////////////////////////// @@ -702,7 +707,7 @@ void SEditorSettings::Load() QString strPlaceholderString; // Load settings from registry. LoadValue("Settings", "UndoLevels", undoLevels); - LoadValue("Settings", "UndoSliceOverrideSaveValue", m_undoSliceOverrideSaveValue); + LoadValue("Settings", "UndoSliceOverrideSaveValue", m_undoSliceOverrideSaveValue); LoadValue("Settings", "ShowWelcomeScreenAtStartup", bShowDashboardAtStartup); LoadValue("Settings", "ShowCircularDependencyError", m_showCircularDependencyError); LoadValue("Settings", "LoadLastLevelAtStartup", bAutoloadLastLevelAtStartup); @@ -711,6 +716,7 @@ void SEditorSettings::Load() LoadValue("Settings", "AutoBackupTime", autoBackupTime); LoadValue("Settings", "AutoBackupMaxCount", autoBackupMaxCount); LoadValue("Settings", "AutoRemindTime", autoRemindTime); + LoadValue("Settings", "MaxDisplayedItemsNumInSearch", maxNumberOfItemsShownInSearch); LoadValue("Settings", "CameraMoveSpeed", cameraMoveSpeed); LoadValue("Settings", "CameraRotateSpeed", cameraRotateSpeed); LoadValue("Settings", "StylusMode", stylusMode); @@ -745,6 +751,8 @@ void SEditorSettings::Load() consoleBackgroundColorTheme = AzToolsFramework::ConsoleColorTheme::Dark; } + LoadValue("Settings", "ClearConsoleOnGameModeStart", clearConsoleOnGameModeStart); + LoadValue("Settings", "ShowTimeInConsole", bShowTimeInConsole); LoadValue("Settings", "EnableSceneInspector", enableSceneInspector); @@ -1083,7 +1091,7 @@ void SEditorSettings::ConvertPath(const AZStd::string_view sourcePath, AZStd::st AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::GetValue(const AZStd::string_view path) { - if (path.find("|") < 0) + if (path.find("|") == AZStd::string_view::npos) { return { AZStd::string("Invalid Path - could not find separator \"|\"") }; } @@ -1101,7 +1109,7 @@ AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::Get AzToolsFramework::EditorSettingsAPIRequests::SettingOutcome SEditorSettings::SetValue(const AZStd::string_view path, const AZStd::any& value) { - if (path.find("|") < 0) + if (path.find("|") == AZStd::string_view::npos) { return { AZStd::string("Invalid Path - could not find separator \"|\"") }; } @@ -1204,3 +1212,8 @@ AzToolsFramework::ConsoleColorTheme SEditorSettings::GetConsoleColorTheme() cons { return consoleBackgroundColorTheme; } + +int SEditorSettings::GetMaxNumberOfItemsShownInSearchView() const +{ + return SEditorSettings::maxNumberOfItemsShownInSearch; +} diff --git a/Code/Editor/Settings.h b/Code/Editor/Settings.h index 979820e5e6..51931ab955 100644 --- a/Code/Editor/Settings.h +++ b/Code/Editor/Settings.h @@ -289,6 +289,7 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING SettingOutcome GetValue(const AZStd::string_view path) override; SettingOutcome SetValue(const AZStd::string_view path, const AZStd::any& value) override; AzToolsFramework::ConsoleColorTheme GetConsoleColorTheme() const override; + int GetMaxNumberOfItemsShownInSearchView() const override; void ConvertPath(const AZStd::string_view sourcePath, AZStd::string& category, AZStd::string& attribute); @@ -364,6 +365,13 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING int autoRemindTime; ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// + // Asset Browser Search View. + ////////////////////////////////////////////////////////////////////////// + //! Current maximum number of items that can be displayed in the AssetBrowser Search View. + int maxNumberOfItemsShownInSearch; + ////////////////////////////////////////////////////////////////////////// + //! If true preview windows is displayed when browsing geometries. bool bPreviewGeometryWindow; @@ -380,6 +388,7 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING //! Source Control Enabling. bool enableSourceControl; + bool clearConsoleOnGameModeStart; //! Text editor. QString textEditorForScript; diff --git a/Code/Editor/SettingsManager.cpp b/Code/Editor/SettingsManager.cpp index 82e3eaf1e6..27031ca43e 100644 --- a/Code/Editor/SettingsManager.cpp +++ b/Code/Editor/SettingsManager.cpp @@ -105,7 +105,7 @@ bool CSettingsManager::CreateDefaultLayoutSettingsFile() AZStd::vector CSettingsManager::BuildSettingsList() { - XmlNodeRef root = NULL; + XmlNodeRef root = nullptr; root = m_pSettingsManagerMemoryNode; @@ -132,8 +132,8 @@ void CSettingsManager::BuildSettingsList_Helper(const XmlNodeRef& node, const AZ { for (int i = 0; i < node->getNumAttributes(); ++i) { - const char* key = NULL; - const char* value = NULL; + const char* key = nullptr; + const char* value = nullptr; node->getAttributeByIndex(i, &key, &value); if (!pathToNode.empty()) { @@ -163,7 +163,7 @@ void CSettingsManager::BuildSettingsList_Helper(const XmlNodeRef& node, const AZ result ); } - + } } } @@ -190,7 +190,7 @@ void CSettingsManager::SaveSetting(const QString& path, const QString& attr, con // Spaces in node names not allowed writeAttr.replace(" ", ""); - XmlNodeRef root = NULL; + XmlNodeRef root = nullptr; root = m_pSettingsManagerMemoryNode; @@ -276,11 +276,11 @@ XmlNodeRef CSettingsManager::LoadSetting(const QString& path, const QString& att // Spaces in node names not allowed readAttr.replace(" ", ""); - XmlNodeRef root = NULL; + XmlNodeRef root = nullptr; root = m_pSettingsManagerMemoryNode; - XmlNodeRef tmpNode = NULL; + XmlNodeRef tmpNode = nullptr; if (NeedSettingsNode(path)) { @@ -293,7 +293,7 @@ XmlNodeRef CSettingsManager::LoadSetting(const QString& path, const QString& att if (!tmpNode) { - return 0; + return nullptr; } for (int i = 0; i < strNodes.size(); ++i) @@ -304,13 +304,13 @@ XmlNodeRef CSettingsManager::LoadSetting(const QString& path, const QString& att } else { - return 0; + return nullptr; } } if (!tmpNode->findChild(readAttr.toUtf8().data())) { - return 0; + return nullptr; } else { @@ -360,7 +360,7 @@ void CSettingsManager::AddToolVersion(const QString& toolName, const QString& to return; } - if (stl::find_in_map(m_toolNames, toolName, NULL) == "") + if (stl::find_in_map(m_toolNames, toolName, nullptr) == "") { if (!toolVersion.isEmpty()) { @@ -380,7 +380,7 @@ void CSettingsManager::AddToolName(const QString& toolName, const QString& human return; } - if (stl::find_in_map(m_toolNames, toolName, NULL) == "") + if (stl::find_in_map(m_toolNames, toolName, nullptr) == "") { if (!humanReadableName.isEmpty()) { @@ -499,7 +499,7 @@ void CSettingsManager::GetMatchingLayoutNames(TToolNamesMap& foundTools, XmlNode return; } - TToolNamesMap* toolNames = NULL; + TToolNamesMap* toolNames = nullptr; if (!foundTools.empty()) { @@ -593,11 +593,11 @@ bool CSettingsManager::NeedSettingsNode(const QString& path) { if ((path != EDITOR_LAYOUT_ROOT_NODE) && (path != TOOLBOX_NODE) && (path != TOOLBOXMACROS_NODE)) { - return TRUE; + return true; } else { - return FALSE; + return false; } } @@ -605,13 +605,13 @@ void CSettingsManager::SerializeCVars(XmlNodeRef& node, bool bLoad) { int nNumberOfVariables(0); int nCurrentVariable(0); - IConsole* piConsole(NULL); - ICVar* piVariable(NULL); + IConsole* piConsole(nullptr); + ICVar* piVariable(nullptr); std::vector cszVariableNames; - char* szKey(NULL); - char* szValue(NULL); - ICVar* piCVar(NULL); + char* szKey(nullptr); + char* szValue(nullptr); + ICVar* piCVar(nullptr); piConsole = gEnv->pConsole; @@ -622,7 +622,7 @@ void CSettingsManager::SerializeCVars(XmlNodeRef& node, bool bLoad) if (bLoad) { - XmlNodeRef readNode = NULL; + XmlNodeRef readNode = nullptr; XmlNodeRef inputCVarsNode = node->findChild(CVARS_NODE); if (!inputCVarsNode) @@ -649,7 +649,7 @@ void CSettingsManager::SerializeCVars(XmlNodeRef& node, bool bLoad) } else { - XmlNodeRef newCVarNode = NULL; + XmlNodeRef newCVarNode = nullptr; XmlNodeRef oldCVarsNode = node->findChild(CVARS_NODE); if (oldCVarsNode) @@ -660,9 +660,9 @@ void CSettingsManager::SerializeCVars(XmlNodeRef& node, bool bLoad) XmlNodeRef cvarsNode = XmlHelpers::CreateXmlNode(CVARS_NODE); nNumberOfVariables = piConsole->GetNumVisibleVars(); - cszVariableNames.resize(nNumberOfVariables, NULL); + cszVariableNames.resize(nNumberOfVariables, nullptr); - if (piConsole->GetSortedVars((const char**)&cszVariableNames.front(), nNumberOfVariables, NULL) != nNumberOfVariables) + if (piConsole->GetSortedVars((const char**)&cszVariableNames.front(), nNumberOfVariables, nullptr) != nNumberOfVariables) { assert(false); return; @@ -711,8 +711,8 @@ void CSettingsManager::ReadValueStr(XmlNodeRef& sourceNode, const QString& path, // Spaces in node names not allowed readAttr.replace(" ", ""); - XmlNodeRef root = NULL; - XmlNodeRef tmpNode = NULL; + XmlNodeRef root = nullptr; + XmlNodeRef tmpNode = nullptr; if (NeedSettingsNode(path)) { @@ -809,7 +809,7 @@ bool CSettingsManager::IsEventSafe(const SEventLog& event) if (!root) { - return TRUE; + return true; } QString eventName = event.m_eventName; @@ -823,7 +823,7 @@ bool CSettingsManager::IsEventSafe(const SEventLog& event) // Log entry not found, so it is safe to start if (!resNode) { - return TRUE; + return true; } XmlNodeRef callerVersion = resNode->findChild(EVENT_LOG_CALLER_VERSION); @@ -841,15 +841,15 @@ bool CSettingsManager::IsEventSafe(const SEventLog& event) { if (callerVersionStr != GetToolVersion(eventName)) { - return TRUE; + return true; } } // The same version of tool/level found - return FALSE; + return false; } - return TRUE; + return true; } ////////////////////////////////////////////////////////////////////////// @@ -947,15 +947,15 @@ XmlNodeRef CSettingsManager::LoadLogEventSetting(const QString& path, const QStr if (!root) { - return 0; + return nullptr; } - XmlNodeRef tmpNode = NULL; + XmlNodeRef tmpNode = nullptr; tmpNode = root; if (!tmpNode) { - return 0; + return nullptr; } for (int i = 0; i < strNodes.size(); ++i) @@ -966,7 +966,7 @@ XmlNodeRef CSettingsManager::LoadLogEventSetting(const QString& path, const QStr } else { - return 0; + return nullptr; } } @@ -975,7 +975,7 @@ XmlNodeRef CSettingsManager::LoadLogEventSetting(const QString& path, const QStr return tmpNode; } - return 0; + return nullptr; } QString CSettingsManager::GenerateContentHash(XmlNodeRef& node, QString sourceName) diff --git a/Code/Editor/SettingsManagerDialog.cpp b/Code/Editor/SettingsManagerDialog.cpp index 3f1c718b38..f8b720ae55 100644 --- a/Code/Editor/SettingsManagerDialog.cpp +++ b/Code/Editor/SettingsManagerDialog.cpp @@ -84,7 +84,7 @@ void CSettingsManagerDialog::OnReadBtnClick() ui->m_layoutListBox->clear(); TToolNamesMap toolNames; - XmlNodeRef dummyNode = NULL; + XmlNodeRef dummyNode = nullptr; GetIEditor()->GetSettingsManager()->GetMatchingLayoutNames(toolNames, dummyNode, m_importFileStr); diff --git a/Code/Editor/StartupLogoDialog.cpp b/Code/Editor/StartupLogoDialog.cpp index 38d733f8df..d9625aff1a 100644 --- a/Code/Editor/StartupLogoDialog.cpp +++ b/Code/Editor/StartupLogoDialog.cpp @@ -27,14 +27,14 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING ///////////////////////////////////////////////////////////////////////////// // CStartupLogoDialog dialog -CStartupLogoDialog* CStartupLogoDialog::s_pLogoWindow = 0; +CStartupLogoDialog* CStartupLogoDialog::s_pLogoWindow = nullptr; -CStartupLogoDialog::CStartupLogoDialog(QString versionText, QString richTextCopyrightNotice, QWidget* pParent /*=NULL*/) +CStartupLogoDialog::CStartupLogoDialog(QString versionText, QString richTextCopyrightNotice, QWidget* pParent /*=nullptr*/) : QWidget(pParent, Qt::Dialog | Qt::FramelessWindowHint) , m_ui(new Ui::StartupLogoDialog) { m_ui->setupUi(this); - + s_pLogoWindow = this; m_backgroundImage = QPixmap(QStringLiteral(":/StartupLogoDialog/splashscreen_background_developer_preview.jpg")); @@ -61,7 +61,7 @@ CStartupLogoDialog::CStartupLogoDialog(QString versionText, QString richTextCopy CStartupLogoDialog::~CStartupLogoDialog() { - s_pLogoWindow = 0; + s_pLogoWindow = nullptr; } void CStartupLogoDialog::SetText(const char* text) diff --git a/Code/Editor/StringDlg.h b/Code/Editor/StringDlg.h index a1ee3908c7..e52cd207d1 100644 --- a/Code/Editor/StringDlg.h +++ b/Code/Editor/StringDlg.h @@ -25,7 +25,7 @@ typedef bool (StringDlgPredicate)(QString input); class StringDlg : public QInputDialog { public: - StringDlg(const QString &title, QWidget* pParent = NULL, bool bFileNameLimitation = false); + StringDlg(const QString &title, QWidget* pParent = nullptr, bool bFileNameLimitation = false); void SetCheckCallback(const std::function& Check) { m_Check = Check; diff --git a/Code/Editor/ToolBox.cpp b/Code/Editor/ToolBox.cpp index 77cb479873..bac02d7460 100644 --- a/Code/Editor/ToolBox.cpp +++ b/Code/Editor/ToolBox.cpp @@ -186,7 +186,7 @@ const CToolBoxMacro* CToolBoxManager::GetMacro(int iIndex, bool bToolbox) const assert(0 <= iIndex && iIndex < m_shelveMacros.size()); return m_shelveMacros[iIndex]; } - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -202,7 +202,7 @@ CToolBoxMacro* CToolBoxManager::GetMacro(int iIndex, bool bToolbox) assert(0 <= iIndex && iIndex < m_shelveMacros.size()); return m_shelveMacros[iIndex]; } - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -240,14 +240,14 @@ CToolBoxMacro* CToolBoxManager::NewMacro(const QString& title, bool bToolbox, in const int macroCount = m_macros.size(); if (macroCount > ID_TOOL_LAST - ID_TOOL_FIRST + 1) { - return NULL; + return nullptr; } for (size_t i = 0; i < macroCount; ++i) { if (QString::compare(m_macros[i]->GetTitle(), title, Qt::CaseInsensitive) == 0) { - return NULL; + return nullptr; } } @@ -264,7 +264,7 @@ CToolBoxMacro* CToolBoxManager::NewMacro(const QString& title, bool bToolbox, in const int shelveMacroCount = m_shelveMacros.size(); if (shelveMacroCount > ID_TOOL_SHELVE_LAST - ID_TOOL_SHELVE_FIRST + 1) { - return NULL; + return nullptr; } CToolBoxMacro* pNewTool = new CToolBoxMacro(title); @@ -275,7 +275,7 @@ CToolBoxMacro* CToolBoxManager::NewMacro(const QString& title, bool bToolbox, in m_shelveMacros.push_back(pNewTool); return pNewTool; } - return NULL; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -321,48 +321,19 @@ bool CToolBoxManager::SetMacroTitle(int index, const QString& title, bool bToolb } ////////////////////////////////////////////////////////////////////////// -void CToolBoxManager::Load(ActionManager* actionManager) +void CToolBoxManager::Load([[maybe_unused]] ActionManager* actionManager) { Clear(); QString path; GetSaveFilePath(path); Load(path, nullptr, true, nullptr); - - if (actionManager) - { - auto engineSourceAssetPath = AZ::IO::FixedMaxPath(AZ::Utils::GetEnginePath()) / "Assets"; - LoadShelves((engineSourceAssetPath / "Editor" / "Scripts").c_str(), - (engineSourceAssetPath / "Editor" / "Scripts" / "Shelves").c_str(), actionManager); - } -} - -void CToolBoxManager::LoadShelves(QString scriptPath, QString shelvesPath, ActionManager* actionManager) -{ - IFileUtil::FileArray files; - CFileUtil::ScanDirectory(shelvesPath, "*.xml", files); - - const int shelfCount = files.size(); - for (int idx = 0; idx < shelfCount; ++idx) - { - if (Path::GetExt(files[idx].filename) != "xml") - { - continue; - } - - QString shelfName(PathUtil::GetFileName(files[idx].filename.toUtf8().data())); - - AmazonToolbar toolbar(shelfName, shelfName); - Load(shelvesPath + QString("/") + files[idx].filename, &toolbar, false, actionManager); - - m_toolbars.push_back(toolbar); - } } void CToolBoxManager::Load(QString xmlpath, AmazonToolbar* pToolbar, bool bToolbox, ActionManager* actionManager) { XmlNodeRef toolBoxNode = XmlHelpers::LoadXmlFromFile(xmlpath.toUtf8().data()); - if (toolBoxNode == NULL) + if (toolBoxNode == nullptr) { return; } diff --git a/Code/Editor/ToolBox.h b/Code/Editor/ToolBox.h index 691b9cd089..eefc74f791 100644 --- a/Code/Editor/ToolBox.h +++ b/Code/Editor/ToolBox.h @@ -129,7 +129,6 @@ public: void Save() const; // Load macros configuration from registry. void Load(ActionManager* actionManager = nullptr); - void LoadShelves(QString scriptPath, QString shelvesPath, ActionManager* actionManager); //! Get the number of managed macros. int GetMacroCount(bool bToolbox) const; @@ -138,7 +137,7 @@ public: CToolBoxMacro* GetMacro(int iIndex, bool bToolbox); //! Get the index of a macro from its title. int GetMacroIndex(const QString& title, bool bToolbox) const; - //! Creates a new macro in the manager. If the title is duplicate, this returns NULL. + //! Creates a new macro in the manager. If the title is duplicate, this returns nullptr. CToolBoxMacro* NewMacro(const QString& title, bool bToolbox, int* newIdx); //! Try to change the title of a macro. If the title is duplicate, the change is aborted and this returns false. bool SetMacroTitle(int index, const QString& title, bool bToolbox); diff --git a/Code/Editor/ToolsConfigPage.cpp b/Code/Editor/ToolsConfigPage.cpp index a2328550e0..bae70f0cfe 100644 --- a/Code/Editor/ToolsConfigPage.cpp +++ b/Code/Editor/ToolsConfigPage.cpp @@ -109,7 +109,7 @@ private: QStringList m_iconFiles; }; -CIconListDialog::CIconListDialog(QWidget* pParent /* = NULL */) +CIconListDialog::CIconListDialog(QWidget* pParent /* = nullptr */) : QDialog(pParent) , m_ui(new Ui::IconListDialog) { @@ -498,7 +498,7 @@ CToolsConfigPage::CToolsConfigPage(QWidget* parent) QKeySequence shortcut(value); m_ui->m_macroShortcutKey->setKeySequence(shortcut); } - + if (m_ui->m_macroShortcutKey->keySequence().count() >= 1) { m_ui->m_assignShortcut->setEnabled(true); @@ -703,7 +703,7 @@ void CToolsConfigPage::OnAssignMacroShortcut() { auto pShortcutMgr = MainWindow::instance()->GetShortcutManager(); - if (pShortcutMgr == NULL) + if (pShortcutMgr == nullptr) { return; } diff --git a/Code/Editor/TrackView/2DBezierKeyUIControls.cpp b/Code/Editor/TrackView/2DBezierKeyUIControls.cpp index 1709ea2eac..81cd151373 100644 --- a/Code/Editor/TrackView/2DBezierKeyUIControls.cpp +++ b/Code/Editor/TrackView/2DBezierKeyUIControls.cpp @@ -26,19 +26,19 @@ public: CSmartVariableArray mv_table; CSmartVariable mv_value; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_value, "Value"); } - bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return trackType == eAnimCurveType_BezierFloat; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 0; } + unsigned int GetPriority() const override { return 0; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/AssetBlendKeyUIControls.cpp b/Code/Editor/TrackView/AssetBlendKeyUIControls.cpp index a8e24cf58d..038a9d9780 100644 --- a/Code/Editor/TrackView/AssetBlendKeyUIControls.cpp +++ b/Code/Editor/TrackView/AssetBlendKeyUIControls.cpp @@ -41,7 +41,7 @@ public: CSmartVariable mv_blendInTime; CSmartVariable mv_blendOutTime; - virtual void OnCreateVars() + void OnCreateVars() override { // Init to an invalid id AZ::Data::AssetId assetId; @@ -62,15 +62,15 @@ public: mv_timeScale->SetLimits(0.001f, 100.f); } - bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const + bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const override { return valueType == AnimValueType::AssetBlend; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/CaptureKeyUIControls.cpp b/Code/Editor/TrackView/CaptureKeyUIControls.cpp index 821066d4a3..e6d88a6cd6 100644 --- a/Code/Editor/TrackView/CaptureKeyUIControls.cpp +++ b/Code/Editor/TrackView/CaptureKeyUIControls.cpp @@ -27,7 +27,7 @@ public: CSmartVariable mv_folder; CSmartVariable mv_once; - virtual void OnCreateVars() + void OnCreateVars() override { mv_duration.GetVar()->SetLimits(0, 100000.0f); mv_timeStep.GetVar()->SetLimits(0.001f, 1.0f); @@ -39,14 +39,14 @@ public: AddVariable(mv_table, mv_folder, "Output Folder"); AddVariable(mv_table, mv_once, "Just one frame?"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::Capture; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/CharacterKeyUIControls.cpp b/Code/Editor/TrackView/CharacterKeyUIControls.cpp index 9ff41f1275..24bfd9f680 100644 --- a/Code/Editor/TrackView/CharacterKeyUIControls.cpp +++ b/Code/Editor/TrackView/CharacterKeyUIControls.cpp @@ -33,7 +33,7 @@ public: CSmartVariable mv_endTime; CSmartVariable mv_timeScale; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_animation, "Animation", IVariable::DT_ANIMATION); @@ -45,14 +45,14 @@ public: AddVariable(mv_table, mv_timeScale, "Time Scale"); mv_timeScale->SetLimits(0.001f, 100.f); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const override { return paramType == AnimParamType::Animation || valueType == AnimValueType::CharacterAnim; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/CommentKeyUIControls.cpp b/Code/Editor/TrackView/CommentKeyUIControls.cpp index 4c5dc10bfa..b5a706c843 100644 --- a/Code/Editor/TrackView/CommentKeyUIControls.cpp +++ b/Code/Editor/TrackView/CommentKeyUIControls.cpp @@ -30,7 +30,7 @@ public: CSmartVariableEnum mv_font; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_comment, "Comment"); @@ -41,13 +41,13 @@ public: AddVariable(mv_table, mv_color, "Color", IVariable::DT_COLOR); - mv_align->SetEnumList(NULL); + mv_align->SetEnumList(nullptr); mv_align->AddEnumItem("Left", ICommentKey::eTA_Left); mv_align->AddEnumItem("Center", ICommentKey::eTA_Center); mv_align->AddEnumItem("Right", ICommentKey::eTA_Right); AddVariable(mv_table, mv_align, "Align"); - mv_font->SetEnumList(NULL); + mv_font->SetEnumList(nullptr); IFileUtil::FileArray fa; CFileUtil::ScanDirectory((Path::GetEditingGameDataFolder() + "/Fonts/").c_str(), "*.xml", fa, true); for (size_t i = 0; i < fa.size(); ++i) @@ -58,14 +58,14 @@ public: } AddVariable(mv_table, mv_font, "Font"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::CommentText; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/CommentNodeAnimator.cpp b/Code/Editor/TrackView/CommentNodeAnimator.cpp index 47f4c5d9ae..bb60259203 100644 --- a/Code/Editor/TrackView/CommentNodeAnimator.cpp +++ b/Code/Editor/TrackView/CommentNodeAnimator.cpp @@ -26,7 +26,7 @@ CCommentNodeAnimator::CCommentNodeAnimator(CTrackViewAnimNode* pCommentNode) CCommentNodeAnimator::~CCommentNodeAnimator() { - m_pCommentNode = 0; + m_pCommentNode = nullptr; } void CCommentNodeAnimator::Animate(CTrackViewAnimNode* pNode, const SAnimContext& ac) @@ -159,18 +159,10 @@ void CCommentNodeAnimator::Render(CTrackViewAnimNode* pNode, [[maybe_unused]] co } } -Vec2 CCommentNodeAnimator::GetScreenPosFromNormalizedPos(const Vec2& unitPos) +Vec2 CCommentNodeAnimator::GetScreenPosFromNormalizedPos(const Vec2&) { - const CCamera& cam = gEnv->pSystem->GetViewCamera(); - float width = (float)cam.GetViewSurfaceX(); - int height = cam.GetViewSurfaceZ(); - float fAspectRatio = gSettings.viewports.fDefaultAspectRatio; - float camWidth = height * fAspectRatio; - - float x = 0.5f * width + 0.5f * camWidth * unitPos.x; - float y = 0.5f * height * (1.f - unitPos.y); - - return Vec2(x, y); + AZ_Error("CryLegacy", false, "CCommentNodeAnimator::GetScreenPosFromNormalizedPos not supported"); + return Vec2(0, 0); } void CCommentNodeAnimator::DrawText(const char* szFontName, float fSize, const Vec2& unitPos, const ColorF col, const char* szText, int align) diff --git a/Code/Editor/TrackView/ConsoleKeyUIControls.cpp b/Code/Editor/TrackView/ConsoleKeyUIControls.cpp index cbf22f63e6..7bf23e0b52 100644 --- a/Code/Editor/TrackView/ConsoleKeyUIControls.cpp +++ b/Code/Editor/TrackView/ConsoleKeyUIControls.cpp @@ -24,19 +24,19 @@ public: CSmartVariableArray mv_table; CSmartVariable mv_command; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_command, "Command"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::Console; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/EventKeyUIControls.cpp b/Code/Editor/TrackView/EventKeyUIControls.cpp index a45e59dc1a..56b16d7c02 100644 --- a/Code/Editor/TrackView/EventKeyUIControls.cpp +++ b/Code/Editor/TrackView/EventKeyUIControls.cpp @@ -26,7 +26,7 @@ public: CSmartVariable mv_value; CSmartVariable mv_notrigger_in_scrubbing; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_event, "Event"); @@ -35,14 +35,14 @@ public: AddVariable(mv_deprecated, "Deprecated"); AddVariable(mv_deprecated, mv_animation, "Animation"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::Event; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { @@ -73,8 +73,8 @@ bool CEventKeyUIControls::OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys CAnimParamType paramType = keyHandle.GetTrack()->GetParameterType(); if (paramType == AnimParamType::Event) { - mv_event.SetEnumList(NULL); - mv_animation.SetEnumList(NULL); + mv_event.SetEnumList(nullptr); + mv_animation.SetEnumList(nullptr); // Add for empty, unset event mv_event->AddEnumItem(QObject::tr(""), ""); diff --git a/Code/Editor/TrackView/GotoKeyUIControls.cpp b/Code/Editor/TrackView/GotoKeyUIControls.cpp index 6435745d2a..c48ce4c5ad 100644 --- a/Code/Editor/TrackView/GotoKeyUIControls.cpp +++ b/Code/Editor/TrackView/GotoKeyUIControls.cpp @@ -24,12 +24,12 @@ public: CSmartVariableArray mv_table; CSmartVariable mv_command; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_command, "Goto Time"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { if (paramType == AnimParamType::Goto) { @@ -40,10 +40,10 @@ public: return false; } } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/ScreenFaderKeyUIControls.cpp b/Code/Editor/TrackView/ScreenFaderKeyUIControls.cpp index 786016cb37..a62ab17cbf 100644 --- a/Code/Editor/TrackView/ScreenFaderKeyUIControls.cpp +++ b/Code/Editor/TrackView/ScreenFaderKeyUIControls.cpp @@ -33,23 +33,23 @@ class CScreenFaderKeyUIControls public: //----------------------------------------------------------------------------- //! - virtual bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::ScreenFader; } //----------------------------------------------------------------------------- //! - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); - mv_fadeType->SetEnumList(NULL); + mv_fadeType->SetEnumList(nullptr); mv_fadeType->AddEnumItem("FadeIn", IScreenFaderKey::eFT_FadeIn); mv_fadeType->AddEnumItem("FadeOut", IScreenFaderKey::eFT_FadeOut); AddVariable(mv_table, mv_fadeType, "Type"); - mv_fadechangeType->SetEnumList(NULL); + mv_fadechangeType->SetEnumList(nullptr); mv_fadechangeType->AddEnumItem("Linear", IScreenFaderKey::eFCT_Linear); mv_fadechangeType->AddEnumItem("Square", IScreenFaderKey::eFCT_Square); mv_fadechangeType->AddEnumItem("Cubic Square", IScreenFaderKey::eFCT_CubicSquare); @@ -67,13 +67,13 @@ public: //----------------------------------------------------------------------------- //! - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& keys); + bool OnKeySelectionChange(CTrackViewKeyBundle& keys) override; //----------------------------------------------------------------------------- //! - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& keys); + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& keys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/SelectKeyUIControls.cpp b/Code/Editor/TrackView/SelectKeyUIControls.cpp index 37acf105f3..d12f449c73 100644 --- a/Code/Editor/TrackView/SelectKeyUIControls.cpp +++ b/Code/Editor/TrackView/SelectKeyUIControls.cpp @@ -22,7 +22,7 @@ class CSelectKeyUIControls , protected AZ::EntitySystemBus::Handler { public: - CSelectKeyUIControls() {} + CSelectKeyUIControls() = default; ~CSelectKeyUIControls() override; @@ -30,7 +30,7 @@ public: CSmartVariableEnum mv_camera; CSmartVariable mv_BlendTime; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_camera, "Camera"); @@ -39,14 +39,14 @@ public: Camera::CameraNotificationBus::Handler::BusConnect(); AZ::EntitySystemBus::Handler::BusConnect(); } - bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const + bool SupportTrackType([[maybe_unused]] const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, AnimValueType valueType) const override { return valueType == AnimValueType::Select; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { @@ -98,7 +98,7 @@ bool CSelectKeyUIControls::OnKeySelectionChange(CTrackViewKeyBundle& selectedKey ResetCameraEntries(); // Get All cameras. - mv_camera.SetEnumList(NULL); + mv_camera.SetEnumList(nullptr); mv_camera->AddEnumItem(QObject::tr(""), QString::number(static_cast(AZ::EntityId::InvalidEntityId))); @@ -217,7 +217,7 @@ void CSelectKeyUIControls::OnCameraRemoved(const AZ::EntityId & cameraId) // We can't iterate or remove an item from the enum list, and Camera::CameraRequests::GetCameras // still includes the deleted camera at this point. Reset the list anyway and filter out the // deleted camera. - mv_camera->SetEnumList(NULL); + mv_camera->SetEnumList(nullptr); mv_camera->AddEnumItem(QObject::tr(""), QString::number(static_cast(AZ::EntityId::InvalidEntityId))); AZ::EBusAggregateResults cameraComponentEntities; @@ -256,7 +256,7 @@ void CSelectKeyUIControls::OnEntityNameChanged(const AZ::EntityId & entityId, [[ void CSelectKeyUIControls::ResetCameraEntries() { - mv_camera.SetEnumList(NULL); + mv_camera.SetEnumList(nullptr); mv_camera->AddEnumItem(QObject::tr(""), QString::number(static_cast(AZ::EntityId::InvalidEntityId))); // Find all Component Entity Cameras diff --git a/Code/Editor/TrackView/SequenceBatchRenderDialog.cpp b/Code/Editor/TrackView/SequenceBatchRenderDialog.cpp index 7b08b3e614..66c4f63d35 100644 --- a/Code/Editor/TrackView/SequenceBatchRenderDialog.cpp +++ b/Code/Editor/TrackView/SequenceBatchRenderDialog.cpp @@ -44,7 +44,12 @@ namespace { const int g_useActiveViewportResolution = -1; // reserved value to indicate the use of the active viewport resolution int resolutions[][2] = { - { 1280, 720 }, { 1920, 1080 }, { 1998, 1080 }, { 2048, 858 }, { 2560, 1440 }, + {1280, 720}, + {1920, 1080}, + {1998, 1080}, + {2048, 858}, + {2560, 1440}, + {3840, 2160}, { g_useActiveViewportResolution, g_useActiveViewportResolution } // active viewport res must be the last element of the resolution array }; @@ -117,8 +122,7 @@ CSequenceBatchRenderDialog::CSequenceBatchRenderDialog(float fps, QWidget* pPare } CSequenceBatchRenderDialog::~CSequenceBatchRenderDialog() -{ -} += default; void CSequenceBatchRenderDialog::reject() { @@ -519,7 +523,7 @@ void CSequenceBatchRenderDialog::OnGo() InitializeContext(); // Trigger the first item. - OnMovieEvent(IMovieListener::eMovieEvent_Stopped, NULL); + OnMovieEvent(IMovieListener::eMovieEvent_Stopped, nullptr); } } @@ -728,7 +732,7 @@ bool CSequenceBatchRenderDialog::GetResolutionFromCustomResText(const char* cust bool CSequenceBatchRenderDialog::LoadOutputOptions(const QString& pathname) { XmlNodeRef batchRenderOptionsNode = XmlHelpers::LoadXmlFromFile(pathname.toStdString().c_str()); - if (batchRenderOptionsNode == NULL) + if (batchRenderOptionsNode == nullptr) { return true; } @@ -1067,6 +1071,10 @@ void CSequenceBatchRenderDialog::OnUpdateEnd(IAnimSequence* sequence) { GetIEditor()->GetMovieSystem()->DisableFixedStepForCapture(); + // Important: End batch render mode BEFORE leaving Game Mode. + // Otherwise track view will set the active camera based on the directors in the current sequence while leaving game mode + GetIEditor()->GetMovieSystem()->EnableBatchRenderMode(false); + GetIEditor()->GetMovieSystem()->RemoveMovieListener(sequence, this); GetIEditor()->SetInGameMode(false); GetIEditor()->GetGameEngine()->Update(); // Update is needed because SetInGameMode() queues game mode, Update() executes it. @@ -1186,7 +1194,6 @@ void CSequenceBatchRenderDialog::OnUpdateFinalize() m_ui->m_pGoBtn->setText(tr("Start")); m_ui->m_pGoBtn->setIcon(QPixmap(":/Trackview/clapperboard_ready.png")); - GetIEditor()->GetMovieSystem()->EnableBatchRenderMode(false); m_renderContext.currentItemIndex = -1; m_ui->BATCH_RENDER_PRESS_ESC_TO_CANCEL->setText(m_ffmpegPluginStatusMsg); @@ -1391,7 +1398,7 @@ void CSequenceBatchRenderDialog::OnLoadBatch() Path::GetUserSandboxFolder(), loadPath)) { XmlNodeRef batchRenderListNode = XmlHelpers::LoadXmlFromFile(loadPath.toStdString().c_str()); - if (batchRenderListNode == NULL) + if (batchRenderListNode == nullptr) { return; } @@ -1414,7 +1421,7 @@ void CSequenceBatchRenderDialog::OnLoadBatch() // sequence const QString seqName = itemNode->getAttr("sequence"); item.pSequence = GetIEditor()->GetMovieSystem()->FindLegacySequenceByName(seqName.toUtf8().data()); - if (item.pSequence == NULL) + if (item.pSequence == nullptr) { QMessageBox::warning(this, tr("Sequence not found"), tr("A sequence of '%1' not found! This'll be skipped.").arg(seqName)); continue; @@ -1431,7 +1438,7 @@ void CSequenceBatchRenderDialog::OnLoadBatch() break; } } - if (item.pDirectorNode == NULL) + if (item.pDirectorNode == nullptr) { QMessageBox::warning(this, tr("Director node not found"), tr("A director node of '%1' not found in the sequence of '%2'! This'll be skipped.").arg(directorName).arg(seqName)); continue; @@ -1544,7 +1551,7 @@ bool CSequenceBatchRenderDialog::SetUpNewRenderItem(SRenderItem& item) break; } } - if (item.pDirectorNode == NULL) + if (item.pDirectorNode == nullptr) { return false; } diff --git a/Code/Editor/TrackView/SequenceBatchRenderDialog.h b/Code/Editor/TrackView/SequenceBatchRenderDialog.h index 2d2097fa7a..5d8934f783 100644 --- a/Code/Editor/TrackView/SequenceBatchRenderDialog.h +++ b/Code/Editor/TrackView/SequenceBatchRenderDialog.h @@ -81,8 +81,8 @@ protected: bool disableDebugInfo; bool bCreateVideo; SRenderItem() - : pSequence(NULL) - , pDirectorNode(NULL) + : pSequence(nullptr) + , pDirectorNode(nullptr) , disableDebugInfo(false) , bCreateVideo(false) {} bool operator==(const SRenderItem& item) @@ -155,7 +155,7 @@ protected: , expectedTotalTime(0) , spentTime(0) , flagBU(0) - , pActiveDirectorBU(NULL) + , pActiveDirectorBU(nullptr) , cvarCustomResWidthBU(0) , cvarCustomResHeightBU(0) , cvarDisplayInfoBU(0) diff --git a/Code/Editor/TrackView/SequenceKeyUIControls.cpp b/Code/Editor/TrackView/SequenceKeyUIControls.cpp index 5ef5a9c4ab..7889b30848 100644 --- a/Code/Editor/TrackView/SequenceKeyUIControls.cpp +++ b/Code/Editor/TrackView/SequenceKeyUIControls.cpp @@ -27,7 +27,7 @@ public: CSmartVariable mv_startTime; CSmartVariable mv_endTime; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_sequence, "Sequence"); @@ -35,14 +35,14 @@ public: AddVariable(mv_table, mv_startTime, "Start Time"); AddVariable(mv_table, mv_endTime, "End Time"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::Sequence; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { @@ -78,7 +78,7 @@ bool CSequenceKeyUIControls::OnKeySelectionChange(CTrackViewKeyBundle& selectedK ///////////////////////////////////////////////////////////////////////////////// // fill sequence comboBox with available sequences - mv_sequence.SetEnumList(NULL); + mv_sequence.SetEnumList(nullptr); // Insert '' empty enum mv_sequence->AddEnumItem(QObject::tr(""), CTrackViewDialog::GetEntityIdAsString(AZ::EntityId(AZ::EntityId::InvalidEntityId))); @@ -193,7 +193,7 @@ void CSequenceKeyUIControls::OnUIChange(IVariable* pVar, CTrackViewKeyBundle& se IMovieSystem* pMovieSystem = GetIEditor()->GetSystem()->GetIMovieSystem(); - if (pMovieSystem != NULL) + if (pMovieSystem != nullptr) { pMovieSystem->SetStartEndTime(pSequence, sequenceKey.fStartTime, sequenceKey.fEndTime); } diff --git a/Code/Editor/TrackView/SoundKeyUIControls.cpp b/Code/Editor/TrackView/SoundKeyUIControls.cpp index ff6b558abf..8c18b58aed 100644 --- a/Code/Editor/TrackView/SoundKeyUIControls.cpp +++ b/Code/Editor/TrackView/SoundKeyUIControls.cpp @@ -29,7 +29,7 @@ public: CSmartVariable mv_duration; CSmartVariable mv_customColor; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_startTrigger, "StartTrigger", IVariable::DT_AUDIO_TRIGGER); @@ -38,14 +38,14 @@ public: AddVariable(mv_options, "Options"); AddVariable(mv_options, mv_customColor, "Custom Color", IVariable::DT_COLOR); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::Sound; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/TVCustomizeTrackColorsDlg.cpp b/Code/Editor/TrackView/TVCustomizeTrackColorsDlg.cpp index e03b013720..e2f8a4f7a2 100644 --- a/Code/Editor/TrackView/TVCustomizeTrackColorsDlg.cpp +++ b/Code/Editor/TrackView/TVCustomizeTrackColorsDlg.cpp @@ -344,7 +344,7 @@ void CTVCustomizeTrackColorsDlg::Export(const QString& fullPath) const bool CTVCustomizeTrackColorsDlg::Import(const QString& fullPath) { XmlNodeRef customTrackColorsNode = XmlHelpers::LoadXmlFromFile(fullPath.toStdString().c_str()); - if (customTrackColorsNode == NULL) + if (customTrackColorsNode == nullptr) { return false; } diff --git a/Code/Editor/TrackView/TVEventsDialog.cpp b/Code/Editor/TrackView/TVEventsDialog.cpp index a89c0aac2a..c8221b38cd 100644 --- a/Code/Editor/TrackView/TVEventsDialog.cpp +++ b/Code/Editor/TrackView/TVEventsDialog.cpp @@ -211,7 +211,7 @@ public: int GetNumberOfUsageAndFirstTimeUsed(const char* eventName, float& timeFirstUsed) const; }; -CTVEventsDialog::CTVEventsDialog(QWidget* pParent /*=NULL*/) +CTVEventsDialog::CTVEventsDialog(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_ui(new Ui::TVEventsDialog) { diff --git a/Code/Editor/TrackView/TVSequenceProps.cpp b/Code/Editor/TrackView/TVSequenceProps.cpp index 3a0fab2f2c..1ac31d7e2b 100644 --- a/Code/Editor/TrackView/TVSequenceProps.cpp +++ b/Code/Editor/TrackView/TVSequenceProps.cpp @@ -51,7 +51,7 @@ CTVSequenceProps::~CTVSequenceProps() } // CTVSequenceProps message handlers -BOOL CTVSequenceProps::OnInitDialog() +bool CTVSequenceProps::OnInitDialog() { ui->NAME->setText(m_pSequence->GetName()); int seqFlags = m_pSequence->GetFlags(); @@ -97,7 +97,7 @@ BOOL CTVSequenceProps::OnInitDialog() ui->ORT_ONCE->setChecked(true); } - return TRUE; // return TRUE unless you set the focus to a control + return true; // return true unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } @@ -259,7 +259,7 @@ void CTVSequenceProps::OnOK() void CTVSequenceProps::ToggleCutsceneOptions(bool bActivated) { - if (bActivated == FALSE) + if (bActivated == false) { ui->NOABORT->setChecked(false); ui->DISABLEPLAYER->setChecked(false); diff --git a/Code/Editor/TrackView/TVSequenceProps.h b/Code/Editor/TrackView/TVSequenceProps.h index f12c245c57..b54208e429 100644 --- a/Code/Editor/TrackView/TVSequenceProps.h +++ b/Code/Editor/TrackView/TVSequenceProps.h @@ -28,7 +28,7 @@ class CTVSequenceProps { Q_OBJECT public: - CTVSequenceProps(CTrackViewSequence* pSequence, float fps, QWidget* pParent = NULL); // standard constructor + CTVSequenceProps(CTrackViewSequence* pSequence, float fps, QWidget* pParent = nullptr); // standard constructor ~CTVSequenceProps(); private: @@ -39,7 +39,7 @@ private: }; CTrackViewSequence* m_pSequence; - virtual BOOL OnInitDialog(); + virtual bool OnInitDialog(); virtual void OnOK(); void MoveScaleKeys(); diff --git a/Code/Editor/TrackView/TimeRangeKeyUIControls.cpp b/Code/Editor/TrackView/TimeRangeKeyUIControls.cpp index bd771e3849..e35c18329b 100644 --- a/Code/Editor/TrackView/TimeRangeKeyUIControls.cpp +++ b/Code/Editor/TrackView/TimeRangeKeyUIControls.cpp @@ -27,7 +27,7 @@ public: CSmartVariable mv_timeScale; CSmartVariable mv_bLoop; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_startTime, "Start Time"); @@ -36,14 +36,14 @@ public: AddVariable(mv_table, mv_bLoop, "Loop"); mv_timeScale->SetLimits(0.001f, 100.f); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::TimeRanges; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { diff --git a/Code/Editor/TrackView/TrackEventKeyUIControls.cpp b/Code/Editor/TrackView/TrackEventKeyUIControls.cpp index 934820ede1..035087733b 100644 --- a/Code/Editor/TrackView/TrackEventKeyUIControls.cpp +++ b/Code/Editor/TrackView/TrackEventKeyUIControls.cpp @@ -26,21 +26,21 @@ public: CSmartVariableEnum mv_event; CSmartVariable mv_value; - virtual void OnCreateVars() + void OnCreateVars() override { AddVariable(mv_table, "Key Properties"); AddVariable(mv_table, mv_event, "Track Event"); mv_event->SetFlags(mv_event->GetFlags() | IVariable::UI_UNSORTED); AddVariable(mv_table, mv_value, "Value"); } - bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const + bool SupportTrackType(const CAnimParamType& paramType, [[maybe_unused]] EAnimCurveType trackType, [[maybe_unused]] AnimValueType valueType) const override { return paramType == AnimParamType::TrackEvent; } - virtual bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys); - virtual void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys); + bool OnKeySelectionChange(CTrackViewKeyBundle& selectedKeys) override; + void OnUIChange(IVariable* pVar, CTrackViewKeyBundle& selectedKeys) override; - virtual unsigned int GetPriority() const { return 1; } + unsigned int GetPriority() const override { return 1; } static const GUID& GetClassID() { @@ -182,7 +182,7 @@ void CTrackEventKeyUIControls::BuildEventDropDown(QString& curEvent, const QStri { bool curEventExists = false; bool addedEventExists = false; - mv_event.SetEnumList(NULL); + mv_event.SetEnumList(nullptr); const int eventCount = sequence->GetTrackEventsCount(); // Need to check if event exists before adding all events diff --git a/Code/Editor/TrackView/TrackViewAnimNode.cpp b/Code/Editor/TrackView/TrackViewAnimNode.cpp index c66ea5635c..685cdc528e 100644 --- a/Code/Editor/TrackView/TrackViewAnimNode.cpp +++ b/Code/Editor/TrackView/TrackViewAnimNode.cpp @@ -27,13 +27,13 @@ #include #include #include +#include // Editor #include "AnimationContext.h" #include "Clipboard.h" #include "CommentNodeAnimator.h" #include "DirectorNodeAnimator.h" -#include "RenderViewport.h" #include "ViewManager.h" #include "Include/IObjectManager.h" #include "Objects/GizmoManager.h" @@ -370,7 +370,7 @@ bool CTrackViewAnimNode::IsBoundToEditorObjects() const else { // check if bound to legacy entity - return (m_animNode->GetNodeOwner() != NULL); + return (m_animNode->GetNodeOwner() != nullptr); } } @@ -1468,7 +1468,7 @@ bool CTrackViewAnimNode::PasteNodesFromClipboard(QWidget* context) } XmlNodeRef animNodesRoot = clipboard.Get(); - if (animNodesRoot == NULL || strcmp(animNodesRoot->getTag(), "CopyAnimNodesRoot") != 0) + if (animNodesRoot == nullptr || strcmp(animNodesRoot->getTag(), "CopyAnimNodesRoot") != 0) { return false; } diff --git a/Code/Editor/TrackView/TrackViewAnimNode.h b/Code/Editor/TrackView/TrackViewAnimNode.h index 475307ffa9..466e60bcf0 100644 --- a/Code/Editor/TrackView/TrackViewAnimNode.h +++ b/Code/Editor/TrackView/TrackViewAnimNode.h @@ -27,7 +27,7 @@ class QWidget; class CTrackViewAnimNodeBundle { public: - unsigned int GetCount() const { return m_animNodes.size(); } + unsigned int GetCount() const { return static_cast(m_animNodes.size()); } CTrackViewAnimNode* GetNode(const unsigned int index) { return m_animNodes[index]; } const CTrackViewAnimNode* GetNode(const unsigned int index) const { return m_animNodes[index]; } diff --git a/Code/Editor/TrackView/TrackViewDialog.cpp b/Code/Editor/TrackView/TrackViewDialog.cpp index 9a35f09911..331daf6730 100644 --- a/Code/Editor/TrackView/TrackViewDialog.cpp +++ b/Code/Editor/TrackView/TrackViewDialog.cpp @@ -130,10 +130,10 @@ const GUID& CTrackViewDialog::GetClassID() ////////////////////////////////////////////////////////////////////////// -CTrackViewDialog* CTrackViewDialog::s_pTrackViewDialog = NULL; +CTrackViewDialog* CTrackViewDialog::s_pTrackViewDialog = nullptr; ////////////////////////////////////////////////////////////////////////// -CTrackViewDialog::CTrackViewDialog(QWidget* pParent /*=NULL*/) +CTrackViewDialog::CTrackViewDialog(QWidget* pParent /*=nullptr*/) : QMainWindow(pParent) { s_pTrackViewDialog = this; @@ -152,7 +152,7 @@ CTrackViewDialog::CTrackViewDialog(QWidget* pParent /*=NULL*/) m_lazyInitDone = false; m_bEditLock = false; - m_pNodeForTracksToolBar = NULL; + m_pNodeForTracksToolBar = nullptr; m_currentToolBarParamTypeId = 0; @@ -181,7 +181,7 @@ CTrackViewDialog::~CTrackViewDialog() m_findDlg->deleteLater(); m_findDlg = nullptr; } - s_pTrackViewDialog = 0; + s_pTrackViewDialog = nullptr; const CTrackViewSequenceManager* pSequenceManager = GetIEditor()->GetSequenceManager(); CTrackViewSequence* sequence = pSequenceManager->GetSequenceByEntityId(m_currentSequenceEntityId); @@ -210,7 +210,7 @@ void CTrackViewDialog::OnAddEntityNodeMenu() } ////////////////////////////////////////////////////////////////////////// -BOOL CTrackViewDialog::OnInitDialog() +bool CTrackViewDialog::OnInitDialog() { InitToolbar(); InitMenu(); @@ -270,7 +270,7 @@ BOOL CTrackViewDialog::OnInitDialog() QString cursorPosText = QString("0.000(%1fps)").arg(FloatToIntRet(m_wndCurveEditor->GetFPS())); m_cursorPos->setText(cursorPosText); - return TRUE; // return TRUE unless you set the focus to a control + return true; // return true unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } @@ -621,7 +621,7 @@ void CTrackViewDialog::InitToolbar() { qaction2->setCheckable(true); } - + m_actions[ID_TV_SNAP_NONE]->setChecked(true); m_tracksToolBar = addToolBar("Tracks Toolbar"); @@ -883,7 +883,7 @@ void CTrackViewDialog::Update() // The active camera node means two conditions: // 1. Sequence camera is currently active. // 2. The camera which owns this node has been set as the current camera by the director node. - bool bSequenceCamInUse = gEnv->pMovieSystem->GetCallback() == NULL || + bool bSequenceCamInUse = gEnv->pMovieSystem->GetCallback() == nullptr || gEnv->pMovieSystem->GetCallback()->IsSequenceCamUsed(); AZ::EntityId camId = gEnv->pMovieSystem->GetCameraParams().cameraEntityId; if (camId.IsValid() && bSequenceCamInUse) @@ -2049,7 +2049,7 @@ void CTrackViewDialog::ClearTracksToolBar() m_tracksToolBar->clear(); m_tracksToolBar->addWidget(new QLabel("Tracks:")); - m_pNodeForTracksToolBar = NULL; + m_pNodeForTracksToolBar = nullptr; m_toolBarParamTypes.clear(); m_currentToolBarParamTypeId = 0; } diff --git a/Code/Editor/TrackView/TrackViewDialog.h b/Code/Editor/TrackView/TrackViewDialog.h index f30d9a414f..f6c1126713 100644 --- a/Code/Editor/TrackView/TrackViewDialog.h +++ b/Code/Editor/TrackView/TrackViewDialog.h @@ -52,7 +52,7 @@ class CTrackViewDialog public: friend CMovieCallback; - CTrackViewDialog(QWidget* pParent = NULL); + CTrackViewDialog(QWidget* pParent = nullptr); ~CTrackViewDialog(); static void RegisterViewClass(); @@ -183,7 +183,7 @@ private: void OnAddEntityNodeMenu(); void OnEditorNotifyEvent(EEditorNotifyEvent event) override; - BOOL OnInitDialog(); + bool OnInitDialog(); void SaveLayouts(); void SaveMiscSettings() const; diff --git a/Code/Editor/TrackView/TrackViewDopeSheetBase.cpp b/Code/Editor/TrackView/TrackViewDopeSheetBase.cpp index 34ca2f062f..accba34422 100644 --- a/Code/Editor/TrackView/TrackViewDopeSheetBase.cpp +++ b/Code/Editor/TrackView/TrackViewDopeSheetBase.cpp @@ -88,7 +88,7 @@ CTrackViewDopeSheetBase::CTrackViewDopeSheetBase(QWidget* parent) m_currentTime = 0.0f; m_storedTime = m_currentTime; m_rcSelect = QRect(0, 0, 0, 0); - m_rubberBand = 0; + m_rubberBand = nullptr; m_scrollBar = new QScrollBar(Qt::Horizontal, this); connect(m_scrollBar, &QScrollBar::valueChanged, this, &CTrackViewDopeSheetBase::OnHScroll); m_keyTimeOffset = 0; @@ -113,7 +113,7 @@ CTrackViewDopeSheetBase::CTrackViewDopeSheetBase(QWidget* parent) m_bFastRedraw = false; - m_pLastTrackSelectedOnSpot = NULL; + m_pLastTrackSelectedOnSpot = nullptr; m_wndPropsOnSpot = nullptr; @@ -544,7 +544,7 @@ void CTrackViewDopeSheetBase::OnLButtonUp(Qt::KeyboardModifiers modifiers, const SelectKeys(m_rcSelect, modifiers & Qt::ControlModifier); m_rcSelect = QRect(); m_rubberBand->deleteLater(); - m_rubberBand = 0; + m_rubberBand = nullptr; } else if (m_mouseMode == eTVMouseMode_SelectWithinTime) { @@ -552,7 +552,7 @@ void CTrackViewDopeSheetBase::OnLButtonUp(Qt::KeyboardModifiers modifiers, const SelectAllKeysWithinTimeFrame(m_rcSelect, modifiers & Qt::ControlModifier); m_rcSelect = QRect(); m_rubberBand->deleteLater(); - m_rubberBand = 0; + m_rubberBand = nullptr; } else if (m_mouseMode == eTVMouseMode_DragTime) { @@ -744,7 +744,7 @@ void CTrackViewDopeSheetBase::OnRButtonDown(Qt::KeyboardModifiers modifiers, con } else { - m_pLastTrackSelectedOnSpot = NULL; + m_pLastTrackSelectedOnSpot = nullptr; } ShowKeyPropertyCtrlOnSpot(p.x(), p.y(), selectedKeys.GetKeyCount() > 1, bKeyChangeInSameTrack); @@ -783,7 +783,7 @@ void CTrackViewDopeSheetBase::OnRButtonUp([[maybe_unused]] Qt::KeyboardModifiers if (!m_bCursorWasInKey) { - const bool bHasCopiedKey = (GetKeysInClickboard() != NULL); + const bool bHasCopiedKey = (GetKeysInClickboard() != nullptr); if (bHasCopiedKey && m_bMouseMovedAfterRButtonDown == false) // Once moved, it means the user wanted to scroll, so no paste pop-up. { @@ -1230,24 +1230,24 @@ XmlNodeRef CTrackViewDopeSheetBase::GetKeysInClickboard() CClipboard clip(this); if (clip.IsEmpty()) { - return NULL; + return nullptr; } if (clip.GetTitle() != "Track view keys") { - return NULL; + return nullptr; } XmlNodeRef copyNode = clip.Get(); - if (copyNode == NULL || strcmp(copyNode->getTag(), "CopyKeysNode")) + if (copyNode == nullptr || strcmp(copyNode->getTag(), "CopyKeysNode")) { - return NULL; + return nullptr; } int nNumTracksToPaste = copyNode->getChildCount(); if (nNumTracksToPaste == 0) { - return NULL; + return nullptr; } return copyNode; @@ -1789,7 +1789,7 @@ float CTrackViewDopeSheetBase::FrameSnap(float time) const ////////////////////////////////////////////////////////////////////////// void CTrackViewDopeSheetBase::ShowKeyPropertyCtrlOnSpot(int x, int y, [[maybe_unused]] bool bMultipleKeysSelected, bool bKeyChangeInSameTrack) { - if (m_keyPropertiesDlg == NULL) + if (m_keyPropertiesDlg == nullptr) { return; } diff --git a/Code/Editor/TrackView/TrackViewFindDlg.cpp b/Code/Editor/TrackView/TrackViewFindDlg.cpp index 3d6e93fb05..014618a62a 100644 --- a/Code/Editor/TrackView/TrackViewFindDlg.cpp +++ b/Code/Editor/TrackView/TrackViewFindDlg.cpp @@ -24,13 +24,13 @@ AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING // CTrackViewFindDlg dialog -CTrackViewFindDlg::CTrackViewFindDlg(const char* title, QWidget* pParent /*=NULL*/) +CTrackViewFindDlg::CTrackViewFindDlg(const char* title, QWidget* pParent /*=nullptr*/) : QDialog(pParent) , ui(new Ui::TrackViewFindDlg) { setWindowTitle(title); - m_tvDlg = 0; + m_tvDlg = nullptr; m_numSeqs = 0; ui->setupUi(this); diff --git a/Code/Editor/TrackView/TrackViewFindDlg.h b/Code/Editor/TrackView/TrackViewFindDlg.h index 65723634e4..8a3239087d 100644 --- a/Code/Editor/TrackView/TrackViewFindDlg.h +++ b/Code/Editor/TrackView/TrackViewFindDlg.h @@ -32,7 +32,7 @@ class CTrackViewFindDlg Q_OBJECT // Construction public: - CTrackViewFindDlg(const char* title = NULL, QWidget* pParent = NULL); // standard constructor + CTrackViewFindDlg(const char* title = nullptr, QWidget* pParent = nullptr); // standard constructor ~CTrackViewFindDlg(); //Functions diff --git a/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.cpp b/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.cpp index 158052eb2a..6a5c5b6427 100644 --- a/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.cpp +++ b/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.cpp @@ -328,8 +328,8 @@ bool CTrackViewTrackPropsDlg::OnKeySelectionChange(CTrackViewKeyBundle& selected } else { - ui->PREVNEXT->setEnabled(FALSE); - ui->TIME->setEnabled(FALSE); + ui->PREVNEXT->setEnabled(false); + ui->TIME->setEnabled(false); } return true; } diff --git a/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.h b/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.h index d4670a95c8..9b9a933b49 100644 --- a/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.h +++ b/Code/Editor/TrackView/TrackViewKeyPropertiesDlg.h @@ -74,7 +74,7 @@ protected: // Helper functions. ////////////////////////////////////////////////////////////////////////// template - void SyncValue(CSmartVariable& var, T& value, bool bCopyToUI, IVariable* pSrcVar = NULL) + void SyncValue(CSmartVariable& var, T& value, bool bCopyToUI, IVariable* pSrcVar = nullptr) { if (bCopyToUI) { diff --git a/Code/Editor/TrackView/TrackViewNode.h b/Code/Editor/TrackView/TrackViewNode.h index 600a66877f..2c289049e9 100644 --- a/Code/Editor/TrackView/TrackViewNode.h +++ b/Code/Editor/TrackView/TrackViewNode.h @@ -123,7 +123,7 @@ public: virtual bool AreAllKeysOfSameType() const override { return m_bAllOfSameType; } - virtual unsigned int GetKeyCount() const override { return m_keys.size(); } + virtual unsigned int GetKeyCount() const override { return static_cast(m_keys.size()); } virtual CTrackViewKeyHandle GetKey(unsigned int index) override { return m_keys[index]; } virtual void SelectKeys(const bool bSelected) override; @@ -174,7 +174,7 @@ public: CTrackViewNode* GetParentNode() const { return m_pParentNode; } // Children - unsigned int GetChildCount() const { return m_childNodes.size(); } + unsigned int GetChildCount() const { return static_cast(m_childNodes.size()); } CTrackViewNode* GetChild(unsigned int index) const { return m_childNodes[index].get(); } // Snap time value to prev/next key in sequence diff --git a/Code/Editor/TrackView/TrackViewNodes.cpp b/Code/Editor/TrackView/TrackViewNodes.cpp index d69c256049..daf99990a8 100644 --- a/Code/Editor/TrackView/TrackViewNodes.cpp +++ b/Code/Editor/TrackView/TrackViewNodes.cpp @@ -69,7 +69,7 @@ public: : QStyledItemDelegate(parent) {} - void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const + void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const override { bool enabled = index.data(CTrackViewNodesCtrl::CRecord::EnableRole).toBool(); QStyleOptionViewItem opt = option; @@ -106,7 +106,7 @@ protected: return Qt::CopyAction | Qt::MoveAction; } - void dragMoveEvent(QDragMoveEvent* event) + void dragMoveEvent(QDragMoveEvent* event) override { CTrackViewNodesCtrl::CRecord* record = (CTrackViewNodesCtrl::CRecord*) itemAt(event->pos()); if (!record) @@ -144,7 +144,7 @@ protected: } } - void dropEvent(QDropEvent* event) + void dropEvent(QDropEvent* event) override { CTrackViewNodesCtrl::CRecord* record = (CTrackViewNodesCtrl::CRecord*) itemAt(event->pos()); if (!record) @@ -200,7 +200,7 @@ protected: } } - void keyPressEvent(QKeyEvent* event) + void keyPressEvent(QKeyEvent* event) override { // HAVE TO INCLUDE CASES FOR THESE IN THE ShortcutOverride handler in ::event() below switch (event->key()) @@ -242,7 +242,7 @@ protected: } - bool focusNextPrevChild([[maybe_unused]] bool next) + bool focusNextPrevChild([[maybe_unused]] bool next) override { return false; // so we get the tab key } @@ -361,7 +361,7 @@ CTrackViewNodesCtrl::CTrackViewNodesCtrl(QWidget* hParentWnd, CTrackViewDialog* , m_pTrackViewDialog(parent) { ui->setupUi(this); - m_pDopeSheet = 0; + m_pDopeSheet = nullptr; m_currentMatchIndex = 0; m_matchCount = 0; @@ -954,7 +954,7 @@ void CTrackViewNodesCtrl::OnSelectionChanged() ////////////////////////////////////////////////////////////////////////// void CTrackViewNodesCtrl::OnNMRclick(QPoint point) { - CRecord* record = 0; + CRecord* record = nullptr; bool isOnAzEntity = false; CTrackViewSequence* sequence = GetIEditor()->GetAnimation()->GetSequence(); if (!sequence) @@ -1605,7 +1605,7 @@ CTrackViewTrack* CTrackViewNodesCtrl::GetTrackViewTrack(const Export::EntityAnim } } - return 0; + return nullptr; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/TrackView/TrackViewSequenceManager.h b/Code/Editor/TrackView/TrackViewSequenceManager.h index b181cf54b1..21c10f009a 100644 --- a/Code/Editor/TrackView/TrackViewSequenceManager.h +++ b/Code/Editor/TrackView/TrackViewSequenceManager.h @@ -29,7 +29,7 @@ public: virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); - unsigned int GetCount() const { return m_sequences.size(); } + unsigned int GetCount() const { return static_cast(m_sequences.size()); } void CreateSequence(QString name, SequenceType sequenceType); void DeleteSequence(CTrackViewSequence* pSequence); diff --git a/Code/Editor/TrackView/TrackViewSplineCtrl.cpp b/Code/Editor/TrackView/TrackViewSplineCtrl.cpp index 19c8b2d4c2..c21403d1f5 100644 --- a/Code/Editor/TrackView/TrackViewSplineCtrl.cpp +++ b/Code/Editor/TrackView/TrackViewSplineCtrl.cpp @@ -56,10 +56,10 @@ protected: } } - virtual int GetSize() { return sizeof(*this); } - virtual QString GetDescription() { return "UndoTrackViewSplineCtrl"; }; + int GetSize() override { return sizeof(*this); } + QString GetDescription() override { return "UndoTrackViewSplineCtrl"; }; - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { CTrackViewSplineCtrl* pCtrl = FindControl(m_pCtrl); if (pCtrl) @@ -103,7 +103,7 @@ protected: } } - virtual void Redo() + void Redo() override { const CTrackViewSequenceManager* pSequenceManager = GetIEditor()->GetSequenceManager(); CTrackViewSequence* sequence = pSequenceManager->GetSequenceByEntityId(m_sequenceEntityId); @@ -136,7 +136,7 @@ protected: sequence->OnKeySelectionChanged(); } - virtual bool IsSelectionChanged() const + bool IsSelectionChanged() const override { const CTrackViewSequenceManager* sequenceManager = GetIEditor()->GetSequenceManager(); CTrackViewSequence* sequence = sequenceManager->GetSequenceByEntityId(m_sequenceEntityId); @@ -151,19 +151,19 @@ protected: } public: - typedef std::list CTrackViewSplineCtrls; + using CTrackViewSplineCtrls = std::list; static CTrackViewSplineCtrl* FindControl(CTrackViewSplineCtrl* pCtrl) { if (!pCtrl) { - return 0; + return nullptr; } auto iter = std::find(s_activeCtrls.begin(), s_activeCtrls.end(), pCtrl); if (iter == s_activeCtrls.end()) { - return 0; + return nullptr; } return *iter; @@ -449,7 +449,7 @@ void CTrackViewSplineCtrl::AddSpline(ISplineInterpolator* pSpline, CTrackViewTra } si.pSpline = pSpline; - si.pDetailSpline = NULL; + si.pDetailSpline = nullptr; m_splines.push_back(si); m_tracks.push_back(pTrack); m_bKeyTimesDirty = true; @@ -896,7 +896,7 @@ bool CTrackViewSplineCtrl::IsUnifiedKeyCurrentlySelected() const { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; - if (pSpline == NULL) + if (pSpline == nullptr) { continue; } @@ -960,7 +960,7 @@ void CTrackViewSplineCtrl::mouseReleaseEvent(QMouseEvent* event) if (GetIEditor()->GetAnimation()->GetSequence()) { bool restoreRecordModeToTrue = (m_editMode == TimeMarkerMode && m_stashedRecordModeWhenDraggingTime); - + SplineWidget::mouseReleaseEvent(event); if (restoreRecordModeToTrue) diff --git a/Code/Editor/TrackView/TrackViewTrack.h b/Code/Editor/TrackView/TrackViewTrack.h index 0c1f13274c..bbe81f6377 100644 --- a/Code/Editor/TrackView/TrackViewTrack.h +++ b/Code/Editor/TrackView/TrackViewTrack.h @@ -27,7 +27,7 @@ public: : m_bAllOfSameType(true) , m_bHasRotationTrack(false) {} - unsigned int GetCount() const { return m_tracks.size(); } + unsigned int GetCount() const { return static_cast(m_tracks.size()); } CTrackViewTrack* GetTrack(const unsigned int index) { return m_tracks[index]; } const CTrackViewTrack* GetTrack(const unsigned int index) const { return m_tracks[index]; } diff --git a/Code/Editor/UIEnumsDatabase.cpp b/Code/Editor/UIEnumsDatabase.cpp index f0496f64e3..b859f54ffa 100644 --- a/Code/Editor/UIEnumsDatabase.cpp +++ b/Code/Editor/UIEnumsDatabase.cpp @@ -59,7 +59,7 @@ void CUIEnumsDatabase::SetEnumStrings(const QString& enumName, const QStringList { int nStringCount = sStringsArray.size(); - CUIEnumsDatabase_SEnum* pEnum = stl::find_in_map(m_enums, enumName, 0); + CUIEnumsDatabase_SEnum* pEnum = stl::find_in_map(m_enums, enumName, nullptr); if (!pEnum) { pEnum = new CUIEnumsDatabase_SEnum; @@ -86,6 +86,6 @@ void CUIEnumsDatabase::SetEnumStrings(const QString& enumName, const QStringList ////////////////////////////////////////////////////////////////////////// CUIEnumsDatabase_SEnum* CUIEnumsDatabase::FindEnum(const QString& enumName) const { - CUIEnumsDatabase_SEnum* pEnum = stl::find_in_map(m_enums, enumName, 0); + CUIEnumsDatabase_SEnum* pEnum = stl::find_in_map(m_enums, enumName, nullptr); return pEnum; } diff --git a/Code/Editor/Undo/Undo.cpp b/Code/Editor/Undo/Undo.cpp index 5b3d2cd73a..6af141b9e7 100644 --- a/Code/Editor/Undo/Undo.cpp +++ b/Code/Editor/Undo/Undo.cpp @@ -34,7 +34,7 @@ public: { m_undoSteps.push_back(step); } - virtual int GetSize() const + int GetSize() const override { int size = 0; for (int i = 0; i < m_undoSteps.size(); i++) @@ -43,18 +43,18 @@ public: } return size; } - virtual bool IsEmpty() const + bool IsEmpty() const override { return m_undoSteps.empty(); } - virtual void Undo(bool bUndo) + void Undo(bool bUndo) override { for (int i = m_undoSteps.size() - 1; i >= 0; i--) { m_undoSteps[i]->Undo(bUndo); } } - virtual void Redo() + void Redo() override { for (int i = 0; i < m_undoSteps.size(); i++) { @@ -113,8 +113,8 @@ CUndoManager::CUndoManager() m_bRecording = false; m_bSuperRecording = false; - m_currentUndo = 0; - m_superUndo = 0; + m_currentUndo = nullptr; + m_superUndo = nullptr; m_assetManagerUndoInterruptor = new AssetManagerUndoInterruptor(); m_suspendCount = 0; @@ -270,7 +270,7 @@ void CUndoManager::Accept(const QString& name) } m_bRecording = false; - m_currentUndo = 0; + m_currentUndo = nullptr; SignalNumUndoRedoToListeners(); @@ -303,7 +303,7 @@ void CUndoManager::Cancel() } delete m_currentUndo; - m_currentUndo = 0; + m_currentUndo = nullptr; //CLogFile::WriteLine( " Cancel OK" ); } @@ -582,7 +582,7 @@ void CUndoManager::SuperAccept(const QString& name) //CLogFile::FormatLine( "Undo Object Accepted (Undo:%d,Redo:%d)",m_undoStack.size(),m_redoStack.size() ); m_bSuperRecording = false; - m_superUndo = 0; + m_superUndo = nullptr; //CLogFile::WriteLine( " SupperAccept OK" ); SignalNumUndoRedoToListeners(); @@ -616,7 +616,7 @@ void CUndoManager::SuperCancel() m_bSuperRecording = false; delete m_superUndo; - m_superUndo = 0; + m_superUndo = nullptr; //CLogFile::WriteLine( " SuperCancel OK" ); } @@ -708,8 +708,8 @@ void CUndoManager::Flush() delete m_superUndo; delete m_currentUndo; - m_superUndo = 0; - m_currentUndo = 0; + m_superUndo = nullptr; + m_currentUndo = nullptr; SignalUndoFlushedToListeners(); } diff --git a/Code/Editor/Undo/Undo.h b/Code/Editor/Undo/Undo.h index 3f943f7a82..b9d8132a40 100644 --- a/Code/Editor/Undo/Undo.h +++ b/Code/Editor/Undo/Undo.h @@ -61,12 +61,12 @@ public: // Confetti: Get the size of m_undoObjects virtual int GetCount() const { - return m_undoObjects.size(); + return static_cast(m_undoObjects.size()); } virtual bool IsEmpty() const { return m_undoObjects.empty(); }; virtual void Undo(bool bUndo) { - for (int i = m_undoObjects.size() - 1; i >= 0; i--) + for (int i = static_cast(m_undoObjects.size() - 1); i >= 0; i--) { m_undoObjects[i]->Undo(bUndo); } @@ -116,7 +116,7 @@ public: continue; } - if (m_undoObjects[i]->GetObjectName() == NULL) + if (m_undoObjects[i]->GetObjectName() == nullptr) { continue; } @@ -209,7 +209,7 @@ public: bool IsHaveUndo() const; bool IsHaveRedo() const; - + void SetMaxUndoStep(int steps); int GetMaxUndoStep() const; diff --git a/Code/Editor/UndoDropDown.cpp b/Code/Editor/UndoDropDown.cpp index 669c05ecaa..fbe18d5d52 100644 --- a/Code/Editor/UndoDropDown.cpp +++ b/Code/Editor/UndoDropDown.cpp @@ -56,7 +56,7 @@ public: m_manager.AddListener(this); } - virtual ~UndoDropDownListModel() + ~UndoDropDownListModel() override { m_manager.RemoveListener(this); } @@ -81,7 +81,7 @@ public: return m_stackNames[index.row()]; } - void SignalNumUndoRedo(const unsigned int& numUndo, const unsigned int& numRedo) + void SignalNumUndoRedo(const unsigned int& numUndo, const unsigned int& numRedo) override { std::vector fresh; if (UndoRedoDirection::Undo == m_direction && m_stackNames.size() != numUndo) diff --git a/Code/Editor/UndoViewRotation.cpp b/Code/Editor/UndoViewRotation.cpp index d226a516d1..a305641d3b 100644 --- a/Code/Editor/UndoViewRotation.cpp +++ b/Code/Editor/UndoViewRotation.cpp @@ -17,10 +17,27 @@ // Editor #include "ViewManager.h" +#include +#include +#include +#include + +Ang3 CUndoViewRotation::GetActiveCameraRotation() +{ + AZ::Transform activeCameraTm = AZ::Transform::CreateIdentity(); + Camera::ActiveCameraRequestBus::BroadcastResult( + activeCameraTm, + &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform + ); + const AZ::Matrix3x4 cameraMatrix = AZ::Matrix3x4::CreateFromTransform(activeCameraTm); + const Matrix33 cameraMatrixCry = AZMatrix3x3ToLYMatrix3x3(AZ::Matrix3x3::CreateFromMatrix3x4(cameraMatrix)); + return RAD2DEG(Ang3::GetAnglesXYZ(cameraMatrixCry)); +} + CUndoViewRotation::CUndoViewRotation(const QString& pUndoDescription) { m_undoDescription = pUndoDescription; - m_undo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix()))); + m_undo = GetActiveCameraRotation(); } int CUndoViewRotation::GetSize() @@ -40,7 +57,7 @@ void CUndoViewRotation::Undo(bool bUndo) { if (bUndo) { - m_redo = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(GetIEditor()->GetSystem()->GetViewCamera().GetMatrix()))); + m_redo = GetActiveCameraRotation(); } Matrix34 tm = pRenderViewport->GetViewTM(); diff --git a/Code/Editor/UndoViewRotation.h b/Code/Editor/UndoViewRotation.h index 49e9b333eb..2e086a3f05 100644 --- a/Code/Editor/UndoViewRotation.h +++ b/Code/Editor/UndoViewRotation.h @@ -29,6 +29,8 @@ protected: void Redo(); private: + static Ang3 GetActiveCameraRotation(); + Ang3 m_undo; Ang3 m_redo; QString m_undoDescription; diff --git a/Code/Editor/Util/3DConnexionDriver.cpp b/Code/Editor/Util/3DConnexionDriver.cpp index 26f45a4912..c1c3b47c4b 100644 --- a/Code/Editor/Util/3DConnexionDriver.cpp +++ b/Code/Editor/Util/3DConnexionDriver.cpp @@ -34,12 +34,12 @@ bool C3DConnexionDriver::InitDevice() // Find the Raw Devices UINT nDevices; // Get Number of devices attached - if (GetRawInputDeviceList(NULL, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) + if (GetRawInputDeviceList(nullptr, &nDevices, sizeof(RAWINPUTDEVICELIST)) != 0) { return false; } // Create list large enough to hold all RAWINPUTDEVICE structs - if ((m_pRawInputDeviceList = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * nDevices)) == NULL) + if ((m_pRawInputDeviceList = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * nDevices)) == nullptr) { return false; } @@ -85,7 +85,7 @@ bool C3DConnexionDriver::InitDevice() m_pRawInputDevices[m_nUsagePage1Usage8Devices].usUsagePage = phidInfo->usUsagePage; m_pRawInputDevices[m_nUsagePage1Usage8Devices].usUsage = phidInfo->usUsage; m_pRawInputDevices[m_nUsagePage1Usage8Devices].dwFlags = 0; - m_pRawInputDevices[m_nUsagePage1Usage8Devices].hwndTarget = NULL; + m_pRawInputDevices[m_nUsagePage1Usage8Devices].hwndTarget = nullptr; m_nUsagePage1Usage8Devices++; } } @@ -126,8 +126,8 @@ bool C3DConnexionDriver::GetInputMessageData(LPARAM lParam, S3DConnexionMessage& { if (event->header.dwType == RIM_TYPEHID) { - static BOOL bGotTranslation = FALSE, - bGotRotation = FALSE; + static bool bGotTranslation = false, + bGotRotation = false; static int all6DOFs[6] = {0}; LPRAWHID pRawHid = &event->data.hid; diff --git a/Code/Editor/Util/DynamicArray2D.cpp b/Code/Editor/Util/DynamicArray2D.cpp index 6d9b1683f2..6ac3edbb6b 100644 --- a/Code/Editor/Util/DynamicArray2D.cpp +++ b/Code/Editor/Util/DynamicArray2D.cpp @@ -58,7 +58,7 @@ CDynamicArray2D::~CDynamicArray2D() } delete [] m_Array; - m_Array = 0; + m_Array = nullptr; } diff --git a/Code/Editor/Util/EditorUtils.cpp b/Code/Editor/Util/EditorUtils.cpp index 8f56e4d956..33c311ed76 100644 --- a/Code/Editor/Util/EditorUtils.cpp +++ b/Code/Editor/Util/EditorUtils.cpp @@ -42,14 +42,14 @@ void HeapCheck::Check([[maybe_unused]] const char* file, [[maybe_unused]] int li { CString str; str.Format( "Bad Start of Heap, at file %s line:%d",file,line ); - MessageBox( NULL,str,"Heap Check",MB_OK ); + MessageBox( nullptr,str,"Heap Check",MB_OK ); } break; case _HEAPBADNODE: { CString str; str.Format( "Bad Node in Heap, at file %s line:%d",file,line ); - MessageBox( NULL,str,"Heap Check",MB_OK ); + MessageBox( nullptr,str,"Heap Check",MB_OK ); } break; } @@ -258,7 +258,7 @@ namespace EditorUtils AzWarningAbsorber::AzWarningAbsorber(const char* window) : m_window(window) AZ_POP_DISABLE_WARNING - { + { BusConnect(); } diff --git a/Code/Editor/Util/EditorUtils.h b/Code/Editor/Util/EditorUtils.h index fb767c98b3..355a1939c2 100644 --- a/Code/Editor/Util/EditorUtils.h +++ b/Code/Editor/Util/EditorUtils.h @@ -359,7 +359,7 @@ inline QString TokenizeString(const QString& s, LPCSTR pszTokens, int& iStart) QByteArray str = s.toUtf8(); - if (pszTokens == NULL) + if (pszTokens == nullptr) { return str; } @@ -472,7 +472,7 @@ inline const char* strstri(const char* pString, const char* pSubstring) } } - return NULL; + return nullptr; } @@ -542,7 +542,7 @@ public: // There is a bug in QT with writing files larger than 32MB. It separates // the write into 32MB blocks, but doesn't write the last block correctly. // To deal with this, we'll separate into blocks here so QT doesn't have to. - + // QT bug in qfileengine_win.cpp line 434. Block size is calculated once and always // used as the amount of data to write, but for the last block, unless there is exactly // block size left to write, the actual remaining amount needs to be written, not the @@ -658,14 +658,14 @@ inline CArchive& operator>>(CArchive& ar, QString& str) str = QString::fromUtf16(reinterpret_cast(raw), aznumeric_cast(length)); } } - + return ar; } inline CArchive& operator<<(CArchive& ar, const QString& str) { // This is written to mimic how MFC archiving worked, which was to - // write markers to indicate the size of the length - + // write markers to indicate the size of the length - // so a length that will fit into 8 bits takes 8 bits. // A length that requires more than 8 bits, puts an 8 bit marker (0xff) // to indicate that the length is greater, then 16 bits for the length. @@ -693,7 +693,7 @@ inline CArchive& operator<<(CArchive& ar, const QString& str) ar << static_cast(0xffff); ar << static_cast(length); } - + ar.device()->write(data); return ar; diff --git a/Code/Editor/Util/FileChangeMonitor.cpp b/Code/Editor/Util/FileChangeMonitor.cpp index c2448e5dac..8a1f961bb0 100644 --- a/Code/Editor/Util/FileChangeMonitor.cpp +++ b/Code/Editor/Util/FileChangeMonitor.cpp @@ -16,7 +16,7 @@ #include -CFileChangeMonitor* CFileChangeMonitor::s_pFileMonitorInstance = NULL; +CFileChangeMonitor* CFileChangeMonitor::s_pFileMonitorInstance = nullptr; ////////////////////////////////////////////////////////////////////////// CFileChangeMonitor::CFileChangeMonitor(QObject* parent) @@ -34,7 +34,7 @@ CFileChangeMonitor::~CFileChangeMonitor() if (pListener) { - pListener->SetMonitor(NULL); + pListener->SetMonitor(nullptr); } } @@ -143,7 +143,7 @@ void CFileChangeMonitor::Unsubscribe(CFileChangeMonitorListener* pListener) { assert(pListener); m_listeners.erase(pListener); - pListener->SetMonitor(NULL); + pListener->SetMonitor(nullptr); } void CFileChangeMonitor::OnDirectoryChange(const QString &path) diff --git a/Code/Editor/Util/FileChangeMonitor.h b/Code/Editor/Util/FileChangeMonitor.h index c2746dc30a..b32686bec4 100644 --- a/Code/Editor/Util/FileChangeMonitor.h +++ b/Code/Editor/Util/FileChangeMonitor.h @@ -111,7 +111,7 @@ class CFileChangeMonitorListener { public: CFileChangeMonitorListener() - : m_pMonitor(NULL) + : m_pMonitor(nullptr) { } diff --git a/Code/Editor/Util/FileEnum.cpp b/Code/Editor/Util/FileEnum.cpp index 1d13929889..98ff0f7f4e 100644 --- a/Code/Editor/Util/FileEnum.cpp +++ b/Code/Editor/Util/FileEnum.cpp @@ -12,7 +12,7 @@ #include "FileEnum.h" CFileEnum::CFileEnum() - : m_hEnumFile(0) + : m_hEnumFile(nullptr) { } @@ -21,7 +21,7 @@ CFileEnum::~CFileEnum() if (m_hEnumFile) { delete m_hEnumFile; - m_hEnumFile = 0; + m_hEnumFile = nullptr; } } @@ -53,7 +53,7 @@ bool CFileEnum::StartEnumeration(const QString& szEnumPathAndPattern, QFileInfo* if (m_hEnumFile) { delete m_hEnumFile; - m_hEnumFile = 0; + m_hEnumFile = nullptr; } QStringList parts = szEnumPathAndPattern.split(QRegularExpression(R"([\\/])")); @@ -66,7 +66,7 @@ bool CFileEnum::StartEnumeration(const QString& szEnumPathAndPattern, QFileInfo* { // No files found delete m_hEnumFile; - m_hEnumFile = 0; + m_hEnumFile = nullptr; return false; } @@ -84,7 +84,7 @@ bool CFileEnum::GetNextFile(QFileInfo* pFile) { // No more files left delete m_hEnumFile; - m_hEnumFile = 0; + m_hEnumFile = nullptr; return false; } diff --git a/Code/Editor/Util/FileUtil.cpp b/Code/Editor/Util/FileUtil.cpp index 9e4f688f69..93e854bf1a 100644 --- a/Code/Editor/Util/FileUtil.cpp +++ b/Code/Editor/Util/FileUtil.cpp @@ -279,7 +279,7 @@ void CFileUtil::EditTextureFile(const char* textureFile, [[maybe_unused]] bool b // Qt does. QString fullTexturePathFixedForWindows = QString(fullTexturePath.data()).replace('/', '\\'); QByteArray fullTexturePathFixedForWindowsUtf8 = fullTexturePathFixedForWindows.toUtf8(); - HINSTANCE hInst = ShellExecute(NULL, "open", textureEditorPath.data(), fullTexturePathFixedForWindowsUtf8.data(), NULL, SW_SHOWNORMAL); + HINSTANCE hInst = ShellExecute(nullptr, "open", textureEditorPath.data(), fullTexturePathFixedForWindowsUtf8.data(), nullptr, SW_SHOWNORMAL); failedToLaunch = ((DWORD_PTR)hInst <= 32); #elif defined(AZ_PLATFORM_MAC) failedToLaunch = QProcess::execute(QString("/usr/bin/open"), {"-a", gSettings.textureEditor, QString(fullTexturePath.data()) }) != 0; @@ -332,7 +332,7 @@ bool CFileUtil::EditMayaFile(const char* filepath, const bool bExtractFromPak, c CryMessageBox("Can't open the file. You can specify a source editor in Sandbox Preferences or create an association in Windows.", "Cannot open file!", MB_OK | MB_ICONERROR); } } - return TRUE; + return true; } ////////////////////////////////////////////////////////////////////////// @@ -348,10 +348,10 @@ bool CFileUtil::EditFile(const char* filePath, const bool bExtrackFromPak, const else if ((extension.compare(".bspace") == 0) || (extension.compare(".comb") == 0)) { EditTextFile(filePath, 0, IFileUtil::FILE_TYPE_BSPACE); - return TRUE; + return true; } - return FALSE; + return false; } ////////////////////////////////////////////////////////////////////////// @@ -374,7 +374,7 @@ bool CFileUtil::CalculateDccFilename(const QString& assetFilename, QString& dccF ////////////////////////////////////////////////////////////////////////// bool CFileUtil::ExtractDccFilenameFromAssetDatabase(const QString& assetFilename, QString& dccFilename) { - IAssetItemDatabase* pCurrentDatabaseInterface = NULL; + IAssetItemDatabase* pCurrentDatabaseInterface = nullptr; std::vector assetDatabasePlugins; IEditorClassFactory* pClassFactory = GetIEditor()->GetClassFactory(); pClassFactory->GetClassesByCategory("Asset Item DB", assetDatabasePlugins); @@ -592,7 +592,7 @@ inline bool ScanDirectoryFiles(const QString& root, const QString& path, const Q /* CFileFind finder; - BOOL bWorking = finder.FindFile( Path::Make(dir,fileSpec) ); + bool bWorking = finder.FindFile( Path::Make(dir,fileSpec) ); while (bWorking) { bWorking = finder.FindNextFile(); @@ -663,7 +663,7 @@ inline int ScanDirectoryRecursive(const QString& root, const QString& path, cons { /* CFileFind finder; - BOOL bWorking = finder.FindFile( Path::Make(dir,"*.*") ); + bool bWorking = finder.FindFile( Path::Make(dir,"*.*") ); while (bWorking) { bWorking = finder.FindNextFile(); @@ -847,12 +847,12 @@ void BlockAndWait(const bool& opComplete, QWidget* parent, const char* message) { // note that 16ms below is not the amount of time to wait, its the maximum time that // processEvents is allowed to keep processing them if they just keep being emitted. - // adding a maximum time here means that we get an opportunity to pump the TickBus + // adding a maximum time here means that we get an opportunity to pump the TickBus // periodically even during a flood of events. QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 16); AZ::TickBus::ExecuteQueuedEvents(); } - + // if we are not the main thread then the above will be done by the main thread, and we can just wait for it to happen. // its fairly important we don't sleep for really long because this legacy code is often invoked in a blocking loop // for many items, and in the worst case, any time we spend sleeping here will be added to each item. @@ -1206,10 +1206,10 @@ bool CFileUtil::CreatePath(const QString& strPath) QString strFilename; QString strExtension; QString strCurrentDirectoryPath; - QStringList cstrDirectoryQueue; + QStringList cstrDirectoryQueue; size_t nCurrentPathQueue(0); size_t nTotalPathQueueElements(0); - BOOL bnLastDirectoryWasCreated(FALSE); + bool bnLastDirectoryWasCreated(false); if (PathExists(strPath)) { @@ -1361,7 +1361,7 @@ IFileUtil::ECopyTreeResult CFileUtil::CopyTree(const QString& strSourceDirectory nTotal = cFiles.size(); for (nCurrent = 0; nCurrent < nTotal; ++nCurrent) { - BOOL bnLastFileWasCopied(FALSE); + bool bnLastFileWasCopied(false); if (eCopyResult == IFileUtil::ETREECOPYUSERCANCELED) @@ -1447,7 +1447,7 @@ IFileUtil::ECopyTreeResult CFileUtil::CopyTree(const QString& strSourceDirectory return eCopyResult; } - BOOL bnLastDirectoryWasCreated(FALSE); + bool bnLastDirectoryWasCreated(false); QString sourceName = sourceDir.absoluteFilePath(cDirectories[nCurrent]); QString targetName = targetDir.absoluteFilePath(cDirectories[nCurrent]); @@ -1529,7 +1529,7 @@ IFileUtil::ECopyTreeResult CFileUtil::CopyFile(const QString& strSourceFile, c CUserOptions oFileOptions; IFileUtil::ECopyTreeResult eCopyResult(IFileUtil::ETREECOPYOK); - BOOL bnLastFileWasCopied(FALSE); + bool bnLastFileWasCopied(false); QString name(strSourceFile); QString strQueryFilename; QString strFullStargetName; @@ -1658,7 +1658,7 @@ IFileUtil::ECopyTreeResult CFileUtil::CopyFile(const QString& strSourceFile, c } if (pfnProgress) { - pfnProgress(source.size(), totalRead, 0, 0, 0, 0, 0, 0, 0); + pfnProgress(source.size(), totalRead, 0, 0, 0, 0, nullptr, nullptr, nullptr); } } if (totalRead != source.size()) @@ -1742,7 +1742,7 @@ IFileUtil::ECopyTreeResult CFileUtil::MoveTree(const QString& strSourceDirecto return eCopyResult; } - BOOL bnLastFileWasCopied(FALSE); + bool bnLastFileWasCopied(false); QString sourceName(sourceDir.absoluteFilePath(cFiles[nCurrent])); QString targetName(targetDir.absoluteFilePath(cFiles[nCurrent])); @@ -1816,7 +1816,7 @@ IFileUtil::ECopyTreeResult CFileUtil::MoveTree(const QString& strSourceDirecto nTotal = cDirectories.size(); for (nCurrent = 0; nCurrent < nTotal; ++nCurrent) { - BOOL bnLastDirectoryWasCreated(FALSE); + bool bnLastDirectoryWasCreated(false); if (eCopyResult == IFileUtil::ETREECOPYUSERCANCELED) { @@ -1900,76 +1900,25 @@ IFileUtil::ECopyTreeResult CFileUtil::MoveTree(const QString& strSourceDirecto return eCopyResult; } -QString CFileUtil::PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent) +void CFileUtil::PopulateQMenu(QWidget* caller, QMenu* menu, AZStd::string_view fullGamePath) { - QStringList extraItemsFront; - return PopupQMenu(filename, fullGamePath, parent, nullptr, extraItemsFront); + PopulateQMenu(caller, menu, fullGamePath, nullptr); } -QString CFileUtil::PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent, [[maybe_unused]] bool* pIsSelected, const QStringList& extraItemsFront) +void CFileUtil::PopulateQMenu(QWidget* caller, QMenu* menu, AZStd::string_view fullGamePath, bool* isSelected) { - QStringList extraItemsBack; - return PopupQMenu(filename, fullGamePath, parent, nullptr, extraItemsFront, extraItemsBack); -} + // Normalize the full path so we get consistent separators + AZStd::string fullFilePath(fullGamePath); + AzFramework::StringFunc::Path::Normalize(fullFilePath); -QString CFileUtil::PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent, bool* pIsSelected, const QStringList& extraItemsFront, const QStringList& extraItemsBack) -{ - QMenu menu; - - foreach(QString text, extraItemsFront) - { - if (!text.isEmpty()) - { - menu.addAction(text); - } - } - if (extraItemsFront.count()) - { - menu.addSeparator(); - } - - PopulateQMenu(parent, &menu, filename, fullGamePath, pIsSelected); - if (extraItemsBack.count()) - { - menu.addSeparator(); - } - foreach(QString text, extraItemsBack) - { - if (!text.isEmpty()) - { - menu.addAction(text); - } - } - - QAction* result = menu.exec(QCursor::pos()); - return result ? result->text() : QString(); -} - -void CFileUtil::PopulateQMenu(QWidget* caller, QMenu* menu, const QString& filename, const QString& fullGamePath) -{ - PopulateQMenu(caller, menu, filename, fullGamePath, nullptr); -} - -void CFileUtil::PopulateQMenu(QWidget* caller, QMenu* menu, const QString& filename, const QString& fullGamePath, bool* isSelected) -{ - QString fullPath; + QString fullPath(fullFilePath.c_str()); + QFileInfo fileInfo(fullPath); if (isSelected) { *isSelected = false; } - if (!filename.isEmpty()) - { - QString path = Path::MakeGamePath(fullGamePath); - path = Path::AddSlash(path) + filename; - fullPath = Path::GamePathToFullPath(path); - } - else - { - fullPath = fullGamePath; - } - uint32 nFileAttr = CFileUtil::GetAttributes(fullPath.toUtf8().data()); QAction* action; @@ -2005,21 +1954,13 @@ void CFileUtil::PopulateQMenu(QWidget* caller, QMenu* menu, const QString& filen action = menu->addAction(QObject::tr("Copy Name To Clipboard"), [=]() { - if (filename.isEmpty()) - { - QFileInfo fi(fullGamePath); - QString file = fi.completeBaseName(); - QApplication::clipboard()->setText(file); - } - else - { - QApplication::clipboard()->setText(filename); - } + QString fileName = fileInfo.completeBaseName(); + QApplication::clipboard()->setText(fileName); }); action = menu->addAction(QObject::tr("Copy Path To Clipboard"), [fullPath]() { QApplication::clipboard()->setText(fullPath); }); - if (!filename.isEmpty() && GetIEditor()->IsSourceControlAvailable() && nFileAttr != SCC_FILE_ATTRIBUTE_INVALID) + if (fileInfo.isFile() && GetIEditor()->IsSourceControlAvailable() && nFileAttr != SCC_FILE_ATTRIBUTE_INVALID) { bool isEnableSC = nFileAttr & SCC_FILE_ATTRIBUTE_MANAGED; bool isInPak = nFileAttr & SCC_FILE_ATTRIBUTE_INPAK; diff --git a/Code/Editor/Util/FileUtil.h b/Code/Editor/Util/FileUtil.h index 000215e98d..3be66d6e96 100644 --- a/Code/Editor/Util/FileUtil.h +++ b/Code/Editor/Util/FileUtil.h @@ -123,7 +123,7 @@ public: ////////////////////////////////////////////////////////////////////////// // @param LPPROGRESS_ROUTINE pfnProgress - called by the system to notify of file copy progress - // @param LPBOOL pbCancel - when the contents of this BOOL are set to TRUE, the system cancels the copy operation + // @param LPBOOL pbCancel - when the contents of this BOOL are set to true, the system cancels the copy operation static IFileUtil::ECopyTreeResult CopyFile(const QString& strSourceFile, const QString& strTargetFile, bool boConfirmOverwrite = false, ProgressRoutine pfnProgress = nullptr, bool* pbCancel = nullptr); @@ -134,18 +134,7 @@ public: // THIS FUNCTION IS NOT DESIGNED FOR MULTI-THREADED USAGE static IFileUtil::ECopyTreeResult MoveTree(const QString& strSourceDirectory, const QString& strTargetDirectory, bool boRecurse = true, bool boConfirmOverwrite = false); - // Show Popup Menu with file commands include Source Control commands - // filename: a name of file without path - // fullGamePath: a game path to folder like "/Game/Objects" without filename - // wnd: pointer to window class, can be nullptr - // isSelected: output value indicated if Select menu item was chosen, if pointer is 0 - no Select menu item. - // pItems: you can specify additional menu items and get the result of selection using this parameter. - // return false if source control operation failed - static QString PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent); - static QString PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent, bool* pIsSelected, const QStringList& extraItemsFront); - static QString PopupQMenu(const QString& filename, const QString& fullGamePath, QWidget* parent, bool* pIsSelected, const QStringList& extraItemsFront, const QStringList& extraItemsBack); - - static void PopulateQMenu(QWidget* caller, QMenu* menu, const QString& filename, const QString& fullGamePath); + static void PopulateQMenu(QWidget* caller, QMenu* menu, AZStd::string_view fullGamePath); static void GatherAssetFilenamesFromLevel(std::set& rOutFilenames, bool bMakeLowerCase = false, bool bMakeUnixPath = false); @@ -172,7 +161,7 @@ private: static bool s_multiFileDlgPref[IFileUtil::EFILE_TYPE_LAST]; // Keep this variant of this method private! pIsSelected is captured in a lambda, and so requires menu use exec() and never use show() - static void PopulateQMenu(QWidget* caller, QMenu* menu, const QString& filename, const QString& fullGamePath, bool* pIsSelected); + static void PopulateQMenu(QWidget* caller, QMenu* menu, AZStd::string_view fullGamePath, bool* pIsSelected); static bool ExtractDccFilenameFromAssetDatabase(const QString& assetFilename, QString& dccFilename); static bool ExtractDccFilenameUsingNamingConventions(const QString& assetFilename, QString& dccFilename); diff --git a/Code/Editor/Util/FileUtil_impl.h b/Code/Editor/Util/FileUtil_impl.h index 2f2872ff6f..04d9e829b9 100644 --- a/Code/Editor/Util/FileUtil_impl.h +++ b/Code/Editor/Util/FileUtil_impl.h @@ -110,8 +110,8 @@ public: ////////////////////////////////////////////////////////////////////////// // @param LPPROGRESS_ROUTINE pfnProgress - called by the system to notify of file copy progress - // @param LPBOOL pbCancel - when the contents of this BOOL are set to TRUE, the system cancels the copy operation - ECopyTreeResult CopyFile(const QString& strSourceFile, const QString& strTargetFile, bool boConfirmOverwrite = false, ProgressRoutine pfnProgress = NULL, bool* pbCancel = NULL) override; + // @param LPBOOL pbCancel - when the contents of this BOOL are set to true, the system cancels the copy operation + ECopyTreeResult CopyFile(const QString& strSourceFile, const QString& strTargetFile, bool boConfirmOverwrite = false, ProgressRoutine pfnProgress = nullptr, bool* pbCancel = nullptr) override; // As we don't have a FileUtil interface here, we have to duplicate some code :-( in order to keep // function calls clean. diff --git a/Code/Editor/Util/GdiUtil.h b/Code/Editor/Util/GdiUtil.h index f61781f7d4..55165b5799 100644 --- a/Code/Editor/Util/GdiUtil.h +++ b/Code/Editor/Util/GdiUtil.h @@ -35,7 +35,7 @@ public: ~CAlphaBitmap(); //! creates the bitmap from raw 32bpp data - //! \param pData the 32bpp raw image data, RGBA, can be NULL and it would create just an empty bitmap + //! \param pData the 32bpp raw image data, RGBA, can be nullptr and it would create just an empty bitmap //! \param aWidth the bitmap width //! \param aHeight the bitmap height bool Create(void* pData, UINT aWidth, UINT aHeight, bool bVerticalFlip = false, bool bPremultiplyAlpha = false); diff --git a/Code/Editor/Util/IXmlHistoryManager.h b/Code/Editor/Util/IXmlHistoryManager.h index 78d849df7d..20f9dd4573 100644 --- a/Code/Editor/Util/IXmlHistoryManager.h +++ b/Code/Editor/Util/IXmlHistoryManager.h @@ -37,7 +37,7 @@ struct IXmlHistoryEventListener eHET_HistoryGroupAdded, eHET_HistoryGroupRemoved, }; - virtual void OnEvent(EHistoryEventType event, void* pData = NULL) = 0; + virtual void OnEvent(EHistoryEventType event, void* pData = nullptr) = 0; }; struct IXmlHistoryView diff --git a/Code/Editor/Util/ImageASC.cpp b/Code/Editor/Util/ImageASC.cpp index 69a6892c65..c018018196 100644 --- a/Code/Editor/Util/ImageASC.cpp +++ b/Code/Editor/Util/ImageASC.cpp @@ -105,34 +105,34 @@ bool CImageASC::Load(const QString& fileName, CFloatImage& image) // ncols = grid width validData = validData && (azstricmp(token, "ncols") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); width = atoi(token); // nrows = grid height - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); validData = validData && (azstricmp(token, "nrows") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); height = atoi(token); // xllcorner = leftmost coordinate. (Skip, we don't care about it) - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); validData = validData && (azstricmp(token, "xllcorner") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); // yllcorner = bottommost coordinate. (Skip, we don't care about it) - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); validData = validData && (azstricmp(token, "yllcorner") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); // cellsize = size of each grid cell. (Skip, we don't care about it) - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); validData = validData && (azstricmp(token, "cellsize") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); // nodata_value = the value used for missing data. We'll replace these with 0 height. - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); validData = validData && (azstricmp(token, "nodata_value") == 0); - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); nodataValue = atof(token); if (!validData) @@ -152,10 +152,10 @@ bool CImageASC::Load(const QString& fileName, CFloatImage& image) int i = 0; float pixelValue; float maxPixel = 0.0f; - while (token != NULL && i < size) + while (token != nullptr && i < size) { - token = azstrtok(NULL, 0, seps, &nextToken); - if (token != NULL) + token = azstrtok(nullptr, 0, seps, &nextToken); + if (token != nullptr) { // Negative heights aren't supported, clamp to 0. pixelValue = max(0.0, atof(token)); diff --git a/Code/Editor/Util/ImageGif.cpp b/Code/Editor/Util/ImageGif.cpp index a0cd6c5650..2c07fc9acb 100644 --- a/Code/Editor/Util/ImageGif.cpp +++ b/Code/Editor/Util/ImageGif.cpp @@ -223,7 +223,7 @@ bool CImageGif::Load(const QString& fileName, CImageEx& outImage) Pass = 0; OutCount = 0; - Palette = NULL; + Palette = nullptr; CHK (Raster = new uint8 [filesize]); if (strncmp((char*) ptr, id87, 6)) diff --git a/Code/Editor/Util/ImageTIF.cpp b/Code/Editor/Util/ImageTIF.cpp index 9040306a44..c4f21855a4 100644 --- a/Code/Editor/Util/ImageTIF.cpp +++ b/Code/Editor/Util/ImageTIF.cpp @@ -142,7 +142,7 @@ bool CImageTIF::Load(const QString& fileName, CImageEx& outImage) uint32 dwWidth, dwHeight; size_t npixels; uint32* raster; - char* dccfilename = NULL; + char* dccfilename = nullptr; TIFFGetField(tif, TIFFTAG_IMAGEWIDTH, &dwWidth); TIFFGetField(tif, TIFFTAG_IMAGELENGTH, &dwHeight); @@ -232,7 +232,7 @@ bool CImageTIF::Load(const QString& fileName, CFloatImage& outImage) { uint32 width = 0, height = 0; uint16 spp = 0, bpp = 0, format = 0; - char* dccfilename = NULL; + char* dccfilename = nullptr; TIFFGetField(tif, TIFFTAG_IMAGEDESCRIPTION, &dccfilename); @@ -252,11 +252,11 @@ bool CImageTIF::Load(const QString& fileName, CFloatImage& outImage) // Check to see if it's a GeoTIFF, and if so, whether or not it has the ZScale parameter. uint32 tagCount = 0; - double *pixelScales = NULL; + double *pixelScales = nullptr; if (TIFFGetField(tif, GEOTIFF_MODELPIXELSCALE_TAG, &tagCount, &pixelScales) == 1) { // if there's an xyz scale, and the Z scale isn't 0, let's use it. - if ((tagCount == 3) && (pixelScales != NULL) && (pixelScales[2] != 0.0f)) + if ((tagCount == 3) && (pixelScales != nullptr) && (pixelScales[2] != 0.0f)) { pixelValueScale = static_cast(pixelScales[2]); } @@ -455,7 +455,7 @@ const char* CImageTIF::GetPreset(const QString& fileName) if (!file.Open(fileName.toUtf8().data(), "rb")) { CLogFile::FormatLine("File not found %s", fileName.toUtf8().data()); - return NULL; + return nullptr; } MemImage memImage; @@ -473,7 +473,7 @@ const char* CImageTIF::GetPreset(const QString& fileName) libtiffDummyCloseProc, libtiffDummySizeProc, libtiffDummyMapFileProc, libtiffDummyUnmapFileProc); string strReturn; - char* preset = NULL; + char* preset = nullptr; int size; if (tif) { diff --git a/Code/Editor/Util/ImageUtil.cpp b/Code/Editor/Util/ImageUtil.cpp index 1b985c82f9..3d121a1d47 100644 --- a/Code/Editor/Util/ImageUtil.cpp +++ b/Code/Editor/Util/ImageUtil.cpp @@ -149,13 +149,13 @@ bool CImageUtil::LoadPGM(const QString& fileName, CImageEx& image) char* nextToken = nullptr; token = azstrtok(str, 0, seps, &nextToken); - while (token != NULL && token[0] == '#') + while (token != nullptr && token[0] == '#') { - if (token != NULL && token[0] == '#') + if (token != nullptr && token[0] == '#') { - azstrtok(NULL, 0, "\n", &nextToken); + azstrtok(nullptr, 0, "\n", &nextToken); } - token = azstrtok(NULL, 0, seps, &nextToken); + token = azstrtok(nullptr, 0, seps, &nextToken); } if (azstricmp(token, "P2") != 0) { @@ -167,32 +167,32 @@ bool CImageUtil::LoadPGM(const QString& fileName, CImageEx& image) do { - token = azstrtok(NULL, 0, seps, &nextToken); - if (token != NULL && token[0] == '#') + token = azstrtok(nullptr, 0, seps, &nextToken); + if (token != nullptr && token[0] == '#') { - azstrtok(NULL, 0, "\n", &nextToken); + azstrtok(nullptr, 0, "\n", &nextToken); } - } while (token != NULL && token[0] == '#'); + } while (token != nullptr && token[0] == '#'); width = atoi(token); do { - token = azstrtok(NULL, 0, seps, &nextToken); - if (token != NULL && token[0] == '#') + token = azstrtok(nullptr, 0, seps, &nextToken); + if (token != nullptr && token[0] == '#') { - azstrtok(NULL, 0, "\n", &nextToken); + azstrtok(nullptr, 0, "\n", &nextToken); } - } while (token != NULL && token[0] == '#'); + } while (token != nullptr && token[0] == '#'); height = atoi(token); do { - token = azstrtok(NULL, 0, seps, &nextToken); - if (token != NULL && token[0] == '#') + token = azstrtok(nullptr, 0, seps, &nextToken); + if (token != nullptr && token[0] == '#') { - azstrtok(NULL, 0, "\n", &nextToken); + azstrtok(nullptr, 0, "\n", &nextToken); } - } while (token != NULL && token[0] == '#'); + } while (token != nullptr && token[0] == '#'); numColors = atoi(token); image.Allocate(width, height); @@ -200,12 +200,12 @@ bool CImageUtil::LoadPGM(const QString& fileName, CImageEx& image) uint32* p = image.GetData(); int size = width * height; int i = 0; - while (token != NULL && i < size) + while (token != nullptr && i < size) { do { - token = azstrtok(NULL, 0, seps, &nextToken); - } while (token != NULL && token[0] == '#'); + token = azstrtok(nullptr, 0, seps, &nextToken); + } while (token != nullptr && token[0] == '#'); *p++ = atoi(token); i++; } diff --git a/Code/Editor/Util/IndexedFiles.cpp b/Code/Editor/Util/IndexedFiles.cpp deleted file mode 100644 index c90b3c5f20..0000000000 --- a/Code/Editor/Util/IndexedFiles.cpp +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -// Description : Tagged files database for 'SmartFileOpen' dialog - -#include "EditorDefs.h" - -#include "IndexedFiles.h" - -volatile TIntAtomic CIndexedFiles::s_bIndexingDone; -CIndexedFiles* CIndexedFiles::s_pIndexedFiles = NULL; - -bool CIndexedFiles::m_startedFileIndexing = false; - -void CIndexedFiles::Initialize(const QString& path, IFileUtil::ScanDirectoryUpdateCallBack updateCB) -{ - m_files.clear(); - m_pathToIndex.clear(); - m_tags.clear(); - m_rootPath = path; - - bool anyFiles = CFileUtil::ScanDirectory(path, "*.*", m_files, true, true, updateCB); - - if (anyFiles == false) - { - m_files.clear(); - return; - } - - if (updateCB) - { - updateCB("Parsing & tagging..."); - } - - for (int i = 0; i < m_files.size(); ++i) - { - m_pathToIndex[m_files[i].filename] = i; - } - - PrepareTagTable(); - - InvokeUpdateCallbacks(); -} - -void CIndexedFiles::AddFile(const IFileUtil::FileDesc& path) -{ - assert(m_pathToIndex.find(path.filename) == m_pathToIndex.end()); - m_files.push_back(path); - m_pathToIndex[path.filename] = m_files.size() - 1; - QStringList tags; - GetTags(tags, path.filename); - for (int k = 0; k < tags.size(); ++k) - { - m_tags[tags[k]].insert(m_files.size() - 1); - } -} - -void CIndexedFiles::RemoveFile(const QString& path) -{ - if (m_pathToIndex.find(path) == m_pathToIndex.end()) - { - return; - } - std::map::iterator itr = m_pathToIndex.find(path); - int index = itr->second; - m_pathToIndex.erase(itr); - m_files.erase(m_files.begin() + index); - QStringList tags; - GetTags(tags, path); - for (int k = 0; k < tags.size(); ++k) - { - m_tags[tags[k]].erase(index); - } -} - -void CIndexedFiles::Refresh(const QString& path, bool recursive) -{ - IFileUtil::FileArray files; - bool anyFiles = CFileUtil::ScanDirectory(m_rootPath, Path::Make(path, "*.*"), files, recursive, recursive ? true : false); - - if (anyFiles == false) - { - return; - } - - for (int i = 0; i < files.size(); ++i) - { - if (m_pathToIndex.find(files[i].filename) == m_pathToIndex.end()) - { - AddFile(files[i]); - } - } - - InvokeUpdateCallbacks(); -} - -void CIndexedFiles::GetFilesWithTags(IFileUtil::FileArray& files, const QStringList& tags) const -{ - files.clear(); - if (tags.empty()) - { - return; - } - int_set candidates; - TagTable::const_iterator i; - // Gets candidate files from the first tag. - for (i = m_tags.begin(); i != m_tags.end(); ++i) - { - if (i->first.startsWith(tags[0])) - { - candidates.insert(i->second.begin(), i->second.end()); - } - } - // Reduces the candidates further using additional tags, if any. - for (int k = 1; k < tags.size(); ++k) - { - // Gathers the filter set. - int_set filter; - for (i = m_tags.begin(); i != m_tags.end(); ++i) - { - if (i->first.startsWith(tags[k])) - { - filter.insert(i->second.begin(), i->second.end()); - } - } - - // Filters the candidates using it. - for (int_set::iterator m = candidates.begin(); m != candidates.end(); ) - { - if (filter.find(*m) == filter.end()) - { - int_set::iterator target = m; - ++m; - candidates.erase(target); - } - else - { - ++m; - } - } - } - // Outputs the result. - files.reserve(candidates.size()); - for (int_set::const_iterator m = candidates.begin(); m != candidates.end(); ++m) - { - files.push_back(m_files[*m]); - } -} - -void CIndexedFiles::GetTags(QStringList& tags, const QString& path) const -{ - tags = path.split(QRegularExpression(QStringLiteral(R"([\\/.])")), Qt::SkipEmptyParts); -} - -void CIndexedFiles::GetTagsOfPrefix(QStringList& tags, const QString& prefix) const -{ - tags.clear(); - TagTable::const_iterator i; - for (i = m_tags.begin(); i != m_tags.end(); ++i) - { - if (i->first.startsWith(prefix)) - { - tags.push_back(i->first); - } - } -} - -void CIndexedFiles::PrepareTagTable() -{ - QStringList tags; - for (int i = 0; i < m_files.size(); ++i) - { - GetTags(tags, m_files[i].filename); - for (int k = 0; k < tags.size(); ++k) - { - m_tags[tags[k]].insert(i); - } - } -} - -void CIndexedFiles::AddUpdateCallback(std::function updateCallback) -{ - CryAutoLock lock(m_updateCallbackMutex); - - m_updateCallbacks.push_back(updateCallback); -} - -void CIndexedFiles::InvokeUpdateCallbacks() -{ - CryAutoLock lock(m_updateCallbackMutex); - - for (auto updateCallback : m_updateCallbacks) - { - updateCallback(); - } -} diff --git a/Code/Editor/Util/IndexedFiles.h b/Code/Editor/Util/IndexedFiles.h deleted file mode 100644 index 34554dbe37..0000000000 --- a/Code/Editor/Util/IndexedFiles.h +++ /dev/null @@ -1,176 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - - -// Description : Tagged files database for 'SmartFileOpen' dialog -// -// Notice : Refer SmartFileOpenDialog h - - -#ifndef CRYINCLUDE_EDITOR_UTIL_INDEXEDFILES_H -#define CRYINCLUDE_EDITOR_UTIL_INDEXEDFILES_H -#pragma once - - -#include "FileUtil.h" -#include - -class CIndexedFiles -{ - friend class CFileIndexingThread; -public: - static CIndexedFiles& GetDB() - { - if (!s_pIndexedFiles) - { - assert(!"CIndexedFiles not created! Make sure you use CIndexedFiles::GetDB() after CIndexedFiles::StartFileIndexing() is called."); - } - assert(s_pIndexedFiles); - return *s_pIndexedFiles; - } - - static bool HasFileIndexingDone() - { return s_bIndexingDone > 0; } - - static void Create() - { - assert(!s_pIndexedFiles); - s_pIndexedFiles = new CIndexedFiles; - } - - static void Destroy() - { - SAFE_DELETE(s_pIndexedFiles); - } - - static void StartFileIndexing() - { - assert(s_bIndexingDone == 0); - assert(s_pIndexedFiles); - - if (!s_pIndexedFiles) - { - return; - } - - GetFileIndexingThread().Start(-1, "FileIndexing"); - m_startedFileIndexing = true; - } - - static void AbortFileIndexing() - { - if (!m_startedFileIndexing) - { - return; - } - - if (HasFileIndexingDone() == false) - { - GetFileIndexingThread().Abort(); - } - m_startedFileIndexing = false; - } - - static void RegisterCallback(std::function callback) - { - assert(s_pIndexedFiles); - if (!s_pIndexedFiles) - { - return; - } - - s_pIndexedFiles->AddUpdateCallback(callback); - } - -public: - void Initialize(const QString& path, IFileUtil::ScanDirectoryUpdateCallBack updateCB = NULL); - - // Adds a new file to the database. - void AddFile(const IFileUtil::FileDesc& path); - // Removes a no-longer-existing file from the database. - void RemoveFile(const QString& path); - // Refreshes this database for the subdirectory. - void Refresh(const QString& path, bool recursive = true); - - void GetFilesWithTags(IFileUtil::FileArray& files, const QStringList& tags) const; - - //! This method returns all the tags which start with a given prefix. - //! It is useful for the tag auto-completion. - void GetTagsOfPrefix(QStringList& tags, const QString& prefix) const; - - uint32 GetTotalCount() const - { return (uint32)m_files.size(); } - -private: - static bool m_startedFileIndexing; - - std::vector > m_updateCallbacks; - IFileUtil::FileArray m_files; - std::map m_pathToIndex; - typedef std::set > int_set; - typedef std::map > TagTable; - TagTable m_tags; - QString m_rootPath; - - void GetTags(QStringList& tags, const QString& path) const; - void PrepareTagTable(); - - CryMutex m_updateCallbackMutex; - - void AddUpdateCallback(std::function updateCallback); - void InvokeUpdateCallbacks(); - - // A done flag for the background file indexing - static volatile TIntAtomic s_bIndexingDone; - // A thread for the background file indexing - class CFileIndexingThread - : public CryThread - { - public: - virtual void Run() - { - CIndexedFiles::GetDB().Initialize("@assets@", CallBack); - CryInterlockedAdd(CIndexedFiles::s_bIndexingDone.Addr(), 1); - } - - CFileIndexingThread() - : m_abort(false) {} - - void Abort() - { - m_abort = true; - WaitForThread(); - } - - virtual ~CFileIndexingThread() - { - Abort(); - } - private: - bool m_abort; - static bool CallBack([[maybe_unused]] const QString& msg) - { - if (CIndexedFiles::GetFileIndexingThread().m_abort) - { - return false; - } - return true; - } - }; - - static CFileIndexingThread& GetFileIndexingThread() - { - static CFileIndexingThread s_fileIndexingThread; - - return s_fileIndexingThread; - } - - // A global database for tagged files - static CIndexedFiles* s_pIndexedFiles; -}; -#endif // CRYINCLUDE_EDITOR_UTIL_INDEXEDFILES_H diff --git a/Code/Editor/Util/KDTree.cpp b/Code/Editor/Util/KDTree.cpp index c8fe742370..4547149e9b 100644 --- a/Code/Editor/Util/KDTree.cpp +++ b/Code/Editor/Util/KDTree.cpp @@ -17,9 +17,9 @@ class KDTreeNode public: KDTreeNode() { - pChildren[0] = NULL; - pChildren[1] = NULL; - pVertexIndices = NULL; + pChildren[0] = nullptr; + pChildren[1] = nullptr; + pVertexIndices = nullptr; } ~KDTreeNode() { @@ -76,13 +76,13 @@ public: } bool IsLeaf() const { - return pChildren[0] == NULL && pChildren[1] == NULL; + return pChildren[0] == nullptr && pChildren[1] == nullptr; } KDTreeNode* GetChild(uint32 nIndex) const { if (nIndex > 1) { - return NULL; + return nullptr; } return pChildren[nIndex]; } @@ -200,7 +200,7 @@ bool SearchForBestSplitPos(CKDTree::ESplitAxis axis, const std::vectorpStatObj->GetIndexedMesh(); - if (pMesh == NULL) + if (pMesh == nullptr) { continue; } @@ -256,7 +256,7 @@ bool SplitNode(const std::vector& statObjList, const AABB& bo const CKDTree::SStatObj* pObj = &statObjList[nObjIndex]; const IIndexedMesh* pMesh = pObj->pStatObj->GetIndexedMesh(); - if (pMesh == NULL) + if (pMesh == nullptr) { return false; } @@ -295,7 +295,7 @@ bool SplitNode(const std::vector& statObjList, const AABB& bo CKDTree::CKDTree() { - m_pRootNode = NULL; + m_pRootNode = nullptr; } CKDTree::~CKDTree() @@ -308,7 +308,7 @@ CKDTree::~CKDTree() bool CKDTree::Build(IStatObj* pStatObj) { - if (pStatObj == NULL) + if (pStatObj == nullptr) { return false; } @@ -332,7 +332,7 @@ bool CKDTree::Build(IStatObj* pStatObj) for (int i = 0, iStatObjSize(m_StatObjectList.size()); i < iStatObjSize; ++i) { IIndexedMesh* pMesh = m_StatObjectList[i].pStatObj->GetIndexedMesh(true); - if (pMesh == NULL) + if (pMesh == nullptr) { continue; } @@ -398,7 +398,7 @@ void CKDTree::BuildRecursively(KDTreeNode* pNode, const AABB& boundbox, std::vec void CKDTree::ConstructStatObjList(IStatObj* pStatObj, const Matrix34& matParent) { - if (pStatObj == NULL) + if (pStatObj == nullptr) { return; } @@ -472,7 +472,7 @@ bool CKDTree::FindNearestVertexRecursively(KDTreeNode* pNode, const Vec3& raySrc const SStatObj* pStatObjInfo = &(m_StatObjectList[nObjIndex]); IIndexedMesh* pMesh = m_StatObjectList[nObjIndex].pStatObj->GetIndexedMesh(); - if (pMesh == NULL) + if (pMesh == nullptr) { continue; } diff --git a/Code/Editor/Util/Math.h b/Code/Editor/Util/Math.h index 66bbf883e8..34fb77e434 100644 --- a/Code/Editor/Util/Math.h +++ b/Code/Editor/Util/Math.h @@ -128,7 +128,7 @@ inline float PointToLineDistance(const Vec3& p1, const Vec3& p2, const Vec3& p3, @param p2 Target point of first line. @param p3 Source point of second line. @param p4 Target point of second line. - @return FALSE if no solution exists. + @return false if no solution exists. */ inline bool LineLineIntersect(const Vec3& p1, const Vec3& p2, const Vec3& p3, const Vec3& p4, Vec3& pa, Vec3& pb, float& mua, float& mub) diff --git a/Code/Editor/Util/MemoryBlock.cpp b/Code/Editor/Util/MemoryBlock.cpp index 1368553511..03d432762d 100644 --- a/Code/Editor/Util/MemoryBlock.cpp +++ b/Code/Editor/Util/MemoryBlock.cpp @@ -18,7 +18,7 @@ ////////////////////////////////////////////////////////////////////////// CMemoryBlock::CMemoryBlock() - : m_buffer(0) + : m_buffer(nullptr) , m_size(0) , m_uncompressedSize(0) , m_owns(false) @@ -54,7 +54,7 @@ CMemoryBlock& CMemoryBlock::operator=(const CMemoryBlock& mem) } else { - m_buffer = 0; + m_buffer = nullptr; m_size = 0; m_owns = false; } @@ -104,7 +104,7 @@ bool CMemoryBlock::Allocate(int size, int uncompressedSize) m_size = size; m_uncompressedSize = uncompressedSize; // Check if allocation failed. - if (m_buffer == 0) + if (m_buffer == nullptr) { return false; } @@ -118,7 +118,7 @@ void CMemoryBlock::Free() { free(m_buffer); } - m_buffer = 0; + m_buffer = nullptr; m_owns = false; m_size = 0; m_uncompressedSize = 0; diff --git a/Code/Editor/Util/NamedData.cpp b/Code/Editor/Util/NamedData.cpp index 1f0d6c5a50..240d71f58d 100644 --- a/Code/Editor/Util/NamedData.cpp +++ b/Code/Editor/Util/NamedData.cpp @@ -36,7 +36,7 @@ void CNamedData::AddDataBlock(const QString& blockName, void* pData, int nSize assert(pData); assert(nSize > 0); - DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)0); + DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)nullptr); if (pBlock) { delete pBlock; @@ -66,7 +66,7 @@ void CNamedData::AddDataBlock(const QString& blockName, void* pData, int nSize void CNamedData::AddDataBlock(const QString& blockName, CMemoryBlock& mem) { - DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)0); + DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)nullptr); if (pBlock) { delete pBlock; @@ -102,7 +102,7 @@ void CNamedData::Clear() ////////////////////////////////////////////////////////////////////////// bool CNamedData::GetDataBlock(const QString& blockName, void*& pData, int& nSize) { - pData = 0; + pData = nullptr; nSize = 0; bool bUncompressed = false; @@ -119,10 +119,10 @@ bool CNamedData::GetDataBlock(const QString& blockName, void*& pData, int& nSize ////////////////////////////////////////////////////////////////////////// CMemoryBlock* CNamedData::GetDataBlock(const QString& blockName, bool& bCompressed) { - DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)0); + DataBlock* pBlock = stl::find_in_map(m_blocks, blockName, (DataBlock*)nullptr); if (!pBlock) { - return 0; + return nullptr; } if (bCompressed) @@ -150,7 +150,7 @@ CMemoryBlock* CNamedData::GetDataBlock(const QString& blockName, bool& bCompress } } } - return 0; + return nullptr; } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Editor/Util/PakFile.cpp b/Code/Editor/Util/PakFile.cpp index 5c26b9a7a2..88d5598495 100644 --- a/Code/Editor/Util/PakFile.cpp +++ b/Code/Editor/Util/PakFile.cpp @@ -21,14 +21,14 @@ ////////////////////////////////////////////////////////////////////////// CPakFile::CPakFile() - : m_pArchive(NULL) - , m_pCryPak(NULL) + : m_pArchive(nullptr) + , m_pCryPak(nullptr) { } ////////////////////////////////////////////////////////////////////////// CPakFile::CPakFile(AZ::IO::IArchive* pCryPak) - : m_pArchive(NULL) + : m_pArchive(nullptr) , m_pCryPak(pCryPak) { } @@ -42,14 +42,14 @@ CPakFile::~CPakFile() ////////////////////////////////////////////////////////////////////////// CPakFile::CPakFile(const char* filename) { - m_pArchive = NULL; + m_pArchive = nullptr; Open(filename); } ////////////////////////////////////////////////////////////////////////// void CPakFile::Close() { - m_pArchive = NULL; + m_pArchive = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -61,7 +61,7 @@ bool CPakFile::Open(const char* filename, bool bAbsolutePath) } auto pCryPak = m_pCryPak ? m_pCryPak : GetIEditor()->GetSystem()->GetIPak(); - if (pCryPak == NULL) + if (pCryPak == nullptr) { return false; } @@ -89,7 +89,7 @@ bool CPakFile::OpenForRead(const char* filename) Close(); } auto pCryPak = m_pCryPak ? m_pCryPak : GetIEditor()->GetSystem()->GetIPak(); - if (pCryPak == NULL) + if (pCryPak == nullptr) { return false; } diff --git a/Code/Editor/Util/PathUtil.cpp b/Code/Editor/Util/PathUtil.cpp index 4bb5c20ece..2be09da06f 100644 --- a/Code/Editor/Util/PathUtil.cpp +++ b/Code/Editor/Util/PathUtil.cpp @@ -42,7 +42,7 @@ namespace Path // Directory named filenames containing ":" are invalid, so we can assume if there is a : // it will be the drive name. pchCurrentPosition = strchr(pchLastPosition, ':'); - if (pchCurrentPosition == NULL) + if (pchCurrentPosition == nullptr) { rstrDriveLetter = ""; } @@ -54,7 +54,7 @@ namespace Path pchCurrentPosition = strrchr(pchLastPosition, '\\'); pchAuxPosition = strrchr(pchLastPosition, '/'); - if ((pchCurrentPosition == NULL) && (pchAuxPosition == NULL)) + if ((pchCurrentPosition == nullptr) && (pchAuxPosition == nullptr)) { rstrDirectory = ""; } @@ -70,7 +70,7 @@ namespace Path } pchCurrentPosition = strrchr(pchLastPosition, '.'); - if (pchCurrentPosition == NULL) + if (pchCurrentPosition == nullptr) { rstrExtension = ""; strFilename.assign(pchLastPosition); @@ -114,7 +114,7 @@ namespace Path do { pchCurrentPosition = strpbrk(pchLastPosition, "\\/"); - if (pchCurrentPosition == NULL) + if (pchCurrentPosition == nullptr) { break; } diff --git a/Code/Editor/Util/PathUtil.h b/Code/Editor/Util/PathUtil.h index 0f87df0d5c..868d9843ab 100644 --- a/Code/Editor/Util/PathUtil.h +++ b/Code/Editor/Util/PathUtil.h @@ -228,7 +228,7 @@ namespace Path { return (path.endsWith(QStringLiteral("\\")) || path.endsWith(QStringLiteral("/"))); } - + template inline bool EndsWithSlash(CryStackStringT* path) { @@ -236,15 +236,15 @@ namespace Path { return false; } - + if ( ((*path)[path->size() - 1] != '\\') || - ((*path)[path->size() - 1] != '/') + ((*path)[path->size() - 1] != '/') ) { return true; } - + return false; } @@ -336,9 +336,9 @@ namespace Path { char path_buffer[_MAX_PATH]; #ifdef AZ_COMPILER_MSVC - _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); + _makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), nullptr, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); #else - _makepath(path_buffer, NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); + _makepath(path_buffer, nullptr, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data()); #endif return CaselessPaths(path_buffer); } diff --git a/Code/Editor/Util/StringHelpers.cpp b/Code/Editor/Util/StringHelpers.cpp index 836090e923..5d37dfef77 100644 --- a/Code/Editor/Util/StringHelpers.cpp +++ b/Code/Editor/Util/StringHelpers.cpp @@ -48,7 +48,7 @@ static inline int Vscprintf(const char* format, va_list argList) int retval; va_list argcopy; va_copy(argcopy, argList); - retval = azvsnprintf(NULL, 0, format, argcopy); + retval = azvsnprintf(nullptr, 0, format, argcopy); va_end(argcopy); return retval; #else @@ -64,7 +64,7 @@ static inline int Vscprintf(const wchar_t* format, va_list argList) int retval; va_list argcopy; va_copy(argcopy, argList); - retval = azvsnwprintf(NULL, 0, format, argcopy); + retval = azvsnwprintf(nullptr, 0, format, argcopy); va_end(argcopy); return retval; #else @@ -408,9 +408,9 @@ bool StringHelpers::MatchesWildcardsIgnoreCase(const wstring& str, const wstring template static inline bool MatchesWildcardsIgnoreCaseExt_Tpl(const TS& str, const TS& wildcards, std::vector& wildcardMatches) { - const typename TS::value_type* savedStrBegin = 0; - const typename TS::value_type* savedStrEnd = 0; - const typename TS::value_type* savedWild = 0; + const typename TS::value_type* savedStrBegin = nullptr; + const typename TS::value_type* savedStrEnd = nullptr; + const typename TS::value_type* savedWild = nullptr; size_t savedWildCount = 0; const typename TS::value_type* pStr = str.c_str(); @@ -775,7 +775,7 @@ void StringHelpers::SplitByAnyOf(const wstring& str, const wstring& separators, template static inline TS FormatVA_Tpl(const typename TS::value_type* const format, va_list parg) { - if ((format == 0) || (format[0] == 0)) + if ((format == nullptr) || (format[0] == 0)) { return TS(); } @@ -935,8 +935,8 @@ static string ConvertUtf16ToMultibyte(const wchar_t* wstr, uint codePage, char b len, 0, 0, - ((badChar && codePage != CP_UTF8) ? &badChar : NULL), - NULL); + ((badChar && codePage != CP_UTF8) ? &badChar : nullptr), + nullptr); if (neededByteCount <= 0) { return string(); @@ -952,8 +952,8 @@ static string ConvertUtf16ToMultibyte(const wchar_t* wstr, uint codePage, char b len, &buffer[0], // output buffer neededByteCount - 1, // size of the output buffer in bytes - ((badChar && codePage != CP_UTF8) ? &badChar : NULL), - NULL); + ((badChar && codePage != CP_UTF8) ? &badChar : nullptr), + nullptr); if (byteCount != neededByteCount - 1) { return string(); diff --git a/Code/Editor/Util/UIEnumerations.cpp b/Code/Editor/Util/UIEnumerations.cpp index 8d9fc40377..2666a49f8e 100644 --- a/Code/Editor/Util/UIEnumerations.cpp +++ b/Code/Editor/Util/UIEnumerations.cpp @@ -55,15 +55,15 @@ CUIEnumerations::TDValuesContainer& CUIEnumerations::GetStandardNameContainer() { oEnumerationItem = oEnumaration->getChild(nCurrentEnumarationItem); - const char* szKey(NULL); - const char* szValue(NULL); + const char* szKey(nullptr); + const char* szValue(nullptr); oEnumerationItem->getAttributeByIndex(0, &szKey, &szValue); cValues.push_back(szValue); } - const char* szKey(NULL); - const char* szValue(NULL); + const char* szKey(nullptr); + const char* szValue(nullptr); oEnumaration->getAttributeByIndex(0, &szKey, &szValue); cValuesContainer.insert(TDValuesContainer::value_type(szValue, cValues)); diff --git a/Code/Editor/Util/Variable.cpp b/Code/Editor/Util/Variable.cpp index 5125032baf..ee5ccc9879 100644 --- a/Code/Editor/Util/Variable.cpp +++ b/Code/Editor/Util/Variable.cpp @@ -447,7 +447,7 @@ void CVarObject::AddVariable(CVariableArray& table, CVariableBase& var, const QS ////////////////////////////////////////////////////////////////////////// void CVarObject::RemoveVariable(IVariable* var) { - if (m_vars != NULL) + if (m_vars != nullptr) { m_vars->DeleteVariable(var); } @@ -455,7 +455,7 @@ void CVarObject::RemoveVariable(IVariable* var) ////////////////////////////////////////////////////////////////////////// void CVarObject::EnableUpdateCallbacks(bool boEnable) { - if (m_vars != NULL) + if (m_vars != nullptr) { m_vars->EnableUpdateCallbacks(boEnable); } @@ -463,7 +463,7 @@ void CVarObject::EnableUpdateCallbacks(bool boEnable) ////////////////////////////////////////////////////////////////////////// void CVarObject::OnSetValues() { - if (m_vars != NULL) + if (m_vars != nullptr) { m_vars->OnSetValues(); } @@ -471,7 +471,7 @@ void CVarObject::OnSetValues() ////////////////////////////////////////////////////////////////////////// void CVarObject::ReserveNumVariables(int numVars) { - if (m_vars != NULL) + if (m_vars != nullptr) { m_vars->ReserveNumVariables(numVars); } @@ -482,7 +482,7 @@ void CVarObject::CopyVariableValues(CVarObject* sourceObject) { // Check if compatible types. assert(metaObject() == sourceObject->metaObject()); - if (m_vars != NULL && sourceObject->m_vars != NULL) + if (m_vars != nullptr && sourceObject->m_vars != nullptr) { m_vars->CopyValues(sourceObject->m_vars); } diff --git a/Code/Editor/Util/Variable.h b/Code/Editor/Util/Variable.h index 0d1e7a9ef1..83afee0924 100644 --- a/Code/Editor/Util/Variable.h +++ b/Code/Editor/Util/Variable.h @@ -1411,7 +1411,7 @@ protected: struct IVarEnumList : public CRefCountBase { - //! Get the name of specified value in enumeration, or NULL if out of range. + //! Get the name of specified value in enumeration, or empty string if out of range. virtual QString GetItemName(uint index) = 0; }; typedef _smart_ptr IVarEnumListPtr; @@ -1498,7 +1498,7 @@ public: { if (index >= m_items.size()) { - return NULL; + return QString(); } return m_items[index].name; }; @@ -1869,9 +1869,9 @@ public: void Serialize(XmlNodeRef node, bool load); CVarBlock* GetVarBlock() const { return m_vars; }; - void AddVariable(CVariableBase& var, const QString& varName, VarOnSetCallback* cb = NULL, unsigned char dataType = IVariable::DT_SIMPLE); - void AddVariable(CVariableBase& var, const QString& varName, const QString& varHumanName, VarOnSetCallback* cb = NULL, unsigned char dataType = IVariable::DT_SIMPLE); - void AddVariable(CVariableArray& table, CVariableBase& var, const QString& varName, const QString& varHumanName, VarOnSetCallback* cb = NULL, unsigned char dataType = IVariable::DT_SIMPLE); + void AddVariable(CVariableBase& var, const QString& varName, VarOnSetCallback* cb = nullptr, unsigned char dataType = IVariable::DT_SIMPLE); + void AddVariable(CVariableBase& var, const QString& varName, const QString& varHumanName, VarOnSetCallback* cb = nullptr, unsigned char dataType = IVariable::DT_SIMPLE); + void AddVariable(CVariableArray& table, CVariableBase& var, const QString& varName, const QString& varHumanName, VarOnSetCallback* cb = nullptr, unsigned char dataType = IVariable::DT_SIMPLE); void ReserveNumVariables(int numVars); void RemoveVariable(IVariable* var); diff --git a/Code/Editor/Util/VariablePropertyType.cpp b/Code/Editor/Util/VariablePropertyType.cpp index c6d26b3470..014995467b 100644 --- a/Code/Editor/Util/VariablePropertyType.cpp +++ b/Code/Editor/Util/VariablePropertyType.cpp @@ -71,28 +71,28 @@ namespace Prop Description::Description() : m_type(ePropertyInvalid) , m_numImages(-1) - , m_enumList(NULL) + , m_enumList(nullptr) , m_rangeMin(0) , m_rangeMax(100) , m_step(0) , m_bHardMin(false) , m_bHardMax(false) , m_valueMultiplier(1) - , m_pEnumDBItem(NULL) + , m_pEnumDBItem(nullptr) { } Description::Description(IVariable* pVar) : m_type(ePropertyInvalid) , m_numImages(-1) - , m_enumList(NULL) + , m_enumList(nullptr) , m_rangeMin(0) , m_rangeMax(100) , m_step(0) , m_bHardMin(false) , m_bHardMax(false) , m_valueMultiplier(1) - , m_pEnumDBItem(NULL) + , m_pEnumDBItem(nullptr) { if (!pVar) { @@ -110,7 +110,7 @@ namespace Prop m_name = pVar->GetHumanName(); m_enumList = pVar->GetEnumList(); - if (m_enumList != NULL) + if (m_enumList != nullptr) { m_type = ePropertySelection; } @@ -325,7 +325,7 @@ namespace Prop case ePropertyAudioPreloadRequest: return "AudioPreloadRequest"; default: - return 0; + return nullptr; } } } diff --git a/Code/Editor/Util/XmlHistoryManager.cpp b/Code/Editor/Util/XmlHistoryManager.cpp index 3aea041d29..ed92700705 100644 --- a/Code/Editor/Util/XmlHistoryManager.cpp +++ b/Code/Editor/Util/XmlHistoryManager.cpp @@ -76,7 +76,7 @@ const XmlNodeRef& SXmlHistory::GetCurrentVersion(bool* bVersionExist, int* iVers bool SXmlHistory::IsModified() const { int currVersion; - GetCurrentVersion(NULL, &currVersion); + GetCurrentVersion(nullptr, &currVersion); return m_SavedVersion != currVersion; } @@ -94,7 +94,7 @@ void SXmlHistory::FlagAsSaved() if (Exist()) { int currVersion; - GetCurrentVersion(NULL, &currVersion); + GetCurrentVersion(nullptr, &currVersion); m_SavedVersion = currVersion; } } @@ -167,7 +167,7 @@ SXmlHistory* SXmlHistoryGroup::GetHistory(int index) const --index; } } - return it != m_List.end() ? *it : NULL; + return it != m_List.end() ? *it : nullptr; } //////////////////////////////////////////////////////////////////////////// @@ -199,7 +199,7 @@ SXmlHistory* SXmlHistoryGroup::GetHistoryByTypeId(uint32 typeId, int index /*= 0 return pHistory; } } - return NULL; + return nullptr; } //////////////////////////////////////////////////////////////////////////// @@ -246,9 +246,9 @@ int SXmlHistoryGroup::GetHistoryIndex(const SXmlHistory* pHistory) const CXmlHistoryManager::CXmlHistoryManager() : m_CurrentVersion(0) , m_LatestVersion(0) - , m_pExclusiveListener(NULL) + , m_pExclusiveListener(nullptr) , m_RecordNextVersion(false) - , m_pExActiveGroup(NULL) + , m_pExActiveGroup(nullptr) , m_bIsActiveGroupEx(false) { m_pNullGroup = new SXmlHistoryGroup(this, (uint32) - 1); @@ -376,7 +376,7 @@ void CXmlHistoryManager::PrepareForNextVersion() } ///////////////////////////////////////////////////////////////////////////// -void CXmlHistoryManager::RecordNextVersion(SXmlHistory* pHistory, XmlNodeRef newData, const char* undoDesc /*= NULL*/) +void CXmlHistoryManager::RecordNextVersion(SXmlHistory* pHistory, XmlNodeRef newData, const char* undoDesc /*= nullptr*/) { assert(m_RecordNextVersion); RegisterUndoEventHandler(this, pHistory); @@ -405,7 +405,7 @@ void CXmlHistoryManager::ClearHistory(bool flagAsSaved) it->ClearHistory(flagAsSaved); } - SetActiveGroup(NULL); + SetActiveGroup(nullptr); m_CurrentVersion = 0; m_LatestVersion = 0; @@ -451,14 +451,14 @@ SXmlHistoryGroup* CXmlHistoryManager::CreateXmlGroup(uint32 typeId) } ///////////////////////////////////////////////////////////////////////////// -void CXmlHistoryManager::AddXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc /*= NULL*/) +void CXmlHistoryManager::AddXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc /*= nullptr*/) { RecordUndoInternal(undoDesc ? undoDesc : "New XML Group added"); m_HistoryInfoMap[ m_CurrentVersion ].ActiveGroups.push_back(pGroup); NotifyUndoEventListener(IXmlHistoryEventListener::eHET_HistoryGroupAdded, (void*)pGroup); } ///////////////////////////////////////////////////////////////////////////// -void CXmlHistoryManager::RemoveXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc /*= NULL*/) +void CXmlHistoryManager::RemoveXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc /*= nullptr*/) { bool unload = m_HistoryInfoMap[ m_CurrentVersion ].CurrGroup == pGroup; RecordUndoInternal(undoDesc ? undoDesc : "XML Group deleted"); @@ -466,14 +466,14 @@ void CXmlHistoryManager::RemoveXmlGroup(const SXmlHistoryGroup* pGroup, const ch stl::find_and_erase(list, pGroup); if (unload) { - SetActiveGroupInt(NULL); + SetActiveGroupInt(nullptr); } m_HistoryInfoMap[ m_CurrentVersion ].CurrGroup = m_pNullGroup; NotifyUndoEventListener(IXmlHistoryEventListener::eHET_HistoryGroupRemoved, (void*)pGroup); } ///////////////////////////////////////////////////////////////////////////// -void CXmlHistoryManager::SetActiveGroup(const SXmlHistoryGroup* pGroup, const char* displayName /*= NULL*/, const TGroupIndexMap& groupIndex /*= TGroupIndexMap()*/, bool setExternal /*= false*/) +void CXmlHistoryManager::SetActiveGroup(const SXmlHistoryGroup* pGroup, const char* displayName /*= nullptr*/, const TGroupIndexMap& groupIndex /*= TGroupIndexMap()*/, bool setExternal /*= false*/) { TGroupIndexMap userIndex; const SXmlHistoryGroup* pActiveGroup = GetActiveGroup(userIndex); @@ -488,7 +488,7 @@ void CXmlHistoryManager::SetActiveGroup(const SXmlHistoryGroup* pGroup, const ch } } -void CXmlHistoryManager::SetActiveGroupInt(const SXmlHistoryGroup* pGroup, const char* displayName /*= NULL*/, bool bRecordNullUndo /*= false*/, const TGroupIndexMap& groupIndex /*= TGroupIndexMap()*/) +void CXmlHistoryManager::SetActiveGroupInt(const SXmlHistoryGroup* pGroup, const char* displayName /*= nullptr*/, bool bRecordNullUndo /*= false*/, const TGroupIndexMap& groupIndex /*= TGroupIndexMap()*/) { UnloadInt(); @@ -511,7 +511,7 @@ void CXmlHistoryManager::SetActiveGroupInt(const SXmlHistoryGroup* pGroup, const userIndexCount[ (*history)->GetTypeId() ] = 0; } uint32 userindex = userIndexCount[ (*history)->GetTypeId() ]; - IXmlUndoEventHandler* pEventHandler = NULL; + IXmlUndoEventHandler* pEventHandler = nullptr; TGroupIndexMap::const_iterator indexIter = groupIndex.find((*history)->GetTypeId()); if (indexIter == groupIndex.end() || indexIter->second == userindex) { @@ -581,12 +581,12 @@ const SXmlHistoryGroup* CXmlHistoryManager::GetActiveGroup(TGroupIndexMap& currU if (it != m_HistoryInfoMap.end() && pGroup) { currUserIndex = it->second.CurrUserIndex; - return pGroup == m_pNullGroup ? NULL : pGroup; + return pGroup == m_pNullGroup ? nullptr : pGroup; } } currVersion--; } while (currVersion >= 0); - return NULL; + return nullptr; } ///////////////////////////////////////////////////////////////////////////// @@ -796,7 +796,7 @@ SXmlHistory* CXmlHistoryManager::GetLatestHistory(SUndoEventHandlerData& eventHa } currVersion--; } while (currVersion >= 0); - return NULL; + return nullptr; } diff --git a/Code/Editor/Util/XmlHistoryManager.h b/Code/Editor/Util/XmlHistoryManager.h index d894bc7f00..d7aae71939 100644 --- a/Code/Editor/Util/XmlHistoryManager.h +++ b/Code/Editor/Util/XmlHistoryManager.h @@ -23,9 +23,9 @@ public: void AddToHistory(const XmlNodeRef& newXmlVersion); - const XmlNodeRef& Undo(bool* bVersionExist = NULL); + const XmlNodeRef& Undo(bool* bVersionExist = nullptr); const XmlNodeRef& Redo(); - const XmlNodeRef& GetCurrentVersion(bool* bVersionExist = NULL, int* iVersionNumber = NULL) const; + const XmlNodeRef& GetCurrentVersion(bool* bVersionExist = nullptr, int* iVersionNumber = nullptr) const; bool IsModified() const; uint32 GetTypeId() const {return m_typeId; } void FlagAsDeleted(); @@ -93,7 +93,7 @@ public: void RestoreUndoEventHandler(IXmlUndoEventHandler* pEventHandler, uint32 typeId); void PrepareForNextVersion(); - void RecordNextVersion(SXmlHistory* pHistory, XmlNodeRef newData, const char* undoDesc = NULL); + void RecordNextVersion(SXmlHistory* pHistory, XmlNodeRef newData, const char* undoDesc = nullptr); bool IsPreparedForNextVersion() const {return m_RecordNextVersion; } void RegisterEventListener(IXmlHistoryEventListener* pEventListener); @@ -112,11 +112,11 @@ public: // Xml History Groups SXmlHistoryGroup* CreateXmlGroup(uint32 typeId); - void SetActiveGroup(const SXmlHistoryGroup* pGroup, const char* displayName = NULL, const TGroupIndexMap& groupIndex = TGroupIndexMap(), bool setExternal = false); + void SetActiveGroup(const SXmlHistoryGroup* pGroup, const char* displayName = nullptr, const TGroupIndexMap& groupIndex = TGroupIndexMap(), bool setExternal = false); const SXmlHistoryGroup* GetActiveGroup() const; const SXmlHistoryGroup* GetActiveGroup(TGroupIndexMap& currUserIndex /*out*/) const; - void AddXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc = NULL); - void RemoveXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc = NULL); + void AddXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc = nullptr); + void RemoveXmlGroup(const SXmlHistoryGroup* pGroup, const char* undoDesc = nullptr); void DeleteAll(); @@ -156,7 +156,7 @@ private: { SHistoryInfo() : IsNullUndo(false) - , CurrGroup(NULL) + , CurrGroup(nullptr) , HistoryInvalidated(false) {} const SXmlHistoryGroup* CurrGroup; @@ -174,7 +174,7 @@ private: struct SUndoEventHandlerData { SUndoEventHandlerData() - : CurrentData(NULL) {} + : CurrentData(nullptr) {} SXmlHistory* CurrentData; THistoryVersionMap HistoryData; @@ -203,9 +203,9 @@ private: void RecordNullUndo(const TEventHandlerList& eventHandler, const char* desc, bool isNull = true); void ReloadCurrentVersion(const SXmlHistoryGroup* pPrevGroup, int prevVersion); SXmlHistory* GetLatestHistory(SUndoEventHandlerData& eventHandlerData); - void NotifyUndoEventListener(IXmlHistoryEventListener::EHistoryEventType event, void* pData = NULL); + void NotifyUndoEventListener(IXmlHistoryEventListener::EHistoryEventType event, void* pData = nullptr); - void SetActiveGroupInt(const SXmlHistoryGroup* pGroup, const char* displayName = NULL, bool bRecordNullUndo = false, const TGroupIndexMap& groupIndex = TGroupIndexMap()); + void SetActiveGroupInt(const SXmlHistoryGroup* pGroup, const char* displayName = nullptr, bool bRecordNullUndo = false, const TGroupIndexMap& groupIndex = TGroupIndexMap()); void UnloadInt(); void ClearRedo(); diff --git a/Code/Editor/Util/XmlTemplate.cpp b/Code/Editor/Util/XmlTemplate.cpp index 1b0cc6ff6f..8acdd4973f 100644 --- a/Code/Editor/Util/XmlTemplate.cpp +++ b/Code/Editor/Util/XmlTemplate.cpp @@ -89,7 +89,7 @@ void CXmlTemplate::SetValues(const XmlNodeRef& node, XmlNodeRef& toNode) } else { - assert(!"NULL returned from node->GetChild()"); + assert(!"nullptr returned from node->GetChild()"); } } } @@ -125,7 +125,7 @@ bool CXmlTemplate::SetValues(const XmlNodeRef& node, XmlNodeRef& toNode, const X } else { - assert(!"NULL returned from node->GetChild()"); + assert(!"nullptr returned from node->GetChild()"); } } return false; @@ -193,7 +193,7 @@ void CXmlTemplateRegistry::LoadTemplates(const QString& path) XmlNodeRef child; // Construct the full filepath of the current file XmlNodeRef node = XmlHelpers::LoadXmlFromFile((dir + files[k].filename).toUtf8().data()); - if (node != 0 && node->isTag("Templates")) + if (node != nullptr && node->isTag("Templates")) { QString name; for (int i = 0; i < node->getChildCount(); i++) @@ -220,5 +220,5 @@ XmlNodeRef CXmlTemplateRegistry::FindTemplate(const QString& name) { return node; } - return 0; + return nullptr; } diff --git a/Code/Editor/Util/bitarray.h b/Code/Editor/Util/bitarray.h index c7d7f2012a..f55d195fd1 100644 --- a/Code/Editor/Util/bitarray.h +++ b/Code/Editor/Util/bitarray.h @@ -74,7 +74,7 @@ public: void flip() {* p ^= mask; } }; - CBitArray() { m_base = NULL; m_bits = NULL; m_size = 0; m_numBits = 0; }; + CBitArray() { m_base = nullptr; m_bits = nullptr; m_size = 0; m_numBits = 0; }; CBitArray(int numBits) { resize(numBits); }; ~CBitArray() { diff --git a/Code/Editor/ViewManager.cpp b/Code/Editor/ViewManager.cpp index 5a3e92a525..480a99a9d9 100644 --- a/Code/Editor/ViewManager.cpp +++ b/Code/Editor/ViewManager.cpp @@ -26,18 +26,15 @@ #include "LayoutWnd.h" #include "2DViewport.h" #include "TopRendererWnd.h" -#include "RenderViewport.h" #include "EditorViewportWidget.h" #include "CryEditDoc.h" #include -AZ_CVAR(bool, ed_useAtomNativeViewport, true, nullptr, AZ::ConsoleFunctorFlags::Null, "Use the new Atom-native Editor viewport (experimental, not yet stable"); - bool CViewManager::IsMultiViewportEnabled() { // Enable multi-viewport for legacy renderer, or if we're using the new fully Atom-native viewport - return ed_useAtomNativeViewport; + return true; } ////////////////////////////////////////////////////////////////////// @@ -55,7 +52,7 @@ CViewManager::CViewManager() m_updateRegion.min = Vec3(-100000, -100000, -100000); m_updateRegion.max = Vec3(100000, 100000, 100000); - m_pSelectedView = NULL; + m_pSelectedView = nullptr; m_nGameViewports = 0; m_bGameViewportsUpdated = false; @@ -74,14 +71,7 @@ CViewManager::CViewManager() RegisterQtViewPane(GetIEditor(), "Left", LyViewPane::CategoryViewport, viewportOptions); viewportOptions.viewportType = ET_ViewportCamera; - if (ed_useAtomNativeViewport) - { - RegisterQtViewPaneWithName(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions); - } - else - { - RegisterQtViewPaneWithName(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions); - } + RegisterQtViewPaneWithName(GetIEditor(), "Perspective", LyViewPane::CategoryViewport, viewportOptions); viewportOptions.viewportType = ET_ViewportMap; RegisterQtViewPane(GetIEditor(), "Map", LyViewPane::CategoryViewport, viewportOptions); @@ -117,7 +107,7 @@ void CViewManager::UnregisterViewport(CViewport* pViewport) { if (m_pSelectedView == pViewport) { - m_pSelectedView = NULL; + m_pSelectedView = nullptr; } stl::find_and_erase(m_viewports, pViewport); m_bGameViewportsUpdated = false; @@ -137,7 +127,7 @@ CViewport* CViewManager::GetViewport(EViewportType type) const return m_viewports[i]; } } - return 0; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -150,7 +140,7 @@ CViewport* CViewManager::GetViewport(const QString& name) const return m_viewports[i]; } } - return 0; + return nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -234,7 +224,7 @@ void CViewManager::SelectViewport(CViewport* pViewport) { // Audio: Handle viewport change for listeners - if (m_pSelectedView != NULL && m_pSelectedView != pViewport) + if (m_pSelectedView != nullptr && m_pSelectedView != pViewport) { m_pSelectedView->SetSelected(false); @@ -242,7 +232,7 @@ void CViewManager::SelectViewport(CViewport* pViewport) m_pSelectedView = pViewport; - if (m_pSelectedView != NULL) + if (m_pSelectedView != nullptr) { m_pSelectedView->SetSelected(true); } @@ -251,11 +241,6 @@ void CViewManager::SelectViewport(CViewport* pViewport) ////////////////////////////////////////////////////////////////////////// CViewport* CViewManager::GetGameViewport() const { - if (CRenderViewport::GetPrimaryViewport()) - { - return CRenderViewport::GetPrimaryViewport(); - } - return GetViewport(ET_ViewportCamera);; } diff --git a/Code/Editor/ViewManager.h b/Code/Editor/ViewManager.h index 22f9f6804f..5b84efd197 100644 --- a/Code/Editor/ViewManager.h +++ b/Code/Editor/ViewManager.h @@ -86,14 +86,14 @@ public: ////////////////////////////////////////////////////////////////////////// //! Get number of currently existing viewports. - virtual int GetViewCount() { return m_viewports.size(); }; + virtual int GetViewCount() { return static_cast(m_viewports.size()); }; //! Get viewport by index. //! @param index 0 <= index < GetViewportCount() virtual CViewport* GetView(int index) { return m_viewports[index]; } ////////////////////////////////////////////////////////////////////////// //! Get current layout window. - //! @return Pointer to the layout window, can be NULL. + //! @return Pointer to the layout window, can be nullptr. virtual CLayoutWnd* GetLayout() const; //! Cycle between different 2D viewports type on same view pane. diff --git a/Code/Editor/ViewPane.cpp b/Code/Editor/ViewPane.cpp index 19b653b865..466274c06e 100644 --- a/Code/Editor/ViewPane.cpp +++ b/Code/Editor/ViewPane.cpp @@ -159,8 +159,8 @@ CLayoutViewPane::CLayoutViewPane(QWidget* parent) , m_viewportTitleDlg(this) , m_expanderWatcher(new ViewportTitleExpanderWatcher(this, &m_viewportTitleDlg)) { - m_viewport = 0; - m_active = 0; + m_viewport = nullptr; + m_active = false; m_nBorder = VIEW_BORDER; m_bFullscreen = false; @@ -305,10 +305,6 @@ void CLayoutViewPane::AttachViewport(QWidget* pViewport) { vp->SetViewportId(GetId()); vp->SetViewPane(this); - if (CRenderViewport* renderViewport = viewport_cast(vp)) - { - renderViewport->ConnectViewportInteractionRequestBus(); - } if (EditorViewportWidget* renderViewport = viewport_cast(vp)) { renderViewport->ConnectViewportInteractionRequestBus(); @@ -338,7 +334,7 @@ void CLayoutViewPane::DetachViewport() { DisconnectRenderViewportInteractionRequestBus(); OnFOVChanged(gSettings.viewports.fDefaultFov); - m_viewport = 0; + m_viewport = nullptr; } ////////////////////////////////////////////////////////////////////////// @@ -348,7 +344,7 @@ void CLayoutViewPane::ReleaseViewport() { DisconnectRenderViewportInteractionRequestBus(); m_viewport->deleteLater(); - m_viewport = 0; + m_viewport = nullptr; } } @@ -356,10 +352,6 @@ void CLayoutViewPane::DisconnectRenderViewportInteractionRequestBus() { if (QtViewport* vp = qobject_cast(m_viewport)) { - if (CRenderViewport* renderViewport = viewport_cast(vp)) - { - renderViewport->DisconnectViewportInteractionRequestBus(); - } if (EditorViewportWidget* renderViewport = viewport_cast(vp)) { renderViewport->DisconnectViewportInteractionRequestBus(); @@ -469,16 +461,6 @@ void CLayoutViewPane::SetAspectRatio(unsigned int x, unsigned int y) ////////////////////////////////////////////////////////////////////////// void CLayoutViewPane::SetViewportFOV(float fov) { - if (CRenderViewport* pRenderViewport = qobject_cast(m_viewport)) - { - pRenderViewport->SetFOV(DEG2RAD(fov)); - - // if viewport camera is active, make selected fov new default - if (pRenderViewport->GetViewManager()->GetCameraObjectId() == GUID_NULL) - { - gSettings.viewports.fDefaultFov = DEG2RAD(fov); - } - } if (EditorViewportWidget* pRenderViewport = qobject_cast(m_viewport)) { pRenderViewport->SetFOV(DEG2RAD(fov)); diff --git a/Code/Editor/Viewport.cpp b/Code/Editor/Viewport.cpp index 906a60ac47..2bc1b21216 100644 --- a/Code/Editor/Viewport.cpp +++ b/Code/Editor/Viewport.cpp @@ -189,10 +189,9 @@ QtViewport::QtViewport(QWidget* parent) { m_constructionMatrix[i].SetIdentity(); } - m_viewTM.SetIdentity(); m_screenTM.SetIdentity(); - m_pMouseOverObject = 0; + m_pMouseOverObject = nullptr; m_bAdvancedSelectMode = false; @@ -398,7 +397,7 @@ void QtViewport::OnDeactivate() ////////////////////////////////////////////////////////////////////////// void QtViewport::ResetContent() { - m_pMouseOverObject = 0; + m_pMouseOverObject = nullptr; // Need to clear visual object cache. // Right after loading new level, some code(e.g. OnMouseMove) access invalid diff --git a/Code/Editor/Viewport.h b/Code/Editor/Viewport.h index c94a77b06e..823b8c77b1 100644 --- a/Code/Editor/Viewport.h +++ b/Code/Editor/Viewport.h @@ -113,7 +113,7 @@ public: virtual void AddPostRenderer(IPostRenderer* pPostRenderer) = 0; virtual bool RemovePostRenderer(IPostRenderer* pPostRenderer) = 0; - virtual BOOL DestroyWindow() { return FALSE; } + virtual bool DestroyWindow() { return false; } /** Get type of this viewport. */ @@ -165,11 +165,19 @@ public: ////////////////////////////////////////////////////////////////////////// //! Set current view matrix, //! This is a matrix that transforms from world to view space. - virtual void SetViewTM(const Matrix34& tm) { m_viewTM = tm; }; + virtual void SetViewTM([[maybe_unused]] const Matrix34& tm) + { + AZ_Error("CryLegacy", false, "QtViewport::SetViewTM not implemented"); + } //! Get current view matrix. //! This is a matrix that transforms from world space to view space. - virtual const Matrix34& GetViewTM() const { return m_viewTM; }; + virtual const Matrix34& GetViewTM() const + { + AZ_Error("CryLegacy", false, "QtViewport::GetViewTM not implemented"); + static const Matrix34 m; + return m; + }; ////////////////////////////////////////////////////////////////////////// //! Get current screen matrix. @@ -252,7 +260,7 @@ public: virtual void SetCursorString(const QString& str) = 0; virtual void SetFocus() = 0; - virtual void Invalidate(BOOL bErase = 1) = 0; + virtual void Invalidate(bool bErase = 1) = 0; // Is overridden by RenderViewport virtual void SetFOV([[maybe_unused]] float fov) {} @@ -266,8 +274,8 @@ public: void SetViewPane(CLayoutViewPane* viewPane) { m_viewPane = viewPane; } //Child classes can override these to provide extra logic that wraps - //widget rendering. Needed by the RenderViewport to handle raycasts - //from screen-space to world-space. + //widget rendering. Needed by the RenderViewport to handle raycasts + //from screen-space to world-space. virtual void PreWidgetRendering() {} virtual void PostWidgetRendering() {} @@ -277,8 +285,6 @@ protected: CLayoutViewPane* m_viewPane = nullptr; CViewManager* m_viewManager; AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING - // Viewport matrix. - Matrix34 m_viewTM; // Screen Matrix Matrix34 m_screenTM; int m_nCurViewportID; @@ -346,7 +352,7 @@ public: QString GetName() const; virtual void SetFocus() { setFocus(); } - virtual void Invalidate([[maybe_unused]] BOOL bErase = 1) { update(); } + virtual void Invalidate([[maybe_unused]] bool bErase = 1) { update(); } // Is overridden by RenderViewport virtual void SetFOV([[maybe_unused]] float fov) {} diff --git a/Code/Editor/ViewportTitleDlg.cpp b/Code/Editor/ViewportTitleDlg.cpp index 4d27506929..50479beee0 100644 --- a/Code/Editor/ViewportTitleDlg.cpp +++ b/Code/Editor/ViewportTitleDlg.cpp @@ -91,7 +91,7 @@ namespace void ViewportInfoStatusUpdated(int newIndex); private: - void OnViewportInfoDisplayStateChanged(AZ::AtomBridge::ViewportInfoDisplayState state) + void OnViewportInfoDisplayStateChanged(AZ::AtomBridge::ViewportInfoDisplayState state) override { emit ViewportInfoStatusUpdated(static_cast(state)); } @@ -644,13 +644,31 @@ void CViewportTitleDlg::CreateViewportInformationMenu() void CViewportTitleDlg::AddResolutionMenus(QMenu* menu, std::function callback, const QStringList& customPresets) { - static const CRenderViewport::SResolution resolutions[] = { - CRenderViewport::SResolution(1280, 720), - CRenderViewport::SResolution(1920, 1080), - CRenderViewport::SResolution(2560, 1440), - CRenderViewport::SResolution(2048, 858), - CRenderViewport::SResolution(1998, 1080), - CRenderViewport::SResolution(3840, 2160) + struct SResolution + { + SResolution() + : width(0) + , height(0) + { + } + + SResolution(int w, int h) + : width(w) + , height(h) + { + } + + int width; + int height; + }; + + static const SResolution resolutions[] = { + SResolution(1280, 720), + SResolution(1920, 1080), + SResolution(2560, 1440), + SResolution(2048, 858), + SResolution(1998, 1080), + SResolution(3840, 2160) }; static const size_t resolutionCount = sizeof(resolutions) / sizeof(resolutions[0]); @@ -953,13 +971,13 @@ void CViewportTitleDlg::CheckForCameraSpeedUpdate() void CViewportTitleDlg::OnGridSnappingToggled() { m_gridSizeActionWidget->setEnabled(m_enableGridSnappingAction->isChecked()); - MainWindow::instance()->GetActionManager()->GetAction(ID_SNAP_TO_GRID)->trigger(); + MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->trigger(); } void CViewportTitleDlg::OnAngleSnappingToggled() { m_angleSizeActionWidget->setEnabled(m_enableAngleSnappingAction->isChecked()); - MainWindow::instance()->GetActionManager()->GetAction(ID_SNAPANGLE)->trigger(); + MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->trigger(); } void CViewportTitleDlg::OnGridSpinBoxChanged(double value) @@ -974,14 +992,14 @@ void CViewportTitleDlg::OnAngleSpinBoxChanged(double value) void CViewportTitleDlg::UpdateOverFlowMenuState() { - bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(ID_SNAP_TO_GRID)->isChecked(); + bool gridSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapToGrid)->isChecked(); { QSignalBlocker signalBlocker(m_enableGridSnappingAction); m_enableGridSnappingAction->setChecked(gridSnappingActive); } m_gridSizeActionWidget->setEnabled(gridSnappingActive); - bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(ID_SNAPANGLE)->isChecked(); + bool angleSnappingActive = MainWindow::instance()->GetActionManager()->GetAction(AzToolsFramework::SnapAngle)->isChecked(); { QSignalBlocker signalBlocker(m_enableAngleSnappingAction); m_enableAngleSnappingAction->setChecked(angleSnappingActive); diff --git a/Code/Editor/ViewportTitleDlg.h b/Code/Editor/ViewportTitleDlg.h index a5b4da8075..8a1766a764 100644 --- a/Code/Editor/ViewportTitleDlg.h +++ b/Code/Editor/ViewportTitleDlg.h @@ -12,7 +12,6 @@ #pragma once #if !defined(Q_MOC_RUN) -#include "RenderViewport.h" #include #include diff --git a/Code/Editor/WipFeatureManager.cpp b/Code/Editor/WipFeatureManager.cpp index 6777065c1c..f6fbc7ac93 100644 --- a/Code/Editor/WipFeatureManager.cpp +++ b/Code/Editor/WipFeatureManager.cpp @@ -19,7 +19,7 @@ const char* CWipFeatureManager::kWipFeaturesFilename = "@user@\\Editor\\UI\\WipF #else const char* CWipFeatureManager::kWipFeaturesFilename = "@user@/Editor/UI/WipFeatures.xml"; #endif -CWipFeatureManager* CWipFeatureManager::s_pInstance = NULL; +CWipFeatureManager* CWipFeatureManager::s_pInstance = nullptr; static void WipFeatureVarChange(ICVar* pVar) { @@ -162,7 +162,7 @@ void CWipFeatureManager::Shutdown() { CWipFeatureManager::Instance()->Save(); delete s_pInstance; - s_pInstance = NULL; + s_pInstance = nullptr; } bool CWipFeatureManager::Load(const char* pFilename, bool bClearExisting) @@ -350,7 +350,7 @@ void CWipFeatureManager::ShowFeature(int aFeatureId, bool bShow) if (m_features[aFeatureId].m_pfnUpdateFeature) { - m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, &bShow, NULL, NULL, NULL); + m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, &bShow, nullptr, nullptr, nullptr); } } @@ -360,7 +360,7 @@ void CWipFeatureManager::EnableFeature(int aFeatureId, bool bEnable) if (m_features[aFeatureId].m_pfnUpdateFeature) { - m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, NULL, &bEnable, NULL, NULL); + m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, nullptr, &bEnable, nullptr, nullptr); } } @@ -370,7 +370,7 @@ void CWipFeatureManager::SetFeatureSafeMode(int aFeatureId, bool bSafeMode) if (m_features[aFeatureId].m_pfnUpdateFeature) { - m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, NULL, NULL, &bSafeMode, NULL); + m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, nullptr, nullptr, &bSafeMode, nullptr); } } @@ -380,7 +380,7 @@ void CWipFeatureManager::SetFeatureParams(int aFeatureId, const char* pParams) if (m_features[aFeatureId].m_pfnUpdateFeature) { - m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, NULL, NULL, NULL, pParams); + m_features[aFeatureId].m_pfnUpdateFeature(aFeatureId, nullptr, nullptr, nullptr, pParams); } } @@ -392,7 +392,7 @@ void CWipFeatureManager::ShowAllFeatures(bool bShow) if (iter->second.m_pfnUpdateFeature) { - iter->second.m_pfnUpdateFeature(iter->first, &bShow, NULL, NULL, NULL); + iter->second.m_pfnUpdateFeature(iter->first, &bShow, nullptr, nullptr, nullptr); } } } @@ -405,7 +405,7 @@ void CWipFeatureManager::EnableAllFeatures(bool bEnable) if (iter->second.m_pfnUpdateFeature) { - iter->second.m_pfnUpdateFeature(iter->first, NULL, &bEnable, NULL, NULL); + iter->second.m_pfnUpdateFeature(iter->first, nullptr, &bEnable, nullptr, nullptr); } } } @@ -418,7 +418,7 @@ void CWipFeatureManager::SetAllFeaturesSafeMode(bool bSafeMode) if (iter->second.m_pfnUpdateFeature) { - iter->second.m_pfnUpdateFeature(iter->first, NULL, NULL, &bSafeMode, NULL); + iter->second.m_pfnUpdateFeature(iter->first, nullptr, nullptr, &bSafeMode, nullptr); } } } @@ -431,7 +431,7 @@ void CWipFeatureManager::SetAllFeaturesParams(const char* pParams) if (iter->second.m_pfnUpdateFeature) { - iter->second.m_pfnUpdateFeature(iter->first, NULL, NULL, NULL, pParams); + iter->second.m_pfnUpdateFeature(iter->first, nullptr, nullptr, nullptr, pParams); } } } diff --git a/Code/Editor/WipFeatureManager.h b/Code/Editor/WipFeatureManager.h index 52ed364524..cd20f6d591 100644 --- a/Code/Editor/WipFeatureManager.h +++ b/Code/Editor/WipFeatureManager.h @@ -48,7 +48,7 @@ public: static const char* kWipFeaturesFilename; // Used to register a callback function to update the state of features whitin the editor - // pbVisible, pbEnabled, pbSafeMode, pParams - if the pointer is NULL, then that attribute was not changed + // pbVisible, pbEnabled, pbSafeMode, pParams - if the pointer is nullptr, then that attribute was not changed typedef void (* TWipFeatureUpdateCallback)(int aFeatureId, const bool* const pbVisible, const bool* const pbEnabled, const bool* const pbSafeMode, const char* pParams); // wip feature registerer auto create object, used for static auto feature creation with the REGISTER_WIP_FEATURE macro @@ -71,7 +71,7 @@ public: , m_bVisible(true) , m_bEnabled(true) , m_bSafeMode(false) - , m_pfnUpdateFeature(NULL) + , m_pfnUpdateFeature(nullptr) , m_bLoadedFromXml(false) {} diff --git a/Code/Editor/WipFeaturesDlg.cpp b/Code/Editor/WipFeaturesDlg.cpp index 8a5c323fa5..0d0a179539 100644 --- a/Code/Editor/WipFeaturesDlg.cpp +++ b/Code/Editor/WipFeaturesDlg.cpp @@ -152,7 +152,7 @@ public: } }; -CWipFeaturesDlg::CWipFeaturesDlg(QWidget* pParent /*=NULL*/) +CWipFeaturesDlg::CWipFeaturesDlg(QWidget* pParent /*=nullptr*/) : QDialog(pParent) , m_ui(new Ui::WipFeaturesDlg) { diff --git a/Code/Editor/WipFeaturesDlg.h b/Code/Editor/WipFeaturesDlg.h index 03b3654a27..28f4f43958 100644 --- a/Code/Editor/WipFeaturesDlg.h +++ b/Code/Editor/WipFeaturesDlg.h @@ -29,7 +29,7 @@ class CWipFeaturesDlg { Q_OBJECT public: - CWipFeaturesDlg(QWidget* pParent = NULL); // standard constructor + CWipFeaturesDlg(QWidget* pParent = nullptr); // standard constructor virtual ~CWipFeaturesDlg(); private: diff --git a/Code/Editor/editor_lib_files.cmake b/Code/Editor/editor_lib_files.cmake index 386b495faa..c1da19c3fd 100644 --- a/Code/Editor/editor_lib_files.cmake +++ b/Code/Editor/editor_lib_files.cmake @@ -724,8 +724,6 @@ set(FILES Util/GuidUtil.cpp Util/GuidUtil.h Util/IObservable.h - Util/IndexedFiles.cpp - Util/IndexedFiles.h Util/KDTree.cpp Util/Mailer.h Util/NamedData.cpp @@ -807,8 +805,6 @@ set(FILES ViewportManipulatorController.h LegacyViewportCameraController.cpp LegacyViewportCameraController.h - RenderViewport.cpp - RenderViewport.h TopRendererWnd.cpp TopRendererWnd.h ViewManager.cpp diff --git a/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h b/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h index 982040ee2f..bcda78aef8 100644 --- a/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h +++ b/Code/Framework/AzCore/AzCore/EBus/Internal/CallstackEntry.h @@ -84,7 +84,7 @@ namespace AZ else { AZ::Debug::Trace::Instance().Assert(__FILE__, __LINE__, AZ_FUNCTION_SIGNATURE, - "Bus has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads"); + "Bus %s has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads", BusType::GetName()); } } diff --git a/Code/Framework/AzCore/AzCore/EBus/Policies.h b/Code/Framework/AzCore/AzCore/EBus/Policies.h index 0217874416..db11043ef8 100644 --- a/Code/Framework/AzCore/AzCore/EBus/Policies.h +++ b/Code/Framework/AzCore/AzCore/EBus/Policies.h @@ -268,7 +268,7 @@ namespace AZ m_messages.pop(); if (numMessages == 1) { - m_messages.get_container().clear(); // If it was the last message, free all memory. + m_messages = {}; } } ////////////////////////////////////////////////////////////////////////// @@ -280,7 +280,7 @@ namespace AZ void Clear() { AZStd::lock_guard lock(m_messagesMutex); - m_messages.get_container().clear(); + m_messages = {}; } void SetActive(bool isActive) @@ -289,7 +289,7 @@ namespace AZ m_isActive = isActive; if (!m_isActive) { - m_messages.get_container().clear(); + m_messages = {}; } }; diff --git a/Code/Framework/AzCore/AzCore/IO/Streamer/BlockCache.cpp b/Code/Framework/AzCore/AzCore/IO/Streamer/BlockCache.cpp index 6e46b930b6..f358370be5 100644 --- a/Code/Framework/AzCore/AzCore/IO/Streamer/BlockCache.cpp +++ b/Code/Framework/AzCore/AzCore/IO/Streamer/BlockCache.cpp @@ -47,7 +47,7 @@ namespace AZ } auto stackEntry = AZStd::make_shared( - cacheSize, blockSize, aznumeric_caster(hardware.m_maxPhysicalSectorSize), false); + cacheSize, aznumeric_cast(blockSize), aznumeric_cast(hardware.m_maxPhysicalSectorSize), false); stackEntry->SetNext(AZStd::move(parent)); return stackEntry; } diff --git a/Code/Framework/AzCore/AzCore/IO/Streamer/DedicatedCache.cpp b/Code/Framework/AzCore/AzCore/IO/Streamer/DedicatedCache.cpp index 5b67c8c255..6ec3fb295c 100644 --- a/Code/Framework/AzCore/AzCore/IO/Streamer/DedicatedCache.cpp +++ b/Code/Framework/AzCore/AzCore/IO/Streamer/DedicatedCache.cpp @@ -45,7 +45,7 @@ namespace AZ } auto stackEntry = AZStd::make_shared( - cacheSize, blockSize, aznumeric_caster(hardware.m_maxPhysicalSectorSize), m_writeOnlyEpilog); + cacheSize, aznumeric_cast(blockSize), aznumeric_cast(hardware.m_maxPhysicalSectorSize), m_writeOnlyEpilog); stackEntry->SetNext(AZStd::move(parent)); return stackEntry; } diff --git a/Code/Framework/AzCore/AzCore/Jobs/Job.cpp b/Code/Framework/AzCore/AzCore/Jobs/Job.cpp new file mode 100644 index 0000000000..d3a2a77d92 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Jobs/Job.cpp @@ -0,0 +1,312 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#include +#include +#include +#include +#include +#include + +namespace AZ +{ + Job::Job(bool isAutoDelete, AZ::JobContext* context, bool isCompletion, AZ::s8 priority) + { + if (context) + { + m_context = context; + } + else + { + m_context = JobContext::GetParentContext(); + } + + unsigned int countAndFlags = 1; + if (isAutoDelete) + { + countAndFlags |= (unsigned int)FLAG_AUTO_DELETE; + } + if (isCompletion) + { + countAndFlags |= (unsigned int)FLAG_COMPLETION; + } + countAndFlags |= (unsigned int)((priority << FLAG_PRIORITY_START_BIT) & FLAG_PRIORITY_MASK); + SetDependentCountAndFlags(countAndFlags); + StoreDependent(NULL); + + #ifdef AZ_DEBUG_JOB_STATE + SetState(STATE_SETUP); + #endif // AZ_DEBUG_JOB_STATE + } + + void Job::Start() + { + //jobs are created with a count set to 1, we remove that count to allow the job to start + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_SETUP, ("Jobs must be in the setup state before they can be started")); + SetState(STATE_STARTED); + #endif + DecrementDependentCount(); + } + + void Job::Reset(bool isClearDependent) + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_PROCESSING), "Jobs must not be running when they are reset"); + SetState(STATE_SETUP); + #endif + unsigned int countAndFlags = GetDependentCountAndFlags(); + AZ_Assert((countAndFlags & (unsigned int)FLAG_AUTO_DELETE) == 0, "You can't call reset on AutoDelete jobs!"); + // Remove the FLAG_DEPENDENTCOUNT_MASK and FLAG_CHILD_JOBS flags + countAndFlags = (countAndFlags & (~(FLAG_DEPENDENTCOUNT_MASK) & ~(FLAG_CHILD_JOBS))) | 1; + SetDependentCountAndFlags(countAndFlags); + if (isClearDependent) + { + StoreDependent(NULL); + } + else + { + Job* dependent = GetDependent(); + if (dependent) + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in setup state before it can be re-initialized")); + #endif + dependent->IncrementDependentCount(); + } + } + } + + void Job::SetDependent(Job* dependent) + { + AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); + AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in the setup state")); + #endif + dependent->IncrementDependentCount(); + StoreDependent(dependent); + } + + void Job::SetDependentStarted(Job* dependent) + { + AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); + //We don't require the dependent to be in STATE_SETUP, the user can call this from a context where they + //know the dependent has not started yet, although it is in STATE_STARTED already, e.g. if SetDependent + //is called from a job which the dependent is already dependent on. + //Note that if the user gets this wrong, the dependent may start before this job is finished, and the asserts + //may not even trigger due to race conditions. Hence why this function is 'experts only'. + AZ_Assert((dependent->m_state == STATE_SETUP) || (dependent->m_state == STATE_STARTED) + || (dependent->m_state == STATE_SUSPENDED), "Dependent must be in the setup, started, or suspended state"); + #endif + dependent->IncrementDependentCount(); + StoreDependent(dependent); + } + + void Job::SetDependentChild(Job* dependent) + { + AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); + AZ_Assert(dependent->m_state == STATE_PROCESSING, "Dependent must be processing to add a child"); + #endif + dependent->IncrementDependentCountAndSetChildFlag(); + StoreDependent(dependent); + } + + void Job::SetContinuation(Job* continuationJob) + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_PROCESSING, "Continuation jobs can only be set while we are processing, otherwise a regular dependent should be used"); + #endif + Job* dependent = GetDependent(); + if (dependent) //nothing to do if there is no dependent... doesn't usually happen, except with synchronous processing and assists + { + continuationJob->SetDependentStarted(dependent); + } + } + + void Job::StartAsChild(Job* childJob) + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_PROCESSING, "Child jobs can only be added while we are processing"); + #endif + childJob->SetDependentChild(this); + childJob->Start(); + } + + void Job::WaitForChildren() + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_PROCESSING, "We must be currently processing in order to suspend"); + #endif + if (GetDependentCount() != 0) + { + #ifdef AZ_DEBUG_JOB_STATE + SetState(STATE_SUSPENDED); + #endif // AZ_DEBUG_JOB_STATE + m_context->GetJobManager().SuspendJobUntilReady(this); + #ifdef AZ_DEBUG_JOB_STATE + SetState(STATE_PROCESSING); + #endif // AZ_DEBUG_JOB_STATE + } + AZ_Assert(GetDependentCount() == 0, "Suspended job has resumed, but still has non-zero dependent count, bug in JobManager?"); + } + + bool Job::IsCancelled() const + { + JobCancelGroup* cancelGroup = m_context->GetCancelGroup(); + if (cancelGroup && cancelGroup->IsCancelled()) + { + if (!IsCompletion()) // always run completion jobs, as they can be holding a synchronization primitive + { + return true; + } + } + return false; + } + + bool Job::IsAutoDelete() const + { + return (GetDependentCountAndFlags() & (unsigned int)FLAG_AUTO_DELETE) ? true : false; + } + + bool Job::IsCompletion() const + { + return (GetDependentCountAndFlags() & (unsigned int)FLAG_COMPLETION) ? true : false; + } + + void Job::StartAndAssistUntilComplete() + { + m_context->GetJobManager().StartJobAndAssistUntilComplete(this); + } + + void Job::StartAndWaitForCompletion() + { + //check if we are in a worker thread or a general user thread + Job* currentJob = m_context->GetJobManager().GetCurrentJob(); + if (currentJob) + { + //worker thread, so just suspend this current job until the empty job completes + currentJob->StartAsChild(this); + currentJob->WaitForChildren(); + } + else + { + StartAndAssistUntilComplete(); + } + } + + unsigned int Job::GetDependentCount() const + { + return (GetDependentCountAndFlags() & FLAG_DEPENDENTCOUNT_MASK); + } + + void Job::IncrementDependentCount() + { + AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow"); + #ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS + ++m_dependentCountAndFlags; + #else + m_dependentCountAndFlags.fetch_add(1, AZStd::memory_order_acq_rel); + #endif + } + + void Job::IncrementDependentCountAndSetChildFlag() + { + AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow"); + #ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS + int oldCount = m_dependentCountAndFlags & FLAG_DEPENDENTCOUNT_MASK; + m_dependentCountAndFlags = (m_dependentCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS; + #else + //use a single atomic operation to increment the count and set the child flag if possible + unsigned int oldCountAndFlags, newCountAndFlags; + do + { + oldCountAndFlags = m_dependentCountAndFlags.load(AZStd::memory_order_acquire); + int oldCount = oldCountAndFlags & FLAG_DEPENDENTCOUNT_MASK; + newCountAndFlags = (oldCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS; + } while (!m_dependentCountAndFlags.compare_exchange_weak(oldCountAndFlags, newCountAndFlags, AZStd::memory_order_acq_rel, AZStd::memory_order_acquire)); + #endif + } + + void Job::DecrementDependentCount() + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_STARTED) + || (m_state == STATE_PROCESSING) || (m_state == STATE_SUSPENDED), //child jobs + "Job dependent count should not be decremented after job is already pending"); + #endif + AZ_Assert(GetDependentCount() > 0, ("Job dependent count is already zero")); + #ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS + unsigned int countAndFlags = m_dependentCountAndFlags--; + #else + unsigned int countAndFlags = m_dependentCountAndFlags.fetch_sub(1, AZStd::memory_order_acq_rel); + #endif + unsigned int count = countAndFlags & FLAG_DEPENDENTCOUNT_MASK; + if (count == 1) + { + if (!(countAndFlags & FLAG_CHILD_JOBS)) + { + #ifdef AZ_DEBUG_JOB_STATE + AZ_Assert(m_state == STATE_STARTED, "Job has not been started but the dependent count is zero, must be a dependency error"); + SetState(STATE_PENDING); + #endif + m_context->GetJobManager().AddPendingJob(this); + } + } + } + + AZ::s8 Job::GetPriority() const + { + return (GetDependentCountAndFlags() >> FLAG_PRIORITY_START_BIT) & 0xff; + } + +#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS + void Job::StoreDependent(Job* job) + { + m_dependent = job; + } + + Job* Job::GetDependent() const + { + return m_dependent; + } + + void Job::SetDependentCountAndFlags(unsigned int countAndFlags) + { + m_dependentCountAndFlags = countAndFlags; + } + + unsigned int Job::GetDependentCountAndFlags() const + { + return m_dependentCountAndFlags; + } +#else + void Job::StoreDependent(Job* job) + { + m_dependent.store(job, AZStd::memory_order_release); + } + + Job* Job::GetDependent() const + { + return m_dependent.load(AZStd::memory_order_acquire); + } + + void Job::SetDependentCountAndFlags(unsigned int countAndFlags) + { + m_dependentCountAndFlags.store(countAndFlags, AZStd::memory_order_release); + } + + unsigned int Job::GetDependentCountAndFlags() const + { + return m_dependentCountAndFlags.load(AZStd::memory_order_acquire); + } +#endif +} diff --git a/Code/Framework/AzCore/AzCore/Jobs/Job.h b/Code/Framework/AzCore/AzCore/Jobs/Job.h index 18c639e2c2..b6632dd063 100644 --- a/Code/Framework/AzCore/AzCore/Jobs/Job.h +++ b/Code/Framework/AzCore/AzCore/Jobs/Job.h @@ -5,15 +5,14 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ -#ifndef AZCORE_JOBS_JOB_H -#define AZCORE_JOBS_JOB_H 1 - -#include -#include -#include -#include -#include +#pragma once +#include +#include +#include +#include +#include + #include #if defined(_DEBUG) @@ -234,319 +233,22 @@ namespace AZ //would require atomic ops to set/read it, so not really worth it. int m_state; }; - - //============================================================================================================ - //============================================================================================================ - //============================================================================================================ - - inline Job::Job(bool isAutoDelete, JobContext* context, bool isCompletion, AZ::s8 priority) - { - if (context) - { - m_context = context; - } - else - { - m_context = JobContext::GetParentContext(); - } - - unsigned int countAndFlags = 1; - if (isAutoDelete) - { - countAndFlags |= (unsigned int)FLAG_AUTO_DELETE; - } - if (isCompletion) - { - countAndFlags |= (unsigned int)FLAG_COMPLETION; - } - countAndFlags |= (unsigned int)((priority << FLAG_PRIORITY_START_BIT) & FLAG_PRIORITY_MASK); - SetDependentCountAndFlags(countAndFlags); - StoreDependent(NULL); - -#ifdef AZ_DEBUG_JOB_STATE - SetState(STATE_SETUP); -#endif // AZ_DEBUG_JOB_STATE - } - - AZ_FORCE_INLINE void Job::Start() - { - //jobs are created with a count set to 1, we remove that count to allow the job to start -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_SETUP, ("Jobs must be in the setup state before they can be started")); - SetState(STATE_STARTED); -#endif - DecrementDependentCount(); - } - - inline void Job::Reset(bool isClearDependent) - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_PROCESSING), "Jobs must not be running when they are reset"); - SetState(STATE_SETUP); -#endif - unsigned int countAndFlags = GetDependentCountAndFlags(); - AZ_Assert((countAndFlags & (unsigned int)FLAG_AUTO_DELETE) == 0, "You can't call reset on AutoDelete jobs!"); - // Remove the FLAG_DEPENDENTCOUNT_MASK and FLAG_CHILD_JOBS flags - countAndFlags = (countAndFlags & (~(FLAG_DEPENDENTCOUNT_MASK) & ~(FLAG_CHILD_JOBS))) | 1; - SetDependentCountAndFlags(countAndFlags); - if (isClearDependent) - { - StoreDependent(NULL); - } - else - { - Job* dependent = GetDependent(); - if (dependent) - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in setup state before it can be re-initialized")); -#endif - dependent->IncrementDependentCount(); - } - } - } - - AZ_FORCE_INLINE void Job::SetDependent(Job* dependent) - { - AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); - AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in the setup state")); -#endif - dependent->IncrementDependentCount(); - StoreDependent(dependent); - } - - AZ_FORCE_INLINE void Job::SetDependentStarted(Job* dependent) - { - AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); - //We don't require the dependent to be in STATE_SETUP, the user can call this from a context where they - //know the dependent has not started yet, although it is in STATE_STARTED already, e.g. if SetDependent - //is called from a job which the dependent is already dependent on. - //Note that if the user gets this wrong, the dependent may start before this job is finished, and the asserts - //may not even trigger due to race conditions. Hence why this function is 'experts only'. - AZ_Assert((dependent->m_state == STATE_SETUP) || (dependent->m_state == STATE_STARTED) - || (dependent->m_state == STATE_SUSPENDED), "Dependent must be in the setup, started, or suspended state"); -#endif - dependent->IncrementDependentCount(); - StoreDependent(dependent); - } - - AZ_FORCE_INLINE void Job::SetDependentChild(Job* dependent) - { - AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done")); -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started")); - AZ_Assert(dependent->m_state == STATE_PROCESSING, "Dependent must be processing to add a child"); -#endif - dependent->IncrementDependentCountAndSetChildFlag(); - StoreDependent(dependent); - } - - AZ_FORCE_INLINE void Job::SetContinuation(Job* continuationJob) - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_PROCESSING, "Continuation jobs can only be set while we are processing, otherwise a regular dependent should be used"); -#endif - Job* dependent = GetDependent(); - if (dependent) //nothing to do if there is no dependent... doesn't usually happen, except with synchronous processing and assists - { - continuationJob->SetDependentStarted(dependent); - } - } - - AZ_FORCE_INLINE void Job::StartAsChild(Job* childJob) - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_PROCESSING, "Child jobs can only be added while we are processing"); -#endif - childJob->SetDependentChild(this); - childJob->Start(); - } - - AZ_FORCE_INLINE void Job::WaitForChildren() - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_PROCESSING, "We must be currently processing in order to suspend"); -#endif - if (GetDependentCount() != 0) - { -#ifdef AZ_DEBUG_JOB_STATE - SetState(STATE_SUSPENDED); -#endif // AZ_DEBUG_JOB_STATE - m_context->GetJobManager().SuspendJobUntilReady(this); -#ifdef AZ_DEBUG_JOB_STATE - SetState(STATE_PROCESSING); -#endif // AZ_DEBUG_JOB_STATE - } - AZ_Assert(GetDependentCount() == 0, "Suspended job has resumed, but still has non-zero dependent count, bug in JobManager?"); - } - - AZ_FORCE_INLINE bool Job::IsCancelled() const - { - JobCancelGroup* cancelGroup = m_context->GetCancelGroup(); - if (cancelGroup && cancelGroup->IsCancelled()) - { - if (!IsCompletion()) // always run completion jobs, as they can be holding a synchronization primitive - { - return true; - } - } - return false; - } - - AZ_FORCE_INLINE bool Job::IsAutoDelete() const - { - return (GetDependentCountAndFlags() & (unsigned int)FLAG_AUTO_DELETE) ? true : false; - } - - AZ_FORCE_INLINE bool Job::IsCompletion() const - { - return (GetDependentCountAndFlags() & (unsigned int)FLAG_COMPLETION) ? true : false; - } - - AZ_FORCE_INLINE void Job::StartAndAssistUntilComplete() - { - m_context->GetJobManager().StartJobAndAssistUntilComplete(this); - } - - inline void Job::StartAndWaitForCompletion() - { - //check if we are in a worker thread or a general user thread - Job* currentJob = m_context->GetJobManager().GetCurrentJob(); - if (currentJob) - { - //worker thread, so just suspend this current job until the empty job completes - currentJob->StartAsChild(this); - currentJob->WaitForChildren(); - } - else - { - StartAndAssistUntilComplete(); - } - } - - AZ_FORCE_INLINE JobContext* Job::GetContext() const + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + // Inline implementations + inline JobContext* Job::GetContext() const { return m_context; } - AZ_FORCE_INLINE unsigned int Job::GetDependentCount() const - { - return (GetDependentCountAndFlags() & FLAG_DEPENDENTCOUNT_MASK); - } - - AZ_FORCE_INLINE void Job::IncrementDependentCount() - { - AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow"); -#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS - ++m_dependentCountAndFlags; -#else - m_dependentCountAndFlags.fetch_add(1, AZStd::memory_order_acq_rel); -#endif - } - - inline void Job::IncrementDependentCountAndSetChildFlag() - { - AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow"); -#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS - int oldCount = m_dependentCountAndFlags & FLAG_DEPENDENTCOUNT_MASK; - m_dependentCountAndFlags = (m_dependentCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS; -#else - //use a single atomic operation to increment the count and set the child flag if possible - unsigned int oldCountAndFlags, newCountAndFlags; - do - { - oldCountAndFlags = m_dependentCountAndFlags.load(AZStd::memory_order_acquire); - int oldCount = oldCountAndFlags & FLAG_DEPENDENTCOUNT_MASK; - newCountAndFlags = (oldCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS; - } while (!m_dependentCountAndFlags.compare_exchange_weak(oldCountAndFlags, newCountAndFlags, AZStd::memory_order_acq_rel, AZStd::memory_order_acquire)); -#endif - } - - inline void Job::DecrementDependentCount() - { #ifdef AZ_DEBUG_JOB_STATE - AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_STARTED) - || (m_state == STATE_PROCESSING) || (m_state == STATE_SUSPENDED), //child jobs - "Job dependent count should not be decremented after job is already pending"); -#endif - AZ_Assert(GetDependentCount() > 0, ("Job dependent count is already zero")); -#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS - unsigned int countAndFlags = m_dependentCountAndFlags--; -#else - unsigned int countAndFlags = m_dependentCountAndFlags.fetch_sub(1, AZStd::memory_order_acq_rel); -#endif - unsigned int count = countAndFlags & FLAG_DEPENDENTCOUNT_MASK; - if (count == 1) - { - if (!(countAndFlags & FLAG_CHILD_JOBS)) - { -#ifdef AZ_DEBUG_JOB_STATE - AZ_Assert(m_state == STATE_STARTED, "Job has not been started but the dependent count is zero, must be a dependency error"); - SetState(STATE_PENDING); -#endif - m_context->GetJobManager().AddPendingJob(this); - } - } - } - - inline AZ::s8 Job::GetPriority() const - { - return (GetDependentCountAndFlags() >> FLAG_PRIORITY_START_BIT) & 0xff; - } - -#ifdef AZ_DEBUG_JOB_STATE - AZ_FORCE_INLINE void Job::SetState(int state) + inline void Job::SetState(int state) { m_state = state; } #endif -#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS - AZ_FORCE_INLINE void Job::StoreDependent(Job* job) - { - m_dependent = job; - } - AZ_FORCE_INLINE Job* Job::GetDependent() const - { - return m_dependent; - } - - AZ_FORCE_INLINE void Job::SetDependentCountAndFlags(unsigned int countAndFlags) - { - m_dependentCountAndFlags = countAndFlags; - } - - AZ_FORCE_INLINE unsigned int Job::GetDependentCountAndFlags() const - { - return m_dependentCountAndFlags; - } -#else - AZ_FORCE_INLINE void Job::StoreDependent(Job* job) - { - m_dependent.store(job, AZStd::memory_order_release); - } - - AZ_FORCE_INLINE Job* Job::GetDependent() const - { - return m_dependent.load(AZStd::memory_order_acquire); - } - - AZ_FORCE_INLINE void Job::SetDependentCountAndFlags(unsigned int countAndFlags) - { - m_dependentCountAndFlags.store(countAndFlags, AZStd::memory_order_release); - } - - AZ_FORCE_INLINE unsigned int Job::GetDependentCountAndFlags() const - { - return m_dependentCountAndFlags.load(AZStd::memory_order_acquire); - } -#endif } -#endif -#pragma once + diff --git a/Code/Framework/AzCore/AzCore/Math/Aabb.h b/Code/Framework/AzCore/AzCore/Math/Aabb.h index 8d8ded7b2d..488808bc4c 100644 --- a/Code/Framework/AzCore/AzCore/Math/Aabb.h +++ b/Code/Framework/AzCore/AzCore/Math/Aabb.h @@ -43,7 +43,7 @@ namespace AZ static Aabb CreateCenterRadius(const Vector3& center, float radius); //! Creates an AABB which contains the specified points. - static Aabb CreatePoints(const Vector3* pts, int numPts); + static Aabb CreatePoints(const Vector3* pts, size_t numPts); //! Creates an AABB which contains the specified OBB. static Aabb CreateFromObb(const Obb& obb); diff --git a/Code/Framework/AzCore/AzCore/Math/Aabb.inl b/Code/Framework/AzCore/AzCore/Math/Aabb.inl index 5806857bb1..3ce7b99792 100644 --- a/Code/Framework/AzCore/AzCore/Math/Aabb.inl +++ b/Code/Framework/AzCore/AzCore/Math/Aabb.inl @@ -60,10 +60,10 @@ namespace AZ } - AZ_MATH_INLINE Aabb Aabb::CreatePoints(const Vector3* pts, int numPts) + AZ_MATH_INLINE Aabb Aabb::CreatePoints(const Vector3* pts, size_t numPts) { Aabb aabb = Aabb::CreateFromPoint(pts[0]); - for (int i = 1; i < numPts; ++i) + for (size_t i = 1; i < numPts; ++i) { aabb.AddPoint(pts[i]); } diff --git a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.cpp b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.cpp index a578640d0d..eabfcd8cf0 100644 --- a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.cpp +++ b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.cpp @@ -44,6 +44,22 @@ namespace AZ return &out; } + void SetPerspectiveMatrixFOV(Matrix4x4& out, float fovY, float aspectRatio) + { + float sinFov, cosFov; + SinCos(0.5f * fovY, sinFov, cosFov); + float yScale = cosFov / sinFov; //cot(fovY/2) + float xScale = yScale / aspectRatio; + + out.SetElement(0, 0, xScale); + out.SetElement(1, 1, yScale); + } + + float GetPerspectiveMatrixFOV(const Matrix4x4& m) + { + return 2.0 * AZStd::atan(1.0f / m.GetElement(1, 1)); + } + Matrix4x4* MakeFrustumMatrixRH(Matrix4x4& out, float left, float right, float bottom, float top, float nearDist, float farDist, bool reverseDepth) { AZ_Assert(right > left, "right should be greater than left"); diff --git a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h index 72a7b29887..2679791fae 100644 --- a/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h +++ b/Code/Framework/AzCore/AzCore/Math/MatrixUtils.h @@ -64,4 +64,8 @@ namespace AZ //! Transforms a position by a matrix. This function can be used with any generic cases which include projection matrices. Vector3 MatrixTransformPosition(const Matrix4x4& matrix, const Vector3& inPosition); + + void SetPerspectiveMatrixFOV(Matrix4x4& out, float fovY, float aspectRatio); + float GetPerspectiveMatrixFOV(const Matrix4x4& m); + } // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Memory/AllocationRecords.h b/Code/Framework/AzCore/AzCore/Memory/AllocationRecords.h index a6e562e592..709e16174d 100644 --- a/Code/Framework/AzCore/AzCore/Memory/AllocationRecords.h +++ b/Code/Framework/AzCore/AzCore/Memory/AllocationRecords.h @@ -27,11 +27,10 @@ namespace AZ struct AllocationInfo { size_t m_byteSize{}; - unsigned int m_alignment{}; const char* m_name{}; - const char* m_fileName{}; int m_lineNum{}; + unsigned int m_alignment{}; void* m_namesBlock{}; ///< Memory block if m_name and m_fileName have been allocated specifically for this allocation record size_t m_namesBlockSize{}; @@ -41,7 +40,7 @@ namespace AZ }; // We use OSAllocator which uses system calls to allocate memory, they are not recorded or tracked! - typedef AZStd::unordered_map, AZStd::equal_to, OSStdAllocator> AllocationRecordsType; + using AllocationRecordsType = AZStd::unordered_map, AZStd::equal_to, OSStdAllocator>; /** * Records enumeration callback @@ -50,7 +49,7 @@ namespace AZ * \param unsigned char number of stack records/levels, if AllocationInfo::m_stackFrames != NULL. * \returns true if you want to continue traverse of the records and false if you want to stop. */ - typedef AZStd::function AllocationInfoCBType; + using AllocationInfoCBType = AZStd::function; /** * Example of records enumeration callback. */ diff --git a/Code/Framework/AzCore/AzCore/Module/Environment.cpp b/Code/Framework/AzCore/AzCore/Module/Environment.cpp index f3a3533f4a..bec530e2d1 100644 --- a/Code/Framework/AzCore/AzCore/Module/Environment.cpp +++ b/Code/Framework/AzCore/AzCore/Module/Environment.cpp @@ -11,6 +11,7 @@ #include #include #include +#include namespace AZ { @@ -75,6 +76,42 @@ namespace AZ bool operator==(const OSStdAllocator& a, const OSStdAllocator& b) { (void)a; (void)b; return true; } bool operator!=(const OSStdAllocator& a, const OSStdAllocator& b) { (void)a; (void)b; return false; } + void EnvironmentVariableHolderBase::UnregisterAndDestroy(DestructFunc destruct, bool moduleRelease) + { + const bool releaseByUseCount = (--m_useCount == 0); + // We take over the lock, and release it before potentially destroying/freeing ourselves + { + AZStd::scoped_lock envLockHolder(AZStd::adopt_lock, m_mutex); + const bool releaseByModule = (moduleRelease && !m_canTransferOwnership && m_moduleOwner == AZ::Environment::GetModuleId()); + + if (!releaseByModule && !releaseByUseCount) + { + return; + } + // if the environment that created us is gone the owner can be null + // which means (assuming intermodule allocator) that the variable is still alive + // but can't be found as it's not part of any environment. + if (m_environmentOwner) + { + m_environmentOwner->RemoveVariable(m_guid); + m_environmentOwner = nullptr; + } + if (m_isConstructed) + { + destruct(this, DestroyTarget::Member); // destruct the value + } + } + // m_mutex is no longer held here, envLockHolder has released it above. + if (releaseByUseCount) + { + // m_mutex is unlocked before this is deleted + Environment::AllocatorInterface* allocator = m_allocator; + // Call child class dtor and clear the memory + destruct(this, DestroyTarget::Self); + allocator->DeAllocate(this); + } + } + // instance of the environment EnvironmentInterface* EnvironmentInterface::s_environment = nullptr; @@ -110,7 +147,7 @@ namespace AZ #ifdef AZ_ENVIRONMENT_VALIDATE_ON_EXIT AZ_Assert(m_numAttached == 0, "We should not delete an environment while there are %d modules attached! Unload all DLLs first!", m_numAttached); #endif - + for (auto variableIt : m_variableMap) { EnvironmentVariableHolderBase* holder = reinterpret_cast(variableIt.second); diff --git a/Code/Framework/AzCore/AzCore/Module/Environment.h b/Code/Framework/AzCore/AzCore/Module/Environment.h index b0711b1bbe..e87ff81446 100644 --- a/Code/Framework/AzCore/AzCore/Module/Environment.h +++ b/Code/Framework/AzCore/AzCore/Module/Environment.h @@ -200,6 +200,11 @@ namespace AZ class EnvironmentVariableHolderBase { friend class EnvironmentImpl; + protected: + enum class DestroyTarget { + Member, + Self + }; public: EnvironmentVariableHolderBase(u32 guid, AZ::Internal::EnvironmentInterface* environmentOwner, bool canOwnershipTransfer, Environment::AllocatorInterface* allocator) : m_environmentOwner(environmentOwner) @@ -217,12 +222,21 @@ namespace AZ return m_isConstructed; } + bool IsOwner() const + { + return m_moduleOwner == Environment::GetModuleId(); + } + u32 GetId() const { return m_guid; } - protected: + using DestructFunc = void (*)(EnvironmentVariableHolderBase *, DestroyTarget); + // Assumes the m_mutex is already locked. + // On return m_mutex is in an unlocked state. + void UnregisterAndDestroy(DestructFunc destruct, bool moduleRelease); + AZ::Internal::EnvironmentInterface* m_environmentOwner; ///< Used to know which environment we should use to free the variable if we can't transfer ownership void* m_moduleOwner; ///< Used when the variable can't transfered across module and we need to destruct the variable when the module is going away bool m_canTransferOwnership; ///< True if variable can be allocated in one module and freed in other. Usually true for POD types when they share allocator. @@ -242,41 +256,29 @@ namespace AZ memset(&m_value, 0, sizeof(T)); } - template + template void ConstructImpl(const AZStd::false_type& /* AZStd::has_trivial_constructor */, Args&&... args) { // Construction of non-trivial types is left up to the type's constructor. new(&m_value) T(AZStd::forward(args)...); } - - void DestructImpl(const AZStd::true_type& /* AZStd::is_trivially_destructible */) + static void DestructDispatchNoLock(EnvironmentVariableHolderBase *base, DestroyTarget selfDestruct) { - // do nothing - } - - void DestructImpl(const AZStd::false_type& /* AZStd::is_trivially_destructible */) - { - reinterpret_cast(&m_value)->~T(); - } - - // Assumes the lock is already held - void UnregisterAndDestruct() - { - // if the environment that created us is gone the owner can be null - // which means (assuming intermodule allocator) that the variable is still alive - // but can't be found as it's not part of any environment. - if (m_environmentOwner) + auto *self = reinterpret_cast(base); + if (selfDestruct == DestroyTarget::Self) { - m_environmentOwner->RemoveVariable(m_guid); - m_environmentOwner = nullptr; + self->~EnvironmentVariableHolder(); + return; } - if (m_isConstructed) + AZ_Assert(self->m_isConstructed, "Variable is not constructed. Please check your logic and guard if needed!"); + self->m_isConstructed = false; + self->m_moduleOwner = nullptr; + if constexpr(!AZStd::is_trivially_destructible_v) { - DestructNoLock(); + reinterpret_cast(&self->m_value)->~T(); } } - public: EnvironmentVariableHolder(u32 guid, bool isOwnershipTransfer, Environment::AllocatorInterface* allocator) : EnvironmentVariableHolderBase(guid, Environment::GetInstance(), isOwnershipTransfer, allocator) @@ -287,12 +289,6 @@ namespace AZ { AZ_Assert(!m_isConstructed, "To get the destructor we should have already destructed the variable!"); } - - bool IsOwner() const - { - return m_moduleOwner == Environment::GetModuleId(); - } - void AddRef() { AZStd::lock_guard lock(m_mutex); @@ -303,30 +299,8 @@ namespace AZ void Release() { m_mutex.lock(); - - if (--s_moduleUseCount == 0) - { - if (!m_canTransferOwnership && m_moduleOwner == AZ::Environment::GetModuleId()) - { - UnregisterAndDestruct(); - } - } - - if (--m_useCount == 0) - { - UnregisterAndDestruct(); - - // unlock before this is deleted - m_mutex.unlock(); - - Environment::AllocatorInterface* allocator = m_allocator; - // Call dtor and clear the memory - this->~EnvironmentVariableHolder(); - allocator->DeAllocate(this); - return; - } - - m_mutex.unlock(); + const bool moduleRelease = (--s_moduleUseCount == 0); + UnregisterAndDestroy(DestructDispatchNoLock, moduleRelease); } void Construct() @@ -352,18 +326,10 @@ namespace AZ } } - void DestructNoLock() - { - AZ_Assert(m_isConstructed, "Variable is not constructed. Please check your logic and guard if needed!"); - m_isConstructed = false; - m_moduleOwner = nullptr; - DestructImpl(typename AZStd::is_trivially_destructible::type()); - } - void Destruct() { AZStd::lock_guard lock(m_mutex); - DestructNoLock(); + DestructDispatchNoLock(this, DestroyTarget::Member); } // variable storage diff --git a/Code/Framework/AzCore/AzCore/Serialization/AZStdContainers.inl b/Code/Framework/AzCore/AzCore/Serialization/AZStdContainers.inl index 35a2d64c0d..9eb65dec76 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/AZStdContainers.inl +++ b/Code/Framework/AzCore/AzCore/Serialization/AZStdContainers.inl @@ -42,8 +42,6 @@ namespace AZStd class unordered_multiset; template class bitset; - template*/ > - class stack; template class intrusive_ptr; diff --git a/Code/Framework/AzCore/AzCore/Serialization/EditContext.h b/Code/Framework/AzCore/AzCore/Serialization/EditContext.h index 019683ee81..492550f266 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/EditContext.h +++ b/Code/Framework/AzCore/AzCore/Serialization/EditContext.h @@ -236,6 +236,17 @@ namespace AZ */ ClassBuilder* ClassElement(Crc32 elementIdCrc, const char* description); + + /** + * Declare element with attributes that belong to the class SerializeContext::Class, this is a logical structure, you can have one or more GroupElementToggles. + * T must be a boolean variable that will enable and disable each DataElement attached to this structure. + * \param description - Descriptive name of the field that will typically appear in a tooltip. + * \param memberVariable - reference to the member variable so we can bind to serialization data. + */ + template + ClassBuilder* GroupElementToggle(const char* description, T memberVariable); + + /** * Declare element with an associated UI handler that does not represent a specific class member variable. * \param uiId - name of a UI handler used to display the element @@ -515,6 +526,15 @@ namespace AZ return this; } + //========================================================================= + // ClassElement + //========================================================================= + template + inline EditContext::ClassBuilder* EditContext::ClassBuilder::GroupElementToggle(const char* name, T memberVariable) + { + return DataElement(AZ::Edit::ClassElements::Group, memberVariable, name, name, ""); + } + //========================================================================= // UIElement //========================================================================= diff --git a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp index c6fe112c6f..1c472ef901 100644 --- a/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp +++ b/Code/Framework/AzCore/AzCore/Serialization/Json/ByteStreamSerializer.cpp @@ -71,7 +71,7 @@ namespace AZ if (context.ShouldKeepDefaults() || !defaultValue || (valAsByteStream != *static_cast(defaultValue))) { const auto base64ByteStream = AZ::StringFunc::Base64::Encode(valAsByteStream.data(), valAsByteStream.size()); - outputValue.SetString(base64ByteStream.c_str(), base64ByteStream.size(), context.GetJsonAllocator()); + outputValue.SetString(base64ByteStream.c_str(), static_cast(base64ByteStream.size()), context.GetJsonAllocator()); return context.Report(Tasks::WriteValue, Outcomes::Success, "ByteStream successfully stored."); } diff --git a/Code/Framework/AzCore/AzCore/Task/Internal/Task.cpp b/Code/Framework/AzCore/AzCore/Task/Internal/Task.cpp new file mode 100644 index 0000000000..b0e5da8fc0 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/Internal/Task.cpp @@ -0,0 +1,58 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +namespace AZ::Internal +{ + Task::Task(Task&& other) noexcept + { + if (!other.m_relocator) + { + // The type-erased lambda is trivially relocatable OR, the lambda is heap allocated + memcpy(this, &other, sizeof(Task)); + + // Prevent deletion in the event the lambda had spilled to the heap + other.m_destroyer = nullptr; + return; + } + + m_invoker = other.m_invoker; + m_relocator = other.m_relocator; + m_destroyer = other.m_destroyer; + + // We now own the lambda, so clear the moved-from task's destroyer + other.m_destroyer = nullptr; + + m_relocator(m_lambda, other.m_lambda); + } + + Task& Task::operator=(Task&& other) noexcept + { + if (this == &other) + { + return *this; + } + + this->~Task(); + + new (this) Task{ AZStd::move(other) }; + + return *this; + } + + Task::~Task() + { + if (m_destroyer) + { + // The presence of m_destroyer indicates that the lambda is not trivially destructible + m_destroyer(m_lambda); + } + } + +} // namespace AZ::Internal diff --git a/Code/Framework/AzCore/AzCore/Task/Internal/Task.h b/Code/Framework/AzCore/AzCore/Task/Internal/Task.h new file mode 100644 index 0000000000..e5d3736f2a --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/Internal/Task.h @@ -0,0 +1,180 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include +#include +#include +#include +#include +#include +#include + +namespace AZ::Internal +{ + using TaskInvoke_t = void (*)(void* lambda); + using TaskRelocate_t = void (*)(void* dst, void* src); + using TaskDestroy_t = void (*)(void* obj); + + class CompiledTaskGraph; + + // Lambdas are opaque types and we cannot extract any member function pointers. In order to store lambdas in a + // type erased fashion, we instead use a single function call indirection, invoking the lambda function in a + // static class function which has a stable address in memory. The Erased* methods return addresses to the + // indirect callers of the lambda copy/move assignment operators, call operator, and destructor. + // + // For lambdas that are trivially relocatable, both the returned move and copy assignment function pointers + // will be nullptr. + // + // Lambdas that are trivially destructible will result in a nullptr returned TaskDestroy_t pointer. + // + // The class will check that the lambda is copy assignable or movable. + template + class TaskTypeEraser final + { + public: + constexpr TaskInvoke_t ErasedInvoker() + { + return reinterpret_cast(Invoker); + } + + constexpr TaskRelocate_t ErasedRelocator() + { + if constexpr (AZStd::is_trivially_move_constructible_v) + { + return nullptr; + } + else if constexpr (AZStd::is_move_constructible_v) + { + return reinterpret_cast(Mover); + } + else if constexpr (AZStd::is_copy_constructible_v) + { + return reinterpret_cast(Copier); + } + else + { + static_assert( + AZStd::is_move_constructible_v || AZStd::is_copy_constructible_v, + "Task lambdas must be either move or copy constructible. Please verify that all captured data is move or copy " + "constructible."); + } + } + + constexpr TaskDestroy_t ErasedDestroyer() + { + if constexpr (AZStd::is_trivially_destructible_v) + { + return nullptr; + } + else + { + return reinterpret_cast(Destroyer); + } + } + + private: + constexpr static void Invoker(Lambda* lambda) + { + lambda->operator()(); + } + + constexpr static void Mover(Lambda* dst, Lambda* src) + { + new (dst) Lambda{ AZStd::move(*src) }; + } + + constexpr static void Copier(Lambda* dst, Lambda* src) + { + new (dst) Lambda{ *src }; + } + + constexpr static void Destroyer(Lambda* lambda) + { + lambda->~Lambda(); + } + }; + + // The Task encapsulates member function pointers to store in a homogeneously-typed container + // The function signature of all lambdas encoded in a Task is void(*)(). The lambdas can capture + // data, in which case the data is inlined in this structure. Attempting to capture more data + // will result in a compile failure, so use indirection and capture a pointer/reference to your + // data if you run into this. + class alignas(alignof(max_align_t)) Task final + { + public: + AZ_CLASS_ALLOCATOR(Task, ThreadPoolAllocator, 0); + + // The inline buffer allows the Task to span two cache lines. Lambdas can capture 56 + // bytes of data (7 pointers/references on a 64-bit machine). + constexpr static size_t BufferSize = + AZ_TRAIT_TASK_BYTE_SIZE - sizeof(size_t) * 5 - sizeof(uint32_t) - sizeof(TaskDescriptor) - sizeof(AZStd::atomic); + + Task() = default; + + // Prevent binding lvalue references to lambdas + // If you are encountering a compiler error here, please either move the lambda into the AddJob function with AZStd::move + // or simply define the lambda directly as a parameter of AddJob + template + Task(TaskDescriptor const& desc, Lambda& lambda) = delete; + + template + Task(TaskDescriptor const& desc, Lambda&& lambda) noexcept; + + Task(Task&& other) noexcept; + + Task& operator=(Task&& other) noexcept; + + ~Task(); + + void Link(Task& other); + + // Indicates if this task is a root of the graph (with no dependencies) + bool IsRoot() const noexcept; + + // Prepare for dispatch (reset the dependency counter to the number of inbound edges) + void Init() noexcept; + + // Invoke the embedded lambda function + void Invoke(); + + uint8_t GetPriorityNumber() const noexcept; + + private: + friend class CompiledTaskGraph; + friend class TaskWorker; + + // This relocation avoids branches needed if the lambda type is unknown + template + void TypedRelocate(Lambda&& lambda, char* destination); + + // Small buffer optimization for lambdas. We cover our bases here by enforcing alignment on the + // class to equal the alignment of the largest scalar type available on the system (generally + // 16 bytes). + char m_lambda[BufferSize]; + AZStd::atomic m_dependencyCount; + + // This value is an offset in a buffer that stores dependency tracking information. + uint32_t m_successorOffset = 0; + uint32_t m_inboundLinkCount = 0; + uint32_t m_outboundLinkCount = 0; + + CompiledTaskGraph* m_graph = nullptr; + + TaskInvoke_t m_invoker; + + // If nullptr, the lambda is trivially relocatable (via memcpy). Otherwise, it must be invoked + // when instances of this class are moved. + TaskRelocate_t m_relocator; + TaskDestroy_t m_destroyer; + + TaskDescriptor m_descriptor; + }; +} // namespace AZ::Internal + +#include diff --git a/Code/Framework/AzCore/AzCore/Task/Internal/Task.inl b/Code/Framework/AzCore/AzCore/Task/Internal/Task.inl new file mode 100644 index 0000000000..83cd311f56 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/Internal/Task.inl @@ -0,0 +1,84 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +namespace AZ::Internal +{ + template + Task::Task(TaskDescriptor const& desc, Lambda&& lambda) noexcept + : m_descriptor{ desc } + { + static_assert( + sizeof(Lambda) <= BufferSize, + "Task lambda has too much captured data, please capture no" + "more than 56 bytes of data (likely by capturing a single reference/pointer to a container of data)"); + static_assert( + alignof(Lambda) <= alignof(max_align_t), + "Task lambda has extended alignment which isn't supported." + "Please capture a reference/pointer to the data requiring an extended alignment instead"); + + TaskTypeEraser eraser; + m_invoker = eraser.ErasedInvoker(); + m_relocator = eraser.ErasedRelocator(); + m_destroyer = eraser.ErasedDestroyer(); + + // NOTE: This code is conservative in that extended alignment requirements result in a heap + // spill, even if the lambda could have occupied a portion of the inline buffer with a base + // pointer adjustment. + TypedRelocate(AZStd::forward(lambda), m_lambda); + } + + template + void Task::TypedRelocate(Lambda&& lambda, char* destination) + { + if constexpr (AZStd::is_trivially_move_constructible_v) + { + memcpy(destination, reinterpret_cast(&lambda), sizeof(Lambda)); + } + else if constexpr (AZStd::is_move_constructible_v) + { + new (destination) Lambda{ AZStd::move(lambda) }; + } + else if constexpr (AZStd::is_copy_constructible_v) + { + new (destination) Lambda{ lambda }; + } + else + { + static_assert( + AZStd::is_move_constructible_v || AZStd::is_copy_constructible_v, + "Task lambdas must be either move or copy constructible. Please verify that all captured data is move or copy " + "constructible."); + } + } + + inline void Task::Init() noexcept + { + m_dependencyCount = m_inboundLinkCount; + } + + inline void Task::Invoke() + { + m_invoker(m_lambda); + } + + inline uint8_t Task::GetPriorityNumber() const noexcept + { + return static_cast(m_descriptor.priority); + } + + inline void Task::Link(Task& other) + { + ++m_outboundLinkCount; + ++other.m_inboundLinkCount; + } + + inline bool Task::IsRoot() const noexcept + { + return m_inboundLinkCount == 0; + } +} // namespace AZ::Internal diff --git a/Code/Framework/AzCore/AzCore/Task/Internal/TaskConfig.h b/Code/Framework/AzCore/AzCore/Task/Internal/TaskConfig.h new file mode 100644 index 0000000000..d5550b40d4 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/Internal/TaskConfig.h @@ -0,0 +1,14 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include + +#if !defined(AZ_TRAIT_TASK_BYTE_SIZE) +#define AZ_TRAIT_TASK_BYTE_SIZE 128 +#endif diff --git a/Code/Framework/AzCore/AzCore/Task/TaskDescriptor.h b/Code/Framework/AzCore/AzCore/Task/TaskDescriptor.h new file mode 100644 index 0000000000..8342fed925 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskDescriptor.h @@ -0,0 +1,49 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include + +namespace AZ +{ + // Task priorities MAY be used judiciously to fine tune runtime execution, with the understanding + // that profiling is needed to understand what the critical path per frame is. Modifying + // task priorities is an EXPERT setting that should succeed a healthy dose of measurement. + enum class TaskPriority : uint8_t + { + CRITICAL = 0, + HIGH = 1, + MEDIUM = 2, // Default + LOW = 3, + PRIORITY_COUNT = 4, + }; + + // All submitted tasks are associated with a TaskDescriptor which defines the priority, affinitization, + // and tracking of the task resource utilization. + // + // TODO: Define various task kinds and provide a mechanism for cpuMask computation on different systems. + struct TaskDescriptor + { + // Unique task kind label (e.g. "frustum culling") + // Task names *must* be provided + const char* taskName = nullptr; + + // Associates a set of task kinds together for budget tracking (e.g. "graphics") + const char* taskGroup = nullptr; + + // EXPERTS ONLY. Tasks of higher priority are executed ahead of any lower priority tasks + // that were queued before it provided they had not yet started + TaskPriority priority = TaskPriority::MEDIUM; + + // EXPERTS ONLY. A bitmask that restricts tasks of this kind to run only on cores + // corresponding to a set bit. 0 is synonymous with all bits set + uint32_t cpuMask = 0; + }; +} diff --git a/Code/Framework/AzCore/AzCore/Task/TaskExecutor.cpp b/Code/Framework/AzCore/AzCore/Task/TaskExecutor.cpp new file mode 100644 index 0000000000..13db590291 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskExecutor.cpp @@ -0,0 +1,362 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +namespace AZ +{ + namespace Internal + { + CompiledTaskGraph::CompiledTaskGraph( + AZStd::vector&& tasks, + AZStd::unordered_map>& links, + size_t linkCount, + TaskGraph* parent) + : m_parent{ parent } + { + m_tasks = AZStd::move(tasks); + m_successors.resize(linkCount); + + Task** cursor = m_successors.data(); + + for (uint32_t i = 0; i != m_tasks.size(); ++i) + { + Task& task = m_tasks[i]; + task.m_graph = this; + task.m_successorOffset = cursor - m_successors.data(); + cursor += task.m_outboundLinkCount; + + AZ_Assert(task.m_outboundLinkCount == links[i].size(), "Task outbound link information mismatch"); + + for (uint32_t j = 0; j != task.m_outboundLinkCount; ++j) + { + m_successors[static_cast(task.m_successorOffset) + j] = &m_tasks[links[i][j]]; + } + } + + // TODO: Check for dependency cycles + } + + uint32_t CompiledTaskGraph::Release() + { + uint32_t remaining = --m_remaining; + + if (m_parent) + { + if (remaining == 1) + { + // Allow the parent graph to be submitted again + m_parent->m_submitted = false; + } + } + else if (remaining == 0) + { + if (m_waitEvent) + { + m_waitEvent->Signal(); + } + + azdestroy(this); + return remaining; + } + + if (m_waitEvent && remaining == (m_parent ? 1 : 0)) + { + m_waitEvent->Signal(); + } + + return remaining; + } + + struct QueueStatus + { + AZStd::atomic head; + AZStd::atomic tail; + AZStd::atomic reserve; + }; + + // The Task Queue is a lock free 4-priority queue. Its basic operation is as follows: + // Each priority level is associated with a different queue, corresponding to the maximum size of a uint16_t. + // Each queue is implemented as a ring buffer, and a 64 bit atomic maintains the following state per queue: + // - offset to the "head" of the ring, from where we acquire elements + // - offset to the "tail" of the ring, which tracks where new elements should be enqueued + // - offset to a tail reservation index, which is used to reserve a slot to enqueue elements + class TaskQueue final + { + public: + // Preallocating upfront allows us to reserve slots to insert tasks without locks. + // Each thread allocated by the task manager consumes ~2 MB. + constexpr static uint16_t MaxQueueSize = 0xffff; + constexpr static uint8_t PriorityLevelCount = static_cast(TaskPriority::PRIORITY_COUNT); + + TaskQueue() = default; + TaskQueue(const TaskQueue&) = delete; + TaskQueue& operator=(const TaskQueue&) = delete; + + void Enqueue(Task* task); + Task* TryDequeue(); + + private: + QueueStatus m_status[PriorityLevelCount] = {}; + Task* m_queues[PriorityLevelCount][MaxQueueSize] = {}; + }; + + void TaskQueue::Enqueue(Task* task) + { + uint8_t priority = task->GetPriorityNumber(); + QueueStatus& status = m_status[priority]; + + AZStd::exponential_backoff backoff; + while (true) + { + uint16_t reserve = status.reserve.load(); + uint16_t head = status.head.load(); + + // Enqueuing is done in two phases because we cannot atomically write the task to the slot we reserve + // and simulataneously publish the fact that the slot is now available. + if (reserve != head - 1) + { + // Try to reserve a slot + if (status.reserve.compare_exchange_weak(reserve, reserve + 1)) + { + m_queues[priority][reserve] = task; + + uint16_t expectedReserve = reserve; + + // Increment the tail to advertise the new task + while (!status.tail.compare_exchange_weak(expectedReserve, reserve + 1)) + { + expectedReserve = reserve; + } + + return; + } + + // We failed to reserve a slot, try again + } + else + { + backoff.wait(); + } + } + } + + Task* TaskQueue::TryDequeue() + { + for (size_t priority = 0; priority != PriorityLevelCount; ++priority) + { + QueueStatus& status = m_status[priority]; + while (true) + { + uint16_t head = status.head.load(); + uint16_t tail = status.tail.load(); + if (head == tail) + { + // Queue empty + break; + } + else + { + Task* task = m_queues[priority][status.head]; + if (status.head.compare_exchange_weak(head, head + 1)) + { + return task; + } + } + } + } + + return nullptr; + } + + class TaskWorker + { + public: + void Spawn(::AZ::TaskExecutor& executor, size_t id, AZStd::semaphore& initSemaphore, bool affinitize) + { + m_executor = &executor; + + AZStd::string threadName = AZStd::string::format("TaskWorker %zu", id); + AZStd::thread_desc desc = {}; + desc.m_name = threadName.c_str(); + if (affinitize) + { + desc.m_cpuId = 1 << id; + } + m_active.store(true, AZStd::memory_order_release); + + m_thread = AZStd::thread{ [this, &initSemaphore] + { + initSemaphore.release(); + Run(); + }, + &desc }; + } + + void Join() + { + m_active.store(false, AZStd::memory_order_release); + m_semaphore.release(); + m_thread.join(); + } + + void Enqueue(Task* task) + { + m_queue.Enqueue(task); + + if (!m_busy.exchange(true)) + { + // The worker was idle prior to enqueueing the task, release the semaphore + m_semaphore.release(); + } + } + + private: + void Run() + { + while (m_active) + { + m_busy = false; + m_semaphore.acquire(); + + if (!m_active) + { + return; + } + + m_busy = true; + + Task* task = m_queue.TryDequeue(); + while (task) + { + task->Invoke(); + // Decrement counts for all task successors + for (size_t j = 0; j != task->m_outboundLinkCount; ++j) + { + Task* successor = task->m_graph->m_successors[task->m_successorOffset + j]; + if (--successor->m_dependencyCount == 0) + { + m_executor->Submit(*successor); + } + } + + bool isRetained = task->m_graph->m_parent != nullptr; + if (task->m_graph->Release() == (isRetained ? 1 : 0)) + { + m_executor->ReleaseGraph(); + } + + task = m_queue.TryDequeue(); + } + } + } + + AZStd::thread m_thread; + AZStd::atomic m_active; + AZStd::atomic m_busy; + AZStd::binary_semaphore m_semaphore; + + ::AZ::TaskExecutor* m_executor; + TaskQueue m_queue; + }; + } // namespace Internal + + static EnvironmentVariable s_executor; + constexpr static const char* s_executorName = "GlobalTaskExecutor"; + TaskExecutor& TaskExecutor::Instance() + { + if (!s_executor) + { + s_executor = AZ::Environment::FindVariable(s_executorName); + } + + return **s_executor; + } + + // TODO: Create the default executor as part of a component (as in TaskManagerComponent) + void TaskExecutor::SetInstance(TaskExecutor* executor) + { + AZ_Assert(!s_executor, "Attempting to set the global task executor more than once"); + + s_executor = AZ::Environment::CreateVariable("GlobalTaskExecutor"); + s_executor.Set(executor); + } + + TaskExecutor::TaskExecutor(uint32_t threadCount) + { + // TODO: Configure thread count + affinity based on configuration + m_threadCount = threadCount == 0 ? AZStd::thread::hardware_concurrency() : threadCount; + + m_workers = reinterpret_cast(azmalloc(m_threadCount * sizeof(Internal::TaskWorker))); + + bool affinitize = m_threadCount == AZStd::thread::hardware_concurrency(); + + AZStd::semaphore initSemaphore; + + for (size_t i = 0; i != m_threadCount; ++i) + { + new (m_workers + i) Internal::TaskWorker{}; + m_workers[i].Spawn(*this, i, initSemaphore, affinitize); + } + + for (size_t i = 0; i != m_threadCount; ++i) + { + initSemaphore.acquire(); + } + } + + TaskExecutor::~TaskExecutor() + { + for (size_t i = 0; i != m_threadCount; ++i) + { + m_workers[i].Join(); + m_workers[i].~TaskWorker(); + } + + azfree(m_workers); + } + + void TaskExecutor::Submit(Internal::CompiledTaskGraph& graph) + { + ++m_graphsRemaining; + // Submit all tasks that have no inbound edges + for (Internal::Task& task : graph.Tasks()) + { + if (task.IsRoot()) + { + Submit(task); + } + } + } + + void TaskExecutor::Submit(Internal::Task& task) + { + // TODO: Something more sophisticated is likely needed here. + // First, we are completely ignoring affinity. + // Second, some heuristics on core availability will help distribute work more effectively + m_workers[++m_lastSubmission % m_threadCount].Enqueue(&task); + } + + void TaskExecutor::ReleaseGraph() + { + --m_graphsRemaining; + } +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Task/TaskExecutor.h b/Code/Framework/AzCore/AzCore/Task/TaskExecutor.h new file mode 100644 index 0000000000..dc2fa5a4c8 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskExecutor.h @@ -0,0 +1,89 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include +#include +#include +#include +#include +#include + +namespace AZ +{ + class TaskGraphEvent; + class TaskGraph; + + namespace Internal + { + class CompiledTaskGraph final + { + public: + AZ_CLASS_ALLOCATOR(CompiledTaskGraph, SystemAllocator, 0) + + CompiledTaskGraph( + AZStd::vector&& tasks, + AZStd::unordered_map>& links, + size_t linkCount, + TaskGraph* parent); + + AZStd::vector& Tasks() noexcept + { + return m_tasks; + } + + // Indicate that a constituent task has finished and decrement a counter to determine if the + // graph should be freed (returns the value after atomic decrement) + uint32_t Release(); + + private: + friend class ::AZ::TaskGraph; + friend class TaskWorker; + + AZStd::vector m_tasks; + AZStd::vector m_successors; + TaskGraphEvent* m_waitEvent = nullptr; + // The pointer to the parent graph is set only if it is retained + TaskGraph* m_parent = nullptr; + AZStd::atomic m_remaining; + }; + + class TaskWorker; + } // namespace Internal + + class TaskExecutor final + { + public: + AZ_CLASS_ALLOCATOR(TaskExecutor, SystemAllocator, 0); + + static TaskExecutor& Instance(); + + // Invoked by a system component on program launch + static void SetInstance(TaskExecutor* executor); + + // Passing 0 for the threadCount requests for the thread count to match the hardware concurrency + explicit TaskExecutor(uint32_t threadCount = 0); + ~TaskExecutor(); + + void Submit(Internal::CompiledTaskGraph& graph); + + void Submit(Internal::Task& task); + + private: + friend class Internal::TaskWorker; + + void ReleaseGraph(); + + Internal::TaskWorker* m_workers; + uint32_t m_threadCount = 0; + AZStd::atomic m_lastSubmission; + AZStd::atomic m_graphsRemaining; + }; +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/Task/TaskGraph.cpp b/Code/Framework/AzCore/AzCore/Task/TaskGraph.cpp new file mode 100644 index 0000000000..3fb93903c9 --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskGraph.cpp @@ -0,0 +1,86 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +#include + +namespace AZ +{ + using Internal::CompiledTaskGraph; + + void TaskToken::PrecedesInternal(TaskToken& comesAfter) + { + AZ_Assert(!m_parent.m_submitted, "Cannot mutate a TaskGraph that was previously submitted."); + + // Increment inbound/outbound edge counts + m_parent.m_tasks[m_index].Link(m_parent.m_tasks[comesAfter.m_index]); + + m_parent.m_links[m_index].emplace_back(comesAfter.m_index); + + ++m_parent.m_linkCount; + } + + TaskGraph::~TaskGraph() + { + if (m_retained && m_compiledTaskGraph) + { + // This job graph has already finished and we are potentially responsible for its destruction + if (m_compiledTaskGraph->Release() == 0) + { + azdestroy(m_compiledTaskGraph); + } + } + } + + void TaskGraph::Reset() + { + AZ_Assert(!m_submitted, "Cannot reset a job graph while it is in flight"); + if (m_compiledTaskGraph) + { + azdestroy(m_compiledTaskGraph); + m_compiledTaskGraph = nullptr; + } + m_tasks.clear(); + m_links.clear(); + m_linkCount = 0; + } + + void TaskGraph::Submit(TaskGraphEvent* waitEvent) + { + SubmitOnExecutor(TaskExecutor::Instance(), waitEvent); + } + + void TaskGraph::SubmitOnExecutor(TaskExecutor& executor, TaskGraphEvent* waitEvent) + { + if (!m_compiledTaskGraph) + { + m_compiledTaskGraph = aznew CompiledTaskGraph(AZStd::move(m_tasks), m_links, m_linkCount, m_retained ? this : nullptr); + } + + m_compiledTaskGraph->m_waitEvent = waitEvent; + uint32_t taskCount = aznumeric_cast(m_compiledTaskGraph->m_tasks.size()); + m_compiledTaskGraph->m_remaining = taskCount + (m_retained ? 1 : 0); + for (uint32_t i = 0; i != taskCount; ++i) + { + m_compiledTaskGraph->m_tasks[i].Init(); + } + + executor.Submit(*m_compiledTaskGraph); + + if (m_retained) + { + m_submitted = true; + } + else + { + m_compiledTaskGraph = nullptr; + Reset(); + } + } +} diff --git a/Code/Framework/AzCore/AzCore/Task/TaskGraph.h b/Code/Framework/AzCore/AzCore/Task/TaskGraph.h new file mode 100644 index 0000000000..4b454c63de --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskGraph.h @@ -0,0 +1,151 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +// NOTE: If adding additional header/symbol dependencies, consider if such additions are better +// suited in the private CompiledTaskGraph implementation instead to keep this header lean. +#include +#include +#include +#include +#include +#include + +namespace AZ +{ + namespace Internal + { + class CompiledTaskGraph; + } + class TaskExecutor; + class TaskGraph; + + // A TaskToken is returned each time a Task is added to the TaskGraph. TaskTokens are used to + // express dependencies between tasks within the graph, and have no purpose after the graph + // is submitted (simply let them go out of scope) + class TaskToken final + { + public: + // Indicate that this task must finish before the task token(s) passed as the argument + template + void Precedes(JT&... tokens); + + // Indicate that this task must finish after the task token(s) passed as the argument + template + void Follows(JT&... tokens); + + private: + friend class TaskGraph; + + void PrecedesInternal(TaskToken& comesAfter); + + // Only the TaskGraph should be creating TaskToken + TaskToken(TaskGraph& parent, uint32_t index); + + TaskGraph& m_parent; + uint32_t m_index; + }; + + // A TaskGraphEvent may be used to block until a task graph has finished executing. Usage + // is NOT recommended for the majority of tasks (prefer to simply containing expanding/contracting + // the graph without synchronization over the course of the frame). However, the event + // is useful for the edges of the computation graph. + // + // You are responsible for ensuring the event object lifetime exceeds the task graph lifetime. + // + // After the TaskGraphEvent is signaled, you are allowed to reuse the same TaskGraphEvent + // for a future submission. + class TaskGraphEvent + { + public: + bool IsSignaled(); + void Wait(); + + private: + friend class ::AZ::Internal::CompiledTaskGraph; + friend class TaskGraph; + void Signal(); + + AZStd::binary_semaphore m_semaphore; + }; + + // The TaskGraph encapsulates a set of tasks and their interdependencies. After adding + // tasks, and marking dependencies as necessary, the entire graph is submitted via + // the TaskGraph::Submit method. + // + // The TaskGraph MAY be retained across multiple frames and resubmitted, provided the + // user provides some guarantees (see comments associated with TaskGraph::Retain). + class TaskGraph final + { + public: + ~TaskGraph(); + + // Reset the state of the task graph to begin recording tasks and edges again + // NOTE: Graph must be in a "settled" state (cannot be in-flight) + void Reset(); + + // Add a task to the graph, retrieiving a token that can be used to express dependencies + // between tasks. The first argument specifies the TaskKind, used for tracking the task. + // NOTE: This operation is invalid if the graph is in-flight + template + TaskToken AddTask(TaskDescriptor const& descriptor, Lambda&& lambda); + + template + AZStd::array AddTasks(TaskDescriptor const& descriptor, Lambdas&&... lambdas); + + // By default, you are responsible for retaining the TaskGraph, indicating you promise that + // this TaskGraph will live as long as it takes for all constituent tasks to complete. + // Once retained, this task graph can be resubmitted after completion without any + // modifications. TaskTokens that were created as a result of adding tasks used to + // mark dependencies DO NOT need to outlive the task graph. + // + // Invoking Detach PRIOR to submission indicates you wish the tasks associated with this + // TaskGraph to deallocate upon completion. After invoking Detach, you may let this TaskGraph + // go out of scope or deallocate after submission. + // + // NOTE: The TaskGraph has no concept of resources used by design. Resubmission + // of the task graph is expected to rely on either indirection, or safe overwriting + // of previously used memory to supply new data (this can even be done as the first + // task in the graph). + // NOTE: This operation is invalid if the graph is in-flight + void Detach(); + + // Invoke the task graph, asserting if there are dependency violations. Note that + // submitting the same graph multiple times to process simultaneously is VALID + // behavior. This is, for example, a mechanism that allows a task graph to loop + // in perpetuity (in fact, the entire frame could be modeled as a single task graph, + // where the final task resubmits the task graph again). + // + // This API is not designed to protect against memory safety violations (nothing + // can prevent a user from incorrectly aliasing memory unsafely even without repeated + // submission). To catch memory safety violations, it is ENCOURAGED that you access + // data through TaskResource handles. + void Submit(TaskGraphEvent* waitEvent = nullptr); + + // Same as submit but run on a different executor than the default system executor + void SubmitOnExecutor(TaskExecutor& executor, TaskGraphEvent* waitEvent = nullptr); + + private: + friend class TaskToken; + friend class Internal::CompiledTaskGraph; + + Internal::CompiledTaskGraph* m_compiledTaskGraph = nullptr; + + AZStd::vector m_tasks; + + // Task index |-> Dependent task indices + AZStd::unordered_map> m_links; + + uint32_t m_linkCount = 0; + bool m_retained = true; + AZStd::atomic m_submitted = false; + }; +} // namespace AZ + +#include diff --git a/Code/Framework/AzCore/AzCore/Task/TaskGraph.inl b/Code/Framework/AzCore/AzCore/Task/TaskGraph.inl new file mode 100644 index 0000000000..e0ac74ba9d --- /dev/null +++ b/Code/Framework/AzCore/AzCore/Task/TaskGraph.inl @@ -0,0 +1,66 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +namespace AZ +{ + inline TaskToken::TaskToken(TaskGraph& parent, uint32_t index) + : m_parent{ parent } + , m_index{ index } + { + } + + template + void TaskToken::Precedes(JT&... tokens) + { + (PrecedesInternal(tokens), ...); + } + + template + void TaskToken::Follows(JT&... tokens) + { + (tokens.PrecedesInternal(*this), ...); + } + + inline bool TaskGraphEvent::IsSignaled() + { + return m_semaphore.try_acquire_for(AZStd::chrono::milliseconds{ 0 }); + } + + inline void TaskGraphEvent::Wait() + { + m_semaphore.acquire(); + } + + inline void TaskGraphEvent::Signal() + { + m_semaphore.release(); + } + + template + TaskToken TaskGraph::AddTask(TaskDescriptor const& desc, Lambda&& lambda) + { + AZ_Assert(!m_submitted, "Cannot mutate a TaskGraph that was previously submitted or in flight."); + + m_tasks.emplace_back(desc, AZStd::forward(lambda)); + + return { *this, aznumeric_cast(m_tasks.size() - 1) }; + } + + template + AZStd::array TaskGraph::AddTasks(TaskDescriptor const& descriptor, Lambdas&&... lambdas) + { + return { AddTask(descriptor, AZStd::forward(lambdas))... }; + } + + inline void TaskGraph::Detach() + { + m_retained = false; + } +} // namespace AZ diff --git a/Code/Framework/AzCore/AzCore/azcore_files.cmake b/Code/Framework/AzCore/AzCore/azcore_files.cmake index 667ae49387..1e2a0b98a0 100644 --- a/Code/Framework/AzCore/AzCore/azcore_files.cmake +++ b/Code/Framework/AzCore/AzCore/azcore_files.cmake @@ -221,6 +221,7 @@ set(FILES Jobs/Internal/JobManagerWorkStealing.cpp Jobs/Internal/JobManagerWorkStealing.h Jobs/Internal/JobNotify.h + Jobs/Job.cpp Jobs/Job.h Jobs/JobCancelGroup.h Jobs/JobCompletion.h @@ -615,6 +616,16 @@ set(FILES Socket/AzSocket_fwd.h Socket/AzSocket.cpp Socket/AzSocket.h + Task/Internal/Task.cpp + Task/Internal/Task.inl + Task/Internal/Task.h + Task/Internal/TaskConfig.h + Task/TaskDescriptor.h + Task/TaskExecutor.cpp + Task/TaskExecutor.h + Task/TaskGraph.cpp + Task/TaskGraph.h + Task/TaskGraph.inl Threading/ThreadSafeDeque.h Threading/ThreadSafeDeque.inl Threading/ThreadSafeObject.h diff --git a/Code/Framework/AzCore/AzCore/std/chrono/types.h b/Code/Framework/AzCore/AzCore/std/chrono/types.h index c86c684426..19ef2c8469 100644 --- a/Code/Framework/AzCore/AzCore/std/chrono/types.h +++ b/Code/Framework/AzCore/AzCore/std/chrono/types.h @@ -211,7 +211,7 @@ namespace AZStd // 20.9.3.2, observer: constexpr rep count() const { return m_rep; } // 20.9.3.3, arithmetic: - constexpr duration operator+() const { *this; } + constexpr duration operator+() const { return *this; } constexpr duration operator-() const { return duration(-m_rep); } constexpr duration& operator++() { ++m_rep; return *this; } constexpr duration operator++(int) { return duration(m_rep++); } diff --git a/Code/Framework/AzCore/AzCore/std/containers/queue.h b/Code/Framework/AzCore/AzCore/std/containers/queue.h index f1df1dd787..8026ebe943 100644 --- a/Code/Framework/AzCore/AzCore/std/containers/queue.h +++ b/Code/Framework/AzCore/AzCore/std/containers/queue.h @@ -5,206 +5,17 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ -#ifndef AZSTD_QUEUE_H -#define AZSTD_QUEUE_H 1 +#pragma once #include #include #include +#include namespace AZStd { - /** - * FIFO queue complaint with \ref CStd (23.2.3.1) - * The only extension we have is that we allow access - * to the underlying container via: get_container function. - * Check the queue \ref AZStdExamples. - */ - template > - class queue - { - enum - { - CONTAINER_VERSION = 1 - }; - public: - typedef queue this_type; - typedef Container container_type; - typedef typename Container::value_type value_type; - typedef typename Container::size_type size_type; - typedef typename Container::reference reference; - typedef typename Container::const_reference const_reference; - - AZ_FORCE_INLINE queue() {} - - AZ_FORCE_INLINE explicit queue(const container_type& container) - : m_container(container) {} - AZ_FORCE_INLINE bool empty() const { return m_container.empty(); } - AZ_FORCE_INLINE size_type size() const { return m_container.size(); } - AZ_FORCE_INLINE reference front() { return m_container.front(); } - AZ_FORCE_INLINE const_reference front() const { return m_container.front(); } - AZ_FORCE_INLINE reference back() { return m_container.back(); } - AZ_FORCE_INLINE const_reference back() const { return m_container.back(); } - AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); } - AZ_FORCE_INLINE void pop() { m_container.pop_front(); } - - AZ_FORCE_INLINE void push() { m_container.push_back(); } - - AZ_FORCE_INLINE queue(this_type&& rhs) - : m_container(AZStd::move(rhs.m_container)) {} - AZ_FORCE_INLINE explicit queue(Container&& container) - : m_container(AZStd::move(container)) {} - this_type& operator=(this_type&& rhs) - { - m_container = AZStd::move(rhs.m_container); - return (*this); - } - void push(value_type&& value) { m_container.push_back(AZStd::move(value)); } - template - void emplace(Args&&... args) { m_container.emplace_back(AZStd::forward(args)...); } - void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); } - - AZ_FORCE_INLINE Container& get_container() { return m_container; } - AZ_FORCE_INLINE const Container& get_container() const { return m_container; } - - protected: - Container m_container; - }; - - // queue TEMPLATE FUNCTIONS - template - AZ_FORCE_INLINE bool operator==(const AZStd::queue& left, const AZStd::queue& right) - { - return left.get_container() == right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator!=(const AZStd::queue& left, const AZStd::queue& right) - { - return left.get_container() != right.get_container(); - } - - /* template - AZ_FORCE_INLINE bool operator<(const queue& left, const queue& right) - { - return left.get_container() < right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator>(const queue& left, const queue& right) - { - return left.get_container() > right.get_container(); - } - - template - AZ_FORCE_INLINE operator<=(const queue& left, const queue& right) - { - return left.get_container() <= right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator>=(const queue& left, const queue& right) - { - return left.get_container() >= right.get_container(); - }*/ - - /** - * Priority queue is complaint with \ref CStd (23.2.3.2) - * The only extension we have is that we allow access - * to the underlying container via: get_container function. - * Check the priority_queue \ref AZStdExamples. - */ - template, class Predicate = AZStd::less > - class priority_queue - { - enum - { - CONTAINER_VERSION = 1 - }; - public: - typedef priority_queue this_type; - typedef Container container_type; - typedef typename Container::value_type value_type; - typedef typename Container::size_type size_type; - typedef typename Container::reference reference; - typedef typename Container::const_reference const_reference; - - AZ_FORCE_INLINE priority_queue() {} - AZ_FORCE_INLINE explicit priority_queue(const Predicate& comp) - : m_comp(comp) {} - AZ_FORCE_INLINE priority_queue(const Predicate& comp, const container_type& container) - : m_container(container) - , m_comp(comp) - { - // construct by copying specified container, comparator - AZStd::make_heap(m_container.begin(), m_container.end(), comp); - } - template - AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last) - : m_container(first, last) - , m_comp() - { - AZStd::make_heap(m_container.begin(), m_container.end(), m_comp); - } - - template - AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp) - : m_container(first, last) - , m_comp(comp) - { // construct by copying [_First, _Last), specified comparator - AZStd::make_heap(m_container.begin(), m_container.end(), m_comp); - } - - template - AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp, const container_type& container) - : m_container(container) - , m_comp(comp) - { // construct by copying [_First, _Last), container, and comparator - m_container.insert(m_container.end(), first, last); - AZStd::make_heap(m_container.begin(), m_container.end(), m_comp); - } - - AZ_FORCE_INLINE bool empty() const { return m_container.empty(); } - AZ_FORCE_INLINE size_type size() const { return m_container.size(); } - AZ_FORCE_INLINE const_reference top() const { return m_container.front(); } - AZ_FORCE_INLINE reference top() { return m_container.front(); } - AZ_FORCE_INLINE void push(const value_type& value) - { - m_container.push_back(value); - AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); - } - - AZ_FORCE_INLINE void pop() - { - AZStd::pop_heap(m_container.begin(), m_container.end(), m_comp); - m_container.pop_back(); - } - - AZ_FORCE_INLINE priority_queue(this_type&& rhs) - : m_container(AZStd::move(rhs.m_container)) - , m_comp(AZStd::move(rhs.m_comp)) {} - AZ_FORCE_INLINE explicit priority_queue(const Predicate& pred, Container&& container) - : m_container(AZStd::move(container)) - , m_comp(pred) {} - this_type& operator=(this_type&& rhs) - { - m_container = AZStd::move(rhs.m_container); - m_comp = AZStd::move(rhs.m_comp); - return (*this); - } - void push(value_type&& value) { m_container.push_back(AZStd::move(value)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); } - template - void emplace(Args&& args) { m_container.emplace_back(AZStd::forward(args)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); } - void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); AZStd::swap(m_comp, rhs.m_comp); } - - AZ_FORCE_INLINE Container& get_container() { return m_container; } - AZ_FORCE_INLINE const Container& get_container() const { return m_container; } - - protected: - Container m_container; - Predicate m_comp; - }; + template> + using queue = std::queue; + template, class Compare = AZStd::less> + using priority_queue = std::priority_queue; } - -#endif // AZSTD_QUEUE_H -#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/containers/ring_buffer.h b/Code/Framework/AzCore/AzCore/std/containers/ring_buffer.h index 746af8974e..31fbdd85e9 100644 --- a/Code/Framework/AzCore/AzCore/std/containers/ring_buffer.h +++ b/Code/Framework/AzCore/AzCore/std/containers/ring_buffer.h @@ -1056,7 +1056,7 @@ namespace AZStd inline void insert(const iterator& pos, ForwardIterator first, ForwardIterator last, const AZStd::forward_iterator_tag&) { size_type size = AZStd::distance(first, last); - AZSTD_CONTAINER_ASSERT(size >= 0, "AZStd::ring_buffer::insert - there are no elements to insert!"); + AZSTD_CONTAINER_ASSERT(first > last, "AZStd::ring_buffer::insert - there are no elements to insert!"); if (size == 0) { return; diff --git a/Code/Framework/AzCore/AzCore/std/containers/stack.h b/Code/Framework/AzCore/AzCore/std/containers/stack.h index 715d46c933..aa0d62d105 100644 --- a/Code/Framework/AzCore/AzCore/std/containers/stack.h +++ b/Code/Framework/AzCore/AzCore/std/containers/stack.h @@ -5,103 +5,13 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ -#ifndef AZSTD_STACK_H -#define AZSTD_STACK_H 1 +#pragma once #include +#include namespace AZStd { - /** - * Stack container is complaint with \ref CStd (23.2.3.3) - * The only extension we have is that we allow access - * to the underlying container via: get_container function. - * Check the stack \ref AZStdExamples. - */ - template > - class stack - { - enum - { - CONTAINER_VERSION = 1 - }; - public: - typedef stack this_type; - typedef Container container_type; - typedef typename Container::value_type value_type; - typedef typename Container::size_type size_type; - typedef typename Container::reference reference; - typedef typename Container::const_reference const_reference; - - AZ_FORCE_INLINE stack() {} - AZ_FORCE_INLINE explicit stack(const container_type& container) - : m_container(container) {} - AZ_FORCE_INLINE bool empty() const { return m_container.empty(); } - AZ_FORCE_INLINE size_type size() const { return m_container.size(); } - AZ_FORCE_INLINE reference top() { return m_container.back(); } - AZ_FORCE_INLINE const_reference top() const { return m_container.back(); } - AZ_FORCE_INLINE reference back() { return m_container.back(); } - AZ_FORCE_INLINE const_reference back() const { return m_container.back(); } - AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); } - AZ_FORCE_INLINE void pop() { m_container.pop_back(); } - AZ_FORCE_INLINE void push() { m_container.push_back(); } - - AZ_FORCE_INLINE stack(this_type&& rhs) - : m_container(AZStd::move(rhs.m_container)) {} - AZ_FORCE_INLINE explicit stack(Container&& container) - : m_container(AZStd::move(container)) {} - this_type& operator=(this_type&& rhs) { m_container = AZStd::move(rhs.m_container); return *this; } - void push(value_type&& value) { m_container.push_back(AZStd::move(value)); } - template - void emplace(Args&& args) { m_container.emplace_back(AZStd::forward(args)); } - void swap(this_type&& rhs) { m_container.swap(AZStd::move(rhs.m_container)); } - - void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); } - - AZ_FORCE_INLINE Container& get_container() { return m_container; } - AZ_FORCE_INLINE const Container& get_container() const { return m_container; } - - protected: - Container m_container; - }; - - // queue TEMPLATE FUNCTIONS - template - AZ_FORCE_INLINE bool operator==(const AZStd::stack& left, const AZStd::stack& right) - { - return left.get_container() == right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator!=(const AZStd::stack& left, const AZStd::stack& right) - { - return left.get_container() != right.get_container(); - } - - /* template - AZ_FORCE_INLINE bool operator<(const queue& left, const queue& right) - { - return left.get_container() < right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator>(const queue& left, const queue& right) - { - return left.get_container() > right.get_container(); - } - - template - AZ_FORCE_INLINE operator<=(const queue& left, const queue& right) - { - return left.get_container() <= right.get_container(); - } - - template - AZ_FORCE_INLINE bool operator>=(const queue& left, const queue& right) - { - return left.get_container() >= right.get_container(); - }*/ + template> + using stack = std::stack; } - -#endif // AZSTD_STACK_H -#pragma once diff --git a/Code/Framework/AzCore/AzCore/std/hash.cpp b/Code/Framework/AzCore/AzCore/std/hash.cpp index c2f7a104d4..b5277de2f4 100644 --- a/Code/Framework/AzCore/AzCore/std/hash.cpp +++ b/Code/Framework/AzCore/AzCore/std/hash.cpp @@ -21,6 +21,7 @@ namespace AZStd 1610612741ul, 3221225473ul, 4294967291ul }; + // Bucket size suitable to hold n elements. AZStd::size_t hash_next_bucket_size(AZStd::size_t n) { const AZStd::size_t* first = prime_list; diff --git a/Code/Framework/AzCore/AzCore/std/hash_table.h b/Code/Framework/AzCore/AzCore/std/hash_table.h index 5b76b6cb82..c364720b3b 100644 --- a/Code/Framework/AzCore/AzCore/std/hash_table.h +++ b/Code/Framework/AzCore/AzCore/std/hash_table.h @@ -134,6 +134,7 @@ namespace AZStd void rehash(HashTable* table, size_type numBucketsMin) { size_type num_buckets = 0; + numBucketsMin = (AZStd::max)(numBucketsMin, (size_type)ceilf((float)m_list.size() / m_max_load_factor)); if (numBucketsMin != 0) @@ -143,7 +144,7 @@ namespace AZStd if (num_buckets == m_numBuckets) { - return; // no point + return; // no need yet to rehash } m_numBuckets = num_buckets; @@ -165,32 +166,43 @@ namespace AZStd while (!m_list.empty()) { cur = m_list.begin(); + typename list_type::iterator insertIter, curEnd(cur); + const typename HashTable::key_type& valueKey = Traits::key_from_value(*cur); - typename list_type::iterator newIter, iter(cur); size_type numValues = 1; - for (++iter; iter != last && table->m_keyEqual(Traits::key_from_value(*cur), Traits::key_from_value(*iter)); ++iter, ++numValues) + // Get the number of same consecutive elements in the table with same key, + // this allows range insertion of elements at once + for (++curEnd; curEnd != last && table->m_keyEqual(valueKey, Traits::key_from_value(*curEnd)); ++curEnd, ++numValues) { } - ; - const typename HashTable::key_type& valueKey = Traits::key_from_value(*cur); size_type newBucketIndex = table->bucket_from_hash(table->m_hasher(valueKey)); + + // newBucket.first holds the total number of elements in the bucket + // newBucket.second contains the pointer to the first element in the bucket vector_value_type& newBucket = newBuckets[newBucketIndex]; size_type numElements = newBucket.first; - newIter = newBucket.second; + insertIter = newBucket.second; + + // If we don't have elements in the bucket yet, transfer the elements directly if (numElements == 0) { - newList.splice(newList.begin(), m_list, cur, iter); + newList.splice(newList.begin(), m_list, cur, curEnd); newBucket.second = newList.begin(); } else { - if (!table->find_insert_position(valueKey, table->m_keyEqual, newIter, numElements, integral_constant())) + // Since there are elements already in the bucket, update `insertIter` to where the elements will need to be inserted. + if (!table->find_insert_position(valueKey, table->m_keyEqual, insertIter, numElements, integral_constant())) { - continue; + // An element was found but we don't allow for duplicate elements in this table. + // This happens when there was an insertion of two elements that are equal but have different hashes, + // which is undefined behavior for a hash table: ISO C++ N4713, section 23.14.15 - 5.3 + AZ_Assert(false, "Found a duplicate element when rehashing. " + "Review the hashing function for this type and make sure two equal elements always have the same hash"); } - newList.splice(newIter, m_list, cur, iter); + newList.splice(insertIter, m_list, cur, curEnd); } newBucket.first += numValues; @@ -251,15 +263,15 @@ namespace AZStd m_vector.set_allocator(typename vector_type::allocator_type(&m_allocator)); } - allocator_type m_allocator; ///< The single instance of the allocator shared between list and vector containers. - list_type m_list; ///< List with elements. - vector_type m_vector; ///< Buckets with list iterators. + allocator_type m_allocator; //!< The single instance of the allocator shared between list and vector containers. + list_type m_list; //!< List with elements. + vector_type m_vector; //!< Buckets with list iterators. private: - vector_value_type* m_buckets; ///< Current buckets array. (can point to the m_vector or m_startBucket). - size_type m_numBuckets; ///< Current number of buckets. - float m_max_load_factor; - vector_value_type m_startBucket; ///< Start bucket used for before we start dynamically allocate memory from m_vector. + vector_value_type* m_buckets; //!< Current buckets array. (can point to the m_vector or m_startBucket). + size_type m_numBuckets; //!< Current number of buckets. + float m_max_load_factor; //!< Maximum load (elements/buckets) before rehashing. + vector_value_type m_startBucket; //!< Start bucket used for before we start dynamically allocate memory from m_vector. }; /** @@ -321,8 +333,8 @@ namespace AZStd template AZ_FORCE_INLINE void rehash(HashTable*, size_type) {} - vector_type m_vector; ///< Buckets with list iterators. - list_type m_list; ///< List with elements. + vector_type m_vector; //!< Buckets with list iterators. + list_type m_list; //!< List with elements. }; } @@ -972,28 +984,32 @@ namespace AZStd rhs.clear(); } + // find_insert_position sets insertIter to where the element should be inserted + // and returns true if the element should be inserted, otherwise false template - bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& iter, size_type numElements, const true_type& /* is multi elements */) + bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& insertIter, size_type numElements, const true_type& /* is multi elements */) { - for (size_type i = 0; i < numElements; ++i, ++iter) + for (size_type i = 0; i < numElements; ++i, ++insertIter) { - if (keyEq(keyCmp, Traits::key_from_value(*iter))) + if (keyEq(keyCmp, Traits::key_from_value(*insertIter))) { - ++iter; + ++insertIter; break; } } + // always return true since multi elements (like multiset) allow repeated elements return true; } template - bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& iter, size_type numElements, const false_type& /* !is multi elements */) + bool find_insert_position(const ComparableToKey& keyCmp, const KeyEq& keyEq, iterator& insertIter, size_type numElements, const false_type& /* !is multi elements */) { - for (size_type i = 0; i < numElements; ++i, ++iter) + for (size_type i = 0; i < numElements; ++i, ++insertIter) { - if (keyEq(keyCmp, Traits::key_from_value(*iter))) + if (keyEq(keyCmp, Traits::key_from_value(*insertIter))) { + // Element already exists, it shouldn't be inserted as we don't allow more than one repeated element for this specialization return false; } } diff --git a/Code/Framework/AzCore/AzCore/std/parallel/thread.h b/Code/Framework/AzCore/AzCore/std/parallel/thread.h index a46671a4cd..9f7830c91b 100644 --- a/Code/Framework/AzCore/AzCore/std/parallel/thread.h +++ b/Code/Framework/AzCore/AzCore/std/parallel/thread.h @@ -69,8 +69,7 @@ namespace AZStd int m_priority{ -100000 }; //! The CPU ids (as a bitfield) that this thread will be running on, see \ref AZStd::thread_desc::m_cpuId. - //! Windows: This parameter is ignored. - //! On other platforms, each bit maps directly to the core numbers [0-n], default is 0 + //! Each bit maps directly to the core numbers [0-n], default is 0 int m_cpuId{ AFFINITY_MASK_ALL }; //! If we can join the thread. diff --git a/Code/Framework/AzCore/AzCore/std/utils.h b/Code/Framework/AzCore/AzCore/std/utils.h index 2d098af55e..0de56cedcb 100644 --- a/Code/Framework/AzCore/AzCore/std/utils.h +++ b/Code/Framework/AzCore/AzCore/std/utils.h @@ -294,7 +294,7 @@ namespace AZStd T& m_v; constexpr addr_impl_ref(T& v) : m_v(v) {} - constexpr addr_impl_ref& operator=(const addr_impl_ref& v) { m_v = v; } + constexpr addr_impl_ref& operator=(const addr_impl_ref& v) { m_v = v; return *this; } constexpr operator T& () const { return m_v; } }; diff --git a/Code/Framework/AzCore/Tests/AZStd/DequeAndSimilar.cpp b/Code/Framework/AzCore/Tests/AZStd/DequeAndSimilar.cpp index 587d900b90..33a5d29b4f 100644 --- a/Code/Framework/AzCore/Tests/AZStd/DequeAndSimilar.cpp +++ b/Code/Framework/AzCore/Tests/AZStd/DequeAndSimilar.cpp @@ -298,7 +298,7 @@ namespace UnitTest AZ_TEST_ASSERT(int_queue.empty()); AZ_TEST_ASSERT(int_queue.size() == 0); - // Queue uses deque as default container, so try to contruct to queue from a deque. + // Queue uses deque as default container, so try to construct to queue from a deque. deque container(40, 10); int_queue_type int_queue2(container); AZ_TEST_ASSERT(!int_queue2.empty()); @@ -324,7 +324,7 @@ namespace UnitTest AZ_TEST_ASSERT(int_queue2.size() == 40); AZ_TEST_ASSERT(int_queue2.back() == 20); - int_queue.push(); + int_queue.emplace(); AZ_TEST_ASSERT(!int_queue.empty()); AZ_TEST_ASSERT(int_queue.size() == 1); @@ -423,7 +423,7 @@ namespace UnitTest AZ_TEST_ASSERT(int_stack2.size() == 40); AZ_TEST_ASSERT(int_stack2.top() == 10); - int_stack.push(); + int_stack.emplace(); AZ_TEST_ASSERT(!int_stack.empty()); AZ_TEST_ASSERT(int_stack.size() == 1); // StackContainerTest-End @@ -669,4 +669,19 @@ namespace UnitTest ++iteration; } } + + using StackContainerTestFixture = ScopedAllocatorSetupFixture; + + TEST_F(StackContainerTestFixture, StackEmplaceOperator_SupportsZeroOrMoreArguments) + { + using TestPairType = AZStd::pair; + AZStd::stack testStack; + testStack.emplace(); + testStack.emplace(1); + testStack.emplace(2, 3); + + using ContainerType = typename AZStd::stack::container_type; + AZStd::stack expectedStack(ContainerType{ TestPairType{ 0, 0 }, TestPairType{ 1, 0 }, TestPairType{ 2, 3 } }); + EXPECT_EQ(expectedStack, testStack); + } } diff --git a/Code/Framework/AzCore/Tests/AZStd/Hashed.cpp b/Code/Framework/AzCore/Tests/AZStd/Hashed.cpp index f2558289ea..4e4dfc1f89 100644 --- a/Code/Framework/AzCore/Tests/AZStd/Hashed.cpp +++ b/Code/Framework/AzCore/Tests/AZStd/Hashed.cpp @@ -287,6 +287,55 @@ namespace UnitTest } } + TEST_F(HashedContainers, HashTable_InsertionDuplicateOnRehash) + { + struct TwoPtrs + { + void* m_ptr1; + void* m_ptr2; + + bool operator==(const TwoPtrs& other) const + { + if (m_ptr1 == other.m_ptr1) + { + return m_ptr2 == other.m_ptr2; + } + else if (m_ptr1 == other.m_ptr2) + { + return m_ptr2 == other.m_ptr1; + } + return false; + } + }; + + // This hashing function produces different hashes for two equal values, + // which violates the requirement for hashing functions. + // The test makes sure that this does not reproduce an issue that caused the insert() function to loop infinitely. + struct TwoPtrsHasher + { + size_t operator()(const TwoPtrs& p) const + { + size_t hash{ 0 }; + AZStd::hash_combine(hash, p.m_ptr1, p.m_ptr2); + return hash; + } + }; + using PairSet = AZStd::unordered_set; + PairSet set; + set.insert({ (void*)1, (void*)2 }); + set.insert({ (void*)3, (void*)4 }); + set.insert({ (void*)5, (void*)6 }); + set.insert({ (void*)7, (void*)8 }); + // Elements with different hashes, but equal + set.insert({ (void*)0x000001ceddd9ca20, (void*)0x000001ceddd9cba0 }); // hash(148335135725641) + set.insert({ (void*)0x000001ceddd9cba0, (void*)0x000001ceddd9ca20 }); // hash(148335135764189) + AZ_TEST_START_TRACE_SUPPRESSION; + // This will trigger the assertion of duplicated elements found + // A bucket size of 23 since is where the collision between different hashes happens + set.rehash(23); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // 1 assertion + } + TEST_F(HashedContainers, HashTable_Fixed) { array elements = { diff --git a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp index 156719b8a7..e25c3dbcf7 100644 --- a/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp +++ b/Code/Framework/AzCore/Tests/Asset/AssetManagerLoadingTests.cpp @@ -1150,7 +1150,7 @@ namespace UnitTest #if AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS TEST_F(AssetJobsFloodTest, DISABLED_ContainerFilterTest_ContainersWithAndWithoutFiltering_Success) #else - TEST_F(AssetJobsFloodTest, ContainerFilterTest_ContainersWithAndWithoutFiltering_Success) + TEST_F(AssetJobsFloodTest, DISABLED_ContainerFilterTest_ContainersWithAndWithoutFiltering_Success) #endif // !AZ_TRAIT_DISABLE_FAILED_ASSET_MANAGER_TESTS { m_assetHandlerAndCatalog->AssetCatalogRequestBus::Handler::BusConnect(); diff --git a/Code/Framework/AzCore/Tests/TaskTests.cpp b/Code/Framework/AzCore/Tests/TaskTests.cpp new file mode 100644 index 0000000000..f2ca484df3 --- /dev/null +++ b/Code/Framework/AzCore/Tests/TaskTests.cpp @@ -0,0 +1,642 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include +#include +#include + +#include + +#include + +using AZ::TaskDescriptor; +using AZ::TaskGraph; +using AZ::TaskGraphEvent; +using AZ::TaskExecutor; +using AZ::Internal::Task; +using AZ::TaskPriority; + +static TaskDescriptor defaultTD{ "TaskGraphTestTask", "TaskGraphTests" }; + +namespace UnitTest +{ + class TaskGraphTestFixture : public AllocatorsTestFixture + { + public: + void SetUp() override + { + AllocatorsTestFixture::SetUp(); + AZ::AllocatorInstance::Create(); + AZ::AllocatorInstance::Create(); + + m_executor = aznew TaskExecutor(4); + } + + void TearDown() override + { + azdestroy(m_executor); + AZ::AllocatorInstance::Destroy(); + AZ::AllocatorInstance::Destroy(); + AllocatorsTestFixture::TearDown(); + } + + protected: + TaskExecutor* m_executor; + }; + + TEST(TaskGraphTests, TrivialTaskLambda) + { + int x = 0; + + Task task( + defaultTD, + [&x]() + { + ++x; + }); + task.Invoke(); + + EXPECT_EQ(1, x); + } + + TEST(TaskGraphTests, TrivialTaskLambdaMove) + { + int x = 0; + + Task task( + defaultTD, + [&x]() + { + ++x; + }); + + Task task2 = AZStd::move(task); + + task2.Invoke(); + + EXPECT_EQ(1, x); + } + + struct TrackMoves + { + TrackMoves() = default; + + TrackMoves(const TrackMoves&) = delete; + + TrackMoves(TrackMoves&& other) + : moveCount{other.moveCount + 1} + { + } + + int moveCount = 0; + }; + + struct TrackCopies + { + TrackCopies() = default; + + TrackCopies(TrackCopies&&) = delete; + + TrackCopies(const TrackCopies& other) + : copyCount{other.copyCount + 1} + { + } + + int copyCount = 0; + }; + + /* + TEST(TaskGraphTests, ThisShouldNotCompile) + { + auto lambda = [] + { + }; + + Task task(defaultTD, lambda); + task.Invoke(); + } + */ + + TEST(TaskGraphTests, MoveOnlyTaskLambda) + { + TrackMoves tm; + int moveCount = 0; + + Task task( + defaultTD, + [tm = AZStd::move(tm), &moveCount] + { + moveCount = tm.moveCount; + }); + task.Invoke(); + + // Two moves are expected. Once into the capture body of the lambda, once to construct + // the type erased task + EXPECT_EQ(2, moveCount); + } + + TEST(TaskGraphTests, MoveOnlyTaskLambdaMove) + { + TrackMoves tm; + int moveCount = 0; + + Task task( + defaultTD, + [tm = AZStd::move(tm), &moveCount] + { + moveCount = tm.moveCount; + }); + + Task task2 = AZStd::move(task); + task2.Invoke(); + + EXPECT_EQ(3, moveCount); + } + + TEST(TaskGraphTests, CopyOnlyTaskLambda) + { + TrackCopies tc; + int copyCount = 0; + + Task task( + defaultTD, + [tc, ©Count] + { + copyCount = tc.copyCount; + }); + task.Invoke(); + + // Two copies are expected. Once into the capture body of the lambda, once to construct + // the type erased task + EXPECT_EQ(2, copyCount); + } + + TEST(TaskGraphTests, CopyOnlyTaskLambdaMove) + { + TrackCopies tc; + int copyCount = 0; + + Task task( + defaultTD, + [tc, ©Count] + { + copyCount = tc.copyCount; + }); + Task task2 = AZStd::move(task); + task2.Invoke(); + + EXPECT_EQ(3, copyCount); + } + + TEST(TaskGraphTests, DestroyLambda) + { + // This test ensures that for a lambda with a destructor, the destructor is invoked + // exactly once on a non-moved-from object. + int x = 0; + struct TrackDestroy + { + TrackDestroy(int* px) + : count{ px } + { + } + TrackDestroy(TrackDestroy&& other) + : count{ other.count } + { + other.count = nullptr; + } + ~TrackDestroy() + { + if (count) + { + ++*count; + } + } + int* count = nullptr; + }; + + { + TrackDestroy td{ &x }; + Task task( + defaultTD, + [td = AZStd::move(td)] + { + }); + task.Invoke(); + // Destructor should not have run yet (except on moved-from instances) + EXPECT_EQ(x, 0); + } + + // Destructor should have run now + EXPECT_EQ(x, 1); + } + + TEST_F(TaskGraphTestFixture, VariadicInterface) + { + int x = 0; + + TaskGraph graph; + auto [a, b, c] = graph.AddTasks( + defaultTD, + [&] + { + x += 3; + }, + [&] + { + x = 4 * x; + }, + [&] + { + x -= 1; + }); + + a.Precedes(b); + b.Precedes(c); + + TaskGraphEvent ev; + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(11, x); + } + + TEST_F(TaskGraphTestFixture, SerialGraph) + { + int x = 0; + + TaskGraph graph; + auto a = graph.AddTask( + defaultTD, + [&] + { + x += 3; + }); + auto b = graph.AddTask( + defaultTD, + [&] + { + x = 4 * x; + }); + auto c = graph.AddTask( + defaultTD, + [&] + { + x -= 1; + }); + + a.Precedes(b); + b.Precedes(c); + + TaskGraphEvent ev; + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(11, x); + } + + TEST_F(TaskGraphTestFixture, DetachedGraph) + { + int x = 0; + + TaskGraphEvent ev; + + { + TaskGraph graph; + auto a = graph.AddTask( + defaultTD, + [&] + { + x += 3; + }); + auto b = graph.AddTask( + defaultTD, + [&] + { + x = 4 * x; + }); + auto c = graph.AddTask( + defaultTD, + [&] + { + x -= 1; + }); + + a.Precedes(b); + b.Precedes(c); + graph.Detach(); + graph.SubmitOnExecutor(*m_executor, &ev); + } + + ev.Wait(); + + EXPECT_EQ(11, x); + } + + TEST_F(TaskGraphTestFixture, ForkJoin) + { + AZStd::atomic x = 0; + + // Task a initializes x to 3 + // Task b and c toggles the lowest two bits atomically + // Task d decrements x + + TaskGraph graph; + auto a = graph.AddTask( + defaultTD, + [&] + { + x = 0b111; + }); + auto b = graph.AddTask( + defaultTD, + [&] + { + x ^= 1; + }); + auto c = graph.AddTask( + defaultTD, + [&] + { + x ^= 2; + }); + auto d = graph.AddTask( + defaultTD, + [&] + { + x -= 1; + }); + + // a <-- Root + // / \ + // b c + // \ / + // d + + a.Precedes(b, c); + d.Follows(b, c); + + TaskGraphEvent ev; + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(3, x); + } + + TEST_F(TaskGraphTestFixture, SpawnSubgraph) + { + AZStd::atomic x = 0; + + TaskGraph graph; + auto a = graph.AddTask( + defaultTD, + [&] + { + x = 0b111; + }); + auto b = graph.AddTask( + defaultTD, + [&] + { + x ^= 1; + }); + auto c = graph.AddTask( + defaultTD, + [&] + { + x ^= 2; + + TaskGraph subgraph; + auto e = subgraph.AddTask( + defaultTD, + [&] + { + x ^= 0b1000; + }); + auto f = subgraph.AddTask( + defaultTD, + [&] + { + x ^= 0b10000; + }); + auto g = subgraph.AddTask( + defaultTD, + [&] + { + x += 0b1000; + }); + e.Precedes(g); + f.Precedes(g); + TaskGraphEvent ev; + subgraph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + }); + auto d = graph.AddTask( + defaultTD, + [&] + { + x -= 1; + }); + + // NOTE: The ideal way to express this topology is without the wait on the subgraph + // at task g, but this is more an illustrative test. Better is to express the entire + // graph in a single larger graph. + // a <-- Root + // / \ + // b c - f + // \ \ \ + // \ e - g + // \ / + // \ / + // \ / + // d + + a.Precedes(b); + a.Precedes(c); + b.Precedes(d); + c.Precedes(d); + + TaskGraphEvent ev; + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(3 | 0b100000, x); + } + + TEST_F(TaskGraphTestFixture, RetainedGraph) + { + AZStd::atomic x = 0; + + TaskGraph graph; + auto a = graph.AddTask( + defaultTD, + [&] + { + x = 0b111; + }); + auto b = graph.AddTask( + defaultTD, + [&] + { + x ^= 1; + }); + auto c = graph.AddTask( + defaultTD, + [&] + { + x ^= 2; + }); + auto d = graph.AddTask( + defaultTD, + [&] + { + x -= 1; + }); + auto e = graph.AddTask( + defaultTD, + [&] + { + x ^= 0b1000; + }); + auto f = graph.AddTask( + defaultTD, + [&] + { + x ^= 0b10000; + }); + auto g = graph.AddTask( + defaultTD, + [&] + { + x += 0b1000; + }); + + // a <-- Root + // / \ + // b c - f + // \ \ \ + // \ e - g + // \ / + // \ / + // \ / + // d + + a.Precedes(b, c); + b.Precedes(d); + c.Precedes(e, f); + g.Follows(e, f); + g.Precedes(d); + + TaskGraphEvent ev; + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(3 | 0b100000, x); + x = 0; + + graph.SubmitOnExecutor(*m_executor, &ev); + ev.Wait(); + + EXPECT_EQ(3 | 0b100000, x); + } +} // namespace UnitTest + +#if defined(HAVE_BENCHMARK) +namespace Benchmark +{ + class TaskGraphBenchmarkFixture : public ::benchmark::Fixture + { + public: + void SetUp(benchmark::State&) override + { + executor = new TaskExecutor; + graph = new TaskGraph; + } + + void TearDown(benchmark::State&) override + { + delete graph; + delete executor; + } + + TaskDescriptor descriptors[4] = { { "critical", "benchmark", TaskPriority::CRITICAL }, + { "high", "benchmark", TaskPriority::HIGH }, + { "medium", "benchmark", TaskPriority::MEDIUM }, + { "low", "benchmark", TaskPriority::LOW } }; + + TaskGraph* graph; + TaskExecutor* executor; + }; + + BENCHMARK_F(TaskGraphBenchmarkFixture, QueueToDequeue)(benchmark::State& state) + { + graph->AddTask( + descriptors[2], + [] + { + }); + for (auto _ : state) + { + TaskGraphEvent ev; + graph->SubmitOnExecutor(*executor, &ev); + ev.Wait(); + } + } + + BENCHMARK_F(TaskGraphBenchmarkFixture, OneAfterAnother)(benchmark::State& state) + { + auto a = graph->AddTask( + descriptors[2], + [] + { + }); + auto b = graph->AddTask( + descriptors[2], + [] + { + }); + a.Precedes(b); + + for (auto _ : state) + { + TaskGraphEvent ev; + graph->SubmitOnExecutor(*executor, &ev); + ev.Wait(); + } + } + + BENCHMARK_F(TaskGraphBenchmarkFixture, FourToOneJoin)(benchmark::State& state) + { + auto [a, b, c, d, e] = graph->AddTasks( + descriptors[2], + [] + { + }, + [] + { + }, + [] + { + }, + [] + { + }, + [] + { + }); + + e.Follows(a, b, c, d); + + for (auto _ : state) + { + TaskGraphEvent ev; + graph->SubmitOnExecutor(*executor, &ev); + ev.Wait(); + } + } +} // namespace Benchmark +#endif diff --git a/Code/Framework/AzCore/Tests/azcoretests_files.cmake b/Code/Framework/AzCore/Tests/azcoretests_files.cmake index d340173c87..ca0e2862fc 100644 --- a/Code/Framework/AzCore/Tests/azcoretests_files.cmake +++ b/Code/Framework/AzCore/Tests/azcoretests_files.cmake @@ -65,6 +65,7 @@ set(FILES StreamerTests.cpp StringFunc.cpp SystemFile.cpp + TaskTests.cpp TickBusTest.cpp TimeDataStatistics.cpp UUIDTests.cpp diff --git a/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp b/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp index 14ce16163a..f9411a1f8d 100644 --- a/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp +++ b/Code/Framework/AzFramework/AzFramework/Asset/AssetSystemComponentHelper.cpp @@ -163,7 +163,11 @@ namespace AzFramework AZ_TracePrintfOnce("AssetSystemComponent", "Failed to find asset platform, setting 'pc'\n"); outputConnectionSettings.m_assetPlatform = "pc"; } - outputConnectionSettings.m_assetPlatform = assetsPlatform; + else + { + outputConnectionSettings.m_assetPlatform = assetsPlatform; + } + if (outputConnectionSettings.m_assetPlatform.empty()) { assetsPlatform = AzFramework::OSPlatformToDefaultAssetPlatform(AZ_TRAIT_OS_PLATFORM_CODENAME); diff --git a/Code/Framework/AzFramework/AzFramework/Components/CameraBus.h b/Code/Framework/AzFramework/AzFramework/Components/CameraBus.h index 0b2a0cbb78..e20578e939 100644 --- a/Code/Framework/AzFramework/AzFramework/Components/CameraBus.h +++ b/Code/Framework/AzFramework/AzFramework/Components/CameraBus.h @@ -114,6 +114,9 @@ namespace Camera //! Makes the camera the active view virtual void MakeActiveView() = 0; + //! Check if this camera is the active render camera + virtual bool IsActiveView() = 0; + //! Get the camera frustum's aggregate configuration virtual Configuration GetCameraConfiguration() { diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp index a61f6a4845..cfea76f1d7 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.cpp @@ -123,6 +123,12 @@ namespace AzPhysics ->Field("Kinematic", &RigidBodyConfiguration::m_kinematic) ->Field("CCD Enabled", &RigidBodyConfiguration::m_ccdEnabled) ->Field("Compute Mass", &RigidBodyConfiguration::m_computeMass) + ->Field("Lock Linear X", &RigidBodyConfiguration::m_lockLinearX) + ->Field("Lock Linear Y", &RigidBodyConfiguration::m_lockLinearY) + ->Field("Lock Linear Z", &RigidBodyConfiguration::m_lockLinearZ) + ->Field("Lock Angular X", &RigidBodyConfiguration::m_lockAngularX) + ->Field("Lock Angular Y", &RigidBodyConfiguration::m_lockAngularY) + ->Field("Lock Angular Z", &RigidBodyConfiguration::m_lockAngularZ) ->Field("Mass", &RigidBodyConfiguration::m_mass) ->Field("Compute COM", &RigidBodyConfiguration::m_computeCenterOfMass) ->Field("Centre of mass offset", &RigidBodyConfiguration::m_centerOfMassOffset) diff --git a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h index 59829e740c..51dcce842d 100644 --- a/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h +++ b/Code/Framework/AzFramework/AzFramework/Physics/Configuration/RigidBodyConfiguration.h @@ -62,6 +62,16 @@ namespace AzPhysics bool m_computeInertiaTensor = true; bool m_computeMass = true; + // Flags to restrict motion along specific world-space axes. + bool m_lockLinearX = false; + bool m_lockLinearY = false; + bool m_lockLinearZ = false; + + // Flags to restrict rotation around specific world-space axes. + bool m_lockAngularX = false; + bool m_lockAngularY = false; + bool m_lockAngularZ = false; + //! If set, non-simulated shapes will also be included in the mass properties calculation. bool m_includeAllShapesInMassCalculation = false; diff --git a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.cpp b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.cpp index 87353c5807..617eb3a0b9 100644 --- a/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.cpp +++ b/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesInterface.cpp @@ -227,8 +227,10 @@ namespace AzFramework EntitySpawnTicket::EntitySpawnTicket(EntitySpawnTicket&& rhs) : m_payload(rhs.m_payload) + , m_id(rhs.m_id) { rhs.m_payload = nullptr; + rhs.m_id = 0; } EntitySpawnTicket::EntitySpawnTicket(AZ::Data::Asset spawnable) diff --git a/Code/Framework/AzFramework/AzFramework/UnitTest/TestDebugDisplayRequests.cpp b/Code/Framework/AzFramework/AzFramework/UnitTest/TestDebugDisplayRequests.cpp index cc663f36b8..ecbacd125b 100644 --- a/Code/Framework/AzFramework/AzFramework/UnitTest/TestDebugDisplayRequests.cpp +++ b/Code/Framework/AzFramework/AzFramework/UnitTest/TestDebugDisplayRequests.cpp @@ -32,7 +32,7 @@ namespace UnitTest void TestDebugDisplayRequests::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max) { - const AZ::Transform& tm = m_transforms.back(); + const AZ::Transform& tm = m_transforms.top(); m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), min.GetY(), min.GetZ()))); m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), min.GetY(), max.GetZ()))); m_points.push_back(tm.TransformPoint(AZ::Vector3(min.GetX(), max.GetY(), min.GetZ()))); @@ -50,7 +50,7 @@ namespace UnitTest void TestDebugDisplayRequests::DrawWireQuad(float width, float height) { - const AZ::Transform& tm = m_transforms.back(); + const AZ::Transform& tm = m_transforms.top(); m_points.push_back(tm.TransformPoint(AZ::Vector3(-0.5f * width, 0.0f, -0.5f * height))); m_points.push_back(tm.TransformPoint(AZ::Vector3(-0.5f * width, 0.0f, 0.5f * height))); m_points.push_back(tm.TransformPoint(AZ::Vector3(0.5f * width, 0.0f, -0.5f * height))); @@ -64,7 +64,7 @@ namespace UnitTest void TestDebugDisplayRequests::DrawPoints(const AZStd::vector& points) { - const AZ::Transform& tm = m_transforms.back(); + const AZ::Transform& tm = m_transforms.top(); for (const auto& point : points) { m_points.push_back(tm.TransformPoint(point)); @@ -100,7 +100,7 @@ namespace UnitTest void TestDebugDisplayRequests::PushMatrix(const AZ::Transform& tm) { - m_transforms.push(m_transforms.back() * tm); + m_transforms.push(m_transforms.top() * tm); } void TestDebugDisplayRequests::PopMatrix() diff --git a/Code/Framework/AzFramework/AzFramework/Visibility/OctreeSystemComponent.cpp b/Code/Framework/AzFramework/AzFramework/Visibility/OctreeSystemComponent.cpp index 5ef1cda30e..b4cad8511f 100644 --- a/Code/Framework/AzFramework/AzFramework/Visibility/OctreeSystemComponent.cpp +++ b/Code/Framework/AzFramework/AzFramework/Visibility/OctreeSystemComponent.cpp @@ -481,7 +481,7 @@ namespace AzFramework if (!m_freeOctreeNodes.empty()) { // Take a free block of child nodes from our free list - ExtractPageAndOffsetFromIndex(m_freeOctreeNodes.back(), nextChildPage, nextChildOffset); + ExtractPageAndOffsetFromIndex(m_freeOctreeNodes.top(), nextChildPage, nextChildOffset); m_freeOctreeNodes.pop(); } else diff --git a/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Linux.h b/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Linux.h index 03c65ce0c3..9b57d1d49e 100644 --- a/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Linux.h +++ b/Code/Framework/AzFramework/Platform/Linux/AzFramework/API/ApplicationAPI_Linux.h @@ -35,7 +35,7 @@ namespace AzFramework class LinuxXcbConnectionManager { public: - AZ_RTTI(LinuxXcbConnectionManager, "{649951316-3626-4C9D-9DCA-2E7ABF84C0A9}"); + AZ_RTTI(LinuxXcbConnectionManager, "{1F756E14-8D74-42FD-843C-4863307710DB}"); virtual ~LinuxXcbConnectionManager() = default; diff --git a/Code/Framework/AzFramework/Platform/Linux/AzFramework/Process/ProcessWatcher_Linux.cpp b/Code/Framework/AzFramework/Platform/Linux/AzFramework/Process/ProcessWatcher_Linux.cpp index 51c256a9b3..8deed820d3 100644 --- a/Code/Framework/AzFramework/Platform/Linux/AzFramework/Process/ProcessWatcher_Linux.cpp +++ b/Code/Framework/AzFramework/Platform/Linux/AzFramework/Process/ProcessWatcher_Linux.cpp @@ -269,7 +269,7 @@ namespace AzFramework int numEnvironmentVars = 0; if (processLaunchInfo.m_environmentVariables) { - const int numEnvironmentVars = processLaunchInfo.m_environmentVariables->size(); + numEnvironmentVars = processLaunchInfo.m_environmentVariables->size(); // Adding one more as exec expects the array to have a nullptr as the last element environmentVariables = new char*[numEnvironmentVars + 1]; for (int i = 0; i < numEnvironmentVars; i++) diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_Windows.cpp b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_Windows.cpp index e92bbbc6e3..78364fbd0d 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_Windows.cpp +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_Windows.cpp @@ -8,6 +8,7 @@ #include <../Common/WinAPI/AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard_WinAPI.h> #include +#include //////////////////////////////////////////////////////////////////////////////////////////////////// namespace @@ -29,7 +30,7 @@ namespace AzFramework { //////////////////////////////////////////////////////////////////////////////////////////// //! Count of the number instances of this class that have been created - static int s_instanceCount; + static AZ::EnvironmentVariable s_instanceCount; public: //////////////////////////////////////////////////////////////////////////////////////////// @@ -106,7 +107,7 @@ namespace AzFramework } //////////////////////////////////////////////////////////////////////////////////////////////// - int InputDeviceKeyboardWindows::s_instanceCount = 0; + AZ::EnvironmentVariable InputDeviceKeyboardWindows::s_instanceCount = nullptr; //////////////////////////////////////////////////////////////////////////////////////////////// InputDeviceKeyboardWindows::InputDeviceKeyboardWindows(InputDeviceKeyboard& inputDevice) @@ -116,8 +117,10 @@ namespace AzFramework , m_hasFocus(false) , m_hasTextEntryStarted(false) { - if (s_instanceCount++ == 0) + if (!s_instanceCount) { + s_instanceCount = AZ::Environment::CreateVariable("InputDeviceKeyboardInstanceCount", 1); + // Register for raw keyboard input RAWINPUTDEVICE rawInputDevice; rawInputDevice.usUsagePage = RAW_INPUT_KEYBOARD_USAGE_PAGE; @@ -128,6 +131,10 @@ namespace AzFramework AZ_Assert(result, "Failed to register raw input device: keyboard"); AZ_UNUSED(result); } + else + { + s_instanceCount.Set(s_instanceCount.Get() + 1); + } RawInputNotificationBusWindows::Handler::BusConnect(); } @@ -137,7 +144,8 @@ namespace AzFramework { RawInputNotificationBusWindows::Handler::BusDisconnect(); - if (--s_instanceCount == 0) + int instanceCount = s_instanceCount.Get(); + if (--instanceCount == 0) { // Deregister from raw keyboard input RAWINPUTDEVICE rawInputDevice; @@ -148,7 +156,13 @@ namespace AzFramework const BOOL result = RegisterRawInputDevices(&rawInputDevice, 1, sizeof(rawInputDevice)); AZ_Assert(result, "Failed to deregister raw input device: keyboard"); AZ_UNUSED(result); + + s_instanceCount.Reset(); } + else + { + s_instanceCount.Set(instanceCount); + } } //////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Mouse/InputDeviceMouse_Windows.cpp b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Mouse/InputDeviceMouse_Windows.cpp index 9452696cd2..464f49d620 100644 --- a/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Mouse/InputDeviceMouse_Windows.cpp +++ b/Code/Framework/AzFramework/Platform/Windows/AzFramework/Input/Devices/Mouse/InputDeviceMouse_Windows.cpp @@ -7,6 +7,7 @@ */ #include +#include #include #include #include @@ -43,7 +44,7 @@ namespace AzFramework { //////////////////////////////////////////////////////////////////////////////////////////// //! Count of the number instances of this class that have been created - static int s_instanceCount; + static AZ::EnvironmentVariable s_instanceCount; public: //////////////////////////////////////////////////////////////////////////////////////////// @@ -125,7 +126,7 @@ namespace AzFramework } //////////////////////////////////////////////////////////////////////////////////////////////// - int InputDeviceMouseWindows::s_instanceCount = 0; + AZ::EnvironmentVariable InputDeviceMouseWindows::s_instanceCount = nullptr; //////////////////////////////////////////////////////////////////////////////////////////////// InputDeviceMouseWindows::InputDeviceMouseWindows(InputDeviceMouse& inputDevice) @@ -137,18 +138,24 @@ namespace AzFramework { memset(&m_lastClientRect, 0, sizeof(m_lastClientRect)); - if (s_instanceCount++ == 0) + if (!s_instanceCount) { + s_instanceCount = AZ::Environment::CreateVariable("InputDeviceMouseInstanceCount", 1); + // Register for raw mouse input RAWINPUTDEVICE rawInputDevice; rawInputDevice.usUsagePage = RAW_INPUT_MOUSE_USAGE_PAGE; - rawInputDevice.usUsage = RAW_INPUT_MOUSE_USAGE; - rawInputDevice.dwFlags = 0; - rawInputDevice.hwndTarget = 0; + rawInputDevice.usUsage = RAW_INPUT_MOUSE_USAGE; + rawInputDevice.dwFlags = 0; + rawInputDevice.hwndTarget = 0; const BOOL result = RegisterRawInputDevices(&rawInputDevice, 1, sizeof(rawInputDevice)); AZ_Assert(result, "Failed to register raw input device: mouse"); AZ_UNUSED(result); } + else + { + s_instanceCount.Set(s_instanceCount.Get() + 1); + } RawInputNotificationBusWindows::Handler::BusConnect(); } @@ -161,7 +168,8 @@ namespace AzFramework // Cleanup system cursor visibility and constraint SetSystemCursorState(SystemCursorState::Unknown); - if (--s_instanceCount == 0) + int instanceCount = s_instanceCount.Get(); + if (--instanceCount == 0) { // Deregister from raw mouse input RAWINPUTDEVICE rawInputDevice; @@ -172,6 +180,12 @@ namespace AzFramework const BOOL result = RegisterRawInputDevices(&rawInputDevice, 1, sizeof(rawInputDevice)); AZ_Assert(result, "Failed to deregister raw input device: mouse"); AZ_UNUSED(result); + + s_instanceCount.Reset(); + } + else + { + s_instanceCount.Set(instanceCount); } } diff --git a/Code/Framework/AzFramework/Tests/OctreeTests.cpp b/Code/Framework/AzFramework/Tests/OctreeTests.cpp index 3faf98adfb..f248dbfa66 100644 --- a/Code/Framework/AzFramework/Tests/OctreeTests.cpp +++ b/Code/Framework/AzFramework/Tests/OctreeTests.cpp @@ -98,7 +98,7 @@ namespace UnitTest // If an entry is removed from the octree as an unintended side effect of updating an existing entry, // GetEntryCount can't be relied upon to report the actual entry count. // So manually count the entries when using the entry count for validation. - uint32_t manualEntryCount = 0; + size_t manualEntryCount = 0; visScene->EnumerateNoCull([&manualEntryCount](const AzFramework::IVisibilityScene::NodeData& nodeData) { manualEntryCount += nodeData.m_entries.size(); }); EXPECT_EQ(manualEntryCount, expectedEntryCount); @@ -409,7 +409,7 @@ namespace UnitTest } // Expect all the entries to be in the scene - ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size()); + ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast(visEntries.size())); // Update them, without making any actual changes for (AzFramework::VisibilityEntry& entry : visEntries) @@ -418,6 +418,6 @@ namespace UnitTest } // Expect all the entries to be in the scene - ValidateEntryCountEqualsExpectedCount(m_octreeScene, visEntries.size()); + ValidateEntryCountEqualsExpectedCount(m_octreeScene, static_cast(visEntries.size())); } } diff --git a/Code/Framework/AzFramework/Tests/Spawnable/SpawnableEntitiesManagerTests.cpp b/Code/Framework/AzFramework/Tests/Spawnable/SpawnableEntitiesManagerTests.cpp index 7eff4b5eeb..f68af08f4a 100644 --- a/Code/Framework/AzFramework/Tests/Spawnable/SpawnableEntitiesManagerTests.cpp +++ b/Code/Framework/AzFramework/Tests/Spawnable/SpawnableEntitiesManagerTests.cpp @@ -366,6 +366,24 @@ namespace UnitTest } } + TEST_F(SpawnableEntitiesManagerTest, EntitySpawnTicket_Move_Works) + { + AzFramework::EntitySpawnTicket ticket1(*m_spawnableAsset); + AzFramework::EntitySpawnTicket ticket2(*m_spawnableAsset); + + const AzFramework::EntitySpawnTicket::Id ticket1Id = ticket1.GetId(); + const AzFramework::EntitySpawnTicket::Id ticket2Id = ticket2.GetId(); + + AzFramework::EntitySpawnTicket ticketMoveConstructor(AZStd::move(ticket1)); + EXPECT_TRUE(ticketMoveConstructor.IsValid()); + EXPECT_EQ(ticketMoveConstructor.GetId(), ticket1Id); + + AzFramework::EntitySpawnTicket ticketMoveOperator; + ticketMoveOperator = AZStd::move(ticket2); + EXPECT_TRUE(ticketMoveOperator.IsValid()); + EXPECT_EQ(ticketMoveOperator.GetId(), ticket2Id); + } + TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash) { { diff --git a/Code/Framework/AzFramework/Tests/Utils/Utils.cpp b/Code/Framework/AzFramework/Tests/Utils/Utils.cpp index cdc53a7e17..4f811a98ed 100644 --- a/Code/Framework/AzFramework/Tests/Utils/Utils.cpp +++ b/Code/Framework/AzFramework/Tests/Utils/Utils.cpp @@ -8,72 +8,100 @@ #include "Utils.h" #include +#include #include -UnitTest::ScopedTemporaryDirectory::ScopedTemporaryDirectory() +namespace UnitTest { - constexpr int MaxAttempts = 255; + void DeleteFolderRecursive(const AZ::IO::PathView& path) + { + auto callback = [&path](AZStd::string_view filename, bool isFile) -> bool + { + if (isFile) + { + auto filePath = AZ::IO::FixedMaxPath(path) / filename; + AZ::IO::SystemFile::Delete(filePath.c_str()); + } + else + { + if (filename != "." && filename != "..") + { + auto folderPath = AZ::IO::FixedMaxPath(path) / filename; + DeleteFolderRecursive(folderPath); + } + } + return true; + }; + auto searchPath = AZ::IO::FixedMaxPath(path) / "*"; + AZ::IO::SystemFile::FindFiles(searchPath.c_str(), callback); + AZ::IO::SystemFile::DeleteDir(AZ::IO::FixedMaxPathString(path.Native()).c_str()); + } + + + ScopedTemporaryDirectory::ScopedTemporaryDirectory() + { + constexpr int MaxAttempts = 255; #if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER - const auto userTempFolder = std::filesystem::temp_directory_path(); + const auto userTempFolder = std::filesystem::temp_directory_path(); #else - AZ::IO::Path userTempFolder("/tmp"); + AZ::IO::Path userTempFolder("/tmp"); #endif - for (int i = 0; i < MaxAttempts; ++i) - { - auto randomFolder = AZ::Uuid::CreateRandom().ToString>(false, false); - AZ::IO::FixedMaxPath testPath; -#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER - auto path = userTempFolder / ("UnitTest-" + randomFolder).c_str(); - testPath = path.string().c_str(); -#else - userTempFolder /= ("UnitTest-" + randomFolder).c_str(); - testPath = userTempFolder.c_str(); -#endif - if (!AZ::IO::SystemFile::Exists(testPath.c_str())) + for (int i = 0; i < MaxAttempts; ++i) { -#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER - m_path = path; - m_tempDirectory = m_path.string().c_str(); + auto randomFolder = AZ::Uuid::CreateRandom().ToString>(false, false); + AZ::IO::FixedMaxPath testPath; +#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER + auto path = userTempFolder / ("UnitTest-" + randomFolder).c_str(); + testPath = path.string().c_str(); #else - m_tempDirectory = testPath; + userTempFolder /= ("UnitTest-" + randomFolder).c_str(); + testPath = userTempFolder.c_str(); #endif - m_directoryExists = AZ::IO::SystemFile::CreateDir(m_tempDirectory.c_str()); - break; + if (!AZ::IO::SystemFile::Exists(testPath.c_str())) + { +#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER + m_path = path; + m_tempDirectory = m_path.string().c_str(); +#else + m_tempDirectory = testPath; +#endif + m_directoryExists = AZ::IO::SystemFile::CreateDir(m_tempDirectory.c_str()); + break; + } + } + + AZ_Error("ScopedTemporaryDirectory", !m_tempDirectory.empty(), "Failed to create unique temporary directory after attempting %d random folder names", MaxAttempts); + } + + ScopedTemporaryDirectory::~ScopedTemporaryDirectory() + { + if (m_directoryExists) + { + DeleteFolderRecursive(m_tempDirectory); } } - AZ_Error("ScopedTemporaryDirectory", !m_tempDirectory.empty(), "Failed to create unique temporary directory after attempting %d random folder names", MaxAttempts); -} - -UnitTest::ScopedTemporaryDirectory::~ScopedTemporaryDirectory() -{ - if (m_directoryExists) + bool ScopedTemporaryDirectory::IsValid() const { - AZ::IO::SystemFile::DeleteDir(m_tempDirectory.c_str()); + return m_directoryExists; } -} -bool UnitTest::ScopedTemporaryDirectory::IsValid() const -{ - return m_directoryExists; -} - -const char* UnitTest::ScopedTemporaryDirectory::GetDirectory() const -{ - return m_tempDirectory.c_str(); -} + const char* ScopedTemporaryDirectory::GetDirectory() const + { + return m_tempDirectory.c_str(); + } #if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER -const std::filesystem::path& UnitTest::ScopedTemporaryDirectory::GetPath() const -{ - return m_path; -} - -std::filesystem::path UnitTest::ScopedTemporaryDirectory::operator/(const std::filesystem::path& rhs) const -{ - return m_path / rhs; -} + const std::filesystem::path& ScopedTemporaryDirectory::GetPath() const + { + return m_path; + } + std::filesystem::path ScopedTemporaryDirectory::operator/(const std::filesystem::path& rhs) const + { + return m_path / rhs; + } #endif // !AZ_TRAIT_USE_POSIX_TEMP_FOLDER +} diff --git a/Code/Framework/AzFramework/Tests/Utils/Utils.h b/Code/Framework/AzFramework/Tests/Utils/Utils.h index 83a3a9dd42..b5fb5e8387 100644 --- a/Code/Framework/AzFramework/Tests/Utils/Utils.h +++ b/Code/Framework/AzFramework/Tests/Utils/Utils.h @@ -18,6 +18,9 @@ namespace UnitTest { + //! Deletes a folder hierarchy from the supplied path + void DeleteFolderRecursive(const AZ::IO::PathView& path); + // Creates a randomly named folder inside the user's temporary directory. // The folder and all contents will be destroyed when the object goes out of scope struct ScopedTemporaryDirectory diff --git a/Code/Framework/AzNetworking/AzNetworking/Framework/INetworkInterface.h b/Code/Framework/AzNetworking/AzNetworking/Framework/INetworkInterface.h index d47f76ceb8..09aa62f7d7 100644 --- a/Code/Framework/AzNetworking/AzNetworking/Framework/INetworkInterface.h +++ b/Code/Framework/AzNetworking/AzNetworking/Framework/INetworkInterface.h @@ -103,6 +103,14 @@ namespace AzNetworking //! @return boolean true on success virtual bool Disconnect(ConnectionId connectionId, DisconnectReason reason) = 0; + //! Sets whether this connection interface can disconnect by virtue of a timeout + //! @param timeoutEnabled If this connection interface will automatically disconnect due to a timeout + virtual void SetTimeoutEnabled(bool timeoutEnabled) = 0; + + //! Whether this connection interface will disconnect by virtue of a time out (does not account for cvars affecting all connections) + //! @return boolean true if this connection will not disconnect on timeout (does not account for cvars affecting all connections) + virtual bool IsTimeoutEnabled() const = 0; + //! Const access to the metrics tracked by this network interface. //! @return const reference to the metrics tracked by this network interface const NetworkInterfaceMetrics& GetMetrics() const; diff --git a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpConnection.cpp b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpConnection.cpp index 1beb83e19f..6d7358a425 100644 --- a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpConnection.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpConnection.cpp @@ -170,7 +170,7 @@ namespace AzNetworking } timeoutItem->UpdateTimeoutTime(startTimeMs); - NetworkOutputSerializer serializer(buffer.GetBuffer(), buffer.GetSize()); + NetworkOutputSerializer serializer(buffer.GetBuffer(), static_cast(buffer.GetSize())); if (m_state == ConnectionState::Connecting) { const ConnectResult connectResult = m_networkInterface.GetConnectionListener().ValidateConnect(GetRemoteAddress(), header, serializer); @@ -198,7 +198,7 @@ namespace AzNetworking { TcpPacketEncodingBuffer buffer; { - NetworkInputSerializer serializer(buffer.GetBuffer(), buffer.GetCapacity()); + NetworkInputSerializer serializer(buffer.GetBuffer(), static_cast(buffer.GetCapacity())); if (!const_cast(packet).Serialize(serializer)) { AZ_Assert(false, "SendReliablePacket: Unable to serialize packet [Type: %d]", packet.GetPacketType()); @@ -272,7 +272,7 @@ namespace AzNetworking { TcpPacketHeader header(packetType, aznumeric_cast(payloadBuffer.GetSize())); header.SetPacketFlag(PacketFlag::Compressed, shouldCompress); - NetworkInputSerializer serializer(headerBuffer.GetBuffer(), headerBuffer.GetCapacity()); + NetworkInputSerializer serializer(headerBuffer.GetBuffer(), static_cast(headerBuffer.GetCapacity())); if (!header.Serialize(serializer)) { return false; @@ -313,7 +313,7 @@ namespace AzNetworking m_networkInterface.GetMetrics().m_sendBytesCompressedDelta += (payloadSize - compressionMemBytesUsed); writeBuffer.Resize(aznumeric_cast(compressionMemBytesUsed)); - payloadSize = writeBuffer.GetSize(); + payloadSize = static_cast(writeBuffer.GetSize()); srcData = writeBuffer.GetBuffer(); } diff --git a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.cpp b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.cpp index f9569b5c7e..62335a9b39 100644 --- a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.cpp @@ -174,6 +174,16 @@ namespace AzNetworking return connection->Disconnect(reason, TerminationEndpoint::Local); } + void TcpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled) + { + m_timeoutEnabled = timeoutEnabled; + } + + bool TcpNetworkInterface::IsTimeoutEnabled() const + { + return m_timeoutEnabled; + } + void TcpNetworkInterface::QueueNewConnection(const PendingConnection& pendingConnection) { m_pendingConnections.PushBackItem(pendingConnection); @@ -306,7 +316,7 @@ namespace AzNetworking { tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket()); } - else if (net_TcpTimeoutConnections) + else if (net_TcpTimeoutConnections && m_networkInterface.IsTimeoutEnabled()) { tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local); return TimeoutResult::Delete; diff --git a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.h b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.h index 1d590da2aa..b9ea88974d 100644 --- a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.h +++ b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpNetworkInterface.h @@ -99,6 +99,8 @@ namespace AzNetworking bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override; bool StopListening() override; bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override; + void SetTimeoutEnabled(bool timeoutEnabled) override; + bool IsTimeoutEnabled() const override; //! @} //! Queues a new incoming connection for this network interface. @@ -154,6 +156,7 @@ namespace AzNetworking AZ::Name m_name; TrustZone m_trustZone; uint16_t m_port = 0; + bool m_timeoutEnabled = true; IConnectionListener& m_connectionListener; TcpConnectionSet m_connectionSet; TcpSocketManager m_tcpSocketManager; diff --git a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpRingBuffer.inl b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpRingBuffer.inl index 322a4e6abf..9c4b2f1a17 100644 --- a/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpRingBuffer.inl +++ b/Code/Framework/AzNetworking/AzNetworking/TcpTransport/TcpRingBuffer.inl @@ -12,7 +12,7 @@ namespace AzNetworking { template inline TcpRingBuffer::TcpRingBuffer() - : m_impl(m_buffer.data(), m_buffer.size()) + : m_impl(m_buffer.data(), static_cast(m_buffer.size())) { ; } diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/DtlsEndpoint.cpp b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/DtlsEndpoint.cpp index 37c952cf30..bd5e62983f 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/DtlsEndpoint.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/DtlsEndpoint.cpp @@ -84,7 +84,7 @@ namespace AzNetworking if (dtlsData.GetSize() > 0) { const uint8_t* encryptedData = dtlsData.GetBuffer(); - const uint32_t encryptedSize = dtlsData.GetSize(); + const uint32_t encryptedSize = static_cast(dtlsData.GetSize()); BIO_write(m_readBio, encryptedData, encryptedSize); } DtlsEndpoint::HandshakeState prevState = m_state; @@ -196,7 +196,7 @@ namespace AzNetworking // Need to do this... connection negotiation may have left data in the write bio that we need to send out if (BIO_ctrl_pending(m_writeBio) > 0) { - const uint32_t maxBufferSize = outHandshakeData.GetCapacity(); + const uint32_t maxBufferSize = static_cast(outHandshakeData.GetCapacity()); outHandshakeData.Resize(maxBufferSize); const int32_t dataSize = BIO_read(m_writeBio, outHandshakeData.GetBuffer(), maxBufferSize); outHandshakeData.Resize(dataSize); diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpFragmentQueue.cpp b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpFragmentQueue.cpp index 831c35552c..66fe6f30eb 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpFragmentQueue.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpFragmentQueue.cpp @@ -108,7 +108,7 @@ namespace AzNetworking return true; } - totalPacketSize += packetFragments[index]->GetChunkBuffer().GetSize(); + totalPacketSize += static_cast(packetFragments[index]->GetChunkBuffer().GetSize()); } // We now mark this sequence as delivered, so if by some chance all the individual chunks get redelivered again we don't double deliver the reconstructed packet @@ -125,7 +125,7 @@ namespace AzNetworking uint8_t* bufferPointer = buffer.GetBuffer(); for (uint32_t index = 0; index < packetFragments.size(); ++index) { - const uint32_t chunkSize = packetFragments[index]->GetChunkBuffer().GetSize(); + const uint32_t chunkSize = static_cast(packetFragments[index]->GetChunkBuffer().GetSize()); memcpy(bufferPointer, packetFragments[index]->GetChunkBuffer().GetBuffer(), chunkSize); bufferPointer += chunkSize; } @@ -133,7 +133,7 @@ namespace AzNetworking // We can erase all the chunks now, packet is completed m_packetFragments.erase(fragmentSequence); - NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetSize()); + NetworkOutputSerializer networkSerializer(buffer.GetBuffer(), static_cast(buffer.GetSize())); { ISerializer& networkISerializer = networkSerializer; // To get the default typeinfo parameters in ISerializer diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.cpp b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.cpp index a3ddb856d2..d50b20831f 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.cpp @@ -249,7 +249,7 @@ namespace AzNetworking continue; } decodedPacketData = m_decompressBuffer.GetBuffer(); - decodedPacketSize = m_decompressBuffer.GetSize(); + decodedPacketSize = static_cast(m_decompressBuffer.GetSize()); } GetMetrics().m_recvBytesUncompressed += decodedPacketSize; @@ -397,6 +397,16 @@ namespace AzNetworking return connection->Disconnect(reason, TerminationEndpoint::Local); } + void UdpNetworkInterface::SetTimeoutEnabled(bool timeoutEnabled) + { + m_timeoutEnabled = timeoutEnabled; + } + + bool UdpNetworkInterface::IsTimeoutEnabled() const + { + return m_timeoutEnabled; + } + bool UdpNetworkInterface::IsEncrypted() const { return m_socket->IsEncrypted(); @@ -494,7 +504,7 @@ namespace AzNetworking { buffer.Resize(buffer.GetCapacity()); - NetworkInputSerializer networkSerializer(buffer.GetBuffer(), buffer.GetCapacity()); + NetworkInputSerializer networkSerializer(buffer.GetBuffer(), static_cast(buffer.GetCapacity())); ISerializer& serializer = networkSerializer; // To get the default typeinfo parameters in ISerializer if (!header.SerializePacketFlags(serializer)) @@ -517,7 +527,7 @@ namespace AzNetworking buffer.Resize(serializer.GetSize()); } - uint32_t packetSize = buffer.GetSize(); + uint32_t packetSize = static_cast(buffer.GetSize()); uint8_t* packetData = buffer.GetBuffer(); // If the packet doesn't fit within our MTU (minus potential SSL encryption overhead), break it up @@ -549,7 +559,7 @@ namespace AzNetworking UdpPacketEncodingBuffer writeBuffer; if (m_compressor && shouldCompress) { - NetworkInputSerializer flagSerializer(writeBuffer.GetBuffer(), writeBuffer.GetCapacity()); + NetworkInputSerializer flagSerializer(writeBuffer.GetBuffer(), static_cast(writeBuffer.GetCapacity())); ISerializer& serializer = flagSerializer; // To get the default typeinfo parameters in ISerializer header.SetPacketFlag(PacketFlag::Compressed, true); @@ -562,7 +572,7 @@ namespace AzNetworking AZ_Assert(flagSize == 1, "Flag bitfield should serialize to one byte"); // Compress the packet, make sure to offset by the size of the flag which is now serialized - const uint32_t payloadSize = buffer.GetSize() - flagSize; + const uint32_t payloadSize = static_cast(buffer.GetSize() - flagSize); uint8_t* payload = buffer.GetBuffer() + flagSize; const AZStd::size_t maxSizeNeeded = m_compressor->GetMaxCompressedBufferSize(payloadSize); AZStd::size_t compressionMemBytesUsed = 0; @@ -578,7 +588,7 @@ namespace AzNetworking if (compressionMemBytesUsed < payloadSize) { writeBuffer.Resize(aznumeric_cast(flagSize + compressionMemBytesUsed)); - packetSize = writeBuffer.GetSize(); + packetSize = static_cast(writeBuffer.GetSize()); packetData = writeBuffer.GetBuffer(); // Track byte delta caused by compression GetMetrics().m_sendBytesCompressedDelta += (packetSize - compressionMemBytesUsed); @@ -729,7 +739,7 @@ namespace AzNetworking { udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket()); } - else if (net_UdpTimeoutConnections) + else if (net_UdpTimeoutConnections && m_networkInterface.IsTimeoutEnabled()) { udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local); return TimeoutResult::Delete; diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.h b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.h index 7a391c152e..949914da91 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.h +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpNetworkInterface.h @@ -104,6 +104,8 @@ namespace AzNetworking bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override; bool StopListening() override; bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override; + void SetTimeoutEnabled(bool timeoutEnabled) override; + bool IsTimeoutEnabled() const override; //! @} //! Returns true if this is an encrypted socket, false if not. @@ -179,6 +181,7 @@ namespace AzNetworking TrustZone m_trustZone; uint16_t m_port = 0; bool m_allowIncomingConnections = false; + bool m_timeoutEnabled = true; IConnectionListener& m_connectionListener; UdpConnectionSet m_connectionSet; TimeoutQueue m_connectionTimeoutQueue; diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpReaderThread.cpp b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpReaderThread.cpp index 8b535e01aa..b1474bc10f 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpReaderThread.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpReaderThread.cpp @@ -177,7 +177,7 @@ namespace AzNetworking } IpAddress address; - const uint32_t bufferHead = receiveBuffer.GetSize(); + const uint32_t bufferHead = static_cast(receiveBuffer.GetSize()); if (bufferHead + MaxUdpTransmissionUnit >= receiveBuffer.GetCapacity()) { AZLOG_INFO("Receive buffer full, leaving data on the socket. Size exceeded by %d", diff --git a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpSocket.cpp b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpSocket.cpp index 29a99f96a1..997fc323a9 100644 --- a/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpSocket.cpp +++ b/Code/Framework/AzNetworking/AzNetworking/UdpTransport/UdpSocket.cpp @@ -241,7 +241,7 @@ namespace AzNetworking #ifdef ENABLE_LATENCY_DEBUG int32_t UdpSocket::SendInternalDeferred(const DeferredData& data) const { - return SendInternal(data.m_address, data.m_dataBuffer.GetBuffer(), data.m_dataBuffer.GetSize(), data.m_encrypt, *data.m_dtlsEndpoint); + return SendInternal(data.m_address, data.m_dataBuffer.GetBuffer(), static_cast(data.m_dataBuffer.GetSize()), data.m_encrypt, *data.m_dtlsEndpoint); } #endif } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h index e95b306d43..e7fa543faf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Application/ToolsApplication.h @@ -98,7 +98,7 @@ namespace AzToolsFramework SourceControlFileInfo GetSceneSourceControlInfo() override; bool AreAnyEntitiesSelected() override { return !m_selectedEntities.empty(); } - int GetSelectedEntitiesCount() override { return m_selectedEntities.size(); } + int GetSelectedEntitiesCount() override { return static_cast(m_selectedEntities.size()); } const EntityIdList& GetSelectedEntities() override { return m_selectedEntities; } const EntityIdList& GetHighlightedEntities() override { return m_highlightedEntities; } void SetSelectedEntities(const EntityIdList& selectedEntities) override; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp index 69ee4e6188..92c8d37540 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Asset/AssetUtils.cpp @@ -34,8 +34,6 @@ namespace AzToolsFramework::AssetUtils::Internal return {}; } - const int pathLen = sourceFolder.length() + 1; - AZ::IO::Path sourceWildcard{ sourceFolder }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserFilterModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserFilterModel.cpp index 5a8099370b..c729ac4d6f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserFilterModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserFilterModel.cpp @@ -186,6 +186,7 @@ namespace AzToolsFramework } } invalidateFilter(); + Q_EMIT filterChanged(); } @@ -205,6 +206,6 @@ namespace AzToolsFramework } } // namespace AssetBrowser -} // namespace AzToolsFramework// namespace AssetBrowser +} // namespace AzToolsFramework #include "AssetBrowser/moc_AssetBrowserFilterModel.cpp" diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserModel.cpp index 4588e5ff98..f0e1520aab 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserModel.cpp @@ -134,7 +134,8 @@ namespace AzToolsFramework { return 0; } - + + //If the column of the parent is one of those we don't want any more rows as children if (parent.isValid()) { if ((parent.column() != aznumeric_cast(AssetBrowserEntry::Column::DisplayName)) && diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.cpp index 9f2d232024..efa47e600d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.cpp @@ -90,24 +90,38 @@ namespace AzToolsFramework const QAbstractItemModel* model, const QModelIndex& parent /*= QModelIndex()*/, int row /*= 0*/) { int rows = model ? model->rowCount(parent) : 0; - for (int i = 0; i < rows; ++i) + + if (parent == QModelIndex()) { - QModelIndex index = model->index(i, 0, parent); - AssetBrowserEntry* entry = GetAssetEntry(m_filterModel->mapToSource(index)); - //We only wanna see the source assets. - if (entry->GetEntryType() == AssetBrowserEntry::AssetEntryType::Source) - { - beginInsertRows(parent, row, row); - m_indexMap[row] = index; - endInsertRows(); + m_displayedItemsCounter = 0; + } - Q_EMIT dataChanged(index, index); - ++row; + for (int currentRow = 0; currentRow < rows; ++currentRow) + { + if (m_displayedItemsCounter < m_numberOfItemsDisplayed) + { + QModelIndex index = model->index(currentRow, 0, parent); + AssetBrowserEntry* entry = GetAssetEntry(m_filterModel->mapToSource(index)); + // We only want to see the source assets. + if (entry->GetEntryType() == AssetBrowserEntry::AssetEntryType::Source) + { + beginInsertRows(parent, row, row); + m_indexMap[row] = index; + endInsertRows(); + + Q_EMIT dataChanged(index, index); + ++row; + ++m_displayedItemsCounter; + } + + if (model->hasChildren(index)) + { + row = BuildTableModelMap(model, index, row); + } } - - if (model->hasChildren(index)) + else { - row = BuildTableModelMap(model, index, row); + break; } } return row; @@ -135,6 +149,10 @@ namespace AzToolsFramework m_indexMap.clear(); endRemoveRows(); } + + AzToolsFramework::EditorSettingsAPIBus::BroadcastResult( + m_numberOfItemsDisplayed, &AzToolsFramework::EditorSettingsAPIBus::Handler::GetMaxNumberOfItemsShownInSearchView); + BuildTableModelMap(sourceModel()); emit layoutChanged(); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.h index 449de6fcb8..d80e2bd093 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/AssetBrowserTableModel.h @@ -12,6 +12,7 @@ #include #include #endif +#include namespace AzToolsFramework { @@ -50,6 +51,8 @@ namespace AzToolsFramework int BuildTableModelMap(const QAbstractItemModel* model, const QModelIndex& parent = QModelIndex(), int row = 0); private: + int m_numberOfItemsDisplayed = 50; + int m_displayedItemsCounter = 0; QPointer m_filterModel; QMap m_indexMap; }; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.cpp index 40cc503b61..940d64fe94 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.cpp @@ -6,18 +6,10 @@ * */ -#include - -#include - -#include #include #include #include -#include -#include -#include #include #include @@ -28,9 +20,7 @@ AZ_PUSH_DISABLE_WARNING( #include #include #include -#include -#include -#include + #include AZ_POP_DISABLE_WARNING namespace AzToolsFramework diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.h b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.h index 9351235b04..e5426037bf 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/AssetBrowser/Views/AssetBrowserTableView.h @@ -9,7 +9,6 @@ #if !defined(Q_MOC_RUN) #include #include -#include #include #include @@ -55,7 +54,6 @@ namespace AzToolsFramework void OnAssetBrowserComponentReady() override; ////////////////////////////////////////////////////////////////////////// - Q_SIGNALS: void selectionChangedSignal(const QItemSelection& selected, const QItemSelection& deselected); void ClearStringFilter(); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Editor/EditorSettingsAPIBus.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Editor/EditorSettingsAPIBus.h index 4a3406904a..fedb889fbb 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Editor/EditorSettingsAPIBus.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Editor/EditorSettingsAPIBus.h @@ -38,6 +38,7 @@ namespace AzToolsFramework virtual SettingOutcome GetValue(const AZStd::string_view path) = 0; virtual SettingOutcome SetValue(const AZStd::string_view path, const AZStd::any& value) = 0; virtual ConsoleColorTheme GetConsoleColorTheme() const = 0; + virtual int GetMaxNumberOfItemsShownInSearchView() const = 0; }; using EditorSettingsAPIBus = AZ::EBus; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp index 2d97689610..b5cf5fb878 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Entity/PrefabEditorEntityOwnershipService.cpp @@ -72,15 +72,8 @@ namespace AzToolsFramework if (m_rootInstance != nullptr) { - // Need to save off the template id to remove the template after the instance is deleted. - Prefab::TemplateId templateId = m_rootInstance->GetTemplateId(); m_rootInstance.reset(); - if (templateId != Prefab::InvalidTemplateId) - { - // Remove the template here so that if we're in a Deactivate/Activate cycle, it can recreate the template/rootInstance - // correctly - m_prefabSystemComponent->RemoveTemplate(templateId); - } + m_prefabSystemComponent->RemoveAllTemplates(); } } @@ -95,7 +88,7 @@ namespace AzToolsFramework if (templateId != Prefab::InvalidTemplateId) { m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId); - m_prefabSystemComponent->RemoveTemplate(templateId); + m_prefabSystemComponent->RemoveAllTemplates(); } m_rootInstance->SetContainerEntityName("Level"); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceToTemplatePropagator.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceToTemplatePropagator.cpp index c7bf72ff7b..814c4e2a7f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceToTemplatePropagator.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceToTemplatePropagator.cpp @@ -164,7 +164,7 @@ namespace AzToolsFramework AZStd::string path = prefix + pathIter->value.GetString(); - pathIter->value.SetString(path.c_str(), path.length(), providedPatch.GetAllocator()); + pathIter->value.SetString(path.c_str(), static_cast(path.length()), providedPatch.GetAllocator()); } } @@ -177,7 +177,7 @@ namespace AzToolsFramework PrefabDomUtils::ApplyPatches(templateDomReference, templateDomReference.GetAllocator(), providedPatch); //trigger propagation - if (result.GetOutcome() != AZ::JsonSerializationResult::Outcomes::Success) + if (result.GetProcessing() != AZ::JsonSerializationResult::Processing::Completed) { AZ_Error("Prefab", false, "Patch was not successfully applied."); return false; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp index 1c389f6b97..9ef74167a6 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Instance/InstanceUpdateExecutor.cpp @@ -97,7 +97,7 @@ namespace AzToolsFramework m_updatingTemplateInstancesInQueue = true; const int instanceCountToUpdateInBatch = - m_instanceCountToUpdateInBatch == 0 ? m_instancesUpdateQueue.size() : m_instanceCountToUpdateInBatch; + m_instanceCountToUpdateInBatch == 0 ? static_cast(m_instancesUpdateQueue.size()) : m_instanceCountToUpdateInBatch; TemplateId currentTemplateId = InvalidTemplateId; TemplateReference currentTemplateReference = AZStd::nullopt; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp index 16db933192..69efe33d72 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp @@ -90,10 +90,11 @@ namespace AzToolsFramework AZStd::unordered_map nestedInstanceLinkPatchesMap; // Retrieve all entities affected and identify Instances - if (!RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonRootEntityOwningInstance->get(), entities, instances)) + PrefabOperationResult retrieveEntitiesAndInstancesOutcome = RetrieveAndSortPrefabEntitiesAndInstances( + inputEntityList, commonRootEntityOwningInstance->get(), entities, instances); + if (!retrieveEntitiesAndInstancesOutcome.IsSuccess()) { - return AZ::Failure( - AZStd::string("Could not create a new prefab out of the entities provided - invalid selection.")); + return retrieveEntitiesAndInstancesOutcome; } AZStd::unordered_map oldEntityAliases; @@ -646,7 +647,12 @@ namespace AzToolsFramework { // Retrieve all nested instances that are part of the subtree under the current entity. EntityList entities; - RetrieveAndSortPrefabEntitiesAndInstances({ entity }, beforeOwningInstance->get(), entities, instancesInvolved); + PrefabOperationResult retrieveEntitiesAndInstancesOutcome = RetrieveAndSortPrefabEntitiesAndInstances( + { entity }, beforeOwningInstance->get(), entities, instancesInvolved); + if (!retrieveEntitiesAndInstancesOutcome.IsSuccess()) + { + return retrieveEntitiesAndInstancesOutcome; + } } for (Instance* instance : instancesInvolved) @@ -748,7 +754,9 @@ namespace AzToolsFramework AZStd::vector instances; // Retrieve all descendant entities and instances of this entity that belonged to the same owning instance. - RetrieveAndSortPrefabEntitiesAndInstances({ entity }, beforeOwningInstance->get(), entities, instances); + PrefabOperationResult retrieveEntitiesAndInstancesOutcome = RetrieveAndSortPrefabEntitiesAndInstances( + { entity }, beforeOwningInstance->get(), entities, instances); + AZ_Error("Prefab", retrieveEntitiesAndInstancesOutcome.IsSuccess(), retrieveEntitiesAndInstancesOutcome.GetError().data()); AZStd::vector> instanceUniquePtrs; AZStd::vector> instancePatches; @@ -981,11 +989,12 @@ namespace AzToolsFramework AZStd::vector instances; EntityList inputEntityList = EntityIdSetToEntityList(duplicationSet); - bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances); + PrefabOperationResult retrieveEntitiesAndInstancesOutcome = + RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances); - if (!success) + if (!retrieveEntitiesAndInstancesOutcome.IsSuccess()) { - return AZ::Failure(AZStd::string("Failed to retrieve entities and instances from the given list of entity ids for duplication")); + return AZStd::move(retrieveEntitiesAndInstancesOutcome); } // Take a snapshot of the instance DOM before we manipulate it @@ -1128,11 +1137,12 @@ namespace AzToolsFramework AZStd::vector entities; AZStd::vector instances; - bool success = RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances); + PrefabOperationResult retrieveEntitiesAndInstancesOutcome = + RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonOwningInstance->get(), entities, instances); - if (!success) + if (!retrieveEntitiesAndInstancesOutcome.IsSuccess()) { - return AZ::Failure(AZStd::string("DeleteEntitiesAndAllDescendantsInInstance")); + return AZStd::move(retrieveEntitiesAndInstancesOutcome); } for (AZ::Entity* entity : entities) @@ -1405,13 +1415,16 @@ namespace AzToolsFramework return nullptr; } - bool PrefabPublicHandler::RetrieveAndSortPrefabEntitiesAndInstances( - const EntityList& inputEntities, Instance& commonRootEntityOwningInstance, - EntityList& outEntities, AZStd::vector& outInstances) const + PrefabOperationResult PrefabPublicHandler::RetrieveAndSortPrefabEntitiesAndInstances( + const EntityList& inputEntities, + Instance& commonRootEntityOwningInstance, + EntityList& outEntities, + AZStd::vector& outInstances) const { if (inputEntities.size() == 0) { - return false; + return AZ::Failure( + AZStd::string("An empty list of input entities is provided to retrieve the prefab entities and instances.")); } AZStd::queue entityQueue; @@ -1438,14 +1451,14 @@ namespace AzToolsFramework AZ_Assert( owningInstance.has_value(), "An error occurred while retrieving entities and prefab instances : " - "Owning instance of entity with id '%llu' couldn't be found", - entity->GetId()); + "Owning instance of entity with name '%s' and id '%llu' couldn't be found", + entity->GetName().c_str(), static_cast(entity->GetId())); // Check if this entity is owned by the same instance owning the root. if (&owningInstance->get() == &commonRootEntityOwningInstance) { // If it's the same instance, we can add this entity to the new instance entities. - int priorEntitiesSize = entities.size(); + size_t priorEntitiesSize = entities.size(); entities.insert(entity); @@ -1480,7 +1493,10 @@ namespace AzToolsFramework else { // This can only happen if one entity does not share the common root! - return false; + return AZ::Failure(AZStd::string::format( + "Entity with name '%s' and id '%llu' has an owning instance that doesn't belong to the instance " + "hierarchy of the selected entities.", + entity->GetName().c_str(), static_cast(entity->GetId()))); } } } @@ -1501,7 +1517,12 @@ namespace AzToolsFramework outInstances.push_back(instancePtr); } - return (outEntities.size() + outInstances.size()) > 0; + if ((outEntities.size() + outInstances.size()) == 0) + { + return AZ::Failure( + AZStd::string("An empty list of entities and prefab instances were retrieved from the selected entities")); + } + return AZ::Success(); } EntityIdList PrefabPublicHandler::GenerateEntityIdListWithoutLevelInstance( @@ -1624,7 +1645,7 @@ namespace AzToolsFramework entityDomAfter.Parse(newEntityDomString.toUtf8().constData()); // Add the new Entity DOM to the Entities member of the instance - rapidjson::Value aliasName(newEntityAlias.c_str(), newEntityAlias.length(), domToAddDuplicatedEntitiesUnder.GetAllocator()); + rapidjson::Value aliasName(newEntityAlias.c_str(), static_cast(newEntityAlias.length()), domToAddDuplicatedEntitiesUnder.GetAllocator()); entitiesIter->value.AddMember(AZStd::move(aliasName), entityDomAfter, domToAddDuplicatedEntitiesUnder.GetAllocator()); } @@ -1696,7 +1717,7 @@ namespace AzToolsFramework nestedInstanceDomAfter.Parse(newInstanceDomString.toUtf8().constData()); // Add the new Instance DOM to the Instances member of the instance - rapidjson::Value aliasName(newInstanceAlias.c_str(), newInstanceAlias.length(), domToAddDuplicatedInstancesUnder.GetAllocator()); + rapidjson::Value aliasName(newInstanceAlias.c_str(), static_cast(newInstanceAlias.length()), domToAddDuplicatedInstancesUnder.GetAllocator()); instancesIter->value.AddMember(AZStd::move(aliasName), nestedInstanceDomAfter, domToAddDuplicatedInstancesUnder.GetAllocator()); } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h index f0c88a7a79..0e24b0841d 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.h @@ -64,8 +64,11 @@ namespace AzToolsFramework private: PrefabOperationResult DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants); - bool RetrieveAndSortPrefabEntitiesAndInstances(const EntityList& inputEntities, Instance& commonRootEntityOwningInstance, - EntityList& outEntities, AZStd::vector& outInstances) const; + PrefabOperationResult RetrieveAndSortPrefabEntitiesAndInstances( + const EntityList& inputEntities, + Instance& commonRootEntityOwningInstance, + EntityList& outEntities, + AZStd::vector& outInstances) const; EntityIdList GenerateEntityIdListWithoutLevelInstance(const EntityIdList& entityIds) const; InstanceOptionalReference GetOwnerInstanceByEntityId(AZ::EntityId entityId) const; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/PythonTerminal/ScriptHelpDialog.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/PythonTerminal/ScriptHelpDialog.cpp index 0a2fbb14f6..ea13d368cd 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/PythonTerminal/ScriptHelpDialog.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/PythonTerminal/ScriptHelpDialog.cpp @@ -251,7 +251,7 @@ namespace AzToolsFramework { EditorPythonConsoleInterface::GlobalFunctionCollection globalFunctionCollection; editorPythonConsoleInterface->GetGlobalFunctionList(globalFunctionCollection); - m_items.reserve(globalFunctionCollection.size()); + m_items.reserve(static_cast(globalFunctionCollection.size())); for (const EditorPythonConsoleInterface::GlobalFunction& globalFunction : globalFunctionCollection) { Item item; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerListModel.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerListModel.cpp index 30b3f8915b..4115fe409e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerListModel.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/Outliner/EntityOutlinerListModel.cpp @@ -247,7 +247,7 @@ namespace AzToolsFramework if (highlightTextIndex >= 0) { const QString BACKGROUND_COLOR{ "#707070" }; - label.insert(highlightTextIndex + m_filterString.length(), "
"); + label.insert(highlightTextIndex + static_cast(m_filterString.length()), ""); label.insert(highlightTextIndex, ""); } } while(highlightTextIndex > 0); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.cpp index 17155076ec..f166e85ff9 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.cpp @@ -2643,22 +2643,22 @@ namespace AzToolsFramework m_gui->m_statusComboBox->setItalic(false); if (allActive) { - m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusStartActive)]); - m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusStartActive)); + m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast(StatusTypeToIndex(StatusType::StatusStartActive))]); + m_gui->m_statusComboBox->setCurrentIndex(static_cast(StatusTypeToIndex(StatusType::StatusStartActive))); m_comboItems[StatusTypeToIndex(StatusType::StatusStartActive)]->setCheckState(Qt::Checked); } else if (allInactive) { - m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusStartInactive)]); - m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusStartInactive)); + m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast(StatusTypeToIndex(StatusType::StatusStartInactive))]); + m_gui->m_statusComboBox->setCurrentIndex(static_cast(StatusTypeToIndex(StatusType::StatusStartInactive))); m_comboItems[StatusTypeToIndex(StatusType::StatusStartInactive)]->setCheckState(Qt::Checked); } else if (allEditorOnly) { - m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[StatusTypeToIndex(StatusType::StatusEditorOnly)]); - m_gui->m_statusComboBox->setCurrentIndex(StatusTypeToIndex(StatusType::StatusEditorOnly)); + m_gui->m_statusComboBox->setHeaderOverride(m_itemNames[static_cast(StatusTypeToIndex(StatusType::StatusEditorOnly))]); + m_gui->m_statusComboBox->setCurrentIndex(static_cast(StatusTypeToIndex(StatusType::StatusEditorOnly))); m_comboItems[StatusTypeToIndex(StatusType::StatusEditorOnly)]->setCheckState(Qt::Checked); } else // Some marked active, some not diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.cpp index 39faf06f08..2e697a7398 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.cpp @@ -546,7 +546,7 @@ namespace AzToolsFramework for (auto& element : nodeEditData->m_elements) { - if (element.IsClassElement() && element.m_elementId == AZ::Edit::ClassElements::Group) + if (element.m_elementId == AZ::Edit::ClassElements::Group) { groupData = (element.m_description && element.m_description[0]) ? &element : nullptr; continue; @@ -1112,13 +1112,14 @@ namespace AzToolsFramework const AZ::Edit::ElementData* groupData = nullptr; for (const AZ::Edit::ElementData& elementData : parentEditData->m_elements) { - if (node->m_elementEditData == &elementData) // this element matches this node + // this element matches this node + if ((node->m_elementEditData == &elementData) && (elementData.m_elementId != AZ::Edit::ClassElements::Group)) { // Record the last found group data node->m_groupElementData = groupData; break; } - else if (elementData.IsClassElement() && elementData.m_elementId == AZ::Edit::ClassElements::Group) + else if (elementData.m_elementId == AZ::Edit::ClassElements::Group) { if (!elementData.m_description || !elementData.m_description[0]) { // close the group diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.cpp index b9578d4e3a..5ea36bb30e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.cpp @@ -12,6 +12,7 @@ #include #include +#include AZ_PUSH_DISABLE_WARNING(4244 4251 4800, "-Wunknown-warning-option") // 4244: conversion from 'int' to 'float', possible loss of data // 4251: class '...' needs to have dll-interface to be used by clients of class 'QInputEvent' @@ -141,6 +142,11 @@ namespace AzToolsFramework m_treeDepth = 0; delete m_dropDownArrow; + if (m_toggleSwitch != nullptr) + { + m_handler->DestroyGUI(m_toggleSwitch); + m_toggleSwitch = nullptr; + } if (m_childWidget) { @@ -387,6 +393,13 @@ namespace AzToolsFramework setUpdatesEnabled(true); } + void PropertyRowWidget::InitializeToggleGroup(const char* groupName, PropertyRowWidget* pParent, int depth, InstanceDataNode* node, int labelWidth) + { + Initialize(groupName, pParent, depth, labelWidth); + ChangeSourceNode(node); + CreateGroupToggleSwitch(); + } + void PropertyRowWidget::Initialize(const char* groupName, PropertyRowWidget* pParent, int depth, int labelWidth) { Initialize(pParent, nullptr, depth, labelWidth); @@ -1102,6 +1115,19 @@ namespace AzToolsFramework } } + void PropertyRowWidget::CreateGroupToggleSwitch() + { + if (m_toggleSwitch == nullptr) + { + m_handlerName = AZ::Edit::UIHandlers::CheckBox; + PropertyTypeRegistrationMessages::Bus::BroadcastResult(m_handler, &PropertyTypeRegistrationMessages::Bus::Events::ResolvePropertyHandler, m_handlerName, azrtti_typeid()); + m_toggleSwitch = m_handler->CreateGUI(this); + m_middleLayout->insertWidget(0, m_toggleSwitch, 1); + auto checkBoxCtrl = static_cast(m_toggleSwitch); + QObject::connect(checkBoxCtrl, &AzToolsFramework::PropertyCheckBoxCtrl::valueChanged, this, &PropertyRowWidget::OnClickedToggleButton); + } + } + void PropertyRowWidget::SetIndentSize(int w) { m_indent->changeSize(w, 1, QSizePolicy::Fixed, QSizePolicy::Fixed); @@ -1110,6 +1136,18 @@ namespace AzToolsFramework m_leftHandSideLayout->activate(); } + void PropertyRowWidget::OnClickedToggleButton(bool checked) + { + if (m_expanded != checked) + { + DoExpandOrContract(!IsExpanded(), 0 != (QGuiApplication::keyboardModifiers() & Qt::ControlModifier)); + } + } + + void PropertyRowWidget::ChangeSourceNode(InstanceDataNode* node) + { + m_sourceNode = node; + } void PropertyRowWidget::SetExpanded(bool expanded) { diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx index 8248eb4b86..ebf7c67b21 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx @@ -50,6 +50,7 @@ namespace AzToolsFramework virtual void Initialize(PropertyRowWidget* pParent, InstanceDataNode* dataNode, int depth, int labelWidth = 200); virtual void Initialize(const char* groupName, PropertyRowWidget* pParent, int depth, int labelWidth = 200); + virtual void InitializeToggleGroup(const char* groupName, PropertyRowWidget* pParent, int depth, InstanceDataNode* node, int labelWidth = 200); virtual void Clear(); // for pooling // --- NOT A UNIQUE IDENTIFIER --- @@ -143,11 +144,14 @@ namespace AzToolsFramework QVBoxLayout* GetLeftHandSideLayoutParent() { return m_leftHandSideLayoutParent; } QToolButton* GetIndicatorButton() { return m_indicatorButton; } QLabel* GetNameLabel() { return m_nameLabel; } + QWidget* GetToggle() { return m_toggleSwitch; } + const QWidget* GetToggle() const { return m_toggleSwitch; } void SetIndentSize(int w); void SetAsCustom(bool custom) { m_custom = custom; } bool CanChildrenBeReordered() const; bool CanBeReordered() const; + protected: int CalculateLabelWidth() const; @@ -177,6 +181,8 @@ namespace AzToolsFramework QLabel* m_defaultLabel; // if there is no handler, we use a m_defaultLabel label InstanceDataNode* m_sourceNode; + QWidget* m_toggleSwitch = nullptr; + QString m_currentFilterString; struct ChangeNotification @@ -241,6 +247,8 @@ namespace AzToolsFramework void mouseDoubleClickEvent(QMouseEvent* event) override; void UpdateDropDownArrow(); + void CreateGroupToggleSwitch(); + void ChangeSourceNode(InstanceDataNode* node); void UpdateDefaultLabel(InstanceDataNode* node); void createContainerButtons(); @@ -259,6 +267,7 @@ namespace AzToolsFramework private slots: void OnClickedExpansionButton(); + void OnClickedToggleButton(bool checked); void OnClickedAddElementButton(); void OnClickedRemoveElementButton(); void OnClickedClearContainerButton(); diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.cpp index ae3bcd6849..36462bca66 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.cpp @@ -169,6 +169,8 @@ namespace AzToolsFramework InstanceDataHierarchyList m_instances; ///< List of instance sets to display, other one can aggregate other instances. InstanceDataHierarchy::ValueComparisonFunction m_valueComparisonFunction; ReflectedPropertyEditor::WidgetList m_widgets; + ReflectedPropertyEditor::WidgetList m_specialGroupWidgets; + InstanceDataNode* groupSourceNode = nullptr; RowContainerType m_widgetsInDisplayOrder; UserWidgetToDataMap m_userWidgetsToData; VisibilityCallback m_visibilityCallback; @@ -501,6 +503,7 @@ namespace AzToolsFramework // if the node is in a group then create the widget for the group if (groupElementData) { + bool isToggleGroup = false; const char* groupName = groupElementData->m_description; PropertyRowWidget*& widgetEntry = m_groupWidgets[{parent, groupName}]; @@ -509,14 +512,34 @@ namespace AzToolsFramework { widgetEntry = CreateOrPullFromPool(); widgetEntry->SetFilterString(m_editor->GetFilterString()); - widgetEntry->Initialize(groupName, parent, depth, m_propertyLabelWidth); + + // Initialized normally if the group does not have a member variable attached to it, + // otherwise initialize it as a group that will have a toggle switch. + if (groupElementData->IsClassElement()) + { + widgetEntry->Initialize(groupName, parent, depth, m_propertyLabelWidth); + } + else + { + widgetEntry->InitializeToggleGroup(groupName, parent, depth, groupSourceNode, m_propertyLabelWidth); + QWidget* toggleSwitch = widgetEntry->GetToggle(); + PropertyHandlerBase* pHandler = widgetEntry->GetHandler(); + m_userWidgetsToData[toggleSwitch] = groupSourceNode; + m_specialGroupWidgets[groupSourceNode] = widgetEntry; + pHandler->ConsumeAttributes_Internal(toggleSwitch, groupSourceNode); + pHandler->ReadValuesIntoGUI_Internal(toggleSwitch, groupSourceNode); + widgetEntry->OnValuesUpdated(); + isToggleGroup = true; + } + widgetEntry->SetLeafIndentation(m_leafIndentation); widgetEntry->SetTreeIndentation(m_treeIndentation); widgetEntry->setObjectName(groupName); for (const AZ::Edit::AttributePair& attribute : groupElementData->m_attributes) { - PropertyAttributeReader reader(node->GetParent()->FirstInstance(), attribute.second); + InstanceDataNode* readerNode = (isToggleGroup) ? groupSourceNode : node; + PropertyAttributeReader reader(readerNode->GetParent()->FirstInstance(), attribute.second); QString descriptionOut; bool foundDescription = false; widgetEntry->ConsumeAttribute(attribute.first, reader, true, &descriptionOut, &foundDescription); @@ -608,7 +631,7 @@ namespace AzToolsFramework // creates and populates the GUI to edit the property if not already created void ReflectedPropertyEditor::Impl::CreateEditorWidget(PropertyRowWidget* pWidget) { - if (!pWidget->HasChildWidgetAlready()) + if (!pWidget->HasChildWidgetAlready() && !pWidget->GetToggle()) { PropertyHandlerBase* pHandler = pWidget->GetHandler(); if (pHandler) @@ -735,36 +758,44 @@ namespace AzToolsFramework } } } - - pWidget = CreateOrPullFromPool(); - pWidget->show(); - - pWidget->SetFilterString(m_editor->GetFilterString()); - pWidget->Initialize(pParent, node, depth, m_propertyLabelWidth); - - if (labelOverride != "") + if (!node->GetElementEditMetadata() || (node->GetElementEditMetadata()->m_elementId != AZ::Edit::ClassElements::Group)) { - pWidget->SetNameLabel(labelOverride.data()); + pWidget = CreateOrPullFromPool(); + pWidget->show(); + + pWidget->SetFilterString(m_editor->GetFilterString()); + pWidget->Initialize(pParent, node, depth, m_propertyLabelWidth); + + if (labelOverride != "") + { + pWidget->SetNameLabel(labelOverride.data()); + } + + pWidget->setObjectName(pWidget->label()); + pWidget->SetSelectionEnabled(m_selectionEnabled); + pWidget->SetLeafIndentation(m_leafIndentation); + pWidget->SetTreeIndentation(m_treeIndentation); + + m_widgets[node] = pWidget; + m_widgetsInDisplayOrder.insert(widgetDisplayOrder, pWidget); + + if (pParent) + { + pParent->AddedChild(pWidget); + } + + if (pParent || !m_hideRootProperties) + { + depth += 1; + } + pParent = pWidget; } - pWidget->setObjectName(pWidget->label()); - pWidget->SetSelectionEnabled(m_selectionEnabled); - pWidget->SetLeafIndentation(m_leafIndentation); - pWidget->SetTreeIndentation(m_treeIndentation); - - m_widgets[node] = pWidget; - m_widgetsInDisplayOrder.insert(widgetDisplayOrder, pWidget); - - if (pParent) + // Save the last InstanceDataNode that is a Group ClassElement so that we can use it as the source node for its widget. + if (node->GetElementEditMetadata() && (node->GetElementEditMetadata()->m_elementId == AZ::Edit::ClassElements::Group)) { - pParent->AddedChild(pWidget); + groupSourceNode = node; } - - if (pParent || !m_hideRootProperties) - { - depth += 1; - } - pParent = pWidget; } } @@ -1356,9 +1387,13 @@ namespace AzToolsFramework return; } - // get the property editor + // Get the property editor from either the widget map or the special toggle group widgets auto rowWidget = m_widgets.find(it->second); - if (rowWidget != m_widgets.end()) + if (rowWidget == m_widgets.end()) + { + rowWidget = m_specialGroupWidgets.find(it->second); + } + if (rowWidget != m_widgets.end() || rowWidget != m_specialGroupWidgets.end()) { InstanceDataNode* node = rowWidget->first; PropertyRowWidget* widget = rowWidget->second; diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx index b95c2b927a..b10e153162 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx @@ -51,6 +51,8 @@ namespace AzToolsFramework typedef AZStd::unordered_map WidgetList; + ReflectedPropertyEditor::WidgetList m_specialGroupWidgets; + ReflectedPropertyEditor(QWidget* pParent); virtual ~ReflectedPropertyEditor(); @@ -62,6 +64,7 @@ namespace AzToolsFramework bool AddInstance(void* instance, const AZ::Uuid& classId, void* aggregateInstance = nullptr, void* compareInstance = nullptr); void SetCompareInstance(void* instance, const AZ::Uuid& classId); void ClearInstances(); + void ReadValuesIntoGui(QWidget* widget, InstanceDataNode* node); template bool AddInstance(T* instance, void* aggregateInstance = nullptr, void* compareInstance = nullptr) { diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.cpp index 3f2cb24d69..1bec929223 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.cpp @@ -65,6 +65,35 @@ namespace UnitTest } } + bool FocusInteractionWidget::event(QEvent* event) + { + using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; + + auto eventType = event->type(); + + switch (eventType) + { + case QEvent::MouseButtonPress: + EditorInteractionSystemViewportSelectionRequestBus::Event( + AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetDefaultHandler); + return true; + case QEvent::FocusIn: + case QEvent::FocusOut: + { + bool handled = false; + AzToolsFramework::ViewportInteraction::MouseInteraction mouseInteraction; + EditorInteractionSystemViewportSelectionRequestBus::EventResult( + handled, AzToolsFramework::GetEntityContextId(), + &EditorInteractionSystemViewportSelectionRequestBus::Events::InternalHandleMouseViewportInteraction, + AzToolsFramework::ViewportInteraction::MouseInteractionEvent( + mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Down)); + return handled; + } + } + + return QWidget::event(event); + } + void TestEditorActions::Connect() { using AzToolsFramework::GetEntityContextId; @@ -352,8 +381,20 @@ namespace UnitTest AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult( entityId, &AzToolsFramework::EditorEntityContextRequestBus::Events::CreateNewEditorEntity, name); + if (!entityId.IsValid()) + { + AZ_Error("CreateDefaultEditorEntity", false, "Failed to create editor entity '%s'", name); + return AZ::EntityId(); + } + AZ::Entity* entity = GetEntityById(entityId); + if (!entity) + { + AZ_Error("CreateDefaultEditorEntity", false, "Invalid entity obtained from Id %s", entityId.ToString().c_str()); + return AZ::EntityId(); + } + entity->Deactivate(); // add required components for the Editor entity diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h index 7967f58bf6..3c413fd21e 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h @@ -8,6 +8,7 @@ #pragma once +#if !defined(Q_MOC_RUN) #include #include #include @@ -31,6 +32,7 @@ #include #include #include +#endif // !defined(Q_MOC_RUN) #include @@ -40,7 +42,7 @@ AZ_POP_DISABLE_WARNING #define AUTO_RESULT_IF_SETTING_TRUE(_settingName, _result) \ { \ - bool settingValue = true; \ + bool settingValue = true; \ if (auto* registry = AZ::SettingsRegistry::Get()) \ { \ registry->Get(settingValue, _settingName); \ @@ -51,23 +53,16 @@ AZ_POP_DISABLE_WARNING EXPECT_TRUE(_result); \ return; \ } \ - } - -namespace AZ -{ - class Entity; - class EntityId; - -} // namespace AZ + } namespace UnitTest { constexpr AZStd::string_view prefabSystemSetting = "/Amazon/Preferences/EnablePrefabSystem"; /// Test widget to store QActions generated by EditorTransformComponentSelection. - class TestWidget - : public QWidget + class TestWidget : public QWidget { + Q_OBJECT public: TestWidget() : QWidget() @@ -79,6 +74,15 @@ namespace UnitTest bool eventFilter(QObject* watched, QEvent* event) override; }; + /// Widget used to trigger a viewport interaction event while a focus change is happening. + class FocusInteractionWidget : public QWidget + { + Q_OBJECT + public: + FocusInteractionWidget(QWidget* parent = nullptr) : QWidget(parent) {} + bool event(QEvent* event) override; + }; + /// Stores actions registered for either normal mode (regular viewport) editing and /// component mode editing. class TestEditorActions diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.cpp index be9b332982..3ef1210233 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.cpp @@ -11,7 +11,12 @@ namespace UnitTest { ToolsTestApplication::ToolsTestApplication(AZStd::string applicationName) - : ToolsApplication() + :ToolsTestApplication(AZStd::move(applicationName), 0, nullptr) + { + } + + ToolsTestApplication::ToolsTestApplication(AZStd::string applicationName, int argc, char** argv) + : AzToolsFramework::ToolsApplication(&argc, &argv) , m_applicationName(AZStd::move(applicationName)) { } diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.h b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.h index 22de71b2d8..2bf920cc4a 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.h +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/UnitTest/ToolsTestApplication.h @@ -18,6 +18,7 @@ namespace UnitTest { public: explicit ToolsTestApplication(AZStd::string applicationName); + ToolsTestApplication(AZStd::string applicationName, int argc, char** argv); void SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations) override; protected: diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorInteractionSystemComponent.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorInteractionSystemComponent.cpp index 3af1672ecb..696cf6b184 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorInteractionSystemComponent.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportSelection/EditorInteractionSystemComponent.cpp @@ -50,11 +50,19 @@ namespace AzToolsFramework AzFramework::ViewportDebugDisplayEventBus::Handler::BusConnect(GetEntityContextId()); } - m_entityDataCache = AZStd::make_unique(); + // temporarily disconnect from EditorInteractionSystemViewportSelectionRequestBus in case during the creation of + // m_interactionRequests (see interactionRequestsBuilder below) an event is propagated to the handler, if this happens then + // m_interactionRequests will be null as it will not have finished being created yet so we ensure no events are forwarded to it + EditorInteractionSystemViewportSelectionRequestBus::Handler::BusDisconnect(); - m_interactionRequests.reset(); // BusConnect/Disconnect in constructor/destructor, - // so have to reset before assigning the new one - m_interactionRequests = interactionRequestsBuilder(m_entityDataCache.get()); + { + m_entityDataCache = AZStd::make_unique(); + m_interactionRequests.reset(); // BusConnect/Disconnect in constructor/destructor, + // so have to reset before assigning the new one + m_interactionRequests = interactionRequestsBuilder(m_entityDataCache.get()); + } + + EditorInteractionSystemViewportSelectionRequestBus::Handler::BusConnect(GetEntityContextId()); } void EditorInteractionSystemComponent::SetDefaultHandler() diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportUi/ViewportUiDisplay.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportUi/ViewportUiDisplay.cpp index 3b2c26114d..80cc7941b0 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportUi/ViewportUiDisplay.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/ViewportUi/ViewportUiDisplay.cpp @@ -380,7 +380,6 @@ namespace AzToolsFramework::ViewportUi::Internal } PrepareWidgetForViewportUi(widget); - m_renderOverlay->setFocus(); } void ViewportUiDisplay::SetUiOverlayContentsAnchored(QPointer widget, const Qt::Alignment alignment) @@ -392,7 +391,6 @@ namespace AzToolsFramework::ViewportUi::Internal PrepareWidgetForViewportUi(widget); m_uiOverlayLayout.AddAnchoredWidget(widget, alignment); - m_renderOverlay->setFocus(); } void ViewportUiDisplay::UpdateUiOverlayGeometry() diff --git a/Code/Framework/AzToolsFramework/CMakeLists.txt b/Code/Framework/AzToolsFramework/CMakeLists.txt index a2138b8a0e..62f4f43d93 100644 --- a/Code/Framework/AzToolsFramework/CMakeLists.txt +++ b/Code/Framework/AzToolsFramework/CMakeLists.txt @@ -50,6 +50,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_target( NAME AzToolsFrameworkTestCommon STATIC NAMESPACE AZ + AUTOMOC FILES_CMAKE AzToolsFramework/aztoolsframeworktestcommon_files.cmake INCLUDE_DIRECTORIES @@ -68,6 +69,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ly_add_target( NAME AzToolsFramework.Tests ${PAL_TRAIT_TEST_TARGET_TYPE} NAMESPACE AZ + AUTOMOC FILES_CMAKE Tests/aztoolsframeworktests_files.cmake INCLUDE_DIRECTORIES diff --git a/Code/Framework/AzToolsFramework/Tests/AssetFileInfoListComparison.cpp b/Code/Framework/AzToolsFramework/Tests/AssetFileInfoListComparison.cpp index 4aa9dbe2bb..5ad68a2c1c 100644 --- a/Code/Framework/AzToolsFramework/Tests/AssetFileInfoListComparison.cpp +++ b/Code/Framework/AzToolsFramework/Tests/AssetFileInfoListComparison.cpp @@ -7,6 +7,7 @@ */ #include +#include #include #include #include @@ -49,19 +50,22 @@ namespace UnitTest void SetUp() override { using namespace AZ::Data; - m_application = new ToolsTestApplication("AssetFileInfoListComparisonTest"); + constexpr size_t MaxCommandArgsCount = 128; + using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString; + using ArgumentContainer = AZStd::fixed_vector; + // The first command line argument is assumed to be the executable name so add a blank entry for it + ArgumentContainer argContainer{ {} }; + + // Append Command Line override for the Project Cache Path + auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", m_tempDir.GetDirectory()); + auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" }; + argContainer.push_back(projectCachePathOverride.data()); + argContainer.push_back(projectPathOverride.data()); + m_application = new ToolsTestApplication("AssetFileInfoListComparisonTest", aznumeric_caster(argContainer.size()), argContainer.data()); AzToolsFramework::AssetSeedManager assetSeedManager; AzFramework::AssetRegistry assetRegistry; - m_localFileIO = aznew AZ::IO::LocalFileIO(); - - m_priorFileIO = AZ::IO::FileIOBase::GetInstance(); - AZ::IO::FileIOBase::SetInstance(nullptr); - AZ::IO::FileIOBase::SetInstance(m_localFileIO); - - AZ::IO::FileIOBase::GetInstance()->SetAlias("@assets@", m_tempDir.GetDirectory()); - - AZStd::string assetRoot = AzToolsFramework::PlatformAddressedAssetCatalog::GetAssetRootForPlatform(AzFramework::PlatformId::PC); + const AZStd::string assetRoot = AzToolsFramework::PlatformAddressedAssetCatalog::GetAssetRootForPlatform(AzFramework::PlatformId::PC); for (int idx = 0; idx < TotalAssets; idx++) { @@ -75,7 +79,8 @@ namespace UnitTest AZ_TEST_START_TRACE_SUPPRESSION; if (m_fileStreams[idx].Open(m_assetsPath[idx].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { - m_fileStreams[idx].Write(info.m_relativePath.size(), info.m_relativePath.data()); + AZ::IO::SizeType bytesWritten = m_fileStreams[idx].Write(info.m_relativePath.size(), info.m_relativePath.data()); + EXPECT_EQ(bytesWritten, info.m_relativePath.size()); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } else @@ -92,6 +97,7 @@ namespace UnitTest assetRegistry.RegisterAssetDependency(m_assets[3], AZ::Data::ProductDependency(m_assets[4], 0)); m_application->Start(AzFramework::Application::Descriptor()); + // Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is // shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash // in the unit tests. @@ -109,14 +115,16 @@ namespace UnitTest AZStd::string pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC); - ASSERT_TRUE(AzFramework::AssetCatalog::SaveCatalog(pcCatalogFile.c_str(), &assetRegistry)) << "Unable to save the asset catalog file.\n"; + bool catalogSaved = AzFramework::AssetCatalog::SaveCatalog(pcCatalogFile.c_str(), &assetRegistry); + EXPECT_TRUE(catalogSaved) << "Unable to save the asset catalog file.\n"; m_pcCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::PC); assetSeedManager.AddSeedAsset(m_assets[0], AzFramework::PlatformFlags::Platform_PC); assetSeedManager.AddSeedAsset(m_assets[1], AzFramework::PlatformFlags::Platform_PC); - assetSeedManager.SaveAssetFileInfo(TempFiles[FileIndex::FirstAssetFileInfoList], AzFramework::PlatformFlags::Platform_PC, {}); + bool firstAssetFileInfoListSaved = assetSeedManager.SaveAssetFileInfo(TempFiles[FileIndex::FirstAssetFileInfoList], AzFramework::PlatformFlags::Platform_PC, {}); + EXPECT_TRUE(firstAssetFileInfoListSaved); // Modify contents of asset2 int fileIndex = 2; @@ -124,7 +132,8 @@ namespace UnitTest if (m_fileStreams[fileIndex].Open(m_assetsPath[fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { AZStd::string fileContent = AZStd::string::format("new Asset%d.txt", fileIndex);// changing file content - m_fileStreams[fileIndex].Write(fileContent.size(), fileContent.c_str()); + AZ::IO::SizeType bytesWritten = m_fileStreams[fileIndex].Write(fileContent.size(), fileContent.c_str()); + EXPECT_EQ(bytesWritten, fileContent.size()); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } else @@ -138,7 +147,8 @@ namespace UnitTest if (m_fileStreams[fileIndex].Open(m_assetsPath[fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { AZStd::string fileContent = AZStd::string::format("new Asset%d.txt", fileIndex);// changing file content - m_fileStreams[fileIndex].Write(fileContent.size(), fileContent.c_str()); + AZ::IO::SizeType bytesWritten = m_fileStreams[fileIndex].Write(fileContent.size(), fileContent.c_str()); + EXPECT_EQ(bytesWritten, fileContent.size()); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } else @@ -149,7 +159,8 @@ namespace UnitTest assetSeedManager.RemoveSeedAsset(m_assets[0], AzFramework::PlatformFlags::Platform_PC); assetSeedManager.AddSeedAsset(m_assets[5], AzFramework::PlatformFlags::Platform_PC); - assetSeedManager.SaveAssetFileInfo(TempFiles[FileIndex::SecondAssetFileInfoList], AzFramework::PlatformFlags::Platform_PC, {}); + bool secondAssetFileInfoListSaved = assetSeedManager.SaveAssetFileInfo(TempFiles[FileIndex::SecondAssetFileInfoList], AzFramework::PlatformFlags::Platform_PC, {}); + EXPECT_TRUE(secondAssetFileInfoListSaved); } void TearDown() override @@ -162,7 +173,8 @@ namespace UnitTest if (fileIO->Exists(TempFiles[idx])) { AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(TempFiles[idx]); + AZ::IO::Result result = fileIO->Remove(TempFiles[idx]); + EXPECT_EQ(result.GetResultCode(), AZ::IO::ResultCode::Success); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // deleting from asset cache folder } } @@ -175,7 +187,8 @@ namespace UnitTest if (fileIO->Exists(m_assetsPath[idx].c_str())) { AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(m_assetsPath[idx].c_str()); + AZ::IO::Result result = fileIO->Remove(m_assetsPath[idx].c_str()); + EXPECT_EQ(result.GetResultCode(), AZ::IO::ResultCode::Success); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // deleting from asset cache folder } } @@ -184,15 +197,12 @@ namespace UnitTest if (fileIO->Exists(pcCatalogFile.c_str())) { AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(pcCatalogFile.c_str()); + AZ::IO::Result result = fileIO->Remove(pcCatalogFile.c_str()); + EXPECT_EQ(result.GetResultCode(), AZ::IO::ResultCode::Success); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // deleting from asset cache folder } delete m_pcCatalog; - delete m_localFileIO; - m_localFileIO = nullptr; - AZ::IO::FileIOBase::SetInstance(nullptr); - AZ::IO::FileIOBase::SetInstance(m_priorFileIO); m_application->Stop(); delete m_application; @@ -742,11 +752,9 @@ namespace UnitTest } - ToolsTestApplication* m_application; + ToolsTestApplication* m_application = nullptr; UnitTest::ScopedTemporaryDirectory m_tempDir; - AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog; - AZ::IO::FileIOBase* m_priorFileIO = nullptr; - AZ::IO::FileIOBase* m_localFileIO = nullptr; + AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog = nullptr; AZ::IO::FileIOStream m_fileStreams[TotalAssets]; AZ::Data::AssetId m_assets[TotalAssets]; AZStd::string m_assetsPath[TotalAssets]; diff --git a/Code/Framework/AzToolsFramework/Tests/AssetSeedManager.cpp b/Code/Framework/AzToolsFramework/Tests/AssetSeedManager.cpp index 0b5c37ccc2..4083608370 100644 --- a/Code/Framework/AzToolsFramework/Tests/AssetSeedManager.cpp +++ b/Code/Framework/AzToolsFramework/Tests/AssetSeedManager.cpp @@ -23,11 +23,12 @@ #include #include #include +#include + namespace // anonymous { static const int s_totalAssets = 12; static const int s_totalTestPlatforms = 2; - const char* s_catalogFile = "AssetCatalog.xml"; AZ::Data::AssetId assets[s_totalAssets]; const char TestSliceAssetPath[] = "test.slice"; @@ -55,18 +56,30 @@ namespace UnitTest void SetUp() override { using namespace AZ::Data; - m_application = new ToolsTestApplication("AssetSeedManagerTest"); + constexpr size_t MaxCommandArgsCount = 128; + using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString; + using ArgumentContainer = AZStd::fixed_vector; + // The first command line argument is assumed to be the executable name so add a blank entry for it + ArgumentContainer argContainer{ {} }; + + // Append Command Line override for the Project Cache Path + AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() }; + auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str()); + auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" }; + argContainer.push_back(projectCachePathOverride.data()); + argContainer.push_back(projectPathOverride.data()); + m_application = new ToolsTestApplication("AssetSeedManagerTest", aznumeric_caster(argContainer.size()), argContainer.data()); m_assetSeedManager = new AzToolsFramework::AssetSeedManager(); m_assetRegistry = new AzFramework::AssetRegistry(); - AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get(); - auto projectPathKey = - AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path"; - registry->Set(projectPathKey, "AutomatedTesting"); - AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry); - m_application->Start(AzFramework::Application::Descriptor()); + // By default @assets@ is setup to include the platform at the end. But this test is going to + // loop over platforms and it will be included as part of the relative path of the file. + // So the asset folder for these tests have to point to the cache project root folder, which + // doesn't include the platform. + AZ::IO::FileIOBase::GetInstance()->SetAlias("@assets@", cacheProjectRootFolder.c_str()); + for (int idx = 0; idx < s_totalAssets; idx++) { assets[idx] = AssetId(AZ::Uuid::CreateRandom(), 0); @@ -83,17 +96,18 @@ namespace UnitTest int platformCount = 0; for(auto thisPlatform : m_testPlatforms) { - AZStd::string assetRoot = AzToolsFramework::PlatformAddressedAssetCatalog::GetAssetRootForPlatform(thisPlatform); + AZ::IO::Path assetRoot = AzToolsFramework::PlatformAddressedAssetCatalog::GetAssetRootForPlatform(thisPlatform); for (int idx = 0; idx < s_totalAssets; idx++) { - AzFramework::StringFunc::Path::Join(assetRoot.c_str(), m_assetsPath[idx].c_str(), m_assetsPathFull[platformCount][idx]); + m_assetsPathFull[platformCount][idx] = (assetRoot / m_assetsPath[idx]).Native(); AZ_TEST_START_TRACE_SUPPRESSION; if (m_fileStreams[platformCount][idx].Open(m_assetsPathFull[platformCount][idx].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { - m_fileStreams[platformCount][idx].Write(m_assetsPath[idx].size(), m_assetsPath[idx].data()); + AZ::IO::SizeType bytesWritten = m_fileStreams[platformCount][idx].Write(m_assetsPath[idx].size(), m_assetsPath[idx].data()); + EXPECT_EQ(bytesWritten, m_assetsPath[idx].size()); m_fileStreams[platformCount][idx].Close(); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, only invalid for PC, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } else { @@ -117,7 +131,7 @@ namespace UnitTest AZ_TEST_START_TRACE_SUPPRESSION; AZ::IO::FileIOStream dynamicSliceFileIOStream(TestDynamicSliceAssetPath, AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeText); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder AZ::Data::AssetInfo sliceAssetInfo; sliceAssetInfo.m_relativePath = TestSliceAssetPath; @@ -131,7 +145,7 @@ namespace UnitTest AZ_TEST_START_TRACE_SUPPRESSION; AZ::IO::FileIOStream sliceFileIOStream(TestSliceAssetPath, AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeText); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder // asset0 -> asset1 -> asset2 -> asset4 // --> asset3 @@ -197,58 +211,6 @@ namespace UnitTest void TearDown() override { - AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance(); - - if (fileIO->Exists(s_catalogFile)) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(s_catalogFile); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // deleting from asset cache folder, not invalid in Jenkins - } - - for (size_t platformCount = 0; platformCount < s_totalTestPlatforms; ++platformCount) - { - // Deleting all the temporary files - for (int idx = 0; idx < s_totalAssets; idx++) - { - // we need to close the handle before we try to remove the file - if (fileIO->Exists(m_assetsPathFull[platformCount][idx].c_str())) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(m_assetsPathFull[platformCount][idx].c_str()); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // deleting from asset cache folder, not invalid in Jenkins - } - } - } - - if (fileIO->Exists(TestSliceAssetPath)) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(TestSliceAssetPath); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // deleting from asset cache folder, not invalid in Jenkins - } - - if (fileIO->Exists(TestDynamicSliceAssetPath)) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(TestDynamicSliceAssetPath); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // deleting from asset cache folder, not invalid in Jenkins - } - - auto pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC); - auto androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID); - if (fileIO->Exists(pcCatalogFile.c_str())) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(pcCatalogFile.c_str()); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // deleting from asset cache folder, not invalid in Jenkins - } - - if (fileIO->Exists(androidCatalogFile.c_str())) - { - fileIO->Remove(androidCatalogFile.c_str()); - } - delete m_assetSeedManager; delete m_assetRegistry; delete m_pcCatalog; @@ -284,7 +246,7 @@ namespace UnitTest // Attempt to save to the same file. Should not be allowed. AZ_TEST_START_TRACE_SUPPRESSION; EXPECT_FALSE(m_assetSeedManager->Save(filePath)); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // One error expected // Clean up the test environment AZ::IO::SystemFile::SetWritable(filePath.c_str(), true); @@ -310,7 +272,7 @@ namespace UnitTest // Attempt to save to the same file. Should not be allowed. AZ_TEST_START_TRACE_SUPPRESSION; EXPECT_FALSE(m_assetSeedManager->SaveAssetFileInfo(filePath, AzFramework::PlatformFlags::Platform_PC, {})); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // One error expected // Clean up the test environment AZ::IO::SystemFile::SetWritable(filePath.c_str(), true); @@ -379,7 +341,7 @@ namespace UnitTest // Step we are testing AZ_TEST_START_TRACE_SUPPRESSION; m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // One error expected // Verification AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID; @@ -649,9 +611,10 @@ namespace UnitTest if (m_fileStreams[0][fileIndex].Open(m_assetsPathFull[0][fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { AZStd::string fileContent = AZStd::string::format("asset%d.txt", fileIndex); - m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str()); + AZ::IO::SizeType bytesWritten = m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str()); + EXPECT_EQ(bytesWritten, fileContent.size()); m_fileStreams[0][fileIndex].Close(); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } AzToolsFramework::AssetFileInfoList assetList2 = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC); @@ -682,9 +645,10 @@ namespace UnitTest if (m_fileStreams[0][fileIndex].Open(m_assetsPathFull[0][fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { AZStd::string fileContent = AZStd::string::format("asset%d.txt", fileIndex + 1);// changing file content - m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str()); + AZ::IO::SizeType bytesWritten = m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str()); + EXPECT_EQ(bytesWritten, fileContent.size()); m_fileStreams[0][fileIndex].Close(); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; // writing to asset cache folder, not invalid in Jenkins + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } AzToolsFramework::AssetFileInfoList assetList2 = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC); @@ -790,16 +754,17 @@ namespace UnitTest } - AzToolsFramework::AssetSeedManager* m_assetSeedManager; - AzFramework::AssetRegistry* m_assetRegistry; - ToolsTestApplication* m_application; - AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog; - AzToolsFramework::PlatformAddressedAssetCatalog* m_androidCatalog; + AzToolsFramework::AssetSeedManager* m_assetSeedManager = nullptr; + AzFramework::AssetRegistry* m_assetRegistry = nullptr; + ToolsTestApplication* m_application = nullptr; + AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog = nullptr; + AzToolsFramework::PlatformAddressedAssetCatalog* m_androidCatalog = nullptr; AZ::IO::FileIOStream m_fileStreams[s_totalTestPlatforms][s_totalAssets]; AzFramework::PlatformId m_testPlatforms[s_totalTestPlatforms]; AZStd::string m_assetsPath[s_totalAssets]; AZStd::string m_assetsPathFull[s_totalTestPlatforms][s_totalAssets]; AZ::Data::AssetId m_testDynamicSliceAssetId; + UnitTest::ScopedTemporaryDirectory m_tempDir; }; TEST_F(AssetSeedManagerTest, AssetSeedManager_SaveSeedListFile_FileIsReadOnly) diff --git a/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp b/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp index f45b3c3b09..895c91b0a4 100644 --- a/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/EditorTransformComponentSelectionTests.cpp @@ -31,8 +31,10 @@ #include #include #include +#include #include #include +#include namespace AZ { @@ -188,6 +190,47 @@ namespace UnitTest /////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // EditorTransformComponentSelection Tests + TEST_F(EditorTransformComponentSelectionFixture, Focus_is_not_changed_while_switching_viewport_interaction_request_instance) + { + // setup a dummy widget and make it the active window to ensure focus in/out events are fired + auto dummyWidget = AZStd::make_unique(); + QApplication::setActiveWindow(dummyWidget.get()); + + // note: it is important to make sure the focus widget is parented to the dummy widget to have focus in/out events fire + auto focusWidget = AZStd::make_unique(dummyWidget.get()); + + const auto previousFocusWidget = QApplication::focusWidget(); + + // Given + // setup viewport ui system + AzToolsFramework::ViewportUi::ViewportUiManager viewportUiManager; + viewportUiManager.ConnectViewportUiBus(AzToolsFramework::ViewportUi::DefaultViewportId); + viewportUiManager.InitializeViewportUi(&m_editorActions.m_defaultWidget, focusWidget.get()); + + // begin EditorPickEntitySelection + using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus; + EditorInteractionSystemViewportSelectionRequestBus::Event( + AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetHandler, + [](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache) + { + return AZStd::make_unique(entityDataCache); + }); + + // When + // a mouse event is sent to the focus widget (set to be the render overlay in the viewport ui system) + QTest::mouseClick(focusWidget.get(), Qt::MouseButton::LeftButton); + + // Then + // focus should not change + EXPECT_FALSE(focusWidget->hasFocus()); + EXPECT_EQ(previousFocusWidget, QApplication::focusWidget()); + + // clean up + viewportUiManager.DisconnectViewportUiBus(); + focusWidget.reset(); + dummyWidget.reset(); + } + TEST_F(EditorTransformComponentSelectionFixture, ManipulatorOrientationIsResetWhenEntityOrientationIsReset) { using AzToolsFramework::EditorTransformComponentSelectionRequestBus; diff --git a/Code/Framework/AzToolsFramework/Tests/InstanceDataHierarchy.cpp b/Code/Framework/AzToolsFramework/Tests/InstanceDataHierarchy.cpp index 61b512abb6..806a3bbab2 100644 --- a/Code/Framework/AzToolsFramework/Tests/InstanceDataHierarchy.cpp +++ b/Code/Framework/AzToolsFramework/Tests/InstanceDataHierarchy.cpp @@ -21,6 +21,7 @@ #include #include #include +#include using namespace AZ; @@ -727,6 +728,153 @@ namespace UnitTest }; + class GroupTestComponent : public AZ::Component + { + public: + AZ_COMPONENT(GroupTestComponent, "{C088C81D-D59D-43F1-85F8-B2E591BABA36}") + + GroupTestComponent() = default; + + struct SubData + { + AZ_TYPE_INFO(SubData, "{983316B5-17C0-476E-9CEB-CA749B3ABE5D}"); + AZ_CLASS_ALLOCATOR(SubData, AZ::SystemAllocator, 0); + + SubData() {} + explicit SubData(int v) : m_int(v) {} + explicit SubData(bool b) : m_bool(b) {} + explicit SubData(float f) : m_float(f) {} + ~SubData() = default; + + float m_float = 0.f; + int m_int = 0; + bool m_bool = true; + }; + + static void Reflect(AZ::ReflectContext* context) + { + if (auto* serializeContext = azrtti_cast(context)) + { + serializeContext->Class() + ->Version(1) + ->Field("SubInt", &SubData::m_int) + ->Field("SubToggle", &SubData::m_bool) + ->Field("SubFloat", &SubData::m_float) + ; + + serializeContext->Class() + ->Version(1) + ->Field("Float", &GroupTestComponent::m_float) + ->Field("GroupToggle", &GroupTestComponent::m_groupToggle) + ->Field("GroupFloat", &GroupTestComponent::m_groupFloat) + ->Field("ToggleGroupInt", &GroupTestComponent::m_toggleGroupInt) + ->Field("SubDataNormal", &GroupTestComponent::m_subGroupForNormal) + ->Field("SubDataToggle", &GroupTestComponent::m_subGroupForToggle) + ; + + if (AZ::EditContext* edit = serializeContext->GetEditContext()) + { + edit->Class("Group Test Component", "Testing normal groups and toggle groups") + ->ClassElement(AZ::Edit::ClassElements::EditorData, "") + ->DataElement(0, &GroupTestComponent::m_float, "Float Field", "A float field") + ->ClassElement(AZ::Edit::ClassElements::Group, "Normal Group") + ->DataElement(0, &GroupTestComponent::m_groupFloat, "Float Field", "A float field") + ->DataElement(0, &GroupTestComponent::m_subGroupForNormal, "Struct Field", "A sub data type") + ->GroupElementToggle("Group Toggle", &GroupTestComponent::m_groupToggle) + ->DataElement(0, &GroupTestComponent::m_toggleGroupInt, "Normal Integer", "An Integer") + ->DataElement(0, &GroupTestComponent::m_subGroupForToggle, "Struct Field", "A sub data type") + ; + + edit->Class("SubGroup Test Component", "Testing nested normal groups and toggle groups") + ->ClassElement(AZ::Edit::ClassElements::EditorData, "") + ->ClassElement(AZ::Edit::ClassElements::Group, "Normal SubGroup") + ->DataElement(0, &SubData::m_int, "SubGroup Int Field", "An int") + ->GroupElementToggle("SubGroup Toggle", &SubData::m_bool) + ->DataElement(0, &SubData::m_float, "SubGroup Float Field", "An int") + ; + } + } + } + + void Activate() override + { + } + + void Deactivate() override + { + } + + float m_float = 0.f; + float m_groupFloat = 0.f; + int m_toggleGroupInt = 0; + AZStd::string m_string; + bool m_groupToggle = false; + + SubData m_subGroupForNormal; + SubData m_subGroupForToggle; + }; + + class InstanceDataHierarchyGroupTestFixture : public AllocatorsFixture + { + public: + InstanceDataHierarchyGroupTestFixture() = default; + + AZStd::unique_ptr m_serializeContext; + AZStd::unique_ptr testEntity1; + AzToolsFramework::InstanceDataHierarchy* instanceDataHierarchy; + AzToolsFramework::InstanceDataNode* componentNode1 = nullptr; + + void SetUp() override + { + AllocatorsFixture::SetUp(); + + using AzToolsFramework::InstanceDataHierarchy; + using AzToolsFramework::InstanceDataNode; + + AZ::AllocatorInstance::Create(); + + m_serializeContext.reset(aznew AZ::SerializeContext()); + m_serializeContext.get()->CreateEditContext(); + Entity::Reflect(m_serializeContext.get()); + GroupTestComponent::Reflect(m_serializeContext.get()); + + testEntity1.reset(new AZ::Entity()); + testEntity1->CreateComponent(); + + instanceDataHierarchy = aznew InstanceDataHierarchy(); + instanceDataHierarchy->AddRootInstance(testEntity1.get()); + instanceDataHierarchy->Build(m_serializeContext.get(), 0); + + // Adding the nodes to a node stack + auto rootNode = instanceDataHierarchy->GetRootNode(); + AZStd::stack nodeStack; + nodeStack.push(rootNode); + while (!nodeStack.empty()) + { + InstanceDataNode* node = nodeStack.top(); + nodeStack.pop(); + if (node->GetClassMetadata()->m_typeId == AZ::AzTypeInfo::Uuid()) + { + componentNode1 = node; + break; + } + for (InstanceDataNode& child : node->GetChildren()) + { + nodeStack.push(&child); + } + } + } + + void TearDown() override + { + m_serializeContext.reset(); + testEntity1.reset(); + delete instanceDataHierarchy; + AZ::AllocatorInstance::Destroy(); + AllocatorsFixture::TearDown(); + } + }; + class InstanceDataHierarchyKeyedContainerTest : public AllocatorsFixture { @@ -1137,7 +1285,7 @@ namespace UnitTest Crc32 uiHandler = 0; EXPECT_EQ(it->ReadAttribute(AZ::Edit::UIHandlers::Handler, uiHandler), true); EXPECT_EQ(uiHandler, AZ_CRC("TestHandler")); - EXPECT_EQ(it->GetElementMetadata()->m_name, "UIElement"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "UIElement"); EXPECT_EQ(it->GetElementMetadata()->m_nameCrc, AZ_CRC("UIElement")); uiHandler = 0; @@ -1145,7 +1293,7 @@ namespace UnitTest ++it; EXPECT_EQ(it->ReadAttribute(AZ::Edit::UIHandlers::Handler, uiHandler), true); EXPECT_EQ(uiHandler, AZ_CRC("TestHandler2")); - EXPECT_EQ(it->GetElementMetadata()->m_name, "UIElement2"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "UIElement2"); EXPECT_EQ(it->GetElementMetadata()->m_nameCrc, AZ_CRC("UIElement2")); } }; @@ -1208,21 +1356,21 @@ namespace UnitTest auto it = children.begin(); - EXPECT_EQ(it->GetElementMetadata()->m_name, "aggregatedDataElement"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "aggregatedDataElement"); ++it; if (i == 0) { - EXPECT_EQ(it->GetElementMetadata()->m_name, "notAggregatedDataElement"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "notAggregatedDataElement"); ++it; } - EXPECT_EQ(it->GetElementMetadata()->m_name, "aggregatedUIElement"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "aggregatedUIElement"); ++it; if (i == 0) { - EXPECT_EQ(it->GetElementMetadata()->m_name, "notAggregatedUIElement"); + EXPECT_STREQ(it->GetElementMetadata()->m_name, "notAggregatedUIElement"); ++it; } } @@ -1315,4 +1463,108 @@ namespace UnitTest run(); } + // Test to validate that the only ClassElement::Group nodes are ToggleGroups + TEST_F(InstanceDataHierarchyGroupTestFixture, GroupToggleIsClassElementGroup) + { + using AzToolsFramework::InstanceDataHierarchy; + using AzToolsFramework::InstanceDataNode; + + for (auto child : componentNode1->GetChildren()) + { + AZStd::string childName(child.GetElementMetadata()->m_name); + if (childName.compare("GroupToggle") == 0) + { + EXPECT_EQ(child.GetElementEditMetadata()->m_elementId, AZ::Edit::ClassElements::Group); + } + if ((childName.compare("SubDataNormal") == 0) || (childName.compare("SubDataToggle") == 0)) + { + for (auto subChild : child.GetChildren()) + { + childName = subChild.GetElementMetadata()->m_name; + if (childName.compare("SubToggle") == 0) + { + EXPECT_EQ(subChild.GetElementEditMetadata()->m_elementId, AZ::Edit::ClassElements::Group); + } + else + { + EXPECT_NE(subChild.GetElementEditMetadata()->m_elementId, AZ::Edit::ClassElements::Group); + } + } + } + } + } + + // Test to ensure that each node has been assigned under the proper group and the group hierarchy is structured correctly + TEST_F(InstanceDataHierarchyGroupTestFixture, ValidatingGroupAndSubGroupHierarchy) + { + using AzToolsFramework::InstanceDataHierarchy; + using AzToolsFramework::InstanceDataNode; + + for (auto child : componentNode1->GetChildren()) + { + AZStd::string childName(child.GetElementMetadata()->m_name); + if (childName.compare("GroupFloat") == 0) + { + EXPECT_STREQ(child.GetGroupElementMetadata()->m_description, "Normal Group"); + } + if (childName.compare("ToggleGroupInt") == 0) + { + EXPECT_STREQ(child.GetGroupElementMetadata()->m_description, "Group Toggle"); + } + if ((childName.compare("SubDataNormal") == 0) || (childName.compare("SubDataToggle") == 0)) + { + for (auto subChild : child.GetChildren()) + { + childName = subChild.GetElementMetadata()->m_name; + if (childName.compare("SubInt") == 0) + { + EXPECT_STREQ(subChild.GetGroupElementMetadata()->m_description, "Normal SubGroup"); + } + if (childName.compare("SubFloat") == 0) + { + EXPECT_STREQ(subChild.GetGroupElementMetadata()->m_description, "SubGroup Toggle"); + } + } + } + } + } + + class InstanceDataHierarchyGroupTestFixtureParameterized + : public InstanceDataHierarchyGroupTestFixture + , public ::testing::WithParamInterface + { + }; + + INSTANTIATE_TEST_CASE_P( + InstanceDataHierarchyGroupTestFixture, + InstanceDataHierarchyGroupTestFixtureParameterized, + ::testing::Values("GroupFloat", "GroupToggle", "ToggleGroupInt", "SubInt", "SubToggle", "SubFloat")); + + // Test to validate that each node in a group and Subgroup has the correct parent + TEST_P(InstanceDataHierarchyGroupTestFixtureParameterized, ValidatingGroupAndSubGroupParents) + { + using AzToolsFramework::InstanceDataHierarchy; + using AzToolsFramework::InstanceDataNode; + + const char* paramName = GetParam(); + for (auto child : componentNode1->GetChildren()) + { + AZStd::string childName(child.GetElementMetadata()->m_name); + if (childName.compare(paramName) == 0) + { + EXPECT_STREQ(child.GetParent()->GetClassMetadata()->m_name, "GroupTestComponent"); + } + if ((childName.compare("SubDataNormal") == 0) || (childName.compare("SubDataToggle") == 0)) + { + for (auto subChild : child.GetChildren()) + { + childName = subChild.GetElementMetadata()->m_name; + if (childName.compare(paramName) == 0) + { + EXPECT_STREQ(subChild.GetParent()->GetClassMetadata()->m_name, "SubData"); + } + } + } + } + } } // namespace UnitTest diff --git a/Code/Framework/AzToolsFramework/Tests/PlatformAddressedAssetCatalogTests.cpp b/Code/Framework/AzToolsFramework/Tests/PlatformAddressedAssetCatalogTests.cpp index 00a7b1973c..67d40be376 100644 --- a/Code/Framework/AzToolsFramework/Tests/PlatformAddressedAssetCatalogTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/PlatformAddressedAssetCatalogTests.cpp @@ -19,9 +19,8 @@ #include #include #include -#include -#include #include +#include namespace { @@ -35,25 +34,22 @@ namespace UnitTest { public: - AZStd::string GetTempFolder() - { - QTemporaryDir dir; - QDir tempPath(dir.path()); - return tempPath.absolutePath().toUtf8().data(); - } - void SetUp() override { using namespace AZ::Data; - m_application = new ToolsTestApplication("AddressedAssetCatalogManager"); // Shorter name because Setting Registry - // specialization are 32 characters max. + constexpr size_t MaxCommandArgsCount = 128; + using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString; + using ArgumentContainer = AZStd::fixed_vector; + // The first command line argument is assumed to be the executable name so add a blank entry for it + ArgumentContainer argContainer{ {} }; - AZ::SettingsRegistryInterface* registry = AZ::SettingsRegistry::Get(); - - auto projectPathKey = - AZ::SettingsRegistryInterface::FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path"; - registry->Set(projectPathKey, "AutomatedTesting"); - AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*registry); + // Append Command Line override for the Project Cache Path + AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() }; + auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str()); + auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" }; + argContainer.push_back(projectCachePathOverride.data()); + argContainer.push_back(projectPathOverride.data()); + m_application = new ToolsTestApplication("AddressedAssetCatalogManager", aznumeric_caster(argContainer.size()), argContainer.data()); m_application->Start(AzFramework::Application::Descriptor()); // Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is @@ -61,33 +57,36 @@ namespace UnitTest // in the unit tests. AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize); - AZStd::string cacheFolder; - AzFramework::StringFunc::Path::Join(GetTempFolder().c_str(), "testplatform", cacheFolder); - AzFramework::StringFunc::Path::Join(cacheFolder.c_str(), "testproject", cacheFolder); - - AZ::IO::FileIOBase::GetInstance()->SetAlias("@assets@", cacheFolder.c_str()); + // By default @assets@ is setup to include the platform at the end. But this test is going to + // loop over all platforms and it will be included as part of the relative path of the file. + // So the asset folder for these tests have to point to the cache project root folder, which + // doesn't include the platform. + AZ::IO::FileIOBase::GetInstance()->SetAlias("@assets@", cacheProjectRootFolder.c_str()); for (int platformNum = AzFramework::PlatformId::PC; platformNum < AzFramework::PlatformId::NumPlatformIds; ++platformNum) { - AZStd::string platformName{ AzFramework::PlatformHelper::GetPlatformName(static_cast(platformNum)) }; + const AZStd::string platformName{ AzFramework::PlatformHelper::GetPlatformName(static_cast(platformNum)) }; if (!platformName.length()) { // Do not test disabled platforms continue; } + AZStd::unique_ptr assetRegistry = AZStd::make_unique(); for (int idx = 0; idx < s_totalAssets; idx++) { m_assets[platformNum][idx] = AssetId(AZ::Uuid::CreateRandom(), 0); AZ::Data::AssetInfo info; - info.m_relativePath = AZStd::string::format("%s%sAsset%d_%s.txt", cacheFolder.c_str(), AZ_CORRECT_FILESYSTEM_SEPARATOR_STRING, idx, platformName.c_str()); + info.m_relativePath = AZStd::move((AZ::IO::Path(platformName) / AZStd::string::format("Asset%d.txt", idx)).Native()); info.m_assetId = m_assets[platformNum][idx]; assetRegistry->RegisterAsset(m_assets[platformNum][idx], info); - m_assetsPath[platformNum][idx] = info.m_relativePath; + m_assetsPath[platformNum][idx] = AZStd::move((cacheProjectRootFolder / info.m_relativePath).Native()); AZ_TEST_START_TRACE_SUPPRESSION; if (m_fileStreams[platformNum][idx].Open(m_assetsPath[platformNum][idx].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath)) { - m_fileStreams[platformNum][idx].Write(info.m_relativePath.size(), info.m_relativePath.data()); + AZ::IO::SizeType bytesWritten = m_fileStreams[platformNum][idx].Write(info.m_relativePath.size(), info.m_relativePath.data()); + EXPECT_EQ(bytesWritten, info.m_relativePath.size()); + m_fileStreams[platformNum][idx].Close(); AZ_TEST_STOP_TRACE_SUPPRESSION(1); // writing to asset cache folder } else @@ -112,48 +111,15 @@ namespace UnitTest void TearDown() override { - AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance(); - for (int platformNum = AzFramework::PlatformId::PC; platformNum < AzFramework::PlatformId::NumPlatformIds; ++platformNum) - { - AZStd::string platformName{ AzFramework::PlatformHelper::GetPlatformName(static_cast(platformNum)) }; - if (!platformName.length()) - { - // Do not test disabled platforms - continue; - } - AZStd::string catalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(static_cast(platformNum)); - - if (fileIO->Exists(catalogPath.c_str())) - { - fileIO->Remove(catalogPath.c_str()); - } - // Deleting all the temporary files - for (int idx = 0; idx < s_totalAssets; idx++) - { - // we need to close the handle before we try to remove the file - m_fileStreams[platformNum][idx].Close(); - if (fileIO->Exists(m_assetsPath[platformNum][idx].c_str())) - { - AZ_TEST_START_TRACE_SUPPRESSION; - fileIO->Remove(m_assetsPath[platformNum][idx].c_str()); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // removing from asset cache folder - } - } - } - - delete m_localFileIO; - m_localFileIO = nullptr; - AZ::IO::FileIOBase::SetInstance(m_priorFileIO); delete m_PlatformAddressedAssetCatalogManager; m_application->Stop(); delete m_application; } - AzToolsFramework::PlatformAddressedAssetCatalogManager* m_PlatformAddressedAssetCatalogManager; - ToolsTestApplication* m_application; - AZ::IO::FileIOBase* m_priorFileIO = nullptr; - AZ::IO::FileIOBase* m_localFileIO = nullptr; + AzToolsFramework::PlatformAddressedAssetCatalogManager* m_PlatformAddressedAssetCatalogManager = nullptr; + ToolsTestApplication* m_application = nullptr; + UnitTest::ScopedTemporaryDirectory m_tempDir; AZ::IO::FileIOStream m_fileStreams[AzFramework::PlatformId::NumPlatformIds][s_totalAssets]; AZ::Data::AssetId m_assets[AzFramework::PlatformId::NumPlatformIds][s_totalAssets]; @@ -183,12 +149,14 @@ namespace UnitTest TEST_F(PlatformAddressedAssetCatalogManagerTest, PlatformAddressedAssetCatalogManager_CatalogExistsChecks_Success) { - EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), true); AZStd::string androidCatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID); if (AZ::IO::FileIOBase::GetInstance()->Exists(androidCatalogPath.c_str())) { - AZ::IO::FileIOBase::GetInstance()->Remove(androidCatalogPath.c_str()); + AZ_TEST_START_TRACE_SUPPRESSION; + AZ::IO::Result result = AZ::IO::FileIOBase::GetInstance()->Remove(androidCatalogPath.c_str()); + EXPECT_EQ(result.GetResultCode(), AZ::IO::ResultCode::Success); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // removing from asset cache folder } EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), false); } @@ -218,31 +186,32 @@ namespace UnitTest : public AllocatorsFixture { public: - AZStd::string GetTempFolder() - { - QTemporaryDir dir; - QDir tempPath(dir.path()); - return tempPath.absolutePath().toUtf8().data(); - } - void SetUp() override { - AZ::IO::FileIOBase::SetInstance(nullptr); // The API requires the old instance to be destroyed first - AZ::IO::FileIOBase::SetInstance(new AZ::IO::LocalFileIO()); + constexpr size_t MaxCommandArgsCount = 128; + using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString; + using ArgumentContainer = AZStd::fixed_vector; + // The first command line argument is assumed to be the executable name so add a blank entry for it + ArgumentContainer argContainer{ {} }; - AZStd::string cacheFolder; - AzFramework::StringFunc::Path::Join(GetTempFolder().c_str(), "testplatform", cacheFolder); - AzFramework::StringFunc::Path::Join(cacheFolder.c_str(), "testproject", cacheFolder); - - AZ::IO::FileIOBase::GetInstance()->SetAlias("@assets@", cacheFolder.c_str()); + // Append Command Line override for the Project Cache Path + AZ::IO::Path cacheProjectRootFolder{ m_tempDir.GetDirectory() }; + auto projectCachePathOverride = FixedValueString::format(R"(--project-cache-path="%s")", cacheProjectRootFolder.c_str()); + auto projectPathOverride = FixedValueString{ R"(--project-path=AutomatedTesting)" }; + argContainer.push_back(projectCachePathOverride.data()); + argContainer.push_back(projectPathOverride.data()); + m_application = new ToolsTestApplication("MessageTest", aznumeric_caster(argContainer.size()), argContainer.data()); m_platformAddressedAssetCatalogManager = AZStd::make_unique(AzFramework::PlatformId::Invalid); } void TearDown() override { m_platformAddressedAssetCatalogManager.reset(); + delete m_application; } + ToolsTestApplication* m_application = nullptr; AZStd::unique_ptr m_platformAddressedAssetCatalogManager; + UnitTest::ScopedTemporaryDirectory m_tempDir; }; TEST_F(MessageTest, PlatformAddressedAssetCatalogManagerMessageTest_MessagesForwarded_CountsMatch) @@ -253,7 +222,7 @@ namespace UnitTest AZ_TEST_START_TRACE_SUPPRESSION; auto* mockCatalog = new ::testing::NiceMock(AzFramework::PlatformId::ANDROID_ID); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); + AZ_TEST_STOP_TRACE_SUPPRESSION(1); // Expected error not finding catalog AZStd::unique_ptr< ::testing::NiceMock> catalogHolder; catalogHolder.reset(mockCatalog); diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabBenchmarkFixture.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabBenchmarkFixture.cpp index 51a044e9c1..7e47fa9569 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabBenchmarkFixture.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabBenchmarkFixture.cpp @@ -110,8 +110,8 @@ namespace Benchmark void BM_Prefab::SetUpMockValidatorForReadPrefab() { - int pathCount = m_paths.size(); - for (int number = 0; number < pathCount; ++number) + const size_t pathCount = m_paths.size(); + for (size_t number = 0; number < pathCount; ++number) { m_mockIOActionValidator->ReadPrefabDom( m_paths[number], UnitTest::PrefabTestDomUtils::CreatePrefabDom()); diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabInstanceToTemplatePropagatorTests.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabInstanceToTemplatePropagatorTests.cpp index e3b65db97e..8379992553 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabInstanceToTemplatePropagatorTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabInstanceToTemplatePropagatorTests.cpp @@ -245,7 +245,9 @@ namespace UnitTest m_instanceToTemplateInterface->GenerateDomForInstance(instanceDomBeforeUpdate, *firstInstance); //remove instance from instance - firstInstance->DetachNestedInstance(addedAlias); + AZStd::unique_ptr detachedInstance = firstInstance->DetachNestedInstance(addedAlias); + ASSERT_TRUE(detachedInstance != nullptr); + m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId()); //create document with after change snapshot PrefabDom instanceDomAfterUpdate; diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabTestDomUtils.h b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabTestDomUtils.h index 66ad2fbe44..f90a91ea3c 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabTestDomUtils.h +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabTestDomUtils.h @@ -38,7 +38,7 @@ namespace UnitTest const EntityAlias& entityAlias) { return GetPrefabDomEntitiesPath() - .Append(entityAlias.c_str(), entityAlias.length()); + .Append(entityAlias.c_str(), static_cast(entityAlias.length())); }; inline PrefabDomPath GetPrefabDomEntityNamePath( @@ -62,7 +62,7 @@ namespace UnitTest inline PrefabDomPath GetPrefabDomInstancePath( const InstanceAlias& instanceAlias) { - return GetPrefabDomInstancesPath().Append(instanceAlias.c_str(), instanceAlias.length()); + return GetPrefabDomInstancesPath().Append(instanceAlias.c_str(), static_cast(instanceAlias.length())); }; inline PrefabDomPath GetPrefabDomInstancePath( diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateInstancesTests.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateInstancesTests.cpp index 0d955789ac..baded6d43e 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateInstancesTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateInstancesTests.cpp @@ -309,6 +309,7 @@ namespace UnitTest // and use the updated enclosing Instance to update the PrefabDom of Template. AZStd::unique_ptr detachedInstance = newEnclosingInstance->DetachNestedInstance(nestedInstanceAliases.front()); ASSERT_TRUE(detachedInstance); + m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId()); PrefabDom updatedTemplateDom; ASSERT_TRUE(PrefabDomUtils::StoreInstanceInPrefabDom(*newEnclosingInstance, updatedTemplateDom)); diff --git a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateTemplateTests.cpp b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateTemplateTests.cpp index 4e7d9d95d1..6f90e245f7 100644 --- a/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateTemplateTests.cpp +++ b/Code/Framework/AzToolsFramework/Tests/Prefab/PrefabUpdateTemplateTests.cpp @@ -274,6 +274,7 @@ namespace UnitTest InstanceAlias aliasOfWheelInstanceToRetain = wheelInstanceAliasesUnderAxle.front(); AZStd::unique_ptr detachedInstance = axleInstance->DetachNestedInstance(wheelInstanceAliasesUnderAxle.back()); ASSERT_TRUE(detachedInstance); + m_prefabSystemComponent->RemoveLink(detachedInstance->GetLinkId()); PrefabDom updatedAxleInstanceDom; ASSERT_TRUE(PrefabDomUtils::StoreInstanceInPrefabDom(*axleInstance, updatedAxleInstanceDom)); m_prefabSystemComponent->UpdatePrefabTemplate(axleTemplateId, updatedAxleInstanceDom); diff --git a/Code/Framework/CMakeLists.txt b/Code/Framework/CMakeLists.txt index 45ccb22b14..61f65de5a4 100644 --- a/Code/Framework/CMakeLists.txt +++ b/Code/Framework/CMakeLists.txt @@ -6,7 +6,6 @@ # # -add_subdirectory(AzAutoGen) add_subdirectory(AtomCore) add_subdirectory(AzCore) add_subdirectory(AzQtComponents) diff --git a/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.cpp b/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.cpp index 2bc8d3e9f0..b8eea00871 100644 --- a/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.cpp +++ b/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.cpp @@ -1688,12 +1688,12 @@ namespace GridMate return; //No connections to update } bool updateRate = false; - AZ::u32 minRateBytesPerSecond = m_connByCongestionState.top().m_rate; + AZ::u32 minRateBytesPerSecond = m_connByCongestionState.front().m_rate; //const AZ::u32 old = minRateBytesPerSecond; //For debugging - auto connIt = AZStd::find(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end(), id); + auto connIt = AZStd::find(m_connByCongestionState.begin(), m_connByCongestionState.end(), id); - if ( connIt == m_connByCongestionState.get_container().end()) + if ( connIt == m_connByCongestionState.end()) { return; //Already disconnected } @@ -1708,11 +1708,11 @@ namespace GridMate //If new min or old min increased, rebuild the heap and send an update if (bytesPerSecond < minRateBytesPerSecond - || (id == m_connByCongestionState.top().m_connection && bytesPerSecond > minRateBytesPerSecond)) + || (id == m_connByCongestionState.front().m_connection && bytesPerSecond > minRateBytesPerSecond)) { updateRate = true; minRateBytesPerSecond = bytesPerSecond; - AZStd::make_heap(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end()); + AZStd::make_heap(m_connByCongestionState.begin(), m_connByCongestionState.end()); } } diff --git a/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.h b/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.h index 93a46d8ad7..bd9f1a1ee9 100644 --- a/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.h +++ b/Code/Framework/GridMate/GridMate/Replica/ReplicaMgr.h @@ -459,7 +459,7 @@ namespace GridMate } }; static bool k_enableBackPressure; - AZStd::priority_queue m_connByCongestionState; ///< Connections priority queue sorted by congestion window + AZStd::vector m_connByCongestionState; ///< Connections priority queue sorted by congestion window /*** * Updates connection's rate in priority and updates send limit * @@ -479,7 +479,9 @@ namespace GridMate } AZ_Assert(carrier, "NULL carrier!"); - m_connByCongestionState.emplace(RateConnectionPair(AZ::u32(1500), id)); //default to 1500Bps (ex 1 Ethernet frame/second minimum) + m_connByCongestionState.emplace_back(AZ::u32(1500), id); //default to 1500Bps (ex 1 Ethernet frame/second minimum) + // Restore the heap property after pushing back another element + AZStd::push_heap(m_connByCongestionState.begin(), m_connByCongestionState.end()); } void OnDisconnect(Carrier* carrier, ConnectionID id, CarrierDisconnectReason reason) override { @@ -490,17 +492,17 @@ namespace GridMate } AZ_Assert(carrier, "NULL carrier!"); - auto connIt = AZStd::find(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end(), id); - if (connIt != m_connByCongestionState.get_container().end()) + auto connIt = AZStd::find(m_connByCongestionState.begin(), m_connByCongestionState.end(), id); + if (connIt != m_connByCongestionState.end()) { //Since we are using a weakly sorted heap, we need to re-generate when the top is removed - bool remake = (connIt == m_connByCongestionState.get_container().begin()); + bool remake = (connIt == m_connByCongestionState.begin()); - m_connByCongestionState.get_container().erase(connIt); + m_connByCongestionState.erase(connIt); if (remake) { - AZStd::make_heap(m_connByCongestionState.get_container().begin(), m_connByCongestionState.get_container().end()); + AZStd::make_heap(m_connByCongestionState.begin(), m_connByCongestionState.end()); } } } diff --git a/Code/Legacy/CryCommon/AndroidSpecific.h b/Code/Legacy/CryCommon/AndroidSpecific.h index d4832172fc..0cb4a6786c 100644 --- a/Code/Legacy/CryCommon/AndroidSpecific.h +++ b/Code/Legacy/CryCommon/AndroidSpecific.h @@ -30,17 +30,6 @@ #define MOBILE #endif -#if (defined(__clang__) && NDK_REV_MAJOR >= 14) || (defined(_CPU_ARM) && defined(PLATFORM_64BIT)) - // The version of clang that NDK r14+ ships with is seemingly generating different (for better or worse) code for the atomic operations - // used in the LocklessLinkedList. In either case, this is causing deadlocks in the job system and crashes from memory stomps in - // the bucket allocator. By defining INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED it will disable the Cry job system as well as - // change the implementation of the LocklessLinkedList to use a mutex in it's operations instead, essentially use the same behaviour - // as iOS. While not ideal to use this as a band-aid on the problem, it does fix it with a negligible performance impact. - // - // Additionally, arm64 processors do not provide a cmpxchg16b (or equivalent) instruction required for _InterlockedCompareExchange128 - #define INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED -#endif - // Force all allocations to be aligned to TARGET_DEFAULT_ALIGN. // This is because malloc on Android 32 bit returns memory that is not aligned // to what some structs/classes need. diff --git a/Code/Legacy/CryCommon/CryArray.h b/Code/Legacy/CryCommon/CryArray.h index 167f1cfb57..b304df28af 100644 --- a/Code/Legacy/CryCommon/CryArray.h +++ b/Code/Legacy/CryCommon/CryArray.h @@ -11,7 +11,7 @@ #define CRYINCLUDE_CRYCOMMON_CRYARRAY_H #pragma once -#include "CryLegacyAllocator.h" +#include //--------------------------------------------------------------------------- // Convenient iteration macros @@ -675,7 +675,7 @@ namespace NArray I capacity() const { - I aligned_bytes = Align(size() * sizeof(T), sizeof(I)); + I aligned_bytes = static_cast(Align(size() * sizeof(T), sizeof(I))); if (m_nSizeCap & nCAP_BIT) { // Capacity stored in word following data @@ -693,7 +693,7 @@ namespace NArray // Store size, and assert against overflow. assert(s <= c); m_nSizeCap = s; - I aligned_bytes = Align(s * sizeof(T), sizeof(I)); + I aligned_bytes = static_cast(Align(s * sizeof(T), sizeof(I))); if (c * sizeof(T) >= aligned_bytes + sizeof(I)) { // Has extra capacity, more than word-alignment diff --git a/Code/Legacy/CryCommon/CryLegacyAllocator.h b/Code/Legacy/CryCommon/CryLegacyAllocator.h index 81e3f90026..b0e1e29657 100644 --- a/Code/Legacy/CryCommon/CryLegacyAllocator.h +++ b/Code/Legacy/CryCommon/CryLegacyAllocator.h @@ -10,8 +10,6 @@ #include "LegacyAllocator.h" -#include - //----------------------------------------------------------------------------- // CryModule allocation API //----------------------------------------------------------------------------- @@ -95,128 +93,3 @@ inline void* CryModuleReallocAlignImpl(void* prev, size_t size, size_t alignment return ptr; } - -//----------------------------------------------------------------------------- -// CryCrt alloc API -//----------------------------------------------------------------------------- -inline size_t CryCrtSize(void* p) -{ - return AZ::AllocatorInstance::Get().AllocationSize(p); -} - -inline void* CryCrtMalloc(size_t size) -{ - return CryModuleMalloc(size); -} - -inline size_t CryCrtFree(void* p) -{ - size_t size = CryCrtSize(p); - CryModuleFree(p); - return size; -}; - -//----------------------------------------------------------------------------- -// CrySystemCrt alloc API -//----------------------------------------------------------------------------- -inline size_t CrySystemCrtSize(void* p) -{ - return AZ::AllocatorInstance::Get().AllocationSize(p); -} - -inline void* CrySystemCrtMalloc(size_t size) -{ - return AZ::AllocatorInstance::Get().Allocate(size, 0, 0, "AZ::LegacyAllocator"); -} - -inline void* CrySystemCrtRealloc(void* p, size_t size) -{ - // Use LegacyAllocator's special ReAllocate - return AZ::AllocatorInstance::Get().ReAllocate(p, size, 0); -} - -inline size_t CrySystemCrtFree(void* p) -{ - size_t size = CrySystemCrtSize(p); - CryModuleFree(p); - return size; -} - -inline size_t CrySystemCrtGetUsedSpace() -{ - return AZ::AllocatorInstance::Get().NumAllocatedBytes(); -} - -//----------------------------------------------------------------------------- -// CryMalloc API -//----------------------------------------------------------------------------- -inline void* CryMalloc(size_t size, size_t& allocated, size_t alignment) -{ - if (!size) - { - allocated = 0; - return nullptr; - } - - // The original implementation guaranteed 16 byte min alignment - alignment = AZStd::GetMax(alignment, 16); - void* ptr = AZ::AllocatorInstance::Get().Allocate(size, alignment, 0, "CryMalloc", __FILE__, __LINE__); - allocated = AZ::AllocatorInstance::Get().AllocationSize(ptr); - return ptr; -} - -inline void* CryRealloc(void* memblock, size_t size, size_t& allocated, size_t& oldsize, size_t alignment) -{ - oldsize = AZ::AllocatorInstance::Get().AllocationSize(memblock); - void* ptr = AZ::AllocatorInstance::Get().ReAllocate(memblock, size, alignment); - allocated = AZ::AllocatorInstance::Get().AllocationSize(ptr); - return ptr; -} - -inline size_t CryFree(void* p, size_t /*alignment*/) -{ - size_t size = AZ::AllocatorInstance::Get().AllocationSize(p); - AZ::AllocatorInstance::Get().DeAllocate(p, size); - return size; -} - -inline size_t CryGetMemSize(void* memblock, size_t /*sourceSize*/) -{ - return AZ::AllocatorInstance::Get().AllocationSize(memblock); -} - -inline int CryMemoryGetAllocatedSize() -{ - return AZ::AllocatorInstance::Get().NumAllocatedBytes(); -} - -////////////////////////////////////////////////////////////////////////// -inline int CryMemoryGetPoolSize() -{ - return 0; -} - -////////////////////////////////////////////////////////////////////////// -inline int CryStats([[maybe_unused]] char* buf) -{ - return 0; -} - -inline int CryGetUsedHeapSize() -{ - return AZ::AllocatorInstance::Get().NumAllocatedBytes(); -} - -inline int CryGetWastedHeapSize() -{ - return 0; -} - -inline void CryCleanup() -{ - AZ::AllocatorInstance::Get().GarbageCollect(); -} - -inline void CryResetStats(void) -{ -} diff --git a/Code/Legacy/CryCommon/CryName.h b/Code/Legacy/CryCommon/CryName.h index 0495ad78f1..ce17d1f540 100644 --- a/Code/Legacy/CryCommon/CryName.h +++ b/Code/Legacy/CryCommon/CryName.h @@ -45,7 +45,7 @@ struct INameTable const char* GetStr() { return (char*)(this + 1); } void AddRef() { nRefCount++; /*InterlockedIncrement(&_header()->nRefCount);*/}; int Release() { return --nRefCount; }; - int GetMemoryUsage() { return sizeof(SNameEntry) + strlen(GetStr()); } + int GetMemoryUsage() { return static_cast(sizeof(SNameEntry) + strlen(GetStr())); } int GetLength(){return nLength; } }; @@ -102,14 +102,14 @@ public: if (!pEntry) { // Create a new entry. - unsigned int nLen = strlen(str); - unsigned int allocLen = sizeof(SNameEntry) + (nLen + 1) * sizeof(char); + size_t nLen = strlen(str); + size_t allocLen = sizeof(SNameEntry) + (nLen + 1) * sizeof(char); pEntry = (SNameEntry*)CryModuleMalloc(allocLen); assert(pEntry != NULL); pEntry->nTag = SNameEntry::TAG; pEntry->nRefCount = 0; - pEntry->nLength = nLen; - pEntry->nAllocSize = allocLen; + pEntry->nLength = static_cast(nLen); + pEntry->nAllocSize = static_cast(allocLen); // Copy string to the end of name entry. char* pEntryStr = const_cast(pEntry->GetStr()); memcpy(pEntryStr, str, nLen + 1); @@ -134,7 +134,7 @@ public: int n = 0; for (it = m_nameMap.begin(); it != m_nameMap.end(); it++) { - nSize += strlen(it->first); + nSize += static_cast(strlen(it->first)); nSize += it->second->GetMemoryUsage(); n++; } @@ -149,7 +149,7 @@ public: } virtual int GetNumberOfEntries() { - return m_nameMap.size(); + return static_cast(m_nameMap.size()); } // Log all names inside CryName table. diff --git a/Code/Legacy/CryCommon/CryPodArray.h b/Code/Legacy/CryCommon/CryPodArray.h index ee36750f7f..20693b29ac 100644 --- a/Code/Legacy/CryCommon/CryPodArray.h +++ b/Code/Legacy/CryCommon/CryPodArray.h @@ -159,8 +159,8 @@ public: return numElements != m_elements.size(); } - ILINE int Count() const { return m_elements.size(); } - ILINE unsigned int Size() const { return m_elements.size(); } + ILINE size_t Count() const { return m_elements.size(); } + ILINE size_t Size() const { return m_elements.size(); } ILINE int IsEmpty() const { return m_elements.empty(); } diff --git a/Code/Legacy/CryCommon/CryString.h b/Code/Legacy/CryCommon/CryString.h index 72469e3dca..459e25b63c 100644 --- a/Code/Legacy/CryCommon/CryString.h +++ b/Code/Legacy/CryCommon/CryString.h @@ -1266,7 +1266,7 @@ inline void CryStringT::resize(size_type nCount, value_type _Ch) } else if (nCount < length()) { - _header()->nLength = nCount; + _header()->nLength = static_cast(nCount); m_str[length()] = 0; // Make null terminated string. } } @@ -1971,7 +1971,7 @@ inline CryStringT& CryStringT::erase(size_type nIndex, size_type nCount) _MakeUnique(); size_type nNumToCopy = length() - (nIndex + nCount) + 1; _move(m_str + nIndex, m_str + nIndex + nCount, nNumToCopy); - _header()->nLength = length() - nCount; + _header()->nLength = static_cast(length() - nCount); } return *this; @@ -2013,7 +2013,7 @@ inline CryStringT& CryStringT::insert(size_type nIndex, size_type nCount, _move(m_str + nIndex + nCount, m_str + nIndex, (nNewLength - nIndex - nCount) + 1); _set(m_str + nIndex, ch, nCount); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); CRY_STRING_DEBUG(m_str) return *this; @@ -2050,7 +2050,7 @@ inline CryStringT& CryStringT::insert(size_type nIndex, const_str pstr, si _move(m_str + nIndex + nInsertLength, m_str + nIndex, (nNewLength - nIndex - nInsertLength + 1)); _copy(m_str + nIndex, pstr, nInsertLength); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); m_str[length()] = 0; } CRY_STRING_DEBUG(m_str) @@ -2164,7 +2164,7 @@ inline CryStringT& CryStringT::replace(const_str strOld, const_str strNew) } strStart += _strlen(strStart) + 1; } - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); } CRY_STRING_DEBUG(m_str) @@ -2289,7 +2289,7 @@ inline CryStringT& CryStringT::TrimRight(const value_type* sCharSet) // Just shrink length of the string. size_type nNewLength = (size_type)(str - m_str) + 1; // m_str can change in _MakeUnique _MakeUnique(); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); m_str[nNewLength] = 0; } @@ -2317,7 +2317,7 @@ inline CryStringT& CryStringT::TrimRight() // Just shrink length of the string. size_type nNewLength = (size_type)(str - m_str) + 1; // m_str can change in _MakeUnique _MakeUnique(); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); m_str[nNewLength] = 0; } @@ -2353,7 +2353,7 @@ inline CryStringT& CryStringT::TrimLeft(const value_type* sCharSet) _MakeUnique(); size_type nNewLength = length() - nOff; _move(m_str, m_str + nOff, nNewLength + 1); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); m_str[nNewLength] = 0; } @@ -2376,7 +2376,7 @@ inline CryStringT& CryStringT::TrimLeft() _MakeUnique(); size_type nNewLength = length() - nOff; _move(m_str, m_str + nOff, nNewLength + 1); - _header()->nLength = nNewLength; + _header()->nLength = static_cast(nNewLength); m_str[nNewLength] = 0; } diff --git a/Code/Legacy/CryCommon/CryThread.h b/Code/Legacy/CryCommon/CryThread.h index 691616651a..5929bed352 100644 --- a/Code/Legacy/CryCommon/CryThread.h +++ b/Code/Legacy/CryCommon/CryThread.h @@ -78,77 +78,6 @@ public: ~CryAutoLock() { m_pLock->Unlock(); } }; -////////////////////////////////////////////////////////////////////////// -// -// CryOptionalAutoLock implements a helper class to automatically -// lock critical section (if needed) in constructor and release on destructor. -// -////////////////////////////////////////////////////////////////////////// -template -class CryOptionalAutoLock -{ -private: - LockClass* m_Lock; - bool m_bLockAcquired; - - CryOptionalAutoLock(); - CryOptionalAutoLock(const CryOptionalAutoLock&); - CryOptionalAutoLock& operator = (const CryOptionalAutoLock&); - -public: - CryOptionalAutoLock(LockClass& Lock, bool acquireLock) - : m_Lock(&Lock) - , m_bLockAcquired(false) - { - if (acquireLock) - { - Acquire(); - } - } - ~CryOptionalAutoLock() - { - Release(); - } - void Release() - { - if (m_bLockAcquired) - { - m_Lock->Unlock(); - m_bLockAcquired = false; - } - } - void Acquire() - { - if (!m_bLockAcquired) - { - m_Lock->Lock(); - m_bLockAcquired = true; - } - } -}; - -////////////////////////////////////////////////////////////////////////// -// -// CryAutoSet implements a helper class to automatically -// set and reset value in constructor and release on destructor. -// -////////////////////////////////////////////////////////////////////////// -template -class CryAutoSet -{ -private: - ValueClass* m_pValue; - - CryAutoSet(); - CryAutoSet(const CryAutoSet&); - CryAutoSet& operator = (const CryAutoSet&); - -public: - CryAutoSet(ValueClass& value) - : m_pValue(&value) { *m_pValue = (ValueClass)1; } - ~CryAutoSet() { *m_pValue = (ValueClass)0; } -}; - ////////////////////////////////////////////////////////////////////////// // // Auto critical section is the most commonly used type of auto lock. @@ -156,10 +85,6 @@ public: ////////////////////////////////////////////////////////////////////////// typedef CryAutoLock CryAutoCriticalSection; -#define AUTO_LOCK_T(Type, lock) PREFAST_SUPPRESS_WARNING(6246); CryAutoLock __AutoLock(lock) -#define AUTO_LOCK(lock) AUTO_LOCK_T(CryCriticalSection, lock) -#define AUTO_LOCK_CS(csLock) CryAutoCriticalSection __AL__##csLock(csLock) - ///////////////////////////////////////////////////////////////////////////// // // Threads. @@ -235,14 +160,6 @@ struct CryThreadInfo template class CrySimpleThread; -// Standard thread class. -// -// The class provides a lock (mutex) and an associated condition variable. If -// you don't need the lock, then you should used CrySimpleThread instead of -// CryThread. -template -class CryThread; - /////////////////////////////////////////////////////////////////////////////// // Include architecture specific code. #if AZ_LEGACY_CRYCOMMON_TRAIT_USE_PTHREADS @@ -265,560 +182,5 @@ class CryThread; typedef CryLockT CryMutex; #endif // !_CRYTHREAD_CONDLOCK_GLITCH -// The the architecture specific code does not define a class CryRWLock, then -// a default implementation is provided here. -#if !defined _CRYTHREAD_HAVE_RWLOCK && !defined _CRYTHREAD_CONDLOCK_GLITCH -class CryRWLock -{ - CryCriticalSection m_lockExclusiveAccess; - CryCriticalSection m_lockSharedAccessComplete; - CryConditionVariable m_condSharedAccessComplete; - - int m_nSharedAccessCount; - int m_nCompletedSharedAccessCount; - bool m_bExclusiveAccess; - - CryRWLock(const CryRWLock&); - CryRWLock& operator= (const CryRWLock&); - - void AdjustSharedAccessCount() - { - m_nSharedAccessCount -= m_nCompletedSharedAccessCount; - m_nCompletedSharedAccessCount = 0; - } - -public: - CryRWLock() - : m_nSharedAccessCount(0) - , m_nCompletedSharedAccessCount(0) - , m_bExclusiveAccess(false) - { } - - void RLock() - { - m_lockExclusiveAccess.Lock(); - if (++m_nSharedAccessCount == INT_MAX) - { - m_lockSharedAccessComplete.Lock(); - AdjustSharedAccessCount(); - m_lockSharedAccessComplete.Unlock(); - } - m_lockExclusiveAccess.Unlock(); - } - - bool TryRLock() - { - if (!m_lockExclusiveAccess.TryLock()) - { - return false; - } - if (++m_nSharedAccessCount == INT_MAX) - { - m_lockSharedAccessComplete.Lock(); - AdjustSharedAccessCount(); - m_lockSharedAccessComplete.Unlock(); - } - m_lockExclusiveAccess.Unlock(); - return true; - } - - void RUnlock() - { - Unlock(); - } - - void WLock() - { - m_lockExclusiveAccess.Lock(); - m_lockSharedAccessComplete.Lock(); - assert(!m_bExclusiveAccess); - AdjustSharedAccessCount(); - if (m_nSharedAccessCount > 0) - { - m_nCompletedSharedAccessCount -= m_nSharedAccessCount; - do - { - m_condSharedAccessComplete.Wait(m_lockSharedAccessComplete); - } - while (m_nCompletedSharedAccessCount < 0); - m_nSharedAccessCount = 0; - } - m_bExclusiveAccess = true; - } - - bool TryWLock() - { - if (!m_lockExclusiveAccess.TryLock()) - { - return false; - } - if (!m_lockSharedAccessComplete.TryLock()) - { - m_lockExclusiveAccess.Unlock(); - return false; - } - assert(!m_bExclusiveAccess); - AdjustSharedAccessCount(); - if (m_nSharedAccessCount > 0) - { - m_lockSharedAccessComplete.Unlock(); - m_lockExclusiveAccess.Unlock(); - return false; - } - else - { - m_bExclusiveAccess = true; - } - return true; - } - - void WUnlock() - { - Unlock(); - } - - void Unlock() - { - if (!m_bExclusiveAccess) - { - m_lockSharedAccessComplete.Lock(); - if (++m_nCompletedSharedAccessCount == 0) - { - m_condSharedAccessComplete.NotifySingle(); - } - m_lockSharedAccessComplete.Unlock(); - } - else - { - m_bExclusiveAccess = false; - m_lockSharedAccessComplete.Unlock(); - m_lockExclusiveAccess.Unlock(); - } - } -}; -#endif // !defined _CRYTHREAD_HAVE_RWLOCK - -// Thread class. -// -// CryThread is an extension of CrySimpleThread providing a lock (mutex) and a -// condition variable per instance. -template -class CryThread - : public CrySimpleThread -{ - CryMutex m_Lock; - CryConditionVariable m_Cond; - - CryThread(const CryThread&); - void operator = (const CryThread&); - -public: - CryThread() { } - void Lock() { m_Lock.Lock(); } - bool TryLock() { return m_Lock.TryLock(); } - void Unlock() { m_Lock.Unlock(); } - void Wait() { m_Cond.Wait(m_Lock); } - // Timed wait on the associated condition. - // - // The 'milliseconds' parameter specifies the relative timeout in - // milliseconds. The method returns true if a notification was received and - // false if the specified timeout expired without receiving a notification. - // - // UNIX note: the method will _not_ return if the calling thread receives a - // signal. Instead the call is re-started with the _original_ timeout - // value. This misfeature may be fixed in the future. - bool TimedWait(uint32 milliseconds) - { - return m_Cond.TimedWait(m_Lock, milliseconds); - } - void Notify() { m_Cond.Notify(); } - void NotifySingle() { m_Cond.NotifySingle(); } - CryMutex& GetLock() { return m_Lock; } -}; - -////////////////////////////////////////////////////////////////////////// -// -// Sync primitive for multiple reads and exclusive locking change access -// -// Desc: -// Useful in case if you have rarely modified object that needs -// to be read quite often from different threads but still -// need to be exclusively modified sometimes -// Debug functionality: -// Can be used for debug-only lock calls, which verify that no -// simultaneous access is attempted. -// Use the bDebug argument of LockRead or LockModify, -// or use the DEBUG_READLOCK or DEBUG_MODIFYLOCK macros. -// There is no overhead in release builds, if you use the macros, -// and the lock definition is inside #ifdef _DEBUG. -////////////////////////////////////////////////////////////////////////// - -class CryReadModifyLock -{ -public: - CryReadModifyLock() - : m_modifyCount(0) - , m_readCount(0) - { - SetDebugLocked(false); - } - - bool LockRead(bool bTry = false, cstr strDebug = 0, bool bDebug = false) const - { - if (!WriteLock(bTry, bDebug, strDebug)) // wait until write unlocked - { - return false; - } - CryInterlockedIncrement(&m_readCount); // increment read counter - m_writeLock.Unlock(); - return true; - } - void UnlockRead() const - { - SetDebugLocked(false); - const int counter = CryInterlockedDecrement(&m_readCount); // release read - assert(counter >= 0); - if (m_writeLock.TryLock()) - { - m_writeLock.Unlock(); - } - else - if (counter == 0 && m_modifyCount) - { - m_ReadReleased.Set(); // signal the final read released - } - } - bool LockModify(bool bTry = false, cstr strDebug = 0, bool bDebug = false) const - { - if (!WriteLock(bTry, bDebug, strDebug)) - { - return false; - } - CryInterlockedIncrement(&m_modifyCount); // increment write counter (counter is for nested cases) - while (m_readCount) - { - m_ReadReleased.Wait(); // wait for all threads finish read operation - } - return true; - } - void UnlockModify() const - { - SetDebugLocked(false); -#if !defined(NDEBUG) - int counter = -#endif - CryInterlockedDecrement(&m_modifyCount); // decrement write counter - assert(counter >= 0); - m_writeLock.Unlock(); // release exclusive lock - } - -protected: - mutable volatile int m_readCount; - mutable volatile int m_modifyCount; - mutable CryEvent m_ReadReleased; - mutable CryCriticalSection m_writeLock; - mutable bool m_debugLocked; - mutable const char* m_debugLockStr; - - void SetDebugLocked([[maybe_unused]] bool b, [[maybe_unused]] const char* str = 0) const - { -#ifdef _DEBUG - m_debugLocked = b; - m_debugLockStr = str; -#endif - } - - bool WriteLock(bool bTry, [[maybe_unused]] bool bDebug, [[maybe_unused]] const char* strDebug) const - { - if (!m_writeLock.TryLock()) - { -#ifdef _DEBUG - assert(!m_debugLocked); - assert(!bDebug); -#endif - if (bTry) - { - return false; - } - m_writeLock.Lock(); - } -#ifdef _DEBUG - if (!m_readCount && !m_modifyCount) // not yet locked - { - SetDebugLocked(bDebug, strDebug); - } -#endif - return true; - } -}; - -// Auto-locking classes. -template -class AutoLockRead -{ -protected: - const T& m_lock; -public: - AutoLockRead(const T& lock, cstr strDebug = 0) - : m_lock(lock) { m_lock.LockRead(bDEBUG, strDebug, bDEBUG); } - ~AutoLockRead() - { m_lock.UnlockRead(); } -}; - -template -class AutoLockModify -{ -protected: - const T& m_lock; -public: - AutoLockModify(const T& lock, cstr strDebug = 0) - : m_lock(lock) { m_lock.LockModify(bDEBUG, strDebug, bDEBUG); } - ~AutoLockModify() - { m_lock.UnlockModify(); } -}; - -#define AUTO_READLOCK(p) PREFAST_SUPPRESS_WARNING(6246) AutoLockRead AZ_JOIN(__readlock, __LINE__)(p, __FUNC__) -#define AUTO_READLOCK_PROT(p) PREFAST_SUPPRESS_WARNING(6246) AutoLockRead AZ_JOIN(__readlock_prot, __LINE__)(p, __FUNC__) -#define AUTO_MODIFYLOCK(p) PREFAST_SUPPRESS_WARNING(6246) AutoLockModify AZ_JOIN(__modifylock, __LINE__)(p, __FUNC__) - -#if defined(_DEBUG) - #define DEBUG_READLOCK(p) AutoLockRead AZ_JOIN(__readlock, __LINE__)(p, __FUNC__) - #define DEBUG_MODIFYLOCK(p) AutoLockModify AZ_JOIN(__modifylock, __LINE__)(p, __FUNC__) -#else - #define DEBUG_READLOCK(p) - #define DEBUG_MODIFYLOCK(p) -#endif - -// producer consumer queue implementations, but here instead of MultiThread_Container.h -// since they requiere platform specific code, and including windows.h in a very common -// header file leads to all kinds of problems -namespace CryMT -{ - ////////////////////////////////////////////////////////////////////////// - // Producer/Consumer Queue for 1 to 1 thread communication - // Realized with only volatile variables and memory barriers - // *warning* this producer/consumer queue is only thread safe in a 1 to 1 situation - // and doesn't provide any yields or similar to prevent spinning - ////////////////////////////////////////////////////////////////////////// - template - class SingleProducerSingleConsumerQueue - : public CryMT::detail::SingleProducerSingleConsumerQueueBase - { - public: - SingleProducerSingleConsumerQueue(); - ~SingleProducerSingleConsumerQueue(); - - void Init(size_t nSize); - - void Push(const T& rObj); - void Pop(T* pResult); - uint32 Size() { return (m_nProducerIndex - m_nComsumerIndex); } - uint32 BufferSize() { return m_nBufferSize; } - uint32 FreeCount() { return (m_nBufferSize - (m_nProducerIndex - m_nComsumerIndex)); } - - private: - T* m_arrBuffer; - uint32 m_nBufferSize; - - volatile uint32 m_nProducerIndex _ALIGN(16); - volatile uint32 m_nComsumerIndex _ALIGN(16); - } _ALIGN(128); - - /////////////////////////////////////////////////////////////////////////////// - template - inline SingleProducerSingleConsumerQueue::SingleProducerSingleConsumerQueue() - : m_arrBuffer(NULL) - , m_nBufferSize(0) - , m_nProducerIndex(0) - , m_nComsumerIndex(0) - {} - - /////////////////////////////////////////////////////////////////////////////// - template - inline SingleProducerSingleConsumerQueue::~SingleProducerSingleConsumerQueue() - { - CryModuleMemalignFree(m_arrBuffer); - m_nBufferSize = 0; - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void SingleProducerSingleConsumerQueue::Init(size_t nSize) - { - assert(m_arrBuffer == NULL); - assert(m_nBufferSize == 0); - assert((nSize & (nSize - 1)) == 0); - - m_arrBuffer = alias_cast(CryModuleMemalign(nSize * sizeof(T), 16)); - m_nBufferSize = nSize; - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void SingleProducerSingleConsumerQueue::Push(const T& rObj) - { - assert(m_arrBuffer != NULL); - assert(m_nBufferSize != 0); - SingleProducerSingleConsumerQueueBase::Push((void*)&rObj, m_nProducerIndex, m_nComsumerIndex, m_nBufferSize, m_arrBuffer, sizeof(T)); - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void SingleProducerSingleConsumerQueue::Pop(T* pResult) - { - assert(m_arrBuffer != NULL); - assert(m_nBufferSize != 0); - SingleProducerSingleConsumerQueueBase::Pop(pResult, m_nProducerIndex, m_nComsumerIndex, m_nBufferSize, m_arrBuffer, sizeof(T)); - } - - ////////////////////////////////////////////////////////////////////////// - ////////////////////////////////////////////////////////////////////////// - // Producer/Consumer Queue for N to 1 thread communication - // lockfree implemenation, to copy with multiple producers, - // a internal producer refcount is managed, the queue is empty - // as soon as there are no more producers and no new elements - ////////////////////////////////////////////////////////////////////////// - template - class N_ProducerSingleConsumerQueue - : public CryMT::detail::N_ProducerSingleConsumerQueueBase - { - public: - N_ProducerSingleConsumerQueue(); - ~N_ProducerSingleConsumerQueue(); - - void Init(size_t nSize); - - void Push(const T& rObj); - bool Pop(T* pResult); - - // needs to be called before using, assumes that there is at least one producer - // so the first one doesn't need to call AddProducer, but he has to deregister itself - void SetRunningState(); - - // to correctly track when the queue is empty(and no new jobs will be added), refcount the producer - void AddProducer(); - void RemoveProducer(); - - uint32 Size() { return (m_nProducerIndex - m_nComsumerIndex); } - uint32 BufferSize() { return m_nBufferSize; } - uint32 FreeCount() { return (m_nBufferSize - (m_nProducerIndex - m_nComsumerIndex)); } - - private: - T* m_arrBuffer; - volatile uint32* m_arrStates; - uint32 m_nBufferSize; - - volatile uint32 m_nProducerIndex; - volatile uint32 m_nComsumerIndex; - volatile uint32 m_nRunning; - volatile uint32 m_nProducerCount; - } _ALIGN(128); - - /////////////////////////////////////////////////////////////////////////////// - template - inline N_ProducerSingleConsumerQueue::N_ProducerSingleConsumerQueue() - : m_arrBuffer(NULL) - , m_arrStates(NULL) - , m_nBufferSize(0) - , m_nProducerIndex(0) - , m_nComsumerIndex(0) - , m_nRunning(0) - , m_nProducerCount(0) - {} - - /////////////////////////////////////////////////////////////////////////////// - template - inline N_ProducerSingleConsumerQueue::~N_ProducerSingleConsumerQueue() - { - CryModuleMemalignFree(m_arrBuffer); - CryModuleMemalignFree((void*)m_arrStates); - m_nBufferSize = 0; - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void N_ProducerSingleConsumerQueue::Init(size_t nSize) - { - assert(m_arrBuffer == NULL); - assert(m_arrStates == NULL); - assert(m_nBufferSize == 0); - assert((nSize & (nSize - 1)) == 0); - - m_arrBuffer = alias_cast(CryModuleMemalign(nSize * sizeof(T), 16)); - m_arrStates = alias_cast(CryModuleMemalign(nSize * sizeof(uint32), 16)); - memset((void*)m_arrStates, 0, sizeof(uint32) * nSize); - m_nBufferSize = nSize; - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void N_ProducerSingleConsumerQueue::SetRunningState() - { -#if !defined(_RELEASE) - if (m_nRunning == 1) - { - __debugbreak(); - } -#endif - m_nRunning = 1; - m_nProducerCount = 1; - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void N_ProducerSingleConsumerQueue::AddProducer() - { - assert(m_arrBuffer != NULL); - assert(m_arrStates != NULL); - assert(m_nBufferSize != 0); -#if !defined(_RELEASE) - if (m_nRunning == 0) - { - __debugbreak(); - } -#endif - CryInterlockedIncrement((volatile int*)&m_nProducerCount); - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void N_ProducerSingleConsumerQueue::RemoveProducer() - { - assert(m_arrBuffer != NULL); - assert(m_arrStates != NULL); - assert(m_nBufferSize != 0); -#if !defined(_RELEASE) - if (m_nRunning == 0) - { - __debugbreak(); - } -#endif - if (CryInterlockedDecrement((volatile int*)&m_nProducerCount) == 0) - { - m_nRunning = 0; - } - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline void N_ProducerSingleConsumerQueue::Push(const T& rObj) - { - assert(m_arrBuffer != NULL); - assert(m_arrStates != NULL); - assert(m_nBufferSize != 0); - CryMT::detail::N_ProducerSingleConsumerQueueBase::Push((void*)&rObj, m_nProducerIndex, m_nComsumerIndex, m_nRunning, m_arrBuffer, m_nBufferSize, sizeof(T), m_arrStates); - } - - /////////////////////////////////////////////////////////////////////////////// - template - inline bool N_ProducerSingleConsumerQueue::Pop(T* pResult) - { - assert(m_arrBuffer != NULL); - assert(m_arrStates != NULL); - assert(m_nBufferSize != 0); - return CryMT::detail::N_ProducerSingleConsumerQueueBase::Pop(pResult, m_nProducerIndex, m_nComsumerIndex, m_nRunning, m_arrBuffer, m_nBufferSize, sizeof(T), m_arrStates); - } -} //namespace CryMT - // Include all multithreading containers. #include "MultiThread_Containers.h" diff --git a/Code/Legacy/CryCommon/CryThreadImpl_pthreads.h b/Code/Legacy/CryCommon/CryThreadImpl_pthreads.h index 895cbde524..c94d4fca90 100644 --- a/Code/Legacy/CryCommon/CryThreadImpl_pthreads.h +++ b/Code/Legacy/CryCommon/CryThreadImpl_pthreads.h @@ -107,195 +107,4 @@ void* CryCreateCriticalSection() return (void*) new TCritSecType; } -#if AZ_TRAIT_SKIP_CRYINTERLOCKED -#elif defined(INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED) -////////////////////////////////////////////////////////////////////////// -void CryInterlockedPushEntrySList(SLockFreeSingleLinkedListHeader& list, SLockFreeSingleLinkedListEntry& element) -{ - AZStd::lock_guard lock(list.mutex); - - element.pNext = list.pNext; - list.pNext = &element; -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedPopEntrySList(SLockFreeSingleLinkedListHeader& list) -{ - AZStd::lock_guard lock(list.mutex); - - SLockFreeSingleLinkedListEntry* returnValue = list.pNext; - if (list.pNext) - { - list.pNext = list.pNext->pNext; - } - return returnValue; -} - -////////////////////////////////////////////////////////////////////////// -void CryInitializeSListHead(SLockFreeSingleLinkedListHeader& list) -{ - AZStd::lock_guard lock(list.mutex); - - list.pNext = NULL; -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedFlushSList(SLockFreeSingleLinkedListHeader& list) -{ - AZStd::lock_guard lock(list.mutex); - - SLockFreeSingleLinkedListEntry* returnValue = list.pNext; - list.pNext = nullptr; - return returnValue; -} - -#elif defined(LINUX32) -////////////////////////////////////////////////////////////////////////// -// Implementation for Linux32 with gcc using uint64 -////////////////////////////////////////////////////////////////////////// -void CryInterlockedPushEntrySList(SLockFreeSingleLinkedListHeader& list, SLockFreeSingleLinkedListEntry& element) -{ - uint32 curSetting[2]; - uint32 newSetting[2]; - uint32 newPointer = (uint32) & element; - do - { - curSetting[0] = (uint32)list.pNext; - curSetting[1] = list.salt; - element.pNext = (SLockFreeSingleLinkedListEntry*)curSetting[0]; - newSetting[0] = newPointer; // new pointer - newSetting[1] = curSetting[1] + 1; // new salt - } - while (false == __sync_bool_compare_and_swap((volatile uint64*)&list.pNext, *(uint64*)&curSetting[0], *(uint64*)&newSetting[0])); -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedPopEntrySList(SLockFreeSingleLinkedListHeader& list) -{ - uint32 curSetting[2]; - uint32 newSetting[2]; - do - { - curSetting[1] = list.salt; - curSetting[0] = (uint32)list.pNext; - if (curSetting[0] == 0) - { - return NULL; - } - newSetting[0] = *(uint32*)curSetting[0]; // new pointer - newSetting[1] = curSetting[1] + 1; // new salt - } - while (false == __sync_bool_compare_and_swap((volatile uint64*)&list.pNext, *(uint64*)&curSetting[0], *(uint64*)&newSetting[0])); - return (void*)curSetting[0]; -} - -////////////////////////////////////////////////////////////////////////// -void CryInitializeSListHead(SLockFreeSingleLinkedListHeader& list) -{ - list.salt = 0; - list.pNext = NULL; -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedFlushSList(SLockFreeSingleLinkedListHeader& list) -{ - uint32 curSetting[2]; - uint32 newSetting[2]; - uint32 newSalt; - uint32 newPointer; - do - { - curSetting[1] = list.salt; - curSetting[0] = (uint32)list.pNext; - if (curSetting[0] == 0) - { - return NULL; - } - newSetting[0] = 0; - newSetting[1] = curSetting[1] + 1; - } - while (false == __sync_bool_compare_and_swap((volatile uint64*)&list.pNext, *(uint64*)&curSetting[0], *(uint64*)&newSetting[0])); - return (void*)curSetting[0]; -} -#else -// This implementation get's used on multiple platforms that support uint128 compare and swap. - -////////////////////////////////////////////////////////////////////////// -// LINUX64 Implementation of Lockless Single Linked List -////////////////////////////////////////////////////////////////////////// -typedef __uint128_t uint128; - -////////////////////////////////////////////////////////////////////////// -// Implementation for Linux64 with gcc using __int128_t -////////////////////////////////////////////////////////////////////////// -void CryInterlockedPushEntrySList(SLockFreeSingleLinkedListHeader& list, SLockFreeSingleLinkedListEntry& element) -{ - uint64 curSetting[2]; - uint64 newSetting[2]; - uint64 newPointer = (uint64) & element; - do - { - curSetting[0] = (uint64)list.pNext; - curSetting[1] = list.salt; - element.pNext = (SLockFreeSingleLinkedListEntry*)curSetting[0]; - newSetting[0] = newPointer; // new pointer - newSetting[1] = curSetting[1] + 1; // new salt - } - // while (false == __sync_bool_compare_and_swap( (volatile uint128*)&list.pNext,*(uint128*)&curSetting[0],*(uint128*)&newSetting[0] )); - while (0 == _InterlockedCompareExchange128((volatile int64*)&list.pNext, (int64)newSetting[1], (int64)newSetting[0], (int64*)&curSetting[0])); -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedPopEntrySList(SLockFreeSingleLinkedListHeader& list) -{ - uint64 curSetting[2]; - uint64 newSetting[2]; - do - { - curSetting[1] = list.salt; - curSetting[0] = (uint64)list.pNext; - if (curSetting[0] == 0) - { - return NULL; - } - newSetting[0] = *(uint64*)curSetting[0]; // new pointer - newSetting[1] = curSetting[1] + 1; // new salt - } - //while (false == __sync_bool_compare_and_swap( (volatile uint128*)&list.pNext,*(uint128*)&curSetting[0],*(uint128*)&newSetting[0] )); - while (0 == _InterlockedCompareExchange128((volatile int64*)&list.pNext, (int64)newSetting[1], (int64)newSetting[0], (int64*)&curSetting[0])); - return (void*)curSetting[0]; -} - -////////////////////////////////////////////////////////////////////////// -void CryInitializeSListHead(SLockFreeSingleLinkedListHeader& list) -{ - list.salt = 0; - list.pNext = NULL; -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedFlushSList(SLockFreeSingleLinkedListHeader& list) -{ - uint64 curSetting[2]; - uint64 newSetting[2]; - uint64 newSalt; - uint64 newPointer; - do - { - curSetting[1] = list.salt; - curSetting[0] = (uint64)list.pNext; - if (curSetting[0] == 0) - { - return NULL; - } - newSetting[0] = 0; - newSetting[1] = curSetting[1] + 1; - } - // while (false == __sync_bool_compare_and_swap( (volatile uint128*)&list.pNext,*(uint128*)&curSetting[0],*(uint128*)&newSetting[0] )); - while (0 == _InterlockedCompareExchange128((volatile int64*)&list.pNext, (int64)newSetting[1], (int64)newSetting[0], (int64*)&curSetting[0])); - return (void*)curSetting[0]; -} -////////////////////////////////////////////////////////////////////////// -#endif - #endif // CRYINCLUDE_CRYCOMMON_CRYTHREADIMPL_PTHREADS_H diff --git a/Code/Legacy/CryCommon/CryThreadImpl_windows.h b/Code/Legacy/CryCommon/CryThreadImpl_windows.h index 0451258aac..5cf970414d 100644 --- a/Code/Legacy/CryCommon/CryThreadImpl_windows.h +++ b/Code/Legacy/CryCommon/CryThreadImpl_windows.h @@ -303,78 +303,6 @@ void CryFastSemaphore::Release() } } -////////////////////////////////////////////////////////////////////////// -CryRWLock::CryRWLock() -{ - STATIC_ASSERT(sizeof(m_Lock) == sizeof(PSRWLOCK), "RWLock-pointer has invalid size"); - InitializeSRWLock(reinterpret_cast(&m_Lock)); -} - -////////////////////////////////////////////////////////////////////////// -CryRWLock::~CryRWLock() -{ -} - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::RLock() -{ - AcquireSRWLockShared(reinterpret_cast(&m_Lock)); -} - -////////////////////////////////////////////////////////////////////////// -#if defined(_CRYTHREAD_WANT_TRY_RWLOCK) -bool CryRWLock::TryRLock() -{ - return TryAcquireSRWLockShared(reinterpret_cast(&m_Lock)) != 0; -} -#endif - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::RUnlock() -{ - ReleaseSRWLockShared(reinterpret_cast(&m_Lock)); -} - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::WLock() -{ - AcquireSRWLockExclusive(reinterpret_cast(&m_Lock)); -} - -////////////////////////////////////////////////////////////////////////// -#if defined(_CRYTHREAD_WANT_TRY_RWLOCK) -bool CryRWLock::TryWLock() -{ - return TryAcquireSRWLockExclusive(reinterpret_cast(&m_Lock)) != 0; -} -#endif - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::WUnlock() -{ - ReleaseSRWLockExclusive(reinterpret_cast(&m_Lock)); -} - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::Lock() -{ - WLock(); -} - -////////////////////////////////////////////////////////////////////////// -#if defined(_CRYTHREAD_WANT_TRY_RWLOCK) -bool CryRWLock::TryLock() -{ - return TryWLock(); -} -#endif - -////////////////////////////////////////////////////////////////////////// -void CryRWLock::Unlock() -{ - WUnlock(); -} - ////////////////////////////////////////////////////////////////////////// CrySimpleThreadSelf::CrySimpleThreadSelf() : m_thread(NULL) @@ -415,181 +343,3 @@ void CrySimpleThreadSelf::StartThread(unsigned (__stdcall * func)(void*), void* PREFAST_ASSUME(m_thread); ResumeThread((HANDLE)m_thread); } - - -////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -void CryInterlockedPushEntrySList(SLockFreeSingleLinkedListHeader& list, SLockFreeSingleLinkedListEntry& element) -{ - STATIC_CHECK(sizeof(SLockFreeSingleLinkedListHeader) == sizeof(SLIST_HEADER), CRY_INTERLOCKED_SLIST_HEADER_HAS_WRONG_SIZE); - STATIC_CHECK(sizeof(SLockFreeSingleLinkedListEntry) >= sizeof(SLIST_ENTRY), CRY_INTERLOCKED_SLIST_ENTRY_HAS_WRONG_SIZE); - - assert(IsAligned(&list, MEMORY_ALLOCATION_ALIGNMENT) && "LockFree SingleLink List Header has wrong Alignment"); - assert(IsAligned(&element, MEMORY_ALLOCATION_ALIGNMENT) && "LockFree SingleLink List Entry has wrong Alignment"); - InterlockedPushEntrySList(alias_cast(&list), alias_cast(&element)); -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedPopEntrySList(SLockFreeSingleLinkedListHeader& list) -{ - STATIC_CHECK(sizeof(SLockFreeSingleLinkedListHeader) == sizeof(SLIST_HEADER), CRY_INTERLOCKED_SLIST_HEADER_HAS_WRONG_SIZE); - - assert(IsAligned(&list, MEMORY_ALLOCATION_ALIGNMENT) && "LockFree SingleLink List Header has wrong Alignment"); - return reinterpret_cast(InterlockedPopEntrySList(alias_cast(&list))); -} - -////////////////////////////////////////////////////////////////////////// -void CryInitializeSListHead(SLockFreeSingleLinkedListHeader& list) -{ - assert(IsAligned(&list, MEMORY_ALLOCATION_ALIGNMENT) && "LockFree SingleLink List Header has wrong Alignment"); - - STATIC_CHECK(sizeof(SLockFreeSingleLinkedListHeader) == sizeof(SLIST_HEADER), CRY_INTERLOCKED_SLIST_HEADER_HAS_WRONG_SIZE); - InitializeSListHead(alias_cast(&list)); -} - -////////////////////////////////////////////////////////////////////////// -void* CryInterlockedFlushSList(SLockFreeSingleLinkedListHeader& list) -{ - assert(IsAligned(&list, MEMORY_ALLOCATION_ALIGNMENT) && "LockFree SingleLink List Header has wrong Alignment"); - - STATIC_CHECK(sizeof(SLockFreeSingleLinkedListHeader) == sizeof(SLIST_HEADER), CRY_INTERLOCKED_SLIST_HEADER_HAS_WRONG_SIZE); - return InterlockedFlushSList(alias_cast(&list)); -} - -/////////////////////////////////////////////////////////////////////////////// -// base class for lock less Producer/Consumer queue, due platforms specific they -// are implemeted in CryThead_platform.h -namespace CryMT { - namespace detail { - /////////////////////////////////////////////////////////////////////////////// - void SingleProducerSingleConsumerQueueBase::Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize) - { - // spin if queue is full - int iter = 0; - while (rProducerIndex - rComsumerIndex == nBufferSize) - { - CryLowLatencySleep(iter++ > 10 ? 1 : 0); - } - - MemoryBarrier(); - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rProducerIndex % nBufferSize; - - memcpy(pBuffer + (nIndex * nObjectSize), pObj, nObjectSize); - MemoryBarrier(); - rProducerIndex += 1; - MemoryBarrier(); - } - - /////////////////////////////////////////////////////////////////////////////// - void SingleProducerSingleConsumerQueueBase::Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize) - { - MemoryBarrier(); - // busy-loop if queue is empty - int iter = 0; - while (rProducerIndex - rComsumerIndex == 0) - { - CryLowLatencySleep(iter++ > 10 ? 1 : 0); - } - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rComsumerIndex % nBufferSize; - - memcpy(pObj, pBuffer + (nIndex * nObjectSize), nObjectSize); - MemoryBarrier(); - rComsumerIndex += 1; - MemoryBarrier(); - } - - /////////////////////////////////////////////////////////////////////////////// - void N_ProducerSingleConsumerQueueBase::Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, [[maybe_unused]] volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates) - { - MemoryBarrier(); - uint32 nProducerIndex; - uint32 nComsumerIndex; - - int iter = 0; - do - { - nProducerIndex = rProducerIndex; - nComsumerIndex = rComsumerIndex; - - if (nProducerIndex - nComsumerIndex == nBufferSize) - { - CryLowLatencySleep(iter++ > 10 ? 1 : 0); - if (iter > 20) // 10 spins + 10 ms wait - { - uint32 nSizeToAlloc = sizeof(SFallbackList) + nObjectSize - 1; - SFallbackList* pFallbackEntry = (SFallbackList*)CryModuleMemalign(nSizeToAlloc, 128); - memcpy(pFallbackEntry->object, pObj, nObjectSize); - MemoryBarrier(); - CryInterlockedPushEntrySList(fallbackList, pFallbackEntry->nextEntry); - return; - } - continue; - } - - if (CryInterlockedCompareExchange(alias_cast(&rProducerIndex), nProducerIndex + 1, nProducerIndex) == nProducerIndex) - { - break; - } - } while (true); - - MemoryBarrier(); - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = nProducerIndex % nBufferSize; - - memcpy(pBuffer + (nIndex * nObjectSize), pObj, nObjectSize); - MemoryBarrier(); - arrStates[nIndex] = 1; - MemoryBarrier(); - } - - /////////////////////////////////////////////////////////////////////////////// - bool N_ProducerSingleConsumerQueueBase::Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates) - { - MemoryBarrier(); - - // busy-loop if queue is empty - int iter = 0; - if (rRunning && rProducerIndex - rComsumerIndex == 0) - { - while (rRunning && rProducerIndex - rComsumerIndex == 0) - { - CryLowLatencySleep(iter++ > 10 ? 1 : 0); - } - } - - if (rRunning == 0 && rProducerIndex - rComsumerIndex == 0) - { - SFallbackList* pFallback = (SFallbackList*)CryInterlockedPopEntrySList(fallbackList); - IF (pFallback, 0) - { - memcpy(pObj, pFallback->object, nObjectSize); - CryModuleMemalignFree(pFallback); - return true; - } - // if the queue was empty, make sure we really are empty - return false; - } - - iter = 0; - while (arrStates[rComsumerIndex % nBufferSize] == 0) - { - CryLowLatencySleep(iter++ > 10 ? 1 : 0); - } - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rComsumerIndex % nBufferSize; - - memcpy(pObj, pBuffer + (nIndex * nObjectSize), nObjectSize); - MemoryBarrier(); - arrStates[nIndex] = 0; - MemoryBarrier(); - rComsumerIndex += 1; - MemoryBarrier(); - - return true; - } - } // namespace detail -} // namespace CryMT diff --git a/Code/Legacy/CryCommon/CryThread_pthreads.h b/Code/Legacy/CryCommon/CryThread_pthreads.h index 4ebc4e9637..72b29344ec 100644 --- a/Code/Legacy/CryCommon/CryThread_pthreads.h +++ b/Code/Legacy/CryCommon/CryThread_pthreads.h @@ -524,57 +524,6 @@ inline void CryFastSemaphore::Release() } } -////////////////////////////////////////////////////////////////////////// -#if !defined _CRYTHREAD_HAVE_RWLOCK -class CryRWLock -{ - pthread_rwlock_t m_Lock; - - CryRWLock(const CryRWLock&); - CryRWLock& operator= (const CryRWLock&); - -public: - CryRWLock() { pthread_rwlock_init(&m_Lock, NULL); } - ~CryRWLock() { pthread_rwlock_destroy(&m_Lock); } - void RLock() { pthread_rwlock_rdlock(&m_Lock); } - bool TryRLock() - { -#if defined(AZ_RESTRICTED_PLATFORM) - #define AZ_RESTRICTED_SECTION CRYTHREAD_PTHREADS_H_SECTION_TRY_RLOCK - #include AZ_RESTRICTED_FILE(CryThread_pthreads_h) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) - #undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - return pthread_rwlock_tryrdlock(&m_Lock) != EBUSY; -#endif - } - void RUnlock() { Unlock(); } - void WLock() { pthread_rwlock_wrlock(&m_Lock); } - bool TryWLock() - { -#if defined(AZ_RESTRICTED_PLATFORM) - #define AZ_RESTRICTED_SECTION CRYTHREAD_PTHREADS_H_SECTION_TRY_RLOCK - #include AZ_RESTRICTED_FILE(CryThread_pthreads_h) -#endif -#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED) - #undef AZ_RESTRICTED_SECTION_IMPLEMENTED -#else - return pthread_rwlock_trywrlock(&m_Lock) != EBUSY; -#endif - } - void WUnlock() { Unlock(); } - void Lock() { WLock(); } - bool TryLock() { return TryWLock(); } - void Unlock() { pthread_rwlock_unlock(&m_Lock); } -}; - -// Indicate that this implementation header provides an implementation for -// CryRWLock. -#define _CRYTHREAD_HAVE_RWLOCK 1 -#endif // !defined _CRYTHREAD_HAVE_RWLOCK - - //////////////////////////////////////////////////////////////////////////////// // Provide TLS implementation using pthreads for those platforms without __thread //////////////////////////////////////////////////////////////////////////////// @@ -1145,185 +1094,3 @@ public: }; #include "MemoryAccess.h" - - /////////////////////////////////////////////////////////////////////////////// - // base class for lock less Producer/Consumer queue, due platforms specific they - // are implemeted in CryThead_platform.h - namespace CryMT { - namespace detail { - /////////////////////////////////////////////////////////////////////////////// - /////////////////////////////////////////////////////////////////////////////// - class SingleProducerSingleConsumerQueueBase - { - public: - SingleProducerSingleConsumerQueueBase() - {} - - void Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize); - void Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize); - }; - - /////////////////////////////////////////////////////////////////////////////// - inline void SingleProducerSingleConsumerQueueBase::Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize) - { - MemoryBarrier(); - // spin if queue is full - int iter = 0; - while (rProducerIndex - rComsumerIndex == nBufferSize) - { - Sleep(iter++ > 10 ? 1 : 0); - } - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rProducerIndex % nBufferSize; - memcpy(pBuffer + (nIndex * nObjectSize), pObj, nObjectSize); - - MemoryBarrier(); - rProducerIndex += 1; - MemoryBarrier(); - } - - /////////////////////////////////////////////////////////////////////////////// - inline void SingleProducerSingleConsumerQueueBase::Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize) - { - MemoryBarrier(); - // busy-loop if queue is empty - int iter = 0; - while (rProducerIndex - rComsumerIndex == 0) - { - Sleep(iter++ > 10 ? 1 : 0); - } - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rComsumerIndex % nBufferSize; - - memcpy(pObj, pBuffer + (nIndex * nObjectSize), nObjectSize); - - MemoryBarrier(); - rComsumerIndex += 1; - MemoryBarrier(); - } - - - /////////////////////////////////////////////////////////////////////////////// - /////////////////////////////////////////////////////////////////////////////// - class N_ProducerSingleConsumerQueueBase - { - public: - N_ProducerSingleConsumerQueueBase() - { - CryInitializeSListHead(fallbackList); - } - - void Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates); - bool Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates); - - SLockFreeSingleLinkedListHeader fallbackList; - struct SFallbackList - { - SLockFreeSingleLinkedListEntry nextEntry; - char alignment_padding[128 - sizeof(SLockFreeSingleLinkedListEntry)]; - char object[1]; // struct will be overallocated with enough memory for the object - }; - }; - - /////////////////////////////////////////////////////////////////////////////// - inline void N_ProducerSingleConsumerQueueBase::Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates) - { - MemoryBarrier(); - uint32 nProducerIndex; - uint32 nComsumerIndex; - - int iter = 0; - do - { - nProducerIndex = rProducerIndex; - nComsumerIndex = rComsumerIndex; - - if (nProducerIndex - nComsumerIndex == nBufferSize) - { - Sleep(iter++ > 10 ? 1 : 0); - if (iter > 20) // 10 spins + 10 ms wait - { - uint32 nSizeToAlloc = sizeof(SFallbackList) + nObjectSize - 1; - SFallbackList* pFallbackEntry = (SFallbackList*)CryModuleMemalign(nSizeToAlloc, 128); - memcpy(pFallbackEntry->object, pObj, nObjectSize); - CryInterlockedPushEntrySList(fallbackList, pFallbackEntry->nextEntry); - return; - } - continue; - } - - if (CryInterlockedCompareExchange(alias_cast(&rProducerIndex), nProducerIndex + 1, nProducerIndex) == nProducerIndex) - { - break; - } - } while (true); - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = nProducerIndex % nBufferSize; - - memcpy(pBuffer + (nIndex * nObjectSize), pObj, nObjectSize); - - MemoryBarrier(); - arrStates[nIndex] = 1; - MemoryBarrier(); - } - - /////////////////////////////////////////////////////////////////////////////// - inline bool N_ProducerSingleConsumerQueueBase::Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates) - { - MemoryBarrier(); - // busy-loop if queue is empty - int iter = 0; - do - { - SFallbackList* pFallback = (SFallbackList*)CryInterlockedPopEntrySList(fallbackList); - IF (pFallback, 0) - { - memcpy(pObj, pFallback->object, nObjectSize); - CryModuleMemalignFree(pFallback); - return true; - } - - if (iter > 10) - { - Sleep(iter > 100 ? 1 : 0); - } - iter++; - } while (rRunning && rProducerIndex - rComsumerIndex == 0); - - if (rRunning == 0 && rProducerIndex - rComsumerIndex == 0) - { - // if the queue was empty, make sure we really are empty - SFallbackList* pFallback = (SFallbackList*)CryInterlockedPopEntrySList(fallbackList); - IF (pFallback, 0) - { - memcpy(pObj, pFallback->object, nObjectSize); - CryModuleMemalignFree(pFallback); - return true; - } - return false; - } - - iter = 0; - while (arrStates[rComsumerIndex % nBufferSize] == 0) - { - Sleep(iter++ > 10 ? 1 : 0); - } - - char* pBuffer = alias_cast(arrBuffer); - uint32 nIndex = rComsumerIndex % nBufferSize; - - memcpy(pObj, pBuffer + (nIndex * nObjectSize), nObjectSize); - - MemoryBarrier(); - arrStates[nIndex] = 0; - MemoryBarrier(); - rComsumerIndex += 1; - MemoryBarrier(); - - return true; - } - } // namespace detail - } // namespace CryMT diff --git a/Code/Legacy/CryCommon/CryThread_windows.h b/Code/Legacy/CryCommon/CryThread_windows.h index b80666ce73..cc09cc530b 100644 --- a/Code/Legacy/CryCommon/CryThread_windows.h +++ b/Code/Legacy/CryCommon/CryThread_windows.h @@ -180,41 +180,6 @@ private: volatile int32 m_nCounter; }; -////////////////////////////////////////////////////////////////////////// -#if !defined(_CRYTHREAD_HAVE_RWLOCK) -class CryRWLock -{ - void* /*SRWLOCK*/ m_Lock; - - CryRWLock(const CryRWLock&); - CryRWLock& operator= (const CryRWLock&); - -public: - CryRWLock(); - ~CryRWLock(); - - void RLock(); - void RUnlock(); - - void WLock(); - void WUnlock(); - - void Lock(); - void Unlock(); - -#if defined(_CRYTHREAD_WANT_TRY_RWLOCK) - // Enabling TryXXX requires Windows 7 or newer - bool TryRLock(); - bool TryWLock(); - bool TryLock(); -#endif -}; - -// Indicate that this implementation header provides an implementation for -// CryRWLock. -#define _CRYTHREAD_HAVE_RWLOCK 1 -#endif - ////////////////////////////////////////////////////////////////////////// class CrySimpleThreadSelf { @@ -420,46 +385,3 @@ public: bool IsStarted() const { return m_bIsStarted; } bool IsRunning() const { return m_bIsRunning; } }; - -/////////////////////////////////////////////////////////////////////////////// -// base class for lock less Producer/Consumer queue, due platforms specific they -// are implemented in CryThead_platform.h -namespace CryMT { - namespace detail { - /////////////////////////////////////////////////////////////////////////////// - /////////////////////////////////////////////////////////////////////////////// - class SingleProducerSingleConsumerQueueBase - { - public: - SingleProducerSingleConsumerQueueBase() - {} - - void Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize); - void Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, uint32 nBufferSize, void* arrBuffer, uint32 nObjectSize); - }; - - - /////////////////////////////////////////////////////////////////////////////// - /////////////////////////////////////////////////////////////////////////////// - class N_ProducerSingleConsumerQueueBase - { - public: - N_ProducerSingleConsumerQueueBase() - { - CryInitializeSListHead(fallbackList); - } - - void Push(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates); - bool Pop(void* pObj, volatile uint32& rProducerIndex, volatile uint32& rComsumerIndex, volatile uint32& rRunning, void* arrBuffer, uint32 nBufferSize, uint32 nObjectSize, volatile uint32* arrStates); - - private: - SLockFreeSingleLinkedListHeader fallbackList; - struct SFallbackList - { - SLockFreeSingleLinkedListEntry nextEntry; - char alignment_padding[128 - sizeof(SLockFreeSingleLinkedListEntry)]; - char object[1]; // struct will be overallocated with enough memory for the object - }; - }; - } // namespace detail -} // namespace CryMT diff --git a/Code/Legacy/CryCommon/IIndexedMesh.h b/Code/Legacy/CryCommon/IIndexedMesh.h index cb19656e35..87c3df98bd 100644 --- a/Code/Legacy/CryCommon/IIndexedMesh.h +++ b/Code/Legacy/CryCommon/IIndexedMesh.h @@ -2094,7 +2094,7 @@ public: { if (activeStreams & (1U << i)) { - nMeshSize += ((i == VSF_GENERAL) ? sizeof(SVF_P3S_C4B_T2S) : cSizeStream[i]) * GetVertexCount(); + nMeshSize += static_cast(((i == VSF_GENERAL) ? sizeof(SVF_P3S_C4B_T2S) : cSizeStream[i]) * GetVertexCount()); nMeshSize += TARGET_DEFAULT_ALIGN - (nMeshSize & (TARGET_DEFAULT_ALIGN - 1)); } } diff --git a/Code/Legacy/CryCommon/IShader.h b/Code/Legacy/CryCommon/IShader.h index 3a49e4d1ac..d445c21b1d 100644 --- a/Code/Legacy/CryCommon/IShader.h +++ b/Code/Legacy/CryCommon/IShader.h @@ -1426,9 +1426,9 @@ struct STexSamplerFX SAFE_RELEASE(m_pITarget); } - int Size() + size_t Size() { - int nSize = sizeof(*this); + size_t nSize = sizeof(*this); nSize += m_szName.capacity(); nSize += m_szTexture.capacity(); #if SHADER_REFLECT_TEXTURE_SLOTS @@ -1805,9 +1805,9 @@ struct SEfResTexture return m_Ext.m_pTexModifier; } - int Size() const + size_t Size() const { - int nSize = sizeof(SEfResTexture) - sizeof(STexSamplerRT) - sizeof(SEfResTextureExt); + size_t nSize = sizeof(SEfResTexture) - sizeof(STexSamplerRT) - sizeof(SEfResTextureExt); nSize += m_Name.size(); nSize += m_Sampler.Size(); nSize += m_Ext.Size(); @@ -1900,9 +1900,9 @@ struct SBaseShaderResources uint8 m_VoxelCoverage; - int Size() const + size_t Size() const { - int nSize = sizeof(SBaseShaderResources) + m_ShaderParams.size() * sizeof(SShaderParam); + size_t nSize = sizeof(SBaseShaderResources) + m_ShaderParams.size() * sizeof(SShaderParam); return nSize; } @@ -2032,9 +2032,9 @@ struct SInputShaderResources TexturesResourcesMap m_TexturesResourcesMap; // a map of all textures resources used by the shader by name SDeformInfo m_DeformInfo; - int Size() const + size_t Size() const { - int nSize = SBaseShaderResources::Size();// -sizeof(SEfResTexture) * m_TexturesResourcesMap.size(); + size_t nSize = SBaseShaderResources::Size();// -sizeof(SEfResTexture) * m_TexturesResourcesMap.size(); nSize += m_TexturePath.size(); nSize += sizeof(SDeformInfo); diff --git a/Code/Legacy/CryCommon/ISystem.h b/Code/Legacy/CryCommon/ISystem.h index d934995b4d..1e1aae99be 100644 --- a/Code/Legacy/CryCommon/ISystem.h +++ b/Code/Legacy/CryCommon/ISystem.h @@ -900,9 +900,6 @@ struct ISystem // Retrieves access to XML utilities interface. virtual IXmlUtils* GetXmlUtils() = 0; - virtual void SetViewCamera(CCamera& Camera) = 0; - virtual CCamera& GetViewCamera() = 0; - // Description: // When ignore update sets to true, system will ignore and updates and render calls. virtual void IgnoreUpdates(bool bIgnore) = 0; diff --git a/Code/Legacy/CryCommon/Linux_Win32Wrapper.h b/Code/Legacy/CryCommon/Linux_Win32Wrapper.h index 2dea83925d..23cd7faf7f 100644 --- a/Code/Legacy/CryCommon/Linux_Win32Wrapper.h +++ b/Code/Legacy/CryCommon/Linux_Win32Wrapper.h @@ -145,9 +145,6 @@ inline void MemoryBarrier() { typedef int64 __m128; #endif -#if defined(LINUX64) || defined(APPLE) -unsigned char _InterlockedCompareExchange128(int64 volatile* dst, int64 exchangehigh, int64 exchangelow, int64* comperand); -#endif ////////////////////////////////////////////////////////////////////////// // io.h stuff #if !defined(ANDROID) diff --git a/Code/Legacy/CryCommon/Mocks/ISystemMock.h b/Code/Legacy/CryCommon/Mocks/ISystemMock.h index d891365696..e357af6d87 100644 --- a/Code/Legacy/CryCommon/Mocks/ISystemMock.h +++ b/Code/Legacy/CryCommon/Mocks/ISystemMock.h @@ -100,10 +100,6 @@ public: XmlNodeRef(const char*, bool)); MOCK_METHOD0(GetXmlUtils, IXmlUtils * ()); - MOCK_METHOD1(SetViewCamera, - void(CCamera & Camera)); - MOCK_METHOD0(GetViewCamera, - CCamera & ()); MOCK_METHOD1(IgnoreUpdates, void(bool bIgnore)); MOCK_METHOD1(SetIProcess, diff --git a/Code/Legacy/CryCommon/MultiThread.h b/Code/Legacy/CryCommon/MultiThread.h index 2454ade6ab..2b224c4743 100644 --- a/Code/Legacy/CryCommon/MultiThread.h +++ b/Code/Legacy/CryCommon/MultiThread.h @@ -29,78 +29,13 @@ #define MULTITHREAD_H_SECTION_IMPLEMENT_CRYINTERLOCKEDCOMPAREEXCHANGE64 8 #endif -#define THREAD_NAME_LENGTH_MAX 64 - #define WRITE_LOCK_VAL (1 << 16) // Traits #if defined(AZ_RESTRICTED_PLATFORM) #define AZ_RESTRICTED_SECTION MULTITHREAD_H_SECTION_TRAITS #include AZ_RESTRICTED_FILE(MultiThread_h) -#else -#define MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_ATTRIBUTE_ALIGN_16 0 -#if defined(WIN64) -#define MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_MSALIGN_16 1 #endif -#if defined(APPLE) || defined(LINUX) -#define MULTITHREAD_H_TRAIT_USE_SALTED_LINKEDLISTHEADER 1 -#endif -#endif - -//as PowerPC operates via cache line reservation, lock variables should reside ion their own cache line -template -struct SAtomicVar -{ - T val; - - inline operator T() const{return val; } - inline operator T() volatile const{return val; } - inline SAtomicVar& operator =(const T& rV){val = rV; return *this; } - inline void Assign(const T& rV){val = rV; } - inline void Assign(const T& rV) volatile{val = rV; } - inline T* Addr() {return &val; } - inline volatile T* Addr() volatile {return &val; } - - inline bool operator<(const T& v) const{return val < v; } - inline bool operator<(const SAtomicVar& v) const{return val < v.val; } - inline bool operator>(const T& v) const{return val > v; } - inline bool operator>(const SAtomicVar& v) const{return val > v.val; } - inline bool operator<=(const T& v) const{return val <= v; } - inline bool operator<=(const SAtomicVar& v) const{return val <= v.val; } - inline bool operator>=(const T& v) const{return val >= v; } - inline bool operator>=(const SAtomicVar& v) const{return val >= v.val; } - inline bool operator==(const T& v) const{return val == v; } - inline bool operator==(const SAtomicVar& v) const{return val == v.val; } - inline bool operator!=(const T& v) const{return val != v; } - inline bool operator!=(const SAtomicVar& v) const{return val != v.val; } - inline T operator*(const T& v) const{return val * v; } - inline T operator/(const T& v) const{return val / v; } - inline T operator+(const T& v) const{return val + v; } - inline T operator-(const T& v) const{return val - v; } - - inline bool operator<(const T& v) volatile const{return val < v; } - inline bool operator<(const SAtomicVar& v) volatile const{return val < v.val; } - inline bool operator>(const T& v) volatile const{return val > v; } - inline bool operator>(const SAtomicVar& v) volatile const{return val > v.val; } - inline bool operator<=(const T& v) volatile const{return val <= v; } - inline bool operator<=(const SAtomicVar& v) volatile const{return val <= v.val; } - inline bool operator>=(const T& v) volatile const{return val >= v; } - inline bool operator>=(const SAtomicVar& v) volatile const{return val >= v.val; } - inline bool operator==(const T& v) volatile const{return val == v; } - inline bool operator==(const SAtomicVar& v) volatile const{return val == v.val; } - inline bool operator!=(const T& v) volatile const{return val != v; } - inline bool operator!=(const SAtomicVar& v) volatile const{return val != v.val; } - inline T operator*(const T& v) volatile const{return val * v; } - inline T operator/(const T& v) volatile const{return val / v; } - inline T operator+(const T& v) volatile const{return val + v; } - inline T operator-(const T& v) volatile const{return val - v; } -}; - -typedef SAtomicVar TIntAtomic; -typedef SAtomicVar TUIntAtomic; -typedef SAtomicVar TFloatAtomic; - -#define __add_db16cycl__ NIntrinsics::YieldFor16Cycles(); void CrySpinLock(volatile int* pLock, int checkVal, int setVal); void CryReleaseSpinLock (volatile int*, int); @@ -208,37 +143,6 @@ ILINE void CryReleaseSpinLock(volatile int* pLock, int setVal) } ////////////////////////////////////////////////////////////////////////// -#if defined(APPLE) || defined(LINUX64) -// Fixes undefined reference to CryInterlockedAdd(unsigned long volatile*, long) on -// Mac and linux. -ILINE void CryInterLockedAdd(volatile LONG* pVal, LONG iAdd) -{ - (void) CryInterlockedExchangeAdd(pVal, iAdd); -} - - -/* -ILINE void CryInterLockedAdd(volatile unsigned long *pVal, long iAdd) -{ - long r; - __asm__ __volatile__ ( - #if defined(LINUX64) || defined(MAC) // long is 64 bits on amd64. - "lock ; xaddq %0, (%1) \n\t" - #else - "lock ; xaddl %0, (%1) \n\t" - #endif - : "=r" (r) - : "r" (pVal), "0" (iAdd) - : "memory" - ); - (void) r; -}*/ -/*ILINE void CryInterlockedAdd(volatile size_t *pVal, ptrdiff_t iAdd) { - //(void)CryInterlockedExchangeAdd((volatile long*)pVal,(long)iAdd); - (void) __sync_fetch_and_add(pVal,iAdd); -}*/ - -#endif ILINE void CryInterlockedAdd(volatile int* pVal, int iAdd) { #ifdef _CPU_X86 @@ -311,123 +215,6 @@ ILINE void CryInterlockedAddSize(volatile size_t* pVal, ptrdiff_t iAdd) ////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////// -// CryInterlocked*SList Function, these are specialized C-A-S -// functions for single-linked lists which prevent the A-B-A problem there -// there are implemented in the platform specific CryThread_*.h files -// TODO clean up the interlocked function the same was the CryThread_* header are - -//TODO somehow get their real size on WIN (without including windows.h...) -//NOTE: The sizes are verifyed at compile-time in the implementation functions, but this is still ugly -#if MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_MSALIGN_16 -_MS_ALIGN(16) -#elif defined(WIN32) -_MS_ALIGN(8) -#endif -struct SLockFreeSingleLinkedListEntry -{ - SLockFreeSingleLinkedListEntry* volatile pNext; -} -#if MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_ATTRIBUTE_ALIGN_16 -__attribute__ ((aligned(16))) -#elif defined(LINUX32) -_ALIGN(8) -#elif defined(APPLE) || defined(LINUX64) -_ALIGN(16) -#endif -; - -#if MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_MSALIGN_16 -_MS_ALIGN(16) -#elif defined(WIN32) -_MS_ALIGN(8) -#endif -struct SLockFreeSingleLinkedListHeader -{ - SLockFreeSingleLinkedListEntry* volatile pNext; -#if defined(INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED) - // arm64 processors do not provide a cmpxchg16b (or equivalent) instruction, - // so _InterlockedCompareExchange128 is not implemented on arm64 platforms, - // and we have to use a mutex to ensure thread safety. - AZStd::mutex mutex; -#elif MULTITHREAD_H_TRAIT_USE_SALTED_LINKEDLISTHEADER - // If pointers 32bit, salt should be as well. Otherwise we get 4 bytes of padding between pNext and salt and CAS operations fail -#if defined(PLATFORM_64BIT) - volatile uint64 salt; -#else - volatile uint32 salt; -#endif -#endif -} -#if MULTITHREAD_H_TRAIT_SLOCKFREESINGLELINKEDLISTENTRY_ATTRIBUTE_ALIGN_16 -__attribute__ ((aligned(16))) -#elif defined(LINUX32) -_ALIGN(8) -#elif defined(APPLE) || defined(LINUX64) -_ALIGN(16) -#endif -; - - -// push a element atomically onto a single linked list -void CryInterlockedPushEntrySList(SLockFreeSingleLinkedListHeader& list, SLockFreeSingleLinkedListEntry& element); - -// push a element atomically from a single linked list -void* CryInterlockedPopEntrySList(SLockFreeSingleLinkedListHeader& list); - -// initialzied the lock-free single linked list -void CryInitializeSListHead(SLockFreeSingleLinkedListHeader& list); - -// flush the whole list -void* CryInterlockedFlushSList(SLockFreeSingleLinkedListHeader& list); - -ILINE void CryReadLock(volatile int* rw, bool yield) -{ - CryInterlockedAdd(rw, 1); -#ifdef NEED_ENDIAN_SWAP - volatile char* pw = (volatile char*)rw + 1; -#else - volatile char* pw = (volatile char*)rw + 2; -#endif - - uint64 loops = 0; - for (; *pw; ) - { - if (yield) - { -# if !defined(ANDROID) && !defined(IOS) && !defined(MULTITHREAD_H_TRAIT_NO_MM_PAUSE) - _mm_pause(); -# endif - - if (!(++loops & 0x7F)) - { - // give other threads with other prio right to run -#if defined(AZ_RESTRICTED_PLATFORM) - #define AZ_RESTRICTED_SECTION MULTITHREAD_H_SECTION_CRYINTERLOCKEDFLUSHSLIST_PT1 - #include AZ_RESTRICTED_FILE(MultiThread_h) -#elif defined (LINUX) - usleep(1); -#endif - } - else if (!(loops & 0x3F)) - { - // give threads with same prio chance to run -#if defined(AZ_RESTRICTED_PLATFORM) - #define AZ_RESTRICTED_SECTION MULTITHREAD_H_SECTION_CRYINTERLOCKEDFLUSHSLIST_PT2 - #include AZ_RESTRICTED_FILE(MultiThread_h) -#elif defined (LINUX) - sched_yield(); -#endif - } - } - } -} - -ILINE void CryReleaseReadLock(volatile int* rw) -{ - CryInterlockedAdd(rw, -1); -} - ILINE void CryWriteLock(volatile int* rw) { CrySpinLock(rw, 0, WRITE_LOCK_VAL); @@ -438,78 +225,6 @@ ILINE void CryReleaseWriteLock(volatile int* rw) CryInterlockedAdd(rw, -WRITE_LOCK_VAL); } -////////////////////////////////////////////////////////////////////////// -struct ReadLock -{ - ILINE ReadLock(volatile int& rw) - { - CryInterlockedAdd(prw = &rw, 1); -#ifdef NEED_ENDIAN_SWAP - volatile char* pw = (volatile char*)&rw + 1; - for (; * pw; ) - { - ; - } -#else - volatile char* pw = (volatile char*)&rw + 2; - for (; * pw; ) - { - ; - } -#endif - } - ILINE ReadLock(volatile int& rw, bool yield) - { - CryReadLock(prw = &rw, yield); - } - ~ReadLock() - { - CryReleaseReadLock(prw); - } -private: - volatile int* prw; -}; - -struct ReadLockCond -{ - ILINE ReadLockCond(volatile int& rw, int bActive) - { - if (bActive) - { - CryInterlockedAdd(&rw, 1); - bActivated = 1; -#ifdef NEED_ENDIAN_SWAP - volatile char* pw = (volatile char*)&rw + 1; - for (; * pw; ) - { - ; - } -#else - volatile char* pw = (volatile char*)&rw + 2; - for (; * pw; ) - { - ; - } -#endif - } - else - { - bActivated = 0; - } - prw = &rw; - } - void SetActive(int bActive = 1) { bActivated = bActive; } - void Release() { CryInterlockedAdd(prw, -bActivated); } - ~ReadLockCond() - { - CryInterlockedAdd(prw, -bActivated); - } - -private: - volatile int* prw; - int bActivated; -}; - ////////////////////////////////////////////////////////////////////////// struct WriteLock { @@ -519,15 +234,6 @@ private: volatile int* prw; }; -////////////////////////////////////////////////////////////////////////// -struct WriteAfterReadLock -{ - ILINE WriteAfterReadLock(volatile int& rw) { CrySpinLock(&rw, 1, WRITE_LOCK_VAL + 1); prw = &rw; } - ~WriteAfterReadLock() { CryInterlockedAdd(prw, -WRITE_LOCK_VAL); } -private: - volatile int* prw; -}; - ////////////////////////////////////////////////////////////////////////// struct WriteLockCond { @@ -562,12 +268,6 @@ ILINE int64 CryInterlockedCompareExchange64(volatile int64* addr, int64 exchange // This is OK, because long is signed int64 on Linux x86_64 //return CryInterlockedCompareExchange((volatile long*)addr, (long)exchange, (long)comperand); } - -ILINE int64 CryInterlockedExchange64(volatile int64* addr, int64 exchange) -{ - __sync_synchronize(); - return __sync_lock_test_and_set(addr, exchange); -} #else ILINE int64 CryInterlockedCompareExchange64(volatile int64* addr, int64 exchange, int64 compare) { @@ -583,21 +283,3 @@ ILINE int64 CryInterlockedCompareExchange64(volatile int64* addr, int64 exchange #endif } #endif - -////////////////////////////////////////////////////////////////////////// -#if defined(EXCLUDE_PHYSICS_THREAD) -ILINE void SpinLock(volatile int* pLock, int checkVal, int setVal) { *(int*)pLock = setVal; } -ILINE void AtomicAdd(volatile int* pVal, int iAdd) { *(int*)pVal += iAdd; } -ILINE void AtomicAdd(volatile unsigned int* pVal, int iAdd) { *(unsigned int*)pVal += iAdd; } - -ILINE void JobSpinLock(volatile int* pLock, int checkVal, int setVal) { CrySpinLock(pLock, checkVal, setVal); } -#else -ILINE void SpinLock(volatile int* pLock, int checkVal, int setVal) { CrySpinLock(pLock, checkVal, setVal); } -ILINE void AtomicAdd(volatile int* pVal, int iAdd) { CryInterlockedAdd(pVal, iAdd); } -ILINE void AtomicAdd(volatile unsigned int* pVal, int iAdd) { CryInterlockedAdd((volatile int*)pVal, iAdd); } - -ILINE void JobSpinLock(volatile int* pLock, int checkVal, int setVal) { SpinLock(pLock, checkVal, setVal); } -#endif - -ILINE void JobAtomicAdd(volatile int* pVal, int iAdd) { CryInterlockedAdd(pVal, iAdd); } -ILINE void JobAtomicAdd(volatile unsigned int* pVal, int iAdd) { CryInterlockedAdd((volatile int*)pVal, iAdd); } diff --git a/Code/Legacy/CryCommon/MultiThread_Containers.h b/Code/Legacy/CryCommon/MultiThread_Containers.h index 7c5af2a5d0..23f7cd1e0c 100644 --- a/Code/Legacy/CryCommon/MultiThread_Containers.h +++ b/Code/Legacy/CryCommon/MultiThread_Containers.h @@ -94,325 +94,10 @@ namespace CryMT container_type v; mutable CryCriticalSection m_cs; }; - - ////////////////////////////////////////////////////////////////////////// - // Multi-Thread safe vector container, can be used instead of std::vector. - ////////////////////////////////////////////////////////////////////////// - template - class vector - { - public: - typedef T value_type; - typedef CryAutoCriticalSection AutoLock; - - CryCriticalSection& get_lock() const { return m_cs; } - - void free_memory() { AutoLock lock(m_cs); stl::free_container(v); } - - ////////////////////////////////////////////////////////////////////////// - // std::vector interface - ////////////////////////////////////////////////////////////////////////// - bool empty() const { AutoLock lock(m_cs); return v.empty(); } - int size() const { AutoLock lock(m_cs); return v.size(); } - void resize(int sz) { AutoLock lock(m_cs); v.resize(sz); } - void reserve(int sz) { AutoLock lock(m_cs); v.reserve(sz); } - size_t capacity() const { AutoLock lock(m_cs); return v.size(); } - void clear() { AutoLock lock(m_cs); v.clear(); } - T& operator[](size_t pos) { AutoLock lock(m_cs); return v[pos]; } - const T& operator[](size_t pos) const { AutoLock lock(m_cs); return v[pos]; } - const T& front() const { AutoLock lock(m_cs); return v.front(); } - const T& back() const { AutoLock lock(m_cs); return v.back(); } - T& back() { AutoLock lock(m_cs); return v.back(); } - - void push_back(const T& x) { AutoLock lock(m_cs); return v.push_back(x); } - void pop_back() { AutoLock lock(m_cs); return v.pop_back(); } - ////////////////////////////////////////////////////////////////////////// - - template - void sort(const Func& compare_less) { AutoLock lock(m_cs); std::sort(v.begin(), v.end(), compare_less); } - - template - void append(const Iter& startRange, const Iter& endRange) { AutoLock lock(m_cs); v.insert(v.end(), startRange, endRange); } - - void swap(std::vector& vec) { AutoLock lock(m_cs); v.swap(vec); } - - ////////////////////////////////////////////////////////////////////////// - bool try_pop_front(T& returnValue) - { - AutoLock lock(m_cs); - if (!v.empty()) - { - returnValue = v.front(); - v.erase(v.begin()); - return true; - } - return false; - }; - bool try_pop_back(T& returnValue) - { - AutoLock lock(m_cs); - if (!v.empty()) - { - returnValue = v.back(); - v.pop_back(); - return true; - } - return false; - }; - - ////////////////////////////////////////////////////////////////////////// - template - bool find_and_copy(FindFunction findFunc, const KeyType& key, T& foundValue) const - { - AutoLock lock(m_cs); - if (!v.empty()) - { - typename std::vector::const_iterator it; - for (it = v.begin(); it != v.end(); ++it) - { - if (findFunc(key, *it)) - { - foundValue = *it; - return true; - } - } - } - return false; - } - - ////////////////////////////////////////////////////////////////////////// - bool try_remove(const T& value) - { - AutoLock lock(m_cs); - if (!v.empty()) - { - typename std::vector::iterator it = std::find(v.begin(), v.end(), value); - if (it != v.end()) - { - v.erase(it); - return true; - } - } - return false; - }; - - ////////////////////////////////////////////////////////////////////////// - template - bool try_remove_and_erase_if(Predicate predicateFunction) - { - AutoLock lock(m_cs); - if (!v.empty()) - { - typename std::vector::iterator it = std::remove_if(v.begin(), v.end(), predicateFunction); - if (it != v.end()) - { - v.erase(it, v.end()); - return true; - } - } - return false; - }; - - - ////////////////////////////////////////////////////////////////////////// - bool try_remove_at(size_t idx) - { - AutoLock lock(m_cs); - if (idx < v.size()) - { - v.erase(v.begin() + idx); - return true; - } - return false; - } - - - ////////////////////////////////////////////////////////////////////////// - //Fast remove - just move last elem over deleted element - order is not preserved - bool try_remove_unordered(const T& value) - { - AutoLock lock(m_cs); - if (!v.empty()) - { - typename std::vector::iterator it = std::find(v.begin(), v.end(), value); - if (it != v.end()) - { - if (v.size() > 1) - { - typename std::vector::iterator it_back = v.end() - 1; - - if (it != it_back) - { - *it = *it_back; - } - - v.erase(it_back); - } - else - { - v.erase(it); - } - return true; - } - } - return false; - }; - - vector() {} - - vector(const vector& rOther) - { - AutoLock lock1(m_cs); - AutoLock lock2(rOther.m_cs); - - v = rOther.v; - } - - vector& operator=(const vector& rOther) - { - if (this == &rOther) - { - return *this; - } - - AutoLock lock1(m_cs); - AutoLock lock2(rOther.m_cs); - - v = rOther.v; - - return *this; - } - private: - std::vector v; - mutable CryCriticalSection m_cs; - }; - - - ////////////////////////////////////////////////////////////////////////// - // Multi-Thread safe set container, can be used instead of std::set. - // It has limited functionality, but most of it is there. - ////////////////////////////////////////////////////////////////////////// - template - class set - { - public: - typedef T value_type; - typedef T Key; - typedef typename std::set::size_type size_type; - typedef CryAutoCriticalSection AutoLock; - - ////////////////////////////////////////////////////////////////////////// - // Methods - ////////////////////////////////////////////////////////////////////////// - void clear() { AutoLock lock(m_cs); s.clear(); } - size_type count(const Key& _Key) const { AutoLock lock(m_cs); return s.count(_Key); } - bool empty() const { AutoLock lock(m_cs); return s.empty(); } - size_type erase(const Key& _Key) { AutoLock lock(m_cs); return s.erase(_Key); } - - bool find(const Key& _Key) { AutoLock lock(m_cs); return (s.find(_Key) != s.end()); } - - bool pop_front(value_type& rFrontElement) - { - AutoLock lock(m_cs); - if (s.empty()) - { - return false; - } - rFrontElement = *s.begin(); - s.erase(s.begin()); - return true; - } - bool pop_front() - { - AutoLock lock(m_cs); - if (s.empty()) - { - return false; - } - s.erase(s.begin()); - return true; - } - - bool front(value_type& rFrontElement) - { - AutoLock lock(m_cs); - if (s.empty()) - { - return false; - } - rFrontElement = *s.begin(); - return true; - } - - bool insert(const value_type& _Val) { AutoLock lock(m_cs); return s.insert(_Val).second; } - size_type max_size() const { AutoLock lock(m_cs); return s.max_size(); } - size_type size() const { AutoLock lock(m_cs); return s.size(); } - void swap(set& _Right) { AutoLock lock(m_cs); s.swap(_Right); } - - CryCriticalSection& get_lock() { return m_cs; } - - private: - std::set s; - mutable CryCriticalSection m_cs; - }; - - - /////////////////////////////////////////////////////////////////////////////// - // - // Multi-thread safe lock-less FIFO queue container for passing pointers between threads. - // The queue only stores pointers to T, it does not copy the contents of T. - // - ////////////////////////////////////////////////////////////////////////// - template > - class CLocklessPointerQueue - { - public: - explicit CLocklessPointerQueue(size_t reserve = 32) { m_lockFreeQueue.reserve(reserve); }; - ~CLocklessPointerQueue() {}; - - // Check's if queue is empty. - bool empty() const; - - // Pushes item to the queue, only pointer is stored, T contents are not copied. - void push(T* ptr); - // pop can return NULL, always check for it before use. - T* pop(); - - private: - queue::template rebind_alloc> m_lockFreeQueue; - }; - - ////////////////////////////////////////////////////////////////////////// - template - inline bool CLocklessPointerQueue::empty() const - { - return m_lockFreeQueue.empty(); - } - - ////////////////////////////////////////////////////////////////////////// - template - inline void CLocklessPointerQueue::push(T* ptr) - { - m_lockFreeQueue.push(ptr); - } - - ////////////////////////////////////////////////////////////////////////// - template - inline T* CLocklessPointerQueue::pop() - { - T* val = NULL; - m_lockFreeQueue.try_pop(val); - return val; - } }; // namespace CryMT namespace stl { - template - void free_container(CryMT::vector& v) - { - v.free_memory(); - } template void free_container(CryMT::queue& v) { diff --git a/Code/Legacy/CryCommon/UnicodeBinding.h b/Code/Legacy/CryCommon/UnicodeBinding.h index 6bfa846035..e6e82aaf49 100644 --- a/Code/Legacy/CryCommon/UnicodeBinding.h +++ b/Code/Legacy/CryCommon/UnicodeBinding.h @@ -843,7 +843,7 @@ namespace Unicode { const size_t offset = Append ? out.size() : 0; length += offset; - out.resize(length); // resize() can't fail without exceptions, so assert instead. + out.resize(static_cast(length)); // resize() can't fail without exceptions, so assert instead. assert((out.size() == length) && "Buffer resize failed (out-of-memory?)"); const CharType* base = length ? out.data() : 0; ptr = const_cast(base + offset); diff --git a/Code/Legacy/CryCommon/VectorMap.h b/Code/Legacy/CryCommon/VectorMap.h index 0f2b7e57e4..1a42f0e48f 100644 --- a/Code/Legacy/CryCommon/VectorMap.h +++ b/Code/Legacy/CryCommon/VectorMap.h @@ -408,8 +408,7 @@ typename VectorMap::key_compare VectorMap::key_comp() co template typename VectorMap::iterator VectorMap::lower_bound(const key_type& key) { - int count = 0; - count = m_entries.size(); + int count = static_cast(m_entries.size()); iterator first = m_entries.begin(); iterator last = m_entries.end(); for (; 0 < count; ) @@ -432,8 +431,7 @@ typename VectorMap::iterator VectorMap::lower_bound(cons template typename VectorMap::const_iterator VectorMap::lower_bound(const key_type& key) const { - int count = 0; - count = m_entries.size(); + int count = static_cast(m_entries.size()); const_iterator first = m_entries.begin(); const_iterator last = m_entries.end(); for (; 0 < count; ) diff --git a/Code/Legacy/CryCommon/WinBase.cpp b/Code/Legacy/CryCommon/WinBase.cpp index 3208da9d68..15146fbac1 100644 --- a/Code/Legacy/CryCommon/WinBase.cpp +++ b/Code/Legacy/CryCommon/WinBase.cpp @@ -1377,25 +1377,6 @@ DLL_EXPORT void* CryInterlockedExchangePointer(void* volatile* dst, void* ex //return (void*)CryInterlockedCompareExchange((long volatile*)dst, (long)exchange, (long)comperand); } -#if (defined(LINUX64) && !defined(ANDROID)) || defined(MAC) || defined(IOS_SIMULATOR) -DLL_EXPORT unsigned char _InterlockedCompareExchange128(int64 volatile* dst, int64 exchangehigh, int64 exchangelow, int64* comperand) -{ - bool bEquals; - __asm__ __volatile__ - ( - "lock cmpxchg16b %1\n\t" - "setz %0" - : "=q" (bEquals), "+m" (*dst), "+d" (comperand[1]), "+a" (comperand[0]) - : "c" (exchangehigh), "b" (exchangelow) - : "cc" - ); - return (char)bEquals; -} -#elif defined(INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED) - // arm64 processors do not provide a cmpxchg16b (or equivalent) instruction, - // so _InterlockedCompareExchange128 is not implemented on arm64 platforms. -#endif - threadID CryGetCurrentThreadId() { return GetCurrentThreadId(); diff --git a/Code/Legacy/CryCommon/iOSSpecific.h b/Code/Legacy/CryCommon/iOSSpecific.h index 36b50f0e3e..d2503a7441 100644 --- a/Code/Legacy/CryCommon/iOSSpecific.h +++ b/Code/Legacy/CryCommon/iOSSpecific.h @@ -34,10 +34,6 @@ #define PLATFORM_64BIT #endif -#if defined(_CPU_ARM) && defined(PLATFORM_64BIT) -# define INTERLOCKED_COMPARE_EXCHANGE_128_NOT_SUPPORTED -#endif // defined(_CPU_ARM) && defined(PLATFORM_64BIT) - #ifndef MOBILE #define MOBILE #endif diff --git a/Code/Legacy/CryCommon/platform.h b/Code/Legacy/CryCommon/platform.h index b3846b88dd..6aad8dd043 100644 --- a/Code/Legacy/CryCommon/platform.h +++ b/Code/Legacy/CryCommon/platform.h @@ -475,8 +475,6 @@ ILINE DestinationType alias_cast(SourceType pPtr) return conv_union.pDst; } -#include "CryLegacyAllocator.h" - ////////////////////////////////////////////////////////////////////////// #ifndef DEPRECATED #define DEPRECATED diff --git a/Code/Legacy/CrySystem/ConsoleBatchFile.cpp b/Code/Legacy/CrySystem/ConsoleBatchFile.cpp index 6e36780ac0..69bbfc281d 100644 --- a/Code/Legacy/CrySystem/ConsoleBatchFile.cpp +++ b/Code/Legacy/CrySystem/ConsoleBatchFile.cpp @@ -112,7 +112,7 @@ bool CConsoleBatchFile::ExecuteConfigFile(const char* sFilename) CryLog("%s \"%s\" found in %s ...", szLog, PathUtil::GetFile(filenameLog.c_str()), PathUtil::GetPath(filenameLog).c_str()); } - int nLen = file.GetLength(); + size_t nLen = file.GetLength(); char* sAllText = new char [nLen + 16]; file.ReadRaw(sAllText, nLen); sAllText[nLen] = '\0'; diff --git a/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp b/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp index e8cc4d484c..e2ddc324bb 100644 --- a/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp +++ b/Code/Legacy/CrySystem/LevelSystem/LevelSystem.cpp @@ -161,7 +161,7 @@ struct SLevelNameAutoComplete : public IConsoleArgumentAutoComplete { AZStd::vector levels; - virtual int GetCount() const { return levels.size(); }; + virtual int GetCount() const { return static_cast(levels.size()); }; virtual const char* GetValue(int nIndex) const { return levels[nIndex].c_str(); }; }; // definition and declaration must be separated for devirtualization @@ -618,12 +618,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName) } } - // Reset the camera to (1,1,1) (not (0,0,0) which is the invalid/uninitialised state, - // to avoid the hack in the renderer to not show anything if the camera is at the origin). - CCamera defaultCam; - defaultCam.SetPosition(Vec3(1.0f)); - m_pSystem->SetViewCamera(defaultCam); - m_pLoadingLevelInfo = pLevelInfo; OnLoadingStart(levelName); @@ -952,10 +946,6 @@ void CLevelSystem::UnloadLevel() oAudioRequestData.pData = &oAMData3; Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData); - // Reset the camera to (0,0,0) which is the invalid/uninitialised state - CCamera defaultCam; - m_pSystem->SetViewCamera(defaultCam); - OnUnloadComplete(m_lastLevelName.c_str()); // -- kenzo: this will close all pack files for this level diff --git a/Code/Legacy/CrySystem/LevelSystem/SpawnableLevelSystem.cpp b/Code/Legacy/CrySystem/LevelSystem/SpawnableLevelSystem.cpp index 103d5999f7..f541ad1cec 100644 --- a/Code/Legacy/CrySystem/LevelSystem/SpawnableLevelSystem.cpp +++ b/Code/Legacy/CrySystem/LevelSystem/SpawnableLevelSystem.cpp @@ -268,12 +268,6 @@ namespace LegacyLevelSystem // This is a workaround until the replacement for GameEntityContext is done AzFramework::GameEntityContextEventBus::Broadcast(&AzFramework::GameEntityContextEventBus::Events::OnPreGameEntitiesStarted); - // Reset the camera to (1,1,1) (not (0,0,0) which is the invalid/uninitialised state, - // to avoid the hack in the renderer to not show anything if the camera is at the origin). - CCamera defaultCam; - defaultCam.SetPosition(Vec3(1.0f)); - m_pSystem->SetViewCamera(defaultCam); - OnLoadingStart(levelName); auto pPak = gEnv->pCryPak; @@ -587,10 +581,6 @@ namespace LegacyLevelSystem oAudioRequestData.pData = &oAMData3; Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData); - // Reset the camera to (0,0,0) which is the invalid/uninitialised state - CCamera defaultCam; - m_pSystem->SetViewCamera(defaultCam); - OnUnloadComplete(m_lastLevelName.c_str()); AzFramework::RootSpawnableInterface::Get()->ReleaseRootSpawnable(); diff --git a/Code/Legacy/CrySystem/LocalizedStringManager.cpp b/Code/Legacy/CrySystem/LocalizedStringManager.cpp index ce39f08480..38f8ffc5b6 100644 --- a/Code/Legacy/CrySystem/LocalizedStringManager.cpp +++ b/Code/Legacy/CrySystem/LocalizedStringManager.cpp @@ -479,7 +479,7 @@ void CLocalizedStringsManager::ParseFirstLine(IXmlTableReader* pXmlTableReader, if (i == ELOCALIZED_COLUMN_SOUNDMOOD) { const char* pSoundMoodName = pFind + strlen(sLocalizedColumnNames[i]) + 1; - int nSoundMoodNameLength = sCellContent.length() - strlen(sLocalizedColumnNames[i]) - 1; + int nSoundMoodNameLength = static_cast(sCellContent.length() - strlen(sLocalizedColumnNames[i]) - 1); if (nSoundMoodNameLength > 0) { SoundMoodIndex[nCellIndex] = pSoundMoodName; @@ -490,7 +490,7 @@ void CLocalizedStringsManager::ParseFirstLine(IXmlTableReader* pXmlTableReader, if (i == ELOCALIZED_COLUMN_EVENTPARAMETER) { const char* pParameterName = pFind + strlen(sLocalizedColumnNames[i]) + 1; - int nParameterNameLength = sCellContent.length() - strlen(sLocalizedColumnNames[i]) - 1; + int nParameterNameLength = static_cast(sCellContent.length() - strlen(sLocalizedColumnNames[i]) - 1); if (nParameterNameLength > 0) { EventParameterIndex[nCellIndex] = pParameterName; @@ -622,7 +622,7 @@ bool CLocalizedStringsManager::InitLocalizationData( CRY_ASSERT(m_tagFileNames.size() < 255); - uint8 curNumTags = m_tagFileNames.size(); + uint8 curNumTags = static_cast(m_tagFileNames.size()); m_tagFileNames[sType].filenames = vEntries; m_tagFileNames[sType].id = curNumTags + 1; @@ -757,7 +757,7 @@ bool CLocalizedStringsManager::ReleaseLocalizationDataByTag( bool bVecEntryErased = false; //Then remove the entries in the storage vector - const uint32 numEntries = m_pLanguage->m_vLocalizedStrings.size(); + const int32 numEntries = static_cast(m_pLanguage->m_vLocalizedStrings.size()); for (int32 i = numEntries - 1; i >= 0; i--) { SLocalizedStringEntry* entry = m_pLanguage->m_vLocalizedStrings[i]; @@ -1405,7 +1405,7 @@ bool CLocalizedStringsManager::DoLoadExcelXmlSpreadsheet(const char* sFileName, // SoundMood Entries { - pEntry->SoundMoods.resize(SoundMoodValues.size()); + pEntry->SoundMoods.resize(static_cast(SoundMoodValues.size())); if (SoundMoodValues.size() > 0) { std::map::const_iterator itEnd = SoundMoodValues.end(); @@ -1421,7 +1421,7 @@ bool CLocalizedStringsManager::DoLoadExcelXmlSpreadsheet(const char* sFileName, // EventParameter Entries { - pEntry->EventParameters.resize(EventParameterValues.size()); + pEntry->EventParameters.resize(static_cast(EventParameterValues.size())); if (EventParameterValues.size() > 0) { std::map::const_iterator itEnd = EventParameterValues.end(); @@ -2196,7 +2196,7 @@ int CLocalizedStringsManager::GetLocalizedStringCount() { return 0; } - return m_pLanguage->m_vLocalizedStrings.size(); + return static_cast(m_pLanguage->m_vLocalizedStrings.size()); } ////////////////////////////////////////////////////////////////////////// @@ -2310,10 +2310,10 @@ void InternalFormatStringMessage(StringClass& outString, const StringClass& sStr int maxArgUsed = 0; int lastPos = 0; int curPos = 0; - const int sourceLen = sString.length(); + const int sourceLen = static_cast(sString.length()); while (true) { - int foundPos = sString.find(token, curPos); + int foundPos = static_cast(sString.find(token, curPos)); if (foundPos != string::npos) { if (foundPos + 1 < sourceLen) diff --git a/Code/Legacy/CrySystem/Log.cpp b/Code/Legacy/CrySystem/Log.cpp index d2d8495063..96bc29b58a 100644 --- a/Code/Legacy/CrySystem/Log.cpp +++ b/Code/Legacy/CrySystem/Log.cpp @@ -484,7 +484,7 @@ void CLog::LogV(const ELogType type, [[maybe_unused]]int flags, const char* szFo break; } - int bufferlen = sizeof(szBuffer) - prefixSize; + int bufferlen = static_cast(sizeof(szBuffer) - prefixSize); if (bufferlen > 0) { #if defined(AZ_RESTRICTED_PLATFORM) diff --git a/Code/Legacy/CrySystem/SimpleStringPool.h b/Code/Legacy/CrySystem/SimpleStringPool.h index ddeca0f44c..d1a618425c 100644 --- a/Code/Legacy/CrySystem/SimpleStringPool.h +++ b/Code/Legacy/CrySystem/SimpleStringPool.h @@ -216,8 +216,8 @@ public: CryFatalError("Can't replace strings in an xml node that reuses strings"); } - int nStrLen1 = strlen(str1); - int nStrLen2 = strlen(str2); + int nStrLen1 = static_cast(strlen(str1)); + int nStrLen2 = static_cast(strlen(str2)); // undo ptr1 add. if (m_ptr != m_start) diff --git a/Code/Legacy/CrySystem/System.h b/Code/Legacy/CrySystem/System.h index c66b2aab60..db20dd8f1b 100644 --- a/Code/Legacy/CrySystem/System.h +++ b/Code/Legacy/CrySystem/System.h @@ -353,9 +353,6 @@ public: virtual IXmlUtils* GetXmlUtils(); ////////////////////////////////////////////////////////////////////////// - void SetViewCamera(CCamera& Camera){ m_ViewCamera = Camera; } - CCamera& GetViewCamera() { return m_ViewCamera; } - void IgnoreUpdates(bool bIgnore) { m_bIgnoreUpdates = bIgnore; }; void SetIProcess(IProcess* process); @@ -494,7 +491,6 @@ private: // ------------------------------------------------------ SSystemGlobalEnvironment m_env; CTimer m_Time; //!< - CCamera m_ViewCamera; //!< bool m_bInitializedSuccessfully; //!< true if the system completed all initialization steps bool m_bRelaunch; //!< relaunching the app or not (true beforerelaunch) int m_iLoadingMode; //!< Game is loading w/o changing context (0 not, 1 quickloading, 2 full loading) diff --git a/Code/Legacy/CrySystem/SystemCFG.cpp b/Code/Legacy/CrySystem/SystemCFG.cpp index 719928384b..4ab203ded1 100644 --- a/Code/Legacy/CrySystem/SystemCFG.cpp +++ b/Code/Legacy/CrySystem/SystemCFG.cpp @@ -285,7 +285,7 @@ public: pos = 1; for (;; ) { - pos = szValue.find_first_of("\\", pos); + pos = static_cast(szValue.find_first_of("\\", pos)); if (pos == string::npos) { @@ -300,7 +300,7 @@ public: pos = 1; for (;; ) { - pos = szValue.find_first_of("\"", pos); + pos = static_cast(szValue.find_first_of("\"", pos)); if (pos == string::npos) { @@ -414,7 +414,7 @@ bool CSystemConfiguration::ParseSystemConfig() INDENT_LOG_DURING_SCOPE(); - int nLen = file.GetLength(); + int nLen = static_cast(file.GetLength()); if (nLen == 0) { CryWarning(VALIDATOR_MODULE_SYSTEM, VALIDATOR_WARNING, "Couldn't get length for Config file %s", filename.c_str()); diff --git a/Code/Legacy/CrySystem/SystemInit.cpp b/Code/Legacy/CrySystem/SystemInit.cpp index cce3cf4aec..f24bcd2d41 100644 --- a/Code/Legacy/CrySystem/SystemInit.cpp +++ b/Code/Legacy/CrySystem/SystemInit.cpp @@ -896,16 +896,14 @@ void CSystem::InitLocalization() if (auto console = AZ::Interface::Get(); console != nullptr) { AZ::CVarFixedString languageAudio; - if (auto result = console->GetCvarValue("g_languageAudio", languageAudio); result == AZ::GetValueResult::Success) + console->GetCvarValue("g_languageAudio", languageAudio); + if (languageAudio.empty()) { - if (languageAudio.size() == 0) - { - console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str()); - } - else - { - language.assign(languageAudio.data(), languageAudio.size()); - } + console->PerformCommand(AZStd::string::format("g_languageAudio %s", language.c_str()).c_str()); + } + else + { + language.assign(languageAudio.data(), languageAudio.size()); } } OpenLanguageAudioPak(language); diff --git a/Code/Legacy/CrySystem/ViewSystem/DebugCamera.cpp b/Code/Legacy/CrySystem/ViewSystem/DebugCamera.cpp index e8d21c961f..1616816844 100644 --- a/Code/Legacy/CrySystem/ViewSystem/DebugCamera.cpp +++ b/Code/Legacy/CrySystem/ViewSystem/DebugCamera.cpp @@ -58,10 +58,10 @@ DebugCamera::~DebugCamera() /////////////////////////////////////////////////////////////////////////////// void DebugCamera::OnEnable() { - m_position = gEnv->pSystem->GetViewCamera().GetPosition(); + m_position = Vec3_Zero; m_moveInput = Vec3_Zero; - Ang3 cameraAngles = Ang3(gEnv->pSystem->GetViewCamera().GetMatrix()); + Ang3 cameraAngles = Ang3(ZERO); m_cameraYaw = RAD2DEG(cameraAngles.z); m_cameraPitch = RAD2DEG(cameraAngles.x); m_view = Matrix33(Ang3(DEG2RAD(m_cameraPitch), 0.0f, DEG2RAD(m_cameraYaw))); @@ -126,13 +126,6 @@ void DebugCamera::Update() /////////////////////////////////////////////////////////////////////////////// void DebugCamera::PostUpdate() { - if (m_cameraMode == DebugCamera::ModeOff) - { - return; - } - - CCamera& camera = gEnv->pSystem->GetViewCamera(); - camera.SetMatrix(Matrix34(m_view, m_position)); } /////////////////////////////////////////////////////////////////////////////// diff --git a/Code/Legacy/CrySystem/ViewSystem/View.cpp b/Code/Legacy/CrySystem/ViewSystem/View.cpp index ef9f2591c4..d8dc24123c 100644 --- a/Code/Legacy/CrySystem/ViewSystem/View.cpp +++ b/Code/Legacy/CrySystem/ViewSystem/View.cpp @@ -55,79 +55,9 @@ void CView::Release() } //------------------------------------------------------------------------ -void CView::Update(float frameTime, bool isActive) +void CView::Update([[maybe_unused]] float frameTime, [[maybe_unused]] bool isActive) { - //FIXME:some cameras may need to be updated always - if (!isActive) - { - return; - } - - if (m_azEntity) - { - m_viewParams.SaveLast(); - - CCamera* pSysCam = &m_pSystem->GetViewCamera(); - - //process screen shaking - ProcessShaking(frameTime); - - //FIXME:to let the updateView implementation use the correct shakeVector - m_viewParams.currentShakeShift = m_viewParams.rotation * m_viewParams.currentShakeShift; - - m_viewParams.frameTime = frameTime; - //update view position/rotation - if (m_azEntity != nullptr) - { - auto entityTransform = m_azEntity->GetTransform(); - if (entityTransform != nullptr) - { - AZ::Transform transform = entityTransform->GetWorldTM(); - m_viewParams.position = AZVec3ToLYVec3(transform.GetTranslation()); - m_viewParams.rotation = AZQuaternionToLYQuaternion(transform.GetRotation()); - } - } - - ApplyFrameAdditiveAngles(m_viewParams.rotation); - - const float fNearZ = gEnv->pSystem->GetIViewSystem()->GetDefaultZNear(); - - //see if the view have to use a custom near clipping plane - const float nearPlane = (m_viewParams.nearplane >= CAMERA_MIN_NEAR) ? (m_viewParams.nearplane) : fNearZ; - const float farPlane = (m_viewParams.farplane > 0.f) ? m_viewParams.farplane : DEFAULT_FAR; - float fov = (m_viewParams.fov < 0.001f) ? DEFAULT_FOV : m_viewParams.fov; - - m_camera.SetFrustum(pSysCam->GetViewSurfaceX(), pSysCam->GetViewSurfaceZ(), fov, nearPlane, farPlane, pSysCam->GetPixelAspectRatio()); - - //apply shake & set the view matrix - m_viewParams.rotation *= m_viewParams.currentShakeQuat; - m_viewParams.rotation.NormalizeSafe(); - m_viewParams.position += m_viewParams.currentShakeShift; - - // Blending between cameras needs to happen after Camera space rendering calculations have been applied - // so that the m_viewParams.position is in World Space again - m_viewParams.UpdateBlending(frameTime); - - // [VR] specific - // Add HMD's pose tracking on top of current camera pose - // Each game-title can decide whether to keep this functionality here or (most likely) - // move it somewhere else. - - Quat q = m_viewParams.rotation; - Vec3 pos = m_viewParams.position; - Vec3 p = Vec3(ZERO); - - Matrix34 viewMtx(q); - viewMtx.SetTranslation(pos + p); - m_camera.SetMatrix(viewMtx); - - m_camera.SetEntityRotation(m_viewParams.rotation); - m_camera.SetEntityPos(pos); - } - else - { - m_linkedTo = AZ::EntityId(0); - } + AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CView::Update)"); } //----------------------------------------------------------------------- @@ -173,7 +103,7 @@ void CView::SetViewShakeEx(const SShakeParams& params) return; } - int shakes(m_shakes.size()); + int shakes = static_cast(m_shakes.size()); SShake* pSetShake(NULL); for (int i = 0; i < shakes; ++i) @@ -250,7 +180,7 @@ void CView::ProcessShaking(float frameTime) m_viewParams.shakingRatio = 0; m_viewParams.groundOnly = false; - int shakes(m_shakes.size()); + int shakes = static_cast(m_shakes.size()); for (int i = 0; i < shakes; ++i) { ProcessShake(&m_shakes[i], frameTime); @@ -556,7 +486,7 @@ void CView::ProcessShakeNormal_DoShaking(SShake* pShake, float frameTime) //------------------------------------------------------------------------ void CView::StopShake(int shakeID) { - uint32 num = m_shakes.size(); + uint32 num = static_cast(m_shakes.size()); for (uint32 i = 0; i < num; ++i) { if (m_shakes[i].ID == shakeID && m_shakes[i].updating) diff --git a/Code/Legacy/CrySystem/ViewSystem/ViewSystem.cpp b/Code/Legacy/CrySystem/ViewSystem/ViewSystem.cpp index a82e78c08c..28cf0eb07a 100644 --- a/Code/Legacy/CrySystem/ViewSystem/ViewSystem.cpp +++ b/Code/Legacy/CrySystem/ViewSystem/ViewSystem.cpp @@ -253,7 +253,7 @@ void CViewSystem::Update(float frameTime) } } - m_pSystem->SetViewCamera(rCamera); + AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::Update)"); } } @@ -557,23 +557,7 @@ void CViewSystem::SetOverrideCameraRotation(bool bOverride, Quat rotation) ////////////////////////////////////////////////////////////////////////// void CViewSystem::UpdateSoundListeners() { - assert(gEnv->IsEditor() && !gEnv->IsEditorGameMode()); - - // In Editor we may want to control global listeners outside of the game view. - if (m_bControlsAudioListeners) - { - IView* const pActiveView = static_cast(GetActiveView()); - TViewMap::const_iterator Iter(m_views.begin()); - TViewMap::const_iterator const IterEnd(m_views.end()); - - for (; Iter != IterEnd; ++Iter) - { - IView* const pView = Iter->second; - bool const bIsActive = (pView == pActiveView); - CCamera const& rCamera = bIsActive ? gEnv->pSystem->GetViewCamera() : pView->GetCamera(); - pView->UpdateAudioListener(rCamera.GetMatrix()); - } - } + AZ_ErrorOnce("CryLegacy", false, "CryLegacy view system no longer available (CViewSystem::UpdateSoundListeners)"); } ////////////////////////////////////////////////////////////////// diff --git a/Code/Legacy/CrySystem/XConsole.cpp b/Code/Legacy/CrySystem/XConsole.cpp index 09b3182c04..a2f3426d5c 100644 --- a/Code/Legacy/CrySystem/XConsole.cpp +++ b/Code/Legacy/CrySystem/XConsole.cpp @@ -1341,7 +1341,7 @@ bool CXConsole::ProcessInput(const AzFramework::InputChannel& inputChannel) { if (isCtrlModifierActive) { - m_nScrollLine = m_dqConsoleBuffer.size() - 1; + m_nScrollLine = static_cast(m_dqConsoleBuffer.size() - 1); } else { @@ -1454,7 +1454,7 @@ bool CXConsole::GetLineNo(const int indwLineNo, char* outszBuffer, const int ind ////////////////////////////////////////////////////////////////////////// int CXConsole::GetLineCount() const { - return m_dqConsoleBuffer.size(); + return static_cast(m_dqConsoleBuffer.size()); } ////////////////////////////////////////////////////////////////////////// @@ -2675,7 +2675,7 @@ void CXConsole::RemoveOutputPrintSink(IOutputPrintSink* inpSink) { assert(inpSink); - int nCount = m_OutputSinks.size(); + int nCount = static_cast(m_OutputSinks.size()); for (int i = 0; i < nCount; i++) { @@ -2965,7 +2965,7 @@ bool CXConsole::IsHashCalculated() ////////////////////////////////////////////////////////////////////////// int CXConsole::GetNumCheatVars() { - return m_randomCheckedVariables.size(); + return static_cast(m_randomCheckedVariables.size()); } ////////////////////////////////////////////////////////////////////////// diff --git a/Code/Legacy/CrySystem/XConsole.h b/Code/Legacy/CrySystem/XConsole.h index eca52771dd..1fee015f22 100644 --- a/Code/Legacy/CrySystem/XConsole.h +++ b/Code/Legacy/CrySystem/XConsole.h @@ -70,7 +70,7 @@ struct CConsoleCommandArgs CConsoleCommandArgs(string& line, std::vector& args) : m_line(line) , m_args(args) {}; - virtual int GetArgCount() const { return m_args.size(); }; + virtual int GetArgCount() const { return static_cast(m_args.size()); }; // Get argument by index, nIndex must be in 0 <= nIndex < GetArgCount() virtual const char* GetArg(int nIndex) const { diff --git a/Code/Legacy/CrySystem/XML/WriteXMLSource.cpp b/Code/Legacy/CrySystem/XML/WriteXMLSource.cpp index 2a532befd3..def45f27de 100644 --- a/Code/Legacy/CrySystem/XML/WriteXMLSource.cpp +++ b/Code/Legacy/CrySystem/XML/WriteXMLSource.cpp @@ -190,8 +190,9 @@ bool SaveArray(const IdTable& idTable, XmlNodeRef& definition, XmlNodeRef& data, } bool needIndex = false; - for (size_t i = 1; i <= numElems; i++) + for (size_t sizei = 1; sizei <= numElems; sizei++) { + const int i = static_cast(sizei); if (!childSource->HaveElemAt(i)) { needIndex = true; diff --git a/Code/Legacy/CrySystem/XML/XMLBinaryWriter.cpp b/Code/Legacy/CrySystem/XML/XMLBinaryWriter.cpp index 60e0d2e4f1..1500717ddc 100644 --- a/Code/Legacy/CrySystem/XML/XMLBinaryWriter.cpp +++ b/Code/Legacy/CrySystem/XML/XMLBinaryWriter.cpp @@ -114,26 +114,26 @@ bool XMLBinary::CXMLBinaryWriter::WriteNode(IDataWriter* pFile, XmlNodeRef node, nTheoreticalPosition += sizeof(header); align(nTheoreticalPosition, nAlignment); - header.nNodeTablePosition = nTheoreticalPosition; + header.nNodeTablePosition = static_cast(nTheoreticalPosition); header.nNodeCount = int(m_nodes.size()); nTheoreticalPosition += header.nNodeCount * sizeof(Node); align(nTheoreticalPosition, nAlignment); - header.nChildTablePosition = nTheoreticalPosition; + header.nChildTablePosition = static_cast(nTheoreticalPosition); header.nChildCount = int(m_childs.size()); nTheoreticalPosition += header.nChildCount * sizeof(NodeIndex); align(nTheoreticalPosition, nAlignment); - header.nAttributeTablePosition = nTheoreticalPosition; + header.nAttributeTablePosition = static_cast(nTheoreticalPosition); header.nAttributeCount = int(m_attributes.size()); nTheoreticalPosition += header.nAttributeCount * sizeof(Attribute); align(nTheoreticalPosition, nAlignment); - header.nStringDataPosition = nTheoreticalPosition; + header.nStringDataPosition = static_cast(nTheoreticalPosition); header.nStringDataSize = m_nStringDataSize; nTheoreticalPosition += header.nStringDataSize; - header.nXMLSize = nTheoreticalPosition; + header.nXMLSize = static_cast(nTheoreticalPosition); // Swap endianness of the data structures if (bNeedSwapEndian) @@ -328,7 +328,7 @@ int XMLBinary::CXMLBinaryWriter::AddString(const XmlString& sString) // We don't have such string yet, so we should add it to the tables. m_strings.push_back(sString); itStringEntry = m_stringMap.insert(StringMap::value_type(sString, m_nStringDataSize)).first; - m_nStringDataSize += sString.length() + 1; + m_nStringDataSize += static_cast(sString.length() + 1); } // Return offset of the string in the string data buffer. diff --git a/Code/Legacy/CrySystem/XML/XmlUtils.cpp b/Code/Legacy/CrySystem/XML/XmlUtils.cpp index 1b341ee99e..16ddc6c992 100644 --- a/Code/Legacy/CrySystem/XML/XmlUtils.cpp +++ b/Code/Legacy/CrySystem/XML/XmlUtils.cpp @@ -91,7 +91,7 @@ XmlNodeRef CXmlUtils::LoadXmlFromFile(const char* sFilename, bool bReuseStrings, XmlNodeRef CXmlUtils::LoadXmlFromBuffer(const char* buffer, size_t size, bool bReuseStrings, bool bSuppressWarnings) { XmlParser parser(bReuseStrings); - XmlNodeRef node = parser.ParseBuffer(buffer, size, true, bSuppressWarnings); + XmlNodeRef node = parser.ParseBuffer(buffer, static_cast(size), true, bSuppressWarnings); return node; } @@ -111,7 +111,7 @@ const char* CXmlUtils::HashXml(XmlNodeRef node) static char temp[16]; static const char* hex = "0123456789abcdef"; XmlString str = node->getXML(); - GetMD5(str.data(), str.length(), temp); + GetMD5(str.data(), static_cast(str.length()), temp); for (int i = 0; i < 16; i++) { signature[2 * i + 0] = hex[((uint8)temp[i]) >> 4]; diff --git a/Code/Legacy/CrySystem/XML/xml.cpp b/Code/Legacy/CrySystem/XML/xml.cpp index 5761d8a963..0493a64ca8 100644 --- a/Code/Legacy/CrySystem/XML/xml.cpp +++ b/Code/Legacy/CrySystem/XML/xml.cpp @@ -655,7 +655,7 @@ XmlNodeRef CXmlNode::findChild(const char* tag) const if (m_pChilds) { XmlNodes& childs = *m_pChilds; - for (int i = 0, num = childs.size(); i < num; ++i) + for (int i = 0, num = static_cast(childs.size()); i < num; ++i) { if (childs[i]->isTag(tag)) { @@ -690,7 +690,7 @@ void CXmlNode::deleteChild(const char* tag) if (m_pChilds) { XmlNodes& childs = *m_pChilds; - for (int i = 0, num = childs.size(); i < num; ++i) + for (int i = 0, num = static_cast(childs.size()); i < num; ++i) { if (childs[i]->isTag(tag)) { @@ -913,7 +913,7 @@ XmlNodeRef CXmlNode::clone() node->m_pChilds = new XmlNodes; node->m_pChilds->reserve(childs.size()); - for (int i = 0, num = childs.size(); i < num; ++i) + for (int i = 0, num = static_cast(childs.size()); i < num; ++i) { node->addChild(childs[i]->clone()); } @@ -956,7 +956,7 @@ static void AddTabsToString(XmlString& xml, int level) ////////////////////////////////////////////////////////////////////////// bool CXmlNode::IsValidXmlString(const char* str) const { - int len = strlen(str); + int len = static_cast(strlen(str)); { // Prevents invalid characters not from standard ASCII set to propagate to xml. @@ -1432,7 +1432,7 @@ protected: void XmlParserImp::CleanStack() { m_nNodeStackTop = 0; - for (int i = 0, num = m_nodeStack.size(); i < num; i++) + for (int i = 0, num = static_cast(m_nodeStack.size()); i < num; i++) { m_nodeStack[i].node = 0; m_nodeStack[i].childs.resize(0); diff --git a/Code/Tools/AssetBundler/source/ui/PlatformSelectionWidget.cpp b/Code/Tools/AssetBundler/source/ui/PlatformSelectionWidget.cpp index 4f1e7a6337..e59bdfa8ac 100644 --- a/Code/Tools/AssetBundler/source/ui/PlatformSelectionWidget.cpp +++ b/Code/Tools/AssetBundler/source/ui/PlatformSelectionWidget.cpp @@ -34,7 +34,7 @@ namespace AssetBundler for (const AZStd::string_view& platformString : m_platformHelper->GetPlatforms(PlatformFlags::AllNamedPlatforms)) { // Create the CheckBox and store what platform it maps to - QSharedPointer platformCheckBox(new QCheckBox(QString::fromUtf8(platformString.data(), platformString.size()))); + QSharedPointer platformCheckBox(new QCheckBox(QString::fromUtf8(platformString.data(), static_cast(platformString.size())))); m_platformCheckBoxes.push_back(platformCheckBox); PlatformFlags currentPlatformFlag = m_platformHelper->GetPlatformFlag(platformString); m_platformList.push_back(currentPlatformFlag); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp index eb0416f125..64e176ffe4 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/SourceFileRelocator.cpp @@ -88,7 +88,7 @@ Please note that only those seed files will get updated that are active for your { scanFolderInfo = nullptr; bool isRelative = AzFramework::StringFunc::Path::IsRelative(normalizedSource.c_str()); - + if (isRelative) { // Relative paths can match multiple files/folders, search each scan folder for a valid match @@ -264,7 +264,7 @@ Please note that only those seed files will get updated that are active for your metaDataFile.m_sourceFileIndex = sourceFileIndex.value(); metadataFiles.emplace_back(metaDataFile); metaDataFileEntries.insert(metadaFileCorrectCase); - } + } } } } @@ -601,7 +601,7 @@ Please note that only those seed files will get updated that are active for your AZ::StringFunc::Path::ReplaceFullName(newDestinationPath, fullFileName.c_str()); } - + if (!AzFramework::StringFunc::Path::IsRelative(newDestinationPath.c_str())) { @@ -1025,14 +1025,14 @@ Please note that only those seed files will get updated that are active for your AZStd::binary_semaphore waitSignal; int errorCount = 0; - AzToolsFramework::SourceControlResponseCallbackBulk callback = AZStd::bind(&HandleSourceControlResult, - AZStd::ref (relocationContainer), - AZStd::ref(waitSignal), - AZStd::ref(errorCount), - static_cast(SCF_OpenByUser), // If a file is moved from A -> B and then again from B -> A, the result is just an "edit", so we're just going to assume success if the file is checked out, regardless of state - true, - AZStd::placeholders::_1, - AZStd::placeholders::_2); + AzToolsFramework::SourceControlResponseCallbackBulk callback = [&](bool success, AZStd::vector info) + { + HandleSourceControlResult( + relocationContainer, waitSignal, errorCount, + SCF_OpenByUser, // If a file is moved from A -> B and then again from B -> A, the result is just an "edit", so we're just going + // to assume success if the file is checked out, regardless of state + true, success, info); + }; AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestRenameBulkExtended, @@ -1049,7 +1049,7 @@ Please note that only those seed files will get updated that are active for your { if (relocationInfo.m_operationStatus == SourceFileRelocationStatus::Succeeded || relocationInfo.m_sourceFileIndex == AssetProcessor::SourceFileRelocationInvalidIndex) { - // we do not want to retry if the move operation already succeeded or if it is a source file + // we do not want to retry if the move operation already succeeded or if it is a source file continue; } @@ -1108,7 +1108,7 @@ Please note that only those seed files will get updated that are active for your { if (entry.m_operationStatus == SourceFileRelocationStatus::Succeeded || entry.m_sourceFileIndex == AssetProcessor::SourceFileRelocationInvalidIndex) { - // we do not want to retry if the move operation already succeeded or if it is a source file + // we do not want to retry if the move operation already succeeded or if it is a source file continue; } @@ -1224,7 +1224,7 @@ Please note that only those seed files will get updated that are active for your m_stateData->QuerySourceByProductID(productDependency.m_productPK, [this, &sourceName, &scanPath](AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) { sourceName = entry.m_sourceName; - + m_stateData->QueryScanFolderByScanFolderID(entry.m_scanFolderPK, [&scanPath](AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry& entry) { scanPath = entry.m_scanFolder; diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp index 21089ef020..3a7bc6ef3e 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.cpp @@ -3072,6 +3072,7 @@ namespace AssetProcessor QElapsedTimer elapsedTimer; elapsedTimer.start(); + for (auto jobIter = m_jobsToProcess.begin(); jobIter != m_jobsToProcess.end();) { JobDetails& job = *jobIter; @@ -3082,7 +3083,7 @@ namespace AssetProcessor jobIter = m_jobsToProcess.erase(jobIter); m_numOfJobsToAnalyze--; - // Update the remaining job status occasionally + // Update the remaining job status occasionally if (elapsedTimer.elapsed() >= MILLISECONDS_BETWEEN_PROCESS_JOBS_STATUS_UPDATE) { Q_EMIT NumRemainingJobsChanged(m_activeFiles.size() + m_filesToExamine.size() + m_numOfJobsToAnalyze); @@ -3102,7 +3103,8 @@ namespace AssetProcessor // Process the first job if no jobs were analyzed. auto jobIter = m_jobsToProcess.begin(); JobDetails& job = *jobIter; - AZ_Warning(AssetProcessor::DebugChannel, false, " Cyclic job dependency detected. Processing job (%s, %s, %s, %s) to unblock.", + AZ_Warning( + AssetProcessor::DebugChannel, false, " Cyclic job dependency detected. Processing job (%s, %s, %s, %s) to unblock.", job.m_jobEntry.m_databaseSourceName.toUtf8().data(), job.m_jobEntry.m_jobKey.toUtf8().data(), job.m_jobEntry.m_platformInfo.m_identifier.c_str(), job.m_jobEntry.m_builderGuid.ToString().c_str()); ProcessJob(job); diff --git a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h index 5fc7a73035..376af5d773 100644 --- a/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h +++ b/Code/Tools/AssetProcessor/native/AssetManager/assetProcessorManager.h @@ -207,6 +207,11 @@ namespace AssetProcessor //! or a job dependency and we can only resolve these dependencies once all the create jobs are completed. struct JobToProcessEntry { + bool operator<(const JobToProcessEntry& other) + { + return m_sourceFileInfo.m_pathRelativeToScanFolder < other.m_sourceFileInfo.m_pathRelativeToScanFolder; + } + SourceFileInfo m_sourceFileInfo; AZStd::vector m_jobsToAnalyze; // a vector of pairs of diff --git a/Code/Tools/AssetProcessor/native/assetprocessor.h b/Code/Tools/AssetProcessor/native/assetprocessor.h index 2397f3b1ff..1c13eca200 100644 --- a/Code/Tools/AssetProcessor/native/assetprocessor.h +++ b/Code/Tools/AssetProcessor/native/assetprocessor.h @@ -244,6 +244,11 @@ namespace AssetProcessor m_jobEntry.m_builderGuid == rhs.m_jobEntry.m_builderGuid); } + static bool DatabaseSourceLexCompare(const JobDetails& left, const JobDetails& right) + { + return left.m_jobEntry.m_databaseSourceName <= right.m_jobEntry.m_databaseSourceName; + } + JobDetails() = default; }; diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCBuilder.cpp b/Code/Tools/AssetProcessor/native/resourcecompiler/RCBuilder.cpp index 08546365c5..27210685fc 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCBuilder.cpp +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCBuilder.cpp @@ -322,7 +322,7 @@ namespace AssetProcessor executableDirectory /= ASSETPROCESSOR_TRAIT_LEGACY_RC_RELATIVE_PATH; if (AZ::IO::SystemFile::Exists(executableDirectory.c_str())) { - rcAbsolutePathOut = QString::fromUtf8(executableDirectory.c_str(), executableDirectory.Native().size()); + rcAbsolutePathOut = QString::fromUtf8(executableDirectory.c_str(), static_cast(executableDirectory.Native().size())); return true; } diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.cpp b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.cpp index c39a0c66e9..774876234d 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.cpp +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.cpp @@ -197,10 +197,20 @@ namespace AssetProcessor { return priorityLeft > priorityRight; } + + // Optionally stabilize queue order on the source name. + // This is used in automated tests, to allow tests to have a stable + // order that jobs with otherwise equal priority run, so tests process + // assets in the same order each time they are run. + if (m_sortQueueOnDBSourceName) + { + return leftJob->GetJobEntry().m_databaseSourceName < rightJob->GetJobEntry().m_databaseSourceName; + } // if we get all the way down here it means we're dealing with two assets which are not // in any compile groups, not a priority platform, not a priority type, priority platform, etc. // we can arrange these any way we want, but must pick at least a stable order. + return leftJob->GetJobEntry().m_jobRunKey < rightJob->GetJobEntry().m_jobRunKey; } diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h index fbeacd8b8c..7fc60fdd60 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/RCQueueSortModel.h @@ -50,6 +50,10 @@ namespace AssetProcessor void AddJobIdEntry(AssetProcessor::RCJob* rcJob); void RemoveJobIdEntry(AssetProcessor::RCJob* rcJob); + void SetQueueSortOnDBSourceName() + { + m_sortQueueOnDBSourceName = true; + } // implement QSortFilteRProxyModel: bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override; @@ -68,6 +72,11 @@ namespace AssetProcessor QSet m_currentlyConnectedPlatforms; bool m_dirtyNeedsResort = false; // instead of constantly resorting, we resort only when someone wants to pull an element from us + // By default, jobs with equal priority and escalation sort on the job run key. This flag changes + // jobs to sort on the database source name. This is used for testing, to guarantee jobs run in the same + // order for those tests each time they are run. + bool m_sortQueueOnDBSourceName = false; + // --------------------------------------------------------- // AssetProcessorPlatformBus::Handler void AssetProcessorPlatformConnected(const AZStd::string platform) override; diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.cpp b/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.cpp index 11ef68de29..660144095b 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.cpp +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.cpp @@ -163,6 +163,11 @@ namespace AssetProcessor return ((!m_RCQueueSortModel.GetNextPendingJob()) && (m_RCJobListModel.jobsInFlight() == 0)); } + void RCController::SetQueueSortOnDBSourceName() + { + m_RCQueueSortModel.SetQueueSortOnDBSourceName(); + } + void RCController::JobSubmitted(JobDetails details) { AssetProcessor::QueueElementID checkFile(details.m_jobEntry.m_databaseSourceName, details.m_jobEntry.m_platformInfo.m_identifier.c_str(), details.m_jobEntry.m_jobKey); diff --git a/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.h b/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.h index c555c7a585..51ae6b4a26 100644 --- a/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.h +++ b/Code/Tools/AssetProcessor/native/resourcecompiler/rccontroller.h @@ -54,10 +54,11 @@ namespace AssetProcessor void StartJob(AssetProcessor::RCJob* rcJob); int NumberOfPendingCriticalJobsPerPlatform(QString platform); - void SetSystemRoot(const QDir& systemRoot); int NumberOfPendingJobsPerPlatform(QString platform); bool IsIdle(); - bool IsPriorityCopyJob(AssetProcessor::RCJob* rcJob); + + void SetQueueSortOnDBSourceName(); + Q_SIGNALS: void FileCompiled(JobEntry entry, AssetBuilderSDK::ProcessJobResponse response); void FileFailed(JobEntry entry); diff --git a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp index 5e2de8e4cd..b90364e1c5 100644 --- a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp +++ b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.cpp @@ -49,8 +49,6 @@ static const qint64 s_ReservedDiskSpaceInBytes = 256 * 1024; //! Maximum number of temp folders allowed static const int s_MaximumTempFolders = 10000; -const char AdditionalScanFolders[] = "additionalScanFolders"; - ApplicationManagerBase::ApplicationManagerBase(int* argc, char*** argv, QObject* parent) : ApplicationManager(argc, argv, parent) { @@ -155,55 +153,90 @@ void ApplicationManagerBase::InitAssetProcessorManager() const AzFramework::CommandLine* commandLine = nullptr; AzFramework::ApplicationRequests::Bus::BroadcastResult(commandLine, &AzFramework::ApplicationRequests::GetCommandLine); - if(commandLine->HasSwitch("zeroAnalysisMode")) + struct APCommandLineSwitch + { + APCommandLineSwitch(const char* switchTitle, const char* helpText) + : m_switch(switchTitle) + , m_helpText(helpText) + { + + } + const char* m_switch; + const char* m_helpText; + }; + + const APCommandLineSwitch Command_waitOnLaunch("waitOnLaunch", "Briefly pauses Asset Processor during initializiation. Useful if you want to attach a debugger."); + const APCommandLineSwitch Command_zeroAnalysisMode("zeroAnalysisMode", "Enables using file modification time when examining source assets for processing."); + const APCommandLineSwitch Command_enableQueryLogging("enableQueryLogging", "Enables logging database queries."); + const APCommandLineSwitch Command_dependencyScanPattern("dependencyScanPattern", "Scans assets that match the given pattern for missing product dependencies."); + const APCommandLineSwitch Command_dsp("dsp", Command_dependencyScanPattern.m_helpText); + const APCommandLineSwitch Command_fileDependencyScanPattern("fileDependencyScanPattern", "Used with dependencyScanPattern to farther filter the scan."); + const APCommandLineSwitch Command_fdsp("fdsp", Command_fileDependencyScanPattern.m_helpText); + const APCommandLineSwitch Command_additionalScanFolders("additionalScanFolders", "Used with dependencyScanPattern to farther filter the scan."); + const APCommandLineSwitch Command_dependencyScanMaxIteration("dependencyScanMaxIteration", "Used to limit the number of recursive searches per line when running dependencyScanPattern."); + const APCommandLineSwitch Command_warningLevel("warningLevel", "Configure the error and warning reporting level for AssetProcessor. Pass in 1 for fatal errors, 2 for fatal errors and warnings."); + const APCommandLineSwitch Command_acceptInput("acceptInput", "Enable external control messaging via the ControlRequestHandler, used with automated tests."); + const APCommandLineSwitch Command_debugOutput("debugOutput", "When enabled, builders that support it will output debug information as product assets. Used primarily with scene files."); + const APCommandLineSwitch Command_sortJobsByDBSourceName("sortJobsByDBSourceName", "When enabled, sorts pending jobs with equal priority and dependencies by database source name instead of job ID. Useful for automated tests to process assets in the same order each time."); + const APCommandLineSwitch Command_truncatefingerprint("truncatefingerprint", "Truncates the fingerprint used for processed assets. Useful if you plan to compress product assets to share on another machine because some compression formats like zip will truncate file mod timestamps."); + const APCommandLineSwitch Command_help("help", "Displays this message."); + const APCommandLineSwitch Command_h("h", Command_help.m_helpText); + + if (commandLine->HasSwitch(Command_waitOnLaunch.m_switch)) + { + // Useful for attaching the debugger, this forces a short pause. + AZStd::this_thread::sleep_for(AZStd::chrono::seconds(20)); + } + + if (commandLine->HasSwitch(Command_zeroAnalysisMode.m_switch)) { m_assetProcessorManager->SetEnableModtimeSkippingFeature(true); } - if(commandLine->HasSwitch("enableQueryLogging")) + if (commandLine->HasSwitch(Command_enableQueryLogging.m_switch)) { m_assetProcessorManager->SetQueryLogging(true); } - if (commandLine->HasSwitch("dependencyScanPattern")) + if (commandLine->HasSwitch(Command_dependencyScanPattern.m_switch)) { - m_dependencyScanPattern = commandLine->GetSwitchValue("dependencyScanPattern", 0).c_str(); + m_dependencyScanPattern = commandLine->GetSwitchValue(Command_dependencyScanPattern.m_switch, 0).c_str(); } - else if (commandLine->HasSwitch("dsp")) + else if (commandLine->HasSwitch(Command_dsp.m_switch)) { - m_dependencyScanPattern = commandLine->GetSwitchValue("dsp", 0).c_str(); + m_dependencyScanPattern = commandLine->GetSwitchValue(Command_dsp.m_switch, 0).c_str(); } m_fileDependencyScanPattern = "*"; - if (commandLine->HasSwitch("fileDependencyScanPattern")) + if (commandLine->HasSwitch(Command_fileDependencyScanPattern.m_switch)) { - m_fileDependencyScanPattern = commandLine->GetSwitchValue("fileDependencyScanPattern", 0).c_str(); + m_fileDependencyScanPattern = commandLine->GetSwitchValue(Command_fileDependencyScanPattern.m_switch, 0).c_str(); } - else if (commandLine->HasSwitch("fdsp")) + else if (commandLine->HasSwitch(Command_fdsp.m_switch)) { - m_fileDependencyScanPattern = commandLine->GetSwitchValue("fdsp", 0).c_str(); + m_fileDependencyScanPattern = commandLine->GetSwitchValue(Command_fdsp.m_switch, 0).c_str(); } - if (commandLine->HasSwitch(AdditionalScanFolders)) + if (commandLine->HasSwitch(Command_additionalScanFolders.m_switch)) { - for (size_t idx = 0; idx < commandLine->GetNumSwitchValues(AdditionalScanFolders); idx++) + for (size_t idx = 0; idx < commandLine->GetNumSwitchValues(Command_additionalScanFolders.m_switch); idx++) { - AZStd::string value = commandLine->GetSwitchValue(AdditionalScanFolders, idx); + AZStd::string value = commandLine->GetSwitchValue(Command_additionalScanFolders.m_switch, idx); m_dependencyAddtionalScanFolders.emplace_back(AZStd::move(value)); } } - if (commandLine->HasSwitch("dependencyScanMaxIteration")) + if (commandLine->HasSwitch(Command_dependencyScanMaxIteration.m_switch)) { - AZStd::string maxIterationAsString = commandLine->GetSwitchValue("dependencyScanMaxIteration", 0); + AZStd::string maxIterationAsString = commandLine->GetSwitchValue(Command_dependencyScanMaxIteration.m_switch, 0); m_dependencyScanMaxIteration = AZStd::stoi(maxIterationAsString); } - if (commandLine->HasSwitch("warningLevel")) + if (commandLine->HasSwitch(Command_warningLevel.m_switch)) { using namespace AssetProcessor; - const AZStd::string& levelString = commandLine->GetSwitchValue("warningLevel", 0); + const AZStd::string& levelString = commandLine->GetSwitchValue(Command_warningLevel.m_switch, 0); WarningLevel warningLevel = WarningLevel::Default; switch(AZStd::stoi(levelString)) @@ -217,26 +250,30 @@ void ApplicationManagerBase::InitAssetProcessorManager() } AssetProcessor::JobDiagnosticRequestBus::Broadcast(&AssetProcessor::JobDiagnosticRequestBus::Events::SetWarningLevel, warningLevel); } - if (commandLine->HasSwitch("acceptInput")) + if (commandLine->HasSwitch(Command_acceptInput.m_switch)) { InitControlRequestHandler(); } - if (commandLine->HasSwitch("debugOutput")) + if (commandLine->HasSwitch(Command_debugOutput.m_switch)) { m_assetProcessorManager->SetBuilderDebugFlag(true); } - constexpr char truncateFingerprintSwitch[] = "truncatefingerprint"; - if(commandLine->HasSwitch(truncateFingerprintSwitch)) + if (commandLine->HasSwitch(Command_sortJobsByDBSourceName.m_switch)) + { + m_sortJobsByDBSourceName = true; + } + + if (commandLine->HasSwitch(Command_truncatefingerprint.m_switch)) { // Zip archive format uses 2 second precision truncated const int ArchivePrecision = 2000; int precision = ArchivePrecision; - if(commandLine->GetNumSwitchValues(truncateFingerprintSwitch) > 0) + if (commandLine->GetNumSwitchValues(Command_truncatefingerprint.m_switch) > 0) { - precision = AZStd::stoi(commandLine->GetSwitchValue(truncateFingerprintSwitch, 0)); + precision = AZStd::stoi(commandLine->GetSwitchValue(Command_truncatefingerprint.m_switch, 0)); if(precision < 1) { @@ -246,6 +283,31 @@ void ApplicationManagerBase::InitAssetProcessorManager() AssetUtilities::SetTruncateFingerprintTimestamp(precision); } + + if (commandLine->HasSwitch(Command_help.m_switch) || commandLine->HasSwitch(Command_h.m_switch)) + { + // Other O3DE tools have a more full featured system for registering command flags + // that includes help output, but right now the AssetProcessor just checks strings + // via HasSwitch. This means this help output has to be updated manually. + AZ_TracePrintf("AssetProcessor", "Asset Processor Command Line Flags:\n"); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_waitOnLaunch.m_switch, Command_waitOnLaunch.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_zeroAnalysisMode.m_switch, Command_zeroAnalysisMode.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_enableQueryLogging.m_switch, Command_enableQueryLogging.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_dependencyScanPattern.m_switch, Command_dependencyScanPattern.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_dsp.m_switch, Command_dsp.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_fileDependencyScanPattern.m_switch, Command_fileDependencyScanPattern.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_fdsp.m_switch, Command_fdsp.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_additionalScanFolders.m_switch, Command_additionalScanFolders.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_dependencyScanMaxIteration.m_switch, Command_dependencyScanMaxIteration.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_warningLevel.m_switch, Command_warningLevel.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_acceptInput.m_switch, Command_acceptInput.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_debugOutput.m_switch, Command_debugOutput.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_sortJobsByDBSourceName.m_switch, Command_sortJobsByDBSourceName.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_truncatefingerprint.m_switch, Command_truncatefingerprint.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_help.m_switch, Command_help.m_helpText); + AZ_TracePrintf("AssetProcessor", "\t%s : %s\n", Command_h.m_switch, Command_h.m_helpText); + AZ_TracePrintf("AssetProcessor", "\tregset : set the given registry key to the given value.\n"); + } } void ApplicationManagerBase::Rescan() @@ -281,6 +343,11 @@ void ApplicationManagerBase::InitRCController() { m_rcController = new AssetProcessor::RCController(m_platformConfiguration->GetMinJobs(), m_platformConfiguration->GetMaxJobs()); + if (m_sortJobsByDBSourceName) + { + m_rcController->SetQueueSortOnDBSourceName(); + } + QObject::connect(m_assetProcessorManager, &AssetProcessor::AssetProcessorManager::AssetToProcess, m_rcController, &AssetProcessor::RCController::JobSubmitted); QObject::connect(m_rcController, &AssetProcessor::RCController::FileCompiled, m_assetProcessorManager, &AssetProcessor::AssetProcessorManager::AssetProcessed, Qt::UniqueConnection); QObject::connect(m_rcController, &AssetProcessor::RCController::FileFailed, m_assetProcessorManager, &AssetProcessor::AssetProcessorManager::AssetFailed); @@ -1807,4 +1874,3 @@ void ApplicationManagerBase::OnActiveJobsCountChanged(unsigned int count) AssetProcessor::AssetProcessorStatusEntry entry(AssetProcessor::AssetProcessorStatus::Processing_Jobs, count); Q_EMIT AssetProcessorStatusChanged(entry); } - diff --git a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.h b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.h index 40106c69ec..7e6347b4d1 100644 --- a/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.h +++ b/Code/Tools/AssetProcessor/native/utilities/ApplicationManagerBase.h @@ -236,6 +236,11 @@ protected: int m_remainingAPMJobs = 0; bool m_assetProcessorManagerIsReady = false; + // When job priority and escalation is equal, jobs sort in order by job key. + // This switches that behavior to instead sort by the DB source name, which + // allows automated tests to get deterministic behavior out of Asset Processor. + bool m_sortJobsByDBSourceName = false; + unsigned int m_highestConnId = 0; AzToolsFramework::Ticker* m_ticker = nullptr; // for ticking the tickbus. diff --git a/Code/Tools/ProjectManager/Platform/Windows/ProjectBuilderWorker_windows.cpp b/Code/Tools/ProjectManager/Platform/Windows/ProjectBuilderWorker_windows.cpp index a228f58e51..8856e2312a 100644 --- a/Code/Tools/ProjectManager/Platform/Windows/ProjectBuilderWorker_windows.cpp +++ b/Code/Tools/ProjectManager/Platform/Windows/ProjectBuilderWorker_windows.cpp @@ -118,7 +118,9 @@ namespace O3DE::ProjectManager } } - if (m_configProjectProcess->exitCode() != 0 || !containsGeneratingDone) + if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit + || m_configProjectProcess->exitCode() != 0 + || !containsGeneratingDone) { QString error = tr("Configuring project failed. See log for details."); QStringToAZTracePrint(error); @@ -180,7 +182,8 @@ namespace O3DE::ProjectManager } } - if (m_configProjectProcess->exitCode() != 0) + if (m_configProjectProcess->exitStatus() != QProcess::ExitStatus::NormalExit + || m_configProjectProcess->exitCode() != 0) { QString error = tr("Building project failed. See log for details."); QStringToAZTracePrint(error); diff --git a/Code/Tools/ProjectManager/Source/CreateProjectCtrl.cpp b/Code/Tools/ProjectManager/Source/CreateProjectCtrl.cpp index 20d564d8b0..f098518fd3 100644 --- a/Code/Tools/ProjectManager/Source/CreateProjectCtrl.cpp +++ b/Code/Tools/ProjectManager/Source/CreateProjectCtrl.cpp @@ -265,6 +265,6 @@ namespace O3DE::ProjectManager void CreateProjectCtrl::ReinitGemCatalogForSelectedTemplate() { const QString projectTemplatePath = m_newProjectSettingsScreen->GetProjectTemplatePath(); - m_gemCatalogScreen->ReinitForProject(projectTemplatePath + "/Template", /*isNewProject=*/true); + m_gemCatalogScreen->ReinitForProject(projectTemplatePath + "/Template"); } } // namespace O3DE::ProjectManager diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.cpp index 53d772c217..863f611ec8 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.cpp @@ -62,10 +62,10 @@ namespace O3DE::ProjectManager hLayout->addWidget(m_gemInspector); } - void GemCatalogScreen::ReinitForProject(const QString& projectPath, bool isNewProject) + void GemCatalogScreen::ReinitForProject(const QString& projectPath) { m_gemModel->clear(); - FillModel(projectPath, isNewProject); + FillModel(projectPath); if (m_filterWidget) { @@ -88,18 +88,9 @@ namespace O3DE::ProjectManager }); } - void GemCatalogScreen::FillModel(const QString& projectPath, bool isNewProject) + void GemCatalogScreen::FillModel(const QString& projectPath) { - AZ::Outcome, AZStd::string> allGemInfosResult; - if (isNewProject) - { - allGemInfosResult = PythonBindingsInterface::Get()->GetEngineGemInfos(); - } - else - { - allGemInfosResult = PythonBindingsInterface::Get()->GetAllGemInfos(projectPath); - } - + AZ::Outcome, AZStd::string> allGemInfosResult = PythonBindingsInterface::Get()->GetAllGemInfos(projectPath); if (allGemInfosResult.IsSuccess()) { // Add all available gems to the model. diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.h b/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.h index 204ad0e5c5..5b48b2f90e 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.h +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemCatalogScreen.h @@ -28,13 +28,13 @@ namespace O3DE::ProjectManager ~GemCatalogScreen() = default; ProjectManagerScreen GetScreenEnum() override; - void ReinitForProject(const QString& projectPath, bool isNewProject); + void ReinitForProject(const QString& projectPath); bool EnableDisableGemsForProject(const QString& projectPath); GemModel* GetGemModel() const { return m_gemModel; } private: - void FillModel(const QString& projectPath, bool isNewProject); + void FillModel(const QString& projectPath); GemListView* m_gemListView = nullptr; GemInspector* m_gemInspector = nullptr; diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.cpp index ec4a80e175..6c1f5f6fec 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.cpp @@ -108,7 +108,7 @@ namespace O3DE::ProjectManager { // Gem name, creator and summary m_nameLabel = CreateStyledLabel(m_mainLayout, 18, s_headerColor); - m_creatorLabel = CreateStyledLabel(m_mainLayout, 12, s_creatorColor); + m_creatorLabel = CreateStyledLabel(m_mainLayout, 12, s_headerColor); m_mainLayout->addSpacing(5); // TODO: QLabel seems to have issues determining the right sizeHint() for our font with the given font size. @@ -116,6 +116,8 @@ namespace O3DE::ProjectManager m_summaryLabel = CreateStyledLabel(m_mainLayout, 12, s_textColor); m_mainLayout->addWidget(m_summaryLabel); m_summaryLabel->setWordWrap(true); + m_summaryLabel->setTextInteractionFlags(Qt::TextBrowserInteraction); + m_summaryLabel->setOpenExternalLinks(true); m_mainLayout->addSpacing(5); // Directory and documentation links @@ -161,6 +163,8 @@ namespace O3DE::ProjectManager m_reqirementsTextLabel = GemInspector::CreateStyledLabel(requrementsLayout, 10, s_textColor); m_reqirementsTextLabel->setWordWrap(true); + m_reqirementsTextLabel->setTextInteractionFlags(Qt::TextBrowserInteraction); + m_reqirementsTextLabel->setOpenExternalLinks(true); QSpacerItem* reqirementsSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding); requrementsLayout->addSpacerItem(reqirementsSpacer); diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.h b/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.h index 7d80cb0905..97c23f7df2 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.h +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemInspector.h @@ -38,7 +38,6 @@ namespace O3DE::ProjectManager // Colors inline constexpr static const char* s_headerColor = "#FFFFFF"; inline constexpr static const char* s_textColor = "#DDDDDD"; - inline constexpr static const char* s_creatorColor = "#94D2FF"; private slots: void OnSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected); diff --git a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp index 8f5cfd24aa..d5a213e80f 100644 --- a/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp +++ b/Code/Tools/ProjectManager/Source/GemCatalog/GemItemDelegate.cpp @@ -95,7 +95,6 @@ namespace O3DE::ProjectManager gemCreatorRect.moveTo(contentRect.left(), contentRect.top() + gemNameRect.height()); painter->setFont(standardFont); - painter->setPen(m_linkColor); gemCreatorRect = painter->boundingRect(gemCreatorRect, Qt::TextSingleLine, gemCreator); painter->drawText(gemCreatorRect, Qt::TextSingleLine, gemCreator); diff --git a/Code/Tools/ProjectManager/Source/ProjectBuilderController.cpp b/Code/Tools/ProjectManager/Source/ProjectBuilderController.cpp index e782f0b57f..0ff963e539 100644 --- a/Code/Tools/ProjectManager/Source/ProjectBuilderController.cpp +++ b/Code/Tools/ProjectManager/Source/ProjectBuilderController.cpp @@ -104,7 +104,7 @@ namespace O3DE::ProjectManager QMessageBox::critical(m_parent, tr("Project Failed to Build!"), result); m_projectInfo.m_buildFailed = true; - m_projectInfo.m_logUrl = QUrl(); + m_projectInfo.m_logUrl = QUrl("file:///" + m_worker->GetLogFilePath()); emit NotifyBuildProject(m_projectInfo); } diff --git a/Code/Tools/ProjectManager/Source/PythonBindings.cpp b/Code/Tools/ProjectManager/Source/PythonBindings.cpp index 5d118654bc..8bdfb0f152 100644 --- a/Code/Tools/ProjectManager/Source/PythonBindings.cpp +++ b/Code/Tools/ProjectManager/Source/PythonBindings.cpp @@ -646,6 +646,7 @@ namespace O3DE::ProjectManager { GemInfo gemInfo; gemInfo.m_path = Py_To_String(path); + gemInfo.m_directoryLink = gemInfo.m_path; auto data = m_manifest.attr("get_gem_json_data")(pybind11::none(), path, pyProjectPath); if (pybind11::isinstance(data)) @@ -661,6 +662,7 @@ namespace O3DE::ProjectManager gemInfo.m_version = ""; gemInfo.m_requirement = Py_To_String_Optional(data, "requirements", ""); gemInfo.m_creator = Py_To_String_Optional(data, "origin", ""); + gemInfo.m_documentationLink = Py_To_String_Optional(data, "documentation_url", ""); if (gemInfo.m_creator.contains("Open 3D Engine")) { diff --git a/Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp b/Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp index 981a9352f7..6aba261cd2 100644 --- a/Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp +++ b/Code/Tools/ProjectManager/Source/UpdateProjectCtrl.cpp @@ -94,7 +94,7 @@ namespace O3DE::ProjectManager Update(); // Gather the available gems that will be shown in the gem catalog. - m_gemCatalogScreen->ReinitForProject(m_projectInfo.m_path, /*isNewProject=*/false); + m_gemCatalogScreen->ReinitForProject(m_projectInfo.m_path); } void UpdateProjectCtrl::HandleGemsButton() diff --git a/Code/Tools/RemoteConsole/Core/RemoteConsoleCore.cpp b/Code/Tools/RemoteConsole/Core/RemoteConsoleCore.cpp index 24faf2ccaa..d4ef5b3ba8 100644 --- a/Code/Tools/RemoteConsole/Core/RemoteConsoleCore.cpp +++ b/Code/Tools/RemoteConsole/Core/RemoteConsoleCore.cpp @@ -323,7 +323,7 @@ bool SRemoteServer::ReadBuffer(const char* buffer, int data) } // Advance to the next null terminated string in the buffer - const int currentSize = strnlen(curBuffer, bytesRemaining); + const int currentSize = static_cast(strnlen(curBuffer, bytesRemaining)); bytesRemaining -= currentSize + 1; curBuffer += currentSize + 1; } @@ -466,7 +466,7 @@ void SRemoteClient::FillAutoCompleteList(AZStd::vector& list) AZStd::string item = "map "; const char* levelName = pLevel->GetName(); int start = 0; - for (int k = 0, kend = strlen(levelName); k < kend; ++k) + for (int k = 0, kend = static_cast(strlen(levelName)); k < kend; ++k) { if ((levelName[k] == '\\' || levelName[k] == '/') && k + 1 < kend) { diff --git a/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp b/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp index 1b712cb134..aadb834aa9 100644 --- a/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp +++ b/Code/Tools/SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.cpp @@ -634,21 +634,21 @@ namespace AZ AZStd::shared_ptr morphAnimNode = AZStd::make_shared(); - const size_t numKeyFrames = GetNumKeyFrames(keys.size(), animation->mDuration, animation->mTicksPerSecond); + const size_t numKeyFrames = GetNumKeyFrames(static_cast(keys.size()), animation->mDuration, animation->mTicksPerSecond); morphAnimNode->ReserveKeyFrames(numKeyFrames); morphAnimNode->SetTimeStepBetweenFrames(s_defaultTimeStepBetweenFrames); aiAnimMesh* aiAnimMesh = mesh->mAnimMeshes[meshIdx]; AZStd::string_view nodeName(aiAnimMesh->mName.C_Str()); - const AZ::u32 maxKeys = keys.size(); + const AZ::u32 maxKeys = static_cast(keys.size()); AZ::u32 keyIdx = 0; for (AZ::u32 frame = 0; frame < numKeyFrames; ++frame) { const double time = GetTimeForFrame(frame, animation->mTicksPerSecond); float weight = 0; - if (!SampleKeyFrame(weight, keys, keys.size(), time + keyOffset, keyIdx)) + if (!SampleKeyFrame(weight, keys, static_cast(keys.size()), time + keyOffset, keyIdx)) { return Events::ProcessingResult::Failure; } diff --git a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleMain.cpp b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleMain.cpp index 5788da5b2b..8027649a44 100644 --- a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleMain.cpp +++ b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleMain.cpp @@ -77,7 +77,6 @@ namespace TestImpact //! Wrapper around impact analysis sequences to handle the case where the safe mode option is active. ReturnCode WrappedImpactAnalysisTestSequence( - TestSequenceEventHandler& sequenceEventHandler, const CommandLineOptions& options, Runtime& runtime, const AZStd::optional& changeList) @@ -94,44 +93,30 @@ namespace TestImpact { if (options.GetTestSequenceType() == TestSequenceType::ImpactAnalysis) { - auto [selectedResult, discardedResult] = runtime.SafeImpactAnalysisTestSequence( + auto safeImpactAnalysisSequenceReport = runtime.SafeImpactAnalysisTestSequence( changeList.value(), options.GetTestPrioritizationPolicy(), options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); - - // Handling the possible timeout and failure permutations of the selected and discarded test results is splitting hairs - // so apply the following, admittedly arbitrary, rules to determine what the composite test sequence result should be - if (selectedResult == TestSequenceResult::Success && discardedResult == TestSequenceResult::Success) - { - // Trivial case: both sequences succeeded - result = TestSequenceResult::Success; - } - else if (selectedResult == TestSequenceResult::Failure || discardedResult == TestSequenceResult::Failure) - { - // One sequence failed whilst the other sequence either succeeded or timed out - result = TestSequenceResult::Failure; - } - else - { - // One or both sequences timed out or failed - result = TestSequenceResult::Timeout; - } + SafeImpactAnalysisTestSequenceStartCallback, + SafeImpactAnalysisTestSequenceCompleteCallback, + TestRunCompleteCallback); + + result = safeImpactAnalysisSequenceReport.GetResult(); } else if (options.GetTestSequenceType() == TestSequenceType::ImpactAnalysisNoWrite) { // A no-write impact analysis sequence with safe mode enabled is functionally identical to a regular sequence type // due to a) the selected tests being run without instrumentation and b) the discarded tests also being run without // instrumentation - result = runtime.RegularTestSequence( + auto sequenceReport = runtime.RegularTestSequence( options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); + TestSequenceStartCallback, + TestSequenceCompleteCallback, + TestRunCompleteCallback); + + result = sequenceReport.GetResult(); } else { @@ -153,18 +138,20 @@ namespace TestImpact { throw(Exception("Unexpected sequence type")); } - - result = runtime.ImpactAnalysisTestSequence( + + auto impactAnalysisSequenceReport = runtime.ImpactAnalysisTestSequence( changeList.value(), options.GetTestPrioritizationPolicy(), dynamicDependencyMapPolicy, options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); - } + ImpactAnalysisTestSequenceStartCallback, + ImpactAnalysisTestSequenceCompleteCallback, + TestRunCompleteCallback); + result = impactAnalysisSequenceReport.GetResult(); + } + return GetReturnCodeForTestSequenceResult(result); }; @@ -217,53 +204,51 @@ namespace TestImpact std::cout << "Test impact analysis data for this repository was not found, seed or regular sequence fallbacks will be used.\n"; } - TestSequenceEventHandler sequenceEventHandler(options.GetSuiteFilter()); - switch (const auto type = options.GetTestSequenceType()) { case TestSequenceType::Regular: { - const auto result = runtime.RegularTestSequence( + const auto sequenceReport = runtime.RegularTestSequence( options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); + TestSequenceStartCallback, + TestSequenceCompleteCallback, + TestRunCompleteCallback); - return GetReturnCodeForTestSequenceResult(result); + return GetReturnCodeForTestSequenceResult(sequenceReport.GetResult()); } case TestSequenceType::Seed: { - const auto result = runtime.SeededTestSequence( + const auto sequenceReport = runtime.SeededTestSequence( options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); + TestSequenceStartCallback, + TestSequenceCompleteCallback, + TestRunCompleteCallback); - return GetReturnCodeForTestSequenceResult(result); + return GetReturnCodeForTestSequenceResult(sequenceReport.GetResult()); } case TestSequenceType::ImpactAnalysisNoWrite: case TestSequenceType::ImpactAnalysis: { - return WrappedImpactAnalysisTestSequence(sequenceEventHandler, options, runtime, changeList); + return WrappedImpactAnalysisTestSequence(options, runtime, changeList); } case TestSequenceType::ImpactAnalysisOrSeed: { if (runtime.HasImpactAnalysisData()) { - return WrappedImpactAnalysisTestSequence(sequenceEventHandler, options, runtime, changeList); + return WrappedImpactAnalysisTestSequence(options, runtime, changeList); } else { - const auto result = runtime.SeededTestSequence( + const auto sequenceReport = runtime.SeededTestSequence( options.GetTestTargetTimeout(), options.GetGlobalTimeout(), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler), - AZStd::ref(sequenceEventHandler)); + TestSequenceStartCallback, + TestSequenceCompleteCallback, + TestRunCompleteCallback); - return GetReturnCodeForTestSequenceResult(result); + return GetReturnCodeForTestSequenceResult(sequenceReport.GetResult()); } } default: diff --git a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.cpp b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.cpp index dc29b2580c..da7052933c 100644 --- a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.cpp +++ b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.cpp @@ -32,72 +32,73 @@ namespace TestImpact std::cout << "Of which " << numExcludedTests << " tests have been excluded and " << numDraftedTests << " tests have been drafted.\n"; } - void FailureReport(const Client::SequenceFailure& failureReport, AZStd::chrono::milliseconds duration) + void FailureReport(const Client::TestRunReport& testRunReport) { - std::cout << "Sequence completed in " << (duration.count() / 1000.f) << "s with"; + std::cout << "Sequence completed in " << (testRunReport.GetDuration().count() / 1000.f) << "s with"; - if (!failureReport.GetExecutionFailures().empty() || - !failureReport.GetTestRunFailures().empty() || - !failureReport.GetTimedOutTests().empty() || - !failureReport.GetUnexecutedTests().empty()) + if (!testRunReport.GetExecutionFailureTests().empty() || + !testRunReport.GetFailingTests().empty() || + !testRunReport.GetTimedOutTests().empty() || + !testRunReport.GetUnexecutedTests().empty()) { std::cout << ":\n"; std::cout << SetColor(Foreground::White, Background::Red).c_str() - << failureReport.GetTestRunFailures().size() + << testRunReport.GetFailingTests().size() << ResetColor().c_str() << " test failures\n"; std::cout << SetColor(Foreground::White, Background::Red).c_str() - << failureReport.GetExecutionFailures().size() + << testRunReport.GetExecutionFailureTests().size() << ResetColor().c_str() << " execution failures\n"; std::cout << SetColor(Foreground::White, Background::Red).c_str() - << failureReport.GetTimedOutTests().size() + << testRunReport.GetTimedOutTests().size() << ResetColor().c_str() << " test timeouts\n"; std::cout << SetColor(Foreground::White, Background::Red).c_str() - << failureReport.GetUnexecutedTests().size() + << testRunReport.GetUnexecutedTests().size() << ResetColor().c_str() << " unexecuted tests\n"; - if (!failureReport.GetTestRunFailures().empty()) + if (!testRunReport.GetFailingTests().empty()) { std::cout << "\nTest failures:\n"; - for (const auto& testRunFailure : failureReport.GetTestRunFailures()) + for (const auto& testRunFailure : testRunReport.GetFailingTests()) { - std::cout << " " << testRunFailure.GetTargetName().c_str(); for (const auto& testCaseFailure : testRunFailure.GetTestCaseFailures()) { - std::cout << "." << testCaseFailure.GetName().c_str(); for (const auto& testFailure : testCaseFailure.GetTestFailures()) { - std::cout << "." << testFailure.GetName().c_str() << "\n"; + std::cout << " " + << testRunFailure.GetTargetName().c_str() + << "." << testCaseFailure.GetName().c_str() + << "." << testFailure.GetName().c_str() << "\n"; } } } } - if (!failureReport.GetExecutionFailures().empty()) + if (!testRunReport.GetExecutionFailureTests().empty()) { std::cout << "\nExecution failures:\n"; - for (const auto& executionFailure : failureReport.GetExecutionFailures()) + for (const auto& executionFailure : testRunReport.GetExecutionFailureTests()) { std::cout << " " << executionFailure.GetTargetName().c_str() << "\n"; std::cout << executionFailure.GetCommandString().c_str() << "\n"; } } - if (!failureReport.GetTimedOutTests().empty()) + if (!testRunReport.GetTimedOutTests().empty()) { std::cout << "\nTimed out tests:\n"; - for (const auto& testTimeout : failureReport.GetTimedOutTests()) + for (const auto& testTimeout : testRunReport.GetTimedOutTests()) { std::cout << " " << testTimeout.GetTargetName().c_str() << "\n"; } } - if (!failureReport.GetUnexecutedTests().empty()) + if (!testRunReport.GetUnexecutedTests().empty()) { std::cout << "\nUnexecuted tests:\n"; - for (const auto& unexecutedTest : failureReport.GetUnexecutedTests()) + for (const auto& unexecutedTest : testRunReport.GetUnexecutedTests()) { std::cout << " " << unexecutedTest.GetTargetName().c_str() << "\n"; } @@ -105,50 +106,42 @@ namespace TestImpact } else { - std::cout << SetColor(Foreground::White, Background::Green).c_str() << " \100% passes!\n" << ResetColor().c_str(); + std::cout << SetColor(Foreground::White, Background::Green).c_str() << " \100% passes!\n" << ResetColor().c_str() << "\n"; } } } - TestSequenceEventHandler::TestSequenceEventHandler(SuiteType suiteFilter) - : m_suiteFilter(suiteFilter) + void TestSequenceStartCallback(SuiteType suiteType, const Client::TestRunSelection& selectedTests) { + Output::TestSuiteFilter(suiteType); + std::cout << selectedTests.GetNumIncludedTestRuns() << " tests selected, " << selectedTests.GetNumExcludedTestRuns() + << " excluded.\n"; } - // TestSequenceStartCallback - void TestSequenceEventHandler::operator()(Client::TestRunSelection&& selectedTests) + void TestSequenceCompleteCallback(SuiteType suiteType, const Client::TestRunSelection& selectedTests) { - ClearState(); - m_numTests = selectedTests.GetNumIncludedTestRuns(); - - Output::TestSuiteFilter(m_suiteFilter); + Output::TestSuiteFilter(suiteType); std::cout << selectedTests.GetNumIncludedTestRuns() << " tests selected, " << selectedTests.GetNumExcludedTestRuns() << " excluded.\n"; } - // ImpactAnalysisTestSequenceStartCallback - void TestSequenceEventHandler::operator()( - Client::TestRunSelection&& selectedTests, - AZStd::vector&& discardedTests, - AZStd::vector&& draftedTests) + void ImpactAnalysisTestSequenceStartCallback( + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const AZStd::vector& discardedTests, + const AZStd::vector& draftedTests) { - ClearState(); - m_numTests = selectedTests.GetNumIncludedTestRuns() + draftedTests.size(); - - Output::TestSuiteFilter(m_suiteFilter); + Output::TestSuiteFilter(suiteType); Output::ImpactAnalysisTestSelection( selectedTests.GetTotalNumTests(), discardedTests.size(), selectedTests.GetNumExcludedTestRuns(), draftedTests.size()); } - // SafeImpactAnalysisTestSequenceStartCallback - void TestSequenceEventHandler::operator()( - Client::TestRunSelection&& selectedTests, - Client::TestRunSelection&& discardedTests, - AZStd::vector&& draftedTests) + void SafeImpactAnalysisTestSequenceStartCallback( + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const Client::TestRunSelection& discardedTests, + const AZStd::vector& draftedTests) { - ClearState(); - m_numTests = selectedTests.GetNumIncludedTestRuns() + draftedTests.size(); - - Output::TestSuiteFilter(m_suiteFilter); + Output::TestSuiteFilter(suiteType); Output::ImpactAnalysisTestSelection( selectedTests.GetTotalNumTests(), discardedTests.GetTotalNumTests(), @@ -156,40 +149,45 @@ namespace TestImpact draftedTests.size()); } - // TestSequenceCompleteCallback - void TestSequenceEventHandler::operator()( - Client::SequenceFailure&& failureReport, - AZStd::chrono::milliseconds duration) + void TestSequenceCompleteCallback(const Client::SequenceReport& sequenceReport) { - Output::FailureReport(failureReport, duration); + Output::FailureReport(sequenceReport.GetSelectedTestRunReport()); std::cout << "Updating and serializing the test impact analysis data, this may take a moment...\n"; } - // SafeTestSequenceCompleteCallback - void TestSequenceEventHandler::operator()( - Client::SequenceFailure&& selectedFailureReport, - Client::SequenceFailure&& discardedFailureReport, - AZStd::chrono::milliseconds selectedDuration, - AZStd::chrono::milliseconds discaredDuration) + void ImpactAnalysisTestSequenceCompleteCallback(const Client::ImpactAnalysisSequenceReport& sequenceReport) { std::cout << "Selected test run:\n"; - Output::FailureReport(selectedFailureReport, selectedDuration); + Output::FailureReport(sequenceReport.GetSelectedTestRunReport()); - std::cout << "Discarded test run:\n"; - Output::FailureReport(discardedFailureReport, discaredDuration); + std::cout << "Drafted test run:\n"; + Output::FailureReport(sequenceReport.GetDraftedTestRunReport()); std::cout << "Updating and serializing the test impact analysis data, this may take a moment...\n"; } - // TestRunCompleteCallback - void TestSequenceEventHandler::operator()([[maybe_unused]] Client::TestRun&& test) + void SafeImpactAnalysisTestSequenceCompleteCallback(const Client::SafeImpactAnalysisSequenceReport& sequenceReport) { - m_numTestsComplete++; - const auto progress = AZStd::string::format("(%03u/%03u)", m_numTestsComplete, m_numTests, test.GetTargetName().c_str()); + std::cout << "Selected test run:\n"; + Output::FailureReport(sequenceReport.GetSelectedTestRunReport()); + + std::cout << "Discarded test run:\n"; + Output::FailureReport(sequenceReport.GetDiscardedTestRunReport()); + + std::cout << "Drafted test run:\n"; + Output::FailureReport(sequenceReport.GetDraftedTestRunReport()); + + std::cout << "Updating and serializing the test impact analysis data, this may take a moment...\n"; + } + + void TestRunCompleteCallback(const Client::TestRun& testRun, size_t numTestRunsCompleted, size_t totalNumTestRuns) + { + const auto progress = + AZStd::string::format("(%03u/%03u)", numTestRunsCompleted, totalNumTestRuns, testRun.GetTargetName().c_str()); AZStd::string result; - switch (test.GetResult()) + switch (testRun.GetResult()) { case Client::TestRunResult::AllTestsPass: { @@ -216,15 +214,14 @@ namespace TestImpact result = SetColorForString(Foreground::White, Background::Magenta, "TIME"); break; } + default: + { + AZ_Error("TestRunCompleteCallback", false, "Unexpected test result to handle: %u", aznumeric_cast(testRun.GetResult())); + } } - std::cout << progress.c_str() << " " << result.c_str() << " " << test.GetTargetName().c_str() << " (" << (test.GetDuration().count() / 1000.f) << "s)\n"; - } - - void TestSequenceEventHandler::ClearState() - { - m_numTests = 0; - m_numTestsComplete = 0; + std::cout << progress.c_str() << " " << result.c_str() << " " << testRun.GetTargetName().c_str() << " (" + << (testRun.GetDuration().count() / 1000.f) << "s)\n"; } } // namespace Console } // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.h b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.h index ea570f6fc8..ff757b2d5a 100644 --- a/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.h +++ b/Code/Tools/TestImpactFramework/Frontend/Console/Code/Source/TestImpactConsoleTestSequenceEventHandler.h @@ -8,7 +8,7 @@ #include #include -#include +#include #include #include @@ -21,48 +21,33 @@ namespace TestImpact { namespace Console { - //! Event handler for all test sequence types. - class TestSequenceEventHandler - { - public: - explicit TestSequenceEventHandler(SuiteType suiteFilter); + //! Handler for TestSequenceStartCallback event. + void TestSequenceStartCallback(SuiteType suiteType, const Client::TestRunSelection& selectedTests); - //! TestSequenceStartCallback. - void operator()(Client::TestRunSelection&& selectedTests); + //! Handler for TestSequenceStartCallback event. + void ImpactAnalysisTestSequenceStartCallback( + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const AZStd::vector& discardedTests, + const AZStd::vector& draftedTests); - //! ImpactAnalysisTestSequenceStartCallback. - void operator()( - Client::TestRunSelection&& selectedTests, - AZStd::vector&& discardedTests, - AZStd::vector&& draftedTests); + //! Handler for SafeImpactAnalysisTestSequenceStartCallback event. + void SafeImpactAnalysisTestSequenceStartCallback( + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const Client::TestRunSelection& discardedTests, + const AZStd::vector& draftedTests); - //! SafeImpactAnalysisTestSequenceStartCallback. - void operator()( - Client::TestRunSelection&& selectedTests, - Client::TestRunSelection&& discardedTests, - AZStd::vector&& draftedTests); + //! Handler for TestSequenceCompleteCallback event. + void TestSequenceCompleteCallback(const Client::SequenceReport& sequenceReport); - //! TestSequenceCompleteCallback. - void operator()( - Client::SequenceFailure&& failureReport, - AZStd::chrono::milliseconds duration); + //! Handler for ImpactAnalysisTestSequenceCompleteCallback event. + void ImpactAnalysisTestSequenceCompleteCallback(const Client::ImpactAnalysisSequenceReport& sequenceReport); - //! SafeTestSequenceCompleteCallback. - void operator()( - Client::SequenceFailure&& selectedFailureReport, - Client::SequenceFailure&& discardedFailureReport, - AZStd::chrono::milliseconds selectedDuration, - AZStd::chrono::milliseconds discaredDuration); + //! Handler for SafeImpactAnalysisTestSequenceCompleteCallback event. + void SafeImpactAnalysisTestSequenceCompleteCallback(const Client::SafeImpactAnalysisSequenceReport& sequenceReport); - //! TestRunCompleteCallback. - void operator()(Client::TestRun&& test); - - private: - void ClearState(); - - SuiteType m_suiteFilter; - size_t m_numTests = 0; - size_t m_numTestsComplete = 0; - }; + //! Handler for TestRunCompleteCallback event. + void TestRunCompleteCallback(const Client::TestRun& testRun, size_t numTestRunsCompleted, size_t totalNumTestRuns); } // namespace Console } // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientFailureReport.h b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientFailureReport.h deleted file mode 100644 index 063a3fa642..0000000000 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientFailureReport.h +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include -#include - -namespace TestImpact -{ - namespace Client - { - //! Represents a test target that failed, either due to failing to execute, completing in an abnormal state or completing with failing tests. - class TargetFailure - { - public: - TargetFailure(const AZStd::string& targetName); - - //! Returns the name of the test target this failure pertains to. - const AZStd::string& GetTargetName() const; - private: - AZStd::string m_targetName; - }; - - //! Represents a test target that failed to execute. - class ExecutionFailure - : public TargetFailure - { - public: - ExecutionFailure(const AZStd::string& targetName, const AZStd::string& command); - - //! Returns the command string used to execute this test target. - const AZStd::string& GetCommandString() const; - private: - AZStd::string m_commandString; - }; - - //! Represents an individual test of a test target that failed. - class TestFailure - { - public: - TestFailure(const AZStd::string& testName, const AZStd::string& errorMessage); - - //! Returns the name of the test that failed. - const AZStd::string& GetName() const; - - //! Returns the error message of the test that failed. - const AZStd::string& GetErrorMessage() const; - - private: - AZStd::string m_name; - AZStd::string m_errorMessage; - }; - - //! Represents a collection of tests that failed. - //! @note Only the failing tests are included in the collection. - class TestCaseFailure - { - public: - TestCaseFailure(const AZStd::string& testCaseName, AZStd::vector&& testFailures); - - //! Returns the name of the test case containing the failing tests. - const AZStd::string& GetName() const; - - //! Returns the collection of tests in this test case that failed. - const AZStd::vector& GetTestFailures() const; - - private: - AZStd::string m_name; - AZStd::vector m_testFailures; - }; - - //! Represents a test target that launched successfully but contains failing tests. - class TestRunFailure - : public TargetFailure - { - public: - TestRunFailure(const AZStd::string& targetName, AZStd::vector&& testFailures); - - //! Returns the total number of failing tests in this run. - size_t GetNumTestFailures() const; - - //! Returns the test cases in this run containing failing tests. - const AZStd::vector& GetTestCaseFailures() const; - - private: - AZStd::vector m_testCaseFailures; - size_t m_numTestFailures = 0; - }; - - //! Base class for reporting failing test sequences. - class SequenceFailure - { - public: - SequenceFailure( - AZStd::vector&& executionFailures, - AZStd::vector&& testRunFailures, - AZStd::vector&& timedOutTests, - AZStd::vector&& unexecutedTests); - - //! Returns the test targets in this sequence that failed to execute. - const AZStd::vector& GetExecutionFailures() const; - - //! Returns the test targets that contain failing tests. - const AZStd::vector& GetTestRunFailures() const; - - //! Returns the test targets in this sequence that were terminated for exceeding their allotted runtime. - const AZStd::vector& GetTimedOutTests() const; - - //! Returns the test targets in this sequence that were not executed due to the sequence terminating prematurely. - const AZStd::vector& GetUnexecutedTests() const; - - private: - AZStd::vector m_executionFailures; - AZStd::vector m_testRunFailures; - AZStd::vector m_timedOutTests; - AZStd::vector m_unexecutedTests; - }; - } // namespace Client -} // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientSequenceReport.h b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientSequenceReport.h new file mode 100644 index 0000000000..73f3827fae --- /dev/null +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientSequenceReport.h @@ -0,0 +1,240 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include +#include + +namespace TestImpact +{ + namespace Client + { + //! Report detailing the result and duration of a given set of test runs along with the details of each individual test run. + class TestRunReport + { + public: + //! Constructs the report for the given set of test runs that were run together in the same set. + //! @param result The result of this set of test runs. + //! @param startTime The time point his set of test runs started. + //! @param duration The duration this set of test runs took to complete. + //! @param passingTests The set of test runs that executed successfully with no failing tests. + //! @param failing tests The set of test runs that executed successfully but had one or more failing tests. + //! @param executionFailureTests The set of test runs that failed to execute. + //! @param timedOutTests The set of test runs that executed successfully but were terminated prematurely due to timing out. + //! @param unexecutedTests The set of test runs that were queued up for execution but did not get the opportunity to execute. + TestRunReport( + TestSequenceResult result, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + AZStd::vector&& passingTests, + AZStd::vector&& failingTests, + AZStd::vector&& executionFailureTests, + AZStd::vector&& timedOutTests, + AZStd::vector&& unexecutedTests); + + //! Returns the result of this sequence of test runs. + TestSequenceResult GetResult() const; + + //! Returns the time this sequence of test runs started relative to T0. + AZStd::chrono::high_resolution_clock::time_point GetStartTime() const; + + //! Returns the time this sequence of test runs ended relative to T0. + AZStd::chrono::high_resolution_clock::time_point GetEndTime() const; + + //! Returns the duration this sequence of test runs took to complete. + AZStd::chrono::milliseconds GetDuration() const; + + //! Returns the number of passing test runs. + size_t GetNumPassingTests() const; + + //! Returns the number of failing test runs. + size_t GetNumFailingTests() const; + + //! Returns the number of timed out test runs. + size_t GetNumTimedOutTests() const; + + //! Returns the number of unexecuted test runs. + size_t GetNumUnexecutedTests() const; + + //! Returns the set of test runs that executed successfully with no failing tests. + const AZStd::vector& GetPassingTests() const; + + //! Returns the set of test runs that executed successfully but had one or more failing tests. + const AZStd::vector& GetFailingTests() const; + + //! Returns the set of test runs that failed to execute. + const AZStd::vector& GetExecutionFailureTests() const; + + //! Returns the set of test runs that executed successfully but were terminated prematurely due to timing out. + const AZStd::vector& GetTimedOutTests() const; + + //! Returns the set of test runs that were queued up for execution but did not get the opportunity to execute. + const AZStd::vector& GetUnexecutedTests() const; + private: + TestSequenceResult m_result; + AZStd::chrono::high_resolution_clock::time_point m_startTime; + AZStd::chrono::milliseconds m_duration; + AZStd::vector m_passingTests; + AZStd::vector m_failingTests; + AZStd::vector m_executionFailureTests; + AZStd::vector m_timedOutTests; + AZStd::vector m_unexecutedTests; + }; + + //! Report detailing a test run sequence of selected tests. + class SequenceReport + { + public: + //! Constructs the report for a sequence of selected tests. + //! @param suiteType The suite from which the tests have been selected from. + //! @param selectedTests The target names of the selected tests. + //! @param selectedTestRunReport The report for the set of selected test runs. + SequenceReport(SuiteType suiteType, const TestRunSelection& selectedTests, TestRunReport&& selectedTestRunReport); + + //! Returns the tests selected for running in the sequence. + TestRunSelection GetSelectedTests() const; + + //! Returns the report for the selected test runs. + TestRunReport GetSelectedTestRunReport() const; + + //! Returns the start time of the sequence. + AZStd::chrono::high_resolution_clock::time_point GetStartTime() const; + + //! Returns the end time of the sequence. + AZStd::chrono::high_resolution_clock::time_point GetEndTime() const; + + //! Returns the result of the sequence. + virtual TestSequenceResult GetResult() const; + + //! Returns the entire duration the sequence took from start to finish. + virtual AZStd::chrono::milliseconds GetDuration() const; + + //! Get the total number of tests in the sequence that passed. + virtual size_t GetTotalNumPassingTests() const; + + //! Get the total number of tests in the sequence that contain one or more test failures. + virtual size_t GetTotalNumFailingTests() const; + + //! Get the total number of tests in the sequence that timed out whilst in flight. + virtual size_t GetTotalNumTimedOutTests() const; + + //! Get the total number of tests in the sequence that were queued for execution but did not get the oppurtunity to execute. + virtual size_t GetTotalNumUnexecutedTests() const; + + private: + SuiteType m_suite; + TestRunSelection m_selectedTests; + TestRunReport m_selectedTestRunReport; + }; + + //! Report detailing a test run sequence of selected and drafted tests. + class DraftingSequenceReport + : public SequenceReport + { + public: + //! Constructs the report for a sequence of selected and drafted tests. + //! @param suiteType The suite from which the tests have been selected from. + //! @param selectedTests The target names of the selected tests. + //! @param draftedTests The target names of the drafted tests. + //! @param selectedTestRunReport The report for the set of selected test runs. + //! @param draftedTestRunReport The report for the set of drafted test runs. + DraftingSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& draftedTestRunReport); + + // SequenceReport overrides ... + TestSequenceResult GetResult() const override; + AZStd::chrono::milliseconds GetDuration() const override; + size_t GetTotalNumPassingTests() const override; + size_t GetTotalNumFailingTests() const override; + size_t GetTotalNumTimedOutTests() const override; + size_t GetTotalNumUnexecutedTests() const override; + + //! Returns the tests drafted for running in the sequence. + const AZStd::vector& GetDraftedTests() const; + + //! Returns the report for the drafted test runs. + TestRunReport GetDraftedTestRunReport() const; + + private: + AZStd::vector m_draftedTests; + TestRunReport m_draftedTestRunReport; + }; + + //! Report detailing an impact analysis sequence of selected, discarded and drafted tests. + class ImpactAnalysisSequenceReport + : public DraftingSequenceReport + { + public: + //! Constructs the report for a sequence of selected and drafted tests. + //! @param suiteType The suite from which the tests have been selected from. + //! @param selectedTests The target names of the selected tests. + //! @param discardedTests The target names of the discarded tests. + //! @param draftedTests The target names of the drafted tests. + //! @param selectedTestRunReport The report for the set of selected test runs. + //! @param draftedTestRunReport The report for the set of drafted test runs. + ImpactAnalysisSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const AZStd::vector& discardedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& draftedTestRunReport); + + //! Returns the tests discarded from running in the sequence. + const AZStd::vector& GetDiscardedTests() const; + private: + AZStd::vector m_discardedTests; + }; + + //! Report detailing an impact analysis sequence of selected, discarded and drafted tests. + class SafeImpactAnalysisSequenceReport + : public DraftingSequenceReport + { + public: + //! Constructs the report for a sequence of selected and drafted tests. + //! @param suiteType The suite from which the tests have been selected from. + //! @param selectedTests The target names of the selected tests. + //! @param discardedTests The target names of the discarded tests. + //! @param draftedTests The target names of the drafted tests. + //! @param selectedTestRunReport The report for the set of selected test runs. + //! @param discardedTestRunReport The report for the set of discarded test runs. + //! @param draftedTestRunReport The report for the set of drafted test runs. + SafeImpactAnalysisSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const TestRunSelection& discardedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& discardedTestRunReport, + TestRunReport&& draftedTestRunReport); + + // DraftingSequenceReport overrides ... + TestSequenceResult GetResult() const override; + AZStd::chrono::milliseconds GetDuration() const override; + size_t GetTotalNumPassingTests() const override; + size_t GetTotalNumFailingTests() const override; + size_t GetTotalNumTimedOutTests() const override; + size_t GetTotalNumUnexecutedTests() const override; + + //! Returns the report for the discarded test runs. + const TestRunSelection GetDiscardedTests() const; + + //! Returns the report for the discarded test runs. + TestRunReport GetDiscardedTestRunReport() const; + + private: + TestRunSelection m_discardedTests; + TestRunReport m_discardedTestRunReport; + }; + } // namespace Client +} // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestRun.h b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestRun.h index f8a2707b96..4b7715bf1d 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestRun.h +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestRun.h @@ -6,8 +6,9 @@ * */ -#include #include +#include +#include #pragma once @@ -25,18 +26,118 @@ namespace TestImpact AllTestsPass //!< The test run completed its run and all tests passed. }; + //! Representation of a completed test run. class TestRun { public: - TestRun(const AZStd::string& name, TestRunResult result, AZStd::chrono::milliseconds duration); + //! Constructs the client facing representation of a given test target's run. + //! @param name The name of the test target. + //! @param commandString The command string used to execute this test target. + //! @param startTime The start time, relative to the sequence start, that this run started. + //! @param duration The duration that this test run took to complete. + //! @param result The result of the run. + TestRun( + const AZStd::string& name, + const AZStd::string& commandString, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + TestRunResult result); + + //! Returns the test target name. const AZStd::string& GetTargetName() const; + + //! Returns the test run result. TestRunResult GetResult() const; + + //! Returns the test run start time. + AZStd::chrono::high_resolution_clock::time_point GetStartTime() const; + + //! Returns the end time, relative to the sequence start, that this run ended. + AZStd::chrono::high_resolution_clock::time_point GetEndTime() const; + + //! Returns the duration that this test run took to complete. AZStd::chrono::milliseconds GetDuration() const; + //! Returns the command string used to execute this test target. + const AZStd::string& GetCommandString() const; + private: AZStd::string m_targetName; + AZStd::string m_commandString; TestRunResult m_result; + AZStd::chrono::high_resolution_clock::time_point m_startTime; AZStd::chrono::milliseconds m_duration; }; + + //! Represents an individual test of a test target that failed. + class TestFailure + { + public: + TestFailure(const AZStd::string& testName, const AZStd::string& errorMessage); + + //! Returns the name of the test that failed. + const AZStd::string& GetName() const; + + //! Returns the error message of the test that failed. + const AZStd::string& GetErrorMessage() const; + + private: + AZStd::string m_name; + AZStd::string m_errorMessage; + }; + + //! Represents a collection of tests that failed. + //! @note Only the failing tests are included in the collection. + class TestCaseFailure + { + public: + TestCaseFailure(const AZStd::string& testCaseName, AZStd::vector&& testFailures); + + //! Returns the name of the test case containing the failing tests. + const AZStd::string& GetName() const; + + //! Returns the collection of tests in this test case that failed. + const AZStd::vector& GetTestFailures() const; + + private: + AZStd::string m_name; + AZStd::vector m_testFailures; + }; + + //! Representation of a test run's failing tests. + class TestRunWithTestFailures + : public TestRun + { + public: + //! Constructs the client facing representation of a given test target's run. + //! @param name The name of the test target. + //! @param commandString The command string used to execute this test target. + //! @param startTime The start time, relative to the sequence start, that this run started. + //! @param duration The duration that this test run took to complete. + //! @param result The result of the run. + //! @param testFailures The failing tests for this test run. + TestRunWithTestFailures( + const AZStd::string& name, + const AZStd::string& commandString, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + TestRunResult result, + AZStd::vector&& testFailures); + + //! Constructs the client facing representation of a given test target's run. + //! @param testRun The test run this run is to be derived from. + //! @param testFailures The failing tests for this run. + TestRunWithTestFailures(TestRun&& testRun, AZStd::vector&& testFailures); + + //! Returns the total number of failing tests in this run. + size_t GetNumTestFailures() const; + + //! Returns the test cases in this run containing failing tests. + const AZStd::vector& GetTestCaseFailures() const; + + private: + AZStd::vector m_testCaseFailures; + size_t m_numTestFailures = 0; + }; } // namespace Client } // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestSelection.h b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestSelection.h index af084ee57b..7d2169e680 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestSelection.h +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactClientTestSelection.h @@ -21,6 +21,7 @@ namespace TestImpact class TestRunSelection { public: + TestRunSelection() = default; TestRunSelection(const AZStd::vector& includedTests, const AZStd::vector& excludedTests); TestRunSelection(AZStd::vector&& includedTests, AZStd::vector&& excludedTests); diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactRuntime.h b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactRuntime.h index 506aeef53e..69feb48749 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactRuntime.h +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Include/TestImpactFramework/TestImpactRuntime.h @@ -12,7 +12,7 @@ #include #include #include -#include +#include #include #include @@ -34,10 +34,12 @@ namespace TestImpact class TestEngineInstrumentedRun; //! Callback for a test sequence that isn't using test impact analysis to determine selected tests. + //! @parm suiteType The test suite to select tests from. //! @param tests The tests that will be run for this sequence. - using TestSequenceStartCallback = AZStd::function; + using TestSequenceStartCallback = AZStd::function; //! Callback for a test sequence using test impact analysis. + //! @parm suiteType The test suite to select tests from. //! @param selectedTests The tests that have been selected for this run by test impact analysis. //! @param discardedTests The tests that have been rejected for this run by test impact analysis. //! @param draftedTests The tests that have been drafted in for this run due to requirements outside of test impact analysis @@ -46,11 +48,13 @@ namespace TestImpact //! These tests will be run with coverage instrumentation. //! @note discardedTests and draftedTests may contain overlapping tests. using ImpactAnalysisTestSequenceStartCallback = AZStd::function&& discardedTests, - AZStd::vector&& draftedTests)>; + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const AZStd::vector& discardedTests, + const AZStd::vector& draftedTests)>; //! Callback for a test sequence using test impact analysis. + //! @parm suiteType The test suite to select tests from. //! @param selectedTests The tests that have been selected for this run by test impact analysis. //! @param discardedTests The tests that have been rejected for this run by test impact analysis. //! These tests will not be run without coverage instrumentation unless there is an entry in the draftedTests list. @@ -59,30 +63,22 @@ namespace TestImpact //! to execute previously). //! @note discardedTests and draftedTests may contain overlapping tests. using SafeImpactAnalysisTestSequenceStartCallback = AZStd::function&& draftedTests)>; + SuiteType suiteType, + const Client::TestRunSelection& selectedTests, + const Client::TestRunSelection& discardedTests, + const AZStd::vector& draftedTests)>; //! Callback for end of a test sequence. - //! @param failureReport The test runs that failed for any reason during this sequence. - //! @param duration The total duration of this test sequence. - using TestSequenceCompleteCallback = AZStd::function; - - //! Callback for end of a test impact analysis test sequence. - //! @param selectedFailureReport The selected test runs that failed for any reason during this sequence. - //! @param discardedFailureReport The discarded test runs that failed for any reason during this sequence. - //! @param duration The total duration of this test sequence. - using SafeTestSequenceCompleteCallback = AZStd::function; + //! @tparam SequenceReportType The report type to be used for the sequence. + //! @param sequenceReport The completed sequence report. + template + using TestSequenceCompleteCallback = AZStd::function; //! Callback for test runs that have completed for any reason. - //! @param selectedTests The test that has completed. - using TestRunCompleteCallback = AZStd::function; + //! @param testRunMeta The test that has completed. + //! @param numTestRunsCompleted The number of test runs that have completed. + //! @param totalNumTestRuns The total number of test runs in the sequence. + using TestRunCompleteCallback = AZStd::function; //! The API exposed to the client responsible for all test runs and persistent data management. class Runtime @@ -108,19 +104,19 @@ namespace TestImpact AZStd::optional maxConcurrency = AZStd::nullopt); ~Runtime(); - + //! Runs a test sequence where all tests with a matching suite in the suite filter and also not on the excluded list are selected. //! @param testTargetTimeout The maximum duration individual test targets may be in flight for (infinite if empty). //! @param globalTimeout The maximum duration the entire test sequence may run for (infinite if empty). //! @param testSequenceStartCallback The client function to be called after the test targets have been selected but prior to running the tests. //! @param testSequenceCompleteCallback The client function to be called after the test sequence has completed. //! @param testRunCompleteCallback The client function to be called after an individual test run has completed. - //! @returns - TestSequenceResult RegularTestSequence( + //! @returns The test run and sequence report for the selected test sequence. + Client::SequenceReport RegularTestSequence( AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceCompleteCallback, + AZStd::optional> testSequenceCompleteCallback, AZStd::optional testRunCompleteCallback); //! Runs a test sequence where tests are selected according to test impact analysis so long as they are not on the excluded list. @@ -132,15 +128,15 @@ namespace TestImpact //! @param testSequenceStartCallback The client function to be called after the test targets have been selected but prior to running the tests. //! @param testSequenceCompleteCallback The client function to be called after the test sequence has completed. //! @param testRunCompleteCallback The client function to be called after an individual test run has completed. - //! @returns - TestSequenceResult ImpactAnalysisTestSequence( + //! @returns The test run and sequence report for the selected and drafted test sequences. + Client::ImpactAnalysisSequenceReport ImpactAnalysisTestSequence( const ChangeList& changeList, Policy::TestPrioritization testPrioritizationPolicy, Policy::DynamicDependencyMap dynamicDependencyMapPolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceCompleteCallback, + AZStd::optional> testSequenceCompleteCallback, AZStd::optional testRunCompleteCallback); //! Runs a test sequence as per the ImpactAnalysisTestSequence where the tests not selected are also run (albeit without instrumentation). @@ -151,14 +147,14 @@ namespace TestImpact //! @param testSequenceStartCallback The client function to be called after the test targets have been selected but prior to running the tests. //! @param testSequenceCompleteCallback The client function to be called after the test sequence has completed. //! @param testRunCompleteCallback The client function to be called after an individual test run has completed. - //! @returns - AZStd::pair SafeImpactAnalysisTestSequence( + //! @returns The test run and sequence report for the selected, discarded and drafted test sequences. + Client::SafeImpactAnalysisSequenceReport SafeImpactAnalysisTestSequence( const ChangeList& changeList, Policy::TestPrioritization testPrioritizationPolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceCompleteCallback, + AZStd::optional> testSequenceCompleteCallback, AZStd::optional testRunCompleteCallback); //! Runs all tests not on the excluded list and uses their coverage data to seed the test impact analysis data (ant existing data will be overwritten). @@ -167,12 +163,12 @@ namespace TestImpact //! @param testSequenceStartCallback The client function to be called after the test targets have been selected but prior to running the tests. //! @param testSequenceCompleteCallback The client function to be called after the test sequence has completed. //! @param testRunCompleteCallback The client function to be called after an individual test run has completed. - //! - TestSequenceResult SeededTestSequence( + //! @returns The test run and sequence report for the selected test sequence. + Client::SequenceReport SeededTestSequence( AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceCompleteCallback, + AZStd::optional> testSequenceCompleteCallback, AZStd::optional testRunCompleteCallback); //! Returns true if the runtime has test impact analysis data (either preexisting or generated). @@ -209,8 +205,8 @@ namespace TestImpact void UpdateAndSerializeDynamicDependencyMap(const AZStd::vector& jobs); RuntimeConfig m_config; - SuiteType m_suiteFilter; RepoPath m_sparTIAFile; + SuiteType m_suiteFilter; Policy::ExecutionFailure m_executionFailurePolicy; Policy::FailedTestCoverage m_failedTestCoveragePolicy; Policy::TestFailure m_testFailurePolicy; diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/Dependency/TestImpactSourceCoveringTestsSerializer.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/Dependency/TestImpactSourceCoveringTestsSerializer.cpp index 4de52e0f78..266791e05c 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/Dependency/TestImpactSourceCoveringTestsSerializer.cpp +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/Dependency/TestImpactSourceCoveringTestsSerializer.cpp @@ -50,8 +50,8 @@ namespace TestImpact AZStd::vector coveringTests; sourceCoveringTests.reserve(1U << 16); // Reserve for approx. 65k source files const AZStd::string delim = "\n"; - auto start = 0U; - auto end = sourceCoveringTestsListString.find(delim); + size_t start = 0U; + size_t end = sourceCoveringTestsListString.find(delim); while (end != AZStd::string::npos) { diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.cpp index 61634a8bd3..226301d444 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.cpp +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.cpp @@ -262,7 +262,7 @@ namespace TestImpact Policy::TestFailure testFailurePolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback) + AZStd::optional callback) const { TestEngineJobMap engineJobs; const auto jobInfos = m_testJobInfoGenerator->GenerateTestEnumerationJobInfos(testTargets, TestEnumerator::JobInfo::CachePolicy::Write); @@ -285,7 +285,7 @@ namespace TestImpact [[maybe_unused]]Policy::TargetOutputCapture targetOutputCapture, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback) + AZStd::optional callback) const { DeleteArtifactXmls(); @@ -312,7 +312,7 @@ namespace TestImpact [[maybe_unused]]Policy::TargetOutputCapture targetOutputCapture, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback) + AZStd::optional callback) const { DeleteArtifactXmls(); diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.h b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.h index f1bb77f06f..6b097f241f 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.h +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestEngine/TestImpactTestEngine.h @@ -69,7 +69,7 @@ namespace TestImpact Policy::TestFailure testFailurePolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback); + AZStd::optional callback) const; //! Performs a test run without any instrumentation and, for each test target, returns the test run results and metrics about the run. //! @param testTargets The test targets to run. @@ -89,7 +89,7 @@ namespace TestImpact Policy::TargetOutputCapture targetOutputCapture, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback); + AZStd::optional callback) const; //! Performs a test run with instrumentation and, for each test target, returns the test run results, coverage data and metrics about the run. //! @param testTargets The test targets to run. @@ -111,7 +111,7 @@ namespace TestImpact Policy::TargetOutputCapture targetOutputCapture, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, - AZStd::optional callback); + AZStd::optional callback) const; private: //! Cleans up the artifacts directory of any artifacts from previous runs. diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientFailureReport.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientFailureReport.cpp deleted file mode 100644 index 000ded2aa8..0000000000 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientFailureReport.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include - -namespace TestImpact -{ - namespace Client - { - TargetFailure::TargetFailure(const AZStd::string& targetName) - : m_targetName(targetName) - { - } - - const AZStd::string& TargetFailure::GetTargetName() const - { - return m_targetName; - } - - ExecutionFailure::ExecutionFailure(const AZStd::string& targetName, const AZStd::string& command) - : TargetFailure(targetName) - , m_commandString(command) - { - } - - const AZStd::string& ExecutionFailure::GetCommandString() const - { - return m_commandString; - } - - TestFailure::TestFailure(const AZStd::string& testName, const AZStd::string& errorMessage) - : m_name(testName) - , m_errorMessage(errorMessage) - { - } - - const AZStd::string& TestFailure::GetName() const - { - return m_name; - } - - const AZStd::string& TestFailure::GetErrorMessage() const - { - return m_errorMessage; - } - - TestCaseFailure::TestCaseFailure(const AZStd::string& testCaseName, AZStd::vector&& testFailures) - : m_name(testCaseName) - , m_testFailures(AZStd::move(testFailures)) - { - } - - const AZStd::string& TestCaseFailure::GetName() const - { - return m_name; - } - - const AZStd::vector& TestCaseFailure::GetTestFailures() const - { - return m_testFailures; - } - - TestRunFailure::TestRunFailure(const AZStd::string& targetName, AZStd::vector&& testFailures) - : TargetFailure(targetName) - , m_testCaseFailures(AZStd::move(testFailures)) - { - for (const auto& testCase : m_testCaseFailures) - { - m_numTestFailures += testCase.GetTestFailures().size(); - } - } - - size_t TestRunFailure::GetNumTestFailures() const - { - return m_numTestFailures; - } - - const AZStd::vector& TestRunFailure::GetTestCaseFailures() const - { - return m_testCaseFailures; - } - - SequenceFailure::SequenceFailure( - AZStd::vector&& executionFailures, - AZStd::vector&& testRunFailures, - AZStd::vector&& timedOutTests, - AZStd::vector&& unexecutionTests) - : m_executionFailures(AZStd::move(executionFailures)) - , m_testRunFailures(testRunFailures) - , m_timedOutTests(AZStd::move(timedOutTests)) - , m_unexecutedTests(AZStd::move(unexecutionTests)) - { - } - - const AZStd::vector& SequenceFailure::GetExecutionFailures() const - { - return m_executionFailures; - } - - const AZStd::vector& SequenceFailure::GetTestRunFailures() const - { - return m_testRunFailures; - } - - const AZStd::vector& SequenceFailure::GetTimedOutTests() const - { - return m_timedOutTests; - } - - const AZStd::vector& SequenceFailure::GetUnexecutedTests() const - { - return m_unexecutedTests; - } - } // namespace Client -} // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientSequenceReport.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientSequenceReport.cpp new file mode 100644 index 0000000000..ba3a479fdf --- /dev/null +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientSequenceReport.cpp @@ -0,0 +1,312 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +namespace TestImpact +{ + namespace Client + { + //! Calculates the final sequence result for a composite of multiple sequences. + TestSequenceResult CalculateMultiTestSequenceResult(const AZStd::vector& results) + { + // Order of precedence: + // 1. TestSequenceResult::Failure + // 2. TestSequenceResult::Timeout + // 3. TestSequenceResult::Success + + if (const auto it = AZStd::find(results.begin(), results.end(), TestSequenceResult::Failure); + it != results.end()) + { + return TestSequenceResult::Failure; + } + + if (const auto it = AZStd::find(results.begin(), results.end(), TestSequenceResult::Timeout); + it != results.end()) + { + return TestSequenceResult::Timeout; + } + + return TestSequenceResult::Success; + } + + TestRunReport::TestRunReport( + TestSequenceResult result, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + AZStd::vector&& passingTests, + AZStd::vector&& failingTests, + AZStd::vector&& executionFailureTests, + AZStd::vector&& timedOutTests, + AZStd::vector&& unexecutedTests) + : m_startTime(startTime) + , m_result(result) + , m_duration(duration) + , m_passingTests(AZStd::move(passingTests)) + , m_failingTests(AZStd::move(failingTests)) + , m_executionFailureTests(AZStd::move(executionFailureTests)) + , m_timedOutTests(AZStd::move(timedOutTests)) + , m_unexecutedTests(AZStd::move(unexecutedTests)) + { + } + + TestSequenceResult TestRunReport::GetResult() const + { + return m_result; + } + + AZStd::chrono::high_resolution_clock::time_point TestRunReport::GetStartTime() const + { + return m_startTime; + } + + AZStd::chrono::high_resolution_clock::time_point TestRunReport::GetEndTime() const + { + return m_startTime + m_duration; + } + + AZStd::chrono::milliseconds TestRunReport::GetDuration() const + { + return m_duration; + } + + size_t TestRunReport::GetNumPassingTests() const + { + return m_passingTests.size(); + } + + size_t TestRunReport::GetNumFailingTests() const + { + return m_failingTests.size(); + } + + size_t TestRunReport::GetNumTimedOutTests() const + { + return m_timedOutTests.size(); + } + + size_t TestRunReport::GetNumUnexecutedTests() const + { + return m_unexecutedTests.size(); + } + + const AZStd::vector& TestRunReport::GetPassingTests() const + { + return m_passingTests; + } + + const AZStd::vector& TestRunReport::GetFailingTests() const + { + return m_failingTests; + } + + const AZStd::vector& TestRunReport::GetExecutionFailureTests() const + { + return m_executionFailureTests; + } + + const AZStd::vector& TestRunReport::GetTimedOutTests() const + { + return m_timedOutTests; + } + + const AZStd::vector& TestRunReport::GetUnexecutedTests() const + { + return m_unexecutedTests; + } + + SequenceReport::SequenceReport(SuiteType suiteType, const TestRunSelection& selectedTests, TestRunReport&& selectedTestRunReport) + : m_suite(suiteType) + , m_selectedTests(selectedTests) + , m_selectedTestRunReport(AZStd::move(selectedTestRunReport)) + { + } + + TestSequenceResult SequenceReport::GetResult() const + { + return m_selectedTestRunReport.GetResult(); + } + + AZStd::chrono::high_resolution_clock::time_point SequenceReport::GetStartTime() const + { + return m_selectedTestRunReport.GetStartTime(); + } + + AZStd::chrono::high_resolution_clock::time_point SequenceReport::GetEndTime() const + { + return GetStartTime() + GetDuration(); + } + + AZStd::chrono::milliseconds SequenceReport::GetDuration() const + { + return m_selectedTestRunReport.GetDuration(); + } + + TestRunSelection SequenceReport::GetSelectedTests() const + { + return m_selectedTests; + } + + TestRunReport SequenceReport::GetSelectedTestRunReport() const + { + return m_selectedTestRunReport; + } + + size_t SequenceReport::GetTotalNumPassingTests() const + { + return m_selectedTestRunReport.GetNumPassingTests(); + } + + size_t SequenceReport::GetTotalNumFailingTests() const + { + return m_selectedTestRunReport.GetNumFailingTests(); + } + + size_t SequenceReport::GetTotalNumTimedOutTests() const + { + return m_selectedTestRunReport.GetNumTimedOutTests(); + } + + size_t SequenceReport::GetTotalNumUnexecutedTests() const + { + return m_selectedTestRunReport.GetNumUnexecutedTests(); + } + + DraftingSequenceReport::DraftingSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& draftedTestRunReport) + : SequenceReport(suiteType, selectedTests, AZStd::move(selectedTestRunReport)) + , m_draftedTests(draftedTests) + , m_draftedTestRunReport(AZStd::move(draftedTestRunReport)) + { + } + + TestSequenceResult DraftingSequenceReport::GetResult() const + { + return CalculateMultiTestSequenceResult({SequenceReport::GetResult(), m_draftedTestRunReport.GetResult()}); + } + + AZStd::chrono::milliseconds DraftingSequenceReport::GetDuration() const + { + return SequenceReport::GetDuration() + m_draftedTestRunReport.GetDuration(); + } + + size_t DraftingSequenceReport::GetTotalNumPassingTests() const + { + return SequenceReport::GetTotalNumPassingTests() + m_draftedTestRunReport.GetNumPassingTests(); + } + + size_t DraftingSequenceReport::GetTotalNumFailingTests() const + { + return SequenceReport::GetTotalNumFailingTests() + m_draftedTestRunReport.GetNumFailingTests(); + } + + size_t DraftingSequenceReport::GetTotalNumTimedOutTests() const + { + return SequenceReport::GetTotalNumTimedOutTests() + m_draftedTestRunReport.GetNumTimedOutTests(); + } + + size_t DraftingSequenceReport::GetTotalNumUnexecutedTests() const + { + return SequenceReport::GetTotalNumUnexecutedTests() + m_draftedTestRunReport.GetNumUnexecutedTests(); + } + + const AZStd::vector& DraftingSequenceReport::GetDraftedTests() const + { + return m_draftedTests; + } + + TestRunReport DraftingSequenceReport::GetDraftedTestRunReport() const + { + return m_draftedTestRunReport; + } + + ImpactAnalysisSequenceReport::ImpactAnalysisSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const AZStd::vector& discardedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& draftedTestRunReport) + : DraftingSequenceReport( + suiteType, + selectedTests, + draftedTests, + AZStd::move(selectedTestRunReport), + AZStd::move(draftedTestRunReport)) + , m_discardedTests(discardedTests) + { + } + + const AZStd::vector& ImpactAnalysisSequenceReport::GetDiscardedTests() const + { + return m_discardedTests; + } + + SafeImpactAnalysisSequenceReport::SafeImpactAnalysisSequenceReport( + SuiteType suiteType, + const TestRunSelection& selectedTests, + const TestRunSelection& discardedTests, + const AZStd::vector& draftedTests, + TestRunReport&& selectedTestRunReport, + TestRunReport&& discardedTestRunReport, + TestRunReport&& draftedTestRunReport) + : DraftingSequenceReport( + suiteType, + selectedTests, + draftedTests, + AZStd::move(selectedTestRunReport), + AZStd::move(draftedTestRunReport)) + , m_discardedTests(discardedTests) + , m_discardedTestRunReport(AZStd::move(discardedTestRunReport)) + { + } + + TestSequenceResult SafeImpactAnalysisSequenceReport::GetResult() const + { + return CalculateMultiTestSequenceResult({ DraftingSequenceReport::GetResult(), m_discardedTestRunReport.GetResult() }); + } + + AZStd::chrono::milliseconds SafeImpactAnalysisSequenceReport::GetDuration() const + { + return DraftingSequenceReport::GetDuration() + m_discardedTestRunReport.GetDuration(); + } + + size_t SafeImpactAnalysisSequenceReport::GetTotalNumPassingTests() const + { + return DraftingSequenceReport::GetTotalNumPassingTests() + m_discardedTestRunReport.GetNumPassingTests(); + } + + size_t SafeImpactAnalysisSequenceReport::GetTotalNumFailingTests() const + { + return DraftingSequenceReport::GetTotalNumFailingTests() + m_discardedTestRunReport.GetNumFailingTests(); + } + + size_t SafeImpactAnalysisSequenceReport::GetTotalNumTimedOutTests() const + { + return DraftingSequenceReport::GetTotalNumTimedOutTests() + m_discardedTestRunReport.GetNumTimedOutTests(); + } + + size_t SafeImpactAnalysisSequenceReport::GetTotalNumUnexecutedTests() const + { + return DraftingSequenceReport::GetTotalNumUnexecutedTests() + m_discardedTestRunReport.GetNumUnexecutedTests(); + } + + const TestRunSelection SafeImpactAnalysisSequenceReport::GetDiscardedTests() const + { + return m_discardedTests; + } + + TestRunReport SafeImpactAnalysisSequenceReport::GetDiscardedTestRunReport() const + { + return m_discardedTestRunReport; + } + } // namespace Client +} // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientTestRun.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientTestRun.cpp index 582927baa5..0a258c5dac 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientTestRun.cpp +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactClientTestRun.cpp @@ -7,14 +7,22 @@ */ #include + namespace TestImpact { namespace Client { - TestRun::TestRun(const AZStd::string& name, TestRunResult result, AZStd::chrono::milliseconds duration) + TestRun::TestRun( + const AZStd::string& name, + const AZStd::string& commandString, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + TestRunResult result) : m_targetName(name) - , m_result(result) + , m_commandString(commandString) + , m_startTime(startTime) , m_duration(duration) + , m_result(result) { } @@ -23,6 +31,21 @@ namespace TestImpact return m_targetName; } + const AZStd::string& TestRun::GetCommandString() const + { + return m_commandString; + } + + AZStd::chrono::high_resolution_clock::time_point TestRun::GetStartTime() const + { + return m_startTime; + } + + AZStd::chrono::high_resolution_clock::time_point TestRun::GetEndTime() const + { + return m_startTime + m_duration; + } + AZStd::chrono::milliseconds TestRun::GetDuration() const { return m_duration; @@ -32,5 +55,78 @@ namespace TestImpact { return m_result; } + + TestFailure::TestFailure(const AZStd::string& testName, const AZStd::string& errorMessage) + : m_name(testName) + , m_errorMessage(errorMessage) + { + } + + const AZStd::string& TestFailure::GetName() const + { + return m_name; + } + + const AZStd::string& TestFailure::GetErrorMessage() const + { + return m_errorMessage; + } + + TestCaseFailure::TestCaseFailure(const AZStd::string& testCaseName, AZStd::vector&& testFailures) + : m_name(testCaseName) + , m_testFailures(AZStd::move(testFailures)) + { + } + + const AZStd::string& TestCaseFailure::GetName() const + { + return m_name; + } + + const AZStd::vector& TestCaseFailure::GetTestFailures() const + { + return m_testFailures; + } + + static size_t CalculateNumTestRunFailures(const AZStd::vector& testFailures) + { + size_t numTestFailures = 0; + for (const auto& testCase : testFailures) + { + numTestFailures += testCase.GetTestFailures().size(); + } + + return numTestFailures; + } + + TestRunWithTestFailures::TestRunWithTestFailures( + const AZStd::string& name, + const AZStd::string& commandString, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + TestRunResult result, + AZStd::vector&& testFailures) + : TestRun(name, commandString, startTime, duration, result) + , m_testCaseFailures(AZStd::move(testFailures)) + { + m_numTestFailures = CalculateNumTestRunFailures(m_testCaseFailures); + } + + TestRunWithTestFailures::TestRunWithTestFailures(TestRun&& testRun, AZStd::vector&& testFailures) + : TestRun(AZStd::move(testRun)) + , m_testCaseFailures(AZStd::move(testFailures)) + { + m_numTestFailures = CalculateNumTestRunFailures(m_testCaseFailures); + } + + size_t TestRunWithTestFailures::GetNumTestFailures() const + { + return m_numTestFailures; + } + + const AZStd::vector& TestRunWithTestFailures::GetTestCaseFailures() const + { + return m_testCaseFailures; + } } // namespace Client } // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntime.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntime.cpp index 57b6db1e8e..478b63e8b2 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntime.cpp +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntime.cpp @@ -34,13 +34,33 @@ namespace TestImpact { } - //! Returns the time elapsed (in milliseconds) since the timer was instantiated - AZStd::chrono::milliseconds Elapsed() + //! Returns the time point that the timer was instantiated. + AZStd::chrono::high_resolution_clock::time_point GetStartTimePoint() const + { + return m_startTime; + } + + //! Returns the time point that the timer was instantiated relative to the specified starting time point. + AZStd::chrono::high_resolution_clock::time_point GetStartTimePointRelative(const Timer& start) const + { + return AZStd::chrono::high_resolution_clock::time_point() + + AZStd::chrono::duration_cast(m_startTime - start.GetStartTimePoint()); + } + + //! Returns the time elapsed (in milliseconds) since the timer was instantiated. + AZStd::chrono::milliseconds GetElapsedMs() const { const auto endTime = AZStd::chrono::high_resolution_clock::now(); return AZStd::chrono::duration_cast(endTime - m_startTime); } + //! Returns the current time point relative to the time point the timer was instantiated. + AZStd::chrono::high_resolution_clock::time_point GetElapsedTimepoint() const + { + const auto endTime = AZStd::chrono::high_resolution_clock::now(); + return m_startTime + AZStd::chrono::duration_cast(endTime - m_startTime); + } + private: AZStd::chrono::high_resolution_clock::time_point m_startTime; }; @@ -49,8 +69,11 @@ namespace TestImpact class TestRunCompleteCallbackHandler { public: - TestRunCompleteCallbackHandler(AZStd::optional testCompleteCallback) - : m_testCompleteCallback(testCompleteCallback) + TestRunCompleteCallbackHandler( + size_t totalTests, + AZStd::optional testCompleteCallback) + : m_totalTests(totalTests) + , m_testCompleteCallback(testCompleteCallback) { } @@ -58,19 +81,27 @@ namespace TestImpact { if (m_testCompleteCallback.has_value()) { - (*m_testCompleteCallback) - (Client::TestRun(testJob.GetTestTarget()->GetName(), testJob.GetTestResult(), testJob.GetDuration())); + Client::TestRun testRun( + testJob.GetTestTarget()->GetName(), + testJob.GetCommandString(), + testJob.GetStartTime(), + testJob.GetDuration(), + testJob.GetTestResult()); + + (*m_testCompleteCallback)(testRun, ++m_numTestsCompleted, m_totalTests); } } private: + const size_t m_totalTests; //!< The total number of tests to run for the entire sequence. + size_t m_numTestsCompleted = 0; //!< The running total of tests that have completed. AZStd::optional m_testCompleteCallback; }; } //! Utility for concatenating two vectors. template - AZStd::vector ConcatenateVectors(const AZStd::vector& v1, const AZStd::vector& v2) + static AZStd::vector ConcatenateVectors(const AZStd::vector& v1, const AZStd::vector& v2) { AZStd::vector result; result.reserve(v1.size() + v2.size()); @@ -298,6 +329,7 @@ namespace TestImpact continue; } + // Add the sources covered by this test target to the coverage map for (const auto& source : job.GetTestCoverge().value().GetSourcesCovered()) { coverage[source.String()].insert(job.GetTestTarget()->GetName()); @@ -309,6 +341,7 @@ namespace TestImpact sourceCoveringTests.reserve(coverage.size()); for (auto&& [source, testTargets] : coverage) { + // Check to see whether this source is inside the repo or not (not a perfect check but weeds out the obvious non-repo sources) if (const auto sourcePath = RepoPath(source); sourcePath.IsRelativeTo(m_config.m_repo.m_root)) { @@ -353,17 +386,17 @@ namespace TestImpact } } - TestSequenceResult Runtime::RegularTestSequence( + Client::SequenceReport Runtime::RegularTestSequence( AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceEndCallback, + AZStd::optional> testSequenceEndCallback, AZStd::optional testCompleteCallback) { - Timer timer; + const Timer sequenceTimer; AZStd::vector includedTestTargets; AZStd::vector excludedTestTargets; - + // Separate the test targets into those that are excluded by either the test filter or exclusion list and those that are not for (const auto& testTarget : m_dynamicDependencyMap->GetTestTargetList().GetTargets()) { @@ -378,12 +411,17 @@ namespace TestImpact } } - // Sequence start callback + // Extract the client facing representation of selected test targets + const Client::TestRunSelection selectedTests(ExtractTestTargetNames(includedTestTargets), ExtractTestTargetNames(excludedTestTargets)); + + // Inform the client that the sequence is about to start if (testSequenceStartCallback.has_value()) { - (*testSequenceStartCallback)(Client::TestRunSelection(ExtractTestTargetNames(includedTestTargets), ExtractTestTargetNames(excludedTestTargets))); + (*testSequenceStartCallback)(m_suiteFilter, selectedTests); } + // Run the test targets and collect the test run results + const Timer testRunTimer; const auto [result, testJobs] = m_testEngine->RegularRun( includedTestTargets, m_testShardingPolicy, @@ -392,27 +430,124 @@ namespace TestImpact m_targetOutputCapture, testTargetTimeout, globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); + TestRunCompleteCallbackHandler(includedTestTargets.size(), testCompleteCallback)); + const auto testRunDuration = testRunTimer.GetElapsedMs(); + // Generate the sequence report for the client + const auto sequenceReport = Client::SequenceReport( + m_suiteFilter, + selectedTests, + GenerateTestRunReport(result, testRunTimer.GetStartTimePointRelative(sequenceTimer), testRunDuration, testJobs)); + + // Inform the client that the sequence has ended if (testSequenceEndCallback.has_value()) { - (*testSequenceEndCallback)(GenerateSequenceFailureReport(testJobs), timer.Elapsed()); + (*testSequenceEndCallback)(sequenceReport); } - return result; + return sequenceReport; } - TestSequenceResult Runtime::ImpactAnalysisTestSequence( + //! Wrapper for the impact analysis test sequence to handle both the updating and non-updating policies through a common pathway. + //! @tparam TestRunnerFunctor The functor for running the specified tests. + //! @tparam TestJob The test engine job type returned by the functor. + //! @param suiteType The suite type used for this sequence. + //! @param timer The timer to use for the test run timings. + //! @param testRunner The test runner functor to use for each of the test runs. + //! @param includedSelectedTestTargets The subset of test targets that were selected to run and not also fully excluded from running. + //! @param excludedSelectedTestTargets The subset of test targets that were selected to run but were fully excluded running. + //! @param discardedTestTargets The subset of test targets that were discarded from the test selection and will not be run. + //! @param globalTimeout The maximum duration the entire test sequence may run for (infinite if empty). + //! @param testSequenceStartCallback The client function to be called after the test targets have been selected but prior to running the tests. + //! @param testSequenceCompleteCallback The client function to be called after the test sequence has completed. + //! @param testRunCompleteCallback The client function to be called after an individual test run has completed. + //! @param updateCoverage The function to call to update the dynamic dependency map with test coverage (if any). + template + Client::ImpactAnalysisSequenceReport ImpactAnalysisTestSequenceWrapper( + SuiteType suiteType, + const Timer& sequenceTimer, + const TestRunnerFunctor& testRunner, + const AZStd::vector& includedSelectedTestTargets, + const AZStd::vector& excludedSelectedTestTargets, + const AZStd::vector& discardedTestTargets, + const AZStd::vector& draftedTestTargets, + const AZStd::optional globalTimeout, + AZStd::optional testSequenceStartCallback, + AZStd::optional> testSequenceEndCallback, + AZStd::optional testCompleteCallback, + AZStd::optional& jobs)>> updateCoverage) + { + AZStd::optional sequenceTimeout = globalTimeout; + + // Extract the client facing representation of selected, discarded and drafted test targets + const Client::TestRunSelection selectedTests( + ExtractTestTargetNames(includedSelectedTestTargets), ExtractTestTargetNames(excludedSelectedTestTargets)); + const auto discardedTests = ExtractTestTargetNames(discardedTestTargets); + const auto draftedTests = ExtractTestTargetNames(draftedTestTargets); + + // Inform the client that the sequence is about to start + if (testSequenceStartCallback.has_value()) + { + (*testSequenceStartCallback)(suiteType, selectedTests, discardedTests, draftedTests); + } + + // We share the test run complete handler between the selected and drafted test runs as to present them together as one + // continuous test sequence to the client rather than two discrete test runs + const size_t totalNumTestRuns = includedSelectedTestTargets.size() + draftedTestTargets.size(); + TestRunCompleteCallbackHandler testRunCompleteHandler(totalNumTestRuns, testCompleteCallback); + + // Run the selected test targets and collect the test run results + const Timer selectedTestRunTimer; + const auto [selectedResult, selectedTestJobs] = testRunner(includedSelectedTestTargets, testRunCompleteHandler, globalTimeout); + const auto selectedTestRunDuration = selectedTestRunTimer.GetElapsedMs(); + + // Carry the remaining global sequence time over to the drafted test run + if (globalTimeout.has_value()) + { + const auto elapsed = selectedTestRunDuration; + sequenceTimeout = elapsed < globalTimeout.value() ? globalTimeout.value() - elapsed : AZStd::chrono::milliseconds(0); + } + + // Run the drafted test targets and collect the test run results + Timer draftedTestRunTimer; + const auto [draftedResult, draftedTestJobs] = testRunner(draftedTestTargets, testRunCompleteHandler, globalTimeout); + const auto draftedTestRunDuration = draftedTestRunTimer.GetElapsedMs(); + + // Generate the sequence report for the client + const auto sequenceReport = Client::ImpactAnalysisSequenceReport( + suiteType, + selectedTests, + discardedTests, + draftedTests, + GenerateTestRunReport(selectedResult, selectedTestRunTimer.GetStartTimePointRelative(sequenceTimer), selectedTestRunDuration, selectedTestJobs), + GenerateTestRunReport(draftedResult, draftedTestRunTimer.GetStartTimePointRelative(sequenceTimer), draftedTestRunDuration, draftedTestJobs)); + + // Inform the client that the sequence has ended + if (testSequenceEndCallback.has_value()) + { + (*testSequenceEndCallback)(sequenceReport); + } + + // Update the dynamic dependency map with the latest coverage data (if any) + if (updateCoverage.has_value()) + { + (*updateCoverage)(ConcatenateVectors(selectedTestJobs, draftedTestJobs)); + } + + return sequenceReport; + } + + Client::ImpactAnalysisSequenceReport Runtime::ImpactAnalysisTestSequence( const ChangeList& changeList, Policy::TestPrioritization testPrioritizationPolicy, Policy::DynamicDependencyMap dynamicDependencyMapPolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceEndCallback, + AZStd::optional> testSequenceEndCallback, AZStd::optional testCompleteCallback) { - Timer timer; + const Timer sequenceTimer; // Draft in the test targets that have no coverage entries in the dynamic dependency map AZStd::vector draftedTestTargets = m_dynamicDependencyMap->GetNotCoveringTests(); @@ -423,71 +558,94 @@ namespace TestImpact // The subset of selected test targets that are not on the configuration's exclude list and those that are auto [includedSelectedTestTargets, excludedSelectedTestTargets] = SelectTestTargetsByExcludeList(selectedTestTargets); - // We present to the client the included selected test targets and the drafted test targets as distinct sets but internally - // we consider the concatenated set of the two the actual set of tests to run - AZStd::vector testTargetsToRun = ConcatenateVectors(includedSelectedTestTargets, draftedTestTargets); - - if (testSequenceStartCallback.has_value()) + // Functor for running instrumented test targets + const auto instrumentedTestRun = + [this, &testTargetTimeout]( + const AZStd::vector& testsTargets, + TestRunCompleteCallbackHandler& testRunCompleteHandler, + AZStd::optional globalTimeout) { - (*testSequenceStartCallback)( - Client::TestRunSelection(ExtractTestTargetNames(includedSelectedTestTargets), ExtractTestTargetNames(excludedSelectedTestTargets)), - ExtractTestTargetNames(discardedTestTargets), - ExtractTestTargetNames(draftedTestTargets)); - } + return m_testEngine->InstrumentedRun( + testsTargets, + m_testShardingPolicy, + m_executionFailurePolicy, + m_integrationFailurePolicy, + m_testFailurePolicy, + m_targetOutputCapture, + testTargetTimeout, + globalTimeout, + AZStd::ref(testRunCompleteHandler)); + }; + + // Functor for running uninstrumented test targets + const auto regularTestRun = + [this, &testTargetTimeout]( + const AZStd::vector& testsTargets, + TestRunCompleteCallbackHandler& testRunCompleteHandler, + AZStd::optional globalTimeout) + { + return m_testEngine->RegularRun( + testsTargets, + m_testShardingPolicy, + m_executionFailurePolicy, + m_testFailurePolicy, + m_targetOutputCapture, + testTargetTimeout, + globalTimeout, + AZStd::ref(testRunCompleteHandler)); + }; if (dynamicDependencyMapPolicy == Policy::DynamicDependencyMap::Update) { - const auto [result, testJobs] = m_testEngine->InstrumentedRun( - testTargetsToRun, - m_testShardingPolicy, - m_executionFailurePolicy, - Policy::IntegrityFailure::Continue, - m_testFailurePolicy, - m_targetOutputCapture, - testTargetTimeout, - globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); - - UpdateAndSerializeDynamicDependencyMap(testJobs); - - if (testSequenceEndCallback.has_value()) + AZStd::optional& jobs)>> updateCoverage = + [this](const AZStd::vector& jobs) { - (*testSequenceEndCallback)(GenerateSequenceFailureReport(testJobs), timer.Elapsed()); - } + UpdateAndSerializeDynamicDependencyMap(jobs); + }; - return result; + return ImpactAnalysisTestSequenceWrapper( + m_suiteFilter, + sequenceTimer, + instrumentedTestRun, + includedSelectedTestTargets, + excludedSelectedTestTargets, + discardedTestTargets, + draftedTestTargets, + globalTimeout, + testSequenceStartCallback, + testSequenceEndCallback, + testCompleteCallback, + updateCoverage); } else { - const auto [result, testJobs] = m_testEngine->RegularRun( - testTargetsToRun, - m_testShardingPolicy, - m_executionFailurePolicy, - m_testFailurePolicy, - m_targetOutputCapture, - testTargetTimeout, + return ImpactAnalysisTestSequenceWrapper( + m_suiteFilter, + sequenceTimer, + regularTestRun, + includedSelectedTestTargets, + excludedSelectedTestTargets, + discardedTestTargets, + draftedTestTargets, globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); - - if (testSequenceEndCallback.has_value()) - { - (*testSequenceEndCallback)(GenerateSequenceFailureReport(testJobs), timer.Elapsed()); - } - - return result; + testSequenceStartCallback, + testSequenceEndCallback, + testCompleteCallback, + AZStd::optional& jobs)>>{ AZStd::nullopt }); } } - AZStd::pair Runtime::SafeImpactAnalysisTestSequence( + Client::SafeImpactAnalysisSequenceReport Runtime::SafeImpactAnalysisTestSequence( const ChangeList& changeList, Policy::TestPrioritization testPrioritizationPolicy, AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceEndCallback, + AZStd::optional> testSequenceEndCallback, AZStd::optional testCompleteCallback) { - Timer timer; + const Timer sequenceTimer; + auto sequenceTimeout = globalTimeout; // Draft in the test targets that have no coverage entries in the dynamic dependency map AZStd::vector draftedTestTargets = m_dynamicDependencyMap->GetNotCoveringTests(); @@ -501,40 +659,46 @@ namespace TestImpact // The subset of discarded test targets that are not on the configuration's exclude list and those that are auto [includedDiscardedTestTargets, excludedDiscardedTestTargets] = SelectTestTargetsByExcludeList(discardedTestTargets); - // We present to the client the included selected test targets and the drafted test targets as distinct sets but internally - // we consider the concatenated set of the two the actual set of tests to run - AZStd::vector testTargetsToRun = ConcatenateVectors(includedSelectedTestTargets, draftedTestTargets); + // Extract the client facing representation of selected, discarded and drafted test targets + const Client::TestRunSelection selectedTests( + ExtractTestTargetNames(includedSelectedTestTargets), ExtractTestTargetNames(excludedSelectedTestTargets)); + const Client::TestRunSelection discardedTests(ExtractTestTargetNames(includedDiscardedTestTargets), ExtractTestTargetNames(excludedDiscardedTestTargets)); + const auto draftedTests = ExtractTestTargetNames(draftedTestTargets); + // Inform the client that the sequence is about to start if (testSequenceStartCallback.has_value()) { - (*testSequenceStartCallback)( - Client::TestRunSelection(ExtractTestTargetNames(includedSelectedTestTargets), ExtractTestTargetNames(excludedSelectedTestTargets)), - Client::TestRunSelection(ExtractTestTargetNames(includedDiscardedTestTargets), ExtractTestTargetNames(excludedDiscardedTestTargets)), - ExtractTestTargetNames(draftedTestTargets)); + (*testSequenceStartCallback)(m_suiteFilter, selectedTests, discardedTests, draftedTests); } - // Impact analysis run of the selected test targets + // We share the test run complete handler between the selected, discarded and drafted test runs as to present them together as one + // continuous test sequence to the client rather than three discrete test runs + const size_t totalNumTestRuns = includedSelectedTestTargets.size() + draftedTestTargets.size() + includedDiscardedTestTargets.size(); + TestRunCompleteCallbackHandler testRunCompleteHandler(totalNumTestRuns, testCompleteCallback); + + // Run the selected test targets and collect the test run results + const Timer selectedTestRunTimer; const auto [selectedResult, selectedTestJobs] = m_testEngine->InstrumentedRun( - testTargetsToRun, + includedSelectedTestTargets, m_testShardingPolicy, m_executionFailurePolicy, - Policy::IntegrityFailure::Continue, + m_integrationFailurePolicy, m_testFailurePolicy, m_targetOutputCapture, testTargetTimeout, - globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); - - const auto selectedDuraton = timer.Elapsed(); + sequenceTimeout, + AZStd::ref(testRunCompleteHandler)); + const auto selectedTestRunDuration = selectedTestRunTimer.GetElapsedMs(); // Carry the remaining global sequence time over to the discarded test run if (globalTimeout.has_value()) { - const auto elapsed = timer.Elapsed(); - globalTimeout = elapsed < globalTimeout.value() ? globalTimeout.value() - elapsed : AZStd::chrono::milliseconds(0); + const auto elapsed = selectedTestRunDuration; + sequenceTimeout = elapsed < globalTimeout.value() ? globalTimeout.value() - elapsed : AZStd::chrono::milliseconds(0); } - // Regular run of the discarded test targets + // Run the discarded test targets and collect the test run results + const Timer discardedTestRunTimer; const auto [discardedResult, discardedTestJobs] = m_testEngine->RegularRun( includedDiscardedTestTargets, m_testShardingPolicy, @@ -542,35 +706,63 @@ namespace TestImpact m_testFailurePolicy, m_targetOutputCapture, testTargetTimeout, - globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); + sequenceTimeout, + AZStd::ref(testRunCompleteHandler)); + const auto discardedTestRunDuration = discardedTestRunTimer.GetElapsedMs(); - const auto discardedDuraton = timer.Elapsed(); - - if (testSequenceEndCallback.has_value()) + // Carry the remaining global sequence time over to the drafted test run + if (globalTimeout.has_value()) { - (*testSequenceEndCallback)( - GenerateSequenceFailureReport(selectedTestJobs), - GenerateSequenceFailureReport(discardedTestJobs), - selectedDuraton, - discardedDuraton); + const auto elapsed = selectedTestRunDuration + discardedTestRunDuration; + sequenceTimeout = elapsed < globalTimeout.value() ? globalTimeout.value() - elapsed : AZStd::chrono::milliseconds(0); } - UpdateAndSerializeDynamicDependencyMap(selectedTestJobs); - return { selectedResult, discardedResult }; + // Run the drafted test targets and collect the test run results + const Timer draftedTestRunTimer; + const auto [draftedResult, draftedTestJobs] = m_testEngine->InstrumentedRun( + draftedTestTargets, + m_testShardingPolicy, + m_executionFailurePolicy, + m_integrationFailurePolicy, + m_testFailurePolicy, + m_targetOutputCapture, + testTargetTimeout, + sequenceTimeout, + AZStd::ref(testRunCompleteHandler)); + const auto draftedTestRunDuration = draftedTestRunTimer.GetElapsedMs(); + + // Generate the sequence report for the client + const auto sequenceReport = Client::SafeImpactAnalysisSequenceReport( + m_suiteFilter, + selectedTests, + discardedTests, + draftedTests, + GenerateTestRunReport(selectedResult, selectedTestRunTimer.GetStartTimePointRelative(sequenceTimer), selectedTestRunDuration, selectedTestJobs), + GenerateTestRunReport(discardedResult, discardedTestRunTimer.GetStartTimePointRelative(sequenceTimer), discardedTestRunDuration, discardedTestJobs), + GenerateTestRunReport(draftedResult, draftedTestRunTimer.GetStartTimePointRelative(sequenceTimer), draftedTestRunDuration, draftedTestJobs)); + + // Inform the client that the sequence has ended + if (testSequenceEndCallback.has_value()) + { + (*testSequenceEndCallback)(sequenceReport); + } + + UpdateAndSerializeDynamicDependencyMap(ConcatenateVectors(selectedTestJobs, draftedTestJobs)); + return sequenceReport; } - TestSequenceResult Runtime::SeededTestSequence( + Client::SequenceReport Runtime::SeededTestSequence( AZStd::optional testTargetTimeout, AZStd::optional globalTimeout, AZStd::optional testSequenceStartCallback, - AZStd::optional testSequenceEndCallback, + AZStd::optional> testSequenceEndCallback, AZStd::optional testCompleteCallback) { - Timer timer; + const Timer sequenceTimer; AZStd::vector includedTestTargets; AZStd::vector excludedTestTargets; + // Separate the test targets into those that are excluded by either the test filter or exclusion list and those that are not for (const auto& testTarget : m_dynamicDependencyMap->GetTestTargetList().GetTargets()) { if (!m_testTargetExcludeList.contains(&testTarget)) @@ -583,31 +775,44 @@ namespace TestImpact } } + // Extract the client facing representation of selected test targets + Client::TestRunSelection selectedTests(ExtractTestTargetNames(includedTestTargets), ExtractTestTargetNames(excludedTestTargets)); + + // Inform the client that the sequence is about to start if (testSequenceStartCallback.has_value()) { - (*testSequenceStartCallback)(Client::TestRunSelection(ExtractTestTargetNames(includedTestTargets), ExtractTestTargetNames(excludedTestTargets))); + (*testSequenceStartCallback)(m_suiteFilter, selectedTests); } + // Run the test targets and collect the test run results + const Timer testRunTimer; const auto [result, testJobs] = m_testEngine->InstrumentedRun( includedTestTargets, m_testShardingPolicy, m_executionFailurePolicy, - Policy::IntegrityFailure::Continue, + m_integrationFailurePolicy, m_testFailurePolicy, m_targetOutputCapture, testTargetTimeout, globalTimeout, - TestRunCompleteCallbackHandler(testCompleteCallback)); + TestRunCompleteCallbackHandler(includedTestTargets.size(), testCompleteCallback)); + const auto testRunDuration = testRunTimer.GetElapsedMs(); + // Generate the sequence report for the client + const auto sequenceReport = Client::SequenceReport( + m_suiteFilter, + selectedTests, + GenerateTestRunReport(result, testRunTimer.GetStartTimePointRelative(sequenceTimer), testRunDuration, testJobs)); + + // Inform the client that the sequence has ended if (testSequenceEndCallback.has_value()) { - (*testSequenceEndCallback)(GenerateSequenceFailureReport(testJobs), timer.Elapsed()); + (*testSequenceEndCallback)(sequenceReport); } ClearDynamicDependencyMapAndRemoveExistingFile(); UpdateAndSerializeDynamicDependencyMap(testJobs); - - return result; + return sequenceReport; } bool Runtime::HasImpactAnalysisData() const diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.cpp b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.cpp index 10a77a2e58..0c61c5f426 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.cpp +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.cpp @@ -24,13 +24,13 @@ namespace TestImpact return TestTargetMetaMapFactory(masterTestListData, suiteFilter); } - AZStd::vector ReadBuildTargetDescriptorFiles(const BuildTargetDescriptorConfig& buildTargetDescriptorConfig) + AZStd::vector ReadBuildTargetDescriptorFiles(const BuildTargetDescriptorConfig& buildTargetDescriptorConfig) { - AZStd::vector buildTargetDescriptors; + AZStd::vector buildTargetDescriptors; for (const auto& buildTargetDescriptorFile : std::filesystem::directory_iterator(buildTargetDescriptorConfig.m_mappingDirectory.c_str())) { const auto buildTargetDescriptorContents = ReadFileContents(buildTargetDescriptorFile.path().string().c_str()); - auto buildTargetDescriptor = TestImpact::BuildTargetDescriptorFactory( + auto buildTargetDescriptor = BuildTargetDescriptorFactory( buildTargetDescriptorContents, buildTargetDescriptorConfig.m_staticInclusionFilters, buildTargetDescriptorConfig.m_inputInclusionFilters, @@ -41,7 +41,7 @@ namespace TestImpact return buildTargetDescriptors; } - AZStd::unique_ptr ConstructDynamicDependencyMap( + AZStd::unique_ptr ConstructDynamicDependencyMap( SuiteType suiteFilter, const BuildTargetDescriptorConfig& buildTargetDescriptorConfig, const TestTargetMetaConfig& testTargetMetaConfig) @@ -50,7 +50,7 @@ namespace TestImpact auto buildTargetDescriptors = ReadBuildTargetDescriptorFiles(buildTargetDescriptorConfig); auto buildTargets = CompileTargetDescriptors(AZStd::move(buildTargetDescriptors), AZStd::move(testTargetmetaMap)); auto&& [productionTargets, testTargets] = buildTargets; - return AZStd::make_unique(AZStd::move(productionTargets), AZStd::move(testTargets)); + return AZStd::make_unique(AZStd::move(productionTargets), AZStd::move(testTargets)); } AZStd::unordered_set ConstructTestTargetExcludeList( @@ -68,7 +68,7 @@ namespace TestImpact return testTargetExcludeList; } - AZStd::vector ExtractTestTargetNames(const AZStd::vector testTargets) + AZStd::vector ExtractTestTargetNames(const AZStd::vector& testTargets) { AZStd::vector testNames; AZStd::transform(testTargets.begin(), testTargets.end(), AZStd::back_inserter(testNames), [](const TestTarget* testTarget) diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.h b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.h index 608888726e..33e15bfd20 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.h +++ b/Code/Tools/TestImpactFramework/Runtime/Code/Source/TestImpactRuntimeUtils.h @@ -10,7 +10,7 @@ #include #include -#include +#include #include #include @@ -25,7 +25,7 @@ namespace TestImpact { //! Construct a dynamic dependency map from the build target descriptors and test target metas. - AZStd::unique_ptr ConstructDynamicDependencyMap( + AZStd::unique_ptr ConstructDynamicDependencyMap( SuiteType suiteFilter, const BuildTargetDescriptorConfig& buildTargetDescriptorConfig, const TestTargetMetaConfig& testTargetMetaConfig); @@ -36,16 +36,17 @@ namespace TestImpact const AZStd::vector& excludedTestTargets); //! Extracts the name information from the specified test targets. - AZStd::vector ExtractTestTargetNames(const AZStd::vector testTargets); + AZStd::vector ExtractTestTargetNames(const AZStd::vector& testTargets); //! Generates a test run failure report from the specified test engine job information. //! @tparam TestJob The test engine job type. template - Client::TestRunFailure GenerateTestRunFailure(const TestJob& testJob) + AZStd::vector GenerateTestCaseFailures(const TestJob& testJob) { + AZStd::vector testCaseFailures; + if (testJob.GetTestRun().has_value()) { - AZStd::vector testCaseFailures; for (const auto& testSuite : testJob.GetTestRun()->GetTestSuites()) { AZStd::vector testFailures; @@ -56,57 +57,66 @@ namespace TestImpact testFailures.push_back(Client::TestFailure(testCase.m_name, "No error message retrieved")); } } - + if (!testFailures.empty()) { testCaseFailures.push_back(Client::TestCaseFailure(testSuite.m_name, AZStd::move(testFailures))); } } + } - return Client::TestRunFailure(Client::TestRunFailure(testJob.GetTestTarget()->GetName(), AZStd::move(testCaseFailures))); - } - else - { - return Client::TestRunFailure(testJob.GetTestTarget()->GetName(), { }); - } + return testCaseFailures; } - //! Generates a sequence failure report from the specified list of test engine jobs. - //! @tparam TestJob The test engine job type. template - Client::SequenceFailure GenerateSequenceFailureReport(const AZStd::vector& testJobs) + Client::TestRunReport GenerateTestRunReport( + TestSequenceResult result, + AZStd::chrono::high_resolution_clock::time_point startTime, + AZStd::chrono::milliseconds duration, + const AZStd::vector& testJobs) { - AZStd::vector executionFailures; - AZStd::vector testRunFailures; - AZStd::vector timedOutTestRuns; - AZStd::vector unexecutedTestRuns; - + AZStd::vector passingTests; + AZStd::vector failingTests; + AZStd::vector executionFailureTests; + AZStd::vector timedOutTests; + AZStd::vector unexecutedTests; + for (const auto& testJob : testJobs) { + // Test job start time relative to start time + const auto relativeStartTime = + AZStd::chrono::high_resolution_clock::time_point() + + AZStd::chrono::duration_cast(testJob.GetStartTime() - startTime); + + Client::TestRun clientTestRun( + testJob.GetTestTarget()->GetName(), testJob.GetCommandString(), relativeStartTime, testJob.GetDuration(), + testJob.GetTestResult()); + switch (testJob.GetTestResult()) { case Client::TestRunResult::FailedToExecute: { - executionFailures.push_back(Client::ExecutionFailure(testJob.GetTestTarget()->GetName(), testJob.GetCommandString())); + executionFailureTests.push_back(clientTestRun); break; } case Client::TestRunResult::NotRun: { - unexecutedTestRuns.push_back(testJob.GetTestTarget()->GetName()); + unexecutedTests.push_back(clientTestRun); break; } case Client::TestRunResult::Timeout: { - timedOutTestRuns.push_back(testJob.GetTestTarget()->GetName()); + timedOutTests.push_back(clientTestRun); break; } case Client::TestRunResult::AllTestsPass: { + passingTests.push_back(clientTestRun); break; } case Client::TestRunResult::TestFailures: { - testRunFailures.push_back(GenerateTestRunFailure(testJob)); + failingTests.emplace_back(AZStd::move(clientTestRun), GenerateTestCaseFailures(testJob)); break; } default: @@ -116,11 +126,15 @@ namespace TestImpact } } } - - return Client::SequenceFailure( - AZStd::move(executionFailures), - AZStd::move(testRunFailures), - AZStd::move(timedOutTestRuns), - AZStd::move(unexecutedTestRuns)); + + return Client::TestRunReport( + result, + startTime, + duration, + AZStd::move(passingTests), + AZStd::move(failingTests), + AZStd::move(executionFailureTests), + AZStd::move(timedOutTests), + AZStd::move(unexecutedTests)); } -} +} // namespace TestImpact diff --git a/Code/Tools/TestImpactFramework/Runtime/Code/testimpactframework_runtime_files.cmake b/Code/Tools/TestImpactFramework/Runtime/Code/testimpactframework_runtime_files.cmake index 090bb68fcc..76673d9f40 100644 --- a/Code/Tools/TestImpactFramework/Runtime/Code/testimpactframework_runtime_files.cmake +++ b/Code/Tools/TestImpactFramework/Runtime/Code/testimpactframework_runtime_files.cmake @@ -19,7 +19,7 @@ set(FILES Include/TestImpactFramework/TestImpactTestSequence.h Include/TestImpactFramework/TestImpactClientTestSelection.h Include/TestImpactFramework/TestImpactClientTestRun.h - Include/TestImpactFramework/TestImpactClientFailureReport.h + Include/TestImpactFramework/TestImpactClientSequenceReport.h Include/TestImpactFramework/TestImpactFileUtils.h Source/Artifact/TestImpactArtifactException.h Source/Artifact/Factory/TestImpactBuildTargetDescriptorFactory.cpp @@ -123,7 +123,7 @@ set(FILES Source/TestImpactRuntimeUtils.h Source/TestImpactClientTestSelection.cpp Source/TestImpactClientTestRun.cpp - Source/TestImpactClientFailureReport.cpp + Source/TestImpactClientSequenceReport.cpp Source/TestImpactChangeListSerializer.cpp Source/TestImpactRepoPath.cpp ) diff --git a/Gems/AWSClientAuth/gem.json b/Gems/AWSClientAuth/gem.json index 76183cd785..42996e7f4f 100644 --- a/Gems/AWSClientAuth/gem.json +++ b/Gems/AWSClientAuth/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["AWS", "Network", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/aws/aws-client-auth/" } diff --git a/Gems/AWSCore/Code/CMakeLists.txt b/Gems/AWSCore/Code/CMakeLists.txt index 71271eb7ee..8489e38550 100644 --- a/Gems/AWSCore/Code/CMakeLists.txt +++ b/Gems/AWSCore/Code/CMakeLists.txt @@ -166,3 +166,9 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ) endif() endif() + +install(DIRECTORY "Tools/ResourceMappingTool" + DESTINATION "Gems/AWSCore/Code/Tools" + COMPONENT ${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME} + PATTERN "__pycache__" EXCLUDE +) diff --git a/Gems/AWSCore/Code/Include/Private/AWSCoreInternalBus.h b/Gems/AWSCore/Code/Include/Private/AWSCoreInternalBus.h index 243d40c974..b24fe8f898 100644 --- a/Gems/AWSCore/Code/Include/Private/AWSCoreInternalBus.h +++ b/Gems/AWSCore/Code/Include/Private/AWSCoreInternalBus.h @@ -34,11 +34,6 @@ namespace AWSCore //! @return The path of AWS resource mapping config file virtual AZStd::string GetResourceMappingConfigFilePath() const = 0; - //! GetResourceMappingConfigFolderPath - //! Get the path of AWS resource mapping config folder - //! @return The path of AWS resource mapping config folder - virtual AZStd::string GetResourceMappingConfigFolderPath() const = 0; - //! ReloadConfiguration //! Reload AWSCore configuration without restarting application virtual void ReloadConfiguration() = 0; diff --git a/Gems/AWSCore/Code/Include/Private/Configuration/AWSCoreConfiguration.h b/Gems/AWSCore/Code/Include/Private/Configuration/AWSCoreConfiguration.h index 1c4bb84cad..9834f9ca38 100644 --- a/Gems/AWSCore/Code/Include/Private/Configuration/AWSCoreConfiguration.h +++ b/Gems/AWSCore/Code/Include/Private/Configuration/AWSCoreConfiguration.h @@ -50,7 +50,6 @@ namespace AWSCore // AWSCoreInternalRequestBus interface implementation AZStd::string GetResourceMappingConfigFilePath() const override; - AZStd::string GetResourceMappingConfigFolderPath() const override; AZStd::string GetProfileName() const override; void ReloadConfiguration() override; diff --git a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h index d462e2d435..1a4c428e68 100644 --- a/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h +++ b/Gems/AWSCore/Code/Include/Private/Editor/UI/AWSCoreResourceMappingToolAction.h @@ -7,9 +7,11 @@ */ #pragma once +#include #include #include +#include namespace AWSCore { @@ -17,22 +19,26 @@ namespace AWSCore : public QAction { public: + static constexpr const char AWSCoreResourceMappingToolActionName[] = "AWSCoreResourceMappingToolAction"; static constexpr const char ResourceMappingToolDirectoryPath[] = "Gems/AWSCore/Code/Tools/ResourceMappingTool"; + static constexpr const char ResourceMappingToolLogDirectoryPath[] = "user/log/"; static constexpr const char EngineWindowsPythonEntryScriptPath[] = "python/python.cmd"; - AWSCoreResourceMappingToolAction(const QString& text); + AWSCoreResourceMappingToolAction(const QString& text, QObject* parent = nullptr); + + void InitAWSCoreResourceMappingToolAction(); AZStd::string GetToolLaunchCommand() const; - AZStd::string GetToolLogPath() const; + AZStd::string GetToolLogFilePath() const; AZStd::string GetToolReadMePath() const; private: bool m_isDebug; - AZStd::string m_enginePythonEntryPath; - AZStd::string m_toolScriptPath; - AZStd::string m_toolQtBinDirectoryPath; - - AZStd::string m_toolLogPath; - AZStd::string m_toolReadMePath; + AZ::IO::Path m_enginePythonEntryPath; + AZ::IO::Path m_toolScriptPath; + AZ::IO::Path m_toolQtBinDirectoryPath; + AZ::IO::Path m_toolLogDirectoryPath; + AZ::IO::Path m_toolConfigDirectoryPath; + AZ::IO::Path m_toolReadMePath; }; } // namespace AWSCore diff --git a/Gems/AWSCore/Code/Include/Public/Framework/ServiceJobUtil.h b/Gems/AWSCore/Code/Include/Public/Framework/ServiceJobUtil.h index e9c30566cd..ad160303f7 100644 --- a/Gems/AWSCore/Code/Include/Public/Framework/ServiceJobUtil.h +++ b/Gems/AWSCore/Code/Include/Public/Framework/ServiceJobUtil.h @@ -43,8 +43,7 @@ namespace AWSCore if (urlSections.size() > ExpectedUrlSections) { - int i; - i = urlSections[ExpectedUrlSections - 1].find('.'); + int i = static_cast(urlSections[ExpectedUrlSections - 1].find('.')); if (i != -1) { // Handle APIGateway URLs with custom domains: diff --git a/Gems/AWSCore/Code/Include/Public/Framework/ServiceRequestJob.h b/Gems/AWSCore/Code/Include/Public/Framework/ServiceRequestJob.h index 20b94d6e1a..cd0686c2d0 100644 --- a/Gems/AWSCore/Code/Include/Public/Framework/ServiceRequestJob.h +++ b/Gems/AWSCore/Code/Include/Public/Framework/ServiceRequestJob.h @@ -391,7 +391,7 @@ namespace AWSCore int offset = 0; while (offset < message.size()) { - int count = (offset + MAX_MESSAGE_LENGTH < message.size()) ? MAX_MESSAGE_LENGTH : message.size() - offset; + int count = static_cast((offset + MAX_MESSAGE_LENGTH < message.size()) ? MAX_MESSAGE_LENGTH : message.size() - offset); AZ_Warning(ServiceClientJobType::COMPONENT_DISPLAY_NAME, false, message.substr(offset, count).c_str()); offset += MAX_MESSAGE_LENGTH; } diff --git a/Gems/AWSCore/Code/Source/Configuration/AWSCoreConfiguration.cpp b/Gems/AWSCore/Code/Source/Configuration/AWSCoreConfiguration.cpp index 46bce001e1..4653975a52 100644 --- a/Gems/AWSCore/Code/Source/Configuration/AWSCoreConfiguration.cpp +++ b/Gems/AWSCore/Code/Source/Configuration/AWSCoreConfiguration.cpp @@ -56,19 +56,6 @@ namespace AWSCore return configFilePath; } - AZStd::string AWSCoreConfiguration::GetResourceMappingConfigFolderPath() const - { - if (m_sourceProjectFolder.empty()) - { - AZ_Warning(AWSCoreConfigurationName, false, ProjectSourceFolderNotFoundErrorMessage); - return ""; - } - AZStd::string configFolderPath = AZStd::string::format( - "%s/%s", m_sourceProjectFolder.c_str(), AWSCoreResourceMappingConfigFolderName); - AzFramework::StringFunc::Path::Normalize(configFolderPath); - return configFolderPath; - } - void AWSCoreConfiguration::InitConfig() { InitSourceProjectFolderPath(); diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp index 02dc30d887..a2c89a5af3 100644 --- a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp +++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp @@ -80,7 +80,7 @@ namespace AWSCore { #ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED AWSCoreResourceMappingToolAction* resourceMappingTool = - new AWSCoreResourceMappingToolAction(QObject::tr(AWSResourceMappingToolActionText)); + new AWSCoreResourceMappingToolAction(QObject::tr(AWSResourceMappingToolActionText), this); QObject::connect(resourceMappingTool, &QAction::triggered, this, [resourceMappingTool, this]() { AZStd::string launchCommand = resourceMappingTool->GetToolLaunchCommand(); @@ -109,7 +109,7 @@ namespace AWSCore if (!m_resourceMappingToolWatcher || !m_resourceMappingToolWatcher->IsProcessRunning()) { - AZStd::string resourceMappingToolLogPath = resourceMappingTool->GetToolLogPath(); + AZStd::string resourceMappingToolLogPath = resourceMappingTool->GetToolLogFilePath(); AZStd::string message = AZStd::string::format(AWSResourceMappingToolLogWarningText, resourceMappingToolLogPath.c_str()); QMessageBox::warning(QApplication::activeWindow(), "Warning", message.c_str(), QMessageBox::Ok); } diff --git a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp index 2519ab87c3..858d30fa40 100644 --- a/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp +++ b/Gems/AWSCore/Code/Source/Editor/UI/AWSCoreResourceMappingToolAction.cpp @@ -6,133 +6,89 @@ * */ -#include #include -#include #include +#include #include namespace AWSCore { - AWSCoreResourceMappingToolAction::AWSCoreResourceMappingToolAction(const QString& text) - : QAction(text) + AWSCoreResourceMappingToolAction::AWSCoreResourceMappingToolAction(const QString& text, QObject* parent) + : QAction(text, parent) , m_isDebug(false) - , m_enginePythonEntryPath("") - , m_toolScriptPath("") - , m_toolQtBinDirectoryPath("") - , m_toolLogPath("") - , m_toolReadMePath("") { - auto engineRootPath = AZ::IO::FileIOBase::GetInstance()->GetAlias("@engroot@"); - if (!engineRootPath) - { - AZ_Error("AWSCoreEditor", false, "Failed to determine engine root path."); - } - else - { - m_enginePythonEntryPath = AZStd::string::format("%s/%s", engineRootPath, EngineWindowsPythonEntryScriptPath); - AzFramework::StringFunc::Path::Normalize(m_enginePythonEntryPath); - if (!AZ::IO::SystemFile::Exists(m_enginePythonEntryPath.c_str())) - { - AZ_Error("AWSCoreEditor", false, "Failed to find engine python entry at %s.", m_enginePythonEntryPath.c_str()); - m_enginePythonEntryPath.clear(); - } + InitAWSCoreResourceMappingToolAction(); + } - m_toolScriptPath = AZStd::string::format("%s/%s/resource_mapping_tool.py", engineRootPath, ResourceMappingToolDirectoryPath); - AzFramework::StringFunc::Path::Normalize(m_toolScriptPath); - if (!AZ::IO::SystemFile::Exists(m_toolScriptPath.c_str())) - { - AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool python script at %s.", m_toolScriptPath.c_str()); - m_toolScriptPath.clear(); - } + void AWSCoreResourceMappingToolAction::InitAWSCoreResourceMappingToolAction() + { + AZ::IO::Path engineRootPath = AZ::IO::PathView(AZ::Utils::GetEnginePath()); + m_enginePythonEntryPath = (engineRootPath / EngineWindowsPythonEntryScriptPath).LexicallyNormal(); + m_toolScriptPath = (engineRootPath / ResourceMappingToolDirectoryPath / "resource_mapping_tool.py").LexicallyNormal(); + m_toolReadMePath = (engineRootPath / ResourceMappingToolDirectoryPath / "README.md").LexicallyNormal(); - m_toolLogPath = AZStd::string::format("%s/%s/resource_mapping_tool.log", engineRootPath, ResourceMappingToolDirectoryPath); - AzFramework::StringFunc::Path::Normalize(m_toolLogPath); - if (!AZ::IO::SystemFile::Exists(m_toolLogPath.c_str())) - { - AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool log file at %s.", m_toolLogPath.c_str()); - m_toolLogPath.clear(); - } + AZ::IO::Path projectPath = AZ::IO::PathView(AZ::Utils::GetProjectPath()); + m_toolLogDirectoryPath = (projectPath / ResourceMappingToolLogDirectoryPath).LexicallyNormal(); + m_toolConfigDirectoryPath = (projectPath / AWSCoreConfiguration::AWSCoreResourceMappingConfigFolderName).LexicallyNormal(); - m_toolReadMePath = AZStd::string::format("%s/%s/README.md", engineRootPath, ResourceMappingToolDirectoryPath); - AzFramework::StringFunc::Path::Normalize(m_toolReadMePath); - if (!AZ::IO::SystemFile::Exists(m_toolReadMePath.c_str())) - { - AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool README file at %s.", m_toolReadMePath.c_str()); - m_toolReadMePath.clear(); - } + AZ::IO::Path executablePath = AZ::IO::PathView(AZ::Utils::GetExecutableDirectory()); + m_toolQtBinDirectoryPath = (executablePath / "AWSCoreEditorQtBin").LexicallyNormal(); - char executablePath[AZ_MAX_PATH_LEN]; - auto result = AZ::Utils::GetExecutablePath(executablePath, AZ_MAX_PATH_LEN); - if (result.m_pathStored != AZ::Utils::ExecutablePathResult::Success) - { - AZ_Error("AWSCoreEditor", false, "Failed to find engine executable path."); - } - else - { - if (result.m_pathIncludesFilename) - { - // Remove the file name if it exists, and keep the parent folder only - char* lastSeparatorAddress = strrchr(executablePath, AZ_CORRECT_FILESYSTEM_SEPARATOR); - if (lastSeparatorAddress) - { - *lastSeparatorAddress = '\0'; - } - } - } - - AZStd::string binDirectoryPath(executablePath); - auto lastSeparator = binDirectoryPath.find_last_of(AZ_CORRECT_FILESYSTEM_SEPARATOR); - if (lastSeparator != AZStd::string::npos) - { - m_isDebug = binDirectoryPath.substr(lastSeparator).contains("debug"); - } - - m_toolQtBinDirectoryPath = AZStd::string::format("%s/%s", binDirectoryPath.c_str(), "AWSCoreEditorQtBin"); - AzFramework::StringFunc::Path::Normalize(m_toolQtBinDirectoryPath); - if (!AZ::IO::SystemFile::Exists(m_toolQtBinDirectoryPath.c_str())) - { - AZ_Error("AWSCoreEditor", false, "Failed to find ResourceMappingTool Qt binaries at %s.", m_toolQtBinDirectoryPath.c_str()); - m_toolQtBinDirectoryPath.clear(); - } - } + m_isDebug = AZStd::string_view(AZ_BUILD_CONFIGURATION_TYPE) == "debug"; } AZStd::string AWSCoreResourceMappingToolAction::GetToolLaunchCommand() const { - if (m_enginePythonEntryPath.empty() || m_toolScriptPath.empty() || m_toolQtBinDirectoryPath.empty()) + if (!AZ::IO::SystemFile::Exists(m_enginePythonEntryPath.c_str()) || + !AZ::IO::SystemFile::Exists(m_toolScriptPath.c_str()) || + !AZ::IO::SystemFile::Exists(m_toolQtBinDirectoryPath.c_str()) || + !AZ::IO::SystemFile::Exists(m_toolConfigDirectoryPath.c_str()) || + !AZ::IO::SystemFile::Exists(m_toolLogDirectoryPath.c_str())) { + AZ_Error(AWSCoreResourceMappingToolActionName, false, + "Expected parameter for tool launch command is invalid, engine python path: %s, tool script path: %s, tool qt binaries path: %s, tool config path: %s, tool log path: %s", + m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str(), m_toolConfigDirectoryPath.c_str(), m_toolLogDirectoryPath.c_str()); return ""; } AZStd::string profileName = "default"; AWSCoreInternalRequestBus::BroadcastResult(profileName, &AWSCoreInternalRequests::GetProfileName); - AZStd::string configPath = ""; - AWSCoreInternalRequestBus::BroadcastResult(configPath, &AWSCoreInternalRequests::GetResourceMappingConfigFolderPath); - if (m_isDebug) { return AZStd::string::format( - "%s debug %s --binaries_path %s --debug --profile %s --config_path %s", m_enginePythonEntryPath.c_str(), - m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str(), profileName.c_str(), configPath.c_str()); + "\"%s\" debug -B \"%s\" --binaries-path \"%s\" --debug --profile \"%s\" --config-path \"%s\" --log-path \"%s\"", + m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str(), + profileName.c_str(), m_toolConfigDirectoryPath.c_str(), m_toolLogDirectoryPath.c_str()); } else { return AZStd::string::format( - "%s %s --binaries_path %s --profile %s --config_path %s", m_enginePythonEntryPath.c_str(), - m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str(), profileName.c_str(), configPath.c_str()); + "\"%s\" -B \"%s\" --binaries-path \"%s\" --profile \"%s\" --config-path \"%s\" --log-path \"%s\"", + m_enginePythonEntryPath.c_str(), m_toolScriptPath.c_str(), m_toolQtBinDirectoryPath.c_str(), + profileName.c_str(), m_toolConfigDirectoryPath.c_str(), m_toolLogDirectoryPath.c_str()); } } - AZStd::string AWSCoreResourceMappingToolAction::GetToolLogPath() const + AZStd::string AWSCoreResourceMappingToolAction::GetToolLogFilePath() const { - return m_toolLogPath; + AZ::IO::Path toolLogFilePath = (m_toolLogDirectoryPath / "resource_mapping_tool.log").LexicallyNormal(); + if (!AZ::IO::SystemFile::Exists(toolLogFilePath.c_str())) + { + AZ_Error(AWSCoreResourceMappingToolActionName, false, "Invalid tool log file path: %s", toolLogFilePath.c_str()); + return ""; + } + return toolLogFilePath.Native(); } AZStd::string AWSCoreResourceMappingToolAction::GetToolReadMePath() const { - return m_toolReadMePath; + if (!AZ::IO::SystemFile::Exists(m_toolReadMePath.c_str())) + { + AZ_Error(AWSCoreResourceMappingToolActionName, false, "Invalid tool readme path: %s", m_toolReadMePath.c_str()); + return ""; + } + return m_toolReadMePath.Native(); } } // namespace AWSCore diff --git a/Gems/AWSCore/Code/Source/Framework/JsonObjectHandler.cpp b/Gems/AWSCore/Code/Source/Framework/JsonObjectHandler.cpp index 71fe0fc221..d041a97428 100644 --- a/Gems/AWSCore/Code/Source/Framework/JsonObjectHandler.cpp +++ b/Gems/AWSCore/Code/Source/Framework/JsonObjectHandler.cpp @@ -443,7 +443,7 @@ namespace AWSCore msg += AZStd::string::format(" at character %zu: ", result.Offset()); const int snippet_size = 40; - int start = result.Offset() - snippet_size / 2; + int start = static_cast(result.Offset() - snippet_size / 2); int length = snippet_size; int offset = snippet_size / 2; if (start < 0) { diff --git a/Gems/AWSCore/Code/Tests/Credential/AWSDefaultCredentialHandlerTest.cpp b/Gems/AWSCore/Code/Tests/Credential/AWSDefaultCredentialHandlerTest.cpp index e1acd3e3d9..b3e2ec5738 100644 --- a/Gems/AWSCore/Code/Tests/Credential/AWSDefaultCredentialHandlerTest.cpp +++ b/Gems/AWSCore/Code/Tests/Credential/AWSDefaultCredentialHandlerTest.cpp @@ -73,7 +73,6 @@ public: // AWSCoreInternalRequestBus interface implementation AZStd::string GetProfileName() const override { return m_profileName; } AZStd::string GetResourceMappingConfigFilePath() const override { return ""; } - AZStd::string GetResourceMappingConfigFolderPath() const override { return ""; } void ReloadConfiguration() override {} std::shared_ptr m_environmentCredentialsProviderMock; diff --git a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp index e2ace4212f..9a0063e5a9 100644 --- a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorManagerTest.cpp @@ -34,8 +34,6 @@ class AWSCoreEditorManagerTest TEST_F(AWSCoreEditorManagerTest, AWSCoreEditorManager_Constructor_HaveExpectedUIResourcesCreated) { - AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorManager testManager; - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error EXPECT_TRUE(testManager.GetAWSCoreEditorMenu()); } diff --git a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorSystemComponentTest.cpp b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorSystemComponentTest.cpp index b722c83950..07a6c8ae08 100644 --- a/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorSystemComponentTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/AWSCoreEditorSystemComponentTest.cpp @@ -41,9 +41,7 @@ class AWSCoreEditorSystemComponentTest m_entity = aznew AZ::Entity(); m_coreEditorSystemsComponent.reset(m_entity->CreateComponent()); - AZ_TEST_START_TRACE_SUPPRESSION; m_entity->Init(); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error m_entity->Activate(); } diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp index 295818c44c..40ed5b53b5 100644 --- a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreEditorMenuTest.cpp @@ -42,18 +42,9 @@ class AWSCoreEditorMenuTest } }; -TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_NoEngineRootFolder_ExpectOneError) -{ - AZ_TEST_START_TRACE_SUPPRESSION; - AWSCoreEditorMenu testMenu("dummy title"); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error -} - TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberOfActions) { - AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorMenu testMenu("dummy title"); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error QList actualActions = testMenu.actions(); #ifdef AWSCORE_EDITOR_RESOURCE_MAPPING_TOOL_ENABLED @@ -65,9 +56,7 @@ TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_GetAllActions_GetExpectedNumberO TEST_F(AWSCoreEditorMenuTest, AWSCoreEditorMenu_BroadcastFeatureGemsAreEnabled_CorrespondingActionsAreEnabled) { - AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreEditorMenu testMenu("dummy title"); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSClientAuthEnabled); AWSCoreEditorRequestBus::Broadcast(&AWSCoreEditorRequests::SetAWSMetricsEnabled); diff --git a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp index 4a027ec920..81e7eda21e 100644 --- a/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp +++ b/Gems/AWSCore/Code/Tests/Editor/UI/AWSCoreResourceMappingToolActionTest.cpp @@ -7,6 +7,7 @@ */ #include +#include #include #include @@ -24,7 +25,6 @@ class AWSCoreResourceMappingToolActionTest { AWSCoreEditorUIFixture::SetUp(); AWSCoreFixture::SetUp(); - m_localFileIO->SetAlias("@engroot@", "dummy engine root"); } void TearDown() override @@ -34,20 +34,12 @@ class AWSCoreResourceMappingToolActionTest } }; -TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_NoEngineRootFolder_ExpectOneError) +TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_NoEngineRootPath_ExpectErrorsAndResult) { - m_localFileIO->ClearAlias("@engroot@"); - AZ_TEST_START_TRACE_SUPPRESSION; AWSCoreResourceMappingToolAction testAction("dummy title"); - AZ_TEST_STOP_TRACE_SUPPRESSION(1); // expect the above have thrown an AZ_Error -} - -TEST_F(AWSCoreResourceMappingToolActionTest, AWSCoreResourceMappingToolAction_UnableToFindExpectedFileOrFolder_ExpectFiveErrorsAndEmptyResult) -{ AZ_TEST_START_TRACE_SUPPRESSION; - AWSCoreResourceMappingToolAction testAction("dummy title"); - AZ_TEST_STOP_TRACE_SUPPRESSION_NO_COUNT; EXPECT_TRUE(testAction.GetToolLaunchCommand() == ""); - EXPECT_TRUE(testAction.GetToolLogPath() == ""); + EXPECT_TRUE(testAction.GetToolLogFilePath() == ""); EXPECT_TRUE(testAction.GetToolReadMePath() == ""); + AZ_TEST_STOP_TRACE_SUPPRESSION(3); } diff --git a/Gems/AWSCore/Code/Tests/ResourceMapping/AWSResourceMappingManagerTest.cpp b/Gems/AWSCore/Code/Tests/ResourceMapping/AWSResourceMappingManagerTest.cpp index ebd13fbcb8..557fbc820c 100644 --- a/Gems/AWSCore/Code/Tests/ResourceMapping/AWSResourceMappingManagerTest.cpp +++ b/Gems/AWSCore/Code/Tests/ResourceMapping/AWSResourceMappingManagerTest.cpp @@ -115,7 +115,6 @@ public: // AWSCoreInternalRequestBus interface implementation AZStd::string GetProfileName() const override { return ""; } AZStd::string GetResourceMappingConfigFilePath() const override { return m_normalizedConfigFilePath; } - AZStd::string GetResourceMappingConfigFolderPath() const override { return m_normalizedConfigFolderPath; } void ReloadConfiguration() override { m_reloadConfigurationCounter++; } AZStd::unique_ptr m_resourceMappingManager; diff --git a/Gems/AWSCore/Code/Tests/ScriptCanvas/AWSScriptBehaviorsComponentTest.cpp b/Gems/AWSCore/Code/Tests/ScriptCanvas/AWSScriptBehaviorsComponentTest.cpp index 5c80813590..caba8b5ae7 100644 --- a/Gems/AWSCore/Code/Tests/ScriptCanvas/AWSScriptBehaviorsComponentTest.cpp +++ b/Gems/AWSCore/Code/Tests/ScriptCanvas/AWSScriptBehaviorsComponentTest.cpp @@ -51,7 +51,7 @@ protected: TEST_F(AWSScriptBehaviorsComponentTest, Reflect) { - int oldEBusNum = m_behaviorContext->m_ebuses.size(); + int oldEBusNum = static_cast(m_behaviorContext->m_ebuses.size()); m_componentDescriptor.reset(AWSScriptBehaviorsComponent::CreateDescriptor()); m_componentDescriptor->Reflect(m_serializeContext.get()); m_componentDescriptor->Reflect(m_behaviorContext.get()); diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md index 78a8856288..e09ecc281f 100644 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/README.md @@ -89,3 +89,13 @@ you can create the virtualenv manually. ``` $ python3 resource_mapping_tool.py ``` +## Tool Arguments +* `--binaries-path` **[Optional]** Path to QT Binaries necessary for PySide, + required if launching tool with engine python environment. +* `--config-path` **[Optional]** Path to resource mapping config directory, + if not provided tool will use current directory. +* `--debug` **[Optional]** Execute on debug mode to enable DEBUG logging level. +* `--log-path` **[Optional]** Path to resource mapping tool logging directory, + if not provided tool will store logging under tool source code directory. +* `--profile` **[Optional]** Named AWS profile to use for querying AWS resources, + if not provided tool will use `default` aws profile. \ No newline at end of file diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py index ec27fb3cf7..2351fd001b 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/resource_mapping_tool.py @@ -9,15 +9,16 @@ from argparse import (ArgumentParser, Namespace) import logging import sys -from utils import aws_utils from utils import environment_utils from utils import file_utils # arguments setup argument_parser: ArgumentParser = ArgumentParser() -argument_parser.add_argument('--binaries_path', help='Path to QT Binaries necessary for PySide.') -argument_parser.add_argument('--config_path', help='Path to resource mapping config directory.') +argument_parser.add_argument('--binaries-path', help='Path to QT Binaries necessary for PySide.') +argument_parser.add_argument('--config-path', help='Path to resource mapping config directory.') argument_parser.add_argument('--debug', action='store_true', help='Execute on debug mode to enable DEBUG logging level') +argument_parser.add_argument('--log-path', help='Path to resource mapping tool logging directory ' + '(if not provided, logging file will be located at tool directory)') argument_parser.add_argument('--profile', default='default', help='Named AWS profile to use for querying AWS resources') arguments: Namespace = argument_parser.parse_args() @@ -25,8 +26,11 @@ arguments: Namespace = argument_parser.parse_args() logging_level: int = logging.INFO if arguments.debug: logging_level = logging.DEBUG -logging_path: str = file_utils.join_path(file_utils.get_parent_directory_path(__file__), - 'resource_mapping_tool.log') +logging_path: str = file_utils.join_path(file_utils.get_parent_directory_path(__file__), 'resource_mapping_tool.log') +if arguments.log_path: + normalized_logging_path: str = file_utils.normalize_file_path(arguments.log_path, False) + if normalized_logging_path and file_utils.create_directory(normalized_logging_path): + logging_path = file_utils.join_path(normalized_logging_path, 'resource_mapping_tool.log') logging.basicConfig(filename=logging_path, filemode='w', level=logging_level, format='%(asctime)s,%(msecs)d %(name)s %(levelname)s %(message)s', datefmt='%H:%M:%S') logging.getLogger('boto3').setLevel(logging.CRITICAL) @@ -34,6 +38,7 @@ logging.getLogger('botocore').setLevel(logging.CRITICAL) logging.getLogger('s3transfer').setLevel(logging.CRITICAL) logging.getLogger('urllib3').setLevel(logging.CRITICAL) logger = logging.getLogger(__name__) +logger.info(f"Using {logging_path} for logging.") if __name__ == "__main__": if arguments.binaries_path and not environment_utils.is_qt_linked(): diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_aws_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_aws_utils.py index 397472d252..9dd4fbd5be 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_aws_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_aws_utils.py @@ -98,16 +98,52 @@ class TestAWSUtils(TestCase): mocked_s3_client.list_buckets.assert_called_once() assert not actual_buckets - def test_list_s3_buckets_return_expected_buckets(self) -> None: + def test_list_s3_buckets_return_empty_list_with_no_matching_region(self) -> None: + expected_region: str = "us-east-1" mocked_s3_client: MagicMock = self._mock_client.return_value expected_buckets: List[str] = [f"{TestAWSUtils._expected_bucket}1", f"{TestAWSUtils._expected_bucket}2"] mocked_s3_client.list_buckets.return_value = {"Buckets": [{"Name": expected_buckets[0]}, {"Name": expected_buckets[1]}]} + mocked_s3_client.get_bucket_location.side_effect = [{"LocationConstraint": "us-east-2"}, + {"LocationConstraint": "us-west-1"}] - actual_buckets: List[str] = aws_utils.list_s3_buckets() - self._mock_client.assert_called_once_with(aws_utils.AWSConstants.S3_SERVICE_NAME) + actual_buckets: List[str] = aws_utils.list_s3_buckets(expected_region) + self._mock_client.assert_called_once_with(aws_utils.AWSConstants.S3_SERVICE_NAME, + region_name=expected_region) mocked_s3_client.list_buckets.assert_called_once() - assert actual_buckets == expected_buckets + assert not actual_buckets + + def test_list_s3_buckets_return_expected_buckets_matching_region(self) -> None: + expected_region: str = "us-west-2" + mocked_s3_client: MagicMock = self._mock_client.return_value + expected_buckets: List[str] = [f"{TestAWSUtils._expected_bucket}1", f"{TestAWSUtils._expected_bucket}2"] + mocked_s3_client.list_buckets.return_value = {"Buckets": [{"Name": expected_buckets[0]}, + {"Name": expected_buckets[1]}]} + mocked_s3_client.get_bucket_location.side_effect = [{"LocationConstraint": "us-west-2"}, + {"LocationConstraint": "us-west-1"}] + + actual_buckets: List[str] = aws_utils.list_s3_buckets(expected_region) + self._mock_client.assert_called_once_with(aws_utils.AWSConstants.S3_SERVICE_NAME, + region_name=expected_region) + mocked_s3_client.list_buckets.assert_called_once() + assert len(actual_buckets) == 1 + assert actual_buckets[0] == expected_buckets[0] + + def test_list_s3_buckets_return_expected_iad_buckets(self) -> None: + expected_region: str = "us-east-1" + mocked_s3_client: MagicMock = self._mock_client.return_value + expected_buckets: List[str] = [f"{TestAWSUtils._expected_bucket}1", f"{TestAWSUtils._expected_bucket}2"] + mocked_s3_client.list_buckets.return_value = {"Buckets": [{"Name": expected_buckets[0]}, + {"Name": expected_buckets[1]}]} + mocked_s3_client.get_bucket_location.side_effect = [{"LocationConstraint": None}, + {"LocationConstraint": "us-west-1"}] + + actual_buckets: List[str] = aws_utils.list_s3_buckets(expected_region) + self._mock_client.assert_called_once_with(aws_utils.AWSConstants.S3_SERVICE_NAME, + region_name=expected_region) + mocked_s3_client.list_buckets.assert_called_once() + assert len(actual_buckets) == 1 + assert actual_buckets[0] == expected_buckets[0] def test_list_lambda_functions_return_empty_list(self) -> None: mocked_lambda_client: MagicMock = self._mock_client.return_value diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py index ea0630af49..fe0f1754f3 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/tests/unit/utils/test_file_utils.py @@ -44,6 +44,23 @@ class TestFileUtils(TestCase): mocked_path.exists.assert_called_once() assert not actual_result + def test_create_directory_return_true(self) -> None: + mocked_path: MagicMock = self._mock_path.return_value + + actual_result: bool = file_utils.create_directory("dummy") + self._mock_path.assert_called_once() + mocked_path.mkdir.assert_called_once() + assert actual_result + + def test_create_directory_return_false_when_exception_raised(self) -> None: + mocked_path: MagicMock = self._mock_path.return_value + mocked_path.mkdir.side_effect = FileExistsError() + + actual_result: bool = file_utils.create_directory("dummy") + self._mock_path.assert_called_once() + mocked_path.mkdir.assert_called_once() + assert not actual_result + def test_get_current_directory_path_return_expected_path_name(self) -> None: self._mock_path.cwd.return_value = TestFileUtils._expected_path_name diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py index dded35efed..0344834298 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/aws_utils.py @@ -103,7 +103,17 @@ def list_s3_buckets(region: str = "") -> List[str]: bucket_names: List[str] = [] bucket: Dict[str, any] for bucket in response["Buckets"]: - bucket_names.append(bucket["Name"]) + try: + bucket_name: str = bucket["Name"] + location_response: Dict[str, any] = s3_client.get_bucket_location(Bucket=bucket_name) + # Buckets in Region us-east-1 have a LocationConstraint of null . + # https://boto3.amazonaws.com/v1/documentation/api/latest/reference/services/s3.html#S3.Client.get_bucket_location + if ((location_response["LocationConstraint"] == region) or + (not location_response["LocationConstraint"] and region == "us-east-1")): + bucket_names.append(bucket_name) + except ClientError as error: + raise RuntimeError(error_messages.AWS_SERVICE_REQUEST_CLIENT_ERROR_MESSAGE.format( + "get_bucket_location", error.response['Error']['Code'], error.response['Error']['Message'])) return bucket_names diff --git a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py index 024c620948..9e5dd9617b 100755 --- a/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py +++ b/Gems/AWSCore/Code/Tools/ResourceMappingTool/utils/file_utils.py @@ -20,6 +20,15 @@ def check_path_exists(file_path: str) -> bool: return pathlib.Path(file_path).exists() +def create_directory(dir_path: str) -> bool: + try: + pathlib.Path(dir_path).mkdir(parents=True, exist_ok=True) + return True + except FileExistsError: + logger.warning(f"Failed to create directory at {dir_path}") + return False + + def get_current_directory_path() -> str: return str(pathlib.Path.cwd()) @@ -40,10 +49,10 @@ def find_files_with_suffix_under_directory(dir_path: str, suffix: str) -> List[s return results -def normalize_file_path(file_path: str) -> str: +def normalize_file_path(file_path: str, strict: bool = True) -> str: if file_path: try: - return str(pathlib.Path(file_path).resolve(True)) + return str(pathlib.Path(file_path).resolve(strict)) except (FileNotFoundError, RuntimeError): logger.warning(f"Failed to normalize file path {file_path}, return empty string instead") return "" diff --git a/Gems/AWSCore/gem.json b/Gems/AWSCore/gem.json index bbaa4eb155..4c7889ace4 100644 --- a/Gems/AWSCore/gem.json +++ b/Gems/AWSCore/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["AWS", "Network", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/aws/aws-core/" } diff --git a/Gems/AWSGameLift/gem.json b/Gems/AWSGameLift/gem.json index 1a19c82f0b..7711495ee7 100644 --- a/Gems/AWSGameLift/gem.json +++ b/Gems/AWSGameLift/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["AWS", "Framework", "Network"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/aws/aws-gamelift/" } diff --git a/Gems/AWSMetrics/Code/Source/MetricsEvent.cpp b/Gems/AWSMetrics/Code/Source/MetricsEvent.cpp index d787cf0bfb..e23c97a5fe 100644 --- a/Gems/AWSMetrics/Code/Source/MetricsEvent.cpp +++ b/Gems/AWSMetrics/Code/Source/MetricsEvent.cpp @@ -58,7 +58,7 @@ namespace AWSMetrics int MetricsEvent::GetNumAttributes() const { - return m_attributes.size(); + return static_cast(m_attributes.size()); } size_t MetricsEvent::GetSizeInBytes() const diff --git a/Gems/AWSMetrics/Code/Source/MetricsManager.cpp b/Gems/AWSMetrics/Code/Source/MetricsManager.cpp index 680c946b37..5c4d910658 100644 --- a/Gems/AWSMetrics/Code/Source/MetricsManager.cpp +++ b/Gems/AWSMetrics/Code/Source/MetricsManager.cpp @@ -256,7 +256,7 @@ namespace AWSMetrics } m_globalStats.m_numSuccesses++; - m_globalStats.m_sendSizeInBytes += metricsEvent.GetSizeInBytes(); + m_globalStats.m_sendSizeInBytes += static_cast(metricsEvent.GetSizeInBytes()); } else { diff --git a/Gems/AWSMetrics/Code/Source/MetricsQueue.cpp b/Gems/AWSMetrics/Code/Source/MetricsQueue.cpp index cd22bce5e0..ab54fb9e3e 100644 --- a/Gems/AWSMetrics/Code/Source/MetricsQueue.cpp +++ b/Gems/AWSMetrics/Code/Source/MetricsQueue.cpp @@ -134,7 +134,7 @@ namespace AWSMetrics int MetricsQueue::GetNumMetrics() const { - return m_metrics.size(); + return static_cast(m_metrics.size()); } size_t MetricsQueue::GetSizeInBytes() const @@ -175,7 +175,7 @@ namespace AWSMetrics MetricsEvent& curEvent = m_metrics.front(); curNum += 1; - curSizeInBytes += curEvent.GetSizeInBytes(); + curSizeInBytes += static_cast(curEvent.GetSizeInBytes()); if (curNum <= maxBatchedRecordsCount && curSizeInBytes <= maxPayloadSizeInBytes) { m_sizeSerializedToJson -= curEvent.GetSizeInBytes(); diff --git a/Gems/AWSMetrics/Code/Tests/MetricsManagerTest.cpp b/Gems/AWSMetrics/Code/Tests/MetricsManagerTest.cpp index 149f23ccf2..2d9990ad1e 100644 --- a/Gems/AWSMetrics/Code/Tests/MetricsManagerTest.cpp +++ b/Gems/AWSMetrics/Code/Tests/MetricsManagerTest.cpp @@ -452,7 +452,7 @@ namespace AWSMetrics EXPECT_EQ(stats.m_numErrors, MaxNumMetricsEvents / 2); EXPECT_EQ(stats.m_numDropped, 0); - int metricsEventSize = sizeof(AwsMetricsAttributeKeyEventName) - 1 + strlen(AttrValue); + int metricsEventSize = static_cast(sizeof(AwsMetricsAttributeKeyEventName) - 1 + strlen(AttrValue)); EXPECT_EQ(stats.m_sendSizeInBytes, metricsEventSize * MaxNumMetricsEvents / 2); ASSERT_EQ(m_metricsManager->GetNumBufferedMetrics(), MaxNumMetricsEvents / 2); diff --git a/Gems/AWSMetrics/Code/Tests/MetricsQueueTest.cpp b/Gems/AWSMetrics/Code/Tests/MetricsQueueTest.cpp index cc05a60798..85a9d8a4a7 100644 --- a/Gems/AWSMetrics/Code/Tests/MetricsQueueTest.cpp +++ b/Gems/AWSMetrics/Code/Tests/MetricsQueueTest.cpp @@ -124,7 +124,7 @@ namespace AWSMetrics queue.AddMetrics(metrics); } - int maxCapacity = queue[0].GetSizeInBytes() * NumTestMetrics / 2; + int maxCapacity = static_cast(queue[0].GetSizeInBytes() * NumTestMetrics / 2); ASSERT_EQ(queue.FilterMetricsByPriority(maxCapacity), NumTestMetrics / 2); ASSERT_EQ(queue.GetNumMetrics(), NumTestMetrics / 2); @@ -230,7 +230,7 @@ namespace AWSMetrics { MetricsEvent metrics; metrics.AddAttribute(MetricsAttribute(AttrName, AttrValue)); - int sizeOfEachMetrics = metrics.GetSizeInBytes(); + int sizeOfEachMetrics = static_cast(metrics.GetSizeInBytes()); MetricsQueue queue; queue.AddMetrics(metrics); diff --git a/Gems/AWSMetrics/gem.json b/Gems/AWSMetrics/gem.json index 480200c565..5faeb66787 100644 --- a/Gems/AWSMetrics/gem.json +++ b/Gems/AWSMetrics/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["AWS", "Network", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/aws/aws-metrics/" } diff --git a/Gems/Achievements/gem.json b/Gems/Achievements/gem.json index 8a30390295..ca2bc7f3e9 100644 --- a/Gems/Achievements/gem.json +++ b/Gems/Achievements/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Achievements"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/achievements/" } diff --git a/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.cpp b/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.cpp index 6e9fe1855c..aecac5fa34 100644 --- a/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.cpp +++ b/Gems/AssetMemoryAnalyzer/Code/Source/DebugImGUI.cpp @@ -201,13 +201,13 @@ namespace AssetMemoryAnalyzer { case AllocationCategories::HEAP: ImGui::Text(FormatUtils::FormatCodePoint(*ap->m_codePoint)); - heapSummary.m_allocationCount = ap->m_allocations.size(); + heapSummary.m_allocationCount = static_cast(ap->m_allocations.size()); heapSummary.m_allocatedMemory = ap->m_totalAllocatedMemory; break; case AllocationCategories::VRAM: ImGui::Text("%s", ap->m_codePoint->m_file); - vramSummary.m_allocationCount = ap->m_allocations.size(); + vramSummary.m_allocationCount = static_cast(ap->m_allocations.size()); vramSummary.m_allocatedMemory = ap->m_totalAllocatedMemory; break; } diff --git a/Gems/AssetMemoryAnalyzer/Code/Source/ExportJSON.cpp b/Gems/AssetMemoryAnalyzer/Code/Source/ExportJSON.cpp index 20a6089323..9f75e62454 100644 --- a/Gems/AssetMemoryAnalyzer/Code/Source/ExportJSON.cpp +++ b/Gems/AssetMemoryAnalyzer/Code/Source/ExportJSON.cpp @@ -78,7 +78,7 @@ namespace AssetMemoryAnalyzer writer.StartObject(); writer.Key("id"); - writer.Int(idCounter++); + writer.Int(static_cast(idCounter++)); writer.Key("label"); writer.String(asset.m_id ? asset.m_id : "Root"); @@ -98,7 +98,7 @@ namespace AssetMemoryAnalyzer { writer.StartObject(); writer.Key("id"); - writer.Int(idCounter++); + writer.Int(static_cast(idCounter++)); writer.Key("label"); writer.String(""); @@ -119,7 +119,7 @@ namespace AssetMemoryAnalyzer writer.StartObject(); writer.Key("id"); - writer.Int(idCounter++); + writer.Int(static_cast(idCounter++)); writer.Key("label"); @@ -127,13 +127,13 @@ namespace AssetMemoryAnalyzer { case AllocationCategories::HEAP: writer.String(FormatUtils::FormatCodePoint(*ap.m_codePoint)); - heapSummary.m_allocationCount = ap.m_allocations.size(); + heapSummary.m_allocationCount = static_cast(ap.m_allocations.size()); heapSummary.m_allocatedMemory = ap.m_totalAllocatedMemory; break; case AllocationCategories::VRAM: writer.String(ap.m_codePoint->m_file); - vramSummary.m_allocationCount = ap.m_allocations.size(); + vramSummary.m_allocationCount = static_cast(ap.m_allocations.size()); vramSummary.m_allocatedMemory = ap.m_totalAllocatedMemory; break; } diff --git a/Gems/AssetMemoryAnalyzer/gem.json b/Gems/AssetMemoryAnalyzer/gem.json index 45610e417c..544e0f7948 100644 --- a/Gems/AssetMemoryAnalyzer/gem.json +++ b/Gems/AssetMemoryAnalyzer/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "Utility", "Tools"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/debug/asset-memory-analyzer/" } diff --git a/Gems/AssetValidation/gem.json b/Gems/AssetValidation/gem.json index 8a00dc27ca..83e37ddaf5 100644 --- a/Gems/AssetValidation/gem.json +++ b/Gems/AssetValidation/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Utility", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/asset-validation/" } diff --git a/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraComponent.h b/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraComponent.h index d5c84c7441..fb9c543bca 100644 --- a/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraComponent.h +++ b/Gems/Atom/Component/DebugCamera/Code/Include/Atom/Component/DebugCamera/CameraComponent.h @@ -103,6 +103,7 @@ namespace AZ void SetOrthographic(bool orthographic) override; void SetOrthographicHalfWidth(float halfWidth) override; void MakeActiveView() override; + bool IsActiveView() override; // RPI::WindowContextNotificationBus overrides... void OnViewportResized(uint32_t width, uint32_t height) override; diff --git a/Gems/Atom/Component/DebugCamera/Code/Source/CameraComponent.cpp b/Gems/Atom/Component/DebugCamera/Code/Source/CameraComponent.cpp index 9a6f7c83ab..217cf0f061 100644 --- a/Gems/Atom/Component/DebugCamera/Code/Source/CameraComponent.cpp +++ b/Gems/Atom/Component/DebugCamera/Code/Source/CameraComponent.cpp @@ -235,7 +235,7 @@ namespace AZ UpdateViewToClipMatrix(); } - void CameraComponent::SetOrthographic(bool orthographic) + void CameraComponent::SetOrthographic([[maybe_unused]] bool orthographic) { AZ_Assert(!orthographic, "DebugCamera does not support orthographic projection"); } @@ -250,6 +250,11 @@ namespace AZ // do nothing } + bool CameraComponent::IsActiveView() + { + return false; + } + void CameraComponent::OnViewportResized(uint32_t width, uint32_t height) { AZ_UNUSED(width) diff --git a/Gems/Atom/Feature/Common/Assets/Passes/UI.pass b/Gems/Atom/Feature/Common/Assets/Passes/UI.pass index ac43f17c11..fd59df5336 100644 --- a/Gems/Atom/Feature/Common/Assets/Passes/UI.pass +++ b/Gems/Atom/Feature/Common/Assets/Passes/UI.pass @@ -13,13 +13,7 @@ "ScopeAttachmentUsage": "DepthStencil", "LoadStoreAction": { "ClearValue": { - "Type": "DepthStencil", - "Value": [ - 0.0, - 0.0, - 0.0, - 0.0 - ] + "Type": "DepthStencil" }, "LoadActionStencil": "Clear" } diff --git a/Gems/Atom/Feature/Common/Assets/Scripts/material_find_overrides_demo.lua b/Gems/Atom/Feature/Common/Assets/Scripts/material_find_overrides_demo.lua new file mode 100644 index 0000000000..dda3974043 --- /dev/null +++ b/Gems/Atom/Feature/Common/Assets/Scripts/material_find_overrides_demo.lua @@ -0,0 +1,160 @@ +---------------------------------------------------------------------------------------------------- +-- +-- Copyright (c) Contributors to the Open 3D Engine Project. +-- For complete copyright and license terms please see the LICENSE at the root of this distribution. +-- +-- SPDX-License-Identifier: Apache-2.0 OR MIT +-- +-- +-- +---------------------------------------------------------------------------------------------------- + +local FindMaterialAssignmentTest = +{ + Properties = + { + Textures = + { + "materials/presets/macbeth/05_blue_flower_srgb.tif.streamingimage", + "materials/presets/macbeth/06_bluish_green_srgb.tif.streamingimage", + "materials/presets/macbeth/09_moderate_red_srgb.tif.streamingimage", + "materials/presets/macbeth/11_yellow_green_srgb.tif.streamingimage", + "materials/presets/macbeth/12_orange_yellow_srgb.tif.streamingimage", + "materials/presets/macbeth/17_magenta_srgb.tif.streamingimage" + }, + }, +} + +function randomColor() + return Color(math.random(), math.random(), math.random(), 1.0) +end + +function randomDir() + dir = {} + for i = 1, 3 do + lerpDir = math.random() + if lerpDir < 0.5 then + table.insert(dir, -1.0) + else + table.insert(dir, 1.0) + end + end + return dir +end + +function FindMaterialAssignmentTest:OnActivate() + self.timer = 0.0 + self.totalTime = 0.0 + self.totalTimeMax = 200.0 + self.timeUpdate = 2.0 + self.colors = {} + self.lerpDirs = {} + + self.assignmentIds = + { + MaterialComponentRequestBus.Event.FindMaterialAssignmentId(self.entityId, -1, "lambert"), + } + + for index = 1, #self.assignmentIds do + local id = self.assignmentIds[index] + if (id ~= nil) then + self.colors[index] = randomColor() + self.lerpDirs[index] = randomDir() + end + end + self.tickBusHandler = TickBus.Connect(self); +end + +function FindMaterialAssignmentTest:UpdateFactor(assignmentId) + local propertyName = Name("baseColor.factor") + local propertyValue = math.random() + MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue); +end + +function FindMaterialAssignmentTest:UpdateColor(assignmentId, color) + local propertyName = Name("baseColor.color") + local propertyValue = color + MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, propertyValue); +end + +function FindMaterialAssignmentTest:UpdateTexture(assignmentId) + if (#self.Properties.Textures > 0) then + local propertyName = Name("baseColor.textureMap") + local textureName = self.Properties.Textures[ math.random( #self.Properties.Textures ) ] + Debug.Log(textureName) + local textureAssetId = AssetCatalogRequestBus.Broadcast.GetAssetIdByPath(textureName, Uuid(), false) + MaterialComponentRequestBus.Event.SetPropertyOverride(self.entityId, assignmentId, propertyName, textureAssetId); + end +end + +function FindMaterialAssignmentTest:UpdateProperties() + Debug.Log("Overriding properties...") + for index = 1, #self.assignmentIds do + local id = self.assignmentIds[index] + if (id ~= nil) then + self:UpdateFactor(id) + self:UpdateTexture(id) + end + end +end + +function FindMaterialAssignmentTest:ClearProperties() + Debug.Log("Clearing properties...") + MaterialComponentRequestBus.Event.ClearAllPropertyOverrides(self.entityId); +end + +function lerpColor(color, lerpDir, deltaTime) + local lerpSpeed = 0.5 + color.r = color.r + deltaTime * lerpDir[1] * lerpSpeed + if color.r > 1.0 then + color.r = 1.0 + lerpDir[1] = -1.0 + elseif color.r < 0 then + color.r = 0 + lerpDir[1] = 1.0 + end + + color.g = color.g + deltaTime * lerpDir[2] * lerpSpeed + if color.g > 1.0 then + color.g = 1.0 + lerpDir[2] = -1.0 + elseif color.g < 0 then + color.g = 0 + lerpDir[2] = 1.0 + end + + color.b = color.b + deltaTime * lerpDir[3] * lerpSpeed + if color.b > 1.0 then + color.b = 1.0 + lerpDir[3] = -1.0 + elseif color.b < 0 then + color.b = 0 + lerpDir[3] = 1.0 + end +end + +function FindMaterialAssignmentTest:lerpColors(deltaTime) + for index = 1, #self.assignmentIds do + local id = self.assignmentIds[index] + if (id ~= nil) then + lerpColor(self.colors[index], self.lerpDirs[index], deltaTime) + self:UpdateColor(id, self.colors[index]) + end + end +end + +function FindMaterialAssignmentTest:OnTick(deltaTime, timePoint) + self.timer = self.timer + deltaTime + self.totalTime = self.totalTime + deltaTime + self:lerpColors(deltaTime) + + if (self.timer > self.timeUpdate and self.totalTime < self.totalTimeMax) then + self.timer = self.timer - self.timeUpdate + self:UpdateProperties() + elseif self.totalTime > self.totalTimeMax then + self:ClearProperties() + self.tickBusHandler:Disconnect(self); + end +end + +return FindMaterialAssignmentTest \ No newline at end of file diff --git a/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua b/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua index c470748801..685fd8310b 100644 --- a/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua +++ b/Gems/Atom/Feature/Common/Assets/Scripts/material_property_overrides_demo.lua @@ -53,10 +53,9 @@ function PropertyOverrideTest:OnActivate() self.originalAssignments = MaterialComponentRequestBus.Event.GetOriginalMaterialAssignments(self.entityId); self.assignmentIds = self.originalAssignments:GetKeys() - for index = 0, self.assignmentIds:Size() do - local idOutcome = self.assignmentIds:At(index) - if (idOutcome:IsSuccess()) then - local id = idOutcome:GetValue() + for index = 1, self.assignmentIds:GetSize() do + local id = self.assignmentIds[index] + if (id ~= nil) then self.colors[index] = randomColor() self.lerpDirs[index] = randomDir() end @@ -88,10 +87,9 @@ end function PropertyOverrideTest:UpdateProperties() Debug.Log("Overriding properties...") - for index = 0, self.assignmentIds:Size() do - local idOutcome = self.assignmentIds:At(index) - if (idOutcome:IsSuccess()) then - local id = idOutcome:GetValue() + for index = 1, self.assignmentIds:GetSize() do + local id = self.assignmentIds[index] + if (id ~= nil) then self:UpdateFactor(id) self:UpdateTexture(id) end @@ -134,10 +132,9 @@ function lerpColor(color, lerpDir, deltaTime) end function PropertyOverrideTest:lerpColors(deltaTime) - for index = 0, self.assignmentIds:Size() do - local idOutcome = self.assignmentIds:At(index) - if (idOutcome:IsSuccess()) then - local id = idOutcome:GetValue() + for index = 1, self.assignmentIds:GetSize() do + local id = self.assignmentIds[index] + if (id ~= nil) then lerpColor(self.colors[index], self.lerpDirs[index], deltaTime) self:UpdateColor(id, self.colors[index]) end diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignment.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignment.h index 12a9c0fccc..987e78ae0f 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignment.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignment.h @@ -5,6 +5,7 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ + #pragma once #include @@ -63,5 +64,8 @@ namespace AZ //! Utility function for generating a set of available material assignments in a model MaterialAssignmentMap GetMaterialAssignmentsFromModel(Data::Instance model); + //! Find an assignment id corresponding to the lod and label substring filters + MaterialAssignmentId FindMaterialAssignmentIdInModel( + const Data::Instance& model, const MaterialAssignmentLodIndex lodFilter, const AZStd::string& labelFilter); } // namespace Render } // namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignmentId.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignmentId.h index dd198a7179..e58a8397db 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignmentId.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Material/MaterialAssignmentId.h @@ -15,6 +15,7 @@ #include #include #include +#include namespace AZ { @@ -23,51 +24,50 @@ namespace AZ using MaterialAssignmentLodIndex = AZ::u64; //! MaterialAssignmentId is used to address available and overridable material slots on a model. - //! The LOD and one of the model's original material asset IDs are used as coordinates that identify + //! The LOD and one of the model's original material slot IDs are used as coordinates that identify //! a specific material slot or a set of slots matching either. struct MaterialAssignmentId final { AZ_RTTI(AZ::Render::MaterialAssignmentId, "{EB603581-4654-4C17-B6DE-AE61E79EDA97}"); AZ_CLASS_ALLOCATOR(AZ::Render::MaterialAssignmentId, SystemAllocator, 0); static void Reflect(ReflectContext* context); + static bool ConvertVersion(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement); MaterialAssignmentId() = default; - MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, const AZ::Data::AssetId& materialAssetId); + MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId); - //! Create an ID that maps to all material slots, regardless of asset ID or LOD, effectively applying to an entire model. + //! Create an ID that maps to all material slots, regardless of slot ID or LOD, effectively applying to an entire model. static MaterialAssignmentId CreateDefault(); - //! Create an ID that maps to all material slots with a corresponding asset ID, regardless of LOD. - static MaterialAssignmentId CreateFromAssetOnly(AZ::Data::AssetId materialAssetId); + //! Create an ID that maps to all material slots with a corresponding slot ID, regardless of LOD. + static MaterialAssignmentId CreateFromStableIdOnly(RPI::ModelMaterialSlot::StableId materialSlotStableId); - //! Create an ID that maps to a specific material slot with a corresponding asset ID and LOD. - static MaterialAssignmentId CreateFromLodAndAsset(MaterialAssignmentLodIndex lodIndex, AZ::Data::AssetId materialAssetId); + //! Create an ID that maps to a specific material slot with a corresponding stable ID and LOD. + static MaterialAssignmentId CreateFromLodAndStableId(MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId); - //! Returns true if the asset ID and LOD are invalid + //! Returns true if the slot stable ID and LOD are invalid, meaning this assignment applies to the entire model. bool IsDefault() const; - //! Returns true if the asset ID is valid and LOD is invalid - bool IsAssetOnly() const; + //! Returns true if the slot stable ID is valid and LOD is invalid, meaning this assignment applies to every LOD. + bool IsSlotIdOnly() const; - //! Returns true if the asset ID and LOD are both valid - bool IsLodAndAsset() const; + //! Returns true if the slot stable ID and LOD are both valid, meaning this assignment applies to a single material slot on a specific LOD. + bool IsLodAndSlotId() const; - //! Creates a string composed of the asset path and LOD + //! Creates a string describing all the details of the assignment ID AZStd::string ToString() const; - //! Creates a hash composed of the asset ID sub ID and LOD + //! Creates a hash composed of all elements of the assignment ID size_t GetHash() const; - //! Returns true if both asset ID sub IDs and LODs match bool operator==(const MaterialAssignmentId& rhs) const; - - //! Returns true if both asset ID sub IDs and LODs do not match bool operator!=(const MaterialAssignmentId& rhs) const; static constexpr MaterialAssignmentLodIndex NonLodIndex = -1; + MaterialAssignmentLodIndex m_lodIndex = NonLodIndex; - AZ::Data::AssetId m_materialAssetId = AZ::Data::AssetId(); + RPI::ModelMaterialSlot::StableId m_materialSlotStableId = RPI::ModelMaterialSlot::InvalidStableId; }; } // namespace Render diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshInputBuffers.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshInputBuffers.h index 5d333e070e..c52bed8cf2 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshInputBuffers.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/SkinnedMesh/SkinnedMeshInputBuffers.h @@ -45,7 +45,7 @@ namespace AZ uint32_t m_vertexOffset = 0; uint32_t m_vertexCount = 0; Aabb m_aabb = Aabb::CreateNull(); - Data::Asset m_material; + AZ::RPI::ModelMaterialSlot m_materialSlot; }; //! Buffer views for a specific sub-mesh that are not modified during skinning and thus are shared by all instances of the same skinned mesh diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.h new file mode 100644 index 0000000000..37835bd6a8 --- /dev/null +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.h @@ -0,0 +1,57 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include +#include + +namespace AZ::Render +{ + // Growable vector that leverages indirection to support erasure of elements while maintaining + // resident data in a densely packed region of memory. Useful as a backing store for growable + // buffers intended to be uploaded to the GPU for example. + template + class IndexedDataVector + { + public: + IndexedDataVector(); + explicit IndexedDataVector(size_t initialReservedSize); + ~IndexedDataVector() = default; + + static constexpr IndexType NoFreeSlot = std::numeric_limits::max(); + IndexType m_firstFreeSlot = NoFreeSlot; + + void Clear(); + IndexType GetFreeSlotIndex(); + void RemoveIndex(IndexType index); + + DataType& GetData(IndexType index); + const DataType& GetData(IndexType index) const; + size_t GetDataCount() const; + + AZStd::vector& GetDataVector(); + const AZStd::vector& GetDataVector() const; + + AZStd::vector& GetIndexVector(); + const AZStd::vector& GetIndexVector() const; + + IndexType GetRawIndex(IndexType index) const; + + private: + constexpr static size_t InitialReservedSize = 128; + + // Stores data indices and an embedded free list + AZStd::vector m_indices; + // Stores the indirection index + AZStd::vector m_dataToIndices; + AZStd::vector m_data; + }; +} // namespace AZ::Render + +#include diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.inl b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.inl new file mode 100644 index 0000000000..076caad7f4 --- /dev/null +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/IndexedDataVector.inl @@ -0,0 +1,134 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +namespace AZ::Render +{ + template + inline IndexedDataVector::IndexedDataVector() + : IndexedDataVector(InitialReservedSize) + { + } + + template + inline IndexedDataVector::IndexedDataVector(size_t initialReservedSize) + { + m_dataToIndices.reserve(initialReservedSize); + m_indices.reserve(initialReservedSize); + m_data.reserve(initialReservedSize); + } + + template + inline void IndexedDataVector::Clear() + { + m_dataToIndices.clear(); + m_indices.clear(); + m_data.clear(); + + m_firstFreeSlot = NoFreeSlot; + } + + template + inline IndexType IndexedDataVector::GetFreeSlotIndex() + { + IndexType freeSlotIndex = static_cast(m_indices.size()); + + if (freeSlotIndex == NoFreeSlot) + { + // the vector is full + return NoFreeSlot; + } + + if (m_firstFreeSlot == NoFreeSlot) + { + // If there's no free slot, add on to the end. + m_indices.push_back(freeSlotIndex); + } + else + { + // Fill the free slot. m_indices uses it's empty slots to store a linked list (via indices) to other empty slots. + freeSlotIndex = m_firstFreeSlot; + m_firstFreeSlot = m_indices.at(m_firstFreeSlot); + m_indices.at(freeSlotIndex) = static_cast(m_data.size()); + } + + // The data itself is always packed and m_indices points at it, so push a new entry to the back. + m_data.push_back(DataType()); + m_dataToIndices.push_back(freeSlotIndex); + + return freeSlotIndex; + } + + template + inline void IndexedDataVector::RemoveIndex(IndexType index) + { + IndexType dataIndex = m_indices.at(index); + + // Copy the back light on top of this one. + m_data.at(dataIndex) = m_data.back(); + m_dataToIndices.at(dataIndex) = m_dataToIndices.back(); + + // Update the index of the moved light + m_indices.at(m_dataToIndices.at(dataIndex)) = dataIndex; + + // Pop the back + m_data.pop_back(); + m_dataToIndices.pop_back(); + + // Use free slot to link to next free slot + m_indices.at(index) = m_firstFreeSlot; + m_firstFreeSlot = index; + } + + template + inline DataType& IndexedDataVector::GetData(IndexType index) + { + return m_data.at(m_indices.at(index)); + } + + template + inline const DataType& IndexedDataVector::GetData(IndexType index) const + { + return m_data.at(m_indices.at(index)); + } + + template + inline size_t IndexedDataVector::GetDataCount() const + { + return m_data.size(); + } + + template + inline AZStd::vector& IndexedDataVector::GetDataVector() + { + return m_data; + } + + template + inline const AZStd::vector& IndexedDataVector::GetDataVector() const + { + return m_data; + } + + template + inline AZStd::vector& IndexedDataVector::GetIndexVector() + { + return m_dataToIndices; + } + + template + inline const AZStd::vector& IndexedDataVector::GetIndexVector() const + { + return m_dataToIndices; + } + + template + IndexType IndexedDataVector::GetRawIndex(IndexType index) const + { + return m_indices.at(index); + } +} // namespace AZ::Render diff --git a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/ProfilingCaptureBus.h b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/ProfilingCaptureBus.h index 15f15705c8..03f522ba44 100644 --- a/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/ProfilingCaptureBus.h +++ b/Gems/Atom/Feature/Common/Code/Include/Atom/Feature/Utils/ProfilingCaptureBus.h @@ -22,6 +22,9 @@ namespace AZ //! Dump the Timestamp from passes to a json file. virtual bool CapturePassTimestamp(const AZStd::string& outputFilePath) = 0; + //! Dump the Cpu frame time statistics to a json file. + virtual bool CaptureCpuFrameTime(const AZStd::string& outputFilePath) = 0; + //! Dump the PipelineStatistics from passes to a json file. virtual bool CapturePassPipelineStatistics(const AZStd::string& outputFilePath) = 0; @@ -44,6 +47,11 @@ namespace AZ //! @param info The output file path or error information which depends on the return. virtual void OnCaptureQueryTimestampFinished(bool result, const AZStd::string& info) = 0; + //! Notify when the current CpuFrameTimeStatistics capture is finished + //! @param result Set to true if it's finished successfully + //! @param info The output file path or error information which depends on the return. + virtual void OnCaptureCpuFrameTimeFinished(bool result, const AZStd::string& info) = 0; + //! Notify when the current PipelineStatistics query capture is finished //! @param result Set to true if it's finished successfully //! @param info The output file path or error information which depends on the return. diff --git a/Gems/Atom/Feature/Common/Code/Source/AuxGeom/DynamicPrimitiveProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/AuxGeom/DynamicPrimitiveProcessor.cpp index 08b3821b41..ea726dd914 100644 --- a/Gems/Atom/Feature/Common/Code/Source/AuxGeom/DynamicPrimitiveProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/AuxGeom/DynamicPrimitiveProcessor.cpp @@ -196,13 +196,13 @@ namespace AZ { const size_t sourceByteSize = source.size() * sizeof(AuxGeomIndex); - RHI::Ptr dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(sourceByteSize); + RHI::Ptr dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast(sourceByteSize)); if (!dynamicBuffer) { AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize); return false; - } - dynamicBuffer->Write(source.data(), sourceByteSize); + } + dynamicBuffer->Write(source.data(), static_cast(sourceByteSize)); group.m_indexBufferView = dynamicBuffer->GetIndexBufferView(RHI::IndexFormat::Uint32); return true; } @@ -211,13 +211,13 @@ namespace AZ { const size_t sourceByteSize = source.size() * sizeof(AuxGeomDynamicVertex); - RHI::Ptr dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(sourceByteSize); + RHI::Ptr dynamicBuffer = RPI::DynamicDrawInterface::Get()->GetDynamicBuffer(static_cast(sourceByteSize)); if (!dynamicBuffer) { AZ_WarningOnce("AuxGeom", false, "Failed to allocate dynamic buffer of size %d.", sourceByteSize); return false; - } - dynamicBuffer->Write(source.data(), sourceByteSize); + } + dynamicBuffer->Write(source.data(), static_cast(sourceByteSize)); group.m_streamBufferViews[0] = dynamicBuffer->GetStreamBufferView(sizeof(AuxGeomDynamicVertex)); return true; } diff --git a/Gems/Atom/Feature/Common/Code/Source/CommonSystemComponent.cpp b/Gems/Atom/Feature/Common/Code/Source/CommonSystemComponent.cpp index 6ad0099686..1500079b00 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CommonSystemComponent.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/CommonSystemComponent.cpp @@ -284,7 +284,7 @@ namespace AZ passSystem->AddPassCreator(Name("ReflectionScreenSpaceCompositePass"), &Render::ReflectionScreenSpaceCompositePass::Create); passSystem->AddPassCreator(Name("ReflectionCopyFrameBufferPass"), &Render::ReflectionCopyFrameBufferPass::Create); - // Add RayTracing pas + // Add RayTracing pass passSystem->AddPassCreator(Name("RayTracingPass"), &Render::RayTracingPass::Create); // setup handler for load pass template mappings diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/CapsuleLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/CapsuleLightFeatureProcessor.h index a85831e290..6749acfcf5 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/CapsuleLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/CapsuleLightFeatureProcessor.h @@ -10,7 +10,7 @@ #include #include -#include +#include #include namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/DirectionalLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/DirectionalLightFeatureProcessor.h index a312b31dda..4c486c4540 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/DirectionalLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/DirectionalLightFeatureProcessor.h @@ -9,9 +9,9 @@ #pragma once #include -#include #include +#include #include #include #include diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/DiskLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/DiskLightFeatureProcessor.h index 2e97ae1ded..36837a67fb 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/DiskLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/DiskLightFeatureProcessor.h @@ -11,7 +11,7 @@ #include #include #include -#include +#include #include namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.h deleted file mode 100644 index f2a372aca9..0000000000 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include -#include - -namespace AZ -{ - namespace Render - { - template - class IndexedDataVector - { - public: - IndexedDataVector(); - ~IndexedDataVector() = default; - - static constexpr IndexType NoFreeSlot = std::numeric_limits::max(); - IndexType m_firstFreeSlot = NoFreeSlot; - - void Clear(); - IndexType GetFreeSlotIndex(); - void RemoveIndex(IndexType index); - - DataType& GetData(IndexType index); - const DataType& GetData(IndexType index) const; - size_t GetDataCount() const; - - AZStd::vector& GetDataVector(); - const AZStd::vector& GetDataVector() const; - - IndexType GetRawIndex(IndexType index) const; - - private: - - static constexpr size_t InitialReservedCount = 128; - - // stores the index of data vector for respective light, it also include a linked list to flag the free slots - AZStd::vector m_indices; - // stores the index of index vector for respective light - AZStd::vector m_dataToIndices; - // stores light data - AZStd::vector m_data; - }; - -#include "IndexedDataVector.inl" - } -} diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.inl b/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.inl deleted file mode 100644 index da10e5a503..0000000000 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/IndexedDataVector.inl +++ /dev/null @@ -1,113 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -template -inline IndexedDataVector::IndexedDataVector() -{ - m_dataToIndices.reserve(InitialReservedCount); - m_indices.reserve(InitialReservedCount); - m_data.reserve(InitialReservedCount); -} - -template -inline void IndexedDataVector::Clear() -{ - m_dataToIndices.clear(); - m_indices.clear(); - m_data.clear(); - - m_firstFreeSlot = NoFreeSlot; -} - -template -inline IndexType IndexedDataVector::GetFreeSlotIndex() -{ - IndexType freeSlotIndex = static_cast(m_indices.size()); - - if (freeSlotIndex == NoFreeSlot) - { - // the vector is full - return NoFreeSlot; - } - - if (m_firstFreeSlot == NoFreeSlot) - { - // If there's no free slot, add on to the end. - m_indices.push_back(freeSlotIndex); - } - else - { - // Fill the free slot. m_indices uses it's empty slots to store a linked list (via indices) to other empty slots. - freeSlotIndex = m_firstFreeSlot; - m_firstFreeSlot = m_indices.at(m_firstFreeSlot); - m_indices.at(freeSlotIndex) = static_cast(m_data.size()); - } - - // The data itself is always packed and m_indices points at it, so push a new entry to the back. - m_data.push_back(DataType()); - m_dataToIndices.push_back(freeSlotIndex); - - return freeSlotIndex; -} - -template -inline void IndexedDataVector::RemoveIndex(IndexType index) -{ - IndexType dataIndex = m_indices.at(index); - - // Copy the back light on top of this one. - m_data.at(dataIndex) = m_data.back(); - m_dataToIndices.at(dataIndex) = m_dataToIndices.back(); - - // Update the index of the moved light - m_indices.at(m_dataToIndices.at(dataIndex)) = dataIndex; - - // Pop the back - m_data.pop_back(); - m_dataToIndices.pop_back(); - - // Use free slot to link to next free slot - m_indices.at(index) = m_firstFreeSlot; - m_firstFreeSlot = index; -} - -template -inline DataType& IndexedDataVector::GetData(IndexType index) -{ - return m_data.at(m_indices.at(index)); -} - -template -inline const DataType& IndexedDataVector::GetData(IndexType index) const -{ - return m_data.at(m_indices.at(index)); -} - -template -inline size_t IndexedDataVector::GetDataCount() const -{ - return m_data.size(); -} - -template -inline AZStd::vector& IndexedDataVector::GetDataVector() -{ - return m_data; -} - -template -inline const AZStd::vector& IndexedDataVector::GetDataVector() const -{ - return m_data; -} - -template -IndexType IndexedDataVector::GetRawIndex(IndexType index) const -{ - return m_indices.at(index); -} diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/PointLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/PointLightFeatureProcessor.h index b7b644da9e..3c231c1fb0 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/PointLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/PointLightFeatureProcessor.h @@ -11,7 +11,7 @@ #include #include #include -#include +#include #include namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/PolygonLightFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/CoreLights/PolygonLightFeatureProcessor.cpp index b1456f82fe..089adf4621 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/PolygonLightFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/PolygonLightFeatureProcessor.cpp @@ -145,7 +145,7 @@ namespace AZ::Render // individual point as its own element instead of each array being its own element. Since all // the arrays are stored in a contiguous vector, we can treat it as one giant array. const LightPosition* firstPosition = m_polygonLightData.GetDataVector<1>().at(0).data(); - m_lightPolygonPointBufferHandler.UpdateBuffer(firstPosition, m_polygonLightData.GetDataCount() * MaxPolygonPoints); + m_lightPolygonPointBufferHandler.UpdateBuffer(firstPosition, static_cast(m_polygonLightData.GetDataCount() * MaxPolygonPoints)); } m_deviceBufferNeedsUpdate = false; } diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/QuadLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/QuadLightFeatureProcessor.h index 567d309dff..17d6aab304 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/QuadLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/QuadLightFeatureProcessor.h @@ -10,7 +10,7 @@ #include #include -#include +#include namespace AZ { diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimplePointLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimplePointLightFeatureProcessor.h index 3d36bb1978..bd9160b171 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimplePointLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimplePointLightFeatureProcessor.h @@ -11,7 +11,7 @@ #include #include #include -#include +#include namespace AZ { diff --git a/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimpleSpotLightFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimpleSpotLightFeatureProcessor.h index 1d72c3e6cc..bc132be77c 100644 --- a/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimpleSpotLightFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/CoreLights/SimpleSpotLightFeatureProcessor.h @@ -11,7 +11,7 @@ #include #include #include -#include +#include namespace AZ { diff --git a/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.h index 649928d26d..57c5c69e0d 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/Decals/DecalTextureArrayFeatureProcessor.h @@ -9,6 +9,7 @@ #pragma once #include +#include #include #include #include @@ -16,7 +17,6 @@ #include #include #include -#include namespace AZ { diff --git a/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/DisplayMapperConfigurationDescriptor.cpp b/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/DisplayMapperConfigurationDescriptor.cpp index 8b617cfe0f..a9ee46dd2c 100644 --- a/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/DisplayMapperConfigurationDescriptor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/DisplayMapperConfigurationDescriptor.cpp @@ -124,6 +124,18 @@ namespace AZ ->Field("AcesParameterOverrides", &DisplayMapperConfigurationDescriptor::m_acesParameterOverrides) ; } + + if (auto* behaviorContext = azrtti_cast(context)) + { + behaviorContext->Class() + ->Enum<(uint32_t)DisplayMapperOperationType::Aces>("DisplayMapperOperationType_Aces") + ->Enum<(uint32_t)DisplayMapperOperationType::AcesLut>("DisplayMapperOperationType_AcesLut") + ->Enum<(uint32_t)DisplayMapperOperationType::Passthrough>("DisplayMapperOperationType_Passthrough") + ->Enum<(uint32_t)DisplayMapperOperationType::GammaSRGB>("DisplayMapperOperationType_GammaSRGB") + ->Enum<(uint32_t)DisplayMapperOperationType::Reinhard>("DisplayMapperOperationType_Reinhard") + ->Enum<(uint32_t)DisplayMapperOperationType::Invalid>("DisplayMapperOperationType_Invalid") + ; + } } void DisplayMapperPassData::Reflect(ReflectContext* context) diff --git a/Gems/Atom/Feature/Common/Code/Source/FrameCaptureSystemComponent.cpp b/Gems/Atom/Feature/Common/Code/Source/FrameCaptureSystemComponent.cpp index 96041dc89d..4b1a6ec7f6 100644 --- a/Gems/Atom/Feature/Common/Code/Source/FrameCaptureSystemComponent.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/FrameCaptureSystemComponent.cpp @@ -65,7 +65,7 @@ namespace AZ AZ::JobCompletion jobCompletion; const int numThreads = 8; - const int numPixelsPerThread = buffer->size() / numChannels / numThreads; + const int numPixelsPerThread = static_cast(buffer->size() / numChannels / numThreads); for (int i = 0; i < numThreads; ++i) { int startPixel = i * numPixelsPerThread; diff --git a/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignment.cpp b/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignment.cpp index ec48d57d1a..4d437be244 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignment.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignment.cpp @@ -33,8 +33,7 @@ namespace AZ serializeContext->Class() ->Version(1) ->Field("MaterialAsset", &MaterialAssignment::m_materialAsset) - ->Field("PropertyOverrides", &MaterialAssignment::m_propertyOverrides) - ; + ->Field("PropertyOverrides", &MaterialAssignment::m_propertyOverrides); } if (auto behaviorContext = azrtti_cast(context)) @@ -50,8 +49,7 @@ namespace AZ ->Constructor&, const Data::Instance&>() ->Method("ToString", &MaterialAssignment::ToString) ->Property("materialAsset", BehaviorValueProperty(&MaterialAssignment::m_materialAsset)) - ->Property("propertyOverrides", BehaviorValueProperty(&MaterialAssignment::m_propertyOverrides)) - ; + ->Property("propertyOverrides", BehaviorValueProperty(&MaterialAssignment::m_propertyOverrides)); behaviorContext->ConstantProperty("DefaultMaterialAssignment", BehaviorConstant(DefaultMaterialAssignment)) ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) @@ -67,7 +65,6 @@ namespace AZ ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Category, "render") ->Attribute(AZ::Script::Attributes::Module, "render"); - } } @@ -123,7 +120,7 @@ namespace AZ } const MaterialAssignment& assetAssignment = - GetMaterialAssignmentFromMap(materials, MaterialAssignmentId::CreateFromAssetOnly(id.m_materialAssetId)); + GetMaterialAssignmentFromMap(materials, MaterialAssignmentId::CreateFromStableIdOnly(id.m_materialSlotStableId)); if (assetAssignment.m_materialInstance.get()) { return assetAssignment; @@ -152,11 +149,12 @@ namespace AZ { if (mesh.m_material) { - const MaterialAssignmentId generalId = MaterialAssignmentId::CreateFromAssetOnly(mesh.m_material->GetAssetId()); + const MaterialAssignmentId generalId = + MaterialAssignmentId::CreateFromStableIdOnly(mesh.m_materialSlotStableId); materials[generalId] = MaterialAssignment(mesh.m_material->GetAsset(), mesh.m_material); const MaterialAssignmentId specificId = - MaterialAssignmentId::CreateFromLodAndAsset(lodIndex, mesh.m_material->GetAssetId()); + MaterialAssignmentId::CreateFromLodAndStableId(lodIndex, mesh.m_materialSlotStableId); materials[specificId] = MaterialAssignment(mesh.m_material->GetAsset(), mesh.m_material); } } @@ -166,5 +164,46 @@ namespace AZ return materials; } + + MaterialAssignmentId FindMaterialAssignmentIdInLod( + const Data::Instance& model, + const Data::Instance& lod, + const MaterialAssignmentLodIndex lodIndex, + const AZStd::string& labelFilter) + { + for (const AZ::RPI::ModelLod::Mesh& mesh : lod->GetMeshes()) + { + const AZ::RPI::ModelMaterialSlot& slot = model->GetModelAsset()->FindMaterialSlot(mesh.m_materialSlotStableId); + if (AZ::StringFunc::Contains(slot.m_displayName.GetCStr(), labelFilter, true)) + { + return MaterialAssignmentId::CreateFromLodAndStableId(lodIndex, mesh.m_materialSlotStableId); + } + } + return MaterialAssignmentId(); + } + + MaterialAssignmentId FindMaterialAssignmentIdInModel( + const Data::Instance& model, const MaterialAssignmentLodIndex lodFilter, const AZStd::string& labelFilter) + { + if (model && !labelFilter.empty()) + { + if (lodFilter < model->GetLodCount()) + { + return FindMaterialAssignmentIdInLod(model, model->GetLods()[lodFilter], lodFilter, labelFilter); + } + + for (size_t lodIndex = 0; lodIndex < model->GetLodCount(); ++lodIndex) + { + const MaterialAssignmentId result = + FindMaterialAssignmentIdInLod(model, model->GetLods()[lodIndex], MaterialAssignmentId::NonLodIndex, labelFilter); + if (!result.IsDefault()) + { + return result; + } + } + } + + return MaterialAssignmentId(); + } } // namespace Render } // namespace AZ diff --git a/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentId.cpp b/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentId.cpp index 71dea0596f..b8a03af6d1 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentId.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentId.cpp @@ -14,14 +14,46 @@ namespace AZ { namespace Render { + bool MaterialAssignmentId::ConvertVersion(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement) + { + if (classElement.GetVersion() < 2) + { + constexpr AZ::u32 materialAssetIdCrc = AZ_CRC("materialAssetId"); + + AZ::Data::AssetId materialAssetId; + if (!classElement.GetChildData(materialAssetIdCrc, materialAssetId)) + { + AZ_Error("AZ::Render::MaterialAssignmentId::ConvertVersion", false, "Failed to get AssetId element"); + return false; + } + + if (!classElement.RemoveElementByName(materialAssetIdCrc)) + { + AZ_Error("AZ::Render::MaterialAssignmentId::ConvertVersion", false, "Failed to remove deprecated element materialAssetId"); + // No need to early-return, the object will still load successfully, it will just report more errors about the unrecognized element. + } + + if (materialAssetId.IsValid()) + { + classElement.AddElementWithData(context, "materialSlotStableId", materialAssetId.m_subId); + } + else + { + classElement.AddElementWithData(context, "materialSlotStableId", RPI::ModelMaterialSlot::InvalidStableId); + } + } + + return true; + } + void MaterialAssignmentId::Reflect(ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(1) + ->Version(2, &MaterialAssignmentId::ConvertVersion) ->Field("lodIndex", &MaterialAssignmentId::m_lodIndex) - ->Field("materialAssetId", &MaterialAssignmentId::m_materialAssetId) + ->Field("materialSlotStableId", &MaterialAssignmentId::m_materialSlotStableId) ; } @@ -33,75 +65,72 @@ namespace AZ ->Attribute(AZ::Script::Attributes::Module, "render") ->Constructor() ->Constructor() - ->Constructor() + ->Constructor() ->Method("IsDefault", &MaterialAssignmentId::IsDefault) - ->Method("IsAssetOnly", &MaterialAssignmentId::IsAssetOnly) - ->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndAsset) + ->Method("IsAssetOnly", &MaterialAssignmentId::IsSlotIdOnly) // Included for compatibility. Use "IsSlotIdOnly" instead. + ->Method("IsLodAndAsset", &MaterialAssignmentId::IsLodAndSlotId) // Included for compatibility. Use "IsLodAndSlotId" instead. + ->Method("IsSlotIdOnly", &MaterialAssignmentId::IsSlotIdOnly) + ->Method("IsLodAndSlotId", &MaterialAssignmentId::IsLodAndSlotId) ->Method("ToString", &MaterialAssignmentId::ToString) ->Property("lodIndex", BehaviorValueProperty(&MaterialAssignmentId::m_lodIndex)) - ->Property("materialAssetId", BehaviorValueProperty(&MaterialAssignmentId::m_materialAssetId)) + ->Property("materialSlotStableId", BehaviorValueProperty(&MaterialAssignmentId::m_materialSlotStableId)) ; } } - MaterialAssignmentId::MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, const AZ::Data::AssetId& materialAssetId) + MaterialAssignmentId::MaterialAssignmentId(MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId) : m_lodIndex(lodIndex) - , m_materialAssetId(materialAssetId) + , m_materialSlotStableId(materialSlotStableId) { } MaterialAssignmentId MaterialAssignmentId::CreateDefault() { - return MaterialAssignmentId(NonLodIndex, AZ::Data::AssetId()); + return MaterialAssignmentId(NonLodIndex, RPI::ModelMaterialSlot::InvalidStableId); } - MaterialAssignmentId MaterialAssignmentId::CreateFromAssetOnly(AZ::Data::AssetId materialAssetId) + MaterialAssignmentId MaterialAssignmentId::CreateFromStableIdOnly(RPI::ModelMaterialSlot::StableId materialSlotStableId) { - return MaterialAssignmentId(NonLodIndex, materialAssetId); + return MaterialAssignmentId(NonLodIndex, materialSlotStableId); } - MaterialAssignmentId MaterialAssignmentId::CreateFromLodAndAsset( - MaterialAssignmentLodIndex lodIndex, AZ::Data::AssetId materialAssetId) + MaterialAssignmentId MaterialAssignmentId::CreateFromLodAndStableId( + MaterialAssignmentLodIndex lodIndex, RPI::ModelMaterialSlot::StableId materialSlotStableId) { - return MaterialAssignmentId(lodIndex, materialAssetId); + return MaterialAssignmentId(lodIndex, materialSlotStableId); } bool MaterialAssignmentId::IsDefault() const { - return m_lodIndex == NonLodIndex && !m_materialAssetId.IsValid(); + return m_lodIndex == NonLodIndex && m_materialSlotStableId == RPI::ModelMaterialSlot::InvalidStableId; } - bool MaterialAssignmentId::IsAssetOnly() const + bool MaterialAssignmentId::IsSlotIdOnly() const { - return m_lodIndex == NonLodIndex && m_materialAssetId.IsValid(); + return m_lodIndex == NonLodIndex && m_materialSlotStableId != RPI::ModelMaterialSlot::InvalidStableId; } - bool MaterialAssignmentId::IsLodAndAsset() const + bool MaterialAssignmentId::IsLodAndSlotId() const { - return m_lodIndex != NonLodIndex && m_materialAssetId.IsValid(); + return m_lodIndex != NonLodIndex && m_materialSlotStableId != RPI::ModelMaterialSlot::InvalidStableId; } AZStd::string MaterialAssignmentId::ToString() const { - AZStd::string assetPathString; - AZ::Data::AssetCatalogRequestBus::BroadcastResult( - assetPathString, &AZ::Data::AssetCatalogRequests::GetAssetPathById, m_materialAssetId); - AZ::StringFunc::Path::StripPath(assetPathString); - AZ::StringFunc::Path::StripExtension(assetPathString); - return AZStd::string::format("%s:%llu", assetPathString.c_str(), m_lodIndex); + return AZStd::string::format("%u:%llu", m_materialSlotStableId, m_lodIndex); } size_t MaterialAssignmentId::GetHash() const { size_t seed = 0; AZStd::hash_combine(seed, m_lodIndex); - AZStd::hash_combine(seed, m_materialAssetId.m_subId); + AZStd::hash_combine(seed, m_materialSlotStableId); return seed; } bool MaterialAssignmentId::operator==(const MaterialAssignmentId& rhs) const { - return m_lodIndex == rhs.m_lodIndex && m_materialAssetId.m_subId == rhs.m_materialAssetId.m_subId; + return m_lodIndex == rhs.m_lodIndex && m_materialSlotStableId == rhs.m_materialSlotStableId; } bool MaterialAssignmentId::operator!=(const MaterialAssignmentId& rhs) const diff --git a/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp index c6362f3a5d..8e2c6f2e9b 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Mesh/MeshFeatureProcessor.cpp @@ -485,20 +485,12 @@ namespace AZ AZ_Error("MeshDataInstance::MeshLoader", false, "Invalid model asset Id."); return; } - - // Check if the model is in the instance database and skip the loading process in this case. - // The model asset id is used as instance id to indicate that it is a static and shared. - Data::Instance model = Data::InstanceDatabase::Instance().Find(Data::InstanceId::CreateFromAssetId(m_modelAsset.GetId())); - if (model) + + if (!m_modelAsset.IsReady()) { - // In case the mesh asset requires instancing (e.g. when containing a cloth buffer), the model will always be cloned and there will not be a - // model instance with the asset id as instance id as searched above. - m_parent->Init(model); - m_modelChangedEvent.Signal(AZStd::move(model)); - return; + m_modelAsset.QueueLoad(); } - m_modelAsset.QueueLoad(); Data::AssetBus::Handler::BusConnect(modelAsset.GetId()); } @@ -589,18 +581,6 @@ namespace AZ { AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender); - auto modelAsset = model->GetModelAsset(); - for (const auto& modelLodAsset : modelAsset->GetLodAssets()) - { - for (const auto& mesh : modelLodAsset->GetMeshes()) - { - if (mesh.GetMaterialAsset().GetStatus() != Data::AssetData::AssetStatus::Ready) - { - - } - } - } - m_model = model; const size_t modelLodCount = m_model->GetLodCount(); m_drawPacketListsByLod.resize(modelLodCount); @@ -644,10 +624,12 @@ namespace AZ for (size_t meshIndex = 0; meshIndex < meshCount; ++meshIndex) { - Data::Instance material = modelLod.GetMeshes()[meshIndex].m_material; + const RPI::ModelLod::Mesh& mesh = modelLod.GetMeshes()[meshIndex]; + + Data::Instance material = mesh.m_material; // Determine if there is a material override specified for this sub mesh - const MaterialAssignmentId materialAssignmentId(modelLodIndex, material ? material->GetAssetId() : AZ::Data::AssetId()); + const MaterialAssignmentId materialAssignmentId(modelLodIndex, mesh.m_materialSlotStableId); const MaterialAssignment& materialAssignment = GetMaterialAssignmentFromMapWithFallback(m_materialAssignments, materialAssignmentId); if (materialAssignment.m_materialInstance.get()) { @@ -790,7 +772,7 @@ namespace AZ // retrieve the material Data::Instance material = mesh.m_material; - const MaterialAssignmentId materialAssignmentId(rayTracingLod, material ? material->GetAssetId() : AZ::Data::AssetId()); + const MaterialAssignmentId materialAssignmentId(rayTracingLod, mesh.m_materialSlotStableId); const MaterialAssignment& materialAssignment = GetMaterialAssignmentFromMapWithFallback(m_materialAssignments, materialAssignmentId); if (materialAssignment.m_materialInstance.get()) { diff --git a/Gems/Atom/Feature/Common/Code/Source/MorphTargets/MorphTargetDispatchItem.cpp b/Gems/Atom/Feature/Common/Code/Source/MorphTargets/MorphTargetDispatchItem.cpp index 71f17b3361..0f8a30d8aa 100644 --- a/Gems/Atom/Feature/Common/Code/Source/MorphTargets/MorphTargetDispatchItem.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/MorphTargets/MorphTargetDispatchItem.cpp @@ -162,7 +162,7 @@ namespace AZ m_rootConstantData.SetConstant(colorOffsetIndex, m_morphInstanceMetaData.m_accumulatedColorDeltaOffsetInBytes / 4); } - m_dispatchItem.m_rootConstantSize = m_rootConstantData.GetConstantData().size(); + m_dispatchItem.m_rootConstantSize = static_cast(m_rootConstantData.GetConstantData().size()); m_dispatchItem.m_rootConstants = m_rootConstantData.GetConstantData().data(); } diff --git a/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.cpp b/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.cpp index 0c4c4d9689..1e2d549e7a 100644 --- a/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.cpp @@ -10,6 +10,9 @@ #include #include +#include +#include +#include #include #include @@ -34,6 +37,7 @@ namespace AZ public: AZ_EBUS_BEHAVIOR_BINDER(ProfilingCaptureNotificationBusHandler, "{E45E4F37-EC1F-4010-994B-4F80998BEF15}", AZ::SystemAllocator, OnCaptureQueryTimestampFinished, + OnCaptureCpuFrameTimeFinished, OnCaptureQueryPipelineStatisticsFinished, OnCaptureCpuProfilingStatisticsFinished, OnCaptureBenchmarkMetadataFinished @@ -44,6 +48,11 @@ namespace AZ Call(FN_OnCaptureQueryTimestampFinished, result, info); } + void OnCaptureCpuFrameTimeFinished(bool result, const AZStd::string& info) override + { + Call(FN_OnCaptureCpuFrameTimeFinished, result, info); + } + void OnCaptureQueryPipelineStatisticsFinished(bool result, const AZStd::string& info) override { Call(FN_OnCaptureQueryPipelineStatisticsFinished, result, info); @@ -95,6 +104,19 @@ namespace AZ AZStd::vector m_timestampEntries; }; + // Intermediate class to serialize CPU frame time statistics. + class CpuFrameTimeSerializer + { + public: + AZ_TYPE_INFO(Render::CpuFrameTimeSerializer, "{584B415E-8769-4757-AC64-EA57EDBCBC3E}"); + static void Reflect(AZ::ReflectContext* context); + + CpuFrameTimeSerializer() = default; + CpuFrameTimeSerializer(double frameTime); + + double m_frameTime; + }; + // Intermediate class to serialize pass' PipelineStatistics data. class PipelineStatisticsSerializer { @@ -248,6 +270,24 @@ namespace AZ } } + // --- CpuFrameTimeSerializer --- + + CpuFrameTimeSerializer::CpuFrameTimeSerializer(double frameTime) + { + m_frameTime = frameTime; + } + + void CpuFrameTimeSerializer::Reflect(AZ::ReflectContext* context) + { + if (auto* serializeContext = azrtti_cast(context)) + { + serializeContext->Class() + ->Version(1) + ->Field("frameTime", &CpuFrameTimeSerializer::m_frameTime) + ; + } + } + // --- PipelineStatisticsSerializer --- PipelineStatisticsSerializer::PipelineStatisticsSerializer(AZStd::vector&& passes) @@ -408,6 +448,7 @@ namespace AZ ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) ->Attribute(AZ::Script::Attributes::Module, "atom") ->Event("CapturePassTimestamp", &ProfilingCaptureRequestBus::Events::CapturePassTimestamp) + ->Event("CaptureCpuFrameTime", &ProfilingCaptureRequestBus::Events::CaptureCpuFrameTime) ->Event("CapturePassPipelineStatistics", &ProfilingCaptureRequestBus::Events::CapturePassPipelineStatistics) ->Event("CaptureCpuProfilingStatistics", &ProfilingCaptureRequestBus::Events::CaptureCpuProfilingStatistics) ->Event("CaptureBenchmarkMetadata", &ProfilingCaptureRequestBus::Events::CaptureBenchmarkMetadata) @@ -417,6 +458,7 @@ namespace AZ } TimestampSerializer::Reflect(context); + CpuFrameTimeSerializer::Reflect(context); PipelineStatisticsSerializer::Reflect(context); CpuProfilingStatisticsSerializer::Reflect(context); BenchmarkMetadataSerializer::Reflect(context); @@ -484,6 +526,71 @@ namespace AZ return captureStarted; } + bool ProfilingCaptureSystemComponent::CaptureCpuFrameTime(const AZStd::string& outputFilePath) + { + AZ::RHI::RHISystemInterface::Get()->ModifyFrameSchedulerStatisticsFlags( + AZ::RHI::FrameSchedulerStatisticsFlags::GatherCpuTimingStatistics, true + ); + bool wasEnabled = RHI::CpuProfiler::Get()->IsProfilerEnabled(); + if (!wasEnabled) + { + RHI::CpuProfiler::Get()->SetProfilerEnabled(true); + } + + const bool captureStarted = m_cpuFrameTimeStatisticsCapture.StartCapture([this, outputFilePath, wasEnabled]() + { + JsonSerializerSettings serializationSettings; + serializationSettings.m_keepDefaults = true; + + double frameTime = 0.0; + const AZ::RHI::CpuTimingStatistics* stats = AZ::RHI::RHISystemInterface::Get()->GetCpuTimingStatistics(); + if (stats) + { + frameTime = stats->GetFrameToFrameTimeMilliseconds(); + } + else + { + AZStd::string warning = AZStd::string::format("Failed to get Cpu frame time"); + AZ_Warning("ProfilingCaptureSystemComponent", false, warning.c_str()); + } + + CpuFrameTimeSerializer serializer(frameTime); + const auto saveResult = JsonSerializationUtils::SaveObjectToFile(&serializer, + outputFilePath, (CpuFrameTimeSerializer*)nullptr, &serializationSettings); + + AZStd::string captureInfo = outputFilePath; + if (!saveResult.IsSuccess()) + { + captureInfo = AZStd::string::format("Failed to save Cpu frame time to file '%s'. Error: %s", + outputFilePath.c_str(), + saveResult.GetError().c_str()); + AZ_Warning("ProfilingCaptureSystemComponent", false, captureInfo.c_str()); + } + + // Disable the profiler again + if (!wasEnabled) + { + RHI::CpuProfiler::Get()->SetProfilerEnabled(false); + } + AZ::RHI::RHISystemInterface::Get()->ModifyFrameSchedulerStatisticsFlags( + AZ::RHI::FrameSchedulerStatisticsFlags::GatherCpuTimingStatistics, false + ); + + // Notify listeners that the Cpu frame time statistics capture has finished. + ProfilingCaptureNotificationBus::Broadcast(&ProfilingCaptureNotificationBus::Events::OnCaptureCpuFrameTimeFinished, + saveResult.IsSuccess(), + captureInfo); + }); + + // Start the TickBus. + if (captureStarted) + { + TickBus::Handler::BusConnect(); + } + + return captureStarted; + } + bool ProfilingCaptureSystemComponent::CapturePassPipelineStatistics(const AZStd::string& outputFilePath) { // Find the root pass. @@ -666,12 +773,13 @@ namespace AZ { // Update the delayed captures m_timestampCapture.UpdateCapture(); + m_cpuFrameTimeStatisticsCapture.UpdateCapture(); m_pipelineStatisticsCapture.UpdateCapture(); m_cpuProfilingStatisticsCapture.UpdateCapture(); m_benchmarkMetadataCapture.UpdateCapture(); // Disconnect from the TickBus if all capture states are set to idle. - if (m_timestampCapture.IsIdle() && m_pipelineStatisticsCapture.IsIdle() && m_cpuProfilingStatisticsCapture.IsIdle() && m_benchmarkMetadataCapture.IsIdle()) + if (m_timestampCapture.IsIdle() && m_pipelineStatisticsCapture.IsIdle() && m_cpuProfilingStatisticsCapture.IsIdle() && m_benchmarkMetadataCapture.IsIdle() && m_cpuFrameTimeStatisticsCapture.IsIdle()) { TickBus::Handler::BusDisconnect(); } diff --git a/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.h b/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.h index 6703076c6e..c401d27f30 100644 --- a/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.h +++ b/Gems/Atom/Feature/Common/Code/Source/ProfilingCaptureSystemComponent.h @@ -68,6 +68,7 @@ namespace AZ // ProfilingCaptureRequestBus overrides... bool CapturePassTimestamp(const AZStd::string& outputFilePath) override; + bool CaptureCpuFrameTime(const AZStd::string& outputFilePath) override; bool CapturePassPipelineStatistics(const AZStd::string& outputFilePath) override; bool CaptureCpuProfilingStatistics(const AZStd::string& outputFilePath) override; bool CaptureBenchmarkMetadata(const AZStd::string& benchmarkName, const AZStd::string& outputFilePath) override; @@ -81,6 +82,7 @@ namespace AZ AZStd::vector FindPasses(AZStd::vector&& passHierarchy) const; DelayedQueryCaptureHelper m_timestampCapture; + DelayedQueryCaptureHelper m_cpuFrameTimeStatisticsCapture; DelayedQueryCaptureHelper m_pipelineStatisticsCapture; DelayedQueryCaptureHelper m_cpuProfilingStatisticsCapture; DelayedQueryCaptureHelper m_benchmarkMetadataCapture; diff --git a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp index 03ee176fd0..5a25951163 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.cpp @@ -497,7 +497,7 @@ namespace AZ::Render const ShadowmapAtlas& atlas = m_projectedShadowmapsPasses.front()->GetShadowmapAtlas(); const Data::Instance indexTableBuffer = atlas.CreateShadowmapIndexTableBuffer(indexTableBufferName); - m_filterParamBufferHandler.UpdateBuffer(m_shadowData.GetRawData(), m_shadowData.GetSize()); + m_filterParamBufferHandler.UpdateBuffer(m_shadowData.GetRawData(), static_cast(m_shadowData.GetSize())); // Set index table buffer and ESM parameter buffer to ESM pass. for (EsmShadowmapsPass* esmPass : m_esmShadowmapsPasses) @@ -564,7 +564,7 @@ namespace AZ::Render if (m_deviceBufferNeedsUpdate) { - m_shadowBufferHandler.UpdateBuffer(m_shadowData.GetRawData(), m_shadowData.GetSize()); + m_shadowBufferHandler.UpdateBuffer(m_shadowData.GetRawData(), static_cast(m_shadowData.GetSize())); m_deviceBufferNeedsUpdate = false; } } diff --git a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.h b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.h index 3dbf88addb..8beed800b6 100644 --- a/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.h +++ b/Gems/Atom/Feature/Common/Code/Source/Shadows/ProjectedShadowFeatureProcessor.h @@ -10,10 +10,10 @@ #include #include +#include #include #include #include -#include namespace AZ::Render { diff --git a/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInputBuffers.cpp b/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInputBuffers.cpp index 155b751272..af427eb554 100644 --- a/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInputBuffers.cpp +++ b/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInputBuffers.cpp @@ -446,7 +446,7 @@ namespace AZ // Positions start at the beginning of the allocation instanceMetaData.m_accumulatedPositionDeltaOffsetInBytes = allocation->GetVirtualAddress().m_ptr; - uint32_t deltaStreamSizeInBytes = vertexCount * MorphTargetConstants::s_unpackedMorphTargetDeltaSizeInBytes; + uint32_t deltaStreamSizeInBytes = static_cast(vertexCount * MorphTargetConstants::s_unpackedMorphTargetDeltaSizeInBytes); // Followed by normals, tangents, and bitangents instanceMetaData.m_accumulatedNormalDeltaOffsetInBytes = instanceMetaData.m_accumulatedPositionDeltaOffsetInBytes + deltaStreamSizeInBytes; @@ -640,7 +640,8 @@ namespace AZ Aabb localAabb = lod.m_subMeshProperties[i].m_aabb; modelLodCreator.SetMeshAabb(AZStd::move(localAabb)); - modelLodCreator.SetMeshMaterialAsset(lod.m_subMeshProperties[i].m_material); + modelCreator.AddMaterialSlot(lod.m_subMeshProperties[i].m_materialSlot); + modelLodCreator.SetMeshMaterialSlot(lod.m_subMeshProperties[i].m_materialSlot.m_stableId); modelLodCreator.EndMesh(); } diff --git a/Gems/Atom/Feature/Common/Code/Tests/SparseVectorTests.cpp b/Gems/Atom/Feature/Common/Code/Tests/SparseVectorTests.cpp index 0a31fe4c9e..e3f3ea906b 100644 --- a/Gems/Atom/Feature/Common/Code/Tests/SparseVectorTests.cpp +++ b/Gems/Atom/Feature/Common/Code/Tests/SparseVectorTests.cpp @@ -81,7 +81,7 @@ namespace UnitTest EXPECT_EQ(data.c, TestData::DefaultValueC); // Assign new unique values - data.a = TestData::DefaultValueA * i; + data.a = TestData::DefaultValueA * static_cast(i); data.b = TestData::DefaultValueB * float(i); data.c = i % 2 == 0; } @@ -190,12 +190,12 @@ namespace UnitTest EXPECT_EQ(data.b, TestData::DefaultValueB); EXPECT_EQ(data.c, TestData::DefaultValueC); - data.a = TestData::DefaultValueA * i; + data.a = TestData::DefaultValueA * static_cast(i); data.b = TestData::DefaultValueB * float(i); data.c = i % 2 == 0; // Assign some values to the uninitialized primitive types - container.GetElement<1>(indices[i]) = i * 10; + container.GetElement<1>(indices[i]) = static_cast(i * 10); container.GetElement<2>(indices[i]) = i * 20.0f; } @@ -254,7 +254,7 @@ namespace UnitTest { indices[i] = container.Reserve(); - container.GetElement<1>(i) = i * 10; + container.GetElement<1>(i) = static_cast(i * 10); container.GetElement<2>(i) = i * 20.0f; } diff --git a/Gems/Atom/Feature/Common/Code/atom_feature_common_files.cmake b/Gems/Atom/Feature/Common/Code/atom_feature_common_files.cmake index 401fac8c0c..40188109ca 100644 --- a/Gems/Atom/Feature/Common/Code/atom_feature_common_files.cmake +++ b/Gems/Atom/Feature/Common/Code/atom_feature_common_files.cmake @@ -37,6 +37,8 @@ set(FILES Include/Atom/Feature/TransformService/TransformServiceFeatureProcessor.h Include/Atom/Feature/Utils/FrameCaptureBus.h Include/Atom/Feature/Utils/GpuBufferHandler.h + Include/Atom/Feature/Utils/IndexedDataVector.h + Include/Atom/Feature/Utils/IndexedDataVector.inl Include/Atom/Feature/Utils/MultiIndexedDataVector.h Include/Atom/Feature/Utils/MultiSparseVector.h Include/Atom/Feature/Utils/ProfilingCaptureBus.h @@ -77,8 +79,6 @@ set(FILES Source/CoreLights/DiskLightFeatureProcessor.cpp Source/CoreLights/EsmShadowmapsPass.h Source/CoreLights/EsmShadowmapsPass.cpp - Source/CoreLights/IndexedDataVector.h - Source/CoreLights/IndexedDataVector.inl Source/CoreLights/LtcCommon.h Source/CoreLights/LtcCommon.cpp Source/CoreLights/PointLightFeatureProcessor.h diff --git a/Gems/Atom/RHI/Code/CMakeLists.txt b/Gems/Atom/RHI/Code/CMakeLists.txt index 8e1ae3bdf0..eeb8f73bac 100644 --- a/Gems/Atom/RHI/Code/CMakeLists.txt +++ b/Gems/Atom/RHI/Code/CMakeLists.txt @@ -7,9 +7,26 @@ # ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}) +ly_get_list_relative_pal_filename(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME}) include(${pal_dir}/AtomRHITests_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) +set(RENDERDOC_CMAKE ${CMAKE_CURRENT_SOURCE_DIR}/${pal_dir}/renderdoc_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) +if(EXISTS ${RENDERDOC_CMAKE}) + include(${RENDERDOC_CMAKE}) +endif() + +if(TARGET "3rdParty::renderdoc") + message(STATUS "Renderdoc found, adding as runtime dependency") + set(USE_RENDERDOC_DEFINE "USE_RENDERDOC") + set(RENDERDOC_BUILD_DEPENDENCY "3rdParty::renderdoc") + set(RENDERDOC_API_DEPENDENCY "3rdParty::renderdoc_api") +else() + set(USE_RENDERDOC_DEFINE "") + set(RENDERDOC_BUILD_DEPENDENCY "") + set(RENDERDOC_API_DEPENDENCY "") +endif() + ly_add_target( NAME Atom_RHI.Reflect STATIC NAMESPACE Gem @@ -33,9 +50,11 @@ ly_add_target( NAMESPACE Gem FILES_CMAKE atom_rhi_public_files.cmake + ${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake INCLUDE_DIRECTORIES PRIVATE Source + ${pal_source_dir} PUBLIC Include BUILD_DEPENDENCIES @@ -43,6 +62,12 @@ ly_add_target( AZ::AzCore AZ::AzFramework Gem::Atom_RHI.Reflect + ${RENDERDOC_BUILD_DEPENDENCY} + PUBLIC + ${RENDERDOC_API_DEPENDENCY} + COMPILE_DEFINITIONS + PUBLIC + ${USE_RENDERDOC_DEFINE} ) ly_add_target( diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/Factory.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/Factory.h index a9f9120e8d..11f28e7a94 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/Factory.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/Factory.h @@ -11,6 +11,10 @@ #include #include +#if defined(USE_RENDERDOC) +#include +#endif + namespace AZ { namespace RHI @@ -66,7 +70,7 @@ namespace AZ public: AZ_TYPE_INFO(Factory, "{2C0231FD-DD11-4154-A4F5-177181E26D8E}"); - Factory() = default; + Factory(); virtual ~Factory() = default; // Note that you have to delete these for safety reasons, you will trip a static_assert if you do not @@ -93,6 +97,15 @@ namespace AZ /// Access the global factory instance. static Factory& Get(); +#if defined(USE_RENDERDOC) + /// Access the RenderDoc API pointer if available. + /// The availability of the render doc API at runtime depends on the following: + /// - You must not be building a packaged game/product (LY_MONOLITHIC_GAME not enabled in CMake) + /// - A valid renderdoc installation was found, either by auto-discovery, or by supplying ATOM_RENDERDOC_PATH as an environment variable + /// - The module loaded successfully at runtime, and the API function pointer was retrieved successfully + static RENDERDOC_API_1_1_2* GetRenderDocAPI(); +#endif + /// Returns the name of the Factory. virtual Name GetName() = 0; diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/RHIUtils.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/RHIUtils.h index 68d92a77bb..73e8e1ad56 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/RHIUtils.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/RHIUtils.h @@ -37,6 +37,9 @@ namespace AZ //! If multiple values exist it will return the last one AZStd::string GetCommandLineValue(const AZStd::string& commandLineOption); + //! Returns true if the command line option is set + bool QueryCommandLineOption(const AZStd::string& commandLineOption); + //! Returns if the current bakcend is a null renderer bool IsNullRenderer(); } diff --git a/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChain.h b/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChain.h index 14e9968e42..c1fd4453d4 100644 --- a/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChain.h +++ b/Gems/Atom/RHI/Code/Include/Atom/RHI/SwapChain.h @@ -81,6 +81,15 @@ namespace AZ AZ_RTTI(SwapChain, "{888B64A5-D956-406F-9C33-CF6A54FC41B0}", Object); +#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB) + // On Linux platforms that uses XCB, a resize may occur in the swap chain but the command queue may still + // reference the original surface. This flag is a temporary fix to make sure that all the swap chains + // have finished their resize events before presenting the command queue. + + // [GFX TODO][GHI - 2678] + AZStd::atomic_bool m_resized{ false }; +#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB + protected: SwapChain(); diff --git a/Gems/Atom/RHI/Code/Platform/Linux/renderdoc_linux.cmake b/Gems/Atom/RHI/Code/Platform/Linux/renderdoc_linux.cmake new file mode 100644 index 0000000000..0faccf80ec --- /dev/null +++ b/Gems/Atom/RHI/Code/Platform/Linux/renderdoc_linux.cmake @@ -0,0 +1,36 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +# Prevent bundling the renderdoc dll with a packaged title +if(NOT LY_MONOLITHIC_GAME) + if(DEFINED ENV{"ATOM_RENDERDOC_PATH"}) + set(RENDERDOC_PATH ENV{"ATOM_RENDERDOC_PATH"}) + endif() + + if(RENDERDOC_PATH) + # Normalize file path + file(TO_CMAKE_PATH "${RENDERDOC_PATH}" RENDERDOC_PATH) + + if(EXISTS "${RENDERDOC_PATH}/librenderdoc.so") + ly_add_external_target( + NAME renderdoc + VERSION + 3RDPARTY_ROOT_DIRECTORY ${RENDERDOC_PATH} + INCLUDE_DIRECTORIES "." + RUNTIME_DEPENDENCIES "${RENDERDOC_PATH}/librenderdoc.so" + ) + + ly_add_external_target( + NAME renderdoc_api + VERSION + 3RDPARTY_ROOT_DIRECTORY ${RENDERDOC_PATH} + INCLUDE_DIRECTORIES "." + ) + endif() + endif() +endif() \ No newline at end of file diff --git a/Gems/Atom/RHI/Code/Platform/Windows/renderdoc_windows.cmake b/Gems/Atom/RHI/Code/Platform/Windows/renderdoc_windows.cmake new file mode 100644 index 0000000000..499321b2ab --- /dev/null +++ b/Gems/Atom/RHI/Code/Platform/Windows/renderdoc_windows.cmake @@ -0,0 +1,38 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +# Prevent bundling the renderdoc dll with a packaged title +if(NOT LY_MONOLITHIC_GAME) + # Common installation path for renderdoc path + set(RENDERDOC_PATH "C:/Program Files/RenderDoc") + if(DEFINED ENV{"ATOM_RENDERDOC_PATH"}) + set(RENDERDOC_PATH ENV{"ATOM_RENDERDOC_PATH"}) + endif() + + if(RENDERDOC_PATH) + # Normalize file path + file(TO_CMAKE_PATH "${RENDERDOC_PATH}" RENDERDOC_PATH) + + if(EXISTS "${RENDERDOC_PATH}/renderdoc.dll") + ly_add_external_target( + NAME renderdoc + VERSION + 3RDPARTY_ROOT_DIRECTORY ${RENDERDOC_PATH} + INCLUDE_DIRECTORIES "." + RUNTIME_DEPENDENCIES "${RENDERDOC_PATH}/renderdoc.dll" + ) + + ly_add_external_target( + NAME renderdoc_api + VERSION + 3RDPARTY_ROOT_DIRECTORY ${RENDERDOC_PATH} + INCLUDE_DIRECTORIES "." + ) + endif() + endif() +endif() \ No newline at end of file diff --git a/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Android.h b/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Android.h new file mode 100644 index 0000000000..2f9b2b7c00 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Android.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#define AZ_TRAIT_RENDERDOC_MODULE "libVkLayer_GLES_RenderDoc.so" diff --git a/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Platform.h b/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Platform.h new file mode 100644 index 0000000000..6af80df81e --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Android/Atom_RHI_Traits_Platform.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include "Atom_RHI_Traits_Android.h" diff --git a/Code/Framework/AzAutoGen/CMakeLists.txt b/Gems/Atom/RHI/Code/Source/Platform/Android/platform_android_files.cmake similarity index 66% rename from Code/Framework/AzAutoGen/CMakeLists.txt rename to Gems/Atom/RHI/Code/Source/Platform/Android/platform_android_files.cmake index 9338520570..167afec34d 100644 --- a/Code/Framework/AzAutoGen/CMakeLists.txt +++ b/Gems/Atom/RHI/Code/Source/Platform/Android/platform_android_files.cmake @@ -6,9 +6,7 @@ # # -ly_add_target( - NAME AzAutoGen HEADERONLY - NAMESPACE AZ - FILES_CMAKE - azautogen_files.cmake +set(FILES + Atom_RHI_Traits_Platform.h + Atom_RHI_Traits_Android.h ) diff --git a/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Linux.h b/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Linux.h new file mode 100644 index 0000000000..35219a5d57 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Linux.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#define AZ_TRAIT_RENDERDOC_MODULE "librenderdoc.so" diff --git a/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Platform.h b/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Platform.h new file mode 100644 index 0000000000..2c2c28a96f --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Linux/Atom_RHI_Traits_Platform.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include "Atom_RHI_Traits_Linux.h" diff --git a/Gems/Atom/RHI/Code/Source/Platform/Linux/platform_linux_files.cmake b/Gems/Atom/RHI/Code/Source/Platform/Linux/platform_linux_files.cmake new file mode 100644 index 0000000000..c31e71cd20 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Linux/platform_linux_files.cmake @@ -0,0 +1,12 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +set(FILES + Atom_RHI_Traits_Platform.h + Atom_RHI_Traits_Linux.h +) diff --git a/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Mac.h b/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Mac.h new file mode 100644 index 0000000000..03320d1dd8 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Mac.h @@ -0,0 +1,8 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once diff --git a/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Platform.h b/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Platform.h new file mode 100644 index 0000000000..ae990ab471 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Mac/Atom_RHI_Traits_Platform.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include "Atom_RHI_Traits_Mac.h" diff --git a/Code/Framework/AzAutoGen/azautogen_files.cmake b/Gems/Atom/RHI/Code/Source/Platform/Mac/platform_mac_files.cmake similarity index 79% rename from Code/Framework/AzAutoGen/azautogen_files.cmake rename to Gems/Atom/RHI/Code/Source/Platform/Mac/platform_mac_files.cmake index 9eb4460b5c..2d4ecd8b4f 100644 --- a/Code/Framework/AzAutoGen/azautogen_files.cmake +++ b/Gems/Atom/RHI/Code/Source/Platform/Mac/platform_mac_files.cmake @@ -7,5 +7,6 @@ # set(FILES - AzAutoGen.py + Atom_RHI_Traits_Platform.h + Atom_RHI_Traits_Mac.h ) diff --git a/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Platform.h b/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Platform.h new file mode 100644 index 0000000000..6e19903677 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Platform.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include "Atom_RHI_Traits_Windows.h" diff --git a/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Windows.h b/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Windows.h new file mode 100644 index 0000000000..82358784a3 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Windows/Atom_RHI_Traits_Windows.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#define AZ_TRAIT_RENDERDOC_MODULE "renderdoc.dll" diff --git a/Gems/Atom/RHI/Code/Source/Platform/Windows/platform_windows_files.cmake b/Gems/Atom/RHI/Code/Source/Platform/Windows/platform_windows_files.cmake new file mode 100644 index 0000000000..fc282d0163 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/Windows/platform_windows_files.cmake @@ -0,0 +1,12 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +set(FILES + Atom_RHI_Traits_Platform.h + Atom_RHI_Traits_Windows.h +) diff --git a/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_Platform.h b/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_Platform.h new file mode 100644 index 0000000000..c39f94db8b --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_Platform.h @@ -0,0 +1,10 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include "Atom_RHI_Traits_iOS.h" diff --git a/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_iOS.h b/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_iOS.h new file mode 100644 index 0000000000..03320d1dd8 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/iOS/Atom_RHI_Traits_iOS.h @@ -0,0 +1,8 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once diff --git a/Gems/Atom/RHI/Code/Source/Platform/iOS/platform_ios_files.cmake b/Gems/Atom/RHI/Code/Source/Platform/iOS/platform_ios_files.cmake new file mode 100644 index 0000000000..d487385fa6 --- /dev/null +++ b/Gems/Atom/RHI/Code/Source/Platform/iOS/platform_ios_files.cmake @@ -0,0 +1,12 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +set(FILES + Atom_RHI_Traits_Platform.h + Atom_RHI_Traits_iOS.h +) diff --git a/Gems/Atom/RHI/Code/Source/RHI/Factory.cpp b/Gems/Atom/RHI/Code/Source/RHI/Factory.cpp index 974d63f88b..3162a71e34 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/Factory.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/Factory.cpp @@ -11,6 +11,16 @@ #include #include +#if defined(USE_RENDERDOC) +#include +#include +#include + +static AZStd::unique_ptr s_renderDocModule; +static RENDERDOC_API_1_1_2* s_renderDocApi = nullptr; +#endif + + namespace AZ { namespace RHI @@ -30,6 +40,48 @@ namespace AZ return AZ_CRC("RHIPlatformService", 0xfff2cea4); } + Factory::Factory() + { +#if defined(USE_RENDERDOC) + // If RenderDoc is requested, we need to load the library as early as possible (before device queries/factories are made) + bool enableRenderDoc = RHI::QueryCommandLineOption("enableRenderDoc"); + + if (enableRenderDoc && AZ_TRAIT_RENDERDOC_MODULE && !s_renderDocModule) + { + s_renderDocModule = DynamicModuleHandle::Create(AZ_TRAIT_RENDERDOC_MODULE); + if (s_renderDocModule) + { + if (s_renderDocModule->Load(false)) + { + pRENDERDOC_GetAPI renderDocGetAPI = s_renderDocModule->GetFunction("RENDERDOC_GetAPI"); + if (renderDocGetAPI) + { + if (!renderDocGetAPI(eRENDERDOC_API_Version_1_1_2, reinterpret_cast(&s_renderDocApi))) + { + s_renderDocApi = nullptr; + } + } + + if (s_renderDocApi) + { + // Prevent RenderDoc from handling any exceptions that may interfere with the O3DE exception handler + s_renderDocApi->UnloadCrashHandler(); + } + else + { + AZ_Printf("RHISystem", "RenderDoc module loaded but failed to retrieve API function pointer.\n"); + } + } + else + { + AZ_Printf("RHISystem", "RenderDoc module requested but module failed to load.\n"); + } + } + } +#endif // defined(USE_RENDERDOC) + + } + void Factory::Register(Factory* instance) { Interface::Register(instance); @@ -58,6 +110,13 @@ namespace AZ ResourceInvalidateBus::ClearQueuedEvents(); Interface::Unregister(instance); + +#if defined(USE_RENDERDOC) + if (s_renderDocModule) + { + s_renderDocModule->Unload(); + } +#endif } bool Factory::IsReady() @@ -71,5 +130,12 @@ namespace AZ AZ_Assert(factory, "RHI::Factory is not connected to a platform. Call IsReady() to get the status of the platform. A null de-reference is imminent."); return *factory; } + +#if defined(USE_RENDERDOC) + RENDERDOC_API_1_1_2* Factory::GetRenderDocAPI() + { + return s_renderDocApi; + } +#endif } } diff --git a/Gems/Atom/RHI/Code/Source/RHI/FrameGraph.cpp b/Gems/Atom/RHI/Code/Source/RHI/FrameGraph.cpp index b670dc1234..d2298cda3f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/FrameGraph.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/FrameGraph.cpp @@ -126,6 +126,7 @@ namespace AZ ResultCode FrameGraph::End() { + AZ_ATOM_PROFILE_FUNCTION("RHI", "FrameGraph: End"); ResultCode resultCode = ValidateEnd(); if (resultCode != ResultCode::Success) { diff --git a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuter.cpp b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuter.cpp index 3189acab49..342e537993 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuter.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/FrameGraphExecuter.cpp @@ -72,6 +72,7 @@ namespace AZ void FrameGraphExecuter::Begin(const FrameGraph& frameGraph) { AZ_TRACE_METHOD(); + AZ_ATOM_PROFILE_FUNCTION("RHI", "FrameGraphExecuter: Begin"); BeginInternal(frameGraph); } diff --git a/Gems/Atom/RHI/Code/Source/RHI/PipelineStateCache.cpp b/Gems/Atom/RHI/Code/Source/RHI/PipelineStateCache.cpp index 1170b82d78..0210d941dc 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/PipelineStateCache.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/PipelineStateCache.cpp @@ -6,6 +6,7 @@ * */ +#include #include #include #include @@ -205,6 +206,7 @@ namespace AZ void PipelineStateCache::Compact() { + AZ_ATOM_PROFILE_FUNCTION("RHI", "PipelineStateCache: Compact"); AZStd::unique_lock lock(m_mutex); // Merge the pending cache into the read-only cache. diff --git a/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp b/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp index 083fb87b93..49244f776f 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/RHISystem.cpp @@ -223,7 +223,7 @@ namespace AZ * own RHI scopes to the frame scheduler. This happens prior to the RPI pass graph registration. */ { - AZ_ATOM_PROFILE_TIME_GROUP_REGION("RHI", "RHISystem :FrameUpdate: OnFramePrepare"); + AZ_ATOM_PROFILE_TIME_GROUP_REGION("RHI", "RHISystem: FrameUpdate: OnFramePrepare"); RHISystemNotificationBus::Broadcast(&RHISystemNotificationBus::Events::OnFramePrepare, m_frameScheduler); } diff --git a/Gems/Atom/RHI/Code/Source/RHI/RHIUtils.cpp b/Gems/Atom/RHI/Code/Source/RHI/RHIUtils.cpp index 8df5e5b5be..bc4cde9406 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/RHIUtils.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/RHIUtils.cpp @@ -122,5 +122,17 @@ namespace AZ } return commandLineValue; } + + bool QueryCommandLineOption(const AZStd::string& commandLineOption) + { + const AzFramework::CommandLine* commandLine = nullptr; + AzFramework::ApplicationRequests::Bus::BroadcastResult(commandLine, &AzFramework::ApplicationRequests::GetApplicationCommandLine); + + if (commandLine) + { + return commandLine->HasSwitch(commandLineOption); + } + return false; + } } } diff --git a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp index 2ba221f58b..da7697d8f2 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/ShaderResourceGroupData.cpp @@ -139,7 +139,7 @@ namespace AZ bool isValidAll = true; for (size_t i = 0; i < imageViews.size(); ++i) { - const bool isValid = ValidateImageViewAccess(inputIndex, imageViews[i], i); + const bool isValid = ValidateImageViewAccess(inputIndex, imageViews[i], static_cast(i)); if (isValid) { m_imageViewsUnboundedArray.push_back(imageViews[i]); @@ -185,7 +185,7 @@ namespace AZ bool isValidAll = true; for (size_t i = 0; i < bufferViews.size(); ++i) { - const bool isValid = ValidateBufferViewAccess(inputIndex, bufferViews[i], i); + const bool isValid = ValidateBufferViewAccess(inputIndex, bufferViews[i], static_cast(i)); if (isValid) { m_bufferViewsUnboundedArray.push_back(bufferViews[i]); diff --git a/Gems/Atom/RHI/Code/Source/RHI/SwapChain.cpp b/Gems/Atom/RHI/Code/Source/RHI/SwapChain.cpp index b0501d937d..5fbb83fccf 100644 --- a/Gems/Atom/RHI/Code/Source/RHI/SwapChain.cpp +++ b/Gems/Atom/RHI/Code/Source/RHI/SwapChain.cpp @@ -164,6 +164,10 @@ namespace AZ m_currentImageIndex = 0; } +#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB) + m_resized.store(true); +#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB + return resultCode; } diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp index c98fd51fbb..ba4aa76a60 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/FrameGraphCompiler.cpp @@ -469,6 +469,8 @@ namespace AZ ResourceTransitionLoggerNull logger(imageFrameAttachment.GetId()); #endif + AZ_ATOM_PROFILE_FUNCTION("RHI", "FrameGraphCompiler: CompileImageBarriers (DX12)"); + Image& image = static_cast(*imageFrameAttachment.GetImage()); RHI::ImageScopeAttachment* scopeAttachment = imageFrameAttachment.GetFirstScopeAttachment(); diff --git a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp index 7437c3b339..d51fdd3495 100644 --- a/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp +++ b/Gems/Atom/RHI/DX12/Code/Source/RHI/ShaderResourceGroupPool.cpp @@ -356,7 +356,7 @@ namespace AZ if (!bufferViews.empty()) { - group.m_unboundedDescriptorTables[tableIndex] = m_descriptorContext->CreateDescriptorTable(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, bufferViews.size()); + group.m_unboundedDescriptorTables[tableIndex] = m_descriptorContext->CreateDescriptorTable(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, static_cast(bufferViews.size())); AZ_Assert(group.m_unboundedDescriptorTables[tableIndex].IsValid(), "Descriptor context failed to allocate unbounded array descriptor table, most likely out of memory."); ShaderResourceGroupCompiledData& compiledData = group.m_compiledData[group.m_compiledDataIndex]; @@ -415,7 +415,7 @@ namespace AZ if (!imageViews.empty()) { - group.m_unboundedDescriptorTables[tableIndex] = m_descriptorContext->CreateDescriptorTable(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, imageViews.size()); + group.m_unboundedDescriptorTables[tableIndex] = m_descriptorContext->CreateDescriptorTable(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, static_cast(imageViews.size())); AZ_Assert(group.m_unboundedDescriptorTables[tableIndex].IsValid(), "Descriptor context failed to allocate unbounded array descriptor table, most likely out of memory."); ShaderResourceGroupCompiledData& compiledData = group.m_compiledData[group.m_compiledDataIndex]; diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandQueue.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandQueue.cpp index ca6c829cca..84b4964235 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandQueue.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/CommandQueue.cpp @@ -42,6 +42,15 @@ namespace AZ void CommandQueue::ExecuteWork(const RHI::ExecuteWorkRequest& rhiRequest) { +#if defined(PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB) + for (RHI::SwapChain* swapChain : rhiRequest.m_swapChainsToPresent) + { + if (!swapChain->m_resized) + { + return; + } + } +#endif // PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB const ExecuteWorkRequest& request = static_cast(rhiRequest); QueueCommand([=](void* queue) { diff --git a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/RayTracingPipelineState.cpp b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/RayTracingPipelineState.cpp index b4c153a38c..33623f93e4 100644 --- a/Gems/Atom/RHI/Vulkan/Code/Source/RHI/RayTracingPipelineState.cpp +++ b/Gems/Atom/RHI/Vulkan/Code/Source/RHI/RayTracingPipelineState.cpp @@ -163,9 +163,9 @@ namespace AZ createInfo.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR; createInfo.pNext = nullptr; createInfo.flags = 0; - createInfo.stageCount = stages.size(); + createInfo.stageCount = static_cast(stages.size()); createInfo.pStages = stages.data(); - createInfo.groupCount = groups.size(); + createInfo.groupCount = static_cast(groups.size()); createInfo.pGroups = groups.data(); createInfo.maxPipelineRayRecursionDepth = descriptor->GetConfiguration().m_maxRecursionDepth; createInfo.layout = m_pipelineLayout; diff --git a/Gems/Atom/RPI/Assets/Materials/Default.materialtype b/Gems/Atom/RPI/Assets/Materials/Default.materialtype deleted file mode 100644 index e8e6ff24eb..0000000000 --- a/Gems/Atom/RPI/Assets/Materials/Default.materialtype +++ /dev/null @@ -1,90 +0,0 @@ -{ - "description": "A simple default base material used primarily for imported model files like FBX.", - "propertyLayout": { - "version": 1, - "properties": { - "general": [ - { - "id": "DiffuseColor", - "type": "color", - "defaultValue": [ 1.0, 1.0, 1.0 ], - "connection": { - "type": "shaderInput", - "id": "m_diffuseColor" - } - }, - { - "id": "DiffuseMap", - "type": "image", - "defaultValue": "", - "connection": { - "type": "shaderInput", - "id": "m_diffuseMap" - } - }, - { - "id": "UseDiffuseMap", - "type": "bool", - "defaultValue": false, - "connection": { - "type": "shaderOption", - "id": "o_useDiffuseMap" - } - }, - { - "id": "SpecularColor", - "type": "color", - "defaultValue": [ 0.0, 0.0, 0.0 ], - "connection": { - "type": "shaderInput", - "id": "m_specularColor" - } - }, - { - "id": "SpecularMap", - "type": "image", - "defaultValue": "", - "connection": { - "type": "shaderInput", - "id": "m_specularMap" - } - }, - { - "id": "UseSpecularMap", - "type": "bool", - "defaultValue": false, - "connection": { - "type": "shaderOption", - "id": "o_useSpecularMap" - } - }, - { - "id": "NormalMap", - "type": "image", - "defaultValue": "", - "connection": { - "type": "shaderInput", - "id": "m_normalMap" - } - }, - { - "id": "UseNormalMap", - "type": "bool", - "defaultValue": false, - "connection": { - "type": "shaderOption", - "id": "o_useNormalMap" - } - } - ] - } - }, - "shaders": [ - { - "file": "DefaultMaterial.shader" - }, - { - "file": "DefaultMaterial_DepthPass.shader" - } - ] -} diff --git a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl deleted file mode 100644 index 6640ed3fca..0000000000 --- a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.azsl +++ /dev/null @@ -1,127 +0,0 @@ - -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include - -#include -#include -#include - -ShaderResourceGroup MaterialSrg : SRG_PerMaterial -{ - float4 m_diffuseColor; - float3 m_specularColor; - - Texture2D m_diffuseMap; - Texture2D m_normalMap; - Texture2D m_specularMap; - - Sampler m_sampler - { - MaxAnisotropy = 16; - AddressU = Wrap; - AddressV = Wrap; - AddressW = Wrap; - }; -} - -option bool o_useDiffuseMap = false; -option bool o_useSpecularMap = false; -option bool o_useNormalMap = false; - -struct VertexInput -{ - float3 m_position : POSITION; - float3 m_normal : NORMAL; - float4 m_tangent : TANGENT; - float3 m_bitangent : BITANGENT; - float2 m_uv : UV0; -}; - -struct VertexOutput -{ - float4 m_position : SV_Position; - float3 m_normal : NORMAL; - float3 m_tangent : TANGENT; - float3 m_bitangent : BITANGENT; - float2 m_uv : UV0; - float3 m_positionToCamera : VIEW; -}; - -VertexOutput MainVS(VertexInput input) -{ - const float4x4 objectToWorldMatrix = ObjectSrg::GetWorldMatrix(); - - VertexOutput output; - float3 worldPosition = mul(objectToWorldMatrix, float4(input.m_position,1)).xyz; - output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0)); - - output.m_uv = input.m_uv; - - output.m_positionToCamera = ViewSrg::m_worldPosition - worldPosition; - - float3x3 objectToWorldMatrixIT = ObjectSrg::GetWorldMatrixInverseTranspose(); - - ConstructTBN(input.m_normal, input.m_tangent, input.m_bitangent, objectToWorldMatrix, objectToWorldMatrixIT, output.m_normal, output.m_tangent, output.m_bitangent); - - return output; -} - -struct PixelOutput -{ - float4 m_color : SV_Target0; -}; - -PixelOutput MainPS(VertexOutput input) -{ - PixelOutput output; - - // Very rough placeholder lighting - static const float3 lightDir = normalize(float3(1,1,1)); - - float4 baseColor = MaterialSrg::m_diffuseColor; - if (o_useDiffuseMap) - { - baseColor *= MaterialSrg::m_diffuseMap.Sample(MaterialSrg::m_sampler, input.m_uv); - } - - float3 specular = MaterialSrg::m_specularColor; - if (o_useSpecularMap) - { - specular *= MaterialSrg::m_specularMap.Sample(MaterialSrg::m_sampler, input.m_uv).rgb; - } - - float3 normal; - if (o_useNormalMap) - { - float4 sampledValue = MaterialSrg::m_normalMap.Sample(MaterialSrg::m_sampler, input.m_uv); - normal = GetWorldSpaceNormal(sampledValue.xy, input.m_normal, input.m_tangent, input.m_bitangent); - } - else - { - normal = normalize(input.m_normal); - } - - float3 viewDir = normalize(input.m_positionToCamera); - float3 H = normalize(lightDir + viewDir); - float NdotH = max(0.001, dot(normal, H)); - float NdotL = saturate(dot(normal, lightDir)); - - float3 diffuse = NdotL * baseColor.xyz; - - specular = pow(NdotH, 5.0) * specular; - - // Combined - float3 result = diffuse + specular + float3(0.1, 0.1, 0.1) * baseColor.xyz; - - output.m_color = float4(result.xyz, baseColor.a); - - return output; -} diff --git a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.shader b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.shader deleted file mode 100644 index ceea480f43..0000000000 --- a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial.shader +++ /dev/null @@ -1,26 +0,0 @@ -{ - "Source" : "DefaultMaterial.azsl", - - "DepthStencilState" : { - "Depth" : { "Enable" : true, "CompareFunc" : "Equal" } - }, - - "DrawList" : "forward", - - "ProgramSettings": - { - "EntryPoints": - [ - { - "name": "MainVS", - "type": "Vertex" - }, - { - "name": "MainPS", - "type": "Fragment" - } - ] - } -} - - diff --git a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.azsl b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.azsl deleted file mode 100644 index 961fde7568..0000000000 --- a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.azsl +++ /dev/null @@ -1,33 +0,0 @@ - -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include - -#include - -struct VertexInput -{ - float3 m_position : POSITION; -}; - -struct VertexOutput -{ - float4 m_position : SV_Position; -}; - -VertexOutput MainVS(VertexInput input) -{ - const float4x4 objectToWorldMatrix = ObjectSrg::GetWorldMatrix(); - - VertexOutput output; - float3 worldPosition = mul(objectToWorldMatrix, float4(input.m_position,1)).xyz; - output.m_position = mul(ViewSrg::m_viewProjectionMatrix, float4(worldPosition, 1.0)); - return output; -} diff --git a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.shader b/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.shader deleted file mode 100644 index 19ba1d5d9d..0000000000 --- a/Gems/Atom/RPI/Assets/Materials/DefaultMaterial_DepthPass.shader +++ /dev/null @@ -1,20 +0,0 @@ -{ - "Source" : "DefaultMaterial_DepthPass.azsl", - - "DepthStencilState" : { - "Depth" : { "Enable" : true, "CompareFunc" : "GreaterEqual" } - }, - - "DrawList" : "depth", - - "ProgramSettings": - { - "EntryPoints": - [ - { - "name": "MainVS", - "type": "Vertex" - } - ] - } -} diff --git a/Gems/Atom/RPI/Assets/atom_rpi_asset_files.cmake b/Gems/Atom/RPI/Assets/atom_rpi_asset_files.cmake index 8f85259f7d..9e89427a70 100644 --- a/Gems/Atom/RPI/Assets/atom_rpi_asset_files.cmake +++ b/Gems/Atom/RPI/Assets/atom_rpi_asset_files.cmake @@ -7,11 +7,6 @@ # set(FILES - Materials/Default.materialtype - Materials/DefaultMaterial.azsl - Materials/DefaultMaterial.shader - Materials/DefaultMaterial_DepthPass.azsl - Materials/DefaultMaterial_DepthPass.shader Shader/DecomposeMsImage.azsl Shader/DecomposeMsImage.shader Shader/ImagePreview.azsl diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/Model.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/Model.h index 32880a221c..a19c985f2d 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/Model.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/Model.h @@ -90,8 +90,8 @@ namespace AZ private: Model() = default; - static Data::Instance CreateInternal(ModelAsset& modelAsset); - RHI::ResultCode Init(ModelAsset& modelAsset); + static Data::Instance CreateInternal(const Data::Asset& modelAsset); + RHI::ResultCode Init(const Data::Asset& modelAsset); AZStd::fixed_vector, ModelLodAsset::LodCountMax> m_lods; Data::Asset m_modelAsset; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelLod.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelLod.h index dcc4813b3d..0d0304a04e 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelLod.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/Model/ModelLod.h @@ -18,6 +18,7 @@ #include #include +#include #include #include @@ -72,6 +73,8 @@ namespace AZ RHI::IndexBufferView m_indexBufferView; StreamInfoList m_streamInfo; + + ModelMaterialSlot::StableId m_materialSlotStableId = ModelMaterialSlot::InvalidStableId; //! The default material assigned to the mesh by the asset. Data::Instance m_material; @@ -82,7 +85,7 @@ namespace AZ AZ_INSTANCE_DATA(ModelLod, "{3C796FC9-2067-4E0F-A660-269F8254D1D5}"); AZ_CLASS_ALLOCATOR(ModelLod, AZ::SystemAllocator, 0); - static Data::Instance FindOrCreate(const Data::Asset& lodAsset); + static Data::Instance FindOrCreate(const Data::Asset& lodAsset, const Data::Asset& modelAsset); ~ModelLod() = default; @@ -122,8 +125,8 @@ namespace AZ private: ModelLod() = default; - static Data::Instance CreateInternal(ModelLodAsset& lodAsset); - RHI::ResultCode Init(ModelLodAsset& lodAsset); + static Data::Instance CreateInternal(const Data::Asset& lodAsset, const AZStd::any* modelAssetAny); + RHI::ResultCode Init(const Data::Asset& lodAsset, const Data::Asset& modelAsset); bool SetMeshInstanceData( const ModelLodAsset::Mesh::StreamBufferInfo& streamBufferInfo, diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAsset.h index b7414f73a2..dbcfc69d56 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAsset.h @@ -49,6 +49,12 @@ namespace AZ //! Returns the model-space axis aligned bounding box const AZ::Aabb& GetAabb() const; + + //! Returns the list of all ModelMaterialSlot's for the model, across all LODs. + const ModelMaterialSlotMap& GetMaterialSlots() const; + + //! Find a material slot with the given stableId, or returns an invalid slot if it isn't found. + const ModelMaterialSlot& FindMaterialSlot(uint32_t stableId) const; //! Returns the number of Lods in the model size_t GetLodCount() const; @@ -97,6 +103,13 @@ namespace AZ volatile mutable bool m_isKdTreeCalculationRunning = false; mutable AZStd::mutex m_kdTreeLock; mutable AZStd::optional m_modelTriangleCount; + + // Lists all of the material slots that are used by this LOD. + // Note the same slot can appear in multiple LODs in the model, so that LODs don't have to refer back to the model asset. + ModelMaterialSlotMap m_materialSlots; + + // A default ModelMaterialSlot to be returned upon error conditions. + ModelMaterialSlot m_fallbackSlot; AZStd::size_t CalculateTriangleCount() const; }; diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h index 0b8cb678dc..d87ae1c57e 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h @@ -29,6 +29,10 @@ namespace AZ //! Assigns a name to the model void SetName(AZStd::string_view name); + + //! Adds a new material slot to the asset. + //! If a slot with the same stable ID already exists, it will be replaced. + void AddMaterialSlot(const ModelMaterialSlot& materialSlot); //! Adds a Lod to the model. void AddLodAsset(Data::Asset&& lodAsset); diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAsset.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAsset.h index 4e86b0e367..8c8edddfe1 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAsset.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAsset.h @@ -16,6 +16,7 @@ #include #include #include +#include #include #include @@ -84,8 +85,9 @@ namespace AZ //! Returns the number of indices in this mesh uint32_t GetIndexCount() const; - //! Returns the reference to material asset used by this mesh - const Data::Asset & GetMaterialAsset() const; + //! Returns the ID of the material slot used by this mesh. + //! This maps into the ModelAsset's material slot list. + ModelMaterialSlot::StableId GetMaterialSlotId() const; //! Returns the name of this mesh const AZ::Name& GetName() const; @@ -124,7 +126,9 @@ namespace AZ AZ::Name m_name; AZ::Aabb m_aabb = AZ::Aabb::CreateNull(); - Data::Asset m_materialAsset{ Data::AssetLoadBehavior::PreLoad }; + // Identifies the material slot that is used by this mesh. + // References material slot in the ModelAsset that owns this mesh; see ModelAsset::FindMaterialSlot(). + ModelMaterialSlot::StableId m_materialSlotId = ModelMaterialSlot::InvalidStableId; // Both the buffer in m_indexBufferAssetView and the buffers in m_streamBufferInfo // may point to either unique buffers for the mesh or to consolidated @@ -147,7 +151,7 @@ namespace AZ private: AZStd::vector m_meshes; AZ::Aabb m_aabb = AZ::Aabb::CreateNull(); - + // These buffers owned by the lod are the consolidated super buffers. // Meshes may either have views into these buffers or they may own // their own buffers. diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h index c3291e5c73..776347cb2b 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h @@ -8,6 +8,7 @@ #pragma once +#include #include #include @@ -45,9 +46,9 @@ namespace AZ //! Begin and BeginMesh must be called first. void SetMeshAabb(AZ::Aabb&& aabb); - //! Sets the material asset for the current SubMesh. + //! Sets the ID of the model's material slot that this mesh uses. //! Begin and BeginMesh must be called first - void SetMeshMaterialAsset(const Data::Asset& materialAsset); + void SetMeshMaterialSlot(ModelMaterialSlot::StableId id); //! Sets the given BufferAssetView to the current SubMesh as the index buffer. //! Begin and BeginMesh must be called first diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelMaterialSlot.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelMaterialSlot.h new file mode 100644 index 0000000000..dd46aca6cd --- /dev/null +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Reflect/Model/ModelMaterialSlot.h @@ -0,0 +1,43 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include + +namespace AZ +{ + class ReflectContext; + + namespace RPI + { + //! Use by model assets to identify a logical material slot. + //! Each slot has a unique ID, a name, and a default material. Each mesh in model will reference a single ModelMaterialSlot. + //! Other classes like MeshFeatureProcessor and MaterialComponent can override the material associated with individual slots + //! to alter the default appearance of the mesh. + struct ModelMaterialSlot + { + AZ_TYPE_INFO(ModelMaterialSlot, "{0E88A62A-D83D-4C1B-8DE7-CE972B8124B5}"); + + static void Reflect(AZ::ReflectContext* context); + + using StableId = uint32_t; + static const StableId InvalidStableId; + + //! This ID must have a consistent value when the asset is reprocessed by the asset pipeline, and must be unique within the ModelLodAsset. + //! In practice, this set using the MaterialUid from SceneAPI. See ModelAssetBuilderComponent::CreateMesh. + StableId m_stableId = InvalidStableId; + + Name m_displayName; //!< The name of the slot as displayed to the user in UI. (Using Name instead of string for fast copies) + + Data::Asset m_defaultMaterialAsset{ Data::AssetLoadBehavior::PreLoad }; //!< The material that will be applied to this slot by default. + }; + + using ModelMaterialSlotMap = AZStd::unordered_map; + + } //namespace RPI +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MaterialAssetBuilderComponent.cpp b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MaterialAssetBuilderComponent.cpp index c55eb947a1..7187cb391a 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MaterialAssetBuilderComponent.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MaterialAssetBuilderComponent.cpp @@ -91,7 +91,7 @@ namespace AZ if (auto* serialize = azrtti_cast(context)) { serialize->Class() - ->Version(14); // [ATOM-13410] + ->Version(16); // Optional material conversion } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp index aa2ad37647..fb8708fb88 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.cpp @@ -109,7 +109,7 @@ namespace AZ if (auto* serialize = azrtti_cast(context)) { serialize->Class() - ->Version(27); // [ATOM-15658] + ->Version(30); // (updated to separate material slot ID from default material asset) } } @@ -367,6 +367,9 @@ namespace AZ MorphTargetMetaAssetCreator morphTargetMetaCreator; morphTargetMetaCreator.Begin(MorphTargetMetaAsset::ConstructAssetId(modelAssetId, modelAssetName)); + + ModelAssetCreator modelAssetCreator; + modelAssetCreator.Begin(modelAssetId); uint32_t lodIndex = 0; for (const SourceMeshContentList& sourceMeshContentList : sourceMeshContentListsByLod) @@ -429,7 +432,7 @@ namespace AZ for (const ProductMeshView& meshView : lodMeshViews) { - if (!CreateMesh(meshView, indexBuffer, streamBuffers, lodAssetCreator, context.m_materialsByUid)) + if (!CreateMesh(meshView, indexBuffer, streamBuffers, modelAssetCreator, lodAssetCreator, context.m_materialsByUid)) { return AZ::SceneAPI::Events::ProcessingResult::Failure; } @@ -469,10 +472,6 @@ namespace AZ } sourceMeshContentListsByLod.clear(); - // Build the final asset structure - ModelAssetCreator modelAssetCreator; - modelAssetCreator.Begin(modelAssetId); - // Finalize all LOD assets for (auto& lodAsset : lodAssets) { @@ -883,7 +882,7 @@ namespace AZ processedMorphTargets = true; } - totalVertexCount += vertexCount; + totalVertexCount += static_cast(vertexCount); productMeshList.emplace_back(productMesh); } } @@ -961,7 +960,7 @@ namespace AZ for (const auto& skinData : sourceMesh.m_skinData) { const size_t numJoints = skinData->GetBoneCount(); - const AZ::u32 controlPointIndex = sourceMeshData->GetControlPointIndex(vertexIndex); + const AZ::u32 controlPointIndex = sourceMeshData->GetControlPointIndex(static_cast(vertexIndex)); const size_t numSkinInfluences = skinData->GetLinkCount(controlPointIndex); size_t numInfluencesExcess = 0; @@ -1196,15 +1195,15 @@ namespace AZ mesh.m_skinWeights.size(), m_numSkinJointInfluencesPerVertex, m_numSkinJointInfluencesPerVertex); const size_t numSkinInfluences = mesh.m_skinWeights.size(); - uint32_t jointIndicesSizeInBytes = numSkinInfluences * sizeof(uint16_t); + uint32_t jointIndicesSizeInBytes = static_cast(numSkinInfluences * sizeof(uint16_t)); meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(0, jointIndicesSizeInBytes); - meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(0, numSkinInfluences, SkinWeightFormat); + meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(0, static_cast(numSkinInfluences), SkinWeightFormat); } if (!mesh.m_morphTargetVertexData.empty()) { const size_t numTotalVertices = mesh.m_morphTargetVertexData.size(); - meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(0, numTotalVertices, sizeof(PackedCompressedMorphTargetDelta)); + meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(0, static_cast(numTotalVertices), sizeof(PackedCompressedMorphTargetDelta)); } if (!mesh.m_clothData.empty()) @@ -1359,8 +1358,8 @@ namespace AZ const size_t numPrevSkinInfluences = lodBufferInfo.m_skinInfluencesCount; const size_t numNewSkinInfluences = mesh.m_skinWeights.size(); - meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(/*byteOffset=*/numPrevSkinInfluences * sizeof(uint16_t), numNewSkinInfluences * sizeof(uint16_t)); - meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(/*elementOffset=*/numPrevSkinInfluences, numNewSkinInfluences, SkinWeightFormat); + meshView.m_skinJointIndicesView = RHI::BufferViewDescriptor::CreateRaw(/*byteOffset=*/ static_cast(numPrevSkinInfluences * sizeof(uint16_t)), static_cast(numNewSkinInfluences * sizeof(uint16_t))); + meshView.m_skinWeightsView = RHI::BufferViewDescriptor::CreateTyped(/*elementOffset=*/ static_cast(numPrevSkinInfluences), static_cast(numNewSkinInfluences), SkinWeightFormat); lodBufferInfo.m_skinInfluencesCount += numNewSkinInfluences; } @@ -1370,7 +1369,7 @@ namespace AZ const size_t numPrevVertexDeltas = lodBufferInfo.m_morphTargetVertexDeltaCount; const size_t numNewVertexDeltas = mesh.m_morphTargetVertexData.size(); - meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(/*elementOffset=*/numPrevVertexDeltas, numNewVertexDeltas, sizeof(PackedCompressedMorphTargetDelta)); + meshView.m_morphTargetVertexDataView = RHI::BufferViewDescriptor::CreateStructured(/*elementOffset=*/ static_cast(numPrevVertexDeltas), static_cast(numNewVertexDeltas), sizeof(PackedCompressedMorphTargetDelta)); lodBufferInfo.m_morphTargetVertexDeltaCount += numNewVertexDeltas; } @@ -1796,6 +1795,7 @@ namespace AZ const ProductMeshView& meshView, const BufferAssetView& lodIndexBuffer, const AZStd::vector& lodStreamBuffers, + ModelAssetCreator& modelAssetCreator, ModelLodAssetCreator& lodAssetCreator, const MaterialAssetsByUid& materialAssetsByUid) { @@ -1806,8 +1806,13 @@ namespace AZ auto iter = materialAssetsByUid.find(meshView.m_materialUid); if (iter != materialAssetsByUid.end()) { - const Data::Asset& materialAsset = iter->second.m_asset; - lodAssetCreator.SetMeshMaterialAsset(materialAsset); + ModelMaterialSlot materialSlot; + materialSlot.m_stableId = meshView.m_materialUid; + materialSlot.m_displayName = iter->second.m_name; + materialSlot.m_defaultMaterialAsset = iter->second.m_asset; + + modelAssetCreator.AddMaterialSlot(materialSlot); + lodAssetCreator.SetMeshMaterialSlot(materialSlot.m_stableId); } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.h b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.h index 79dec962df..843f756df6 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.h +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelAssetBuilderComponent.h @@ -42,6 +42,7 @@ namespace AZ using SkinData = AZ::SceneAPI::DataTypes::ISkinWeightData; class Stream; + class ModelAssetCreator; class ModelLodAssetCreator; class BufferAssetCreator; struct PackedCompressedMorphTargetDelta; @@ -294,6 +295,7 @@ namespace AZ const ProductMeshView& meshView, const BufferAssetView& lodIndexBuffer, const AZStd::vector& lodStreamBuffers, + ModelAssetCreator& modelAssetCreator, ModelLodAssetCreator& lodAssetCreator, const MaterialAssetsByUid& materialAssetsByUid); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MorphTargetExporter.cpp b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MorphTargetExporter.cpp index fefe835ee9..0a1fb49ab5 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MorphTargetExporter.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/MorphTargetExporter.cpp @@ -110,8 +110,8 @@ namespace AZ::RPI { AZ::Aabb meshAabb = AZ::Aabb::CreateNull(); - const size_t numVertices = mesh.m_meshData->GetVertexCount(); - for (size_t i = 0; i < numVertices; ++i) + const unsigned int numVertices = static_cast(mesh.m_meshData->GetVertexCount()); + for (unsigned int i = 0; i < numVertices; ++i) { meshAabb.AddPoint(mesh.m_meshData->GetPosition(i)); } @@ -164,7 +164,7 @@ namespace AZ::RPI blendShapeName.c_str(), numVertices, sourceMesh.m_meshData->GetVertexCount()); // The start index is after any previously added deltas - metaData.m_startIndex = aznumeric_caster(packedCompressedMorphTargetVertexData.size()); + metaData.m_startIndex = aznumeric_cast(packedCompressedMorphTargetVertexData.size()); // Multiply normal by inverse transpose to avoid incorrect values produced by non-uniformly scaled transforms. diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp index e192e71fc4..c630fe0e5d 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Culling.cpp @@ -720,6 +720,7 @@ namespace AZ void CullingScene::BeginCulling(const AZStd::vector& views) { + AZ_ATOM_PROFILE_FUNCTION("RPI", "CullingScene: BeginCulling"); m_cullDataConcurrencyCheck.soft_lock(); m_debugCtx.ResetCullStats(); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/Model.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/Model.cpp index e684c4832a..32fe297c57 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/Model.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/Model.cpp @@ -40,7 +40,7 @@ namespace AZ return m_lods; } - Data::Instance Model::CreateInternal(ModelAsset& modelAsset) + Data::Instance Model::CreateInternal(const Data::Asset& modelAsset) { AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender); Data::Instance model = aznew Model(); @@ -54,15 +54,15 @@ namespace AZ return nullptr; } - RHI::ResultCode Model::Init(ModelAsset& modelAsset) + RHI::ResultCode Model::Init(const Data::Asset& modelAsset) { AZ_PROFILE_FUNCTION(Debug::ProfileCategory::AzRender); - m_lods.resize(modelAsset.GetLodAssets().size()); + m_lods.resize(modelAsset->GetLodAssets().size()); for (size_t lodIndex = 0; lodIndex < m_lods.size(); ++lodIndex) { - const Data::Asset& lodAsset = modelAsset.GetLodAssets()[lodIndex]; + const Data::Asset& lodAsset = modelAsset->GetLodAssets()[lodIndex]; if (!lodAsset) { @@ -70,7 +70,7 @@ namespace AZ return RHI::ResultCode::Fail; } - Data::Instance lodInstance = ModelLod::FindOrCreate(lodAsset); + Data::Instance lodInstance = ModelLod::FindOrCreate(lodAsset, modelAsset); if (lodInstance == nullptr) { return RHI::ResultCode::Fail; @@ -98,7 +98,7 @@ namespace AZ m_lods[lodIndex] = AZStd::move(lodInstance); } - m_modelAsset = { &modelAsset, AZ::Data::AssetLoadBehavior::PreLoad }; + m_modelAsset = modelAsset; m_isUploadPending = true; return RHI::ResultCode::Success; } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelLod.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelLod.cpp index b68930e4a3..dc39200a65 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelLod.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelLod.cpp @@ -19,11 +19,14 @@ namespace AZ { namespace RPI { - Data::Instance ModelLod::FindOrCreate(const Data::Asset& lodAsset) + Data::Instance ModelLod::FindOrCreate(const Data::Asset& lodAsset, const Data::Asset& modelAsset) { + AZStd::any modelAssetAny{&modelAsset}; + return Data::InstanceDatabase::Instance().FindOrCreate( Data::InstanceId::CreateFromAssetId(lodAsset.GetId()), - lodAsset); + lodAsset, + &modelAssetAny); } AZStd::array_view ModelLod::GetMeshes() const @@ -31,10 +34,13 @@ namespace AZ return m_meshes; } - Data::Instance ModelLod::CreateInternal(ModelLodAsset& lodAsset) + Data::Instance ModelLod::CreateInternal(const Data::Asset& lodAsset, const AZStd::any* modelAssetAny) { + AZ_Assert(modelAssetAny != nullptr, "Invalid model asset param"); + auto modelAsset = AZStd::any_cast*>(*modelAssetAny); + Data::Instance lod = aznew ModelLod(); - const RHI::ResultCode resultCode = lod->Init(lodAsset); + const RHI::ResultCode resultCode = lod->Init(lodAsset, *modelAsset); if (resultCode == RHI::ResultCode::Success) { @@ -44,11 +50,11 @@ namespace AZ return nullptr; } - RHI::ResultCode ModelLod::Init(ModelLodAsset& lodAsset) + RHI::ResultCode ModelLod::Init(const Data::Asset& lodAsset, const Data::Asset& modelAsset) { AZ_TRACE_METHOD(); - for (const ModelLodAsset::Mesh& mesh : lodAsset.GetMeshes()) + for (const ModelLodAsset::Mesh& mesh : lodAsset->GetMeshes()) { Mesh meshInstance; @@ -100,10 +106,13 @@ namespace AZ } } - auto& materialAsset = mesh.GetMaterialAsset(); - if (materialAsset.IsReady()) + const ModelMaterialSlot& materialSlot = modelAsset->FindMaterialSlot(mesh.GetMaterialSlotId()); + + meshInstance.m_materialSlotStableId = materialSlot.m_stableId; + + if (materialSlot.m_defaultMaterialAsset.IsReady()) { - meshInstance.m_material = Material::FindOrCreate(materialAsset); + meshInstance.m_material = Material::FindOrCreate(materialSlot.m_defaultMaterialAsset); } m_meshes.emplace_back(AZStd::move(meshInstance)); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelSystem.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelSystem.cpp index 610f183eb1..1ed81f8e16 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelSystem.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Model/ModelSystem.cpp @@ -24,6 +24,7 @@ namespace AZ { ModelLodAsset::Reflect(context); ModelAsset::Reflect(context); + ModelMaterialSlot::Reflect(context); MorphTargetMetaAsset::Reflect(context); SkinMetaAsset::Reflect(context); } @@ -40,9 +41,9 @@ namespace AZ { //Create Lod Database AZ::Data::InstanceHandler lodInstanceHandler; - lodInstanceHandler.m_createFunction = [](Data::AssetData* modelLodAsset) + lodInstanceHandler.m_createFunctionWithParam = [](Data::AssetData* modelLodAsset, const AZStd::any* modelAsset) { - return ModelLod::CreateInternal(*(azrtti_cast(modelLodAsset))); + return ModelLod::CreateInternal(Data::Asset{modelLodAsset, AZ::Data::AssetLoadBehavior::PreLoad}, modelAsset); }; Data::InstanceDatabase::Create(azrtti_typeid(), lodInstanceHandler); @@ -50,7 +51,7 @@ namespace AZ AZ::Data::InstanceHandler modelInstanceHandler; modelInstanceHandler.m_createFunction = [](Data::AssetData* modelAsset) { - return Model::CreateInternal(*(azrtti_cast(modelAsset))); + return Model::CreateInternal(Data::Asset{modelAsset, AZ::Data::AssetLoadBehavior::PreLoad}); }; Data::InstanceDatabase::Create(azrtti_typeid(), modelInstanceHandler); } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/PassSystem.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/PassSystem.cpp index 548d7076e8..d73521763f 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/PassSystem.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Pass/PassSystem.cpp @@ -298,6 +298,7 @@ namespace AZ void PassSystem::ProcessQueuedChanges() { + AZ_ATOM_PROFILE_FUNCTION("RPI", "PassSystem: ProcessQueuedChanges"); RemovePasses(); BuildPasses(); InitializePasses(); @@ -314,7 +315,11 @@ namespace AZ m_state = PassSystemState::Rendering; Pass::FramePrepareParams params{ &frameGraphBuilder }; - m_rootPass->FrameBegin(params); + + { + AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "Pass: FrameBegin"); + m_rootPass->FrameBegin(params); + } } void PassSystem::FrameEnd() diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/PipelineState.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/PipelineState.cpp index ba9e6b20ed..8e0aa62554 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/PipelineState.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/PipelineState.cpp @@ -172,7 +172,7 @@ namespace AZ } m_pipelineState = m_shader->AcquirePipelineState(descriptor); - } + } m_dirty = false; } return m_pipelineState; diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp index bc700dd24f..02a03ee853 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp @@ -408,6 +408,7 @@ namespace AZ { AZ_PROFILE_SCOPE(Debug::ProfileCategory::AzRender, "m_srgCallback"); + AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "ShaderResourceGroupCallback: SrgCallback"); // Set values for scene srg if (m_srg && m_srgCallback) { @@ -418,7 +419,7 @@ namespace AZ // Get active pipelines which need to be rendered and notify them frame started AZStd::vector activePipelines; { - AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "OnStartFrame"); + AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "Scene: OnStartFrame"); for (auto& pipeline : m_pipelines) { if (pipeline->NeedsRender()) @@ -483,6 +484,7 @@ namespace AZ { AZ_PROFILE_SCOPE(Debug::ProfileCategory::AzRender, "CollectDrawPackets"); + AZ_ATOM_PROFILE_TIME_GROUP_REGION("RPI", "CollectDrawPackets"); AZ::JobCompletion* collectDrawPacketsCompletion = aznew AZ::JobCompletion(); // Launch FeatureProcessor::Render() jobs @@ -780,7 +782,7 @@ namespace AZ pipelineStateList.push_back(); pipelineStateList[size].m_multisampleState = rasterPass->GetMultisampleState(); pipelineStateList[size].m_renderAttachmentConfiguration = rasterPass->GetRenderAttachmentConfiguration(); - rasterPass->SetPipelineStateDataIndex(size); + rasterPass->SetPipelineStateDataIndex(static_cast(size)); } } } diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAsset.cpp index 083de10d47..275b056514 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAsset.cpp @@ -29,9 +29,10 @@ namespace AZ if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(0) + ->Version(1) ->Field("Name", &ModelAsset::m_name) ->Field("Aabb", &ModelAsset::m_aabb) + ->Field("MaterialSlots", &ModelAsset::m_materialSlots) ->Field("LodAssets", &ModelAsset::m_lodAssets) ; } @@ -56,6 +57,25 @@ namespace AZ { return m_aabb; } + + const ModelMaterialSlotMap& ModelAsset::GetMaterialSlots() const + { + return m_materialSlots; + } + + const ModelMaterialSlot& ModelAsset::FindMaterialSlot(uint32_t stableId) const + { + auto iter = m_materialSlots.find(stableId); + + if (iter == m_materialSlots.end()) + { + return m_fallbackSlot; + } + else + { + return iter->second; + } + } size_t ModelAsset::GetLodCount() const { diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp index 0c7a12fa8b..b35c9e44fe 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelAssetCreator.cpp @@ -29,6 +29,33 @@ namespace AZ m_asset->m_name = name; } } + + void ModelAssetCreator::AddMaterialSlot(const ModelMaterialSlot& materialSlot) + { + if (ValidateIsReady()) + { + auto iter = m_asset->m_materialSlots.find(materialSlot.m_stableId); + + if (iter == m_asset->m_materialSlots.end()) + { + m_asset->m_materialSlots[materialSlot.m_stableId] = materialSlot; + } + else + { + if (materialSlot.m_displayName != iter->second.m_displayName) + { + ReportWarning("Material slot %u was already added with a different name.", materialSlot.m_stableId); + } + + if (materialSlot.m_defaultMaterialAsset != iter->second.m_defaultMaterialAsset) + { + ReportWarning("Material slot %u was already added with a different default MaterialAsset.", materialSlot.m_stableId); + } + + iter->second = materialSlot; + } + } + } void ModelAssetCreator::AddLodAsset(Data::Asset&& lodAsset) { diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAsset.cpp index 190e4c5315..ccf0d49b46 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAsset.cpp @@ -31,16 +31,16 @@ namespace AZ Mesh::Reflect(context); } - + void ModelLodAsset::Mesh::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(0) - ->Field("Material", &ModelLodAsset::Mesh::m_materialAsset) + ->Version(1) ->Field("Name", &ModelLodAsset::Mesh::m_name) ->Field("AABB", &ModelLodAsset::Mesh::m_aabb) + ->Field("MaterialSlotId", &ModelLodAsset::Mesh::m_materialSlotId) ->Field("IndexBufferAssetView", &ModelLodAsset::Mesh::m_indexBufferAssetView) ->Field("StreamBufferInfo", &ModelLodAsset::Mesh::m_streamBufferInfo) ; @@ -75,9 +75,9 @@ namespace AZ return m_indexBufferAssetView.GetBufferViewDescriptor().m_elementCount; } - const Data::Asset & ModelLodAsset::Mesh::GetMaterialAsset() const + ModelMaterialSlot::StableId ModelLodAsset::Mesh::GetMaterialSlotId() const { - return m_materialAsset; + return m_materialSlotId; } const AZ::Name& ModelLodAsset::Mesh::GetName() const @@ -118,7 +118,7 @@ namespace AZ { return m_aabb; } - + const BufferAssetView* ModelLodAsset::Mesh::GetSemanticBufferAssetView(const AZ::Name& semantic) const { const AZStd::array_view& streamBufferList = GetStreamBufferInfoList(); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp index 6f17a5c590..f94116db70 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp @@ -60,13 +60,15 @@ namespace AZ m_currentMesh.m_aabb = AZStd::move(aabb); } } - - void ModelLodAssetCreator::SetMeshMaterialAsset(const Data::Asset& materialAsset) + + void ModelLodAssetCreator::SetMeshMaterialSlot(ModelMaterialSlot::StableId id) { - if (ValidateIsMeshReady()) + if (!ValidateIsMeshReady()) { - m_currentMesh.m_materialAsset = materialAsset; + return; } + + m_currentMesh.m_materialSlotId = id; } void ModelLodAssetCreator::SetMeshIndexBuffer(const BufferAssetView& bufferAssetView) @@ -288,7 +290,8 @@ namespace AZ creator.SetMeshName(sourceMesh.GetName()); AZ::Aabb aabb = sourceMesh.GetAabb(); creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(sourceMesh.GetMaterialAsset()); + + creator.SetMeshMaterialSlot(sourceMesh.GetMaterialSlotId()); // Mesh index buffer view const BufferAssetView& sourceIndexBufferView = sourceMesh.GetIndexBufferAssetView(); diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelMaterialSlot.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelMaterialSlot.cpp new file mode 100644 index 0000000000..0900949625 --- /dev/null +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model/ModelMaterialSlot.cpp @@ -0,0 +1,34 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include +#include +#include + +namespace AZ +{ + namespace RPI + { + // Normally this would be defined in the header file and substituted by the compiler, but for + // some reason clang doesn't accept it. + const ModelMaterialSlot::StableId ModelMaterialSlot::InvalidStableId = -1; + + void ModelMaterialSlot::Reflect(AZ::ReflectContext* context) + { + if (auto* serializeContext = azrtti_cast(context)) + { + serializeContext->Class() + ->Version(0) + ->Field("StableId", &ModelMaterialSlot::m_stableId) + ->Field("DisplayName", &ModelMaterialSlot::m_displayName) + ->Field("DefaultMaterialAsset", &ModelMaterialSlot::m_defaultMaterialAsset) + ; + } + } + + } // namespace RPI +} // namespace AZ diff --git a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp index 1436e62d7f..f2d82918ea 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp @@ -516,7 +516,7 @@ namespace AZ SupervariantIndex ShaderAsset::GetSupervariantIndexInternal(AZ::Name supervariantName) const { const auto& supervariants = GetCurrentShaderApiData().m_supervariants; - const uint32_t supervariantCount = supervariants.size(); + const uint32_t supervariantCount = static_cast(supervariants.size()); for (uint32_t index = 0; index < supervariantCount; ++index) { if (supervariants[index].m_name == supervariantName) diff --git a/Gems/Atom/RPI/Code/Tests/Model/ModelTests.cpp b/Gems/Atom/RPI/Code/Tests/Model/ModelTests.cpp index cdf0d0166d..21f3239698 100644 --- a/Gems/Atom/RPI/Code/Tests/Model/ModelTests.cpp +++ b/Gems/Atom/RPI/Code/Tests/Model/ModelTests.cpp @@ -17,6 +17,7 @@ #include #include +#include #include #include @@ -91,7 +92,7 @@ namespace UnitTest AZ::Aabb m_aabb = AZ::Aabb::CreateNull(); uint32_t m_indexCount = 0; uint32_t m_vertexCount = 0; - AZ::Data::Asset m_material; + AZ::RPI::ModelMaterialSlot::StableId m_materialSlotId = AZ::RPI::ModelMaterialSlot::InvalidStableId; }; struct ExpectedLod @@ -106,6 +107,18 @@ namespace UnitTest AZStd::vector m_lods; }; + void SetUp() override + { + RPITestFixture::SetUp(); + + auto assetId = AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0); + auto typeId = AZ::AzTypeInfo::Uuid(); + m_materialAsset = AZ::Data::Asset(assetId, typeId, ""); + + // Some tests attempt to serialize-in the model asset, which should not attempt to actually load this dummy asset reference. + m_materialAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehaviorNamespace::NoLoad); + } + AZ::RHI::ShaderSemantic GetPositionSemantic() const { return AZ::RHI::ShaderSemantic(AZ::Name("POSITION")); @@ -136,6 +149,7 @@ namespace UnitTest return true; } + //! This function assumes the model has "sharedMeshCount + separateMeshCount" unique material slots, with incremental IDs starting at 0. AZ::Data::Asset BuildTestLod(const uint32_t sharedMeshCount, const uint32_t separateMeshCount, ExpectedLod& expectedLod) { using namespace AZ; @@ -148,6 +162,8 @@ namespace UnitTest const uint32_t indexCount = 36; const uint32_t vertexCount = 36; + RPI::ModelMaterialSlot::StableId materialSlotId = 0; + if(sharedMeshCount > 0) { const uint32_t sharedIndexCount = indexCount * sharedMeshCount; @@ -164,7 +180,7 @@ namespace UnitTest ExpectedMesh expectedMesh; expectedMesh.m_indexCount = indexCount; expectedMesh.m_vertexCount = vertexCount; - expectedMesh.m_material = m_materialAsset; + expectedMesh.m_materialSlotId = i; RHI::BufferViewDescriptor indexBufferViewDescriptor = RHI::BufferViewDescriptor::CreateStructured(i * indexCount, indexCount, sizeof(uint32_t)); @@ -180,7 +196,7 @@ namespace UnitTest creator.BeginMesh(); Aabb aabb = expectedMesh.m_aabb; creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(materialSlotId++); creator.SetMeshIndexBuffer({ sharedIndexBuffer, indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { sharedPositionBuffer, vertexBufferViewDescriptor }); creator.EndMesh(); @@ -195,7 +211,7 @@ namespace UnitTest ExpectedMesh expectedMesh; expectedMesh.m_indexCount = indexCount; expectedMesh.m_vertexCount = vertexCount; - expectedMesh.m_material = m_materialAsset; + expectedMesh.m_materialSlotId = sharedMeshCount + i; RHI::BufferViewDescriptor indexBufferViewDescriptor = RHI::BufferViewDescriptor::CreateStructured(0, indexCount, sizeof(uint32_t)); @@ -213,7 +229,7 @@ namespace UnitTest creator.BeginMesh(); Aabb aabb = expectedMesh.m_aabb; creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(materialSlotId++); creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { positonBuffer, positionBufferViewDescriptor }); @@ -239,6 +255,15 @@ namespace UnitTest creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom())); creator.SetName("TestModel"); + + for (RPI::ModelMaterialSlot::StableId materialSlotId = 0; materialSlotId < sharedMeshCount + separateMeshCount; ++materialSlotId) + { + RPI::ModelMaterialSlot slot; + slot.m_defaultMaterialAsset = m_materialAsset; + slot.m_displayName = AZStd::string::format("Slot%d", materialSlotId); + slot.m_stableId = materialSlotId; + creator.AddMaterialSlot(slot); + } for (uint32_t i = 0; i < lodCount; ++i) { @@ -263,7 +288,7 @@ namespace UnitTest EXPECT_TRUE(mesh.GetAabb() == expectedMesh.m_aabb); EXPECT_TRUE(mesh.GetIndexCount() == expectedMesh.m_indexCount); EXPECT_TRUE(mesh.GetVertexCount() == expectedMesh.m_vertexCount); - EXPECT_TRUE(mesh.GetMaterialAsset() == expectedMesh.m_material); + EXPECT_TRUE(mesh.GetMaterialSlotId() == expectedMesh.m_materialSlotId); } void ValidateLodAsset(const AZ::RPI::ModelLodAsset* lodAsset, const ExpectedLod& expectedLod) @@ -299,9 +324,7 @@ namespace UnitTest } const uint32_t m_manyMesh = 100; // Not too much to hold up the tests but enough to stress them - AZ::Data::Asset m_materialAsset = - AZ::Data::Asset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0), - AZ::AzTypeInfo::Uuid(), ""); + AZ::Data::Asset m_materialAsset; }; @@ -687,11 +710,11 @@ namespace UnitTest } } - // Tests that if we try to set the material id on a mesh + // Tests that if we try to set the material slot on a mesh // without calling Begin or BeginMesh that it fails // as expected. Also tests the case that Begin *is* // called but BeginMesh is not. - TEST_F(ModelTests, SetMaterialIdNoBeginNoBeginMesh) + TEST_F(ModelTests, SetMaterialSlotNoBeginNoBeginMesh) { using namespace AZ; @@ -699,7 +722,7 @@ namespace UnitTest { ErrorMessageFinder messageFinder("Begin() was not called"); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); } creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom())); @@ -707,7 +730,7 @@ namespace UnitTest //This should still fail even if we call Begin but not BeginMesh { ErrorMessageFinder messageFinder("BeginMesh() was not called"); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); } } @@ -827,7 +850,7 @@ namespace UnitTest creator.BeginMesh(); creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor }); @@ -842,7 +865,7 @@ namespace UnitTest ErrorMessageFinder messageFinder("BeginMesh() was not called", 5); creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor }); @@ -885,7 +908,7 @@ namespace UnitTest creator.BeginMesh(); creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor }); @@ -907,7 +930,7 @@ namespace UnitTest creator.BeginMesh(); creator.SetMeshAabb(AZStd::move(aabb)); - creator.SetMeshMaterialAsset(m_materialAsset); + creator.SetMeshMaterialSlot(0); creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor }); creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor }); @@ -1019,29 +1042,26 @@ namespace UnitTest lodCreator.BeginMesh(); lodCreator.SetMeshAabb(AZ::Aabb::CreateFromMinMax({-1.0f, -1.0f, -0.5f}, {1.0f, 1.0f, 0.5f})); - lodCreator.SetMeshMaterialAsset( - AZ::Data::Asset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0), - AZ::AzTypeInfo::Uuid(), "") - ); + lodCreator.SetMeshMaterialSlot(AZ::Sfmt::GetInstance().Rand32()); { - AZ::Data::Asset indexBuffer = BuildTestBuffer(indicesCount, sizeof(uint32_t)); + AZ::Data::Asset indexBuffer = BuildTestBuffer(static_cast(indicesCount), sizeof(uint32_t)); AZStd::copy(indices, indices + indicesCount, reinterpret_cast(const_cast(indexBuffer->GetBuffer().data()))); lodCreator.SetMeshIndexBuffer({ indexBuffer, - AZ::RHI::BufferViewDescriptor::CreateStructured(0, indicesCount, sizeof(uint32_t)) + AZ::RHI::BufferViewDescriptor::CreateStructured(0, static_cast(indicesCount), sizeof(uint32_t)) }); } { - AZ::Data::Asset positionBuffer = BuildTestBuffer(positionCount / 3, sizeof(float) * 3); + AZ::Data::Asset positionBuffer = BuildTestBuffer(static_cast(positionCount / 3), sizeof(float) * 3); AZStd::copy(positions, positions + positionCount, reinterpret_cast(const_cast(positionBuffer->GetBuffer().data()))); lodCreator.AddMeshStreamBuffer( AZ::RHI::ShaderSemantic(AZ::Name("POSITION")), AZ::Name(), { positionBuffer, - AZ::RHI::BufferViewDescriptor::CreateStructured(0, positionCount / 3, sizeof(float) * 3) + AZ::RHI::BufferViewDescriptor::CreateStructured(0, static_cast(positionCount / 3), sizeof(float) * 3) } ); } diff --git a/Gems/Atom/RPI/Code/atom_rpi_reflect_files.cmake b/Gems/Atom/RPI/Code/atom_rpi_reflect_files.cmake index c049837045..49c7231fed 100644 --- a/Gems/Atom/RPI/Code/atom_rpi_reflect_files.cmake +++ b/Gems/Atom/RPI/Code/atom_rpi_reflect_files.cmake @@ -22,6 +22,7 @@ set(FILES Include/Atom/RPI.Reflect/Model/ModelKdTree.h Include/Atom/RPI.Reflect/Model/ModelLodAsset.h Include/Atom/RPI.Reflect/Model/ModelLodIndex.h + Include/Atom/RPI.Reflect/Model/ModelMaterialSlot.h Include/Atom/RPI.Reflect/Model/ModelAssetCreator.h Include/Atom/RPI.Reflect/Model/ModelLodAssetCreator.h Include/Atom/RPI.Reflect/Model/MorphTargetDelta.h @@ -106,6 +107,7 @@ set(FILES Source/RPI.Reflect/Model/ModelLodAsset.cpp Source/RPI.Reflect/Model/ModelAssetCreator.cpp Source/RPI.Reflect/Model/ModelLodAssetCreator.cpp + Source/RPI.Reflect/Model/ModelMaterialSlot.cpp Source/RPI.Reflect/Model/MorphTargetDelta.cpp Source/RPI.Reflect/Model/MorphTargetMetaAsset.cpp Source/RPI.Reflect/Model/MorphTargetMetaAssetCreator.cpp diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h index bceea24aad..3639606f03 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Application/AtomToolsApplication.h @@ -9,12 +9,17 @@ #include #include +#include + #include #include #include + #include #include + #include + #include #include #include @@ -31,6 +36,7 @@ namespace AtomToolsFramework , protected AzFramework::AssetSystemStatusBus::Handler , protected AzToolsFramework::EditorPythonConsoleNotificationBus::Handler , protected AZ::UserSettingsOwnerRequestBus::Handler + , protected AtomToolsMainWindowNotificationBus::Handler { public: AZ_TYPE_INFO(AtomTools::AtomToolsApplication, "{A0DF25BA-6F74-4F11-9F85-0F99278D5986}"); @@ -38,6 +44,7 @@ namespace AtomToolsFramework using Base = AzFramework::Application; AtomToolsApplication(int* argc, char*** argv); + ~AtomToolsApplication(); ////////////////////////////////////////////////////////////////////////// // AzFramework::Application @@ -52,6 +59,11 @@ namespace AtomToolsFramework void Stop() override; protected: + ////////////////////////////////////////////////////////////////////////// + // AtomsToolMainWindowNotificationBus::Handler overrides... + void OnMainWindowClosing() override; + ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// // AssetDatabaseRequestsBus::Handler overrides... bool GetAssetDatabaseLocation(AZStd::string& result) override; @@ -84,7 +96,10 @@ namespace AtomToolsFramework void OnExceptionMessage(AZStd::string_view message) override; //////////////////////////////////////////////////////////////////////// + //! Executable target name generally used as a prefix for logging and other saved files virtual AZStd::string GetBuildTargetName() const; + + //! List of filters for assets that need to be pre-built to run the application virtual AZStd::vector GetCriticalAssetFilters() const; virtual void LoadSettings(); diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h index 1d2ccc07e1..e6a666c640 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h @@ -16,37 +16,62 @@ namespace AtomToolsFramework { - class ModernViewportCameraControllerInstance; + class ModularViewportCameraControllerInstance; + + //! A function object to represent returning a camera controller priority. + using CameraControllerPriorityFn = + AZStd::function; + + //! The default behavior for what priority the camera controller should respond to events at. + //! @note This can change based on the state of the camera controller/system. + AzFramework::ViewportControllerPriority DefaultCameraControllerPriority(const AzFramework::CameraSystem& cameraSystem); + + //! Builder class to create and configure a ModularViewportCameraControllerInstance. class ModularViewportCameraController : public AzFramework::MultiViewportController< - ModernViewportCameraControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities> + ModularViewportCameraControllerInstance, + AzFramework::ViewportControllerPriority::DispatchToAllPriorities> { public: + friend ModularViewportCameraControllerInstance; + using CameraListBuilder = AZStd::function; using CameraPropsBuilder = AZStd::function; + using CameraPriorityBuilder = AZStd::function; - //! Sets the camera list builder callback used to populate new ModernViewportCameraControllerInstances + //! Sets the camera list builder callback used to populate new ModularViewportCameraControllerInstances. void SetCameraListBuilderCallback(const CameraListBuilder& builder); - //! Sets the camera props builder callback used to populate new ModernViewportCameraControllerInstances + //! Sets the camera props builder callback used to populate new ModularViewportCameraControllerInstances. void SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder); - //! Sets up a camera list based on this controller's CameraListBuilderCallback - void SetupCameras(AzFramework::Cameras& cameras); - //! Sets up properties shared across all cameras - void SetupCameraProperies(AzFramework::CameraProps& cameraProps); + //! Sets the camera controller priority builder callback used to populate new ModularViewportCameraControllerInstances. + void SetCameraPriorityBuilderCallback(const CameraPriorityBuilder& builder); private: + //! Sets up a camera list based on this controller's CameraListBuilderCallback. + void SetupCameras(AzFramework::Cameras& cameras); + //! Sets up properties shared across all cameras. + void SetupCameraProperties(AzFramework::CameraProps& cameraProps); + //! Sets up how the camera controller should decide at what priority level to respond to. + void SetupCameraControllerPriority(CameraControllerPriorityFn& cameraPriorityFn); + + //! Builder to generate a list of CameraInputs to run in the ModularViewportCameraControllerInstance. CameraListBuilder m_cameraListBuilder; + //! Builder to define custom camera properties to use for things such as rotate and translate interpolation. CameraPropsBuilder m_cameraPropsBuilder; + //! Builder to define what priority level the camera controller should respond to events at. + CameraPriorityBuilder m_cameraControllerPriorityBuilder; }; - class ModernViewportCameraControllerInstance final - : public AzFramework::MultiViewportControllerInstanceInterface, - public ModularViewportCameraControllerRequestBus::Handler, - private AzFramework::ViewportDebugDisplayEventBus::Handler + //! A customizable camera controller that can be configured to run a varying set of CameraInput instances. + //! The controller can also be animated from its current transform to a new translation and orientation. + class ModularViewportCameraControllerInstance final + : public AzFramework::MultiViewportControllerInstanceInterface + , public ModularViewportCameraControllerRequestBus::Handler + , private AzFramework::ViewportDebugDisplayEventBus::Handler { public: - explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller); - ~ModernViewportCameraControllerInstance() override; + explicit ModularViewportCameraControllerInstance(AzFramework::ViewportId viewportId, ModularViewportCameraController* controller); + ~ModularViewportCameraControllerInstance() override; // MultiViewportControllerInstanceInterface overrides ... bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override; @@ -60,25 +85,35 @@ namespace AtomToolsFramework // AzFramework::ViewportDebugDisplayEventBus overrides ... void DisplayViewport(const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; + //! The current mode the camera controller is in. enum class CameraMode { - Control, - Animation + Control, //!< The camera is being driven by user input. + Animation //!< The camera is being animated (interpolated) from one transform to another. }; - AzFramework::Camera m_camera; - AzFramework::Camera m_targetCamera; - AzFramework::CameraSystem m_cameraSystem; - AzFramework::CameraProps m_cameraProps; + //! Encapsulates an animation (interpolation) between two transforms. + struct CameraAnimation + { + //! The transform of the camera at the start of the animation. + AZ::Transform m_transformStart = AZ::Transform::CreateIdentity(); + AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); //!< The transform of the camera at the end of the animation. + float m_time = 0.0f; //!< The interpolation amount between the start and end transforms (in the range 0.0 - 1.0). + }; - AZ::Transform m_transformStart = AZ::Transform::CreateIdentity(); - AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity(); - float m_animationT = 0.0f; - CameraMode m_cameraMode = CameraMode::Control; + AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance). + AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to. + AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs. + AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness. + CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events. + + CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation). + CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in. AZStd::optional m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished. //!< Will be cleared when the view changes (camera looks away). - bool m_updatingTransform = false; - + //! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally). + bool m_updatingTransformInternally = false; + //! Listen for camera view changes outside of the camera controller. AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler; }; } // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindow.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindow.h new file mode 100644 index 0000000000..82444246fd --- /dev/null +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindow.h @@ -0,0 +1,63 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once +#include + +#include + +#include +#include +#include +#include + +#include +#include +#include + +namespace AtomToolsFramework +{ + class AtomToolsMainWindow + : public AzQtComponents::DockMainWindow + , protected AtomToolsMainWindowRequestBus::Handler + { + public: + AtomToolsMainWindow(QWidget* parent = 0); + ~AtomToolsMainWindow(); + + protected: + void ActivateWindow() override; + bool AddDockWidget(const AZStd::string& name, QWidget* widget, uint32_t area, uint32_t orientation) override; + void RemoveDockWidget(const AZStd::string& name) override; + void SetDockWidgetVisible(const AZStd::string& name, bool visible) override; + bool IsDockWidgetVisible(const AZStd::string& name) const override; + AZStd::vector GetDockWidgetNames() const override; + + virtual void CreateMenu(); + virtual void CreateTabBar(); + + virtual void AddTabForDocumentId( + const AZ::Uuid& documentId, const AZStd::string& label, const AZStd::string& toolTip, AZStd::function widgetCreator); + virtual void RemoveTabForDocumentId(const AZ::Uuid& documentId); + virtual void UpdateTabForDocumentId( + const AZ::Uuid& documentId, const AZStd::string& label, const AZStd::string& toolTip, bool isModified); + virtual AZ::Uuid GetDocumentIdFromTab(const int tabIndex) const; + + virtual void OpenTabContextMenu(); + virtual void SelectPreviousTab(); + virtual void SelectNextTab(); + + AzQtComponents::FancyDocking* m_advancedDockManager = nullptr; + QWidget* m_centralWidget = nullptr; + QMenuBar* m_menuBar = nullptr; + AzQtComponents::TabWidget* m_tabWidget = nullptr; + QStatusBar* m_statusBar = nullptr; + + AZStd::unordered_map m_dockWidgets; + }; +} // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h new file mode 100644 index 0000000000..c93b4ba4b9 --- /dev/null +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h @@ -0,0 +1,30 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +#include + +namespace AtomToolsFramework +{ + //! AtomToolsMainWindowFactoryRequestBus provides + class AtomToolsMainWindowFactoryRequests : public AZ::EBusTraits + { + public: + static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; + static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; + + /// Creates and shows main window + virtual void CreateMainWindow() = 0; + + //! Destroys main window and releases all cached assets + virtual void DestroyMainWindow() = 0; + }; + using AtomToolsMainWindowFactoryRequestBus = AZ::EBus; + +} // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowNotificationBus.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowNotificationBus.h similarity index 62% rename from Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowNotificationBus.h rename to Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowNotificationBus.h index 38f77e8bf5..cadd3440d9 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowNotificationBus.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowNotificationBus.h @@ -10,17 +10,16 @@ #include -namespace MaterialEditor +namespace AtomToolsFramework { - class MaterialEditorWindowNotifications - : public AZ::EBusTraits + class AtomToolsMainWindowNotifications : public AZ::EBusTraits { public: static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - virtual void OnMaterialEditorWindowClosing() {}; + virtual void OnMainWindowClosing(){}; }; - using MaterialEditorWindowNotificationBus = AZ::EBus; + using AtomToolsMainWindowNotificationBus = AZ::EBus; -} // namespace MaterialEditor +} // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowRequestBus.h b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowRequestBus.h similarity index 80% rename from Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowRequestBus.h rename to Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowRequestBus.h index 6b62549684..6edb44bc5c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowRequestBus.h +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Include/AtomToolsFramework/Window/AtomToolsMainWindowRequestBus.h @@ -8,17 +8,19 @@ #pragma once +//! Disables "unreferenced formal parameter" warning +#pragma warning(disable : 4100) + #include #include #include class QWidget; -namespace MaterialEditor +namespace AtomToolsFramework { - //! MaterialEditorWindowRequestBus provides - class MaterialEditorWindowRequests - : public AZ::EBusTraits + //! AtomToolsMainWindowRequestBus provides + class AtomToolsMainWindowRequests : public AZ::EBusTraits { public: static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; @@ -49,16 +51,16 @@ namespace MaterialEditor //! Get a list of registered docked widget names virtual AZStd::vector GetDockWidgetNames() const = 0; - //! Resizes the Material Editor window to achieve a requested size for the viewport render target. + //! Resizes the main window to achieve a requested size for the viewport render target. //! (This indicates the size of the render target, not the desktop-scaled QT widget size). - virtual void ResizeViewportRenderTarget(uint32_t width, uint32_t height) = 0; + virtual void ResizeViewportRenderTarget(uint32_t width, uint32_t height) {}; //! Forces the viewport's render target to use the given resolution, ignoring the size of the viewport widget. - virtual void LockViewportRenderTargetSize(uint32_t width, uint32_t height) = 0; + virtual void LockViewportRenderTargetSize(uint32_t width, uint32_t height) {}; //! Releases the viewport's render target resolution lock, allowing it to match the viewport widget again. - virtual void UnlockViewportRenderTargetSize() = 0; + virtual void UnlockViewportRenderTargetSize() {}; }; - using MaterialEditorWindowRequestBus = AZ::EBus; + using AtomToolsMainWindowRequestBus = AZ::EBus; -} // namespace MaterialEditor +} // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp index 3a542db1a4..aedad7706b 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Application/AtomToolsApplication.cpp @@ -10,6 +10,8 @@ #include #include +#include +#include #include #include @@ -66,6 +68,13 @@ namespace AtomToolsFramework }); } + AtomToolsApplication ::~AtomToolsApplication() + { + AtomToolsMainWindowNotificationBus::Handler::BusDisconnect(); + AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect(); + AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect(); + } + void AtomToolsApplication::CreateReflectionManager() { Base::CreateReflectionManager(); @@ -87,14 +96,12 @@ namespace AtomToolsFramework if (auto behaviorContext = azrtti_cast(context)) { - auto targetName = GetBuildTargetName(); - // this will put these methods into the 'azlmbr.AtomTools.general' module - auto addGeneral = [targetName](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder) + auto addGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder) { methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) ->Attribute(AZ::Script::Attributes::Category, "Editor") - ->Attribute(AZ::Script::Attributes::Module, targetName); + ->Attribute(AZ::Script::Attributes::Module, "atomtools.general"); }; // The reflection here is based on patterns in CryEditPythonHandler::Reflect addGeneral(behaviorContext->Method( @@ -147,12 +154,21 @@ namespace AtomToolsFramework m_timer.start(); } + void AtomToolsApplication::OnMainWindowClosing() + { + ExitMainLoop(); + } + void AtomToolsApplication::Destroy() { + // before modules are unloaded, destroy UI to free up any assets it cached + AtomToolsMainWindowFactoryRequestBus::Broadcast(&AtomToolsMainWindowFactoryRequestBus::Handler::DestroyMainWindow); + AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect(); AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect(); - + AtomToolsMainWindowNotificationBus::Handler::BusDisconnect(); AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor); + Base::Destroy(); } @@ -273,6 +289,13 @@ namespace AtomToolsFramework void AtomToolsApplication::ProcessCommandLine(const AZ::CommandLine& commandLine) { + const AZStd::string activateWindowSwitchName = "activatewindow"; + if (commandLine.HasSwitch(activateWindowSwitchName)) + { + AtomToolsFramework::AtomToolsMainWindowRequestBus::Broadcast( + &AtomToolsFramework::AtomToolsMainWindowRequestBus::Handler::ActivateWindow); + } + const AZStd::string timeoputSwitchName = "timeout"; if (commandLine.HasSwitch(timeoputSwitchName)) { @@ -391,6 +414,10 @@ namespace AtomToolsFramework LoadSettings(); + AtomToolsMainWindowNotificationBus::Handler::BusConnect(); + + AtomToolsMainWindowFactoryRequestBus::Broadcast(&AtomToolsMainWindowFactoryRequestBus::Handler::CreateMainWindow); + auto editorPythonEventsInterface = AZ::Interface::Get(); if (editorPythonEventsInterface) { @@ -438,6 +465,8 @@ namespace AtomToolsFramework void AtomToolsApplication::Stop() { + AtomToolsMainWindowFactoryRequestBus::Broadcast(&AtomToolsMainWindowFactoryRequestBus::Handler::DestroyMainWindow); + UnloadSettings(); Base::Stop(); } @@ -447,7 +476,7 @@ namespace AtomToolsFramework appType.m_maskValue = AZ::ApplicationTypeQuery::Masks::Game; } - void AtomToolsApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message) + void AtomToolsApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message) { #if defined(AZ_ENABLE_TRACING) AZStd::vector lines; diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp index 10cfa059aa..e98df83930 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Viewport/ModularViewportCameraController.cpp @@ -68,6 +68,11 @@ namespace AtomToolsFramework m_cameraPropsBuilder = builder; } + void ModularViewportCameraController::SetCameraPriorityBuilderCallback(const CameraPriorityBuilder& builder) + { + m_cameraControllerPriorityBuilder = builder; + } + void ModularViewportCameraController::SetupCameras(AzFramework::Cameras& cameras) { if (m_cameraListBuilder) @@ -76,7 +81,7 @@ namespace AtomToolsFramework } } - void ModularViewportCameraController::SetupCameraProperies(AzFramework::CameraProps& cameraProps) + void ModularViewportCameraController::SetupCameraProperties(AzFramework::CameraProps& cameraProps) { if (m_cameraPropsBuilder) { @@ -84,18 +89,43 @@ namespace AtomToolsFramework } } - ModernViewportCameraControllerInstance::ModernViewportCameraControllerInstance( + void ModularViewportCameraController::SetupCameraControllerPriority(CameraControllerPriorityFn& cameraPriorityFn) + { + if (m_cameraControllerPriorityBuilder) + { + m_cameraControllerPriorityBuilder(cameraPriorityFn); + } + } + + // what priority should the camera system respond to + AzFramework::ViewportControllerPriority DefaultCameraControllerPriority(const AzFramework::CameraSystem& cameraSystem) + { + // ModernViewportCameraControllerInstance receives events at all priorities, when it is in 'exclusive' mode + // or it is actively handling events (essentially when the camera system is 'active' and responding to inputs) + // it should only respond to the highest priority + if (cameraSystem.m_cameras.Exclusive() || cameraSystem.HandlingEvents()) + { + return AzFramework::ViewportControllerPriority::Highest; + } + + // otherwise it should only respond to normal priority events + return AzFramework::ViewportControllerPriority::Normal; + } + + ModularViewportCameraControllerInstance::ModularViewportCameraControllerInstance( const AzFramework::ViewportId viewportId, ModularViewportCameraController* controller) : MultiViewportControllerInstanceInterface(viewportId, controller) { controller->SetupCameras(m_cameraSystem.m_cameras); - controller->SetupCameraProperies(m_cameraProps); + controller->SetupCameraProperties(m_cameraProps); + controller->SetupCameraControllerPriority(m_priorityFn); if (auto viewportContext = RetrieveViewportContext(GetViewportId())) { auto handleCameraChange = [this, viewportContext](const AZ::Matrix4x4&) { - if (!m_updatingTransform) + // ignore these updates if the camera is being updated internally + if (!m_updatingTransformInternally) { UpdateCameraFromTransform(m_targetCamera, viewportContext->GetCameraTransform()); m_camera = m_targetCamera; @@ -111,30 +141,15 @@ namespace AtomToolsFramework ModularViewportCameraControllerRequestBus::Handler::BusConnect(viewportId); } - ModernViewportCameraControllerInstance::~ModernViewportCameraControllerInstance() + ModularViewportCameraControllerInstance::~ModularViewportCameraControllerInstance() { ModularViewportCameraControllerRequestBus::Handler::BusDisconnect(); AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect(); } - // what priority should the camera system respond to - static AzFramework::ViewportControllerPriority GetPriority(const AzFramework::CameraSystem& cameraSystem) + bool ModularViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) { - // ModernViewportCameraControllerInstance receives events at all priorities, when it is in 'exclusive' mode - // or it is actively handling events (essentially when the camera system is 'active' and responding to inputs) - // it should only respond to the highest priority - if (cameraSystem.m_cameras.Exclusive() || cameraSystem.HandlingEvents()) - { - return AzFramework::ViewportControllerPriority::Highest; - } - - // otherwise it should only respond to normal priority events - return AzFramework::ViewportControllerPriority::Normal; - } - - bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) - { - if (event.m_priority == GetPriority(m_cameraSystem)) + if (event.m_priority == m_priorityFn(m_cameraSystem)) { return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel)); } @@ -142,7 +157,7 @@ namespace AtomToolsFramework return false; } - void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) + void ModularViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) { // only update for a single priority (normal is the default) if (event.m_priority != AzFramework::ViewportControllerPriority::Normal) @@ -152,7 +167,7 @@ namespace AtomToolsFramework if (auto viewportContext = RetrieveViewportContext(GetViewportId())) { - m_updatingTransform = true; + m_updatingTransformInternally = true; if (m_cameraMode == CameraMode::Control) { @@ -180,10 +195,12 @@ namespace AtomToolsFramework return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); }; - const float transitionT = smootherStepFn(m_animationT); + const auto& [transformStart, transformEnd, animationTime] = m_cameraAnimation; + + const float transitionTime = smootherStepFn(animationTime); const AZ::Transform current = AZ::Transform::CreateFromQuaternionAndTranslation( - m_transformStart.GetRotation().Slerp(m_transformEnd.GetRotation(), transitionT), - m_transformStart.GetTranslation().Lerp(m_transformEnd.GetTranslation(), transitionT)); + transformStart.GetRotation().Slerp(transformEnd.GetRotation(), transitionTime), + transformStart.GetTranslation().Lerp(transformEnd.GetTranslation(), transitionTime)); const AZ::Vector3 eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(current)); m_camera.m_pitch = eulerAngles.GetX(); @@ -191,21 +208,21 @@ namespace AtomToolsFramework m_camera.m_lookAt = current.GetTranslation(); m_targetCamera = m_camera; - if (m_animationT >= 1.0f) + if (animationTime >= 1.0f) { m_cameraMode = CameraMode::Control; } - m_animationT = AZ::GetClamp(m_animationT + event.m_deltaTime.count(), 0.0f, 1.0f); + m_cameraAnimation.m_time = AZ::GetClamp(animationTime + event.m_deltaTime.count(), 0.0f, 1.0f); viewportContext->SetCameraTransform(current); } - m_updatingTransform = false; + m_updatingTransformInternally = false; } } - void ModernViewportCameraControllerInstance::DisplayViewport( + void ModularViewportCameraControllerInstance::DisplayViewport( [[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) { if (const float alpha = AZStd::min(-m_camera.m_lookDist / 5.0f, 1.0f); alpha > AZ::Constants::FloatEpsilon) @@ -216,16 +233,14 @@ namespace AtomToolsFramework } } - void ModernViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance) + void ModularViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance) { - m_animationT = 0.0f; m_cameraMode = CameraMode::Animation; - m_transformStart = m_camera.Transform(); - m_transformEnd = worldFromLocal; - m_lookAtAfterInterpolation = m_transformEnd.GetTranslation() + m_transformEnd.GetBasisY() * lookAtDistance; + m_cameraAnimation = CameraAnimation{ m_camera.Transform(), worldFromLocal, 0.0f }; + m_lookAtAfterInterpolation = worldFromLocal.GetTranslation() + worldFromLocal.GetBasisY() * lookAtDistance; } - AZStd::optional ModernViewportCameraControllerInstance::LookAtAfterInterpolation() const + AZStd::optional ModularViewportCameraControllerInstance::LookAtAfterInterpolation() const { return m_lookAtAfterInterpolation; } diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Window/AtomToolsMainWindow.cpp b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Window/AtomToolsMainWindow.cpp new file mode 100644 index 0000000000..f6e56b1ff6 --- /dev/null +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/Source/Window/AtomToolsMainWindow.cpp @@ -0,0 +1,239 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include + +namespace AtomToolsFramework +{ + AtomToolsMainWindow::AtomToolsMainWindow(QWidget* parent) + : AzQtComponents::DockMainWindow(parent) + { + m_advancedDockManager = new AzQtComponents::FancyDocking(this); + + setDockNestingEnabled(true); + setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea); + setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea); + setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea); + setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea); + + m_statusBar = new QStatusBar(this); + m_statusBar->setObjectName("StatusBar"); + statusBar()->addPermanentWidget(m_statusBar, 1); + + m_centralWidget = new QWidget(this); + + AtomToolsMainWindowRequestBus::Handler::BusConnect(); + } + + AtomToolsMainWindow::~AtomToolsMainWindow() + { + AtomToolsMainWindowRequestBus::Handler::BusDisconnect(); + } + + void AtomToolsMainWindow::ActivateWindow() + { + activateWindow(); + raise(); + } + + bool AtomToolsMainWindow::AddDockWidget(const AZStd::string& name, QWidget* widget, uint32_t area, uint32_t orientation) + { + auto dockWidgetItr = m_dockWidgets.find(name); + if (dockWidgetItr != m_dockWidgets.end() || !widget) + { + return false; + } + + auto dockWidget = new AzQtComponents::StyledDockWidget(name.c_str()); + dockWidget->setObjectName(QString("%1_DockWidget").arg(name.c_str())); + dockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable); + widget->setObjectName(name.c_str()); + widget->setParent(dockWidget); + widget->setMinimumSize(QSize(300, 300)); + dockWidget->setWidget(widget); + addDockWidget(aznumeric_cast(area), dockWidget); + resizeDocks({ dockWidget }, { 400 }, aznumeric_cast(orientation)); + m_dockWidgets[name] = dockWidget; + return true; + } + + void AtomToolsMainWindow::RemoveDockWidget(const AZStd::string& name) + { + auto dockWidgetItr = m_dockWidgets.find(name); + if (dockWidgetItr != m_dockWidgets.end()) + { + delete dockWidgetItr->second; + m_dockWidgets.erase(dockWidgetItr); + } + } + + void AtomToolsMainWindow::SetDockWidgetVisible(const AZStd::string& name, bool visible) + { + auto dockWidgetItr = m_dockWidgets.find(name); + if (dockWidgetItr != m_dockWidgets.end()) + { + dockWidgetItr->second->setVisible(visible); + } + } + + bool AtomToolsMainWindow::IsDockWidgetVisible(const AZStd::string& name) const + { + auto dockWidgetItr = m_dockWidgets.find(name); + if (dockWidgetItr != m_dockWidgets.end()) + { + return dockWidgetItr->second->isVisible(); + } + return false; + } + + AZStd::vector AtomToolsMainWindow::GetDockWidgetNames() const + { + AZStd::vector names; + names.reserve(m_dockWidgets.size()); + for (const auto& dockWidgetPair : m_dockWidgets) + { + names.push_back(dockWidgetPair.first); + } + return names; + } + + void AtomToolsMainWindow::CreateMenu() + { + m_menuBar = new QMenuBar(this); + m_menuBar->setObjectName("MenuBar"); + setMenuBar(m_menuBar); + } + + void AtomToolsMainWindow::CreateTabBar() + { + m_tabWidget = new AzQtComponents::TabWidget(m_centralWidget); + m_tabWidget->setObjectName("TabWidget"); + m_tabWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred); + m_tabWidget->setContentsMargins(0, 0, 0, 0); + + // The tab bar should only be visible if it has active documents + m_tabWidget->setVisible(false); + m_tabWidget->setTabBarAutoHide(false); + m_tabWidget->setMovable(true); + m_tabWidget->setTabsClosable(true); + m_tabWidget->setUsesScrollButtons(true); + + // Add context menu for right-clicking on tabs + m_tabWidget->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); + connect( + m_tabWidget, &QWidget::customContextMenuRequested, this, + [this]() + { + OpenTabContextMenu(); + }); + } + + void AtomToolsMainWindow::AddTabForDocumentId( + const AZ::Uuid& documentId, const AZStd::string& label, const AZStd::string& toolTip, AZStd::function widgetCreator) + { + // Blocking signals from the tab bar so the currentChanged signal is not sent while a document is already being opened. + // This prevents the OnDocumentOpened notification from being sent recursively. + const QSignalBlocker blocker(m_tabWidget); + + // If a tab for this document already exists then select it instead of creating a new one + for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) + { + if (documentId == GetDocumentIdFromTab(tabIndex)) + { + m_tabWidget->setCurrentIndex(tabIndex); + m_tabWidget->repaint(); + return; + } + } + + const int tabIndex = m_tabWidget->addTab(widgetCreator(), label.c_str()); + + // The user can manually reorder tabs which will invalidate any association by index. + // We need to store the document ID with the tab using the tab instead of a separate mapping. + m_tabWidget->tabBar()->setTabData(tabIndex, QVariant(documentId.ToString())); + m_tabWidget->setTabToolTip(tabIndex, toolTip.c_str()); + m_tabWidget->setCurrentIndex(tabIndex); + m_tabWidget->setVisible(true); + m_tabWidget->repaint(); + } + + void AtomToolsMainWindow::RemoveTabForDocumentId(const AZ::Uuid& documentId) + { + // We are not blocking signals here because we want closing tabs to close the associated document + // and automatically select the next document. + for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) + { + if (documentId == GetDocumentIdFromTab(tabIndex)) + { + m_tabWidget->removeTab(tabIndex); + m_tabWidget->setVisible(m_tabWidget->count() > 0); + m_tabWidget->repaint(); + break; + } + } + } + + void AtomToolsMainWindow::UpdateTabForDocumentId( + const AZ::Uuid& documentId, const AZStd::string& label, const AZStd::string& toolTip, bool isModified) + { + // Whenever a document is opened, saved, or modified we need to update the tab label + if (!documentId.IsNull()) + { + // Because tab order and indexes can change from user interactions, we cannot store a map + // between a tab index and document ID. + // We must iterate over all of the tabs to find the one associated with this document. + for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) + { + if (documentId == GetDocumentIdFromTab(tabIndex)) + { + // We use an asterisk appended to the file name to denote modified document + const AZStd::string modifiedLabel = isModified ? label + " *" : label; + m_tabWidget->setTabText(tabIndex, modifiedLabel.c_str()); + m_tabWidget->setTabToolTip(tabIndex, toolTip.c_str()); + m_tabWidget->repaint(); + break; + } + } + } + } + + AZ::Uuid AtomToolsMainWindow::GetDocumentIdFromTab(const int tabIndex) const + { + const QVariant tabData = m_tabWidget->tabBar()->tabData(tabIndex); + if (!tabData.isNull()) + { + // We need to be able to convert between a UUID and a string to store and retrieve a document ID from the tab bar + const QString documentIdString = tabData.toString(); + const QByteArray documentIdBytes = documentIdString.toUtf8(); + const AZ::Uuid documentId(documentIdBytes.data(), documentIdBytes.size()); + return documentId; + } + return AZ::Uuid::CreateNull(); + } + + void AtomToolsMainWindow::OpenTabContextMenu() + { + } + + void AtomToolsMainWindow::SelectPreviousTab() + { + if (m_tabWidget->count() > 1) + { + // Adding count to wrap around when index <= 0 + m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + m_tabWidget->count() - 1) % m_tabWidget->count()); + } + } + + void AtomToolsMainWindow::SelectNextTab() + { + if (m_tabWidget->count() > 1) + { + m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + 1) % m_tabWidget->count()); + } + } +} // namespace AtomToolsFramework diff --git a/Gems/Atom/Tools/AtomToolsFramework/Code/atomtoolsframework_files.cmake b/Gems/Atom/Tools/AtomToolsFramework/Code/atomtoolsframework_files.cmake index 86fc3f5f5e..49e641eb9c 100644 --- a/Gems/Atom/Tools/AtomToolsFramework/Code/atomtoolsframework_files.cmake +++ b/Gems/Atom/Tools/AtomToolsFramework/Code/atomtoolsframework_files.cmake @@ -24,6 +24,10 @@ set(FILES Include/AtomToolsFramework/Viewport/RenderViewportWidget.h Include/AtomToolsFramework/Viewport/ModularViewportCameraController.h Include/AtomToolsFramework/Viewport/ModularViewportCameraControllerRequestBus.h + Include/AtomToolsFramework/Window/AtomToolsMainWindow.h + Include/AtomToolsFramework/Window/AtomToolsMainWindowRequestBus.h + Include/AtomToolsFramework/Window/AtomToolsMainWindowFactoryRequestBus.h + Include/AtomToolsFramework/Window/AtomToolsMainWindowNotificationBus.h Source/Application/AtomToolsApplication.cpp Source/Communication/LocalServer.cpp Source/Communication/LocalSocket.cpp @@ -40,4 +44,5 @@ set(FILES Source/Util/Util.cpp Source/Viewport/RenderViewportWidget.cpp Source/Viewport/ModularViewportCameraController.cpp -) + Source/Window/AtomToolsMainWindow.cpp +) \ No newline at end of file diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowFactoryRequestBus.h b/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowFactoryRequestBus.h deleted file mode 100644 index 58eb662bd8..0000000000 --- a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Window/MaterialEditorWindowFactoryRequestBus.h +++ /dev/null @@ -1,31 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include - -namespace MaterialEditor -{ - //! MaterialEditorWindowFactoryRequestBus provides - class MaterialEditorWindowFactoryRequests - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - /// Creates and shows the MaterialEditorWindow - virtual void CreateMaterialEditorWindow() = 0; - - //! Destroys material editor window and releases all cached assets - virtual void DestroyMaterialEditorWindow() = 0; - }; - using MaterialEditorWindowFactoryRequestBus = AZ::EBus; - -} // namespace MaterialEditor diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp index 7b9372e72b..bdd9e6fbaf 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp @@ -6,55 +6,20 @@ * */ -#include - -#include -#include - #include #include - #include - #include -#include -#include - -#include -#include #include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include +#include #include -AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT -#include -#include -AZ_POP_DISABLE_WARNING - namespace MaterialEditor { - //! This function returns the build system target name of "MaterialEditor + //! This function returns the build system target name of "MaterialEditor" AZStd::string MaterialEditorApplication::GetBuildTargetName() const { -#if !defined (LY_CMAKE_TARGET) +#if !defined(LY_CMAKE_TARGET) #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target" #endif return AZStd::string{ LY_CMAKE_TARGET }; @@ -73,21 +38,14 @@ namespace MaterialEditor MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv) : AtomToolsApplication(argc, argv) - { QApplication::setApplicationName("O3DE Material Editor"); + // The settings registry has been created at this point, so add the CMake target AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization( *AZ::SettingsRegistry::Get(), GetBuildTargetName()); } - MaterialEditorApplication::~MaterialEditorApplication() - { - AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect(); - MaterialEditorWindowNotificationBus::Handler::BusDisconnect(); - AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect(); - } - void MaterialEditorApplication::CreateStaticModules(AZStd::vector& outModules) { Base::CreateStaticModules(outModules); @@ -96,36 +54,13 @@ namespace MaterialEditor outModules.push_back(aznew MaterialEditorWindowModule); } - void MaterialEditorApplication::OnMaterialEditorWindowClosing() - { - ExitMainLoop(); - } - - void MaterialEditorApplication::Destroy() - { - // before modules are unloaded, destroy UI to free up any assets it cached - MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast( - &MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow); - - MaterialEditorWindowNotificationBus::Handler::BusDisconnect(); - - Base::Destroy(); - } - AZStd::vector MaterialEditorApplication::GetCriticalAssetFilters() const { - return AZStd::vector({ "passes/", "config/", "MaterialEditor" }); + return AZStd::vector({ "passes/", "config/", "MaterialEditor/" }); } void MaterialEditorApplication::ProcessCommandLine(const AZ::CommandLine& commandLine) { - const AZStd::string activateWindowSwitchName = "activatewindow"; - if (commandLine.HasSwitch(activateWindowSwitchName)) - { - MaterialEditor::MaterialEditorWindowRequestBus::Broadcast( - &MaterialEditor::MaterialEditorWindowRequestBus::Handler::ActivateWindow); - } - // Process command line options for opening one or more material documents on startup size_t openDocumentCount = commandLine.GetNumMiscValues(); for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex) @@ -138,22 +73,4 @@ namespace MaterialEditor Base::ProcessCommandLine(commandLine); } - - void MaterialEditorApplication::StartInternal() - { - Base::StartInternal(); - - MaterialEditorWindowNotificationBus::Handler::BusConnect(); - - MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast( - &MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::CreateMaterialEditorWindow); - } - - void MaterialEditorApplication::Stop() - { - MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast( - &MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow); - - Base::Stop(); - } } // namespace MaterialEditor diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h index b1c742d4dd..da691feff7 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.h @@ -9,18 +9,14 @@ #pragma once #include -#include #include -#include - namespace MaterialEditor { class MaterialThumbnailRenderer; class MaterialEditorApplication : public AtomToolsFramework::AtomToolsApplication - , private MaterialEditorWindowNotificationBus::Handler { public: AZ_TYPE_INFO(MaterialEditor::MaterialEditorApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}"); @@ -28,31 +24,15 @@ namespace MaterialEditor using Base = AtomToolsFramework::AtomToolsApplication; MaterialEditorApplication(int* argc, char*** argv); - virtual ~MaterialEditorApplication(); ////////////////////////////////////////////////////////////////////////// // AzFramework::Application void CreateStaticModules(AZStd::vector& outModules) override; const char* GetCurrentConfigurationName() const override; - void Stop() override; private: - ////////////////////////////////////////////////////////////////////////// - // MaterialEditorWindowNotificationBus::Handler overrides... - void OnMaterialEditorWindowClosing() override; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // AzFramework::Application overrides... - void Destroy() override; - ////////////////////////////////////////////////////////////////////////// - void ProcessCommandLine(const AZ::CommandLine& commandLine) override; - void StartInternal() override; AZStd::string GetBuildTargetName() const override; - - //! List of common asset filters for things that need to be compiled to run the material editor - //! Some of these things will not be necessary once we have proper support for queued asset loading and reloading AZStd::vector GetCriticalAssetFilters() const override; - }; + }; } // namespace MaterialEditor diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportRenderer.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportRenderer.cpp index 461beffd06..23e37b2f7c 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportRenderer.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport/MaterialViewportRenderer.cpp @@ -324,7 +324,7 @@ namespace MaterialEditor { if (!preset) { - AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid lighting preset."); + AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid lighting preset."); return; } @@ -365,13 +365,13 @@ namespace MaterialEditor { if (!preset) { - AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid model preset."); + AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid model preset."); return; } if (!preset->m_modelAsset.GetId().IsValid()) { - AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid model for preset: '%s'\n.", preset->m_displayName.c_str()); + AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid model for preset: '%s'\n.", preset->m_displayName.c_str()); return; } diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.cpp index abb0102de6..f4dfa3df1b 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.cpp @@ -7,39 +7,27 @@ */ #include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include +#include +#include #include #include -#include #include -#include - -#include -#include - -#include -#include -#include - -#include -#include -#include -#include - #include #include #include -#include #include #include #include #include +#include #include AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT @@ -56,7 +44,7 @@ AZ_POP_DISABLE_WARNING namespace MaterialEditor { MaterialEditorWindow::MaterialEditorWindow(QWidget* parent /* = 0 */) - : AzQtComponents::DockMainWindow(parent) + : AtomToolsFramework::AtomToolsMainWindow(parent) { resize(1280, 1024); @@ -83,33 +71,19 @@ namespace MaterialEditor setWindowTitle(QApplication::applicationName()); } - m_advancedDockManager = new AzQtComponents::FancyDocking(this); - setObjectName("MaterialEditorWindow"); - setDockNestingEnabled(true); - setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea); - setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea); - setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea); - setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea); - - m_menuBar = new QMenuBar(this); - m_menuBar->setObjectName("MenuBar"); - setMenuBar(m_menuBar); m_toolBar = new MaterialEditorToolBar(this); m_toolBar->setObjectName("ToolBar"); addToolBar(m_toolBar); - m_centralWidget = new QWidget(this); - m_tabWidget = new AzQtComponents::TabWidget(m_centralWidget); - m_tabWidget->setObjectName("TabWidget"); - m_tabWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred); - m_tabWidget->setContentsMargins(0, 0, 0, 0); - m_materialViewport = new MaterialViewportWidget(m_centralWidget); m_materialViewport->setObjectName("Viewport"); m_materialViewport->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding); + CreateMenu(); + CreateTabBar(); + QVBoxLayout* vl = new QVBoxLayout(m_centralWidget); vl->setMargin(0); vl->setContentsMargins(0, 0, 0, 0); @@ -118,13 +92,6 @@ namespace MaterialEditor m_centralWidget->setLayout(vl); setCentralWidget(m_centralWidget); - m_statusBar = new StatusBarWidget(this); - m_statusBar->setObjectName("StatusBar"); - statusBar()->addPermanentWidget(m_statusBar, 1); - - SetupMenu(); - SetupTabs(); - AddDockWidget("Asset Browser", new MaterialBrowserWidget, Qt::BottomDockWidgetArea, Qt::Vertical); AddDockWidget("Inspector", new MaterialInspector, Qt::RightDockWidgetArea, Qt::Horizontal); AddDockWidget("Viewport Settings", new ViewportSettingsInspector, Qt::LeftDockWidgetArea, Qt::Horizontal); @@ -144,11 +111,10 @@ namespace MaterialEditor if (!windowSettings->m_mainWindowState.empty()) { - QByteArray windowState(windowSettings->m_mainWindowState.data(), windowSettings->m_mainWindowState.size()); + QByteArray windowState(windowSettings->m_mainWindowState.data(), static_cast(windowSettings->m_mainWindowState.size())); m_advancedDockManager->restoreState(windowState); } - MaterialEditorWindowRequestBus::Handler::BusConnect(); MaterialDocumentNotificationBus::Handler::BusConnect(); OnDocumentOpened(AZ::Uuid::CreateNull()); } @@ -156,76 +122,9 @@ namespace MaterialEditor MaterialEditorWindow::~MaterialEditorWindow() { MaterialDocumentNotificationBus::Handler::BusDisconnect(); - MaterialEditorWindowRequestBus::Handler::BusDisconnect(); - } - - void MaterialEditorWindow::ActivateWindow() - { - activateWindow(); - raise(); - } - - bool MaterialEditorWindow::AddDockWidget(const AZStd::string& name, QWidget* widget, uint32_t area, uint32_t orientation) - { - auto dockWidgetItr = m_dockWidgets.find(name); - if (dockWidgetItr != m_dockWidgets.end() || !widget) - { - return false; - } - - auto dockWidget = new AzQtComponents::StyledDockWidget(name.c_str()); - dockWidget->setObjectName(QString("%1_DockWidget").arg(name.c_str())); - dockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable); - widget->setObjectName(name.c_str()); - widget->setParent(dockWidget); - widget->setMinimumSize(QSize(300, 300)); - dockWidget->setWidget(widget); - addDockWidget(aznumeric_cast(area), dockWidget); - resizeDocks({ dockWidget }, { 400 }, aznumeric_cast(orientation)); - m_dockWidgets[name] = dockWidget; - return true; - } - - void MaterialEditorWindow::RemoveDockWidget(const AZStd::string& name) - { - auto dockWidgetItr = m_dockWidgets.find(name); - if (dockWidgetItr != m_dockWidgets.end()) - { - delete dockWidgetItr->second; - m_dockWidgets.erase(dockWidgetItr); - } - } - - void MaterialEditorWindow::SetDockWidgetVisible(const AZStd::string& name, bool visible) - { - auto dockWidgetItr = m_dockWidgets.find(name); - if (dockWidgetItr != m_dockWidgets.end()) - { - dockWidgetItr->second->setVisible(visible); - } - } - - bool MaterialEditorWindow::IsDockWidgetVisible(const AZStd::string& name) const - { - auto dockWidgetItr = m_dockWidgets.find(name); - if (dockWidgetItr != m_dockWidgets.end()) - { - return dockWidgetItr->second->isVisible(); - } - return false; - } - - AZStd::vector MaterialEditorWindow::GetDockWidgetNames() const - { - AZStd::vector names; - names.reserve(m_dockWidgets.size()); - for (const auto& dockWidgetPair : m_dockWidgets) - { - names.push_back(dockWidgetPair.first); - } - return names; } + void MaterialEditorWindow::ResizeViewportRenderTarget(uint32_t width, uint32_t height) { QSize requestedViewportSize = QSize(width, height) / devicePixelRatioF(); @@ -274,7 +173,8 @@ namespace MaterialEditor QByteArray windowState = m_advancedDockManager->saveState(); windowSettings->m_mainWindowState.assign(windowState.begin(), windowState.end()); - MaterialEditorWindowNotificationBus::Broadcast(&MaterialEditorWindowNotifications::OnMaterialEditorWindowClosing); + AtomToolsFramework::AtomToolsMainWindowNotificationBus::Broadcast( + &AtomToolsFramework::AtomToolsMainWindowNotifications::OnMainWindowClosing); } void MaterialEditorWindow::OnDocumentOpened(const AZ::Uuid& documentId) @@ -283,14 +183,31 @@ namespace MaterialEditor MaterialDocumentRequestBus::EventResult(isOpen, documentId, &MaterialDocumentRequestBus::Events::IsOpen); bool isSavable = false; MaterialDocumentRequestBus::EventResult(isSavable, documentId, &MaterialDocumentRequestBus::Events::IsSavable); + bool isModified = false; + MaterialDocumentRequestBus::EventResult(isModified, documentId, &MaterialDocumentRequestBus::Events::IsModified); bool canUndo = false; MaterialDocumentRequestBus::EventResult(canUndo, documentId, &MaterialDocumentRequestBus::Events::CanUndo); bool canRedo = false; MaterialDocumentRequestBus::EventResult(canRedo, documentId, &MaterialDocumentRequestBus::Events::CanRedo); + AZStd::string absolutePath; + MaterialDocumentRequestBus::EventResult(absolutePath, documentId, &MaterialDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); // Update UI to display the new document - AddTabForDocumentId(documentId); - UpdateTabForDocumentId(documentId); + if (!documentId.IsNull() && isOpen) + { + // Create a new tab for the document ID and assign it's label to the file name of the document. + AddTabForDocumentId(documentId, filename, absolutePath, [this]{ + // The tab widget requires a dummy page per tab + auto contentWidget = new QWidget(m_centralWidget); + contentWidget->setContentsMargins(0, 0, 0, 0); + contentWidget->setFixedSize(0, 0); + return contentWidget; + }); + } + + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); const bool hasTabs = m_tabWidget->count() > 0; @@ -330,7 +247,8 @@ namespace MaterialEditor const QString documentPath = GetDocumentPath(documentId); if (!documentPath.isEmpty()) { - m_statusBar->UpdateStatusInfo(QString("Material opened: %1").arg(documentPath)); + const QString status = QString("Material closed: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } } @@ -339,12 +257,19 @@ namespace MaterialEditor RemoveTabForDocumentId(documentId); const QString documentPath = GetDocumentPath(documentId); - m_statusBar->UpdateStatusInfo(QString("Material closed: %1").arg(documentPath)); + const QString status = QString("Material closed: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } void MaterialEditorWindow::OnDocumentModified(const AZ::Uuid& documentId) { - UpdateTabForDocumentId(documentId); + bool isModified = false; + MaterialDocumentRequestBus::EventResult(isModified, documentId, &MaterialDocumentRequestBus::Events::IsModified); + AZStd::string absolutePath; + MaterialDocumentRequestBus::EventResult(absolutePath, documentId, &MaterialDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); } void MaterialEditorWindow::OnDocumentUndoStateChanged(const AZ::Uuid& documentId) @@ -362,14 +287,23 @@ namespace MaterialEditor void MaterialEditorWindow::OnDocumentSaved(const AZ::Uuid& documentId) { - UpdateTabForDocumentId(documentId); + bool isModified = false; + MaterialDocumentRequestBus::EventResult(isModified, documentId, &MaterialDocumentRequestBus::Events::IsModified); + AZStd::string absolutePath; + MaterialDocumentRequestBus::EventResult(absolutePath, documentId, &MaterialDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); const QString documentPath = GetDocumentPath(documentId); - m_statusBar->UpdateStatusInfo(QString("Material saved: %1").arg(documentPath)); + const QString status = QString("Material closed: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } - void MaterialEditorWindow::SetupMenu() + void MaterialEditorWindow::CreateMenu() { + Base::CreateMenu(); + // Generating the main menu manually because it's easier and we will have some dynamic or data driven entries m_menuFile = m_menuBar->addMenu("&File"); @@ -407,7 +341,8 @@ namespace MaterialEditor if (!result) { const QString documentPath = GetDocumentPath(documentId); - m_statusBar->UpdateStatusError(QString("Failed to save material: %1").arg(documentPath)); + const QString status = QString("Failed to save material: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }, QKeySequence::Save); @@ -420,7 +355,8 @@ namespace MaterialEditor documentId, AtomToolsFramework::GetSaveFileInfo(documentPath).absoluteFilePath().toUtf8().constData()); if (!result) { - m_statusBar->UpdateStatusError(QString("Failed to save material: %1").arg(documentPath)); + const QString status = QString("Failed to save material: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }, QKeySequence::SaveAs); @@ -433,7 +369,8 @@ namespace MaterialEditor documentId, AtomToolsFramework::GetSaveFileInfo(documentPath).absoluteFilePath().toUtf8().constData()); if (!result) { - m_statusBar->UpdateStatusError(QString("Failed to save material: %1").arg(documentPath)); + const QString status = QString("Failed to save material: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }); @@ -442,7 +379,8 @@ namespace MaterialEditor MaterialDocumentSystemRequestBus::BroadcastResult(result, &MaterialDocumentSystemRequestBus::Events::SaveAllDocuments); if (!result) { - m_statusBar->UpdateStatusError(QString("Failed to save materials.")); + const QString status = QString("Failed to save materials."); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }); @@ -487,7 +425,8 @@ namespace MaterialEditor if (!result) { const QString documentPath = GetDocumentPath(documentId); - m_statusBar->UpdateStatusError(QString("Failed to perform Undo in material: %1").arg(documentPath)); + const QString status = QString("Failed to perform Undo in material: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }, QKeySequence::Undo); @@ -498,7 +437,8 @@ namespace MaterialEditor if (!result) { const QString documentPath = GetDocumentPath(documentId); - m_statusBar->UpdateStatusError(QString("Failed to perform Undo in material: %1").arg(documentPath)); + const QString status = QString("Failed to perform Undo in material: %1").arg(documentPath); + m_statusBar->setWindowIconText(QString("%1").arg(status)); } }, QKeySequence::Redo); @@ -561,20 +501,9 @@ namespace MaterialEditor }); } - void MaterialEditorWindow::SetupTabs() + void MaterialEditorWindow::CreateTabBar() { - // The tab bar should only be visible if it has active documents - m_tabWidget->setVisible(false); - m_tabWidget->setTabBarAutoHide(false); - m_tabWidget->setMovable(true); - m_tabWidget->setTabsClosable(true); - m_tabWidget->setUsesScrollButtons(true); - - // Add context menu for right-clicking on tabs - m_tabWidget->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); - connect(m_tabWidget, &QWidget::customContextMenuRequested, this, [this]() { - OpenTabContextMenu(); - }); + Base::CreateTabBar(); // This signal will be triggered whenever a tab is added, removed, selected, clicked, dragged // When the last tab is removed tabIndex will be -1 and the document ID will be null @@ -590,107 +519,6 @@ namespace MaterialEditor }); } - void MaterialEditorWindow::AddTabForDocumentId(const AZ::Uuid& documentId) - { - bool isOpen = false; - MaterialDocumentRequestBus::EventResult(isOpen, documentId, &MaterialDocumentRequestBus::Events::IsOpen); - - if (documentId.IsNull() || !isOpen) - { - return; - } - - // Blocking signals from the tab bar so the currentChanged signal is not sent while a document is already being opened. - // This prevents the OnDocumentOpened notification from being sent recursively. - const QSignalBlocker blocker(m_tabWidget); - - // If a tab for this document already exists then select it instead of creating a new one - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - m_tabWidget->setCurrentIndex(tabIndex); - m_tabWidget->repaint(); - return; - } - } - - // Create a new tab for the document ID and assign it's label to the file name of the document. - AZStd::string absolutePath; - MaterialDocumentRequestBus::EventResult(absolutePath, documentId, &MaterialDocumentRequestBus::Events::GetAbsolutePath); - - AZStd::string filename; - AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); - - // The tab widget requires a dummy page per tab - QWidget* placeHolderWidget = new QWidget(m_centralWidget); - placeHolderWidget->setContentsMargins(0, 0, 0, 0); - placeHolderWidget->resize(0, 0); - placeHolderWidget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - - const int tabIndex = m_tabWidget->addTab(placeHolderWidget, filename.c_str()); - - // The user can manually reorder tabs which will invalidate any association by index. - // We need to store the document ID with the tab using the tab instead of a separate mapping. - m_tabWidget->tabBar()->setTabData(tabIndex, QVariant(documentId.ToString())); - m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str()); - m_tabWidget->setCurrentIndex(tabIndex); - m_tabWidget->setVisible(true); - m_tabWidget->repaint(); - } - - void MaterialEditorWindow::RemoveTabForDocumentId(const AZ::Uuid& documentId) - { - // We are not blocking signals here because we want closing tabs to close the associated document - // and automatically select the next document. - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - m_tabWidget->removeTab(tabIndex); - m_tabWidget->setVisible(m_tabWidget->count() > 0); - m_tabWidget->repaint(); - break; - } - } - } - - void MaterialEditorWindow::UpdateTabForDocumentId(const AZ::Uuid& documentId) - { - // Whenever a document is opened, saved, or modified we need to update the tab label - if (!documentId.IsNull()) - { - // Because tab order and indexes can change from user interactions, we cannot store a map - // between a tab index and document ID. - // We must iterate over all of the tabs to find the one associated with this document. - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - AZStd::string absolutePath; - MaterialDocumentRequestBus::EventResult(absolutePath, documentId, &MaterialDocumentRequestBus::Events::GetAbsolutePath); - - AZStd::string filename; - AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); - - bool isModified = false; - MaterialDocumentRequestBus::EventResult(isModified, documentId, &MaterialDocumentRequestBus::Events::IsModified); - - // We use an asterisk appended to the file name to denote modified document - if (isModified) - { - filename += " *"; - } - - m_tabWidget->setTabText(tabIndex, filename.c_str()); - m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str()); - m_tabWidget->repaint(); - break; - } - } - } - } - QString MaterialEditorWindow::GetDocumentPath(const AZ::Uuid& documentId) const { AZStd::string absolutePath; @@ -698,20 +526,6 @@ namespace MaterialEditor return absolutePath.c_str(); } - AZ::Uuid MaterialEditorWindow::GetDocumentIdFromTab(const int tabIndex) const - { - const QVariant tabData = m_tabWidget->tabBar()->tabData(tabIndex); - if (!tabData.isNull()) - { - // We need to be able to convert between a UUID and a string to store and retrieve a document ID from the tab bar - const QString documentIdString = tabData.toString(); - const QByteArray documentIdBytes = documentIdString.toUtf8(); - const AZ::Uuid documentId(documentIdBytes.data(), documentIdBytes.size()); - return documentId; - } - return AZ::Uuid::CreateNull(); - } - void MaterialEditorWindow::OpenTabContextMenu() { const QTabBar* tabBar = m_tabWidget->tabBar(); @@ -738,23 +552,6 @@ namespace MaterialEditor tabMenu.exec(QCursor::pos()); } } - - void MaterialEditorWindow::SelectPreviousTab() - { - if (m_tabWidget->count() > 1) - { - // Adding count to wrap around when index <= 0 - m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + m_tabWidget->count() - 1) % m_tabWidget->count()); - } - } - - void MaterialEditorWindow::SelectNextTab() - { - if (m_tabWidget->count() > 1) - { - m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + 1) % m_tabWidget->count()); - } - } } // namespace MaterialEditor #include diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.h index dac420ab21..43151b9c03 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindow.h @@ -9,31 +9,16 @@ #pragma once #if !defined(Q_MOC_RUN) -#include #include +#include +#include AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT -#include -#include -#include -#include - -#include #include #include -#include - -#include -#include -#include AZ_POP_DISABLE_WARNING #endif -namespace AzToolsFramework -{ - class CScriptTermDialog; -} - namespace MaterialEditor { /** @@ -44,26 +29,19 @@ namespace MaterialEditor * 3) MaterialPropertyInspector - The user edits the properties of the selected Material. */ class MaterialEditorWindow - : public AzQtComponents::DockMainWindow - , private MaterialEditorWindowRequestBus::Handler + : public AtomToolsFramework::AtomToolsMainWindow , private MaterialDocumentNotificationBus::Handler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(MaterialEditorWindow, AZ::SystemAllocator, 0); + using Base = AtomToolsFramework::AtomToolsMainWindow; + MaterialEditorWindow(QWidget* parent = 0); ~MaterialEditorWindow(); private: - // MaterialEditorWindowRequestBus::Handler overrides... - void ActivateWindow() override; - bool AddDockWidget(const AZStd::string& name, QWidget* widget, uint32_t area, uint32_t orientation) override; - void RemoveDockWidget(const AZStd::string& name) override; - void SetDockWidgetVisible(const AZStd::string& name, bool visible) override; - bool IsDockWidgetVisible(const AZStd::string& name) const override; - AZStd::vector GetDockWidgetNames() const override; - void ResizeViewportRenderTarget(uint32_t width, uint32_t height) override; void LockViewportRenderTargetSize(uint32_t width, uint32_t height) override; void UnlockViewportRenderTargetSize() override; @@ -75,30 +53,18 @@ namespace MaterialEditor void OnDocumentUndoStateChanged(const AZ::Uuid& documentId) override; void OnDocumentSaved(const AZ::Uuid& documentId) override; - void SetupMenu(); + void CreateMenu() override; + void CreateTabBar() override; - void SetupTabs(); - void AddTabForDocumentId(const AZ::Uuid& documentId); - void RemoveTabForDocumentId(const AZ::Uuid& documentId); - void UpdateTabForDocumentId(const AZ::Uuid& documentId); QString GetDocumentPath(const AZ::Uuid& documentId) const; - AZ::Uuid GetDocumentIdFromTab(const int tabIndex) const; - void OpenTabContextMenu(); - void SelectPreviousTab(); - void SelectNextTab(); + void OpenTabContextMenu() override; void closeEvent(QCloseEvent* closeEvent) override; - AzQtComponents::FancyDocking* m_advancedDockManager = nullptr; - QWidget* m_centralWidget = nullptr; - QMenuBar* m_menuBar = nullptr; - AzQtComponents::TabWidget* m_tabWidget = nullptr; MaterialViewportWidget* m_materialViewport = nullptr; MaterialEditorToolBar* m_toolBar = nullptr; - AZStd::unordered_map m_dockWidgets; - QMenu* m_menuFile = {}; QAction* m_actionNew = {}; QAction* m_actionOpen = {}; @@ -130,7 +96,5 @@ namespace MaterialEditor QMenu* m_menuHelp = {}; QAction* m_actionHelp = {}; QAction* m_actionAbout = {}; - - StatusBarWidget* m_statusBar = {}; }; } // namespace MaterialEditor diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.cpp index 05641e8e55..8406ae891f 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.cpp @@ -6,8 +6,8 @@ * */ -#include -#include +#include +#include #include #include #include @@ -33,25 +33,25 @@ namespace MaterialEditor if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { - behaviorContext->EBus("MaterialEditorWindowFactoryRequestBus") + behaviorContext->EBus("MaterialEditorWindowAtomRequestBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Category, "Editor") ->Attribute(AZ::Script::Attributes::Module, "materialeditor") - ->Event("CreateMaterialEditorWindow", &MaterialEditorWindowFactoryRequestBus::Events::CreateMaterialEditorWindow) - ->Event("DestroyMaterialEditorWindow", &MaterialEditorWindowFactoryRequestBus::Events::DestroyMaterialEditorWindow) + ->Event("CreateMaterialEditorWindow", &AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Events::CreateMainWindow) + ->Event("DestroyMaterialEditorWindow", &AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Events::DestroyMainWindow) ; - behaviorContext->EBus("MaterialEditorWindowRequestBus") + behaviorContext->EBus("MaterialEditorWindowRequestBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Script::Attributes::Category, "Editor") ->Attribute(AZ::Script::Attributes::Module, "materialeditor") - ->Event("ActivateWindow", &MaterialEditorWindowRequestBus::Events::ActivateWindow) - ->Event("SetDockWidgetVisible", &MaterialEditorWindowRequestBus::Events::SetDockWidgetVisible) - ->Event("IsDockWidgetVisible", &MaterialEditorWindowRequestBus::Events::IsDockWidgetVisible) - ->Event("GetDockWidgetNames", &MaterialEditorWindowRequestBus::Events::GetDockWidgetNames) - ->Event("ResizeViewportRenderTarget", &MaterialEditorWindowRequestBus::Events::ResizeViewportRenderTarget) - ->Event("LockViewportRenderTargetSize", &MaterialEditorWindowRequestBus::Events::LockViewportRenderTargetSize) - ->Event("UnlockViewportRenderTargetSize", &MaterialEditorWindowRequestBus::Events::UnlockViewportRenderTargetSize) + ->Event("ActivateWindow", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::ActivateWindow) + ->Event("SetDockWidgetVisible", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::SetDockWidgetVisible) + ->Event("IsDockWidgetVisible", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::IsDockWidgetVisible) + ->Event("GetDockWidgetNames", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::GetDockWidgetNames) + ->Event("ResizeViewportRenderTarget", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::ResizeViewportRenderTarget) + ->Event("LockViewportRenderTargetSize", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::LockViewportRenderTargetSize) + ->Event("UnlockViewportRenderTargetSize", &AtomToolsFramework::AtomToolsMainWindowRequestBus::Events::UnlockViewportRenderTargetSize) ; } } @@ -80,26 +80,26 @@ namespace MaterialEditor void MaterialEditorWindowComponent::Activate() { AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect(); - MaterialEditorWindowFactoryRequestBus::Handler::BusConnect(); + AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusConnect(); AzToolsFramework::SourceControlConnectionRequestBus::Broadcast(&AzToolsFramework::SourceControlConnectionRequests::EnableSourceControl, true); } void MaterialEditorWindowComponent::Deactivate() { - MaterialEditorWindowFactoryRequestBus::Handler::BusDisconnect(); + AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusDisconnect(); AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect(); m_window.reset(); } - void MaterialEditorWindowComponent::CreateMaterialEditorWindow() + void MaterialEditorWindowComponent::CreateMainWindow() { m_materialEditorBrowserInteractions.reset(aznew MaterialEditorBrowserInteractions); m_window.reset(aznew MaterialEditorWindow); } - void MaterialEditorWindowComponent::DestroyMaterialEditorWindow() + void MaterialEditorWindowComponent::DestroyMainWindow() { m_window.reset(); } diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.h index c62e399236..87f6160089 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialEditorWindowComponent.h @@ -11,7 +11,7 @@ #include #include -#include +#include #include #include @@ -22,7 +22,7 @@ namespace MaterialEditor class MaterialEditorWindowComponent : public AZ::Component , private AzToolsFramework::EditorWindowRequestBus::Handler - , private MaterialEditorWindowFactoryRequestBus::Handler + , private AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler { public: AZ_COMPONENT(MaterialEditorWindowComponent, "{03976F19-3C74-49FE-A15F-7D3CADBA616C}"); @@ -35,9 +35,9 @@ namespace MaterialEditor private: //////////////////////////////////////////////////////////////////////// - // MaterialEditorWindowFactoryRequestBus::Handler overrides... - void CreateMaterialEditorWindow() override; - void DestroyMaterialEditorWindow() override; + // AtomToolsMainWindowFactoryRequestBus::Handler overrides... + void CreateMainWindow() override; + void DestroyMainWindow() override; //////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.cpp deleted file mode 100644 index 4f037ccc58..0000000000 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.cpp +++ /dev/null @@ -1,37 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include - -namespace MaterialEditor -{ - StatusBarWidget::StatusBarWidget(QWidget* parent) - : QWidget(parent) - , m_ui(new Ui::StatusBarWidget) - { - m_ui->setupUi(this); - } - - StatusBarWidget::~StatusBarWidget() = default; - - void StatusBarWidget::UpdateStatusInfo(const QString& status) - { - m_ui->m_statusLabel->setText(QString("%1").arg(status)); - } - void StatusBarWidget::UpdateStatusWarning(const QString& status) - { - m_ui->m_statusLabel->setText(QString("%1").arg(status)); - } - void StatusBarWidget::UpdateStatusError(const QString& status) - { - m_ui->m_statusLabel->setText(QString("%1").arg(status)); - } -} // namespace MaterialEditor - -#include diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.h deleted file mode 100644 index b637f41add..0000000000 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#if !defined(Q_MOC_RUN) -#include - -AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT -#include -AZ_POP_DISABLE_WARNING -#endif - -namespace Ui -{ - class StatusBarWidget; -} - -namespace MaterialEditor -{ - //! Status bar for MaterialEditor. - class StatusBarWidget - : public QWidget - { - Q_OBJECT - public: - StatusBarWidget(QWidget* parent = nullptr); - ~StatusBarWidget(); - - void UpdateStatusInfo(const QString& status); - void UpdateStatusWarning(const QString& status); - void UpdateStatusError(const QString& status); - - private: - QScopedPointer m_ui; - }; -} // namespace MaterialEditor diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.ui b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.ui deleted file mode 100644 index e4f1d7a4b7..0000000000 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/StatusBar/StatusBarWidget.ui +++ /dev/null @@ -1,82 +0,0 @@ - - - StatusBarWidget - - - - 0 - 0 - 691 - 165 - - - - - 0 - 0 - - - - - 0 - 0 - - - - Status Bar - - - - 2 - - - 5 - - - 0 - - - 5 - - - 0 - - - - - - 0 - 0 - - - - - - - - - - - - - - Qt::Horizontal - - - QSizePolicy::MinimumExpanding - - - - 40 - 20 - - - - - - - - - - - diff --git a/Gems/Atom/Tools/MaterialEditor/Code/materialeditorwindow_files.cmake b/Gems/Atom/Tools/MaterialEditor/Code/materialeditorwindow_files.cmake index f5891a5c2b..b814ad3f47 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/materialeditorwindow_files.cmake +++ b/Gems/Atom/Tools/MaterialEditor/Code/materialeditorwindow_files.cmake @@ -9,9 +9,6 @@ set(FILES Include/Atom/Window/MaterialEditorWindowModule.h Include/Atom/Window/MaterialEditorWindowSettings.h - Include/Atom/Window/MaterialEditorWindowNotificationBus.h - Include/Atom/Window/MaterialEditorWindowRequestBus.h - Include/Atom/Window/MaterialEditorWindowFactoryRequestBus.h Source/Window/MaterialEditorBrowserInteractions.h Source/Window/MaterialEditorBrowserInteractions.cpp Source/Window/MaterialEditorWindow.h @@ -48,9 +45,6 @@ set(FILES Source/Window/ToolBar/ModelPresetComboBox.cpp Source/Window/ToolBar/LightingPresetComboBox.h Source/Window/ToolBar/LightingPresetComboBox.cpp - Source/Window/StatusBar/StatusBarWidget.cpp - Source/Window/StatusBar/StatusBarWidget.h - Source/Window/StatusBar/StatusBarWidget.ui Source/Window/MaterialInspector/MaterialInspector.h Source/Window/MaterialInspector/MaterialInspector.cpp Source/Window/ViewportSettingsInspector/ViewportSettingsInspector.h diff --git a/Gems/Atom/Tools/MaterialEditor/Scripts/GenerateAllMaterialScreenshots.py b/Gems/Atom/Tools/MaterialEditor/Scripts/GenerateAllMaterialScreenshots.py index d2c9bf209e..d7f52d7a24 100755 --- a/Gems/Atom/Tools/MaterialEditor/Scripts/GenerateAllMaterialScreenshots.py +++ b/Gems/Atom/Tools/MaterialEditor/Scripts/GenerateAllMaterialScreenshots.py @@ -114,11 +114,11 @@ def SetCameraPitch(pitch): azlmbr.render.ArcBallControllerRequestBus(azlmbr.bus.Broadcast, 'SetPitch', pitch) def IdleFrames(numFrames): - azlmbr.materialeditor.general.idle_wait_frames(numFrames) + azlmbr.atomtools.general.idle_wait_frames(numFrames) def CaptureScreenshot(screenshotOutputPath): print("Capturing screenshot to " + screenshotOutputPath + " ...") - return ScreenshotHelper(azlmbr.materialeditor.general.idle_wait_frames).capture_screenshot_blocking(screenshotOutputPath) + return ScreenshotHelper(azlmbr.atomtools.general.idle_wait_frames).capture_screenshot_blocking(screenshotOutputPath) def ResizeViewport(width, height): # This locks the size of the render target to the desired resolution diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowNotificationBus.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowNotificationBus.h deleted file mode 100644 index e74e81cf4b..0000000000 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowNotificationBus.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include - -namespace ShaderManagementConsole -{ - class ShaderManagementConsoleWindowNotifications - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - virtual void OnShaderManagementConsoleWindowClosing() {}; - }; - using ShaderManagementConsoleWindowNotificationBus = AZ::EBus; - -} // namespace ShaderManagementConsole diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowRequestBus.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowRequestBus.h deleted file mode 100644 index a60b2c0e4c..0000000000 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Include/Atom/Window/ShaderManagementConsoleWindowRequestBus.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include -#include -#include - -namespace ShaderManagementConsole -{ - //! ShaderManagementConsoleWindowRequestBus provides - class ShaderManagementConsoleWindowRequests - : public AZ::EBusTraits - { - public: - static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; - static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; - - /// Creates and shows main window - virtual void CreateShaderManagementConsoleWindow() = 0; - - //! Destroys main window - virtual void DestroyShaderManagementConsoleWindow() = 0; - }; - using ShaderManagementConsoleWindowRequestBus = AZ::EBus; - -} // namespace ShaderManagementConsole diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp index 7d2aa02e19..313522a256 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.cpp @@ -6,51 +6,19 @@ * */ -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -#include -#include - -#include -#include - #include #include - #include -#include -#include #include -#include - -AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT -#include -#include -#include -AZ_POP_DISABLE_WARNING +#include +#include namespace ShaderManagementConsole { + //! This function returns the build system target name of "ShaderManagementConsole" AZStd::string ShaderManagementConsoleApplication::GetBuildTargetName() const { -#if !defined (LY_CMAKE_TARGET) +#if !defined(LY_CMAKE_TARGET) #error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target" #endif return AZStd::string_view{ LY_CMAKE_TARGET }; @@ -84,58 +52,24 @@ namespace ShaderManagementConsole outModules.push_back(aznew ShaderManagementConsoleWindowModule); } - void ShaderManagementConsoleApplication::OnShaderManagementConsoleWindowClosing() - { - ExitMainLoop(); - ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect(); - AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect(); - } - - void ShaderManagementConsoleApplication::Destroy() - { - // before modules are unloaded, destroy UI to free up any assets it cached - ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::DestroyShaderManagementConsoleWindow); - - ShaderManagementConsoleWindowNotificationBus::Handler::BusDisconnect(); - - Base::Destroy(); - } - AZStd::vector ShaderManagementConsoleApplication::GetCriticalAssetFilters() const { return AZStd::vector({ "passes/", "config/" }); } - void ShaderManagementConsoleApplication::ProcessCommandLine() + void ShaderManagementConsoleApplication::ProcessCommandLine(const AZ::CommandLine& commandLine) { - // Process command line options for running one or more python scripts on startup - const AZStd::string runPythonScriptSwitchName = "runpython"; - size_t runPythonScriptCount = m_commandLine.GetNumSwitchValues(runPythonScriptSwitchName); - for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex) - { - const AZStd::string runPythonScriptPath = m_commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex); - AZStd::vector runPythonArgs; - AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast( - &AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs, - runPythonScriptPath, - runPythonArgs); - } - // Process command line options for opening one or more documents on startup - size_t openDocumentCount = m_commandLine.GetNumMiscValues(); + size_t openDocumentCount = commandLine.GetNumMiscValues(); for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex) { - const AZStd::string openDocumentPath = m_commandLine.GetMiscValue(openDocumentIndex); - ShaderManagementConsoleDocumentSystemRequestBus::Broadcast(&ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath); + const AZStd::string openDocumentPath = commandLine.GetMiscValue(openDocumentIndex); + + AZ_Printf(GetBuildTargetName().c_str(), "Opening document: %s", openDocumentPath.c_str()); + ShaderManagementConsoleDocumentSystemRequestBus::Broadcast( + &ShaderManagementConsoleDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath); } - } - void ShaderManagementConsoleApplication::StartInternal() - { - Base::StartInternal(); - - ShaderManagementConsoleWindowNotificationBus::Handler::BusConnect(); - - ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Broadcast(&ShaderManagementConsole::ShaderManagementConsoleWindowRequestBus::Handler::CreateShaderManagementConsoleWindow); + Base::ProcessCommandLine(commandLine); } } // namespace ShaderManagementConsole diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h index 5d3696fee3..24b2020dad 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleApplication.h @@ -9,16 +9,12 @@ #pragma once #include -#include #include -#include - namespace ShaderManagementConsole { class ShaderManagementConsoleApplication : public AtomToolsFramework::AtomToolsApplication - , private ShaderManagementConsoleWindowNotificationBus::Handler { public: AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{A31B1AEB-4DA3-49CD-884A-CC998FF7546F}"); @@ -26,7 +22,6 @@ namespace ShaderManagementConsole using Base = AtomToolsFramework::AtomToolsApplication; ShaderManagementConsoleApplication(int* argc, char*** argv); - virtual ~ShaderManagementConsoleApplication() = default; ////////////////////////////////////////////////////////////////////////// // AzFramework::Application @@ -34,18 +29,7 @@ namespace ShaderManagementConsole const char* GetCurrentConfigurationName() const override; private: - ////////////////////////////////////////////////////////////////////////// - // ShaderManagementConsoleWindowNotificationBus::Handler overrides... - void OnShaderManagementConsoleWindowClosing() override; - ////////////////////////////////////////////////////////////////////////// - - ////////////////////////////////////////////////////////////////////////// - // AzFramework::Application overrides... - void Destroy() override; - ////////////////////////////////////////////////////////////////////////// - - void ProcessCommandLine(); - void StartInternal() override; + void ProcessCommandLine(const AZ::CommandLine& commandLine); AZStd::string GetBuildTargetName() const override; AZStd::vector GetCriticalAssetFilters() const override; }; diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp index 3900720bf6..0a082f3c33 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.cpp @@ -5,61 +5,47 @@ * SPDX-License-Identifier: Apache-2.0 OR MIT * */ - + #include - #include -#include - -#include #include #include #include + #include +#include #include #include -#include - -#include +#include AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT #include -#include #include -#include -#include -#include -#include #include +#include #include +#include +#include +#include +#include AZ_POP_DISABLE_WARNING namespace ShaderManagementConsole { ShaderManagementConsoleWindow::ShaderManagementConsoleWindow(QWidget* parent /* = 0 */) - : AzQtComponents::DockMainWindow(parent) + : AtomToolsFramework::AtomToolsMainWindow(parent) { setWindowTitle("Shader Management Console"); - m_advancedDockManager = new AzQtComponents::FancyDocking(this); - - setDockNestingEnabled(true); - setCorner(Qt::TopLeftCorner, Qt::LeftDockWidgetArea); - setCorner(Qt::BottomLeftCorner, Qt::LeftDockWidgetArea); - setCorner(Qt::TopRightCorner, Qt::RightDockWidgetArea); - setCorner(Qt::BottomRightCorner, Qt::RightDockWidgetArea); - - m_menuBar = new QMenuBar(this); - setMenuBar(m_menuBar); + setObjectName("ShaderManagementConsoleWindow"); m_toolBar = new ShaderManagementConsoleToolBar(this); + m_toolBar->setObjectName("ToolBar"); addToolBar(m_toolBar); - m_centralWidget = new QWidget(this); - m_tabWidget = new AzQtComponents::TabWidget(m_centralWidget); - m_tabWidget->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred); - m_tabWidget->setContentsMargins(0, 0, 0, 0); + CreateMenu(); + CreateTabBar(); QVBoxLayout* vl = new QVBoxLayout(m_centralWidget); vl->setMargin(0); @@ -68,27 +54,8 @@ namespace ShaderManagementConsole m_centralWidget->setLayout(vl); setCentralWidget(m_centralWidget); - SetupMenu(); - SetupTabs(); - - m_assetBrowserDockWidget = new AzQtComponents::StyledDockWidget("Asset Browser"); - m_assetBrowserDockWidget->setObjectName(m_assetBrowserDockWidget->windowTitle()); - m_assetBrowserDockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable); - m_assetBrowser = new ShaderManagementConsoleBrowserWidget(m_assetBrowserDockWidget); - m_assetBrowser->setMinimumSize(QSize(300, 300)); - m_assetBrowserDockWidget->setWidget(m_assetBrowser); - addDockWidget(Qt::BottomDockWidgetArea, m_assetBrowserDockWidget); - resizeDocks({ m_assetBrowserDockWidget }, { 400 }, Qt::Vertical); - - m_pythonTerminalDockWidget = new AzQtComponents::StyledDockWidget("Python Terminal"); - m_pythonTerminalDockWidget->setObjectName(m_pythonTerminalDockWidget->windowTitle()); - m_pythonTerminalDockWidget->setFeatures(QDockWidget::DockWidgetClosable | QDockWidget::DockWidgetFloatable | QDockWidget::DockWidgetMovable); - m_pythonTerminal = new AzToolsFramework::CScriptTermDialog(m_pythonTerminalDockWidget); - m_pythonTerminal->setMinimumSize(QSize(300, 300)); - m_pythonTerminalDockWidget->setWidget(m_pythonTerminal); - addDockWidget(Qt::BottomDockWidgetArea, m_pythonTerminalDockWidget); - resizeDocks({ m_pythonTerminalDockWidget }, { 400 }, Qt::Vertical); - m_pythonTerminalDockWidget->setVisible(false); + AddDockWidget("Asset Browser", new ShaderManagementConsoleBrowserWidget, Qt::BottomDockWidgetArea, Qt::Vertical); + AddDockWidget("Python Terminal", new AzToolsFramework::CScriptTermDialog, Qt::BottomDockWidgetArea, Qt::Horizontal); ShaderManagementConsoleDocumentNotificationBus::Handler::BusConnect(); OnDocumentOpened(AZ::Uuid::CreateNull()); @@ -109,7 +76,8 @@ namespace ShaderManagementConsole return; } - ShaderManagementConsoleWindowNotificationBus::Broadcast(&ShaderManagementConsoleWindowNotifications::OnShaderManagementConsoleWindowClosing); + AtomToolsFramework::AtomToolsMainWindowNotificationBus::Broadcast( + &AtomToolsFramework::AtomToolsMainWindowNotifications::OnMainWindowClosing); } void ShaderManagementConsoleWindow::OnDocumentOpened(const AZ::Uuid& documentId) @@ -118,14 +86,32 @@ namespace ShaderManagementConsole ShaderManagementConsoleDocumentRequestBus::EventResult(isOpen, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsOpen); bool isSavable = false; ShaderManagementConsoleDocumentRequestBus::EventResult(isSavable, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsSavable); + bool isModified = false; + ShaderManagementConsoleDocumentRequestBus::EventResult(isModified, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsModified); bool canUndo = false; ShaderManagementConsoleDocumentRequestBus::EventResult(canUndo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanUndo); bool canRedo = false; ShaderManagementConsoleDocumentRequestBus::EventResult(canRedo, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::CanRedo); + AZStd::string absolutePath; + ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); // Update UI to display the new document - AddTabForDocumentId(documentId); - UpdateTabForDocumentId(documentId); + if (!documentId.IsNull() && isOpen) + { + // Create a new tab for the document ID and assign it's label to the file name of the document. + AddTabForDocumentId(documentId, filename, absolutePath, [this, documentId]{ + // The document tab contains a table view. + auto contentWidget = new QTableView(m_centralWidget); + contentWidget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); + contentWidget->setSelectionBehavior(QAbstractItemView::SelectRows); + contentWidget->setModel(CreateDocumentContent(documentId)); + return contentWidget; + }); + } + + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); const bool hasTabs = m_tabWidget->count() > 0; @@ -144,7 +130,7 @@ namespace ShaderManagementConsole m_actionUndo->setEnabled(canUndo); m_actionRedo->setEnabled(canRedo); - m_actionPreferences->setEnabled(false); + m_actionSettings->setEnabled(false); m_actionAssetBrowser->setEnabled(true); m_actionPythonTerminal->setEnabled(true); @@ -165,7 +151,13 @@ namespace ShaderManagementConsole void ShaderManagementConsoleWindow::OnDocumentModified(const AZ::Uuid& documentId) { - UpdateTabForDocumentId(documentId); + bool isModified = false; + ShaderManagementConsoleDocumentRequestBus::EventResult(isModified, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsModified); + AZStd::string absolutePath; + ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); } void ShaderManagementConsoleWindow::OnDocumentUndoStateChanged(const AZ::Uuid& documentId) @@ -183,11 +175,19 @@ namespace ShaderManagementConsole void ShaderManagementConsoleWindow::OnDocumentSaved(const AZ::Uuid& documentId) { - UpdateTabForDocumentId(documentId); + bool isModified = false; + ShaderManagementConsoleDocumentRequestBus::EventResult(isModified, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsModified); + AZStd::string absolutePath; + ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath); + AZStd::string filename; + AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); + UpdateTabForDocumentId(documentId, filename, absolutePath, isModified); } - void ShaderManagementConsoleWindow::SetupMenu() + void ShaderManagementConsoleWindow::CreateMenu() { + Base::CreateMenu(); + // Generating the main menu manually because it's easier and we will have some dynamic or data driven entries m_menuFile = m_menuBar->addMenu("&File"); @@ -264,23 +264,26 @@ namespace ShaderManagementConsole m_menuEdit->addSeparator(); - m_actionPreferences = m_menuEdit->addAction("&Preferences...", [this]() { + m_actionSettings = m_menuEdit->addAction("&Preferences...", [this]() { }, QKeySequence::Preferences); - m_actionPreferences->setEnabled(false); + m_actionSettings->setEnabled(false); m_menuView = m_menuBar->addMenu("&View"); - m_actionAssetBrowser = m_menuView->addAction("&Asset Browser", [this]() { - m_assetBrowserDockWidget->setVisible(!m_assetBrowserDockWidget->isVisible()); - }); - - m_actionPythonTerminal = m_menuView->addAction("Python &Terminal", [this]() { - m_pythonTerminalDockWidget->setVisible(!m_pythonTerminalDockWidget->isVisible()); - if (m_pythonTerminalDockWidget->isVisible()) + m_actionAssetBrowser = m_menuView->addAction( + "&Asset Browser", + [this]() { - // reposition console window on the bottom, otherwise it gets docked in some weird spot... - addDockWidget(Qt::BottomDockWidgetArea, m_pythonTerminalDockWidget); - } + const AZStd::string label = "Asset Browser"; + SetDockWidgetVisible(label, !IsDockWidgetVisible(label)); + }); + + m_actionPythonTerminal = m_menuView->addAction( + "Python &Terminal", + [this]() + { + const AZStd::string label = "Python Terminal"; + SetDockWidgetVisible(label, !IsDockWidgetVisible(label)); }); m_menuView->addSeparator(); @@ -302,20 +305,9 @@ namespace ShaderManagementConsole }); } - void ShaderManagementConsoleWindow::SetupTabs() + void ShaderManagementConsoleWindow::CreateTabBar() { - // The tab bar should only be visible if it has active documents - m_tabWidget->setVisible(false); - m_tabWidget->setTabBarAutoHide(false); - m_tabWidget->setMovable(true); - m_tabWidget->setTabsClosable(true); - m_tabWidget->setUsesScrollButtons(true); - - // Add context menu for right-clicking on tabs - m_tabWidget->setContextMenuPolicy(Qt::ContextMenuPolicy::CustomContextMenu); - connect(m_tabWidget, &QWidget::customContextMenuRequested, this, [this]() { - OpenTabContextMenu(); - }); + Base::CreateTabBar(); // This signal will be triggered whenever a tab is added, removed, selected, clicked, dragged // When the last tab is removed tabIndex will be -1 and the document ID will be null @@ -329,125 +321,6 @@ namespace ShaderManagementConsole }); } - void ShaderManagementConsoleWindow::AddTabForDocumentId(const AZ::Uuid& documentId) - { - bool isOpen = false; - ShaderManagementConsoleDocumentRequestBus::EventResult(isOpen, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsOpen); - - if (documentId.IsNull() || !isOpen) - { - return; - } - - // Blocking signals from the tab bar so the currentChanged signal is not sent while a document is already being opened. - // This prevents the OnDocumentOpened notification from being sent recursively. - const QSignalBlocker blocker(m_tabWidget); - - // If a tab for this document already exists then select it instead of creating a new one - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - m_tabWidget->setCurrentIndex(tabIndex); - m_tabWidget->repaint(); - return; - } - } - - // Create a new tab for the document ID and assign it's label to the file name of the document. - AZStd::string absolutePath; - ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath); - - AZStd::string filename; - AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); - - // The document tab contains a table view. - auto tableView = new QTableView(m_centralWidget); - tableView->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - tableView->setSelectionBehavior(QAbstractItemView::SelectRows); - - auto model = new QStandardItemModel(); - tableView->setModel(model); - - const int tabIndex = m_tabWidget->addTab(tableView, filename.c_str()); - - // The user can manually reorder tabs which will invalidate any association by index. - // We need to store the document ID with the tab using the tab instead of a separate mapping. - m_tabWidget->tabBar()->setTabData(tabIndex, QVariant(documentId.ToString())); - m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str()); - m_tabWidget->setCurrentIndex(tabIndex); - m_tabWidget->setVisible(true); - m_tabWidget->repaint(); - - CreateDocumentContent(documentId, model); - } - - void ShaderManagementConsoleWindow::RemoveTabForDocumentId(const AZ::Uuid& documentId) - { - // We are not blocking signals here because we want closing tabs to close the associated document - // and automatically select the next document. - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - m_tabWidget->removeTab(tabIndex); - m_tabWidget->setVisible(m_tabWidget->count() > 0); - m_tabWidget->repaint(); - break; - } - } - } - - void ShaderManagementConsoleWindow::UpdateTabForDocumentId(const AZ::Uuid& documentId) - { - // Whenever a document is opened, saved, or modified we need to update the tab label - if (!documentId.IsNull()) - { - // Because tab order and indexes can change from user interactions, we cannot store a map - // between a tab index and document ID. - // We must iterate over all of the tabs to find the one associated with this document. - for (int tabIndex = 0; tabIndex < m_tabWidget->count(); ++tabIndex) - { - if (documentId == GetDocumentIdFromTab(tabIndex)) - { - AZStd::string absolutePath; - ShaderManagementConsoleDocumentRequestBus::EventResult(absolutePath, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetAbsolutePath); - - AZStd::string filename; - AzFramework::StringFunc::Path::GetFullFileName(absolutePath.c_str(), filename); - - bool isModified = false; - ShaderManagementConsoleDocumentRequestBus::EventResult(isModified, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::IsModified); - - // We use an asterisk appended to the file name to denote modified document - if (isModified) - { - filename += " *"; - } - - m_tabWidget->setTabText(tabIndex, filename.c_str()); - m_tabWidget->setTabToolTip(tabIndex, absolutePath.c_str()); - m_tabWidget->repaint(); - break; - } - } - } - } - - AZ::Uuid ShaderManagementConsoleWindow::GetDocumentIdFromTab(const int tabIndex) const - { - const QVariant tabData = m_tabWidget->tabBar()->tabData(tabIndex); - if (!tabData.isNull()) - { - // We need to be able to convert between a UUID and a string to store and retrieve a document ID from the tab bar - const QString documentIdString = tabData.toString(); - const QByteArray documentIdBytes = documentIdString.toUtf8(); - const AZ::Uuid documentId(documentIdBytes.data(), documentIdBytes.size()); - return documentId; - } - return AZ::Uuid::CreateNull(); - } - void ShaderManagementConsoleWindow::OpenTabContextMenu() { const QTabBar* tabBar = m_tabWidget->tabBar(); @@ -472,23 +345,6 @@ namespace ShaderManagementConsole } } - void ShaderManagementConsoleWindow::SelectPreviousTab() - { - if (m_tabWidget->count() > 1) - { - // Adding count to wrap around when index <= 0 - m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + m_tabWidget->count() - 1) % m_tabWidget->count()); - } - } - - void ShaderManagementConsoleWindow::SelectNextTab() - { - if (m_tabWidget->count() > 1) - { - m_tabWidget->setCurrentIndex((m_tabWidget->currentIndex() + 1) % m_tabWidget->count()); - } - } - void ShaderManagementConsoleWindow::SelectDocumentForTab(const int tabIndex) { const AZ::Uuid documentId = GetDocumentIdFromTab(tabIndex); @@ -521,7 +377,7 @@ namespace ShaderManagementConsole } } - void ShaderManagementConsoleWindow::CreateDocumentContent(const AZ::Uuid& documentId, QStandardItemModel* model) + QStandardItemModel* ShaderManagementConsoleWindow::CreateDocumentContent(const AZ::Uuid& documentId) { AZStd::unordered_set optionNames; @@ -540,6 +396,7 @@ namespace ShaderManagementConsole size_t shaderVariantCount = 0; ShaderManagementConsoleDocumentRequestBus::EventResult(shaderVariantCount, documentId, &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderVariantCount); + auto model = new QStandardItemModel(); model->setRowCount(static_cast(shaderVariantCount)); model->setColumnCount(static_cast(optionNames.size())); @@ -568,7 +425,9 @@ namespace ShaderManagementConsole model->setItem(variantIndex, optionIndex, item); } } + + return model; } } // namespace ShaderManagementConsole -#include +#include diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.h index 5ab94aa34e..aae31d1000 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.h +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindow.h @@ -9,32 +9,20 @@ #pragma once #if !defined(Q_MOC_RUN) -#include #include - -#include #include +#include +#include +#include AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT -#include -#include -#include -#include - #include #include -#include -#include #include AZ_POP_DISABLE_WARNING #endif -namespace AzToolsFramework -{ - class CScriptTermDialog; -} - namespace ShaderManagementConsole { /** @@ -42,13 +30,15 @@ namespace ShaderManagementConsole * its panels, managing selection of assets, and performing high-level actions like saving. It contains... */ class ShaderManagementConsoleWindow - : public AzQtComponents::DockMainWindow + : public AtomToolsFramework::AtomToolsMainWindow , private ShaderManagementConsoleDocumentNotificationBus::Handler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(ShaderManagementConsoleWindow, AZ::SystemAllocator, 0); + using Base = AtomToolsFramework::AtomToolsMainWindow; + ShaderManagementConsoleWindow(QWidget* parent = 0); ~ShaderManagementConsoleWindow(); @@ -60,17 +50,9 @@ namespace ShaderManagementConsole void OnDocumentUndoStateChanged(const AZ::Uuid& documentId) override; void OnDocumentSaved(const AZ::Uuid& documentId) override; - void SetupMenu(); - - void SetupTabs(); - void AddTabForDocumentId(const AZ::Uuid& documentId); - void RemoveTabForDocumentId(const AZ::Uuid& documentId); - void UpdateTabForDocumentId(const AZ::Uuid& documentId); - AZ::Uuid GetDocumentIdFromTab(const int tabIndex) const; - - void OpenTabContextMenu(); - void SelectPreviousTab(); - void SelectNextTab(); + void CreateMenu() override; + void CreateTabBar() override; + void OpenTabContextMenu() override; void SelectDocumentForTab(const int tabIndex); void CloseDocumentForTab(const int tabIndex); @@ -78,18 +60,9 @@ namespace ShaderManagementConsole void closeEvent(QCloseEvent* closeEvent) override; - void CreateDocumentContent(const AZ::Uuid& documentId, QStandardItemModel* model); + QStandardItemModel* CreateDocumentContent(const AZ::Uuid& documentId); - AzQtComponents::FancyDocking* m_advancedDockManager = nullptr; - QMenuBar* m_menuBar = nullptr; - QWidget* m_centralWidget = nullptr; - AzQtComponents::TabWidget* m_tabWidget = nullptr; - ShaderManagementConsoleBrowserWidget* m_assetBrowser = nullptr; ShaderManagementConsoleToolBar* m_toolBar = nullptr; - AzToolsFramework::CScriptTermDialog* m_pythonTerminal = nullptr; - - AzQtComponents::StyledDockWidget* m_assetBrowserDockWidget = nullptr; - AzQtComponents::StyledDockWidget* m_pythonTerminalDockWidget = nullptr; QMenu* m_menuFile = {}; QMenu* m_menuNew = {}; @@ -106,7 +79,7 @@ namespace ShaderManagementConsole QMenu* m_menuEdit = {}; QAction* m_actionUndo = {}; QAction* m_actionRedo = {}; - QAction* m_actionPreferences = {}; + QAction* m_actionSettings = {}; QMenu* m_menuView = {}; QAction* m_actionAssetBrowser = {}; diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.cpp b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.cpp index 06c219f1cc..44715ef64f 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.cpp +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.cpp @@ -44,12 +44,12 @@ namespace ShaderManagementConsole if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { - behaviorContext->EBus("ShaderManagementConsoleWindowRequestBus") + behaviorContext->EBus("ShaderManagementConsoleWindowRequestBus") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) ->Attribute(AZ::Script::Attributes::Category, "Editor") ->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole") - ->Event("CreateShaderManagementConsoleWindow", &ShaderManagementConsoleWindowRequestBus::Events::CreateShaderManagementConsoleWindow) - ->Event("DestroyShaderManagementConsoleWindow", &ShaderManagementConsoleWindowRequestBus::Events::DestroyShaderManagementConsoleWindow) + ->Event("CreateShaderManagementConsoleWindow", &AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Events::CreateMainWindow) + ->Event("DestroyShaderManagementConsoleWindow", &AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Events::DestroyMainWindow) ; behaviorContext->EBus("ShaderManagementConsoleRequestBus") @@ -87,7 +87,7 @@ namespace ShaderManagementConsole void ShaderManagementConsoleWindowComponent::Activate() { AzToolsFramework::EditorWindowRequestBus::Handler::BusConnect(); - ShaderManagementConsoleWindowRequestBus::Handler::BusConnect(); + AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusConnect(); ShaderManagementConsoleRequestBus::Handler::BusConnect(); AzToolsFramework::SourceControlConnectionRequestBus::Broadcast(&AzToolsFramework::SourceControlConnectionRequests::EnableSourceControl, true); } @@ -95,7 +95,7 @@ namespace ShaderManagementConsole void ShaderManagementConsoleWindowComponent::Deactivate() { ShaderManagementConsoleRequestBus::Handler::BusDisconnect(); - ShaderManagementConsoleWindowRequestBus::Handler::BusDisconnect(); + AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler::BusDisconnect(); AzToolsFramework::EditorWindowRequestBus::Handler::BusDisconnect(); m_window.reset(); @@ -106,7 +106,7 @@ namespace ShaderManagementConsole return m_window.get(); } - void ShaderManagementConsoleWindowComponent::CreateShaderManagementConsoleWindow() + void ShaderManagementConsoleWindowComponent::CreateMainWindow() { m_assetBrowserInteractions.reset(aznew ShaderManagementConsoleBrowserInteractions); @@ -114,7 +114,7 @@ namespace ShaderManagementConsole m_window->show(); } - void ShaderManagementConsoleWindowComponent::DestroyShaderManagementConsoleWindow() + void ShaderManagementConsoleWindowComponent::DestroyMainWindow() { m_window.reset(); } diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.h b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.h index 472fc14efb..9b43babd9a 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.h +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window/ShaderManagementConsoleWindowComponent.h @@ -13,7 +13,7 @@ #include -#include +#include #include #include #include @@ -24,7 +24,7 @@ namespace ShaderManagementConsole //! used for initialization and registration of other classes, including ShaderManagementConsoleWindow. class ShaderManagementConsoleWindowComponent : public AZ::Component - , private ShaderManagementConsoleWindowRequestBus::Handler + , private AtomToolsFramework::AtomToolsMainWindowFactoryRequestBus::Handler , private ShaderManagementConsoleRequestBus::Handler , private AzToolsFramework::EditorWindowRequestBus::Handler { @@ -51,9 +51,9 @@ namespace ShaderManagementConsole ////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// - // ShaderManagementConsoleWindowRequestBus::Handler overrides... - void CreateShaderManagementConsoleWindow() override; - void DestroyShaderManagementConsoleWindow() override; + // AtomToolsMainWindowFactoryRequestBus::Handler overrides... + void CreateMainWindow() override; + void DestroyMainWindow() override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// diff --git a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsolewindow_files.cmake b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsolewindow_files.cmake index dad4f759d7..0d33d990a4 100644 --- a/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsolewindow_files.cmake +++ b/Gems/Atom/Tools/ShaderManagementConsole/Code/shadermanagementconsolewindow_files.cmake @@ -8,8 +8,6 @@ set(FILES Include/Atom/Window/ShaderManagementConsoleWindowModule.h - Include/Atom/Window/ShaderManagementConsoleWindowNotificationBus.h - Include/Atom/Window/ShaderManagementConsoleWindowRequestBus.h Include/Atom/Core/ShaderManagementConsoleRequestBus.h Source/Window/ShaderManagementConsoleBrowserInteractions.h Source/Window/ShaderManagementConsoleBrowserInteractions.cpp diff --git a/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.h b/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.h index 66be0b9137..75b7ec9fdd 100644 --- a/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.h +++ b/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.h @@ -24,37 +24,64 @@ namespace AZ namespace Render { - struct ThreadRegionEntry + //! Stores all the data associated with a row in the table. + struct TableRow { - AZStd::thread_id m_threadId; - AZStd::sys_time_t m_startTick = 0; - AZStd::sys_time_t m_endTick = 0; + template + struct TableRowCompareFunctor + { + TableRowCompareFunctor(T memberPointer, bool isAscending) : m_memberPointer(memberPointer), m_ascending(isAscending){}; + + bool operator()(const TableRow* lhs, const TableRow* rhs) + { + return m_ascending ? lhs->*m_memberPointer < rhs->*m_memberPointer : lhs->*m_memberPointer > rhs->*m_memberPointer; + } + + T m_memberPointer; + bool m_ascending; + }; + + // Update running statistics with new region data + void RecordRegion(const AZ::RHI::CachedTimeRegion& region, AZStd::thread_id threadId); + + void ResetPerFrameStatistics(); + + // Get a string of all threads that this region executed in during the last frame + AZStd::string GetExecutingThreadsLabel() const; + + AZStd::string m_groupName; + AZStd::string m_regionName; + + // --- Per frame statistics --- + + u64 m_invocationsLastFrame = 0; + + // NOTE: set over unordered_set so the threads can be shown in increasing order in tooltip. + AZStd::set m_executingThreads; + + AZStd::sys_time_t m_lastFrameTotalTicks = 0; + + // Maximum execution time of a region in the last frame. + AZStd::sys_time_t m_maxTicks = 0; + + // --- Aggregate statistics --- + + u64 m_invocationsTotal = 0; + + // Running average of Mean Time Per Call + AZStd::sys_time_t m_runningAverageTicks = 0; }; - // Stores data about a region that is agreggated from all collected frames - // Data collection can be toggled on and off through m_record. - struct RegionStatistics - { - float CalcAverageTimeMs() const; - void RecordRegion(const AZ::RHI::CachedTimeRegion& region); - - bool m_draw = false; - bool m_record = true; - u64 m_invocations = 0; - AZStd::sys_time_t m_totalTicks = 0; - }; - - //! Visual profiler for Cpu statistics. - //! It uses ImGui as the library for displaying the Attachments and Heaps. - //! It shows all heaps that are being used by the RHI and how the - //! resources are allocated in each heap. + //! ImGui widget for examining Atom CPU Profiling instrumentation. + //! Offers both a statistical view (with sorting and searching capability) and a visualizer + //! similar to RAD and other profiling tools. class ImGuiCpuProfiler : SystemTickBus::Handler { - // Region Name -> Array of ThreadRegion entries - using RegionEntryMap = AZStd::map>; - // Group Name -> RegionEntryMap - using GroupRegionMap = AZStd::map; + // Region Name -> statistical view row data + using RegionRowMap = AZStd::map; + // Group Name -> RegionRowMap + using GroupRegionMap = AZStd::map; using TimeRegion = AZ::RHI::CachedTimeRegion; using GroupRegionName = AZ::RHI::CachedTimeRegion::GroupRegionName; @@ -66,44 +93,26 @@ namespace AZ //! Draws the overall CPU profiling window, defaults to the statistical view void Draw(bool& keepDrawing, const AZ::RHI::CpuTimingStatistics& cpuTimingStatistics); - //! Draws the statistical view of the CPU profiling data - void DrawStatisticsView(); - - //! Draws the CPU profiling visualizer in a new window. - void DrawVisualizer(); - private: static constexpr float RowHeight = 50.0; static constexpr int DefaultFramesToCollect = 50; static constexpr float MediumFrameTimeLimit = 16.6; // 60 fps static constexpr float HighFrameTimeLimit = 33.3; // 30 fps - // Draw the shared header between the two windows + //! Draws the statistical view of the CPU profiling data. + void DrawStatisticsView(); + + //! Draws the CPU profiling visualizer. + void DrawVisualizer(); + + // Draw the shared header between the two windows. void DrawCommonHeader(); - // ImGui filter used to filter TimedRegions. - ImGuiTextFilter m_timedRegionFilter; + // Draw the region statistics table in the order specified by the pointers in m_tableData. + void DrawTable(); - // Saves statistical view data organized by group name -> region name -> regions - GroupRegionMap m_groupRegionMap; - - // Pause cpu profiling. The profiler will show the statistics of the last frame before pause - bool m_paused = false; - - // Export the profiling data from a single frame to a local file - bool m_captureToFile = false; - - // Toggle between the normal statistical view and the visual profiling view - bool m_enableVisualizer = false; - - // Total frames need to be saved - int m_captureFrameCount = 1; - - AZ::RHI::CpuTimingStatistics m_cpuTimingStatisticsWhenPause; - - AZStd::string m_lastCapturedFilePath; - - // Visualizer methods + // Sort the table by a given column, rearranges the pointers in m_tableData. + void SortTable(ImGuiTableSortSpecs* sortSpecs); // Get the profiling data from the last frame, only called when the profiler is not paused. void CollectFrameData(); @@ -111,7 +120,7 @@ namespace AZ // Cull old data from internal storage, only called when profiler is not paused. void CullFrameData(const AZ::RHI::CpuTimingStatistics& currentCpuTimingStatistics); - // Draws a single block onto the timeline + // Draws a single block onto the timeline into the specified row void DrawBlock(const TimeRegion& block, u64 targetRow); // Draw horizontal lines between threads in the timeline @@ -120,9 +129,6 @@ namespace AZ // Draw the "Thread XXXXX" label onto the viewport void DrawThreadLabel(u64 baseRow, AZStd::thread_id threadId); - // Draws all active function statistics windows - void DrawRegionStatistics(); - // Draw the vertical lines separating frames in the timeline void DrawFrameBoundaries(); @@ -137,14 +143,14 @@ namespace AZ AZStd::sys_time_t GetViewportTickWidth() const; - // Gets the color for a block using the GroupRegionName as a key into the cache - // Generates a random ImU32 if the block does not yet have a color + // Gets the color for a block using the GroupRegionName as a key into the cache. + // Generates a random ImU32 if the block does not yet have a color. ImU32 GetBlockColor(const TimeRegion& block); // System tick bus overrides virtual void OnSystemTick() override; - // Visualizer state + // --- Visualizer Members --- int m_framesToCollect = DefaultFramesToCollect; @@ -164,10 +170,34 @@ namespace AZ // Tracks the frame boundaries AZStd::vector m_frameEndTicks = { INT64_MIN }; - // Main data structure for storing function statistics to be shown in the popup windows. - // For now we default allocate for all regions on the first render frame and then use RegionStatistics.m_draw to determine - // if we should draw the window or not. FIXME(ATOM-15948) this should be changed once RegionStatistics gets heavier. - AZStd::unordered_map m_regionStatisticsMap; + // Filter for highlighting regions on the visualizer + ImGuiTextFilter m_visualizerHighlightFilter; + + // --- Tabular view members --- + + // ImGui filter used to filter TimedRegions. + ImGuiTextFilter m_timedRegionFilter; + + // Saves statistical view data organized by group name -> region name -> row data + GroupRegionMap m_groupRegionMap; + + // Saves pointers to objects in m_groupRegionMap, order reflects table ordering. + // Non-owning, will be cleared when m_groupRegionMap is cleared. + AZStd::vector m_tableData; + + // Pause cpu profiling. The profiler will show the statistics of the last frame before pause. + bool m_paused = false; + + // Export the profiling data from a single frame to a local file. + bool m_captureToFile = false; + + // Toggle between the normal statistical view and the visual profiling view. + bool m_enableVisualizer = false; + + // Last captured CPU timing statistics + AZ::RHI::CpuTimingStatistics m_cpuTimingStatisticsWhenPause; + + AZStd::string m_lastCapturedFilePath; }; } // namespace Render } // namespace AZ diff --git a/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.inl b/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.inl index 735dace1c7..ae707a10a7 100644 --- a/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.inl +++ b/Gems/Atom/Utils/Code/Include/Atom/Utils/ImGuiCpuProfiler.inl @@ -14,6 +14,7 @@ #include #include #include +#include #include #include @@ -36,6 +37,7 @@ namespace AZ { return AZStd::string::format("Thread: %zu", static_cast(threadId)); } + inline float TicksToMs(AZStd::sys_time_t ticks) { // Note: converting to microseconds integer before converting to milliseconds float @@ -134,6 +136,99 @@ namespace AZ } } + inline void ImGuiCpuProfiler::DrawTable() + { + const auto flags = + ImGuiTableFlags_Borders | ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable; + if (ImGui::BeginTable("FunctionStatisticsTable", 6, flags)) + { + // Table header setup + ImGui::TableSetupColumn("Group"); + ImGui::TableSetupColumn("Region"); + ImGui::TableSetupColumn("MTPC (ms)"); + ImGui::TableSetupColumn("Max (ms)"); + ImGui::TableSetupColumn("Invocations"); + ImGui::TableSetupColumn("Total (ms)"); + ImGui::TableHeadersRow(); + ImGui::TableNextColumn(); + + ImGuiTableSortSpecs* sortSpecs = ImGui::TableGetSortSpecs(); + if (sortSpecs && sortSpecs->SpecsDirty) + { + SortTable(sortSpecs); + } + + // Draw all of the rows held in the GroupRegionMap + for (const auto* statistics : m_tableData) + { + if (!m_timedRegionFilter.PassFilter(statistics->m_groupName.c_str()) + && !m_timedRegionFilter.PassFilter(statistics->m_regionName.c_str())) + { + continue; + } + + ImGui::Text(statistics->m_groupName.c_str()); + const ImVec2 topLeftBound = ImGui::GetItemRectMin(); + ImGui::TableNextColumn(); + + ImGui::Text(statistics->m_regionName.c_str()); + ImGui::TableNextColumn(); + + ImGui::Text("%.2f", CpuProfilerImGuiHelper::TicksToMs(statistics->m_runningAverageTicks)); + ImGui::TableNextColumn(); + + ImGui::Text("%.2f", CpuProfilerImGuiHelper::TicksToMs(statistics->m_maxTicks)); + ImGui::TableNextColumn(); + + ImGui::Text("%llu", statistics->m_invocationsLastFrame); + ImGui::TableNextColumn(); + + ImGui::Text("%.2f", CpuProfilerImGuiHelper::TicksToMs(statistics->m_lastFrameTotalTicks)); + const ImVec2 botRightBound = ImGui::GetItemRectMax(); + ImGui::TableNextColumn(); + + // NOTE: we are manually checking the bounds rather than using ImGui::IsItemHovered + Begin/EndGroup because + // ImGui reports incorrect bounds when using Begin/End group in the Tables API. + if (ImGui::IsWindowHovered() && ImGui::IsMouseHoveringRect(topLeftBound, botRightBound, false)) + { + ImGui::BeginTooltip(); + ImGui::Text(statistics->GetExecutingThreadsLabel().c_str()); + ImGui::EndTooltip(); + } + } + } + ImGui::EndTable(); + } + + inline void ImGuiCpuProfiler::SortTable(ImGuiTableSortSpecs* sortSpecs) + { + const bool ascending = sortSpecs->Specs->SortDirection == ImGuiSortDirection_Ascending; + const ImS16 columnToSort = sortSpecs->Specs->ColumnIndex; + + switch (columnToSort) + { + case (0): // Sort by group name + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_groupName, ascending)); + break; + case (1): // Sort by region name + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_regionName, ascending)); + break; + case (2): // Sort by average time + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_runningAverageTicks, ascending)); + break; + case (3): // Sort by max time + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_maxTicks, ascending)); + break; + case (4): // Sort by invocations + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_invocationsLastFrame, ascending)); + break; + case (5): // Sort by total time + AZStd::sort(m_tableData.begin(), m_tableData.end(), TableRow::TableRowCompareFunctor(&TableRow::m_lastFrameTotalTicks, ascending)); + break; + } + sortSpecs->SpecsDirty = false; + } + inline void ImGuiCpuProfiler::DrawStatisticsView() { DrawCommonHeader(); @@ -156,62 +251,6 @@ namespace AZ ImGui::NextColumn(); }; - const auto DrawRegionHoverMarker = [this, &ShowTimeInMs](AZStd::vector& entries) - { - if (ImGui::IsItemHovered()) - { - ImGui::BeginTooltip(); - ImGui::PushTextWrapPos(ImGui::GetFontSize() * 60.0f); - - for (ThreadRegionEntry& entry : entries) - { - ImGui::Text(CpuProfilerImGuiHelper::TextThreadId(entry.m_threadId.m_id).c_str()); - - const AZStd::sys_time_t elapsed = entry.m_endTick - entry.m_startTick; - ShowTimeInMs(elapsed); - ImGui::Separator(); - } - - ImGui::PopTextWrapPos(); - ImGui::EndTooltip(); - } - }; - - const auto ShowRegionRow = - [ticksPerSecond, &DrawRegionHoverMarker, - &ShowTimeInMs](const char* regionLabel, AZStd::vector regions, AZStd::sys_time_t duration) - { - // Draw the region label - ImGui::Text(regionLabel); - ImGui::NextColumn(); - - // Draw the thread count label - AZStd::sys_time_t totalTime = 0; - AZStd::set threads; - for (ThreadRegionEntry& entry : regions) // Find the thread count and total execution time for all threads - { - threads.insert(entry.m_threadId); - totalTime += entry.m_endTick - entry.m_startTick; - } - const AZStd::string threadLabel = AZStd::string::format("Threads: %u", static_cast(threads.size())); - ImGui::Text(threadLabel.c_str()); - DrawRegionHoverMarker(regions); - ImGui::NextColumn(); - - // Draw the overall invocation count - const AZStd::string invocationLabel = AZStd::string::format("Total calls: %u", static_cast(regions.size())); - ImGui::Text(invocationLabel.c_str()); - DrawRegionHoverMarker(regions); - ImGui::NextColumn(); - - // Draw the time labels (max and then total) - const AZStd::string timeLabel = AZStd::string::format( - "%.2f ms max, %.2f ms total", CpuProfilerImGuiHelper::TicksToMs(duration), - CpuProfilerImGuiHelper::TicksToMs(totalTime)); - ImGui::Text(timeLabel.c_str()); - ImGui::NextColumn(); - }; - if (ImGui::BeginChild("Statistics View", { 0, 0 }, true)) { // Set column settings. @@ -229,44 +268,20 @@ namespace AZ ImGui::Separator(); ImGui::Columns(1, "view", false); - m_timedRegionFilter.Draw("TimedRegion Filter"); - - // Draw the timed regions - if (ImGui::BeginChild("TimedRegions")) + m_timedRegionFilter.Draw("Filter"); + ImGui::SameLine(); + if (ImGui::Button("Clear Filter")) { - for (auto& timeRegionMapEntry : m_groupRegionMap) - { - // Draw the regions - if (ImGui::TreeNodeEx(timeRegionMapEntry.first.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::Columns(4, "view", false); - ImGui::SetColumnWidth(0, 400.0f); - ImGui::SetColumnWidth(1, 100.0f); - ImGui::SetColumnWidth(2, 150.0f); - ImGui::SetColumnWidth(3, 240.0f); - - for (auto& region : timeRegionMapEntry.second) - { - // Calculate the region with the longest execution time - AZStd::sys_time_t threadExecutionElapsed = 0; - for (ThreadRegionEntry& entry : region.second) - { - const AZStd::sys_time_t elapsed = entry.m_endTick - entry.m_startTick; - threadExecutionElapsed = AZStd::max(threadExecutionElapsed, elapsed); - } - - // Only draw the TimedRegion rows when it passes the filter - if (m_timedRegionFilter.PassFilter(region.first.c_str())) - { - ShowRegionRow(region.first.c_str(), region.second, threadExecutionElapsed); - } - } - ImGui::Columns(1, "view", false); - ImGui::TreePop(); - } - } - ImGui::EndChild(); + m_timedRegionFilter.Clear(); } + ImGui::SameLine(); + if (ImGui::Button("Reset Table")) + { + m_tableData.clear(); + m_groupRegionMap.clear(); + } + + DrawTable(); } } @@ -279,8 +294,8 @@ namespace AZ if (ImGui::BeginChild("Options and Statistics", { 0, 0 }, true)) { ImGui::Columns(3, "Options", true); - ImGui::Text("Frames To Collect:"); - ImGui::SliderInt("", &m_framesToCollect, 10, 10000, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic); + ImGui::SliderInt("Saved Frames", &m_framesToCollect, 10, 10000, "%d", ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic); + m_visualizerHighlightFilter.Draw("Find Region"); ImGui::NextColumn(); @@ -372,7 +387,6 @@ namespace AZ baseRow += maxDepth + 1; // Next draw loop should start one row down } - DrawRegionStatistics(); DrawFrameBoundaries(); // Draw an invisible button to capture inputs @@ -432,14 +446,11 @@ namespace AZ // view is only holding data from the last frame, the memory overhead is minimal and gives us a faster redraw // compared to if we needed to transform the visualizer's data into the statistical format every frame. - // Clear the statistical view's cached entries - m_groupRegionMap.clear(); - // Get the latest TimeRegionMap const RHI::CpuProfiler::TimeRegionMap& timeRegionMap = RHI::CpuProfiler::Get()->GetTimeRegionMap(); - m_viewportStartTick = INT64_MAX; - m_viewportEndTick = INT64_MIN; + m_viewportStartTick = AZStd::numeric_limits::max(); + m_viewportEndTick = AZStd::numeric_limits::lowest(); // Iterate through the entire TimeRegionMap and copy the data since it will get deleted on the next frame for (const auto& [threadId, singleThreadRegionMap] : timeRegionMap) @@ -461,14 +472,15 @@ namespace AZ // Also update the statistical view's data const AZStd::string& groupName = region.m_groupRegionName->m_groupName; - m_groupRegionMap[groupName][regionName].push_back( - { threadId, region.m_startTick, region.m_endTick }); - // Update running statistics if we want to record this region's data - if (m_regionStatisticsMap[region.m_groupRegionName].m_record) + if (!m_groupRegionMap[groupName].contains(regionName)) { - m_regionStatisticsMap[region.m_groupRegionName].RecordRegion(region); + m_groupRegionMap[groupName][regionName].m_groupName = groupName; + m_groupRegionMap[groupName][regionName].m_regionName = regionName; + m_tableData.push_back(&m_groupRegionMap[groupName][regionName]); } + + m_groupRegionMap[groupName][regionName].RecordRegion(region, threadId); } } @@ -508,13 +520,14 @@ namespace AZ { AZStd::size_t sizeBeforeRemove = savedRegions.size(); - auto firstRegionToKeep = AZStd::lower_bound( - savedRegions.begin(), savedRegions.end(), deleteBeforeTick, - [](const TimeRegion& region, AZStd::sys_time_t target) + // Use erase_if over plain upper_bound + erase to avoid repeated shifts. erase requires a shift of all elements to the right + // for each element that is erased, while erase_if squashes all removes into a single shift which significantly improves perf. + AZStd::erase_if( + savedRegions, + [deleteBeforeTick](const TimeRegion& region) { - return region.m_startTick < target; + return region.m_startTick < deleteBeforeTick; }); - savedRegions.erase(savedRegions.begin(), firstRegionToKeep); m_savedRegionCount -= sizeBeforeRemove - savedRegions.size(); } @@ -522,6 +535,12 @@ namespace AZ inline void ImGuiCpuProfiler::DrawBlock(const TimeRegion& block, u64 targetRow) { + // Don't draw anything if the user is searching for regions and this block doesn't pass the filter + if (!m_visualizerHighlightFilter.PassFilter(block.m_groupRegionName->m_regionName)) + { + return; + } + float wy = ImGui::GetWindowPos().y - ImGui::GetScrollY(); ImDrawList* drawList = ImGui::GetWindowDrawList(); @@ -567,13 +586,14 @@ namespace AZ // Tooltip and block highlighting if (ImGui::IsMouseHoveringRect(startPoint, endPoint) && ImGui::IsWindowHovered()) { - // Open function statistics map on click + // Go to the statistics view when a region is clicked if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { - const GroupRegionName* key = block.m_groupRegionName; - m_regionStatisticsMap[key].m_draw = true; + m_enableVisualizer = false; + const auto newFilter = AZStd::string(block.m_groupRegionName->m_regionName); + m_timedRegionFilter = ImGuiTextFilter(newFilter.c_str()); + m_timedRegionFilter.Build(); } - // Hovering outline drawList->AddRect(startPoint, endPoint, ImGui::GetColorU32({ 1, 1, 1, 1 }), 0.0, 0, 1.5); @@ -625,31 +645,6 @@ namespace AZ ImGui::GetWindowDrawList()->AddText({ wx + 10, wy + baseRow * RowHeight + 5 }, IM_COL32_WHITE, threadIdText.c_str()); } - inline void ImGuiCpuProfiler::DrawRegionStatistics() - { - for (auto& [groupRegionName, stat] : m_regionStatisticsMap) - { - if (stat.m_draw) - { - ImGui::SetNextWindowSize({300, 340}, ImGuiCond_FirstUseEver); - ImGui::Begin(groupRegionName->m_regionName, &stat.m_draw, 0); - - if (ImGui::Button(stat.m_record ? "Pause" : "Resume")) - { - stat.m_record = !stat.m_record; - } - - ImGui::Text("Invocations: %llu", stat.m_invocations); - ImGui::Text("Average time: %.3f ms", stat.CalcAverageTimeMs()); - - ImGui::Separator(); - - ImGui::ColorPicker4("Region color", &m_regionColorMap[groupRegionName].x); - ImGui::End(); - } - } - } - inline void ImGuiCpuProfiler::DrawFrameBoundaries() { ImDrawList* drawList = ImGui::GetWindowDrawList(); @@ -851,25 +846,51 @@ namespace AZ else { m_frameEndTicks.push_back(AZStd::GetTimeNowTicks()); + + for (auto& [groupName, regionMap] : m_groupRegionMap) + { + for (auto& [regionName, row] : regionMap) + { + row.ResetPerFrameStatistics(); + } + } } } - // ----- RegionStatistics implementation ----- - - inline float RegionStatistics::CalcAverageTimeMs() const + // ---- TableRow impl ---- + + inline void TableRow::RecordRegion(const AZ::RHI::CachedTimeRegion& region, AZStd::thread_id threadId) { - if (m_invocations == 0) + const AZStd::sys_time_t deltaTime = region.m_endTick - region.m_startTick; + + // Update per frame statistics + ++m_invocationsLastFrame; + m_executingThreads.insert(threadId); + m_lastFrameTotalTicks += deltaTime; + m_maxTicks = AZStd::max(m_maxTicks, deltaTime); + + // Update aggregate statistics + m_runningAverageTicks = + aznumeric_cast((1.0 * (deltaTime + m_invocationsTotal * m_runningAverageTicks)) / (m_invocationsTotal + 1)); + ++m_invocationsTotal; + } + + inline void TableRow::ResetPerFrameStatistics() + { + m_invocationsLastFrame = 0; + m_executingThreads.clear(); + m_lastFrameTotalTicks = 0; + m_maxTicks = 0; + } + + inline AZStd::string TableRow::GetExecutingThreadsLabel() const + { + auto threadString = AZStd::string::format("Executed in %zu threads\n", m_executingThreads.size()); + for (const auto& threadId : m_executingThreads) { - return 0.0; + threadString.append(CpuProfilerImGuiHelper::TextThreadId(threadId.m_id) + "\n"); } - const double averageTicks = aznumeric_cast(m_totalTicks) / m_invocations; - return CpuProfilerImGuiHelper::TicksToMs(aznumeric_cast(averageTicks)); - } - - inline void RegionStatistics::RecordRegion(const AZ::RHI::CachedTimeRegion& region) - { - m_invocations++; - m_totalTicks += region.m_endTick - region.m_startTick; + return threadString; } } // namespace Render } // namespace AZ diff --git a/Gems/Atom/gem.json b/Gems/Atom/gem.json index c2aa033bf7..f927e42e7e 100644 --- a/Gems/Atom/gem.json +++ b/Gems/Atom/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Core"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/atom/atom/" } diff --git a/Gems/AtomContent/gem.json b/Gems/AtomContent/gem.json index b1bc35b77b..8161635f43 100644 --- a/Gems/AtomContent/gem.json +++ b/Gems/AtomContent/gem.json @@ -4,9 +4,10 @@ "license": "Apache-2.0 Or MIT", "origin": "Open 3D Engine - o3de.org", "type": "Asset", - "summary": "The Atom Content Gem provides assets for Atom Renderer and a modified version of the Pixar Look Development Studio (https://renderman.pixar.com/look-development-studio).", + "summary": "The Atom Content Gem provides assets for Atom Renderer and a modified version of the Pixar Look Development Studio.", "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Assets", "Tools"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/atom/atom-content/" } diff --git a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.azsl b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.azsl index 85b2dcc509..b5c0ffa068 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.azsl +++ b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.azsl @@ -10,9 +10,6 @@ #include -// Indicates whether to use pre-multiplied alpha -option bool o_preMultiplyAlpha; - // If true pixels with an alpha value of less than 0.5 are clipped option bool o_alphaTest; @@ -86,9 +83,9 @@ struct PSOutput float4 m_color : SV_Target0; }; -float4 SampleTriangleTexture(int texIndex, float2 uv) +float4 SampleTriangleTexture(uint texIndex, float2 uv) { - if ((InstanceSrg::m_isClamp & (1 << texIndex)) != 0) + if ((InstanceSrg::m_isClamp & (1U << texIndex)) != 0) { return InstanceSrg::m_texture[texIndex].Sample(InstanceSrg::m_clampSampler, uv); } @@ -120,14 +117,6 @@ PSOutput MainPS(VSOutput IN) resColor.xyz = LinearToSRGB(resColor.xyz); } - // Check for flag to premultiply alpha - if (o_preMultiplyAlpha) - { - // premultiply the color by the alpha. This would not be required if we had full access to the separate alpha blend mode - float preMult = resColor.w; - resColor.xyz *= preMult; - } - // If the o_modulate option is not None it means that the verts have two texture indicies. The second texture is used to // mask the first. This is used for gradient masks. if (o_modulate == Modulate::Alpha) diff --git a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.shadervariantlist b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.shadervariantlist index c7eddb10f2..56f71e72f5 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.shadervariantlist +++ b/Gems/AtomLyIntegration/AtomBridge/Assets/Shaders/LyShineUI.shadervariantlist @@ -4,7 +4,6 @@ { "StableId": 1, "Options": { - "o_preMultiplyAlpha": "false", "o_alphaTest": "false", "o_srgbWrite": "true", "o_modulate": "Modulate::None" @@ -13,11 +12,26 @@ { "StableId": 2, "Options": { - "o_preMultiplyAlpha": "false", - "o_alphaTest": "true", - "o_srgbWrite": "true", + "o_alphaTest": "false", + "o_srgbWrite": "false", "o_modulate": "Modulate::None" } + }, + { + "StableId": 3, + "Options": { + "o_alphaTest": "true", + "o_srgbWrite": "false", + "o_modulate": "Modulate::None" + } + }, + { + "StableId": 4, + "Options": { + "o_alphaTest": "false", + "o_srgbWrite": "false", + "o_modulate": "Modulate::Alpha" + } } ] } diff --git a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp index 08f3d8cf9e..b51e3b0e29 100644 --- a/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp +++ b/Gems/AtomLyIntegration/AtomBridge/Code/Source/Editor/AssetCollectionAsyncLoaderTestComponent.cpp @@ -238,7 +238,7 @@ namespace AZ uint32_t AssetCollectionAsyncLoaderTestComponent::GetCountOfPendingAssets() const { - return m_pendingAssets.size(); + return static_cast(m_pendingAssets.size()); } bool AssetCollectionAsyncLoaderTestComponent::ValidateAssetWasLoaded(const AZStd::string& assetPath) const diff --git a/Gems/AtomLyIntegration/AtomFont/Code/Source/FFont.cpp b/Gems/AtomLyIntegration/AtomFont/Code/Source/FFont.cpp index c07717945a..421a757b04 100644 --- a/Gems/AtomLyIntegration/AtomFont/Code/Source/FFont.cpp +++ b/Gems/AtomLyIntegration/AtomFont/Code/Source/FFont.cpp @@ -331,7 +331,7 @@ void AZ::FFont::DrawStringUInternal( m_vertexBuffer[vertexOffset + 3].color.dcolor = packedColor; m_vertexBuffer[vertexOffset + 3].st = tc3; - uint16_t startingIndex = vertexOffset - startingVertexCount; + uint16_t startingIndex = static_cast(vertexOffset - startingVertexCount); m_indexBuffer[indexOffset + 0] = startingIndex + 0; m_indexBuffer[indexOffset + 1] = startingIndex + 1; m_indexBuffer[indexOffset + 2] = startingIndex + 2; @@ -697,12 +697,12 @@ uint32_t AZ::FFont::WriteTextQuadsToBuffers(SVF_P2F_C4B_T2F_F4B* verts, uint16_t vertexData[vertexOffset + 3].texIndex2 = 0; vertexData[vertexOffset + 3].pad = 0; - indexData[indexOffset + 0] = vertexOffset + 0; - indexData[indexOffset + 1] = vertexOffset + 1; - indexData[indexOffset + 2] = vertexOffset + 2; - indexData[indexOffset + 3] = vertexOffset + 2; - indexData[indexOffset + 4] = vertexOffset + 3; - indexData[indexOffset + 5] = vertexOffset + 0; + indexData[indexOffset + 0] = static_cast(vertexOffset + 0); + indexData[indexOffset + 1] = static_cast(vertexOffset + 1); + indexData[indexOffset + 2] = static_cast(vertexOffset + 2); + indexData[indexOffset + 3] = static_cast(vertexOffset + 2); + indexData[indexOffset + 4] = static_cast(vertexOffset + 3); + indexData[indexOffset + 5] = static_cast(vertexOffset + 0); vertexOffset += 4; indexOffset += 6; @@ -1331,7 +1331,7 @@ unsigned int AZ::FFont::GetEffectId(const char* effectName) const { if (!strcmp(m_effects[i].m_name.c_str(), effectName)) { - return i; + return static_cast(i); } } } @@ -1341,7 +1341,7 @@ unsigned int AZ::FFont::GetEffectId(const char* effectName) const unsigned int AZ::FFont::GetNumEffects() const { - return m_effects.size(); + return static_cast(m_effects.size()); } const char* AZ::FFont::GetEffectName(unsigned int effectId) const diff --git a/Gems/AtomLyIntegration/AtomViewportDisplayIcons/Code/Source/AtomViewportDisplayIconsSystemComponent.cpp b/Gems/AtomLyIntegration/AtomViewportDisplayIcons/Code/Source/AtomViewportDisplayIconsSystemComponent.cpp index 62d673f9eb..6ea6a8e85f 100644 --- a/Gems/AtomLyIntegration/AtomViewportDisplayIcons/Code/Source/AtomViewportDisplayIconsSystemComponent.cpp +++ b/Gems/AtomLyIntegration/AtomViewportDisplayIcons/Code/Source/AtomViewportDisplayIconsSystemComponent.cpp @@ -207,7 +207,7 @@ namespace AZ::Render createVertex(-0.5f, 0.5f, 0.f, 1.f) }; AZStd::array indices = {0, 1, 2, 0, 2, 3}; - dynamicDraw->DrawIndexed(&vertices, vertices.size(), &indices, indices.size(), RHI::IndexFormat::Uint16, drawSrg); + dynamicDraw->DrawIndexed(&vertices, static_cast(vertices.size()), &indices, static_cast(indices.size()), RHI::IndexFormat::Uint16, drawSrg); } QString AtomViewportDisplayIconsSystemComponent::FindAssetPath(const QString& path) const diff --git a/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Groudplane/groundplane_521x521m.fbx b/Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Groudplane/groundplane_512x512m.fbx similarity index 100% rename from Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Groudplane/groundplane_521x521m.fbx rename to Gems/AtomLyIntegration/CommonFeatures/Assets/Objects/Groudplane/groundplane_512x512m.fbx diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h index 134bf6db47..234ea99066 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Include/AtomLyIntegration/CommonFeatures/Material/MaterialComponentBus.h @@ -21,6 +21,8 @@ namespace AZ public: //! Get all material assignments that can be overridden virtual MaterialAssignmentMap GetOriginalMaterialAssignments() const = 0; + //! Get material assignment id matching lod and label substring + virtual MaterialAssignmentId FindMaterialAssignmentId(const MaterialAssignmentLodIndex lod, const AZStd::string& label) const = 0; //! Set material overrides virtual void SetMaterialOverrides(const MaterialAssignmentMap& materials) = 0; //! Get material overrides @@ -69,6 +71,13 @@ namespace AZ : public ComponentBus { public: + //! Get material assignment id matching lod and label substring + virtual MaterialAssignmentId FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const = 0; + + //! Returns the list of all ModelMaterialSlot's for the model, across all LODs. + virtual RPI::ModelMaterialSlotMap GetModelMaterialSlots() const = 0; + virtual MaterialAssignmentMap GetMaterialAssignments() const = 0; virtual AZStd::unordered_set GetModelUvNames() const = 0; }; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/PolygonLightDelegate.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/PolygonLightDelegate.cpp index a001b5a453..7715dfde4f 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/PolygonLightDelegate.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/CoreLights/PolygonLightDelegate.cpp @@ -54,7 +54,7 @@ namespace AZ { transformedVertices.push_back(transform.TransformPoint(Vector3(vertex.GetX(), vertex.GetY(), 0.0f))); } - GetFeatureProcessor()->SetPolygonPoints(GetLightHandle(), transformedVertices.data(), transformedVertices.size(), GetTransform().GetBasisZ()); + GetFeatureProcessor()->SetPolygonPoints(GetLightHandle(), transformedVertices.data(), static_cast(transformedVertices.size()), GetTransform().GetBasisZ()); } } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp index d7dc4335b3..a4e058561e 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponent.cpp @@ -17,6 +17,7 @@ #include #include #include +#include AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT #include @@ -44,64 +45,15 @@ namespace AZ if (classElement.GetVersion() < 3) { - // The default material was changed from an asset to an EditorMaterialComponentSlot and old data must be converted - constexpr AZ::u32 defaultMaterialAssetDataCrc = AZ_CRC("defaultMaterialAsset", 0x736fc071); - - Data::Asset oldDefaultMaterialData; - if (!classElement.GetChildData(defaultMaterialAssetDataCrc, oldDefaultMaterialData)) - { - AZ_Error("AZ::Render::EditorMaterialComponent::ConvertVersion", false, "Failed to get defaultMaterialAsset element"); - return false; - } - - if (!classElement.RemoveElementByName(defaultMaterialAssetDataCrc)) - { - AZ_Error("AZ::Render::EditorMaterialComponent::ConvertVersion", false, "Failed to remove defaultMaterialAsset element"); - return false; - } - - EditorMaterialComponentSlot newDefaultMaterialData; - newDefaultMaterialData.m_id = DefaultMaterialAssignmentId; - newDefaultMaterialData.m_materialAsset = oldDefaultMaterialData; - classElement.AddElementWithData(context, "defaultMaterialSlot", newDefaultMaterialData); - - // Slots now support and display the default material asset when empty - // The old placeholder assignments are irrelevant and must be cleared - constexpr AZ::u32 materialSlotsByLodDataCrc = AZ_CRC("materialSlotsByLod", 0xb1498db6); - - EditorMaterialComponentSlotsByLodContainer lodSlotData; - if (!classElement.GetChildData(materialSlotsByLodDataCrc, lodSlotData)) - { - AZ_Error("AZ::Render::EditorMaterialComponent::ConvertVersion", false, "Failed to get materialSlotsByLod element"); - return false; - } - - if (!classElement.RemoveElementByName(materialSlotsByLodDataCrc)) - { - AZ_Error("AZ::Render::EditorMaterialComponent::ConvertVersion", false, "Failed to remove materialSlotsByLod element"); - return false; - } - - // Find and clear all slots that are assigned to the slot's default value - for (auto& lodSlots : lodSlotData) - { - for (auto& slot : lodSlots) - { - if (slot.m_materialAsset.GetId() == slot.m_id.m_materialAssetId) - { - slot.m_materialAsset = {}; - } - } - } - - classElement.AddElementWithData(context, "materialSlotsByLod", lodSlotData); + AZ_Error("EditorMaterialComponent", false, "Material Component version < 3 is no longer supported"); + return false; } if (classElement.GetVersion() < 4) { classElement.AddElementWithData(context, "materialSlotsByLodEnabled", true); } - + return true; } @@ -238,7 +190,7 @@ namespace AZ for (auto& materialSlotPair : GetMaterialSlots()) { EditorMaterialComponentSlot* materialSlot = materialSlotPair.second; - if (materialSlot->m_id.IsAssetOnly()) + if (materialSlot->m_id.IsSlotIdOnly()) { materialSlot->Clear(); } @@ -251,7 +203,7 @@ namespace AZ for (auto& materialSlotPair : GetMaterialSlots()) { EditorMaterialComponentSlot* materialSlot = materialSlotPair.second; - if (materialSlot->m_id.IsLodAndAsset()) + if (materialSlot->m_id.IsLodAndSlotId()) { materialSlot->Clear(); } @@ -318,7 +270,7 @@ namespace AZ // Build the controller configuration from the editor configuration MaterialComponentConfig config = m_controller.GetConfiguration(); config.m_materials.clear(); - + for (const auto& materialSlotPair : GetMaterialSlots()) { const EditorMaterialComponentSlot* materialSlot = materialSlotPair.second; @@ -341,7 +293,7 @@ namespace AZ else if (!materialSlot->m_propertyOverrides.empty() || !materialSlot->m_matModUvOverrides.empty()) { MaterialAssignment& materialAssignment = config.m_materials[materialSlot->m_id]; - materialAssignment.m_materialAsset.Create(materialSlot->m_id.m_materialAssetId); + materialAssignment.m_materialAsset = materialSlot->m_defaultMaterialAsset; materialAssignment.m_propertyOverrides = materialSlot->m_propertyOverrides; materialAssignment.m_matModUvOverrides = materialSlot->m_matModUvOverrides; } @@ -362,6 +314,9 @@ namespace AZ // Get the known material assignment slots from the associated model or other source MaterialAssignmentMap materialsFromSource; MaterialReceiverRequestBus::EventResult(materialsFromSource, GetEntityId(), &MaterialReceiverRequestBus::Events::GetMaterialAssignments); + + RPI::ModelMaterialSlotMap modelMaterialSlots; + MaterialReceiverRequestBus::EventResult(modelMaterialSlots, GetEntityId(), &MaterialReceiverRequestBus::Events::GetModelMaterialSlots); // Generate the table of editable materials using the source data to define number of groups, elements, and initial values for (const auto& materialPair : materialsFromSource) @@ -385,9 +340,33 @@ namespace AZ OnConfigurationChanged(); }; + const char* UnknownSlotName = ""; + + // If this is the default material assignment ID then it represents the default slot which is not contained in any other group + if (slot.m_id == DefaultMaterialAssignmentId) + { + slot.m_label = "Default Material"; + } + else + { + auto slotIter = modelMaterialSlots.find(slot.m_id.m_materialSlotStableId); + if (slotIter != modelMaterialSlots.end()) + { + const Name& displayName = slotIter->second.m_displayName; + slot.m_label = !displayName.IsEmpty() ? displayName.GetStringView() : UnknownSlotName; + + slot.m_defaultMaterialAsset = slotIter->second.m_defaultMaterialAsset; + } + else + { + slot.m_label = UnknownSlotName; + } + } + // if material is present in controller configuration, assign its data const MaterialAssignment& materialFromController = GetMaterialAssignmentFromMap(config.m_materials, slot.m_id); slot.m_materialAsset = materialFromController.m_materialAsset; + slot.m_propertyOverrides = materialFromController.m_propertyOverrides; slot.m_matModUvOverrides = materialFromController.m_matModUvOverrides; @@ -400,13 +379,13 @@ namespace AZ continue; } - if (slot.m_id.IsAssetOnly()) + if (slot.m_id.IsSlotIdOnly()) { m_materialSlots.push_back(slot); continue; } - if (slot.m_id.IsLodAndAsset()) + if (slot.m_id.IsLodAndSlotId()) { // Resize the containers to fit all elements m_materialSlotsByLod.resize(AZ::GetMax(m_materialSlotsByLod.size(), aznumeric_cast(slot.m_id.m_lodIndex + 1))); @@ -452,27 +431,26 @@ namespace AZ { AzToolsFramework::ScopedUndoBatch undoBatch("Generating materials."); SetDirty(); - + // First generating a unique set of all material asset IDs that will be used for source data generation - AZStd::unordered_set assetIds; + AZStd::unordered_map assetIdMap; auto materialSlots = GetMaterialSlots(); for (auto& materialSlotPair : materialSlots) { - EditorMaterialComponentSlot* materialSlot = materialSlotPair.second; - if (materialSlot->m_id.m_materialAssetId.IsValid()) + Data::AssetId defaultMaterialAssetId = materialSlotPair.second->m_defaultMaterialAsset.GetId(); + if (defaultMaterialAssetId.IsValid()) { - assetIds.insert(materialSlot->m_id.m_materialAssetId); + assetIdMap[defaultMaterialAssetId] = materialSlotPair.second->GetLabel(); } } // Convert the unique set of asset IDs into export items that can be configured in the dialog // The order should not matter because the table in the dialog can sort itself for a specific row EditorMaterialComponentExporter::ExportItemsContainer exportItems; - for (const AZ::Data::AssetId& assetId : assetIds) + for (auto assetIdInfo : assetIdMap) { - EditorMaterialComponentExporter::ExportItem exportItem; - exportItem.m_assetId = assetId; + EditorMaterialComponentExporter::ExportItem exportItem{assetIdInfo.first, assetIdInfo.second}; exportItems.push_back(exportItem); } @@ -486,15 +464,20 @@ namespace AZ continue; } - const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.m_exportPath, 0); + const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.GetExportPath(), 0); if (assetIdOutcome) { for (auto& materialSlotPair : materialSlots) { - EditorMaterialComponentSlot* materialSlot = materialSlotPair.second; - if (materialSlot && materialSlot->m_id.m_materialAssetId == exportItem.m_assetId) + EditorMaterialComponentSlot* editorMaterialSlot = materialSlotPair.second; + + if (editorMaterialSlot) { - materialSlot->m_materialAsset.Create(assetIdOutcome.GetValue()); + // We need to check whether replaced material corresponds to this slot's default material. + if (editorMaterialSlot->m_defaultMaterialAsset.GetId() == exportItem.GetOriginalAssetId()) + { + editorMaterialSlot->m_materialAsset.Create(assetIdOutcome.GetValue()); + } } } } @@ -582,3 +565,4 @@ namespace AZ } } // namespace Render } // namespace AZ + diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.cpp index bde500bdc5..32a36392a4 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.cpp @@ -37,47 +37,7 @@ namespace AZ { namespace EditorMaterialComponentExporter { - AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId) - { - AZStd::string label; - if (assetId.IsValid()) - { - // Material assets that are exported through the scene pipeline have their filenames generated by adding - // the DCC material name as a prefix and a unique number to the end of the source file name. - // Rather than storing the DCC material name inside of the material asset we can reproduce it by removing - // the prefix and suffix from the product file name. - - // We need the material product path as the initial string that will be stripped down - const AZStd::string& productPath = AZ::RPI::AssetUtils::GetProductPathByAssetId(assetId); - if (!productPath.empty() && AzFramework::StringFunc::Path::GetFileName(productPath.c_str(), label)) - { - // If there is a source file, typically an FBX or other model file, we must get its filename to remove the prefix from the label - AZStd::string prefix; - const AZStd::string& sourcePath = AZ::RPI::AssetUtils::GetSourcePathByAssetId(assetId); - if (!sourcePath.empty() && AZ::StringFunc::Path::GetFileName(sourcePath.c_str(), prefix)) - { - if (!prefix.empty() && prefix.size() < label.size()) - { - if (AZ::StringFunc::StartsWith(label, prefix, false)) - { - // All of the product filename's tokens are separated by underscores so we must also remove the first underscore after the prefix - label = label.substr(prefix.size() + 1); - } - } - } - - // We can remove the numeric suffix by stripping the label of everything after the last underscore - const auto iter = label.find_last_of("_"); - if (iter != AZStd::string::npos) - { - label = label.substr(0, iter); - } - } - } - return label; - } - - AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId) + AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId, const AZStd::string& materialSlotName) { AZStd::string exportPath; if (assetId.IsValid()) @@ -85,7 +45,7 @@ namespace AZ exportPath = AZ::RPI::AssetUtils::GetSourcePathByAssetId(assetId); AZ::StringFunc::Path::StripExtension(exportPath); exportPath += "_"; - exportPath += GetLabelByAssetId(assetId); + exportPath += materialSlotName; exportPath += "."; exportPath += AZ::RPI::MaterialSourceData::Extension; AZ::StringFunc::Path::Normalize(exportPath); @@ -132,12 +92,12 @@ namespace AZ int row = 0; for (ExportItem& exportItem : exportItems) { - QFileInfo fileInfo(GetExportPathByAssetId(exportItem.m_assetId).c_str()); + QFileInfo fileInfo(GetExportPathByAssetId(exportItem.GetOriginalAssetId(), exportItem.GetMaterialSlotName()).c_str()); // Configuring initial settings based on whether or not the target file already exists - exportItem.m_exportPath = fileInfo.absoluteFilePath().toUtf8().constData(); - exportItem.m_exists = fileInfo.exists(); - exportItem.m_overwrite = false; + exportItem.SetExportPath(fileInfo.absoluteFilePath().toUtf8().constData()); + exportItem.SetExists(fileInfo.exists()); + exportItem.SetOverwrite(false); // Populate the table with data for every column tableWidget->setItem(row, MaterialSlotColumn, new QTableWidgetItem()); @@ -146,23 +106,23 @@ namespace AZ // Create a check box for toggling the enabled state of this item QCheckBox* materialSlotCheckBox = new QCheckBox(tableWidget); - materialSlotCheckBox->setChecked(exportItem.m_enabled); - materialSlotCheckBox->setText(GetLabelByAssetId(exportItem.m_assetId).c_str()); + materialSlotCheckBox->setChecked(exportItem.GetEnabled()); + materialSlotCheckBox->setText(exportItem.GetMaterialSlotName().c_str()); tableWidget->setCellWidget(row, MaterialSlotColumn, materialSlotCheckBox); // Create a file picker widget for selecting the save path for the exported material AzQtComponents::BrowseEdit* materialFileWidget = new AzQtComponents::BrowseEdit(tableWidget); materialFileWidget->setLineEditReadOnly(true); materialFileWidget->setClearButtonEnabled(false); - materialFileWidget->setEnabled(exportItem.m_enabled); + materialFileWidget->setEnabled(exportItem.GetEnabled()); materialFileWidget->setText(fileInfo.fileName()); tableWidget->setCellWidget(row, MaterialFileColumn, materialFileWidget); // Create a check box for toggling the overwrite state of this item QWidget* overwriteCheckBoxContainer = new QWidget(tableWidget); QCheckBox* overwriteCheckBox = new QCheckBox(overwriteCheckBoxContainer); - overwriteCheckBox->setChecked(exportItem.m_overwrite); - overwriteCheckBox->setEnabled(exportItem.m_enabled && exportItem.m_exists); + overwriteCheckBox->setChecked(exportItem.GetOverwrite()); + overwriteCheckBox->setEnabled(exportItem.GetEnabled() && exportItem.GetExists()); overwriteCheckBoxContainer->setLayout(new QHBoxLayout(overwriteCheckBoxContainer)); overwriteCheckBoxContainer->layout()->addWidget(overwriteCheckBox); @@ -173,21 +133,21 @@ namespace AZ // Whenever the selection is updated, automatically apply the change to the export item QObject::connect(materialSlotCheckBox, &QCheckBox::stateChanged, materialSlotCheckBox, [&exportItem, materialFileWidget, materialSlotCheckBox, overwriteCheckBox]([[maybe_unused]] int state) { - exportItem.m_enabled = materialSlotCheckBox->isChecked(); - materialFileWidget->setEnabled(exportItem.m_enabled); - overwriteCheckBox->setEnabled(exportItem.m_enabled && exportItem.m_exists); + exportItem.SetEnabled(materialSlotCheckBox->isChecked()); + materialFileWidget->setEnabled(exportItem.GetEnabled()); + overwriteCheckBox->setEnabled(exportItem.GetEnabled() && exportItem.GetExists()); }); // Whenever the overwrite check box is updated, automatically apply the change to the export item QObject::connect(overwriteCheckBox, &QCheckBox::stateChanged, overwriteCheckBox, [&exportItem, overwriteCheckBox]([[maybe_unused]] int state) { - exportItem.m_overwrite = overwriteCheckBox->isChecked(); + exportItem.SetOverwrite(overwriteCheckBox->isChecked()); }); // Whenever the browse button is clicked, open a save file dialog in the same location as the current export file setting QObject::connect(materialFileWidget, &AzQtComponents::BrowseEdit::attachedButtonTriggered, materialFileWidget, [&dialog, &exportItem, materialFileWidget, overwriteCheckBox]() { QFileInfo fileInfo = QFileDialog::getSaveFileName(&dialog, QString("Select Material Filename"), - exportItem.m_exportPath.c_str(), + exportItem.GetExportPath().c_str(), QString("Material (*.material)"), nullptr, QFileDialog::DontConfirmOverwrite); @@ -195,14 +155,14 @@ namespace AZ // Only update the export data if a valid path and filename was selected if (!fileInfo.absoluteFilePath().isEmpty()) { - exportItem.m_exportPath = fileInfo.absoluteFilePath().toUtf8().constData(); - exportItem.m_exists = fileInfo.exists(); - exportItem.m_overwrite = fileInfo.exists(); + exportItem.SetExportPath(fileInfo.absoluteFilePath().toUtf8().constData()); + exportItem.SetExists(fileInfo.exists()); + exportItem.SetOverwrite(fileInfo.exists()); // Update the controls to display the new state materialFileWidget->setText(fileInfo.fileName()); - overwriteCheckBox->setChecked(exportItem.m_overwrite); - overwriteCheckBox->setEnabled(exportItem.m_enabled && exportItem.m_exists); + overwriteCheckBox->setChecked(exportItem.GetOverwrite()); + overwriteCheckBox->setEnabled(exportItem.GetEnabled() && exportItem.GetExists()); } }); @@ -245,24 +205,24 @@ namespace AZ bool ExportMaterialSourceData(const ExportItem& exportItem) { - if (!exportItem.m_enabled || exportItem.m_exportPath.empty()) + if (!exportItem.GetEnabled() || exportItem.GetExportPath().empty()) { return false; } - if (exportItem.m_exists && !exportItem.m_overwrite) + if (exportItem.GetExists() && !exportItem.GetOverwrite()) { return true; } EditorMaterialComponentUtil::MaterialEditData editData; - if (!EditorMaterialComponentUtil::LoadMaterialEditDataFromAssetId(exportItem.m_assetId, editData)) + if (!EditorMaterialComponentUtil::LoadMaterialEditDataFromAssetId(exportItem.GetOriginalAssetId(), editData)) { AZ_Warning("AZ::Render::EditorMaterialComponentExporter", false, "Failed to load material data."); return false; } - if (!EditorMaterialComponentUtil::SaveSourceMaterialFromEditData(exportItem.m_exportPath, editData)) + if (!EditorMaterialComponentUtil::SaveSourceMaterialFromEditData(exportItem.GetExportPath(), editData)) { AZ_Warning("AZ::Render::EditorMaterialComponentExporter", false, "Failed to save material data."); return false; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.h index 00bef9ee66..4830db33c4 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExporter.h @@ -19,27 +19,48 @@ namespace AZ { namespace EditorMaterialComponentExporter { - // Attemts to generate a display label for a material slot by parsing its file name - AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId); + //! Generates a destination file path for exporting material source data + AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId, const AZStd::string& materialSlotName); - // Generates a destination file path for exporting material source data - AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId); - - struct ExportItem + class ExportItem { + public: + //! @param originalAssetId AssetId of the original built-in material, which will be exported. + //! @param materialSlotName The name of the material slot will be used as part of the exported file name. + ExportItem(AZ::Data::AssetId originalAssetId, const AZStd::string& materialSlotName) + : m_originalAssetId(originalAssetId) + , m_materialSlotName(materialSlotName) + {} + + void SetEnabled(bool enabled) { m_enabled = enabled; } + void SetExists(bool exists) { m_exists = exists; } + void SetOverwrite(bool overwrite) { m_overwrite = overwrite; } + void SetExportPath(const AZStd::string& exportPath) { m_exportPath = exportPath; } + + bool GetEnabled() const { return m_enabled; } + bool GetExists() const { return m_exists; } + bool GetOverwrite() const { return m_overwrite; } + const AZStd::string& GetExportPath() const { return m_exportPath; } + + AZ::Data::AssetId GetOriginalAssetId() const { return m_originalAssetId; } + const AZStd::string& GetMaterialSlotName() const { return m_materialSlotName; } + + private: bool m_enabled = true; bool m_exists = false; bool m_overwrite = false; - AZ::Data::AssetId m_assetId; AZStd::string m_exportPath; + AZ::Data::AssetId m_originalAssetId; //!< AssetId of the original built-in material, which will be exported. + AZStd::string m_materialSlotName; }; using ExportItemsContainer = AZStd::vector; - // Generates and opens a dialog for configuring material data export paths and actions + //! Generates and opens a dialog for configuring material data export paths and actions. + //! Note this will not modify the m_originalAssetId field in each ExportItem. bool OpenExportDialog(ExportItemsContainer& exportItems); - // Attemts to construct and save material source data from a product asset + //! Attemts to construct and save material source data from a product asset bool ExportMaterialSourceData(const ExportItem& exportItem); } // namespace EditorMaterialComponentExporter } // namespace Render diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp index d341bbb290..39dde65a99 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.cpp @@ -20,7 +20,7 @@ AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT #include -#include +#include #include AZ_POP_DISABLE_WARNING @@ -48,7 +48,7 @@ namespace AZ return false; } - const MaterialAssignmentId newId(oldId.first, oldId.second); + const MaterialAssignmentId newId(oldId.first, oldId.second.m_subId); classElement.AddElementWithData(context, "id", newId); } @@ -80,9 +80,10 @@ namespace AZ if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(5, &EditorMaterialComponentSlot::ConvertVersion) + ->Version(6, &EditorMaterialComponentSlot::ConvertVersion) ->Field("id", &EditorMaterialComponentSlot::m_id) ->Field("materialAsset", &EditorMaterialComponentSlot::m_materialAsset) + ->Field("defaultMaterialAsset", &EditorMaterialComponentSlot::m_defaultMaterialAsset) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext()) @@ -121,21 +122,12 @@ namespace AZ AZ::Data::AssetId EditorMaterialComponentSlot::GetDefaultAssetId() const { - return m_id.m_materialAssetId; + return m_defaultMaterialAsset.GetId(); } AZStd::string EditorMaterialComponentSlot::GetLabel() const { - // Generate the label for the material slot based on the assignment ID - // If this is the default material assignment ID then it represents the default slot which is not contained in any other group - if (m_id == DefaultMaterialAssignmentId) - { - return "Default Material"; - } - - // Otherwise the label can be generated by parsing the source file name associated with the asset ID - const AZStd::string& label = EditorMaterialComponentExporter::GetLabelByAssetId(m_id.m_materialAssetId); - return !label.empty() ? label : ""; + return m_label; } bool EditorMaterialComponentSlot::HasSourceData() const @@ -183,27 +175,21 @@ namespace AZ OnMaterialChanged(); } - void EditorMaterialComponentSlot::SetDefaultAsset() + void EditorMaterialComponentSlot::ResetToDefaultAsset() { - m_materialAsset = {}; + m_materialAsset = m_defaultMaterialAsset; m_propertyOverrides = {}; m_matModUvOverrides = {}; - if (m_id.m_materialAssetId.IsValid()) - { - // If no material is assigned to this slot, assign the default material from the slot id to edit its properties - m_materialAsset.Create(m_id.m_materialAssetId); - } OnMaterialChanged(); } void EditorMaterialComponentSlot::OpenMaterialExporter() { // Because we are generating a source material from this specific slot there is only one entry - // But we still need to allow the user to reconfigure it using the dialogue + // But we still need to allow the user to reconfigure it using the dialog EditorMaterialComponentExporter::ExportItemsContainer exportItems; { - EditorMaterialComponentExporter::ExportItem exportItem; - exportItem.m_assetId = m_id.m_materialAssetId; + EditorMaterialComponentExporter::ExportItem exportItem{m_defaultMaterialAsset.GetId(), m_label}; exportItems.push_back(exportItem); } @@ -218,7 +204,7 @@ namespace AZ } // Generate a new asset ID utilizing the export file path so that we can update this material slot to reference the new asset - const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.m_exportPath, 0); + const auto& assetIdOutcome = AZ::RPI::AssetUtils::MakeAssetId(exportItem.GetExportPath(), 0); if (assetIdOutcome) { m_materialAsset.Create(assetIdOutcome.GetValue()); @@ -258,7 +244,7 @@ namespace AZ // Treated as a special property. It will be updated together with properties. OnPropertyChanged(); }; - + if (m_materialAsset.GetId().IsValid()) { if (EditorMaterialComponentInspector::OpenInspectorDialog(m_materialAsset.GetId(), m_matModUvOverrides, m_modelUvNames, applyMatModUvOverrideChangedCallback)) @@ -275,7 +261,7 @@ namespace AZ QAction* action = nullptr; action = menu.addAction("Generate/Manage Source Material...", [this]() { OpenMaterialExporter(); }); - action->setEnabled(m_id.m_materialAssetId.IsValid()); + action->setEnabled(m_defaultMaterialAsset.GetId().IsValid()); menu.addSeparator(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.h index e8b4f46854..79fddf2611 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentSlot.h @@ -34,7 +34,7 @@ namespace AZ AZStd::string GetLabel() const; bool HasSourceData() const; void OpenMaterialEditor() const; - void SetDefaultAsset(); + void ResetToDefaultAsset(); void Clear(); void ClearOverrides(); void OpenMaterialExporter(); @@ -42,7 +42,9 @@ namespace AZ void OpenUvNameMapInspector(); MaterialAssignmentId m_id; + AZStd::string m_label; Data::Asset m_materialAsset; + Data::Asset m_defaultMaterialAsset; MaterialPropertyOverrideMap m_propertyOverrides; AZStd::function m_materialChangedCallback; AZStd::function m_propertyChangedCallback; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentConfig.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentConfig.cpp index a0adcd3187..f7b7177e29 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentConfig.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentConfig.cpp @@ -44,7 +44,7 @@ namespace AZ for (const auto& oldPair : oldMaterials) { const DeprecatedMaterialAssignmentId& oldId = oldPair.first; - const MaterialAssignmentId newId(oldId.first, oldId.second); + const MaterialAssignmentId newId(oldId.first, oldId.second.m_subId); newMaterials[newId] = oldPair.second; } diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.cpp index 5d9df24854..e39f5cfad5 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.cpp @@ -33,6 +33,7 @@ namespace AZ ->Attribute(AZ::Script::Attributes::Category, "render") ->Attribute(AZ::Script::Attributes::Module, "render") ->Event("GetOriginalMaterialAssignments", &MaterialComponentRequestBus::Events::GetOriginalMaterialAssignments) + ->Event("FindMaterialAssignmentId", &MaterialComponentRequestBus::Events::FindMaterialAssignmentId) ->Event("SetMaterialOverrides", &MaterialComponentRequestBus::Events::SetMaterialOverrides) ->Event("GetMaterialOverrides", &MaterialComponentRequestBus::Events::GetMaterialOverrides) ->Event("ClearAllMaterialOverrides", &MaterialComponentRequestBus::Events::ClearAllMaterialOverrides) @@ -249,10 +250,20 @@ namespace AZ MaterialAssignmentMap MaterialComponentController::GetOriginalMaterialAssignments() const { MaterialAssignmentMap materialAssignmentMap; - MaterialReceiverRequestBus::EventResult(materialAssignmentMap, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments); + MaterialReceiverRequestBus::EventResult( + materialAssignmentMap, m_entityId, &MaterialReceiverRequestBus::Events::GetMaterialAssignments); return materialAssignmentMap; } + MaterialAssignmentId MaterialComponentController::FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const + { + MaterialAssignmentId materialAssignmentId; + MaterialReceiverRequestBus::EventResult( + materialAssignmentId, m_entityId, &MaterialReceiverRequestBus::Events::FindMaterialAssignmentId, lod, label); + return materialAssignmentId; + } + void MaterialComponentController::SetMaterialOverrides(const MaterialAssignmentMap& materials) { // this function is called twice once material asset is changed, a temp variable is diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.h index eb1d7465c0..de7f991d60 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/MaterialComponentController.h @@ -46,6 +46,7 @@ namespace AZ //! MaterialComponentRequestBus overrides... MaterialAssignmentMap GetOriginalMaterialAssignments() const override; + MaterialAssignmentId FindMaterialAssignmentId(const MaterialAssignmentLodIndex lod, const AZStd::string& label) const override; void SetMaterialOverrides(const MaterialAssignmentMap& materials) override; const MaterialAssignmentMap& GetMaterialOverrides() const override; void ClearAllMaterialOverrides() override; diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp index fc62690cc4..4b3322c442 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/EditorMeshComponent.cpp @@ -213,7 +213,7 @@ namespace AZ { EditorMeshStatsForLod stats; const auto& meshes = lodAsset->GetMeshes(); - stats.m_meshCount = meshes.size(); + stats.m_meshCount = static_cast(meshes.size()); for (const auto& mesh : meshes) { stats.m_vertCount += mesh.GetVertexCount(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp index 29bd9a839b..68276a7320 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.cpp @@ -58,7 +58,7 @@ namespace AZ { if (m_modelAsset.IsReady()) { - lodCount = m_modelAsset->GetLodCount(); + lodCount = static_cast(m_modelAsset->GetLodCount()); } else { @@ -66,7 +66,7 @@ namespace AZ Data::Instance model = Data::InstanceDatabase::Instance().Find(Data::InstanceId::CreateFromAssetId(m_modelAsset.GetId())); if (model) { - lodCount = model->GetLodCount(); + lodCount = static_cast(model->GetLodCount()); } } } @@ -251,6 +251,25 @@ namespace AZ m_meshFeatureProcessor->SetTransform(m_meshHandle, m_transformInterface->GetWorldTM(), m_cachedNonUniformScale); } } + + RPI::ModelMaterialSlotMap MeshComponentController::GetModelMaterialSlots() const + { + Data::Asset modelAsset = GetModelAsset(); + if (modelAsset.IsReady()) + { + return modelAsset->GetMaterialSlots(); + } + else + { + return {}; + } + } + + MaterialAssignmentId MeshComponentController::FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const + { + return FindMaterialAssignmentIdInModel(GetModel(), lod, label); + } MaterialAssignmentMap MeshComponentController::GetMaterialAssignments() const { diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h index 80b483452f..63dba83fef 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Mesh/MeshComponentController.h @@ -111,6 +111,9 @@ namespace AZ void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; // MaterialReceiverRequestBus::Handler overrides ... + virtual MaterialAssignmentId FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const override; + RPI::ModelMaterialSlotMap GetModelMaterialSlots() const override; MaterialAssignmentMap GetMaterialAssignments() const override; AZStd::unordered_set GetModelUvNames() const override; diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp index 3143191135..ece2c2aca7 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorAsset.cpp @@ -58,8 +58,8 @@ namespace const AZ::RHI::Format BoneIndexFormat = AZ::RHI::Format::R32G32B32A32_UINT; const AZ::RHI::Format BoneWeightFormat = AZ::RHI::Format::R32G32B32A32_FLOAT; - const size_t LinearSkinningFloatsPerBone = 12; - const size_t DualQuaternionSkinningFloatsPerBone = 8; + const uint32_t LinearSkinningFloatsPerBone = 12; + const uint32_t DualQuaternionSkinningFloatsPerBone = 8; const uint32_t MaxSupportedSkinInfluences = 4; } @@ -96,12 +96,11 @@ namespace AZ skinnedSubMesh.m_vertexCount = aznumeric_cast(subMeshVertexCount); lodVertexCount += aznumeric_cast(subMeshVertexCount); - // The default material id used by a sub-mesh is the guid of the source scene file plus the subId which is a unique material ID from the scene API - AZ::u32 subId = modelMesh.GetMaterialAsset().GetId().m_subId; - AZ::Data::AssetId materialId{ actorAssetId.m_guid, subId }; + skinnedSubMesh.m_materialSlot = actor->GetMeshAsset()->FindMaterialSlot(modelMesh.GetMaterialSlotId()); // Queue the material asset - the ModelLod seems to handle delayed material loads - skinnedSubMesh.m_material = Data::AssetManager::Instance().GetAsset(materialId, azrtti_typeid(), skinnedSubMesh.m_material.GetAutoLoadBehavior()); + skinnedSubMesh.m_materialSlot.m_defaultMaterialAsset.QueueLoad(); + subMeshes.push_back(skinnedSubMesh); } else @@ -212,7 +211,7 @@ namespace AZ for (uint32_t vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex) { const uint32_t originalVertex = sourceOriginalVertex[vertexIndex + vertexStart]; - const uint32_t influenceCount = AZStd::GetMin(MaxSupportedSkinInfluences, sourceSkinningInfo->GetNumInfluences(originalVertex)); + const uint32_t influenceCount = AZStd::GetMin(MaxSupportedSkinInfluences, static_cast(sourceSkinningInfo->GetNumInfluences(originalVertex))); uint32_t influenceIndex = 0; float weightError = 1.0f; @@ -267,7 +266,7 @@ namespace AZ } } - static void ProcessMorphsForLod(const EMotionFX::Actor* actor, const Data::Asset& morphBufferAsset, uint32_t lodIndex, const AZStd::string& fullFileName, SkinnedMeshInputLod& skinnedMeshLod) + static void ProcessMorphsForLod(const EMotionFX::Actor* actor, const Data::Asset& morphBufferAsset, size_t lodIndex, const AZStd::string& fullFileName, SkinnedMeshInputLod& skinnedMeshLod) { EMotionFX::MorphSetup* morphSetup = actor->GetMorphSetup(lodIndex); if (morphSetup) @@ -276,8 +275,8 @@ namespace AZ const AZStd::vector& metaDatas = actor->GetMorphTargetMetaAsset()->GetMorphTargets(); // Loop over all the EMotionFX morph targets - const AZ::u32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (AZ::u32 morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) { EMotionFX::MorphTargetStandard* morphTarget = static_cast(morphSetup->GetMorphTarget(morphTargetIndex)); for (const auto& metaData : metaDatas) @@ -289,7 +288,7 @@ namespace AZ if (metaData.m_morphTargetName == morphTarget->GetNameString() && metaData.m_numVertices > 0) { // The skinned mesh lod gets a unique morph for each meta, since each one has unique min/max delta values to use for decompression - AZStd::string morphString = AZStd::string::format("%s_Lod%u_Morph_%s", fullFileName.c_str(), lodIndex, metaData.m_meshNodeName.c_str()); + const AZStd::string morphString = AZStd::string::format("%s_Lod%zu_Morph_%s", fullFileName.c_str(), lodIndex, metaData.m_meshNodeName.c_str()); float minWeight = morphTarget->GetRangeMin(); float maxWeight = morphTarget->GetRangeMax(); @@ -379,7 +378,7 @@ namespace AZ size_t skinnedMeshSubmeshIndex = 0; for (size_t jointIndex = 0; jointIndex < numJoints; ++jointIndex) { - const EMotionFX::Mesh* mesh = actor->GetMesh(lodIndex, jointIndex); + const EMotionFX::Mesh* mesh = actor->GetMesh(static_cast(lodIndex), static_cast(jointIndex)); if (!mesh || mesh->GetIsCollisionMesh()) { continue; @@ -405,7 +404,7 @@ namespace AZ for (size_t subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { - const EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); + const EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(static_cast(subMeshIndex)); const size_t vertexCount = subMesh->GetNumVertices(); // Skip empty sub-meshes and sub-meshes that would put the total vertex count beyond the supported range @@ -509,7 +508,7 @@ namespace AZ if (morphBufferAssetView) { - ProcessMorphsForLod(actor, morphBufferAssetView->GetBufferAsset(), lodIndex, fullFileName, skinnedMeshLod); + ProcessMorphsForLod(actor, morphBufferAssetView->GetBufferAsset(), static_cast(lodIndex), fullFileName, skinnedMeshLod); } // Set colors after morphs are set, so that we know whether or not they are dynamic (if they exist) @@ -575,7 +574,7 @@ namespace AZ AZStd::vector boneTransforms; GetBoneTransformsFromActorInstance(actorInstance, boneTransforms, skinningMethod); - size_t floatsPerBone = 0; + uint32_t floatsPerBone = 0; if (skinningMethod == EMotionFX::Integration::SkinningMethod::Linear) { floatsPerBone = LinearSkinningFloatsPerBone; @@ -594,7 +593,7 @@ namespace AZ descriptor.m_bufferData = boneTransforms.data(); descriptor.m_bufferName = AZStd::string::format("BoneTransformBuffer_%s", actorInstance->GetActor()->GetName()); descriptor.m_byteCount = boneTransforms.size() * sizeof(float); - descriptor.m_elementSize = floatsPerBone * sizeof(float); + descriptor.m_elementSize = static_cast(floatsPerBone * sizeof(float)); descriptor.m_poolType = RPI::CommonBufferPoolType::ReadOnly; return RPI::BufferSystemInterface::Get()->CreateBufferFromCommonPool(descriptor); } diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp index 4c6045d7ce..c8a09ddaf8 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.cpp @@ -83,10 +83,10 @@ namespace AZ // Update RenderActorInstance world bounding box // The bounding box is moving with the actor instance. // The entity and actor transforms are kept in sync already. - m_worldAABB = AZ::Aabb::CreateFromMinMax(m_actorInstance->GetAABB().GetMin(), m_actorInstance->GetAABB().GetMax()); + m_worldAABB = m_actorInstance->GetAabb(); // Update RenderActorInstance local bounding box - // NB: computing the local bbox from the world bbox makes the local bbox artifically larger than it should be + // NB: computing the local bbox from the world bbox makes the local bbox artificially larger than it should be // instead EMFX should support getting the local bbox from the actor instance directly m_localAABB = m_worldAABB.GetTransformedAabb(m_transformInterface->GetWorldTM().GetInverse()); @@ -107,9 +107,8 @@ namespace AZ { if (debugOptions.m_drawAABB) { - const MCore::AABB emfxAabb = m_actorInstance->GetAABB(); - const AZ::Aabb azAabb = AZ::Aabb::CreateFromMinMax(emfxAabb.GetMin(), emfxAabb.GetMax()); - auxGeom->DrawAabb(azAabb, AZ::Color(0.0f, 1.0f, 1.0f, 1.0f), RPI::AuxGeomDraw::DrawStyle::Line); + const AZ::Aabb& aabb = m_actorInstance->GetAabb(); + auxGeom->DrawAabb(aabb, AZ::Color(0.0f, 1.0f, 1.0f, 1.0f), RPI::AuxGeomDraw::DrawStyle::Line); } if (debugOptions.m_drawSkeleton) @@ -132,14 +131,13 @@ namespace AZ const EMotionFX::Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); const EMotionFX::Pose* pose = transformData->GetCurrentPose(); - const AZ::u32 transformCount = transformData->GetNumTransforms(); - const AZ::u32 lodLevel = m_actorInstance->GetLODLevel(); - const AZ::u32 numJoints = skeleton->GetNumNodes(); + const size_t lodLevel = m_actorInstance->GetLODLevel(); + const size_t numJoints = skeleton->GetNumNodes(); m_auxVertices.clear(); m_auxVertices.reserve(numJoints * 2); - for (AZ::u32 jointIndex = 0; jointIndex < numJoints; ++jointIndex) + for (size_t jointIndex = 0; jointIndex < numJoints; ++jointIndex) { const EMotionFX::Node* joint = skeleton->GetNode(jointIndex); if (!joint->GetSkeletalLODStatus(lodLevel)) @@ -147,8 +145,8 @@ namespace AZ continue; } - const AZ::u32 parentIndex = joint->GetParentIndex(); - if (parentIndex == InvalidIndex32) + const size_t parentIndex = joint->GetParentIndex(); + if (parentIndex == InvalidIndex) { continue; } @@ -163,7 +161,7 @@ namespace AZ const AZ::Color skeletonColor(0.604f, 0.804f, 0.196f, 1.0f); RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments lineArgs; lineArgs.m_verts = m_auxVertices.data(); - lineArgs.m_vertCount = m_auxVertices.size(); + lineArgs.m_vertCount = aznumeric_caster(m_auxVertices.size()); lineArgs.m_colors = &skeletonColor; lineArgs.m_colorCount = 1; lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off; @@ -204,9 +202,9 @@ namespace AZ RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments lineArgs; lineArgs.m_verts = m_auxVertices.data(); - lineArgs.m_vertCount = m_auxVertices.size(); + lineArgs.m_vertCount = aznumeric_caster(m_auxVertices.size()); lineArgs.m_colors = m_auxColors.data(); - lineArgs.m_colorCount = m_auxColors.size(); + lineArgs.m_colorCount = aznumeric_caster(m_auxColors.size()); lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off; auxGeom->DrawLines(lineArgs); } @@ -307,6 +305,30 @@ namespace AZ m_meshFeatureProcessor = nullptr; m_skinnedMeshFeatureProcessor = nullptr; } + + RPI::ModelMaterialSlotMap AtomActorInstance::GetModelMaterialSlots() const + { + Data::Asset modelAsset = GetModelAsset(); + if (modelAsset.IsReady()) + { + return modelAsset->GetMaterialSlots(); + } + else + { + return {}; + } + } + + MaterialAssignmentId AtomActorInstance::FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const + { + if (m_skinnedMeshInstance && m_skinnedMeshInstance->m_model) + { + return FindMaterialAssignmentIdInModel(m_skinnedMeshInstance->m_model, lod, label); + } + + return MaterialAssignmentId(); + } MaterialAssignmentMap AtomActorInstance::GetMaterialAssignments() const { @@ -427,13 +449,13 @@ namespace AZ AZ::u32 AtomActorInstance::GetJointCount() { - return m_actorInstance->GetActor()->GetSkeleton()->GetNumNodes(); + return aznumeric_caster(m_actorInstance->GetActor()->GetSkeleton()->GetNumNodes()); } const char* AtomActorInstance::GetJointNameByIndex(AZ::u32 jointIndex) { EMotionFX::Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); - const AZ::u32 numNodes = skeleton->GetNumNodes(); + const size_t numNodes = skeleton->GetNumNodes(); if (jointIndex < numNodes) { return skeleton->GetNode(jointIndex)->GetName(); @@ -447,12 +469,12 @@ namespace AZ if (jointName) { EMotionFX::Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); - const AZ::u32 numNodes = skeleton->GetNumNodes(); - for (AZ::u32 nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) { if (0 == azstricmp(jointName, skeleton->GetNode(nodeIndex)->GetName())) { - return nodeIndex; + return aznumeric_caster(nodeIndex); } } } @@ -490,16 +512,18 @@ namespace AZ const AZStd::vector< SkinnedSubMeshProperties>& subMeshProperties = inputLod.GetSubMeshProperties(); for (const SkinnedSubMeshProperties& submesh : subMeshProperties) { - AZ_Error("AtomActorInstance", submesh.m_material, "Actor does not have a valid default material in lod %d", lodIndex); - if (submesh.m_material) + Data::Asset materialAsset = submesh.m_materialSlot.m_defaultMaterialAsset; + AZ_Error("AtomActorInstance", materialAsset, "Actor does not have a valid default material in lod %d", lodIndex); + + if (materialAsset) { - if (!submesh.m_material->IsReady()) + if (!materialAsset->IsReady()) { // Start listening for the material's OnAssetReady event. // AtomActorInstance::Create is called on the main thread, so there should be no need to synchronize with the OnAssetReady event handler // since those events will also come from the main thread - m_waitForMaterialLoadIds.insert(submesh.m_material->GetId()); - Data::AssetBus::MultiHandler::BusConnect(submesh.m_material->GetId()); + m_waitForMaterialLoadIds.insert(materialAsset->GetId()); + Data::AssetBus::MultiHandler::BusConnect(materialAsset->GetId()); } } } @@ -559,7 +583,8 @@ namespace AZ // Update the morph weights for every lod. This does not mean they will all be dispatched, but they will all have up to date weights // TODO: once culling is hooked up such that EMotionFX and Atom are always in sync about which lod to update, only update the currently visible lods [ATOM-13564] - for (uint32_t lodIndex = 0; lodIndex < m_actorInstance->GetActor()->GetNumLODLevels(); ++lodIndex) + const auto lodCount = aznumeric_cast(m_actorInstance->GetActor()->GetNumLODLevels()); + for (uint32_t lodIndex = 0; lodIndex < lodCount; ++lodIndex) { EMotionFX::MorphSetup* morphSetup = m_actorInstance->GetActor()->GetMorphSetup(lodIndex); if (morphSetup) @@ -568,9 +593,9 @@ namespace AZ m_wrinkleMasks.clear(); m_wrinkleMaskWeights.clear(); - uint32_t morphTargetCount = morphSetup->GetNumMorphTargets(); + size_t morphTargetCount = morphSetup->GetNumMorphTargets(); m_morphTargetWeights.clear(); - for (uint32_t morphTargetIndex = 0; morphTargetIndex < morphTargetCount; ++morphTargetIndex) + for (size_t morphTargetIndex = 0; morphTargetIndex < morphTargetCount; ++morphTargetIndex) { EMotionFX::MorphTarget* morphTarget = morphSetup->GetMorphTarget(morphTargetIndex); // check if we are dealing with a standard morph target @@ -586,7 +611,7 @@ namespace AZ // Each morph target is split into several deform datas, all of which share the same weight but have unique min/max delta values // and thus correspond with unique dispatches in the morph target pass - for (uint32_t deformDataIndex = 0; deformDataIndex < morphTargetStandard->GetNumDeformDatas(); ++deformDataIndex) + for (size_t deformDataIndex = 0; deformDataIndex < morphTargetStandard->GetNumDeformDatas(); ++deformDataIndex) { // Morph targets that don't deform any vertices (e.g. joint-based morph targets) are not registered in the render proxy. Skip adding their weights. const EMotionFX::MorphTargetStandard::DeformData* deformData = morphTargetStandard->GetDeformData(deformDataIndex); @@ -786,13 +811,13 @@ namespace AZ for (size_t lodIndex = 0; lodIndex < m_skinnedMeshInputBuffers->GetLodCount(); ++lodIndex) { - EMotionFX::MorphSetup* morphSetup = actor->GetMorphSetup(lodIndex); + EMotionFX::MorphSetup* morphSetup = actor->GetMorphSetup(static_cast(lodIndex)); if (morphSetup) { const AZStd::vector& metaDatas = actor->GetMorphTargetMetaAsset()->GetMorphTargets(); // Loop over all the EMotionFX morph targets - uint32_t numMorphTargets = morphSetup->GetNumMorphTargets(); - for (uint32_t morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) + size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) { EMotionFX::MorphTargetStandard* morphTarget = static_cast(morphSetup->GetMorphTarget(morphTargetIndex)); for (const RPI::MorphTargetMetaAsset::MorphTarget& metaData : metaDatas) @@ -836,7 +861,7 @@ namespace AZ // Set the weights for any active masks for (size_t i = 0; i < m_wrinkleMaskWeights.size(); ++i) { - wrinkleMaskObjectSrg->SetConstant(wrinkleMaskWeightsIndex, m_wrinkleMaskWeights[i], i); + wrinkleMaskObjectSrg->SetConstant(wrinkleMaskWeightsIndex, m_wrinkleMaskWeights[i], aznumeric_caster(i)); } AZ_Error("AtomActorInstance", m_wrinkleMaskWeights.size() <= s_maxActiveWrinkleMasks, "The skinning shader supports no more than %d active morph targets with wrinkle masks.", s_maxActiveWrinkleMasks); } diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h index c854fed3c1..b3e1a8a989 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomActorInstance.h @@ -120,6 +120,9 @@ namespace AZ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MaterialReceiverRequestBus::Handler overrides... + virtual MaterialAssignmentId FindMaterialAssignmentId( + const MaterialAssignmentLodIndex lod, const AZStd::string& label) const override; + RPI::ModelMaterialSlotMap GetModelMaterialSlots() const override; MaterialAssignmentMap GetMaterialAssignments() const override; AZStd::unordered_set GetModelUvNames() const override; diff --git a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/DebugConsole.cpp b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/DebugConsole.cpp index 73e0a61ad2..e47c8ba071 100644 --- a/Gems/AtomLyIntegration/ImguiAtom/Code/Source/DebugConsole.cpp +++ b/Gems/AtomLyIntegration/ImguiAtom/Code/Source/DebugConsole.cpp @@ -230,7 +230,7 @@ namespace AZ void DebugConsole::BrowseInputHistory(ImGuiInputTextCallbackData* data) { const int previousHistoryIndex = m_currentHistoryIndex; - const int maxHistoryIndex = m_textInputHistory.size() - 1; + const int maxHistoryIndex = static_cast(m_textInputHistory.size() - 1); switch (data->EventKey) { // Browse backwards through the history. diff --git a/Gems/AtomLyIntegration/gem.json b/Gems/AtomLyIntegration/gem.json index 72be2f9151..28faf364db 100644 --- a/Gems/AtomLyIntegration/gem.json +++ b/Gems/AtomLyIntegration/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Core", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/atom/atom-ly-integration/" } diff --git a/Gems/AtomTressFX/gem.json b/Gems/AtomTressFX/gem.json index 0099906dd1..5f2e25b8a9 100644 --- a/Gems/AtomTressFX/gem.json +++ b/Gems/AtomTressFX/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Physics", "Animation"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/amd/atom-tressfx/" } diff --git a/Gems/AudioEngineWwise/Code/Source/Editor/AudioWwiseLoader.cpp b/Gems/AudioEngineWwise/Code/Source/Editor/AudioWwiseLoader.cpp index 616a30994c..19038dc54c 100644 --- a/Gems/AudioEngineWwise/Code/Source/Editor/AudioWwiseLoader.cpp +++ b/Gems/AudioEngineWwise/Code/Source/Editor/AudioWwiseLoader.cpp @@ -54,7 +54,9 @@ namespace AudioControls //-------------------------------------------------------------------------------------------// void CAudioWwiseLoader::LoadSoundBanks(const AZStd::string_view rootFolder, const AZStd::string_view subPath, bool isLocalized) { - auto foundFiles = Audio::FindFilesInPath(rootFolder, "*"); + AZ::IO::FixedMaxPath searchPath(rootFolder); + searchPath /= subPath; + auto foundFiles = Audio::FindFilesInPath(searchPath.Native(), "*"); bool isLocalizedLoaded = isLocalized; for (const auto& filePath : foundFiles) @@ -71,7 +73,7 @@ namespace AudioControls // same content (in the future we want to have a // consistency report to highlight if this is not the case) m_localizationFolder.assign(fileName.Native().data(), fileName.Native().size()); - LoadSoundBanks(rootFolder, m_localizationFolder, true); + LoadSoundBanks(searchPath.Native(), m_localizationFolder, true); isLocalizedLoaded = true; } } diff --git a/Gems/AudioEngineWwise/Code/Source/Engine/AudioSystemImpl_wwise.cpp b/Gems/AudioEngineWwise/Code/Source/Engine/AudioSystemImpl_wwise.cpp index 4095e3bf84..e4933728d4 100644 --- a/Gems/AudioEngineWwise/Code/Source/Engine/AudioSystemImpl_wwise.cpp +++ b/Gems/AudioEngineWwise/Code/Source/Engine/AudioSystemImpl_wwise.cpp @@ -2173,16 +2173,7 @@ namespace Audio { if (language) { - AZStd::string languageSubfolder; - - if (azstricmp(language, "english") == 0) - { - languageSubfolder = "english(us)"; - } - else - { - languageSubfolder = language; - } + AZStd::string languageSubfolder(language); languageSubfolder += "/"; diff --git a/Gems/AudioEngineWwise/Code/Source/Engine/FileIOHandler_wwise.cpp b/Gems/AudioEngineWwise/Code/Source/Engine/FileIOHandler_wwise.cpp index 9571dd86a9..30084565d6 100644 --- a/Gems/AudioEngineWwise/Code/Source/Engine/FileIOHandler_wwise.cpp +++ b/Gems/AudioEngineWwise/Code/Source/Engine/FileIOHandler_wwise.cpp @@ -69,7 +69,7 @@ namespace Audio AkDeviceSettings deviceSettings; AK::StreamMgr::GetDefaultDeviceSettings(deviceSettings); - deviceSettings.uIOMemorySize = poolSize; + deviceSettings.uIOMemorySize = aznumeric_cast(poolSize); deviceSettings.uSchedulerTypeFlags = AK_SCHEDULER_BLOCKING; Platform::SetThreadProperties(deviceSettings.threadProperties); @@ -198,7 +198,7 @@ namespace Audio deviceDesc.bCanWrite = true; deviceDesc.deviceID = m_deviceID; AK_CHAR_TO_UTF16(deviceDesc.szDeviceName, "IO::IArchive", AZ_ARRAY_SIZE(deviceDesc.szDeviceName)); - deviceDesc.uStringSize = AKPLATFORM::AkUtf16StrLen(deviceDesc.szDeviceName); + deviceDesc.uStringSize = aznumeric_cast(AKPLATFORM::AkUtf16StrLen(deviceDesc.szDeviceName)); } AkUInt32 CBlockingDevice_wwise::GetDeviceData() @@ -219,7 +219,7 @@ namespace Audio AkDeviceSettings deviceSettings; AK::StreamMgr::GetDefaultDeviceSettings(deviceSettings); - deviceSettings.uIOMemorySize = poolSize; + deviceSettings.uIOMemorySize = aznumeric_cast(poolSize); deviceSettings.uSchedulerTypeFlags = AK_SCHEDULER_DEFERRED_LINED_UP; Platform::SetThreadProperties(deviceSettings.threadProperties); @@ -336,7 +336,7 @@ namespace Audio deviceDesc.bCanWrite = false; deviceDesc.deviceID = m_deviceID; AK_CHAR_TO_UTF16(deviceDesc.szDeviceName, "IO::IStreamer", AZ_ARRAY_SIZE(deviceDesc.szDeviceName)); - deviceDesc.uStringSize = AKPLATFORM::AkUtf16StrLen(deviceDesc.szDeviceName); + deviceDesc.uStringSize = aznumeric_cast(AKPLATFORM::AkUtf16StrLen(deviceDesc.szDeviceName)); } AkUInt32 CStreamingDevice_wwise::GetDeviceData() diff --git a/Gems/AudioEngineWwise/gem.json b/Gems/AudioEngineWwise/gem.json index 699ed8419a..084c924977 100644 --- a/Gems/AudioEngineWwise/gem.json +++ b/Gems/AudioEngineWwise/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Audio", "Utility", "Tools"], "icon_path": "preview.png", - "requirements": "Users will need to download Wwise from the Audiokinetic web site: https://www.audiokinetic.com/download/" + "requirements": "Users will need to download Wwise from the Audiokinetic Web Site.", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/audio/wwise/audio-engine-wwise/" } diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControl.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioControl.cpp index ce268022a8..c0a8fb8dde 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControl.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControl.cpp @@ -345,7 +345,7 @@ namespace AudioControls { for (auto& connectionNode : m_connectionNodes) { - if (TConnectionPtr connection = audioSystemImpl->CreateConnectionFromXMLNode(connectionNode.m_xmlNode.get(), m_type)) + if (TConnectionPtr connection = audioSystemImpl->CreateConnectionFromXMLNode(connectionNode.m_xmlNode, m_type)) { AddConnection(connection); connectionNode.m_isValid = true; diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControl.h b/Gems/AudioSystem/Code/Source/Editor/AudioControl.h index 37e67c815c..024e8eb6df 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControl.h +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControl.h @@ -25,46 +25,48 @@ namespace AudioControls { SRawConnectionData(AZ::rapidxml::xml_node* node, bool isValid) { - m_xmlNode = AZStd::move(DeepCopyNode(node)); + m_xmlNode = DeepCopyNode(node); m_isValid = isValid; } - AZStd::unique_ptr> m_xmlNode{}; + AZ::rapidxml::xml_node* m_xmlNode = nullptr; // indicates if the connection is valid for the currently loaded middleware bool m_isValid{ false }; + private: // Rapid XML provides a 'clone_node' utility that will copy an entire node tree, // but it only copies pointers of any strings in the node names and values. - // This causes problems with storing raw xml nodes as this class does because strings - // will be pointing into the memory pool of an xml document that has gone out of scope. + // This causes problems with storage of xml trees, as this class does, because strings + // will be pointing into an xml document's file buffer that has gone out of scope. // This function is a rewritten version of 'clone_node' that does the deep copy of strings // into the new destination tree. - [[nodiscard]] static AZStd::unique_ptr> DeepCopyNode(AZ::rapidxml::xml_node* srcNode) + [[nodiscard]] AZ::rapidxml::xml_node* DeepCopyNode(AZ::rapidxml::xml_node* srcNode) { - AZStd::unique_ptr> destNode; - if (srcNode) + if (!srcNode) { - XmlAllocator& xmlAlloc(AudioControls::s_xmlAllocator); - destNode.reset(xmlAlloc.allocate_node(srcNode->type())); + return nullptr; + } - destNode->name(xmlAlloc.allocate_string(srcNode->name(), srcNode->name_size()), srcNode->name_size()); - destNode->value(xmlAlloc.allocate_string(srcNode->value(), srcNode->value_size()), srcNode->value_size()); + XmlAllocator& xmlAlloc(AudioControls::s_xmlAllocator); + AZ::rapidxml::xml_node* destNode = xmlAlloc.allocate_node(srcNode->type()); - for (AZ::rapidxml::xml_node* child = srcNode->first_node(); child != nullptr; child = child->next_sibling()) - { - destNode->append_node(DeepCopyNode(child).release()); - } + destNode->name(xmlAlloc.allocate_string(srcNode->name(), srcNode->name_size()), srcNode->name_size()); + destNode->value(xmlAlloc.allocate_string(srcNode->value(), srcNode->value_size()), srcNode->value_size()); - for (AZ::rapidxml::xml_attribute* attr = srcNode->first_attribute(); attr != nullptr; attr = attr->next_attribute()) - { - destNode->append_attribute(xmlAlloc.allocate_attribute( - xmlAlloc.allocate_string(attr->name(), attr->name_size()), - xmlAlloc.allocate_string(attr->value(), attr->value_size()), - attr->name_size(), - attr->value_size() - )); - } + for (AZ::rapidxml::xml_node* child = srcNode->first_node(); child != nullptr; child = child->next_sibling()) + { + destNode->append_node(DeepCopyNode(child)); + } + + for (AZ::rapidxml::xml_attribute* attr = srcNode->first_attribute(); attr != nullptr; attr = attr->next_attribute()) + { + destNode->append_attribute(xmlAlloc.allocate_attribute( + xmlAlloc.allocate_string(attr->name(), attr->name_size()), + xmlAlloc.allocate_string(attr->value(), attr->value_size()), + attr->name_size(), + attr->value_size() + )); } return destNode; diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorPlugin.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorPlugin.cpp index 973cb836a0..2b7023df61 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorPlugin.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlsEditorPlugin.cpp @@ -14,7 +14,7 @@ #include #include -#include +#include #include #include @@ -23,6 +23,8 @@ #include #include +#include + using namespace AudioControls; @@ -39,7 +41,7 @@ CAudioControlsEditorPlugin::CAudioControlsEditorPlugin(IEditor* editor) QtViewOptions options; options.canHaveMultipleInstances = true; RegisterQtViewPane(editor, LyViewPane::AudioControlsEditor, LyViewPane::CategoryOther, options); - RegisterModuleResourceSelectors(GetIEditor()->GetResourceSelectorHost()); + RegisterAudioControlsResourceSelectors(); Audio::AudioSystemRequestBus::BroadcastResult(ms_pIAudioProxy, &Audio::AudioSystemRequestBus::Events::GetFreeAudioProxy); @@ -148,18 +150,24 @@ void CAudioControlsEditorPlugin::ExecuteTrigger(const AZStd::string_view sTrigge Audio::AudioSystemRequestBus::BroadcastResult(ms_nAudioTriggerID, &Audio::AudioSystemRequestBus::Events::GetAudioTriggerID, sTriggerName.data()); if (ms_nAudioTriggerID != INVALID_AUDIO_CONTROL_ID) { + AZ::Transform activeCameraTm = AZ::Transform::CreateIdentity(); + Camera::ActiveCameraRequestBus::BroadcastResult( + activeCameraTm, + &Camera::ActiveCameraRequestBus::Events::GetActiveCameraTransform + ); + const AZ::Matrix3x4 cameraMatrix = AZ::Matrix3x4::CreateFromTransform(activeCameraTm); + Audio::SAudioRequest request; request.nFlags = Audio::eARF_PRIORITY_NORMAL; - const AZ::Matrix3x4 listenerTxfm = AZ::Matrix3x4::CreateIdentity(); - Audio::SAudioListenerRequestData requestData(listenerTxfm); + Audio::SAudioListenerRequestData requestData(cameraMatrix); requestData.oNewPosition.NormalizeForwardVec(); requestData.oNewPosition.NormalizeUpVec(); request.pData = &requestData; Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, request); - ms_pIAudioProxy->SetPosition(listenerTxfm); + ms_pIAudioProxy->SetPosition(cameraMatrix); ms_pIAudioProxy->ExecuteTrigger(ms_nAudioTriggerID); } } diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlsLoader.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioControlsLoader.cpp index 220cd32b5c..30889e33f0 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControlsLoader.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlsLoader.cpp @@ -475,7 +475,7 @@ namespace AudioControls control->AddConnection(connection); } - control->m_connectionNodes.push_back(SRawConnectionData(childNode, connection != nullptr)); + control->m_connectionNodes.emplace_back(childNode, connection != nullptr); childNode = childNode->next_sibling(); } @@ -517,7 +517,7 @@ namespace AudioControls { control->AddConnection(connection); } - control->m_connectionNodes.push_back(SRawConnectionData(connectionNode, connection != nullptr)); + control->m_connectionNodes.emplace_back(connectionNode, connection != nullptr); connectionNode = connectionNode->next_sibling(); } configGroupNode = configGroupNode->next_sibling(); @@ -534,7 +534,7 @@ namespace AudioControls { control->AddConnection(connection); } - control->m_connectionNodes.push_back(SRawConnectionData(connectionNode, connection != nullptr)); + control->m_connectionNodes.emplace_back(connectionNode, connection != nullptr); connectionNode = connectionNode->next_sibling(); } } @@ -576,7 +576,7 @@ namespace AudioControls requestNode->append_node(valueNode); - childControl->m_connectionNodes.push_back(SRawConnectionData(requestNode, false)); + childControl->m_connectionNodes.emplace_back(requestNode, false); return childControl; } diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioControlsWriter.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioControlsWriter.cpp index 91f9aa5138..eb022b706f 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioControlsWriter.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioControlsWriter.cpp @@ -356,8 +356,8 @@ namespace AudioControls { if (!connectionNode.m_isValid) { - auto nodeCopy = SRawConnectionData::DeepCopyNode(connectionNode.m_xmlNode.get()); - node->append_node(nodeCopy.release()); + XmlAllocator& xmlAlloc(AudioControls::s_xmlAllocator); + node->append_node(xmlAlloc.clone_node(connectionNode.m_xmlNode)); } } @@ -371,7 +371,7 @@ namespace AudioControls childNode != nullptr) { node->append_node(childNode); - control->m_connectionNodes.push_back(SRawConnectionData(childNode, true)); + control->m_connectionNodes.emplace_back(childNode, true); } } } diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.cpp b/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.cpp index f0c9ebe3d1..74233be2e9 100644 --- a/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.cpp +++ b/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.cpp @@ -7,14 +7,13 @@ */ +#include #include #include #include #include #include -using namespace AudioControls; - namespace AudioControls { //-------------------------------------------------------------------------------------------// @@ -67,10 +66,32 @@ namespace AudioControls } //-------------------------------------------------------------------------------------------// - REGISTER_RESOURCE_SELECTOR("AudioTrigger", AudioTriggerSelector, ":/AudioControlsEditor/Icons/Trigger_Icon.png"); - REGISTER_RESOURCE_SELECTOR("AudioSwitch", AudioSwitchSelector, ":/AudioControlsEditor/Icons/Switch_Icon.png"); - REGISTER_RESOURCE_SELECTOR("AudioSwitchState", AudioSwitchStateSelector, ":/AudioControlsEditor/Icons/State_Icon.png"); - REGISTER_RESOURCE_SELECTOR("AudioRTPC", AudioRTPCSelector, ":/AudioControlsEditor/Icons/RTPC_Icon.png"); - REGISTER_RESOURCE_SELECTOR("AudioEnvironment", AudioEnvironmentSelector, ":/AudioControlsEditor/Icons/Environment_Icon.png"); - REGISTER_RESOURCE_SELECTOR("AudioPreloadRequest", AudioPreloadRequestSelector, ":/AudioControlsEditor/Icons/Bank_Icon.png"); + static SStaticResourceSelectorEntry audioTriggerSelector( + "AudioTrigger", AudioTriggerSelector, ":/Icons/Trigger_Icon.svg"); + static SStaticResourceSelectorEntry audioSwitchSelector( + "AudioSwitch", AudioSwitchSelector, ":/Icons/Switch_Icon.svg"); + static SStaticResourceSelectorEntry audioStateSelector( + "AudioSwitchState", AudioSwitchStateSelector, ":/Icons/Property_Icon.png"); + static SStaticResourceSelectorEntry audioRtpcSelector( + "AudioRTPC", AudioRTPCSelector, ":/Icons/RTPC_Icon.svg"); + static SStaticResourceSelectorEntry audioEnvironmentSelector( + "AudioEnvironment", AudioEnvironmentSelector, ":/Icons/Environment_Icon.svg"); + static SStaticResourceSelectorEntry audioPreloadSelector( + "AudioPreloadRequest", AudioPreloadRequestSelector, ":/Icons/Bank_Icon.png"); + + //-------------------------------------------------------------------------------------------// + void RegisterAudioControlsResourceSelectors() + { + if (IResourceSelectorHost* host = GetIEditor()->GetResourceSelectorHost(); + host != nullptr) + { + host->RegisterResourceSelector(&audioTriggerSelector); + host->RegisterResourceSelector(&audioSwitchSelector); + host->RegisterResourceSelector(&audioStateSelector); + host->RegisterResourceSelector(&audioRtpcSelector); + host->RegisterResourceSelector(&audioEnvironmentSelector); + host->RegisterResourceSelector(&audioPreloadSelector); + } + } + } // namespace AudioControls diff --git a/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.h b/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.h new file mode 100644 index 0000000000..d2bff7c799 --- /dev/null +++ b/Gems/AudioSystem/Code/Source/Editor/AudioResourceSelectors.h @@ -0,0 +1,14 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#pragma once + +namespace AudioControls +{ + void RegisterAudioControlsResourceSelectors(); +} diff --git a/Gems/AudioSystem/Code/audiosystem_editor_files.cmake b/Gems/AudioSystem/Code/audiosystem_editor_files.cmake index 9333cea7e3..25f78121d6 100644 --- a/Gems/AudioSystem/Code/audiosystem_editor_files.cmake +++ b/Gems/AudioSystem/Code/audiosystem_editor_files.cmake @@ -54,6 +54,7 @@ set(FILES Source/Editor/AudioControlsEditorWindow.h Source/Editor/AudioControlsLoader.h Source/Editor/AudioControlsWriter.h + Source/Editor/AudioResourceSelectors.h Source/Editor/AudioSystemPanel.h Source/Editor/ImplementationManager.h Source/Editor/InspectorPanel.h diff --git a/Gems/AudioSystem/gem.json b/Gems/AudioSystem/gem.json index a9058cb42e..f618103803 100644 --- a/Gems/AudioSystem/gem.json +++ b/Gems/AudioSystem/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Audio", "Utility", "Tools"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/audio/audio-system/" } diff --git a/Gems/BarrierInput/Code/Source/BarrierInputClient.cpp b/Gems/BarrierInput/Code/Source/BarrierInputClient.cpp index b1ca6cb7d7..495ef88467 100644 --- a/Gems/BarrierInput/Code/Source/BarrierInputClient.cpp +++ b/Gems/BarrierInput/Code/Source/BarrierInputClient.cpp @@ -54,7 +54,7 @@ namespace BarrierInput int ReadU8() { int ret = data[0]; data += 1; return ret; } void Eat(int len) { data += len; } - void InsertString(const char* str) { int len = strlen(str); memcpy(end, str, len); end += len; } + void InsertString(const char* str) { int len = static_cast(strlen(str)); memcpy(end, str, len); end += len; } void InsertU32(int a) { end[0] = a >> 24; end[1] = a >> 16; end[2] = a >> 8; end[3] = a; end += 4; } void InsertU16(int a) { end[0] = a >> 8; end[1] = a; end += 2; } void InsertU8(int a) { end[0] = a; end += 1; } @@ -93,7 +93,7 @@ namespace BarrierInput stream.InsertString("Barrier"); stream.InsertU16(1); stream.InsertU16(4); - stream.InsertU32(pContext->GetClientScreenName().length()); + stream.InsertU32(static_cast(pContext->GetClientScreenName().length())); stream.InsertString(pContext->GetClientScreenName().c_str()); stream.ClosePacket(); return barrierSendFunc(pContext, stream.GetBuffer(), stream.GetLength()); @@ -268,7 +268,7 @@ namespace BarrierInput int i; for (i = 0; i < numPackets; ++i) { - const int len = strlen(s_packets[i].pattern); + const int len = static_cast(strlen(s_packets[i].pattern)); if (packetLength >= len && memcmp(stream.GetData(), s_packets[i].pattern, len) == 0) { bool bDone = false; diff --git a/Gems/Blast/Code/Source/Asset/BlastChunksAsset.cpp b/Gems/Blast/Code/Source/Asset/BlastChunksAsset.cpp new file mode 100644 index 0000000000..1d0ce15241 --- /dev/null +++ b/Gems/Blast/Code/Source/Asset/BlastChunksAsset.cpp @@ -0,0 +1,33 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include +#include + +namespace Blast +{ + void BlastChunksAsset::SetModelAssetIds(const AZStd::vector& modelAssetIds) + { + m_modelAssetIds = modelAssetIds; + } + + const AZStd::vector& BlastChunksAsset::GetModelAssetIds() const + { + return m_modelAssetIds; + } + + void BlastChunksAsset::Reflect(AZ::ReflectContext* context) + { + if (auto serializeContext = azrtti_cast(context)) + { + serializeContext->Class() + ->Version(1) + ->Field("modelAssetIds", &BlastChunksAsset::m_modelAssetIds); + } + } + +} // namespace Blast diff --git a/Gems/Blast/Code/Source/Asset/BlastChunksAsset.h b/Gems/Blast/Code/Source/Asset/BlastChunksAsset.h new file mode 100644 index 0000000000..1f6442d8fd --- /dev/null +++ b/Gems/Blast/Code/Source/Asset/BlastChunksAsset.h @@ -0,0 +1,32 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include + +namespace Blast +{ + //! The product asset file from a .blast_chunks file product asset file + class BlastChunksAsset final + : public AZ::Data::AssetData + { + public: + AZ_RTTI(BlastChunksAsset, "{993F0B0F-37D9-48C6-9CC2-E27D3F3E343E}", AZ::Data::AssetData); + AZ_CLASS_ALLOCATOR(BlastChunksAsset, AZ::SystemAllocator, 0); + + BlastChunksAsset() = default; + ~BlastChunksAsset() override = default; + + void SetModelAssetIds(const AZStd::vector& modelAssetIds); + const AZStd::vector& GetModelAssetIds() const; + + static void Reflect(AZ::ReflectContext* context); + + private: + AZStd::vector m_modelAssetIds; + }; +} // namespace Blast diff --git a/Gems/Blast/Code/Source/Asset/BlastSliceAsset.cpp b/Gems/Blast/Code/Source/Asset/BlastSliceAsset.cpp deleted file mode 100644 index acb3043c19..0000000000 --- a/Gems/Blast/Code/Source/Asset/BlastSliceAsset.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include - -namespace Blast -{ - void BlastSliceAsset::SetMeshIdList(const AZStd::vector& meshAssetIdList) - { - m_meshAssetIdList = meshAssetIdList; - } - - const AZStd::vector& BlastSliceAsset::GetMeshIdList() const - { - return m_meshAssetIdList; - } - - void BlastSliceAsset::SetMaterialId(const AZ::Data::AssetId& materialAssetId) - { - m_materialAssetId = materialAssetId; - } - - const AZ::Data::AssetId& BlastSliceAsset::GetMaterialId() const - { - return m_materialAssetId; - } - - void BlastSliceAsset::Reflect(AZ::ReflectContext* context) - { - if (auto serializeContext = azrtti_cast(context)) - { - serializeContext->Class() - ->Version(1) - ->Field("meshAssetIdList", &BlastSliceAsset::m_meshAssetIdList) - ->Field("materialAssetId", &BlastSliceAsset::m_materialAssetId); - } - - if (AZ::BehaviorContext* behavior = azrtti_cast(context)) - { - behavior->Class("BlastSliceAsset") - ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) - ->Attribute(AZ::Script::Attributes::Module, "blast") - ->Method("SetMeshIdList", &BlastSliceAsset::SetMeshIdList) - ->Method("GetMeshIdList", &BlastSliceAsset::GetMeshIdList) - ->Method("SetMaterialId", &BlastSliceAsset::SetMaterialId) - ->Method("GetMaterialId", &BlastSliceAsset::GetMaterialId) - ->Method( - "GetAssetTypeId", - [](BlastSliceAsset*) - { - return azrtti_typeid(); - }); - } - } - -} // namespace Blast diff --git a/Gems/Blast/Code/Source/Asset/BlastSliceAsset.h b/Gems/Blast/Code/Source/Asset/BlastSliceAsset.h deleted file mode 100644 index cab51791cd..0000000000 --- a/Gems/Blast/Code/Source/Asset/BlastSliceAsset.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ -#pragma once - -#include - -namespace Blast -{ - //! The product asset file from a .blast_slice file product asset file - class BlastSliceAsset final : public AZ::Data::AssetData - { - public: - AZ_RTTI(BlastSliceAsset, "{D04AAF07-EB12-4E50-8964-114A9B9C1FD1}", AZ::Data::AssetData); - AZ_CLASS_ALLOCATOR(BlastSliceAsset, AZ::SystemAllocator, 0); - - BlastSliceAsset() = default; - ~BlastSliceAsset() override = default; - - void SetMeshIdList(const AZStd::vector& meshAssetIdList); - const AZStd::vector& GetMeshIdList() const; - - void SetMaterialId(const AZ::Data::AssetId& materialAssetId); - const AZ::Data::AssetId& GetMaterialId() const; - - static void Reflect(AZ::ReflectContext* context); - - private: - AZStd::vector m_meshAssetIdList; - AZ::Data::AssetId m_materialAssetId; - }; -} // namespace Blast diff --git a/Gems/Blast/Code/Source/BlastModule.cpp b/Gems/Blast/Code/Source/BlastModule.cpp index cbb93a86f7..70b3285d1d 100644 --- a/Gems/Blast/Code/Source/BlastModule.cpp +++ b/Gems/Blast/Code/Source/BlastModule.cpp @@ -16,7 +16,6 @@ #ifdef BLAST_EDITOR #include #include -#include #include #endif @@ -40,8 +39,7 @@ namespace Blast #ifdef BLAST_EDITOR EditorSystemComponent::CreateDescriptor(), EditorBlastFamilyComponent::CreateDescriptor(), - EditorBlastMeshDataComponent::CreateDescriptor(), - BlastSliceAssetStorageComponent::CreateDescriptor(), + EditorBlastMeshDataComponent::CreateDescriptor() #endif }); } diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.cpp new file mode 100644 index 0000000000..d3ae8222b1 --- /dev/null +++ b/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.cpp @@ -0,0 +1,144 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#include +#include + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +namespace Blast +{ + // + // EditorBlastChunksAssetHandler + // + + EditorBlastChunksAssetHandler::~EditorBlastChunksAssetHandler() + { + Unregister(); + } + + AZ::Data::AssetPtr EditorBlastChunksAssetHandler::CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) + { + if (type != GetAssetType()) + { + AZ_Error("Blast", type == GetAssetType(), "Invalid asset type! We only handle 'BlastChunksAsset'"); + return {}; + } + + if (!CanHandleAsset(id)) + { + return nullptr; + } + + return aznew BlastChunksAsset; + } + + AZ::Data::AssetHandler::LoadResult EditorBlastChunksAssetHandler::LoadAssetData( + const AZ::Data::Asset& asset, + AZStd::shared_ptr stream, + [[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB) + { + BlastChunksAsset* blastChunksAsset = asset.GetAs(); + AZ_Error("blast", blastChunksAsset, + "This should be a BlastChunksAsset type, as this is the only type we process!"); + if (!blastChunksAsset) + { + return LoadResult::Error; + } + + // get all products from the source scene asset + bool found = false; + AZStd::vector productsAssetInfo; + AzToolsFramework::AssetSystemRequestBus::BroadcastResult( + found, + &AzToolsFramework::AssetSystemRequestBus::Events::GetAssetsProducedBySourceUUID, + asset.Get()->GetId().m_guid, + productsAssetInfo); + + if (!found) + { + AZ_Error("blast", + found, + "Could not find asset models produced by source asset ID %s, verify the output product model assets.", + asset.Get()->GetId().m_guid.ToString().c_str()); + return LoadResult::Error; + } + + // find all model assets + AZStd::vector modelAssetIdList; + for (const AZ::Data::AssetInfo& assetInfo : productsAssetInfo) + { + if (azrtti_typeid() == assetInfo.m_assetType) + { + modelAssetIdList.push_back(assetInfo.m_assetId); + } + } + blastChunksAsset->SetModelAssetIds(modelAssetIdList); + + return LoadResult::LoadComplete; + } + + void EditorBlastChunksAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr) + { + delete ptr; + } + + void EditorBlastChunksAssetHandler::GetHandledAssetTypes(AZStd::vector& assetTypes) + { + assetTypes.push_back(azrtti_typeid()); + } + + void EditorBlastChunksAssetHandler::Register() + { + AZ_Assert(AZ::Data::AssetManager::IsReady(), "Asset manager isn't ready!"); + AZ::Data::AssetManager::Instance().RegisterHandler(this, azrtti_typeid()); + AZ::AssetTypeInfoBus::Handler::BusConnect(azrtti_typeid()); + } + + void EditorBlastChunksAssetHandler::Unregister() + { + AZ::AssetTypeInfoBus::Handler::BusDisconnect(azrtti_typeid()); + if (AZ::Data::AssetManager::IsReady()) + { + AZ::Data::AssetManager::Instance().UnregisterHandler(this); + } + } + + AZ::Data::AssetType EditorBlastChunksAssetHandler::GetAssetType() const + { + return azrtti_typeid(); + } + + const char* EditorBlastChunksAssetHandler::GetAssetTypeDisplayName() const + { + return "Blast Chunks Asset"; + } + + const char* EditorBlastChunksAssetHandler::GetGroup() const + { + return "Blast"; + } + + const char* EditorBlastChunksAssetHandler::GetBrowserIcon() const + { + return "Icons/Components/Box.png"; + } + + void EditorBlastChunksAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions) + { + extensions.push_back("blast_chunks"); + } + +} // namespace Blast diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.h b/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.h new file mode 100644 index 0000000000..baeb26a1ff --- /dev/null +++ b/Gems/Blast/Code/Source/Editor/EditorBlastChunksAssetHandler.h @@ -0,0 +1,46 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include +#include +#include +#include +#include +#include + +namespace Blast +{ + class EditorBlastChunksAssetHandler final + : public AZ::Data::AssetHandler + , public AZ::AssetTypeInfoBus::Handler + { + public: + AZ_CLASS_ALLOCATOR(EditorBlastChunksAssetHandler, AZ::SystemAllocator, 0); + + ~EditorBlastChunksAssetHandler() override; + + // AZ::Data::AssetHandler + AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override; + LoadResult LoadAssetData( + const AZ::Data::Asset& asset, + AZStd::shared_ptr stream, + const AZ::Data::AssetFilterCB& assetLoadFilterCB) override; + void DestroyAsset(AZ::Data::AssetPtr ptr) override; + void GetHandledAssetTypes(AZStd::vector& assetTypes) override; + + // AZ::AssetTypeInfoBus::Handler + AZ::Data::AssetType GetAssetType() const override; + const char* GetAssetTypeDisplayName() const override; + const char* GetGroup() const override; + const char* GetBrowserIcon() const override; + void GetAssetTypeExtensions(AZStd::vector& extensions) override; + + void Register(); + void Unregister(); + }; +} // namespace Blast diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp index 76a40db66e..58f28ed32a 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastFamilyComponent.cpp @@ -38,7 +38,7 @@ namespace Blast ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, - "https://o3de.org/docs/user-guide/components/reference/blast-family/") + "https://o3de.org/docs/user-guide/components/reference/destruction/blast-family/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::Default, &EditorBlastFamilyComponent::m_blastAsset, "Blast asset", diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp index 3c29d1498e..23ec5ae524 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.cpp @@ -45,10 +45,10 @@ namespace Blast if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() - ->Version(4) + ->Version(5) ->Field("Show Mesh Assets", &EditorBlastMeshDataComponent::m_showMeshAssets) ->Field("Mesh Assets", &EditorBlastMeshDataComponent::m_meshAssets) - ->Field("Blast Slice", &EditorBlastMeshDataComponent::m_blastSliceAsset); + ->Field("Blast Chunks", &EditorBlastMeshDataComponent::m_blastChunksAsset); if (AZ::EditContext* ec = serialize->GetEditContext()) { @@ -61,7 +61,7 @@ namespace Blast ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, - "https://o3de.org/docs/user-guide/components/reference/blast-family-mesh-data/") + "https://o3de.org/docs/user-guide/components/reference/destruction/blast-family-mesh-data/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::CheckBox, &EditorBlastMeshDataComponent::m_showMeshAssets, @@ -77,9 +77,9 @@ namespace Blast ->Attribute(AZ::Edit::Attributes::AutoExpand, false) ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnMeshAssetsChanged) ->DataElement( - AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_blastSliceAsset, "Blast Slice", - "Slice override to fill out meshes and material") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnSliceAssetChanged); + AZ::Edit::UIHandlers::Default, &EditorBlastMeshDataComponent::m_blastChunksAsset, "Blast Chunks", + "Manifest override to fill out meshes and material") + ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorBlastMeshDataComponent::OnBlastChunksAssetChanged); } } } @@ -107,23 +107,27 @@ namespace Blast UnregisterModel(); } - void EditorBlastMeshDataComponent::OnSliceAssetChanged() + void EditorBlastMeshDataComponent::OnBlastChunksAssetChanged() { - if (!m_blastSliceAsset.GetId().IsValid()) + if (!m_blastChunksAsset.GetId().IsValid()) { return; } using namespace AZ::Data; + const AssetId blastAssetId = m_blastChunksAsset.GetId(); + m_blastChunksAsset = AssetManager::Instance().GetAsset(blastAssetId, AssetLoadBehavior::QueueLoad); + m_blastChunksAsset.BlockUntilLoadComplete(); - const AssetId blastAssetId = m_blastSliceAsset.GetId(); - m_blastSliceAsset = - AssetManager::Instance().GetAsset(blastAssetId, AssetLoadBehavior::QueueLoad); - m_blastSliceAsset.BlockUntilLoadComplete(); + if (!m_blastChunksAsset.Get() || m_blastChunksAsset.Get()->GetModelAssetIds().empty()) + { + AZ_Warning("blast", false, "Blast Chunk Asset does not contain any models.") + return; + } // load up the new mesh list m_meshAssets.clear(); - for (const auto& meshId : m_blastSliceAsset.Get()->GetMeshIdList()) + for (const auto& meshId : m_blastChunksAsset.Get()->GetModelAssetIds()) { auto meshAsset = AssetManager::Instance().GetAsset(meshId, AssetLoadBehavior::QueueLoad); if (meshAsset) @@ -135,8 +139,8 @@ namespace Blast UnregisterModel(); RegisterModel(); - AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast( - &AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree); + using namespace AzToolsFramework; + ToolsApplicationEvents::Bus::Broadcast(&ToolsApplicationEvents::InvalidatePropertyDisplay, Refresh_EntireTree); } void EditorBlastMeshDataComponent::OnMeshAssetsChanged() @@ -205,9 +209,9 @@ namespace Blast gameEntity->CreateComponent(m_meshAssets); } - const AZ::Data::Asset& EditorBlastMeshDataComponent::GetBlastSliceAsset() const + const AZ::Data::Asset& EditorBlastMeshDataComponent::GetBlastChunksAsset() const { - return m_blastSliceAsset; + return m_blastChunksAsset; } const AZStd::vector>& EditorBlastMeshDataComponent::GetMeshAssets() const diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.h b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.h index 81818d3bf7..aed5155be7 100644 --- a/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.h +++ b/Gems/Blast/Code/Source/Editor/EditorBlastMeshDataComponent.h @@ -7,7 +7,7 @@ */ #pragma once -#include +#include #include #include #include @@ -43,14 +43,14 @@ namespace Blast // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; - const AZ::Data::Asset& GetBlastSliceAsset() const; + const AZ::Data::Asset& GetBlastChunksAsset() const; const AZStd::vector>& GetMeshAssets() const; void OnMaterialsUpdated(const AZ::Render::MaterialAssignmentMap& materials) override; void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; private: - void OnSliceAssetChanged(); + void OnBlastChunksAssetChanged(); void OnMeshAssetsChanged(); AZ::Crc32 GetMeshAssetsVisibility() const; void OnMeshAssetsVisibilityChanged(); @@ -62,7 +62,7 @@ namespace Blast ////////////////////////////////////////////////////////////////////////// // Reflected data bool m_showMeshAssets = false; - AZ::Data::Asset m_blastSliceAsset; + AZ::Data::Asset m_blastChunksAsset; AZStd::vector> m_meshAssets; ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp deleted file mode 100644 index 52df273254..0000000000 --- a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.cpp +++ /dev/null @@ -1,345 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include - -#include - -namespace Blast -{ - // BlastSliceAssetStorageComponent - - void BlastSliceAssetStorageComponent::Reflect(AZ::ReflectContext* context) - { - using namespace AZ::Edit; - - if (AZ::SerializeContext* serialize = azrtti_cast(context)) - { - serialize->Class() - ->Version(2) - ->Field("Mesh Data", &BlastSliceAssetStorageComponent::m_meshAssetIdList) - ->Field("Mesh Path List", &BlastSliceAssetStorageComponent::m_meshAssetPathList); - - if (AZ::EditContext* ec = serialize->GetEditContext()) - { - ec->Class( - "Blast Slice Storage Component", "Used process blast slice data") - ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->Attribute(AZ::Edit::Attributes::Category, "Physics") - ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Box.png") - ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Box.png") - ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game")) - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->Attribute(AZ::Edit::Attributes::AddableByUser, false) - ->DataElement( - AZ::Edit::UIHandlers::Default, &BlastSliceAssetStorageComponent::m_meshAssetIdList, "Mesh Data", - "Slice data to fill out the mesh list") - ->DataElement( - AZ::Edit::UIHandlers::Default, &BlastSliceAssetStorageComponent::m_meshAssetPathList, - "Mesh Paths", "The mesh path list"); - } - } - - if (AZ::BehaviorContext* behavior = azrtti_cast(context)) - { - behavior->Class("BlastSliceAssetStorageComponent") - ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) - ->Attribute(AZ::Script::Attributes::Module, "blast") - ->Method("GenerateAssetInfo", &BlastSliceAssetStorageComponent::GenerateAssetInfo) - ->Method("WriteMaterialFile", &BlastSliceAssetStorageComponent::WriteMaterialFile); - } - } - - bool BlastSliceAssetStorageComponent::GenerateAssetInfo( - const AZStd::vector& chunkNames, AZStd::string_view blastFilename, - AZStd::string_view assetinfoFilename) - { - AZ::SerializeContext* serializeContext = nullptr; - AZ::ComponentApplicationBus::BroadcastResult( - serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext); - if (serializeContext == nullptr) - { - return false; - } - using namespace AZ::SceneAPI::Containers; - using namespace AZ::SceneAPI::SceneData; - - AZStd::string filename; - AZ::StringFunc::Path::Split(blastFilename.data(), nullptr, nullptr, &filename, nullptr); - - AZStd::any sceneManifestPointer(serializeContext->CreateAny(azrtti_typeid())); - SceneManifest* sceneManifest = AZStd::any_cast(&sceneManifestPointer); - - AZStd::vector meshGroupData; - meshGroupData.reserve(chunkNames.size()); - - AZStd::vector materialRuleData; - materialRuleData.reserve(chunkNames.size()); - - for (const AZStd::string& chunkName : chunkNames) - { - meshGroupData.emplace_back(serializeContext->CreateAny(azrtti_typeid())); - AZStd::any& meshGroupPointer = meshGroupData.back(); - MeshGroup* meshGroup = AZStd::any_cast(&meshGroupPointer); - - // make selection list - meshGroup->GetSceneNodeSelectionList().RemoveSelectedNode("RootNode"); - for (const AZStd::string& node : chunkNames) - { - meshGroup->GetSceneNodeSelectionList().RemoveSelectedNode( - AZStd::string::format("RootNode.%s", node.c_str())); - } - meshGroup->GetSceneNodeSelectionList().AddSelectedNode( - AZStd::string::format("RootNode.%s", chunkName.c_str())); - - // create a default material for the mesh group - materialRuleData.emplace_back(serializeContext->CreateAny(azrtti_typeid())); - AZStd::any& materialRulePointer = materialRuleData.back(); - MaterialRule* materialRule = AZStd::any_cast(&materialRulePointer); - - // override the deleter since the AZStd::any will clean up later on - AZStd::shared_ptr materialRuleEntry = AZStd::shared_ptr( - materialRule, - [](auto) - { - }); - meshGroup->GetRuleContainer().AddRule(materialRuleEntry); - - // construct the asset name for the chunk's mesh group - AZStd::string meshGroupName(filename); - meshGroupName.append("-"); - meshGroupName.append(chunkName); - // TODO: Uncomment lines below as part of SPEC-3542 - // meshGroup->OverrideId(AZ::Uuid::CreateName(meshGroupName.c_str())); - // meshGroup->SetName(AZStd::move(meshGroupName)); - - // override the deleter since the AZStd::any will clean up later on - AZStd::shared_ptr meshGroupEntry = AZStd::shared_ptr( - meshGroup, - [](auto) - { - }); - sceneManifest->AddEntry(AZStd::move(meshGroupEntry)); - } - - return sceneManifest->SaveToFile(assetinfoFilename.data()); - } - - bool BlastSliceAssetStorageComponent::WriteMaterialFile( - AZStd::string_view materialGroupName, const AZStd::vector& materialNames, - AZStd::string_view materialFilename) - { - AZ::GFxFramework::MaterialGroup group; - for (const auto& texture : materialNames) - { - auto mat = AZStd::make_shared(); - mat->SetName(texture); - mat->SetTexture(AZ::GFxFramework::TextureMapType::Diffuse, "EngineAssets/Textures/white.dds"); - group.AddMaterial(mat); - } - group.SetMtlName(materialGroupName); - return group.WriteMtlFile(materialFilename.data()); - } - - // - // EditorBlastSliceAssetHandler - // - - EditorBlastSliceAssetHandler::~EditorBlastSliceAssetHandler() - { - Unregister(); - } - - AZ::Data::AssetPtr EditorBlastSliceAssetHandler::CreateAsset( - const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) - { - if (type != GetAssetType()) - { - AZ_Error("Blast", type == GetAssetType(), "Invalid asset type! We only handle 'BlastAsset'"); - return {}; - } - - if (!CanHandleAsset(id)) - { - return nullptr; - } - - return aznew BlastSliceAsset; - } - - AZ::Data::AssetHandler::LoadResult EditorBlastSliceAssetHandler::LoadAssetData( - const AZ::Data::Asset& asset, AZStd::shared_ptr stream, - const AZ::Data::AssetFilterCB& assetLoadFilterCB) - { - BlastSliceAsset* blastSliceAssetData = asset.GetAs(); - AZ_Error( - "blast", blastSliceAssetData, - "This should be a BlastSliceAsset type, as this is the only type we process!"); - AZ::SerializeContext* serializeContext = nullptr; - AZ::ComponentApplicationBus::BroadcastResult( - serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext); - if (blastSliceAssetData && serializeContext) - { - AZ::ObjectStream::FilterDescriptor filter(assetLoadFilterCB); - AZStd::unique_ptr baseEntity( - AZ::Utils::LoadObjectFromStream(*stream, serializeContext, filter)); - AZ_Error("Blast", baseEntity, "Could not load slice root entity {asset id}"); - if (!baseEntity) - { - return LoadResult::Error; - } - - auto&& sliceComponent = baseEntity->FindComponent(); - AZ_Error("Blast", sliceComponent, "blast_slice entity missing SliceComponent!"); - if (sliceComponent == nullptr) - { - return LoadResult::Error; - } - - AZStd::vector enityList; - sliceComponent->GetEntities(enityList); - for (auto&& entity : enityList) - { - // the base element type to store Blast mesh data is the BlastSliceAssetStorageComponent - auto&& blastSliceAssetStorage = entity->FindComponent(); - if (blastSliceAssetStorage) - { - if (blastSliceAssetStorage->GetMeshData().empty() == false) - { - blastSliceAssetData->SetMeshIdList(blastSliceAssetStorage->GetMeshData()); - return LoadResult::LoadComplete; - } - else if (blastSliceAssetStorage->GetMeshPathList().empty() == false) - { - AZStd::vector meshAssetIdList; - meshAssetIdList.reserve(blastSliceAssetStorage->GetMeshPathList().size()); - - for (auto&& assetPath : blastSliceAssetStorage->GetMeshPathList()) - { - AZ::Data::AssetId meshAssetId; - AZ::Data::AssetCatalogRequestBus::BroadcastResult( - meshAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, - assetPath.c_str(), AZ::Data::s_invalidAssetType, false); - - if (meshAssetId.IsValid()) - { - meshAssetIdList.emplace_back(meshAssetId); - } - } - blastSliceAssetData->SetMeshIdList(meshAssetIdList); - return LoadResult::LoadComplete; - } - } - - // back up logic to load blast data for the EditorBlastMeshDataComponent - auto&& meshDataComponent = entity->FindComponent(); - if (meshDataComponent) - { - auto&& innerBlastSliceAsset = meshDataComponent->GetBlastSliceAsset(); - if (innerBlastSliceAsset.IsReady()) - { - blastSliceAssetData->SetMeshIdList(innerBlastSliceAsset.Get()->GetMeshIdList()); - blastSliceAssetData->SetMaterialId(innerBlastSliceAsset.Get()->GetMaterialId()); - return LoadResult::LoadComplete; - } - else - { - auto&& meshDataList = meshDataComponent->GetMeshAssets(); - AZStd::vector meshAssetIdList; - meshAssetIdList.reserve(meshDataList.size()); - for (auto&& meshData : meshDataList) - { - AZ::RPI::ModelAsset* meshAsset = meshData.Get(); - if (meshAsset) - { - meshAssetIdList.push_back(meshAsset->GetId()); - } - } - blastSliceAssetData->SetMeshIdList(meshAssetIdList); - return LoadResult::LoadComplete; - } - } - } - AZ_Error( - "Blast", false, "blast_slice assetId:%s missing EditorBlastMeshDataComponent!", - asset->GetId().ToString().c_str()); - } - return LoadResult::Error; - } - - void EditorBlastSliceAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr) - { - delete ptr; - } - - void EditorBlastSliceAssetHandler::GetHandledAssetTypes(AZStd::vector& assetTypes) - { - assetTypes.push_back(azrtti_typeid()); - } - - void EditorBlastSliceAssetHandler::Register() - { - AZ_Assert(AZ::Data::AssetManager::IsReady(), "Asset manager isn't ready!"); - AZ::Data::AssetManager::Instance().RegisterHandler(this, azrtti_typeid()); - AZ::AssetTypeInfoBus::Handler::BusConnect(azrtti_typeid()); - } - - void EditorBlastSliceAssetHandler::Unregister() - { - AZ::AssetTypeInfoBus::Handler::BusDisconnect(azrtti_typeid()); - if (AZ::Data::AssetManager::IsReady()) - { - AZ::Data::AssetManager::Instance().UnregisterHandler(this); - } - } - - AZ::Data::AssetType EditorBlastSliceAssetHandler::GetAssetType() const - { - return azrtti_typeid(); - } - - const char* EditorBlastSliceAssetHandler::GetAssetTypeDisplayName() const - { - return "Blast Slice Asset"; - } - - const char* EditorBlastSliceAssetHandler::GetGroup() const - { - return "Blast"; - } - - const char* EditorBlastSliceAssetHandler::GetBrowserIcon() const - { - return "Icons/Components/Box.png"; - } - - void EditorBlastSliceAssetHandler::GetAssetTypeExtensions(AZStd::vector& extensions) - { - extensions.push_back("blast_slice"); - } - -} // namespace Blast diff --git a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.h b/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.h deleted file mode 100644 index f33290f7f8..0000000000 --- a/Gems/Blast/Code/Source/Editor/EditorBlastSliceAssetHandler.h +++ /dev/null @@ -1,101 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ -#pragma once - -#include -#include -#include -#include -#include -#include - -namespace Blast -{ - //! Used to create store asset references (i.e. ids) to fill out the EditorBlastMeshDataComponent - class BlastSliceAssetStorageComponent final : public AzToolsFramework::Components::EditorComponentBase - { - public: - AZ_COMPONENT( - BlastSliceAssetStorageComponent, "{696C7E62-1EA4-41E2-B4F6-7BD0D30888DC}", - AzToolsFramework::Components::EditorComponentBase); - - ~BlastSliceAssetStorageComponent() override = default; - - static void Reflect(AZ::ReflectContext* context); - - const AZStd::vector& GetMeshData() const - { - return m_meshAssetIdList; - } - - void SetMeshData(const AZStd::vector& meshAssetIdList) - { - m_meshAssetIdList = meshAssetIdList; - } - - const AZStd::vector& GetMeshPathList() const - { - return m_meshAssetPathList; - } - - void SetMeshPathList(const AZStd::vector& meshAssetPathList) - { - m_meshAssetPathList = meshAssetPathList; - } - - private: - // AZ::Component interface implementation - void Activate() override {} - void Deactivate() override {} - - // EditorComponentBase - void BuildGameEntity([[maybe_unused]] AZ::Entity* gameEntity) override {} - - // Script API - bool GenerateAssetInfo( - const AZStd::vector& chunkNames, - AZStd::string_view blastFilename, - AZStd::string_view assetinfoFilename); - - bool WriteMaterialFile( - AZStd::string_view materialGroupName, - const AZStd::vector& materialNames, - AZStd::string_view materialFilename); - - AZStd::vector m_meshAssetIdList; - AZStd::vector m_meshAssetPathList; - }; - - class EditorBlastSliceAssetHandler final - : public AZ::Data::AssetHandler - , public AZ::AssetTypeInfoBus::Handler - { - public: - AZ_CLASS_ALLOCATOR(EditorBlastSliceAssetHandler, AZ::SystemAllocator, 0); - - ~EditorBlastSliceAssetHandler() override; - - // AZ::Data::AssetHandler - AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override; - LoadResult LoadAssetData( - const AZ::Data::Asset& asset, AZStd::shared_ptr stream, - const AZ::Data::AssetFilterCB& assetLoadFilterCB) override; - void DestroyAsset(AZ::Data::AssetPtr ptr) override; - void GetHandledAssetTypes(AZStd::vector& assetTypes) override; - - // AZ::AssetTypeInfoBus::Handler - AZ::Data::AssetType GetAssetType() const override; - const char* GetAssetTypeDisplayName() const override; - const char* GetGroup() const override; - const char* GetBrowserIcon() const override; - void GetAssetTypeExtensions(AZStd::vector& extensions) override; - - void Register(); - void Unregister(); - }; -} // namespace Blast diff --git a/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp b/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp index d8d703e51f..dc1cb0fc98 100644 --- a/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp +++ b/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp @@ -6,7 +6,7 @@ * */ -#include +#include #include #include #include @@ -16,7 +16,7 @@ namespace Blast { void EditorSystemComponent::Reflect(AZ::ReflectContext* context) { - BlastSliceAsset::Reflect(context); + BlastChunksAsset::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { @@ -26,14 +26,14 @@ namespace Blast void EditorSystemComponent::Activate() { - m_editorBlastSliceAssetHandler = AZStd::make_unique(); - m_editorBlastSliceAssetHandler->Register(); + m_editorBlastChunksAssetHandler = AZStd::make_unique(); + m_editorBlastChunksAssetHandler->Register(); auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler(); if (assetCatalog) { - assetCatalog->EnableCatalogForAsset(azrtti_typeid()); - assetCatalog->AddExtension("blast_slice"); + assetCatalog->EnableCatalogForAsset(azrtti_typeid()); + assetCatalog->AddExtension("blast_chunks"); } AzToolsFramework::EditorEvents::Bus::Handler::BusConnect(); @@ -46,7 +46,7 @@ namespace Blast void EditorSystemComponent::Deactivate() { AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect(); - m_editorBlastSliceAssetHandler.reset(); + m_editorBlastChunksAssetHandler.reset(); } // This will be called when the IEditor instance is ready diff --git a/Gems/Blast/Code/Source/Editor/EditorSystemComponent.h b/Gems/Blast/Code/Source/Editor/EditorSystemComponent.h index 737a7d968d..31daae1a18 100644 --- a/Gems/Blast/Code/Source/Editor/EditorSystemComponent.h +++ b/Gems/Blast/Code/Source/Editor/EditorSystemComponent.h @@ -11,7 +11,7 @@ #include #include #include -#include +#include namespace Blast { @@ -39,7 +39,7 @@ namespace Blast required.push_back(AZ_CRC("BlastService", 0x75beae2d)); } - AZStd::unique_ptr m_editorBlastSliceAssetHandler; + AZStd::unique_ptr m_editorBlastChunksAssetHandler; // AZ::Component void Activate() override; diff --git a/Gems/Blast/Code/Tests/Editor/EditorBlastChunksAssetHandlerTest.cpp b/Gems/Blast/Code/Tests/Editor/EditorBlastChunksAssetHandlerTest.cpp new file mode 100644 index 0000000000..80a0587b1b --- /dev/null +++ b/Gems/Blast/Code/Tests/Editor/EditorBlastChunksAssetHandlerTest.cpp @@ -0,0 +1,184 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#include +#include +#include + +#include +#include +#include + +#include + +namespace UnitTest +{ + MockComponentApplication::MockComponentApplication() + { + AZ::ComponentApplicationBus::Handler::BusConnect(); + AZ::Interface::Register(this); + } + + MockComponentApplication::~MockComponentApplication() + { + AZ::Interface::Unregister(this); + AZ::ComponentApplicationBus::Handler::BusDisconnect(); + } + + class MockAssetCatalogRequestBusHandler final + : public AZ::Data::AssetCatalogRequestBus::Handler + { + public: + MockAssetCatalogRequestBusHandler() + { + AZ::Data::AssetCatalogRequestBus::Handler::BusConnect(); + } + + virtual ~MockAssetCatalogRequestBusHandler() + { + AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect(); + } + + MOCK_METHOD3(GetAssetIdByPath, AZ::Data::AssetId(const char*, const AZ::Data::AssetType&, bool)); + MOCK_METHOD1(GetAssetInfoById, AZ::Data::AssetInfo(const AZ::Data::AssetId&)); + MOCK_METHOD1(AddAssetType, void(const AZ::Data::AssetType&)); + MOCK_METHOD1(AddDeltaCatalog, bool(AZStd::shared_ptr)); + MOCK_METHOD1(AddExtension, void(const char*)); + MOCK_METHOD0(ClearCatalog, void()); + MOCK_METHOD5(CreateBundleManifest, bool(const AZStd::string&, const AZStd::vector&, const AZStd::string&, int, const AZStd::vector&)); + MOCK_METHOD2(CreateDeltaCatalog, bool(const AZStd::vector&, const AZStd::string&)); + MOCK_METHOD0(DisableCatalog, void()); + MOCK_METHOD1(EnableCatalogForAsset, void(const AZ::Data::AssetType&)); + MOCK_METHOD3(EnumerateAssets, void(BeginAssetEnumerationCB, AssetEnumerationCB, EndAssetEnumerationCB)); + MOCK_METHOD1(GenerateAssetIdTEMP, AZ::Data::AssetId(const char*)); + MOCK_METHOD1(GetAllProductDependencies, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&)); + MOCK_METHOD3(GetAllProductDependenciesFilter, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&, const AZStd::unordered_set&, const AZStd::vector&)); + MOCK_METHOD1(GetAssetPathById, AZStd::string(const AZ::Data::AssetId&)); + MOCK_METHOD1(GetDirectProductDependencies, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&)); + MOCK_METHOD1(GetHandledAssetTypes, void(AZStd::vector&)); + MOCK_METHOD0(GetRegisteredAssetPaths, AZStd::vector()); + MOCK_METHOD2(InsertDeltaCatalog, bool(AZStd::shared_ptr, size_t)); + MOCK_METHOD2(InsertDeltaCatalogBefore, bool(AZStd::shared_ptr, AZStd::shared_ptr)); + MOCK_METHOD1(LoadCatalog, bool(const char*)); + MOCK_METHOD2(RegisterAsset, void(const AZ::Data::AssetId&, AZ::Data::AssetInfo&)); + MOCK_METHOD1(RemoveDeltaCatalog, bool(AZStd::shared_ptr)); + MOCK_METHOD1(SaveCatalog, bool(const char*)); + MOCK_METHOD0(StartMonitoringAssets, void()); + MOCK_METHOD0(StopMonitoringAssets, void()); + MOCK_METHOD1(UnregisterAsset, void(const AZ::Data::AssetId&)); + }; + + class MockAssetManager + : public AZ::Data::AssetManager + { + public: + MockAssetManager(const AZ::Data::AssetManager::Descriptor& desc) : + AssetManager(desc) + { + } + }; + + class EditorBlastChunkAssetHandlerTestFixture + : public AllocatorsTestFixture + { + public: + AZStd::unique_ptr m_mockComponentApplicationBusHandler; + AZStd::unique_ptr m_mockAssetCatalogRequestBusHandler; + AZStd::unique_ptr m_mockAssetManager; + + void SetUp() override final + { + AllocatorsTestFixture::SetUp(); + AZ::AllocatorInstance::Create(); + AZ::AllocatorInstance::Create(); + + m_mockComponentApplicationBusHandler = AZStd::make_unique(); + m_mockAssetCatalogRequestBusHandler = AZStd::make_unique(); + m_mockAssetManager = AZStd::make_unique(AZ::Data::AssetManager::Descriptor{}); + + AZ::Data::AssetManager::SetInstance(m_mockAssetManager.get()); + } + + void TearDown() override final + { + m_mockAssetManager.release(); + AZ::Data::AssetManager::Destroy(); + + m_mockAssetCatalogRequestBusHandler.reset(); + m_mockComponentApplicationBusHandler.reset(); + + AZ::AllocatorInstance::Destroy(); + AZ::AllocatorInstance::Destroy(); + AllocatorsTestFixture::TearDown(); + } + }; + + TEST_F(EditorBlastChunkAssetHandlerTestFixture, EditorBlastChunkAssetHandler_AssetManager_Registered) + { + Blast::EditorBlastChunksAssetHandler handler; + handler.Register(); + EXPECT_NE(nullptr, AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid())); + handler.Unregister(); + } + + TEST_F(EditorBlastChunkAssetHandlerTestFixture, EditorBlastChunkAssetHandler_AssetTypeInfoBus_Responds) + { + auto assetId = azrtti_typeid(); + + Blast::EditorBlastChunksAssetHandler handler; + handler.Register(); + + AZ::Data::AssetType assetType = AZ::Uuid::CreateNull(); + AZ::AssetTypeInfoBus::EventResult(assetType, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetType); + EXPECT_NE(AZ::Uuid::CreateNull(), assetType); + + const char* displayName = nullptr; + AZ::AssetTypeInfoBus::EventResult(displayName, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeDisplayName); + EXPECT_STREQ("Blast Chunks Asset", displayName); + + const char* group = nullptr; + AZ::AssetTypeInfoBus::EventResult(group, assetId, &AZ::AssetTypeInfoBus::Events::GetGroup); + EXPECT_STREQ("Blast", group); + + const char* icon = nullptr; + AZ::AssetTypeInfoBus::EventResult(icon, assetId, &AZ::AssetTypeInfoBus::Events::GetBrowserIcon); + EXPECT_STREQ("Icons/Components/Box.png", icon); + + AZStd::vector extensions; + AZ::AssetTypeInfoBus::Event(assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeExtensions, extensions); + ASSERT_EQ(1, extensions.size()); + ASSERT_EQ("blast_chunks", extensions[0]); + + handler.Unregister(); + } + + TEST_F(EditorBlastChunkAssetHandlerTestFixture, EditorBlastChunkAssetHandler_AssetHandler_Ready) + { + auto assetType = azrtti_typeid(); + auto&& assetManager = AZ::Data::AssetManager::Instance(); + + Blast::EditorBlastChunksAssetHandler handler; + handler.Register(); + EXPECT_EQ(&handler, assetManager.GetHandler(assetType)); + + // create and release an instance of the BlastChunkAsset asset type + { + using ::testing::Return; + using ::testing::_; + + EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetInfoById(_)) + .Times(2) + .WillRepeatedly(Return(AZ::Data::AssetInfo{})); + + auto assetPtr = assetManager.CreateAsset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0)); + EXPECT_NE(nullptr, assetPtr.Get()); + EXPECT_EQ(azrtti_typeid(), assetPtr.GetType()); + } + + handler.Unregister(); + } + +} diff --git a/Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp b/Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp deleted file mode 100644 index 3df22d081f..0000000000 --- a/Gems/Blast/Code/Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp +++ /dev/null @@ -1,377 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#include -#include -#include - -#include - -#include -#include -#include - -namespace UnitTest -{ - class MockComponentApplicationBusHandler final - //: public MockComponentApplication - : public AZ::ComponentApplicationBus::Handler - { - public: - MockComponentApplicationBusHandler() - { - AZ::ComponentApplicationBus::Handler::BusConnect(); - } - - virtual ~MockComponentApplicationBusHandler() - { - AZ::ComponentApplicationBus::Handler::BusDisconnect(); - } - - MOCK_METHOD0(Destroy, void()); - MOCK_METHOD1(RegisterComponentDescriptor, void(const AZ::ComponentDescriptor*)); - MOCK_METHOD1(UnregisterComponentDescriptor, void(const AZ::ComponentDescriptor*)); - MOCK_METHOD1(RemoveEntity, bool(AZ::Entity*)); - MOCK_METHOD1(DeleteEntity, bool(const AZ::EntityId&)); - MOCK_METHOD1(GetEntityName, AZStd::string(const AZ::EntityId&)); - MOCK_METHOD1(AddEntity, bool(AZ::Entity*)); - MOCK_METHOD1(FindEntity, AZ::Entity*(const AZ::EntityId&)); - MOCK_METHOD1(EnumerateEntities, void(const ComponentApplicationRequests::EntityCallback&)); - MOCK_METHOD0(GetApplication, AZ::ComponentApplication* ()); - MOCK_METHOD0(GetSerializeContext, AZ::SerializeContext* ()); - MOCK_METHOD0(GetBehaviorContext, AZ::BehaviorContext* ()); - MOCK_METHOD0(GetJsonRegistrationContext, AZ::JsonRegistrationContext* ()); - MOCK_METHOD0(GetAppRoot, const char* ()); - MOCK_CONST_METHOD0(GetExecutableFolder, const char* ()); - MOCK_METHOD0(GetDrillerManager, AZ::Debug::DrillerManager* ()); - MOCK_METHOD0(GetTickDeltaTime, float()); - MOCK_METHOD1(Tick, void(float)); - MOCK_METHOD0(TickSystem, void()); - MOCK_CONST_METHOD0(GetRequiredSystemComponents, AZ::ComponentTypeList()); - MOCK_METHOD1(ResolveModulePath, void(AZ::OSString&)); - MOCK_METHOD0(CreateSerializeContext, void()); - MOCK_METHOD0(DestroySerializeContext, void()); - MOCK_METHOD0(CreateBehaviorContext, void()); - MOCK_METHOD0(DestroyBehaviorContext, void()); - MOCK_METHOD0(RegisterCoreComponents, void()); - MOCK_METHOD1(AddSystemComponents, void(AZ::Entity*)); - MOCK_METHOD0(ReflectSerialize, void()); - MOCK_METHOD1(Reflect, void(AZ::ReflectContext*)); - MOCK_CONST_METHOD0(GetBinFolder, const char* ()); - }; - - class MockAssetCatalogRequestBusHandler final - : public AZ::Data::AssetCatalogRequestBus::Handler - { - public: - MockAssetCatalogRequestBusHandler() - { - AZ::Data::AssetCatalogRequestBus::Handler::BusConnect(); - } - - virtual ~MockAssetCatalogRequestBusHandler() - { - AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect(); - } - - MOCK_METHOD3(GetAssetIdByPath, AZ::Data::AssetId(const char*, const AZ::Data::AssetType&, bool)); - MOCK_METHOD1(GetAssetInfoById, AZ::Data::AssetInfo(const AZ::Data::AssetId&)); - MOCK_METHOD1(AddAssetType, void(const AZ::Data::AssetType&)); - MOCK_METHOD1(AddDeltaCatalog, bool(AZStd::shared_ptr)); - MOCK_METHOD1(AddExtension, void(const char*)); - MOCK_METHOD0(ClearCatalog, void()); - MOCK_METHOD5(CreateBundleManifest, bool(const AZStd::string&, const AZStd::vector&, const AZStd::string&, int, const AZStd::vector&)); - MOCK_METHOD2(CreateDeltaCatalog, bool(const AZStd::vector&, const AZStd::string&)); - MOCK_METHOD0(DisableCatalog, void()); - MOCK_METHOD1(EnableCatalogForAsset, void(const AZ::Data::AssetType&)); - MOCK_METHOD3(EnumerateAssets, void(BeginAssetEnumerationCB, AssetEnumerationCB, EndAssetEnumerationCB)); - MOCK_METHOD1(GenerateAssetIdTEMP, AZ::Data::AssetId(const char*)); - MOCK_METHOD1(GetAllProductDependencies, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&)); - MOCK_METHOD3(GetAllProductDependenciesFilter, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&, const AZStd::unordered_set&, const AZStd::vector&)); - MOCK_METHOD1(GetAssetPathById, AZStd::string(const AZ::Data::AssetId&)); - MOCK_METHOD1(GetDirectProductDependencies, AZ::Outcome, AZStd::string>(const AZ::Data::AssetId&)); - MOCK_METHOD1(GetHandledAssetTypes, void(AZStd::vector&)); - MOCK_METHOD0(GetRegisteredAssetPaths, AZStd::vector()); - MOCK_METHOD2(InsertDeltaCatalog, bool(AZStd::shared_ptr, size_t)); - MOCK_METHOD2(InsertDeltaCatalogBefore, bool(AZStd::shared_ptr, AZStd::shared_ptr)); - MOCK_METHOD1(LoadCatalog, bool(const char*)); - MOCK_METHOD2(RegisterAsset, void(const AZ::Data::AssetId&, AZ::Data::AssetInfo&)); - MOCK_METHOD1(RemoveDeltaCatalog, bool(AZStd::shared_ptr)); - MOCK_METHOD1(SaveCatalog, bool(const char*)); - MOCK_METHOD0(StartMonitoringAssets, void()); - MOCK_METHOD0(StopMonitoringAssets, void()); - MOCK_METHOD1(UnregisterAsset, void(const AZ::Data::AssetId&)); - }; - - class MockAssetManager - : public AZ::Data::AssetManager - { - public: - MockAssetManager(const AZ::Data::AssetManager::Descriptor& desc) : - AssetManager(desc) - { - } - }; - - class EditorBlastSliceAssetHandlerTestFixture - : public AllocatorsTestFixture - { - public: - AZStd::unique_ptr m_mockComponentApplicationBusHandler; - //AZStd::unique_ptr m_mockComponentApplicationBusHandler; - AZStd::unique_ptr m_mockAssetCatalogRequestBusHandler; - AZStd::unique_ptr m_mockAssetManager; - AZStd::unique_ptr m_serializeContext; - const AZ::ComponentDescriptor* m_sliceComponentDescriptor = nullptr; - - void SetUpSliceComponents() - { - m_serializeContext = AZStd::make_unique(); - - AZ::Entity::Reflect(m_serializeContext.get()); - Blast::BlastSliceAssetStorageComponent::Reflect(m_serializeContext.get()); - AzToolsFramework::Components::EditorComponentBase::Reflect(m_serializeContext.get()); - - m_sliceComponentDescriptor = AZ::SliceComponent::CreateDescriptor(); - m_sliceComponentDescriptor->Reflect(m_serializeContext.get()); - } - - void TearDownSliceComponents() - { - delete m_sliceComponentDescriptor; - m_serializeContext.reset(); - } - - void SetUp() override final - { - AllocatorsTestFixture::SetUp(); - AZ::AllocatorInstance::Create(); - AZ::AllocatorInstance::Create(); - - m_mockComponentApplicationBusHandler = AZStd::make_unique(); - m_mockAssetCatalogRequestBusHandler = AZStd::make_unique(); - m_mockAssetManager = AZStd::make_unique(AZ::Data::AssetManager::Descriptor{}); - - AZ::Data::AssetManager::SetInstance(m_mockAssetManager.get()); - } - - void TearDown() override final - { - AZ::Data::AssetManager::SetInstance(nullptr); - - m_mockAssetManager.reset(); - m_mockAssetCatalogRequestBusHandler.reset(); - m_mockComponentApplicationBusHandler.reset(); - - AZ::AllocatorInstance::Destroy(); - AZ::AllocatorInstance::Destroy(); - AllocatorsTestFixture::TearDown(); - } - - void SaveSliceAssetToStream(AZ::Entity* sliceAssetEntity, AZStd::vector& buffer) - { - buffer.clear(); - AZ::IO::ByteContainerStream> stream(&buffer); - AZ::ObjectStream* objStream = AZ::ObjectStream::Create(&stream, *m_serializeContext.get(), AZ::ObjectStream::ST_XML); - objStream->WriteClass(sliceAssetEntity); - EXPECT_TRUE(objStream->Finalize()); - } - }; - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetManager_Registered) - { - Blast::EditorBlastSliceAssetHandler handler; - handler.Register(); - EXPECT_NE(nullptr, AZ::Data::AssetManager::Instance().GetHandler(azrtti_typeid())); - handler.Unregister(); - } - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, BlastSliceAssetStorageComponent_Behavior_Registered) - { - AZ::BehaviorContext behaviorContext; - Blast::BlastSliceAssetStorageComponent::Reflect(&behaviorContext); - - auto classEntry = behaviorContext.m_classes.find("BlastSliceAssetStorageComponent"); - EXPECT_NE(behaviorContext.m_classes.end(), classEntry); - AZ::BehaviorClass* behaviorClass = classEntry->second; - auto methodEntry = behaviorClass->m_methods.find("GenerateAssetInfo"); - EXPECT_NE(behaviorClass->m_methods.end(), methodEntry); - AZ::BehaviorMethod* behaviorMethod = methodEntry->second; - EXPECT_EQ(4, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid>()); - EXPECT_EQ(behaviorMethod->GetArgument(2)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetArgument(3)->m_typeId, azrtti_typeid()); - } - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, BlastSliceAsset_Behavior_Registered) - { - AZ::BehaviorContext behaviorContext; - Blast::BlastSliceAsset::Reflect(&behaviorContext); - - auto classEntry = behaviorContext.m_classes.find("BlastSliceAsset"); - EXPECT_NE(behaviorContext.m_classes.end(), classEntry); - AZ::BehaviorClass* behaviorClass = classEntry->second; - - auto setMeshIdListEntry = behaviorClass->m_methods.find("SetMeshIdList"); - EXPECT_NE(behaviorClass->m_methods.end(), setMeshIdListEntry); - { - AZ::BehaviorMethod* behaviorMethod = setMeshIdListEntry->second; - EXPECT_EQ(2, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid>()); - } - - auto getMeshIdListEntry = behaviorClass->m_methods.find("GetMeshIdList"); - EXPECT_NE(behaviorClass->m_methods.end(), getMeshIdListEntry); - { - AZ::BehaviorMethod* behaviorMethod = getMeshIdListEntry->second; - EXPECT_EQ(1, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid>()); - } - - auto setMaterialIdEntry = behaviorClass->m_methods.find("SetMaterialId"); - EXPECT_NE(behaviorClass->m_methods.end(), setMaterialIdEntry); - { - AZ::BehaviorMethod* behaviorMethod = setMaterialIdEntry->second; - EXPECT_EQ(2, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetArgument(1)->m_typeId, azrtti_typeid()); - } - - auto getMaterialIdEntry = behaviorClass->m_methods.find("GetMaterialId"); - EXPECT_NE(behaviorClass->m_methods.end(), getMaterialIdEntry); - { - AZ::BehaviorMethod* behaviorMethod = getMaterialIdEntry->second; - EXPECT_EQ(1, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid()); - } - - auto getAssetTypeIdEntry = behaviorClass->m_methods.find("GetAssetTypeId"); - EXPECT_NE(behaviorClass->m_methods.end(), getAssetTypeIdEntry); - { - AZ::BehaviorMethod* behaviorMethod = getAssetTypeIdEntry->second; - EXPECT_EQ(1, behaviorMethod->GetNumArguments()); - EXPECT_EQ(behaviorMethod->GetArgument(0)->m_typeId, azrtti_typeid()); - EXPECT_EQ(behaviorMethod->GetResult()->m_typeId, azrtti_typeid()); - } - } - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetTypeInfoBus_Responds) - { - auto assetId = azrtti_typeid(); - - Blast::EditorBlastSliceAssetHandler handler; - handler.Register(); - - AZ::Data::AssetType assetType = AZ::Uuid::CreateNull(); - AZ::AssetTypeInfoBus::EventResult(assetType, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetType); - EXPECT_NE(AZ::Uuid::CreateNull(), assetType); - - const char* displayName = nullptr; - AZ::AssetTypeInfoBus::EventResult(displayName, assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeDisplayName); - EXPECT_STREQ("Blast Slice Asset", displayName); - - const char* group = nullptr; - AZ::AssetTypeInfoBus::EventResult(group, assetId, &AZ::AssetTypeInfoBus::Events::GetGroup); - EXPECT_STREQ("Blast", group); - - const char* icon = nullptr; - AZ::AssetTypeInfoBus::EventResult(icon, assetId, &AZ::AssetTypeInfoBus::Events::GetBrowserIcon); - EXPECT_STREQ("Editor/Icons/Components/Box.png", icon); - - AZStd::vector extensions; - AZ::AssetTypeInfoBus::Event(assetId, &AZ::AssetTypeInfoBus::Events::GetAssetTypeExtensions, extensions); - ASSERT_EQ(1, extensions.size()); - ASSERT_EQ("blast_slice", extensions[0]); - - handler.Unregister(); - } - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetHandler_Ready) - { - auto assetType = azrtti_typeid(); - auto&& assetManager = AZ::Data::AssetManager::Instance(); - - Blast::EditorBlastSliceAssetHandler handler; - handler.Register(); - EXPECT_EQ(&handler, assetManager.GetHandler(assetType)); - - // create and release an instance of the BlastSliceAsset asset type - { - using ::testing::Return; - using ::testing::_; - - EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetInfoById(_)) - .Times(1) - .WillRepeatedly(Return(AZ::Data::AssetInfo{})); - - auto assetPtr = assetManager.CreateAsset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0)); - EXPECT_NE(nullptr, assetPtr.Get()); - EXPECT_EQ(azrtti_typeid(), assetPtr.GetType()); - } - - handler.Unregister(); - } - - TEST_F(EditorBlastSliceAssetHandlerTestFixture, EditorBlastSliceAssetHandler_AssetHandler_LoadsAssetData) - { - SetUpSliceComponents(); - - AZStd::vector meshAssetPathList = { "/foo/path/thing.cgf", "/foo/path/that.cgf" }; - AZ::Entity* storageEntity = aznew AZ::Entity(); - auto* blastStorage = storageEntity->CreateComponent(); - blastStorage->SetMeshPathList(meshAssetPathList); - - AZ::Entity sliceEntity; - AZ::SliceComponent* slice = sliceEntity.CreateComponent(); - slice->AddEntity(storageEntity); - - AZStd::vector buffer; - SaveSliceAssetToStream(&sliceEntity, buffer); - - // Load a slice with the BlastSliceAssetStorageComponent - Blast::EditorBlastSliceAssetHandler handler; - handler.Register(); - { - using ::testing::Return; - using ::testing::_; - - EXPECT_CALL(*m_mockComponentApplicationBusHandler, GetSerializeContext) - .Times(1) - .WillOnce(Return(m_serializeContext.get())); - - EXPECT_CALL(*m_mockComponentApplicationBusHandler, FindEntity(_)) - .Times(1) - .WillOnce(Return(&sliceEntity)); - - EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetIdByPath(_,_,_)) - .Times(2) - .WillRepeatedly(Return(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0))); - - EXPECT_CALL(*m_mockAssetCatalogRequestBusHandler, GetAssetInfoById(_)) - .Times(2) - .WillRepeatedly(Return(AZ::Data::AssetInfo{})); - - auto&& assetManager = AZ::Data::AssetManager::Instance(); - auto assetPtr = assetManager.CreateAsset(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0)); - - AZ::IO::ByteContainerStream> stream(&buffer); - stream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN); - - const AZ::Data::AssetFilterCB assetLoadFilterCB{}; - bool loaded = handler.LoadAssetData(assetPtr, &stream, assetLoadFilterCB); - EXPECT_TRUE(loaded); - } - handler.Unregister(); - - TearDownSliceComponents(); - } -} diff --git a/Gems/Blast/Code/Tests/Mocks/BlastMocks.h b/Gems/Blast/Code/Tests/Mocks/BlastMocks.h index 6975573a73..0733862e25 100644 --- a/Gems/Blast/Code/Tests/Mocks/BlastMocks.h +++ b/Gems/Blast/Code/Tests/Mocks/BlastMocks.h @@ -68,7 +68,7 @@ namespace Blast uint32_t getChunkCount() const override { - return m_chunks.size(); + return static_cast(m_chunks.size()); } const Nv::Blast::ExtPxChunk* getChunks() const override @@ -78,7 +78,7 @@ namespace Blast uint32_t getSubchunkCount() const override { - return m_subchunks.size(); + return static_cast(m_subchunks.size()); } const Nv::Blast::ExtPxSubchunk* getSubchunks() const override diff --git a/Gems/Blast/Code/blast_editor_files.cmake b/Gems/Blast/Code/blast_editor_files.cmake index 7d417176a2..dc991fb8a9 100644 --- a/Gems/Blast/Code/blast_editor_files.cmake +++ b/Gems/Blast/Code/blast_editor_files.cmake @@ -11,8 +11,8 @@ set(FILES Source/Editor/EditorBlastFamilyComponent.cpp Source/Editor/EditorBlastMeshDataComponent.cpp Source/Editor/EditorBlastMeshDataComponent.h - Source/Editor/EditorBlastSliceAssetHandler.h - Source/Editor/EditorBlastSliceAssetHandler.cpp + Source/Editor/EditorBlastChunksAssetHandler.h + Source/Editor/EditorBlastChunksAssetHandler.cpp Source/Editor/EditorSystemComponent.h Source/Editor/EditorSystemComponent.cpp Editor/ConfigurationWidget.h diff --git a/Gems/Blast/Code/blast_editor_tests_files.cmake b/Gems/Blast/Code/blast_editor_tests_files.cmake index 4e2a63d75c..10d2377ccf 100644 --- a/Gems/Blast/Code/blast_editor_tests_files.cmake +++ b/Gems/Blast/Code/blast_editor_tests_files.cmake @@ -7,6 +7,6 @@ # set(FILES - # Tests/Editor/EditorBlastSliceAssetHandlerTest.cpp + # Disabled until SPEC-7904 is fixed Tests/Editor/EditorBlastChunksAssetHandlerTest.cpp Tests/Editor/EditorTestMain.cpp ) diff --git a/Gems/Blast/Code/blast_files.cmake b/Gems/Blast/Code/blast_files.cmake index 1707ec46a0..530d9cf7ca 100644 --- a/Gems/Blast/Code/blast_files.cmake +++ b/Gems/Blast/Code/blast_files.cmake @@ -26,8 +26,8 @@ set(FILES Source/Asset/BlastAsset.cpp Source/Asset/BlastAssetHandler.h Source/Asset/BlastAssetHandler.cpp - Source/Asset/BlastSliceAsset.h - Source/Asset/BlastSliceAsset.cpp + Source/Asset/BlastChunksAsset.h + Source/Asset/BlastChunksAsset.cpp Source/Components/BlastFamilyComponent.h Source/Components/BlastFamilyComponent.cpp Source/Components/BlastFamilyComponentNotificationBusHandler.h diff --git a/Gems/Blast/Editor/Scripts/asset_builder_blast.py b/Gems/Blast/Editor/Scripts/asset_builder_blast.py deleted file mode 100755 index beb455e335..0000000000 --- a/Gems/Blast/Editor/Scripts/asset_builder_blast.py +++ /dev/null @@ -1,323 +0,0 @@ -""" -Copyright (c) Contributors to the Open 3D Engine Project. -For complete copyright and license terms please see the LICENSE at the root of this distribution. - -SPDX-License-Identifier: Apache-2.0 OR MIT -""" -def install_user_site(): - import os - import sys - import azlmbr.paths - executableBinFolder = azlmbr.paths.executableFolder - - # the PyAssImp module checks the Windows PATH for the assimp DLL file - if os.name == "nt": - os.environ['PATH'] = os.environ['PATH'] + os.pathsep + executableBinFolder - - # PyAssImp module needs to find the shared library for assimp to load; "posix" handles Mac and Linux - if os.name == "posix": - if 'LD_LIBRARY_PATH' in os.environ: - os.environ['LD_LIBRARY_PATH'] = os.environ['LD_LIBRARY_PATH'] + os.pathsep + executableBinFolder - else: - os.environ['LD_LIBRARY_PATH'] = executableBinFolder - - # add the user site packages folder to find the pyassimp egg link - import site - for item in sys.path: - if (item.find('site-packages') != -1): - site.addsitedir(item) - -install_user_site() -import pyassimp - -import azlmbr.asset -import azlmbr.asset.builder -import azlmbr.asset.entity -import azlmbr.blast -import azlmbr.bus as bus -import azlmbr.editor as editor -import azlmbr.entity -import azlmbr.math -import os -import traceback -import binascii -import sys - -# the UUID must be unique amongst all the asset builders in Python or otherwise -# a collision of builders will happen preventing one from running -busIdString = '{CF5C74D1-9ED4-4851-85B1-9B15090DBEC7}' -busId = azlmbr.math.Uuid_CreateString(busIdString, 0) -handler = None -jobKeyName = 'Blast Chunk Assets' -sceneManifestType = azlmbr.math.Uuid_CreateString('{9274AD17-3212-4651-9F3B-7DCCB080E467}', 0) -dccMaterialType = azlmbr.math.Uuid_CreateString('{C88469CF-21E7-41EB-96FD-BF14FBB05EDC}', 0) - - -def log_exception_traceback(): - exc_type, exc_value, exc_tb = sys.exc_info() - data = traceback.format_exception(exc_type, exc_value, exc_tb) - print(str(data)) - - -def get_source_fbx_filename(request): - fullPath = os.path.join(request.watchFolder, request.sourceFile) - basePath, filePart = os.path.split(fullPath) - filename = os.path.splitext(filePart)[0] + '.fbx' - filename = os.path.join(basePath, filename) - return filename - - -def raise_error(message): - raise RuntimeError(f'[ERROR]: {message}') - - -def generate_asset_info(chunkNames, request): - import azlmbr.blast - - # write out an object stream with the extension of .fbx.assetinfo.generated - basePath, sceneFile = os.path.split(request.sourceFile) - assetinfoFilename = os.path.splitext(sceneFile)[0] + '.fbx.assetinfo.generated' - assetinfoFilename = os.path.join(basePath, assetinfoFilename) - assetinfoFilename = assetinfoFilename.replace('\\', '/').lower() - outputFilename = os.path.join(request.tempDirPath, assetinfoFilename) - - storage = azlmbr.blast.BlastSliceAssetStorageComponent() - if (storage.GenerateAssetInfo(chunkNames, request.sourceFile, outputFilename)): - product = azlmbr.asset.builder.JobProduct(assetinfoFilename, sceneManifestType, 1) - product.dependenciesHandled = True - return product - raise_error('Failed to generate assetinfo.generated') - - -def export_fbx_manifest(request): - output = [] - fbxFilename = get_source_fbx_filename(request) - sceneAsset = pyassimp.load(fbxFilename) - with sceneAsset as scene: - rootNode = scene.mRootNode.contents - for index in range(0, rootNode.mNumChildren): - child = rootNode.mChildren[index] - childNode = child.contents - childNodeName = bytes.decode(childNode.mName.data) - output.append(str(childNodeName)) - return output - - -def convert_to_asset_paths(fbxFilename, gameRoot, chunkNameList): - realtivePath = fbxFilename[len(gameRoot) + 1:] - realtivePath = os.path.splitext(realtivePath)[0] - output = [] - for chunk in chunkNameList: - assetPath = realtivePath + '-' + chunk + '.cgf' - assetPath = assetPath.replace('\\', '/') - assetPath = assetPath.lower() - output.append(assetPath) - return output - - -# creates a single job to compile for each platform -def create_jobs(request): - fbxSidecarFilename = get_source_fbx_filename(request) - if (os.path.exists(fbxSidecarFilename) is False): - print('[WARN] Sidecar FBX file {} is missing for blast file {}'.format(fbxSidecarFilename, request.sourceFile)) - return azlmbr.asset.builder.CreateJobsResponse() - - # see if the FBX file already has a .assetinfo source asset, if so then do not create a job - if (os.path.exists(f'{fbxSidecarFilename}.assetinfo')): - response = azlmbr.asset.builder.CreateJobsResponse() - response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess - return response - - # create job descriptor for each platform - jobDescriptorList = [] - for platformInfo in request.enabledPlatforms: - jobDesc = azlmbr.asset.builder.JobDescriptor() - jobDesc.jobKey = jobKeyName - jobDesc.priority = 12 # higher than the 'Scene compilation' or 'fbx' - jobDesc.set_platform_identifier(platformInfo.identifier) - jobDescriptorList.append(jobDesc) - - response = azlmbr.asset.builder.CreateJobsResponse() - response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess - response.createJobOutputs = jobDescriptorList - return response - -# handler to create jobs for a source asset - - -def on_create_jobs(args): - try: - request = args[0] - return create_jobs(request) - except: - log_exception_traceback() - return azlmbr.asset.builder.CreateJobsResponse() - - -def generate_blast_slice_asset(chunkNameList, request): - # get list of relative chunk paths - fbxFilename = get_source_fbx_filename(request) - assetPaths = convert_to_asset_paths(fbxFilename, request.watchFolder, chunkNameList) - - outcome = azlmbr.asset.entity.PythonBuilderRequestBus(bus.Broadcast, 'CreateEditorEntity', 'BlastData') - if (outcome.IsSuccess() is False): - raise_error('could not create an editor entity') - blastDataEntityId = outcome.GetValue() - - # create a component for the editor entity - gameType = azlmbr.entity.EntityType().Game - blastMeshDataTypeIdList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Blast Slice Storage Component"], gameType) - componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentOfType', blastDataEntityId, blastMeshDataTypeIdList[0]) - if (componentOutcome.IsSuccess() is False): - raise_error('failed to add component (Blast Slice Storage Component) to the blast_slice') - - # build the blast slice using the chunk asset paths - blastMeshComponentId = componentOutcome.GetValue()[0] - outcome = editor.EditorComponentAPIBus(bus.Broadcast, 'BuildComponentPropertyTreeEditor', blastMeshComponentId) - if(outcome.IsSuccess() is False): - raise_error(f'failed to create Property Tree Editor for component ({blastMeshComponentId})') - pte = outcome.GetValue() - pte.set_visible_enforcement(True) - pte.set_value('Mesh Paths', assetPaths) - - # write out an object stream with the extension of .blast_slice - basePath, sceneFile = os.path.split(request.sourceFile) - blastFilename = os.path.splitext(sceneFile)[0] + '.blast_slice' - blastFilename = os.path.join(basePath, blastFilename) - blastFilename = blastFilename.replace('\\', '/').lower() - tempFilename = os.path.join(request.tempDirPath, blastFilename) - entityList = [blastDataEntityId] - makeDynamic = False - outcome = azlmbr.asset.entity.PythonBuilderRequestBus(bus.Broadcast, 'WriteSliceFile', tempFilename, entityList, makeDynamic) - if (outcome.IsSuccess() is False): - raise_error(f'WriteSliceFile failed for blast_slice file ({blastFilename})') - - # return a job product - blastSliceAsset = azlmbr.blast.BlastSliceAsset() - subId = binascii.crc32(blastFilename.encode('utf8')) - product = azlmbr.asset.builder.JobProduct(blastFilename, blastSliceAsset.GetAssetTypeId(), subId) - product.dependenciesHandled = True - return product - - -def read_in_string(data, dataLength): - stringData = '' - for idx in range(4, dataLength - 1): - char = bytes.decode(data[idx]) - if (str.isascii(char)): - stringData += char - return stringData - - -def import_material_info(fbxFilename): - _, group_name = os.path.split(fbxFilename) - group_name = os.path.splitext(group_name)[0] - output = {} - output['group_name'] = group_name - output['material_name_list'] = [] - sceneAsset = pyassimp.load(fbxFilename) - with sceneAsset as scene: - for materialIndex in range(0, scene.mNumMaterials): - material = scene.mMaterials[materialIndex].contents - for materialPropertyIdx in range(0, material.mNumProperties): - materialProperty = material.mProperties[materialPropertyIdx].contents - materialPropertyName = bytes.decode(materialProperty.mKey.data) - if (materialPropertyName.endswith('mat.name') and materialProperty.mType is 3): - stringData = read_in_string(materialProperty.mData, materialProperty.mDataLength) - output['material_name_list'].append(stringData) - return output - - -def write_material_file(sourceFile, destFolder): - # preserve source MTL files - rootPath, materialSourceFile = os.path.split(sourceFile) - materialSourceFile = os.path.splitext(materialSourceFile)[0] + '.mtl' - materialSourceFile = os.path.join(rootPath, materialSourceFile) - if (os.path.exists(materialSourceFile)): - print(f'{materialSourceFile} source already exists') - return None - - # auto-generate a DCC material file - info = import_material_info(sourceFile) - materialGroupName = info['group_name'] - materialNames = info['material_name_list'] - materialFilename = materialGroupName + '.dccmtl.generated' - subId = binascii.crc32(materialFilename.encode('utf8')) - materialFilename = os.path.join(destFolder, materialFilename) - storage = azlmbr.blast.BlastSliceAssetStorageComponent() - storage.WriteMaterialFile(materialGroupName, materialNames, materialFilename) - product = azlmbr.asset.builder.JobProduct(materialFilename, dccMaterialType, subId) - product.dependenciesHandled = True - return product - - -def process_fbx_file(request): - # fill out response object - response = azlmbr.asset.builder.ProcessJobResponse() - productOutputs = [] - - # write out DCCMTL file as a product (if needed) - materialProduct = write_material_file(get_source_fbx_filename(request), request.tempDirPath) - if (materialProduct is not None): - productOutputs.append(materialProduct) - - # prepare output folder - basePath, _ = os.path.split(request.sourceFile) - outputPath = os.path.join(request.tempDirPath, basePath) - os.makedirs(outputPath) - - # parse FBX for chunk names - chunkNameList = export_fbx_manifest(request) - - # create assetinfo generated (is product) - productOutputs.append(generate_asset_info(chunkNameList, request)) - - # write out the blast_slice object stream - productOutputs.append(generate_blast_slice_asset(chunkNameList, request)) - - response.outputProducts = productOutputs - response.resultCode = azlmbr.asset.builder.ProcessJobResponse_Success - response.dependenciesHandled = True - return response - - -# using the incoming 'request' find the type of job via 'jobKey' to determine what to do -def on_process_job(args): - try: - request = args[0] - if (request.jobDescription.jobKey.startswith(jobKeyName)): - return process_fbx_file(request) - - return azlmbr.asset.builder.ProcessJobResponse() - except: - log_exception_traceback() - return azlmbr.asset.builder.ProcessJobResponse() - -# register asset builder -def register_asset_builder(): - assetPattern = azlmbr.asset.builder.AssetBuilderPattern() - assetPattern.pattern = '*.blast' - assetPattern.type = azlmbr.asset.builder.AssetBuilderPattern_Wildcard - - builderDescriptor = azlmbr.asset.builder.AssetBuilderDesc() - builderDescriptor.name = "Blast Gem" - builderDescriptor.patterns = [assetPattern] - builderDescriptor.busId = busId - builderDescriptor.version = 5 - - outcome = azlmbr.asset.builder.PythonAssetBuilderRequestBus(azlmbr.bus.Broadcast, 'RegisterAssetBuilder', builderDescriptor) - if outcome.IsSuccess(): - # created the asset builder to hook into the notification bus - handler = azlmbr.asset.builder.PythonBuilderNotificationBusHandler() - handler.connect(busId) - handler.add_callback('OnCreateJobsRequest', on_create_jobs) - handler.add_callback('OnProcessJobRequest', on_process_job) - return handler - - -# create the asset builder handler -try: - handler = register_asset_builder() -except: - handler = None - log_exception_traceback() diff --git a/Gems/Blast/Editor/Scripts/blast_asset_builder.py b/Gems/Blast/Editor/Scripts/blast_asset_builder.py new file mode 100644 index 0000000000..06dc15f5c1 --- /dev/null +++ b/Gems/Blast/Editor/Scripts/blast_asset_builder.py @@ -0,0 +1,290 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + +""" +This a Python Asset Builder script examines each .blast file to see if an +associated .fbx file needs to be processed by exporting all of its chunks +into a scene manifest + +This is also a SceneAPI script that executes from a foo.fbx.assetinfo scene +manifest that writes out asset chunk data for .blast files +""" +import os, traceback, binascii, sys, json, pathlib +import azlmbr.math +import azlmbr.asset +import azlmbr.asset.entity +import azlmbr.asset.builder +import azlmbr.bus + +# +# Python Asset Builder +# +busId = azlmbr.math.Uuid_CreateString('{D4FA20E3-8EF4-44A3-A045-AAE6C1CCAAAB}', 0) +jobKeyName = 'Blast Chunk Assets' + +def log_exception_traceback(): + exc_type, exc_value, exc_tb = sys.exc_info() + data = traceback.format_exception(exc_type, exc_value, exc_tb) + print(str(data)) + +def raise_error(message): + print (f'ERROR - {message}'); + raise RuntimeError(f'[ERROR]: {message}'); + +# creates a single job to compile for each platform +def get_source_fbx_filename(request): + fullPath = os.path.join(request.watchFolder, request.sourceFile) + basePath, filePart = os.path.split(fullPath) + filename = os.path.splitext(filePart)[0] + '.fbx' + filename = os.path.join(basePath, filename) + return filename + +def create_jobs(request): + fbxSidecarFilename = get_source_fbx_filename(request) + if (os.path.exists(fbxSidecarFilename) is False): + print('[WARN] Sidecar FBX file {} is missing for blast file {}'.format(fbxSidecarFilename, request.sourceFile)) + return azlmbr.asset.builder.CreateJobsResponse() + + # see if the FBX file already has a .assetinfo source asset, if so then do not create a job + establishedAssetInfo = f'{fbxSidecarFilename}.assetinfo'; + if (os.path.exists(establishedAssetInfo)): + response = azlmbr.asset.builder.CreateJobsResponse() + response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess + return response + + # create job descriptor for each platform + jobDescriptorList = [] + for platformInfo in request.enabledPlatforms: + sourceFileDependency = azlmbr.asset.builder.SourceFileDependency() + sourceFileDependency.sourceFileDependencyPath = fbxSidecarFilename + + jobDependency = azlmbr.asset.builder.JobDependency() + jobDependency.sourceFile = sourceFileDependency + jobDependency.jobKey = jobKeyName + jobDependency.platformIdentifier = platformInfo.identifier + + jobDesc = azlmbr.asset.builder.JobDescriptor() + jobDesc.jobKey = jobKeyName + jobDesc.set_platform_identifier(platformInfo.identifier) + jobDesc.jobDependencyList = [jobDependency] + jobDescriptorList.append(jobDesc) + + response = azlmbr.asset.builder.CreateJobsResponse() + response.result = azlmbr.asset.builder.CreateJobsResponse_ResultSuccess + response.createJobOutputs = jobDescriptorList + return response + +# to create jobs for a source asset +def on_create_jobs(args): + try: + request = args[0] + return create_jobs(request) + except: + log_exception_traceback() + return azlmbr.asset.builder.CreateJobsResponse() + +def generate_assetinfo_product(request): + # write out a product asset file with the extension of .fbx.assetinfo.generated + basePath, sceneFile = os.path.split(request.sourceFile) + assetinfoFilename = os.path.splitext(sceneFile)[0] + '.fbx.assetinfo.generated' + assetinfoFilename = os.path.join(basePath, assetinfoFilename) + assetinfoFilename = assetinfoFilename.replace('\\', '/').lower() + outputFilename = os.path.join(request.tempDirPath, assetinfoFilename) + + # the only rule in it is to run this file again as a scene processor + currentScript = pathlib.Path(__file__).resolve() + aDict = {"values": [{"$type": "ScriptProcessorRule", "scriptFilename": f"{currentScript}"}]} + jsonString = json.dumps(aDict) + jsonFile = open(outputFilename, "w") + jsonFile.write(jsonString) + jsonFile.close() + + # return a job product for the generated assetinfo file + sceneManifestType = azlmbr.math.Uuid_CreateString('{9274AD17-3212-4651-9F3B-7DCCB080E467}', 0) + subId = 1 + product = azlmbr.asset.builder.JobProduct(outputFilename, sceneManifestType, subId) + product.dependenciesHandled = True + return product + +def process_fbx_file(request): + # fill out response object + response = azlmbr.asset.builder.ProcessJobResponse() + productOutputs = [] + + # prepare output folder + basePath, _ = os.path.split(request.sourceFile) + outputPath = os.path.join(request.tempDirPath, basePath) + os.makedirs(outputPath) + + # create assetinfo generated file + productOutputs.append(generate_assetinfo_product(request)) + + response.outputProducts = productOutputs + response.resultCode = azlmbr.asset.builder.ProcessJobResponse_Success + response.dependenciesHandled = True + return response + +# using the incoming 'request' find the type of job via 'jobKey' to determine what to do +def on_process_job(args): + try: + request = args[0] + if (request.jobDescription.jobKey.startswith(jobKeyName)): + return process_fbx_file(request) + + return azlmbr.asset.builder.ProcessJobResponse() + except: + log_exception_traceback() + return azlmbr.asset.builder.ProcessJobResponse() + +# register asset builder +def register_asset_builder(): + assetPattern = azlmbr.asset.builder.AssetBuilderPattern() + assetPattern.pattern = '*.blast' + assetPattern.type = azlmbr.asset.builder.AssetBuilderPattern_Wildcard + + builderDescriptor = azlmbr.asset.builder.AssetBuilderDesc() + builderDescriptor.name = "Blast Scene Builder" + builderDescriptor.patterns = [assetPattern] + builderDescriptor.busId = busId + builderDescriptor.version = 1 + + outcome = azlmbr.asset.builder.PythonAssetBuilderRequestBus(azlmbr.bus.Broadcast, 'RegisterAssetBuilder', builderDescriptor) + if outcome.IsSuccess(): + # created the asset builder to hook into the notification bus + handler = azlmbr.asset.builder.PythonBuilderNotificationBusHandler() + handler.connect(busId) + handler.add_callback('OnCreateJobsRequest', on_create_jobs) + handler.add_callback('OnProcessJobRequest', on_process_job) + return handler + +# create the asset builder handler +pythonAssetBuilderHandler = None +try: + if (pythonAssetBuilderHandler == None): + pythonAssetBuilderHandler = register_asset_builder() +except: + pythonAssetBuilderHandler = None + +# +# SceneAPI Processor +# +blastChunksAssetType = azlmbr.math.Uuid_CreateString('{993F0B0F-37D9-48C6-9CC2-E27D3F3E343E}', 0) + +def export_chunk_asset(scene, outputDirectory, platformIdentifier, productList): + import azlmbr.scene + import azlmbr.object + import azlmbr.paths + import json, os + + jsonFilename = os.path.basename(scene.sourceFilename) + jsonFilename = os.path.join(outputDirectory, jsonFilename + '.blast_chunks') + + # prepare output folder + basePath, _ = os.path.split(jsonFilename) + outputPath = os.path.join(outputDirectory, basePath) + if not os.path.exists(outputPath): + os.makedirs(outputPath, False) + + # write out a JSON file with the chunk file info + with open(jsonFilename, "w") as jsonFile: + jsonFile.write(scene.manifest.ExportToJson()) + + exportProduct = azlmbr.scene.ExportProduct() + exportProduct.filename = jsonFilename + exportProduct.sourceId = scene.sourceGuid + exportProduct.assetType = blastChunksAssetType + exportProduct.subId = 101 + + exportProductList = azlmbr.scene.ExportProductList() + exportProductList.AddProduct(exportProduct) + return exportProductList + +def on_prepare_for_export(args): + try: + scene = args[0] # azlmbr.scene.Scene + outputDirectory = args[1] # string + platformIdentifier = args[2] # string + productList = args[3] # azlmbr.scene.ExportProductList + return export_chunk_asset(scene, outputDirectory, platformIdentifier, productList) + except: + log_exception_traceback() + +def get_mesh_node_names(sceneGraph): + import azlmbr.scene as sceneApi + import azlmbr.scene.graph + from scene_api import scene_data as sceneData + + meshDataList = [] + node = sceneGraph.get_root() + children = [] + + while node.IsValid(): + # store children to process after siblings + if sceneGraph.has_node_child(node): + children.append(sceneGraph.get_node_child(node)) + + # store any node that has mesh data content + nodeContent = sceneGraph.get_node_content(node) + if nodeContent is not None and nodeContent.CastWithTypeName('MeshData'): + if sceneGraph.is_node_end_point(node) is False: + nodeName = sceneData.SceneGraphName(sceneGraph.get_node_name(node)) + nodePath = nodeName.get_path() + if (len(nodeName.get_path())): + meshDataList.append(sceneData.SceneGraphName(sceneGraph.get_node_name(node))) + + # advance to next node + if sceneGraph.has_node_sibling(node): + node = sceneGraph.get_node_sibling(node) + elif children: + node = children.pop() + else: + node = azlmbr.scene.graph.NodeIndex() + + return meshDataList + +def update_manifest(scene): + import uuid, os + import azlmbr.scene as sceneApi + import azlmbr.scene.graph + from scene_api import scene_data as sceneData + + graph = sceneData.SceneGraph(scene.graph) + meshNameList = get_mesh_node_names(graph) + sceneManifest = sceneData.SceneManifest() + sourceFilenameOnly = os.path.basename(scene.sourceFilename) + sourceFilenameOnly = sourceFilenameOnly.replace('.','_') + + for activeMeshIndex in range(len(meshNameList)): + chunkName = meshNameList[activeMeshIndex] + chunkPath = chunkName.get_path() + meshGroupName = '{}_{}'.format(sourceFilenameOnly, chunkName.get_name()) + meshGroup = sceneManifest.add_mesh_group(meshGroupName) + meshGroup['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, sourceFilenameOnly + chunkPath)) + '}' + sceneManifest.mesh_group_select_node(meshGroup, chunkPath) + + return sceneManifest.export() + +sceneJobHandler = None + +def on_update_manifest(args): + try: + scene = args[0] + return update_manifest(scene) + except: + global sceneJobHandler + sceneJobHandler = None + log_exception_traceback() + +# try to create SceneAPI handler for processing +try: + import azlmbr.scene as sceneApi + if (sceneJobHandler == None): + sceneJobHandler = sceneApi.ScriptBuildingNotificationBusHandler() + sceneJobHandler.connect() + sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest) + sceneJobHandler.add_callback('OnPrepareForExport', on_prepare_for_export) +except: + sceneJobHandler = None diff --git a/Gems/Blast/Editor/Scripts/bootstrap.py b/Gems/Blast/Editor/Scripts/bootstrap.py index d9687bb85b..93004d474f 100755 --- a/Gems/Blast/Editor/Scripts/bootstrap.py +++ b/Gems/Blast/Editor/Scripts/bootstrap.py @@ -4,6 +4,13 @@ For complete copyright and license terms please see the LICENSE at the root of t SPDX-License-Identifier: Apache-2.0 OR MIT """ - -# LYN-652 to re-enable once the Blast gem tests are stable -# import asset_builder_blast +try: + import azlmbr.asset + import azlmbr.asset.entity + import azlmbr.asset.builder + import blast_asset_builder +except: + # this script only runs in an asset processing environment + # like the AssetProcessor or an AssetBuilder + # plus the Blast gem needs to be enabled for the project + pass diff --git a/Gems/Blast/gem.json b/Gems/Blast/gem.json index a4eb9d6b31..3b1205d6fe 100644 --- a/Gems/Blast/gem.json +++ b/Gems/Blast/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Physics", "Simulation", "Animation"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/physics/nvidia/nvidia-blast/" } diff --git a/Gems/Camera/Code/Source/CameraComponent.cpp b/Gems/Camera/Code/Source/CameraComponent.cpp index 04c245bc95..0b892b0367 100644 --- a/Gems/Camera/Code/Source/CameraComponent.cpp +++ b/Gems/Camera/Code/Source/CameraComponent.cpp @@ -103,6 +103,7 @@ namespace Camera ->Event("SetNearClipDistance", &CameraRequestBus::Events::SetNearClipDistance) ->Event("SetFarClipDistance", &CameraRequestBus::Events::SetFarClipDistance) ->Event("MakeActiveView", &CameraRequestBus::Events::MakeActiveView) + ->Event("IsActiveView", &CameraRequestBus::Events::IsActiveView) ->Event("IsOrthographic", &CameraRequestBus::Events::IsOrthographic) ->Event("SetOrthographic", &CameraRequestBus::Events::SetOrthographic) ->Event("GetOrthographicHalfWidth", &CameraRequestBus::Events::GetOrthographicHalfWidth) diff --git a/Gems/Camera/Code/Source/CameraComponentController.cpp b/Gems/Camera/Code/Source/CameraComponentController.cpp index bbe8235449..a8b5b8992e 100644 --- a/Gems/Camera/Code/Source/CameraComponentController.cpp +++ b/Gems/Camera/Code/Source/CameraComponentController.cpp @@ -24,7 +24,7 @@ namespace Camera if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() - ->Version(3) + ->Version(4) ->Field("Orthographic", &CameraComponentConfig::m_orthographic) ->Field("Orthographic Half Width", &CameraComponentConfig::m_orthographicHalfWidth) ->Field("Field of View", &CameraComponentConfig::m_fov) @@ -51,6 +51,7 @@ namespace Camera ->Attribute(AZ::Edit::Attributes::Visibility, &CameraComponentConfig::GetOrthographicParameterVisibility) ->Attribute(AZ::Edit::Attributes::Min, 0.001f) ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::ValuesOnly) + ->DataElement(AZ::Edit::UIHandlers::Default, &CameraComponentConfig::m_fov, "Field of view", "Vertical field of view in degrees") ->Attribute(AZ::Edit::Attributes::Min, MIN_FOV) ->Attribute(AZ::Edit::Attributes::Suffix, " degrees") @@ -114,6 +115,13 @@ namespace Camera AZ_Assert(m_atomCamera, "Attempted to activate Atom camera before component activation"); const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName(); + + // Connect to the bus the first time we activate the view + if (!AZ::RPI::ViewportContextNotificationBus::Handler::BusIsConnectedId(contextName)) + { + AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName); + } + // Ensure the Atom camera is updated with our current transform state AZ::Transform localTransform; AZ::TransformBus::EventResult(localTransform, m_entityId, &AZ::TransformBus::Events::GetLocalTM); @@ -124,17 +132,20 @@ namespace Camera // Push the Atom camera after we make sure we're up-to-date with our component's transform to ensure the viewport reads the correct state UpdateCamera(); atomViewportRequests->PushView(contextName, m_atomCamera); - AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(contextName); } } void CameraComponentController::DeactivateAtomView() { + if (!IsActiveView()) + { + return; + } + auto atomViewportRequests = AZ::Interface::Get(); if (atomViewportRequests) { const AZ::Name contextName = atomViewportRequests->GetDefaultViewportContextName(); - AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect(contextName); atomViewportRequests->PopView(contextName, m_atomCamera); } } @@ -413,6 +424,11 @@ namespace Camera void CameraComponentController::MakeActiveView() { + if (IsActiveView()) + { + return; + } + // Set Legacy Cry view, if it exists if (m_viewSystem) { @@ -433,6 +449,11 @@ namespace Camera CameraNotificationBus::Broadcast(&CameraNotificationBus::Events::OnActiveViewChanged, m_entityId); } + bool CameraComponentController::IsActiveView() + { + return m_isActiveView; + } + void CameraComponentController::OnTransformChanged([[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world) { if (m_updatingTransformFromEntity) @@ -456,7 +477,15 @@ namespace Camera void CameraComponentController::OnViewportSizeChanged([[maybe_unused]] AzFramework::WindowSize size) { - UpdateCamera(); + if (IsActiveView()) + { + UpdateCamera(); + } + } + + void CameraComponentController::OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view) + { + m_isActiveView = m_atomCamera == view; } AZ::RPI::ViewPtr CameraComponentController::GetView() const diff --git a/Gems/Camera/Code/Source/CameraComponentController.h b/Gems/Camera/Code/Source/CameraComponentController.h index c004dbe6ec..923da65618 100644 --- a/Gems/Camera/Code/Source/CameraComponentController.h +++ b/Gems/Camera/Code/Source/CameraComponentController.h @@ -69,9 +69,6 @@ namespace Camera CameraComponentController() = default; explicit CameraComponentController(const CameraComponentConfig& config); - void ActivateAtomView(); - void DeactivateAtomView(); - // Controller interface static void Reflect(AZ::ReflectContext* context); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); @@ -107,12 +104,14 @@ namespace Camera void SetOrthographicHalfWidth(float halfWidth) override; void MakeActiveView() override; + bool IsActiveView() override; // AZ::TransformNotificationBus::Handler interface void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; // AZ::RPI::ViewportContextNotificationBus::Handler interface void OnViewportSizeChanged(AzFramework::WindowSize size) override; + void OnViewportDefaultViewChanged(AZ::RPI::ViewPtr view) override; // AZ::RPI::ViewProviderBus::Handler interface AZ::RPI::ViewPtr GetView() const override; @@ -120,6 +119,8 @@ namespace Camera private: AZ_DISABLE_COPY(CameraComponentController); + void ActivateAtomView(); + void DeactivateAtomView(); void UpdateCamera(); void SetupAtomAuxGeom(AZ::RPI::ViewportContextPtr viewportContext); @@ -131,6 +132,7 @@ namespace Camera AZ::RPI::AuxGeomDrawPtr m_atomAuxGeom; AZ::Event::Handler m_onViewMatrixChanged; bool m_updatingTransformFromEntity = false; + bool m_isActiveView = false; // Cry view integration IView* m_view = nullptr; diff --git a/Gems/Camera/Code/Source/CameraGem.cpp b/Gems/Camera/Code/Source/CameraGem.cpp index 11da0310bd..7efb09a59c 100644 --- a/Gems/Camera/Code/Source/CameraGem.cpp +++ b/Gems/Camera/Code/Source/CameraGem.cpp @@ -10,6 +10,7 @@ #include #include "CameraComponent.h" +#include "CameraSystemComponent.h" #if defined(CAMERA_EDITOR) #include "CameraEditorSystemComponent.h" @@ -31,6 +32,7 @@ namespace Camera { m_descriptors.insert(m_descriptors.end(), { Camera::CameraComponent::CreateDescriptor(), + Camera::CameraSystemComponent::CreateDescriptor(), #if defined(CAMERA_EDITOR) CameraEditorSystemComponent::CreateDescriptor(), @@ -55,6 +57,7 @@ namespace Camera AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList { + azrtti_typeid(), #if defined(CAMERA_EDITOR) azrtti_typeid(), #endif // CAMERA_EDITOR diff --git a/Gems/Camera/Code/Source/CameraSystemComponent.cpp b/Gems/Camera/Code/Source/CameraSystemComponent.cpp new file mode 100644 index 0000000000..e9b0132cf8 --- /dev/null +++ b/Gems/Camera/Code/Source/CameraSystemComponent.cpp @@ -0,0 +1,113 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ + +#include "CameraSystemComponent.h" + +#include +#include + +#include + +#include +#include + +namespace Camera +{ + void CameraSystemComponent::Reflect(AZ::ReflectContext* context) + { + if (auto serializeContext = azrtti_cast(context)) + { + serializeContext->Class() + ->Version(1) + ; + } + } + + void CameraSystemComponent::Activate() + { + CameraSystemRequestBus::Handler::BusConnect(); + ActiveCameraRequestBus::Handler::BusConnect(); + CameraNotificationBus::Handler::BusConnect(); + } + + void CameraSystemComponent::Deactivate() + { + CameraNotificationBus::Handler::BusDisconnect(); + ActiveCameraRequestBus::Handler::BusDisconnect(); + CameraSystemRequestBus::Handler::BusDisconnect(); + } + + AZ::EntityId CameraSystemComponent::GetActiveCamera() + { + return m_activeView; + } + + const AZ::Transform& CameraSystemComponent::GetActiveCameraTransform() + { + if (m_activeView.IsValid()) + { + AZ::TransformBus::EventResult(m_activeViewProperties.transform, m_activeView, &AZ::TransformBus::Events::GetWorldTM); + } + else + { + // In editor, invalid entity ID for the active view denotes the "default editor camera" + // In game, this is an impossible state and if we reached here, we'll likely fail somehow... + m_activeViewProperties.transform = AZ::Transform::CreateIdentity(); + + using namespace AZ::RPI; + if (auto viewSystem = ViewportContextRequests::Get()) + { + if (auto view = viewSystem->GetCurrentView(viewSystem->GetDefaultViewportContextName())) + { + m_activeViewProperties.transform = view->GetCameraTransform(); + } + } + } + + return m_activeViewProperties.transform; + } + + const Configuration& CameraSystemComponent::GetActiveCameraConfiguration() + { + if (m_activeView.IsValid()) + { + CameraRequestBus::EventResult(m_activeViewProperties.configuration, m_activeView, &CameraRequestBus::Events::GetCameraConfiguration); + } + else + { + auto& cfg = m_activeViewProperties.configuration; + cfg = Configuration(); + + // In editor, invalid entity ID for the active view denotes the "default editor camera" + // In game, this is an impossible state and if we reached here, we'll likely fail somehow... + using namespace AZ::RPI; + if (auto viewSystem = ViewportContextRequests::Get()) + { + if (auto view = viewSystem->GetCurrentView(viewSystem->GetDefaultViewportContextName())) + { + AzFramework::CameraState cam; + AzFramework::SetCameraClippingVolumeFromPerspectiveFovMatrixRH(cam, view->GetViewToClipMatrix()); + + cfg.m_fovRadians = cam.m_fovOrZoom; + cfg.m_nearClipDistance = cam.m_nearClip; + cfg.m_farClipDistance = cam.m_farClip; + + // No idea what to do here. Seems to be unused? + cfg.m_frustumWidth = cfg.m_frustumHeight = 1.0f; + } + } + } + + return m_activeViewProperties.configuration; + } + + void CameraSystemComponent::OnActiveViewChanged(const AZ::EntityId& activeView) + { + m_activeView = activeView; + } +} // namespace Camera diff --git a/Gems/Camera/Code/Source/CameraSystemComponent.h b/Gems/Camera/Code/Source/CameraSystemComponent.h new file mode 100644 index 0000000000..7fc8d15d6b --- /dev/null +++ b/Gems/Camera/Code/Source/CameraSystemComponent.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include + +#include + +namespace Camera +{ + class CameraSystemComponent + : public AZ::Component + , private CameraSystemRequestBus::Handler + , private ActiveCameraRequestBus::Handler + , private CameraNotificationBus::Handler + { + public: + AZ_COMPONENT(CameraSystemComponent, "{5DF8DB49-6430-4718-9417-85321596EDA5}"); + static void Reflect(AZ::ReflectContext* context); + + CameraSystemComponent() = default; + ~CameraSystemComponent() override = default; + + ////////////////////////////////////////////////////////////////////////// + // AZ::Component + void Activate() override; + void Deactivate() override; + ////////////////////////////////////////////////////////////////////////// + + private: + ////////////////////////////////////////////////////////////////////////// + // CameraSystemRequestBus + AZ::EntityId GetActiveCamera() override; + ////////////////////////////////////////////////////////////////////////// + + ////////////////////////////////////////////////////////////////////////// + // ActiveCameraRequestBus + const AZ::Transform& GetActiveCameraTransform() override; + const Configuration& GetActiveCameraConfiguration() override; + ////////////////////////////////////////////////////////////////////////// + + ////////////////////////////////////////////////////////////////////////// + // CameraNotificationBus + void OnActiveViewChanged(const AZ::EntityId&) override; + ////////////////////////////////////////////////////////////////////////// + + struct CameraProperties + { + AZ::Transform transform; + Configuration configuration; + }; + + AZ::EntityId m_activeView; + CameraProperties m_activeViewProperties; + }; +} // namespace Camera diff --git a/Gems/Camera/Code/Source/EditorCameraComponent.cpp b/Gems/Camera/Code/Source/EditorCameraComponent.cpp index 14e8e46e72..4ebec334ec 100644 --- a/Gems/Camera/Code/Source/EditorCameraComponent.cpp +++ b/Gems/Camera/Code/Source/EditorCameraComponent.cpp @@ -38,40 +38,24 @@ namespace Camera EditorCameraComponentBase::Activate(); AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId()); - EditorCameraNotificationBus::Handler::BusConnect(); EditorCameraViewRequestBus::Handler::BusConnect(GetEntityId()); - - AZ::EntityId currentViewEntity; - EditorCameraRequests::Bus::BroadcastResult(currentViewEntity, &EditorCameraRequests::GetCurrentViewEntityId); - if (currentViewEntity == GetEntityId()) - { - m_controller.ActivateAtomView(); - m_isActiveEditorCamera = true; - } } void EditorCameraComponent::Deactivate() { - if (m_isActiveEditorCamera) - { - m_controller.DeactivateAtomView(); - m_isActiveEditorCamera = false; - } - EditorCameraViewRequestBus::Handler::BusDisconnect(GetEntityId()); - EditorCameraNotificationBus::Handler::BusDisconnect(); AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect(); EditorCameraComponentBase::Deactivate(); } AZ::u32 EditorCameraComponent::OnConfigurationChanged() { - bool isActiveEditorCamera = m_isActiveEditorCamera; + bool isActiveEditorCamera = m_controller.IsActiveView(); AZ::u32 configurationHash = EditorCameraComponentBase::OnConfigurationChanged(); // If we were the active editor camera before, ensure we get reactivated after our controller gets disabled then re-enabled if (isActiveEditorCamera) { - EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewFromEntityPerspective, GetEntityId()); + m_controller.MakeActiveView(); } return configurationHash; } @@ -139,25 +123,6 @@ namespace Camera } } - void EditorCameraComponent::OnViewportViewEntityChanged([[maybe_unused]] const AZ::EntityId& newViewId) - { - if (newViewId == GetEntityId()) - { - if (!m_isActiveEditorCamera) - { - m_controller.ActivateAtomView(); - m_isActiveEditorCamera = true; - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues); - } - } - else if (m_isActiveEditorCamera) - { - m_controller.DeactivateAtomView(); - m_isActiveEditorCamera = false; - AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues); - } - } - bool EditorCameraComponent::GetCameraState(AzFramework::CameraState& cameraState) { const CameraComponentConfig& config = m_controller.GetConfiguration(); diff --git a/Gems/Camera/Code/Source/EditorCameraComponent.h b/Gems/Camera/Code/Source/EditorCameraComponent.h index 095427a4a7..02b9d591d0 100644 --- a/Gems/Camera/Code/Source/EditorCameraComponent.h +++ b/Gems/Camera/Code/Source/EditorCameraComponent.h @@ -37,7 +37,6 @@ namespace Camera : public EditorCameraComponentBase , public EditorCameraViewRequestBus::Handler , private AzFramework::EntityDebugDisplayEventBus::Handler - , private EditorCameraNotificationBus::Handler { public: AZ_EDITOR_COMPONENT(EditorCameraComponent, EditorCameraComponentTypeId, AzToolsFramework::Components::EditorComponentBase); @@ -55,9 +54,6 @@ namespace Camera const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; - /// EditorCameraNotificationBus::Handler interface - void OnViewportViewEntityChanged(const AZ::EntityId& newViewId) override; - /// EditorCameraViewRequestBus::Handler interface void ToggleCameraAsActiveView() override { OnPossessCameraButtonClicked(); } bool GetCameraState(AzFramework::CameraState& cameraState) override; @@ -67,7 +63,6 @@ namespace Camera AZ::Crc32 OnPossessCameraButtonClicked(); AZStd::string GetCameraViewButtonText() const; - bool m_isActiveEditorCamera = false; float m_frustumViewPercentLength = 1.f; AZ::Color m_frustumDrawColor = AzFramework::ViewportColors::HoverColor; }; diff --git a/Gems/Camera/Code/Source/ViewportCameraSelectorWindow.cpp b/Gems/Camera/Code/Source/ViewportCameraSelectorWindow.cpp index 9644aa76f9..87624b1c8d 100644 --- a/Gems/Camera/Code/Source/ViewportCameraSelectorWindow.cpp +++ b/Gems/Camera/Code/Source/ViewportCameraSelectorWindow.cpp @@ -17,6 +17,7 @@ #include #include #include +#include namespace Qt { @@ -38,7 +39,6 @@ namespace Camera { CameraListItem::CameraListItem(const AZ::EntityId& cameraId) : m_cameraId(cameraId) - , m_sequenceId(AZ::EntityId()) { if (cameraId.IsValid()) { @@ -51,44 +51,24 @@ namespace Camera } } - // Used for a virtual camera that is really whatever camera is being - // used for a Track View Sequence. - CameraListItem::CameraListItem(const char* cameraName, const AZ::EntityId& sequenceId) - : m_cameraName(cameraName) - , m_sequenceId(sequenceId) - { - Maestro::SequenceComponentNotificationBus::Handler::BusConnect(sequenceId); - } - CameraListItem::~CameraListItem() { - Maestro::SequenceComponentNotificationBus::Handler::BusDisconnect(); - if (m_cameraId.IsValid()) { AZ::EntityBus::Handler::BusDisconnect(m_cameraId); } } - ////////////////////////////////////////////////////////////////////////// - /// Maestro::SequenceComponentNotificationBus::Handler - void CameraListItem::OnCameraChanged(const AZ::EntityId& oldCameraEntityId, const AZ::EntityId& newCameraEntityId) - { - AZ_UNUSED(oldCameraEntityId); - m_cameraId = newCameraEntityId; - } - bool CameraListItem::operator<(const CameraListItem& rhs) { return m_cameraId < rhs.m_cameraId; } - CameraListModel::CameraListModel(QObject* myParent) + CameraListModel::CameraListModel(QWidget* myParent) : QAbstractListModel(myParent) { m_cameraItems.push_back(AZ::EntityId()); CameraNotificationBus::Handler::BusConnect(); - Maestro::EditorSequenceNotificationBus::Handler::BusConnect(); } CameraListModel::~CameraListModel() @@ -96,13 +76,12 @@ namespace Camera // set the view entity id back to Invalid, thus enabling the editor camera EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewFromEntityPerspective, AZ::EntityId()); - Maestro::EditorSequenceNotificationBus::Handler::BusDisconnect(); CameraNotificationBus::Handler::BusDisconnect(); } int CameraListModel::rowCount([[maybe_unused]] const QModelIndex& parent) const { - return m_cameraItems.size(); + return static_cast(m_cameraItems.size()); } QVariant CameraListModel::data(const QModelIndex& index, int role) const @@ -120,6 +99,18 @@ namespace Camera void CameraListModel::OnCameraAdded(const AZ::EntityId& cameraId) { + // If the camera entity is not an editor camera entity, don't add it to the list. + // This occurs when we're in simulation mode. + bool isEditorEntity = false; + AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult( + isEditorEntity, + &AzToolsFramework::EditorEntityContextRequests::IsEditorEntity, + cameraId); + if (!isEditorEntity) + { + return; + } + beginInsertRows(QModelIndex(), rowCount(), rowCount()); m_cameraItems.push_back(cameraId); endInsertRows(); @@ -141,42 +132,6 @@ namespace Camera } } - ////////////////////////////////////////////////////////////////////////// - /// Maestro::EditorSequenceNotificationBus::Handler - void CameraListModel::OnSequenceSelected(const AZ::EntityId& sequenceEntityId) - { - // Add or Remove the Sequence Camera option if a valid - // sequence is selected in Track View. - - // Check to see if the Sequence Camera option is already present - bool found = false; - int index = 0; - for (const CameraListItem& cameraItem : m_cameraItems) - { - if (cameraItem.m_cameraName == m_sequenceCameraName) - { - found = true; - break; - } - ++index; - } - - // If it is present, but no sequence is selected, removed it. - if (found && !sequenceEntityId.IsValid()) - { - beginRemoveRows(QModelIndex(), index, index); - m_cameraItems.erase(m_cameraItems.begin() + index); - endRemoveRows(); - } - // If it is not present, and there is a sequence selected show it. - else if (!found && sequenceEntityId.IsValid()) - { - beginInsertRows(QModelIndex(), rowCount(), rowCount()); - m_cameraItems.push_back(CameraListItem(m_sequenceCameraName, sequenceEntityId)); - endInsertRows(); - } - } - QModelIndex CameraListModel::GetIndexForEntityId(const AZ::EntityId entityId) { int row = 0; @@ -191,8 +146,6 @@ namespace Camera return index(row, 0); } - const char* CameraListModel::m_sequenceCameraName = "Sequence camera"; - ViewportCameraSelectorWindow::ViewportCameraSelectorWindow(QWidget* parent) : m_ignoreViewportViewEntityChanged(false) { @@ -222,17 +175,10 @@ namespace Camera // bus connections EditorCameraNotificationBus::Handler::BusConnect(); AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect(); - Maestro::EditorSequenceNotificationBus::Handler::BusConnect(); } ViewportCameraSelectorWindow::~ViewportCameraSelectorWindow() { - if (Maestro::SequenceComponentNotificationBus::Handler::BusIsConnected()) - { - Maestro::SequenceComponentNotificationBus::Handler::BusDisconnect(); - } - - Maestro::EditorSequenceNotificationBus::Handler::BusDisconnect(); AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect(); EditorCameraNotificationBus::Handler::BusDisconnect(); } @@ -241,9 +187,7 @@ namespace Camera { if (current.row() != previous.row()) { - // Lock camera editing when in sequence camera mode. - const AZStd::string& selectedCameraName = selectionModel()->currentIndex().data(Qt::DisplayRole).toString().toUtf8().data(); - bool lockCameraMovement = (selectedCameraName == CameraListModel::m_sequenceCameraName); + bool lockCameraMovement = false; QScopedValueRollback rb(m_ignoreViewportViewEntityChanged, true); AZ::EntityId entityId = selectionModel()->currentIndex().data(Qt::CameraIdRole).value(); @@ -278,36 +222,6 @@ namespace Camera setDisabled(false); } - ////////////////////////////////////////////////////////////////////////// - /// Maestro::EditorSequenceNotificationBus::Handler - void ViewportCameraSelectorWindow::OnSequenceSelected(const AZ::EntityId& sequenceEntityId) - { - // Connect to the Sequence Component Bus when a sequence is selected for OnCameraChanged. - if (Maestro::SequenceComponentNotificationBus::Handler::BusIsConnected()) - { - Maestro::SequenceComponentNotificationBus::Handler::BusDisconnect(); - } - if (sequenceEntityId.IsValid()) - { - Maestro::SequenceComponentNotificationBus::Handler::BusConnect(sequenceEntityId); - } - } - - ////////////////////////////////////////////////////////////////////////// - /// Maestro::SequenceComponentNotificationBus::Handler - void ViewportCameraSelectorWindow::OnCameraChanged(const AZ::EntityId& oldCameraEntityId, const AZ::EntityId& newCameraEntityId) - { - AZ_UNUSED(oldCameraEntityId); - - // If the Sequence camera option is selected, respond to camera changes by selecting the camera used by the sequence. - const AZStd::string& selectedCameraName = selectionModel()->currentIndex().data(Qt::DisplayRole).toString().toUtf8().data(); - if (selectedCameraName == CameraListModel::m_sequenceCameraName) - { - QScopedValueRollback rb(m_ignoreViewportViewEntityChanged, true); - EditorCameraRequests::Bus::Broadcast(&EditorCameraRequests::SetViewAndMovementLockFromEntityPerspective, newCameraEntityId, true); - } - } - // swallow mouse move events so we can disable sloppy selection void ViewportCameraSelectorWindow::mouseMoveEvent(QMouseEvent*) {} diff --git a/Gems/Camera/Code/Source/ViewportCameraSelectorWindow_Internals.h b/Gems/Camera/Code/Source/ViewportCameraSelectorWindow_Internals.h index a681d049c3..2c3d114908 100644 --- a/Gems/Camera/Code/Source/ViewportCameraSelectorWindow_Internals.h +++ b/Gems/Camera/Code/Source/ViewportCameraSelectorWindow_Internals.h @@ -9,8 +9,6 @@ #include #include -#include -#include #include #include #include @@ -25,38 +23,26 @@ namespace Camera // Each item in the list holds the camera's entityId and name struct CameraListItem : public AZ::EntityBus::Handler - , public Maestro::SequenceComponentNotificationBus::Handler { public: CameraListItem(const AZ::EntityId& cameraId); - // Used for a virtual camera that is really whatever camera is being - // used for a Track View Sequence. - CameraListItem(const char* cameraName, const AZ::EntityId& sequenceId); ~CameraListItem(); void OnEntityNameChanged(const AZStd::string& name) override { m_cameraName = name; } - ////////////////////////////////////////////////////////////////////////// - /// Maestro::SequenceComponentNotificationBus::Handler - void OnCameraChanged(const AZ::EntityId& oldCameraEntityId, const AZ::EntityId& newCameraEntityId) override; bool operator<(const CameraListItem& rhs); AZ::EntityId m_cameraId; AZStd::string m_cameraName; - AZ::EntityId m_sequenceId; }; // holds a list of camera items struct CameraListModel : public QAbstractListModel , public CameraNotificationBus::Handler - , public Maestro::EditorSequenceNotificationBus::Handler { public: - - static const char* m_sequenceCameraName; - - CameraListModel(QObject* myParent); + explicit CameraListModel(QWidget* myParent); ~CameraListModel(); // QAbstractItemModel interface @@ -67,9 +53,6 @@ namespace Camera void OnCameraAdded(const AZ::EntityId& cameraId) override; void OnCameraRemoved(const AZ::EntityId& cameraId) override; - ////////////////////////////////////////////////////////////////////////// - /// Maestro::EditorSequenceNotificationBus::Handler - void OnSequenceSelected(const AZ::EntityId& sequenceEntityId) override; QModelIndex GetIndexForEntityId(const AZ::EntityId entityId); private: @@ -82,8 +65,6 @@ namespace Camera : public QListView , public EditorCameraNotificationBus::Handler , public AzToolsFramework::EditorEntityContextNotificationBus::Handler - , public Maestro::EditorSequenceNotificationBus::Handler - , public Maestro::SequenceComponentNotificationBus::Handler { public: ViewportCameraSelectorWindow(QWidget* parent = nullptr); @@ -101,14 +82,6 @@ namespace Camera void OnStartPlayInEditor() override; void OnStopPlayInEditor() override; - ////////////////////////////////////////////////////////////////////////// - /// Maestro::EditorSequenceNotificationBus::Handler - void OnSequenceSelected(const AZ::EntityId& sequenceEntityId) override; - - ////////////////////////////////////////////////////////////////////////// - /// Maestro::SequenceComponentNotificationBus::Handler - void OnCameraChanged(const AZ::EntityId& oldCameraEntityId, const AZ::EntityId& newCameraEntityId) override; - void mouseMoveEvent(QMouseEvent*) override; void mouseDoubleClickEvent(QMouseEvent* event) override; QModelIndex moveCursor(CursorAction cursorAction, Qt::KeyboardModifiers modifiers) override; diff --git a/Gems/Camera/Code/camera_files.cmake b/Gems/Camera/Code/camera_files.cmake index 295589e453..26769b071c 100644 --- a/Gems/Camera/Code/camera_files.cmake +++ b/Gems/Camera/Code/camera_files.cmake @@ -9,6 +9,8 @@ set(FILES camera_files.cmake Source/CameraComponent.cpp Source/CameraComponent.h + Source/CameraSystemComponent.cpp + Source/CameraSystemComponent.h Source/CameraComponentConverter.cpp Source/CameraComponentController.cpp Source/CameraComponentController.h diff --git a/Gems/Camera/gem.json b/Gems/Camera/gem.json index f59bb8cc0d..2fc2ea8355 100644 --- a/Gems/Camera/gem.json +++ b/Gems/Camera/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/camera/" } diff --git a/Gems/CameraFramework/gem.json b/Gems/CameraFramework/gem.json index 6a6cbaf1f0..2ab25a84b4 100644 --- a/Gems/CameraFramework/gem.json +++ b/Gems/CameraFramework/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Framework", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/camera-framework/" } diff --git a/Gems/CertificateManager/gem.json b/Gems/CertificateManager/gem.json index 38005a7cd1..cb49abc6b6 100644 --- a/Gems/CertificateManager/gem.json +++ b/Gems/CertificateManager/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Network", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/network/certificate-manager/" } diff --git a/Gems/CrashReporting/gem.json b/Gems/CrashReporting/gem.json index e1e06f0ac1..bff54dcf36 100644 --- a/Gems/CrashReporting/gem.json +++ b/Gems/CrashReporting/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/debug/crash-reporting/" } diff --git a/Gems/CustomAssetExample/gem.json b/Gems/CustomAssetExample/gem.json index 62bdcb1ff6..ac7c2788d7 100644 --- a/Gems/CustomAssetExample/gem.json +++ b/Gems/CustomAssetExample/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Tools"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/custom-asset-example/" } diff --git a/Gems/DebugDraw/gem.json b/Gems/DebugDraw/gem.json index 0dd2e179f3..a7939f4077 100644 --- a/Gems/DebugDraw/gem.json +++ b/Gems/DebugDraw/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "Tools", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/debug/debug-draw/" } diff --git a/Gems/DevTextures/gem.json b/Gems/DevTextures/gem.json index 7a27d7c776..81d14e78cb 100644 --- a/Gems/DevTextures/gem.json +++ b/Gems/DevTextures/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Debug", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/dev-textures/" } diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.cpp index a21b618b91..85d9c699e1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.cpp @@ -67,21 +67,21 @@ namespace CommandSystem } else { - EMotionFX::Node* node = skeleton->FindNodeByName(motionExtractionNodeName.c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(motionExtractionNodeName); actor->SetMotionExtractionNode(node); } // Inform all animgraph nodes about this. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (animGraph->GetIsOwnedByRuntime()) { continue; } - const uint32 numObjects = animGraph->GetNumObjects(); - for (uint32 n = 0; n < numObjects; ++n) + const size_t numObjects = animGraph->GetNumObjects(); + for (size_t n = 0; n < numObjects; ++n) { animGraph->GetObject(n)->OnActorMotionExtractionNodeChanged(); } @@ -100,7 +100,7 @@ namespace CommandSystem } else { - EMotionFX::Node* node = skeleton->FindNodeByName(retargetRootNodeName.c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(retargetRootNodeName); actor->SetRetargetRootNode(node); } } @@ -120,8 +120,8 @@ namespace CommandSystem { // Store old attachment nodes for undo. mOldAttachmentNodes = ""; - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = skeleton->GetNode(i); if (!node) @@ -150,9 +150,9 @@ namespace CommandSystem // Remove the given nodes from the attachment node list by unsetting the flag. if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "remove")) { - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -164,9 +164,9 @@ namespace CommandSystem // Add the given nodes to the attachment node list by setting attachment flag. else if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "add")) { - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -181,9 +181,9 @@ namespace CommandSystem SetIsAttachmentNode(actor, false); // Set attachment node flag based on selection list. - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -199,8 +199,8 @@ namespace CommandSystem { // Store old nodes for undo. mOldExcludedFromBoundsNodes = ""; - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = skeleton->GetNode(i); if (!node) @@ -229,9 +229,9 @@ namespace CommandSystem // Remove the selected nodes from the bounding volume calculations. if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "remove")) { - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -243,9 +243,9 @@ namespace CommandSystem // Add the given nodes to the bounding volume calculations. if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "add")) { - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -260,9 +260,9 @@ namespace CommandSystem SetIsExcludedFromBoundsNode(actor, false); // Remove the nodes from bounding volume calculation based on the selection. - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::Node* node = skeleton->FindNodeByName(nodeNames[i].c_str()); + EMotionFX::Node* node = skeleton->FindNodeByName(nodeName); if (!node) { continue; @@ -294,19 +294,18 @@ namespace CommandSystem AzFramework::StringFunc::Tokenize(mirrorSetupString.c_str(), pairs, ";", false, true); // Parse the mirror setup string, which is like "nodeA,nodeB;nodeC,nodeD;". - const size_t numPairs = pairs.size(); - for (size_t p = 0; p < numPairs; ++p) + for (const AZStd::string& pair : pairs) { // Split the pairs into the node names. AZStd::vector pairValues; - AzFramework::StringFunc::Tokenize(pairs[p].c_str(), pairValues, ",", false, true); + AzFramework::StringFunc::Tokenize(pair.c_str(), pairValues, ",", false, true); if (pairValues.size() != 2) { continue; } - EMotionFX::Node* nodeA = actor->GetSkeleton()->FindNodeByName(pairValues[0].c_str()); - EMotionFX::Node* nodeB = actor->GetSkeleton()->FindNodeByName(pairValues[1].c_str()); + EMotionFX::Node* nodeA = actor->GetSkeleton()->FindNodeByName(pairValues[0]); + EMotionFX::Node* nodeB = actor->GetSkeleton()->FindNodeByName(pairValues[1]); if (nodeA && nodeB) { actor->GetNodeMirrorInfo(nodeA->GetNodeIndex()).mSourceNode = static_cast(nodeB->GetNodeIndex()); @@ -411,8 +410,8 @@ namespace CommandSystem // Static function to set all IsAttachmentNode flags of the actor to the given value. void CommandAdjustActor::SetIsAttachmentNode(EMotionFX::Actor* actor, bool isAttachmentNode) { - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); if (!node) @@ -428,8 +427,8 @@ namespace CommandSystem // Static function to set all IsAttachmentNode flags of the actor to the given value. void CommandAdjustActor::SetIsExcludedFromBoundsNode(EMotionFX::Actor* actor, bool excludedFromBounds) { - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); if (!node) @@ -476,12 +475,12 @@ namespace CommandSystem return false; } - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); // Store the old nodes for the undo. mOldNodeList = ""; - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Mesh* mesh = actor->GetMesh(lod, i); if (mesh && mesh->GetIsCollisionMesh()) @@ -504,7 +503,7 @@ namespace CommandSystem AzFramework::StringFunc::Tokenize(nodeList.c_str(), nodeNames, ";", false, true); // Update the collision mesh flags. - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { const EMotionFX::Node* node = skeleton->GetNode(i); EMotionFX::Mesh* mesh = actor->GetMesh(lod, i); @@ -574,7 +573,7 @@ namespace CommandSystem { MCORE_UNUSED(parameters); - const uint32 numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); + const size_t numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); if (numSelectedActorInstances == 0) { outResult = "Cannot reset actor instances to bind pose. No actor instance selected."; @@ -582,7 +581,7 @@ namespace CommandSystem } // Iterate through all selected actor instances and reset them to bind pose. - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetActorInstance(i); @@ -792,8 +791,8 @@ namespace CommandSystem } // get number of actors and instances - const uint32 numActors = EMotionFX::GetActorManager().GetNumActors(); - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + const size_t numActors = EMotionFX::GetActorManager().GetNumActors(); + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); // create the command group MCore::CommandGroup internalCommandGroup("Clear scene"); @@ -811,7 +810,7 @@ namespace CommandSystem if (deleteActors || deleteActorInstances) { // get rid of all actor instances - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get pointer to the current actor instance EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -847,7 +846,7 @@ namespace CommandSystem if (deleteActors) { // iterate through all available actors - for (uint32 i = 0; i < numActors; ++i) + for (size_t i = 0; i < numActors; ++i) { // get the current actor EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -903,7 +902,7 @@ namespace CommandSystem // walk over the meshes and check which of them we want to set as collision mesh - void PrepareCollisionMeshesNodesString(EMotionFX::Actor* actor, uint32 lod, AZStd::string* outNodeNames) + void PrepareCollisionMeshesNodesString(EMotionFX::Actor* actor, size_t lod, AZStd::string* outNodeNames) { // reset the resulting string outNodeNames->clear(); @@ -922,8 +921,8 @@ namespace CommandSystem } // get the number of nodes and iterate through them - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Mesh* mesh = actor->GetMesh(lod, i); if (mesh && mesh->GetIsCollisionMesh()) @@ -951,8 +950,8 @@ namespace CommandSystem } // get the number of nodes and iterate through them - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); @@ -1054,8 +1053,8 @@ namespace CommandSystem } // update the static aabb's of all actor instances - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); if (actorInstance->GetActor() != actor) @@ -1063,11 +1062,10 @@ namespace CommandSystem continue; } - MCore::AABB newAABB; - actorInstance->SetStaticBasedAABB(actor->GetStaticAABB()); // this is needed as the CalcStaticBasedAABB uses the current AABB as starting point - actorInstance->CalcStaticBasedAABB(&newAABB); - actorInstance->SetStaticBasedAABB(newAABB); - //actorInstance->UpdateVisualizeScale(); + actorInstance->SetStaticBasedAabb(actor->GetStaticAabb()); // this is needed as the CalcStaticBasedAabb uses the current AABB as starting point + AZ::Aabb newAabb; + actorInstance->CalcStaticBasedAabb(&newAabb); + actorInstance->SetStaticBasedAabb(newAabb); const float factor = (float)MCore::Distance::GetConversionFactor(beforeUnitType, targetUnitType); actorInstance->SetVisualizeScale(actorInstance->GetVisualizeScale() * factor); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h index 75d92d5f27..94c6e0ff42 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorCommands.h @@ -19,13 +19,13 @@ namespace CommandSystem { // Adjust the given actor. MCORE_DEFINECOMMAND_START(CommandAdjustActor, "Adjust actor", true) - uint32 mOldMotionExtractionNodeIndex; - uint32 mOldRetargetRootNodeIndex; - uint32 mOldTrajectoryNodeIndex; + size_t mOldMotionExtractionNodeIndex; + size_t mOldRetargetRootNodeIndex; + size_t mOldTrajectoryNodeIndex; AZStd::string mOldAttachmentNodes; AZStd::string mOldExcludedFromBoundsNodes; AZStd::string mOldName; - MCore::Array mOldMirrorSetup; + AZStd::vector mOldMirrorSetup; bool mOldDirtyFlag; void SetIsAttachmentNode(EMotionFX::Actor* actor, bool isAttachmentNode); @@ -71,6 +71,6 @@ public: // Helper functions ////////////////////////////////////////////////////////////////////////////////////////////////////////// void COMMANDSYSTEM_API ClearScene(bool deleteActors = true, bool deleteActorInstances = true, MCore::CommandGroup* commandGroup = nullptr); - void COMMANDSYSTEM_API PrepareCollisionMeshesNodesString(EMotionFX::Actor* actor, uint32 lod, AZStd::string* outNodeNames); + void COMMANDSYSTEM_API PrepareCollisionMeshesNodesString(EMotionFX::Actor* actor, size_t lod, AZStd::string* outNodeNames); void COMMANDSYSTEM_API PrepareExcludedNodesString(EMotionFX::Actor* actor, AZStd::string* outNodeNames); } // namespace CommandSystem diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.cpp index 24cca2e416..45603b298e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.cpp @@ -141,7 +141,7 @@ namespace CommandSystem // add the actor instance to the selection if (select) { - GetCommandManager()->ExecuteCommandInsideCommand(AZStd::string::format("Select -actorInstanceID %i", newInstance->GetID()).c_str(), outResult); + GetCommandManager()->ExecuteCommandInsideCommand(AZStd::string::format("Select -actorInstanceID %u", newInstance->GetID()).c_str(), outResult); if (EMotionFX::GetActorManager().GetNumActorInstances() == 1 && GetCommandManager()->GetLockSelection() == false) { @@ -492,7 +492,7 @@ namespace CommandSystem commandString = AZStd::string::format("CreateActorInstance -actorID %i -actorInstanceID %i", mOldActorID, actorInstanceID); commandGroup.AddCommandString(commandString.c_str()); - commandString = AZStd::string::format("AdjustActorInstance -actorInstanceID %i -pos \"%s\" -rot \"%s\" -scale \"%s\" -lodLevel %d -isVisible \"%s\" -doRender \"%s\"", + commandString = AZStd::string::format("AdjustActorInstance -actorInstanceID %i -pos \"%s\" -rot \"%s\" -scale \"%s\" -lodLevel %zu -isVisible \"%s\" -doRender \"%s\"", actorInstanceID, AZStd::to_string(mOldPosition).c_str(), AZStd::to_string(mOldRotation).c_str(), @@ -561,7 +561,7 @@ namespace CommandSystem { // get the selection and number of selected actor instances const SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numActorInstances = selection.GetNumSelectedActorInstances(); // create the command group MCore::CommandGroup commandGroup("Clone actor instances", numActorInstances); @@ -570,7 +570,7 @@ namespace CommandSystem commandGroup.AddCommandString("Unselect -actorInstanceID SELECT_ALL -actorID SELECT_ALL"); // iterate over the selected instances and clone them - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the current actor instance EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); @@ -612,14 +612,14 @@ namespace CommandSystem { // get the selection and number of selected actor instances const SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numActorInstances = selection.GetNumSelectedActorInstances(); // create the command group MCore::CommandGroup commandGroup("Remove actor instances", numActorInstances); AZStd::string tempString; // iterate over the selected instances and clone them - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the current actor instance EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); @@ -645,7 +645,7 @@ namespace CommandSystem { // get the selection and number of selected actor instances const SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numActorInstances = selection.GetNumSelectedActorInstances(); // create the command group AZStd::string outResult; @@ -653,7 +653,7 @@ namespace CommandSystem MCore::CommandGroup commandGroup("Hide actor instances", numActorInstances * 2); // iterate over the selected instances - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the current actor instance EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); @@ -685,7 +685,7 @@ namespace CommandSystem { // get the selection and number of selected actor instances const SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numActorInstances = selection.GetNumSelectedActorInstances(); // create the command group AZStd::string outResult; @@ -693,7 +693,7 @@ namespace CommandSystem MCore::CommandGroup commandGroup("Unhide actor instances", numActorInstances * 2); // iterate over the selected instances - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the current actor instance EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); @@ -722,7 +722,7 @@ namespace CommandSystem { // get the selection and number of selected actor instances SelectionList selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numActorInstances = selection.GetNumSelectedActorInstances(); // create the command group AZStd::string outResult; @@ -730,7 +730,7 @@ namespace CommandSystem MCore::CommandGroup commandGroup("Unselect all actor instances", numActorInstances + 1); // iterate over the selected instances and clone them - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the current actor instance EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.h index 553fdbf0e6..69509822fe 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ActorInstanceCommands.h @@ -31,7 +31,7 @@ public: AZ::Vector3 mOldPosition; AZ::Quaternion mOldRotation; AZ::Vector3 mOldScale; - uint32 mOldLODLevel; + size_t mOldLODLevel; bool mOldIsVisible; bool mOldDoRender; bool mOldWorkspaceDirtyFlag; @@ -44,7 +44,7 @@ public: AZ::Vector3 mOldPosition; AZ::Quaternion mOldRotation; AZ::Vector3 mOldScale; - uint32 mOldLODLevel; + size_t mOldLODLevel; bool mOldIsVisible; bool mOldDoRender; bool mOldWorkspaceDirtyFlag; diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphCommands.cpp index fdc4e4d0e5..1458107bcf 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphCommands.cpp @@ -77,8 +77,8 @@ namespace CommandSystem } // Check if the anim graph got already loaded via the command system. - const AZ::u32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (AZ::u32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (animGraph->GetFileNameString() == filename && @@ -312,7 +312,7 @@ namespace CommandSystem // remove all anim graphs, to do so we will iterate over them and issue an internal command for // that specific ID. This way we don't need to add complexity to this command to deal with all // the anim graph's undo data - for (uint32 i = 0; i < EMotionFX::GetAnimGraphManager().GetNumAnimGraphs();) + for (size_t i = 0; i < EMotionFX::GetAnimGraphManager().GetNumAnimGraphs();) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (!animGraph->GetIsOwnedByRuntime() && !animGraph->GetIsOwnedByAsset()) @@ -354,7 +354,7 @@ namespace CommandSystem // remove the given anim graph m_oldFileNamesAndIds.emplace_back(animGraph->GetFileName(), animGraph->GetID()); - uint32 oldIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); + size_t oldIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); // iterate through all anim graph instances and remove the ones that depend on the anim graph to be removed for (size_t i = 0; i < EMotionFX::GetAnimGraphManager().GetNumAnimGraphInstances(); ) @@ -375,15 +375,9 @@ namespace CommandSystem EMotionFX::GetAnimGraphManager().RemoveAnimGraph(animGraph); // Reselect the anim graph at the index of the removed one if possible. - const int numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (int indexToSelect = oldIndex; indexToSelect >= 0; indexToSelect--) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t indexToSelect = oldIndex; indexToSelect < numAnimGraphs; indexToSelect--) { - // Is the index to select in a valid range? - if (indexToSelect >= numAnimGraphs) - { - break; - } - EMotionFX::AnimGraph* selectionCandidate = EMotionFX::GetAnimGraphManager().GetAnimGraph(indexToSelect); if (!selectionCandidate->GetIsOwnedByRuntime()) { @@ -521,8 +515,8 @@ namespace CommandSystem EMotionFX::MotionSystem* motionSystem = actorInstance->GetMotionSystem(); // remove all motion instances from this motion system - const uint32 numMotionInstances = motionSystem->GetNumMotionInstances(); - for (uint32 j = 0; j < numMotionInstances; ++j) + const size_t numMotionInstances = motionSystem->GetNumMotionInstances(); + for (size_t j = 0; j < numMotionInstances; ++j) { EMotionFX::MotionInstance* motionInstance = motionSystem->GetMotionInstance(j); motionSystem->RemoveMotionInstance(motionInstance); @@ -665,8 +659,8 @@ namespace CommandSystem EMotionFX::MotionSystem* motionSystem = actorInstance->GetMotionSystem(); // remove all motion instances from this motion system - const uint32 numMotionInstances = motionSystem->GetNumMotionInstances(); - for (uint32 j = 0; j < numMotionInstances; ++j) + const size_t numMotionInstances = motionSystem->GetNumMotionInstances(); + for (size_t j = 0; j < numMotionInstances; ++j) { EMotionFX::MotionInstance* motionInstance = motionSystem->GetMotionInstance(j); motionSystem->RemoveMotionInstance(motionInstance); @@ -791,8 +785,8 @@ namespace CommandSystem if (reload) { // Remove all anim graphs with the given filename. - const AZ::u32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (AZ::u32 j = 0; j < numAnimGraphs; ++j) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t j = 0; j < numAnimGraphs; ++j) { const EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(j); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.cpp index 25e3924e0d..7707d8fa8b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.cpp @@ -124,10 +124,10 @@ namespace CommandSystem // in case the source port got specified by name, overwrite the source port number if (!mSourcePortName.empty()) { - mSourcePort = sourceNode->FindOutputPortIndex(mSourcePortName.c_str()); + mSourcePort = sourceNode->FindOutputPortIndex(mSourcePortName); // in case we want to add this connection to a parameter node while the parameter name doesn't exist, still return true so that copy paste doesn't fail - if (azrtti_typeid(sourceNode) == azrtti_typeid() && mSourcePort == -1) + if (azrtti_typeid(sourceNode) == azrtti_typeid() && mSourcePort == InvalidIndex) { m_connectionId.SetInvalid(); return true; @@ -157,13 +157,13 @@ namespace CommandSystem } // verify port ranges - if (mSourcePort >= static_cast(sourceNode->GetOutputPorts().size()) || mSourcePort < 0) + if (mSourcePort >= sourceNode->GetOutputPorts().size()) { outResult = AZStd::string::format("The output port number is not valid for the given node. Node '%s' only has %zu output ports.", sourceNode->GetName(), sourceNode->GetOutputPorts().size()); return false; } - if (mTargetPort >= static_cast(targetNode->GetInputPorts().size()) || mTargetPort < 0) + if (mTargetPort >= targetNode->GetInputPorts().size()) { outResult = AZStd::string::format("The input port number is not valid for the given node. Node '%s' only has %zu input ports.", targetNode->GetName(), targetNode->GetInputPorts().size()); return false; @@ -345,7 +345,7 @@ namespace CommandSystem } // delete the connection - const AZStd::string commandString = AZStd::string::format("AnimGraphRemoveConnection -animGraphID %i -targetNode \"%s\" -targetPort %d -sourceNode \"%s\" -sourcePort %d -id %s", + const AZStd::string commandString = AZStd::string::format("AnimGraphRemoveConnection -animGraphID %i -targetNode \"%s\" -targetPort %zu -sourceNode \"%s\" -sourcePort %zu -id %s", animGraph->GetID(), targetNode->GetName(), mTargetPort, @@ -356,7 +356,7 @@ namespace CommandSystem // execute the command without putting it in the history if (!GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult)) { - if (outResult.size() > 0) + if (!outResult.empty()) { MCore::LogError(outResult.c_str()); } @@ -414,8 +414,8 @@ namespace CommandSystem CommandAnimGraphRemoveConnection::CommandAnimGraphRemoveConnection(MCore::Command* orgCommand) : MCore::Command("AnimGraphRemoveConnection", orgCommand) { - mSourcePort = MCORE_INVALIDINDEX32; - mTargetPort = MCORE_INVALIDINDEX32; + mSourcePort = InvalidIndex; + mTargetPort = InvalidIndex; mTransitionType = AZ::TypeId::CreateNull(); mStartOffsetX = 0; mStartOffsetY = 0; @@ -603,7 +603,7 @@ namespace CommandSystem return false; } - AZStd::string commandString = AZStd::string::format("AnimGraphCreateConnection -animGraphID %i -sourceNode \"%s\" -targetNode \"%s\" -sourcePort %d -targetPort %d -startOffsetX %d -startOffsetY %d -endOffsetX %d -endOffsetY %d -id %s -transitionType \"%s\" -updateUniqueData %s", + AZStd::string commandString = AZStd::string::format("AnimGraphCreateConnection -animGraphID %i -sourceNode \"%s\" -targetNode \"%s\" -sourcePort %zu -targetPort %zu -startOffsetX %d -startOffsetY %d -endOffsetX %d -endOffsetY %d -id %s -transitionType \"%s\" -updateUniqueData %s", animGraph->GetID(), mSourceNodeName.c_str(), mTargetNodeName.c_str(), @@ -623,7 +623,7 @@ namespace CommandSystem if (!GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult)) { - if (outResult.size() > 0) + if (!outResult.empty()) { MCore::LogError(outResult.c_str()); } @@ -634,8 +634,8 @@ namespace CommandSystem mTargetNodeId.SetInvalid(); mSourceNodeId.SetInvalid(); m_connectionId.SetInvalid(); - mSourcePort = MCORE_INVALIDINDEX32; - mTargetPort = MCORE_INVALIDINDEX32; + mSourcePort = InvalidIndex; + mTargetPort = InvalidIndex; mStartOffsetX = 0; mStartOffsetY = 0; mEndOffsetX = 0; @@ -970,8 +970,8 @@ namespace CommandSystem // Delete the connections that start from the given node. if (parentNode) { - const uint32 numChildNodes = parentNode->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = parentNode->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = parentNode->GetChildNode(i); if (childNode == node) @@ -979,8 +979,8 @@ namespace CommandSystem continue; } - const uint32 numChildConnections = childNode->GetNumConnections(); - for (uint32 j = 0; j < numChildConnections; ++j) + const size_t numChildConnections = childNode->GetNumConnections(); + for (size_t j = 0; j < numChildConnections; ++j) { EMotionFX::BlendTreeConnection* childConnection = childNode->GetConnection(j); @@ -994,8 +994,8 @@ namespace CommandSystem } // Delete the connections that end in the given node. - const uint32 numConnections = node->GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = node->GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { EMotionFX::BlendTreeConnection* connection = node->GetConnection(i); DeleteConnection(commandGroup, node, connection, connectionList); @@ -1004,8 +1004,8 @@ namespace CommandSystem // Recursively delete all connections. if (recursive) { - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = node->GetChildNode(i); DeleteNodeConnections(commandGroup, childNode, node, connectionList, recursive); @@ -1194,8 +1194,8 @@ namespace CommandSystem // Recursively delete all transitions. if (recursive) { - const uint32 numChildNodes = state->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = state->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = state->GetChildNode(i); DeleteStateTransitions(commandGroup, childNode, state, transitionList, recursive); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.h index 2bcebb630a..d0ef5549e0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphConnectionCommands.h @@ -35,8 +35,8 @@ namespace CommandSystem int32 mStartOffsetY; int32 mEndOffsetX; int32 mEndOffsetY; - int32 mSourcePort; - int32 mTargetPort; + size_t mSourcePort; + size_t mTargetPort; AZStd::string mSourcePortName; AZStd::string mTargetPortName; bool mOldDirtyFlag; @@ -47,8 +47,8 @@ namespace CommandSystem EMotionFX::AnimGraphNodeId GetTargetNodeId() const { return mTargetNodeId; } EMotionFX::AnimGraphNodeId GetSourceNodeId() const { return mSourceNodeId; } AZ::TypeId GetTransitionType() const { return mTransitionType; } - int32 GetSourcePort() const { return mSourcePort; } - int32 GetTargetPort() const { return mTargetPort; } + size_t GetSourcePort() const { return mSourcePort; } + size_t GetTargetPort() const { return mTargetPort; } int32 GetStartOffsetX() const { return mStartOffsetX; } int32 GetStartOffsetY() const { return mStartOffsetY; } int32 GetEndOffsetX() const { return mEndOffsetX; } @@ -69,8 +69,8 @@ namespace CommandSystem int32 mStartOffsetY; int32 mEndOffsetX; int32 mEndOffsetY; - int32 mSourcePort; - int32 mTargetPort; + size_t mSourcePort; + size_t mTargetPort; bool mOldDirtyFlag; AZStd::string mOldContents; @@ -78,8 +78,8 @@ namespace CommandSystem EMotionFX::AnimGraphNodeId GetTargetNodeID() const { return mTargetNodeId; } EMotionFX::AnimGraphNodeId GetSourceNodeID() const { return mSourceNodeId; } AZ::TypeId GetTransitionType() const { return mTransitionType; } - int32 GetSourcePort() const { return mSourcePort; } - int32 GetTargetPort() const { return mTargetPort; } + size_t GetSourcePort() const { return mSourcePort; } + size_t GetTargetPort() const { return mTargetPort; } int32 GetStartOffsetX() const { return mStartOffsetX; } int32 GetStartOffsetY() const { return mStartOffsetY; } int32 GetEndOffsetX() const { return mEndOffsetX; } diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp index f72833df56..6142fe151e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeCommands.cpp @@ -11,6 +11,7 @@ #include "CommandManager.h" #include +#include #include #include #include @@ -369,8 +370,8 @@ namespace CommandSystem animGraph->RecursiveInvalidateUniqueDatas(); // init new node for all anim graph instances belonging to it - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::AnimGraphInstance* animGraphInstance = EMotionFX::GetActorManager().GetActorInstance(i)->GetAnimGraphInstance(); if (animGraphInstance && animGraphInstance->GetAnimGraph() == animGraph) @@ -415,7 +416,7 @@ namespace CommandSystem const AZStd::string commandString = AZStd::string::format("AnimGraphRemoveNode -animGraphID %i -name \"%s\"", animGraph->GetID(), node->GetName()); if (GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult) == false) { - if (outResult.size() > 0) + if (!outResult.empty()) { MCore::LogError(outResult.c_str()); } @@ -742,8 +743,8 @@ namespace CommandSystem //-------------------------- // Find alternative entry state. EMotionFX::AnimGraphNode* newEntryState = nullptr; - uint32 numStates = stateMachine->GetNumChildNodes(); - for (uint32 s = 0; s < numStates; ++s) + size_t numStates = stateMachine->GetNumChildNodes(); + for (size_t s = 0; s < numStates; ++s) { EMotionFX::AnimGraphNode* childNode = stateMachine->GetChildNode(s); if (childNode != emfxNode) @@ -847,7 +848,7 @@ namespace CommandSystem if (!GetCommandManager()->ExecuteCommandGroupInsideCommand(group, outResult)) { - if (outResult.size() > 0) + if (!outResult.empty()) { MCore::LogError(outResult.c_str()); } @@ -858,10 +859,18 @@ namespace CommandSystem // add it to the old node group if it was assigned to one before if (!mNodeGroupName.empty()) { - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", animGraph->GetID(), mNodeGroupName.c_str(), mName.c_str()); - if (GetCommandManager()->ExecuteCommandInsideCommand(commandString.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ mNodeGroupName, + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{mName}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + if (GetCommandManager()->ExecuteCommandInsideCommand(command, outResult) == false) { - if (outResult.size() > 0) + if (!outResult.empty()) { MCore::LogError(outResult.c_str()); } @@ -1195,19 +1204,18 @@ namespace CommandSystem if (parentNode) { // Gather the number of nodes with the same type as the one we're trying to remove. - MCore::Array outNodes; + AZStd::vector outNodes; const AZ::TypeId nodeType = azrtti_typeid(node); parentNode->CollectChildNodesOfType(nodeType, &outNodes); - const uint32 numTypeNodes = outNodes.GetLength(); + const size_t numTypeNodes = outNodes.size(); // Gather the number of already removed nodes with the same type as the one we're trying to remove. - const size_t numTotalDeletedNodes = nodeList.size(); - uint32 numTypeDeletedNodes = 0; - for (size_t i = 0; i < numTotalDeletedNodes; ++i) + size_t numTypeDeletedNodes = 0; + for (const EMotionFX::AnimGraphNode* i : nodeList) { // Check if the nodes have the same parent, meaning they are in the same graph plus check if they have the same type // if that both is the same we can increase the number of deleted nodes for the graph where the current node is in. - if (nodeList[i]->GetParentNode() == parentNode && azrtti_typeid(nodeList[i]) == nodeType) + if (i->GetParentNode() == parentNode && azrtti_typeid(i) == nodeType) { numTypeDeletedNodes++; } @@ -1233,8 +1241,8 @@ namespace CommandSystem // 2. Delete all child nodes recursively before deleting the node. // Get the number of child nodes, iterate through them and recursively call the function. - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = node->GetChildNode(i); DeleteNode(commandGroup, animGraph, childNode, nodeList, connectionList, transitionList, true, false, false); @@ -1259,10 +1267,9 @@ namespace CommandSystem void DeleteNodes(MCore::CommandGroup* commandGroup, EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeNames, AZStd::vector& nodeList, AZStd::vector& connectionList, AZStd::vector& transitionList, bool autoChangeEntryStates) { - const size_t numNodeNames = nodeNames.size(); - for (size_t i = 0; i < numNodeNames; ++i) + for (const AZStd::string& nodeName : nodeNames) { - EMotionFX::AnimGraphNode* node = animGraph->RecursiveFindNodeByName(nodeNames[i].c_str()); + EMotionFX::AnimGraphNode* node = animGraph->RecursiveFindNodeByName(nodeName.c_str()); // Add the delete node commands to the command group. DeleteNode(commandGroup, animGraph, node, nodeList, connectionList, transitionList, true, true, autoChangeEntryStates); @@ -1363,16 +1370,21 @@ namespace CommandSystem EMotionFX::AnimGraphNodeGroup* nodeGroup = node->GetAnimGraph()->FindNodeGroupForNode(node); if (nodeGroup && !cutMode) { - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %d -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", - targetAnimGraph->GetID(), - nodeGroup->GetName(), - nodeName.c_str()); - commandGroup->AddCommandString(commandString); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ targetAnimGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{nodeName}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + commandGroup->AddCommand(command); } // Recurse through the child nodes. - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = node->GetChildNode(i); CopyAnimGraphNodeCommand(commandGroup, targetAnimGraph, node, childNode, @@ -1390,8 +1402,8 @@ namespace CommandSystem } // Recurse through the child nodes. - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { EMotionFX::AnimGraphNode* childNode = node->GetChildNode(i); CopyAnimGraphConnectionsCommand(commandGroup, targetAnimGraph, childNode, @@ -1422,8 +1434,8 @@ namespace CommandSystem } else { - const uint32 numConnections = node->GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = node->GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { EMotionFX::BlendTreeConnection* connection = node->GetConnection(i); CopyBlendTreeConnection(commandGroup, targetAnimGraph, node, connection, @@ -1441,29 +1453,14 @@ namespace CommandSystem } // Remove all nodes that are child nodes of other selected nodes. - for (size_t i = 0; i < nodesToCopy.size();) + AZStd::erase_if(nodesToCopy, [&nodesToCopy](const EMotionFX::AnimGraphNode* node) { - EMotionFX::AnimGraphNode* node = nodesToCopy[i]; - - bool removeNode = false; - for (size_t j = 0; j < nodesToCopy.size(); ++j) + const auto found = AZStd::find_if(begin(nodesToCopy), end(nodesToCopy), [node](const EMotionFX::AnimGraphNode* parent) { - if (node != nodesToCopy[j] && node->RecursiveIsParentNode(nodesToCopy[j])) - { - removeNode = true; - break; - } - } - - if (removeNode) - { - nodesToCopy.erase(nodesToCopy.begin() + i); - } - else - { - i++; - } - } + return node != parent && node->RecursiveIsParentNode(parent); + }); + return found != end(nodesToCopy); + }); // In case we are in cut and paste mode and delete the cut nodes. if (cutMode) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp index 29ee45312b..a11af1399d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.cpp @@ -6,6 +6,7 @@ * */ +#include #include #include "AnimGraphNodeGroupCommands.h" #include "AnimGraphConnectionCommands.h" @@ -22,45 +23,46 @@ namespace CommandSystem { + AZ_CLASS_ALLOCATOR_IMPL(CommandAnimGraphAdjustNodeGroup, EMotionFX::CommandAllocator, 0) + //-------------------------------------------------------------------------------- // CommandAnimGraphAdjustNodeGroup //-------------------------------------------------------------------------------- - CommandAnimGraphAdjustNodeGroup::CommandAnimGraphAdjustNodeGroup(MCore::Command* orgCommand) - : MCore::Command("AnimGraphAdjustNodeGroup", orgCommand) + CommandAnimGraphAdjustNodeGroup::CommandAnimGraphAdjustNodeGroup( + MCore::Command* orgCommand, + AZ::u32 animGraphId, + AZStd::string name, + AZStd::optional visible, + AZStd::optional newName, + AZStd::optional> nodeNames, + AZStd::optional nodeAction, + AZStd::optional color, + AZStd::optional updateUI + ) + : MCore::Command(s_commandName, orgCommand) + , ParameterMixinAnimGraphId(animGraphId) + , m_name(AZStd::move(name)) + , m_isVisible(visible) + , m_newName(AZStd::move(newName)) + , m_nodeNames(AZStd::move(nodeNames)) + , m_nodeAction(nodeAction) + , m_color(color) + , m_updateUI(updateUI) { } - - CommandAnimGraphAdjustNodeGroup::~CommandAnimGraphAdjustNodeGroup() + AZStd::vector CommandAnimGraphAdjustNodeGroup::GenerateNodeNameVector(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs) { - } - - - AZStd::string CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs) - { - if (nodeIDs.empty()) + AZStd::vector result; + for (const auto& nodeID : nodeIDs) { - return ""; - } - - AZStd::string result; - - const size_t numNodes = nodeIDs.size(); - for (size_t i = 0; i < numNodes; ++i) - { - EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeById(nodeIDs[i]); + const EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeById(nodeID); if (!animGraphNode) { continue; } - - result += animGraphNode->GetName(); - if (i < numNodes - 1) - { - result += ';'; - } + result.emplace_back(animGraphNode->GetName()); } - return result; } @@ -69,9 +71,9 @@ namespace CommandSystem { AZStd::vector result; - const uint32 numNodes = nodeGroup->GetNumNodes(); + const size_t numNodes = nodeGroup->GetNumNodes(); result.reserve(numNodes); - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { result.push_back(nodeGroup->GetNode(i)); } @@ -80,78 +82,51 @@ namespace CommandSystem } - bool CommandAnimGraphAdjustNodeGroup::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAnimGraphAdjustNodeGroup::Execute(const MCore::CommandLine&, AZStd::string& outResult) { - EMotionFX::AnimGraph* animGraph = CommandsGetAnimGraph(parameters, this, outResult); + EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().FindAnimGraphByID(m_animGraphId); if (!animGraph) { return false; } - // get the node group name - AZStd::string groupName; - parameters.GetValue("name", this, groupName); - // find the node group index - const uint32 groupIndex = animGraph->FindNodeGroupIndexByName(groupName.c_str()); - if (groupIndex == MCORE_INVALIDINDEX32) + const size_t groupIndex = animGraph->FindNodeGroupIndexByName(m_name.c_str()); + if (groupIndex == InvalidIndex) { - outResult = AZStd::string::format("Node group \"%s\" can not be found.", groupName.c_str()); + outResult = AZStd::string::format("Node group \"%s\" can not be found.", m_name.c_str()); return false; } - // get a pointer to the node group and keep the old name EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(groupIndex); - mOldName = nodeGroup->GetName(); - // is visible? - if (parameters.CheckIfHasParameter("isVisible")) + if (m_isVisible.has_value()) { - const bool isVisible = parameters.GetValueAsBool("isVisible", this); - mOldIsVisible = nodeGroup->GetIsVisible(); - nodeGroup->SetIsVisible(isVisible); + m_oldIsVisible = nodeGroup->GetIsVisible(); + nodeGroup->SetIsVisible(*m_isVisible); } - // background color - if (parameters.CheckIfHasParameter("color")) + if (m_color.has_value()) { - const AZ::Vector4 colorVector4 = parameters.GetValueAsVector4("color", this); - const AZ::u32 color = AZ::Color(static_cast(colorVector4.GetX()), static_cast(colorVector4.GetY()), static_cast(colorVector4.GetZ()), static_cast(colorVector4.GetW())).ToU32(); - mOldColor = nodeGroup->GetColor(); - nodeGroup->SetColor(color); + m_oldColor = nodeGroup->GetColor(); + nodeGroup->SetColor(*m_color); } - // set the new name - // if the new name is empty, the name is not changed - AZStd::string newGroupName; - parameters.GetValue("newName", this, newGroupName); - if (!newGroupName.empty()) + if (m_newName.has_value()) { - nodeGroup->SetName(newGroupName.c_str()); + nodeGroup->SetName(m_newName->c_str()); } // check if parametes nodeNames is set - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { // keep the old nodes IDs - mOldNodeIds = CollectNodeIdsFromGroup(nodeGroup); - - // get the node action - AZStd::string nodeAction; - parameters.GetValue("nodeAction", this, nodeAction); - - // get the node names and split the string - AZStd::string nodeNamesString; - parameters.GetValue("nodeNames", this, nodeNamesString); - - - AZStd::vector nodeNames; - AzFramework::StringFunc::Tokenize(nodeNamesString.c_str(), nodeNames, ";", false, true); + m_oldNodeIds = CollectNodeIdsFromGroup(nodeGroup); // remove the selected nodes from the given node group - if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "remove")) + if (*m_nodeAction == NodeAction::Remove) { - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -163,9 +138,9 @@ namespace CommandSystem nodeGroup->RemoveNodeById(animGraphNode->GetId()); } } - else if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "add")) // add the selected nodes to the given node group + else if (*m_nodeAction == NodeAction::Add) { - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -174,8 +149,8 @@ namespace CommandSystem } // remove the node from all node groups - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); - for (uint32 n = 0; n < numNodeGroups; ++n) + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); + for (size_t n = 0; n < numNodeGroups; ++n) { animGraph->GetNodeGroup(n)->RemoveNodeById(animGraphNode->GetId()); } @@ -184,12 +159,12 @@ namespace CommandSystem nodeGroup->AddNode(animGraphNode->GetId()); } } - else if (AzFramework::StringFunc::Equal(nodeAction.c_str(), "replace")) // clear the node group and then add the selected nodes to the given node group + else if (*m_nodeAction == NodeAction::Replace) { // clear the node group upfront nodeGroup->RemoveAllNodes(); - for (const AZStd::string& nodeName : nodeNames) + for (const AZStd::string& nodeName : *m_nodeNames) { EMotionFX::AnimGraphNode* animGraphNode = animGraph->RecursiveFindNodeByName(nodeName.c_str()); if (!animGraphNode) @@ -198,8 +173,8 @@ namespace CommandSystem } // remove the node from all node groups - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); - for (uint32 n = 0; n < numNodeGroups; ++n) + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); + for (size_t n = 0; n < numNodeGroups; ++n) { animGraph->GetNodeGroup(n)->RemoveNodeById(animGraphNode->GetId()); } @@ -211,68 +186,40 @@ namespace CommandSystem } // save the current dirty flag and tell the anim graph that something got changed - mOldDirtyFlag = animGraph->GetDirtyFlag(); + m_oldDirtyFlag = animGraph->GetDirtyFlag(); animGraph->SetDirtyFlag(true); return true; } // undo the command - bool CommandAnimGraphAdjustNodeGroup::Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAnimGraphAdjustNodeGroup::Undo(const MCore::CommandLine&, AZStd::string& outResult) { - EMotionFX::AnimGraph* animGraph = CommandsGetAnimGraph(parameters, this, outResult); + EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().FindAnimGraphByID(m_animGraphId); if (!animGraph) { return false; } - AZStd::string commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i", animGraph->GetID()); - - // set the old name or simply set the name if the name is not changed - if (parameters.CheckIfHasParameter("newName")) - { - AZStd::string newName; - parameters.GetValue("newName", this, newName); - - commandString += AZStd::string::format(" -name \"%s\"", newName.c_str()); - commandString += AZStd::string::format(" -newName \"%s\"", mOldName.c_str()); - } - else - { - commandString += AZStd::string::format(" -name \"%s\"", mOldName.c_str()); - } - - // set the old visible flag - if (parameters.CheckIfHasParameter("isVisible")) - { - commandString += AZStd::string::format(" -isVisible %i", mOldIsVisible); - } - - // set the old color - if (parameters.CheckIfHasParameter("color")) - { - AZ::Color oldColor; - oldColor.FromU32(mOldColor); - const AZStd::string oldColorString = AZStd::string::format("%.8f,%.8f,%.8f,%.8f", static_cast(oldColor.GetR()), static_cast(oldColor.GetG()), static_cast(oldColor.GetB()), static_cast(oldColor.GetA())); - - commandString += AZStd::string::format(" -color \"%s\"", oldColorString.c_str()); - } - - // set the old nodes - if (parameters.CheckIfHasParameter("nodeNames")) - { - const AZStd::string nodeNamesString = CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(animGraph, mOldNodeIds); - commandString += AZStd::string::format(" -nodeNames \"%s\" -nodeAction \"replace\"", nodeNamesString.c_str()); - } + CommandAnimGraphAdjustNodeGroup* command = aznew CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ m_animGraphId, + /*name = */ m_newName.has_value() ? *m_newName : m_name, + /*visible = */ m_isVisible.has_value() ? AZStd::optional(m_oldIsVisible) : AZStd::nullopt, + /*newName = */ m_newName.has_value() ? AZStd::optional(m_name) : AZStd::nullopt, + /*nodeNames = */ m_nodeNames.has_value() ? AZStd::optional>(GenerateNodeNameVector(animGraph, m_oldNodeIds)) : AZStd::nullopt, + /*nodeAction = */ m_nodeNames.has_value() ? AZStd::optional(NodeAction::Replace) : AZStd::nullopt, + /*color = */ m_color.has_value() ? AZStd::optional(m_oldColor) : AZStd::nullopt + ); // execute the command - if (!GetCommandManager()->ExecuteCommandInsideCommand(commandString, outResult)) + if (!GetCommandManager()->ExecuteCommandInsideCommand(command, outResult)) { AZ_Error("EMotionFX", false, outResult.c_str()); } // set the dirty flag back to the old value - animGraph->SetDirtyFlag(mOldDirtyFlag); + animGraph->SetDirtyFlag(m_oldDirtyFlag); return true; } @@ -282,7 +229,7 @@ namespace CommandSystem { GetSyntax().ReserveParameters(8); GetSyntax().AddRequiredParameter("name", "The name of the node group to adjust.", MCore::CommandSyntax::PARAMTYPE_STRING); - GetSyntax().AddParameter("animGraphID", "The id of the blend set the node group belongs to.", MCore::CommandSyntax::PARAMTYPE_INT, "-1"); + EMotionFX::ParameterMixinAnimGraphId::InitSyntax(GetSyntax(), /*isParameterRequired=*/ false); GetSyntax().AddParameter("isVisible", "The visibility flag of the node group.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "true"); GetSyntax().AddParameter("newName", "The new name of the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); GetSyntax().AddParameter("nodeNames", "A list of node names that should be added/removed to/from the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); @@ -291,6 +238,51 @@ namespace CommandSystem GetSyntax().AddParameter("updateUI", "Setting this to true will trigger a refresh of the node groups UI.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "true"); } + bool CommandAnimGraphAdjustNodeGroup::SetCommandParameters(const MCore::CommandLine& parameters) + { + EMotionFX::ParameterMixinAnimGraphId::SetCommandParameters(parameters); + m_name = parameters.GetValue("name", this); + + if (parameters.CheckIfHasParameter("isVisible")) + { + m_isVisible = parameters.GetValueAsBool("isVisible", this); + } + if (parameters.CheckIfHasParameter("newName")) + { + m_newName = parameters.GetValue("newName", this); + } + if (parameters.CheckIfHasParameter("nodeNames")) + { + m_nodeNames.emplace(); + AzFramework::StringFunc::Tokenize(parameters.GetValue("nodeNames", this), m_nodeNames.value(), ";", false, true); + } + if (parameters.CheckIfHasValue("nodeAction")) + { + const AZStd::string& nodeActionStr = parameters.GetValue("nodeAction", this); + if (nodeActionStr == "add") + { + m_nodeAction = NodeAction::Add; + } + else if (nodeActionStr == "remove") + { + m_nodeAction = NodeAction::Remove; + } + else if (nodeActionStr == "replace") + { + m_nodeAction = NodeAction::Replace; + } + } + if (parameters.CheckIfHasParameter("color")) + { + m_color = AZ::Color(parameters.GetValueAsVector4("color", this)).ToU32(); + } + if (parameters.CheckIfHasParameter("updateUI")) + { + m_updateUI = parameters.GetValueAsBool("updateUI", this); + } + + return true; + } const char* CommandAnimGraphAdjustNodeGroup::GetDescription() const { @@ -412,10 +404,10 @@ namespace CommandSystem parameters.GetValue("name", this, groupName); // find the node group index and remove it - const uint32 groupIndex = animGraph->FindNodeGroupIndexByName(groupName.c_str()); - if (groupIndex == MCORE_INVALIDINDEX32) + const size_t groupIndex = animGraph->FindNodeGroupIndexByName(groupName.c_str()); + if (groupIndex == InvalidIndex) { - outResult = AZStd::string::format("Cannot add node group to anim graph. Node group index %u is invalid.", groupIndex); + outResult = AZStd::string::format("Cannot add node group to anim graph. Node group index %zu is invalid.", groupIndex); return false; } @@ -447,21 +439,20 @@ namespace CommandSystem MCore::CommandGroup commandGroup; - AZStd::string commandString = AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"%s\" -updateUI %s",animGraph->GetID(), mOldName.c_str(), updateWindow.c_str()); - commandGroup.AddCommandString(commandString); + commandGroup.AddCommandString(AZStd::string::format("AnimGraphAddNodeGroup -animGraphID %i -name \"%s\" -updateUI %s",animGraph->GetID(), mOldName.c_str(), updateWindow.c_str())); - const AZStd::string nodeNamesString = CommandAnimGraphAdjustNodeGroup::GenerateNodeNameString(animGraph, mOldNodeIds); + auto* command = aznew CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ mOldName, + /*visible = */ mOldIsVisible, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ CommandAnimGraphAdjustNodeGroup::GenerateNodeNameVector(animGraph, mOldNodeIds), + /*nodeAction = */ CommandAnimGraphAdjustNodeGroup::NodeAction::Add, + /*color = */ mOldColor + ); - AZ::Color oldColor; - oldColor.FromU32(mOldColor); - const AZStd::string oldColorString = AZStd::string::format("%.8f,%.8f,%.8f,%.8f", - static_cast(oldColor.GetR()), static_cast(oldColor.GetG()), static_cast(oldColor.GetB()), static_cast(oldColor.GetA())); - - commandString = AZStd::string::format( - "AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -isVisible %s -color \"%s\" -nodeNames \"%s\" -nodeAction \"add\" -updateUI %s", - animGraph->GetID(), mOldName.c_str(), AZStd::to_string(mOldIsVisible).c_str(), oldColorString.c_str(), nodeNamesString.c_str(), updateWindow.c_str()); - - commandGroup.AddCommandString(commandString); + commandGroup.AddCommand(command); AZStd::string result; if (!GetCommandManager()->ExecuteCommandGroupInsideCommand(commandGroup, result)) @@ -496,7 +487,7 @@ namespace CommandSystem void ClearNodeGroups(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup) { // get number of node groups - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); if (numNodeGroups == 0) { return; @@ -507,7 +498,7 @@ namespace CommandSystem // get rid of all node groups AZStd::string commandString; - for (uint32 i = 0; i < numNodeGroups; ++i) + for (size_t i = 0; i < numNodeGroups; ++i) { // get pointer to the current actor instance EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h index 85bd92f970..0fc497d2f1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphNodeGroupCommands.h @@ -13,22 +13,73 @@ #include #include #include +#include namespace CommandSystem { // adjust a node group - MCORE_DEFINECOMMAND_START(CommandAnimGraphAdjustNodeGroup, "Adjust anim graph node group", true) -public: - static AZStd::string GenerateNodeNameString(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs); - static AZStd::vector CollectNodeIdsFromGroup(EMotionFX::AnimGraphNodeGroup* nodeGroup); + class CommandAnimGraphAdjustNodeGroup + : public MCore::Command + , public EMotionFX::ParameterMixinAnimGraphId + { + public: + AZ_CLASS_ALLOCATOR_DECL - AZStd::string mOldName; - bool mOldIsVisible; - AZ::u32 mOldColor; - AZStd::vector mOldNodeIds; - bool mOldDirtyFlag; - MCORE_DEFINECOMMAND_END + static constexpr inline AZStd::string_view s_commandName = "AnimGraphAdjustNodeGroup"; + enum class NodeAction + { + Add, + Remove, + Replace + }; + + explicit CommandAnimGraphAdjustNodeGroup( + MCore::Command* orgCommand = nullptr, + AZ::u32 animGraphId = MCORE_INVALIDINDEX32, + AZStd::string name = AZStd::string{}, + AZStd::optional visible = AZStd::nullopt, + AZStd::optional newName = AZStd::nullopt, + AZStd::optional> nodeNames = AZStd::nullopt, + AZStd::optional nodeAction = AZStd::nullopt, + AZStd::optional color = AZStd::nullopt, + AZStd::optional updateUI = AZStd::nullopt + ); + bool Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + bool Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + void InitSyntax() override; + bool SetCommandParameters(const MCore::CommandLine& parameters) override; + bool GetIsUndoable() const override + { + return true; + } + const char* GetHistoryName() const override + { + return "Adjust anim graph node group"; + } + const char* GetDescription() const override; + MCore::Command* Create() override + { + return new CommandAnimGraphAdjustNodeGroup(this); + } + + static AZStd::vector GenerateNodeNameVector(EMotionFX::AnimGraph* animGraph, const AZStd::vector& nodeIDs); + static AZStd::vector CollectNodeIdsFromGroup(EMotionFX::AnimGraphNodeGroup* nodeGroup); + + private: + AZStd::string m_name; + AZStd::optional m_isVisible; + AZStd::optional m_newName; + AZStd::optional> m_nodeNames; + AZStd::optional m_nodeAction; + AZStd::optional m_color; + AZStd::optional m_updateUI; + + bool m_oldIsVisible; + AZ::u32 m_oldColor; + AZStd::vector m_oldNodeIds; + bool m_oldDirtyFlag; + }; // add node group MCORE_DEFINECOMMAND_START(CommandAnimGraphAddNodeGroup, "Add anim graph node group", true) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.cpp index 41a6a26b89..b0c03e4df2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.cpp @@ -170,7 +170,7 @@ namespace CommandSystem for (size_t i = 0; i < numInstances; ++i) { EMotionFX::AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(i); - animGraphInstance->InsertParameterValue(static_cast(valueParameterIndex.GetValue())); + animGraphInstance->InsertParameterValue(valueParameterIndex.GetValue()); } AZStd::vector affectedObjects; @@ -316,7 +316,7 @@ namespace CommandSystem { EMotionFX::AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(i); // Remove the parameter. - animGraphInstance->RemoveParameterValue(static_cast(valueParameterIndex.GetValue())); + animGraphInstance->RemoveParameterValue(valueParameterIndex.GetValue()); } // Save the current dirty flag and tell the anim graph that something got changed. @@ -521,13 +521,13 @@ namespace CommandSystem // Update all corresponding anim graph instances. const size_t numInstances = animGraph->GetNumAnimGraphInstances(); - for (uint32 i = 0; i < numInstances; ++i) + for (size_t i = 0; i < numInstances; ++i) { EMotionFX::AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(i); // reinit the modified parameters if (mOldType != azrtti_typeid()) { - animGraphInstance->ReInitParameterValue(static_cast(valueParameterIndex.GetValue())); + animGraphInstance->ReInitParameterValue(valueParameterIndex.GetValue()); } else { @@ -773,7 +773,7 @@ namespace CommandSystem { EMotionFX::AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(i); // Move the parameter from original position to the new position - animGraphInstance->MoveParameterValue(static_cast(valueIndexBeforeMove.GetValue()), static_cast(valueIndexAfterMove.GetValue())); + animGraphInstance->MoveParameterValue(valueIndexBeforeMove.GetValue(), valueIndexAfterMove.GetValue()); } EMotionFX::ValueParameterVector valueParametersAfterChange = animGraph->RecursivelyGetValueParameters(); @@ -853,7 +853,7 @@ namespace CommandSystem //-------------------------------------------------------------------------------- // Construct create parameter command strings //-------------------------------------------------------------------------------- - void ConstructCreateParameterCommand(AZStd::string& outResult, EMotionFX::AnimGraph* animGraph, const EMotionFX::Parameter* parameter, uint32 insertAtIndex) + void ConstructCreateParameterCommand(AZStd::string& outResult, EMotionFX::AnimGraph* animGraph, const EMotionFX::Parameter* parameter, size_t insertAtIndex) { // Build the command string. AZStd::string parameterContents; @@ -865,9 +865,9 @@ namespace CommandSystem parameter->GetName().c_str(), parameterContents.c_str()); - if (insertAtIndex != MCORE_INVALIDINDEX32) + if (insertAtIndex != InvalidIndex) { - outResult += AZStd::string::format(" -index \"%i\"", insertAtIndex); + outResult += AZStd::string::format(" -index \"%zu\"", insertAtIndex); } } @@ -920,11 +920,11 @@ namespace CommandSystem AZStd::vector> outgoingConnectionsFromThisPort; for (const EMotionFX::AnimGraphNode* parameterNode : parameterNodes) { - const AZ::u32 sourcePortIndex = parameterNode->FindOutputPortIndex(parameterName); + const size_t sourcePortIndex = parameterNode->FindOutputPortIndex(parameterName); parameterNode->CollectOutgoingConnections(outgoingConnectionsFromThisPort, sourcePortIndex); // outgoingConnectionsFromThisPort will be cleared inside the function. const size_t numConnections = outgoingConnectionsFromThisPort.size(); - for (uint32 i = 0; i < numConnections; ++i) + for (size_t i = 0; i < numConnections; ++i) { const EMotionFX::AnimGraphNode* targetNode = outgoingConnectionsFromThisPort[i].second; const EMotionFX::BlendTreeConnection* connection = outgoingConnectionsFromThisPort[i].first; @@ -999,7 +999,7 @@ namespace CommandSystem // 3. Remove the actual parameters. size_t numIterations = parameterNamesToRemove.size(); - for (uint32 i = 0; i < numIterations; ++i) + for (size_t i = 0; i < numIterations; ++i) { commandString = AZStd::string::format("AnimGraphRemoveParameter -animGraphID %i -name \"%s\"", animGraph->GetID(), parameterNamesToRemove[i].c_str()); if (i != 0 && i != numIterations - 1) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h index b70e8d24d2..f93a93d0f9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h @@ -59,8 +59,6 @@ namespace CommandSystem struct COMMANDSYSTEM_API ParameterConnectionItem { - uint32 mTargetNodePort; - void SetParameterNodeName(const char* name) { mParameterNodeNameID = MCore::GetStringIdPool().GenerateIdForString(name); } void SetTargetNodeName(const char* name) { mTargetNodeNameID = MCore::GetStringIdPool().GenerateIdForString(name); } void SetParameterName(const char* name) { mParameterNameID = MCore::GetStringIdPool().GenerateIdForString(name); } @@ -81,6 +79,6 @@ namespace CommandSystem COMMANDSYSTEM_API void ClearParametersCommand(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup = nullptr); // Construct the create parameter command string using the the given information. - COMMANDSYSTEM_API void ConstructCreateParameterCommand(AZStd::string& outResult, EMotionFX::AnimGraph* animGraph, const EMotionFX::Parameter* parameter, uint32 insertAtIndex = MCORE_INVALIDINDEX32); + COMMANDSYSTEM_API void ConstructCreateParameterCommand(AZStd::string& outResult, EMotionFX::AnimGraph* animGraph, const EMotionFX::Parameter* parameter, size_t insertAtIndex = InvalidIndex); } // namespace CommandSystem diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.cpp index 8b04a80085..d5f43348f6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.cpp @@ -58,7 +58,7 @@ namespace CommandSystem CommandAnimGraphAddTransitionAction::CommandAnimGraphAddTransitionAction(MCore::Command* orgCommand) : MCore::Command(s_commandName, orgCommand) - , m_oldActionIndex(MCORE_INVALIDINDEX32) + , m_oldActionIndex(InvalidIndex) { } @@ -105,14 +105,14 @@ namespace CommandSystem } // get the location where to add the new action - size_t insertAt = MCORE_INVALIDINDEX32; + size_t insertAt = InvalidIndex; if (parameters.CheckIfHasParameter("insertAt")) { insertAt = parameters.GetValueAsInt("insertAt", this); } // add it to the transition - if (insertAt == MCORE_INVALIDINDEX32) + if (insertAt == InvalidIndex) { actionSetup.AddAction(newAction); } @@ -214,7 +214,7 @@ namespace CommandSystem : MCore::Command(s_commandName, orgCommand) { m_oldActionType = AZ::TypeId::CreateNull(); - m_oldActionIndex = MCORE_INVALIDINDEX32; + m_oldActionIndex = InvalidIndex; } bool CommandAnimGraphRemoveTransitionAction::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) @@ -331,7 +331,7 @@ namespace CommandSystem CommandAnimGraphAddStateAction::CommandAnimGraphAddStateAction(MCore::Command* orgCommand) : MCore::Command(s_commandName, orgCommand) - , m_oldActionIndex(MCORE_INVALIDINDEX32) + , m_oldActionIndex(InvalidIndex) { } @@ -385,14 +385,14 @@ namespace CommandSystem } // get the location where to add the new action - size_t insertAt = MCORE_INVALIDINDEX32; + size_t insertAt = InvalidIndex; if (parameters.CheckIfHasParameter("insertAt")) { insertAt = parameters.GetValueAsInt("insertAt", this); } // add it to the transition - if (insertAt == MCORE_INVALIDINDEX32) + if (insertAt == InvalidIndex) { actionSetup.AddAction(newAction); } @@ -501,7 +501,7 @@ namespace CommandSystem : MCore::Command(s_commandName, orgCommand) { m_oldActionType = AZ::TypeId::CreateNull(); - m_oldActionIndex = MCORE_INVALIDINDEX32; + m_oldActionIndex = InvalidIndex; } bool CommandAnimGraphRemoveStateAction::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AttachmentCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AttachmentCommands.cpp index 23c429b04a..a22cf18149 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AttachmentCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/AttachmentCommands.cpp @@ -139,13 +139,11 @@ namespace CommandSystem { EMotionFX::AttachmentNode* newAttachment = EMotionFX::AttachmentNode::Create(attachToActorInstance, node->GetNodeIndex(), attachment); attachToActorInstance->AddAttachment(newAttachment); - //attachToActorInstance->AddAttachment( node->GetNodeIndex(), attachment ); } else { attachToActorInstance->RemoveAttachment(attachment, true); } - // attachToActorInstance->RemoveAttachment( attachment, false ); return true; } @@ -300,10 +298,10 @@ namespace CommandSystem bool CommandAddDeformableAttachment::AddAttachment(MCore::Command* command, const MCore::CommandLine& parameters, AZStd::string& outResult, bool remove) { uint32 attachToActorID = parameters.GetValueAsInt("attachToID", command); - uint32 attachToActorIndex = parameters.GetValueAsInt("attachToIndex", command); + size_t attachToActorIndex = parameters.GetValueAsInt("attachToIndex", command); // in case we only specified an attach to index, get the id from that - if (attachToActorIndex != MCORE_INVALIDINDEX32 && attachToActorID == MCORE_INVALIDINDEX32) + if (attachToActorIndex != InvalidIndex && attachToActorID == MCORE_INVALIDINDEX32) { if (EMotionFX::GetActorManager().GetNumActorInstances() <= attachToActorIndex) { @@ -315,11 +313,11 @@ namespace CommandSystem } uint32 attachmentID = parameters.GetValueAsInt("attachmentID", command); - uint32 attachmentIndex = parameters.GetValueAsInt("attachmentIndex", command); + size_t attachmentIndex = parameters.GetValueAsInt("attachmentIndex", command); if (attachmentID == MCORE_INVALIDINDEX32) { // in case we only specified an attachment index, get the id from that - if (attachmentIndex != MCORE_INVALIDINDEX32) + if (attachmentIndex != InvalidIndex) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(attachmentIndex); attachmentID = actorInstance->GetID(); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MetaData.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MetaData.cpp index 506f47fcac..aade6e8358 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MetaData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MetaData.cpp @@ -71,8 +71,8 @@ namespace CommandSystem void MetaData::GeneratePhonemeMetaData(EMotionFX::Actor* actor, AZStd::string& outMetaDataString) { - const AZ::u32 numLODLevels = actor->GetNumLODLevels(); - for (AZ::u32 lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) + const size_t numLODLevels = actor->GetNumLODLevels(); + for (size_t lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) { EMotionFX::MorphSetup* morphSetup = actor->GetMorphSetup(lodLevel); if (!morphSetup) @@ -80,8 +80,8 @@ namespace CommandSystem continue; } - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (uint32 i = 0; i < numMorphTargets; ++i) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numMorphTargets; ++i) { EMotionFX::MorphTarget* morphTarget = morphSetup->GetMorphTarget(i); if (!morphTarget) @@ -89,7 +89,7 @@ namespace CommandSystem continue; } - outMetaDataString += AZStd::string::format("AdjustMorphTarget -actorID $(ACTORID) -lodLevel %i -name \"%s\" -phonemeAction \"replace\" ", lodLevel, morphTarget->GetName()); + outMetaDataString += AZStd::string::format("AdjustMorphTarget -actorID $(ACTORID) -lodLevel %zu -name \"%s\" -phonemeAction \"replace\" ", lodLevel, morphTarget->GetName()); outMetaDataString += AZStd::string::format("-phonemeSets \"%s\" ", morphTarget->GetPhonemeSetString(morphTarget->GetPhonemeSets()).c_str()); outMetaDataString += AZStd::string::format("-rangeMin %f -rangeMax %f\n", morphTarget->GetRangeMin(), morphTarget->GetRangeMax()); } @@ -101,8 +101,8 @@ namespace CommandSystem { AZStd::string attachmentNodeNameList; - const AZ::u32 numNodes = actor->GetNumNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); if (!node) @@ -233,10 +233,9 @@ namespace CommandSystem // Construct a new command group and fill it with all meta data commands. MCore::CommandGroup commandGroup; - const size_t numTokens = tokens.size(); - for (size_t i = 0; i < numTokens; ++i) + for (const AZStd::string& token : tokens) { - commandGroup.AddCommandString(tokens[i].c_str()); + commandGroup.AddCommandString(token); } // Execute the command group and apply the meta data. diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.cpp index 5655f2f293..677b4ec5ff 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.cpp @@ -200,7 +200,7 @@ namespace CommandSystem m_oldData.clear(); // check if there is any actor instance selected and if not return false so that the command doesn't get called and doesn't get inside the action history - const uint32 numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); + const size_t numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); // verify if we actually have selected an actor instance if (numSelectedActorInstances == 0) @@ -236,7 +236,7 @@ namespace CommandSystem CommandParametersToPlaybackInfo(this, parameters, &playbackInfo); // iterate through all actor instances and start playing all selected motions - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetActorInstance(i); @@ -467,8 +467,8 @@ namespace CommandSystem MCORE_UNUSED(outResult); // iterate through the motion instances and modify them - const uint32 numSelectedMotionInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedMotionInstances(); - for (uint32 i = 0; i < numSelectedMotionInstances; ++i) + const size_t numSelectedMotionInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedMotionInstances(); + for (size_t i = 0; i < numSelectedMotionInstances; ++i) { // get the current selected motion instance and adjust it based on the parameters EMotionFX::MotionInstance* selectedMotionInstance = GetCommandManager()->GetCurrentSelection().GetMotionInstance(i); @@ -618,7 +618,7 @@ namespace CommandSystem //mOldData.Clear(); // get the number of selected actor instances - const uint32 numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); + const size_t numSelectedActorInstances = GetCommandManager()->GetCurrentSelection().GetNumSelectedActorInstances(); // check if there is any actor instance selected and if not return false so that the command doesn't get called and doesn't get inside the action history if (numSelectedActorInstances == 0) @@ -645,7 +645,7 @@ namespace CommandSystem } // iterate through all actor instances and stop all selected motion instances - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { // get the actor instance and the corresponding motion system EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetActorInstance(i); @@ -665,8 +665,8 @@ namespace CommandSystem } // get the number of motion instances and iterate through them - const uint32 numMotionInstances = motionSystem->GetNumMotionInstances(); - for (uint32 j = 0; j < numMotionInstances; ++j) + const size_t numMotionInstances = motionSystem->GetNumMotionInstances(); + for (size_t j = 0; j < numMotionInstances; ++j) { EMotionFX::MotionInstance* motionInstance = motionSystem->GetMotionInstance(j); @@ -720,8 +720,8 @@ namespace CommandSystem //mOldData.Clear(); // iterate through all actor instances and stop all selected motion instances - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { // get the actor instance and the corresponding motion system EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -741,8 +741,8 @@ namespace CommandSystem } // get the number of motion instances and iterate through them - const uint32 numMotionInstances = motionSystem->GetNumMotionInstances(); - for (uint32 j = 0; j < numMotionInstances; ++j) + const size_t numMotionInstances = motionSystem->GetNumMotionInstances(); + for (size_t j = 0; j < numMotionInstances; ++j) { // get the motion instance and stop it EMotionFX::MotionInstance* motionInstance = motionSystem->GetMotionInstance(j); @@ -974,8 +974,8 @@ namespace CommandSystem } // make sure the motion is not part of any motion set - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { // get the current motion set and check if the motion we want to remove is used by it EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -1185,13 +1185,12 @@ namespace CommandSystem const size_t numFileNames = filenames.size(); const AZStd::string commandGroupName = AZStd::string::format("%s %zu motion%s", reload ? "Reload" : "Load", numFileNames, (numFileNames > 1) ? "s" : ""); - MCore::CommandGroup commandGroup(commandGroupName, static_cast(numFileNames * 2)); + MCore::CommandGroup commandGroup(commandGroupName, numFileNames * 2); AZStd::string command; const EMotionFX::MotionManager& motionManager = EMotionFX::GetMotionManager(); - for (size_t i = 0; i < numFileNames; ++i) + for (const AZStd::string& filename : filenames) { - const AZStd::string& filename = filenames[i]; const EMotionFX::Motion* motion = motionManager.FindMotionByFileName(filename.c_str()); if (reload && motion) @@ -1234,11 +1233,11 @@ namespace CommandSystem void ClearMotions(MCore::CommandGroup* commandGroup, bool forceRemove) { // iterate through the motions and put them into some array - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); + const size_t numMotions = EMotionFX::GetMotionManager().GetNumMotions(); AZStd::vector motionsToRemove; motionsToRemove.reserve(numMotions); - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -1283,10 +1282,8 @@ namespace CommandSystem // Iterate through all motions and remove them. AZStd::string commandString; - for (uint32 i = 0; i < numMotions; ++i) + for (const EMotionFX::Motion* motion : motions) { - EMotionFX::Motion* motion = motions[i]; - if (motion->GetIsOwnedByRuntime()) { continue; @@ -1294,10 +1291,10 @@ namespace CommandSystem // Is the motion part of a motion set? bool isUsed = false; - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 j = 0; j < numMotionSets; ++j) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { - EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(j); + EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); EMotionFX::MotionSet::MotionEntry* motionEntry = motionSet->FindMotionEntry(motion); if (motionEntry) diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.h index 2dbee2ad4a..2e68d7b2cc 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.h @@ -38,9 +38,9 @@ namespace CommandSystem bool SetCommandParameters(const MCore::CommandLine& parameters); - void SetMotionID(int32 motionID) { m_motionID = motionID; } + void SetMotionID(uint32 motionID) { m_motionID = motionID; } protected: - int32 m_motionID = 0; + uint32 m_motionID = 0; }; // Adjust motion command. @@ -83,7 +83,7 @@ namespace CommandSystem public: uint32 mOldMotionID; AZStd::string mOldFileName; - uint32 mOldIndex; + size_t mOldIndex; bool mOldWorkspaceDirtyFlag; MCORE_DEFINECOMMAND_END diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.cpp index 8ee207713c..b1d896ccd4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.cpp @@ -293,7 +293,7 @@ namespace CommandSystem CommandRemoveMotionEventTrack::CommandRemoveMotionEventTrack(MCore::Command* orgCommand) : MCore::Command("RemoveMotionEventTrack", orgCommand) { - mOldTrackIndex = MCORE_INVALIDINDEX32; + mOldTrackIndex = InvalidIndex; } @@ -586,9 +586,9 @@ namespace CommandSystem } // add the motion event and check if everything worked fine - mMotionEventNr = eventTrack->AddEvent(m_startTime, m_endTime, AZStd::move(m_eventDatas.value_or(EMotionFX::EventDataSet()))); + mMotionEventNr = eventTrack->AddEvent(m_startTime, m_endTime, m_eventDatas.value_or(EMotionFX::EventDataSet())); - if (mMotionEventNr == MCORE_INVALIDINDEX32) + if (mMotionEventNr == InvalidIndex) { outResult = AZStd::string::format("Cannot create motion event. The returned motion event index is not valid."); return false; @@ -956,7 +956,7 @@ namespace CommandSystem } // get the event index and check if it is in range - if (m_eventNr < 0 || m_eventNr >= eventTrack->GetNumEvents()) + if (m_eventNr >= eventTrack->GetNumEvents()) { return AZ::Failure(); } @@ -1006,7 +1006,7 @@ namespace CommandSystem // remove event track - void CommandRemoveEventTrack(EMotionFX::Motion* motion, uint32 trackIndex) + void CommandRemoveEventTrack(EMotionFX::Motion* motion, size_t trackIndex) { if (!motion) { @@ -1035,7 +1035,7 @@ namespace CommandSystem // remove event track - void CommandRemoveEventTrack(uint32 trackIndex) + void CommandRemoveEventTrack(size_t trackIndex) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); CommandRemoveEventTrack(motion, trackIndex); @@ -1043,7 +1043,7 @@ namespace CommandSystem // rename event track - void CommandRenameEventTrack(EMotionFX::Motion* motion, uint32 trackIndex, const char* newName) + void CommandRenameEventTrack(EMotionFX::Motion* motion, size_t trackIndex, const char* newName) { // make sure the motion is valid if (motion == nullptr) @@ -1065,7 +1065,7 @@ namespace CommandSystem // rename event track - void CommandRenameEventTrack(uint32 trackIndex, const char* newName) + void CommandRenameEventTrack(size_t trackIndex, const char* newName) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); CommandRenameEventTrack(motion, trackIndex, newName); @@ -1073,7 +1073,7 @@ namespace CommandSystem // enable or disable event track - void CommandEnableEventTrack(EMotionFX::Motion* motion, uint32 trackIndex, bool isEnabled) + void CommandEnableEventTrack(EMotionFX::Motion* motion, size_t trackIndex, bool isEnabled) { // make sure the motion is valid if (motion == nullptr) @@ -1098,7 +1098,7 @@ namespace CommandSystem // enable or disable event track - void CommandEnableEventTrack(uint32 trackIndex, bool isEnabled) + void CommandEnableEventTrack(size_t trackIndex, bool isEnabled) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); CommandEnableEventTrack(motion, trackIndex, isEnabled); @@ -1114,7 +1114,7 @@ namespace CommandSystem // remove motion event - void CommandHelperRemoveMotionEvent(EMotionFX::Motion* motion, const char* trackName, uint32 eventNr, MCore::CommandGroup* commandGroup) + void CommandHelperRemoveMotionEvent(EMotionFX::Motion* motion, const char* trackName, size_t eventNr, MCore::CommandGroup* commandGroup) { // make sure the motion is valid if (motion == nullptr) @@ -1127,7 +1127,7 @@ namespace CommandSystem // execute the create motion event command AZStd::string command; - command = AZStd::string::format("RemoveMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %i", motion->GetID(), trackName, eventNr); + command = AZStd::string::format("RemoveMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %zu", motion->GetID(), trackName, eventNr); // add the command to the command group if (commandGroup == nullptr) @@ -1152,7 +1152,7 @@ namespace CommandSystem // remove motion event - void CommandHelperRemoveMotionEvent(uint32 motionID, const char* trackName, uint32 eventNr, MCore::CommandGroup* commandGroup) + void CommandHelperRemoveMotionEvent(uint32 motionID, const char* trackName, size_t eventNr, MCore::CommandGroup* commandGroup) { // find the motion by id EMotionFX::Motion* motion = EMotionFX::GetMotionManager().FindMotionByID(motionID); @@ -1165,7 +1165,7 @@ namespace CommandSystem } // remove motion event - void CommandHelperRemoveMotionEvent(const char* trackName, uint32 eventNr, MCore::CommandGroup* commandGroup) + void CommandHelperRemoveMotionEvent(const char* trackName, size_t eventNr, MCore::CommandGroup* commandGroup) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); if (motion == nullptr) @@ -1178,7 +1178,7 @@ namespace CommandSystem // remove motion event - void CommandHelperRemoveMotionEvents(uint32 motionID, const char* trackName, const MCore::Array& eventNumbers, MCore::CommandGroup* commandGroup) + void CommandHelperRemoveMotionEvents(uint32 motionID, const char* trackName, const AZStd::vector& eventNumbers, MCore::CommandGroup* commandGroup) { // find the motion by id EMotionFX::Motion* motion = EMotionFX::GetMotionManager().FindMotionByID(motionID); @@ -1191,11 +1191,11 @@ namespace CommandSystem MCore::CommandGroup internalCommandGroup("Remove motion events"); // get the number of events to remove and iterate through them - const int32 numEvents = eventNumbers.GetLength(); - for (int32 i = 0; i < numEvents; ++i) + const size_t numEvents = eventNumbers.size(); + for (size_t i = 0; i < numEvents; ++i) { // remove the events from back to front - uint32 eventNr = eventNumbers[numEvents - 1 - i]; + size_t eventNr = eventNumbers[numEvents - 1 - i]; // add the command to the command group if (commandGroup == nullptr) @@ -1221,7 +1221,7 @@ namespace CommandSystem // remove motion event - void CommandHelperRemoveMotionEvents(const char* trackName, const MCore::Array& eventNumbers, MCore::CommandGroup* commandGroup) + void CommandHelperRemoveMotionEvents(const char* trackName, const AZStd::vector& eventNumbers, MCore::CommandGroup* commandGroup) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); if (motion == nullptr) @@ -1233,7 +1233,7 @@ namespace CommandSystem } - void CommandHelperMotionEventTrackChanged(EMotionFX::Motion* motion, uint32 eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) + void CommandHelperMotionEventTrackChanged(EMotionFX::Motion* motion, size_t eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) { // get the motion event track EMotionFX::MotionEventTable* eventTable = motion->GetEventTable(); @@ -1256,7 +1256,7 @@ namespace CommandSystem // get the motion event EMotionFX::MotionEvent& motionEvent = eventTrack->GetEvent(eventNr); - commandGroup.AddCommandString(AZStd::string::format("RemoveMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %i", motion->GetID(), oldTrackName, eventNr)); + commandGroup.AddCommandString(AZStd::string::format("RemoveMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %zu", motion->GetID(), oldTrackName, eventNr)); CommandHelperAddMotionEvent(motion, newTrackName, startTime, endTime, motionEvent.GetEventDatas(), &commandGroup); // execute the command group @@ -1267,7 +1267,7 @@ namespace CommandSystem } - void CommandHelperMotionEventTrackChanged(uint32 eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) + void CommandHelperMotionEventTrackChanged(size_t eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) { EMotionFX::Motion* motion = GetCommandManager()->GetCurrentSelection().GetSingleMotion(); CommandHelperMotionEventTrackChanged(motion, eventNr, startTime, endTime, oldTrackName, newTrackName); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.h index 30caae2713..629e1e72c5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionEventCommands.h @@ -55,7 +55,7 @@ namespace CommandSystem private: AZStd::string m_eventTrackName; - AZStd::optional m_eventTrackIndex; + AZStd::optional m_eventTrackIndex; AZStd::optional m_isEnabled; }; @@ -215,13 +215,13 @@ namespace CommandSystem // Command helpers ////////////////////////////////////////////////////////////////////////////////////////////////////////// void COMMANDSYSTEM_API CommandAddEventTrack(); - void COMMANDSYSTEM_API CommandRemoveEventTrack(uint32 trackIndex); - void COMMANDSYSTEM_API CommandRemoveEventTrack(EMotionFX::Motion* motion, uint32 trackIndex); - void COMMANDSYSTEM_API CommandRenameEventTrack(uint32 trackIndex, const char* newName); - void COMMANDSYSTEM_API CommandEnableEventTrack(uint32 trackIndex, bool isEnabled); + void COMMANDSYSTEM_API CommandRemoveEventTrack(size_t trackIndex); + void COMMANDSYSTEM_API CommandRemoveEventTrack(EMotionFX::Motion* motion, size_t trackIndex); + void COMMANDSYSTEM_API CommandRenameEventTrack(size_t trackIndex, const char* newName); + void COMMANDSYSTEM_API CommandEnableEventTrack(size_t trackIndex, bool isEnabled); void COMMANDSYSTEM_API CommandHelperAddMotionEvent(const char* trackName, float startTime, float endTime, const EMotionFX::EventDataSet& eventDatas = EMotionFX::EventDataSet {}, MCore::CommandGroup* commandGroup = nullptr); - void COMMANDSYSTEM_API CommandHelperRemoveMotionEvent(const char* trackName, uint32 eventNr, MCore::CommandGroup* commandGroup = nullptr); - void COMMANDSYSTEM_API CommandHelperRemoveMotionEvent(uint32 motionID, const char* trackName, uint32 eventNr, MCore::CommandGroup* commandGroup = nullptr); - void COMMANDSYSTEM_API CommandHelperRemoveMotionEvents(const char* trackName, const MCore::Array& eventNumbers, MCore::CommandGroup* commandGroup = nullptr); - void COMMANDSYSTEM_API CommandHelperMotionEventTrackChanged(uint32 eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName); + void COMMANDSYSTEM_API CommandHelperRemoveMotionEvent(const char* trackName, size_t eventNr, MCore::CommandGroup* commandGroup = nullptr); + void COMMANDSYSTEM_API CommandHelperRemoveMotionEvent(uint32 motionID, const char* trackName, size_t eventNr, MCore::CommandGroup* commandGroup = nullptr); + void COMMANDSYSTEM_API CommandHelperRemoveMotionEvents(const char* trackName, const AZStd::vector& eventNumbers, MCore::CommandGroup* commandGroup = nullptr); + void COMMANDSYSTEM_API CommandHelperMotionEventTrackChanged(size_t eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName); } // namespace CommandSystem diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp index 6c38a7b0db..051a0e0797 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionSetCommands.cpp @@ -159,8 +159,8 @@ namespace CommandSystem AZStd::to_string(outResult, motionSet->GetID()); // Recursively update attributes of all nodes. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -266,8 +266,8 @@ namespace CommandSystem EMotionFX::GetMotionManager().RemoveMotionSet(motionSet, true); // Recursively update attributes of all nodes. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -471,8 +471,8 @@ namespace CommandSystem motionSet->SetDirtyFlag(true); // Recursively update attributes of all nodes. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -554,18 +554,15 @@ namespace CommandSystem m_oldMotionFilenamesAndIds.clear(); // Get the motion ids from the parameter. - const AZStd::string motionIdsString = parameters.GetValue("motionIds", this); + const AZStd::string& motionIdsString = parameters.GetValue("motionIds", this); AZStd::vector tokens; AzFramework::StringFunc::Tokenize(motionIdsString.c_str(), tokens, ";", false, true); // Iterate over all motion ids and remove the corresponding motion entries. AZStd::string failedToRemoveMotionIdsString; - const size_t tokenCount = tokens.size(); - for (size_t i = 0; i < tokenCount; ++i) + for (const AZStd::string& motionId : tokens) { - const AZStd::string& motionId = tokens[i]; - - // Get the motion entry by id string. + // Get the motion entry by id string. EMotionFX::MotionSet::MotionEntry* motionEntry = motionSet->FindMotionEntryById(motionId); if (!motionEntry) { @@ -594,8 +591,8 @@ namespace CommandSystem motionSet->SetDirtyFlag(true); // Recursively update attributes of all nodes. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -673,8 +670,8 @@ namespace CommandSystem void CommandMotionSetAdjustMotion::UpdateMotionNodes(const char* oldID, const char* newID) { // iterate through the anim graphs and update all motion nodes - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { // get the current anim graph EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -790,8 +787,8 @@ namespace CommandSystem } // Recursively update attributes of all nodes. - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -1058,8 +1055,8 @@ namespace CommandSystem } // Iterate through the child motion sets and recursively remove them. - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { EMotionFX::MotionSet* childSet = motionSet->GetChildSet(i); RecursivelyRemoveMotionSets(childSet, commandGroup, toBeRemoved); @@ -1077,9 +1074,9 @@ namespace CommandSystem MCore::CommandGroup internalCommandGroup("Clear motion sets"); // Iterate through all root motion sets and remove them. - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); AZStd::set toBeRemoved; - for (uint32 i = 0; i < numMotionSets; ++i) + for (size_t i = 0; i < numMotionSets; ++i) { // Is the given motion set a root one? Only process root motion sets in the loop and remove all others recursively. EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -1139,10 +1136,10 @@ namespace CommandSystem // Iterate over all filenames and load the motion sets. AZStd::string commandString; AZStd::set toBeRemoved; - for (size_t i = 0; i < numFilenames; ++i) + for (const AZStd::string& filename : filenames) { // In case we want to reload the same motion set remove the old version first. - EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByFileName(filenames[i].c_str()); + EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByFileName(filename.c_str()); if (reload && !clearUpfront && motionSet) { @@ -1150,15 +1147,15 @@ namespace CommandSystem } // Construct the load motion set command and add it to the group. - commandString = AZStd::string::format("LoadMotionSet -filename \"%s\"", filenames[i].c_str()); + commandString = AZStd::string::format("LoadMotionSet -filename \"%s\"", filename.c_str()); commandGroup.AddCommandString(commandString); // iterate over each actor instance and re-active the motion set if (motionSet) { - int32 commandIndex = 1; - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 j = 0; j < numActorInstances; ++j) + size_t commandIndex = 1; + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t j = 0; j < numActorInstances; ++j) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(j); if (!actorInstance) @@ -1174,7 +1171,7 @@ namespace CommandSystem EMotionFX::MotionSet* currentActiveMotionSet = animGraphInstance->GetMotionSet(); if (currentActiveMotionSet == motionSet) { - commandString = AZStd::string::format("ActivateAnimGraph -actorInstanceID %d -animGraphID %d -motionSetID %%LASTRESULT%d%%", + commandString = AZStd::string::format("ActivateAnimGraph -actorInstanceID %d -animGraphID %d -motionSetID %%LASTRESULT%zu%%", actorInstance->GetID(), animGraphInstance->GetAnimGraph()->GetID(), commandIndex); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp index fe4a3e1ca9..ea83d90d4b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.cpp @@ -9,7 +9,7 @@ // include the required headers #include "NodeGroupCommands.h" #include "CommandManager.h" -#include +#include #include #include #include @@ -20,230 +20,147 @@ namespace CommandSystem //-------------------------------------------------------------------------------- // CommandAdjustNodeGroup //-------------------------------------------------------------------------------- + AZ_CLASS_ALLOCATOR_IMPL(CommandAdjustNodeGroup, EMotionFX::CommandAllocator, 0) - // constructor - CommandAdjustNodeGroup::CommandAdjustNodeGroup(MCore::Command* orgCommand) - : MCore::Command("AdjustNodeGroup", orgCommand) - , mOldNodeGroup(nullptr) + CommandAdjustNodeGroup::CommandAdjustNodeGroup( + MCore::Command* orgCommand, + uint32 actorId, + const AZStd::string& name, + AZStd::optional newName, + AZStd::optional enabledOnDefault, + AZStd::optional> nodeNames, + AZStd::optional nodeAction + ) + : MCore::Command(s_commandName.data(), orgCommand) + , EMotionFX::ParameterMixinActorId(actorId) + , m_name(name) + , m_newName(AZStd::move(newName)) + , m_enabledOnDefault(enabledOnDefault) + , m_nodeNames(AZStd::move(nodeNames)) + , m_nodeAction(nodeAction) { } - // destructor - CommandAdjustNodeGroup::~CommandAdjustNodeGroup() - { - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } - } - - // execute - bool CommandAdjustNodeGroup::Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAdjustNodeGroup::Execute(const MCore::CommandLine&, AZStd::string& outResult) { - AZStd::string valueString; - - // get the motion id and the corresponding motion pointer - const int32 actorID = parameters.GetValueAsInt("actorID", this); - parameters.GetValue("name", this, &valueString); - // get the actor - EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(actorID); + EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(m_actorId); if (actor == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", actorID); + outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", m_actorId); return false; } // get the node group - EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(valueString.c_str()); + EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(m_name.c_str()); if (nodeGroup == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", valueString.c_str()); + outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", m_name.c_str()); return false; } - // copy the old node group for undo - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } - - mOldNodeGroup = aznew EMotionFX::NodeGroup(*nodeGroup); + m_oldNodeGroup = AZStd::make_unique(*nodeGroup); // check if newName is set and apply new name - if (parameters.CheckIfHasParameter("newName")) + if (m_newName.has_value()) { - parameters.GetValue("newName", this, &valueString); - nodeGroup->SetName(valueString.c_str()); + nodeGroup->SetName(*m_newName); } // check if parameter disabledOnDefault is set and adjust it - if (parameters.CheckIfHasParameter("enabledOnDefault")) + if (m_enabledOnDefault.has_value()) { - const bool enabledOnDefault = parameters.GetValueAsBool("enabledOnDefault", this); - nodeGroup->SetIsEnabledOnDefault(enabledOnDefault); + nodeGroup->SetIsEnabledOnDefault(*m_enabledOnDefault); } // check if parametes nodeNames is set - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { - // get the node action - AZStd::string nodeAction; - parameters.GetValue("nodeAction", this, &valueString); - - // get the node names and split the string - AZStd::string nodeNameString; - parameters.GetValue("nodeNames", this, &nodeNameString); - - // get the individual node names - AZStd::vector nodeNames; - AzFramework::StringFunc::Tokenize(nodeNameString.c_str(), nodeNames, MCore::CharacterConstants::semiColon, true /* keep empty strings */, true /* keep space strings */); - - // get the number of nodes - const size_t numNodes = nodeNames.size(); - - // remove the selected nodes from the node group - if (AzFramework::StringFunc::Equal(valueString.c_str(), "remove", false /* no case */)) + if (*m_nodeAction == NodeAction::Replace) { - for (size_t i = 0; i < numNodes; ++i) - { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); - if (node == nullptr) - { - continue; - } - - // remove the node - nodeGroup->RemoveNodeByNodeIndex((uint16)node->GetNodeIndex()); - } - } - else if (AzFramework::StringFunc::Equal(valueString.c_str(), "add", false /* no case */)) // add the selected nodes to the node group - { - for (size_t i = 0; i < numNodes; ++i) - { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); - if (node == nullptr) - { - continue; - } - - // add the node - uint16 nodeIndex = (uint16)node->GetNodeIndex(); - nodeGroup->RemoveNodeByNodeIndex(nodeIndex); - nodeGroup->AddNode(nodeIndex); - } - } - else // selected nodes form the new node group - { - // clear previous nodes nodeGroup->GetNodeArray().Clear(); - - // add all nodes to the group - for (size_t i = 0; i < numNodes; ++i) + } + for (const AZStd::string& nodeName : *m_nodeNames) + { + EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeName); + if (!node) { - // get the node - EMotionFX::Node* node = actor->GetSkeleton()->FindNodeByName(nodeNames[i].c_str()); + continue; + } - // check if node exists - if (node == nullptr) - { - continue; - } - - // add the node - nodeGroup->AddNode((uint16)node->GetNodeIndex()); + uint16 nodeIndex = (uint16)node->GetNodeIndex(); + nodeGroup->RemoveNodeByNodeIndex(nodeIndex); + if (*m_nodeAction == NodeAction::Add || *m_nodeAction == NodeAction::Replace) + { + nodeGroup->AddNode(nodeIndex); } } } // save the current dirty flag and tell the actor that something got changed - mOldDirtyFlag = actor->GetDirtyFlag(); + m_oldDirtyFlag = actor->GetDirtyFlag(); actor->SetDirtyFlag(true); return true; } // undo the command - bool CommandAdjustNodeGroup::Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) + bool CommandAdjustNodeGroup::Undo(const MCore::CommandLine&, AZStd::string& outResult) { // return if no information about the previous node group was stored - if (!mOldNodeGroup) + if (!m_oldNodeGroup) { return false; } - // get the motion id and the corresponding motion pointer - int32 actorID = parameters.GetValueAsInt("actorID", this); - - // get the name - AZStd::string name; - if (parameters.CheckIfHasParameter("newName")) - { - parameters.GetValue("newName", this, &name); - } - else - { - parameters.GetValue("name", this, &name); - } - - // get the actor - EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(actorID); + EMotionFX::Actor* actor = EMotionFX::GetActorManager().FindActorByID(m_actorId); // return error if actor was not found if (actor == nullptr) { - outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", actorID); + outResult = AZStd::string::format("Cannot adjust node group. Actor with id='%i' does not exist.", m_actorId); return false; } - // get the node group - EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(name.c_str()); + EMotionFX::NodeGroup* nodeGroup = actor->FindNodeGroupByNameNoCase(m_newName.has_value() ? m_newName->c_str() : m_name.c_str()); - // return error if node group name is not set - if (nodeGroup == nullptr) + if (!nodeGroup) { - outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", name.c_str()); + outResult = AZStd::string::format("Cannot adjust node group. Node group with name='%s' does not exist.", m_newName.has_value() ? m_newName->c_str() : m_name.c_str()); return false; } // reset the old values - if (parameters.CheckIfHasParameter("enabledOnDefault")) + if (m_enabledOnDefault.has_value()) { - nodeGroup->SetIsEnabledOnDefault(mOldNodeGroup->GetIsEnabledOnDefault()); + nodeGroup->SetIsEnabledOnDefault(m_oldNodeGroup->GetIsEnabledOnDefault()); } - if (parameters.CheckIfHasParameter("newName")) + if (m_newName.has_value()) { - nodeGroup->SetName(mOldNodeGroup->GetName()); + nodeGroup->SetName(m_oldNodeGroup->GetName()); } - if (parameters.CheckIfHasParameter("nodeNames")) + if (m_nodeNames.has_value()) { // clear previous nodes nodeGroup->GetNodeArray().Clear(); - const uint32 numNodes = mOldNodeGroup->GetNumNodes(); - nodeGroup->SetNumNodes(static_cast(numNodes)); + const uint16 numNodes = m_oldNodeGroup->GetNumNodes(); + nodeGroup->SetNumNodes(numNodes); // add all nodes to the group - for (uint32 i = 0; i < numNodes; ++i) + for (uint16 i = 0; i < numNodes; ++i) { - nodeGroup->SetNode(static_cast(i), mOldNodeGroup->GetNode(static_cast(i))); + nodeGroup->SetNode(i, m_oldNodeGroup->GetNode(i)); } } - // delete the old node group - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } - mOldNodeGroup = nullptr; + m_oldNodeGroup = nullptr; // set the dirty flag back to the old value - actor->SetDirtyFlag(mOldDirtyFlag); + actor->SetDirtyFlag(m_oldDirtyFlag); return true; } @@ -252,7 +169,7 @@ namespace CommandSystem void CommandAdjustNodeGroup::InitSyntax() { GetSyntax().ReserveParameters(6); - GetSyntax().AddRequiredParameter("actorID", "The id of the actor the node group belongs to.", MCore::CommandSyntax::PARAMTYPE_INT); + EMotionFX::ParameterMixinActorId::InitSyntax(GetSyntax(), /*isParameterRequired=*/ true); GetSyntax().AddRequiredParameter("name", "The name of the node group to adjust.", MCore::CommandSyntax::PARAMTYPE_STRING); GetSyntax().AddParameter("newName", "The new name of the node group.", MCore::CommandSyntax::PARAMTYPE_STRING, ""); GetSyntax().AddParameter("enabledOnDefault", "The enabled on default flag.", MCore::CommandSyntax::PARAMTYPE_BOOLEAN, "false"); @@ -261,6 +178,45 @@ namespace CommandSystem } + bool CommandAdjustNodeGroup::SetCommandParameters(const MCore::CommandLine& parameters) + { + EMotionFX::ParameterMixinActorId::SetCommandParameters(parameters); + + m_name = parameters.GetValue("name", this); + if (parameters.CheckIfHasParameter("newName")) + { + m_newName = parameters.GetValue("newName", this); + } + if (parameters.CheckIfHasParameter("enabledOnDefault")) + { + m_enabledOnDefault = parameters.GetValueAsBool("enabledOnDefault", this); + } + if (parameters.CheckIfHasParameter("nodeNames")) + { + m_nodeNames.emplace(); + AzFramework::StringFunc::Tokenize(parameters.GetValue("nodeNames", this), m_nodeNames.value(), ";", false, true); + } + if (parameters.CheckIfHasParameter("nodeAction")) + { + const AZStd::string& nodeActionStr = parameters.GetValue("nodeAction", this); + if (nodeActionStr == "add") + { + m_nodeAction = NodeAction::Add; + } + else if (nodeActionStr == "remove") + { + m_nodeAction = NodeAction::Remove; + } + else if (nodeActionStr == "replace") + { + m_nodeAction = NodeAction::Replace; + } + } + + return true; + } + + // get the description const char* CommandAdjustNodeGroup::GetDescription() const { @@ -304,7 +260,7 @@ namespace CommandSystem } // add new node group to the actor - EMotionFX::NodeGroup* nodeGroup = EMotionFX::NodeGroup::Create(name.c_str()); + EMotionFX::NodeGroup* nodeGroup = aznew EMotionFX::NodeGroup(name); actor->AddNodeGroup(nodeGroup); // save the current dirty flag and tell the actor that something got changed @@ -374,10 +330,7 @@ namespace CommandSystem // destructor CommandRemoveNodeGroup::~CommandRemoveNodeGroup() { - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } + delete mOldNodeGroup; } @@ -407,11 +360,7 @@ namespace CommandSystem } // copy the old node group for undo - if (mOldNodeGroup) - { - mOldNodeGroup->Destroy(); - } - + delete mOldNodeGroup; mOldNodeGroup = aznew EMotionFX::NodeGroup(*nodeGroup); // remove the node group diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h index e87ce2d62d..d29918822d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/NodeGroupCommands.h @@ -9,10 +9,13 @@ #pragma once // include the required headers +#include #include "CommandSystemConfig.h" #include #include #include +#include +#include EMFX_FORWARD_DECLARE(Actor); EMFX_FORWARD_DECLARE(NodeGroup); @@ -20,20 +23,68 @@ EMFX_FORWARD_DECLARE(NodeGroup); namespace CommandSystem { // adjust a node group - MCORE_DEFINECOMMAND_START(CommandAdjustNodeGroup, "Adjust node group", true) - bool mOldDirtyFlag; - EMotionFX::NodeGroup* mOldNodeGroup; - MCORE_DEFINECOMMAND_END + class CommandAdjustNodeGroup + : public MCore::Command + , public EMotionFX::ParameterMixinActorId + { + public: + AZ_CLASS_ALLOCATOR_DECL + enum class NodeAction + { + Add, + Remove, + Replace + }; + + static constexpr inline AZStd::string_view s_commandName = "AdjustNodeGroup"; + + CommandAdjustNodeGroup( + MCore::Command* orgCommand = nullptr, + uint32 actorId = MCORE_INVALIDINDEX32, + const AZStd::string& name = {}, + AZStd::optional newName = AZStd::nullopt, + AZStd::optional enabledOnDefault = AZStd::nullopt, + AZStd::optional> nodeNames = AZStd::nullopt, + AZStd::optional nodeAction = AZStd::nullopt + ); + bool Execute(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + bool Undo(const MCore::CommandLine& parameters, AZStd::string& outResult) override; + void InitSyntax() override; + bool SetCommandParameters(const MCore::CommandLine& parameters) override; + bool GetIsUndoable() const override + { + return true; + } + const char* GetHistoryName() const override + { + return "Adjust node group"; + } + const char* GetDescription() const override; + MCore::Command* Create() override + { + return new CommandAdjustNodeGroup(this); + } + + private: + AZStd::string m_name; + AZStd::optional m_newName; + AZStd::optional m_enabledOnDefault; + AZStd::optional> m_nodeNames; + AZStd::optional m_nodeAction; + + bool m_oldDirtyFlag = false; + AZStd::unique_ptr m_oldNodeGroup = nullptr; + }; // add node group - MCORE_DEFINECOMMAND_START(CommandAddNodeGroup, "Add node group", true) + MCORE_DEFINECOMMAND_START(CommandAddNodeGroup, "Add node group", true) bool mOldDirtyFlag; MCORE_DEFINECOMMAND_END // remove a node group - MCORE_DEFINECOMMAND_START(CommandRemoveNodeGroup, "Remove node group", true) + MCORE_DEFINECOMMAND_START(CommandRemoveNodeGroup, "Remove node group", true) EMotionFX::NodeGroup * mOldNodeGroup; bool mOldDirtyFlag; MCORE_DEFINECOMMAND_END diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h index eb5de65f13..6461921160 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/ParameterMixins.h @@ -80,6 +80,8 @@ namespace EMotionFX AZ_RTTI(ParameterMixinAnimGraphId, "{3F48199E-6566-471F-A7EA-ADF67CAC4DCD}") AZ_CLASS_ALLOCATOR_DECL + ParameterMixinAnimGraphId() = default; + ParameterMixinAnimGraphId(AZ::u32 id) : m_animGraphId(id) {} virtual ~ParameterMixinAnimGraphId() = default; static void Reflect(AZ::ReflectContext* context); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.cpp index 7f0fcfa9d0..72c7338512 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.cpp @@ -33,14 +33,14 @@ namespace CommandSystem : MCore::Command(s_toggleLockSelectionCmdName, orgCommand) { } - void SelectActorInstancesUsingCommands(const MCore::Array& selectedActorInstances) + void SelectActorInstancesUsingCommands(const AZStd::vector& selectedActorInstances) { SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedActorInstances = selectedActorInstances.GetLength(); + const size_t numSelectedActorInstances = selectedActorInstances.size(); // check if the current selection is equal to the desired actor instances selection list bool nothingChanged = true; - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectedActorInstances[i]; if (selection.CheckIfHasActorInstance(actorInstance) == false) @@ -49,10 +49,10 @@ namespace CommandSystem break; } } - for (uint32 i = 0; i < selection.GetNumSelectedActorInstances(); ++i) + for (size_t i = 0; i < selection.GetNumSelectedActorInstances(); ++i) { EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(i); - if (selectedActorInstances.Find(actorInstance) == MCORE_INVALIDINDEX32) + if (AZStd::find(begin(selectedActorInstances), end(selectedActorInstances), actorInstance) == end(selectedActorInstances)) { nothingChanged = false; break; @@ -70,7 +70,7 @@ namespace CommandSystem // add the newly selected actor instances AZStd::string commandString; - for (uint32 a = 0; a < numSelectedActorInstances; ++a) + for (size_t a = 0; a < numSelectedActorInstances; ++a) { EMotionFX::ActorInstance* actorInstance = selectedActorInstances[a]; commandString = AZStd::string::format("Select -actorInstanceID %i -actorID %i", actorInstance->GetID(), actorInstance->GetActor()->GetID()); @@ -166,10 +166,10 @@ namespace CommandSystem // return false; SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numActors = EMotionFX::GetActorManager().GetNumActors(); - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + const size_t numActors = EMotionFX::GetActorManager().GetNumActors(); + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + const size_t numMotions = EMotionFX::GetMotionManager().GetNumMotions(); + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); AZStd::string valueString; @@ -180,7 +180,7 @@ namespace CommandSystem if (AzFramework::StringFunc::Equal(valueString.c_str(), "SELECT_ALL", false /* no case */)) { // iterate through all available actors and add them to the selection - for (uint32 i = 0; i < numActors; ++i) + for (size_t i = 0; i < numActors; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -240,7 +240,7 @@ namespace CommandSystem } // iterate through all available actors and add them to the selection - for (uint32 i = 0; i < numActors; ++i) + for (size_t i = 0; i < numActors; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -271,7 +271,7 @@ namespace CommandSystem if (AzFramework::StringFunc::Equal(valueString.c_str(), "SELECT_ALL", false /* no case */)) { // iterate through all available actor instances and add them to the selection - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -330,7 +330,7 @@ namespace CommandSystem } // iterate through all available motions and add them to the selection - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { // get the current motion EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -362,7 +362,7 @@ namespace CommandSystem if (AzFramework::StringFunc::Equal(valueString.c_str(), "SELECT_ALL", false /* no case */)) { // iterate through all available motions and add them to the selection - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { // get the current motion EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -385,7 +385,7 @@ namespace CommandSystem else { // get the motion index from the string and check if it is valid - const uint32 motionIndex = parameters.GetValueAsInt("motionIndex", command); + const size_t motionIndex = parameters.GetValueAsInt("motionIndex", command); if (motionIndex >= numMotions) { if (numMotions == 0) @@ -394,7 +394,7 @@ namespace CommandSystem } else { - outResult = AZStd::string::format("Motion index '%i' is not valid. Valid range is [0, %i].", motionIndex, numMotions - 1); + outResult = AZStd::string::format("Motion index '%zu' is not valid. Valid range is [0, %zu].", motionIndex, numMotions - 1); } return false; @@ -427,7 +427,7 @@ namespace CommandSystem if (AzFramework::StringFunc::Equal(valueString.c_str(), "SELECT_ALL", false /* no case */)) { // iterate through all available motions and add them to the selection - for (uint32 i = 0; i < numAnimGraphs; ++i) + for (size_t i = 0; i < numAnimGraphs; ++i) { // get the current anim graph EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -450,7 +450,7 @@ namespace CommandSystem else { // get the anim graph index from the string and check if it is valid - const uint32 animGraphIndex = parameters.GetValueAsInt("animGraphIndex", command); + const size_t animGraphIndex = parameters.GetValueAsInt("animGraphIndex", command); if (animGraphIndex >= numAnimGraphs) { if (numAnimGraphs == 0) @@ -459,7 +459,7 @@ namespace CommandSystem } else { - outResult = AZStd::string::format("Anim graph index '%i' is not valid. Valid range is [0, %i].", animGraphIndex, numAnimGraphs - 1); + outResult = AZStd::string::format("Anim graph index '%zu' is not valid. Valid range is [0, %zu].", animGraphIndex, numAnimGraphs - 1); } return false; @@ -492,7 +492,7 @@ namespace CommandSystem if (AzFramework::StringFunc::Equal(valueString.c_str(), "SELECT_ALL", false /* no case */)) { // iterate through all available motions and add them to the selection - for (uint32 i = 0; i < numAnimGraphs; ++i) + for (size_t i = 0; i < numAnimGraphs; ++i) { // get the current anim graph EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.h index d48bc3d3b6..0c1fad6588 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionCommands.h @@ -44,7 +44,7 @@ public: MCORE_DEFINECOMMAND_1_END // helper functions - void COMMANDSYSTEM_API SelectActorInstancesUsingCommands(const MCore::Array& selectedActorInstances); + void COMMANDSYSTEM_API SelectActorInstancesUsingCommands(const AZStd::vector& selectedActorInstances); bool COMMANDSYSTEM_API CheckIfHasMotionSelectionParameter(const MCore::CommandLine& parameters); bool COMMANDSYSTEM_API CheckIfHasAnimGraphSelectionParameter(const MCore::CommandLine& parameters); bool COMMANDSYSTEM_API CheckIfHasActorSelectionParameter(const MCore::CommandLine& parameters, bool ignoreInstanceParameters = false); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.cpp index a6ff4de440..5910ae84f7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.cpp @@ -25,14 +25,14 @@ namespace CommandSystem EMotionFX::ActorNotificationBus::Handler::BusDisconnect(); } - uint32 SelectionList::GetNumTotalItems() const + size_t SelectionList::GetNumTotalItems() const { - return static_cast(mSelectedNodes.size() + + return mSelectedNodes.size() + mSelectedActors.size() + mSelectedActorInstances.size() + mSelectedMotions.size() + mSelectedMotionInstances.size() + - mSelectedAnimGraphs.size()); + mSelectedAnimGraphs.size(); } bool SelectionList::GetIsEmpty() const @@ -113,48 +113,46 @@ namespace CommandSystem // add a complete selection list to this one void SelectionList::Add(SelectionList& selection) { - uint32 i; - // get the number of selected objects - const uint32 numSelectedNodes = selection.GetNumSelectedNodes(); - const uint32 numSelectedActors = selection.GetNumSelectedActors(); - const uint32 numSelectedActorInstances = selection.GetNumSelectedActorInstances(); - const uint32 numSelectedMotions = selection.GetNumSelectedMotions(); - const uint32 numSelectedMotionInstances = selection.GetNumSelectedMotionInstances(); - const uint32 numSelectedAnimGraphs = selection.GetNumSelectedAnimGraphs(); + const size_t numSelectedNodes = selection.GetNumSelectedNodes(); + const size_t numSelectedActors = selection.GetNumSelectedActors(); + const size_t numSelectedActorInstances = selection.GetNumSelectedActorInstances(); + const size_t numSelectedMotions = selection.GetNumSelectedMotions(); + const size_t numSelectedMotionInstances = selection.GetNumSelectedMotionInstances(); + const size_t numSelectedAnimGraphs = selection.GetNumSelectedAnimGraphs(); // iterate through all nodes and select them - for (i = 0; i < numSelectedNodes; ++i) + for (size_t i = 0; i < numSelectedNodes; ++i) { AddNode(selection.GetNode(i)); } // iterate through all actors and select them - for (i = 0; i < numSelectedActors; ++i) + for (size_t i = 0; i < numSelectedActors; ++i) { AddActor(selection.GetActor(i)); } // iterate through all actor instances and select them - for (i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { AddActorInstance(selection.GetActorInstance(i)); } // iterate through all motions and select them - for (i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { AddMotion(selection.GetMotion(i)); } // iterate through all motion instances and select them - for (i = 0; i < numSelectedMotionInstances; ++i) + for (size_t i = 0; i < numSelectedMotionInstances; ++i) { AddMotionInstance(selection.GetMotionInstance(i)); } // iterate through all anim graphs and select them - for (i = 0; i < numSelectedAnimGraphs; ++i) + for (size_t i = 0; i < numSelectedAnimGraphs; ++i) { AddAnimGraph(selection.GetAnimGraph(i)); } @@ -164,53 +162,46 @@ namespace CommandSystem // log the current selection void SelectionList::Log() { - uint32 i; - // get the number of selected objects - const uint32 numSelectedNodes = GetNumSelectedNodes(); - const uint32 numSelectedActorInstances = GetNumSelectedActorInstances(); - const uint32 numSelectedActors = GetNumSelectedActors(); - const uint32 numSelectedMotions = GetNumSelectedMotions(); - const uint32 numSelectedMotionInstances = GetNumSelectedMotionInstances(); - const uint32 numSelectedAnimGraphs = GetNumSelectedAnimGraphs(); + const size_t numSelectedNodes = GetNumSelectedNodes(); + const size_t numSelectedActorInstances = GetNumSelectedActorInstances(); + const size_t numSelectedActors = GetNumSelectedActors(); + const size_t numSelectedMotions = GetNumSelectedMotions(); + const size_t numSelectedAnimGraphs = GetNumSelectedAnimGraphs(); MCore::LogInfo("SelectionList:"); // iterate through all nodes and select them MCore::LogInfo(" - Nodes (%i)", numSelectedNodes); - for (i = 0; i < numSelectedNodes; ++i) + for (size_t i = 0; i < numSelectedNodes; ++i) { MCore::LogInfo(" + Node #%.3d: name='%s'", i, GetNode(i)->GetName()); } // iterate through all actors and select them MCore::LogInfo(" - Actors (%i)", numSelectedActors); - for (i = 0; i < numSelectedActors; ++i) + for (size_t i = 0; i < numSelectedActors; ++i) { MCore::LogInfo(" + Actor #%.3d: name='%s'", i, GetActor(i)->GetName()); } // iterate through all actor instances and select them MCore::LogInfo(" - Actor instances (%i)", numSelectedActorInstances); - for (i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { MCore::LogInfo(" + Actor instance #%.3d: name='%s'", i, GetActorInstance(i)->GetActor()->GetName()); } // iterate through all motions and select them MCore::LogInfo(" - Motions (%i)", numSelectedMotions); - for (i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { MCore::LogInfo(" + Motion #%.3d: name='%s'", i, GetMotion(i)->GetName()); } - // iterate through all motion instances and select them - MCore::LogInfo(" - Motion instances (%i)", numSelectedMotionInstances); - //for (i=0; iGetFileName()); } @@ -367,8 +358,8 @@ namespace CommandSystem void SelectionList::OnActorDestroyed(EMotionFX::Actor* actor) { const EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); - const AZ::u32 numJoints = skeleton->GetNumNodes(); - for (AZ::u32 i = 0; i < numJoints; ++i) + const size_t numJoints = skeleton->GetNumNodes(); + for (size_t i = 0; i < numJoints; ++i) { EMotionFX::Node* joint = skeleton->GetNode(i); RemoveNode(joint); diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.h index 2b317fdee7..6dd1d2d4e2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SelectionList.h @@ -45,42 +45,42 @@ namespace CommandSystem * Get the number of selected nodes. * @return The number of selected nodes. */ - MCORE_INLINE uint32 GetNumSelectedNodes() const { return static_cast(mSelectedNodes.size()); } + MCORE_INLINE size_t GetNumSelectedNodes() const { return mSelectedNodes.size(); } /** * Get the number of selected actors */ - MCORE_INLINE uint32 GetNumSelectedActors() const { return static_cast(mSelectedActors.size()); } + MCORE_INLINE size_t GetNumSelectedActors() const { return mSelectedActors.size(); } /** * Get the number of selected actor instances. * @return The number of selected actor instances. */ - MCORE_INLINE uint32 GetNumSelectedActorInstances() const { return static_cast(mSelectedActorInstances.size()); } + MCORE_INLINE size_t GetNumSelectedActorInstances() const { return mSelectedActorInstances.size(); } /** * Get the number of selected motion instances. * @return The number of selected motion instances. */ - MCORE_INLINE uint32 GetNumSelectedMotionInstances() const { return static_cast(mSelectedMotionInstances.size()); } + MCORE_INLINE size_t GetNumSelectedMotionInstances() const { return mSelectedMotionInstances.size(); } /** * Get the number of selected motions. * @return The number of selected motions. */ - MCORE_INLINE uint32 GetNumSelectedMotions() const { return static_cast(mSelectedMotions.size()); } + MCORE_INLINE size_t GetNumSelectedMotions() const { return mSelectedMotions.size(); } /** * Get the number of selected anim graphs. * @return The number of selected anim graphs. */ - MCORE_INLINE uint32 GetNumSelectedAnimGraphs() const { return static_cast(mSelectedAnimGraphs.size()); } + MCORE_INLINE size_t GetNumSelectedAnimGraphs() const { return mSelectedAnimGraphs.size(); } /** * Get the total number of selected objects. * @return The number of selected nodes, actors and motions. */ - MCORE_INLINE uint32 GetNumTotalItems() const; + MCORE_INLINE size_t GetNumTotalItems() const; /** * Check whether or not the selection list contains any objects. @@ -139,7 +139,7 @@ namespace CommandSystem * @param index The index of the node to get from the selection list. * @return A pointer to the given node from the selection list. */ - MCORE_INLINE EMotionFX::Node* GetNode(uint32 index) const { return mSelectedNodes[index]; } + MCORE_INLINE EMotionFX::Node* GetNode(size_t index) const { return mSelectedNodes[index]; } /** * Get the first node from the selection list. @@ -159,7 +159,7 @@ namespace CommandSystem * @param index The index of the actor to get from the selection list. * @return A pointer to the given actor from the selection list. */ - MCORE_INLINE EMotionFX::Actor* GetActor(uint32 index) const { return mSelectedActors[index]; } + MCORE_INLINE EMotionFX::Actor* GetActor(size_t index) const { return mSelectedActors[index]; } /** * Get the first actor from the selection list. @@ -179,7 +179,7 @@ namespace CommandSystem * @param index The index of the actor instance to get from the selection list. * @return A pointer to the given actor instance from the selection list. */ - MCORE_INLINE EMotionFX::ActorInstance* GetActorInstance(uint32 index) const { return mSelectedActorInstances[index]; } + MCORE_INLINE EMotionFX::ActorInstance* GetActorInstance(size_t index) const { return mSelectedActorInstances[index]; } /** * Get the first actor instance from the selection list. @@ -199,7 +199,7 @@ namespace CommandSystem * @param index The index of the anim graph to get from the selection list. * @return A pointer to the given anim graph from the selection list. */ - MCORE_INLINE EMotionFX::AnimGraph* GetAnimGraph(uint32 index) const { return mSelectedAnimGraphs[index]; } + MCORE_INLINE EMotionFX::AnimGraph* GetAnimGraph(size_t index) const { return mSelectedAnimGraphs[index]; } /** * Get the first anim graph from the selection list. @@ -231,7 +231,7 @@ namespace CommandSystem * @param index The index of the motion to get from the selection list. * @return A pointer to the given motion from the selection list. */ - MCORE_INLINE EMotionFX::Motion* GetMotion(uint32 index) const { return mSelectedMotions[index]; } + MCORE_INLINE EMotionFX::Motion* GetMotion(size_t index) const { return mSelectedMotions[index]; } /** * Get the first motion from the selection list. @@ -257,7 +257,7 @@ namespace CommandSystem * @param index The index of the motion instance to get from the selection list. * @return A pointer to the given motion instance from the selection list. */ - MCORE_INLINE EMotionFX::MotionInstance* GetMotionInstance(uint32 index) const { return mSelectedMotionInstances[index]; } + MCORE_INLINE EMotionFX::MotionInstance* GetMotionInstance(size_t index) const { return mSelectedMotionInstances[index]; } /** * Get the first motion instance from the selection list. @@ -276,37 +276,37 @@ namespace CommandSystem * Remove the given node from the selection list. * @param index The index of the node to be removed from the selection list. */ - MCORE_INLINE void RemoveNode(uint32 index) { mSelectedNodes.erase(mSelectedNodes.begin() + index); } + MCORE_INLINE void RemoveNode(size_t index) { mSelectedNodes.erase(mSelectedNodes.begin() + index); } /** * Remove the given actor instance from the selection list. * @param index The index of the actor instance to be removed from the selection list. */ - MCORE_INLINE void RemoveActor(uint32 index) { mSelectedActors.erase(mSelectedActors.begin() + index); } + MCORE_INLINE void RemoveActor(size_t index) { mSelectedActors.erase(mSelectedActors.begin() + index); } /** * Remove the given actor instance from the selection list. * @param index The index of the actor instance to be removed from the selection list. */ - MCORE_INLINE void RemoveActorInstance(uint32 index) { mSelectedActorInstances.erase(mSelectedActorInstances.begin() + index); } + MCORE_INLINE void RemoveActorInstance(size_t index) { mSelectedActorInstances.erase(mSelectedActorInstances.begin() + index); } /** * Remove the given motion from the selection list. * @param index The index of the motion to be removed from the selection list. */ - MCORE_INLINE void RemoveMotion(uint32 index) { mSelectedMotions.erase(mSelectedMotions.begin() + index); } + MCORE_INLINE void RemoveMotion(size_t index) { mSelectedMotions.erase(mSelectedMotions.begin() + index); } /** * Remove the given motion instance from the selection list. * @param index The index of the motion instance to be removed from the selection list. */ - MCORE_INLINE void RemoveMotionInstance(uint32 index) { mSelectedMotionInstances.erase(mSelectedMotionInstances.begin() + index); } + MCORE_INLINE void RemoveMotionInstance(size_t index) { mSelectedMotionInstances.erase(mSelectedMotionInstances.begin() + index); } /** * Remove the given anim graph from the selection list. * @param index The index of the anim graph to remove from the selection list. */ - MCORE_INLINE void RemoveAnimGraph(uint32 index) { mSelectedAnimGraphs.erase(mSelectedAnimGraphs.begin() + index); } + MCORE_INLINE void RemoveAnimGraph(size_t index) { mSelectedAnimGraphs.erase(mSelectedAnimGraphs.begin() + index); } /** * Remove the given node from the selection list. diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.cpp b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.cpp index a3e98b16f8..c35b724f63 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.cpp @@ -34,20 +34,20 @@ namespace EMotionFX /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CommandSimulatedObjectHelpers /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - void CommandSimulatedObjectHelpers::JointIndicesToString(const AZStd::vector& jointIndices, AZStd::string& outJointIndicesString) + void CommandSimulatedObjectHelpers::JointIndicesToString(const AZStd::vector& jointIndices, AZStd::string& outJointIndicesString) { outJointIndicesString.clear(); - for (AZ::u32 jointIndex : jointIndices) + for (size_t jointIndex : jointIndices) { if (!outJointIndicesString.empty()) { outJointIndicesString += ';'; } - outJointIndicesString += AZStd::string::format("%d", jointIndex); + outJointIndicesString += AZStd::string::format("%zu", jointIndex); } } - void CommandSimulatedObjectHelpers::StringToJointIndices(const AZStd::string& jointIndicesString, AZStd::vector& outJointIndices) + void CommandSimulatedObjectHelpers::StringToJointIndices(const AZStd::string& jointIndicesString, AZStd::vector& outJointIndices) { outJointIndices.clear(); AZStd::vector jointIndicesStrings; @@ -86,7 +86,7 @@ namespace EMotionFX return CommandSystem::GetCommandManager()->ExecuteCommandOrAddToGroup(command, commandGroup, executeInsideCommand); } - bool CommandSimulatedObjectHelpers::AddSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool addChildren, + bool CommandSimulatedObjectHelpers::AddSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup, bool executeInsideCommand) { AZStd::string jointIndicesStr; @@ -102,7 +102,7 @@ namespace EMotionFX return CommandSystem::GetCommandManager()->ExecuteCommandOrAddToGroup(command, commandGroup, executeInsideCommand); } - bool CommandSimulatedObjectHelpers::RemoveSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool removeChildren, + bool CommandSimulatedObjectHelpers::RemoveSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool removeChildren, MCore::CommandGroup* commandGroup, bool executeInsideCommand) { AZStd::string jointIndicesStr; @@ -737,7 +737,7 @@ namespace EMotionFX } else { - for (AZ::u32 jointIndex: m_jointIndices) + for (size_t jointIndex: m_jointIndices) { object->AddSimulatedJointAndChildren(jointIndex); } @@ -878,7 +878,7 @@ namespace EMotionFX // and having to deal with merging two object. Since we are rebuilding the simulated object model when removing joints anyway, it's more convenient to serialize the whole object. m_oldContents = MCore::ReflectionSerializer::Serialize(object).GetValue(); - for (AZ::u32 jointIndex : m_jointIndices) + for (size_t jointIndex : m_jointIndices) { if (!object->FindSimulatedJointBySkeletonJointIndex(jointIndex)) { @@ -1235,8 +1235,8 @@ namespace EMotionFX bool CommandAdjustSimulatedJoint::SetCommandParameters(const MCore::CommandLine& parameters) { ParameterMixinActorId::SetCommandParameters(parameters); - m_objectIndex = static_cast(parameters.GetValueAsInt(s_objectIndexParameterName, this)); - m_jointIndex = static_cast(parameters.GetValueAsInt(s_jointIndexParameterName, this)); + m_objectIndex = parameters.GetValueAsInt(s_objectIndexParameterName, this); + m_jointIndex = parameters.GetValueAsInt(s_jointIndexParameterName, this); if (parameters.CheckIfHasParameter(s_coneAngleLimitParameterName)) { diff --git a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.h b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.h index cfb7e10f9a..b9a017d2e4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.h +++ b/Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/SimulatedObjectCommands.h @@ -16,6 +16,7 @@ #include #include #include +#include namespace AZ @@ -34,11 +35,11 @@ namespace EMotionFX public: static bool AddSimulatedObject(AZ::u32 actorId, AZStd::optional name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); static bool RemoveSimulatedObject(AZ::u32 actorId, size_t objectIndex, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); - static bool AddSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); - static bool RemoveSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool removeChildren, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); + static bool AddSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); + static bool RemoveSimulatedJoints(AZ::u32 actorId, const AZStd::vector& jointIndices, size_t objectIndex, bool removeChildren, MCore::CommandGroup* commandGroup = nullptr, bool executeInsideCommand = false); - static void JointIndicesToString(const AZStd::vector& jointIndices, AZStd::string& outJointIndicesString); - static void StringToJointIndices(const AZStd::string& jointIndicesString, AZStd::vector& outJointIndices); + static void JointIndicesToString(const AZStd::vector& jointIndices, AZStd::string& outJointIndicesString); + static void StringToJointIndices(const AZStd::string& jointIndicesString, AZStd::vector& outJointIndices); static void ReplaceTag(const Actor* actor, const PhysicsSetup::ColliderConfigType colliderType, const AZStd::string& oldTag, const AZStd::string& newTag, MCore::CommandGroup& outCommandGroup); @@ -203,8 +204,8 @@ namespace EMotionFX const char* GetDescription() const override { return "Add simulated joints to a simulated object"; } MCore::Command* Create() override { return aznew CommandAddSimulatedJoints(this); } - const AZStd::vector& GetJointIndices() const { return m_jointIndices; } - void SetJointIndices(AZStd::vector newJointIndices) { m_jointIndices = AZStd::move(newJointIndices); } + const AZStd::vector& GetJointIndices() const { return m_jointIndices; } + void SetJointIndices(AZStd::vector newJointIndices) { m_jointIndices = AZStd::move(newJointIndices); } size_t GetObjectIndex() { return m_objectIndex; } void SetObjectIndex(size_t newObjectIndex ) { m_objectIndex = newObjectIndex; } @@ -215,8 +216,8 @@ namespace EMotionFX static const char* s_addChildrenParameterName; static const char* s_contentsParameterName; private: - size_t m_objectIndex = MCORE_INVALIDINDEX32; - AZStd::vector m_jointIndices; + size_t m_objectIndex = InvalidIndex; + AZStd::vector m_jointIndices; AZStd::optional m_contents; bool m_addChildren = false; bool m_oldDirtyFlag = false; @@ -245,7 +246,7 @@ namespace EMotionFX const char* GetDescription() const override { return "Remove simulated joints from a simulated object"; } MCore::Command* Create() override { return aznew CommandRemoveSimulatedJoints(this); } - const AZStd::vector& GetJointIndices() const { return m_jointIndices; } + const AZStd::vector& GetJointIndices() const { return m_jointIndices; } size_t GetObjectIndex() { return m_objectIndex; } static const char* s_commandName; @@ -254,8 +255,8 @@ namespace EMotionFX static const char* s_removeChildrenParameterName; private: - size_t m_objectIndex = MCORE_INVALIDINDEX32; - AZStd::vector m_jointIndices; + size_t m_objectIndex = InvalidIndex; + AZStd::vector m_jointIndices; AZStd::optional m_oldContents; bool m_removeChildren = false; bool m_oldDirtyFlag = false; diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/EndianConversion.cpp b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/EndianConversion.cpp index a513710c83..153ec6e701 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/EndianConversion.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/EndianConversion.cpp @@ -88,6 +88,11 @@ namespace ExporterLib MCore::Endian::ConvertUnsignedInt32(value, EXPLIB_PLATFORM_ENDIAN, targetEndianType); } + void ConvertUnsignedInt(uint64* value, MCore::Endian::EEndianType targetEndianType) + { + MCore::Endian::ConvertUnsignedInt64(value, EXPLIB_PLATFORM_ENDIAN, targetEndianType); + } + void ConvertInt(int* value, MCore::Endian::EEndianType targetEndianType) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/Exporter.h b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/Exporter.h index e302f3ffe2..9cd3efc6ba 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/Exporter.h +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/Exporter.h @@ -11,7 +11,6 @@ #include #include #include -#include #include #include #include @@ -58,6 +57,7 @@ namespace ExporterLib // endian conversion void ConvertUnsignedInt(uint32* value, MCore::Endian::EEndianType targetEndianType); + void ConvertUnsignedInt(uint64* value, MCore::Endian::EEndianType targetEndianType); void ConvertInt(int* value, MCore::Endian::EEndianType targetEndianType); void ConvertUnsignedShort(uint16* value, MCore::Endian::EEndianType targetEndianType); void ConvertFloat(float* value, MCore::Endian::EEndianType targetEndianType); @@ -100,21 +100,21 @@ namespace ExporterLib // nodes void SaveNodes(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType); void SaveNodeGroup(MCore::Stream* file, EMotionFX::NodeGroup* nodeGroup, MCore::Endian::EEndianType targetEndianType); - void SaveNodeGroups(MCore::Stream* file, const MCore::Array& nodeGroups, MCore::Endian::EEndianType targetEndianType); + void SaveNodeGroups(MCore::Stream* file, const AZStd::vector& nodeGroups, MCore::Endian::EEndianType targetEndianType); void SaveNodeGroups(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType); - void SaveNodeMotionSources(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Array* mirrorInfo, MCore::Endian::EEndianType targetEndianType); + void SaveNodeMotionSources(MCore::Stream* file, EMotionFX::Actor* actor, AZStd::vector* mirrorInfo, MCore::Endian::EEndianType targetEndianType); void SaveAttachmentNodes(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType); void SaveAttachmentNodes(MCore::Stream* file, EMotionFX::Actor* actor, const AZStd::vector& attachmentNodes, MCore::Endian::EEndianType targetEndianType); // morph targets - void SaveMorphTarget(MCore::Stream* file, EMotionFX::Actor* actor, EMotionFX::MorphTarget* inputMorphTarget, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType); - void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType); + void SaveMorphTarget(MCore::Stream* file, EMotionFX::Actor* actor, EMotionFX::MorphTarget* inputMorphTarget, size_t lodLevel, MCore::Endian::EEndianType targetEndianType); + void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, size_t lodLevel, MCore::Endian::EEndianType targetEndianType); void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType); // actors const char* GetActorExtension(bool includingDot = true); void SaveActorHeader(MCore::Stream* file, MCore::Endian::EEndianType targetEndianType); - void SaveActorFileInfo(MCore::Stream* file, uint32 numLODLevels, uint32 motionExtractionNodeIndex, uint32 retargetRootNodeIndex, const char* sourceApp, const char* orgFileName, const char* actorName, MCore::Distance::EUnitType unitType, MCore::Endian::EEndianType targetEndianType, bool optimizeSkeleton); + void SaveActorFileInfo(MCore::Stream* file, uint64 numLODLevels, uint64 motionExtractionNodeIndex, uint64 retargetRootNodeIndex, const char* sourceApp, const char* orgFileName, const char* actorName, MCore::Distance::EUnitType unitType, MCore::Endian::EEndianType targetEndianType, bool optimizeSkeleton); void SaveActor(MCore::MemoryFile* file, const EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType, const AZStd::optional meshAssetId = AZStd::nullopt); bool SaveActor(AZStd::string& filename, const EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType, const AZStd::optional meshAssetId = AZStd::nullopt); diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/FileHeaderExport.cpp b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/FileHeaderExport.cpp index 5a7f8d13e0..bafc899d4e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/FileHeaderExport.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/FileHeaderExport.cpp @@ -38,9 +38,9 @@ namespace ExporterLib void SaveActorFileInfo(MCore::Stream* file, - uint32 numLODLevels, - uint32 motionExtractionNodeIndex, - uint32 retargetRootNodeIndex, + uint64 numLODLevels, + uint64 motionExtractionNodeIndex, + uint64 retargetRootNodeIndex, const char* sourceApp, const char* orgFileName, const char* actorName, @@ -62,9 +62,9 @@ namespace ExporterLib EMotionFX::FileFormat::Actor_Info3 infoChunk; memset(&infoChunk, 0, sizeof(EMotionFX::FileFormat::Actor_Info3)); - infoChunk.mNumLODs = numLODLevels; - infoChunk.mMotionExtractionNodeIndex = motionExtractionNodeIndex; - infoChunk.mRetargetRootNodeIndex = retargetRootNodeIndex; + infoChunk.mNumLODs = aznumeric_caster(numLODLevels); + infoChunk.mMotionExtractionNodeIndex = aznumeric_caster(motionExtractionNodeIndex); + infoChunk.mRetargetRootNodeIndex = aznumeric_caster(retargetRootNodeIndex); infoChunk.mExporterHighVersion = static_cast(EMotionFX::GetEMotionFX().GetHighVersion()); infoChunk.mExporterLowVersion = static_cast(EMotionFX::GetEMotionFX().GetLowVersion()); infoChunk.mUnitType = static_cast(unitType); diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MaterialExport.cpp b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MaterialExport.cpp index 4adee9af84..8bd005af6c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MaterialExport.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MaterialExport.cpp @@ -199,10 +199,10 @@ namespace ExporterLib // save the given materials - void SaveMaterials(MCore::Stream* file, MCore::Array& materials, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType) + void SaveMaterials(MCore::Stream* file, AZStd::vector& materials, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType) { // get the number of materials - const uint32 numMaterials = materials.GetLength(); + const uint32 numMaterials = materials.size(); // chunk header EMotionFX::FileFormat::FileChunk chunkHeader; @@ -269,15 +269,15 @@ namespace ExporterLib const uint32 numMaterials = actor->GetNumMaterials(lodLevel); // create our materials array and reserve some elements - MCore::Array materials; - materials.Reserve(numMaterials); + AZStd::vector materials; + materials.reserve(numMaterials); // iterate through the materials for (uint32 j = 0; j < numMaterials; j++) { // get the base material EMotionFX::Material* baseMaterial = actor->GetMaterial(lodLevel, j); - materials.Add(baseMaterial); + materials.emplace_back(baseMaterial); } // save the materials diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MorphTargetExport.cpp b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MorphTargetExport.cpp index b2d88295b4..723669d3f1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MorphTargetExport.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/MorphTargetExport.cpp @@ -20,7 +20,7 @@ namespace ExporterLib { // save the given morph target - void SaveMorphTarget(MCore::Stream* file, EMotionFX::Actor* actor, EMotionFX::MorphTarget* inputMorphTarget, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType) + void SaveMorphTarget(MCore::Stream* file, EMotionFX::Actor* actor, EMotionFX::MorphTarget* inputMorphTarget, size_t lodLevel, MCore::Endian::EEndianType targetEndianType) { MCORE_ASSERT(file); MCORE_ASSERT(actor); @@ -28,12 +28,12 @@ namespace ExporterLib MCORE_ASSERT(inputMorphTarget->GetType() == EMotionFX::MorphTargetStandard::TYPE_ID); EMotionFX::MorphTargetStandard* morphTarget = (EMotionFX::MorphTargetStandard*)inputMorphTarget; - const uint32 numTransformations = morphTarget->GetNumTransformations(); + const size_t numTransformations = morphTarget->GetNumTransformations(); // copy over the information to the chunk EMotionFX::FileFormat::Actor_MorphTarget morphTargetChunk; - morphTargetChunk.mLOD = lodLevel; - morphTargetChunk.mNumTransformations = numTransformations; + morphTargetChunk.mLOD = aznumeric_caster(lodLevel); + morphTargetChunk.mNumTransformations = aznumeric_caster(numTransformations); morphTargetChunk.mRangeMin = morphTarget->GetRangeMin(); morphTargetChunk.mRangeMax = morphTarget->GetRangeMax(); morphTargetChunk.mPhonemeSets = morphTarget->GetPhonemeSets(); @@ -60,7 +60,7 @@ namespace ExporterLib SaveString(morphTarget->GetName(), file, targetEndianType); // create and write the transformations - for (uint32 i = 0; i < numTransformations; i++) + for (size_t i = 0; i < numTransformations; i++) { EMotionFX::MorphTargetStandard::Transformation transform = morphTarget->GetTransformation(i); EMotionFX::Node* node = actor->GetSkeleton()->GetNode(transform.mNodeIndex); @@ -73,7 +73,7 @@ namespace ExporterLib // create and fill the transformation EMotionFX::FileFormat::Actor_MorphTargetTransform transformChunk; - transformChunk.mNodeIndex = transform.mNodeIndex; + transformChunk.mNodeIndex = aznumeric_caster(transform.mNodeIndex); CopyVector(transformChunk.mPosition, AZ::PackedVector3f(transform.mPosition)); CopyVector(transformChunk.mScale, AZ::PackedVector3f(transform.mScale)); CopyQuaternion(transformChunk.mRotation, transform.mRotation); @@ -99,12 +99,12 @@ namespace ExporterLib // get the size of the chunk for the given morph target - uint32 GetMorphTargetChunkSize(EMotionFX::MorphTarget* inputMorphTarget) + size_t GetMorphTargetChunkSize(EMotionFX::MorphTarget* inputMorphTarget) { MCORE_ASSERT(inputMorphTarget->GetType() == EMotionFX::MorphTargetStandard::TYPE_ID); EMotionFX::MorphTargetStandard* morphTarget = (EMotionFX::MorphTargetStandard*)inputMorphTarget; - uint32 totalSize = 0; + size_t totalSize = 0; totalSize += sizeof(EMotionFX::FileFormat::Actor_MorphTarget); totalSize += GetStringChunkSize(morphTarget->GetName()); totalSize += sizeof(EMotionFX::FileFormat::Actor_MorphTargetTransform) * morphTarget->GetNumTransformations(); @@ -114,14 +114,14 @@ namespace ExporterLib // get the size of the chunk for the complete morph setup - uint32 GetMorphSetupChunkSize(EMotionFX::MorphSetup* morphSetup) + size_t GetMorphSetupChunkSize(EMotionFX::MorphSetup* morphSetup) { // get the number of morph targets - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); // calculate the size of the chunk - uint32 totalSize = sizeof(EMotionFX::FileFormat::Actor_MorphTargets); - for (uint32 i = 0; i < numMorphTargets; ++i) + size_t totalSize = sizeof(EMotionFX::FileFormat::Actor_MorphTargets); + for (size_t i = 0; i < numMorphTargets; ++i) { totalSize += GetMorphTargetChunkSize(morphSetup->GetMorphTarget(i)); } @@ -129,15 +129,14 @@ namespace ExporterLib return totalSize; } - uint32 GetNumSavedMorphTargets(EMotionFX::MorphSetup* morphSetup) + size_t GetNumSavedMorphTargets(EMotionFX::MorphSetup* morphSetup) { return morphSetup->GetNumMorphTargets(); } // save all morph targets for a given LOD level - void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, uint32 lodLevel, MCore::Endian::EEndianType targetEndianType) + void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, size_t lodLevel, MCore::Endian::EEndianType targetEndianType) { - uint32 i; MCORE_ASSERT(file); MCORE_ASSERT(actor); @@ -148,7 +147,7 @@ namespace ExporterLib } // get the number of morph targets we need to save to the file and check if there are any at all - const uint32 numSavedMorphTargets = GetNumSavedMorphTargets(morphSetup); + const size_t numSavedMorphTargets = GetNumSavedMorphTargets(morphSetup); if (numSavedMorphTargets <= 0) { MCore::LogInfo("No morph targets to be saved in morph setup. Skipping writing morph targets."); @@ -156,10 +155,10 @@ namespace ExporterLib } // get the number of morph targets - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); // check if all morph targets have a valid name and rename them in case they are empty - for (i = 0; i < numMorphTargets; ++i) + for (size_t i = 0; i < numMorphTargets; ++i) { EMotionFX::MorphTarget* morphTarget = morphSetup->GetMorphTarget(i); @@ -168,7 +167,7 @@ namespace ExporterLib { // rename the morph target AZStd::string morphTargetName; - morphTargetName = AZStd::string::format("Morph Target %d", MCore::GetIDGenerator().GenerateID()); + morphTargetName = AZStd::string::format("Morph Target %zu", MCore::GetIDGenerator().GenerateID()); MCore::LogWarning("The morph target has an empty name. The morph target will be automatically renamed to '%s'.", morphTargetName.c_str()); morphTarget->SetName(morphTargetName.c_str()); } @@ -177,7 +176,7 @@ namespace ExporterLib // fill in the chunk header EMotionFX::FileFormat::FileChunk chunkHeader; chunkHeader.mChunkID = EMotionFX::FileFormat::ACTOR_CHUNK_STDPMORPHTARGETS; - chunkHeader.mSizeInBytes = GetMorphSetupChunkSize(morphSetup); + chunkHeader.mSizeInBytes = aznumeric_caster(GetMorphSetupChunkSize(morphSetup)); chunkHeader.mVersion = 2; // endian convert the chunk and write it to the file @@ -186,8 +185,8 @@ namespace ExporterLib // fill in the chunk header EMotionFX::FileFormat::Actor_MorphTargets morphTargetsChunk; - morphTargetsChunk.mNumMorphTargets = numSavedMorphTargets; - morphTargetsChunk.mLOD = lodLevel; + morphTargetsChunk.mNumMorphTargets = aznumeric_caster(numSavedMorphTargets); + morphTargetsChunk.mLOD = aznumeric_caster(lodLevel); MCore::LogDetailedInfo("============================================================"); MCore::LogInfo("Morph Targets (%i, LOD=%d)", morphTargetsChunk.mNumMorphTargets, morphTargetsChunk.mLOD); @@ -199,7 +198,7 @@ namespace ExporterLib file->Write(&morphTargetsChunk, sizeof(EMotionFX::FileFormat::Actor_MorphTargets)); // save morph targets - for (i = 0; i < numMorphTargets; ++i) + for (size_t i = 0; i < numMorphTargets; ++i) { SaveMorphTarget(file, actor, morphSetup->GetMorphTarget(i), lodLevel, targetEndianType); } @@ -209,8 +208,8 @@ namespace ExporterLib void SaveMorphTargets(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType) { // get the number of LOD levels and save the morph targets for each - const uint32 numLODLevels = actor->GetNumLODLevels(); - for (uint32 i = 0; i < numLODLevels; ++i) + const size_t numLODLevels = actor->GetNumLODLevels(); + for (size_t i = 0; i < numLODLevels; ++i) { SaveMorphTargets(file, actor, i, targetEndianType); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/NodeExport.cpp b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/NodeExport.cpp index a9010fb524..e7f0fa011e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/NodeExport.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Exporters/ExporterLib/Exporter/NodeExport.cpp @@ -18,36 +18,19 @@ namespace ExporterLib { - void WriteObbToNodeChunk(EMotionFX::FileFormat::Actor_Node& nodeChunk, const MCore::OBB& obb) - { - AZ::Transform obbMatrix = obb.GetTransformation(); - obbMatrix.GetBasisX().StoreToFloat3(nodeChunk.mOBB); - nodeChunk.mOBB[3] = 0.0f; - obbMatrix.GetBasisY().StoreToFloat3(nodeChunk.mOBB + 4); - nodeChunk.mOBB[7] = 0.0f; - obbMatrix.GetBasisZ().StoreToFloat3(nodeChunk.mOBB + 8); - nodeChunk.mOBB[11] = 0.0f; - nodeChunk.mOBB[12] = 0.0f; - nodeChunk.mOBB[13] = 0.0f; - nodeChunk.mOBB[14] = 0.0f; - nodeChunk.mOBB[15] = 1.0f; - } - void SaveNode(MCore::Stream* file, EMotionFX::Actor* actor, EMotionFX::Node* node, MCore::Endian::EEndianType targetEndianType) { MCORE_ASSERT(file); MCORE_ASSERT(actor); MCORE_ASSERT(node); - uint32 l; - // get some information from the node - const uint32 nodeIndex = node->GetNodeIndex(); - const uint32 parentIndex = node->GetParentIndex(); - const uint32 numChilds = node->GetNumChildNodes(); + const size_t nodeIndex = node->GetNodeIndex(); + const size_t parentIndex = node->GetParentIndex(); + const size_t numChilds = node->GetNumChildNodes(); const EMotionFX::Transform& transform = actor->GetBindPose()->GetLocalSpaceTransform(nodeIndex); AZ::PackedVector3f position = AZ::PackedVector3f(transform.mPosition); - AZ::Quaternion rotation = transform.mRotation.GetNormalized();; + AZ::Quaternion rotation = transform.mRotation.GetNormalized(); #ifndef EMFX_SCALE_DISABLED AZ::PackedVector3f scale = AZ::PackedVector3f(transform.mScale); @@ -56,20 +39,19 @@ namespace ExporterLib #endif // create the node chunk and copy over the information - EMotionFX::FileFormat::Actor_Node nodeChunk; - memset(&nodeChunk, 0, sizeof(EMotionFX::FileFormat::Actor_Node)); + EMotionFX::FileFormat::Actor_Node2 nodeChunk; + memset(&nodeChunk, 0, sizeof(EMotionFX::FileFormat::Actor_Node2)); CopyVector(nodeChunk.mLocalPos, position); CopyQuaternion(nodeChunk.mLocalQuat, rotation); CopyVector(nodeChunk.mLocalScale, scale); - //nodeChunk.mImportanceFactor = FLT_MAX;//importance; - nodeChunk.mNumChilds = numChilds; - nodeChunk.mParentIndex = parentIndex; + nodeChunk.mNumChilds = aznumeric_caster(numChilds); + nodeChunk.mParentIndex = aznumeric_caster(parentIndex); // calculate and copy over the skeletal LODs uint32 skeletalLODs = 0; - for (l = 0; l < 32; ++l) + for (uint32 l = 0; l < 32; ++l) { if (node->GetSkeletalLODStatus(l)) { @@ -98,13 +80,9 @@ namespace ExporterLib nodeChunk.mNodeFlags &= ~EMotionFX::Node::ENodeFlags::FLAG_CRITICAL; } - // OBB - WriteObbToNodeChunk(nodeChunk, actor->GetNodeOBB(node->GetNodeIndex())); - - // log the node chunk information MCore::LogDetailedInfo("- Node: name='%s' index=%i", actor->GetSkeleton()->GetNode(nodeIndex)->GetName(), nodeIndex); - if (parentIndex == MCORE_INVALIDINDEX32) + if (parentIndex == InvalidIndex) { MCore::LogDetailedInfo(" + Parent: Has no parent(root)."); } @@ -125,7 +103,7 @@ namespace ExporterLib // log skeletal lods AZStd::string lodString = " + Skeletal LODs: "; - for (l = 0; l < 32; ++l) + for (uint32 l = 0; l < 32; ++l) { int32 flag = node->GetSkeletalLODStatus(l); lodString += AZStd::to_string(flag); @@ -140,25 +118,17 @@ namespace ExporterLib ConvertUnsignedInt(&nodeChunk.mNumChilds, targetEndianType); ConvertUnsignedInt(&nodeChunk.mSkeletalLODs, targetEndianType); - for (uint32 j = 0; j < 16; ++j) - { - ConvertFloat(&nodeChunk.mOBB[j], targetEndianType); - } - // write it - file->Write(&nodeChunk, sizeof(EMotionFX::FileFormat::Actor_Node)); + file->Write(&nodeChunk, sizeof(EMotionFX::FileFormat::Actor_Node2)); // write the name of the node and parent SaveString(node->GetName(), file, targetEndianType); } - void SaveNodes(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType) { - uint32 i; - // get the number of nodes - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); MCore::LogDetailedInfo("============================================================"); MCore::LogInfo("Nodes (%i)", actor->GetNumNodes()); @@ -167,11 +137,11 @@ namespace ExporterLib // chunk information EMotionFX::FileFormat::FileChunk chunkHeader; chunkHeader.mChunkID = EMotionFX::FileFormat::ACTOR_CHUNK_NODES; - chunkHeader.mVersion = 1; + chunkHeader.mVersion = 2; // get the nodes chunk size - chunkHeader.mSizeInBytes = sizeof(EMotionFX::FileFormat::Actor_Nodes) + numNodes * sizeof(EMotionFX::FileFormat::Actor_Node); - for (i = 0; i < numNodes; i++) + chunkHeader.mSizeInBytes = aznumeric_caster(sizeof(EMotionFX::FileFormat::Actor_Nodes2) + numNodes * sizeof(EMotionFX::FileFormat::Actor_Node2)); + for (size_t i = 0; i < numNodes; i++) { chunkHeader.mSizeInBytes += GetStringChunkSize(actor->GetSkeleton()->GetNode(i)->GetName()); } @@ -181,40 +151,31 @@ namespace ExporterLib file->Write(&chunkHeader, sizeof(EMotionFX::FileFormat::FileChunk)); // nodes chunk - EMotionFX::FileFormat::Actor_Nodes nodesChunk; - nodesChunk.mNumNodes = numNodes; - nodesChunk.mNumRootNodes = actor->GetSkeleton()->GetNumRootNodes(); - nodesChunk.mStaticBoxMin.mX = actor->GetStaticAABB().GetMin().GetX(); - nodesChunk.mStaticBoxMin.mY = actor->GetStaticAABB().GetMin().GetY(); - nodesChunk.mStaticBoxMin.mZ = actor->GetStaticAABB().GetMin().GetZ(); - nodesChunk.mStaticBoxMax.mX = actor->GetStaticAABB().GetMax().GetX(); - nodesChunk.mStaticBoxMax.mY = actor->GetStaticAABB().GetMax().GetY(); - nodesChunk.mStaticBoxMax.mZ = actor->GetStaticAABB().GetMax().GetZ(); + EMotionFX::FileFormat::Actor_Nodes2 nodesChunk; + nodesChunk.mNumNodes = aznumeric_caster(numNodes); + nodesChunk.mNumRootNodes = aznumeric_caster(actor->GetSkeleton()->GetNumRootNodes()); // endian conversion and write it ConvertUnsignedInt(&nodesChunk.mNumNodes, targetEndianType); ConvertUnsignedInt(&nodesChunk.mNumRootNodes, targetEndianType); - ConvertFileVector3(&nodesChunk.mStaticBoxMin, targetEndianType); - ConvertFileVector3(&nodesChunk.mStaticBoxMax, targetEndianType); - file->Write(&nodesChunk, sizeof(EMotionFX::FileFormat::Actor_Nodes)); + file->Write(&nodesChunk, sizeof(EMotionFX::FileFormat::Actor_Nodes2)); // write the nodes - for (uint32 n = 0; n < numNodes; n++) + for (size_t n = 0; n < numNodes; n++) { SaveNode(file, actor, actor->GetSkeleton()->GetNode(n), targetEndianType); } } - void SaveNodeGroup(MCore::Stream* file, EMotionFX::NodeGroup* nodeGroup, MCore::Endian::EEndianType targetEndianType) + void SaveNodeGroup(MCore::Stream* file, const EMotionFX::NodeGroup* nodeGroup, MCore::Endian::EEndianType targetEndianType) { - uint32 i; MCORE_ASSERT(file); MCORE_ASSERT(nodeGroup); // get the number of nodes in the node group - const uint32 numNodes = nodeGroup->GetNumNodes(); + const size_t numNodes = nodeGroup->GetNumNodes(); // the node group chunk EMotionFX::FileFormat::Actor_NodeGroup groupChunk; @@ -228,7 +189,7 @@ namespace ExporterLib MCore::LogDetailedInfo("- Group: name='%s'", nodeGroup->GetName()); MCore::LogDetailedInfo(" + DisabledOnDefault: %i", groupChunk.mDisabledOnDefault); AZStd::string nodesString; - for (i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { nodesString += AZStd::to_string(nodeGroup->GetNode(static_cast(i))); if (i < numNodes - 1) @@ -248,7 +209,7 @@ namespace ExporterLib SaveString(nodeGroup->GetNameString(), file, targetEndianType); // write the node numbers - for (i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNumber = nodeGroup->GetNode(static_cast(i)); if (nodeNumber == MCORE_INVALIDINDEX16) @@ -261,13 +222,12 @@ namespace ExporterLib } - void SaveNodeGroups(MCore::Stream* file, const MCore::Array& nodeGroups, MCore::Endian::EEndianType targetEndianType) + void SaveNodeGroups(MCore::Stream* file, const AZStd::vector& nodeGroups, MCore::Endian::EEndianType targetEndianType) { - uint32 i; MCORE_ASSERT(file); // get the number of node groups - const uint32 numGroups = nodeGroups.GetLength(); + const size_t numGroups = nodeGroups.size(); if (numGroups == 0) { @@ -285,11 +245,11 @@ namespace ExporterLib // calculate the chunk size chunkHeader.mSizeInBytes = sizeof(uint16); - for (i = 0; i < numGroups; ++i) + for (const EMotionFX::NodeGroup* nodeGroup : nodeGroups) { chunkHeader.mSizeInBytes += sizeof(EMotionFX::FileFormat::Actor_NodeGroup); - chunkHeader.mSizeInBytes += GetStringChunkSize(nodeGroups[i]->GetNameString()); - chunkHeader.mSizeInBytes += sizeof(uint16) * nodeGroups[i]->GetNumNodes(); + chunkHeader.mSizeInBytes += GetStringChunkSize(nodeGroup->GetNameString()); + chunkHeader.mSizeInBytes += sizeof(uint16) * nodeGroup->GetNumNodes(); } // endian conversion @@ -304,9 +264,9 @@ namespace ExporterLib file->Write(&numGroupsChunk, sizeof(uint16)); // iterate through all groups - for (i = 0; i < numGroups; ++i) + for (const EMotionFX::NodeGroup* nodeGroup : nodeGroups) { - SaveNodeGroup(file, nodeGroups[i], targetEndianType); + SaveNodeGroup(file, nodeGroup, targetEndianType); } } @@ -320,13 +280,13 @@ namespace ExporterLib const uint32 numGroups = actor->GetNumNodeGroups(); // create the node group array and reserve some elements - MCore::Array nodeGroups; - nodeGroups.Reserve(numGroups); + AZStd::vector nodeGroups; + nodeGroups.reserve(numGroups); // iterate through the node groups and add them to the array for (uint32 i = 0; i < numGroups; ++i) { - nodeGroups.Add(actor->GetNodeGroup(i)); + nodeGroups.emplace_back(actor->GetNodeGroup(i)); } // save the node groups @@ -334,7 +294,7 @@ namespace ExporterLib } - void SaveNodeMotionSources(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Array* nodeMirrorInfos, MCore::Endian::EEndianType targetEndianType) + void SaveNodeMotionSources(MCore::Stream* file, EMotionFX::Actor* actor, AZStd::vector* nodeMirrorInfos, MCore::Endian::EEndianType targetEndianType) { MCORE_ASSERT(file); @@ -345,12 +305,12 @@ namespace ExporterLib MCORE_ASSERT(nodeMirrorInfos); - const uint32 numNodes = nodeMirrorInfos->GetLength(); + const size_t numNodes = nodeMirrorInfos->size(); // chunk information EMotionFX::FileFormat::FileChunk chunkHeader; chunkHeader.mChunkID = EMotionFX::FileFormat::ACTOR_CHUNK_NODEMOTIONSOURCES; - chunkHeader.mSizeInBytes = sizeof(EMotionFX::FileFormat::Actor_NodeMotionSources2) + (numNodes * sizeof(uint16)) + (numNodes * sizeof(uint8) * 2); + chunkHeader.mSizeInBytes = aznumeric_caster(sizeof(EMotionFX::FileFormat::Actor_NodeMotionSources2) + (numNodes * sizeof(uint16)) + (numNodes * sizeof(uint8) * 2)); chunkHeader.mVersion = 1; // endian conversion and write it @@ -360,7 +320,7 @@ namespace ExporterLib // the node motion sources chunk data EMotionFX::FileFormat::Actor_NodeMotionSources2 nodeMotionSourcesChunk; - nodeMotionSourcesChunk.mNumNodes = numNodes; + nodeMotionSourcesChunk.mNumNodes = aznumeric_caster(numNodes); // convert endian and save to the file ConvertUnsignedInt(&nodeMotionSourcesChunk.mNumNodes, targetEndianType); @@ -373,13 +333,10 @@ namespace ExporterLib MCore::LogInfo("============================================================"); // write all node motion sources and convert endian - for (uint32 i = 0; i < numNodes; ++i) + for (const EMotionFX::Actor::NodeMirrorInfo& nodeMirrorInfo : *nodeMirrorInfos) { // get the motion node source - uint16 nodeMotionSource = nodeMirrorInfos->GetItem(i).mSourceNode; - - //if (actor && nodeMotionSource != MCORE_INVALIDINDEX16) - //LogInfo(" + '%s' (NodeNr=%i) -> '%s' (NodeNr=%i)", actor->GetNode( i )->GetName(), i, actor->GetNode( nodeMotionSource )->GetName(), nodeMotionSource); + uint16 nodeMotionSource = nodeMirrorInfo.mSourceNode; // convert endian and save to the file ConvertUnsignedShort(&nodeMotionSource, targetEndianType); @@ -387,16 +344,16 @@ namespace ExporterLib } // write all axes - for (uint32 i = 0; i < numNodes; ++i) + for (const EMotionFX::Actor::NodeMirrorInfo& nodeMirrorInfo : *nodeMirrorInfos) { - uint8 axis = static_cast(nodeMirrorInfos->GetItem(i).mAxis); + uint8 axis = static_cast(nodeMirrorInfo.mAxis); file->Write(&axis, sizeof(uint8)); } // write all flags - for (uint32 i = 0; i < numNodes; ++i) + for (const EMotionFX::Actor::NodeMirrorInfo& nodeMirrorInfo : *nodeMirrorInfos) { - uint8 flags = static_cast(nodeMirrorInfos->GetItem(i).mFlags); + uint8 flags = static_cast(nodeMirrorInfo.mFlags); file->Write(&flags, sizeof(uint8)); } } @@ -405,14 +362,14 @@ namespace ExporterLib void SaveAttachmentNodes(MCore::Stream* file, EMotionFX::Actor* actor, MCore::Endian::EEndianType targetEndianType) { // get the number of nodes - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); // create our attachment nodes array and preallocate memory AZStd::vector attachmentNodes; attachmentNodes.reserve(numNodes); // iterate through the nodes and collect all attachments - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { // get the current node, check if it is an attachment and add it to the attachment array in that case EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); @@ -437,12 +394,12 @@ namespace ExporterLib } // get the number of attachment nodes - const uint32 numAttachmentNodes = static_cast(attachmentNodes.size()); + const size_t numAttachmentNodes = attachmentNodes.size(); // chunk information EMotionFX::FileFormat::FileChunk chunkHeader; chunkHeader.mChunkID = EMotionFX::FileFormat::ACTOR_CHUNK_ATTACHMENTNODES; - chunkHeader.mSizeInBytes = sizeof(EMotionFX::FileFormat::Actor_AttachmentNodes) + numAttachmentNodes * sizeof(uint16); + chunkHeader.mSizeInBytes = aznumeric_caster(sizeof(EMotionFX::FileFormat::Actor_AttachmentNodes) + numAttachmentNodes * sizeof(uint16)); chunkHeader.mVersion = 1; // endian conversion and write it @@ -452,7 +409,7 @@ namespace ExporterLib // the attachment nodes chunk data EMotionFX::FileFormat::Actor_AttachmentNodes attachmentNodesChunk; - attachmentNodesChunk.mNumNodes = numAttachmentNodes; + attachmentNodesChunk.mNumNodes = aznumeric_caster(numAttachmentNodes); // convert endian and save to the file ConvertUnsignedInt(&attachmentNodesChunk.mNumNodes, targetEndianType); @@ -464,18 +421,16 @@ namespace ExporterLib MCore::LogInfo("============================================================"); // get all nodes that are affected by the skin - MCore::Array bones; + AZStd::vector bones; if (actor) { actor->ExtractBoneList(0, &bones); } // write all attachment nodes and convert endian - for (uint32 i = 0; i < numAttachmentNodes; ++i) + for (uint16 nodeNr : attachmentNodes) { // get the attachment node index - uint16 nodeNr = attachmentNodes[i]; - if (actor && nodeNr != MCORE_INVALIDINDEX16) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(nodeNr); @@ -489,7 +444,7 @@ namespace ExporterLib } // is the attachment node a skinned one? - if (bones.Find(node->GetNodeIndex()) != MCORE_INVALIDINDEX32) + if (AZStd::find(begin(bones), end(bones), node->GetNodeIndex()) != end(bones)) { MCore::LogWarning("Attachment node '%s' (NodeNr=%i) is used by a skin. Skinning will look incorrectly when using motion mirroring.", node->GetName(), nodeNr); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorBuilder.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorBuilder.cpp index 35d38dd359..0c5916f684 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorBuilder.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorBuilder.cpp @@ -272,7 +272,7 @@ namespace EMotionFX // Post create actor actor->SetUnitType(MCore::Distance::UNITTYPE_METERS); actor->SetFileUnitType(MCore::Distance::UNITTYPE_METERS); - actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false); + actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false); // Only enable joints that are used for skinning (and their parents). // On top of that, enable all joints marked as critical joints. diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorGroupExporter.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorGroupExporter.cpp index bf79fbf05c..a498ed2cb7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorGroupExporter.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/RCExt/Actor/ActorGroupExporter.cpp @@ -48,7 +48,8 @@ namespace EMotionFX AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { - serializeContext->Class()->Version(2); + // Increasing the version number of the actor group exporter will make sure all actor products will be force re-generated. + serializeContext->Class()->Version(3); } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MetaDataRule.cpp b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MetaDataRule.cpp index 6d0daf784b..8aefdbe1ff 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MetaDataRule.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Pipeline/SceneAPIExt/Rules/MetaDataRule.cpp @@ -163,10 +163,10 @@ namespace EMotionFX createMotionEventCommand->SetStartTime(commandLine.GetValueAsFloat("startTime", 0.0f)); createMotionEventCommand->SetEndTime(commandLine.GetValueAsFloat("endTime", 0.0f)); - const AZ::u32 eventTypeIndex = commandLine.FindParameterIndex("eventType"); - const AZ::u32 parametersIndex = commandLine.FindParameterIndex("parameters"); - const AZ::u32 mirrorTypeIndex = commandLine.FindParameterIndex("mirrorType"); - if (eventTypeIndex == MCORE_INVALIDINDEX32 || parametersIndex == MCORE_INVALIDINDEX32 || mirrorTypeIndex == MCORE_INVALIDINDEX32) + const size_t eventTypeIndex = commandLine.FindParameterIndex("eventType"); + const size_t parametersIndex = commandLine.FindParameterIndex("parameters"); + const size_t mirrorTypeIndex = commandLine.FindParameterIndex("mirrorType"); + if (eventTypeIndex == InvalidIndex || parametersIndex == InvalidIndex || mirrorTypeIndex == InvalidIndex) { // Note: We have noticed some bad data issue in internal assets. The parameters could contain \r\n inside of the parameter string, which would result in the mirror type missing. // Those are already been fixed in the command line object code, but we don't want to support the bad data in here by creating another loophole. Instead, we want the user to fix diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.h index 0c7b19384e..6a95621b0d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/Camera.h @@ -11,6 +11,7 @@ #include #include +#include #include #include #include "MCommonConfig.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/OrthographicCamera.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/OrthographicCamera.cpp index 39b382a8d3..722f43c113 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/OrthographicCamera.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/OrthographicCamera.cpp @@ -7,6 +7,7 @@ */ #include "OrthographicCamera.h" +#include #include #include #include diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.cpp index 6301b0d7e3..34dba922ca 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.cpp @@ -51,8 +51,6 @@ namespace MCommon mArrowHeadMesh = CreateArrowHead(1.0f, 0.5f); mUnitCubeMesh = CreateCube(1.0f); mFont = new VectorFont(this); - - mTriangleVertices.SetMemoryCategory(MEMCATEGORY_MCOMMON); } @@ -106,14 +104,14 @@ namespace MCommon void RenderUtil::RenderTriangles() { // check if we have to render anything and skip directly in case there are no triangles - if (mTriangleVertices.GetIsEmpty()) + if (mTriangleVertices.empty()) { return; } // render the triangles and clear the array RenderTriangles(mTriangleVertices); - mTriangleVertices.Clear(false); + mTriangleVertices.clear(); } @@ -198,7 +196,7 @@ namespace MCommon // render the current bounding box of the given actor instance - void RenderUtil::RenderAABB(const MCore::AABB& box, const MCore::RGBAColor& color, bool directlyRender) + void RenderUtil::RenderAabb(const AZ::Aabb& box, const MCore::RGBAColor& color, bool directlyRender) { AZ::Vector3 min = box.GetMin(); AZ::Vector3 max = box.GetMax(); @@ -238,26 +236,28 @@ namespace MCommon // render selection gizmo around the given AABB - void RenderUtil::RenderSelection(const MCore::AABB& box, const MCore::RGBAColor& color, bool directlyRender) + void RenderUtil::RenderSelection(const AZ::Aabb& box, const MCore::RGBAColor& color, bool directlyRender) { - //const Vector3 center = box.CalcMiddle(); - const AZ::Vector3 min = box.GetMin();// + (box.GetMin()-center).Normalized()*0.005f; - const AZ::Vector3 max = box.GetMax();// + (box.GetMax()-center).Normalized()*0.005f; - const float scale = box.CalcRadius() * 0.1f; + const AZ::Vector3& min = box.GetMin(); + const AZ::Vector3& max = box.GetMax(); + const float radius = AZ::Vector3(box.GetMax() - box.GetMin()).GetLength() * 0.5f; + const float scale = radius * 0.1f; const AZ::Vector3 up = AZ::Vector3(0.0f, 1.0f, 0.0f) * scale; const AZ::Vector3 right = AZ::Vector3(1.0f, 0.0f, 0.0f) * scale; const AZ::Vector3 front = AZ::Vector3(0.0f, 0.0f, 1.0f) * scale; // generate our vertices - AZ::Vector3 p[8]; - p[0].Set(min.GetX(), min.GetY(), min.GetZ()); - p[1].Set(max.GetX(), min.GetY(), min.GetZ()); - p[2].Set(max.GetX(), min.GetY(), max.GetZ()); - p[3].Set(min.GetX(), min.GetY(), max.GetZ()); - p[4].Set(min.GetX(), max.GetY(), min.GetZ()); - p[5].Set(max.GetX(), max.GetY(), min.GetZ()); - p[6].Set(max.GetX(), max.GetY(), max.GetZ()); - p[7].Set(min.GetX(), max.GetY(), max.GetZ()); + const AZStd::array p + { + AZ::Vector3{min.GetX(), min.GetY(), min.GetZ()}, + AZ::Vector3{max.GetX(), min.GetY(), min.GetZ()}, + AZ::Vector3{max.GetX(), min.GetY(), max.GetZ()}, + AZ::Vector3{min.GetX(), min.GetY(), max.GetZ()}, + AZ::Vector3{min.GetX(), max.GetY(), min.GetZ()}, + AZ::Vector3{max.GetX(), max.GetY(), min.GetZ()}, + AZ::Vector3{max.GetX(), max.GetY(), max.GetZ()}, + AZ::Vector3{min.GetX(), max.GetY(), max.GetZ()}, + }; // render the box RenderLine(p[0], p[0] + up, color); @@ -304,46 +304,29 @@ namespace MCommon { mNodeBasedAABB = true; mMeshBasedAABB = true; - mCollisionMeshBasedAABB = true; mStaticBasedAABB = true; mStaticBasedColor = MCore::RGBAColor(0.0f, 0.7f, 0.7f); mNodeBasedColor = MCore::RGBAColor(1.0f, 0.0f, 0.0f); - mCollisionMeshBasedColor = MCore::RGBAColor(0.0f, 0.7f, 0.0f); mMeshBasedColor = MCore::RGBAColor(0.0f, 0.0f, 0.7f); } // render the given types of AABBs of a actor instance - void RenderUtil::RenderAABBs(EMotionFX::ActorInstance* actorInstance, const AABBRenderSettings& renderSettings, bool directlyRender) + void RenderUtil::RenderAabbs(EMotionFX::ActorInstance* actorInstance, const AABBRenderSettings& renderSettings, bool directlyRender) { - // get the current LOD level - const uint32 lodLevel = actorInstance->GetLODLevel(); - - // handle the collision mesh based AABB - if (renderSettings.mCollisionMeshBasedAABB) - { - // calculate the collision mesh based AABB - MCore::AABB box; - actorInstance->CalcCollisionMeshBasedAABB(lodLevel, &box); - - // render the aabb - if (box.CheckIfIsValid()) - { - RenderAABB(box, renderSettings.mCollisionMeshBasedColor); - } - } + const size_t lodLevel = actorInstance->GetLODLevel(); // handle the node based AABB if (renderSettings.mNodeBasedAABB) { // calculate the node based AABB - MCore::AABB box; - actorInstance->CalcNodeBasedAABB(&box); + AZ::Aabb box; + actorInstance->CalcNodeBasedAabb(&box); // render the aabb - if (box.CheckIfIsValid()) + if (box.IsValid()) { - RenderAABB(box, renderSettings.mNodeBasedColor); + RenderAabb(box, renderSettings.mNodeBasedColor); } } @@ -351,26 +334,26 @@ namespace MCommon if (renderSettings.mMeshBasedAABB) { // calculate the mesh based AABB - MCore::AABB box; - actorInstance->CalcMeshBasedAABB(lodLevel, &box); + AZ::Aabb box; + actorInstance->CalcMeshBasedAabb(lodLevel, &box); // render the aabb - if (box.CheckIfIsValid()) + if (box.IsValid()) { - RenderAABB(box, renderSettings.mMeshBasedColor); + RenderAabb(box, renderSettings.mMeshBasedColor); } } if (renderSettings.mStaticBasedAABB) { // calculate the static based AABB - MCore::AABB box; - actorInstance->CalcStaticBasedAABB(&box); + AZ::Aabb box; + actorInstance->CalcStaticBasedAabb(&box); // render the aabb - if (box.CheckIfIsValid()) + if (box.IsValid()) { - RenderAABB(box, renderSettings.mStaticBasedColor); + RenderAabb(box, renderSettings.mStaticBasedColor); } } @@ -382,19 +365,19 @@ namespace MCommon // render a simple line based skeleton - void RenderUtil::RenderSimpleSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices, - const AZStd::unordered_set* selectedJointIndices, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, + void RenderUtil::RenderSimpleSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices, + const AZStd::unordered_set* selectedJointIndices, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, float jointSphereRadius, bool directlyRender) { const EMotionFX::Actor* actor = actorInstance->GetActor(); const EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); const EMotionFX::Pose* pose = actorInstance->GetTransformData()->GetCurrentPose(); - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t n = 0; n < numNodes; ++n) { const EMotionFX::Node* joint = skeleton->GetNode(actorInstance->GetEnabledNode(n)); - const AZ::u32 jointIndex = joint->GetNodeIndex(); + const size_t jointIndex = joint->GetNodeIndex(); if (!visibleJointIndices || visibleJointIndices->empty() || (visibleJointIndices->find(jointIndex) != visibleJointIndices->end())) @@ -402,8 +385,8 @@ namespace MCommon const AZ::Vector3 currentJointPos = pose->GetWorldSpaceTransform(jointIndex).mPosition; const bool jointSelected = selectedJointIndices->find(jointIndex) != selectedJointIndices->end(); - const AZ::u32 parentIndex = joint->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t parentIndex = joint->GetParentIndex(); + if (parentIndex != InvalidIndex) { const bool parentSelected = selectedJointIndices->find(parentIndex) != selectedJointIndices->end(); const AZ::Vector3 parentJointPos = pose->GetWorldSpaceTransform(parentIndex).mPosition; @@ -420,77 +403,6 @@ namespace MCommon } } - - // render object orientated bounding boxes for all enabled nodes inside the actor instance - void RenderUtil::RenderOBBs(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices, const AZStd::unordered_set* selectedJointIndices, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, bool directlyRender) - { - AZ::Vector3 p[8]; - - // get the actor it is an instance from - const EMotionFX::Actor* actor = actorInstance->GetActor(); - const EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); - const EMotionFX::Pose* pose = actorInstance->GetTransformData()->GetCurrentPose(); - - // iterate through all enabled nodes - MCore::RGBAColor tempColor; - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) - { - const EMotionFX::Node* joint = skeleton->GetNode(actorInstance->GetEnabledNode(i)); - const AZ::u32 jointIndex = joint->GetNodeIndex(); - - if (!visibleJointIndices || visibleJointIndices->empty() || - (visibleJointIndices->find(jointIndex) != visibleJointIndices->end())) - { - const MCore::OBB& obb = actor->GetNodeOBB(jointIndex); - EMotionFX::Transform worldTransform = pose->GetWorldSpaceTransform(jointIndex); - - // skip the OBB if it isn't valid - if (obb.CheckIfIsValid() == false) - { - continue; - } - - // check if the current bone is selected and set the color according to it - if (selectedJointIndices && selectedJointIndices->find(jointIndex) != selectedJointIndices->end()) - { - tempColor = selectedColor; - } - else - { - tempColor = color; - } - - obb.CalcCornerPoints(p); - for (uint32 a = 0; a < 8; a++) - { - p[a] = worldTransform.TransformPoint(p[a]); - } - - // render - RenderLine(p[0], p[1], tempColor); - RenderLine(p[1], p[2], tempColor); - RenderLine(p[2], p[3], tempColor); - RenderLine(p[0], p[3], tempColor); - - RenderLine(p[1], p[5], tempColor); - RenderLine(p[3], p[7], tempColor); - RenderLine(p[2], p[6], tempColor); - RenderLine(p[0], p[4], tempColor); - - RenderLine(p[4], p[5], tempColor); - RenderLine(p[4], p[7], tempColor); - RenderLine(p[6], p[7], tempColor); - RenderLine(p[6], p[5], tempColor); - } - } - - if (directlyRender) - { - RenderLines(); - } - } - // render wireframe mesh void RenderUtil::RenderWireframe(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM, const MCore::RGBAColor& color, bool directlyRender, float offsetScale) { @@ -507,7 +419,7 @@ namespace MCommon AZ::Vector3* normals = (AZ::Vector3*)mesh->FindVertexData(EMotionFX::Mesh::ATTRIB_NORMALS); MCore::RGBAColor* vertexColors = (MCore::RGBAColor*)mesh->FindVertexData(EMotionFX::Mesh::ATTRIB_COLORS128); - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); + const size_t numSubMeshes = mesh->GetNumSubMeshes(); for (uint32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); @@ -569,7 +481,7 @@ namespace MCommon // render face normals if (faceNormals) { - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); + const size_t numSubMeshes = mesh->GetNumSubMeshes(); for (uint32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); @@ -601,7 +513,7 @@ namespace MCommon // render vertex normals if (vertexNormals) { - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); + const size_t numSubMeshes = mesh->GetNumSubMeshes(); for (uint32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); @@ -722,11 +634,11 @@ namespace MCommon EMotionFX::TransformData* transformData = actorInstance->GetTransformData(); const EMotionFX::Pose* pose = transformData->GetCurrentPose(); - const uint32 nodeIndex = node->GetNodeIndex(); - const uint32 parentIndex = node->GetParentIndex(); + const size_t nodeIndex = node->GetNodeIndex(); + const size_t parentIndex = node->GetParentIndex(); const AZ::Vector3 nodeWorldPos = pose->GetWorldSpaceTransform(nodeIndex).mPosition; - if (parentIndex != MCORE_INVALIDINDEX32) + if (parentIndex != InvalidIndex) { const AZ::Vector3 parentWorldPos = pose->GetWorldSpaceTransform(parentIndex).mPosition; const AZ::Vector3 bone = parentWorldPos - nodeWorldPos; @@ -741,7 +653,7 @@ namespace MCommon // render the advanced skeleton - void RenderUtil::RenderSkeleton(EMotionFX::ActorInstance* actorInstance, const MCore::Array& boneList, const AZStd::unordered_set* visibleJointIndices, const AZStd::unordered_set* selectedJointIndices, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor) + void RenderUtil::RenderSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::vector& boneList, const AZStd::unordered_set* visibleJointIndices, const AZStd::unordered_set* selectedJointIndices, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor) { // check if our render util supports rendering meshes, if not render the fallback skeleton using lines only if (GetIsMeshRenderingSupported() == false) @@ -758,15 +670,15 @@ namespace MCommon // iterate through all enabled nodes MCore::RGBAColor tempColor; - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) + const size_t numEnabled = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numEnabled; ++i) { EMotionFX::Node* joint = skeleton->GetNode(actorInstance->GetEnabledNode(i)); - const AZ::u32 jointIndex = joint->GetNodeIndex(); - const AZ::u32 parentIndex = joint->GetParentIndex(); + const size_t jointIndex = joint->GetNodeIndex(); + const size_t parentIndex = joint->GetParentIndex(); // check if this node has a parent and is a bone, if not skip it - if (parentIndex == MCORE_INVALIDINDEX32 || boneList.Find(jointIndex) == MCORE_INVALIDINDEX32) + if (parentIndex == InvalidIndex || AZStd::find(begin(boneList), end(boneList), jointIndex) == end(boneList)) { continue; } @@ -803,7 +715,7 @@ namespace MCommon // render node orientations - void RenderUtil::RenderNodeOrientations(EMotionFX::ActorInstance* actorInstance, const MCore::Array& boneList, const AZStd::unordered_set* visibleJointIndices, const AZStd::unordered_set* selectedJointIndices, float scale, bool scaleBonesOnLength) + void RenderUtil::RenderNodeOrientations(EMotionFX::ActorInstance* actorInstance, const AZStd::vector& boneList, const AZStd::unordered_set* visibleJointIndices, const AZStd::unordered_set* selectedJointIndices, float scale, bool scaleBonesOnLength) { // get the actor and the transform data const float unitScale = 1.0f / (float)MCore::Distance::ConvertValue(1.0f, MCore::Distance::UNITTYPE_METERS, EMotionFX::GetEMotionFX().GetUnitType()); @@ -814,18 +726,18 @@ namespace MCommon const float constPreScale = scale * unitScale * 3.0f; AxisRenderingSettings axisRenderingSettings; - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) + const size_t numEnabled = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numEnabled; ++i) { EMotionFX::Node* joint = skeleton->GetNode(actorInstance->GetEnabledNode(i)); - const AZ::u32 jointIndex = joint->GetNodeIndex(); - const AZ::u32 parentIndex = joint->GetParentIndex(); + const size_t jointIndex = joint->GetNodeIndex(); + const size_t parentIndex = joint->GetParentIndex(); if (!visibleJointIndices || visibleJointIndices->empty() || (visibleJointIndices->find(jointIndex) != visibleJointIndices->end())) { // either scale the bones based on their length or use the normal size - if (scaleBonesOnLength && parentIndex != MCORE_INVALIDINDEX32 && boneList.Find(jointIndex) != MCORE_INVALIDINDEX32) + if (scaleBonesOnLength && parentIndex != InvalidIndex && AZStd::find(begin(boneList), end(boneList), jointIndex) != end(boneList)) { static const float axisBoneScale = 50.0f; axisRenderingSettings.mSize = GetBoneScale(actorInstance, joint) * constPreScale * axisBoneScale; @@ -863,11 +775,11 @@ namespace MCommon AxisRenderingSettings axisRenderingSettings; // iterate through all enabled nodes - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) + const size_t numEnabled = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numEnabled; ++i) { EMotionFX::Node* node = skeleton->GetNode(actorInstance->GetEnabledNode(i)); - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); // render node orientation const EMotionFX::Transform worldTransform = pose->GetWorldSpaceTransform(nodeIndex); @@ -877,8 +789,8 @@ namespace MCommon // skip root nodes for the line based skeleton rendering, you could also use curNode->IsRootNode() // but we use the parent index here, as we will reuse it - uint32 parentIndex = node->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + size_t parentIndex = node->GetParentIndex(); + if (parentIndex != InvalidIndex) { const AZ::Vector3 endPos = pose->GetWorldSpaceTransform(parentIndex).mPosition; RenderLine(worldTransform.mPosition, endPos, color); @@ -1639,7 +1551,7 @@ namespace MCommon // calculate the intersection points with the ground plane and create an AABB around those // if there is no intersection point then use the ray target as point, which is the projection onto the far plane basically - MCore::AABB aabb; + AZ::Aabb aabb = AZ::Aabb::CreateNull(); AZ::Vector3 intersectionPoint; const AZ::Plane groundPlane = AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3(0.0f, 0.0f, 1.0f), AZ::Vector3::CreateZero()); for (AZ::u32 i = 0; i < 4; ++i) @@ -1649,7 +1561,7 @@ namespace MCommon corners[i] = intersectionPoint; } - aabb.Encapsulate(corners[i]); + aabb.AddPoint(corners[i]); } // set the grid start and end values @@ -1665,13 +1577,13 @@ namespace MCommon // get aabb which includes all actor instances - MCore::AABB RenderUtil::CalcSceneAABB() + AZ::Aabb RenderUtil::CalcSceneAabb() { - MCore::AABB finalAABB; + AZ::Aabb finalAABB = AZ::Aabb::CreateNull(); // get the number of actor instances and iterate through them - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { // get the actor instance and update its transformations and meshes EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -1685,17 +1597,17 @@ namespace MCommon actorInstance->UpdateMeshDeformers(0.0f); // get the mesh based bounding box - MCore::AABB boundingBox; - actorInstance->CalcMeshBasedAABB(actorInstance->GetLODLevel(), &boundingBox); + AZ::Aabb boundingBox; + actorInstance->CalcMeshBasedAabb(actorInstance->GetLODLevel(), &boundingBox); // in case there aren't any meshes, use the node based bounding box - if (boundingBox.CheckIfIsValid() == false) + if (!boundingBox.IsValid()) { - actorInstance->CalcNodeBasedAABB(&boundingBox); + actorInstance->CalcNodeBasedAabb(&boundingBox); } // make sure the actor instance is covered in our world bounding box - finalAABB.Encapsulate(boundingBox); + finalAABB.AddAabb(boundingBox); } return finalAABB; @@ -1761,10 +1673,10 @@ namespace MCommon void RenderUtil::RenderTrajectory(EMotionFX::ActorInstance* actorInstance, const MCore::RGBAColor& innerColor, const MCore::RGBAColor& borderColor, float scale) { EMotionFX::Actor* actor = actorInstance->GetActor(); - const uint32 nodeIndex = actor->GetMotionExtractionNodeIndex(); + const size_t nodeIndex = actor->GetMotionExtractionNodeIndex(); // in case the motion extraction node is not set, return directly - if (nodeIndex == MCORE_INVALIDINDEX32) + if (nodeIndex == InvalidIndex) { return; } @@ -1797,9 +1709,9 @@ namespace MCommon } // fast access to the trajectory trace particles - const MCore::Array& traceParticles = trajectoryPath->mTraceParticles; - const int32 numTraceParticles = traceParticles.GetLength(); - if (traceParticles.GetIsEmpty()) + const AZStd::vector& traceParticles = trajectoryPath->mTraceParticles; + const size_t numTraceParticles = traceParticles.size(); + if (traceParticles.empty()) { return; } @@ -1869,7 +1781,7 @@ namespace MCommon MCore::RGBAColor color = innerColor; // render the path from the arrow head towards the tail - for (int32 i = numTraceParticles - 1; i > 0; i--) + for (size_t i = numTraceParticles - 1; i > 0; i--) { // calculate the normalized distance to the head, this value also represents the alpha value as it fades away while getting closer to the end float normalizedDistance = (float)i / numTraceParticles; @@ -1944,7 +1856,7 @@ namespace MCommon } // remove all particles while keeping the data in memory - trajectoryPath->mTraceParticles.Clear(false); + trajectoryPath->mTraceParticles.clear(); } @@ -1971,18 +1883,18 @@ namespace MCommon // render node names for all enabled nodes - void RenderUtil::RenderNodeNames(EMotionFX::ActorInstance* actorInstance, Camera* camera, uint32 screenWidth, uint32 screenHeight, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, const AZStd::unordered_set& visibleJointIndices, const AZStd::unordered_set& selectedJointIndices) + void RenderUtil::RenderNodeNames(EMotionFX::ActorInstance* actorInstance, Camera* camera, uint32 screenWidth, uint32 screenHeight, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, const AZStd::unordered_set& visibleJointIndices, const AZStd::unordered_set& selectedJointIndices) { const EMotionFX::Actor* actor = actorInstance->GetActor(); const EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); const EMotionFX::TransformData* transformData = actorInstance->GetTransformData(); const EMotionFX::Pose* pose = transformData->GetCurrentPose(); - const AZ::u32 numEnabledNodes = actorInstance->GetNumEnabledNodes(); + const size_t numEnabledNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabledNodes; ++i) + for (size_t i = 0; i < numEnabledNodes; ++i) { const EMotionFX::Node* joint = skeleton->GetNode(actorInstance->GetEnabledNode(i)); - const AZ::u32 jointIndex = joint->GetNodeIndex(); + const size_t jointIndex = joint->GetNodeIndex(); const AZ::Vector3 worldPos = pose->GetWorldSpaceTransform(jointIndex).mPosition; // check if the current enabled node is along the visible nodes and render it if that is the case diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.h index 8b1cd30b6c..6e870c870e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RenderUtil.h @@ -6,10 +6,9 @@ * */ -#ifndef __MCOMMON_RENDERUTIL_H -#define __MCOMMON_RENDERUTIL_H +#pragma once -// include required headers +#include #include #include #include @@ -111,7 +110,7 @@ namespace MCommon * Render tangents and bitangents of the mesh. * @param mesh A pointer to the mesh which will be rendered. * @param worldTM The world space transformation matrix of the node to which the given mesh belongs to. - * @param scale This parameter controls the length of the tangents and bitangentss. The default size of the tangents and bitangents is one unit. + * @param scale This parameter controls the length of the tangents and bitangents. The default size of the tangents and bitangents is one unit. * @param colorTangents The color of the tangents. * @param mirroredBitangentColor The color of the mirrored bitangents, so the ones that have a w value of -1. * @param colorBitangent The color of the face bitangents. @@ -127,7 +126,7 @@ namespace MCommon * @param directlyRender Will call the RenderLines() function internally in case it is set to true. If false * you have to make sure to call RenderLines() manually at the end of your custom render frame function. */ - void RenderAABB(const MCore::AABB& box, const MCore::RGBAColor& color, bool directlyRender = false); + void RenderAabb(const AZ::Aabb& box, const MCore::RGBAColor& color, bool directlyRender = false); /** * Render a selection gizmo around the given axis aligned bounding box. @@ -136,7 +135,7 @@ namespace MCommon * @param directlyRender Will call the RenderLines() function internally in case it is set to true. If false * you have to make sure to call RenderLines() manually at the end of your custom render frame function. */ - void RenderSelection(const MCore::AABB& box, const MCore::RGBAColor& color, bool directlyRender = false); + void RenderSelection(const AZ::Aabb& box, const MCore::RGBAColor& color, bool directlyRender = false); /** * The render settings used to enable the different AABB types of an actor instance. @@ -152,11 +151,9 @@ namespace MCommon bool mNodeBasedAABB; /**< Enable in case you want to render the node based AABB (default=true). */ bool mMeshBasedAABB; /**< Enable in case you want to render the mesh based AABB (default=true). */ - bool mCollisionMeshBasedAABB; /**< Enable in case you want to render the collision mesh based AABB (default=true). */ bool mStaticBasedAABB; /**< Enable in case you want to render the static based AABB (default=true). */ MCore::RGBAColor mNodeBasedColor; /**< The color of the node based AABB. */ MCore::RGBAColor mMeshBasedColor; /**< The color of the mesh based AABB. */ - MCore::RGBAColor mCollisionMeshBasedColor; /**< The color of the collision mesh based AABB. */ MCore::RGBAColor mStaticBasedColor; /**< The color of the static based AABB. */ }; @@ -168,19 +165,7 @@ namespace MCommon * @param directlyRender Will call the RenderLines() function internally in case it is set to true. If false * you have to make sure to call RenderLines() manually at the end of your custom render frame function. */ - void RenderAABBs(EMotionFX::ActorInstance* actorInstance, const AABBRenderSettings& renderSettings = AABBRenderSettings(), bool directlyRender = false); - - /** - * Render OBB for all enabled nodes inside the actor instance. - * @param actorInstance A pointer to the actor instance which will be rendered. - * @param[in] visibleJointIndices List of visible joint indices. nullptr in case all joints should be rendered. - * @param[in] selectedJointIndices List of selected joint indices. nullptr in case selection should not be considered. - * @param[in] color The color of the OBBs. - * @param[in] selectedColor The color of the selected OBBs. - * @param[in] directlyRender Will call the RenderLines() function internally in case it is set to true. If false - * you have to make sure to call RenderLines() manually at the end of your custom render frame function. - */ - void RenderOBBs(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, const MCore::RGBAColor& color = MCore::RGBAColor(1.0f, 1.0f, 0.0f, 1.0f), const MCore::RGBAColor& selectedColor = MCore::RGBAColor(1.0f, 0.647f, 0.0f), bool directlyRender = false); + void RenderAabbs(EMotionFX::ActorInstance* actorInstance, const AABBRenderSettings& renderSettings = AABBRenderSettings(), bool directlyRender = false); /** * Render a simple line based skeleton for all enabled nodes of the actor instance. @@ -192,7 +177,7 @@ namespace MCommon * @param[in] directlyRender Will call the RenderLines() function internally in case it is set to true. If false * you have to make sure to call RenderLines() manually at the end of your custom render frame function. */ - void RenderSimpleSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, + void RenderSimpleSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, const MCore::RGBAColor& color = MCore::RGBAColor(1.0f, 1.0f, 0.0f, 1.0f), const MCore::RGBAColor& selectedColor = MCore::RGBAColor(1.0f, 0.647f, 0.0f), float jointSphereRadius = 0.1f, bool directlyRender = false); @@ -206,7 +191,7 @@ namespace MCommon * @param[in] color The desired skeleton color. * @param[in] selectedColor The color of the selected bones. */ - void RenderSkeleton(EMotionFX::ActorInstance* actorInstance, const MCore::Array& boneList, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, const MCore::RGBAColor& color = MCore::RGBAColor(1.0f, 0.0f, 0.0f, 1.0f), const MCore::RGBAColor& selectedColor = MCore::RGBAColor(1.0f, 0.647f, 0.0f)); + void RenderSkeleton(EMotionFX::ActorInstance* actorInstance, const AZStd::vector& boneList, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, const MCore::RGBAColor& color = MCore::RGBAColor(1.0f, 0.0f, 0.0f, 1.0f), const MCore::RGBAColor& selectedColor = MCore::RGBAColor(1.0f, 0.647f, 0.0f)); /** * Render node orientations. @@ -217,7 +202,7 @@ namespace MCommon * @param[in] scale The scaling value in units. Axes of normal nodes will use the scaling value as unit length, skinned bones will use the scaling value as multiplier. * @param[in] scaleBonesOnLength Automatically scales the bone orientations based on the bone length. This means finger node orientations will be rendered smaller than foot bones as the bone length is a lot smaller as well. */ - void RenderNodeOrientations(EMotionFX::ActorInstance* actorInstance, const MCore::Array& boneList, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, float scale = 1.0f, bool scaleBonesOnLength = true); + void RenderNodeOrientations(EMotionFX::ActorInstance* actorInstance, const AZStd::vector& boneList, const AZStd::unordered_set* visibleJointIndices = nullptr, const AZStd::unordered_set* selectedJointIndices = nullptr, float scale = 1.0f, bool scaleBonesOnLength = true); /** * Render the bind pose of the given actor. @@ -239,7 +224,7 @@ namespace MCommon * @param[in] visibleJointIndices List of visible joint indices. nullptr in case all joints should be rendered. * @param[in] selectedJointIndices List of selected joint indices. nullptr in case selection should not be considered. */ - void RenderNodeNames(EMotionFX::ActorInstance* actorInstance, MCommon::Camera* camera, uint32 screenWidth, uint32 screenHeight, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, const AZStd::unordered_set& visibleJointIndices, const AZStd::unordered_set& selectedJointIndices); + void RenderNodeNames(EMotionFX::ActorInstance* actorInstance, MCommon::Camera* camera, uint32 screenWidth, uint32 screenHeight, const MCore::RGBAColor& color, const MCore::RGBAColor& selectedColor, const AZStd::unordered_set& visibleJointIndices, const AZStd::unordered_set& selectedJointIndices); /** * Render a sphere. @@ -585,17 +570,17 @@ namespace MCommon MCORE_INLINE void AddTriangle(const AZ::Vector3& posA, const AZ::Vector3& posB, const AZ::Vector3& posC, const AZ::Vector3& normalA, const AZ::Vector3& normalB, const AZ::Vector3& normalC, uint32 color) { - mTriangleVertices.Add(TriangleVertex(posA, normalA, color)); - mTriangleVertices.Add(TriangleVertex(posB, normalB, color)); - mTriangleVertices.Add(TriangleVertex(posC, normalC, color)); + mTriangleVertices.emplace_back(TriangleVertex(posA, normalA, color)); + mTriangleVertices.emplace_back(TriangleVertex(posB, normalB, color)); + mTriangleVertices.emplace_back(TriangleVertex(posC, normalC, color)); - if (mTriangleVertices.GetLength() + 2 >= mNumMaxTriangleVertices) + if (mTriangleVertices.size() + 2 >= mNumMaxTriangleVertices) { RenderTriangles(); } } - virtual void RenderTriangles(const MCore::Array& triangleVertices) { MCORE_UNUSED(triangleVertices); } + virtual void RenderTriangles(const AZStd::vector& triangleVertices) { MCORE_UNUSED(triangleVertices); } void RenderTriangles(); //--------------------------------------------------------------------------------------------- @@ -615,7 +600,7 @@ namespace MCommon * Calculate the aabb which includes all actor instances. * @return The aabb which includes all actor instances. */ - MCore::AABB CalcSceneAABB(); + AZ::Aabb CalcSceneAabb(); struct TrajectoryPathParticle { @@ -624,13 +609,13 @@ namespace MCommon struct TrajectoryTracePath { - MCore::Array mTraceParticles; + AZStd::vector mTraceParticles; EMotionFX::ActorInstance* mActorInstance; float mTimePassed; TrajectoryTracePath() { - mTraceParticles.Reserve(250); + mTraceParticles.reserve(250); mTimePassed = 0.0f; mActorInstance = NULL; } @@ -722,7 +707,7 @@ namespace MCommon /** * Change the shape of a given arrow head util mesh. This method can be used to adjust an already allocated arrow head util mesh. - * For example this can be usedful if you need to change the radius or the height of an arrow head. + * For example this can be useful if you need to change the radius or the height of an arrow head. * @param mesh A pointer to the arrow head util mesh. Note that this mesh has to be created using CreateArrowHead(). * @param height The height of the arrow head from the base to the head. * @param radius The radius of the base of the arrow head. @@ -735,7 +720,7 @@ namespace MCommon * @param radius The radius of the sphere. * @return A pointer to the newly created util sphere mesh. */ - static UtilMesh* CreateSphere(float radius, uint32 numSegments = 8); + static UtilMesh* CreateSphere(float radius, uint32 numSegments = 5); /** * Create an util mesh we can use to render cubes. @@ -827,10 +812,7 @@ namespace MCommon static uint32 mNumMaxMeshIndices; /**< The maximum capacity of the util mesh index buffer */ // helper variables for rendering triangles - MCore::Array mTriangleVertices; + AZStd::vector mTriangleVertices; static uint32 mNumMaxTriangleVertices; /**< The maximum capacity of the triangle vertex buffer */ }; } // namespace MCommon - - -#endif diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.cpp index a10f5fe80b..123ef00333 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.cpp @@ -8,7 +8,7 @@ #include "RotateManipulator.h" #include - +#include namespace MCommon { diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.h index c6d719ae7c..5443bad219 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/RotateManipulator.h @@ -8,7 +8,7 @@ #pragma once -// include the Core system +#include #include #include #include diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.cpp index e1dd7e0563..65915aec65 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.cpp @@ -7,7 +7,7 @@ */ #include "ScaleManipulator.h" - +#include namespace MCommon { diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.h index 8cfd3ec541..6d2f167893 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/ScaleManipulator.h @@ -8,7 +8,7 @@ #pragma once -// include the Core system +#include #include #include #include "MCommonConfig.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.cpp index b7c6b87fbf..e20ae5a77e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.cpp @@ -7,7 +7,7 @@ */ #include "TranslateManipulator.h" - +#include namespace MCommon { diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.h index 362f6c19be..7bc0bacfe0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/Common/TranslateManipulator.h @@ -9,7 +9,7 @@ #ifndef __MCOMMON_TRANSLATEMANIPULATOR_H #define __MCOMMON_TRANSLATEMANIPULATOR_H -// include the Core system +#include #include #include #include "MCommonConfig.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GBuffer.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GBuffer.cpp index c4091de594..3e2a25fe80 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GBuffer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GBuffer.cpp @@ -10,7 +10,7 @@ #include #include -#include +#include #include "GBuffer.h" #include "RenderTexture.h" #include "GLSLShader.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLActor.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLActor.cpp index d727300dd5..f7f21629a3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLActor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLActor.cpp @@ -27,15 +27,6 @@ namespace RenderGL mActor = nullptr; mEnableGPUSkinning = true; - mMaterials.SetMemoryCategory(MEMCATEGORY_RENDERING); - - mHomoMaterials.SetMemoryCategory(MEMCATEGORY_RENDERING); - - for (uint32 i = 0; i < 3; i++) - { - mIndexBuffers[i].SetMemoryCategory(MEMCATEGORY_RENDERING); - } - mSkyColor = MCore::RGBAColor(0.55f, 0.55f, 0.55f); mGroundColor = MCore::RGBAColor(0.117f, 0.015f, 0.07f); } @@ -65,42 +56,36 @@ namespace RenderGL // get rid of the allocated memory void GLActor::Cleanup() { - uint32 i; - // get rid of all index and vertex buffers - for (uint32 a = 0; a < 3; ++a) + for (AZStd::vector& vertexBuffers : mVertexBuffers) { - // get rid of the given vertex buffers - const uint32 numVertexBuffers = mVertexBuffers[a].GetLength(); - for (i = 0; i < numVertexBuffers; ++i) + for (VertexBuffer* vertexBuffer : vertexBuffers) { - delete mVertexBuffers[a][i]; + delete vertexBuffer; } - - // get rid of the given index buffers - const uint32 numIndexBuffers = mIndexBuffers[a].GetLength(); - for (i = 0; i < numIndexBuffers; ++i) + } + for (AZStd::vector& indexBuffers : mIndexBuffers) + { + for (IndexBuffer* indexBuffer : indexBuffers) { - delete mIndexBuffers[a][i]; + delete indexBuffer; } } // delete all materials - const uint32 numLOD = mMaterials.GetLength(); - for (uint32 l = 0; l < numLOD; l++) + for (AZStd::vector& materialsPerLod : mMaterials) { - const uint32 numMaterials = mMaterials[l].GetLength(); - for (uint32 n = 0; n < numMaterials; n++) + for (MaterialPrimitives* materialPrimitives : materialsPerLod) { - delete mMaterials[l][n]->mMaterial; - delete mMaterials[l][n]; + delete materialPrimitives->mMaterial; + delete materialPrimitives; } } } // customize the classify mesh type function - EMotionFX::Mesh::EMeshType GLActor::ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, uint32 lodLevel) + EMotionFX::Mesh::EMeshType GLActor::ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, size_t lodLevel) { MCORE_ASSERT(node && mesh); return mesh->ClassifyMeshType(lodLevel, mActor, node->GetNodeIndex(), !mEnableGPUSkinning, 4, 200); @@ -122,34 +107,35 @@ namespace RenderGL mTexturePath = texturePath; // get the number of nodes and geometry LOD levels - const uint32 numGeometryLODLevels = actor->GetNumLODLevels(); - const uint32 numNodes = actor->GetNumNodes(); + const size_t numGeometryLODLevels = actor->GetNumLODLevels(); + const size_t numNodes = actor->GetNumNodes(); // set the pre-allocation amount for the number of materials - mMaterials.Resize(numGeometryLODLevels); + mMaterials.resize(numGeometryLODLevels); // resize the vertex and index buffers - for (uint32 a = 0; a < 3; ++a) + for (AZStd::vector& vertexBuffers : mVertexBuffers) { - mVertexBuffers[a].Resize(numGeometryLODLevels); - mIndexBuffers[a].Resize(numGeometryLODLevels); - mPrimitives[a].Resize(numGeometryLODLevels); - - // reset the vertex and index buffers - for (uint32 n = 0; n < numGeometryLODLevels; ++n) - { - mVertexBuffers[a][n] = nullptr; - mIndexBuffers [a][n] = nullptr; - } + vertexBuffers.resize(numGeometryLODLevels); + AZStd::fill(begin(vertexBuffers), end(vertexBuffers), nullptr); + } + for (AZStd::vector& indexBuffers : mIndexBuffers) + { + indexBuffers.resize(numGeometryLODLevels); + AZStd::fill(begin(indexBuffers), end(indexBuffers), nullptr); + } + for (MCore::Array2D& primitives : mPrimitives) + { + primitives.Resize(numGeometryLODLevels); } - mHomoMaterials.Resize(numGeometryLODLevels); + mHomoMaterials.resize(numGeometryLODLevels); mDynamicNodes.Resize (numGeometryLODLevels); EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); // iterate through the lod levels - for (uint32 lodLevel = 0; lodLevel < numGeometryLODLevels; ++lodLevel) + for (size_t lodLevel = 0; lodLevel < numGeometryLODLevels; ++lodLevel) { InitMaterials(lodLevel); @@ -158,7 +144,7 @@ namespace RenderGL uint32 totalNumIndices[3] = { 0, 0, 0 }; // iterate through all nodes - for (uint32 n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { // get the current node EMotionFX::Node* node = skeleton->GetNode(n); @@ -180,8 +166,8 @@ namespace RenderGL EMotionFX::Mesh::EMeshType meshType = ClassifyMeshType(node, mesh, lodLevel); // get the number of submeshes and iterate through them - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 s = 0; s < numSubMeshes; ++s) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t s = 0; s < numSubMeshes; ++s) { // get the current submesh EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(s); @@ -206,7 +192,7 @@ namespace RenderGL // add to material list MaterialPrimitives* materialPrims = mMaterials[lodLevel][newPrimitive.mMaterialIndex]; - materialPrims->mPrimitives[meshType].Add(newPrimitive); + materialPrims->mPrimitives[meshType].emplace_back(newPrimitive); totalNumIndices[meshType] += newPrimitive.mNumTriangles * 3; totalNumVerts[meshType] += subMesh->GetNumVertices(); @@ -221,7 +207,7 @@ namespace RenderGL } // create the dynamic vertex buffers - const uint32 numDynamicBytes = sizeof(StandardVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_CPU_DEFORMED]; + const size_t numDynamicBytes = sizeof(StandardVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_CPU_DEFORMED]; if (numDynamicBytes > 0) { mVertexBuffers[EMotionFX::Mesh::MESHTYPE_CPU_DEFORMED][lodLevel] = new VertexBuffer(); @@ -239,7 +225,7 @@ namespace RenderGL } // create the static vertex buffers - const uint32 numStaticBytes = sizeof(StandardVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_STATIC]; + const size_t numStaticBytes = sizeof(StandardVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_STATIC]; if (numStaticBytes > 0) { mVertexBuffers[EMotionFX::Mesh::MESHTYPE_STATIC][lodLevel] = new VertexBuffer(); @@ -257,7 +243,7 @@ namespace RenderGL } // create the skinned vertex buffers - const uint32 numSkinnedBytes = sizeof(SkinnedVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_GPU_DEFORMED]; + const size_t numSkinnedBytes = sizeof(SkinnedVertex) * totalNumVerts[EMotionFX::Mesh::MESHTYPE_GPU_DEFORMED]; if (numSkinnedBytes > 0) { mVertexBuffers[EMotionFX::Mesh::MESHTYPE_GPU_DEFORMED][lodLevel] = new VertexBuffer(); @@ -284,10 +270,10 @@ namespace RenderGL if (gpuSkinning) { // iterate through all geometry LOD levels - for (uint32 lodLevel = 0; lodLevel < numGeometryLODLevels; ++lodLevel) + for (size_t lodLevel = 0; lodLevel < numGeometryLODLevels; ++lodLevel) { // iterate through all nodes - for (uint32 n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { // get the current node EMotionFX::Node* node = skeleton->GetNode(n); @@ -321,8 +307,8 @@ namespace RenderGL EMotionFX::MeshDeformerStack* stack = actor->GetMeshDeformerStack(lodLevel, n); if (stack) { - const uint32 numDeformers = stack->GetNumDeformers(); - for (uint32 d=0; dGetNumDeformers(); + for (size_t d=0; dGetDeformer(d); deformer->SetIsEnabled(false); @@ -365,15 +351,15 @@ namespace RenderGL // initialize materials - void GLActor::InitMaterials(uint32 lodLevel) + void GLActor::InitMaterials(size_t lodLevel) { // get the number of materials and iterate through them - const uint32 numMaterials = mActor->GetNumMaterials(lodLevel); - for (uint32 m = 0; m < numMaterials; ++m) + const size_t numMaterials = mActor->GetNumMaterials(lodLevel); + for (size_t m = 0; m < numMaterials; ++m) { EMotionFX::Material* emfxMaterial = mActor->GetMaterial(lodLevel, m); Material* material = InitMaterial(emfxMaterial); - mMaterials[lodLevel].Add( new MaterialPrimitives(material) ); + mMaterials[lodLevel].emplace_back( new MaterialPrimitives(material) ); } } @@ -411,8 +397,8 @@ namespace RenderGL // render meshes of the given type void GLActor::RenderMeshes(EMotionFX::ActorInstance* actorInstance, EMotionFX::Mesh::EMeshType meshType, uint32 renderFlags) { - const uint32 lodLevel = actorInstance->GetLODLevel(); - const uint32 numMaterials = mMaterials[lodLevel].GetLength(); + const size_t lodLevel = actorInstance->GetLODLevel(); + const size_t numMaterials = mMaterials[lodLevel].size(); if (numMaterials == 0) { @@ -434,11 +420,9 @@ namespace RenderGL mIndexBuffers[meshType][lodLevel]->Activate(); // render all the primitives in each material - for (uint32 n = 0; n < numMaterials; n++) + for (const MaterialPrimitives* materialPrims : mMaterials[lodLevel]) { - const MaterialPrimitives* materialPrims = mMaterials[lodLevel][n]; - const uint32 numPrimitives = materialPrims->mPrimitives[meshType].GetLength(); - if (numPrimitives == 0) + if (materialPrims->mPrimitives[meshType].empty()) { continue; } @@ -459,9 +443,9 @@ namespace RenderGL material->Activate(activationFlags); // render all primitives - for (uint32 i = 0; i < numPrimitives; ++i) + for (const Primitive& primitive : materialPrims->mPrimitives[meshType]) { - material->Render(actorInstance, &materialPrims->mPrimitives[meshType][i]); + material->Render(actorInstance, &primitive); } material->Deactivate(); @@ -473,7 +457,7 @@ namespace RenderGL void GLActor::UpdateDynamicVertices(EMotionFX::ActorInstance* actorInstance) { // get the number of dynamic nodes - const uint32 lodLevel = actorInstance->GetLODLevel(); + const size_t lodLevel = actorInstance->GetLODLevel(); const size_t numNodes = mDynamicNodes.GetNumElements(lodLevel); if (numNodes == 0) { @@ -500,7 +484,7 @@ namespace RenderGL { // get the node and its mesh const size_t nodeIndex = mDynamicNodes.GetElement(lodLevel, n); - EMotionFX::Mesh* mesh = mActor->GetMesh(lodLevel, aznumeric_cast(nodeIndex)); + EMotionFX::Mesh* mesh = mActor->GetMesh(lodLevel, nodeIndex); // is the mesh valid? if (mesh == nullptr) @@ -545,7 +529,7 @@ namespace RenderGL // fill the index buffers with data - void GLActor::FillIndexBuffers(uint32 lodLevel) + void GLActor::FillIndexBuffers(size_t lodLevel) { // initialize the index buffers uint32* staticIndices = nullptr; @@ -586,8 +570,8 @@ namespace RenderGL EMotionFX::Skeleton* skeleton = mActor->GetSkeleton(); // get the number of nodes and iterate through them - const uint32 numNodes = mActor->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = mActor->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { // get the current node EMotionFX::Node* node = skeleton->GetNode(n); @@ -606,7 +590,6 @@ namespace RenderGL } // get the mesh type and the indices - //const uint32 numIndices = mesh->GetNumIndices(); uint32* indices = mesh->GetIndices(); uint8* vertCounts = mesh->GetPolygonVertexCounts(); EMotionFX::Mesh::EMeshType meshType = ClassifyMeshType(node, mesh, lodLevel); @@ -630,9 +613,6 @@ namespace RenderGL polyStartIndex += numPolyVerts; } - //for (uint32 i=0; iGetNumVertices(); break; } @@ -653,10 +633,6 @@ namespace RenderGL polyStartIndex += numPolyVerts; } - // fill in static index buffers - //for (uint32 i=0; iGetNumVertices(); break; } @@ -677,10 +653,6 @@ namespace RenderGL polyStartIndex += numPolyVerts; } - // fill in gpu skinned index buffers - //for (uint32 i=0; iGetNumVertices(); break; } @@ -704,7 +676,7 @@ namespace RenderGL // fill the static vertex buffer - void GLActor::FillStaticVertexBuffers(uint32 lodLevel) + void GLActor::FillStaticVertexBuffers(size_t lodLevel) { if (mVertexBuffers[EMotionFX::Mesh::MESHTYPE_STATIC][lodLevel] == nullptr) { @@ -712,7 +684,7 @@ namespace RenderGL } // get the number of nodes - const uint32 numNodes = mActor->GetNumNodes(); + const size_t numNodes = mActor->GetNumNodes(); if (numNodes == 0) { return; @@ -731,7 +703,7 @@ namespace RenderGL uint32 globalVert = 0; // iterate through all nodes - for (uint32 n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { // get the current node EMotionFX::Node* node = skeleton->GetNode(n); @@ -794,7 +766,7 @@ namespace RenderGL // fill the GPU skinned vertex buffer - void GLActor::FillGPUSkinnedVertexBuffers(uint32 lodLevel) + void GLActor::FillGPUSkinnedVertexBuffers(size_t lodLevel) { if (mVertexBuffers[EMotionFX::Mesh::MESHTYPE_GPU_DEFORMED][lodLevel] == nullptr) { @@ -802,7 +774,7 @@ namespace RenderGL } // get the number of dynamic nodes - const uint32 numNodes = mActor->GetNumNodes(); + const size_t numNodes = mActor->GetNumNodes(); if (numNodes == 0) { return; @@ -821,7 +793,7 @@ namespace RenderGL uint32 globalVert = 0; // iterate through all nodes - for (uint32 n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { // get the current node EMotionFX::Node* node = skeleton->GetNode(n); @@ -858,8 +830,8 @@ namespace RenderGL assert(skinningInfo); // get the number of submeshes and iterate through them - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 s = 0; s < numSubMeshes; ++s) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t s = 0; s < numSubMeshes; ++s) { // get the current submesh and the start vertex EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(s); @@ -886,9 +858,9 @@ namespace RenderGL // get the influence and its weight and set the indices EMotionFX::SkinInfluence* influence = skinningInfo->GetInfluence(orgVertex, i); skinnedVertices[globalVert].mWeights[i] = influence->GetWeight(); - const uint32 boneIndex = subMesh->FindBoneIndex(influence->GetNodeNr()); + const size_t boneIndex = subMesh->FindBoneIndex(influence->GetNodeNr()); skinnedVertices[globalVert].mBoneIndices[i] = static_cast(boneIndex); - MCORE_ASSERT(boneIndex != MCORE_INVALIDINDEX32); + MCORE_ASSERT(boneIndex != InvalidIndex); } // reset remaining weights and offsets diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.cpp index feb2cd22ee..d53a7b0f72 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.cpp @@ -37,16 +37,11 @@ namespace RenderGL mCurrentLineVB = 0; - for (uint32 i = 0; i < MAX_LINE_VERTEXBUFFERS; ++i) - { - mLineVertexBuffers[i] = nullptr; - } - // initialize the vertex buffers and the shader used for line rendering - for (uint32 i = 0; i < MAX_LINE_VERTEXBUFFERS; ++i) + for (VertexBuffer*& lineVertexBuffer : mLineVertexBuffers) { - mLineVertexBuffers[i] = new VertexBuffer(); - if (mLineVertexBuffers[i]->Init(sizeof(LineVertex), mNumMaxLineVertices, USAGE_DYNAMIC) == false) + lineVertexBuffer = new VertexBuffer(); + if (lineVertexBuffer->Init(sizeof(LineVertex), mNumMaxLineVertices, USAGE_DYNAMIC) == false) { MCore::LogError("[OpenGL] Failed to create render utility line vertex buffer."); CleanUp(); @@ -110,7 +105,6 @@ namespace RenderGL mTextures = new TextureEntry[mMaxNumTextures]; // text rendering - mTextEntries.SetMemoryCategory(MEMCATEGORY_RENDERING); } @@ -140,10 +134,10 @@ namespace RenderGL // destroy the allocated memory void GLRenderUtil::CleanUp() { - for (uint32 i = 0; i < MAX_LINE_VERTEXBUFFERS; ++i) + for (VertexBuffer*& lineVertexBuffer : mLineVertexBuffers) { - delete mLineVertexBuffers[i]; - mLineVertexBuffers[i] = nullptr; + delete lineVertexBuffer; + lineVertexBuffer = nullptr; } delete mMeshVertexBuffer; @@ -164,12 +158,11 @@ namespace RenderGL delete[] mTextures; // get rid of texture entries - const uint32 numTextEntries = mTextEntries.GetLength(); - for (uint32 i = 0; i < numTextEntries; ++i) + for (TextEntry* textEntry : mTextEntries) { - delete mTextEntries[i]; + delete textEntry; } - mTextEntries.Clear(); + mTextEntries.clear(); } @@ -245,9 +238,6 @@ namespace RenderGL glPopAttrib(); - //const float renderTime = time.GetTime(); - //LOG("numTextures=%i, renderTime=%.3fms", mNumTextures, renderTime*1000); - mNumTextures = 0; } @@ -481,10 +471,10 @@ namespace RenderGL } - void GLRenderUtil::RenderTriangles(const MCore::Array& triangleVertices) + void GLRenderUtil::RenderTriangles(const AZStd::vector& triangleVertices) { // check if there are any triangles to render, if not return directly - if (triangleVertices.GetIsEmpty()) + if (triangleVertices.empty()) { return; } @@ -492,7 +482,7 @@ namespace RenderGL glDisable(GL_CULL_FACE); // get the number of vertices to render - const uint32 numVertices = triangleVertices.GetLength(); + const uint32 numVertices = aznumeric_caster(triangleVertices.size()); MCORE_ASSERT(numVertices <= mNumMaxTriangleVertices); // lock the vertex buffer @@ -552,7 +542,7 @@ namespace RenderGL textEntry->mFontSize = fontSize; textEntry->mCentered = centered; - mTextEntries.Add(textEntry); + mTextEntries.emplace_back(textEntry); } @@ -560,7 +550,7 @@ namespace RenderGL { static AZ::Debug::Timer timer; const float timeDelta = static_cast(timer.StampAndGetDeltaTimeInSeconds()); - for (uint32 i = 0; i < mTextEntries.GetLength(); ) + for (uint32 i = 0; i < mTextEntries.size(); ) { TextEntry* textEntry = mTextEntries[i]; RenderText(static_cast(textEntry->mX), static_cast(textEntry->mY), textEntry->mText.c_str(), textEntry->mColor, textEntry->mFontSize, textEntry->mCentered); @@ -569,7 +559,7 @@ namespace RenderGL if (textEntry->mLifeTime < 0.0f) { delete textEntry; - mTextEntries.Remove(i); + mTextEntries.erase(AZStd::next(begin(mTextEntries), i)); } else { diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.h index c8888bc527..0f323ab00c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLRenderUtil.h @@ -54,7 +54,7 @@ namespace RenderGL // triangle rendering void RenderTriangle(const AZ::Vector3& v1, const AZ::Vector3& v2, const AZ::Vector3& v3, const MCore::RGBAColor& color) override; - void RenderTriangles(const MCore::Array& triangleVertices) override; + void RenderTriangles(const AZStd::vector& triangleVertices) override; // text rendering (do not use until really needed, needs to do runtime allocations) void RenderTextPeriod(uint32 x, uint32 y, const char* text, float lifeTime, const MCore::RGBAColor& color = MCore::RGBAColor(1.0f, 1.0f, 1.0f), float fontSize = 11.0f, bool centered = false); @@ -74,7 +74,7 @@ namespace RenderGL #define MAX_LINE_VERTEXBUFFERS 2 GraphicsManager* mGraphicsManager; - VertexBuffer* mLineVertexBuffers[MAX_LINE_VERTEXBUFFERS]; + VertexBuffer* mLineVertexBuffers[MAX_LINE_VERTEXBUFFERS]{}; uint16 mCurrentLineVB; GLSLShader* mLineShader; GLSLShader* mMeshShader; @@ -108,7 +108,7 @@ namespace RenderGL bool mCentered; }; - MCore::Array mTextEntries; + AZStd::vector mTextEntries; TextureEntry* mTextures; uint32 mNumTextures; uint32 mMaxNumTextures; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.cpp index 6bd8ab7b2f..b1a5c4699d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.cpp @@ -6,7 +6,9 @@ * */ +#include #include +#include #include "GLSLShader.h" #include "GraphicsManager.h" #include @@ -35,16 +37,11 @@ namespace RenderGL mPixelShader = 0; mTextureUnit = 0; - mUniforms.SetMemoryCategory(MEMCATEGORY_RENDERING); - mAttributes.SetMemoryCategory(MEMCATEGORY_RENDERING); - mActivatedAttribs.SetMemoryCategory(MEMCATEGORY_RENDERING); - mActivatedTextures.SetMemoryCategory(MEMCATEGORY_RENDERING); - // pre-alloc data for uniforms and attributes - mUniforms.Reserve(10); - mAttributes.Reserve(10); - mActivatedAttribs.Reserve(10); - mActivatedTextures.Reserve(10); + mUniforms.reserve(10); + mAttributes.reserve(10); + mActivatedAttribs.reserve(10); + mActivatedTextures.reserve(10); } @@ -69,24 +66,20 @@ namespace RenderGL // Deactivate void GLSLShader::Deactivate() { - const uint32 numAttribs = mActivatedAttribs.GetLength(); - for (uint32 i = 0; i < numAttribs; ++i) + for (const size_t index : mActivatedAttribs) { - const uint32 index = mActivatedAttribs[i]; glDisableVertexAttribArray(mAttributes[index].mLocation); } - const uint32 numTextures = mActivatedTextures.GetLength(); - for (uint32 i = 0; i < numTextures; ++i) + for (const size_t index : mActivatedTextures) { - const uint32 index = mActivatedTextures[i]; assert(mUniforms[index].mType == GL_SAMPLER_2D); glActiveTexture(GL_TEXTURE0 + mUniforms[index].mTextureUnit); glBindTexture(GL_TEXTURE_2D, 0); } - mActivatedAttribs.Clear(false); - mActivatedTextures.Clear(false); + mActivatedAttribs.clear(); + mActivatedTextures.clear(); } bool GLSLShader::Validate() @@ -128,10 +121,9 @@ namespace RenderGL text = "#version 120\n"; // build define string - const uint32 numDefines = mDefines.GetLength(); - for (uint32 n = 0; n < numDefines; ++n) + for (const AZStd::string& define : mDefines) { - text += AZStd::string::format("#define %s\n", mDefines[n].c_str()); + text += AZStd::string::format("#define %s\n", define.c_str()); } // read file into a big string @@ -179,20 +171,16 @@ namespace RenderGL AZStd::invoke(func, static_cast(this), object, logLen, &logWritten, text.data()); // if there are any defines, print that out too - if (mDefines.GetLength() > 0) + if (!mDefines.empty()) { AZStd::string dStr; - const uint32 numDefines = mDefines.GetLength(); - for (uint32 n = 0; n < numDefines; ++n) + for (const AZStd::string& define : mDefines) { - if (n < numDefines - 1) + if (!dStr.empty()) { - dStr += mDefines[n] + " "; - } - else - { - dStr += mDefines[n]; + dStr.append(" "); } + dStr.append(define); } MCore::LogDetailedInfo("[GLSL] Compiling shader '%s', with defines %s", mFileName.c_str(), dStr.c_str()); @@ -208,7 +196,7 @@ namespace RenderGL // Init - bool GLSLShader::Init(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, MCore::Array& defines) + bool GLSLShader::Init(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, AZStd::vector& defines) { initializeOpenGLFunctions(); /*const char* args[] = { "unroll all", @@ -264,8 +252,8 @@ namespace RenderGL // FindAttribute GLSLShader::ShaderParameter* GLSLShader::FindAttribute(const char* name) { - const uint32 index = FindAttributeIndex(name); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindAttributeIndex(name); + if (index == InvalidIndex) { return nullptr; } @@ -275,44 +263,40 @@ namespace RenderGL // FindAttributeIndex - uint32 GLSLShader::FindAttributeIndex(const char* name) + size_t GLSLShader::FindAttributeIndex(const char* name) { - const uint32 numAttribs = mAttributes.GetLength(); - for (uint32 i = 0; i < numAttribs; ++i) + const auto foundAttribute = AZStd::find_if(begin(mAttributes), end(mAttributes), [name](const auto& attribute) { - if (AzFramework::StringFunc::Equal(mAttributes[i].mName.c_str(), name, false /* no case */)) - { + return AzFramework::StringFunc::Equal(attribute.mName.c_str(), name, false /* no case */) && // if we don't have a valid parameter location, an attribute by this name doesn't exist // we just cached the fact that it doesn't exist, instead of failing glGetAttribLocation every time - if (mAttributes[i].mLocation >= 0) - { - return i; - } - - return MCORE_INVALIDINDEX32; - } + attribute.mLocation >= 0; + }); + if (foundAttribute != end(mAttributes)) + { + return AZStd::distance(begin(mAttributes), foundAttribute); } // the parameter wasn't cached, try to retrieve it const GLint loc = glGetAttribLocation(mProgram, name); - mAttributes.Add(ShaderParameter(name, loc, true)); + mAttributes.emplace_back(name, loc, true); if (loc < 0) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } - return mAttributes.GetLength() - 1; + return mAttributes.size() - 1; } // FindAttributeLocation - uint32 GLSLShader::FindAttributeLocation(const char* name) + size_t GLSLShader::FindAttributeLocation(const char* name) { ShaderParameter* p = FindAttribute(name); if (p == nullptr) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } return p->mLocation; @@ -322,8 +306,8 @@ namespace RenderGL // FindUniform GLSLShader::ShaderParameter* GLSLShader::FindUniform(const char* name) { - const uint32 index = FindUniformIndex(name); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindUniformIndex(name); + if (index == InvalidIndex) { return nullptr; } @@ -333,40 +317,36 @@ namespace RenderGL // FindUniformIndex - uint32 GLSLShader::FindUniformIndex(const char* name) + size_t GLSLShader::FindUniformIndex(const char* name) { - const uint32 numUniforms = mUniforms.GetLength(); - for (uint32 i = 0; i < numUniforms; ++i) + const auto foundUniform = AZStd::find_if(begin(mUniforms), end(mUniforms), [name](const auto& uniform) { - if (AzFramework::StringFunc::Equal(mUniforms[i].mName.c_str(), name, false /* no case */)) - { - if (mUniforms[i].mLocation >= 0) - { - return i; - } - - return MCORE_INVALIDINDEX32; - } + return AzFramework::StringFunc::Equal(uniform.mName.c_str(), name, false /* no case */) && + uniform.mLocation >= 0; + }); + if (foundUniform != end(mUniforms)) + { + return AZStd::distance(begin(mUniforms), foundUniform); } // the parameter wasn't cached, try to retrieve it const GLint loc = glGetUniformLocation(mProgram, name); - mUniforms.Add(ShaderParameter(name, loc, false)); + mUniforms.emplace_back(name, loc, false); if (loc < 0) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } - return mUniforms.GetLength() - 1; + return mUniforms.size() - 1; } // SetAttribute void GLSLShader::SetAttribute(const char* name, uint32 dim, uint32 type, uint32 stride, size_t offset) { - const uint32 index = FindAttributeIndex(name); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindAttributeIndex(name); + if (index == InvalidIndex) { return; } @@ -376,7 +356,7 @@ namespace RenderGL glEnableVertexAttribArray(param->mLocation); glVertexAttribPointer(param->mLocation, dim, type, GL_FALSE, stride, (GLvoid*)offset); - mActivatedAttribs.Add(index); + mActivatedAttribs.emplace_back(index); } @@ -507,8 +487,8 @@ namespace RenderGL // SetUniform void GLSLShader::SetUniform(const char* name, Texture* texture) { - const uint32 index = FindUniformIndex(name); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindUniformIndex(name); + if (index == InvalidIndex) { return; } @@ -531,15 +511,15 @@ namespace RenderGL glBindTexture(GL_TEXTURE_2D, texture->GetID()); glUniform1i(mUniforms[index].mLocation, mUniforms[index].mTextureUnit); - mActivatedTextures.Add(index); + mActivatedTextures.emplace_back(index); } // link a texture to a given uniform void GLSLShader::SetUniformTextureID(const char* name, uint32 textureID) { - const uint32 index = FindUniformIndex(name); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindUniformIndex(name); + if (index == InvalidIndex) { return; } @@ -562,25 +542,17 @@ namespace RenderGL glBindTexture(GL_TEXTURE_2D, textureID); glUniform1i(mUniforms[index].mLocation, mUniforms[index].mTextureUnit); - mActivatedTextures.Add(index); + mActivatedTextures.emplace_back(index); } // check if the given attribute string is defined in the shader - bool GLSLShader::CheckIfIsDefined(const char* attributeName) + bool GLSLShader::CheckIfIsDefined(const char* attributeName) const { // get the number of defines and iterate through them - const uint32 numDefines = mDefines.GetLength(); - for (uint32 i = 0; i < numDefines; ++i) + return AZStd::any_of(begin(mDefines), end(mDefines), [attributeName](const AZStd::string& define) { - // compare the given attribute with the current define and return if they are equal - if (AzFramework::StringFunc::Equal(mDefines[i].c_str(), attributeName, false /* no case */)) - { - return true; - } - } - - // we haven't found the attribute, return failure - return false; + return AzFramework::StringFunc::Equal(define.c_str(), attributeName, false /* no case */); + }); } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.h index 6a6854e29f..0db7948e8f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.h @@ -14,7 +14,7 @@ #include "Shader.h" // include OpenGL -#include +#include #include #include @@ -36,13 +36,13 @@ namespace RenderGL void Deactivate() override; bool Validate() override; - uint32 FindAttributeLocation(const char* name); + size_t FindAttributeLocation(const char* name); uint32 GetType() const override; MCORE_INLINE unsigned int GetProgram() const { return mProgram; } - bool CheckIfIsDefined(const char* attributeName); + bool CheckIfIsDefined(const char* attributeName) const; - bool Init(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, MCore::Array& defines); + bool Init(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, AZStd::vector& defines); void SetAttribute(const char* name, uint32 dim, uint32 type, uint32 stride, size_t offset) override; void SetUniform(const char* name, float value) override; @@ -73,8 +73,8 @@ namespace RenderGL bool mIsAttribute; }; - uint32 FindAttributeIndex(const char* name); - uint32 FindUniformIndex(const char* name); + size_t FindAttributeIndex(const char* name); + size_t FindUniformIndex(const char* name); ShaderParameter* FindAttribute(const char* name); ShaderParameter* FindUniform(const char* name); @@ -84,11 +84,11 @@ namespace RenderGL AZ::IO::Path mFileName; - MCore::Array mActivatedAttribs; - MCore::Array mActivatedTextures; - MCore::Array mUniforms; - MCore::Array mAttributes; - MCore::Array mDefines; + AZStd::vector mActivatedAttribs; + AZStd::vector mActivatedTextures; + AZStd::vector mUniforms; + AZStd::vector mAttributes; + AZStd::vector mDefines; unsigned int mVertexShader; unsigned int mPixelShader; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp index db03a694a8..4802477e08 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp @@ -403,23 +403,22 @@ namespace RenderGL // LoadShader GLSLShader* GraphicsManager::LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName) { - MCore::Array defines; + AZStd::vector defines; return LoadShader(vertexFileName, pixelFileName, defines); } // LoadShader - GLSLShader* GraphicsManager::LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, MCore::Array& defines) + GLSLShader* GraphicsManager::LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, AZStd::vector& defines) { const AZ::IO::Path vertexPath {vertexFileName.empty() ? AZ::IO::Path{} : mShaderPath / vertexFileName}; const AZ::IO::Path pixelPath {pixelFileName.empty() ? AZ::IO::Path{} : mShaderPath / pixelFileName}; // construct the lookup string for the shader cache AZStd::string cacheLookupStr = vertexPath.Native() + pixelPath.Native(); - const uint32 numDefines = defines.GetLength(); - for (uint32 n = 0; n < numDefines; n++) + for (const AZStd::string& define : defines) { - cacheLookupStr += AZStd::string::format("#%s", defines[n].c_str()); + cacheLookupStr += AZStd::string::format("#%s", define.c_str()); } // check if the shader is already in the cache diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.h index 674d428382..e13e643938 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.h @@ -62,7 +62,7 @@ namespace RenderGL bool GetIsPostProcessingEnabled() const { return mPostProcessing; } PostProcessShader* LoadPostProcessShader(AZ::IO::PathView filename); GLSLShader* LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName); - GLSLShader* LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, MCore::Array& defines); + GLSLShader* LoadShader(AZ::IO::PathView vertexFileName, AZ::IO::PathView pixelFileName, AZStd::vector& defines); MCORE_INLINE void SetGBuffer(GBuffer* gBuffer) { mGBuffer = gBuffer; } MCORE_INLINE GBuffer* GetGBuffer() { return mGBuffer; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/Material.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/Material.h index 1cebe2d87b..9c0522a6da 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/Material.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/Material.h @@ -29,18 +29,18 @@ namespace RenderGL mNumTriangles = 0; mNumVertices = 0; - mNodeIndex = MCORE_INVALIDINDEX32; + mNodeIndex = InvalidIndex; mMaterialIndex = MCORE_INVALIDINDEX32; } - uint32 mNodeIndex; /**< The index of the node to which this primitive belongs to. */ + size_t mNodeIndex; /**< The index of the node to which this primitive belongs to. */ uint32 mVertexOffset; uint32 mIndexOffset; /**< The starting index. */ uint32 mNumTriangles; /**< The number of triangles in the primitive. */ uint32 mNumVertices; /**< The number of vertices in the primitive. */ uint32 mMaterialIndex; /**< The material index which is mapped to the primitive. */ - MCore::Array mBoneNodeIndices;/**< Mapping from local bones 0-50 to nodes. */ + AZStd::vector mBoneNodeIndices;/**< Mapping from local bones 0-50 to nodes. */ }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/PostProcessShader.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/PostProcessShader.cpp index 7492f3e845..84c369bcbc 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/PostProcessShader.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/PostProcessShader.cpp @@ -81,7 +81,7 @@ namespace RenderGL // Init bool PostProcessShader::Init(AZ::IO::PathView filename) { - MCore::Array defines; + AZStd::vector defines; return GLSLShader::Init(nullptr, filename, defines); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/ShaderCache.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/ShaderCache.cpp index 604ad4dcaf..b02ab99505 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/ShaderCache.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/ShaderCache.cpp @@ -15,8 +15,7 @@ namespace RenderGL // constructor ShaderCache::ShaderCache() { - mEntries.SetMemoryCategory(MEMCATEGORY_RENDERING); - mEntries.Reserve(128); + mEntries.reserve(128); } @@ -31,56 +30,41 @@ namespace RenderGL void ShaderCache::Release() { // delete all shaders - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + for (Entry& entry : mEntries) { - mEntries[i].mName.clear(); - delete mEntries[i].mShader; + entry.mName.clear(); + delete entry.mShader; } // clear all entries - mEntries.Clear(); + mEntries.clear(); } // add the shader to the cache (assume there are no duplicate names) void ShaderCache::AddShader(AZStd::string_view filename, Shader* shader) { - mEntries.AddEmpty(); - mEntries.GetLast().mName = filename; - mEntries.GetLast().mShader = shader; + mEntries.emplace_back(Entry{filename, shader}); } // try to locate a shader based on its name Shader* ShaderCache::FindShader(AZStd::string_view filename) const { - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const auto foundShader = AZStd::find_if(begin(mEntries), end(mEntries), [filename](const Entry& entry) { - if (AzFramework::StringFunc::Equal(mEntries[i].mName, filename, false /* no case */)) // non-case-sensitive name compare - { - return mEntries[i].mShader; - } - } - - // not found - return nullptr; + return AzFramework::StringFunc::Equal(entry.mName, filename, false /* no case */); + }); + return foundShader != end(mEntries) ? foundShader->mShader : nullptr; } // check if we have a given shader in the cache bool ShaderCache::CheckIfHasShader(Shader* shader) const { - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + return AZStd::any_of(begin(mEntries), end(mEntries), [shader](const Entry& entry) { - if (mEntries[i].mShader == shader) - { - return true; - } - } - - return false; + return entry.mShader == shader; + }); } } // namespace RenderGL diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.cpp index a782cfcd42..18281f286b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.cpp @@ -28,8 +28,6 @@ namespace RenderGL mSpecularMap = GetGraphicsManager()->GetTextureCache()->GetWhiteTexture(); mNormalMap = GetGraphicsManager()->GetTextureCache()->GetDefaultNormalTexture(); - mShaders.SetMemoryCategory(MEMCATEGORY_RENDERING); - SetAttribute(LIGHTING, true); SetAttribute(SKINNING, false); SetAttribute(SHADOWS, false); @@ -185,8 +183,8 @@ namespace RenderGL EMotionFX::StandardMaterial* stdMaterial = static_cast(material); // get the number of material layers and iterate through them - const uint32 numLayers = stdMaterial->GetNumLayers(); - for (uint32 i = 0; i < numLayers; ++i) + const size_t numLayers = stdMaterial->GetNumLayers(); + for (size_t i = 0; i < numLayers; ++i) { EMotionFX::StandardMaterialLayer* layer = stdMaterial->GetLayer(i); switch (layer->GetType()) @@ -234,11 +232,9 @@ namespace RenderGL // void StandardMaterial::SetAttribute(EAttribute attribute, bool enabled) { - const uint32 index = (uint32)attribute; - - if (mAttributes[index] != enabled) + if (mAttributes[attribute] != enabled) { - mAttributes[index] = enabled; + mAttributes[attribute] = enabled; mAttributesUpdated = true; } } @@ -266,15 +262,15 @@ namespace RenderGL const AZ::Matrix3x4* skinningMatrices = transformData->GetSkinningMatrices(); // multiple each transform by its inverse bind pose - const uint32 numBones = primitive->mBoneNodeIndices.GetLength(); - for (uint32 i = 0; i < numBones; ++i) + const size_t numBones = primitive->mBoneNodeIndices.size(); + for (size_t i = 0; i < numBones; ++i) { - const uint32 nodeNr = primitive->mBoneNodeIndices[i]; + const size_t nodeNr = primitive->mBoneNodeIndices[i]; const AZ::Matrix3x4& skinTransform = skinningMatrices[nodeNr]; mBoneMatrices[i] = AZ::Matrix4x4::CreateFromMatrix3x4(skinTransform); } - mActiveShader->SetUniform("matBones", mBoneMatrices, numBones); + mActiveShader->SetUniform("matBones", mBoneMatrices, aznumeric_caster(numBones)); } const MCommon::Camera* camera = GetGraphicsManager()->GetCamera(); @@ -307,10 +303,9 @@ namespace RenderGL mActiveShader = nullptr; // get the number of shaders and iterate through them - const uint32 numShaders = mShaders.GetLength(); - for (uint32 i = 0; i < numShaders; ++i) + for (GLSLShader* shader : mShaders) { - if (mShaders[i] == nullptr) + if (shader == nullptr) { continue; } @@ -321,7 +316,7 @@ namespace RenderGL { if (mAttributes[n]) { - if (mShaders[i]->CheckIfIsDefined(AttributeToString((EAttribute)n)) == false) + if (shader->CheckIfIsDefined(AttributeToString((EAttribute)n)) == false) { match = false; break; @@ -329,7 +324,7 @@ namespace RenderGL } else { - if (mShaders[i]->CheckIfIsDefined(AttributeToString((EAttribute)n))) + if (shader->CheckIfIsDefined(AttributeToString((EAttribute)n))) { match = false; break; @@ -340,7 +335,7 @@ namespace RenderGL // in case we have found a matching shader update the active shader if (match) { - mActiveShader = mShaders[i]; + mActiveShader = shader; break; } } @@ -351,18 +346,18 @@ namespace RenderGL // if this function gets called at runtime something is wrong, go bug hunting! // construct an array of string attributes - MCore::Array defines; + AZStd::vector defines; for (uint32 n = 0; n < NUM_ATTRIBUTES; ++n) { if (mAttributes[n]) { - defines.Add(AttributeToString((EAttribute)n)); + defines.emplace_back(AttributeToString((EAttribute)n)); } } // compile shader and add it to the list of shaders mActiveShader = GetGraphicsManager()->LoadShader("StandardMaterial_VS.glsl", "StandardMaterial_PS.glsl", defines); - mShaders.Add(mActiveShader); + mShaders.emplace_back(mActiveShader); } mAttributesUpdated = false; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.h index 34386c7241..d9eb23b50a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/StandardMaterial.h @@ -45,7 +45,7 @@ namespace RenderGL bool mAttributesUpdated; GLSLShader* mActiveShader; - MCore::Array mShaders; + AZStd::vector mShaders; AZ::Matrix4x4 mBoneMatrices[200]; EMotionFX::Material* mMaterial; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.cpp b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.cpp index 4723d166a7..dfdce36284 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.cpp @@ -47,8 +47,7 @@ namespace RenderGL mWhiteTexture = nullptr; mDefaultNormalTexture = nullptr; - mEntries.SetMemoryCategory(MEMCATEGORY_RENDERING); - mEntries.Reserve(128); + mEntries.reserve(128); } @@ -74,14 +73,13 @@ namespace RenderGL void TextureCache::Release() { // delete all textures - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + for (Entry& entry : mEntries) { - delete mEntries[i].mTexture; + delete entry.mTexture; } // clear all entries - mEntries.Clear(); + mEntries.clear(); // delete the white texture delete mWhiteTexture; @@ -95,9 +93,7 @@ namespace RenderGL // add the texture to the cache (assume there are no duplicate names) void TextureCache::AddTexture(const char* filename, Texture* texture) { - mEntries.AddEmpty(); - mEntries.GetLast().mName = filename; - mEntries.GetLast().mTexture = texture; + mEntries.emplace_back(Entry{filename, texture}); } @@ -105,17 +101,11 @@ namespace RenderGL Texture* TextureCache::FindTexture(const char* filename) const { // get the number of entries and iterate through them - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const auto foundEntry = AZStd::find_if(begin(mEntries), end(mEntries), [filename](const Entry& entry) { - if (AzFramework::StringFunc::Equal(mEntries[i].mName.c_str(), filename, false /* no case */)) // non-case-sensitive name compare - { - return mEntries[i].mTexture; - } - } - - // not found - return nullptr; + return AzFramework::StringFunc::Equal(entry.mName.c_str(), filename, false /* no case */); + }); + return foundEntry != end(mEntries) ? foundEntry->mTexture : nullptr; } @@ -123,31 +113,25 @@ namespace RenderGL bool TextureCache::CheckIfHasTexture(Texture* texture) const { // get the number of entries and iterate through them - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + return AZStd::any_of(begin(mEntries), end(mEntries), [texture](const Entry& entry) { - if (mEntries[i].mTexture == texture) - { - return true; - } - } - - return false; + return entry.mTexture == texture; + }); } // remove an item from the cache void TextureCache::RemoveTexture(Texture* texture) { - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const auto foundEntry = AZStd::find_if(begin(mEntries), end(mEntries), [texture](const Entry& entry) { - if (mEntries[i].mTexture == texture) - { - delete mEntries[i].mTexture; - mEntries.Remove(i); - return; - } + return entry.mTexture == texture; + }); + + if (foundEntry != end(mEntries)) + { + delete foundEntry->mTexture; + mEntries.erase(foundEntry); } } @@ -157,12 +141,12 @@ namespace RenderGL GLuint textureID; glGenTextures(1, &textureID); - uint32 width = 2; - uint32 height = 2; + constexpr GLsizei width = 2; + constexpr GLsizei height = 2; uint32 imageBuffer[4]; - for (uint32 i = 0; i < 4; ++i) { - imageBuffer[i] = MCore::RGBA(255, 255, 255, 255); // actually abgr + using AZStd::begin, AZStd::end; + AZStd::fill(begin(imageBuffer), end(imageBuffer), MCore::RGBA(255, 255, 255, 255)); // actually abgr } glBindTexture(GL_TEXTURE_2D, textureID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -183,12 +167,12 @@ namespace RenderGL GLuint textureID; glGenTextures(1, &textureID); - uint32 width = 2; - uint32 height = 2; + constexpr GLsizei width = 2; + constexpr GLsizei height = 2; uint32 imageBuffer[4]; - for (uint32 i = 0; i < 4; ++i) { - imageBuffer[i] = MCore::RGBA(255, 128, 128, 255); // opengl wants abgr + using AZStd::begin, AZStd::end; + AZStd::fill(begin(imageBuffer), end(imageBuffer), MCore::RGBA(255, 128, 128, 255)); // opengl wants abgr } glBindTexture(GL_TEXTURE_2D, textureID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.h index bae46bd75b..43d0f1a635 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/TextureCache.h @@ -10,7 +10,7 @@ #define __RENDERGL_TEXTURECACHE_H #include -#include +#include #include "RenderGLConfig.h" #include @@ -72,7 +72,7 @@ namespace RenderGL Texture* mTexture; }; - MCore::Array mEntries; + AZStd::vector mEntries; Texture* mWhiteTexture; Texture* mDefaultNormalTexture; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/glactor.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/glactor.h index ff20861c08..0b87477114 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/glactor.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/glactor.h @@ -61,10 +61,10 @@ namespace RenderGL struct RENDERGL_API MaterialPrimitives { Material* mMaterial; - MCore::Array mPrimitives[3]; + AZStd::vector mPrimitives[3]; - MaterialPrimitives() { mMaterial = nullptr; mPrimitives[0].Reserve(64); mPrimitives[1].Reserve(64); mPrimitives[2].Reserve(64); } - MaterialPrimitives(Material* mat) { mMaterial = mat; mPrimitives[0].Reserve(64); mPrimitives[1].Reserve(64); mPrimitives[2].Reserve(64); } + MaterialPrimitives() { mMaterial = nullptr; mPrimitives[0].reserve(64); mPrimitives[1].reserve(64); mPrimitives[2].reserve(64); } + MaterialPrimitives(Material* mat) { mMaterial = mat; mPrimitives[0].reserve(64); mPrimitives[1].reserve(64); mPrimitives[2].reserve(64); } }; AZStd::string mTexturePath; @@ -75,22 +75,22 @@ namespace RenderGL void RenderMeshes(EMotionFX::ActorInstance* actorInstance, EMotionFX::Mesh::EMeshType meshType, uint32 renderFlags); void RenderShadowMap(EMotionFX::Mesh::EMeshType meshType); - void InitMaterials(uint32 lodLevel); + void InitMaterials(size_t lodLevel); Material* InitMaterial(EMotionFX::Material* emfxMaterial); - void FillIndexBuffers(uint32 lodLevel); - void FillStaticVertexBuffers(uint32 lodLevel); - void FillGPUSkinnedVertexBuffers(uint32 lodLevel); + void FillIndexBuffers(size_t lodLevel); + void FillStaticVertexBuffers(size_t lodLevel); + void FillGPUSkinnedVertexBuffers(size_t lodLevel); void UpdateDynamicVertices(EMotionFX::ActorInstance* actorInstance); - EMotionFX::Mesh::EMeshType ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, uint32 lodLevel); + EMotionFX::Mesh::EMeshType ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, size_t lodLevel); - MCore::Array< MCore::Array > mMaterials; - MCore::Array2D mDynamicNodes; + AZStd::vector< AZStd::vector > mMaterials; + MCore::Array2D mDynamicNodes; MCore::Array2D mPrimitives[3]; - MCore::Array mHomoMaterials; - MCore::Array mVertexBuffers[3]; - MCore::Array mIndexBuffers[3]; + AZStd::vector mHomoMaterials; + AZStd::vector mVertexBuffers[3]; + AZStd::vector mIndexBuffers[3]; MCore::RGBAColor mGroundColor; MCore::RGBAColor mSkyColor; diff --git a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/shadercache.h b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/shadercache.h index 25a91026f8..08bf9dfa58 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/shadercache.h +++ b/Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/shadercache.h @@ -11,7 +11,7 @@ #include "Shader.h" #include -#include +#include namespace RenderGL @@ -42,7 +42,7 @@ namespace RenderGL }; // - MCore::Array mEntries; // the shader cache entries + AZStd::vector mEntries; // the shader cache entries }; } // namespace RenderGL diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp index 56d08760c3..6f1293e1a3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp @@ -41,7 +41,7 @@ #include #include -#include +#include #include @@ -49,19 +49,10 @@ namespace EMotionFX { AZ_CLASS_ALLOCATOR_IMPL(Actor, ActorAllocator, 0) - Actor::NodeInfo::NodeInfo() - { - mOBB.Init(); - } - - Actor::LODLevel::LODLevel() - { - } - Actor::MeshLODData::MeshLODData() { // Create the default LOD level - m_lodLevels.push_back({}); + m_lodLevels.emplace_back(); } Actor::NodeLODInfo::NodeLODInfo() @@ -82,20 +73,16 @@ namespace EMotionFX { SetName(name); - // setup the array memory categories - mMaterials.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - mDependencies.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - mMorphSetups.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - mSkeleton = Skeleton::Create(); - mMotionExtractionNode = MCORE_INVALIDINDEX32; - mRetargetRootNode = MCORE_INVALIDINDEX32; + mMotionExtractionNode = InvalidIndex; + mRetargetRootNode = InvalidIndex; mThreadIndex = 0; mCustomData = nullptr; - mID = MCore::GetIDGenerator().GenerateID(); + mID = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); mUnitType = GetEMotionFX().GetUnitType(); mFileUnitType = mUnitType; + m_staticAabb = AZ::Aabb::CreateNull(); mUsedForVisualization = false; mDirtyFlag = false; @@ -109,11 +96,10 @@ namespace EMotionFX #endif // EMFX_DEVELOPMENT_BUILD // make sure we have at least allocated the first LOD of materials and facial setups - mMaterials.Reserve(4); // reserve space for 4 lods - mMorphSetups.Reserve(4); // - mMaterials.AddEmpty(); - mMaterials[0].SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - mMorphSetups.Add(nullptr); + mMaterials.reserve(4); // reserve space for 4 lods + mMorphSetups.reserve(4); // + mMaterials.emplace_back(); + mMorphSetups.emplace_back(nullptr); GetEventManager().OnCreateActor(this); ActorNotificationBus::Broadcast(&ActorNotificationBus::Events::OnActorCreated, this); @@ -124,7 +110,7 @@ namespace EMotionFX ActorNotificationBus::Broadcast(&ActorNotificationBus::Events::OnActorDestroyed, this); GetEventManager().OnDeleteActor(this); - mNodeMirrorInfos.Clear(true); + mNodeMirrorInfos.clear(); RemoveAllMaterials(); RemoveAllMorphSetups(); @@ -147,7 +133,7 @@ namespace EMotionFX result->mMotionExtractionNode = mMotionExtractionNode; result->mUnitType = mUnitType; result->mFileUnitType = mFileUnitType; - result->mStaticAABB = mStaticAABB; + result->m_staticAabb = m_staticAabb; result->mRetargetRootNode = mRetargetRootNode; result->mInvBindPoseTransforms = mInvBindPoseTransforms; result->m_optimizeSkeleton = m_optimizeSkeleton; @@ -162,22 +148,14 @@ namespace EMotionFX } // clone the materials - result->mMaterials.Resize(mMaterials.GetLength()); - for (uint32 i = 0; i < mMaterials.GetLength(); ++i) + result->mMaterials.resize(mMaterials.size()); + for (size_t i = 0; i < mMaterials.size(); ++i) { // get the number of materials in the current LOD - const uint32 numMaterials = mMaterials[i].GetLength(); - result->mMaterials[i].Reserve(numMaterials); - for (uint32 m = 0; m < numMaterials; ++m) + result->mMaterials[i].reserve(mMaterials[i].size()); + for (const Material* material : mMaterials[i]) { - // retrieve the current material - Material* material = mMaterials[i][m]; - - // clone the material - Material* clone = material->Clone(); - - // add the cloned material to the cloned actor - result->AddMaterial(i, clone); + result->AddMaterial(i, material->Clone()); } } @@ -186,20 +164,19 @@ namespace EMotionFX result->mSkeleton = mSkeleton->Clone(); // clone lod data - result->mNodeInfos = mNodeInfos; - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t numNodes = mSkeleton->GetNumNodes(); const size_t numLodLevels = m_meshLodData.m_lodLevels.size(); MeshLODData& resultMeshLodData = result->m_meshLodData; - result->SetNumLODLevels(numLodLevels); + result->SetNumLODLevels(static_cast(numLodLevels)); for (size_t lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) { - const MCore::Array& nodeInfos = m_meshLodData.m_lodLevels[lodLevel].mNodeInfos; - MCore::Array& resultNodeInfos = resultMeshLodData.m_lodLevels[lodLevel].mNodeInfos; + const AZStd::vector& nodeInfos = m_meshLodData.m_lodLevels[lodLevel].mNodeInfos; + AZStd::vector& resultNodeInfos = resultMeshLodData.m_lodLevels[lodLevel].mNodeInfos; - resultNodeInfos.Resize(numNodes); - for (uint32 n = 0; n < numNodes; ++n) + resultNodeInfos.resize(numNodes); + for (size_t n = 0; n < numNodes; ++n) { NodeLODInfo& resultNodeInfo = resultNodeInfos[n]; const NodeLODInfo& sourceNodeInfo = nodeInfos[n]; @@ -209,8 +186,8 @@ namespace EMotionFX } // clone the morph setups - result->mMorphSetups.Resize(mMorphSetups.GetLength()); - for (uint32 i = 0; i < mMorphSetups.GetLength(); ++i) + result->mMorphSetups.resize(mMorphSetups.size()); + for (size_t i = 0; i < mMorphSetups.size(); ++i) { if (mMorphSetups[i]) { @@ -245,11 +222,11 @@ namespace EMotionFX // init node mirror info void Actor::AllocateNodeMirrorInfos() { - const uint32 numNodes = mSkeleton->GetNumNodes(); - mNodeMirrorInfos.Resize(numNodes); + const size_t numNodes = mSkeleton->GetNumNodes(); + mNodeMirrorInfos.resize(numNodes); // init the data - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { mNodeMirrorInfos[i].mSourceNode = static_cast(i); mNodeMirrorInfos[i].mAxis = MCORE_INVALIDINDEX8; @@ -260,27 +237,23 @@ namespace EMotionFX // remove the node mirror info void Actor::RemoveNodeMirrorInfos() { - mNodeMirrorInfos.Clear(true); + mNodeMirrorInfos.clear(); + mNodeMirrorInfos.shrink_to_fit(); } // check if we have our axes detected bool Actor::GetHasMirrorAxesDetected() const { - if (mNodeMirrorInfos.GetLength() == 0) + if (mNodeMirrorInfos.empty()) { return false; } - for (uint32 i = 0; i < mNodeMirrorInfos.GetLength(); ++i) + return AZStd::all_of(begin(mNodeMirrorInfos), end(mNodeMirrorInfos), [](const NodeMirrorInfo& nodeMirrorInfo) { - if (mNodeMirrorInfos[i].mAxis == MCORE_INVALIDINDEX8) - { - return false; - } - } - - return true; + return nodeMirrorInfo.mAxis != MCORE_INVALIDINDEX8; + }); } @@ -288,17 +261,16 @@ namespace EMotionFX void Actor::RemoveAllMaterials() { // for all LODs - for (uint32 i = 0; i < mMaterials.GetLength(); ++i) + for (AZStd::vector& materials : mMaterials) { // delete all materials - const uint32 numMats = mMaterials[i].GetLength(); - for (uint32 m = 0; m < numMats; ++m) + for (Material* material : materials) { - mMaterials[i][m]->Destroy(); + material->Destroy(); } } - mMaterials.Clear(); + mMaterials.clear(); } @@ -309,9 +281,8 @@ namespace EMotionFX lodLevels.emplace_back(); LODLevel& newLOD = lodLevels.back(); - const uint32 numNodes = mSkeleton->GetNumNodes(); - newLOD.mNodeInfos.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - newLOD.mNodeInfos.Resize(numNodes); + const size_t numNodes = mSkeleton->GetNumNodes(); + newLOD.mNodeInfos.resize(numNodes); const size_t numLODs = lodLevels.size(); const size_t lodIndex = numLODs - 1; @@ -319,10 +290,10 @@ namespace EMotionFX // get the number of nodes, iterate through them, create a new LOD level and copy over the meshes from the last LOD level for (size_t i = 0; i < numNodes; ++i) { - NodeLODInfo& newLODInfo = lodLevels[lodIndex].mNodeInfos[i]; + NodeLODInfo& newLODInfo = lodLevels[lodIndex].mNodeInfos[static_cast(i)]; if (copyFromLastLODLevel && lodIndex > 0) { - const NodeLODInfo& prevLODInfo = lodLevels[lodIndex - 1].mNodeInfos[i]; + const NodeLODInfo& prevLODInfo = lodLevels[lodIndex - 1].mNodeInfos[static_cast(i)]; newLODInfo.mMesh = (prevLODInfo.mMesh) ? prevLODInfo.mMesh->Clone() : nullptr; newLODInfo.mStack = (prevLODInfo.mStack) ? prevLODInfo.mStack->Clone(newLODInfo.mMesh) : nullptr; } @@ -334,33 +305,31 @@ namespace EMotionFX } // create a new material array for the new LOD level - mMaterials.Resize(lodLevels.size()); - mMaterials[lodIndex].SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); + mMaterials.resize(lodLevels.size()); // create an empty morph setup for the new LOD level - mMorphSetups.Add(nullptr); + mMorphSetups.emplace_back(nullptr); // copy data from the previous LOD level if wanted if (copyFromLastLODLevel && numLODs > 0) { - CopyLODLevel(this, lodIndex - 1, numLODs - 1, true); + CopyLODLevel(this, static_cast(lodIndex - 1), static_cast(numLODs - 1), true); } } // insert a LOD level at a given position - void Actor::InsertLODLevel(uint32 insertAt) + void Actor::InsertLODLevel(size_t insertAt) { AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; - lodLevels.insert(lodLevels.begin()+insertAt, {}); + lodLevels.emplace(lodLevels.begin()+insertAt); LODLevel& newLOD = lodLevels[insertAt]; - const uint32 lodIndex = insertAt; - const uint32 numNodes = mSkeleton->GetNumNodes(); - newLOD.mNodeInfos.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - newLOD.mNodeInfos.Resize(numNodes); + const size_t lodIndex = insertAt; + const size_t numNodes = mSkeleton->GetNumNodes(); + newLOD.mNodeInfos.resize(numNodes); // get the number of nodes, iterate through them, create a new LOD level and copy over the meshes from the last LOD level - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { NodeLODInfo& lodInfo = lodLevels[lodIndex].mNodeInfos[i]; lodInfo.mMesh = nullptr; @@ -368,15 +337,14 @@ namespace EMotionFX } // create a new material array for the new LOD level - mMaterials.Insert(insertAt); - mMaterials[lodIndex].SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); + mMaterials.emplace(AZStd::next(begin(mMaterials), insertAt)); // create an empty morph setup for the new LOD level - mMorphSetups.Insert(insertAt, nullptr); + mMorphSetups.emplace(AZStd::next(begin(mMorphSetups), insertAt), nullptr); } // replace existing LOD level with the current actor - void Actor::CopyLODLevel(Actor* copyActor, uint32 copyLODLevel, uint32 replaceLODLevel, bool copySkeletalLODFlags) + void Actor::CopyLODLevel(Actor* copyActor, size_t copyLODLevel, size_t replaceLODLevel, bool copySkeletalLODFlags) { AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; AZStd::vector& copyLodLevels = copyActor->m_meshLodData.m_lodLevels; @@ -384,8 +352,8 @@ namespace EMotionFX const LODLevel& sourceLOD = copyLodLevels[copyLODLevel]; LODLevel& targetLOD = lodLevels[replaceLODLevel]; - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Node* node = mSkeleton->GetNode(i); Node* copyNode = copyActor->GetSkeleton()->FindNodeByID(node->GetID()); @@ -428,14 +396,14 @@ namespace EMotionFX } // copy the materials - const uint32 numMaterials = copyActor->GetNumMaterials(copyLODLevel); - for (uint32 i = 0; i < mMaterials[replaceLODLevel].GetLength(); ++i) + const size_t numMaterials = copyActor->GetNumMaterials(copyLODLevel); + for (Material* i : mMaterials[replaceLODLevel]) { - mMaterials[replaceLODLevel][i]->Destroy(); + i->Destroy(); } - mMaterials[replaceLODLevel].Clear(); - mMaterials[replaceLODLevel].Reserve(numMaterials); - for (uint32 i = 0; i < numMaterials; ++i) + mMaterials[replaceLODLevel].clear(); + mMaterials[replaceLODLevel].reserve(numMaterials); + for (size_t i = 0; i < numMaterials; ++i) { AddMaterial(replaceLODLevel, copyActor->GetMaterial(copyLODLevel, i)->Clone()); } @@ -457,36 +425,29 @@ namespace EMotionFX } // preallocate memory for all LOD levels - void Actor::SetNumLODLevels(uint32 numLODs, bool adjustMorphSetup) + void Actor::SetNumLODLevels(size_t numLODs, bool adjustMorphSetup) { m_meshLodData.m_lodLevels.resize(numLODs); // reserve space for the materials - mMaterials.Resize(numLODs); - for (uint32 i = 0; i < numLODs; ++i) - { - mMaterials[i].SetMemoryCategory(EMFX_MEMCATEGORY_ACTORS); - } + mMaterials.resize(numLODs); if (adjustMorphSetup) { - mMorphSetups.Resize(numLODs); - for (uint32 i = 0; i < numLODs; ++i) - { - mMorphSetups[i] = nullptr; - } + mMorphSetups.resize(numLODs); + AZStd::fill(begin(mMorphSetups), AZStd::next(begin(mMorphSetups), numLODs), nullptr); } } // removes all node meshes and stacks void Actor::RemoveAllNodeMeshes() { - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t numNodes = mSkeleton->GetNumNodes(); AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; for (LODLevel& lodLevel : lodLevels) { - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { NodeLODInfo& info = lodLevel.mNodeInfos[i]; MCore::Destroy(info.mMesh); @@ -498,14 +459,14 @@ namespace EMotionFX } - void Actor::CalcMeshTotals(uint32 lodLevel, uint32* outNumPolygons, uint32* outNumVertices, uint32* outNumIndices) const + void Actor::CalcMeshTotals(size_t lodLevel, uint32* outNumPolygons, uint32* outNumVertices, uint32* outNumIndices) const { uint32 totalPolys = 0; uint32 totalVerts = 0; uint32 totalIndices = 0; - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lodLevel, i); if (!mesh) @@ -535,15 +496,15 @@ namespace EMotionFX } - void Actor::CalcStaticMeshTotals(uint32 lodLevel, uint32* outNumVertices, uint32* outNumIndices) + void Actor::CalcStaticMeshTotals(size_t lodLevel, uint32* outNumVertices, uint32* outNumIndices) { // the totals uint32 totalVerts = 0; uint32 totalIndices = 0; // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lodLevel, i); @@ -579,15 +540,15 @@ namespace EMotionFX } - void Actor::CalcDeformableMeshTotals(uint32 lodLevel, uint32* outNumVertices, uint32* outNumIndices) + void Actor::CalcDeformableMeshTotals(size_t lodLevel, uint32* outNumVertices, uint32* outNumIndices) { // the totals uint32 totalVerts = 0; uint32 totalIndices = 0; // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lodLevel, i); @@ -623,12 +584,12 @@ namespace EMotionFX } - uint32 Actor::CalcMaxNumInfluences(uint32 lodLevel) const + size_t Actor::CalcMaxNumInfluences(size_t lodLevel) const { - uint32 maxInfluences = 0; + size_t maxInfluences = 0; - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lodLevel, i); if (!mesh) @@ -636,7 +597,7 @@ namespace EMotionFX continue; } - maxInfluences = MCore::Max(maxInfluences, mesh->CalcMaxNumInfluences()); + maxInfluences = AZStd::max(maxInfluences, mesh->CalcMaxNumInfluences()); } return maxInfluences; @@ -644,24 +605,22 @@ namespace EMotionFX // verify if the skinning will look correctly in the given geometry LOD for a given skeletal LOD level - void Actor::VerifySkinning(MCore::Array& conflictNodeFlags, uint32 skeletalLODLevel, uint32 geometryLODLevel) + void Actor::VerifySkinning(AZStd::vector& conflictNodeFlags, size_t skeletalLODLevel, size_t geometryLODLevel) { - uint32 n; - // get the number of nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t numNodes = mSkeleton->GetNumNodes(); // check if the conflict node flag array's size is set to the number of nodes inside the actor - if (conflictNodeFlags.GetLength() != numNodes) + if (conflictNodeFlags.size() != numNodes) { - conflictNodeFlags.Resize(numNodes); + conflictNodeFlags.resize(numNodes); } // reset the conflict node array to zero which means we don't have any conflicting nodes yet - MCore::MemSet(conflictNodeFlags.GetPtr(), 0, numNodes * sizeof(int8)); + MCore::MemSet(conflictNodeFlags.data(), 0, numNodes * sizeof(int8)); // iterate over the all nodes in the actor - for (n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { // get the current node and the pointer to the mesh for the given lod level Node* node = mSkeleton->GetNode(n); @@ -703,21 +662,17 @@ namespace EMotionFX } - uint32 Actor::CalcMaxNumInfluences(uint32 lodLevel, AZStd::vector& outVertexCounts) const + size_t Actor::CalcMaxNumInfluences(size_t lodLevel, AZStd::vector& outVertexCounts) const { - uint32 maxInfluences = 0; - // Reset the values. outVertexCounts.resize(CalcMaxNumInfluences(lodLevel) + 1); - for (size_t k = 0; k < outVertexCounts.size(); ++k) - { - outVertexCounts[k] = 0; - } + AZStd::fill(begin(outVertexCounts), end(outVertexCounts), 0); // Get the vertex counts for the influences. (e.g. 500 vertices have 1 skinning influence, 300 vertices have 2 skinning influences etc.) - AZStd::vector meshVertexCounts; - const uint32 numNodes = GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + size_t maxInfluences = 0; + AZStd::vector meshVertexCounts; + const size_t numNodes = GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lodLevel, i); if (!mesh) @@ -725,8 +680,8 @@ namespace EMotionFX continue; } - const uint32 meshMaxInfluences = mesh->CalcMaxNumInfluences(meshVertexCounts); - maxInfluences = MCore::Max(maxInfluences, meshMaxInfluences); + const size_t meshMaxInfluences = mesh->CalcMaxNumInfluences(meshVertexCounts); + maxInfluences = AZStd::max(maxInfluences, meshMaxInfluences); for (size_t j = 0; j < meshVertexCounts.size(); ++j) { @@ -738,11 +693,11 @@ namespace EMotionFX } // check if there is any mesh available - bool Actor::CheckIfHasMeshes(uint32 lodLevel) const + bool Actor::CheckIfHasMeshes(size_t lodLevel) const { // check if any of the nodes has a mesh - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { if (GetMesh(lodLevel, i)) { @@ -755,10 +710,10 @@ namespace EMotionFX } - bool Actor::CheckIfHasSkinnedMeshes(AZ::u32 lodLevel) const + bool Actor::CheckIfHasSkinnedMeshes(size_t lodLevel) const { - const AZ::u32 numNodes = mSkeleton->GetNumNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { const Mesh* mesh = GetMesh(lodLevel, i); if (mesh && mesh->FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID)) @@ -790,31 +745,29 @@ namespace EMotionFX // remove all morph setups void Actor::RemoveAllMorphSetups(bool deleteMeshDeformers) { - uint32 i; - // get the number of lod levels - const uint32 numLODs = GetNumLODLevels(); + const size_t numLODs = GetNumLODLevels(); // for all LODs, get rid of all the morph setups for each geometry LOD - for (i = 0; i < mMorphSetups.GetLength(); ++i) + for (MorphSetup* morphSetup : mMorphSetups) { - if (mMorphSetups[i]) + if (morphSetup) { - mMorphSetups[i]->Destroy(); + morphSetup->Destroy(); } - mMorphSetups[i] = nullptr; + morphSetup = nullptr; } // remove all modifiers from the stacks for each lod in all nodes if (deleteMeshDeformers) { // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { // process all LOD levels - for (uint32 lod = 0; lod < numLODs; ++lod) + for (size_t lod = 0; lod < numLODs; ++lod) { // if we have a modifier stack MeshDeformerStack* stack = GetMeshDeformerStack(lod, i); @@ -838,7 +791,7 @@ namespace EMotionFX // check if the material is used by the given mesh - bool Actor::CheckIfIsMaterialUsed(Mesh* mesh, uint32 materialIndex) const + bool Actor::CheckIfIsMaterialUsed(Mesh* mesh, size_t materialIndex) const { // check if the mesh is valid if (mesh == nullptr) @@ -847,8 +800,8 @@ namespace EMotionFX } // iterate through the submeshes - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 s = 0; s < numSubMeshes; ++s) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t s = 0; s < numSubMeshes; ++s) { // if the submesh material index is the same as the material index we search for, then it is being used if (mesh->GetSubMesh(s)->GetMaterial() == materialIndex) @@ -862,21 +815,17 @@ namespace EMotionFX // check if the material is used by a mesh of this actor - bool Actor::CheckIfIsMaterialUsed(uint32 lodLevel, uint32 index) const + bool Actor::CheckIfIsMaterialUsed(size_t lodLevel, size_t index) const { // iterate through all nodes of the actor and check its meshes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { // if the mesh is in LOD range check if it uses the material if (CheckIfIsMaterialUsed(GetMesh(lodLevel, i), index)) { return true; } - - // same for the collision mesh - //if (CheckIfIsMaterialUsed( GetCollisionMesh(lodLevel, i), index )) - //return true; } // return false, this means that no mesh uses the given material @@ -885,13 +834,13 @@ namespace EMotionFX // remove the given material and reassign all material numbers of the submeshes - void Actor::RemoveMaterial(uint32 lodLevel, uint32 index) + void Actor::RemoveMaterial(size_t lodLevel, size_t index) { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); + MCORE_ASSERT(lodLevel < mMaterials.size()); // first of all remove the given material mMaterials[lodLevel][index]->Destroy(); - mMaterials[lodLevel].Remove(index); + mMaterials[lodLevel].erase(AZStd::next(begin(mMaterials[lodLevel]), index)); } @@ -902,17 +851,17 @@ namespace EMotionFX // the maximum number of children of a root node, the node with the most children // will become our repositioning node - uint32 maxNumChilds = 0; + size_t maxNumChilds = 0; // traverse through all root nodes - const uint32 numRootNodes = mSkeleton->GetNumRootNodes(); - for (uint32 i = 0; i < numRootNodes; ++i) + const size_t numRootNodes = mSkeleton->GetNumRootNodes(); + for (size_t i = 0; i < numRootNodes; ++i) { // get the given root node from the actor Node* rootNode = mSkeleton->GetNode(mSkeleton->GetRootNodeIndex(i)); // get the number of child nodes recursively - const uint32 numChildNodes = rootNode->GetNumChildNodesRecursive(); + const size_t numChildNodes = rootNode->GetNumChildNodesRecursive(); // if the number of child nodes of this node is bigger than the current max number // this is our new candidate for the repositioning node @@ -935,14 +884,14 @@ namespace EMotionFX // extract a bone list - void Actor::ExtractBoneList(uint32 lodLevel, MCore::Array* outBoneList) const + void Actor::ExtractBoneList(size_t lodLevel, AZStd::vector* outBoneList) const { // clear the existing items - outBoneList->Clear(); + outBoneList->clear(); // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { Mesh* mesh = GetMesh(lodLevel, n); @@ -964,16 +913,16 @@ namespace EMotionFX for (uint32 v = 0; v < numOrgVerts; ++v) { // for all influences for this vertex - const uint32 numInfluences = aznumeric_cast(skinningLayer->GetNumInfluences(v)); - for (uint32 i = 0; i < numInfluences; ++i) + const size_t numInfluences = skinningLayer->GetNumInfluences(v); + for (size_t i = 0; i < numInfluences; ++i) { // get the node number of the bone - uint32 nodeNr = skinningLayer->GetInfluence(v, i)->GetNodeNr(); + uint16 nodeNr = skinningLayer->GetInfluence(v, i)->GetNodeNr(); // check if it is already in the bone list, if not, add it - if (outBoneList->Contains(nodeNr) == false) + if (AZStd::find(begin(*outBoneList), end(*outBoneList), nodeNr) == end(*outBoneList)) { - outBoneList->Add(nodeNr); + outBoneList->emplace_back(nodeNr); } } } @@ -985,36 +934,24 @@ namespace EMotionFX void Actor::RecursiveAddDependencies(const Actor* actor) { // process all dependencies of the given actor - const uint32 numDependencies = actor->GetNumDependencies(); - for (uint32 i = 0; i < numDependencies; ++i) + const size_t numDependencies = actor->GetNumDependencies(); + for (size_t i = 0; i < numDependencies; ++i) { // add it to the actor instance - mDependencies.Add(*actor->GetDependency(i)); + mDependencies.emplace_back(*actor->GetDependency(i)); // recursive into the actor we are dependent on RecursiveAddDependencies(actor->GetDependency(i)->mActor); } } - // update the bounding volumes - void Actor::UpdateNodeBindPoseOBBs(uint32 lodLevel) - { - // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) - { - CalcOBBFromBindPose(lodLevel, i); - } - } - - // remove all node groups void Actor::RemoveAllNodeGroups() { const uint32 numGroups = mNodeGroups.GetLength(); for (uint32 i = 0; i < numGroups; ++i) { - mNodeGroups[i]->Destroy(); + delete mNodeGroups[i]; } mNodeGroups.Clear(); } @@ -1029,8 +966,8 @@ namespace EMotionFX AZStd::string nameB; // search through all nodes to find the best match - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { // get the node name const char* name = mSkeleton->GetNode(n)->GetName(); @@ -1086,21 +1023,21 @@ namespace EMotionFX bool Actor::MapNodeMotionSource(const char* sourceNodeName, const char* destNodeName) { // find the source node index - const uint32 sourceNodeIndex = mSkeleton->FindNodeByNameNoCase(sourceNodeName)->GetNodeIndex(); - if (sourceNodeIndex == MCORE_INVALIDINDEX32) + const size_t sourceNodeIndex = mSkeleton->FindNodeByNameNoCase(sourceNodeName)->GetNodeIndex(); + if (sourceNodeIndex == InvalidIndex) { return false; } // find the dest node index - const uint32 destNodeIndex = mSkeleton->FindNodeByNameNoCase(destNodeName)->GetNodeIndex(); - if (destNodeIndex == MCORE_INVALIDINDEX32) + const size_t destNodeIndex = mSkeleton->FindNodeByNameNoCase(destNodeName)->GetNodeIndex(); + if (destNodeIndex == InvalidIndex) { return false; } // allocate the data if we haven't already - if (mNodeMirrorInfos.GetLength() == 0) + if (mNodeMirrorInfos.empty()) { AllocateNodeMirrorInfos(); } @@ -1118,7 +1055,7 @@ namespace EMotionFX bool Actor::MapNodeMotionSource(uint16 sourceNodeIndex, uint16 targetNodeIndex) { // allocate the data if we haven't already - if (mNodeMirrorInfos.GetLength() == 0) + if (mNodeMirrorInfos.empty()) { AllocateNodeMirrorInfos(); } @@ -1138,8 +1075,8 @@ namespace EMotionFX void Actor::MatchNodeMotionSources(const char* subStringA, const char* subStringB) { // try to map all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Node* node = mSkeleton->GetNode(i); @@ -1171,14 +1108,14 @@ namespace EMotionFX // find the first active parent node in a given skeletal LOD - uint32 Actor::FindFirstActiveParentBone(uint32 skeletalLOD, uint32 startNodeIndex) const + size_t Actor::FindFirstActiveParentBone(size_t skeletalLOD, size_t startNodeIndex) const { - uint32 curNodeIndex = startNodeIndex; + size_t curNodeIndex = startNodeIndex; do { curNodeIndex = mSkeleton->GetNode(curNodeIndex)->GetParentIndex(); - if (curNodeIndex == MCORE_INVALIDINDEX32) + if (curNodeIndex == InvalidIndex) { return curNodeIndex; } @@ -1187,9 +1124,9 @@ namespace EMotionFX { return curNodeIndex; } - } while (curNodeIndex != MCORE_INVALIDINDEX32); + } while (curNodeIndex != InvalidIndex); - return MCORE_INVALIDINDEX32; + return InvalidIndex; } // make the geometry LOD levels compatible with the skeletal LOD levels @@ -1203,13 +1140,13 @@ namespace EMotionFX for (size_t geomLod = 0; geomLod < numGeomLODs; ++geomLod) { // for all nodes - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { Node* node = mSkeleton->GetNode(n); // check if this node has a mesh, if not we can skip it - Mesh* mesh = GetMesh(geomLod, n); + Mesh* mesh = GetMesh(static_cast(geomLod), n); if (mesh == nullptr) { continue; @@ -1226,8 +1163,8 @@ namespace EMotionFX const uint32* orgVertices = (uint32*)mesh->FindOriginalVertexData(Mesh::ATTRIB_ORGVTXNUMBERS); // for all submeshes - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 s = 0; s < numSubMeshes; ++s) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t s = 0; s < numSubMeshes; ++s) { SubMesh* subMesh = mesh->GetSubMesh(s); @@ -1245,11 +1182,11 @@ namespace EMotionFX { // if the bone is disabled SkinInfluence* influence = layer->GetInfluence(orgVertex, i); - if (mSkeleton->GetNode(influence->GetNodeNr())->GetSkeletalLODStatus(geomLod) == false) + if (mSkeleton->GetNode(influence->GetNodeNr())->GetSkeletalLODStatus(static_cast(geomLod)) == false) { // find the first parent bone that is enabled in this LOD - const uint32 newNodeIndex = FindFirstActiveParentBone(geomLod, influence->GetNodeNr()); - if (newNodeIndex == MCORE_INVALIDINDEX32) + const size_t newNodeIndex = FindFirstActiveParentBone(geomLod, influence->GetNodeNr()); + if (newNodeIndex == InvalidIndex) { MCore::LogWarning("EMotionFX::Actor::MakeGeomLODsCompatibleWithSkeletalLODs() - Failed to find an enabled parent for node '%s' in skeletal LOD %d of actor '%s' (0x%x)", node->GetName(), geomLod, GetFileName(), this); continue; @@ -1273,10 +1210,10 @@ namespace EMotionFX } // for all submeshes // reinit the mesh deformer stacks - MeshDeformerStack* stack = GetMeshDeformerStack(geomLod, node->GetNodeIndex()); + MeshDeformerStack* stack = GetMeshDeformerStack(static_cast(geomLod), node->GetNodeIndex()); if (stack) { - stack->ReinitializeDeformers(this, node, geomLod); + stack->ReinitializeDeformers(this, node, static_cast(geomLod)); } } // for all nodes } @@ -1284,17 +1221,17 @@ namespace EMotionFX // generate a path from the current node towards the root - void Actor::GenerateUpdatePathToRoot(uint32 endNodeIndex, MCore::Array& outPath) const + void Actor::GenerateUpdatePathToRoot(size_t endNodeIndex, AZStd::vector& outPath) const { - outPath.Clear(false); - outPath.Reserve(32); + outPath.clear(); + outPath.reserve(32); // start at the end effector Node* currentNode = mSkeleton->GetNode(endNodeIndex); while (currentNode) { // add the current node to the update list - outPath.Add(currentNode->GetNodeIndex()); + outPath.emplace_back(currentNode->GetNodeIndex()); // move up the hierarchy, towards the root and end node currentNode = currentNode->GetParentNode(); @@ -1313,7 +1250,7 @@ namespace EMotionFX } } - void Actor::SetMotionExtractionNodeIndex(uint32 nodeIndex) + void Actor::SetMotionExtractionNodeIndex(size_t nodeIndex) { mMotionExtractionNode = nodeIndex; ActorNotificationBus::Broadcast(&ActorNotificationBus::Events::OnMotionExtractionNodeChanged, this, GetMotionExtractionNode()); @@ -1321,7 +1258,7 @@ namespace EMotionFX Node* Actor::GetMotionExtractionNode() const { - if (mMotionExtractionNode != MCORE_INVALIDINDEX32 && + if (mMotionExtractionNode != InvalidIndex && mMotionExtractionNode < mSkeleton->GetNumNodes()) { return mSkeleton->GetNode(mMotionExtractionNode); @@ -1332,14 +1269,14 @@ namespace EMotionFX void Actor::ReinitializeMeshDeformers() { - const uint32 numLODLevels = GetNumLODLevels(); - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numLODLevels = GetNumLODLevels(); + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Node* node = mSkeleton->GetNode(i); // iterate through all LOD levels - for (uint32 lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) + for (size_t lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) { // reinit the mesh deformer stacks MeshDeformerStack* stack = GetMeshDeformerStack(lodLevel, i); @@ -1351,9 +1288,8 @@ namespace EMotionFX } } - // post init - void Actor::PostCreateInit(bool makeGeomLodsCompatibleWithSkeletalLODs, bool generateOBBs, bool convertUnitType) + void Actor::PostCreateInit(bool makeGeomLodsCompatibleWithSkeletalLODs, bool convertUnitType) { if (mThreadIndex == MCORE_INVALIDINDEX32) { @@ -1362,9 +1298,9 @@ namespace EMotionFX // calculate the inverse bind pose matrices const Pose* bindPose = GetBindPose(); - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t numNodes = mSkeleton->GetNumNodes(); mInvBindPoseTransforms.resize(numNodes); - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { mInvBindPoseTransforms[i] = bindPose->GetModelSpaceTransform(i).Inversed(); } @@ -1379,18 +1315,13 @@ namespace EMotionFX ReinitializeMeshDeformers(); // make sure our world space bind pose is updated too - if (mMorphSetups.GetLength() > 0 && mMorphSetups[0]) + if (mMorphSetups.size() > 0 && mMorphSetups[0]) { mSkeleton->GetBindPose()->ResizeNumMorphs(mMorphSetups[0]->GetNumMorphTargets()); } mSkeleton->GetBindPose()->ForceUpdateFullModelSpacePose(); mSkeleton->GetBindPose()->ZeroMorphWeights(); - if (generateOBBs) - { - UpdateNodeBindPoseOBBs(0); - } - if (!GetHasMirrorInfo()) { AllocateNodeMirrorInfos(); @@ -1404,10 +1335,6 @@ namespace EMotionFX m_simulatedObjectSetup->InitAfterLoad(this); - // build the static axis aligned bounding box by creating an actor instance (needed to perform cpu skinning mesh deforms and mesh scaling etc) - // then copy it over to the actor - UpdateStaticAABB(); - // rescale all content if needed if (convertUnitType) { @@ -1519,12 +1446,16 @@ namespace EMotionFX { // Optional, not all actors have morph targets. const size_t numLODLevels = m_meshAsset->GetLodAssets().size(); - mMorphSetups.Resize(numLODLevels); - for (AZ::u32 i = 0; i < numLODLevels; ++i) + mMorphSetups.resize(numLODLevels); + for (size_t i = 0; i < numLODLevels; ++i) { mMorphSetups[i] = nullptr; } } + + // build the static axis aligned bounding box by creating an actor instance (needed to perform cpu skinning mesh deforms and mesh scaling etc) + // then copy it over to the actor + UpdateStaticAabb(); } m_isReady = true; @@ -1533,16 +1464,13 @@ namespace EMotionFX } // update the static AABB (very heavy as it has to create an actor instance, update mesh deformers, calculate the mesh based bounds etc) - void Actor::UpdateStaticAABB() + void Actor::UpdateStaticAabb() { - if (!mStaticAABB.CheckIfIsValid()) - { - ActorInstance* actorInstance = ActorInstance::Create(this, nullptr, mThreadIndex); - //actorInstance->UpdateMeshDeformers(0.0f); - //actorInstance->UpdateStaticBasedAABBDimensions(); - actorInstance->GetStaticBasedAABB(&mStaticAABB); - actorInstance->Destroy(); - } + ActorInstance* actorInstance = ActorInstance::Create(this, nullptr, mThreadIndex); + actorInstance->UpdateMeshDeformers(0.0f); + actorInstance->UpdateStaticBasedAabbDimensions(); + actorInstance->GetStaticBasedAabb(&m_staticAabb); + actorInstance->Destroy(); } @@ -1551,10 +1479,10 @@ namespace EMotionFX { outPoints.clear(); - const uint32 geomLODLevel = 0; - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t geomLODLevel = 0; + const size_t numNodes = mSkeleton->GetNumNodes(); - for (int nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) + for (size_t nodeIndex = 0; nodeIndex < numNodes; nodeIndex++) { // check if this node has a mesh, if not we can skip it Mesh* mesh = GetMesh(geomLODLevel, nodeIndex); @@ -1575,8 +1503,8 @@ namespace EMotionFX AZ::Vector3* positions = (AZ::Vector3*)mesh->FindVertexData(EMotionFX::Mesh::ATTRIB_POSITIONS); // for all submeshes - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex); @@ -1588,10 +1516,10 @@ namespace EMotionFX const uint32 orgVertex = orgVertices[startVertex + vertexIndex]; // for all skinning influences of the vertex - const uint32 numInfluences = layer->GetNumInfluences(orgVertex); + const size_t numInfluences = layer->GetNumInfluences(orgVertex); float maxWeight = 0.0f; - uint32 maxWeightNodeIndex = 0; - for (uint32 i = 0; i < numInfluences; ++i) + size_t maxWeightNodeIndex = 0; + for (size_t i = 0; i < numInfluences; ++i) { SkinInfluence* influence = layer->GetInfluence(orgVertex, i); float weight = influence->GetWeight(); @@ -1620,8 +1548,8 @@ namespace EMotionFX Pose pose; pose.LinkToActor(this); - const uint32 numNodes = mNodeMirrorInfos.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mNodeMirrorInfos.size(); + for (size_t i = 0; i < numNodes; ++i) { const uint16 motionSource = (GetHasMirrorInfo()) ? GetNodeMirrorInfo(i).mSourceNode : static_cast(i); @@ -1742,28 +1670,25 @@ namespace EMotionFX //MCore::LogInfo("best for %s = %f (axis=%d) (flags=%d)", mNodes[i]->GetName(), minDist, bestAxis, bestFlags); } } - - //for (uint32 i=0; iGetName(), mNodeMirrorInfos[i].mAxis, mNodeMirrorInfos[i].mFlags); } // get the array of node mirror infos - const MCore::Array& Actor::GetNodeMirrorInfos() const + const AZStd::vector& Actor::GetNodeMirrorInfos() const { return mNodeMirrorInfos; } // get the array of node mirror infos - MCore::Array& Actor::GetNodeMirrorInfos() + AZStd::vector& Actor::GetNodeMirrorInfos() { return mNodeMirrorInfos; } // set the node mirror infos directly - void Actor::SetNodeMirrorInfos(const MCore::Array& mirrorInfos) + void Actor::SetNodeMirrorInfos(const AZStd::vector& mirrorInfos) { mNodeMirrorInfos = mirrorInfos; } @@ -1805,14 +1730,14 @@ namespace EMotionFX const Transform nodeTransform = pose.GetModelSpaceTransform(nodeIndex); const Transform mirroredTransform = nodeTransform.Mirrored(AZ::Vector3(1.0f, 0.0f, 0.0f)); - uint32 numMatches = 0; + size_t numMatches = 0; uint16 result = MCORE_INVALIDINDEX16; // find nodes that have the mirrored transform - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mSkeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const Transform curNodeTransform = pose.GetModelSpaceTransform(i); + const Transform& curNodeTransform = pose.GetModelSpaceTransform(i); if (i != nodeIndex) { // only check the translation for now @@ -1834,8 +1759,8 @@ namespace EMotionFX if (numMatches == 1) { - const uint32 hierarchyDepth = mSkeleton->CalcHierarchyDepthForNode(nodeIndex); - const uint32 matchingHierarchyDepth = mSkeleton->CalcHierarchyDepthForNode(result); + const size_t hierarchyDepth = mSkeleton->CalcHierarchyDepthForNode(nodeIndex); + const size_t matchingHierarchyDepth = mSkeleton->CalcHierarchyDepthForNode(result); if (hierarchyDepth != matchingHierarchyDepth) { return MCORE_INVALIDINDEX16; @@ -1854,8 +1779,8 @@ namespace EMotionFX Pose& bindPose = *mSkeleton->GetBindPose(); bindPose.LinkToActor(this, Pose::FLAG_LOCALTRANSFORMREADY, false); - const AZ::u32 numMorphs = bindPose.GetNumMorphWeights(); - for (AZ::u32 i = 0; i < numMorphs; ++i) + const size_t numMorphs = bindPose.GetNumMorphWeights(); + for (size_t i = 0; i < numMorphs; ++i) { bindPose.SetMorphWeight(i, 0.0f); } @@ -1881,15 +1806,14 @@ namespace EMotionFX *mSkeleton->GetBindPose() = *other->GetSkeleton()->GetBindPose(); } - void Actor::SetNumNodes(uint32 numNodes) + void Actor::SetNumNodes(size_t numNodes) { mSkeleton->SetNumNodes(numNodes); - mNodeInfos.resize(numNodes); AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; for (LODLevel& lodLevel : lodLevels) { - lodLevel.mNodeInfos.Resize(numNodes); + lodLevel.mNodeInfos.resize(numNodes); } Pose* bindPose = mSkeleton->GetBindPose(); @@ -1902,24 +1826,23 @@ namespace EMotionFX mSkeleton->GetBindPose()->LinkToActor(this, Pose::FLAG_LOCALTRANSFORMREADY, false); // initialize the LOD data - mNodeInfos.emplace_back(); AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; for (LODLevel& lodLevel : lodLevels) { - lodLevel.mNodeInfos.AddEmpty(); + lodLevel.mNodeInfos.emplace_back(); } mSkeleton->GetBindPose()->LinkToActor(this, Pose::FLAG_LOCALTRANSFORMREADY, false); mSkeleton->GetBindPose()->SetLocalSpaceTransform(mSkeleton->GetNumNodes() - 1, Transform::CreateIdentity()); } - Node* Actor::AddNode(uint32 nodeIndex, const char* name, uint32 parentIndex) + Node* Actor::AddNode(size_t nodeIndex, const char* name, size_t parentIndex) { Node* node = Node::Create(name, GetSkeleton()); node->SetNodeIndex(nodeIndex); node->SetParentIndex(parentIndex); AddNode(node); - if (parentIndex == MCORE_INVALIDINDEX32) + if (parentIndex == InvalidIndex) { GetSkeleton()->AddRootNode(node->GetNodeIndex()); } @@ -1930,87 +1853,72 @@ namespace EMotionFX return node; } - void Actor::RemoveNode(uint32 nr, bool delMem) + void Actor::RemoveNode(size_t nr, bool delMem) { mSkeleton->RemoveNode(nr, delMem); - mNodeInfos.erase(mNodeInfos.begin() + nr); AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; for (LODLevel& lodLevel : lodLevels) { - lodLevel.mNodeInfos.Remove(nr); + lodLevel.mNodeInfos.erase(AZStd::next(begin(lodLevel.mNodeInfos), nr)); } } void Actor::DeleteAllNodes() { mSkeleton->RemoveAllNodes(); - mNodeInfos.clear(); AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; for (LODLevel& lodLevel : lodLevels) { - lodLevel.mNodeInfos.Clear(); + lodLevel.mNodeInfos.clear(); } } - void Actor::ReserveMaterials(uint32 lodLevel, uint32 numMaterials) + void Actor::ReserveMaterials(size_t lodLevel, size_t numMaterials) { - mMaterials[lodLevel].Reserve(numMaterials); + mMaterials[lodLevel].reserve(numMaterials); } // get a material - Material* Actor::GetMaterial(uint32 lodLevel, uint32 nr) const + Material* Actor::GetMaterial(size_t lodLevel, size_t nr) const { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); - MCORE_ASSERT(nr < mMaterials[lodLevel].GetLength()); + MCORE_ASSERT(lodLevel < mMaterials.size()); + MCORE_ASSERT(nr < mMaterials[lodLevel].size()); return mMaterials[lodLevel][nr]; } // get a material by name - uint32 Actor::FindMaterialIndexByName(uint32 lodLevel, const char* name) const + size_t Actor::FindMaterialIndexByName(size_t lodLevel, const char* name) const { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); - // search through all materials - const uint32 numMaterials = mMaterials[lodLevel].GetLength(); - for (uint32 i = 0; i < numMaterials; ++i) + const auto foundMaterial = AZStd::find_if(mMaterials[lodLevel].begin(), mMaterials[lodLevel].end(), [name](const Material* material) { - if (mMaterials[lodLevel][i]->GetNameString() == name) - { - return i; - } - } - - // no material found - return MCORE_INVALIDINDEX32; + return material->GetNameString() == name; + }); + return foundMaterial != mMaterials[lodLevel].end() ? AZStd::distance(mMaterials[lodLevel].begin(), foundMaterial) : InvalidIndex; } // set a material - void Actor::SetMaterial(uint32 lodLevel, uint32 nr, Material* mat) + void Actor::SetMaterial(size_t lodLevel, size_t nr, Material* mat) { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); - MCORE_ASSERT(nr < mMaterials[lodLevel].GetLength()); mMaterials[lodLevel][nr] = mat; } - void Actor::AddMaterial(uint32 lodLevel, Material* mat) + void Actor::AddMaterial(size_t lodLevel, Material* mat) { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); - mMaterials[lodLevel].Add(mat); + mMaterials[lodLevel].emplace_back(mat); } - uint32 Actor::GetNumMaterials(uint32 lodLevel) const + size_t Actor::GetNumMaterials(size_t lodLevel) const { - MCORE_ASSERT(lodLevel < mMaterials.GetLength()); - return mMaterials[lodLevel].GetLength(); + return mMaterials[lodLevel].size(); } - uint32 Actor::GetNumLODLevels() const + size_t Actor::GetNumLODLevels() const { - const AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; - return static_cast(lodLevels.size()); + return m_meshLodData.m_lodLevels.size(); } @@ -2052,11 +1960,11 @@ namespace EMotionFX void Actor::AddDependency(const Dependency& dependency) { - mDependencies.Add(dependency); + mDependencies.emplace_back(dependency); } - void Actor::SetMorphSetup(uint32 lodLevel, MorphSetup* setup) + void Actor::SetMorphSetup(size_t lodLevel, MorphSetup* setup) { mMorphSetups[lodLevel] = setup; } @@ -2084,7 +1992,7 @@ namespace EMotionFX { if (delFromMem) { - mNodeGroups[index]->Destroy(); + delete mNodeGroups[index]; } mNodeGroups.Remove(index); @@ -2096,7 +2004,7 @@ namespace EMotionFX mNodeGroups.RemoveByValue(group); if (delFromMem) { - group->Destroy(); + delete group; } } @@ -2205,32 +2113,32 @@ namespace EMotionFX #endif } - const MCore::AABB& Actor::GetStaticAABB() const + const AZ::Aabb& Actor::GetStaticAabb() const { - return mStaticAABB; + return m_staticAabb; } - void Actor::SetStaticAABB(const MCore::AABB& box) + void Actor::SetStaticAabb(const AZ::Aabb& aabb) { - mStaticAABB = box; + m_staticAabb = aabb; } //--------------------------------- - Mesh* Actor::GetMesh(uint32 lodLevel, uint32 nodeIndex) const + Mesh* Actor::GetMesh(size_t lodLevel, size_t nodeIndex) const { const AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; return lodLevels[lodLevel].mNodeInfos[nodeIndex].mMesh; } - MeshDeformerStack* Actor::GetMeshDeformerStack(uint32 lodLevel, uint32 nodeIndex) const + MeshDeformerStack* Actor::GetMeshDeformerStack(size_t lodLevel, size_t nodeIndex) const { const AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; return lodLevels[lodLevel].mNodeInfos[nodeIndex].mStack; } // set the mesh for a given node in a given LOD - void Actor::SetMesh(uint32 lodLevel, uint32 nodeIndex, Mesh* mesh) + void Actor::SetMesh(size_t lodLevel, size_t nodeIndex, Mesh* mesh) { AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; lodLevels[lodLevel].mNodeInfos[nodeIndex].mMesh = mesh; @@ -2238,14 +2146,14 @@ namespace EMotionFX // set the mesh deformer stack for a given node in a given LOD - void Actor::SetMeshDeformerStack(uint32 lodLevel, uint32 nodeIndex, MeshDeformerStack* stack) + void Actor::SetMeshDeformerStack(size_t lodLevel, size_t nodeIndex, MeshDeformerStack* stack) { AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; lodLevels[lodLevel].mNodeInfos[nodeIndex].mStack = stack; } // check if the mesh has a skinning deformer (either linear or dual quat) - bool Actor::CheckIfHasSkinningDeformer(uint32 lodLevel, uint32 nodeIndex) const + bool Actor::CheckIfHasSkinningDeformer(size_t lodLevel, size_t nodeIndex) const { // check if there is a mesh Mesh* mesh = GetMesh(lodLevel, nodeIndex); @@ -2264,84 +2172,8 @@ namespace EMotionFX return (stack->CheckIfHasDeformerOfType(SoftSkinDeformer::TYPE_ID) || stack->CheckIfHasDeformerOfType(DualQuatSkinDeformer::TYPE_ID)); } - - // calculate the OBB for a given node - void Actor::CalcOBBFromBindPose(uint32 lodLevel, uint32 nodeIndex) - { - AZStd::vector points; - - // if there is a mesh - Mesh* mesh = GetMesh(lodLevel, nodeIndex); - if (mesh) - { - // if the mesh is not skinned - if (mesh->FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID) == nullptr) - { - mesh->ExtractOriginalVertexPositions(points); - } - } - else // there is no mesh, so maybe this is a bone - { - const Transform& invBindPoseTransform = GetInverseBindPoseTransform(nodeIndex); - - // for all nodes inside the actor where this node belongs to - const uint32 numNodes = mSkeleton->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) - { - Mesh* loopMesh = GetMesh(lodLevel, n); - if (loopMesh == nullptr) - { - continue; - } - - // get the vertex positions in bind pose - const uint32 numVerts = loopMesh->GetNumVertices(); - points.reserve(numVerts * 2); - AZ::Vector3* positions = (AZ::Vector3*)loopMesh->FindOriginalVertexData(Mesh::ATTRIB_POSITIONS); - - SkinningInfoVertexAttributeLayer* skinLayer = (SkinningInfoVertexAttributeLayer*)loopMesh->FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID); - if (skinLayer) - { - // iterate over all skinning influences and see if this node number is used - // if so, add it to the list of points - const uint32* orgVertices = (uint32*)loopMesh->FindVertexData(Mesh::ATTRIB_ORGVTXNUMBERS); - for (uint32 v = 0; v < numVerts; ++v) - { - // get the original vertex number - const uint32 orgVtx = orgVertices[v]; - - // for all skinning influences for this vertex - const size_t numInfluences = skinLayer->GetNumInfluences(orgVtx); - for (size_t i = 0; i < numInfluences; ++i) - { - // get the node used by this influence - const uint32 nodeNr = skinLayer->GetInfluence(orgVtx, i)->GetNodeNr(); - - // if this is the same node as we are updating the bounds for, add the vertex position to the list - if (nodeNr == nodeIndex) - { - const AZ::Vector3 tempPos(positions[v]); - points.emplace_back(invBindPoseTransform.TransformPoint(tempPos)); - } - } // for all influences - } // for all vertices - } // if there is skinning info - } // for all nodes - } - - // init from the set of points - if (!points.empty()) - { - GetNodeOBB(nodeIndex).InitFromPoints(&points[0], static_cast(points.size())); - } - else - { - GetNodeOBB(nodeIndex).Init(); - } - } - // remove the mesh for a given node in a given LOD - void Actor::RemoveNodeMeshForLOD(uint32 lodLevel, uint32 nodeIndex, bool destroyMesh) + void Actor::RemoveNodeMeshForLOD(size_t lodLevel, size_t nodeIndex, bool destroyMesh) { AZStd::vector& lodLevels = m_meshLodData.m_lodLevels; @@ -2397,8 +2229,8 @@ namespace EMotionFX // scale the bind pose positions Pose* bindPose = GetBindPose(); - const uint32 numNodes = GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Transform transform = bindPose->GetLocalSpaceTransform(i); transform.mPosition *= scaleFactor; @@ -2407,28 +2239,20 @@ namespace EMotionFX bindPose->ForceUpdateFullModelSpacePose(); // calculate the inverse bind pose matrices - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { mInvBindPoseTransforms[i] = bindPose->GetModelSpaceTransform(i).Inversed(); } - // update node obbs - for (uint32 i = 0; i < numNodes; ++i) - { - MCore::OBB& box = GetNodeOBB(i); - box.SetExtents(box.GetExtents() * scaleFactor); - box.SetCenter(box.GetCenter() * scaleFactor); - } - // update static aabb - mStaticAABB.SetMin(mStaticAABB.GetMin() * scaleFactor); - mStaticAABB.SetMax(mStaticAABB.GetMax() * scaleFactor); + m_staticAabb.SetMin(m_staticAabb.GetMin() * scaleFactor); + m_staticAabb.SetMax(m_staticAabb.GetMax() * scaleFactor); // update mesh data for all LOD levels - const uint32 numLODs = GetNumLODLevels(); - for (uint32 lod = 0; lod < numLODs; ++lod) + const size_t numLODs = GetNumLODLevels(); + for (size_t lod = 0; lod < numLODs; ++lod) { - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { Mesh* mesh = GetMesh(lod, i); if (mesh) @@ -2439,7 +2263,7 @@ namespace EMotionFX } // scale morph target data - for (uint32 lod = 0; lod < numLODs; ++lod) + for (size_t lod = 0; lod < numLODs; ++lod) { MorphSetup* morphSetup = GetMorphSetup(lod); if (morphSetup) @@ -2476,8 +2300,8 @@ namespace EMotionFX // Try to figure out which axis points "up" for the motion extraction node. Actor::EAxis Actor::FindBestMatchingMotionExtractionAxis() const { - MCORE_ASSERT(mMotionExtractionNode != MCORE_INVALIDINDEX32); - if (mMotionExtractionNode == MCORE_INVALIDINDEX32) + MCORE_ASSERT(mMotionExtractionNode != InvalidIndex); + if (mMotionExtractionNode == InvalidIndex) { return AXIS_Y; } @@ -2512,7 +2336,7 @@ namespace EMotionFX } - void Actor::SetRetargetRootNodeIndex(uint32 nodeIndex) + void Actor::SetRetargetRootNodeIndex(size_t nodeIndex) { mRetargetRootNode = nodeIndex; } @@ -2520,10 +2344,10 @@ namespace EMotionFX void Actor::SetRetargetRootNode(Node* node) { - mRetargetRootNode = node ? node->GetNodeIndex() : MCORE_INVALIDINDEX32; + mRetargetRootNode = node ? node->GetNodeIndex() : InvalidIndex; } - void Actor::InsertJointAndParents(AZ::u32 jointIndex, AZStd::unordered_set& includedJointIndices) + void Actor::InsertJointAndParents(size_t jointIndex, AZStd::unordered_set& includedJointIndices) { // If our joint is already in, then we can skip things. if (includedJointIndices.find(jointIndex) != includedJointIndices.end()) @@ -2532,8 +2356,8 @@ namespace EMotionFX } // Add the parent. - const AZ::u32 parentIndex = mSkeleton->GetNode(jointIndex)->GetParentIndex(); - if (parentIndex != InvalidIndex32) + const size_t parentIndex = mSkeleton->GetNode(jointIndex)->GetParentIndex(); + if (parentIndex != InvalidIndex) { InsertJointAndParents(parentIndex, includedJointIndices); } @@ -2544,10 +2368,10 @@ namespace EMotionFX void Actor::AutoSetupSkeletalLODsBasedOnSkinningData(const AZStd::vector& alwaysIncludeJoints) { - AZStd::unordered_set includedJointIndices; + AZStd::unordered_set includedJointIndices; - const AZ::u32 numLODs = GetNumLODLevels(); - for (AZ::u32 lod = 0; lod < numLODs; ++lod) + const size_t numLODs = GetNumLODLevels(); + for (size_t lod = 0; lod < numLODs; ++lod) { includedJointIndices.clear(); @@ -2557,8 +2381,8 @@ namespace EMotionFX continue; } - const AZ::u32 numJoints = mSkeleton->GetNumNodes(); - for (AZ::u32 jointIndex = 0; jointIndex < numJoints; ++jointIndex) + const size_t numJoints = mSkeleton->GetNumNodes(); + for (size_t jointIndex = 0; jointIndex < numJoints; ++jointIndex) { const Mesh* mesh = GetMesh(lod, jointIndex); if (!mesh) @@ -2570,14 +2394,13 @@ namespace EMotionFX InsertJointAndParents(jointIndex, includedJointIndices); // Look at the joints registered in the submeshes. - const AZ::u32 numSubMeshes = mesh->GetNumSubMeshes(); - for (AZ::u32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex) { - const MCore::Array& subMeshJoints = mesh->GetSubMesh(subMeshIndex)->GetBonesArray(); - const AZ::u32 numSubMeshJoints = subMeshJoints.GetLength(); - for (AZ::u32 i = 0; i < numSubMeshJoints; ++i) + const AZStd::vector& subMeshJoints = mesh->GetSubMesh(subMeshIndex)->GetBonesArray(); + for (size_t subMeshJoint : subMeshJoints) { - InsertJointAndParents(subMeshJoints[i], includedJointIndices); + InsertJointAndParents(subMeshJoint, includedJointIndices); } } } // for all joints @@ -2588,7 +2411,7 @@ namespace EMotionFX // Force joints in our "always include list" to be included. for (const AZStd::string& jointName : alwaysIncludeJoints) { - AZ::u32 jointIndex = InvalidIndex32; + size_t jointIndex = InvalidIndex; if (!mSkeleton->FindNodeAndIndexByName(jointName, jointIndex)) { if (!jointName.empty()) @@ -2602,14 +2425,14 @@ namespace EMotionFX } // Disable all joints first. - for (AZ::u32 jointIndex = 0; jointIndex < numJoints; ++jointIndex) + for (size_t jointIndex = 0; jointIndex < numJoints; ++jointIndex) { mSkeleton->GetNode(jointIndex)->SetSkeletalLODStatus(lod, false); } // Enable all our included joints in this skeletal LOD. AZ_TracePrintf("EMotionFX", "[LOD %d] Enabled joints = %zd\n", lod, includedJointIndices.size()); - for (AZ::u32 jointIndex : includedJointIndices) + for (size_t jointIndex : includedJointIndices) { mSkeleton->GetNode(jointIndex)->SetSkeletalLODStatus(lod, true); } @@ -2617,7 +2440,7 @@ namespace EMotionFX else // When we have an empty include list, enable everything. { AZ_TracePrintf("EMotionFX", "[LOD %d] Enabled joints = %zd\n", lod, mSkeleton->GetNumNodes()); - for (AZ::u32 i = 0; i < mSkeleton->GetNumNodes(); ++i) + for (size_t i = 0; i < mSkeleton->GetNumNodes(); ++i) { mSkeleton->GetNode(i)->SetSkeletalLODStatus(lod, true); } @@ -2628,17 +2451,17 @@ namespace EMotionFX void Actor::PrintSkeletonLODs() { - const AZ::u32 numLODs = GetNumLODLevels(); - for (AZ::u32 lod = 0; lod < numLODs; ++lod) + const size_t numLODs = GetNumLODLevels(); + for (size_t lod = 0; lod < numLODs; ++lod) { AZ_TracePrintf("EMotionFX", "[LOD %d]:", lod); - const AZ::u32 numJoints = mSkeleton->GetNumNodes(); - for (AZ::u32 jointIndex = 0; jointIndex < numJoints; ++jointIndex) + const size_t numJoints = mSkeleton->GetNumNodes(); + for (size_t jointIndex = 0; jointIndex < numJoints; ++jointIndex) { const Node* joint = mSkeleton->GetNode(jointIndex); if (joint->GetSkeletalLODStatus(lod)) { - AZ_TracePrintf("EMotionFX", "\t%s (index=%d)", joint->GetName(), jointIndex); + AZ_TracePrintf("EMotionFX", "\t%s (index=%zu)", joint->GetName(), jointIndex); } } } @@ -2662,7 +2485,7 @@ namespace EMotionFX // 3) In actor skeleton, remove every node that hasn't been marked. // 4) Meanwhile, build a map that represent the child-parent relationship. // 5) After the node index changed, we use the map in 4) to restore the child-parent relationship. - AZ::u32 numNodes = mSkeleton->GetNumNodes(); + size_t numNodes = mSkeleton->GetNumNodes(); AZStd::vector flags; AZStd::unordered_map childParentMap; flags.resize(numNodes); @@ -2686,7 +2509,7 @@ namespace EMotionFX } // Search the actor skeleton to find all the critical nodes. - for (AZ::u32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { Node* node = mSkeleton->GetNode(i); if (node->GetIsCritical() && nodesToKeep.find(node) == nodesToKeep.end()) @@ -2716,7 +2539,7 @@ namespace EMotionFX } // Remove all the nodes that haven't been marked - for (AZ::u32 nodeIndex = numNodes - 1; nodeIndex > 0; nodeIndex--) + for (size_t nodeIndex = numNodes - 1; nodeIndex > 0; nodeIndex--) { if (!flags[nodeIndex]) { @@ -2729,7 +2552,7 @@ namespace EMotionFX // After the node index changed, the parent index become invalid. First, clear all information about children because // it's not valid anymore. - for (AZ::u32 nodeIndex = 0; nodeIndex < mSkeleton->GetNumNodes(); ++nodeIndex) + for (size_t nodeIndex = 0; nodeIndex < mSkeleton->GetNumNodes(); ++nodeIndex) { Node* node = mSkeleton->GetNode(nodeIndex); node->RemoveAllChildNodes(); @@ -2787,18 +2610,18 @@ namespace EMotionFX lodLevels.clear(); SetNumLODLevels(numLODLevels, /*adjustMorphSetup=*/false); - const uint32 numNodes = mSkeleton->GetNumNodes(); + const size_t numNodes = mSkeleton->GetNumNodes(); // Remove all the materials and add them back based on the meshAsset. Eventually we will remove all the material from Actor and // GLActor. RemoveAllMaterials(); - mMaterials.Resize(numLODLevels); + mMaterials.resize(numLODLevels); for (size_t lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) { const AZ::Data::Asset& lodAsset = lodAssets[lodLevel]; - lodLevels[lodLevel].mNodeInfos.Resize(numNodes); + lodLevels[lodLevel].mNodeInfos.resize(numNodes); // Create a single mesh for the actor. Mesh* mesh = Mesh::CreateFromModelLod(lodAsset, m_skinToSkeletonIndexMap); @@ -2811,7 +2634,7 @@ namespace EMotionFX continue; } - const AZ::u32 jointIndex = meshJoint->GetNodeIndex(); + const size_t jointIndex = meshJoint->GetNodeIndex(); NodeLODInfo& jointInfo = lodLevels[lodLevel].mNodeInfos[jointIndex]; jointInfo.mMesh = mesh; @@ -2822,8 +2645,8 @@ namespace EMotionFX } // Add the skinning deformers - const AZ::u32 numLayers = mesh->GetNumSharedVertexAttributeLayers(); - for (AZ::u32 layerNr = 0; layerNr < numLayers; ++layerNr) + const size_t numLayers = mesh->GetNumSharedVertexAttributeLayers(); + for (size_t layerNr = 0; layerNr < numLayers; ++layerNr) { EMotionFX::VertexAttributeLayer* vertexAttributeLayer = mesh->GetSharedVertexAttributeLayer(layerNr); if (vertexAttributeLayer->GetType() != EMotionFX::SkinningInfoVertexAttributeLayer::TYPE_ID) @@ -2834,8 +2657,7 @@ namespace EMotionFX EMotionFX::SkinningInfoVertexAttributeLayer* skinLayer = static_cast(vertexAttributeLayer); const AZ::u32 numOrgVerts = skinLayer->GetNumAttributes(); - AZStd::set localJointIndices = skinLayer->CalcLocalJointIndices(numOrgVerts); - const AZ::u32 numLocalJoints = static_cast(localJointIndices.size()); + const size_t numLocalJoints = skinLayer->CalcLocalJointIndices(numOrgVerts).size(); // The information about if we want to use dual quat skinning is baked into the mesh chunk and we don't have access to that // anymore. Default to dual quat skinning. @@ -2845,19 +2667,19 @@ namespace EMotionFX DualQuatSkinDeformer* skinDeformer = DualQuatSkinDeformer::Create(mesh); jointInfo.mStack->AddDeformer(skinDeformer); skinDeformer->ReserveLocalBones(numLocalJoints); - skinDeformer->Reinitialize(this, meshJoint, lodLevel); + skinDeformer->Reinitialize(this, meshJoint, static_cast(lodLevel)); } else { SoftSkinDeformer* skinDeformer = GetSoftSkinManager().CreateDeformer(mesh); jointInfo.mStack->AddDeformer(skinDeformer); skinDeformer->ReserveLocalBones(numLocalJoints); // pre-alloc data to prevent reallocs - skinDeformer->Reinitialize(this, meshJoint, lodLevel); + skinDeformer->Reinitialize(this, meshJoint, static_cast(lodLevel)); } } // Add material for this mesh - AddMaterial(lodLevel, Material::Create(GetName())); + AddMaterial(static_cast(lodLevel), Material::Create(GetName())); } } @@ -2898,7 +2720,7 @@ namespace EMotionFX AZ_Assert(node, "Cannot find joint named %s in the skeleton while it is used by the skin.", pair.first.c_str()); continue; } - result.emplace(pair.second, node->GetNodeIndex()); + result.emplace(pair.second, aznumeric_caster(node->GetNodeIndex())); } return result; @@ -2912,14 +2734,14 @@ namespace EMotionFX const AZStd::array_view>& lodAssets = m_meshAsset->GetLodAssets(); const size_t numLODLevels = lodAssets.size(); - AZ_Assert(mMorphSetups.GetLength() == numLODLevels, "There needs to be a morph setup for every single LOD level."); + AZ_Assert(mMorphSetups.size() == numLODLevels, "There needs to be a morph setup for every single LOD level."); for (size_t lodLevel = 0; lodLevel < numLODLevels; ++lodLevel) { const AZ::Data::Asset& lodAsset = lodAssets[lodLevel]; const AZStd::array_view& sourceMeshes = lodAsset->GetMeshes(); - MorphSetup* morphSetup = mMorphSetups[lodLevel]; + MorphSetup* morphSetup = mMorphSetups[static_cast(lodLevel)]; if (!morphSetup) { continue; @@ -2933,7 +2755,7 @@ namespace EMotionFX continue; } - const AZ::u32 jointIndex = meshJoint->GetNodeIndex(); + const size_t jointIndex = meshJoint->GetNodeIndex(); NodeLODInfo& jointInfo = lodLevels[lodLevel].mNodeInfos[jointIndex]; Mesh* mesh = jointInfo.mMesh; @@ -2970,8 +2792,8 @@ namespace EMotionFX AZ_Assert(morphTargetDeltaView.data(), "Unable to find MORPHTARGET_VERTEXDELTAS buffer"); const AZ::RPI::PackedCompressedMorphTargetDelta* vertexDeltas = reinterpret_cast(morphTargetDeltaView.data()); - const AZ::u32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (AZ::u32 mtIndex = 0; mtIndex < numMorphTargets; ++mtIndex) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t mtIndex = 0; mtIndex < numMorphTargets; ++mtIndex) { MorphTargetStandard* morphTarget = static_cast(morphSetup->GetMorphTarget(mtIndex)); @@ -3029,7 +2851,7 @@ namespace EMotionFX } // Sync the deformer passes with the morph target deform datas. - morphTargetDeformer->Reinitialize(this, meshJoint, lodLevel); + morphTargetDeformer->Reinitialize(this, meshJoint, static_cast(lodLevel)); } } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h index 6c3ab6bf29..efcfa52413 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Actor.h @@ -16,15 +16,14 @@ #include #include #include +#include #include #include // include MCore related files -#include #include -#include +#include #include -#include #include // include required headers @@ -132,14 +131,14 @@ namespace EMotionFX /** * Add a node to this actor. */ - Node* AddNode(uint32 nodeIndex, const char* name, uint32 parentIndex = MCORE_INVALIDINDEX32); + Node* AddNode(size_t nodeIndex, const char* name, size_t parentIndex = InvalidIndex); /** * Remove a given node. * @param nr The node to remove. * @param delMem If true the allocated memory of the node will be deleted. */ - void RemoveNode(uint32 nr, bool delMem = true); + void RemoveNode(size_t nr, bool delMem = true); /** * Remove all nodes from memory. @@ -189,7 +188,7 @@ namespace EMotionFX * @param endNodeIndex The node index to generate the path to. * @param outPath the array that will contain the path. */ - void GenerateUpdatePathToRoot(uint32 endNodeIndex, MCore::Array& outPath) const; + void GenerateUpdatePathToRoot(size_t endNodeIndex, AZStd::vector& outPath) const; /** * Set the motion extraction node. @@ -207,7 +206,7 @@ namespace EMotionFX * You can set the node to MCORE_INVALIDINDEX32 in case you want to disable motion extraction. * @param nodeIndex The motion extraction node, or MCORE_INVALIDINDEX32 to disable it. */ - void SetMotionExtractionNodeIndex(uint32 nodeIndex); + void SetMotionExtractionNodeIndex(size_t nodeIndex); /** * Get the motion extraction node. @@ -219,7 +218,7 @@ namespace EMotionFX * Get the motion extraction node index. * @result The motion extraction node index, or MCORE_INVALIDINDEX32 when it has not been set. */ - MCORE_INLINE uint32 GetMotionExtractionNodeIndex() const { return mMotionExtractionNode; } + MCORE_INLINE size_t GetMotionExtractionNodeIndex() const { return mMotionExtractionNode; } //--------------------------------------------------------------------- @@ -228,14 +227,14 @@ namespace EMotionFX * @param lodLevel The LOD level to check for. * @result Returns true when this actor contains nodes that have meshes in the given LOD, otherwise false is returned. */ - bool CheckIfHasMeshes(uint32 lodLevel) const; + bool CheckIfHasMeshes(size_t lodLevel) const; /** * Check if we have skinned meshes. * @param lodLevel The LOD level to check for. * @result Returns true when skinned meshes are present in the specified LOD level, otherwise false is returned. */ - bool CheckIfHasSkinnedMeshes(AZ::u32 lodLevel) const; + bool CheckIfHasSkinnedMeshes(size_t lodLevel) const; /** * Extract a list with nodes that represent bones. @@ -246,7 +245,7 @@ namespace EMotionFX * @param outBoneList The array of indices to nodes that will be filled with the nodes that are bones. When the outBoneList array * already contains items, the array will first be cleared, so all existing contents will be lost. */ - void ExtractBoneList(uint32 lodLevel, MCore::Array* outBoneList) const; + void ExtractBoneList(size_t lodLevel, AZStd::vector* outBoneList) const; //------------------------------------------------ void SetPhysicsSetup(const AZStd::shared_ptr& physicsSetup); @@ -262,7 +261,7 @@ namespace EMotionFX * @param lodLevel The geometry LOD level to work on. * @param numMaterials The amount of materials to pre-allocate space for. */ - void ReserveMaterials(uint32 lodLevel, uint32 numMaterials); + void ReserveMaterials(size_t lodLevel, size_t numMaterials); /** * Get a given material. @@ -270,7 +269,7 @@ namespace EMotionFX * @param nr The material number to get. * @result A pointer to the material. */ - Material* GetMaterial(uint32 lodLevel, uint32 nr) const; + Material* GetMaterial(size_t lodLevel, size_t nr) const; /** * Find the material number/index of the material with the specified name. @@ -280,7 +279,7 @@ namespace EMotionFX * @result Returns the material number/index, which you can use to GetMaterial. When no material with the given name * can be found, a value of MCORE_INVALIDINDEX32 is returned. */ - uint32 FindMaterialIndexByName(uint32 lodLevel, const char* name) const; + size_t FindMaterialIndexByName(size_t lodLevel, const char* name) const; /** * Set a given material. @@ -288,14 +287,14 @@ namespace EMotionFX * @param nr The material number to set. * @param mat The material to set at this index. */ - void SetMaterial(uint32 lodLevel, uint32 nr, Material* mat); + void SetMaterial(size_t lodLevel, size_t nr, Material* mat); /** * Add a material to the back of the material list. * @param lodLevel The LOD level add the material to. * @param mat The material to add to the back of the list. */ - void AddMaterial(uint32 lodLevel, Material* mat); + void AddMaterial(size_t lodLevel, Material* mat); /** * Remove the given material from the material list and reassign all material numbers of the sub meshes @@ -307,14 +306,14 @@ namespace EMotionFX * @param lodLevel The LOD level add the material to. * @param index The material index of the material to remove. */ - void RemoveMaterial(uint32 lodLevel, uint32 index); + void RemoveMaterial(size_t lodLevel, size_t index); /** * Get the number of materials. * @param lodLevel The LOD level to get the number of material from. * @result The number of materials this actor has/uses. */ - uint32 GetNumMaterials(uint32 lodLevel) const; + size_t GetNumMaterials(size_t lodLevel) const; /** * Removes all materials from this actor. @@ -330,7 +329,7 @@ namespace EMotionFX * @param index The material number to check. * @result Returns true when there are meshes using the material, otherwise false is returned. */ - bool CheckIfIsMaterialUsed(uint32 lodLevel, uint32 index) const; + bool CheckIfIsMaterialUsed(size_t lodLevel, size_t index) const; //------------------------------------------------ @@ -349,26 +348,26 @@ namespace EMotionFX * @param[in] copySkeletalLODFlags Copy over the skeletal LOD flags in case of true, skip them in case of false. * @param[in] delLODActorFromMem When set to true, the method will automatically delete the given copyActor from memory. */ - void CopyLODLevel(Actor* copyActor, uint32 copyLODLevel, uint32 replaceLODLevel, bool copySkeletalLODFlags); + void CopyLODLevel(Actor* copyActor, size_t copyLODLevel, size_t replaceLODLevel, bool copySkeletalLODFlags); /** * Insert LOD level at the given position. * This function will not copy any meshes, deformer, morph targets or materials but just insert an empty LOD level. * @param[in] insertAt The position to insert the new LOD level. */ - void InsertLODLevel(uint32 insertAt); + void InsertLODLevel(size_t insertAt); /** * Set the number of LOD levels. * This will be called by the importer. Do not use manually. */ - void SetNumLODLevels(uint32 numLODs, bool adjustMorphSetup = true); + void SetNumLODLevels(size_t numLODs, bool adjustMorphSetup = true); /** * Get the number of LOD levels inside this actor. * @result The number of LOD levels. This value is at least 1, since the full detail LOD is always there. */ - uint32 GetNumLODLevels() const; + size_t GetNumLODLevels() const; //-------------------------------------------------------------------------- @@ -386,7 +385,7 @@ namespace EMotionFX * @param outNumVertices The integer to write the number of vertices in. * @param outNumIndices The integer to write the number of indices in. */ - void CalcMeshTotals(uint32 lodLevel, uint32* outNumPolygons, uint32* outNumVertices, uint32* outNumIndices) const; + void CalcMeshTotals(size_t lodLevel, uint32* outNumPolygons, uint32* outNumVertices, uint32* outNumIndices) const; /** * Calculates the total number of vertices and indices of all STATIC node meshes for the given LOD. @@ -395,7 +394,7 @@ namespace EMotionFX * @param outNumVertices The integer to write the number of vertices in. * @param outNumIndices The integer to write the number of indices in. */ - void CalcStaticMeshTotals(uint32 lodLevel, uint32* outNumVertices, uint32* outNumIndices); + void CalcStaticMeshTotals(size_t lodLevel, uint32* outNumVertices, uint32* outNumIndices); /** * Calculates the total number of vertices and indices of all DEFORMABLE node meshes for the given LOD. @@ -405,7 +404,7 @@ namespace EMotionFX * @param outNumVertices The integer to write the number of vertices in. * @param outNumIndices The integer to write the number of indices in. */ - void CalcDeformableMeshTotals(uint32 lodLevel, uint32* outNumVertices, uint32* outNumIndices); + void CalcDeformableMeshTotals(size_t lodLevel, uint32* outNumVertices, uint32* outNumIndices); /** * Calculates the maximum number of bone influences. @@ -413,7 +412,7 @@ namespace EMotionFX * @param lodLevel The LOD level, where 0 is the highest detail LOD level. This value must be in range of [0..GetNumLODLevels()-1]. * @result The maximum number of influences. This will be 0 for non-softskinned objects. */ - uint32 CalcMaxNumInfluences(uint32 lodLevel) const; + size_t CalcMaxNumInfluences(size_t lodLevel) const; /** * Calculates the maximum number of bone influences. @@ -425,7 +424,7 @@ namespace EMotionFX * @param lodLevel The detail level to calculate the results for. A value of 0 is the highest detail. * @result The maximum number of vertex/bone influences. This will be 0 for rigid, non-skinned objects. */ - uint32 CalcMaxNumInfluences(uint32 lodLevel, AZStd::vector& outVertexCounts) const; + size_t CalcMaxNumInfluences(size_t lodLevel, AZStd::vector& outVertexCounts) const; /** * Verify if the skinning will look correctly in the given geometry LOD for a given skeletal LOD level. @@ -439,7 +438,7 @@ namespace EMotionFX * disabled nodes from the given skeletal LOD level. * @param geometryLODLevel The geometry LOD level to test the skeletal LOD against with. */ - void VerifySkinning(MCore::Array& conflictNodeFlags, uint32 skeletalLODLevel, uint32 geometryLODLevel); + void VerifySkinning(AZStd::vector& conflictNodeFlags, size_t skeletalLODLevel, size_t geometryLODLevel); /** * Checks if the given material is used by a given mesh. @@ -447,7 +446,7 @@ namespace EMotionFX * @param materialIndex The index of the material to check. * @return True if one of the submeshes of the given mesh uses the given material, false if not. */ - bool CheckIfIsMaterialUsed(Mesh* mesh, uint32 materialIndex) const; + bool CheckIfIsMaterialUsed(Mesh* mesh, size_t materialIndex) const; //------------------ @@ -523,15 +522,15 @@ namespace EMotionFX * Get the number of dependencies. * @result The number of dependencies that this actor has on other actors. */ - MCORE_INLINE uint32 GetNumDependencies() const { return mDependencies.GetLength(); } + MCORE_INLINE size_t GetNumDependencies() const { return mDependencies.size(); } /** * Get a given dependency. * @param nr The dependency number, which must be in range of [0..GetNumDependencies()-1]. * @result A pointer to the dependency. */ - MCORE_INLINE Dependency* GetDependency(uint32 nr) { return &mDependencies[nr]; } - MCORE_INLINE const Dependency* GetDependency(uint32 nr) const { return &mDependencies[nr]; } + MCORE_INLINE Dependency* GetDependency(size_t nr) { return &mDependencies[nr]; } + MCORE_INLINE const Dependency* GetDependency(size_t nr) const { return &mDependencies[nr]; } /** * Recursively add dependencies that this actor has on other actors. @@ -547,7 +546,7 @@ namespace EMotionFX * @result A smart pointer object to the morph setup. Use the MCore::Pointer::GetPointer() to get the actual pointer. * That GetPointer() method will return nullptr when there is no morph setup for the given LOD level. */ - MCORE_INLINE MorphSetup* GetMorphSetup(uint32 geomLODLevel) const { return mMorphSetups[geomLODLevel]; } + MCORE_INLINE MorphSetup* GetMorphSetup(size_t geomLODLevel) const { return mMorphSetups[geomLODLevel]; } /** * Remove all morph setups. Morph setups contain all morph targtets. @@ -562,18 +561,7 @@ namespace EMotionFX * @param lodLevel The LOD level, which must be in range of [0..GetNumLODLevels()-1]. * @param setup The morph setup for this LOD. */ - void SetMorphSetup(uint32 lodLevel, MorphSetup* setup); - - /** - * Update the oriented bounding volumes (OBB) of all the nodes inside this actor. - * This is a very heavy calculation and must NOT be performed on a per-frame basis but only as pre-process step. - * The OBBs of the nodes are already being calculated at export time, so you shouldn't really need to use this method. - * Only when the bind pose geometry has changed you can update the node OBBs by calling this method. - * For more information about how the bounds are calculated please see the Node::GetOBB() and Node::CalcOBBFromBindPose() methods. - * The calculations performed by this method are automatically spread over multiple threads to improve the performance. - * @param lodLevel The geometry LOD level to use while calculating the object oriented bounds per node. - */ - void UpdateNodeBindPoseOBBs(uint32 lodLevel); + void SetMorphSetup(size_t lodLevel, MorphSetup* setup); /** * Get the number of node groups inside this actor object. @@ -661,16 +649,16 @@ namespace EMotionFX * @param nodeIndex The node index to get the info for. * @result A reference to the mirror info. */ - MCORE_INLINE NodeMirrorInfo& GetNodeMirrorInfo(uint32 nodeIndex) { return mNodeMirrorInfos[nodeIndex]; } + MCORE_INLINE NodeMirrorInfo& GetNodeMirrorInfo(size_t nodeIndex) { return mNodeMirrorInfos[nodeIndex]; } /** * Get the mirror info for a given node. * @param nodeIndex The node index to get the info for. * @result A reference to the mirror info. */ - MCORE_INLINE const NodeMirrorInfo& GetNodeMirrorInfo(uint32 nodeIndex) const { return mNodeMirrorInfos[nodeIndex]; } + MCORE_INLINE const NodeMirrorInfo& GetNodeMirrorInfo(size_t nodeIndex) const { return mNodeMirrorInfos[nodeIndex]; } - MCORE_INLINE bool GetHasMirrorInfo() const { return (mNodeMirrorInfos.GetLength() != 0); } + MCORE_INLINE bool GetHasMirrorInfo() const { return (mNodeMirrorInfos.size() != 0); } //--------------------------------------------------------------- @@ -747,7 +735,7 @@ namespace EMotionFX * @param startNodeIndex The node to start looking at, for example the node index of the finger bone. * @result Returns the index of the first active node, when moving up the hierarchy towards the root node. Returns MCORE_INVALIDINDEX32 when not found. */ - uint32 FindFirstActiveParentBone(uint32 skeletalLOD, uint32 startNodeIndex) const; + size_t FindFirstActiveParentBone(size_t skeletalLOD, size_t startNodeIndex) const; /** * Make the geometry LOD levels compatible with the skinning LOD levels. @@ -758,12 +746,12 @@ namespace EMotionFX void MakeGeomLODsCompatibleWithSkeletalLODs(); void ReinitializeMeshDeformers(); - void PostCreateInit(bool makeGeomLodsCompatibleWithSkeletalLODs = true, bool generateOBBs = true, bool convertUnitType = true); + void PostCreateInit(bool makeGeomLodsCompatibleWithSkeletalLODs = true, bool convertUnitType = true); void AutoDetectMirrorAxes(); - const MCore::Array& GetNodeMirrorInfos() const; - MCore::Array& GetNodeMirrorInfos(); - void SetNodeMirrorInfos(const MCore::Array& mirrorInfos); + const AZStd::vector& GetNodeMirrorInfos() const; + AZStd::vector& GetNodeMirrorInfos(); + void SetNodeMirrorInfos(const AZStd::vector& mirrorInfos); bool GetHasMirrorAxesDetected() const; MCORE_INLINE const AZStd::vector& GetInverseBindPoseTransforms() const { return mInvBindPoseTransforms; } @@ -775,21 +763,21 @@ namespace EMotionFX * @param jointIndex The joint number, which must be in range of [0..GetNumNodes()-1]. * @result The inverse of the bind pose transform. */ - MCORE_INLINE const Transform& GetInverseBindPoseTransform(uint32 nodeIndex) const { return mInvBindPoseTransforms[nodeIndex]; } + MCORE_INLINE const Transform& GetInverseBindPoseTransform(size_t nodeIndex) const { return mInvBindPoseTransforms[nodeIndex]; } void ReleaseTransformData(); void ResizeTransformData(); void CopyTransformsFrom(const Actor* other); - const MCore::AABB& GetStaticAABB() const; - void SetStaticAABB(const MCore::AABB& box); - void UpdateStaticAABB(); // VERY heavy operation, you shouldn't call this ever (internally creates an actor instance, updates mesh deformers, calcs a mesh based aabb, destroys the actor instance again) + const AZ::Aabb& GetStaticAabb() const; + void SetStaticAabb(const AZ::Aabb& aabb); + void UpdateStaticAabb(); // VERY heavy operation, you shouldn't call this ever (internally creates an actor instance, updates mesh deformers, calcs a mesh based aabb, destroys the actor instance again) void SetThreadIndex(uint32 index) { mThreadIndex = index; } uint32 GetThreadIndex() const { return mThreadIndex; } - Mesh* GetMesh(uint32 lodLevel, uint32 nodeIndex) const; - MeshDeformerStack* GetMeshDeformerStack(uint32 lodLevel, uint32 nodeIndex) const; + Mesh* GetMesh(size_t lodLevel, size_t nodeIndex) const; + MeshDeformerStack* GetMeshDeformerStack(size_t lodLevel, size_t nodeIndex) const; /** Finds the mesh points for which the specified node is the node with the highest influence. * This is a pretty expensive function which is only intended for use in the editor. @@ -800,68 +788,17 @@ namespace EMotionFX void FindMostInfluencedMeshPoints(const Node* node, AZStd::vector& outPoints) const; MCORE_INLINE Skeleton* GetSkeleton() const { return mSkeleton; } - MCORE_INLINE uint32 GetNumNodes() const { return mSkeleton->GetNumNodes(); } + MCORE_INLINE size_t GetNumNodes() const { return mSkeleton->GetNumNodes(); } - void SetMesh(uint32 lodLevel, uint32 nodeIndex, Mesh* mesh); - void SetMeshDeformerStack(uint32 lodLevel, uint32 nodeIndex, MeshDeformerStack* stack); + void SetMesh(size_t lodLevel, size_t nodeIndex, Mesh* mesh); + void SetMeshDeformerStack(size_t lodLevel, size_t nodeIndex, MeshDeformerStack* stack); - bool CheckIfHasMorphDeformer(uint32 lodLevel, uint32 nodeIndex) const; - bool CheckIfHasSkinningDeformer(uint32 lodLevel, uint32 nodeIndex) const; + bool CheckIfHasMorphDeformer(size_t lodLevel, size_t nodeIndex) const; + bool CheckIfHasSkinningDeformer(size_t lodLevel, size_t nodeIndex) const; - /** - * Calculate the object oriented box for a given LOD level. - * This will try to fit the tightest bounding box around the mesh of a node. - * If the node has no mesh and acts as bone inside skinning deformations the resulting box will contain - * all the vertices that are influenced by this given node/bone. - * Calculating this box is already done at export time. But you can use this to recalculate it if the mesh data changed. - * This method is relatively slow and not meant for per-frame calculations but only for preprocessing. - * You can use the GetOBB() method to retrieve the calculated box at any time. - * Nodes that do not have a mesh and not act as bone will have invalid OBB bounds, as they have no volume. You can check whether - * this is the case or not by using the MCore::OBB::IsValid() method. - * The box is stored in local space of the node. - * @param lodLevel The geometry LOD level to generate the OBBs from. - * @param nodeIndex The node to calculate the OBB for. - */ - void CalcOBBFromBindPose(uint32 lodLevel, uint32 nodeIndex); + void RemoveNodeMeshForLOD(size_t lodLevel, size_t nodeIndex, bool destroyMesh = true); - /** - * Get the object oriented bounding box for this node. - * The box is in local space. In order to convert it into world space you have to multiply the corner points of the box - * with the world space matrix of this node. - * Nodes that do not have a mesh and do not act as bone will have invalid bounds. You can use the MCore::OBB::CheckIfIsValid() method to check if - * the bounds are valid bounds or not. If it is not, then it means there was nothing to calculate the box from. - * Object Oriented Boxes for the nodes are calculated at export time by using the Actor::UpdateNodeBindPoseOBBs() and Node::CalcOBBFromBindPose() methods. - * @param nodeIndex The index of the node to get the OBB for. - * @result The object oriented bounding box that has been calculated before already. - */ - MCore::OBB& GetNodeOBB(uint32 nodeIndex) { return mNodeInfos[nodeIndex].mOBB; } - - /** - * Get the object oriented bounding box for this node. - * The box is in local space. In order to convert it into world space you have to multiply the corner points of the box - * with the world space matrix of this node. - * Nodes that do not have a mesh and do not act as bone will have invalid bounds. You can use the MCore::OBB::CheckIfIsValid() method to check if - * the bounds are valid bounds or not. If it is not, then it means there was nothing to calculate the box from. - * Object Oriented Boxes for the nodes are calculated at export time by using the Actor::UpdateNodeBindPoseOBBs() and Node::CalcOBBFromBindPose() methods. - * @param nodeIndex The index of the node to get the OBB for. - * @result The object oriented bounding box that has been calculated before already. - */ - const MCore::OBB& GetNodeOBB(uint32 nodeIndex) const { return mNodeInfos[nodeIndex].mOBB; } - - /** - * Set the object oriented bounding box for this node. - * The box is in local space. In order to convert it into world space you have to multiply the corner points of the box - * with the world space matrix of this node. - * Nodes that do not have a mesh and do not act as bone will have invalid bounds. You can use the MCore::OBB::CheckIfIsValid() method to check if - * the bounds are valid bounds or not. If it is not, then it means there was nothing to calculate the box from. - * @param nodeIndex The index of the node to set the OBB for. - * @param obb The object oriented bounding box that has been calculated before already. - */ - void SetNodeOBB(uint32 nodeIndex, const MCore::OBB& obb) { mNodeInfos[nodeIndex].mOBB = obb; } - - void RemoveNodeMeshForLOD(uint32 lodLevel, uint32 nodeIndex, bool destroyMesh = true); - - void SetNumNodes(uint32 numNodes); + void SetNumNodes(size_t numNodes); void SetUnitType(MCore::Distance::EUnitType unitType); MCore::Distance::EUnitType GetUnitType() const; @@ -871,9 +808,9 @@ namespace EMotionFX EAxis FindBestMatchingMotionExtractionAxis() const; - MCORE_INLINE uint32 GetRetargetRootNodeIndex() const { return mRetargetRootNode; } - MCORE_INLINE Node* GetRetargetRootNode() const { return (mRetargetRootNode != MCORE_INVALIDINDEX32) ? mSkeleton->GetNode(mRetargetRootNode) : nullptr; } - void SetRetargetRootNodeIndex(uint32 nodeIndex); + MCORE_INLINE size_t GetRetargetRootNodeIndex() const { return mRetargetRootNode; } + MCORE_INLINE Node* GetRetargetRootNode() const { return (mRetargetRootNode != InvalidIndex) ? mSkeleton->GetNode(mRetargetRootNode) : nullptr; } + void SetRetargetRootNodeIndex(size_t nodeIndex); void SetRetargetRootNode(Node* node); void AutoSetupSkeletalLODsBasedOnSkinningData(const AZStd::vector& alwaysIncludeJoints); @@ -909,7 +846,7 @@ namespace EMotionFX void Finalize(LoadRequirement loadReq = LoadRequirement::AllowAsyncLoad); private: - void InsertJointAndParents(AZ::u32 jointIndex, AZStd::unordered_set& includedJointIndices); + void InsertJointAndParents(size_t jointIndex, AZStd::unordered_set& includedJointIndices); AZStd::unordered_map ConstructSkinToSkeletonIndexMap(const AZ::Data::Asset& skinMetaAsset); void ConstructMeshes(); @@ -917,14 +854,6 @@ namespace EMotionFX Node* FindJointByMeshName(const AZStd::string_view meshName) const; - // per node info (shared between lods) - struct EMFX_API NodeInfo - { - MCore::OBB mOBB; - - NodeInfo(); - }; - // data per node, per lod struct EMFX_API NodeLODInfo { @@ -932,15 +861,38 @@ namespace EMotionFX MeshDeformerStack* mStack; NodeLODInfo(); + NodeLODInfo(const NodeLODInfo&) = delete; + NodeLODInfo(NodeLODInfo&& rhs) + { + if (&rhs == this) + { + return; + } + mMesh = rhs.mMesh; + mStack = rhs.mStack; + rhs.mMesh = nullptr; + rhs.mStack = nullptr; + } + NodeLODInfo& operator=(const NodeLODInfo&) = delete; + NodeLODInfo& operator=(NodeLODInfo&& rhs) + { + if (&rhs == this) + { + return *this; + } + mMesh = rhs.mMesh; + mStack = rhs.mStack; + rhs.mMesh = nullptr; + rhs.mStack = nullptr; + return *this; + } ~NodeLODInfo(); }; // a lod level struct EMFX_API LODLevel { - MCore::Array mNodeInfos; - - LODLevel(); + AZStd::vector mNodeInfos; }; struct MeshLODData @@ -967,13 +919,12 @@ namespace EMotionFX Node* FindMeshJoint(const AZ::Data::Asset& lodModelAsset) const; Skeleton* mSkeleton; /**< The skeleton, containing the nodes and bind pose. */ - MCore::Array mDependencies; /**< The dependencies on other actors (shared meshes and transforms). */ - AZStd::vector mNodeInfos; /**< The per node info, shared between lods. */ + AZStd::vector mDependencies; /**< The dependencies on other actors (shared meshes and transforms). */ AZStd::string mName; /**< The name of the actor. */ AZStd::string mFileName; /**< The filename of the actor. */ - MCore::Array mNodeMirrorInfos; /**< The array of node mirror info. */ - MCore::Array< MCore::Array< Material* > > mMaterials; /**< A collection of materials (for each lod). */ - MCore::Array< MorphSetup* > mMorphSetups; /**< A morph setup for each geometry LOD. */ + AZStd::vector mNodeMirrorInfos; /**< The array of node mirror info. */ + AZStd::vector< AZStd::vector< Material* > > mMaterials; /**< A collection of materials (for each lod). */ + AZStd::vector< MorphSetup* > mMorphSetups; /**< A morph setup for each geometry LOD. */ MCore::SmallArray mNodeGroups; /**< The set of node groups. */ AZStd::shared_ptr m_physicsSetup; /**< Hit detection, ragdoll and cloth colliders, joint limits and rigid bodies. */ AZStd::shared_ptr m_simulatedObjectSetup; /**< Setup for simulated objects */ @@ -981,11 +932,11 @@ namespace EMotionFX MCore::Distance::EUnitType mFileUnitType; /**< The unit type used on export. */ AZStd::vector mInvBindPoseTransforms; /**< The inverse world space bind pose transforms. */ void* mCustomData; /**< Some custom data, for example a pointer to your own game character class which is linked to this actor. */ - uint32 mMotionExtractionNode; /**< The motion extraction node. This is the node from which to transfer a filtered part of the motion onto the actor instance. Can also be MCORE_INVALIDINDEX32 when motion extraction is disabled. */ - uint32 mRetargetRootNode; /**< The retarget root node, which controls the height displacement of the character. This is most likely the hip or pelvis node. */ + size_t mMotionExtractionNode; /**< The motion extraction node. This is the node from which to transfer a filtered part of the motion onto the actor instance. Can also be MCORE_INVALIDINDEX32 when motion extraction is disabled. */ + size_t mRetargetRootNode; /**< The retarget root node, which controls the height displacement of the character. This is most likely the hip or pelvis node. */ uint32 mID; /**< The unique identification number for the actor. */ uint32 mThreadIndex; /**< The thread number we are running on, which is a value starting at 0, up to the number of threads in the job system. */ - MCore::AABB mStaticAABB; /**< The static AABB. */ + AZ::Aabb m_staticAabb; /**< The static AABB. */ bool mDirtyFlag; /**< The dirty flag which indicates whether the user has made changes to the actor since the last file save operation. */ bool mUsedForVisualization; /**< Indicates if the actor is used for visualization specific things and is not used as a normal in-game actor. */ bool m_optimizeSkeleton; /**< Indicates if we should perform/ */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.cpp index b2091f967f..f394dc4f5f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.cpp @@ -45,11 +45,7 @@ namespace EMotionFX { MCORE_ASSERT(actor); - // set the memory categories - mAttachments.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORINSTANCES); - mDependencies.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORINSTANCES); - mEnabledNodes.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORINSTANCES); - mEnabledNodes.Reserve(actor->GetNumNodes()); + mEnabledNodes.reserve(actor->GetNumNodes()); // set the actor and create the motion system mBoolFlags = 0; @@ -61,13 +57,13 @@ namespace EMotionFX mAttachedTo = nullptr; mSelfAttachment = nullptr; mCustomData = nullptr; - mID = MCore::GetIDGenerator().GenerateID(); + mID = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); mVisualizeScale = 1.0f; mMotionSamplingRate = 0.0f; mMotionSamplingTimer = 0.0f; mTrajectoryDelta.IdentityWithZeroScale(); - mStaticAABB.Init(); + m_staticAabb = AZ::Aabb::CreateNull(); mAnimGraphInstance = nullptr; @@ -98,8 +94,8 @@ namespace EMotionFX } // disable nodes that are disabled in LOD 0 Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { if (skeleton->GetNode(n)->GetSkeletalLODStatus(0) == false) { @@ -137,15 +133,15 @@ namespace EMotionFX UpdateDependencies(); // update the static based AABB dimensions - mStaticAABB = mActor->GetStaticAABB(); - if (mStaticAABB.CheckIfIsValid() == false) + m_staticAabb = mActor->GetStaticAabb(); + if (!m_staticAabb.IsValid()) { UpdateMeshDeformers(0.0f, true); // TODO: not really thread safe because of shared meshes, although it probably will output correctly - UpdateStaticBasedAABBDimensions(); + UpdateStaticBasedAabbDimensions(); } // update the bounds - UpdateBounds(0, mBoundsUpdateType, 1); + UpdateBounds(/*lodLevel=*/0, mBoundsUpdateType); // register it GetActorManager().RegisterActorInstance(this); @@ -174,8 +170,8 @@ namespace EMotionFX // delete all attachments // actor instances that are attached will be detached, and not deleted from memory - const uint32 numAttachments = mAttachments.GetLength(); - for (uint32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = mAttachments.size(); + for (size_t i = 0; i < numAttachments; ++i) { ActorInstance* attachmentActorInstance = mAttachments[i]->GetAttachmentActorInstance(); if (attachmentActorInstance) @@ -187,7 +183,7 @@ namespace EMotionFX } mAttachments[i]->Destroy(); } - mAttachments.Clear(); + mAttachments.clear(); if (mMorphSetup) { @@ -254,12 +250,12 @@ namespace EMotionFX UpdateAttachments(); // update the attachment parent matrices // update the bounds when needed - if (GetBoundsUpdateEnabled() && mBoundsUpdateType != BOUNDS_MESH_BASED) + if (GetBoundsUpdateEnabled()) { mBoundsUpdatePassedTime += timePassedInSeconds; if (mBoundsUpdatePassedTime >= mBoundsUpdateFrequency) { - UpdateBounds(mLODLevel, BOUNDS_NODE_BASED, mBoundsUpdateItemFreq); + UpdateBounds(mLODLevel, mBoundsUpdateType, mBoundsUpdateItemFreq); mBoundsUpdatePassedTime = 0.0f; } } @@ -354,7 +350,7 @@ namespace EMotionFX } // update the bounds when needed - if (GetBoundsUpdateEnabled() && mBoundsUpdateType != BOUNDS_MESH_BASED) + if (GetBoundsUpdateEnabled()) { mBoundsUpdatePassedTime += timePassedInSeconds; if (mBoundsUpdatePassedTime >= mBoundsUpdateFrequency) @@ -379,10 +375,10 @@ namespace EMotionFX AZ::Matrix3x4* skinningMatrices = mTransformData->GetSkinningMatrices(); const Pose* pose = mTransformData->GetCurrentPose(); - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const uint32 nodeNumber = GetEnabledNode(i); + const size_t nodeNumber = GetEnabledNode(i); Transform skinningTransform = mActor->GetInverseBindPoseTransform(nodeNumber); skinningTransform.Multiply(pose->GetModelSpaceTransform(nodeNumber)); skinningMatrices[nodeNumber] = AZ::Matrix3x4::CreateFromTransform(skinningTransform.ToAZTransform()); @@ -396,10 +392,8 @@ namespace EMotionFX // Update the mesh deformers. const Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = mEnabledNodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + for (uint16 nodeNr : mEnabledNodes) { - const uint16 nodeNr = mEnabledNodes[i]; Node* node = skeleton->GetNode(nodeNr); MeshDeformerStack* stack = mActor->GetMeshDeformerStack(mLODLevel, nodeNr); if (stack) @@ -407,18 +401,6 @@ namespace EMotionFX stack->Update(this, node, timePassedInSeconds, processDisabledDeformers); } } - - // Update the bounds when we are set to use mesh based bounds. - if (GetBoundsUpdateEnabled() && - GetBoundsUpdateType() == BOUNDS_MESH_BASED) - { - mBoundsUpdatePassedTime += timePassedInSeconds; - if (mBoundsUpdatePassedTime >= mBoundsUpdateFrequency) - { - UpdateBounds(mLODLevel, mBoundsUpdateType, mBoundsUpdateItemFreq); - mBoundsUpdatePassedTime = 0.0f; - } - } } // Update the mesh morph deformers, which updates the vertex positions on the CPU, so performing CPU morphing. @@ -428,10 +410,8 @@ namespace EMotionFX // Update the mesh morph deformers. const Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = mEnabledNodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + for (uint16 nodeNr : mEnabledNodes) { - const uint16 nodeNr = mEnabledNodes[i]; Node* node = skeleton->GetNode(nodeNr); MeshDeformerStack* stack = mActor->GetMeshDeformerStack(mLODLevel, nodeNr); if (stack) @@ -439,18 +419,6 @@ namespace EMotionFX stack->UpdateByModifierType(this, node, timePassedInSeconds, MorphMeshDeformer::TYPE_ID, true, processDisabledDeformers); } } - - // Update the bounds when we are set to use mesh based bounds. - if (GetBoundsUpdateEnabled() && - GetBoundsUpdateType() == BOUNDS_MESH_BASED) - { - mBoundsUpdatePassedTime += timePassedInSeconds; - if (mBoundsUpdatePassedTime >= mBoundsUpdateFrequency) - { - UpdateBounds(mLODLevel, mBoundsUpdateType, mBoundsUpdateItemFreq); - mBoundsUpdatePassedTime = 0.0f; - } - } } void ActorInstance::PostPhysicsUpdate(float timePassedInSeconds) @@ -472,7 +440,7 @@ namespace EMotionFX GetActorManager().GetScheduler()->RecursiveRemoveActorInstance(root); // add the attachment - mAttachments.Add(attachment); + mAttachments.emplace_back(attachment); ActorInstance* attachmentActorInstance = attachment->GetAttachmentActorInstance(); if (attachmentActorInstance) { @@ -489,27 +457,23 @@ namespace EMotionFX } // try to find the attachment number for a given actor instance - uint32 ActorInstance::FindAttachmentNr(ActorInstance* actorInstance) + size_t ActorInstance::FindAttachmentNr(ActorInstance* actorInstance) { // for all attachments - const uint32 numAttachments = mAttachments.GetLength(); - for (uint32 i = 0; i < numAttachments; ++i) + const auto foundAttachment = AZStd::find_if(mAttachments.begin(), mAttachments.end(), [actorInstance](const Attachment* attachment) { - if (mAttachments[i]->GetAttachmentActorInstance() == actorInstance) - { - return i; - } - } + return attachment->GetAttachmentActorInstance() == actorInstance; + }); - return MCORE_INVALIDINDEX32; + return foundAttachment != mAttachments.end() ? AZStd::distance(mAttachments.begin(), foundAttachment) : InvalidIndex; } // remove an attachment by actor instance pointer bool ActorInstance::RemoveAttachment(ActorInstance* actorInstance, bool delFromMem) { // try to find the attachment - const uint32 attachmentNr = FindAttachmentNr(actorInstance); - if (attachmentNr == MCORE_INVALIDINDEX32) + const size_t attachmentNr = FindAttachmentNr(actorInstance); + if (attachmentNr == InvalidIndex) { return false; } @@ -520,9 +484,9 @@ namespace EMotionFX } // remove an attachment - void ActorInstance::RemoveAttachment(uint32 nr, bool delFromMem) + void ActorInstance::RemoveAttachment(size_t nr, bool delFromMem) { - MCORE_ASSERT(nr < mAttachments.GetLength()); + MCORE_ASSERT(nr < mAttachments.size()); // first remove the current attachment tree from the scheduler ActorInstance* root = FindAttachmentRoot(); @@ -552,7 +516,7 @@ namespace EMotionFX } // remove it from the attachment list - mAttachments.Remove(nr); + mAttachments.erase(AZStd::next(begin(mAttachments), nr)); // and re-add the root to the scheduler GetActorManager().GetScheduler()->RecursiveInsertActorInstance(root, 0); @@ -568,9 +532,9 @@ namespace EMotionFX void ActorInstance::RemoveAllAttachments(bool delFromMem) { // keep removing the last attachment until there are none left - while (mAttachments.GetLength()) + while (mAttachments.size()) { - RemoveAttachment(mAttachments.GetLength() - 1, delFromMem); + RemoveAttachment(mAttachments.size() - 1, delFromMem); } } @@ -578,30 +542,28 @@ namespace EMotionFX void ActorInstance::UpdateDependencies() { // get rid of existing dependencies - mDependencies.Clear(); + mDependencies.clear(); // add the main dependency Actor::Dependency mainDependency; mainDependency.mActor = mActor; mainDependency.mAnimGraph = (mAnimGraphInstance) ? mAnimGraphInstance->GetAnimGraph() : nullptr; - mDependencies.Add(mainDependency); + mDependencies.emplace_back(mainDependency); // add all dependencies stored inside the actor - const uint32 numDependencies = mActor->GetNumDependencies(); - for (uint32 i = 0; i < numDependencies; ++i) + const size_t numDependencies = mActor->GetNumDependencies(); + for (size_t i = 0; i < numDependencies; ++i) { - mDependencies.Add(*mActor->GetDependency(i)); + mDependencies.emplace_back(*mActor->GetDependency(i)); } } // set the attachment matrices void ActorInstance::UpdateAttachments() { - // update all attachments - const uint32 numAttachments = mAttachments.GetLength(); - for (uint32 i = 0; i < numAttachments; ++i) + for (Attachment* attachment : mAttachments) { - mAttachments[i]->Update(); + attachment->Update(); } } @@ -632,154 +594,74 @@ namespace EMotionFX } // update the bounding volume - void ActorInstance::UpdateBounds(uint32 geomLODLevel, EBoundsType boundsType, uint32 itemFrequency) + void ActorInstance::UpdateBounds(size_t geomLODLevel, EBoundsType boundsType, uint32 itemFrequency) { // depending on the bounding volume update type switch (boundsType) { // calculate the static based AABB case BOUNDS_STATIC_BASED: - CalcStaticBasedAABB(&mAABB); + CalcStaticBasedAabb(&m_aabb); break; // based on the world space positions of the nodes (least accurate, but fastest) case BOUNDS_NODE_BASED: - CalcNodeBasedAABB(&mAABB, itemFrequency); - break; - - // based on the world space positions of the vertices of the collision meshes (faster and more accurate than mesh based) - case BOUNDS_COLLISIONMESH_BASED: - CalcCollisionMeshBasedAABB(geomLODLevel, &mAABB, itemFrequency); + CalcNodeBasedAabb(&m_aabb, itemFrequency); break; // based on the world space positions of the vertices of the meshes (most accurate) case BOUNDS_MESH_BASED: - CalcMeshBasedAABB(geomLODLevel, &mAABB, itemFrequency); - break; - - // based on the world space positions of the vertices of the meshes (most accurate) - case BOUNDS_NODEOBB_BASED: - CalcNodeOBBBasedAABB(&mAABB, itemFrequency); - break; - - case BOUNDS_NODEOBBFAST_BASED: - CalcNodeOBBBasedAABBFast(&mAABB, itemFrequency); + UpdateMeshDeformers(0.0f); + CalcMeshBasedAabb(geomLODLevel, &m_aabb, itemFrequency); break; // when we're dealing with an unspecified bounding volume update method default: MCore::LogInfo("*** EMotionFX::ActorInstance::UpdateBounds() - Unknown boundsType specified! (%d) ***", (uint32)boundsType); } - } - // calculate the axis aligned bounding box that contains the object oriented boxes of all nodes - void ActorInstance::CalcNodeOBBBasedAABBFast(MCore::AABB* outResult, uint32 nodeFrequency) - { - // init the axis aligned bounding box - outResult->Init(); - - const Pose* pose = mTransformData->GetCurrentPose(); - const Skeleton* skeleton = mActor->GetSkeleton(); - - // for all nodes, encapsulate the world space positions - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; i += nodeFrequency) + // Expand the bounding volume by a tolerance area in case set. + if (!AZ::IsClose(m_boundsExpandBy, 0.0f)) { - nodeNr = GetEnabledNode(i); - Node* node = skeleton->GetNode(nodeNr); - if (node->GetIncludeInBoundsCalc()) - { - const MCore::OBB& obb = mActor->GetNodeOBB(nodeNr); - if (obb.CheckIfIsValid() == false) - { - continue; - } - - // calculate the corner points of the node in local space - AZ::Vector3 minPoint, maxPoint; - obb.CalcMinMaxPoints(&minPoint, &maxPoint); - - // encapsulate the results in the AABB box - const Transform worldTransform = pose->GetWorldSpaceTransform(nodeNr); - outResult->Encapsulate(worldTransform.TransformPoint(minPoint)); - outResult->Encapsulate(worldTransform.TransformPoint(maxPoint)); - } - } - } - - // more accurate node obb based method that uses the 8 corner points of the obb - void ActorInstance::CalcNodeOBBBasedAABB(MCore::AABB* outResult, uint32 nodeFrequency) - { - // init the axis aligned bounding box - outResult->Init(); - - const Pose* pose = mTransformData->GetCurrentPose(); - const Skeleton* skeleton = mActor->GetSkeleton(); - - // for all nodes, encapsulate the world space positions - AZ::Vector3 cornerPoints[8]; - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; i += nodeFrequency) - { - nodeNr = GetEnabledNode(i); - Node* node = skeleton->GetNode(nodeNr); - if (node->GetIncludeInBoundsCalc()) - { - const MCore::OBB& obb = mActor->GetNodeOBB(nodeNr); - if (obb.CheckIfIsValid() == false) - { - continue; - } - - // calculate the 8 corner points - obb.CalcCornerPoints(cornerPoints); - - const Transform worldTransform = pose->GetWorldSpaceTransform(nodeNr); - - // encapsulate all OBB world space corner points inside the AABB - for (uint32 p = 0; p < 8; ++p) - { - outResult->Encapsulate(worldTransform.TransformPoint(cornerPoints[p])); - } - } + const AZ::Vector3 center = m_aabb.GetCenter(); + const AZ::Vector3 halfExtents = m_aabb.GetExtents() * 0.5f; + const AZ::Vector3 scaledHalfExtents = halfExtents * (1.0f + m_boundsExpandBy); + m_aabb.SetMin(center - scaledHalfExtents); + m_aabb.SetMax(center + scaledHalfExtents); } } // calculate the axis aligned bounding box based on the world space positions of the nodes - void ActorInstance::CalcNodeBasedAABB(MCore::AABB* outResult, uint32 nodeFrequency) + void ActorInstance::CalcNodeBasedAabb(AZ::Aabb* outResult, uint32 nodeFrequency) { - outResult->Init(); + *outResult = AZ::Aabb::CreateNull(); const Pose* pose = mTransformData->GetCurrentPose(); const Skeleton* skeleton = mActor->GetSkeleton(); // for all nodes, encapsulate the world space positions - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; i += nodeFrequency) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; i += nodeFrequency) { - nodeNr = GetEnabledNode(i); + const uint16 nodeNr = GetEnabledNode(i); if (skeleton->GetNode(nodeNr)->GetIncludeInBoundsCalc()) { - outResult->Encapsulate(pose->GetWorldSpaceTransform(nodeNr).mPosition); + outResult->AddPoint(pose->GetWorldSpaceTransform(nodeNr).mPosition); } } } // calculate the AABB that contains all world space vertices of all meshes - void ActorInstance::CalcMeshBasedAABB(uint32 geomLODLevel, MCore::AABB* outResult, uint32 vertexFrequency) + void ActorInstance::CalcMeshBasedAabb(size_t geomLODLevel, AZ::Aabb* outResult, uint32 vertexFrequency) { - // init the axis aligned bounding box - outResult->Init(); + *outResult = AZ::Aabb::CreateNull(); const Pose* pose = mTransformData->GetCurrentPose(); const Skeleton* skeleton = mActor->GetSkeleton(); // for all nodes, encapsulate the world space positions - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { const uint16 nodeNr = GetEnabledNode(i); Node* node = skeleton->GetNode(nodeNr); @@ -800,52 +682,9 @@ namespace EMotionFX const Transform worldTransform = pose->GetMeshNodeWorldSpaceTransform(geomLODLevel, nodeNr); // calculate and encapsulate the mesh bounds inside the total mesh box - MCore::AABB meshBox; - mesh->CalcAABB(&meshBox, worldTransform, vertexFrequency); - outResult->Encapsulate(meshBox); - } - } - - void ActorInstance::CalcCollisionMeshBasedAABB(uint32 geomLODLevel, MCore::AABB* outResult, uint32 vertexFrequency) - { - // init the axis aligned bounding box - outResult->Init(); - - const Pose* pose = mTransformData->GetCurrentPose(); - const Skeleton* skeleton = mActor->GetSkeleton(); - - // for all nodes, encapsulate the world space positions - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) - { - nodeNr = GetEnabledNode(i); - Node* node = skeleton->GetNode(nodeNr); - - // skip nodes without collision meshes - Mesh* mesh = mActor->GetMesh(geomLODLevel, nodeNr); - if (mesh == nullptr) - { - continue; - } - - if (mesh->GetIsCollisionMesh() == false) - { - continue; - } - - // if this node should be excluded - if (node->GetIncludeInBoundsCalc() == false) - { - continue; - } - - const Transform worldTransform = pose->GetMeshNodeWorldSpaceTransform(geomLODLevel, nodeNr); - - // calculate and encapsulate the mesh bounds inside the total mesh box - MCore::AABB meshBox; - mesh->CalcAABB(&meshBox, worldTransform, vertexFrequency); - outResult->Encapsulate(meshBox); + AZ::Aabb meshBox; + mesh->CalcAabb(&meshBox, worldTransform, vertexFrequency); + outResult->AddAabb(meshBox); } } @@ -878,8 +717,8 @@ namespace EMotionFX // apply all morph targets //bool allZero = true; - const uint32 numTargets = morphSetup->GetNumMorphTargets(); - for (uint32 i = 0; i < numTargets; ++i) + const size_t numTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numTargets; ++i) { // get the morph target MorphTarget* morphTarget = morphSetup->GetMorphTarget(i); @@ -899,32 +738,19 @@ namespace EMotionFX morphTarget->Apply(this, weight); } } - - /* - // enable or disable all morph deformers if the weights are all zero - const uint32 numNodes = mActor->GetNumNodes(); - for (uint32 n=0; nGetNode(n); - MeshDeformerStack* stack = node->GetMeshDeformerStack( mGeometryLODLevel ).GetPointer(); - if (stack == nullptr) - continue; - - stack->EnableAllDeformersByType( MorphMeshDeformer::TYPE_ID, !allZero ); - }*/ } //--------------------- // check intersection with a ray, but don't get the intersection point or closest intersecting node - Node* ActorInstance::IntersectsCollisionMesh(uint32 lodLevel, const MCore::Ray& ray) const + Node* ActorInstance::IntersectsCollisionMesh(size_t lodLevel, const MCore::Ray& ray) const { const Skeleton* skeleton = mActor->GetSkeleton(); const Pose* pose = mTransformData->GetCurrentPose(); // for all nodes - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { const uint16 nodeNr = GetEnabledNode(i); @@ -952,7 +778,7 @@ namespace EMotionFX return nullptr; } - Node* ActorInstance::IntersectsCollisionMesh(uint32 lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal, AZ::Vector2* outUV, float* outBaryU, float* outBaryV, uint32* outIndices) const + Node* ActorInstance::IntersectsCollisionMesh(size_t lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal, AZ::Vector2* outUV, float* outBaryU, float* outBaryV, uint32* outIndices) const { Node* closestNode = nullptr; AZ::Vector3 point; @@ -967,11 +793,10 @@ namespace EMotionFX const Pose* pose = mTransformData->GetCurrentPose(); // check all nodes - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; i++) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; i++) { - nodeNr = GetEnabledNode(i); + const uint16 nodeNr = GetEnabledNode(i); Node* curNode = skeleton->GetNode(nodeNr); Mesh* mesh = mActor->GetMesh(lodLevel, nodeNr); if (mesh == nullptr) @@ -1067,17 +892,16 @@ namespace EMotionFX } // check intersection with a ray, but don't get the intersection point or closest intersecting node - Node* ActorInstance::IntersectsMesh(uint32 lodLevel, const MCore::Ray& ray) const + Node* ActorInstance::IntersectsMesh(size_t lodLevel, const MCore::Ray& ray) const { const Pose* pose = mTransformData->GetCurrentPose(); const Skeleton* skeleton = mActor->GetSkeleton(); // for all nodes - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = GetEnabledNode(i); + const uint16 nodeNr = GetEnabledNode(i); Node* node = skeleton->GetNode(nodeNr); // check if there is a mesh for this node @@ -1118,7 +942,7 @@ namespace EMotionFX } // intersection test that returns the closest intersection - Node* ActorInstance::IntersectsMesh(uint32 lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal, AZ::Vector2* outUV, float* outBaryU, float* outBaryV, uint32* outIndices) const + Node* ActorInstance::IntersectsMesh(size_t lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal, AZ::Vector2* outUV, float* outBaryU, float* outBaryV, uint32* outIndices) const { Node* closestNode = nullptr; AZ::Vector3 point; @@ -1133,11 +957,10 @@ namespace EMotionFX const Skeleton* skeleton = mActor->GetSkeleton(); // check all nodes - uint16 nodeNr; - const uint32 numNodes = GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; i++) + const size_t numNodes = GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; i++) { - nodeNr = GetEnabledNode(i); + const uint16 nodeNr = GetEnabledNode(i); Node* curNode = skeleton->GetNode(nodeNr); Mesh* mesh = mActor->GetMesh(lodLevel, nodeNr); if (mesh == nullptr) @@ -1235,7 +1058,7 @@ namespace EMotionFX void ActorInstance::EnableNode(uint16 nodeIndex) { // if this node already is at an enabled state, do nothing - if (mEnabledNodes.Contains(nodeIndex)) + if (AZStd::find(begin(mEnabledNodes), end(mEnabledNodes), nodeIndex) != end(mEnabledNodes)) { return; } @@ -1244,23 +1067,23 @@ namespace EMotionFX // find the location where to insert (as the flattened hierarchy needs to be preserved in the array) bool found = false; - uint32 curNode = nodeIndex; + size_t curNode = nodeIndex; do { // get the parent of the current node - uint32 parentIndex = skeleton->GetNode(curNode)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + size_t parentIndex = skeleton->GetNode(curNode)->GetParentIndex(); + if (parentIndex != InvalidIndex) { - const uint32 parentArrayIndex = mEnabledNodes.Find(static_cast(parentIndex)); - if (parentArrayIndex != MCORE_INVALIDINDEX32) + const auto parentArrayIter = AZStd::find(begin(mEnabledNodes), end(mEnabledNodes), static_cast(parentIndex)); + if (parentArrayIter != end(mEnabledNodes)) { - if (parentArrayIndex + 1 >= mEnabledNodes.GetLength()) + if (parentArrayIter + 1 == end(mEnabledNodes)) { - mEnabledNodes.Add(nodeIndex); + mEnabledNodes.emplace_back(nodeIndex); } else { - mEnabledNodes.Insert(parentArrayIndex + 1, nodeIndex); + mEnabledNodes.emplace(parentArrayIter + 1, nodeIndex); } found = true; } @@ -1271,7 +1094,7 @@ namespace EMotionFX } else // if we're dealing with a root node, insert it in the front of the array { - mEnabledNodes.Insert(0, nodeIndex); + mEnabledNodes.emplace(AZStd::next(begin(mEnabledNodes), 0), nodeIndex); found = true; } } while (found == false); @@ -1281,31 +1104,31 @@ namespace EMotionFX void ActorInstance::DisableNode(uint16 nodeIndex) { // try to remove the node from the array - mEnabledNodes.RemoveByValue(nodeIndex); + const auto it = AZStd::find(begin(mEnabledNodes), end(mEnabledNodes), nodeIndex); + if (it != end(mEnabledNodes)) + { + mEnabledNodes.erase(it); + } } // enable all nodes void ActorInstance::EnableAllNodes() { - const uint32 numNodes = mActor->GetNumNodes(); - mEnabledNodes.Resize(numNodes); - for (uint32 i = 0; i < numNodes; ++i) - { - mEnabledNodes[i] = static_cast(i); - } + mEnabledNodes.resize(mActor->GetNumNodes()); + std::iota(mEnabledNodes.begin(), mEnabledNodes.end(), 0); } // disable all nodes void ActorInstance::DisableAllNodes() { - mEnabledNodes.Clear(); + mEnabledNodes.clear(); } // change the skeletal LOD level - void ActorInstance::SetSkeletalLODLevelNodeFlags(uint32 level) + void ActorInstance::SetSkeletalLODLevelNodeFlags(size_t level) { - // make sure the lod level is in range of 0..31 - const uint32 newLevel = MCore::Clamp(level, 0, 31); + // make sure the lod level is in range of 0..63 + const size_t newLevel = MCore::Clamp(level, 0, 63); // if the lod level is the same as it currently is, do nothing if (newLevel == mLODLevel) @@ -1316,8 +1139,8 @@ namespace EMotionFX Skeleton* skeleton = mActor->GetSkeleton(); // change the state of all nodes that need state changes - const uint32 numNodes = GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Node* node = skeleton->GetNode(i); @@ -1340,7 +1163,7 @@ namespace EMotionFX } } - void ActorInstance::SetLODLevel(uint32 level) + void ActorInstance::SetLODLevel(size_t level) { m_requestedLODLevel = level; } @@ -1354,14 +1177,7 @@ namespace EMotionFX SetSkeletalLODLevelNodeFlags(m_requestedLODLevel); // Make sure the LOD level is valid and update it. - mLODLevel = MCore::Clamp(m_requestedLODLevel, 0, mActor->GetNumLODLevels() - 1); - - /*// update the transform data - MorphSetup* morphSetup = mActor->GetMorphSetup(mLODLevel); - if (morphSetup) - mTransformData->SetNumMorphWeights( morphSetup->GetNumMorphTargets() ); - else - mTransformData->SetNumMorphWeights( 0 );*/ + mLODLevel = MCore::Clamp(m_requestedLODLevel, 0, mActor->GetNumLODLevels() - 1); } } @@ -1370,8 +1186,8 @@ namespace EMotionFX { // change the state of all nodes that need state changes Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Node* node = skeleton->GetNode(i); @@ -1388,15 +1204,15 @@ namespace EMotionFX } // calculate the number of disabled nodes for a given skeletal lod level - uint32 ActorInstance::CalcNumDisabledNodes(uint32 skeletalLODLevel) const + size_t ActorInstance::CalcNumDisabledNodes(size_t skeletalLODLevel) const { uint32 numDisabledNodes = 0; - Skeleton* skeleton = mActor->GetSkeleton(); + const Skeleton* skeleton = mActor->GetSkeleton(); // get the number of nodes and iterate through them - const uint32 numNodes = GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { // get the current node Node* node = skeleton->GetNode(i); @@ -1412,14 +1228,14 @@ namespace EMotionFX } // calculate the number of skeletal LOD levels - uint32 ActorInstance::CalcNumSkeletalLODLevels() const + size_t ActorInstance::CalcNumSkeletalLODLevels() const { - uint32 numSkeletalLODLevels = 0; + size_t numSkeletalLODLevels = 0; // iterate over all skeletal LOD levels - uint32 currentNumDisabledNodes = 0; - uint32 previousNumDisabledNodes = MCORE_INVALIDINDEX32; - for (uint32 i = 0; i < 32; ++i) + size_t currentNumDisabledNodes = 0; + size_t previousNumDisabledNodes = InvalidIndex; + for (size_t i = 0; i < sizeof(size_t) * 8; ++i) { // get the number of disabled nodes in the current skeletal LOD level currentNumDisabledNodes = CalcNumDisabledNodes(i); @@ -1502,7 +1318,7 @@ namespace EMotionFX void ActorInstance::MotionExtractionCompensate(Transform& inOutMotionExtractionNodeTransform, EMotionExtractionFlags motionExtractionFlags) const { - MCORE_ASSERT(mActor->GetMotionExtractionNodeIndex() != MCORE_INVALIDINDEX32); + MCORE_ASSERT(mActor->GetMotionExtractionNodeIndex() != InvalidIndex); Transform bindPoseTransform = mTransformData->GetBindPose()->GetLocalSpaceTransform(mActor->GetMotionExtractionNodeIndex()); MotionExtractionCompensate(inOutMotionExtractionNodeTransform, bindPoseTransform, motionExtractionFlags); @@ -1511,8 +1327,8 @@ namespace EMotionFX // Remove the trajectory transform from the motion extraction node to prevent double transformation. void ActorInstance::MotionExtractionCompensate(EMotionExtractionFlags motionExtractionFlags) { - const uint32 motionExtractIndex = mActor->GetMotionExtractionNodeIndex(); - if (motionExtractIndex == MCORE_INVALIDINDEX32) + const size_t motionExtractIndex = mActor->GetMotionExtractionNodeIndex(); + if (motionExtractIndex == InvalidIndex) { return; } @@ -1542,7 +1358,7 @@ namespace EMotionFX // Apply the motion extraction delta transform to the actor instance. void ActorInstance::ApplyMotionExtractionDelta(const Transform& trajectoryDelta) { - if (mActor->GetMotionExtractionNodeIndex() == MCORE_INVALIDINDEX32) + if (mActor->GetMotionExtractionNodeIndex() == InvalidIndex) { return; } @@ -1567,111 +1383,45 @@ namespace EMotionFX } // update the static based aabb dimensions - void ActorInstance::UpdateStaticBasedAABBDimensions() + void ActorInstance::UpdateStaticBasedAabbDimensions() { - // backup the transform Transform orgTransform = GetLocalSpaceTransform(); - //------------------------------------- - - // reset position and scale SetLocalSpacePosition(AZ::Vector3::CreateZero()); + EMFX_SCALECODE(SetLocalSpaceScale(AZ::Vector3(1.0f, 1.0f, 1.0f));) - EMFX_SCALECODE( - SetLocalSpaceScale(AZ::Vector3(1.0f, 1.0f, 1.0f));) + UpdateTransformations(0.0f, true); + UpdateMeshDeformers(0.0f); - // rotate over x, y and z axis - AZ::Vector3 boxMin(FLT_MAX, FLT_MAX, FLT_MAX); - AZ::Vector3 boxMax(-FLT_MAX, -FLT_MAX, -FLT_MAX); - for (uint32 axis = 0; axis < 3; axis++) + // calculate the aabb of this + if (mActor->CheckIfHasMeshes(0)) { - for (uint32 i = 0; i < 360; i += 45) // steps of 45 degrees - { - // rotate a given amount of degrees over the axis we are currently testing - AZ::Vector3 axisVector(0.0f, 0.0f, 0.0f); - axisVector.SetElement(axis, 1.0f); - const float angle = static_cast(i); - SetLocalSpaceRotation(MCore::CreateFromAxisAndAngle(axisVector, MCore::Math::DegreesToRadians(angle))); - - UpdateTransformations(0.0f, true); - UpdateMeshDeformers(0.0f); - - // calculate the aabb of this - if (mActor->CheckIfHasMeshes(0)) - { - CalcMeshBasedAABB(0, &mStaticAABB); - } - else - { - CalcNodeBasedAABB(&mStaticAABB); - } - - // find the minimum and maximum - const AZ::Vector3& curMin = mStaticAABB.GetMin(); - const AZ::Vector3& curMax = mStaticAABB.GetMax(); - if (curMin.GetX() < boxMin.GetX()) - { - boxMin.SetX(curMin.GetX()); - } - if (curMin.GetY() < boxMin.GetY()) - { - boxMin.SetY(curMin.GetY()); - } - if (curMin.GetZ() < boxMin.GetZ()) - { - boxMin.SetZ(curMin.GetZ()); - } - if (curMax.GetX() > boxMax.GetX()) - { - boxMax.SetX(curMax.GetX()); - } - if (curMax.GetY() > boxMax.GetY()) - { - boxMax.SetY(curMax.GetY()); - } - if (curMax.GetZ() > boxMax.GetZ()) - { - boxMax.SetZ(curMax.GetZ()); - } - } + CalcMeshBasedAabb(0, &m_staticAabb); + } + else + { + CalcNodeBasedAabb(&m_staticAabb); } - mStaticAABB.SetMin(boxMin); - mStaticAABB.SetMax(boxMax); - - /* - // calculate the center point of the box - const AZ::Vector3 center = mStaticAABB.CalcMiddle(); - - // find the maximum of the width, height and depth - const float maxDim = MCore::Max3( mStaticAABB.CalcWidth(), mStaticAABB.CalcHeight(), mStaticAABB.CalcDepth() ) * 0.5f; - - // make width, height and depth the same as its maximum - mStaticAABB.SetMin( center + AZ::Vector3(-maxDim, -maxDim, -maxDim) ); - mStaticAABB.SetMax( center + AZ::Vector3( maxDim, maxDim, maxDim) ); - */ - //------------------------------------- - - // restore the transform mLocalTransform = orgTransform; } // calculate the moved static based aabb - void ActorInstance::CalcStaticBasedAABB(MCore::AABB* outResult) + void ActorInstance::CalcStaticBasedAabb(AZ::Aabb* outResult) { if (GetIsSkinAttachment()) { - mSelfAttachment->GetAttachToActorInstance()->CalcStaticBasedAABB(outResult); + mSelfAttachment->GetAttachToActorInstance()->CalcStaticBasedAabb(outResult); return; } - *outResult = mStaticAABB; + *outResult = m_staticAabb; EMFX_SCALECODE( - outResult->SetMin(mStaticAABB.GetMin() * mWorldTransform.mScale); - outResult->SetMax(mStaticAABB.GetMax() * mWorldTransform.mScale);) + outResult->SetMin(m_staticAabb.GetMin() * mWorldTransform.mScale); + outResult->SetMax(m_staticAabb.GetMax() * mWorldTransform.mScale);) outResult->Translate(mWorldTransform.mPosition); } - // adjust the animgraph instance + // adjust the anim graph instance void ActorInstance::SetAnimGraphInstance(AnimGraphInstance* instance) { mAnimGraphInstance = instance; @@ -1693,7 +1443,7 @@ namespace EMotionFX return mMotionSystem; } - uint32 ActorInstance::GetLODLevel() const + size_t ActorInstance::GetLODLevel() const { return mLODLevel; } @@ -1774,37 +1524,37 @@ namespace EMotionFX SetFlag(BOOL_BOUNDSUPDATEENABLED, enable); } - void ActorInstance::SetStaticBasedAABB(const MCore::AABB& aabb) + void ActorInstance::SetStaticBasedAabb(const AZ::Aabb& aabb) { - mStaticAABB = aabb; + m_staticAabb = aabb; } - void ActorInstance::GetStaticBasedAABB(MCore::AABB* outAABB) + void ActorInstance::GetStaticBasedAabb(AZ::Aabb* outAabb) { - *outAABB = mStaticAABB; + *outAabb = m_staticAabb; } - const MCore::AABB& ActorInstance::GetStaticBasedAABB() const + const AZ::Aabb& ActorInstance::GetStaticBasedAabb() const { - return mStaticAABB; + return m_staticAabb; } - const MCore::AABB& ActorInstance::GetAABB() const + const AZ::Aabb& ActorInstance::GetAabb() const { - return mAABB; + return m_aabb; } - void ActorInstance::SetAABB(const MCore::AABB& aabb) + void ActorInstance::SetAabb(const AZ::Aabb& aabb) { - mAABB = aabb; + m_aabb = aabb; } - uint32 ActorInstance::GetNumAttachments() const + size_t ActorInstance::GetNumAttachments() const { - return mAttachments.GetLength(); + return mAttachments.size(); } - Attachment* ActorInstance::GetAttachment(uint32 nr) const + Attachment* ActorInstance::GetAttachment(size_t nr) const { return mAttachments[nr]; } @@ -1824,12 +1574,12 @@ namespace EMotionFX return mSelfAttachment; } - uint32 ActorInstance::GetNumDependencies() const + size_t ActorInstance::GetNumDependencies() const { - return mDependencies.GetLength(); + return mDependencies.size(); } - Actor::Dependency* ActorInstance::GetDependency(uint32 nr) + Actor::Dependency* ActorInstance::GetDependency(size_t nr) { return &mDependencies[nr]; } @@ -1991,10 +1741,9 @@ namespace EMotionFX SetIsVisible(isVisible); // recurse to all child attachments - const uint32 numAttachments = mAttachments.GetLength(); - for (uint32 i = 0; i < numAttachments; ++i) + for (Attachment* attachment : mAttachments) { - mAttachments[i]->GetAttachmentActorInstance()->RecursiveSetIsVisible(isVisible); + attachment->GetAttachmentActorInstance()->RecursiveSetIsVisible(isVisible); } } @@ -2018,23 +1767,20 @@ namespace EMotionFX mVisualizeScale = 0.0f; UpdateMeshDeformers(0.0f); - MCore::AABB box; - CalcCollisionMeshBasedAABB(0, &box); - if (box.CheckIfIsValid()) + AZ::Aabb box = AZ::Aabb::CreateNull(); + + CalcNodeBasedAabb(&box); + if (box.IsValid()) { - mVisualizeScale = MCore::Max(mVisualizeScale, box.CalcRadius()); + const float boxRadius = AZ::Vector3(box.GetMax() - box.GetMin()).GetLength() * 0.5f; + mVisualizeScale = MCore::Max(mVisualizeScale, boxRadius); } - CalcNodeBasedAABB(&box); - if (box.CheckIfIsValid()) + CalcMeshBasedAabb(0, &box); + if (box.IsValid()) { - mVisualizeScale = MCore::Max(mVisualizeScale, box.CalcRadius()); - } - - CalcMeshBasedAABB(0, &box); - if (box.CheckIfIsValid()) - { - mVisualizeScale = MCore::Max(mVisualizeScale, box.CalcRadius()); + const float boxRadius = AZ::Vector3(box.GetMax() - box.GetMin()).GetLength() * 0.5f; + mVisualizeScale = MCore::Max(mVisualizeScale, boxRadius); } mVisualizeScale *= 0.01f; @@ -2061,8 +1807,8 @@ namespace EMotionFX } // Iterate down the chain of attachments. - const AZ::u32 numAttachments = GetNumAttachments(); - for (AZ::u32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = GetNumAttachments(); + for (size_t i = 0; i < numAttachments; ++i) { if (GetAttachment(i)->GetAttachmentActorInstance()->RecursiveHasAttachment(attachmentInstance)) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.h b/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.h index 3567175d6d..05a8136326 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ActorInstance.h @@ -60,9 +60,6 @@ namespace EMotionFX { BOUNDS_NODE_BASED = 0, /**< Calculate the bounding volumes based on the world space node positions. */ BOUNDS_MESH_BASED = 1, /**< Calculate the bounding volumes based on the world space vertex positions. */ - BOUNDS_COLLISIONMESH_BASED = 2, /**< Calculate the bounding volumes based on the world space collision mesh vertex positions. */ - BOUNDS_NODEOBB_BASED = 3, /**< Calculate the bounding volumes based on the oriented bounding boxes of the nodes. Uses all 8 corner points of the individual node OBB boxes. */ - BOUNDS_NODEOBBFAST_BASED = 4, /**< Calculate the bounding volumes based on the oriented bounding boxes of the nodes. Uses the min and max point of the individual node OBB boxes. This is less accurate but faster. */ BOUNDS_STATIC_BASED = 5 /**< Calculate the bounding volumes based on an approximate box, based on the mesh bounds, and move this box along with the actor instance position. */ }; @@ -184,7 +181,7 @@ namespace EMotionFX * @param[in] skeletalLODLevel The skeletal LOD level to calculate the number of disabled nodes for. * @return The number of disabled nodes for the given skeletal LOD level. */ - uint32 CalcNumDisabledNodes(uint32 skeletalLODLevel) const; + size_t CalcNumDisabledNodes(size_t skeletalLODLevel) const; /** * Calculate the number of used skeletal LOD levels. Each actor instance alsways has 32 skeletal LOD levels while in most cases @@ -192,7 +189,7 @@ namespace EMotionFX * relative to the previous LOD level. * @return The number of actually used skeletal LOD levels. */ - uint32 CalcNumSkeletalLODLevels() const; + size_t CalcNumSkeletalLODLevels() const; /** * Get the current used geometry and skeletal detail level. @@ -202,13 +199,13 @@ namespace EMotionFX * are needed. * @result The current LOD level. */ - uint32 GetLODLevel() const; + size_t GetLODLevel() const; /** * Set the current geometry and skeletal detail level, where 0 is the highest detail. * @param level The LOD level. Values higher than [GetNumGeometryLODLevels()-1] will be clamped to the maximum LOD. */ - void SetLODLevel(uint32 level); + void SetLODLevel(size_t level); //-------------------------------- @@ -348,6 +345,14 @@ namespace EMotionFX */ EBoundsType GetBoundsUpdateType() const; + /** + * Get the normalized percentage that the calculated bounding box is expanded with. + * This can be used to add a tolerance area to the calculated bounding box to avoid clipping the character too early. + * A static bounding box together with the expansion is the recommended way for maximum performance. + * @result A value of 1.0 means that the calculated bounding box won't be expanded at all, while 2.0 means it is twice the size. + */ + float GetExpandBoundsBy() const { return m_boundsExpandBy; } + /** * Get the bounding volume auto-update item frequency. * A value of 1 would mean every node or vertex will be taken into account in the bounds calculation. @@ -376,11 +381,19 @@ namespace EMotionFX /** * Set the bounding volume auto-update type. * This can be either based on the node's world space positions, the mesh vertex world space positions, or the - * collision mesh vertex world space postitions. + * collision mesh vertex world space positions. * @param bType The bounding volume update type. */ void SetBoundsUpdateType(EBoundsType bType); + /** + * Set the normalized percentage that the calculated bounding box should be expanded with. + * This can be used to add a tolerance area to the calculated bounding box to avoid clipping the character too early. + * A static bounding box together with the expansion is the recommended way for maximum performance. + * @param[in] expandBy A value of 1.0 means that the calculated bounding box won't be expanded at all, while 2.0 means it will be twice the size. + */ + void SetExpandBoundsBy(float expandBy) { m_boundsExpandBy = expandBy; } + /** * Set the bounding volume auto-update item frequency. * A value of 1 would mean every node or vertex will be taken into account in the bounds calculation. @@ -410,7 +423,7 @@ namespace EMotionFX * 4th vertex will be included in the bounds calculation, so only processing 25% of the total number of vertices. The same goes for * node based bounds, but then it will process every 4th node. Of course higher values produce less accurate results, but are faster to process. */ - void UpdateBounds(uint32 geomLODLevel, EBoundsType boundsType = BOUNDS_NODE_BASED, uint32 itemFrequency = 1); + void UpdateBounds(size_t geomLODLevel, EBoundsType boundsType = BOUNDS_NODE_BASED, uint32 itemFrequency = 1); /** * Update the base static axis aligned bounding box shape. @@ -420,11 +433,11 @@ namespace EMotionFX * This function is generally only executed once, when creating the actor instance. * The CalcStaticBasedAABB function then simply translates this box along with the actor instance's position. */ - void UpdateStaticBasedAABBDimensions(); + void UpdateStaticBasedAabbDimensions(); - void SetStaticBasedAABB(const MCore::AABB& aabb); - void GetStaticBasedAABB(MCore::AABB* outAABB); - const MCore::AABB& GetStaticBasedAABB() const; + void SetStaticBasedAabb(const AZ::Aabb& aabb); + void GetStaticBasedAabb(AZ::Aabb* outAabb); + const AZ::Aabb& GetStaticBasedAabb() const; /** * Calculate an axis aligned bounding box that can be used as static AABB. It is static in the way that the volume does not change. It can however be translated as it will move @@ -434,7 +447,7 @@ namespace EMotionFX * If there are no meshes present, a widened node based box will be used instead as basis. * @param outResult The resulting bounding box, moved along with the actor instance's position. */ - void CalcStaticBasedAABB(MCore::AABB* outResult); + void CalcStaticBasedAabb(AZ::Aabb* outResult); /** * Calculate the axis aligned bounding box based on the world space positions of the nodes. @@ -442,7 +455,7 @@ namespace EMotionFX * @param nodeFrequency This will include every "nodeFrequency"-th node. So a value of 1 will include all nodes. A value of 2 would * process every second node, meaning that half of the nodes will be skipped. A value of 4 would process every 4th node, etc. */ - void CalcNodeBasedAABB(MCore::AABB* outResult, uint32 nodeFrequency = 1); + void CalcNodeBasedAabb(AZ::Aabb* outResult, uint32 nodeFrequency = 1); /** * Calculate the axis aligned bounding box based on the world space vertex coordinates of the meshes. @@ -452,43 +465,7 @@ namespace EMotionFX * @param vertexFrequency This includes every "vertexFrequency"-th vertex. So for example a value of 2 would skip every second vertex and * so will process half of the vertices. A value of 4 would process only each 4th vertex, etc. */ - void CalcMeshBasedAABB(uint32 geomLODLevel, MCore::AABB* outResult, uint32 vertexFrequency = 1); - - /** - * Calculate the axis aligned bounding box based on the world space vertex coordinates of the collision meshes. - * If the actor has no collision meshes, the created box will be invalid. - * @param geomLODLevel The geometry LOD level to calculate the box for. - * @param outResult The AABB where this method should store the resulting box in. - * @param vertexFrequency This includes every "vertexFrequency"-th vertex. So for example a value of 2 would skip every second vertex and - * so will process half of the vertices. A value of 4 would process only each 4th vertex, etc. - */ - void CalcCollisionMeshBasedAABB(uint32 geomLODLevel, MCore::AABB* outResult, uint32 vertexFrequency = 1); - - /** - * Calculate the axis aligned bounding box that contains the object oriented boxes of all nodes. - * The OBB (oriented bounding box) of each node is calculated by fitting an OBB to its mesh. - * The OBB of nodes that act as bones and have no meshes themselves are fit to the set of vertices that are influenced by the given bone. - * This method will give more accurate results than the CalcNodeBasedAABB method in trade for a bit lower performance. - * Also one big advantage of this method is that you can use these bounds for hit detection, without having artists setup collision meshes. - * @param outResult The AABB where this method should store the resulting box in. - * @param nodeFrequency This will include every "nodeFrequency"-th node. So a value of 1 will include all nodes. A value of 2 would - * process every second node, meaning that half of the nodes will be skipped. A value of 4 would process every 4th node, etc. - */ - void CalcNodeOBBBasedAABB(MCore::AABB* outResult, uint32 nodeFrequency = 1); - - /** - * Calculate the axis aligned bounding box that contains the object oriented boxes of all nodes. - * The OBB (oriented bounding box) of each node is calculated by fitting an OBB to its mesh. - * The OBB of nodes that act as bones and have no meshes themselves are fit to the set of vertices that are influenced by the given bone. - * This method will give more accurate results than the CalcNodeBasedAABB method in trade for a bit lower performance. - * Also one big advantage of this method is that you can use these bounds for hit detection, without having artists setup collision meshes. - * NOTE: this is a faster variant from the CalcNodeOBBBasedAABB method. The difference is that this method only transforms the min and max point of the box in local space. - * Therefore it is less accurate, but it might still be enough. The original CalcNodeOBBBasedAABB method calculates the 8 corner points of the node obb boxes. - * @param outResult The AABB where this method should store the resulting box in. - * @param nodeFrequency This will include every "nodeFrequency"-th node. So a value of 1 will include all nodes. A value of 2 would - * process every second node, meaning that half of the nodes will be skipped. A value of 4 would process every 4th node, etc. - */ - void CalcNodeOBBBasedAABBFast(MCore::AABB* outResult, uint32 nodeFrequency = 1); + void CalcMeshBasedAabb(size_t geomLODLevel, AZ::Aabb* outResult, uint32 vertexFrequency = 1); /** * Get the axis aligned bounding box. @@ -496,14 +473,14 @@ namespace EMotionFX * That method is also called automatically when the bounds auto-update feature is enabled. * @result The axis aligned bounding box. */ - const MCore::AABB& GetAABB() const; + const AZ::Aabb& GetAabb() const; /** * Set the axis aligned bounding box. * Please beware that this box will get automatically overwritten when automatic bounds update is enabled. * @param aabb The axis aligned bounding box to store. */ - void SetAABB(const MCore::AABB& aabb); + void SetAabb(const AZ::Aabb& aabb); //------------------------------------------------------------------------------------------- @@ -591,7 +568,7 @@ namespace EMotionFX * When you set this to false, it will not be deleted from memory, but only removed from the array of attachments * that is stored locally inside this actor instance. */ - void RemoveAttachment(uint32 nr, bool delFromMem = true); + void RemoveAttachment(size_t nr, bool delFromMem = true); /** * Remove all attachments from this actor instance. @@ -616,20 +593,20 @@ namespace EMotionFX * @result Returns the attachment number, in range of [0..GetNumAttachments()-1], or MCORE_INVALIDINDEX32 when no attachment * using the specified actor instance can be found. */ - uint32 FindAttachmentNr(ActorInstance* actorInstance); + size_t FindAttachmentNr(ActorInstance* actorInstance); /** * Get the number of attachments that have been added to this actor instance. * @result The number of attachments added to this actor instance. */ - uint32 GetNumAttachments() const; + size_t GetNumAttachments() const; /** * Get a specific attachment. * @param nr The attachment number, which must be in range of [0..GetNumAttachments()-1]. * @result A pointer to the attachment. */ - Attachment* GetAttachment(uint32 nr) const; + Attachment* GetAttachment(size_t nr) const; /** * Check whether this actor instance also is an attachment or not. @@ -687,14 +664,14 @@ namespace EMotionFX * Get the number of dependencies that this actor instance has on other actors. * @result The number of dependencies. */ - uint32 GetNumDependencies() const; + size_t GetNumDependencies() const; /** * Get a given dependency. * @param nr The dependency number to get, which must be in range of [0..GetNumDependencies()]. * @result A pointer to the dependency. */ - Actor::Dependency* GetDependency(uint32 nr); + Actor::Dependency* GetDependency(size_t nr); /** * Get the morph setup instance. @@ -715,7 +692,7 @@ namespace EMotionFX * @param ray The ray to check. * @return A pointer to the node we detected the first intersection with (doesn't have to be the closest), or nullptr when no intersection found. */ - Node* IntersectsCollisionMesh(uint32 lodLevel, const MCore::Ray& ray) const; + Node* IntersectsCollisionMesh(size_t lodLevel, const MCore::Ray& ray) const; /** * Check for an intersection between the collision mesh of this actor and a given ray, and calculate the closest intersection point. @@ -734,7 +711,7 @@ namespace EMotionFX * A value of nullptr is allowed, which will skip storing the resulting triangle indices. * @return A pointer to the node we detected the closest intersection with, or nullptr when no intersection found. */ - Node* IntersectsCollisionMesh(uint32 lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal = nullptr, AZ::Vector2* outUV = nullptr, float* outBaryU = nullptr, float* outBaryV = nullptr, uint32* outIndices = nullptr) const; + Node* IntersectsCollisionMesh(size_t lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal = nullptr, AZ::Vector2* outUV = nullptr, float* outBaryU = nullptr, float* outBaryV = nullptr, uint32* outIndices = nullptr) const; /** * Check for an intersection between the real mesh (if present) of this actor and a given ray. @@ -744,7 +721,7 @@ namespace EMotionFX * @param ray The ray to test with. * @return Returns a pointer to itself when an intersection occurred, or nullptr when no intersection found. */ - Node* IntersectsMesh(uint32 lodLevel, const MCore::Ray& ray) const; + Node* IntersectsMesh(size_t lodLevel, const MCore::Ray& ray) const; /** * Checks for an intersection between the real mesh (if present) of this actor and a given ray. @@ -764,7 +741,7 @@ namespace EMotionFX * A value of nullptr is allowed, which will skip storing the resulting triangle indices. * @return A pointer to the node we detected the closest intersection with, or nullptr when no intersection found. */ - Node* IntersectsMesh(uint32 lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal = nullptr, AZ::Vector2* outUV = nullptr, float* outBaryU = nullptr, float* outBaryV = nullptr, uint32* outStartIndex = nullptr) const; + Node* IntersectsMesh(size_t lodLevel, const MCore::Ray& ray, AZ::Vector3* outIntersect, AZ::Vector3* outNormal = nullptr, AZ::Vector2* outUV = nullptr, float* outBaryU = nullptr, float* outBaryV = nullptr, uint32* outStartIndex = nullptr) const; void SetRagdoll(Physics::Ragdoll* ragdoll); RagdollInstance* GetRagdollInstance() const; @@ -811,20 +788,20 @@ namespace EMotionFX * Get direct access to the array of enabled nodes. * @result A read only reference to the array of enabled nodes. The values inside of this array are the node numbers of the enabled nodes. */ - MCORE_INLINE const MCore::Array& GetEnabledNodes() const { return mEnabledNodes; } + MCORE_INLINE const AZStd::vector& GetEnabledNodes() const { return mEnabledNodes; } /** * Get the number of enabled nodes inside this actor instance. * @result The number of nodes that have been enabled and are being updated. */ - MCORE_INLINE uint32 GetNumEnabledNodes() const { return mEnabledNodes.GetLength(); } + MCORE_INLINE size_t GetNumEnabledNodes() const { return mEnabledNodes.size(); } /** * Get the node number of a given enabled node. * @param index An index in the array of enabled nodes. This must be in range of [0..GetNumEnabledNodes()-1]. * @result The node number, which relates to Actor::GetNode( returnValue ). */ - MCORE_INLINE uint16 GetEnabledNode(uint32 index) const { return mEnabledNodes[index]; } + MCORE_INLINE uint16 GetEnabledNode(size_t index) const { return mEnabledNodes[index]; } /** * Enable all nodes inside the actor instance. @@ -879,7 +856,7 @@ namespace EMotionFX float GetMotionSamplingTimer() const; float GetMotionSamplingRate() const; - MCORE_INLINE uint32 GetNumNodes() const { return mActor->GetSkeleton()->GetNumNodes(); } + MCORE_INLINE size_t GetNumNodes() const { return mActor->GetSkeleton()->GetNumNodes(); } void UpdateVisualizeScale(); // not automatically called on creation for performance reasons (this method relatively is slow as it updates all meshes) float GetVisualizeScale() const; @@ -887,8 +864,8 @@ namespace EMotionFX private: TransformData* mTransformData; /**< The transformation data for this instance. */ - MCore::AABB mAABB; /**< The axis aligned bounding box. */ - MCore::AABB mStaticAABB; /**< A static pre-calculated bounding box, which we can move along with the position of the actor instance, and use for visibility checks. */ + AZ::Aabb m_aabb; /**< The axis aligned bounding box. */ + AZ::Aabb m_staticAabb; /**< A static pre-calculated bounding box, which we can move along with the position of the actor instance, and use for visibility checks. */ Transform mLocalTransform = Transform::CreateIdentity(); Transform mWorldTransform = Transform::CreateIdentity(); @@ -896,10 +873,10 @@ namespace EMotionFX Transform mParentWorldTransform = Transform::CreateIdentity(); Transform mTrajectoryDelta = Transform::CreateIdentityWithZeroScale(); - MCore::Array mAttachments; /**< The attachments linked to this actor instance. */ - MCore::Array mDependencies; /**< The actor dependencies, which specify which Actor objects this instance is dependent on. */ + AZStd::vector mAttachments; /**< The attachments linked to this actor instance. */ + AZStd::vector mDependencies; /**< The actor dependencies, which specify which Actor objects this instance is dependent on. */ MorphSetupInstance* mMorphSetup; /**< The morph setup instance. */ - MCore::Array mEnabledNodes; /**< The list of nodes that are enabled. */ + AZStd::vector mEnabledNodes; /**< The list of nodes that are enabled. */ Actor* mActor; /**< A pointer to the parent actor where this is an instance from. */ ActorInstance* mAttachedTo; /**< Specifies the actor where this actor is attached to, or nullptr when it is no attachment. */ @@ -907,7 +884,7 @@ namespace EMotionFX MotionSystem* mMotionSystem; /**< The motion system, that handles all motion playback and blending etc. */ AnimGraphInstance* mAnimGraphInstance; /**< A pointer to the anim graph instance, which can be nullptr when there is no anim graph instance. */ AZStd::unique_ptr m_ragdollInstance; - MCore::Mutex mLock; /**< The multithread lock. */ + MCore::Mutex mLock; /**< The multi-thread lock. */ void* mCustomData; /**< A pointer to custom data for this actor. This could be a pointer to your engine or game object for example. */ AZ::Entity* m_entity; /**< The entity to which the actor instance belongs to. */ float mBoundsUpdateFrequency; /**< The bounds update frequency. Which is a time value in seconds. */ @@ -915,12 +892,13 @@ namespace EMotionFX float mMotionSamplingRate; /**< The motion sampling rate in seconds, where 0.1 would mean to update 10 times per second. A value of 0 or lower means to update every frame. */ float mMotionSamplingTimer; /**< The time passed since the last time we sampled motions/anim graphs. */ float mVisualizeScale; /**< Some visualization scale factor when rendering for example normals, to be at a nice size, relative to the character. */ - uint32 mLODLevel; /**< The current LOD level, where 0 is the highest detail. */ - uint32 m_requestedLODLevel; /**< Requested LOD level. The actual LOD level will be updated as soon as all transforms for the requested LOD level are ready. */ + size_t mLODLevel; /**< The current LOD level, where 0 is the highest detail. */ + size_t m_requestedLODLevel; /**< Requested LOD level. The actual LOD level will be updated as soon as all transforms for the requested LOD level are ready. */ uint32 mBoundsUpdateItemFreq; /**< The bounds update item counter step size. A value of 1 means every vertex/node, a value of 2 means every second vertex/node, etc. */ uint32 mID; /**< The unique identification number for the actor instance. */ uint32 mThreadIndex; /**< The thread index. This specifies the thread number this actor instance is being processed in. */ - EBoundsType mBoundsUpdateType; /**< The bounds update type (node based, mesh based or colliison mesh based). */ + EBoundsType mBoundsUpdateType; /**< The bounds update type (node based, mesh based or collision mesh based). */ + float m_boundsExpandBy = 0.25f; /**< Expand bounding box by normalized percentage. (Default: 25% greater than the calculated bounding box) */ uint8 mNumAttachmentRefs; /**< Specifies how many actor instances use this actor instance as attachment. */ uint8 mBoolFlags; /**< Boolean flags. */ @@ -1024,7 +1002,7 @@ namespace EMotionFX * are needed. * @param level The skeletal detail LOD level. Values higher than 31 will be automatically clamped to 31. */ - void SetSkeletalLODLevelNodeFlags(uint32 level); + void SetSkeletalLODLevelNodeFlags(size_t level); /* * Update the LOD level in case a change was requested. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.cpp index e40a0dde5b..b96a4b4962 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.cpp @@ -27,17 +27,13 @@ namespace EMotionFX { mScheduler = nullptr; - // set memory categories - mActorInstances.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORMANAGER); - mRootActorInstances.SetMemoryCategory(EMFX_MEMCATEGORY_ACTORMANAGER); - // setup the default scheduler SetScheduler(MultiThreadScheduler::Create()); // reserve memory m_actors.reserve(512); - mActorInstances.Reserve(1024); - mRootActorInstances.Reserve(1024); + mActorInstances.reserve(1024); + mRootActorInstances.reserve(1024); } @@ -79,8 +75,8 @@ namespace EMotionFX void ActorManager::UnregisterAllActorInstances() { LockActorInstances(); - mActorInstances.Clear(); - mRootActorInstances.Clear(); + mActorInstances.clear(); + mRootActorInstances.clear(); if (mScheduler) { mScheduler->Clear(); @@ -104,8 +100,8 @@ namespace EMotionFX mScheduler = scheduler; // adjust all visibility flags to false for all actor instances - const uint32 numActorInstances = mActorInstances.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = mActorInstances.size(); + for (size_t i = 0; i < numActorInstances; ++i) { mActorInstances[i]->SetIsVisible(false); } @@ -120,7 +116,7 @@ namespace EMotionFX LockActors(); // check if we already registered - if (FindActorIndex(actor.get()) != MCORE_INVALIDINDEX32) + if (FindActorIndex(actor.get()) != InvalidIndex) { MCore::LogWarning("EMotionFX::ActorManager::RegisterActor() - The actor at location 0x%x has already been registered as actor, most likely already by the LoadActor of the importer.", actor.get()); UnlockActors(); @@ -139,7 +135,7 @@ namespace EMotionFX { LockActorInstances(); - mActorInstances.Add(actorInstance); + mActorInstances.emplace_back(actorInstance); UpdateActorInstanceStatus(actorInstance, false); UnlockActorInstances(); @@ -172,38 +168,38 @@ namespace EMotionFX // find the leader actor record for a given actor - uint32 ActorManager::FindActorIndex(Actor* actor) const + size_t ActorManager::FindActorIndex(Actor* actor) const { const auto found = AZStd::find_if(m_actors.begin(), m_actors.end(), [actor](const AZStd::shared_ptr& a) { return a.get() == actor; }); - return (found != m_actors.end()) ? static_cast(AZStd::distance(m_actors.begin(), found)) : MCORE_INVALIDINDEX32; + return (found != m_actors.end()) ? AZStd::distance(m_actors.begin(), found) : InvalidIndex; } // find the actor for a given actor name - uint32 ActorManager::FindActorIndexByName(const char* actorName) const + size_t ActorManager::FindActorIndexByName(const char* actorName) const { const auto found = AZStd::find_if(m_actors.begin(), m_actors.end(), [actorName](const AZStd::shared_ptr& a) { return a->GetNameString() == actorName; }); - return (found != m_actors.end()) ? static_cast(AZStd::distance(m_actors.begin(), found)) : MCORE_INVALIDINDEX32; + return (found != m_actors.end()) ? AZStd::distance(m_actors.begin(), found) : InvalidIndex; } // find the actor for a given actor filename - uint32 ActorManager::FindActorIndexByFileName(const char* filename) const + size_t ActorManager::FindActorIndexByFileName(const char* filename) const { const auto found = AZStd::find_if(m_actors.begin(), m_actors.end(), [filename](const AZStd::shared_ptr& a) { return a->GetFileNameString() == filename; }); - return (found != m_actors.end()) ? static_cast(AZStd::distance(m_actors.begin(), found)) : MCORE_INVALIDINDEX32; + return (found != m_actors.end()) ? AZStd::distance(m_actors.begin(), found) : InvalidIndex; } @@ -213,55 +209,28 @@ namespace EMotionFX LockActorInstances(); // get the number of actor instances and iterate through them - const uint32 numActorInstances = mActorInstances.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) - { - if (mActorInstances[i] == actorInstance) - { - UnlockActorInstances(); - return true; - } - } - - // in case we haven't found it return failure + const bool foundActor = AZStd::find(begin(mActorInstances), end(mActorInstances), actorInstance) != end(mActorInstances); UnlockActorInstances(); - return false; + return foundActor; } // find the given actor instance inside the actor manager and return its index - uint32 ActorManager::FindActorInstanceIndex(ActorInstance* actorInstance) const + size_t ActorManager::FindActorInstanceIndex(ActorInstance* actorInstance) const { - // get the number of actor instances and iterate through them - const uint32 numActorInstances = mActorInstances.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) - { - if (mActorInstances[i] == actorInstance) - { - return i; - } - } - - // in case we haven't found it return failure - return MCORE_INVALIDINDEX32; + const auto foundActorInstance = AZStd::find(begin(mActorInstances), end(mActorInstances), actorInstance); + return foundActorInstance != end(mActorInstances) ? AZStd::distance(begin(mActorInstances), foundActorInstance) : InvalidIndex; } // find the actor instance by the identification number ActorInstance* ActorManager::FindActorInstanceByID(uint32 id) const { - // get the number of actor instances and iterate through them - const uint32 numActorInstances = mActorInstances.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) + const auto foundActorInstance = AZStd::find_if(begin(mActorInstances), end(mActorInstances), [id](const ActorInstance* actorInstance) { - if (mActorInstances[i]->GetID() == id) - { - return mActorInstances[i]; - } - } - - // in case we haven't found it return failure - return nullptr; + return actorInstance->GetID() == id; + }); + return foundActorInstance != end(mActorInstances) ? *foundActorInstance : nullptr; } @@ -288,7 +257,7 @@ namespace EMotionFX // unregister a given actor instance - void ActorManager::UnregisterActorInstance(uint32 nr) + void ActorManager::UnregisterActorInstance(size_t nr) { UnregisterActorInstance(mActorInstances[nr]); } @@ -349,15 +318,18 @@ namespace EMotionFX if (actorInstance->GetAttachedTo() == nullptr) { // make sure it's in the root list - if (mRootActorInstances.Contains(actorInstance) == false) + if (AZStd::find(begin(mRootActorInstances), end(mRootActorInstances), actorInstance) == end(mRootActorInstances)) { - mRootActorInstances.Add(actorInstance); + mRootActorInstances.emplace_back(actorInstance); } } else // no root actor instance { // remove it from the root list - mRootActorInstances.RemoveByValue(actorInstance); + if (const auto it = AZStd::find(begin(mRootActorInstances), end(mRootActorInstances), actorInstance); it != end(mRootActorInstances)) + { + mRootActorInstances.erase(it); + } mScheduler->RecursiveRemoveActorInstance(actorInstance); } @@ -374,10 +346,16 @@ namespace EMotionFX LockActorInstances(); // remove the actor instance from the list - mActorInstances.RemoveByValue(instance); + if (const auto it = AZStd::find(begin(mActorInstances), end(mActorInstances), instance); it != end(mActorInstances)) + { + mActorInstances.erase(it); + } // remove it from the list of roots, if it is in there - mRootActorInstances.RemoveByValue(instance); + if (const auto it = AZStd::find(begin(mRootActorInstances), end(mRootActorInstances), instance); it != end(mRootActorInstances)) + { + mRootActorInstances.erase(it); + } // remove it from the schedule mScheduler->RemoveActorInstance(instance); @@ -410,13 +388,13 @@ namespace EMotionFX } - Actor* ActorManager::GetActor(uint32 nr) const + Actor* ActorManager::GetActor(size_t nr) const { return m_actors[nr].get(); } - const MCore::Array& ActorManager::GetActorInstanceArray() const + const AZStd::vector& ActorManager::GetActorInstanceArray() const { return mActorInstances; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.h index 280cc33498..a7f12111ce 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ActorManager.h @@ -14,7 +14,7 @@ #include "BaseObject.h" #include "MemoryCategories.h" #include -#include +#include #include @@ -67,7 +67,7 @@ namespace EMotionFX * This does not include the clones that have been optionally created. * @result The number of registered actors. */ - MCORE_INLINE uint32 GetNumActors() const { return static_cast(m_actors.size()); } + MCORE_INLINE size_t GetNumActors() const { return m_actors.size(); } /** * Get a given actor. @@ -77,7 +77,7 @@ namespace EMotionFX * @param nr The actor number, which must be in range of [0..GetNumActors()-1]. * @result A reference to the actor object that contains the array of Actor objects. */ - Actor* GetActor(uint32 nr) const; + Actor* GetActor(size_t nr) const; /** * Find the given actor by name. @@ -99,7 +99,7 @@ namespace EMotionFX * @param actor The actor object you once passed to RegisterActor. * @result Returns the actor number, which is in range of [0..GetNumActors()-1], or returns MCORE_INVALIDINDEX32 when not found. */ - uint32 FindActorIndex(Actor* actor) const; + size_t FindActorIndex(Actor* actor) const; /** * Find the actor number for a given actor name. @@ -107,7 +107,7 @@ namespace EMotionFX * @param actorName The name of the actor. * @result Returns the actor number, which is in range of [0..GetNumActors()-1], or returns MCORE_INVALIDINDEX32 when not found. */ - uint32 FindActorIndexByName(const char* actorName) const; + size_t FindActorIndexByName(const char* actorName) const; /** * Find the actor number for a given actor filename. @@ -115,7 +115,7 @@ namespace EMotionFX * @param filename The filename of the actor. * @result Returns the actor number, which is in range of [0..GetNumActors()-1], or returns MCORE_INVALIDINDEX32 when not found. */ - uint32 FindActorIndexByFileName(const char* filename) const; + size_t FindActorIndexByFileName(const char* filename) const; // register the actor instance void RegisterActorInstance(ActorInstance* actorInstance); @@ -124,27 +124,27 @@ namespace EMotionFX * Get the number of actor instances that currently are registered. * @result The number of registered actor instances. */ - MCORE_INLINE uint32 GetNumActorInstances() const { return mActorInstances.GetLength(); } + MCORE_INLINE size_t GetNumActorInstances() const { return mActorInstances.size(); } /** * Get a given registered actor instance. * @param nr The actor instance number, which must be in range of [0..GetNumActorInstances()-1]. * @result A pointer to the actor instance. */ - MCORE_INLINE ActorInstance* GetActorInstance(uint32 nr) const { return mActorInstances[nr]; } + MCORE_INLINE ActorInstance* GetActorInstance(size_t nr) const { return mActorInstances[nr]; } /** * Get the array of actor instances. * @result The const reference to the actor instance array. */ - const MCore::Array& GetActorInstanceArray() const; + const AZStd::vector& GetActorInstanceArray() const; /** * Find the given actor instance inside the actor manager and return its index. * @param actorInstance A pointer to the actor instance to be searched. * @result The actor instance index for the actor manager, MCORE_INVALIDINDEX32 in case the actor instance hasn't been found. */ - uint32 FindActorInstanceIndex(ActorInstance* actorInstance) const; + size_t FindActorInstanceIndex(ActorInstance* actorInstance) const; /** * Find an actor instance inside the actor manager by its id. @@ -192,7 +192,7 @@ namespace EMotionFX * When you delete an actor instance, it automatically will unregister itself from the manager. * @param nr The actor instance number, which has to be in range of [0..GetNumActorInstances()-1]. */ - void UnregisterActorInstance(uint32 nr); + void UnregisterActorInstance(size_t nr); /** * Get the number of root actor instances. @@ -201,7 +201,7 @@ namespace EMotionFX * horse is the root attachment instance. * @result Returns the number of root actor instances. */ - MCORE_INLINE uint32 GetNumRootActorInstances() const { return mRootActorInstances.GetLength(); } + MCORE_INLINE size_t GetNumRootActorInstances() const { return mRootActorInstances.size(); } /** * Get a given root actor instance. @@ -211,7 +211,7 @@ namespace EMotionFX * @param nr The root actor instance number, which must be in range of [0..GetNumRootActorInstances()-1]. * @result A pointer to the actor instance that is a root. */ - MCORE_INLINE ActorInstance* GetRootActorInstance(uint32 nr) const { return mRootActorInstances[nr]; } + MCORE_INLINE ActorInstance* GetRootActorInstance(size_t nr) const { return mRootActorInstances[nr]; } /** * Get the currently used actor update scheduler. @@ -255,9 +255,9 @@ namespace EMotionFX void UnlockActors(); private: - MCore::Array mActorInstances; /**< The registered actor instances. */ + AZStd::vector mActorInstances; /**< The registered actor instances. */ AZStd::vector> m_actors; /**< The registered actors. */ - MCore::Array mRootActorInstances; /**< Root actor instances (roots of all attachment chains). */ + AZStd::vector mRootActorInstances; /**< Root actor instances (roots of all attachment chains). */ ActorUpdateScheduler* mScheduler; /**< The update scheduler to use. */ MCore::MutexRecursive mActorLock; /**< The multithread lock for touching the actors array. */ MCore::MutexRecursive mActorInstanceLock; /**< The multithread lock for touching the actor instances array. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ActorUpdateScheduler.h b/Gems/EMotionFX/Code/EMotionFX/Source/ActorUpdateScheduler.h index 2ad6beeacf..18fd7ff233 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ActorUpdateScheduler.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ActorUpdateScheduler.h @@ -63,14 +63,14 @@ namespace EMotionFX * @param actorInstance The actor instance to insert. * @param startStep An offset in the schedule where to start trying to insert the actor instances. */ - virtual void RecursiveInsertActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) = 0; + virtual void RecursiveInsertActorInstance(ActorInstance* actorInstance, size_t startStep = 0) = 0; /** * Recursively remove an actor instance and its attachments from the schedule. * @param actorInstance The actor instance to remove. * @param startStep An offset in the schedule where to start trying to remove from. */ - virtual void RecursiveRemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) = 0; + virtual void RecursiveRemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) = 0; /** * Remove a single actor instance from the schedule. This will not remove its attachments. @@ -78,16 +78,16 @@ namespace EMotionFX * @param startStep An offset in the schedule where to start trying to remove from. * @result Returns the offset in the schedule where the actor instance was removed. */ - virtual uint32 RemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) = 0; + virtual size_t RemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) = 0; - uint32 GetNumUpdatedActorInstances() const { return mNumUpdated.GetValue(); } - uint32 GetNumVisibleActorInstances() const { return mNumVisible.GetValue(); } - uint32 GetNumSampledActorInstances() const { return mNumSampled.GetValue(); } + size_t GetNumUpdatedActorInstances() const { return mNumUpdated.GetValue(); } + size_t GetNumVisibleActorInstances() const { return mNumVisible.GetValue(); } + size_t GetNumSampledActorInstances() const { return mNumSampled.GetValue(); } protected: - MCore::AtomicUInt32 mNumUpdated; - MCore::AtomicUInt32 mNumVisible; - MCore::AtomicUInt32 mNumSampled; + MCore::AtomicSizeT mNumUpdated; + MCore::AtomicSizeT mNumVisible; + MCore::AtomicSizeT mNumSampled; /** * The constructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.cpp index 7a9001433a..38fb6380e9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.cpp @@ -7,6 +7,7 @@ */ #include +#include #include #include #include @@ -36,9 +37,7 @@ namespace EMotionFX AnimGraph::AnimGraph() : mGameControllerSettings(aznew AnimGraphGameControllerSettings()) { - mNodes.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH); - - mID = MCore::GetIDGenerator().GenerateID(); + mID = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); mDirtyFlag = false; mAutoUnregister = true; mRetarget = false; @@ -50,7 +49,7 @@ namespace EMotionFX #endif // EMFX_DEVELOPMENT_BUILD // reserve some memory - mNodes.Reserve(1024); + mNodes.reserve(1024); // automatically register the anim graph GetAnimGraphManager().AddAnimGraph(this); @@ -346,12 +345,12 @@ namespace EMotionFX AZStd::string AnimGraph::GenerateNodeName(const AZStd::unordered_set& nameReserveList, const char* prefix) const { AZStd::string result; - uint32 number = 0; + size_t number = 0; bool found = false; while (found == false) { // build the string - result = AZStd::string::format("%s%d", prefix, number++); + result = AZStd::string::format("%s%zu", prefix, number++); // if there is no such state machine yet if (!RecursiveFindNodeByName(result.c_str()) && nameReserveList.find(result) == nameReserveList.end()) @@ -364,7 +363,7 @@ namespace EMotionFX } - uint32 AnimGraph::RecursiveCalcNumNodes() const + size_t AnimGraph::RecursiveCalcNumNodes() const { return mRootStateMachine->RecursiveCalcNumNodes(); } @@ -387,9 +386,9 @@ namespace EMotionFX } - void AnimGraph::RecursiveCalcStatistics(Statistics& outStatistics, AnimGraphNode* animGraphNode, uint32 currentHierarchyDepth) const + void AnimGraph::RecursiveCalcStatistics(Statistics& outStatistics, AnimGraphNode* animGraphNode, size_t currentHierarchyDepth) const { - outStatistics.m_maxHierarchyDepth = MCore::Max(currentHierarchyDepth, outStatistics.m_maxHierarchyDepth); + outStatistics.m_maxHierarchyDepth = AZStd::max(currentHierarchyDepth, outStatistics.m_maxHierarchyDepth); // Are we dealing with a state machine? If yes, increase the number of transitions, states etc. in the statistics. if (azrtti_typeid(animGraphNode) == azrtti_typeid()) @@ -397,12 +396,12 @@ namespace EMotionFX AnimGraphStateMachine* stateMachine = static_cast(animGraphNode); outStatistics.m_numStateMachines++; - const AZ::u32 numTransitions = static_cast(stateMachine->GetNumTransitions()); + const size_t numTransitions = stateMachine->GetNumTransitions(); outStatistics.m_numTransitions += numTransitions; outStatistics.m_numStates += stateMachine->GetNumChildNodes(); - for (uint32 i = 0; i < numTransitions; ++i) + for (size_t i = 0; i < numTransitions; ++i) { AnimGraphStateTransition* transition = stateMachine->GetTransition(i); @@ -411,12 +410,12 @@ namespace EMotionFX outStatistics.m_numWildcardTransitions++; } - outStatistics.m_numTransitionConditions += static_cast(transition->GetNumConditions()); + outStatistics.m_numTransitionConditions += transition->GetNumConditions(); } } - const uint32 numChildNodes = animGraphNode->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = animGraphNode->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { RecursiveCalcStatistics(outStatistics, animGraphNode->GetChildNode(i), currentHierarchyDepth + 1); } @@ -424,7 +423,7 @@ namespace EMotionFX // recursively calculate the number of node connections - uint32 AnimGraph::RecursiveCalcNumNodeConnections() const + size_t AnimGraph::RecursiveCalcNumNodeConnections() const { return mRootStateMachine->RecursiveCalcNumNodeConnections(); } @@ -493,7 +492,7 @@ namespace EMotionFX // get a pointer to the given node group - AnimGraphNodeGroup* AnimGraph::GetNodeGroup(uint32 index) const + AnimGraphNodeGroup* AnimGraph::GetNodeGroup(size_t index) const { return mNodeGroups[index]; } @@ -516,19 +515,13 @@ namespace EMotionFX // find the node group index by name - uint32 AnimGraph::FindNodeGroupIndexByName(const char* groupName) const + size_t AnimGraph::FindNodeGroupIndexByName(const char* groupName) const { - const size_t numNodeGroups = mNodeGroups.size(); - for (size_t i = 0; i < numNodeGroups; ++i) + const auto foundNodeGroup = AZStd::find_if(begin(mNodeGroups), end(mNodeGroups), [groupName](const AnimGraphNodeGroup* nodeGroup) { - // compare the node names and return the index in case they are equal - if (mNodeGroups[i]->GetNameString() == groupName) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return nodeGroup->GetNameString() == groupName; + }); + return foundNodeGroup != end(mNodeGroups) ? AZStd::distance(begin(mNodeGroups), foundNodeGroup) : InvalidIndex; } @@ -540,7 +533,7 @@ namespace EMotionFX // remove the node group at the given index from the anim graph - void AnimGraph::RemoveNodeGroup(uint32 index, bool delFromMem) + void AnimGraph::RemoveNodeGroup(size_t index, bool delFromMem) { // destroy the object if (delFromMem) @@ -571,9 +564,9 @@ namespace EMotionFX // get the number of node groups - uint32 AnimGraph::GetNumNodeGroups() const + size_t AnimGraph::GetNumNodeGroups() const { - return static_cast(mNodeGroups.size()); + return mNodeGroups.size(); } @@ -628,7 +621,7 @@ namespace EMotionFX mRootStateMachine->RecursiveCollectNodesOfType(nodeType, outNodes); } - void AnimGraph::RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, MCore::Array* outConditions) const + void AnimGraph::RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, AZStd::vector* outConditions) const { mRootStateMachine->RecursiveCollectTransitionConditionsOfType(conditionType, outConditions); } @@ -718,15 +711,15 @@ namespace EMotionFX MCore::LockGuard lock(mLock); // assign the index and add it to the objects array - object->SetObjectIndex(static_cast(mObjects.size())); + object->SetObjectIndex(mObjects.size()); mObjects.push_back(object); // if it's a node, add it to the nodes array as well if (azrtti_istypeof(object)) { AnimGraphNode* node = static_cast(object); - node->SetNodeIndex(mNodes.GetLength()); - mNodes.Add(node); + node->SetNodeIndex(mNodes.size()); + mNodes.emplace_back(node); } // create a unique data for this added object in the animgraph instances as well @@ -763,10 +756,10 @@ namespace EMotionFX if (azrtti_istypeof(object)) { AnimGraphNode* node = static_cast(object); - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); - const uint32 numNodes = mNodes.GetLength(); - for (uint32 i = nodeIndex + 1; i < numNodes; ++i) + const size_t numNodes = mNodes.size(); + for (size_t i = nodeIndex + 1; i < numNodes; ++i) { AnimGraphNode* curNode = mNodes[i]; MCORE_ASSERT(i == curNode->GetNodeIndex()); @@ -774,38 +767,32 @@ namespace EMotionFX } // remove the object from the array - mNodes.Remove(nodeIndex); + mNodes.erase(AZStd::next(begin(mNodes), nodeIndex)); } } // reserve space for a given amount of objects - void AnimGraph::ReserveNumObjects(uint32 numObjects) + void AnimGraph::ReserveNumObjects(size_t numObjects) { mObjects.reserve(numObjects); } // reserve space for a given amount of nodes - void AnimGraph::ReserveNumNodes(uint32 numNodes) + void AnimGraph::ReserveNumNodes(size_t numNodes) { - mNodes.Reserve(numNodes); + mNodes.reserve(numNodes); } // Calculate number of motion nodes in the graph - uint32 AnimGraph::CalcNumMotionNodes() const + size_t AnimGraph::CalcNumMotionNodes() const { - const uint32 numNodes = mNodes.GetLength(); - uint32 numMotionNodes = 0; - for (uint32 i = 0; i < numNodes; ++i) + return AZStd::accumulate(begin(mNodes), end(mNodes), size_t{0}, [](size_t total, const AnimGraphNode* node) { - if (azrtti_istypeof(mNodes[i])) - { - numMotionNodes++; - } - } - return numMotionNodes; + return total + azrtti_istypeof(node); + }); } @@ -833,7 +820,7 @@ namespace EMotionFX // decrease internal attribute indices by one, for values higher than the given parameter - void AnimGraph::DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan) + void AnimGraph::DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan) { for (AnimGraphObject* object : mObjects) { @@ -1029,11 +1016,9 @@ namespace EMotionFX void AnimGraph::RemoveInvalidConnections(bool logWarnings) { // Iterate over all nodes - const AZ::u32 numNodes = mNodes.GetLength(); - for (AZ::u32 i = 0; i < numNodes; ++i) + for (AnimGraphNode* node : mNodes) { - AnimGraphNode* node = mNodes[i]; - for (AZ::u32 c = 0; c < node->GetNumConnections();) + for (size_t c = 0; c < node->GetNumConnections();) { BlendTreeConnection* connection = node->GetConnection(c); if (!connection->GetSourceNode()) // Invalid source node. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.h index e7c775d644..a356b031aa 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraph.h @@ -20,7 +20,7 @@ #include #include #include -#include +#include namespace EMotionFX { @@ -65,31 +65,31 @@ namespace EMotionFX AnimGraphStateTransition* RecursiveFindTransitionById(AnimGraphConnectionId transitionId) const; void RecursiveCollectNodesOfType(const AZ::TypeId& nodeType, AZStd::vector* outNodes) const; // note: outNodes is NOT cleared internally, nodes are added to the array - void RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, MCore::Array* outConditions) const; // note: outNodes is NOT cleared internally, nodes are added to the array + void RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, AZStd::vector* outConditions) const; // note: outNodes is NOT cleared internally, nodes are added to the array // Collects all objects of type and/or derived type void RecursiveCollectObjectsOfType(const AZ::TypeId& objectType, AZStd::vector& outObjects); void RecursiveCollectObjectsAffectedBy(AnimGraph* animGraph, AZStd::vector& outObjects); - uint32 RecursiveCalcNumNodes() const; + size_t RecursiveCalcNumNodes() const; struct Statistics { - AZ::u32 m_maxHierarchyDepth; - AZ::u32 m_numStateMachines; - AZ::u32 m_numStates; - AZ::u32 m_numTransitions; - AZ::u32 m_numWildcardTransitions; - AZ::u32 m_numTransitionConditions; + size_t m_maxHierarchyDepth; + size_t m_numStateMachines; + size_t m_numStates; + size_t m_numTransitions; + size_t m_numWildcardTransitions; + size_t m_numTransitionConditions; Statistics(); }; void RecursiveCalcStatistics(Statistics& outStatistics) const; - uint32 RecursiveCalcNumNodeConnections() const; + size_t RecursiveCalcNumNodeConnections() const; - void DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan); + void DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan); AZStd::string GenerateNodeName(const AZStd::unordered_set& nameReserveList, const char* prefix = "Node") const; @@ -313,13 +313,13 @@ namespace EMotionFX * Get the number of node groups. * @result The number of node groups. */ - uint32 GetNumNodeGroups() const; + size_t GetNumNodeGroups() const; /** * Get a pointer to the given node group. * @param index The node group index, which must be in range of [0..GetNumNodeGroups()-1]. */ - AnimGraphNodeGroup* GetNodeGroup(uint32 index) const; + AnimGraphNodeGroup* GetNodeGroup(size_t index) const; /** * Find a node group based on the name and return a pointer. @@ -333,7 +333,7 @@ namespace EMotionFX * @param groupName The group name to search for. * @result The index of the node group inside this anim graph, MCORE_INVALIDINDEX32 in case the node group wasn't found. */ - uint32 FindNodeGroupIndexByName(const char* groupName) const; + size_t FindNodeGroupIndexByName(const char* groupName) const; /** * Add the given node group. @@ -346,7 +346,7 @@ namespace EMotionFX * @param index The node group index to remove. This value must be in range of [0..GetNumNodeGroups()-1]. * @param delFromMem Set to true (default) when you wish to also delete the specified group from memory. */ - void RemoveNodeGroup(uint32 index, bool delFromMem = true); + void RemoveNodeGroup(size_t index, bool delFromMem = true); /** * Remove all node groups. @@ -377,14 +377,14 @@ namespace EMotionFX void AddObject(AnimGraphObject* object); // registers the object in the array and modifies the object's object index value void RemoveObject(AnimGraphObject* object); // doesn't actually remove it from memory, just removes it from the list - uint32 GetNumObjects() const { return static_cast(mObjects.size()); } - AnimGraphObject* GetObject(uint32 index) const { return mObjects[index]; } - void ReserveNumObjects(uint32 numObjects); + size_t GetNumObjects() const { return mObjects.size(); } + AnimGraphObject* GetObject(size_t index) const { return mObjects[index]; } + void ReserveNumObjects(size_t numObjects); - uint32 GetNumNodes() const { return mNodes.GetLength(); } - AnimGraphNode* GetNode(uint32 index) const { return mNodes[index]; } - void ReserveNumNodes(uint32 numNodes); - uint32 CalcNumMotionNodes() const; + size_t GetNumNodes() const { return mNodes.size(); } + AnimGraphNode* GetNode(size_t index) const { return mNodes[index]; } + void ReserveNumNodes(size_t numNodes); + size_t CalcNumMotionNodes() const; size_t GetNumAnimGraphInstances() const { return m_animGraphInstances.size(); } AnimGraphInstance* GetAnimGraphInstance(size_t index) const { return m_animGraphInstances[index]; } @@ -405,7 +405,7 @@ namespace EMotionFX void RemoveInvalidConnections(bool logWarnings=false); private: - void RecursiveCalcStatistics(Statistics& outStatistics, AnimGraphNode* animGraphNode, uint32 currentHierarchyDepth = 0) const; + void RecursiveCalcStatistics(Statistics& outStatistics, AnimGraphNode* animGraphNode, size_t currentHierarchyDepth = 0) const; void OnRetargetingEnabledChanged(); @@ -417,7 +417,7 @@ namespace EMotionFX AZStd::unordered_map m_valueParameterIndexByName; /**< Cached version of parameter index by name to accelerate lookups. */ AZStd::vector mNodeGroups; AZStd::vector mObjects; - MCore::Array mNodes; + AZStd::vector mNodes; AZStd::vector m_animGraphInstances; AZStd::string mFileName; AnimGraphStateMachine* mRootStateMachine; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp index 069da49e27..497fd4c65c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.cpp @@ -53,7 +53,7 @@ namespace EMotionFX //--------------------------------------------------------------------------------------------------------------------- - void AnimGraphPropertyUtils::ReinitJointIndices(const Actor* actor, const AZStd::vector& jointNames, AZStd::vector& outJointIndices) + void AnimGraphPropertyUtils::ReinitJointIndices(const Actor* actor, const AZStd::vector& jointNames, AZStd::vector& outJointIndices) { const Skeleton* skeleton = actor->GetSkeleton(); const size_t jointCount = jointNames.size(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h index 9f7b33a66d..e0f6712145 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphAttributeTypes.h @@ -68,8 +68,8 @@ namespace EMotionFX } bool InitFromString(const AZStd::string& valueString) override { MCORE_UNUSED(valueString); return false; } // unsupported bool ConvertToString(AZStd::string& outString) const override { MCORE_UNUSED(outString); return false; } // unsupported - uint32 GetClassSize() const override { return sizeof(AttributePose); } - uint32 GetDefaultInterfaceType() const override { return MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT; } + size_t GetClassSize() const override { return sizeof(AttributePose); } + AZ::u32 GetDefaultInterfaceType() const override { return MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT; } private: AnimGraphPose* mValue; @@ -116,8 +116,8 @@ namespace EMotionFX } bool InitFromString(const AZStd::string& valueString) override { MCORE_UNUSED(valueString); return false; } // unsupported bool ConvertToString(AZStd::string& outString) const override { MCORE_UNUSED(outString); return false; } // unsupported - uint32 GetClassSize() const override { return sizeof(AttributeMotionInstance); } - uint32 GetDefaultInterfaceType() const override { return MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT; } + size_t GetClassSize() const override { return sizeof(AttributeMotionInstance); } + AZ::u32 GetDefaultInterfaceType() const override { return MCore::ATTRIBUTE_INTERFACETYPE_DEFAULT; } private: MotionInstance* mValue; @@ -132,7 +132,7 @@ namespace EMotionFX class AnimGraphPropertyUtils { public: - static void ReinitJointIndices(const Actor* actor, const AZStd::vector& jointNames, AZStd::vector& outJointIndices); + static void ReinitJointIndices(const Actor* actor, const AZStd::vector& jointNames, AZStd::vector& outJointIndices); }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.cpp index 7a241ec18e..0403e277b6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.cpp @@ -76,12 +76,12 @@ namespace EMotionFX } } - void AnimGraphEventBuffer::Reserve(uint32 numEvents) + void AnimGraphEventBuffer::Reserve(size_t numEvents) { m_events.reserve(numEvents); } - void AnimGraphEventBuffer::Resize(uint32 numEvents) + void AnimGraphEventBuffer::Resize(size_t numEvents) { m_events.resize(numEvents); } @@ -93,12 +93,12 @@ namespace EMotionFX void AnimGraphEventBuffer::AddAllEventsFrom(const AnimGraphEventBuffer& eventBuffer) { - const AZ::u32 numEventsToCopy = eventBuffer.GetNumEvents(); - const uint32 numPrevEvents = GetNumEvents(); + const size_t numEventsToCopy = eventBuffer.GetNumEvents(); + const size_t numPrevEvents = GetNumEvents(); Resize(GetNumEvents() + numEventsToCopy); - for (uint32 i = 0; i < numEventsToCopy; ++i) + for (size_t i = 0; i < numEventsToCopy; ++i) { SetEvent(numPrevEvents + i, eventBuffer.GetEvent(i)); } @@ -109,7 +109,7 @@ namespace EMotionFX m_events.clear(); } - void AnimGraphEventBuffer::SetEvent(uint32 index, const EventInfo& eventInfo) + void AnimGraphEventBuffer::SetEvent(size_t index, const EventInfo& eventInfo) { m_events[index] = eventInfo; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.h index b2d049cf66..b21fa0b44a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphEventBuffer.h @@ -38,8 +38,8 @@ namespace EMotionFX AnimGraphEventBuffer& operator=(const AnimGraphEventBuffer&) = default; AnimGraphEventBuffer& operator=(AnimGraphEventBuffer&&) = default; - void Reserve(uint32 numEvents); - void Resize(uint32 numEvents); + void Reserve(size_t numEvents); + void Resize(size_t numEvents); void AddEvent(const EventInfo& newEvent); void AddAllEventsFrom(const AnimGraphEventBuffer& eventBuffer); @@ -49,11 +49,11 @@ namespace EMotionFX m_events.emplace_back(AZStd::forward(args)...); } - void SetEvent(uint32 index, const EventInfo& eventInfo); + void SetEvent(size_t index, const EventInfo& eventInfo); void Clear(); - MCORE_INLINE uint32 GetNumEvents() const { return static_cast(m_events.size()); } - MCORE_INLINE const EventInfo& GetEvent(uint32 index) const { return m_events[index]; } + MCORE_INLINE size_t GetNumEvents() const { return m_events.size(); } + MCORE_INLINE const EventInfo& GetEvent(size_t index) const { return m_events[index]; } void TriggerEvents() const; void UpdateWeights(AnimGraphInstance* animGraphInstance); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp index 83df46b74d..970e2e913c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.cpp @@ -6,6 +6,8 @@ * */ +#include +#include #include #include @@ -181,7 +183,7 @@ namespace EMotionFX ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AnimGraphGameControllerSettings::AnimGraphGameControllerSettings() - : m_activePresetIndex(MCORE_INVALIDINDEX32) + : m_activePresetIndex(InvalidIndex) { } @@ -230,50 +232,35 @@ namespace EMotionFX size_t AnimGraphGameControllerSettings::FindPresetIndexByName(const char* presetName) const { - const size_t presetCount = m_presets.size(); - for (size_t i = 0; i < presetCount; ++i) + const auto foundPreset = AZStd::find_if(begin(m_presets), end(m_presets), [presetName](const Preset* preset) { - if (m_presets[i]->GetNameString() == presetName) - { - return i; - } - } - - // return failure - return MCORE_INVALIDINDEX32; + return preset->GetNameString() == presetName; + }); + return foundPreset != end(m_presets) ? AZStd::distance(begin(m_presets), foundPreset) : InvalidIndex; } size_t AnimGraphGameControllerSettings::FindPresetIndex(Preset* preset) const { - const size_t presetCount = m_presets.size(); - for (size_t i = 0; i < presetCount; ++i) - { - if (m_presets[i] == preset) - { - return i; - } - } - - // return failure - return MCORE_INVALIDINDEX32; + const auto foundPreset = AZStd::find(begin(m_presets), end(m_presets), preset); + return foundPreset != end(m_presets) ? AZStd::distance(begin(m_presets), foundPreset) : InvalidIndex; } void AnimGraphGameControllerSettings::SetActivePreset(Preset* preset) { - m_activePresetIndex = static_cast(FindPresetIndex(preset)); + m_activePresetIndex = FindPresetIndex(preset); } - uint32 AnimGraphGameControllerSettings::GetActivePresetIndex() const + size_t AnimGraphGameControllerSettings::GetActivePresetIndex() const { if (m_activePresetIndex < m_presets.size()) { return m_activePresetIndex; } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } @@ -384,6 +371,22 @@ namespace EMotionFX } + static bool AnimGraphGameControllerSettingsVersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& element) + { + if (element.GetVersion() < 2) + { + constexpr AZStd::string_view activePresetIndex{"activePresetIndex"}; + if (AZ::SerializeContext::DataElementNode* presetIndexElement = element.FindSubElement(AZ::Crc32(activePresetIndex))) + { + uint32 value; + presetIndexElement->GetData(value); + presetIndexElement->Convert(context); + presetIndexElement->SetData(context, static_cast(value)); + } + } + return true; + } + void AnimGraphGameControllerSettings::Reflect(AZ::ReflectContext* context) { ParameterInfo::Reflect(context); @@ -398,7 +401,7 @@ namespace EMotionFX } serializeContext->Class() - ->Version(1) + ->Version(2, &AnimGraphGameControllerSettingsVersionConverter) ->Field("activePresetIndex", &AnimGraphGameControllerSettings::m_activePresetIndex) ->Field("presets", &AnimGraphGameControllerSettings::m_presets) ; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h index e00fef8601..d36a448be4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphGameControllerSettings.h @@ -10,7 +10,7 @@ #include #include -#include +#include #include #include @@ -48,12 +48,11 @@ namespace EMotionFX struct EMFX_API ParameterInfo final { - AZ_RTTI(AnimGraphGameControllerSettings::ParameterInfo, "{C3220DB3-54FA-4719-80F0-CEAE5859C641}"); + AZ_TYPE_INFO(AnimGraphGameControllerSettings::ParameterInfo, "{C3220DB3-54FA-4719-80F0-CEAE5859C641}"); AZ_CLASS_ALLOCATOR_DECL ParameterInfo(); ParameterInfo(const char* parameterName); - virtual ~ParameterInfo() = default; static void Reflect(AZ::ReflectContext* context); @@ -66,12 +65,11 @@ namespace EMotionFX struct EMFX_API ButtonInfo final { - AZ_RTTI(AnimGraphGameControllerSettings::ButtonInfo, "{94027445-C44F-4310-9DF2-1A2F39518578}"); + AZ_TYPE_INFO(AnimGraphGameControllerSettings::ButtonInfo, "{94027445-C44F-4310-9DF2-1A2F39518578}"); AZ_CLASS_ALLOCATOR_DECL ButtonInfo(); ButtonInfo(AZ::u32 buttonIndex); - virtual ~ButtonInfo() = default; static void Reflect(AZ::ReflectContext* context); @@ -155,7 +153,7 @@ namespace EMotionFX Preset* GetPreset(size_t index) const; size_t GetNumPresets() const; - uint32 GetActivePresetIndex() const; + size_t GetActivePresetIndex() const; Preset* GetActivePreset() const; void SetActivePreset(Preset* preset); @@ -166,6 +164,6 @@ namespace EMotionFX private: AZStd::vector m_presets; - AZ::u32 m_activePresetIndex; + AZ::u64 m_activePresetIndex; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.cpp index 46764744a8..9ed0a0e527 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.cpp @@ -57,8 +57,6 @@ namespace EMotionFX mInitSettings = *initSettings; } - mParamValues.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_INSTANCE); - mObjectFlags.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_INSTANCE); m_eventHandlersByEventType.resize(EVENT_TYPE_ANIM_GRAPH_INSTANCE_LAST_EVENT - EVENT_TYPE_ANIM_GRAPH_INSTANCE_FIRST_EVENT + 1); // init the internal attributes (create them) @@ -145,17 +143,16 @@ namespace EMotionFX { if (delFromMem) { - const uint32 numParams = mParamValues.GetLength(); - for (uint32 i = 0; i < numParams; ++i) + for (MCore::Attribute* paramValue : mParamValues) { - if (mParamValues[i]) + if (paramValue) { - delete mParamValues[i]; + delete paramValue; } } } - mParamValues.Clear(); + mParamValues.clear(); } @@ -174,12 +171,12 @@ namespace EMotionFX } - uint32 AnimGraphInstance::AddInternalAttribute(MCore::Attribute* attribute) + size_t AnimGraphInstance::AddInternalAttribute(MCore::Attribute* attribute) { MCore::LockGuard lock(mMutex); m_internalAttributes.emplace_back(attribute); - return static_cast(m_internalAttributes.size() - 1); + return m_internalAttributes.size() - 1; } @@ -268,11 +265,11 @@ namespace EMotionFX RemoveAllParameters(true); const ValueParameterVector& valueParameters = mAnimGraph->RecursivelyGetValueParameters(); - mParamValues.Resize(static_cast(valueParameters.size())); + mParamValues.resize(valueParameters.size()); // init the values - const uint32 numParams = mParamValues.GetLength(); - for (uint32 i = 0; i < numParams; ++i) + const size_t numParams = mParamValues.size(); + for (size_t i = 0; i < numParams; ++i) { mParamValues[i] = valueParameters[i]->ConstructDefaultValueAsAttribute(); } @@ -284,28 +281,27 @@ namespace EMotionFX { // check how many parameters we need to add const ValueParameterVector& valueParameters = mAnimGraph->RecursivelyGetValueParameters(); - const int32 numToAdd = static_cast(valueParameters.size()) - mParamValues.GetLength(); + const ptrdiff_t numToAdd = aznumeric_cast(valueParameters.size()) - mParamValues.size(); if (numToAdd <= 0) { return; } // make sure we have the right space pre-allocated - mParamValues.Reserve(static_cast(valueParameters.size())); + mParamValues.reserve(valueParameters.size()); // add the remaining parameters - const uint32 startIndex = mParamValues.GetLength(); - for (int32 i = 0; i < numToAdd; ++i) + const size_t startIndex = mParamValues.size(); + for (ptrdiff_t i = 0; i < numToAdd; ++i) { - const uint32 index = startIndex + i; - mParamValues.AddEmpty(); - mParamValues.GetLast() = valueParameters[index]->ConstructDefaultValueAsAttribute(); + const size_t index = startIndex + i; + mParamValues.emplace_back(valueParameters[index]->ConstructDefaultValueAsAttribute()); } } // remove a parameter value - void AnimGraphInstance::RemoveParameterValue(uint32 index, bool delFromMem) + void AnimGraphInstance::RemoveParameterValue(size_t index, bool delFromMem) { if (delFromMem) { @@ -315,12 +311,12 @@ namespace EMotionFX } } - mParamValues.Remove(index); + mParamValues.erase(AZStd::next(begin(mParamValues), index)); } // reinitialize the parameter - void AnimGraphInstance::ReInitParameterValue(uint32 index) + void AnimGraphInstance::ReInitParameterValue(size_t index) { if (mParamValues[index]) { @@ -333,8 +329,8 @@ namespace EMotionFX void AnimGraphInstance::ReInitParameterValues() { - const AZ::u32 parameterValueCount = mParamValues.GetLength(); - for (AZ::u32 i = 0; i < parameterValueCount; ++i) + const size_t parameterValueCount = mParamValues.size(); + for (size_t i = 0; i < parameterValueCount; ++i) { ReInitParameterValue(i); } @@ -442,8 +438,8 @@ namespace EMotionFX else { // get the number of child nodes, iterate through them and call the function recursively in case we are dealing with a blend tree or another node - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { RecursiveSwitchToEntryState(node->GetChildNode(i)); } @@ -472,8 +468,8 @@ namespace EMotionFX } // get the number of child nodes, iterate through them and call the function recursively - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { RecursiveResetCurrentState(node->GetChildNode(i)); } @@ -496,28 +492,28 @@ namespace EMotionFX return nullptr; } - return mParamValues[static_cast(paramIndex.GetValue())]; + return mParamValues[paramIndex.GetValue()]; } // add the last anim graph parameter to this instance void AnimGraphInstance::AddParameterValue() { - mParamValues.Add(nullptr); - ReInitParameterValue(mParamValues.GetLength() - 1); + mParamValues.emplace_back(nullptr); + ReInitParameterValue(mParamValues.size() - 1); } // add the parameter of the animgraph, at a given index - void AnimGraphInstance::InsertParameterValue(uint32 index) + void AnimGraphInstance::InsertParameterValue(size_t index) { - mParamValues.Insert(index, nullptr); + mParamValues.emplace(AZStd::next(begin(mParamValues), index), nullptr); ReInitParameterValue(index); } // move the parameter from old index to new index - void AnimGraphInstance::MoveParameterValue(uint32 oldIndex, uint32 newIndex) + void AnimGraphInstance::MoveParameterValue(size_t oldIndex, size_t newIndex) { MCore::Attribute* oldAttribute = mParamValues[oldIndex]; @@ -525,18 +521,18 @@ namespace EMotionFX // otherwise, move to the left of new index if (oldIndex > newIndex) { - for (uint32 paramIndex = oldIndex; paramIndex > newIndex; paramIndex--) + for (size_t paramIndex = oldIndex; paramIndex > newIndex; paramIndex--) { - const uint32 prevIndex = paramIndex - 1; + const size_t prevIndex = paramIndex - 1; mParamValues[paramIndex] = mParamValues[prevIndex]; } mParamValues[newIndex] = oldAttribute; } else { - for (uint32 paramIndex = oldIndex; paramIndex < newIndex; paramIndex++) + for (size_t paramIndex = oldIndex; paramIndex < newIndex; paramIndex++) { - const uint32 nexIndex = paramIndex + 1; + const size_t nexIndex = paramIndex + 1; mParamValues[paramIndex] = mParamValues[nexIndex]; } mParamValues[newIndex] = oldAttribute; @@ -611,7 +607,7 @@ namespace EMotionFX // find an actor instance based on a parent depth value - ActorInstance* AnimGraphInstance::FindActorInstanceFromParentDepth(uint32 parentDepth) const + ActorInstance* AnimGraphInstance::FindActorInstanceFromParentDepth(size_t parentDepth) const { // start with the actor instance this anim graph instance is working on ActorInstance* curInstance = mActorInstance; @@ -621,7 +617,7 @@ namespace EMotionFX } // repeat until we are at the root - uint32 depth = 1; + size_t depth = 1; while (curInstance) { // get the attachment object @@ -658,7 +654,7 @@ namespace EMotionFX void AnimGraphInstance::AddUniqueObjectData() { m_uniqueDatas.emplace_back(nullptr); - mObjectFlags.Add(0); + mObjectFlags.emplace_back(0); } // remove the given unique data object @@ -669,14 +665,14 @@ namespace EMotionFX return; } - const uint32 index = uniqueData->GetObject()->GetObjectIndex(); + const size_t index = uniqueData->GetObject()->GetObjectIndex(); if (delFromMem && m_uniqueDatas[index]) { m_uniqueDatas[index]->Destroy(); } m_uniqueDatas.erase(m_uniqueDatas.begin() + index); - mObjectFlags.Remove(index); + mObjectFlags.erase(AZStd::next(begin(mObjectFlags), index)); } @@ -684,7 +680,7 @@ namespace EMotionFX { AnimGraphObjectData* data = m_uniqueDatas[index]; m_uniqueDatas.erase(m_uniqueDatas.begin() + index); - mObjectFlags.Remove(static_cast(index)); + mObjectFlags.erase(AZStd::next(begin(mObjectFlags), index)); if (delFromMem && data) { data->Destroy(); @@ -707,7 +703,7 @@ namespace EMotionFX } m_uniqueDatas.clear(); - mObjectFlags.Clear(); + mObjectFlags.clear(); } @@ -811,10 +807,10 @@ namespace EMotionFX // init the hashmap void AnimGraphInstance::InitUniqueDatas() { - const uint32 numObjects = mAnimGraph->GetNumObjects(); + const size_t numObjects = mAnimGraph->GetNumObjects(); m_uniqueDatas.resize(numObjects); - mObjectFlags.Resize(numObjects); - for (uint32 i = 0; i < numObjects; ++i) + mObjectFlags.resize(numObjects); + for (size_t i = 0; i < numObjects; ++i) { m_uniqueDatas[i] = nullptr; mObjectFlags[i] = 0; @@ -934,10 +930,9 @@ namespace EMotionFX // reset all node flags void AnimGraphInstance::ResetFlagsForAllObjects(uint32 flagsToDisable) { - const uint32 numObjects = mObjectFlags.GetLength(); - for (uint32 i = 0; i < numObjects; ++i) + for (uint32& objectFlag : mObjectFlags) { - mObjectFlags[i] &= ~flagsToDisable; + objectFlag &= ~flagsToDisable; } } @@ -945,8 +940,8 @@ namespace EMotionFX // reset all node pose ref counts void AnimGraphInstance::ResetPoseRefCountsForAllNodes() { - const uint32 numNodes = mAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { mAnimGraph->GetNode(i)->ResetPoseRefCount(this); } @@ -956,8 +951,8 @@ namespace EMotionFX // reset all node pose ref counts void AnimGraphInstance::ResetRefDataRefCountsForAllNodes() { - const uint32 numNodes = mAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { mAnimGraph->GetNode(i)->ResetRefDataRefCount(this); } @@ -967,7 +962,7 @@ namespace EMotionFX // reset all node flags void AnimGraphInstance::ResetFlagsForAllObjects() { - MCore::MemSet(mObjectFlags.GetPtr(), 0, sizeof(uint32) * mObjectFlags.GetLength()); + MCore::MemSet(mObjectFlags.data(), 0, sizeof(uint32) * mObjectFlags.size()); for (AnimGraphInstance* childInstance : m_childAnimGraphInstances) { @@ -979,8 +974,8 @@ namespace EMotionFX // reset flags for all nodes void AnimGraphInstance::ResetFlagsForAllNodes(uint32 flagsToDisable) { - const uint32 numNodes = mAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { AnimGraphNode* node = mAnimGraph->GetNode(i); mObjectFlags[node->GetObjectIndex()] &= ~flagsToDisable; @@ -988,8 +983,8 @@ namespace EMotionFX if (GetEMotionFX().GetIsInEditorMode()) { // reset all connections - const uint32 numConnections = node->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = node->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { node->GetConnection(c)->SetIsVisited(false); } @@ -1026,7 +1021,7 @@ namespace EMotionFX AnimGraphObjectData* AnimGraphInstance::FindOrCreateUniqueObjectData(const AnimGraphObject* object) { - const AZ::u32 objectIndex = object->GetObjectIndex(); + const size_t objectIndex = object->GetObjectIndex(); AnimGraphObjectData* uniqueData = m_uniqueDatas[objectIndex]; if (uniqueData) { @@ -1064,8 +1059,8 @@ namespace EMotionFX // init all internal attributes void AnimGraphInstance::InitInternalAttributes() { - const uint32 numNodes = mAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { mAnimGraph->GetNode(i)->InitInternalAttributes(this); } @@ -1260,8 +1255,8 @@ namespace EMotionFX const uint32 threadIndex = mActorInstance->GetThreadIndex(); AnimGraphRefCountedDataPool& refDataPool = GetEMotionFX().GetThreadData(threadIndex)->GetRefCountedDataPool(); - const uint32 numNodes = mAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { const AnimGraphNode* node = mAnimGraph->GetNode(i); AnimGraphNodeData* nodeData = static_cast(m_uniqueDatas[node->GetObjectIndex()]); @@ -1294,7 +1289,7 @@ namespace EMotionFX } } - bool AnimGraphInstance::GetParameterValueAsFloat(uint32 paramIndex, float* outValue) + bool AnimGraphInstance::GetParameterValueAsFloat(size_t paramIndex, float* outValue) { MCore::AttributeFloat* floatAttribute = GetParameterValueChecked(paramIndex); if (floatAttribute) @@ -1320,7 +1315,7 @@ namespace EMotionFX return false; } - bool AnimGraphInstance::GetParameterValueAsBool(uint32 paramIndex, bool* outValue) + bool AnimGraphInstance::GetParameterValueAsBool(size_t paramIndex, bool* outValue) { float floatValue; if (GetParameterValueAsFloat(paramIndex, &floatValue)) @@ -1333,7 +1328,7 @@ namespace EMotionFX } - bool AnimGraphInstance::GetParameterValueAsInt(uint32 paramIndex, int32* outValue) + bool AnimGraphInstance::GetParameterValueAsInt(size_t paramIndex, int32* outValue) { float floatValue; if (GetParameterValueAsFloat(paramIndex, &floatValue)) @@ -1346,7 +1341,7 @@ namespace EMotionFX } - bool AnimGraphInstance::GetVector2ParameterValue(uint32 paramIndex, AZ::Vector2* outValue) + bool AnimGraphInstance::GetVector2ParameterValue(size_t paramIndex, AZ::Vector2* outValue) { MCore::AttributeVector2* param = GetParameterValueChecked(paramIndex); if (param) @@ -1359,7 +1354,7 @@ namespace EMotionFX } - bool AnimGraphInstance::GetVector3ParameterValue(uint32 paramIndex, AZ::Vector3* outValue) + bool AnimGraphInstance::GetVector3ParameterValue(size_t paramIndex, AZ::Vector3* outValue) { MCore::AttributeVector3* param = GetParameterValueChecked(paramIndex); if (param) @@ -1372,7 +1367,7 @@ namespace EMotionFX } - bool AnimGraphInstance::GetVector4ParameterValue(uint32 paramIndex, AZ::Vector4* outValue) + bool AnimGraphInstance::GetVector4ParameterValue(size_t paramIndex, AZ::Vector4* outValue) { MCore::AttributeVector4* param = GetParameterValueChecked(paramIndex); if (param) @@ -1385,7 +1380,7 @@ namespace EMotionFX } - bool AnimGraphInstance::GetRotationParameterValue(uint32 paramIndex, AZ::Quaternion* outRotation) + bool AnimGraphInstance::GetRotationParameterValue(size_t paramIndex, AZ::Quaternion* outRotation) { MCore::AttributeQuaternion* param = GetParameterValueChecked(paramIndex); if (param) @@ -1430,7 +1425,7 @@ namespace EMotionFX return false; } - return GetParameterValueAsFloat(static_cast(index.GetValue()), outValue); + return GetParameterValueAsFloat(index.GetValue(), outValue); } @@ -1442,7 +1437,7 @@ namespace EMotionFX return false; } - return GetParameterValueAsBool(static_cast(index.GetValue()), outValue); + return GetParameterValueAsBool(index.GetValue(), outValue); } @@ -1454,7 +1449,7 @@ namespace EMotionFX return false; } - return GetParameterValueAsInt(static_cast(index.GetValue()), outValue); + return GetParameterValueAsInt(index.GetValue(), outValue); } @@ -1466,7 +1461,7 @@ namespace EMotionFX return false; } - return GetVector2ParameterValue(static_cast(index.GetValue()), outValue); + return GetVector2ParameterValue(index.GetValue(), outValue); } @@ -1478,7 +1473,7 @@ namespace EMotionFX return false; } - return GetVector3ParameterValue(static_cast(index.GetValue()), outValue); + return GetVector3ParameterValue(index.GetValue(), outValue); } @@ -1490,7 +1485,7 @@ namespace EMotionFX return false; } - return GetVector4ParameterValue(static_cast(index.GetValue()), outValue); + return GetVector4ParameterValue(index.GetValue(), outValue); } @@ -1502,7 +1497,7 @@ namespace EMotionFX return false; } - return GetRotationParameterValue(static_cast(index.GetValue()), outRotation); + return GetRotationParameterValue(index.GetValue(), outRotation); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.h index 97d076d244..9366fcff86 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphInstance.h @@ -16,7 +16,7 @@ #include #include #include -#include +#include #include @@ -95,28 +95,28 @@ namespace EMotionFX bool GetVector4ParameterValue(const char* paramName, AZ::Vector4* outValue); bool GetRotationParameterValue(const char* paramName, AZ::Quaternion* outRotation); - bool GetParameterValueAsFloat(uint32 paramIndex, float* outValue); - bool GetParameterValueAsBool(uint32 paramIndex, bool* outValue); - bool GetParameterValueAsInt(uint32 paramIndex, int32* outValue); - bool GetVector2ParameterValue(uint32 paramIndex, AZ::Vector2* outValue); - bool GetVector3ParameterValue(uint32 paramIndex, AZ::Vector3* outValue); - bool GetVector4ParameterValue(uint32 paramIndex, AZ::Vector4* outValue); - bool GetRotationParameterValue(uint32 paramIndex, AZ::Quaternion* outRotation); + bool GetParameterValueAsFloat(size_t paramIndex, float* outValue); + bool GetParameterValueAsBool(size_t paramIndex, bool* outValue); + bool GetParameterValueAsInt(size_t paramIndex, int32* outValue); + bool GetVector2ParameterValue(size_t paramIndex, AZ::Vector2* outValue); + bool GetVector3ParameterValue(size_t paramIndex, AZ::Vector3* outValue); + bool GetVector4ParameterValue(size_t paramIndex, AZ::Vector4* outValue); + bool GetRotationParameterValue(size_t paramIndex, AZ::Quaternion* outRotation); void SetMotionSet(MotionSet* motionSet); void CreateParameterValues(); void AddMissingParameterValues(); // add the missing parameters that the anim graph has to this anim graph instance - void ReInitParameterValue(uint32 index); + void ReInitParameterValue(size_t index); void ReInitParameterValues(); - void RemoveParameterValue(uint32 index, bool delFromMem = true); + void RemoveParameterValue(size_t index, bool delFromMem = true); void AddParameterValue(); // add the last anim graph parameter to this instance - void InsertParameterValue(uint32 index); // add the parameter of the animgraph, at a given index - void MoveParameterValue(uint32 oldIndex, uint32 newIndex); // move the parameter from old index to new index + void InsertParameterValue(size_t index); // add the parameter of the animgraph, at a given index + void MoveParameterValue(size_t oldIndex, size_t newIndex); // move the parameter from old index to new index void RemoveAllParameters(bool delFromMem); template - MCORE_INLINE T* GetParameterValueChecked(uint32 index) const + MCORE_INLINE T* GetParameterValueChecked(size_t index) const { MCore::Attribute* baseAttrib = mParamValues[index]; if (baseAttrib->GetType() == T::TYPE_ID) @@ -126,7 +126,7 @@ namespace EMotionFX return nullptr; } - MCORE_INLINE MCore::Attribute* GetParameterValue(uint32 index) const { return mParamValues[index]; } + MCORE_INLINE MCore::Attribute* GetParameterValue(size_t index) const { return mParamValues[index]; } MCore::Attribute* FindParameter(const AZStd::string& name) const; AZ::Outcome FindParameterIndex(const AZStd::string& name) const; @@ -160,7 +160,7 @@ namespace EMotionFX void RemoveAllInternalAttributes(); void ReserveInternalAttributes(size_t totalNumInternalAttributes); void RemoveInternalAttribute(size_t index, bool delFromMem = true); // removes the internal attribute (does not update any indices of other attributes) - uint32 AddInternalAttribute(MCore::Attribute* attribute); // returns the index of the new added attribute + size_t AddInternalAttribute(MCore::Attribute* attribute); // returns the index of the new added attribute AnimGraphObjectData* FindOrCreateUniqueObjectData(const AnimGraphObject* object); AnimGraphNodeData* FindOrCreateUniqueNodeData(const AnimGraphNode* node); @@ -195,7 +195,7 @@ namespace EMotionFX void SetIsOwnedByRuntime(bool isOwnedByRuntime); bool GetIsOwnedByRuntime() const; - ActorInstance* FindActorInstanceFromParentDepth(uint32 parentDepth) const; + ActorInstance* FindActorInstanceFromParentDepth(size_t parentDepth) const; void SetVisualizeScale(float scale); float GetVisualizeScale() const; @@ -237,11 +237,11 @@ namespace EMotionFX void CollectActiveAnimGraphNodes(AZStd::vector* outNodes, const AZ::TypeId& nodeType = AZ::TypeId::CreateNull()); // MCORE_INVALIDINDEX32 means all node types void CollectActiveNetTimeSyncNodes(AZStd::vector* outNodes); - MCORE_INLINE uint32 GetObjectFlags(uint32 objectIndex) const { return mObjectFlags[objectIndex]; } - MCORE_INLINE void SetObjectFlags(uint32 objectIndex, uint32 flags) { mObjectFlags[objectIndex] = flags; } - MCORE_INLINE void EnableObjectFlags(uint32 objectIndex, uint32 flagsToEnable) { mObjectFlags[objectIndex] |= flagsToEnable; } - MCORE_INLINE void DisableObjectFlags(uint32 objectIndex, uint32 flagsToDisable) { mObjectFlags[objectIndex] &= ~flagsToDisable; } - MCORE_INLINE void SetObjectFlags(uint32 objectIndex, uint32 flags, bool enabled) + MCORE_INLINE uint32 GetObjectFlags(size_t objectIndex) const { return mObjectFlags[objectIndex]; } + MCORE_INLINE void SetObjectFlags(size_t objectIndex, uint32 flags) { mObjectFlags[objectIndex] = flags; } + MCORE_INLINE void EnableObjectFlags(size_t objectIndex, uint32 flagsToEnable) { mObjectFlags[objectIndex] |= flagsToEnable; } + MCORE_INLINE void DisableObjectFlags(size_t objectIndex, uint32 flagsToDisable) { mObjectFlags[objectIndex] &= ~flagsToDisable; } + MCORE_INLINE void SetObjectFlags(size_t objectIndex, uint32 flags, bool enabled) { if (enabled) { @@ -252,25 +252,25 @@ namespace EMotionFX mObjectFlags[objectIndex] &= ~flags; } } - MCORE_INLINE bool GetIsObjectFlagEnabled(uint32 objectIndex, uint32 flag) const { return (mObjectFlags[objectIndex] & flag) != 0; } + MCORE_INLINE bool GetIsObjectFlagEnabled(size_t objectIndex, uint32 flag) const { return (mObjectFlags[objectIndex] & flag) != 0; } - MCORE_INLINE bool GetIsOutputReady(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_OUTPUT_READY) != 0; } - MCORE_INLINE void SetIsOutputReady(uint32 objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_OUTPUT_READY, isReady); } + MCORE_INLINE bool GetIsOutputReady(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_OUTPUT_READY) != 0; } + MCORE_INLINE void SetIsOutputReady(size_t objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_OUTPUT_READY, isReady); } - MCORE_INLINE bool GetIsSynced(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_SYNCED) != 0; } - MCORE_INLINE void SetIsSynced(uint32 objectIndex, bool isSynced) { SetObjectFlags(objectIndex, OBJECTFLAGS_SYNCED, isSynced); } + MCORE_INLINE bool GetIsSynced(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_SYNCED) != 0; } + MCORE_INLINE void SetIsSynced(size_t objectIndex, bool isSynced) { SetObjectFlags(objectIndex, OBJECTFLAGS_SYNCED, isSynced); } - MCORE_INLINE bool GetIsResynced(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_RESYNC) != 0; } - MCORE_INLINE void SetIsResynced(uint32 objectIndex, bool isResynced) { SetObjectFlags(objectIndex, OBJECTFLAGS_RESYNC, isResynced); } + MCORE_INLINE bool GetIsResynced(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_RESYNC) != 0; } + MCORE_INLINE void SetIsResynced(size_t objectIndex, bool isResynced) { SetObjectFlags(objectIndex, OBJECTFLAGS_RESYNC, isResynced); } - MCORE_INLINE bool GetIsUpdateReady(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_UPDATE_READY) != 0; } - MCORE_INLINE void SetIsUpdateReady(uint32 objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_UPDATE_READY, isReady); } + MCORE_INLINE bool GetIsUpdateReady(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_UPDATE_READY) != 0; } + MCORE_INLINE void SetIsUpdateReady(size_t objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_UPDATE_READY, isReady); } - MCORE_INLINE bool GetIsTopDownUpdateReady(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_TOPDOWNUPDATE_READY) != 0; } - MCORE_INLINE void SetIsTopDownUpdateReady(uint32 objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_TOPDOWNUPDATE_READY, isReady); } + MCORE_INLINE bool GetIsTopDownUpdateReady(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_TOPDOWNUPDATE_READY) != 0; } + MCORE_INLINE void SetIsTopDownUpdateReady(size_t objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_TOPDOWNUPDATE_READY, isReady); } - MCORE_INLINE bool GetIsPostUpdateReady(uint32 objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_POSTUPDATE_READY) != 0; } - MCORE_INLINE void SetIsPostUpdateReady(uint32 objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_POSTUPDATE_READY, isReady); } + MCORE_INLINE bool GetIsPostUpdateReady(size_t objectIndex) const { return (mObjectFlags[objectIndex] & OBJECTFLAGS_POSTUPDATE_READY) != 0; } + MCORE_INLINE void SetIsPostUpdateReady(size_t objectIndex, bool isReady) { SetObjectFlags(objectIndex, OBJECTFLAGS_POSTUPDATE_READY, isReady); } const InitSettings& GetInitSettings() const; const AnimGraphEventBuffer& GetEventBuffer() const; @@ -302,9 +302,9 @@ namespace EMotionFX ActorInstance* mActorInstance; AnimGraphInstance* m_parentAnimGraphInstance; // If this anim graph instance is in a reference node, it will have a parent anim graph instance. AZStd::vector m_childAnimGraphInstances; // If this anim graph instance contains reference nodes, the anim graph instances will be listed here. - MCore::Array mParamValues; // a value for each AnimGraph parameter (the control parameters) + AZStd::vector mParamValues; // a value for each AnimGraph parameter (the control parameters) AZStd::vector m_uniqueDatas; // unique object data - MCore::Array mObjectFlags; // the object flags + AZStd::vector mObjectFlags; // the object flags using EventHandlerVector = AZStd::vector; AZStd::vector m_eventHandlersByEventType; /**< The event handler to use to process events organized by EventTypes. */ AZStd::vector m_internalAttributes; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp index 8e25f6f0a8..fc74d747c6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.cpp @@ -128,8 +128,8 @@ namespace EMotionFX MCore::LockGuardRecursive lock(mAnimGraphLock); // find the index of the anim graph and return false in case the pointer is not valid - const uint32 animGraphIndex = FindAnimGraphIndex(animGraph); - if (animGraphIndex == MCORE_INVALIDINDEX32) + const size_t animGraphIndex = FindAnimGraphIndex(animGraph); + if (animGraphIndex == InvalidIndex) { return false; } @@ -156,8 +156,8 @@ namespace EMotionFX animGraphInstance->RemoveAllObjectData(true); // Remove all links to the anim graph instance that will get removed. - const uint32 numActorInstances = GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { ActorInstance* actorInstance = GetActorManager().GetActorInstance(i); if (animGraphInstance == actorInstance->GetAnimGraphInstance()) @@ -182,8 +182,8 @@ namespace EMotionFX MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); // find the index of the anim graph instance and return false in case the pointer is not valid - const uint32 instanceIndex = FindAnimGraphInstanceIndex(animGraphInstance); - if (instanceIndex == MCORE_INVALIDINDEX32) + const size_t instanceIndex = FindAnimGraphInstanceIndex(animGraphInstance); + if (instanceIndex == InvalidIndex) { return false; } @@ -218,33 +218,33 @@ namespace EMotionFX } - uint32 AnimGraphManager::FindAnimGraphIndex(AnimGraph* animGraph) const + size_t AnimGraphManager::FindAnimGraphIndex(AnimGraph* animGraph) const { MCore::LockGuardRecursive lock(mAnimGraphLock); auto iterator = AZStd::find(mAnimGraphs.begin(), mAnimGraphs.end(), animGraph); if (iterator == mAnimGraphs.end()) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } const size_t index = iterator - mAnimGraphs.begin(); - return static_cast(index); + return index; } - uint32 AnimGraphManager::FindAnimGraphInstanceIndex(AnimGraphInstance* animGraphInstance) const + size_t AnimGraphManager::FindAnimGraphInstanceIndex(AnimGraphInstance* animGraphInstance) const { MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); auto iterator = AZStd::find(mAnimGraphInstances.begin(), mAnimGraphInstances.end(), animGraphInstance); if (iterator == mAnimGraphInstances.end()) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } const size_t index = iterator - mAnimGraphInstances.begin(); - return static_cast(index); + return index; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h index 9f04517982..55ee6599fd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphManager.h @@ -11,7 +11,7 @@ #include "EMotionFXConfig.h" #include #include "BaseObject.h" -#include +#include #include "AnimGraphObject.h" #include @@ -48,11 +48,11 @@ namespace EMotionFX bool RemoveAnimGraph(AnimGraph* animGraph, bool delFromMemory = true); void RemoveAllAnimGraphs(bool delFromMemory = true); - MCORE_INLINE uint32 GetNumAnimGraphs() const { MCore::LockGuardRecursive lock(mAnimGraphLock); return static_cast(mAnimGraphs.size()); } - MCORE_INLINE AnimGraph* GetAnimGraph(uint32 index) const { MCore::LockGuardRecursive lock(mAnimGraphLock); return mAnimGraphs[index]; } + MCORE_INLINE size_t GetNumAnimGraphs() const { MCore::LockGuardRecursive lock(mAnimGraphLock); return mAnimGraphs.size(); } + MCORE_INLINE AnimGraph* GetAnimGraph(size_t index) const { MCore::LockGuardRecursive lock(mAnimGraphLock); return mAnimGraphs[index]; } AnimGraph* GetFirstAnimGraph() const; - uint32 FindAnimGraphIndex(AnimGraph* animGraph) const; + size_t FindAnimGraphIndex(AnimGraph* animGraph) const; AnimGraph* FindAnimGraphByFileName(const char* filename, bool isTool = true) const; AnimGraph* FindAnimGraphByID(uint32 animGraphID) const; @@ -67,7 +67,7 @@ namespace EMotionFX size_t GetNumAnimGraphInstances() const { MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); return mAnimGraphInstances.size(); } AnimGraphInstance* GetAnimGraphInstance(size_t index) const { MCore::LockGuardRecursive lock(mAnimGraphInstanceLock); return mAnimGraphInstances[index]; } - uint32 FindAnimGraphInstanceIndex(AnimGraphInstance* animGraphInstance) const; + size_t FindAnimGraphInstanceIndex(AnimGraphInstance* animGraphInstance) const; void SetAnimGraphVisualizationEnabled(bool enabled); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphMotionCondition.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphMotionCondition.cpp index 425b48ce2e..9303ea96c5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphMotionCondition.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphMotionCondition.cpp @@ -156,10 +156,10 @@ namespace EMotionFX case FUNCTION_EVENT: { const EMotionFX::AnimGraphEventBuffer& eventBuffer = animGraphInstance->GetEventBuffer(); - const uint32 numEvents = eventBuffer.GetNumEvents(); + const size_t numEvents = eventBuffer.GetNumEvents(); // Check if the triggered motion event is of the given type and parameter from the motion condition. - for (uint32 i = 0; i < numEvents; ++i) + for (size_t i = 0; i < numEvents; ++i) { const EMotionFX::EventInfo& eventInfo = eventBuffer.GetEvent(i); const EventDataSet& eventDatas = eventInfo.mEvent->GetEventDatas(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.cpp index 44d048c03c..67c3f276cc 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.cpp @@ -50,7 +50,7 @@ namespace EMotionFX AnimGraphNode::AnimGraphNode() : AnimGraphObject(nullptr) , m_id(AnimGraphNodeId::Create()) - , mNodeIndex(MCORE_INVALIDINDEX32) + , mNodeIndex(InvalidIndex) , mDisabled(false) , mParentNode(nullptr) , mCustomData(nullptr) @@ -256,7 +256,7 @@ namespace EMotionFX // remove a given node - void AnimGraphNode::RemoveChildNode(uint32 index, bool delFromMem) + void AnimGraphNode::RemoveChildNode(size_t index, bool delFromMem) { // remove the node from its node group AnimGraphNodeGroup* nodeGroup = mAnimGraph->FindNodeGroupForNode(mChildNodes[index]); @@ -287,7 +287,7 @@ namespace EMotionFX if (iterator != mChildNodes.end()) { - const uint32 index = static_cast(iterator - mChildNodes.begin()); + const size_t index = AZStd::distance(mChildNodes.begin(), iterator); RemoveChildNode(index, delFromMem); } } @@ -384,77 +384,50 @@ namespace EMotionFX // find a child node index by name - uint32 AnimGraphNode::FindChildNodeIndex(const char* name) const + size_t AnimGraphNode::FindChildNodeIndex(const char* name) const { - const size_t numChildNodes = mChildNodes.size(); - for (size_t i = 0; i < numChildNodes; ++i) + const auto foundChildNode = AZStd::find_if(begin(mChildNodes), end(mChildNodes), [name](const AnimGraphNode* childNode) { - // compare the node name with the parameter and return the relative child node index in case they are equal - if (AzFramework::StringFunc::Equal(mChildNodes[i]->GetNameString().c_str(), name, true /* case sensitive */)) - { - return static_cast(i); - } - } - - // failure, return invalid index - return MCORE_INVALIDINDEX32; + return childNode->GetNameString() == name; + }); + return foundChildNode != end(mChildNodes) ? AZStd::distance(begin(mChildNodes), foundChildNode) : InvalidIndex; } // find a child node index - uint32 AnimGraphNode::FindChildNodeIndex(AnimGraphNode* node) const + size_t AnimGraphNode::FindChildNodeIndex(AnimGraphNode* node) const { - const auto iterator = AZStd::find(mChildNodes.begin(), mChildNodes.end(), node); - if (iterator == mChildNodes.end()) - { - return MCORE_INVALIDINDEX32; - } - - const size_t index = iterator - mChildNodes.begin(); - return static_cast(index); + const auto foundChildNode = AZStd::find(mChildNodes.begin(), mChildNodes.end(), node); + return foundChildNode != end(mChildNodes) ? AZStd::distance(begin(mChildNodes), foundChildNode) : InvalidIndex; } AnimGraphNode* AnimGraphNode::FindFirstChildNodeOfType(const AZ::TypeId& nodeType) const { - for (AnimGraphNode* childNode : mChildNodes) + const auto foundChild = AZStd::find_if(begin(mChildNodes), end(mChildNodes), [nodeType](const AnimGraphNode* childNode) { - if (azrtti_typeid(childNode) == nodeType) - { - return childNode; - } - } - - return nullptr; + return azrtti_typeid(childNode) == nodeType; + }); + return foundChild != end(mChildNodes) ? *foundChild : nullptr; } bool AnimGraphNode::HasChildNodeOfType(const AZ::TypeId& nodeType) const { - for (const AnimGraphNode* childNode : mChildNodes) + return AZStd::any_of(begin(mChildNodes), end(mChildNodes), [nodeType](const AnimGraphNode* childNode) { - if (azrtti_typeid(childNode) == nodeType) - { - return true; - } - } - - return false; + return azrtti_typeid(childNode) == nodeType; + }); } // does this node has a specific incoming connection? bool AnimGraphNode::GetHasConnection(AnimGraphNode* sourceNode, uint16 sourcePort, uint16 targetPort) const { - for (const BlendTreeConnection* connection : mConnections) + return AZStd::any_of(begin(mConnections), end(mConnections), [sourceNode, sourcePort, targetPort](const BlendTreeConnection* connection) { - if (connection->GetSourceNode() == sourceNode && connection->GetSourcePort() == sourcePort && connection->GetTargetPort() == targetPort) - { - return true; - } - } - - return false; + return connection->GetSourceNode() == sourceNode && connection->GetSourcePort() == sourcePort && connection->GetTargetPort() == targetPort; + }); } // remove a given connection @@ -537,64 +510,52 @@ namespace EMotionFX // initialize the input ports - void AnimGraphNode::InitInputPorts(uint32 numPorts) + void AnimGraphNode::InitInputPorts(size_t numPorts) { mInputPorts.resize(numPorts); } // initialize the output ports - void AnimGraphNode::InitOutputPorts(uint32 numPorts) + void AnimGraphNode::InitOutputPorts(size_t numPorts) { mOutputPorts.resize(numPorts); } // find a given output port number - uint32 AnimGraphNode::FindOutputPortIndex(const AZStd::string& name) const + size_t AnimGraphNode::FindOutputPortIndex(const AZStd::string& name) const { - const size_t numPorts = mOutputPorts.size(); - for (size_t i = 0; i < numPorts; ++i) + const auto foundPort = AZStd::find_if(begin(mOutputPorts), end(mOutputPorts), [&name](const Port& port) { - // if the port name is equal to the name we are searching for, return the index - if (mOutputPorts[i].GetNameString() == name) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return port.GetNameString() == name; + }); + return foundPort != end(mOutputPorts) ? AZStd::distance(begin(mOutputPorts), foundPort) : InvalidIndex; } // find a given input port number - uint32 AnimGraphNode::FindInputPortIndex(const AZStd::string& name) const + size_t AnimGraphNode::FindInputPortIndex(const AZStd::string& name) const { - const size_t numPorts = mInputPorts.size(); - for (size_t i = 0; i < numPorts; ++i) + const auto foundPort = AZStd::find_if(begin(mInputPorts), end(mInputPorts), [&name](const Port& port) { - // if the port name is equal to the name we are searching for, return the index - if (mInputPorts[i].GetNameString() == name) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return port.GetNameString() == name; + }); + return foundPort != end(mInputPorts) ? AZStd::distance(begin(mInputPorts), foundPort) : InvalidIndex; } // add an output port and return its index - uint32 AnimGraphNode::AddOutputPort() + size_t AnimGraphNode::AddOutputPort() { const size_t currentSize = mOutputPorts.size(); mOutputPorts.emplace_back(); - return static_cast(currentSize); + return currentSize; } // add an input port, and return its index - uint32 AnimGraphNode::AddInputPort() + size_t AnimGraphNode::AddInputPort() { const size_t currentSize = mInputPorts.size(); mInputPorts.emplace_back(); @@ -603,7 +564,7 @@ namespace EMotionFX // setup a port name - void AnimGraphNode::SetInputPortName(uint32 portIndex, const char* name) + void AnimGraphNode::SetInputPortName(size_t portIndex, const char* name) { MCORE_ASSERT(portIndex < mInputPorts.size()); mInputPorts[portIndex].mNameID = MCore::GetStringIdPool().GenerateIdForString(name); @@ -611,7 +572,7 @@ namespace EMotionFX // setup a port name - void AnimGraphNode::SetOutputPortName(uint32 portIndex, const char* name) + void AnimGraphNode::SetOutputPortName(size_t portIndex, const char* name) { MCORE_ASSERT(portIndex < mOutputPorts.size()); mOutputPorts[portIndex].mNameID = MCore::GetStringIdPool().GenerateIdForString(name); @@ -619,9 +580,9 @@ namespace EMotionFX // get the total number of children - uint32 AnimGraphNode::RecursiveCalcNumNodes() const + size_t AnimGraphNode::RecursiveCalcNumNodes() const { - uint32 result = 0; + size_t result = 0; for (const AnimGraphNode* childNode : mChildNodes) { childNode->RecursiveCountChildNodes(result); @@ -632,7 +593,7 @@ namespace EMotionFX // recursively count the number of nodes down the hierarchy - void AnimGraphNode::RecursiveCountChildNodes(uint32& numNodes) const + void AnimGraphNode::RecursiveCountChildNodes(size_t& numNodes) const { // increase the counter numNodes++; @@ -645,16 +606,16 @@ namespace EMotionFX // recursively calculate the number of node connections - uint32 AnimGraphNode::RecursiveCalcNumNodeConnections() const + size_t AnimGraphNode::RecursiveCalcNumNodeConnections() const { - uint32 result = 0; + size_t result = 0; RecursiveCountNodeConnections(result); return result; } // recursively calculate the number of node connections - void AnimGraphNode::RecursiveCountNodeConnections(uint32& numConnections) const + void AnimGraphNode::RecursiveCountNodeConnections(size_t& numConnections) const { // add the connections to our counter numConnections += GetNumConnections(); @@ -667,11 +628,11 @@ namespace EMotionFX // setup an output port to output a given local pose - void AnimGraphNode::SetupOutputPortAsPose(const char* name, uint32 outputPortNr, uint32 portID) + void AnimGraphNode::SetupOutputPortAsPose(const char* name, size_t outputPortNr, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindOutputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindOutputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetOutputPortAsPose() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, mOutputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -684,11 +645,11 @@ namespace EMotionFX // setup an output port to output a given motion instance - void AnimGraphNode::SetupOutputPortAsMotionInstance(const char* name, uint32 outputPortNr, uint32 portID) + void AnimGraphNode::SetupOutputPortAsMotionInstance(const char* name, size_t outputPortNr, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindOutputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindOutputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetOutputPortAsMotionInstance() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, mOutputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -701,11 +662,11 @@ namespace EMotionFX // setup an output port - void AnimGraphNode::SetupOutputPort(const char* name, uint32 outputPortNr, uint32 attributeTypeID, uint32 portID) + void AnimGraphNode::SetupOutputPort(const char* name, size_t outputPortNr, uint32 attributeTypeID, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindOutputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindOutputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetOutputPort() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' name='%s')", portID, mOutputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -716,26 +677,26 @@ namespace EMotionFX mOutputPorts[outputPortNr].mPortID = portID; } - void AnimGraphNode::SetupInputPortAsVector3(const char* name, uint32 inputPortNr, uint32 portID) + void AnimGraphNode::SetupInputPortAsVector3(const char* name, size_t inputPortNr, uint32 portID) { SetupInputPort(name, inputPortNr, AZStd::vector{MCore::AttributeVector3::TYPE_ID, MCore::AttributeVector2::TYPE_ID, MCore::AttributeVector4::TYPE_ID}, portID); } - void AnimGraphNode::SetupInputPortAsVector2(const char* name, uint32 inputPortNr, uint32 portID) + void AnimGraphNode::SetupInputPortAsVector2(const char* name, size_t inputPortNr, uint32 portID) { SetupInputPort(name, inputPortNr, AZStd::vector{MCore::AttributeVector2::TYPE_ID, MCore::AttributeVector3::TYPE_ID}, portID); } - void AnimGraphNode::SetupInputPortAsVector4(const char* name, uint32 inputPortNr, uint32 portID) + void AnimGraphNode::SetupInputPortAsVector4(const char* name, size_t inputPortNr, uint32 portID) { SetupInputPort(name, inputPortNr, AZStd::vector{MCore::AttributeVector4::TYPE_ID, MCore::AttributeVector3::TYPE_ID}, portID); } - void AnimGraphNode::SetupInputPort(const char* name, uint32 inputPortNr, const AZStd::vector& attributeTypeIDs, uint32 portID) + void AnimGraphNode::SetupInputPort(const char* name, size_t inputPortNr, const AZStd::vector& attributeTypeIDs, uint32 portID) { // Check if we already registered this port ID - const uint32 duplicatePort = FindInputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindInputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetInputPortAsNumber() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, MCore::GetStringIdPool().GetName(mInputPorts[duplicatePort].mNameID).c_str(), name, RTTI_GetTypeName()); } @@ -747,11 +708,11 @@ namespace EMotionFX } // setup an input port as a number (float/int/bool) - void AnimGraphNode::SetupInputPortAsNumber(const char* name, uint32 inputPortNr, uint32 portID) + void AnimGraphNode::SetupInputPortAsNumber(const char* name, size_t inputPortNr, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindInputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindInputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetInputPortAsNumber() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, mInputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -764,11 +725,11 @@ namespace EMotionFX mInputPorts[inputPortNr].mPortID = portID; } - void AnimGraphNode::SetupInputPortAsBool(const char* name, uint32 inputPortNr, uint32 portID) + void AnimGraphNode::SetupInputPortAsBool(const char* name, size_t inputPortNr, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindInputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindInputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetInputPortAsBool() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, mInputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -782,11 +743,11 @@ namespace EMotionFX } // setup a given input port in a generic way - void AnimGraphNode::SetupInputPort(const char* name, uint32 inputPortNr, uint32 attributeTypeID, uint32 portID) + void AnimGraphNode::SetupInputPort(const char* name, size_t inputPortNr, uint32 attributeTypeID, uint32 portID) { // check if we already registered this port ID - const uint32 duplicatePort = FindInputPortByID(portID); - if (duplicatePort != MCORE_INVALIDINDEX32) + const size_t duplicatePort = FindInputPortByID(portID); + if (duplicatePort != InvalidIndex) { MCore::LogError("EMotionFX::AnimGraphNode::SetInputPort() - There is already a port with the same ID (portID=%d existingPort='%s' newPort='%s' node='%s')", portID, mInputPorts[duplicatePort].GetName(), name, RTTI_GetTypeName()); } @@ -834,7 +795,7 @@ namespace EMotionFX } // get the input value for a given port - const MCore::Attribute* AnimGraphNode::GetInputValue(AnimGraphInstance* animGraphInstance, uint32 inputPort) const + const MCore::Attribute* AnimGraphNode::GetInputValue(AnimGraphInstance* animGraphInstance, size_t inputPort) const { MCORE_UNUSED(animGraphInstance); @@ -961,8 +922,8 @@ namespace EMotionFX syncMode, weight, outLeaderFactor, outFollowerFactor, outPlaySpeed); } - void AnimGraphNode::CalcSyncFactors(float leaderPlaySpeed, const AnimGraphSyncTrack* leaderSyncTrack, uint32 leaderSyncTrackIndex, float leaderDuration, - float followerPlaySpeed, const AnimGraphSyncTrack* followerSyncTrack, uint32 followerSyncTrackIndex, float followerDuration, + void AnimGraphNode::CalcSyncFactors(float leaderPlaySpeed, const AnimGraphSyncTrack* leaderSyncTrack, size_t leaderSyncTrackIndex, float leaderDuration, + float followerPlaySpeed, const AnimGraphSyncTrack* followerSyncTrack, size_t followerSyncTrackIndex, float followerDuration, ESyncMode syncMode, float weight, float* outLeaderFactor, float* outFollowerFactor, float* outPlaySpeed) { // exit if we don't want to sync or we have no leader node to sync to @@ -986,7 +947,7 @@ namespace EMotionFX if (leaderSyncTrack && followerSyncTrack && leaderSyncTrack->GetNumEvents() > 0 && followerSyncTrack->GetNumEvents() > 0) { // if the sync indices are invalid, act like no syncing - if (leaderSyncTrackIndex == MCORE_INVALIDINDEX32 || followerSyncTrackIndex == MCORE_INVALIDINDEX32) + if (leaderSyncTrackIndex == InvalidIndex || followerSyncTrackIndex == InvalidIndex) { *outLeaderFactor = 1.0f; *outFollowerFactor = 1.0f; @@ -995,13 +956,13 @@ namespace EMotionFX // get the segment lengths // TODO: handle motion clip start and end - uint32 leaderSyncIndexNext = leaderSyncTrackIndex + 1; + size_t leaderSyncIndexNext = leaderSyncTrackIndex + 1; if (leaderSyncIndexNext >= leaderSyncTrack->GetNumEvents()) { leaderSyncIndexNext = 0; } - uint32 followerSyncIndexNext = followerSyncTrackIndex + 1; + size_t followerSyncIndexNext = followerSyncTrackIndex + 1; if (followerSyncIndexNext >= followerSyncTrack->GetNumEvents()) { followerSyncIndexNext = 0; @@ -1032,8 +993,8 @@ namespace EMotionFX OnChangeMotionSet(animGraphInstance, newMotionSet); // get the number of child nodes, iterate through them and recursively call this function - const uint32 numChildNodes = GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { mChildNodes[i]->RecursiveOnChangeMotionSet(animGraphInstance, newMotionSet); } @@ -1086,7 +1047,7 @@ namespace EMotionFX startEventIndex = 0; } - if (startEventIndex == MCORE_INVALIDINDEX32) + if (startEventIndex == InvalidIndex) { startEventIndex = syncTrackB->GetNumEvents() - 1; } @@ -1118,8 +1079,8 @@ namespace EMotionFX } // update the sync indices - uniqueDataA->SetSyncIndex(static_cast(firstIndexA)); - uniqueDataB->SetSyncIndex(static_cast(secondIndexA)); + uniqueDataA->SetSyncIndex(firstIndexA); + uniqueDataB->SetSyncIndex(secondIndexA); // calculate the segment lengths const float firstSegmentLength = syncTrackA->CalcSegmentLength(firstIndexA, firstIndexB); @@ -1194,7 +1155,7 @@ namespace EMotionFX // check if the given node is the parent or the parent of the parent etc. of the node - bool AnimGraphNode::RecursiveIsParentNode(AnimGraphNode* node) const + bool AnimGraphNode::RecursiveIsParentNode(const AnimGraphNode* node) const { // if we're dealing with a root node we can directly return failure if (!mParentNode) @@ -1217,22 +1178,15 @@ namespace EMotionFX bool AnimGraphNode::RecursiveIsChildNode(AnimGraphNode* node) const { // check if the given node is a child node of the current node - if (FindChildNodeIndex(node) != MCORE_INVALIDINDEX32) + if (FindChildNodeIndex(node) != InvalidIndex) { return true; } - // get the number of child nodes, iterate through them and compare if the node is a child of the child nodes of this node - for (const AnimGraphNode* childNode : mChildNodes) + return AZStd::any_of(begin(mChildNodes), end(mChildNodes), [node](const AnimGraphNode* childNode) { - if (childNode->RecursiveIsChildNode(node)) - { - return true; - } - } - - // failure, the node isn't a child or a child of a child node - return false; + return childNode->RecursiveIsChildNode(node); + }); } @@ -1287,14 +1241,14 @@ namespace EMotionFX // collect child nodes of the given type - void AnimGraphNode::CollectChildNodesOfType(const AZ::TypeId& nodeType, MCore::Array* outNodes) const + void AnimGraphNode::CollectChildNodesOfType(const AZ::TypeId& nodeType, AZStd::vector* outNodes) const { for (AnimGraphNode* childNode : mChildNodes) { // check the current node type and add it to the output array in case they are the same if (azrtti_typeid(childNode) == nodeType) { - outNodes->Add(childNode); + outNodes->emplace_back(childNode); } } } @@ -1324,7 +1278,7 @@ namespace EMotionFX } } - void AnimGraphNode::RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, MCore::Array* outConditions) const + void AnimGraphNode::RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, AZStd::vector* outConditions) const { // check if the current node is a state machine if (azrtti_typeid(this) == azrtti_typeid()) @@ -1346,7 +1300,7 @@ namespace EMotionFX AnimGraphTransitionCondition* condition = transition->GetCondition(j); if (azrtti_typeid(condition) == conditionType) { - outConditions->Add(condition); + outConditions->emplace_back(condition); } } } @@ -1425,60 +1379,44 @@ namespace EMotionFX // find the input port, based on the port name AnimGraphNode::Port* AnimGraphNode::FindInputPortByName(const AZStd::string& portName) { - for (Port& port : mInputPorts) + const auto foundPort = AZStd::find_if(begin(mInputPorts), end(mInputPorts), [&portName](const Port& port) { - if (port.GetNameString() == portName) - { - return &port; - } - } - return nullptr; + return port.GetNameString() == portName; + }); + return foundPort != end(mInputPorts) ? foundPort : nullptr; } // find the output port, based on the port name AnimGraphNode::Port* AnimGraphNode::FindOutputPortByName(const AZStd::string& portName) { - for (Port& port : mOutputPorts) + const auto foundPort = AZStd::find_if(begin(mOutputPorts), end(mOutputPorts), [&portName](const Port& port) { - if (port.GetNameString() == portName) - { - return &port; - } - } - return nullptr; + return port.GetNameString() == portName; + }); + return foundPort != end(mOutputPorts) ? foundPort : nullptr; } // find the input port index, based on the port id - uint32 AnimGraphNode::FindInputPortByID(uint32 portID) const + size_t AnimGraphNode::FindInputPortByID(uint32 portID) const { - const size_t numPorts = mInputPorts.size(); - for (size_t i = 0; i < numPorts; ++i) + const auto foundPort = AZStd::find_if(begin(mInputPorts), end(mInputPorts), [portID](const Port& port) { - if (mInputPorts[i].mPortID == portID) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return port.mPortID == portID; + }); + return foundPort != end(mInputPorts) ? AZStd::distance(begin(mInputPorts), foundPort) : InvalidIndex; } // find the output port index, based on the port id - uint32 AnimGraphNode::FindOutputPortByID(uint32 portID) const + size_t AnimGraphNode::FindOutputPortByID(uint32 portID) const { - const size_t numPorts = mOutputPorts.size(); - for (size_t i = 0; i < numPorts; ++i) + const auto foundPort = AZStd::find_if(begin(mOutputPorts), end(mOutputPorts), [portID](const Port& port) { - if (mOutputPorts[i].mPortID == portID) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return port.mPortID == portID; + }); + return foundPort != end(mOutputPorts) ? AZStd::distance(begin(mOutputPorts), foundPort) : InvalidIndex; } @@ -1521,7 +1459,7 @@ namespace EMotionFX } - void AnimGraphNode::CollectOutgoingConnections(AZStd::vector >& outConnections, const uint32 portIndex) const + void AnimGraphNode::CollectOutgoingConnections(AZStd::vector >& outConnections, const size_t portIndex) const { outConnections.clear(); @@ -1553,8 +1491,8 @@ namespace EMotionFX BlendTreeConnection* AnimGraphNode::FindConnection(uint16 port) const { // get the number of connections and iterate through them - const uint32 numConnections = GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { // get the current connection and check if the connection is connected to the given port BlendTreeConnection* connection = GetConnection(i); @@ -1601,9 +1539,9 @@ namespace EMotionFX // collect internal objects - void AnimGraphNode::RecursiveCollectObjects(MCore::Array& outObjects) const + void AnimGraphNode::RecursiveCollectObjects(AZStd::vector& outObjects) const { - outObjects.Add(const_cast(this)); + outObjects.emplace_back(const_cast(this)); for (const AnimGraphNode* childNode : mChildNodes) { @@ -1644,7 +1582,7 @@ namespace EMotionFX // iterate over all incoming connections bool syncTrackFound = false; - size_t connectionIndex = MCORE_INVALIDINDEX32; + size_t connectionIndex = InvalidIndex; const size_t numConnections = mConnections.size(); for (size_t i = 0; i < numConnections; ++i) { @@ -1662,7 +1600,7 @@ namespace EMotionFX } } - if (connectionIndex != MCORE_INVALIDINDEX32) + if (connectionIndex != InvalidIndex) { uniqueData->Init(animGraphInstance, mConnections[connectionIndex]->GetSourceNode()); } @@ -1752,7 +1690,7 @@ namespace EMotionFX { // Post process all incoming nodes. bool poseFound = false; - size_t connectionIndex = MCORE_INVALIDINDEX32; + size_t connectionIndex = InvalidIndex; AZ::u16 minTargetPortIndex = MCORE_INVALIDINDEX16; const size_t numConnections = mConnections.size(); for (size_t i = 0; i < numConnections; ++i) @@ -1786,7 +1724,7 @@ namespace EMotionFX RequestRefDatas(animGraphInstance); AnimGraphNodeData* uniqueData = FindOrCreateUniqueNodeData(animGraphInstance); - if (poseFound && connectionIndex != MCORE_INVALIDINDEX32) + if (poseFound && connectionIndex != InvalidIndex) { const BlendTreeConnection* connection = mConnections[connectionIndex]; AnimGraphNode* sourceNode = connection->GetSourceNode(); @@ -1894,8 +1832,8 @@ namespace EMotionFX { AnimGraphRefCountedData* refDataNodeB = nodeB ? nodeB->FindOrCreateUniqueNodeData(animGraphInstance)->GetRefCountedData() : nullptr; - const uint32 numEventsA = refDataNodeA ? refDataNodeA->GetEventBuffer().GetNumEvents() : 0; - const uint32 numEventsB = refDataNodeB ? refDataNodeB->GetEventBuffer().GetNumEvents() : 0; + const size_t numEventsA = refDataNodeA ? refDataNodeA->GetEventBuffer().GetNumEvents() : 0; + const size_t numEventsB = refDataNodeB ? refDataNodeB->GetEventBuffer().GetNumEvents() : 0; // resize to the right number of events already AnimGraphEventBuffer& eventBuffer = refData->GetEventBuffer(); @@ -1905,7 +1843,7 @@ namespace EMotionFX if (refDataNodeA) { const AnimGraphEventBuffer& eventBufferA = refDataNodeA->GetEventBuffer(); - for (uint32 i = 0; i < numEventsA; ++i) + for (size_t i = 0; i < numEventsA; ++i) { eventBuffer.SetEvent(i, eventBufferA.GetEvent(i)); } @@ -1914,7 +1852,7 @@ namespace EMotionFX if (refDataNodeB) { const AnimGraphEventBuffer& eventBufferB = refDataNodeB->GetEventBuffer(); - for (uint32 i = 0; i < numEventsB; ++i) + for (size_t i = 0; i < numEventsB; ++i) { eventBuffer.SetEvent(numEventsA + i, eventBufferB.GetEvent(i)); } @@ -2075,7 +2013,7 @@ namespace EMotionFX { if (mOutputPorts[i].mCompatibleTypes[0] == AttributePose::TYPE_ID) { - MCore::Attribute* attribute = GetOutputAttribute(animGraphInstance, static_cast(i)); + MCore::Attribute* attribute = GetOutputAttribute(animGraphInstance, i); MCORE_ASSERT(attribute->GetType() == AttributePose::TYPE_ID); AttributePose* poseAttribute = static_cast(attribute); @@ -2103,7 +2041,7 @@ namespace EMotionFX { if (mOutputPorts[i].mCompatibleTypes[0] == AttributePose::TYPE_ID) { - MCore::Attribute* attribute = GetOutputAttribute(animGraphInstance, static_cast(i)); + MCore::Attribute* attribute = GetOutputAttribute(animGraphInstance, i); MCORE_ASSERT(attribute->GetType() == AttributePose::TYPE_ID); AnimGraphPose* pose = posePool.RequestPose(actorInstance); @@ -2352,8 +2290,8 @@ namespace EMotionFX // for all output ports for (Port& port : mOutputPorts) { - const uint32 internalAttributeIndex = port.mAttributeIndex; - if (internalAttributeIndex != MCORE_INVALIDINDEX32) + const size_t internalAttributeIndex = port.mAttributeIndex; + if (internalAttributeIndex != InvalidIndex) { const size_t numInstances = mAnimGraph->GetNumAnimGraphInstances(); for (size_t i = 0; i < numInstances; ++i) @@ -2363,18 +2301,18 @@ namespace EMotionFX } mAnimGraph->DecreaseInternalAttributeIndices(internalAttributeIndex); - port.mAttributeIndex = MCORE_INVALIDINDEX32; + port.mAttributeIndex = InvalidIndex; } } } // decrease values higher than a given param value - void AnimGraphNode::DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan) + void AnimGraphNode::DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan) { for (Port& port : mOutputPorts) { - if (port.mAttributeIndex > decreaseEverythingHigherThan && port.mAttributeIndex != MCORE_INVALIDINDEX32) + if (port.mAttributeIndex > decreaseEverythingHigherThan && port.mAttributeIndex != InvalidIndex) { port.mAttributeIndex--; } @@ -2498,7 +2436,7 @@ namespace EMotionFX } - void AnimGraphNode::ReserveChildNodes(uint32 numChildNodes) + void AnimGraphNode::ReserveChildNodes(size_t numChildNodes) { mChildNodes.reserve(numChildNodes); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.h index c469631335..31d85b6f48 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNode.h @@ -60,7 +60,7 @@ namespace EMotionFX uint32 mCompatibleTypes[4]; // four possible compatible types uint32 mPortID; // the unique port ID (unique inside the node input or output port lists) uint32 mNameID; // the name of the port (using the StringIdPool) - uint32 mAttributeIndex; // the index into the animgraph instance global attributes array + size_t mAttributeIndex; // the index into the animgraph instance global attributes array MCORE_INLINE const char* GetName() const { return MCore::GetStringIdPool().GetName(mNameID).c_str(); } MCORE_INLINE const AZStd::string& GetNameString() const { return MCore::GetStringIdPool().GetName(mNameID); } @@ -97,22 +97,22 @@ namespace EMotionFX bool CheckIfIsCompatibleWith(const Port& otherPort) const { // check the data types - for (uint32 myCompatibleTypeindex = 0; myCompatibleTypeindex < 4; ++myCompatibleTypeindex) + for (uint32 compatibleType : mCompatibleTypes) { // If there aren't any more compatibility types and we haven't found a compatible one so far, return false - if (mCompatibleTypes[myCompatibleTypeindex] == 0) + if (compatibleType == 0) { return false; } - for (uint32 otherCompatibleTypeIndex = 0; otherCompatibleTypeIndex < 4; ++otherCompatibleTypeIndex) + for (uint32 otherCompatibleTypeIndex : otherPort.mCompatibleTypes) { - if (otherPort.mCompatibleTypes[otherCompatibleTypeIndex] == mCompatibleTypes[myCompatibleTypeindex]) + if (otherCompatibleTypeIndex == compatibleType) { return true; } // If there aren't any more compatibility types and we haven't found a compatible one so far, return false - if (otherPort.mCompatibleTypes[otherCompatibleTypeIndex] == 0) + if (otherCompatibleTypeIndex == 0) { break; } @@ -141,7 +141,7 @@ namespace EMotionFX : mConnection(nullptr) , mPortID(MCORE_INVALIDINDEX32) , mNameID(MCORE_INVALIDINDEX32) - , mAttributeIndex(MCORE_INVALIDINDEX32) { ClearCompatibleTypes(); } + , mAttributeIndex(InvalidIndex) { ClearCompatibleTypes(); } virtual ~Port() { } }; @@ -173,7 +173,7 @@ namespace EMotionFX void InitInternalAttributes(AnimGraphInstance* animGraphInstance) override; void RemoveInternalAttributesForAllInstances() override; - void DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan) override; + void DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan) override; void OutputAllIncomingNodes(AnimGraphInstance* animGraphInstance); void UpdateAllIncomingNodes(AnimGraphInstance* animGraphInstance, float timePassedInSeconds); @@ -217,8 +217,8 @@ namespace EMotionFX virtual void SetCurrentPlayTime(AnimGraphInstance* animGraphInstance, float timeInSeconds) { FindOrCreateUniqueNodeData(animGraphInstance)->SetCurrentPlayTime(timeInSeconds); } virtual float GetCurrentPlayTime(AnimGraphInstance* animGraphInstance) const { return FindOrCreateUniqueNodeData(animGraphInstance)->GetCurrentPlayTime(); } - MCORE_INLINE uint32 GetSyncIndex(AnimGraphInstance* animGraphInstance) const { return FindOrCreateUniqueNodeData(animGraphInstance)->GetSyncIndex(); } - MCORE_INLINE void SetSyncIndex(AnimGraphInstance* animGraphInstance, uint32 syncIndex) { FindOrCreateUniqueNodeData(animGraphInstance)->SetSyncIndex(syncIndex); } + MCORE_INLINE size_t GetSyncIndex(AnimGraphInstance* animGraphInstance) const { return FindOrCreateUniqueNodeData(animGraphInstance)->GetSyncIndex(); } + MCORE_INLINE void SetSyncIndex(AnimGraphInstance* animGraphInstance, size_t syncIndex) { FindOrCreateUniqueNodeData(animGraphInstance)->SetSyncIndex(syncIndex); } virtual void SetPlaySpeed(AnimGraphInstance* animGraphInstance, float speedFactor) { FindOrCreateUniqueNodeData(animGraphInstance)->SetPlaySpeed(speedFactor); } virtual float GetPlaySpeed(AnimGraphInstance* animGraphInstance) const { return FindOrCreateUniqueNodeData(animGraphInstance)->GetPlaySpeed(); } @@ -235,8 +235,8 @@ namespace EMotionFX void HierarchicalSyncAllInputNodes(AnimGraphInstance* animGraphInstance, AnimGraphNodeData* uniqueDataOfThisNode); static void CalcSyncFactors(AnimGraphInstance* animGraphInstance, const AnimGraphNode* leaderNode, const AnimGraphNode* followerNode, ESyncMode syncMode, float weight, float* outLeaderFactor, float* outFollowerFactor, float* outPlaySpeed); - static void CalcSyncFactors(float leaderPlaySpeed, const AnimGraphSyncTrack* leaderSyncTrack, uint32 leaderSyncTrackIndex, float leaderDuration, - float followerPlaySpeed, const AnimGraphSyncTrack* followerSyncTrack, uint32 followerSyncTrackIndex, float followerDuration, + static void CalcSyncFactors(float leaderPlaySpeed, const AnimGraphSyncTrack* leaderSyncTrack, size_t leaderSyncTrackIndex, float leaderDuration, + float followerPlaySpeed, const AnimGraphSyncTrack* followerSyncTrack, size_t followerSyncTrackIndex, float followerDuration, ESyncMode syncMode, float weight, float* outLeaderFactor, float* outFollowerFactor, float* outPlaySpeed); void RequestPoses(AnimGraphInstance* animGraphInstance); @@ -270,7 +270,7 @@ namespace EMotionFX virtual bool RecursiveDetectCycles(AZStd::unordered_set& nodes) const; - void CollectChildNodesOfType(const AZ::TypeId& nodeType, MCore::Array* outNodes) const; // note: outNodes is NOT cleared internally, nodes are added to the array + void CollectChildNodesOfType(const AZ::TypeId& nodeType, AZStd::vector* outNodes) const; // note: outNodes is NOT cleared internally, nodes are added to the array /** * Collect child nodes of the given type. This will only iterate through the child nodes and isn't a recursive process. @@ -280,7 +280,7 @@ namespace EMotionFX void CollectChildNodesOfType(const AZ::TypeId& nodeType, AZStd::vector& outNodes) const; void RecursiveCollectNodesOfType(const AZ::TypeId& nodeType, AZStd::vector* outNodes) const; // note: outNodes is NOT cleared internally, nodes are added to the array - void RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, MCore::Array* outConditions) const; // note: outNodes is NOT cleared internally, nodes are added to the array + void RecursiveCollectTransitionConditionsOfType(const AZ::TypeId& conditionType, AZStd::vector* outConditions) const; // note: outNodes is NOT cleared internally, nodes are added to the array virtual void RecursiveCollectObjectsOfType(const AZ::TypeId& objectType, AZStd::vector& outObjects) const; @@ -315,10 +315,10 @@ namespace EMotionFX MCORE_INLINE AnimGraphNodeId GetId() const { return m_id; } void SetId(AnimGraphNodeId id) { m_id = id; } - const MCore::Attribute* GetInputValue(AnimGraphInstance* instance, uint32 inputPort) const; + const MCore::Attribute* GetInputValue(AnimGraphInstance* instance, size_t inputPort) const; - uint32 FindInputPortByID(uint32 portID) const; - uint32 FindOutputPortByID(uint32 portID) const; + size_t FindInputPortByID(uint32 portID) const; + size_t FindOutputPortByID(uint32 portID) const; Port* FindInputPortByName(const AZStd::string& portName); Port* FindOutputPortByName(const AZStd::string& portName); @@ -360,9 +360,9 @@ namespace EMotionFX * node of the outgoing connection. The BlendTreeConnection itself contains the pointer to the source node. The * vector will be cleared upfront. */ - void CollectOutgoingConnections(AZStd::vector>& outConnections, const uint32 portIndex) const; + void CollectOutgoingConnections(AZStd::vector>& outConnections, const size_t portIndex) const; - MCORE_INLINE bool GetInputNumberAsBool(AnimGraphInstance* animGraphInstance, uint32 inputPortNr) const + MCORE_INLINE bool GetInputNumberAsBool(AnimGraphInstance* animGraphInstance, size_t inputPortNr) const { const MCore::Attribute* attribute = GetInputAttribute(animGraphInstance, inputPortNr); if (attribute == nullptr) @@ -383,7 +383,7 @@ namespace EMotionFX return false; } - MCORE_INLINE float GetInputNumberAsFloat(AnimGraphInstance* animGraphInstance, uint32 inputPortNr) const + MCORE_INLINE float GetInputNumberAsFloat(AnimGraphInstance* animGraphInstance, size_t inputPortNr) const { const MCore::Attribute* attribute = GetInputAttribute(animGraphInstance, inputPortNr); if (attribute == nullptr) @@ -404,7 +404,7 @@ namespace EMotionFX return 0.0f; } - MCORE_INLINE int32 GetInputNumberAsInt32(AnimGraphInstance* animGraphInstance, uint32 inputPortNr) const + MCORE_INLINE int32 GetInputNumberAsInt32(AnimGraphInstance* animGraphInstance, size_t inputPortNr) const { const MCore::Attribute* attribute = GetInputAttribute(animGraphInstance, inputPortNr); if (attribute == nullptr) @@ -425,7 +425,7 @@ namespace EMotionFX return 0; } - MCORE_INLINE uint32 GetInputNumberAsUint32(AnimGraphInstance* animGraphInstance, uint32 inputPortNr) const + MCORE_INLINE uint32 GetInputNumberAsUint32(AnimGraphInstance* animGraphInstance, size_t inputPortNr) const { const MCore::Attribute* attribute = GetInputAttribute(animGraphInstance, inputPortNr); if (attribute == nullptr) @@ -446,7 +446,7 @@ namespace EMotionFX return 0; } - MCORE_INLINE AnimGraphNode* GetInputNode(uint32 portNr) + MCORE_INLINE AnimGraphNode* GetInputNode(size_t portNr) { const BlendTreeConnection* con = mInputPorts[portNr].mConnection; if (con == nullptr) @@ -456,7 +456,7 @@ namespace EMotionFX return con->GetSourceNode(); } - MCORE_INLINE MCore::Attribute* GetInputAttribute(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::Attribute* GetInputAttribute(AnimGraphInstance* animGraphInstance, size_t portNr) const { const BlendTreeConnection* con = mInputPorts[portNr].mConnection; if (con == nullptr) @@ -466,7 +466,7 @@ namespace EMotionFX return con->GetSourceNode()->GetOutputValue(animGraphInstance, con->GetSourcePort()); } - MCORE_INLINE MCore::AttributeFloat* GetInputFloat(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeFloat* GetInputFloat(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -477,7 +477,7 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE MCore::AttributeInt32* GetInputInt32(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeInt32* GetInputInt32(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -488,7 +488,7 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE MCore::AttributeString* GetInputString(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeString* GetInputString(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -499,7 +499,7 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE MCore::AttributeBool* GetInputBool(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeBool* GetInputBool(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -510,7 +510,7 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE bool TryGetInputVector4(AnimGraphInstance* animGraphInstance, uint32 portNr, AZ::Vector4& outResult) const + MCORE_INLINE bool TryGetInputVector4(AnimGraphInstance* animGraphInstance, size_t portNr, AZ::Vector4& outResult) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -540,7 +540,7 @@ namespace EMotionFX return false; } - MCORE_INLINE bool TryGetInputVector2(AnimGraphInstance* animGraphInstance, uint32 portNr, AZ::Vector2& outResult) const + MCORE_INLINE bool TryGetInputVector2(AnimGraphInstance* animGraphInstance, size_t portNr, AZ::Vector2& outResult) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -568,7 +568,7 @@ namespace EMotionFX return false; } - MCORE_INLINE bool TryGetInputVector3(AnimGraphInstance* animGraphInstance, uint32 portNr, AZ::Vector3& outResult) const + MCORE_INLINE bool TryGetInputVector3(AnimGraphInstance* animGraphInstance, size_t portNr, AZ::Vector3& outResult) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -606,7 +606,7 @@ namespace EMotionFX return false; } - MCORE_INLINE MCore::AttributeQuaternion* GetInputQuaternion(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeQuaternion* GetInputQuaternion(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -617,7 +617,7 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE MCore::AttributeColor* GetInputColor(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE MCore::AttributeColor* GetInputColor(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -627,7 +627,7 @@ namespace EMotionFX MCORE_ASSERT(attrib->GetType() == MCore::AttributeColor::TYPE_ID); return static_cast(attrib); } - MCORE_INLINE AttributeMotionInstance* GetInputMotionInstance(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE AttributeMotionInstance* GetInputMotionInstance(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -637,7 +637,7 @@ namespace EMotionFX MCORE_ASSERT(attrib->GetType() == AttributeMotionInstance::TYPE_ID); return static_cast(attrib); } - MCORE_INLINE AttributePose* GetInputPose(AnimGraphInstance* animGraphInstance, uint32 portNr) const + MCORE_INLINE AttributePose* GetInputPose(AnimGraphInstance* animGraphInstance, size_t portNr) const { MCore::Attribute* attrib = GetInputAttribute(animGraphInstance, portNr); if (attrib == nullptr) @@ -648,8 +648,8 @@ namespace EMotionFX return static_cast(attrib); } - MCORE_INLINE MCore::Attribute* GetOutputAttribute(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const { return mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance); } - MCORE_INLINE MCore::AttributeFloat* GetOutputNumber(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::Attribute* GetOutputAttribute(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { return mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance); } + MCORE_INLINE MCore::AttributeFloat* GetOutputNumber(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -658,7 +658,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeFloat::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeFloat* GetOutputFloat(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeFloat* GetOutputFloat(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -667,7 +667,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeFloat::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeInt32* GetOutputInt32(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeInt32* GetOutputInt32(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -676,7 +676,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeInt32::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeString* GetOutputString(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeString* GetOutputString(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -685,7 +685,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeString::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeBool* GetOutputBool(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeBool* GetOutputBool(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -694,7 +694,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeBool::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeVector2* GetOutputVector2(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeVector2* GetOutputVector2(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -703,7 +703,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeVector2::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeVector3* GetOutputVector3(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeVector3* GetOutputVector3(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -712,7 +712,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeVector3::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeVector4* GetOutputVector4(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeVector4* GetOutputVector4(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -721,7 +721,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeVector4::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeQuaternion* GetOutputQuaternion(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeQuaternion* GetOutputQuaternion(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -730,7 +730,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeQuaternion::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE MCore::AttributeColor* GetOutputColor(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE MCore::AttributeColor* GetOutputColor(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -739,7 +739,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == MCore::AttributeColor::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE AttributePose* GetOutputPose(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE AttributePose* GetOutputPose(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -748,7 +748,7 @@ namespace EMotionFX MCORE_ASSERT(mOutputPorts[outputPortIndex].mCompatibleTypes[0] == AttributePose::TYPE_ID); return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - MCORE_INLINE AttributeMotionInstance* GetOutputMotionInstance(AnimGraphInstance* animGraphInstance, uint32 outputPortIndex) const + MCORE_INLINE AttributeMotionInstance* GetOutputMotionInstance(AnimGraphInstance* animGraphInstance, size_t outputPortIndex) const { if (mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance) == nullptr) { @@ -758,18 +758,18 @@ namespace EMotionFX return static_cast(mOutputPorts[outputPortIndex].GetAttribute(animGraphInstance)); } - void SetupInputPortAsNumber(const char* name, uint32 inputPortNr, uint32 portID); - void SetupInputPortAsBool(const char* name, uint32 inputPortNr, uint32 portID); - void SetupInputPort(const char* name, uint32 inputPortNr, uint32 attributeTypeID, uint32 portID); + void SetupInputPortAsNumber(const char* name, size_t inputPortNr, uint32 portID); + void SetupInputPortAsBool(const char* name, size_t inputPortNr, uint32 portID); + void SetupInputPort(const char* name, size_t inputPortNr, uint32 attributeTypeID, uint32 portID); - void SetupInputPortAsVector3(const char* name, uint32 inputPortNr, uint32 portID); - void SetupInputPortAsVector2(const char* name, uint32 inputPortNr, uint32 portID); - void SetupInputPortAsVector4(const char* name, uint32 inputPortNr, uint32 portID); - void SetupInputPort(const char* name, uint32 inputPortNr, const AZStd::vector& attributeTypeIDs, uint32 portID); + void SetupInputPortAsVector3(const char* name, size_t inputPortNr, uint32 portID); + void SetupInputPortAsVector2(const char* name, size_t inputPortNr, uint32 portID); + void SetupInputPortAsVector4(const char* name, size_t inputPortNr, uint32 portID); + void SetupInputPort(const char* name, size_t inputPortNr, const AZStd::vector& attributeTypeIDs, uint32 portID); - void SetupOutputPort(const char* name, uint32 portIndex, uint32 attributeTypeID, uint32 portID); - void SetupOutputPortAsPose(const char* name, uint32 outputPortNr, uint32 portID); - void SetupOutputPortAsMotionInstance(const char* name, uint32 outputPortNr, uint32 portID); + void SetupOutputPort(const char* name, size_t portIndex, uint32 attributeTypeID, uint32 portID); + void SetupOutputPortAsPose(const char* name, size_t outputPortNr, uint32 portID); + void SetupOutputPortAsMotionInstance(const char* name, size_t outputPortNr, uint32 portID); bool GetHasConnection(AnimGraphNode* sourceNode, uint16 sourcePort, uint16 targetPort) const; BlendTreeConnection* FindConnection(const AnimGraphNode* sourceNode, uint16 sourcePort, uint16 targetPort) const; @@ -801,24 +801,24 @@ namespace EMotionFX const AZStd::vector& GetOutputPorts() const { return mOutputPorts; } void SetInputPorts(const AZStd::vector& inputPorts) { mInputPorts = inputPorts; } void SetOutputPorts(const AZStd::vector& outputPorts) { mOutputPorts = outputPorts; } - void InitInputPorts(uint32 numPorts); - void InitOutputPorts(uint32 numPorts); - void SetInputPortName(uint32 portIndex, const char* name); - void SetOutputPortName(uint32 portIndex, const char* name); - uint32 FindOutputPortIndex(const AZStd::string& name) const; - uint32 FindInputPortIndex(const AZStd::string& name) const; - uint32 AddOutputPort(); - uint32 AddInputPort(); + void InitInputPorts(size_t numPorts); + void InitOutputPorts(size_t numPorts); + void SetInputPortName(size_t portIndex, const char* name); + void SetOutputPortName(size_t portIndex, const char* name); + size_t FindOutputPortIndex(const AZStd::string& name) const; + size_t FindInputPortIndex(const AZStd::string& name) const; + size_t AddOutputPort(); + size_t AddInputPort(); virtual bool GetIsStateTransitionNode() const { return false; } - MCORE_INLINE MCore::Attribute* GetOutputValue(AnimGraphInstance* animGraphInstance, uint32 portIndex) const { return animGraphInstance->GetInternalAttribute(mOutputPorts[portIndex].mAttributeIndex); } - MCORE_INLINE Port& GetInputPort(uint32 index) { return mInputPorts[index]; } - MCORE_INLINE Port& GetOutputPort(uint32 index) { return mOutputPorts[index]; } - MCORE_INLINE const Port& GetInputPort(uint32 index) const { return mInputPorts[index]; } - MCORE_INLINE const Port& GetOutputPort(uint32 index) const { return mOutputPorts[index]; } + MCORE_INLINE MCore::Attribute* GetOutputValue(AnimGraphInstance* animGraphInstance, size_t portIndex) const { return animGraphInstance->GetInternalAttribute(mOutputPorts[portIndex].mAttributeIndex); } + MCORE_INLINE Port& GetInputPort(size_t index) { return mInputPorts[index]; } + MCORE_INLINE Port& GetOutputPort(size_t index) { return mOutputPorts[index]; } + MCORE_INLINE const Port& GetInputPort(size_t index) const { return mInputPorts[index]; } + MCORE_INLINE const Port& GetOutputPort(size_t index) const { return mOutputPorts[index]; } void RelinkPortConnections(); - MCORE_INLINE uint32 GetNumConnections() const { return static_cast(mConnections.size()); } - MCORE_INLINE BlendTreeConnection* GetConnection(uint32 index) const { return mConnections[index]; } + MCORE_INLINE size_t GetNumConnections() const { return mConnections.size(); } + MCORE_INLINE BlendTreeConnection* GetConnection(size_t index) const { return mConnections[index]; } const AZStd::vector& GetConnections() const { return mConnections; } AZ_FORCE_INLINE AnimGraphNode* GetParentNode() const { return mParentNode; } @@ -829,7 +829,7 @@ namespace EMotionFX * @param[in] node The parent node we try to search. * @result True in case the given node is the parent or the parent of the parent etc. of the node, false in case the given node wasn't found in any of the parents. */ - virtual bool RecursiveIsParentNode(AnimGraphNode* node) const; + virtual bool RecursiveIsParentNode(const AnimGraphNode* node) const; /** * Check if the given node is a child or a child of a child etc. of the node. @@ -857,14 +857,14 @@ namespace EMotionFX * @param[in] name The name of the node to search. * @return The index of the child node with the given name in case of success, in the other case MCORE_INVALIDINDEX32 will be returned. */ - uint32 FindChildNodeIndex(const char* name) const; + size_t FindChildNodeIndex(const char* name) const; /** * Find child node index. This will only iterate through the child nodes and isn't a recursive process. * @param[in] node A pointer to the node for which we want to find the child node index. * @return The index of the child node in case of success, in the other case MCORE_INVALIDINDEX32 will be returned. */ - uint32 FindChildNodeIndex(AnimGraphNode* node) const; + size_t FindChildNodeIndex(AnimGraphNode* node) const; AnimGraphNode* FindFirstChildNodeOfType(const AZ::TypeId& nodeType) const; @@ -875,22 +875,22 @@ namespace EMotionFX */ bool HasChildNodeOfType(const AZ::TypeId& nodeType) const; - uint32 RecursiveCalcNumNodes() const; - uint32 RecursiveCalcNumNodeConnections() const; + size_t RecursiveCalcNumNodes() const; + size_t RecursiveCalcNumNodeConnections() const; void CopyBaseNodeTo(AnimGraphNode* node) const; - MCORE_INLINE uint32 GetNumChildNodes() const { return static_cast(mChildNodes.size()); } - MCORE_INLINE AnimGraphNode* GetChildNode(uint32 index) const { return mChildNodes[index]; } + MCORE_INLINE size_t GetNumChildNodes() const { return mChildNodes.size(); } + MCORE_INLINE AnimGraphNode* GetChildNode(size_t index) const { return mChildNodes[index]; } const AZStd::vector& GetChildNodes() const { return mChildNodes; } void SetNodeInfo(const AZStd::string& info); const AZStd::string& GetNodeInfo() const; void AddChildNode(AnimGraphNode* node); - void ReserveChildNodes(uint32 numChildNodes); + void ReserveChildNodes(size_t numChildNodes); - void RemoveChildNode(uint32 index, bool delFromMem = true); + void RemoveChildNode(size_t index, bool delFromMem = true); void RemoveChildNodeByPointer(AnimGraphNode* node, bool delFromMem = true); void RemoveAllChildNodes(bool delFromMem = true); bool CheckIfHasChildOfType(const AZ::TypeId& nodeType) const; // non-recursive @@ -916,7 +916,7 @@ namespace EMotionFX void SetHasError(AnimGraphObjectData* uniqueData, bool hasError); // collect internal objects - void RecursiveCollectObjects(MCore::Array& outObjects) const override; + void RecursiveCollectObjects(AZStd::vector& outObjects) const override; virtual void RecursiveSetUniqueDataFlag(AnimGraphInstance* animGraphInstance, uint32 flag, bool enabled); void FilterEvents(AnimGraphInstance* animGraphInstance, EEventMode eventMode, AnimGraphNode* nodeA, AnimGraphNode* nodeB, float localWeight, AnimGraphRefCountedData* refData); @@ -924,8 +924,8 @@ namespace EMotionFX bool GetCanVisualize(AnimGraphInstance* animGraphInstance) const; - MCORE_INLINE uint32 GetNodeIndex() const { return mNodeIndex; } - MCORE_INLINE void SetNodeIndex(uint32 index) { mNodeIndex = index; } + MCORE_INLINE size_t GetNodeIndex() const { return mNodeIndex; } + MCORE_INLINE void SetNodeIndex(size_t index) { mNodeIndex = index; } void ResetPoseRefCount(AnimGraphInstance* animGraphInstance); MCORE_INLINE void IncreasePoseRefCount(AnimGraphInstance* animGraphInstance) { FindOrCreateUniqueNodeData(animGraphInstance)->IncreasePoseRefCount(); } @@ -944,7 +944,7 @@ namespace EMotionFX static void Reflect(AZ::ReflectContext* context); protected: - uint32 mNodeIndex; + size_t mNodeIndex; AZ::u64 m_id; AZStd::vector mConnections; AZStd::vector mInputPorts; @@ -967,7 +967,7 @@ namespace EMotionFX virtual void PostUpdate(AnimGraphInstance* animGraphInstance, float timePassedInSeconds); void Update(AnimGraphInstance* animGraphInstance, float timePassedInSeconds) override; - void RecursiveCountChildNodes(uint32& numNodes) const; - void RecursiveCountNodeConnections(uint32& numConnections) const; + void RecursiveCountChildNodes(size_t& numNodes) const; + void RecursiveCountNodeConnections(size_t& numConnections) const; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.cpp index f8f2b0a98c..a787dd25a2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.cpp @@ -26,7 +26,7 @@ namespace EMotionFX , mPreSyncTime(0.0f) , mGlobalWeight(1.0f) , mLocalWeight(1.0f) - , mSyncIndex(MCORE_INVALIDINDEX32) + , mSyncIndex(InvalidIndex) , mPoseRefCount(0) , mRefDataRefCount(0) , mInheritFlags(0) @@ -55,7 +55,7 @@ namespace EMotionFX mLocalWeight = 1.0f; mInheritFlags = 0; m_isMirrorMotion = false; - mSyncIndex = MCORE_INVALIDINDEX32; + mSyncIndex = InvalidIndex; mSyncTrack = nullptr; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.h index a3bfc34606..68d49ca511 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeData.h @@ -54,8 +54,8 @@ namespace EMotionFX MCORE_INLINE AnimGraphNode* GetNode() const { return reinterpret_cast(mObject); } MCORE_INLINE void SetNode(AnimGraphNode* node) { mObject = reinterpret_cast(node); } - MCORE_INLINE void SetSyncIndex(uint32 syncIndex) { mSyncIndex = syncIndex; } - MCORE_INLINE uint32 GetSyncIndex() const { return mSyncIndex; } + MCORE_INLINE void SetSyncIndex(size_t syncIndex) { mSyncIndex = syncIndex; } + MCORE_INLINE size_t GetSyncIndex() const { return mSyncIndex; } MCORE_INLINE void SetCurrentPlayTime(float absoluteTime) { mCurrentTime = absoluteTime; } MCORE_INLINE float GetCurrentPlayTime() const { return mCurrentTime; } @@ -108,7 +108,7 @@ namespace EMotionFX float mPreSyncTime; float mGlobalWeight; float mLocalWeight; - uint32 mSyncIndex; /**< The last used sync track index. */ + size_t mSyncIndex; /**< The last used sync track index. */ uint8 mPoseRefCount; uint8 mRefDataRefCount; uint8 mInheritFlags; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp index 3d93476c6a..a14401d3c8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp @@ -30,7 +30,7 @@ namespace EMotionFX } - AnimGraphNodeGroup::AnimGraphNodeGroup(const char* groupName, uint32 numNodes) + AnimGraphNodeGroup::AnimGraphNodeGroup(const char* groupName, size_t numNodes) { SetName(groupName); SetNumNodes(numNodes); @@ -100,28 +100,28 @@ namespace EMotionFX // set the number of nodes - void AnimGraphNodeGroup::SetNumNodes(uint32 numNodes) + void AnimGraphNodeGroup::SetNumNodes(size_t numNodes) { mNodeIds.resize(numNodes); } // get the number of nodes - uint32 AnimGraphNodeGroup::GetNumNodes() const + size_t AnimGraphNodeGroup::GetNumNodes() const { - return static_cast(mNodeIds.size()); + return mNodeIds.size(); } // set a given node to a given node number - void AnimGraphNodeGroup::SetNode(uint32 index, AnimGraphNodeId nodeId) + void AnimGraphNodeGroup::SetNode(size_t index, AnimGraphNodeId nodeId) { mNodeIds[index] = nodeId; } // get the node number of a given index - AnimGraphNodeId AnimGraphNodeGroup::GetNode(uint32 index) const + AnimGraphNodeId AnimGraphNodeGroup::GetNode(size_t index) const { return mNodeIds[index]; } @@ -147,7 +147,7 @@ namespace EMotionFX // remove a given array element from the list of nodes - void AnimGraphNodeGroup::RemoveNodeByGroupIndex(uint32 index) + void AnimGraphNodeGroup::RemoveNodeByGroupIndex(size_t index) { mNodeIds.erase(mNodeIds.begin() + index); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h index a3aa0ec9a6..611cfd6824 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.h @@ -41,7 +41,7 @@ namespace EMotionFX * @param numNodes The number of nodes to create inside the group. This will have all uninitialized values for the node ids in the group, so be sure that you * set them all to some valid node index using the AnimGraphNodeGroup::SetNode(...) method. This constructor automatically calls the SetNumNodes(...) method. */ - AnimGraphNodeGroup(const char* groupName, uint32 numNodes); + AnimGraphNodeGroup(const char* groupName, size_t numNodes); /** * The destructor. @@ -96,13 +96,13 @@ namespace EMotionFX * This will resize the array of node ids. Don't forget to initialize the node values after increasing the number of nodes. * @param numNodes The number of nodes that are inside this group. */ - void SetNumNodes(uint32 numNodes); + void SetNumNodes(size_t numNodes); /** * Get the number of nodes that remain inside this group. * @result The number of nodes inside this group. */ - uint32 GetNumNodes() const; + size_t GetNumNodes() const; /** * Set the value of a given node. @@ -110,14 +110,14 @@ namespace EMotionFX * @param nodeID The value for the given node. This is the node id where this group will belong to. * To get access to the actual node object use AnimGraph::RecursiveFindNodeByID( nodeID ). */ - void SetNode(uint32 index, AnimGraphNodeId nodeId); + void SetNode(size_t index, AnimGraphNodeId nodeId); /** * Get the node id for a given node inside the group. * @param index The node number inside this group, which must be in range of [0..GetNumNodes()-1]. * @result The node id, which points inside the Actor object. Use AnimGraph::RecursiveFindNodeByID( nodeID ) to get access to the node information. */ - AnimGraphNodeId GetNode(uint32 index) const; + AnimGraphNodeId GetNode(size_t index) const; /** * Check if the node with the given id is inside the node group. @@ -149,7 +149,7 @@ namespace EMotionFX * @param index The node index in the group. So for example an index value of 5 will remove the sixth node from the group. * The index value must be in range of [0..GetNumNodes() - 1]. */ - void RemoveNodeByGroupIndex(uint32 index); + void RemoveNodeByGroupIndex(size_t index); /** * Clear the node group. This removes all nodes. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.cpp index a56e8d246e..7b4afbd38a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.cpp @@ -89,7 +89,7 @@ namespace EMotionFX // save and return number of bytes written, when outputBuffer is nullptr only return num bytes it would write - uint32 AnimGraphObject::SaveUniqueData(AnimGraphInstance* animGraphInstance, uint8* outputBuffer) const + size_t AnimGraphObject::SaveUniqueData(AnimGraphInstance* animGraphInstance, uint8* outputBuffer) const { AnimGraphObjectData* data = animGraphInstance->FindOrCreateUniqueObjectData(this); if (data) @@ -103,7 +103,7 @@ namespace EMotionFX // load and return number of bytes read, when dataBuffer is nullptr, 0 should be returned - uint32 AnimGraphObject::LoadUniqueData(AnimGraphInstance* animGraphInstance, const uint8* dataBuffer) + size_t AnimGraphObject::LoadUniqueData(AnimGraphInstance* animGraphInstance, const uint8* dataBuffer) { AnimGraphObjectData* data = animGraphInstance->FindOrCreateUniqueObjectData(this); if (data) @@ -116,9 +116,9 @@ namespace EMotionFX // collect internal objects - void AnimGraphObject::RecursiveCollectObjects(MCore::Array& outObjects) const + void AnimGraphObject::RecursiveCollectObjects(AZStd::vector& outObjects) const { - outObjects.Add(const_cast(this)); + outObjects.emplace_back(const_cast(this)); } void AnimGraphObject::InvalidateUniqueDatas() @@ -220,7 +220,7 @@ namespace EMotionFX // decrease internal attribute indices for index values higher than the specified parameter - void AnimGraphObject::DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan) + void AnimGraphObject::DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan) { MCORE_UNUSED(decreaseEverythingHigherThan); // currently no implementation for the base object type, but this will come later diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.h index c3d6968a2d..32905d66a7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphObject.h @@ -15,7 +15,7 @@ #include #include #include -#include +#include #include #include #include @@ -134,7 +134,7 @@ namespace EMotionFX void InitInternalAttributesForAllInstances(); // does the init for all anim graph instances in the parent animgraph virtual void InitInternalAttributes(AnimGraphInstance* animGraphInstance); virtual void RemoveInternalAttributesForAllInstances(); - virtual void DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan); + virtual void DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan); virtual void Update(AnimGraphInstance* animGraphInstance, float timePassedInSeconds); @@ -144,16 +144,16 @@ namespace EMotionFX virtual void RecursiveOnChangeMotionSet(AnimGraphInstance* animGraphInstance, MotionSet* newMotionSet) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(newMotionSet); } virtual void OnActorMotionExtractionNodeChanged() {} - MCORE_INLINE uint32 GetObjectIndex() const { return mObjectIndex; } - MCORE_INLINE void SetObjectIndex(size_t index) { mObjectIndex = static_cast(index); } + MCORE_INLINE size_t GetObjectIndex() const { return mObjectIndex; } + MCORE_INLINE void SetObjectIndex(size_t index) { mObjectIndex = index; } MCORE_INLINE AnimGraph* GetAnimGraph() const { return mAnimGraph; } MCORE_INLINE void SetAnimGraph(AnimGraph* animGraph) { mAnimGraph = animGraph; } - uint32 SaveUniqueData(AnimGraphInstance* animGraphInstance, uint8* outputBuffer) const; // save and return number of bytes written, when outputBuffer is nullptr only return num bytes it would write - uint32 LoadUniqueData(AnimGraphInstance* animGraphInstance, const uint8* dataBuffer); // load and return number of bytes read, when dataBuffer is nullptr, 0 should be returned + size_t SaveUniqueData(AnimGraphInstance* animGraphInstance, uint8* outputBuffer) const; // save and return number of bytes written, when outputBuffer is nullptr only return num bytes it would write + size_t LoadUniqueData(AnimGraphInstance* animGraphInstance, const uint8* dataBuffer); // load and return number of bytes read, when dataBuffer is nullptr, 0 should be returned - virtual void RecursiveCollectObjects(MCore::Array& outObjects) const; + virtual void RecursiveCollectObjects(AZStd::vector& outObjects) const; bool GetHasErrorFlag(AnimGraphInstance* animGraphInstance) const; void SetHasErrorFlag(AnimGraphInstance* animGraphInstance, bool hasError); @@ -167,7 +167,7 @@ namespace EMotionFX protected: AnimGraph* mAnimGraph; - uint32 mObjectIndex; + size_t mObjectIndex; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPose.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPose.h index 122749e714..a2b21aec6a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPose.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPose.h @@ -39,7 +39,7 @@ namespace EMotionFX void LinkToActorInstance(const ActorInstance* actorInstance); void InitFromBindPose(const ActorInstance* actorInstance); - MCORE_INLINE uint32 GetNumNodes() const { return mPose.GetNumTransforms(); } + MCORE_INLINE size_t GetNumNodes() const { return mPose.GetNumTransforms(); } MCORE_INLINE const Pose& GetPose() const { return mPose; } MCORE_INLINE Pose& GetPose() { return mPose; } MCORE_INLINE void SetPose(const Pose& pose) { mPose = pose; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.cpp index f30d742a24..f7f3a6c0bf 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.cpp @@ -16,10 +16,8 @@ namespace EMotionFX // constructor AnimGraphPosePool::AnimGraphPosePool() { - mPoses.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_POSEPOOL); - mFreePoses.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_POSEPOOL); - mPoses.Reserve(12); - mFreePoses.Reserve(12); + mPoses.reserve(12); + mFreePoses.reserve(12); Resize(8); mMaxUsed = 0; } @@ -29,44 +27,43 @@ namespace EMotionFX AnimGraphPosePool::~AnimGraphPosePool() { // delete all poses - const uint32 numPoses = mPoses.GetLength(); - for (uint32 i = 0; i < numPoses; ++i) + for (AnimGraphPose* pose : mPoses) { - delete mPoses[i]; + delete pose; } - mPoses.Clear(); + mPoses.clear(); // clear the free array - mFreePoses.Clear(); + mFreePoses.clear(); } // resize the number of poses in the pool - void AnimGraphPosePool::Resize(uint32 numPoses) + void AnimGraphPosePool::Resize(size_t numPoses) { - const uint32 numOldPoses = mPoses.GetLength(); + const size_t numOldPoses = mPoses.size(); // if we will remove poses - int32 difference = numPoses - numOldPoses; - if (difference < 0) + if (numPoses < numOldPoses) { // remove the last poses - difference = abs(difference); - for (int32 i = 0; i < difference; ++i) + const size_t numToRemove = numOldPoses - numPoses; + for (size_t i = 0; i < numToRemove; ++i) { - AnimGraphPose* pose = mPoses[mFreePoses.GetLength() - 1]; - MCORE_ASSERT(mFreePoses.Contains(pose)); // make sure the pose is not already in use + AnimGraphPose* pose = mPoses.back(); + MCORE_ASSERT(AZStd::find(begin(mFreePoses), end(mFreePoses), pose) == end(mFreePoses)); // make sure the pose is not already in use delete pose; - mPoses.Remove(mFreePoses.GetLength() - 1); + mPoses.erase(mFreePoses.end() - 1); } } else // we want to add new poses { - for (int32 i = 0; i < difference; ++i) + const size_t numToAdd = numPoses - numOldPoses; + for (size_t i = 0; i < numToAdd; ++i) { AnimGraphPose* newPose = new AnimGraphPose(); - mPoses.Add(newPose); - mFreePoses.Add(newPose); + mPoses.emplace_back(newPose); + mFreePoses.emplace_back(newPose); } } } @@ -76,22 +73,22 @@ namespace EMotionFX AnimGraphPose* AnimGraphPosePool::RequestPose(const ActorInstance* actorInstance) { // if we have no free poses left, allocate a new one - if (mFreePoses.GetLength() == 0) + if (mFreePoses.empty()) { AnimGraphPose* newPose = new AnimGraphPose(); newPose->LinkToActorInstance(actorInstance); - mPoses.Add(newPose); - mMaxUsed = MCore::Max(mMaxUsed, GetNumUsedPoses()); + mPoses.emplace_back(newPose); + mMaxUsed = AZStd::max(mMaxUsed, GetNumUsedPoses()); newPose->SetIsInUse(true); return newPose; } // request the last free pose - AnimGraphPose* pose = mFreePoses[mFreePoses.GetLength() - 1]; + AnimGraphPose* pose = mFreePoses[mFreePoses.size() - 1]; //if (pose->GetActorInstance() != actorInstance) pose->LinkToActorInstance(actorInstance); - mFreePoses.RemoveLast(); // remove it from the list of free poses - mMaxUsed = MCore::Max(mMaxUsed, GetNumUsedPoses()); + mFreePoses.pop_back(); // remove it from the list of free poses + mMaxUsed = AZStd::max(mMaxUsed, GetNumUsedPoses()); pose->SetIsInUse(true); return pose; } @@ -101,7 +98,7 @@ namespace EMotionFX void AnimGraphPosePool::FreePose(AnimGraphPose* pose) { //MCORE_ASSERT( mPoses.Contains(pose) ); - mFreePoses.Add(pose); + mFreePoses.emplace_back(pose); pose->SetIsInUse(false); } @@ -109,10 +106,8 @@ namespace EMotionFX // free all poses void AnimGraphPosePool::FreeAllPoses() { - const uint32 numPoses = mPoses.GetLength(); - for (uint32 i = 0; i < numPoses; ++i) + for (AnimGraphPose* curPose : mPoses) { - AnimGraphPose* curPose = mPoses[i]; if (curPose->GetIsInUse()) { FreePose(curPose); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.h index 2c792e2005..8148d88926 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphPosePool.h @@ -10,7 +10,7 @@ // include required headers #include "EMotionFXConfig.h" -#include +#include @@ -34,22 +34,22 @@ namespace EMotionFX AnimGraphPosePool(); ~AnimGraphPosePool(); - void Resize(uint32 numPoses); + void Resize(size_t numPoses); AnimGraphPose* RequestPose(const ActorInstance* actorInstance); void FreePose(AnimGraphPose* pose); void FreeAllPoses(); - MCORE_INLINE uint32 GetNumFreePoses() const { return mFreePoses.GetLength(); } - MCORE_INLINE uint32 GetNumPoses() const { return mPoses.GetLength(); } - MCORE_INLINE uint32 GetNumUsedPoses() const { return (mPoses.GetLength() - mFreePoses.GetLength()); } - MCORE_INLINE uint32 GetNumMaxUsedPoses() const { return mMaxUsed; } + MCORE_INLINE size_t GetNumFreePoses() const { return mFreePoses.size(); } + MCORE_INLINE size_t GetNumPoses() const { return mPoses.size(); } + MCORE_INLINE size_t GetNumUsedPoses() const { return mPoses.size() - mFreePoses.size(); } + MCORE_INLINE size_t GetNumMaxUsedPoses() const { return mMaxUsed; } MCORE_INLINE void ResetMaxUsedPoses() { mMaxUsed = 0; } private: - MCore::Array mPoses; - MCore::Array mFreePoses; - uint32 mMaxUsed; + AZStd::vector mPoses; + AZStd::vector mFreePoses; + size_t mMaxUsed; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.cpp index 6f77868ad7..1a04f18375 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.cpp @@ -8,6 +8,8 @@ // include required headers #include "AnimGraphRefCountedDataPool.h" +#include +#include namespace EMotionFX @@ -15,10 +17,8 @@ namespace EMotionFX // constructor AnimGraphRefCountedDataPool::AnimGraphRefCountedDataPool() { - mItems.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_REFCOUNTEDDATA); - mFreeItems.SetMemoryCategory(EMFX_MEMCATEGORY_ANIMGRAPH_REFCOUNTEDDATA); - mItems.Reserve(32); - mFreeItems.Reserve(32); + mItems.reserve(32); + mFreeItems.reserve(32); Resize(16); mMaxUsed = 0; } @@ -28,44 +28,43 @@ namespace EMotionFX AnimGraphRefCountedDataPool::~AnimGraphRefCountedDataPool() { // delete all items - const uint32 numItems = mItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (AnimGraphRefCountedData*& item : mItems) { - delete mItems[i]; + delete item; } - mItems.Clear(); + mItems.clear(); // clear the free array - mFreeItems.Clear(); + mFreeItems.clear(); } // resize the number of items in the pool - void AnimGraphRefCountedDataPool::Resize(uint32 numItems) + void AnimGraphRefCountedDataPool::Resize(size_t numItems) { - const uint32 numOldItems = mItems.GetLength(); + const size_t numOldItems = mItems.size(); // if we will remove Items - int32 difference = numItems - numOldItems; - if (difference < 0) + if (numItems < numOldItems) { // remove the last Items - difference = abs(difference); - for (int32 i = 0; i < difference; ++i) + const size_t numToRemove = numOldItems - numItems; + for (size_t i = 0; i < numToRemove; ++i) { - AnimGraphRefCountedData* item = mItems[mFreeItems.GetLength() - 1]; - MCORE_ASSERT(mFreeItems.Contains(item)); // make sure the Item is not already in use + AnimGraphRefCountedData* item = mItems.back(); + MCORE_ASSERT(AZStd::find(begin(mFreeItems), end(mFreeItems), item) != end(mFreeItems)); // make sure the Item is not already in use delete item; - mItems.Remove(mFreeItems.GetLength() - 1); + mItems.erase(mItems.end() - 1); } } else // we want to add new Items { - for (int32 i = 0; i < difference; ++i) + const size_t numToAdd = numItems - numOldItems; + for (size_t i = 0; i < numToAdd; ++i) { AnimGraphRefCountedData* newItem = new AnimGraphRefCountedData(); - mItems.Add(newItem); - mFreeItems.Add(newItem); + mItems.emplace_back(newItem); + mFreeItems.emplace_back(newItem); } } } @@ -75,18 +74,18 @@ namespace EMotionFX AnimGraphRefCountedData* AnimGraphRefCountedDataPool::RequestNew() { // if we have no free items left, allocate a new one - if (mFreeItems.GetLength() == 0) + if (mFreeItems.empty()) { AnimGraphRefCountedData* newItem = new AnimGraphRefCountedData(); - mItems.Add(newItem); - mMaxUsed = MCore::Max(mMaxUsed, GetNumUsedItems()); + mItems.emplace_back(newItem); + mMaxUsed = AZStd::max(mMaxUsed, GetNumUsedItems()); return newItem; } // request the last free item - AnimGraphRefCountedData* item = mFreeItems[mFreeItems.GetLength() - 1]; - mFreeItems.RemoveLast(); // remove it from the list of free Items - mMaxUsed = MCore::Max(mMaxUsed, GetNumUsedItems()); + AnimGraphRefCountedData* item = mFreeItems[mFreeItems.size() - 1]; + mFreeItems.pop_back(); // remove it from the list of free Items + mMaxUsed = AZStd::max(mMaxUsed, GetNumUsedItems()); return item; } @@ -94,7 +93,7 @@ namespace EMotionFX // free the item again void AnimGraphRefCountedDataPool::Free(AnimGraphRefCountedData* item) { - MCORE_ASSERT(mItems.Contains(item)); - mFreeItems.Add(item); + MCORE_ASSERT(AZStd::find(begin(mItems), end(mItems), item) != end(mItems)); + mFreeItems.emplace_back(item); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.h index b3b287fb37..d05ea5b5a1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphRefCountedDataPool.h @@ -11,7 +11,7 @@ // include required headers #include "EMotionFXConfig.h" #include "AnimGraphRefCountedData.h" -#include +#include namespace EMotionFX @@ -29,20 +29,20 @@ namespace EMotionFX AnimGraphRefCountedDataPool(); ~AnimGraphRefCountedDataPool(); - void Resize(uint32 numItems); + void Resize(size_t numItems); AnimGraphRefCountedData* RequestNew(); void Free(AnimGraphRefCountedData* item); - MCORE_INLINE uint32 GetNumFreeItems() const { return mFreeItems.GetLength(); } - MCORE_INLINE uint32 GetNumItems() const { return mItems.GetLength(); } - MCORE_INLINE uint32 GetNumUsedItems() const { return (mItems.GetLength() - mFreeItems.GetLength()); } - MCORE_INLINE uint32 GetNumMaxUsedItems() const { return mMaxUsed; } + MCORE_INLINE size_t GetNumFreeItems() const { return mFreeItems.size(); } + MCORE_INLINE size_t GetNumItems() const { return mItems.size(); } + MCORE_INLINE size_t GetNumUsedItems() const { return mItems.size() - mFreeItems.size(); } + MCORE_INLINE size_t GetNumMaxUsedItems() const { return mMaxUsed; } MCORE_INLINE void ResetMaxUsedItems() { mMaxUsed = 0; } private: - MCore::Array mItems; - MCore::Array mFreeItems; - uint32 mMaxUsed; + AZStd::vector mItems; + AZStd::vector mFreeItems; + size_t mMaxUsed; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.cpp index 57500b01d9..a1f9af2935 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.cpp @@ -56,7 +56,7 @@ namespace EMotionFX // to the non-existing old anim graph, while the new one is about to be loaded asynchronously. // In case the asset already got destroyed (AnimGraphAssetHandler::DestroyAsset()), it removed all anim graph instances already. - if (GetAnimGraphManager().FindAnimGraphInstanceIndex(m_referencedAnimGraphInstance) != InvalidIndex32) + if (GetAnimGraphManager().FindAnimGraphInstanceIndex(m_referencedAnimGraphInstance) != InvalidIndex) { m_referencedAnimGraphInstance->Destroy(); } @@ -375,8 +375,8 @@ namespace EMotionFX // Release any left over ref data for the referenced anim graph instance. const uint32 threadIndex = referencedAnimGraphInstance->GetActorInstance()->GetThreadIndex(); AnimGraphRefCountedDataPool& refDataPool = GetEMotionFX().GetThreadData(threadIndex)->GetRefCountedDataPool(); - const uint32 numReferencedNodes = referencedAnimGraph->GetNumNodes(); - for (uint32 i = 0; i < numReferencedNodes; ++i) + const size_t numReferencedNodes = referencedAnimGraph->GetNumNodes(); + for (size_t i = 0; i < numReferencedNodes; ++i) { const AnimGraphNode* node = referencedAnimGraph->GetNode(i); AnimGraphNodeData* nodeData = static_cast(referencedAnimGraphInstance->GetUniqueObjectData(node->GetObjectIndex())); @@ -499,7 +499,7 @@ namespace EMotionFX } - void AnimGraphReferenceNode::RecursiveCollectObjects(MCore::Array& outObjects) const + void AnimGraphReferenceNode::RecursiveCollectObjects(AZStd::vector& outObjects) const { AnimGraphNode::RecursiveCollectObjects(outObjects); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.h index 23bb6ac138..db4dc0ea3e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphReferenceNode.h @@ -98,7 +98,7 @@ namespace EMotionFX void RecursiveCollectActiveNodes(AnimGraphInstance* animGraphInstance, AZStd::vector* outNodes, const AZ::TypeId& nodeType) const override; AnimGraphPose* GetMainOutputPose(AnimGraphInstance* animGraphInstance) const override; - void RecursiveCollectObjects(MCore::Array& outObjects) const override; + void RecursiveCollectObjects(AZStd::vector& outObjects) const override; void RecursiveCollectObjectsAffectedBy(AnimGraph* animGraph, AZStd::vector& outObjects) const override; bool RecursiveDetectCycles(AZStd::unordered_set& nodes) const override; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSnapshot.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSnapshot.cpp index 110a35781e..089f5a7df8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSnapshot.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSnapshot.cpp @@ -41,7 +41,7 @@ namespace EMotionFX const size_t numValueParameters = instance.GetAnimGraph()->GetNumValueParameters(); for (size_t i = 0; i < numValueParameters; ++i) { - m_parameters.emplace_back(instance.GetParameterValue(static_cast(i))->Clone()); + m_parameters.emplace_back(instance.GetParameterValue(i)->Clone()); } } @@ -62,7 +62,7 @@ namespace EMotionFX return m_parameters; } - void AnimGraphSnapshot::SetActiveNodes(const AZStd::vector& activeNodes) + void AnimGraphSnapshot::SetActiveNodes(const NodeIndexContainer& activeNodes) { if (m_activeStateNodes != activeNodes) { @@ -71,7 +71,7 @@ namespace EMotionFX } } - const AZStd::vector& AnimGraphSnapshot::GetActiveNodes() const + const NodeIndexContainer& AnimGraphSnapshot::GetActiveNodes() const { return m_activeStateNodes; } @@ -94,7 +94,7 @@ namespace EMotionFX for (size_t i = 0; i < numParams; ++i) { - m_parameters[i]->InitFrom(instance.GetParameterValue(static_cast(i))); + m_parameters[i]->InitFrom(instance.GetParameterValue(i)); } } @@ -111,7 +111,7 @@ namespace EMotionFX AnimGraphNode* currentState = stateMachine->GetCurrentState(&instance); AZ_Assert(currentState, "There should always be a valid current state."); - m_activeStateNodes.emplace_back(currentState->GetNodeIndex()); + m_activeStateNodes.emplace_back(aznumeric_caster(currentState->GetNodeIndex())); } } @@ -123,9 +123,9 @@ namespace EMotionFX for (const AnimGraphNode* animGraphNode : tempGraphNodes) { - const AZ::u32 nodeIndex = animGraphNode->GetNodeIndex(); + const size_t nodeIndex = animGraphNode->GetNodeIndex(); float normalizedPlaytime = animGraphNode->GetCurrentPlayTime(&instance) / animGraphNode->GetDuration(&instance); - m_motionNodePlaytimes.emplace_back(nodeIndex, normalizedPlaytime); + m_motionNodePlaytimes.emplace_back(aznumeric_caster(nodeIndex), normalizedPlaytime); } } @@ -135,14 +135,14 @@ namespace EMotionFX for (size_t i = 0; i < numParams; ++i) { - MCore::Attribute* attribute = instance.GetParameterValue(static_cast(i)); + MCore::Attribute* attribute = instance.GetParameterValue(i); attribute->InitFrom(m_parameters[i]); } } void AnimGraphSnapshot::RestoreActiveNodes(AnimGraphInstance& instance) { - for (const AZ::u32 nodeIndex : m_activeStateNodes) + for (const size_t nodeIndex : m_activeStateNodes) { AnimGraphNode* node = instance.GetAnimGraph()->GetNode(nodeIndex); AnimGraphNode* parent = node->GetParentNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.cpp index 2db1d920ef..3ad6ae8b8b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.cpp @@ -36,7 +36,7 @@ namespace EMotionFX AnimGraphStateMachine::AnimGraphStateMachine() : AnimGraphNode() , mEntryState(nullptr) - , mEntryStateNodeNr(MCORE_INVALIDINDEX32) + , mEntryStateNodeNr(InvalidIndex) , m_entryStateId(AnimGraphNodeId::InvalidId) , m_alwaysStartInEntryState(true) { @@ -204,7 +204,6 @@ namespace EMotionFX bool requestInterruption = false; const bool isTransitioning = IsTransitioning(animGraphInstance); AnimGraphStateTransition* latestActiveTransition = GetLatestActiveTransition(uniqueData); - const AnimGraphNodeId sourceNodeId = sourceNode->GetId(); for (AnimGraphStateTransition* curTransition : mTransitions) { @@ -423,7 +422,6 @@ namespace EMotionFX AnimGraphNode* targetState = transition->GetTargetNode(); AnimGraphStateTransition* latestActiveTransition = GetLatestActiveTransition(uniqueData); const bool isLatestTransition = (latestActiveTransition == transition); - const bool isDone = transition->GetIsDone(animGraphInstance); EventManager& eventManager = GetEventManager(); // End transition and emit transition events. @@ -973,7 +971,7 @@ namespace EMotionFX // Legacy file format way. if (!mEntryState) { - if (mEntryStateNodeNr != MCORE_INVALIDINDEX32 && mEntryStateNodeNr < GetNumChildNodes()) + if (mEntryStateNodeNr != InvalidIndex && mEntryStateNodeNr < GetNumChildNodes()) { mEntryState = GetChildNode(mEntryStateNodeNr); } @@ -1095,11 +1093,11 @@ namespace EMotionFX AZ_Assert(stateMachine, "Unique data linked to incorrect node type."); // check if any of the active states are invalid and reset them if they are - if (mCurrentState && stateMachine->FindChildNodeIndex(mCurrentState) == MCORE_INVALIDINDEX32) + if (mCurrentState && stateMachine->FindChildNodeIndex(mCurrentState) == InvalidIndex) { mCurrentState = nullptr; } - if (mPreviousState && stateMachine->FindChildNodeIndex(mPreviousState) == MCORE_INVALIDINDEX32) + if (mPreviousState && stateMachine->FindChildNodeIndex(mPreviousState) == InvalidIndex) { mPreviousState = nullptr; } @@ -1113,8 +1111,8 @@ namespace EMotionFX const bool isTransitionValid = transition && stateMachine->FindTransitionIndex(transition).IsSuccess() && - stateMachine->FindChildNodeIndex(transition->GetSourceNode(GetAnimGraphInstance())) != MCORE_INVALIDINDEX32 && - stateMachine->FindChildNodeIndex(transition->GetTargetNode()) != MCORE_INVALIDINDEX32; + stateMachine->FindChildNodeIndex(transition->GetSourceNode(GetAnimGraphInstance())) != InvalidIndex && + stateMachine->FindChildNodeIndex(transition->GetTargetNode()) != InvalidIndex; if (!isTransitionValid) { @@ -1277,7 +1275,7 @@ namespace EMotionFX return result; } - void AnimGraphStateMachine::RecursiveCollectObjects(MCore::Array& outObjects) const + void AnimGraphStateMachine::RecursiveCollectObjects(AZStd::vector& outObjects) const { for (const AnimGraphStateTransition* transition : mTransitions) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.h index 7c0a5a14f9..1f8d1eb591 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateMachine.h @@ -95,7 +95,7 @@ namespace EMotionFX AnimGraphPose* GetMainOutputPose(AnimGraphInstance* animGraphInstance) const override { return GetOutputPose(animGraphInstance, OUTPUTPORT_POSE)->GetValue(); } - void RecursiveCollectObjects(MCore::Array& outObjects) const override; + void RecursiveCollectObjects(AZStd::vector& outObjects) const override; void RecursiveCollectObjectsOfType(const AZ::TypeId& objectType, AZStd::vector& outObjects) const override; @@ -267,7 +267,7 @@ namespace EMotionFX private: AZStd::vector mTransitions; /**< The higher the index, the older the active transtion, the more time passed since it got started. Index = 0 is the most recent transition and the one with the highest global influence.*/ AnimGraphNode* mEntryState; /**< A pointer to the initial state, so the state where the machine starts. */ - uint32 mEntryStateNodeNr; /**< Used only in the legacy file format. Remove after the legacy file format will be removed. */ + size_t mEntryStateNodeNr; /**< Used only in the legacy file format. Remove after the legacy file format will be removed. */ AZ::u64 m_entryStateId; /**< The node id of the entry state. */ bool m_alwaysStartInEntryState; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.cpp index 15d6f6bd3a..747188ead2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.cpp @@ -117,8 +117,8 @@ namespace EMotionFX continue; } - const AZ::u32 numNodes = nodeGroup->GetNumNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = nodeGroup->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { AnimGraphNodeId nodeId = nodeGroup->GetNode(i); AnimGraphNode* node = stateMachine->FindChildNodeById(nodeId); @@ -663,14 +663,14 @@ namespace EMotionFX } // add all sub objects - void AnimGraphStateTransition::RecursiveCollectObjects(MCore::Array& outObjects) const + void AnimGraphStateTransition::RecursiveCollectObjects(AZStd::vector& outObjects) const { for (const AnimGraphTransitionCondition* condition : mConditions) { condition->RecursiveCollectObjects(outObjects); } - outObjects.Add(const_cast(this)); + outObjects.emplace_back(const_cast(this)); } // calculate the blend weight, based on the type of smoothing diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.h b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.h index 5e8d5446ef..c9347111bb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphStateTransition.h @@ -120,7 +120,7 @@ namespace EMotionFX AnimGraphObjectData* CreateUniqueData(AnimGraphInstance* animGraphInstance) override { return aznew UniqueData(this, animGraphInstance); } void InvalidateUniqueData(AnimGraphInstance* animGraphInstance) override; - void RecursiveCollectObjects(MCore::Array& outObjects) const override; + void RecursiveCollectObjects(AZStd::vector& outObjects) const override; void ExtractMotion(AnimGraphInstance* animGraphInstance, AnimGraphRefCountedData* sourceData, Transform* outTransform, Transform* outTransformMirrored) const; void OnStartTransition(AnimGraphInstance* animGraphInstance); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSyncTrack.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSyncTrack.cpp index 6c0bd18548..c6ccf038dd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSyncTrack.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphSyncTrack.cpp @@ -114,8 +114,8 @@ namespace EMotionFX const size_t numEvents = m_events.size(); if (numEvents == 0 || timeInSeconds > GetDuration() || timeInSeconds < 0.0f) { - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } @@ -189,7 +189,7 @@ namespace EMotionFX } // actually we didn't find this combination - return MCORE_INVALIDINDEX32; + return InvalidIndex; } @@ -200,8 +200,8 @@ namespace EMotionFX const size_t numEvents = m_events.size(); if (numEvents == 0) { - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } @@ -217,8 +217,8 @@ namespace EMotionFX } else { - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } } @@ -271,15 +271,15 @@ namespace EMotionFX // if we didn't find a single hit we won't find any other if (found == false) { - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } } // we didn't find it - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } @@ -307,8 +307,8 @@ namespace EMotionFX current = AdvanceAndWrapIterator(current, forward, m_events.cbegin(), m_events.cend()); } while (current != start); - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; }; @@ -319,13 +319,13 @@ namespace EMotionFX const size_t numEvents = m_events.size(); if (numEvents == 0) { - *outIndexA = MCORE_INVALIDINDEX32; - *outIndexB = MCORE_INVALIDINDEX32; + *outIndexA = InvalidIndex; + *outIndexB = InvalidIndex; return false; } // if the sync index is not set, start at the first pair (which starts from the last sync key) - if (syncIndex == MCORE_INVALIDINDEX32) + if (syncIndex == InvalidIndex) { if (forward) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.cpp index 2afc50278c..d35314860f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.cpp @@ -19,7 +19,7 @@ namespace EMotionFX { AZ_CLASS_ALLOCATOR_IMPL(AttachmentNode, AttachmentAllocator, 0) - AttachmentNode::AttachmentNode(ActorInstance* attachToActorInstance, AZ::u32 attachToNodeIndex, ActorInstance* attachment, bool managedExternally) + AttachmentNode::AttachmentNode(ActorInstance* attachToActorInstance, size_t attachToNodeIndex, ActorInstance* attachment, bool managedExternally) : Attachment(attachToActorInstance, attachment) , m_attachedToNode(attachToNodeIndex) , m_isManagedExternally(managedExternally) @@ -33,7 +33,7 @@ namespace EMotionFX } - AttachmentNode* AttachmentNode::Create(ActorInstance* attachToActorInstance, AZ::u32 attachToNodeIndex, ActorInstance* attachment, bool managedExternally) + AttachmentNode* AttachmentNode::Create(ActorInstance* attachToActorInstance, size_t attachToNodeIndex, ActorInstance* attachment, bool managedExternally) { return aznew AttachmentNode(attachToActorInstance, attachToNodeIndex, attachment, managedExternally); } @@ -55,7 +55,7 @@ namespace EMotionFX } - uint32 AttachmentNode::GetAttachToNodeIndex() const + size_t AttachmentNode::GetAttachToNodeIndex() const { return m_attachedToNode; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.h index 5bef33a90b..f88bcea648 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentNode.h @@ -44,7 +44,7 @@ namespace EMotionFX * @param attachment The actor instance that you want to attach to this node (for example a gun). * @param managedExternally Specify whether the parent transform (where we are attached to) propagates into the attachment actor instance. */ - static AttachmentNode* Create(ActorInstance* attachToActorInstance, AZ::u32 attachToNodeIndex, ActorInstance* attachment, bool managedExternally = false); + static AttachmentNode* Create(ActorInstance* attachToActorInstance, size_t attachToNodeIndex, ActorInstance* attachment, bool managedExternally = false); /** * Get the attachment type ID. @@ -72,7 +72,7 @@ namespace EMotionFX * This node is part of the actor from which the actor instance returned by GetAttachToActorInstance() is created. * @result The node index where we will attach this attachment to. */ - AZ::u32 GetAttachToNodeIndex() const; + size_t GetAttachToNodeIndex() const; /** * Check whether the transformations of the attachment are modified by using a parent-child relationship in forward kinematics. @@ -97,7 +97,7 @@ namespace EMotionFX protected: - AZ::u32 m_attachedToNode; /**< The node where the attachment is linked to. */ + size_t m_attachedToNode; /**< The node where the attachment is linked to. */ bool m_isManagedExternally; /**< Is this attachment basically managed (transformation wise) by something else? (like an Attachment component). The default is false. */ /** @@ -107,7 +107,7 @@ namespace EMotionFX * @param attachment The actor instance that you want to attach to this node (for example a gun). * @param managedExternally Specify whether the parent transform (where we are attached to) propagates into the attachment actor instance. */ - AttachmentNode(ActorInstance* attachToActorInstance, AZ::u32 attachToNodeIndex, ActorInstance* attachment, bool managedExternally = false); + AttachmentNode(ActorInstance* attachToActorInstance, size_t attachToNodeIndex, ActorInstance* attachment, bool managedExternally = false); /** * The destructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.cpp index f2f761e849..db66e1c50a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.cpp @@ -53,12 +53,12 @@ namespace EMotionFX } // Iterate over the morph targets inside the attachment, and try to locate them inside the actor instance we are attaching to. - const AZ::u32 numTargetMorphs = targetMorphSetup->GetNumMorphTargets(); - m_morphMap.reserve(static_cast(numTargetMorphs)); - for (AZ::u32 i = 0; i < numTargetMorphs; ++i) + const size_t numTargetMorphs = targetMorphSetup->GetNumMorphTargets(); + m_morphMap.reserve(numTargetMorphs); + for (size_t i = 0; i < numTargetMorphs; ++i) { - const AZ::u32 sourceMorphIndex = sourceMorphSetup->FindMorphTargetNumberByID(targetMorphSetup->GetMorphTarget(i)->GetID()); - if (sourceMorphIndex == MCORE_INVALIDINDEX32) + const size_t sourceMorphIndex = sourceMorphSetup->FindMorphTargetNumberByID(targetMorphSetup->GetMorphTarget(i)->GetID()); + if (sourceMorphIndex == InvalidIndex) { continue; } @@ -82,9 +82,9 @@ namespace EMotionFX Skeleton* attachmentSkeleton = m_attachment->GetActor()->GetSkeleton(); Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); - const uint32 numNodes = attachmentSkeleton->GetNumNodes(); + const size_t numNodes = attachmentSkeleton->GetNumNodes(); m_jointMap.reserve(numNodes); - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { Node* attachmentNode = attachmentSkeleton->GetNode(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.h b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.h index acbf975054..26302c50c1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/AttachmentSkin.h @@ -37,14 +37,14 @@ namespace EMotionFX */ struct EMFX_API JointMapping { - AZ::u32 m_sourceJoint; /**< The source joint in the actor where this is attached to. */ - AZ::u32 m_targetJoint; /**< The target joint in the attachment actor instance. */ + size_t m_sourceJoint; /**< The source joint in the actor where this is attached to. */ + size_t m_targetJoint; /**< The target joint in the attachment actor instance. */ }; struct EMFX_API MorphMapping { - AZ::u32 m_sourceMorphIndex; /**< The source morph target index. The source is the actor instance we are attaching to. */ - AZ::u32 m_targetMorphIndex; /**< The target morph target index. The target is the attachment actor instance. */ + size_t m_sourceMorphIndex; /**< The source morph target index. The source is the actor instance we are attaching to. */ + size_t m_targetMorphIndex; /**< The target morph target index. The target is the attachment actor instance. */ }; /** @@ -92,14 +92,14 @@ namespace EMotionFX * @param nodeIndex The joint index inside the actor instance that represents the attachment. * @result A reference to the mapping information for this joint. */ - MCORE_INLINE JointMapping& GetJointMapping(uint32 nodeIndex) { return m_jointMap[nodeIndex]; } + MCORE_INLINE JointMapping& GetJointMapping(size_t nodeIndex) { return m_jointMap[nodeIndex]; } /** * Get the mapping for a given joint. * @param nodeIndex The joint index inside the actor instance that represents the attachment. * @result A reference to the mapping information for this joint. */ - MCORE_INLINE const JointMapping& GetJointMapping(uint32 nodeIndex) const { return m_jointMap[nodeIndex]; } + MCORE_INLINE const JointMapping& GetJointMapping(size_t nodeIndex) const { return m_jointMap[nodeIndex]; } protected: AZStd::vector m_jointMap; /**< Specifies which joints we need to copy transforms from and to. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp index 1952ba9b2a..809a5d1c31 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTree.cpp @@ -356,8 +356,8 @@ namespace EMotionFX void BlendTree::RecursiveFindCycles(AnimGraphNode* nextNode, AZStd::unordered_set& visitedNodes, AZStd::unordered_set >& cycleConnections) const { AZStd::unordered_map > sourceNodesAndConnections; - const uint32 numConnections = nextNode->GetNumConnections(); - for (uint32 j = 0; j < numConnections; ++j) + const size_t numConnections = nextNode->GetNumConnections(); + for (size_t j = 0; j < numConnections; ++j) { AnimGraphNode* sourceNode = nextNode->GetConnection(j)->GetSourceNode(); sourceNodesAndConnections[sourceNode].emplace_back(nextNode->GetConnection(j)); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.cpp index 60e5f837b0..ffbf38c48a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.cpp @@ -49,7 +49,7 @@ namespace EMotionFX } else { - mNodeIndex = InvalidIndex32; + mNodeIndex = InvalidIndex; SetHasError(true); } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.h index 86ad69ec69..d8ca76aaa8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeAccumTransformNode.h @@ -84,7 +84,7 @@ namespace EMotionFX public: Transform mAdditiveTransform = Transform::CreateIdentity(); - uint32 mNodeIndex = InvalidIndex32; + size_t mNodeIndex = InvalidIndex; float mDeltaTime = 0.0f; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.cpp index 703838f22b..f16d2f6943 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2AdditiveNode.cpp @@ -214,7 +214,7 @@ namespace EMotionFX for (size_t n = 0; n < numNodes; ++n) { const float finalWeight = blendWeight;// * uniqueData->mWeights[n]; - const uint32 nodeIndex = uniqueData->mMask[n]; + const size_t nodeIndex = uniqueData->mMask[n]; transform = outputLocalPose.GetLocalSpaceTransform(nodeIndex); transform.ApplyAdditive(additivePose.GetLocalSpaceTransform(nodeIndex), finalWeight); outputLocalPose.SetLocalSpaceTransform(nodeIndex, transform); @@ -443,7 +443,7 @@ namespace EMotionFX FilterEvents(animGraphInstance, eventMode, nodeA, nodeB, weight, data); // Output motion extraction deltas. - if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != MCORE_INVALIDINDEX32) + if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != InvalidIndex) { UpdateMotionExtraction(animGraphInstance, nodeA, nodeB, weight, uniqueData); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.cpp index c94bf09eb5..78fbd91dd1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2LegacyNode.cpp @@ -237,7 +237,7 @@ namespace EMotionFX for (size_t n = 0; n < numNodes; ++n) { const float finalWeight = blendWeight /* * uniqueData->mWeights[n]*/; - const uint32 nodeIndex = uniqueData->mMask[n]; + const size_t nodeIndex = uniqueData->mMask[n]; transform = outputLocalPose.GetLocalSpaceTransform(nodeIndex); transform.Blend(localMaskPose.GetLocalSpaceTransform(nodeIndex), finalWeight); outputLocalPose.SetLocalSpaceTransform(nodeIndex, transform); @@ -250,7 +250,7 @@ namespace EMotionFX for (size_t n = 0; n < numNodes; ++n) { const float finalWeight = blendWeight /* * uniqueData->mWeights[n]*/; - const uint32 nodeIndex = uniqueData->mMask[n]; + const size_t nodeIndex = uniqueData->mMask[n]; transform = outputLocalPose.GetLocalSpaceTransform(nodeIndex); transform.BlendAdditive(localMaskPose.GetLocalSpaceTransform(nodeIndex), bindPose->GetLocalSpaceTransform(nodeIndex), finalWeight); outputLocalPose.SetLocalSpaceTransform(nodeIndex, transform); @@ -461,7 +461,7 @@ namespace EMotionFX eventMode = EVENTMODE_BOTHNODES; } FilterEvents(animGraphInstance, eventMode, nodeA, nodeB, weight, data); - if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != MCORE_INVALIDINDEX32) + if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != InvalidIndex) { UpdateMotionExtraction(animGraphInstance, nodeA, nodeB, weight, uniqueData); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.cpp index 3cfff94f72..dfa7be26f8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2Node.cpp @@ -217,7 +217,7 @@ namespace EMotionFX for (size_t n = 0; n < numNodes; ++n) { const float finalWeight = blendWeight /* * uniqueData->mWeights[n]*/; - const uint32 nodeIndex = uniqueData->mMask[n]; + const size_t nodeIndex = uniqueData->mMask[n]; transform = outputLocalPose.GetLocalSpaceTransform(nodeIndex); transform.Blend(localMaskPose.GetLocalSpaceTransform(nodeIndex), finalWeight); outputLocalPose.SetLocalSpaceTransform(nodeIndex, transform); @@ -405,7 +405,7 @@ namespace EMotionFX FilterEvents(animGraphInstance, m_eventMode, nodeA, nodeB, weight, data); - if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != MCORE_INVALIDINDEX32) + if (animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex() != InvalidIndex) { UpdateMotionExtraction(animGraphInstance, nodeA, nodeB, weight, uniqueData); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.cpp index 1a33ee1d85..2876605b0a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.cpp @@ -116,7 +116,7 @@ namespace EMotionFX *outWeight = MCore::Clamp(*outWeight, 0.0f, 1.0f); UniqueData* uniqueData = static_cast(animGraphInstance->FindOrCreateUniqueObjectData(this)); - if (uniqueData->mMask.size() > 0) + if (!uniqueData->mMask.empty()) { *outBlendNodeA = connectionA->GetSourceNode(); *outBlendNodeB = connectionB->GetSourceNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.h index d67238705d..217e2a2e23 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeBlend2NodeBase.h @@ -54,7 +54,7 @@ namespace EMotionFX void Update() override; public: - AZStd::vector mMask; + AZStd::vector mMask; AnimGraphNode* mSyncTrackNode; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.cpp index 4e4f0ed4e4..97d7d4baa0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.cpp @@ -270,8 +270,8 @@ namespace EMotionFX // Generate the ray start and end position. void BlendTreeFootIKNode::GenerateRayStartEnd(LegId legId, LegJointId jointId, AnimGraphInstance* animGraphInstance, UniqueData* uniqueData, const Pose& inputPose, AZ::Vector3& outRayStart, AZ::Vector3& outRayEnd) const { - const AZ::u32 jointIndex = uniqueData->m_legs[legId].m_jointIndices[jointId]; - AZ_Assert(jointIndex != MCORE_INVALIDINDEX32, "Expecting the joint index to be valid."); + const size_t jointIndex = uniqueData->m_legs[legId].m_jointIndices[jointId]; + AZ_Assert(jointIndex != InvalidIndex, "Expecting the joint index to be valid."); const float rayLength = GetRaycastLength(animGraphInstance); const AZ::Vector3 upVector = animGraphInstance->GetActorInstance()->GetWorldSpaceTransform().mRotation @@ -412,8 +412,8 @@ namespace EMotionFX const float weight = leg.m_weight * solveParams.m_weight; if (!solveParams.m_forceIKDisabled && leg.IsFlagEnabled(LegFlags::IkEnabled) && weight > AZ::Constants::FloatEpsilon) { - const AZ::u32 footIndex = leg.m_jointIndices[LegJointId::Foot]; - const AZ::u32 toeIndex = leg.m_jointIndices[LegJointId::Toe]; + const size_t footIndex = leg.m_jointIndices[LegJointId::Foot]; + const size_t toeIndex = leg.m_jointIndices[LegJointId::Toe]; // When both foot and toe are on the floor float distToToeTarget = 0.01f; @@ -523,9 +523,9 @@ namespace EMotionFX void BlendTreeFootIKNode::SolveLegIK(LegId legId, const IKSolveParameters& solveParams) { Leg& leg = solveParams.m_uniqueData->m_legs[legId]; - const AZ::u32 upperLegIndex = leg.m_jointIndices[LegJointId::UpperLeg]; - const AZ::u32 kneeIndex = leg.m_jointIndices[LegJointId::Knee]; - const AZ::u32 footIndex = leg.m_jointIndices[LegJointId::Foot]; + const size_t upperLegIndex = leg.m_jointIndices[LegJointId::UpperLeg]; + const size_t kneeIndex = leg.m_jointIndices[LegJointId::Knee]; + const size_t footIndex = leg.m_jointIndices[LegJointId::Foot]; // Calculate the world space transforms of the joints inside the leg. Transform inputGlobalTransforms[4]; @@ -701,7 +701,7 @@ namespace EMotionFX { for (size_t i = 1; i < 4; ++i) { - const AZ::u32 nodeIndex = leg.m_jointIndices[Toe - i]; + const size_t nodeIndex = leg.m_jointIndices[Toe - i]; solveParams.m_outputPose->UpdateLocalSpaceTransform(nodeIndex); Transform finalTransform = solveParams.m_inputPose->GetLocalSpaceTransform(nodeIndex); finalTransform.Blend(solveParams.m_outputPose->GetLocalSpaceTransform(nodeIndex), weight); @@ -924,8 +924,8 @@ namespace EMotionFX } const AnimGraphEventBuffer& eventBuffer = uniqueData->m_eventBuffer; - const AZ::u32 numEvents = eventBuffer.GetNumEvents(); - for (AZ::u32 i = 0; i < numEvents; ++i) + const size_t numEvents = eventBuffer.GetNumEvents(); + for (size_t i = 0; i < numEvents; ++i) { const EventInfo& eventInfo = eventBuffer.GetEvent(i); const MotionEvent* motionEvent = eventInfo.mEvent; @@ -1021,7 +1021,7 @@ namespace EMotionFX // Adjust the hip position by moving it up or down if that would result in a more natural look. float hipHeightAdjustment = 0.0f; - if (GetAdjustHip(animGraphInstance) && uniqueData->m_hipJointIndex != MCORE_INVALIDINDEX32) + if (GetAdjustHip(animGraphInstance) && uniqueData->m_hipJointIndex != InvalidIndex) { hipHeightAdjustment = AdjustHip(animGraphInstance, uniqueData, inputPose->GetPose(), outputPose->GetPose(), intersectionResults, true /* allowHipAdjust */); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.h index ed2d8113f4..0e46f156af 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeFootIKNode.h @@ -87,7 +87,7 @@ namespace EMotionFX struct Leg { - AZ::u32 m_jointIndices[4]; // Use LegJointId as index into this array. + size_t m_jointIndices[4]; // Use LegJointId as index into this array. AZ::u8 m_flags = static_cast(LegFlags::FirstUpdate); AZ::Vector3 m_footLockPosition = AZ::Vector3::CreateZero(); AZ::Quaternion m_footLockRotation; @@ -138,7 +138,7 @@ namespace EMotionFX float m_hipCorrectionTarget = 0.0f; float m_curHipCorrection = 0.0f; float m_timeDelta = 0.0f; - AZ::u32 m_hipJointIndex = MCORE_INVALIDINDEX32; + size_t m_hipJointIndex = InvalidIndex; AnimGraphEventBuffer m_eventBuffer; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.cpp index 4947836da8..fd04a43251 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.cpp @@ -36,7 +36,7 @@ namespace EMotionFX BlendTreeGetTransformNode* transformNode = azdynamic_cast(mObject); AZ_Assert(transformNode, "Unique data linked to incorrect node type."); - m_nodeIndex = InvalidIndex32; + m_nodeIndex = InvalidIndex; const AZStd::string& nodeName = transformNode->GetNodeName(); const int actorInstanceParentDepth = transformNode->GetActorInstanceParentDepth(); @@ -106,7 +106,7 @@ namespace EMotionFX if (GetEMotionFX().GetIsInEditorMode()) { - SetHasError(uniqueData, uniqueData->m_nodeIndex == MCORE_INVALIDINDEX32); + SetHasError(uniqueData, uniqueData->m_nodeIndex == InvalidIndex); } // make sure we have at least an input pose, otherwise output the bind pose @@ -117,7 +117,7 @@ namespace EMotionFX } Pose* pose = nullptr; - if (uniqueData->m_nodeIndex != MCORE_INVALIDINDEX32) + if (uniqueData->m_nodeIndex != InvalidIndex) { if (m_actorNode.second == 0) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.h index 83e07103d8..ab441fab62 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeGetTransformNode.h @@ -64,7 +64,7 @@ namespace EMotionFX void Update() override; public: - AZ::u32 m_nodeIndex = InvalidIndex32; + size_t m_nodeIndex = InvalidIndex; }; BlendTreeGetTransformNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.cpp index 895739b315..f904f35ba4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.cpp @@ -40,7 +40,7 @@ namespace EMotionFX const ActorInstance* actorInstance = mAnimGraphInstance->GetActorInstance(); const Actor* actor = actorInstance->GetActor(); - mNodeIndex = InvalidIndex32; + mNodeIndex = InvalidIndex; SetHasError(true); const AZStd::string& targetJointName = lookAtNode->GetTargetNodeName(); @@ -177,7 +177,7 @@ namespace EMotionFX ActorInstance* actorInstance = animGraphInstance->GetActorInstance(); // get a shortcut to the local transform object - const uint32 nodeIndex = uniqueData->mNodeIndex; + const size_t nodeIndex = uniqueData->mNodeIndex; Pose& outTransformPose = outputPose->GetPose(); Transform globalTransform = outTransformPose.GetWorldSpaceTransform(nodeIndex); @@ -203,10 +203,10 @@ namespace EMotionFX if (m_limitsEnabled) { // calculate the delta between the bind pose rotation and current target rotation and constraint that to our limits - const uint32 parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); + const size_t parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); AZ::Quaternion parentRotationGlobal; AZ::Quaternion bindRotationLocal; - if (parentIndex != MCORE_INVALIDINDEX32) + if (parentIndex != InvalidIndex) { parentRotationGlobal = inputPose->GetPose().GetWorldSpaceTransform(parentIndex).mRotation; bindRotationLocal = actorInstance->GetTransformData()->GetBindPose()->GetLocalSpaceTransform(parentIndex).mRotation; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.h index a7494b2514..4da3855dd1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeLookAtNode.h @@ -65,7 +65,7 @@ namespace EMotionFX public: AZ::Quaternion mRotationQuat = AZ::Quaternion::CreateIdentity(); float mTimeDelta = 0.0f; - uint32 mNodeIndex = InvalidIndex32; + size_t mNodeIndex = InvalidIndex; bool mFirstUpdate = true; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.cpp index ac85704381..88da8346d0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.cpp @@ -54,7 +54,7 @@ namespace EMotionFX , m_outputEvents3(true) { // setup the input ports - InitInputPorts(static_cast(m_numMasks)); + InitInputPorts(m_numMasks); SetupInputPort("Pose 0", INPUTPORT_POSE_0, AttributePose::TYPE_ID, PORTID_INPUT_POSE_0); SetupInputPort("Pose 1", INPUTPORT_POSE_1, AttributePose::TYPE_ID, PORTID_INPUT_POSE_1); SetupInputPort("Pose 2", INPUTPORT_POSE_2, AttributePose::TYPE_ID, PORTID_INPUT_POSE_2); @@ -104,7 +104,7 @@ namespace EMotionFX UniqueData* uniqueData = static_cast(FindOrCreateUniqueNodeData(animGraphInstance)); // for all input ports - for (uint32 i = 0; i < m_numMasks; ++i) + for (size_t i = 0; i < m_numMasks; ++i) { // if there is no connection plugged in if (mInputPorts[INPUTPORT_POSE_0 + i].mConnection == nullptr) @@ -121,7 +121,7 @@ namespace EMotionFX outputPose = GetOutputPose(animGraphInstance, OUTPUTPORT_RESULT)->GetValue(); outputPose->InitFromBindPose(animGraphInstance->GetActorInstance()); - for (uint32 i = 0; i < m_numMasks; ++i) + for (size_t i = 0; i < m_numMasks; ++i) { // if there is no connection plugged in if (mInputPorts[INPUTPORT_POSE_0 + i].mConnection == nullptr) @@ -139,10 +139,9 @@ namespace EMotionFX if (numNodes > 0) { // for all nodes in the mask, output their transforms - for (size_t n = 0; n < numNodes; ++n) + for (size_t nodeIndex : uniqueData->mMasks[i]) { - const uint32 nodeIndex = uniqueData->mMasks[i][n]; - outputLocalPose.SetLocalSpaceTransform(nodeIndex, localPose.GetLocalSpaceTransform(nodeIndex)); + outputLocalPose.SetLocalSpaceTransform(nodeIndex, localPose.GetLocalSpaceTransform(nodeIndex)); } } else @@ -183,7 +182,7 @@ namespace EMotionFX void BlendTreeMaskLegacyNode::PostUpdate(AnimGraphInstance* animGraphInstance, float timePassedInSeconds) { // post update all incoming nodes - for (uint32 i = 0; i < m_numMasks; ++i) + for (size_t i = 0; i < m_numMasks; ++i) { // if the port has no input, skip it AnimGraphNode* inputNode = GetInputNode(INPUTPORT_POSE_0 + i); @@ -203,7 +202,7 @@ namespace EMotionFX data->ClearEventBuffer(); data->ZeroTrajectoryDelta(); - for (uint32 i = 0; i < m_numMasks; ++i) + for (size_t i = 0; i < m_numMasks; ++i) { // if the port has no input, skip it AnimGraphNode* inputNode = GetInputNode(INPUTPORT_POSE_0 + i); @@ -217,9 +216,8 @@ namespace EMotionFX if (numNodes > 0) { // for all nodes in the mask, output their transforms - for (size_t n = 0; n < numNodes; ++n) + for (size_t nodeIndex : uniqueData->mMasks[i]) { - const uint32 nodeIndex = uniqueData->mMasks[i][n]; if (nodeIndex == animGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex()) { AnimGraphRefCountedData* sourceData = inputNode->FindOrCreateUniqueNodeData(animGraphInstance)->GetRefCountedData(); @@ -244,14 +242,14 @@ namespace EMotionFX // get the input event buffer const AnimGraphEventBuffer& inputEventBuffer = inputNode->FindOrCreateUniqueNodeData(animGraphInstance)->GetRefCountedData()->GetEventBuffer(); AnimGraphEventBuffer& outputEventBuffer = data->GetEventBuffer(); - const uint32 startIndex = outputEventBuffer.GetNumEvents(); + const size_t startIndex = outputEventBuffer.GetNumEvents(); // resize the buffer already, so that we don't do this for every event outputEventBuffer.Resize(outputEventBuffer.GetNumEvents() + inputEventBuffer.GetNumEvents()); // copy over all the events - const uint32 numInputEvents = inputEventBuffer.GetNumEvents(); - for (uint32 e = 0; e < numInputEvents; ++e) + const size_t numInputEvents = inputEventBuffer.GetNumEvents(); + for (size_t e = 0; e < numInputEvents; ++e) { outputEventBuffer.SetEvent(startIndex + e, inputEventBuffer.GetEvent(e)); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.h index d2f50f918d..0cddd9610a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskLegacyNode.h @@ -53,7 +53,7 @@ namespace EMotionFX void Update() override; public: - AZStd::vector< AZStd::vector > mMasks; + AZStd::vector< AZStd::vector > mMasks; }; BlendTreeMaskLegacyNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.cpp index 8b65f76dbd..d43ac3b033 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.cpp @@ -36,10 +36,10 @@ namespace EMotionFX const Actor* actor = mAnimGraphInstance->GetActorInstance()->GetActor(); const size_t numMaskInstances = maskNode->GetNumUsedMasks(); m_maskInstances.resize(numMaskInstances); - AZ::u32 maskInstanceIndex = 0; + size_t maskInstanceIndex = 0; m_motionExtractionInputPortNr.reset(); - const AZ::u32 motionExtractionJointIndex = mAnimGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex(); + const size_t motionExtractionJointIndex = mAnimGraphInstance->GetActorInstance()->GetActor()->GetMotionExtractionNodeIndex(); const AZStd::vector& masks = maskNode->GetMasks(); const size_t numMasks = masks.size(); @@ -48,7 +48,7 @@ namespace EMotionFX const Mask& mask = masks[i]; if (!mask.m_jointNames.empty()) { - const AZ::u32 inputPortNr = INPUTPORT_START + static_cast(i); + const size_t inputPortNr = INPUTPORT_START + i; // Get the joint indices by joint names and cache them in the unique data // so that we don't have to look them up at runtime. @@ -57,7 +57,7 @@ namespace EMotionFX maskInstance.m_inputPortNr = inputPortNr; // Check if the motion extraction node is part of this mask and cache the mask index in that case. - for (AZ::u32 jointIndex : maskInstance.m_jointIndices) + for (size_t jointIndex : maskInstance.m_jointIndices) { if (jointIndex == motionExtractionJointIndex) { @@ -77,16 +77,16 @@ namespace EMotionFX m_masks.resize(s_numMasks); // Setup the input ports. - InitInputPorts(1 + static_cast(s_numMasks)); // Base pose and the input poses for the masks. + InitInputPorts(1 + s_numMasks); // Base pose and the input poses for the masks. SetupInputPort("Base Pose", INPUTPORT_BASEPOSE, AttributePose::TYPE_ID, INPUTPORT_BASEPOSE); for (size_t i = 0; i < s_numMasks; ++i) { - const AZ::u32 portNr = static_cast(i + INPUTPORT_START); + const uint32 portId = static_cast(i) + INPUTPORT_START; SetupInputPort( AZStd::string::format("Pose %zu", i).c_str(), - portNr, + portId, AttributePose::TYPE_ID, - portNr); + portId); } // Setup the output ports. @@ -176,14 +176,14 @@ namespace EMotionFX // Iterate over the non-empty masks and copy over its transforms. for (const UniqueData::MaskInstance& maskInstance : uniqueData->m_maskInstances) { - const AZ::u32 inputPortNr = maskInstance.m_inputPortNr; + const size_t inputPortNr = maskInstance.m_inputPortNr; AnimGraphNode* inputNode = GetInputNode(inputPortNr); if (inputNode) { OutputIncomingNode(animGraphInstance, inputNode); const Pose& inputPose = GetInputPose(animGraphInstance, inputPortNr)->GetValue()->GetPose(); - for (AZ::u32 jointIndex : maskInstance.m_jointIndices) + for (size_t jointIndex : maskInstance.m_jointIndices) { outputPose.SetLocalSpaceTransform(jointIndex, inputPose.GetLocalSpaceTransform(jointIndex)); } @@ -238,11 +238,9 @@ namespace EMotionFX data->SetEventBuffer(basePoseNodeUniqueData->GetRefCountedData()->GetEventBuffer()); } - const size_t numMaskInstances = uniqueData->m_maskInstances.size(); - for (size_t i = 0; i < numMaskInstances; ++i) + for (const UniqueData::MaskInstance& maskInstance : uniqueData->m_maskInstances) { - const UniqueData::MaskInstance& maskInstance = uniqueData->m_maskInstances[i]; - const AZ::u32 inputPortNr = maskInstance.m_inputPortNr; + const size_t inputPortNr = maskInstance.m_inputPortNr; AnimGraphNode* inputNode = GetInputNode(inputPortNr); if (!inputNode) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.h index 7577995434..258e8a475d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMaskNode.h @@ -49,12 +49,12 @@ namespace EMotionFX public: struct MaskInstance { - AZ::u32 m_inputPortNr; - AZStd::vector m_jointIndices; + size_t m_inputPortNr; + AZStd::vector m_jointIndices; }; AZStd::vector m_maskInstances; - AZStd::optional m_motionExtractionInputPortNr; + AZStd::optional m_motionExtractionInputPortNr; }; BlendTreeMaskNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMirrorPoseNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMirrorPoseNode.cpp index 9ab1dbf817..04199c18ca 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMirrorPoseNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMirrorPoseNode.cpp @@ -164,11 +164,11 @@ namespace EMotionFX Transform outputTransform; // for all enabled nodes - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { // get the node index that we sample the motion data from - const uint32 nodeIndex = actorInstance->GetEnabledNode(i); + const uint16 nodeIndex = actorInstance->GetEnabledNode(i); const Actor::NodeMirrorInfo& mirrorInfo = actor->GetNodeMirrorInfo(nodeIndex); // build the mirror plane normal, based on the mirror axis for this node diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.cpp index 7420c005a9..ad88909e29 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.cpp @@ -95,9 +95,11 @@ namespace EMotionFX void BlendTreeMorphTargetNode::UpdateMorphIndices(ActorInstance* actorInstance, UniqueData* uniqueData, bool forceUpdate) { // Check if our LOD level changed, if not, we don't need to refresh it. - const uint32 lodLevel = actorInstance->GetLODLevel(); + const size_t lodLevel = actorInstance->GetLODLevel(); if (!forceUpdate && uniqueData->m_lastLodLevel == lodLevel) + { return; + } // Convert the morph target name into an index for fast lookup. if (!m_morphTargetNames.empty()) @@ -111,7 +113,7 @@ namespace EMotionFX } else { - uniqueData->m_morphTargetIndex = MCORE_INVALIDINDEX32; + uniqueData->m_morphTargetIndex = InvalidIndex; } uniqueData->m_lastLodLevel = lodLevel; @@ -133,7 +135,7 @@ namespace EMotionFX } else { - SetHasError(uniqueData, uniqueData->m_morphTargetIndex == MCORE_INVALIDINDEX32); + SetHasError(uniqueData, uniqueData->m_morphTargetIndex == InvalidIndex); } } @@ -160,7 +162,7 @@ namespace EMotionFX } // Try to modify the morph target weight with the value we specified as input. - if (!mDisabled && uniqueData->m_morphTargetIndex != MCORE_INVALIDINDEX32) + if (!mDisabled && uniqueData->m_morphTargetIndex != InvalidIndex) { // If we have an input to the weight port, read that value use that value to overwrite the pose value with. if (mInputPorts[INPUTPORT_WEIGHT].mConnection) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.h index 693ebcaef5..daa41c2a24 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeMorphTargetNode.h @@ -48,8 +48,8 @@ namespace EMotionFX void Update() override; public: - uint32 m_lastLodLevel = InvalidIndex32; - uint32 m_morphTargetIndex = InvalidIndex32; + size_t m_lastLodLevel = InvalidIndex; + size_t m_morphTargetIndex = InvalidIndex; }; BlendTreeMorphTargetNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeParameterNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeParameterNode.cpp index 682657e5bb..8197cae9d0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeParameterNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeParameterNode.cpp @@ -395,7 +395,7 @@ namespace EMotionFX } // If new parameter matches the last deleted parameter, we add it back to the parameter mask. - if (!m_deletedParameterNames.empty() && newParameterName == m_deletedParameterNames.back()) + if (!m_deletedParameterNames.empty() && newParameterName == m_deletedParameterNames.top()) { m_parameterNames.push_back(newParameterName); SortAndRemoveDuplicates(GetAnimGraph(), m_parameterNames); // make sure the mask is sorted correctly. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollNode.cpp index 4cf82cc77b..f62d569a16 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollNode.cpp @@ -241,8 +241,8 @@ namespace EMotionFX // Copy ragdoll transforms (world space) and reconstruct the rest of the skeleton using the target input pose. // If the current node is part of the ragdoll, copy the world transforms from the ragdoll node to the pose and recalculate the local transform. // In case the current node is not part of the ragdoll, update the world transforms based on the local transform from the bind pose. - const AZ::u32 jointCount = skeleton->GetNumNodes(); - for (AZ::u32 jointIndex = 0; jointIndex < jointCount; ++jointIndex) + const size_t jointCount = skeleton->GetNumNodes(); + for (size_t jointIndex = 0; jointIndex < jointCount; ++jointIndex) { Node* joint = skeleton->GetNode(jointIndex); const AZ::Outcome ragdollNodeIndex = ragdollInstance->GetRagdollNodeIndex(jointIndex); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollStrengthModifierNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollStrengthModifierNode.h index 763ccd812c..05891a488f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollStrengthModifierNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRagdollStrengthModifierNode.h @@ -62,7 +62,7 @@ namespace EMotionFX void Update() override; public: - AZStd::vector m_modifiedJointIndices; + AZStd::vector m_modifiedJointIndices; }; BlendTreeRagdollStrenghModifierNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRotationMath2Node.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRotationMath2Node.cpp index d01a6e5f0d..1f15333561 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRotationMath2Node.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeRotationMath2Node.cpp @@ -105,7 +105,6 @@ namespace EMotionFX } // If both x and y inputs have connections - //MCore::Quaternion x = MCore::AzQuatToEmfxQuat(m_defaultValue); AZ::Quaternion x = m_defaultValue; AZ::Quaternion y = x; if (mConnections.size() == 2) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.cpp index b922eb9b59..0817b95614 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.cpp @@ -38,7 +38,7 @@ namespace EMotionFX ActorInstance* actorInstance = mAnimGraphInstance->GetActorInstance(); Actor* actor = actorInstance->GetActor(); - m_nodeIndex = InvalidIndex32; + m_nodeIndex = InvalidIndex; const AZStd::string& jointName = transformNode->GetJointName(); if (!jointName.empty()) @@ -106,7 +106,7 @@ namespace EMotionFX if (GetEMotionFX().GetIsInEditorMode()) { - SetHasError(uniqueData, uniqueData->m_nodeIndex == MCORE_INVALIDINDEX32); + SetHasError(uniqueData, uniqueData->m_nodeIndex == InvalidIndex); } OutputAllIncomingNodes(animGraphInstance); @@ -129,7 +129,7 @@ namespace EMotionFX if (GetIsEnabled()) { // get the local transform from our node - if (uniqueData->m_nodeIndex != MCORE_INVALIDINDEX32) + if (uniqueData->m_nodeIndex != InvalidIndex) { Transform outputTransform; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.h index be088a2c46..de60fa57f7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeSetTransformNode.h @@ -66,7 +66,7 @@ namespace EMotionFX void Update() override; public: - uint32 m_nodeIndex = InvalidIndex32; + size_t m_nodeIndex = InvalidIndex; }; BlendTreeSetTransformNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.cpp index e8005cee28..07f3256a35 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.cpp @@ -41,7 +41,7 @@ namespace EMotionFX const AZStd::string& targetJointName = transformNode->GetTargetJointName(); - mNodeIndex = InvalidIndex32; + mNodeIndex = InvalidIndex; SetHasError(true); if (!targetJointName.empty()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.h index 7d685c2528..1d337fa6a1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTransformNode.h @@ -70,7 +70,7 @@ namespace EMotionFX void Update() override; public: - uint32 mNodeIndex = InvalidIndex32; + size_t mNodeIndex = InvalidIndex; }; BlendTreeTransformNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.cpp index 1cfafb11d1..1054cef095 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.cpp @@ -39,12 +39,12 @@ namespace EMotionFX const Skeleton* skeleton = actor->GetSkeleton(); // don't update the next time again - mNodeIndexA = InvalidIndex32; - mNodeIndexB = InvalidIndex32; - mNodeIndexC = InvalidIndex32; - mAlignNodeIndex = InvalidIndex32; - mBendDirNodeIndex = InvalidIndex32; - mEndEffectorNodeIndex = InvalidIndex32; + mNodeIndexA = InvalidIndex; + mNodeIndexB = InvalidIndex; + mNodeIndexC = InvalidIndex; + mAlignNodeIndex = InvalidIndex; + mBendDirNodeIndex = InvalidIndex; + mEndEffectorNodeIndex = InvalidIndex; SetHasError(true); // Find the end joint. @@ -62,14 +62,14 @@ namespace EMotionFX // Get the second joint. mNodeIndexB = jointC->GetParentIndex(); - if (mNodeIndexB == InvalidIndex32) + if (mNodeIndexB == InvalidIndex) { return; } // Get the third joint. mNodeIndexA = skeleton->GetNode(mNodeIndexB)->GetParentIndex(); - if (mNodeIndexA == InvalidIndex32) + if (mNodeIndexA == InvalidIndex) { return; } @@ -260,15 +260,15 @@ namespace EMotionFX } // get the node indices - const uint32 nodeIndexA = uniqueData->mNodeIndexA; - const uint32 nodeIndexB = uniqueData->mNodeIndexB; - const uint32 nodeIndexC = uniqueData->mNodeIndexC; - const uint32 bendDirIndex = uniqueData->mBendDirNodeIndex; - uint32 alignNodeIndex = uniqueData->mAlignNodeIndex; - uint32 endEffectorNodeIndex = uniqueData->mEndEffectorNodeIndex; + const size_t nodeIndexA = uniqueData->mNodeIndexA; + const size_t nodeIndexB = uniqueData->mNodeIndexB; + const size_t nodeIndexC = uniqueData->mNodeIndexC; + const size_t bendDirIndex = uniqueData->mBendDirNodeIndex; + size_t alignNodeIndex = uniqueData->mAlignNodeIndex; + size_t endEffectorNodeIndex = uniqueData->mEndEffectorNodeIndex; // use the end node as end effector node if no goal node has been specified - if (endEffectorNodeIndex == MCORE_INVALIDINDEX32) + if (endEffectorNodeIndex == InvalidIndex) { endEffectorNodeIndex = nodeIndexC; } @@ -289,7 +289,7 @@ namespace EMotionFX EMotionFX::Transform alignNodeTransform; // adjust the gizmo offset value - if (alignNodeIndex != MCORE_INVALIDINDEX32) + if (alignNodeIndex != InvalidIndex) { // update the alignment actor instance alignInstance = animGraphInstance->FindActorInstanceFromParentDepth(m_alignToNode.second); @@ -322,7 +322,7 @@ namespace EMotionFX } else { - alignNodeIndex = MCORE_INVALIDINDEX32; // we were not able to get the align instance, so set the align node index to the invalid index + alignNodeIndex = InvalidIndex; // we were not able to get the align instance, so set the align node index to the invalid index } } else if (GetEMotionFX().GetIsInEditorMode()) @@ -350,7 +350,7 @@ namespace EMotionFX AZ::Vector3 bendDir; if (m_extractBendDir) { - if (bendDirIndex != MCORE_INVALIDINDEX32) + if (bendDirIndex != InvalidIndex) { bendDir = outTransformPose.GetWorldSpaceTransform(bendDirIndex).mPosition - globalTransformA.mPosition; } @@ -386,7 +386,7 @@ namespace EMotionFX const MCore::AttributeQuaternion* inputGoalRot = GetInputQuaternion(animGraphInstance, INPUTPORT_GOALROT); // if we don't want to align the rotation and position to another given node - if (alignNodeIndex == MCORE_INVALIDINDEX32) + if (alignNodeIndex == InvalidIndex) { AZ::Quaternion newRotation = AZ::Quaternion::CreateIdentity(); // identity quat if (inputGoalRot) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.h b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.h index 7a1a858804..807eb4044e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/BlendTreeTwoLinkIKNode.h @@ -60,12 +60,12 @@ namespace EMotionFX void Update() override; public: - uint32 mNodeIndexA = InvalidIndex32; - uint32 mNodeIndexB = InvalidIndex32; - uint32 mNodeIndexC = InvalidIndex32; - uint32 mEndEffectorNodeIndex = InvalidIndex32; - uint32 mAlignNodeIndex = InvalidIndex32; - uint32 mBendDirNodeIndex = InvalidIndex32; + size_t mNodeIndexA = InvalidIndex; + size_t mNodeIndexB = InvalidIndex; + size_t mNodeIndexC = InvalidIndex; + size_t mEndEffectorNodeIndex = InvalidIndex; + size_t mAlignNodeIndex = InvalidIndex; + size_t mBendDirNodeIndex = InvalidIndex; }; BlendTreeTwoLinkIKNode(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/DebugDraw.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/DebugDraw.cpp index 72c52edc66..8f1346f543 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/DebugDraw.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/DebugDraw.cpp @@ -110,12 +110,12 @@ namespace EMotionFX { const Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); - const AZ::u32 numNodes = m_actorInstance->GetNumEnabledNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = m_actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const AZ::u32 nodeIndex = m_actorInstance->GetEnabledNode(i); - const AZ::u32 parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t nodeIndex = m_actorInstance->GetEnabledNode(i); + const size_t parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); + if (parentIndex != InvalidIndex) { const AZ::Vector3& startPos = pose.GetWorldSpaceTransform(nodeIndex).mPosition; const AZ::Vector3& endPos = pose.GetWorldSpaceTransform(parentIndex).mPosition; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.cpp index 8c28a84698..c107ae88f7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.cpp @@ -33,7 +33,7 @@ namespace EMotionFX { } - AZ::Outcome DualQuatSkinDeformer::FindLocalBoneIndex(uint32 nodeIndex) const + AZ::Outcome DualQuatSkinDeformer::FindLocalBoneIndex(size_t nodeIndex) const { const size_t numBones = m_bones.size(); for (size_t i = 0; i < numBones; ++i) @@ -62,7 +62,7 @@ namespace EMotionFX return SUBTYPE_ID; } - MeshDeformer* DualQuatSkinDeformer::Clone(Mesh* mesh) + MeshDeformer* DualQuatSkinDeformer::Clone(Mesh* mesh) const { // create the new cloned deformer DualQuatSkinDeformer* result = aznew DualQuatSkinDeformer(mesh); @@ -84,7 +84,7 @@ namespace EMotionFX // pre-calculate the skinning matrices for (BoneInfo& boneInfo : m_bones) { - const uint32 nodeIndex = boneInfo.mNodeNr; + const size_t nodeIndex = boneInfo.mNodeNr; const Transform skinTransform = actor->GetInverseBindPoseTransform(nodeIndex) * pose->GetModelSpaceTransform(nodeIndex); boneInfo.mDualQuat.FromRotationTranslation(skinTransform.mRotation, skinTransform.mPosition); } @@ -294,7 +294,7 @@ namespace EMotionFX } // initialize the mesh deformer - void DualQuatSkinDeformer::Reinitialize(Actor* actor, Node* node, uint32 lodLevel) + void DualQuatSkinDeformer::Reinitialize(Actor* actor, Node* node, size_t lodLevel) { MCORE_UNUSED(actor); MCORE_UNUSED(node); @@ -327,7 +327,7 @@ namespace EMotionFX AZ::Outcome boneIndexOutcome = FindLocalBoneIndex(influence->GetNodeNr()); if (boneIndexOutcome.IsSuccess()) { - influence->SetBoneNr(boneIndexOutcome.GetValue()); + influence->SetBoneNr(aznumeric_caster(boneIndexOutcome.GetValue())); } else { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.h b/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.h index 1775eb4789..154885ea7d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/DualQuatSkinDeformer.h @@ -68,14 +68,14 @@ namespace EMotionFX * @param node The node where the mesh belongs to during this initialization. * @param lodLevel The LOD level of the mesh the mesh deformer works on. */ - void Reinitialize(Actor* actor, Node* node, uint32 lodLevel) override; + void Reinitialize(Actor* actor, Node* node, size_t lodLevel) override; /** * Creates an exact clone (copy) of this deformer, and returns a pointer to it. * @param mesh The mesh to apply the deformer on. * @result A pointer to the newly created clone of this deformer. */ - MeshDeformer* Clone(Mesh* mesh) override; + MeshDeformer* Clone(Mesh* mesh) const override; /** * Returns the unique type ID of the deformer. @@ -97,21 +97,21 @@ namespace EMotionFX * This is the number of different bones that the skinning information of the mesh where this deformer works on uses. * @result The number of bones. */ - MCORE_INLINE uint32 GetNumLocalBones() const { return static_cast(m_bones.size()); } + MCORE_INLINE size_t GetNumLocalBones() const { return m_bones.size(); } /** * Get the node number of a given local bone. * @param index The local bone number, which must be in range of [0..GetNumLocalBones()-1]. * @result The node number, which is in range of [0..Actor::GetNumNodes()-1], depending on the actor where this deformer works on. */ - MCORE_INLINE uint32 GetLocalBone(uint32 index) const { return m_bones[index].mNodeNr; } + MCORE_INLINE size_t GetLocalBone(size_t index) const { return m_bones[index].mNodeNr; } /** * Pre-allocate space for a given number of local bones. * This does not alter the value returned by GetNumLocalBones(). * @param numBones The number of bones to pre-allocate space for. */ - MCORE_INLINE void ReserveLocalBones(uint32 numBones) { m_bones.reserve(numBones); } + MCORE_INLINE void ReserveLocalBones(size_t numBones) { m_bones.reserve(numBones); } protected: /** @@ -119,11 +119,11 @@ namespace EMotionFX */ struct EMFX_API BoneInfo { - uint32 mNodeNr; /**< The node number. */ + size_t mNodeNr; /**< The node number. */ MCore::DualQuaternion mDualQuat; /**< The dual quat of the pre-calculated matrix that contains the "globalMatrix * inverse(bindPoseMatrix)". */ MCORE_INLINE BoneInfo() - : mNodeNr(MCORE_INVALIDINDEX32) {} + : mNodeNr(InvalidIndex) {} }; AZStd::vector m_bones; /**< The array of bone information used for pre-calculation. */ @@ -155,6 +155,6 @@ namespace EMotionFX * @param nodeIndex The node number to search for. * @result The index inside the mBones member array, which uses the given node. */ - AZ::Outcome FindLocalBoneIndex(uint32 nodeIndex) const; + AZ::Outcome FindLocalBoneIndex(size_t nodeIndex) const; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.cpp index ba81cc41b5..d58b4286b9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.cpp @@ -107,7 +107,6 @@ namespace EMotionFX // constructor EMotionFXManager::EMotionFXManager() { - mThreadDatas.SetMemoryCategory(EMFX_MEMCATEGORY_EMOTIONFXMANAGER); // build the low version string AZStd::string lowVersionString; BuildLowVersionString(lowVersionString); @@ -174,11 +173,11 @@ namespace EMotionFX mEventManager = nullptr; // delete the thread datas - for (uint32 i = 0; i < mThreadDatas.GetLength(); ++i) + for (uint32 i = 0; i < mThreadDatas.size(); ++i) { mThreadDatas[i]->Destroy(); } - mThreadDatas.Clear(); + mThreadDatas.clear(); } @@ -477,19 +476,19 @@ namespace EMotionFX numThreads = 1; } - if (mThreadDatas.GetLength() == numThreads) + if (mThreadDatas.size() == numThreads) { return; } // get rid of old data - for (uint32 i = 0; i < mThreadDatas.GetLength(); ++i) + for (uint32 i = 0; i < mThreadDatas.size(); ++i) { mThreadDatas[i]->Destroy(); } - mThreadDatas.Clear(false); // force calling constructors again to reset everything - mThreadDatas.Resize(numThreads); + mThreadDatas.clear(); // force calling constructors again to reset everything + mThreadDatas.resize(numThreads); for (uint32 i = 0; i < numThreads; ++i) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.h index 824cc95850..45bf59c94c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/EMotionFXManager.h @@ -10,7 +10,7 @@ // include the required headers #include "EMotionFXConfig.h" -#include +#include #include #include "ThreadData.h" #include "BaseObject.h" @@ -268,13 +268,13 @@ namespace EMotionFX * @param threadIndex The thread index, which must be between [0..GetNumThreads()-1]. * @return The unique thread data for this thread. */ - MCORE_INLINE ThreadData* GetThreadData(uint32 threadIndex) const { MCORE_ASSERT(threadIndex < mThreadDatas.GetLength()); return mThreadDatas[threadIndex]; } + MCORE_INLINE ThreadData* GetThreadData(uint32 threadIndex) const { MCORE_ASSERT(threadIndex < mThreadDatas.size()); return mThreadDatas[threadIndex]; } /** * Get the number of threads that are internally created. * @return The number of threads that we have internally created. */ - MCORE_INLINE uint32 GetNumThreads() const { return mThreadDatas.GetLength(); } + MCORE_INLINE size_t GetNumThreads() const { return mThreadDatas.size(); } /** * Shrink the memory pools, to reduce memory usage. @@ -354,7 +354,7 @@ namespace EMotionFX Recorder* mRecorder; /**< The recorder. */ MotionInstancePool* mMotionInstancePool; /**< The motion instance pool. */ DebugDraw* mDebugDraw; /**< The debug drawing system. */ - MCore::Array mThreadDatas; /**< The per thread data. */ + AZStd::vector mThreadDatas; /**< The per thread data. */ MCore::Distance::EUnitType mUnitType; /**< The unit type, on default it is MCore::Distance::UNITTYPE_METERS. */ float mGlobalSimulationSpeed; /**< The global simulation speed, default is 1.0. */ bool m_isInEditorMode; /**< True when the runtime requires to support an editor. Optimizations can be made if there is no need for editor support. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EventHandler.h b/Gems/EMotionFX/Code/EMotionFX/Source/EventHandler.h index 19024bb351..c0b7696205 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EventHandler.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/EventHandler.h @@ -330,7 +330,7 @@ namespace EMotionFX virtual void OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(state); } virtual void OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(transition); } virtual void OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(transition); } - virtual void OnSetVisualManipulatorOffset(AnimGraphInstance* animGraphInstance, uint32 paramIndex, const AZ::Vector3& offset) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(paramIndex); MCORE_UNUSED(offset); } + virtual void OnSetVisualManipulatorOffset(AnimGraphInstance* animGraphInstance, size_t paramIndex, const AZ::Vector3& offset) { MCORE_UNUSED(animGraphInstance); MCORE_UNUSED(paramIndex); MCORE_UNUSED(offset); } virtual void OnInputPortsChanged(AnimGraphNode* node, const AZStd::vector& newInputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue) { AZ_UNUSED(node); AZ_UNUSED(newInputPorts); AZ_UNUSED(memberName); AZ_UNUSED(memberValue); } virtual void OnOutputPortsChanged(AnimGraphNode* node, const AZStd::vector& newOutputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue) { AZ_UNUSED(node); AZ_UNUSED(newOutputPorts); AZ_UNUSED(memberName); AZ_UNUSED(memberValue); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/EventManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/EventManager.h index 5f87b66388..cf47eff346 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/EventManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/EventManager.h @@ -11,7 +11,7 @@ // include the required headers #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include #include #include "MemoryCategories.h" #include "MotionInstance.h" diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ActorFileFormat.h b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ActorFileFormat.h index b8a5cc9616..402c70c8a1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ActorFileFormat.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ActorFileFormat.h @@ -108,7 +108,7 @@ namespace EMotionFX // a node header // (not aligned) - struct Actor_Node + struct Actor_Node2 { FileQuaternion mLocalQuat; // the local rotation (before hierarchy) FileVector3 mLocalPos; // the local translation (before hierarchy) @@ -117,7 +117,6 @@ namespace EMotionFX uint32 mParentIndex;// parent node number, or 0xFFFFFFFF in case of a root node uint32 mNumChilds; // the number of child nodes uint8 mNodeFlags; // #1 bit boolean specifies whether we have to include this node in the bounds calculation or not - float mOBB[16]; // followed by: // string : node name (the unique name of the node) @@ -200,14 +199,11 @@ namespace EMotionFX // uint16 [mNumNodes] }; - // (aligned) - struct Actor_Nodes + struct Actor_Nodes2 { uint32 mNumNodes; uint32 mNumRootNodes; - FileVector3 mStaticBoxMin; - FileVector3 mStaticBoxMax; // followed by Actor_Node4[mNumNodes] or Actor_NODE5[mNumNodes] (for v2) }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp index e1a3e0bbfa..604dfb8bb9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp @@ -24,6 +24,7 @@ #include #include #include +#include #include #include #include @@ -279,7 +280,7 @@ namespace EMotionFX mStringStorageSize = 0; } - const char* SharedHelperData::ReadString(MCore::Stream* file, MCore::Array* sharedData, MCore::Endian::EEndianType endianType) + const char* SharedHelperData::ReadString(MCore::Stream* file, AZStd::vector* sharedData, MCore::Endian::EEndianType endianType) { MCORE_ASSERT(file); MCORE_ASSERT(sharedData); @@ -354,12 +355,9 @@ namespace EMotionFX return mLoggingActive; } - //================================================================================================= - - // a chunk that contains all nodes in one chunk - bool ChunkProcessorActorNodes::Process(MCore::File* file, Importer::ImportParameters& importParams) + bool ChunkProcessorActorNodes2::Process(MCore::File* file, Importer::ImportParameters& importParams) { const MCore::Endian::EEndianType endianType = importParams.mEndianType; Actor* actor = importParams.mActor; @@ -368,28 +366,12 @@ namespace EMotionFX MCORE_ASSERT(actor); Skeleton* skeleton = actor->GetSkeleton(); - FileFormat::Actor_Nodes nodesHeader; - file->Read(&nodesHeader, sizeof(FileFormat::Actor_Nodes)); + FileFormat::Actor_Nodes2 nodesHeader; + file->Read(&nodesHeader, sizeof(FileFormat::Actor_Nodes2)); // convert endian MCore::Endian::ConvertUnsignedInt32(&nodesHeader.mNumNodes, endianType); MCore::Endian::ConvertUnsignedInt32(&nodesHeader.mNumRootNodes, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMin.mX, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMin.mY, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMin.mZ, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMax.mX, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMax.mY, endianType); - MCore::Endian::ConvertFloat(&nodesHeader.mStaticBoxMax.mZ, endianType); - - // convert endian and coord system of the static box - AZ::Vector3 boxMin(nodesHeader.mStaticBoxMin.mX, nodesHeader.mStaticBoxMin.mY, nodesHeader.mStaticBoxMin.mZ); - AZ::Vector3 boxMax(nodesHeader.mStaticBoxMax.mX, nodesHeader.mStaticBoxMax.mY, nodesHeader.mStaticBoxMax.mZ); - - // build the box and set it - MCore::AABB staticBox; - staticBox.SetMin(boxMin); - staticBox.SetMax(boxMax); - actor->SetStaticAABB(staticBox); // pre-allocate space for the nodes actor->SetNumNodes(nodesHeader.mNumNodes); @@ -409,8 +391,8 @@ namespace EMotionFX for (uint32 n = 0; n < nodesHeader.mNumNodes; ++n) { // read the node header - FileFormat::Actor_Node nodeChunk; - file->Read(&nodeChunk, sizeof(FileFormat::Actor_Node)); + FileFormat::Actor_Node2 nodeChunk; + file->Read(&nodeChunk, sizeof(FileFormat::Actor_Node2)); // read the node name const char* nodeName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType); @@ -419,7 +401,6 @@ namespace EMotionFX MCore::Endian::ConvertUnsignedInt32(&nodeChunk.mParentIndex, endianType); MCore::Endian::ConvertUnsignedInt32(&nodeChunk.mSkeletalLODs, endianType); MCore::Endian::ConvertUnsignedInt32(&nodeChunk.mNumChilds, endianType); - MCore::Endian::ConvertFloat(&nodeChunk.mOBB[0], endianType, 16); // show the name of the node, the parent and the number of children if (GetLogging()) @@ -452,11 +433,6 @@ namespace EMotionFX ConvertScale(&scale, endianType); ConvertQuaternion(&rot, endianType); - // make sure the input data is normalized - // TODO: this isn't really needed as we already normalized? - //rot.FastNormalize(); - //scaleRot.FastNormalize(); - // set the local transform Transform bindTransform; bindTransform.mPosition = pos; @@ -502,23 +478,6 @@ namespace EMotionFX skeleton->AddRootNode(nodeIndex); } - // OBB - AZ::Matrix4x4 obbMatrix4x4 = AZ::Matrix4x4::CreateFromRowMajorFloat16(nodeChunk.mOBB); - - const AZ::Vector3 obbCenter = obbMatrix4x4.GetTranslation(); - const AZ::Vector3 obbExtents = obbMatrix4x4.GetRowAsVector3(3); - - // initialize the OBB - MCore::OBB obb; - obb.SetCenter(obbCenter); - obb.SetExtents(obbExtents); - - // need to transpose to go from row major to column major - const AZ::Matrix3x3 obbMatrix3x3 = AZ::Matrix3x3::CreateFromMatrix4x4(obbMatrix4x4).GetTranspose(); - const AZ::Transform obbTransform = AZ::Transform::CreateFromMatrix3x3AndTranslation(obbMatrix3x3, obbExtents); - obb.SetTransformation(obbTransform); - actor->SetNodeOBB(nodeIndex, obb); - if (GetLogging()) { MCore::LogDetailedInfo(" - Position: x=%f, y=%f, z=%f", @@ -945,9 +904,9 @@ namespace EMotionFX // read all tracks AZStd::string trackName; - MCore::Array typeStrings; - MCore::Array paramStrings; - MCore::Array mirrorTypeStrings; + AZStd::vector typeStrings; + AZStd::vector paramStrings; + AZStd::vector mirrorTypeStrings; for (uint32 t = 0; t < fileEventTable.mNumTracks; ++t) { // read the motion event table header @@ -975,9 +934,9 @@ namespace EMotionFX } // the even type and parameter strings - typeStrings.Resize(fileTrack.mNumTypeStrings); - paramStrings.Resize(fileTrack.mNumParamStrings); - mirrorTypeStrings.Resize(fileTrack.mNumMirrorTypeStrings); + typeStrings.resize(fileTrack.mNumTypeStrings); + paramStrings.resize(fileTrack.mNumParamStrings); + mirrorTypeStrings.resize(fileTrack.mNumMirrorTypeStrings); // read all type strings if (GetLogging()) @@ -1206,6 +1165,10 @@ namespace EMotionFX } actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); + if (fileInformation.mMotionExtractionNodeIndex != MCORE_INVALIDINDEX32) + { + actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); + } // actor->SetRetargetOffset( fileInformation.mRetargetRootOffset ); actor->SetUnitType(static_cast(fileInformation.mUnitType)); actor->SetFileUnitType(actor->GetUnitType()); @@ -1252,8 +1215,14 @@ namespace EMotionFX MCore::LogDetailedInfo(" + UnitType = %d", fileInformation.mUnitType); } - actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); - actor->SetRetargetRootNodeIndex(fileInformation.mRetargetRootNodeIndex); + if (fileInformation.mMotionExtractionNodeIndex != MCORE_INVALIDINDEX32) + { + actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); + } + if (fileInformation.mRetargetRootNodeIndex != MCORE_INVALIDINDEX32) + { + actor->SetRetargetRootNodeIndex(fileInformation.mRetargetRootNodeIndex); + } actor->SetUnitType(static_cast(fileInformation.mUnitType)); actor->SetFileUnitType(actor->GetUnitType()); @@ -1299,8 +1268,14 @@ namespace EMotionFX MCore::LogDetailedInfo(" + UnitType = %d", fileInformation.mUnitType); } - actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); - actor->SetRetargetRootNodeIndex(fileInformation.mRetargetRootNodeIndex); + if (fileInformation.mMotionExtractionNodeIndex != MCORE_INVALIDINDEX32) + { + actor->SetMotionExtractionNodeIndex(fileInformation.mMotionExtractionNodeIndex); + } + if (fileInformation.mRetargetRootNodeIndex != MCORE_INVALIDINDEX32) + { + actor->SetRetargetRootNodeIndex(fileInformation.mRetargetRootNodeIndex); + } actor->SetUnitType(static_cast(fileInformation.mUnitType)); actor->SetFileUnitType(actor->GetUnitType()); actor->SetOptimizeSkeleton(fileInformation.mOptimizeSkeleton == 0? false : true); @@ -1468,7 +1443,7 @@ namespace EMotionFX } // create the new group inside the actor - NodeGroup* newGroup = NodeGroup::Create(groupName, fileGroup.mNumNodes, fileGroup.mDisabledOnDefault ? false : true); + NodeGroup* newGroup = aznew NodeGroup(groupName, fileGroup.mNumNodes, fileGroup.mDisabledOnDefault ? false : true); // read the node numbers uint16 nodeIndex; @@ -1932,7 +1907,6 @@ namespace EMotionFX const MCore::Endian::EEndianType endianType = importParams.mEndianType; Actor* actor = importParams.mActor; - uint32 i; MCORE_ASSERT(actor); Skeleton* skeleton = actor->GetSkeleton(); @@ -1945,7 +1919,7 @@ namespace EMotionFX const uint32 numAttachmentNodes = attachmentNodesChunk.mNumNodes; // read all node attachment nodes - for (i = 0; i < numAttachmentNodes; ++i) + for (uint32 i = 0; i < numAttachmentNodes; ++i) { // get the attachment node index and endian convert it uint16 nodeNr; @@ -1965,8 +1939,8 @@ namespace EMotionFX { MCore::LogDetailedInfo("- Attachment Nodes (%i):", numAttachmentNodes); - const uint32 numNodes = actor->GetNumNodes(); - for (i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { // get the current node Node* node = skeleton->GetNode(i); @@ -1974,7 +1948,7 @@ namespace EMotionFX // only log the attachment nodes if (node->GetIsAttachmentNode()) { - MCore::LogDetailedInfo(" + '%s' (%i)", node->GetName(), node->GetNodeIndex()); + MCore::LogDetailedInfo(" + '%s' (%zu)", node->GetName(), node->GetNodeIndex()); } } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h index 306e4af0c8..66a2193b71 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h @@ -9,7 +9,7 @@ #pragma once #include "../EMotionFXConfig.h" -#include +#include #include #include "../MemoryCategories.h" #include "../BaseObject.h" @@ -94,7 +94,7 @@ namespace EMotionFX * @param endianType The endian type to read the string in. * @return The actual string. */ - static const char* ReadString(MCore::Stream* file, MCore::Array* sharedData, MCore::Endian::EEndianType endianType); + static const char* ReadString(MCore::Stream* file, AZStd::vector* sharedData, MCore::Endian::EEndianType endianType); public: uint32 mFileHighVersion; /**< The high file version. For example 3 in case of v3.10. */ @@ -256,7 +256,6 @@ namespace EMotionFX virtual ~ChunkProcessor(); }; - //------------------------------------------------------------------------------------------------- /** @@ -287,7 +286,7 @@ namespace EMotionFX EMFX_CHUNKPROCESSOR(ChunkProcessorActorInfo3, FileFormat::ACTOR_CHUNK_INFO, 3) EMFX_CHUNKPROCESSOR(ChunkProcessorActorProgMorphTarget, FileFormat::ACTOR_CHUNK_STDPROGMORPHTARGET, 1) EMFX_CHUNKPROCESSOR(ChunkProcessorActorNodeGroups, FileFormat::ACTOR_CHUNK_NODEGROUPS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorActorNodes, FileFormat::ACTOR_CHUNK_NODES, 1) + EMFX_CHUNKPROCESSOR(ChunkProcessorActorNodes2, FileFormat::ACTOR_CHUNK_NODES, 2) EMFX_CHUNKPROCESSOR(ChunkProcessorActorProgMorphTargets, FileFormat::ACTOR_CHUNK_STDPMORPHTARGETS, 1) EMFX_CHUNKPROCESSOR(ChunkProcessorActorProgMorphTargets2, FileFormat::ACTOR_CHUNK_STDPMORPHTARGETS, 2) EMFX_CHUNKPROCESSOR(ChunkProcessorActorNodeMotionSources, FileFormat::ACTOR_CHUNK_NODEMOTIONSOURCES, 1) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.cpp index 67cbb91c06..e2cc633012 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.cpp @@ -47,9 +47,6 @@ namespace EMotionFX Importer::Importer() : BaseObject() { - // set the memory category - mChunkProcessors.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER); - // register all standard chunks RegisterStandardChunks(); @@ -63,10 +60,9 @@ namespace EMotionFX Importer::~Importer() { // remove all chunk processors - const uint32 numProcessors = mChunkProcessors.GetLength(); - for (uint32 i = 0; i < numProcessors; ++i) + for (ChunkProcessor* chunkProcessor : mChunkProcessors) { - mChunkProcessors[i]->Destroy(); + chunkProcessor->Destroy(); } } @@ -110,7 +106,6 @@ namespace EMotionFX MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType); return false; } - ; // yes, it is a valid actor file! return true; @@ -150,7 +145,6 @@ namespace EMotionFX MCore::LogError("Unsupported endian type used! (endian type = %d)", header.mEndianType); return false; } - ; // yes, it is a valid motion file! return true; @@ -291,8 +285,7 @@ namespace EMotionFX MCORE_ASSERT(f->GetIsOpen()); // create the shared data - MCore::Array sharedData; - sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER); + AZStd::vector sharedData; PrepareSharedData(sharedData); // verify if this is a valid actor file or not @@ -352,7 +345,7 @@ namespace EMotionFX } // post create init - actor->PostCreateInit(actorSettings.mMakeGeomLODsCompatibleWithSkeletalLODs, false, actorSettings.mUnitTypeConvert); + actor->PostCreateInit(actorSettings.mMakeGeomLODsCompatibleWithSkeletalLODs, actorSettings.mUnitTypeConvert); } // close the file and return a pointer to the actor we loaded @@ -360,7 +353,7 @@ namespace EMotionFX // get rid of shared data ResetSharedData(sharedData); - sharedData.Clear(); + sharedData.clear(); // return the created actor return actor; @@ -461,8 +454,7 @@ namespace EMotionFX MCORE_ASSERT(f->GetIsOpen()); // create the shared data - MCore::Array sharedData; - sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER); + AZStd::vector sharedData; PrepareSharedData(sharedData); // verify if this is a valid actor file or not @@ -513,7 +505,7 @@ namespace EMotionFX // get rid of shared data ResetSharedData(sharedData); - sharedData.Clear(); + sharedData.clear(); return motion; } @@ -671,8 +663,7 @@ namespace EMotionFX } // create the shared data - MCore::Array sharedData; - sharedData.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER); + AZStd::vector sharedData; PrepareSharedData(sharedData); //----------------------------------------------- @@ -710,7 +701,7 @@ namespace EMotionFX // get rid of shared data ResetSharedData(sharedData); - sharedData.Clear(); + sharedData.clear(); // return the created actor return nodeMap; @@ -722,36 +713,27 @@ namespace EMotionFX void Importer::RegisterChunkProcessor(ChunkProcessor* processorToRegister) { MCORE_ASSERT(processorToRegister); - mChunkProcessors.Add(processorToRegister); + mChunkProcessors.emplace_back(processorToRegister); } // add shared data object to the importer - void Importer::AddSharedData(MCore::Array& sharedData, SharedData* data) + void Importer::AddSharedData(AZStd::vector& sharedData, SharedData* data) { MCORE_ASSERT(data); - sharedData.Add(data); + sharedData.emplace_back(data); } // search for shared data - SharedData* Importer::FindSharedData(MCore::Array* sharedDataArray, uint32 type) + SharedData* Importer::FindSharedData(AZStd::vector* sharedDataArray, uint32 type) { // for all shared data - const uint32 numSharedData = sharedDataArray->GetLength(); - for (uint32 i = 0; i < numSharedData; ++i) + const auto foundSharedData = AZStd::find_if(begin(*sharedDataArray), end(*sharedDataArray), [type](const SharedData* sharedData) { - SharedData* sharedData = sharedDataArray->GetItem(i); - - // check if it's the type we are searching for - if (sharedData->GetType() == type) - { - return sharedData; - } - } - - // nothing found - return nullptr; + return sharedData->GetType() == type; + }); + return foundSharedData != end(*sharedDataArray) ? *foundSharedData : nullptr; } @@ -772,11 +754,9 @@ namespace EMotionFX mLogDetails = detailLoggingActive; // set the processors logging flag - const int32 numProcessors = mChunkProcessors.GetLength(); - for (int32 i = 0; i < numProcessors; i++) + for (ChunkProcessor* processor : mChunkProcessors) { - ChunkProcessor* processor = mChunkProcessors[i]; - processor->SetLogging((mLoggingActive && detailLoggingActive)); // only enable if logging is also enabled + processor->SetLogging(mLoggingActive && detailLoggingActive); // only enable if logging is also enabled } } @@ -787,7 +767,7 @@ namespace EMotionFX } - void Importer::PrepareSharedData(MCore::Array& sharedData) + void Importer::PrepareSharedData(AZStd::vector& sharedData) { // create standard shared objects AddSharedData(sharedData, SharedHelperData::Create()); @@ -795,16 +775,14 @@ namespace EMotionFX // reset shared objects so that the importer is ready for use again - void Importer::ResetSharedData(MCore::Array& sharedData) + void Importer::ResetSharedData(AZStd::vector& sharedData) { - const int32 numSharedData = sharedData.GetLength(); - for (int32 i = 0; i < numSharedData; i++) + for (SharedData* data : sharedData) { - SharedData* data = sharedData[i]; data->Reset(); data->Destroy(); } - sharedData.Clear(); + sharedData.clear(); } @@ -812,20 +790,11 @@ namespace EMotionFX ChunkProcessor* Importer::FindChunk(uint32 chunkID, uint32 version) const { // for all chunk processors - const uint32 numProcessors = mChunkProcessors.GetLength(); - for (uint32 i = 0; i < numProcessors; ++i) + const auto foundProcessor = AZStd::find_if(begin(mChunkProcessors), end(mChunkProcessors), [chunkID, version](const ChunkProcessor* processor) { - ChunkProcessor* processor = mChunkProcessors[i]; - - // if this chunk is the type we are searching for AND it can process our chunk version, return it - if (processor->GetChunkID() == chunkID && processor->GetVersion() == version) - { - return processor; - } - } - - // nothing found - return nullptr; + return processor->GetChunkID() == chunkID && processor->GetVersion() == version; + }); + return foundProcessor != end(mChunkProcessors) ? *foundProcessor : nullptr; } @@ -833,7 +802,7 @@ namespace EMotionFX void Importer::RegisterStandardChunks() { // reserve space for 75 chunk processors - mChunkProcessors.Reserve(75); + mChunkProcessors.reserve(75); // shared processors RegisterChunkProcessor(aznew ChunkProcessorMotionEventTrackTable()); @@ -846,7 +815,7 @@ namespace EMotionFX RegisterChunkProcessor(aznew ChunkProcessorActorInfo3()); RegisterChunkProcessor(aznew ChunkProcessorActorProgMorphTarget()); RegisterChunkProcessor(aznew ChunkProcessorActorNodeGroups()); - RegisterChunkProcessor(aznew ChunkProcessorActorNodes()); + RegisterChunkProcessor(aznew ChunkProcessorActorNodes2()); RegisterChunkProcessor(aznew ChunkProcessorActorProgMorphTargets()); RegisterChunkProcessor(aznew ChunkProcessorActorProgMorphTargets2()); RegisterChunkProcessor(aznew ChunkProcessorActorNodeMotionSources()); @@ -912,12 +881,12 @@ namespace EMotionFX bool mustSkip = false; // check if we specified to ignore this chunk - if (actorSettings && actorSettings->mChunkIDsToIgnore.Contains(chunk.mChunkID)) + if (actorSettings && AZStd::find(begin(actorSettings->mChunkIDsToIgnore), end(actorSettings->mChunkIDsToIgnore), chunk.mChunkID) != end(actorSettings->mChunkIDsToIgnore)) { mustSkip = true; } - if (skelMotionSettings && skelMotionSettings->mChunkIDsToIgnore.Contains(chunk.mChunkID)) + if (skelMotionSettings && AZStd::find(begin(skelMotionSettings->mChunkIDsToIgnore), end(skelMotionSettings->mChunkIDsToIgnore), chunk.mChunkID) != end(skelMotionSettings->mChunkIDsToIgnore)) { mustSkip = true; } @@ -963,20 +932,29 @@ namespace EMotionFX void Importer::ValidateActorSettings(ActorSettings* settings) { // After atom: Make sure we are not loading the tangents and bitangents - if (!settings->mLayerIDsToIgnore.Contains(Mesh::ATTRIB_TANGENTS)) + if (AZStd::find(begin(settings->mLayerIDsToIgnore), end(settings->mLayerIDsToIgnore), Mesh::ATTRIB_TANGENTS) == end(settings->mLayerIDsToIgnore)) { - settings->mLayerIDsToIgnore.Add(Mesh::ATTRIB_TANGENTS); + settings->mLayerIDsToIgnore.emplace_back(Mesh::ATTRIB_TANGENTS); } - if (!settings->mLayerIDsToIgnore.Contains(Mesh::ATTRIB_BITANGENTS)) + if (AZStd::find(begin(settings->mLayerIDsToIgnore), end(settings->mLayerIDsToIgnore), Mesh::ATTRIB_BITANGENTS) == end(settings->mLayerIDsToIgnore)) { - settings->mLayerIDsToIgnore.Add(Mesh::ATTRIB_BITANGENTS); + settings->mLayerIDsToIgnore.emplace_back(Mesh::ATTRIB_BITANGENTS); } // make sure we load at least the position and normals and org vertex numbers - settings->mLayerIDsToIgnore.RemoveByValue(Mesh::ATTRIB_ORGVTXNUMBERS); - settings->mLayerIDsToIgnore.RemoveByValue(Mesh::ATTRIB_NORMALS); - settings->mLayerIDsToIgnore.RemoveByValue(Mesh::ATTRIB_POSITIONS); + if(const auto it = AZStd::find(begin(settings->mLayerIDsToIgnore), end(settings->mLayerIDsToIgnore), Mesh::ATTRIB_ORGVTXNUMBERS); it != end(settings->mLayerIDsToIgnore)) + { + settings->mLayerIDsToIgnore.erase(it); + } + if(const auto it = AZStd::find(begin(settings->mLayerIDsToIgnore), end(settings->mLayerIDsToIgnore), Mesh::ATTRIB_NORMALS); it != end(settings->mLayerIDsToIgnore)) + { + settings->mLayerIDsToIgnore.erase(it); + } + if(const auto it = AZStd::find(begin(settings->mLayerIDsToIgnore), end(settings->mLayerIDsToIgnore), Mesh::ATTRIB_POSITIONS); it != end(settings->mLayerIDsToIgnore)) + { + settings->mLayerIDsToIgnore.erase(it); + } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.h b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.h index 2b12f93a1a..a708e7f017 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.h @@ -9,7 +9,7 @@ #pragma once #include "../EMotionFXConfig.h" -#include +#include #include #include #include @@ -82,8 +82,8 @@ namespace EMotionFX bool mLoadSimulatedObjects = true; /**< Set to false if you wish to disable loading of simulated objects. */ bool mOptimizeForServer = false; /**< Set to true if you witsh to optimize this actor to be used on server. */ uint32 mThreadIndex = 0; - MCore::Array mChunkIDsToIgnore; /**< Add chunk ID's to this array. Chunks with these ID's will not be processed. */ - MCore::Array mLayerIDsToIgnore; /**< Add vertex attribute layer ID's to ignore. */ + AZStd::vector mChunkIDsToIgnore; /**< Add chunk ID's to this array. Chunks with these ID's will not be processed. */ + AZStd::vector mLayerIDsToIgnore; /**< Add vertex attribute layer ID's to ignore. */ /** * If the actor need to be optimized for server, will overwrite a few other actor settings. @@ -105,7 +105,7 @@ namespace EMotionFX bool mForceLoading = false; /**< Set to true in case you want to load the motion even if a motion with the given filename is already inside the motion manager. */ bool mLoadMotionEvents = true; /**< Set to false if you wish to disable loading of motion events. */ bool mUnitTypeConvert = true; /**< Set to false to disable automatic unit type conversion (between cm, meters, etc). On default this is enabled. */ - MCore::Array mChunkIDsToIgnore; /**< Add the ID's of the chunks you wish to ignore. */ + AZStd::vector mChunkIDsToIgnore; /**< Add the ID's of the chunks you wish to ignore. */ }; /** @@ -133,7 +133,7 @@ namespace EMotionFX Motion* mMotion = nullptr; Importer::ActorSettings* mActorSettings = nullptr; Importer::MotionSettings* mMotionSettings = nullptr; - MCore::Array* mSharedData = nullptr; + AZStd::vector* mSharedData = nullptr; MCore::Endian::EEndianType mEndianType = MCore::Endian::ENDIAN_LITTLE; NodeMap* mNodeMap = nullptr; @@ -312,7 +312,7 @@ namespace EMotionFX * @param type The shared data ID to search for. * @return A pointer to the shared data object, or nullptr when no shared data of this type has been found. */ - static SharedData* FindSharedData(MCore::Array* sharedDataArray, uint32 type); + static SharedData* FindSharedData(AZStd::vector* sharedDataArray, uint32 type); /** * Enable or disable logging. @@ -355,7 +355,7 @@ namespace EMotionFX private: - MCore::Array mChunkProcessors; /**< The registered chunk processors. */ + AZStd::vector mChunkProcessors; /**< The registered chunk processors. */ bool mLoggingActive; /**< Contains if the importer should perform logging or not or not. */ bool mLogDetails; /**< Contains if the importer should perform detail-logging or not. */ @@ -414,19 +414,19 @@ namespace EMotionFX * @param sharedData The array which holds the shared data objects. * @param data A pointer to your shared data object. */ - static void AddSharedData(MCore::Array& sharedData, SharedData* data); + static void AddSharedData(AZStd::vector& sharedData, SharedData* data); /* * Precreate the standard shared data objects. * @param sharedData The shared data array to work on. */ - static void PrepareSharedData(MCore::Array& sharedData); + static void PrepareSharedData(AZStd::vector& sharedData); /** * Reset all shared data objects. * Resetting these objects will clear/empty their internal data. */ - static void ResetSharedData(MCore::Array& sharedData); + static void ResetSharedData(AZStd::vector& sharedData); /** * Find the chunk processor which has a given ID and version number. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.h b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.h index 760913ddd4..5d06964a88 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.h @@ -43,9 +43,9 @@ namespace EMotionFX * @param timeValue The time value you want to calculate a value at. * @param keyTrack The keyframe array to perform the search on. * @param numKeys The number of keyframes stored inside the keyTrack parameter buffer. - * @result The key number, or MCORE_INVALIDINDEX32 when no valid key could be found. + * @result The key number, or InvalidIndex when no valid key could be found. */ - static uint32 FindKey(float timeValue, const KeyFrame* keyTrack, uint32 numKeys); + static size_t FindKey(float timeValue, const KeyFrame* keyTrack, size_t numKeys); }; // include inline code diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.inl b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.inl index 4e9668638f..bc9b4cadba 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.inl +++ b/Gems/EMotionFX/Code/EMotionFX/Source/KeyFrameFinder.inl @@ -23,29 +23,29 @@ KeyFrameFinder::~KeyFrameFinder() // returns the keyframe number to use for interpolation template -uint32 KeyFrameFinder::FindKey(float timeValue, const KeyFrame* keyTrack, uint32 numKeys) +size_t KeyFrameFinder::FindKey(float timeValue, const KeyFrame* keyTrack, size_t numKeys) { - // if we haven't got any keys, return MCORE_INVALIDINDEX32, which means no key found + // if we haven't got any keys, return InvalidIndex, which means no key found if (numKeys == 0) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } - uint32 low = 0; - uint32 high = numKeys - 1; + size_t low = 0; + size_t high = numKeys - 1; float lowValue = keyTrack[low].GetTime(); float highValue = keyTrack[high].GetTime(); // these can go if you're sure the value is going to be valid (between the min and max key's values) if (timeValue < lowValue || timeValue >= highValue) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } for (;; ) { // calculate the interpolated index - const uint32 mid = low + (int)((timeValue - lowValue) / (highValue - lowValue) * (high - low)); + const size_t mid = low + (int)((timeValue - lowValue) / (highValue - lowValue) * (high - low)); if (keyTrack[mid].GetTime() <= timeValue) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.h b/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.h index 2635e12a71..5f8f7b49d0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.h @@ -41,21 +41,12 @@ namespace EMotionFX public: AZ_TYPE_INFO_LEGACY(EMotionFX::KeyTrackLinear, "{8C6EB52A-9720-467B-9D96-B4B967A113D1}", StorageType) - /** - * Default constructor. - */ - KeyTrackLinearDynamic(); + KeyTrackLinearDynamic() = default; /** - * Constructor. * @param nrKeys The number of keyframes which the keytrack contains (preallocates this amount of keyframes). */ - KeyTrackLinearDynamic(uint32 nrKeys); - - /** - * Destructor. - */ - ~KeyTrackLinearDynamic(); + KeyTrackLinearDynamic(size_t nrKeys); static void Reflect(AZ::ReflectContext* context); @@ -63,14 +54,14 @@ namespace EMotionFX * Reserve space for a given number of keys. This pre-allocates data, so that adding keys doesn't always do a reallocation. * @param numKeys The number of keys to reserve space for. This is the absolute number of keys, NOT the number to reserve extra. */ - void Reserve(uint32 numKeys); + void Reserve(size_t numKeys); /** * Calculate the memory usage, in bytes. * @param includeMembers Specifies whether to include member variables of the keytrack class itself or not (default=true). * @result The number of bytes used by this keytrack. */ - uint32 CalcMemoryUsage(bool includeMembers = true) const; + size_t CalcMemoryUsage(bool includeMembers = true) const; /** * Initialize all keyframes in this keytrack. @@ -90,7 +81,7 @@ namespace EMotionFX * @param currentTime The global time, in seconds. This time value has to be between the time value of the startKey and the one after that. * @result The interpolated value. */ - MCORE_INLINE ReturnType Interpolate(uint32 startKey, float currentTime) const; + MCORE_INLINE ReturnType Interpolate(size_t startKey, float currentTime) const; /** * Add a key to the track (at the back). @@ -116,7 +107,7 @@ namespace EMotionFX * recalculated when the key structure has changed. * @param keyNr The keyframe number, must be in range of [0..GetNumKeys()-1]. */ - MCORE_INLINE void RemoveKey(uint32 keyNr); + MCORE_INLINE void RemoveKey(size_t keyNr); /** * Clear all keys. @@ -142,14 +133,14 @@ namespace EMotionFX * @param interpolate Should we interpolate between the keyframes? * @result Returns the value at the specified time. */ - ReturnType GetValueAtTime(float currentTime, uint32* cachedKey = nullptr, uint8* outWasCacheHit = nullptr, bool interpolate = true) const; + ReturnType GetValueAtTime(float currentTime, size_t* cachedKey = nullptr, uint8* outWasCacheHit = nullptr, bool interpolate = true) const; /** * Get a given keyframe. * @param nr The index, so the keyframe number. * @result A pointer to the keyframe. */ - MCORE_INLINE KeyFrame* GetKey(uint32 nr); + MCORE_INLINE KeyFrame* GetKey(size_t nr); /** * Returns the first keyframe. @@ -168,7 +159,7 @@ namespace EMotionFX * @param nr The index, so the keyframe number. * @result A pointer to the keyframe. */ - MCORE_INLINE const KeyFrame* GetKey(uint32 nr) const; + MCORE_INLINE const KeyFrame* GetKey(size_t nr) const; /** * Returns the first keyframe. @@ -199,7 +190,7 @@ namespace EMotionFX * Returns the number of keyframes in this track. * @result The number of currently stored keyframes. */ - MCORE_INLINE uint32 GetNumKeys() const; + MCORE_INLINE size_t GetNumKeys() const; /** * Find a key at a given time. @@ -214,7 +205,7 @@ namespace EMotionFX * @param curTime The time to retreive the key for. * @result Returns the key number or MCORE_INVALIDINDEX32 when not found. */ - MCORE_INLINE uint32 FindKeyNumber(float curTime) const; + MCORE_INLINE size_t FindKeyNumber(float curTime) const; /** * Make the keytrack loopable, by adding a new keyframe at the end of the keytrack. @@ -237,7 +228,7 @@ namespace EMotionFX * @param maxError The maximum allowed error value. The higher you set this value, the more keyframes will be removed. * @result The method returns the number of removed keyframes. */ - uint32 Optimize(float maxError); + size_t Optimize(float maxError); /** * Pre-allocate a given number of keys. @@ -245,7 +236,7 @@ namespace EMotionFX * However, newly created keys will be uninitialized. * @param numKeys The number of keys to allocate. */ - void SetNumKeys(uint32 numKeys); + void SetNumKeys(size_t numKeys); /** * Set the value of a key. @@ -254,7 +245,7 @@ namespace EMotionFX * @param time The time value, in seconds. * @param value The value of the key. */ - MCORE_INLINE void SetKey(uint32 keyNr, float time, const ReturnType& value); + MCORE_INLINE void SetKey(size_t keyNr, float time, const ReturnType& value); /** * Set the storage type value of a key. @@ -263,7 +254,7 @@ namespace EMotionFX * @param time The time value, in seconds. * @param value The storage type value of the key. */ - MCORE_INLINE void SetStorageTypeKey(uint32 keyNr, float time, const StorageType& value); + MCORE_INLINE void SetStorageTypeKey(size_t keyNr, float time, const StorageType& value); protected: AZStd::vector> mKeys; /**< The collection of keys which form the track. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.inl b/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.inl index 5d06291a92..806a45b69a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.inl +++ b/Gems/EMotionFX/Code/EMotionFX/Source/KeyTrackLinearDynamic.inl @@ -6,28 +6,14 @@ * */ -// default constructor -template -KeyTrackLinearDynamic::KeyTrackLinearDynamic() -{ -} - - // extended constructor template -KeyTrackLinearDynamic::KeyTrackLinearDynamic(uint32 nrKeys) +KeyTrackLinearDynamic::KeyTrackLinearDynamic(size_t nrKeys) { SetNumKeys(nrKeys); } -// destructor -template -KeyTrackLinearDynamic::~KeyTrackLinearDynamic() -{ - ClearKeys(); -} - template void KeyTrackLinearDynamic::Reflect(AZ::ReflectContext* context) { @@ -67,17 +53,16 @@ void KeyTrackLinearDynamic::Init() // if it's not equal to zero, we have to correct it (and all other keys as well) if (minTime > 0.0f) { - const size_t numKeys = mKeys.size(); - for (uint32 i = 0; i < numKeys; ++i) + for (KeyFrame& key : mKeys) { - mKeys[i].SetTime(mKeys[i].GetTime() - minTime); + key.SetTime(key.GetTime() - minTime); } } } template -MCORE_INLINE KeyFrame* KeyTrackLinearDynamic::GetKey(uint32 nr) +MCORE_INLINE KeyFrame* KeyTrackLinearDynamic::GetKey(size_t nr) { MCORE_ASSERT(nr < mKeys.size()); return &mKeys[nr]; @@ -87,20 +72,20 @@ MCORE_INLINE KeyFrame* KeyTrackLinearDynamic MCORE_INLINE KeyFrame* KeyTrackLinearDynamic::GetFirstKey() { - return (mKeys.size() > 0) ? &mKeys[0] : nullptr; + return !mKeys.empty() ? &mKeys[0] : nullptr; } template MCORE_INLINE KeyFrame* KeyTrackLinearDynamic::GetLastKey() { - return (mKeys.size() > 0) ? &mKeys.back() : nullptr; + return !mKeys.empty() ? &mKeys.back() : nullptr; } template -MCORE_INLINE const KeyFrame* KeyTrackLinearDynamic::GetKey(uint32 nr) const +MCORE_INLINE const KeyFrame* KeyTrackLinearDynamic::GetKey(size_t nr) const { MCORE_ASSERT(nr < mKeys.size()); return &mKeys[nr]; @@ -110,14 +95,14 @@ MCORE_INLINE const KeyFrame* KeyTrackLinearDynamic MCORE_INLINE const KeyFrame* KeyTrackLinearDynamic::GetFirstKey() const { - return (mKeys.size() > 0) ? &mKeys[0] : nullptr; + return !mKeys.empty() ? &mKeys[0] : nullptr; } template MCORE_INLINE const KeyFrame* KeyTrackLinearDynamic::GetLastKey() const { - return (mKeys.size() > 0) ? &mKeys.back() : nullptr; + return !mKeys.empty() ? &mKeys.back() : nullptr; } @@ -138,9 +123,9 @@ MCORE_INLINE float KeyTrackLinearDynamic::GetLastTime() template -MCORE_INLINE uint32 KeyTrackLinearDynamic::GetNumKeys() const +MCORE_INLINE size_t KeyTrackLinearDynamic::GetNumKeys() const { - return static_cast(mKeys.size()); + return mKeys.size(); } @@ -148,7 +133,7 @@ template MCORE_INLINE void KeyTrackLinearDynamic::AddKey(float time, const ReturnType& value, bool smartPreAlloc) { #ifdef MCORE_DEBUG - if (mKeys.size() > 0) + if (!mKeys.empty()) { MCORE_ASSERT(time >= mKeys.back().GetTime()); } @@ -168,9 +153,9 @@ MCORE_INLINE void KeyTrackLinearDynamic::AddKey(float t // find a key at a given time template -MCORE_INLINE uint32 KeyTrackLinearDynamic::FindKeyNumber(float curTime) const +MCORE_INLINE size_t KeyTrackLinearDynamic::FindKeyNumber(float curTime) const { - return KeyFrameFinder::FindKey(curTime, &mKeys.front(), mKeys.size()); + return KeyFrameFinder::FindKey(curTime, &mKeys.front(), static_cast(mKeys.size())); } @@ -179,36 +164,36 @@ template MCORE_INLINE KeyFrame* KeyTrackLinearDynamic::FindKey(float curTime) const { // find the key number - const uint32 keyNumber = KeyFrameFinder::FindKey(curTime, &mKeys.front(), mKeys.size()); + const size_t keyNumber = KeyFrameFinder::FindKey(curTime, &mKeys.front(), mKeys.size()); // if no key was found - return (keyNumber != MCORE_INVALIDINDEX32) ? &mKeys[keyNumber] : nullptr; + return (keyNumber != InvalidIndex) ? &mKeys[keyNumber] : nullptr; } // returns the interpolated value at a given time template -ReturnType KeyTrackLinearDynamic::GetValueAtTime(float currentTime, uint32* cachedKey, uint8* outWasCacheHit, bool interpolate) const +ReturnType KeyTrackLinearDynamic::GetValueAtTime(float currentTime, size_t* cachedKey, uint8* outWasCacheHit, bool interpolate) const { MCORE_ASSERT(currentTime >= 0.0); - MCORE_ASSERT(mKeys.size() > 0); + MCORE_ASSERT(!mKeys.empty()); // make a local copy of the cached key value - uint32 localCachedKey = (cachedKey) ? *cachedKey : MCORE_INVALIDINDEX32; + size_t localCachedKey = (cachedKey) ? *cachedKey : InvalidIndex; // find the first key to start interpolating from (between this one and the next) - uint32 keyNumber = MCORE_INVALIDINDEX32; + size_t keyNumber = InvalidIndex; // prevent searching in the set of keyframes when a cached key is available // of course we need to check first if the cached key is actually still valid or not - if (localCachedKey == MCORE_INVALIDINDEX32) // no cached key has been set, so simply perform a search + if (localCachedKey == InvalidIndex) // no cached key has been set, so simply perform a search { if (outWasCacheHit) { *outWasCacheHit = 0; } - keyNumber = KeyFrameFinder::FindKey(currentTime, &mKeys.front(), static_cast(mKeys.size())); + keyNumber = KeyFrameFinder::FindKey(currentTime, &mKeys.front(), mKeys.size()); if (cachedKey) { @@ -222,7 +207,7 @@ ReturnType KeyTrackLinearDynamic::GetValueAtTime(float { if (mKeys.size() > 2) { - localCachedKey = static_cast(mKeys.size()) - 3; + localCachedKey = mKeys.size() - 3; } else { @@ -257,7 +242,7 @@ ReturnType KeyTrackLinearDynamic::GetValueAtTime(float *outWasCacheHit = 0; } - keyNumber = KeyFrameFinder::FindKey(currentTime, &mKeys.front(), static_cast(mKeys.size())); + keyNumber = KeyFrameFinder::FindKey(currentTime, &mKeys.front(), mKeys.size()); if (cachedKey) { @@ -268,7 +253,7 @@ ReturnType KeyTrackLinearDynamic::GetValueAtTime(float } // if no key could be found - if (keyNumber == MCORE_INVALIDINDEX32) + if (keyNumber == InvalidIndex) { // if there are no keys at all, simply return an empty object if (mKeys.size() == 0) @@ -301,7 +286,7 @@ ReturnType KeyTrackLinearDynamic::GetValueAtTime(float // perform interpolation template -MCORE_INLINE ReturnType KeyTrackLinearDynamic::Interpolate(uint32 startKey, float currentTime) const +MCORE_INLINE ReturnType KeyTrackLinearDynamic::Interpolate(size_t startKey, float currentTime) const { // get the keys to interpolate between const KeyFrame& firstKey = mKeys[startKey]; @@ -317,7 +302,7 @@ MCORE_INLINE ReturnType KeyTrackLinearDynamic::Interpol template <> -MCORE_INLINE AZ::Quaternion KeyTrackLinearDynamic::Interpolate(uint32 startKey, float currentTime) const +MCORE_INLINE AZ::Quaternion KeyTrackLinearDynamic::Interpolate(size_t startKey, float currentTime) const { // get the keys to interpolate between const KeyFrame& firstKey = mKeys[startKey]; @@ -332,7 +317,7 @@ MCORE_INLINE AZ::Quaternion KeyTrackLinearDynamic -MCORE_INLINE AZ::Quaternion KeyTrackLinearDynamic::Interpolate(uint32 startKey, float currentTime) const +MCORE_INLINE AZ::Quaternion KeyTrackLinearDynamic::Interpolate(size_t startKey, float currentTime) const { // get the keys to interpolate between const KeyFrame& firstKey = mKeys[startKey]; @@ -355,7 +340,7 @@ void KeyTrackLinearDynamic::AddKeySorted(float time, co { if (mKeys.capacity() == mKeys.size()) { - const uint32 numToReserve = mKeys.size() / 4; + const size_t numToReserve = mKeys.size() / 4; mKeys.reserve(mKeys.capacity() + numToReserve); } } @@ -385,13 +370,13 @@ void KeyTrackLinearDynamic::AddKeySorted(float time, co } // quickly find the location to insert, and insert it - const uint32 place = KeyFrameFinder::FindKey(keyTime, &mKeys.front(), mKeys.size()); + const size_t place = KeyFrameFinder::FindKey(keyTime, &mKeys.front(), mKeys.size()); mKeys.insert(mKeys.begin() + place + 1, KeyFrame(time, value)); } template -MCORE_INLINE void KeyTrackLinearDynamic::RemoveKey(uint32 keyNr) +MCORE_INLINE void KeyTrackLinearDynamic::RemoveKey(size_t keyNr) { mKeys.erase(AZStd::next(mKeys.begin(), keyNr)); } @@ -418,7 +403,7 @@ void KeyTrackLinearDynamic::MakeLoopable(float fadeTime // optimize the keytrack template -uint32 KeyTrackLinearDynamic::Optimize(float maxError) +size_t KeyTrackLinearDynamic::Optimize(float maxError) { // if there aren't at least two keys, return, because we never remove the first and last key frames // and we'd need at least two keyframes to interpolate between @@ -433,8 +418,8 @@ uint32 KeyTrackLinearDynamic::Optimize(float maxError) keyTrackCopy.Init(); // while we want to continue optimizing - uint32 i = 1; - uint32 numRemoved = 0; // the number of removed keys + size_t i = 1; + size_t numRemoved = 0; // the number of removed keys do { // get the time of the current keyframe (starting from the second towards the last one) @@ -473,7 +458,7 @@ uint32 KeyTrackLinearDynamic::Optimize(float maxError) // pre-alloc keys template -void KeyTrackLinearDynamic::SetNumKeys(uint32 numKeys) +void KeyTrackLinearDynamic::SetNumKeys(size_t numKeys) { // resize the array of keys mKeys.resize(numKeys); @@ -482,7 +467,7 @@ void KeyTrackLinearDynamic::SetNumKeys(uint32 numKeys) // set a given key template -MCORE_INLINE void KeyTrackLinearDynamic::SetKey(uint32 keyNr, float time, const ReturnType& value) +MCORE_INLINE void KeyTrackLinearDynamic::SetKey(size_t keyNr, float time, const ReturnType& value) { // adjust the value and time of the key mKeys[keyNr].SetValue(value); @@ -492,7 +477,7 @@ MCORE_INLINE void KeyTrackLinearDynamic::SetKey(uint32 // set a given key template -MCORE_INLINE void KeyTrackLinearDynamic::SetStorageTypeKey(uint32 keyNr, float time, const StorageType& value) +MCORE_INLINE void KeyTrackLinearDynamic::SetStorageTypeKey(size_t keyNr, float time, const StorageType& value) { // adjust the value and time of the key mKeys[keyNr].SetStorageTypeValue(value); @@ -504,31 +489,17 @@ MCORE_INLINE void KeyTrackLinearDynamic::SetStorageType template MCORE_INLINE bool KeyTrackLinearDynamic::CheckIfIsAnimated(const ReturnType& initialPose, float maxError) const { - // empty keytracks are never animated - if (mKeys.size() == 0) + return !mKeys.empty() && AZStd::any_of(begin(mKeys), end(mKeys), [&initialPose, maxError](const auto& key) { - return false; - } - - // get the number of keyframes and iterate through them - const uint32 numKeyFrames = GetNumKeys(); - for (uint32 i = 0; i < numKeyFrames; ++i) - { - // if the sampled value is not within the given maximum distance/error of the initial pose, it means we have an animated track - if (MCore::Compare::CheckIfIsClose(initialPose, GetKey(i)->GetValue(), maxError) == false) - { - return true; - } - } - - return false; + return !MCore::Compare::CheckIfIsClose(initialPose, key.GetValue(), maxError); + }); } // reserve memory for keys template -MCORE_INLINE void KeyTrackLinearDynamic::Reserve(uint32 numKeys) +MCORE_INLINE void KeyTrackLinearDynamic::Reserve(size_t numKeys) { mKeys.reserve(numKeys); } @@ -536,7 +507,7 @@ MCORE_INLINE void KeyTrackLinearDynamic::Reserve(uint32 // calculate memory usage template -uint32 KeyTrackLinearDynamic::CalcMemoryUsage(bool includeMembers) const +size_t KeyTrackLinearDynamic::CalcMemoryUsage([[maybe_unused]] bool includeMembers) const { return 0; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.cpp index 51486c39b5..450a546c27 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.cpp @@ -36,11 +36,6 @@ namespace EMotionFX mIndices = nullptr; mPolyVertexCounts = nullptr; mIsCollisionMesh = false; - - // set memory categories of the arrays - mSubMeshes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); - mVertexAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); - mSharedVertexAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); } // allocation constructor @@ -54,11 +49,6 @@ namespace EMotionFX mPolyVertexCounts = nullptr; mIsCollisionMesh = isCollisionMesh; - // set memory categories of the arrays - mSubMeshes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); - mVertexAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); - mSharedVertexAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); - // allocate the mesh data Allocate(numVerts, numIndices, numPolygons, numOrgVerts); } @@ -266,7 +256,7 @@ namespace EMotionFX { // Atom stores the skin indices as uint16, but the buffer itself is a buffer of uint32 with two id's per element size_t influenceCount = elementCountInBytes / sizeof(AZ::u16); - maxSkinInfluences = influenceCount / modelVertexCount; + maxSkinInfluences = aznumeric_caster(influenceCount / modelVertexCount); AZ_Assert(maxSkinInfluences > 0 && maxSkinInfluences < 100, "Expect max skin influences in a reasonable value range."); AZ_Assert(influenceCount % modelVertexCount == 0, "Expect an equal number of influences for each vertex."); AZ_Assert(bufferAssetViewDescriptor.m_elementSize == 4, "Expect skin joint indices to be stored in a raw 32-bit per element buffer"); @@ -279,7 +269,7 @@ namespace EMotionFX { // Atom stores joint weights as float (range 0 - 1) size_t influenceCount = elementCountInBytes / sizeof(float); - maxSkinInfluences = influenceCount / modelVertexCount; + maxSkinInfluences = aznumeric_caster(influenceCount / modelVertexCount); AZ_Assert(maxSkinInfluences > 0 && maxSkinInfluences < 100, "Expect max skin influences in a reasonable value range."); skinWeights = static_cast(bufferData) + bufferAssetViewDescriptor.m_elementOffset; } @@ -288,9 +278,9 @@ namespace EMotionFX // Add the original vertex layer VertexAttributeLayerAbstractData* originalVertexData = VertexAttributeLayerAbstractData::Create(modelVertexCount, Mesh::ATTRIB_ORGVTXNUMBERS, sizeof(AZ::u32), false); AZ::u32* originalVertexDataRaw = static_cast(originalVertexData->GetData()); - for (size_t i = 0; i < modelVertexCount; ++i) + for (AZ::u32 i = 0; i < modelVertexCount; ++i) { - originalVertexDataRaw[i] = i; + originalVertexDataRaw[i] = static_cast(i); } mesh->AddVertexAttributeLayer(originalVertexData); @@ -384,10 +374,9 @@ namespace EMotionFX // copy all original data over the output data void Mesh::ResetToOriginalData() { - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + for (VertexAttributeLayer* vertexAttribute : mVertexAttributes) { - mVertexAttributes[i]->ResetToOriginalData(); + vertexAttribute->ResetToOriginalData(); } } @@ -402,12 +391,11 @@ namespace EMotionFX RemoveAllVertexAttributeLayers(); // get rid of all sub meshes - const uint32 numSubMeshes = mSubMeshes.GetLength(); - for (uint32 i = 0; i < numSubMeshes; ++i) + for (SubMesh* subMesh : mSubMeshes) { - mSubMeshes[i]->Destroy(); + subMesh->Destroy(); } - mSubMeshes.Clear(); + mSubMeshes.clear(); if (mIndices) { @@ -505,15 +493,14 @@ namespace EMotionFX } // calculate the number of tangent layers that are already available - uint32 i, f; AZ::Vector4* tangents = nullptr; AZ::Vector4* orgTangents = nullptr; AZ::Vector3* bitangents = nullptr; AZ::Vector3* orgBitangents = nullptr; - const uint32 numTangentLayers = CalcNumAttributeLayers(Mesh::ATTRIB_TANGENTS); + const size_t numTangentLayers = CalcNumAttributeLayers(Mesh::ATTRIB_TANGENTS); // make sure we have tangent data allocated for all uv layers before the given one - for (i = numTangentLayers; i <= uvSet; ++i) + for (size_t i = numTangentLayers; i <= uvSet; ++i) { // add a new tangent layer AddVertexAttributeLayer(VertexAttributeLayerAbstractData::Create(mNumVertices, Mesh::ATTRIB_TANGENTS, sizeof(AZ::Vector4), true)); @@ -558,7 +545,7 @@ namespace EMotionFX AZ::Vector3 curBitangent; // calculate for every vertex the tangent and bitangent - for (i = 0; i < mNumVertices; ++i) + for (uint32 i = 0; i < mNumVertices; ++i) { orgTangents[i] = AZ::Vector4::CreateZero(); tangents[i] = AZ::Vector4::CreateZero(); @@ -574,7 +561,7 @@ namespace EMotionFX uint32 polyStartIndex = 0; uint32 indexA, indexB, indexC; const uint32 numPolygons = GetNumPolygons(); - for (f = 0; f < numPolygons; f++) + for (uint32 f = 0; f < numPolygons; f++) { const uint32 numPolyVerts = vertCounts[f]; @@ -582,7 +569,7 @@ namespace EMotionFX // triangle has got 3 polygon vertices -> 1 triangle // quad has got 4 polygon vertices -> 2 triangles // pentagon has got 5 polygon vertices -> 3 triangles - for (i = 2; i < numPolyVerts; i++) + for (uint32 i = 2; i < numPolyVerts; i++) { indexA = indices[polyStartIndex]; indexB = indices[polyStartIndex + i]; @@ -614,7 +601,7 @@ namespace EMotionFX } // calculate the per vertex tangents now, fixing up orthogonality and handling mirroring of the bitangent - for (i = 0; i < mNumVertices; ++i) + for (uint32 i = 0; i < mNumVertices; ++i) { // get the normal AZ::Vector3 normal(normals[i]); @@ -668,10 +655,10 @@ namespace EMotionFX // creates an array of pointers to bones used by this face - void Mesh::GatherBonesForFace(uint32 startIndexOfFace, MCore::Array& outBones, Actor* actor) + void Mesh::GatherBonesForFace(uint32 startIndexOfFace, AZStd::vector& outBones, Actor* actor) { // get rid of existing data - outBones.Clear(); + outBones.clear(); // try to locate the skinning attribute information SkinningInfoVertexAttributeLayer* skinningLayer = (SkinningInfoVertexAttributeLayer*)FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID); @@ -703,9 +690,9 @@ namespace EMotionFX Node* bone = skeleton->GetNode(skinningLayer->GetInfluence(originalVertex, n)->GetNodeNr()); // if it isn't yet in the output array with bones, add it - if (outBones.Find(bone) == MCORE_INVALIDINDEX32) + if (AZStd::find(begin(outBones), end(outBones), bone) == end(outBones)) { - outBones.Add(bone); + outBones.emplace_back(bone); } } } @@ -750,7 +737,7 @@ namespace EMotionFX // returns the maximum number of weights/influences for this mesh - uint32 Mesh::CalcMaxNumInfluences() const + size_t Mesh::CalcMaxNumInfluences() const { // try to locate the skinning attribute information SkinningInfoVertexAttributeLayer* skinningLayer = (SkinningInfoVertexAttributeLayer*)FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID); @@ -770,37 +757,33 @@ namespace EMotionFX } // return the maximum number of influences - return aznumeric_cast(maxInfluences); + return maxInfluences; } // returns the maximum number of weights/influences for this mesh plus some extra information - uint32 Mesh::CalcMaxNumInfluences(AZStd::vector& outVertexCounts) const + size_t Mesh::CalcMaxNumInfluences(AZStd::vector& outVertexCounts) const { - size_t maxInfluences = 0; - // Reset values. outVertexCounts.resize(CalcMaxNumInfluences() + 1); - for (size_t j = 0; j < outVertexCounts.size(); ++j) - { - outVertexCounts[j] = 0; - } + AZStd::fill(begin(outVertexCounts), end(outVertexCounts), 0); // Does the mesh have a skinning layer? If no we can quit directly as this means there are only unskinned vertices. SkinningInfoVertexAttributeLayer* skinningLayer = (SkinningInfoVertexAttributeLayer*)FindSharedVertexAttributeLayer(SkinningInfoVertexAttributeLayer::TYPE_ID); if (!skinningLayer) { outVertexCounts[0] = GetNumVertices(); - return aznumeric_cast(maxInfluences); + return 0; } - uint32* orgVerts = (uint32*)FindVertexData(Mesh::ATTRIB_ORGVTXNUMBERS); + const uint32* orgVerts = (uint32*)FindVertexData(Mesh::ATTRIB_ORGVTXNUMBERS); // Get the vertex counts for the influences. + size_t maxInfluences = 0; const uint32 numVerts = GetNumVertices(); for (uint32 i = 0; i < numVerts; ++i) { - uint32 orgVertex = orgVerts[i]; + const uint32 orgVertex = orgVerts[i]; // Increase the number of vertices for the given influence value. const size_t numInfluences = skinningLayer->GetNumInfluences(orgVertex); @@ -810,15 +793,15 @@ namespace EMotionFX maxInfluences = AZStd::max(maxInfluences, numInfluences); } - return aznumeric_cast(maxInfluences); + return maxInfluences; } // remove a given submesh - void Mesh::RemoveSubMesh(uint32 nr, bool delFromMem) + void Mesh::RemoveSubMesh(size_t nr, bool delFromMem) { SubMesh* subMesh = mSubMeshes[nr]; - mSubMeshes.Remove(nr); + mSubMeshes.erase(AZStd::next(begin(mSubMeshes), nr)); if (delFromMem) { subMesh->Destroy(); @@ -827,22 +810,21 @@ namespace EMotionFX // insert a given submesh - void Mesh::InsertSubMesh(uint32 insertIndex, SubMesh* subMesh) + void Mesh::InsertSubMesh(size_t insertIndex, SubMesh* subMesh) { - mSubMeshes.Insert(insertIndex, subMesh); + mSubMeshes.emplace(AZStd::next(begin(mSubMeshes), insertIndex), subMesh); } // count the given type of vertex attribute layers - uint32 Mesh::CalcNumAttributeLayers(uint32 type) const + size_t Mesh::CalcNumAttributeLayers(uint32 type) const { - uint32 numLayers = 0; + size_t numLayers = 0; // check the types of all vertex attribute layers - const uint32 numAttributes = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numAttributes; ++i) + for (auto* vertexAttribute : mVertexAttributes) { - if (mVertexAttributes[i]->GetType() == type) + if (vertexAttribute->GetType() == type) { numLayers++; } @@ -853,63 +835,48 @@ namespace EMotionFX // get the number of UV layers - uint32 Mesh::CalcNumUVLayers() const + size_t Mesh::CalcNumUVLayers() const { return CalcNumAttributeLayers(Mesh::ATTRIB_UVCOORDS); } //--------------------------------------------------------------- - VertexAttributeLayer* Mesh::GetSharedVertexAttributeLayer(uint32 layerNr) + VertexAttributeLayer* Mesh::GetSharedVertexAttributeLayer(size_t layerNr) { - MCORE_ASSERT(layerNr < mSharedVertexAttributes.GetLength()); + MCORE_ASSERT(layerNr < mSharedVertexAttributes.size()); return mSharedVertexAttributes[layerNr]; } void Mesh::AddSharedVertexAttributeLayer(VertexAttributeLayer* layer) { - MCORE_ASSERT(mSharedVertexAttributes.Contains(layer) == false); - mSharedVertexAttributes.Add(layer); + MCORE_ASSERT(AZStd::find(begin(mSharedVertexAttributes), end(mSharedVertexAttributes), layer) == end(mSharedVertexAttributes)); + mSharedVertexAttributes.emplace_back(layer); } - uint32 Mesh::GetNumSharedVertexAttributeLayers() const + size_t Mesh::GetNumSharedVertexAttributeLayers() const { - return mSharedVertexAttributes.GetLength(); + return mSharedVertexAttributes.size(); } - uint32 Mesh::FindSharedVertexAttributeLayerNumber(uint32 layerTypeID, uint32 occurrence) const + size_t Mesh::FindSharedVertexAttributeLayerNumber(uint32 layerTypeID, size_t occurrence) const { - uint32 layerCounter = 0; - - // check all vertex attributes of our first vertex, and find where the specific attribute is - const uint32 numLayers = mSharedVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mSharedVertexAttributes), end(mSharedVertexAttributes), [layerTypeID, occurrence](const VertexAttributeLayer* layer) mutable { - VertexAttributeLayer* layer = mSharedVertexAttributes[i]; - if (layer->GetType() == layerTypeID) - { - if (occurrence == layerCounter) - { - return i; - } - - layerCounter++; - } - } - - // not found - return MCORE_INVALIDINDEX32; + return layer->GetType() == layerTypeID && occurrence-- == 0; + }); + return foundLayer != end(mSharedVertexAttributes) ? AZStd::distance(begin(mSharedVertexAttributes), foundLayer) : InvalidIndex; } // find the vertex attribute layer and return a pointer - VertexAttributeLayer* Mesh::FindSharedVertexAttributeLayer(uint32 layerTypeID, uint32 occurence) const + VertexAttributeLayer* Mesh::FindSharedVertexAttributeLayer(uint32 layerTypeID, size_t occurence) const { - uint32 layerNr = FindSharedVertexAttributeLayerNumber(layerTypeID, occurence); - if (layerNr == MCORE_INVALIDINDEX32) + size_t layerNr = FindSharedVertexAttributeLayerNumber(layerTypeID, occurence); + if (layerNr == InvalidIndex) { return nullptr; } @@ -922,96 +889,71 @@ namespace EMotionFX // delete all shared attribute layers void Mesh::RemoveAllSharedVertexAttributeLayers() { - while (mSharedVertexAttributes.GetLength()) + while (mSharedVertexAttributes.size()) { - mSharedVertexAttributes.GetLast()->Destroy(); - mSharedVertexAttributes.RemoveLast(); + mSharedVertexAttributes.back()->Destroy(); + mSharedVertexAttributes.pop_back(); } } // remove a layer by its index - void Mesh::RemoveSharedVertexAttributeLayer(uint32 layerNr) + void Mesh::RemoveSharedVertexAttributeLayer(size_t layerNr) { - MCORE_ASSERT(layerNr < mSharedVertexAttributes.GetLength()); + MCORE_ASSERT(layerNr < mSharedVertexAttributes.size()); mSharedVertexAttributes[layerNr]->Destroy(); - mSharedVertexAttributes.Remove(layerNr); + mSharedVertexAttributes.erase(AZStd::next(begin(mSharedVertexAttributes), layerNr)); } - uint32 Mesh::GetNumVertexAttributeLayers() const + size_t Mesh::GetNumVertexAttributeLayers() const { - return mVertexAttributes.GetLength(); + return mVertexAttributes.size(); } - VertexAttributeLayer* Mesh::GetVertexAttributeLayer(uint32 layerNr) + VertexAttributeLayer* Mesh::GetVertexAttributeLayer(size_t layerNr) { - MCORE_ASSERT(layerNr < mVertexAttributes.GetLength()); + MCORE_ASSERT(layerNr < mVertexAttributes.size()); return mVertexAttributes[layerNr]; } void Mesh::AddVertexAttributeLayer(VertexAttributeLayer* layer) { - MCORE_ASSERT(mVertexAttributes.Contains(layer) == false); - mVertexAttributes.Add(layer); + MCORE_ASSERT(AZStd::find(begin(mVertexAttributes), end(mVertexAttributes), layer) == end(mVertexAttributes)); + mVertexAttributes.emplace_back(layer); } // find the layer number - uint32 Mesh::FindVertexAttributeLayerNumber(uint32 layerTypeID, uint32 occurrence) const + size_t Mesh::FindVertexAttributeLayerNumber(uint32 layerTypeID, size_t occurrence) const { - uint32 layerCounter = 0; - - // check all vertex attributes of our first vertex, and find where the specific attribute is - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mVertexAttributes), end(mVertexAttributes), [layerTypeID, occurrence](const VertexAttributeLayer* layer) mutable { - VertexAttributeLayer* layer = mVertexAttributes[i]; - if (layer->GetType() == layerTypeID) - { - if (occurrence == layerCounter) - { - return i; - } - - layerCounter++; - } - } - - // not found - return MCORE_INVALIDINDEX32; + return layer->GetType() == layerTypeID && occurrence-- == 0; + }); + return foundLayer != end(mVertexAttributes) ? AZStd::distance(begin(mVertexAttributes), foundLayer) : InvalidIndex; } // find the layer number - uint32 Mesh::FindVertexAttributeLayerNumberByName(uint32 layerTypeID, const char* name) const + size_t Mesh::FindVertexAttributeLayerNumberByName(uint32 layerTypeID, const char* name) const { - // check all vertex attributes of our first vertex, and find where the specific attribute is - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mVertexAttributes), end(mVertexAttributes), [layerTypeID, name](const VertexAttributeLayer* layer) { - VertexAttributeLayer* layer = mVertexAttributes[i]; - if (layer->GetType() == layerTypeID) - { - if (layer->GetNameString() == name) - { - return i; - } - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetType() == layerTypeID && layer->GetNameString() == name; + }); + return foundLayer != end(mVertexAttributes) ? AZStd::distance(begin(mVertexAttributes), foundLayer) : InvalidIndex; } // find the vertex attribute layer and return a pointer - VertexAttributeLayer* Mesh::FindVertexAttributeLayer(uint32 layerTypeID, uint32 occurence) const + VertexAttributeLayer* Mesh::FindVertexAttributeLayer(uint32 layerTypeID, size_t occurence) const { - const uint32 layerNr = FindVertexAttributeLayerNumber(layerTypeID, occurence); - if (layerNr == MCORE_INVALIDINDEX32) + const size_t layerNr = FindVertexAttributeLayerNumber(layerTypeID, occurence); + if (layerNr == InvalidIndex) { return nullptr; } @@ -1023,8 +965,8 @@ namespace EMotionFX // find the vertex attribute layer and return a pointer VertexAttributeLayer* Mesh::FindVertexAttributeLayerByName(uint32 layerTypeID, const char* name) const { - const uint32 layerNr = FindVertexAttributeLayerNumberByName(layerTypeID, name); - if (layerNr == MCORE_INVALIDINDEX32) + const size_t layerNr = FindVertexAttributeLayerNumberByName(layerTypeID, name); + if (layerNr == InvalidIndex) { return nullptr; } @@ -1035,19 +977,19 @@ namespace EMotionFX void Mesh::RemoveAllVertexAttributeLayers() { - while (mVertexAttributes.GetLength()) + while (mVertexAttributes.size()) { - mVertexAttributes.GetLast()->Destroy(); - mVertexAttributes.RemoveLast(); + mVertexAttributes.back()->Destroy(); + mVertexAttributes.pop_back(); } } - void Mesh::RemoveVertexAttributeLayer(uint32 layerNr) + void Mesh::RemoveVertexAttributeLayer(size_t layerNr) { - MCORE_ASSERT(layerNr < mVertexAttributes.GetLength()); + MCORE_ASSERT(layerNr < mVertexAttributes.size()); mVertexAttributes[layerNr]->Destroy(); - mVertexAttributes.Remove(layerNr); + mVertexAttributes.erase(AZStd::next(begin(mVertexAttributes), layerNr)); } @@ -1063,26 +1005,25 @@ namespace EMotionFX MCore::MemCopy(clone->mPolyVertexCounts, mPolyVertexCounts, sizeof(uint8) * mNumPolygons); // copy the submesh data - uint32 i; - const uint32 numSubMeshes = mSubMeshes.GetLength(); - clone->mSubMeshes.Resize(numSubMeshes); - for (i = 0; i < numSubMeshes; ++i) + const size_t numSubMeshes = mSubMeshes.size(); + clone->mSubMeshes.resize(numSubMeshes); + for (size_t i = 0; i < numSubMeshes; ++i) { clone->mSubMeshes[i] = mSubMeshes[i]->Clone(clone); } // clone the shared vertex attributes - const uint32 numSharedAttributes = mSharedVertexAttributes.GetLength(); - clone->mSharedVertexAttributes.Resize(numSharedAttributes); - for (i = 0; i < numSharedAttributes; ++i) + const size_t numSharedAttributes = mSharedVertexAttributes.size(); + clone->mSharedVertexAttributes.resize(numSharedAttributes); + for (size_t i = 0; i < numSharedAttributes; ++i) { clone->mSharedVertexAttributes[i] = mSharedVertexAttributes[i]->Clone(); } // clone the non-shared vertex attributes - const uint32 numAttributes = mVertexAttributes.GetLength(); - clone->mVertexAttributes.Resize(numAttributes); - for (i = 0; i < numAttributes; ++i) + const size_t numAttributes = mVertexAttributes.size(); + clone->mVertexAttributes.resize(numAttributes); + for (size_t i = 0; i < numAttributes; ++i) { clone->mVertexAttributes[i] = mVertexAttributes[i]->Clone(); } @@ -1105,92 +1046,13 @@ namespace EMotionFX } // swap all vertex attribute layers - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const size_t numLayers = mVertexAttributes.size(); + for (size_t i = 0; i < numLayers; ++i) { mVertexAttributes[i]->SwapAttributes(vertexA, vertexB); } } - /* - // remove indexed null triangles (triangles that use 2 or 3 of the same vertices, so which are invisible) - uint32 Mesh::RemoveIndexedNullTriangles(bool removeEmptySubMeshes) - { - uint32 numRemoved = 0; - uint32 i; - - // for all triangles - uint32 numIndices = mNumIndices; - uint32 offset = 0; - for (i=0; i 0) - MCore::MemMove(((uint8*)mIndices + (offset * sizeof(uint32))), ((uint8*)mIndices + (offset+3)*sizeof(uint32)), numBytesToMove); - - numRemoved++; - numIndices -= 3; - - // adjust all submesh start index offsets changed - //const uint32 numSubMeshes = mSubMeshes.GetLength(); - for (uint32 s=0; sGetStartIndex() <= offset && mSubMeshes[s+1]->GetStartIndex() > offset) - subMesh->SetNumIndices( subMesh->GetNumIndices() - 3 ); - } - else - { - if (subMesh->GetStartIndex() <= offset) - subMesh->SetNumIndices( subMesh->GetNumIndices() - 3 ); - } - - // now find out if we need to adjust the index offset of the submesh - if (subMesh->GetStartIndex() >= offset) - { - if (subMesh->GetStartIndex() != offset) - subMesh->SetStartIndex( subMesh->GetStartIndex() - 3 ); - } - - - // remove the submesh if it's empty - if (subMesh->GetNumIndices() == 0 && removeEmptySubMeshes) - mSubMeshes.Remove(s); - else - s++; - - } - } // if we gotta remove - else - offset += 3; - } - - // reallocate the array, if we removed anything - if (numIndices != mNumIndices) - mIndices = (uint32*)MCore::AlignedRealloc(mIndices, sizeof(uint32) * numIndices, mNumIndices*sizeof(uint32), 32, EMFX_MEMCATEGORY_GEOMETRY_MESHES, Mesh::MEMORYBLOCK_ID); - - // update the number of indices - MCORE_ASSERT(numRemoved == (mNumIndices - numIndices) / 3); - mNumIndices = numIndices; - - // return the number of removed triangles - return numRemoved; - } - */ - // remove vertex data from the mesh void Mesh::RemoveVertices(uint32 startVertexNr, uint32 endVertexNr, bool changeIndexBuffer, bool removeEmptySubMeshes) { @@ -1215,8 +1077,8 @@ namespace EMotionFX mNumVertices -= numVertsToRemove; // remove the attributes from the vertex attribute layers - const uint32 numLayers = GetNumVertexAttributeLayers(); - for (uint32 i = 0; i < numLayers; ++i) + const size_t numLayers = GetNumVertexAttributeLayers(); + for (size_t i = 0; i < numLayers; ++i) { GetVertexAttributeLayer(i)->RemoveAttributes(startVertexNr, endVertexNr); } @@ -1229,7 +1091,7 @@ namespace EMotionFX for (uint32 w = 0; w < numVertsToRemove; ++w) { // adjust all submesh start index offsets changed - for (uint32 s = 0; s < mSubMeshes.GetLength();) + for (size_t s = 0; s < mSubMeshes.size();) { SubMesh* subMesh = mSubMeshes[s]; @@ -1249,7 +1111,7 @@ namespace EMotionFX // remove the submesh if it's empty if (subMesh->GetNumVertices() == 0 && removeEmptySubMeshes) { - mSubMeshes.Remove(s); + mSubMeshes.erase(AZStd::next(begin(mSubMeshes), s)); } else { @@ -1278,12 +1140,12 @@ namespace EMotionFX // remove empty submeshes - uint32 Mesh::RemoveEmptySubMeshes(bool onlyRemoveOnZeroVertsAndTriangles) + size_t Mesh::RemoveEmptySubMeshes(bool onlyRemoveOnZeroVertsAndTriangles) { - uint32 numRemoved = 0; + size_t numRemoved = 0; // for all the submeshes - for (uint32 i = 0; i < mSubMeshes.GetLength();) + for (size_t i = 0; i < mSubMeshes.size();) { SubMesh* subMesh = mSubMeshes[i]; @@ -1305,7 +1167,7 @@ namespace EMotionFX // remove or skip if (mustRemove) { - mSubMeshes.Remove(i); + mSubMeshes.erase(AZStd::next(begin(mSubMeshes), i)); numRemoved++; } else @@ -1320,7 +1182,7 @@ namespace EMotionFX // find vertex data - void* Mesh::FindVertexData(uint32 layerID, uint32 occurrence) const + void* Mesh::FindVertexData(uint32 layerID, size_t occurrence) const { VertexAttributeLayer* layer = FindVertexAttributeLayer(layerID, occurrence); if (layer) @@ -1347,7 +1209,7 @@ namespace EMotionFX // find original vertex data - void* Mesh::FindOriginalVertexData(uint32 layerID, uint32 occurrence) const + void* Mesh::FindOriginalVertexData(uint32 layerID, size_t occurrence) const { VertexAttributeLayer* layer = FindVertexAttributeLayer(layerID, occurrence); if (layer) @@ -1372,20 +1234,17 @@ namespace EMotionFX } - void Mesh::CalcAABB(MCore::AABB* outBoundingBox, const Transform& transform, uint32 vertexFrequency) + void Mesh::CalcAabb(AZ::Aabb* outBoundingBox, const Transform& transform, uint32 vertexFrequency) { MCORE_ASSERT(vertexFrequency >= 1); + *outBoundingBox = AZ::Aabb::CreateNull(); - // init the bounding box - outBoundingBox->Init(); - - // get the position data AZ::Vector3* positions = (AZ::Vector3*)FindVertexData(ATTRIB_POSITIONS); const uint32 numVerts = GetNumVertices(); for (uint32 i = 0; i < numVerts; i += vertexFrequency) { - outBoundingBox->Encapsulate(transform.TransformPoint(positions[i])); + outBoundingBox->AddPoint(transform.TransformPoint(positions[i])); } } @@ -1535,8 +1394,6 @@ namespace EMotionFX // log debugging information void Mesh::Log() { - uint32 i; - // get all current data // uint32* indices = GetIndices(); // never returns nullptr //uint32* orgVerts = (uint32*) FindVertexData( Mesh::ATTRIB_ORGVTXNUMBERS ); // never returns nullptr @@ -1573,8 +1430,8 @@ namespace EMotionFX LogDebug(" + Position: %f %f %f, Normal: %f %f %f", positions[i].x, positions[i].y, positions[i].z, normals[i].x, normals[i].y, normals[i].z); */ // iterate through all of its submeshes - const uint32 numSubMeshes = GetNumSubMeshes(); - for (uint32 s = 0; s < numSubMeshes; ++s) + const size_t numSubMeshes = GetNumSubMeshes(); + for (size_t s = 0; s < numSubMeshes; ++s) { // get the current submesh SubMesh* subMesh = GetSubMesh(s); @@ -1606,18 +1463,18 @@ namespace EMotionFX // output the bones used by this submesh MCore::LogDebug(" - Bone list:"); - const uint32 numBones = subMesh->GetNumBones(); - for (i = 0; i < numBones; ++i) + const size_t numBones = subMesh->GetNumBones(); + for (size_t j = 0; j < numBones; ++j) { - const uint32 nodeNr = subMesh->GetBone(i); - MCore::LogDebug(" + NodeNr %d", nodeNr); + const size_t nodeNr = subMesh->GetBone(j); + MCore::LogDebug(" + NodeNr %zu", nodeNr); } } } // check for a given mesh how we categorize it - Mesh::EMeshType Mesh::ClassifyMeshType(uint32 lodLevel, Actor* actor, uint32 nodeIndex, bool forceCPUSkinning, uint32 maxInfluences, uint32 maxBonesPerSubMesh) const + Mesh::EMeshType Mesh::ClassifyMeshType(size_t lodLevel, Actor* actor, size_t nodeIndex, bool forceCPUSkinning, uint32 maxInfluences, uint32 maxBonesPerSubMesh) const { // get the mesh deformer stack for the given node at the given detail level MeshDeformerStack* deformerStack = actor->GetMeshDeformerStack(lodLevel, nodeIndex); @@ -1644,7 +1501,7 @@ namespace EMotionFX // in that case use CPU skinning Mesh* mesh = actor->GetMesh(lodLevel, nodeIndex); Node* node = actor->GetSkeleton()->GetNode(nodeIndex); - uint32 meshMaxInfluences = mesh->CalcMaxNumInfluences(); + size_t meshMaxInfluences = mesh->CalcMaxNumInfluences(); if (meshMaxInfluences > maxInfluences) { MCore::LogWarning("*** PERFORMANCE WARNING *** Mesh for node '%s' in geometry LOD %d uses more than %d (%d) bones. Forcing CPU deforms for this mesh.", node->GetName(), lodLevel, maxInfluences, meshMaxInfluences); @@ -1653,8 +1510,8 @@ namespace EMotionFX // check if there is any submesh with more than the given number of bones, which would mean we cannot skin on the GPU // then force CPU skinning as well - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 i = 0; i < numSubMeshes; ++i) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t i = 0; i < numSubMeshes; ++i) { if (mesh->GetSubMesh(i)->GetNumBones() > maxBonesPerSubMesh) { @@ -1969,25 +1826,21 @@ namespace EMotionFX void Mesh::ReserveVertexAttributeLayerSpace(uint32 numLayers) { - mVertexAttributes.Reserve(numLayers); + mVertexAttributes.reserve(numLayers); } // scale all positional data void Mesh::Scale(float scaleFactor) { - // all unique layers - const uint32 numLayers = GetNumVertexAttributeLayers(); - for (uint32 i = 0; i < numLayers; ++i) + for (VertexAttributeLayer* layer : mVertexAttributes) { - GetVertexAttributeLayer(i)->Scale(scaleFactor); + layer->Scale(scaleFactor); } - // scale all shared layers - const uint32 numSharedLayers = GetNumSharedVertexAttributeLayers(); - for (uint32 i = 0; i < numSharedLayers; ++i) + for (VertexAttributeLayer* layer : mSharedVertexAttributes) { - GetSharedVertexAttributeLayer(i)->Scale(scaleFactor); + layer->Scale(scaleFactor); } // scale the positional data @@ -2004,97 +1857,67 @@ namespace EMotionFX // find by name - uint32 Mesh::FindVertexAttributeLayerIndexByName(const char* name) const + size_t Mesh::FindVertexAttributeLayerIndexByName(const char* name) const { - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mVertexAttributes), end(mVertexAttributes), [name](const VertexAttributeLayer* layer) { - if (mVertexAttributes[i]->GetNameString() == name) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameString() == name; + }); + return foundLayer != end(mVertexAttributes) ? AZStd::distance(begin(mVertexAttributes), foundLayer) : InvalidIndex; } // find by name as string - uint32 Mesh::FindVertexAttributeLayerIndexByNameString(const AZStd::string& name) const + size_t Mesh::FindVertexAttributeLayerIndexByNameString(const AZStd::string& name) const { - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mVertexAttributes), end(mVertexAttributes), [name](const VertexAttributeLayer* layer) { - if (mVertexAttributes[i]->GetNameString() == name) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameString() == name; + }); + return foundLayer != end(mVertexAttributes) ? AZStd::distance(begin(mVertexAttributes), foundLayer) : InvalidIndex; } // find by name ID - uint32 Mesh::FindVertexAttributeLayerIndexByNameID(uint32 nameID) const + size_t Mesh::FindVertexAttributeLayerIndexByNameID(uint32 nameID) const { - const uint32 numLayers = mVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mVertexAttributes), end(mVertexAttributes), [nameID](const VertexAttributeLayer* layer) { - if (mVertexAttributes[i]->GetNameID() == nameID) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameID() == nameID; + }); + return foundLayer != end(mVertexAttributes) ? AZStd::distance(begin(mVertexAttributes), foundLayer) : InvalidIndex; } // find by name - uint32 Mesh::FindSharedVertexAttributeLayerIndexByName(const char* name) const + size_t Mesh::FindSharedVertexAttributeLayerIndexByName(const char* name) const { - const uint32 numLayers = mSharedVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mSharedVertexAttributes), end(mSharedVertexAttributes), [name](const VertexAttributeLayer* layer) { - if (mSharedVertexAttributes[i]->GetNameString() == name) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameString() == name; + }); + return foundLayer != end(mSharedVertexAttributes) ? AZStd::distance(begin(mSharedVertexAttributes), foundLayer) : InvalidIndex; } // find by name as string - uint32 Mesh::FindSharedVertexAttributeLayerIndexByNameString(const AZStd::string& name) const + size_t Mesh::FindSharedVertexAttributeLayerIndexByNameString(const AZStd::string& name) const { - const uint32 numLayers = mSharedVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mSharedVertexAttributes), end(mSharedVertexAttributes), [name](const VertexAttributeLayer* layer) { - if (mSharedVertexAttributes[i]->GetNameString() == name) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameString() == name; + }); + return foundLayer != end(mSharedVertexAttributes) ? AZStd::distance(begin(mSharedVertexAttributes), foundLayer) : InvalidIndex; } // find by name ID - uint32 Mesh::FindSharedVertexAttributeLayerIndexByNameID(uint32 nameID) const + size_t Mesh::FindSharedVertexAttributeLayerIndexByNameID(uint32 nameID) const { - const uint32 numLayers = mSharedVertexAttributes.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mSharedVertexAttributes), end(mSharedVertexAttributes), [nameID](const VertexAttributeLayer* layer) { - if (mSharedVertexAttributes[i]->GetNameID() == nameID) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetNameID() == nameID; + }); + return foundLayer != end(mSharedVertexAttributes) ? AZStd::distance(begin(mSharedVertexAttributes), foundLayer) : InvalidIndex; } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h index f9a9f960ce..b38a1445f6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.h @@ -9,6 +9,7 @@ #pragma once #include "EMotionFXConfig.h" +#include #include #include #include @@ -17,7 +18,7 @@ #include "Transform.h" #include -#include +#include #include #include @@ -170,7 +171,7 @@ namespace EMotionFX * It is recommended NOT to put this function inside a loop, because it is not very fast. * @result The number of UV layers/sets currently present inside this mesh. */ - uint32 CalcNumUVLayers() const; + size_t CalcNumUVLayers() const; /** * Calculate the number of vertex attribute layers of the given type. @@ -178,7 +179,7 @@ namespace EMotionFX * @param[in] type The type of the vertex attribute layer to count. * @result The number of layers/sets currently present inside this mesh. */ - uint32 CalcNumAttributeLayers(uint32 type) const; + size_t CalcNumAttributeLayers(uint32 type) const; /** * Get the number of original vertices. This can be lower compared to the value returned by GetNumVertices(). @@ -234,21 +235,21 @@ namespace EMotionFX * Get the number of sub meshes currently in the mesh. * @result The number of sub meshes. */ - MCORE_INLINE uint32 GetNumSubMeshes() const; + MCORE_INLINE size_t GetNumSubMeshes() const; /** * Get a given SubMesh. * @param nr The SubMesh number to get. * @result A pointer to the SubMesh. */ - MCORE_INLINE SubMesh* GetSubMesh(uint32 nr) const; + MCORE_INLINE SubMesh* GetSubMesh(size_t nr) const; /** * Set the value for a given submesh. * @param nr The submesh number, which must be in range of [0..GetNumSubMeshes()-1]. * @param subMesh The submesh to use. */ - MCORE_INLINE void SetSubMesh(uint32 nr, SubMesh* subMesh) { mSubMeshes[nr] = subMesh; } + MCORE_INLINE void SetSubMesh(size_t nr, SubMesh* subMesh) { mSubMeshes[nr] = subMesh; } /** * Set the number of submeshes. @@ -256,21 +257,21 @@ namespace EMotionFX * Do not forget to use SetSubMesh() to initialize all submeshes! * @param numSubMeshes The number of submeshes to use. */ - MCORE_INLINE void SetNumSubMeshes(uint32 numSubMeshes) { mSubMeshes.Resize(numSubMeshes); } + MCORE_INLINE void SetNumSubMeshes(size_t numSubMeshes) { mSubMeshes.resize(numSubMeshes); } /** * Remove a given submesh from this mesh. * @param nr The submesh index number to remove, which must be in range of 0..GetNumSubMeshes()-1. * @param delFromMem Set to true when you want to delete the submesh from memory as well, otherwise set to false. */ - void RemoveSubMesh(uint32 nr, bool delFromMem = true); + void RemoveSubMesh(size_t nr, bool delFromMem = true); /** * Insert a submesh into the array of submeshes. * @param insertIndex The position in the submesh array to insert this new submesh. * @param subMesh A pointer to the submesh to insert into this mesh. */ - void InsertSubMesh(uint32 insertIndex, SubMesh* subMesh); + void InsertSubMesh(size_t insertIndex, SubMesh* subMesh); /** * Get the shared vertex attribute data of a given layer. @@ -278,7 +279,7 @@ namespace EMotionFX * @param layerNr The layer number to get the attributes from. Must be below the value returned by GetNumSharedVertexAttributeLayers(). * @result A pointer to the array of shared vertex attributes. You can typecast this pointer if you know the type of the vertex attributes. */ - VertexAttributeLayer* GetSharedVertexAttributeLayer(uint32 layerNr); + VertexAttributeLayer* GetSharedVertexAttributeLayer(size_t layerNr); /** * Adds a new layer of shared vertex attributes. @@ -292,7 +293,7 @@ namespace EMotionFX * This value is the same for all shared vertices. * @result The number of shared vertex attributes for every vertex. */ - uint32 GetNumSharedVertexAttributeLayers() const; + size_t GetNumSharedVertexAttributeLayers() const; /** * Find and return the shared vertex attribute layer of a given type. @@ -305,7 +306,7 @@ namespace EMotionFX * @result The vertex attribute layer index number that you can pass to GetSharedVertexAttributeLayer. A value of MCORE_INVALIDINDEX32 is returned * when no result could be found. */ - uint32 FindSharedVertexAttributeLayerNumber(uint32 layerTypeID, uint32 occurrence = 0) const; + size_t FindSharedVertexAttributeLayerNumber(uint32 layerTypeID, size_t occurrence = 0) const; /** * Find and return the shared vertex attribute layer of a given type. @@ -317,7 +318,7 @@ namespace EMotionFX * want the second layer of the given type, etc. * @result A pointer to the vertex attribute layer, or nullptr when none could be found. */ - VertexAttributeLayer* FindSharedVertexAttributeLayer(uint32 layerTypeID, uint32 occurence = 0) const; + VertexAttributeLayer* FindSharedVertexAttributeLayer(uint32 layerTypeID, size_t occurence = 0) const; /** * Removes all shared vertex attributes for all shared vertices. @@ -330,14 +331,14 @@ namespace EMotionFX * Automatically deletes the data from memory. * @param layerNr The layer number to remove, must be below the value returned by GetNumSharedVertexAttributeLayers(). */ - void RemoveSharedVertexAttributeLayer(uint32 layerNr); + void RemoveSharedVertexAttributeLayer(size_t layerNr); /** * Get the number of vertex attributes. * This value is the same for all vertices. * @result The number of vertex attributes for every vertex. */ - uint32 GetNumVertexAttributeLayers() const; + size_t GetNumVertexAttributeLayers() const; /** * Get the vertex attribute data of a given layer. @@ -345,7 +346,7 @@ namespace EMotionFX * @param layerNr The layer number to get the attributes from. Must be below the value returned by GetNumVertexAttributeLayers(). * @result A pointer to the array of vertex attributes. You can typecast this pointer if you know the type of the vertex attributes. */ - VertexAttributeLayer* GetVertexAttributeLayer(uint32 layerNr); + VertexAttributeLayer* GetVertexAttributeLayer(size_t layerNr); /** * Adds a new layer of vertex attributes. @@ -372,9 +373,9 @@ namespace EMotionFX * @result The vertex attribute layer index number that you can pass to GetSharedVertexAttributeLayer. A value of MCORE_INVALIDINDEX32 os returned * when no result could be found. */ - uint32 FindVertexAttributeLayerNumber(uint32 layerTypeID, uint32 occurrence = 0) const; + size_t FindVertexAttributeLayerNumber(uint32 layerTypeID, size_t occurrence = 0) const; - uint32 FindVertexAttributeLayerNumberByName(uint32 layerTypeID, const char* name) const; + size_t FindVertexAttributeLayerNumberByName(uint32 layerTypeID, const char* name) const; VertexAttributeLayer* FindVertexAttributeLayerByName(uint32 layerTypeID, const char* name) const; @@ -388,15 +389,15 @@ namespace EMotionFX * want the second layer of the given type, etc. * @result A pointer to the vertex attribute layer, or nullptr when none could be found. */ - VertexAttributeLayer* FindVertexAttributeLayer(uint32 layerTypeID, uint32 occurence = 0) const; + VertexAttributeLayer* FindVertexAttributeLayer(uint32 layerTypeID, size_t occurence = 0) const; - uint32 FindVertexAttributeLayerIndexByName(const char* name) const; - uint32 FindVertexAttributeLayerIndexByNameString(const AZStd::string& name) const; - uint32 FindVertexAttributeLayerIndexByNameID(uint32 nameID) const; + size_t FindVertexAttributeLayerIndexByName(const char* name) const; + size_t FindVertexAttributeLayerIndexByNameString(const AZStd::string& name) const; + size_t FindVertexAttributeLayerIndexByNameID(uint32 nameID) const; - uint32 FindSharedVertexAttributeLayerIndexByName(const char* name) const; - uint32 FindSharedVertexAttributeLayerIndexByNameString(const AZStd::string& name) const; - uint32 FindSharedVertexAttributeLayerIndexByNameID(uint32 nameID) const; + size_t FindSharedVertexAttributeLayerIndexByName(const char* name) const; + size_t FindSharedVertexAttributeLayerIndexByNameString(const AZStd::string& name) const; + size_t FindSharedVertexAttributeLayerIndexByNameID(uint32 nameID) const; /** * Removes all vertex attributes for all vertices. @@ -409,7 +410,7 @@ namespace EMotionFX * Automatically deletes the data from memory. * @param layerNr The layer number to remove, must be below the value returned by GetNumVertexAttributeLayers(). */ - void RemoveVertexAttributeLayer(uint32 layerNr); + void RemoveVertexAttributeLayer(size_t layerNr); //--------------------------------------------------- @@ -446,7 +447,7 @@ namespace EMotionFX * @param outBones The array to store the pointers to the bones in. Any existing array contents will be cleared when it enters the method. * @param actor The actor to search the bones in. */ - void GatherBonesForFace(uint32 startIndexOfFace, MCore::Array& outBones, Actor* actor); + void GatherBonesForFace(uint32 startIndexOfFace, AZStd::vector& outBones, Actor* actor); /** * Calculates the maximum number of bone influences for a given face. @@ -461,7 +462,7 @@ namespace EMotionFX * This is calculated by for each vertex checking the number of bone influences, and take the maximum of that amount. * @result The maximum number of influences. This will be 0 for non-softskinned objects. */ - uint32 CalcMaxNumInfluences() const; + size_t CalcMaxNumInfluences() const; /** * Calculates the maximum number of bone influences. @@ -471,7 +472,7 @@ namespace EMotionFX * which are effected by 4 bones. * @result The maximum number of influences. This will be 0 for non-softskinned objects. */ - uint32 CalcMaxNumInfluences(AZStd::vector& outVertexCounts) const; + size_t CalcMaxNumInfluences(AZStd::vector& outVertexCounts) const; /** * Extract a list of positions of the original vertices. @@ -516,7 +517,7 @@ namespace EMotionFX * @param onlyRemoveOnZeroVertsAndTriangles Only remove when both the number of vertices and number of indices/triangles are zero. * @result Returns the number of removed submeshes. */ - uint32 RemoveEmptySubMeshes(bool onlyRemoveOnZeroVertsAndTriangles = true); + size_t RemoveEmptySubMeshes(bool onlyRemoveOnZeroVertsAndTriangles = true); /** * Find specific current vertex data in the mesh. This contains the vertex data after mesh deformers have been @@ -537,7 +538,7 @@ namespace EMotionFX * when there are multiple layers of the same type. An example is a mesh having multiple UV layers. * @result A void pointer to the layer data. You have to typecast yourself. */ - void* FindVertexData(uint32 layerID, uint32 occurrence = 0) const; + void* FindVertexData(uint32 layerID, size_t occurrence = 0) const; void* FindVertexDataByName(uint32 layerID, const char* name) const; @@ -560,7 +561,7 @@ namespace EMotionFX * when there are multiple layers of the same type. An example is a mesh having multiple UV layers. * @result A void pointer to the layer data. You have to typecast yourself. */ - void* FindOriginalVertexData(uint32 layerID, uint32 occurrence = 0) const; + void* FindOriginalVertexData(uint32 layerID, size_t occurrence = 0) const; void* FindOriginalVertexDataByName(uint32 layerID, const char* name) const; @@ -571,7 +572,7 @@ namespace EMotionFX * @param vertexFrequency This is the for loop increase counter value. A value of 1 means every vertex will be processed * while a value of 2 means every second vertex, etc. The value must be 1 or higher. */ - void CalcAABB(MCore::AABB* outBoundingBox, const Transform& transform, uint32 vertexFrequency = 1); + void CalcAabb(AZ::Aabb* outBoundingBox, const Transform& transform, uint32 vertexFrequency = 1); /** * The mesh type used to indicate if a mesh is either static, like a cube or building, cpu deformed, if it needs to be processed on the CPU, or GPU deformed if it can be processed fully on the GPU. @@ -595,7 +596,7 @@ namespace EMotionFX * @param maxBonesPerSubMesh The maximum number of bones per submesh can be processed on hardware. If there will be more bones per submesh the mesh will be processed in software which will be very slow. * @return The mesh type meaning if the given mesh is static like a cube or building or if is deformed by the GPU or CPU. */ - EMeshType ClassifyMeshType(uint32 lodLevel, Actor* actor, uint32 nodeIndex, bool forceCPUSkinning, uint32 maxInfluences, uint32 maxBonesPerSubMesh) const; + EMeshType ClassifyMeshType(size_t lodLevel, Actor* actor, size_t nodeIndex, bool forceCPUSkinning, uint32 maxInfluences, uint32 maxBonesPerSubMesh) const; /** * Debug log information. @@ -652,7 +653,7 @@ namespace EMotionFX protected: - MCore::Array mSubMeshes; /**< The collection of sub meshes. */ + AZStd::vector mSubMeshes; /**< The collection of sub meshes. */ uint32* mIndices; /**< The array of indices, which define the faces. */ uint8* mPolyVertexCounts; /**< The number of vertices for each polygon, where the length of this array equals the number of polygons. */ uint32 mNumPolygons; /**< The number of polygons in this mesh. */ @@ -665,13 +666,13 @@ namespace EMotionFX * The array of shared vertex attribute layers. * The number of attributes in each shared layer will be equal to the value returned by Mesh::GetNumOrgVertices(). */ - MCore::Array< VertexAttributeLayer* > mSharedVertexAttributes; + AZStd::vector< VertexAttributeLayer* > mSharedVertexAttributes; /** * The array of non-shared vertex attribute layers. * The number of attributes in each shared layer will be equal to the value returned by Mesh::GetNumVertices(). */ - MCore::Array< VertexAttributeLayer* > mVertexAttributes; + AZStd::vector< VertexAttributeLayer* > mVertexAttributes; /** * Default constructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.inl b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.inl index 850d9d1f17..6a29a3de69 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.inl +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Mesh.inl @@ -24,22 +24,22 @@ MCORE_INLINE uint32 Mesh::GetNumPolygons() const } -MCORE_INLINE uint32 Mesh::GetNumSubMeshes() const +MCORE_INLINE size_t Mesh::GetNumSubMeshes() const { - return mSubMeshes.GetLength(); + return mSubMeshes.size(); } -MCORE_INLINE SubMesh* Mesh::GetSubMesh(uint32 nr) const +MCORE_INLINE SubMesh* Mesh::GetSubMesh(size_t nr) const { - MCORE_ASSERT(nr < mSubMeshes.GetLength()); + MCORE_ASSERT(nr < mSubMeshes.size()); return mSubMeshes[nr]; } MCORE_INLINE void Mesh::AddSubMesh(SubMesh* subMesh) { - mSubMeshes.Add(subMesh); + mSubMeshes.emplace_back(subMesh); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.cpp index a7d628b8c3..b269fdecdd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.cpp @@ -45,7 +45,7 @@ namespace EMotionFX // reinitialize the mesh deformer - void MeshDeformer::Reinitialize(Actor* actor, Node* node, uint32 lodLevel) + void MeshDeformer::Reinitialize(Actor* actor, Node* node, size_t lodLevel) { MCORE_UNUSED(actor); MCORE_UNUSED(node); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.h b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.h index 6b379eda1d..e1caeaf5a9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformer.h @@ -49,14 +49,14 @@ namespace EMotionFX * @param node The node where the mesh belongs to during this initialization. * @param lodLevel The LOD level of the mesh the mesh deformer works on. */ - virtual void Reinitialize(Actor* actor, Node* node, uint32 lodLevel); + virtual void Reinitialize(Actor* actor, Node* node, size_t lodLevel); /** * Creates an exact clone (copy) of this deformer, and returns a pointer to it. * @param mesh The mesh to apply the cloned deformer on. * @result A pointer to the newly created clone of this deformer. */ - virtual MeshDeformer* Clone(Mesh* mesh) = 0; + virtual MeshDeformer* Clone(Mesh* mesh) const = 0; /** * Returns the type identification number of the deformer class. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.cpp index c50aca4325..ee204cf298 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.cpp @@ -22,20 +22,18 @@ namespace EMotionFX : BaseObject() { mMesh = mesh; - mDeformers.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_DEFORMERS); } // destructor MeshDeformerStack::~MeshDeformerStack() { - const uint32 numDeformers = mDeformers.GetLength(); - for (uint32 i = 0; i < numDeformers; ++i) + for (MeshDeformer* deformer : mDeformers) { - mDeformers[i]->Destroy(); + deformer->Destroy(); } - mDeformers.Clear(); + mDeformers.clear(); // reset mMesh = nullptr; @@ -59,30 +57,25 @@ namespace EMotionFX // update the mesh deformer stack void MeshDeformerStack::Update(ActorInstance* actorInstance, Node* node, float timeDelta, bool forceUpdateDisabledDeformers) { - // if we have deformers in the stack - const uint32 numDeformers = mDeformers.GetLength(); - if (numDeformers > 0) + bool firstEnabled = true; + + // iterate through the deformers and update them + for (MeshDeformer* deformer : mDeformers) { - bool firstEnabled = true; - - // iterate through the deformers and update them - for (uint32 i = 0; i < numDeformers; ++i) + // if the deformer is enabled + if (deformer->GetIsEnabled() || forceUpdateDisabledDeformers) { - // if the deformer is enabled - if (mDeformers[i]->GetIsEnabled() || forceUpdateDisabledDeformers) + // if this is the first enabled deformer + if (firstEnabled) { - // if this is the first enabled deformer - if (firstEnabled) - { - firstEnabled = false; + firstEnabled = false; - // reset all output vertex data to the original vertex data - mMesh->ResetToOriginalData(); - } - - // update the mesh deformer - mDeformers[i]->Update(actorInstance, node, timeDelta); + // reset all output vertex data to the original vertex data + mMesh->ResetToOriginalData(); } + + // update the mesh deformer + deformer->Update(actorInstance, node, timeDelta); } } } @@ -91,13 +84,10 @@ namespace EMotionFX void MeshDeformerStack::UpdateByModifierType(ActorInstance* actorInstance, Node* node, float timeDelta, uint32 typeID, bool resetMesh, bool forceUpdateDisabledDeformers) { bool resetDone = false; - // if we have deformers in the stack - const uint32 numDeformers = mDeformers.GetLength(); - // iterate through the deformers and update them - for (uint32 i = 0; i < numDeformers; ++i) + for (MeshDeformer* deformer : mDeformers) { // if the deformer of the correct type and is enabled - if (mDeformers[i]->GetType() == typeID && (mDeformers[i]->GetIsEnabled() || forceUpdateDisabledDeformers)) + if (deformer->GetType() == typeID && (deformer->GetIsEnabled() || forceUpdateDisabledDeformers)) { // if this is the first enabled deformer if (resetMesh && !resetDone) @@ -108,20 +98,20 @@ namespace EMotionFX } // update the mesh deformer - mDeformers[i]->Update(actorInstance, node, timeDelta); + deformer->Update(actorInstance, node, timeDelta); } } } // reinitialize mesh deformers - void MeshDeformerStack::ReinitializeDeformers(Actor* actor, Node* node, uint32 lodLevel) + void MeshDeformerStack::ReinitializeDeformers(Actor* actor, Node* node, size_t lodLevel) { // if we have deformers in the stack - const uint32 numDeformers = mDeformers.GetLength(); + const size_t numDeformers = mDeformers.size(); // iterate through the deformers and reinitialize them - for (uint32 i = 0; i < numDeformers; ++i) + for (size_t i = 0; i < numDeformers; ++i) { mDeformers[i]->Reinitialize(actor, node, lodLevel); } @@ -131,21 +121,26 @@ namespace EMotionFX void MeshDeformerStack::AddDeformer(MeshDeformer* meshDeformer) { // add the object into the stack - mDeformers.Add(meshDeformer); + mDeformers.emplace_back(meshDeformer); } - void MeshDeformerStack::InsertDeformer(uint32 pos, MeshDeformer* meshDeformer) + void MeshDeformerStack::InsertDeformer(size_t pos, MeshDeformer* meshDeformer) { // add the object into the stack - mDeformers.Insert(pos, meshDeformer); + mDeformers.emplace(AZStd::next(begin(mDeformers), pos), meshDeformer); } bool MeshDeformerStack::RemoveDeformer(MeshDeformer* meshDeformer) { // delete the object - return mDeformers.RemoveByValue(meshDeformer); + if (const auto it = AZStd::find(begin(mDeformers), end(mDeformers), meshDeformer); it != end(mDeformers)) + { + mDeformers.erase(it); + return true; + } + return false; } @@ -155,10 +150,9 @@ namespace EMotionFX MeshDeformerStack* newStack = aznew MeshDeformerStack(mesh); // clone all deformers - const uint32 numDeformers = mDeformers.GetLength(); - for (uint32 i = 0; i < numDeformers; ++i) + for (const MeshDeformer* deformer : mDeformers) { - newStack->AddDeformer(mDeformers[i]->Clone(mesh)); + newStack->AddDeformer(deformer->Clone(mesh)); } // return a pointer to the clone @@ -166,24 +160,24 @@ namespace EMotionFX } - uint32 MeshDeformerStack::GetNumDeformers() const + size_t MeshDeformerStack::GetNumDeformers() const { - return mDeformers.GetLength(); + return mDeformers.size(); } - MeshDeformer* MeshDeformerStack::GetDeformer(uint32 nr) const + MeshDeformer* MeshDeformerStack::GetDeformer(size_t nr) const { - MCORE_ASSERT(nr < mDeformers.GetLength()); + MCORE_ASSERT(nr < mDeformers.size()); return mDeformers[nr]; } // remove all the deformers of a given type - uint32 MeshDeformerStack::RemoveAllDeformersByType(uint32 deformerTypeID) + size_t MeshDeformerStack::RemoveAllDeformersByType(uint32 deformerTypeID) { - uint32 numRemoved = 0; - for (uint32 a = 0; a < mDeformers.GetLength(); ) + size_t numRemoved = 0; + for (size_t a = 0; a < mDeformers.size(); ) { MeshDeformer* deformer = mDeformers[a]; if (deformer->GetType() == deformerTypeID) @@ -205,12 +199,10 @@ namespace EMotionFX // remove all the deformers void MeshDeformerStack::RemoveAllDeformers() { - for (uint32 i = 0; i < mDeformers.GetLength(); ++i) + for (MeshDeformer* deformer : mDeformers) { // retrieve the current deformer - MeshDeformer* deformer = mDeformers[i]; - - // remove the deformer + // remove the deformer RemoveDeformer(deformer); deformer->Destroy(); } @@ -218,14 +210,12 @@ namespace EMotionFX // enabled or disable all controllers of a given type - uint32 MeshDeformerStack::EnableAllDeformersByType(uint32 deformerTypeID, bool enabled) + size_t MeshDeformerStack::EnableAllDeformersByType(uint32 deformerTypeID, bool enabled) { - uint32 numChanged = 0; - const uint32 numDeformers = mDeformers.GetLength(); - for (uint32 a = 0; a < numDeformers; ++a) + size_t numChanged = 0; + for (MeshDeformer* deformer : mDeformers) { - MeshDeformer* deformer = mDeformers[a]; - if (deformer->GetType() == deformerTypeID) + if (deformer->GetType() == deformerTypeID) { deformer->SetIsEnabled(enabled); numChanged++; @@ -239,44 +229,20 @@ namespace EMotionFX // check if the stack contains a deformer of a specified type bool MeshDeformerStack::CheckIfHasDeformerOfType(uint32 deformerTypeID) const { - const uint32 numDeformers = mDeformers.GetLength(); - for (uint32 a = 0; a < numDeformers; ++a) + return AZStd::any_of(begin(mDeformers), end(mDeformers), [deformerTypeID](const MeshDeformer* deformer) { - if (mDeformers[a]->GetType() == deformerTypeID) - { - return true; - } - } - - return false; + return deformer->GetType() == deformerTypeID; + }); } // find a deformer by type ID - MeshDeformer* MeshDeformerStack::FindDeformerByType(uint32 deformerTypeID, uint32 occurrence) const + MeshDeformer* MeshDeformerStack::FindDeformerByType(uint32 deformerTypeID, size_t occurrence) const { - uint32 count = 0; - - // for all deformers - const uint32 numDeformers = mDeformers.GetLength(); - for (uint32 a = 0; a < numDeformers; ++a) + const auto foundDeformer = AZStd::find_if(begin(mDeformers), end(mDeformers), [deformerTypeID, iter = occurrence](const MeshDeformer* deformer) mutable { - // if this is a deformer of the type we search for - if (mDeformers[a]->GetType() == deformerTypeID) - { - // if its the one we want - if (count == occurrence) - { - return mDeformers[a]; - } - else - { - count++; - } - } - } - - // none found - return nullptr; + return deformer->GetType() == deformerTypeID && iter-- == 0; + }); + return foundDeformer != end(mDeformers) ? *foundDeformer : nullptr; } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.h b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.h index 902eecf0d2..ae63a1e495 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MeshDeformerStack.h @@ -12,7 +12,7 @@ #include "EMotionFXConfig.h" #include "MeshDeformer.h" #include "BaseObject.h" -#include +#include namespace EMotionFX @@ -74,7 +74,7 @@ namespace EMotionFX * @param node The node to use for the reinitialize, so the node where the mesh belongs to during this initialization. * @param lodLevel The LOD level the mesh deformers work on. */ - void ReinitializeDeformers(Actor* actor, Node* node, uint32 lodLevel); + void ReinitializeDeformers(Actor* actor, Node* node, size_t lodLevel); /** * Add a given deformer to the back of the stack. @@ -87,7 +87,7 @@ namespace EMotionFX * @param pos The position to insert the deformer. * @param meshDeformer The deformer to store at this position. */ - void InsertDeformer(uint32 pos, MeshDeformer* meshDeformer); + void InsertDeformer(size_t pos, MeshDeformer* meshDeformer); /** * Remove a given deformer. @@ -101,7 +101,7 @@ namespace EMotionFX * @param deformerTypeID The type ID of the deformer, which is returned by MeshDeformer::GetType(). * @result Returns the number of deformers that have been removed. */ - uint32 RemoveAllDeformersByType(uint32 deformerTypeID); + size_t RemoveAllDeformersByType(uint32 deformerTypeID); /** * Remove all deformers from this mesh deformer stack. @@ -115,7 +115,7 @@ namespace EMotionFX * @param enabled Set to true when you want to enable these deformers, or false if you want to disable them. * @result Returns the number of deformers that have been enabled or disabled. */ - uint32 EnableAllDeformersByType(uint32 deformerTypeID, bool enabled); + size_t EnableAllDeformersByType(uint32 deformerTypeID, bool enabled); /** * Creates an exact clone (copy) of this deformer stack, including all deformers (which will also be cloned). @@ -134,14 +134,14 @@ namespace EMotionFX * Get the number of deformers in the stack. * @result The number of deformers in the stack. */ - uint32 GetNumDeformers() const; + size_t GetNumDeformers() const; /** * Get a given deformer. * @param nr The deformer number to get. * @result A pointer to the deformer. */ - MeshDeformer* GetDeformer(uint32 nr) const; + MeshDeformer* GetDeformer(size_t nr) const; /** * Check if the stack contains a deformer of a given type. @@ -156,10 +156,10 @@ namespace EMotionFX * @param occurrence In case there are multiple controllers of the same type, 0 means it returns the first one, 1 means the second, etc. * @result A pointer to the mesh deformer of the given type, or nullptr when not found. */ - MeshDeformer* FindDeformerByType(uint32 deformerTypeID, uint32 occurrence = 0) const; + MeshDeformer* FindDeformerByType(uint32 deformerTypeID, size_t occurrence = 0) const; private: - MCore::Array mDeformers; /**< The stack of deformers. */ + AZStd::vector mDeformers; /**< The stack of deformers. */ Mesh* mMesh; /**< Pointer to the mesh to which the modifier stack belongs to.*/ /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.cpp index c609f908d1..e3fd1552b0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.cpp @@ -26,7 +26,6 @@ namespace EMotionFX MorphMeshDeformer::MorphMeshDeformer(Mesh* mesh) : MeshDeformer(mesh) { - mDeformPasses.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_DEFORMERS); } @@ -58,14 +57,14 @@ namespace EMotionFX // clone this class - MeshDeformer* MorphMeshDeformer::Clone(Mesh* mesh) + MeshDeformer* MorphMeshDeformer::Clone(Mesh* mesh) const { // create the new cloned deformer MorphMeshDeformer* result = aznew MorphMeshDeformer(mesh); // copy the deform passes - result->mDeformPasses.Resize(mDeformPasses.GetLength()); - for (uint32 i = 0; i < mDeformPasses.GetLength(); ++i) + result->mDeformPasses.resize(mDeformPasses.size()); + for (size_t i = 0; i < mDeformPasses.size(); ++i) { DeformPass& pass = result->mDeformPasses[i]; pass.mDeformDataNr = mDeformPasses[i].mDeformDataNr; @@ -86,21 +85,20 @@ namespace EMotionFX // get the actor instance and its LOD level Actor* actor = actorInstance->GetActor(); - const uint32 lodLevel = actorInstance->GetLODLevel(); + const size_t lodLevel = actorInstance->GetLODLevel(); // apply all deform passes - const uint32 numPasses = mDeformPasses.GetLength(); - for (uint32 i = 0; i < numPasses; ++i) + for (DeformPass& deformPass : mDeformPasses) { // find the morph target - MorphTargetStandard* morphTarget = (MorphTargetStandard*)actor->GetMorphSetup(lodLevel)->FindMorphTargetByID(mDeformPasses[i].mMorphTarget->GetID()); + MorphTargetStandard* morphTarget = (MorphTargetStandard*)actor->GetMorphSetup(lodLevel)->FindMorphTargetByID(deformPass.mMorphTarget->GetID()); if (morphTarget == nullptr) { continue; } // get the deform data and number of vertices to deform - MorphTargetStandard::DeformData* deformData = morphTarget->GetDeformData(mDeformPasses[i].mDeformDataNr); + MorphTargetStandard::DeformData* deformData = morphTarget->GetDeformData(deformPass.mDeformDataNr); const uint32 numDeformVerts = deformData->mNumVerts; // this mesh deformer can't work on this mesh, because the deformdata number of vertices is bigger than the @@ -122,7 +120,7 @@ namespace EMotionFX const bool nearZero = (MCore::Math::Abs(weight) < 0.0001f); // we are near zero, and the previous frame as well, so we can return - if (nearZero && mDeformPasses[i].mLastNearZero) + if (nearZero && deformPass.mLastNearZero) { continue; } @@ -130,11 +128,11 @@ namespace EMotionFX // update the flag if (nearZero) { - mDeformPasses[i].mLastNearZero = true; + deformPass.mLastNearZero = true; } else { - mDeformPasses[i].mLastNearZero = false; // we moved away from zero influence + deformPass.mLastNearZero = false; // we moved away from zero influence } // output data @@ -151,10 +149,9 @@ namespace EMotionFX if (tangents && bitangents) { // process all vertices that we need to deform - uint32 vtxNr; for (uint32 v = 0; v < numDeformVerts; ++v) { - vtxNr = deltas[v].mVertexNr; + uint32 vtxNr = deltas[v].mVertexNr; positions [vtxNr] = positions[vtxNr] + deltas[v].mPosition.ToVector3(minValue, maxValue) * weight; normals [vtxNr] = normals[vtxNr] + deltas[v].mNormal.ToVector3(-2.0f, 2.0f) * weight; @@ -166,10 +163,9 @@ namespace EMotionFX } else if (tangents && !bitangents) // tangents but no bitangents { - uint32 vtxNr; for (uint32 v = 0; v < numDeformVerts; ++v) { - vtxNr = deltas[v].mVertexNr; + uint32 vtxNr = deltas[v].mVertexNr; positions[vtxNr] = positions[vtxNr] + deltas[v].mPosition.ToVector3(minValue, maxValue) * weight; normals [vtxNr] = normals[vtxNr] + deltas[v].mNormal.ToVector3(-2.0f, 2.0f) * weight; @@ -181,10 +177,9 @@ namespace EMotionFX else // no tangents { // process all vertices that we need to deform - uint32 vtxNr; for (uint32 v = 0; v < numDeformVerts; ++v) { - vtxNr = deltas[v].mVertexNr; + uint32 vtxNr = deltas[v].mVertexNr; positions[vtxNr] = positions[vtxNr] + deltas[v].mPosition.ToVector3(minValue, maxValue) * weight; normals[vtxNr] = normals[vtxNr] + deltas[v].mNormal.ToVector3(-2.0f, 2.0f) * weight; @@ -195,32 +190,32 @@ namespace EMotionFX // initialize the mesh deformer - void MorphMeshDeformer::Reinitialize(Actor* actor, Node* node, uint32 lodLevel) + void MorphMeshDeformer::Reinitialize(Actor* actor, Node* node, size_t lodLevel) { // clear the deform passes, but don't free the currently allocated/reserved memory - mDeformPasses.Clear(false); + mDeformPasses.clear(); // get the morph setup MorphSetup* morphSetup = actor->GetMorphSetup(lodLevel); // get the number of morph targets and iterate through them - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (uint32 i = 0; i < numMorphTargets; ++i) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numMorphTargets; ++i) { // get the morph target MorphTargetStandard* morphTarget = static_cast(morphSetup->GetMorphTarget(i)); // get the number of deform datas and add one deform pass per deform data - const uint32 numDeformDatas = morphTarget->GetNumDeformDatas(); - for (uint32 j = 0; j < numDeformDatas; ++j) + const size_t numDeformDatas = morphTarget->GetNumDeformDatas(); + for (size_t j = 0; j < numDeformDatas; ++j) { // get the deform data and only add it to our deformer in case it belongs to our mesh MorphTargetStandard::DeformData* deformData = morphTarget->GetDeformData(j); if (deformData->mNodeIndex == node->GetNodeIndex()) { // add an empty deform pass and fill it afterwards - mDeformPasses.AddEmpty(); - const uint32 deformPassIndex = mDeformPasses.GetLength() - 1; + mDeformPasses.emplace_back(); + const size_t deformPassIndex = mDeformPasses.size() - 1; mDeformPasses[deformPassIndex].mDeformDataNr = j; mDeformPasses[deformPassIndex].mMorphTarget = morphTarget; } @@ -231,18 +226,18 @@ namespace EMotionFX void MorphMeshDeformer::AddDeformPass(const DeformPass& deformPass) { - mDeformPasses.Add(deformPass); + mDeformPasses.emplace_back(deformPass); } - uint32 MorphMeshDeformer::GetNumDeformPasses() const + size_t MorphMeshDeformer::GetNumDeformPasses() const { - return mDeformPasses.GetLength(); + return mDeformPasses.size(); } - void MorphMeshDeformer::ReserveDeformPasses(uint32 numPasses) + void MorphMeshDeformer::ReserveDeformPasses(size_t numPasses) { - mDeformPasses.Reserve(numPasses); + mDeformPasses.reserve(numPasses); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.h b/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.h index 6cbf4cae5b..882d4bdfeb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphMeshDeformer.h @@ -55,7 +55,7 @@ namespace EMotionFX struct EMFX_API DeformPass { MorphTargetStandard* mMorphTarget; /**< The morph target working on the mesh. */ - uint32 mDeformDataNr; /**< An index inside the deform datas of the standard morph target. */ + size_t mDeformDataNr; /**< An index inside the deform datas of the standard morph target. */ bool mLastNearZero; /**< Was the last frame's weight near zero? */ /** @@ -64,7 +64,7 @@ namespace EMotionFX */ DeformPass() : mMorphTarget(nullptr) - , mDeformDataNr(MCORE_INVALIDINDEX32) + , mDeformDataNr(InvalidIndex) , mLastNearZero(false) {} }; @@ -103,14 +103,14 @@ namespace EMotionFX * @param node The node where the mesh belongs to during this initialization. * @param lodLevel The LOD level of the mesh the mesh deformer works on. */ - void Reinitialize(Actor* actor, Node* node, uint32 lodLevel) override; + void Reinitialize(Actor* actor, Node* node, size_t lodLevel) override; /** * Creates an exact clone (copy) of this deformer, and returns a pointer to it. * @param mesh The mesh to apply the deformer on. * @result A pointer to the newly created clone of this deformer. */ - MeshDeformer* Clone(Mesh* mesh) override; + MeshDeformer* Clone(Mesh* mesh) const override; /** * Add a deform pass. @@ -122,17 +122,17 @@ namespace EMotionFX * Get the number of deform passes. * @result The number of deform passes. */ - uint32 GetNumDeformPasses() const; + size_t GetNumDeformPasses() const; /** * Pre-allocate space for the deform passes. * This does not influence the return value of GetNumDeformPasses(). * @param numPasses The number of passes to pre-allocate space for. */ - void ReserveDeformPasses(uint32 numPasses); + void ReserveDeformPasses(size_t numPasses); private: - MCore::Array mDeformPasses; /**< The deform passes. Each pass basically represents a morph target. */ + AZStd::vector mDeformPasses; /**< The deform passes. Each pass basically represents a morph target. */ /** * Default constructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.cpp index 0c9f4f8cd7..d4a70dd070 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.cpp @@ -10,6 +10,7 @@ #include "MorphSetup.h" #include "MorphTarget.h" #include +#include #include namespace EMotionFX @@ -17,14 +18,6 @@ namespace EMotionFX AZ_CLASS_ALLOCATOR_IMPL(MorphSetup, DeformerAllocator, 0) - // constructor - MorphSetup::MorphSetup() - : BaseObject() - { - mMorphTargets.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_PMORPHTARGETS); - } - - // destructor MorphSetup::~MorphSetup() { @@ -42,26 +35,30 @@ namespace EMotionFX // add a morph target void MorphSetup::AddMorphTarget(MorphTarget* morphTarget) { - mMorphTargets.Add(morphTarget); + mMorphTargets.emplace_back(morphTarget); } // remove a morph target - void MorphSetup::RemoveMorphTarget(uint32 nr, bool delFromMem) + void MorphSetup::RemoveMorphTarget(size_t nr, bool delFromMem) { if (delFromMem) { mMorphTargets[nr]->Destroy(); } - mMorphTargets.Remove(nr); + mMorphTargets.erase(AZStd::next(begin(mMorphTargets), nr)); } // remove a morph target void MorphSetup::RemoveMorphTarget(MorphTarget* morphTarget, bool delFromMem) { - mMorphTargets.RemoveByValue(morphTarget); + const auto* foundMorphTarget = AZStd::find(begin(mMorphTargets), end(mMorphTargets), morphTarget); + if (foundMorphTarget != end(mMorphTargets)) + { + mMorphTargets.erase(foundMorphTarget); + } if (delFromMem) { @@ -73,111 +70,76 @@ namespace EMotionFX // remove all morph targets void MorphSetup::RemoveAllMorphTargets() { - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + for (MorphTarget*& morphTarget : mMorphTargets) { - mMorphTargets[i]->Destroy(); + morphTarget->Destroy(); } - mMorphTargets.Clear(); + mMorphTargets.clear(); } // get a morph target by ID MorphTarget* MorphSetup::FindMorphTargetByID(uint32 id) const { - // linear search, and check IDs - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [id](const MorphTarget* morphTarget) { - if (mMorphTargets[i]->GetID() == id) - { - return mMorphTargets[i]; - } - } - - // nothing found - return nullptr; + return morphTarget->GetID() == id; + }); + return foundMorphTarget != end(mMorphTargets) ? *foundMorphTarget : nullptr; } // get a morph target number by ID - uint32 MorphSetup::FindMorphTargetNumberByID(uint32 id) const + size_t MorphSetup::FindMorphTargetNumberByID(uint32 id) const { - // linear search, and check IDs - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [id](const MorphTarget* morphTarget) { - if (mMorphTargets[i]->GetID() == id) - { - return i; - } - } - - // nothing found - return MCORE_INVALIDINDEX32; + return morphTarget->GetID() == id; + }); + return foundMorphTarget != end(mMorphTargets) ? AZStd::distance(begin(mMorphTargets), foundMorphTarget) : InvalidIndex; } - uint32 MorphSetup::FindMorphTargetIndexByName(const char* name) const + size_t MorphSetup::FindMorphTargetIndexByName(const char* name) const { - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [name](const MorphTarget* morphTarget) { - if (mMorphTargets[i]->GetNameString() == name) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return morphTarget->GetNameString() == name; + }); + return foundMorphTarget != end(mMorphTargets) ? AZStd::distance(begin(mMorphTargets), foundMorphTarget) : InvalidIndex; } - uint32 MorphSetup::FindMorphTargetIndexByNameNoCase(const char* name) const + size_t MorphSetup::FindMorphTargetIndexByNameNoCase(const char* name) const { - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [name](const MorphTarget* morphTarget) { - if (AzFramework::StringFunc::Equal(mMorphTargets[i]->GetNameString().c_str(), name, false /* no case */)) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return AzFramework::StringFunc::Equal(morphTarget->GetNameString().c_str(), name, false /* no case */); + }); + return foundMorphTarget != end(mMorphTargets) ? AZStd::distance(begin(mMorphTargets), foundMorphTarget) : InvalidIndex; } // find a morph target by name (case sensitive) MorphTarget* MorphSetup::FindMorphTargetByName(const char* name) const { - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [name](const MorphTarget* morphTarget) { - if (mMorphTargets[i]->GetNameString() == name) - { - return mMorphTargets[i]; - } - } - - return nullptr; + return morphTarget->GetNameString() == name; + }); + return foundMorphTarget != end(mMorphTargets) ? *foundMorphTarget : nullptr; } // find a morph target by name (not case sensitive) MorphTarget* MorphSetup::FindMorphTargetByNameNoCase(const char* name) const { - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundMorphTarget = AZStd::find_if(begin(mMorphTargets), end(mMorphTargets), [name](const MorphTarget* morphTarget) { - if (AzFramework::StringFunc::Equal(mMorphTargets[i]->GetNameString().c_str(), name, false /* no case */)) - { - return mMorphTargets[i]; - } - } - - return nullptr; + return AzFramework::StringFunc::Equal(morphTarget->GetNameString().c_str(), name, false /* no case */); + }); + return foundMorphTarget != end(mMorphTargets) ? *foundMorphTarget : nullptr; } @@ -188,10 +150,9 @@ namespace EMotionFX MorphSetup* clone = MorphSetup::Create(); // clone all morph targets - const uint32 numMorphTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numMorphTargets; ++i) + for (const MorphTarget* morphTarget : mMorphTargets) { - clone->AddMorphTarget(mMorphTargets[i]->Clone()); + clone->AddMorphTarget(morphTarget->Clone()); } // return the cloned morph setup @@ -199,9 +160,9 @@ namespace EMotionFX } - void MorphSetup::ReserveMorphTargets(uint32 numMorphTargets) + void MorphSetup::ReserveMorphTargets(size_t numMorphTargets) { - mMorphTargets.Reserve(numMorphTargets); + mMorphTargets.reserve(numMorphTargets); } @@ -215,10 +176,9 @@ namespace EMotionFX } // scale the morph targets - const uint32 numMorphTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numMorphTargets; ++i) + for (MorphTarget* morphTarget : mMorphTargets) { - mMorphTargets[i]->Scale(scaleFactor); + morphTarget->Scale(scaleFactor); } } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.h b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.h index 6a19a0247c..23a5789e03 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetup.h @@ -34,20 +34,20 @@ namespace EMotionFX * This does not influence the return value of GetNumMorphTargets(). * @param numMorphTargets The number of morph targets to pre-allocate space for. */ - void ReserveMorphTargets(uint32 numMorphTargets); + void ReserveMorphTargets(size_t numMorphTargets); /** * Get the number of morph targets inside this morph setup. * @result The number of morph targets. */ - MCORE_INLINE uint32 GetNumMorphTargets() const { return mMorphTargets.GetLength(); } + MCORE_INLINE size_t GetNumMorphTargets() const { return mMorphTargets.size(); } /** * Get a given morph target. * @param nr The morph target number, must be in range of [0..GetNumMorphTargets()-1]. * @result A pointer to the morph target. */ - MCORE_INLINE MorphTarget* GetMorphTarget(uint32 nr) const { return mMorphTargets[nr]; } + MCORE_INLINE MorphTarget* GetMorphTarget(size_t nr) const { return mMorphTargets[nr]; } /** * Add a morph target to this morph setup. @@ -61,7 +61,7 @@ namespace EMotionFX * @param delFromMem When set to true, the morph target will be deleted from memory as well. When false, it will * only be removed from the array of morph targets inside this class. */ - void RemoveMorphTarget(uint32 nr, bool delFromMem = true); + void RemoveMorphTarget(size_t nr, bool delFromMem = true); /** * Remove a given morph target. @@ -89,24 +89,24 @@ namespace EMotionFX * Find a morph target index by its unique ID, which has been calculated based on its name. * All morph targets with the same ID will also have the same name. * @param id The ID to search for. - * @result The morph target number, or MCORE_INVALIDINDEX32 when not found. You can use the returned number with the method + * @result The morph target number, or InvalidIndex when not found. You can use the returned number with the method * GetMorphTarget(nr) in order to convert it into a direct pointer to the morph target. */ - uint32 FindMorphTargetNumberByID(uint32 id) const; + size_t FindMorphTargetNumberByID(uint32 id) const; /** * Find a morph target index by its name. * Please remember that this is case sensitive. * @result The index of the morph target that you can pass to GetMorphTarget(index). */ - uint32 FindMorphTargetIndexByName(const char* name) const; + size_t FindMorphTargetIndexByName(const char* name) const; /** * Find a morph target index by its name. * Please remember that this is case insensitive. * @result The index of the morph target that you can pass to GetMorphTarget(index). */ - uint32 FindMorphTargetIndexByNameNoCase(const char* name) const; + size_t FindMorphTargetIndexByNameNoCase(const char* name) const; /** * Find a morph target by its name. @@ -137,12 +137,12 @@ namespace EMotionFX protected: - MCore::Array mMorphTargets; /**< The collection of morph targets. */ + AZStd::vector mMorphTargets; /**< The collection of morph targets. */ /** * The constructor. */ - MorphSetup(); + MorphSetup() = default; /** * The destructor. Automatically removes all morph targets from memory. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.cpp index f27051d7e2..df4aaa0e7c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.cpp @@ -20,7 +20,6 @@ namespace EMotionFX MorphSetupInstance::MorphSetupInstance() : BaseObject() { - mMorphTargets.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_PMORPHTARGETS); Init(nullptr); } @@ -62,8 +61,8 @@ namespace EMotionFX } // allocate the number of morph targets - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); - mMorphTargets.Resize(numMorphTargets); + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + mMorphTargets.resize(numMorphTargets); // update the ID values for (uint32 i = 0; i < numMorphTargets; ++i) @@ -74,27 +73,21 @@ namespace EMotionFX // try to locate the morph target by ID - uint32 MorphSetupInstance::FindMorphTargetIndexByID(uint32 id) const + size_t MorphSetupInstance::FindMorphTargetIndexByID(uint32 id) const { // try to locate the morph target with the given ID - const uint32 numTargets = mMorphTargets.GetLength(); - for (uint32 i = 0; i < numTargets; ++i) + const auto foundElement = AZStd::find_if(mMorphTargets.begin(), mMorphTargets.end(), [id](const MorphTarget& morphTarget) { - if (mMorphTargets[i].GetID() == id) - { - return i; - } - } - - // there is no such morph target with the given ID - return MCORE_INVALIDINDEX32; + return morphTarget.GetID() == id; + }); + return foundElement != mMorphTargets.end() ? AZStd::distance(mMorphTargets.begin(), foundElement) : InvalidIndex; } MorphSetupInstance::MorphTarget* MorphSetupInstance::FindMorphTargetByID(uint32 id) { - const uint32 index = FindMorphTargetIndexByID(id); - if (index != MCORE_INVALIDINDEX32) + const size_t index = FindMorphTargetIndexByID(id); + if (index != InvalidIndex) { return &mMorphTargets[index]; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.h b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.h index 7cc0c0dbd0..e93ed7cf6d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphSetupInstance.h @@ -11,7 +11,7 @@ // include the required headers #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include namespace EMotionFX @@ -123,23 +123,23 @@ namespace EMotionFX * This should always be equal to the number of morph targets in the highest detail. * @result The number of morph targets. */ - MCORE_INLINE uint32 GetNumMorphTargets() const { return mMorphTargets.GetLength(); } + MCORE_INLINE size_t GetNumMorphTargets() const { return mMorphTargets.size(); } /** * Get a specific morph target. * @param nr The morph target number, which must be in range of [0..GetNumMorphTargets()-1]. * @result A pointer to the morph target inside this class. */ - MCORE_INLINE MorphTarget* GetMorphTarget(uint32 nr) { return &mMorphTargets[nr]; } + MCORE_INLINE MorphTarget* GetMorphTarget(size_t nr) { return &mMorphTargets[nr]; } - MCORE_INLINE const MorphTarget* GetMorphTarget(uint32 nr) const { return &mMorphTargets[nr]; } + MCORE_INLINE const MorphTarget* GetMorphTarget(size_t nr) const { return &mMorphTargets[nr]; } /** * Find a given morph target number by its ID. * @param id The ID value to search for. - * @result Returns the morph target number in range of [0..GetNumMorphTargets()-1], or MCORE_INVALIDINDEX32 when not found. + * @result Returns the morph target number in range of [0..GetNumMorphTargets()-1], or InvalidIndex when not found. */ - uint32 FindMorphTargetIndexByID(uint32 id) const; + size_t FindMorphTargetIndexByID(uint32 id) const; /** * Find the morph target by its ID. @@ -149,7 +149,7 @@ namespace EMotionFX MorphTarget* FindMorphTargetByID(uint32 id); private: - MCore::Array mMorphTargets; /**< The unique morph target information. */ + AZStd::vector mMorphTargets; /**< The unique morph target information. */ /** * The default constructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.cpp index 0a62253464..9ccafbb5f3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.cpp @@ -11,6 +11,7 @@ #include "Node.h" #include "MorphTarget.h" #include +#include #include namespace EMotionFX @@ -31,12 +32,6 @@ namespace EMotionFX } - // destructor - MorphTarget::~MorphTarget() - { - } - - // convert the given phoneme name to a phoneme set MorphTarget::EPhonemeSet MorphTarget::FindPhonemeSet(const AZStd::string& phonemeName) { @@ -216,7 +211,7 @@ namespace EMotionFX // copy the base class members to the target class - void MorphTarget::CopyBaseClassMemberValues(MorphTarget* target) + void MorphTarget::CopyBaseClassMemberValues(MorphTarget* target) const { target->mNameID = mNameID; target->mRangeMin = mRangeMin; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.h b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.h index 726f7d81bc..35e2f620ae 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTarget.h @@ -68,7 +68,7 @@ namespace EMotionFX * @param scale This must contain the initial scale, and will be modified inside this method as well. * @param weight The absolute weight value. */ - virtual void ApplyTransformation(ActorInstance* actorInstance, uint32 nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) = 0; + virtual void ApplyTransformation(ActorInstance* actorInstance, size_t nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) = 0; /** * Get the unique ID of this morph target. @@ -212,7 +212,7 @@ namespace EMotionFX * @param nodeIndex The node number to perform the check on. * @result Returns true if the given node will be modified by this morph target, otherwise false is returned. */ - virtual bool Influences(uint32 nodeIndex) const = 0; + virtual bool Influences(size_t nodeIndex) const = 0; /** * Calculate the range based weight value from a normalized weight value given by a facial animation key frame. @@ -259,14 +259,14 @@ namespace EMotionFX * Creates an exact clone of this morph target. * @result Returns a pointer to an exact clone of this morph target. */ - virtual MorphTarget* Clone() = 0; + virtual MorphTarget* Clone() const = 0; /** * Copy the morph target base class members over to another morph target. * This can be used when implementing your own Clone method for your own morph target. * @param target The morph target to copy the data from. */ - void CopyBaseClassMemberValues(MorphTarget* target); + void CopyBaseClassMemberValues(MorphTarget* target) const; /** * Scale all transform and positional data. @@ -286,10 +286,5 @@ namespace EMotionFX * @param name The unique name of the morph target. */ MorphTarget(const char* name); - - /** - * The destructor. - */ - virtual ~MorphTarget(); }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.cpp index 6d2dc08d4b..c86815be80 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.cpp @@ -82,11 +82,11 @@ namespace EMotionFX // Transform* targetData = targetPose->GetBindPoseLocalTransforms(); // check for transformation changes - const uint32 numPoseNodes = targetSkeleton->GetNumNodes(); - for (uint32 i = 0; i < numPoseNodes; ++i) + const size_t numPoseNodes = targetSkeleton->GetNumNodes(); + for (size_t i = 0; i < numPoseNodes; ++i) { // get a node id (both nodes will have the same id since they represent their names) - const uint32 nodeID = targetSkeleton->GetNode(i)->GetID(); + const size_t nodeID = targetSkeleton->GetNode(i)->GetID(); // try to find the node with the same name inside the neutral pose actor Node* neutralNode = neutralSkeleton->FindNodeByID(nodeID); @@ -96,8 +96,8 @@ namespace EMotionFX } // get the node indices of both nodes - const uint32 neutralNodeIndex = neutralNode->GetNodeIndex(); - const uint32 targetNodeIndex = targetSkeleton->GetNode(i)->GetNodeIndex(); + const size_t neutralNodeIndex = neutralNode->GetNodeIndex(); + const size_t targetNodeIndex = targetSkeleton->GetNode(i)->GetNodeIndex(); // skip bones in the bone list //if (mCaptureMeshDeforms) @@ -170,28 +170,27 @@ namespace EMotionFX // apply the relative transformation to the specified node // store the result in the position, rotation and scale parameters - void MorphTargetStandard::ApplyTransformation(ActorInstance* actorInstance, uint32 nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) + void MorphTargetStandard::ApplyTransformation(ActorInstance* actorInstance, size_t nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) { // calculate the normalized weight (in range of 0..1) const float newWeight = MCore::Clamp(weight, mRangeMin, mRangeMax); // make sure its within the range const float normalizedWeight = CalcNormalizedWeight(newWeight); // convert in range of 0..1 // calculate the new transformations for all nodes of this morph target - const uint32 numTransforms = mTransforms.GetLength(); - for (uint32 i = 0; i < numTransforms; ++i) + for (const Transformation& transform : mTransforms) { // if this is the node that gets modified by this transform - if (mTransforms[i].mNodeIndex != nodeIndex) + if (transform.mNodeIndex != nodeIndex) { continue; } - position += mTransforms[i].mPosition * newWeight; - scale += mTransforms[i].mScale * newWeight; + position += transform.mPosition * newWeight; + scale += transform.mScale * newWeight; // rotate additively const AZ::Quaternion& orgRot = actorInstance->GetTransformData()->GetBindPose()->GetLocalSpaceTransform(nodeIndex).mRotation; - const AZ::Quaternion rot = orgRot.NLerp(mTransforms[i].mRotation, normalizedWeight); + const AZ::Quaternion rot = orgRot.NLerp(transform.mRotation, normalizedWeight); rotation = rotation * (orgRot.GetInverseFull() * rot); rotation.Normalize(); @@ -202,29 +201,18 @@ namespace EMotionFX // check if this morph target influences the specified node or not - bool MorphTargetStandard::Influences(uint32 nodeIndex) const + bool MorphTargetStandard::Influences(size_t nodeIndex) const { - // check if there is a deform data object, which works on the specified node - for (const DeformData* deformData : mDeformDatas) - { - if (deformData->mNodeIndex == nodeIndex) + return + AZStd::any_of(begin(mDeformDatas), end(mDeformDatas), [nodeIndex](const DeformData* deformData) { - return true; - } - } - - // check all transforms - const uint32 numTransforms = mTransforms.GetLength(); - for (uint32 i = 0; i < numTransforms; ++i) - { - if (mTransforms[i].mNodeIndex == nodeIndex) + return deformData->mNodeIndex == nodeIndex; + }) + || + AZStd::any_of(begin(mTransforms), end(mTransforms), [nodeIndex](const Transformation& transform) { - return true; - } - } - - // this morph target doesn't influence the given node - return false; + return transform.mNodeIndex == nodeIndex; + }); } @@ -239,27 +227,26 @@ namespace EMotionFX Transform newTransform; // calculate the new transformations for all nodes of this morph target - const uint32 numTransforms = mTransforms.GetLength(); - for (uint32 i = 0; i < numTransforms; ++i) + for (const Transformation& transform : mTransforms) { // try to find the node - const uint32 nodeIndex = mTransforms[i].mNodeIndex; + const size_t nodeIndex = transform.mNodeIndex; // init the transform data newTransform = transformData->GetCurrentPose()->GetLocalSpaceTransform(nodeIndex); // calc new position and scale (delta based targetTransform) - newTransform.mPosition += mTransforms[i].mPosition * newWeight; + newTransform.mPosition += transform.mPosition * newWeight; EMFX_SCALECODE ( - newTransform.mScale += mTransforms[i].mScale * newWeight; + newTransform.mScale += transform.mScale * newWeight; // newTransform.mScaleRotation.Identity(); ) // rotate additively const AZ::Quaternion& orgRot = transformData->GetBindPose()->GetLocalSpaceTransform(nodeIndex).mRotation; - const AZ::Quaternion rot = orgRot.NLerp(mTransforms[i].mRotation, normalizedWeight); + const AZ::Quaternion rot = orgRot.NLerp(transform.mRotation, normalizedWeight); newTransform.mRotation = newTransform.mRotation * (orgRot.GetInverseFull() * rot); newTransform.mRotation.Normalize(); /* @@ -277,12 +264,12 @@ namespace EMotionFX } } - uint32 MorphTargetStandard::GetNumDeformDatas() const + size_t MorphTargetStandard::GetNumDeformDatas() const { - return static_cast(mDeformDatas.size()); + return mDeformDatas.size(); } - MorphTargetStandard::DeformData* MorphTargetStandard::GetDeformData(uint32 nr) const + MorphTargetStandard::DeformData* MorphTargetStandard::GetDeformData(size_t nr) const { return mDeformDatas[nr]; } @@ -294,22 +281,23 @@ namespace EMotionFX void MorphTargetStandard::AddTransformation(const Transformation& transform) { - mTransforms.Add(transform); + mTransforms.emplace_back(transform); } - uint32 MorphTargetStandard::GetNumTransformations() const + // get the number of transformations in this morph target + size_t MorphTargetStandard::GetNumTransformations() const { - return mTransforms.GetLength(); + return mTransforms.size(); } - MorphTargetStandard::Transformation& MorphTargetStandard::GetTransformation(uint32 nr) + MorphTargetStandard::Transformation& MorphTargetStandard::GetTransformation(size_t nr) { return mTransforms[nr]; } // clone this morph target - MorphTarget* MorphTargetStandard::Clone() + MorphTarget* MorphTargetStandard::Clone() const { // create the clone and copy its base class values MorphTargetStandard* clone = aznew MorphTargetStandard(""); // use an empty dummy name, as we will copy over the ID generated from it anyway @@ -321,7 +309,7 @@ namespace EMotionFX // now clone the deform datas clone->mDeformDatas.resize(mDeformDatas.size()); - for (size_t i = 0; i < mDeformDatas.size(); ++i) + for (uint32 i = 0; i < mDeformDatas.size(); ++i) { clone->mDeformDatas[i] = mDeformDatas[i]->Clone(); } @@ -337,7 +325,7 @@ namespace EMotionFX //--------------------------------------------------- // constructor - MorphTargetStandard::DeformData::DeformData(uint32 nodeIndex, uint32 numVerts) + MorphTargetStandard::DeformData::DeformData(size_t nodeIndex, uint32 numVerts) { mNodeIndex = nodeIndex; mNumVerts = numVerts; @@ -355,7 +343,7 @@ namespace EMotionFX // create - MorphTargetStandard::DeformData* MorphTargetStandard::DeformData::Create(uint32 nodeIndex, uint32 numVerts) + MorphTargetStandard::DeformData* MorphTargetStandard::DeformData::Create(size_t nodeIndex, uint32 numVerts) { return aznew MorphTargetStandard::DeformData(nodeIndex, numVerts); } @@ -396,18 +384,18 @@ namespace EMotionFX } // pre-alloc memory for the deform datas - void MorphTargetStandard::ReserveDeformDatas(uint32 numDeformDatas) + void MorphTargetStandard::ReserveDeformDatas(size_t numDeformDatas) { mDeformDatas.reserve(numDeformDatas); } // pre-allocate memory for the transformations - void MorphTargetStandard::ReserveTransformations(uint32 numTransforms) + void MorphTargetStandard::ReserveTransformations(size_t numTransforms) { - mTransforms.Reserve(numTransforms); + mTransforms.reserve(numTransforms); } - void MorphTargetStandard::RemoveDeformData(uint32 index, bool delFromMem) + void MorphTargetStandard::RemoveDeformData(size_t index, bool delFromMem) { if (delFromMem) { @@ -417,9 +405,9 @@ namespace EMotionFX } - void MorphTargetStandard::RemoveTransformation(uint32 index) + void MorphTargetStandard::RemoveTransformation(size_t index) { - mTransforms.Remove(index); + mTransforms.erase(AZStd::next(begin(mTransforms), index)); } @@ -433,11 +421,9 @@ namespace EMotionFX } // scale the transformations - const uint32 numTransformations = mTransforms.GetLength(); - for (uint32 i = 0; i < numTransformations; ++i) + for (Transformation& transform : mTransforms) { - Transformation& transform = mTransforms[i]; - transform.mPosition *= scaleFactor; + transform.mPosition *= scaleFactor; } // scale the deform datas (packed per vertex morph deltas) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h index 2d8a20ec11..2ea1c43906 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MorphTargetStandard.h @@ -66,7 +66,7 @@ namespace EMotionFX uint32 mVertexNr; /**< The vertex number inside the mesh to apply this to. */ }; - static DeformData* Create(uint32 nodeIndex, uint32 numVerts); + static DeformData* Create(size_t nodeIndex, uint32 numVerts); // creates a clone DeformData* Clone(); @@ -74,7 +74,7 @@ namespace EMotionFX public: VertexDelta* mDeltas; /**< The delta values. */ uint32 mNumVerts; /**< The number of vertices in the mDeltas and mVertexNumbers arrays. */ - uint32 mNodeIndex; /**< The node which this data works on. */ + size_t mNodeIndex; /**< The node which this data works on. */ float mMinValue; /**< The compression/decompression minimum value for the delta positions. */ float mMaxValue; /**< The compression/decompression maximum value for the delta positions. */ @@ -83,7 +83,7 @@ namespace EMotionFX * @param nodeIndex The node number on which the deformations should work. * @param numVerts The number of vertices modified by this deform. */ - DeformData(uint32 nodeIndex, uint32 numVerts); + DeformData(size_t nodeIndex, uint32 numVerts); /** * The destructor. @@ -104,7 +104,7 @@ namespace EMotionFX AZ::Quaternion mScaleRotation; /**< The scale rotation, as absolute value. */ AZ::Vector3 mPosition; /**< The position as a delta, so the difference between the original and target position. */ AZ::Vector3 mScale; /**< The scale as a delta, so the difference between the original and target scale. */ - uint32 mNodeIndex; /**< The node number to apply this on. */ + size_t mNodeIndex; /**< The node number to apply this on. */ } MCORE_ALIGN_POST(16); @@ -155,14 +155,14 @@ namespace EMotionFX * @param scale The input scale to which relative adjustments will be applied. * @param weight The absolute weight value. */ - void ApplyTransformation(ActorInstance* actorInstance, uint32 nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) override; + void ApplyTransformation(ActorInstance* actorInstance, size_t nodeIndex, AZ::Vector3& position, AZ::Quaternion& rotation, AZ::Vector3& scale, float weight) override; /** * Checks if this morph target would influence the given node. * @param nodeIndex The node to perform the check with. * @result Returns true if the given node will be modified by this morph target, otherwise false is returned. */ - bool Influences(uint32 nodeIndex) const override; + bool Influences(size_t nodeIndex) const override; /** * Apply the relative deformations for this morph target to the given actor instance. @@ -175,14 +175,14 @@ namespace EMotionFX * Get the number of deform data objects. * @result The number of deform data objects. */ - uint32 GetNumDeformDatas() const; + size_t GetNumDeformDatas() const; /** * Get a given deform data object. * @param nr The deform data number, which must be in range of [0..GetNumDeformDatas()-1]. * @result A pointer to the deform data object. */ - DeformData* GetDeformData(uint32 nr) const; + DeformData* GetDeformData(size_t nr) const; /** * Add a given deform data to the array of deform data objects. @@ -200,20 +200,20 @@ namespace EMotionFX * Get the number of transformations which are part of this bones morph target. * @result The number of tranformations. */ - uint32 GetNumTransformations() const; + size_t GetNumTransformations() const; /** * Get a given transformation and it's corresponding node id to which the transformation belongs to. * @param nr The transformation number, must be in range of [0..GetNumTransformations()-1]. * @result A reference to the transformation. */ - Transformation& GetTransformation(uint32 nr); + Transformation& GetTransformation(size_t nr); /** * Creates an exact clone of this morph target. * @result Returns a pointer to an exact clone of this morph target. */ - MorphTarget* Clone() override; + MorphTarget* Clone() const override; /** * Remove all deform data objects from memory as well as from the class. @@ -230,27 +230,27 @@ namespace EMotionFX * @param index The deform data to remove. The index must be in range of [0, GetNumDeformDatas()]. * @param delFromMem Set to true (default) when you wish to also delete the specified deform data from memory. */ - void RemoveDeformData(uint32 index, bool delFromMem = true); + void RemoveDeformData(size_t index, bool delFromMem = true); /** * Remove the given transformation. * @param index The transformation to remove. The index must be in range of [0, GetNumTransformations()]. */ - void RemoveTransformation(uint32 index); + void RemoveTransformation(size_t index); /** * Reserve (pre-allocate) space in the array of deform datas. * This does NOT change the value returned by GetNumDeformDatas(). * @param numDeformDatas The absolute number of deform datas to pre-allocate space for. */ - void ReserveDeformDatas(uint32 numDeformDatas); + void ReserveDeformDatas(size_t numDeformDatas); /** * Reserve (pre-allocate) space in the array of transformations. * This does NOT change the value returned by GetNumTransformations(). * @param numTransforms The absolute number of transformations to pre-allocate space for. */ - void ReserveTransformations(uint32 numTransforms); + void ReserveTransformations(size_t numTransforms); /** * Scale all transform and positional data. @@ -260,7 +260,7 @@ namespace EMotionFX void Scale(float scaleFactor) override; private: - MCore::Array mTransforms; /**< The relative transformations for the given nodes, in local space. The rotation however is absolute. */ + AZStd::vector mTransforms; /**< The relative transformations for the given nodes, in local space. The rotation however is absolute. */ AZStd::vector mDeformDatas; /**< The deformation data objects. */ /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Motion.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Motion.cpp index c10740acb5..382a640e65 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Motion.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Motion.cpp @@ -30,7 +30,7 @@ namespace EMotionFX Motion::Motion(const char* name) : BaseObject() { - mID = MCore::GetIDGenerator().GenerateID(); + mID = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); m_eventTable = AZStd::make_unique(); mUnitType = GetEMotionFX().GetUnitType(); mFileUnitType = mUnitType; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.cpp index 5f394fb791..7421495c60 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.cpp @@ -76,13 +76,13 @@ namespace EMotionFX { auto data = AZStd::make_unique(); const Skeleton* skeleton = actor->GetSkeleton(); - const AZ::u32 numJoints = skeleton->GetNumNodes(); - AZStd::vector& jointLinks = data->GetJointDataLinks(); + const size_t numJoints = skeleton->GetNumNodes(); + AZStd::vector& jointLinks = data->GetJointDataLinks(); jointLinks.resize(numJoints); - for (AZ::u32 i = 0; i < numJoints; ++i) + for (size_t i = 0; i < numJoints; ++i) { const AZ::Outcome findResult = FindJointIndexByNameId(skeleton->GetNode(i)->GetID()); - jointLinks[i] = findResult.IsSuccess() ? static_cast(findResult.GetValue()) : InvalidIndex32; + jointLinks[i] = findResult.IsSuccess() ? findResult.GetValue() : InvalidIndex; } return AZStd::move(data); } @@ -186,7 +186,7 @@ namespace EMotionFX return FindFloatIndexByNameId(MCore::GetStringIdPool().GenerateIdForString(name)); } - AZ::Outcome MotionData::FindJointIndexByNameId(AZ::u32 id) const + AZ::Outcome MotionData::FindJointIndexByNameId(size_t id) const { return FindIndexIf(m_staticJointData, [id](const StaticJointData& item) { return item.m_nameId == id; }); } @@ -453,12 +453,12 @@ namespace EMotionFX m_sampleRate = 30.0f; } - void MotionData::BasicRetarget(const ActorInstance* actorInstance, const MotionLinkData* motionLinkData, AZ::u32 jointIndex, Transform& inOutTransform) const + void MotionData::BasicRetarget(const ActorInstance* actorInstance, const MotionLinkData* motionLinkData, size_t jointIndex, Transform& inOutTransform) const { AZ_Assert(motionLinkData, "Expecting valid motionLinkData pointer."); const Pose* bindPose = actorInstance->GetTransformData()->GetBindPose(); - const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); + const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); // Special case handling on translation of root nodes. // Scale the translation amount based on the height difference between the bind pose height of the @@ -466,13 +466,13 @@ namespace EMotionFX // All other nodes get their translation data displaced based on the position difference between the // parent relative space positions in the actor instance's bind pose and the motion bind pose. const Actor* actor = actorInstance->GetActor(); - const AZ::u32 retargetRootIndex = actor->GetRetargetRootNodeIndex(); + const size_t retargetRootIndex = actor->GetRetargetRootNodeIndex(); const Node* joint = actor->GetSkeleton()->GetNode(jointIndex); bool needsDisplacement = true; - if ((retargetRootIndex == jointIndex || joint->GetIsRootNode()) && retargetRootIndex != InvalidIndex32) + if ((retargetRootIndex == jointIndex || joint->GetIsRootNode()) && retargetRootIndex != InvalidIndex) { - const AZ::u32 retargetRootDataIndex = jointLinks[actor->GetRetargetRootNodeIndex()]; - if (retargetRootDataIndex != InvalidIndex32) + const size_t retargetRootDataIndex = jointLinks[actor->GetRetargetRootNodeIndex()]; + if (retargetRootDataIndex != InvalidIndex) { const float subMotionHeight = m_staticJointData[retargetRootDataIndex].m_bindTransform.mPosition.GetZ(); if (AZ::GetAbs(subMotionHeight) >= AZ::Constants::FloatEpsilon) @@ -484,8 +484,8 @@ namespace EMotionFX } } - const AZ::u16 jointDataIndex = jointLinks[jointIndex]; - if (jointDataIndex != InvalidIndex16) + const size_t jointDataIndex = jointLinks[jointIndex]; + if (jointDataIndex != InvalidIndex) { const Transform& bindPoseTransform = bindPose->GetLocalSpaceTransform(jointIndex); const Transform& motionBindPose = m_staticJointData[jointDataIndex].m_bindTransform; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.h index 54c618bb86..fe831f1df0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/MotionData.h @@ -48,13 +48,13 @@ namespace EMotionFX MotionLinkData& operator=(MotionLinkData&&) = default; virtual ~MotionLinkData() = default; - AZStd::vector& GetJointDataLinks() { return m_jointDataLinks; } - const AZStd::vector& GetJointDataLinks() const { return m_jointDataLinks; } - bool IsJointActive(size_t jointIndex) const { return (m_jointDataLinks[jointIndex] != InvalidIndex32); } - AZ::u32 GetJointDataLink(size_t jointIndex) const { return m_jointDataLinks[jointIndex]; } + AZStd::vector& GetJointDataLinks() { return m_jointDataLinks; } + const AZStd::vector& GetJointDataLinks() const { return m_jointDataLinks; } + bool IsJointActive(size_t jointIndex) const { return (m_jointDataLinks[jointIndex] != InvalidIndex); } + size_t GetJointDataLink(size_t jointIndex) const { return m_jointDataLinks[jointIndex]; } protected: - AZStd::vector m_jointDataLinks; + AZStd::vector m_jointDataLinks; }; class EMFX_API MotionLinkCache @@ -162,7 +162,7 @@ namespace EMotionFX virtual const char* GetSceneSettingsName() const = 0; // Sampling - virtual Transform SampleJointTransform(const SampleSettings& settings, AZ::u32 jointSkeletonIndex) const = 0; + virtual Transform SampleJointTransform(const SampleSettings& settings, size_t jointSkeletonIndex) const = 0; virtual void SamplePose(const SampleSettings& settings, Pose* outputPose) const = 0; virtual float SampleMorph(float sampleTime, size_t morphDataIndex) const = 0; virtual float SampleFloat(float sampleTime, size_t morphDataIndex) const = 0; @@ -211,7 +211,7 @@ namespace EMotionFX void SetDuration(float duration); virtual void SetSampleRate(float sampleRate); - AZ::Outcome FindJointIndexByNameId(AZ::u32 nameId) const; + AZ::Outcome FindJointIndexByNameId(size_t nameId) const; AZ::Outcome FindMorphIndexByNameId(AZ::u32 nameId) const; AZ::Outcome FindFloatIndexByNameId(AZ::u32 nameId) const; @@ -265,7 +265,7 @@ namespace EMotionFX static void CalculateInterpolationIndicesNonUniform(const AZStd::vector& timeValues, float sampleTime, size_t& indexA, size_t& indexB, float& t); static void CalculateInterpolationIndicesUniform(float sampleTime, float sampleSpacing, float duration, size_t numSamples, size_t& indexA, size_t& indexB, float& t); - void BasicRetarget(const ActorInstance* actorInstance, const MotionLinkData* motionLinkData, AZ::u32 jointIndex, Transform& inOutTransform) const; + void BasicRetarget(const ActorInstance* actorInstance, const MotionLinkData* motionLinkData, size_t jointIndex, Transform& inOutTransform) const; bool IsAdditive() const; void SetAdditive(bool isAdditive); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.cpp index a2f224a752..619a962d7e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.cpp @@ -74,14 +74,14 @@ namespace EMotionFX return values[indexA].ToQuaternion().NLerp(values[indexB].ToQuaternion(), t); } - Transform NonUniformMotionData::SampleJointTransform(const SampleSettings& settings, AZ::u32 jointSkeletonIndex) const + Transform NonUniformMotionData::SampleJointTransform(const SampleSettings& settings, size_t jointSkeletonIndex) const { const Actor* actor = settings.m_actorInstance->GetActor(); const MotionLinkData* motionLinkData = FindMotionLinkData(actor); const Skeleton* skeleton = actor->GetSkeleton(); - const AZ::u32 jointDataIndex = motionLinkData->GetJointDataLinks()[jointSkeletonIndex]; - if (m_additive && jointDataIndex == InvalidIndex32) + const size_t jointDataIndex = motionLinkData->GetJointDataLinks()[jointSkeletonIndex]; + if (m_additive && jointDataIndex == InvalidIndex) { return Transform::CreateIdentity(); } @@ -89,7 +89,7 @@ namespace EMotionFX // Sample the interpolated data. Transform result; const bool inPlace = (settings.m_inPlace && skeleton->GetNode(jointSkeletonIndex)->GetIsRootNode()); - if (jointDataIndex != InvalidIndex32 && !inPlace) + if (jointDataIndex != InvalidIndex && !inPlace) { const JointData& jointData = m_jointData[jointDataIndex]; result.mPosition = (!jointData.m_positionTrack.m_times.empty()) ? CalculateInterpolatedValue(jointData.m_positionTrack, settings.m_sampleTime) : m_staticJointData[jointDataIndex].m_staticTransform.mPosition; @@ -141,16 +141,16 @@ namespace EMotionFX const ActorInstance* actorInstance = settings.m_actorInstance; const Skeleton* skeleton = actor->GetSkeleton(); const Pose* bindPose = actorInstance->GetTransformData()->GetBindPose(); - const AZ::u32 numNodes = actorInstance->GetNumEnabledNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const AZ::u32 jointIndex = actorInstance->GetEnabledNode(i); - const AZ::u32 jointDataIndex = motionLinkData->GetJointDataLinks()[jointIndex]; + const uint16 jointIndex = actorInstance->GetEnabledNode(i); + const size_t jointDataIndex = motionLinkData->GetJointDataLinks()[jointIndex]; const bool inPlace = (settings.m_inPlace && skeleton->GetNode(jointIndex)->GetIsRootNode()); // Sample the interpolated data. Transform result; - if (jointDataIndex != InvalidIndex32 && !inPlace) + if (jointDataIndex != InvalidIndex && !inPlace) { const JointData& jointData = m_jointData[jointDataIndex]; result.mPosition = (!jointData.m_positionTrack.m_times.empty()) ? CalculateInterpolatedValue(jointData.m_positionTrack, settings.m_sampleTime) : m_staticJointData[jointDataIndex].m_staticTransform.mPosition; @@ -161,7 +161,7 @@ namespace EMotionFX } else { - if (m_additive && jointDataIndex == InvalidIndex32) + if (m_additive && jointDataIndex == InvalidIndex) { result = Transform::CreateIdentity(); } @@ -195,8 +195,8 @@ namespace EMotionFX // Output morph target weights. const MorphSetupInstance* morphSetup = actorInstance->GetMorphSetupInstance(); - const AZ::u32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (AZ::u32 i = 0; i < numMorphTargets; ++i) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numMorphTargets; ++i) { const AZ::u32 morphTargetId = morphSetup->GetMorphTarget(i)->GetID(); const AZ::Outcome morphIndex = FindMorphIndexByNameId(morphTargetId); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.h index 648693120e..b5d8a05c44 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/NonUniformMotionData.h @@ -55,7 +55,7 @@ namespace EMotionFX AZ::u32 GetStreamSaveVersion() const override; const char* GetSceneSettingsName() const override; - Transform SampleJointTransform(const SampleSettings& settings, AZ::u32 jointSkeletonIndex) const override; + Transform SampleJointTransform(const SampleSettings& settings, size_t jointSkeletonIndex) const override; void SamplePose(const SampleSettings& settings, Pose* outputPose) const override; Transform SampleJointTransform(float sampleTime, size_t jointDataIndex) const override; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.cpp index d029a5de73..44ed629756 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.cpp @@ -130,13 +130,13 @@ namespace EMotionFX } } - Transform UniformMotionData::SampleJointTransform(const SampleSettings& settings, AZ::u32 jointSkeletonIndex) const + Transform UniformMotionData::SampleJointTransform(const SampleSettings& settings, size_t jointSkeletonIndex) const { const Actor* actor = settings.m_actorInstance->GetActor(); const MotionLinkData* motionLinkData = FindMotionLinkData(actor); - const AZ::u32 transformDataIndex = motionLinkData->GetJointDataLinks()[jointSkeletonIndex]; - if (m_additive && transformDataIndex == InvalidIndex32) + const size_t transformDataIndex = motionLinkData->GetJointDataLinks()[jointSkeletonIndex]; + if (m_additive && transformDataIndex == InvalidIndex) { return Transform::CreateIdentity(); } @@ -152,7 +152,7 @@ namespace EMotionFX // Sample the interpolated data. Transform result; - if (transformDataIndex != InvalidIndex32 && !inPlace) + if (transformDataIndex != InvalidIndex && !inPlace) { const StaticJointData& staticJointData = m_staticJointData[transformDataIndex]; const JointData& jointData = m_jointData[transformDataIndex]; @@ -208,20 +208,20 @@ namespace EMotionFX size_t indexB; CalculateInterpolationIndicesUniform(settings.m_sampleTime, m_sampleSpacing, m_duration, m_numSamples, indexA, indexB, t); - const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); + const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); const ActorInstance* actorInstance = settings.m_actorInstance; const Skeleton* skeleton = actor->GetSkeleton(); const Pose* bindPose = actorInstance->GetTransformData()->GetBindPose(); - const AZ::u32 numNodes = actorInstance->GetNumEnabledNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const AZ::u32 skeletonJointIndex = actorInstance->GetEnabledNode(i); + const size_t skeletonJointIndex = actorInstance->GetEnabledNode(i); const bool inPlace = (settings.m_inPlace && skeleton->GetNode(skeletonJointIndex)->GetIsRootNode()); // Sample the interpolated data. Transform result; - const AZ::u32 jointDataIndex = jointLinks[skeletonJointIndex]; - if (jointDataIndex != InvalidIndex32 && !inPlace) + const size_t jointDataIndex = jointLinks[skeletonJointIndex]; + if (jointDataIndex != InvalidIndex && !inPlace) { const StaticJointData& staticJointData = m_staticJointData[jointDataIndex]; const JointData& jointData = m_jointData[jointDataIndex]; @@ -234,7 +234,7 @@ namespace EMotionFX } else { - if (m_additive && jointDataIndex == InvalidIndex32) + if (m_additive && jointDataIndex == InvalidIndex) { result = Transform::CreateIdentity(); } @@ -268,8 +268,8 @@ namespace EMotionFX // Output morph target weights. const MorphSetupInstance* morphSetup = actorInstance->GetMorphSetupInstance(); - const AZ::u32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (AZ::u32 i = 0; i < numMorphTargets; ++i) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numMorphTargets; ++i) { const AZ::u32 morphTargetId = morphSetup->GetMorphTarget(i)->GetID(); const AZ::Outcome morphIndex = FindMorphIndexByNameId(morphTargetId); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.h index ada4b91d95..40674cf2d1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionData/UniformMotionData.h @@ -53,7 +53,7 @@ namespace EMotionFX const char* GetSceneSettingsName() const override; // Overloaded. - Transform SampleJointTransform(const SampleSettings& settings, AZ::u32 jointSkeletonIndex) const override; + Transform SampleJointTransform(const SampleSettings& settings, size_t jointSkeletonIndex) const override; void SamplePose(const SampleSettings& settings, Pose* outputPose) const override; float SampleMorph(float sampleTime, size_t morphDataIndex) const override; float SampleFloat(float sampleTime, size_t floatDataIndex) const override; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionGroup.cpp deleted file mode 100644 index 8b3a874c3b..0000000000 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionGroup.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// include required headers -#include "MotionGroup.h" -#include "MotionInstance.h" -#include "ActorInstance.h" -#include "EMotionFXManager.h" -#include "MotionInstancePool.h" -#include "AnimGraphPose.h" -#include - - -namespace EMotionFX -{ - AZ_CLASS_ALLOCATOR_IMPL(MotionGroup, MotionAllocator, 0) - - - // default constructor - MotionGroup::MotionGroup() - : BaseObject() - { - mParentMotionInstance = nullptr; - } - - - // extended constructor - MotionGroup::MotionGroup(MotionInstance* parentMotionInstance) - : BaseObject() - { - LinkToMotionInstance(parentMotionInstance); - } - - - // destructor - MotionGroup::~MotionGroup() - { - RemoveAllMotionInstances(); - } - - - // creation - MotionGroup* MotionGroup::Create() - { - return aznew MotionGroup(); - } - - - // creation - MotionGroup* MotionGroup::Create(MotionInstance* parentMotionInstance) - { - return aznew MotionGroup(parentMotionInstance); - } - - - // link to a motion instance - void MotionGroup::LinkToMotionInstance(MotionInstance* parentMotionInstance) - { - mParentMotionInstance = parentMotionInstance; - } - - - // add a motion to the group - MotionInstance* MotionGroup::AddMotion(Motion* motion, PlayBackInfo* playInfo, uint32 startNodeIndex) - { - MCORE_ASSERT(mParentMotionInstance); // use LinkToMotionInstance before - - // create the new motion instance - MotionInstance* newInstance = GetMotionInstancePool().RequestNew(motion, mParentMotionInstance->GetActorInstance()); - - // initialize the motion instance settings - if (playInfo == nullptr) // if no playinfo specified, use default playback settings - { - PlayBackInfo info; - newInstance->InitFromPlayBackInfo(info); - } - else - { - newInstance->InitFromPlayBackInfo(*playInfo); - } - - // add it to the motion instance array - mMotionInstances.Add(newInstance); - - return newInstance; - } - - - // remove all motion instances from the group and from memory - void MotionGroup::RemoveAllMotionInstances() - { - // remove all motion instances from memory - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) - { - GetMotionInstancePool().Free(mMotionInstances[i]); - } - - mMotionInstances.Clear(); - } - - - // remove a given motion by its motion instance - void MotionGroup::RemoveMotionInstance(MotionInstance* instance) - { - if (mMotionInstances.RemoveByValue(instance)) - { - GetMotionInstancePool().Free(instance); - } - } - - - // remove all motion instances using a given motion - void MotionGroup::RemoveMotion(Motion* motion) - { - // for all the motion instances - for (uint32 i = 0; i < mMotionInstances.GetLength();) - { - // if this motion instance uses the given motion - if (mMotionInstances[i]->GetMotion() == motion) - { - // remove it from memory and from the array - GetMotionInstancePool().Free(mMotionInstances[i]); - mMotionInstances.Remove(i); - } - else - { - i++; - } - } - } - - - // remove a motion instance by its index - void MotionGroup::RemoveMotionInstance(uint32 index) - { - MCORE_ASSERT(index < mMotionInstances.GetLength()); - - // remove it from memory and from the array - GetMotionInstancePool().Free(mMotionInstances[index]); - mMotionInstances.Remove(index); - } - - - // update the motion instances - void MotionGroup::Update(float timePassed) - { - // update the motion instances - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) - { - mMotionInstances[i]->Update(timePassed); - } - } - - - // perform the blending and output it in the outPose buffer - void MotionGroup::Output(const Pose* inPose, Pose* outPose) - { - uint32 i; - - // calculate the total weight - float totalWeight = 0.0f; - const uint32 numInstances = mMotionInstances.GetLength(); - for (i = 0; i < numInstances; ++i) - { - totalWeight += mMotionInstances[i]->GetWeight(); - } - - // calculate the inverse of the total weight so that we can replace divides by multiplies, which is faster - float invTotalWeight; - if (totalWeight < 0.0001f) - { - invTotalWeight = 0.0f; - } - else - { - invTotalWeight = 1.0f / totalWeight; - } - - const ActorInstance* actorInstance = inPose->GetActorInstance(); - const uint32 threadIndex = actorInstance->GetThreadIndex(); - AnimGraphPosePool& posePool = GetEMotionFX().GetThreadData(threadIndex)->GetPosePool(); - AnimGraphPose* groupAnimGraphPose = posePool.RequestPose(actorInstance); - - // get the group blend pose and make sure it's big enough - Pose* groupBlendPose = &groupAnimGraphPose->GetPose();//mParentMotionInstance->GetActorInstance()->GetActor()->GetGroupBlendPose(); - MCORE_ASSERT(groupBlendPose->GetNumTransforms() == inPose->GetNumTransforms()); - - // blend using the normalized weights - for (i = 0; i < numInstances; ++i) - { - // calculate the normalized weight - const float normalizedWeight = mMotionInstances[i]->GetWeight() * invTotalWeight; - - // output the motion output into the group blend buffer - mMotionInstances[i]->GetMotion()->Update(inPose, groupBlendPose, mMotionInstances[i]); - - // if it's the first motion instance in the group - if (i == 0) - { - // blend all transforms - // TODO: use only enabled nodes - const uint32 numTransforms = outPose->GetNumTransforms(); - for (uint32 t = 0; t < numTransforms; ++t) - { - Transform& transform = groupBlendPose->GetLocalSpaceTransformDirect(t); - Transform& outTransform = outPose->GetLocalSpaceTransformDirect(t); - transform.mRotation.Normalize(); - - EMFX_SCALECODE - ( - //transform.mScaleRotation.Normalize(); - outTransform.mScale = transform.mScale * normalizedWeight; - //outTransform.mScaleRotation = transform.mScaleRotation * normalizedWeight; - ) - - outTransform.mPosition = transform.mPosition * normalizedWeight; - outTransform.mRotation = transform.mRotation * normalizedWeight; - } - } - else - { - // blend all transforms - // TODO: use only enabled nodes - const uint32 numTransforms = outPose->GetNumTransforms(); - for (uint32 t = 0; t < numTransforms; ++t) - { - Transform& transform = groupBlendPose->GetLocalSpaceTransformDirect(t); - Transform& outTransform = outPose->GetLocalSpaceTransformDirect(t); - - outTransform.mPosition += transform.mPosition * normalizedWeight; - - EMFX_SCALECODE - ( - outTransform.mScale += transform.mScale * normalizedWeight; - - // make sure we use the correct hemisphere - //if (outTransform.mScaleRotation.Dot( transform.mScaleRotation ) < 0.0f) - //transform.mScaleRotation = -transform.mScaleRotation; - - //outTransform.mScaleRotation += transform.mScaleRotation * normalizedWeight; - ) - - // make sure we use the correct hemisphere - if (outTransform.mRotation.Dot(transform.mRotation) < 0.0f) - { - transform.mRotation = -transform.mRotation; - } - - outTransform.mRotation += transform.mRotation * normalizedWeight; - } - } - } // for all motion instances in the group - - // normalize the quaternions - const uint32 numTransforms = outPose->GetNumTransforms(); - for (uint32 t = 0; t < numTransforms; ++t) - { - Transform& outTransform = outPose->GetLocalSpaceTransformDirect(t); - outTransform.mRotation.Normalize(); - - //EMFX_SCALECODE - //( - //outTransform.mScaleRotation.Normalize(); - //) - } - - // free the pose - posePool.FreePose(groupAnimGraphPose); - } -} // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.cpp index bbadff74f2..3cefe9e513 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.cpp @@ -33,7 +33,7 @@ namespace EMotionFX m_motion = motion; m_actorInstance = actorInstance; - m_id = MCore::GetIDGenerator().GenerateID(); + m_id = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); SetDeleteOnZeroWeight(true); SetCanOverwrite(true); @@ -819,7 +819,7 @@ namespace EMotionFX } // calculate a world space transformation for a given node by sampling the motion at a given time - void MotionInstance::CalcGlobalTransform(const MCore::Array& hierarchyPath, float timeValue, Transform* outTransform) const + void MotionInstance::CalcGlobalTransform(const AZStd::vector& hierarchyPath, float timeValue, Transform* outTransform) const { Actor* actor = m_actorInstance->GetActor(); Skeleton* skeleton = actor->GetSkeleton(); @@ -829,10 +829,10 @@ namespace EMotionFX outTransform->Identity(); // iterate from root towards the node (so backwards in the array) - for (int32 i = hierarchyPath.GetLength() - 1; i >= 0; --i) + for (auto iter = rbegin(hierarchyPath); iter != rend(hierarchyPath); ++iter) { // get the current node index - const AZ::u32 nodeIndex = hierarchyPath[i]; + const size_t nodeIndex = *iter; m_motion->CalcNodeTransform(this, &subMotionTransform, actor, skeleton->GetNode(nodeIndex), timeValue, GetRetargetingEnabled()); // multiply parent transform with the current node's transform @@ -879,7 +879,7 @@ namespace EMotionFX } // get the motion extraction node index - const AZ::u32 motionExtractionNodeIndex = motionExtractNode->GetNodeIndex(); + const size_t motionExtractionNodeIndex = motionExtractNode->GetNodeIndex(); // get the current and previous time value from the motion instance float curTimeValue = GetCurrentTime(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.h index 5c7ed822e3..59bd08d248 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstance.h @@ -696,13 +696,13 @@ namespace EMotionFX * Get the event handler at the given index. * @result A pointer to the event handler at the given index. */ - MotionInstanceEventHandler* GetEventHandler(AZ::u32 index) const; + MotionInstanceEventHandler* GetEventHandler(size_t index) const; /** * Get the number of event handlers. * @result The number of event handlers assigned to the motion instance. */ - AZ::u32 GetNumEventHandlers() const; + size_t GetNumEventHandlers() const; //-------------------------------- @@ -821,7 +821,7 @@ namespace EMotionFX void CalcRelativeTransform(Node* rootNode, float curTime, float oldTime, Transform* outTransform) const; bool ExtractMotion(Transform& outTrajectoryDelta); - void CalcGlobalTransform(const MCore::Array& hierarchyPath, float timeValue, Transform* outTransform) const; + void CalcGlobalTransform(const AZStd::vector& hierarchyPath, float timeValue, Transform* outTransform) const; void ResetTimes(); AZ_DEPRECATED(void CalcNewTimeAfterUpdate(float timePassed, float* outNewTime) const, "MotionInstance::CalcNewTimeAfterUpdate has been deprecated, please use MotionInstance::CalcPlayStateAfterUpdate(timeDelta).m_currentTime instead."); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.cpp index 0277843cf9..a10a4722eb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.cpp @@ -42,8 +42,6 @@ namespace EMotionFX // constructor MotionInstancePool::Pool::Pool() { - mFreeList.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONINSTANCEPOOL); - mSubPools.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONINSTANCEPOOL); mPoolType = POOLTYPE_DYNAMIC; mData = nullptr; mNumInstances = 0; @@ -59,7 +57,7 @@ namespace EMotionFX { MCore::Free(mData); mData = nullptr; - mFreeList.Clear(); + mFreeList.clear(); } else if (mPoolType == POOLTYPE_DYNAMIC) @@ -67,14 +65,13 @@ namespace EMotionFX MCORE_ASSERT(mData == nullptr); // delete all subpools - const uint32 numSubPools = mSubPools.GetLength(); - for (uint32 s = 0; s < numSubPools; ++s) + for (SubPool* subPool : mSubPools) { - delete mSubPools[s]; + delete subPool; } - mSubPools.Clear(); + mSubPools.clear(); - mFreeList.Clear(); + mFreeList.clear(); } else { @@ -116,7 +113,7 @@ namespace EMotionFX // init the motion instance pool - void MotionInstancePool::Init(uint32 numInitialInstances, EPoolType poolType, uint32 subPoolSize) + void MotionInstancePool::Init(size_t numInitialInstances, EPoolType poolType, size_t subPoolSize) { if (mPool) { @@ -142,8 +139,8 @@ namespace EMotionFX if (poolType == POOLTYPE_STATIC) { mPool->mData = (uint8*)MCore::Allocate(numInitialInstances * sizeof(MotionInstance), EMFX_MEMCATEGORY_MOTIONINSTANCEPOOL);// alloc space - mPool->mFreeList.ResizeFast(numInitialInstances); - for (uint32 i = 0; i < numInitialInstances; ++i) + mPool->mFreeList.resize_no_construct(numInitialInstances); + for (size_t i = 0; i < numInitialInstances; ++i) { void* memLocation = (void*)(mPool->mData + i * sizeof(MotionInstance)); mPool->mFreeList[i].mAddress = memLocation; @@ -153,20 +150,20 @@ namespace EMotionFX else // if we have a dynamic pool if (poolType == POOLTYPE_DYNAMIC) { - mPool->mSubPools.Reserve(32); + mPool->mSubPools.reserve(32); SubPool* subPool = new SubPool(); subPool->mData = (uint8*)MCore::Allocate(numInitialInstances * sizeof(MotionInstance), EMFX_MEMCATEGORY_MOTIONINSTANCEPOOL);// alloc space subPool->mNumInstances = numInitialInstances; - mPool->mFreeList.ResizeFast(numInitialInstances); - for (uint32 i = 0; i < numInitialInstances; ++i) + mPool->mFreeList.resize_no_construct(numInitialInstances); + for (size_t i = 0; i < numInitialInstances; ++i) { mPool->mFreeList[i].mAddress = (void*)(subPool->mData + i * sizeof(MotionInstance)); mPool->mFreeList[i].mSubPool = subPool; } - mPool->mSubPools.Add(subPool); + mPool->mSubPools.emplace_back(subPool); } else { @@ -186,9 +183,9 @@ namespace EMotionFX } // if there is are free items left - if (mPool->mFreeList.GetLength() > 0) + if (mPool->mFreeList.size() > 0) { - const MemLocation& location = mPool->mFreeList.GetLast(); + const MemLocation& location = mPool->mFreeList.back(); MotionInstance* result = MotionInstance::Create(location.mAddress, motion, actorInstance); if (location.mSubPool) @@ -197,7 +194,7 @@ namespace EMotionFX } result->SetSubPool(location.mSubPool); - mPool->mFreeList.RemoveLast(); // remove it from the free list + mPool->mFreeList.pop_back(); // remove it from the free list mPool->mNumUsedInstances++; return result; } @@ -205,38 +202,38 @@ namespace EMotionFX // we have no more free attributes left if (mPool->mPoolType == POOLTYPE_DYNAMIC) // we're dynamic, so we can just create new ones { - const uint32 numInstances = mPool->mSubPoolSize; + const size_t numInstances = mPool->mSubPoolSize; mPool->mNumInstances += numInstances; SubPool* subPool = new SubPool(); subPool->mData = (uint8*)MCore::Allocate(numInstances * sizeof(MotionInstance), EMFX_MEMCATEGORY_MOTIONINSTANCEPOOL);// alloc space subPool->mNumInstances = numInstances; - const uint32 startIndex = mPool->mFreeList.GetLength(); + const size_t startIndex = mPool->mFreeList.size(); //mPool->mFreeList.Reserve( numInstances * 2 ); - if (mPool->mFreeList.GetMaxLength() < mPool->mNumInstances) + if (mPool->mFreeList.capacity() < mPool->mNumInstances) { - mPool->mFreeList.Reserve(mPool->mNumInstances + mPool->mFreeList.GetMaxLength() / 2); + mPool->mFreeList.reserve(mPool->mNumInstances + mPool->mFreeList.capacity() / 2); } - mPool->mFreeList.ResizeFast(startIndex + numInstances); - for (uint32 i = 0; i < numInstances; ++i) + mPool->mFreeList.resize_no_construct(startIndex + numInstances); + for (size_t i = 0; i < numInstances; ++i) { void* memAddress = (void*)(subPool->mData + i * sizeof(MotionInstance)); mPool->mFreeList[i + startIndex].mAddress = memAddress; mPool->mFreeList[i + startIndex].mSubPool = subPool; } - mPool->mSubPools.Add(subPool); + mPool->mSubPools.emplace_back(subPool); - const MemLocation& location = mPool->mFreeList.GetLast(); + const MemLocation& location = mPool->mFreeList.back(); MotionInstance* result = MotionInstance::Create(location.mAddress, motion, actorInstance); if (location.mSubPool) { location.mSubPool->mNumInUse++; } result->SetSubPool(location.mSubPool); - mPool->mFreeList.RemoveLast(); // remove it from the free list + mPool->mFreeList.pop_back(); // remove it from the free list mPool->mNumUsedInstances++; return result; } @@ -276,9 +273,9 @@ namespace EMotionFX motionInstance->GetSubPool()->mNumInUse--; } - mPool->mFreeList.AddEmpty(); - mPool->mFreeList.GetLast().mAddress = motionInstance; - mPool->mFreeList.GetLast().mSubPool = motionInstance->GetSubPool(); + mPool->mFreeList.emplace_back(); + mPool->mFreeList.back().mAddress = motionInstance; + mPool->mFreeList.back().mSubPool = motionInstance->GetSubPool(); mPool->mNumUsedInstances--; motionInstance->DecreaseReferenceCount(); @@ -292,12 +289,12 @@ namespace EMotionFX Lock(); MCore::LogInfo("EMotionFX::MotionInstancePool::LogMemoryStats() - Logging motion instance pool info"); - const uint32 numFree = mPool->mFreeList.GetLength(); - uint32 numUsed = mPool->mNumUsedInstances; - uint32 memUsage = 0; - uint32 usedMemUsage = 0; - uint32 totalMemUsage = 0; - uint32 totalUsedInstancesMemUsage = 0; + const size_t numFree = mPool->mFreeList.size(); + size_t numUsed = mPool->mNumUsedInstances; + size_t memUsage = 0; + size_t usedMemUsage = 0; + size_t totalMemUsage = 0; + size_t totalUsedInstancesMemUsage = 0; if (mPool->mPoolType == POOLTYPE_STATIC) { @@ -320,12 +317,12 @@ namespace EMotionFX totalUsedInstancesMemUsage += usedMemUsage; totalMemUsage += memUsage; totalMemUsage += sizeof(Pool); - totalMemUsage += mPool->mFreeList.CalcMemoryUsage(false); + totalMemUsage += mPool->mFreeList.capacity() * sizeof(decltype(mPool->mFreeList)::value_type); MCore::LogInfo("Pool:"); if (mPool->mPoolType == POOLTYPE_DYNAMIC) { - MCore::LogInfo(" - Num SubPools: %d", mPool->mSubPools.GetLength()); + MCore::LogInfo(" - Num SubPools: %d", mPool->mSubPools.size()); } MCore::LogInfo(" - Num Instances: %d", mPool->mNumInstances); MCore::LogInfo(" - Num Free: %d", numFree); @@ -377,17 +374,17 @@ namespace EMotionFX { Lock(); - for (uint32 i = 0; i < mPool->mSubPools.GetLength(); ) + for (size_t i = 0; i < mPool->mSubPools.size(); ) { SubPool* subPool = mPool->mSubPools[i]; if (subPool->mNumInUse == 0) { // remove all free allocations - for (uint32 a = 0; a < mPool->mFreeList.GetLength(); ) + for (size_t a = 0; a < mPool->mFreeList.size(); ) { if (mPool->mFreeList[a].mSubPool == subPool) { - mPool->mFreeList.Remove(a); + mPool->mFreeList.erase(AZStd::next(begin(mPool->mFreeList), a)); } else { @@ -396,7 +393,7 @@ namespace EMotionFX } mPool->mNumInstances -= subPool->mNumInstances; - mPool->mSubPools.Remove(i); + mPool->mSubPools.erase(AZStd::next(begin(mPool->mSubPools), i)); delete subPool; } else @@ -405,11 +402,11 @@ namespace EMotionFX } } - mPool->mSubPools.Shrink(); + mPool->mSubPools.shrink_to_fit(); //mPool->mFreeList.Shrink(); - if ((mPool->mFreeList.GetMaxLength() - mPool->mFreeList.GetLength()) > 4096) + if ((mPool->mFreeList.capacity() - mPool->mFreeList.size()) > 4096) { - mPool->mFreeList.ReserveExact(mPool->mFreeList.GetLength() + 4096); + mPool->mFreeList.reserve(mPool->mFreeList.size() + 4096); } Unlock(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.h index 0fd658915e..e257640e33 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionInstancePool.h @@ -11,7 +11,7 @@ // include the required headers #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include #include @@ -41,7 +41,7 @@ namespace EMotionFX static MotionInstancePool* Create(); - void Init(uint32 numInitialInstances = 256, EPoolType poolType = POOLTYPE_DYNAMIC, uint32 subPoolSize = 512); // auto called on EMotion FX init + void Init(size_t numInitialInstances = 256, EPoolType poolType = POOLTYPE_DYNAMIC, size_t subPoolSize = 512); // auto called on EMotion FX init // with lock MotionInstance* RequestNew(Motion* motion, ActorInstance* actorInstance); @@ -69,8 +69,8 @@ namespace EMotionFX ~SubPool(); uint8* mData; - uint32 mNumInstances; - uint32 mNumInUse; + size_t mNumInstances; + size_t mNumInUse; }; struct EMFX_API MemLocation @@ -88,11 +88,11 @@ namespace EMotionFX ~Pool(); uint8* mData; - uint32 mNumInstances; - uint32 mNumUsedInstances; - uint32 mSubPoolSize; - MCore::Array mFreeList; - MCore::Array mSubPools; + size_t mNumInstances; + size_t mNumUsedInstances; + size_t mSubPoolSize; + AZStd::vector mFreeList; + AZStd::vector mSubPools; EPoolType mPoolType; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.cpp index 14e6b582b4..b613ecc147 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.cpp @@ -6,6 +6,7 @@ * */ +#include #include #include #include @@ -22,8 +23,6 @@ namespace EMotionFX MotionLayerSystem::MotionLayerSystem(ActorInstance* actorInstance) : MotionSystem(actorInstance) { - mLayerPasses.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MOTIONSYSTEMS); - // set the motion based actor repositioning layer pass mRepositioningPass = RepositioningLayerPass::Create(this); } @@ -50,16 +49,15 @@ namespace EMotionFX void MotionLayerSystem::RemoveAllLayerPasses(bool delFromMem) { // delete all layer passes - const uint32 numLayerPasses = mLayerPasses.GetLength(); - for (uint32 i = 0; i < numLayerPasses; ++i) + for (LayerPass* layerPass : mLayerPasses) { if (delFromMem) { - mLayerPasses[i]->Destroy(); + layerPass->Destroy(); } } - mLayerPasses.Clear(); + mLayerPasses.clear(); } @@ -67,23 +65,23 @@ namespace EMotionFX void MotionLayerSystem::StartMotion(MotionInstance* motion, PlayBackInfo* info) { // check if we have any motions playing already - const uint32 numMotionInstances = mMotionInstances.GetLength(); + const size_t numMotionInstances = mMotionInstances.size(); if (numMotionInstances > 0) { // find the right location in the motion instance array to insert this motion instance - uint32 insertPos = FindInsertPos(motion->GetPriorityLevel()); - if (insertPos != MCORE_INVALIDINDEX32) + size_t insertPos = FindInsertPos(motion->GetPriorityLevel()); + if (insertPos != InvalidIndex) { - mMotionInstances.Insert(insertPos, motion); + mMotionInstances.emplace(AZStd::next(begin(mMotionInstances), insertPos), motion); } else { - mMotionInstances.Add(motion); + mMotionInstances.emplace_back(motion); } } else // no motions are playing, so just add it { - mMotionInstances.Add(motion); + mMotionInstances.emplace_back(motion); } // trigger an event @@ -99,18 +97,13 @@ namespace EMotionFX // find the location where to insert a new motion with a given priority - uint32 MotionLayerSystem::FindInsertPos(uint32 priorityLevel) const + size_t MotionLayerSystem::FindInsertPos(size_t priorityLevel) const { - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) + const auto* foundInsertPosition = AZStd::lower_bound(begin(mMotionInstances), end(mMotionInstances), priorityLevel, [](const MotionInstance* motionInstance, size_t level) { - if (mMotionInstances[i]->GetPriorityLevel() <= priorityLevel) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motionInstance->GetPriorityLevel() < level; + }); + return foundInsertPosition != end(mMotionInstances) ? AZStd::distance(begin(mMotionInstances), foundInsertPosition) : InvalidIndex; } @@ -127,10 +120,9 @@ namespace EMotionFX mMotionQueue->Update(); // process all layer passes - const uint32 numPasses = mLayerPasses.GetLength(); - for (uint32 i = 0; i < numPasses; ++i) + for (LayerPass* layerPass : mLayerPasses) { - mLayerPasses[i]->Process(); + layerPass->Process(); } // process the repositioning as last @@ -153,7 +145,7 @@ namespace EMotionFX // update the motion tree void MotionLayerSystem::UpdateMotionTree() { - for (uint32 i = 0; i < mMotionInstances.GetLength(); ++i) + for (size_t i = 0; i < mMotionInstances.size(); ++i) { MotionInstance* source = mMotionInstances[i]; @@ -235,8 +227,8 @@ namespace EMotionFX if (source->GetCanOverwrite()) { // remove all motions that got overwritten by the current one - const uint32 numToRemove = mMotionInstances.GetLength() - (i + 1); - for (uint32 a = 0; a < numToRemove; ++a) + const size_t numToRemove = mMotionInstances.size() - (i + 1); + for (size_t a = 0; a < numToRemove; ++a) { RemoveMotionInstance(mMotionInstances[i + 1]); } @@ -248,14 +240,14 @@ namespace EMotionFX // remove all layers below a given layer - uint32 MotionLayerSystem::RemoveLayersBelow(MotionInstance* source) + size_t MotionLayerSystem::RemoveLayersBelow(MotionInstance* source) { - uint32 numRemoved = 0; + size_t numRemoved = 0; // start from the bottom up - for (uint32 i = mMotionInstances.GetLength() - 1; i != MCORE_INVALIDINDEX32;) + for (auto iter = rbegin(mMotionInstances); iter != rend(mMotionInstances); ++iter) { - MotionInstance* curInstance = mMotionInstances[i]; + MotionInstance* curInstance = *iter; // if we reached the current motion instance we are done if (curInstance == source) @@ -265,7 +257,6 @@ namespace EMotionFX numRemoved++; RemoveMotionInstance(curInstance); - i--; } return numRemoved; @@ -276,21 +267,11 @@ namespace EMotionFX MotionInstance* MotionLayerSystem::FindFirstNonMixingMotionInstance() const { // if there aren't any motion instances, return nullptr - const uint32 numInstances = mMotionInstances.GetLength(); - if (numInstances == 0) + const auto foundMotionInstance = AZStd::find_if(begin(mMotionInstances), end(mMotionInstances), [](const MotionInstance* motionInstance) { - return nullptr; - } - - for (uint32 i = 0; i < numInstances; ++i) - { - if (mMotionInstances[i]->GetIsMixing() == false) - { - return mMotionInstances[i]; - } - } - - return nullptr; + return !motionInstance->GetIsMixing(); + }); + return foundMotionInstance != end(mMotionInstances) ? *foundMotionInstance : nullptr; } @@ -306,7 +287,7 @@ namespace EMotionFX Pose* tempActorPose = &tempAnimGraphPose->GetPose(); - const uint32 numMotionInstances = mMotionInstances.GetLength(); + const size_t numMotionInstances = mMotionInstances.size(); if (numMotionInstances > 0) { if (numMotionInstances > 1) @@ -316,10 +297,10 @@ namespace EMotionFX finalPose->InitFromBindPose(mActorInstance); // blend the layers - for (uint32 i = numMotionInstances - 1; i != MCORE_INVALIDINDEX32; --i) + for (auto iter = rbegin(mMotionInstances); iter != rend(mMotionInstances); ++iter) { // skip inactive motion instances - MotionInstance* instance = mMotionInstances[i]; // the motion to be blended + MotionInstance* instance = *iter; // the motion to be blended if (instance->GetIsActive() == false || instance->GetWeight() < 0.0001f) { continue; @@ -396,33 +377,36 @@ namespace EMotionFX // add a new pass void MotionLayerSystem::AddLayerPass(LayerPass* newPass) { - mLayerPasses.Add(newPass); + mLayerPasses.emplace_back(newPass); } // get the number of layer passes - uint32 MotionLayerSystem::GetNumLayerPasses() const + size_t MotionLayerSystem::GetNumLayerPasses() const { - return mLayerPasses.GetLength(); + return mLayerPasses.size(); } // remove a given pass - void MotionLayerSystem::RemoveLayerPass(uint32 nr, bool delFromMem) + void MotionLayerSystem::RemoveLayerPass(size_t nr, bool delFromMem) { if (delFromMem) { mLayerPasses[nr]->Destroy(); } - mLayerPasses.Remove(nr); + mLayerPasses.erase(AZStd::next(begin(mLayerPasses), nr)); } // remove a given pass void MotionLayerSystem::RemoveLayerPass(LayerPass* pass, bool delFromMem) { - mLayerPasses.RemoveByValue(pass); + if (const auto it = AZStd::find(begin(mLayerPasses), end(mLayerPasses), pass); it != end(mLayerPasses)) + { + mLayerPasses.erase(it); + } if (delFromMem) { @@ -432,9 +416,9 @@ namespace EMotionFX // insert a layer pass at a given position - void MotionLayerSystem::InsertLayerPass(uint32 insertPos, LayerPass* pass) + void MotionLayerSystem::InsertLayerPass(size_t insertPos, LayerPass* pass) { - mLayerPasses.Insert(insertPos, pass); + mLayerPasses.emplace(AZStd::next(begin(mLayerPasses), insertPos), pass); } @@ -464,7 +448,7 @@ namespace EMotionFX } - LayerPass* MotionLayerSystem::GetLayerPass(uint32 index) const + LayerPass* MotionLayerSystem::GetLayerPass(size_t index) const { return mLayerPasses[index]; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.h index ff4761d49c..be14780341 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionLayerSystem.h @@ -95,7 +95,7 @@ namespace EMotionFX * @param source The layer to remove all layers below from. So this does not remove the source layer itself. * @result Returns the number of removed layers. */ - uint32 RemoveLayersBelow(MotionInstance* source); + size_t RemoveLayersBelow(MotionInstance* source); /** * Update the motion tree. @@ -118,11 +118,11 @@ namespace EMotionFX /** * Find the location where to insert a motion layer with a given priority level. - * When MCORE_INVALIDINDEX32 is returned, it needs to be inserted at the bottom of the motion tree. + * When InvalidIndex is returned, it needs to be inserted at the bottom of the motion tree. * @param priorityLevel The priority level of the motion instance you want to insert. - * @result The insert pos in the list of motion instances, or MCORE_INVALIDINDEX32 when the new layer has to be inserted at the bottom of the tree. + * @result The insert pos in the list of motion instances, or InvalidIndex when the new layer has to be inserted at the bottom of the tree. */ - uint32 FindInsertPos(uint32 priorityLevel) const; + size_t FindInsertPos(size_t priorityLevel) const; /** * Remove all layer passes. @@ -140,14 +140,14 @@ namespace EMotionFX * Get the number of layer passes currently added to this motion layer system. * @result The number of layer passes. */ - uint32 GetNumLayerPasses() const; + size_t GetNumLayerPasses() const; /** * Remove a given layer pass by index. * @param nr The layer pass number to remove. * @param delFromMem When set to true, the layer passes will also be deleted from memory. */ - void RemoveLayerPass(uint32 nr, bool delFromMem = true); + void RemoveLayerPass(size_t nr, bool delFromMem = true); /** * Remove a given layer pass by pointer. @@ -161,7 +161,7 @@ namespace EMotionFX * @param insertPos The index position to insert the layer pass. * @param pass The layer pass to insert. */ - void InsertLayerPass(uint32 insertPos, LayerPass* pass); + void InsertLayerPass(size_t insertPos, LayerPass* pass); /** * Deletes the motion based actor repositioning layer pass, which is always there on default. @@ -175,11 +175,11 @@ namespace EMotionFX * @param index The layer pass number, which must be in range of [0..GetNumLayerPasses()-1]. * @result A pointer to the layer pass object. */ - LayerPass* GetLayerPass(uint32 index) const; + LayerPass* GetLayerPass(size_t index) const; private: - MCore::Array mLayerPasses; /**< The layer passes. */ + AZStd::vector mLayerPasses; /**< The layer passes. */ RepositioningLayerPass* mRepositioningPass; /**< The motion based actor repositioning layer pass. */ /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp index 13ac1956fa..8472e46796 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp @@ -29,7 +29,7 @@ #include #include #include -#include +#include #include @@ -42,11 +42,8 @@ namespace EMotionFX MotionManager::MotionManager() : BaseObject() { - mMotions.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MOTIONMANAGER); - mMotionSets.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MOTIONMANAGER); - // reserve space for 400 motions - mMotions.Reserve(400); + mMotions.reserve(400); m_motionDataFactory = aznew MotionDataFactory(); } @@ -69,13 +66,13 @@ namespace EMotionFX if (delFromMemory) { // destroy all motion sets, they will internally call RemoveMotionSetWithoutLock(this) in their destructor - while (mMotionSets.GetLength() > 0) + while (mMotionSets.size() > 0) { delete mMotionSets[0]; } // destroy all motions, they will internally call RemoveMotionWithoutLock(this) in their destructor - while (mMotions.GetLength() > 0) + while (mMotions.size() > 0) { mMotions[0]->Destroy(); } @@ -84,12 +81,12 @@ namespace EMotionFX { // wait with execution until we can set the lock mSetLock.Lock(); - mMotionSets.Clear(); + mMotionSets.clear(); mSetLock.Unlock(); // clear the arrays without destroying the memory of the entries mLock.Lock(); - mMotions.Clear(); + mMotions.clear(); mLock.Unlock(); } } @@ -98,245 +95,137 @@ namespace EMotionFX // find the motion and return a pointer, nullptr if the motion is not in Motion* MotionManager::FindMotionByName(const char* motionName, bool isTool) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [motionName, isTool](const auto& motion) { - if (mMotions[i]->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motion names - if (mMotions[i]->GetNameString() == motionName) - { - return mMotions[i]; - } - } - - return nullptr; + return motion->GetIsOwnedByRuntime() != isTool && motion->GetNameString() == motionName; + }); + return foundMotion != end(mMotions) ? *foundMotion : nullptr; } // find the motion and return a pointer, nullptr if the motion is not in Motion* MotionManager::FindMotionByFileName(const char* fileName, bool isTool) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [fileName, isTool](const auto& motion) { - if (mMotions[i]->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motion names - if (AzFramework::StringFunc::Equal(mMotions[i]->GetFileNameString().c_str(), fileName, false /* no case */)) - { - return mMotions[i]; - } - } - - return nullptr; + return motion->GetIsOwnedByRuntime() != isTool && + AzFramework::StringFunc::Equal(motion->GetFileNameString().c_str(), fileName, false /* no case */); + }); + return foundMotion != end(mMotions) ? *foundMotion : nullptr; } // find the motion set by filename and return a pointer, nullptr if the motion set is not in yet MotionSet* MotionManager::FindMotionSetByFileName(const char* fileName, bool isTool) const { - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [fileName, isTool](const auto& motionSet) { - MotionSet* motionSet = mMotionSets[i]; - if (motionSet->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motion set filenames - if (AzFramework::StringFunc::Equal(motionSet->GetFilename(), fileName)) - { - return motionSet; - } - } - - return nullptr; + return motionSet->GetIsOwnedByRuntime() != isTool && + AzFramework::StringFunc::Equal(motionSet->GetFilename(), fileName); + }); + return foundMotionSet != end(mMotionSets) ? *foundMotionSet : nullptr; } // find the motion set and return a pointer, nullptr if the motion set has not been found MotionSet* MotionManager::FindMotionSetByName(const char* name, bool isOwnedByRuntime) const { - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [name, isOwnedByRuntime](const auto& motionSet) { - MotionSet* motionSet = mMotionSets[i]; - - if (motionSet->GetIsOwnedByRuntime() == isOwnedByRuntime) - { - // compare the motion set names - if (AzFramework::StringFunc::Equal(motionSet->GetName(), name)) - { - return motionSet; - } - } - } - - return nullptr; + return motionSet->GetIsOwnedByRuntime() == isOwnedByRuntime && + AzFramework::StringFunc::Equal(motionSet->GetName(), name); + }); + return foundMotionSet != end(mMotionSets) ? *foundMotionSet : nullptr; } // find the motion index for the given motion - uint32 MotionManager::FindMotionIndexByName(const char* motionName, bool isTool) const + size_t MotionManager::FindMotionIndexByName(const char* motionName, bool isTool) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [motionName, isTool](const auto& motion) { - if (mMotions[i]->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motion names - if (mMotions[i]->GetNameString() == motionName) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motion->GetIsOwnedByRuntime() != isTool && motion->GetNameString() == motionName; + }); + return foundMotion != end(mMotions) ? AZStd::distance(begin(mMotions), foundMotion) : InvalidIndex; } // find the motion set index for the given motion - uint32 MotionManager::FindMotionSetIndexByName(const char* name, bool isTool) const + size_t MotionManager::FindMotionSetIndexByName(const char* name, bool isTool) const { - // get the number of motions and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [name, isTool](const MotionSet* motionSet) { - MotionSet* motionSet = mMotionSets[i]; - - if (motionSet->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motion set names - if (AzFramework::StringFunc::Equal(motionSet->GetName(), name)) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motionSet->GetIsOwnedByRuntime() != isTool && + AzFramework::StringFunc::Equal(motionSet->GetName(), name); + }); + return foundMotionSet != end(mMotionSets) ? AZStd::distance(begin(mMotionSets), foundMotionSet) : InvalidIndex; } // find the motion index for the given motion - uint32 MotionManager::FindMotionIndexByID(uint32 id) const + size_t MotionManager::FindMotionIndexByID(uint32 id) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [id](const Motion* motion) { - if (mMotions[i]->GetID() == id) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motion->GetID() == id; + }); + return foundMotion != end(mMotions) ? AZStd::distance(begin(mMotions), foundMotion) : InvalidIndex; + // get the number of motions and iterate through them } // find the motion set index - uint32 MotionManager::FindMotionSetIndexByID(uint32 id) const + size_t MotionManager::FindMotionSetIndexByID(uint32 id) const { - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [id](const MotionSet* motionSet) { - // compare the motion names - if (mMotionSets[i]->GetID() == id) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motionSet->GetID() == id; + }); + return foundMotionSet != end(mMotionSets) ? AZStd::distance(begin(mMotionSets), foundMotionSet) : InvalidIndex; } // find the motion and return a pointer, nullptr if the motion is not in Motion* MotionManager::FindMotionByID(uint32 id) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [id](const Motion* motion) { - if (mMotions[i]->GetID() == id) - { - return mMotions[i]; - } - } - - return nullptr; + return motion->GetID() == id; + }); + return foundMotion != end(mMotions) ? *foundMotion : nullptr; } // find the motion set with the given and return it, nullptr if the motion set won't be found MotionSet* MotionManager::FindMotionSetByID(uint32 id) const { - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [id](const MotionSet* motionSet) { - if (mMotionSets[i]->GetID() == id) - { - return mMotionSets[i]; - } - } - - return nullptr; + return motionSet->GetID() == id; + }); + return foundMotionSet != end(mMotionSets) ? *foundMotionSet : nullptr; } // find the motion set index and return it - uint32 MotionManager::FindMotionSetIndex(MotionSet* motionSet) const + size_t MotionManager::FindMotionSetIndex(MotionSet* motionSet) const { - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + const auto foundMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [motionSet](const MotionSet* ms) { - if (mMotionSets[i] == motionSet) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return ms == motionSet; + }); + return foundMotionSet != end(mMotionSets) ? AZStd::distance(begin(mMotionSets), foundMotionSet) : InvalidIndex; } // find the motion index for the given motion - uint32 MotionManager::FindMotionIndex(Motion* motion) const + size_t MotionManager::FindMotionIndex(Motion* motion) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [motion](const Motion* m) { - // compare the motions - if (motion == mMotions[i]) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return m == motion; + }); + return foundMotion != end(mMotions) ? AZStd::distance(begin(mMotions), foundMotion) : InvalidIndex; } @@ -345,7 +234,7 @@ namespace EMotionFX { // wait with execution until we can set the lock mLock.Lock(); - mMotions.Add(motion); + mMotions.emplace_back(motion); mLock.Unlock(); } @@ -383,25 +272,13 @@ namespace EMotionFX // find the index by filename - uint32 MotionManager::FindMotionIndexByFileName(const char* fileName, bool isTool) const + size_t MotionManager::FindMotionIndexByFileName(const char* fileName, bool isTool) const { - // get the number of motions and iterate through them - const uint32 numMotions = mMotions.GetLength(); - for (uint32 i = 0; i < numMotions; ++i) + const auto foundMotion = AZStd::find_if(begin(mMotions), end(mMotions), [fileName, isTool](const Motion* motion) { - if (mMotions[i]->GetIsOwnedByRuntime() == isTool) - { - continue; - } - - // compare the motions - if (mMotions[i]->GetFileNameString() == fileName) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return motion->GetIsOwnedByRuntime() != isTool && motion->GetFileNameString() == fileName; + }); + return foundMotion != end(mMotions) ? AZStd::distance(begin(mMotions), foundMotion) : InvalidIndex; } @@ -422,8 +299,8 @@ namespace EMotionFX AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(b); // reset all motion nodes that use this motion - const uint32 numNodes = animGraph->GetNumNodes(); - for (uint32 m = 0; m < numNodes; ++m) + const size_t numNodes = animGraph->GetNumNodes(); + for (size_t m = 0; m < numNodes; ++m) { AnimGraphNode* node = animGraph->GetNode(m); AnimGraphNodeData* uniqueData = static_cast(animGraphInstance->GetUniqueObjectData(node->GetObjectIndex())); @@ -456,26 +333,25 @@ namespace EMotionFX // remove the motion with the given index from the motion manager - bool MotionManager::RemoveMotionWithoutLock(uint32 index, bool delFromMemory) + bool MotionManager::RemoveMotionWithoutLock(size_t index, bool delFromMemory) { - if (index == MCORE_INVALIDINDEX32) + if (index == InvalidIndex) { return false; } - uint32 i; Motion* motion = mMotions[index]; // stop all motion instances of the motion to delete - const uint32 numActorInstances = GetActorManager().GetNumActorInstances(); - for (i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { ActorInstance* actorInstance = GetActorManager().GetActorInstance(i); MotionSystem* motionSystem = actorInstance->GetMotionSystem(); MCORE_ASSERT(actorInstance->GetMotionSystem()); // instances and iterate through the motion instances - for (uint32 j = 0; j < motionSystem->GetNumMotionInstances(); ) + for (size_t j = 0; j < motionSystem->GetNumMotionInstances(); ) { MotionInstance* motionInstance = motionSystem->GetMotionInstance(j); @@ -494,11 +370,8 @@ namespace EMotionFX } // Reset all motion entries in the motion sets of the current motion. - const uint32 numMotionSets = mMotionSets.GetLength(); - for (i = 0; i < numMotionSets; ++i) + for (const MotionSet* motionSet : mMotionSets) { - MotionSet* motionSet = mMotionSets[i]; - const EMotionFX::MotionSet::MotionEntries& motionEntries = motionSet->GetMotionEntries(); for (const auto& item : motionEntries) { @@ -512,8 +385,8 @@ namespace EMotionFX } // stop all motion instances of the motion to delete inside the motion nodes and reset their unique data - const uint32 numAnimGraphs = GetAnimGraphManager().GetNumAnimGraphs(); - for (i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { AnimGraph* animGraph = GetAnimGraphManager().GetAnimGraph(i); ResetMotionNodes(animGraph, motion); @@ -525,11 +398,11 @@ namespace EMotionFX // which unregisters the motion from the motion manager motion->SetAutoUnregister(false); motion->Destroy(); - mMotions.Remove(index); // only remove the motion from the motion manager without destroying its memory + mMotions.erase(AZStd::next(begin(mMotions), index)); // only remove the motion from the motion manager without destroying its memory } else { - mMotions.Remove(index); // only remove the motion from the motion manager without destroying its memory + mMotions.erase(AZStd::next(begin(mMotions), index)); // only remove the motion from the motion manager without destroying its memory } return true; @@ -540,14 +413,14 @@ namespace EMotionFX void MotionManager::AddMotionSet(MotionSet* motionSet) { MCore::LockGuard lock(mLock); - mMotionSets.Add(motionSet); + mMotionSets.emplace_back(motionSet); } // remove the motion set with the given index from the motion manager - bool MotionManager::RemoveMotionSetWithoutLock(uint32 index, bool delFromMemory) + bool MotionManager::RemoveMotionSetWithoutLock(size_t index, bool delFromMemory) { - if (index == MCORE_INVALIDINDEX32) + if (index == InvalidIndex) { return false; } @@ -578,7 +451,7 @@ namespace EMotionFX delete motionSet; } - mMotionSets.Remove(index); + mMotionSets.erase(AZStd::next(begin(mMotionSets), index)); return true; } @@ -601,16 +474,15 @@ namespace EMotionFX // calculate the number of root motion sets - uint32 MotionManager::CalcNumRootMotionSets() const + size_t MotionManager::CalcNumRootMotionSets() const { - uint32 result = 0; + size_t result = 0; // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + for (const MotionSet* motionSet : mMotionSets) { // sum up the root motion sets - if (mMotionSets[i]->GetParentSet() == nullptr) + if (motionSet->GetParentSet() == nullptr) { result++; } @@ -621,32 +493,13 @@ namespace EMotionFX // find the given root motion set - MotionSet* MotionManager::FindRootMotionSet(uint32 index) + MotionSet* MotionManager::FindRootMotionSet(size_t index) { - uint32 currentIndex = 0; - - // get the number of motion sets and iterate through them - const uint32 numMotionSets = mMotionSets.GetLength(); - for (uint32 i = 0; i < numMotionSets; ++i) + auto foundRootMotionSet = AZStd::find_if(begin(mMotionSets), end(mMotionSets), [iter = index](const MotionSet* motionSet) mutable { - // get the current motion set - MotionSet* motionSet = mMotionSets[i]; - - // check if we are dealing with a root motion set and skip all others - if (mMotionSets[i]->GetParentSet()) - { - continue; - } - - // compare the indices and return in case we reached it, if not increase the counter - if (currentIndex == index) - { - return motionSet; - } - currentIndex++; - } - - return nullptr; + return motionSet->GetParentSet() == nullptr && iter-- == 0; + }); + return foundRootMotionSet != end(mMotionSets) ? *foundRootMotionSet : nullptr; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.h index 78d8b0eaa7..2aad2f72d9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.h @@ -10,7 +10,7 @@ #include #include -#include +#include #include #include #include @@ -44,13 +44,13 @@ namespace EMotionFX * @param[in] index The index of the motion. The index must be in range [0, GetNumMotions()-1]. * @return A pointer to the given motion set. */ - MCORE_INLINE Motion* GetMotion(uint32 index) const { return mMotions[index]; } + MCORE_INLINE Motion* GetMotion(size_t index) const { return mMotions[index]; } /** * Get the number of motions in the motion manager. * @return The number of registered motions. */ - MCORE_INLINE uint32 GetNumMotions() const { return mMotions.GetLength(); } + MCORE_INLINE size_t GetNumMotions() const { return mMotions.size(); } /** * Remove the motion with the given name from the motion manager. @@ -119,7 +119,7 @@ namespace EMotionFX * @param[in] isTool Set when calling this function from the tools environment (default). * @return The index of the motion with the given name. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionIndexByName(const char* motionName, bool isTool = true) const; + size_t FindMotionIndexByName(const char* motionName, bool isTool = true) const; /** * Find the motion index by file name. @@ -127,21 +127,21 @@ namespace EMotionFX * @param[in] isTool Set when calling this function from the tools environment (default). * @return The index of the motion with the given name. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionIndexByFileName(const char* fileName, bool isTool = true) const; + size_t FindMotionIndexByFileName(const char* fileName, bool isTool = true) const; /** * Find the motion index by id. * @param[in] id The id of the motion. * @return The index of the motion with the given id. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionIndexByID(uint32 id) const; + size_t FindMotionIndexByID(uint32 id) const; /** * Find the index for the given motion. * @param[in] motion A pointer to the motion to search. * @return The index of the motion. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionIndex(Motion* motion) const; + size_t FindMotionIndex(Motion* motion) const; /** * Add a motion set to the motion manager. @@ -154,27 +154,27 @@ namespace EMotionFX * @param[in] index The index of the motion set. The index must be in range [0, GetNumMotionSets()-1]. * @return A pointer to the given motion set. */ - MCORE_INLINE MotionSet* GetMotionSet(uint32 index) const { return mMotionSets[index]; } + MCORE_INLINE MotionSet* GetMotionSet(size_t index) const { return mMotionSets[index]; } /** * Get the number of motion sets in the motion manager. * @return The number of registered motion sets. */ - MCORE_INLINE uint32 GetNumMotionSets() const { return mMotionSets.GetLength(); } + MCORE_INLINE size_t GetNumMotionSets() const { return mMotionSets.size(); } /** * Calculate the number of root motion sets. * This will iterate over all motion sets, check if they have a parent and sum all the root ones. * @return The number of root motion sets. */ - uint32 CalcNumRootMotionSets() const; + size_t CalcNumRootMotionSets() const; /** * Find the root motion set with the given index. * @param[in] index The index of the root motion set. The index must be in range [0, CalcNumRootMotionSets()-1]. * @return A pointer to the given motion set. */ - MotionSet* FindRootMotionSet(uint32 index); + MotionSet* FindRootMotionSet(size_t index); /** * Find motion set by name. @@ -205,21 +205,21 @@ namespace EMotionFX * @param[in] isTool Set when calling this function from the tools environment (default). * @return The index of the motion set with the given name. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionSetIndexByName(const char* name, bool isTool = true) const; + size_t FindMotionSetIndexByName(const char* name, bool isTool = true) const; /** * Find motion set index by id. * @param[in] id The id of the motion set. * @return The index of the motion set with the given id. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionSetIndexByID(uint32 id) const; + size_t FindMotionSetIndexByID(uint32 id) const; /** * Find motion set index for the given motion set. * @param[in] motionSet A pointer to the motion set to search. * @return The index for the given motion set. MCORE_INVALIDINDEX32 in case the motion has not been found. */ - uint32 FindMotionSetIndex(MotionSet* motionSet) const; + size_t FindMotionSetIndex(MotionSet* motionSet) const; bool RemoveMotionSetByName(const char* motionName, bool delFromMemory = true, bool isTool = true); bool RemoveMotionSetByID(uint32 id, bool delFromMemory = true); @@ -233,8 +233,8 @@ namespace EMotionFX const MotionDataFactory& GetMotionDataFactory() const; private: - MCore::Array mMotions; /**< The array of motions. */ - MCore::Array mMotionSets; /**< The array of motion sets. */ + AZStd::vector mMotions; /**< The array of motions. */ + AZStd::vector mMotionSets; /**< The array of motion sets. */ MCore::Mutex mLock; /**< Motion lock. */ MCore::Mutex mSetLock; /**< The motion set multithread lock. */ MotionDataFactory* m_motionDataFactory = nullptr; /**< The motion data factory. */ @@ -249,9 +249,9 @@ namespace EMotionFX * When set to false, it will not be deleted from memory, but only removed from the array of motions. * @return True in case the motion has been removed successfully. False in case the motion has not been found or the removal failed. */ - bool RemoveMotionWithoutLock(uint32 index, bool delFromMemory = true); + bool RemoveMotionWithoutLock(size_t index, bool delFromMemory = true); - bool RemoveMotionSetWithoutLock(uint32 index, bool delFromMemory = true); + bool RemoveMotionSetWithoutLock(size_t index, bool delFromMemory = true); MotionManager(); ~MotionManager() override; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.cpp index d3a76f7967..10b52b1f8b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.cpp @@ -26,7 +26,6 @@ namespace EMotionFX { MCORE_ASSERT(actorInstance && motionSystem); - mEntries.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MISC); mActorInstance = actorInstance; mMotionSystem = motionSystem; } @@ -47,14 +46,14 @@ namespace EMotionFX // remove a given entry from the queue - void MotionQueue::RemoveEntry(uint32 nr) + void MotionQueue::RemoveEntry(size_t nr) { if (mMotionSystem->RemoveMotionInstance(mEntries[nr].mMotion) == false) { GetMotionInstancePool().Free(mEntries[nr].mMotion); } - mEntries.Remove(nr); + mEntries.erase(AZStd::next(begin(mEntries), nr)); } @@ -62,7 +61,7 @@ namespace EMotionFX void MotionQueue::Update() { // get the number of entries - uint32 numEntries = GetNumEntries(); + size_t numEntries = GetNumEntries(); // if there are entries in the queue if (numEntries == 0) @@ -168,7 +167,7 @@ namespace EMotionFX void MotionQueue::ClearAllEntries() { - while (mEntries.GetLength()) + while (mEntries.size()) { RemoveEntry(0); } @@ -177,30 +176,30 @@ namespace EMotionFX void MotionQueue::AddEntry(const MotionQueue::QueueEntry& motion) { - mEntries.Add(motion); + mEntries.emplace_back(motion); } - uint32 MotionQueue::GetNumEntries() const + size_t MotionQueue::GetNumEntries() const { - return mEntries.GetLength(); + return mEntries.size(); } MotionQueue::QueueEntry& MotionQueue::GetFirstEntry() { - MCORE_ASSERT(mEntries.GetLength() > 0); + MCORE_ASSERT(mEntries.size() > 0); return mEntries[0]; } void MotionQueue::RemoveFirstEntry() { - mEntries.RemoveFirst(); + mEntries.erase(mEntries.begin()); } - MotionQueue::QueueEntry& MotionQueue::GetEntry(uint32 nr) + MotionQueue::QueueEntry& MotionQueue::GetEntry(size_t nr) { return mEntries[nr]; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.h index 5480f5c40d..aa30ccab46 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionQueue.h @@ -12,7 +12,7 @@ #include "EMotionFXConfig.h" #include "BaseObject.h" #include "PlayBackInfo.h" -#include +#include namespace EMotionFX @@ -79,7 +79,7 @@ namespace EMotionFX * Get the number of entries currently in the queue. * @result The number of entries currently scheduled in the queue. */ - uint32 GetNumEntries() const; + size_t GetNumEntries() const; /** * Get the first entry. @@ -99,13 +99,13 @@ namespace EMotionFX * @param nr The queue entry number to get. * @result A reference to the queue entry, with write access. */ - QueueEntry& GetEntry(uint32 nr); + QueueEntry& GetEntry(size_t nr); /** * Remove a given entry from the queue. * @param nr The entry number to remove from the queue. */ - void RemoveEntry(uint32 nr); + void RemoveEntry(size_t nr); /** * Updates the motion queue. @@ -133,7 +133,7 @@ namespace EMotionFX void PlayNextMotion(); private: - MCore::Array mEntries; /**< The motion queue entries. */ + AZStd::vector mEntries; /**< The motion queue entries. */ MotionSystem* mMotionSystem; /**< Motion system access pointer. */ ActorInstance* mActorInstance; /**< The actor instance where this queue works on. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.cpp index fe086b1c25..d8880f6fcc 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.cpp @@ -6,6 +6,8 @@ * */ +#include +#include #include #include #include @@ -151,7 +153,7 @@ namespace EMotionFX , m_autoUnregister(true) , m_dirtyFlag(false) { - m_id = MCore::GetIDGenerator().GenerateID(); + m_id = aznumeric_caster(MCore::GetIDGenerator().GenerateID()); m_callback = aznew MotionSetCallback(this); #if defined(EMFX_DEVELOPMENT_BUILD) @@ -320,18 +322,16 @@ namespace EMotionFX } } - void MotionSet::ReserveMotionEntries(uint32 numMotionEntries) + void MotionSet::ReserveMotionEntries(size_t numMotionEntries) { MCore::LockGuardRecursive lock(m_mutex); - // Not supported yet by the AZStd::unordered_map. - //m_motionEntries.reserve(numMotionEntries); - MCORE_UNUSED(numMotionEntries); + m_motionEntries.reserve(numMotionEntries); } // Find the motion entry for a given motion. - MotionSet::MotionEntry* MotionSet::FindMotionEntry(Motion* motion) const + MotionSet::MotionEntry* MotionSet::FindMotionEntry(const Motion* motion) const { MCore::LockGuardRecursive lock(m_mutex); @@ -642,23 +642,10 @@ namespace EMotionFX { MCore::LockGuardRecursive lock(m_mutex); - // Is the given motion set dirty? - if (m_dirtyFlag) + return m_dirtyFlag || AZStd::any_of(begin(m_childSets), end(m_childSets), [](const MotionSet* childSet) { - return true; - } - - // Is any of the child motion sets dirty? - for (MotionSet* childSet : m_childSets) - { - if (childSet->GetDirtyFlag()) - { - return true; - } - } - - // Neither the given set nor any of the child sets is dirty. - return false; + return childSet->GetDirtyFlag(); + }); } @@ -735,38 +722,25 @@ namespace EMotionFX } - uint32 MotionSet::GetNumChildSets() const + size_t MotionSet::GetNumChildSets() const { MCore::LockGuardRecursive lock(m_mutex); - uint32 childSetSize = 0; - for (const MotionSet* motionSet : m_childSets) + return AZStd::accumulate(begin(m_childSets), end(m_childSets), size_t{0}, [](size_t total, const MotionSet* motionSet) { - if (!motionSet->GetIsOwnedByRuntime()) - { - ++childSetSize; - } - } - return childSetSize; + return total + motionSet->GetIsOwnedByRuntime(); + }); } - MotionSet* MotionSet::GetChildSet(uint32 index) const + MotionSet* MotionSet::GetChildSet(size_t index) const { MCore::LockGuardRecursive lock(m_mutex); - uint32 currentIndex = 0; - for (MotionSet* motionSet : m_childSets) + const auto foundChildSet = AZStd::find_if(begin(m_childSets), end(m_childSets), [iter = index](const MotionSet* motionSet) mutable { - if (!motionSet->GetIsOwnedByRuntime()) - { - if (currentIndex == index) - { - return motionSet; - } - ++currentIndex; - } - } - return nullptr; + return !motionSet->GetIsOwnedByRuntime() && iter-- == 0; + }); + return foundChildSet != end(m_childSets) ? *foundChildSet : nullptr; } void MotionSet::RecursiveGetMotionSets(AZStd::vector& childMotionSets, bool isOwnedByRuntime) const @@ -903,8 +877,8 @@ namespace EMotionFX void MotionSet::RecursiveRewireParentSets(MotionSet* motionSet) { - const AZ::u32 numChildSets = motionSet->GetNumChildSets(); - for (AZ::u32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { MotionSet* childSet = motionSet->GetChildSet(i); childSet->m_parentSet = motionSet; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.h index c7402df130..c49dd444f3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSet.h @@ -231,7 +231,7 @@ namespace EMotionFX * This will NOT grow the motion entries array as reported by GetNumMotionEntries(). However, it internally pre-allocates memory to make the AddMotionEntry() calls faster. * @param[in] numMotionEntries The number of motion entries to peallocate */ - void ReserveMotionEntries(uint32 numMotionEntries); + void ReserveMotionEntries(size_t numMotionEntries); /** * Remove all motion entries from the motion set. @@ -249,7 +249,7 @@ namespace EMotionFX * @param[in] motion A pointer to the motion. * @result A pointer to the motion entry for the given motion. nullptr in case no motion entry has been found. */ - MotionEntry* FindMotionEntry(Motion* motion) const; + MotionEntry* FindMotionEntry(const Motion* motion) const; MotionEntry* FindMotionEntryById(const AZStd::string& motionId) const; @@ -293,14 +293,14 @@ namespace EMotionFX * Get the number of child motion sets. * @result The number of child sets. */ - uint32 GetNumChildSets() const; + size_t GetNumChildSets() const; /** * Get the given child motion set. * @param[in] index The index of the child set to get. The index must be in range [0, GetNumChildSets()]. * @result A pointer to the child set at the given index. */ - MotionSet* GetChildSet(uint32 index) const; + MotionSet* GetChildSet(size_t index) const; /** * Gets child motion sets recursively. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.cpp index 364ad28d3d..7619187d23 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.cpp @@ -29,7 +29,6 @@ namespace EMotionFX { MCORE_ASSERT(actorInstance); - mMotionInstances.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MOTIONSYSTEMS); mActorInstance = actorInstance; mMotionQueue = nullptr; @@ -46,11 +45,11 @@ namespace EMotionFX GetEventManager().OnDeleteMotionSystem(this); // delete the motion infos - while (mMotionInstances.GetLength()) + while (!mMotionInstances.empty()) { //delete mMotionInstances.GetLast(); - GetMotionInstancePool().Free(mMotionInstances.GetLast()); - mMotionInstances.RemoveLast(); + GetMotionInstancePool().Free(mMotionInstances.back()); + mMotionInstances.pop_back(); } // get rid of the motion queue @@ -138,7 +137,14 @@ namespace EMotionFX bool MotionSystem::RemoveMotionInstance(MotionInstance* instance) { // remove the motion instance from the actor - const bool isSuccess = mMotionInstances.RemoveByValue(instance); + const bool isSuccess = [this, instance] { + if(const auto it = AZStd::find(begin(mMotionInstances), end(mMotionInstances), instance); it != end(mMotionInstances)) + { + mMotionInstances.erase(it); + return true; + } + return false; + }(); // delete the motion instance from memory if (isSuccess) @@ -167,10 +173,9 @@ namespace EMotionFX // stop all the motions that are currently playing void MotionSystem::StopAllMotions() { - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) + for (MotionInstance* motionInstance : mMotionInstances) { - mMotionInstances[i]->Stop(); + motionInstance->Stop(); } } @@ -178,28 +183,27 @@ namespace EMotionFX // stop all motion instances of a given motion void MotionSystem::StopAllMotions(Motion* motion) { - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) + for (MotionInstance* motionInstance : mMotionInstances) { - if (mMotionInstances[i]->GetMotion()->GetID() == motion->GetID()) + if (motionInstance->GetMotion()->GetID() == motion->GetID()) { - mMotionInstances[i]->Stop(); + motionInstance->Stop(); } } } // remove the given motion - void MotionSystem::RemoveMotion(uint32 nr, bool deleteMem) + void MotionSystem::RemoveMotion(size_t nr, bool deleteMem) { - MCORE_ASSERT(nr < mMotionInstances.GetLength()); + MCORE_ASSERT(nr < mMotionInstances.size()); if (deleteMem) { GetEMotionFX().GetMotionInstancePool()->Free(mMotionInstances[nr]); } - mMotionInstances.Remove(nr); + mMotionInstances.erase(AZStd::next(begin(mMotionInstances), nr)); } @@ -208,15 +212,15 @@ namespace EMotionFX { MCORE_ASSERT(motion); - uint32 nr = mMotionInstances.Find(motion); - MCORE_ASSERT(nr != MCORE_INVALIDINDEX32); + const auto it = AZStd::find(begin(mMotionInstances), end(mMotionInstances), motion); + MCORE_ASSERT(it != end(mMotionInstances)); - if (nr == MCORE_INVALIDINDEX32) + if (it == end(mMotionInstances)) { return; } - RemoveMotion(nr, delMem); + RemoveMotion(AZStd::distance(begin(mMotionInstances), it), delMem); } @@ -224,10 +228,9 @@ namespace EMotionFX void MotionSystem::UpdateMotionInstances(float timePassed) { // update all the motion infos - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) + for (MotionInstance* motionInstance : mMotionInstances) { - mMotionInstances[i]->Update(timePassed); + motionInstance->Update(timePassed); } } @@ -235,74 +238,36 @@ namespace EMotionFX // check if the given motion instance still exists within the actor, so if it hasn't been deleted from memory yet bool MotionSystem::CheckIfIsValidMotionInstance(MotionInstance* instance) const { - // if it's a null pointer, just return - if (instance == nullptr) + return instance && AZStd::any_of(begin(mMotionInstances), end(mMotionInstances), [instance](const MotionInstance* motionInstance) { - return false; - } - - // for all motion instances currently playing in this actor - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) - { - // check if this one is the one we are searching for, if so, return that it is still valid - if (mMotionInstances[i] == instance) // if the memory object appears to be valid - { - if (mMotionInstances[i]->GetID() == instance->GetID()) // check if the id is the same, as a new motion theoretically could have received the same memory address - { - return true; - } - } - } - - // it's not found, this means it has already been deleted from memory and is not valid anymore - return false; + return motionInstance->GetID() == instance->GetID(); + }); } // check if there is a motion instance playing, which is an instance of a specified motion bool MotionSystem::CheckIfIsPlayingMotion(Motion* motion, bool ignorePausedMotions) const { - if (!motion) + return motion && AZStd::any_of(begin(mMotionInstances), end(mMotionInstances), [motion, ignorePausedMotions](const MotionInstance* motionInstance) { - return false; - } - - // for all motion instances currently playing in this actor - const uint32 numInstances = mMotionInstances.GetLength(); - for (uint32 i = 0; i < numInstances; ++i) - { - const MotionInstance* motionInstance = mMotionInstances[i]; - - if (ignorePausedMotions && motionInstance->GetIsPaused()) - { - continue; - } - - // check if the motion instance is an instance of the motion we are searching for - if (motionInstance->GetMotion()->GetID() == motion->GetID()) - { - return true; - } - } - - // it's not found, this means it has already been deleted from memory and is not valid anymore - return false; + return !(ignorePausedMotions && motionInstance->GetIsPaused()) && + motionInstance->GetMotion()->GetID() == motion->GetID(); + }); } // return given motion instance - MotionInstance* MotionSystem::GetMotionInstance(uint32 nr) const + MotionInstance* MotionSystem::GetMotionInstance(size_t nr) const { - MCORE_ASSERT(nr < mMotionInstances.GetLength()); + MCORE_ASSERT(nr < mMotionInstances.size()); return mMotionInstances[nr]; } // return number of motion instances - uint32 MotionSystem::GetNumMotionInstances() const + size_t MotionSystem::GetNumMotionInstances() const { - return mMotionInstances.GetLength(); + return mMotionInstances.size(); } @@ -324,7 +289,7 @@ namespace EMotionFX MCORE_ASSERT(motionQueue); // copy entries from the given queue to the motion system's one - for (uint32 i = 0; i < motionQueue->GetNumEntries(); ++i) + for (size_t i = 0; i < motionQueue->GetNumEntries(); ++i) { mMotionQueue->AddEntry(motionQueue->GetEntry(i)); } @@ -350,12 +315,12 @@ namespace EMotionFX void MotionSystem::AddMotionInstance(MotionInstance* instance) { - mMotionInstances.Add(instance); + mMotionInstances.emplace_back(instance); } bool MotionSystem::GetIsPlaying() const { - return (mMotionInstances.GetLength() > 0); + return !mMotionInstances.empty(); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.h b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.h index c0cbb779df..109cf5d41f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MotionSystem.h @@ -11,7 +11,7 @@ // include the required headers #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include namespace EMotionFX @@ -76,7 +76,7 @@ namespace EMotionFX * @param nr The motion to remove. * @param deleteMem If true the allocated memory of the motion will be deleted. */ - void RemoveMotion(uint32 nr, bool deleteMem = true); + void RemoveMotion(size_t nr, bool deleteMem = true); /** * Remove a given motion. @@ -104,7 +104,7 @@ namespace EMotionFX * @result A pointer to the motion instance. * @see IsValidMotionInstance */ - MotionInstance* GetMotionInstance(uint32 nr) const; + MotionInstance* GetMotionInstance(size_t nr) const; /** * Recursively search for the first non mixing motion and return the motion instance. @@ -122,7 +122,7 @@ namespace EMotionFX * @result The number of active motion instances inside this actor. * @see IsValidMotionInstance */ - uint32 GetNumMotionInstances() const; + size_t GetNumMotionInstances() const; /** * Checks if a given motion instance is still valid. @@ -215,7 +215,7 @@ namespace EMotionFX protected: - MCore::Array mMotionInstances; /**< The collection of motion instances. */ + AZStd::vector mMotionInstances; /**< The collection of motion instances. */ ActorInstance* mActorInstance; /**< The actor instance where this motion system belongs to. */ MotionQueue* mMotionQueue; /**< The motion queue. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.cpp index 9af9ddf71f..3cc4d027a8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.cpp @@ -30,9 +30,8 @@ namespace EMotionFX MultiThreadScheduler::MultiThreadScheduler() : ActorUpdateScheduler() { - mSteps.SetMemoryCategory(EMFX_MEMCATEGORY_UPDATESCHEDULERS); mCleanTimer = 0.0f; // time passed since last schedule cleanup, in seconds - mSteps.Reserve(1000); + mSteps.reserve(1000); } @@ -53,7 +52,7 @@ namespace EMotionFX void MultiThreadScheduler::Clear() { Lock(); - mSteps.Clear(); + mSteps.clear(); Unlock(); } @@ -79,10 +78,10 @@ namespace EMotionFX void MultiThreadScheduler::Print() { // for all steps - const uint32 numSteps = mSteps.GetLength(); - for (uint32 i = 0; i < numSteps; ++i) + const size_t numSteps = mSteps.size(); + for (size_t i = 0; i < numSteps; ++i) { - AZ_Printf("EMotionFX", "STEP %.3d - %d", i, mSteps[i].mActorInstances.size()); + AZ_Printf("EMotionFX", "STEP %.3zu - %zu", i, mSteps[i].mActorInstances.size()); } AZ_Printf("EMotionFX", "---------"); @@ -92,16 +91,15 @@ namespace EMotionFX void MultiThreadScheduler::RemoveEmptySteps() { // process all steps - for (uint32 s = 0; s < mSteps.GetLength(); ) + for (size_t s = 0; s < mSteps.size(); ) { - // if the step isn't empty - if (mSteps[s].mActorInstances.size() > 0) + if (!mSteps[s].mActorInstances.empty()) { s++; } - else // otherwise remove it + else { - mSteps.Remove(s); + mSteps.erase(AZStd::next(begin(mSteps), s)); } } } @@ -112,7 +110,7 @@ namespace EMotionFX { MCore::LockGuardRecursive guard(mMutex); - uint32 numSteps = mSteps.GetLength(); + size_t numSteps = mSteps.size(); if (numSteps == 0) { return; @@ -124,15 +122,15 @@ namespace EMotionFX { mCleanTimer = 0.0f; RemoveEmptySteps(); - numSteps = mSteps.GetLength(); + numSteps = mSteps.size(); } //----------------------------------------------------------- // propagate root actor instance visibility to their attachments const ActorManager& actorManager = GetActorManager(); - const uint32 numRootActorInstances = actorManager.GetNumRootActorInstances(); - for (uint32 i = 0; i < numRootActorInstances; ++i) + const size_t numRootActorInstances = actorManager.GetNumRootActorInstances(); + for (size_t i = 0; i < numRootActorInstances; ++i) { ActorInstance* rootInstance = actorManager.GetRootActorInstance(i); if (rootInstance->GetIsEnabled() == false) @@ -148,22 +146,17 @@ namespace EMotionFX mNumVisible.SetValue(0); mNumSampled.SetValue(0); - for (uint32 s = 0; s < numSteps; ++s) + for (const ScheduleStep& currentStep : mSteps) { - const ScheduleStep& currentStep = mSteps[s]; - - // skip empty steps - const size_t numStepEntries = currentStep.mActorInstances.size(); - if (numStepEntries == 0) + if (currentStep.mActorInstances.empty()) { continue; } // process the actor instances in the current step in parallel - AZ::JobCompletion jobCompletion; - for (uint32 c = 0; c < numStepEntries; ++c) + AZ::JobCompletion jobCompletion; + for (ActorInstance* actorInstance : currentStep.mActorInstances) { - ActorInstance* actorInstance = currentStep.mActorInstances[c]; if (actorInstance->GetIsEnabled() == false) { continue; @@ -213,11 +206,11 @@ namespace EMotionFX // find the next free spot in the schedule - bool MultiThreadScheduler::FindNextFreeItem(ActorInstance* actorInstance, uint32 startStep, uint32* outStepNr) + bool MultiThreadScheduler::FindNextFreeItem(ActorInstance* actorInstance, size_t startStep, size_t* outStepNr) { // try out all steps - const uint32 numSteps = mSteps.GetLength(); - for (uint32 s = startStep; s < numSteps; ++s) + const size_t numSteps = mSteps.size(); + for (size_t s = startStep; s < numSteps; ++s) { // if there is a conflicting dependency, skip this step if (CheckIfHasMatchingDependency(actorInstance, &mSteps[s])) @@ -236,8 +229,8 @@ namespace EMotionFX bool MultiThreadScheduler::HasActorInstanceInSteps(const ActorInstance* actorInstance) const { - const uint32 numSteps = mSteps.GetLength(); - for (uint32 s = 0; s < numSteps; ++s) + const size_t numSteps = mSteps.size(); + for (size_t s = 0; s < numSteps; ++s) { const ScheduleStep& step = mSteps[s]; if (AZStd::find(step.mActorInstances.begin(), step.mActorInstances.end(), actorInstance) != step.mActorInstances.end()) @@ -249,18 +242,18 @@ namespace EMotionFX return false; } - void MultiThreadScheduler::RecursiveInsertActorInstance(ActorInstance* instance, uint32 startStep) + void MultiThreadScheduler::RecursiveInsertActorInstance(ActorInstance* instance, size_t startStep) { MCore::LockGuardRecursive guard(mMutex); AZ_Assert(!HasActorInstanceInSteps(instance), "Expected the actor instance not being part of another step already."); // find the first free location that doesn't conflict - uint32 outStep = startStep; + size_t outStep = startStep; if (!FindNextFreeItem(instance, startStep, &outStep)) { - mSteps.Reserve(10); - mSteps.AddEmpty(); - outStep = mSteps.GetLength() - 1; + mSteps.reserve(10); + mSteps.emplace_back(); + outStep = mSteps.size() - 1; } // pre-allocate step size @@ -269,9 +262,9 @@ namespace EMotionFX mSteps[outStep].mActorInstances.reserve(mSteps[outStep].mActorInstances.size() + 10); } - if (mSteps[outStep].mDependencies.GetLength() % 5 == 0) + if (mSteps[outStep].mDependencies.size() % 5 == 0) { - mSteps[outStep].mDependencies.Reserve(mSteps[outStep].mDependencies.GetLength() + 5); + mSteps[outStep].mDependencies.reserve(mSteps[outStep].mDependencies.size() + 5); } // add the actor instance and its dependencies @@ -280,8 +273,8 @@ namespace EMotionFX AddDependenciesToStep(instance, &mSteps[outStep]); // recursively add all attachments too - const uint32 numAttachments = instance->GetNumAttachments(); - for (uint32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = instance->GetNumAttachments(); + for (size_t i = 0; i < numAttachments; ++i) { ActorInstance* attachment = instance->GetAttachment(i)->GetAttachmentActorInstance(); if (attachment) @@ -293,13 +286,13 @@ namespace EMotionFX // remove the actor instance from the schedule (excluding attachments) - uint32 MultiThreadScheduler::RemoveActorInstance(ActorInstance* actorInstance, uint32 startStep) + size_t MultiThreadScheduler::RemoveActorInstance(ActorInstance* actorInstance, size_t startStep) { MCore::LockGuardRecursive guard(mMutex); // for all scheduler steps, starting from the specified start step number - const uint32 numSteps = mSteps.GetLength(); - for (uint32 s = startStep; s < numSteps; ++s) + const size_t numSteps = mSteps.size(); + for (size_t s = startStep; s < numSteps; ++s) { ScheduleStep& step = mSteps[s]; @@ -312,7 +305,7 @@ namespace EMotionFX if (step.mActorInstances.size() < numActorInstancesPreRemove) { // clear the dependencies (but don't delete the memory) - step.mDependencies.Clear(false); + step.mDependencies.clear(); // calculate the new dependencies for this step for (ActorInstance* stepActorInstance : step.mActorInstances) @@ -331,16 +324,16 @@ namespace EMotionFX // remove the actor instance (including all of its attachments) - void MultiThreadScheduler::RecursiveRemoveActorInstance(ActorInstance* actorInstance, uint32 startStep) + void MultiThreadScheduler::RecursiveRemoveActorInstance(ActorInstance* actorInstance, size_t startStep) { MCore::LockGuardRecursive guard(mMutex); // remove the actual actor instance - const uint32 step = RemoveActorInstance(actorInstance, startStep); + const size_t step = RemoveActorInstance(actorInstance, startStep); // recursively remove all attachments as well - const uint32 numAttachments = actorInstance->GetNumAttachments(); - for (uint32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = actorInstance->GetNumAttachments(); + for (size_t i = 0; i < numAttachments; ++i) { ActorInstance* attachment = actorInstance->GetAttachment(i)->GetAttachmentActorInstance(); if (attachment) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.h b/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.h index 75a5a6519a..6d5a7251e5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/MultiThreadScheduler.h @@ -50,16 +50,8 @@ namespace EMotionFX */ struct EMFX_API ScheduleStep { - MCore::Array mDependencies; /**< The dependencies of this scheduler step. No actor instances with the same dependencies are allowed to be added to this step. */ + AZStd::vector mDependencies; /**< The dependencies of this scheduler step. No actor instances with the same dependencies are allowed to be added to this step. */ AZStd::vector mActorInstances; /**< The actor instances used inside this step. Each array entry will execute in another thread. */ - - /** - * The constructor. - */ - ScheduleStep() - { - mDependencies.SetMemoryCategory(EMFX_MEMCATEGORY_UPDATESCHEDULERS); - } }; /** @@ -107,14 +99,14 @@ namespace EMotionFX * @param actorInstance The actor instance to insert. * @param startStep An offset in the schedule where to start trying to insert the actor instances. */ - void RecursiveInsertActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override; + void RecursiveInsertActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override; /** * Recursively remove an actor instance and its attachments from the schedule. * @param actorInstance The actor instance to remove. * @param startStep An offset in the schedule where to start trying to remove from. */ - void RecursiveRemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override; + void RecursiveRemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override; /** * Remove a single actor instance from the schedule. This will not remove its attachments. @@ -122,16 +114,16 @@ namespace EMotionFX * @param startStep An offset in the schedule where to start trying to remove from. * @result Returns the offset in the schedule where the actor instance was removed. */ - uint32 RemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override; + size_t RemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override; void Lock(); void Unlock(); - const ScheduleStep& GetScheduleStep(uint32 index) const { return mSteps[index]; } - uint32 GetNumScheduleSteps() const { return mSteps.GetLength(); } + const ScheduleStep& GetScheduleStep(size_t index) const { return mSteps[index]; } + size_t GetNumScheduleSteps() const { return mSteps.size(); } protected: - MCore::Array< ScheduleStep > mSteps; /**< An array of update steps, that together form the schedule. */ + AZStd::vector< ScheduleStep > mSteps; /**< An array of update steps, that together form the schedule. */ float mCleanTimer; /**< The time passed since the last automatic call to the Optimize method. */ MCore::MutexRecursive mMutex; @@ -164,7 +156,7 @@ namespace EMotionFX * @param outStepNr This will contain the step number in which we can insert the actor instance. * @result Returns false when there is no step where we can insert in. A new step will have to be added. */ - bool FindNextFreeItem(ActorInstance* actorInstance, uint32 startStep, uint32* outStepNr); + bool FindNextFreeItem(ActorInstance* actorInstance, size_t startStep, size_t* outStepNr); /** * Add the dependencies of a given actor instance to a specified scheduler step. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Node.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Node.cpp index 2aa6b796ab..4bb1d850c9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Node.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Node.cpp @@ -20,15 +20,11 @@ namespace EMotionFX Node::Node(const char* name, Skeleton* skeleton) : BaseObject() { - // set the array memory categories - mAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_NODES); - mChildIndices.SetMemoryCategory(EMFX_MEMCATEGORY_NODES); - - mParentIndex = MCORE_INVALIDINDEX32; - mNodeIndex = MCORE_INVALIDINDEX32; // hasn't been set yet + mParentIndex = InvalidIndex; + mNodeIndex = InvalidIndex; // hasn't been set yet mSkeletalLODs = 0xFFFFFFFF; // set all bits of the integer to 1, which enables this node in all LOD levels on default mSkeleton = skeleton; - mSemanticNameID = MCORE_INVALIDINDEX32; + mSemanticNameID = InvalidIndex32; mNodeFlags = FLAG_INCLUDEINBOUNDSCALC; if (name) @@ -37,7 +33,7 @@ namespace EMotionFX } else { - mNameID = MCORE_INVALIDINDEX32; + mNameID = InvalidIndex32; } } @@ -45,16 +41,12 @@ namespace EMotionFX Node::Node(uint32 nameID, Skeleton* skeleton) : BaseObject() { - // set the array memory categories - mAttributes.SetMemoryCategory(EMFX_MEMCATEGORY_NODES); - mChildIndices.SetMemoryCategory(EMFX_MEMCATEGORY_NODES); - - mParentIndex = MCORE_INVALIDINDEX32; - mNodeIndex = MCORE_INVALIDINDEX32; // hasn't been set yet + mParentIndex = InvalidIndex; + mNodeIndex = InvalidIndex; // hasn't been set yet mSkeletalLODs = 0xFFFFFFFF;// set all bits of the integer to 1, which enables this node in all LOD levels on default mSkeleton = skeleton; mNameID = nameID; - mSemanticNameID = MCORE_INVALIDINDEX32; + mSemanticNameID = InvalidIndex32; mNodeFlags = FLAG_INCLUDEINBOUNDSCALC; } @@ -83,77 +75,6 @@ namespace EMotionFX } - /* - // create a clone of this node - Node* Node::Clone(Actor* actor) const - { - Node* result = Node::Create(GetName(), actor); - - // copy attributes - result->mParentIndex = mParentIndex; - result->mNodeIndex = mNodeIndex; - result->mNameID = mNameID; - result->mSkeletalLODs = mSkeletalLODs; - //result->mMotionLODs = mMotionLODs; - result->mChildIndices = mChildIndices; - //result->mImportanceFactor = mImportanceFactor; - result->mNodeFlags = mNodeFlags; - result->mOBB = mOBB; - result->mSemanticNameID = mSemanticNameID; - - // copy the node attributes - for (uint32 i=0; iAddAttribute( mAttributes[i]->Clone() ); - - // copy the meshes - const uint32 numLODs = mLODs.GetLength(); - if (result->mLODs.GetLength() < numLODs) - result->mLODs.Resize( numLODs ); - - for (uint32 i=0; imLODs[i].mMesh = realMesh->Clone(actor, result); - else - result->mLODs[i].mMesh = nullptr; - } - - // copy the collision meshes - for (uint32 i=0; imLODs[i].mColMesh = realMesh->Clone(actor, result); - else - result->mLODs[i].mColMesh = nullptr; - } - - // clone node stacks - for (uint32 i=0; imLODs[i].mStack = realStack->Clone(result->mLODs[i].mMesh, actor); - else - result->mLODs[i].mStack = nullptr; - } - - // clone node collision stacks if desired - for (uint32 i=0; imLODs[i].mColStack = realStack->Clone(result->mLODs[i].mColMesh, actor); - else - result->mLODs[i].mColStack = nullptr; - } - - // return the resulting clone - return result; - } - */ - // create a clone of this node Node* Node::Clone(Skeleton* skeleton) const { @@ -168,10 +89,10 @@ namespace EMotionFX result->mSemanticNameID = mSemanticNameID; // copy the node attributes - result->mAttributes.Reserve(mAttributes.GetLength()); - for (uint32 i = 0; i < mAttributes.GetLength(); i++) + result->mAttributes.reserve(mAttributes.size()); + for (const NodeAttribute* attribute : mAttributes) { - result->AddAttribute(mAttributes[i]->Clone()); + result->AddAttribute(attribute->Clone()); } // return the resulting clone @@ -182,25 +103,24 @@ namespace EMotionFX // removes all attributes void Node::RemoveAllAttributes() { - while (mAttributes.GetLength()) + while (!mAttributes.empty()) { - mAttributes.GetLast()->Destroy(); - mAttributes.RemoveLast(); + mAttributes.back()->Destroy(); + mAttributes.pop_back(); } } // get the total number of children - uint32 Node::GetNumChildNodesRecursive() const + size_t Node::GetNumChildNodesRecursive() const { // the number of total child nodes which include the childs of the childs, too - uint32 result = 0; + size_t result = 0; // retrieve the number of child nodes of the actual node - const uint32 numChildNodes = GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + for (size_t childIndex : mChildIndices) { - mSkeleton->GetNode(mChildIndices[i])->RecursiveCountChildNodes(result); + mSkeleton->GetNode(childIndex)->RecursiveCountChildNodes(result); } return result; @@ -208,22 +128,21 @@ namespace EMotionFX // recursively count the number of nodes down the hierarchy - void Node::RecursiveCountChildNodes(uint32& numNodes) + void Node::RecursiveCountChildNodes(size_t& numNodes) { // increase the counter numNodes++; // recurse down the hierarchy - const uint32 numChildNodes = mChildIndices.GetLength(); - for (uint32 i = 0; i < numChildNodes; ++i) + for (size_t childIndex : mChildIndices) { - mSkeleton->GetNode(mChildIndices[i])->RecursiveCountChildNodes(numNodes); + mSkeleton->GetNode(childIndex)->RecursiveCountChildNodes(numNodes); } } // recursively go through the parents until a root node is reached and store all parents inside an array - void Node::RecursiveCollectParents(AZStd::vector& parents, bool clearParentsArray) const + void Node::RecursiveCollectParents(AZStd::vector& parents, bool clearParentsArray) const { if (clearParentsArray) { @@ -231,12 +150,12 @@ namespace EMotionFX } // loop until we reached a root node - Node* node = const_cast(this); + const Node* node = this; while (node) { // get the parent index and add it to the list of parents if the current node is not a root node - const uint32 parentIndex = node->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t parentIndex = node->GetParentIndex(); + if (parentIndex != InvalidIndex) { // check if the parent is already in our array, if not add it so that we only store each node once if (AZStd::find(begin(parents), end(parents), parentIndex) == end(parents)) @@ -252,55 +171,29 @@ namespace EMotionFX // remove the given attribute of the given type from the node - void Node::RemoveAttributeByType(uint32 attributeTypeID, uint32 occurrence) + void Node::RemoveAttributeByType(uint32 attributeTypeID, size_t occurrence) { - // retrieve the number of attributes inside this node - const uint32 numAttributes = GetNumAttributes(); - - // counts the number of occurrences of the attribute to search for - uint32 numOccurredAttibutes = 0; - - // iterate through all node attributes - for (uint32 i = 0; i < numAttributes; ++i) + const auto foundAttribute = AZStd::find_if(begin(mAttributes), end(mAttributes), [attributeTypeID, occurrence, currentOccurrence = size_t{0}] (const NodeAttribute* attribute) mutable { - // get the current node attribute - NodeAttribute* nodeAttribute = GetAttribute(i); - - // check the type of the current node attribute and compare the two - if (nodeAttribute->GetType() == attributeTypeID) + if (attribute->GetType() == attributeTypeID) { - // increase the occurrence counter - numOccurredAttibutes++; - - // check if the found attribute is the one we searched - if (occurrence < numOccurredAttibutes) - { - // remove the attribute and return - RemoveAttribute(i); - return; - } + ++currentOccurrence; + return occurrence < currentOccurrence; } - } + return false; + }); + + mAttributes.erase(foundAttribute); } // remove all attributes of the given type from the node - uint32 Node::RemoveAllAttributesByType(uint32 attributeTypeID) + size_t Node::RemoveAllAttributesByType(uint32 attributeTypeID) { - uint32 attributeNumber = MCORE_INVALIDINDEX32; - uint32 numAttributesRemoved = 0; - - // try to find a node of the given attribute type - while ((attributeNumber = FindAttributeNumber(attributeTypeID)) != MCORE_INVALIDINDEX32) + return AZStd::erase_if(mAttributes, [attributeTypeID](const NodeAttribute* attribute) { - // remove the attribute we found and go again - RemoveAttribute(attributeNumber); - - // increase the number of removed attributes - numAttributesRemoved++; - } - - return numAttributesRemoved; + return attribute->GetType() == attributeTypeID; + }); } @@ -308,23 +201,23 @@ namespace EMotionFX // recursively find the root node (expensive call) Node* Node::FindRoot() const { - uint32 parentIndex = mParentIndex; - Node* curNode = const_cast(this); + size_t parentIndex = mParentIndex; + const Node* curNode = this; - while (parentIndex != MCORE_INVALIDINDEX32) + while (parentIndex != InvalidIndex) { curNode = mSkeleton->GetNode(parentIndex); parentIndex = curNode->GetParentIndex(); } - return curNode; + return const_cast(curNode); } // get the parent node, or nullptr when it doesn't exist Node* Node::GetParentNode() const { - if (mParentIndex != MCORE_INVALIDINDEX32) + if (mParentIndex != InvalidIndex) { return mSkeleton->GetNode(mParentIndex); } @@ -342,7 +235,7 @@ namespace EMotionFX } else { - mNameID = MCORE_INVALIDINDEX32; + mNameID = InvalidIndex32; } } @@ -356,12 +249,12 @@ namespace EMotionFX } else { - mSemanticNameID = MCORE_INVALIDINDEX32; + mSemanticNameID = InvalidIndex32; } } - void Node::SetParentIndex(uint32 parentNodeIndex) + void Node::SetParentIndex(size_t parentNodeIndex) { mParentIndex = parentNodeIndex; } @@ -398,7 +291,7 @@ namespace EMotionFX // returns true if this is a root node, so if it has no parents bool Node::GetIsRootNode() const { - return (mParentIndex == MCORE_INVALIDINDEX32); + return (mParentIndex == InvalidIndex); } @@ -406,132 +299,123 @@ namespace EMotionFX void Node::AddAttribute(NodeAttribute* attribute) { - mAttributes.Add(attribute); + mAttributes.emplace_back(attribute); } - uint32 Node::GetNumAttributes() const + size_t Node::GetNumAttributes() const { - return mAttributes.GetLength(); + return mAttributes.size(); } - NodeAttribute* Node::GetAttribute(uint32 attributeNr) + NodeAttribute* Node::GetAttribute(size_t attributeNr) { // make sure we are in range - MCORE_ASSERT(attributeNr < mAttributes.GetLength()); + MCORE_ASSERT(attributeNr < mAttributes.size()); // return the attribute return mAttributes[attributeNr]; } - uint32 Node::FindAttributeNumber(uint32 attributeTypeID) const + size_t Node::FindAttributeNumber(uint32 attributeTypeID) const { // check all attributes, and find where the specific attribute is - const uint32 numAttributes = mAttributes.GetLength(); - for (uint32 i = 0; i < numAttributes; ++i) + const auto foundAttribute = AZStd::find_if(begin(mAttributes), end(mAttributes), [attributeTypeID](const NodeAttribute* attribute) { - if (mAttributes[i]->GetType() == attributeTypeID) - { - return i; - } - } - - // not found - return MCORE_INVALIDINDEX32; + return attribute->GetType() == attributeTypeID; + }); + return foundAttribute != end(mAttributes) ? AZStd::distance(begin(mAttributes), foundAttribute) : InvalidIndex; } NodeAttribute* Node::GetAttributeByType(uint32 attributeType) { // check all attributes - const uint32 numAttributes = mAttributes.GetLength(); - for (uint32 i = 0; i < numAttributes; ++i) + const auto foundAttribute = AZStd::find_if(begin(mAttributes), end(mAttributes), [attributeType](const NodeAttribute* attribute) { - if (mAttributes[i]->GetType() == attributeType) - { - return mAttributes[i]; - } - } - - // not found - return nullptr; + return attribute->GetType() == attributeType; + }); + return foundAttribute != end(mAttributes) ? *foundAttribute : nullptr; } // remove the given attribute - void Node::RemoveAttribute(uint32 index) + void Node::RemoveAttribute(size_t index) { - mAttributes.Remove(index); + mAttributes.erase(AZStd::next(begin(mAttributes), index)); } - void Node::AddChild(uint32 nodeIndex) + void Node::AddChild(size_t nodeIndex) { - mChildIndices.AddExact(nodeIndex); + mChildIndices.emplace_back(nodeIndex); } - void Node::SetChild(uint32 childNr, uint32 childNodeIndex) + void Node::SetChild(size_t childNr, size_t childNodeIndex) { mChildIndices[childNr] = childNodeIndex; } - void Node::SetNumChildNodes(uint32 numChildNodes) + void Node::SetNumChildNodes(size_t numChildNodes) { - mChildIndices.Resize(numChildNodes); + mChildIndices.resize(numChildNodes); } - void Node::PreAllocNumChildNodes(uint32 numChildNodes) + void Node::PreAllocNumChildNodes(size_t numChildNodes) { - mChildIndices.Reserve(numChildNodes); + mChildIndices.reserve(numChildNodes); } - void Node::RemoveChild(uint32 nodeIndex) + void Node::RemoveChild(size_t nodeIndex) { - mChildIndices.RemoveByValue(nodeIndex); + if (const auto it = AZStd::find(begin(mChildIndices), end(mChildIndices), nodeIndex); it != end(mChildIndices)) + { + mChildIndices.erase(it); + } } void Node::RemoveAllChildNodes() { - mChildIndices.Clear(); + mChildIndices.clear(); } bool Node::GetHasChildNodes() const { - return (mChildIndices.GetLength() > 0); + return !mChildIndices.empty(); } - void Node::SetNodeIndex(uint32 index) + void Node::SetNodeIndex(size_t index) { mNodeIndex = index; } - void Node::SetSkeletalLODLevelBits(uint32 bitValues) + void Node::SetSkeletalLODLevelBits(size_t bitValues) { mSkeletalLODs = bitValues; } - void Node::SetSkeletalLODStatus(uint32 lodLevel, bool enabled) + void Node::SetSkeletalLODStatus(size_t lodLevel, bool enabled) { - MCORE_ASSERT(lodLevel <= 31); + MCORE_ASSERT(lodLevel <= 63); if (enabled) { - mSkeletalLODs |= (1 << lodLevel); + mSkeletalLODs |= (1ull << lodLevel); } else { - mSkeletalLODs &= ~(1 << lodLevel); + mSkeletalLODs &= ~(1ull << lodLevel); } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Node.h b/Gems/EMotionFX/Code/EMotionFX/Source/Node.h index b8618018d2..19d9f53ff8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Node.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Node.h @@ -12,7 +12,7 @@ #include #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include #include namespace EMotionFX @@ -85,14 +85,14 @@ namespace EMotionFX * In that case this node is a root node. * @param parentNodeIndex The node index of the node where to link this node to. */ - void SetParentIndex(uint32 parentNodeIndex); + void SetParentIndex(size_t parentNodeIndex); /** * Get the parent node's index. * This is either a valid index, or MCORE_INVALIDINDEX32 in case there is no parent node. * @result The index of the parent node, or MCORE_INVALIDINDEX32 in case this node has no parent. */ - MCORE_INLINE uint32 GetParentIndex() const { return mParentIndex; } + MCORE_INLINE size_t GetParentIndex() const { return mParentIndex; } /** * Get the parent node as node pointer. @@ -105,7 +105,7 @@ namespace EMotionFX * @param parents The array to which parent and the parents of the parents of the node will be added. * @param clearParentsArray When true the given parents array will be cleared before filling it. */ - void RecursiveCollectParents(AZStd::vector& parents, bool clearParentsArray = true) const; + void RecursiveCollectParents(AZStd::vector& parents, bool clearParentsArray = true) const; /** * Set the node name. @@ -168,55 +168,55 @@ namespace EMotionFX * Get the number of child nodes attached to this node. * @result The number of child nodes. */ - MCORE_INLINE uint32 GetNumChildNodes() const { return mChildIndices.GetLength(); } + MCORE_INLINE size_t GetNumChildNodes() const { return mChildIndices.size(); } /** * Get the number of child nodes down the hierarchy of this node. * The current node is not included in the count. * @return The total number of nodes down the hierarchy of this node. */ - uint32 GetNumChildNodesRecursive() const; + size_t GetNumChildNodesRecursive() const; /** * Get a given child's node index. * @param nr The child number. * @result The index of the child node, which is a node number inside the actor. */ - MCORE_INLINE uint32 GetChildIndex(uint32 nr) const { return mChildIndices[nr]; } + MCORE_INLINE size_t GetChildIndex(size_t nr) const { return mChildIndices[nr]; } /** * Checks if the given node is a child of this node. * @param nodeIndex The node to check whether it is a child or not. * @result True if the given node is a child, false if not. */ - MCORE_INLINE bool CheckIfIsChildNode(uint32 nodeIndex) const { return (mChildIndices.Find(nodeIndex) != MCORE_INVALIDINDEX32); } + MCORE_INLINE bool CheckIfIsChildNode(size_t nodeIndex) const { return (AZStd::find(begin(mChildIndices), end(mChildIndices), nodeIndex) != end(mChildIndices)); } /** * Add a child to this node. * @param nodeIndex The index of the child node to add. */ - void AddChild(uint32 nodeIndex); + void AddChild(size_t nodeIndex); /** * Set the value for a given child node. * @param childNr The child number, which must be in range of [0..GetNumChildNodes()-1]. * @param childNodeIndex The node index for this child. */ - void SetChild(uint32 childNr, uint32 childNodeIndex); + void SetChild(size_t childNr, size_t childNodeIndex); /** * Resize the array of child nodes. * This will grow the child node array so that the value returned by GetNumChildNodes() will return the same value as you specify as parameter here. * @param numChildNodes The number of child nodes to create. Be sure to initialize all of the child nodes using SetChild() though! */ - void SetNumChildNodes(uint32 numChildNodes); + void SetNumChildNodes(size_t numChildNodes); /** * Preallocate the array of child nodes. * Unlike SetNumChildNodes, this will NOT grow the child node array as reported by GetNumChildNodes(). However, it internally pre-allocates memory to make the AddChild() calls faster. * @param numChildNodes The number of child nodes to pre-allocate space for. */ - void PreAllocNumChildNodes(uint32 numChildNodes); + void PreAllocNumChildNodes(size_t numChildNodes); /** * Removes a given child (does not delete it from memory though). @@ -224,7 +224,7 @@ namespace EMotionFX * So you have to adjust the parent pointer of the child node manually. * @param nodeIndex The index of the child to remove. */ - void RemoveChild(uint32 nodeIndex); + void RemoveChild(size_t nodeIndex); /** * Removes all child nodes (not from memory though but just clears the childs pointers in this node). @@ -262,7 +262,7 @@ namespace EMotionFX * Get the number of node attributes. * @result The number of node attributes for this node. */ - uint32 GetNumAttributes() const; + size_t GetNumAttributes() const; /** * Get a given node attribute. @@ -273,7 +273,7 @@ namespace EMotionFX * @result A pointer to the node attribute. * @see FindNodeAttributeNumber */ - NodeAttribute* GetAttribute(uint32 attributeNr); + NodeAttribute* GetAttribute(size_t attributeNr); /** * Get a given node attribute of a given type. @@ -289,7 +289,7 @@ namespace EMotionFX * @param attributeTypeID The attribute type ID (returned by NodeAttribute::GetType()). * @result The first located attribute number which is of the given type, or MCORE_INVALIDINDEX32 when the attribute of this type could not be located. */ - uint32 FindAttributeNumber(uint32 attributeTypeID) const; + size_t FindAttributeNumber(uint32 attributeTypeID) const; /** * Removes all node attributes from this node. @@ -301,7 +301,7 @@ namespace EMotionFX * Remove the given node attribute from this node. * @param index The index of the node attribute to remove. */ - void RemoveAttribute(uint32 index); + void RemoveAttribute(size_t index); /** * Remove the given node attribute from this node which occurs at the given position. @@ -311,14 +311,14 @@ namespace EMotionFX * @param occurrence The number of node attributes which will be skipped until we reached the * node to remove. */ - void RemoveAttributeByType(uint32 attributeTypeID, uint32 occurrence = 0); + void RemoveAttributeByType(uint32 attributeTypeID, size_t occurrence = 0); /** * Removes all node attributes from this node of the given type. * @param attributeTypeID The attribute type ID (returned by NodeAttribute::GetType()). * @result The number of attributes that have been removed. */ - uint32 RemoveAllAttributesByType(uint32 attributeTypeID); + size_t RemoveAllAttributesByType(uint32 attributeTypeID); //-------------------------------------------- @@ -328,7 +328,7 @@ namespace EMotionFX * So Actor::GetNode( nodeIndex ) will return this node. * @param index The index to use. */ - void SetNodeIndex(uint32 index); + void SetNodeIndex(size_t index); /** * Get the node index value. @@ -336,7 +336,7 @@ namespace EMotionFX * So Actor::GetNode( nodeIndex ) will return this node. * @result The index of the node. */ - MCORE_INLINE uint32 GetNodeIndex() const { return mNodeIndex; } + MCORE_INLINE size_t GetNodeIndex() const { return mNodeIndex; } //------------------------------ @@ -346,7 +346,7 @@ namespace EMotionFX * Bit 0 represents LOD 0, bit 1 represents LOD 1, etc. * @param bitValues The unsigned 32-bits integer that contains the settings for each LOD. */ - void SetSkeletalLODLevelBits(uint32 bitValues); + void SetSkeletalLODLevelBits(size_t bitValues); /** * Set the skeletal LOD status for a given LOD level. @@ -357,14 +357,14 @@ namespace EMotionFX * @param lodLevel The skeletal LOD level to change the settings for. This must be in range of [0..31]. * @param enabled Set to true when you wish the node to be enabled in the given LOD, or false when you wish to disable it in the given LOD. */ - void SetSkeletalLODStatus(uint32 lodLevel, bool enabled); + void SetSkeletalLODStatus(size_t lodLevel, bool enabled); /** * Get the skeletal LOD status for this node at a given skeletal LOD. * @param lodLevel The skeletal LOD level to check. * @result Returns true when this node is enabled in the specified LOD level. Otherwise false is returned. */ - MCORE_INLINE bool GetSkeletalLODStatus(uint32 lodLevel) const { return (mSkeletalLODs & (1 << lodLevel)) != 0; } + MCORE_INLINE bool GetSkeletalLODStatus(size_t lodLevel) const { return (mSkeletalLODs & (1ull << lodLevel)) != 0; } //-------------------------------------------- @@ -415,14 +415,14 @@ namespace EMotionFX void SetIsAttachmentNode(bool isAttachmentNode); private: - uint32 mNodeIndex; /**< The node index, which is the index into the array of nodes inside the Skeleton class. */ - uint32 mParentIndex; /**< The parent node index, or MCORE_INVALIDINDEX32 when there is no parent. */ - uint32 mSkeletalLODs; /**< The skeletal LOD status values. Each bit represents if this node is enabled or disabled in the given LOD. */ + size_t mNodeIndex; /**< The node index, which is the index into the array of nodes inside the Skeleton class. */ + size_t mParentIndex; /**< The parent node index, or MCORE_INVALIDINDEX32 when there is no parent. */ + size_t mSkeletalLODs; /**< The skeletal LOD status values. Each bit represents if this node is enabled or disabled in the given LOD. */ uint32 mNameID; /**< The ID, which is generated from the name. You can use this for fast compares between nodes. */ uint32 mSemanticNameID; /**< The semantic name ID, for example "LeftHand" or "RightFoot" or so, this can be used for retargeting. */ Skeleton* mSkeleton; /**< The skeleton where this node belongs to. */ - MCore::Array mChildIndices; /**< The indices that point to the child nodes. */ - MCore::Array mAttributes; /**< The node attributes. */ + AZStd::vector mChildIndices; /**< The indices that point to the child nodes. */ + AZStd::vector mAttributes; /**< The node attributes. */ uint8 mNodeFlags; /**< The node flags are used to store boolean attributes of the node as single bits. */ /** @@ -450,6 +450,6 @@ namespace EMotionFX * Recursively count the number of nodes down the hierarchy of this node. * @param numNodes The integer containing the current node count. This counter will be increased during recursion. */ - void RecursiveCountChildNodes(uint32& numNodes); + void RecursiveCountChildNodes(size_t& numNodes); }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeAttribute.h b/Gems/EMotionFX/Code/EMotionFX/Source/NodeAttribute.h index 30bfbe280c..6fb310d15d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeAttribute.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeAttribute.h @@ -42,7 +42,7 @@ namespace EMotionFX * Clone the node attribute. * @result Returns a pointer to a newly created exact copy of the node attribute. */ - virtual NodeAttribute* Clone() = 0; + virtual NodeAttribute* Clone() const = 0; protected: /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp index d73926a166..cd2139ec9a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.cpp @@ -17,63 +17,16 @@ namespace EMotionFX AZ_CLASS_ALLOCATOR_IMPL(NodeGroup, NodeAllocator, 0) - // default constructor - NodeGroup::NodeGroup() - : BaseObject() + NodeGroup::NodeGroup(const AZStd::string& groupName, uint16 numNodes, bool enabledOnDefault) + : mName(groupName) + , mNodes(numNodes) + , mEnabledOnDefault(enabledOnDefault) { - SetIsEnabledOnDefault(true); - } - - - // extended constructor - NodeGroup::NodeGroup(const char* groupName, bool enabledOnDefault) - : BaseObject() - { - SetName(groupName); - SetIsEnabledOnDefault(enabledOnDefault); - } - - - // another extended constructor - NodeGroup::NodeGroup(const char* groupName, uint16 numNodes, bool enabledOnDefault) - : BaseObject() - { - SetName(groupName); - SetNumNodes(numNodes); - SetIsEnabledOnDefault(enabledOnDefault); - } - - - // destructor - NodeGroup::~NodeGroup() - { - mNodes.Clear(); - } - - - // create - NodeGroup* NodeGroup::Create() - { - return aznew NodeGroup(); - } - - - // create - NodeGroup* NodeGroup::Create(const char* groupName, bool enabledOnDefault) - { - return aznew NodeGroup(groupName, enabledOnDefault); - } - - - // create - NodeGroup* NodeGroup::Create(const char* groupName, uint16 numNodes, bool enabledOnDefault) - { - return aznew NodeGroup(groupName, numNodes, enabledOnDefault); } // set the name of the group - void NodeGroup::SetName(const char* groupName) + void NodeGroup::SetName(const AZStd::string& groupName) { mName = groupName; } @@ -115,7 +68,7 @@ namespace EMotionFX // get the node number of a given index - uint16 NodeGroup::GetNode(uint16 index) + uint16 NodeGroup::GetNode(uint16 index) const { return mNodes[index]; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h index c6dc86273b..b3e82e648b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeGroup.h @@ -30,38 +30,19 @@ namespace EMotionFX * might contain incorrect or even uninitialized data. */ class EMFX_API NodeGroup - : public BaseObject { public: AZ_CLASS_ALLOCATOR_DECL - /** - * The default creation method. - * This does not assign a name and there will be nodes inside this group on default. - * Also the default enabled state is set to true. - */ - static NodeGroup* Create(); - /** - * Extended creation. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - static NodeGroup* Create(const char* groupName, bool enabledOnDefault = true); - - /** - * Another extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param numNodes The number of nodes to create inside the group. This will have all uninitialized values for the node indices in the group, so be sure that you - * set them all to some valid node index using the NodeGroup::SetNode(...) method. This method automatically calls the SetNumNodes(...) method. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - static NodeGroup* Create(const char* groupName, uint16 numNodes, bool enabledOnDefault = true); + NodeGroup(const AZStd::string& groupName = {}, uint16 numNodes = 0, bool enabledOnDefault = true); + NodeGroup(const NodeGroup& aOther); + NodeGroup& operator=(const NodeGroup& aOther); /** * Set the name of the group. Please keep in mind that group names must be unique inside the Actor objects. So you should not have two or more groups with the same name. * @param groupName The name of the group. */ - void SetName(const char* groupName); + void SetName(const AZStd::string& groupName); /** * Get the name of the group as null terminated character buffer. @@ -101,7 +82,7 @@ namespace EMotionFX * @param index The node number inside this group, which must be in range of [0..GetNumNodes()-1]. * @result The node number, which points inside the Actor object. Use Actor::GetNode( returnValue ) to get access to the node information. */ - uint16 GetNode(uint16 index); + uint16 GetNode(uint16 index) const; /** * Enable all nodes that remain inside this group, for a given actor instance. @@ -172,37 +153,6 @@ namespace EMotionFX */ void SetIsEnabledOnDefault(bool enabledOnDefault); - /** - * The default constructor. - * This does not assign a name and there will be nodes inside this group on default. - * Also the default enabled state is set to true. - */ - NodeGroup(); - - /** - * Extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - NodeGroup(const char* groupName, bool enabledOnDefault = true); - - /** - * Another extended constructor. - * @param groupName The name of the group. Please keep in mind that it is not allowed to have two groups with the same name inside an Actor. - * @param numNodes The number of nodes to create inside the group. This will have all uninitialized values for the node indices in the group, so be sure that you - * set them all to some valid node index using the NodeGroup::SetNode(...) method. This method automatically calls the SetNumNodes(...) method. - * @param enabledOnDefault Set to true (default) when the nodes inside this group should be enabled on default. - */ - NodeGroup(const char* groupName, uint16 numNodes, bool enabledOnDefault = true); - - /** - * The destructor. - */ - ~NodeGroup(); - - NodeGroup(const NodeGroup& aOther); - NodeGroup& operator=(const NodeGroup& aOther); - private: AZStd::string mName; /**< The name of the group. */ MCore::SmallArray mNodes; /**< The node index numbers that are inside this group. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.cpp index 8f2e752917..fb2fbd9ed7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.cpp @@ -39,35 +39,35 @@ namespace EMotionFX // preallocate space - void NodeMap::Reserve(uint32 numEntries) + void NodeMap::Reserve(size_t numEntries) { - mEntries.Reserve(numEntries); + mEntries.reserve(numEntries); } // resize the entries array - void NodeMap::Resize(uint32 numEntries) + void NodeMap::Resize(size_t numEntries) { - mEntries.Resize(numEntries); + mEntries.resize(numEntries); } // modify the first name of a given entry - void NodeMap::SetFirstName(uint32 entryIndex, const char* name) + void NodeMap::SetFirstName(size_t entryIndex, const char* name) { mEntries[entryIndex].mFirstNameID = MCore::GetStringIdPool().GenerateIdForString(name); } // modify the second name - void NodeMap::SetSecondName(uint32 entryIndex, const char* name) + void NodeMap::SetSecondName(size_t entryIndex, const char* name) { mEntries[entryIndex].mSecondNameID = MCore::GetStringIdPool().GenerateIdForString(name); } // modify a given entry - void NodeMap::SetEntry(uint32 entryIndex, const char* firstName, const char* secondName) + void NodeMap::SetEntry(size_t entryIndex, const char* firstName, const char* secondName) { mEntries[entryIndex].mFirstNameID = MCore::GetStringIdPool().GenerateIdForString(firstName); mEntries[entryIndex].mSecondNameID = MCore::GetStringIdPool().GenerateIdForString(secondName); @@ -78,8 +78,8 @@ namespace EMotionFX void NodeMap::SetEntry(const char* firstName, const char* secondName, bool addIfNotExists) { // check if there is already an entry for this name - const uint32 entryIndex = FindEntryIndexByName(firstName); - if (entryIndex == MCORE_INVALIDINDEX32) + const size_t entryIndex = FindEntryIndexByName(firstName); + if (entryIndex == InvalidIndex) { // if there is no such entry yet, and we also don't want to add a new one, then there is nothing to do if (addIfNotExists == false) @@ -101,41 +101,41 @@ namespace EMotionFX void NodeMap::AddEntry(const char* firstName, const char* secondName) { MCORE_ASSERT(GetHasEntry(firstName) == false); // prevent duplicates - mEntries.AddEmpty(); - SetEntry(mEntries.GetLength() - 1, firstName, secondName); + mEntries.emplace_back(); + SetEntry(mEntries.size() - 1, firstName, secondName); } // remove a given entry by its index - void NodeMap::RemoveEntryByIndex(uint32 entryIndex) + void NodeMap::RemoveEntryByIndex(size_t entryIndex) { - mEntries.Remove(entryIndex); + mEntries.erase(AZStd::next(begin(mEntries), entryIndex)); } // remove a given entry by its name void NodeMap::RemoveEntryByName(const char* firstName) { - const uint32 entryIndex = FindEntryIndexByName(firstName); - if (entryIndex == MCORE_INVALIDINDEX32) + const size_t entryIndex = FindEntryIndexByName(firstName); + if (entryIndex == InvalidIndex) { return; } - mEntries.Remove(entryIndex); + mEntries.erase(AZStd::next(begin(mEntries), entryIndex)); } // remove a given entry by its name ID void NodeMap::RemoveEntryByNameID(uint32 firstNameID) { - const uint32 entryIndex = FindEntryIndexByNameID(firstNameID); - if (entryIndex == MCORE_INVALIDINDEX32) + const size_t entryIndex = FindEntryIndexByNameID(firstNameID); + if (entryIndex == InvalidIndex) { return; } - mEntries.Remove(entryIndex); + mEntries.erase(AZStd::next(begin(mEntries), entryIndex)); } @@ -208,18 +208,18 @@ namespace EMotionFX uint32 NodeMap::CalcFileChunkSize() const { // add the node map info header - uint32 numBytes = sizeof(FileFormat::NodeMapChunk); + size_t numBytes = sizeof(FileFormat::NodeMapChunk); // for all entries - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const size_t numEntries = mEntries.size(); + for (size_t i = 0; i < numEntries; ++i) { numBytes += CalcFileStringSize(GetFirstNameString(i)); numBytes += CalcFileStringSize(GetSecondNameString(i)); } // return the number of bytes - return numBytes; + return aznumeric_caster(numBytes); } @@ -265,7 +265,7 @@ namespace EMotionFX // the main info FileFormat::NodeMapChunk nodeMapChunk{}; - nodeMapChunk.mNumEntries = mEntries.GetLength(); + nodeMapChunk.mNumEntries = aznumeric_caster(mEntries.size()); MCore::Endian::ConvertUnsignedInt32To(&nodeMapChunk.mNumEntries, targetEndianType); if (f.Write(&nodeMapChunk, sizeof(FileFormat::NodeMapChunk)) == 0) { @@ -282,7 +282,7 @@ namespace EMotionFX } // for all entries - const uint32 numEntries = mEntries.GetLength(); + const uint32 numEntries = aznumeric_caster(mEntries.size()); for (uint32 i = 0; i < numEntries; ++i) { if (WriteFileString(&f, GetFirstNameString(i), targetEndianType) == false) @@ -320,35 +320,35 @@ namespace EMotionFX // get the number of entries - uint32 NodeMap::GetNumEntries() const + size_t NodeMap::GetNumEntries() const { - return mEntries.GetLength(); + return mEntries.size(); } // get the first name as char pointer - const char* NodeMap::GetFirstName(uint32 entryIndex) const + const char* NodeMap::GetFirstName(size_t entryIndex) const { return MCore::GetStringIdPool().GetName(mEntries[entryIndex].mFirstNameID).c_str(); } // get the second node name as char pointer - const char* NodeMap::GetSecondName(uint32 entryIndex) const + const char* NodeMap::GetSecondName(size_t entryIndex) const { return MCore::GetStringIdPool().GetName(mEntries[entryIndex].mSecondNameID).c_str(); } // get the first node name as string - const AZStd::string& NodeMap::GetFirstNameString(uint32 entryIndex) const + const AZStd::string& NodeMap::GetFirstNameString(size_t entryIndex) const { return MCore::GetStringIdPool().GetName(mEntries[entryIndex].mFirstNameID); } // get the second node name as string - const AZStd::string& NodeMap::GetSecondNameString(uint32 entryIndex) const + const AZStd::string& NodeMap::GetSecondNameString(size_t entryIndex) const { return MCore::GetStringIdPool().GetName(mEntries[entryIndex].mSecondNameID); } @@ -357,48 +357,37 @@ namespace EMotionFX // check if we already have an entry for this name bool NodeMap::GetHasEntry(const char* firstName) const { - return (FindEntryIndexByName(firstName) != MCORE_INVALIDINDEX32); + return (FindEntryIndexByName(firstName) != InvalidIndex); } // find an entry index by its name - uint32 NodeMap::FindEntryIndexByName(const char* firstName) const + size_t NodeMap::FindEntryIndexByName(const char* firstName) const { - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const auto foundEntry = AZStd::find_if(begin(mEntries), end(mEntries), [firstName](const MapEntry& entry) { - const AZStd::string& firstNameEntry = GetFirstName(i); - if (firstNameEntry == firstName) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return MCore::GetStringIdPool().GetName(entry.mFirstNameID) == firstName; + }); + return foundEntry != end(mEntries) ? AZStd::distance(begin(mEntries), foundEntry) : InvalidIndex; } // find an entry index by its name ID - uint32 NodeMap::FindEntryIndexByNameID(uint32 firstNameID) const + size_t NodeMap::FindEntryIndexByNameID(uint32 firstNameID) const { - const uint32 numEntries = mEntries.GetLength(); - for (uint32 i = 0; i < numEntries; ++i) + const auto foundEntry = AZStd::find_if(begin(mEntries), end(mEntries), [firstNameID](const MapEntry& entry) { - if (mEntries[i].mFirstNameID == firstNameID) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return entry.mFirstNameID == firstNameID; + }); + return foundEntry != end(mEntries) ? AZStd::distance(begin(mEntries), foundEntry) : InvalidIndex; } // find the second name for a given first name const char* NodeMap::FindSecondName(const char* firstName) const { - const uint32 entryIndex = FindEntryIndexByName(firstName); - if (entryIndex == MCORE_INVALIDINDEX32) + const size_t entryIndex = FindEntryIndexByName(firstName); + if (entryIndex == InvalidIndex) { return nullptr; } @@ -410,8 +399,8 @@ namespace EMotionFX // find the second name based on a first given name void NodeMap::FindSecondName(const char* firstName, AZStd::string* outString) { - const uint32 entryIndex = FindEntryIndexByName(firstName); - if (entryIndex == MCORE_INVALIDINDEX32) + const size_t entryIndex = FindEntryIndexByName(firstName); + if (entryIndex == InvalidIndex) { outString->clear(); return; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.h b/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.h index d033d0a36f..3fe2c94386 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.h @@ -11,7 +11,7 @@ // include required files #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include #include #include @@ -39,39 +39,35 @@ namespace EMotionFX public: struct MapEntry { - uint32 mFirstNameID; /**< The first name ID, which is the primary key in the map. */ - uint32 mSecondNameID; /**< The second name ID. */ - - MapEntry() - : mFirstNameID(MCORE_INVALIDINDEX32) - , mSecondNameID(MCORE_INVALIDINDEX32) {} + uint32 mFirstNameID = InvalidIndex32; /**< The first name ID, which is the primary key in the map. */ + uint32 mSecondNameID = InvalidIndex32; /**< The second name ID. */ }; static NodeMap* Create(); // prealloc space in the map - void Reserve(uint32 numEntries); - void Resize(uint32 numEntries); + void Reserve(size_t numEntries); + void Resize(size_t numEntries); // get data - uint32 GetNumEntries() const; - const char* GetFirstName(uint32 entryIndex) const; - const char* GetSecondName(uint32 entryIndex) const; - const AZStd::string& GetFirstNameString(uint32 entryIndex) const; - const AZStd::string& GetSecondNameString(uint32 entryIndex) const; + size_t GetNumEntries() const; + const char* GetFirstName(size_t entryIndex) const; + const char* GetSecondName(size_t entryIndex) const; + const AZStd::string& GetFirstNameString(size_t entryIndex) const; + const AZStd::string& GetSecondNameString(size_t entryIndex) const; bool GetHasEntry(const char* firstName) const; - uint32 FindEntryIndexByName(const char* firstName) const; - uint32 FindEntryIndexByNameID(uint32 firstNameID) const; + size_t FindEntryIndexByName(const char* firstName) const; + size_t FindEntryIndexByNameID(uint32 firstNameID) const; const char* FindSecondName(const char* firstName) const; void FindSecondName(const char* firstName, AZStd::string* outString); // set/modify - void SetFirstName(uint32 entryIndex, const char* name); - void SetSecondName(uint32 entryIndex, const char* name); - void SetEntry(uint32 entryIndex, const char* firstName, const char* secondName); + void SetFirstName(size_t entryIndex, const char* name); + void SetSecondName(size_t entryIndex, const char* name); + void SetEntry(size_t entryIndex, const char* firstName, const char* secondName); void AddEntry(const char* firstName, const char* secondName); void SetEntry(const char* firstName, const char* secondName, bool addIfNotExists); - void RemoveEntryByIndex(uint32 entryIndex); + void RemoveEntryByIndex(size_t entryIndex); void RemoveEntryByName(const char* firstName); void RemoveEntryByNameID(uint32 firstNameID); @@ -88,7 +84,7 @@ namespace EMotionFX bool Save(const char* fileName, MCore::Endian::EEndianType targetEndianType) const; private: - MCore::Array mEntries; /**< The array of entries. */ + AZStd::vector mEntries; /**< The array of entries. */ AZStd::string mFileName; /**< The filename. */ Actor* mSourceActor; /**< The source actor. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PhysicsSetup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/PhysicsSetup.cpp index 0b799bcb1b..dbe57cdd34 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PhysicsSetup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PhysicsSetup.cpp @@ -496,7 +496,7 @@ namespace EMotionFX : Transform::CreateIdentity(); // if there are child nodes, point the bone direction to the average of their positions - const uint32 numChildNodes = node->GetNumChildNodes(); + const size_t numChildNodes = node->GetNumChildNodes(); if (numChildNodes > 0) { AZ::Vector3 meanChildPosition = AZ::Vector3::CreateZero(); @@ -504,9 +504,9 @@ namespace EMotionFX // weight by the number of descendants of each child node, so that things like jiggle bones and twist bones // have little influence on the bone direction. float totalSubChildren = 0.0f; - for (uint32 childNumber = 0; childNumber < numChildNodes; childNumber++) + for (size_t childNumber = 0; childNumber < numChildNodes; childNumber++) { - const uint32 childIndex = node->GetChildIndex(childNumber); + const size_t childIndex = node->GetChildIndex(childNumber); const Node* childNode = skeleton->GetNode(childIndex); const float numSubChildren = static_cast(1 + childNode->GetNumChildNodesRecursive()); totalSubChildren += numSubChildren; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Pose.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Pose.cpp index e42393212d..b9f223eded 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Pose.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Pose.cpp @@ -60,7 +60,7 @@ namespace EMotionFX mSkeleton = mActor->GetSkeleton(); // resize the buffers - const uint32 numTransforms = mActor->GetSkeleton()->GetNumNodes(); + const size_t numTransforms = mActor->GetSkeleton()->GetNumNodes(); mLocalSpaceTransforms.ResizeFast(numTransforms); mModelSpaceTransforms.ResizeFast(numTransforms); mFlags.ResizeFast(numTransforms); @@ -84,15 +84,15 @@ namespace EMotionFX mSkeleton = actor->GetSkeleton(); // resize the buffers - const uint32 numTransforms = mActor->GetSkeleton()->GetNumNodes(); + const size_t numTransforms = mActor->GetSkeleton()->GetNumNodes(); mLocalSpaceTransforms.ResizeFast(numTransforms); mModelSpaceTransforms.ResizeFast(numTransforms); - const uint32 oldSize = mFlags.GetLength(); + const size_t oldSize = mFlags.GetLength(); mFlags.ResizeFast(numTransforms); if (oldSize < numTransforms && clearAllFlags == false) { - for (uint32 i = oldSize; i < numTransforms; ++i) + for (size_t i = oldSize; i < numTransforms; ++i) { mFlags[i] = initialFlags; } @@ -114,16 +114,16 @@ namespace EMotionFX } // - void Pose::SetNumTransforms(uint32 numTransforms) + void Pose::SetNumTransforms(size_t numTransforms) { // resize the buffers mLocalSpaceTransforms.ResizeFast(numTransforms); mModelSpaceTransforms.ResizeFast(numTransforms); - const uint32 oldSize = mFlags.GetLength(); + const size_t oldSize = mFlags.GetLength(); mFlags.ResizeFast(numTransforms); - for (uint32 i = oldSize; i < numTransforms; ++i) + for (size_t i = oldSize; i < numTransforms; ++i) { mFlags[i] = 0; SetLocalSpaceTransform(i, Transform::CreateIdentity()); @@ -189,35 +189,15 @@ namespace EMotionFX } - /* - // initialize this pose from some given set of local space transformations - void Pose::InitFromLocalBindSpaceTransforms(Actor* actor) - { - // link to an actor - LinkToActor(actor); - - // reset all flags - MCore::MemSet( (uint8*)mFlags.GetPtr(), FLAG_LOCALTRANSFORMREADY, sizeof(uint8)*mFlags.GetLength() ); - - // copy over the local transforms - MCore::MemCopy((uint8*)mLocalTransforms.GetPtr(), (uint8*)actor->GetBindPose().GetLocalTransforms(), sizeof(Transform)*mLocalTransforms.GetLength()); - - // reset the morph targets - const uint32 numMorphWeights = mMorphWeights.GetLength(); - for (uint32 i=0; iGetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const uint32 parentIndex = skeleton->GetNode(i)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t parentIndex = skeleton->GetNode(i)->GetParentIndex(); + if (parentIndex != InvalidIndex) { GetModelSpaceTransform(parentIndex, &mLocalSpaceTransforms[i]); mLocalSpaceTransforms[i].Inverse(); @@ -238,11 +218,11 @@ namespace EMotionFX { // iterate from root towards child nodes recursively, updating all model space transforms on the way Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const uint32 parentIndex = skeleton->GetNode(i)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t parentIndex = skeleton->GetNode(i)->GetParentIndex(); + if (parentIndex != InvalidIndex) { mModelSpaceTransforms[parentIndex].PreMultiply(mLocalSpaceTransforms[i], &mModelSpaceTransforms[i]); } @@ -257,12 +237,12 @@ namespace EMotionFX // recursively update - void Pose::UpdateModelSpaceTransform(uint32 nodeIndex) const + void Pose::UpdateModelSpaceTransform(size_t nodeIndex) const { Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32 && !(mFlags[parentIndex] & FLAG_MODELTRANSFORMREADY)) + const size_t parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); + if (parentIndex != InvalidIndex && !(mFlags[parentIndex] & FLAG_MODELTRANSFORMREADY)) { UpdateModelSpaceTransform(parentIndex); } @@ -271,7 +251,7 @@ namespace EMotionFX if ((mFlags[nodeIndex] & FLAG_MODELTRANSFORMREADY) == false) { const Transform& localTransform = GetLocalSpaceTransform(nodeIndex); - if (parentIndex != MCORE_INVALIDINDEX32) + if (parentIndex != InvalidIndex) { mModelSpaceTransforms[parentIndex].PreMultiply(localTransform, &mModelSpaceTransforms[nodeIndex]); } @@ -286,21 +266,19 @@ namespace EMotionFX // update the local transform - void Pose::UpdateLocalSpaceTransform(uint32 nodeIndex) const + void Pose::UpdateLocalSpaceTransform(size_t nodeIndex) const { - const uint32 flags = mFlags[nodeIndex]; + const uint8 flags = mFlags[nodeIndex]; if (flags & FLAG_LOCALTRANSFORMREADY) { return; } MCORE_ASSERT(flags & FLAG_MODELTRANSFORMREADY); // the model space transform has to be updated already, otherwise we cannot possibly calculate the local space one - //if ((flags & FLAG_GLOBALTRANSFORMREADY) == false) - // DebugBreak(); Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); - if (parentIndex != MCORE_INVALIDINDEX32) + const size_t parentIndex = skeleton->GetNode(nodeIndex)->GetParentIndex(); + if (parentIndex != InvalidIndex) { GetModelSpaceTransform(parentIndex, &mLocalSpaceTransforms[nodeIndex]); mLocalSpaceTransforms[nodeIndex].Inverse(); @@ -316,28 +294,28 @@ namespace EMotionFX // get the local transform - const Transform& Pose::GetLocalSpaceTransform(uint32 nodeIndex) const + const Transform& Pose::GetLocalSpaceTransform(size_t nodeIndex) const { UpdateLocalSpaceTransform(nodeIndex); return mLocalSpaceTransforms[nodeIndex]; } - const Transform& Pose::GetModelSpaceTransform(uint32 nodeIndex) const + const Transform& Pose::GetModelSpaceTransform(size_t nodeIndex) const { UpdateModelSpaceTransform(nodeIndex); return mModelSpaceTransforms[nodeIndex]; } - Transform Pose::GetWorldSpaceTransform(uint32 nodeIndex) const + Transform Pose::GetWorldSpaceTransform(size_t nodeIndex) const { UpdateModelSpaceTransform(nodeIndex); return mModelSpaceTransforms[nodeIndex].Multiplied(mActorInstance->GetWorldSpaceTransform()); } - void Pose::GetWorldSpaceTransform(uint32 nodeIndex, Transform* outResult) const + void Pose::GetWorldSpaceTransform(size_t nodeIndex, Transform* outResult) const { UpdateModelSpaceTransform(nodeIndex); *outResult = mModelSpaceTransforms[nodeIndex]; @@ -346,7 +324,7 @@ namespace EMotionFX // calculate a local transform - void Pose::GetLocalSpaceTransform(uint32 nodeIndex, Transform* outResult) const + void Pose::GetLocalSpaceTransform(size_t nodeIndex, Transform* outResult) const { if ((mFlags[nodeIndex] & FLAG_LOCALTRANSFORMREADY) == false) { @@ -357,7 +335,7 @@ namespace EMotionFX } - void Pose::GetModelSpaceTransform(uint32 nodeIndex, Transform* outResult) const + void Pose::GetModelSpaceTransform(size_t nodeIndex, Transform* outResult) const { UpdateModelSpaceTransform(nodeIndex); *outResult = mModelSpaceTransforms[nodeIndex]; @@ -365,7 +343,7 @@ namespace EMotionFX // set the local transform - void Pose::SetLocalSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateGlobalTransforms) + void Pose::SetLocalSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateGlobalTransforms) { mLocalSpaceTransforms[nodeIndex] = newTransform; mFlags[nodeIndex] |= FLAG_LOCALTRANSFORMREADY; @@ -382,7 +360,7 @@ namespace EMotionFX // mark all child nodes recursively as dirty - void Pose::RecursiveInvalidateModelSpaceTransforms(const Actor* actor, uint32 nodeIndex) + void Pose::RecursiveInvalidateModelSpaceTransforms(const Actor* actor, size_t nodeIndex) { // if this model space transform ain't ready yet assume all child nodes are also not if ((mFlags[nodeIndex] & FLAG_MODELTRANSFORMREADY) == false) @@ -396,15 +374,15 @@ namespace EMotionFX // recurse through all child nodes Skeleton* skeleton = actor->GetSkeleton(); Node* node = skeleton->GetNode(nodeIndex); - const uint32 numChildNodes = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildNodes; ++i) + const size_t numChildNodes = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildNodes; ++i) { RecursiveInvalidateModelSpaceTransforms(actor, node->GetChildIndex(i)); } } - void Pose::SetModelSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateChildGlobalTransforms) + void Pose::SetModelSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateChildGlobalTransforms) { mModelSpaceTransforms[nodeIndex] = newTransform; @@ -423,7 +401,7 @@ namespace EMotionFX } - void Pose::SetWorldSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateChildGlobalTransforms) + void Pose::SetWorldSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateChildGlobalTransforms) { mModelSpaceTransforms[nodeIndex] = newTransform.Multiplied(mActorInstance->GetWorldSpaceTransformInversed()); mFlags[nodeIndex] &= ~FLAG_LOCALTRANSFORMREADY; @@ -441,8 +419,8 @@ namespace EMotionFX // invalidate all local transforms void Pose::InvalidateAllLocalSpaceTransforms() { - const uint32 numFlags = mFlags.GetLength(); - for (uint32 i = 0; i < numFlags; ++i) + const size_t numFlags = mFlags.GetLength(); + for (size_t i = 0; i < numFlags; ++i) { mFlags[i] &= ~FLAG_LOCALTRANSFORMREADY; } @@ -451,8 +429,8 @@ namespace EMotionFX void Pose::InvalidateAllModelSpaceTransforms() { - const uint32 numFlags = mFlags.GetLength(); - for (uint32 i = 0; i < numFlags; ++i) + const size_t numFlags = mFlags.GetLength(); + for (size_t i = 0; i < numFlags; ++i) { mFlags[i] &= ~FLAG_MODELTRANSFORMREADY; } @@ -461,8 +439,8 @@ namespace EMotionFX void Pose::InvalidateAllLocalAndModelSpaceTransforms() { - const uint32 numFlags = mFlags.GetLength(); - for (uint32 i = 0; i < numFlags; ++i) + const size_t numFlags = mFlags.GetLength(); + for (size_t i = 0; i < numFlags; ++i) { mFlags[i] &= ~(FLAG_LOCALTRANSFORMREADY | FLAG_MODELTRANSFORMREADY); } @@ -472,8 +450,8 @@ namespace EMotionFX Transform Pose::CalcTrajectoryTransform() const { MCORE_ASSERT(mActor); - const uint32 motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); - if (motionExtractionNodeIndex == MCORE_INVALIDINDEX32) + const size_t motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); + if (motionExtractionNodeIndex == InvalidIndex) { return Transform::CreateIdentity(); } @@ -485,8 +463,8 @@ namespace EMotionFX void Pose::UpdateAllLocalSpaceTranforms() { Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { UpdateLocalSpaceTransform(i); } @@ -496,8 +474,8 @@ namespace EMotionFX void Pose::UpdateAllModelSpaceTranforms() { Skeleton* skeleton = mActor->GetSkeleton(); - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { UpdateModelSpaceTransform(i); } @@ -532,11 +510,10 @@ namespace EMotionFX { if (weight > 0.0f) { - uint32 nodeNr; - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = actorInstance->GetEnabledNode(i); + const uint16 nodeNr = actorInstance->GetEnabledNode(i); Transform transform = GetLocalSpaceTransform(nodeNr); transform.Blend(destPose->GetLocalSpaceTransform(nodeNr), weight); outPose->SetLocalSpaceTransform(nodeNr, transform, false); @@ -553,10 +530,10 @@ namespace EMotionFX } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(actorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = MCore::LinearInterpolate(mMorphWeights[i], destPose->mMorphWeights[i], weight); } @@ -565,12 +542,11 @@ namespace EMotionFX { TransformData* transformData = instance->GetActorInstance()->GetTransformData(); const Pose* bindPose = transformData->GetBindPose(); - uint32 nodeNr; Transform result; - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = actorInstance->GetEnabledNode(i); + const uint16 nodeNr = actorInstance->GetEnabledNode(i); const Transform& base = bindPose->GetLocalSpaceTransform(nodeNr); BlendTransformAdditiveUsingBindPose(base, GetLocalSpaceTransform(nodeNr), destPose->GetLocalSpaceTransform(nodeNr), weight, &result); outPose->SetLocalSpaceTransform(nodeNr, result, false); @@ -578,10 +554,10 @@ namespace EMotionFX outPose->InvalidateAllModelSpaceTransforms(); // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(actorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += destPose->mMorphWeights[i] * weight; } @@ -614,11 +590,10 @@ namespace EMotionFX // blend all transforms if (!additive) { - uint32 nodeNr; - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = actorInstance->GetEnabledNode(i); + const uint16 nodeNr = actorInstance->GetEnabledNode(i); // try to find the motion link // if we cannot find it, this node/transform is not influenced by the motion, so we skip it @@ -635,10 +610,10 @@ namespace EMotionFX outPose->InvalidateAllModelSpaceTransforms(); // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(actorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = MCore::LinearInterpolate(mMorphWeights[i], destPose->mMorphWeights[i], weight); } @@ -646,11 +621,10 @@ namespace EMotionFX else { Pose* bindPose = transformData->GetBindPose(); - uint32 nodeNr; - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = actorInstance->GetEnabledNode(i); + const uint16 nodeNr = actorInstance->GetEnabledNode(i); // try to find the motion link // if we cannot find it, this node/transform is not influenced by the motion, so we skip it @@ -666,10 +640,10 @@ namespace EMotionFX outPose->InvalidateAllModelSpaceTransforms(); // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(actorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += destPose->mMorphWeights[i] * weight; } @@ -767,32 +741,31 @@ namespace EMotionFX { if (mActorInstance) { - uint32 nodeNr; - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); mLocalSpaceTransforms[nodeNr].Zero(); } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = 0.0f; } } else { - const uint32 numNodes = mActor->GetSkeleton()->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetSkeleton()->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { mLocalSpaceTransforms[i].Zero(); } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActor->GetMorphSetup(0)->GetNumMorphTargets() == numMorphs); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = 0.0f; } @@ -807,19 +780,18 @@ namespace EMotionFX { if (mActorInstance) { - uint32 nodeNr; - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); UpdateLocalSpaceTransform(nodeNr); mLocalSpaceTransforms[nodeNr].mRotation.Normalize(); } } else { - const uint32 numNodes = mActor->GetSkeleton()->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetSkeleton()->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { UpdateLocalSpaceTransform(i); mLocalSpaceTransforms[i].mRotation.Normalize(); @@ -833,11 +805,10 @@ namespace EMotionFX { if (mActorInstance) { - uint32 nodeNr; - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); const Transform& otherTransform = other->GetLocalSpaceTransform(nodeNr); @@ -845,18 +816,18 @@ namespace EMotionFX } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == other->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += other->mMorphWeights[i] * weight; } } else { - const uint32 numNodes = mActor->GetSkeleton()->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetSkeleton()->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); const Transform& otherTransform = other->GetLocalSpaceTransform(i); @@ -864,10 +835,10 @@ namespace EMotionFX } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActor->GetMorphSetup(0)->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == other->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += other->mMorphWeights[i] * weight; } @@ -882,20 +853,19 @@ namespace EMotionFX { if (mActorInstance) { - uint32 nodeNr; - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& curTransform = const_cast(GetLocalSpaceTransform(nodeNr)); curTransform.Blend(destPose->GetLocalSpaceTransform(nodeNr), weight); } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = MCore::LinearInterpolate(mMorphWeights[i], destPose->mMorphWeights[i], weight); } @@ -908,18 +878,18 @@ namespace EMotionFX } else { - const uint32 numNodes = mActor->GetSkeleton()->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetSkeleton()->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { Transform& curTransform = const_cast(GetLocalSpaceTransform(i)); curTransform.Blend(destPose->GetLocalSpaceTransform(i), weight); } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActor->GetMorphSetup(0)->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] = MCore::LinearInterpolate(mMorphWeights[i], destPose->mMorphWeights[i], weight); } @@ -940,27 +910,27 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == other.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - uint16 nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); transform = transform.CalcRelativeTo(other.GetLocalSpaceTransform(nodeNr)); } } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); transform = transform.CalcRelativeTo(other.GetLocalSpaceTransform(i)); } } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); AZ_Assert(numMorphs == other.GetNumMorphWeights(), "Number of morphs in the pose doesn't match the number of morphs inside the provided input pose."); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] -= other.mMorphWeights[i]; } @@ -993,8 +963,8 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == additivePose.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); @@ -1010,8 +980,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); const Transform& additiveTransform = additivePose.GetLocalSpaceTransform(i); @@ -1025,9 +995,9 @@ namespace EMotionFX } } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); AZ_Assert(numMorphs == additivePose.GetNumMorphWeights(), "Number of morphs in the pose doesn't match the number of morphs inside the provided input pose."); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += additivePose.mMorphWeights[i] * weight; } @@ -1043,8 +1013,8 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == additivePose.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); @@ -1060,8 +1030,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); const Transform& additiveTransform = additivePose.GetLocalSpaceTransform(i); @@ -1075,9 +1045,9 @@ namespace EMotionFX } } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); AZ_Assert(numMorphs == additivePose.GetNumMorphWeights(), "Number of morphs in the pose doesn't match the number of morphs inside the provided input pose."); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += additivePose.mMorphWeights[i]; } @@ -1092,8 +1062,8 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == refPose.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); @@ -1108,8 +1078,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); const Transform& refTransform = refPose.GetLocalSpaceTransform(i); @@ -1122,9 +1092,9 @@ namespace EMotionFX } } - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); AZ_Assert(numMorphs == refPose.GetNumMorphWeights(), "Number of morphs in the pose doesn't match the number of morphs inside the provided input pose."); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] -= refPose.mMorphWeights[i]; } @@ -1143,20 +1113,19 @@ namespace EMotionFX Pose* bindPose = transformData->GetBindPose(); Transform result; - uint32 nodeNr; - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); BlendTransformAdditiveUsingBindPose(bindPose->GetLocalSpaceTransform(nodeNr), GetLocalSpaceTransform(nodeNr), destPose->GetLocalSpaceTransform(nodeNr), weight, &result); SetLocalSpaceTransform(nodeNr, result, false); } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActorInstance->GetMorphSetupInstance()->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += destPose->mMorphWeights[i] * weight; } @@ -1167,18 +1136,18 @@ namespace EMotionFX Pose* bindPose = transformData->GetBindPose(); Transform result; - const uint32 numNodes = mActor->GetSkeleton()->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetSkeleton()->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { BlendTransformAdditiveUsingBindPose(bindPose->GetLocalSpaceTransform(i), GetLocalSpaceTransform(i), destPose->GetLocalSpaceTransform(i), weight, &result); SetLocalSpaceTransform(i, result, false); } // blend the morph weights - const uint32 numMorphs = mMorphWeights.GetLength(); + const size_t numMorphs = mMorphWeights.GetLength(); MCORE_ASSERT(mActor->GetMorphSetup(0)->GetNumMorphTargets() == numMorphs); MCORE_ASSERT(numMorphs == destPose->GetNumMorphWeights()); - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { mMorphWeights[i] += destPose->mMorphWeights[i] * weight; } @@ -1284,8 +1253,8 @@ namespace EMotionFX // compensate for motion extraction, basically making it in-place void Pose::CompensateForMotionExtractionDirect(EMotionExtractionFlags motionExtractionFlags) { - const uint32 motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); - if (motionExtractionNodeIndex != MCORE_INVALIDINDEX32) + const size_t motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); + if (motionExtractionNodeIndex != InvalidIndex) { Transform motionExtractionNodeTransform = GetLocalSpaceTransformDirect(motionExtractionNodeIndex); mActorInstance->MotionExtractionCompensate(motionExtractionNodeTransform, motionExtractionFlags); @@ -1297,8 +1266,8 @@ namespace EMotionFX // compensate for motion extraction, basically making it in-place void Pose::CompensateForMotionExtraction(EMotionExtractionFlags motionExtractionFlags) { - const uint32 motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); - if (motionExtractionNodeIndex != MCORE_INVALIDINDEX32) + const size_t motionExtractionNodeIndex = mActor->GetMotionExtractionNodeIndex(); + if (motionExtractionNodeIndex != InvalidIndex) { Transform motionExtractionNodeTransform = GetLocalSpaceTransform(motionExtractionNodeIndex); mActorInstance->MotionExtractionCompensate(motionExtractionNodeTransform, motionExtractionFlags); @@ -1311,8 +1280,8 @@ namespace EMotionFX void Pose::ApplyMorphWeightsToActorInstance() { MorphSetupInstance* morphSetupInstance = mActorInstance->GetMorphSetupInstance(); - const uint32 numMorphs = morphSetupInstance->GetNumMorphTargets(); - for (uint32 m = 0; m < numMorphs; ++m) + const size_t numMorphs = morphSetupInstance->GetNumMorphTargets(); + for (size_t m = 0; m < numMorphs; ++m) { MorphSetupInstance::MorphTarget* morphTarget = morphSetupInstance->GetMorphTarget(m); if (morphTarget->GetIsInManualMode() == false) @@ -1326,15 +1295,15 @@ namespace EMotionFX // zero all morph weights void Pose::ZeroMorphWeights() { - const uint32 numMorphs = mMorphWeights.GetLength(); - for (uint32 m = 0; m < numMorphs; ++m) + const size_t numMorphs = mMorphWeights.GetLength(); + for (size_t m = 0; m < numMorphs; ++m) { mMorphWeights[m] = 0.0f; } } - void Pose::ResizeNumMorphs(uint32 numMorphTargets) + void Pose::ResizeNumMorphs(size_t numMorphTargets) { mMorphWeights.Resize(numMorphTargets); } @@ -1345,10 +1314,10 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == other.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - uint16 nodeNr = mActorInstance->GetEnabledNode(i); + const uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); Transform otherTransform = other.GetLocalSpaceTransform(nodeNr); transform = otherTransform * transform; @@ -1356,8 +1325,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); Transform otherTransform = other.GetLocalSpaceTransform(i); @@ -1375,8 +1344,8 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == other.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); @@ -1385,8 +1354,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); transform.Multiply(other.GetLocalSpaceTransform(i)); @@ -1403,8 +1372,8 @@ namespace EMotionFX AZ_Assert(mLocalSpaceTransforms.GetLength() == other.mLocalSpaceTransforms.GetLength(), "Poses must be of the same size"); if (mActorInstance) { - const uint32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { uint16 nodeNr = mActorInstance->GetEnabledNode(i); Transform& transform = const_cast(GetLocalSpaceTransform(nodeNr)); @@ -1415,8 +1384,8 @@ namespace EMotionFX } else { - const uint32 numNodes = mLocalSpaceTransforms.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mLocalSpaceTransforms.GetLength(); + for (size_t i = 0; i < numNodes; ++i) { Transform& transform = const_cast(GetLocalSpaceTransform(i)); Transform otherTransform = other.GetLocalSpaceTransform(i); @@ -1430,7 +1399,7 @@ namespace EMotionFX } - Transform Pose::GetMeshNodeWorldSpaceTransform(AZ::u32 lodLevel, AZ::u32 nodeIndex) const + Transform Pose::GetMeshNodeWorldSpaceTransform(size_t lodLevel, size_t nodeIndex) const { if (!mActorInstance) { @@ -1455,18 +1424,18 @@ namespace EMotionFX const Actor* actor = mActorInstance->GetActor(); const TransformData* transformData = mActorInstance->GetTransformData(); const Pose* bindPose = transformData->GetBindPose(); - const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); + const AZStd::vector& jointLinks = motionLinkData->GetJointDataLinks(); AnimGraphPose* tempPose = GetEMotionFX().GetThreadData(mActorInstance->GetThreadIndex())->GetPosePool().RequestPose(mActorInstance); Pose& unmirroredPose = tempPose->GetPose(); unmirroredPose = *this; - const AZ::u32 numNodes = mActorInstance->GetNumEnabledNodes(); - for (AZ::u32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numNodes; ++i) { - const AZ::u32 nodeNumber = mActorInstance->GetEnabledNode(i); - const AZ::u32 jointDataIndex = jointLinks[nodeNumber]; - if (jointDataIndex == InvalidIndex32) + const size_t nodeNumber = mActorInstance->GetEnabledNode(i); + const size_t jointDataIndex = jointLinks[nodeNumber]; + if (jointDataIndex == InvalidIndex) { continue; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Pose.h b/Gems/EMotionFX/Code/EMotionFX/Source/Pose.h index ae3cfc7031..58dcb59ee4 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Pose.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Pose.h @@ -53,7 +53,7 @@ namespace EMotionFX void LinkToActorInstance(const ActorInstance* actorInstance, uint8 initialFlags = 0); void LinkToActor(const Actor* actor, uint8 initialFlags = 0, bool clearAllFlags = true); - void SetNumTransforms(uint32 numTransforms); + void SetNumTransforms(size_t numTransforms); void ApplyMorphWeightsToActorInstance(); void ZeroMorphWeights(); @@ -63,20 +63,20 @@ namespace EMotionFX void ForceUpdateFullLocalSpacePose(); void ForceUpdateFullModelSpacePose(); - const Transform& GetLocalSpaceTransform(uint32 nodeIndex) const; - const Transform& GetModelSpaceTransform(uint32 nodeIndex) const; - Transform GetWorldSpaceTransform(uint32 nodeIndex) const; + const Transform& GetLocalSpaceTransform(size_t nodeIndex) const; + const Transform& GetModelSpaceTransform(size_t nodeIndex) const; + Transform GetWorldSpaceTransform(size_t nodeIndex) const; - void GetLocalSpaceTransform(uint32 nodeIndex, Transform* outResult) const; - void GetModelSpaceTransform(uint32 nodeIndex, Transform* outResult) const; - void GetWorldSpaceTransform(uint32 nodeIndex, Transform* outResult) const; + void GetLocalSpaceTransform(size_t nodeIndex, Transform* outResult) const; + void GetModelSpaceTransform(size_t nodeIndex, Transform* outResult) const; + void GetWorldSpaceTransform(size_t nodeIndex, Transform* outResult) const; - void SetLocalSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateModelSpaceTransforms = true); - void SetModelSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateChildModelSpaceTransforms = true); - void SetWorldSpaceTransform(uint32 nodeIndex, const Transform& newTransform, bool invalidateChildModelSpaceTransforms = true); + void SetLocalSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateModelSpaceTransforms = true); + void SetModelSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateChildModelSpaceTransforms = true); + void SetWorldSpaceTransform(size_t nodeIndex, const Transform& newTransform, bool invalidateChildModelSpaceTransforms = true); - void UpdateModelSpaceTransform(uint32 nodeIndex) const; - void UpdateLocalSpaceTransform(uint32 nodeIndex) const; + void UpdateModelSpaceTransform(size_t nodeIndex) const; + void UpdateLocalSpaceTransform(size_t nodeIndex) const; void CompensateForMotionExtraction(EMotionExtractionFlags motionExtractionFlags = (EMotionExtractionFlags)0); void CompensateForMotionExtractionDirect(EMotionExtractionFlags motionExtractionFlags = (EMotionExtractionFlags)0); @@ -90,7 +90,7 @@ namespace EMotionFX * @param The LOD level, which must be in range of 0..mActor->GetNumLODLevels(). * @param nodeIndex The index of the node. If this node happens to have no mesh the regular current world space transform is returned. */ - Transform GetMeshNodeWorldSpaceTransform(AZ::u32 lodLevel, AZ::u32 nodeIndex) const; + Transform GetMeshNodeWorldSpaceTransform(size_t lodLevel, size_t nodeIndex) const; void InvalidateAllLocalSpaceTransforms(); void InvalidateAllModelSpaceTransforms(); @@ -100,24 +100,24 @@ namespace EMotionFX MCORE_INLINE const Transform* GetLocalSpaceTransforms() const { return mLocalSpaceTransforms.GetReadPtr(); } MCORE_INLINE const Transform* GetModelSpaceTransforms() const { return mModelSpaceTransforms.GetReadPtr(); } - MCORE_INLINE uint32 GetNumTransforms() const { return mLocalSpaceTransforms.GetLength(); } + MCORE_INLINE size_t GetNumTransforms() const { return mLocalSpaceTransforms.GetLength(); } MCORE_INLINE const ActorInstance* GetActorInstance() const { return mActorInstance; } MCORE_INLINE const Actor* GetActor() const { return mActor; } MCORE_INLINE const Skeleton* GetSkeleton() const { return mSkeleton; } - MCORE_INLINE Transform& GetLocalSpaceTransformDirect(uint32 nodeIndex) { return mLocalSpaceTransforms[nodeIndex]; } - MCORE_INLINE Transform& GetModelSpaceTransformDirect(uint32 nodeIndex) { return mModelSpaceTransforms[nodeIndex]; } - MCORE_INLINE const Transform& GetLocalSpaceTransformDirect(uint32 nodeIndex) const { return mLocalSpaceTransforms[nodeIndex]; } - MCORE_INLINE const Transform& GetModelSpaceTransformDirect(uint32 nodeIndex) const { return mModelSpaceTransforms[nodeIndex]; } - MCORE_INLINE void SetLocalSpaceTransformDirect(uint32 nodeIndex, const Transform& transform){ mLocalSpaceTransforms[nodeIndex] = transform; mFlags[nodeIndex] |= FLAG_LOCALTRANSFORMREADY; } - MCORE_INLINE void SetModelSpaceTransformDirect(uint32 nodeIndex, const Transform& transform){ mModelSpaceTransforms[nodeIndex] = transform; mFlags[nodeIndex] |= FLAG_MODELTRANSFORMREADY; } - MCORE_INLINE void InvalidateLocalSpaceTransform(uint32 nodeIndex) { mFlags[nodeIndex] &= ~FLAG_LOCALTRANSFORMREADY; } - MCORE_INLINE void InvalidateModelSpaceTransform(uint32 nodeIndex) { mFlags[nodeIndex] &= ~FLAG_MODELTRANSFORMREADY; } + MCORE_INLINE Transform& GetLocalSpaceTransformDirect(size_t nodeIndex) { return mLocalSpaceTransforms[nodeIndex]; } + MCORE_INLINE Transform& GetModelSpaceTransformDirect(size_t nodeIndex) { return mModelSpaceTransforms[nodeIndex]; } + MCORE_INLINE const Transform& GetLocalSpaceTransformDirect(size_t nodeIndex) const { return mLocalSpaceTransforms[nodeIndex]; } + MCORE_INLINE const Transform& GetModelSpaceTransformDirect(size_t nodeIndex) const { return mModelSpaceTransforms[nodeIndex]; } + MCORE_INLINE void SetLocalSpaceTransformDirect(size_t nodeIndex, const Transform& transform){ mLocalSpaceTransforms[nodeIndex] = transform; mFlags[nodeIndex] |= FLAG_LOCALTRANSFORMREADY; } + MCORE_INLINE void SetModelSpaceTransformDirect(size_t nodeIndex, const Transform& transform){ mModelSpaceTransforms[nodeIndex] = transform; mFlags[nodeIndex] |= FLAG_MODELTRANSFORMREADY; } + MCORE_INLINE void InvalidateLocalSpaceTransform(size_t nodeIndex) { mFlags[nodeIndex] &= ~FLAG_LOCALTRANSFORMREADY; } + MCORE_INLINE void InvalidateModelSpaceTransform(size_t nodeIndex) { mFlags[nodeIndex] &= ~FLAG_MODELTRANSFORMREADY; } - MCORE_INLINE void SetMorphWeight(uint32 index, float weight) { mMorphWeights[index] = weight; } - MCORE_INLINE float GetMorphWeight(uint32 index) const { return mMorphWeights[index]; } - MCORE_INLINE uint32 GetNumMorphWeights() const { return mMorphWeights.GetLength(); } - void ResizeNumMorphs(uint32 numMorphTargets); + MCORE_INLINE void SetMorphWeight(size_t index, float weight) { mMorphWeights[index] = weight; } + MCORE_INLINE float GetMorphWeight(size_t index) const { return mMorphWeights[index]; } + MCORE_INLINE size_t GetNumMorphWeights() const { return mMorphWeights.GetLength(); } + void ResizeNumMorphs(size_t numMorphTargets); /** * Blend this pose into a specified destination pose. @@ -168,8 +168,8 @@ namespace EMotionFX Pose& operator=(const Pose& other); - MCORE_INLINE uint8 GetFlags(uint32 nodeIndex) const { return mFlags[nodeIndex]; } - MCORE_INLINE void SetFlags(uint32 nodeIndex, uint8 flags) { mFlags[nodeIndex] = flags; } + MCORE_INLINE uint8 GetFlags(size_t nodeIndex) const { return mFlags[nodeIndex]; } + MCORE_INLINE void SetFlags(size_t nodeIndex, uint8 flags) { mFlags[nodeIndex] = flags; } bool HasPoseData(const AZ::TypeId& typeId) const; PoseData* GetPoseDataByType(const AZ::TypeId& typeId) const; @@ -202,7 +202,7 @@ namespace EMotionFX const Actor* mActor; const Skeleton* mSkeleton; - void RecursiveInvalidateModelSpaceTransforms(const Actor* actor, uint32 nodeIndex); + void RecursiveInvalidateModelSpaceTransforms(const Actor* actor, size_t nodeIndex); /** * Perform a non-mixed blend into the specified destination pose. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.cpp index 5ef490cd2c..e5c3aa7d8c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/PoseDataRagdoll.cpp @@ -158,7 +158,7 @@ namespace EMotionFX // Blend node states. Both, the destination pose as well as the current pose hold used ragdoll pose datas. for (size_t i = 0; i < nodeStateCount; ++i) { - const AZ::u32 jointIndex = ragdollInstance->GetJointIndex(i); + const size_t jointIndex = ragdollInstance->GetJointIndex(i); const Transform& localTransform = m_pose->GetLocalSpaceTransform(jointIndex); const Transform& destLocalTransform = destPose->GetLocalSpaceTransform(jointIndex); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.cpp index 98b4275791..87221c0bd2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.cpp @@ -45,14 +45,14 @@ namespace EMotionFX const Actor* actor = m_actorInstance->GetActor(); const Skeleton* skeleton = actor->GetSkeleton(); const AZStd::shared_ptr& physicsSetup = actor->GetPhysicsSetup(); - const AZ::u32 jointCount = skeleton->GetNumNodes(); + const size_t jointCount = skeleton->GetNumNodes(); const Physics::RagdollConfiguration& ragdollConfig = physicsSetup->GetRagdollConfig(); const size_t ragdollNodeCount = ragdollConfig.m_nodes.size(); m_ragdollNodeIndices.resize(jointCount); m_jointIndicesByRagdollNodeIndices.resize(ragdollNodeCount); - for (AZ::u32 jointIndex = 0; jointIndex < jointCount; ++jointIndex) + for (size_t jointIndex = 0; jointIndex < jointCount; ++jointIndex) { const Node* joint = skeleton->GetNode(jointIndex); @@ -67,12 +67,12 @@ namespace EMotionFX } else { - m_ragdollNodeIndices[jointIndex] = MCORE_INVALIDINDEX32; + m_ragdollNodeIndices[jointIndex] = InvalidIndex; } } // Find and store the ragdoll root joint by iterating the skeleton top-down until we find the first node which is part of the ragdoll. - for (AZ::u32 jointIndex = 0; jointIndex < jointCount; ++jointIndex) + for (size_t jointIndex = 0; jointIndex < jointCount; ++jointIndex) { Node* joint = skeleton->GetNode(jointIndex); const AZ::Outcome ragdollNodeIndex = GetRagdollNodeIndex(jointIndex); @@ -162,7 +162,7 @@ namespace EMotionFX AZ_Assert(ragdollNodeCount == m_ragdoll->GetNumNodes(), "Ragdoll node index to animation skeleton joint index mapping not up to date. Expected the same number of joint indices than ragdoll nodes."); for (size_t ragdollNodeIndex = 0; ragdollNodeIndex < ragdollNodeCount; ++ragdollNodeIndex) { - const AZ::u32 jointIndex = GetJointIndex(ragdollNodeIndex); + const size_t jointIndex = GetJointIndex(ragdollNodeIndex); Physics::RagdollNodeState& ragdollNodeState = m_targetState[ragdollNodeIndex]; if (ragdollNodeState.m_simulationType == Physics::SimulationType::Kinematic) @@ -256,7 +256,7 @@ namespace EMotionFX const AZ::Outcome RagdollInstance::GetRagdollNodeIndex(size_t jointIndex) const { const size_t ragdollNodeIndex = m_ragdollNodeIndices[jointIndex]; - if (ragdollNodeIndex == MCORE_INVALIDINDEX32) + if (ragdollNodeIndex == InvalidIndex) { return AZ::Failure(); } @@ -264,7 +264,7 @@ namespace EMotionFX return AZ::Success(ragdollNodeIndex); } - AZ::u32 RagdollInstance::GetJointIndex(size_t ragdollNodeIndex) const + size_t RagdollInstance::GetJointIndex(size_t ragdollNodeIndex) const { return m_jointIndicesByRagdollNodeIndices[ragdollNodeIndex]; } @@ -330,7 +330,7 @@ namespace EMotionFX return m_velocityEvaluator.get(); } - void RagdollInstance::GetWorldSpaceTransform(const Pose* pose, AZ::u32 jointIndex, AZ::Vector3& outPosition, AZ::Quaternion& outRotation) + void RagdollInstance::GetWorldSpaceTransform(const Pose* pose, size_t jointIndex, AZ::Vector3& outPosition, AZ::Quaternion& outRotation) { const Transform& globalTransform = pose->GetModelSpaceTransform(jointIndex); const AZ::Quaternion actorInstanceRotation = m_actorInstance->GetLocalSpaceTransform().mRotation; @@ -357,7 +357,7 @@ namespace EMotionFX for (size_t ragdollNodeIndex = 0; ragdollNodeIndex < ragdollNodeCount; ++ragdollNodeIndex) { - const AZ::u32 jointIndex = m_jointIndicesByRagdollNodeIndices[ragdollNodeIndex]; + const size_t jointIndex = m_jointIndicesByRagdollNodeIndices[ragdollNodeIndex]; const Node* joint = skeleton->GetNode(jointIndex); Physics::RagdollNodeState& ragdollNodeState = outRagdollState[ragdollNodeIndex]; @@ -433,9 +433,9 @@ namespace EMotionFX } const EMotionFX::TransformData* transformData = m_actorInstance->GetTransformData(); - const AZ::u32 transformCount = transformData->GetNumTransforms(); + const size_t transformCount = transformData->GetNumTransforms(); const EMotionFX::Skeleton* skeleton = m_actorInstance->GetActor()->GetSkeleton(); - const AZ::u32 jointCount = skeleton->GetNumNodes(); + const size_t jointCount = skeleton->GetNumNodes(); const RagdollInstance* ragdollInstance = m_actorInstance->GetRagdollInstance(); const Physics::Ragdoll* ragdoll = ragdollInstance->GetRagdoll(); @@ -459,7 +459,7 @@ namespace EMotionFX const size_t ragdollNodeCount = ragdoll->GetNumNodes(); for (size_t i = 0; i < ragdollNodeCount; ++i) { - const AZ::u32 jointIndex = ragdollInstance->GetJointIndex(i); + const size_t jointIndex = ragdollInstance->GetJointIndex(i); const Physics::RagdollNodeState& targetJointPose = ragdollTargetPose[i]; if (targetJointPose.m_simulationType == Physics::SimulationType::Dynamic) @@ -468,7 +468,7 @@ namespace EMotionFX } } - for (AZ::u32 jointIndex = 0; jointIndex < jointCount; ++jointIndex) + for (size_t jointIndex = 0; jointIndex < jointCount; ++jointIndex) { const Node* joint = skeleton->GetNode(jointIndex); const AZ::Outcome ragdollJointIndex = ragdollInstance->GetRagdollNodeIndex(jointIndex); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.h b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.h index 0f249bd1b8..a78ec08da7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/RagdollInstance.h @@ -60,7 +60,7 @@ namespace EMotionFX * @param[in] ragdollNodeIndex The index of the ragdoll node [0, Physics::Ragdoll::GetNumNodes()-1]. * @result The index of the joint in the animation skeleton. */ - AZ::u32 GetJointIndex(size_t ragdollNodeIndex) const; + size_t GetJointIndex(size_t ragdollNodeIndex) const; const AZ::Vector3& GetCurrentPos() const; const AZ::Vector3& GetLastPos() const; @@ -83,7 +83,7 @@ namespace EMotionFX void SetVelocityEvaluator(RagdollVelocityEvaluator* evaluator); RagdollVelocityEvaluator* GetVelocityEvaluator() const; - void GetWorldSpaceTransform(const Pose* pose, AZ::u32 jointIndex, AZ::Vector3& outPosition, AZ::Quaternion& outRotation); + void GetWorldSpaceTransform(const Pose* pose, size_t jointIndex, AZ::Vector3& outPosition, AZ::Quaternion& outRotation); void FindNextRagdollParentForJoint(Node* joint, Node*& outParentJoint, AZ::Outcome& outRagdollParentNodeIndex) const; typedef const AZStd::function& DrawLineFunction; @@ -93,8 +93,8 @@ namespace EMotionFX void ReadRagdollStateFromActorInstance(Physics::RagdollState& outRagdollState, AZ::Vector3& outRagdollPos, AZ::Quaternion& outRagdollRot); void ReadRagdollState(Physics::RagdollState& outRagdollState, AZ::Vector3& outRagdollPos, AZ::Quaternion& outRagdollRot); - AZStd::vector m_ragdollNodeIndices; /**< Stores the ragdoll node indices for each joint in the animation skeleton, MCORE_INVALIDINDEX32 in case a given joint is not part of the ragdoll. [0, Actor::GetNumNodes()-1] */ - AZStd::vector m_jointIndicesByRagdollNodeIndices; /**< Stores the animation skeleton joint indices for each ragdoll node. [0, Physics::Ragdoll::GetNumNodes()-1] */ + AZStd::vector m_ragdollNodeIndices; /**< Stores the ragdoll node indices for each joint in the animation skeleton, InvalidIndex in case a given joint is not part of the ragdoll. [0, Actor::GetNumNodes()-1] */ + AZStd::vector m_jointIndicesByRagdollNodeIndices; /**< Stores the animation skeleton joint indices for each ragdoll node. [0, Physics::Ragdoll::GetNumNodes()-1] */ ActorInstance* m_actorInstance; Node* m_ragdollRootJoint; Physics::Ragdoll* m_ragdoll; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.cpp index 6c2c070e50..3eb32f24ce 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.cpp @@ -7,6 +7,7 @@ */ #include +#include #include "Recorder.h" #include "RecorderBus.h" #include "ActorInstance.h" @@ -101,7 +102,6 @@ namespace EMotionFX mLastRecordTime = 0.0f; mCurrentPlayTime = 0.0f; - mObjects.SetMemoryCategory(EMFX_MEMCATEGORY_RECORDER); EMotionFX::ActorInstanceNotificationBus::Handler::BusConnect(); } @@ -231,9 +231,9 @@ namespace EMotionFX // Add all actor instances if we did not specify them explicitly. if (mRecordSettings.m_actorInstances.empty()) { - const uint32 numActorInstances = GetActorManager().GetNumActorInstances(); + const size_t numActorInstances = GetActorManager().GetNumActorInstances(); mRecordSettings.m_actorInstances.resize(numActorInstances); - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { ActorInstance* actorInstance = GetActorManager().GetActorInstance(i); mRecordSettings.m_actorInstances[i] = actorInstance; @@ -324,9 +324,9 @@ namespace EMotionFX if (mRecordSettings.mRecordTransforms) { // for all nodes in the actor instance - const uint32 numNodes = actorInstance->GetNumNodes(); + const size_t numNodes = actorInstance->GetNumNodes(); actorInstanceData.m_transformTracks.resize(numNodes); - for (uint32 n = 0; n < numNodes; ++n) + for (size_t n = 0; n < numNodes; ++n) { actorInstanceData.m_transformTracks[n].mPositions.Reserve(mRecordSettings.mNumPreAllocTransformKeys); actorInstanceData.m_transformTracks[n].mRotations.Reserve(mRecordSettings.mNumPreAllocTransformKeys); @@ -344,9 +344,9 @@ namespace EMotionFX // if recording morph targets, resize the morphs array if (mRecordSettings.mRecordMorphs) { - const uint32 numMorphs = actorInstance->GetMorphSetupInstance()->GetNumMorphTargets(); - actorInstanceData.mMorphTracks.Resize(numMorphs); - for (uint32 m = 0; m < numMorphs; ++m) + const size_t numMorphs = actorInstance->GetMorphSetupInstance()->GetNumMorphTargets(); + actorInstanceData.mMorphTracks.resize(numMorphs); + for (size_t m = 0; m < numMorphs; ++m) { actorInstanceData.mMorphTracks[m].Reserve(256); } @@ -387,8 +387,8 @@ namespace EMotionFX continue; } - const uint32 numNodes = actorInstance->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = actorInstance->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { actorInstanceData->m_transformTracks[n].mPositions.Shrink(); actorInstanceData->m_transformTracks[n].mRotations.Shrink(); @@ -470,14 +470,14 @@ namespace EMotionFX void Recorder::RecordMorphs() { // for all actor instances - const uint32 numActorInstances = static_cast(m_actorInstanceDatas.size()); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = m_actorInstanceDatas.size(); + for (size_t i = 0; i < numActorInstances; ++i) { ActorInstanceData& actorInstanceData = *m_actorInstanceDatas[i]; ActorInstance* actorInstance = actorInstanceData.mActorInstance; - const uint32 numMorphs = actorInstance->GetMorphSetupInstance()->GetNumMorphTargets(); - for (uint32 m = 0; m < numMorphs; ++m) + const size_t numMorphs = actorInstance->GetMorphSetupInstance()->GetNumMorphTargets(); + for (size_t m = 0; m < numMorphs; ++m) { KeyTrackLinearDynamic& morphTrack = actorInstanceData.mMorphTracks[i]; // morph animation data morphTrack.AddKey(mRecordTime, actorInstance->GetMorphSetupInstance()->GetMorphTarget(i)->GetWeight()); @@ -513,8 +513,8 @@ namespace EMotionFX const TransformData* transformData = actorInstance->GetTransformData(); { - const uint32 numNodes = actorInstance->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = actorInstance->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { const Transform& localTransform = transformData->GetCurrentPose()->GetLocalSpaceTransform(n); @@ -547,32 +547,31 @@ namespace EMotionFX const AnimGraph* animGraph = animGraphInstance->GetAnimGraph(); // add a new frame - MCore::Array& frames = animGraphInstanceData.mFrames; - if (frames.GetLength() > 0) + AZStd::vector& frames = animGraphInstanceData.mFrames; + if (!frames.empty()) { - const uint32 byteOffset = frames.GetLast().mByteOffset + frames.GetLast().mNumBytes; - frames.AddEmpty(); - frames.GetLast().mByteOffset = byteOffset; - frames.GetLast().mNumBytes = 0; + const size_t byteOffset = frames.back().mByteOffset + frames.back().mNumBytes; + frames.emplace_back(); + frames.back().mByteOffset = byteOffset; + frames.back().mNumBytes = 0; } else { - frames.AddEmpty(); - frames.GetLast().mByteOffset = 0; - frames.GetLast().mNumBytes = 0; + frames.emplace_back(); + frames.back().mByteOffset = 0; + frames.back().mNumBytes = 0; } // get the current frame - AnimGraphAnimFrame& currentFrame = frames.GetLast(); + AnimGraphAnimFrame& currentFrame = frames.back(); currentFrame.mTimeValue = mRecordTime; // save the parameter values - const uint32 numParams = static_cast(animGraphInstance->GetAnimGraph()->GetNumValueParameters()); - currentFrame.mParameterValues.SetMemoryCategory(EMFX_MEMCATEGORY_RECORDER); - currentFrame.mParameterValues.Resize(numParams); - for (uint32 p = 0; p < numParams; ++p) + const size_t numParams = animGraphInstance->GetAnimGraph()->GetNumValueParameters(); + currentFrame.mParameterValues.resize(numParams); + for (size_t p = 0; p < numParams; ++p) { - currentFrame.mParameterValues[p] = animGraphInstance->GetParameterValue(p)->Clone(); + currentFrame.mParameterValues[p] = AZStd::unique_ptr(animGraphInstance->GetParameterValue(p)->Clone()); } // recursively save all unique datas @@ -595,25 +594,25 @@ namespace EMotionFX bool Recorder::SaveUniqueData(AnimGraphInstance* animGraphInstance, AnimGraphObject* object, AnimGraphInstanceData& animGraphInstanceData) { // get the current frame's data pointer - AnimGraphAnimFrame& currentFrame = animGraphInstanceData.mFrames.GetLast(); - const uint32 frameOffset = currentFrame.mByteOffset; + AnimGraphAnimFrame& currentFrame = animGraphInstanceData.mFrames.back(); + const size_t frameOffset = currentFrame.mByteOffset; // prepare the objects array - mObjects.Clear(false); - mObjects.Reserve(1024); + mObjects.clear(); + mObjects.reserve(1024); // collect the objects we are going to save for this frame object->RecursiveCollectObjects(mObjects); // resize the object infos array - const uint32 numObjects = mObjects.GetLength(); - currentFrame.mObjectInfos.Resize(numObjects); + const size_t numObjects = mObjects.size(); + currentFrame.mObjectInfos.resize(numObjects); // calculate how much memory we need for this frame - uint32 requiredFrameBytes = 0; - for (uint32 i = 0; i < numObjects; ++i) + size_t requiredFrameBytes = 0; + for (const AnimGraphObject* animGraphObject : mObjects) { - requiredFrameBytes += mObjects[i]->SaveUniqueData(animGraphInstance, nullptr); + requiredFrameBytes += animGraphObject->SaveUniqueData(animGraphInstance, nullptr); } // make sure we have at least the given amount of space in the buffer we are going to write the frame data to @@ -624,7 +623,7 @@ namespace EMotionFX uint8* dataPointer = &animGraphInstanceData.mDataBuffer[frameOffset]; // save all the unique datas for the objects - for (uint32 i = 0; i < numObjects; ++i) + for (size_t i = 0; i < numObjects; ++i) { // store the object info AnimGraphObject* curObject = mObjects[i]; @@ -632,7 +631,7 @@ namespace EMotionFX currentFrame.mObjectInfos[i].mFrameByteOffset = currentFrame.mNumBytes; // write the unique data - const uint32 numBytesWritten = curObject->SaveUniqueData(animGraphInstance, dataPointer); + const size_t numBytesWritten = curObject->SaveUniqueData(animGraphInstance, dataPointer); // increase some offsets/pointers currentFrame.mNumBytes += numBytesWritten; @@ -647,7 +646,7 @@ namespace EMotionFX // make sure our anim graph anim buffer is big enough to hold a specified amount of bytes - bool Recorder::AssureAnimGraphBufferSize(AnimGraphInstanceData& animGraphInstanceData, uint32 numBytes) + bool Recorder::AssureAnimGraphBufferSize(AnimGraphInstanceData& animGraphInstanceData, size_t numBytes) { // if the buffer is big enough, do nothing if (animGraphInstanceData.mDataBufferSize >= numBytes) @@ -656,7 +655,7 @@ namespace EMotionFX } // we need to reallocate to grow the buffer - const uint32 newNumBytes = animGraphInstanceData.mDataBufferSize + (numBytes - animGraphInstanceData.mDataBufferSize) * 100; // allocate 100 frames ahead + const size_t newNumBytes = animGraphInstanceData.mDataBufferSize + (numBytes - animGraphInstanceData.mDataBufferSize) * 100; // allocate 100 frames ahead void* newBuffer = MCore::Realloc(animGraphInstanceData.mDataBuffer, newNumBytes, EMFX_MEMCATEGORY_RECORDER); MCORE_ASSERT(newBuffer); if (newBuffer) @@ -771,15 +770,14 @@ namespace EMotionFX const auto iterator = AZStd::find(recordedActorInstances.begin(), recordedActorInstances.end(), actorInstance); if (iterator != recordedActorInstances.end()) { - const size_t index = iterator - recordedActorInstances.begin(); + const size_t index = AZStd::distance(recordedActorInstances.begin(), iterator); const ActorInstanceData& actorInstanceData = *m_actorInstanceDatas[index]; - const uint32 numMorphs = actorInstanceData.mMorphTracks.GetLength(); + const size_t numMorphs = actorInstanceData.mMorphTracks.size(); if (numMorphs == actorInstance->GetMorphSetupInstance()->GetNumMorphTargets()) { - for (uint32 i = 0; i < numMorphs; ++i) + for (size_t i = 0; i < numMorphs; ++i) { actorInstance->GetMorphSetupInstance()->GetMorphTarget(i)->SetWeight(actorInstanceData.mMorphTracks[i].GetValueAtTime(timeInSeconds)); - // actorInstance->GetMorphSetupInstance()->GetMorphTarget(i)->SetManualMode(true); } } } @@ -812,8 +810,8 @@ namespace EMotionFX // for all nodes in the actor instance Transform outTransform; - const uint32 numNodes = actorInstance->GetNumNodes(); - for (uint32 n = 0; n < numNodes; ++n) + const size_t numNodes = actorInstance->GetNumNodes(); + for (size_t n = 0; n < numNodes; ++n) { outTransform = transformData->GetCurrentPose()->GetLocalSpaceTransform(n); const TransformTracks& track = actorInstanceData.m_transformTracks[n]; @@ -838,8 +836,8 @@ namespace EMotionFX void Recorder::SampleAndApplyAnimGraphStates(float timeInSeconds, const AnimGraphInstanceData& animGraphInstanceData) const { // find out the frame number - const uint32 frameNumber = FindAnimGraphDataFrameNumber(timeInSeconds); - if (frameNumber == MCORE_INVALIDINDEX32) + const size_t frameNumber = FindAnimGraphDataFrameNumber(timeInSeconds); + if (frameNumber == InvalidIndex) { return; } @@ -848,31 +846,31 @@ namespace EMotionFX AnimGraphInstance* animGraphInstance = animGraphInstanceData.mAnimGraphInstance; // get the real frame number (clamped) - const uint32 realFrameNumber = MCore::Min(frameNumber, animGraphInstanceData.mFrames.GetLength() - 1); + const size_t realFrameNumber = AZStd::min(frameNumber, animGraphInstanceData.mFrames.size() - 1); const AnimGraphAnimFrame& currentFrame = animGraphInstanceData.mFrames[realFrameNumber]; // get the data and objects buffers - const uint32 byteOffset = currentFrame.mByteOffset; + const size_t byteOffset = currentFrame.mByteOffset; const uint8* frameDataBuffer = &animGraphInstanceData.mDataBuffer[byteOffset]; - const MCore::Array& frameObjects = currentFrame.mObjectInfos; + const AZStd::vector& frameObjects = currentFrame.mObjectInfos; // first lets update all parameter values - MCORE_ASSERT(currentFrame.mParameterValues.GetLength() == animGraphInstance->GetAnimGraph()->GetNumParameters()); - const uint32 numParameters = currentFrame.mParameterValues.GetLength(); - for (uint32 p = 0; p < numParameters; ++p) + MCORE_ASSERT(currentFrame.mParameterValues.size() == animGraphInstance->GetAnimGraph()->GetNumParameters()); + const size_t numParameters = currentFrame.mParameterValues.size(); + for (size_t p = 0; p < numParameters; ++p) { // make sure the parameters are of the same type MCORE_ASSERT(animGraphInstance->GetParameterValue(p)->GetType() == currentFrame.mParameterValues[p]->GetType()); - animGraphInstance->GetParameterValue(p)->InitFrom(currentFrame.mParameterValues[p]); + animGraphInstance->GetParameterValue(p)->InitFrom(currentFrame.mParameterValues[p].get()); } // process all objects for this frame - uint32 totalBytesRead = 0; - const uint32 numObjects = frameObjects.GetLength(); - for (uint32 a = 0; a < numObjects; ++a) + size_t totalBytesRead = 0; + const size_t numObjects = frameObjects.size(); + for (size_t a = 0; a < numObjects; ++a) { const AnimGraphAnimObjectInfo& objectInfo = frameObjects[a]; - const uint32 numBytesRead = objectInfo.mObject->LoadUniqueData(animGraphInstance, &frameDataBuffer[objectInfo.mFrameByteOffset]); + const size_t numBytesRead = objectInfo.mObject->LoadUniqueData(animGraphInstance, &frameDataBuffer[objectInfo.mFrameByteOffset]); totalBytesRead += numBytesRead; } @@ -886,19 +884,13 @@ namespace EMotionFX != mRecordSettings.m_actorInstances.end(); } - uint32 Recorder::FindActorInstanceDataIndex(ActorInstance* actorInstance) const + size_t Recorder::FindActorInstanceDataIndex(ActorInstance* actorInstance) const { - // for all actor instances - const uint32 numActorInstances = static_cast(m_actorInstanceDatas.size()); - for (uint32 a = 0; a < numActorInstances; ++a) + const auto found = AZStd::find_if(begin(m_actorInstanceDatas), end(m_actorInstanceDatas), [actorInstance](const ActorInstanceData* data) { - if (m_actorInstanceDatas[a]->mActorInstance == actorInstance) - { - return a; - } - } - - return MCORE_INVALIDINDEX32; + return data->mActorInstance == actorInstance; + }); + return found != end(m_actorInstanceDatas) ? AZStd::distance(begin(m_actorInstanceDatas), found) : InvalidIndex; } void Recorder::UpdateNodeHistoryItems() @@ -917,32 +909,24 @@ namespace EMotionFX animGraphInstance->CollectActiveAnimGraphNodes(&mActiveNodes); // get the history items as shortcut - MCore::Array& historyItems = actorInstanceData->mNodeHistoryItems; + AZStd::vector& historyItems = actorInstanceData->mNodeHistoryItems; // finalize items - const size_t numActiveNodes = mActiveNodes.size(); - const uint32 numHistoryItems = historyItems.GetLength(); - for (uint32 h = 0; h < numHistoryItems; ++h) + for (NodeHistoryItem* curItem : historyItems) { - NodeHistoryItem* curItem = historyItems[h]; if (curItem->mIsFinalized) { continue; } // check if we have an active node for the given item - size_t index = MCORE_INVALIDINDEX32; - for (size_t x = 0; x < numActiveNodes; ++x) + const bool haveActiveNode = AZStd::find_if(begin(mActiveNodes), end(mActiveNodes), [curItem](const AnimGraphNode* activeNode) { - if (mActiveNodes[x]->GetId() == curItem->mNodeId) - { - index = x; - break; - } - } + return activeNode->GetId() == curItem->mNodeId; + }) != end(mActiveNodes); // the node got deactivated, finalize the item - if (index == MCORE_INVALIDINDEX32) + if (haveActiveNode) { curItem->mGlobalWeights.Optimize(0.0001f); curItem->mLocalWeights.Optimize(0.0001f); @@ -954,9 +938,8 @@ namespace EMotionFX } // iterate over all active nodes - for (size_t i = 0; i < numActiveNodes; ++i) + for (const AnimGraphNode* activeNode : mActiveNodes) { - AnimGraphNode* activeNode = mActiveNodes[i]; if (activeNode == animGraphInstance->GetRootNode()) // skip the root node { continue; @@ -1014,7 +997,7 @@ namespace EMotionFX // get the motion instance if (typeID == azrtti_typeid()) { - AnimGraphMotionNode* motionNode = static_cast(activeNode); + const AnimGraphMotionNode* motionNode = static_cast(activeNode); MotionInstance* motionInstance = motionNode->FindMotionInstance(animGraphInstance); if (motionInstance) { @@ -1023,7 +1006,7 @@ namespace EMotionFX } } - historyItems.Add(item); + historyItems.emplace_back(item); } // add the weight key and update infos @@ -1051,13 +1034,11 @@ namespace EMotionFX // try to find a given node history item - Recorder::NodeHistoryItem* Recorder::FindNodeHistoryItem(const ActorInstanceData& actorInstanceData, AnimGraphNode* node, float recordTime) const + Recorder::NodeHistoryItem* Recorder::FindNodeHistoryItem(const ActorInstanceData& actorInstanceData, const AnimGraphNode* node, float recordTime) const { - const MCore::Array& historyItems = actorInstanceData.mNodeHistoryItems; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + const AZStd::vector& historyItems = actorInstanceData.mNodeHistoryItems; + for (NodeHistoryItem* curItem : historyItems) { - NodeHistoryItem* curItem = historyItems[i]; if (curItem->mNodeId == node->GetId() && curItem->mStartTime <= recordTime && curItem->mIsFinalized == false) { return curItem; @@ -1074,21 +1055,19 @@ namespace EMotionFX // find a free track - uint32 Recorder::FindFreeNodeHistoryItemTrack(const ActorInstanceData& actorInstanceData, NodeHistoryItem* item) const + size_t Recorder::FindFreeNodeHistoryItemTrack(const ActorInstanceData& actorInstanceData, NodeHistoryItem* item) const { - const MCore::Array& historyItems = actorInstanceData.mNodeHistoryItems; - const uint32 numItems = historyItems.GetLength(); + const AZStd::vector& historyItems = actorInstanceData.mNodeHistoryItems; bool found = false; - uint32 trackIndex = 0; + size_t trackIndex = 0; while (found == false) { bool hasCollision = false; - for (uint32 i = 0; i < numItems; ++i) + for (const NodeHistoryItem* curItem : historyItems) { - NodeHistoryItem* curItem = historyItems[i]; - if (curItem->mTrackIndex != trackIndex) + if (curItem->mTrackIndex != trackIndex) { continue; } @@ -1109,12 +1088,6 @@ namespace EMotionFX hasCollision = true; break; } - /* - if (MCore::Compare::CheckIfIsClose(item->mStartTime, curItem->mStartTime, 0.001f) || MCore::Compare::CheckIfIsClose(item->mStartTime, curItem->mEndTime, 0.001f)) - { - hasCollision = true; - break; - }*/ } else // if the current item is still active and has no real end time yet { @@ -1141,14 +1114,12 @@ namespace EMotionFX // find the maximum track index - uint32 Recorder::CalcMaxNodeHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const + size_t Recorder::CalcMaxNodeHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const { - uint32 result = 0; - const MCore::Array& historyItems = actorInstanceData.mNodeHistoryItems; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + size_t result = 0; + const AZStd::vector& historyItems = actorInstanceData.mNodeHistoryItems; + for (const NodeHistoryItem* curItem : historyItems) { - NodeHistoryItem* curItem = historyItems[i]; if (curItem->mTrackIndex > result) { result = curItem->mTrackIndex; @@ -1160,14 +1131,12 @@ namespace EMotionFX // find the maximum event track index - uint32 Recorder::CalcMaxEventHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const + size_t Recorder::CalcMaxEventHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const { - uint32 result = 0; - const MCore::Array& historyItems = actorInstanceData.mEventHistoryItems; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + size_t result = 0; + const AZStd::vector& historyItems = actorInstanceData.mEventHistoryItems; + for (const EventHistoryItem* curItem : historyItems) { - EventHistoryItem* curItem = historyItems[i]; if (curItem->mTrackIndex > result) { result = curItem->mTrackIndex; @@ -1179,14 +1148,14 @@ namespace EMotionFX // find the maximum track index - uint32 Recorder::CalcMaxNodeHistoryTrackIndex() const + size_t Recorder::CalcMaxNodeHistoryTrackIndex() const { - uint32 result = 0; + size_t result = 0; // for all actor instances for (const ActorInstanceData* actorInstanceData : m_actorInstanceDatas) { - result = MCore::Max(result, CalcMaxNodeHistoryTrackIndex(*actorInstanceData)); + result = AZStd::max(result, CalcMaxNodeHistoryTrackIndex(*actorInstanceData)); } return result; @@ -1210,19 +1179,18 @@ namespace EMotionFX animGraphInstance->CollectActiveAnimGraphNodes(&mActiveNodes); // get the history items as shortcut - const MCore::Array& historyItems = actorInstanceData->mNodeHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mNodeHistoryItems; // finalize all items - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (NodeHistoryItem* historyItem : historyItems) { // remove unneeded key frames - if (historyItems[i]->mIsFinalized == false) + if (historyItem->mIsFinalized == false) { - historyItems[i]->mGlobalWeights.Optimize(0.0001f); - historyItems[i]->mLocalWeights.Optimize(0.0001f); - historyItems[i]->mPlayTimes.Optimize(0.0001f); - historyItems[i]->mIsFinalized = true; + historyItem->mGlobalWeights.Optimize(0.0001f); + historyItem->mLocalWeights.Optimize(0.0001f); + historyItem->mPlayTimes.Optimize(0.0001f); + historyItem->mIsFinalized = true; } } } @@ -1246,9 +1214,9 @@ namespace EMotionFX const AnimGraphEventBuffer& eventBuffer = animGraphInstance->GetEventBuffer(); // iterate over all events - MCore::Array& historyItems = actorInstanceData->mEventHistoryItems; - const uint32 numEvents = eventBuffer.GetNumEvents(); - for (uint32 i = 0; i < numEvents; ++i) + AZStd::vector& historyItems = actorInstanceData->mEventHistoryItems; + const size_t numEvents = eventBuffer.GetNumEvents(); + for (size_t i = 0; i < numEvents; ++i) { const EventInfo& eventInfo = eventBuffer.GetEvent(i); if (eventInfo.m_eventState == EventInfo::EventInfo::ACTIVE) @@ -1271,7 +1239,7 @@ namespace EMotionFX item->mTrackIndex = FindFreeEventHistoryItemTrack(*actorInstanceData, item); - historyItems.Add(item); + historyItems.emplace_back(item); } item->mEndTime = mRecordTime; @@ -1284,12 +1252,9 @@ namespace EMotionFX Recorder::EventHistoryItem* Recorder::FindEventHistoryItem(const ActorInstanceData& actorInstanceData, const EventInfo& eventInfo, float recordTime) { MCORE_UNUSED(recordTime); - const MCore::Array& historyItems = actorInstanceData.mEventHistoryItems; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + const AZStd::vector& historyItems = actorInstanceData.mEventHistoryItems; + for (const EventHistoryItem* curItem : historyItems) { - EventHistoryItem* curItem = historyItems[i]; - if (curItem->mStartTime < eventInfo.mTimeValue) { continue; @@ -1301,19 +1266,17 @@ namespace EMotionFX // find a free event track index - uint32 Recorder::FindFreeEventHistoryItemTrack(const ActorInstanceData& actorInstanceData, EventHistoryItem* item) const + size_t Recorder::FindFreeEventHistoryItemTrack(const ActorInstanceData& actorInstanceData, EventHistoryItem* item) const { - const MCore::Array& historyItems = actorInstanceData.mEventHistoryItems; - const uint32 numItems = historyItems.GetLength(); + const AZStd::vector& historyItems = actorInstanceData.mEventHistoryItems; bool found = false; - uint32 trackIndex = 0; + size_t trackIndex = 0; while (found == false) { bool hasCollision = false; - for (uint32 i = 0; i < numItems; ++i) + for (const EventHistoryItem* curItem : historyItems) { - EventHistoryItem* curItem = historyItems[i]; if (curItem->mTrackIndex != trackIndex) { continue; @@ -1341,7 +1304,7 @@ namespace EMotionFX // find the frame number for a time value - uint32 Recorder::FindAnimGraphDataFrameNumber(float timeValue) const + size_t Recorder::FindAnimGraphDataFrameNumber(float timeValue) const { // check if we recorded any actor instances at all if (m_actorInstanceDatas.empty()) @@ -1354,15 +1317,14 @@ namespace EMotionFX const AnimGraphInstanceData* animGraphData = actorInstanceData.mAnimGraphData; if (animGraphData == nullptr) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } - const uint32 numFrames = animGraphData->mFrames.GetLength(); + const size_t numFrames = animGraphData->mFrames.size(); if (numFrames == 0) { - return MCORE_INVALIDINDEX32; + return InvalidIndex; } - else if (numFrames == 1) { return 0; @@ -1373,12 +1335,12 @@ namespace EMotionFX return 0; } - if (timeValue > animGraphData->mFrames.GetLast().mTimeValue) + if (timeValue > animGraphData->mFrames.back().mTimeValue) { - return animGraphData->mFrames.GetLength() - 1; + return animGraphData->mFrames.size() - 1; } - for (uint32 i = 0; i < numFrames - 1; ++i) + for (size_t i = 0; i < numFrames - 1; ++i) { const AnimGraphAnimFrame& curFrame = animGraphData->mFrames[i]; const AnimGraphAnimFrame& nextFrame = animGraphData->mFrames[i + 1]; @@ -1388,7 +1350,7 @@ namespace EMotionFX } } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } void Recorder::RemoveActorInstanceFromRecording(ActorInstance* actorInstance) @@ -1402,7 +1364,7 @@ namespace EMotionFX recordedActorInstances.end()); // Remove the actual recorded data. - for (uint32 i = 0; i < m_actorInstanceDatas.size();) + for (size_t i = 0; i < m_actorInstanceDatas.size();) { if (m_actorInstanceDatas[i]->mActorInstance == actorInstance) { @@ -1459,27 +1421,25 @@ namespace EMotionFX // extract sorted active items - void Recorder::ExtractNodeHistoryItems(const ActorInstanceData& actorInstanceData, float timeValue, bool sort, EValueType valueType, MCore::Array* outItems, MCore::Array* outMap) + void Recorder::ExtractNodeHistoryItems(const ActorInstanceData& actorInstanceData, float timeValue, bool sort, EValueType valueType, AZStd::vector* outItems, AZStd::vector* outMap) const { // clear the map array - const uint32 maxIndex = CalcMaxNodeHistoryTrackIndex(actorInstanceData); - outItems->Resize(maxIndex + 1); - for (uint32 i = 0; i <= maxIndex; ++i) + const size_t maxIndex = CalcMaxNodeHistoryTrackIndex(actorInstanceData); + outItems->resize(maxIndex + 1); + for (size_t i = 0; i <= maxIndex; ++i) { ExtractedNodeHistoryItem item; item.mTrackIndex = i; item.mValue = 0.0f; item.mKeyTrackSampleTime = 0.0f; item.mNodeHistoryItem = nullptr; - outItems->SetElem(i, item); + outItems->emplace(AZStd::next(begin(*outItems), i), AZStd::move(item)); } // find all node history items - const MCore::Array& historyItems = actorInstanceData.mNodeHistoryItems; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + const AZStd::vector& historyItems = actorInstanceData.mNodeHistoryItems; + for (NodeHistoryItem* curItem : historyItems) { - NodeHistoryItem* curItem = historyItems[i]; if (curItem->mStartTime <= timeValue && curItem->mEndTime > timeValue) { ExtractedNodeHistoryItem item; @@ -1506,41 +1466,41 @@ namespace EMotionFX item.mValue = curItem->mGlobalWeights.GetValueAtTime(item.mKeyTrackSampleTime, nullptr, nullptr, mRecordSettings.mInterpolate); } - outItems->SetElem(curItem->mTrackIndex, item); + outItems->emplace(AZStd::next(begin(*outItems), curItem->mTrackIndex), item); } } // build the map - outMap->Resize(maxIndex + 1); - for (uint32 i = 0; i <= maxIndex; ++i) + outMap->resize(maxIndex + 1); + for (size_t i = 0; i <= maxIndex; ++i) { - outMap->SetElem(i, i); + outMap->emplace(AZStd::next(begin(*outMap), i), i); } // sort if desired if (sort) { - outItems->Sort(); + AZStd::sort(begin(*outItems), end(*outItems)); - for (uint32 i = 0; i <= maxIndex; ++i) + for (size_t i = 0; i <= maxIndex; ++i) { - outMap->SetElem(outItems->GetItem(i).mTrackIndex, i); + outMap->emplace(AZStd::next(begin(*outMap), outItems->at(i).mTrackIndex), i); } } } - AZ::u32 Recorder::CalcMaxNumActiveMotions(const ActorInstanceData& actorInstanceData) const + size_t Recorder::CalcMaxNumActiveMotions(const ActorInstanceData& actorInstanceData) const { - AZ::u32 result = 0; + size_t result = 0; // Array of flags that each iteration will use to determine if a given track has already been counted in or not. AZStd::vector trackFlags; const size_t maxNumTracks = static_cast(CalcMaxNodeHistoryTrackIndex()) + 1; trackFlags.resize(maxNumTracks); - const uint32 numNodeHistoryItems = actorInstanceData.mNodeHistoryItems.GetLength(); - for (uint32 i = 0; i < numNodeHistoryItems; ++i) + const size_t numNodeHistoryItems = actorInstanceData.mNodeHistoryItems.size(); + for (size_t i = 0; i < numNodeHistoryItems; ++i) { EMotionFX::Recorder::NodeHistoryItem* item = actorInstanceData.mNodeHistoryItems[i]; @@ -1557,10 +1517,10 @@ namespace EMotionFX } // We at least have a single active motion. - AZ::u32 intermediateResult = 1; + size_t intermediateResult = 1; trackFlags[item->mTrackIndex] = true; - for (uint32 j = 0; j < numNodeHistoryItems; ++j) + for (size_t j = 0; j < numNodeHistoryItems; ++j) { EMotionFX::Recorder::NodeHistoryItem* innerItem = actorInstanceData.mNodeHistoryItems[j]; @@ -1587,20 +1547,20 @@ namespace EMotionFX } } - result = MCore::Max(result, intermediateResult); + result = AZStd::max(result, intermediateResult); } return result; } - AZ::u32 Recorder::CalcMaxNumActiveMotions() const + size_t Recorder::CalcMaxNumActiveMotions() const { - AZ::u32 result = 0; + size_t result = 0; for (const ActorInstanceData* actorInstanceData : m_actorInstanceDatas) { - result = MCore::Max(result, CalcMaxNumActiveMotions(*actorInstanceData)); + result = AZStd::max(result, CalcMaxNumActiveMotions(*actorInstanceData)); } return result; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.h b/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.h index 3c9ec5ece8..7d76b09483 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Recorder.h @@ -15,7 +15,7 @@ #include "BaseObject.h" #include #include "MCore/Source/Color.h" -#include +#include #include #include #include @@ -63,7 +63,7 @@ namespace EMotionFX AZStd::unordered_set mNodeHistoryTypesToIgnore; /**< The array of type node type IDs to NOT capture. Empty array means nothing to ignore. */ uint32 mFPS; /**< The rate at which to sample (default=15). */ uint32 mNumPreAllocTransformKeys; /**< Pre-allocate space for this amount of transformation keys per node per actor instance (default=32). */ - uint32 mInitialAnimGraphAnimBytes; /**< The number of bytes to allocate to store the anim graph recording (default=2*1024*1024, which is 2mb). This is only used when actually recording anim graph internal state animation. */ + size_t mInitialAnimGraphAnimBytes; /**< The number of bytes to allocate to store the anim graph recording (default=2*1024*1024, which is 2mb). This is only used when actually recording anim graph internal state animation. */ bool mRecordTransforms; /**< Record transformations? (default=true). */ bool mRecordAnimGraphStates; /**< Record the anim graph internal state? (default=false). */ bool mRecordNodeHistory; /**< Record the node history? (default=false). */ @@ -95,8 +95,8 @@ namespace EMotionFX struct EMFX_API EventHistoryItem { EventInfo mEventInfo; - uint32 mEventIndex; /**< The index to use in combination with GetEventManager().GetEvent(index). */ - uint32 mTrackIndex; + size_t mEventIndex; /**< The index to use in combination with GetEventManager().GetEvent(index). */ + size_t mTrackIndex; AnimGraphNodeId mEmitterNodeId; uint32 mAnimGraphID; AZ::Color mColor; @@ -106,8 +106,8 @@ namespace EMotionFX EventHistoryItem() { - mEventIndex = MCORE_INVALIDINDEX32; - mTrackIndex = MCORE_INVALIDINDEX32; + mEventIndex = InvalidIndex; + mTrackIndex = InvalidIndex; mEmitterNodeId = AnimGraphNodeId(); mAnimGraphID = MCORE_INVALIDINDEX32; @@ -130,8 +130,8 @@ namespace EMotionFX KeyTrackLinearDynamic mLocalWeights; // the local weights at given time values KeyTrackLinearDynamic mPlayTimes; // normalized time values (current time in the node/motion) uint32 mMotionID; // the ID of the Motion object used - uint32 mTrackIndex; // the track index - uint32 mCachedKey; // a cached key + size_t mTrackIndex; // the track index + size_t mCachedKey; // a cached key AnimGraphNodeId mNodeId; // animgraph node Id AnimGraphInstance* mAnimGraphInstance; // the anim graph instance this node was recorded from AZ::Color mColor; // the node viz color @@ -146,8 +146,8 @@ namespace EMotionFX mStartTime = 0.0f; mEndTime = 0.0f; mMotionID = MCORE_INVALIDINDEX32; - mTrackIndex = MCORE_INVALIDINDEX32; - mCachedKey = MCORE_INVALIDINDEX32; + mTrackIndex = InvalidIndex; + mCachedKey = InvalidIndex; mNodeId = AnimGraphNodeId(); mAnimGraphInstance = nullptr; mAnimGraphID = MCORE_INVALIDINDEX32; @@ -169,7 +169,7 @@ namespace EMotionFX struct EMFX_API ExtractedNodeHistoryItem { NodeHistoryItem* mNodeHistoryItem; - uint32 mTrackIndex; + size_t mTrackIndex; float mValue; float mKeyTrackSampleTime; @@ -194,50 +194,66 @@ namespace EMotionFX struct EMFX_API AnimGraphAnimObjectInfo { - uint32 mFrameByteOffset; + size_t mFrameByteOffset; AnimGraphObject* mObject; }; struct EMFX_API AnimGraphAnimFrame { - float mTimeValue; - uint32 mByteOffset; - uint32 mNumBytes; - MCore::Array mObjectInfos; - MCore::Array mParameterValues; - - AnimGraphAnimFrame() - { - mTimeValue = 0.0f; - mByteOffset = 0; - mNumBytes = 0; - } - - ~AnimGraphAnimFrame() - { - const uint32 numParams = mParameterValues.GetLength(); - for (uint32 i = 0; i < numParams; ++i) - { - delete mParameterValues[i]; - } - } + float mTimeValue = 0.0f; + size_t mByteOffset = 0; + size_t mNumBytes = 0; + AZStd::vector mObjectInfos{}; + AZStd::vector> mParameterValues{}; }; struct EMFX_API AnimGraphInstanceData { - AnimGraphInstance* mAnimGraphInstance; - uint32 mNumFrames; - uint32 mDataBufferSize; - uint8* mDataBuffer; - MCore::Array mFrames; + AnimGraphInstance* mAnimGraphInstance = nullptr; + size_t mNumFrames = 0; + size_t mDataBufferSize = 0; + uint8* mDataBuffer = nullptr; + AZStd::vector mFrames{}; - AnimGraphInstanceData() + AnimGraphInstanceData() = default; + AnimGraphInstanceData(const AnimGraphInstanceData&) = delete; + AnimGraphInstanceData(AnimGraphInstanceData&& rhs) { - mAnimGraphInstance = nullptr; - mNumFrames = 0; - mDataBufferSize = 0; - mDataBuffer = nullptr; + if (&rhs == this) + { + return; + } + mAnimGraphInstance = rhs.mAnimGraphInstance; + mNumFrames = rhs.mNumFrames; + mDataBufferSize = rhs.mDataBufferSize; + mDataBuffer = rhs.mDataBuffer; + mFrames = AZStd::move(rhs.mFrames); + rhs.mAnimGraphInstance = nullptr; + rhs.mNumFrames = 0; + rhs.mDataBufferSize = 0; + rhs.mDataBuffer = nullptr; + rhs.mFrames = {}; + } + + AnimGraphInstanceData& operator=(const AnimGraphInstanceData&) = delete; + AnimGraphInstanceData& operator=(AnimGraphInstanceData&& rhs) + { + if (&rhs == this) + { + return *this; + } + mAnimGraphInstance = rhs.mAnimGraphInstance; + mNumFrames = rhs.mNumFrames; + mDataBufferSize = rhs.mDataBufferSize; + mDataBuffer = rhs.mDataBuffer; + mFrames = AZStd::move(rhs.mFrames); + rhs.mAnimGraphInstance = nullptr; + rhs.mNumFrames = 0; + rhs.mDataBufferSize = 0; + rhs.mDataBuffer = nullptr; + rhs.mFrames = {}; + return *this; } ~AnimGraphInstanceData() @@ -254,19 +270,16 @@ namespace EMotionFX ActorInstance* mActorInstance; // the actor instance this data is about AnimGraphInstanceData* mAnimGraphData; // the anim graph instance data AZStd::vector m_transformTracks; // the transformation tracks, one for each node - MCore::Array mNodeHistoryItems; // node history items - MCore::Array mEventHistoryItems; // event history item + AZStd::vector mNodeHistoryItems; // node history items + AZStd::vector mEventHistoryItems; // event history item TransformTracks mActorLocalTransform; // the actor instance's local transformation - MCore::Array< KeyTrackLinearDynamic > mMorphTracks; // morph animation data + AZStd::vector< KeyTrackLinearDynamic > mMorphTracks; // morph animation data ActorInstanceData() { - mNodeHistoryItems.SetMemoryCategory(EMFX_MEMCATEGORY_RECORDER); - mEventHistoryItems.SetMemoryCategory(EMFX_MEMCATEGORY_RECORDER); - mMorphTracks.SetMemoryCategory(EMFX_MEMCATEGORY_RECORDER); - mNodeHistoryItems.Reserve(64); - mEventHistoryItems.Reserve(1024); - mMorphTracks.Reserve(32); + mNodeHistoryItems.reserve(64); + mEventHistoryItems.reserve(1024); + mMorphTracks.reserve(32); mAnimGraphData = nullptr; mActorInstance = nullptr; } @@ -274,20 +287,18 @@ namespace EMotionFX ~ActorInstanceData() { // clear the node history items - const uint32 numMotionItems = mNodeHistoryItems.GetLength(); - for (uint32 i = 0; i < numMotionItems; ++i) + for (NodeHistoryItem* nodeHistoryItem : mNodeHistoryItems) { - delete mNodeHistoryItems[i]; + delete nodeHistoryItem; } - mNodeHistoryItems.Clear(); + mNodeHistoryItems.clear(); // clear the event history items - const uint32 numEventItems = mEventHistoryItems.GetLength(); - for (uint32 i = 0; i < numEventItems; ++i) + for (auto & eventHistoryItem : mEventHistoryItems) { - delete mEventHistoryItems[i]; + delete eventHistoryItem; } - mEventHistoryItems.Clear(); + mEventHistoryItems.clear(); delete mAnimGraphData; } @@ -302,7 +313,6 @@ namespace EMotionFX static Recorder* Create(); - void Reserve(uint32 numTransformKeys); bool HasRecording() const; void Clear(); void StartRecording(const RecordSettings& settings); @@ -335,17 +345,17 @@ namespace EMotionFX const AZStd::vector& GetTimeDeltas() { return m_timeDeltas; } MCORE_INLINE size_t GetNumActorInstanceDatas() const { return m_actorInstanceDatas.size(); } - MCORE_INLINE ActorInstanceData& GetActorInstanceData(uint32 index) { return *m_actorInstanceDatas[index]; } - MCORE_INLINE const ActorInstanceData& GetActorInstanceData(uint32 index) const { return *m_actorInstanceDatas[index]; } - uint32 FindActorInstanceDataIndex(ActorInstance* actorInstance) const; + MCORE_INLINE ActorInstanceData& GetActorInstanceData(size_t index) { return *m_actorInstanceDatas[index]; } + MCORE_INLINE const ActorInstanceData& GetActorInstanceData(size_t index) const { return *m_actorInstanceDatas[index]; } + size_t FindActorInstanceDataIndex(ActorInstance* actorInstance) const; - uint32 CalcMaxNodeHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const; - uint32 CalcMaxNodeHistoryTrackIndex() const; - uint32 CalcMaxEventHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const; - AZ::u32 CalcMaxNumActiveMotions(const ActorInstanceData& actorInstanceData) const; - AZ::u32 CalcMaxNumActiveMotions() const; + size_t CalcMaxNodeHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const; + size_t CalcMaxNodeHistoryTrackIndex() const; + size_t CalcMaxEventHistoryTrackIndex(const ActorInstanceData& actorInstanceData) const; + size_t CalcMaxNumActiveMotions(const ActorInstanceData& actorInstanceData) const; + size_t CalcMaxNumActiveMotions() const; - void ExtractNodeHistoryItems(const ActorInstanceData& actorInstanceData, float timeValue, bool sort, EValueType valueType, MCore::Array* outItems, MCore::Array* outMap); + void ExtractNodeHistoryItems(const ActorInstanceData& actorInstanceData, float timeValue, bool sort, EValueType valueType, AZStd::vector* outItems, AZStd::vector* outMap) const; void StartPlayBack(); void StopPlayBack(); @@ -360,7 +370,7 @@ namespace EMotionFX RecordSettings mRecordSettings; AZStd::vector m_actorInstanceDatas; AZStd::vector m_timeDeltas; // The value of the time deltas whenever a key is made - MCore::Array mObjects; + AZStd::vector mObjects; AZStd::vector mActiveNodes; /**< A temp array to store active animgraph nodes in. */ MCore::Mutex mLock; AZ::TypeId m_sessionUuid; @@ -390,12 +400,12 @@ namespace EMotionFX // /param numBytes bytes. Returns true if the buffer is big enough // after the operation, false otherwise. False indicates there's not // enough memory to accommodate the request - bool AssureAnimGraphBufferSize(AnimGraphInstanceData& animGraphInstanceData, uint32 numBytes); - NodeHistoryItem* FindNodeHistoryItem(const ActorInstanceData& actorInstanceData, AnimGraphNode* node, float recordTime) const; - uint32 FindFreeNodeHistoryItemTrack(const ActorInstanceData& actorInstanceData, NodeHistoryItem* item) const; + bool AssureAnimGraphBufferSize(AnimGraphInstanceData& animGraphInstanceData, size_t numBytes); + NodeHistoryItem* FindNodeHistoryItem(const ActorInstanceData& actorInstanceData, const AnimGraphNode* node, float recordTime) const; + size_t FindFreeNodeHistoryItemTrack(const ActorInstanceData& actorInstanceData, NodeHistoryItem* item) const; void FinalizeAllNodeHistoryItems(); EventHistoryItem* FindEventHistoryItem(const ActorInstanceData& actorInstanceData, const EventInfo& eventInfo, float recordTime); - uint32 FindFreeEventHistoryItemTrack(const ActorInstanceData& actorInstanceData, EventHistoryItem* item) const; - uint32 FindAnimGraphDataFrameNumber(float timeValue) const; + size_t FindFreeEventHistoryItemTrack(const ActorInstanceData& actorInstanceData, EventHistoryItem* item) const; + size_t FindAnimGraphDataFrameNumber(float timeValue) const; }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.cpp index afa3d8099d..6bbf60700b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.cpp @@ -26,8 +26,7 @@ namespace EMotionFX RepositioningLayerPass::RepositioningLayerPass(MotionLayerSystem* motionLayerSystem) : LayerPass(motionLayerSystem) { - mHierarchyPath.SetMemoryCategory(EMFX_MEMCATEGORY_MOTIONS_MOTIONSYSTEMS); - mLastReposNode = MCORE_INVALIDINDEX32; + mLastReposNode = InvalidIndex; } @@ -78,8 +77,8 @@ namespace EMotionFX // Bottom up traversal of the layers. bool firstBlend = true; - const uint32 numMotionInstances = mMotionSystem->GetNumMotionInstances(); - for (uint32 i = numMotionInstances - 1; i != MCORE_INVALIDINDEX32; --i) + const size_t numMotionInstances = mMotionSystem->GetNumMotionInstances(); + for (size_t i = numMotionInstances - 1; i != InvalidIndex; --i) { MotionInstance* motionInstance = mMotionSystem->GetMotionInstance(i); if (!motionInstance->GetMotionExtractionEnabled()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.h b/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.h index a704f83e21..4df680092a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/RepositioningLayerPass.h @@ -11,7 +11,7 @@ // include required headers #include "EMotionFXConfig.h" #include "LayerPass.h" -#include +#include namespace EMotionFX @@ -59,8 +59,8 @@ namespace EMotionFX private: - MCore::Array mHierarchyPath; /**< The path of node indices to the repositioning node. */ - uint32 mLastReposNode; /**< The last repositioning node index that was used. When this changes, the hierarchy path has to be updated. */ + AZStd::vector mHierarchyPath; /**< The path of node indices to the repositioning node. */ + size_t mLastReposNode; /**< The last repositioning node index that was used. When this changes, the hierarchy path has to be updated. */ /** * The constructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.cpp index 8c98bad5a4..8615ac623b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.cpp @@ -98,7 +98,7 @@ namespace EMotionFX } } - SimulatedJoint::SimulatedJoint(SimulatedObject* object, AZ::u32 skeletonJointIndex) + SimulatedJoint::SimulatedJoint(SimulatedObject* object, size_t skeletonJointIndex) : m_object(object) , m_jointIndex(skeletonJointIndex) { @@ -163,7 +163,7 @@ namespace EMotionFX { return nullptr; } - const AZ::u32 parentIndex = skeletonJoint->GetParentIndex(); + const size_t parentIndex = skeletonJoint->GetParentIndex(); return m_object->FindSimulatedJointBySkeletonJointIndex(parentIndex); } @@ -176,11 +176,11 @@ namespace EMotionFX { return nullptr; } - const AZ::u32 childCount = skeletonJoint->GetNumChildNodes(); + const size_t childCount = skeletonJoint->GetNumChildNodes(); size_t count = 0; - for (AZ::u32 i = 0; i < childCount; ++i) + for (size_t i = 0; i < childCount; ++i) { - const AZ::u32 skeletonChildJointIndex = skeletonJoint->GetChildIndex(i); + const size_t skeletonChildJointIndex = skeletonJoint->GetChildIndex(i); if (m_object->FindSimulatedJointBySkeletonJointIndex(skeletonChildJointIndex)) { if (count == childIndex) @@ -214,11 +214,11 @@ namespace EMotionFX { return 0; } - const AZ::u32 childCount = skeletonJoint->GetNumChildNodes(); + const size_t childCount = skeletonJoint->GetNumChildNodes(); size_t count = 0; - for (AZ::u32 i = 0; i < childCount; ++i) + for (size_t i = 0; i < childCount; ++i) { - const AZ::u32 childIndex = skeletonJoint->GetChildIndex(i); + const size_t childIndex = skeletonJoint->GetChildIndex(i); if (m_object->FindSimulatedJointBySkeletonJointIndex(childIndex)) { count++; @@ -239,7 +239,7 @@ namespace EMotionFX return sum; } - AZ::u32 SimulatedJoint::CalculateChildIndex() const + size_t SimulatedJoint::CalculateChildIndex() const { const Actor* actor = m_object->GetSimulatedObjectSetup()->GetActor(); const SimulatedJoint* parentJoint = FindParentSimulatedJoint(); @@ -250,11 +250,11 @@ namespace EMotionFX { return 0; } - const AZ::u32 numChildSkeletonJoints = parentSkeletonJoint->GetNumChildNodes(); - AZ::u32 childSimulatedJointIndex = 0; - for (AZ::u32 i = 0; i < numChildSkeletonJoints; ++i) + const size_t numChildSkeletonJoints = parentSkeletonJoint->GetNumChildNodes(); + size_t childSimulatedJointIndex = 0; + for (size_t i = 0; i < numChildSkeletonJoints; ++i) { - AZ::u32 childJointIndex = parentSkeletonJoint->GetChildIndex(i); + size_t childJointIndex = parentSkeletonJoint->GetChildIndex(i); SimulatedJoint* childSimulatedJoint = m_object->FindSimulatedJointBySkeletonJointIndex(childJointIndex); if (childSimulatedJoint) { @@ -271,8 +271,8 @@ namespace EMotionFX } // If the simuated joint doesn't have a parent joint, it should be a root joint. - AZ::u32 rootJointIndex = static_cast(m_object->GetSimulatedRootJointIndex(this)); - AZ_Error("EMotionFX", rootJointIndex != MCORE_INVALIDINDEX32, "This joint should be a root joint."); + size_t rootJointIndex = m_object->GetSimulatedRootJointIndex(this); + AZ_Error("EMotionFX", rootJointIndex != InvalidIndex, "This joint should be a root joint."); return rootJointIndex; } @@ -280,7 +280,7 @@ namespace EMotionFX { if (m_object) { - return m_object->GetSimulatedRootJointIndex(this) != MCORE_INVALIDINDEX32; + return m_object->GetSimulatedRootJointIndex(this) != InvalidIndex; } return false; @@ -320,7 +320,7 @@ namespace EMotionFX m_rootJoints.clear(); } - SimulatedJoint* SimulatedObject::FindSimulatedJointBySkeletonJointIndex(AZ::u32 skeletonJointIndex) const + SimulatedJoint* SimulatedObject::FindSimulatedJointBySkeletonJointIndex(size_t skeletonJointIndex) const { for (SimulatedJoint* joint : m_joints) { @@ -348,10 +348,10 @@ namespace EMotionFX const auto found = AZStd::find(m_rootJoints.begin(), m_rootJoints.end(), rootJoint); if (found != m_rootJoints.end()) { - return static_cast(AZStd::distance(m_rootJoints.begin(), found)); + return AZStd::distance(m_rootJoints.begin(), found); } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } void SimulatedObject::Reflect(AZ::ReflectContext* context) @@ -430,13 +430,13 @@ namespace EMotionFX BuildRootJointList(); } - SimulatedJoint* SimulatedObject::AddSimulatedJoint(AZ::u32 jointIndex) + SimulatedJoint* SimulatedObject::AddSimulatedJoint(size_t jointIndex) { AddSimulatedJoints({ jointIndex }); return FindSimulatedJointBySkeletonJointIndex(jointIndex); } - void SimulatedObject::AddSimulatedJoints(AZStd::vector jointIndexes) + void SimulatedObject::AddSimulatedJoints(AZStd::vector jointIndexes) { AZStd::sort(jointIndexes.begin(), jointIndexes.end()); @@ -445,10 +445,10 @@ namespace EMotionFX BuildRootJointList(); } - void SimulatedObject::AddSimulatedJointAndChildren(AZ::u32 jointIndex) + void SimulatedObject::AddSimulatedJointAndChildren(size_t jointIndex) { - AZStd::vector jointsToAdd; - AZStd::queue toVisit; + AZStd::vector jointsToAdd; + AZStd::queue toVisit; toVisit.emplace(jointIndex); const Skeleton* skeleton = m_simulatedObjectSetup->GetActor()->GetSkeleton(); @@ -456,7 +456,7 @@ namespace EMotionFX // Collect all the joint indices to add while (!toVisit.empty()) { - const AZ::u32 currentIndex = toVisit.front(); + const size_t currentIndex = toVisit.front(); toVisit.pop(); jointsToAdd.emplace_back(currentIndex); @@ -467,7 +467,7 @@ namespace EMotionFX const size_t childNodeCount = node->GetNumChildNodes(); for (size_t i = 0; i < childNodeCount; ++i) { - const AZ::u32 childNodeIndex = node->GetChildIndex(static_cast(i)); + const size_t childNodeIndex = node->GetChildIndex(i); toVisit.emplace(childNodeIndex); } } @@ -484,7 +484,7 @@ namespace EMotionFX BuildRootJointList(); } - void SimulatedObject::MergeAndMakeJoints(const AZStd::vector& jointsToAdd) + void SimulatedObject::MergeAndMakeJoints(const AZStd::vector& jointsToAdd) { AZStd::vector newJointList; @@ -537,7 +537,7 @@ namespace EMotionFX return AZStd::string::format("%zu joint%s selected", jointCounts, jointCounts == 1? "" : "s"); } - void SimulatedObject::RemoveSimulatedJoint(AZ::u32 jointIndex, bool removeChildren) + void SimulatedObject::RemoveSimulatedJoint(size_t jointIndex, bool removeChildren) { // If we order the joints storage so that the leaf node always comes late than its parent, we can do the remove in one iteration. bool removed = false; @@ -578,7 +578,7 @@ namespace EMotionFX size_t childNodeCount = node->GetNumChildNodes(); for (size_t i = 0; i < childNodeCount; ++i) { - const AZ::u32 childNodeIndex = node->GetChildIndex(static_cast(i)); + const size_t childNodeIndex = node->GetChildIndex(i); if (FindSimulatedJointBySkeletonJointIndex(childNodeIndex)) { RemoveSimulatedJoint(childNodeIndex, true); @@ -602,12 +602,12 @@ namespace EMotionFX currentParents.emplace(current); toCheck.erase(toCheck.find(joint)); - while (current && current->GetSkeletonJointIndex() != MCORE_INVALIDINDEX32 && !((seenJoints.find(current) != seenJoints.end()) || (toCheck.find(current) != toCheck.end()))) + while (current && current->GetSkeletonJointIndex() != InvalidIndex && !((seenJoints.find(current) != seenJoints.end()) || (toCheck.find(current) != toCheck.end()))) { current = current->FindParentSimulatedJoint(); } - if (!current || current->GetSkeletonJointIndex() == MCORE_INVALIDINDEX32) + if (!current || current->GetSkeletonJointIndex() == InvalidIndex) { // We reached the top of the model without seeing any other // model index (or parent thereof) in modelIndices. This is a diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.h b/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.h index 6d052172bc..57deef4cad 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SimulatedObjectSetup.h @@ -50,7 +50,7 @@ namespace EMotionFX }; SimulatedJoint() = default; - SimulatedJoint(SimulatedObject* object, AZ::u32 skeletonJointIndex); + SimulatedJoint(SimulatedObject* object, size_t skeletonJointIndex); ~SimulatedJoint() override = default; SimulatedJoint* FindParentSimulatedJoint() const; @@ -58,12 +58,12 @@ namespace EMotionFX AZ::Outcome CalculateSimulatedJointIndex() const; size_t CalculateNumChildSimulatedJoints() const; size_t CalculateNumChildSimulatedJointsRecursive() const; - AZ::u32 CalculateChildIndex() const; + size_t CalculateChildIndex() const; bool InitAfterLoading(SimulatedObject* object); void SetSimulatedObject(SimulatedObject* object) { m_object = object; } - void SetSkeletonJointIndex(AZ::u32 jointIndex) { m_jointIndex = jointIndex; } + void SetSkeletonJointIndex(size_t jointIndex) { m_jointIndex = jointIndex; } void SetConeAngleLimit(float degrees) { m_coneAngleLimit = degrees; } void SetMass(float mass) { m_mass = mass; } void SetCollisionRadius(float radius) @@ -81,7 +81,7 @@ namespace EMotionFX void SetGeometricAutoExclusion(bool enabled) { m_autoExcludeGeometric = enabled; } SimulatedObject* GetSimulatedObject() const { return m_object; } - AZ::u32 GetSkeletonJointIndex() const { return m_jointIndex; } + size_t GetSkeletonJointIndex() const { return m_jointIndex; } float GetConeAngleLimit() const { return m_coneAngleLimit; } float GetMass() const { return m_mass; } float GetCollisionRadius() const { return m_radius; } @@ -101,7 +101,7 @@ namespace EMotionFX AZ::Crc32 GetPinnedOptionVisibility() const; SimulatedObject* m_object = nullptr; /**< The simulated object we belong to. */ - AZ::u32 m_jointIndex = 0; /**< The joint index inside the skeleton of the actor. */ + size_t m_jointIndex = 0; /**< The joint index inside the skeleton of the actor. */ AZStd::string m_jointName; /**< The joint name in the actor skeleton. */ float m_coneAngleLimit = 60.0f; /**< The conic angular limit, in degrees. A value of 180 means there are no limits. */ float m_mass = 1.0f; /**< The mass of the joint. */ @@ -129,12 +129,12 @@ namespace EMotionFX void Clear(); - SimulatedJoint* FindSimulatedJointBySkeletonJointIndex(AZ::u32 skeletonJointIndex) const; + SimulatedJoint* FindSimulatedJointBySkeletonJointIndex(size_t skeletonJointIndex) const; bool ContainsSimulatedJoint(const SimulatedJoint* joint) const; - SimulatedJoint* AddSimulatedJoint(AZ::u32 jointIndex); - void AddSimulatedJoints(AZStd::vector jointIndexes); - void AddSimulatedJointAndChildren(AZ::u32 jointIndex); - void RemoveSimulatedJoint(AZ::u32 jointIndex, bool removeChildren = false); + SimulatedJoint* AddSimulatedJoint(size_t jointIndex); + void AddSimulatedJoints(AZStd::vector jointIndexes); + void AddSimulatedJointAndChildren(size_t jointIndex); + void RemoveSimulatedJoint(size_t jointIndex, bool removeChildren = false); size_t GetNumSimulatedJoints() const { return m_joints.size(); } SimulatedJoint* GetSimulatedRootJoint(size_t rootIndex) const; @@ -167,7 +167,7 @@ namespace EMotionFX void SetSimulatedObjectSetup(SimulatedObjectSetup* setup) { m_simulatedObjectSetup = setup; } void BuildRootJointList(); void SortJointList(); - void MergeAndMakeJoints(const AZStd::vector& jointsToAdd); + void MergeAndMakeJoints(const AZStd::vector& jointsToAdd); AZStd::string GetJointsTextOverride() const; AZStd::string GetColliderTag(int index) const; diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.cpp index a8c78ee823..0e871499df 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.cpp @@ -50,8 +50,8 @@ namespace EMotionFX mNumSampled.SetValue(0); // propagate root actor instance visibility to their attachments - const uint32 numRootActorInstances = GetActorManager().GetNumRootActorInstances(); - for (uint32 i = 0; i < numRootActorInstances; ++i) + const size_t numRootActorInstances = GetActorManager().GetNumRootActorInstances(); + for (size_t i = 0; i < numRootActorInstances; ++i) { ActorInstance* rootInstance = actorManager.GetRootActorInstance(i); if (rootInstance->GetIsEnabled() == false) @@ -62,17 +62,8 @@ namespace EMotionFX rootInstance->RecursiveSetIsVisible(rootInstance->GetIsVisible()); } - /* // make sure parents of attachments are updated as well - const uint32 numActorInstances = actorManager.GetNumActorInstances(); - for (uint32 i=0; iGetIsVisible()) - actorInstance->RecursiveSetIsVisibleTowardsRoot( true ); - }*/ - // process all root actor instances, and execute them and their attachments - for (uint32 i = 0; i < numRootActorInstances; ++i) + for (size_t i = 0; i < numRootActorInstances; ++i) { ActorInstance* rootActorInstance = actorManager.GetRootActorInstance(i); if (rootActorInstance->GetIsEnabled() == false) @@ -117,8 +108,8 @@ namespace EMotionFX actorInstance->UpdateTransformations(timePassedInSeconds, isVisible, sampleMotions); // recursively process the attachments - const uint32 numAttachments = actorInstance->GetNumAttachments(); - for (uint32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = actorInstance->GetNumAttachments(); + for (size_t i = 0; i < numAttachments; ++i) { ActorInstance* attachment = actorInstance->GetAttachment(i)->GetAttachmentActorInstance(); if (attachment && attachment->GetIsEnabled()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.h b/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.h index 76b496e6d8..49f1725cc0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SingleThreadScheduler.h @@ -73,14 +73,14 @@ namespace EMotionFX * @param actorInstance The actor instance to insert. * @param startStep An offset in the schedule where to start trying to insert the actor instances. */ - void RecursiveInsertActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); } + void RecursiveInsertActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); } /** * Recursively remove an actor instance and its attachments from the schedule. * @param actorInstance The actor instance to remove. * @param startStep An offset in the schedule where to start trying to remove from. */ - void RecursiveRemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); } + void RecursiveRemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); } /** * Remove a single actor instance from the schedule. This will not remove its attachments. @@ -88,7 +88,7 @@ namespace EMotionFX * @param startStep An offset in the schedule where to start trying to remove from. * @result Returns the offset in the schedule where the actor instance was removed. */ - uint32 RemoveActorInstance(ActorInstance* actorInstance, uint32 startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); return 0; } + size_t RemoveActorInstance(ActorInstance* actorInstance, size_t startStep = 0) override { MCORE_UNUSED(actorInstance); MCORE_UNUSED(startStep); return 0; } protected: /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.cpp index e1c6ca88f7..24983c3a71 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.cpp @@ -22,8 +22,6 @@ namespace EMotionFX // constructor Skeleton::Skeleton() { - m_nodes.SetMemoryCategory(EMFX_MEMCATEGORY_SKELETON); - m_rootNodes.SetMemoryCategory(EMFX_MEMCATEGORY_SKELETON); } @@ -46,14 +44,13 @@ namespace EMotionFX { Skeleton* result = Skeleton::Create(); - const uint32 numNodes = m_nodes.GetLength(); - result->ReserveNodes(numNodes); + result->ReserveNodes(m_nodes.size()); result->m_rootNodes = m_rootNodes; // clone the nodes - for (uint32 i = 0; i < numNodes; ++i) + for (const Node* node : m_nodes) { - result->AddNode(m_nodes[i]->Clone(result)); + result->AddNode(node->Clone(result)); } result->m_bindPose = m_bindPose; @@ -63,22 +60,22 @@ namespace EMotionFX // reserve memory - void Skeleton::ReserveNodes(uint32 numNodes) + void Skeleton::ReserveNodes(size_t numNodes) { - m_nodes.Reserve(numNodes); + m_nodes.reserve(numNodes); } // add a node void Skeleton::AddNode(Node* node) { - m_nodes.Add(node); + m_nodes.emplace_back(node); m_nodesMap[node->GetNameString()] = node; } // remove a node - void Skeleton::RemoveNode(uint32 nodeIndex, bool delFromMem) + void Skeleton::RemoveNode(size_t nodeIndex, bool delFromMem) { m_nodesMap.erase(m_nodes[nodeIndex]->GetNameString()); if (delFromMem) @@ -86,7 +83,7 @@ namespace EMotionFX m_nodes[nodeIndex]->Destroy(); } - m_nodes.Remove(nodeIndex); + m_nodes.erase(AZStd::next(begin(m_nodes), nodeIndex)); } @@ -95,14 +92,13 @@ namespace EMotionFX { if (delFromMem) { - const uint32 numNodes = m_nodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + for (Node* node : m_nodes) { - m_nodes[i]->Destroy(); + node->Destroy(); } } - m_nodes.Clear(); + m_nodes.clear(); m_nodesMap.clear(); m_bindPose.Clear(); } @@ -134,38 +130,28 @@ namespace EMotionFX Node* Skeleton::FindNodeByNameNoCase(const char* name) const { // check the names for all nodes - const uint32 numNodes = m_nodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const auto foundNode = AZStd::find_if(begin(m_nodes), end(m_nodes), [name](const Node* node) { - if (AzFramework::StringFunc::Equal(m_nodes[i]->GetNameString().c_str(), name, false /* no case */)) - { - return m_nodes[i]; - } - } - - return nullptr; + return AzFramework::StringFunc::Equal(node->GetNameString(), name, false /* no case */); + }); + return foundNode != end(m_nodes) ? *foundNode : nullptr; } // search for a node on ID - Node* Skeleton::FindNodeByID(uint32 id) const + Node* Skeleton::FindNodeByID(size_t id) const { // check the ID's for all nodes - const uint32 numNodes = m_nodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const auto foundNode = AZStd::find_if(begin(m_nodes), end(m_nodes), [id](const Node* node) { - if (m_nodes[i]->GetID() == id) - { - return m_nodes[i]; - } - } - - return nullptr; + return node->GetID() == id; + }); + return foundNode != end(m_nodes) ? *foundNode : nullptr; } // set a given node - void Skeleton::SetNode(uint32 index, Node* node) + void Skeleton::SetNode(size_t index, Node* node) { if (m_nodes[index]) { @@ -178,11 +164,11 @@ namespace EMotionFX // set the number of nodes - void Skeleton::SetNumNodes(uint32 numNodes) + void Skeleton::SetNumNodes(size_t numNodes) { - uint32 oldLength = m_nodes.GetLength(); - m_nodes.Resize(numNodes); - for (uint32 i = oldLength; i < numNodes; ++i) + size_t oldLength = m_nodes.size(); + m_nodes.resize(numNodes); + for (size_t i = oldLength; i < numNodes; ++i) { m_nodes[i] = nullptr; } @@ -191,10 +177,10 @@ namespace EMotionFX // update the node indices - void Skeleton::UpdateNodeIndexValues(uint32 startNode) + void Skeleton::UpdateNodeIndexValues(size_t startNode) { - const uint32 numNodes = m_nodes.GetLength(); - for (uint32 i = startNode; i < numNodes; ++i) + const size_t numNodes = m_nodes.size(); + for (size_t i = startNode; i < numNodes; ++i) { m_nodes[i]->SetNodeIndex(i); } @@ -202,38 +188,38 @@ namespace EMotionFX // reserve memory for the root nodes array - void Skeleton::ReserveRootNodes(uint32 numNodes) + void Skeleton::ReserveRootNodes(size_t numNodes) { - m_rootNodes.Reserve(numNodes); + m_rootNodes.reserve(numNodes); } // add a root node - void Skeleton::AddRootNode(uint32 nodeIndex) + void Skeleton::AddRootNode(size_t nodeIndex) { - m_rootNodes.Add(nodeIndex); + m_rootNodes.emplace_back(nodeIndex); } // remove a given root node - void Skeleton::RemoveRootNode(uint32 nr) + void Skeleton::RemoveRootNode(size_t nr) { - m_rootNodes.Remove(nr); + m_rootNodes.erase(AZStd::next(begin(m_rootNodes), nr)); } // remove all root nodes void Skeleton::RemoveAllRootNodes() { - m_rootNodes.Clear(); + m_rootNodes.clear(); } // log all node names void Skeleton::LogNodes() { - const uint32 numNodes = m_nodes.GetLength(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = m_nodes.size(); + for (size_t i = 0; i < numNodes; ++i) { MCore::LogInfo("%d = '%s'", i, m_nodes[i]->GetName()); } @@ -241,10 +227,10 @@ namespace EMotionFX // calculate the hierarchy depth for a given node - uint32 Skeleton::CalcHierarchyDepthForNode(uint32 nodeIndex) const + size_t Skeleton::CalcHierarchyDepthForNode(size_t nodeIndex) const { - uint32 result = 0; - Node* curNode = m_nodes[nodeIndex]; + size_t result = 0; + const Node* curNode = m_nodes[nodeIndex]; while (curNode->GetParentNode()) { result++; @@ -255,18 +241,18 @@ namespace EMotionFX } - Node* Skeleton::FindNodeAndIndexByName(const AZStd::string& name, AZ::u32& outIndex) const + Node* Skeleton::FindNodeAndIndexByName(const AZStd::string& name, size_t& outIndex) const { if (name.empty()) { - outIndex = MCORE_INVALIDINDEX32; + outIndex = InvalidIndex; return nullptr; } Node* joint = FindNodeByNameNoCase(name.c_str()); if (!joint) { - outIndex = MCORE_INVALIDINDEX32; + outIndex = InvalidIndex; return nullptr; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.h b/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.h index 1b9c09749c..01d3e9dee8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.h @@ -12,7 +12,7 @@ #include "EMotionFXConfig.h" #include "BaseObject.h" #include "Pose.h" -#include +#include namespace EMotionFX @@ -32,12 +32,12 @@ namespace EMotionFX Skeleton* Clone(); - MCORE_INLINE uint32 GetNumNodes() const { return m_nodes.GetLength(); } - MCORE_INLINE Node* GetNode(uint32 index) const { return m_nodes[index]; } + MCORE_INLINE size_t GetNumNodes() const { return m_nodes.size(); } + MCORE_INLINE Node* GetNode(size_t index) const { return m_nodes[index]; } - void ReserveNodes(uint32 numNodes); + void ReserveNodes(size_t numNodes); void AddNode(Node* node); - void RemoveNode(uint32 nodeIndex, bool delFromMem = true); + void RemoveNode(size_t nodeIndex, bool delFromMem = true); void RemoveAllNodes(bool delFromMem = true); MCORE_INLINE const Pose* GetBindPose() const { return &m_bindPose; } @@ -57,7 +57,7 @@ namespace EMotionFX * @param outIndex This will contain the resulting index, or MCORE_INVALIDINDEX32 in case not found. * @result This returns a pointer to the joint or nullptr when not found. In case of a nullptr, the outIndex will be set to MCORE_INVALIDINDEX32 as well. */ - Node* FindNodeAndIndexByName(const AZStd::string& name, AZ::u32& outIndex) const; + Node* FindNodeAndIndexByName(const AZStd::string& name, size_t& outIndex) const; /** * Search for a node by name (non case sensitive), returns nullptr when no node can be found. @@ -75,21 +75,21 @@ namespace EMotionFX * @param id The ID to search for. * @return A pointer to the node, or nullptr when no node with the given ID found. */ - Node* FindNodeByID(uint32 id) const; + Node* FindNodeByID(size_t id) const; /** * Set the value of a given node. * @param index The node number, which must be in range of [0..GetNumNodes()-1]. * @param node The node value to set at this index. */ - void SetNode(uint32 index, Node* node); + void SetNode(size_t index, Node* node); /** * Set the number of nodes. * This resizes the array of pointers to nodes, but doesn't actually create the nodes. * @param numNodes The number of nodes to allocate space for. */ - void SetNumNodes(uint32 numNodes); + void SetNumNodes(size_t numNodes); /** * Update all the node index values that are returned by the Node::GetNodeIndex() method. @@ -97,41 +97,41 @@ namespace EMotionFX * the nodes have to be updated. As node number 5 could become node number 4 in the example case. * @param startNode The node number to start updating from. */ - void UpdateNodeIndexValues(uint32 startNode = 0); + void UpdateNodeIndexValues(size_t startNode = 0); /** * Get the number of root nodes in the actor. A root node is a node without any parent. * @result The number of root nodes inside the actor. */ - MCORE_INLINE uint32 GetNumRootNodes() const { return m_rootNodes.GetLength(); } + MCORE_INLINE size_t GetNumRootNodes() const { return m_rootNodes.size(); } /** * Get the node number/index of a given root node. * @param nr The root node number, which must be in range of [0..GetNumRootNodes()-1]. * @result The node index of the given root node. */ - MCORE_INLINE uint32 GetRootNodeIndex(uint32 nr) const { return m_rootNodes[nr]; } + MCORE_INLINE size_t GetRootNodeIndex(size_t nr) const { return m_rootNodes[nr]; } /** * Pre-allocate space for the root nodes array. * This does not alter the value returned by GetNumRootNodes() though. * @param numNodes The absolute number of nodes to pre-allocate space for. */ - void ReserveRootNodes(uint32 numNodes); + void ReserveRootNodes(size_t numNodes); /** * Add a root node to the actor. * This doesn't modify the node itself, but it will add the node to the list of root nodes. * @param nodeIndex The node number/index to add and mark as root node inside the actor. */ - void AddRootNode(uint32 nodeIndex); + void AddRootNode(size_t nodeIndex); /** * Remove a given root node from the list of root nodes stored inside the actor. * This doesn't really remove the node itself, but it just unregisters it as root node inside the actor. * @param nr The root node to remove, which must be in range of [0..GetNumRootNodes()-1]. */ - void RemoveRootNode(uint32 nr); + void RemoveRootNode(size_t nr); /** * Removes all root nodes from the actor. @@ -141,12 +141,12 @@ namespace EMotionFX void RemoveAllRootNodes(); void LogNodes(); - uint32 CalcHierarchyDepthForNode(uint32 nodeIndex) const; + size_t CalcHierarchyDepthForNode(size_t nodeIndex) const; private: - MCore::Array m_nodes; /**< The nodes, including root nodes. */ + AZStd::vector m_nodes; /**< The nodes, including root nodes. */ mutable AZStd::unordered_map m_nodesMap; - MCore::Array m_rootNodes; /**< The root nodes only. */ + AZStd::vector m_rootNodes; /**< The root nodes only. */ Pose m_bindPose; /**< The bind pose. */ Skeleton(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.cpp index 9c241a6773..4483d98e40 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.cpp @@ -308,20 +308,20 @@ namespace EMotionFX GetInfluence(attributeNr, 0)->SetWeight(1.0f); } - AZStd::set SkinningInfoVertexAttributeLayer::CalcLocalJointIndices(AZ::u32 numOrgVertices) + AZStd::set SkinningInfoVertexAttributeLayer::CalcLocalJointIndices(AZ::u32 numOrgVertices) { - AZStd::set result; + AZStd::set result; for (AZ::u32 i = 0; i < numOrgVertices; i++) { // now we have located the skinning information for this vertex, we can see if our bones array // already contains the bone it uses by traversing all influences for this vertex, and checking // if the bone of that influence already is in the array with used bones - const uint32 numInfluences = GetNumInfluences(i); - for (uint32 a = 0; a < numInfluences; ++a) + const size_t numInfluences = GetNumInfluences(i); + for (size_t a = 0; a < numInfluences; ++a) { EMotionFX::SkinInfluence* influence = GetInfluence(i, a); - const AZ::u32 jointNr = influence->GetNodeNr(); + const uint16 jointNr = influence->GetNodeNr(); result.emplace(jointNr); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.h b/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.h index c2a77ba13b..48eeabac77 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SkinningInfoVertexAttributeLayer.h @@ -171,7 +171,7 @@ namespace EMotionFX * @param numOrgVertices The number of original vertices in the mesh. * @result Vector of unique joint indices used by the skinning info layer. */ - AZStd::set CalcLocalJointIndices(AZ::u32 numOrgVertices); + AZStd::set CalcLocalJointIndices(AZ::u32 numOrgVertices); /** * Clone the vertex attribute layer. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.cpp index c1a8bbd65c..004e415501 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.cpp @@ -61,7 +61,7 @@ namespace EMotionFX // clone this class - MeshDeformer* SoftSkinDeformer::Clone(Mesh* mesh) + MeshDeformer* SoftSkinDeformer::Clone(Mesh* mesh) const { // create the new cloned deformer SoftSkinDeformer* result = aznew SoftSkinDeformer(mesh); @@ -89,7 +89,7 @@ namespace EMotionFX const size_t numBones = mBoneMatrices.size(); for (size_t i = 0; i < numBones; i++) { - const uint32 nodeIndex = mNodeNumbers[i]; + const size_t nodeIndex = mNodeNumbers[i]; mBoneMatrices[i] = skinningMatrices[nodeIndex]; } @@ -202,7 +202,7 @@ namespace EMotionFX // initialize the mesh deformer - void SoftSkinDeformer::Reinitialize(Actor* actor, Node* node, uint32 lodLevel) + void SoftSkinDeformer::Reinitialize(Actor* actor, Node* node, size_t lodLevel) { MCORE_UNUSED(actor); MCORE_UNUSED(node); @@ -240,15 +240,15 @@ namespace EMotionFX SkinInfluence* influence = skinningLayer->GetInfluence(i, a); // get the bone index in the array - uint32 boneIndex = FindLocalBoneIndex(influence->GetNodeNr()); + size_t boneIndex = FindLocalBoneIndex(influence->GetNodeNr()); // if the bone is not found in our array - if (boneIndex == MCORE_INVALIDINDEX32) + if (boneIndex == InvalidIndex) { // add the bone to the array of bones in this deformer mNodeNumbers.emplace_back(influence->GetNodeNr()); mBoneMatrices.emplace_back(mat); - boneIndex = static_cast(mBoneMatrices.size()) - 1; + boneIndex = mBoneMatrices.size() - 1; } // set the bone number in the influence diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.h b/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.h index 497f38f764..466f1702a7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SoftSkinDeformer.h @@ -71,14 +71,14 @@ namespace EMotionFX * @param node The node where the mesh belongs to during this initialization. * @param lodLevel The LOD level of the mesh the mesh deformer works on. */ - void Reinitialize(Actor* actor, Node* node, uint32 lodLevel) override; + void Reinitialize(Actor* actor, Node* node, size_t lodLevel) override; /** * Creates an exact clone (copy) of this deformer, and returns a pointer to it. * @param mesh The mesh to apply the deformer on. * @result A pointer to the newly created clone of this deformer. */ - MeshDeformer* Clone(Mesh* mesh) override; + MeshDeformer* Clone(Mesh* mesh) const override; /** * Returns the unique type ID of the deformer. @@ -107,19 +107,19 @@ namespace EMotionFX * @param index The local bone number, which must be in range of [0..GetNumLocalBones()-1]. * @result The node number, which is in range of [0..Actor::GetNumNodes()-1], depending on the actor where this deformer works on. */ - MCORE_INLINE uint32 GetLocalBone(uint32 index) const { return mNodeNumbers[index]; } + MCORE_INLINE size_t GetLocalBone(size_t index) const { return mNodeNumbers[index]; } /** * Pre-allocate space for a given number of local bones. * This does not alter the value returned by GetNumLocalBones(). * @param numBones The number of bones to pre-allocate space for. */ - MCORE_INLINE void ReserveLocalBones(uint32 numBones) { mNodeNumbers.reserve(numBones); mBoneMatrices.reserve(numBones); } + MCORE_INLINE void ReserveLocalBones(size_t numBones) { mNodeNumbers.reserve(numBones); mBoneMatrices.reserve(numBones); } protected: AZStd::vector mBoneMatrices; - AZStd::vector mNodeNumbers; + AZStd::vector mNodeNumbers; /** * Default constructor. @@ -137,18 +137,10 @@ namespace EMotionFX * @param nodeIndex The node number to search for. * @result The index inside the mBones member array, which uses the given node. */ - MCORE_INLINE uint32 FindLocalBoneIndex(uint32 nodeIndex) const + MCORE_INLINE size_t FindLocalBoneIndex(size_t nodeIndex) const { - const size_t numBones = mNodeNumbers.size(); - for (size_t i = 0; i < numBones; ++i) - { - if (mNodeNumbers[i] == nodeIndex) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + const auto foundBoneIndex = AZStd::find(begin(mNodeNumbers), end(mNodeNumbers), nodeIndex); + return foundBoneIndex != end(mNodeNumbers) ? AZStd::distance(begin(mNodeNumbers), foundBoneIndex) : InvalidIndex; } void SkinVertexRange(uint32 startVertex, uint32 endVertex, AZ::Vector3* positions, AZ::Vector3* normals, AZ::Vector4* tangents, AZ::Vector3* bitangents, uint32* orgVerts, SkinningInfoVertexAttributeLayer* layer); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.cpp index adaea2e6c2..8765a0e991 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.cpp @@ -47,7 +47,7 @@ namespace EMotionFX m_collisionObjects.reserve(3); } - void SpringSolver::CreateCollider(AZ::u32 skeletonJointIndex, const AzPhysics::ShapeColliderPair& shapePair) + void SpringSolver::CreateCollider(size_t skeletonJointIndex, const AzPhysics::ShapeColliderPair& shapePair) { const Physics::ShapeConfiguration* shapeConfig = shapePair.second.get(); if (!shapeConfig) @@ -77,7 +77,7 @@ namespace EMotionFX { if (exclusionColliderTag == colliderTag) { - const AZ::u32 colliderIndex = aznumeric_caster(m_collisionObjects.size() - 1); + const size_t colliderIndex = m_collisionObjects.size() - 1; particle.m_colliderExclusions.emplace_back(colliderIndex); break; } @@ -105,7 +105,7 @@ namespace EMotionFX if (shapePair.first->m_tag == colliderTag) { // Make sure we can find the joint in the skeleton. - AZ::u32 skeletonJointIndex; + size_t skeletonJointIndex; if (!actor->GetSkeleton()->FindNodeAndIndexByName(nodeConfig.m_name, skeletonJointIndex)) { AZ_Warning("EMotionFX", false, "Cannot find joint '%s' to attach the collider to. Skipping this collider inside simulation '%s'.", nodeConfig.m_name.c_str(), m_name.c_str()); @@ -176,7 +176,7 @@ namespace EMotionFX } } - void SpringSolver::CheckAndExcludeCollider(AZ::u32 colliderIndex, const SimulatedJoint* joint) + void SpringSolver::CheckAndExcludeCollider(size_t colliderIndex, const SimulatedJoint* joint) { const size_t particleIndex = FindParticle(joint->GetSkeletonJointIndex()); AZ_Assert(particleIndex != InvalidIndex, "Expected particle to be found for this joint."); @@ -208,7 +208,7 @@ namespace EMotionFX const size_t numColliders = m_collisionObjects.size(); for (size_t colliderIndex = 0; colliderIndex < numColliders; ++colliderIndex) { - CheckAndExcludeCollider(static_cast(colliderIndex), joint); + CheckAndExcludeCollider(colliderIndex, joint); } break; } @@ -221,7 +221,7 @@ namespace EMotionFX { if (m_collisionObjects[colliderIndex].m_jointIndex == joint->GetSkeletonJointIndex()) { - CheckAndExcludeCollider(static_cast(colliderIndex), joint); + CheckAndExcludeCollider(colliderIndex, joint); } } break; @@ -235,13 +235,13 @@ namespace EMotionFX { if (joint->GetSkeletonJointIndex() == m_collisionObjects[colliderIndex].m_jointIndex) { - CheckAndExcludeCollider(static_cast(colliderIndex), joint); + CheckAndExcludeCollider(colliderIndex, joint); } const SimulatedJoint* parentJoint = joint->FindParentSimulatedJoint(); if (parentJoint && parentJoint->GetSkeletonJointIndex() == m_collisionObjects[colliderIndex].m_jointIndex) { - CheckAndExcludeCollider(static_cast(colliderIndex), joint); + CheckAndExcludeCollider(colliderIndex, joint); } const size_t numChildJoints = joint->CalculateNumChildSimulatedJoints(); @@ -250,7 +250,7 @@ namespace EMotionFX const SimulatedJoint* childJoint = joint->FindChildSimulatedJoint(childIndex); if (m_collisionObjects[colliderIndex].m_jointIndex == childJoint->GetSkeletonJointIndex()) { - CheckAndExcludeCollider(static_cast(colliderIndex), joint); + CheckAndExcludeCollider(colliderIndex, joint); } } } @@ -271,8 +271,8 @@ namespace EMotionFX SpringSolver::Particle* SpringSolver::AddJoint(const SimulatedJoint* joint) { AZ_Assert(joint, "Expected the joint be a valid pointer."); - const AZ::u32 jointIndex = joint->GetSkeletonJointIndex(); - if (jointIndex == InvalidIndex32) + const size_t jointIndex = joint->GetSkeletonJointIndex(); + if (jointIndex == InvalidIndex) { return nullptr; } @@ -409,8 +409,8 @@ namespace EMotionFX // Initialize all rest lengths. for (Spring& spring : m_springs) { - const AZ::u32 jointIndexA = m_particles[spring.m_particleA].m_joint->GetSkeletonJointIndex(); - const AZ::u32 jointIndexB = m_particles[spring.m_particleB].m_joint->GetSkeletonJointIndex(); + const size_t jointIndexA = m_particles[spring.m_particleA].m_joint->GetSkeletonJointIndex(); + const size_t jointIndexB = m_particles[spring.m_particleB].m_joint->GetSkeletonJointIndex(); const Pose* bindPose = m_actorInstance->GetTransformData()->GetBindPose(); const float restLength = (bindPose->GetModelSpaceTransform(jointIndexB).mPosition - bindPose->GetModelSpaceTransform(jointIndexA).mPosition).GetLength(); if (restLength > AZ::Constants::FloatEpsilon) @@ -526,7 +526,7 @@ namespace EMotionFX return m_gravity; } - size_t SpringSolver::FindParticle(AZ::u32 jointIndex) const + size_t SpringSolver::FindParticle(size_t jointIndex) const { const size_t numParticles = m_particles.size(); for (size_t i = 0; i < numParticles; ++i) @@ -564,14 +564,14 @@ namespace EMotionFX particle.m_joint = joint; particle.m_pos = m_actorInstance->GetTransformData()->GetBindPose()->GetModelSpaceTransform(joint->GetSkeletonJointIndex()).mPosition; particle.m_oldPos = particle.m_pos; - particle.m_parentParticleIndex = static_cast(m_parentParticle); + particle.m_parentParticleIndex = m_parentParticle; m_particles.emplace_back(particle); return m_particles.size() - 1; } - bool SpringSolver::AddSupportSpring(AZ::u32 nodeA, AZ::u32 nodeB, float restLength) + bool SpringSolver::AddSupportSpring(size_t nodeA, size_t nodeB, float restLength) { - if (nodeA == InvalidIndex32 || nodeB == InvalidIndex32) + if (nodeA == InvalidIndex || nodeB == InvalidIndex) { return false; } @@ -608,7 +608,7 @@ namespace EMotionFX return AddSupportSpring(nodeA->GetNodeIndex(), nodeB->GetNodeIndex(), restLength); } - bool SpringSolver::RemoveJoint(AZ::u32 jointIndex) + bool SpringSolver::RemoveJoint(size_t jointIndex) { const size_t particleIndex = FindParticle(jointIndex); if (particleIndex == InvalidIndex) @@ -646,7 +646,7 @@ namespace EMotionFX return RemoveJoint(node->GetNodeIndex()); } - bool SpringSolver::RemoveSupportSpring(AZ::u32 jointIndexA, AZ::u32 jointIndexB) + bool SpringSolver::RemoveSupportSpring(size_t jointIndexA, size_t jointIndexB) { const size_t particleA = FindParticle(jointIndexA); if (particleA == InvalidIndex) @@ -833,7 +833,7 @@ namespace EMotionFX // Apply cone limit when needed. if (particleB.m_joint->GetConeAngleLimit() < 180.0f - 0.001f) { - if (particleB.m_parentParticleIndex != InvalidIndex32) + if (particleB.m_parentParticleIndex != InvalidIndex) { particleB.m_limitDir = particleB.m_pos - m_particles[particleB.m_parentParticleIndex].m_pos; } @@ -1008,7 +1008,7 @@ namespace EMotionFX { for (CollisionObject& colObject : m_collisionObjects) { - if (colObject.m_jointIndex != InvalidIndex32) + if (colObject.m_jointIndex != InvalidIndex) { const Transform jointWorldTransform = pose.GetWorldSpaceTransform(colObject.m_jointIndex); colObject.m_globalStart = jointWorldTransform.TransformPoint(colObject.m_start); @@ -1028,7 +1028,7 @@ namespace EMotionFX { for (CollisionObject& colObject : m_collisionObjects) { - if (colObject.m_jointIndex != InvalidIndex32) + if (colObject.m_jointIndex != InvalidIndex) { const Transform& jointTransform = pose.GetModelSpaceTransform(colObject.m_jointIndex); colObject.m_globalStart = jointTransform.TransformPoint(colObject.m_start); @@ -1072,7 +1072,7 @@ namespace EMotionFX for (size_t colliderIndex = 0; colliderIndex < numColliders; ++colliderIndex) { // Skip colliders in the exclusion list. - if (AZStd::find(particle.m_colliderExclusions.begin(), particle.m_colliderExclusions.end(), static_cast(colliderIndex)) != particle.m_colliderExclusions.end()) + if (AZStd::find(particle.m_colliderExclusions.begin(), particle.m_colliderExclusions.end(), colliderIndex) != particle.m_colliderExclusions.end()) { continue; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h b/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h index 6d4b2e8128..ce77d1c655 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SpringSolver.h @@ -54,8 +54,8 @@ namespace EMotionFX AZ::Vector3 m_force = AZ::Vector3::CreateZero(); /**< The internal force, which contains the gravity and other pulling and pushing forces. */ AZ::Vector3 m_externalForce = AZ::Vector3::CreateZero(); /**< A user defined external force, which is added on top of the internal force. Can be used to simulate wind etc. */ AZ::Vector3 m_limitDir = AZ::Vector3::CreateZero(); /**< The joint limit direction vector, used for the cone angle limit. This is the center direction of the cone. */ - AZStd::vector m_colliderExclusions; /**< Index values inside the collider array. Colliders listed in this list should be ignored durin collision detection. */ - AZ::u32 m_parentParticleIndex = ~0U; /**< The parent particle index. */ + AZStd::vector m_colliderExclusions; /**< Index values inside the collider array. Colliders listed in this list should be ignored durin collision detection. */ + size_t m_parentParticleIndex = InvalidIndex; /**< The parent particle index. */ }; class EMFX_API CollisionObject @@ -76,7 +76,7 @@ namespace EMotionFX private: CollisionType m_type = CollisionType::Sphere; /**< The collision primitive type (a sphere, or capsule, etc). */ - AZ::u32 m_jointIndex = ~0U; /**< The joint index to attach to, or ~0 for non-attached. */ + size_t m_jointIndex = InvalidIndex; /**< The joint index to attach to, or ~0 for non-attached. */ AZ::Vector3 m_globalStart = AZ::Vector3::CreateZero(); /**< The world space start position, or the world space center in case of a sphere. */ AZ::Vector3 m_globalEnd = AZ::Vector3::CreateZero(); /**< The world space end position. This is ignored in case of a sphere. */ AZ::Vector3 m_start = AZ::Vector3::CreateZero(); /**< The start of the primitive. In case of a sphere the center, in case of a capsule the start of the capsule. */ @@ -108,7 +108,7 @@ namespace EMotionFX AZ_INLINE Particle& GetParticle(size_t index) { return m_particles[index]; } AZ_INLINE size_t GetNumParticles() const { return m_particles.size(); } - AZ_INLINE Spring& GetSpring(AZ::u32 index) { return m_springs[index]; } + AZ_INLINE Spring& GetSpring(size_t index) { return m_springs[index]; } AZ_INLINE size_t GetNumSprings() const { return m_springs.size(); } void SetParentParticle(size_t parentParticleIndex) { m_parentParticle = parentParticleIndex; } @@ -119,12 +119,12 @@ namespace EMotionFX size_t GetNumIterations() const; Particle* AddJoint(const SimulatedJoint* joint); - bool AddSupportSpring(AZ::u32 nodeA, AZ::u32 nodeB, float restLength = -1.0f); + bool AddSupportSpring(size_t nodeA, size_t nodeB, float restLength = -1.0f); bool AddSupportSpring(AZStd::string_view nodeNameA, AZStd::string_view nodeNameB, float restLength = -1.0f); - bool RemoveJoint(AZ::u32 jointIndex); + bool RemoveJoint(size_t jointIndex); bool RemoveJoint(AZStd::string_view nodeName); - bool RemoveSupportSpring(AZ::u32 jointIndexA, AZ::u32 jointIndexB); + bool RemoveSupportSpring(size_t jointIndexA, size_t jointIndexB); bool RemoveSupportSpring(AZStd::string_view nodeNameA, AZStd::string_view nodeNameB); void SetStiffnessFactor(float factor) { m_stiffnessFactor = factor; } @@ -135,19 +135,19 @@ namespace EMotionFX float GetGravityFactor() const { return m_gravityFactor; } float GetDampingFactor() const { return m_dampingFactor; } - size_t FindParticle(AZ::u32 jointIndex) const; + size_t FindParticle(size_t jointIndex) const; Particle* FindParticle(AZStd::string_view nodeName); AZ_INLINE void RemoveCollisionObject(size_t index) { m_collisionObjects.erase(m_collisionObjects.begin() + index); } AZ_INLINE void RemoveAllCollisionObjects() { m_collisionObjects.clear(); } - AZ_INLINE CollisionObject& GetCollisionObject(AZ::u32 index) { return m_collisionObjects[index]; } + AZ_INLINE CollisionObject& GetCollisionObject(size_t index) { return m_collisionObjects[index]; } AZ_INLINE size_t GetNumCollisionObjects() const { return m_collisionObjects.size(); } AZ_INLINE bool GetCollisionEnabled() const { return m_collisionDetection; } AZ_INLINE void SetCollisionEnabled(bool enabled) { m_collisionDetection = enabled; } private: void InitColliders(const InitSettings& initSettings); - void CreateCollider(AZ::u32 skeletonJointIndex, const AzPhysics::ShapeColliderPair& shapePair); + void CreateCollider(size_t skeletonJointIndex, const AzPhysics::ShapeColliderPair& shapePair); void InitColliderFromColliderSetupShape(CollisionObject& collider); void InitCollidersFromColliderSetupShapes(); bool RecursiveAddJoint(const SimulatedJoint* joint, size_t parentParticleIndex); @@ -166,7 +166,7 @@ namespace EMotionFX bool PerformCollision(AZ::Vector3& inOutPos, float jointRadius, const Particle& particle); void PerformConeLimit(Particle& particleA, Particle& particleB, const AZ::Vector3& inputDir); bool CheckIsJointInsideCollider(const CollisionObject& colObject, const Particle& particle) const; - void CheckAndExcludeCollider(AZ::u32 colliderIndex, const SimulatedJoint* joint); + void CheckAndExcludeCollider(size_t colliderIndex, const SimulatedJoint* joint); void UpdateFixedParticles(const Pose& pose); void Stabilize(const Pose& inputPose, Pose& pose, size_t numFrames=5); void InitAutoColliderExclusion(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.cpp index 8147116048..5f5c439f7c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.cpp @@ -356,8 +356,6 @@ namespace EMotionFX mIOR = 1.5f; mDoubleSided = true; mWireFrame = false; - - mLayers.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MATERIALS); } @@ -398,9 +396,9 @@ namespace EMotionFX standardMaterial->mWireFrame = mWireFrame; // copy the layers - const uint32 numLayers = mLayers.GetLength(); - standardMaterial->mLayers.Resize(numLayers); - for (uint32 i = 0; i < numLayers; ++i) + const size_t numLayers = mLayers.size(); + standardMaterial->mLayers.resize(numLayers); + for (size_t i = 0; i < numLayers; ++i) { standardMaterial->mLayers[i] = StandardMaterialLayer::Create(); standardMaterial->mLayers[i]->InitFrom(mLayers[i]); @@ -420,7 +418,10 @@ namespace EMotionFX { layer->Destroy(); } - mLayers.RemoveByValue(layer); + if (const auto it = AZStd::find(begin(mLayers), end(mLayers), layer); it != end(mLayers)) + { + mLayers.erase(it); + } } } @@ -547,66 +548,60 @@ namespace EMotionFX StandardMaterialLayer* StandardMaterial::AddLayer(StandardMaterialLayer* layer) { - mLayers.Add(layer); + mLayers.emplace_back(layer); return layer; } - uint32 StandardMaterial::GetNumLayers() const + size_t StandardMaterial::GetNumLayers() const { - return mLayers.GetLength(); + return mLayers.size(); } - StandardMaterialLayer* StandardMaterial::GetLayer(uint32 nr) + StandardMaterialLayer* StandardMaterial::GetLayer(size_t nr) { - MCORE_ASSERT(nr < mLayers.GetLength()); + MCORE_ASSERT(nr < mLayers.size()); return mLayers[nr]; } - void StandardMaterial::RemoveLayer(uint32 nr, bool delFromMem) + void StandardMaterial::RemoveLayer(size_t nr, bool delFromMem) { - MCORE_ASSERT(nr < mLayers.GetLength()); + MCORE_ASSERT(nr < mLayers.size()); if (delFromMem) { mLayers[nr]->Destroy(); } - mLayers.Remove(nr); + mLayers.erase(AZStd::next(begin(mLayers), nr)); } void StandardMaterial::RemoveAllLayers() { - const uint32 numLayers = mLayers.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + for (StandardMaterialLayer* layer : mLayers) { - mLayers[i]->Destroy(); + layer->Destroy(); } - mLayers.Clear(); + mLayers.clear(); } - uint32 StandardMaterial::FindLayer(uint32 layerType) const + size_t StandardMaterial::FindLayer(uint32 layerType) const { // search through all layers - const uint32 numLayers = mLayers.GetLength(); - for (uint32 i = 0; i < numLayers; ++i) + const auto foundLayer = AZStd::find_if(begin(mLayers), end(mLayers), [layerType](const StandardMaterialLayer* layer) { - if (mLayers[i]->GetType() == layerType) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + return layer->GetType() == layerType; + }); + return foundLayer != end(mLayers) ? AZStd::distance(begin(mLayers), foundLayer) : InvalidIndex; } - void StandardMaterial::ReserveLayers(uint32 numLayers) + void StandardMaterial::ReserveLayers(size_t numLayers) { - mLayers.Reserve(numLayers); + mLayers.reserve(numLayers); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.h b/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.h index 659157d96d..05f8154a72 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/StandardMaterial.h @@ -403,7 +403,7 @@ namespace EMotionFX * This does not influence the return value of GetNumLayers(). * @param numLayers The number of layers to pre-allocate space for. */ - void ReserveLayers(uint32 numLayers); + void ReserveLayers(size_t numLayers); /** * Add a given layer to this material. @@ -415,21 +415,21 @@ namespace EMotionFX * Get the number of texture layers in this material. * @result The number of layers. */ - uint32 GetNumLayers() const; + size_t GetNumLayers() const; /** * Get a specific layer. * @param nr The material layer number to get. * @result A pointer to the material layer. */ - StandardMaterialLayer* GetLayer(uint32 nr); + StandardMaterialLayer* GetLayer(size_t nr); /** * Remove a specified material layer (also deletes it from memory). * @param nr The material layer number to remove. * @param delFromMem Set to true if it should be deleted from memory as well. */ - void RemoveLayer(uint32 nr, bool delFromMem = true); + void RemoveLayer(size_t nr, bool delFromMem = true); /** * Removes all material layers from this material (includes deletion from memory). @@ -442,14 +442,14 @@ namespace EMotionFX * Find the layer number which is of the given type. * If you for example want to search for a diffuse layer, you make a call like: * - * uint32 layerNumber = material->FindLayer( StandardMaterialLayer::LAYERTYPE_DIFFUSE ); + * size_t layerNumber = material->FindLayer( StandardMaterialLayer::LAYERTYPE_DIFFUSE ); * * This will return a value the layer number, which can be accessed with the GetLayer(layerNumber) method. * A value of MCORE_INVALIDINDEX32 will be returned in case no layer of the specified type could be found. * @param layerType The layer type you want to search on, for a list of valid types, see the enum inside StandardMaterialLayer. * @result Returns the layer number or MCORE_INVALIDINDEX32 when it could not be found. */ - uint32 FindLayer(uint32 layerType) const; + size_t FindLayer(uint32 layerType) const; /** * Creates a clone of the material, including it's layers. @@ -471,7 +471,7 @@ namespace EMotionFX protected: - MCore::Array< StandardMaterialLayer* > mLayers; /**< StandardMaterial layers. */ + AZStd::vector< StandardMaterialLayer* > mLayers; /**< StandardMaterial layers. */ MCore::RGBAColor mAmbient; /**< Ambient color. */ MCore::RGBAColor mDiffuse; /**< Diffuse color. */ MCore::RGBAColor mSpecular; /**< Specular color. */ diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.cpp index df7a38486a..d18006527f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.cpp @@ -19,7 +19,7 @@ namespace EMotionFX // constructor - SubMesh::SubMesh(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, uint32 numBones) + SubMesh::SubMesh(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, size_t numBones) { mParentMesh = parentMesh; mNumVertices = numVerts; @@ -30,7 +30,6 @@ namespace EMotionFX mStartPolygon = startPolygon; mMaterial = materialIndex; - mBones.SetMemoryCategory(EMFX_MEMCATEGORY_GEOMETRY_MESHES); SetNumBones(numBones); } @@ -42,7 +41,7 @@ namespace EMotionFX // create - SubMesh* SubMesh::Create(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, uint32 numBones) + SubMesh* SubMesh::Create(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, size_t numBones) { return aznew SubMesh(parentMesh, startVertex, startIndex, startPolygon, numVerts, numIndices, numPolygons, materialIndex, numBones); } @@ -51,27 +50,16 @@ namespace EMotionFX // clone the submesh SubMesh* SubMesh::Clone(Mesh* newParentMesh) { - SubMesh* clone = aznew SubMesh(newParentMesh, mStartVertex, mStartIndex, mStartPolygon, mNumVertices, mNumIndices, mNumPolygons, mMaterial, mBones.GetLength()); + SubMesh* clone = aznew SubMesh(newParentMesh, mStartVertex, mStartIndex, mStartPolygon, mNumVertices, mNumIndices, mNumPolygons, mMaterial, mBones.size()); clone->mBones = mBones; return clone; } // remap bone (oldNodeNr) to bone (newNodeNr) - void SubMesh::RemapBone(uint16 oldNodeNr, uint16 newNodeNr) + void SubMesh::RemapBone(size_t oldNodeNr, size_t newNodeNr) { - // get the number of bones stored inside the submesh - const uint32 numBones = mBones.GetLength(); - - // iterate through all bones and remap the bones - for (uint32 i = 0; i < numBones; ++i) - { - // remap the bone - if (mBones[i] == oldNodeNr) - { - mBones[i] = newNodeNr; - } - } + AZStd::replace(mBones.begin(), mBones.end(), oldNodeNr, newNodeNr); } @@ -79,7 +67,7 @@ namespace EMotionFX void SubMesh::ReinitBonesArray(SkinningInfoVertexAttributeLayer* skinLayer) { // clear the bones array - mBones.Clear(false); + mBones.clear(); // get shortcuts to the original vertex numbers const uint32* orgVertices = (uint32*)mParentMesh->FindOriginalVertexData(Mesh::ATTRIB_ORGVTXNUMBERS); @@ -98,12 +86,12 @@ namespace EMotionFX { // if the bone is disabled SkinInfluence* influence = skinLayer->GetInfluence(orgVertex, i); - const uint32 nodeNr = influence->GetNodeNr(); + const uint16 nodeNr = influence->GetNodeNr(); // put the node index in the bones array in case it isn't in already - if (mBones.Contains(nodeNr) == false) + if (AZStd::find(begin(mBones), end(mBones), nodeNr) == end(mBones)) { - mBones.Add(nodeNr); + mBones.emplace_back(nodeNr); } } } @@ -229,42 +217,34 @@ namespace EMotionFX } - uint32 SubMesh::FindBoneIndex(uint32 nodeNr) const + size_t SubMesh::FindBoneIndex(size_t nodeNr) const { - const uint32 numBones = mBones.GetLength(); - for (uint32 i = 0; i < numBones; ++i) - { - if (mBones[i] == nodeNr) - { - return i; - } - } - - return MCORE_INVALIDINDEX32; + const auto foundBone = AZStd::find(mBones.begin(), mBones.end(), nodeNr); + return foundBone != mBones.end() ? AZStd::distance(mBones.begin(), foundBone) : InvalidIndex; } // remove the given bone - void SubMesh::RemoveBone(uint16 index) + void SubMesh::RemoveBone(size_t index) { - mBones.Remove(index); + mBones.erase(AZStd::next(begin(mBones), index)); } - void SubMesh::SetNumBones(uint32 numBones) + void SubMesh::SetNumBones(size_t numBones) { if (numBones == 0) { - mBones.Clear(); + mBones.clear(); } else { - mBones.Resize(numBones); + mBones.resize(numBones); } } - void SubMesh::SetBone(uint32 index, uint32 nodeIndex) + void SubMesh::SetBone(size_t index, size_t nodeIndex) { mBones[index] = nodeIndex; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.h b/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.h index df798536da..d234a9e4c1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/SubMesh.h @@ -11,7 +11,7 @@ // include the required headers #include "EMotionFXConfig.h" #include "BaseObject.h" -#include +#include namespace EMotionFX @@ -55,7 +55,7 @@ namespace EMotionFX * @param materialIndex The material. * @param numBones The number of bones inside the submesh. */ - static SubMesh* Create(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, uint32 numBones); + static SubMesh* Create(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, size_t numBones); /** * Get the start index. This is the offset in the index array of the parent mesh where the index data for this @@ -178,48 +178,48 @@ namespace EMotionFX * Set the number of bones that is being used by this submesh. * @param numBones The number of bones used by the submesh. */ - void SetNumBones(uint32 numBones); + void SetNumBones(size_t numBones); /** * Set the index of a given bone. * @param index The bone number, which must be in range of [0..GetNumBones()-1]. * @param nodeIndex The node index number that acts as bone on this submesh. */ - void SetBone(uint32 index, uint32 nodeIndex); + void SetBone(size_t index, size_t nodeIndex); /** * Get the number of bones used by this submesh. * @result The number of bones used by this submesh. */ - MCORE_INLINE uint32 GetNumBones() const { return mBones.GetLength(); } + MCORE_INLINE size_t GetNumBones() const { return mBones.size(); } /** * Get the node index for a given bone. * @param index The bone number, which must be in range of [0..GetNumBones()-1]. * @result The node index value for the given bone. */ - MCORE_INLINE uint32 GetBone(uint32 index) const { return mBones[index]; } + MCORE_INLINE size_t GetBone(size_t index) const { return mBones[index]; } /** * Get direct access to the bone values, by getting a pointer to the first bone index. * Each integer in the array represents the node number that acts as bone on this submesh. * @result A pointer to the array of bones used by this submesh. */ - MCORE_INLINE uint32* GetBones() { return mBones.GetPtr(); } + MCORE_INLINE size_t* GetBones() { return mBones.data(); } /** * Get direct access to the bones array. * Each integer in the array represents the node number that acts as bone on this submesh. * @result A read only reference to the array of bones used by this submesh. */ - MCORE_INLINE const MCore::Array& GetBonesArray() const { return mBones; } + MCORE_INLINE const AZStd::vector& GetBonesArray() const { return mBones; } /** * Get direct access to the bones array. * Each integer in the array represents the node number that acts as bone on this submesh. * @result A reference to the array of bones used by this submesh. */ - MCORE_INLINE MCore::Array& GetBonesArray() { return mBones; } + MCORE_INLINE AZStd::vector& GetBonesArray() { return mBones; } /** * Reinitialize the bones. @@ -236,20 +236,20 @@ namespace EMotionFX * @result The bone number inside the submesh, which is in range of [0..GetNumBones()-1]. * A value of MCORE_INVALIDINDEX32 is returned when the specified node isn't used as bone inside this submesh. */ - uint32 FindBoneIndex(uint32 nodeNr) const; + size_t FindBoneIndex(size_t nodeNr) const; /** * Remap bone to a new bone. This will overwrite the given old bones with the new one. * @param oldNodeNr The node number to be searched and replaced. * @param newNodeNr The node number with which the old bones will be replaced with. */ - void RemapBone(uint16 oldNodeNr, uint16 newNodeNr); + void RemapBone(size_t oldNodeNr, size_t newNodeNr); /** * Remove the given bone from the bones list. * @param index The index of the bone to be removed in range of [0..GetNumBones()-1]. */ - void RemoveBone(uint16 index); + void RemoveBone(size_t index); /** * Clone the submesh. @@ -268,7 +268,7 @@ namespace EMotionFX protected: - MCore::Array mBones; /**< The collection of bones. These are stored as node numbers that point into the actor. */ + AZStd::vector mBones; /**< The collection of bones. These are stored as node numbers that point into the actor. */ uint32 mStartVertex; /**< The start vertex number in the vertex data arrays of the parent mesh. */ uint32 mStartIndex; /**< The start index number in the index array of the parent mesh. */ uint32 mStartPolygon; /**< The start polygon number in the polygon vertex count array of the parent mesh. */ @@ -290,7 +290,7 @@ namespace EMotionFX * @param materialIndex The material. * @param numBones The number of bones inside the submesh. */ - SubMesh(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, uint32 numBones); + SubMesh(Mesh* parentMesh, uint32 startVertex, uint32 startIndex, uint32 startPolygon, uint32 numVerts, uint32 numIndices, uint32 numPolygons, uint32 materialIndex, size_t numBones); /** * Destructor. diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/ThreadData.h b/Gems/EMotionFX/Code/EMotionFX/Source/ThreadData.h index 1cee75200c..cf66a1543e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/ThreadData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/ThreadData.h @@ -13,7 +13,7 @@ #include "BaseObject.h" #include "AnimGraphPosePool.h" #include "AnimGraphRefCountedDataPool.h" -#include +#include namespace EMotionFX diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.cpp index 7701771952..5164f97c01 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.cpp @@ -72,7 +72,7 @@ namespace EMotionFX mPose.LinkToActorInstance(actorInstance); // release all memory if we want to resize to zero nodes - const uint32 numNodes = actorInstance->GetNumNodes(); + const size_t numNodes = actorInstance->GetNumNodes(); if (numNodes == 0) { Release(); @@ -93,7 +93,7 @@ namespace EMotionFX } // now initialize the data with the actor transforms - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { mSkinningMatrices[i] = AZ::Matrix3x4::CreateIdentity(); } @@ -119,27 +119,27 @@ namespace EMotionFX EMFX_SCALECODE ( // set the scaling value for the node and all child nodes - void TransformData::SetBindPoseLocalScaleInherit(uint32 nodeIndex, const AZ::Vector3& scale) + void TransformData::SetBindPoseLocalScaleInherit(size_t nodeIndex, const AZ::Vector3& scale) { const ActorInstance* actorInstance = mPose.GetActorInstance(); const Actor* actor = actorInstance->GetActor(); // get the node index and the number of children of the given node const Node* node = actor->GetSkeleton()->GetNode(nodeIndex); - const uint32 numChilds = node->GetNumChildNodes(); + const size_t numChilds = node->GetNumChildNodes(); // set the new scale for the given node SetBindPoseLocalScale(nodeIndex, scale); // iterate through the children and set their scale recursively - for (uint32 i = 0; i < numChilds; ++i) + for (size_t i = 0; i < numChilds; ++i) { SetBindPoseLocalScaleInherit(node->GetChildIndex(i), scale); } } // update the local space scale - void TransformData::SetBindPoseLocalScale(uint32 nodeIndex, const AZ::Vector3& scale) + void TransformData::SetBindPoseLocalScale(size_t nodeIndex, const AZ::Vector3& scale) { Transform newTransform = mBindPose->GetLocalSpaceTransform(nodeIndex); newTransform.mScale = scale; @@ -148,7 +148,7 @@ namespace EMotionFX ) // EMFX_SCALECODE // set the number of morph weights - void TransformData::SetNumMorphWeights(uint32 numMorphWeights) + void TransformData::SetNumMorphWeights(size_t numMorphWeights) { mPose.ResizeNumMorphs(numMorphWeights); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.h b/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.h index fa0d430871..d4e70134a3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/TransformData.h @@ -81,14 +81,14 @@ namespace EMotionFX * Reset the local space transform of a given node to its bind pose local space transform. * @param nodeIndex The node number, which must be in range of [0..GetNumTransforms()-1]. */ - void ResetToBindPoseTransformation(uint32 nodeIndex) { mPose.SetLocalSpaceTransform(nodeIndex, mBindPose->GetLocalSpaceTransform(nodeIndex)); } + void ResetToBindPoseTransformation(size_t nodeIndex) { mPose.SetLocalSpaceTransform(nodeIndex, mBindPose->GetLocalSpaceTransform(nodeIndex)); } /** * Reset all local space transforms to the local space transforms of the bind pose. */ void ResetToBindPoseTransformations() { - for (uint32 i = 0; i < mNumTransforms; ++i) + for (size_t i = 0; i < mNumTransforms; ++i) { mPose.SetLocalSpaceTransform(i, mBindPose->GetLocalSpaceTransform(i)); } @@ -96,23 +96,23 @@ namespace EMotionFX EMFX_SCALECODE ( - void SetBindPoseLocalScaleInherit(uint32 nodeIndex, const AZ::Vector3& scale); - void SetBindPoseLocalScale(uint32 nodeIndex, const AZ::Vector3& scale); + void SetBindPoseLocalScaleInherit(size_t nodeIndex, const AZ::Vector3& scale); + void SetBindPoseLocalScale(size_t nodeIndex, const AZ::Vector3& scale); ) MCORE_INLINE const ActorInstance* GetActorInstance() const { return mPose.GetActorInstance(); } - MCORE_INLINE uint32 GetNumTransforms() const { return mNumTransforms; } + MCORE_INLINE size_t GetNumTransforms() const { return mNumTransforms; } void MakeBindPoseTransformsUnique(); - void SetNumMorphWeights(uint32 numMorphWeights); + void SetNumMorphWeights(size_t numMorphWeights); private: Pose mPose; /**< The current pose. */ Pose* mBindPose; /**< The bind pose, which can be unique or point to the bind pose in the actor. */ AZ::Matrix3x4* mSkinningMatrices; /**< The matrices used for skinning. They are the offset to the bind pose. */ - uint32 mNumTransforms; /**< The number of transforms, which is equal to the number of nodes in the linked actor instance. */ + size_t mNumTransforms; /**< The number of transforms, which is equal to the number of nodes in the linked actor instance. */ bool mHasUniqueBindPose; /**< Do we have a unique bind pose (when set to true) or do we use the one from the Actor object (when set to false)? */ /** diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Commands.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Commands.cpp index 4fb82ec3e1..b46fa645d1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Commands.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Commands.cpp @@ -396,8 +396,8 @@ namespace EMStudio { motionSet->SetDirtyFlag(dirtyFlag); - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { EMotionFX::MotionSet* childSet = motionSet->GetChildSet(i); RecursiveSetDirtyFlag(childSet, dirtyFlag); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.cpp index 93073891de..2f557ad290 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.cpp @@ -177,7 +177,7 @@ namespace EMStudio #endif // EMFX_EMSTUDIOLYEMBEDDED // Give a chance to every plugin to reflect data - const uint32 numPlugins = mPluginManager->GetNumPlugins(); + const size_t numPlugins = mPluginManager->GetNumPlugins(); if (numPlugins) { AZ::SerializeContext* serializeContext = nullptr; @@ -188,7 +188,7 @@ namespace EMStudio } else { - for (uint32 i = 0; i < numPlugins; ++i) + for (size_t i = 0; i < numPlugins; ++i) { EMStudioPlugin* plugin = mPluginManager->GetPlugin(i); plugin->Reflect(serializeContext); @@ -320,12 +320,12 @@ namespace EMStudio } - void EMStudioManager::SetVisibleJointIndices(const AZStd::unordered_set& visibleJointIndices) + void EMStudioManager::SetVisibleJointIndices(const AZStd::unordered_set& visibleJointIndices) { m_visibleJointIndices = visibleJointIndices; } - void EMStudioManager::SetSelectedJointIndices(const AZStd::unordered_set& selectedJointIndices) + void EMStudioManager::SetSelectedJointIndices(const AZStd::unordered_set& selectedJointIndices) { m_selectedJointIndices = selectedJointIndices; } @@ -432,7 +432,7 @@ namespace EMStudio } // add and return the manipulator - mTransformationManipulators.Add(manipulator); + mTransformationManipulators.emplace_back(manipulator); return manipulator; } @@ -440,12 +440,15 @@ namespace EMStudio // remove the given gizmo from the array void EMStudioManager::RemoveTransformationManipulator(MCommon::TransformationManipulator* manipulator) { - mTransformationManipulators.RemoveByValue(manipulator); + if (const auto it = AZStd::find(begin(mTransformationManipulators), end(mTransformationManipulators), manipulator); it != end(mTransformationManipulators)) + { + mTransformationManipulators.erase(it); + } } // returns the gizmo array - MCore::Array* EMStudioManager::GetTransformationManipulators() + AZStd::vector* EMStudioManager::GetTransformationManipulators() { return &mTransformationManipulators; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h index c485d15b01..95dbd3012a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/EMStudioManager.h @@ -93,18 +93,18 @@ namespace EMStudio void LogInfo(); // in case the array is empty, all nodes are shown - void SetVisibleJointIndices(const AZStd::unordered_set& visibleJointIndices); - const AZStd::unordered_set& GetVisibleJointIndices() const { return m_visibleJointIndices; } + void SetVisibleJointIndices(const AZStd::unordered_set& visibleJointIndices); + const AZStd::unordered_set& GetVisibleJointIndices() const { return m_visibleJointIndices; } - void SetSelectedJointIndices(const AZStd::unordered_set& selectedJointIndices); - const AZStd::unordered_set& GetSelectedJointIndices() const { return m_selectedJointIndices; } + void SetSelectedJointIndices(const AZStd::unordered_set& selectedJointIndices); + const AZStd::unordered_set& GetSelectedJointIndices() const { return m_selectedJointIndices; } Workspace* GetWorkspace() { return &mWorkspace; } // functions for adding/removing gizmos MCommon::TransformationManipulator* AddTransformationManipulator(MCommon::TransformationManipulator* manipulator); void RemoveTransformationManipulator(MCommon::TransformationManipulator* manipulator); - MCore::Array* GetTransformationManipulators(); + AZStd::vector* GetTransformationManipulators(); void ClearScene(); // remove animgraphs, animgraph instances and actors @@ -115,7 +115,7 @@ namespace EMStudio MCORE_INLINE bool GetSkipSourceControlCommands() { return m_skipSourceControlCommands; } MCORE_INLINE void SetSkipSourceControlCommands(bool skip) { m_skipSourceControlCommands = skip; } private: - MCore::Array mTransformationManipulators; + AZStd::vector mTransformationManipulators; QPointer mMainWindow; QApplication* mApp; PluginManager* mPluginManager; @@ -123,8 +123,8 @@ namespace EMStudio NotificationWindowManager* mNotificationWindowManager; CommandSystem::CommandManager* mCommandManager; AZStd::string mCompileDate; - AZStd::unordered_set m_visibleJointIndices; - AZStd::unordered_set m_selectedJointIndices; + AZStd::unordered_set m_visibleJointIndices; + AZStd::unordered_set m_selectedJointIndices; Workspace mWorkspace; bool mAutoLoadLastWorkspace; AZStd::string mHTMLLinkString; @@ -146,9 +146,9 @@ namespace EMStudio void OnPostExecuteCommand(MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine, bool wasSuccess, const AZStd::string& outResult) override; void OnPreExecuteCommandGroup(MCore::CommandGroup* group, bool undo) override { MCORE_UNUSED(group); MCORE_UNUSED(undo); } void OnPostExecuteCommandGroup(MCore::CommandGroup* group, bool wasSuccess) override { MCORE_UNUSED(group); MCORE_UNUSED(wasSuccess); } - void OnAddCommandToHistory(uint32 historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) override { MCORE_UNUSED(historyIndex); MCORE_UNUSED(group); MCORE_UNUSED(command); MCORE_UNUSED(commandLine); } - void OnRemoveCommand(uint32 historyIndex) override { MCORE_UNUSED(historyIndex); } - void OnSetCurrentCommand(uint32 index) override { MCORE_UNUSED(index); } + void OnAddCommandToHistory(size_t historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) override { MCORE_UNUSED(historyIndex); MCORE_UNUSED(group); MCORE_UNUSED(command); MCORE_UNUSED(commandLine); } + void OnRemoveCommand(size_t historyIndex) override { MCORE_UNUSED(historyIndex); } + void OnSetCurrentCommand(size_t index) override { MCORE_UNUSED(index); } }; EventProcessingCallback* mEventProcessingCallback; }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.cpp index 76febd63cf..dcb7c46fe5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.cpp @@ -89,8 +89,8 @@ namespace EMStudio if (AzFramework::StringFunc::Equal(extension.c_str(), "motion")) { - const AZ::u32 motionCount = EMotionFX::GetMotionManager().GetNumMotions(); - for (AZ::u32 i = 0; i < motionCount; ++i) + const size_t motionCount = EMotionFX::GetMotionManager().GetNumMotions(); + for (size_t i = 0; i < motionCount; ++i) { EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); if (motion->GetIsOwnedByRuntime()) @@ -107,8 +107,8 @@ namespace EMStudio if (AzFramework::StringFunc::Equal(extension.c_str(), "actor")) { - const AZ::u32 actorCount = EMotionFX::GetActorManager().GetNumActors(); - for (AZ::u32 i = 0; i < actorCount; ++i) + const size_t actorCount = EMotionFX::GetActorManager().GetNumActors(); + for (size_t i = 0; i < actorCount; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); if (actor->GetIsOwnedByRuntime()) @@ -202,8 +202,8 @@ namespace EMStudio if (AzFramework::StringFunc::Equal(extension.c_str(), "motionset")) { - const AZ::u32 motionSetCount = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (AZ::u32 i = 0; i < motionSetCount; ++i) + const size_t motionSetCount = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < motionSetCount; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); if (motionSet->GetIsOwnedByRuntime()) @@ -220,8 +220,8 @@ namespace EMStudio if (AzFramework::StringFunc::Equal(extension.c_str(), "animgraph")) { - const AZ::u32 animGraphCount = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (AZ::u32 i = 0; i < animGraphCount; ++i) + const size_t animGraphCount = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < animGraphCount; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (animGraph->GetIsOwnedByRuntime()) @@ -570,7 +570,7 @@ namespace EMStudio } - void FileManager::SaveMotionSet(const char* filename, EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup) + void FileManager::SaveMotionSet(const char* filename, const EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup) { const AZStd::string command = AZStd::string::format("SaveMotionSet -motionSetID %i -filename \"%s\"", motionSet->GetID(), filename); @@ -595,7 +595,7 @@ namespace EMStudio } - void FileManager::SaveMotionSet(QWidget* parent, EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup) + void FileManager::SaveMotionSet(QWidget* parent, const EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup) { AZStd::string filename = motionSet->GetFilename(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.h index e27a9c23b5..50dfce390a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/FileManager.h @@ -21,7 +21,7 @@ #include #include "EMStudioConfig.h" #include -#include +#include #include #include #include @@ -82,8 +82,8 @@ namespace EMStudio // motion set file dialogs AZStd::string LoadMotionSetFileDialog(QWidget* parent); AZStd::string SaveMotionSetFileDialog(QWidget* parent); - void SaveMotionSet(QWidget* parent, EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup = nullptr); - void SaveMotionSet(const char* filename, EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup = nullptr); + void SaveMotionSet(QWidget* parent, const EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup = nullptr); + void SaveMotionSet(const char* filename, const EMotionFX::MotionSet* motionSet, MCore::CommandGroup* commandGroup = nullptr); // motion file dialogs AZStd::string LoadMotionFileDialog(QWidget* parent); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LayoutManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LayoutManager.cpp index bc2b98bd99..eed352ad7c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LayoutManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/LayoutManager.cpp @@ -127,7 +127,7 @@ namespace EMStudio header.mLayoutVersionHigh = 0; header.mLayoutVersionLow = 1; - header.mNumPlugins = GetPluginManager()->GetNumActivePlugins(); + header.mNumPlugins = aznumeric_caster(GetPluginManager()->GetNumActivePlugins()); if (file.write((char*)&header, sizeof(LayoutHeader)) == -1) { MCore::LogWarning("Failed to write layout header to layout file '%s'", filename); @@ -339,8 +339,8 @@ namespace EMStudio GetMainWindow()->UpdateCreateWindowMenu(); // update Window->Create menu // Trigger the OnAfterLoadLayout callbacks. - const uint32 numActivePlugins = pluginManager->GetNumActivePlugins(); - for (uint32 p = 0; p < numActivePlugins; ++p) + const size_t numActivePlugins = pluginManager->GetNumActivePlugins(); + for (size_t p = 0; p < numActivePlugins; ++p) { GetPluginManager()->GetActivePlugin(p)->OnAfterLoadLayout(); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.cpp index b3e47725c7..c5781ebf12 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.cpp @@ -6,6 +6,7 @@ * */ +#include #include #include #include @@ -162,9 +163,9 @@ namespace EMStudio {} ~UndoMenuCallback() = default; - void OnRemoveCommand([[maybe_unused]] uint32 historyIndex) override { m_mainWindow->UpdateUndoRedo(); } - void OnSetCurrentCommand([[maybe_unused]] uint32 index) override { m_mainWindow->UpdateUndoRedo(); } - void OnAddCommandToHistory([[maybe_unused]] uint32 historyIndex, [[maybe_unused]] MCore::CommandGroup* group, [[maybe_unused]] MCore::Command* command, [[maybe_unused]] const MCore::CommandLine& commandLine) override { m_mainWindow->UpdateUndoRedo(); } + void OnRemoveCommand([[maybe_unused]] size_t historyIndex) override { m_mainWindow->UpdateUndoRedo(); } + void OnSetCurrentCommand([[maybe_unused]] size_t index) override { m_mainWindow->UpdateUndoRedo(); } + void OnAddCommandToHistory([[maybe_unused]] size_t historyIndex, [[maybe_unused]] MCore::CommandGroup* group, [[maybe_unused]] MCore::Command* command, [[maybe_unused]] const MCore::CommandLine& commandLine) override { m_mainWindow->UpdateUndoRedo(); } void OnPreExecuteCommand([[maybe_unused]] MCore::CommandGroup* group, [[maybe_unused]] MCore::Command* command, [[maybe_unused]] const MCore::CommandLine& commandLine) override {} void OnPostExecuteCommand([[maybe_unused]] MCore::CommandGroup* group, [[maybe_unused]] MCore::Command* command, [[maybe_unused]] const MCore::CommandLine& commandLine, [[maybe_unused]] bool wasSuccess, [[maybe_unused]] const AZStd::string& outResult) override {} @@ -1036,8 +1037,8 @@ namespace EMStudio // enable the actor save selected menu only if one actor or actor instance is selected // it's needed to check here because if one actor is removed it's not selected anymore const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedActors = selectionList.GetNumSelectedActors(); - const uint32 numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numSelectedActors = selectionList.GetNumSelectedActors(); + const size_t numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); if ((numSelectedActors > 0) || (numSelectedActorInstances > 0)) { EnableSaveSelectedActorsMenu(); @@ -1086,26 +1087,26 @@ namespace EMStudio PluginManager* pluginManager = GetPluginManager(); // get the number of plugins - const uint32 numPlugins = pluginManager->GetNumPlugins(); + const size_t numPlugins = pluginManager->GetNumPlugins(); // add each plugin name in an array to sort them - MCore::Array sortedPlugins; - sortedPlugins.Reserve(numPlugins); - for (uint32 p = 0; p < numPlugins; ++p) + AZStd::vector sortedPlugins; + sortedPlugins.reserve(numPlugins); + for (size_t p = 0; p < numPlugins; ++p) { EMStudioPlugin* plugin = pluginManager->GetPlugin(p); - sortedPlugins.Add(plugin->GetName()); + sortedPlugins.emplace_back(plugin->GetName()); } - sortedPlugins.Sort(); + AZStd::sort(begin(sortedPlugins), end(sortedPlugins)); // clear the window menu mCreateWindowMenu->clear(); // for all registered plugins, create a menu items - for (uint32 p = 0; p < numPlugins; ++p) + for (size_t p = 0; p < numPlugins; ++p) { // get the plugin - const uint32 pluginIndex = pluginManager->FindPluginByTypeString(sortedPlugins[p].c_str()); + const size_t pluginIndex = pluginManager->FindPluginByTypeString(sortedPlugins[p].c_str()); EMStudioPlugin* plugin = pluginManager->GetPlugin(pluginIndex); // don't add invisible plugins to the list @@ -1221,8 +1222,8 @@ namespace EMStudio generalPropertyWidget->AddInstance(&mOptions, azrtti_typeid(mOptions)); PluginManager* pluginManager = GetPluginManager(); - const uint32 numPlugins = pluginManager->GetNumActivePlugins(); - for (uint32 i = 0; i < numPlugins; ++i) + const size_t numPlugins = pluginManager->GetNumActivePlugins(); + for (size_t i = 0; i < numPlugins; ++i) { EMStudioPlugin* currentPlugin = pluginManager->GetActivePlugin(i); PluginOptions* pluginOptions = currentPlugin->GetOptions(); @@ -1768,21 +1769,21 @@ namespace EMStudio { // get the current selection list const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedActors = selectionList.GetNumSelectedActors(); - const uint32 numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numSelectedActors = selectionList.GetNumSelectedActors(); + const size_t numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); // create the saving actor array AZStd::vector savingActors; savingActors.reserve(numSelectedActors + numSelectedActorInstances); // add all selected actors to the list - for (uint32 i = 0; i < numSelectedActors; ++i) + for (size_t i = 0; i < numSelectedActors; ++i) { savingActors.push_back(selectionList.GetActor(i)); } // check all actors of all selected actor instances and put them in the list if they are not in yet - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { EMotionFX::Actor* actor = selectionList.GetActorInstance(i)->GetActor(); @@ -1839,7 +1840,7 @@ namespace EMStudio dir.setSorting(QDir::Name); // add each layout - mLayoutNames.Clear(); + mLayoutNames.clear(); AZStd::string filename; const QFileInfoList list = dir.entryInfoList(); const int listSize = list.size(); @@ -1856,20 +1857,19 @@ namespace EMStudio if (extension == "layout") { AzFramework::StringFunc::Path::GetFileName(filename.c_str(), filename); - mLayoutNames.Add(filename); + mLayoutNames.emplace_back(filename); } } // add each menu - const uint32 numLayoutNames = mLayoutNames.GetLength(); - for (uint32 i = 0; i < numLayoutNames; ++i) + for (const AZStd::string& layoutName : mLayoutNames) { - QAction* action = mLayoutsMenu->addAction(mLayoutNames[i].c_str()); + QAction* action = mLayoutsMenu->addAction(layoutName.c_str()); connect(action, &QAction::triggered, this, &MainWindow::OnLoadLayout); } // add the separator only if at least one layout - if (numLayoutNames > 0) + if (!mLayoutNames.empty()) { mLayoutsMenu->addSeparator(); } @@ -1879,22 +1879,22 @@ namespace EMStudio connect(saveCurrentAction, &QAction::triggered, this, &MainWindow::OnLayoutSaveAs); // remove menu is needed only if at least one layout - if (numLayoutNames > 0) + if (!mLayoutNames.empty()) { // add the remove menu QMenu* removeMenu = mLayoutsMenu->addMenu("Remove"); removeMenu->setObjectName("RemoveMenu"); // add each layout in the remove menu - for (uint32 i = 0; i < numLayoutNames; ++i) + for (const AZStd::string& layoutName : mLayoutNames) { // User cannot remove the default layout. This layout is referenced in the qrc file, removing it will // cause compiling issue too. - if (mLayoutNames[i] == "AnimGraph") + if (layoutName == "AnimGraph") { continue; } - QAction* action = removeMenu->addAction(mLayoutNames[i].c_str()); + QAction* action = removeMenu->addAction(layoutName.c_str()); connect(action, &QAction::triggered, this, &MainWindow::OnRemoveLayout); } } @@ -1904,9 +1904,9 @@ namespace EMStudio // update the combo box mApplicationMode->clear(); - for (uint32 i = 0; i < numLayoutNames; ++i) + for (const AZStd::string& layoutName : mLayoutNames) { - mApplicationMode->addItem(mLayoutNames[i].c_str()); + mApplicationMode->addItem(layoutName.c_str()); } // update the current selection of combo box @@ -2054,7 +2054,7 @@ namespace EMStudio const bool result = GetCommandManager()->Undo(outResult); // log the results if there are any - if (outResult.size() > 0) + if (!outResult.empty()) { if (result == false) { @@ -2079,7 +2079,7 @@ namespace EMStudio const bool result = GetCommandManager()->Redo(outResult); // log the results if there are any - if (outResult.size() > 0) + if (!outResult.empty()) { if (result == false) { @@ -2278,8 +2278,8 @@ namespace EMStudio // for all registered plugins, call the after load workspace callback PluginManager* pluginManager = GetPluginManager(); - const uint32 numPlugins = pluginManager->GetNumActivePlugins(); - for (uint32 p = 0; p < numPlugins; ++p) + const size_t numPlugins = pluginManager->GetNumActivePlugins(); + for (size_t p = 0; p < numPlugins; ++p) { EMStudioPlugin* plugin = pluginManager->GetActivePlugin(p); plugin->OnAfterLoadProject(); @@ -2319,8 +2319,8 @@ namespace EMStudio MCore::CommandGroup commandGroup("Animgraph and motion set activation"); AZStd::string commandString; - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); if (!actorInstance || actorFilename != actorInstance->GetActor()->GetFileName()) @@ -2464,8 +2464,8 @@ namespace EMStudio // for all registered plugins, call the after load actors callback PluginManager* pluginManager = GetPluginManager(); - const uint32 numPlugins = pluginManager->GetNumActivePlugins(); - for (uint32 p = 0; p < numPlugins; ++p) + const size_t numPlugins = pluginManager->GetNumActivePlugins(); + for (size_t p = 0; p < numPlugins; ++p) { EMStudioPlugin* plugin = pluginManager->GetActivePlugin(p); plugin->OnAfterLoadActors(); @@ -2756,8 +2756,8 @@ namespace EMStudio } else if (dirtyObjects[i].mAnimGraph) { - const uint32 animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(dirtyObjects[i].mAnimGraph); - command = AZStd::string::format("SaveAnimGraph -index %i -filename \"%s\" -updateFilename false -updateDirtyFlag false -sourceControl false", animGraphIndex, newFileFilename.c_str()); + const size_t animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(dirtyObjects[i].mAnimGraph); + command = AZStd::string::format("SaveAnimGraph -index %zu -filename \"%s\" -updateFilename false -updateDirtyFlag false -sourceControl false", animGraphIndex, newFileFilename.c_str()); commandGroup.AddCommandString(command); } else if (dirtyObjects[i].mWorkspace) @@ -2802,8 +2802,8 @@ namespace EMStudio PluginManager* pluginManager = GetPluginManager(); // get the number of active plugins, iterate through them and call the process frame method - const uint32 numPlugins = pluginManager->GetNumActivePlugins(); - for (uint32 p = 0; p < numPlugins; ++p) + const size_t numPlugins = pluginManager->GetNumActivePlugins(); + for (size_t p = 0; p < numPlugins; ++p) { EMStudioPlugin* plugin = pluginManager->GetActivePlugin(p); if (plugin->GetPluginType() == EMStudioPlugin::PLUGINTYPE_RENDERING) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.h index a8909380ef..d49d47452b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MainWindow.h @@ -12,7 +12,7 @@ #include #include #include -#include +#include #include #include #include @@ -148,7 +148,7 @@ namespace EMStudio FileManager* GetFileManager() const { return mFileManager; } PreferencesWindow* GetPreferencesWindow() const { return mPreferencesWindow; } - uint32 GetNumLayouts() const { return mLayoutNames.GetLength(); } + size_t GetNumLayouts() const { return mLayoutNames.size(); } const char* GetLayoutName(uint32 index) const { return mLayoutNames[index].c_str(); } const char* GetCurrentLayoutName() const; @@ -195,7 +195,7 @@ namespace EMStudio MysticQt::KeyboardShortcutManager* mShortcutManager; // layouts (application modes) - MCore::Array mLayoutNames; + AZStd::vector mLayoutNames; bool mLayoutLoaded; // menu actions @@ -296,9 +296,9 @@ namespace EMStudio void OnPreUndoCommand(MCore::Command* command, const MCore::CommandLine& commandLine); void OnPreExecuteCommandGroup(MCore::CommandGroup* /*group*/, bool /*undo*/) override { } void OnPostExecuteCommandGroup(MCore::CommandGroup* /*group*/, bool /*wasSuccess*/) override { } - void OnAddCommandToHistory(uint32 /*historyIndex*/, MCore::CommandGroup* /*group*/, MCore::Command* /*command*/, const MCore::CommandLine& /*commandLine*/) override { } - void OnRemoveCommand(uint32 /*historyIndex*/) override { } - void OnSetCurrentCommand(uint32 /*index*/) override { } + void OnAddCommandToHistory(size_t /*historyIndex*/, MCore::CommandGroup* /*group*/, MCore::Command* /*command*/, const MCore::CommandLine& /*commandLine*/) override { } + void OnRemoveCommand(size_t /*historyIndex*/) override { } + void OnSetCurrentCommand(size_t /*index*/) override { } void OnShowErrorReport(const AZStd::vector& errors) override; private: AZStd::vector m_skipClearRecorderCommands; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp index 47b282824a..e189b98dcf 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MorphTargetSelectionWindow.cpp @@ -90,8 +90,8 @@ namespace EMStudio mSelection = selection; - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (uint32 i = 0; i < numMorphTargets; ++i) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t i = 0; i < numMorphTargets; ++i) { EMotionFX::MorphTarget* morphTarget = morphSetup->GetMorphTarget(i); const uint32 morphTargetID = morphTarget->GetID(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetHierarchyWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetHierarchyWidget.cpp index 7b125e9e63..a5e3a64f1f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetHierarchyWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/MotionSetHierarchyWidget.cpp @@ -116,8 +116,8 @@ namespace EMStudio else { // add all root motion sets - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -185,8 +185,8 @@ namespace EMStudio } // add all child sets - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { RecursiveAddMotionSet(motionSetItem, motionSet->GetChildSet(i), selectionList); } @@ -303,21 +303,19 @@ namespace EMStudio { // Get the selected items in the tree widget. QList selectedItems = mHierarchy->selectedItems(); - const uint32 numSelectedItems = selectedItems.count(); // Reset the selection. mSelected.clear(); - mSelected.reserve(numSelectedItems); + mSelected.reserve(selectedItems.size()); AZStd::string motionId; - for (uint32 i = 0; i < numSelectedItems; ++i) + for (const QTreeWidgetItem* item : selectedItems) { - QTreeWidgetItem* item = selectedItems[i]; - motionId = item->text(0).toUtf8().data(); + motionId = item->text(0).toUtf8().data(); // Extract the motion set id. QString motionSetIdAsString = item->whatsThis(0); - const AZ::u32 motionSetId = AzFramework::StringFunc::ToInt(motionSetIdAsString.toUtf8().data()); + const uint32 motionSetId = AzFramework::StringFunc::ToInt(motionSetIdAsString.toUtf8().data()); // Find the motion set based on the id. EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetId); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.cpp index 6d0355ead0..1aa8082f08 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.cpp @@ -51,8 +51,6 @@ namespace EMStudio mMeshIcon = new QIcon(meshIconFilename); mCharacterIcon = new QIcon(iconFilename("Character.svg")); - mActorInstanceIDs.SetMemoryCategory(MEMCATEGORY_EMSTUDIOSDK); - QVBoxLayout* layout = new QVBoxLayout(); layout->setMargin(0); @@ -142,7 +140,7 @@ namespace EMStudio } - void NodeHierarchyWidget::Update(const MCore::Array& actorInstanceIDs, CommandSystem::SelectionList* selectionList) + void NodeHierarchyWidget::Update(const AZStd::vector& actorInstanceIDs, CommandSystem::SelectionList* selectionList) { mActorInstanceIDs = actorInstanceIDs; ConvertFromSelectionList(selectionList); @@ -153,13 +151,13 @@ namespace EMStudio void NodeHierarchyWidget::Update(uint32 actorInstanceID, CommandSystem::SelectionList* selectionList) { - mActorInstanceIDs.Clear(); + mActorInstanceIDs.clear(); if (actorInstanceID == MCORE_INVALIDINDEX32) { // get the number actor instances and iterate over them - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { // add the actor to the node hierarchy widget EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -169,12 +167,12 @@ namespace EMStudio continue; } - mActorInstanceIDs.Add(actorInstance->GetID()); + mActorInstanceIDs.emplace_back(actorInstance->GetID()); } } else { - mActorInstanceIDs.Add(actorInstanceID); + mActorInstanceIDs.emplace_back(actorInstanceID); } Update(mActorInstanceIDs, selectionList); @@ -189,11 +187,10 @@ namespace EMStudio mHierarchy->clear(); // get the number actor instances and iterate over them - const uint32 numActorInstances = mActorInstanceIDs.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) + for (const uint32 actorInstanceID : mActorInstanceIDs) { // get the actor instance by its id - EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().FindActorInstanceByID(mActorInstanceIDs[i]); + EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().FindActorInstanceByID(actorInstanceID); if (actorInstance) { AddActorInstance(actorInstance); @@ -212,7 +209,7 @@ namespace EMStudio EMotionFX::Actor* actor = actorInstance->GetActor(); AZStd::string actorName; AzFramework::StringFunc::Path::GetFileName(actor->GetFileNameString().c_str(), actorName); - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); // extract the bones from the actor actor->ExtractBoneList(actorInstance->GetLODLevel(), &mBoneList); @@ -242,11 +239,11 @@ namespace EMStudio mHierarchy->addTopLevelItem(rootItem); // get the number of root nodes and iterate through them - const uint32 numRootNodes = actor->GetSkeleton()->GetNumRootNodes(); - for (uint32 i = 0; i < numRootNodes; ++i) + const size_t numRootNodes = actor->GetSkeleton()->GetNumRootNodes(); + for (size_t i = 0; i < numRootNodes; ++i) { // get the root node index and the corresponding node - const uint32 rootNodeIndex = actor->GetSkeleton()->GetRootNodeIndex(i); + const size_t rootNodeIndex = actor->GetSkeleton()->GetRootNodeIndex(i); EMotionFX::Node* rootNode = actor->GetSkeleton()->GetNode(rootNodeIndex); // recursively add all the nodes to the hierarchy @@ -262,12 +259,12 @@ namespace EMStudio return false; } - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); AZStd::string nodeName = node->GetNameString(); AZStd::to_lower(nodeName.begin(), nodeName.end()); EMotionFX::Mesh* mesh = actorInstance->GetActor()->GetMesh(actorInstance->GetLODLevel(), nodeIndex); const bool isMeshNode = (mesh); - const bool isBone = (mBoneList.Find(nodeIndex) != MCORE_INVALIDINDEX32); + const bool isBone = (AZStd::find(begin(mBoneList), end(mBoneList), nodeIndex) != end(mBoneList)); const bool isNode = (isMeshNode == false && isBone == false); return CheckIfNodeVisible(nodeName, isMeshNode, isBone, isNode); @@ -290,13 +287,13 @@ namespace EMStudio void NodeHierarchyWidget::RecursivelyAddChilds(QTreeWidgetItem* parent, EMotionFX::Actor* actor, EMotionFX::ActorInstance* actorInstance, EMotionFX::Node* node) { - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); AZStd::string nodeName = node->GetNameString(); AZStd::to_lower(nodeName.begin(), nodeName.end()); - const uint32 numChildren = node->GetNumChildNodes(); + const size_t numChildren = node->GetNumChildNodes(); EMotionFX::Mesh* mesh = actor->GetMesh(actorInstance->GetLODLevel(), nodeIndex); const bool isMeshNode = (mesh); - const bool isBone = (mBoneList.Find(nodeIndex) != MCORE_INVALIDINDEX32); + const bool isBone = (AZStd::find(begin(mBoneList), end(mBoneList), nodeIndex) != end(mBoneList)); const bool isNode = (isMeshNode == false && isBone == false); if (CheckIfNodeVisible(nodeName, isMeshNode, isBone, isNode)) @@ -351,10 +348,10 @@ namespace EMStudio parent->addChild(item); // iterate through all children - for (uint32 i = 0; i < numChildren; ++i) + for (size_t i = 0; i < numChildren; ++i) { // get the node index and the corresponding node - const uint32 childIndex = node->GetChildIndex(i); + const size_t childIndex = node->GetChildIndex(i); EMotionFX::Node* child = actor->GetSkeleton()->GetNode(childIndex); // recursively add all the nodes to the hierarchy @@ -364,10 +361,10 @@ namespace EMStudio else { // iterate through all children - for (uint32 i = 0; i < numChildren; ++i) + for (size_t i = 0; i < numChildren; ++i) { // get the node index and the corresponding node - const uint32 childIndex = node->GetChildIndex(i); + const size_t childIndex = node->GetChildIndex(i); EMotionFX::Node* child = actor->GetSkeleton()->GetNode(childIndex); // recursively add all the nodes to the hierarchy @@ -472,8 +469,8 @@ namespace EMStudio } // get the number of children and iterate through them - const uint32 numChilds = item->childCount(); - for (uint32 i = 0; i < numChilds; ++i) + const int numChilds = item->childCount(); + for (int i = 0; i < numChilds; ++i) { RecursiveRemoveUnselectedItems(item->child(i)); } @@ -482,33 +479,20 @@ namespace EMStudio void NodeHierarchyWidget::UpdateSelection() { - uint32 i; - - //LOG("================================Update Selection!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); - //LOG("NumSelectedNodes=%i", mSelectedNodes.GetLength()); - //String debugString; - //debugString.Reserve(10000); - //for (uint32 s=0; s selectedItems = mHierarchy->selectedItems(); - const uint32 numSelectedItems = selectedItems.count(); // remove the unselected tree widget items from the selected nodes - const uint32 numTopLevelItems = mHierarchy->topLevelItemCount(); - for (i = 0; i < numTopLevelItems; ++i) + const int numTopLevelItems = mHierarchy->topLevelItemCount(); + for (int i = 0; i < numTopLevelItems; ++i) { RecursiveRemoveUnselectedItems(mHierarchy->topLevelItem(i)); } // iterate through all selected items - for (i = 0; i < numSelectedItems; ++i) + for (const QTreeWidgetItem* item : selectedItems) { - QTreeWidgetItem* item = selectedItems[i]; - - // get the item name + // get the item name FromQtString(item->text(0), &mItemName); FromQtString(item->whatsThis(0), &mActorInstanceIDString); @@ -563,7 +547,6 @@ namespace EMStudio UpdateSelection(); emit OnDoubleClicked(m_selectedNodes); - emit OnDoubleClicked(GetSelectedItemsAsMCoreArray()); } @@ -634,7 +617,6 @@ namespace EMStudio void NodeHierarchyWidget::FireSelectionDoneSignal() { emit OnSelectionDone(m_selectedNodes); - emit OnSelectionDone(GetSelectedItemsAsMCoreArray()); } @@ -645,52 +627,23 @@ namespace EMStudio } - MCore::Array NodeHierarchyWidget::GetSelectedItemsAsMCoreArray() - { - AZStd::vector& selectedItems = GetSelectedItems(); - MCore::Array result; - - const AZ::u32 numSelectedItems = static_cast(selectedItems.size()); - result.Resize(numSelectedItems); - - for (AZ::u32 i = 0; i < numSelectedItems; ++i) - { - result[i] = selectedItems[i]; - } - - return result; - } - - // check if the node with the given name is selected in the window bool NodeHierarchyWidget::CheckIfNodeSelected(const char* nodeName, uint32 actorInstanceID) { - for (const SelectionItem& selectedItem : m_selectedNodes) + return AZStd::any_of(begin(m_selectedNodes), end(m_selectedNodes), [nodeName, actorInstanceID](const SelectionItem& selectedItem) { - if (selectedItem.mActorInstanceID == actorInstanceID && selectedItem.GetNodeNameString() == nodeName) - { - return true; - } - } - - // failure, not found in the selected nodes array - return false; + return selectedItem.mActorInstanceID == actorInstanceID && selectedItem.GetNodeNameString() == nodeName; + }); } // check if the actor instance with the given id is selected in the window bool NodeHierarchyWidget::CheckIfActorInstanceSelected(uint32 actorInstanceID) { - for (const SelectionItem& selectedItem : m_selectedNodes) + return AZStd::any_of(begin(m_selectedNodes), end(m_selectedNodes), [actorInstanceID](const SelectionItem& selectedItem) { - if (selectedItem.mActorInstanceID == actorInstanceID && selectedItem.GetNodeNameString().empty()) - { - return true; - } - } - - // failure, not found in the selected nodes array - return false; + return selectedItem.mActorInstanceID == actorInstanceID && selectedItem.GetNodeNameString().empty(); + }); } @@ -706,15 +659,12 @@ namespace EMStudio m_selectedNodes.clear(); // get the number actor instances and iterate over them - const uint32 numActorInstances = mActorInstanceIDs.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) + for (const uint32 actorInstanceID : mActorInstanceIDs) { // add the actor to the node hierarchy widget - const uint32 actorInstanceID = mActorInstanceIDs[i]; - // get the number of selected nodes and iterate through them - const uint32 numSelectedNodes = selectionList->GetNumSelectedNodes(); - for (uint32 n = 0; n < numSelectedNodes; ++n) + const size_t numSelectedNodes = selectionList->GetNumSelectedNodes(); + for (size_t n = 0; n < numSelectedNodes; ++n) { const EMotionFX::Node* joint = selectionList->GetNode(n); if (joint) @@ -746,12 +696,6 @@ namespace EMStudio return mFilterState.testFlag(FilterType::Bones); } - /* - void NodeHierarchyWidget::OnVisibilityChanged(bool isVisible) - { - if (isVisible) - Update(); - }*/ } // namespace EMStudio #include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h index 3f0ca1a639..e4dd215819 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeHierarchyWidget.h @@ -68,7 +68,7 @@ namespace EMStudio void SetSelectionMode(bool useSingleSelection); void Update(uint32 actorInstanceID, CommandSystem::SelectionList* selectionList = nullptr); - void Update(const MCore::Array& actorInstanceIDs, CommandSystem::SelectionList* selectionList = nullptr); + void Update(const AZStd::vector& actorInstanceIDs, CommandSystem::SelectionList* selectionList = nullptr); void FireSelectionDoneSignal(); MCORE_INLINE QTreeWidget* GetTreeWidget() { return mHierarchy; } MCORE_INLINE AzQtComponents::FilteredSearchWidget* GetSearchWidget() { return m_searchWidget; } @@ -78,7 +78,6 @@ namespace EMStudio bool CheckIfNodeVisible(const AZStd::string& nodeName, bool isMeshNode, bool isBone, bool isNode); // this calls UpdateSelection() and then returns the member array containing the selected items - MCore::Array GetSelectedItemsAsMCoreArray(); AZStd::vector& GetSelectedItems(); const AZStd::string& GetSearchWidgetText() const { return m_searchWidgetText; } @@ -98,10 +97,6 @@ namespace EMStudio Q_DECLARE_FLAGS(FilterTypes, FilterType) signals: - // Deprecated - void OnSelectionDone(MCore::Array selectedNodes); - void OnDoubleClicked(MCore::Array selectedNodes); - void OnSelectionDone(AZStd::vector selectedNodes); void OnDoubleClicked(AZStd::vector selectedNodes); @@ -138,8 +133,8 @@ namespace EMStudio QIcon* mNodeIcon; QIcon* mMeshIcon; QIcon* mCharacterIcon; - MCore::Array mBoneList; - MCore::Array mActorInstanceIDs; + AZStd::vector mBoneList; + AZStd::vector mActorInstanceIDs; AZStd::string mItemName; AZStd::string mActorInstanceIDString; bool mUseSingleSelection; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.cpp index 4033ae55a8..e0d562ee0f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.cpp @@ -49,7 +49,7 @@ namespace EMStudio connect(mOKButton, &QPushButton::clicked, this, &NodeSelectionWindow::accept); connect(mCancelButton, &QPushButton::clicked, this, &NodeSelectionWindow::reject); connect(this, &NodeSelectionWindow::accepted, this, &NodeSelectionWindow::OnAccept); - connect(mHierarchyWidget, static_cast)>(&NodeHierarchyWidget::OnDoubleClicked), this, &NodeSelectionWindow::OnDoubleClicked); + connect(mHierarchyWidget, static_cast)>(&NodeHierarchyWidget::OnDoubleClicked), this, &NodeSelectionWindow::OnDoubleClicked); // connect the window activation signal to refresh if reactivated //connect( this, SIGNAL(visibilityChanged(bool)), this, SLOT(OnVisibilityChanged(bool)) ); @@ -63,7 +63,7 @@ namespace EMStudio } - void NodeSelectionWindow::OnDoubleClicked(MCore::Array selection) + void NodeSelectionWindow::OnDoubleClicked(AZStd::vector selection) { MCORE_UNUSED(selection); accept(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.h index af106c50ce..46eabf7b58 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NodeSelectionWindow.h @@ -30,7 +30,7 @@ namespace EMStudio * Example: * connect( mNodeSelectionWindow, SIGNAL(rejected()), this, SLOT(UserWantsToCancel_1()) ); * connect( mNodeSelectionWindow->GetNodeHierarchyWidget()->GetTreeWidget(), SIGNAL(itemSelectionChanged()), this, SLOT(SelectionChanged_2()) ); - * connect( mNodeSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(MCore::Array)), this, SLOT(FinishedSelectionAndPressedOK_3(MCore::Array)) ); + * connect( mNodeSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(AZStd::vector)), this, SLOT(FinishedSelectionAndPressedOK_3(AZStd::vector)) ); */ class EMSTUDIO_API NodeSelectionWindow : public QDialog @@ -43,11 +43,11 @@ namespace EMStudio MCORE_INLINE NodeHierarchyWidget* GetNodeHierarchyWidget() { return mHierarchyWidget; } void Update(uint32 actorInstanceID, CommandSystem::SelectionList* selectionList = nullptr) { mHierarchyWidget->Update(actorInstanceID, selectionList); } - void Update(const MCore::Array& actorInstanceIDs, CommandSystem::SelectionList* selectionList = nullptr) { mHierarchyWidget->Update(actorInstanceIDs, selectionList); } + void Update(const AZStd::vector& actorInstanceIDs, CommandSystem::SelectionList* selectionList = nullptr) { mHierarchyWidget->Update(actorInstanceIDs, selectionList); } public slots: void OnAccept(); - void OnDoubleClicked(MCore::Array selection); + void OnDoubleClicked(AZStd::vector selection); private: NodeHierarchyWidget* mHierarchyWidget; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.cpp index a42bc1d54b..e1c22ee60d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.cpp @@ -33,10 +33,9 @@ namespace EMStudio // compute the height of all notification windows with the spacing int allNotificationWindowsHeight = 0; - const uint32 numNotificationWindows = mNotificationWindows.GetLength(); - for (uint32 i = 0; i < numNotificationWindows; ++i) + for (const NotificationWindow* currentNotificationWindow : mNotificationWindows) { - allNotificationWindowsHeight += mNotificationWindows[i]->geometry().height() + notificationWindowSpacing; + allNotificationWindowsHeight += currentNotificationWindow->geometry().height() + notificationWindowSpacing; } // move the notification window @@ -45,7 +44,7 @@ namespace EMStudio notificationWindow->move(mainWindowBottomRight.x() - notificationWindowGeometry.width() - notificationWindowMainWindowPadding, mainWindowBottomRight.y() - allNotificationWindowsHeight - notificationWindowGeometry.height() - notificationWindowMainWindowPadding); // add the notification window in the array - mNotificationWindows.Add(notificationWindow); + mNotificationWindows.emplace_back(notificationWindow); } @@ -53,25 +52,24 @@ namespace EMStudio void NotificationWindowManager::RemoveNotificationWindow(NotificationWindow* notificationWindow) { // find the notification window - const uint32 index = mNotificationWindows.Find(notificationWindow); + auto windowIt = AZStd::find(begin(mNotificationWindows), end(mNotificationWindows), notificationWindow); // if not found, stop here - if (index == MCORE_INVALIDINDEX32) + if (windowIt == end(mNotificationWindows)) { return; } // move down each notification window after this one, spacing is added on the height const int notificationWindowHeight = notificationWindow->geometry().height() + notificationWindowSpacing; - const uint32 numNotificationWindows = mNotificationWindows.GetLength(); - for (uint32 i = index + 1; i < numNotificationWindows; ++i) + for (auto it = windowIt + 1; it != end(mNotificationWindows); ++it) { - const QPoint pos = mNotificationWindows[i]->pos(); - mNotificationWindows[i]->move(pos.x(), pos.y() + notificationWindowHeight); + const QPoint pos = (*it)->pos(); + (*it)->move(pos.x(), pos.y() + notificationWindowHeight); } // remove the notification window - mNotificationWindows.Remove(index); + mNotificationWindows.erase(windowIt); } @@ -83,16 +81,15 @@ namespace EMStudio // move each notification window int currentNotificationWindowHeight = notificationWindowMainWindowPadding; - const uint32 numNotificationWindows = mNotificationWindows.GetLength(); - for (uint32 i = 0; i < numNotificationWindows; ++i) + for (NotificationWindow* notificationWindow : mNotificationWindows) { // add the height of the notification window - currentNotificationWindowHeight += mNotificationWindows[i]->geometry().height(); + currentNotificationWindowHeight += notificationWindow->geometry().height(); // move the notification window const QPoint mainWindowBottomRight = mainWindow->geometry().bottomRight(); - const QRect& notificationWindowGeometry = mNotificationWindows[i]->geometry(); - mNotificationWindows[i]->move(mainWindowBottomRight.x() - notificationWindowGeometry.width() - notificationWindowMainWindowPadding, mainWindowBottomRight.y() - currentNotificationWindowHeight); + const QRect& notificationWindowGeometry = notificationWindow->geometry(); + notificationWindow->move(mainWindowBottomRight.x() - notificationWindowGeometry.width() - notificationWindowMainWindowPadding, mainWindowBottomRight.y() - currentNotificationWindowHeight); // spacing is added after to avoid spacing on the bottom of the first notification window currentNotificationWindowHeight += notificationWindowSpacing; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.h index f71f60fde6..8817f3d451 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/NotificationWindowManager.h @@ -11,7 +11,7 @@ #if !defined(Q_MOC_RUN) #include "EMStudioConfig.h" #include "NotificationWindow.h" -#include +#include #endif @@ -35,9 +35,9 @@ namespace EMStudio return mNotificationWindows[index]; } - MCORE_INLINE uint32 GetNumNotificationWindow() const + MCORE_INLINE size_t GetNumNotificationWindow() const { - return mNotificationWindows.GetLength(); + return mNotificationWindows.size(); } void OnMovedOrResized(); @@ -53,7 +53,7 @@ namespace EMStudio } private: - MCore::Array mNotificationWindows; + AZStd::vector mNotificationWindows; int32 mVisibleTime; }; } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.cpp index 7a90e4d979..d0e8730e52 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.cpp @@ -8,6 +8,7 @@ // include required headers #include +#include #include "EMStudioManager.h" #include #include "PluginManager.h" @@ -80,25 +81,15 @@ namespace EMStudio mPlugins.clear(); // delete all active plugins - const int32 numActivePlugins = static_cast(mActivePlugins.size()); - if (numActivePlugins > 0) + for (auto plugin = mActivePlugins.rbegin(); plugin != mActivePlugins.rend(); ++plugin) { - // iterate from back to front, destructing the plugins and removing them directly from the array of active plugins - for (int32 a = numActivePlugins - 1; a >= 0; a--) + for (EMStudioPlugin* pluginToNotify : mActivePlugins) { - EMStudioPlugin* plugin = mActivePlugins[a]; - - const int32 currentNumPlugins = static_cast(mActivePlugins.size()); - for (int32 p = 0; p < currentNumPlugins; ++p) - { - mActivePlugins[p]->OnBeforeRemovePlugin(plugin->GetClassID()); - } - - mActivePlugins.erase(mActivePlugins.begin() + a); - delete plugin; + pluginToNotify->OnBeforeRemovePlugin((*plugin)->GetClassID()); } - MCORE_ASSERT(mActivePlugins.empty()); + delete *plugin; + mActivePlugins.pop_back(); } } @@ -114,8 +105,8 @@ namespace EMStudio EMStudioPlugin* PluginManager::CreateWindowOfType(const char* pluginType, const char* objectName) { // try to locate the plugin type - const uint32 pluginIndex = FindPluginByTypeString(pluginType); - if (pluginIndex == MCORE_INVALIDINDEX32) + const size_t pluginIndex = FindPluginByTypeString(pluginType); + if (pluginIndex == InvalidIndex) { return nullptr; } @@ -138,32 +129,22 @@ namespace EMStudio // find a given plugin by its name (type string) - uint32 PluginManager::FindPluginByTypeString(const char* pluginType) const + size_t PluginManager::FindPluginByTypeString(const char* pluginType) const { - const size_t numPlugins = mPlugins.size(); - for (size_t i = 0; i < numPlugins; ++i) + const auto foundPlugin = AZStd::find_if(begin(mPlugins), end(mPlugins), [pluginType](const EMStudioPlugin* plugin) { - if (AzFramework::StringFunc::Equal(pluginType, mPlugins[i]->GetName())) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return AzFramework::StringFunc::Equal(pluginType, plugin->GetName()); + }); + return foundPlugin != end(mPlugins) ? AZStd::distance(begin(mPlugins), foundPlugin) : InvalidIndex; } EMStudioPlugin* PluginManager::GetActivePluginByTypeString(const char* pluginType) const { - const size_t numPlugins = mActivePlugins.size(); - for (size_t i = 0; i < numPlugins; ++i) + const auto foundPlugin = AZStd::find_if(begin(mActivePlugins), end(mActivePlugins), [pluginType](const EMStudioPlugin* plugin) { - if (AzFramework::StringFunc::Equal(pluginType, mActivePlugins[i]->GetName())) - { - return mActivePlugins[i]; - } - } - - return nullptr; + return AzFramework::StringFunc::Equal(pluginType, plugin->GetName()); + }); + return foundPlugin != end(mActivePlugins) ? *foundPlugin : nullptr; } // generate a unique object name @@ -185,81 +166,47 @@ namespace EMStudio ); // check if we have a conflict with a current plugin - bool hasConflict = false; - const size_t numActivePlugins = mActivePlugins.size(); - for (size_t i = 0; i < numActivePlugins; ++i) + const bool hasConflict = AZStd::any_of(begin(mActivePlugins), end(mActivePlugins), [&randomString](EMStudioPlugin* plugin) { - EMStudioPlugin* plugin = mActivePlugins[i]; - - // if the object name of a current plugin is equal to the one - if (plugin->GetHasWindowWithObjectName(randomString)) - { - hasConflict = true; - break; - } - } + return plugin->GetHasWindowWithObjectName(randomString); + }); if (hasConflict == false) { return randomString.c_str(); } } - - //return QString("INVALID"); } // find the number of active plugins of a given type - uint32 PluginManager::GetNumActivePluginsOfType(const char* pluginType) const + size_t PluginManager::GetNumActivePluginsOfType(const char* pluginType) const { - uint32 total = 0; - - // check all active plugins to see if they are from the given type - const size_t numActivePlugins = mActivePlugins.size(); - for (size_t i = 0; i < numActivePlugins; ++i) + return AZStd::accumulate(mActivePlugins.begin(), mActivePlugins.end(), size_t{0}, [pluginType](size_t total, const EMStudioPlugin* plugin) { - if (AzFramework::StringFunc::Equal(pluginType, mActivePlugins[i]->GetName())) - { - total++; - } - } - - return total; + return total + AzFramework::StringFunc::Equal(pluginType, plugin->GetName()); + }); } // find the first active plugin of a given type EMStudioPlugin* PluginManager::FindActivePlugin(uint32 classID) const { - const size_t numActivePlugins = mActivePlugins.size(); - for (size_t i = 0; i < numActivePlugins; ++i) + const auto foundPlugin = AZStd::find_if(begin(mActivePlugins), end(mActivePlugins), [classID](const EMStudioPlugin* plugin) { - if (mActivePlugins[i]->GetClassID() == classID) - { - return mActivePlugins[i]; - } - } - - return nullptr; + return plugin->GetClassID() == classID; + }); + return foundPlugin != end(mActivePlugins) ? *foundPlugin : nullptr; } // find the number of active plugins of a given type - uint32 PluginManager::GetNumActivePluginsOfType(uint32 classID) const + size_t PluginManager::GetNumActivePluginsOfType(uint32 classID) const { - uint32 total = 0; - - // check all active plugins to see if they are from the given type - const size_t numActivePlugins = mActivePlugins.size(); - for (size_t i = 0; i < numActivePlugins; ++i) + return AZStd::accumulate(mActivePlugins.begin(), mActivePlugins.end(), size_t{0}, [classID](size_t total, const EMStudioPlugin* plugin) { - if (mActivePlugins[i]->GetClassID() == classID) - { - total++; - } - } - - return total; + return total + (plugin->GetClassID() == classID); + }); } } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.h index 6b511e2a04..2937c3b387 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/PluginManager.h @@ -36,7 +36,7 @@ namespace EMStudio void RegisterPlugin(EMStudioPlugin* plugin); EMStudioPlugin* CreateWindowOfType(const char* pluginType, const char* objectName = nullptr); - uint32 FindPluginByTypeString(const char* pluginType) const; + size_t FindPluginByTypeString(const char* pluginType) const; EMStudioPlugin* GetActivePluginByTypeString(const char* pluginType) const; // Reqire that PluginType is a subclass of EMStudioPlugin @@ -47,15 +47,15 @@ namespace EMStudio } EMStudioPlugin* FindActivePlugin(uint32 classID) const; // find first active plugin, or nullptr when not found - MCORE_INLINE uint32 GetNumPlugins() const { return static_cast(mPlugins.size()); } - MCORE_INLINE EMStudioPlugin* GetPlugin(const uint32 index) { return mPlugins[index]; } + MCORE_INLINE size_t GetNumPlugins() const { return mPlugins.size(); } + MCORE_INLINE EMStudioPlugin* GetPlugin(const size_t index) { return mPlugins[index]; } - MCORE_INLINE uint32 GetNumActivePlugins() const { return static_cast(mActivePlugins.size()); } - MCORE_INLINE EMStudioPlugin* GetActivePlugin(const uint32 index) { return mActivePlugins[index]; } + MCORE_INLINE size_t GetNumActivePlugins() const { return mActivePlugins.size(); } + MCORE_INLINE EMStudioPlugin* GetActivePlugin(const size_t index) { return mActivePlugins[index]; } MCORE_INLINE const PluginVector& GetActivePlugins() { return mActivePlugins; } - uint32 GetNumActivePluginsOfType(const char* pluginType) const; - uint32 GetNumActivePluginsOfType(uint32 classID) const; + size_t GetNumActivePluginsOfType(const char* pluginType) const; + size_t GetNumActivePluginsOfType(uint32 classID) const; void RemoveActivePlugin(EMStudioPlugin* plugin); QString GenerateObjectName() const; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ManipulatorCallbacks.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ManipulatorCallbacks.cpp index df54968f0c..750de85344 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ManipulatorCallbacks.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ManipulatorCallbacks.cpp @@ -21,8 +21,8 @@ namespace EMStudio ManipulatorCallback::Update(value); // update the position, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { mActorInstance->SetLocalSpacePosition(value); } @@ -31,8 +31,8 @@ namespace EMStudio void TranslateManipulatorCallback::UpdateOldValues() { // update the rotation, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { mOldValueVec = mActorInstance->GetLocalSpaceTransform().mPosition; } @@ -66,8 +66,8 @@ namespace EMStudio void RotateManipulatorCallback::Update(const AZ::Quaternion& value) { // update the rotation, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { // temporarily update the actor instance mActorInstance->SetLocalSpaceRotation(value * mActorInstance->GetLocalSpaceTransform().mRotation.GetNormalized()); @@ -80,8 +80,8 @@ namespace EMStudio void RotateManipulatorCallback::UpdateOldValues() { // update the rotation, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { mOldValueQuat = mActorInstance->GetLocalSpaceTransform().mRotation; } @@ -117,8 +117,8 @@ namespace EMStudio AZ::Vector3 ScaleManipulatorCallback::GetCurrValueVec() { - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { #ifndef EMFX_SCALE_DISABLED return mActorInstance->GetLocalSpaceTransform().mScale; @@ -137,8 +137,8 @@ namespace EMStudio EMFX_SCALECODE ( // update the position, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { float minScale = 0.001f; const AZ::Vector3 scale = AZ::Vector3( @@ -159,8 +159,8 @@ namespace EMStudio EMFX_SCALECODE ( // update the rotation, if actorinstance is still valid - uint32 actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); - if (actorInstanceID != MCORE_INVALIDINDEX32) + size_t actorInstanceID = EMotionFX::GetActorManager().FindActorInstanceIndex(mActorInstance); + if (actorInstanceID != InvalidIndex) { mOldValueVec = mActorInstance->GetLocalSpaceTransform().mScale; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.cpp index ef74cf466f..274edd36ce 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.cpp @@ -55,8 +55,6 @@ namespace EMStudio const char* RenderOptions::s_nodeAABBColorOptionName = "nodeAABBColor"; const char* RenderOptions::s_staticAABBColorOptionName = "staticAABBColor"; const char* RenderOptions::s_meshAABBColorOptionName = "meshAABBColor"; - const char* RenderOptions::s_collisionMeshAABBColorOptionName = "collisionMeshAABBColor"; - const char* RenderOptions::s_OBBsColorOptionName = "OBBsColor"; const char* RenderOptions::s_lineSkeletonColorOptionName = "lineSkeletonColor_v2"; const char* RenderOptions::s_skeletonColorOptionName = "skeletonColor"; const char* RenderOptions::s_selectionColorOptionName = "selectionColor"; @@ -108,8 +106,6 @@ namespace EMStudio , m_nodeAABBColor(1.0f, 0.0f, 0.0f, 1.0f) , m_staticAABBColor(0.0f, 0.7f, 0.7f, 1.0f) , m_meshAABBColor(0.0f, 0.0f, 0.7f, 1.0f) - , m_collisionMeshAABBColor(0.0f, 0.7f, 0.0f, 1.0f) - , m_OBBsColor(1.0f, 1.0f, 0.0f, 1.0f) , m_lineSkeletonColor(0.33333f, 1.0f, 0.0f, 1.0f) , m_skeletonColor(0.19f, 0.58f, 0.19f, 1.0f) , m_selectionColor(1.0f, 1.0f, 1.0f, 1.0f) @@ -169,8 +165,6 @@ namespace EMStudio SetNodeAABBColor(other.GetNodeAABBColor()); SetStaticAABBColor(other.GetStaticAABBColor()); SetMeshAABBColor(other.GetMeshAABBColor()); - SetCollisionMeshAABBColor(other.GetCollisionMeshAABBColor()); - SetOBBsColor(other.GetOBBsColor()); SetLineSkeletonColor(other.GetLineSkeletonColor()); SetSkeletonColor(other.GetSkeletonColor()); SetSelectionColor(other.GetSelectionColor()); @@ -206,9 +200,7 @@ namespace EMStudio settings->setValue(s_nodeAABBColorOptionName, ColorToString(m_nodeAABBColor)); settings->setValue(s_staticAABBColorOptionName, ColorToString(m_staticAABBColor)); settings->setValue(s_meshAABBColorOptionName, ColorToString(m_meshAABBColor)); - settings->setValue(s_collisionMeshAABBColorOptionName, ColorToString(m_collisionMeshAABBColor)); settings->setValue(s_collisionMeshColorOptionName, ColorToString(m_collisionMeshColor)); - settings->setValue(s_OBBsColorOptionName, ColorToString(m_OBBsColor)); settings->setValue(s_lineSkeletonColorOptionName, ColorToString(m_lineSkeletonColor)); settings->setValue(s_skeletonColorOptionName, ColorToString(m_skeletonColor)); settings->setValue(s_selectionColorOptionName, ColorToString(m_selectionColor)); @@ -275,9 +267,7 @@ namespace EMStudio options.m_nodeAABBColor = StringToColor(settings->value(s_nodeAABBColorOptionName, ColorToString(options.m_nodeAABBColor)).toString()); options.m_staticAABBColor = StringToColor(settings->value(s_staticAABBColorOptionName, ColorToString(options.m_staticAABBColor)).toString()); options.m_meshAABBColor = StringToColor(settings->value(s_meshAABBColorOptionName, ColorToString(options.m_meshAABBColor)).toString()); - options.m_collisionMeshAABBColor = StringToColor(settings->value(s_collisionMeshAABBColorOptionName, ColorToString(options.m_collisionMeshAABBColor)).toString()); options.m_collisionMeshColor = StringToColor(settings->value(s_collisionMeshColorOptionName, ColorToString(options.m_collisionMeshColor)).toString()); - options.m_OBBsColor = StringToColor(settings->value(s_OBBsColorOptionName, ColorToString(options.m_OBBsColor)).toString()); options.m_lineSkeletonColor = StringToColor(settings->value(s_lineSkeletonColorOptionName, ColorToString(options.m_lineSkeletonColor)).toString()); options.m_skeletonColor = StringToColor(settings->value(s_skeletonColorOptionName, ColorToString(options.m_skeletonColor)).toString()); options.m_selectionColor = StringToColor(settings->value(s_selectionColorOptionName, ColorToString(options.m_selectionColor)).toString()); @@ -393,8 +383,6 @@ namespace EMStudio ->Field(s_nodeAABBColorOptionName, &RenderOptions::m_nodeAABBColor) ->Field(s_staticAABBColorOptionName, &RenderOptions::m_staticAABBColor) ->Field(s_meshAABBColorOptionName, &RenderOptions::m_meshAABBColor) - ->Field(s_collisionMeshAABBColorOptionName, &RenderOptions::m_collisionMeshAABBColor) - ->Field(s_OBBsColorOptionName, &RenderOptions::m_OBBsColor) ->Field(s_lineSkeletonColorOptionName, &RenderOptions::m_lineSkeletonColor) ->Field(s_skeletonColorOptionName, &RenderOptions::m_skeletonColor) ->Field(s_selectionColorOptionName, &RenderOptions::m_selectionColor) @@ -552,12 +540,6 @@ namespace EMStudio ->DataElement(AZ::Edit::UIHandlers::Default, &RenderOptions::m_meshAABBColor, "Mesh based AABB color", "Color for the runtime-updated AABB calculated based on the deformed meshes.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &RenderOptions::OnMeshAABBColorChangedCallback) - ->DataElement(AZ::Edit::UIHandlers::Default, &RenderOptions::m_collisionMeshAABBColor, "CollisionMesh based AABB color", - "Color for the runtime-updated AABB calculated based on the deformed collision meshes.") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &RenderOptions::OnCollisionMeshAABBColorChangedCallback) - ->DataElement(AZ::Edit::UIHandlers::Default, &RenderOptions::m_OBBsColor, "Joint OBB color", - "Color used for the pre-calculated joint oriented bounding boxes.") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &RenderOptions::OnOBBsColorChangedCallback) ->DataElement(AZ::Edit::UIHandlers::Default, &RenderOptions::m_lineSkeletonColor, "Line based skeleton color", "Line-based skeleton color.") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &RenderOptions::OnLineSkeletonColorChangedCallback) @@ -903,24 +885,6 @@ namespace EMStudio } } - void RenderOptions::SetCollisionMeshAABBColor(const AZ::Color& collisionMeshAABBColor) - { - if (!collisionMeshAABBColor.IsClose(m_collisionMeshAABBColor)) - { - m_collisionMeshAABBColor = collisionMeshAABBColor; - OnCollisionMeshAABBColorChangedCallback(); - } - } - - void RenderOptions::SetOBBsColor(const AZ::Color& OBBsColor) - { - if (!OBBsColor.IsClose(m_OBBsColor)) - { - m_OBBsColor = OBBsColor; - OnOBBsColorChangedCallback(); - } - } - void RenderOptions::SetLineSkeletonColor(const AZ::Color& lineSkeletonColor) { if (!lineSkeletonColor.IsClose(m_lineSkeletonColor)) @@ -1258,16 +1222,6 @@ namespace EMStudio PluginOptionsNotificationsBus::Event(s_meshAABBColorOptionName, &PluginOptionsNotificationsBus::Events::OnOptionChanged, s_meshAABBColorOptionName); } - void RenderOptions::OnCollisionMeshAABBColorChangedCallback() const - { - PluginOptionsNotificationsBus::Event(s_collisionMeshAABBColorOptionName, &PluginOptionsNotificationsBus::Events::OnOptionChanged, s_collisionMeshAABBColorOptionName); - } - - void RenderOptions::OnOBBsColorChangedCallback() const - { - PluginOptionsNotificationsBus::Event(s_OBBsColorOptionName, &PluginOptionsNotificationsBus::Events::OnOptionChanged, s_OBBsColorOptionName); - } - void RenderOptions::OnLineSkeletonColorChangedCallback() const { PluginOptionsNotificationsBus::Event(s_lineSkeletonColorOptionName, &PluginOptionsNotificationsBus::Events::OnOptionChanged, s_lineSkeletonColorOptionName); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.h index 1df1a023c8..60f7aa1291 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.h @@ -59,8 +59,6 @@ namespace EMStudio static const char* s_nodeAABBColorOptionName; static const char* s_staticAABBColorOptionName; static const char* s_meshAABBColorOptionName; - static const char* s_collisionMeshAABBColorOptionName; - static const char* s_OBBsColorOptionName; static const char* s_lineSkeletonColorOptionName; static const char* s_skeletonColorOptionName; static const char* s_selectionColorOptionName; @@ -191,12 +189,6 @@ namespace EMStudio AZ::Color GetMeshAABBColor() const { return m_meshAABBColor; } void SetMeshAABBColor(const AZ::Color& meshAABBColor); - AZ::Color GetCollisionMeshAABBColor() const { return m_collisionMeshAABBColor; } - void SetCollisionMeshAABBColor(const AZ::Color& collisionMeshAABBColor); - - AZ::Color GetOBBsColor() const { return m_OBBsColor; } - void SetOBBsColor(const AZ::Color& OBBsColor); - AZ::Color GetLineSkeletonColor() const { return m_lineSkeletonColor; } void SetLineSkeletonColor(const AZ::Color& lineSkeletonColor); @@ -303,8 +295,6 @@ namespace EMStudio void OnNodeAABBColorChangedCallback() const; void OnStaticAABBColorChangedCallback() const; void OnMeshAABBColorChangedCallback() const; - void OnCollisionMeshAABBColorChangedCallback() const; - void OnOBBsColorChangedCallback() const; void OnLineSkeletonColorChangedCallback() const; void OnSkeletonColorChangedCallback() const; void OnSelectionColorChangedCallback() const; @@ -361,8 +351,6 @@ namespace EMStudio AZ::Color m_nodeAABBColor; AZ::Color m_staticAABBColor; AZ::Color m_meshAABBColor; - AZ::Color m_collisionMeshAABBColor; - AZ::Color m_OBBsColor; AZ::Color m_lineSkeletonColor; AZ::Color m_skeletonColor; AZ::Color m_selectionColor; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.cpp index 182314f2a6..d3e9593add 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.cpp @@ -27,8 +27,6 @@ namespace EMStudio RenderPlugin::RenderPlugin() : DockWidgetPlugin() { - mActors.SetMemoryCategory(MEMCATEGORY_EMSTUDIOSDK_RENDERPLUGINBASE); - mIsVisible = true; mRenderUtil = nullptr; mUpdateCallback = nullptr; @@ -130,15 +128,14 @@ namespace EMStudio void RenderPlugin::CleanEMStudioActors() { // get rid of the actors - const uint32 numActors = mActors.GetLength(); - for (uint32 i = 0; i < numActors; ++i) + for (EMStudioRenderActor* actor : mActors) { - if (mActors[i]) + if (actor) { - delete mActors[i]; + delete actor; } } - mActors.Clear(); + mActors.clear(); } @@ -154,12 +151,12 @@ namespace EMStudio } // get the index of the emstudio actor, we can be sure it is valid as else the emstudioActor pointer would be nullptr already - const uint32 index = FindEMStudioActorIndex(emstudioActor); - MCORE_ASSERT(index != MCORE_INVALIDINDEX32); + const size_t index = FindEMStudioActorIndex(emstudioActor); + MCORE_ASSERT(index != InvalidIndex); // get rid of the emstudio actor delete emstudioActor; - mActors.Remove(index); + mActors.erase(AZStd::next(begin(mActors), index)); return true; } @@ -168,8 +165,7 @@ namespace EMStudio MCommon::TransformationManipulator* RenderPlugin::GetActiveManipulator(MCommon::Camera* camera, int32 mousePosX, int32 mousePosY) { // get the current manipulator - MCore::Array* transformationManipulators = GetManager()->GetTransformationManipulators(); - const uint32 numGizmos = transformationManipulators->GetLength(); + AZStd::vector* transformationManipulators = GetManager()->GetTransformationManipulators(); // init the active manipulator to nullptr MCommon::TransformationManipulator* activeManipulator = nullptr; @@ -177,10 +173,9 @@ namespace EMStudio bool activeManipulatorFound = false; // iterate over all gizmos and search for the hit one that is closest to the camera - for (uint32 i = 0; i < numGizmos; ++i) + for (MCommon::TransformationManipulator* currentManipulator : *transformationManipulators) { // get the current manipulator and check if it exists - MCommon::TransformationManipulator* currentManipulator = transformationManipulators->GetItem(i); if (currentManipulator == nullptr || currentManipulator->GetIsVisible() == false) { continue; @@ -266,8 +261,7 @@ namespace EMStudio return; } - MCore::AABB aabb; - aabb.Init(); + AZ::Aabb aabb = AZ::Aabb::CreateNull(); const EMotionFX::Actor* actor = actorInstance->GetActor(); const EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); @@ -276,21 +270,20 @@ namespace EMStudio for (const EMotionFX::Node* joint : joints) { const AZ::Vector3 jointPosition = pose->GetWorldSpaceTransform(joint->GetNodeIndex()).mPosition; + aabb.AddPoint(jointPosition); - aabb.Encapsulate(jointPosition); - - const AZ::u32 childCount = joint->GetNumChildNodes(); - for (AZ::u32 i = 0; i < childCount; ++i) + const size_t childCount = joint->GetNumChildNodes(); + for (size_t i = 0; i < childCount; ++i) { EMotionFX::Node* childJoint = skeleton->GetNode(joint->GetChildIndex(i)); const AZ::Vector3 childPosition = pose->GetWorldSpaceTransform(childJoint->GetNodeIndex()).mPosition; - aabb.Encapsulate(childPosition); + aabb.AddPoint(childPosition); } } - if (aabb.CheckIfIsValid()) + if (aabb.IsValid()) { - aabb.Widen(aabb.CalcRadius()); + aabb.Expand(AZ::Vector3(aabb.GetExtents().GetLength() * 0.5f)); bool isFollowModeActive = false; for (const RenderViewWidget* viewWidget : m_viewWidgets) @@ -318,80 +311,49 @@ namespace EMStudio } // try to locate the helper actor for a given instance - RenderPlugin::EMStudioRenderActor* RenderPlugin::FindEMStudioActor(EMotionFX::ActorInstance* actorInstance, bool doubleCheckInstance) + RenderPlugin::EMStudioRenderActor* RenderPlugin::FindEMStudioActor(const EMotionFX::ActorInstance* actorInstance, bool doubleCheckInstance) const { - // get the number of emstudio actors and iterate through them - const uint32 numEMStudioRenderActors = mActors.GetLength(); - for (uint32 i = 0; i < numEMStudioRenderActors; ++i) + const auto foundActor = AZStd::find_if(begin(mActors), end(mActors), [actorInstance, doubleCheckInstance](const EMStudioRenderActor* renderActor) { - EMStudioRenderActor* EMStudioRenderActor = mActors[i]; - // is the parent actor of the instance the same as the one in the emstudio actor? - if (EMStudioRenderActor->mActor == actorInstance->GetActor()) + if (renderActor->mActor == actorInstance->GetActor()) { // double check if the actor instance is in the actor instance array inside the emstudio actor if (doubleCheckInstance) { // now double check if the actor instance really is in the array of instances of this emstudio actor - const uint32 numActorInstances = EMStudioRenderActor->mActorInstances.GetLength(); - for (uint32 a = 0; a < numActorInstances; ++a) - { - if (EMStudioRenderActor->mActorInstances[a] == actorInstance) - { - return EMStudioRenderActor; - } - } - } - else - { - return EMStudioRenderActor; + const auto foundActorInstance = AZStd::find(begin(renderActor->mActorInstances), end(renderActor->mActorInstances), actorInstance); + return foundActorInstance != end(renderActor->mActorInstances); } + return true; } - } - - return nullptr; + return false; + }); + return foundActor != end(mActors) ? *foundActor : nullptr; } // try to locate the helper actor for a given one - RenderPlugin::EMStudioRenderActor* RenderPlugin::FindEMStudioActor(EMotionFX::Actor* actor) + RenderPlugin::EMStudioRenderActor* RenderPlugin::FindEMStudioActor(const EMotionFX::Actor* actor) const { if (!actor) { return nullptr; } - const uint32 numEMStudioRenderActors = mActors.GetLength(); - for (uint32 i = 0; i < numEMStudioRenderActors; ++i) + const auto foundActor = AZStd::find_if(begin(mActors), end(mActors), [match = actor](const EMStudioRenderActor* actor) { - EMStudioRenderActor* EMStudioRenderActor = mActors[i]; - - if (EMStudioRenderActor->mActor == actor) - { - return EMStudioRenderActor; - } - } - - return nullptr; + return actor->mActor == match; + }); + return foundActor != end(mActors) ? *foundActor : nullptr; } // get the index of the given emstudio actor - uint32 RenderPlugin::FindEMStudioActorIndex(EMStudioRenderActor* EMStudioRenderActor) + size_t RenderPlugin::FindEMStudioActorIndex(const EMStudioRenderActor* EMStudioRenderActor) const { - // get the number of emstudio actors and iterate through them - const uint32 numEMStudioRenderActors = mActors.GetLength(); - for (uint32 i = 0; i < numEMStudioRenderActors; ++i) - { - // compare the two emstudio actors and return the current index in case of success - if (EMStudioRenderActor == mActors[i]) - { - return i; - } - } - - // the emstudio actor has not been found - return MCORE_INVALIDINDEX32; + const auto foundActor = AZStd::find(begin(mActors), end(mActors), EMStudioRenderActor); + return foundActor != end(mActors) ? AZStd::distance(begin(mActors), foundActor) : InvalidIndex; } @@ -409,7 +371,7 @@ namespace EMStudio void RenderPlugin::AddEMStudioActor(EMStudioRenderActor* emstudioActor) { // add the actor to the list and return success - mActors.Add(emstudioActor); + mActors.emplace_back(emstudioActor); } @@ -421,8 +383,8 @@ namespace EMStudio } // 1. Create new emstudio actors - uint32 numActors = EMotionFX::GetActorManager().GetNumActors(); - for (uint32 i = 0; i < numActors; ++i) + size_t numActors = EMotionFX::GetActorManager().GetNumActors(); + for (size_t i = 0; i < numActors; ++i) { // get the current actor and the number of clones EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -442,14 +404,13 @@ namespace EMStudio } } - // 2. Remove invalid, not ready or unused emstudio actors - for (uint32 i = 0; i < mActors.GetLength(); ++i) + for (size_t i = 0; i < mActors.size(); ++i) { EMStudioRenderActor* emstudioActor = mActors[i]; EMotionFX::Actor* actor = emstudioActor->mActor; bool found = false; - for (uint32 j = 0; j < numActors; ++j) + for (size_t j = 0; j < numActors; ++j) { EMotionFX::Actor* curActor = EMotionFX::GetActorManager().GetActor(j); if (actor == curActor) @@ -467,8 +428,8 @@ namespace EMStudio } // 3. Relink the actor instances with the emstudio actors - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); EMotionFX::Actor* actor = actorInstance->GetActor(); @@ -481,9 +442,8 @@ namespace EMStudio if (!emstudioActor) { - for (uint32 j = 0; j < mActors.GetLength(); ++j) + for (EMStudioRenderActor* currentEMStudioActor : mActors) { - EMStudioRenderActor* currentEMStudioActor = mActors[j]; if (actor == currentEMStudioActor->mActor) { emstudioActor = currentEMStudioActor; @@ -498,24 +458,22 @@ namespace EMStudio actorInstance->SetCustomData(emstudioActor->mRenderActor); // add the actor instance to the emstudio actor instances in case it is not in yet - if (emstudioActor->mActorInstances.Find(actorInstance) == MCORE_INVALIDINDEX32) + if (AZStd::find(begin(emstudioActor->mActorInstances), end(emstudioActor->mActorInstances), actorInstance) == end(emstudioActor->mActorInstances)) { - emstudioActor->mActorInstances.Add(actorInstance); + emstudioActor->mActorInstances.emplace_back(actorInstance); } } } // 4. Unlink invalid actor instances from the emstudio actors - for (uint32 i = 0; i < mActors.GetLength(); ++i) + for (EMStudioRenderActor* emstudioActor : mActors) { - EMStudioRenderActor* emstudioActor = mActors[i]; - - for (uint32 j = 0; j < emstudioActor->mActorInstances.GetLength();) + for (size_t j = 0; j < emstudioActor->mActorInstances.size();) { EMotionFX::ActorInstance* emstudioActorInstance = emstudioActor->mActorInstances[j]; bool found = false; - for (uint32 k = 0; k < numActorInstances; ++k) + for (size_t k = 0; k < numActorInstances; ++k) { if (emstudioActorInstance == EMotionFX::GetActorManager().GetActorInstance(k)) { @@ -526,7 +484,7 @@ namespace EMStudio if (found == false) { - emstudioActor->mActorInstances.Remove(j); + emstudioActor->mActorInstances.erase(AZStd::next(begin(emstudioActor->mActorInstances), j)); } else { @@ -573,14 +531,11 @@ namespace EMStudio RenderPlugin::EMStudioRenderActor::~EMStudioRenderActor() { // get the number of actor instances and iterate through them - const uint32 numActorInstances = mActorInstances.GetLength(); - for (uint32 i = 0; i < numActorInstances; ++i) + for (EMotionFX::ActorInstance* actorInstance : mActorInstances) { - EMotionFX::ActorInstance* actorInstance = mActorInstances[i]; - // only delete the actor instance in case it is still inside the actor manager // in case it is not present there anymore this means an undo command has already deleted it - if (EMotionFX::GetActorManager().FindActorInstanceIndex(actorInstance) != MCORE_INVALIDINDEX32) + if (EMotionFX::GetActorManager().FindActorInstanceIndex(actorInstance) != InvalidIndex) { //actorInstance->Destroy(); } @@ -594,13 +549,9 @@ namespace EMStudio // only delete the actor in case it is still inside the actor manager // in case it is not present there anymore this means an undo command has already deleted it - if (EMotionFX::GetActorManager().FindActorIndex(mActor) != MCORE_INVALIDINDEX32) - { - //mActor->Destroy(); - } - // in case the actor is not valid anymore make sure to unselect it to avoid bad pointers - else + if (EMotionFX::GetActorManager().FindActorIndex(mActor) == InvalidIndex) { + // in case the actor is not valid anymore make sure to unselect it to avoid bad pointers CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection(); selection.RemoveActor(mActor); } @@ -619,35 +570,30 @@ namespace EMStudio EMotionFX::ActorInstance* actorInstance = EMotionFX::ActorInstance::Create(mActor); actorInstance->UpdateMeshDeformers(0.0f, true); - MCore::AABB aabb; - actorInstance->CalcMeshBasedAABB(0, &aabb); + AZ::Aabb aabb; + actorInstance->CalcMeshBasedAabb(0, &aabb); - if (aabb.CheckIfIsValid() == false) + if (!aabb.IsValid()) { - actorInstance->CalcNodeOBBBasedAABB(&aabb); + actorInstance->CalcNodeBasedAabb(&aabb); } - if (aabb.CheckIfIsValid() == false) - { - actorInstance->CalcNodeBasedAABB(&aabb); - } - - mCharacterHeight = aabb.CalcHeight(); + mCharacterHeight = aabb.GetExtents().GetZ(); mOffsetFromTrajectoryNode = aabb.GetMin().GetY() + (mCharacterHeight * 0.5f); actorInstance->Destroy(); // scale the normals down to 1% of the character size, that looks pretty nice on all models - mNormalsScaleMultiplier = aabb.CalcRadius() * 0.01f; + const float radius = AZ::Vector3(aabb.GetMax() - aabb.GetMin()).GetLength() * 0.5f; + mNormalsScaleMultiplier = radius * 0.01f; } // zoom to characters void RenderPlugin::ViewCloseup(bool selectedInstancesOnly, RenderWidget* renderWidget, float flightTime) { - const MCore::AABB sceneAABB = GetSceneAABB(selectedInstancesOnly); - - if (sceneAABB.CheckIfIsValid()) + const AZ::Aabb sceneAabb = GetSceneAabb(selectedInstancesOnly); + if (sceneAabb.IsValid()) { // in case the given view widget parameter is nullptr apply it on all view widgets if (!renderWidget) @@ -655,13 +601,13 @@ namespace EMStudio for (RenderViewWidget* viewWidget : m_viewWidgets) { RenderWidget* current = viewWidget->GetRenderWidget(); - current->ViewCloseup(sceneAABB, flightTime); + current->ViewCloseup(sceneAabb, flightTime); } } // only apply it to the given view widget else { - renderWidget->ViewCloseup(sceneAABB, flightTime); + renderWidget->ViewCloseup(sceneAabb, flightTime); } } } @@ -822,8 +768,8 @@ namespace EMStudio void RenderPlugin::UpdateActorInstances(float timePassedInSeconds) { - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -882,9 +828,9 @@ namespace EMStudio // get the AABB containing all actor instances in the scene - MCore::AABB RenderPlugin::GetSceneAABB(bool selectedInstancesOnly) + AZ::Aabb RenderPlugin::GetSceneAabb(bool selectedInstancesOnly) { - MCore::AABB finalAABB; + AZ::Aabb finalAabb = AZ::Aabb::CreateNull(); CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection(); if (mUpdateCallback) @@ -901,8 +847,8 @@ namespace EMStudio } // get the number of actor instances and iterate through them - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { // get the actor instance and update its transformations and meshes EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -922,20 +868,28 @@ namespace EMStudio } // get the mesh based AABB - MCore::AABB aabb; - actorInstance->CalcMeshBasedAABB(0, &aabb); + AZ::Aabb aabb = AZ::Aabb::CreateNull(); + actorInstance->CalcMeshBasedAabb(0, &aabb); // get the node based AABB - if (aabb.CheckIfIsValid() == false) + if (!aabb.IsValid()) { - actorInstance->CalcNodeBasedAABB(&aabb); + actorInstance->CalcNodeBasedAabb(&aabb); } // make sure the actor instance is covered in our global bounding box - finalAABB.Encapsulate(aabb); + if (aabb.IsValid()) + { + finalAabb.AddAabb(aabb); + } } - return finalAABB; + if (!finalAabb.IsValid()) + { + finalAabb.Set(AZ::Vector3(-1.0f, -1.0f, 0.0f), AZ::Vector3(1.0f, 1.0f, 0.0f)); + } + + return finalAabb; } @@ -1037,7 +991,7 @@ namespace EMStudio MCommon::RenderUtil::TrajectoryTracePath* tracePath = new MCommon::RenderUtil::TrajectoryTracePath(); tracePath->mActorInstance = actorInstance; - tracePath->mTraceParticles.Reserve(512); + tracePath->mTraceParticles.reserve(512); m_trajectoryTracePaths.emplace_back(tracePath); return tracePath; @@ -1049,10 +1003,10 @@ namespace EMStudio { // get the current selection CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); // iterate through the actor instances and reset their trajectory path - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { // get the actor instance and find the corresponding trajectory path EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); @@ -1078,13 +1032,13 @@ namespace EMStudio const EMotionFX::Transform& worldTM = actorInstance->GetWorldSpaceTransform(); bool distanceTraveledEnough = false; - if (trajectoryPath->mTraceParticles.GetIsEmpty()) + if (trajectoryPath->mTraceParticles.empty()) { distanceTraveledEnough = true; } else { - const uint32 numParticles = trajectoryPath->mTraceParticles.GetLength(); + const size_t numParticles = trajectoryPath->mTraceParticles.size(); const EMotionFX::Transform& oldWorldTM = trajectoryPath->mTraceParticles[numParticles - 1].mWorldTM; const AZ::Vector3& oldPos = oldWorldTM.mPosition; @@ -1108,7 +1062,7 @@ namespace EMStudio // create the particle, fill its data and add it to the trajectory trace path MCommon::RenderUtil::TrajectoryPathParticle trajectoryParticle; trajectoryParticle.mWorldTM = worldTM; - trajectoryPath->mTraceParticles.Add(trajectoryParticle); + trajectoryPath->mTraceParticles.emplace_back(trajectoryParticle); // reset the time passed as we just added a new particle trajectoryPath->mTimePassed = 0.0f; @@ -1116,9 +1070,9 @@ namespace EMStudio } // make sure we don't have too many items in our array - if (trajectoryPath->mTraceParticles.GetLength() > 50) + if (trajectoryPath->mTraceParticles.size() > 50) { - trajectoryPath->mTraceParticles.RemoveFirst(); + trajectoryPath->mTraceParticles.erase(begin(trajectoryPath->mTraceParticles)); } } } @@ -1145,8 +1099,8 @@ namespace EMStudio RenderViewWidget* widget = GetActiveViewWidget(); RenderOptions* renderOptions = GetRenderOptions(); - const AZStd::unordered_set& visibleJointIndices = GetManager()->GetVisibleJointIndices(); - const AZStd::unordered_set& selectedJointIndices = GetManager()->GetSelectedJointIndices(); + const AZStd::unordered_set& visibleJointIndices = GetManager()->GetVisibleJointIndices(); + const AZStd::unordered_set& selectedJointIndices = GetManager()->GetSelectedJointIndices(); // render the AABBs if (widget->GetRenderFlag(RenderViewWidget::RENDER_AABB)) @@ -1155,24 +1109,19 @@ namespace EMStudio settings.mNodeBasedColor = renderOptions->GetNodeAABBColor(); settings.mStaticBasedColor = renderOptions->GetStaticAABBColor(); settings.mMeshBasedColor = renderOptions->GetMeshAABBColor(); - settings.mCollisionMeshBasedColor = renderOptions->GetCollisionMeshAABBColor(); - renderUtil->RenderAABBs(actorInstance, settings); + renderUtil->RenderAabbs(actorInstance, settings); } - if (widget->GetRenderFlag(RenderViewWidget::RENDER_OBB)) - { - renderUtil->RenderOBBs(actorInstance, &visibleJointIndices, &selectedJointIndices, renderOptions->GetOBBsColor(), renderOptions->GetSelectedObjectColor()); - } if (widget->GetRenderFlag(RenderViewWidget::RENDER_LINESKELETON)) { const MCommon::Camera* camera = widget->GetRenderWidget()->GetCamera(); const AZ::Vector3& cameraPos = camera->GetPosition(); - MCore::AABB aabb; - actorInstance->CalcNodeBasedAABB(&aabb); - const AZ::Vector3 aabbMid = aabb.CalcMiddle(); - const float aabbRadius = aabb.CalcRadius(); + AZ::Aabb aabb; + actorInstance->CalcNodeBasedAabb(&aabb); + const AZ::Vector3 aabbMid = aabb.GetCenter(); + const float aabbRadius = AZ::Vector3(aabb.GetMax() - aabb.GetMin()).GetLength() * 0.5f; const float camDistance = fabs((cameraPos - aabbMid).GetLength()); // Avoid rendering too big joint spheres when zooming in onto a joint. @@ -1185,7 +1134,7 @@ namespace EMStudio // Scale the joint spheres based on the character's extents, to avoid really large joint spheres // on small characters and too small spheres on large characters. static const float baseRadius = 0.005f; - const float jointSphereRadius = aabb.CalcRadius() * scaleMultiplier * baseRadius; + const float jointSphereRadius = aabbRadius * scaleMultiplier * baseRadius; renderUtil->RenderSimpleSkeleton(actorInstance, &visibleJointIndices, &selectedJointIndices, renderOptions->GetLineSkeletonColor(), renderOptions->GetSelectedObjectColor(), jointSphereRadius); @@ -1228,12 +1177,12 @@ namespace EMStudio // iterate through all enabled nodes const EMotionFX::Pose* pose = actorInstance->GetTransformData()->GetCurrentPose(); - const uint32 geomLODLevel = actorInstance->GetLODLevel(); - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) + const size_t geomLODLevel = actorInstance->GetLODLevel(); + const size_t numEnabled = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numEnabled; ++i) { EMotionFX::Node* node = emstudioActor->mActor->GetSkeleton()->GetNode(actorInstance->GetEnabledNode(i)); - const AZ::u32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); EMotionFX::Mesh* mesh = emstudioActor->mActor->GetMesh(geomLODLevel, nodeIndex); renderUtil->ResetCurrentMesh(); @@ -1268,8 +1217,8 @@ namespace EMStudio // render the selection if (renderOptions->GetRenderSelectionBox() && EMotionFX::GetActorManager().GetNumActorInstances() != 1 && GetCurrentSelection()->CheckIfHasActorInstance(actorInstance)) { - MCore::AABB aabb = actorInstance->GetAABB(); - aabb.Widen(aabb.CalcRadius() * 0.005f); + AZ::Aabb aabb = actorInstance->GetAabb(); + aabb.Expand(AZ::Vector3(0.005f)); renderUtil->RenderSelection(aabb, renderOptions->GetSelectionColor()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.h index 68cabbefa3..a99a64ef68 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderPlugin.h @@ -53,9 +53,9 @@ namespace EMStudio MCORE_MEMORYOBJECTCATEGORY(RenderPlugin::EMStudioRenderActor, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_EMSTUDIOSDK_RENDERPLUGINBASE); EMotionFX::Actor* mActor; - MCore::Array mBoneList; + AZStd::vector mBoneList; RenderGL::GLActor* mRenderActor; - MCore::Array mActorInstances; + AZStd::vector mActorInstances; float mNormalsScaleMultiplier; float mCharacterHeight; float mOffsetFromTrajectoryNode; @@ -106,9 +106,9 @@ namespace EMStudio PluginOptions* GetOptions() override { return &mRenderOptions; } // render actors - EMStudioRenderActor* FindEMStudioActor(EMotionFX::ActorInstance* actorInstance, bool doubleCheckInstance = true); - EMStudioRenderActor* FindEMStudioActor(EMotionFX::Actor* actor); - uint32 FindEMStudioActorIndex(EMStudioRenderActor* EMStudioRenderActor); + EMStudioRenderActor* FindEMStudioActor(const EMotionFX::ActorInstance* actorInstance, bool doubleCheckInstance = true) const; + EMStudioRenderActor* FindEMStudioActor(const EMotionFX::Actor* actor) const; + size_t FindEMStudioActorIndex(const EMStudioRenderActor* EMStudioRenderActor) const; void AddEMStudioActor(EMStudioRenderActor* emstudioActor); bool DestroyEMStudioActor(EMotionFX::Actor* actor); @@ -154,7 +154,7 @@ namespace EMStudio MCORE_INLINE CommandSystem::SelectionList* GetCurrentSelection() const { return mCurrentSelection; } MCORE_INLINE MCommon::RenderUtil* GetRenderUtil() const { return mRenderUtil; } - MCore::AABB GetSceneAABB(bool selectedInstancesOnly); + AZ::Aabb GetSceneAabb(bool selectedInstancesOnly); MCommon::RenderUtil::TrajectoryTracePath* FindTracePath(EMotionFX::ActorInstance* actorInstance); void ResetSelectedTrajectoryPaths(); @@ -203,7 +203,7 @@ namespace EMStudio RenderUpdateCallback* mUpdateCallback; RenderOptions mRenderOptions; - MCore::Array mActors; + AZStd::vector mActors; // view widgets AZStd::vector m_viewWidgets; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderUpdateCallback.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderUpdateCallback.cpp index 4c032cb2ea..3c146c528b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderUpdateCallback.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderUpdateCallback.cpp @@ -84,13 +84,13 @@ namespace EMStudio const EMotionFX::Transform globalTM = transformData->GetCurrentPose()->GetWorldSpaceTransform(motionExtractionNode->GetNodeIndex()).ProjectedToGroundPlane(); bool distanceTraveledEnough = false; - if (trajectoryPath->mTraceParticles.GetIsEmpty()) + if (trajectoryPath->mTraceParticles.empty()) { distanceTraveledEnough = true; } else { - const uint32 numParticles = trajectoryPath->mTraceParticles.GetLength(); + const size_t numParticles = trajectoryPath->mTraceParticles.size(); const EMotionFX::Transform& oldGlobalTM = trajectoryPath->mTraceParticles[numParticles - 1].mWorldTM; const AZ::Vector3& oldPos = oldGlobalTM.mPosition; @@ -115,7 +115,7 @@ namespace EMStudio // create the particle, fill its data and add it to the trajectory trace path MCommon::RenderUtil::TrajectoryPathParticle trajectoryParticle; trajectoryParticle.mWorldTM = globalTM; - trajectoryPath->mTraceParticles.Add(trajectoryParticle); + trajectoryPath->mTraceParticles.emplace_back(trajectoryParticle); // reset the time passed as we just added a new particle trajectoryPath->mTimePassed = 0.0f; @@ -123,9 +123,9 @@ namespace EMStudio } // make sure we don't have too many items in our array - if (trajectoryPath->mTraceParticles.GetLength() > 50) + if (trajectoryPath->mTraceParticles.size() > 50) { - trajectoryPath->mTraceParticles.RemoveFirst(); + trajectoryPath->mTraceParticles.erase(begin(trajectoryPath->mTraceParticles)); } } } @@ -160,8 +160,8 @@ namespace EMStudio RenderViewWidget* widget = mPlugin->GetActiveViewWidget(); RenderOptions* renderOptions = mPlugin->GetRenderOptions(); - const AZStd::unordered_set& visibleJointIndices = GetManager()->GetVisibleJointIndices(); - const AZStd::unordered_set& selectedJointIndices = GetManager()->GetSelectedJointIndices(); + const AZStd::unordered_set& visibleJointIndices = GetManager()->GetVisibleJointIndices(); + const AZStd::unordered_set& selectedJointIndices = GetManager()->GetSelectedJointIndices(); // render the AABBs if (widget->GetRenderFlag(RenderViewWidget::RENDER_AABB)) @@ -170,15 +170,10 @@ namespace EMStudio settings.mNodeBasedColor = renderOptions->GetNodeAABBColor(); settings.mStaticBasedColor = renderOptions->GetStaticAABBColor(); settings.mMeshBasedColor = renderOptions->GetMeshAABBColor(); - settings.mCollisionMeshBasedColor = renderOptions->GetCollisionMeshAABBColor(); - renderUtil->RenderAABBs(actorInstance, settings); + renderUtil->RenderAabbs(actorInstance, settings); } - if (widget->GetRenderFlag(RenderViewWidget::RENDER_OBB)) - { - renderUtil->RenderOBBs(actorInstance, &visibleJointIndices, &selectedJointIndices, renderOptions->GetOBBsColor(), renderOptions->GetSelectedObjectColor()); - } if (widget->GetRenderFlag(RenderViewWidget::RENDER_LINESKELETON)) { renderUtil->RenderSimpleSkeleton(actorInstance, &visibleJointIndices, &selectedJointIndices, renderOptions->GetLineSkeletonColor(), renderOptions->GetSelectedObjectColor()); @@ -221,9 +216,9 @@ namespace EMStudio { // iterate through all enabled nodes const EMotionFX::Pose* pose = actorInstance->GetTransformData()->GetCurrentPose(); - const uint32 geomLODLevel = actorInstance->GetLODLevel(); - const uint32 numEnabled = actorInstance->GetNumEnabledNodes(); - for (uint32 i = 0; i < numEnabled; ++i) + const size_t geomLODLevel = actorInstance->GetLODLevel(); + const size_t numEnabled = actorInstance->GetNumEnabledNodes(); + for (size_t i = 0; i < numEnabled; ++i) { EMotionFX::Node* node = emstudioActor->mActor->GetSkeleton()->GetNode(actorInstance->GetEnabledNode(i)); EMotionFX::Mesh* mesh = emstudioActor->mActor->GetMesh(geomLODLevel, node->GetNodeIndex()); @@ -260,8 +255,8 @@ namespace EMStudio // render the selection if (renderOptions->GetRenderSelectionBox() && EMotionFX::GetActorManager().GetNumActorInstances() != 1 && mPlugin->GetCurrentSelection()->CheckIfHasActorInstance(actorInstance)) { - MCore::AABB aabb = actorInstance->GetAABB(); - aabb.Widen(aabb.CalcRadius() * 0.005f); + AZ::Aabb aabb = actorInstance->GetAabb(); + aabb.Expand(aabb.GetExtents() * 0.005f); renderUtil->RenderSelection(aabb, renderOptions->GetSelectionColor()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.cpp index 76e1a1e7f3..55699c165f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.cpp @@ -108,7 +108,6 @@ namespace EMStudio CreateViewOptionEntry(contextMenu, "Face Normals", RENDER_FACENORMALS); CreateViewOptionEntry(contextMenu, "Tangents", RENDER_TANGENTS); CreateViewOptionEntry(contextMenu, "Actor Bounding Boxes", RENDER_AABB); - CreateViewOptionEntry(contextMenu, "Joint OBBs", RENDER_OBB, false); CreateViewOptionEntry(contextMenu, "Collision Meshes", RENDER_COLLISIONMESHES, false); contextMenu->addSeparator(); CreateViewOptionEntry(contextMenu, "Line Skeleton", RENDER_LINESKELETON); @@ -233,7 +232,6 @@ namespace EMStudio SetRenderFlag(RENDER_TANGENTS, false); SetRenderFlag(RENDER_AABB, false); - SetRenderFlag(RENDER_OBB, false); SetRenderFlag(RENDER_COLLISIONMESHES, false); SetRenderFlag(RENDER_RAGDOLL_COLLIDERS, true); SetRenderFlag(RENDER_RAGDOLL_JOINTLIMITS, true); @@ -410,7 +408,6 @@ namespace EMStudio } // Override some settings as we removed those from the menu. - SetRenderFlag(RENDER_OBB, false); SetRenderFlag(RENDER_COLLISIONMESHES, false); SetRenderFlag(RENDER_TEXTURING, false); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.h index 74e5e0ce72..defdb0d2a7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderViewWidget.h @@ -52,7 +52,6 @@ namespace EMStudio RENDER_VERTEXNORMALS = 6, RENDER_TANGENTS = 7, RENDER_AABB = 8, - RENDER_OBB = 9, RENDER_COLLISIONMESHES = 10, RENDER_SKELETON = 11, RENDER_LINESKELETON = 12, diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.cpp index c74f693765..56d27222bb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.cpp @@ -6,7 +6,6 @@ * */ -// include the required headers #include "RenderWidget.h" #include "RenderPlugin.h" #include @@ -21,6 +20,7 @@ #include "../EMStudioManager.h" #include "../MainWindow.h" #include +#include namespace EMStudio @@ -38,8 +38,6 @@ namespace EMStudio //mLines.SetMemoryCategory(MEMCATEGORY_EMSTUDIOSDK_RENDERPLUGINBASE); //mLines.Reserve(2048); - mSelectedActorInstances.SetMemoryCategory(MEMCATEGORY_EMSTUDIOSDK_RENDERPLUGINBASE); - // camera used to render the little axis on the bottom left mAxisFakeCamera = new MCommon::OrthographicCamera(MCommon::OrthographicCamera::VIEWMODE_FRONT); @@ -72,9 +70,8 @@ namespace EMStudio } // start view closeup flight - void RenderWidget::ViewCloseup(const MCore::AABB& aabb, float flightTime, uint32 viewCloseupWaiting) + void RenderWidget::ViewCloseup(const AZ::Aabb& aabb, float flightTime, uint32 viewCloseupWaiting) { - //LogError("ViewCloseup: AABB: Pos=(%.3f, %.3f, %.3f), Width=%.3f, Height=%.3f, Depth=%.3f", aabb.CalcMiddle().x, aabb.CalcMiddle().y, aabb.CalcMiddle().z, aabb.CalcWidth(), aabb.CalcHeight(), aabb.CalcDepth()); mViewCloseupWaiting = viewCloseupWaiting; mViewCloseupAABB = aabb; mViewCloseupFlightTime = flightTime; @@ -82,9 +79,8 @@ namespace EMStudio void RenderWidget::ViewCloseup(bool selectedInstancesOnly, float flightTime, uint32 viewCloseupWaiting) { - //LogError("ViewCloseup: AABB: Pos=(%.3f, %.3f, %.3f), Width=%.3f, Height=%.3f, Depth=%.3f", aabb.CalcMiddle().x, aabb.CalcMiddle().y, aabb.CalcMiddle().z, aabb.CalcWidth(), aabb.CalcHeight(), aabb.CalcDepth()); mViewCloseupWaiting = viewCloseupWaiting; - mViewCloseupAABB = mPlugin->GetSceneAABB(selectedInstancesOnly); + mViewCloseupAABB = mPlugin->GetSceneAabb(selectedInstancesOnly); mViewCloseupFlightTime = flightTime; } @@ -257,13 +253,11 @@ namespace EMStudio } // update size/bounding volumes volumes of all existing gizmos - const MCore::Array* transformationManipulators = GetManager()->GetTransformationManipulators(); + const AZStd::vector* transformationManipulators = GetManager()->GetTransformationManipulators(); // render all visible gizmos - const uint32 numGizmos = transformationManipulators->GetLength(); - for (uint32 i = 0; i < numGizmos; ++i) + for (MCommon::TransformationManipulator* activeManipulator : *transformationManipulators) { - MCommon::TransformationManipulator* activeManipulator = transformationManipulators->GetItem(i); if (activeManipulator == nullptr) { continue; @@ -531,10 +525,10 @@ namespace EMStudio // handle visual mouse selection if (EMStudio::GetCommandManager()->GetLockSelection() == false && gizmoHit == false) // avoid selection operations when there is only one actor instance { - AZ::u32 editorActorInstanceCount = 0; + size_t editorActorInstanceCount = 0; const EMotionFX::ActorManager& actorManager = EMotionFX::GetActorManager(); - const AZ::u32 totalActorInstanceCount = actorManager.GetNumActorInstances(); - for (AZ::u32 i = 0; i < totalActorInstanceCount; ++i) + const size_t totalActorInstanceCount = actorManager.GetNumActorInstances(); + for (size_t i = 0; i < totalActorInstanceCount; ++i) { const EMotionFX::ActorInstance* actorInstance = actorManager.GetActorInstance(i); if (!actorInstance->GetIsOwnedByRuntime()) @@ -561,8 +555,8 @@ namespace EMStudio const MCore::Ray ray = mCamera->Unproject(mousePosX, mousePosY); // get the number of actor instances and iterate through them - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); if (actorInstance->GetIsVisible() == false || actorInstance->GetRender() == false || actorInstance->GetIsUsedForVisualization() || actorInstance->GetIsOwnedByRuntime()) @@ -603,14 +597,15 @@ namespace EMStudio if (actor->CheckIfHasMeshes(actorInstance->GetLODLevel()) == false) { // calculate the node based AABB - MCore::AABB box; - actorInstance->CalcNodeBasedAABB(&box); + AZ::Aabb box; + actorInstance->CalcNodeBasedAabb(&box); // render the aabb - if (box.CheckIfIsValid()) + if (box.IsValid()) { + const MCore::AABB mcoreAabb(box.GetMin(), box.GetMax()); AZ::Vector3 ii, n; - if (ray.Intersects(box, &ii, &n)) + if (ray.Intersects(mcoreAabb, &ii, &n)) { selectedActorInstance = actorInstance; oldIntersectionPoint = ii; @@ -620,21 +615,21 @@ namespace EMStudio } } - mSelectedActorInstances.Clear(false); + mSelectedActorInstances.clear(); if (ctrlPressed) { // add the old selection to the selected actor instances (selection mode = add) - const uint32 numSelectedActorInstances = selection.GetNumSelectedActorInstances(); - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + const size_t numSelectedActorInstances = selection.GetNumSelectedActorInstances(); + for (size_t i = 0; i < numSelectedActorInstances; ++i) { - mSelectedActorInstances.Add(selection.GetActorInstance(i)); + mSelectedActorInstances.emplace_back(selection.GetActorInstance(i)); } } if (selectedActorInstance) { - mSelectedActorInstances.Add(selectedActorInstance); + mSelectedActorInstances.emplace_back(selectedActorInstance); } CommandSystem::SelectActorInstancesUsingCommands(mSelectedActorInstances); @@ -925,8 +920,8 @@ namespace EMStudio AZ::Vector3 actorInstancePos; EMotionFX::Actor* followActor = followInstance->GetActor(); - const uint32 motionExtractionNodeIndex = followActor->GetMotionExtractionNodeIndex(); - if (motionExtractionNodeIndex != MCORE_INVALIDINDEX32) + const size_t motionExtractionNodeIndex = followActor->GetMotionExtractionNodeIndex(); + if (motionExtractionNodeIndex != InvalidIndex) { actorInstancePos = followInstance->GetWorldSpaceTransform().mPosition; RenderPlugin::EMStudioRenderActor* emstudioActor = mPlugin->FindEMStudioActor(followActor); @@ -1009,15 +1004,11 @@ namespace EMStudio return; } - MCore::Array* transformationManipulators = GetManager()->GetTransformationManipulators(); - const uint32 numGizmos = transformationManipulators->GetLength(); + AZStd::vector* transformationManipulators = GetManager()->GetTransformationManipulators(); // render all visible gizmos - for (uint32 i = 0; i < numGizmos; ++i) + for (MCommon::TransformationManipulator* activeManipulator : *transformationManipulators) { - // update the gizmos - MCommon::TransformationManipulator* activeManipulator = transformationManipulators->GetItem(i); - // update the gizmos if there is an active manipulator if (activeManipulator == nullptr) { @@ -1049,11 +1040,9 @@ namespace EMStudio } // render custom triangles - const uint32 numTriangles = mTriangles.GetLength(); - for (uint32 i = 0; i < numTriangles; ++i) + for (const Triangle& curTri : mTriangles) { - const Triangle& curTri = mTriangles[i]; - renderUtil->AddTriangle(curTri.mPosA, curTri.mPosB, curTri.mPosC, curTri.mNormalA, curTri.mNormalB, curTri.mNormalC, curTri.mColor); // TODO: make renderutil use uint32 colors instead + renderUtil->AddTriangle(curTri.mPosA, curTri.mPosB, curTri.mPosC, curTri.mNormalA, curTri.mNormalB, curTri.mNormalC, curTri.mColor); // TODO: make renderutil use uint32 colors instead } ClearTriangles(); @@ -1071,8 +1060,8 @@ namespace EMStudio } // render all custom plugin visuals - const uint32 numPlugins = GetPluginManager()->GetNumActivePlugins(); - for (uint32 i = 0; i < numPlugins; ++i) + const size_t numPlugins = GetPluginManager()->GetNumActivePlugins(); + for (size_t i = 0; i < numPlugins; ++i) { EMStudioPlugin* plugin = GetPluginManager()->GetActivePlugin(i); EMStudioPlugin::RenderInfo renderInfo(renderUtil, mCamera, mWidth, mHeight); @@ -1134,8 +1123,8 @@ namespace EMStudio ///// EMotionFX::GetEMotionFX().Update(0.0f); // render - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); if (actorInstance->GetRender() && actorInstance->GetIsVisible() && actorInstance->GetIsOwnedByRuntime() == false) @@ -1169,8 +1158,7 @@ namespace EMStudio mViewCloseupWaiting--; if (mViewCloseupWaiting == 0) { - mCamera->ViewCloseup(mViewCloseupAABB, mViewCloseupFlightTime); - //mViewCloseupWaiting = 0; + mCamera->ViewCloseup(MCore::AABB(mViewCloseupAABB.GetMin(), mViewCloseupAABB.GetMax()), mViewCloseupFlightTime); } } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.h index b6776d43a4..d2ec5d71ea 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderWidget.h @@ -6,11 +6,10 @@ * */ -#ifndef __EMSTUDIO_RENDERWIDGET_H -#define __EMSTUDIO_RENDERWIDGET_H +#pragma once -// #if !defined(Q_MOC_RUN) +#include #include #include "../EMStudioConfig.h" #include @@ -99,8 +98,8 @@ namespace EMStudio virtual void Update() = 0; // line rendering helper functions - MCORE_INLINE void AddTriangle(const AZ::Vector3& posA, const AZ::Vector3& posB, const AZ::Vector3& posC, const AZ::Vector3& normalA, const AZ::Vector3& normalB, const AZ::Vector3& normalC, uint32 color) { mTriangles.Add(Triangle(posA, posB, posC, normalA, normalB, normalC, color)); } - MCORE_INLINE void ClearTriangles() { mTriangles.Clear(false); } + MCORE_INLINE void AddTriangle(const AZ::Vector3& posA, const AZ::Vector3& posB, const AZ::Vector3& posC, const AZ::Vector3& normalA, const AZ::Vector3& normalB, const AZ::Vector3& normalC, uint32 color) { mTriangles.emplace_back(Triangle(posA, posB, posC, normalA, normalB, normalC, color)); } + MCORE_INLINE void ClearTriangles() { mTriangles.clear(); } void RenderTriangles(); // helper rendering functions @@ -117,7 +116,7 @@ namespace EMStudio MCORE_INLINE MCommon::Camera* GetCamera() const { return mCamera; } MCORE_INLINE CameraMode GetCameraMode() const { return mCameraMode; } MCORE_INLINE void SetSkipFollowCalcs(bool skipFollowCalcs) { mSkipFollowCalcs = skipFollowCalcs; } - void ViewCloseup(const MCore::AABB& aabb, float flightTime, uint32 viewCloseupWaiting = 5); + void ViewCloseup(const AZ::Aabb& aabb, float flightTime, uint32 viewCloseupWaiting = 5); void ViewCloseup(bool selectedInstancesOnly, float flightTime, uint32 viewCloseupWaiting = 5); void SwitchCamera(CameraMode mode); @@ -140,10 +139,10 @@ namespace EMStudio RenderPlugin* mPlugin; RenderViewWidget* mViewWidget; - MCore::Array mTriangles; + AZStd::vector mTriangles; EventHandler mEventHandler; - MCore::Array mSelectedActorInstances; + AZStd::vector mSelectedActorInstances; MCommon::TransformationManipulator* mActiveTransformManip; @@ -161,7 +160,7 @@ namespace EMStudio // used for closeup camera flights uint32 mViewCloseupWaiting; - MCore::AABB mViewCloseupAABB; + AZ::Aabb mViewCloseupAABB; float mViewCloseupFlightTime; // manipulator helper data @@ -175,6 +174,3 @@ namespace EMStudio int32 mPixelsMovedSinceRightClick; }; } // namespace EMStudio - - -#endif diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ResetSettingsDialog.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ResetSettingsDialog.cpp index 94b5fadd79..2f45a89ea2 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ResetSettingsDialog.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/ResetSettingsDialog.cpp @@ -29,8 +29,8 @@ namespace EMStudio template bool HasEntityInEditor(const ManagerType& manager, const GetNumFunc& getNumEntitiesFunc, const GetEntityFunc& getEntityFunc) { - const uint32 numEntities = (manager.*getNumEntitiesFunc)(); - for (uint32 i = 0; i < numEntities; ++i) + const size_t numEntities = (manager.*getNumEntitiesFunc)(); + for (size_t i = 0; i < numEntities; ++i) { const auto& entity = (manager.*getEntityFunc)(i); if (!entity->GetIsOwnedByRuntime()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp index 9919c4cbb3..a791b17e25 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/Workspace.cpp @@ -139,15 +139,15 @@ namespace EMStudio ActivationIndicesByActorInstance activationIndicesByActorInstance; int32 commandIndex = 0; - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); // actors - const uint32 numActors = EMotionFX::GetActorManager().GetNumActors(); - for (uint32 i = 0; i < numActors; ++i) + const size_t numActors = EMotionFX::GetActorManager().GetNumActors(); + for (size_t i = 0; i < numActors; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); - for (uint32 j = 0; j < numActorInstances; ++j) + for (size_t j = 0; j < numActorInstances; ++j) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(j); if (actorInstance->GetActor() != actor) @@ -184,7 +184,7 @@ namespace EMStudio } // attachments - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -197,23 +197,23 @@ namespace EMStudio { EMotionFX::Attachment* attachment = actorInstance->GetSelfAttachment(); EMotionFX::ActorInstance* attachedToActorInstance = attachment->GetAttachToActorInstance(); - const uint32 attachedToInstanceIndex = EMotionFX::GetActorManager().FindActorInstanceIndex(attachedToActorInstance); - const uint32 attachtmentInstanceIndex = EMotionFX::GetActorManager().FindActorInstanceIndex(actorInstance); + const size_t attachedToInstanceIndex = EMotionFX::GetActorManager().FindActorInstanceIndex(attachedToActorInstance); + const size_t attachtmentInstanceIndex = EMotionFX::GetActorManager().FindActorInstanceIndex(actorInstance); if (actorInstance->GetIsSkinAttachment()) { - commandString = AZStd::string::format("AddDeformableAttachment -attachmentIndex %d -attachToIndex %d\n", attachtmentInstanceIndex, attachedToInstanceIndex); + commandString = AZStd::string::format("AddDeformableAttachment -attachmentIndex %zu -attachToIndex %zu\n", attachtmentInstanceIndex, attachedToInstanceIndex); commands += commandString; ++commandIndex; } else { EMotionFX::AttachmentNode* attachmentSingleNode = static_cast(attachment); - const uint32 attachedToNodeIndex = attachmentSingleNode->GetAttachToNodeIndex(); + const size_t attachedToNodeIndex = attachmentSingleNode->GetAttachToNodeIndex(); EMotionFX::Actor* attachedToActor = attachedToActorInstance->GetActor(); EMotionFX::Node* attachedToNode = attachedToActor->GetSkeleton()->GetNode(attachedToNodeIndex); - commandString = AZStd::string::format("AddAttachment -attachmentIndex %d -attachToIndex %d -attachToNode \"%s\"\n", attachtmentInstanceIndex, attachedToInstanceIndex, attachedToNode->GetName()); + commandString = AZStd::string::format("AddAttachment -attachmentIndex %zu -attachToIndex %zu -attachToNode \"%s\"\n", attachtmentInstanceIndex, attachedToInstanceIndex, attachedToNode->GetName()); commands += commandString; ++commandIndex; } @@ -221,9 +221,9 @@ namespace EMStudio } // motion sets - const uint32 numRootMotionSets = EMotionFX::GetMotionManager().CalcNumRootMotionSets(); + const size_t numRootMotionSets = EMotionFX::GetMotionManager().CalcNumRootMotionSets(); AZStd::unordered_set motionsInMotionSets; - for (uint32 i = 0; i < numRootMotionSets; ++i) + for (size_t i = 0; i < numRootMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindRootMotionSet(i); @@ -255,8 +255,8 @@ namespace EMStudio } // motions that are not in the above motion sets - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = EMotionFX::GetMotionManager().GetNumMotions(); + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -277,8 +277,8 @@ namespace EMStudio // We need to avoid storing two times the same anim graph. This could happen if the anim graph was loaded from a reference // node. We need to integrate the asset system into the AnimGraphManager AZStd::unordered_set animGraphFilenames; - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -317,7 +317,7 @@ namespace EMStudio } // activate anim graph for each actor instance - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.cpp index 0d36f19c5a..ac23dd489b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.cpp @@ -42,8 +42,8 @@ namespace EMStudio if (MCore::GetLogManager().GetLogLevels() & MCore::LogCallback::LOGLEVEL_DEBUG) { mTempString = command->GetName(); - const uint32 numParameters = commandLine.GetNumParameters(); - for (uint32 i = 0; i < numParameters; ++i) + const size_t numParameters = commandLine.GetNumParameters(); + for (size_t i = 0; i < numParameters; ++i) { mTempString += " -"; mTempString += commandLine.GetParameterName(i); @@ -125,38 +125,38 @@ namespace EMStudio } // Add a new item to the history. - void ActionHistoryCallback::OnAddCommandToHistory(uint32 historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) + void ActionHistoryCallback::OnAddCommandToHistory(size_t historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) { MCORE_UNUSED(commandLine); mTempString = MCore::CommandManager::CommandHistoryEntry::ToString(group, command, mIndex++).c_str(); - mList->insertItem(historyIndex, new QListWidgetItem(mTempString.c_str(), mList)); - mList->setCurrentRow(historyIndex); + mList->insertItem(aznumeric_caster(historyIndex), new QListWidgetItem(mTempString.c_str(), mList)); + mList->setCurrentRow(aznumeric_caster(historyIndex)); } // Remove an item from the history. - void ActionHistoryCallback::OnRemoveCommand(uint32 historyIndex) + void ActionHistoryCallback::OnRemoveCommand(size_t historyIndex) { // Remove the item. mIsRemoving = true; - delete mList->takeItem(historyIndex); + delete mList->takeItem(aznumeric_caster(historyIndex)); mIsRemoving = false; } // Set the current command. - void ActionHistoryCallback::OnSetCurrentCommand(uint32 index) + void ActionHistoryCallback::OnSetCurrentCommand(size_t index) { if (mIsRemoving) { return; } - if (index == MCORE_INVALIDINDEX32) + if (index == InvalidIndex) { mList->setCurrentRow(-1); // Darken all history items. - const int numCommands = static_cast(GetCommandManager()->GetNumHistoryItems()); + const int numCommands = mList->count(); for (int i = 0; i < numCommands; ++i) { mList->item(i)->setForeground(m_darkenedBrush); @@ -165,19 +165,19 @@ namespace EMStudio } // get the list of selected items - mList->setCurrentRow(index); + mList->setCurrentRow(aznumeric_caster(index)); // Get the current history index. - const uint32 historyIndex = GetCommandManager()->GetHistoryIndex(); - if (historyIndex == MCORE_INVALIDINDEX32) + const size_t historyIndex = GetCommandManager()->GetHistoryIndex(); + if (historyIndex == InvalidIndex) { AZStd::string outResult; - const uint32 numRedos = index + 1; - for (uint32 i = 0; i < numRedos; ++i) + const size_t numRedos = index + 1; + for (size_t i = 0; i < numRedos; ++i) { outResult.clear(); const bool result = GetCommandManager()->Redo(outResult); - if (outResult.size() > 0) + if (!outResult.empty()) { if (!result) { @@ -189,13 +189,13 @@ namespace EMStudio else if (historyIndex > index) // if we need to perform undo's { AZStd::string outResult; - const int32 numUndos = historyIndex - index; - for (int32 i = 0; i < numUndos; ++i) + const ptrdiff_t numUndos = historyIndex - index; + for (ptrdiff_t i = 0; i < numUndos; ++i) { // try to undo outResult.clear(); const bool result = GetCommandManager()->Undo(outResult); - if (outResult.size() > 0) + if (!outResult.empty()) { if (!result) { @@ -207,12 +207,12 @@ namespace EMStudio else if (historyIndex < index) // if we need to redo commands { AZStd::string outResult; - const int32 numRedos = index - historyIndex; - for (int32 i = 0; i < numRedos; ++i) + const ptrdiff_t numRedos = index - historyIndex; + for (ptrdiff_t i = 0; i < numRedos; ++i) { outResult.clear(); const bool result = GetCommandManager()->Redo(outResult); - if (outResult.size() > 0) + if (!outResult.empty()) { if (!result) { @@ -222,26 +222,16 @@ namespace EMStudio } } - // Darken disabled commands. - const uint32 orgIndex = index; - if (index == MCORE_INVALIDINDEX32) - { - index = 0; - } - const int numCommands = static_cast(GetCommandManager()->GetNumHistoryItems()); - for (int i = index; i < numCommands; ++i) + for (int i = aznumeric_caster(index); i < numCommands; ++i) { mList->item(i)->setForeground(m_darkenedBrush); } // Color enabled ones. - if (orgIndex != MCORE_INVALIDINDEX32) + for (int i = 0; i <= static_cast(index); ++i) { - for (int i = 0; i <= static_cast(index); ++i) - { - mList->item(index)->setForeground(m_brush); - } + mList->item(i)->setForeground(m_brush); } } } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.h index ba7c5314b1..0433b22d5d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/ActionHistory/ActionHistoryCallback.h @@ -37,11 +37,11 @@ namespace EMStudio void OnPreExecuteCommand(MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) override; void OnPostExecuteCommand(MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine, bool wasSuccess, const AZStd::string& outResult) override; - void OnAddCommandToHistory(uint32 historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) override; + void OnAddCommandToHistory(size_t historyIndex, MCore::CommandGroup* group, MCore::Command* command, const MCore::CommandLine& commandLine) override; void OnPreExecuteCommandGroup(MCore::CommandGroup* group, bool undo) override; void OnPostExecuteCommandGroup(MCore::CommandGroup* group, bool wasSuccess) override; - void OnRemoveCommand(uint32 historyIndex) override; - void OnSetCurrentCommand(uint32 index) override; + void OnRemoveCommand(size_t historyIndex) override; + void OnSetCurrentCommand(size_t index) override; private: QListWidget* mList; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.cpp index f545873106..9a4170d1b0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphActionManager.cpp @@ -210,8 +210,8 @@ namespace EMStudio defaultPlayBackInfo->mBlendOutTime = 0.0f; commandParameters = CommandSystem::CommandPlayMotion::PlayBackInfoToCommandParameters(defaultPlayBackInfo); - const AZ::u32 motionIndex = EMotionFX::GetMotionManager().FindMotionIndexByName(motion->GetName()); - commandString = AZStd::string::format("Select -motionIndex %d", motionIndex); + const size_t motionIndex = EMotionFX::GetMotionManager().FindMotionIndexByName(motion->GetName()); + commandString = AZStd::string::format("Select -motionIndex %zu", motionIndex); commandGroup.AddCommandString(commandString); commandString = AZStd::string::format("PlayMotion -filename \"%s\" %s", motion->GetFileName(), commandParameters.c_str()); @@ -472,8 +472,8 @@ namespace EMStudio const EMotionFX::MotionManager& motionManager = EMotionFX::GetMotionManager(); // In case no motion set was selected yet, use the first available. The activate graph callback will update the UI. - const AZ::u32 numMotionSets = motionManager.GetNumMotionSets(); - for (AZ::u32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = motionManager.GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* currentMotionSet = motionManager.GetMotionSet(i); if (!currentMotionSet->GetIsOwnedByRuntime()) @@ -494,7 +494,7 @@ namespace EMStudio void AnimGraphActionManager::ActivateGraphForSelectedActors(EMotionFX::AnimGraph* animGraph, EMotionFX::MotionSet* motionSet) { const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); if (numActorInstances == 0) { @@ -507,7 +507,7 @@ namespace EMStudio commandGroup.AddCommandString("RecorderClear -force true"); // Activate the anim graph each selected actor instance. - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); if (actorInstance->GetIsOwnedByRuntime()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.cpp index f02c8ed0bf..f6e308f07b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.cpp @@ -125,7 +125,7 @@ namespace EMotionFX EMotionFX::MotionSet* AnimGraphEditor::GetSelectedMotionSet() { - const AZ::Outcome motionSetIndex = GetMotionSetIndex(m_motionSetComboBox->currentIndex()); + const AZ::Outcome motionSetIndex = GetMotionSetIndex(m_motionSetComboBox->currentIndex()); if (motionSetIndex.IsSuccess()) { return EMotionFX::GetMotionManager().GetMotionSet(motionSetIndex.GetValue()); @@ -149,8 +149,8 @@ namespace EMotionFX m_motionSetComboBox->clear(); // add each motion set name - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); if (motionSet->GetIsOwnedByRuntime()) @@ -163,7 +163,7 @@ namespace EMotionFX // get the current selection list and the number of actor instances selected const CommandSystem::SelectionList& selectionList = CommandSystem::GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); // if actor instances are selected, set the used motion set if (numActorInstances > 0) @@ -172,7 +172,7 @@ namespace EMotionFX // this is used to check if multiple motion sets are used AZStd::vector usedMotionSets; AZStd::vector usedAnimGraphs; - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); if (actorInstance->GetIsOwnedByRuntime()) @@ -301,7 +301,7 @@ namespace EMotionFX { // get the current selection list and the number of actor instances selected const CommandSystem::SelectionList& selectionList = CommandSystem::GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); AnimGraphEditor::m_lastMotionSetText = m_motionSetComboBox->itemText(index); // if no one actor instance is selected, the combo box has no effect @@ -310,7 +310,7 @@ namespace EMotionFX return; } - const AZ::Outcome motionSetIndex = GetMotionSetIndex(index); + const AZ::Outcome motionSetIndex = GetMotionSetIndex(index); EMotionFX::MotionSet* motionSet = nullptr; if (motionSetIndex.IsSuccess()) @@ -323,7 +323,7 @@ namespace EMotionFX // update the motion set on each actor instance if one anim graph is activated AZStd::string commandString; - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { // get the actor instance from the selection list and the anim graph instance EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); @@ -401,12 +401,12 @@ namespace EMotionFX } } - AZ::Outcome AnimGraphEditor::GetMotionSetIndex(int comboBoxIndex) const + AZ::Outcome AnimGraphEditor::GetMotionSetIndex(int comboBoxIndex) const { - const uint32 targetEditorMotionSetIndex = comboBoxIndex; - uint32 currentEditorMotionSet = 0; - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t targetEditorMotionSetIndex = comboBoxIndex; + size_t currentEditorMotionSet = 0; + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { const EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.h index be1e3745a9..1d17c46815 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphEditor.h @@ -51,7 +51,7 @@ namespace EMotionFX void OnMotionSetChanged(int index); private: - AZ::Outcome GetMotionSetIndex(int comboBoxIndex) const; + AZ::Outcome GetMotionSetIndex(int comboBoxIndex) const; MCORE_DEFINECOMMANDCALLBACK(UpdateMotionSetComboBoxCallback) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModel.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModel.cpp index 36b915a5ce..6e68a761de 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModel.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModel.cpp @@ -152,8 +152,8 @@ namespace EMStudio // Since the UI could be loaded after anim graphs are added to the manager, we need to pull all the current ones // and add them to the model - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (!animGraph->GetIsOwnedByRuntime() && !animGraph->GetIsOwnedByAsset()) @@ -906,7 +906,7 @@ namespace EMStudio EMotionFX::AnimGraphInstance* animGraphInstance = modelItemData->m_animGraphInstance; EMotionFX::AnimGraphStateMachine* rootStateMachine = referencedAnimGraph->GetRootStateMachine(); - const uint32 rowCount = rootStateMachine->GetNumConnections() + rootStateMachine->GetNumChildNodes() + static_cast(rootStateMachine->GetNumTransitions()); + const int rowCount = aznumeric_caster(rootStateMachine->GetNumConnections() + rootStateMachine->GetNumChildNodes() + rootStateMachine->GetNumTransitions()); if (rowCount > 0) { const QModelIndex referenceNodeModelIndex = createIndex(modelItemData->m_row, 0, modelItemData); @@ -977,15 +977,15 @@ namespace EMStudio } int childRow = 0; - const uint32 connectionCount = node->GetNumConnections(); - for (uint32 i = 0; i < connectionCount; ++i) + const int connectionCount = aznumeric_caster(node->GetNumConnections()); + for (int i = 0; i < connectionCount; ++i) { m_modelItemDataSet.emplace(new ModelItemData(node->GetConnection(i), animGraphInstance, currentModelItemData, childRow + i)); } childRow += connectionCount; - const uint32 childNodeCount = node->GetNumChildNodes(); - for (uint32 i = 0; i < childNodeCount; ++i) + const int childNodeCount = aznumeric_caster(node->GetNumChildNodes()); + for (int i = 0; i < childNodeCount; ++i) { RecursivelyAddNode(animGraphInstance, node->GetChildNode(i), currentModelItemData, childRow + i); } @@ -995,12 +995,12 @@ namespace EMStudio if (nodeTypeId == azrtti_typeid()) { EMotionFX::AnimGraphStateMachine* stateMachine = static_cast(node); - const size_t childTransitionCount = stateMachine->GetNumTransitions(); - for (size_t i = 0; i < childTransitionCount; ++i) + const int childTransitionCount = aznumeric_caster(stateMachine->GetNumTransitions()); + for (int i = 0; i < childTransitionCount; ++i) { - AddTransition(animGraphInstance, stateMachine->GetTransition(i), currentModelItemData, childRow + static_cast(i)); + AddTransition(animGraphInstance, stateMachine->GetTransition(i), currentModelItemData, childRow + i); } - childRow += static_cast(childTransitionCount); + childRow += childTransitionCount; } else if (nodeTypeId == azrtti_typeid()) { @@ -1023,26 +1023,26 @@ namespace EMStudio EMotionFX::AnimGraphStateMachine* rootStateMachine = referencedAnimGraph->GetRootStateMachine(); EMotionFX::AnimGraphInstance* referencedAnimGraphInstance = referenceNode->GetReferencedAnimGraphInstance(animGraphInstance); - const uint32 rootConnectionCount = rootStateMachine->GetNumConnections(); - for (uint32 i = 0; i < rootConnectionCount; ++i) + const int rootConnectionCount = aznumeric_caster(rootStateMachine->GetNumConnections()); + for (int i = 0; i < rootConnectionCount; ++i) { m_modelItemDataSet.emplace(new ModelItemData(rootStateMachine->GetConnection(i), referencedAnimGraphInstance, referenceNodeModelItemData, row + i)); } row += rootConnectionCount; - const uint32 rootChildNodeCount = rootStateMachine->GetNumChildNodes(); - for (uint32 i = 0; i < rootChildNodeCount; ++i) + const int rootChildNodeCount = aznumeric_caster(rootStateMachine->GetNumChildNodes()); + for (int i = 0; i < rootChildNodeCount; ++i) { RecursivelyAddNode(referencedAnimGraphInstance, rootStateMachine->GetChildNode(i), referenceNodeModelItemData, row + i); } row += rootChildNodeCount; - const size_t rootChildTransitionCount = rootStateMachine->GetNumTransitions(); - for (size_t i = 0; i < rootChildTransitionCount; ++i) + const int rootChildTransitionCount = aznumeric_caster(rootStateMachine->GetNumTransitions()); + for (int i = 0; i < rootChildTransitionCount; ++i) { - AddTransition(referencedAnimGraphInstance, rootStateMachine->GetTransition(i), referenceNodeModelItemData, row + static_cast(i)); + AddTransition(referencedAnimGraphInstance, rootStateMachine->GetTransition(i), referenceNodeModelItemData, row + i); } - row += static_cast(rootChildTransitionCount); + row += rootChildTransitionCount; // Now we add the "alias" item ModelItemData* rootStateMachineItem = new ModelItemData(rootStateMachine, referencedAnimGraphInstance, nullptr, referenceNodeModelItemData->m_row); @@ -1424,8 +1424,8 @@ namespace EMStudio { AZStd::vector motionNodes; - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModelCallbacks.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModelCallbacks.cpp index 9ff47bb1fe..5de2b58905 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModelCallbacks.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphModelCallbacks.cpp @@ -393,7 +393,7 @@ namespace EMStudio { // In this case is a BlendTreeConnection, we dont keep items in the model for it. We just // need to mark the target node as changed - EMotionFX::BlendTreeConnection* connection = targetNode->FindConnection(commandCreateConnection->GetTargetPort()); + EMotionFX::BlendTreeConnection* connection = targetNode->FindConnection(aznumeric_caster(commandCreateConnection->GetTargetPort())); return m_animGraphModel.ConnectionAdded(targetNode, connection); } else diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.cpp index 20d4b04acc..1a713f52fe 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.cpp @@ -112,8 +112,8 @@ namespace EMStudio void GetDirtyFileNames(AZStd::vector* outFileNames, AZStd::vector* outObjects) override { // get the number of anim graphs and iterate through them - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + for (size_t i = 0; i < numAnimGraphs; ++i) { // return in case we found a dirty file EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); @@ -147,11 +147,9 @@ namespace EMStudio return DirtyFileManager::FINISHED; } - const size_t numObjects = objects.size(); - for (size_t i = 0; i < numObjects; ++i) + for (const SaveDirtyFilesCallback::ObjectPointer& objPointer : objects) { // get the current object pointer and skip directly if the type check fails - ObjectPointer objPointer = objects[i]; if (objPointer.mAnimGraph == nullptr) { continue; @@ -429,19 +427,17 @@ namespace EMStudio void AnimGraphPlugin::SetOptionFlag(EDockWindowOptionFlag option, bool isEnabled) { - const uint32 optionIndex = (uint32)option; - if (mDockWindowActions[optionIndex]) + if (mDockWindowActions[option]) { - mDockWindowActions[optionIndex]->setChecked(isEnabled); + mDockWindowActions[option]->setChecked(isEnabled); } } void AnimGraphPlugin::SetOptionEnabled(EDockWindowOptionFlag option, bool isEnabled) { - const uint32 optionIndex = (uint32)option; - if (mDockWindowActions[optionIndex]) + if (mDockWindowActions[option]) { - mDockWindowActions[optionIndex]->setEnabled(isEnabled); + mDockWindowActions[option]->setEnabled(isEnabled); } } @@ -739,8 +735,8 @@ namespace EMStudio MCore::Ray ray(start, end); - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -787,20 +783,12 @@ namespace EMStudio result = true; } - /* - // collide with ground plane - MCore::Vector3 groundNormal(0.0f, 0.0f, 0.0f); - groundNormal[MCore::GetCoordinateSystem().GetUpIndex()] = 1.0f; - MCore::PlaneEq groundPlane( groundNormal, Vector3(0.0f, 0.0f, 0.0f) ); - bool result = MCore::Ray(start, end).Intersects( groundPlane, &(outIntersectInfo->mPosition) ); - outIntersectInfo->mNormal = groundNormal; - */ return result; } // set the gizmo offsets - void AnimGraphEventHandler::OnSetVisualManipulatorOffset(EMotionFX::AnimGraphInstance* animGraphInstance, uint32 paramIndex, const AZ::Vector3& offset) + void AnimGraphEventHandler::OnSetVisualManipulatorOffset(EMotionFX::AnimGraphInstance* animGraphInstance, size_t paramIndex, const AZ::Vector3& offset) { EMStudioManager* manager = GetManager(); @@ -808,13 +796,10 @@ namespace EMStudio const AZStd::string& paramName = animGraphInstance->GetAnimGraph()->FindParameter(paramIndex)->GetName(); // iterate over all gizmos that are active - MCore::Array* gizmos = manager->GetTransformationManipulators(); - const uint32 numGizmos = gizmos->GetLength(); - for (uint32 i = 0; i < numGizmos; ++i) + const AZStd::vector* gizmos = manager->GetTransformationManipulators(); + for (MCommon::TransformationManipulator* gizmo : *gizmos) { - MCommon::TransformationManipulator* gizmo = gizmos->GetItem(i); - - // check the gizmo name + // check the gizmo name if (paramName == gizmo->GetName()) { gizmo->SetRenderOffset(offset); @@ -835,8 +820,8 @@ namespace EMStudio AZStd::vector > newConnections; // get the number of incoming connections and iterate through them - const uint32 numConnections = node->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = node->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { // get the connection and check if it is plugged into the node EMotionFX::BlendTreeConnection* connection = node->GetConnection(c); @@ -927,8 +912,8 @@ namespace EMStudio AZStd::vector, EMotionFX::AnimGraphNode*> > newConnections; // iterate through all nodes in the parent and check if any of these has a connection from our node - const uint32 numNodes = parentNode->GetNumChildNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = parentNode->GetNumChildNodes(); + for (size_t i = 0; i < numNodes; ++i) { // get the child node and skip it in case it is the parameter node itself EMotionFX::AnimGraphNode* childNode = parentNode->GetChildNode(i); @@ -938,8 +923,8 @@ namespace EMStudio } // get the number of outgoing connections and iterate through them - const uint32 numConnections = childNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = childNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { // get the connection and check if it is plugged into the parameter node EMotionFX::BlendTreeConnection* connection = childNode->GetConnection(c); @@ -1059,8 +1044,8 @@ namespace EMStudio bool AnimGraphPlugin::IsAnimGraphActive(EMotionFX::AnimGraph* animGraph) const { const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { const EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); const EMotionFX::AnimGraphInstance* animGraphInstance = actorInstance->GetAnimGraphInstance(); @@ -1074,9 +1059,9 @@ namespace EMStudio } - void AnimGraphPlugin::SaveAnimGraph(const char* filename, uint32 animGraphIndex, MCore::CommandGroup* commandGroup) + void AnimGraphPlugin::SaveAnimGraph(const char* filename, size_t animGraphIndex, MCore::CommandGroup* commandGroup) { - const AZStd::string command = AZStd::string::format("SaveAnimGraph -index %i -filename \"%s\"", animGraphIndex, filename); + const AZStd::string command = AZStd::string::format("SaveAnimGraph -index %zu -filename \"%s\"", animGraphIndex, filename); if (commandGroup == nullptr) { @@ -1101,8 +1086,8 @@ namespace EMStudio void AnimGraphPlugin::SaveAnimGraph(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup) { - const uint32 animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); - if (animGraphIndex == MCORE_INVALIDINDEX32) + const size_t animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); + if (animGraphIndex == InvalidIndex) { return; } @@ -1146,8 +1131,8 @@ namespace EMStudio return; } - const uint32 animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); - if (animGraphIndex == MCORE_INVALIDINDEX32) + const size_t animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); + if (animGraphIndex == InvalidIndex) { MCore::LogError("Cannot save anim graph. Anim graph index invalid."); return; @@ -1176,7 +1161,7 @@ namespace EMStudio } const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); MCore::CommandGroup commandGroup("Load anim graph"); AZStd::string command; @@ -1202,10 +1187,10 @@ namespace EMStudio } else { - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); if (numMotionSets > 0) { - for (uint32 i = 0; i < numMotionSets; ++i) + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* candidate = EMotionFX::GetMotionManager().GetMotionSet(i); if (candidate->GetIsOwnedByRuntime()) @@ -1222,7 +1207,7 @@ namespace EMStudio if (motionSet) { - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); if (actorInstance->GetIsOwnedByRuntime()) @@ -1254,8 +1239,8 @@ namespace EMStudio return; } - const uint32 animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); - assert(animGraphIndex != MCORE_INVALIDINDEX32); + const size_t animGraphIndex = EMotionFX::GetAnimGraphManager().FindAnimGraphIndex(animGraph); + assert(animGraphIndex != InvalidIndex); const AZStd::string filename = animGraph->GetFileName(); if (filename.empty()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h index c741b0cc6e..af6fcde3d6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h @@ -17,7 +17,7 @@ #include "../../../../EMStudioSDK/Source/EMStudioManager.h" #include -#include +#include #include #include @@ -76,7 +76,7 @@ namespace EMStudio AnimGraphEventHandler(AnimGraphPlugin* plugin); const AZStd::vector GetHandledEventTypes() const override { return { EMotionFX::EVENT_TYPE_ON_SET_VISUAL_MANIPULATOR_OFFSET, EMotionFX::EVENT_TYPE_ON_INPUT_PORTS_CHANGED, EMotionFX::EVENT_TYPE_ON_OUTPUT_PORTS_CHANGED, EMotionFX::EVENT_TYPE_ON_RAY_INTERSECTION_TEST, EMotionFX::EVENT_TYPE_ON_DELETE_ANIM_GRAPH, EMotionFX::EVENT_TYPE_ON_DELETE_ANIM_GRAPH_INSTANCE }; } - void OnSetVisualManipulatorOffset(EMotionFX::AnimGraphInstance* animGraphInstance, uint32 paramIndex, const AZ::Vector3& offset) override; + void OnSetVisualManipulatorOffset(EMotionFX::AnimGraphInstance* animGraphInstance, size_t paramIndex, const AZ::Vector3& offset) override; void OnInputPortsChanged(EMotionFX::AnimGraphNode* node, const AZStd::vector& newInputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue) override; void OnOutputPortsChanged(EMotionFX::AnimGraphNode* node, const AZStd::vector& newOutputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue) override; bool OnRayIntersectionTest(const AZ::Vector3& start, const AZ::Vector3& end, EMotionFX::IntersectionInfo* outIntersectInfo) override; @@ -135,7 +135,7 @@ namespace EMStudio void SetActiveAnimGraph(EMotionFX::AnimGraph* animGraph); EMotionFX::AnimGraph* GetActiveAnimGraph() { return mActiveAnimGraph; } - void SaveAnimGraph(const char* filename, uint32 animGraphIndex, MCore::CommandGroup* commandGroup = nullptr); + void SaveAnimGraph(const char* filename, size_t animGraphIndex, MCore::CommandGroup* commandGroup = nullptr); void SaveAnimGraph(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup = nullptr); void SaveAnimGraphAs(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup = nullptr); int SaveDirtyAnimGraph(EMotionFX::AnimGraph* animGraph, MCore::CommandGroup* commandGroup, bool askBeforeSaving, bool showCancelButton = true); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.cpp index 328f266cb1..037d75a9b9 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.cpp @@ -580,11 +580,11 @@ namespace EMStudio m_openMenu->addAction(m_actions[FILE_OPEN]); - const uint32 numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); + const size_t numAnimGraphs = EMotionFX::GetAnimGraphManager().GetNumAnimGraphs(); if (numAnimGraphs > 0) { m_openMenu->addSeparator(); - for (uint32 i = 0; i < numAnimGraphs; ++i) + for (size_t i = 0; i < numAnimGraphs; ++i) { EMotionFX::AnimGraph* animGraph = EMotionFX::GetAnimGraphManager().GetAnimGraph(i); if (animGraph->GetIsOwnedByRuntime() == false) @@ -627,7 +627,7 @@ namespace EMStudio { // get the current selection list and the number of actor instances selected const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); // Activate the new anim graph automatically (The shown anim graph should always be the activated one). if (numActorInstances > 0) @@ -656,7 +656,7 @@ namespace EMStudio if (motionSet) { // Activate anim graph on all actor instances in case there is a motion set. - for (uint32 i = 0; i < numActorInstances; ++i) + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); commandGroup.AddCommandString(AZStd::string::format("ActivateAnimGraph -actorInstanceID %d -animGraphID %%LASTRESULT%% -motionSetID %d", actorInstance->GetID(), motionSet->GetID())); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp index 9ec28d2e21..5d57763ea6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.cpp @@ -9,6 +9,7 @@ #include #include #include +#include #include #include #include @@ -809,7 +810,7 @@ namespace EMStudio // check if a connection is valid or not - bool BlendGraphWidget::CheckIfIsCreateConnectionValid(uint32 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) + bool BlendGraphWidget::CheckIfIsCreateConnectionValid(AZ::u16 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) { MCORE_UNUSED(port); MCORE_ASSERT(mActiveGraph); @@ -844,8 +845,8 @@ namespace EMStudio MCORE_ASSERT(sourceNode->GetType() == BlendTreeVisualNode::TYPE_ID); BlendTreeVisualNode* targetBlendNode; BlendTreeVisualNode* sourceBlendNode; - uint32 sourcePortNr; - uint32 targetPortNr; + AZ::u16 sourcePortNr; + AZ::u16 targetPortNr; // make sure the input always comes from the source node if (isInputPort) @@ -932,15 +933,15 @@ namespace EMStudio // create the connection - void BlendGraphWidget::OnCreateConnection(uint32 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, uint32 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) + void BlendGraphWidget::OnCreateConnection(AZ::u16 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, AZ::u16 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) { MCORE_UNUSED(targetIsInputPort); MCORE_ASSERT(mActiveGraph); GraphNode* realSourceNode; GraphNode* realTargetNode; - uint32 realInputPortNr; - uint32 realOutputPortNr; + AZ::u16 realInputPortNr; + AZ::u16 realOutputPortNr; if (sourceIsInputPort) { @@ -1208,7 +1209,7 @@ namespace EMStudio MCore::CommandGroup commandGroup("Adjust anim graph node group"); - AZStd::string nodeNames; + AZStd::vector nodeNames; for (const QModelIndex& selectedIndex : selectionList) { // Skip transitions and blend tree connections. @@ -1221,12 +1222,19 @@ namespace EMStudio EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->FindNodeGroupForNode(selectedNode); if (nodeGroup) { - const AZStd::string command = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"remove\"", animGraph->GetID(), nodeGroup->GetName(), selectedNode->GetName()); - commandGroup.AddCommandString(command); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ {{selectedNode->GetNameString()}}, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Remove + ); + commandGroup.AddCommand(command); } - nodeNames += selectedNode->GetName(); - nodeNames += ";"; + nodeNames.emplace_back(selectedNode->GetName()); } if (!nodeNames.empty()) { @@ -1235,8 +1243,16 @@ namespace EMStudio if (newNodeGroup) { - const AZStd::string command = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -nodeNames \"%s\" -nodeAction \"add\"", animGraph->GetID(), newNodeGroup->GetName(), nodeNames.c_str()); - commandGroup.AddCommandString(command); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ newNodeGroup->GetNameString(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ nodeNames, + /*nodeAction = */ CommandSystem::CommandAnimGraphAdjustNodeGroup::NodeAction::Add + ); + commandGroup.AddCommand(command); } AZStd::string outResult; @@ -1341,8 +1357,8 @@ namespace EMStudio } // get the output and the input port numbers - const uint32 outputPortNr = connection->GetOutputPortNr(); - const uint32 inputPortNr = connection->GetInputPortNr(); + const AZ::u16 outputPortNr = connection->GetOutputPortNr(); + const AZ::u16 inputPortNr = connection->GetInputPortNr(); // show connection or state transition tooltip if (conditionFound == false) @@ -1459,10 +1475,10 @@ namespace EMStudio if (animGraphNode->GetCanHaveChildren()) { // child nodes - toolTipString += AZStd::string::format("Child Nodes:%i", animGraphNode->GetNumChildNodes()); + toolTipString += AZStd::string::format("Child Nodes:%zu", animGraphNode->GetNumChildNodes()); // recursive child nodes - toolTipString += AZStd::string::format("Recursive Child Nodes:%i", animGraphNode->RecursiveCalcNumNodes()); + toolTipString += AZStd::string::format("Recursive Child Nodes:%zu", animGraphNode->RecursiveCalcNumNodes()); } // states diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h index 575e45731a..fa0801cdc1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h @@ -43,7 +43,7 @@ namespace EMStudio BlendGraphWidget(AnimGraphPlugin* plugin, QWidget* parent); // overloaded - bool CheckIfIsCreateConnectionValid(uint32 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) override; + bool CheckIfIsCreateConnectionValid(AZ::u16 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) override; bool CheckIfIsValidTransition(GraphNode* sourceState, GraphNode* targetState) override; bool CheckIfIsValidTransitionSource(GraphNode* sourceState) override; bool CreateConnectionMustBeCurved() override; @@ -60,7 +60,7 @@ namespace EMStudio void OnSetupVisualizeOptions(GraphNode* node) override; void ReplaceTransition(NodeConnection* connection, QPoint oldStartOffset, QPoint oldEndOffset, GraphNode* oldSourceNode, GraphNode* oldTargetNode, GraphNode* newSourceNode, GraphNode* newTargetNode) override; - void OnCreateConnection(uint32 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, uint32 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) override; + void OnCreateConnection(AZ::u16 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, AZ::u16 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) override; void DeleteSelectedItems(NodeGraph* nodeGraph); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.cpp deleted file mode 100644 index 42550753ca..0000000000 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.cpp +++ /dev/null @@ -1,409 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// include the required headers -#include "BlendGraphWidgetCallback.h" -//#include "GraphNode.h" -#include "AnimGraphPlugin.h" -#include "NodeGraph.h" -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - - -namespace EMStudio -{ - // constructor - BlendGraphWidgetCallback::BlendGraphWidgetCallback(BlendGraphWidget* widget) - : GraphWidgetCallback(widget) - { - mBlendGraphWidget = widget; - - mFont.setPixelSize(12); - mTextOptions.setAlignment(Qt::AlignCenter); - mFontMetrics = new QFontMetrics(mFont); - } - - - // destructor - BlendGraphWidgetCallback::~BlendGraphWidgetCallback() - { - delete mFontMetrics; - } - - - void BlendGraphWidgetCallback::DrawOverlay(QPainter& painter) - { - // get the plugin and return directly in case we're not showing the processed nodes - AnimGraphPlugin* plugin = mBlendGraphWidget->GetPlugin(); - //if (plugin->GetShowProcessed() == false) - // return; - - // if we're going to display some visualization information - // if (plugin->GetDisplayPlaySpeeds() || plugin->GetDisplayGlobalWeights() || plugin->GetDisplaySyncStatus()) - if (plugin->GetDisplayFlags() != 0) - { - // get the active graph and the corresponding emfx node and return if they are invalid or in case the opened node is no blend tree - NodeGraph* activeGraph = mBlendGraphWidget->GetActiveGraph(); - EMotionFX::AnimGraphNode* currentNode = mBlendGraphWidget->GetCurrentNode(); - if (activeGraph == nullptr || currentNode == nullptr) - { - return; - } - - // get the currently selected actor instance and its anim graph instance and return if they are not valid - EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetSingleActorInstance(); - if (actorInstance == nullptr || actorInstance->GetAnimGraphInstance() == nullptr) - { - return; - } - - EMotionFX::AnimGraphInstance* animGraphInstance = actorInstance->GetAnimGraphInstance(); - - // get the number of nodes and iterate through them - const uint32 numNodes = activeGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) - { - GraphNode* graphNode = activeGraph->GetNode(i); - EMotionFX::AnimGraphNode* emfxNode = currentNode->RecursiveFindNodeById(graphNode->GetId()); - - // skip invisible graph nodes - if (graphNode->GetIsVisible() == false) - { - continue; - } - - // make sure the corresponding anim graph node is valid - if (emfxNode == nullptr) - { - continue; - } - - // skip non-processed nodes and nodes that have no output pose - if (emfxNode->GetHasOutputPose() == false || graphNode->GetIsProcessed() == false) - { - continue; - } - - if (graphNode->GetIsHighlighted()) - { - continue; - } - - // get the unique data - EMotionFX::AnimGraphNodeData* uniqueData = emfxNode->FindUniqueNodeData(animGraphInstance); - - // draw the background darkened rect - uint32 requiredHeight = 5; - const uint32 rectWidth = 155; - const uint32 heightSpacing = 11; - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_PLAYSPEED)) - { - requiredHeight += heightSpacing; - } - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_GLOBALWEIGHT)) - { - requiredHeight += heightSpacing; - } - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_SYNCSTATUS)) - { - requiredHeight += heightSpacing; - } - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_PLAYPOSITION)) - { - requiredHeight += heightSpacing; - } - const QRect& nodeRect = graphNode->GetFinalRect(); - QRect textRect(nodeRect.center().x() - rectWidth / 2, nodeRect.center().y() - requiredHeight / 2, rectWidth, requiredHeight); - const uint32 alpha = (graphNode->GetIsHighlighted()) ? 225 : 175; - const QColor backgroundColor(0, 0, 0, alpha); - painter.setBrush(backgroundColor); - painter.setPen(Qt::black); - painter.drawRect(textRect); - - QColor textColor(255, 255, 0); - //textColor = graphNode->GetBaseColor(); - if (graphNode->GetIsHighlighted()) - { - textColor = QColor(0, 255, 0); - } - - painter.setPen(textColor); - painter.setFont(mFont); - - QPoint textPosition = textRect.topLeft(); - textPosition.setX(textPosition.x() + 3); - textPosition.setY(textPosition.y() + 11); - - // add the playspeed - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_PLAYSPEED)) - { - mQtTempString.sprintf("Play Speed = %.2f", emfxNode->GetPlaySpeed(animGraphInstance)); - painter.drawText(textPosition, mQtTempString); - textPosition.setY(textPosition.y() + heightSpacing); - } - - // add the global weight - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_GLOBALWEIGHT)) - { - mQtTempString.sprintf("Global Weight = %.2f", uniqueData->GetGlobalWeight()); - painter.drawText(textPosition, mQtTempString); - textPosition.setY(textPosition.y() + heightSpacing); - } - - // add the sync - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_SYNCSTATUS)) - { - mQtTempString.sprintf("Synced = %s", animGraphInstance->GetIsSynced(emfxNode->GetObjectIndex()) ? "Yes" : "No"); - painter.drawText(textPosition, mQtTempString); - textPosition.setY(textPosition.y() + heightSpacing); - } - - // add the play position - if (plugin->GetIsDisplayFlagEnabled(AnimGraphPlugin::DISPLAYFLAG_PLAYPOSITION)) - { - mQtTempString.sprintf("Play Time = %.3f / %.3f", uniqueData->GetCurrentPlayTime(), uniqueData->GetDuration()); - painter.drawText(textPosition, mQtTempString); - textPosition.setY(textPosition.y() + heightSpacing); - } - } - } - - - const EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetSingleActorInstance(); - if (!actorInstance) - { - return; - } - - EMotionFX::AnimGraphInstance* animGraphInstance = actorInstance->GetAnimGraphInstance(); - if (!animGraphInstance) - { - return; - } - - // get the active graph and the corresponding emfx node and return if they are invalid or in case the opened node is no blend tree - NodeGraph* activeGraph = mBlendGraphWidget->GetActiveGraph(); - EMotionFX::AnimGraphNode* currentNode = mBlendGraphWidget->GetCurrentNode(); - - if (!activeGraph || !currentNode || azrtti_typeid(currentNode) != azrtti_typeid()) - { - return; - } - - const EMotionFX::AnimGraph* simulatedAnimGraph = animGraphInstance->GetAnimGraph(); - const EMotionFX::AnimGraph* renderedAnimGraph = currentNode->GetAnimGraph(); - if (simulatedAnimGraph != renderedAnimGraph) - { - AzFramework::StringFunc::Path::GetFileName(simulatedAnimGraph->GetFileName(), m_tempStringA); - AzFramework::StringFunc::Path::GetFileName(renderedAnimGraph->GetFileName(), m_tempStringB); - - m_tempStringC = AZStd::string::format("Simulated anim graph on character (%s) differs from the currently shown one (%s).", m_tempStringA.c_str(), m_tempStringB.c_str()); - GraphNode::RenderText(painter, m_tempStringC.c_str(), QColor(255, 0, 0), mFont, *mFontMetrics, Qt::AlignLeft, QRect(8, 0, 50, 20)); - } - - if (activeGraph->GetScale() < 0.5f) - { - return; - } - - // get the number of nodes and iterate through them - const uint32 numNodes = activeGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) - { - GraphNode* graphNode = activeGraph->GetNode(i); - EMotionFX::AnimGraphNode* emfxNode = currentNode->RecursiveFindNodeById(graphNode->GetId()); - - // make sure the corresponding anim graph node is valid - if (emfxNode == nullptr) - { - continue; - } - - // iterate through all connections connected to this node - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) - { - NodeConnection* visualConnection = graphNode->GetConnection(c); - - // get the source and target nodes - GraphNode* sourceNode = visualConnection->GetSourceNode(); - EMotionFX::AnimGraphNode* emfxSourceNode = currentNode->RecursiveFindNodeById(sourceNode->GetId()); - GraphNode* targetNode = visualConnection->GetTargetNode(); - EMotionFX::AnimGraphNode* emfxTargetNode = currentNode->RecursiveFindNodeById(targetNode->GetId()); - - //QColor color(255,0,255); - QColor color = visualConnection->GetTargetNode()->GetInputPort(visualConnection->GetInputPortNr())->GetColor(); - - // only show values for connections that are processed - if (visualConnection->GetIsProcessed() == false) - { - continue; - } - - const uint32 inputPortNr = visualConnection->GetInputPortNr(); - const uint32 outputPortNr = visualConnection->GetOutputPortNr(); - MCore::Attribute* attribute = emfxSourceNode->GetOutputValue(animGraphInstance, outputPortNr); - - // fill the string with data - m_tempStringA.clear(); - switch (attribute->GetType()) - { - // float attributes - case MCore::AttributeFloat::TYPE_ID: - { - MCore::AttributeFloat* floatAttribute = static_cast(attribute); - m_tempStringA = AZStd::string::format("%.2f", floatAttribute->GetValue()); - break; - } - - // vector 2 attributes - case MCore::AttributeVector2::TYPE_ID: - { - MCore::AttributeVector2* vecAttribute = static_cast(attribute); - AZ::Vector2 vec = vecAttribute->GetValue(); - m_tempStringA = AZStd::string::format("(%.2f, %.2f)", static_cast(vec.GetX()), static_cast(vec.GetY())); - break; - } - - // vector 3 attributes - case MCore::AttributeVector3::TYPE_ID: - { - MCore::AttributeVector3* vecAttribute = static_cast(attribute); - AZ::PackedVector3f vec = vecAttribute->GetValue(); - m_tempStringA = AZStd::string::format("(%.2f, %.2f, %.2f)", static_cast(vec.GetX()), static_cast(vec.GetY()), static_cast(vec.GetZ())); - break; - } - - // vector 4 attributes - case MCore::AttributeVector4::TYPE_ID: - { - MCore::AttributeVector4* vecAttribute = static_cast(attribute); - AZ::Vector4 vec = vecAttribute->GetValue(); - m_tempStringA = AZStd::string::format("(%.2f, %.2f, %.2f, %.2f)", static_cast(vec.GetX()), static_cast(vec.GetY()), static_cast(vec.GetZ()), static_cast(vec.GetW())); - break; - } - - // boolean attributes - case MCore::AttributeBool::TYPE_ID: - { - MCore::AttributeBool* boolAttribute = static_cast(attribute); - m_tempStringA = AZStd::string::format("%s", AZStd::to_string(boolAttribute->GetValue()).c_str()); - break; - } - - // rotation attributes - case MCore::AttributeQuaternion::TYPE_ID: - { - MCore::AttributeQuaternion* quatAttribute = static_cast(attribute); - const AZ::Vector3 eulerAngles = quatAttribute->GetValue().ToEuler(); - m_tempStringA = AZStd::string::format("(%.2f, %.2f, %.2f)", static_cast(eulerAngles.GetX()), static_cast(eulerAngles.GetY()), static_cast(eulerAngles.GetZ())); - break; - } - - - // pose attribute - case EMotionFX::AttributePose::TYPE_ID: - { - // handle blend 2 nodes - if (azrtti_typeid(emfxTargetNode) == azrtti_typeid()) - { - // type-cast the target node to our blend node - EMotionFX::BlendTreeBlend2Node* blendNode = static_cast(emfxTargetNode); - - // get the weight from the input port - float weight = blendNode->GetInputNumberAsFloat(animGraphInstance, EMotionFX::BlendTreeBlend2Node::INPUTPORT_WEIGHT); - weight = MCore::Clamp(weight, 0.0f, 1.0f); - - // map the weight to the connection - if (inputPortNr == 0) - { - m_tempStringA = AZStd::string::format("%.2f", 1.0f - weight); - } - else - { - m_tempStringA = AZStd::string::format("%.2f", weight); - } - } - - // handle blend N nodes - if (azrtti_typeid(emfxTargetNode) == azrtti_typeid()) - { - // type-cast the target node to our blend node - EMotionFX::BlendTreeBlendNNode* blendNode = static_cast(emfxTargetNode); - - // get two nodes that we receive input poses from, and get the blend weight - float weight; - EMotionFX::AnimGraphNode* nodeA; - EMotionFX::AnimGraphNode* nodeB; - uint32 poseIndexA; - uint32 poseIndexB; - blendNode->FindBlendNodes(animGraphInstance, &nodeA, &nodeB, &poseIndexA, &poseIndexB, &weight); - - // map the weight to the connection - if (inputPortNr == poseIndexA) - { - m_tempStringA = AZStd::string::format("%.2f", 1.0f - weight); - } - else - { - m_tempStringA = AZStd::string::format("%.2f", weight); - } - } - break; - } - - default: - { - attribute->ConvertToString(m_mcoreTempString); - m_tempStringA = m_mcoreTempString.c_str(); - } - } - - // only display the value in case it is not empty - if (!m_tempStringA.empty()) - { - QPoint connectionAttachPoint = visualConnection->CalcFinalRect().center(); - - int halfTextHeight = 6; - int textWidth = mFontMetrics->width(m_tempStringA.c_str()); - int halfTextWidth = textWidth / 2; - - QRect textRect(connectionAttachPoint.x() - halfTextWidth - 1, connectionAttachPoint.y() - halfTextHeight, textWidth + 4, halfTextHeight * 2); - QPoint textPosition = textRect.bottomLeft(); - textPosition.setY(textPosition.y() - 1); - textPosition.setX(textPosition.x() + 2); - - const QColor backgroundColor(30, 30, 30); - - // draw the background rect for the text - painter.setBrush(backgroundColor); - painter.setPen(Qt::black); - painter.drawRect(textRect); - - // draw the text - painter.setPen(color); - painter.setFont(mFont); - // OLD: - //painter.drawText( textPosition, mTempString.c_str() ); - // NEW: - GraphNode::RenderText(painter, m_tempStringA.c_str(), color, mFont, *mFontMetrics, Qt::AlignCenter, textRect); - } - } - } - } -} // namespace EMStudio - -#include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.h deleted file mode 100644 index 399c679a29..0000000000 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidgetCallback.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#ifndef __EMSTUDIO_BLENDGRAPHWIDGETCALLBACK_H -#define __EMSTUDIO_BLENDGRAPHWIDGETCALLBACK_H - -// include required headers -#if !defined(Q_MOC_RUN) -#include -#include "../StandardPluginsConfig.h" -#include "GraphWidgetCallback.h" -#include "BlendGraphWidget.h" -#include -#include -#include -#endif - - -namespace EMStudio -{ - // blend graph widget callback - class BlendGraphWidgetCallback - : public GraphWidgetCallback - { - MCORE_MEMORYOBJECTCATEGORY(BlendGraphWidgetCallback, EMFX_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); - - public: - BlendGraphWidgetCallback(BlendGraphWidget* widget); - virtual ~BlendGraphWidgetCallback(); - - void DrawOverlay(QPainter& painter); - - private: - BlendGraphWidget* mBlendGraphWidget; - - QFont mFont; - QString mQtTempString; - QTextOption mTextOptions; - QFontMetrics* mFontMetrics; - AZStd::string m_tempStringA; - AZStd::string m_tempStringB; - AZStd::string m_tempStringC; - AZStd::string m_mcoreTempString; - }; -} // namespace EMStudio - - -#endif diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h index 048d79a696..4ec48bbffb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendNodeSelectionWindow.h @@ -29,7 +29,7 @@ namespace EMStudio * Example: * connect( mNodeSelectionWindow, SIGNAL(rejected()), this, SLOT(UserWantsToCancel_1()) ); * connect( mNodeSelectionWindow->GetNodeHierarchyWidget()->GetTreeWidget(), SIGNAL(itemSelectionChanged()), this, SLOT(SelectionChanged_2()) ); - * connect( mNodeSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(MCore::Array)), this, SLOT(FinishedSelectionAndPressedOK_3(MCore::Array)) ); + * connect( mNodeSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(AZStd::vector)), this, SLOT(FinishedSelectionAndPressedOK_3(AZStd::vector)) ); */ class BlendNodeSelectionWindow : public QDialog diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendTreeVisualNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendTreeVisualNode.cpp index 2f86196068..0cf44af794 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendTreeVisualNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendTreeVisualNode.cpp @@ -39,9 +39,9 @@ namespace EMStudio // add all input ports const AZStd::vector& inPorts = mEMFXNode->GetInputPorts(); - const uint32 numInputs = static_cast(inPorts.size()); - mInputPorts.Reserve(numInputs); - for (uint32 i = 0; i < numInputs; ++i) + const AZ::u16 numInputs = aznumeric_caster(inPorts.size()); + mInputPorts.reserve(numInputs); + for (AZ::u16 i = 0; i < numInputs; ++i) { NodePort* port = AddInputPort(false); port->SetNameID(inPorts[i].mNameID); @@ -52,9 +52,9 @@ namespace EMStudio { // add all output ports const AZStd::vector& outPorts = mEMFXNode->GetOutputPorts(); - const uint32 numOutputs = static_cast(outPorts.size()); - mOutputPorts.Reserve(numOutputs); - for (uint32 i = 0; i < numOutputs; ++i) + const AZ::u16 numOutputs = aznumeric_caster(outPorts.size()); + mOutputPorts.reserve(numOutputs); + for (AZ::u16 i = 0; i < numOutputs; ++i) { NodePort* port = AddOutputPort(false); port->SetNameID(outPorts[i].mNameID); @@ -73,8 +73,8 @@ namespace EMStudio GraphNode* source = mParentGraph->FindGraphNode(connection->GetSourceNode()); GraphNode* target = this; - const uint32 sourcePort = connection->GetSourcePort(); - const uint32 targetPort = connection->GetTargetPort(); + const AZ::u16 sourcePort = connection->GetSourcePort(); + const AZ::u16 targetPort = connection->GetTargetPort(); NodeConnection* visualConnection = new NodeConnection(mParentGraph, childIndex, target, targetPort, source, sourcePort); target->AddConnection(visualConnection); @@ -112,7 +112,6 @@ namespace EMStudio default: return QColor(50, 250, 250); } - ; } @@ -303,8 +302,8 @@ namespace EMStudio { // draw the input ports QColor portBrushColor, portPenColor; - const uint32 numInputs = mInputPorts.GetLength(); - for (uint32 i = 0; i < numInputs; ++i) + const AZ::u16 numInputs = aznumeric_caster(mInputPorts.size()); + for (AZ::u16 i = 0; i < numInputs; ++i) { // get the input port and the corresponding rect NodePort* inputPort = &mInputPorts[i]; @@ -322,8 +321,8 @@ namespace EMStudio if (GetHasVisualOutputPorts()) { // draw the output ports - const uint32 numOutputs = mOutputPorts.GetLength(); - for (uint32 i = 0; i < numOutputs; ++i) + const AZ::u16 numOutputs = aznumeric_caster(mOutputPorts.size()); + for (AZ::u16 i = 0; i < numOutputs; ++i) { // get the output port and the corresponding rect NodePort* outputPort = &mOutputPorts[i]; @@ -456,8 +455,8 @@ namespace EMStudio painter.setFont(mPortNameFont); // draw input port text - const uint32 numInputs = mInputPorts.GetLength(); - for (uint32 i = 0; i < numInputs; ++i) + const AZ::u16 numInputs = aznumeric_caster(mInputPorts.size()); + for (AZ::u16 i = 0; i < numInputs; ++i) { NodePort* inputPort = &mInputPorts[i]; const QRect& portRect = inputPort->GetRect(); @@ -469,8 +468,8 @@ namespace EMStudio } // draw output port text - const uint32 numOutputs = mOutputPorts.GetLength(); - for (uint32 i = 0; i < numOutputs; ++i) + const AZ::u16 numOutputs = aznumeric_caster(mOutputPorts.size()); + for (AZ::u16 i = 0; i < numOutputs; ++i) { NodePort* outputPort = &mOutputPorts[i]; const QRect& portRect = outputPort->GetRect(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ContextMenu.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ContextMenu.cpp index aed7ec08bb..da092f93f6 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ContextMenu.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ContextMenu.cpp @@ -72,17 +72,17 @@ namespace EMStudio QMenu* nodeGroupMenu = new QMenu("Node Group", menu); bool isNodeInNoneGroup = true; QAction* noneNodeGroupAction = nodeGroupMenu->addAction("None"); - noneNodeGroupAction->setData(0); // this index is there to know it's the real none action in case one node group is also called like that + noneNodeGroupAction->setData(qulonglong(0)); // this index is there to know it's the real none action in case one node group is also called like that connect(noneNodeGroupAction, &QAction::triggered, this, &BlendGraphWidget::OnNodeGroupSelected); noneNodeGroupAction->setCheckable(true); - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); - for (uint32 i = 0; i < numNodeGroups; ++i) + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); + for (size_t i = 0; i < numNodeGroups; ++i) { EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(i); QAction* nodeGroupAction = nodeGroupMenu->addAction(nodeGroup->GetName()); - nodeGroupAction->setData(i + 1); // index of the menu added, not used + nodeGroupAction->setData(qulonglong(i + 1)); // index of the menu added, not used connect(nodeGroupAction, &QAction::triggered, this, &BlendGraphWidget::OnNodeGroupSelected); nodeGroupAction->setCheckable(true); @@ -144,7 +144,7 @@ namespace EMStudio else { QMenu* previewMotionMenu = new QMenu("Preview Motions", menu); - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { const char* motionId = motionNode->GetMotionId(i); QAction* previewMotionAction = previewMotionMenu->addAction(motionId); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp index 7038441e4c..c1d0d25c9e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.cpp @@ -559,7 +559,7 @@ const char* GameController::GetElementEnumName(uint32 index) } -uint32 GameController::FindElemendIDByName(const AZStd::string& elementEnumName) +uint32 GameController::FindElementIDByName(const AZStd::string& elementEnumName) { if (elementEnumName == "Pos X") { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.h index d48ca7efd1..f1ee2e0e9d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameController.h @@ -78,7 +78,7 @@ public: void SetDeadZone(float deadZone) { mDeadZone = deadZone; } MCORE_INLINE float GetDeadZone() const { return mDeadZone; } const char* GetElementEnumName(uint32 index); - uint32 FindElemendIDByName(const AZStd::string& elementEnumName); + uint32 FindElementIDByName(const AZStd::string& elementEnumName); MCORE_INLINE bool GetIsPresent(uint32 elementID) const { return mDeviceElements[elementID].mPresent; } MCORE_INLINE bool GetIsButtonPressed(uint8 buttonIndex) const diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.cpp index bc8d874547..eeb765ce54 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.cpp @@ -327,7 +327,7 @@ namespace EMStudio EMotionFX::AnimGraphGameControllerSettings& gameControllerSettings = animGraph->GetGameControllerSettings(); // in case there is no preset yet create a default one - uint32 numPresets = gameControllerSettings.GetNumPresets(); + size_t numPresets = gameControllerSettings.GetNumPresets(); if (numPresets == 0) { EMotionFX::AnimGraphGameControllerSettings::Preset* preset = aznew EMotionFX::AnimGraphGameControllerSettings::Preset("Default"); @@ -345,14 +345,13 @@ namespace EMStudio mParameterGridLayout->setMargin(0); // add all parameters - // uint32 startRow = 0; - mParameterInfos.Clear(); + mParameterInfos.clear(); const EMotionFX::ValueParameterVector& parameters = animGraph->RecursivelyGetValueParameters(); - const size_t numParameters = parameters.size(); - mParameterInfos.Reserve(static_cast(numParameters)); + const int numParameters = aznumeric_caster(parameters.size()); + mParameterInfos.reserve(numParameters); - for (size_t parameterIndex = 0; parameterIndex < numParameters; ++parameterIndex) + for (int parameterIndex = 0; parameterIndex < numParameters; ++parameterIndex) { const EMotionFX::ValueParameter* parameter = parameters[parameterIndex]; @@ -374,7 +373,7 @@ namespace EMStudio QLabel* label = new QLabel(labelString.c_str()); label->setToolTip(parameter->GetDescription().c_str()); label->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - mParameterGridLayout->addWidget(label, parameterIndex, 0); + mParameterGridLayout->addWidget(label, static_cast(parameterIndex), 0); // add the axis combo box to the layout QComboBox* axesComboBox = new QComboBox(); @@ -434,7 +433,7 @@ namespace EMStudio // select the given axis in the combo box or select none if there is no assignment yet or the assigned axis wasn't found on the current game controller axesComboBox->setCurrentIndex(selectedComboItem); - mParameterGridLayout->addWidget(axesComboBox, parameterIndex, 1); + mParameterGridLayout->addWidget(axesComboBox, static_cast(parameterIndex), 1); // add the mode combo box to the layout QComboBox* modeComboBox = new QComboBox(); @@ -447,7 +446,7 @@ namespace EMStudio modeComboBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed); connect(modeComboBox, static_cast(&QComboBox::currentIndexChanged), this, &GameControllerWindow::OnParameterModeComboBox); modeComboBox->setCurrentIndex(settingsInfo->m_mode); - mParameterGridLayout->addWidget(modeComboBox, parameterIndex, 2); + mParameterGridLayout->addWidget(modeComboBox, static_cast(parameterIndex), 2); // add the invert checkbox to the layout QHBoxLayout* invertCheckBoxLayout = new QHBoxLayout(); @@ -460,7 +459,7 @@ namespace EMStudio connect(invertCheckbox, &QCheckBox::stateChanged, this, &GameControllerWindow::OnInvertCheckBoxChanged); invertCheckbox->setCheckState(settingsInfo->m_invert ? Qt::Checked : Qt::Unchecked); invertCheckBoxLayout->addWidget(invertCheckbox); - mParameterGridLayout->addLayout(invertCheckBoxLayout, parameterIndex, 3); + mParameterGridLayout->addLayout(invertCheckBoxLayout, static_cast(parameterIndex), 3); // add the current value edit field to the layout QLineEdit* valueEdit = new QLineEdit(); @@ -469,7 +468,7 @@ namespace EMStudio valueEdit->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); valueEdit->setMinimumWidth(70); valueEdit->setMaximumWidth(70); - mParameterGridLayout->addWidget(valueEdit, parameterIndex, 4); + mParameterGridLayout->addWidget(valueEdit, static_cast(parameterIndex), 4); // create the parameter info and add it to the array ParameterInfo paramInfo; @@ -478,7 +477,7 @@ namespace EMStudio paramInfo.mMode = modeComboBox; paramInfo.mInvert = invertCheckbox; paramInfo.mValue = valueEdit; - mParameterInfos.Add(paramInfo); + mParameterInfos.emplace_back(paramInfo); // update the interface UpdateParameterInterface(¶mInfo); @@ -490,7 +489,7 @@ namespace EMStudio mButtonGridLayout->setMargin(0); // clear the button infos - mButtonInfos.Clear(); + mButtonInfos.clear(); // get the number of buttons and iterate through them #if AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER @@ -520,15 +519,15 @@ namespace EMStudio modeComboBox->setCurrentIndex(settingsInfo->m_mode); mButtonGridLayout->addWidget(modeComboBox, i, 1); - mButtonInfos.Add(ButtonInfo(i, modeComboBox)); + mButtonInfos.emplace_back(ButtonInfo(i, modeComboBox)); // reinit the dynamic part of the button layout ReInitButtonInterface(i); } // real time preview of the controller - mPreviewLabels.Clear(); - mPreviewLabels.Resize(GameController::NUM_ELEMENTS + 1); + mPreviewLabels.clear(); + mPreviewLabels.resize(GameController::NUM_ELEMENTS + 1); QVBoxLayout* realtimePreviewLayout = new QVBoxLayout(); QGridLayout* previewGridLayout = new QGridLayout(); previewGridLayout->setAlignment(Qt::AlignTop); @@ -599,16 +598,16 @@ namespace EMStudio mPresetComboBox->blockSignals(true); mPresetComboBox->clear(); // add the presets to the combo box - for (uint32 i = 0; i < numPresets; ++i) + for (size_t i = 0; i < numPresets; ++i) { mPresetComboBox->addItem(gameControllerSettings.GetPreset(i)->GetName()); } // select the active preset - const uint32 activePresetIndex = gameControllerSettings.GetActivePresetIndex(); - if (activePresetIndex != MCORE_INVALIDINDEX32) + const size_t activePresetIndex = gameControllerSettings.GetActivePresetIndex(); + if (activePresetIndex != InvalidIndex) { - mPresetComboBox->setCurrentIndex(activePresetIndex); + mPresetComboBox->setCurrentIndex(aznumeric_caster(activePresetIndex)); } mPresetComboBox->blockSignals(false); @@ -701,34 +700,22 @@ namespace EMStudio GameControllerWindow::ButtonInfo* GameControllerWindow::FindButtonInfo(QWidget* widget) { // get the number of button infos and iterate through them - const uint32 numButtonInfos = mButtonInfos.GetLength(); - for (uint32 i = 0; i < numButtonInfos; ++i) + const auto foundButtonInfo = AZStd::find_if(begin(mButtonInfos), end(mButtonInfos), [widget](const ButtonInfo& buttonInfo) { - if (mButtonInfos[i].mWidget == widget) - { - return &mButtonInfos[i]; - } - } - - // return failure - return nullptr; + return buttonInfo.mWidget == widget; + }); + return foundButtonInfo != end(mButtonInfos) ? &(*foundButtonInfo) : nullptr; } GameControllerWindow::ParameterInfo* GameControllerWindow::FindParamInfoByModeComboBox(QComboBox* comboBox) { // get the number of parameter infos and iterate through them - const uint32 numParamInfos = mParameterInfos.GetLength(); - for (uint32 i = 0; i < numParamInfos; ++i) + const auto foundParameterInfo = AZStd::find_if(begin(mParameterInfos), end(mParameterInfos), [comboBox](const ParameterInfo& parameterInfo) { - if (mParameterInfos[i].mMode == comboBox) - { - return &mParameterInfos[i]; - } - } - - // return failure - return nullptr; + return parameterInfo.mMode == comboBox; + }); + return foundParameterInfo != end(mParameterInfos) ? &(*foundParameterInfo) : nullptr; } @@ -736,17 +723,11 @@ namespace EMStudio GameControllerWindow::ParameterInfo* GameControllerWindow::FindButtonInfoByAttributeInfo(const EMotionFX::Parameter* parameter) { // get the number of parameter infos and iterate through them - const uint32 numParamInfos = mParameterInfos.GetLength(); - for (uint32 i = 0; i < numParamInfos; ++i) + const auto foundParameterInfo = AZStd::find_if(begin(mParameterInfos), end(mParameterInfos), [parameter](const ParameterInfo& parameterInfo) { - if (mParameterInfos[i].mParameter == parameter) - { - return &mParameterInfos[i]; - } - } - - // return failure - return nullptr; + return parameterInfo.mParameter == parameter; + }); + return foundParameterInfo != end(mParameterInfos) ? &(*foundParameterInfo) : nullptr; } @@ -1053,12 +1034,12 @@ namespace EMStudio // get the game controller settings from the current anim graph EMotionFX::AnimGraphGameControllerSettings& gameControllerSettings = mAnimGraph->GetGameControllerSettings(); - uint32 presetNumber = gameControllerSettings.GetNumPresets(); - mString = AZStd::string::format("Preset %d", presetNumber); - while (gameControllerSettings.FindPresetIndexByName(mString.c_str()) != MCORE_INVALIDINDEX32) + size_t presetNumber = gameControllerSettings.GetNumPresets(); + mString = AZStd::string::format("Preset %zu", presetNumber); + while (gameControllerSettings.FindPresetIndexByName(mString.c_str()) != InvalidIndex) { presetNumber++; - mString = AZStd::string::format("Preset %d", presetNumber); + mString = AZStd::string::format("Preset %zu", presetNumber); } EMotionFX::AnimGraphGameControllerSettings::Preset* preset = aznew EMotionFX::AnimGraphGameControllerSettings::Preset(mString.c_str()); @@ -1123,8 +1104,8 @@ namespace EMStudio // get the currently selected preset uint32 presetIndex = mPresetComboBox->currentIndex(); - uint32 newValueIndex = gameControllerSettings.FindPresetIndexByName(newValue.c_str()); - if (newValueIndex == MCORE_INVALIDINDEX32) + size_t newValueIndex = gameControllerSettings.FindPresetIndexByName(newValue.c_str()); + if (newValueIndex == InvalidIndex) { EMotionFX::AnimGraphGameControllerSettings::Preset* preset = gameControllerSettings.GetPreset(presetIndex); preset->SetName(newValue.c_str()); @@ -1139,8 +1120,8 @@ namespace EMStudio EMotionFX::AnimGraphGameControllerSettings& gameControllerSettings = mAnimGraph->GetGameControllerSettings(); // check if there already is a preset with the currently entered name - uint32 presetIndex = gameControllerSettings.FindPresetIndexByName(FromQtString(text).c_str()); - if (presetIndex != MCORE_INVALIDINDEX32 && presetIndex != gameControllerSettings.GetActivePresetIndex()) + size_t presetIndex = gameControllerSettings.FindPresetIndexByName(FromQtString(text).c_str()); + if (presetIndex != InvalidIndex && presetIndex != gameControllerSettings.GetActivePresetIndex()) { GetManager()->SetWidgetAsInvalidInput(mPresetNameLineEdit); } @@ -1153,18 +1134,11 @@ namespace EMStudio GameControllerWindow::ParameterInfo* GameControllerWindow::FindParamInfoByAxisComboBox(QComboBox* comboBox) { - // get the number of parameter infos and iterate through them - const uint32 numParamInfos = mParameterInfos.GetLength(); - for (uint32 i = 0; i < numParamInfos; ++i) + const auto foundParameterInfo = AZStd::find_if(begin(mParameterInfos), end(mParameterInfos), [comboBox](const ParameterInfo& parameterInfo) { - if (mParameterInfos[i].mAxis == comboBox) - { - return &mParameterInfos[i]; - } - } - - // return failure - return nullptr; + return parameterInfo.mAxis == comboBox; + }); + return foundParameterInfo != end(mParameterInfos) ? &(*foundParameterInfo) : nullptr; } @@ -1195,7 +1169,7 @@ namespace EMStudio #if AZ_TRAIT_EMOTIONFX_HAS_GAME_CONTROLLER if (azrtti_istypeof(paramInfo->mParameter)) { - const uint32 elementID = mGameController->FindElemendIDByName(FromQtString(combo->currentText()).c_str()); + const uint32 elementID = mGameController->FindElementIDByName(FromQtString(combo->currentText()).c_str()); if (elementID >= MCORE_INVALIDINDEX8) { settingsInfo->m_axis = MCORE_INVALIDINDEX8; @@ -1231,18 +1205,11 @@ namespace EMStudio GameControllerWindow::ParameterInfo* GameControllerWindow::FindParamInfoByCheckBox(QCheckBox* checkBox) { - // get the number of parameter infos and iterate through them - const uint32 numParamInfos = mParameterInfos.GetLength(); - for (uint32 i = 0; i < numParamInfos; ++i) + const auto foundParameterInfo = AZStd::find_if(begin(mParameterInfos), end(mParameterInfos), [checkBox](const ParameterInfo& parameterInfo) { - if (mParameterInfos[i].mInvert == checkBox) - { - return &mParameterInfos[i]; - } - } - - // return failure - return nullptr; + return parameterInfo.mInvert == checkBox; + }); + return foundParameterInfo != end(mParameterInfos) ? &(*foundParameterInfo) : nullptr; } @@ -1362,7 +1329,7 @@ namespace EMStudio } // find the corresponding attribute - MCore::Attribute* attribute = animGraphInstance->GetParameterValue(parameterIndex); + MCore::Attribute* attribute = animGraphInstance->GetParameterValue(static_cast(parameterIndex)); if (attribute->GetType() == MCore::AttributeFloat::TYPE_ID) { @@ -1675,7 +1642,7 @@ namespace EMStudio MCore::AttributeBool* boolAttribute = nullptr; if (parameterIndex.IsSuccess()) { - MCore::Attribute* attribute = animGraphInstance->GetParameterValue(static_cast(parameterIndex.GetValue())); + MCore::Attribute* attribute = animGraphInstance->GetParameterValue(parameterIndex.GetValue()); if (attribute->GetType() == MCore::AttributeBool::TYPE_ID) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.h index 7236842ef0..c9ea776337 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GameControllerWindow.h @@ -14,7 +14,7 @@ #include -#include +#include #include #include #include @@ -154,9 +154,9 @@ namespace EMStudio void UpdateGameControllerComboBox(); AnimGraphPlugin* mPlugin; - MCore::Array mPreviewLabels; - MCore::Array mParameterInfos; - MCore::Array mButtonInfos; + AZStd::vector mPreviewLabels; + AZStd::vector mParameterInfos; + AZStd::vector mButtonInfos; QBasicTimer mInterfaceTimer; QBasicTimer mGameControllerTimer; AZ::Debug::Timer mDeltaTimer; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.cpp index fe2e5894c4..4f29a15669 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.cpp @@ -22,13 +22,9 @@ namespace EMStudio // constructor - GraphNode::GraphNode(const QModelIndex& modelIndex, const char* name, uint32 numInputs, uint32 numOutputs) + GraphNode::GraphNode(const QModelIndex& modelIndex, const char* name, AZ::u16 numInputs, AZ::u16 numOutputs) : m_modelIndex(modelIndex) { - mConnections.SetMemoryCategory(MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); - mInputPorts.SetMemoryCategory(MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); - mOutputPorts.SetMemoryCategory(MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); - mRect = QRect(0, 0, 200, 128); mBaseColor = QColor(74, 63, 238); mVisualizeColor = QColor(0, 255, 0); @@ -66,8 +62,8 @@ namespace EMStudio mTextOptionsAlignRight.setAlignment(Qt::AlignRight | Qt::AlignVCenter); mTextOptionsAlignLeft.setAlignment(Qt::AlignLeft | Qt::AlignVCenter); - mInputPorts.Resize(numInputs); - mOutputPorts.Resize(numOutputs); + mInputPorts.resize(numInputs); + mOutputPorts.resize(numOutputs); // initialize the port metrics mPortFontMetrics = new QFontMetrics(mPortNameFont); @@ -123,9 +119,9 @@ namespace EMStudio mInfoText.prepare(QTransform(), mSubTitleFont); // input ports - const uint32 numInputs = mInputPorts.GetLength(); - mInputPortText.Resize(numInputs); - for (uint32 i = 0; i < numInputs; ++i) + const size_t numInputs = mInputPorts.size(); + mInputPortText.resize(numInputs); + for (size_t i = 0; i < numInputs; ++i) { QStaticText& staticText = mInputPortText[i]; staticText.setTextFormat(Qt::PlainText); @@ -136,9 +132,9 @@ namespace EMStudio } // output ports - const uint32 numOutputs = mOutputPorts.GetLength(); - mOutputPortText.Resize(numOutputs); - for (uint32 i = 0; i < numOutputs; ++i) + const size_t numOutputs = mOutputPorts.size(); + mOutputPortText.resize(numOutputs); + for (size_t i = 0; i < numOutputs; ++i) { QStaticText& staticText = mOutputPortText[i]; staticText.setTextFormat(Qt::PlainText); @@ -147,107 +143,18 @@ namespace EMStudio staticText.setText(mOutputPorts[i].GetName()); staticText.prepare(QTransform(), mPortNameFont); } - - //------------------------------------------- - /* - // create a new pixmap with the new and correct resolution - const uint32 nodeWidth = mRect.width(); - const uint32 nodeHeight = mRect.height(); - mTextPixmap = QPixmap(nodeWidth, nodeHeight); - - // make the pixmap fully transparent - mTextPixmap.fill(Qt::transparent); - - mTextPainter.begin( &mTextPixmap ); - - // setup colors - QColor textColor; - if (!GetIsSelected()) - { - if (mIsEnabled) - textColor = Qt::white; - else - textColor = QColor( 100, 100, 100 ); - } - else - textColor = QColor(255,128,0); - - // some rects we need for the text - QRect fullHeaderRect( 0, 0, mRect.width(), 25 ); - QRect headerRect( 0, 0, mRect.width(), 15 ); - QRect subHeaderRect( 0, 13, mRect.width(), 10 ); - - // draw header text - mTextPainter.setBrush( Qt::NoBrush ); - mTextPainter.setPen( textColor ); - mTextPainter.setFont( mHeaderFont ); - mTextPainter.drawText( headerRect, mElidedName, mTextOptionsCenter ); - - mTextPainter.setFont( mSubTitleFont ); - mTextPainter.drawText( subHeaderRect, mElidedSubTitle, mTextOptionsCenter ); - - if (mIsCollapsed == false) - { - // draw the info text - QRect textRect; - CalcInfoTextRect( textRect, true ); - mTextPainter.setPen( QColor(255,128,0) ); - mTextPainter.setFont( mInfoTextFont ); - mTextPainter.drawText( textRect, mElidedNodeInfo, mTextOptionsCenterHV ); - - mTextPainter.setPen( textColor ); - - // draw the input ports - mTextPainter.setPen( textColor ); - mTextPainter.setFont( mPortNameFont ); - const uint32 numInputs = mInputPorts.GetLength(); - for (uint32 i=0; iGetRect(); - - if (inputPort->GetNameID() == MCORE_INVALIDINDEX32) - continue; - - // draw the text - CalcInputPortTextRect(i, textRect, true); - mTextPainter.drawText( textRect, inputPort->GetName(), mTextOptionsAlignLeft ); - } - - // draw the output ports - const uint32 numOutputs = mOutputPorts.GetLength(); - for (uint32 i=0; iGetNameID() == MCORE_INVALIDINDEX32) - continue; - - const QRect& portRect = outputPort->GetRect(); - - // draw the text - CalcOutputPortTextRect(i, textRect, true); - mTextPainter.drawText( textRect, outputPort->GetName(), mTextOptionsAlignRight ); - } - } - - mTextPainter.end(); - */ } // remove all node connections void GraphNode::RemoveAllConnections() { - const uint32 numConnections = mConnections.GetLength(); - for (uint32 i = 0; i < numConnections; ++i) + for (NodeConnection* connection : mConnections) { - delete mConnections[i]; + delete connection; } - mConnections.Clear(); + mConnections.clear(); } @@ -337,17 +244,16 @@ namespace EMStudio mVisualizeRect.setCoords(mRect.right() - 13, mRect.top() + 6, mRect.right() - 5, mRect.top() + 14); // update the input ports and reset the port highlight flags - uint32 i; - const uint32 numInputPorts = mInputPorts.GetLength(); - for (i = 0; i < numInputPorts; ++i) + const AZ::u16 numInputPorts = aznumeric_caster(mInputPorts.size()); + for (AZ::u16 i = 0; i < numInputPorts; ++i) { mInputPorts[i].SetRect(CalcInputPortRect(i)); mInputPorts[i].SetIsHighlighted(false); } // update the output ports and reset the port highlight flags - const uint32 numOutputPorts = mOutputPorts.GetLength(); - for (i = 0; i < numOutputPorts; ++i) + const AZ::u16 numOutputPorts = aznumeric_caster(mOutputPorts.size()); + for (AZ::u16 i = 0; i < numOutputPorts; ++i) { mOutputPorts[i].SetRect(CalcOutputPortRect(i)); mOutputPorts[i].SetIsHighlighted(false); @@ -371,16 +277,15 @@ namespace EMStudio { // set the set highlight flags for the input ports bool highlightedPortFound = false; - for (i = 0; i < numInputPorts; ++i) + for (NodePort& inputPort : mInputPorts) { // get the input port and the corresponding rect - NodePort* inputPort = &mInputPorts[i]; - const QRect& portRect = inputPort->GetRect(); + const QRect& portRect = inputPort.GetRect(); // check if the mouse position is inside the port rect and break the loop in this case, as the mouse can be only over one port at the time if (portRect.contains(mousePos)) { - inputPort->SetIsHighlighted(true); + inputPort.SetIsHighlighted(true); highlightedPortFound = true; break; } @@ -390,16 +295,15 @@ namespace EMStudio if (highlightedPortFound == false) { // set the set highlight flags for the output ports - for (i = 0; i < numOutputPorts; ++i) + for (NodePort& outputPort : mOutputPorts) { // get the output port and the corresponding rect - NodePort* outputPort = &mOutputPorts[i]; - const QRect& portRect = outputPort->GetRect(); + const QRect& portRect = outputPort.GetRect(); // check if the mouse position is inside the port rect and break the loop in this case, as the mouse can be only over one port at the time if (portRect.contains(mousePos)) { - outputPort->SetIsHighlighted(true); + outputPort.SetIsHighlighted(true); break; } } @@ -407,8 +311,8 @@ namespace EMStudio } // Update the connections - const uint32 numConnections = GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { GetConnection(c)->Update(visibleRect, mousePos); } @@ -574,8 +478,8 @@ namespace EMStudio // draw the input ports QColor portBrushColor, portPenColor; - const uint32 numInputs = mInputPorts.GetLength(); - for (uint32 i = 0; i < numInputs; ++i) + const AZ::u16 numInputs = aznumeric_caster(mInputPorts.size()); + for (AZ::u16 i = 0; i < numInputs; ++i) { // get the input port and the corresponding rect NodePort* inputPort = &mInputPorts[i]; @@ -599,8 +503,8 @@ namespace EMStudio if (GetHasVisualOutputPorts()) { // draw the output ports - const uint32 numOutputs = mOutputPorts.GetLength(); - for (uint32 i = 0; i < numOutputs; ++i) + const AZ::u16 numOutputs = aznumeric_caster(mOutputPorts.size()); + for (AZ::u16 i = 0; i < numOutputs; ++i) { // get the output port and the corresponding rect NodePort* outputPort = &mOutputPorts[i]; @@ -827,10 +731,8 @@ namespace EMStudio const bool alwaysColor = GetAlwaysColor(); // for all connections - const uint32 numConnections = mConnections.GetLength(); - for (uint32 c = 0; c < numConnections; ++c) + for (NodeConnection* nodeConnection : mConnections) { - NodeConnection* nodeConnection = mConnections[c]; if (nodeConnection->GetIsVisible()) { float opacity = 1.0f; @@ -922,8 +824,8 @@ namespace EMStudio { if (mIsCollapsed == false) { - uint32 numPorts = MCore::Max(mInputPorts.GetLength(), mOutputPorts.GetLength()); - uint32 result = (numPorts * 15) + 34; + int32 numPorts = aznumeric_caster(AZStd::max(mInputPorts.size(), mOutputPorts.size())); + int32 result = (numPorts * 15) + 34; return MCore::Math::Align(result, 10); } else @@ -934,33 +836,26 @@ namespace EMStudio // calc the max input port width - uint32 GraphNode::CalcMaxInputPortWidth() const + int GraphNode::CalcMaxInputPortWidth() const { // calc the maximum input port width - uint32 maxInputWidth = 0; - uint32 width; - const uint32 numInputPorts = mInputPorts.GetLength(); - for (uint32 i = 0; i < numInputPorts; ++i) + int maxInputWidth = 0; + for (const NodePort& nodePort : mInputPorts) { - const NodePort* nodePort = &mInputPorts[i]; - width = mPortFontMetrics->horizontalAdvance(nodePort->GetName()); - maxInputWidth = MCore::Max(maxInputWidth, width); + maxInputWidth = AZStd::max(maxInputWidth, mPortFontMetrics->horizontalAdvance(nodePort.GetName())); } return maxInputWidth; } // calculate the max output port width - uint32 GraphNode::CalcMaxOutputPortWidth() const + int GraphNode::CalcMaxOutputPortWidth() const { // calc the maximum output port width - uint32 width; - uint32 maxOutputWidth = 0; - const uint32 numOutputPorts = mOutputPorts.GetLength(); - for (uint32 i = 0; i < numOutputPorts; ++i) + int maxOutputWidth = 0; + for (const NodePort& nodePort : mOutputPorts) { - width = mPortFontMetrics->horizontalAdvance(mOutputPorts[i].GetName()); - maxOutputWidth = MCore::Max(maxOutputWidth, width); + maxOutputWidth = AZStd::max(maxOutputWidth, mPortFontMetrics->horizontalAdvance(nodePort.GetName())); } return maxOutputWidth; @@ -978,30 +873,29 @@ namespace EMStudio mMaxInputWidth = CalcMaxInputPortWidth(); mMaxOutputWidth = CalcMaxOutputPortWidth(); - const uint32 infoWidth = mInfoFontMetrics->horizontalAdvance(mElidedNodeInfo); - const uint32 totalPortWidth = mMaxInputWidth + mMaxOutputWidth + 40 + infoWidth; + const int infoWidth = mInfoFontMetrics->horizontalAdvance(mElidedNodeInfo); + const int totalPortWidth = mMaxInputWidth + mMaxOutputWidth + 40 + infoWidth; // make sure the node is at least 100 units in width - uint32 headerWidth = mHeaderFontMetrics->horizontalAdvance(mElidedName) + 40; - headerWidth = MCore::Max(headerWidth, 100); - - mRequiredWidth = MCore::Max(headerWidth, totalPortWidth); - mNameAndPortsUpdated = true; + const int headerWidth = AZStd::max(mHeaderFontMetrics->horizontalAdvance(mElidedName) + 40, 100); + mRequiredWidth = AZStd::max(headerWidth, totalPortWidth); mRequiredWidth = MCore::Math::Align(mRequiredWidth, 10); + mNameAndPortsUpdated = true; + return mRequiredWidth; } // get the rect for a given input port - QRect GraphNode::CalcInputPortRect(uint32 portNr) + QRect GraphNode::CalcInputPortRect(AZ::u16 portNr) { return QRect(mRect.left() - 5, mRect.top() + 35 + portNr * 15, 8, 8); } // get the rect for a given output port - QRect GraphNode::CalcOutputPortRect(uint32 portNr) + QRect GraphNode::CalcOutputPortRect(AZ::u16 portNr) { return QRect(mRect.right() - 5, mRect.top() + 35 + portNr * 15, 8, 8); } @@ -1022,7 +916,7 @@ namespace EMStudio // calculate the text rect for the input port - void GraphNode::CalcInputPortTextRect(uint32 portNr, QRect& outRect, bool local) + void GraphNode::CalcInputPortTextRect(AZ::u16 portNr, QRect& outRect, bool local) { if (local == false) { @@ -1036,7 +930,7 @@ namespace EMStudio // calculate the text rect for the input port - void GraphNode::CalcOutputPortTextRect(uint32 portNr, QRect& outRect, bool local) + void GraphNode::CalcOutputPortTextRect(AZ::u16 portNr, QRect& outRect, bool local) { if (local == false) { @@ -1052,68 +946,46 @@ namespace EMStudio // remove all input ports void GraphNode::RemoveAllInputPorts() { - mInputPorts.Clear(false); + mInputPorts.clear(); } // remove all output ports void GraphNode::RemoveAllOutputPorts() { - mOutputPorts.Clear(false); + mOutputPorts.clear(); } // add a new input port NodePort* GraphNode::AddInputPort(bool updateTextPixMap) { - mInputPorts.AddEmpty(); - mInputPorts.GetLast().SetNode(this); + mInputPorts.emplace_back(); + mInputPorts.back().SetNode(this); if (updateTextPixMap) { UpdateTextPixmap(); } - return &mInputPorts.GetLast(); + return &mInputPorts.back(); } // add a new output port NodePort* GraphNode::AddOutputPort(bool updateTextPixMap) { - mOutputPorts.AddEmpty(); - mOutputPorts.GetLast().SetNode(this); + mOutputPorts.emplace_back(); + mOutputPorts.back().SetNode(this); if (updateTextPixMap) { UpdateTextPixmap(); } - return &mOutputPorts.GetLast(); + return &mOutputPorts.back(); } - /* - // update port text path - void GraphNode::UpdatePortTextPath() - { - mPortTextPath = QPainterPath(); - - QRect textRect; - const uint32 numInputs = mInputPorts.GetLength(); - for (uint32 i=0; iGetName()), mTextOptionsAlignLeft ); - mPortTextPath.addText( textRect.left(), textRect.center().y(), mPortNameFont, QString::fromWCharArray(inputPort->GetName())); - } - } - */ // remove all input ports - NodePort* GraphNode::FindPort(int32 x, int32 y, uint32* outPortNr, bool* outIsInputPort, bool includeInputPorts) + NodePort* GraphNode::FindPort(int32 x, int32 y, AZ::u16* outPortNr, bool* outIsInputPort, bool includeInputPorts) { - uint32 i; - // if the node is not visible at all skip directly if (mIsVisible == false) { @@ -1129,8 +1001,8 @@ namespace EMStudio // check the input ports if (includeInputPorts) { - const uint32 numInputPorts = mInputPorts.GetLength(); - for (i = 0; i < numInputPorts; ++i) + const AZ::u16 numInputPorts = aznumeric_caster(mInputPorts.size()); + for (AZ::u16 i = 0; i < numInputPorts; ++i) { QRect rect = CalcInputPortRect(i); if (rect.contains(QPoint(x, y))) @@ -1143,8 +1015,8 @@ namespace EMStudio } // check the output ports - const uint32 numOutputPorts = mOutputPorts.GetLength(); - for (i = 0; i < numOutputPorts; ++i) + const AZ::u16 numOutputPorts = aznumeric_caster(mOutputPorts.size()); + for (AZ::u16 i = 0; i < numOutputPorts; ++i) { QRect rect = CalcOutputPortRect(i); if (rect.contains(QPoint(x, y))) @@ -1161,42 +1033,44 @@ namespace EMStudio // remove a given connection bool GraphNode::RemoveConnection(const void* connection, bool removeFromMemory) { - const uint32 numConnections = mConnections.GetLength(); - for (uint32 i = 0; i < numConnections; ++i) + const auto foundConnection = AZStd::find_if(begin(mConnections), end(mConnections), [match = connection](const NodeConnection* connection) { - // if this is the connection we're searching for - if (mConnections[i]->GetModelIndex().data(AnimGraphModel::ROLE_POINTER).value() == connection) - { - if (removeFromMemory) - { - delete mConnections[i]; - } - mConnections.Remove(i); - return true; - } + return connection->GetModelIndex().data(AnimGraphModel::ROLE_POINTER).value() == match; + }); + + if (foundConnection == end(mConnections)) + { + return false; } - return false; + + if (removeFromMemory) + { + delete *foundConnection; + } + mConnections.erase(foundConnection); + return true; } // Remove a given connection by model index bool GraphNode::RemoveConnection(const QModelIndex& modelIndex, bool removeFromMemory) { - const uint32 numConnections = mConnections.GetLength(); - for (uint32 i = 0; i < numConnections; ++i) + const auto foundConnection = AZStd::find_if(begin(mConnections), end(mConnections), [match = modelIndex](const NodeConnection* connection) { - // if this is the connection we're searching for - if (mConnections[i]->GetModelIndex() == modelIndex) - { - if (removeFromMemory) - { - delete mConnections[i]; - } - mConnections.Remove(i); - return true; - } + return connection->GetModelIndex() == match; + }); + + if (foundConnection == end(mConnections)) + { + return false; } - return false; + + if (removeFromMemory) + { + delete *foundConnection; + } + mConnections.erase(foundConnection); + return true; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.h index 42c5c7e123..125317408d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/GraphNode.h @@ -9,7 +9,7 @@ #pragma once #include -#include +#include #include #include #include "../StandardPluginsConfig.h" @@ -44,7 +44,6 @@ namespace EMStudio public: NodePort() : mIsHighlighted(false) { mNode = nullptr; mNameID = MCORE_INVALIDINDEX32; mColor.setRgb(50, 150, 250); } - ~NodePort() {} MCORE_INLINE void SetName(const char* name) { mNameID = MCore::GetStringIdPool().GenerateIdForString(name); OnNameChanged(); } MCORE_INLINE const char* GetName() const { return MCore::GetStringIdPool().GetName(mNameID).c_str(); } @@ -79,20 +78,20 @@ namespace EMStudio TYPE_ID = 0x00000001 }; - GraphNode(const QModelIndex& modelIndex, const char* name, uint32 numInputs = 0, uint32 numOutputs = 0); + GraphNode(const QModelIndex& modelIndex, const char* name, AZ::u16 numInputs = 0, AZ::u16 numOutputs = 0); virtual ~GraphNode(); const QModelIndex& GetModelIndex() const { return m_modelIndex; } MCORE_INLINE void UpdateNameAndPorts() { mNameAndPortsUpdated = false; } - MCORE_INLINE MCore::Array& GetConnections() { return mConnections; } - MCORE_INLINE uint32 GetNumConnections() { return mConnections.GetLength(); } - MCORE_INLINE NodeConnection* GetConnection(uint32 index) { return mConnections[index]; } - MCORE_INLINE NodeConnection* AddConnection(NodeConnection* con) { mConnections.Add(con); return con; } + MCORE_INLINE AZStd::vector& GetConnections() { return mConnections; } + MCORE_INLINE size_t GetNumConnections() { return mConnections.size(); } + MCORE_INLINE NodeConnection* GetConnection(size_t index) { return mConnections[index]; } + MCORE_INLINE NodeConnection* AddConnection(NodeConnection* con) { mConnections.emplace_back(con); return con; } MCORE_INLINE void SetParentGraph(NodeGraph* graph) { mParentGraph = graph; } MCORE_INLINE NodeGraph* GetParentGraph() { return mParentGraph; } - MCORE_INLINE NodePort* GetInputPort(uint32 index) { return &mInputPorts[index]; } - MCORE_INLINE NodePort* GetOutputPort(uint32 index) { return &mOutputPorts[index]; } + MCORE_INLINE NodePort* GetInputPort(AZ::u16 index) { return &mInputPorts[index]; } + MCORE_INLINE NodePort* GetOutputPort(AZ::u16 index) { return &mOutputPorts[index]; } MCORE_INLINE const QRect& GetRect() const { return mRect; } MCORE_INLINE const QRect& GetFinalRect() const { return mFinalRect; } MCORE_INLINE const QRect& GetVizRect() const { return mVisualizeRect; } @@ -135,8 +134,8 @@ namespace EMStudio MCORE_INLINE float GetOpacity() const { return mOpacity; } MCORE_INLINE void SetOpacity(float opacity) { mOpacity = opacity; } - uint32 GetNumInputPorts() const { return mInputPorts.GetLength(); } - uint32 GetNumOutputPorts() const { return mOutputPorts.GetLength(); } + AZ::u16 GetNumInputPorts() const { return aznumeric_caster(mInputPorts.size()); } + AZ::u16 GetNumOutputPorts() const { return aznumeric_caster(mOutputPorts.size()); } NodePort* AddInputPort(bool updateTextPixMap); NodePort* AddOutputPort(bool updateTextPixMap); @@ -151,8 +150,8 @@ namespace EMStudio virtual int32 CalcRequiredHeight() const; virtual int32 CalcRequiredWidth(); - virtual uint32 CalcMaxInputPortWidth() const; - virtual uint32 CalcMaxOutputPortWidth() const; + virtual int CalcMaxInputPortWidth() const; + virtual int CalcMaxOutputPortWidth() const; bool GetIsInside(const QPoint& globalPoint) const; bool GetIsSelected() const; @@ -174,9 +173,9 @@ namespace EMStudio virtual void RenderHasChildsIndicator(QPainter& painter, QPen* pen, QColor borderColor, QColor bgColor); virtual void RenderVisualizeRect(QPainter& painter, const QColor& bgColor, const QColor& bgColor2); - virtual QRect CalcInputPortRect(uint32 portNr); - virtual QRect CalcOutputPortRect(uint32 portNr); - virtual NodePort* FindPort(int32 x, int32 y, uint32* outPortNr, bool* outIsInputPort, bool includeInputPorts); + virtual QRect CalcInputPortRect(AZ::u16 portNr); + virtual QRect CalcOutputPortRect(AZ::u16 portNr); + virtual NodePort* FindPort(int32 x, int32 y, AZ::u16* outPortNr, bool* outIsInputPort, bool includeInputPorts); virtual bool GetAlwaysColor() const { return true; } virtual bool GetHasError() const { return true; } @@ -189,8 +188,8 @@ namespace EMStudio virtual void Sync() {} - void CalcOutputPortTextRect(uint32 portNr, QRect& outRect, bool local = false); - void CalcInputPortTextRect(uint32 portNr, QRect& outRect, bool local = false); + void CalcOutputPortTextRect(AZ::u16 portNr, QRect& outRect, bool local = false); + void CalcInputPortTextRect(AZ::u16 portNr, QRect& outRect, bool local = false); void CalcInfoTextRect(QRect& outRect, bool local = false); MCORE_INLINE void SetHasVisualOutputPorts(bool hasVisualOutputPorts) { mHasVisualOutputPorts = hasVisualOutputPorts; } @@ -227,7 +226,7 @@ namespace EMStudio QColor mBorderColor; QColor mVisualizeColor; QColor mHasChildIndicatorColor; - MCore::Array mConnections; + AZStd::vector mConnections; float mOpacity; bool mIsVisible; static QColor mPortHighlightColor; @@ -251,15 +250,15 @@ namespace EMStudio QStaticText mSubTitleText; QStaticText mInfoText; - MCore::Array mInputPortText; - MCore::Array mOutputPortText; + AZStd::vector mInputPortText; + AZStd::vector mOutputPortText; int32 mRequiredWidth; bool mNameAndPortsUpdated; NodeGraph* mParentGraph; - MCore::Array mInputPorts; - MCore::Array mOutputPorts; + AZStd::vector mInputPorts; + AZStd::vector mOutputPorts; bool mConFromOutputOnly; bool mIsDeletable; bool mIsCollapsed; @@ -274,8 +273,8 @@ namespace EMStudio bool mHasVisualGraph; bool mHasVisualOutputPorts; - uint32 mMaxInputWidth; // will be calculated automatically in CalcRequiredWidth() - uint32 mMaxOutputWidth; // will be calculated automatically in CalcRequiredWidth() + int mMaxInputWidth; // will be calculated automatically in CalcRequiredWidth() + int mMaxOutputWidth; // will be calculated automatically in CalcRequiredWidth() // has child node indicator QPolygonF mSubstPoly; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.cpp index 85c8850ede..cefbb0d0af 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.cpp @@ -17,7 +17,7 @@ namespace EMStudio { // constructor - NodeConnection::NodeConnection(NodeGraph* parentGraph, const QModelIndex& modelIndex, GraphNode* targetNode, uint32 portNr, GraphNode* sourceNode, uint32 sourceOutputPortNr) + NodeConnection::NodeConnection(NodeGraph* parentGraph, const QModelIndex& modelIndex, GraphNode* targetNode, AZ::u16 portNr, GraphNode* sourceNode, AZ::u16 sourceOutputPortNr) : m_modelIndex(modelIndex) , m_parentGraph(parentGraph) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.h index bc7812388d..2e305dbd0c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeConnection.h @@ -37,7 +37,7 @@ namespace EMStudio TYPE_ID = 0x00000001 }; - NodeConnection(NodeGraph* parentGraph, const QModelIndex& modelIndex, GraphNode* targetNode, uint32 portNr, GraphNode* sourceNode, uint32 sourceOutputPortNr); + NodeConnection(NodeGraph* parentGraph, const QModelIndex& modelIndex, GraphNode* targetNode, AZ::u16 portNr, GraphNode* sourceNode, AZ::u16 sourceOutputPortNr); virtual ~NodeConnection(); const QModelIndex& GetModelIndex() const { return m_modelIndex; } @@ -49,7 +49,7 @@ namespace EMStudio void UpdatePainterPath(); virtual void Update(const QRect& visibleRect, const QPoint& mousePos); - virtual uint32 GetType() { return TYPE_ID; } + virtual uint32 GetType() const { return TYPE_ID; } QRect CalcRect() const; QRect CalcFinalRect() const; @@ -62,8 +62,8 @@ namespace EMStudio MCORE_INLINE bool GetIsVisible() { return mIsVisible; } - MCORE_INLINE uint32 GetInputPortNr() const { return mPortNr; } - MCORE_INLINE uint32 GetOutputPortNr() const { return mSourcePortNr; } + MCORE_INLINE AZ::u16 GetInputPortNr() const { return mPortNr; } + MCORE_INLINE AZ::u16 GetOutputPortNr() const { return mSourcePortNr; } MCORE_INLINE GraphNode* GetSourceNode() { return mSourceNode; } MCORE_INLINE GraphNode* GetTargetNode() { return mTargetNode; } @@ -103,7 +103,7 @@ namespace EMStudio void SetSourceNode(GraphNode* node) { mSourceNode = node; } void SetTargetNode(GraphNode* node) { mTargetNode = node; } - void SetTargetPort(uint32 portIndex) { mPortNr = portIndex; } + void SetTargetPort(AZ::u16 portIndex) { mPortNr = portIndex; } protected: @@ -115,8 +115,8 @@ namespace EMStudio GraphNode* mSourceNode; // source node from which the connection comes GraphNode* mTargetNode; // the target node QPainterPath mPainterPath; - uint32 mPortNr; // input port where this is connected to - uint32 mSourcePortNr; // source output port number + AZ::u16 mPortNr; // input port where this is connected to + AZ::u16 mSourcePortNr; // source output port number bool mIsVisible; // is this connection visible? bool mIsProcessed; // is this connection processed? bool mIsDisabled; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.cpp index 761baaffcf..37ec2cfd8b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.cpp @@ -6,6 +6,7 @@ * */ +#include "AzCore/std/numeric.h" #include #include #include @@ -54,7 +55,7 @@ namespace EMStudio // init connection creation mConStartOffset = QPoint(0, 0); mConEndOffset = QPoint(0, 0); - mConPortNr = MCORE_INVALIDINDEX32; + mConPortNr = InvalidIndex16; mConIsInputPort = true; mConNode = nullptr; // nullptr when no connection is being created mConPort = nullptr; @@ -137,8 +138,8 @@ namespace EMStudio GraphNode* graphNode = indexAndGraphNode.second.get(); // get the number of connections and iterate through them - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); if (connection->GetIsSelected()) @@ -271,8 +272,8 @@ namespace EMStudio EMotionFX::AnimGraphNode* emfxTargetNode = indexAndGraphNode.first.data(AnimGraphModel::ROLE_NODE_POINTER).value(); // iterate through all connections connected to this node - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* visualConnection = graphNode->GetConnection(c); @@ -286,8 +287,8 @@ namespace EMStudio continue; } - const uint32 inputPortNr = visualConnection->GetInputPortNr(); - const uint32 outputPortNr = visualConnection->GetOutputPortNr(); + const AZ::u16 inputPortNr = visualConnection->GetInputPortNr(); + const AZ::u16 outputPortNr = visualConnection->GetOutputPortNr(); MCore::Attribute* attribute = emfxSourceNode->GetOutputValue(animGraphInstance, outputPortNr); // fill the string with data @@ -606,8 +607,8 @@ namespace EMStudio GraphNode* graphNode = indexAndGraphNode.second.get(); // iterate over all connections - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); if (connection->CheckIfIsCloseTo(mousePos)) @@ -632,8 +633,8 @@ namespace EMStudio GraphNode* graphNode = indexAndGraphNode.second.get(); // iterate over all connections - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); GraphNode* sourceNode = connection->GetSourceNode(); @@ -797,28 +798,6 @@ namespace EMStudio #endif RenderTitlebar(painter, width); - - // render FPS counter - //#ifdef GRAPH_PERFORMANCE_FRAMEDURATION - /* static MCore::AnsiString tempFPSString; - static MCore::Timer fpsTimer; - static double fpsTimeElapsed = 0.0; - static uint32 fpsNumFrames = 0; - static uint32 lastFPS = 0; - fpsTimeElapsed += fpsTimer.GetTimeDelta(); - fpsNumFrames++; - if (fpsTimeElapsed > 1.0f) - { - lastFPS = fpsNumFrames; - fpsTimeElapsed = 0.0; - fpsNumFrames = 0; - } - tempFPSString.Format( "%i FPS", lastFPS ); - painter.setPen( QColor(255, 255, 255) ); - painter.resetTransform(); - painter.drawText( 5, 20, tempFPSString.c_str() ); - */ - //#endif } void NodeGraph::RenderTitlebar(QPainter& painter, const QString& text, int32 width) @@ -898,8 +877,8 @@ namespace EMStudio AnimGraphModel::AddToItemSelection(newSelection, modelIndex, nodePreviouslySelected, nodeNewlySelected, toggleMode, overwriteCurSelection); - const uint32 numConnections = node->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = node->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = node->GetConnection(c); const bool connectionPreviouslySelected = std::find(oldSelectionModelIndices.begin(), oldSelectionModelIndices.end(), connection->GetModelIndex()) != oldSelectionModelIndices.end(); @@ -970,8 +949,8 @@ namespace EMStudio { GraphNode* node = indexAndGraphNode.second.get(); - const uint32 numConnections = node->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = node->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = node->GetConnection(c); const bool isNewlySelected = connection->CheckIfIsCloseTo(point); @@ -1217,20 +1196,12 @@ namespace EMStudio // calc the number of selected nodes - uint32 NodeGraph::CalcNumSelectedNodes() const + size_t NodeGraph::CalcNumSelectedNodes() const { - uint32 result = 0; - - for (const GraphNodeByModelIndex::value_type& indexAndGraphNode : m_graphNodeByModelIndex) + return AZStd::accumulate(begin(m_graphNodeByModelIndex), end(m_graphNodeByModelIndex), size_t{0}, [](size_t total, const auto& indexAndGraphNode) { - GraphNode* node = indexAndGraphNode.second.get(); - if (node->GetIsSelected()) - { - result++; - } - } - - return result; + return total + indexAndGraphNode.second->GetIsSelected(); + }); } @@ -1254,8 +1225,8 @@ namespace EMStudio if (includeConnections) { // for all connections - const uint32 numConnections = node->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = node->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { if (node->GetConnection(c)->GetIsSelected()) { @@ -1283,8 +1254,8 @@ namespace EMStudio result |= graphNode->GetRect(); // for all connections - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { result |= graphNode->GetConnection(c)->CalcRect(); } @@ -1499,7 +1470,7 @@ namespace EMStudio // find the port at a given location - NodePort* NodeGraph::FindPort(int32 x, int32 y, GraphNode** outNode, uint32* outPortNr, bool* outIsInputPort, bool includeInputPorts) + NodePort* NodeGraph::FindPort(int32 x, int32 y, GraphNode** outNode, AZ::u16* outPortNr, bool* outIsInputPort, bool includeInputPorts) { // get the number of nodes in the graph and iterate through them for (const GraphNodeByModelIndex::value_type& indexAndGraphNode : m_graphNodeByModelIndex) @@ -1527,7 +1498,7 @@ namespace EMStudio // start creating a connection - void NodeGraph::StartCreateConnection(uint32 portNr, bool isInputPort, GraphNode* portNode, NodePort* port, const QPoint& startOffset) + void NodeGraph::StartCreateConnection(AZ::u16 portNr, bool isInputPort, GraphNode* portNode, NodePort* port, const QPoint& startOffset) { mConPortNr = portNr; mConIsInputPort = isInputPort; @@ -1538,7 +1509,7 @@ namespace EMStudio // start relinking a connection - void NodeGraph::StartRelinkConnection(NodeConnection* connection, uint32 portNr, GraphNode* node) + void NodeGraph::StartRelinkConnection(NodeConnection* connection, AZ::u16 portNr, GraphNode* node) { mConPortNr = portNr; mConNode = node; @@ -1604,7 +1575,7 @@ namespace EMStudio // reset members void NodeGraph::StopRelinkConnection() { - mConPortNr = MCORE_INVALIDINDEX32; + mConPortNr = InvalidIndex16; mConNode = nullptr; mRelinkConnection = nullptr; mConIsValid = false; @@ -1616,7 +1587,7 @@ namespace EMStudio // reset members void NodeGraph::StopCreateConnection() { - mConPortNr = MCORE_INVALIDINDEX32; + mConPortNr = InvalidIndex16; mConIsInputPort = true; mConNode = nullptr; // nullptr when no connection is being created mConPort = nullptr; @@ -1640,8 +1611,8 @@ namespace EMStudio GraphNode* graphNode = indexAndGraphNode.second.get(); // get the number of connections and iterate through them - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 j = 0; j < numConnections; ++j) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t j = 0; j < numConnections; ++j) { NodeConnection* connection = graphNode->GetConnection(j); @@ -1672,9 +1643,6 @@ namespace EMStudio { // gather some information from the connection NodeConnection* connection = GetRelinkConnection(); - //GraphNode* sourceNode = connection->GetSourceNode(); - //uint32 sourcePortNr = connection->GetOutputPortNr(); - //NodePort* port = sourceNode->GetOutputPort( connection->GetOutputPortNr() ); QPoint start = connection->GetSourceRect().center(); QPoint end = m_graphWidget->GetMousePos(); @@ -1701,8 +1669,8 @@ namespace EMStudio } // now check all ports to see if they would be valid - const uint32 numInputPorts = node->GetNumInputPorts(); - for (uint32 i = 0; i < numInputPorts; ++i) + const AZ::u16 numInputPorts = node->GetNumInputPorts(); + for (AZ::u16 i = 0; i < numInputPorts; ++i) { if (CheckIfIsRelinkConnectionValid(mRelinkConnection, node, i, true)) { @@ -1778,8 +1746,8 @@ namespace EMStudio } // now check all ports to see if they would be valid - const uint32 numInputPorts = node->GetNumInputPorts(); - for (uint32 i = 0; i < numInputPorts; ++i) + const AZ::u16 numInputPorts = node->GetNumInputPorts(); + for (AZ::u16 i = 0; i < numInputPorts; ++i) { if (m_graphWidget->CheckIfIsCreateConnectionValid(i, node, node->GetInputPort(i), true)) { @@ -1793,8 +1761,8 @@ namespace EMStudio } // now check all ports to see if they would be valid - const uint32 numOutputPorts = node->GetNumOutputPorts(); - for (uint32 a = 0; a < numOutputPorts; ++a) + const AZ::u16 numOutputPorts = node->GetNumOutputPorts(); + for (AZ::u16 a = 0; a < numOutputPorts; ++a) { if (m_graphWidget->CheckIfIsCreateConnectionValid(a, node, node->GetOutputPort(a), false)) { @@ -1864,10 +1832,10 @@ namespace EMStudio // check if this connection already exists - bool NodeGraph::CheckIfHasConnection(GraphNode* sourceNode, uint32 outputPortNr, GraphNode* targetNode, uint32 inputPortNr) const + bool NodeGraph::CheckIfHasConnection(GraphNode* sourceNode, AZ::u16 outputPortNr, GraphNode* targetNode, AZ::u16 inputPortNr) const { - const uint32 numConnections = targetNode->GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = targetNode->GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { NodeConnection* connection = targetNode->GetConnection(i); @@ -1888,15 +1856,15 @@ namespace EMStudio } - NodeConnection* NodeGraph::FindInputConnection(GraphNode* targetNode, uint32 targetPortNr) const + NodeConnection* NodeGraph::FindInputConnection(GraphNode* targetNode, AZ::u16 targetPortNr) const { - if (targetNode == nullptr || targetPortNr == MCORE_INVALIDINDEX32) + if (targetNode == nullptr || targetPortNr == InvalidIndex16) { return nullptr; } - const uint32 numConnections = targetNode->GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = targetNode->GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { NodeConnection* connection = targetNode->GetConnection(i); @@ -1967,8 +1935,8 @@ namespace EMStudio const QModelIndex parentModelIndex = modelIndex.model()->parent(modelIndex); EMotionFX::AnimGraphNode* parentNode = parentModelIndex.data(AnimGraphModel::ROLE_NODE_POINTER).value(); GraphNode* target = FindGraphNode(parentNode); - const uint32 sourcePort = connection->GetSourcePort(); - const uint32 targetPort = connection->GetTargetPort(); + const AZ::u16 sourcePort = connection->GetSourcePort(); + const AZ::u16 targetPort = connection->GetTargetPort(); NodeConnection* visualConnection = new NodeConnection(this, modelIndex, target, targetPort, source, sourcePort); target->AddConnection(visualConnection); break; @@ -2013,9 +1981,9 @@ namespace EMStudio // So we have to rely on the UI data. for (const GraphNodeByModelIndex::value_type& target : m_graphNodeByModelIndex) { - MCore::Array& connections = target.second->GetConnections(); - const uint32 connectionsCount = connections.GetLength(); - for (uint32 i = 0; i < connectionsCount; ++i) + AZStd::vector& connections = target.second->GetConnections(); + const size_t connectionsCount = connections.size(); + for (size_t i = 0; i < connectionsCount; ++i) { if (connections[i]->GetType() == StateConnection::TYPE_ID) { @@ -2023,7 +1991,7 @@ namespace EMStudio if (visualStateConnection->GetModelIndex() == modelIndex) { delete connections[i]; - connections.Remove(i); + connections.erase(AZStd::next(begin(connections), i)); break; } } @@ -2086,13 +2054,12 @@ namespace EMStudio GraphNode* targetGraphNode = FindGraphNode(targetNode); bool foundConnection = false; - MCore::Array& connections = targetGraphNode->GetConnections(); - const uint32 connectionsCount = connections.GetLength(); - for (uint32 i = 0; i < connectionsCount; ++i) + AZStd::vector& connections = targetGraphNode->GetConnections(); + for (NodeConnection* connection : connections) { - if (connections[i]->GetType() == StateConnection::TYPE_ID) + if (connection->GetType() == StateConnection::TYPE_ID) { - StateConnection* visualStateConnection = static_cast(connections[i]); + StateConnection* visualStateConnection = static_cast(connection); if (visualStateConnection->GetModelIndex() == modelIndex) { SyncTransition(visualStateConnection, transition, targetGraphNode); @@ -2110,13 +2077,11 @@ namespace EMStudio { GraphNode* visualNode = indexAndGraphNode.second.get(); - MCore::Array& connections2 = visualNode->GetConnections(); - const uint32 connectionsCount2 = connections2.GetLength(); - for (uint32 i = 0; i < connectionsCount2; ++i) + for (NodeConnection* connection : visualNode->GetConnections()) { - if (connections2[i]->GetType() == StateConnection::TYPE_ID) + if (connection->GetType() == StateConnection::TYPE_ID) { - StateConnection* visualStateConnection = static_cast(connections2[i]); + StateConnection* visualStateConnection = static_cast(connection); if (visualStateConnection->GetModelIndex() == modelIndex) { // Transfer ownership from the previous visual node to where we relinked the transition to. @@ -2176,13 +2141,12 @@ namespace EMStudio // We have to rely on the UI data. for (const GraphNodeByModelIndex::value_type& target : m_graphNodeByModelIndex) { - MCore::Array& connections = target.second->GetConnections(); - const uint32 connectionsCount = connections.GetLength(); - for (uint32 i = 0; i < connectionsCount; ++i) + AZStd::vector& connections = target.second->GetConnections(); + for (NodeConnection* connection : connections) { - if (connections[i]->GetType() == StateConnection::TYPE_ID) + if (connection->GetType() == StateConnection::TYPE_ID) { - StateConnection* visualStateConnection = static_cast(connections[i]); + StateConnection* visualStateConnection = static_cast(connection); if (visualStateConnection->GetModelIndex() == modelIndex) { return visualStateConnection; @@ -2205,13 +2169,12 @@ namespace EMStudio GraphNode* target = FindGraphNode(parentModelIndex); if (target) { - MCore::Array& connections = target->GetConnections(); - const uint32 connectionsCount = connections.GetLength(); - for (uint32 i = 0; i < connectionsCount; ++i) + AZStd::vector& connections = target->GetConnections(); + for (NodeConnection* connection : connections) { - if (connections[i]->GetType() == NodeConnection::TYPE_ID) + if (connection->GetType() == NodeConnection::TYPE_ID) { - NodeConnection* visualNodeConnection = static_cast(connections[i]); + NodeConnection* visualNodeConnection = static_cast(connection); if (visualNodeConnection->GetModelIndex() == modelIndex) { return visualNodeConnection; @@ -2239,8 +2202,8 @@ namespace EMStudio graphNode->SetIsProcessed(graphNodeAnimGraphInstance->GetIsOutputReady(emfxNode->GetObjectIndex())); graphNode->SetIsUpdated(graphNodeAnimGraphInstance->GetIsUpdateReady(emfxNode->GetObjectIndex())); - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); if (connection->GetType() == NodeConnection::TYPE_ID) @@ -2255,8 +2218,8 @@ namespace EMStudio graphNode->SetIsProcessed(false); graphNode->SetIsUpdated(false); - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); if (connection->GetType() == NodeConnection::TYPE_ID) @@ -2266,8 +2229,8 @@ namespace EMStudio } } - const uint32 numConnections = graphNode->GetNumConnections(); - for (uint32 c = 0; c < numConnections; ++c) + const size_t numConnections = graphNode->GetNumConnections(); + for (size_t c = 0; c < numConnections; ++c) { NodeConnection* connection = graphNode->GetConnection(c); if (connection->GetType() == NodeConnection::TYPE_ID) @@ -2287,12 +2250,12 @@ namespace EMStudio } // check if a connection is valid or not - bool NodeGraph::CheckIfIsRelinkConnectionValid(NodeConnection* connection, GraphNode* newTargetNode, uint32 newTargetPortNr, bool isTargetInput) + bool NodeGraph::CheckIfIsRelinkConnectionValid(NodeConnection* connection, GraphNode* newTargetNode, AZ::u16 newTargetPortNr, bool isTargetInput) { GraphNode* targetNode = connection->GetSourceNode(); GraphNode* sourceNode = newTargetNode; - uint32 sourcePortNr = connection->GetOutputPortNr(); - uint32 targetPortNr = newTargetPortNr; + AZ::u16 sourcePortNr = connection->GetOutputPortNr(); + AZ::u16 targetPortNr = newTargetPortNr; // don't allow connection to itself if (sourceNode == targetNode) @@ -2343,8 +2306,8 @@ namespace EMStudio graphNode->ResetBorderColor(); // recurse through the inputs - const uint32 numConnections = startNode->GetNumConnections(); - for (uint32 i = 0; i < numConnections; ++i) + const size_t numConnections = startNode->GetNumConnections(); + for (size_t i = 0; i < numConnections; ++i) { EMotionFX::BlendTreeConnection* connection = startNode->GetConnection(i); RecursiveSetOpacity(connection->GetSourceNode(), opacity); @@ -2460,8 +2423,8 @@ namespace EMStudio // get the number of node groups and iterate through them QRect nodeRect; QRect groupRect; - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); - for (uint32 i = 0; i < numNodeGroups; ++i) + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); + for (size_t i = 0; i < numNodeGroups; ++i) { // get the current node group EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(i); @@ -2473,7 +2436,7 @@ namespace EMStudio } // get the number of nodes inside the node group and skip the group in case there are no nodes in - const uint32 numNodes = nodeGroup->GetNumNodes(); + const size_t numNodes = nodeGroup->GetNumNodes(); if (numNodes == 0) { continue; @@ -2485,7 +2448,7 @@ namespace EMStudio int32 right = std::numeric_limits::lowest(); bool nodesInGroupDisplayed = false; - for (uint32 j = 0; j < numNodes; ++j) + for (size_t j = 0; j < numNodes; ++j) { // get the graph node by the id and skip it if the node is not inside the currently visible node graph const EMotionFX::AnimGraphNodeId nodeId = nodeGroup->GetNode(j); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h index 8af772d95e..11490d8b49 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraph.h @@ -81,24 +81,24 @@ namespace EMStudio GraphNode* GetCreateConnectionNode() { return mConNode; } NodeConnection* GetRelinkConnection() { return mRelinkConnection; } - uint32 GetCreateConnectionPortNr() const { return mConPortNr; } + AZ::u16 GetCreateConnectionPortNr() const { return mConPortNr; } bool GetCreateConnectionIsInputPort() const { return mConIsInputPort; } const QPoint& GetCreateConnectionStartOffset() const { return mConStartOffset; } const QPoint& GetCreateConnectionEndOffset() const { return mConEndOffset; } void SetCreateConnectionEndOffset(const QPoint& offset){ mConEndOffset = offset; } - bool CheckIfHasConnection(GraphNode* sourceNode, uint32 outputPortNr, GraphNode* targetNode, uint32 inputPortNr) const; - NodeConnection* FindInputConnection(GraphNode* targetNode, uint32 targetPortNr) const; + bool CheckIfHasConnection(GraphNode* sourceNode, AZ::u16 outputPortNr, GraphNode* targetNode, AZ::u16 inputPortNr) const; + NodeConnection* FindInputConnection(GraphNode* targetNode, AZ::u16 targetPortNr) const; NodeConnection* FindConnection(const QPoint& mousePos); void SelectAllNodes(); void UnselectAllNodes(); - uint32 CalcNumSelectedNodes() const; + size_t CalcNumSelectedNodes() const; GraphNode* FindNode(const QPoint& globalPoint); - void StartCreateConnection(uint32 portNr, bool isInputPort, GraphNode* portNode, NodePort* port, const QPoint& startOffset); - void StartRelinkConnection(NodeConnection* connection, uint32 portNr, GraphNode* node); + void StartCreateConnection(AZ::u16 portNr, bool isInputPort, GraphNode* portNode, NodePort* port, const QPoint& startOffset); + void StartRelinkConnection(NodeConnection* connection, AZ::u16 portNr, GraphNode* node); void StopCreateConnection(); void StopRelinkConnection(); @@ -118,7 +118,7 @@ namespace EMStudio void SelectConnectionCloseTo(const QPoint& point, bool overwriteCurSelection = true, bool toggle = false); QRect CalcRectFromSelection(bool includeConnections = true) const; QRect CalcRectFromGraph() const; - NodePort* FindPort(int32 x, int32 y, GraphNode** outNode, uint32* outPortNr, bool* outIsInputPort, bool includeInputPorts = true); + NodePort* FindPort(int32 x, int32 y, GraphNode** outNode, AZ::u16* outPortNr, bool* outIsInputPort, bool includeInputPorts = true); // entry state helper functions void SetEntryNode(GraphNode* entryNode) { mEntryNode = entryNode; } @@ -157,7 +157,7 @@ namespace EMStudio void UpdateVisualGraphFlags(); - static bool CheckIfIsRelinkConnectionValid(NodeConnection* connection, GraphNode* newTargetNode, uint32 newTargetPortNr, bool isTargetInput); + static bool CheckIfIsRelinkConnectionValid(NodeConnection* connection, GraphNode* newTargetNode, AZ::u16 newTargetPortNr, bool isTargetInput); void RecursiveSetOpacity(EMotionFX::AnimGraphNode* startNode, float opacity); @@ -197,7 +197,7 @@ namespace EMStudio // connection info QPoint mConStartOffset; QPoint mConEndOffset; - uint32 mConPortNr; + AZ::u16 mConPortNr; bool mConIsInputPort; GraphNode* mConNode; // nullptr when no connection is being created NodeConnection* mRelinkConnection; // nullptr when not relinking a connection diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.cpp index 8b8e651837..d7afe634a1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.cpp @@ -406,7 +406,7 @@ namespace EMStudio // check if we are clicking on a port GraphNode* portNode = nullptr; NodePort* port = nullptr; - uint32 portNr = MCORE_INVALIDINDEX32; + AZ::u16 portNr = InvalidIndex16; bool isInputPort = true; port = mActiveGraph->FindPort(globalPos.x(), globalPos.y(), &portNode, &portNr, &isInputPort); @@ -767,8 +767,8 @@ namespace EMStudio if (motionEntry && motionEntry->GetMotion()) { EMotionFX::Motion* motion = motionEntry->GetMotion(); - uint32 motionIndex = motionManager.FindMotionIndexByName(motion->GetName()); - commandString = AZStd::string::format("Select -motionIndex %d", motionIndex); + size_t motionIndex = motionManager.FindMotionIndexByName(motion->GetName()); + commandString = AZStd::string::format("Select -motionIndex %zu", motionIndex); commandGroup.AddCommandString(commandString); } } @@ -810,7 +810,7 @@ namespace EMStudio // check if we are clicking on an input port GraphNode* portNode = nullptr; NodePort* port = nullptr; - uint32 portNr = MCORE_INVALIDINDEX32; + AZ::u16 portNr = InvalidIndex16; bool isInputPort = true; port = mActiveGraph->FindPort(globalPos.x(), globalPos.y(), &portNode, &portNr, &isInputPort); if (port) @@ -824,18 +824,10 @@ namespace EMStudio if (actionFilter.m_editConnections && isInputPort && connection && portNode->GetType() != StateGraphNode::TYPE_ID) { - //connection->SetColor(); - //MCore::LOG("%s(%i)->%s(%i)", connection->GetSourceNode()->GetName(), connection->GetOutputPortNr(), connection->GetTargetNode()->GetName(), connection->GetInputPortNr()); - //GraphNode* createConNode = connection->GetSourceNode(); - //uint32 createConPortNr = connection->GetOutputPortNr(); - //NodePort* createConPort = createConNode->GetOutputPort( createConPortNr ); - //QPoint createConOffset = QPoint(0,0);//globalPos - createConNode->GetRect().topLeft(); connection->SetIsDashed(true); UpdateMouseCursor(mousePos, globalPos); - //mActiveGraph->StartCreateConnection( createConPortNr, !isInputPort, createConNode, createConPort, createConOffset ); mActiveGraph->StartRelinkConnection(connection, portNr, portNode); - //update(); return; } @@ -1054,7 +1046,7 @@ namespace EMStudio { if (mActiveGraph->GetIsCreateConnectionValid()) { - uint32 targetPortNr; + AZ::u16 targetPortNr; bool targetIsInputPort; GraphNode* targetNode; @@ -1096,7 +1088,7 @@ namespace EMStudio AZ_Assert(!mActiveGraph->IsInReferencedGraph(), "Expected to not be in a referenced graph"); // get the information from the current mouse position - uint32 newTargetPortNr; + AZ::u16 newTargetPortNr; bool newTargetIsInputPort; GraphNode* newTargetNode; NodePort* newTargetPort = mActiveGraph->FindPort(globalPos.x(), globalPos.y(), &newTargetNode, &newTargetPortNr, &newTargetIsInputPort); @@ -1119,10 +1111,10 @@ namespace EMStudio // get the information from the old connection which we want to relink GraphNode* sourceNode = relinkedConnection->GetSourceNode(); AZStd::string sourceNodeName = sourceNode->GetName(); - uint32 sourcePortNr = relinkedConnection->GetOutputPortNr(); + AZ::u16 sourcePortNr = relinkedConnection->GetOutputPortNr(); GraphNode* oldTargetNode = relinkedConnection->GetTargetNode(); AZStd::string oldTargetNodeName = oldTargetNode->GetName(); - uint32 oldTargetPortNr = relinkedConnection->GetInputPortNr(); + AZ::u16 oldTargetPortNr = relinkedConnection->GetInputPortNr(); if (NodeGraph::CheckIfIsRelinkConnectionValid(relinkedConnection, newTargetNode, newTargetPortNr, newTargetIsInputPort)) { @@ -1412,7 +1404,7 @@ namespace EMStudio } // check if we're hovering over a port - uint32 portNr; + AZ::u16 portNr; GraphNode* portNode; bool isInputPort; NodePort* nodePort = mActiveGraph->FindPort(globalMousePos.x(), globalMousePos.y(), &portNode, &portNr, &isInputPort); @@ -1432,7 +1424,7 @@ namespace EMStudio else // not hovering a node, simply check for ports { // check if we're hovering over a port - uint32 portNr; + AZ::u16 portNr; GraphNode* portNode; bool isInputPort; NodePort* nodePort = mActiveGraph->FindPort(globalMousePos.x(), globalMousePos.y(), &portNode, &portNr, &isInputPort); @@ -1551,21 +1543,18 @@ namespace EMStudio // return the number of selected nodes - uint32 NodeGraphWidget::CalcNumSelectedNodes() const + size_t NodeGraphWidget::CalcNumSelectedNodes() const { if (mActiveGraph) { return mActiveGraph->CalcNumSelectedNodes(); } - else - { - return 0; - } + return 0; } // is the given connection valid - bool NodeGraphWidget::CheckIfIsCreateConnectionValid(uint32 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) + bool NodeGraphWidget::CheckIfIsCreateConnectionValid(AZ::u16 portNr, GraphNode* portNode, NodePort* port, bool isInputPort) { MCORE_UNUSED(portNr); MCORE_UNUSED(port); @@ -1608,7 +1597,7 @@ namespace EMStudio return true; } - void NodeGraphWidget::OnCreateConnection(uint32 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, uint32 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) + void NodeGraphWidget::OnCreateConnection(AZ::u16 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, AZ::u16 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset) { AZ_UNUSED(sourcePortNr); AZ_UNUSED(sourceNode); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.h index 111a0f3e3a..d8b73ee5be 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGraphWidget.h @@ -59,7 +59,7 @@ namespace EMStudio MCORE_INLINE void SetMousePos(const QPoint& pos) { mMousePos = pos; } MCORE_INLINE void SetShowFPS(bool showFPS) { mShowFPS = showFPS; } - uint32 CalcNumSelectedNodes() const; + size_t CalcNumSelectedNodes() const; QPoint LocalToGlobal(const QPoint& inPoint) const; QPoint GlobalToLocal(const QPoint& inPoint) const; @@ -69,7 +69,7 @@ namespace EMStudio virtual bool PreparePainting() { return true; } - virtual bool CheckIfIsCreateConnectionValid(uint32 portNr, GraphNode* portNode, NodePort* port, bool isInputPort); + virtual bool CheckIfIsCreateConnectionValid(AZ::u16 portNr, GraphNode* portNode, NodePort* port, bool isInputPort); virtual bool CheckIfIsValidTransition(GraphNode* sourceState, GraphNode* targetState); virtual bool CheckIfIsValidTransitionSource(GraphNode* sourceState); virtual bool CreateConnectionMustBeCurved() { return true; } @@ -80,7 +80,7 @@ namespace EMStudio virtual void OnMoveStart() {} virtual void OnMoveNode(GraphNode* node, int32 x, int32 y) { MCORE_UNUSED(node); MCORE_UNUSED(x); MCORE_UNUSED(y); } virtual void OnMoveEnd() {} - virtual void OnCreateConnection(uint32 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, uint32 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset); + virtual void OnCreateConnection(AZ::u16 sourcePortNr, GraphNode* sourceNode, bool sourceIsInputPort, AZ::u16 targetPortNr, GraphNode* targetNode, bool targetIsInputPort, const QPoint& startOffset, const QPoint& endOffset); virtual void OnNodeCollapsed(GraphNode* node, bool isCollapsed) { MCORE_UNUSED(node); MCORE_UNUSED(isCollapsed); } virtual void OnShiftClickedNode(GraphNode* node) { MCORE_UNUSED(node); } virtual void OnVisualizeToggle(GraphNode* node, bool visualizeEnabled) { MCORE_UNUSED(node); MCORE_UNUSED(visualizeEnabled); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp index ecb9a227af..3183bc8a0f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.cpp @@ -8,9 +8,11 @@ #include #include +#include #include #include #include +#include "MCore/Source/Config.h" #include "NodeGroupWindow.h" #include "AnimGraphPlugin.h" #include "GraphNode.h" @@ -74,11 +76,6 @@ namespace EMStudio mLineEdit->setText(nodeGroup.c_str()); mLineEdit->selectAll(); - // create add the error message - /*mErrorMsg = new QLabel("Error: Duplicate name found"); - mErrorMsg->setAlignment(Qt::AlignVCenter | Qt::AlignLeft); - mErrorMsg->setVisible(false);*/ - // create the button layout QHBoxLayout* buttonLayout = new QHBoxLayout(); mOKButton = new QPushButton("OK"); @@ -115,8 +112,8 @@ namespace EMStudio else { // find duplicate name in the anim graph other than this node group - const uint32 numNodeGroups = mAnimGraph->GetNumNodeGroups(); - for (uint32 i = 0; i < numNodeGroups; ++i) + const size_t numNodeGroups = mAnimGraph->GetNumNodeGroups(); + for (size_t i = 0; i < numNodeGroups; ++i) { EMotionFX::AnimGraphNodeGroup* nodeGroup = mAnimGraph->GetNodeGroup(i); if (nodeGroup->GetNameString() == convertedNewName) @@ -139,10 +136,16 @@ namespace EMStudio void NodeGroupRenameWindow::Accepted() { // Execute the command - AZStd::string commandString, outResult; + AZStd::string outResult; const AZStd::string convertedNewName = FromQtString(mLineEdit->text()); - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -newName \"%s\"", mAnimGraph->GetID(), mNodeGroup.c_str(), convertedNewName.c_str()); - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + mAnimGraph->GetID(), + /*name = */ mNodeGroup, + /*visible = */ AZStd::nullopt, + /*newName = */ convertedNewName + ); + if (!GetCommandManager()->ExecuteCommand(command, outResult)) { MCore::LogError(outResult.c_str()); } @@ -159,15 +162,13 @@ namespace EMStudio mTableWidget = nullptr; mAddAction = nullptr; - mWidgetTable.SetMemoryCategory(MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); - // create and register the command callbacks mCreateCallback = new CommandAnimGraphAddNodeGroupCallback(false); mRemoveCallback = new CommandAnimGraphRemoveNodeGroupCallback(false); mAdjustCallback = new CommandAnimGraphAdjustNodeGroupCallback(false); GetCommandManager()->RegisterCommandCallback("AnimGraphAddNodeGroup", mCreateCallback); GetCommandManager()->RegisterCommandCallback("AnimGraphRemoveNodeGroup", mRemoveCallback); - GetCommandManager()->RegisterCommandCallback("AnimGraphAdjustNodeGroup", mAdjustCallback); + GetCommandManager()->RegisterCommandCallback(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName.data(), mAdjustCallback); // add the add button mAddAction = new QAction(MysticQt::GetMysticQt()->FindIcon("Images/Icons/Plus.svg"), tr("Add new node group"), this); @@ -279,28 +280,28 @@ namespace EMStudio void NodeGroupWindow::Init() { // selected node groups array - MCore::Array selectedNodeGroups; + AZStd::vector selectedNodeGroups; // get the current selection const QList selectedItems = mTableWidget->selectedItems(); // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); + const int numSelectedItems = selectedItems.count(); // filter the items - selectedNodeGroups.Reserve(numSelectedItems); - for (uint32 i = 0; i < numSelectedItems; ++i) + selectedNodeGroups.reserve(numSelectedItems); + for (int i = 0; i < numSelectedItems; ++i) { - const uint32 rowIndex = selectedItems[i]->row(); + const int rowIndex = selectedItems[i]->row(); const AZStd::string nodeGroupName = FromQtString(mTableWidget->item(rowIndex, 2)->text()); - if (selectedNodeGroups.Find(nodeGroupName) == MCORE_INVALIDINDEX32) + if (AZStd::find(begin(selectedNodeGroups), end(selectedNodeGroups), nodeGroupName) == end(selectedNodeGroups)) { - selectedNodeGroups.Add(nodeGroupName); + selectedNodeGroups.emplace_back(nodeGroupName); } } // clear the lookup array - mWidgetTable.Clear(false); + mWidgetTable.clear(); // get the anim graph EMotionFX::AnimGraph* animGraph = mPlugin->GetActiveAnimGraph(); @@ -315,7 +316,7 @@ namespace EMStudio mTableWidget->blockSignals(true); // get the number of node groups - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); + const int numNodeGroups = aznumeric_caster(animGraph->GetNumNodeGroups()); // set table size and add header items mTableWidget->setRowCount(numNodeGroups); @@ -324,13 +325,13 @@ namespace EMStudio mTableWidget->setSortingEnabled(false); // add each node group - for (uint32 i = 0; i < numNodeGroups; ++i) + for (int i = 0; i < numNodeGroups; ++i) { // get a pointer to the node group EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(i); // check if the node group is selected - const bool itemSelected = selectedNodeGroups.Find(nodeGroup->GetNameString().c_str()) != MCORE_INVALIDINDEX32; + const bool itemSelected = AZStd::find(begin(selectedNodeGroups), end(selectedNodeGroups), nodeGroup->GetNameString()) != end(selectedNodeGroups); // get the color and convert to Qt color AZ::Color color; @@ -364,7 +365,7 @@ namespace EMStudio colorLayout->addWidget(colorWidget); colorLayoutWidget->setLayout(colorLayout); - mWidgetTable.Add(WidgetLookup(colorWidget, i)); + mWidgetTable.emplace_back(WidgetLookup{colorWidget, i}); connect(colorWidget, &AzQtComponents::ColorLabel::colorChanged, this, &NodeGroupWindow::OnColorChanged); // add the color label in the table @@ -452,19 +453,13 @@ namespace EMStudio // find the index for the given widget - uint32 NodeGroupWindow::FindGroupIndexByWidget(QObject* widget) const + int NodeGroupWindow::FindGroupIndexByWidget(QObject* widget) const { - // for all table entries - const uint32 numWidgets = mWidgetTable.GetLength(); - for (uint32 i = 0; i < numWidgets; ++i) + const auto foundGroup = AZStd::find_if(begin(mWidgetTable), end(mWidgetTable), [widget](const auto& tableEntry) { - if (mWidgetTable[i].mWidget == widget) // this is button we search for - { - return mWidgetTable[i].mGroupIndex; - } - } - - return MCORE_INVALIDINDEX32; + return tableEntry.mWidget == widget; + }); + return foundGroup != end(mWidgetTable) ? foundGroup->mGroupIndex : MCore::InvalidIndexT; } @@ -478,21 +473,24 @@ namespace EMStudio } // get the node group index by checking the widget lookup table - const uint32 groupIndex = row; - assert(groupIndex != MCORE_INVALIDINDEX32); + const int groupIndex = row; + assert(groupIndex != MCore::InvalidIndexT); // get a pointer to the node group EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(groupIndex); bool isVisible = state == Qt::Checked; - // construct the command - AZStd::string commandString; - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -isVisible %s", animGraph->GetID(), nodeGroup->GetName(), AZStd::to_string(isVisible).c_str()); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetNameString(), + /*visible = */ isVisible + ); // execute the command AZStd::string resultString; - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), resultString) == false) + if (GetCommandManager()->ExecuteCommand(command, resultString) == false) { if (resultString.size() > 0) { @@ -513,22 +511,27 @@ namespace EMStudio } // get the node group index by checking the widget lookup table - const uint32 groupIndex = FindGroupIndexByWidget(sender()); - assert(groupIndex != MCORE_INVALIDINDEX32); + const int groupIndex = FindGroupIndexByWidget(sender()); + assert(groupIndex != MCore::InvalidIndexT); // get a pointer to the node group EMotionFX::AnimGraphNodeGroup* nodeGroup = animGraph->GetNodeGroup(groupIndex); - // get the color - AZ::Vector4 finalColor = color.GetAsVector4(); - // construct the command - AZStd::string commandString; - commandString = AZStd::string::format("AnimGraphAdjustNodeGroup -animGraphID %i -name \"%s\" -color \"%s\"", animGraph->GetID(), nodeGroup->GetName(), AZStd::to_string(finalColor).c_str()); + auto* command = aznew CommandSystem::CommandAnimGraphAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAnimGraphAdjustNodeGroup::s_commandName), + /*animGraphId = */ animGraph->GetID(), + /*name = */ nodeGroup->GetName(), + /*visible = */ AZStd::nullopt, + /*newName = */ AZStd::nullopt, + /*nodeNames = */ AZStd::nullopt, + /*nodeAction = */ AZStd::nullopt, + /*color = */ color.ToU32() + ); // execute the command AZStd::string resultString; - if (GetCommandManager()->ExecuteCommand(commandString.c_str(), resultString) == false) + if (GetCommandManager()->ExecuteCommand(command, resultString) == false) { if (resultString.size() > 0) { @@ -566,30 +569,30 @@ namespace EMStudio const QList selectedItems = mTableWidget->selectedItems(); // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); - if (numSelectedItems == 0) + const int numSelectedItems = selectedItems.count(); + if (selectedItems.empty()) { return; } // filter the items - MCore::Array rowIndices; - rowIndices.Reserve(numSelectedItems); - for (uint32 i = 0; i < numSelectedItems; ++i) + AZStd::vector rowIndices; + rowIndices.reserve(numSelectedItems); + for (int i = 0; i < numSelectedItems; ++i) { - const uint32 rowIndex = selectedItems[i]->row(); - if (rowIndices.Find(rowIndex) == MCORE_INVALIDINDEX32) + const int rowIndex = selectedItems[i]->row(); + if (AZStd::find(begin(rowIndices), end(rowIndices), rowIndex) == end(rowIndices)) { - rowIndices.Add(rowIndex); + rowIndices.emplace_back(rowIndex); } } // sort the rows // it's used to select the next row - rowIndices.Sort(); + AZStd::sort(begin(rowIndices), end(rowIndices)); // get the number of selected rows - const uint32 numRowIndices = rowIndices.GetLength(); + const size_t numRowIndices = rowIndices.size(); // set the command group name AZStd::string commandGroupName; @@ -599,7 +602,7 @@ namespace EMStudio } else { - commandGroupName = AZStd::string::format("Remove %d node groups", numRowIndices); + commandGroupName = AZStd::string::format("Remove %zu node groups", numRowIndices); } // create the command group @@ -607,7 +610,7 @@ namespace EMStudio // Add each command AZStd::string tempString; - for (uint32 i = 0; i < numRowIndices; ++i) + for (size_t i = 0; i < numRowIndices; ++i) { const AZStd::string nodeGroupName = FromQtString(mTableWidget->item(rowIndices[i], 2)->text()); if (i == 0 || i == numRowIndices - 1) @@ -628,7 +631,7 @@ namespace EMStudio } // selected the next row - if (rowIndices[0] > ((uint32)mTableWidget->rowCount() - 1)) + if (rowIndices[0] > (mTableWidget->rowCount() - 1)) { mTableWidget->selectRow(rowIndices[0] - 1); } @@ -715,21 +718,21 @@ namespace EMStudio const QList selectedItems = mTableWidget->selectedItems(); // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); - if (numSelectedItems == 0) + const int numSelectedItems = selectedItems.count(); + if (selectedItems.empty()) { return; } // filter the items - MCore::Array rowIndices; - rowIndices.Reserve(numSelectedItems); - for (uint32 i = 0; i < numSelectedItems; ++i) + AZStd::vector rowIndices; + rowIndices.reserve(numSelectedItems); + for (int i = 0; i < numSelectedItems; ++i) { - const uint32 rowIndex = selectedItems[i]->row(); - if (rowIndices.Find(rowIndex) == MCORE_INVALIDINDEX32) + const int rowIndex = selectedItems[i]->row(); + if (AZStd::find(begin(rowIndices), end(rowIndices), rowIndex) == end(rowIndices)) { - rowIndices.Add(rowIndex); + rowIndices.emplace_back(rowIndex); } } @@ -737,14 +740,14 @@ namespace EMStudio QMenu menu(this); // add rename if only one selected - if (rowIndices.GetLength() == 1) + if (rowIndices.size() == 1) { QAction* renameAction = menu.addAction("Rename Selected Node Group"); connect(renameAction, &QAction::triggered, this, &NodeGroupWindow::OnRenameSelectedNodeGroup); } // at least one selected, remove action is possible - if (rowIndices.GetLength() > 0) + if (!rowIndices.empty()) { menu.addSeparator(); QAction* removeAction = menu.addAction("Remove Selected Node Groups"); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h index 4dd55a733f..e19b831790 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/NodeGroupWindow.h @@ -10,7 +10,7 @@ #if !defined(Q_MOC_RUN) #include -#include +#include #include @@ -91,7 +91,7 @@ namespace EMStudio void contextMenuEvent(QContextMenuEvent* event) override; - uint32 FindGroupIndexByWidget(QObject* widget) const; + int FindGroupIndexByWidget(QObject* widget) const; //bool ValidateName(EMotionFX::AnimGraphNodeGroup* nodeGroup, const char* newName) const; MCORE_DEFINECOMMANDCALLBACK(CommandAnimGraphAddNodeGroupCallback); @@ -104,15 +104,8 @@ namespace EMStudio struct WidgetLookup { - MCORE_MEMORYOBJECTCATEGORY(NodeGroupWindow::WidgetLookup, EMFX_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH); QObject* mWidget; - uint32 mGroupIndex; - - WidgetLookup(QObject* widget, uint32 index) - { - mWidget = widget; - mGroupIndex = index; - } + int mGroupIndex; }; AnimGraphPlugin* mPlugin; @@ -121,6 +114,6 @@ namespace EMStudio QAction* mAddAction; AzQtComponents::FilteredSearchWidget* m_searchWidget; AZStd::string m_searchWidgetText; - MCore::Array mWidgetTable; + AZStd::vector mWidgetTable; }; } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h index 6e0bad9d10..25e717f473 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterSelectionWindow.h @@ -28,7 +28,7 @@ namespace EMStudio * Example: * connect( mParameterSelectionWindow, SIGNAL(rejected()), this, SLOT(UserWantsToCancel_1()) ); * connect( mParameterSelectionWindow->GetNodeHierarchyWidget()->GetTreeWidget(), SIGNAL(itemSelectionChanged()), this, SLOT(SelectionChanged_2()) ); - * connect( mParameterSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(MCore::Array)), this, SLOT(FinishedSelectionAndPressedOK_3(MCore::Array)) ); + * connect( mParameterSelectionWindow->GetNodeHierarchyWidget(), SIGNAL(OnSelectionDone(AZStd::vector)), this, SLOT(FinishedSelectionAndPressedOK_3(AZStd::vector)) ); */ class ParameterSelectionWindow : public QDialog diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterWindow.cpp index f470b061c5..9664011083 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterWindow.cpp @@ -865,14 +865,14 @@ namespace EMStudio AZStd::vector result; const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { const EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); const EMotionFX::AnimGraphInstance* animGraphInstance = actorInstance->GetAnimGraphInstance(); if (animGraphInstance && animGraphInstance->GetAnimGraph() == m_animGraph) { - result.emplace_back(animGraphInstance->GetParameterValue(static_cast(parameterIndex))); + result.emplace_back(animGraphInstance->GetParameterValue(parameterIndex)); } } @@ -930,7 +930,7 @@ namespace EMStudio // Construct the create parameter command and add it to the command group. const AZStd::unique_ptr& parameter = createEditParameterDialog->GetParameter(); - CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph, parameter.get(), MCORE_INVALIDINDEX32); + CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph, parameter.get()); commandGroup.AddCommandString(commandString); const EMotionFX::GroupParameter* parentGroup = nullptr; @@ -1033,7 +1033,7 @@ namespace EMStudio { // Get the list of connections from the port whose type is // being changed - const uint32 sourcePortIndex = parameterNode->FindOutputPortIndex(parameter->GetName().c_str()); + const size_t sourcePortIndex = parameterNode->FindOutputPortIndex(parameter->GetName().c_str()); AZStd::vector> outgoingConnectionsFromThisPort; parameterNode->CollectOutgoingConnections(outgoingConnectionsFromThisPort, sourcePortIndex); @@ -1167,8 +1167,8 @@ namespace EMStudio } const EMotionFX::GroupParameterVector groupParameters = m_animGraph->RecursivelyGetGroupParameters(); const size_t logNumGroups = groupParameters.size(); - MCore::LogInfo("Group parameters: (%i)", logNumGroups); - for (uint32 g = 0; g < logNumGroups; ++g) + MCore::LogInfo("Group parameters: (%zu)", logNumGroups); + for (size_t g = 0; g < logNumGroups; ++g) { const EMotionFX::GroupParameter* groupParam = groupParameters[g]; MCore::LogInfo("Group parameter #%i: Name='%s'", g, groupParam->GetName().c_str()); @@ -1426,7 +1426,7 @@ namespace EMStudio const AZ::Outcome valueParameterIndex = m_animGraph->FindValueParameterIndex(valueParameter); if (valueParameterIndex.IsSuccess()) { - MCore::Attribute* instanceValue = animGraphInstance->GetParameterValue(static_cast(valueParameterIndex.GetValue())); + MCore::Attribute* instanceValue = animGraphInstance->GetParameterValue(valueParameterIndex.GetValue()); valueParameter->SetDefaultValueFromAttribute(instanceValue); m_animGraph->SetDirtyFlag(true); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateFilterSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateFilterSelectionWindow.cpp index 3a43d640e0..b7abf10da0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateFilterSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateFilterSelectionWindow.cpp @@ -98,9 +98,9 @@ namespace EMStudio const EMotionFX::AnimGraph* animGraph = m_stateMachine->GetAnimGraph(); // get the number of nodes inside the active node, the number node groups and set table size and add header items - const uint32 numNodeGroups = animGraph->GetNumNodeGroups(); - const uint32 numNodes = m_stateMachine->GetNumChildNodes(); - const uint32 numRows = numNodeGroups + numNodes; + const size_t numNodeGroups = animGraph->GetNumNodeGroups(); + const size_t numNodes = m_stateMachine->GetNumChildNodes(); + const int numRows = aznumeric_caster(numNodeGroups + numNodes); mTableWidget->setRowCount(numRows); // Block signals for the table widget to not reach OnSelectionChanged() when adding rows as that diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.cpp index 2cb9b8334d..0ce567c366 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.cpp @@ -649,8 +649,8 @@ namespace EMStudio // mTextOptions.setAlignment( Qt::AlignCenter ); - mInputPorts.Resize(1); - mOutputPorts.Resize(4); + mInputPorts.resize(1); + mOutputPorts.resize(4); } StateGraphNode::~StateGraphNode() @@ -830,13 +830,13 @@ namespace EMStudio return MCore::Max(headerWidth, 100); } - QRect StateGraphNode::CalcInputPortRect(uint32 portNr) + QRect StateGraphNode::CalcInputPortRect(AZ::u16 portNr) { MCORE_UNUSED(portNr); return mRect.adjusted(10, 10, -10, -10); } - QRect StateGraphNode::CalcOutputPortRect(uint32 portNr) + QRect StateGraphNode::CalcOutputPortRect(AZ::u16 portNr) { switch (portNr) { @@ -856,7 +856,6 @@ namespace EMStudio MCORE_ASSERT(false); return QRect(); } - ; //MCore::LOG("CalcOutputPortRect: (%i, %i, %i, %i)", rect.top(), rect.left(), rect.bottom(), rect.right()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.h index cf0f883199..cee57b4a4f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/StateGraphNode.h @@ -54,7 +54,7 @@ namespace EMStudio bool CheckIfIsCloseToHead(const QPoint& point) const override; bool CheckIfIsCloseToTail(const QPoint& point) const override; - uint32 GetType() override { return TYPE_ID; } + uint32 GetType() const override { return TYPE_ID; } EMotionFX::AnimGraphTransitionCondition* FindCondition(const QPoint& mousePos); @@ -98,8 +98,8 @@ namespace EMStudio int32 CalcRequiredHeight() const override; int32 CalcRequiredWidth() override; - QRect CalcInputPortRect(uint32 portNr) override; - QRect CalcOutputPortRect(uint32 portNr) override; + QRect CalcInputPortRect(AZ::u16 portNr) override; + QRect CalcOutputPortRect(AZ::u16 portNr) override; void UpdateTextPixmap() override; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.cpp index 2cf03ca998..78eab3d362 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.cpp @@ -9,6 +9,7 @@ // inlude required headers #include "AttachmentNodesWindow.h" #include "../../../../EMStudioSDK/Source/EMStudioManager.h" +#include "AzCore/std/limits.h" #include #include @@ -110,8 +111,8 @@ namespace EMStudio connect(mAddNodesButton, &QToolButton::clicked, this, &AttachmentNodesWindow::SelectNodesButtonPressed); connect(mRemoveNodesButton, &QToolButton::clicked, this, &AttachmentNodesWindow::RemoveNodesButtonPressed); connect(mNodeTable, &QTableWidget::itemSelectionChanged, this, &AttachmentNodesWindow::OnItemSelectionChanged); - connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnSelectionDone), this, &AttachmentNodesWindow::NodeSelectionFinished); - connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnDoubleClicked), this, &AttachmentNodesWindow::NodeSelectionFinished); + connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnSelectionDone, this, &AttachmentNodesWindow::NodeSelectionFinished); + connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnDoubleClicked, this, &AttachmentNodesWindow::NodeSelectionFinished); } @@ -144,11 +145,11 @@ namespace EMStudio mRemoveNodesButton->setEnabled((mNodeTable->rowCount() != 0) && (mNodeTable->selectedItems().size() != 0)); // counter for attachment nodes - uint16 numAttachmentNodes = 0; + int numAttachmentNodes = 0; // set the row count - const uint16 numNodes = mActor->GetNumNodes(); - for (uint16 i = 0; i < numNodes; ++i) + const int numNodes = aznumeric_caster(mActor->GetNumNodes()); + for (int i = 0; i < numNodes; ++i) { // get the nodegroup EMotionFX::Node* node = mActor->GetSkeleton()->GetNode(i); @@ -162,7 +163,7 @@ namespace EMStudio mNodeTable->setRowCount(numAttachmentNodes); // set header items for the table - QTableWidgetItem* nameHeaderItem = new QTableWidgetItem(AZStd::string::format("Attachment Nodes (%i / %i)", numAttachmentNodes, mActor->GetNumNodes()).c_str()); + QTableWidgetItem* nameHeaderItem = new QTableWidgetItem(AZStd::string::format("Attachment Nodes (%d / %zu)", numAttachmentNodes, mActor->GetNumNodes()).c_str()); nameHeaderItem->setTextAlignment(Qt::AlignVCenter | Qt::AlignCenter); mNodeTable->setHorizontalHeaderItem(0, nameHeaderItem); @@ -250,8 +251,8 @@ namespace EMStudio mNodeSelectionList.Clear(); if (senderWidget == mSelectNodesButton) { - const uint32 numNodes = mActor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = mActor->GetSkeleton()->GetNode(i); if (node->GetIsAttachmentNode()) @@ -272,9 +273,9 @@ namespace EMStudio { // generate node list string AZStd::string nodeList; - uint32 lowestSelectedRow = MCORE_INVALIDINDEX32; - const uint32 numTableRows = mNodeTable->rowCount(); - for (uint32 i = 0; i < numTableRows; ++i) + int lowestSelectedRow = AZStd::numeric_limits::max(); + const int numTableRows = mNodeTable->rowCount(); + for (int i = 0; i < numTableRows; ++i) { // get the current table item QTableWidgetItem* item = mNodeTable->item(i, 0); @@ -287,9 +288,9 @@ namespace EMStudio if (item->isSelected()) { nodeList += AZStd::string::format("%s;", FromQtString(item->text()).c_str()); - if ((uint32)item->row() < lowestSelectedRow) + if (item->row() < lowestSelectedRow) { - lowestSelectedRow = (uint32)item->row(); + lowestSelectedRow = item->row(); } } } @@ -310,7 +311,7 @@ namespace EMStudio } // selected the next row - if (lowestSelectedRow > ((uint32)mNodeTable->rowCount() - 1)) + if (lowestSelectedRow > mNodeTable->rowCount() - 1) { mNodeTable->selectRow(lowestSelectedRow - 1); } @@ -322,10 +323,9 @@ namespace EMStudio // add / select nodes - void AttachmentNodesWindow::NodeSelectionFinished(MCore::Array selectionList) + void AttachmentNodesWindow::NodeSelectionFinished(AZStd::vector selectionList) { - // return if no nodes are selected - if (selectionList.GetLength() == 0) + if (selectionList.empty()) { return; } @@ -333,10 +333,9 @@ namespace EMStudio // generate node list string AZStd::string nodeList; nodeList.reserve(16384); - const uint32 numSelectedNodes = selectionList.GetLength(); - for (uint32 i = 0; i < numSelectedNodes; ++i) + for (const SelectionItem& i : selectionList) { - nodeList += AZStd::string::format("%s;", selectionList[i].GetNodeName()); + nodeList += AZStd::string::format("%s;", i.GetNodeName()); } AzFramework::StringFunc::Strip(nodeList, MCore::CharacterConstants::semiColon, true /* case sensitive */, false /* beginning */, true /* ending */); @@ -364,7 +363,7 @@ namespace EMStudio // handle item selection changes of the node table void AttachmentNodesWindow::OnItemSelectionChanged() { - mRemoveNodesButton->setEnabled((mNodeTable->rowCount() != 0) && (mNodeTable->selectedItems().size() != 0)); + mRemoveNodesButton->setEnabled((mNodeTable->rowCount() != 0) && (!mNodeTable->selectedItems().empty())); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.h index 89bc06be7f..3a3c3f096e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentNodesWindow.h @@ -57,7 +57,7 @@ namespace EMStudio // the slots void SelectNodesButtonPressed(); void RemoveNodesButtonPressed(); - void NodeSelectionFinished(MCore::Array selectionList); + void NodeSelectionFinished(AZStd::vector selectionList); void OnItemSelectionChanged(); private: diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp index d7fd6727f8..536ff16f57 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsHierarchyWindow.cpp @@ -72,8 +72,8 @@ namespace EMStudio mHierarchy->clear(); // get the number of actor instances and iterate through them - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); @@ -96,8 +96,8 @@ namespace EMStudio mHierarchy->addTopLevelItem(item); // get the number of attachments and iterate through them - const uint32 numAttachments = actorInstance->GetNumAttachments(); - for (uint32 j = 0; j < numAttachments; ++j) + const size_t numAttachments = actorInstance->GetNumAttachments(); + for (size_t j = 0; j < numAttachments; ++j) { EMotionFX::Attachment* attachment = actorInstance->GetAttachment(j); MCORE_ASSERT(actorInstance == attachment->GetAttachToActorInstance()); @@ -124,8 +124,8 @@ namespace EMStudio parent->addChild(item); // get the number of attachments and iterate through them - const uint32 numAttachments = actorInstance->GetNumAttachments(); - for (uint32 i = 0; i < numAttachments; ++i) + const size_t numAttachments = actorInstance->GetNumAttachments(); + for (size_t i = 0; i < numAttachments; ++i) { EMotionFX::Attachment* attachment = actorInstance->GetAttachment(i); MCORE_ASSERT(actorInstance == attachment->GetAttachToActorInstance()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.cpp index 2498ec1b0e..4b971f9c32 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.cpp @@ -8,6 +8,8 @@ // include required headers #include "AttachmentsWindow.h" +#include "AzCore/std/limits.h" +#include "MCore/Source/Config.h" #include #include #include @@ -204,7 +206,7 @@ namespace EMStudio connect(mOpenDeformableAttachmentButton, &QToolButton::clicked, this, &AttachmentsWindow::OnOpenDeformableAttachmentButtonClicked); connect(mRemoveButton, &QToolButton::clicked, this, &AttachmentsWindow::OnRemoveButtonClicked); connect(mClearButton, &QToolButton::clicked, this, &AttachmentsWindow::OnClearButtonClicked); - connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnSelectionDone), this, &AttachmentsWindow::OnAttachmentNodesSelected); + connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnSelectionDone, this, &AttachmentsWindow::OnAttachmentNodesSelected); connect(mNodeSelectionWindow, &NodeSelectionWindow::rejected, this, &AttachmentsWindow::OnCancelAttachmentNodeSelection); connect(mNodeSelectionWindow->GetNodeHierarchyWidget()->GetTreeWidget(), &QTreeWidget::itemSelectionChanged, this, &AttachmentsWindow::OnNodeChanged); connect(mEscapeShortcut, &QShortcut::activated, this, &AttachmentsWindow::OnEscapeButtonPressed); @@ -236,13 +238,13 @@ namespace EMStudio } // the number of existing attachments - const uint32 numAttachments = mActorInstance->GetNumAttachments(); + const int numAttachments = aznumeric_caster(mActorInstance->GetNumAttachments()); // set table size and add header items mTableWidget->setRowCount(numAttachments); // loop trough all attachments and add them to the table - for (uint32 i = 0; i < numAttachments; ++i) + for (int i = 0; i < numAttachments; ++i) { EMotionFX::Attachment* attachment = mActorInstance->GetAttachment(i); if (attachment == nullptr) @@ -253,18 +255,11 @@ namespace EMStudio EMotionFX::ActorInstance* attachmentInstance = attachment->GetAttachmentActorInstance(); EMotionFX::Actor* attachmentActor = attachmentInstance->GetActor(); EMotionFX::Actor* attachedToActor = mActorInstance->GetActor(); - uint32 attachedToNodeIndex = MCORE_INVALIDINDEX32; - EMotionFX::Node* attachedToNode = nullptr; - - if (!attachment->GetIsInfluencedByMultipleJoints()) - { - attachedToNodeIndex = static_cast(attachment)->GetAttachToNodeIndex(); - } - - if (attachedToNodeIndex != MCORE_INVALIDINDEX32) - { - attachedToNode = attachedToActor->GetSkeleton()->GetNode(attachedToNodeIndex); - } + EMotionFX::Node* attachedToNode = + !attachment->GetIsInfluencedByMultipleJoints() + ? attachedToNode = attachedToActor->GetSkeleton()->GetNode( + static_cast(attachment)->GetAttachToNodeIndex()) + : nullptr; // create table items mTempString = AZStd::string::format("%i", attachmentInstance->GetID()); @@ -273,7 +268,7 @@ namespace EMStudio QTableWidgetItem* tableItemName = new QTableWidgetItem(mTempString.c_str()); mTempString = attachment->GetIsInfluencedByMultipleJoints() ? "Yes" : "No"; QTableWidgetItem* tableItemDeformable = new QTableWidgetItem(mTempString.c_str()); - mTempString = AZStd::string::format("%i", attachmentInstance->GetNumNodes()); + mTempString = AZStd::string::format("%zu", attachmentInstance->GetNumNodes()); QTableWidgetItem* tableItemNumNodes = new QTableWidgetItem(mTempString.c_str()); QTableWidgetItem* tableItemNodeName = new QTableWidgetItem(""); // set node name if exists @@ -436,10 +431,10 @@ namespace EMStudio { EBUS_EVENT(AzFramework::ApplicationRequests::Bus, NormalizePathKeepCase, filename); - const uint32 actorIndex = EMotionFX::GetActorManager().FindActorIndexByFileName(filename.c_str()); + const size_t actorIndex = EMotionFX::GetActorManager().FindActorIndexByFileName(filename.c_str()); // create instance for the attachment - if (actorIndex == MCORE_INVALIDINDEX32) + if (actorIndex == InvalidIndex) { commandGroup.AddCommandString(AZStd::string::format("ImportActor -filename \"%s\"", filename.c_str()).c_str()); commandGroup.AddCommandString("CreateActorInstance -actorID %LASTRESULT%"); @@ -479,20 +474,18 @@ namespace EMStudio MCore::CommandGroup group(AZStd::string("Remove Attachment Actor").c_str()); // iterate trough all selected items - const uint32 numItems = items.length(); - for (uint32 i = 0; i < numItems; ++i) + for (const QTableWidgetItem* item : items) { - QTableWidgetItem* item = items[i]; if (item == nullptr || item->column() != 1) { continue; } // the attachment id - const uint32 id = GetIDFromTableRow(item->row()); + const int id = GetIDFromTableRow(item->row()); const AZStd::string nodeName = GetNodeNameFromTableRow(item->row()); - group.AddCommandString(AZStd::string::format("RemoveAttachment -attachmentID %i -attachToID %i -attachToNode \"%s\"", id, mActorInstance->GetID(), nodeName.c_str()).c_str()); + group.AddCommandString(AZStd::string::format("RemoveAttachment -attachmentID %d -attachToID %i -attachToNode \"%s\"", id, mActorInstance->GetID(), nodeName.c_str()).c_str()); } // execute the group command @@ -708,20 +701,19 @@ namespace EMStudio // remove selected attachments void AttachmentsWindow::OnRemoveButtonClicked() { - uint32 lowestSelectedRow = MCORE_INVALIDINDEX32; + int lowestSelectedRow = AZStd::numeric_limits::max(); const QList selectedItems = mTableWidget->selectedItems(); - const int numSelectedItems = selectedItems.size(); - for (int i = 0; i < numSelectedItems; ++i) + for (const QTableWidgetItem* selectedItem : selectedItems) { - if ((uint32)selectedItems[i]->row() < lowestSelectedRow) + if (selectedItem->row() < lowestSelectedRow) { - lowestSelectedRow = (uint32)selectedItems[i]->row(); + lowestSelectedRow = selectedItem->row(); } } RemoveTableItems(selectedItems); - if (lowestSelectedRow > ((uint32)mTableWidget->rowCount() - 1)) + if (lowestSelectedRow > (mTableWidget->rowCount() - 1)) { mTableWidget->selectRow(lowestSelectedRow - 1); } @@ -766,10 +758,10 @@ namespace EMStudio // called when the node selection is done - void AttachmentsWindow::OnAttachmentNodesSelected(MCore::Array selection) + void AttachmentsWindow::OnAttachmentNodesSelected(AZStd::vector selection) { // check if selection is valid - if (selection.GetLength() != 1) + if (selection.size() != 1) { MCore::LogDebug("No valid attachment selected."); return; @@ -808,7 +800,7 @@ namespace EMStudio AZStd::string AttachmentsWindow::GetSelectedNodeName() { const QList items = mTableWidget->selectedItems(); - const uint32 numItems = items.length(); + const size_t numItems = items.length(); if (numItems < 1) { return AZStd::string(); @@ -845,7 +837,7 @@ namespace EMStudio QTableWidgetItem* item = mTableWidget->item(row, 1); if (item == nullptr) { - return MCORE_INVALIDINDEX32; + return MCore::InvalidIndexT; } AZStd::string id; @@ -861,7 +853,7 @@ namespace EMStudio QTableWidgetItem* item = mTableWidget->item(row, 4); if (item == nullptr) { - return AZStd::string(); + return {}; } return FromQtString(item->whatsThis()); @@ -872,11 +864,11 @@ namespace EMStudio int AttachmentsWindow::GetRowContainingWidget(const QWidget* widget) { // loop trough the table items and search for widget - const uint32 numRows = mTableWidget->rowCount(); - const uint32 numCols = mTableWidget->columnCount(); - for (uint32 i = 0; i < numRows; ++i) + const int numRows = mTableWidget->rowCount(); + const int numCols = mTableWidget->columnCount(); + for (int i = 0; i < numRows; ++i) { - for (uint32 j = 0; j < numCols; ++j) + for (int j = 0; j < numCols; ++j) { if (mTableWidget->cellWidget(i, j) == widget) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.h index dd00ae6cb0..b3bd45fb22 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/Attachments/AttachmentsWindow.h @@ -78,7 +78,7 @@ namespace EMStudio void OnDroppedAttachmentsActors(); void OnDroppedDeformableActors(); void OnVisibilityChanged(int visibility); - void OnAttachmentNodesSelected(MCore::Array selection); + void OnAttachmentNodesSelected(AZStd::vector selection); void OnCancelAttachmentNodeSelection(); void OnEscapeButtonPressed(); void OnUpdateButtonsEnabled(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowCallback.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowCallback.cpp index b4bef2faea..fa039c1666 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowCallback.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowCallback.cpp @@ -6,6 +6,7 @@ * */ +#include #include "LogWindowCallback.h" #include #include @@ -280,7 +281,7 @@ namespace EMStudio const QList items = selectedItems(); // get the number of selected items - const uint32 numSelectedItems = items.count(); + const int numSelectedItems = items.count(); // check if nothing needed to be copied if (numSelectedItems == 0) @@ -289,27 +290,27 @@ namespace EMStudio } // filter the items - MCore::Array rowIndices; - rowIndices.Reserve(numSelectedItems); - for (uint32 i = 0; i < numSelectedItems; ++i) + AZStd::vector rowIndices; + rowIndices.reserve(numSelectedItems); + for (int i = 0; i < numSelectedItems; ++i) { - const uint32 rowIndex = items[i]->row(); - if (rowIndices.Find(rowIndex) == MCORE_INVALIDINDEX32) + const int rowIndex = items[i]->row(); + if (AZStd::find(begin(rowIndices), end(rowIndices), rowIndex) == end(rowIndices)) { - rowIndices.Add(rowIndex); + rowIndices.emplace_back(rowIndex); } } // sort the array to copy the item in order - rowIndices.Sort(); + AZStd::sort(begin(rowIndices), end(rowIndices)); // get the number of selected rows - const uint32 numSelectedRows = rowIndices.GetLength(); + const size_t numSelectedRows = rowIndices.size(); // genereate the clipboard text QString clipboardText; - const uint32 lastIndex = numSelectedRows - 1; - for (uint32 i = 0; i < numSelectedRows; ++i) + const size_t lastIndex = numSelectedRows - 1; + for (size_t i = 0; i < numSelectedRows; ++i) { const QString time = item(rowIndices[i], 0)->text(); const QString message = item(rowIndices[i], 1)->text(); @@ -359,7 +360,7 @@ namespace EMStudio QMenu menu(this); // add actions - if (items.size() > 0) + if (!items.empty()) { QAction* copyAction = menu.addAction("Copy"); connect(copyAction, &QAction::triggered, this, &LogWindowCallback::Copy); @@ -369,7 +370,7 @@ namespace EMStudio QAction* selectAllAction = menu.addAction("Select All"); connect(selectAllAction, &QAction::triggered, this, &LogWindowCallback::SelectAll); } - if (items.size() > 0) + if (!items.empty()) { QAction* UnselectAllAction = menu.addAction("Unselect All"); connect(UnselectAllAction, &QAction::triggered, this, &LogWindowCallback::UnselectAll); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.cpp index 49bf04bf3b..a9a7c6a174 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.cpp @@ -28,8 +28,8 @@ namespace EMStudio LogWindowPlugin::~LogWindowPlugin() { // remove the callback from the log manager (automatically deletes from memory as well) - const uint32 index = MCore::GetLogManager().FindLogCallback(mLogCallback); - if (index != MCORE_INVALIDINDEX32) + const size_t index = MCore::GetLogManager().FindLogCallback(mLogCallback); + if (index != InvalidIndex) { MCore::GetLogManager().RemoveLogCallback(index); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.h index 022a6d5bd7..1b40b3fa2a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/LogWindow/LogWindowPlugin.h @@ -10,6 +10,7 @@ #define __EMSTUDIO_LOGWINDOWPLUGIN_H #if !defined(Q_MOC_RUN) +#include #include "../StandardPluginsConfig.h" #include "../../../../EMStudioSDK/Source/DockWidgetPlugin.h" #endif diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp index 278159e4d0..a53ed94909 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetEditWindow.cpp @@ -149,7 +149,7 @@ namespace EMStudio const float rangeMax = (float)mRangeMax->value(); AZStd::string result; - AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %i -name \"%s\" -rangeMin %f -rangeMax %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), mMorphTarget->GetNameString().c_str(), rangeMin, rangeMax); + AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %zu -name \"%s\" -rangeMin %f -rangeMax %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), mMorphTarget->GetNameString().c_str(), rangeMin, rangeMax); if (EMStudio::GetCommandManager()->ExecuteCommand(command, result) == false) { AZ_Error("EMotionFX", false, result.c_str()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetGroupWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetGroupWidget.cpp index 9d75f648b1..aee88f9394 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetGroupWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetGroupWidget.cpp @@ -133,7 +133,7 @@ namespace EMStudio { EMotionFX::MorphTarget* morphTarget = mMorphTargets[i].mMorphTarget; - command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %i -name \"%s\" -manualMode ", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName()); + command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %zu -name \"%s\" -manualMode ", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName()); command += AZStd::to_string(value == Qt::Checked); commandGroup.AddCommandString(command); } @@ -159,7 +159,7 @@ namespace EMStudio { EMotionFX::MorphTarget* morphTarget = mMorphTargets[i].mMorphTarget; - command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %i -name \"%s\" -weight %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName(), morphTarget->CalcZeroInfluenceWeight()); + command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %zu -name \"%s\" -weight %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName(), morphTarget->CalcZeroInfluenceWeight()); commandGroup.AddCommandString(command); } @@ -179,7 +179,7 @@ namespace EMStudio EMotionFX::MorphTarget* morphTarget = mMorphTargets[morphTargetIndex].mMorphTarget; AZStd::string result; - const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %i -name \"%s\" -weight %f -manualMode %s", + const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %zu -name \"%s\" -weight %f -manualMode %s", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName(), @@ -219,7 +219,7 @@ namespace EMStudio // execute command AZStd::string result; - const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %i -name \"%s\" -weight %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName(), floatSlider->value()); + const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorInstanceID %i -lodLevel %zu -name \"%s\" -weight %f", mActorInstance->GetID(), mActorInstance->GetLODLevel(), morphTarget->GetName(), floatSlider->value()); if (EMStudio::GetCommandManager()->ExecuteCommand(command, result) == false) { AZ_Error("EMotionFX", false, result.c_str()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.cpp index 704351a4bb..5619398c67 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.cpp @@ -133,7 +133,7 @@ namespace EMStudio // constructor - PhonemeSelectionWindow::PhonemeSelectionWindow(EMotionFX::Actor* actor, uint32 lodLevel, EMotionFX::MorphTarget* morphTarget, QWidget* parent) + PhonemeSelectionWindow::PhonemeSelectionWindow(EMotionFX::Actor* actor, size_t lodLevel, EMotionFX::MorphTarget* morphTarget, QWidget* parent) : QDialog(parent) { // set the initial size @@ -327,14 +327,14 @@ namespace EMStudio mSelectedPhonemeSetsTable->clear(); // get number of morph targets - const uint32 numMorphTargets = mMorphSetup->GetNumMorphTargets(); + const size_t numMorphTargets = mMorphSetup->GetNumMorphTargets(); const uint32 numPhonemeSets = mMorphTarget->GetNumAvailablePhonemeSets(); - uint32 insertPosition = 0; - for (uint32 i = 1; i < numPhonemeSets; ++i) + int insertPosition = 0; + for (int i = 1; i < numPhonemeSets; ++i) { // check if another morph target already has this phoneme set. bool phonemeSetFound = false; - for (uint32 j = 0; j < numMorphTargets; ++j) + for (size_t j = 0; j < numMorphTargets; ++j) { EMotionFX::MorphTarget* morphTarget = mMorphSetup->GetMorphTarget(j); if (morphTarget->GetIsPhonemeSetEnabled((EMotionFX::MorphTarget::EPhonemeSet)(1 << i))) @@ -381,9 +381,9 @@ namespace EMStudio AzFramework::StringFunc::Tokenize(selectedPhonemeSets.c_str(), splittedPhonemeSets, MCore::CharacterConstants::comma, true /* keep empty strings */, true /* keep space strings */); - const uint32 numSelectedPhonemeSets = static_cast(splittedPhonemeSets.size()); + const int numSelectedPhonemeSets = aznumeric_caster(splittedPhonemeSets.size()); mSelectedPhonemeSetsTable->setRowCount(numSelectedPhonemeSets); - for (uint32 i = 0; i < numSelectedPhonemeSets; ++i) + for (int i = 0; i < numSelectedPhonemeSets; ++i) { // create dummy table widget item. const EMotionFX::MorphTarget::EPhonemeSet phonemeSet = mMorphTarget->FindPhonemeSet(splittedPhonemeSets[i].c_str()); @@ -425,7 +425,7 @@ namespace EMStudio QTableWidget* table = (QTableWidget*)sender(); // disable/enable buttons - bool selected = (table->selectedItems().size() > 0); + bool selected = !table->selectedItems().empty(); if (table == mPossiblePhonemeSetsTable) { mAddPhonemesButton->setDisabled(!selected); @@ -438,8 +438,8 @@ namespace EMStudio } // adjust selection state of the cell widgetsmActor - const uint32 numRows = table->rowCount(); - for (uint32 i = 0; i < numRows; ++i) + const int numRows = table->rowCount(); + for (int i = 0; i < numRows; ++i) { // get the table widget item and check if it exists QTableWidgetItem* item = table->item(i, 0); @@ -462,21 +462,20 @@ namespace EMStudio void PhonemeSelectionWindow::RemoveSelectedPhonemeSets() { QList selectedItems = mSelectedPhonemeSetsTable->selectedItems(); - const uint32 numSelectedItems = selectedItems.size(); - if (numSelectedItems == 0) + if (selectedItems.empty()) { return; } // create phoneme sets string from the selected phoneme sets AZStd::string phonemeSets; - for (uint32 i = 0; i < numSelectedItems; ++i) + for (const QTableWidgetItem* selectedItem : selectedItems) { - phonemeSets += AZStd::string::format("%s,", selectedItems[i]->text().toUtf8().data()); + phonemeSets += AZStd::string::format("%s,", selectedItem->text().toUtf8().data()); } // call command to remove selected the phoneme sets - const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %i -name \"%s\" -phonemeAction \"remove\" -phonemeSets \"%s\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName(), phonemeSets.c_str()); + const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %zu -name \"%s\" -phonemeAction \"remove\" -phonemeSets \"%s\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName(), phonemeSets.c_str()); AZStd::string result; if (!EMStudio::GetCommandManager()->ExecuteCommand(command, result)) @@ -494,21 +493,20 @@ namespace EMStudio void PhonemeSelectionWindow::AddSelectedPhonemeSets() { QList selectedItems = mSelectedPhonemeSetsTable->selectedItems(); - const uint32 numSelectedItems = selectedItems.size(); - if (numSelectedItems == 0) + if (selectedItems.empty()) { return; } // create phoneme sets string from the selected phoneme sets AZStd::string phonemeSets; - for (uint32 i = 0; i < numSelectedItems; ++i) + for (const QTableWidgetItem* selectedItem : selectedItems) { - phonemeSets += AZStd::string::format("%s,", selectedItems[i]->text().toUtf8().data()); + phonemeSets += AZStd::string::format("%s,", selectedItem->text().toUtf8().data()); } // call command to add the selected phoneme sets - const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %i -name \"%s\" -phonemeAction \"add\" -phonemeSets \"%s\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName(), phonemeSets.c_str()); + const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %zu -name \"%s\" -phonemeAction \"add\" -phonemeSets \"%s\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName(), phonemeSets.c_str()); AZStd::string result; if (!EMStudio::GetCommandManager()->ExecuteCommand(command, result)) @@ -525,7 +523,7 @@ namespace EMStudio // clear the selected phoneme sets void PhonemeSelectionWindow::ClearSelectedPhonemeSets() { - const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %i -name \"%s\" -phonemeAction \"clear\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName()); + const AZStd::string command = AZStd::string::format("AdjustMorphTarget -actorID %i -lodLevel %zu -name \"%s\" -phonemeAction \"clear\"", mActor->GetID(), mLODLevel, mMorphTarget->GetName()); AZStd::string result; if (!EMStudio::GetCommandManager()->ExecuteCommand(command, result)) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h index 70ce72a281..a6bffffb75 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/PhonemeSelectionWindow.h @@ -117,7 +117,7 @@ namespace EMStudio MCORE_MEMORYOBJECTCATEGORY(PhonemeSelectionWindow, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_EMSTUDIOSDK) public: - PhonemeSelectionWindow(EMotionFX::Actor* actor, uint32 lodLevel, EMotionFX::MorphTarget* morphTarget, QWidget* parent = nullptr); + PhonemeSelectionWindow(EMotionFX::Actor* actor, size_t lodLevel, EMotionFX::MorphTarget* morphTarget, QWidget* parent = nullptr); virtual ~PhonemeSelectionWindow(); void Init(); @@ -140,7 +140,7 @@ namespace EMStudio // the morph target EMotionFX::Actor* mActor; EMotionFX::MorphTarget* mMorphTarget; - uint32 mLODLevel; + size_t mLODLevel; EMotionFX::MorphSetup* mMorphSetup; // the dialogstacks diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.cpp index 53b60c715f..5943263e3d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.cpp @@ -6,6 +6,8 @@ * */ +#include "AzCore/std/algorithm.h" +#include "AzCore/std/iterator.h" #include #include #include @@ -33,7 +35,7 @@ namespace EMStudio { - MotionSetManagementRemoveMotionsFailedWindow::MotionSetManagementRemoveMotionsFailedWindow(QWidget* parent, const MCore::Array& motions) + MotionSetManagementRemoveMotionsFailedWindow::MotionSetManagementRemoveMotionsFailedWindow(QWidget* parent, const AZStd::vector& motions) : QDialog(parent) { // set the window title @@ -70,11 +72,11 @@ namespace EMStudio tableWidget->verticalHeader()->setVisible(false); // set the number of rows - const uint32 numMotions = motions.GetLength(); + const int numMotions = aznumeric_caster(motions.size()); tableWidget->setRowCount(numMotions); // add each motion in the table - for (uint32 i = 0; i < numMotions; ++i) + for (int i = 0; i < numMotions; ++i) { // get the motion EMotionFX::Motion* motion = motions[i]; @@ -182,8 +184,8 @@ namespace EMStudio else { // find duplicate name in all motion sets other than this motion set - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -359,8 +361,8 @@ namespace EMStudio } // Recursively add all child sets. - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { EMotionFX::MotionSet* childSet = motionSet->GetChildSet(i); RecursivelyAddSets(item, childSet, selectedSetIDs); @@ -372,16 +374,15 @@ namespace EMStudio { // Get the selected items in the motion set tree widget.. const QList selectedItems = mMotionSetsTree->selectedItems(); - const int numSelectedItems = selectedItems.count(); + const int numSelectedItems = selectedItems.size(); // Create and fill an array containing ids of all selected motion sets. AZStd::vector selectedMotionSetIDs; - selectedMotionSetIDs.resize(numSelectedItems); - for (int32 i = 0; i < numSelectedItems; ++i) + selectedMotionSetIDs.reserve(numSelectedItems); + AZStd::transform(selectedItems.begin(), selectedItems.end(), AZStd::back_inserter(selectedMotionSetIDs), [](const QTreeWidgetItem* selectedItem) { - const int motionSetId = AzFramework::StringFunc::ToInt(selectedItems[i]->whatsThis(0).toUtf8().data()); - selectedMotionSetIDs[i] = motionSetId; - } + return selectedItem->whatsThis(0).toUInt(); + }); // Set the sorting disabled to avoid index issues. mMotionSetsTree->setSortingEnabled(false); @@ -392,8 +393,8 @@ namespace EMStudio // Iterate through root motion sets and fill in the table recursively. AZStd::string tempString; - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { // Only process root motion sets. EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -446,8 +447,8 @@ namespace EMStudio } // get the number of children and iterate through them - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 j = 0; j < numChildSets; ++j) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t j = 0; j < numChildSets; ++j) { // get the child set EMotionFX::MotionSet* childSet = motionSet->GetChildSet(j); @@ -468,7 +469,7 @@ namespace EMStudio void MotionSetManagementWindow::OnSelectionChanged() { const QList selectedItems = mMotionSetsTree->selectedItems(); - const uint32 numSelected = selectedItems.count(); + const size_t numSelected = selectedItems.count(); if (numSelected != 1) { mPlugin->SetSelectedSet(nullptr); @@ -547,7 +548,7 @@ namespace EMStudio const AZStd::string uniqueMotionSetName = MCore::GenerateUniqueString("MotionSet", [&](const AZStd::string& value) { - return (EMotionFX::GetMotionManager().FindMotionSetIndexByName(value.c_str()) == MCORE_INVALIDINDEX32); + return (EMotionFX::GetMotionManager().FindMotionSetIndexByName(value.c_str()) == InvalidIndex); }); // Construct the command string. @@ -585,7 +586,7 @@ namespace EMStudio uniqueMotionSetName = MCore::GenerateUniqueString("MotionSet", [&](const AZStd::string& value) { - return (EMotionFX::GetMotionManager().FindMotionSetIndexByName(value.c_str()) == MCORE_INVALIDINDEX32) && + return (EMotionFX::GetMotionManager().FindMotionSetIndexByName(value.c_str()) == InvalidIndex) && (parentMotionSetByName.find(value) == parentMotionSetByName.end()); }); @@ -649,16 +650,15 @@ namespace EMStudio { // Get the selected items from the motion set tree widget. const QList selectedItems = mMotionSetsTree->selectedItems(); - const int numSelectedItems = selectedItems.count(); - outSelectedMotionSets.resize(numSelectedItems); + outSelectedMotionSets.resize(selectedItems.size()); // Find the corresponding motion sets and add them to the array. - for (int32 i = 0; i < numSelectedItems; ++i) + AZStd::transform(selectedItems.begin(), selectedItems.end(), outSelectedMotionSets.begin(), [](const QTreeWidgetItem* selectedItem) { - const int motionSetId = AzFramework::StringFunc::ToInt(selectedItems[i]->whatsThis(0).toUtf8().data()); - outSelectedMotionSets[i] = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetId); - } + const uint32 motionSetId = selectedItem->whatsThis(0).toUInt(); + return EMotionFX::GetMotionManager().FindMotionSetByID(motionSetId); + }); } @@ -681,8 +681,8 @@ namespace EMStudio } // Do the same for all child motion sets recursively. - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { EMotionFX::MotionSet* childSet = motionSet->GetChildSet(i); RecursiveIncreaseMotionsReferenceCount(childSet); @@ -693,8 +693,8 @@ namespace EMStudio void MotionSetManagementWindow::RecursiveRemoveMotionsFromSet(EMotionFX::MotionSet* motionSet, MCore::CommandGroup& commandGroup, AZStd::vector& failedRemoveMotions) { // Recursively remove motions from the all entries in the child motion sets. - const uint32 numChildSets = motionSet->GetNumChildSets(); - for (uint32 i = 0; i < numChildSets; ++i) + const size_t numChildSets = motionSet->GetNumChildSets(); + for (size_t i = 0; i < numChildSets; ++i) { EMotionFX::MotionSet* childSet = motionSet->GetChildSet(i); RecursiveRemoveMotionsFromSet(childSet, commandGroup, failedRemoveMotions); @@ -722,22 +722,18 @@ namespace EMStudio void MotionSetManagementWindow::OnRemoveSelectedMotionSets() { const QList selectedItems = mMotionSetsTree->selectedItems(); - const uint32 numSelected = selectedItems.count(); - if (numSelected <= 0) + if (selectedItems.empty()) { return; } // ask to remove motions - bool removeMotions; - if (QMessageBox::question(this, "Remove Motions From Project?", "Remove the motions from the project entirely? This would also remove them from the motion list. Pressing no will remove them from the motion set but keep them inside the motion list inside the motions window.", QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes) == QMessageBox::Yes) - { - removeMotions = true; - } - else - { - removeMotions = false; - } + const bool removeMotions = QMessageBox::question( + this, + "Remove Motions From Project?", + "Remove the motions from the project entirely? This would also remove them from the motion list. Pressing no will remove them from the motion set but keep them inside the motion list inside the motions window.", + QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes + ) == QMessageBox::Yes; // create our command group MCore::CommandGroup commandGroup("Remove motion sets"); @@ -747,10 +743,10 @@ namespace EMStudio // get the number of selected motion sets and iterate through them AZStd::set toBeRemoved; - for (int32 i = numSelected - 1; i >= 0; --i) + for (auto selectedItem = selectedItems.crbegin(); selectedItem != selectedItems.crend(); ++selectedItem) { // get the motion set ID - const uint32 motionSetID = AzFramework::StringFunc::ToInt(FromQtString(selectedItems[i]->whatsThis(0)).c_str()); + const uint32 motionSetID = (*selectedItem)->whatsThis(0).toInt(); // get the current motion set and only process the root sets EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetID); @@ -817,8 +813,8 @@ namespace EMStudio // Increase the reference counter if needed for each motion. AZStd::string commandString; - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -850,7 +846,7 @@ namespace EMStudio if (removeMotions) { AZStd::string motionFileName; - for (uint32 i = 0; i < numMotionSets; ++i) + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -902,7 +898,7 @@ namespace EMStudio rootItem = rootItem->parent(); } - const uint32 motionSetID = AzFramework::StringFunc::ToInt(FromQtString(rootItem->whatsThis(0)).c_str()); + const uint32 motionSetID = rootItem->whatsThis(0).toUInt(); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetID); if (AZStd::find(selectedRootMotionSets.begin(), selectedRootMotionSets.end(), motionSet) == selectedRootMotionSets.end()) { @@ -948,7 +944,7 @@ namespace EMStudio } // Add the root motion set in the array if not already added. - const uint32 motionSetID = AzFramework::StringFunc::ToInt(FromQtString(rootItem->whatsThis(0)).c_str()); + const uint32 motionSetID = rootItem->whatsThis(0).toUInt(); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetID); if (AZStd::find(selectedRootMotionSets.begin(), selectedRootMotionSets.end(), motionSet) == selectedRootMotionSets.end()) { @@ -961,12 +957,9 @@ namespace EMStudio commandGroup.SetReturnFalseAfterError(true); // Add each command. - const size_t numSelectedRootMotionSets = selectedRootMotionSets.size(); - for (size_t i = 0; i < numSelectedRootMotionSets; ++i) + for (const EMotionFX::MotionSet* motionSet : selectedRootMotionSets) { - EMotionFX::MotionSet* motionSet = selectedRootMotionSets[i]; - - // Show a file dialog in case the motion set hasn't been saved yet. + // Show a file dialog in case the motion set hasn't been saved yet. AZStd::string filename = motionSet->GetFilename(); if (filename.empty()) { @@ -1019,7 +1012,7 @@ namespace EMStudio } // Add the root motion set in the array if not already added. - const uint32 motionSetID = AzFramework::StringFunc::ToInt(FromQtString(rootItem->whatsThis(0)).c_str()); + const uint32 motionSetID = rootItem->whatsThis(0).toUInt(); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().FindMotionSetByID(motionSetID); if (AZStd::find(selectedRootMotionSets.begin(), selectedRootMotionSets.end(), motionSet) == selectedRootMotionSets.end()) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.h index f5b354c5a4..368f5bd9c7 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.h @@ -43,7 +43,7 @@ namespace EMStudio MCORE_MEMORYOBJECTCATEGORY(MotionSetManagementRemoveMotionsFailedWindow, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS); public: - MotionSetManagementRemoveMotionsFailedWindow(QWidget* parent, const MCore::Array& motions); + MotionSetManagementRemoveMotionsFailedWindow(QWidget* parent, const AZStd::vector& motions); }; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.cpp index 10ceb2e43f..3fd928c60c 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.cpp @@ -6,6 +6,7 @@ * */ +#include "AzCore/std/algorithm.h" #include "MotionSetsWindowPlugin.h" #include #include @@ -328,8 +329,8 @@ namespace EMStudio void MotionSetWindow::ReInit() { EMotionFX::MotionSet* selectedSet = mPlugin->GetSelectedSet(); - const uint32 selectedSetIndex = EMotionFX::GetMotionManager().FindMotionSetIndex(selectedSet); - if (selectedSetIndex != MCORE_INVALIDINDEX32) + const size_t selectedSetIndex = EMotionFX::GetMotionManager().FindMotionSetIndex(selectedSet); + if (selectedSetIndex != InvalidIndex) { UpdateMotionSetTable(m_tableWidget, mPlugin->GetSelectedSet()); } @@ -408,7 +409,7 @@ namespace EMStudio commandGroup.AddCommandString("Unselect -motionIndex SELECT_ALL"); - command = AZStd::string::format("Select -motionIndex %d", EMotionFX::GetMotionManager().FindMotionIndexByID(motion->GetID())); + command = AZStd::string::format("Select -motionIndex %zu", EMotionFX::GetMotionManager().FindMotionIndexByID(motion->GetID())); commandGroup.AddCommandString(command); EMotionFX::PlayBackInfo* defaultPlayBackInfo = motion->GetDefaultPlayBackInfo(); @@ -824,7 +825,7 @@ namespace EMStudio } const QList selectedItems = m_tableWidget->selectedItems(); - const uint32 numSelectedItems = selectedItems.count(); + const size_t numSelectedItems = selectedItems.count(); // Get the row indices from the selected items. AZStd::vector rowIndices; @@ -835,7 +836,7 @@ namespace EMStudio m_editAction->setEnabled(hasMotions); // Inform the time view plugin about the motion selection change. - const bool hasSelectedRows = rowIndices.size() > 0; + const bool hasSelectedRows = !rowIndices.empty(); if (hasSelectedRows) { QTableWidgetItem* firstSelectedItem = selectedItems[0]; @@ -847,8 +848,8 @@ namespace EMStudio { MCore::CommandGroup commandGroup("Select motion"); commandGroup.AddCommandString("Unselect -motionIndex SELECT_ALL"); - const AZ::u32 motionIndex = EMotionFX::GetMotionManager().FindMotionIndexByFileName(motion->GetFileName()); - commandGroup.AddCommandString(AZStd::string::format("Select -motionIndex %d", motionIndex)); + const size_t motionIndex = EMotionFX::GetMotionManager().FindMotionIndexByFileName(motion->GetFileName()); + commandGroup.AddCommandString(AZStd::string::format("Select -motionIndex %zu", motionIndex)); AZStd::string result; if (!EMStudio::GetCommandManager()->ExecuteCommandGroup(commandGroup, result, false)) @@ -913,7 +914,7 @@ namespace EMStudio // Build a list of unique string id values from all motion set entries. AZStd::vector idStrings; - idStrings.reserve(selectedSet->GetNumMotionEntries() + (uint32)numFileNames); + idStrings.reserve(selectedSet->GetNumMotionEntries() + numFileNames); selectedSet->BuildIdStringList(idStrings); AZStd::string parameterString; @@ -1133,16 +1134,16 @@ namespace EMStudio return; } - for (uint32 i = 0; i < numRowIndices; ++i) + for (const int rowIndex : rowIndices) { - QTableWidgetItem* idItem = m_tableWidget->item(rowIndices[i], 1); + QTableWidgetItem* idItem = m_tableWidget->item(rowIndex, 1); EMotionFX::MotionSet::MotionEntry* motionEntry = motionSet->FindMotionEntryById(idItem->text().toUtf8().data()); // Check if the motion exists in multiple motion sets. - const AZ::u32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - AZ::u32 numMotionSetContainsMotion = 0; + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + size_t numMotionSetContainsMotion = 0; - for (AZ::u32 motionSetId = 0; motionSetId < numMotionSets; motionSetId++) + for (size_t motionSetId = 0; motionSetId < numMotionSets; motionSetId++) { EMotionFX::MotionSet* motionSet2 = EMotionFX::GetMotionManager().GetMotionSet(motionSetId); if (motionSet2->FindMotionEntryById(motionEntry->GetId())) @@ -1181,7 +1182,7 @@ namespace EMStudio if (removeMotion && motionEntry->GetMotion()) { // Calculcate how many motion sets except than the provided one use the given motion. - uint32 numExternalUses = CalcNumMotionEntriesUsingMotionExcluding(motionEntry->GetFilename(), motionSet); + size_t numExternalUses = CalcNumMotionEntriesUsingMotionExcluding(motionEntry->GetFilename(), motionSet); // Remove the motion in case it was only used by the given motion set. if (numExternalUses == 0) @@ -1199,15 +1200,14 @@ namespace EMStudio // Find the lowest row selected. int lowestRowSelected = -1; - for (uint32 i = 0; i < numRowIndices; ++i) + for (int selectedRowIndex : rowIndices) { - if (rowIndices[i] < lowestRowSelected) + if (selectedRowIndex < lowestRowSelected) { - lowestRowSelected = rowIndices[i]; + lowestRowSelected = selectedRowIndex; } } - MCore::CommandGroup commandGroup("Motion set remove motions"); // 1. Remove motion entries from the motion set. @@ -1371,7 +1371,7 @@ namespace EMStudio } // Calculcate how many motion sets except than the provided one use the given motion. - uint32 numExternalUses = CalcNumMotionEntriesUsingMotionExcluding(motionEntry->GetFilename(), motionSet); + size_t numExternalUses = CalcNumMotionEntriesUsingMotionExcluding(motionEntry->GetFilename(), motionSet); // Remove the motion in case it was only used by the given motion set. if (numExternalUses == 0) @@ -1407,9 +1407,6 @@ namespace EMStudio // get the current selection const QList selectedItems = m_tableWidget->selectedItems(); - // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); - // Get the row indices from the selected items. AZStd::vector rowIndices; GetRowIndices(selectedItems, rowIndices); @@ -1419,12 +1416,11 @@ namespace EMStudio // generate the motions IDs array AZStd::vector motionIDs; - const size_t numSelectedRows = rowIndices.size(); - if (numSelectedRows > 0) + if (!rowIndices.empty()) { - for (int i = 0; i < numSelectedRows; ++i) + for (const int rowIndex : rowIndices) { - QTableWidgetItem* item = m_tableWidget->item(rowIndices[i], 1); + QTableWidgetItem* item = m_tableWidget->item(rowIndex, 1); motionIDs.push_back(item->text().toUtf8().data()); } } @@ -1556,8 +1552,7 @@ namespace EMStudio const QList selectedItems = m_tableWidget->selectedItems(); // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); - if (numSelectedItems == 0) + if (selectedItems.empty()) { return; } @@ -1828,12 +1823,11 @@ namespace EMStudio // add each command AZStd::string commandString; - const size_t numValid = mValids.size(); - for (size_t i = 0; i < numValid; ++i) + for (size_t validID : mValids) { // get the motion ID and the modified ID - AZStd::string& motionID = mMotionIDs[mValids[i]]; - const AZStd::string& modifiedID = mModifiedMotionIDs[mMotionToModifiedMap[mValids[i]]]; + AZStd::string& motionID = mMotionIDs[validID]; + const AZStd::string& modifiedID = mModifiedMotionIDs[mMotionToModifiedMap[validID]]; commandString = AZStd::string::format("MotionSetAdjustMotion -motionSetID %i -idString \"%s\" -newIDString \"%s\" -updateMotionNodeStringIDs true", mMotionSet->GetID(), motionID.c_str(), modifiedID.c_str()); motionID = modifiedID; @@ -1954,9 +1948,6 @@ namespace EMStudio return; } - // found flags - uint32 numDuplicateFound = 0; - // Clear the arrays but keep the memory to avoid alloc. mValids.clear(); mModifiedMotionIDs.clear(); @@ -1974,7 +1965,7 @@ namespace EMStudio // Modify each ID using the operation in the modified array. AZStd::string newMotionID; AZStd::string tempString; - for (uint32 i = 0; i < numMotionIDs; ++i) + for (const AZStd::string& motionID : mMotionIDs) { // 0=Replace All, 1=Replace First, 2=Replace Last const int operationMode = mComboBox->currentIndex(); @@ -1984,7 +1975,7 @@ namespace EMStudio { case 0: { - tempString = mMotionIDs[i].c_str(); + tempString = motionID.c_str(); AzFramework::StringFunc::Replace(tempString, mStringALineEdit->text().toUtf8().data(), mStringBLineEdit->text().toUtf8().data(), true /* case sensitive */); newMotionID = tempString.c_str(); break; @@ -1992,7 +1983,7 @@ namespace EMStudio case 1: { - tempString = mMotionIDs[i].c_str(); + tempString = motionID.c_str(); AzFramework::StringFunc::Replace(tempString, mStringALineEdit->text().toUtf8().data(), mStringBLineEdit->text().toUtf8().data(), true /* case sensitive */, true /* replace first */, false /* replace last */); newMotionID = tempString.c_str(); break; @@ -2000,7 +1991,7 @@ namespace EMStudio case 2: { - tempString = mMotionIDs[i].c_str(); + tempString = motionID.c_str(); AzFramework::StringFunc::Replace(tempString, mStringALineEdit->text().toUtf8().data(), mStringBLineEdit->text().toUtf8().data(), true /* case sensitive */, false /* replace first */, true /* replace last */); newMotionID = tempString.c_str(); break; @@ -2008,17 +1999,20 @@ namespace EMStudio } // change the value in the array and add the mapping motion to modified - auto iterator = AZStd::find(mModifiedMotionIDs.begin(), mModifiedMotionIDs.end(), mMotionIDs[i]); + auto iterator = AZStd::find(mModifiedMotionIDs.begin(), mModifiedMotionIDs.end(), motionID); const size_t modifiedIndex = iterator - mModifiedMotionIDs.begin(); mModifiedMotionIDs[modifiedIndex] = newMotionID; - mMotionToModifiedMap.push_back(static_cast(modifiedIndex)); + mMotionToModifiedMap.push_back(modifiedIndex); } // disable the sorting mTableWidget->setSortingEnabled(false); + // found flags + size_t numDuplicateFound = 0; + // update each row - for (uint32 i = 0; i < numMotionIDs; ++i) + for (size_t i = 0; i < numMotionIDs; ++i) { // find the index in the motion set const AZStd::string& modifiedID = mModifiedMotionIDs[mMotionToModifiedMap[i]]; @@ -2028,9 +2022,9 @@ namespace EMStudio QTableWidgetItem* afterTableWidgetItem = new QTableWidgetItem(modifiedID.c_str()); // find duplicate - uint32 itemFoundCounter = 0; - const AZ::u32 numMotionEntries = static_cast(mMotionSet->GetNumMotionEntries()); - for (uint32 k = 0; k < numMotionEntries; ++k) + size_t itemFoundCounter = 0; + const size_t numMotionEntries = mMotionSet->GetNumMotionEntries(); + for (size_t k = 0; k < numMotionEntries; ++k) { if (mModifiedMotionIDs[k] == modifiedID) { @@ -2063,8 +2057,8 @@ namespace EMStudio } // set the text of the row - mTableWidget->setItem(i, 0, beforeTableWidgetItem); - mTableWidget->setItem(i, 1, afterTableWidgetItem); + mTableWidget->setItem(aznumeric_caster(i), 0, beforeTableWidgetItem); + mTableWidget->setItem(aznumeric_caster(i), 1, afterTableWidgetItem); } // enable the sorting @@ -2085,7 +2079,7 @@ namespace EMStudio } // enable or disable the apply button - mApplyButton->setEnabled((mValids.size() > 0) && (numDuplicateFound == 0)); + mApplyButton->setEnabled((!mValids.empty()) && (numDuplicateFound == 0)); // Reselect the remembered motions. mTableWidget->clearSelection(); @@ -2130,9 +2124,9 @@ namespace EMStudio const int numItems = items.size(); outRowIndices.reserve(numItems); - for (int i = 0; i < numItems; ++i) + for (const QTableWidgetItem* item : items) { - const int rowIndex = items[i]->row(); + const int rowIndex = item->row(); if (AZStd::find(outRowIndices.begin(), outRowIndices.end(), rowIndex) == outRowIndices.end()) { outRowIndices.push_back(rowIndex); @@ -2141,7 +2135,7 @@ namespace EMStudio } - uint32 MotionSetWindow::CalcNumMotionEntriesUsingMotionExcluding(const AZStd::string& motionFilename, EMotionFX::MotionSet* excludedMotionSet) + size_t MotionSetWindow::CalcNumMotionEntriesUsingMotionExcluding(const AZStd::string& motionFilename, EMotionFX::MotionSet* excludedMotionSet) { if (motionFilename.empty()) { @@ -2149,9 +2143,9 @@ namespace EMStudio } // Iterate through all available motion sets and count how many entries are refering to the given motion file. - AZ::u32 counter = 0; - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + size_t counter = 0; + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); if (motionSet->GetIsOwnedByRuntime()) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.h index 1827214e5d..33b3828e5a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetWindow.h @@ -91,8 +91,8 @@ namespace EMStudio EMotionFX::MotionSet* mMotionSet; AZStd::vector mMotionIDs; AZStd::vector mModifiedMotionIDs; - AZStd::vector mMotionToModifiedMap; - AZStd::vector mValids; + AZStd::vector mMotionToModifiedMap; + AZStd::vector mValids; QTableWidget* mTableWidget; QLineEdit* mStringALineEdit; QLineEdit* mStringBLineEdit; @@ -184,7 +184,7 @@ namespace EMStudio EMotionFX::MotionSet::MotionEntry* FindMotionEntry(QTableWidgetItem* item) const; void GetRowIndices(const QList& items, AZStd::vector& outRowIndices); - uint32 CalcNumMotionEntriesUsingMotionExcluding(const AZStd::string& motionFilename, EMotionFX::MotionSet* excludedMotionSet); + size_t CalcNumMotionEntriesUsingMotionExcluding(const AZStd::string& motionFilename, EMotionFX::MotionSet* excludedMotionSet); private: QVBoxLayout* mVLayout = nullptr; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.cpp index 21f1eb58cd..3860edd009 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.cpp @@ -55,8 +55,8 @@ namespace EMStudio void GetDirtyFileNames(AZStd::vector* outFileNames, AZStd::vector* outObjects) override { - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(i); @@ -226,7 +226,7 @@ namespace EMStudio EMotionFX::MotionSet* MotionSetsWindowPlugin::GetSelectedSet() const { - if (EMotionFX::GetMotionManager().FindMotionSetIndex(mSelectedSet) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionSetIndex(mSelectedSet) == InvalidIndex) { return nullptr; } @@ -238,7 +238,7 @@ namespace EMStudio void MotionSetsWindowPlugin::ReInit() { // Validate existence of selected motion set and reset selection in case selection is invalid. - if (EMotionFX::GetMotionManager().FindMotionSetIndex(mSelectedSet) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionSetIndex(mSelectedSet) == InvalidIndex) { mSelectedSet = nullptr; } @@ -488,7 +488,7 @@ namespace EMStudio // If motion entry is still not found, look through all motion sets not owned by runtime. const EMotionFX::MotionManager& motionManager = EMotionFX::GetMotionManager(); - for(AZ::u32 i = 0; i < motionManager.GetNumMotionSets(); ++i) + for(size_t i = 0; i < motionManager.GetNumMotionSets(); ++i) { motionSet = motionManager.GetMotionSet(i); if (motionSet->GetIsOwnedByRuntime()) @@ -680,9 +680,9 @@ namespace EMStudio // select the first motion set if (EMotionFX::GetMotionManager().GetNumMotionSets() > 0) { - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); - for (uint32 i = 0; i < numMotionSets; ++i) + for (size_t i = 0; i < numMotionSets; ++i) { EMotionFX::MotionSet* motionSet2 = EMotionFX::GetMotionManager().GetMotionSet(0); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.cpp index 9910384133..419535da81 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.cpp @@ -130,7 +130,7 @@ namespace EMStudio // create the node selection windows mMotionExtractionNodeSelectionWindow = new NodeSelectionWindow(this, true); - connect(mMotionExtractionNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnSelectionDone), this, &MotionExtractionWindow::OnMotionExtractionNodeSelected); + connect(mMotionExtractionNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnSelectionDone, this, &MotionExtractionWindow::OnMotionExtractionNodeSelected); // set some layout for our window mMainVerticalLayout = new QVBoxLayout(); @@ -182,7 +182,7 @@ namespace EMStudio const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); // Check if there actually is any motion selected. - const uint32 numSelectedMotions = selectionList.GetNumSelectedMotions(); + const size_t numSelectedMotions = selectionList.GetNumSelectedMotions(); const bool isEnabled = (numSelectedMotions != 0); EMotionFX::ActorInstance* actorInstance = GetCommandManager()->GetCurrentSelection().GetSingleActorInstance(); @@ -254,11 +254,11 @@ namespace EMStudio // Figure out if all selected motions use the same settings. bool allCaptureHeightEqual = true; - uint32 numCaptureHeight = 0; - const uint32 numMotions = selectionList.GetNumSelectedMotions(); + size_t numCaptureHeight = 0; + const size_t numMotions = selectionList.GetNumSelectedMotions(); bool curCaptureHeight = false; - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* curMotion = selectionList.GetMotion(i); EMotionFX::Motion* prevMotion = (i>0) ? selectionList.GetMotion(i-1) : nullptr; @@ -325,7 +325,7 @@ namespace EMStudio void MotionExtractionWindow::OnMotionExtractionFlagsUpdated() { const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedMotions = selectionList.GetNumSelectedMotions(); + const size_t numSelectedMotions = selectionList.GetNumSelectedMotions(); EMotionFX::ActorInstance* actorInstance = selectionList.GetSingleActorInstance(); // Check if there is at least one motion selected and exactly one actor instance. @@ -353,7 +353,7 @@ namespace EMStudio // Iterate through all selected motions. AZStd::string command; - for (uint32 i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { // Get the current selected motion, check if it is a skeletal motion, skip directly elsewise. EMotionFX::Motion* motion = selectionList.GetMotion(i); @@ -393,7 +393,7 @@ namespace EMStudio } - void MotionExtractionWindow::OnMotionExtractionNodeSelected(MCore::Array selection) + void MotionExtractionWindow::OnMotionExtractionNodeSelected(AZStd::vector selection) { // get the selected node name uint32 actorID; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.h index efe89c49dc..cb7371a74d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionExtractionWindow.h @@ -53,7 +53,7 @@ namespace EMStudio void OnMotionExtractionFlagsUpdated(); void OnSelectMotionExtractionNode(); - void OnMotionExtractionNodeSelected(MCore::Array selection); + void OnMotionExtractionNodeSelected(AZStd::vector selection); private: // callbacks diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.cpp index c6af7f2149..c909098dae 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionListWindow.cpp @@ -243,7 +243,7 @@ namespace EMStudio mMotionTable->setSortingEnabled(false); // insert the new row - const uint32 rowIndex = 0; + const int rowIndex = 0; mMotionTable->insertRow(rowIndex); mMotionTable->setRowHeight(rowIndex, 21); @@ -314,8 +314,8 @@ namespace EMStudio uint32 MotionListWindow::FindRowByMotionID(uint32 motionID) { // iterate through the rows and compare the motion IDs - const uint32 rowCount = mMotionTable->rowCount(); - for (uint32 i = 0; i < rowCount; ++i) + const int rowCount = mMotionTable->rowCount(); + for (int i = 0; i < rowCount; ++i) { if (GetMotionID(i) == motionID) { @@ -469,7 +469,7 @@ namespace EMStudio mMotionTable->clearSelection(); // iterate through the selected motions and select the corresponding rows in the table widget - const uint32 numSelectedMotions = selectionList.GetNumSelectedMotions(); + const size_t numSelectedMotions = selectionList.GetNumSelectedMotions(); for (uint32 i = 0; i < numSelectedMotions; ++i) { // get the index of the motion inside the motion manager (which is equal to the row in the motion table) and select the row at the motion index @@ -531,14 +531,14 @@ namespace EMStudio const QList selectedItems = mMotionTable->selectedItems(); // get the number of selected items - const uint32 numSelectedItems = selectedItems.count(); + const int numSelectedItems = selectedItems.count(); // filter the items - AZStd::vector rowIndices; + AZStd::vector rowIndices; rowIndices.reserve(numSelectedItems); - for (size_t i = 0; i < numSelectedItems; ++i) + for (int i = 0; i < numSelectedItems; ++i) { - const uint32 rowIndex = selectedItems[static_cast(i)]->row(); + const int rowIndex = selectedItems[i]->row(); if (AZStd::find(rowIndices.begin(), rowIndices.end(), rowIndex) == rowIndices.end()) { rowIndices.push_back(rowIndex); @@ -549,22 +549,20 @@ namespace EMStudio mSelectedMotionIDs.clear(); // get the number of selected items and iterate through them - const size_t numSelectedRows = rowIndices.size(); - mSelectedMotionIDs.reserve(numSelectedRows); - for (size_t i = 0; i < numSelectedRows; ++i) + mSelectedMotionIDs.reserve(rowIndices.size()); + for (const int rowIndex : rowIndices) { - mSelectedMotionIDs.push_back(GetMotionID(rowIndices[i])); + mSelectedMotionIDs.push_back(GetMotionID(rowIndex)); } // unselect all motions GetCommandManager()->GetCurrentSelection().ClearMotionSelection(); // get the number of selected motions and iterate through them - const size_t numSelectedMotions = mSelectedMotionIDs.size(); - for (size_t i = 0; i < numSelectedMotions; ++i) + for (uint32 selectedMotionID : mSelectedMotionIDs) { // find the motion by name in the motion library and select it - EMotionFX::Motion* motion = EMotionFX::GetMotionManager().FindMotionByID(mSelectedMotionIDs[i]); + EMotionFX::Motion* motion = EMotionFX::GetMotionManager().FindMotionByID(selectedMotionID); if (motion) { GetCommandManager()->GetCurrentSelection().AddMotion(motion); @@ -583,7 +581,7 @@ namespace EMStudio { // get the current selection const CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedMotions = selection.GetNumSelectedMotions(); + const size_t numSelectedMotions = selection.GetNumSelectedMotions(); if (numSelectedMotions == 0) { return; @@ -607,7 +605,6 @@ namespace EMStudio // Set the command group name based on the number of motions to add. AZStd::string groupName; - const size_t numSelectedMotionSets = selectedMotionSets.size(); if (numSelectedMotions > 1) { groupName = "Add motions in motion sets"; @@ -621,16 +618,14 @@ namespace EMStudio // add in each selected motion set AZStd::string motionName; - for (uint32 m = 0; m < numSelectedMotionSets; ++m) + for (const EMotionFX::MotionSet* motionSet : selectedMotionSets) { - EMotionFX::MotionSet* motionSet = selectedMotionSets[m]; - // Build a list of unique string id values from all motion set entries. AZStd::vector idStrings; motionSet->BuildIdStringList(idStrings); // add each selected motion in the motion set - for (uint32 i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { // remove the media root folder from the absolute motion filename so that we get the relative one to the media root folder motionName = selection.GetMotion(i)->GetFileName(); @@ -654,7 +649,7 @@ namespace EMStudio const CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection(); // iterate through the selected motions and show them - for (uint32 i = 0; i < selection.GetNumSelectedMotions(); ++i) + for (size_t i = 0; i < selection.GetNumSelectedMotions(); ++i) { EMotionFX::Motion* motion = selection.GetMotion(i); AzQtComponents::ShowFileOnDesktop(motion->GetFileName()); @@ -777,8 +772,8 @@ namespace EMStudio // get the number of selected motions and return directly if there are no motions selected AZStd::string textData, command; - const uint32 numMotions = selectionList.GetNumSelectedMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = selectionList.GetNumSelectedMotions(); + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* motion = selectionList.GetMotion(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp index 5c0ab3d564..6596a7c868 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionRetargetingWindow.cpp @@ -67,8 +67,8 @@ namespace EMStudio MCore::CommandGroup commandGroup("Adjust default motion instances"); // get the number of selected motions and iterate through them - const uint32 numMotions = selection.GetNumSelectedMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = selection.GetNumSelectedMotions(); + for (size_t i = 0; i < numMotions; ++i) { MotionWindowPlugin::MotionTableEntry* entry = mMotionWindowPlugin->FindMotionEntryByID(selection.GetMotion(i)->GetID()); if (entry == nullptr) @@ -108,7 +108,7 @@ namespace EMStudio const CommandSystem::SelectionList& selection = CommandSystem::GetCommandManager()->GetCurrentSelection(); // check if there actually is any motion selected - const uint32 numSelectedMotions = selection.GetNumSelectedMotions(); + const size_t numSelectedMotions = selection.GetNumSelectedMotions(); const bool isEnabled = (numSelectedMotions != 0); mMotionRetargetingButton->setEnabled(isEnabled); @@ -120,7 +120,7 @@ namespace EMStudio } // iterate through the selected motions - for (uint32 i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { MotionWindowPlugin::MotionTableEntry* entry = mMotionWindowPlugin->FindMotionEntryByID(selection.GetMotion(i)->GetID()); if (entry == nullptr) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.cpp index 0a1fcb3b7a..1452d0ac93 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.cpp @@ -6,6 +6,7 @@ * */ +#include "AzCore/std/limits.h" #include #include #include @@ -53,8 +54,8 @@ namespace EMStudio void GetDirtyFileNames(AZStd::vector* outFileNames, AZStd::vector* outObjects) override { // get the number of motions and iterate through them - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = EMotionFX::GetMotionManager().GetNumMotions(); + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -272,11 +273,11 @@ namespace EMStudio } // iterate through the motions and put them into some array - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); + const size_t numMotions = EMotionFX::GetMotionManager().GetNumMotions(); AZStd::vector motionsToRemove; motionsToRemove.reserve(numMotions); - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); if (motion->GetIsOwnedByRuntime()) @@ -303,7 +304,7 @@ namespace EMStudio const CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection(); // get the number of selected motions - const uint32 numMotions = selection.GetNumSelectedMotions(); + const size_t numMotions = selection.GetNumSelectedMotions(); if (numMotions == 0) { return; @@ -327,7 +328,7 @@ namespace EMStudio // Save all dirty motion files. EMotionFX::MotionManager& motionManager = EMotionFX::GetMotionManager(); - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { // Look up the motion by ID, using our backup seleciton list. // So even if our selection list in EMotion FX gets modified, we still iterate over the original selection now. @@ -353,15 +354,11 @@ namespace EMStudio } // find the lowest row selected - uint32 lowestRowSelected = MCORE_INVALIDINDEX32; + int lowestRowSelected = AZStd::numeric_limits::max(); const QList selectedItems = mMotionListWindow->GetMotionTable()->selectedItems(); - const int numSelectedItems = selectedItems.size(); - for (int i = 0; i < numSelectedItems; ++i) + for (const QTableWidgetItem* selectedItem : selectedItems) { - if ((uint32)selectedItems[i]->row() < lowestRowSelected) - { - lowestRowSelected = (uint32)selectedItems[i]->row(); - } + lowestRowSelected = AZStd::min(lowestRowSelected, selectedItem->row()); } // construct the command group and remove the selected motions @@ -369,7 +366,7 @@ namespace EMStudio CommandSystem::RemoveMotions(motionsToRemove, &failedRemoveMotions); // selected the next row - if (lowestRowSelected > ((uint32)mMotionListWindow->GetMotionTable()->rowCount() - 1)) + if (lowestRowSelected > (mMotionListWindow->GetMotionTable()->rowCount() - 1)) { mMotionListWindow->GetMotionTable()->selectRow(lowestRowSelected - 1); } @@ -389,7 +386,7 @@ namespace EMStudio void MotionWindowPlugin::OnSave() { const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const AZ::u32 numMotions = selectionList.GetNumSelectedMotions(); + const size_t numMotions = selectionList.GetNumSelectedMotions(); if (numMotions == 0) { return; @@ -398,7 +395,7 @@ namespace EMStudio // Collect motion ids of the motion to be saved. AZStd::vector motionIds; motionIds.reserve(numMotions); - for (AZ::u32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { const EMotionFX::Motion* motion = selectionList.GetMotion(i); motionIds.push_back(motion->GetID()); @@ -462,11 +459,9 @@ namespace EMStudio void MotionWindowPlugin::ReInit() { - uint32 i; - // get the number of motions in the motion library and iterate through them - const uint32 numLibraryMotions = EMotionFX::GetMotionManager().GetNumMotions(); - for (i = 0; i < numLibraryMotions; ++i) + const size_t numLibraryMotions = EMotionFX::GetMotionManager().GetNumMotions(); + for (size_t i = 0; i < numLibraryMotions; ++i) { // check if we have already added this motion, if not add it EMotionFX::Motion* motion = EMotionFX::GetMotionManager().GetMotion(i); @@ -481,21 +476,16 @@ namespace EMStudio } // iterate through all motions inside the motion window plugin - i = 0; - while (i < mMotionEntries.size()) + AZStd::erase_if(mMotionEntries, [](MotionTableEntry* entry) { - MotionTableEntry* entry = mMotionEntries[i]; // check if the motion still is in the motion library, if not also remove it from the motion window plugin - if (EMotionFX::GetMotionManager().FindMotionIndexByID(entry->mMotionID) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionIndexByID(entry->mMotionID) == InvalidIndex) { - delete mMotionEntries[i]; - mMotionEntries.erase(mMotionEntries.begin() + i); + delete entry; + return true; } - else - { - i++; - } - } + return false; + }); // update the motion list window mMotionListWindow->ReInit(); @@ -511,10 +501,8 @@ namespace EMStudio void MotionWindowPlugin::UpdateInterface() { AZStd::vector& motionInstances = GetSelectedMotionInstances(); - const size_t numMotionInstances = motionInstances.size(); - for (size_t i = 0; i < numMotionInstances; ++i) + for (EMotionFX::MotionInstance* motionInstance : motionInstances) { - EMotionFX::MotionInstance* motionInstance = motionInstances[i]; EMotionFX::Motion* motion = motionInstance->GetMotion(); motionInstance->InitFromPlayBackInfo(*motion->GetDefaultPlayBackInfo(), false); @@ -537,8 +525,6 @@ namespace EMStudio mMotionNameLabel->setText(motion ? motion->GetName() : nullptr); } - const uint32 numMotions = EMotionFX::GetMotionManager().GetNumMotions(); - if (mSaveAction) { // related to the selected motions @@ -561,35 +547,30 @@ namespace EMStudio - void MotionWindowPlugin::VisibilityChanged(bool visible) + void MotionWindowPlugin::VisibilityChanged([[maybe_unused]] bool visible) { - if (visible) - { - //mMotionRetargetingWindow->UpdateSelection(); - //mMotionExtractionWindow->UpdateExtractionNodeLabel(); - } } AZStd::vector& MotionWindowPlugin::GetSelectedMotionInstances() { const CommandSystem::SelectionList& selectionList = CommandSystem::GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); - const uint32 numSelectedMotions = selectionList.GetNumSelectedMotions(); + const size_t numSelectedActorInstances = selectionList.GetNumSelectedActorInstances(); + const size_t numSelectedMotions = selectionList.GetNumSelectedMotions(); mInternalMotionInstanceSelection.clear(); - for (uint32 i = 0; i < numSelectedActorInstances; ++i) + for (size_t i = 0; i < numSelectedActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); EMotionFX::MotionSystem* motionSystem = actorInstance->GetMotionSystem(); - const uint32 numMotionInstances = motionSystem->GetNumMotionInstances(); + const size_t numMotionInstances = motionSystem->GetNumMotionInstances(); - for (uint32 j = 0; j < numSelectedMotions; ++j) + for (size_t j = 0; j < numSelectedMotions; ++j) { EMotionFX::Motion* motion = selectionList.GetMotion(j); - for (uint32 k = 0; k < numMotionInstances; ++k) + for (size_t k = 0; k < numMotionInstances; ++k) { EMotionFX::MotionInstance* motionInstance = motionSystem->GetMotionInstance(k); if (motionInstance->GetMotion() == motion) @@ -606,17 +587,11 @@ namespace EMStudio MotionWindowPlugin::MotionTableEntry* MotionWindowPlugin::FindMotionEntryByID(uint32 motionID) { - const size_t numMotionEntries = mMotionEntries.size(); - for (size_t i = 0; i < numMotionEntries; ++i) + const auto foundEntry = AZStd::find_if(begin(mMotionEntries), end(mMotionEntries), [motionID](const MotionTableEntry* entry) { - MotionTableEntry* entry = mMotionEntries[i]; - if (entry->mMotionID == motionID) - { - return entry; - } - } - - return nullptr; + return entry->mMotionID == motionID; + }); + return foundEntry != end(mMotionEntries) ? *foundEntry : nullptr; } @@ -633,10 +608,8 @@ namespace EMStudio AZStd::string command, commandParameters; MCore::CommandGroup commandGroup("Play motions"); - const size_t numMotions = motions.size(); - for (size_t i = 0; i < numMotions; ++i) + for (EMotionFX::Motion* motion : motions) { - EMotionFX::Motion* motion = motions[i]; EMotionFX::PlayBackInfo* defaultPlayBackInfo = motion->GetDefaultPlayBackInfo(); // Don't blend in and out of the for previewing animations. We might only see a short bit of it for animations smaller than the blend in/out time. @@ -663,17 +636,17 @@ namespace EMStudio const CommandSystem::SelectionList& selection = CommandSystem::GetCommandManager()->GetCurrentSelection(); // get the number of selected motions - const uint32 numMotions = selection.GetNumSelectedMotions(); + const size_t numMotions = selection.GetNumSelectedMotions(); if (numMotions == 0) { return; } // create our remove motion command group - MCore::CommandGroup commandGroup(AZStd::string::format("Stop %u motion instances", numMotions).c_str()); + MCore::CommandGroup commandGroup(AZStd::string::format("Stop %zu motion instances", numMotions).c_str()); AZStd::string command; - for (uint32 i = 0; i < numMotions; ++i) + for (size_t i = 0; i < numMotions; ++i) { MotionWindowPlugin::MotionTableEntry* entry = FindMotionEntryByID(selection.GetMotion(i)->GetID()); if (entry == nullptr) @@ -703,61 +676,6 @@ namespace EMStudio { return; } - /* - if (mMotionRetargetingWindow->GetRenderMotionBindPose()) - { - const CommandSystem::SelectionList& selection = CommandSystem::GetCommandManager()->GetCurrentSelection(); - - // get the number of selected actor instances and iterate through them - const uint32 numActorInstances = selection.GetNumSelectedActorInstances(); - for (uint32 j = 0; j < numActorInstances; ++j) - { - EMotionFX::ActorInstance* actorInstance = selection.GetActorInstance(j); - EMotionFX::Actor* actor = actorInstance->GetActor(); - - // get the number of selected motions and iterate through them - const uint32 numMotions = selection.GetNumSelectedMotions(); - for (uint32 i = 0; i < numMotions; ++i) - { - EMotionFX::Motion* motion = selection.GetMotion(i); - if (motion->GetType() == EMotionFX::SkeletalMotion::TYPE_ID) - { - EMotionFX::SkeletalMotion* skeletalMotion = (EMotionFX::SkeletalMotion*)motion; - - EMotionFX::AnimGraphPosePool& posePool = EMotionFX::GetEMotionFX().GetThreadData(0)->GetPosePool(); - EMotionFX::AnimGraphPose* pose = posePool.RequestPose(m_actorInstance); - - skeletalMotion->CalcMotionBindPose(actor, pose->GetPose()); - - // for all nodes in the actor - const uint32 numNodes = actorInstance->GetNumEnabledNodes(); - for (uint32 n = 0; n < numNodes; ++n) - { - EMotionFX::Node* curNode = actor->GetSkeleton()->GetNode(actorInstance->GetEnabledNode(n)); - - // skip root nodes, you could also use curNode->IsRootNode() - // but we use the parent index here, as we will reuse it - uint32 parentIndex = curNode->GetParentIndex(); - if (parentIndex == MCORE_INVALIDINDEX32) - { - AZ::Vector3 startPos = mGlobalMatrices[curNode->GetNodeIndex()].GetTranslation(); - AZ::Vector3 endPos = startPos + AZ::Vector3(0.0f, 3.0f, 0.0f); - renderUtil->RenderLine(startPos, endPos, MCore::RGBAColor(0.0f, 1.0f, 1.0f)); - } - else - { - AZ::Vector3 startPos = mGlobalMatrices[curNode->GetNodeIndex()].GetTranslation(); - AZ::Vector3 endPos = mGlobalMatrices[parentIndex].GetTranslation(); - renderUtil->RenderLine(startPos, endPos, MCore::RGBAColor(0.0f, 1.0f, 1.0f)); - } - } - - posePool.FreePose(pose); - } - } - } - } - */ } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp index 1624b9d9ea..84c281a18f 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupManagementWidget.cpp @@ -112,8 +112,13 @@ namespace EMStudio // execute the command AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -newName \"%s\"", mActor->GetID(), mNodeGroupName.c_str(), convertedNewName.c_str()); - if (GetCommandManager()->ExecuteCommand(command.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroupName, + /*newName=*/ convertedNewName + ); + if (GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } @@ -362,98 +367,6 @@ namespace EMStudio mSelectedRow = MCORE_INVALIDINDEX32; } } - /*void NodeGroupManagementWidget::UpdateNodeGroupWidget(QTableWidgetItem* current, QTableWidgetItem* previous) - { - MCORE_UNUSED(previous); - - // return if no node group widget is set - if (mNodeGroupWidget == nullptr) - return; - - // set the node group widget to the actual selection - mNodeGroupWidget->SetActor( mActor ); - - if (current) - { - // set the current row - mSelectedRow = current->row(); - - // set the node group - NodeGroup* nodeGroup = mActor->FindNodeGroupByName( FromQtString(mNodeGroupsTable->item(current->row(), 1)->text()).c_str() ); - mNodeGroupWidget->SetNodeGroup( nodeGroup ); - } - else - { - mNodeGroupWidget->SetNodeGroup( nullptr ); - mSelectedRow = MCORE_INVALIDINDEX32; - } - }*/ - - - // called whenever a cell is changed - /*void NodeGroupManagementWidget::NodeGroupNamesChanged(const QString& text) - { - // get the sender widget - QWidget* senderWidget = (QWidget*)sender(); - - // check for duplicates - const int duplicateFound = SearchTableForString( mNodeGroupsTable, text ); - - // mark edit field in red, if entry already exists - if (duplicateFound >= 0) - GetManager()->SetWidgetAsInvalidInput( senderWidget ); - else - senderWidget->setStyleSheet(""); - }*/ - - - // starts editing - /*void NodeGroupManagementWidget::NodeGroupeNameDoubleClicked(QTableWidgetItem* item) - { - // add new line edit for the selected widget - QLineEdit* lineEdit = new QLineEdit( mNodeGroupsTable->item(item->row(), 0)->text() ); - mNodeGroupsTable->setCellWidget( item->row(), 0, lineEdit ); - - // jump into the edit field - lineEdit->selectAll(); - lineEdit->setFocus(); - mNodeGroupsTable->setCurrentCell( item->row(), 0 ); - - // connect slots for edit finishing and text change - connect( lineEdit, SIGNAL(editingFinished()), this, SLOT(NodeGroupNameEditingFinished()) ); - connect( lineEdit, SIGNAL(textChanged(QString)), this, SLOT(NodeGroupNamesChanged(QString)) ); - }*/ - - - // called when editing is finished - /*void NodeGroupManagementWidget::NodeGroupNameEditingFinished() - { - // get the current item - QTableWidgetItem* item = mNodeGroupsTable->currentItem(); - - // get the sender widget - QLineEdit* senderWidget = (QLineEdit*)sender(); - - // return if one of the widgets does not exist - if (item == nullptr || senderWidget == nullptr) - return; - - // call commands for name change if name does not exist yet - if (senderWidget->styleSheet() == "") - { - // call command for adding a new node group - String outResult; - String command; - command.Format( "AdjustNodeGroup -actorID %i -name \"%s\" -newName \"%s\"", mActor->GetID(), FromQtString(item->text()).c_str(), FromQtString(senderWidget->text()).c_str() ); - if (EMStudio::GetCommandManager()->ExecuteCommand( command.c_str(), outResult ) == false) - LogError( outResult.c_str() ); - } - else - { - // delete the line edit - mNodeGroupsTable->setCellWidget(item->row(), item->column(), nullptr); - } - }*/ // function to add a new node group with the specified name @@ -562,16 +475,20 @@ namespace EMStudio if (rowChechbox == senderCheckbox) { nodeGroupName = mNodeGroupsTable->item(i, 1)->text().toUtf8().data(); + break; } } // execute the command AZStd::string outResult; - const AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -enabledOnDefault \"%s\"", - mActor->GetID(), - nodeGroupName.c_str(), - AZStd::to_string(checked).c_str()); - if (EMStudio::GetCommandManager()->ExecuteCommand(command.c_str(), outResult) == false) + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ nodeGroupName, + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ checked + ); + if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp index 31d704a1d5..1a95899c32 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.cpp @@ -9,6 +9,8 @@ // inlude required headers #include "NodeGroupWidget.h" #include "../../../../EMStudioSDK/Source/EMStudioManager.h" +#include +#include #include #include @@ -35,7 +37,6 @@ namespace EMStudio mNodeTable = nullptr; mSelectNodesButton = nullptr; mNodeGroup = nullptr; - mNodeAction = ""; // init the widget Init(); @@ -128,11 +129,8 @@ namespace EMStudio connect(mAddNodesButton, &QPushButton::clicked, this, &NodeGroupWidget::SelectNodesButtonPressed); connect(mRemoveNodesButton, &QPushButton::clicked, this, &NodeGroupWidget::RemoveNodesButtonPressed); connect(mNodeTable, &QTableWidget::itemSelectionChanged, this, &NodeGroupWidget::OnItemSelectionChanged); - //connect( mEnabledOnDefaultCheckbox, SIGNAL(clicked()), this, SLOT(EnabledOnDefaultChanged()) ); - //connect( mNodeGroupNameEdit, SIGNAL(editingFinished()), this, SLOT(NodeGroupNameEditingFinished()) ); - //connect( mNodeGroupNameEdit, SIGNAL(textChanged(QString)), this, SLOT(NodeGroupNameEditChanged(QString)) ); - connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnSelectionDone), this, &NodeGroupWidget::NodeSelectionFinished); - connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), static_cast)>(&NodeHierarchyWidget::OnDoubleClicked), this, &NodeGroupWidget::NodeSelectionFinished); + connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnSelectionDone, this, &NodeGroupWidget::NodeSelectionFinished); + connect(mNodeSelectionWindow->GetNodeHierarchyWidget(), &NodeHierarchyWidget::OnDoubleClicked, this, &NodeGroupWidget::NodeSelectionFinished); } @@ -171,7 +169,7 @@ namespace EMStudio mNodeTable->setRowCount(mNodeGroup->GetNumNodes()); // set header items for the table - AZStd::string headerText = AZStd::string::format("%s Nodes (%i / %i)", ((mNodeGroup->GetIsEnabledOnDefault()) ? "Enabled" : "Disabled"), mNodeGroup->GetNumNodes(), mActor->GetNumNodes()); + AZStd::string headerText = AZStd::string::format("%s Nodes (%i / %zu)", ((mNodeGroup->GetIsEnabledOnDefault()) ? "Enabled" : "Disabled"), mNodeGroup->GetNumNodes(), mActor->GetNumNodes()); QTableWidgetItem* nameHeaderItem = new QTableWidgetItem(headerText.c_str()); nameHeaderItem->setTextAlignment(Qt::AlignVCenter | Qt::AlignCenter); mNodeTable->setHorizontalHeaderItem(0, nameHeaderItem); @@ -254,11 +252,11 @@ namespace EMStudio QWidget* senderWidget = (QWidget*)sender(); if (senderWidget == mAddNodesButton) { - mNodeAction = "add"; + mNodeAction = CommandSystem::CommandAdjustNodeGroup::NodeAction::Add; } else { - mNodeAction = "select"; + mNodeAction = CommandSystem::CommandAdjustNodeGroup::NodeAction::Replace; } // get the selected actorinstance @@ -293,46 +291,37 @@ namespace EMStudio // remove nodes void NodeGroupWidget::RemoveNodesButtonPressed() { - // generate node list string - AZStd::string nodeList; - uint32 lowestSelectedRow = MCORE_INVALIDINDEX32; - const uint32 numTableRows = mNodeTable->rowCount(); - for (uint32 i = 0; i < numTableRows; ++i) - { - // get the current table item - QTableWidgetItem* item = mNodeTable->item(i, 0); - if (item == nullptr) - { - continue; - } - - // add the item to remove list, if it's selected - if (item->isSelected()) - { - nodeList += AZStd::string::format("%s;", item->text().toUtf8().data()); - if ((uint32)item->row() < lowestSelectedRow) - { - lowestSelectedRow = (uint32)item->row(); - } - } - } - - // stop here if nothing selected - if (nodeList.empty()) + if (mNodeTable->selectedItems().empty()) { return; } - // call command for adjusting disable on default flag + // generate node list string + AZStd::vector nodeList; + int lowestSelectedRow = AZStd::numeric_limits::max(); + for (const QTableWidgetItem* item : mNodeTable->selectedItems()) + { + nodeList.emplace_back(FromQtString(item->text())); + lowestSelectedRow = AZStd::min(lowestSelectedRow, item->row()); + } + AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -nodeAction \"remove\" -nodeNames \"%s\"", mActor->GetID(), mNodeGroup->GetName(), nodeList.c_str()); + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroup->GetName(), + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ AZStd::nullopt, + /*nodeNames=*/ AZStd::move(nodeList), + /*nodeAction=*/ CommandSystem::CommandAdjustNodeGroup::NodeAction::Remove + ); if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); } // selected the next row - if (lowestSelectedRow > ((uint32)mNodeTable->rowCount() - 1)) + if (lowestSelectedRow > (mNodeTable->rowCount() - 1)) { mNodeTable->selectRow(lowestSelectedRow - 1); } @@ -344,28 +333,32 @@ namespace EMStudio // add / select nodes - void NodeGroupWidget::NodeSelectionFinished(MCore::Array selectionList) + void NodeGroupWidget::NodeSelectionFinished(const AZStd::vector& selectionList) { // return if no nodes are selected - if (selectionList.GetLength() == 0) + if (selectionList.empty()) { return; } // generate node list string - AZStd::string nodeList; - nodeList.reserve(16448); - const uint32 numSelectedNodes = selectionList.GetLength(); - for (uint32 i = 0; i < numSelectedNodes; ++i) + AZStd::vector nodeList; + nodeList.reserve(selectionList.size()); + AZStd::transform(begin(selectionList), end(selectionList), AZStd::back_inserter(nodeList), [](const auto& item) { - nodeList += selectionList[i].GetNodeName(); - nodeList += ";"; - } - AzFramework::StringFunc::Strip(nodeList, MCore::CharacterConstants::semiColon, true /* case sensitive */, false /* beginning */, true /* ending */); + return item.GetNodeName(); + }); - // call command for adjusting disable on default flag AZStd::string outResult; - AZStd::string command = AZStd::string::format("AdjustNodeGroup -actorID %i -name \"%s\" -nodeAction \"%s\" -nodeNames \"%s\"", mActor->GetID(), mNodeGroup->GetName(), mNodeAction.c_str(), nodeList.c_str()); + auto* command = aznew CommandSystem::CommandAdjustNodeGroup( + GetCommandManager()->FindCommand(CommandSystem::CommandAdjustNodeGroup::s_commandName), + /*actorId=*/ mActor->GetID(), + /*name=*/ mNodeGroup->GetName(), + /*newName=*/ AZStd::nullopt, + /*enabledOnDefault=*/ AZStd::nullopt, + /*nodeNames=*/ AZStd::move(nodeList), + /*nodeAction=*/ mNodeAction + ); if (EMStudio::GetCommandManager()->ExecuteCommand(command, outResult) == false) { AZ_Error("EMotionFX", false, outResult.c_str()); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h index ebef94b05c..6861e77756 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupWidget.h @@ -13,6 +13,7 @@ #include #include "../../../../EMStudioSDK/Source/DockWidgetPlugin.h" #include "../../../../EMStudioSDK/Source/NodeSelectionWindow.h" +#include #endif QT_FORWARD_DECLARE_CLASS(QLineEdit) @@ -44,7 +45,7 @@ namespace EMStudio public slots: void SelectNodesButtonPressed(); void RemoveNodesButtonPressed(); - void NodeSelectionFinished(MCore::Array selectionList); + void NodeSelectionFinished(const AZStd::vector& selectionList); void OnItemSelectionChanged(); private: @@ -58,7 +59,7 @@ namespace EMStudio CommandSystem::SelectionList mNodeSelectionList; EMotionFX::NodeGroup* mNodeGroup; uint16 mNodeGroupIndex; - AZStd::string mNodeAction; + CommandSystem::CommandAdjustNodeGroup::NodeAction mNodeAction; // widgets QTableWidget* mNodeTable; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp index 91a96ef39d..218035dc30 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeGroups/NodeGroupsPlugin.cpp @@ -11,6 +11,7 @@ #include "../../../../EMStudioSDK/Source/EMStudioCore.h" #include #include +#include #include "../../../../EMStudioSDK/Source/EMStudioManager.h" // include qt headers @@ -99,7 +100,7 @@ namespace EMStudio GetCommandManager()->RegisterCommandCallback("Select", mSelectCallback); GetCommandManager()->RegisterCommandCallback("Unselect", mUnselectCallback); GetCommandManager()->RegisterCommandCallback("ClearSelection", mClearSelectionCallback); - GetCommandManager()->RegisterCommandCallback("AdjustNodeGroup", mAdjustNodeGroupCallback); + GetCommandManager()->RegisterCommandCallback(CommandSystem::CommandAdjustNodeGroup::s_commandName.data(), mAdjustNodeGroupCallback); GetCommandManager()->RegisterCommandCallback("AddNodeGroup", mAddNodeGroupCallback); GetCommandManager()->RegisterCommandCallback("RemoveNodeGroup", mRemoveNodeGroupCallback); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.cpp index 91b08b25de..6bd00a2b94 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.cpp @@ -40,7 +40,7 @@ namespace EMStudio } // global mesh information - const uint32 lodLevel = actorInstance->GetLODLevel(); + const size_t lodLevel = actorInstance->GetLODLevel(); uint32 numPolygons; actor->CalcMeshTotals(lodLevel, &numPolygons, &m_totalVertices, &m_totalIndices); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.h index 9c0155ee40..e1aa63b7dd 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/ActorInfo.h @@ -35,7 +35,7 @@ namespace EMStudio private: AZStd::string m_name; AZStd::string m_unitType; - int m_nodeCount; + AZ::u64 m_nodeCount; AZStd::vector m_nodeGroups; unsigned int m_totalVertices; unsigned int m_totalIndices; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp index 88e6a64964..d4aec199d3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.cpp @@ -20,7 +20,7 @@ namespace EMStudio { AZ_CLASS_ALLOCATOR_IMPL(MeshInfo, EMStudio::UIAllocator, 0) - MeshInfo::MeshInfo(EMotionFX::Actor* actor, [[maybe_unused]] EMotionFX::Node* node, unsigned int lodLevel, EMotionFX::Mesh* mesh) + MeshInfo::MeshInfo(EMotionFX::Actor* actor, [[maybe_unused]] EMotionFX::Node* node, size_t lodLevel, EMotionFX::Mesh* mesh) : m_lod(lodLevel) { // vertices, indices and polygons etc. @@ -33,7 +33,7 @@ namespace EMStudio if (m_orgVerticesCount) { - m_vertexDupeRatio = mesh->GetNumVertices() / (float)mesh->GetNumOrgVertices(); + m_vertexDupeRatio = (float)mesh->GetNumVertices() / (float)mesh->GetNumOrgVertices(); } else { @@ -44,15 +44,15 @@ namespace EMStudio mesh->CalcMaxNumInfluences(m_verticesByInfluences); // sub meshes - const uint32 numSubMeshes = mesh->GetNumSubMeshes(); - for (uint32 i = 0; i < numSubMeshes; ++i) + const size_t numSubMeshes = mesh->GetNumSubMeshes(); + for (size_t i = 0; i < numSubMeshes; ++i) { EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(i); m_submeshes.emplace_back(actor, lodLevel, subMesh); } // vertex attribute layers - const uint32 numVertexAttributeLayers = mesh->GetNumVertexAttributeLayers(); + const size_t numVertexAttributeLayers = mesh->GetNumVertexAttributeLayers(); AZStd::string tmpString; for (uint32 i = 0; i < numVertexAttributeLayers; ++i) { @@ -89,7 +89,7 @@ namespace EMStudio tmpString = AZStd::string::format("Unknown data (TypeID=%d)", attributeLayerType); } - if (attributeLayer->GetNameString().size() > 0) + if (!attributeLayer->GetNameString().empty()) { tmpString += AZStd::string::format(" [%s]", attributeLayer->GetName()); } @@ -99,8 +99,8 @@ namespace EMStudio // shared vertex attribute layers - const uint32 numSharedVertexAttributeLayers = mesh->GetNumSharedVertexAttributeLayers(); - for (uint32 i = 0; i < numSharedVertexAttributeLayers; ++i) + const size_t numSharedVertexAttributeLayers = mesh->GetNumSharedVertexAttributeLayers(); + for (size_t i = 0; i < numSharedVertexAttributeLayers; ++i) { EMotionFX::VertexAttributeLayer* attributeLayer = mesh->GetSharedVertexAttributeLayer(i); @@ -114,7 +114,7 @@ namespace EMStudio tmpString = AZStd::string::format("Unknown data (TypeID=%d)", attributeLayerType); } - if (attributeLayer->GetNameString().size() > 0) + if (!attributeLayer->GetNameString().empty()) { tmpString += AZStd::string::format(" [%s]", attributeLayer->GetName()); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.h index b8e9d0fc61..4e39e6dda1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/MeshInfo.h @@ -30,13 +30,13 @@ namespace EMStudio AZ_CLASS_ALLOCATOR_DECL MeshInfo() {} - MeshInfo(EMotionFX::Actor* actor, EMotionFX::Node* node, unsigned int lodLevel, EMotionFX::Mesh* mesh); + MeshInfo(EMotionFX::Actor* actor, EMotionFX::Node* node, size_t lodLevel, EMotionFX::Mesh* mesh); ~MeshInfo() = default; static void Reflect(AZ::ReflectContext* context); private: - unsigned int m_lod; + AZ::u64 m_lod; unsigned int m_verticesCount; unsigned int m_indicesCount; unsigned int m_polygonsCount; @@ -44,7 +44,7 @@ namespace EMStudio bool m_isQuadMesh; unsigned int m_orgVerticesCount; float m_vertexDupeRatio; - AZStd::vector m_verticesByInfluences; + AZStd::vector m_verticesByInfluences; AZStd::vector m_submeshes; AZStd::vector m_attributeLayers; AZStd::vector m_sharedAttributeLayers; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeInfo.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeInfo.cpp index f91468b6d2..a402dc869e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeInfo.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeInfo.cpp @@ -23,7 +23,7 @@ namespace EMStudio NodeInfo::NodeInfo(EMotionFX::ActorInstance* actorInstance, EMotionFX::Node* node) { - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); EMotionFX::Actor* actor = actorInstance->GetActor(); EMotionFX::TransformData* transformData = actorInstance->GetTransformData(); @@ -60,24 +60,24 @@ namespace EMStudio } // children - const uint32 numChildren = node->GetNumChildNodes(); - for (uint32 i = 0; i < numChildren; ++i) + const size_t numChildren = node->GetNumChildNodes(); + for (size_t i = 0; i < numChildren; ++i) { EMotionFX::Node* child = actor->GetSkeleton()->GetNode(node->GetChildIndex(i)); m_childNodeNames.emplace_back(child->GetNameString()); } // attributes - const uint32 numAttributes = node->GetNumAttributes(); - for (uint32 i = 0; i < numAttributes; ++i) + const size_t numAttributes = node->GetNumAttributes(); + for (size_t i = 0; i < numAttributes; ++i) { EMotionFX::NodeAttribute* nodeAttribute = node->GetAttribute(i); m_attributeTypes.emplace_back(nodeAttribute->GetTypeString()); } // meshes - const uint32 numLODLevels = actor->GetNumLODLevels(); - for (uint32 i = 0; i < numLODLevels; ++i) + const size_t numLODLevels = actor->GetNumLODLevels(); + for (size_t i = 0; i < numLODLevels; ++i) { EMotionFX::Mesh* mesh = actor->GetMesh(i, node->GetNodeIndex()); if (mesh) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.cpp index 0c1778aa23..7b47b8cb43 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.cpp @@ -286,18 +286,18 @@ namespace EMStudio // get access to the actor and the number of nodes EMotionFX::Actor* actor = actorInstance->GetActor(); - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); // reserve memory for the visible node indices m_visibleNodeIndices.reserve(numNodes); // extract the bones from the actor - MCore::Array boneList; + AZStd::vector boneList; actor->ExtractBoneList(actorInstance->GetLODLevel(), &boneList); // iterate through all nodes and check if the node is visible AZStd::string nodeName; - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); @@ -305,10 +305,10 @@ namespace EMStudio nodeName = node->GetNameString(); AZStd::to_lower(nodeName.begin(), nodeName.end()); - const uint32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); EMotionFX::Mesh* mesh = actor->GetMesh(actorInstance->GetLODLevel(), nodeIndex); const bool isMeshNode = (mesh); - const bool isBone = (boneList.Find(nodeIndex) != MCORE_INVALIDINDEX32); + const bool isBone = (AZStd::find(begin(boneList), end(boneList), nodeIndex) != end(boneList)); const bool isNode = (isMeshNode == false && isBone == false); if (((showMeshes && isMeshNode) || diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.h index 7b1655bd05..582e9e9eac 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/NodeWindowPlugin.h @@ -82,8 +82,8 @@ namespace EMStudio AZStd::string mString; AZStd::string mTempGroupName; - AZStd::unordered_set m_visibleNodeIndices; - AZStd::unordered_set m_selectedNodeIndices; + AZStd::unordered_set m_visibleNodeIndices; + AZStd::unordered_set m_selectedNodeIndices; AZStd::unique_ptr m_actorInfo; AZStd::unique_ptr m_nodeInfo; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.cpp index 151254715e..d8a9926c33 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.cpp @@ -19,7 +19,7 @@ namespace EMStudio { AZ_CLASS_ALLOCATOR_IMPL(SubMeshInfo, EMStudio::UIAllocator, 0) - SubMeshInfo::SubMeshInfo(EMotionFX::Actor* actor, unsigned int lodLevel, EMotionFX::SubMesh* subMesh) + SubMeshInfo::SubMeshInfo(EMotionFX::Actor* actor, size_t lodLevel, EMotionFX::SubMesh* subMesh) { // In EMFX studio, we are not using the subMesh index - they all uses the default material. m_materialName = actor->GetMaterial(lodLevel, 0)->GetNameString(); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.h index 3a6340d48c..bb5d5eda15 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/NodeWindow/SubMeshInfo.h @@ -26,7 +26,7 @@ namespace EMStudio AZ_CLASS_ALLOCATOR_DECL SubMeshInfo() {} - SubMeshInfo(EMotionFX::Actor* actor, unsigned int lodLevel, EMotionFX::SubMesh* subMesh); + SubMeshInfo(EMotionFX::Actor* actor, size_t lodLevel, EMotionFX::SubMesh* subMesh); ~SubMeshInfo() = default; static void Reflect(AZ::ReflectContext* context); @@ -36,7 +36,7 @@ namespace EMStudio unsigned int m_verticesCount; unsigned int m_indicesCount; unsigned int m_polygonsCount; - unsigned int m_bonesCount; + size_t m_bonesCount; }; } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.cpp index 04fbc9e412..4e8e51b601 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.cpp @@ -126,8 +126,8 @@ namespace EMStudio { mActor = actor; - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* currentInstance = EMotionFX::GetActorManager().GetActorInstance(i); if (currentInstance->GetActor() == actor) @@ -198,8 +198,8 @@ namespace EMStudio AZStd::vector jointsExcludedFromBounds; if (mActorInstance) { - const uint32 numNodes = mActor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = mActor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = mActor->GetSkeleton()->GetNode(i); if (!node->GetIncludeInBoundsCalc()) @@ -215,30 +215,6 @@ namespace EMStudio mNameEdit->setText(mActor->GetName()); } - void ActorPropertiesWindow::GetNodeName(const MCore::Array& selection, AZStd::string* outNodeName, uint32* outActorID) - { - outNodeName->clear(); - *outActorID = MCORE_INVALIDINDEX32; - - if (selection.GetLength() != 1 || selection[0].GetNodeNameString().empty()) - { - AZ_Warning("EMotionFX", false, "Cannot adjust motion extraction node. No valid node selected."); - return; - } - - const uint32 actorInstanceID = selection[0].mActorInstanceID; - const char* nodeName = selection[0].GetNodeName(); - EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().FindActorInstanceByID(actorInstanceID); - if (actorInstance == nullptr) - { - return; - } - - EMotionFX::Actor* actor = actorInstance->GetActor(); - *outActorID = actor->GetID(); - *outNodeName = nodeName; - } - void ActorPropertiesWindow::GetNodeName(const AZStd::vector& joints, AZStd::string* outNodeName, uint32* outActorID) { outNodeName->clear(); @@ -419,10 +395,10 @@ namespace EMStudio EMotionFX::Actor* actor = actorInstance->GetActor(); EMotionFX::Skeleton* skeleton = actor->GetSkeleton(); - const uint32 numJoints = mActor->GetNumNodes(); + const size_t numJoints = mActor->GetNumNodes(); // Include all joints first. - for (uint32 i = 0; i < numJoints; ++i) + for (size_t i = 0; i < numJoints; ++i) { skeleton->GetNode(i)->SetIncludeInBoundsCalc(true); } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.h index d969a12148..67568d80b0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorPropertiesWindow.h @@ -45,7 +45,6 @@ namespace EMStudio void Init(); // helper functions - static void GetNodeName(const MCore::Array& selection, AZStd::string* outNodeName, uint32* outActorID); static void GetNodeName(const AZStd::vector& joints, AZStd::string* outNodeName, uint32* outActorID); public slots: diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.cpp index 309d6fb441..5012ee2578 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.cpp @@ -111,9 +111,9 @@ namespace EMStudio m_treeWidget->clear(); // iterate trough all actors and add them to the tree including their instances - const uint32 numActors = EMotionFX::GetActorManager().GetNumActors(); - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActors; ++i) + const size_t numActors = EMotionFX::GetActorManager().GetNumActors(); + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActors; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -153,7 +153,7 @@ namespace EMStudio // add as top level item m_treeWidget->addTopLevelItem(newItem); - for (uint32 k = 0; k < numActorInstances; ++k) + for (size_t k = 0; k < numActorInstances; ++k) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(k); if (actorInstance->GetActor() == actor && !actorInstance->GetIsOwnedByRuntime()) @@ -188,8 +188,8 @@ namespace EMStudio // disable signals m_treeWidget->blockSignals(true); - const uint32 numTopLevelItems = m_treeWidget->topLevelItemCount(); - for (uint32 i = 0; i < numTopLevelItems; ++i) + const int numTopLevelItems = m_treeWidget->topLevelItemCount(); + for (int i = 0; i < numTopLevelItems; ++i) { bool atLeastOneInstanceVisible = false; QTreeWidgetItem* item = m_treeWidget->topLevelItem(i); @@ -199,8 +199,8 @@ namespace EMStudio item->setSelected(actorSelected); - const uint32 numChildren = item->childCount(); - for (uint32 j = 0; j < numChildren; ++j) + const int numChildren = item->childCount(); + for (int j = 0; j < numChildren; ++j) { QTreeWidgetItem* child = item->child(j); EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().FindActorInstanceByID(GetIDFromTreeItem(child)); @@ -236,10 +236,8 @@ namespace EMStudio AZStd::vector toBeRemovedActors; const QList items = m_treeWidget->selectedItems(); - const uint32 numItems = items.length(); - for (uint32 i = 0; i < numItems; ++i) + for (const QTreeWidgetItem* item : items) { - QTreeWidgetItem* item = items[i]; if (!item) { continue; @@ -254,8 +252,8 @@ namespace EMStudio if (actor) { // remove actor instances - const uint32 numChildren = item->childCount(); - for (uint32 j = 0; j < numChildren; ++j) + const int numChildren = item->childCount(); + for (int j = 0; j < numChildren; ++j) { QTreeWidgetItem* child = item->child(j); @@ -326,11 +324,9 @@ namespace EMStudio // filter the list to keep the actor items only const QList items = m_treeWidget->selectedItems(); - const uint32 numItems = items.length(); - for (uint32 i = 0; i < numItems; ++i) + for (const QTreeWidgetItem* item : items) { // get the item and check if the item is valid - QTreeWidgetItem* item = items[i]; if (item == nullptr) { continue; @@ -384,8 +380,8 @@ namespace EMStudio if (!item->parent()) { - const uint32 numChildren = item->childCount(); - for (uint32 i = 0; i < numChildren; ++i) + const int numChildren = item->childCount(); + for (int i = 0; i < numChildren; ++i) { QTreeWidgetItem* child = item->child(i); @@ -422,8 +418,8 @@ namespace EMStudio } // get the selected items - const uint32 numTopItems = m_treeWidget->topLevelItemCount(); - for (uint32 i = 0; i < numTopItems; ++i) + const int numTopItems = m_treeWidget->topLevelItemCount(); + for (int i = 0; i < numTopItems; ++i) { // selection of the topLevelItems QTreeWidgetItem* topLevelItem = m_treeWidget->topLevelItem(i); @@ -439,8 +435,8 @@ namespace EMStudio } // loop trough the children and adjust selection there - uint32 numChilds = topLevelItem->childCount(); - for (uint32 j = 0; j < numChilds; ++j) + int numChilds = topLevelItem->childCount(); + for (int j = 0; j < numChilds; ++j) { QTreeWidgetItem* child = topLevelItem->child(j); if (child->isSelected()) @@ -486,20 +482,15 @@ namespace EMStudio void ActorsWindow::contextMenuEvent(QContextMenuEvent* event) { - const QList items = m_treeWidget->selectedItems(); - - // get number of selected items and top level items - const uint32 numSelected = items.size(); - const uint32 numTopItems = m_treeWidget->topLevelItemCount(); + const QList items = m_treeWidget->selectedItems(); // create the context menu QMenu menu(this); menu.setToolTipsVisible(true); bool actorSelected = false; - for (uint32 i = 0; i < numSelected; ++i) + for (const QTreeWidgetItem* item : items) { - QTreeWidgetItem* item = items[i]; if (item->parent() == nullptr) { actorSelected = true; @@ -518,7 +509,7 @@ namespace EMStudio } } - if (numSelected > 0) + if (!items.empty()) { if (instanceSelected) { @@ -546,7 +537,7 @@ namespace EMStudio connect(removeAction, &QAction::triggered, this, &ActorsWindow::OnRemoveButtonClicked); } - if (numTopItems > 0) + if (m_treeWidget->topLevelItemCount() > 0) { QAction* clearAction = menu.addAction("Remove all"); connect(clearAction, &QAction::triggered, this, &ActorsWindow::OnClearButtonClicked); @@ -596,24 +587,16 @@ namespace EMStudio // get number of selected items and top level items const QList items = m_treeWidget->selectedItems(); - const uint32 numSelected = items.size(); - const uint32 numTopItems = m_treeWidget->topLevelItemCount(); // check if at least one actor selected - bool actorSelected = false; - for (uint32 i = 0; i < numSelected; ++i) + const bool actorSelected = AZStd::any_of(items.begin(), items.end(), [](const QTreeWidgetItem* item) { - QTreeWidgetItem* item = items[i]; - if (item->parent() == nullptr) - { - actorSelected = true; - break; - } - } + return item->parent() == nullptr; + }); // set the enabled state of the buttons m_createInstanceAction->setEnabled(actorSelected); - m_saveAction->setEnabled(numSelected != 0); + m_saveAction->setEnabled(!items.empty()); } @@ -623,11 +606,9 @@ namespace EMStudio // create the instances of the selected actors const QList items = m_treeWidget->selectedItems(); - const uint32 numItems = items.length(); - for (uint32 i = 0; i < numItems; ++i) + for (const QTreeWidgetItem* item : items) { // check if parent or child item - QTreeWidgetItem* item = items[i]; if (item == nullptr || item->parent() == nullptr) { continue; @@ -652,7 +633,7 @@ namespace EMStudio } - uint32 ActorsWindow::GetIDFromTreeItem(QTreeWidgetItem* item) + uint32 ActorsWindow::GetIDFromTreeItem(const QTreeWidgetItem* item) { if (item == nullptr) { diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.h index 8608e59439..181120d515 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/ActorsWindow.h @@ -52,7 +52,7 @@ namespace EMStudio void keyReleaseEvent(QKeyEvent* event) override; void SetControlsEnabled(); - uint32 GetIDFromTreeItem(QTreeWidgetItem* item); + uint32 GetIDFromTreeItem(const QTreeWidgetItem* item); void SetVisibilityFlags(bool isVisible); private: diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.cpp index 6260e68284..fc01f68efe 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.cpp @@ -329,7 +329,7 @@ namespace EMStudio MCORE_ASSERT(node); // remove the mapping for this node - PerformMapping(node->GetNodeIndex(), MCORE_INVALIDINDEX32); + PerformMapping(node->GetNodeIndex(), InvalidIndex); } @@ -443,10 +443,7 @@ namespace EMStudio { const size_t numNodes = aznumeric_caster(currentActor->GetNumNodes()); mMap.resize(numNodes); - for (uint32 i = 0; i < numNodes; ++i) - { - mMap[i] = MCORE_INVALIDINDEX32; - } + AZStd::fill(mMap.begin(), mMap.end(), InvalidIndex); } } @@ -490,11 +487,11 @@ namespace EMStudio // fill the left list widget QString currentName; - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); // count the number of rows - uint32 numRows = 0; - for (uint32 i = 0; i < numNodes; ++i) + int numRows = 0; + for (size_t i = 0; i < numNodes; ++i) { currentName = actor->GetSkeleton()->GetNode(i)->GetName(); if (currentName.contains(filterString, Qt::CaseInsensitive) || filterString.isEmpty()) @@ -505,15 +502,15 @@ namespace EMStudio mCurrentList->setRowCount(numRows); // fill the rows - uint32 rowIndex = 0; - for (uint32 i = 0; i < numNodes; ++i) + int rowIndex = 0; + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); currentName = node->GetName(); if (currentName.contains(filterString, Qt::CaseInsensitive) || filterString.isEmpty()) { // mark if there is a mapping or not - const bool mapped = (mMap[node->GetNodeIndex()] != MCORE_INVALIDINDEX32); + const bool mapped = (mMap[node->GetNodeIndex()] != InvalidIndex); QTableWidgetItem* mappedItem = new QTableWidgetItem(); mappedItem->setIcon(mapped ? *mMappedIcon : QIcon()); mCurrentList->setItem(rowIndex, 0, mappedItem); @@ -524,8 +521,7 @@ namespace EMStudio { typeItem->setIcon(*mMeshIcon); } - else - if (mCurrentBoneList.Contains(node->GetNodeIndex())) + else if (AZStd::find(begin(mCurrentBoneList), end(mCurrentBoneList), node->GetNodeIndex()) != end(mCurrentBoneList)) { typeItem->setIcon(*mBoneIcon); } @@ -559,11 +555,11 @@ namespace EMStudio // fill the left list widget QString name; - const uint32 numNodes = actor->GetNumNodes(); + const size_t numNodes = actor->GetNumNodes(); // count the number of rows - uint32 numRows = 0; - for (uint32 i = 0; i < numNodes; ++i) + int numRows = 0; + for (size_t i = 0; i < numNodes; ++i) { name = actor->GetSkeleton()->GetNode(i)->GetName(); if (name.contains(filterString, Qt::CaseInsensitive) || filterString.isEmpty()) @@ -574,8 +570,8 @@ namespace EMStudio mSourceList->setRowCount(numRows); // fill the rows - uint32 rowIndex = 0; - for (uint32 i = 0; i < numNodes; ++i) + int rowIndex = 0; + for (size_t i = 0; i < numNodes; ++i) { EMotionFX::Node* node = actor->GetSkeleton()->GetNode(i); name = node->GetName(); @@ -593,8 +589,7 @@ namespace EMStudio { typeItem->setIcon(*mMeshIcon); } - else - if (AZStd::find(mSourceBoneList.begin(), mSourceBoneList.end(), node->GetNodeIndex()) != mSourceBoneList.end()) + else if (AZStd::find(mSourceBoneList.begin(), mSourceBoneList.end(), node->GetNodeIndex()) != mSourceBoneList.end()) { typeItem->setIcon(*mBoneIcon); } @@ -629,9 +624,9 @@ namespace EMStudio // fill the table QString currentName; QString sourceName; - const uint32 numNodes = currentActor->GetNumNodes(); + const int numNodes = aznumeric_caster(currentActor->GetNumNodes()); mMappingTable->setRowCount(numNodes); - for (uint32 i = 0; i < numNodes; ++i) + for (int i = 0; i < numNodes; ++i) { currentName = currentActor->GetSkeleton()->GetNode(i)->GetName(); @@ -639,7 +634,7 @@ namespace EMStudio mMappingTable->setItem(i, 0, currentTableItem); mMappingTable->setRowHeight(i, 21); - if (mMap[i] != MCORE_INVALIDINDEX32) + if (mMap[i] != InvalidIndex) { sourceName = sourceActor->GetSkeleton()->GetNode(mMap[i])->GetName(); currentTableItem = new QTableWidgetItem(sourceName); @@ -650,8 +645,6 @@ namespace EMStudio mMappingTable->setItem(i, 1, new QTableWidgetItem()); } } - //mMappingTable->resizeColumnsToContents(); - //mMappingTable->setColumnWidth(0, mMappingTable->columnWidth(0) + 25); } @@ -694,12 +687,12 @@ namespace EMStudio // perform the mapping - void MirrorSetupWindow::PerformMapping(uint32 currentNodeIndex, uint32 sourceNodeIndex) + void MirrorSetupWindow::PerformMapping(size_t currentNodeIndex, size_t sourceNodeIndex) { EMotionFX::Actor* currentActor = GetSelectedActor(); // update the map - const uint32 oldSourceIndex = mMap[currentNodeIndex]; + const size_t oldSourceIndex = mMap[currentNodeIndex]; mMap[currentNodeIndex] = sourceNodeIndex; // update the current table @@ -707,9 +700,7 @@ namespace EMStudio const QList currentListItems = mCurrentList->findItems(curName, Qt::MatchExactly); for (int32 i = 0; i < currentListItems.count(); ++i) { - const uint32 rowIndex = currentListItems[i]->row(); - //if (rowIndex != mCurrentList->currentRow()) - // continue; + const int rowIndex = currentListItems[i]->row(); QTableWidgetItem* mappedItem = mCurrentList->item(rowIndex, 0); if (!mappedItem) @@ -718,7 +709,7 @@ namespace EMStudio mCurrentList->setItem(rowIndex, 0, mappedItem); } - if (sourceNodeIndex == MCORE_INVALIDINDEX32) + if (sourceNodeIndex == InvalidIndex) { mappedItem->setIcon(QIcon()); } @@ -729,16 +720,14 @@ namespace EMStudio } // update source table - if (sourceNodeIndex != MCORE_INVALIDINDEX32) + if (sourceNodeIndex != InvalidIndex) { const bool stillUsed = AZStd::find(mMap.begin(), mMap.end(), sourceNodeIndex) != mMap.end(); const QString sourceName = currentActor->GetSkeleton()->GetNode(sourceNodeIndex)->GetName(); const QList sourceListItems = mSourceList->findItems(sourceName, Qt::MatchExactly); for (int32 i = 0; i < sourceListItems.count(); ++i) { - const uint32 rowIndex = sourceListItems[i]->row(); - //if (rowIndex != mSourceList->currentRow()) - // continue; + const int rowIndex = sourceListItems[i]->row(); QTableWidgetItem* mappedItem = mSourceList->item(rowIndex, 0); if (!mappedItem) @@ -759,16 +748,14 @@ namespace EMStudio } else // we're clearing it { - if (oldSourceIndex != MCORE_INVALIDINDEX32) + if (oldSourceIndex != InvalidIndex) { const bool stillUsed = AZStd::find(mMap.begin(), mMap.end(), sourceNodeIndex) != mMap.end(); const QString sourceName = currentActor->GetSkeleton()->GetNode(oldSourceIndex)->GetName(); const QList sourceListItems = mSourceList->findItems(sourceName, Qt::MatchExactly); for (int32 i = 0; i < sourceListItems.count(); ++i) { - const uint32 rowIndex = sourceListItems[i]->row(); - //if (rowIndex != mSourceList->currentRow()) - // continue; + const int rowIndex = sourceListItems[i]->row(); QTableWidgetItem* mappedItem = mSourceList->item(rowIndex, 0); if (!mappedItem) @@ -790,14 +777,14 @@ namespace EMStudio } // update the mapping table - QTableWidgetItem* item = mMappingTable->item(currentNodeIndex, 1); - if (!item && sourceNodeIndex != MCORE_INVALIDINDEX32) + QTableWidgetItem* item = mMappingTable->item(aznumeric_caster(currentNodeIndex), 1); + if (!item && sourceNodeIndex != InvalidIndex) { item = new QTableWidgetItem(); - mMappingTable->setItem(currentNodeIndex, 1, item); + mMappingTable->setItem(aznumeric_caster(currentNodeIndex), 1, item); } - if (sourceNodeIndex == MCORE_INVALIDINDEX32) + if (sourceNodeIndex == InvalidIndex) { if (item) { @@ -893,15 +880,12 @@ namespace EMStudio } // now update our mapping data - const uint32 numNodes = currentActor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) - { - mMap[i] = MCORE_INVALIDINDEX32; - } + const size_t numNodes = currentActor->GetNumNodes(); + AZStd::fill(mMap.begin(), AZStd::next(mMap.begin(), numNodes), InvalidIndex); // now apply the map we loaded to the data we have here - const uint32 numEntries = nodeMap->GetNumEntries(); - for (uint32 i = 0; i < numEntries; ++i) + const size_t numEntries = nodeMap->GetNumEntries(); + for (size_t i = 0; i < numEntries; ++i) { // find the current node EMotionFX::Node* currentNode = currentActor->GetSkeleton()->FindNodeByName(nodeMap->GetFirstName(i)); @@ -963,12 +947,12 @@ namespace EMStudio // create an emfx node map object EMotionFX::NodeMap* map = EMotionFX::NodeMap::Create(); - const uint32 numNodes = currentActor->GetNumNodes(); + const size_t numNodes = currentActor->GetNumNodes(); map->Reserve(numNodes); - for (uint32 i = 0; i < numNodes; ++i) + for (size_t i = 0; i < numNodes; ++i) { // skip unmapped entries - if (mMap[i] == MCORE_INVALIDINDEX32) + if (mMap[i] == InvalidIndex) { continue; } @@ -1033,16 +1017,11 @@ namespace EMStudio return true; } - const uint32 numNodes = currentActor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = currentActor->GetNumNodes(); + return AZStd::all_of(mMap.begin(), AZStd::next(mMap.begin(), numNodes), [](const size_t nodeIndex) { - if (mMap[i] != MCORE_INVALIDINDEX32) - { - return false; - } - } - - return true; + return nodeIndex != InvalidIndex; + }); } @@ -1081,20 +1060,13 @@ namespace EMStudio return; } - // show a warning that we will overwrite the table entries - //if (QMessageBox::warning(this, "Overwrite Mapping?", "Are you sure you want to possibly overwrite items in the mapping?\nAll or some existing mapping information might be lost.", QMessageBox::Cancel|QMessageBox::Yes) != QMessageBox::Yes) - //return; - - // - // currentActor->MatchNodeMotionSources( FromQtString(mLeftEdit->text()), FromQtString(mRightEdit->text()) ); - // update the table and map uint32 numGuessed = 0; - const uint32 numNodes = currentActor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = currentActor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { // skip already setup mappings - if (mMap[i] != MCORE_INVALIDINDEX32) + if (mMap[i] != InvalidIndex) { continue; } @@ -1110,28 +1082,6 @@ namespace EMStudio // update the actor UpdateActorMotionSources(); - /* - // try a geometrical mapping - EMotionFX::Pose pose; - pose.InitFromLocalBindSpaceTransforms( currentActor ); - - // for all nodes in the current actor - uint32 numGuessed = 0; - const uint32 numNodes = currentActor->GetNumNodes(); - for (uint32 i=0; iFindBestMirrorMatchForNode( static_cast(i), pose ); - if (matchIndex != MCORE_INVALIDINDEX16) - { - mMap[i] = matchIndex; - numGuessed++; - } - } - */ Reinit(false); // show some results @@ -1148,17 +1098,7 @@ namespace EMStudio { return; } - /* - const uint32 numNodes = currentActor->GetNumNodes(); - for (uint32 i=0; i( mMap[i] ); - } - */ // apply the current map as command ApplyCurrentMapAsCommand(); } @@ -1172,8 +1112,8 @@ namespace EMStudio return; } - const uint32 numNodes = actor->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = actor->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { if (actor->GetHasMirrorInfo()) { @@ -1184,12 +1124,12 @@ namespace EMStudio } else { - mMap[i] = MCORE_INVALIDINDEX32; + mMap[i] = InvalidIndex; } } else { - mMap[i] = MCORE_INVALIDINDEX32; + mMap[i] = InvalidIndex; } } } @@ -1207,10 +1147,10 @@ namespace EMStudio // apply mirror changes AZStd::string commandString = AZStd::string::format("AdjustActor -actorID %d -mirrorSetup \"", currentActor->GetID()); - for (uint32 i = 0; i < currentActor->GetNumNodes(); ++i) + for (size_t i = 0; i < currentActor->GetNumNodes(); ++i) { - uint32 sourceNode = mMap[i]; - if (sourceNode != MCORE_INVALIDINDEX32 && sourceNode != i) + size_t sourceNode = mMap[i]; + if (sourceNode != InvalidIndex && sourceNode != i) { commandString += currentActor->GetSkeleton()->GetNode(i)->GetName(); commandString += ","; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h index 47c321a1e7..660359ba4a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/MirrorSetupWindow.h @@ -12,7 +12,7 @@ #if !defined(Q_MOC_RUN) #include "../StandardPluginsConfig.h" #include -#include +#include #include #include #include @@ -79,14 +79,14 @@ namespace EMStudio QIcon* mNodeIcon; QIcon* mMeshIcon; QIcon* mMappedIcon; - MCore::Array mCurrentBoneList; - AZStd::vector mSourceBoneList; - AZStd::vector mMap; + AZStd::vector mCurrentBoneList; + AZStd::vector mSourceBoneList; + AZStd::vector mMap; void FillCurrentListWidget(EMotionFX::Actor* actor, const QString& filterString); void FillSourceListWidget(EMotionFX::Actor* actor, const QString& filterString); void FillMappingTable(EMotionFX::Actor* currentActor, EMotionFX::Actor* sourceActor); - void PerformMapping(uint32 currentNodeIndex, uint32 sourceNodeIndex); + void PerformMapping(size_t currentNodeIndex, size_t sourceNodeIndex); void RemoveCurrentSelectedMapping(); void keyPressEvent(QKeyEvent* event); void keyReleaseEvent(QKeyEvent* event); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/SceneManagerPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/SceneManagerPlugin.cpp index 820cb78d51..61b6c44dbb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/SceneManagerPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/SceneManager/SceneManagerPlugin.cpp @@ -25,8 +25,8 @@ namespace EMStudio { void SaveDirtyActorFilesCallback::GetDirtyFileNames(AZStd::vector* outFileNames, AZStd::vector* outObjects) { - const uint32 numLeaderActors = EMotionFX::GetActorManager().GetNumActors(); - for (uint32 i = 0; i < numLeaderActors; ++i) + const size_t numLeaderActors = EMotionFX::GetActorManager().GetNumActors(); + for (size_t i = 0; i < numLeaderActors; ++i) { EMotionFX::Actor* actor = EMotionFX::GetActorManager().GetActor(i); @@ -49,11 +49,9 @@ namespace EMStudio { MCORE_UNUSED(filenamesToSave); - const size_t numObjects = objects.size(); - for (size_t i = 0; i < numObjects; ++i) + for (const ObjectPointer& objPointer : objects) { // get the current object pointer and skip directly if the type check fails - ObjectPointer objPointer = objects[i]; if (objPointer.mActor == nullptr) { continue; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackControlsGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackControlsGroup.cpp index 88e398d1f1..9c4238f23d 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackControlsGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackControlsGroup.cpp @@ -129,8 +129,8 @@ namespace EMStudio return false; } - const AZ::u32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (AZ::u32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = EMotionFX::GetActorManager().GetActorInstance(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackOptionsGroup.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackOptionsGroup.cpp index c9d794d5d5..14e2c79b88 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackOptionsGroup.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/PlaybackOptionsGroup.cpp @@ -81,7 +81,7 @@ namespace EMStudio { const CommandSystem::SelectionList& selection = CommandSystem::GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedMotions = selection.GetNumSelectedMotions(); + const size_t numSelectedMotions = selection.GetNumSelectedMotions(); const bool isEnabled = (numSelectedMotions == 1); m_loopForeverAction->setEnabled(isEnabled); @@ -98,8 +98,8 @@ namespace EMStudio MotionWindowPlugin* motionWindowPlugin = TimeViewToolBar::GetMotionWindowPlugin(); if (motionWindowPlugin) { - const uint32 numMotions = selection.GetNumSelectedMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = selection.GetNumSelectedMotions(); + for (size_t i = 0; i < numMotions; ++i) { MotionWindowPlugin::MotionTableEntry* entry = motionWindowPlugin->FindMotionEntryByID(selection.GetMotion(i)->GetID()); if (!entry) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.cpp index 26c85cf377..c1c440d0d8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.cpp @@ -6,6 +6,7 @@ * */ +#include #include "TimeTrack.h" #include "TimeViewPlugin.h" #include @@ -162,10 +163,9 @@ namespace EMStudio { if (delFromMem) { - const size_t numElems = mElements.size(); - for (size_t i = 0; i < numElems; ++i) + for (TimeTrackElement* element : mElements) { - delete mElements[i]; + delete element; } } @@ -174,7 +174,7 @@ namespace EMStudio // get the track element at a given pixel - TimeTrackElement* TimeTrack::GetElementAt(int32 x, int32 y) + TimeTrackElement* TimeTrack::GetElementAt(int32 x, int32 y) const { if (mVisible == false) { @@ -182,11 +182,9 @@ namespace EMStudio } // for all elements - const size_t numElems = mElements.size(); - for (size_t i = 0; i < numElems; ++i) + for (TimeTrackElement* element : mElements) { // check if its inside - TimeTrackElement* element = mElements[i]; if (element->GetIsVisible() == false) { continue; @@ -203,26 +201,17 @@ namespace EMStudio // calculate the number of selected elements - uint32 TimeTrack::CalcNumSelectedElements() const + size_t TimeTrack::CalcNumSelectedElements() const { if (mVisible == false) { return 0; } - uint32 result = 0; - - // for all elements - const size_t numElems = mElements.size(); - for (size_t i = 0; i < numElems; ++i) + return AZStd::accumulate(begin(mElements), end(mElements), size_t{0}, [](size_t total, const TimeTrackElement* element) { - if (mElements[i]->GetIsSelected()) - { - result++; - } - } - - return result; + return total + element->GetIsSelected(); + }); } @@ -234,28 +223,20 @@ namespace EMStudio return nullptr; } - // get the number of elements and iterate through them - const size_t numElems = mElements.size(); - for (size_t i = 0; i < numElems; ++i) + const auto foundElement = AZStd::find_if(begin(mElements), end(mElements), [](const TimeTrackElement* element) { - // return the first selected element that we find - if (mElements[i]->GetIsSelected()) - { - return mElements[i]; - } - } - - // no selected element found - return nullptr; + return element->GetIsSelected(); + }); + return foundElement != end(mElements) ? *foundElement : nullptr; } // select elements in a given range, unselect all other - void TimeTrack::RangeSelectElements(uint32 elementStartNr, uint32 elementEndNr) + void TimeTrack::RangeSelectElements(size_t elementStartNr, size_t elementEndNr) { // make sure the start number is actually the smaller one of the two values - const uint32 startNr = MCore::Min(elementStartNr, elementEndNr); - const uint32 endNr = MCore::Max(elementStartNr, elementEndNr); + const size_t startNr = AZStd::min(elementStartNr, elementEndNr); + const size_t endNr = AZStd::max(elementStartNr, elementEndNr); // get the number of elements and iterate through them const size_t numElems = mElements.size(); @@ -281,11 +262,9 @@ namespace EMStudio void TimeTrack::SelectElementsInRect(const QRect& rect, bool overwriteCurSelection, bool select, bool toggleMode) { // get the number of elements and iterate through them - const size_t numElems = mElements.size(); - for (size_t i = 0; i < numElems; ++i) + for (TimeTrackElement* element : mElements) { // get the current element and the corresponding rect - TimeTrackElement* element = mElements[i]; QRect elementRect = element->CalcRect(); if (elementRect.intersects(rect)) diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.h index 4e8731ecad..55dcae73c3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrack.h @@ -45,8 +45,8 @@ namespace EMStudio // @param startTime The time in seconds of the left border of the visible area in the widget. void RenderData(QPainter& painter, uint32 width, int32 startY, double startTime, double endTime, double animationLength, double clipStartTime, double clipEndTime); - MCORE_INLINE uint32 GetNumElements() const { return static_cast(mElements.size()); } - MCORE_INLINE TimeTrackElement* GetElement(uint32 index) const { return mElements[static_cast(index)]; } + MCORE_INLINE size_t GetNumElements() const { return mElements.size(); } + MCORE_INLINE TimeTrackElement* GetElement(size_t index) const { return mElements[index]; } void AddElement(TimeTrackElement* elem) { elem->SetTrack(this); mElements.push_back(elem); } void RemoveElement(TimeTrackElement* elem, bool delFromMem = true) { @@ -56,7 +56,7 @@ namespace EMStudio delete elem; } } - void RemoveElement(uint32 index, bool delFromMem = true) + void RemoveElement(size_t index, bool delFromMem = true) { if (delFromMem) { @@ -70,15 +70,15 @@ namespace EMStudio mElements.resize(count); } - uint32 CalcNumSelectedElements() const; + size_t CalcNumSelectedElements() const; TimeTrackElement* GetFirstSelectedElement() const; - void RangeSelectElements(uint32 elementStartNr, uint32 elementEndNr); + void RangeSelectElements(size_t elementStartNr, size_t elementEndNr); void SelectElementsInRect(const QRect& rect, bool overwriteCurSelection, bool select, bool toggleMode); MCORE_INLINE TimeViewPlugin* GetPlugin() { return mPlugin; } MCORE_INLINE void SetStartY(uint32 y) { mStartY = y; } MCORE_INLINE uint32 GetStartY() const { return mStartY; } - bool GetIsInside(uint32 y) { return (y >= mStartY) && (y <= (mStartY + mHeight)); } + bool GetIsInside(uint32 y) const { return (y >= mStartY) && (y <= (mStartY + mHeight)); } void SetName(const char* name) { mName = name; } const char* GetName() const { return mName.c_str(); } @@ -95,7 +95,7 @@ namespace EMStudio MCORE_INLINE bool GetIsHighlighted() const { return mIsHighlighted; } MCORE_INLINE void SetIsHighlighted(bool enabled) { mIsHighlighted = enabled; } - TimeTrackElement* GetElementAt(int32 x, int32 y); + TimeTrackElement* GetElementAt(int32 x, int32 y) const; protected: AZStd::string mName; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.cpp index f0834ae0f9..78e911eb0a 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.cpp @@ -27,7 +27,7 @@ namespace EMStudio int32 TimeTrackElement::mTickHalfWidth = 7; // constructor - TimeTrackElement::TimeTrackElement(const char* name, TimeTrack* timeTrack, uint32 elementNumber, QColor color) + TimeTrackElement::TimeTrackElement(const char* name, TimeTrack* timeTrack, size_t elementNumber, QColor color) { mTrack = timeTrack; mName = name; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h index a6d7116487..1e0d38486b 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeTrackElement.h @@ -35,14 +35,14 @@ namespace EMStudio RESIZEPOINT_END = 1 }; - TimeTrackElement(const char* name, TimeTrack* timeTrack, uint32 elementNumber = MCORE_INVALIDINDEX32, QColor color = QColor(0, 0, 0)); + TimeTrackElement(const char* name, TimeTrack* timeTrack, size_t elementNumber = InvalidIndex, QColor color = QColor(0, 0, 0)); virtual ~TimeTrackElement(); MCORE_INLINE double GetStartTime() const { return mStartTime; } MCORE_INLINE double GetEndTime() const { return mEndTime; } MCORE_INLINE bool GetIsSelected() const { return mIsSelected; } MCORE_INLINE TimeTrack* GetTrack() { return mTrack; } - MCORE_INLINE uint32 GetElementNumber() const { return mElementNumber; } + MCORE_INLINE size_t GetElementNumber() const { return mElementNumber; } QColor GetColor() const { return mColor; } void SetIsSelected(bool selected) { mIsSelected = selected; } @@ -51,7 +51,7 @@ namespace EMStudio void SetName(const char* name) { mName = name; } void SetToolTip(const char* toolTip) { mToolTip = toolTip; } void SetTrack(TimeTrack* track) { mTrack = track; } - void SetElementNumber(uint32 elementNumber) { mElementNumber = elementNumber; } + void SetElementNumber(size_t elementNumber) { mElementNumber = elementNumber; } void SetColor(QColor color) { mColor = color; } const QString& GetName() const { return mName; } @@ -91,7 +91,7 @@ namespace EMStudio QString mName; QString mToolTip; QColor mColor; - uint32 mElementNumber; + size_t mElementNumber; QPoint mTickPoints[6]; bool mVisible; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.cpp index 04628a6343..6f8ab95891 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.cpp @@ -107,10 +107,9 @@ namespace EMStudio delete mZoomOutCursor; // get rid of the motion infos - const uint32 numMotionInfos = mMotionInfos.GetLength(); - for (uint32 i = 0; i < numMotionInfos; ++i) + for (MotionInfo* motionInfo : mMotionInfos) { - delete mMotionInfos[i]; + delete motionInfo; } } @@ -285,7 +284,7 @@ namespace EMStudio // add a new track void TimeViewPlugin::AddTrack(TimeTrack* track) { - mTracks.Add(track); + mTracks.emplace_back(track); SetRedrawFlag(); } @@ -294,49 +293,40 @@ namespace EMStudio void TimeViewPlugin::RemoveAllTracks() { // get the number of time tracks and iterate through them - const uint32 numTracks = mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + for (TimeTrack* track : mTracks) { - delete mTracks[i]; + delete track; } - mTracks.Clear(); + mTracks.clear(); SetRedrawFlag(); } TimeTrack* TimeViewPlugin::FindTrackByElement(TimeTrackElement* element) const { - // get the number of time tracks and iterate through them - const uint32 numTracks = mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + const auto foundTrack = AZStd::find_if(begin(mTracks), end(mTracks), [element](const TimeTrack* timeTrack) { - TimeTrack* timeTrack = mTracks[i]; - // get the number of time track elements and iterate through them - const uint32 numElements = timeTrack->GetNumElements(); - for (uint32 j = 0; j < numElements; ++j) + const size_t numElements = timeTrack->GetNumElements(); + for (size_t j = 0; j < numElements; ++j) { if (timeTrack->GetElement(j) == element) { - return timeTrack; + return true; } } - } - - return nullptr; + return false; + }); + return foundTrack != end(mTracks) ? *foundTrack : nullptr; } - AZ::Outcome TimeViewPlugin::FindTrackIndex(const TimeTrack* track) const + AZ::Outcome TimeViewPlugin::FindTrackIndex(const TimeTrack* track) const { - const AZ::u32 numTracks = mTracks.GetLength(); - for (AZ::u32 i = 0; i < numTracks; ++i) + const auto foundTrack = AZStd::find(begin(mTracks), end(mTracks), track); + if (foundTrack != end(mTracks)) { - if (mTracks[i] == track) - { - return AZ::Success(i); - } + return AZ::Success(static_cast(AZStd::distance(begin(mTracks), foundTrack))); } - return AZ::Failure(); } @@ -472,11 +462,10 @@ namespace EMStudio TimeTrackElement* TimeViewPlugin::GetElementAt(int32 x, int32 y) { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + for (const TimeTrack* track : mTracks) { // check if the absolute pixel is inside - TimeTrackElement* result = mTracks[i]->GetElementAt(aznumeric_cast(x + mScrollX), y); + TimeTrackElement* result = track->GetElementAt(aznumeric_cast(x + mScrollX), y); if (result) { return result; @@ -491,17 +480,11 @@ namespace EMStudio TimeTrack* TimeViewPlugin::GetTrackAt(int32 y) { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + const auto foundTrack = AZStd::find_if(begin(mTracks), end(mTracks), [y](const TimeTrack* track) { - // check if the absolute pixel is inside - if (mTracks[i]->GetIsInside(y)) - { - return mTracks[i]; - } - } - - return nullptr; + return track->GetIsInside(y); + }); + return foundTrack != end(mTracks) ? *foundTrack : nullptr; } @@ -509,14 +492,11 @@ namespace EMStudio void TimeViewPlugin::UnselectAllElements() { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 t = 0; t < numTracks; ++t) + for (TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[t]; - // for all elements, deselect it - const uint32 numElems = track->GetNumElements(); - for (uint32 i = 0; i < numElems; ++i) + const size_t numElems = track->GetNumElements(); + for (size_t i = 0; i < numElems; ++i) { track->GetElement(i)->SetIsSelected(false); } @@ -603,18 +583,16 @@ namespace EMStudio } // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 t = 0; t < numTracks; ++t) + for (TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[t]; if (track->GetIsVisible() == false || track->GetIsEnabled() == false) { continue; } // for all elements - const uint32 numElems = track->GetNumElements(); - for (uint32 i = 0; i < numElems; ++i) + const size_t numElems = track->GetNumElements(); + for (size_t i = 0; i < numElems; ++i) { // don't snap to itself TimeTrackElement* element = track->GetElement(i); @@ -646,20 +624,18 @@ namespace EMStudio void TimeViewPlugin::RenderElementTimeHandles(QPainter& painter, uint32 dataWindowHeight, const QPen& pen) { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 t = 0; t < numTracks; ++t) + for (const TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[t]; if (track->GetIsVisible() == false) { continue; } // for all elements - const uint32 numElems = track->GetNumElements(); - for (uint32 i = 0; i < numElems; ++i) + const size_t numElems = track->GetNumElements(); + for (size_t i = 0; i < numElems; ++i) { - TimeTrackElement* elem = track->GetElement(i); + const TimeTrackElement* elem = track->GetElement(i); // if the element has to show its time handles, do it if (elem->GetShowTimeHandles()) @@ -682,14 +658,11 @@ namespace EMStudio void TimeViewPlugin::DisableAllToolTips() { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 t = 0; t < numTracks; ++t) + for (const TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[t]; - - // for all elements - const uint32 numElems = track->GetNumElements(); - for (uint32 i = 0; i < numElems; ++i) + // for all elements + const size_t numElems = track->GetNumElements(); + for (size_t i = 0; i < numElems; ++i) { TimeTrackElement* elem = track->GetElement(i); elem->SetShowToolTip(false); @@ -703,18 +676,16 @@ namespace EMStudio bool TimeViewPlugin::FindResizePoint(int32 x, int32 y, TimeTrackElement** outElement, uint32* outID) { // for all tracks - const uint32 numTracks = mTracks.GetLength(); - for (uint32 t = 0; t < numTracks; ++t) + for (const TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[t]; - if (track->GetIsVisible() == false) + if (track->GetIsVisible() == false) { continue; } // for all elements - const uint32 numElems = track->GetNumElements(); - for (uint32 i = 0; i < numElems; ++i) + const size_t numElems = track->GetNumElements(); + for (size_t i = 0; i < numElems; ++i) { TimeTrackElement* elem = track->GetElement(i); @@ -1179,7 +1150,7 @@ namespace EMStudio void TimeViewPlugin::UpdateSelection() { - mSelectedEvents.Clear(false); + mSelectedEvents.clear(); if (!mMotion) { return; @@ -1189,8 +1160,8 @@ namespace EMStudio const EMotionFX::MotionEventTable* eventTable = mMotion->GetEventTable(); // get the number of tracks in the time view and iterate through them - const uint32 numTracks = GetNumTracks(); - for (uint32 trackIndex = 0; trackIndex < numTracks; ++trackIndex) + const size_t numTracks = GetNumTracks(); + for (size_t trackIndex = 0; trackIndex < numTracks; ++trackIndex) { // get the current time view track const TimeTrack* track = GetTrack(trackIndex); @@ -1206,8 +1177,8 @@ namespace EMStudio } // get the number of elements in the track and iterate through them - const uint32 numTrackElements = track->GetNumElements(); - for (uint32 elementIndex = 0; elementIndex < numTrackElements; ++elementIndex) + const size_t numTrackElements = track->GetNumElements(); + for (size_t elementIndex = 0; elementIndex < numTrackElements; ++elementIndex) { TimeTrackElement* element = track->GetElement(elementIndex); if (element->GetIsVisible() == false) @@ -1221,7 +1192,7 @@ namespace EMStudio selectionItem.mMotion = mMotion; selectionItem.mTrackNr = trackNr.GetValue(); selectionItem.mEventNr = element->GetElementNumber(); - mSelectedEvents.Add(selectionItem); + mSelectedEvents.emplace_back(selectionItem); } } } @@ -1230,7 +1201,7 @@ namespace EMStudio void TimeViewPlugin::ReInit() { - if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == InvalidIndex) { // set the motion first back to nullptr mMotion = nullptr; @@ -1289,7 +1260,7 @@ namespace EMStudio TimeTrackElement* element = nullptr; if (eventIndex < timeTrack->GetNumElements()) { - element = timeTrack->GetElement(static_cast(eventIndex)); + element = timeTrack->GetElement(eventIndex); } else { @@ -1298,15 +1269,13 @@ namespace EMStudio } // Select the element if in mSelectedEvents. - const AZ::u32 numSelectedEvents = mSelectedEvents.GetLength(); - for (AZ::u32 selectedEventIndex = 0; selectedEventIndex < numSelectedEvents; ++selectedEventIndex) + for (const EventSelectionItem& selectionItem : mSelectedEvents) { - const EventSelectionItem& selectionItem = mSelectedEvents[selectedEventIndex]; if (mMotion != selectionItem.mMotion) { continue; } - if (selectionItem.mTrackNr == static_cast(trackIndex) && selectionItem.mEventNr == static_cast(eventIndex)) + if (selectionItem.mTrackNr == trackIndex && selectionItem.mEventNr == eventIndex) { element->SetIsSelected(true); break; @@ -1334,7 +1303,7 @@ namespace EMStudio element->SetIsVisible(true); element->SetName(text.c_str()); element->SetColor(qColor); - element->SetElementNumber(static_cast(eventIndex)); + element->SetElementNumber(eventIndex); element->SetStartTime(motionEvent.GetStartTime()); element->SetEndTime(motionEvent.GetEndTime()); @@ -1400,14 +1369,14 @@ namespace EMStudio } else // mMotion == nullptr { - const uint32 numEventTracks = GetNumTracks(); - for (uint32 trackIndex = 0; trackIndex < numEventTracks; ++trackIndex) + const size_t numEventTracks = GetNumTracks(); + for (size_t trackIndex = 0; trackIndex < numEventTracks; ++trackIndex) { TimeTrack* timeTrack = GetTrack(trackIndex); timeTrack->SetIsVisible(false); - const uint32 numMotionEvents = timeTrack->GetNumElements(); - for (uint32 j = 0; j < numMotionEvents; ++j) + const size_t numMotionEvents = timeTrack->GetNumElements(); + for (size_t j = 0; j < numMotionEvents; ++j) { TimeTrackElement* element = timeTrack->GetElement(j); element->SetIsVisible(false); @@ -1447,53 +1416,47 @@ namespace EMStudio // find the motion info for the given motion id TimeViewPlugin::MotionInfo* TimeViewPlugin::FindMotionInfo(uint32 motionID) { - const uint32 numMotionInfos = mMotionInfos.GetLength(); - for (uint32 i = 0; i < numMotionInfos; ++i) + const auto foundMotionInfo = AZStd::find_if(begin(mMotionInfos), end(mMotionInfos), [motionID](const MotionInfo* motionInfo) { - MotionInfo* motionInfo = mMotionInfos[i]; - - if (motionInfo->mMotionID == motionID) - { - return motionInfo; - } + return motionInfo->mMotionID == motionID; + }); + if (foundMotionInfo != end(mMotionInfos)) + { + return *foundMotionInfo; } // we haven't found a motion info for the given id yet, so create a new one MotionInfo* motionInfo = new MotionInfo(); motionInfo->mMotionID = motionID; motionInfo->mInitialized = false; - mMotionInfos.Add(motionInfo); + mMotionInfos.emplace_back(motionInfo); return motionInfo; } - void TimeViewPlugin::Select(const MCore::Array& selection) + void TimeViewPlugin::Select(const AZStd::vector& selection) { - uint32 i; - mSelectedEvents = selection; // get the number of tracks in the time view and iterate through them - const uint32 numTracks = GetNumTracks(); - for (i = 0; i < numTracks; ++i) + const size_t numTracks = GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { TimeTrack* track = GetTrack(i); // get the number of elements in the track and iterate through them - const uint32 numTrackElements = track->GetNumElements(); - for (uint32 j = 0; j < numTrackElements; ++j) + const size_t numTrackElements = track->GetNumElements(); + for (size_t j = 0; j < numTrackElements; ++j) { TimeTrackElement* element = track->GetElement(j); element->SetIsSelected(false); } } - const uint32 numSelectedEvents = selection.GetLength(); - for (i = 0; i < numSelectedEvents; ++i) + for (const EventSelectionItem& selectionItem : selection) { - const EventSelectionItem* selectionItem = &selection[i]; - TimeTrack* track = GetTrack(static_cast(selectionItem->mTrackNr)); - TimeTrackElement* element = track->GetElement(selectionItem->mEventNr); + TimeTrack* track = GetTrack(selectionItem.mTrackNr); + TimeTrackElement* element = track->GetElement(selectionItem.mEventNr); element->SetIsSelected(true); } @@ -1583,8 +1546,8 @@ namespace EMStudio } // get the motion event number by getting the time track element number - uint32 motionEventNr = element->GetElementNumber(); - if (motionEventNr == MCORE_INVALIDINDEX32) + size_t motionEventNr = element->GetElementNumber(); + if (motionEventNr == InvalidIndex) { return; } @@ -1612,7 +1575,7 @@ namespace EMStudio // adjust the motion event AZStd::string outResult, command; - command = AZStd::string::format("AdjustMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %i -startTime %f -endTime %f", mMotion->GetID(), eventTrack->GetName(), motionEventNr, startTime, endTime); + command = AZStd::string::format("AdjustMotionEvent -motionID %i -eventTrackName \"%s\" -eventNr %zu -startTime %f -endTime %f", mMotion->GetID(), eventTrack->GetName(), motionEventNr, startTime, endTime); if (EMStudio::GetCommandManager()->ExecuteCommand(command.c_str(), outResult) == false) { MCore::LogError(outResult.c_str()); @@ -1636,18 +1599,18 @@ namespace EMStudio return; } - if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == InvalidIndex) { return; } // get the motion event table // MotionEventTable& eventTable = mMotion->GetEventTable(); - MCore::Array eventNumbers; + AZStd::vector eventNumbers; // get the number of tracks in the time view and iterate through them - const uint32 numTracks = GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { // get the current time view track TimeTrack* track = GetTrack(i); @@ -1656,17 +1619,17 @@ namespace EMStudio continue; } - eventNumbers.Clear(false); + eventNumbers.clear(); // get the number of elements in the track and iterate through them - const uint32 numTrackElements = track->GetNumElements(); - for (uint32 j = 0; j < numTrackElements; ++j) + const size_t numTrackElements = track->GetNumElements(); + for (size_t j = 0; j < numTrackElements; ++j) { TimeTrackElement* element = track->GetElement(j); if (element->GetIsSelected() && element->GetIsVisible()) { - eventNumbers.Add(j); + eventNumbers.emplace_back(j); } } @@ -1695,18 +1658,18 @@ namespace EMStudio return; } - if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == MCORE_INVALIDINDEX32) + if (EMotionFX::GetMotionManager().FindMotionIndex(mMotion) == InvalidIndex) { return; } // get the motion event table // MotionEventTable& eventTable = mMotion->GetEventTable(); - MCore::Array eventNumbers; + AZStd::vector eventNumbers; // get the number of tracks in the time view and iterate through them - const uint32 numTracks = GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { // get the current time view track TimeTrack* track = GetTrack(i); @@ -1715,16 +1678,16 @@ namespace EMStudio continue; } - eventNumbers.Clear(false); + eventNumbers.clear(); // get the number of elements in the track and iterate through them - const uint32 numTrackElements = track->GetNumElements(); - for (uint32 j = 0; j < numTrackElements; ++j) + const size_t numTrackElements = track->GetNumElements(); + for (size_t j = 0; j < numTrackElements; ++j) { TimeTrackElement* element = track->GetElement(j); if (element->GetIsVisible()) { - eventNumbers.Add(j); + eventNumbers.emplace_back(j); } } @@ -1885,8 +1848,8 @@ namespace EMStudio if (actorInstance) { // find the actor instance data for this actor instance - const uint32 actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); - if (actorInstanceDataIndex != MCORE_INVALIDINDEX32) + const size_t actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); + if (actorInstanceDataIndex != InvalidIndex) { RecorderGroup* recorderGroup = mTimeViewToolBar->GetRecorderGroup(); const bool displayNodeActivity = recorderGroup->GetDisplayNodeActivity(); @@ -1928,11 +1891,9 @@ namespace EMStudio { if (mMotion) { - const uint32 numTracks = mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + for (const TimeTrack* track : mTracks) { - TimeTrack* track = mTracks[i]; - if (track->GetIsVisible() == false) + if (track->GetIsVisible() == false) { continue; } diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.h index db3a7dec8a..e6af4e1ae1 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewPlugin.h @@ -36,12 +36,10 @@ namespace EMStudio struct EventSelectionItem { - MCORE_MEMORYOBJECTCATEGORY(EventSelectionItem, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS); - EMotionFX::MotionEvent* GetMotionEvent(); EMotionFX::MotionEventTrack* GetEventTrack(); - uint32 mEventNr;// the motion event index in its track + size_t mEventNr;// the motion event index in its track size_t mTrackNr;// the corresponding track in which the event is in EMotionFX::Motion* mMotion;// the parent motion of the event track }; @@ -117,9 +115,9 @@ namespace EMStudio void AddTrack(TimeTrack* track); void RemoveAllTracks(); - TimeTrack* GetTrack(uint32 index) { return mTracks[index]; } - uint32 GetNumTracks() const { return mTracks.GetLength(); } - AZ::Outcome FindTrackIndex(const TimeTrack* track) const; + TimeTrack* GetTrack(size_t index) { return mTracks[index]; } + size_t GetNumTracks() const { return mTracks.size(); } + AZ::Outcome FindTrackIndex(const TimeTrack* track) const; TimeTrack* FindTrackByElement(TimeTrackElement* element) const; void UnselectAllElements(); @@ -153,10 +151,10 @@ namespace EMStudio void ZoomRect(const QRect& rect); - uint32 GetNumSelectedEvents() { return mSelectedEvents.GetLength(); } - EventSelectionItem GetSelectedEvent(uint32 index) const { return mSelectedEvents[index]; } + size_t GetNumSelectedEvents() { return mSelectedEvents.size(); } + EventSelectionItem GetSelectedEvent(size_t index) const { return mSelectedEvents[index]; } - void Select(const MCore::Array& selection); + void Select(const AZStd::vector& selection); MCORE_INLINE EMotionFX::Motion* GetMotion() const { return mMotion; } void SetRedrawFlag(); @@ -182,7 +180,7 @@ namespace EMStudio void OnCenterOnCurTime(); void OnShowNodeHistoryNodeInGraph(); void OnClickNodeHistoryNode(); - void MotionEventTrackChanged(uint32 eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) { UnselectAllElements(); CommandSystem::CommandHelperMotionEventTrackChanged(eventNr, startTime, endTime, oldTrackName, newTrackName); } + void MotionEventTrackChanged(size_t eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName) { UnselectAllElements(); CommandSystem::CommandHelperMotionEventTrackChanged(eventNr, startTime, endTime, oldTrackName, newTrackName); } void OnManualTimeChange(float timeValue); signals: @@ -220,7 +218,7 @@ namespace EMStudio MotionEventsPlugin* mMotionEventsPlugin; MotionListWindow* mMotionListWindow; MotionSetsWindowPlugin* m_motionSetPlugin; - MCore::Array mSelectedEvents; + AZStd::vector mSelectedEvents; EMotionFX::Recorder::ActorInstanceData* mActorInstanceData; EMotionFX::Recorder::NodeHistoryItem* mNodeHistoryItem; @@ -238,8 +236,8 @@ namespace EMStudio MotionInfo* FindMotionInfo(uint32 motionID); void UpdateCurrentMotionInfo(); - MCore::Array mMotionInfos; - MCore::Array mTracks; + AZStd::vector mMotionInfos; + AZStd::vector mTracks; double mPixelsPerSecond; // pixels per second double mScrollX; // horizontal scroll offset diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewToolBar.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewToolBar.cpp index 8a503ef1f7..618d5f2bf5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewToolBar.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TimeViewToolBar.cpp @@ -100,12 +100,12 @@ namespace EMStudio } const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numSelectedMotions = selectionList.GetNumSelectedMotions(); + const size_t numSelectedMotions = selectionList.GetNumSelectedMotions(); AZStd::vector motionsToPlay; motionsToPlay.reserve(numSelectedMotions); - for (uint32 i = 0; i < numSelectedMotions; ++i) + for (size_t i = 0; i < numSelectedMotions; ++i) { EMotionFX::Motion* motion = selectionList.GetMotion(i); @@ -212,11 +212,9 @@ namespace EMStudio case RecorderGroup::Default: { const AZStd::vector& motionInstances = MotionWindowPlugin::GetSelectedMotionInstances(); - const size_t numMotionInstances = motionInstances.size(); - for (size_t i = 0; i < numMotionInstances; ++i) + for (EMotionFX::MotionInstance* motionInstance : motionInstances) { - EMotionFX::MotionInstance* motionInstance = motionInstances[i]; - motionInstance->SetCurrentTime(motionInstance->GetDuration()); + motionInstance->SetCurrentTime(motionInstance->GetDuration()); } break; } @@ -244,11 +242,9 @@ namespace EMStudio case RecorderGroup::Default: { const AZStd::vector& motionInstances = MotionWindowPlugin::GetSelectedMotionInstances(); - const size_t numMotionInstances = motionInstances.size(); - for (size_t i = 0; i < numMotionInstances; ++i) + for (EMotionFX::MotionInstance* motionInstance : motionInstances) { - EMotionFX::MotionInstance* motionInstance = motionInstances[i]; - motionInstance->Rewind(); + motionInstance->Rewind(); } break; } @@ -276,8 +272,8 @@ namespace EMStudio // Check if at least one actor instance has an anim graph playing. bool activateAnimGraph = true; const CommandSystem::SelectionList& selectionList = GetCommandManager()->GetCurrentSelection(); - const uint32 numActorInstances = selectionList.GetNumSelectedActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = selectionList.GetNumSelectedActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance = selectionList.GetActorInstance(i); if (!actorInstance->GetIsOwnedByRuntime() && actorInstance->GetAnimGraphInstance()) @@ -370,8 +366,8 @@ namespace EMStudio MCore::CommandGroup commandGroup("Adjust default motion instances"); // get the number of selected motions and iterate through them - const uint32 numMotions = selection.GetNumSelectedMotions(); - for (uint32 i = 0; i < numMotions; ++i) + const size_t numMotions = selection.GetNumSelectedMotions(); + for (size_t i = 0; i < numMotions; ++i) { MotionWindowPlugin* plugin = GetMotionWindowPlugin(); MotionWindowPlugin::MotionTableEntry* entry = plugin ? plugin->FindMotionEntryByID(selection.GetMotion(i)->GetID()) : nullptr; diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataHeaderWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataHeaderWidget.h index 6b932dca57..30fa3a741e 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataHeaderWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataHeaderWidget.h @@ -10,7 +10,7 @@ #if !defined(Q_MOC_RUN) #include -#include +#include #include "../StandardPluginsConfig.h" #include #include diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.cpp index b1bad30b28..06569b3bf3 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.cpp @@ -199,7 +199,7 @@ namespace EMStudio } } - void TrackDataWidget::RemoveTrack(AZ::u32 trackIndex) + void TrackDataWidget::RemoveTrack(size_t trackIndex) { mPlugin->SetRedrawFlag(); CommandSystem::CommandRemoveEventTrack(trackIndex); @@ -250,8 +250,8 @@ namespace EMStudio } // find the actor instance data for this actor instance - const uint32 actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); - if (actorInstanceDataIndex == MCORE_INVALIDINDEX32) // it doesn't exist, so we didn't record anything for this actor instance + const size_t actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); + if (actorInstanceDataIndex == InvalidIndex) // it doesn't exist, so we didn't record anything for this actor instance { return; } @@ -341,7 +341,7 @@ namespace EMStudio painter.setRenderHint(QPainter::Antialiasing, true); // get the history items shortcut - const MCore::Array& historyItems = actorInstanceData->mNodeHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mNodeHistoryItems; int32 windowWidth = geometry().width(); RecorderGroup* recorderGroup = mPlugin->GetTimeViewToolBar()->GetRecorderGroup(); @@ -369,11 +369,8 @@ namespace EMStudio const uint32 graphContentsCode = mPlugin->mTrackHeaderWidget->mGraphContentsComboBox->currentIndex(); - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (EMotionFX::Recorder::NodeHistoryItem* curItem : historyItems) { - EMotionFX::Recorder::NodeHistoryItem* curItem = historyItems[i]; - double startTimePixel = mPlugin->TimeToPixel(curItem->mStartTime); double endTimePixel = mPlugin->TimeToPixel(curItem->mEndTime); @@ -455,11 +452,10 @@ namespace EMStudio recorder.ExtractNodeHistoryItems(*actorInstanceData, aznumeric_cast(mPlugin->mCurTime), true, (EMotionFX::Recorder::EValueType)graphContentsCode, &mActiveItems, &mTrackRemap); // display the values and names - uint32 offset = 0; - const uint32 numActiveItems = mActiveItems.GetLength(); - for (uint32 i = 0; i < numActiveItems; ++i) + int offset = 0; + for (const EMotionFX::Recorder::ExtractedNodeHistoryItem& activeItem : mActiveItems) { - EMotionFX::Recorder::NodeHistoryItem* curItem = mActiveItems[i].mNodeHistoryItem; + EMotionFX::Recorder::NodeHistoryItem* curItem = activeItem.mNodeHistoryItem; if (curItem == nullptr) { continue; @@ -473,7 +469,7 @@ namespace EMStudio mTempString += curItem->mName.c_str(); } - if (showMotionFiles && curItem->mMotionFileName.size() > 0) + if (showMotionFiles && !curItem->mMotionFileName.empty()) { if (!mTempString.empty()) { @@ -485,14 +481,14 @@ namespace EMStudio if (!mTempString.empty()) { - mTempString += AZStd::string::format(" = %.4f", mActiveItems[i].mValue); + mTempString += AZStd::string::format(" = %.4f", activeItem.mValue); } else { - mTempString = AZStd::string::format("%.4f", mActiveItems[i].mValue); + mTempString = AZStd::string::format("%.4f", activeItem.mValue); } - const AZ::Color colorCode = (useNodeColors) ? mActiveItems[i].mNodeHistoryItem->mTypeColor : mActiveItems[i].mNodeHistoryItem->mColor; + const AZ::Color colorCode = (useNodeColors) ? activeItem.mNodeHistoryItem->mTypeColor : activeItem.mNodeHistoryItem->mColor; QColor color; color.setRgbF(colorCode.GetR(), colorCode.GetG(), colorCode.GetB(), colorCode.GetA()); @@ -516,7 +512,7 @@ namespace EMStudio } // get the history items shortcut - const MCore::Array& historyItems = actorInstanceData->mEventHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mEventHistoryItems; QRect clipRect = rect; clipRect.setRight(aznumeric_cast(mPlugin->TimeToPixel(animationLength))); @@ -528,11 +524,8 @@ namespace EMStudio const float tickHeight = 16; QPointF tickPoints[6]; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (const EMotionFX::Recorder::EventHistoryItem* curItem : historyItems) { - EMotionFX::Recorder::EventHistoryItem* curItem = historyItems[i]; - float height = aznumeric_cast((curItem->mTrackIndex * 20) + mEventsStartHeight); double startTimePixel = mPlugin->TimeToPixel(curItem->mStartTime); @@ -620,7 +613,7 @@ namespace EMStudio } // get the history items shortcut - const MCore::Array& historyItems = actorInstanceData->mNodeHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mNodeHistoryItems; int32 windowWidth = geometry().width(); // calculate the remapped track list, based on sorted global weight, with the most influencing track on top @@ -628,31 +621,28 @@ namespace EMStudio const bool sorted = recorderGroup->GetSortNodeActivity(); const bool useNodeColors = recorderGroup->GetUseNodeTypeColors(); - const uint32 graphContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); + const int graphContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); recorder.ExtractNodeHistoryItems(*actorInstanceData, aznumeric_cast(mPlugin->mCurTime), sorted, (EMotionFX::Recorder::EValueType)graphContentsCode, &mActiveItems, &mTrackRemap); const bool showNodeNames = mPlugin->mTrackHeaderWidget->mNodeNamesCheckBox->isChecked(); const bool showMotionFiles = mPlugin->mTrackHeaderWidget->mMotionFilesCheckBox->isChecked(); const bool interpolate = recorder.GetRecordSettings().mInterpolate; - const uint32 nodeContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); + const int nodeContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); // for all history items QRectF itemRect; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (EMotionFX::Recorder::NodeHistoryItem* curItem : historyItems) { - EMotionFX::Recorder::NodeHistoryItem* curItem = historyItems[i]; - // draw the background rect double startTimePixel = mPlugin->TimeToPixel(curItem->mStartTime); double endTimePixel = mPlugin->TimeToPixel(curItem->mEndTime); - const uint32 trackIndex = mTrackRemap[ curItem->mTrackIndex ]; + const size_t trackIndex = mTrackRemap[ curItem->mTrackIndex ]; itemRect.setLeft(startTimePixel); itemRect.setRight(endTimePixel - 1); - itemRect.setTop((mNodeRectsStartHeight + (trackIndex * (mNodeHistoryItemHeight + 3)) + 3) /* - mPlugin->mScrollY*/); + itemRect.setTop((mNodeRectsStartHeight + (aznumeric_cast(trackIndex) * (mNodeHistoryItemHeight + 3)) + 3)); itemRect.setBottom(itemRect.top() + mNodeHistoryItemHeight); if (!rect.intersects(itemRect.toRect())) @@ -698,7 +688,7 @@ namespace EMStudio int32 widthInPixels = aznumeric_cast(endTimePixel - startTimePixel); if (widthInPixels > 0) { - EMotionFX::KeyTrackLinearDynamic* keyTrack = &curItem->mGlobalWeights; // init on global weights + const EMotionFX::KeyTrackLinearDynamic* keyTrack = &curItem->mGlobalWeights; // init on global weights if (nodeContentsCode == 1) { keyTrack = &curItem->mLocalWeights; @@ -774,7 +764,7 @@ namespace EMStudio mTempString += curItem->mName.c_str(); } - if (showMotionFiles && curItem->mMotionFileName.size() > 0) + if (showMotionFiles && !curItem->mMotionFileName.empty()) { if (!mTempString.empty()) { @@ -810,8 +800,8 @@ namespace EMStudio } // handle highlighting - const uint32 numTracks = mPlugin->GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = mPlugin->GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { TimeTrack* track = mPlugin->GetTrack(i); @@ -825,8 +815,8 @@ namespace EMStudio TimeTrackElement* mouseCursorElement = mPlugin->GetElementAt(localCursorPos.x(), localCursorPos.y()); // get the number of elements, iterate through them and disable the highlight flag - const uint32 numElements = track->GetNumElements(); - for (uint32 e = 0; e < numElements; ++e) + const size_t numElements = track->GetNumElements(); + for (size_t e = 0; e < numElements; ++e) { TimeTrackElement* element = track->GetElement(e); @@ -845,8 +835,8 @@ namespace EMStudio track->SetIsHighlighted(false); // get the number of elements, iterate through them and disable the highlight flag - const uint32 numElements = track->GetNumElements(); - for (uint32 e = 0; e < numElements; ++e) + const size_t numElements = track->GetNumElements(); + for (size_t e = 0; e < numElements; ++e) { TimeTrackElement* element = track->GetElement(e); element->SetIsHighlighted(false); @@ -923,35 +913,31 @@ namespace EMStudio visibleEndTime = mPlugin->PixelToTime(width); //mPlugin->CalcTime( width, &visibleEndTime, nullptr, nullptr, nullptr, nullptr ); // for all tracks - const uint32 numTracks = mPlugin->mTracks.GetLength(); - for (uint32 i = 0; i < numTracks; ++i) + for (TimeTrack* track : mPlugin->mTracks) { - TimeTrack* track = mPlugin->mTracks[i]; track->SetStartY(yOffset); // path for making the cut elements a bit transparent if (mCutMode) { // disable cut mode for all elements on default - const uint32 numElements = track->GetNumElements(); - for (uint32 e = 0; e < numElements; ++e) + const size_t numElements = track->GetNumElements(); + for (size_t e = 0; e < numElements; ++e) { track->GetElement(e)->SetIsCut(false); } // get the number of copy elements and check if ours is in - const size_t numCopyElements = mCopyElements.size(); - for (size_t c = 0; c < numCopyElements; ++c) + for (const CopyElement& copyElement : mCopyElements) { // get the copy element and make sure we're in the right track - const CopyElement& copyElement = mCopyElements[c]; if (copyElement.m_trackName != track->GetName()) { continue; } // set the cut mode of the elements - for (uint32 e = 0; e < numElements; ++e) + for (size_t e = 0; e < numElements; ++e) { TimeTrackElement* element = track->GetElement(e); if (MCore::Compare::CheckIfIsClose(aznumeric_cast(element->GetStartTime()), copyElement.m_startTime, MCore::Math::epsilon) && @@ -1436,11 +1422,11 @@ namespace EMStudio if (shiftPressed) { // get the element number of the clicked element - const uint32 clickedElementNr = element->GetElementNumber(); + const size_t clickedElementNr = element->GetElementNumber(); // get the element number of the first previously selected element TimeTrackElement* firstSelectedElement = timeTrack->GetFirstSelectedElement(); - const uint32 firstSelectedNr = firstSelectedElement ? firstSelectedElement->GetElementNumber() : 0; + const size_t firstSelectedNr = firstSelectedElement ? firstSelectedElement->GetElementNumber() : 0; // range select timeTrack->RangeSelectElements(firstSelectedNr, clickedElementNr); @@ -1468,14 +1454,7 @@ namespace EMStudio } // if we're going to resize - if (mResizeElement && mResizeID != MCORE_INVALIDINDEX32) - { - mResizing = true; - } - else - { - mResizing = false; - } + mResizing = mResizeElement && mResizeID != InvalidIndex32; // store the last clicked position mMouseLeftClicked = true; @@ -1725,12 +1704,12 @@ namespace EMStudio TimeTrack* timeTrack = mPlugin->GetTrackAt(mContextMenuY); - uint32 numElements = 0; - uint32 numSelectedElements = 0; + size_t numElements = 0; + size_t numSelectedElements = 0; // calculate the number of selected and total events - const uint32 numTracks = mPlugin->GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = mPlugin->GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { // get the current time view track TimeTrack* track = mPlugin->GetTrack(i); @@ -1740,8 +1719,8 @@ namespace EMStudio } // get the number of elements in the track and iterate through them - const uint32 numTrackElements = track->GetNumElements(); - for (uint32 j = 0; j < numTrackElements; ++j) + const size_t numTrackElements = track->GetNumElements(); + for (size_t j = 0; j < numTrackElements; ++j) { TimeTrackElement* element = track->GetElement(j); numElements++; @@ -1756,7 +1735,7 @@ namespace EMStudio if (timeTrack) { numElements = timeTrack->GetNumElements(); - for (uint32 i = 0; i < numElements; ++i) + for (size_t i = 0; i < numElements; ++i) { TimeTrackElement* element = timeTrack->GetElement(i); @@ -1916,18 +1895,18 @@ namespace EMStudio return; } - MCore::Array eventNumbers; + AZStd::vector eventNumbers; // calculate the number of selected events - const uint32 numEvents = timeTrack->GetNumElements(); - for (uint32 i = 0; i < numEvents; ++i) + const size_t numEvents = timeTrack->GetNumElements(); + for (size_t i = 0; i < numEvents; ++i) { TimeTrackElement* element = timeTrack->GetElement(i); // increase the counter in case the element is selected if (element->GetIsSelected()) { - eventNumbers.Add(i); + eventNumbers.emplace_back(i); } } @@ -1950,13 +1929,13 @@ namespace EMStudio return; } - MCore::Array eventNumbers; + AZStd::vector eventNumbers; // construct an array with the event numbers - const uint32 numEvents = timeTrack->GetNumElements(); - for (uint32 i = 0; i < numEvents; ++i) + const size_t numEvents = timeTrack->GetNumElements(); + for (size_t i = 0; i < numEvents; ++i) { - eventNumbers.Add(i); + eventNumbers.emplace_back(i); } // remove the motion events @@ -1974,7 +1953,7 @@ namespace EMStudio return; } - const AZ::Outcome trackIndexOutcome = mPlugin->FindTrackIndex(timeTrack); + const AZ::Outcome trackIndexOutcome = mPlugin->FindTrackIndex(timeTrack); if (trackIndexOutcome.IsSuccess()) { RemoveTrack(trackIndexOutcome.GetValue()); @@ -2010,9 +1989,9 @@ namespace EMStudio } // iterate through the elements - const uint32 numElements = timeTrack->GetNumElements(); + const size_t numElements = timeTrack->GetNumElements(); MCORE_ASSERT(numElements == eventTrack->GetNumEvents()); - for (uint32 i = 0; i < numElements; ++i) + for (size_t i = 0; i < numElements; ++i) { // get the element and skip all unselected ones const TimeTrackElement* element = timeTrack->GetElement(i); @@ -2146,7 +2125,7 @@ namespace EMStudio } // get the number of events and iterate through them - size_t eventNr = MCORE_INVALIDINDEX32; + size_t eventNr = InvalidIndex; const size_t numEvents = eventTrack->GetNumEvents(); for (eventNr = 0; eventNr < numEvents; ++eventNr) { @@ -2160,9 +2139,9 @@ namespace EMStudio } // remove event - if (eventNr != MCORE_INVALIDINDEX32) + if (eventNr != InvalidIndex) { - CommandSystem::CommandHelperRemoveMotionEvent(copyElement.m_motionID, copyElement.m_trackName.c_str(), static_cast(eventNr), &commandGroup); + CommandSystem::CommandHelperRemoveMotionEvent(copyElement.m_motionID, copyElement.m_trackName.c_str(), eventNr, &commandGroup); } } } @@ -2170,10 +2149,8 @@ namespace EMStudio const float offset = useLocation ? aznumeric_cast(mPlugin->PixelToTime(mContextMenuX, true)) - minEvent->m_startTime : 0.0f; // iterate through the elements to copy and add the new motion events - for (uint32 i = 0; i < numElements; ++i) + for (const CopyElement& copyElement : mCopyElements) { - const CopyElement& copyElement = mCopyElements[i]; - float startTime = copyElement.m_startTime + offset; float endTime = copyElement.m_endTime + offset; @@ -2226,8 +2203,8 @@ namespace EMStudio void TrackDataWidget::SelectElementsInRect(const QRect& rect, bool overwriteCurSelection, bool select, bool toggleMode) { // get the number of tracks and iterate through them - const uint32 numTracks = mPlugin->GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = mPlugin->GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { // get the current time track TimeTrack* track = mPlugin->GetTrack(i); @@ -2315,9 +2292,9 @@ namespace EMStudio // if we recorded node history mNodeHistoryRect = QRect(); - if (actorInstanceData && actorInstanceData->mNodeHistoryItems.GetLength() > 0) + if (actorInstanceData && !actorInstanceData->mNodeHistoryItems.empty()) { - const uint32 height = (recorder.CalcMaxNodeHistoryTrackIndex(*actorInstanceData) + 1) * (mNodeHistoryItemHeight + 3) + mNodeRectsStartHeight; + const int height = aznumeric_caster((recorder.CalcMaxNodeHistoryTrackIndex(*actorInstanceData) + 1) * (mNodeHistoryItemHeight + 3) + mNodeRectsStartHeight); mNodeHistoryRect.setTop(mNodeRectsStartHeight); mNodeHistoryRect.setBottom(height); mNodeHistoryRect.setLeft(0); @@ -2325,9 +2302,9 @@ namespace EMStudio } mEventHistoryTotalHeight = 0; - if (actorInstanceData && actorInstanceData->mEventHistoryItems.GetLength() > 0) + if (actorInstanceData && !actorInstanceData->mEventHistoryItems.empty()) { - mEventHistoryTotalHeight = (recorder.CalcMaxEventHistoryTrackIndex(*actorInstanceData) + 1) * 20; + mEventHistoryTotalHeight = aznumeric_caster((recorder.CalcMaxEventHistoryTrackIndex(*actorInstanceData) + 1) * 20); } } @@ -2348,19 +2325,16 @@ namespace EMStudio // make sure the mTrackRemap array is up to date RecorderGroup* recorderGroup = mPlugin->GetTimeViewToolBar()->GetRecorderGroup(); const bool sorted = recorderGroup->GetSortNodeActivity(); - const uint32 graphContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); + const int graphContentsCode = mPlugin->mTrackHeaderWidget->mNodeContentsComboBox->currentIndex(); EMotionFX::GetRecorder().ExtractNodeHistoryItems(*actorInstanceData, aznumeric_cast(mPlugin->mCurTime), sorted, (EMotionFX::Recorder::EValueType)graphContentsCode, &mActiveItems, &mTrackRemap); // get the history items shortcut - const MCore::Array& historyItems = actorInstanceData->mNodeHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mNodeHistoryItems; QRect rect; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (EMotionFX::Recorder::NodeHistoryItem* curItem : historyItems) { - EMotionFX::Recorder::NodeHistoryItem* curItem = historyItems[i]; - // draw the background rect double startTimePixel = mPlugin->TimeToPixel(curItem->mStartTime); double endTimePixel = mPlugin->TimeToPixel(curItem->mEndTime); @@ -2372,7 +2346,7 @@ namespace EMStudio rect.setLeft(aznumeric_cast(startTimePixel)); rect.setRight(aznumeric_cast(endTimePixel)); - rect.setTop((mNodeRectsStartHeight + (mTrackRemap[curItem->mTrackIndex] * (mNodeHistoryItemHeight + 3)) + 3)); + rect.setTop((mNodeRectsStartHeight + (aznumeric_cast(mTrackRemap[curItem->mTrackIndex]) * (mNodeHistoryItemHeight + 3)) + 3)); rect.setBottom(rect.top() + mNodeHistoryItemHeight); if (rect.contains(x, y)) @@ -2398,8 +2372,8 @@ namespace EMStudio } // find the actor instance data for this actor instance - const uint32 actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); - if (actorInstanceDataIndex == MCORE_INVALIDINDEX32) // it doesn't exist, so we didn't record anything for this actor instance + const size_t actorInstanceDataIndex = recorder.FindActorInstanceDataIndex(actorInstance); + if (actorInstanceDataIndex == InvalidIndex) // it doesn't exist, so we didn't record anything for this actor instance { return nullptr; } @@ -2462,23 +2436,23 @@ namespace EMStudio EMotionFX::AnimGraphNode* node = animGraph->RecursiveFindNodeById(item->mNodeId); if (node) { - MCore::Array nodePath; + AZStd::vector nodePath; EMotionFX::AnimGraphNode* curNode = node->GetParentNode(); while (curNode) { - nodePath.Insert(0, curNode); + nodePath.emplace(nodePath.begin(), curNode); curNode = curNode->GetParentNode(); } AZStd::string nodePathString; nodePathString.reserve(256); - for (uint32 i = 0; i < nodePath.GetLength(); ++i) + for (const EMotionFX::AnimGraphNode* parentNode : nodePath) { - nodePathString += nodePath[i]->GetName(); - if (i != nodePath.GetLength() - 1) + if (!nodePathString.empty()) { nodePathString += " > "; } + nodePathString += parentNode->GetName(); } outString += AZStd::string::format("

Node Path: 

"); @@ -2493,16 +2467,16 @@ namespace EMStudio if (node->GetNumChildNodes() > 0) { outString += AZStd::string::format("

Child Nodes: 

"); - outString += AZStd::string::format("

%d

", node->GetNumChildNodes()); + outString += AZStd::string::format("

%zu

", node->GetNumChildNodes()); outString += AZStd::string::format("

Recursive Children: 

"); - outString += AZStd::string::format("

%d

", node->RecursiveCalcNumNodes()); + outString += AZStd::string::format("

%zu

", node->RecursiveCalcNumNodes()); } } } // motion name - if (item->mMotionID != MCORE_INVALIDINDEX32 && item->mMotionFileName.size() > 0) + if (item->mMotionID != InvalidIndex32 && !item->mMotionFileName.empty()) { outString += AZStd::string::format("

Motion FileName: 

"); outString += AZStd::string::format("

%s

", item->mMotionFileName.c_str()); @@ -2551,18 +2525,14 @@ namespace EMStudio return nullptr; } - const MCore::Array& historyItems = actorInstanceData->mEventHistoryItems; + const AZStd::vector& historyItems = actorInstanceData->mEventHistoryItems; const float tickHalfWidth = 7; const float tickHeight = 16; - const uint32 numItems = historyItems.GetLength(); - for (uint32 i = 0; i < numItems; ++i) + for (EMotionFX::Recorder::EventHistoryItem* curItem : historyItems) { - EMotionFX::Recorder::EventHistoryItem* curItem = historyItems[i]; - - float height = aznumeric_cast((curItem->mTrackIndex * 20) + mEventsStartHeight); + float height = aznumeric_caster((curItem->mTrackIndex * 20) + mEventsStartHeight); double startTimePixel = mPlugin->TimeToPixel(curItem->mStartTime); - //double endTimePixel = mPlugin->TimeToPixel( curItem->mEndTime ); const QRect rect(QPoint(aznumeric_cast(startTimePixel - tickHalfWidth), aznumeric_cast(height)), QSize(aznumeric_cast(tickHalfWidth * 2), aznumeric_cast(tickHeight))); if (rect.contains(QPoint(x, y))) @@ -2648,23 +2618,22 @@ namespace EMStudio outString += AZStd::string::format("

Emitted By: 

"); outString += AZStd::string::format("

%s

", node->GetName()); - MCore::Array nodePath; + AZStd::vector nodePath; EMotionFX::AnimGraphNode* curNode = node->GetParentNode(); while (curNode) { - nodePath.Insert(0, curNode); + nodePath.emplace(0, curNode); curNode = curNode->GetParentNode(); } AZStd::string nodePathString; - nodePathString.reserve(256); - for (uint32 i = 0; i < nodePath.GetLength(); ++i) + for (const EMotionFX::AnimGraphNode* parentNode : nodePath) { - nodePathString += nodePath[i]->GetName(); - if (i != nodePath.GetLength() - 1) + if (!nodePathString.empty()) { nodePathString += " > "; } + nodePathString += parentNode->GetName(); } outString += AZStd::string::format("

Node Path: 

"); @@ -2679,10 +2648,10 @@ namespace EMStudio if (node->GetNumChildNodes() > 0) { outString += AZStd::string::format("

Child Nodes: 

"); - outString += AZStd::string::format("

%d

", node->GetNumChildNodes()); + outString += AZStd::string::format("

%zu

", node->GetNumChildNodes()); outString += AZStd::string::format("

Recursive Children: 

"); - outString += AZStd::string::format("

%d

", node->RecursiveCalcNumNodes()); + outString += AZStd::string::format("

%zu

", node->RecursiveCalcNumNodes()); } // show the motion info diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.h index 75968d1995..48effb92d0 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackDataWidget.h @@ -10,7 +10,7 @@ #if !defined(Q_MOC_RUN) #include -#include +#include #include "../StandardPluginsConfig.h" #include #include @@ -50,7 +50,7 @@ namespace EMStudio void resizeGL(int w, int h) override; void paintGL() override; - void RemoveTrack(AZ::u32 trackIndex); + void RemoveTrack(size_t trackIndex); protected: //void paintEvent(QPaintEvent* event); @@ -70,7 +70,7 @@ namespace EMStudio void MotionEventChanged(TimeTrackElement* element, double startTime, double endTime); void TrackAdded(TimeTrack* track); void SelectionChanged(); - void ElementTrackChanged(uint32 eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName); + void ElementTrackChanged(size_t eventNr, float startTime, float endTime, const char* oldTrackName, const char* newTrackName); private slots: void OnRemoveElement() { RemoveMotionEvent(mContextMenuX, mContextMenuY); } @@ -136,8 +136,8 @@ namespace EMStudio uint32 mNodeRectsStartHeight; double mOldCurrentTime; - MCore::Array mActiveItems; - MCore::Array mTrackRemap; + AZStd::vector mActiveItems; + AZStd::vector mTrackRemap; // copy and paste struct CopyElement diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.cpp b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.cpp index 963d188aa6..5b21d8c7b5 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.cpp @@ -173,8 +173,7 @@ namespace EMStudio setVisible(true); mStackWidget->setVisible(false); - const uint32 numTracks = mPlugin->mTracks.GetLength(); - if (numTracks == 0) + if (mPlugin->mTracks.empty()) { return; } @@ -184,7 +183,8 @@ namespace EMStudio mTrackLayout->setMargin(0); mTrackLayout->setSpacing(1); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = mPlugin->mTracks.size(); + for (size_t i = 0; i < numTracks; ++i) { TimeTrack* track = mPlugin->mTracks[i]; @@ -206,7 +206,7 @@ namespace EMStudio } - HeaderTrackWidget::HeaderTrackWidget(QWidget* parent, TimeViewPlugin* parentPlugin, TrackHeaderWidget* trackHeaderWidget, TimeTrack* timeTrack, uint32 trackIndex) + HeaderTrackWidget::HeaderTrackWidget(QWidget* parent, TimeViewPlugin* parentPlugin, TrackHeaderWidget* trackHeaderWidget, TimeTrack* timeTrack, size_t trackIndex) : QWidget(parent) { mPlugin = parentPlugin; @@ -309,8 +309,8 @@ namespace EMStudio AZStd::string name = mNameEdit->text().toUtf8().data(); bool nameUnique = true; - const uint32 numTracks = mPlugin->GetNumTracks(); - for (uint32 i = 0; i < numTracks; ++i) + const size_t numTracks = mPlugin->GetNumTracks(); + for (size_t i = 0; i < numTracks; ++i) { TimeTrack* track = mPlugin->GetTrack(i); diff --git a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.h b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.h index ced87059a4..dae551d2bb 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.h +++ b/Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/TimeView/TrackHeaderWidget.h @@ -46,14 +46,14 @@ namespace EMStudio MCORE_MEMORYOBJECTCATEGORY(HeaderTrackWidget, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS); public: - HeaderTrackWidget(QWidget* parent, TimeViewPlugin* parentPlugin, TrackHeaderWidget* trackHeaderWidget, TimeTrack* timeTrack, uint32 trackIndex); + HeaderTrackWidget(QWidget* parent, TimeViewPlugin* parentPlugin, TrackHeaderWidget* trackHeaderWidget, TimeTrack* timeTrack, size_t trackIndex); QCheckBox* mEnabledCheckbox; QLabel* mNameLabel; QLineEdit* mNameEdit; QPushButton* mRemoveButton; TimeTrack* mTrack; - uint32 mTrackIndex; + size_t mTrackIndex; TrackHeaderWidget* mHeaderTrackWidget; TimeViewPlugin* mPlugin; @@ -62,8 +62,8 @@ namespace EMStudio bool eventFilter(QObject* object, QEvent* event) override; signals: - void TrackNameChanged(const QString& text, int trackNr); - void EnabledStateChanged(bool checked, int trackNr); + void TrackNameChanged(const QString& text, size_t trackNr); + void EnabledStateChanged(bool checked, size_t trackNr); public slots: void NameChanged(); @@ -97,8 +97,8 @@ namespace EMStudio public slots: void OnAddTrackButtonClicked() { CommandSystem::CommandAddEventTrack(); } - void OnTrackNameChanged(const QString& text, int trackNr) { CommandSystem::CommandRenameEventTrack(trackNr, FromQtString(text).c_str()); } - void OnTrackEnabledStateChanged(bool enabled, int trackNr) { CommandSystem::CommandEnableEventTrack(trackNr, enabled); } + void OnTrackNameChanged(const QString& text, size_t trackNr) { CommandSystem::CommandRenameEventTrack(trackNr, FromQtString(text).c_str()); } + void OnTrackEnabledStateChanged(bool enabled, size_t trackNr) { CommandSystem::CommandEnableEventTrack(trackNr, enabled); } void OnDetailedNodesCheckBox(int state); void OnCheckBox(int state); void OnComboBoxIndexChanged(int state); diff --git a/Gems/EMotionFX/Code/Include/Integration/AnimGraphComponentBus.h b/Gems/EMotionFX/Code/Include/Integration/AnimGraphComponentBus.h index ac5c74fe7c..3ee0069efd 100644 --- a/Gems/EMotionFX/Code/Include/Integration/AnimGraphComponentBus.h +++ b/Gems/EMotionFX/Code/Include/Integration/AnimGraphComponentBus.h @@ -44,47 +44,47 @@ namespace EMotionFX /// Retrieving the index and using it to set parameter values is more performant than setting by name. /// \param parameterName - name of parameter for which to retrieve the index. /// \return parameter index - virtual AZ::u32 FindParameterIndex(const char* parameterName) = 0; + virtual size_t FindParameterIndex(const char* parameterName) = 0; /// Retrieve parameter name for a given parameter index. /// \param parameterName - index of parameter for which to retrieve the name. /// \return parameter name - virtual const char* FindParameterName(AZ::u32 parameterIndex) = 0; + virtual const char* FindParameterName(size_t parameterIndex) = 0; /// Updates a anim graph property given a float value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterFloat(AZ::u32 parameterIndex, float value) = 0; + virtual void SetParameterFloat(size_t parameterIndex, float value) = 0; /// Updates a anim graph property given a boolean value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterBool(AZ::u32 parameterIndex, bool value) = 0; + virtual void SetParameterBool(size_t parameterIndex, bool value) = 0; /// Updates a anim graph property given a string value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterString(AZ::u32 parameterIndex, const char* value) = 0; + virtual void SetParameterString(size_t parameterIndex, const char* value) = 0; /// Updates a anim graph property given a Vector2 value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterVector2(AZ::u32 parameterIndex, const AZ::Vector2& value) = 0; + virtual void SetParameterVector2(size_t parameterIndex, const AZ::Vector2& value) = 0; /// Updates a anim graph property given a Vector3 value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterVector3(AZ::u32 parameterIndex, const AZ::Vector3& value) = 0; + virtual void SetParameterVector3(size_t parameterIndex, const AZ::Vector3& value) = 0; /// Updates a anim graph property given euler rotation values. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterRotationEuler(AZ::u32 parameterIndex, const AZ::Vector3& value) = 0; + virtual void SetParameterRotationEuler(size_t parameterIndex, const AZ::Vector3& value) = 0; /// Updates a anim graph property given a quaternion value. /// \param parameterIndex - index of parameter to set /// \param value - value to set - virtual void SetParameterRotation(AZ::u32 parameterIndex, const AZ::Quaternion& value) = 0; + virtual void SetParameterRotation(size_t parameterIndex, const AZ::Quaternion& value) = 0; /// Updates a anim graph property given a float value. @@ -127,31 +127,31 @@ namespace EMotionFX /// Retrieves a anim graph property as a float value. /// \param parameterIndex - index of parameter to set - virtual float GetParameterFloat(AZ::u32 parameterIndex) = 0; + virtual float GetParameterFloat(size_t parameterIndex) = 0; /// Retrieves a anim graph property as a boolean value. /// \param parameterIndex - index of parameter to set - virtual bool GetParameterBool(AZ::u32 parameterIndex) = 0; + virtual bool GetParameterBool(size_t parameterIndex) = 0; /// Retrieves a anim graph property given a string value. /// \param parameterIndex - index of parameter to set - virtual AZStd::string GetParameterString(AZ::u32 parameterIndex) = 0; + virtual AZStd::string GetParameterString(size_t parameterIndex) = 0; /// Retrieves a anim graph property as a Vector2 value. /// \param parameterIndex - index of parameter to set - virtual AZ::Vector2 GetParameterVector2(AZ::u32 parameterIndex) = 0; + virtual AZ::Vector2 GetParameterVector2(size_t parameterIndex) = 0; /// Retrieves a anim graph property as a Vector3 value. /// \param parameterIndex - index of parameter to set - virtual AZ::Vector3 GetParameterVector3(AZ::u32 parameterIndex) = 0; + virtual AZ::Vector3 GetParameterVector3(size_t parameterIndex) = 0; /// Retrieves a anim graph property given as euler rotation values. /// \param parameterIndex - index of parameter to set - virtual AZ::Vector3 GetParameterRotationEuler(AZ::u32 parameterIndex) = 0; + virtual AZ::Vector3 GetParameterRotationEuler(size_t parameterIndex) = 0; /// Retrieves a anim graph property as a quaternion value. /// \param parameterIndex - index of parameter to set - virtual AZ::Quaternion GetParameterRotation(AZ::u32 parameterIndex) = 0; + virtual AZ::Quaternion GetParameterRotation(size_t parameterIndex) = 0; /// Retrieves a anim graph property as a float value. /// \param parameterName - name of parameter to get @@ -241,42 +241,42 @@ namespace EMotionFX /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphFloatParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] float beforeValue, [[maybe_unused]] float afterValue) {}; + virtual void OnAnimGraphFloatParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] float beforeValue, [[maybe_unused]] float afterValue) {}; /// Notifies listeners when a bool parameter changes /// \param animGraphInstance - pointer to anim graph instance /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphBoolParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] bool beforeValue, [[maybe_unused]] bool afterValue) {}; + virtual void OnAnimGraphBoolParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] bool beforeValue, [[maybe_unused]] bool afterValue) {}; /// Notifies listeners when a string parameter changes /// \param animGraphInstance - pointer to anim graph instance /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphStringParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] const char* beforeValue, [[maybe_unused]] const char* afterValue) {}; + virtual void OnAnimGraphStringParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] const char* beforeValue, [[maybe_unused]] const char* afterValue) {}; /// Notifies listeners when a vector2 parameter changes /// \param animGraphInstance - pointer to anim graph instance /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphVector2ParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] const AZ::Vector2& beforeValue, [[maybe_unused]] const AZ::Vector2& afterValue) {}; + virtual void OnAnimGraphVector2ParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] const AZ::Vector2& beforeValue, [[maybe_unused]] const AZ::Vector2& afterValue) {}; /// Notifies listeners when a vector3 parameter changes /// \param animGraphInstance - pointer to anim graph instance /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphVector3ParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] const AZ::Vector3& beforeValue, [[maybe_unused]] const AZ::Vector3& afterValue) {}; + virtual void OnAnimGraphVector3ParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] const AZ::Vector3& beforeValue, [[maybe_unused]] const AZ::Vector3& afterValue) {}; /// Notifies listeners when a rotation parameter changes /// \param animGraphInstance - pointer to anim graph instance /// \param parameterIndex - index of changed parameter /// \param beforeValue - value before the change /// \param afterValue - value after the change - virtual void OnAnimGraphRotationParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] AZ::u32 parameterIndex, [[maybe_unused]] const AZ::Quaternion& beforeValue, [[maybe_unused]] const AZ::Quaternion& afterValue) {}; + virtual void OnAnimGraphRotationParameterChanged(EMotionFX::AnimGraphInstance* /*animGraphInstance*/, [[maybe_unused]] size_t parameterIndex, [[maybe_unused]] const AZ::Quaternion& beforeValue, [[maybe_unused]] const AZ::Quaternion& afterValue) {}; /// Notifies listeners when an another anim graph trying to sync this graph /// \param animGraphInstance - pointer to the follower anim graph instance diff --git a/Gems/EMotionFX/Code/MCore/Source/AbstractData.h b/Gems/EMotionFX/Code/MCore/Source/AbstractData.h deleted file mode 100644 index c11173f99a..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/AbstractData.h +++ /dev/null @@ -1,107 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -// include required headers -#include "StandardHeaders.h" - - -namespace MCore -{ - /** - * The abstract data class, which represents a continuous block of memory. - * Anything can be stored inside this piece of memory. - */ - class MCORE_API AbstractData - { - public: - AbstractData() - : mData(nullptr) - , mNumBytes(0) - , mMaxNumBytes(0) { } - AbstractData(uint32 numBytes) - : mData(nullptr) - , mNumBytes(0) - , mMaxNumBytes(0) { Resize(numBytes); } - AbstractData(void* data, uint32 numBytes) - : mData(nullptr) - , mNumBytes(0) - , mMaxNumBytes(0) { InitFrom(data, numBytes); } - AbstractData(const AbstractData& other) - : mData(nullptr) - , mNumBytes(0) - , mMaxNumBytes(0) { InitFrom(other.GetPointer(), other.GetNumBytes()); } - ~AbstractData() { Release(); } - - void Release() { MCore::Free(mData); mData = nullptr; mNumBytes = 0; mMaxNumBytes = 0; } - void Clear() { mNumBytes = 0; } - void Resize(uint32 numBytes) - { - // if we need to empty it - if (numBytes == 0) - { - mNumBytes = 0; - return; - } - - //Release(); - if (mMaxNumBytes < numBytes) - { - mData = MCore::Realloc(mData, numBytes, MCORE_MEMCATEGORY_ABSTRACTDATA); - mNumBytes = numBytes; - mMaxNumBytes = numBytes; - } - else - { - mNumBytes = numBytes; - } - } - - void Reserve(uint32 numBytes) - { - if (mMaxNumBytes < numBytes) - { - mData = MCore::Realloc(mData, numBytes, MCORE_MEMCATEGORY_ABSTRACTDATA); - mMaxNumBytes = numBytes; - } - } - - void Shrink() - { - if (mMaxNumBytes > mNumBytes) - { - mData = MCore::Realloc(mData, mNumBytes, MCORE_MEMCATEGORY_ABSTRACTDATA); - mMaxNumBytes = mNumBytes; - } - } - - MCORE_INLINE void* GetPointer() const { return mData; } - MCORE_INLINE void* GetPointer() { return mData; } - MCORE_INLINE void CopyDataFrom(const void* data) { MCORE_ASSERT(mData); MCore::MemCopy(mData, data, mNumBytes); } - MCORE_INLINE void InitFrom(const void* data, uint32 numBytes) - { - Resize(numBytes); - if (numBytes == 0) - { - return; - } - MCORE_ASSERT(mData); - MCore::MemCopy(mData, data, mNumBytes); - } - MCORE_INLINE uint32 GetNumBytes() const { return mNumBytes; } - MCORE_INLINE uint32 GetMaxNumBytes() const { return mMaxNumBytes; } - - MCORE_INLINE const AbstractData& operator=(const AbstractData& other) { InitFrom(other.GetPointer(), other.GetNumBytes()); return *this; } - - private: - void* mData; - uint32 mNumBytes; - uint32 mMaxNumBytes; - }; -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/Algorithms.cpp b/Gems/EMotionFX/Code/MCore/Source/Algorithms.cpp index d1a4e6b30e..dd82385092 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Algorithms.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/Algorithms.cpp @@ -253,10 +253,10 @@ namespace MCore // check if a given point is inside a 2d convex/concave polygon // it does this by checking how many times a line intersects with the poly (how many times it goes inside and outside again) - bool PointInPoly(AZ::Vector2* verts, uint32 numVerts, const AZ::Vector2& point) + bool PointInPoly(AZ::Vector2* verts, size_t numVerts, const AZ::Vector2& point) { - uint32 c = 0; - for (uint32 i = 0, j = numVerts - 1; i < numVerts; j = i++) + bool c = false; + for (size_t i = 0, j = numVerts - 1; i < numVerts; j = i++) { if (((verts[i].GetY() > point.GetY()) != (verts[j].GetY() > point.GetY())) && (point.GetX() < (verts[j].GetX() - verts[i].GetX()) * (point.GetY() - verts[i].GetY()) / (verts[j].GetY() - verts[i].GetY()) + verts[i].GetX())) { @@ -264,7 +264,7 @@ namespace MCore } } - return (c > 0); + return c; } @@ -291,11 +291,11 @@ namespace MCore // check if the test point is inside the polygon - AZ::Vector2 ClosestPointToPoly(const AZ::Vector2* polyPoints, uint32 numPoints, const AZ::Vector2& testPoint) + AZ::Vector2 ClosestPointToPoly(const AZ::Vector2* polyPoints, size_t numPoints, const AZ::Vector2& testPoint) { AZ::Vector2 result; float closestDist = FLT_MAX; - for (uint32 i = 0; i < numPoints; ++i) + for (size_t i = 0; i < numPoints; ++i) { AZ::Vector2 edgePointA; AZ::Vector2 edgePointB; @@ -336,85 +336,4 @@ namespace MCore return result; } - - - // static CRC lookup table - /*static uint32 CRC32Table[256] = - { - 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, - 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, - 0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, - 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, - 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, - 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, - 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, - 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, - 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, - 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, - 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, - 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, - 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, - 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, - 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, - 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, - - 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, - 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, - 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, - 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, - 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, - 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, - 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, - 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, - 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, - 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, - 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, - 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, - 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, - 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, - 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, - 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, - - 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, - 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, - 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, - 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, - 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, - 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, - 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, - 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, - 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, - 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, - 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, - 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, - 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, - 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, - 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, - 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, - - 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, - 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, - 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, - 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, - 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, - 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, - 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, - 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, - 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, - 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, - 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, - 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, - 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, - 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, - 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, - 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D, - }; - - - - // calculate the CRC32 - void CalcCRC32(uint8 byteValue, uint32& CRC) - { - CRC = ((CRC) >> 8) ^ MCore::CRC32Table[(byteValue) ^ ((CRC) & 0x000000FF)]; - }*/ } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/Algorithms.h b/Gems/EMotionFX/Code/MCore/Source/Algorithms.h index 2776614087..c67ad950de 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Algorithms.h +++ b/Gems/EMotionFX/Code/MCore/Source/Algorithms.h @@ -58,24 +58,11 @@ namespace MCore AZ::Vector3 MCORE_API StereographicUnproject(const AZ::Vector2& uv); // - bool MCORE_API PointInPoly(AZ::Vector2* verts, uint32 numVerts, const AZ::Vector2& point); + bool MCORE_API PointInPoly(AZ::Vector2* verts, size_t numVerts, const AZ::Vector2& point); float MCORE_API DistanceToEdge(const AZ::Vector2& edgePointA, const AZ::Vector2& edgePointB, const AZ::Vector2& testPoint); - AZ::Vector2 MCORE_API ClosestPointToPoly(const AZ::Vector2* polyPoints, uint32 numPoints, const AZ::Vector2& testPoint); + AZ::Vector2 MCORE_API ClosestPointToPoly(const AZ::Vector2* polyPoints, size_t numPoints, const AZ::Vector2& testPoint); - /** - * Calculates the CRC value of a given byte. - * It inputs and modifies the current CRC value passed as parameter. - * @param byteValue The byte value to generate the CRC for. - * @param CRC The CRC value to modify. - * - * The calculation performed is: - *
-     * CRC = ((CRC) >> 8) ^ MCore::CRC32Table[(byteValue) ^ ((CRC) & 0x000000FF)];
-     * 
- */ - //void MCORE_API CalcCRC32(uint8 byteValue, uint32& CRC); - /** * Calculate the cube root, which basically is pow(x, 1/3). * This also allows negative and zero values. diff --git a/Gems/EMotionFX/Code/MCore/Source/AlignedArray.h b/Gems/EMotionFX/Code/MCore/Source/AlignedArray.h index 00663ffca9..ef1d157e03 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AlignedArray.h +++ b/Gems/EMotionFX/Code/MCore/Source/AlignedArray.h @@ -19,7 +19,7 @@ namespace MCore /** * Dynamic array template, using aligned memory allocations. * This array template allows dynamic sizing. It also stores the memory category of the data. - * It can theoretically store 4294967296 items (maximum uint32 value). + * It can theoretically store 18446744073709551614 items (maximum size_t value - 1 for the invalid index). */ template class AlignedArray @@ -51,13 +51,13 @@ namespace MCore * @param num The number of elements in 'elems'. * @param memCategory The memory category the array is in. */ - MCORE_INLINE explicit AlignedArray(T* elems, uint32 num, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) + MCORE_INLINE explicit AlignedArray(T* elems, size_t num, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) : mLength(num) , mMaxLength(AllocSize(num)) , mMemCategory(memCategory) { mData = (T*)AlignedAllocate(mMaxLength * sizeof(T), alignment, mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { Construct(i, elems[i]); } @@ -68,7 +68,7 @@ namespace MCore * @param initSize The number of ellements to allocate space for. * @param memCategory The memory category the array is in. */ - MCORE_INLINE explicit AlignedArray(uint32 initSize, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) + MCORE_INLINE explicit AlignedArray(size_t initSize, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) : mData(nullptr) , mLength(initSize) , mMaxLength(initSize) @@ -77,7 +77,7 @@ namespace MCore if (mMaxLength > 0) { mData = (T*)AlignedAllocate(mMaxLength * sizeof(T), alignment, mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { Construct(i); } @@ -106,20 +106,20 @@ namespace MCore * Example:
*
          * AlignedArray< Object*, 16 > data;
-         * for (uint32 i=0; i<10; i++)
+         * for (size_t i=0; i<10; i++)
          *    data.Add( new Object() );
          * 
* Now when the array 'data' will be destructed, it will NOT free up the memory of the integers which you allocated by hand, using new. * In order to free up this memory, you can do this: *
-         * for (uint32 i=0; i
          */
         ~AlignedArray()
         {
-            for (uint32 i = 0; i < mLength; ++i)
+            for (size_t i = 0; i < mLength; ++i)
             {
                 Destruct(i);
             }
@@ -160,7 +160,7 @@ namespace MCore
          * @param pos The item/element number.
          * @result A reference to the element.
          */
-        MCORE_INLINE T& GetItem(uint32 pos)                                     { return mData[pos]; }
+        MCORE_INLINE T& GetItem(size_t pos)                                     { return mData[pos]; }
 
         /**
          * Get the first element.
@@ -185,7 +185,7 @@ namespace MCore
          * @param pos The element number.
          * @result A read-only reference to the given element.
          */
-        MCORE_INLINE const T& GetItem(uint32 pos) const                         { return mData[pos]; }
+        MCORE_INLINE const T& GetItem(size_t pos) const                         { return mData[pos]; }
 
         /**
          * Get a read-only reference to the first element.
@@ -210,13 +210,13 @@ namespace MCore
          * @param index The index to check.
          * @return True if the passed index is valid, false if not.
          */
-        MCORE_INLINE bool GetIsValidIndex(uint32 index) const                   { return (index < mLength); }
+        MCORE_INLINE bool GetIsValidIndex(size_t index) const                   { return (index < mLength); }
 
         /**
          * Get the number of elements in the array.
          * @result The number of elements in the array.
          */
-        MCORE_INLINE uint32 GetLength() const                                   { return mLength; }
+        MCORE_INLINE size_t GetLength() const                                   { return mLength; }
 
         /**
          * Get the maximum number of elements. This is the number of elements there currently is space for to store.
@@ -224,16 +224,16 @@ namespace MCore
          * This purely has to do with pre-allocating, to reduce the number of reallocs.
          * @result The maximum array length.
          */
-        MCORE_INLINE uint32 GetMaxLength() const                                { return mMaxLength; }
+        MCORE_INLINE size_t GetMaxLength() const                                { return mMaxLength; }
 
         /**
          * Calculates the memory usage used by this array.
          * @param includeMembers Include the class members in the calculation? (default=true).
          * @result The number of bytes allocated by this array.
          */
-        MCORE_INLINE uint32 CalcMemoryUsage(bool includeMembers = true) const
+        MCORE_INLINE size_t CalcMemoryUsage(bool includeMembers = true) const
         {
-            uint32 result = mMaxLength * sizeof(T);
+            size_t result = mMaxLength * sizeof(T);
             if (includeMembers)
             {
                 result += sizeof(AlignedArray);
@@ -246,7 +246,7 @@ namespace MCore
          * @param pos The element number.
          * @param value The value to store at that element number.
          */
-        MCORE_INLINE void SetElem(uint32 pos, const T& value)                   { mData[pos] = value; }
+        MCORE_INLINE void SetElem(size_t pos, const T& value)                   { mData[pos] = value; }
 
         /**
          * Add a given element to the back of the array.
@@ -266,9 +266,9 @@ namespace MCore
          */
         MCORE_INLINE void Add(const AlignedArray& a)
         {
-            uint32 l = mLength;
+            size_t l = mLength;
             Grow(mLength + a.mLength);
-            for (uint32 i = 0; i < a.GetLength(); ++i)
+            for (size_t i = 0; i < a.GetLength(); ++i)
             {
                 Construct(l + i, a[i]);
             }
@@ -291,7 +291,7 @@ namespace MCore
         {
             if (mLength > 0)
             {
-                Remove((uint32)0);
+                Remove(0);
             }
         }
 
@@ -310,20 +310,20 @@ namespace MCore
          * Insert an empty element (default constructed) at a given position in the array.
          * @param pos The position to create the empty element.
          */
-        MCORE_INLINE void Insert(uint32 pos)                                    { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos); }
+        MCORE_INLINE void Insert(size_t pos)                                    { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos); }
 
         /**
          * Insert a given element at a given position in the array.
          * @param pos The position to insert the empty element.
          * @param x The element to store at this position.
          */
-        MCORE_INLINE void Insert(uint32 pos, const T& x)                        { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos, x); }
+        MCORE_INLINE void Insert(size_t pos, const T& x)                        { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos, x); }
 
         /**
          * Remove an element at a given position.
          * @param pos The element number to remove.
          */
-        MCORE_INLINE void Remove(uint32 pos)
+        MCORE_INLINE void Remove(size_t pos)
         {
             Destruct(pos);
             if (mLength > 1)
@@ -338,9 +338,9 @@ namespace MCore
          * @param pos The start element, so to start removing from.
          * @param num The number of elements to remove from this position.
          */
-        MCORE_INLINE void Remove(uint32 pos, uint32 num)
+        MCORE_INLINE void Remove(size_t pos, size_t num)
         {
-            for (uint32 i = pos; i < pos + num; ++i)
+            for (size_t i = pos; i < pos + num; ++i)
             {
                 Destruct(i);
             }
@@ -355,8 +355,8 @@ namespace MCore
          */
         MCORE_INLINE bool RemoveByValue(const T& item)
         {
-            uint32 index = Find(item);
-            if (index == MCORE_INVALIDINDEX32)
+            size_t index = Find(item);
+            if (index == InvalidIndex)
             {
                 return false;
             }
@@ -372,7 +372,7 @@ namespace MCore
          * AB.DEFG [where . is empty, after we did the SwapRemove(2)]
* ABGDEF [this is the result. G has been moved to the empty position]. */ - MCORE_INLINE void SwapRemove(uint32 pos) + MCORE_INLINE void SwapRemove(size_t pos) { Destruct(pos); if (pos != mLength - 1) @@ -388,7 +388,7 @@ namespace MCore * @param pos1 The first element number. * @param pos2 The second element number. */ - MCORE_INLINE void Swap(uint32 pos1, uint32 pos2) + MCORE_INLINE void Swap(size_t pos1, size_t pos2) { if (pos1 != pos2) { @@ -403,7 +403,7 @@ namespace MCore */ MCORE_INLINE void Clear(bool clearMem = true) { - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { Destruct(i); } @@ -418,15 +418,15 @@ namespace MCore * Make sure the array has enough space to store a given number of elements. * @param newLength The number of elements we want to make sure that will fit in the array. */ - MCORE_INLINE void AssureSize(uint32 newLength) + MCORE_INLINE void AssureSize(size_t newLength) { if (mLength >= newLength) { return; } - uint32 oldLen = mLength; + size_t oldLen = mLength; Grow(newLength); - for (uint32 i = oldLen; i < newLength; ++i) + for (size_t i = oldLen; i < newLength; ++i) { Construct(i); } @@ -436,7 +436,7 @@ namespace MCore * Make sure this array has enough allocated storage to grow to a given number of elements elements without having to realloc. * @param minLength The minimum length the array should have (actually the minimum maxLength, because this has no influence on what GetLength() will return). */ - MCORE_INLINE void Reserve(uint32 minLength) + MCORE_INLINE void Reserve(size_t minLength) { if (mMaxLength < minLength) { @@ -462,23 +462,23 @@ namespace MCore * @param x The element to check. * @result Returns true when the array contains the element, otherwise false is returned. */ - MCORE_INLINE bool Contains(const T& x) const { return (Find(x) != MCORE_INVALIDINDEX32); } + MCORE_INLINE bool Contains(const T& x) const { return (Find(x) != InvalidIndex); } /** * Find the position of a given element. * @param x The element to find. - * @result Returns the index in the array, ranging from [0 to GetLength()-1] when found, otherwise MCORE_INVALIDINDEX32 is returned. + * @result Returns the index in the array, ranging from [0 to GetLength()-1] when found, otherwise InvalidIndex is returned. */ - MCORE_INLINE uint32 Find(const T& x) const + MCORE_INLINE size_t Find(const T& x) const { - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { if (mData[i] == x) { return i; } } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } /** @@ -533,12 +533,12 @@ namespace MCore * The default parameters are set so that it will sort the compelete array with a default compare function (which uses the < and > operators). * The method will sort all elements between the given 'first' and 'last' element (first and last are also included in the sort). * @param first The first element to start sorting. - * @param last The last element to sort (when set to MCORE_INVALIDINDEX32, GetLength()-1 will be used). + * @param last The last element to sort (when set to InvalidIndex, GetLength()-1 will be used). * @param cmp The compare function. */ - MCORE_INLINE void Sort(uint32 first = 0, uint32 last = MCORE_INVALIDINDEX32, CmpFunc cmp = StdCmp) + MCORE_INLINE void Sort(size_t first = 0, size_t last = InvalidIndex, CmpFunc cmp = StdCmp) { - if (last == MCORE_INVALIDINDEX32) + if (last == InvalidIndex) { last = mLength - 1; } @@ -563,7 +563,7 @@ namespace MCore } // resize in a fast way that doesn't call constructors or destructors - void ResizeFast(uint32 newLength) + void ResizeFast(size_t newLength) { if (mLength == newLength) { @@ -583,7 +583,7 @@ namespace MCore * This does not mean an actual realloc will be made. This will only happen when the new length is bigger than the maxLength of the array. * @param newLength The new length the array should be. */ - void Resize(uint32 newLength) + void Resize(size_t newLength) { if (mLength == newLength) { @@ -594,9 +594,9 @@ namespace MCore if (newLength > mLength) { // growing array, construct empty elements at end of array - const uint32 oldLen = mLength; + const size_t oldLen = mLength; GrowExact(newLength); - for (uint32 i = oldLen; i < newLength; ++i) + for (size_t i = oldLen; i < newLength; ++i) { Construct(i); } @@ -604,7 +604,7 @@ namespace MCore else { // shrinking array, destruct elements at end of array - for (uint32 i = newLength; i < mLength; ++i) + for (size_t i = newLength; i < mLength; ++i) { Destruct(i); } @@ -620,7 +620,7 @@ namespace MCore * @param sourceIndex The source index, where the source elements start. * @param numElements The number of elements to move. */ - MCORE_INLINE void MoveElements(uint32 destIndex, uint32 sourceIndex, uint32 numElements) + MCORE_INLINE void MoveElements(size_t destIndex, size_t sourceIndex, size_t numElements) { if (numElements > 0) { @@ -635,7 +635,7 @@ namespace MCore { return false; } - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { if (mData[i] != other.mData[i]) { @@ -651,7 +651,7 @@ namespace MCore Clear(false); mMemCategory = other.mMemCategory; Grow(other.mLength); - for (uint32 i = 0; i < mLength; ++i) + for (size_t i = 0; i < mLength; ++i) { Construct(i, other.mData[i]); } @@ -676,17 +676,17 @@ namespace MCore } AlignedArray& operator+=(const T& other) { Add(other); return *this; } AlignedArray& operator+=(const AlignedArray& other) { Add(other); return *this; } - MCORE_INLINE T& operator[](uint32 index) { MCORE_ASSERT(index < mLength); return mData[index]; } - MCORE_INLINE const T& operator[](uint32 index) const { MCORE_ASSERT(index < mLength); return mData[index]; } + MCORE_INLINE T& operator[](size_t index) { MCORE_ASSERT(index < mLength); return mData[index]; } + MCORE_INLINE const T& operator[](size_t index) const { MCORE_ASSERT(index < mLength); return mData[index]; } private: T* mData; /**< The element data. */ - uint32 mLength; /**< The number of used elements in the array. */ - uint32 mMaxLength; /**< The number of elements that we have allocated memory for. */ + size_t mLength; /**< The number of used elements in the array. */ + size_t mMaxLength; /**< The number of elements that we have allocated memory for. */ uint16 mMemCategory; /**< The memory category ID. */ // private functions - MCORE_INLINE void Grow(uint32 newLength) + MCORE_INLINE void Grow(size_t newLength) { mLength = newLength; if (mMaxLength >= newLength) @@ -695,7 +695,7 @@ namespace MCore } Realloc(AllocSize(newLength)); } - MCORE_INLINE void GrowExact(uint32 newLength) + MCORE_INLINE void GrowExact(size_t newLength) { mLength = newLength; if (mMaxLength < newLength) @@ -703,9 +703,9 @@ namespace MCore Realloc(newLength); } } - MCORE_INLINE uint32 AllocSize(uint32 num) { return 1 + num /*+num/8*/; } - MCORE_INLINE void Alloc(uint32 num) { mData = (T*)AlignedAllocate(num * sizeof(T), alignment, mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); } - MCORE_INLINE void Realloc(uint32 newSize) + MCORE_INLINE size_t AllocSize(size_t num) { return 1 + num /*+num/8*/; } + MCORE_INLINE void Alloc(size_t num) { mData = (T*)AlignedAllocate(num * sizeof(T), alignment, mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); } + MCORE_INLINE void Realloc(size_t newSize) { if (newSize == 0) { @@ -733,9 +733,9 @@ namespace MCore mData = nullptr; } } - MCORE_INLINE void Construct(uint32 index, const T& original) { ::new(mData + index)T(original); } // copy-construct an element at which is a copy of - MCORE_INLINE void Construct(uint32 index) { ::new(mData + index)T; } // construct an element at place - MCORE_INLINE void Destruct(uint32 index) + MCORE_INLINE void Construct(size_t index, const T& original) { ::new(mData + index)T(original); } // copy-construct an element at which is a copy of + MCORE_INLINE void Construct(size_t index) { ::new(mData + index)T; } // construct an element at place + MCORE_INLINE void Destruct(size_t index) { #if (MCORE_COMPILER == MCORE_COMPILER_MSVC) MCORE_UNUSED(index); // work around an MSVC compiler bug, where it triggers a warning that parameter 'index' is unused diff --git a/Gems/EMotionFX/Code/MCore/Source/Array.h b/Gems/EMotionFX/Code/MCore/Source/Array.h deleted file mode 100644 index ef2f58119c..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/Array.h +++ /dev/null @@ -1,799 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include "StandardHeaders.h" -#include "MCoreSystem.h" -#include "Algorithms.h" -#include "MemoryManager.h" - -#include - -namespace MCore -{ - /** - * Dynamic array template. - * This array template allows dynamic sizing. It also stores the memory category of the data. - * It can theoretically store 4294967296 items (maximum uint32 value). - */ - template - class Array - { - public: - /** - * The memory block ID, used inside the memory manager. - * This will make all arrays remain in the same memory blocks, which is more efficient in a lot of cases. - * However, array data can still remain in other blocks. - */ - enum - { - MEMORYBLOCK_ID = 2 - }; - - /** - * Default constructor. - * Initializes the array so it's empty and has no memory allocated. - */ - MCORE_INLINE Array() - : mData(nullptr) - , mLength(0) - , mMaxLength(0) - , mMemCategory(MCORE_MEMCATEGORY_ARRAY) {} - - /** - * Constructor which creates a given number of elements. - * @param elems The element data. - * @param num The number of elements in 'elems'. - * @param memCategory The memory category the array is in. - */ - MCORE_INLINE explicit Array(T* elems, uint32 num, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) - : mLength(num) - , mMaxLength(AllocSize(num)) - , mMemCategory(memCategory) - { - mData = (T*)MCore::Allocate(mMaxLength * sizeof(T), mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - for (uint32 i = 0; i < mLength; ++i) - { - Construct(i, elems[i]); - } - } - - /** - * Constructor which initializes the length of the array on a given number. - * @param initSize The number of ellements to allocate space for. - * @param memCategory The memory category the array is in. - */ - MCORE_INLINE explicit Array(uint32 initSize, uint16 memCategory = MCORE_MEMCATEGORY_ARRAY) - : mData(nullptr) - , mLength(initSize) - , mMaxLength(initSize) - , mMemCategory(memCategory) - { - if (mMaxLength > 0) - { - mData = (T*)MCore::Allocate(mMaxLength * sizeof(T), mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - for (uint32 i = 0; i < mLength; ++i) - { - Construct(i); - } - } - } - - /** - * Copy constructor. - * @param other The other array to copy the data from. - */ - Array(const Array& other) - : mData(nullptr) - , mLength(0) - , mMaxLength(0) - , mMemCategory(MCORE_MEMCATEGORY_ARRAY) { *this = other; } - - /** - * Move constructor. - * @param other The array to move the data from. - */ - Array(Array&& other) { mData = other.mData; mLength = other.mLength; mMaxLength = other.mMaxLength; mMemCategory = other.mMemCategory; other.mData = nullptr; other.mLength = 0; other.mMaxLength = 0; } - - /** - * Destructor. Deletes all entry data. - * However, if you store pointers to objects, these objects won't be deleted.
- * Example:
- *
-         * Array< Object* > data;
-         * for (uint32 i=0; i<10; i++)
-         *    data.Add( new Object() );
-         * 
- * Now when the array 'data' will be destructed, it will NOT free up the memory of the integers which you allocated by hand, using new. - * In order to free up this memory, you can do this: - *
-         * for (uint32 i=0; i
-         */
-        ~Array()
-        {
-            for (uint32 i = 0; i < mLength; ++i)
-            {
-                Destruct(i);
-            }
-            if (mData)
-            {
-                MCore::Free(mData);
-            }
-        }
-
-        /**
-         * Get the memory category ID where allocations made by this array belong to.
-         * On default the memory category is 0, which means unknown.
-         * @result The memory category ID.
-         */
-        MCORE_INLINE uint16 GetMemoryCategory() const                           { return mMemCategory; }
-
-        /**
-         * Set the memory category ID, where allocations made by this array will belong to.
-         * On default, after construction of the array, the category ID is 0, which means it is unknown.
-         * @param categoryID The memory category ID where this arrays allocations belong to.
-         */
-        MCORE_INLINE void SetMemoryCategory(uint16 categoryID)                  { mMemCategory = categoryID; }
-
-        /**
-         * Get a pointer to the first element.
-         * @result A pointer to the first element.
-         */
-        MCORE_INLINE T* GetPtr()                                                { return mData; }
-
-        /**
-         * Get a pointer to the first element.
-         * @result A pointer to the first element.
-         */
-        MCORE_INLINE T* GetPtr() const                                          { return mData; }
-
-        /**
-         * Get a given item/element.
-         * @param pos The item/element number.
-         * @result A reference to the element.
-         */
-        MCORE_INLINE T& GetItem(uint32 pos)                                     { return mData[pos]; }
-
-        /**
-         * Get the first element.
-         * @result A reference to the first element.
-         */
-        MCORE_INLINE T& GetFirst()                                              { return mData[0]; }
-
-        /**
-         * Get the last element.
-         * @result A reference to the last element.
-         */
-        MCORE_INLINE T& GetLast()                                               { return mData[mLength - 1]; }
-
-        /**
-         * Get a read-only pointer to the first element.
-         * @result A read-only pointer to the first element.
-         */
-        MCORE_INLINE const T* GetReadPtr() const                                { return mData; }
-
-        /**
-         * Get a read-only reference to a given element number.
-         * @param pos The element number.
-         * @result A read-only reference to the given element.
-         */
-        MCORE_INLINE const T& GetItem(uint32 pos) const                         { return mData[pos]; }
-
-        /**
-         * Get a read-only reference to the first element.
-         * @result A read-only reference to the first element.
-         */
-        MCORE_INLINE const T& GetFirst() const                                  { return mData[0]; }
-
-        /**
-         * Get a read-only reference to the last element.
-         * @result A read-only reference to the last element.
-         */
-        MCORE_INLINE const T& GetLast() const                                   { return mData[mLength - 1]; }
-
-        /**
-         * Check if the array is empty or not.
-         * @result Returns true when there are no elements in the array, otherwise false is returned.
-         */
-        MCORE_INLINE bool GetIsEmpty() const                                    { return (mLength == 0); }
-
-        /**
-         * Checks if the passed index is in the array's range.
-         * @param index The index to check.
-         * @return True if the passed index is valid, false if not.
-         */
-        MCORE_INLINE bool GetIsValidIndex(uint32 index) const                   { return (index < mLength); }
-
-        /**
-         * Get the number of elements in the array.
-         * @result The number of elements in the array.
-         */
-        MCORE_INLINE uint32 GetLength() const                                   { return mLength; }
-
-        /**
-         * Get the maximum number of elements. This is the number of elements there currently is space for to store.
-         * However, never use this to make for-loops to iterate through all elements. Use GetLength() instead for that.
-         * This purely has to do with pre-allocating, to reduce the number of reallocs.
-         * @result The maximum array length.
-         */
-        MCORE_INLINE uint32 GetMaxLength() const                                { return mMaxLength; }
-
-        /**
-         * Calculates the memory usage used by this array.
-         * @param includeMembers Include the class members in the calculation? (default=true).
-         * @result The number of bytes allocated by this array.
-         */
-        MCORE_INLINE uint32 CalcMemoryUsage(bool includeMembers = true) const
-        {
-            uint32 result = mMaxLength * sizeof(T);
-            if (includeMembers)
-            {
-                result += sizeof(MCore::Array);
-            }
-            return result;
-        }
-
-        /**
-         * Set a given element to a given value.
-         * @param pos The element number.
-         * @param value The value to store at that element number.
-         */
-        MCORE_INLINE void SetElem(uint32 pos, const T& value)                   { mData[pos] = value; }
-
-        /**
-         * Add a given element to the back of the array.
-         * @param x The element to add.
-         */
-        MCORE_INLINE void Add(const T& x)                                       { Grow(++mLength); Construct(mLength - 1, x); }
-
-        /**
-         * Add a given element to the back of the array, but without pre-allocation caching.
-         * @param x The element to add.
-         */
-        MCORE_INLINE void AddExact(const T& x)                                  { GrowExact(++mLength); Construct(mLength - 1, x); }
-
-        /**
-         * Add a given array to the back of this array.
-         * @param a The array to add.
-         */
-        MCORE_INLINE void Add(const Array& a)
-        {
-            uint32 l = mLength;
-            Grow(mLength + a.mLength);
-            for (uint32 i = 0; i < a.GetLength(); ++i)
-            {
-                Construct(l + i, a[i]);
-            }
-        }                                                                                                                                                                                   // TODO: a.GetLength() can be precaled before loop?
-
-        /**
-         * Add an empty (default constructed) element to the back of the array.
-         */
-        MCORE_INLINE void AddEmpty()                                            { Grow(++mLength); Construct(mLength - 1); }
-
-        /**
-         * Add an empty (default constructed) element to the back of the array, but without pre-allocation caching.
-         */
-        MCORE_INLINE void AddEmptyExact()                                       { GrowExact(++mLength); Construct(mLength - 1); }
-
-        /**
-         * Remove the first array element.
-         */
-        MCORE_INLINE void RemoveFirst()
-        {
-            if (mLength > 0)
-            {
-                Remove((uint32)0);
-            }
-        }
-
-        /**
-         * Remove the last array element.
-         */
-        MCORE_INLINE void RemoveLast()
-        {
-            if (mLength > 0)
-            {
-                Destruct(--mLength);
-            }
-        }
-
-        /**
-         * Insert an empty element (default constructed) at a given position in the array.
-         * @param pos The position to create the empty element.
-         */
-        MCORE_INLINE void Insert(uint32 pos)                                    { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos); }
-
-        /**
-         * Insert a given element at a given position in the array.
-         * @param pos The position to insert the empty element.
-         * @param x The element to store at this position.
-         */
-        MCORE_INLINE void Insert(uint32 pos, const T& x)                        { Grow(mLength + 1); MoveElements(pos + 1, pos, mLength - pos - 1); Construct(pos, x); }
-
-        /**
-         * Remove an element at a given position.
-         * @param pos The element number to remove.
-         */
-        MCORE_INLINE void Remove(uint32 pos)
-        {
-            AZ_Assert(pos < mLength, "Array index out of bounds");
-            Destruct(pos);
-            if (mLength > 1)
-            {
-                MoveElements(pos, pos + 1, mLength - pos - 1);
-            }
-            mLength--;
-        }
-
-        /**
-         * Remove a given number of elements starting at a given position in the array.
-         * @param pos The start element, so to start removing from.
-         * @param num The number of elements to remove from this position.
-         */
-        MCORE_INLINE void Remove(uint32 pos, uint32 num)
-        {
-            for (uint32 i = pos; i < pos + num; ++i)
-            {
-                Destruct(i);
-            }
-            MoveElements(pos, pos + num, mLength - pos - num);
-            mLength -= num;
-        }
-
-        /**
-         * Remove a given element with a given value.
-         * Only the first element with the given value will be removed.
-         * @param item The item/element to remove.
-         */
-        MCORE_INLINE bool RemoveByValue(const T& item)
-        {
-            const uint32 index = Find(item);
-            if (index == MCORE_INVALIDINDEX32)
-            {
-                return false;
-            }
-            Remove(index);
-            return true;
-        }
-
-        /**
-         * Remove a given element in the array and place the last element in the array at the created empty position.
-         * So if we have an array with the following characters : ABCDEFG
- * And we perform a SwapRemove(2), we will remove element C and place the last element (G) at the empty created position where C was located. - * So we will get this:
- * AB.DEFG [where . is empty, after we did the SwapRemove(2)]
- * ABGDEF [this is the result. G has been moved to the empty position]. - */ - MCORE_INLINE void SwapRemove(uint32 pos) - { - Destruct(pos); - if (pos != mLength - 1) - { - Construct(pos, mData[mLength - 1]); - Destruct(mLength - 1); - } - mLength--; - } // remove element at and place the last element of the array in that position - - /** - * Swap two elements. - * @param pos1 The first element number. - * @param pos2 The second element number. - */ - MCORE_INLINE void Swap(uint32 pos1, uint32 pos2) - { - if (pos1 != pos2) - { - MCore::Swap(GetItem(pos1), GetItem(pos2)); - } - } - - /** - * Clear the array contents. So GetLength() will return 0 after performing this method. - * @param clearMem If set to true (default) the allocated memory will also be released. If set to false, GetMaxLength() will still return the number of elements - * which the array contained before calling the Clear() method. - */ - MCORE_INLINE void Clear(bool clearMem = true) - { - for (uint32 i = 0; i < mLength; ++i) - { - Destruct(i); - } - mLength = 0; - if (clearMem) - { - Free(); - } - } - - /** - * Make sure the array has enough space to store a given number of elements. - * @param newLength The number of elements we want to make sure that will fit in the array. - */ - MCORE_INLINE void AssureSize(uint32 newLength) - { - if (mLength >= newLength) - { - return; - } - uint32 oldLen = mLength; - Grow(newLength); - for (uint32 i = oldLen; i < newLength; ++i) - { - Construct(i); - } - } - - /** - * Make sure this array has enough allocated storage to grow to a given number of elements elements without having to realloc. - * @param minLength The minimum length the array should have (actually the minimum maxLength, because this has no influence on what GetLength() will return). - */ - MCORE_INLINE void Reserve(uint32 minLength) - { - if (mMaxLength < minLength) - { - Realloc(minLength); - } - } - - /** - * The same as Reserve, except that this also can shrink the memory to the specified size if more has been allocated already. - * If the current length is larger than the specified minLength nothing will happen. - * @param minLength The minimum length the array should have. - */ - MCORE_INLINE void ReserveExact(uint32 minLength) - { - if (mLength > minLength) - { - return; - } - Realloc(minLength); - } - - /** - * Make the array as small as possible. So remove all extra pre-allocated data, so that the array consumes the least possible amount of memory. - */ - MCORE_INLINE void Shrink() - { - if (mLength == mMaxLength) - { - return; - } - Realloc(mLength); - } - - /** - * Check if the array contains a given element. - * @param x The element to check. - * @result Returns true when the array contains the element, otherwise false is returned. - */ - MCORE_INLINE bool Contains(const T& x) const { return (Find(x) != MCORE_INVALIDINDEX32); } - - /** - * Find the position of a given element. - * @param x The element to find. - * @result Returns the index in the array, ranging from [0 to GetLength()-1] when found, otherwise MCORE_INVALIDINDEX32 is returned. - */ - MCORE_INLINE uint32 Find(const T& x) const - { - for (uint32 i = 0; i < mLength; ++i) - { - if (mData[i] == x) - { - return i; - } - } - return MCORE_INVALIDINDEX32; - } - - - // sort function and standard sort function - typedef int32 (MCORE_CDECL * CmpFunc)(const T& itemA, const T& itemB); - static int32 MCORE_CDECL StdCmp(const T& itemA, const T& itemB) - { - if (itemA < itemB) - { - return -1; - } - else if (itemA == itemB) - { - return 0; - } - else - { - return 1; - } - } - static int32 MCORE_CDECL StdPtrObjCmp(const T& itemA, const T& itemB) - { - if (*itemA < *itemB) - { - return -1; - } - else if (*itemA == *itemB) - { - return 0; - } - else - { - return 1; - } - } - - /** - * Sort the complete array using a given sort function. - * @param cmp The sort function to use. - */ - MCORE_INLINE void Sort(CmpFunc cmp) { InnerSort(0, mLength - 1, cmp); } - - /** - * Sort a given part of the array using a given sort function. - * The default parameters are set so that it will sort the compelete array with a default compare function (which uses the < and > operators). - * The method will sort all elements between the given 'first' and 'last' element (first and last are also included in the sort). - * @param first The first element to start sorting. - * @param last The last element to sort (when set to MCORE_INVALIDINDEX32, GetLength()-1 will be used). - * @param cmp The compare function. - */ - MCORE_INLINE void Sort(uint32 first = 0, uint32 last = MCORE_INVALIDINDEX32, CmpFunc cmp = StdCmp) - { - if (last == MCORE_INVALIDINDEX32) - { - last = mLength - 1; - } - InnerSort(first, last, cmp); - } - - /** - * Performs a sort on a given part of the array. - * @param first The first element to start the sorting at. - * @param last The last element to end the sorting. - * @param cmp The compare function. - */ - MCORE_INLINE void InnerSort(int32 first, int32 last, CmpFunc cmp) - { - if (first >= last) - { - return; - } - int32 split = Partition(first, last, cmp); - InnerSort(first, split - 1, cmp); - InnerSort(split + 1, last, cmp); - } - - // resize in a fast way that doesn't call constructors or destructors - void ResizeFast(uint32 newLength) - { - if (mLength == newLength) - { - return; - } - - if (newLength > mLength) - { - GrowExact(newLength); - } - - mLength = newLength; - } - - /** - * Resize the array to a given size. - * This does not mean an actual realloc will be made. This will only happen when the new length is bigger than the maxLength of the array. - * @param newLength The new length the array should be. - * @result returns false if the allocation/reallocation of the array failed - */ - bool Resize(uint32 newLength) - { - if (mLength == newLength) - { - return true; - } - - // check for growing or shrinking array - if (newLength > mLength) - { - // growing array, construct empty elements at end of array - const uint32 oldLen = mLength; - GrowExact(newLength); - if (mData == nullptr) - { - return false; - } - for (uint32 i = oldLen; i < newLength; ++i) - { - Construct(i); - } - } - else - { - // shrinking array, destruct elements at end of array - for (uint32 i = newLength; i < mLength; ++i) - { - Destruct(i); - } - - mLength = newLength; - } - return true; - } - - /** - * Move "numElements" elements starting from the source index, to the dest index. - * Please note that the array has to be large enough. You can't move data past the end of the array. - * @param destIndex The destination index. - * @param sourceIndex The source index, where the source elements start. - * @param numElements The number of elements to move. - */ - MCORE_INLINE void MoveElements(uint32 destIndex, uint32 sourceIndex, uint32 numElements) - { - if (numElements > 0) - { - MCore::MemMove(mData + destIndex, mData + sourceIndex, numElements * sizeof(T)); - } - } - - // operators - bool operator==(const Array& other) const - { - if (mLength != other.mLength) - { - return false; - } - for (uint32 i = 0; i < mLength; ++i) - { - if (mData[i] != other.mData[i]) - { - return false; - } - } - return true; - } - //Array& operator= (const Array& other) { if (&other != this) { Clear(); mMemCategory = other.mMemCategory; Grow(other.mLength); for (uint32 i=0; i& operator= (const Array& other) - { - if (&other != this) - { - Clear(false); - mMemCategory = other.mMemCategory; - Grow(other.mLength); - for (uint32 i = 0; i < mLength; ++i) - { - Construct(i, other.mData[i]); - } - } - return *this; - } - Array& operator= (Array&& other) - { - AZ_Assert(&other != this, "Cannot assign array to itself."); - if (mData) - { - MCore::Free(mData); - } - mData = other.mData; - mMemCategory = other.mMemCategory; - mLength = other.mLength; - mMaxLength = other.mMaxLength; - other.mData = nullptr; - other.mLength = 0; - other.mMaxLength = 0; - return *this; - } - //Array& operator+ (const Array& other) const { Array newArray; newArray.Grow(mLength+other.mLength); uint32 i; for (i=0; i& operator+=(const T& other) { Add(other); return *this; } - Array& operator+=(const Array& other) { Add(other); return *this; } - MCORE_INLINE T& operator[](uint32 index) { AZ_Assert(index < mLength, "Array index out of bounds"); return mData[index]; } - MCORE_INLINE const T& operator[](uint32 index) const { AZ_Assert(index < mLength, "Array index out of bounds"); return mData[index]; } - - private: - T* mData; /**< The element data. */ - uint32 mLength; /**< The number of used elements in the array. */ - uint32 mMaxLength; /**< The number of elements that we have allocated memory for. */ - uint16 mMemCategory; /**< The memory category ID. */ - - // private functions - MCORE_INLINE void Grow(uint32 newLength) - { - mLength = newLength; - if (mMaxLength >= newLength) - { - return; - } - Realloc(AllocSize(newLength)); - } - MCORE_INLINE void GrowExact(uint32 newLength) - { - mLength = newLength; - if (mMaxLength < newLength) - { - Realloc(newLength); - } - } - MCORE_INLINE uint32 AllocSize(uint32 num) { return 1 + num /*+num/8*/; } - MCORE_INLINE void Alloc(uint32 num) { mData = (T*)MCore::Allocate(num * sizeof(T), mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); } - MCORE_INLINE void Realloc(uint32 newSize) - { - if (newSize == 0) - { - this->Free(); - return; - } - if (mData) - { - mData = (T*)MCore::Realloc(mData, newSize * sizeof(T), mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - } - else - { - mData = (T*)MCore::Allocate(newSize * sizeof(T), mMemCategory, MEMORYBLOCK_ID, MCORE_FILE, MCORE_LINE); - } - - mMaxLength = newSize; - } - MCORE_INLINE void Free() - { - mLength = 0; - mMaxLength = 0; - if (mData) - { - MCore::Free(mData); - mData = nullptr; - } - } - MCORE_INLINE void Construct(uint32 index, const T& original) { ::new(mData + index)T(original); } // copy-construct an element at which is a copy of - MCORE_INLINE void Construct(uint32 index) { ::new(mData + index)T; } // construct an element at place - MCORE_INLINE void Destruct(uint32 index) - { - #if (MCORE_COMPILER == MCORE_COMPILER_MSVC) - MCORE_UNUSED(index); // work around an MSVC compiler bug, where it triggers a warning that parameter 'index' is unused - #endif - (mData + index)->~T(); - } // destruct an element at - - // partition part of array (for sorting) - int32 Partition(int32 left, int32 right, CmpFunc cmp) - { - ::MCore::Swap(mData[left], mData[ (left + right) >> 1 ]); - - T& target = mData[right]; - int32 i = left - 1; - int32 j = right; - - bool neverQuit = true; // workaround to disable a "warning C4127: conditional expression is constant" - while (neverQuit) - { - while (i < j) - { - if (cmp(mData[++i], target) >= 0) - { - break; - } - } - while (j > i) - { - if (cmp(mData[--j], target) <= 0) - { - break; - } - } - if (i >= j) - { - break; - } - ::MCore::Swap(mData[i], mData[j]); - } - - ::MCore::Swap(mData[i], mData[right]); - return i; - } - }; -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/Attribute.cpp b/Gems/EMotionFX/Code/MCore/Source/Attribute.cpp index ed2bc1a535..416d493453 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Attribute.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/Attribute.cpp @@ -8,12 +8,10 @@ #include "Attribute.h" #include "AttributeFactory.h" -#include "AttributeString.h" -#include "StringConversions.h" namespace MCore { - Attribute::Attribute(uint32 typeID) + Attribute::Attribute(AZ::u32 typeID) { mTypeID = typeID; } diff --git a/Gems/EMotionFX/Code/MCore/Source/Attribute.h b/Gems/EMotionFX/Code/MCore/Source/Attribute.h index c245e7d778..3b9b4459aa 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Attribute.h +++ b/Gems/EMotionFX/Code/MCore/Source/Attribute.h @@ -28,7 +28,7 @@ namespace MCore class AttributeSettings; // the attribute interface types - enum : uint32 + enum : AZ::u32 { ATTRIBUTE_INTERFACETYPE_FLOATSPINNER = 0, // MCore::AttributeFloat ATTRIBUTE_INTERFACETYPE_FLOATSLIDER = 1, // MCore::AttributeFloat @@ -55,20 +55,20 @@ namespace MCore virtual Attribute* Clone() const = 0; virtual const char* GetTypeString() const = 0; - MCORE_INLINE uint32 GetType() const { return mTypeID; } + MCORE_INLINE AZ::u32 GetType() const { return mTypeID; } virtual bool InitFromString(const AZStd::string& valueString) = 0; virtual bool ConvertToString(AZStd::string& outString) const = 0; virtual bool InitFrom(const Attribute* other) = 0; - virtual uint32 GetClassSize() const = 0; - virtual uint32 GetDefaultInterfaceType() const = 0; + virtual size_t GetClassSize() const = 0; + virtual AZ::u32 GetDefaultInterfaceType() const = 0; Attribute& operator=(const Attribute& other); virtual void NetworkSerialize(EMotionFX::Network::AnimGraphSnapshotChunkSerializer&) {}; protected: - uint32 mTypeID; /**< The unique type ID of the attribute class. */ + AZ::u32 mTypeID; /**< The unique type ID of the attribute class. */ - Attribute(uint32 typeID); + Attribute(AZ::u32 typeID); }; } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeBool.h b/Gems/EMotionFX/Code/MCore/Source/AttributeBool.h index 9a923b5fda..3be04c3ce1 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeBool.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeBool.h @@ -39,7 +39,7 @@ namespace MCore MCORE_INLINE void SetValue(bool value) { mValue = value; } MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(bool); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(bool); } // overloaded from the attribute base class Attribute* Clone() const override { return AttributeBool::Create(mValue); } @@ -50,8 +50,8 @@ namespace MCore return AzFramework::StringFunc::LooksLikeBool(valueString.c_str(), &mValue); } bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%d", (mValue) ? 1 : 0); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeBool); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_CHECKBOX; } + size_t GetClassSize() const override { return sizeof(AttributeBool); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_CHECKBOX; } private: bool mValue; /**< The boolean value, false on default. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeColor.h b/Gems/EMotionFX/Code/MCore/Source/AttributeColor.h index 6287239bf8..4ad488af47 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeColor.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeColor.h @@ -42,7 +42,7 @@ namespace MCore MCORE_INLINE void SetValue(const RGBAColor& value) { mValue = value; } MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(RGBAColor); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(RGBAColor); } // overloaded from the attribute base class Attribute* Clone() const override { return AttributeColor::Create(mValue); } @@ -67,8 +67,8 @@ namespace MCore return true; } bool ConvertToString(AZStd::string& outString) const override { AZStd::to_string(outString, AZ::Vector4(mValue.r, mValue.g, mValue.b, mValue.a)); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeColor); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_COLOR; } + size_t GetClassSize() const override { return sizeof(AttributeColor); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_COLOR; } private: RGBAColor mValue; /**< The color value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp index d0129bdb03..53b91dbb98 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.cpp @@ -54,8 +54,8 @@ namespace MCore void AttributeFactory::RegisterAttribute(Attribute* attribute) { // check first if the type hasn't already been registered - const uint32 attribIndex = FindAttributeIndexByType(attribute->GetType()); - if (attribIndex != MCORE_INVALIDINDEX32) + const size_t attribIndex = FindAttributeIndexByType(attribute->GetType()); + if (attribIndex != InvalidIndex) { MCore::LogWarning("MCore::AttributeFactory::RegisterAttribute() - There is already an attribute of the same type registered (typeID %d vs %d - typeString '%s' vs '%s')", attribute->GetType(), mRegistered[attribIndex]->GetType(), attribute->GetTypeString(), mRegistered[attribIndex]->GetTypeString()); return; @@ -68,8 +68,8 @@ namespace MCore void AttributeFactory::UnregisterAttribute(Attribute* attribute, bool delFromMem) { // check first if the type hasn't already been registered - const uint32 attribIndex = FindAttributeIndexByType(attribute->GetType()); - if (attribIndex == MCORE_INVALIDINDEX32) + const size_t attribIndex = FindAttributeIndexByType(attribute->GetType()); + if (attribIndex == InvalidIndex) { MCore::LogWarning("MCore::AttributeFactory::UnregisterAttribute() - No attribute with the given type found (typeID=%d - typeString='%s'", attribute->GetType(), attribute->GetTypeString()); return; @@ -84,26 +84,21 @@ namespace MCore } - uint32 AttributeFactory::FindAttributeIndexByType(uint32 typeID) const + size_t AttributeFactory::FindAttributeIndexByType(size_t typeID) const { - const size_t numAttributes = mRegistered.size(); - for (size_t i = 0; i < numAttributes; ++i) + const auto foundAttribute = AZStd::find_if(begin(mRegistered), end(mRegistered), [typeID](const Attribute* registeredAttribute) { - if (mRegistered[i]->GetType() == typeID) // we found one with the same type - { - return static_cast(i); - } - } + return registeredAttribute->GetType() == typeID; + }); - // no attribute of this type found - return MCORE_INVALIDINDEX32; + return foundAttribute != end(mRegistered) ? AZStd::distance(begin(mRegistered), foundAttribute) : InvalidIndex; } - Attribute* AttributeFactory::CreateAttributeByType(uint32 typeID) const + Attribute* AttributeFactory::CreateAttributeByType(size_t typeID) const { - const uint32 attribIndex = FindAttributeIndexByType(typeID); - if (attribIndex == MCORE_INVALIDINDEX32) + const size_t attribIndex = FindAttributeIndexByType(typeID); + if (attribIndex == InvalidIndex) { return nullptr; } diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.h b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.h index 596ac24902..02bd5b0e1b 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeFactory.h @@ -31,10 +31,10 @@ namespace MCore void RegisterStandardTypes(); size_t GetNumRegisteredAttributes() const { return mRegistered.size(); } - Attribute* GetRegisteredAttribute(uint32 index) const { return mRegistered[index]; } + Attribute* GetRegisteredAttribute(size_t index) const { return mRegistered[index]; } - uint32 FindAttributeIndexByType(uint32 typeID) const; - Attribute* CreateAttributeByType(uint32 typeID) const; + size_t FindAttributeIndexByType(size_t typeID) const; + Attribute* CreateAttributeByType(size_t typeID) const; private: AZStd::vector mRegistered; diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeFloat.h b/Gems/EMotionFX/Code/MCore/Source/AttributeFloat.h index ef650a1430..fee4494ba5 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeFloat.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeFloat.h @@ -40,7 +40,7 @@ namespace MCore MCORE_INLINE void SetValue(float value) { mValue = value; } MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(float); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(float); } // overloaded from the attribute base class Attribute* Clone() const override { return AttributeFloat::Create(mValue); } @@ -51,8 +51,8 @@ namespace MCore return AzFramework::StringFunc::LooksLikeFloat(valueString.c_str(), &mValue); } bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%.8f", mValue); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeFloat); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_FLOATSPINNER; } + size_t GetClassSize() const override { return sizeof(AttributeFloat); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_FLOATSPINNER; } private: float mValue; /**< The float value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.h b/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.h index f13246d438..b1fd1da686 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.h @@ -40,7 +40,7 @@ namespace MCore MCORE_INLINE void SetValue(int32 value) { mValue = value; } MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(int32); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(int32); } // overloaded from the attribute base class Attribute* Clone() const override { return AttributeInt32::Create(mValue); } @@ -51,8 +51,8 @@ namespace MCore return AzFramework::StringFunc::LooksLikeInt(valueString.c_str(), &mValue); } bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%d", mValue); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeInt32); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_INTSPINNER; } + size_t GetClassSize() const override { return sizeof(AttributeInt32); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_INTSPINNER; } private: int32 mValue; /**< The signed integer value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributePointer.h b/Gems/EMotionFX/Code/MCore/Source/AttributePointer.h index 8f7a6cbc65..98eb5f602b 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributePointer.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributePointer.h @@ -53,8 +53,8 @@ namespace MCore } bool InitFromString(const AZStd::string& valueString) override { MCORE_UNUSED(valueString); MCORE_ASSERT(false); return false; } // currently unsupported bool ConvertToString(AZStd::string& outString) const override { MCORE_UNUSED(outString); MCORE_ASSERT(false); return false; } // currently unsupported - uint32 GetClassSize() const override { return sizeof(AttributePointer); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_DEFAULT; } + size_t GetClassSize() const override { return sizeof(AttributePointer); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_DEFAULT; } private: void* mValue; /**< The pointer value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeQuaternion.h b/Gems/EMotionFX/Code/MCore/Source/AttributeQuaternion.h index 3380cac957..39d9243197 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeQuaternion.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeQuaternion.h @@ -39,7 +39,7 @@ namespace MCore static AttributeQuaternion* Create(const AZ::Quaternion& value); MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(AZ::Quaternion); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(AZ::Quaternion); } // adjust values MCORE_INLINE const AZ::Quaternion& GetValue() const { return mValue; } @@ -68,8 +68,8 @@ namespace MCore return true; } bool ConvertToString(AZStd::string& outString) const override { AZStd::to_string(outString, mValue); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeQuaternion); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_DEFAULT; } + size_t GetClassSize() const override { return sizeof(AttributeQuaternion); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_DEFAULT; } private: AZ::Quaternion mValue; /**< The Quaternion value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeString.h b/Gems/EMotionFX/Code/MCore/Source/AttributeString.h index 4f3f8df6f9..a05c057023 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeString.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeString.h @@ -36,7 +36,7 @@ namespace MCore static AttributeString* Create(const char* value = ""); MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(mValue.data()); } - MCORE_INLINE uint32 GetRawDataSize() const { return static_cast(mValue.size()); } + MCORE_INLINE size_t GetRawDataSize() const { return mValue.size(); } // adjust values MCORE_INLINE const char* AsChar() const { return mValue.c_str(); } @@ -57,7 +57,7 @@ namespace MCore } bool InitFromString(const AZStd::string& valueString) override { mValue = valueString; return true; } bool ConvertToString(AZStd::string& outString) const override { outString = mValue; return true; } - uint32 GetClassSize() const override { return sizeof(AttributeString); } + size_t GetClassSize() const override { return sizeof(AttributeString); } uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_STRING; } private: diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeVector2.h b/Gems/EMotionFX/Code/MCore/Source/AttributeVector2.h index b82c7778f7..826899186a 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeVector2.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeVector2.h @@ -43,7 +43,7 @@ namespace MCore static AttributeVector2* Create(float x, float y); MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeofVector2; } + MCORE_INLINE size_t GetRawDataSize() const { return sizeofVector2; } // adjust values MCORE_INLINE const AZ::Vector2& GetValue() const { return mValue; } @@ -66,8 +66,8 @@ namespace MCore return AzFramework::StringFunc::LooksLikeVector2(valueString.c_str(), &mValue); } bool ConvertToString(AZStd::string& outString) const override { AZStd::to_string(outString, mValue); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeVector2); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR2; } + size_t GetClassSize() const override { return sizeof(AttributeVector2); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR2; } private: AZ::Vector2 mValue; /**< The Vector2 value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeVector3.h b/Gems/EMotionFX/Code/MCore/Source/AttributeVector3.h index ea6b820944..066962fb8f 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeVector3.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeVector3.h @@ -38,7 +38,7 @@ namespace MCore static AttributeVector3* Create(float x, float y, float z); MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(AZ::Vector3); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(AZ::Vector3); } // adjust values MCORE_INLINE const AZ::Vector3& GetValue() const { return mValue; } @@ -67,8 +67,8 @@ namespace MCore return true; } bool ConvertToString(AZStd::string& outString) const override { AZStd::to_string(outString, mValue); return true; } - uint32 GetClassSize() const override { return sizeof(AttributeVector3); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR3; } + size_t GetClassSize() const override { return sizeof(AttributeVector3); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR3; } private: AZ::Vector3 mValue; /**< The Vector3 value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AttributeVector4.h b/Gems/EMotionFX/Code/MCore/Source/AttributeVector4.h index 93dc4a527b..7b20e92a6b 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AttributeVector4.h +++ b/Gems/EMotionFX/Code/MCore/Source/AttributeVector4.h @@ -39,7 +39,7 @@ namespace MCore static AttributeVector4* Create(float x, float y, float z, float w); MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&mValue); } - MCORE_INLINE uint32 GetRawDataSize() const { return sizeof(AZ::Vector4); } + MCORE_INLINE size_t GetRawDataSize() const { return sizeof(AZ::Vector4); } // adjust values MCORE_INLINE const AZ::Vector4& GetValue() const { return mValue; } @@ -63,8 +63,8 @@ namespace MCore } bool ConvertToString(AZStd::string& outString) const override { AZStd::to_string(outString, mValue); return true; } // void ConvertCoordinateSystem() { GetCoordinateSystem().ConvertVector4(&mValue); } - uint32 GetClassSize() const override { return sizeof(AttributeVector4); } - uint32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR4; } + size_t GetClassSize() const override { return sizeof(AttributeVector4); } + AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_VECTOR4; } private: AZ::Vector4 mValue; /**< The Vector4 value. */ diff --git a/Gems/EMotionFX/Code/MCore/Source/AzCoreConversions.h b/Gems/EMotionFX/Code/MCore/Source/AzCoreConversions.h index 79e3ef9608..d185a804b8 100644 --- a/Gems/EMotionFX/Code/MCore/Source/AzCoreConversions.h +++ b/Gems/EMotionFX/Code/MCore/Source/AzCoreConversions.h @@ -17,7 +17,7 @@ #include #include #include -#include +#include #include // This file is "glue" code to convert math back-forward between MCore and AZ. It also has functions that MCore used to @@ -37,18 +37,6 @@ namespace MCore return RGBAColor(static_cast(azColor.GetR()), static_cast(azColor.GetG()), static_cast(azColor.GetB()), static_cast(azColor.GetA())); } - // Deprecated - AZ_FORCE_INLINE AZ::Quaternion EmfxQuatToAzQuat(const MCore::Quaternion& emfxQuat) - { - return AZ::Quaternion(emfxQuat.x, emfxQuat.y, emfxQuat.z, emfxQuat.w); - } - - // Deprecated - AZ_FORCE_INLINE MCore::Quaternion AzQuatToEmfxQuat(const AZ::Quaternion& azQuat) - { - return MCore::Quaternion(azQuat.GetX(), azQuat.GetY(), azQuat.GetZ(), azQuat.GetW()); - } - AZ_FORCE_INLINE AZ::Transform EmfxTransformToAzTransform(const EMotionFX::Transform& emfxTransform) { AZ::Transform transform = AZ::Transform::CreateFromQuaternionAndTranslation(emfxTransform.mRotation, emfxTransform.mPosition); @@ -530,91 +518,4 @@ namespace MCore AZ::Vector3ToVector4(m33.GetRow(2), translation.GetZ()), mat.GetRow(3)); } - - // Deprecated. Please use AZ::Transform instead of MCore::Matrix. - MCORE_INLINE AZ::Quaternion MCoreMatrixToQuaternion(const MCore::Matrix& m) - { - const float trace = MMAT(m, 0, 0) + MMAT(m, 1, 1) + MMAT(m, 2, 2); - if (trace > 0.0f /*Math::epsilon*/) - { - const float s = 0.5f / Math::Sqrt(trace + 1.0f); - return AZ::Quaternion((MMAT(m, 1, 2) - MMAT(m, 2, 1)) * s, - (MMAT(m, 2, 0) - MMAT(m, 0, 2)) * s, - (MMAT(m, 0, 1) - MMAT(m, 1, 0)) * s, - 0.25f / s); - } - else - { - if (MMAT(m, 0, 0) > MMAT(m, 1, 1) && MMAT(m, 0, 0) > MMAT(m, 2, 2)) - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 0, 0) - MMAT(m, 1, 1) - MMAT(m, 2, 2)); - const float oneOverS = 1.0f / s; - return AZ::Quaternion(0.25f * s, - (MMAT(m, 1, 0) + MMAT(m, 0, 1)) * oneOverS, - (MMAT(m, 2, 0) + MMAT(m, 0, 2)) * oneOverS, - (MMAT(m, 1, 2) - MMAT(m, 2, 1)) * oneOverS); - } - else if (MMAT(m, 1, 1) > MMAT(m, 2, 2)) - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 1, 1) - MMAT(m, 0, 0) - MMAT(m, 2, 2)); - const float oneOverS = 1.0f / s; - return AZ::Quaternion((MMAT(m, 1, 0) + MMAT(m, 0, 1)) * oneOverS, - 0.25f * s, - (MMAT(m, 2, 1) + MMAT(m, 1, 2)) * oneOverS, - (MMAT(m, 2, 0) - MMAT(m, 0, 2)) * oneOverS); - } - else - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 2, 2) - MMAT(m, 0, 0) - MMAT(m, 1, 1)); - const float oneOverS = 1.0f / s; - return AZ::Quaternion((MMAT(m, 2, 0) + MMAT(m, 0, 2)) * oneOverS, - (MMAT(m, 2, 1) + MMAT(m, 1, 2)) * oneOverS, - 0.25f * s, - (MMAT(m, 0, 1) - MMAT(m, 1, 0)) * oneOverS); - } - } - - /* - const float trace = MMAT(m,0,0) + MMAT(m,1,1) + MMAT(m,2,2) + 1.0f; - if (trace > Math::epsilon) - { - const float s = 0.5f / Math::Sqrt(trace); - result.w = 0.25f / s; - result.x = ( MMAT(m,1,2) - MMAT(m,2,1) ) * s; - result.y = ( MMAT(m,2,0) - MMAT(m,0,2) ) * s; - result.z = ( MMAT(m,0,1) - MMAT(m,1,0) ) * s; - } - else - { - if (MMAT(m,0,0) > MMAT(m,1,1) && MMAT(m,0,0) > MMAT(m,2,2)) - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,0,0) - MMAT(m,1,1) - MMAT(m,2,2)); - const float oneOverS = 1.0f / s; - result.x = 0.25f * s; - result.y = (MMAT(m,1,0) + MMAT(m,0,1) ) * oneOverS; - result.z = (MMAT(m,2,0) + MMAT(m,0,2) ) * oneOverS; - result.w = (MMAT(m,2,1) - MMAT(m,1,2) ) * oneOverS; - } - else - if (MMAT(m,1,1) > MMAT(m,2,2)) - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,1,1) - MMAT(m,0,0) - MMAT(m,2,2)); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m,1,0) + MMAT(m,0,1) ) * oneOverS; - result.y = 0.25f * s; - result.z = (MMAT(m,2,1) + MMAT(m,1,2) ) * oneOverS; - result.w = (MMAT(m,2,0) - MMAT(m,0,2) ) * oneOverS; - } - else - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,2,2) - MMAT(m,0,0) - MMAT(m,1,1) ); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m,2,0) + MMAT(m,0,2) ) * oneOverS; - result.y = (MMAT(m,2,1) + MMAT(m,1,2) ) * oneOverS; - result.z = 0.25f * s; - result.w = (MMAT(m,1,0) - MMAT(m,0,1) ) * oneOverS; - } - } - */ - } } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp index f462e5499f..959cebe16d 100644 --- a/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/BoundingSphere.cpp @@ -46,7 +46,7 @@ namespace MCore { float distance = 0.0f; - for (uint32 t = 0; t < 3; ++t) + for (int32_t t = 0; t < 3; ++t) { const AZ::Vector3& minVec = b.GetMin(); if (mCenter.GetElement(t) < minVec.GetElement(t)) @@ -79,7 +79,7 @@ namespace MCore bool BoundingSphere::Contains(const AABB& b) const { float distance = 0.0f; - for (uint32 t = 0; t < 3; ++t) + for (int32_t t = 0; t < 3; ++t) { const AZ::Vector3& maxVec = b.GetMax(); if (mCenter.GetElement(t) < maxVec.GetElement(t)) diff --git a/Gems/EMotionFX/Code/MCore/Source/Command.cpp b/Gems/EMotionFX/Code/MCore/Source/Command.cpp index b358a28546..8845e7c278 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Command.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/Command.cpp @@ -8,6 +8,7 @@ // include the required headers #include "Command.h" +#include #include @@ -28,10 +29,10 @@ namespace MCore // constructor - Command::Command(const char* commandName, Command* originalCommand) + Command::Command(AZStd::string commandName, Command* originalCommand) + : mOrgCommand(originalCommand) + , mCommandName(AZStd::move(commandName)) { - mCommandName = commandName; - mOrgCommand = originalCommand; } @@ -81,9 +82,9 @@ namespace MCore } - uint32 Command::GetNumCallbacks() const + size_t Command::GetNumCallbacks() const { - return static_cast(mCallbacks.size()); + return mCallbacks.size(); } @@ -123,37 +124,18 @@ namespace MCore // calculate the number of registered pre-execute callbacks - uint32 Command::CalcNumPreCommandCallbacks() const + size_t Command::CalcNumPreCommandCallbacks() const { - uint32 result = 0; - - const size_t numCallbacks = mCallbacks.size(); - for (size_t i = 0; i < numCallbacks; ++i) + return AZStd::accumulate(begin(mCallbacks), end(mCallbacks), size_t{0}, [](size_t total, const Callback* callback) { - if (mCallbacks[i]->GetExecutePreCommand()) - { - result++; - } - } - - return result; + return callback->GetExecutePreCommand() ? total + 1 : total; + }); } // calculate the number of registered post-execute callbacks - uint32 Command::CalcNumPostCommandCallbacks() const + size_t Command::CalcNumPostCommandCallbacks() const { - uint32 result = 0; - - const size_t numCallbacks = mCallbacks.size(); - for (size_t i = 0; i < numCallbacks; ++i) - { - if (mCallbacks[i]->GetExecutePreCommand() == false) - { - result++; - } - } - - return result; + return mCallbacks.size() - CalcNumPreCommandCallbacks(); } } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/Command.h b/Gems/EMotionFX/Code/MCore/Source/Command.h index 6ad10ff559..d6bfb3a0d7 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Command.h +++ b/Gems/EMotionFX/Code/MCore/Source/Command.h @@ -185,7 +185,7 @@ namespace MCore * @param commandName The unique identifier for the command. * @param originalCommand The original command, or nullptr when this is the original command. */ - Command(const char* commandName, Command* originalCommand); + Command(AZStd::string commandName, Command* originalCommand); /** * Destructor. @@ -279,26 +279,26 @@ namespace MCore * Get the number of registered/added command callbacks. * @result The number of command callbacks that have been added. */ - uint32 GetNumCallbacks() const; + size_t GetNumCallbacks() const; /** * Calculate the number of registered pre-execute callbacks. * @result The number of registered pre-execute callbacks. */ - uint32 CalcNumPreCommandCallbacks() const; + size_t CalcNumPreCommandCallbacks() const; /** * Calculate the number of registered post-execute callbacks. * @result The number of registered post-execute callbacks. */ - uint32 CalcNumPostCommandCallbacks() const; + size_t CalcNumPostCommandCallbacks() const; /** * Get a given command callback. * @param index The callback number, which must be in range of [0..GetNumCallbacks()-1]. * @result A pointer to the command callback object. */ - MCORE_INLINE Command::Callback* GetCallback(uint32 index) { return mCallbacks[index]; } + MCORE_INLINE Command::Callback* GetCallback(size_t index) { return mCallbacks[index]; } /** * Add (register) a command callback. diff --git a/Gems/EMotionFX/Code/MCore/Source/CommandLine.cpp b/Gems/EMotionFX/Code/MCore/Source/CommandLine.cpp index 25ae5f548f..ae536101e6 100644 --- a/Gems/EMotionFX/Code/MCore/Source/CommandLine.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/CommandLine.cpp @@ -26,8 +26,8 @@ namespace MCore void CommandLine::GetValue(const char* paramName, const char* defaultValue, AZStd::string* outResult) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { *outResult = defaultValue; return; @@ -49,8 +49,8 @@ namespace MCore void CommandLine::GetValue(const char* paramName, const char* defaultValue, AZStd::string& outResult) const { // Try to find the parameter index. - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { outResult = defaultValue; return; @@ -72,8 +72,8 @@ namespace MCore int32 CommandLine::GetValueAsInt(const char* paramName, int32 defaultValue) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return defaultValue; } @@ -93,8 +93,8 @@ namespace MCore float CommandLine::GetValueAsFloat(const char* paramName, float defaultValue) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return defaultValue; } @@ -114,8 +114,8 @@ namespace MCore bool CommandLine::GetValueAsBool(const char* paramName, bool defaultValue) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return defaultValue; } @@ -135,8 +135,8 @@ namespace MCore AZ::Vector3 CommandLine::GetValueAsVector3(const char* paramName, const AZ::Vector3& defaultValue) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return defaultValue; } @@ -157,8 +157,8 @@ namespace MCore AZ::Vector4 CommandLine::GetValueAsVector4(const char* paramName, const AZ::Vector4& defaultValue) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return defaultValue; } @@ -178,8 +178,8 @@ namespace MCore void CommandLine::GetValue(const char* paramName, Command* command, AZStd::string* outResult) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, *outResult); return; @@ -198,8 +198,8 @@ namespace MCore AZ::Outcome CommandLine::GetValueIfExists(const char* paramName, Command* command) const { AZ_UNUSED(command); - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex != MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex != InvalidIndex) { return AZ::Success(m_parameters[paramIndex].mValue); } @@ -211,8 +211,8 @@ namespace MCore const AZStd::string& CommandLine::GetValue(const char* paramName, Command* command) const { // Try to find the parameter index. - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName); } @@ -226,8 +226,8 @@ namespace MCore int32 CommandLine::GetValueAsInt(const char* paramName, Command* command) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { AZStd::string result; if (command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, result)) @@ -236,7 +236,7 @@ namespace MCore } else { - return MCORE_INVALIDINDEX32; + return InvalidIndexT; } } @@ -248,8 +248,8 @@ namespace MCore float CommandLine::GetValueAsFloat(const char* paramName, Command* command) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { AZStd::string result; if (command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, result)) @@ -271,8 +271,8 @@ namespace MCore bool CommandLine::GetValueAsBool(const char* paramName, Command* command) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { AZStd::string result; if (command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, result)) @@ -294,8 +294,8 @@ namespace MCore AZ::Vector3 CommandLine::GetValueAsVector3(const char* paramName, Command* command) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { AZStd::string result; if (command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, result)) @@ -317,8 +317,8 @@ namespace MCore AZ::Vector4 CommandLine::GetValueAsVector4(const char* paramName, Command* command) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { AZStd::string result; if (command->GetOriginalCommand()->GetSyntax().GetDefaultValue(paramName, result)) @@ -337,21 +337,21 @@ namespace MCore // get the number of parameters - uint32 CommandLine::GetNumParameters() const + size_t CommandLine::GetNumParameters() const { - return static_cast(m_parameters.size()); + return m_parameters.size(); } // get the parameter name for a given parameter - const AZStd::string& CommandLine::GetParameterName(uint32 nr) const + const AZStd::string& CommandLine::GetParameterName(size_t nr) const { return m_parameters[nr].mName; } // get the parameter value for a given parameter number - const AZStd::string& CommandLine::GetParameterValue(uint32 nr) const + const AZStd::string& CommandLine::GetParameterValue(size_t nr) const { return m_parameters[nr].mValue; } @@ -361,8 +361,8 @@ namespace MCore bool CommandLine::CheckIfHasValue(const char* paramName) const { // try to find the parameter index - const uint32 paramIndex = FindParameterIndex(paramName); - if (paramIndex == MCORE_INVALIDINDEX32) + const size_t paramIndex = FindParameterIndex(paramName); + if (paramIndex == InvalidIndex) { return false; } @@ -373,42 +373,37 @@ namespace MCore // try to find a given parameter's index into the parameter array - uint32 CommandLine::FindParameterIndex(const char* paramName) const + size_t CommandLine::FindParameterIndex(const char* paramName) const { // compare all parameter names on a non-case sensitive way - const size_t numParams = m_parameters.size(); - for (size_t i = 0; i < numParams; ++i) + const auto foundParameter = AZStd::find_if(begin(m_parameters), end(m_parameters), [paramName](const Parameter& parameter) { - if (AzFramework::StringFunc::Equal(m_parameters[i].mName.c_str(), paramName, false /* no case */)) - { - return static_cast(i); - } - } + return AzFramework::StringFunc::Equal(parameter.mName, paramName, false /* no case */); + }); - // not found - return MCORE_INVALIDINDEX32; + return foundParameter != end(m_parameters) ? AZStd::distance(begin(m_parameters), foundParameter) : InvalidIndex; } // check if we have a parameter with a given name defined bool CommandLine::CheckIfHasParameter(const char* paramName) const { - return (FindParameterIndex(paramName) != MCORE_INVALIDINDEX32); + return (FindParameterIndex(paramName) != InvalidIndex); } bool CommandLine::CheckIfHasParameter(const AZStd::string& paramName) const { - return (FindParameterIndex(paramName.c_str()) != MCORE_INVALIDINDEX32); + return (FindParameterIndex(paramName.c_str()) != InvalidIndex); } // extract the next parameter, starting from a given offset - bool CommandLine::ExtractNextParam(const AZStd::string& paramString, AZStd::string& outParamName, AZStd::string& outParamValue, uint32* inOutStartOffset) + bool CommandLine::ExtractNextParam(const AZStd::string& paramString, AZStd::string& outParamName, AZStd::string& outParamValue, size_t* inOutStartOffset) { outParamName.clear(); outParamValue.clear(); // check if we already reached the end of the string - uint32 offset = *inOutStartOffset; + size_t offset = *inOutStartOffset; if (offset >= paramString.size()) { return false; @@ -416,8 +411,8 @@ namespace MCore // filter out the next parameter AZStd::string::const_iterator iterator = paramString.begin() + offset; - uint32 paramNameStart = MCORE_INVALIDINDEX32; - uint32 paramValueStart = MCORE_INVALIDINDEX32; + size_t paramNameStart = InvalidIndex; + size_t paramValueStart = InvalidIndex; bool readingParamName = false; bool readingParamValue = false; bool foundNextParam = false; @@ -528,7 +523,7 @@ namespace MCore // extract all parameters AZStd::string paramName; AZStd::string paramValue; - uint32 offset = 0; + size_t offset = 0; while (ExtractNextParam(commandLine, paramName, paramValue, &offset)) { // if the parameter name is empty then it isn't a real parameter @@ -545,7 +540,7 @@ namespace MCore { const size_t numParameters = m_parameters.size(); LogInfo("Command line '%s' has %d parameters", debugName, numParameters); - for (uint32 i = 0; i < numParameters; ++i) + for (size_t i = 0; i < numParameters; ++i) { LogInfo("Param %d (name='%s' value='%s'", i, m_parameters[i].mName.c_str(), m_parameters[i].mValue.c_str()); } diff --git a/Gems/EMotionFX/Code/MCore/Source/CommandLine.h b/Gems/EMotionFX/Code/MCore/Source/CommandLine.h index 8eef67ca3c..8a4e5172e8 100644 --- a/Gems/EMotionFX/Code/MCore/Source/CommandLine.h +++ b/Gems/EMotionFX/Code/MCore/Source/CommandLine.h @@ -207,21 +207,21 @@ namespace MCore * to the extended constructor or to the SetCommandLine function. * @result The number of parameters that have been detected. */ - uint32 GetNumParameters() const; + size_t GetNumParameters() const; /** * Get the name of a given parameter. * @param nr The parameter number, which must be in range of [0 .. GetNumParameters()-1]. * @result The name of the parameter. */ - const AZStd::string& GetParameterName(uint32 nr) const; + const AZStd::string& GetParameterName(size_t nr) const; /** * Get the value for a given parameter. * @param nr The parameter number, which must be in range of [0 .. GetNumParameters()-1]. * @return The value of the parameter, or "" (an empty string) when no value has been specified. */ - const AZStd::string& GetParameterValue(uint32 nr) const; + const AZStd::string& GetParameterValue(size_t nr) const; /** * Find the parameter index for a parameter with a specific name. @@ -229,7 +229,7 @@ namespace MCore * @param paramName The name of the parameter to search for. * @result The index/number of the parameter, or MCORE_INVALIDINDEX32 when no parameter with the specific name has been found. */ - uint32 FindParameterIndex(const char* paramName) const; + size_t FindParameterIndex(const char* paramName) const; /** * Check whether a given parameter has a value specified or not. @@ -278,6 +278,6 @@ namespace MCore AZStd::vector m_parameters; /**< The parameters that have been detected in the command line string. */ // extract the next parameter, starting from a given offset - bool ExtractNextParam(const AZStd::string& paramString, AZStd::string& outParamName, AZStd::string& outParamValue, uint32* inOutStartOffset); + bool ExtractNextParam(const AZStd::string& paramString, AZStd::string& outParamName, AZStd::string& outParamValue, size_t* inOutStartOffset); }; } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/CommandManagerCallback.h b/Gems/EMotionFX/Code/MCore/Source/CommandManagerCallback.h index e08abde94d..b604465c75 100644 --- a/Gems/EMotionFX/Code/MCore/Source/CommandManagerCallback.h +++ b/Gems/EMotionFX/Code/MCore/Source/CommandManagerCallback.h @@ -83,19 +83,19 @@ namespace MCore * @param command The command that is linked with this history item. * @param commandLine The command line that is linked to this history item. */ - virtual void OnAddCommandToHistory(uint32 historyIndex, CommandGroup* group, Command* command, const CommandLine& commandLine) = 0; + virtual void OnAddCommandToHistory(size_t historyIndex, CommandGroup* group, Command* command, const CommandLine& commandLine) = 0; /** * This callback is executed when a command is being removed from the command history. * @param historyIndex The history index of the command that is being removed. */ - virtual void OnRemoveCommand(uint32 historyIndex) = 0; + virtual void OnRemoveCommand(size_t historyIndex) = 0; /** * This callback is executed when we step back or forth in the command history. * @param index The new history index which will be the current state the system will be in. */ - virtual void OnSetCurrentCommand(uint32 index) = 0; + virtual void OnSetCurrentCommand(size_t index) = 0; /** * This callback is executed before the error array is getting cleared and the interfaces shall show some error reporting window or something similar. diff --git a/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.cpp b/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.cpp index 676366ff8a..fb10da4eb4 100644 --- a/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.cpp @@ -8,6 +8,7 @@ // include the required headers #include "CommandSyntax.h" +#include #include "LogManager.h" #include "Algorithms.h" #include "StringConversions.h" @@ -15,7 +16,7 @@ namespace MCore { // the constructor - CommandSyntax::CommandSyntax(uint32 numParamsToReserve) + CommandSyntax::CommandSyntax(size_t numParamsToReserve) { ReserveParameters(numParamsToReserve); } @@ -29,7 +30,7 @@ namespace MCore // reserve parameter space - void CommandSyntax::ReserveParameters(uint32 numParamsToReserve) + void CommandSyntax::ReserveParameters(size_t numParamsToReserve) { if (numParamsToReserve > 0) { @@ -65,28 +66,28 @@ namespace MCore // check if this param is a required one or not - bool CommandSyntax::GetParamRequired(uint32 index) const + bool CommandSyntax::GetParamRequired(size_t index) const { return m_parameters[index].mRequired; } // get the parameter name - const char* CommandSyntax::GetParamName(uint32 index) const + const char* CommandSyntax::GetParamName(size_t index) const { return m_parameters[index].mName.c_str(); } // get the parameter description - const char* CommandSyntax::GetParamDescription(uint32 index) const + const char* CommandSyntax::GetParamDescription(size_t index) const { return m_parameters[index].mDescription.c_str(); } // get the parameter type string - const char* CommandSyntax::GetParamTypeString(uint32 index) const + const char* CommandSyntax::GetParamTypeString(size_t index) const { return GetParamTypeString(m_parameters[index]); } @@ -135,29 +136,23 @@ namespace MCore // check if we have a given parameter with a given name in this syntax bool CommandSyntax::CheckIfHasParameter(const char* parameter) const { - return (FindParameterIndex(parameter) != MCORE_INVALIDINDEX32); + return (FindParameterIndex(parameter) != InvalidIndex); } // find the parameter index of a given parameter name - uint32 CommandSyntax::FindParameterIndex(const char* parameter) const + size_t CommandSyntax::FindParameterIndex(const char* parameter) const { - // try to find the parameter with the given name - const size_t numParams = m_parameters.size(); - for (size_t i = 0; i < numParams; ++i) + const auto foundParameter = AZStd::find_if(begin(m_parameters), end(m_parameters), [parameter](const Parameter& p) { - if (AzFramework::StringFunc::Equal(m_parameters[i].mName.c_str(), parameter, false /* no case */)) - { - return static_cast(i); - } - } - - return MCORE_INVALIDINDEX32; + return AzFramework::StringFunc::Equal(p.mName, parameter, false /* no case */); + }); + return foundParameter != end(m_parameters) ? AZStd::distance(begin(m_parameters), foundParameter) : InvalidIndex; } // get the default value for a given parameter - const AZStd::string& CommandSyntax::GetDefaultValue(uint32 index) const + const AZStd::string& CommandSyntax::GetDefaultValue(size_t index) const { return m_parameters[index].mDefaultValue; } @@ -165,8 +160,8 @@ namespace MCore const AZStd::string& CommandSyntax::GetDefaultValue(const char* paramName) const { - const uint32 index = FindParameterIndex(paramName); - if (index != MCORE_INVALIDINDEX32) + const size_t index = FindParameterIndex(paramName); + if (index != InvalidIndex) { return m_parameters[index].mDefaultValue; } @@ -179,8 +174,8 @@ namespace MCore // get the default value for a given parameter name bool CommandSyntax::GetDefaultValue(const char* paramName, AZStd::string& outDefaultValue) const { - const uint32 index = FindParameterIndex(paramName); - if (index == MCORE_INVALIDINDEX32) + const size_t index = FindParameterIndex(paramName); + if (index == InvalidIndex) { return false; } @@ -215,8 +210,8 @@ namespace MCore else { // find the parameter index - const uint32 paramIndex = commandLine.FindParameterIndex(parameter.mName.c_str()); - if (paramIndex != MCORE_INVALIDINDEX32) + const size_t paramIndex = commandLine.FindParameterIndex(parameter.mName.c_str()); + if (paramIndex != InvalidIndex) { const AZStd::string& value = commandLine.GetParameterValue(paramIndex); const AZStd::string& paramName = parameter.mName; @@ -282,13 +277,13 @@ namespace MCore } } } - } // if (paramIndex != MCORE_INVALIDINDEX32) + } // if (paramIndex != InvalidIndex) } } // now add parameters that we specified but that are not defined in the syntax - const uint32 numCommandLineParams = commandLine.GetNumParameters(); - for (uint32 p = 0; p < numCommandLineParams; ++p) + const size_t numCommandLineParams = commandLine.GetNumParameters(); + for (size_t p = 0; p < numCommandLineParams; ++p) { if (CheckIfHasParameter(commandLine.GetParameterName(p).c_str()) == false) { @@ -305,14 +300,13 @@ namespace MCore void CommandSyntax::LogSyntax() { // find the longest command name - uint32 offset = 0; - for (const Parameter& parameter : m_parameters) + size_t offset = AZStd::minmax_element(begin(m_parameters), end(m_parameters), [](const Parameter& left, const Parameter& right) { - offset = MCore::Max(static_cast(parameter.mName.size()), offset); - } + return left.mName.size() < right.mName.size(); + }).second->mName.size(); - uint32 offset2 = offset; - uint32 offset3 = offset; + size_t offset2 = offset; + size_t offset3 = offset; // log the header AZStd::string header = "Name"; diff --git a/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.h b/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.h index a077f0212a..730dd9047a 100644 --- a/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.h +++ b/Gems/EMotionFX/Code/MCore/Source/CommandSyntax.h @@ -63,7 +63,7 @@ namespace MCore * The constructor. * @param numParamsToReserve The amount of parameters to pre-allocate memory for. This can reduce the number of reallocs needed when registering new paramters. */ - CommandSyntax(uint32 numParamsToReserve = 5); + CommandSyntax(size_t numParamsToReserve = 5); /** * The destructor. @@ -74,7 +74,7 @@ namespace MCore * Reserve space for a given number of parameters, to prevent memory reallocs when adding new parameters. * @param numParamsToReserve The number of parameters to reserve space for. */ - void ReserveParameters(uint32 numParamsToReserve); + void ReserveParameters(size_t numParamsToReserve); /** * Add a new optional parameter to this syntax. @@ -99,28 +99,28 @@ namespace MCore * @param index The parameter number to check. * @result Returns true when the parameter is required, or false when it is optional. */ - bool GetParamRequired(uint32 index) const; + bool GetParamRequired(size_t index) const; /** * Get the name of a given parameter. * @param index The parameter number to get the name for. * @result The string containing the name of the parameter. */ - const char* GetParamName(uint32 index) const; + const char* GetParamName(size_t index) const; /** * Get the description of a given parameter. * @param index The parameter number to get the description for. * @result A string containing the description of the parameter. */ - const char* GetParamDescription(uint32 index) const; + const char* GetParamDescription(size_t index) const; /** * Get the default value for a given parameter. * @param index The parameter number to get the default value from. * @result The string containing the default value. */ - const AZStd::string& GetDefaultValue(uint32 index) const; + const AZStd::string& GetDefaultValue(size_t index) const; /** * Get the default value for a parameter with a given name. @@ -141,7 +141,7 @@ namespace MCore * Get the number of parameters registered to this syntax. * @result The number of added/registered parameters. */ - MCORE_INLINE uint32 GetNumParameters() const { return static_cast(m_parameters.size()); } + MCORE_INLINE size_t GetNumParameters() const { return m_parameters.size(); } /** * Get the parameter type string of a given parameter. @@ -149,7 +149,7 @@ namespace MCore * @param index The parameter number to get the type string for. * @result The parameter type string. */ - const char* GetParamTypeString(uint32 index) const; + const char* GetParamTypeString(size_t index) const; const char* GetParamTypeString(const Parameter& parameter) const; /** @@ -189,7 +189,7 @@ namespace MCore * @param parameter The name of the parameter, non-case-sensitive. * @result Returns the index of the parameter, in range of [0..GetNumParameters()-1], or MCORE_INVALIDINDEX32 in case it hasn't been found. */ - uint32 FindParameterIndex(const char* parameter) const; + size_t FindParameterIndex(const char* parameter) const; /** * Log the currently registered syntax using MCore::LogInfo(...). diff --git a/Gems/EMotionFX/Code/MCore/Source/Config.h b/Gems/EMotionFX/Code/MCore/Source/Config.h index d01bab61fc..c753a45ec3 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Config.h +++ b/Gems/EMotionFX/Code/MCore/Source/Config.h @@ -8,6 +8,7 @@ #pragma once +#include #include #include @@ -275,23 +276,35 @@ typedef uintptr_t uintPointer; // mark as unused to prevent compiler warnings #define MCORE_UNUSED(x) static_cast(x) +namespace MCore +{ + template + inline static constexpr IndexType InvalidIndexT = static_cast(-1); + + inline static constexpr const size_t InvalidIndex = InvalidIndexT; + inline static constexpr const AZ::u64 InvalidIndex64 = InvalidIndexT; + inline static constexpr const AZ::u32 InvalidIndex32 = InvalidIndexT; + inline static constexpr const AZ::u16 InvalidIndex16 = InvalidIndexT; + inline static constexpr const AZ::u8 InvalidIndex8 = InvalidIndexT; +} // namespace MCore + /** * Often there are functions that allow you to search for objects. Such functions return some index value that points * inside for example the array of objects. However, in case the object we are searching for cannot be found, some * value has to be returned that identifies that the object cannot be found. The MCORE_INVALIDINDEX32 value is used * used as this value. The real value is 0xFFFFFFFF. */ -#define MCORE_INVALIDINDEX32 0xFFFFFFFF +#define MCORE_INVALIDINDEX32 MCore::InvalidIndex32 /** * The 16 bit index variant of MCORE_INVALIDINDEX32. * The real value is 0xFFFF. */ -#define MCORE_INVALIDINDEX16 0xFFFF +#define MCORE_INVALIDINDEX16 MCore::InvalidIndex16 /** * The 8 bit index variant of MCORE_INVALIDINDEX32. * The real value is 0xFF. */ -#define MCORE_INVALIDINDEX8 0xFF +#define MCORE_INVALIDINDEX8 MCore::InvalidIndex8 diff --git a/Gems/EMotionFX/Code/MCore/Source/DiskFile.cpp b/Gems/EMotionFX/Code/MCore/Source/DiskFile.cpp index f1fd5543a8..27e94489e6 100644 --- a/Gems/EMotionFX/Code/MCore/Source/DiskFile.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/DiskFile.cpp @@ -43,47 +43,26 @@ namespace MCore Close(); } - //String fileMode; - char fileMode[4]; - uint32 numChars = 0; - - if (mode == READ) + const char* fileMode = [mode]() -> const char* { - fileMode[0] = 'r'; - numChars = 1; - } // open for reading, file must exist - if (mode == WRITE) - { - fileMode[0] = 'w'; - numChars = 1; - } // open for writing, file will be overwritten if it already exists - if (mode == READWRITE) - { - fileMode[0] = 'r'; - fileMode[1] = '+'; - numChars = 2; - } // open for reading and writing, file must exist - if (mode == READWRITECREATE) - { - fileMode[0] = 'w'; - fileMode[1] = '+'; - numChars = 2; - } // open for reading and writing, file will be overwritten when already exists, or created when it doesn't - if (mode == APPEND) - { - fileMode[0] = 'a'; - numChars = 1; - } // open for writing at the end of the file, file will be created when it doesn't exist - if (mode == READWRITEAPPEND) - { - fileMode[0] = 'a'; - fileMode[1] = '+'; - numChars = 2; - } // open for reading and appending (writing), file will be created if it doesn't exist - - // construct the filemode string - fileMode[numChars++] = 'b'; // open in binary mode - fileMode[numChars++] = '\0'; + switch(mode) + { + case READ: // open for reading, file must exist + return "rb"; + case WRITE: // open for writing, file will be overwritten if it already exists + return "wb"; + case READWRITE: // open for reading and writing, file must exist + return "r+b"; + case READWRITECREATE: // open for reading and writing, file will be overwritten when already exists, or created when it doesn't + return "w+b"; + case APPEND: // open for writing at the end of the file, file will be created when it doesn't exist + return "ab"; + case READWRITEAPPEND: // open for reading and appending (writing), file will be created if it doesn't exist + return "a+b"; + default: + return ""; + } + }(); // set the file mode we used mFileMode = mode; diff --git a/Gems/EMotionFX/Code/MCore/Source/Endian.h b/Gems/EMotionFX/Code/MCore/Source/Endian.h index 296f53a208..ba93fbed97 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Endian.h +++ b/Gems/EMotionFX/Code/MCore/Source/Endian.h @@ -53,6 +53,8 @@ namespace MCore */ static MCORE_INLINE void ConvertUnsignedInt32(uint32* value, uint32 count = 1); + static MCORE_INLINE void ConvertUnsignedInt64(uint64* value, uint32 count = 1); + /** * Swap the endian of one or more shorts. * @param value The value to convert the endian for. @@ -178,6 +180,8 @@ namespace MCore */ static MCORE_INLINE void ConvertUnsignedInt32(uint32* value, EEndianType sourceEndianType, uint32 count = 1); + static MCORE_INLINE void ConvertUnsignedInt64(uint64* value, EEndianType sourceEndianType, uint32 count = 1); + /** * Convert one or more 16 bit short values into the endian used by our current platform. * @param value The value(s) to convert. The number of values to follow at the specified address must be at least the number @@ -273,6 +277,8 @@ namespace MCore */ static MCORE_INLINE void ConvertUnsignedInt32(uint32* value, EEndianType sourceEndianType, EEndianType targetEndianType, uint32 count = 1); + static MCORE_INLINE void ConvertUnsignedInt64(uint64* value, EEndianType sourceEndianType, EEndianType targetEndianType, uint32 count = 1); + /** * Convert an 16 bit short into another endian type. * @param value A pointer to the object to convert/modify. diff --git a/Gems/EMotionFX/Code/MCore/Source/Endian.inl b/Gems/EMotionFX/Code/MCore/Source/Endian.inl index bafd816398..e0dd5acb0a 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Endian.inl +++ b/Gems/EMotionFX/Code/MCore/Source/Endian.inl @@ -28,6 +28,17 @@ MCORE_INLINE void Endian::ConvertUnsignedInt32(uint32* value, uint32 count) } } +MCORE_INLINE void Endian::ConvertUnsignedInt64(uint64* value, uint32 count) +{ + for (uint32 i = 0; i < count; ++i) + { + uint64 arg = *value; + *value = (arg >> 56) + ((arg >> 40) & 0xFF00) + ((arg >> 24) & 0xFF0000) + ((arg >> 8) & 0xFF000000) + + ((arg & 0xFF000000) << 8) + ((arg & 0xFF0000) << 24) + ((arg & 0xFF00) << 40) + (arg << 56); + value++; + } +} + // swap bytes for a short MCORE_INLINE void Endian::ConvertSignedInt16(int16* value, uint32 count) @@ -168,6 +179,20 @@ MCORE_INLINE void Endian::ConvertUnsignedInt32(uint32* value, Endian::EEndianTyp ; } +MCORE_INLINE void Endian::ConvertUnsignedInt64(uint64* value, Endian::EEndianType sourceEndianType, uint32 count) +{ + // convert into the new endian, depending on the platform we are running on + switch (sourceEndianType) + { + case ENDIAN_LITTLE: + MCORE_FROM_LITTLE_ENDIAN64((uint8*)value, count); + break; + case ENDIAN_BIG: + MCORE_FROM_BIG_ENDIAN64 ((uint8*)value, count); + break; + } +} + // convert a short MCORE_INLINE void Endian::ConvertSignedInt16(int16* value, EEndianType sourceEndianType, uint32 count) @@ -364,6 +389,19 @@ MCORE_INLINE void Endian::ConvertUnsignedInt32(uint32* value, EEndianType source ConvertUnsignedInt32(value, count); } +// convert an uint64 into another endian type +MCORE_INLINE void Endian::ConvertUnsignedInt64(uint64* value, EEndianType sourceEndianType, EEndianType targetEndianType, uint32 count) +{ + // if we don't need to convert anything + if (sourceEndianType == targetEndianType) + { + return; + } + + // perform conversion + ConvertUnsignedInt64(value, count); +} + // convert a short into another endian type MCORE_INLINE void Endian::ConvertSignedInt16(int16* value, EEndianType sourceEndianType, EEndianType targetEndianType, uint32 count) diff --git a/Gems/EMotionFX/Code/MCore/Source/FastMath.h b/Gems/EMotionFX/Code/MCore/Source/FastMath.h index 22637d5b5b..e1bac33306 100644 --- a/Gems/EMotionFX/Code/MCore/Source/FastMath.h +++ b/Gems/EMotionFX/Code/MCore/Source/FastMath.h @@ -300,24 +300,15 @@ namespace MCore static MCORE_INLINE float SafeFMod(float x, float y); /** - * Align a given uint32 value to a given alignment. - * For example when the input value of inOutValue contains a value of 50, and the alignment is set to 16, then the - * value is modified to be 64. - * @param inOutValue The input value to align. This will also be the output, so the value is modified. - * @param alignment The alignment to use, for example 16, 32 or 64, etc. - */ - static MCORE_INLINE void Align(uint32* inOutValue, uint32 alignment); - - - /** - * Align a given uint32 value to a given alignment. + * Align a given size_t value to a given alignment. * For example when the input value of inOutValue contains a value of 50, and the alignment is set to 16, then the * aligned return value would be 64. * @param inValue The input value, which would be 50 in our above example. * @param alignment The alignment touse, which would be 16 in our above example. * @result The value returned is the input value aligned to the given alignment. In our example it would return a value of 64. */ - static MCORE_INLINE uint32 Align(uint32 inValue, uint32 alignment); + template + static MCORE_INLINE T Align(T inValue, T alignment); /** * Multiply a float value by its sign. diff --git a/Gems/EMotionFX/Code/MCore/Source/FastMath.inl b/Gems/EMotionFX/Code/MCore/Source/FastMath.inl index 31365761b9..d672d59985 100644 --- a/Gems/EMotionFX/Code/MCore/Source/FastMath.inl +++ b/Gems/EMotionFX/Code/MCore/Source/FastMath.inl @@ -310,19 +310,10 @@ MCORE_INLINE float Math::FastSqrt(float x) // align a value -MCORE_INLINE void Math::Align(uint32* inOutValue, uint32 alignment) +template +MCORE_INLINE T Math::Align(T inValue, T alignment) { - const uint32 modValue = *inOutValue % alignment; - if (modValue > 0) - { - *inOutValue += alignment - modValue; - } -} - -// align a value -MCORE_INLINE uint32 Math::Align(uint32 inValue, uint32 alignment) -{ - const uint32 modValue = inValue % alignment; + const T modValue = inValue % alignment; if (modValue > 0) { return inValue + (alignment - modValue); diff --git a/Gems/EMotionFX/Code/MCore/Source/HashFunctions.h b/Gems/EMotionFX/Code/MCore/Source/HashFunctions.h deleted file mode 100644 index 66f4a7bf73..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/HashFunctions.h +++ /dev/null @@ -1,80 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -// include required headers -#include "StandardHeaders.h" -#include "Vector.h" -#include - - -namespace MCore -{ - /** - * The hash function. - * The hash function must return an non-negative (so positive) integer, based on a key value. - * Use partial template specialization to implement hashing functions for different data types. - */ - template - MCORE_INLINE uint32 Hash(const Key& key) - { - MCORE_ASSERT(false); // you should implement this function - MCORE_UNUSED(key); - //#pragma message (MCORE_ERROR "You should implement the Hash function for some specific Key type that you used") - return 0; - } - - - template<> - MCORE_INLINE uint32 Hash(const AZStd::string& key) - { - uint32 result = 0; - const size_t length = key.size(); - for (size_t i = 0; i < length; ++i) - { - result = (result << 4) + key[i]; - const uint32 g = result & 0xf0000000L; - if (g != 0) - { - result ^= g >> 24; - } - result &= ~g; - } - - return result; - } - - - template<> - MCORE_INLINE uint32 Hash(const int32& key) - { - return (uint32)Math::Abs(static_cast(key)); - } - - - template<> - MCORE_INLINE uint32 Hash(const uint32& key) - { - return key; - } - - - template<> - MCORE_INLINE uint32 Hash(const float& key) - { - return (uint32)Math::Abs(key * 12345.0f); - } - - - template<> - MCORE_INLINE uint32 Hash(const AZ::Vector3& key) - { - return (uint32)Math::Abs(key.GetX() * 101.0f + key.GetY() * 1002.0f + key.GetZ() * 10003.0f); - } -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/HashTable.h b/Gems/EMotionFX/Code/MCore/Source/HashTable.h deleted file mode 100644 index 5310935f50..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/HashTable.h +++ /dev/null @@ -1,239 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -// include the needed headers -#include "StandardHeaders.h" -#include "Array.h" -#include "FastMath.h" -#include "HashFunctions.h" - - -namespace MCore -{ - /** - * The Hash Table template. - * Hash tables can be used to speedup searching of specific values based on a key. - * The table has an array of table elements, which each can contain multiple hash table entries. - * Each entry is identified by a unique key, which can be of any type, as long as the == operator is specified. - * Next to a unique key, every entry contains a value. The hash table implementation contains methods to add new - * entries and to retrieve the value for a given key. Hashing is used to speedup this search. - * The hash value of a given key is calculated based on a specified hashing function that you pass to the constructor. - * This hash function will return a non-negative (so positive) integer based on the input key. - * Performance tests have shown that you need at least 100 entries to make it faster than linear searches. This however - * also depends on the speed of your hash function and some other factors. But it is a good practise to replace your - * linear searches by a hash table when you have more than 100 items to search through. The more items to search through - * the bigger the advantage of hashing over linear searches will be. Here follows a small table that shows how much faster your - * searches can be compared to linear searches. - */ - template - class HashTable - { - public: - /** - * A hash table entry, which contains a unique key and a value for this key. - */ - class Entry - { - friend class HashTable; - MCORE_MEMORYOBJECTCATEGORY(HashTable, MCORE_DEFAULT_ALIGNMENT, MCORE_MEMCATEGORY_HASHTABLE) - - public: - /** - * The constructor. - * @param key The unique key of this entry. - * @param value The value linked to this key. - */ - MCORE_INLINE Entry(const Key& key, const Value& value) - : mKey(key) - , mValue(value) {} - - /** - * Set the value of this entry. - * @param value The value to set for this entry. - */ - MCORE_INLINE void SetValue(const Value& value) { mValue = value; } - - /** - * Get the value of this entry. - * @result The value that is linked to the key of this entry. - */ - MCORE_INLINE const Value& GetValue() const { return mValue; } - - /** - * Get the key of this entry. - * @result The unique key of this entry. - */ - MCORE_INLINE const Key& GetKey() const { return mKey; } - - private: - Key mKey; /**< The unique key. */ - Value mValue; /**< The value that is linked to the given key. */ - }; - - - /** - * The default constructor. - * This creates an empty hash table. You need to call the Init function before you can use the table. - * @see Init - */ - HashTable(); - - /** - * The extended constructor, which also initializes the table automatically. - * You do NOT need to call the Init function anymore when you use this constructor. - * @param maxElements The maximum number of table elements. The higher the value, the more gain when dealing with many entries. - * Values between 100 and 1000 are often good numbers, depending on the number of entries you are dealing with. - */ - HashTable(uint32 maxElements); - - /** - * Copy constructor. - * @param other The table to create a copy of. - */ - HashTable(const HashTable& other); - - /** - * The destructor. - * This automatically clears all table entries. - * The hash function object that was passed to the extended constructor or the Init function will be - * deleted from memory automatically. - */ - ~HashTable(); - - /** - * Clear the hash table. - * This removes all entries from the table. If you like to use the table again later on you will need to - * call the Init function again. - * This also automatically deletes the hash function object, that you passed to the extended constructor or init function, from memory. - * @see Init - */ - void Clear(); - - /** - * Locate an entry with a given key. - * When the entry cannot be found, this method will NOT modify the outElementNr and outEntryNr parameters. - * @param key The key to search for. - * @param outElementNr A pointer to an integer in which this method will store the table element number, in case the entry is found. - * @param outEntryNr A pointer to an integer in which this method will store the entry number (index) into the table element array, in case the entry is found. - * @result Returns true when the entry with the given key could be found, otherwise false is returned. - */ - MCORE_INLINE bool FindEntry(const Key& key, uint32* outElementNr, uint32* outEntryNr) const; - - /** - * Initialize the hash table. - * @param maxElements The maximum number of table elements. The higher the value, the more gain when dealing with many entries. - * Values between 100 and 1000 are often good numbers, depending on the number of entries you are dealing with. - */ - void Init(uint32 maxElements); - - /** - * Add an entry to the hash table. - * It is VERY important that the key is unique and does NOT already exist within this table! - * @param key The unique key of the entry. - * @param value The value that is linked to this key. - */ - void Add(const Key& key, const Value& value); - - /** - * Get a value from the table. - * @param inKey The key of the entry which contains the value. - * @param outValue A pointer to an object where this method will write the value of the entry in. - * @result Returns true when the value has been retrieved successfully. False will be returned when no entry with the specified - * key could be located. - */ - MCORE_INLINE bool GetValue(const Key& inKey, Value* outValue) const; - - /** - * Set the value that is linked to a given key. - * @param key The unique key of the entry to set the value for. - * @param value The value to link to the specified key. - * @result Returns true when the value has been set successfully, or false when there is no entry with the specified key inside this table. - */ - MCORE_INLINE bool SetValue(const Key& key, const Value& value); - - /** - * Check if this hash table contains an entry with a specified key. - * @param key The key of the entry to search for. - * @result Returns true when this hash table contains an entry with the specified key, otherwise false is returned. - */ - MCORE_INLINE bool Contains(const Key& key) const; - - /** - * Remove the entry which has the specified key. - * @param key The key of the entry to remove. - * @result Returns true when the entry with the specified key has been removed successfully, otherwise false is returned, which means - * that there is no entry with the specified key. - */ - bool Remove(const Key& key); - - /** - * Get the number of table elements. - * @result The number of table elements. - */ - MCORE_INLINE uint32 GetNumTableElements() const; - - /** - * Get the number of entries in a given table element. - * @param tableElementNr The table element number to get the number of entries for. - * @result The number of entries for the specified table entry. - */ - MCORE_INLINE uint32 GetNumEntries(uint32 tableElementNr) const; - - /** - * Get the total number of entries inside the table. - * @result The total number of stored entries inside the table. - */ - uint32 GetTotalNumEntries() const; - - /** - * Calculate the load balance, which is a percentage that represents how many percent of the - * table elements are used. If the returned value equals 50, then it means that 50 percent of the - * table elements are storing entries. The other 50% are then not used. - * When you have added many entries (more than then the number of table elements), and the load balance - * is not 100% or anywhere near it, it means your hash function is very inefficient, because it does not spread - * the entries over the entire hash table, which might mean that there is some nasty clustering going on, which can - * greatly decrease performance. - * @result A floating point value in range of 0..100, which respresents the percentage of table elements that is in use. - */ - float CalcLoadBalance() const; - - /** - * Calculate the average number of entries per used table element. - * The more entries per table element, the slower your searches will be. - * The optimal value returned by this function would therefore be 1. - * @result The average number of entries per table element. - */ - float CalcAverageNumEntries() const; - - /** - * Get a given entry from the table, when you know its location in the table. - * @param tableElementNr The table element number. - * @param entryNr The entry number inside this table element. - * @result The reference to the entry, with write access. - */ - MCORE_INLINE Entry& GetEntry(uint32 tableElementNr, uint32 entryNr); - - /** - * The assignment operator. - * This clones the entire table. - * @param other The table to create a copy of. - * @result The copied version of the specified table. - */ - HashTable& operator = (const HashTable& other); - - protected: - MCore::Array< MCore::Array* > mElements; /**< The table elements, where nullptr means the element is empty. */ - uint32 mTotalNumEntries; /**< The cached number of entries in the table. */ - }; - - - // include the inline code -#include "HashTable.inl" -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/HashTable.inl b/Gems/EMotionFX/Code/MCore/Source/HashTable.inl deleted file mode 100644 index 580f5e964c..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/HashTable.inl +++ /dev/null @@ -1,338 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// default constructor -template -HashTable::HashTable() -{ - mElements.SetMemoryCategory(MCORE_MEMCATEGORY_HASHTABLE); - mTotalNumEntries = 0; -} - - -// extended constructor -template -HashTable::HashTable(uint32 maxElements) -{ - mElements.SetMemoryCategory(MCORE_MEMCATEGORY_HASHTABLE); - mTotalNumEntries = 0; - Init(maxElements); -} - - -// copy constructor -template -HashTable::HashTable(const HashTable& other) - : mTotalNumEntries(0) -{ - *this = other; -} - - -// destructor -template -HashTable::~HashTable() -{ - Clear(); -} - - -// clear the table -template -void HashTable::Clear() -{ - // get rid of existing elements - const uint32 numElems = mElements.GetLength(); - for (uint32 i = 0; i < numElems; ++i) - { - if (mElements[i]) - { - delete mElements[i]; - } - } - - // clear the array - mElements.Clear(); - - mTotalNumEntries = 0; -} - - -// find the entry with a given key -template -bool HashTable::FindEntry(const Key& key, uint32* outElementNr, uint32* outEntryNr) const -{ - // calculate the hash value - uint32 hashResult = Hash(key) % mElements.GetLength(); - - // check if the we have an entry at this hash position - if (mElements[hashResult] == nullptr) - { - return false; - } - - // search inside the array of entries - const uint32 numElements = mElements[hashResult]->GetLength(); - for (uint32 i = 0; i < numElements; ++i) - { - // if we found the one we are searching for - if (mElements[hashResult]->GetItem(i).mKey == key) - { - *outElementNr = hashResult; - *outEntryNr = i; - return true; - } - } - - return false; -} - - -// initialize the table at a given maximum amount of elements -template -void HashTable::Init(uint32 maxElements) -{ - // get rid of existing elements - Clear(); - - // resize the array - mElements.Resize(maxElements); - mElements.Shrink(); - - // reset all the elements - for (uint32 i = 0; i < maxElements; ++i) - { - mElements[i] = nullptr; - } -} - - -// add an entry to the table -template -void HashTable::Add(const Key& key, const Value& value) -{ - // calculate the hash value - uint32 hashResult = Hash(key) % mElements.GetLength(); - - // make sure there isn't already an element with this key - MCORE_ASSERT(Contains(key) == false); - - // if the array isn't allocated yet, do so - if (mElements[hashResult] == nullptr) - { - mElements[hashResult] = new MCore::Array< Entry >(); - mElements[hashResult]->SetMemoryCategory(MCORE_MEMCATEGORY_HASHTABLE); - } - - // add the entry to the array - mElements[hashResult]->Add(Entry(key, value)); - - // increase the total number of entries - mTotalNumEntries++; -} - - -// get a value -template -bool HashTable::GetValue(const Key& inKey, Value* outValue) const -{ - // try to find the element - uint32 elementNr, entryNr; - if (FindEntry(inKey, &elementNr, &entryNr)) - { - *outValue = mElements[elementNr]->GetItem(entryNr).mValue; - return true; - } - - // nothing found - return false; -} - - -// check if there is an entry using the specified key -template -bool HashTable::Contains(const Key& key) const -{ - uint32 elementNr, entryNr; - return FindEntry(key, &elementNr, &entryNr); -} - - -template -bool HashTable::Remove(const Key& key) -{ - uint32 elementNr, entryNr; - if (FindEntry(key, &elementNr, &entryNr)) - { - // remove the element - mElements[elementNr]->Remove(entryNr); - - // remove the array if it is empty - if (mElements[elementNr]->GetLength() == 0) - { - delete mElements[elementNr]; - mElements[elementNr] = nullptr; - } - - // decrease the total number of entries - mTotalNumEntries--; - - // yeah, we successfully removed it - return true; - } - - // the element wasn't found, so cannot be removed - return false; -} - - -// get the number of table elements -template -uint32 HashTable::GetNumTableElements() const -{ - return mElements.GetLength(); -} - - -// get the get the number of entries for a given table element -template -uint32 HashTable::GetNumEntries(uint32 tableElementNr) const -{ - if (mElements[tableElementNr] == nullptr) - { - return 0; - } - - return mElements[tableElementNr]->GetLength(); -} - - -// get the number of entries in the table -template -uint32 HashTable::GetTotalNumEntries() const -{ - return mTotalNumEntries; -} - - -// calculate the load balance -template -float HashTable::CalcLoadBalance() const -{ - uint32 numUsedElements = 0; - - // traverse all elements - const uint32 numElements = mElements.GetLength(); - for (uint32 i = 0; i < numElements; ++i) - { - if (mElements[i]) - { - numUsedElements++; - } - } - - if (numUsedElements == 0) - { - return 0; - } - - return (numUsedElements / (float)numElements) * 100.0f; -} - - -template -float HashTable::CalcAverageNumEntries() const -{ - uint32 numEntries = 0; - uint32 numUsedElements = 0; - - // traverse all elements - const uint32 numElements = mElements.GetLength(); - for (uint32 i = 0; i < numElements; ++i) - { - if (mElements[i]) - { - numUsedElements++; - numEntries += mElements[i]->GetLength(); - } - } - - if (numEntries == 0) - { - return 0; - } - - return numEntries / (float)numUsedElements; -} - - -// update the value of the entry with a given key -template -bool HashTable::SetValue(const Key& key, const Value& value) -{ - // try to find the element - uint32 elementNr, entryNr; - if (FindEntry(key, &elementNr, &entryNr)) - { - mElements[elementNr]->GetItem(entryNr).mValue = value; - return true; - } - - // nothing found - return false; -} - - -// get a given entry -template -MCORE_INLINE typename HashTable::Entry& HashTable::GetEntry(uint32 tableElementNr, uint32 entryNr) -{ - MCORE_ASSERT(tableElementNr < mElements.GetLength()); // make sure the values are in range - MCORE_ASSERT(mElements[tableElementNr]); // this table element must have entries - MCORE_ASSERT(entryNr < mElements[tableElementNr]->GetLength()); // - - return mElements[tableElementNr]->GetItem(entryNr); -} - - -// operator = -template -HashTable& HashTable::operator = (const HashTable& other) -{ - if (&other == this) - { - return *this; - } - - // get rid of old data - Clear(); - - // copy the number of entries - mTotalNumEntries = other.mTotalNumEntries; - - // resize the element array - mElements.Resize(other.mElements.GetLength()); - - // copy the element entries - const uint32 numElements = mElements.GetLength(); - for (uint32 i = 0; i < numElements; ++i) - { - if (other.mElements[i]) - { - // create the array and copy the entries - mElements[i] = new MCore::Array< Entry >(); - *mElements[i] = *other.mElements[i]; - } - else - { - mElements[i] = nullptr; - } - } - - return *this; -} diff --git a/Gems/EMotionFX/Code/MCore/Source/IDGenerator.cpp b/Gems/EMotionFX/Code/MCore/Source/IDGenerator.cpp index 33dcf1e74d..7e4ff9b16e 100644 --- a/Gems/EMotionFX/Code/MCore/Source/IDGenerator.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/IDGenerator.cpp @@ -15,8 +15,8 @@ namespace MCore { // constructor IDGenerator::IDGenerator() + : mNextID{0} { - mNextID.SetValue(0); } @@ -27,10 +27,10 @@ namespace MCore // get a unique id - uint32 IDGenerator::GenerateID() + size_t IDGenerator::GenerateID() { - const uint32 result = mNextID.Increment(); - MCORE_ASSERT(result != MCORE_INVALIDINDEX32); // reached the limit + const size_t result = mNextID++; + MCORE_ASSERT(result != InvalidIndex); // reached the limit return result; } } // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/IDGenerator.h b/Gems/EMotionFX/Code/MCore/Source/IDGenerator.h index 04f43a4995..1418b7d3d1 100644 --- a/Gems/EMotionFX/Code/MCore/Source/IDGenerator.h +++ b/Gems/EMotionFX/Code/MCore/Source/IDGenerator.h @@ -28,10 +28,10 @@ namespace MCore * This is thread safe. * @return The unique id. */ - uint32 GenerateID(); + size_t GenerateID(); private: - AtomicUInt32 mNextID; /**< The id used for the next GenerateID() call. */ + AZStd::atomic mNextID; /**< The id used for the next GenerateID() call. */ /** * Default constructor. diff --git a/Gems/EMotionFX/Code/MCore/Source/LogManager.cpp b/Gems/EMotionFX/Code/MCore/Source/LogManager.cpp index a4e0a71cee..ecf4eb9168 100644 --- a/Gems/EMotionFX/Code/MCore/Source/LogManager.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/LogManager.cpp @@ -10,8 +10,6 @@ #include #include "LogManager.h" -#include - namespace MCore { // static mutex @@ -60,8 +58,6 @@ namespace MCore // constructor LogManager::LogManager() { - mLogCallbacks.SetMemoryCategory(MCORE_MEMCATEGORY_LOGMANAGER); - // initialize the enabled log levels InitLogLevels(); } @@ -82,7 +78,7 @@ namespace MCore LockGuard lock(mMutex); // add the callback to the stack - mLogCallbacks.Add(callback); + mLogCallbacks.emplace_back(callback); // collect the enabled log levels InitLogLevels(); @@ -90,16 +86,16 @@ namespace MCore // remove a specific log callback from the stack - void LogManager::RemoveLogCallback(uint32 index) + void LogManager::RemoveLogCallback(size_t index) { - MCORE_ASSERT(mLogCallbacks.GetIsValidIndex(index)); + MCORE_ASSERT(index < mLogCallbacks.size()); LockGuard lock(mMutex); // delete it from memory delete mLogCallbacks[index]; // remove the callback from the stack - mLogCallbacks.Remove(index); + mLogCallbacks.erase(AZStd::next(begin(mLogCallbacks), index)); // collect the enabled log levels InitLogLevels(); @@ -110,25 +106,16 @@ namespace MCore { LockGuard lock(mMutex); - // iterate through all log callbacks - for (uint32 i = 0; i < mLogCallbacks.GetLength(); ) + // Put all the callbacks of the type to be removed at the end of the vector + mLogCallbacks.erase(AZStd::remove_if(begin(mLogCallbacks), end(mLogCallbacks), [type](const LogCallback* callback) { - LogCallback* callback = mLogCallbacks[i]; - - // check if we are dealing with a log file if (callback->GetType() == type) { - // get rid of the callback instance delete callback; - - // remove the callback from the stack - mLogCallbacks.Remove(i); + return true; } - else - { - i++; - } - } + return false; + })); // collect the enabled log levels InitLogLevels(); @@ -141,13 +128,12 @@ namespace MCore LockGuard lock(mMutex); // get rid of the callbacks - const uint32 num = mLogCallbacks.GetLength(); - for (uint32 i = 0; i < num; ++i) + for (auto* logCallback : mLogCallbacks) { - delete mLogCallbacks[i]; + delete logCallback; } - mLogCallbacks.Clear(true); + mLogCallbacks.clear(); // collect the enabled log levels InitLogLevels(); @@ -155,15 +141,15 @@ namespace MCore // retrieve a pointer to the given log callback - LogCallback* LogManager::GetLogCallback(uint32 index) + LogCallback* LogManager::GetLogCallback(size_t index) { return mLogCallbacks[index]; } // return number of log callbacks in the stack - uint32 LogManager::GetNumLogCallbacks() const + size_t LogManager::GetNumLogCallbacks() const { - return mLogCallbacks.GetLength(); + return mLogCallbacks.size(); } // collect all enabled log levels @@ -173,10 +159,9 @@ namespace MCore int32 logLevels = LogCallback::LOGLEVEL_NONE; // enable all log levels that are enabled by any of the callbacks - const uint32 num = mLogCallbacks.GetLength(); - for (uint32 i = 0; i < num; ++i) + for (auto* logCallback : mLogCallbacks) { - logLevels |= (int32)mLogCallbacks[i]->GetLogLevels(); + logLevels |= (int32)logCallback->GetLogLevels(); } mLogLevels = (LogCallback::ELogLevel)logLevels; @@ -187,10 +172,9 @@ namespace MCore void LogManager::SetLogLevels(LogCallback::ELogLevel logLevels) { // iterate through all log callbacks and set it to the given log levels - const uint32 num = mLogCallbacks.GetLength(); - for (uint32 i = 0; i < num; ++i) + for (auto* logCallback : mLogCallbacks) { - mLogCallbacks[i]->SetLogLevels(logLevels); + logCallback->SetLogLevels(logLevels); } // force set the log manager's log levels to the given one as well @@ -204,23 +188,21 @@ namespace MCore LockGuard lock(mMutex); // iterate through all callbacks - const uint32 num = mLogCallbacks.GetLength(); - for (uint32 i = 0; i < num; ++i) + for (auto* logCallback : mLogCallbacks) { - if (mLogCallbacks[i]->GetLogLevels() & logLevel) + if (logCallback->GetLogLevels() & logLevel) { - mLogCallbacks[i]->Log(message, logLevel); + logCallback->Log(message, logLevel); } } } // find the index of a given callback - uint32 LogManager::FindLogCallback(LogCallback* callback) const + size_t LogManager::FindLogCallback(LogCallback* callback) const { // iterate through all callbacks - const uint32 num = mLogCallbacks.GetLength(); - for (uint32 i = 0; i < num; ++i) + for (size_t i = 0; i < mLogCallbacks.size(); ++i) { if (mLogCallbacks[i] == callback) { @@ -228,7 +210,7 @@ namespace MCore } } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } diff --git a/Gems/EMotionFX/Code/MCore/Source/LogManager.h b/Gems/EMotionFX/Code/MCore/Source/LogManager.h index 1f8ac34cae..d5e2316436 100644 --- a/Gems/EMotionFX/Code/MCore/Source/LogManager.h +++ b/Gems/EMotionFX/Code/MCore/Source/LogManager.h @@ -10,8 +10,8 @@ // include the required headers #include +#include #include "StandardHeaders.h" -#include "Array.h" #include "MultiThreadManager.h" @@ -187,7 +187,7 @@ namespace MCore * Remove the given callback from the stack. * @param index The index of the callback to remove. */ - void RemoveLogCallback(uint32 index); + void RemoveLogCallback(size_t index); /** * Remove all given log callbacks by type from the stack. @@ -205,20 +205,20 @@ namespace MCore * @param index The index of the callback. * @return A pointer to the callback. */ - LogCallback* GetLogCallback(uint32 index); + LogCallback* GetLogCallback(size_t index); /** * Find the index of a given callback. * @param callback The callback object to find. * @result Returns the index value, or MCORE_INVALIDINDEX32 when not found. */ - uint32 FindLogCallback(LogCallback* callback) const; + size_t FindLogCallback(LogCallback* callback) const; /** * Return the number of log callbacks managed by this class. * @return Number of log callbacks. */ - uint32 GetNumLogCallbacks() const; + size_t GetNumLogCallbacks() const; /** * Force set the log levels of all callbacks in the log manager. @@ -252,7 +252,7 @@ namespace MCore static Mutex mGlobalMutex; /**< The multithread mutex, used by some global Log functions. */ private: - Array mLogCallbacks; /**< A collection of log callback instances. */ + AZStd::vector mLogCallbacks; /**< A collection of log callback instances. */ LogCallback::ELogLevel mLogLevels; /**< The log levels that will pass one of the callbacks. All messages from log flags which are disabled won't be logged. */ Mutex mMutex; /**< The mutex for logging locally. */ }; diff --git a/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.cpp b/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.cpp index cd64af15c6..657c5e0303 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.cpp @@ -15,7 +15,7 @@ namespace MCore { - CommandManager::CommandHistoryEntry::CommandHistoryEntry(CommandGroup* group, Command* command, const CommandLine& parameters, AZ::u32 historyItemNr) + CommandManager::CommandHistoryEntry::CommandHistoryEntry(CommandGroup* group, Command* command, const CommandLine& parameters, size_t historyItemNr) { mCommandGroup = group; mExecutedCommand = command; @@ -28,15 +28,15 @@ namespace MCore // remark: the mCommand and mCommandGroup are automatically deleted after popping from the history } - AZStd::string CommandManager::CommandHistoryEntry::ToString(CommandGroup* group, Command* command, AZ::u32 historyItemNr) + AZStd::string CommandManager::CommandHistoryEntry::ToString(CommandGroup* group, Command* command, size_t historyItemNr) { if (group) { - return AZStd::string::format("%.3d - %s", historyItemNr, group->GetGroupName()); + return AZStd::string::format("%.3zu - %s", historyItemNr, group->GetGroupName()); } else if (command) { - return AZStd::string::format("%.3d - %s", historyItemNr, command->GetHistoryName()); + return AZStd::string::format("%.3zu - %s", historyItemNr, command->GetHistoryName()); } return ""; @@ -88,7 +88,7 @@ namespace MCore if (mCommandHistory.size() >= mMaxHistoryEntries) { PopCommandHistory(); - mHistoryIndex = static_cast(mCommandHistory.size()) - 1; + mHistoryIndex = static_cast(mCommandHistory.size()) - 1; } if (!mCommandHistory.empty()) @@ -137,7 +137,7 @@ namespace MCore if (mCommandHistory.size() >= mMaxHistoryEntries) { PopCommandHistory(); - mHistoryIndex = static_cast(mCommandHistory.size()) - 1; + mHistoryIndex = static_cast(mCommandHistory.size()) - 1; } // remove unneeded commands @@ -540,7 +540,7 @@ namespace MCore break; } } - if (static_cast(i) < relativeIndex) + if (static_cast(i) < relativeIndex) { MCore::LogError("Execution of command '%s' failed, command trying to access results from %d commands back, but there are only %d", commandString.c_str(), relativeIndex, i - 1); hadError = true; @@ -689,11 +689,11 @@ namespace MCore void CommandManager::ExecuteUndoCallbacks(Command* command, const CommandLine& parameters, bool preUndo) { Command* orgCommand = command->GetOriginalCommand(); - uint32 numFailed = 0; + size_t numFailed = 0; // get the number of callbacks and iterate through them - const uint32 numCommandCallbacks = orgCommand->GetNumCallbacks(); - for (uint32 i = 0; i < numCommandCallbacks; ++i) + const size_t numCommandCallbacks = orgCommand->GetNumCallbacks(); + for (size_t i = 0; i < numCommandCallbacks; ++i) { // get the current callback Command::Callback* callback = orgCommand->GetCallback(i); @@ -734,11 +734,11 @@ namespace MCore void CommandManager::ExecuteCommandCallbacks(Command* command, const CommandLine& parameters, bool preCommand) { Command* orgCommand = command->GetOriginalCommand(); - uint32 numFailed = 0; + size_t numFailed = 0; // get the number of callbacks and iterate through them - const uint32 numCommandCallbacks = orgCommand->GetNumCallbacks(); - for (uint32 i = 0; i < numCommandCallbacks; ++i) + const size_t numCommandCallbacks = orgCommand->GetNumCallbacks(); + for (size_t i = 0; i < numCommandCallbacks; ++i) { // get the current callback Command::Callback* callback = orgCommand->GetCallback(i); @@ -799,8 +799,8 @@ namespace MCore managerCallback->OnPreExecuteCommandGroup(group, true); } - const int32 numCommands = static_cast(group->GetNumCommands() - 1); - for (int32 g = numCommands; g >= 0; --g) + const ptrdiff_t numCommands = static_cast(group->GetNumCommands()) - 1; + for (ptrdiff_t g = numCommands; g >= 0; --g) { Command* groupCommand = group->GetCommand(g); if (groupCommand == nullptr) @@ -1130,8 +1130,8 @@ namespace MCore // print the command history entries for (size_t i = 0; i < numHistoryEntries; ++i) { - AZStd::string text = AZStd::string::format("%.3zu: name='%s', num parameters=%u", i, mCommandHistory[i].mExecutedCommand->GetName(), mCommandHistory[i].mParameters.GetNumParameters()); - if (i == (uint32)mHistoryIndex) + AZStd::string text = AZStd::string::format("%.3zu: name='%s', num parameters=%zu", i, mCommandHistory[i].mExecutedCommand->GetName(), mCommandHistory[i].mParameters.GetNumParameters()); + if (i == mHistoryIndex) { LogDetailedInfo("-> %s", text.c_str()); } @@ -1180,15 +1180,15 @@ namespace MCore } // set the max num history items - void CommandManager::SetMaxHistoryItems(uint32 maxItems) + void CommandManager::SetMaxHistoryItems(size_t maxItems) { - maxItems = AZStd::max(1u, maxItems); + maxItems = AZStd::max(size_t{1}, maxItems); mMaxHistoryEntries = maxItems; while (mCommandHistory.size() > mMaxHistoryEntries) { PopCommandHistory(); - mHistoryIndex = static_cast(mCommandHistory.size()) - 1; + mHistoryIndex = static_cast(mCommandHistory.size()) - 1; } } @@ -1197,7 +1197,7 @@ namespace MCore return mMaxHistoryEntries; } - int32 CommandManager::GetHistoryIndex() const + ptrdiff_t CommandManager::GetHistoryIndex() const { return mHistoryIndex; } @@ -1229,7 +1229,7 @@ namespace MCore mHistoryIndex = -1; } - const CommandLine& CommandManager::GetHistoryCommandLine(uint32 historyIndex) const + const CommandLine& CommandManager::GetHistoryCommandLine(size_t historyIndex) const { return mCommandHistory[historyIndex].mParameters; } diff --git a/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.h b/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.h index dfa99523fb..566c3d17fd 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.h +++ b/Gems/EMotionFX/Code/MCore/Source/MCoreCommandManager.h @@ -11,7 +11,7 @@ #include #include #include "StandardHeaders.h" -#include +#include #include "Command.h" #include "CommandGroup.h" @@ -48,17 +48,17 @@ namespace MCore * @param command The command instance that has been created at execution time. When set to nullptr it will assume it is a group, and it will use the group you specified. * @param parameters The command arguments. */ - CommandHistoryEntry(CommandGroup* group, Command* command, const CommandLine& parameters, AZ::u32 historyItemNr); + CommandHistoryEntry(CommandGroup* group, Command* command, const CommandLine& parameters, size_t historyItemNr); ~CommandHistoryEntry(); - static AZStd::string ToString(CommandGroup* group, Command* command, AZ::u32 historyItemNr); + static AZStd::string ToString(CommandGroup* group, Command* command, size_t historyItemNr); AZStd::string ToString() const; CommandGroup* mCommandGroup; /**< A pointer to the command group, or nullptr when no group is used (in that case it uses a single command). */ Command* mExecutedCommand; /**< A pointer to the command object, or nullptr when no command is used (in that case it uses a group). */ CommandLine mParameters; /**< The used command arguments, unused in case no command is used (in that case it uses a group). */ - AZ::u32 m_historyItemNr; /**< The global history item number. This number will neither change depending on the size of the history queue nor with undo/redo. */ + size_t m_historyItemNr; /**< The global history item number. This number will neither change depending on the size of the history queue nor with undo/redo. */ }; @@ -183,7 +183,7 @@ namespace MCore * On default this value is 100. This means it will remember the last 100 executed commands, which can then be undo-ed and redo-ed. * @param maxItems The maximum number of items to remember. */ - void SetMaxHistoryItems(uint32 maxItems); + void SetMaxHistoryItems(size_t maxItems); /** * Get the maximum number of history items that the manager will remember. @@ -197,7 +197,7 @@ namespace MCore * This value will be in range of [0..GetMaxHistoryItems()-1]. * @result The current history index. */ - int32 GetHistoryIndex() const; + ptrdiff_t GetHistoryIndex() const; /** * Get the number of history items stored. @@ -225,7 +225,7 @@ namespace MCore * @param historyIndex The history index number, which must be in range of [0..GetNumHistoryItems()-1]. * @result A reference to the command line that was used when executing this command. */ - const CommandLine& GetHistoryCommandLine(uint32 historyIndex) const; + const CommandLine& GetHistoryCommandLine(size_t historyIndex) const; /** * Get the total number of registered commands. @@ -302,8 +302,8 @@ namespace MCore AZStd::vector mErrors; /**< List of errors that happened during command execution. */ AZStd::vector mCommands; /**< A flat array of registered commands, for easy traversal. */ size_t mMaxHistoryEntries; /**< The maximum remembered commands in the command history. */ - int32 mHistoryIndex; /**< The command history iterator. The current position in the undo/redo history. */ - AZ::u32 m_totalNumHistoryItems; /**< The number of history items since the application start. This number will neither change depending on the size of the history queue nor with undo/redo. */ + ptrdiff_t mHistoryIndex; /**< The command history iterator. The current position in the undo/redo history. */ + size_t m_totalNumHistoryItems; /**< The number of history items since the application start. This number will neither change depending on the size of the history queue nor with undo/redo. */ int m_commandsInExecution; /**< The number of commands currently in execution. */ /** diff --git a/Gems/EMotionFX/Code/MCore/Source/Matrix4.cpp b/Gems/EMotionFX/Code/MCore/Source/Matrix4.cpp index 7314e9fe9c..229f67ec0c 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Matrix4.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/Matrix4.cpp @@ -2248,27 +2248,6 @@ namespace MCore } - - // simple decompose a matrix into translation and rotation - void Matrix::Decompose(AZ::Vector3* outTranslation, AZ::Quaternion* outRotation) const - { - // make a copy of the matrix - Matrix mat(*this); - - // normalize the basis vectors - mat.SetRight(SafeNormalize(mat.GetRight())); - mat.SetUp(SafeNormalize(mat.GetUp())); - mat.SetForward(SafeNormalize(mat.GetForward())); - - // extract the translation from the matrix - *outTranslation = mat.GetTranslation(); - - // convert the normalized 3x3 rotation part into a AZ::Quaternion - *outRotation = MCore::MCoreMatrixToQuaternion(*this); - } - - - // calculate a rotation matrix from two vectors void Matrix::SetRotationMatrixTwoVectors(const AZ::Vector3& from, const AZ::Vector3& to) { @@ -2365,30 +2344,6 @@ namespace MCore } - // - void Matrix::DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot, AZ::Vector3& scale, AZ::Vector3& shear) const - { - Matrix rotMatrix; - DecomposeQRGramSchmidt(translation, rotMatrix, scale, shear); - rot = MCore::MCoreMatrixToQuaternion(*this); - } - - // - void Matrix::DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot, AZ::Vector3& scale) const - { - Matrix rotMatrix; - DecomposeQRGramSchmidt(translation, rotMatrix, scale); - rot = MCore::MCoreMatrixToQuaternion(rotMatrix); - } - - - // - void Matrix::DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot) const - { - Matrix rotMatrix; - DecomposeQRGramSchmidt(translation, rotMatrix); - rot = MCore::MCoreMatrixToQuaternion(rotMatrix); - } // diff --git a/Gems/EMotionFX/Code/MCore/Source/Matrix4.h b/Gems/EMotionFX/Code/MCore/Source/Matrix4.h index 8cb09aa769..4be819bcc1 100644 --- a/Gems/EMotionFX/Code/MCore/Source/Matrix4.h +++ b/Gems/EMotionFX/Code/MCore/Source/Matrix4.h @@ -685,26 +685,11 @@ namespace MCore */ void Frustum(float left, float right, float top, float bottom, float znear, float zfar); - /** - * Decompose a transformation matrix into translation and rotation components. - * The translation part is just the translation part of the matrix. - * The rotation AZ::Quaternion is calculated by normalizing the basis vectors and converting the - * 3x3 rotation part of the matrix to a AZ::Quaternion. - * It is allowed for the matrix to contain scaling. - * The matrix where you call Decompose on remains unchanged. - * @param outTranslation A pointer to a vector where the translation will be written to. - * @param outRotation A pointer to a AZ::Quaternion where the rotation will be written to. - * @note Please keep in mind that nullptr values for the parameters are NOT allowed. - */ - void Decompose(AZ::Vector3* outTranslation, AZ::Quaternion* outRotation) const; // QR Gram-Schmidt decomposition - void DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot) const; void DecomposeQRGramSchmidt(AZ::Vector3& translation, Matrix& rot) const; void DecomposeQRGramSchmidt(AZ::Vector3& translation, Matrix& rot, AZ::Vector3& scale) const; void DecomposeQRGramSchmidt(AZ::Vector3& translation, Matrix& rot, AZ::Vector3& scale, AZ::Vector3& shear) const; - void DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot, AZ::Vector3& scale, AZ::Vector3& shear) const; - void DecomposeQRGramSchmidt(AZ::Vector3& translation, AZ::Quaternion& rot, AZ::Vector3& scale) const; static Matrix OuterProduct(const AZ::Vector4& column, const AZ::Vector4& row); diff --git a/Gems/EMotionFX/Code/MCore/Source/MemoryFile.cpp b/Gems/EMotionFX/Code/MCore/Source/MemoryFile.cpp index 811dcbde42..09021a105a 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MemoryFile.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/MemoryFile.cpp @@ -172,9 +172,9 @@ namespace MCore { const size_t numRead = length - ((mCurrentPos + length) - ((uint8*)mMemoryStart + mLength)); MCore::MemCopy(data, mCurrentPos, numRead); - Forward(static_cast(numRead)); + Forward(numRead); MCore::LogWarning("MCore::MemoryFile::Read() - We can only read %d bytes of the %d bytes requested, as we are reading past the end of the memory file!", numRead, length); - return static_cast(numRead); + return numRead; } MCore::MemCopy(data, mCurrentPos, length); @@ -186,7 +186,7 @@ namespace MCore // returns the filesize in bytes size_t MemoryFile::GetFileSize() const { - return static_cast(mUsedLength); // TODO: convert to size_t later + return mUsedLength; } diff --git a/Gems/EMotionFX/Code/MCore/Source/MemoryManager.h b/Gems/EMotionFX/Code/MCore/Source/MemoryManager.h index 84db9ed20c..7129dffe24 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MemoryManager.h +++ b/Gems/EMotionFX/Code/MCore/Source/MemoryManager.h @@ -133,7 +133,7 @@ public: * @param numBytes The number of bytes to fill. * @result The address as specified in the first parameter. */ - MCORE_INLINE void* MemSet(void* address, const uint32 value, size_t numBytes) + MCORE_INLINE void* MemSet(void* address, const int value, size_t numBytes) { return memset(address, value, numBytes); } diff --git a/Gems/EMotionFX/Code/MCore/Source/MultiThreadManager.h b/Gems/EMotionFX/Code/MCore/Source/MultiThreadManager.h index b97f7b2f22..a4fe6eaa10 100644 --- a/Gems/EMotionFX/Code/MCore/Source/MultiThreadManager.h +++ b/Gems/EMotionFX/Code/MCore/Source/MultiThreadManager.h @@ -104,6 +104,22 @@ namespace MCore }; + class MCORE_API AtomicSizeT + { + public: + MCORE_INLINE AtomicSizeT() { SetValue(0); } + + MCORE_INLINE void SetValue(size_t value) { mAtomic.store(value); } + MCORE_INLINE size_t GetValue() const { size_t value = mAtomic.load(); return value; } + + MCORE_INLINE size_t Increment() { return mAtomic++; } + MCORE_INLINE size_t Decrement() { return mAtomic--; } + + private: + AZStd::atomic mAtomic; + }; + + class MCORE_API Thread { public: diff --git a/Gems/EMotionFX/Code/MCore/Source/OBB.cpp b/Gems/EMotionFX/Code/MCore/Source/OBB.cpp deleted file mode 100644 index 66c47e9475..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/OBB.cpp +++ /dev/null @@ -1,638 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// include required headers -#include "OBB.h" -#include "AABB.h" - -#include -#include -#include -#include - -namespace MCore -{ - // check if the box contains a given point - bool OBB::Contains(const AZ::Vector3& p) const - { - // translate to box space - AZ::Vector3 relPoint = p - mCenter; - - // convert the box into box space and test each axis - float f = mRotation.GetBasisX().Dot(relPoint); - if (f >= mExtents.GetX() || f <= -mExtents.GetX()) - { - return false; - } - - f = mRotation.GetBasisY().Dot(relPoint); - if (f >= mExtents.GetY() || f <= -mExtents.GetY()) - { - return false; - } - - f = mRotation.GetBasisZ().Dot(relPoint); - if (f >= mExtents.GetZ() || f <= -mExtents.GetZ()) - { - return false; - } - - return true; - } - - - void OBB::Create(const AABB& aabb, const AZ::Transform& mat) - { - // calculate the center and extents - mCenter = aabb.CalcMiddle(); - mExtents = aabb.CalcExtents(); - - // transform the center - mCenter = mat.TransformPoint(mCenter); - - // set the rotation - mRotation = mat; - } - - - void OBB::Transform(const AZ::Transform& transMatrix) - { - mCenter = transMatrix.TransformPoint(mCenter); - mRotation = transMatrix * mRotation; - } - - - void OBB::Transformed(const AZ::Transform& transMatrix, OBB* outOBB) const - { - outOBB->mExtents = mExtents; - outOBB->mCenter = transMatrix.TransformPoint(mCenter); - outOBB->mRotation = transMatrix * mRotation; - } - - - bool OBB::CheckIfIsInside(const OBB& box) const - { - // make a 4x4 from the box & inverse it - AZ::Transform M0 = box.mRotation; - M0.SetTranslation(box.mCenter); - AZ::Transform M0Inv = M0.GetInverse(); - - // with our inversed 4x4, create box1 in space of box0 - OBB _1in0; - Transformed(M0Inv, &_1in0); - - // this should cancel out box0's rotation, i.e. it's now an AABB - - // the two boxes are in the same space so now we can compare them - // create the AABB of (box1 in space of box0) - const AZ::Transform& mtx = _1in0.mRotation; - - AZ::Vector3 transformedAxisX = mtx.GetUniformScale() * (mtx.GetRotation().GetConjugate().TransformVector(AZ::Vector3::CreateAxisX())); - AZ::Vector3 transformedAxisY = mtx.GetUniformScale() * (mtx.GetRotation().GetConjugate().TransformVector(AZ::Vector3::CreateAxisY())); - AZ::Vector3 transformedAxisZ = mtx.GetUniformScale() * (mtx.GetRotation().GetConjugate().TransformVector(AZ::Vector3::CreateAxisZ())); - - float f = transformedAxisX.GetAbs().Dot(mExtents) - box.mExtents.GetX(); - if (f > _1in0.mCenter.GetX()) - { - return false; - } - if (-f < _1in0.mCenter.GetX()) - { - return false; - } - - f = transformedAxisY.GetAbs().Dot(mExtents) - box.mExtents.GetY(); - if (f > _1in0.mCenter.GetY()) - { - return false; - } - if (-f < _1in0.mCenter.GetY()) - { - return false; - } - - f = transformedAxisZ.GetAbs().Dot(mExtents) - box.mExtents.GetZ(); - if (f > _1in0.mCenter.GetZ()) - { - return false; - } - if (-f < _1in0.mCenter.GetZ()) - { - return false; - } - - return true; - } - - - // calculate the corner points for the OBB - void OBB::CalcCornerPoints(AZ::Vector3* outPoints) const - { - MCORE_ASSERT(outPoints); - MCORE_ASSERT(CheckIfIsValid()); - - AZ::Vector3 right = MCore::GetRight(mRotation); - AZ::Vector3 up = MCore::GetUp(mRotation); - AZ::Vector3 forward = MCore::GetForward(mRotation); - - right *= mExtents.GetX(); - up *= mExtents.GetZ(); - forward *= mExtents.GetY(); - - // 7+------+6 - // /| /| - // / | / | - // / 4+---/--+5 - // 3+------+2 / - // | / | / - // |/ |/ - // 0+------+1 - - outPoints[0] = mCenter - right - up - forward; - outPoints[1] = mCenter + right - up - forward; - outPoints[2] = mCenter + right + up - forward; - outPoints[3] = mCenter - right + up - forward; - outPoints[4] = mCenter - right - up + forward; - outPoints[5] = mCenter + right - up + forward; - outPoints[6] = mCenter + right + up + forward; - outPoints[7] = mCenter - right + up + forward; - } - - - //---------------------------------------------------------------------------------------------------------- - - // calculate the 3 eigen vectors - void OBB::GetRealSymmetricEigenvectors(const float A[6], AZ::Vector3& v1, AZ::Vector3& v2, AZ::Vector3& v3) - { - // compute coefficients for cubic equation - const float c2 = A[0] + A[3] + A[5]; - const float a12sq = A[1] * A[1]; - const float a13sq = A[2] * A[2]; - const float a23sq = A[4] * A[4]; - const float a11a22 = A[0] * A[3]; - const float c1 = a11a22 - a12sq + A[0] * A[5] - a13sq + A[3] * A[5] - a23sq; - const float c0 = a11a22 * A[5] + 2.0f * A[1] * A[2] * A[4] - A[0] * a23sq - A[3] * a13sq - A[5] * a12sq; - - // compute intermediate values for root solving - const float c2sq = c2 * c2; - const float a = (3.0f * c1 - c2sq) / 3.0f; - const float b = (9.0f * c1 * c2 - 2.0f * c2sq * c2 - 27.f * c0) / 27.0f; - const float halfb = b * 0.5f; - const float halfb2 = halfb * halfb; - const float Q = halfb2 + a * a * a / 27.0f; - - // determine type of eigenspaces - if (Q > 1.0e-6f) - { - // one eigenvalue, use standard basis - v1.Set(1.0f, 0.0f, 0.0f); - v2.Set(0.0f, 1.0f, 0.0f); - v3.Set(0.0f, 0.0f, 1.0f); - return; - } - else - if (Q < -1.0e-6f) - { - // three distinct eigenvalues - - // intermediate terms - const float theta_3 = Math::ATan2(Math::Sqrt(-Q), -halfb) / 3.0f; - float rho = Math::Sqrt(halfb2 - Q); - const float c2_3 = c2 / 3.0f; - float rho_13 = powf(Math::Abs(rho), 1.0f / 3.0f); - if (rho < 0.0f) - { - rho_13 = -rho_13; - } - float ct_3, st_3; - const float sqrt3 = Math::Sqrt(3.0f); - ct_3 = Math::Cos(theta_3); - st_3 = Math::Sin(theta_3); - - // compute each eigenvalue and eigenvector - // sort from largest to smallest - float lambda1 = c2_3 + 2.0f * rho_13 * ct_3; - CalcSymmetricEigenVector(A, lambda1, v1); - - float lambda2 = c2_3 - rho_13 * (ct_3 + sqrt3 * st_3); - if (lambda2 > lambda1) - { - v2 = v1; - float temp = lambda2; - lambda2 = lambda1; - lambda1 = temp; - CalcSymmetricEigenVector(A, lambda2, v1); - } - else - { - CalcSymmetricEigenVector(A, lambda2, v2); - } - - float lambda3 = c2_3 - rho_13 * (ct_3 - sqrt3 * st_3); - if (lambda3 > lambda1) - { - v3 = v2; - v2 = v1; - CalcSymmetricEigenVector(A, lambda3, v1); - } - else - if (lambda3 > lambda2) - { - v3 = v2; - CalcSymmetricEigenVector(A, lambda3, v2); - } - else - { - CalcSymmetricEigenVector(A, lambda3, v3); - } - } - else - { - // two distinct eigenvalues - - // intermediate terms - float c2_3 = c2 / 3.0f; - float halfb_13 = Math::Pow(Math::Abs(halfb), 1.0f / 3.0f); - if (halfb < 0.0f) - { - halfb_13 = -halfb_13; - } - - // compute each eigenvalue and eigenvector - // sort from largest to smallest - float lambda1 = c2_3 + halfb_13; - CalcSymmetricEigenPair(A, lambda1, v1, v2); - - float lambda2 = c2_3 - 2.0f * halfb_13; - if (lambda2 > lambda1) - { - v3 = v2; - v2 = v1; - CalcSymmetricEigenVector(A, lambda2, v1); - } - else - { - CalcSymmetricEigenVector(A, lambda2, v3); - } - } - - v1.Normalize(); - v2.Normalize(); - v3.Normalize(); - - if ((v1.Cross(v2)).Dot(v3) < 0.0f) - { - v3 = -v3; - } - } - - - // calculate the eigen vector from a symmetric matrix in combination with a given eigen value - void OBB::CalcSymmetricEigenVector(const float A[6], float eigenValue, AZ::Vector3& v1) - { - const float m11 = A[0] - eigenValue; - const float m12 = A[1]; - const float m13 = A[2]; - const float m22 = A[3] - eigenValue; - const float m23 = A[4]; - const float m33 = A[5] - eigenValue; - - // compute cross product matrix, and find column with maximal entry - const float u11 = m22 * m33 - m23 * m23; - float max = Math::Abs(u11); - int c = 1; - const float u12 = m13 * m23 - m12 * m33; - if (Math::Abs(u12) > max) - { - max = Math::Abs(u12); - c = 2; - } - - const float u13 = m12 * m23 - m13 * m22; - if (Math::Abs(u13) > max) - { - max = Math::Abs(u13); - c = 3; - } - - const float u22 = m11 * m33 - m13 * m13; - if (Math::Abs(u22) > max) - { - max = Math::Abs(u22); - c = 2; - } - - const float u23 = m12 * m13 - m23 * m11; - if (Math::Abs(u23) > max) - { - max = Math::Abs(u23); - c = 3; - } - - const float u33 = m11 * m22 - m12 * m12; - if (Math::Abs(u33) > max) - { - max = Math::Abs(u33); - c = 3; - } - - // return column with maximal entry - if (c == 1) - { - v1.Set(u11, u12, u13); - } - else - if (c == 2) - { - v1.Set(u12, u22, u23); - } - else - { - v1.Set(u13, u23, u33); - } - } - - - //------------------------------------------------------------------------------- - // Given symmetric matrix A and eigenvalue l, returns eigenvector pair - // Assumes that order of eigenvalue is 2 - //------------------------------------------------------------------------------- - void OBB::CalcSymmetricEigenPair(const float A[6], float eigenValue, AZ::Vector3& v1, AZ::Vector3& v2) - { - // find maximal entry in M - const float m11 = A[0] - eigenValue; - float max = Math::Abs(m11); - int r = 1, c = 1; - if (Math::Abs(A[1]) > max) - { - max = Math::Abs(A[1]); - r = 1; - c = 2; - } - - if (Math::Abs(A[2]) > max) - { - max = Math::Abs(A[2]); - r = 1; - c = 3; - } - - const float m22 = A[3] - eigenValue; - if (Math::Abs(m22) > max) - { - max = Math::Abs(m22); - r = 2; - c = 2; - } - - if (Math::Abs(A[4]) > max) - { - max = Math::Abs(A[4]); - r = 2; - c = 3; - } - - const float m33 = A[5] - eigenValue; - if (Math::Abs(m33) > max) - { - r = 3; - c = 3; - } - - // compute eigenvectors for each case - if (r == 1) - { - if (c == 3) - { - v1.Set(A[2], 0.0f, -m11); - v2.Set(-A[1] * m11, m11 * m11 + A[2] * A[2], -A[1] * A[2]); - } - else - { - v1.Set(-A[1], m11, 0.0f); - v2.Set(-A[2] * m11, -A[2] * A[1], m11 * m11 + A[1] * A[1]); - } - } - else - if (r == 2) - { - v1.Set(0.0f, -A[4], m22); - v2.Set(m22 * m22 + A[4] * A[4], -A[1] * m22, -A[1] * A[4]); - } - else - if (r == 3) - { - v1.Set(0.0f, -m33, A[4]); - v2.Set(A[4] * A[4] + m33 * m33, -A[2] * A[4], -A[2] * m33); - } - } - - //----------------------- - - //------------------------------------------------------------------------------- - // Compute covariance matrix for set of points - // Returns centroid and unique values of matrix - //------------------------------------------------------------------------------- - void OBB::CovarianceMatrix(const AZ::Vector3* points, uint32 numPoints, AZ::Vector3& mean, float C[6]) - { - uint32 i; - - // compute mean - mean = points[0]; - for (i = 1; i < numPoints; ++i) - { - mean += points[i]; - } - - mean *= 1.0f / numPoints; - - // compute each element of matrix - memset(C, 0, sizeof(float) * 6); - for (i = 0; i < numPoints; ++i) - { - const AZ::Vector3 diff = points[i] - mean; - C[0] += diff.GetX() * diff.GetX(); - C[1] += diff.GetX() * diff.GetY(); - C[2] += diff.GetX() * diff.GetZ(); - C[3] += diff.GetY() * diff.GetY(); - C[4] += diff.GetY() * diff.GetZ(); - C[5] += diff.GetZ() * diff.GetZ(); - } - - // normalize the matrix values - float maxC = 0.0f; - for (i = 0; i < 6; ++i) - { - if (Math::Abs(C[i]) > maxC) - { - maxC = Math::Abs(C[i]); - } - } - for (i = 0; i < 6; ++i) - { - C[i] /= maxC; - } - } - - - // calc the best fit for a given x rotation slice - void OBB::InitFromPointsRange(const AZ::Vector3* points, uint32 numPoints, float xDegrees, float* outMinArea, AABB* outMinBox, AZ::Transform* outMinMatrix) - { - // calculate the x rotation matrix - AZ::Transform rotMatrix = AZ::Transform::CreateRotationX(Math::DegreesToRadians(xDegrees)); - - // try the same over the z axis - for (float z = -180.0f; z < 180.0f; z += 5.0f) - { - // calculate the final rotation matrix - rotMatrix = AZ::Transform::CreateRotationZ(Math::DegreesToRadians(z)) * rotMatrix; - - // calculate the inverse so we can transform the point set into space of this current rotation - AZ::Transform invMatrix = rotMatrix.GetInverse(); - - // rotate the points into the space of the current rotation - AABB box; - box.Init(); - for (uint32 i = 0; i < numPoints; ++i) - { - box.Encapsulate(invMatrix.TransformPoint(points[i])); - } - - // check if the surface area of this box is smaller than the smallest one we have - const float area = box.CalcSurfaceArea(); - if (area < *outMinArea) - { - *outMinArea = area; - *outMinBox = box; - *outMinMatrix = rotMatrix; - } - } - } - - - // Compute bounding box for set of points - void OBB::InitFromPoints(const AZ::Vector3* points, uint32 numPoints) - { - // if we have no points, just init - if (numPoints == 0) - { - Init(); - return; - } - - // some values we need - const uint32 MAX_NUM = (360 / 5) + 1; - AABB minBoxes[MAX_NUM]; - AZ::Transform minRotMatrices[MAX_NUM]; - float minAreas[MAX_NUM]; - for (uint32 i = 0; i < MAX_NUM; ++i) - { - minAreas[i] = FLT_MAX; - } - - - // try all rotation on the x axis (multithreaded) - AZ::JobCompletion jobCompletion; - uint32 index = 0; - for (float x = -180.0f; x < 180.0f; x += 5.0f) - { - MCORE_ASSERT(index < MAX_NUM); - - // create the job and add it - AZ::JobContext* jobContext = nullptr; - AZ::Job* job = AZ::CreateJobFunction([this, &minAreas, &minBoxes, &minRotMatrices, &numPoints, &points, x, index]() - { - InitFromPointsRange(points, numPoints, x, &minAreas[index], &minBoxes[index], &minRotMatrices[index]); - }, true, jobContext); - - job->SetDependent(&jobCompletion); - job->Start(); - - index++; - } - - jobCompletion.StartAndWaitForCompletion(); - - // find the real minimum value (single threaded lookup) - float minimumArea = FLT_MAX; - uint32 minimumIndex = 0; - for (uint32 i = 0; i < MAX_NUM; ++i) - { - if (minAreas[i] < minimumArea) - { - minimumArea = minAreas[i]; - minimumIndex = i; - } - } - - // update - mRotation = minRotMatrices[minimumIndex]; - mCenter = mRotation.TransformPoint(minBoxes[minimumIndex].CalcMiddle()); - mExtents = minBoxes[minimumIndex].CalcExtents(); - - /* - // compute covariance matrix - float C[6]; - CovarianceMatrix( points, numPoints, mCenter, C ); - - // get principle axes - Vector3 basis[3]; - GetRealSymmetricEigenvectors( C, basis[0], basis[1], basis[2] ); - - // init the min and max vectors - Vector3 minVec; - Vector3 maxVec; - minVec.Set(FLT_MAX, FLT_MAX, FLT_MAX); - maxVec.Set(-FLT_MAX, -FLT_MAX, -FLT_MAX); - - // find the min and max - for (uint32 i=0; i maxVec[j]) - maxVec[j] = length; - else - if (length < minVec[j]) - minVec[j] = length; - } - } - - // build the matrix from the calculated basis vectors - mRotation.Identity(); - mRotation.SetRow(0, basis[0]); - mRotation.SetRow(1, basis[1]); - mRotation.SetRow(2, basis[2]); - - // calculate the extents - mExtents = (maxVec - minVec) * 0.5f; - */ - } - - - // calculate the minimum and maximum point - void OBB::CalcMinMaxPoints(AZ::Vector3* outMin, AZ::Vector3* outMax) const - { - AZ::Transform rotation = mRotation; - rotation.SetTranslation(AZ::Vector3::CreateZero()); - AZ::Vector3 rotatedExtents = rotation.TransformPoint(mExtents); - *outMax = mCenter + rotatedExtents; - *outMin = mCenter - rotatedExtents; - - // +------+MAX - // /| /| - // / | / | - // / +---/--+ - // +------+ / - // | / | / - // |/ |/ - //MIN+------+ - } -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/OBB.h b/Gems/EMotionFX/Code/MCore/Source/OBB.h deleted file mode 100644 index 64cf61fb20..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/OBB.h +++ /dev/null @@ -1,235 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include -#include -#include "StandardHeaders.h" - - -namespace MCore -{ - // forward declarations - class AABB; - - - /** - * 3D Oriented Bounding Box (OBB) template. - * This is basically a AABB with an arbitrary rotation. - */ - class MCORE_API OBB - { - public: - /** - * The constructor. - * This automatically initializes the box. After initialization the box is invalid since it basically has no size yet. - * The IsValid() method will return false. - */ - MCORE_INLINE OBB() { Init(); } - - /** - * Construct the OBB from a given axis aligned bounding box and a transformation. - * @param aabb The axis aligned bounding box. - * @param transformation The transformation of the box. - */ - MCORE_INLINE OBB(const AABB& aabb, const AZ::Transform& transformation) { Create(aabb, transformation); } - - /** - * Construct the OBB from a center, extends and a rotation. - * @param center The center of the box. - * @param extents The extents of the box, which start at the center of the box. - * @param rot The matrix, representing the transformation of the box. - */ - MCORE_INLINE OBB(const AZ::Vector3& center, const AZ::Vector3& extents, const AZ::Transform& rot) - : mRotation(rot) - , mExtents(extents) - , mCenter(center) {} - - /** - * Reset the OBB with as center 0,0,0, infinite negative extents and no rotation. - * This makes the box an invalid box as well, because the extents have not been set. - */ - MCORE_INLINE void Init(); - - /** - * Initialize the box from a set of points. - * This uses the covariant matrix and eigen vectors to fit the box to the set of points. - * @param points The set of points to fit the box to. - * @param numPoints The number of points inside array specified as first parameter. - */ - void InitFromPoints(const AZ::Vector3* points, uint32 numPoints); - - /** - * Check if this box OBB contains a given point or not. - * @param p The point to check. - * @result Returns true when the point is inside this box, otherwise false is returned. - */ - bool Contains(const AZ::Vector3& p) const; - - /** - * Check if this OBB is inside another specified box. - * @param box The OBB to check. - * @result Returns true when this OBB is inside the box specified as parameter. - */ - bool CheckIfIsInside(const OBB& box) const; - - /** - * Create the OBB from a given AABB and a matrix. - * @param aabb The axis aligned bounding box. - * @param mat The matrix, which represents the orientation of the box. - */ - void Create(const AABB& aabb, const AZ::Transform& mat); - - /** - * Transform this OBB with a given matrix. - * This means the transformation specified as parameter will be applied to the current transformation of the OBB. - * So the transformation specified is NOT an absolute rotation, but a relative transformation. - * @param transMatrix The relative transformation matrix, to be applied to the current transformation. - */ - void Transform(const AZ::Transform& transMatrix); - - /** - * Calculate the transformed version of this OBB. - * @param rotMatrix The transformation matrix to be applied to the rotation of this OBB, so not an absolute rotation! - * @param outOBB A pointer to the OBB to fill with the rotated version of this OBB. - */ - void Transformed(const AZ::Transform& rotMatrix, OBB* outOBB) const; - - /** - * Check if this is a valid OBB or not. - * The box is only valid if the extents are non-negative. - * @result Returns true when the OBB is valid, otherwise false is returned. - */ - MCORE_INLINE bool CheckIfIsValid() const; - - /** - * Set the center of the box. - * @param center The new center of the box. - */ - MCORE_INLINE void SetCenter(const AZ::Vector3& center) { mCenter = center; } - - /** - * Set the extents of the box. - * @param extents The new extents of the box. - */ - MCORE_INLINE void SetExtents(const AZ::Vector3& extents) { mExtents = extents; } - - /** - * Set the transformation of the box. - * @param transform The new transformation of the box. - */ - MCORE_INLINE void SetTransformation(const AZ::Transform& transform) { mRotation = transform; } - - /** - * Get the center of the box. - * @result The center point of the box. - */ - MCORE_INLINE const AZ::Vector3& GetCenter() const { return mCenter; } - - /** - * Get the extents of the box. - * @result The extents of the box, which start at the center. - */ - MCORE_INLINE const AZ::Vector3& GetExtents() const { return mExtents; } - - /** - * Get the transformation of the box. - * @result The transformation of the box. - */ - MCORE_INLINE const AZ::Transform& GetTransformation() const { return mRotation; } - - /** - * Calculate the 8 corner points of the box. - * The layout is as follows: - *
-         *
-         *     7+------+6
-         *     /|     /|
-         *    / |    / |
-         *   / 4+---/--+5
-         * 3+------+2 /
-         *  | /    | /
-         *  |/     |/
-         * 0+------+1
-         *
-         * 
- * @param outPoints the array of at least 8 vectors to write the points in. - */ - void CalcCornerPoints(AZ::Vector3* outPoints) const; - - /** - * Calculate the rotated minimum and maximum points of the box. - * After rotation it is possible that the min point is not really the min anymore though. The same goes for max. - * But the main use for this method however is to quickly approximate an AABB from this OBB, without having to - * calculate all 8 corner points. - *
-         *
-         *        +------+MAX
-         *       /|     /|
-         *      / |    / |
-         *     /  +---/--+
-         *    +------+  /
-         *    | /    | /
-         *    |/     |/
-         * MIN+------+
-         *
-         * 
- * @param outMin The vector that we will write the minimum point to. - * @param outMax The vector that we will write the maximum point to. - */ - void CalcMinMaxPoints(AZ::Vector3* outMin, AZ::Vector3* outMax) const; - - private: - AZ::Transform mRotation; /**< The rotation of the box. */ // TODO: store the center inside the translation component and extents inside last column? - AZ::Vector3 mExtents; /**< The extents of the box. */ - AZ::Vector3 mCenter; /**< The center of the box. */ - - /** - * Calculate the three eigen vectors for a symmetric matrix. - * @param A The symmetric matrix values. - * @param v1 The first output eigen vector. - * @param v2 The second output eigen vector. - * @param v3 The third output eigen vector. - */ - void GetRealSymmetricEigenvectors(const float A[6], AZ::Vector3& v1, AZ::Vector3& v2, AZ::Vector3& v3); - - /** - * Calculate the eigen vector from a symmetric matrix. - * This assumes that the specified eigenvalue is of order 1. - * @param A The symmetric matrix values. - * @param eigenValue The eigen value. - * @param v1 The output eigen vector. - */ - void CalcSymmetricEigenVector(const float A[6], float eigenValue, AZ::Vector3& v1); - - /** - * Calculate the pair of eigen vectors from a symmetric matrix. - * This assumes that the specified eigen value is of order 2. - * @param A The symmetric matrix values. - * @param eigenValue The eigen value. - * @param v1 The first output eigen vector. - * @param v2 The second output eigen vector. - */ - void CalcSymmetricEigenPair(const float A[6], float eigenValue, AZ::Vector3& v1, AZ::Vector3& v2); - - /** - * Calculate the covariance matrix from a set of points. - * @param points The set of points to calculate the covariance matrix from. - * @param numPoints The number of points inside the specified set of points. - * @param mean The statistical mean will be output in this vector. - * @param C The covariance matrix values that will be written to. Since the matrix is symmetric we only output one triangle of the 3x3 matrix. - */ - void CovarianceMatrix(const AZ::Vector3 * points, uint32 numPoints, AZ::Vector3 & mean, float C[6]); - - void InitFromPointsRange(const AZ::Vector3* points, uint32 numPoints, float xDegrees, float* outMinArea, AABB* outMinBox, AZ::Transform* outMinMatrix); - }; - - // include the inline code -#include "OBB.inl" -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/OBB.inl b/Gems/EMotionFX/Code/MCore/Source/OBB.inl deleted file mode 100644 index e8d82dd247..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/OBB.inl +++ /dev/null @@ -1,36 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// initialize the box -// this creates an invalid box (with negative extents) so the IsValid method will return false -MCORE_INLINE void OBB::Init() -{ - mCenter = AZ::Vector3::CreateZero(); - mExtents.Set(-FLT_MAX, -FLT_MAX, -FLT_MAX); - mRotation = AZ::Transform::CreateIdentity(); -} - - -// check if the OBB is valid -MCORE_INLINE bool OBB::CheckIfIsValid() const -{ - if (mExtents.GetX() < 0.0f) - { - return false; - } - if (mExtents.GetY() < 0.0f) - { - return false; - } - if (mExtents.GetZ() < 0.0f) - { - return false; - } - return true; -} - diff --git a/Gems/EMotionFX/Code/MCore/Source/Quaternion.cpp b/Gems/EMotionFX/Code/MCore/Source/Quaternion.cpp deleted file mode 100644 index 2f7db53d2c..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/Quaternion.cpp +++ /dev/null @@ -1,604 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// include required headers -#include "Quaternion.h" -#include - -namespace MCore -{ - // spherical quadratic interpolation - Quaternion Quaternion::Squad(const Quaternion& p, const Quaternion& a, const Quaternion& b, const Quaternion& q, float t) - { - Quaternion q0(p.Slerp(q, t)); - Quaternion q1(a.Slerp(b, t)); - return q0.Slerp(q1, 2.0f * t * (1.0f - t)); - } - - - // returns the approximately normalized linear interpolated result [t must be between 0..1] - Quaternion Quaternion::NLerp(const Quaternion& to, float t) const - { - AZ_Assert(t > -MCore::Math::epsilon && t < (1 + MCore::Math::epsilon), "Expected t to be between 0..1"); - static const float weightCloseToOne = 1.0f - MCore::Math::epsilon; - - // Early out for boundaries (common cases) - if (t < MCore::Math::epsilon) - { - return *this; - } - else if (t > weightCloseToOne) - { - return to; - } - - #if AZ_TRAIT_USE_PLATFORM_SIMD_SSE - __m128 num1, num2, num3, num4, fromVec, toVec; - const float omt = 1.0f - t; - float dot; - - // perform dot product between this quat and the 'to' quat - num4 = _mm_setzero_ps(); // sets sum to zero - fromVec = _mm_loadu_ps(&x); // - toVec = _mm_loadu_ps(&to.x); // - num3 = _mm_mul_ps(fromVec, toVec); // performs multiplication num3 = a[3]*b[3] a[2]*b[2] a[1]*b[1] a[0]*b[0] - num3 = _mm_hadd_ps(num3, num3); // performs horizontal addition - num3= a[3]*b[3]+ a[2]*b[2] a[1]*b[1]+a[0]*b[0] a[3]*b[3]+ a[2]*b[2] a[1]*b[1]+a[0]*b[0] - num4 = _mm_add_ps(num4, num3); // performs vertical addition - num4 = _mm_hadd_ps(num4, num4); - _mm_store_ss(&dot, num4); // store the dot result - - if (dot < 0.0f) - { - t = -t; - } - - // calculate interpolated value - num2 = _mm_load_ps1(&omt); - num3 = _mm_load_ps1(&t); - num4 = _mm_mul_ps(fromVec, num2); // omt * xyzw - num1 = _mm_mul_ps(toVec, num3); // t * to.xyzw - num2 = _mm_add_ps(num1, num4); // interpolated value - - // calculate the square length - num4 = _mm_setzero_ps(); - num3 = _mm_mul_ps(num2, num2); // square length - num1 = _mm_hadd_ps(num3, num3); - num4 = _mm_add_ps(num4, num1); - num3 = _mm_hadd_ps(num4, num4); - //num4 = _mm_rsqrt_ps( num3 ); // length (argh, too inaccurate on some models) - - AZStd::aligned_storage::type numFloatStorage; - float* numFloat = reinterpret_cast(&numFloatStorage); - - _mm_store_ps(numFloat, num3); - const float invLen = Math::InvSqrt(numFloat[0]); - num4 = _mm_load_ps1(&invLen); - - // calc inverse length, which normalizes everything - num1 = _mm_mul_ps(num2, num4); - - _mm_store_ps(numFloat, num1); - return Quaternion(numFloat[0], numFloat[1], numFloat[2], numFloat[3]); - #else - const float omt = 1.0f - t; - const float dot = x * to.x + y * to.y + z * to.z + w * to.w; - if (dot < 0.0f) - { - t = -t; - } - - // calculate the interpolated values - const float newX = (omt * x + t * to.x); - const float newY = (omt * y + t * to.y); - const float newZ = (omt * z + t * to.z); - const float newW = (omt * w + t * to.w); - - // calculate the inverse length - // const float invLen = 1.0f / Math::FastSqrt( newX*newX + newY*newY + newZ*newZ + newW*newW ); - // const float invLen = Math::FastInvSqrt( newX*newX + newY*newY + newZ*newZ + newW*newW ); - const float invLen = Math::InvSqrt(newX * newX + newY * newY + newZ * newZ + newW * newW); - - // return the normalized linear interpolation - return Quaternion(newX * invLen, - newY * invLen, - newZ * invLen, - newW * invLen); - #endif - } - - - - // returns the linear interpolated result [t must be between 0..1] - Quaternion Quaternion::Lerp(const Quaternion& to, float t) const - { - const float omt = 1.0f - t; - const float cosom = x * to.x + y * to.y + z * to.z + w * to.w; - if (cosom < 0.0f) - { - t = -t; - } - - // return the linear interpolation - return Quaternion(omt * x + t * to.x, - omt * y + t * to.y, - omt * z + t * to.z, - omt * w + t * to.w); - } - - - - // quaternion from an axis and angle - Quaternion::Quaternion(const AZ::Vector3& axis, float angle) - { - const float squaredLength = axis.GetLengthSq(); - if (squaredLength > 0.0f) - { - const float halfAngle = angle * 0.5f; - const float sinScale = Math::Sin(halfAngle) / Math::Sqrt(squaredLength); - x = axis.GetX() * sinScale; - y = axis.GetY() * sinScale; - z = axis.GetZ() * sinScale; - w = Math::Cos(halfAngle); - } - else - { - x = y = z = 0.0f; - w = 1.0f; - } - } - - - - // quaternion from a spherical rotation - Quaternion::Quaternion(const AZ::Vector2& spherical, float angle) - { - const float latitude = spherical.GetX(); - const float longitude = spherical.GetY(); - - const float s = Math::Sin(angle / 2.0f); - const float c = Math::Cos(angle / 2.0f); - - const float sin_lat = Math::Sin(latitude); - const float cos_lat = Math::Cos(latitude); - - const float sin_lon = Math::Sin(longitude); - const float cos_lon = Math::Cos(longitude); - - x = s * cos_lat * sin_lon; - y = s * sin_lat; - z = s * sin_lat * cos_lon; - w = c; - } - - - // convert to an axis and angle - void Quaternion::ToAxisAngle(AZ::Vector3* axis, float* angle) const - { - *angle = 2.0f * Math::ACos(w); - - const float sinHalfAngle = Math::Sin(*angle * 0.5f); - if (sinHalfAngle > 0.0f) - { - const float invS = 1.0f / sinHalfAngle; - axis->Set(x * invS, y * invS, z * invS); - } - else - { - axis->Set(0.0f, 1.0f, 0.0f); - *angle = 0.0f; - } - } - - - // converts from unit quaternion to spherical rotation angles - void Quaternion::ToSpherical(AZ::Vector2* spherical, float* angle) const - { - AZ::Vector3 axis; - ToAxisAngle(&axis, angle); - - float longitude; - if (axis.GetX() * axis.GetX() + axis.GetZ() * axis.GetZ() < 0.0001f) - { - longitude = 0.0f; - } - else - { - longitude = Math::ATan2(axis.GetX(), axis.GetZ()); - if (longitude < 0.0f) - { - longitude += Math::twoPi; - } - } - - spherical->SetX(-Math::ASin(axis.GetY())); - spherical->SetY(longitude); - } - - - - // setup the quaternion from a roll, pitch and yaw - Quaternion& Quaternion::SetEuler(float pitch, float yaw, float roll) - { - // METHOD #1: - const float halfYaw = yaw * 0.5f; - const float halfPitch = pitch * 0.5f; - const float halfRoll = roll * 0.5f; - - const float cY = Math::Cos(halfYaw); - const float sY = Math::Sin(halfYaw); - const float cP = Math::Cos(halfPitch); - const float sP = Math::Sin(halfPitch); - const float cR = Math::Cos(halfRoll); - const float sR = Math::Sin(halfRoll); - - x = cY * sP * cR - sY * cP * sR; - y = cY * sP * sR + sY * cP * cR; - z = cY * cP * sR - sY * sP * cR; - w = cY * cP * cR + sY * sP * sR; - - // Normalize(); // we might be able to leave the normalize away, but better safe than not, this is more robust :) - - return *this; - - /* - - // METHOD #2: - Quaternion Qx(Vector3(sP, 0, 0), cP); - Quaternion Qy(Vector3(0, sY, 0), cY); - Quaternion Qz(Vector3(0, 0, sR), cR); - - Quaternion result = Qx * Qy * Qz; - - x = result.x; - y = result.y; - z = result.z; - w = result.w; - - return *this; - */ - } - - - - // convert the quaternion to a matrix - Matrix Quaternion::ToMatrix() const - { - Matrix m; - - const float xx = x * x; - const float xy = x * y, yy = y * y; - const float xz = x * z, yz = y * z, zz = z * z; - const float xw = x * w, yw = y * w, zw = z * w, ww = w * w; - - MMAT(m, 0, 0) = +xx - yy - zz + ww; - MMAT(m, 0, 1) = +xy + zw + xy + zw; - MMAT(m, 0, 2) = +xz - yw + xz - yw; - MMAT(m, 0, 3) = 0.0f; - MMAT(m, 1, 0) = +xy - zw + xy - zw; - MMAT(m, 1, 1) = -xx + yy - zz + ww; - MMAT(m, 1, 2) = +yz + xw + yz + xw; - MMAT(m, 1, 3) = 0.0f; - MMAT(m, 2, 0) = +xz + yw + xz + yw; - MMAT(m, 2, 1) = +yz - xw + yz - xw; - MMAT(m, 2, 2) = -xx - yy + zz + ww; - MMAT(m, 2, 3) = 0.0f; - MMAT(m, 3, 0) = 0.0f; - MMAT(m, 3, 1) = 0.0f; - MMAT(m, 3, 2) = 0.0f; - MMAT(m, 3, 3) = 1.0f; - - return m; - } - - - - // construct the quaternion from a given rotation matrix - Quaternion Quaternion::ConvertFromMatrix(const Matrix& m) - { - Quaternion result; - - const float trace = MMAT(m, 0, 0) + MMAT(m, 1, 1) + MMAT(m, 2, 2); - if (trace > 0.0f /*Math::epsilon*/) - { - const float s = 0.5f / Math::Sqrt(trace + 1.0f); - result.w = 0.25f / s; - result.x = (MMAT(m, 1, 2) - MMAT(m, 2, 1)) * s; - result.y = (MMAT(m, 2, 0) - MMAT(m, 0, 2)) * s; - result.z = (MMAT(m, 0, 1) - MMAT(m, 1, 0)) * s; - } - else - { - if (MMAT(m, 0, 0) > MMAT(m, 1, 1) && MMAT(m, 0, 0) > MMAT(m, 2, 2)) - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 0, 0) - MMAT(m, 1, 1) - MMAT(m, 2, 2)); - const float oneOverS = 1.0f / s; - result.x = 0.25f * s; - result.y = (MMAT(m, 1, 0) + MMAT(m, 0, 1)) * oneOverS; - result.z = (MMAT(m, 2, 0) + MMAT(m, 0, 2)) * oneOverS; - result.w = (MMAT(m, 1, 2) - MMAT(m, 2, 1)) * oneOverS; - } - else - if (MMAT(m, 1, 1) > MMAT(m, 2, 2)) - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 1, 1) - MMAT(m, 0, 0) - MMAT(m, 2, 2)); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m, 1, 0) + MMAT(m, 0, 1)) * oneOverS; - result.y = 0.25f * s; - result.z = (MMAT(m, 2, 1) + MMAT(m, 1, 2)) * oneOverS; - result.w = (MMAT(m, 2, 0) - MMAT(m, 0, 2)) * oneOverS; - } - else - { - const float s = 2.0f * Math::Sqrt(1.0f + MMAT(m, 2, 2) - MMAT(m, 0, 0) - MMAT(m, 1, 1)); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m, 2, 0) + MMAT(m, 0, 2)) * oneOverS; - result.y = (MMAT(m, 2, 1) + MMAT(m, 1, 2)) * oneOverS; - result.z = 0.25f * s; - result.w = (MMAT(m, 0, 1) - MMAT(m, 1, 0)) * oneOverS; - } - } - - /* - const float trace = MMAT(m,0,0) + MMAT(m,1,1) + MMAT(m,2,2) + 1.0f; - if (trace > Math::epsilon) - { - const float s = 0.5f / Math::Sqrt(trace); - result.w = 0.25f / s; - result.x = ( MMAT(m,1,2) - MMAT(m,2,1) ) * s; - result.y = ( MMAT(m,2,0) - MMAT(m,0,2) ) * s; - result.z = ( MMAT(m,0,1) - MMAT(m,1,0) ) * s; - } - else - { - if (MMAT(m,0,0) > MMAT(m,1,1) && MMAT(m,0,0) > MMAT(m,2,2)) - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,0,0) - MMAT(m,1,1) - MMAT(m,2,2)); - const float oneOverS = 1.0f / s; - result.x = 0.25f * s; - result.y = (MMAT(m,1,0) + MMAT(m,0,1) ) * oneOverS; - result.z = (MMAT(m,2,0) + MMAT(m,0,2) ) * oneOverS; - result.w = (MMAT(m,2,1) - MMAT(m,1,2) ) * oneOverS; - } - else - if (MMAT(m,1,1) > MMAT(m,2,2)) - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,1,1) - MMAT(m,0,0) - MMAT(m,2,2)); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m,1,0) + MMAT(m,0,1) ) * oneOverS; - result.y = 0.25f * s; - result.z = (MMAT(m,2,1) + MMAT(m,1,2) ) * oneOverS; - result.w = (MMAT(m,2,0) - MMAT(m,0,2) ) * oneOverS; - } - else - { - const float s = 2.0f * Math::Sqrt( 1.0f + MMAT(m,2,2) - MMAT(m,0,0) - MMAT(m,1,1) ); - const float oneOverS = 1.0f / s; - result.x = (MMAT(m,2,0) + MMAT(m,0,2) ) * oneOverS; - result.y = (MMAT(m,2,1) + MMAT(m,1,2) ) * oneOverS; - result.z = 0.25f * s; - result.w = (MMAT(m,1,0) - MMAT(m,0,1) ) * oneOverS; - } - } - */ - return result; - } - - - // convert a quaternion to euler angles (in degrees) - AZ::Vector3 Quaternion::ToEuler() const - { - /* - // METHOD #1: - - Vector3 euler; - - float matrix[3][3]; - float cx,sx; - float cy,sy,yr; - float cz,sz; - - matrix[0][0] = 1.0 - (2.0 * y * y) - (2.0 * z * z); - matrix[1][0] = (2.0 * x * y) + (2.0 * w * z); - matrix[2][0] = (2.0 * x * z) - (2.0 * w * y); - matrix[2][1] = (2.0 * y * z) + (2.0 * w * x); - matrix[2][2] = 1.0 - (2.0 * x * x) - (2.0 * y * y); - - sy = -matrix[2][0]; - cy = Math::Sqrt(1 - (sy * sy)); - yr = Math::ATan2(sy,cy); - euler.y = yr; - - // avoid divide by zero only where y ~90 or ~270 - if (sy != 1.0 && sy != -1.0) - { - cx = matrix[2][2] / cy; - sx = matrix[2][1] / cy; - euler.x = Math::ATan2(sx,cx); - - cz = matrix[0][0] / cy; - sz = matrix[1][0] / cy; - euler.z = Math::ATan2(sz,cz); - } - else - { - matrix[1][1] = 1.0 - (2.0 * x * x) - (2.0 * z * z); - matrix[1][2] = (2.0 * y * z) - (2.0 * w * x); - cx = matrix[1][1]; - sx = -matrix[1][2]; - euler.x = Math::ATan2(sx,cx); - - cz = 1.0; - sz = 0.0; - euler.z = Math::ATan2(sz,cz); - } - - return euler; - */ - - /* - // METHOD #2: - Matrix mat = ToMatrix(); - - // - float cy = Math::Sqrt(mat.m44[0][0]*mat.m44[0][0] + mat.m44[0][1]*mat.m44[0][1]); - if (cy > 16.0*Math::epsilon) - { - result.x = -atan2(mat.m44[1][2], mat.m44[2][2]); - result.y = -atan2(-mat.m44[0][2], cy); - result.z = -atan2(mat.m44[0][1], mat.m44[0][0]); - } - else - { - result.x = -atan2(-mat.m44[2][1], mat.m44[1][1]); - result.y = -atan2(-mat.m44[0][2], cy); - result.z = 0.0; - } - - return result; - */ - - // METHOD #3 (without conversion to matrix first): - // TODO: safety checks? - float m00 = 1.0f - (2.0f * ((y * y) + z * z)); - float m01 = 2.0f * (x * y + w * z); - - AZ::Vector3 result( - Math::ATan2(2.0f * (y * z + w * x), 1.0f - (2.0f * ((x * x) + (y * y)))), - Math::ATan2(-2.0f * (x * z - w * y), Math::Sqrt((m00 * m00) + (m01 * m01))), - Math::ATan2(m01, m00) - ); - - return result; - } - - float Quaternion::GetEulerZ() const - { - float m00 = 1.0f - (2.0f * ((y * y) + z * z)); - float m01 = 2.0f * (x * y + w * z); - return Math::ATan2(m01, m00); - } - - // returns the spherical interpolated result [t must be between 0..1] - Quaternion Quaternion::Slerp(const Quaternion& to, float t) const - { - float cosom = (x * to.x) + (y * to.y) + (z * to.z) + (w * to.w); - float scale0, scale1, scale1sign = 1.0f; - - if (cosom < 0.0f) - { - scale1sign = -1.0f; - cosom *= -1.0f; - } - - if ((1.0 - cosom) > Math::epsilon) - { - const float omega = Math::ACos(cosom); - const float sinOmega = Math::Sin(omega); - const float oosinom = 1.0f / sinOmega; - scale0 = Math::Sin((1.0f - t) * omega) * oosinom; - scale1 = Math::Sin(t * omega) * oosinom; - } - else - { - scale0 = 1.0f - t; - scale1 = t; - } - - scale1 *= scale1sign; - - return Quaternion(scale0 * x + scale1 * to.x, - scale0 * y + scale1 * to.y, - scale0 * z + scale1 * to.z, - scale0 * w + scale1 * to.w); - } - - - // set as delta rotation - Quaternion Quaternion::CreateDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector) - { - Quaternion q; - q.SetAsDeltaRotation(fromVector, toVector); - return q; - } - - - // set as delta rotation but limited - Quaternion Quaternion::CreateDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector, float maxAngleRadians) - { - Quaternion q; - q.SetAsDeltaRotation(fromVector, toVector, maxAngleRadians); - return q; - } - - - // set as delta rotation - void Quaternion::SetAsDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector) - { - // check if we are in parallel or not - const float dot = fromVector.Dot(toVector); - if (dot < 0.99999f) // we have rotated compared to the forward direction - { - const float angleRadians = Math::ACos(dot); - const AZ::Vector3 rotAxis = fromVector.Cross(toVector); - *this = Quaternion(rotAxis, angleRadians); - } - else - { - Identity(); - } - } - - - // set as delta rotation, but limited - void Quaternion::SetAsDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector, float maxAngleRadians) - { - // check if we are in parallel or not - const float dot = fromVector.Dot(toVector); - if (dot < 0.99999f) // we have rotated compared to the forward direction - { - const float angleRadians = Math::ACos(dot); - const float rotAngle = Min(angleRadians, maxAngleRadians); - const AZ::Vector3 rotAxis = fromVector.Cross(toVector); - *this = Quaternion(rotAxis, rotAngle); - } - else - { - Identity(); - } - } - - - /* - Decompose the rotation on to 2 parts. - 1. Twist - rotation around the "direction" vector - 2. Swing - rotation around axis that is perpendicular to "direction" vector - The rotation can be composed back by - rotation = swing * twist - - has singularity in case of swing_rotation close to 180 degrees rotation. - if the input quaternion is of non-unit length, the outputs are non-unit as well - otherwise, outputs are both unit - */ - void Quaternion::DecomposeSwingTwist(const AZ::Vector3& direction, Quaternion* outSwing, Quaternion* outTwist) const - { - AZ::Vector3 rotAxis(x, y, z); - AZ::Vector3 p = Projected(rotAxis, direction); // return projection v1 on to v2 (parallel component) - outTwist->Set(p.GetX(), p.GetY(), p.GetZ(), w); - outTwist->Normalize(); - *outSwing = *this * outTwist->Conjugated(); - } - - - // rotate the current quaternion and renormalize it - void Quaternion::RotateFromTo(const AZ::Vector3& fromVector, const AZ::Vector3& toVector) - { - *this = CreateDeltaRotation(fromVector, toVector) * *this; - Normalize(); - } -} // namespace MCore - diff --git a/Gems/EMotionFX/Code/MCore/Source/Quaternion.h b/Gems/EMotionFX/Code/MCore/Source/Quaternion.h deleted file mode 100644 index bbee1d8265..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/Quaternion.h +++ /dev/null @@ -1,386 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -// include required headers -#include -#include -#include "StandardHeaders.h" -#include "FastMath.h" -#include "Vector.h" -#include "Matrix4.h" -#include "Algorithms.h" - - -namespace MCore -{ - /** - * Depracated. Please use AZ::Quaternion instead. - * The quaternion class in MCore. - * Quaternions are mostly used to represent rotations in 3D applications. - * The advantages of quaternions over matrices are that they take up less space and that interpolation between - * two quaternions is easier to perform. Instead of a 3x3 rotation matrix, which is 9 floats or doubles, a quaternion - * only uses 4 floats or doubles. This template/class provides you with methods to perform all kind of operations on - * these quaternions, from interpolation to conversion to matrices and other rotation representations. - */ - class MCORE_API Quaternion - { - public: - AZ_TYPE_INFO(MCore::Quaternion, "{1807CD22-EBB5-45E8-8113-3B1DABB53F12}") - - /** - * Default constructor. Sets x, y and z to 0 and w to 1. - */ - MCORE_INLINE Quaternion() - : x(0.0f) - , y(0.0f) - , z(0.0f) - , w(1.0f) {} - - /** - * Constructor which sets the x, y, z and w. - * @param xVal The value of x. - * @param yVal The value of y. - * @param zVal The value of z. - * @param wVal The value of w. - */ - MCORE_INLINE Quaternion(float xVal, float yVal, float zVal, float wVal) - : x(xVal) - , y(yVal) - , z(zVal) - , w(wVal) {} - - /** - * Copy constructor. Copies the x, y, z, w values from the other quaternion. - * @param other The quaternion to copy the attributes from. - */ - MCORE_INLINE Quaternion(const Quaternion& other) - : x(other.x) - , y(other.y) - , z(other.z) - , w(other.w) {} - - /** - * Constructor which creates a quaternion from a pitch, yaw and roll. - * @param pitch Rotation around the x-axis, in radians. - * @param yaw Rotation around the y-axis, in radians. - * @param roll Rotation around the z-axis, in radians. - */ - MCORE_INLINE Quaternion(float pitch, float yaw, float roll) { SetEuler(pitch, yaw, roll); } - - /** - * Constructor which takes a matrix as input parameter. - * This converts the rotation of the specified matrix into a quaternion. Please keep in mind that the matrix may NOT contain - * any scaling, so if it does, please normalize your matrix first! - * @param matrix The matrix to initialize the quaternion from. - */ - MCORE_INLINE Quaternion(const Matrix& matrix) { FromMatrix(matrix); } - - /** - * Constructor which creates a quaternion from a spherical rotation. - * @param spherical The spherical coordinates in radians, which creates an axis to rotate around. - * @param angle The angle to rotate around this axis. - */ - Quaternion(const AZ::Vector2& spherical, float angle); - - /** - * Constructor which creates a quaternion from an axis and angle. - * @param axis The axis to rotate around. - * @param angle The angle in radians to rotate around the given axis. - */ - Quaternion(const AZ::Vector3& axis, float angle); - - /** - * Set the quaternion x/y/z/w component values. - * @param vx The value of x. - * @param vy The value of y. - * @param vz The value of z. - * @param vw The value of w. - */ - MCORE_INLINE void Set(float vx, float vy, float vz, float vw) { x = vx; y = vy; z = vz; w = vw; } - - /** - * Calculates the square length of the quaternion. - * @result The square length (length*length). - */ - MCORE_INLINE float SquareLength() const { return (x * x + y * y + z * z + w * w); } - - /** - * Calculates the length of the quaternion. - * It's safe, since it prevents a division by 0. - * @result The length of the quaternion. - */ - MCORE_INLINE float Length() const; - - /** - * Performs a dot product on the quaternions. - * @param q The quaternion to multiply (dot product) this quaternion with. - * @result The quaternion which is the result of the dot product. - */ - MCORE_INLINE float Dot(const Quaternion& q) const { return (x * q.x + y * q.y + z * q.z + w * q.w); } - - /** - * Normalize the quaternion. - * @result The normalized quaternion. It modifies itself, so no new quaternion is returned. - */ - MCORE_INLINE Quaternion& Normalize(); - - /** - * Sets the quaternion to identity. Where x, y and z are set to 0 and w is set to 1. - * @result The quaternion, now set to identity. - */ - MCORE_INLINE Quaternion& Identity() { x = 0.0f; y = 0.0f; z = 0.0f; w = 1.0f; return *this; } - - /** - * Calculate the inversed version of this quaternion. - * @result The inversed version of this quaternion. - */ - MCORE_INLINE Quaternion& Inverse() { const float len = 1.0f / SquareLength(); x = -x * len; y = -y * len; z = -z * len; w = w * len; return *this; } - - /** - * Conjugate this quaternion. - * @result Returns itself Conjugated. - */ - MCORE_INLINE Quaternion& Conjugate() { x = -x; y = -y; z = -z; return *this; } - - /** - * Calculate the inversed version of this quaternion. - * @result The inversed version of this quaternion. - */ - MCORE_INLINE Quaternion Inversed() const { const float len = 1.0f / SquareLength(); return Quaternion(-x * len, -y * len, -z * len, w * len); } - - /** - * Returns the normalized version of this quaternion. - * @result The normalized version of this quaternion. - */ - MCORE_INLINE Quaternion Normalized() const { Quaternion result(*this); result.Normalize(); return result; } - - /** - * Return the conjugated version of this quaternion. - * @result The conjugated version of this quaternion. - */ - MCORE_INLINE Quaternion Conjugated() const { return Quaternion(-x, -y, -z, w); } - - /** - * Calculate the exponent of this quaternion. - * @result The resulting quaternion of the exp. - */ - MCORE_INLINE Quaternion Exp() const { const float r = Math::Sqrt(x * x + y * y + z * z); const float expW = Math::Exp(w); const float s = (r >= 0.00001f) ? expW* Math::Sin(r) / r : 0.0f; return Quaternion(s * x, s * y, s * z, expW * Math::Cos(r)); } - - /** - * Calculate the log of the quaternion. - * @result The resulting quaternion of the log. - */ - MCORE_INLINE Quaternion LogN() const { const float r = Math::Sqrt(x * x + y * y + z * z); float t = (r > 0.00001f) ? Math::ATan2(r, w) / r : 0.0f; return Quaternion(t * x, t * y, t * z, 0.5f * Math::Log(SquareLength())); } - - /** - * Calculate and get the right basis vector. - * @result The basis vector pointing to the right. This assumes x+ points to the right. - */ - MCORE_INLINE AZ::Vector3 CalcRightAxis() const; - - /** - * Calculate and get the up basis vector. - * @result The basis vector pointing upwards. This assumes z+ points up. - */ - MCORE_INLINE AZ::Vector3 CalcUpAxis() const; - - /** - * Calculate and get the forward basis vector. - * @result The basis vector pointing forward. This assumes y+ points forward, into the depth. - */ - MCORE_INLINE AZ::Vector3 CalcForwardAxis() const; - - /** - * Initialize the current quaternion from a specified matrix. - * Please note that the matrix may not contain any scaling! - * So make sure the matrix has been normalized before, if it contains any scale. - * @param m The matrix to initialize the quaternion from. - */ - MCORE_INLINE void FromMatrix(const Matrix& m) { *this = Quaternion::ConvertFromMatrix(m); } - - /** - * Setup the quaternion from a pitch, yaw and roll. - * @param pitch The rotation around the x-axis, in radians. - * @param yaw The rotation around the y-axis, in radians. - * @param roll The rotation around the z-axis in radians. - * @result The quaternion, now initialized with the given pitch, yaw, roll rotation. - */ - Quaternion& SetEuler(float pitch, float yaw, float roll); - - /** - * Convert the quaternion to an axis and angle. Which represents a rotation of the resulting angle around the resulting axis. - * @param axis Pointer to the vector to store the axis in. - * @param angle Pointer to the variable to store the angle in (will be in radians). - */ - void ToAxisAngle(AZ::Vector3* axis, float* angle) const; - - /** - * Convert the quaternion to a spherical rotation. - * @param spherical A pointer to the 2D vector to store the spherical coordinates in radians, which build the axis. - * @param angle The pointer to the variable to store the angle around this axis in radians. - */ - void ToSpherical(AZ::Vector2* spherical, float* angle) const; - - /** - * Extract the euler angles in radians. - * The x component of the resulting vector represents the rotation around the x-axis (pitch). - * The y component results the rotation around the y-axis (yaw) and the z component represents - * the rotation around the z-axis (roll). - * @result The 3D vector containing the euler angles in radians, around each axis. - */ - AZ::Vector3 ToEuler() const; - - /** - * Returns the angle of rotation about the z axis. This is same as - * the z component of the vector returned by the ToEuler method. It - * is just more efficient to call this when one is interested only in rotation about the z axis. - * @result The angle of rotation about z axis in radians. - */ - float GetEulerZ() const; - - /** - * Convert this quaternion into a matrix. - * @result The matrix representing the rotation of this quaternion. - */ - Matrix ToMatrix() const; - - /** - * Convert a matrix into a quaternion. - * Please keep in mind that the specified matrix may NOT contain any scaling! - * So make sure the matrix has been normalized before, if it contains any scale. - * @param m The matrix to extract the rotation from. - * @result The quaternion, now containing the rotation of the given matrix, in quaternion form. - */ - static Quaternion ConvertFromMatrix(const Matrix& m); - - /** - * Create a delta rotation that rotates one vector onto another vector. - * @param fromVector The normalized vector to start from. This must be normalized! - * @param toVector The normalized vector to rotate towards. This must be normalized as well! - * @result The delta rotation quaternion. - */ - static Quaternion CreateDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector); - - /** - * Create a delta rotation that rotates one vector onto another vector. - * If the angle is bigger than the max allowed angle that is specified it will rotate with an angle of the maximum specified angle. - * So if the angle between the vectors is 40 degrees and you maxAngleRadians equals 10 degrees (in radians) it will only rotate 10 degrees. - * @param fromVector The normalized vector to start from. This must be normalized! - * @param toVector The normalized vector to rotate towards. This must be normalized as well! - * @param maxAngleRadians The maximum rotation angle on the plane defined by the two vectors. This cannot be more than Math::pi (180 degrees). - * @result The delta rotation quaternion. - */ - static Quaternion CreateDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector, float maxAngleRadians); - - /** - * Init this quaternion as a delta rotation that rotates one vector onto another vector. - * @param fromVector The normalized vector to start from. This must be normalized! - * @param toVector The normalized vector to rotate towards. This must be normalized as well! - */ - void SetAsDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector); - - /** - * Init this quaternion as a delta rotation that rotates one vector onto another vector. - * If the angle is bigger than the max allowed angle that is specified it will rotate with an angle of the maximum specified angle. - * So if the angle between the vectors is 40 degrees and you maxAngleRadians equals 10 degrees (in radians) it will only rotate 10 degrees. - * @param fromVector The normalized vector to start from. This must be normalized! - * @param toVector The normalized vector to rotate towards. This must be normalized as well! - * @param maxAngleRadians The maximum rotation angle on the plane defined by the two vectors. This cannot be more than Math::pi (180 degrees). - */ - void SetAsDeltaRotation(const AZ::Vector3& fromVector, const AZ::Vector3& toVector, float maxAngleRadians); - - /** - * Rotate this current quaternion using a given delta that is calculated from two vectors. - * The rotation axis used is the cross product between the from and to vector. The rotation angle is the angle between these two vectors. - * @param fromVector The current direction vector, must be normalized. - * @param toVector The desired new direction vector, must be normalized. - */ - void RotateFromTo(const AZ::Vector3& fromVector, const AZ::Vector3& toVector); - - /** - * Decompose into swing and twist. - * The original rotation quat can be reassembled by doing swing * twist. - * @param direction The direction vector to get the twist from. - * @param outSwing This will contain the swing quaternion. - * @param outTwist This will contain the twist quaternion. - */ - void DecomposeSwingTwist(const AZ::Vector3& direction, Quaternion* outSwing, Quaternion* outTwist) const; - - /** - * Linear interpolate between this and another quaternion. - * @param to The quaternion to interpolate towards. - * @param t The time value, between 0 and 1. - * @result The quaternion at the given time in the interpolation process. - */ - Quaternion Lerp(const Quaternion& to, float t) const; - - /** - * Linear interpolate between this and another quaternion, and normalize afterwards. - * @param to The quaternion to interpolate towards. - * @param t The time value, between 0 and 1. - * @result The normalized quaternion at the given time in the interpolation process. - */ - Quaternion NLerp(const Quaternion& to, float t) const; - - /** - * Spherical Linear interpolate between this and another quaternion. - * @param to The quaternion to interpolate towards. - * @param t The time value, between 0 and 1. - * @result The quaternion at the given time in the interpolation process. - */ - Quaternion Slerp(const Quaternion& to, float t) const; - - /** - * Spherical cubic interpolate. - * @param p The first quaternion. - * @param a The second quaternion. - * @param b The third quaternion. - * @param q The fourth quaternion. - * @param t The time value, between 0 and 1. - * @result The quaternion at the given time in the interpolation process. - */ - static Quaternion Squad(const Quaternion& p, const Quaternion& a, const Quaternion& b, const Quaternion& q, float t); - - // operators - MCORE_INLINE const Quaternion& operator=(const Matrix& m) { FromMatrix(m); return *this; } - MCORE_INLINE const Quaternion& operator=(const Quaternion& other) { x = other.x; y = other.y; z = other.z; w = other.w; return *this; } - MCORE_INLINE Quaternion operator-() const { return Quaternion(-x, -y, -z, -w); } - MCORE_INLINE const Quaternion& operator+=(const Quaternion& q) { x += q.x; y += q.y; z += q.z; w += q.w; return *this; } - MCORE_INLINE const Quaternion& operator-=(const Quaternion& q) { x -= q.x; y -= q.y; z -= q.z; w -= q.w; return *this; } - MCORE_INLINE const Quaternion& operator*=(const Quaternion& q); - MCORE_INLINE const Quaternion& operator*=(float f) { x *= f; y *= f; z *= f; w *= f; return *this; } - //MCORE_INLINE const Quaternion& operator*=(double f) { x*=f; y*=f; z*=f; w*=f; return *this; } - MCORE_INLINE bool operator==(const Quaternion& q) const { return ((q.x == x) && (q.y == y) && (q.z == z) && (q.w == w)); } - MCORE_INLINE bool operator!=(const Quaternion& q) const { return ((q.x != x) || (q.y != y) || (q.z != z) || (q.w != w)); } - - //MCORE_INLINE float& operator[](int32 row) { return ((float*)&x)[row]; } - MCORE_INLINE operator float*() { return (float*)&x; } - MCORE_INLINE operator const float*() const { return (const float*)&x; } - - MCORE_INLINE AZ::Vector3 operator*(const AZ::Vector3& p) const; // multiply a vector by a quaternion - MCORE_INLINE Quaternion operator/(const Quaternion& q) const; // returns the ratio of two quaternions - - // attributes - float x, y, z, w; - }; - - - // operators - MCORE_INLINE Quaternion operator*(const Quaternion& a, float f) { return Quaternion(a.x * f, a.y * f, a.z * f, a.w * f); } - MCORE_INLINE Quaternion operator*(float f, const Quaternion& b) { return Quaternion(f * b.x, f * b.y, f * b.z, f * b.w); } - //MCORE_INLINE Quaternion operator*(const Quaternion& a, double f) { return Quaternion(a.x*f, a.y*f, a.z*f, a.w*f); } - //MCORE_INLINE Quaternion operator*(double f, const Quaternion& b) { return Quaternion(f*b.x, f*b.y, f*b.z, f*b.w); } - MCORE_INLINE Quaternion operator+(const Quaternion& a, const Quaternion& b) { return Quaternion(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); } - MCORE_INLINE Quaternion operator-(const Quaternion& a, const Quaternion& b) { return Quaternion(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); } - MCORE_INLINE Quaternion operator*(const Quaternion& a, const Quaternion& b) { return Quaternion(a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y, a.w * b.y + a.y * b.w + a.z * b.x - a.x * b.z, a.w * b.z + a.z * b.w + a.x * b.y - a.y * b.x, a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z); } - - // include the inline code -#include "Quaternion.inl" -} // namespace MCore diff --git a/Gems/EMotionFX/Code/MCore/Source/Quaternion.inl b/Gems/EMotionFX/Code/MCore/Source/Quaternion.inl deleted file mode 100644 index c89f497a1e..0000000000 --- a/Gems/EMotionFX/Code/MCore/Source/Quaternion.inl +++ /dev/null @@ -1,96 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -// multiply a vector by a quaternion -MCORE_INLINE AZ::Vector3 Quaternion::operator * (const AZ::Vector3& p) const -{ - Quaternion v(p.GetX(), p.GetY(), p.GetZ(), 0.0f); - v = *this* v* this->Conjugated(); - return AZ::Vector3(v.x, v.y, v.z); -} - - - -// returns the ratio of two quaternions -MCORE_INLINE Quaternion Quaternion::operator / (const Quaternion& q) const -{ - Quaternion t((*this) * -q); - Quaternion s((-q) * (-q)); - t *= (1.0f / s.w); - return t; -} - - - -// calculates the length of the quaternion -MCORE_INLINE float Quaternion::Length() const -{ - const float sqLen = SquareLength(); - return Math::SafeSqrt(sqLen); -} - - -// normalizes the quaternion using approximation -MCORE_INLINE Quaternion& Quaternion::Normalize() -{ - // calculate 1.0 / length - // const float ooLen = 1.0f / Math::FastSqrt(x*x + y*y + z*z + w*w); - // const float ooLen = Math::FastInvSqrt(x*x + y*y + z*z + w*w); - const float squareValue = x * x + y * y + z * z + w * w; - const float ooLen = Math::InvSqrt(squareValue); - - x *= ooLen; - y *= ooLen; - z *= ooLen; - w *= ooLen; - - return *this; -} - - -// get the right axis -MCORE_INLINE AZ::Vector3 Quaternion::CalcRightAxis() const -{ - return AZ::Vector3(1.0f - 2.0f * y * y - 2.0f * z * z, - 2.0f * x * y + 2.0f * z * w, - 2.0f * x * z - 2.0f * y * w); -} - - -// get the forward axis -MCORE_INLINE AZ::Vector3 Quaternion::CalcForwardAxis() const -{ - return AZ::Vector3(2.0f * x * y - 2.0f * z * w, - 1.0f - 2.0f * x * x - 2.0f * z * z, - 2.0f * y * z + 2.0f * x * w); -} - - -// get the up axis -MCORE_INLINE AZ::Vector3 Quaternion::CalcUpAxis() const -{ - return AZ::Vector3(2.0f * x * z + 2.0f * y * w, - 2.0f * y * z - 2.0f * x * w, - 1.0f - 2.0f * x * x - 2.0f * y * y); -} - - -// multiply by a quaternion -MCORE_INLINE const Quaternion& Quaternion::operator*=(const Quaternion& q) -{ - const float vx = w * q.x + x * q.w + y * q.z - z * q.y; - const float vy = w * q.y + y * q.w + z * q.x - x * q.z; - const float vz = w * q.z + z * q.w + x * q.y - y * q.x; - const float vw = w * q.w - x * q.x - y * q.y - z * q.z; - x = vx; - y = vy; - z = vz; - w = vw; - return *this; -} - diff --git a/Gems/EMotionFX/Code/MCore/Source/ReflectionSerializer.cpp b/Gems/EMotionFX/Code/MCore/Source/ReflectionSerializer.cpp index 7dbbfcdcd6..b13260b01f 100644 --- a/Gems/EMotionFX/Code/MCore/Source/ReflectionSerializer.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/ReflectionSerializer.cpp @@ -363,8 +363,8 @@ namespace MCore bool ReflectionSerializer::Deserialize(const AZ::TypeId& classTypeId, void* classPtr, const MCore::CommandLine& sourceCommandLine) { bool someError = false; - const uint32 numParameters = sourceCommandLine.GetNumParameters(); - for (uint32 i = 0; i < numParameters; ++i) + const size_t numParameters = sourceCommandLine.GetNumParameters(); + for (size_t i = 0; i < numParameters; ++i) { someError |= !DeserializeIntoMember(classTypeId, classPtr, sourceCommandLine.GetParameterName(i).c_str(), sourceCommandLine.GetParameterValue(i).c_str()); } diff --git a/Gems/EMotionFX/Code/MCore/Source/StringConversions.cpp b/Gems/EMotionFX/Code/MCore/Source/StringConversions.cpp index 249ba8e77d..c6b84a9e04 100644 --- a/Gems/EMotionFX/Code/MCore/Source/StringConversions.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/StringConversions.cpp @@ -46,7 +46,7 @@ namespace MCore AzFramework::StringFunc::TrimWhiteSpace(nameWithoutLastDigits, false /* leading */, true /* trailing */); // generate the unique name - uint32 nameIndex = 0; + size_t nameIndex = 0; AZStd::string uniqueName = nameWithoutLastDigits + "0"; while (validationFunction(uniqueName) == false) { diff --git a/Gems/EMotionFX/Code/MCore/Source/StringIdPool.cpp b/Gems/EMotionFX/Code/MCore/Source/StringIdPool.cpp index 7c934084ce..dc08f628fe 100644 --- a/Gems/EMotionFX/Code/MCore/Source/StringIdPool.cpp +++ b/Gems/EMotionFX/Code/MCore/Source/StringIdPool.cpp @@ -29,10 +29,9 @@ namespace MCore { Lock(); - const size_t numStrings = mStrings.size(); - for (size_t i = 0; i < numStrings; ++i) + for (AZStd::basic_string*& string : mStrings) { - delete mStrings[i]; + delete string; } mStrings.clear(); @@ -44,7 +43,7 @@ namespace MCore AZ::u32 StringIdPool::GenerateIdForStringWithoutLock(const AZStd::string& objectName) { // Try to insert it, if we hit a collision, we have the element. - auto iterator = mStringToIndex.emplace(objectName, static_cast(mStrings.size())); + auto iterator = mStringToIndex.emplace(objectName, aznumeric_caster(mStrings.size())); if (!iterator.second) { // could not insert, we have the element @@ -69,24 +68,15 @@ namespace MCore } - const AZStd::string& StringIdPool::GetName(uint32 id) + const AZStd::string& StringIdPool::GetName(AZ::u32 id) { Lock(); - MCORE_ASSERT(id != MCORE_INVALIDINDEX32); + MCORE_ASSERT(id != InvalidIndex32); const AZStd::string* stringAddress = mStrings[id]; Unlock(); return *stringAddress; } - const AZStd::string& StringIdPool::GetStringById(AZ::u32 id) - { - Lock(); - MCORE_ASSERT(id != MCORE_INVALIDINDEX32); - AZStd::string* stringAddress = mStrings[id]; - Unlock(); - return *stringAddress; - } - void StringIdPool::Reserve(size_t numStrings) { @@ -132,8 +122,8 @@ namespace MCore size_t Save(const void* classPtr, AZ::IO::GenericStream& stream, bool /*isDataBigEndian = false*/) { // Look up the string to save - const uint32 index = static_cast(classPtr)->m_index; - if (index == MCORE_INVALIDINDEX32) + const AZ::u32 index = static_cast(classPtr)->m_index; + if (index == InvalidIndex32) { return 0; } @@ -158,7 +148,7 @@ namespace MCore /// Convert binary data to text. size_t DataToText(AZ::IO::GenericStream& in, AZ::IO::GenericStream& out, bool /*isDataBigEndian = false*/) { - size_t dataSize = static_cast(in.GetLength()); + AZ::u64 dataSize = in.GetLength(); AZStd::string outText; outText.resize(dataSize); diff --git a/Gems/EMotionFX/Code/MCore/Source/StringIdPool.h b/Gems/EMotionFX/Code/MCore/Source/StringIdPool.h index 30ea434331..9f58adf028 100644 --- a/Gems/EMotionFX/Code/MCore/Source/StringIdPool.h +++ b/Gems/EMotionFX/Code/MCore/Source/StringIdPool.h @@ -50,14 +50,7 @@ namespace MCore * @param id The unique id to search for the name. * @return The name of the given object. */ - const AZStd::string& GetName(uint32 id); - - /** - * Return the name of the given id. - * @param id The unique id to search for the name. - * @return The name of the given object. - */ - const AZStd::string& GetStringById(AZ::u32 id); + const AZStd::string& GetName(AZ::u32 id); /** * Reserve space for a given amount of strings. @@ -84,17 +77,15 @@ namespace MCore /** * The StringIdPoolIndex is a helper class to aid with serialization of * class members that store indexes into the StringIdPool. Members of this - * type will serialize to a string, and deserialize to a uint32, while + * type will serialize to a string, and deserialize to a AZ::u32, while * allowing the StringIdPool to deduplicate the strings. */ struct StringIdPoolIndex { - AZ::u32 m_index; + AZ::u32 m_index{}; - StringIdPoolIndex() : m_index(0) {} - StringIdPoolIndex(uint32 index) : m_index(index) {} - operator uint32() const { return m_index; } - bool operator==(uint32 rhs) const { return m_index == rhs; } + operator AZ::u32() const { return m_index; } + bool operator==(AZ::u32 rhs) const { return m_index == rhs; } static void Reflect(AZ::ReflectContext* context); }; @@ -104,4 +95,4 @@ namespace MCore namespace AZ { AZ_TYPE_INFO_SPECIALIZE(MCore::StringIdPoolIndex, "{C374F051-8323-49DB-A1BD-C6B6CF0333C0}") -} +} // namespace AZ diff --git a/Gems/EMotionFX/Code/MCore/mcore_files.cmake b/Gems/EMotionFX/Code/MCore/mcore_files.cmake index b63c9e1bae..47b35e004b 100644 --- a/Gems/EMotionFX/Code/MCore/mcore_files.cmake +++ b/Gems/EMotionFX/Code/MCore/mcore_files.cmake @@ -8,12 +8,10 @@ set(FILES Source/AABB.h - Source/AbstractData.h Source/Algorithms.cpp Source/Algorithms.h Source/Algorithms.inl Source/AlignedArray.h - Source/Array.h Source/Array2D.h Source/Array2D.inl Source/Attribute.cpp @@ -78,9 +76,6 @@ set(FILES Source/File.h Source/FileSystem.cpp Source/FileSystem.h - Source/HashFunctions.h - Source/HashTable.h - Source/HashTable.inl Source/IDGenerator.cpp Source/IDGenerator.h Source/LogManager.cpp @@ -101,15 +96,9 @@ set(FILES Source/MemoryTracker.cpp Source/MemoryTracker.h Source/MultiThreadManager.h - Source/OBB.cpp - Source/OBB.h - Source/OBB.inl Source/PlaneEq.cpp Source/PlaneEq.h Source/PlaneEq.inl - Source/Quaternion.cpp - Source/Quaternion.h - Source/Quaternion.inl Source/Random.cpp Source/Random.h Source/Ray.cpp diff --git a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp index 75d97fa065..6a6d540519 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp +++ b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.cpp @@ -8,6 +8,8 @@ // include the required headers #include "DialogStack.h" +#include "AzCore/std/iterator.h" +#include "AzCore/std/limits.h" #include "MysticQtManager.h" #include #include @@ -50,32 +52,10 @@ namespace MysticQt }; - // the constructor - DialogStack::Dialog::Dialog() - { - mButton = nullptr; - mFrame = nullptr; - mWidget = nullptr; - mDialogWidget = nullptr; - mSplitter = nullptr; - mClosable = true; - } - - - // destructor - DialogStack::Dialog::~Dialog() - { - delete mDialogWidget; - } - - // the constructor DialogStack::DialogStack(QWidget* parent) : QScrollArea(parent) { - // set the memory category of the dialog array - mDialogs.SetMemoryCategory(MEMCATEGORY_MYSTICQT); - // set the object name setObjectName("DialogStack"); @@ -102,7 +82,7 @@ namespace MysticQt void DialogStack::Clear() { // destroy the dialogs - mDialogs.Clear(); + mDialogs.clear(); // update the scroll bars UpdateScrollBars(); @@ -122,8 +102,8 @@ namespace MysticQt // add the dialog widget // the splitter is hierarchical : {a, {b, c}} - QSplitter* dialogSplitter; - if (mDialogs.GetLength() == 0) + DialogStackSplitter* dialogSplitter; + if (mDialogs.empty()) { // add the dialog widget dialogSplitter = mRootSplitter; @@ -138,10 +118,10 @@ namespace MysticQt else { // check if one space is free on the last splitter - if (mDialogs.GetLast().mSplitter->count() == 1) + if (mDialogs.back().mSplitter->count() == 1) { // add the dialog widget - dialogSplitter = mDialogs.GetLast().mSplitter; + dialogSplitter = mDialogs.back().mSplitter; dialogSplitter->addWidget(dialogWidget); // stretch if needed @@ -151,16 +131,16 @@ namespace MysticQt } // less space used by the splitter when the last dialog is closed - if (mDialogs.GetLast().mFrame->isHidden()) + if (mDialogs.back().mFrame->isHidden()) { - mDialogs.GetLast().mSplitter->handle(1)->setFixedHeight(1); - mDialogs.GetLast().mSplitter->setStyleSheet("QSplitter::handle{ height: 1px; background: transparent; }"); + mDialogs.back().mSplitter->handle(1)->setFixedHeight(1); + mDialogs.back().mSplitter->setStyleSheet("QSplitter::handle{ height: 1px; background: transparent; }"); } // disable the splitter - if (mDialogs.GetLast().mFrame->isHidden()) + if (mDialogs.back().mFrame->isHidden()) { - mDialogs.GetLast().mSplitter->handle(1)->setDisabled(true); + mDialogs.back().mSplitter->handle(1)->setDisabled(true); } } else // already two dialogs in the splitter @@ -171,24 +151,24 @@ namespace MysticQt dialogSplitter->setChildrenCollapsible(false); // add the current last dialog and the new dialog after - dialogSplitter->addWidget(mDialogs.GetLast().mDialogWidget); + dialogSplitter->addWidget(mDialogs.back().mDialogWidget); dialogSplitter->addWidget(dialogWidget); // stretch if needed - if (mDialogs.GetLast().mMaximizeSize && mDialogs.GetLast().mStretchWhenMaximize) + if (mDialogs.back().mMaximizeSize && mDialogs.back().mStretchWhenMaximize) { dialogSplitter->setStretchFactor(0, 1); } // less space used by the splitter when the last dialog is closed - if (mDialogs.GetLast().mFrame->isHidden()) + if (mDialogs.back().mFrame->isHidden()) { dialogSplitter->handle(1)->setFixedHeight(1); dialogSplitter->setStyleSheet("QSplitter::handle{ height: 1px; background: transparent; }"); } // disable the splitter - if (mDialogs.GetLast().mFrame->isHidden()) + if (mDialogs.back().mFrame->isHidden()) { dialogSplitter->handle(1)->setDisabled(true); } @@ -200,24 +180,27 @@ namespace MysticQt } // replace the last dialog by the new splitter - mDialogs.GetLast().mSplitter->addWidget(dialogSplitter); + mDialogs.back().mSplitter->addWidget(dialogSplitter); // disable the splitter - const uint32 lastDialogIndex = mDialogs.GetLength() - 1; - if (mDialogs[lastDialogIndex - 1].mFrame->isHidden()) + if (mDialogs.size() > 1) { - mDialogs.GetLast().mSplitter->handle(1)->setDisabled(true); - } + const auto previousDialogIt = mDialogs.end() - 2; + if (previousDialogIt->mFrame->isHidden()) + { + mDialogs.back().mSplitter->handle(1)->setDisabled(true); + } - // stretch the splitter if needed - // the correct behavior is found after experimentations - if ((mDialogs.GetLast().mMaximizeSize && mDialogs.GetLast().mStretchWhenMaximize) || (mDialogs[lastDialogIndex - 1].mMaximizeSize && mDialogs[lastDialogIndex - 1].mStretchWhenMaximize == false)) - { - mDialogs.GetLast().mSplitter->setStretchFactor(1, 1); + // stretch the splitter if needed + // the correct behavior is found after experimentations + if ((mDialogs.back().mMaximizeSize && mDialogs.back().mStretchWhenMaximize) || (previousDialogIt->mMaximizeSize && previousDialogIt->mStretchWhenMaximize == false)) + { + mDialogs.back().mSplitter->setStretchFactor(1, 1); + } } // set the new splitter of the last dialog - mDialogs.GetLast().mSplitter = dialogSplitter; + mDialogs.back().mSplitter = dialogSplitter; } } @@ -280,17 +263,20 @@ namespace MysticQt dialogWidget->adjustSize(); // register it, so that we know which frame is linked to which header button - mDialogs.AddEmpty(); - mDialogs.GetLast().mButton = headerButton; - mDialogs.GetLast().mFrame = frame; - mDialogs.GetLast().mWidget = widget; - mDialogs.GetLast().mDialogWidget = dialogWidget; - mDialogs.GetLast().mSplitter = dialogSplitter; - mDialogs.GetLast().mClosable = closable; - mDialogs.GetLast().mMaximizeSize = maximizeSize; - mDialogs.GetLast().mStretchWhenMaximize = stretchWhenMaximize; - mDialogs.GetLast().mLayout = layout; - mDialogs.GetLast().mDialogLayout = dialogLayout; + mDialogs.emplace_back(Dialog{ + /*.mButton =*/ headerButton, + /*.mFrame =*/ frame, + /*.mWidget =*/ widget, + /*.mDialogWidget =*/ dialogWidget, + /*.mSplitter =*/ dialogSplitter, + /*.mClosable =*/ closable, + /*.mMaximizeSize =*/ maximizeSize, + /*.mStretchWhenMaximize =*/ stretchWhenMaximize, + /*.mMinimumHeightBeforeClose =*/ 0, + /*.mMaximumHeightBeforeClose =*/ 0, + /*.mLayout =*/ layout, + /*.mDialogLayout =*/ dialogLayout, + }); // check if the dialog is closed if (closed) @@ -319,32 +305,27 @@ namespace MysticQt bool DialogStack::Remove(QWidget* widget) { - const uint32 numDialogs = mDialogs.GetLength(); - for (uint32 i = 0; i < numDialogs; ++i) + const auto foundDialog = AZStd::find_if(begin(mDialogs), end(mDialogs), [widget](const Dialog& dialog) { - QLayout* layout = mDialogs[i].mFrame->layout(); - int index = layout->indexOf(widget); + return dialog.mFrame->layout()->indexOf(widget) != -1; + }); - // if the widget is located in the current layout, remove it - // all next dialogs has to be moved to the previous splitter and delete if the last splitter is empty - if (index != -1) - { - // remove the dialog - // TODO : shift all dialogs needed as explained on the previous comment - mDialogs[i].mDialogWidget->hide(); - mDialogs[i].mDialogWidget->deleteLater(); - mDialogs.Remove(i); - - // update the scroll bars - UpdateScrollBars(); - - // done - return true; - } + if (foundDialog == end(mDialogs)) + { + return false; } - // not found - return false; + // if the widget is located in the current layout, remove it + // all next dialogs has to be moved to the previous splitter and delete if the last splitter is empty + // TODO : shift all dialogs needed as explained on the previous comment + foundDialog->mDialogWidget->hide(); + foundDialog->mDialogWidget->deleteLater(); + mDialogs.erase(foundDialog); + + // update the scroll bars + UpdateScrollBars(); + + return true; } @@ -352,7 +333,7 @@ namespace MysticQt void DialogStack::OnHeaderButton() { QPushButton* button = (QPushButton*)sender(); - const uint32 dialogIndex = FindDialog(button); + const size_t dialogIndex = FindDialog(button); if (mDialogs[dialogIndex].mFrame->isHidden()) { Open(button); @@ -365,87 +346,85 @@ namespace MysticQt // find the dialog that goes with the given button - uint32 DialogStack::FindDialog(QPushButton* pushButton) + size_t DialogStack::FindDialog(QPushButton* pushButton) { - const uint32 numDialogs = mDialogs.GetLength(); - for (uint32 i = 0; i < numDialogs; ++i) + const auto foundDialog = AZStd::find_if(begin(mDialogs), end(mDialogs), [pushButton](const Dialog& dialog) { - if (mDialogs[i].mButton == pushButton) - { - return i; - } - } - return MCORE_INVALIDINDEX32; + return dialog.mButton == pushButton; + }); + return foundDialog != end(mDialogs) ? AZStd::distance(begin(mDialogs), foundDialog) : MCore::InvalidIndex; } // open the dialog void DialogStack::Open(QPushButton* button) { - // find the dialog index - const uint32 dialogIndex = FindDialog(button); - if (dialogIndex == MCORE_INVALIDINDEX32) + const auto dialog = AZStd::find_if(begin(mDialogs), end(mDialogs), [button](const Dialog& dialog) + { + return dialog.mButton == button; + }); + if (dialog == end(mDialogs)) { return; } // show the widget inside the dialog - mDialogs[dialogIndex].mFrame->show(); + dialog->mFrame->show(); // set the previous minimum and maximum height before closed - mDialogs[dialogIndex].mDialogWidget->setMinimumHeight(mDialogs[dialogIndex].mMinimumHeightBeforeClose); - mDialogs[dialogIndex].mDialogWidget->setMaximumHeight(mDialogs[dialogIndex].mMaximumHeightBeforeClose); + dialog->mDialogWidget->setMinimumHeight(dialog->mMinimumHeightBeforeClose); + dialog->mDialogWidget->setMaximumHeight(dialog->mMaximumHeightBeforeClose); // change the stylesheet and the icon button->setStyleSheet(""); button->setIcon(GetMysticQt()->FindIcon("Images/Icons/ArrowDownGray.png")); // more space used by the splitter when the dialog is open - if (dialogIndex < (mDialogs.GetLength() - 1)) + if (dialog != mDialogs.end() - 1) { - mDialogs[dialogIndex].mSplitter->handle(1)->setFixedHeight(4); - mDialogs[dialogIndex].mSplitter->setStyleSheet("QSplitter::handle{ height: 4px; background: transparent; }"); + dialog->mSplitter->handle(1)->setFixedHeight(4); + dialog->mSplitter->setStyleSheet("QSplitter::handle{ height: 4px; background: transparent; }"); } // enable the splitter - if (dialogIndex < (mDialogs.GetLength() - 1)) + if (dialog != mDialogs.end() - 1) { - mDialogs[dialogIndex].mSplitter->handle(1)->setEnabled(true); + dialog->mSplitter->handle(1)->setEnabled(true); } // maximize the size if it's needed - if (mDialogs.GetLength() > 1) + if (mDialogs.size() > 1) { - if (mDialogs[dialogIndex].mMaximizeSize) + if (dialog->mMaximizeSize) { // special case if it's the first dialog - if (dialogIndex == 0) + if (dialog == mDialogs.begin()) { // if it's the first dialog and stretching is enabled, it expand to the max, all others expand to the min - if (mDialogs[dialogIndex].mStretchWhenMaximize == false && mDialogs[dialogIndex + 1].mMaximizeSize && mDialogs[dialogIndex + 1].mFrame->isHidden() == false) + if (dialog->mStretchWhenMaximize == false && (dialog + 1)->mMaximizeSize && (dialog + 1)->mFrame->isHidden() == false) { - static_cast(mDialogs[dialogIndex].mSplitter)->MoveFirstSplitterToMin(); + static_cast(dialog->mSplitter)->MoveFirstSplitterToMin(); } else { - static_cast(mDialogs[dialogIndex].mSplitter)->MoveFirstSplitterToMax(); + static_cast(dialog->mSplitter)->MoveFirstSplitterToMax(); } } else // not the first dialog { // set the previous dialog to the min to have this dialog expanded to the top - if (mDialogs[dialogIndex - 1].mFrame->isHidden() || mDialogs[dialogIndex - 1].mMaximizeSize == false || (mDialogs[dialogIndex - 1].mMaximizeSize && mDialogs[dialogIndex - 1].mStretchWhenMaximize == false)) + if ((dialog - 1)->mFrame->isHidden() || (dialog - 1)->mMaximizeSize == false || ((dialog - 1)->mMaximizeSize && (dialog - 1)->mStretchWhenMaximize == false)) { - static_cast(mDialogs[dialogIndex - 1].mSplitter)->MoveFirstSplitterToMin(); + static_cast((dialog - 1)->mSplitter)->MoveFirstSplitterToMin(); } // special case if it's not the last dialog - if (dialogIndex < (mDialogs.GetLength() - 1)) + if (dialog != mDialogs.end() - 1) { // if the next dialog is closed, it's needed to expand to the max too - if (mDialogs[dialogIndex + 1].mFrame->isHidden()) + if ((dialog + 1)->mFrame->isHidden()) { - static_cast(mDialogs[dialogIndex].mSplitter)->MoveFirstSplitterToMax(); + static_cast(dialog->mSplitter)->MoveFirstSplitterToMax(); } } } @@ -460,67 +439,58 @@ namespace MysticQt // close the dialog void DialogStack::Close(QPushButton* button) { - // find the dialog index - const uint32 dialogIndex = FindDialog(button); - if (dialogIndex == MCORE_INVALIDINDEX32) + const auto dialog = AZStd::find_if(begin(mDialogs), end(mDialogs), [button](const Dialog& dialog) + { + return dialog.mButton == button; + }); + if (dialog == end(mDialogs)) { return; } // only closable dialog can be closed - if (mDialogs[dialogIndex].mClosable == false) + if (dialog->mClosable == false) { return; } // keep the min and max height before close - mDialogs[dialogIndex].mMinimumHeightBeforeClose = mDialogs[dialogIndex].mDialogWidget->minimumHeight(); - mDialogs[dialogIndex].mMaximumHeightBeforeClose = mDialogs[dialogIndex].mDialogWidget->maximumHeight(); + dialog->mMinimumHeightBeforeClose = dialog->mDialogWidget->minimumHeight(); + dialog->mMaximumHeightBeforeClose = dialog->mDialogWidget->maximumHeight(); // hide the widget inside the dialog - mDialogs[dialogIndex].mFrame->hide(); + dialog->mFrame->hide(); // set the widget to fixed size to not have it possible to resize - mDialogs[dialogIndex].mDialogWidget->setMinimumHeight(mDialogs[dialogIndex].mButton->height()); - mDialogs[dialogIndex].mDialogWidget->setMaximumHeight(mDialogs[dialogIndex].mButton->height()); + dialog->mDialogWidget->setMinimumHeight(dialog->mButton->height()); + dialog->mDialogWidget->setMaximumHeight(dialog->mButton->height()); // change the stylesheet and the icon button->setStyleSheet("border-bottom-left-radius: 4px; border-bottom-right-radius: 4px; border: 1px solid rgb(40,40,40);"); // TODO: link to the real style sheets button->setIcon(GetMysticQt()->FindIcon("Images/Icons/ArrowRightGray.png")); // less space used by the splitter when the dialog is closed - if (dialogIndex < (mDialogs.GetLength() - 1)) + if (dialog < mDialogs.end() - 1) { - mDialogs[dialogIndex].mSplitter->handle(1)->setFixedHeight(1); - mDialogs[dialogIndex].mSplitter->setStyleSheet("QSplitter::handle{ height: 1px; background: transparent; }"); - } - - // disable the splitter - if (dialogIndex < (mDialogs.GetLength() - 1)) - { - mDialogs[dialogIndex].mSplitter->handle(1)->setDisabled(true); - } - - // set the first splitter to the min if needed - if (dialogIndex < (mDialogs.GetLength() - 1)) - { - static_cast(mDialogs[dialogIndex].mSplitter)->MoveFirstSplitterToMin(); + dialog->mSplitter->handle(1)->setFixedHeight(1); + dialog->mSplitter->setStyleSheet("QSplitter::handle{ height: 1px; background: transparent; }"); + dialog->mSplitter->handle(1)->setDisabled(true); + static_cast(dialog->mSplitter)->MoveFirstSplitterToMin(); } // maximize the first needed to avoid empty space bool findPreviousMaximizedDialogNeeded = true; - const uint32 numDialogs = mDialogs.GetLength(); - for (uint32 i = dialogIndex + 1; i < numDialogs; ++i) + for (auto curDialog = dialog + 1; curDialog != mDialogs.end(); ++curDialog) { - if (mDialogs[i].mMaximizeSize && mDialogs[i].mFrame->isHidden() == false) + if (curDialog->mMaximizeSize && curDialog->mFrame->isHidden() == false) { - if (i < (numDialogs - 1) && mDialogs[i + 1].mFrame->isHidden()) + if (curDialog != (mDialogs.end() - 1) && (curDialog + 1)->mFrame->isHidden()) { - static_cast(mDialogs[i].mSplitter)->MoveFirstSplitterToMax(); + static_cast(curDialog->mSplitter)->MoveFirstSplitterToMax(); } else { - static_cast(mDialogs[i - 1].mSplitter)->MoveFirstSplitterToMin(); + static_cast((curDialog - 1)->mSplitter)->MoveFirstSplitterToMin(); } findPreviousMaximizedDialogNeeded = false; break; @@ -528,11 +498,11 @@ namespace MysticQt } if (findPreviousMaximizedDialogNeeded) { - for (int32 i = dialogIndex - 1; i >= 0; --i) + for (auto curDialog = AZStd::make_reverse_iterator(dialog) + 1; curDialog != mDialogs.rend(); ++curDialog) { - if (mDialogs[i].mMaximizeSize && mDialogs[i].mFrame->isHidden() == false) + if (curDialog->mMaximizeSize && curDialog->mFrame->isHidden() == false) { - static_cast(mDialogs[i].mSplitter)->MoveFirstSplitterToMax(); + static_cast(curDialog->mSplitter)->MoveFirstSplitterToMax(); break; } } @@ -636,16 +606,15 @@ namespace MysticQt QScrollArea::resizeEvent(event); // maximize the first dialog needed - const uint32 numDialogs = mDialogs.GetLength(); - const int32 lastDialogIndex = static_cast(numDialogs) - 1; - for (int32 i = lastDialogIndex; i >= 0; --i) + if (mDialogs.empty() || mDialogs.size() == 1) { - if (mDialogs[i].mMaximizeSize && mDialogs[i].mFrame->isHidden() == false) + return; + } + for (auto dialog = mDialogs.rbegin() + 1; dialog != mDialogs.rend(); ++dialog) + { + if (dialog->mMaximizeSize && dialog->mFrame->isHidden() == false) { - if (i < lastDialogIndex) - { - static_cast(mDialogs[i].mSplitter)->MoveFirstSplitterToMax(); - } + static_cast(dialog->mSplitter)->MoveFirstSplitterToMax(); break; } } @@ -655,54 +624,54 @@ namespace MysticQt // replace an internal widget void DialogStack::ReplaceWidget(QWidget* oldWidget, QWidget* newWidget) { - for (uint32 i = 0; i < mDialogs.GetLength(); ++i) + for (auto dialog = mDialogs.begin(); dialog != mDialogs.end(); ++dialog) { // go next if the widget is not the same - if (mDialogs[i].mWidget != oldWidget) + if (dialog->mWidget != oldWidget) { continue; } // replace the widget - mDialogs[i].mFrame->layout()->replaceWidget(oldWidget, newWidget); - mDialogs[i].mWidget = newWidget; + dialog->mFrame->layout()->replaceWidget(oldWidget, newWidget); + dialog->mWidget = newWidget; // adjust size of the new widget newWidget->adjustSize(); // set the constraints - if (mDialogs[i].mMaximizeSize == false) + if (dialog->mMaximizeSize == false) { // get margins - const QMargins frameMargins = mDialogs[i].mLayout->contentsMargins(); - const QMargins dialogMargins = mDialogs[i].mDialogLayout->contentsMargins(); + const QMargins frameMargins = dialog->mLayout->contentsMargins(); + const QMargins dialogMargins = dialog->mDialogLayout->contentsMargins(); const int frameMarginTopBottom = frameMargins.top() + frameMargins.bottom(); const int dialogMarginTopBottom = dialogMargins.top() + dialogMargins.bottom(); const int allMarginsTopBottom = frameMarginTopBottom + dialogMarginTopBottom; // set the frame height - mDialogs[i].mFrame->setFixedHeight(newWidget->height() + frameMarginTopBottom); + dialog->mFrame->setFixedHeight(newWidget->height() + frameMarginTopBottom); // compute the dialog height - const int dialogHeight = newWidget->height() + allMarginsTopBottom + mDialogs[i].mButton->height(); + const int dialogHeight = newWidget->height() + allMarginsTopBottom + dialog->mButton->height(); // set the maximum height in case the dialog is not closed, if it's closed update the stored height - if (mDialogs[i].mFrame->isHidden() == false) + if (dialog->mFrame->isHidden() == false) { // set the dialog height - mDialogs[i].mDialogWidget->setFixedHeight(dialogHeight); + dialog->mDialogWidget->setFixedHeight(dialogHeight); // set the first splitter to the min if needed - if (i < (mDialogs.GetLength() - 1)) + if (dialog != mDialogs.end() - 1) { - static_cast(mDialogs[i].mSplitter)->MoveFirstSplitterToMin(); + static_cast(dialog->mSplitter)->MoveFirstSplitterToMin(); } } else // dialog closed { // update the minimum and maximum stored height - mDialogs[i].mMinimumHeightBeforeClose = dialogHeight; - mDialogs[i].mMaximumHeightBeforeClose = dialogHeight; + dialog->mMinimumHeightBeforeClose = dialogHeight; + dialog->mMaximumHeightBeforeClose = dialogHeight; } } diff --git a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.h b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.h index ddd0796a6d..6bf810b281 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.h +++ b/Gems/EMotionFX/Code/MysticQt/Source/DialogStack.h @@ -14,7 +14,7 @@ #include "MysticQtConfig.h" #include #include -#include +#include #endif // forward declarations @@ -28,6 +28,8 @@ QT_FORWARD_DECLARE_CLASS(QSplitter) namespace MysticQt { + class DialogStackSplitter; + /** * * @@ -36,7 +38,6 @@ namespace MysticQt : public QScrollArea { Q_OBJECT - MCORE_MEMORYOBJECTCATEGORY(DialogStack, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_MYSTICQT); public: DialogStack(QWidget* parent = nullptr); @@ -61,32 +62,29 @@ namespace MysticQt private: struct Dialog { - MCORE_MEMORYOBJECTCATEGORY(DialogStack::Dialog, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_MYSTICQT); - Dialog(); - ~Dialog(); - QPushButton* mButton; - QWidget* mFrame; - QWidget* mWidget; - QWidget* mDialogWidget; - QSplitter* mSplitter; - bool mClosable; - bool mMaximizeSize; - bool mStretchWhenMaximize; - int mMinimumHeightBeforeClose; - int mMaximumHeightBeforeClose; - QLayout* mLayout; - QLayout* mDialogLayout; + QPushButton* mButton = nullptr; + QWidget* mFrame = nullptr; + QWidget* mWidget = nullptr; + QWidget* mDialogWidget = nullptr; + DialogStackSplitter* mSplitter = nullptr; + bool mClosable = true; + bool mMaximizeSize = false; + bool mStretchWhenMaximize = false; + int mMinimumHeightBeforeClose = 0; + int mMaximumHeightBeforeClose = 0; + QLayout* mLayout = nullptr; + QLayout* mDialogLayout = nullptr; }; private: - uint32 FindDialog(QPushButton* pushButton); + size_t FindDialog(QPushButton* pushButton); void Open(QPushButton* button); void Close(QPushButton* button); void UpdateScrollBars(); private: - QSplitter* mRootSplitter; - MCore::Array mDialogs; + DialogStackSplitter* mRootSplitter; + AZStd::vector mDialogs; int32 mPrevMouseX; int32 mPrevMouseY; }; diff --git a/Gems/EMotionFX/Code/MysticQt/Source/KeyboardShortcutManager.cpp b/Gems/EMotionFX/Code/MysticQt/Source/KeyboardShortcutManager.cpp index 8f871d0d42..6b381bf9d8 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/KeyboardShortcutManager.cpp +++ b/Gems/EMotionFX/Code/MysticQt/Source/KeyboardShortcutManager.cpp @@ -163,7 +163,7 @@ namespace MysticQt // iterate through the groups and save all actions for them for (const AZStd::unique_ptr& group : m_groups) { - settings->beginGroup(QString::fromUtf8(group->GetName().data(), group->GetName().size())); + settings->beginGroup(QString::fromUtf8(group->GetName().data(), aznumeric_caster(group->GetName().size()))); // iterate through the actions and save them for (const AZStd::unique_ptr& action : group->GetActions()) diff --git a/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.cpp b/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.cpp index 4020fd66ff..3386e1a0d2 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.cpp +++ b/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.cpp @@ -30,12 +30,11 @@ namespace MysticQt MysticQtManager::~MysticQtManager() { // get the number of icons and destroy them - const uint32 numIcons = mIcons.GetLength(); - for (uint32 i = 0; i < numIcons; ++i) + for (IconData* icon : mIcons) { - delete mIcons[i]; + delete icon; } - mIcons.Clear(); + mIcons.clear(); } @@ -58,18 +57,17 @@ namespace MysticQt const QIcon& MysticQtManager::FindIcon(const char* filename) { // get the number of icons and iterate through them - const uint32 numIcons = mIcons.GetLength(); - for (uint32 i = 0; i < numIcons; ++i) + for (IconData* icon : mIcons) { - if (AzFramework::StringFunc::Equal(mIcons[i]->mFileName.c_str(), filename, false /* no case */)) + if (AzFramework::StringFunc::Equal(icon->mFileName.c_str(), filename, false /* no case */)) { - return *(mIcons[i]->mIcon); + return *(icon->mIcon); } } // we haven't found it IconData* iconData = new IconData(filename); - mIcons.Add(iconData); + mIcons.emplace_back(iconData); return *(iconData->mIcon); } diff --git a/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.h b/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.h index 8f7dad06bf..e0be07796e 100644 --- a/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.h +++ b/Gems/EMotionFX/Code/MysticQt/Source/MysticQtManager.h @@ -12,7 +12,7 @@ // include required files #if !defined(Q_MOC_RUN) #include -#include +#include #include "MysticQtConfig.h" #include #endif @@ -74,7 +74,7 @@ namespace MysticQt }; QWidget* mMainWindow; - MCore::Array mIcons; + AZStd::vector mIcons; AZStd::string mAppDir; AZStd::string mDataDir; diff --git a/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.cpp b/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.cpp index fb359eb671..41253a513e 100644 --- a/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.cpp @@ -64,7 +64,6 @@ namespace EMStudio m_previouslySelectedJoints = m_selectedJoints; m_jointSelectionWindow = new NodeSelectionWindow(this, m_singleJointSelection); - connect(m_jointSelectionWindow->GetNodeHierarchyWidget(), qOverload>(&NodeHierarchyWidget::OnSelectionDone), this, &ActorJointBrowseEdit::OnSelectionDoneMCoreArray); connect(m_jointSelectionWindow, &NodeSelectionWindow::rejected, this, &ActorJointBrowseEdit::OnSelectionRejected); connect(m_jointSelectionWindow->GetNodeHierarchyWidget()->GetTreeWidget(), &QTreeWidget::itemSelectionChanged, this, &ActorJointBrowseEdit::OnSelectionChanged); @@ -118,12 +117,6 @@ namespace EMStudio emit SelectionDone(selectedJoints); } - void ActorJointBrowseEdit::OnSelectionDoneMCoreArray(const MCore::Array& selectedJoints) - { - AZStd::vector convertedSelection = FromMCoreArray(selectedJoints); - OnSelectionDone(convertedSelection); - } - void ActorJointBrowseEdit::OnSelectionChanged() { if (m_jointSelectionWindow) @@ -161,8 +154,8 @@ namespace EMStudio EMotionFX::Actor* actor = selectionList.GetSingleActor(); if (actor) { - const uint32 numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); - for (uint32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = EMotionFX::GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { EMotionFX::ActorInstance* actorInstance2 = EMotionFX::GetActorManager().GetActorInstance(i); if (actorInstance2->GetActor() == actor) @@ -175,15 +168,4 @@ namespace EMStudio return nullptr; } - AZStd::vector ActorJointBrowseEdit::FromMCoreArray(const MCore::Array& in) const - { - const AZ::u32 numItems = in.GetLength(); - AZStd::vector result(static_cast(numItems)); - for (AZ::u32 i = 0; i < numItems; ++i) - { - result[static_cast(i)] = in[i]; - } - - return result; - } } // namespace EMStudio diff --git a/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.h b/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.h index 770c000b1b..adae07dfc2 100644 --- a/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.h +++ b/Gems/EMotionFX/Code/Source/Editor/ActorJointBrowseEdit.h @@ -51,7 +51,6 @@ namespace EMStudio private slots: void OnBrowseButtonClicked(); void OnSelectionDone(const AZStd::vector& selectedJoints); - void OnSelectionDoneMCoreArray(const MCore::Array& selectedJoints); void OnSelectionChanged(); void OnSelectionRejected(); void OnTextEdited(const QString& text); @@ -59,8 +58,6 @@ namespace EMStudio private: void UpdatePlaceholderText(); - AZStd::vector FromMCoreArray(const MCore::Array& in) const; - AZStd::vector m_previouslySelectedJoints; /// Selected joints before selection window opened. AZStd::vector m_selectedJoints; NodeSelectionWindow* m_jointSelectionWindow = nullptr; diff --git a/Gems/EMotionFX/Code/Source/Editor/ColliderContainerWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/ColliderContainerWidget.cpp index d62e82f438..ef76629780 100644 --- a/Gems/EMotionFX/Code/Source/Editor/ColliderContainerWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/ColliderContainerWidget.cpp @@ -553,7 +553,7 @@ namespace EMotionFX for (size_t i = numColliders; i < numAvailableColliderWidgets; ++i) { m_colliderWidgets[i]->hide(); - m_colliderWidgets[i]->Update(nullptr, nullptr, MCORE_INVALIDINDEX32, PhysicsSetup::ColliderConfigType::Unknown, AzPhysics::ShapeColliderPair()); + m_colliderWidgets[i]->Update(nullptr, nullptr, InvalidIndex, PhysicsSetup::ColliderConfigType::Unknown, AzPhysics::ShapeColliderPair()); } } @@ -616,7 +616,7 @@ namespace EMotionFX EMStudio::EMStudioPlugin::RenderInfo* renderInfo, const MCore::RGBAColor& colliderColor) { - const AZ::u32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); MCommon::RenderUtil* renderUtil = renderInfo->mRenderUtil; for (const auto& collider : colliders) @@ -681,11 +681,11 @@ namespace EMotionFX const bool oldLightingEnabled = renderUtil->GetLightingEnabled(); renderUtil->EnableLighting(false); - const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); + const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); const ActorManager* actorManager = GetEMotionFX().GetActorManager(); - const AZ::u32 actorInstanceCount = actorManager->GetNumActorInstances(); - for (AZ::u32 i = 0; i < actorInstanceCount; ++i) + const size_t actorInstanceCount = actorManager->GetNumActorInstances(); + for (size_t i = 0; i < actorInstanceCount; ++i) { const ActorInstance* actorInstance = actorManager->GetActorInstance(i); const Actor* actor = actorInstance->GetActor(); diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp index bda6e68449..93c4e2cb67 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.cpp @@ -436,8 +436,8 @@ namespace EMotionFX const bool oldLightingEnabled = renderUtil->GetLightingEnabled(); renderUtil->EnableLighting(false); - const AZ::u32 actorInstanceCount = GetActorManager().GetNumActorInstances(); - for (AZ::u32 i = 0; i < actorInstanceCount; ++i) + const size_t actorInstanceCount = GetActorManager().GetNumActorInstances(); + for (size_t i = 0; i < actorInstanceCount; ++i) { ActorInstance* actorInstance = GetActorManager().GetActorInstance(i); RenderRagdoll(actorInstance, renderColliders, renderJointLimits, renderPlugin, renderInfo); @@ -451,7 +451,7 @@ namespace EMotionFX { const Actor* actor = actorInstance->GetActor(); const Skeleton* skeleton = actor->GetSkeleton(); - const AZ::u32 numNodes = skeleton->GetNumNodes(); + const size_t numNodes = skeleton->GetNumNodes(); const AZStd::shared_ptr& physicsSetup = actor->GetPhysicsSetup(); const Physics::RagdollConfiguration& ragdollConfig = physicsSetup->GetRagdollConfig(); const AZStd::vector& ragdollNodes = ragdollConfig.m_nodes; @@ -462,12 +462,12 @@ namespace EMotionFX const MCore::RGBAColor defaultColor = renderOptions->GetRagdollColliderColor(); const MCore::RGBAColor selectedColor = renderOptions->GetSelectedRagdollColliderColor(); - const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); + const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); - for (AZ::u32 nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) + for (size_t nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) { const Node* joint = skeleton->GetNode(nodeIndex); - const AZ::u32 jointIndex = joint->GetNodeIndex(); + const size_t jointIndex = joint->GetNodeIndex(); AZ::Outcome ragdollNodeIndex = AZ::Failure(); if (ragdollInstance) @@ -535,8 +535,8 @@ namespace EMotionFX { const EMStudio::RenderOptions* renderOptions = renderPlugin->GetRenderOptions(); const MCore::RGBAColor violatedColor = renderOptions->GetViolatedJointLimitColor(); - const AZ::u32 nodeIndex = node->GetNodeIndex(); - const AZ::u32 parentNodeIndex = parentNode->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); + const size_t parentNodeIndex = parentNode->GetNodeIndex(); const Transform& actorInstanceWorldTransform = actorInstance->GetWorldSpaceTransform(); const Pose* currentPose = actorInstance->GetTransformData()->GetCurrentPose(); const AZ::Quaternion& parentOrientation = currentPose->GetModelSpaceTransform(parentNodeIndex).mRotation; diff --git a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectWidget.cpp b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectWidget.cpp index aa222c0405..bd57e24d08 100644 --- a/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectWidget.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectWidget.cpp @@ -84,7 +84,7 @@ namespace EMotionFX } else { - AZStd::unordered_set selectedJointIndices; + AZStd::unordered_set selectedJointIndices; for (const QModelIndex& index : selectedIndices) { const SimulatedJoint* joint = index.data(SimulatedObjectModel::ROLE_JOINT_PTR).value(); @@ -451,7 +451,7 @@ namespace EMotionFX { CommandAddSimulatedJoints* addSimulatedJointsCommand = static_cast(command); const size_t objectIndex = addSimulatedJointsCommand->GetObjectIndex(); - const AZStd::vector& jointIndices = addSimulatedJointsCommand->GetJointIndices(); + const AZStd::vector& jointIndices = addSimulatedJointsCommand->GetJointIndices(); SimulatedObjectWidget* simulatedObjectPlugin = static_cast(EMStudio::GetPluginManager()->FindActivePlugin(SimulatedObjectWidget::CLASS_ID)); if (simulatedObjectPlugin) @@ -491,13 +491,13 @@ namespace EMotionFX } const bool renderSimulatedJoints = activeViewWidget->GetRenderFlag(EMStudio::RenderViewWidget::RENDER_SIMULATEJOINTS); - const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); + const AZStd::unordered_set& selectedJointIndices = EMStudio::GetManager()->GetSelectedJointIndices(); if (renderSimulatedJoints && !selectedJointIndices.empty()) { // Render the joint radius. const MCore::RGBAColor defaultColor = renderPlugin->GetRenderOptions()->GetSelectedSimulatedObjectColliderColor(); - const AZ::u32 actorInstanceCount = GetActorManager().GetNumActorInstances(); - for (AZ::u32 actorInstanceIndex = 0; actorInstanceIndex < actorInstanceCount; ++actorInstanceIndex) + const size_t actorInstanceCount = GetActorManager().GetNumActorInstances(); + for (size_t actorInstanceIndex = 0; actorInstanceIndex < actorInstanceCount; ++actorInstanceIndex) { ActorInstance* actorInstance = GetActorManager().GetActorInstance(actorInstanceIndex); const Actor* actor = actorInstance->GetActor(); @@ -511,7 +511,7 @@ namespace EMotionFX for (size_t simulatedJointIndex = 0; simulatedJointIndex < simulatedJointCount; ++simulatedJointIndex) { const SimulatedJoint* simulatedJoint = object->GetSimulatedJoint(simulatedJointIndex); - const AZ::u32 skeletonJointIndex = simulatedJoint->GetSkeletonJointIndex(); + const size_t skeletonJointIndex = simulatedJoint->GetSkeletonJointIndex(); if (selectedJointIndices.find(skeletonJointIndex) != selectedJointIndices.end()) { RenderJointRadius(simulatedJoint, actorInstance, AZ::Color(1.0f, 0.0f, 1.0f, 1.0f)); @@ -547,7 +547,7 @@ namespace EMotionFX return; } - AZ_Assert(joint->GetSkeletonJointIndex() != MCORE_INVALIDINDEX32, "Expected skeletal joint index to be valid."); + AZ_Assert(joint->GetSkeletonJointIndex() != InvalidIndex, "Expected skeletal joint index to be valid."); const EMotionFX::Transform jointTransform = actorInstance->GetTransformData()->GetCurrentPose()->GetWorldSpaceTransform(joint->GetSkeletonJointIndex()); DebugDraw& debugDraw = GetDebugDraw(); diff --git a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.cpp b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.cpp index a05fbc9fa3..8cbee5924b 100644 --- a/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/ActorGoalNodeHandler.cpp @@ -103,13 +103,13 @@ namespace EMotionFX } - MCore::Array actorInstanceIDs; + AZStd::vector actorInstanceIDs; // Add the current actor instance and all the ones it is attached to EMotionFX::ActorInstance* currentInstance = actorInstance; while (currentInstance) { - actorInstanceIDs.Add(currentInstance->GetID()); + actorInstanceIDs.emplace_back(currentInstance->GetID()); EMotionFX::Attachment* attachment = currentInstance->GetSelfAttachment(); if (attachment) { @@ -133,10 +133,10 @@ namespace EMotionFX AZStd::string selectedNodeName = newSelection[0].GetNodeName(); AZ::u32 selectedActorInstanceId = newSelection[0].mActorInstanceID; - uint32 parentDepth = actorInstanceIDs.Find(selectedActorInstanceId); - AZ_Assert(parentDepth != MCORE_INVALIDINDEX32, "Cannot get parent depth. The selected actor instance was not shown in the selection window."); + const auto parentDepth = AZStd::find(begin(actorInstanceIDs), end(actorInstanceIDs), selectedActorInstanceId); + AZ_Assert(parentDepth != end(actorInstanceIDs), "Cannot get parent depth. The selected actor instance was not shown in the selection window."); - m_goalNode = AZStd::make_pair(selectedNodeName, parentDepth); + m_goalNode = {AZStd::move(selectedNodeName), static_cast(AZStd::distance(begin(actorInstanceIDs), parentDepth))}; UpdateInterface(); emit SelectionChanged(); diff --git a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp index 75a32444e2..2d87d6b603 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectHelpers.cpp @@ -45,7 +45,7 @@ namespace EMotionFX } const Actor* actor = modelIndices[0].data(SkeletonModel::ROLE_ACTOR_POINTER).value(); - AZStd::vector jointIndices; + AZStd::vector jointIndices; for (const QModelIndex& selectedIndex : modelIndices) { @@ -68,7 +68,7 @@ namespace EMotionFX void SimulatedObjectHelpers::RemoveSimulatedJoints(const QModelIndexList& modelIndices, bool removeChildren) { - AZStd::unordered_map>> objectToSkeletonJointIndices; + AZStd::unordered_map>> objectToSkeletonJointIndices; for (const QModelIndex& index : modelIndices) { @@ -80,7 +80,7 @@ namespace EMotionFX } const Actor* actor = index.data(SimulatedObjectModel::ROLE_ACTOR_PTR).value(); const size_t objectIndex = static_cast(index.data(SimulatedObjectModel::ROLE_OBJECT_INDEX).toInt()); - const AZ::u32 jointIndex = index.data(SimulatedObjectModel::ROLE_JOINT_PTR).value()->GetSkeletonJointIndex(); + const size_t jointIndex = index.data(SimulatedObjectModel::ROLE_JOINT_PTR).value()->GetSkeletonJointIndex(); objectToSkeletonJointIndices[objectIndex].first = actor; objectToSkeletonJointIndices[objectIndex].second.emplace_back(jointIndex); } @@ -92,7 +92,7 @@ namespace EMotionFX { const size_t objectIndex = objectIndexAndJointIndices.first; const Actor* actor = objectIndexAndJointIndices.second.first; - const AZStd::vector jointIndices = objectIndexAndJointIndices.second.second; + const AZStd::vector jointIndices = objectIndexAndJointIndices.second.second; CommandSimulatedObjectHelpers::RemoveSimulatedJoints(actor->GetID(), jointIndices, objectIndex, removeChildren, &commandGroup); } diff --git a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.cpp b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.cpp index 452ba2798a..f04ca3fede 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.cpp @@ -171,7 +171,7 @@ namespace EMotionFX SimulatedJoint* parentJoint = childJoint->FindParentSimulatedJoint(); if (parentJoint) { - return createIndex(parentJoint->CalculateChildIndex(), 0, parentJoint); + return createIndex(aznumeric_caster(parentJoint->CalculateChildIndex()), 0, parentJoint); } else { @@ -377,7 +377,7 @@ namespace EMotionFX return QModelIndex(); } - void SimulatedObjectModel::AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector& jointIndices) + void SimulatedObjectModel::AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector& jointIndices) { if (!m_actor || !m_actor->GetSimulatedObjectSetup()) { @@ -392,12 +392,12 @@ namespace EMotionFX return; } - for (AZ::u32 jointIndex : jointIndices) + for (const size_t jointIndex : jointIndices) { SimulatedJoint* joint = object->FindSimulatedJointBySkeletonJointIndex(jointIndex); if (!joint) { - AZ_Warning("EMotionFX", false, "Simulated joint with joint index %d does not exist", jointIndex); + AZ_Warning("EMotionFX", false, "Simulated joint with joint index %zu does not exist", jointIndex); continue; } int row = static_cast(joint->CalculateChildIndex()); diff --git a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.h b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.h index 0873086850..46b9b811b3 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.h +++ b/Gems/EMotionFX/Code/Source/Editor/SimulatedObjectModel.h @@ -75,7 +75,7 @@ namespace EMotionFX QModelIndex GetModelIndexByObjectIndex(size_t objectIndex); QModelIndex FindModelIndex(SimulatedObject* object); - void AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector& jointIndices); + void AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector& jointIndices); private: // Command callbacks. diff --git a/Gems/EMotionFX/Code/Source/Editor/SkeletonModel.cpp b/Gems/EMotionFX/Code/Source/Editor/SkeletonModel.cpp index d71e0e1acf..49f68bcbc5 100644 --- a/Gems/EMotionFX/Code/Source/Editor/SkeletonModel.cpp +++ b/Gems/EMotionFX/Code/Source/Editor/SkeletonModel.cpp @@ -123,7 +123,7 @@ namespace EMotionFX return QModelIndex(); } - const AZ::u32 childNodeIndex = parentNode->GetChildIndex(row); + const size_t childNodeIndex = parentNode->GetChildIndex(row); Node* childNode = m_skeleton->GetNode(childNodeIndex); return createIndex(row, column, childNode); } @@ -135,7 +135,7 @@ namespace EMotionFX return QModelIndex(); } - const AZ::u32 rootNodeIndex = m_skeleton->GetRootNodeIndex(row); + const size_t rootNodeIndex = m_skeleton->GetRootNodeIndex(row); Node* rootNode = m_skeleton->GetNode(rootNodeIndex); return createIndex(row, column, rootNode); } @@ -157,8 +157,8 @@ namespace EMotionFX Node* grandParentNode = parentNode->GetParentNode(); if (grandParentNode) { - const AZ::u32 numChildNodes = grandParentNode->GetNumChildNodes(); - for (AZ::u32 i = 0; i < numChildNodes; ++i) + const int numChildNodes = aznumeric_caster(grandParentNode->GetNumChildNodes()); + for (int i = 0; i < numChildNodes; ++i) { const Node* grandParentChildNode = m_skeleton->GetNode(grandParentNode->GetChildIndex(i)); if (grandParentChildNode == parentNode) @@ -169,8 +169,8 @@ namespace EMotionFX } else { - const AZ::u32 numRootNodes = m_skeleton->GetNumRootNodes(); - for (AZ::u32 i = 0; i < numRootNodes; ++i) + const int numRootNodes = aznumeric_caster(m_skeleton->GetNumRootNodes()); + for (int i = 0; i < numRootNodes; ++i) { const Node* rootNode = m_skeleton->GetNode(m_skeleton->GetRootNodeIndex(i)); if (rootNode == parentNode) @@ -234,7 +234,7 @@ namespace EMotionFX Node* node = static_cast(index.internalPointer()); AZ_Assert(node, "Expected valid node pointer."); - const AZ::u32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); const NodeInfo& nodeInfo = m_nodeInfos[nodeIndex]; switch (role) @@ -389,7 +389,7 @@ namespace EMotionFX break; } case ROLE_NODE_INDEX: - return nodeIndex; + return qulonglong(nodeIndex); case ROLE_POINTER: return QVariant::fromValue(node); case ROLE_ACTOR_POINTER: @@ -474,7 +474,7 @@ namespace EMotionFX Node* node = static_cast(index.internalPointer()); AZ_Assert(node, "Expected valid node pointer."); - const AZ::u32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); const NodeInfo& nodeInfo = m_nodeInfos[nodeIndex]; if (nodeInfo.m_checkable) @@ -496,7 +496,7 @@ namespace EMotionFX const Node* node = static_cast(index.internalPointer()); AZ_Assert(node, "Expected valid node pointer."); - const AZ::u32 nodeIndex = node->GetNodeIndex(); + const size_t nodeIndex = node->GetNodeIndex(); NodeInfo& nodeInfo = m_nodeInfos[nodeIndex]; switch (role) @@ -525,8 +525,8 @@ namespace EMotionFX Node* parentNode = node->GetParentNode(); if (parentNode) { - const AZ::u32 numChildNodes = parentNode->GetNumChildNodes(); - for (AZ::u32 i = 0; i < numChildNodes; ++i) + const int numChildNodes = aznumeric_caster(parentNode->GetNumChildNodes()); + for (int i = 0; i < numChildNodes; ++i) { const Node* childNode = m_skeleton->GetNode(parentNode->GetChildIndex(i)); if (childNode == node) @@ -536,8 +536,8 @@ namespace EMotionFX } } - const AZ::u32 numRootNodes = m_skeleton->GetNumRootNodes(); - for (AZ::u32 i = 0; i < numRootNodes; ++i) + const int numRootNodes = aznumeric_caster(m_skeleton->GetNumRootNodes()); + for (int i = 0; i < numRootNodes; ++i) { const Node* rootNode = m_skeleton->GetNode(m_skeleton->GetRootNodeIndex(i)); if (rootNode == node) @@ -552,8 +552,8 @@ namespace EMotionFX QModelIndexList SkeletonModel::GetModelIndicesForFullSkeleton() const { QModelIndexList result; - const AZ::u32 jointCount = m_skeleton->GetNumNodes(); - for (AZ::u32 i = 0; i < jointCount; ++i) + const size_t jointCount = m_skeleton->GetNumNodes(); + for (size_t i = 0; i < jointCount; ++i) { Node* joint = m_skeleton->GetNode(i); result.push_back(GetModelIndex(joint)); @@ -585,8 +585,8 @@ namespace EMotionFX void SkeletonModel::ForEach(const AZStd::function& func) { QModelIndex modelIndex; - const AZ::u32 jointCount = m_skeleton->GetNumNodes(); - for (AZ::u32 i = 0; i < jointCount; ++i) + const size_t jointCount = m_skeleton->GetNumNodes(); + for (size_t i = 0; i < jointCount; ++i) { Node* joint = m_skeleton->GetNode(i); modelIndex = GetModelIndex(joint); @@ -615,36 +615,31 @@ namespace EMotionFX return; } - const AZ::u32 numLodLevels = actor->GetNumLODLevels(); + const size_t numLodLevels = actor->GetNumLODLevels(); const Skeleton* skeleton = actor->GetSkeleton(); - const AZ::u32 numNodes = skeleton->GetNumNodes(); + const size_t numNodes = skeleton->GetNumNodes(); m_nodeInfos.resize(numNodes); - AZStd::vector > boneListPerLodLevel; + AZStd::vector > boneListPerLodLevel; boneListPerLodLevel.resize(numLodLevels); - for (AZ::u32 lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) + for (size_t lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) { actor->ExtractBoneList(lodLevel, &boneListPerLodLevel[lodLevel]); } - for (AZ::u32 nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) + for (size_t nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) { NodeInfo& nodeInfo = m_nodeInfos[nodeIndex]; // Is bone? - nodeInfo.m_isBone = false; - for (AZ::u32 lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) + nodeInfo.m_isBone = AZStd::any_of(begin(boneListPerLodLevel), end(boneListPerLodLevel), [nodeIndex](const AZStd::vector& lodLevel) { - if (boneListPerLodLevel[lodLevel].Find(nodeIndex) != MCORE_INVALIDINDEX32) - { - nodeInfo.m_isBone = true; - break; - } - } + return AZStd::find(begin(lodLevel), end(lodLevel), nodeIndex) != end(lodLevel); + }); // Has mesh? nodeInfo.m_hasMesh = false; - for (AZ::u32 lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) + for (size_t lodLevel = 0; lodLevel < numLodLevels; ++lodLevel) { if (actor->GetMesh(lodLevel, nodeIndex)) { diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp index 74133997e4..9f996f46fd 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.cpp @@ -58,27 +58,32 @@ namespace EMotionFX }; ////////////////////////////////////////////////////////////////////////// - void ActorComponent::BoundingBoxConfiguration::Set(ActorInstance* actor) const + void ActorComponent::BoundingBoxConfiguration::Set(ActorInstance* actorInstance) const { + actorInstance->SetExpandBoundsBy(m_expandBy * 0.01f); // Normalize percentage for internal use. (1% == 0.01f) + if (m_autoUpdateBounds) { - actor->SetupAutoBoundsUpdate(m_updateTimeFrequency, m_boundsType, m_updateItemFrequency); + actorInstance->SetupAutoBoundsUpdate(m_updateTimeFrequency, m_boundsType, m_updateItemFrequency); } else { - actor->SetBoundsUpdateType(m_boundsType); - actor->SetBoundsUpdateEnabled(false); + actorInstance->SetBoundsUpdateType(m_boundsType); + actorInstance->SetBoundsUpdateEnabled(false); } } - void ActorComponent::BoundingBoxConfiguration::SetAndUpdate(ActorInstance* actor) const + void ActorComponent::BoundingBoxConfiguration::SetAndUpdate(ActorInstance* actorInstance) const { - Set(actor); - const AZ::u32 freq = actor->GetBoundsUpdateEnabled() ? actor->GetBoundsUpdateItemFrequency() : 1; - actor->UpdateBounds(0, actor->GetBoundsUpdateType(), freq); + Set(actorInstance); + + const AZ::u32 updateFrequency = actorInstance->GetBoundsUpdateEnabled() ? actorInstance->GetBoundsUpdateItemFrequency() : 1; + const ActorInstance::EBoundsType boundUpdateType = actorInstance->GetBoundsUpdateType(); + + actorInstance->UpdateBounds(actorInstance->GetLODLevel(), boundUpdateType, updateFrequency); } - void ActorComponent::BoundingBoxConfiguration::Reflect(AZ::ReflectContext * context) + void ActorComponent::BoundingBoxConfiguration::Reflect(AZ::ReflectContext* context) { if (auto* serializeContext = azrtti_cast(context)) { @@ -105,10 +110,26 @@ namespace EMotionFX ->Field("m_autoUpdateBounds", &BoundingBoxConfiguration::m_autoUpdateBounds) ->Field("m_updateTimeFrequency", &BoundingBoxConfiguration::m_updateTimeFrequency) ->Field("m_updateItemFrequency", &BoundingBoxConfiguration::m_updateItemFrequency) + ->Field("expandBy", &BoundingBoxConfiguration::m_expandBy) ; } } + AZ::Crc32 ActorComponent::BoundingBoxConfiguration::GetVisibilityAutoUpdate() const + { + return m_boundsType != EMotionFX::ActorInstance::BOUNDS_STATIC_BASED ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide; + } + + AZ::Crc32 ActorComponent::BoundingBoxConfiguration::GetVisibilityAutoUpdateSettings() const + { + if (m_boundsType == EMotionFX::ActorInstance::BOUNDS_STATIC_BASED || m_autoUpdateBounds == false) + { + return AZ::Edit::PropertyVisibility::Hide; + } + + return AZ::Edit::PropertyVisibility::Show; + } + ////////////////////////////////////////////////////////////////////////// void ActorComponent::Configuration::Reflect(AZ::ReflectContext* context) { @@ -701,10 +722,10 @@ namespace EMotionFX { AZ_Assert(m_actorInstance, "The actor instance needs to be valid."); - const AZ::u32 index = static_cast(jointIndex); - const AZ::u32 numNodes = m_actorInstance->GetActor()->GetNumNodes(); + const size_t index = jointIndex; + const size_t numNodes = m_actorInstance->GetActor()->GetNumNodes(); - AZ_Error("EMotionFX", index < numNodes, "GetJointTransform: The joint index %d is out of bounds [0;%d]. Entity: %s", + AZ_Error("EMotionFX", index < numNodes, "GetJointTransform: The joint index %zu is out of bounds [0;%zu]. Entity: %s", index, numNodes, GetEntity()->GetName().c_str()); if (index >= numNodes) @@ -741,10 +762,10 @@ namespace EMotionFX { AZ_Assert(m_actorInstance, "The actor instance needs to be valid."); - const AZ::u32 index = static_cast(jointIndex); - const AZ::u32 numNodes = m_actorInstance->GetActor()->GetNumNodes(); + const size_t index = jointIndex; + const size_t numNodes = m_actorInstance->GetActor()->GetNumNodes(); - AZ_Error("EMotionFX", index < numNodes, "GetJointTransformComponents: The joint index %d is out of bounds [0;%d]. Entity: %s", + AZ_Error("EMotionFX", index < numNodes, "GetJointTransformComponents: The joint index %zu is out of bounds [0;%zu]. Entity: %s", index, numNodes, GetEntity()->GetName().c_str()); if (index >= numNodes) @@ -849,7 +870,7 @@ namespace EMotionFX Node* node = jointName ? m_actorInstance->GetActor()->GetSkeleton()->FindNodeByName(jointName) : m_actorInstance->GetActor()->GetSkeleton()->GetNode(0); if (node) { - const AZ::u32 jointIndex = node->GetNodeIndex(); + const size_t jointIndex = node->GetNodeIndex(); Attachment* attachment = AttachmentNode::Create(m_actorInstance.get(), jointIndex, targetActorInstance, true /* Managed externally, by this component. */); m_actorInstance->AddAttachment(attachment); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.h b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.h index 0f36846a50..f834456e45 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Components/ActorComponent.h @@ -45,24 +45,29 @@ namespace EMotionFX AZ_COMPONENT(ActorComponent, "{BDC97E7F-A054-448B-A26F-EA2B5D78E377}"); friend class EditorActorComponent; - struct BoundingBoxConfiguration + class BoundingBoxConfiguration { + public: AZ_TYPE_INFO(BoundingBoxConfiguration, "{EBCFF975-00A5-4578-85C7-59909F52067C}"); BoundingBoxConfiguration() = default; - EMotionFX::ActorInstance::EBoundsType m_boundsType = EMotionFX::ActorInstance::BOUNDS_STATIC_BASED; - bool m_autoUpdateBounds = true; - float m_updateTimeFrequency = 0.f; - AZ::u32 m_updateItemFrequency = 1; + EMotionFX::ActorInstance::EBoundsType m_boundsType = EMotionFX::ActorInstance::BOUNDS_STATIC_BASED; + float m_expandBy = 25.0f; ///< Expand the bounding volume by the given percentage. + bool m_autoUpdateBounds = true; + float m_updateTimeFrequency = 0.0f; + AZ::u32 m_updateItemFrequency = 1; - // Set the bounding box configuration of the given actor instance to the parameters given by `this'. The actor instance must not be null (this is not checked). - void Set(ActorInstance* inst) const; + // Set the bounding box configuration of the given actor instance to the parameters given by 'this'. The actor instance must not be null (this is not checked). + void Set(ActorInstance* actorInstance) const; // Set the bounding box configuration, then update the bounds of the actor instance - void SetAndUpdate(ActorInstance* inst) const; + void SetAndUpdate(ActorInstance* actorInstance) const; static void Reflect(AZ::ReflectContext* context); + + AZ::Crc32 GetVisibilityAutoUpdate() const; + AZ::Crc32 GetVisibilityAutoUpdateSettings() const; }; /** @@ -75,13 +80,13 @@ namespace EMotionFX AZ::Data::Asset m_actorAsset{AZ::Data::AssetLoadBehavior::NoLoad}; ///< Selected actor asset. ActorAsset::MaterialList m_materialPerLOD{}; ///< Material assignment per LOD. AZ::EntityId m_attachmentTarget{}; ///< Target entity this actor should attach to. - AZ::u32 m_attachmentJointIndex = MCORE_INVALIDINDEX32; ///< Index of joint on target skeleton for actor attachments. + size_t m_attachmentJointIndex = InvalidIndex; ///< Index of joint on target skeleton for actor attachments. AttachmentType m_attachmentType = AttachmentType::None; ///< Type of attachment. bool m_renderSkeleton = false; ///< Toggles debug rendering of the skeleton. bool m_renderCharacter = true; ///< Toggles rendering of the character. bool m_renderBounds = false; ///< Toggles rendering of the character bounds used for visibility testing. SkinningMethod m_skinningMethod = SkinningMethod::DualQuat; ///< The skinning method for this actor - AZ::u32 m_lodLevel = 0; + size_t m_lodLevel = 0; // Force updating the joints when it is out of camera view. By // default, joints level update (beside the root joint) on diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.cpp index ade713efa6..704b746e3f 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.cpp @@ -43,32 +43,32 @@ namespace EMotionFX Call(FN_OnAnimGraphInstanceDestroyed, animGraphInstance); } - void OnAnimGraphFloatParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, float beforeValue, float afterValue) override + void OnAnimGraphFloatParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, float beforeValue, float afterValue) override { Call(FN_OnAnimGraphFloatParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } - void OnAnimGraphBoolParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, bool beforeValue, bool afterValue) override + void OnAnimGraphBoolParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, bool beforeValue, bool afterValue) override { Call(FN_OnAnimGraphBoolParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } - void OnAnimGraphStringParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, const char* beforeValue, const char* afterValue) override + void OnAnimGraphStringParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, const char* beforeValue, const char* afterValue) override { Call(FN_OnAnimGraphStringParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } - void OnAnimGraphVector2ParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, const AZ::Vector2& beforeValue, const AZ::Vector2& afterValue) override + void OnAnimGraphVector2ParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, const AZ::Vector2& beforeValue, const AZ::Vector2& afterValue) override { Call(FN_OnAnimGraphVector2ParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } - void OnAnimGraphVector3ParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, const AZ::Vector3& beforeValue, const AZ::Vector3& afterValue) override + void OnAnimGraphVector3ParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, const AZ::Vector3& beforeValue, const AZ::Vector3& afterValue) override { Call(FN_OnAnimGraphVector3ParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } - void OnAnimGraphRotationParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, AZ::u32 parameterIndex, const AZ::Quaternion& beforeValue, const AZ::Quaternion& afterValue) override + void OnAnimGraphRotationParameterChanged(EMotionFX::AnimGraphInstance* animGraphInstance, size_t parameterIndex, const AZ::Quaternion& beforeValue, const AZ::Quaternion& afterValue) override { Call(FN_OnAnimGraphVector3ParameterChanged, animGraphInstance, parameterIndex, beforeValue, afterValue); } @@ -138,7 +138,7 @@ namespace EMotionFX auto* behaviorContext = azrtti_cast(context); if (behaviorContext) { - behaviorContext->Constant("InvalidParameterIndex", BehaviorConstant(static_cast(MCORE_INVALIDINDEX32))); + behaviorContext->Constant("InvalidParameterIndex", BehaviorConstant(InvalidIndex)); behaviorContext->EBus("AnimGraphComponentRequestBus") // General API @@ -546,24 +546,24 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZ::u32 AnimGraphComponent::FindParameterIndex(const char* parameterName) + size_t AnimGraphComponent::FindParameterIndex(const char* parameterName) { if (m_animGraphInstance) { const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return static_cast(parameterIndex.GetValue()); + return parameterIndex.GetValue(); } } - return MCORE_INVALIDINDEX32; + return InvalidIndex; } ////////////////////////////////////////////////////////////////////////// - const char* AnimGraphComponent::FindParameterName(AZ::u32 parameterIndex) + const char* AnimGraphComponent::FindParameterName(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32 || !m_animGraphInstance || !m_animGraphInstance->GetAnimGraph()) + if (parameterIndex == InvalidIndex || !m_animGraphInstance || !m_animGraphInstance->GetAnimGraph()) { return ""; } @@ -572,11 +572,11 @@ namespace EMotionFX ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterFloat(AZ::u32 parameterIndex, float value) + void AnimGraphComponent::SetParameterFloat(size_t parameterIndex, float value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -610,7 +610,7 @@ namespace EMotionFX } default: { - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u can not be set as float, is of type: %s", parameterIndex, param->GetTypeString()); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu can not be set as float, is of type: %s", parameterIndex, param->GetTypeString()); return; } } @@ -627,11 +627,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterBool(AZ::u32 parameterIndex, bool value) + void AnimGraphComponent::SetParameterBool(size_t parameterIndex, bool value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -665,7 +665,7 @@ namespace EMotionFX } default: { - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u can not be set as bool, is of type: %s", parameterIndex, param->GetTypeString()); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu can not be set as bool, is of type: %s", parameterIndex, param->GetTypeString()); return; } } @@ -682,11 +682,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterString(AZ::u32 parameterIndex, const char* value) + void AnimGraphComponent::SetParameterString(size_t parameterIndex, const char* value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -713,17 +713,17 @@ namespace EMotionFX } else { - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u is not a string", parameterIndex); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu is not a string", parameterIndex); } } } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterVector2(AZ::u32 parameterIndex, const AZ::Vector2& value) + void AnimGraphComponent::SetParameterVector2(size_t parameterIndex, const AZ::Vector2& value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -746,17 +746,17 @@ namespace EMotionFX } else { - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u is not a vector2", parameterIndex); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu is not a vector2", parameterIndex); } } } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterVector3(AZ::u32 parameterIndex, const AZ::Vector3& value) + void AnimGraphComponent::SetParameterVector3(size_t parameterIndex, const AZ::Vector3& value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -779,17 +779,17 @@ namespace EMotionFX } else { - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u is not a vector3", parameterIndex); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu is not a vector3", parameterIndex); } } } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterRotationEuler(AZ::u32 parameterIndex, const AZ::Vector3& value) + void AnimGraphComponent::SetParameterRotationEuler(size_t parameterIndex, const AZ::Vector3& value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -808,7 +808,7 @@ namespace EMotionFX break; } default: - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u can not be set as rotation euler, is of type: %s", parameterIndex, param->GetTypeString()); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu can not be set as rotation euler, is of type: %s", parameterIndex, param->GetTypeString()); return; } @@ -824,11 +824,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - void AnimGraphComponent::SetParameterRotation(AZ::u32 parameterIndex, const AZ::Quaternion& value) + void AnimGraphComponent::SetParameterRotation(size_t parameterIndex, const AZ::Quaternion& value) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return; } @@ -847,7 +847,7 @@ namespace EMotionFX break; } default: - AZ_Warning("EMotionFX", false, "Anim graph parameter index: %u can not be set as rotation, is of type: %s", parameterIndex, param->GetTypeString()); + AZ_Warning("EMotionFX", false, "Anim graph parameter index: %zu can not be set as rotation, is of type: %s", parameterIndex, param->GetTypeString()); return; } @@ -873,7 +873,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterFloat(parameterIndex.GetValue(), value); + SetParameterFloat(static_cast(parameterIndex.GetValue()), value); } } @@ -888,7 +888,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterBool(parameterIndex.GetValue(), value); + SetParameterBool(static_cast(parameterIndex.GetValue()), value); } } @@ -903,7 +903,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterString(parameterIndex.GetValue(), value); + SetParameterString(static_cast(parameterIndex.GetValue()), value); } } @@ -918,7 +918,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterVector2(parameterIndex.GetValue(), value); + SetParameterVector2(static_cast(parameterIndex.GetValue()), value); } } @@ -933,7 +933,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterVector3(parameterIndex.GetValue(), value); + SetParameterVector3(static_cast(parameterIndex.GetValue()), value); } } @@ -948,7 +948,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterRotationEuler(parameterIndex.GetValue(), value); + SetParameterRotationEuler(static_cast(parameterIndex.GetValue()), value); } } @@ -963,7 +963,7 @@ namespace EMotionFX AZ_Warning("EmotionFX", false, "Invalid anim graph parameter name: %s", parameterName); return; } - SetParameterRotation(parameterIndex.GetValue(), value); + SetParameterRotation(static_cast(parameterIndex.GetValue()), value); } } @@ -986,11 +986,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - float AnimGraphComponent::GetParameterFloat(AZ::u32 parameterIndex) + float AnimGraphComponent::GetParameterFloat(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return 0.f; } @@ -1003,11 +1003,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - bool AnimGraphComponent::GetParameterBool(AZ::u32 parameterIndex) + bool AnimGraphComponent::GetParameterBool(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return false; } @@ -1020,11 +1020,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZStd::string AnimGraphComponent::GetParameterString(AZ::u32 parameterIndex) + AZStd::string AnimGraphComponent::GetParameterString(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return AZStd::string(); } @@ -1040,11 +1040,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZ::Vector2 AnimGraphComponent::GetParameterVector2(AZ::u32 parameterIndex) + AZ::Vector2 AnimGraphComponent::GetParameterVector2(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return AZ::Vector2::CreateZero(); } @@ -1058,11 +1058,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZ::Vector3 AnimGraphComponent::GetParameterVector3(AZ::u32 parameterIndex) + AZ::Vector3 AnimGraphComponent::GetParameterVector3(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return AZ::Vector3::CreateZero(); } @@ -1076,11 +1076,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZ::Vector3 AnimGraphComponent::GetParameterRotationEuler(AZ::u32 parameterIndex) + AZ::Vector3 AnimGraphComponent::GetParameterRotationEuler(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return AZ::Vector3::CreateZero(); } @@ -1094,11 +1094,11 @@ namespace EMotionFX } ////////////////////////////////////////////////////////////////////////// - AZ::Quaternion AnimGraphComponent::GetParameterRotation(AZ::u32 parameterIndex) + AZ::Quaternion AnimGraphComponent::GetParameterRotation(size_t parameterIndex) { - if (parameterIndex == MCORE_INVALIDINDEX32) + if (parameterIndex == InvalidIndex) { - AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %u", parameterIndex); + AZ_Warning("EMotionFX", false, "Invalid anim graph parameter index: %zu", parameterIndex); return AZ::Quaternion::CreateZero(); } @@ -1119,7 +1119,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterFloat(parameterIndex.GetValue()); + return GetParameterFloat(static_cast(parameterIndex.GetValue())); } } return 0.f; @@ -1133,7 +1133,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterBool(parameterIndex.GetValue()); + return GetParameterBool(static_cast(parameterIndex.GetValue())); } } return false; @@ -1147,7 +1147,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterString(parameterIndex.GetValue()); + return GetParameterString(static_cast(parameterIndex.GetValue())); } } return AZStd::string(); @@ -1161,7 +1161,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterVector2(parameterIndex.GetValue()); + return GetParameterVector2(static_cast(parameterIndex.GetValue())); } } return AZ::Vector2::CreateZero(); @@ -1175,7 +1175,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterVector3(parameterIndex.GetValue()); + return GetParameterVector3(static_cast(parameterIndex.GetValue())); } } return AZ::Vector3::CreateZero(); @@ -1189,7 +1189,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterRotationEuler(parameterIndex.GetValue()); + return GetParameterRotationEuler(static_cast(parameterIndex.GetValue())); } } return AZ::Vector3::CreateZero(); @@ -1203,7 +1203,7 @@ namespace EMotionFX const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(parameterName); if (parameterIndex.IsSuccess()) { - return GetParameterRotation(parameterIndex.GetValue()); + return GetParameterRotation(static_cast(parameterIndex.GetValue())); } } return AZ::Quaternion::CreateIdentity(); diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.h b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.h index 52b57ce76e..474d0cb6c5 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Components/AnimGraphComponent.h @@ -104,15 +104,15 @@ namespace EMotionFX ////////////////////////////////////////////////////////////////////////// // AnimGraphComponentRequestBus::Handler EMotionFX::AnimGraphInstance* GetAnimGraphInstance() override; - AZ::u32 FindParameterIndex(const char* parameterName) override; - const char* FindParameterName(AZ::u32 parameterIndex) override; - void SetParameterFloat(AZ::u32 parameterIndex, float value) override; - void SetParameterBool(AZ::u32 parameterIndex, bool value) override; - void SetParameterString(AZ::u32 parameterIndex, const char* value) override; - void SetParameterVector2(AZ::u32 parameterIndex, const AZ::Vector2& value) override; - void SetParameterVector3(AZ::u32 parameterIndex, const AZ::Vector3& value) override; - void SetParameterRotationEuler(AZ::u32 parameterIndex, const AZ::Vector3& value) override; - void SetParameterRotation(AZ::u32 parameterIndex, const AZ::Quaternion& value) override; + size_t FindParameterIndex(const char* parameterName) override; + const char* FindParameterName(size_t parameterIndex) override; + void SetParameterFloat(size_t parameterIndex, float value) override; + void SetParameterBool(size_t parameterIndex, bool value) override; + void SetParameterString(size_t parameterIndex, const char* value) override; + void SetParameterVector2(size_t parameterIndex, const AZ::Vector2& value) override; + void SetParameterVector3(size_t parameterIndex, const AZ::Vector3& value) override; + void SetParameterRotationEuler(size_t parameterIndex, const AZ::Vector3& value) override; + void SetParameterRotation(size_t parameterIndex, const AZ::Quaternion& value) override; void SetNamedParameterFloat(const char* parameterName, float value) override; void SetNamedParameterBool(const char* parameterName, bool value) override; void SetNamedParameterString(const char* parameterName, const char* value) override; @@ -121,13 +121,13 @@ namespace EMotionFX void SetNamedParameterRotationEuler(const char* parameterName, const AZ::Vector3& value) override; void SetNamedParameterRotation(const char* parameterName, const AZ::Quaternion& value) override; void SetVisualizeEnabled(bool enabled) override; - float GetParameterFloat(AZ::u32 parameterIndex) override; - bool GetParameterBool(AZ::u32 parameterIndex) override; - AZStd::string GetParameterString(AZ::u32 parameterIndex) override; - AZ::Vector2 GetParameterVector2(AZ::u32 parameterIndex) override; - AZ::Vector3 GetParameterVector3(AZ::u32 parameterIndex) override; - AZ::Vector3 GetParameterRotationEuler(AZ::u32 parameterIndex) override; - AZ::Quaternion GetParameterRotation(AZ::u32 parameterIndex) override; + float GetParameterFloat(size_t parameterIndex) override; + bool GetParameterBool(size_t parameterIndex) override; + AZStd::string GetParameterString(size_t parameterIndex) override; + AZ::Vector2 GetParameterVector2(size_t parameterIndex) override; + AZ::Vector3 GetParameterVector3(size_t parameterIndex) override; + AZ::Vector3 GetParameterRotationEuler(size_t parameterIndex) override; + AZ::Quaternion GetParameterRotation(size_t parameterIndex) override; float GetNamedParameterFloat(const char* parameterName) override; bool GetNamedParameterBool(const char* parameterName) override; AZStd::string GetNamedParameterString(const char* parameterName) override; diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.cpp index 356f5f934a..5db0fae842 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.cpp @@ -71,13 +71,13 @@ namespace EMotionFX m_lodDistances.clear(); } - void SimpleLODComponent::Configuration::GenerateDefaultValue(AZ::u32 numLODs) + void SimpleLODComponent::Configuration::GenerateDefaultValue(size_t numLODs) { if (numLODs != m_lodDistances.size()) { // Generate the default LOD (max) distance to 10, 20, 30.... m_lodDistances.resize(numLODs); - for (AZ::u32 i = 0; i < numLODs; ++i) + for (size_t i = 0; i < numLODs; ++i) { m_lodDistances[i] = i * 10.0f + 10.0f; } @@ -86,12 +86,9 @@ namespace EMotionFX if (numLODs != m_lodSampleRates.size()) { // Generate the default LOD Sample Rate to 140, 60, 45, 25, 15, 10 - const float defaultSampleRate[] = {140.0f, 60.0f, 45.0f, 25.0f, 15.0f, 10.0f}; + constexpr AZStd::array defaultSampleRate {140.0f, 60.0f, 45.0f, 25.0f, 15.0f, 10.0f}; m_lodSampleRates.resize(numLODs); - for (AZ::u32 i = 0; i < numLODs; ++i) - { - m_lodSampleRates[i] = defaultSampleRate[i]; - } + AZStd::copy(begin(defaultSampleRate), end(defaultSampleRate), begin(m_lodSampleRates)); } } @@ -171,7 +168,7 @@ namespace EMotionFX UpdateLodLevelByDistance(m_actorInstance, m_configuration, GetEntityId()); } - AZ::u32 SimpleLODComponent::GetLodByDistance(const AZStd::vector& distances, float distance) + size_t SimpleLODComponent::GetLodByDistance(const AZStd::vector& distances, float distance) { const size_t max = distances.size(); for (size_t i = 0; i < max; ++i) @@ -179,11 +176,11 @@ namespace EMotionFX const float rDistance = distances[i]; if (distance < rDistance) { - return static_cast(i); + return i; } } - return static_cast(max - 1); + return max - 1; } void SimpleLODComponent::UpdateLodLevelByDistance(EMotionFX::ActorInstance * actorInstance, const Configuration& configuration, AZ::EntityId entityId) @@ -204,7 +201,7 @@ namespace EMotionFX AZ::RPI::ViewportContextPtr defaultViewportContext = viewportContextManager->GetViewportContextByName(viewportContextManager->GetDefaultViewportContextName()); const float distance = worldPos.GetDistance(defaultViewportContext->GetCameraTransform().GetTranslation()); - const AZ::u32 lodByDistance = GetLodByDistance(configuration.m_lodDistances, distance); + const size_t lodByDistance = GetLodByDistance(configuration.m_lodDistances, distance); actorInstance->SetLODLevel(lodByDistance); if (configuration.m_enableLodSampling) diff --git a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.h b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.h index d8ccb9cd06..96bebdc660 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Components/SimpleLODComponent.h @@ -44,7 +44,7 @@ namespace EMotionFX void Reset(); // Generate the default value based on LOD level. - void GenerateDefaultValue(AZ::u32 numLODs); + void GenerateDefaultValue(size_t numLODs); bool GetEnableLodSampling(); static void Reflect(AZ::ReflectContext* context); @@ -88,7 +88,7 @@ namespace EMotionFX // AZ::TickBus::Handler void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; - static AZ::u32 GetLodByDistance(const AZStd::vector& distances, float distance); + static size_t GetLodByDistance(const AZStd::vector& distances, float distance); static void UpdateLodLevelByDistance(EMotionFX::ActorInstance* actorInstance, const Configuration& configuration, AZ::EntityId entityId); Configuration m_configuration; // Component configuration. diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp index efc5cbd9a2..485b56c077 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.cpp @@ -62,39 +62,40 @@ namespace EMotionFX { editContext->Class("Actor Bounding Box Config", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") - ->DataElement(AZ::Edit::UIHandlers::ComboBox, &ActorComponent::BoundingBoxConfiguration::m_boundsType, "Bounds type", - "The method used to compute the Actor bounding box. NOTE: ordered by least expensive to compute to most expensive to compute." - ) - ->EnumAttribute(ActorInstance::BOUNDS_STATIC_BASED, "Static bounds (source-asset bounds)") - ->EnumAttribute(ActorInstance::BOUNDS_NODE_BASED, "Bone position-based") - ->EnumAttribute(ActorInstance::BOUNDS_NODEOBB_BASED, "Bone local bounding box-based") - ->EnumAttribute(ActorInstance::BOUNDS_MESH_BASED, "Render mesh vertex position-based (VERY EXPENSIVE)") - - ->DataElement(0, &ActorComponent::BoundingBoxConfiguration::m_autoUpdateBounds, + "The method used to compute the Actor bounding box. NOTE: ordered by least expensive to compute to most expensive to compute.") + ->EnumAttribute(ActorInstance::BOUNDS_STATIC_BASED, "Static (Recommended)") + ->EnumAttribute(ActorInstance::BOUNDS_NODE_BASED, "Bone position-based") + ->EnumAttribute(ActorInstance::BOUNDS_MESH_BASED, "Mesh vertex-based (VERY EXPENSIVE)") + ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree) + ->DataElement(AZ::Edit::UIHandlers::Default, &ActorComponent::BoundingBoxConfiguration::m_expandBy, + "Expand by", + "Percentage that the calculated bounding box should be automatically expanded with. " + "This can be used to add a tolerance area to the calculated bounding box to avoid clipping the character too early. " + "A static bounding box together with the expansion is the recommended way for maximum performance. (Default = 25%)") + ->Attribute(AZ::Edit::Attributes::Suffix, " %") + ->Attribute(AZ::Edit::Attributes::Min, -100.0f + AZ::Constants::Tolerance) + ->DataElement(AZ::Edit::UIHandlers::Default, &ActorComponent::BoundingBoxConfiguration::m_autoUpdateBounds, "Automatically update bounds?", - "If true, bounds are automatically updated based on some frequency. Otherwise bounds are computed only at creation or when triggered manually" - ) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues) - - ->DataElement(0, &ActorComponent::BoundingBoxConfiguration::m_updateTimeFrequency, + "If true, bounds are automatically updated based on some frequency. Otherwise bounds are computed only at creation or when triggered manually") + ->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree) + ->Attribute(AZ::Edit::Attributes::Visibility, &ActorComponent::BoundingBoxConfiguration::GetVisibilityAutoUpdate) + ->DataElement(AZ::Edit::UIHandlers::Default, &ActorComponent::BoundingBoxConfiguration::m_updateTimeFrequency, "Update frequency", - "How often to update bounds automatically" - ) - ->Attribute(AZ::Edit::Attributes::Suffix, " Hz") - ->Attribute(AZ::Edit::Attributes::Min, 0.f) - ->Attribute(AZ::Edit::Attributes::Step, 0.001f) - ->Attribute(AZ::Edit::Attributes::Visibility, &ActorComponent::BoundingBoxConfiguration::m_autoUpdateBounds) - - ->DataElement(0, &ActorComponent::BoundingBoxConfiguration::m_updateItemFrequency, + "How often to update bounds automatically") + ->Attribute(AZ::Edit::Attributes::Suffix, " Hz") + ->Attribute(AZ::Edit::Attributes::Min, 0.0f) + ->Attribute(AZ::Edit::Attributes::Max, FLT_MAX) + ->Attribute(AZ::Edit::Attributes::Step, 0.1f) + ->Attribute(AZ::Edit::Attributes::Visibility, &ActorComponent::BoundingBoxConfiguration::GetVisibilityAutoUpdateSettings) + ->DataElement(AZ::Edit::UIHandlers::Default, &ActorComponent::BoundingBoxConfiguration::m_updateItemFrequency, "Update item skip factor", "How many items (bones or vertices) to skip when automatically updating bounds." - "
i.e. =1 uses every single item, =2 uses every 2nd item, =3 uses every 3rd item... " - ) - ->Attribute(AZ::Edit::Attributes::Suffix, " items") - ->Attribute(AZ::Edit::Attributes::Min, (AZ::u32)1) - ->Attribute(AZ::Edit::Attributes::Visibility, &ActorComponent::BoundingBoxConfiguration::m_autoUpdateBounds) + "
i.e. =1 uses every single item, =2 uses every 2nd item, =3 uses every 3rd item...") + ->Attribute(AZ::Edit::Attributes::Suffix, " items") + ->Attribute(AZ::Edit::Attributes::Min, (AZ::u32)1) + ->Attribute(AZ::Edit::Attributes::Visibility, &ActorComponent::BoundingBoxConfiguration::GetVisibilityAutoUpdateSettings) ; editContext->Class("Actor", "The Actor component manages an instance of an Actor") @@ -679,11 +680,11 @@ namespace EMotionFX bool isHit = false; // Iterate through the meshes in the actor, looking for the closest hit - const AZ::u32 lodLevel = m_actorInstance->GetLODLevel(); + const size_t lodLevel = m_actorInstance->GetLODLevel(); Actor* actor = m_actorAsset.Get()->GetActor(); - const uint32 numNodes = actor->GetNumNodes(); - const uint32 numLods = actor->GetNumLODLevels(); - for (uint32 nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) + const size_t numNodes = actor->GetNumNodes(); + const size_t numLods = actor->GetNumLODLevels(); + for (size_t nodeIndex = 0; nodeIndex < numNodes; ++nodeIndex) { Mesh* mesh = actor->GetMesh(lodLevel, nodeIndex); if (!mesh || mesh->GetIsCollisionMesh()) @@ -802,7 +803,7 @@ namespace EMotionFX Node* node = jointName ? targetActorInstance->GetActor()->GetSkeleton()->FindNodeByName(jointName) : targetActorInstance->GetActor()->GetSkeleton()->GetNode(0); if (node) { - const AZ::u32 jointIndex = node->GetNodeIndex(); + const size_t jointIndex = node->GetNodeIndex(); Attachment* attachment = AttachmentNode::Create(targetActorInstance, jointIndex, m_actorInstance.get(), true /* Managed externally, by this component. */); targetActorInstance->AddAttachment(attachment); } diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.h b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.h index 26df2b6e47..10c75860cf 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.h +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorActorComponent.h @@ -158,8 +158,8 @@ namespace EMotionFX AttachmentType m_attachmentType; ///< Attachment type. AZ::EntityId m_attachmentTarget; ///< Target entity to attach to, if any. AZStd::string m_attachmentJointName; ///< Joint name on target to which to attach (if ActorAttachment). - AZ::u32 m_attachmentJointIndex; - AZ::u32 m_lodLevel; + size_t m_attachmentJointIndex; + size_t m_lodLevel; ActorComponent::BoundingBoxConfiguration m_bboxConfig; bool m_forceUpdateJointsOOV = false; // \todo attachmentTarget node nr diff --git a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp index 030ca42ca1..384caf074b 100644 --- a/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/Editor/Components/EditorSimpleLODComponent.cpp @@ -88,7 +88,7 @@ namespace EMotionFX if (actorInstance) { m_actorInstance = actorInstance.get(); - const AZ::u32 numLODs = m_actorInstance->GetActor()->GetNumLODLevels(); + const size_t numLODs = m_actorInstance->GetActor()->GetNumLODLevels(); m_configuration.GenerateDefaultValue(numLODs); } else @@ -111,7 +111,7 @@ namespace EMotionFX if (m_actorInstance != actorInstance) { m_actorInstance = actorInstance; - const AZ::u32 numLODs = m_actorInstance->GetActor()->GetNumLODLevels(); + const size_t numLODs = m_actorInstance->GetActor()->GetNumLODLevels(); m_configuration.GenerateDefaultValue(numLODs); } } diff --git a/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp b/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp index c1b7be1239..78aa3b4426 100644 --- a/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp +++ b/Gems/EMotionFX/Code/Source/Integration/System/SystemComponent.cpp @@ -619,8 +619,8 @@ namespace EMotionFX } // Process the plugins. - const AZ::u32 numPlugins = pluginManager->GetNumActivePlugins(); - for (AZ::u32 i = 0; i < numPlugins; ++i) + const size_t numPlugins = pluginManager->GetNumActivePlugins(); + for (size_t i = 0; i < numPlugins; ++i) { EMStudio::EMStudioPlugin* plugin = pluginManager->GetActivePlugin(i); plugin->ProcessFrame(delta); @@ -677,8 +677,8 @@ namespace EMotionFX const float timeDelta = delta; const ActorManager* actorManager = GetEMotionFX().GetActorManager(); - const AZ::u32 numActorInstances = actorManager->GetNumActorInstances(); - for (AZ::u32 i = 0; i < numActorInstances; ++i) + const size_t numActorInstances = actorManager->GetNumActorInstances(); + for (size_t i = 0; i < numActorInstances; ++i) { const ActorInstance* actorInstance = actorManager->GetActorInstance(i); diff --git a/Gems/EMotionFX/Code/Tests/AdditiveMotionSamplingTests.cpp b/Gems/EMotionFX/Code/Tests/AdditiveMotionSamplingTests.cpp index ae8b42441a..4171598801 100644 --- a/Gems/EMotionFX/Code/Tests/AdditiveMotionSamplingTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AdditiveMotionSamplingTests.cpp @@ -27,10 +27,10 @@ namespace EMotionFX void CreateSubMotionLikeBindPose(const std::string& name) { const Skeleton* skeleton = m_actor->GetSkeleton(); - AZ::u32 jointIndex = InvalidIndex32; + size_t jointIndex = InvalidIndex; const Node* node = skeleton->FindNodeAndIndexByName(name.c_str(), jointIndex); ASSERT_NE(node, nullptr); - ASSERT_NE(jointIndex, InvalidIndex32); + ASSERT_NE(jointIndex, InvalidIndex); const Pose* bindPose = m_actorInstance->GetTransformData()->GetBindPose(); const Transform& transform = bindPose->GetLocalSpaceTransform(jointIndex); @@ -41,7 +41,7 @@ namespace EMotionFX { // Find and store the joint index. const Skeleton* skeleton = m_actor->GetSkeleton(); - AZ::u32 jointIndex = InvalidIndex32; + size_t jointIndex = InvalidIndex; const Node* node = skeleton->FindNodeAndIndexByName(name.c_str(), jointIndex); ASSERT_NE(node, nullptr); ASSERT_NE(jointIndex, InvalidIndex32); @@ -91,9 +91,9 @@ namespace EMotionFX protected: Motion* m_motion = nullptr; MotionInstance* m_motionInstance = nullptr; // Automatically deleted internally when deleting the actor instance. - std::vector m_jointIndices; + std::vector m_jointIndices; std::vector m_jointNames { "l_upLeg", "l_loLeg", "l_ankle" }; - AZ::u32 m_footIndex = InvalidIndex32; + size_t m_footIndex = InvalidIndex; }; TEST_F(MotionSamplingFixture, SampleAdditiveJoint) @@ -102,7 +102,7 @@ namespace EMotionFX // Sample the joints that exist in our actor skeleton as well as inside the motion data. const Pose* bindPose = m_actorInstance->GetTransformData()->GetBindPose(); - for (AZ::u32 jointIndex : m_jointIndices) + for (size_t jointIndex : m_jointIndices) { // Sample the motion. Transform transform = Transform::CreateZero(); // Set all to Zero, not identity as this methods might return identity and we want to verify that. @@ -140,7 +140,7 @@ namespace EMotionFX // Test if the joints that exist in both motion and actor have the expected transforms. const Pose* bindPose = m_actorInstance->GetTransformData()->GetBindPose(); - for (AZ::u32 jointIndex : m_jointIndices) + for (size_t jointIndex : m_jointIndices) { const Transform& transform = pose.GetLocalSpaceTransform(jointIndex); const Transform& bindTransform = bindPose->GetLocalSpaceTransform(jointIndex); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphComponentBusTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphComponentBusTests.cpp index 35d63c3c53..b40088e01f 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphComponentBusTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphComponentBusTests.cpp @@ -52,12 +52,12 @@ namespace EMotionFX MOCK_METHOD1(OnAnimGraphInstanceCreated, void(EMotionFX::AnimGraphInstance*)); MOCK_METHOD1(OnAnimGraphInstanceDestroyed, void(EMotionFX::AnimGraphInstance*)); - MOCK_METHOD4(OnAnimGraphFloatParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, float, float)); - MOCK_METHOD4(OnAnimGraphBoolParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, bool, bool)); - MOCK_METHOD4(OnAnimGraphStringParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, const char*, const char*)); - MOCK_METHOD4(OnAnimGraphVector2ParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, const AZ::Vector2&, const AZ::Vector2&)); - MOCK_METHOD4(OnAnimGraphVector3ParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, const AZ::Vector3&, const AZ::Vector3&)); - MOCK_METHOD4(OnAnimGraphRotationParameterChanged, void(EMotionFX::AnimGraphInstance*, AZ::u32, const AZ::Quaternion&, const AZ::Quaternion&)); + MOCK_METHOD4(OnAnimGraphFloatParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, float, float)); + MOCK_METHOD4(OnAnimGraphBoolParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, bool, bool)); + MOCK_METHOD4(OnAnimGraphStringParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, const char*, const char*)); + MOCK_METHOD4(OnAnimGraphVector2ParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, const AZ::Vector2&, const AZ::Vector2&)); + MOCK_METHOD4(OnAnimGraphVector3ParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, const AZ::Vector3&, const AZ::Vector3&)); + MOCK_METHOD4(OnAnimGraphRotationParameterChanged, void(EMotionFX::AnimGraphInstance*, size_t, const AZ::Quaternion&, const AZ::Quaternion&)); }; class AnimGraphComponentBusTests @@ -143,7 +143,7 @@ namespace EMotionFX Integration::ActorComponent* m_actorComponent = nullptr; Integration::AnimGraphComponent* m_animGraphComponent = nullptr; AnimGraphInstance* m_animGraphInstance = nullptr; - AZ::u32 m_parameterIndex = InvalidIndex32; + size_t m_parameterIndex = InvalidIndex; std::string m_parameterName; }; @@ -164,7 +164,11 @@ namespace EMotionFX PrepareParameterTest(aznew FloatSliderParameter()); - EXPECT_CALL(testBus, OnAnimGraphFloatParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, 3.0f)); + { + testing::InSequence parameterChangedCallSequence; + EXPECT_CALL(testBus, OnAnimGraphFloatParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, 3.0f)); + EXPECT_CALL(testBus, OnAnimGraphFloatParameterChanged(m_animGraphInstance, m_parameterIndex, 3.0f, 4.0f)); + } // SetParameterFloat/GetParameterFloat() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterFloat, m_parameterIndex, 3.0f); @@ -172,8 +176,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterFloat, m_parameterIndex); EXPECT_EQ(newValue, 3.0f) << "Expected a parameter value of 3.0."; - EXPECT_CALL(testBus, OnAnimGraphFloatParameterChanged(m_animGraphInstance, m_parameterIndex, 3.0f, 4.0f)); - // SetNamedParameterFloat/GetNamedParameterFloat() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterFloat, m_parameterName.c_str(), 4.0f); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterFloat, m_parameterName.c_str()); @@ -187,7 +189,12 @@ namespace EMotionFX PrepareParameterTest(aznew BoolParameter()); - EXPECT_CALL(testBus, OnAnimGraphBoolParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, true)); + { + testing::InSequence parameterChangedCallSequence; + EXPECT_CALL(testBus, OnAnimGraphBoolParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, true)); + EXPECT_CALL(testBus, OnAnimGraphBoolParameterChanged(m_animGraphInstance, m_parameterIndex, true, false)); + } + // SetParameterBool/GetParameterBool() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterBool, m_parameterIndex, true); @@ -195,8 +202,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterBool, m_parameterIndex); EXPECT_EQ(newValue, true) << "Expected true as parameter value."; - EXPECT_CALL(testBus, OnAnimGraphBoolParameterChanged(m_animGraphInstance, m_parameterIndex, true, false)); - // SetNamedParameterBool/GetNamedParameterBool() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterBool, m_parameterName.c_str(), false); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterBool, m_parameterName.c_str()); @@ -210,7 +215,8 @@ namespace EMotionFX PrepareParameterTest(aznew StringParameter()); - EXPECT_CALL(testBus, OnAnimGraphStringParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)); + EXPECT_CALL(testBus, OnAnimGraphStringParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)) + .Times(2); // SetParameterString/GetParameterString() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterString, m_parameterIndex, "Test String"); @@ -218,8 +224,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterString, m_parameterIndex); EXPECT_STREQ(newValue.c_str(), "Test String") << "Expected the test string parameter."; - EXPECT_CALL(testBus, OnAnimGraphStringParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)); - // SetNamedParameterString/GetNamedParameterString() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterString, m_parameterName.c_str(), "Yet Another String"); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterString, m_parameterName.c_str()); @@ -233,7 +237,11 @@ namespace EMotionFX PrepareParameterTest(aznew Vector2Parameter()); - EXPECT_CALL(testBus, OnAnimGraphVector2ParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, AZ::Vector2(1.0f, 2.0f))); + { + testing::InSequence parameterChangedCallSequence; + EXPECT_CALL(testBus, OnAnimGraphVector2ParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, AZ::Vector2(1.0f, 2.0f))); + EXPECT_CALL(testBus, OnAnimGraphVector2ParameterChanged(m_animGraphInstance, m_parameterIndex, AZ::Vector2(1.0f, 2.0f), AZ::Vector2(3.0f, 4.0f))); + } // SetParameterVector2/GetParameterVector2() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterVector2, m_parameterIndex, AZ::Vector2(1.0f, 2.0f)); @@ -241,8 +249,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterVector2, m_parameterIndex); EXPECT_EQ(newValue, AZ::Vector2(1.0f, 2.0f)); - EXPECT_CALL(testBus, OnAnimGraphVector2ParameterChanged(m_animGraphInstance, m_parameterIndex, AZ::Vector2(1.0f, 2.0f), AZ::Vector2(3.0f, 4.0f))); - // SetNamedParameterVector2/GetNamedParameterVector2() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterVector2, m_parameterName.c_str(), AZ::Vector2(3.0f, 4.0f)); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterVector2, m_parameterName.c_str()); @@ -256,7 +262,11 @@ namespace EMotionFX PrepareParameterTest(aznew Vector3Parameter()); - EXPECT_CALL(testBus, OnAnimGraphVector3ParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, AZ::Vector3(1.0f, 2.0f, 3.0f))); + { + testing::InSequence parameterChangedCallSequence; + EXPECT_CALL(testBus, OnAnimGraphVector3ParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, AZ::Vector3(1.0f, 2.0f, 3.0f))); + EXPECT_CALL(testBus, OnAnimGraphVector3ParameterChanged(m_animGraphInstance, m_parameterIndex, AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Vector3(4.0f, 5.0f, 6.0f))); + } // SetParameterVector3/GetParameterVector3() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterVector3, m_parameterIndex, AZ::Vector3(1.0f, 2.0f, 3.0f)); @@ -264,8 +274,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterVector3, m_parameterIndex); EXPECT_EQ(newValue, AZ::Vector3(1.0f, 2.0f, 3.0f)); - EXPECT_CALL(testBus, OnAnimGraphVector3ParameterChanged(m_animGraphInstance, m_parameterIndex, AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Vector3(4.0f, 5.0f, 6.0f))); - // SetNamedParameterVector3/GetNamedParameterVector3() test Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterVector3, m_parameterName.c_str(), AZ::Vector3(4.0f, 5.0f, 6.0f)); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterVector3, m_parameterName.c_str()); @@ -279,7 +287,8 @@ namespace EMotionFX PrepareParameterTest(aznew RotationParameter()); - EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)); + EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)) + .Times(2); // SetParameterRotationEuler/GetParameterRotationEuler() test AZ::Vector3 expectedEuler(AZ::DegToRad(30.0f), AZ::DegToRad(20.0f), 0.0f); @@ -288,8 +297,6 @@ namespace EMotionFX Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterRotationEuler, m_parameterIndex); EXPECT_TRUE(newValue.IsClose(expectedEuler, 0.001f)); - EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, testing::_)); - // SetNamedParameterRotationEuler/GetNamedParameterRotationEuler() test expectedEuler = AZ::Vector3(AZ::DegToRad(45.0f), 0.0f, AZ::DegToRad(30.0f)); Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterRotationEuler, m_parameterName.c_str(), expectedEuler); @@ -299,30 +306,33 @@ namespace EMotionFX TEST_F(AnimGraphComponentBusTests, RotationParameter) { - AZ::Vector3 expected(AZ::DegToRad(30.0f), AZ::DegToRad(20.0f), 0.0f); - AZ::Quaternion expectedQuat = MCore::AzEulerAnglesToAzQuat(expected); + const AZ::Vector3 firstExpected(AZ::DegToRad(30.0f), AZ::DegToRad(20.0f), 0.0f); + const AZ::Quaternion firstExpectedQuat = MCore::AzEulerAnglesToAzQuat(firstExpected); + const AZ::Vector3 secondExpected = AZ::Vector3(AZ::DegToRad(45.0f), 0.0f, AZ::DegToRad(30.0f)); + const AZ::Quaternion secondExpectedQuat = MCore::AzEulerAnglesToAzQuat(secondExpected); + AnimGraphComponentNotificationTestBus testBus(m_entityId); EXPECT_CALL(testBus, OnAnimGraphInstanceCreated(testing::_)); PrepareParameterTest(aznew RotationParameter()); - EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, expectedQuat)); + { + testing::InSequence parameterChangedCallSequence; + EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, firstExpectedQuat)); + EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, secondExpectedQuat)); + } // SetParameterRotation/GetParameterRotation() test - Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterRotation, m_parameterIndex, expectedQuat); + Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetParameterRotation, m_parameterIndex, firstExpectedQuat); AZ::Quaternion newValue; Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetParameterRotation, m_parameterIndex); - EXPECT_TRUE(newValue.IsClose(expectedQuat, 0.001f)); - - expected = AZ::Vector3(AZ::DegToRad(45.0f), 0.0f, AZ::DegToRad(30.0f)); - expectedQuat = MCore::AzEulerAnglesToAzQuat(expected); - EXPECT_CALL(testBus, OnAnimGraphRotationParameterChanged(m_animGraphInstance, m_parameterIndex, testing::_, expectedQuat)); + EXPECT_TRUE(newValue.IsClose(firstExpectedQuat, 0.001f)); // SetNamedParameterRotation/GetNamedParameterRotation() test - Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterRotation, m_parameterName.c_str(), expectedQuat); + Integration::AnimGraphComponentRequestBus::Event(m_entityId, &Integration::AnimGraphComponentRequestBus::Events::SetNamedParameterRotation, m_parameterName.c_str(), secondExpectedQuat); Integration::AnimGraphComponentRequestBus::EventResult(newValue, m_entityId, &Integration::AnimGraphComponentRequestBus::Events::GetNamedParameterRotation, m_parameterName.c_str()); - EXPECT_TRUE(newValue.IsClose(expectedQuat, 0.001f)); + EXPECT_TRUE(newValue.IsClose(secondExpectedQuat, 0.001f)); } TEST_F(AnimGraphComponentBusTests, OnAnimGraphInstanceDestroyed) diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphEventTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphEventTests.cpp index 8479bda94c..1b88092917 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphEventTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphEventTests.cpp @@ -63,8 +63,8 @@ namespace EMotionFX MotionSet::MotionEntry* motionEntry = AddMotionEntry("testMotion", 1.0); // Assign a motion to all our motion nodes - const AZ::u32 numStates = m_rootStateMachine->GetNumChildNodes(); - for (AZ::u32 i = 0; i < numStates; ++i) + const size_t numStates = m_rootStateMachine->GetNumChildNodes(); + for (size_t i = 0; i < numStates; ++i) { AnimGraphMotionNode* motionNode = azdynamic_cast(m_rootStateMachine->GetChildNode(i)); if (motionNode) diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphFixture.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphFixture.cpp index 31c5455571..ab9d91046b 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphFixture.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphFixture.cpp @@ -45,7 +45,7 @@ namespace EMotionFX ConstructActor(); ASSERT_TRUE(m_actor) << "Construct actor did not build a valid actor."; m_actor->ResizeTransformData(); - m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*generateOBBs=*/ false, /*convertUnitType=*/ false); + m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/ false, /*convertUnitType=*/ false); } { m_motionSet = aznew MotionSet("testMotionSet"); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphMotionNodeTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphMotionNodeTests.cpp index 6fa1d962ab..2a199f5e8b 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphMotionNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphMotionNodeTests.cpp @@ -118,16 +118,16 @@ namespace EMotionFX } protected: - AZ::u32 m_l_handIndex = InvalidIndex32; - AZ::u32 m_l_loArmIndex = InvalidIndex32; - AZ::u32 m_l_loLegIndex = InvalidIndex32; - AZ::u32 m_l_ankleIndex = InvalidIndex32; - AZ::u32 m_r_handIndex = InvalidIndex32; - AZ::u32 m_r_loArmIndex = InvalidIndex32; - AZ::u32 m_r_loLegIndex = InvalidIndex32; - AZ::u32 m_r_ankleIndex = InvalidIndex32; - AZ::u32 m_jack_rootIndex = InvalidIndex32; - AZ::u32 m_bip01__pelvisIndex = InvalidIndex32; + size_t m_l_handIndex = InvalidIndex; + size_t m_l_loArmIndex = InvalidIndex; + size_t m_l_loLegIndex = InvalidIndex; + size_t m_l_ankleIndex = InvalidIndex; + size_t m_r_handIndex = InvalidIndex; + size_t m_r_loArmIndex = InvalidIndex; + size_t m_r_loLegIndex = InvalidIndex; + size_t m_r_ankleIndex = InvalidIndex; + size_t m_jack_rootIndex = InvalidIndex; + size_t m_bip01__pelvisIndex = InvalidIndex; AnimGraphMotionNode* m_motionNode = nullptr; BlendTree* m_blendTree = nullptr; BlendTreeFloatConstantNode* m_fltConstNode = nullptr; @@ -351,7 +351,7 @@ namespace EMotionFX AZ::Vector3 rootFinalPosUnderSpeed1 = m_jackPose->GetModelSpaceTransform(m_jack_rootIndex).mPosition; std::vector speedFactors = { 2.0f, 3.0f, 10.0f, 100.0f }; std::vector playTimes = { 0.6f, 0.4f, 0.11f, 0.011f }; - for (AZ::u32 i = 0; i < 4; i++) + for (size_t i = 0; i < 4; i++) { m_motionNode->Rewind(m_animGraphInstance); m_fltConstNode->SetValue(speedFactors[i]); @@ -385,7 +385,7 @@ namespace EMotionFX rootFinalPosUnderSpeed1 = m_jackPose->GetModelSpaceTransform(m_jack_rootIndex).mPosition; // Similar test to using the InPlace input port. - for (AZ::u32 i = 0; i < 4; i++) + for (size_t i = 0; i < 4; i++) { m_motionNode->Rewind(m_animGraphInstance); m_motionNode->SetMotionPlaySpeed(speedFactors[i]); @@ -426,7 +426,7 @@ namespace EMotionFX // In randomized index mode, all motions should at least appear once over 10 loops. bool motion1Displayed = false; bool motion2Displayed = false; - for (AZ::u32 i = 0; i < 20; i++) + for (size_t i = 0; i < 20; i++) { // Run the test loop multiple times to make sure all the motion index is picked. uniqueData->mReload = true; @@ -460,7 +460,7 @@ namespace EMotionFX uint32 currentMotionIndex = uniqueData->mActiveMotionIndex; // In randomized no repeat index mode, motions should change in each loop. - for (AZ::u32 i = 0; i < 10; i++) + for (size_t i = 0; i < 10; i++) { uniqueData->mReload = true; m_motionNode->Reinit(); @@ -476,7 +476,7 @@ namespace EMotionFX m_motionNode->SetIndexMode(AnimGraphMotionNode::INDEXMODE_SEQUENTIAL); // In sequential index mode, motions should increase its index each time and wrap around. Basically iterating over the list of motions. - for (AZ::u32 i = 0; i < 10; i++) + for (size_t i = 0; i < 10; i++) { uniqueData->mReload = true; m_motionNode->Reinit(); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphNodeEventFilterTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphNodeEventFilterTests.cpp index ed44be78a7..eb1da8f0a3 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphNodeEventFilterTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphNodeEventFilterTests.cpp @@ -86,7 +86,7 @@ namespace EMotionFX AnimGraphMotionNode* motionNode = aznew AnimGraphMotionNode(); motionNode->SetName(AZStd::string::format("MotionNode%zu", i).c_str()); m_blendTree->AddChildNode(motionNode); - m_blend2Node->AddConnection(motionNode, AnimGraphMotionNode::PORTID_OUTPUT_POSE, i); + m_blend2Node->AddConnection(motionNode, AnimGraphMotionNode::PORTID_OUTPUT_POSE, aznumeric_caster(i)); m_motionNodes.push_back(motionNode); } diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphNodeProcessingTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphNodeProcessingTests.cpp index a185b4a452..32b82ab5b8 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphNodeProcessingTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphNodeProcessingTests.cpp @@ -69,7 +69,7 @@ namespace EMotionFX AnimGraphMotionNode* motionNode = aznew AnimGraphMotionNode(); motionNode->SetName(AZStd::string::format("MotionNode%zu", i).c_str()); m_blendTree->AddChildNode(motionNode); - m_blendNNode->AddConnection(motionNode, AnimGraphMotionNode::PORTID_OUTPUT_POSE, i); + m_blendNNode->AddConnection(motionNode, AnimGraphMotionNode::PORTID_OUTPUT_POSE, aznumeric_caster(i)); m_motionNodes.push_back(motionNode); } m_blendNNode->UpdateParamWeights(); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphParameterActionTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphParameterActionTests.cpp index d49cc5568e..8d51069782 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphParameterActionTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphParameterActionTests.cpp @@ -110,7 +110,7 @@ namespace EMotionFX { AZStd::unique_ptr newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid())); newParameter->SetName("Parameter1"); - CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), MCORE_INVALIDINDEX32); + CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); } @@ -119,7 +119,7 @@ namespace EMotionFX { AZStd::unique_ptr newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid())); newParameter->SetName(parameterName); - CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), MCORE_INVALIDINDEX32); + CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); } @@ -127,7 +127,8 @@ namespace EMotionFX action->Reinit(); AZ::Outcome parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "Parameter2 should be at the 2nd position."; + ASSERT_TRUE(parameterIndex.IsSuccess()); + EXPECT_EQ(parameterIndex.GetValue(), 1) << "Parameter2 should be at the 2nd position."; // 1. Move Parameter2 from the 2nd place to the 1st place. commandString = AZStd::string::format("AnimGraphMoveParameter -animGraphID %d -name \"%s\" -index %d ", @@ -136,19 +137,19 @@ namespace EMotionFX 0); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "Parameter2 should now be at the 1st position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "Parameter2 should now be at the 1st position."; EXPECT_EQ(parameterIndex.GetValue(), action->GetParameterIndex().GetValue()) << "The action should now refer to the 1st parameter in the anim graph."; // 2. Undo. EXPECT_TRUE(commandManager.Undo(result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "Parameter2 should now be back at the 2nd position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "Parameter2 should now be back at the 2nd position."; EXPECT_EQ(parameterIndex.GetValue(), action->GetParameterIndex().GetValue()) << "The action should now refer to the 2nd parameter in the anim graph."; // 3. Redo. EXPECT_TRUE(commandManager.Redo(result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "Parameter2 should now be back at the 1st position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "Parameter2 should now be back at the 1st position."; EXPECT_EQ(parameterIndex.GetValue(), action->GetParameterIndex().GetValue()) << "The action should now refer to the 1st parameter in the anim graph."; } } diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphParameterCommandsTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphParameterCommandsTests.cpp index 9dd6e61b3c..2f5a661850 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphParameterCommandsTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphParameterCommandsTests.cpp @@ -62,7 +62,6 @@ namespace AnimGraphParameterCommandsTests using ::MCore::GetStringIdPool; using ::MCore::ReflectionSerializer; using ::MCore::LogWarning; - using ::MCore::Array; } // namespace MCore namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphParameterConditionCommandTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphParameterConditionCommandTests.cpp index d8dd1c7343..0d420b6881 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphParameterConditionCommandTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphParameterConditionCommandTests.cpp @@ -47,7 +47,7 @@ namespace EMotionFX newParameter->SetName(parameterName); CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), - MCORE_INVALIDINDEX32); + InvalidIndex); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); } diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphRefCountTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphRefCountTests.cpp index 28e2536989..8b51f5b814 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphRefCountTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphRefCountTests.cpp @@ -39,8 +39,8 @@ namespace EMotionFX const uint32 threadIndex = this->m_actorInstance->GetThreadIndex(); // Check if data and pose ref counts are back to 0 for all nodes. - const uint32 numNodes = this->m_animGraph->GetNumNodes(); - for (uint32 i = 0; i < numNodes; ++i) + const size_t numNodes = this->m_animGraph->GetNumNodes(); + for (size_t i = 0; i < numNodes; ++i) { const AnimGraphNode* node = this->m_animGraph->GetNode(i); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphReferenceNodeTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphReferenceNodeTests.cpp index 57e8a6a90d..2c595c8b6c 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphReferenceNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphReferenceNodeTests.cpp @@ -260,7 +260,7 @@ namespace EMotionFX GetEMotionFX().Update(0.0f); EXPECT_EQ(Transform::CreateIdentity(), GetOutputTransform()); - static_cast(m_animGraphInstance->GetParameterValue(m_animGraph->FindParameterIndex(m_parameter).GetValue()))->SetValue(1.0f); + static_cast(m_animGraphInstance->GetParameterValue(static_cast(m_animGraph->FindParameterIndex(m_parameter).GetValue())))->SetValue(1.0f); GetEMotionFX().Update(0.0f); EXPECT_EQ(Transform::CreateIdentity() * AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)), GetOutputTransform()); @@ -313,7 +313,7 @@ namespace EMotionFX // Changing this one parameter value should change it through all 3 // layers of reference nodes, down to the referenced Transform node - static_cast(m_animGraphInstance->GetParameterValue(m_animGraph->FindParameterIndex(m_topLevelParameter).GetValue()))->SetValue(1.0f); + static_cast(m_animGraphInstance->GetParameterValue(static_cast(m_animGraph->FindParameterIndex(m_topLevelParameter).GetValue())))->SetValue(1.0f); GetEMotionFX().Update(0.0f); EXPECT_EQ(Transform::CreateIdentity() * AZ::Transform::CreateTranslation(AZ::Vector3(10.0f, 0.0f, 0.0f)), GetOutputTransform()); diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphSyncTrackTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphSyncTrackTests.cpp index fedd77bb24..d23638c9ea 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphSyncTrackTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphSyncTrackTests.cpp @@ -95,8 +95,8 @@ namespace EMotionFX { MakeNoEvents, 0.5f, - MCORE_INVALIDINDEX32, - MCORE_INVALIDINDEX32 + InvalidIndex, + InvalidIndex }, { MakeOneEvent, @@ -267,8 +267,8 @@ namespace EMotionFX 0, // startingIndex 0, // inEventAIndex 1, // inEventBIndex - MCORE_INVALIDINDEX32, // expectedEventA - MCORE_INVALIDINDEX32, // expectedEventB + InvalidIndex, // expectedEventA + InvalidIndex, // expectedEventB false, // mirrorInput false, // mirrorOutput true // forward diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphTagConditionTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphTagConditionTests.cpp index 6d085894f5..8312912f47 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphTagConditionTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphTagConditionTests.cpp @@ -38,7 +38,7 @@ namespace EMotionFX { const AZStd::string& parameterName = parameterNames[i]; AZ::Outcome parameterIndex = animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess()) << "Parameter " << parameterName.c_str() << " does not exist in the anim graph."; + ASSERT_TRUE(parameterIndex.IsSuccess()) << "Parameter " << parameterName.c_str() << " does not exist in the anim graph."; EXPECT_EQ(parameterIndex.GetValue(), parameterIndices[i]) << "Index for parameter " << parameterName.c_str() << "out of date."; } } @@ -115,7 +115,8 @@ namespace EMotionFX { const AZStd::string parameterName = "Tag3"; AZ::Outcome parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 2) << "Tag3 should be at the 3rd position after removing Tag1."; + ASSERT_TRUE(parameterIndex.IsSuccess()); + EXPECT_EQ(parameterIndex.GetValue(), 2) << "Tag3 should be at the 3rd position after removing Tag1."; // Move Tag3 from the 3rd place to the 1st place. commandString = AZStd::string::format("AnimGraphMoveParameter -animGraphID %d -name \"%s\" -index %d", diff --git a/Gems/EMotionFX/Code/Tests/AnimGraphVector2ConditionTests.cpp b/Gems/EMotionFX/Code/Tests/AnimGraphVector2ConditionTests.cpp index 7e85700a33..5e850b7cf0 100644 --- a/Gems/EMotionFX/Code/Tests/AnimGraphVector2ConditionTests.cpp +++ b/Gems/EMotionFX/Code/Tests/AnimGraphVector2ConditionTests.cpp @@ -45,7 +45,7 @@ namespace EMotionFX { AZStd::unique_ptr newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid())); newParameter->SetName("Float Slider Parameter"); - CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), MCORE_INVALIDINDEX32); + CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); } @@ -54,7 +54,7 @@ namespace EMotionFX { AZStd::unique_ptr newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid())); newParameter->SetName(parameterName); - CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), MCORE_INVALIDINDEX32); + CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(), newParameter.get(), InvalidIndex); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); } @@ -62,7 +62,8 @@ namespace EMotionFX condition->Reinit(); AZ::Outcome parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "The Vector2 parameter should be at the 2nd position."; + ASSERT_TRUE(parameterIndex.IsSuccess()); + EXPECT_EQ(parameterIndex.GetValue(), 1) << "The Vector2 parameter should be at the 2nd position."; // 1. Move the Vector2 parameter from the 2nd place to the 1st place. commandString = AZStd::string::format("AnimGraphMoveParameter -animGraphID %d -name \"%s\" -index %d ", @@ -71,19 +72,19 @@ namespace EMotionFX 0); EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be at the 1st position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be at the 1st position."; EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 1st parameter in the anim graph."; // 2. Undo. EXPECT_TRUE(commandManager.Undo(result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "The Vector2 parameter should now be back at the 2nd position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 1) << "The Vector2 parameter should now be back at the 2nd position."; EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 2nd parameter in the anim graph."; // 3. Redo. EXPECT_TRUE(commandManager.Redo(result)) << result.c_str(); parameterIndex = m_animGraph->FindValueParameterIndexByName(parameterName); - EXPECT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be back at the 1st position."; + ASSERT_TRUE(parameterIndex.IsSuccess() && parameterIndex.GetValue() == 0) << "The Vector2 parameter should now be back at the 1st position."; EXPECT_EQ(parameterIndex.GetValue(), condition->GetParameterIndex().GetValue()) << "The Vector2 condition should now refer to the 1st parameter in the anim graph."; } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeFootIKNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeFootIKNodeTests.cpp index 5fddb5a94b..609d291800 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeFootIKNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeFootIKNodeTests.cpp @@ -136,10 +136,10 @@ namespace EMotionFX void ValidateFootHeight(BlendTreeFootIKNode::LegId legId, const char* jointName, float height, float tolerance) { // Check the left foot height. - AZ::u32 footIndex; + size_t footIndex = InvalidIndex; Skeleton* skeleton = m_actor->GetSkeleton(); skeleton->FindNodeAndIndexByName(jointName, footIndex); - ASSERT_NE(footIndex, MCORE_INVALIDINDEX32); + ASSERT_NE(footIndex, InvalidIndex); EMotionFX::Transform transform = m_actorInstance->GetTransformData()->GetCurrentPose()->GetWorldSpaceTransform(footIndex); const BlendTreeFootIKNode::UniqueData* uniqueData = static_cast(m_animGraphInstance->FindOrCreateUniqueNodeData(m_ikNode)); const float correction = (m_actorInstance->GetWorldSpaceTransform().mRotation.TransformVector(AZ::Vector3(0.0f, 0.0f, uniqueData->m_legs[legId].m_footHeight))).GetZ(); @@ -209,15 +209,15 @@ namespace EMotionFX BlendTreeFootIKNode::UniqueData* uniqueData = static_cast(m_animGraphInstance->FindOrCreateUniqueNodeData(m_ikNode)); ASSERT_TRUE(uniqueData != nullptr); ASSERT_TRUE(!uniqueData->GetHasError()); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::UpperLeg], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Knee], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Foot], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Toe], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::UpperLeg], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Knee], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Foot], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Toe], MCORE_INVALIDINDEX32); - ASSERT_NE(uniqueData->m_hipJointIndex, MCORE_INVALIDINDEX32); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::UpperLeg], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Knee], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Foot], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_jointIndices[BlendTreeFootIKNode::LegJointId::Toe], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::UpperLeg], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Knee], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Foot], InvalidIndex); + ASSERT_NE(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Right].m_jointIndices[BlendTreeFootIKNode::LegJointId::Toe], InvalidIndex); + ASSERT_NE(uniqueData->m_hipJointIndex, InvalidIndex); // Make sure the weights are fully active. ASSERT_FLOAT_EQ(uniqueData->m_legs[BlendTreeFootIKNode::LegId::Left].m_weight, 1.0f); diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeMaskNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeMaskNodeTests.cpp index 29c6269639..e63fd2c2c7 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeMaskNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeMaskNodeTests.cpp @@ -68,8 +68,8 @@ namespace EMotionFX Pose& outputPose = outputAnimGraphPose->GetPose(); // Output the assigned value of the node for each joint so that we can identify from which input each joint is coming from. - const AZ::u32 numJoints = outputPose.GetNumTransforms(); - for (AZ::u32 i = 0; i < numJoints; ++i) + const size_t numJoints = outputPose.GetNumTransforms(); + for (size_t i = 0; i < numJoints; ++i) { Transform transform = outputPose.GetLocalSpaceTransform(i); transform.mPosition = AZ::Vector3(m_identificationValue, m_identificationValue, m_identificationValue); @@ -113,7 +113,7 @@ namespace EMotionFX return result; } - AZ::Outcome FindMaskIndexForJoint(AZ::u32 jointIndex) const + AZ::Outcome FindMaskIndexForJoint(size_t jointIndex) const { const MaskNodeTestParam& param = GetParam(); Skeleton* skeleton = m_actor->GetSkeleton(); @@ -216,12 +216,12 @@ namespace EMotionFX GetEMotionFX().Update(0.0f); Skeleton* skeleton = m_actor->GetSkeleton(); - const AZ::u32 numJoints = skeleton->GetNumNodes(); + const size_t numJoints = skeleton->GetNumNodes(); TransformData* transformData = m_actorInstance->GetTransformData(); Pose* pose = transformData->GetCurrentPose(); // Iterate through the joints and make sure their transforms originate according to the mask setup. - for (AZ::u32 jointIndex = 0; jointIndex < numJoints; jointIndex++) + for (size_t jointIndex = 0; jointIndex < numJoints; jointIndex++) { const Node* joint = skeleton->GetNode(jointIndex); const char* jointName = joint->GetName(); diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeMirrorPoseNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeMirrorPoseNodeTests.cpp index 53e0e7de77..9851409a94 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeMirrorPoseNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeMirrorPoseNodeTests.cpp @@ -111,12 +111,12 @@ namespace EMotionFX TEST_F(BlendTreeMirrorPoseNodeFixture, OutputsCorrectPose) { GetEMotionFX().Update(1.0f / 60.0f); - AZ::u32 l_upArmIndex; - AZ::u32 r_upArmIndex; - AZ::u32 l_loArmIndex; - AZ::u32 r_loArmIndex; - AZ::u32 l_handIndex; - AZ::u32 r_handIndex; + size_t l_upArmIndex; + size_t r_upArmIndex; + size_t l_loArmIndex; + size_t r_loArmIndex; + size_t l_handIndex; + size_t r_handIndex; m_jackSkeleton->FindNodeAndIndexByName("l_upArm", l_upArmIndex); m_jackSkeleton->FindNodeAndIndexByName("r_upArm", r_upArmIndex); m_jackSkeleton->FindNodeAndIndexByName("l_loArm", l_loArmIndex); diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeRagdollNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeRagdollNodeTests.cpp index 8fedda5577..85504675db 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeRagdollNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeRagdollNodeTests.cpp @@ -127,7 +127,7 @@ namespace EMotionFX m_actorInstance->SetRagdoll(&testRagdoll); RagdollInstance* ragdollInstance = m_actorInstance->GetRagdollInstance(); const AZ::Outcome rootNodeIndex = ragdollInstance->GetRootRagdollNodeIndex(); - EXPECT_TRUE(rootNodeIndex.IsSuccess()) << "No root node for the ragdoll found."; + ASSERT_TRUE(rootNodeIndex.IsSuccess()) << "No root node for the ragdoll found."; EXPECT_EQ(ragdollInstance->GetRagdollRootNode()->GetNameString(), ragdollRootNodeName) << "Wrong ragdoll root node."; // Create an anim graph with a ragdoll node. diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeSimulatedObjectNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeSimulatedObjectNodeTests.cpp index a53a3d7e0b..df2f644eb4 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeSimulatedObjectNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeSimulatedObjectNodeTests.cpp @@ -47,7 +47,7 @@ namespace EMotionFX ASSERT_EQ(jointNames.size(), 3); for (size_t i= 0; i < 3; ++i) { - AZ::u32 jointIndex = InvalidIndex32; + size_t jointIndex = InvalidIndex; const Node* node = skeleton->FindNodeAndIndexByName(jointNames[i].c_str(), jointIndex); ASSERT_NE(node, nullptr); m_jointIndices[i] = jointIndex; @@ -116,7 +116,7 @@ namespace EMotionFX FloatSliderParameter* m_weightParameter = nullptr; BlendTreeSimulatedObjectNode* m_simNode = nullptr; BlendTreeParameterNode* m_parameterNode = nullptr; - AZ::u32 m_jointIndices[3] { InvalidIndex32, InvalidIndex32, InvalidIndex32 }; + size_t m_jointIndices[3] { InvalidIndex, InvalidIndex, InvalidIndex }; }; TEST_F(BlendTreeSimulatedObjectNodeFixture, TransformsCheck) diff --git a/Gems/EMotionFX/Code/Tests/BlendTreeTwoLinkIKNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BlendTreeTwoLinkIKNodeTests.cpp index 91b7687a02..820e6d9fa4 100644 --- a/Gems/EMotionFX/Code/Tests/BlendTreeTwoLinkIKNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BlendTreeTwoLinkIKNodeTests.cpp @@ -147,7 +147,7 @@ namespace EMotionFX // Remeber specific joint's original position to compare with its new position later const Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testJointIndex; + size_t testJointIndex; m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); const AZ::Vector3& testJointPos = jackPose->GetModelSpaceTransform(testJointIndex).mPosition; @@ -187,7 +187,7 @@ namespace EMotionFX ParamSetValue("WeightParam", weight); const Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testJointIndex; + size_t testJointIndex; m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); const AZ::Vector3& testJointPos = jackPose->GetModelSpaceTransform(testJointIndex).mPosition; @@ -202,7 +202,7 @@ namespace EMotionFX // Unique data only updates once unless reset mMustUpdate to true again BlendTreeTwoLinkIKNode::UniqueData* uniqueData = static_cast(m_animGraphInstance->FindOrCreateUniqueNodeData(m_twoLinkIKNode)); uniqueData->Invalidate(); - AZ::u32 alignToNodeIndex; + size_t alignToNodeIndex; m_jackSkeleton->FindNodeAndIndexByName(nodeName, alignToNodeIndex); GetEMotionFX().Update(1.0f / 60.0f); @@ -234,9 +234,9 @@ namespace EMotionFX ParamSetValue("WeightParam", weight); const Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testJointIndex; - AZ::u32 linkedJoint0Index; - AZ::u32 linkedJoint1Index; + size_t testJointIndex; + size_t linkedJoint0Index; + size_t linkedJoint1Index; m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); m_jackSkeleton->FindNodeAndIndexByName(m_param.linkedJointNames[0], linkedJoint0Index); m_jackSkeleton->FindNodeAndIndexByName(m_param.linkedJointNames[1], linkedJoint1Index); @@ -287,7 +287,7 @@ namespace EMotionFX ParamSetValue("GoalPosParam", AZ::Vector3(0.0f, 1.0f, 1.0f)); const Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testJointIndex; + size_t testJointIndex; m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); const AZ::Quaternion testJointRotation = jackPose->GetModelSpaceTransform(testJointIndex).mRotation; @@ -334,8 +334,8 @@ namespace EMotionFX GetEMotionFX().Update(1.0f / 60.0f); Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testBendJointIndex; - AZ::u32 testJointIndex; + size_t testBendJointIndex; + size_t testJointIndex; AZStd::string& bendLoArm = m_param.linkedJointNames[0]; m_jackSkeleton->FindNodeAndIndexByName(bendLoArm, testBendJointIndex); m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); @@ -395,8 +395,8 @@ namespace EMotionFX GetEMotionFX().Update(1.0f / 60.0f); const Pose* jackPose = m_actorInstance->GetTransformData()->GetCurrentPose(); - AZ::u32 testJointIndex; - AZ::u32 testBendJointIndex; + size_t testJointIndex; + size_t testBendJointIndex; AZStd::string& bendLoArm = m_param.linkedJointNames[0]; m_jackSkeleton->FindNodeAndIndexByName(m_param.testJointName, testJointIndex); m_jackSkeleton->FindNodeAndIndexByName(bendLoArm, testBendJointIndex); diff --git a/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp b/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp index b64c2a212f..9d2e1a11c6 100644 --- a/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/BoolLogicNodeTests.cpp @@ -22,7 +22,7 @@ #include #include #include -#include +#include namespace EMotionFX { diff --git a/Gems/EMotionFX/Code/Tests/Editor/ParametersGroupDefaultValues.cpp b/Gems/EMotionFX/Code/Tests/Editor/ParametersGroupDefaultValues.cpp index 7b7bf011a9..4219966d72 100644 --- a/Gems/EMotionFX/Code/Tests/Editor/ParametersGroupDefaultValues.cpp +++ b/Gems/EMotionFX/Code/Tests/Editor/ParametersGroupDefaultValues.cpp @@ -153,7 +153,7 @@ namespace EMotionFX TestInequality(defaultValueParameter->GetDefaultValue(), expectedValue); AnimGraphInstance* animGraphInstance = animGraph->GetAnimGraphInstance(0); - auto instanceValue = static_cast(animGraphInstance->GetParameterValue(animGraph->FindValueParameterIndex(valueParameter).GetValue())); + auto instanceValue = static_cast(animGraphInstance->GetParameterValue(static_cast(animGraph->FindValueParameterIndex(valueParameter).GetValue()))); ASSERT_EQ(instanceValue->GetType(), AttributeT::TYPE_ID); // Set the parameter's current value diff --git a/Gems/EMotionFX/Code/Tests/EmotionFXMathLibTests.cpp b/Gems/EMotionFX/Code/Tests/EmotionFXMathLibTests.cpp index 43422dd654..041cc9e862 100644 --- a/Gems/EMotionFX/Code/Tests/EmotionFXMathLibTests.cpp +++ b/Gems/EMotionFX/Code/Tests/EmotionFXMathLibTests.cpp @@ -12,7 +12,6 @@ #include #include -#include #include #include @@ -25,7 +24,6 @@ protected: { m_azNormalizedVector3_a = AZ::Vector3(s_x1, s_y1, s_z1); m_azNormalizedVector3_a.Normalize(); - m_emQuaternion_a = MCore::Quaternion(m_azNormalizedVector3_a, s_angle_a); m_azQuaternion_a = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3_a, s_angle_a); } @@ -55,26 +53,6 @@ protected: return true; } - bool EmfxQuaternionCompareExact(MCore::Quaternion& quaternion, float x, float y, float z, float w) - { - if (quaternion.x != x) - { - return false; - } - if (quaternion.y != y) - { - return false; - } - if (quaternion.z != z) - { - return false; - } - if (quaternion.w != w) - { - return false; - } - return true; - } bool AZQuaternionCompareClose(AZ::Quaternion& quaternion, float x, float y, float z, float w, float tolerance) { @@ -131,26 +109,6 @@ protected: return true; } - bool AZEMQuaternionsAreEqual(AZ::Quaternion& azQuaternion, const MCore::Quaternion& emQuaternion) - { - if (AZQuaternionCompareExact(azQuaternion, emQuaternion.x, emQuaternion.y, - emQuaternion.z, emQuaternion.w)) - { - return true; - } - return false; - } - - bool AZEMQuaternionsAreClose(AZ::Quaternion& azQuaternion, const MCore::Quaternion& emQuaternion, const float tolerance) - { - if (AZQuaternionCompareClose(azQuaternion, emQuaternion.x, emQuaternion.y, - emQuaternion.z, emQuaternion.w, tolerance)) - { - return true; - } - return false; - } - static const float s_toleranceHigh; static const float s_toleranceMedium; static const float s_toleranceLow; @@ -161,7 +119,6 @@ protected: static const float s_angle_a; AZ::Vector3 m_azNormalizedVector3_a; AZ::Quaternion m_azQuaternion_a; - MCore::Quaternion m_emQuaternion_a; }; const float EmotionFXMathLibTests::s_toleranceHigh = 0.00001f; @@ -174,18 +131,6 @@ const float EmotionFXMathLibTests::s_y1 = 0.3f; const float EmotionFXMathLibTests::s_z1 = 0.4f; const float EmotionFXMathLibTests::s_angle_a = 0.5f; - -/////////////////////////////////////////////////////////////////////////////// - - -// MCore::Quaternion: Test identity values -TEST_F(EmotionFXMathLibTests, QuaternionIdentity_Identity_Success) -{ - MCore::Quaternion test(0.1f, 0.2f, 0.3f, 0.4f); - test.Identity(); - ASSERT_TRUE(test == MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); -} - ////////////////////////////////////////////////////////////////// //Getting and setting of Quaternions ////////////////////////////////////////////////////////////////// @@ -196,52 +141,6 @@ TEST_F(EmotionFXMathLibTests, AZQuaternionGet_Elements_Success) ASSERT_TRUE(AZQuaternionCompareExact(test, 0.1f, 0.2f, 0.3f, 0.4f)); } -// Compare equivalent normalized quaternions between systems -TEST_F(EmotionFXMathLibTests, AZEMQuaternionNormalizeEquivalent_Success) -{ - AZ::Quaternion azTest(0.1f, 0.2f, 0.3f, 0.4f); - MCore::Quaternion emTest(0.1f, 0.2f, 0.3f, 0.4f); - azTest.Normalize(); - emTest.Normalize(); - - ASSERT_TRUE(AZQuaternionCompareClose(azTest, emTest.x, emTest.y, emTest.z, emTest.w, s_toleranceMedium)); -} - -/////////////////////////////////////////////////////////////////////////////// -// Axis Angle -/////////////////////////////////////////////////////////////////////////////// - -// Compare setting a quaternion using axis and angle -TEST_F(EmotionFXMathLibTests, AZEMQuaternionConversion_SetToAxisAngleEquivalent_Success) -{ - MCore::Quaternion emQuaternion(m_azNormalizedVector3_a, s_angle_a); - AZ::Quaternion azQuaternion = AZ::Quaternion::CreateFromAxisAngle(m_azNormalizedVector3_a, s_angle_a); - - ASSERT_TRUE(AZQuaternionCompareClose(azQuaternion, emQuaternion.x, emQuaternion.y, emQuaternion.z, emQuaternion.w, s_toleranceLow)); -} - -// Compare equivalent conversions quaternions -> (axis, angle) between systems -TEST_F(EmotionFXMathLibTests, AZEMQuaternionConversion_ToAxisAngleEquivalent_Success) -{ - //populate Quaternions with same data - MCore::Quaternion emTest = m_emQuaternion_a; - AZ::Quaternion azTest(emTest.x, emTest.y, emTest.z, emTest.w); - - AZ::Vector3 emAxis; - float emAngle; - emTest.ToAxisAngle(&emAxis, &emAngle); - - AZ::Vector3 azAxis; - float azAngle; - AZ::ConvertQuaternionToAxisAngle(azTest, azAxis, azAngle); - - bool same = AZ::IsClose(azAngle, emAngle, s_toleranceLow) && - AZVector3CompareClose(azAxis, emAxis, s_toleranceLow); - - ASSERT_TRUE(same); -} - - /////////////////////////////////////////////////////////////////////////////// //Basic rotations /////////////////////////////////////////////////////////////////////////////// @@ -420,18 +319,6 @@ TEST_F(EmotionFXMathLibTests, AZQuaternion_EulerGetSet3ComponentAxisCompareTrans ASSERT_TRUE(same); } - -// EM Quaternion to Euler test -TEST_F(EmotionFXMathLibTests, EMQuaternionConversion_ToEulerEquivalent_Success) -{ - AZ::Vector3 eulerIn(0.1f, 0.2f, 0.3f); - MCore::Quaternion test; - test.SetEuler(eulerIn.GetX(), eulerIn.GetY(), eulerIn.GetZ()); - AZ::Vector3 eulerOut = test.ToEuler(); - - ASSERT_TRUE(AZVector3CompareClose(eulerOut, 0.1f, 0.2f, 0.3f, s_toleranceHigh)); -} - // AZ Quaternion to Euler test //only way to test Quaternions sameness is to apply it to a vector and measure result TEST_F(EmotionFXMathLibTests, AZQuaternionConversion_ToEulerEquivalent_Success) @@ -456,41 +343,6 @@ TEST_F(EmotionFXMathLibTests, AZQuaternionConversion_ToEulerEquivalent_Success) ASSERT_TRUE(AZVector3CompareClose(eulerOut1, eulerOut2, s_toleranceReallyLow)); } -/////////////////////////////////////////////////////////////////////////////// -//Quaternion order test -//determines that ordering is same between systems. -/////////////////////////////////////////////////////////////////////////////// -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_OrderTest_Success) -{ - AZ::Vector3 axis = AZ::Vector3(1.0f, 0.7f, 0.3f); - axis.Normalize(); - AZ::Quaternion azQuaternion1 = AZ::Quaternion::CreateFromAxisAngle(axis, AZ::Constants::HalfPi); - - AZ::Vector3 axis2 = AZ::Vector3(0.2f, 0.5f, 0.9f); - axis2.Normalize(); - AZ::Quaternion azQuaternion2 = AZ::Quaternion::CreateFromAxisAngle(axis2, AZ::Constants::HalfPi); - - MCore::Quaternion emQuaternion1(azQuaternion1.GetX(), azQuaternion1.GetY(), azQuaternion1.GetZ(), azQuaternion1.GetW()); - MCore::Quaternion emQuaternion2(azQuaternion2.GetX(), azQuaternion2.GetY(), azQuaternion2.GetZ(), azQuaternion2.GetW()); - - AZ::Quaternion azQuaterionOut = azQuaternion1 * azQuaternion2; - AZ::Quaternion azQuaterionOut2 = azQuaternion2 * azQuaternion1; - MCore::Quaternion emQuaterionOut = emQuaternion1 * emQuaternion2; - - AZ::Vector3 azVertexIn(0.1f, 0.2f, 0.3f); - - AZ::Vector3 azVertexOut, azVertexOut2; - AZ::Vector3 emVertexOut; - - azVertexOut = azQuaterionOut.TransformVector(azVertexIn); - azVertexOut2 = azQuaterionOut2.TransformVector(azVertexIn); - emVertexOut = emQuaterionOut * azVertexIn; - - bool same = AZVector3CompareClose(emVertexOut, azVertexOut.GetX(), azVertexOut.GetY(), azVertexOut.GetZ(), s_toleranceMedium); - ASSERT_TRUE(same); -} - - /////////////////////////////////////////////////////////////////////////////// // Quaternion Matrix /////////////////////////////////////////////////////////////////////////////// @@ -616,225 +468,6 @@ TEST_F(EmotionFXMathLibTests, AZQuaternionConversion_ToMatrix_Success) ASSERT_TRUE(AZ::IsClose(azMatrix.GetElement(3, 3), 1.0f, s_toleranceReallyLow)); } -/////////////////////////////////////////////////////////////////////////////// -// AZEMQuaternion Compare Output tests -// Determines the AZ and MCore quaternion outputs are same/close after same math operations. -/////////////////////////////////////////////////////////////////////////////// -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_CompareOperatorAddEquivalent_Success) -{ - // Quaternion test: operator '+' and operator '+=' - AZ::Quaternion azQuaternion = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - AZ::Quaternion azQuaternion2 = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - azQuaternion.Normalize(); - azQuaternion2.Normalize(); - azQuaternion = azQuaternion + azQuaternion2; - azQuaternion2 += azQuaternion; - - MCore::Quaternion emQuaternion = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - MCore::Quaternion emQuaternion2 = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - emQuaternion.Normalize(); - emQuaternion2.Normalize(); - emQuaternion = emQuaternion + emQuaternion2; - emQuaternion2 += emQuaternion; - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion, emQuaternion, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '+'"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion2, emQuaternion2, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '+='"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_CompareOperatorSubtractEquivalent_Success) -{ - // Quaternion test: operator '-' and operator '-=' - AZ::Quaternion azQuaternion = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - AZ::Quaternion azQuaternion2 = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - azQuaternion.Normalize(); - azQuaternion2.Normalize(); - azQuaternion = azQuaternion - azQuaternion2; - azQuaternion2 -= azQuaternion; - - MCore::Quaternion emQuaternion = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - MCore::Quaternion emQuaternion2 = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - emQuaternion.Normalize(); - emQuaternion2.Normalize(); - emQuaternion = emQuaternion - emQuaternion2; - emQuaternion2 -= emQuaternion; - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion, emQuaternion, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '-'"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion2, emQuaternion2, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '-='"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_CompareOperatorMultiplyHasSimilarOutput_Success) -{ - // Quaternion test: operator '*' and operator '*=' with another quaternion, vector3 and float - AZ::Quaternion azQuaternion = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - AZ::Quaternion azQuaternion2 = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - AZ::Quaternion azQuaternion3 = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - azQuaternion.Normalize(); - azQuaternion2.Normalize(); - azQuaternion3.Normalize(); - azQuaternion = azQuaternion * azQuaternion2; - azQuaternion2 *= azQuaternion; - azQuaternion3 *= 0.5f; - AZ::Vector3 aztestVec3 = azQuaternion2.TransformVector(m_azNormalizedVector3_a); - - MCore::Quaternion emQuaternion = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - MCore::Quaternion emQuaternion2 = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f); - MCore::Quaternion emQuaternion3 = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f); - emQuaternion.Normalize(); - emQuaternion2.Normalize(); - emQuaternion3.Normalize(); - emQuaternion = emQuaternion * emQuaternion2; - emQuaternion2 *= emQuaternion; - emQuaternion3 *= 0.5f; - AZ::Vector3 emtestVec3 = emQuaternion2 * m_azNormalizedVector3_a; - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion, emQuaternion, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '*' with another quaternion"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion2, emQuaternion2, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '*=' with another quaternion"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion3, emQuaternion3, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '*=' with a float value"; - EXPECT_TRUE(AZVector3CompareClose(aztestVec3, emtestVec3, s_toleranceLow)) << "AZ/MCore Quaternions should have similar output with operator '*' with a vector3"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_EquivalentOperatorsHasSameOutput_Success) -{ - // Testing Quaternion == Quaternion and operator!= - bool azCheck = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized() == AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized(); - bool azCheck2 = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized() == AZ::Quaternion(0.1000001f, 0.2000001f, 0.3000001f, 1.0f).GetNormalized(); - bool azCheck3 = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized() != AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized(); - bool azCheck4 = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized() != AZ::Quaternion(0.1000001f, 0.2000001f, 0.3000001f, 1.0f).GetNormalized(); - - bool emCheck = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized() == MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized(); - bool emCheck2 = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized() == MCore::Quaternion(0.1000001f, 0.2000001f, 0.3000001f, 1.0f).Normalized(); - bool emCheck3 = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized() != MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized(); - bool emCheck4 = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized() != MCore::Quaternion(0.1000001f, 0.2000001f, 0.3000001f, 1.0f).Normalized(); - - EXPECT_TRUE(azCheck == emCheck) << "AZ/MCore Quaternions should have same output of 'true' with operator '=='"; - EXPECT_TRUE(azCheck2 == emCheck2) << "AZ/MCore Quaternions should have same output of 'false' with operator '=='"; - EXPECT_TRUE(azCheck3 == emCheck3) << "AZ/MCore Quaternions should have same output of 'false' with operator '!='"; - EXPECT_TRUE(azCheck4 == emCheck4) << "AZ/MCore Quaternions should have same output of 'true' with operator '!='"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_InverseHasSimilarOutput_Success) -{ - // Test quaternions inverse method - AZ::Quaternion azQuaternion = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().GetInverseFull(); - AZ::Quaternion azQuaternion2 = AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).GetNormalized().GetInverseFull(); - - MCore::Quaternion emQuaternion = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().Inverse(); - MCore::Quaternion emQuaternion2 = MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).Normalized().Inverse(); - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion, emQuaternion, s_toleranceLow)) << "AZ/MCore Quaternions should have similar Inverse output"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion2, emQuaternion2, s_toleranceLow)) << "AZ/MCore Quaternion(0.0f, 0.0f, 0.0f, 1.0f) should have similar Inverse output"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_ConjugateHasSimilarOutput_Success) -{ - // Test quaternion conjugate method - AZ::Quaternion azQuaternion = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().GetConjugate(); - AZ::Quaternion azQuaternion2 = AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).GetNormalized().GetConjugate(); - - MCore::Quaternion emQuaternion = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().Conjugate(); - MCore::Quaternion emQuaternion2 = MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).Normalized().Conjugate(); - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion, emQuaternion, s_toleranceLow)) << "AZ/MCore Quaternions should have similar Conjugate output"; - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternion2, emQuaternion2, s_toleranceLow)) << "AZ/MCore Quaternion(0.0f, 0.0f, 0.0f, 1.0f) should have similar Conjugate output"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSameSquareLengthOutput_Success) -{ - // Test AZ and MCore quaternions to have similar square length - float azTest = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().GetLengthSq(); - float azTest2 = AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).GetNormalized().GetLengthSq(); - - float emTest = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().SquareLength(); - float emTest2 = MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).Normalized().SquareLength(); - - EXPECT_TRUE(AZ::GetAbs(azTest - emTest) < s_toleranceLow) << "AZ/MCore Quaternions should have similar square length output"; - EXPECT_TRUE(AZ::GetAbs(azTest2 - emTest2) < s_toleranceLow) << "AZ/MCore Quaternion(0.0f, 0.0f, 0.0f, 1.0f) should have similar square length output"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSameLengthOutput_Success) -{ - // Test AZ and MCore quaternions to have similar length - // AZ GetLength, GetLengthApprox, GetLength all returns sqrtf(Dot(*this)) - float azTest = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().GetLength(); - float azTest2 = AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).GetNormalized().GetLength(); - - float emTest = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().Length(); - float emTest2 = MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).Normalized().Length(); - - EXPECT_TRUE(AZ::GetAbs(azTest - emTest) < s_toleranceLow) << "AZ/MCore Quaternions should have similar length output"; - EXPECT_TRUE(AZ::GetAbs(azTest2 - emTest2) < s_toleranceLow) << "AZ/MCore Quaternion(0.0f, 0.0f, 0.0f, 1.0f) should have similar length output"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSameDotProductOutput_Success) -{ - // Test AZ and MCore quaternions to have similar dot product - float azDotTest = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().Dot(AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f)); - float azDotTest2 = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized().Dot(AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); - float azDotTest3 = AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).GetNormalized().Dot(AZ::Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); - - float emDotTest = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().Dot(MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f)); - float emDotTest2 = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized().Dot(MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); - float emDotTest3 = MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f).Normalized().Dot(MCore::Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); - - EXPECT_TRUE(AZ::GetAbs(azDotTest - emDotTest) < s_toleranceLow) << "AZ/MCore Quaternions should have similar dot product output"; - EXPECT_TRUE(AZ::GetAbs(azDotTest2 - emDotTest2) < s_toleranceLow) << "AZ/MCore Quaternions should have similar dot product output"; - EXPECT_TRUE(AZ::GetAbs(azDotTest3 - emDotTest3) < s_toleranceLow) << "AZ/MCore Quaternion(0.0f, 0.0f, 0.0f, 1.0f) should have similar dot product output"; -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSimilarLerpOutput_Success) -{ - // Test AZ and MCore quaternions to have similar Linear Interpolated quaternions - float testCases[6] = { 0.0f, 0.1f, 0.25f, 0.5f, 0.8f, 1.0f }; - for (float testVal : testCases) - { - AZ::Quaternion azQuaternionA = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionB = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionC = azQuaternionA.Lerp(azQuaternionB, testVal); - - MCore::Quaternion emQuaternionA = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionB = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionC = emQuaternionA.Lerp(emQuaternionB, testVal); - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternionA, emQuaternionA, s_toleranceLow)) << "AZ/MCore Quaternions should have similar Lerp output with given float: " << testVal; - } -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSimilarNLerpOutput_Success) -{ - // Test AZ and MCore quaternions to have similar Linear Interpolated and then normalized quaternions - float testCases[6] = {0.0f, 0.1f, 0.25f, 0.5f, 0.8f, 1.0f}; - for (float testVal : testCases) - { - AZ::Quaternion azQuaternionA = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionB = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionC = azQuaternionA.NLerp(azQuaternionB, testVal); - - MCore::Quaternion emQuaternionA = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionB = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionC = emQuaternionA.NLerp(emQuaternionB, testVal); - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternionA, emQuaternionA, s_toleranceLow)) << "AZ/MCore Quaternions should have similar NLerp output with given float: " << testVal; - } -} - -TEST_F(EmotionFXMathLibTests, AZEMQuaternion_HasSimilarSLerpOutput_Success) -{ - // Test AZ and MCore quaternions to have similar spherical Linear Interpolated quaternions - float testCases[6] = { 0.0f, 0.1f, 0.25f, 0.5f, 0.8f, 1.0f }; - for (float testVal : testCases) - { - AZ::Quaternion azQuaternionA = AZ::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionB = AZ::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).GetNormalized(); - AZ::Quaternion azQuaternionC = azQuaternionA.Slerp(azQuaternionB, testVal); - - MCore::Quaternion emQuaternionA = MCore::Quaternion(0.1f, 0.2f, 0.3f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionB = MCore::Quaternion(0.8f, 0.7f, 0.6f, 1.0f).Normalized(); - MCore::Quaternion emQuaternionC = emQuaternionA.Slerp(emQuaternionB, testVal); - - EXPECT_TRUE(AZEMQuaternionsAreClose(azQuaternionA, emQuaternionA, s_toleranceLow)) << "AZ/MCore Quaternions should have similar Slerp output with given float: " << testVal; - } -} - ////////////////////////////////////////////////////////////////// // Skinning ////////////////////////////////////////////////////////////////// diff --git a/Gems/EMotionFX/Code/Tests/Integration/CanAddActor.cpp b/Gems/EMotionFX/Code/Tests/Integration/CanAddActor.cpp index 3c529c93dd..9b18ca5862 100644 --- a/Gems/EMotionFX/Code/Tests/Integration/CanAddActor.cpp +++ b/Gems/EMotionFX/Code/Tests/Integration/CanAddActor.cpp @@ -40,7 +40,7 @@ namespace EMotionFX } // Ensure the Actor is correct - ASSERT_TRUE(GetActorManager().FindActorByName("rinactor")); + ASSERT_TRUE(GetActorManager().FindActorByName("rinActor")); EXPECT_EQ(GetActorManager().GetNumActors(), 1); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/Integration/CanAddSimpleMotionComponent.cpp b/Gems/EMotionFX/Code/Tests/Integration/CanAddSimpleMotionComponent.cpp index 74aea6ea50..09542a9761 100644 --- a/Gems/EMotionFX/Code/Tests/Integration/CanAddSimpleMotionComponent.cpp +++ b/Gems/EMotionFX/Code/Tests/Integration/CanAddSimpleMotionComponent.cpp @@ -66,7 +66,7 @@ namespace EMotionFX entity->GetId(), AZ::ComponentTypeList{azrtti_typeid()} ); - EXPECT_TRUE(componentOutcome.IsSuccess()) << componentOutcome.GetError().c_str(); + ASSERT_TRUE(componentOutcome.IsSuccess()) << componentOutcome.GetError().c_str(); bool hasComponent = false; AzToolsFramework::EditorComponentAPIBus::BroadcastResult( diff --git a/Gems/EMotionFX/Code/Tests/Integration/PoseComparisonTests.cpp b/Gems/EMotionFX/Code/Tests/Integration/PoseComparisonTests.cpp index dff4f4162c..d50b72cb4d 100644 --- a/Gems/EMotionFX/Code/Tests/Integration/PoseComparisonTests.cpp +++ b/Gems/EMotionFX/Code/Tests/Integration/PoseComparisonTests.cpp @@ -90,11 +90,11 @@ namespace EMotionFX bool MatchAndExplain(const KeyTrackLinearDynamic& got, ::testing::MatchResultListener* result_listener) const override { - const uint32 gotSize = got.GetNumKeys(); - const uint32 expectedSize = m_expected.GetNumKeys(); - const uint32 commonSize = AZStd::min(gotSize, expectedSize); + const size_t gotSize = got.GetNumKeys(); + const size_t expectedSize = m_expected.GetNumKeys(); + const size_t commonSize = AZStd::min(gotSize, expectedSize); - for (uint32 i = 0; i != commonSize; ++i) + for (size_t i = 0; i != commonSize; ++i) { const KeyFrame* gotKey = got.GetKey(i); const KeyFrame* expectedKey = m_expected.GetKey(i); @@ -104,9 +104,9 @@ namespace EMotionFX *result_listener << "where the value pair at index #" << i << " don't match\n"; const uint32 numContextLines = 2; - const uint32 beginContextLines = i > numContextLines ? i - numContextLines : 0; - const uint32 endContextLines = i > commonSize - numContextLines - 1 ? commonSize : i + numContextLines + 1; - for (uint32 contextIndex = beginContextLines; contextIndex < endContextLines; ++contextIndex) + const size_t beginContextLines = i > numContextLines ? i - numContextLines : 0; + const size_t endContextLines = i > commonSize - numContextLines - 1 ? commonSize : i + numContextLines + 1; + for (size_t contextIndex = beginContextLines; contextIndex < endContextLines; ++contextIndex) { const bool contextLineMatches = ::testing::Matches(innerMatcher)(::testing::make_tuple(got.GetKey(contextIndex), m_expected.GetKey(contextIndex))); if (!contextLineMatches) @@ -222,7 +222,7 @@ namespace EMotionFX { const Recorder::TransformTracks& gotTrack = gotTracks[trackNum]; const Recorder::TransformTracks& expectedTrack = expectedTracks[trackNum]; - const char* nodeName = gotActorInstanceData.mActorInstance->GetActor()->GetSkeleton()->GetNode(static_cast(trackNum))->GetName(); + const char* nodeName = gotActorInstanceData.mActorInstance->GetActor()->GetSkeleton()->GetNode(trackNum)->GetName(); EXPECT_THAT(gotTrack.mPositions, MatchesKeyTrack(expectedTrack.mPositions, nodeName)); EXPECT_THAT(gotTrack.mRotations, MatchesKeyTrack(expectedTrack.mRotations, nodeName)); @@ -285,7 +285,7 @@ namespace EMotionFX { const Recorder::TransformTracks& gotTrack = gotTracks[trackNum]; const Recorder::TransformTracks& expectedTrack = expectedTracks[trackNum]; - const char* nodeName = gotActorInstanceData.mActorInstance->GetActor()->GetSkeleton()->GetNode(static_cast(trackNum))->GetName(); + const char* nodeName = gotActorInstanceData.mActorInstance->GetActor()->GetSkeleton()->GetNode(trackNum)->GetName(); EXPECT_THAT(gotTrack.mPositions, MatchesKeyTrack(expectedTrack.mPositions, nodeName)); EXPECT_THAT(gotTrack.mRotations, MatchesKeyTrack(expectedTrack.mRotations, nodeName)); diff --git a/Gems/EMotionFX/Code/Tests/KeyTrackLinearTests.cpp b/Gems/EMotionFX/Code/Tests/KeyTrackLinearTests.cpp index bf7eee3afc..ae6150734e 100644 --- a/Gems/EMotionFX/Code/Tests/KeyTrackLinearTests.cpp +++ b/Gems/EMotionFX/Code/Tests/KeyTrackLinearTests.cpp @@ -32,9 +32,9 @@ namespace EMotionFX void LogFloatTrack(KeyTrackLinearDynamic& track) { AZ_Printf("EMotionFX", "----------\n"); - for (AZ::u32 i=0; i < track.GetNumKeys(); ++i) + for (size_t i=0; i < track.GetNumKeys(); ++i) { - AZ_Printf("EMotionFX", "#%d = time:%f value:%f\n", i, track.GetKey(i)->GetTime(), track.GetKey(i)->GetValue()); + AZ_Printf("EMotionFX", "#%zu = time:%f value:%f\n", i, track.GetKey(i)->GetTime(), track.GetKey(i)->GetValue()); } } @@ -185,16 +185,16 @@ namespace EMotionFX EMotionFX::KeyTrackLinearDynamic track; FillFloatTrackZeroToThree(track); - ASSERT_EQ(track.FindKeyNumber(-1.0f), MCORE_INVALIDINDEX32); + ASSERT_EQ(track.FindKeyNumber(-1.0f), InvalidIndex); ASSERT_EQ(track.FindKeyNumber(0.0f), 0); ASSERT_EQ(track.FindKeyNumber(1.0f), 1); ASSERT_EQ(track.FindKeyNumber(2.0f), 2); ASSERT_EQ(track.FindKeyNumber(2.4f), 2); ASSERT_EQ(track.FindKeyNumber(2.8f), 2); ASSERT_EQ(track.FindKeyNumber(2.999f), 2); - ASSERT_EQ(track.FindKeyNumber(3.0f), MCORE_INVALIDINDEX32); - ASSERT_EQ(track.FindKeyNumber(3.001f), MCORE_INVALIDINDEX32); - ASSERT_EQ(track.FindKeyNumber(4.0f), MCORE_INVALIDINDEX32); + ASSERT_EQ(track.FindKeyNumber(3.0f), InvalidIndex); + ASSERT_EQ(track.FindKeyNumber(3.001f), InvalidIndex); + ASSERT_EQ(track.FindKeyNumber(4.0f), InvalidIndex); } TEST_F(KeyTrackLinearDynamicFixture, KeyTrackSetNumKeys) @@ -231,7 +231,7 @@ namespace EMotionFX track.AddKey(2.01f, 1.0001f); track.AddKey(3.0f, 3.0f); track.Init(); - const uint32 numKeysRemoved = track.Optimize(0.001f); + const size_t numKeysRemoved = track.Optimize(0.001f); ASSERT_EQ(numKeysRemoved, 1); ASSERT_EQ(track.GetNumKeys(), 4); ASSERT_FLOAT_EQ(track.GetKey(0)->GetTime(), 0.0f); @@ -252,7 +252,7 @@ namespace EMotionFX ASSERT_FLOAT_EQ(track.GetValueAtTime(4.0f), 3.0f); uint8 cacheHit = 0; - uint32 cached = 0; + size_t cached = 0; ASSERT_FLOAT_EQ(track.GetValueAtTime(0.0f, &cached, &cacheHit), 0.0f); ASSERT_EQ(cached, 0); ASSERT_EQ(cacheHit, 1); diff --git a/Gems/EMotionFX/Code/Tests/Matchers.h b/Gems/EMotionFX/Code/Tests/Matchers.h index 64200e84f2..ad3c204f72 100644 --- a/Gems/EMotionFX/Code/Tests/Matchers.h +++ b/Gems/EMotionFX/Code/Tests/Matchers.h @@ -13,8 +13,8 @@ #include #include #include -#include #include +#include #include #include @@ -76,37 +76,6 @@ inline bool IsCloseMatcherP::gmock_Impl:: return false; } -template<> -template<> -inline bool IsCloseMatcherP::gmock_Impl::MatchAndExplain(const MCore::Quaternion& arg, ::testing::MatchResultListener* result_listener) const -{ - const MCore::Quaternion compareQuat = (expected.Dot(arg) < 0.0f) ? -arg : arg; - const AZ::Vector4 compareVec4(compareQuat.x, compareQuat.y, compareQuat.z, compareQuat.w); - - if (::testing::ExplainMatchResult(IsClose(AZ::Vector4(expected.x, expected.y, expected.z, expected.w)), compareVec4, result_listener)) - { - return true; - } - - AZ::Vector3 gotAxis; - AZ::Vector3 expectedAxis; - float gotAngle; - float expectedAngle; - - // convert to an axis and angle representation - expected.ToAxisAngle(&expectedAxis, &expectedAngle); - compareQuat.ToAxisAngle(&gotAxis, &gotAngle); - - *result_listener << "\n Got Axis: "; - PrintTo(gotAxis, result_listener->stream()); - *result_listener << ", Got Angle: " << gotAngle << "\n"; - *result_listener << "Expected Axis: "; - PrintTo(expectedAxis, result_listener->stream()); - *result_listener << ", Expected Angle: " << expectedAngle; - - return false; -} - template<> template<> inline bool IsCloseMatcherP::gmock_Impl::MatchAndExplain(const EMotionFX::Transform& arg, ::testing::MatchResultListener* result_listener) const diff --git a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraph.h b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraph.h index d3225759a1..00eca16f44 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraph.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraph.h @@ -24,13 +24,13 @@ namespace EMotionFX MOCK_CONST_METHOD1(RecursiveFindNodeById, AnimGraphNode*(AnimGraphNodeId)); MOCK_CONST_METHOD1(RecursiveFindTransitionById, AnimGraphStateTransition*(AnimGraphConnectionId)); MOCK_CONST_METHOD2(RecursiveCollectNodesOfType, void(const AZ::TypeId& nodeType, AZStd::vector* outNodes)); - MOCK_CONST_METHOD2(RecursiveCollectTransitionConditionsOfType, void(const AZ::TypeId& conditionType, MCore::Array* outConditions)); + MOCK_CONST_METHOD2(RecursiveCollectTransitionConditionsOfType, void(const AZ::TypeId& conditionType, AZStd::vector* outConditions)); MOCK_METHOD2(RecursiveCollectObjectsOfType, void(const AZ::TypeId& objectType, AZStd::vector& outObjects)); MOCK_METHOD2(RecursiveCollectObjectsAffectedBy, void(AnimGraph* animGraph, AZStd::vector& outObjects)); //uint32 RecursiveCalcNumNodes() const; //void RecursiveCalcStatistics(Statistics& outStatistics) const; //uint32 RecursiveCalcNumNodeConnections() const; - //void DecreaseInternalAttributeIndices(uint32 decreaseEverythingHigherThan); + //void DecreaseInternalAttributeIndices(size_t decreaseEverythingHigherThan); //AZStd::string GenerateNodeName(const AZStd::unordered_set& nameReserveList, const char* prefix = "Node") const; MOCK_CONST_METHOD0(GetNumParameters, size_t()); MOCK_CONST_METHOD0(GetNumValueParameters, size_t()); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphInstance.h b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphInstance.h index 705bef9602..e04f19fa95 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphInstance.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphInstance.h @@ -27,27 +27,27 @@ namespace EMotionFX //bool GetVector3ParameterValue(const char* paramName, AZ::Vector3* outValue); //bool GetVector4ParameterValue(const char* paramName, AZ::Vector4* outValue); //bool GetRotationParameterValue(const char* paramName, MCore::Quaternion* outRotation); - //bool GetParameterValueAsFloat(uint32 paramIndex, float* outValue); - //bool GetParameterValueAsBool(uint32 paramIndex, bool* outValue); - //bool GetParameterValueAsInt(uint32 paramIndex, int32* outValue); - //bool GetVector2ParameterValue(uint32 paramIndex, AZ::Vector2* outValue); - //bool GetVector3ParameterValue(uint32 paramIndex, AZ::Vector3* outValue); - //bool GetVector4ParameterValue(uint32 paramIndex, AZ::Vector4* outValue); - //bool GetRotationParameterValue(uint32 paramIndex, MCore::Quaternion* outRotation); + //bool GetParameterValueAsFloat(size_t paramIndex, float* outValue); + //bool GetParameterValueAsBool(size_t paramIndex, bool* outValue); + //bool GetParameterValueAsInt(size_t paramIndex, int32* outValue); + //bool GetVector2ParameterValue(size_t paramIndex, AZ::Vector2* outValue); + //bool GetVector3ParameterValue(size_t paramIndex, AZ::Vector3* outValue); + //bool GetVector4ParameterValue(size_t paramIndex, AZ::Vector4* outValue); + //bool GetRotationParameterValue(size_t paramIndex, MCore::Quaternion* outRotation); //void SetMotionSet(MotionSet* motionSet); //void CreateParameterValues(); MOCK_METHOD0(AddMissingParameterValues, void()); - MOCK_METHOD1(ReInitParameterValue, void(uint32 index)); + MOCK_METHOD1(ReInitParameterValue, void(size_t index)); MOCK_METHOD0(ReInitParameterValues, void()); - MOCK_METHOD2(RemoveParameterValueImpl, void(uint32 index, bool delFromMem)); - virtual void RemoveParameterValue(uint32 index, bool delFromMem = true) { RemoveParameterValueImpl(index, delFromMem); } + MOCK_METHOD2(RemoveParameterValueImpl, void(size_t index, bool delFromMem)); + virtual void RemoveParameterValue(size_t index, bool delFromMem = true) { RemoveParameterValueImpl(index, delFromMem); } //void AddParameterValue(); - MOCK_METHOD2(MoveParameterValue, void(uint32 oldIndex, uint32 newIndex)); - MOCK_METHOD1(InsertParameterValue, void(uint32 index)); + MOCK_METHOD2(MoveParameterValue, void(size_t oldIndex, size_t newIndex)); + MOCK_METHOD1(InsertParameterValue, void(size_t index)); //void RemoveAllParameters(bool delFromMem); //template - //T* GetParameterValueChecked(uint32 index) const; - //MCore::Attribute* GetParameterValue(uint32 index) const; + //T* GetParameterValueChecked(size_t index) const; + //MCore::Attribute* GetParameterValue(size_t index) const; //MCore::Attribute* FindParameter(const AZStd::string& name) const; //AZ::Outcome FindParameterIndex(const AZStd::string& name) const; //bool SwitchToState(const char* stateName); @@ -99,7 +99,7 @@ namespace EMotionFX //void OnStateEnd(AnimGraphNode* state); //void OnStartTransition(AnimGraphStateTransition* transition); //void OnEndTransition(AnimGraphStateTransition* transition); - //void CollectActiveAnimGraphNodes(MCore::Array* outNodes, const AZ::TypeId& nodeType = AZ::TypeId::CreateNull()); + //void CollectActiveAnimGraphNodes(AZStd::vector* outNodes, const AZ::TypeId& nodeType = AZ::TypeId::CreateNull()); //void CollectActiveNetTimeSyncNodes(AZStd::vector* outNodes); //uint32 GetObjectFlags(uint32 objectIndex) const; //void SetObjectFlags(uint32 objectIndex, uint32 flags); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h index 85b80b2e60..9c73694d2a 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h @@ -15,8 +15,8 @@ namespace EMotionFX AZ_RTTI(AnimGraphNode, "{7F1C0E1D-4D32-4A6D-963C-20193EA28F95}", AnimGraphObject) MOCK_CONST_METHOD1(CollectOutgoingConnections, void(AZStd::vector>& outConnections)); - MOCK_CONST_METHOD2(CollectOutgoingConnections, void(AZStd::vector>& outConnections, const uint32 portIndex)); + MOCK_CONST_METHOD2(CollectOutgoingConnections, void(AZStd::vector>& outConnections, const size_t portIndex)); - MOCK_CONST_METHOD1(FindOutputPortIndex, uint32(const AZStd::string& name)); + MOCK_CONST_METHOD1(FindOutputPortIndex, size_t(const AZStd::string& name)); }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h b/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h index 7f9a8d6530..0e805b72e1 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/CommandManagerCallback.h @@ -21,8 +21,8 @@ namespace MCore MOCK_METHOD2(OnPreExecuteCommandGroup, void(MCore::CommandGroup*, bool)); MOCK_METHOD2(OnPostExecuteCommandGroup, void(MCore::CommandGroup*, bool)); - MOCK_METHOD4(OnAddCommandToHistory, void(uint32, MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&)); - MOCK_METHOD1(OnRemoveCommand, void(uint32)); - MOCK_METHOD1(OnSetCurrentCommand, void(uint32)); + MOCK_METHOD4(OnAddCommandToHistory, void(size_t, MCore::CommandGroup*, MCore::Command*, const MCore::CommandLine&)); + MOCK_METHOD1(OnRemoveCommand, void(size_t)); + MOCK_METHOD1(OnSetCurrentCommand, void(size_t)); }; } // namespace MCore diff --git a/Gems/EMotionFX/Code/Tests/Mocks/EventHandler.h b/Gems/EMotionFX/Code/Tests/Mocks/EventHandler.h index 80e4a6ff21..1208082e67 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/EventHandler.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/EventHandler.h @@ -58,7 +58,7 @@ namespace EMotionFX MOCK_METHOD2(OnStartTransition, void(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)); MOCK_METHOD2(OnEndTransition, void(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition)); - MOCK_METHOD3(OnSetVisualManipulatorOffset, void(AnimGraphInstance* animGraphInstance, uint32 paramIndex, const AZ::Vector3& offset)); + MOCK_METHOD3(OnSetVisualManipulatorOffset, void(AnimGraphInstance* animGraphInstance, size_t paramIndex, const AZ::Vector3& offset)); MOCK_METHOD4(OnInputPortsChanged, void(AnimGraphNode* node, const AZStd::vector& newInputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue)); MOCK_METHOD4(OnOutputPortsChanged, void(AnimGraphNode* node, const AZStd::vector& newOutputPorts, const AZStd::string& memberName, const AZStd::vector& memberValue)); MOCK_METHOD3(OnRenamedNode, void(AnimGraph* animGraph, AnimGraphNode* node, const AZStd::string& oldName)); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/Node.h b/Gems/EMotionFX/Code/Tests/Mocks/Node.h index 712eb257d5..6c46cc95bb 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/Node.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/Node.h @@ -25,10 +25,10 @@ namespace EMotionFX static Node* Create(const char* name, Skeleton* skeleton); static Node* Create(uint32 nameID, Skeleton* skeleton); MOCK_CONST_METHOD1(Clone, Node*(Skeleton* skeleton)); - MOCK_METHOD1(SetParentIndex, void(uint32 parentNodeIndex)); - MOCK_CONST_METHOD0(GetParentIndex, uint32()); + MOCK_METHOD1(SetParentIndex, void(size_t parentNodeIndex)); + MOCK_CONST_METHOD0(GetParentIndex, size_t()); MOCK_CONST_METHOD0(GetParentNode, Node*()); - MOCK_CONST_METHOD2(RecursiveCollectParents, void(MCore::Array& parents, bool clearParentsArray)); + MOCK_CONST_METHOD2(RecursiveCollectParents, void(AZStd::vector& parents, bool clearParentsArray)); MOCK_METHOD1(SetName, void(const char* name)); MOCK_CONST_METHOD0(GetName, const char*()); MOCK_CONST_METHOD0(GetNameString, const AZStd::string&()); @@ -37,33 +37,33 @@ namespace EMotionFX MOCK_CONST_METHOD0(GetSemanticNameString, const AZStd::string&()); MOCK_CONST_METHOD0(GetID, uint32()); MOCK_CONST_METHOD0(GetSemanticID, uint32()); - MOCK_CONST_METHOD0(GetNumChildNodes, uint32()); - MOCK_CONST_METHOD0(GetNumChildNodesRecursive, uint32()); - MOCK_CONST_METHOD1(GetChildIndex, uint32(uint32 nr)); - MOCK_CONST_METHOD1(CheckIfIsChildNode, bool(uint32 nodeIndex)); - MOCK_METHOD1(AddChild, void(uint32 nodeIndex)); - MOCK_METHOD2(SetChild, void(uint32 childNr, uint32 childNodeIndex)); - MOCK_METHOD1(SetNumChildNodes, void(uint32 numChildNodes)); - MOCK_METHOD1(PreAllocNumChildNodes, void(uint32 numChildNodes)); - MOCK_METHOD1(RemoveChild, void(uint32 nodeIndex)); + MOCK_CONST_METHOD0(GetNumChildNodes, size_t()); + MOCK_CONST_METHOD0(GetNumChildNodesRecursive, size_t()); + MOCK_CONST_METHOD1(GetChildIndex, size_t(size_t nr)); + MOCK_CONST_METHOD1(CheckIfIsChildNode, bool(size_t nodeIndex)); + MOCK_METHOD1(AddChild, void(size_t nodeIndex)); + MOCK_METHOD2(SetChild, void(size_t childNr, size_t childNodeIndex)); + MOCK_METHOD1(SetNumChildNodes, void(size_t numChildNodes)); + MOCK_METHOD1(PreAllocNumChildNodes, void(size_t numChildNodes)); + MOCK_METHOD1(RemoveChild, void(size_t nodeIndex)); MOCK_METHOD0(RemoveAllChildNodes, void()); MOCK_CONST_METHOD0(GetIsRootNode, bool()); MOCK_CONST_METHOD0(GetHasChildNodes, bool()); MOCK_CONST_METHOD0(FindRoot, Node*()); MOCK_METHOD1(AddAttribute, void(NodeAttribute* attribute)); - MOCK_CONST_METHOD0(GetNumAttributes, uint32()); - MOCK_METHOD1(GetAttribute, NodeAttribute*(uint32 attributeNr)); + MOCK_CONST_METHOD0(GetNumAttributes, size_t()); + MOCK_METHOD1(GetAttribute, NodeAttribute*(size_t attributeNr)); MOCK_METHOD1(GetAttributeByType, NodeAttribute*(uint32 attributeType)); - MOCK_CONST_METHOD1(FindAttributeNumber, uint32(uint32 attributeTypeID)); + MOCK_CONST_METHOD1(FindAttributeNumber, size_t(uint32 attributeTypeID)); MOCK_METHOD0(RemoveAllAttributes, void()); - MOCK_METHOD1(RemoveAttribute, void(uint32 index)); - MOCK_METHOD2(RemoveAttributeByType, void(uint32 attributeTypeID, uint32 occurrence)); - MOCK_METHOD1(RemoveAllAttributesByType, uint32(uint32 attributeTypeID)); - MOCK_METHOD1(SetNodeIndex, void(uint32 index)); - MOCK_CONST_METHOD0(GetNodeIndex, uint32()); + MOCK_METHOD1(RemoveAttribute, void(size_t index)); + MOCK_METHOD2(RemoveAttributeByType, void(uint32 attributeTypeID, size_t occurrence)); + MOCK_METHOD1(RemoveAllAttributesByType, size_t(uint32 attributeTypeID)); + MOCK_METHOD1(SetNodeIndex, void(size_t index)); + MOCK_CONST_METHOD0(GetNodeIndex, size_t()); MOCK_METHOD1(SetSkeletalLODLevelBits, void(uint32 bitValues)); - MOCK_METHOD2(SetSkeletalLODStatus, void(uint32 lodLevel, bool enabled)); - MOCK_CONST_METHOD1(GetSkeletalLODStatus, bool(uint32 lodLevel)); + MOCK_METHOD2(SetSkeletalLODStatus, void(size_t lodLevel, bool enabled)); + MOCK_CONST_METHOD1(GetSkeletalLODStatus, bool(size_t lodLevel)); MOCK_CONST_METHOD0(GetIncludeInBoundsCalc, bool()); MOCK_METHOD1(SetIncludeInBoundsCalc, void(bool includeThisNode)); MOCK_CONST_METHOD0(GetIsAttachmentNode, bool()); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/SimulatedJoint.h b/Gems/EMotionFX/Code/Tests/Mocks/SimulatedJoint.h index bb1b8aef68..5f2f78cf25 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/SimulatedJoint.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/SimulatedJoint.h @@ -26,7 +26,7 @@ namespace EMotionFX SimulatedJoint([[maybe_unused]] const SimulatedJoint& simulatedJoint) {} MOCK_METHOD1(SetSimulatedObject, void (SimulatedObject* object)); - MOCK_METHOD1(SetSkeletonJointIndex, void (AZ::u32 jointIndex)); + MOCK_METHOD1(SetSkeletonJointIndex, void (size_t jointIndex)); MOCK_METHOD1(SetConeAngleLimit, void (float degrees)); MOCK_METHOD1(SetMass, void (float mass)); MOCK_METHOD1(SetStiffness, void (float stiffness)); @@ -36,7 +36,7 @@ namespace EMotionFX MOCK_METHOD1(SetPinned, void (bool pinned)); MOCK_METHOD1(InitAfterLoading, bool (SimulatedObject* object)); - MOCK_CONST_METHOD0(GetSkeletonJointIndex, AZ::u32()); + MOCK_CONST_METHOD0(GetSkeletonJointIndex, size_t()); MOCK_CONST_METHOD0(GetConeAngleLimit, float()); MOCK_CONST_METHOD0(GetMass, float()); MOCK_CONST_METHOD0(GetStiffness, float()); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObject.h b/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObject.h index a9d69ea8af..320871ed7f 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObject.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/SimulatedObject.h @@ -18,14 +18,14 @@ namespace EMotionFX { public: AZ_TYPE_INFO(SimulatedObject, "{8CF0F474-69DC-4DE3-AF19-002F19DA27DB}"); - MOCK_CONST_METHOD1(FindSimulatedJointBySkeletonJointIndex, SimulatedJoint*(AZ::u32)); + MOCK_CONST_METHOD1(FindSimulatedJointBySkeletonJointIndex, SimulatedJoint*(size_t)); - MOCK_METHOD1(AddSimulatedJointAndChildren, void(AZ::u32)); - MOCK_METHOD1(AddSimulatedJoint, SimulatedJoint*(AZ::u32)); - MOCK_METHOD1(AddSimulatedJoints, void(AZStd::vector joints)); + MOCK_METHOD1(AddSimulatedJointAndChildren, void(size_t)); + MOCK_METHOD1(AddSimulatedJoint, SimulatedJoint*(size_t)); + MOCK_METHOD1(AddSimulatedJoints, void(AZStd::vector joints)); - MOCK_METHOD2(RemoveSimulatedJoint, void(AZ::u32, bool)); - MOCK_METHOD1(RemoveSimulatedJoint, void(AZ::u32)); + MOCK_METHOD2(RemoveSimulatedJoint, void(size_t, bool)); + MOCK_METHOD1(RemoveSimulatedJoint, void(size_t)); MOCK_CONST_METHOD0(GetNumSimulatedJoints, size_t()); MOCK_CONST_METHOD1(SetSimulatedJoints, void(const AZStd::vector& joints)); diff --git a/Gems/EMotionFX/Code/Tests/Mocks/Skeleton.h b/Gems/EMotionFX/Code/Tests/Mocks/Skeleton.h index b6aa4309f8..987718a157 100644 --- a/Gems/EMotionFX/Code/Tests/Mocks/Skeleton.h +++ b/Gems/EMotionFX/Code/Tests/Mocks/Skeleton.h @@ -11,8 +11,8 @@ namespace EMotionFX class Skeleton { public: - MOCK_CONST_METHOD1(GetNode, Node*(uint32 index)); + MOCK_CONST_METHOD1(GetNode, Node*(size_t index)); MOCK_CONST_METHOD1(FindNodeByName, Node*(const char* name)); - MOCK_CONST_METHOD0(GetNumNodes, uint32()); + MOCK_CONST_METHOD0(GetNumNodes, size_t()); }; } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/MorphTargetPipelineTests.cpp b/Gems/EMotionFX/Code/Tests/MorphTargetPipelineTests.cpp index c8aabc636a..0df39af8c5 100644 --- a/Gems/EMotionFX/Code/Tests/MorphTargetPipelineTests.cpp +++ b/Gems/EMotionFX/Code/Tests/MorphTargetPipelineTests.cpp @@ -151,8 +151,8 @@ namespace EMotionFX Skeleton* skeleton = actor->GetSkeleton(); EMotionFX::Mesh* mesh = nullptr; - const uint32 numNodes = skeleton->GetNumNodes(); - for (uint32 nodeNum = 0; nodeNum < numNodes; ++nodeNum) + const size_t numNodes = skeleton->GetNumNodes(); + for (size_t nodeNum = 0; nodeNum < numNodes; ++nodeNum) { if (mesh) { @@ -223,8 +223,8 @@ namespace EMotionFX return; } - const uint32 numMorphTargets = morphSetup->GetNumMorphTargets(); - for (uint32 morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) + const size_t numMorphTargets = morphSetup->GetNumMorphTargets(); + for (size_t morphTargetIndex = 0; morphTargetIndex < numMorphTargets; ++morphTargetIndex) { const MorphTarget* morphTarget = morphSetup->GetMorphTarget(morphTargetIndex); EXPECT_STREQ(morphTarget->GetName(), selectedMorphTargets[morphTargetIndex].c_str()) << "Morph target's name is incorrect"; diff --git a/Gems/EMotionFX/Code/Tests/MorphTargetRuntimeTests.cpp b/Gems/EMotionFX/Code/Tests/MorphTargetRuntimeTests.cpp index 0f022b72ef..10f735ca24 100644 --- a/Gems/EMotionFX/Code/Tests/MorphTargetRuntimeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/MorphTargetRuntimeTests.cpp @@ -84,7 +84,7 @@ namespace EMotionFX // Without this call, the bind pose does not know about newly added // morph target (mMorphWeights.GetLength() == 0) m_actor->ResizeTransformData(); - m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false); + m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false); m_animGraph = AZStd::make_unique(); @@ -116,7 +116,7 @@ namespace EMotionFX // InitAfterLoading() is called morphTargetNode->AddConnection( parameterNode, - parameterNode->FindOutputPortIndex("FloatParam"), + aznumeric_caster(parameterNode->FindOutputPortIndex("FloatParam")), BlendTreeMorphTargetNode::PORTID_INPUT_WEIGHT ); finalNode->AddConnection( diff --git a/Gems/EMotionFX/Code/Tests/MotionEventTrackTests.cpp b/Gems/EMotionFX/Code/Tests/MotionEventTrackTests.cpp index c1fa8f3be4..a857efb2ca 100644 --- a/Gems/EMotionFX/Code/Tests/MotionEventTrackTests.cpp +++ b/Gems/EMotionFX/Code/Tests/MotionEventTrackTests.cpp @@ -191,7 +191,7 @@ namespace EMotionFX } EXPECT_EQ(m_buffer->GetNumEvents(), expectedEvents.size()) << "Number of events is incorrect"; - for (uint32 i = 0; i < AZStd::min(m_buffer->GetNumEvents(), static_cast(expectedEvents.size())); ++i) + for (size_t i = 0; i < AZStd::min(m_buffer->GetNumEvents(), expectedEvents.size()); ++i) { const EventInfo& gotEvent = m_buffer->GetEvent(i); const EventInfo& expectedEvent = expectedEvents[i]; diff --git a/Gems/EMotionFX/Code/Tests/MotionExtractionTests.cpp b/Gems/EMotionFX/Code/Tests/MotionExtractionTests.cpp index e1839d8d9f..85c0e4201f 100644 --- a/Gems/EMotionFX/Code/Tests/MotionExtractionTests.cpp +++ b/Gems/EMotionFX/Code/Tests/MotionExtractionTests.cpp @@ -119,8 +119,8 @@ namespace EMotionFX } protected: - AZ::u32 m_jack_rootIndex = MCORE_INVALIDINDEX32; - AZ::u32 m_jack_hipIndex = MCORE_INVALIDINDEX32; + size_t m_jack_rootIndex = InvalidIndex; + size_t m_jack_hipIndex = InvalidIndex; AnimGraphMotionNode* m_motionNode = nullptr; BlendTree* m_blendTree = nullptr; Motion* m_motion = nullptr; @@ -243,7 +243,7 @@ namespace EMotionFX // The expected delta used is the distance of the jack walk forward motion will move in 1 complete duration const float expectedDelta = ExtractLastFramePos().GetY(); - for (AZ::u32 paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) + for (size_t paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) { // Test motion extraction under different durations/time deltas const float motionDuration = 1.066f * m_param.durationMultipliers[paramIndex]; @@ -262,7 +262,7 @@ namespace EMotionFX const AZ::Quaternion actorRotation(0.0f, 0.0f, -1.0f, 1.0f); m_actorInstance->SetLocalSpaceRotation(actorRotation.GetNormalized()); GetEMotionFX().Update(0.0f); - for (AZ::u32 paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) + for (size_t paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) { const float motionDuration = 1.066f * m_param.durationMultipliers[paramIndex]; const float originalPositionX = m_actorInstance->GetWorldSpaceTransform().mPosition.GetX(); @@ -290,7 +290,7 @@ namespace EMotionFX const AZ::Quaternion diagonalRotation = m_reverse ? AZ::Quaternion(0.0f, 0.0f, 0.5f, 1.0f) : AZ::Quaternion(0.0f, 0.0f, -0.5f, 1.0f); m_actorInstance->SetLocalSpaceRotation(diagonalRotation.GetNormalized()); GetEMotionFX().Update(0.0f); - for (AZ::u32 paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) + for (size_t paramIndex = 0; paramIndex < m_param.durationMultipliers.size(); paramIndex++) { const float originalPositionX = m_actorInstance->GetWorldSpaceTransform().mPosition.GetX(); const float originalPositionY = m_actorInstance->GetWorldSpaceTransform().mPosition.GetY(); diff --git a/Gems/EMotionFX/Code/Tests/NonUniformMotionDataTests.cpp b/Gems/EMotionFX/Code/Tests/NonUniformMotionDataTests.cpp index 7498eed311..02256e1e12 100644 --- a/Gems/EMotionFX/Code/Tests/NonUniformMotionDataTests.cpp +++ b/Gems/EMotionFX/Code/Tests/NonUniformMotionDataTests.cpp @@ -185,15 +185,15 @@ namespace EMotionFX EXPECT_FALSE(motionData.FindJointIndexByName("Blah").IsSuccess()); EXPECT_FALSE(motionData.FindMorphIndexByName("Blah").IsSuccess()); EXPECT_FALSE(motionData.FindFloatIndexByName("Blah").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint1").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint2").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint3").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph1").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph2").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph3").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float1").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float2").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float3").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint1").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint2").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint3").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph1").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph2").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph3").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float1").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float2").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float3").IsSuccess()); EXPECT_EQ(motionData.FindJointIndexByName("Joint1").GetValue(), 0); EXPECT_EQ(motionData.FindJointIndexByName("Joint2").GetValue(), 1); EXPECT_EQ(motionData.FindJointIndexByName("Joint3").GetValue(), 2); @@ -663,7 +663,7 @@ namespace EMotionFX // Test morph sampling. AZ::Outcome index = motionData.FindMorphIndexByName("Morph1"); - EXPECT_TRUE(index.IsSuccess()); + ASSERT_TRUE(index.IsSuccess()); if (index.IsSuccess()) { float result = -1.0f; @@ -693,7 +693,7 @@ namespace EMotionFX // Test float sampling. index = motionData.FindFloatIndexByName("Float1"); - EXPECT_TRUE(index.IsSuccess()); + ASSERT_TRUE(index.IsSuccess()); if (index.IsSuccess()) { float result = -1.0f; diff --git a/Gems/EMotionFX/Code/Tests/PoseTests.cpp b/Gems/EMotionFX/Code/Tests/PoseTests.cpp index 0957176813..0dd592cda7 100644 --- a/Gems/EMotionFX/Code/Tests/PoseTests.cpp +++ b/Gems/EMotionFX/Code/Tests/PoseTests.cpp @@ -74,8 +74,8 @@ namespace EMotionFX void CompareFlags(const Pose& pose, uint8 expectedFlags) { - const AZ::u32 numTransforms = pose.GetNumTransforms(); - for (AZ::u32 i = 0; i < numTransforms; ++i) + const size_t numTransforms = pose.GetNumTransforms(); + for (size_t i = 0; i < numTransforms; ++i) { EXPECT_EQ(pose.GetFlags(i), expectedFlags); } @@ -83,10 +83,10 @@ namespace EMotionFX void CompareFlags(const Pose& poseA, const Pose& poseB) { - const AZ::u32 numTransforms = poseA.GetNumTransforms(); + const size_t numTransforms = poseA.GetNumTransforms(); EXPECT_EQ(numTransforms, poseB.GetNumTransforms()); - for (AZ::u32 i = 0; i < numTransforms; ++i) + for (size_t i = 0; i < numTransforms; ++i) { EXPECT_EQ(poseA.GetFlags(i), poseB.GetFlags(i)); } @@ -94,10 +94,10 @@ namespace EMotionFX void CompareMorphTargets(const Pose& poseA, const Pose& poseB) { - const AZ::u32 numMorphWeights = poseA.GetNumMorphWeights(); + const size_t numMorphWeights = poseA.GetNumMorphWeights(); EXPECT_EQ(numMorphWeights, poseB.GetNumMorphWeights()); - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_EQ(poseA.GetMorphWeight(i), poseB.GetMorphWeight(i)); } @@ -113,10 +113,10 @@ namespace EMotionFX void ComparePoseTransforms(const Pose& poseA, const Pose& poseB) { - const AZ::u32 numTransforms = poseA.GetNumTransforms(); + const size_t numTransforms = poseA.GetNumTransforms(); EXPECT_EQ(numTransforms, poseB.GetNumTransforms()); - for (AZ::u32 i = 0; i < numTransforms; ++i) + for (size_t i = 0; i < numTransforms; ++i) { const Transform& localA = poseA.GetLocalSpaceTransform(i); const Transform& localB = poseB.GetLocalSpaceTransform(i); @@ -140,7 +140,7 @@ namespace EMotionFX public: AZStd::unique_ptr m_actor; ActorInstance* m_actorInstance = nullptr; - const AZ::u32 m_numMorphTargets = 5; + const size_t m_numMorphTargets = 5; const float m_testOffset = 10.0f; }; @@ -184,8 +184,8 @@ namespace EMotionFX Pose pose; pose.LinkToActor(m_actor.get()); - const AZ::u32 numTransforms = pose.GetNumTransforms(); - for (AZ::u32 i = 0; i < numTransforms; ++i) + const size_t numTransforms = pose.GetNumTransforms(); + for (size_t i = 0; i < numTransforms; ++i) { pose.SetFlags(i, Pose::FLAG_LOCALTRANSFORMREADY); EXPECT_EQ(pose.GetFlags(i), Pose::FLAG_LOCALTRANSFORMREADY); @@ -270,7 +270,7 @@ namespace EMotionFX AZ::SimpleLcgRandom random; random.SetSeed(875960); - for (AZ::u32 i = 0; i < m_numMorphTargets; ++i) + for (size_t i = 0; i < m_numMorphTargets; ++i) { // Zero all weights on the morph instance. morphInstance->GetMorphTarget(i)->SetWeight(0.0f); @@ -284,7 +284,7 @@ namespace EMotionFX pose.ApplyMorphWeightsToActorInstance(); // Check if all weights got correctly forwarded from the pose to the actor instance. - for (AZ::u32 i = 0; i < m_numMorphTargets; ++i) + for (size_t i = 0; i < m_numMorphTargets; ++i) { EXPECT_EQ(pose.GetMorphWeight(i), morphInstance->GetMorphTarget(i)->GetWeight()); } @@ -297,7 +297,7 @@ namespace EMotionFX EXPECT_EQ(pose.GetNumMorphWeights(), m_numMorphTargets); // Set and get tests. - for (AZ::u32 i = 0; i < m_numMorphTargets; ++i) + for (size_t i = 0; i < m_numMorphTargets; ++i) { const float newWeight = static_cast(i); pose.SetMorphWeight(i, newWeight); @@ -306,7 +306,7 @@ namespace EMotionFX // Zero weights test. pose.ZeroMorphWeights(); - for (AZ::u32 i = 0; i < m_numMorphTargets; ++i) + for (size_t i = 0; i < m_numMorphTargets; ++i) { EXPECT_EQ(pose.GetMorphWeight(i), 0.0f); } @@ -326,7 +326,7 @@ namespace EMotionFX { Pose pose; pose.LinkToActor(m_actor.get()); - const AZ::u32 jointIndex = 0; + const size_t jointIndex = 0; // Set the new transform. Transform newTransform(AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.1f, 0.2f, 0.3f, 0.4f), AZ::Vector3(4.0f, 5.0f, 6.0f)); @@ -337,7 +337,7 @@ namespace EMotionFX // All model space transforms should be invalidated. // The model space transform of the node doesn't get automatically updated and // all child node model transforms are invalidated along with the joint. - for (AZ::u32 i = jointIndex; i < m_actor->GetNumNodes(); ++i) + for (size_t i = jointIndex; i < m_actor->GetNumNodes(); ++i) { EXPECT_FALSE(pose.GetFlags(i) & Pose::FLAG_MODELTRANSFORMREADY); } @@ -355,7 +355,7 @@ namespace EMotionFX { Pose pose; pose.LinkToActor(m_actor.get()); - const AZ::u32 jointIndex = 0; + const size_t jointIndex = 0; Transform newTransform(AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.1f, 0.2f, 0.3f, 0.4f), AZ::Vector3(4.0f, 5.0f, 6.0f)); pose.SetLocalSpaceTransformDirect(jointIndex, newTransform); @@ -367,7 +367,7 @@ namespace EMotionFX { Pose pose; pose.LinkToActor(m_actor.get()); - const AZ::u32 jointIndex = 0; + const size_t jointIndex = 0; // Set the new transform. Transform newTransform(AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.1f, 0.2f, 0.3f, 0.4f), AZ::Vector3(4.0f, 5.0f, 6.0f)); @@ -381,7 +381,7 @@ namespace EMotionFX EXPECT_TRUE(pose.GetFlags(jointIndex) & Pose::FLAG_LOCALTRANSFORMREADY); // All child model space transforms should be invalidated as they haven't been updated yet. - for (AZ::u32 i = jointIndex + 1; i < m_actor->GetNumNodes(); ++i) + for (size_t i = jointIndex + 1; i < m_actor->GetNumNodes(); ++i) { EXPECT_FALSE(pose.GetFlags(i) & Pose::FLAG_MODELTRANSFORMREADY); } @@ -398,7 +398,7 @@ namespace EMotionFX { Pose pose; pose.LinkToActor(m_actor.get()); - const AZ::u32 jointIndex = 0; + const size_t jointIndex = 0; Transform newTransform(AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.1f, 0.2f, 0.3f, 0.4f), AZ::Vector3(4.0f, 5.0f, 6.0f)); pose.SetModelSpaceTransformDirect(jointIndex, newTransform); @@ -415,7 +415,7 @@ namespace EMotionFX const Transform newTransform(AZ::Vector3(1.0f, 1.0f, 1.0f), AZ::Quaternion::CreateIdentity()); // Iterate through the joints, adjust their local space transforms and check if the model space transform adjusts automatically, accordingly. - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { pose.SetLocalSpaceTransform(i, newTransform); EXPECT_EQ(pose.GetLocalSpaceTransform(i), newTransform); @@ -433,7 +433,7 @@ namespace EMotionFX const Transform newTransform(AZ::Vector3(1.0f, 1.0f, 1.0f), AZ::Quaternion::CreateIdentity()); // Same as the previous test, but this time we use the direct call which does not automatically invalidate the model space transform. - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldModelSpaceTransform = pose.GetModelSpaceTransform(i); @@ -458,7 +458,7 @@ namespace EMotionFX pose.InitFromBindPose(m_actor.get()); // Similar to previous test, model space and local space operations are switched. - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldLocalSpaceTransform = pose.GetLocalSpaceTransform(i); const Transform newTransform(Transform(AZ::Vector3(0.0f, 0.0f, static_cast((i + 1) * m_testOffset)), AZ::Quaternion::CreateIdentity())); @@ -482,7 +482,7 @@ namespace EMotionFX pose.LinkToActor(m_actor.get()); pose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldLocalSpaceTransform = pose.GetLocalSpaceTransform(i); const Transform newTransform(Transform(AZ::Vector3(0.0f, 0.0f, static_cast((i + 1) * m_testOffset)), AZ::Quaternion::CreateIdentity())); @@ -503,13 +503,13 @@ namespace EMotionFX } else { - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { pose.UpdateLocalSpaceTransform(i); } } - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { // Get the local space transform without auto-updating them, to see if update call worked. EXPECT_EQ(pose.GetLocalSpaceTransformDirect(i), Transform(AZ::Vector3(0.0f, 0.0f, m_testOffset), AZ::Quaternion::CreateIdentity())); @@ -522,7 +522,7 @@ namespace EMotionFX pose.LinkToActor(m_actor.get()); pose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldLocalSpaceTransform = pose.GetLocalSpaceTransform(i); const Transform newTransform(AZ::Vector3(0.0f, 0.0f, static_cast((i + 1) * m_testOffset)), AZ::Quaternion::CreateIdentity()); @@ -536,7 +536,7 @@ namespace EMotionFX // Update all local space transforms regardless of the invalidate flag. pose.ForceUpdateFullLocalSpacePose(); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { // Get the local space transform without auto-updating them, to see if update call worked. EXPECT_EQ(pose.GetLocalSpaceTransformDirect(i), Transform(AZ::Vector3(0.0f, 0.0f, m_testOffset), AZ::Quaternion::CreateIdentity())); @@ -549,7 +549,7 @@ namespace EMotionFX pose.LinkToActor(m_actor.get()); pose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldModelSpaceTransform = pose.GetModelSpaceTransform(i); const Transform newTransform(AZ::Vector3(0.0f, 0.0f, m_testOffset), AZ::Quaternion::CreateIdentity()); @@ -567,13 +567,13 @@ namespace EMotionFX } else { - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { pose.UpdateModelSpaceTransform(i); } } - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { // Get the model space transform without auto-updating them, to see if the update call worked. EXPECT_EQ(pose.GetModelSpaceTransformDirect(i), @@ -587,7 +587,7 @@ namespace EMotionFX pose.LinkToActor(m_actor.get()); pose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform oldModelSpaceTransform = pose.GetModelSpaceTransform(i); const Transform newTransform(AZ::Vector3(0.0f, 0.0f, m_testOffset), AZ::Quaternion::CreateIdentity()); @@ -601,7 +601,7 @@ namespace EMotionFX // Update all model space transforms regardless of the invalidate flag. pose.ForceUpdateFullModelSpacePose(); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { // Get the model space transform without auto-updating them, to see if the ForceUpdateFullModelSpacePose() worked. EXPECT_EQ(pose.GetModelSpaceTransformDirect(i), Transform(AZ::Vector3(0.0f, 0.0f, static_cast((i + 1) * m_testOffset)), AZ::Quaternion::CreateIdentity())); @@ -618,7 +618,7 @@ namespace EMotionFX m_actorInstance->SetLocalSpaceTransform(offsetTransform); m_actorInstance->UpdateWorldTransform(); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { pose.SetLocalSpaceTransform(i, offsetTransform); @@ -638,8 +638,8 @@ namespace EMotionFX TEST_F(PoseTests, GetMeshNodeWorldSpaceTransform) { - const AZ::u32 lodLevel = 0; - const AZ::u32 jointIndex = 0; + const size_t lodLevel = 0; + const size_t jointIndex = 0; Pose pose; // If there is no actor instance linked, expect the identity transform. @@ -677,8 +677,8 @@ namespace EMotionFX TEST_P(PoseTestsBoolParam, CompensateForMotionExtraction) { - const AZ::u32 motionExtractionJointIndex = m_actor->GetMotionExtractionNodeIndex(); - ASSERT_NE(motionExtractionJointIndex, MCORE_INVALIDINDEX32) + const size_t motionExtractionJointIndex = m_actor->GetMotionExtractionNodeIndex(); + ASSERT_NE(motionExtractionJointIndex, InvalidIndex) << "Motion extraction joint not set for the test actor."; Pose pose; @@ -715,8 +715,8 @@ namespace EMotionFX TEST_F(PoseTests, CalcTrajectoryTransform) { - const AZ::u32 motionExtractionJointIndex = m_actor->GetMotionExtractionNodeIndex(); - ASSERT_NE(motionExtractionJointIndex, MCORE_INVALIDINDEX32) + const size_t motionExtractionJointIndex = m_actor->GetMotionExtractionNodeIndex(); + ASSERT_NE(motionExtractionJointIndex, InvalidIndex) << "Motion extraction joint not set for the test actor."; Pose pose; @@ -742,7 +742,7 @@ namespace EMotionFX pose.LinkToActorInstance(m_actorInstance); pose.InitFromBindPose(m_actor.get()); - AZ::u32 jointIndex = InvalidIndex32; + size_t jointIndex = InvalidIndex; Node* joint = m_actor->GetSkeleton()->FindNodeAndIndexByName("joint4", jointIndex); ASSERT_NE(joint, nullptr) << "Can't find the joint named 'joint4'."; @@ -779,7 +779,7 @@ namespace EMotionFX Pose destPose; destPose.LinkToActorInstance(m_actorInstance); destPose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); Transform transform(AZ::Vector3(0.0f, 0.0f, -floatI), @@ -798,7 +798,7 @@ namespace EMotionFX blendedPose.Blend(&destPose, blendWeight); // Check the blended result. - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& sourceTransform = sourcePose->GetLocalSpaceTransform(i); const Transform& destTransform = destPose.GetLocalSpaceTransform(i); @@ -820,7 +820,7 @@ namespace EMotionFX Pose sourcePose; sourcePose.LinkToActorInstance(m_actorInstance); sourcePose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); Transform transform(AZ::Vector3(floatI, 0.0f, 0.0f), @@ -837,7 +837,7 @@ namespace EMotionFX Pose destPose; destPose.LinkToActorInstance(m_actorInstance); destPose.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); Transform transform(AZ::Vector3(0.0f, 0.0f, -floatI), @@ -856,7 +856,7 @@ namespace EMotionFX blendedPose.InitFromPose(&sourcePose); blendedPose.BlendAdditiveUsingBindPose(&destPose, blendWeight); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& bindPoseTransform = bindPose->GetLocalSpaceTransform(i); const Transform& sourceTransform = sourcePose.GetLocalSpaceTransform(i); @@ -897,7 +897,7 @@ namespace EMotionFX poseB.LinkToActorInstance(m_actorInstance); poseB.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); const Transform transformA(AZ::Vector3(floatI, 0.0f, 0.0f), @@ -920,7 +920,7 @@ namespace EMotionFX default: { ASSERT_TRUE(false) << "Case not handled."; } } - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& transformA = poseA.GetLocalSpaceTransform(i); const Transform& transformB = poseB.GetLocalSpaceTransform(i); @@ -960,7 +960,7 @@ namespace EMotionFX poseB.LinkToActorInstance(m_actorInstance); poseB.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); const Transform transformA(AZ::Vector3(floatI, 0.0f, 0.0f), AZ::Quaternion::CreateIdentity()); @@ -969,8 +969,8 @@ namespace EMotionFX poseB.SetLocalSpaceTransform(i, transformB); } - const AZ::u32 numMorphWeights = poseA.GetNumMorphWeights(); - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + const size_t numMorphWeights = poseA.GetNumMorphWeights(); + for (size_t i = 0; i < numMorphWeights; ++i) { const float floatI = static_cast(i); poseA.SetMorphWeight(i, floatI); @@ -982,7 +982,7 @@ namespace EMotionFX poseSum.InitFromPose(&poseA); poseSum.Sum(&poseB, weight); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& transformA = poseA.GetLocalSpaceTransform(i); const Transform& transformB = poseB.GetLocalSpaceTransform(i); @@ -993,7 +993,7 @@ namespace EMotionFX EXPECT_THAT(transformResult, IsClose(expectedResult)); } - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_FLOAT_EQ(poseSum.GetMorphWeight(i), poseA.GetMorphWeight(i) + poseB.GetMorphWeight(i) * weight); @@ -1012,7 +1012,7 @@ namespace EMotionFX poseB.LinkToActorInstance(m_actorInstance); poseB.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); const Transform transformA(AZ::Vector3(floatI, floatI, floatI), AZ::Quaternion::CreateIdentity()); @@ -1026,7 +1026,7 @@ namespace EMotionFX poseRel.InitFromPose(&poseA); poseRel.MakeRelativeTo(poseB); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& transformRel = poseRel.GetLocalSpaceTransform(i); @@ -1095,7 +1095,7 @@ namespace EMotionFX } poseB.InitFromBindPose(m_actor.get()); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const float floatI = static_cast(i); const Transform transformA(AZ::Vector3(floatI, 0.0f, 0.0f), @@ -1106,8 +1106,8 @@ namespace EMotionFX poseB.SetLocalSpaceTransform(i, transformB); } - const AZ::u32 numMorphWeights = poseA.GetNumMorphWeights(); - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + const size_t numMorphWeights = poseA.GetNumMorphWeights(); + for (size_t i = 0; i < numMorphWeights; ++i) { const float floatI = static_cast(i); poseA.SetMorphWeight(i, floatI); @@ -1133,7 +1133,7 @@ namespace EMotionFX default: { ASSERT_TRUE(false) << "Case not handled."; } } - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { const Transform& transformA = poseA.GetLocalSpaceTransform(i); const Transform& transformB = poseB.GetLocalSpaceTransform(i); @@ -1183,7 +1183,7 @@ namespace EMotionFX { case 0: { - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_FLOAT_EQ(poseResult.GetMorphWeight(i), poseA.GetMorphWeight(i) - poseB.GetMorphWeight(i)); @@ -1192,7 +1192,7 @@ namespace EMotionFX } case 1: { - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_FLOAT_EQ(poseResult.GetMorphWeight(i), poseA.GetMorphWeight(i) + poseB.GetMorphWeight(i)); @@ -1201,7 +1201,7 @@ namespace EMotionFX } case 2: { - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_FLOAT_EQ(poseResult.GetMorphWeight(i), poseA.GetMorphWeight(i) + poseB.GetMorphWeight(i) * weight); @@ -1222,14 +1222,14 @@ namespace EMotionFX pose.Zero(); // Check if local space transforms are correctly zeroed. - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { EXPECT_EQ(pose.GetLocalSpaceTransform(i), Transform::CreateZero()); } // Check if morph target weights are all zero. - const AZ::u32 numMorphWeights = pose.GetNumMorphWeights(); - for (AZ::u32 i = 0; i < numMorphWeights; ++i) + const size_t numMorphWeights = pose.GetNumMorphWeights(); + for (size_t i = 0; i < numMorphWeights; ++i) { EXPECT_EQ(pose.GetMorphWeight(i), 0.0f); } @@ -1244,7 +1244,7 @@ namespace EMotionFX AZ::SimpleLcgRandom random; random.SetSeed(875960); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { Transform transformRandomRot(AZ::Vector3::CreateZero(), CreateRandomUnnormalizedQuaternion(random)); @@ -1255,7 +1255,7 @@ namespace EMotionFX pose.NormalizeQuaternions(); - for (AZ::u32 i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) + for (size_t i = 0; i < m_actor->GetSkeleton()->GetNumNodes(); ++i) { CheckIfRotationIsNormalized(pose.GetLocalSpaceTransform(i).mRotation); } diff --git a/Gems/EMotionFX/Code/Tests/Prefabs/LeftArmSkeleton.h b/Gems/EMotionFX/Code/Tests/Prefabs/LeftArmSkeleton.h index 7cbcf24322..2af9da3306 100644 --- a/Gems/EMotionFX/Code/Tests/Prefabs/LeftArmSkeleton.h +++ b/Gems/EMotionFX/Code/Tests/Prefabs/LeftArmSkeleton.h @@ -30,7 +30,7 @@ namespace EMotionFX leftPinky2Index = 11, leftPinky3Index = 12, numJoints = 13, - INVALID = MCORE_INVALIDINDEX32 + INVALID = InvalidIndex }; PrefabLeftArmSkeleton() diff --git a/Gems/EMotionFX/Code/Tests/Printers.cpp b/Gems/EMotionFX/Code/Tests/Printers.cpp index 8fd196fda0..ebf5167508 100644 --- a/Gems/EMotionFX/Code/Tests/Printers.cpp +++ b/Gems/EMotionFX/Code/Tests/Printers.cpp @@ -34,18 +34,6 @@ namespace AZStd } } // namespace AZStd -namespace MCore -{ - void PrintTo(const Quaternion& quaternion, ::std::ostream* os) - { - *os << "(x: " << quaternion.x - << ", y: " << quaternion.y - << ", z: " << quaternion.z - << ", w: " << quaternion.w - << ")"; - } -} // namespace MCore - namespace EMotionFX { void PrintTo(const Transform& transform, ::std::ostream* os) diff --git a/Gems/EMotionFX/Code/Tests/Printers.h b/Gems/EMotionFX/Code/Tests/Printers.h index c262cb2bed..afa8ea4b7b 100644 --- a/Gems/EMotionFX/Code/Tests/Printers.h +++ b/Gems/EMotionFX/Code/Tests/Printers.h @@ -11,7 +11,6 @@ #include #include #include -#include #include namespace AZ @@ -25,11 +24,6 @@ namespace AZStd void PrintTo(const string& string, ::std::ostream* os); } // namespace AZStd -namespace MCore -{ - void PrintTo(const Quaternion& quaternion, ::std::ostream* os); -} // namespace MCore - namespace EMotionFX { void PrintTo(const Transform& transform, ::std::ostream* os); diff --git a/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/CanEditAnimGraphNode.cpp b/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/CanEditAnimGraphNode.cpp index 08b702abb4..fe1204dd3b 100644 --- a/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/CanEditAnimGraphNode.cpp +++ b/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/CanEditAnimGraphNode.cpp @@ -75,7 +75,7 @@ namespace EMotionFX ASSERT_TRUE(activeAnimGraph) << "An anim graph was not created with command: " << createAnimGraphCommand.c_str(); // Create a new AnimGraph Node - const AZ::u32 nodeCount = activeAnimGraph->GetNumNodes(); + const size_t nodeCount = activeAnimGraph->GetNumNodes(); EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(createNodeCommand, result)) << result.c_str(); EXPECT_EQ(activeAnimGraph->GetNumNodes(), nodeCount + 1) << "Expected one more anim graph node after running command: " << createNodeCommand.c_str(); } diff --git a/Gems/EMotionFX/Code/Tests/QuaternionParameterTests.cpp b/Gems/EMotionFX/Code/Tests/QuaternionParameterTests.cpp index db45a4a35f..a60a8eb3c8 100644 --- a/Gems/EMotionFX/Code/Tests/QuaternionParameterTests.cpp +++ b/Gems/EMotionFX/Code/Tests/QuaternionParameterTests.cpp @@ -97,7 +97,7 @@ namespace EMotionFX TEST_P(QuaternionParameterFixture, ParameterOutputsCorrectQuaternion) { // Parameter node needs to connect to another node, otherwise it will not update. - m_twoLinkIKNode->AddConnection(m_paramNode, m_paramNode->FindOutputPortIndex("quaternionTest"), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT); + m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("quaternionTest")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT); GetEMotionFX().Update(1.0f / 60.0f); // Check correct output for quaternion parameter. @@ -112,7 +112,7 @@ namespace EMotionFX TEST_P(QuaternionParameterFixture, QuaternionSetValueOutputsCorrectQuaternion) { - m_twoLinkIKNode->AddConnection(m_paramNode, m_paramNode->FindOutputPortIndex("quaternionTest"), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT); + m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("quaternionTest")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALROT); GetEMotionFX().Update(1.0f / 60.0f); // Shuffle the Quaternion parameter values to check changing quaternion values will be processed correctly. diff --git a/Gems/EMotionFX/Code/Tests/SimulatedObjectCommandTests.cpp b/Gems/EMotionFX/Code/Tests/SimulatedObjectCommandTests.cpp index 7337160d3f..4bac70c13d 100644 --- a/Gems/EMotionFX/Code/Tests/SimulatedObjectCommandTests.cpp +++ b/Gems/EMotionFX/Code/Tests/SimulatedObjectCommandTests.cpp @@ -32,7 +32,7 @@ namespace EMotionFX return object->GetNumSimulatedJoints(); } - size_t CountChildJoints(const Actor* actor, size_t objectIndex, AZ::u32 jointIndex) + size_t CountChildJoints(const Actor* actor, size_t objectIndex, size_t jointIndex) { const AZStd::shared_ptr& simulatedObjectSetup = actor->GetSimulatedObjectSetup(); const SimulatedObject* object = simulatedObjectSetup->GetSimulatedObject(objectIndex); @@ -55,7 +55,7 @@ namespace EMotionFX CommandSystem::CommandManager commandManager; MCore::CommandGroup commandGroup; - const AZ::u32 actorId = m_actor->GetID(); + const uint32 actorId = m_actor->GetID(); const AZStd::vector jointNames = GetTestJointNames(); // 1. Add simulated object. @@ -106,11 +106,11 @@ namespace EMotionFX // --l_ankle // --l_ball const Skeleton* skeleton = m_actor->GetSkeleton(); - const AZ::u32 l_upLegIdx = skeleton->FindNodeByName("l_upLeg")->GetNodeIndex(); - const AZ::u32 l_upLegRollIdx = skeleton->FindNodeByName("l_upLegRoll")->GetNodeIndex(); - const AZ::u32 l_loLegIdx = skeleton->FindNodeByName("l_loLeg")->GetNodeIndex(); - const AZ::u32 l_ankleIdx = skeleton->FindNodeByName("l_ankle")->GetNodeIndex(); - const AZ::u32 l_ballIdx = skeleton->FindNodeByName("l_ball")->GetNodeIndex(); + const size_t l_upLegIdx = skeleton->FindNodeByName("l_upLeg")->GetNodeIndex(); + const size_t l_upLegRollIdx = skeleton->FindNodeByName("l_upLegRoll")->GetNodeIndex(); + const size_t l_loLegIdx = skeleton->FindNodeByName("l_loLeg")->GetNodeIndex(); + const size_t l_ankleIdx = skeleton->FindNodeByName("l_ankle")->GetNodeIndex(); + const size_t l_ballIdx = skeleton->FindNodeByName("l_ball")->GetNodeIndex(); CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, {l_upLegIdx, l_upLegRollIdx, l_loLegIdx, l_ankleIdx, l_ballIdx}, 0, false, &commandGroup); EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result)); const AZStd::string serialized3_2 = SerializeSimulatedObjectSetup(m_actor.get()); @@ -172,7 +172,7 @@ namespace EMotionFX CommandSystem::CommandManager commandManager; MCore::CommandGroup commandGroup; - const AZ::u32 actorId = m_actor->GetID(); + const uint32 actorId = m_actor->GetID(); const AZStd::vector jointNames = GetTestJointNames(); // 1. Add simulated object @@ -183,8 +183,8 @@ namespace EMotionFX // 2. Add r_upLeg simulated joints const Skeleton* skeleton = m_actor->GetSkeleton(); - const AZ::u32 r_upLegIdx = skeleton->FindNodeByName("r_upLeg")->GetNodeIndex(); - const AZ::u32 r_loLegIdx = skeleton->FindNodeByName("r_loLeg")->GetNodeIndex(); + const size_t r_upLegIdx = skeleton->FindNodeByName("r_upLeg")->GetNodeIndex(); + const size_t r_loLegIdx = skeleton->FindNodeByName("r_loLeg")->GetNodeIndex(); CommandSimulatedObjectHelpers::AddSimulatedJoints(actorId, { r_upLegIdx, r_loLegIdx }, 0, false); EXPECT_EQ(2, CountSimulatedJoints(m_actor.get(), 0)); const AZStd::string serializedUpLeg = SerializeSimulatedObjectSetup(m_actor.get()); diff --git a/Gems/EMotionFX/Code/Tests/SimulatedObjectSerializeTests.cpp b/Gems/EMotionFX/Code/Tests/SimulatedObjectSerializeTests.cpp index 5f48cc145f..c261f63bc1 100644 --- a/Gems/EMotionFX/Code/Tests/SimulatedObjectSerializeTests.cpp +++ b/Gems/EMotionFX/Code/Tests/SimulatedObjectSerializeTests.cpp @@ -32,10 +32,10 @@ namespace EMotionFX Skeleton* skeleton = m_actor->GetSkeleton(); for (const AZStd::string& name : jointNames) { - AZ::u32 skeletonJointIndex; + size_t skeletonJointIndex; const Node* skeletonJoint = skeleton->FindNodeAndIndexByName(name, skeletonJointIndex); ASSERT_NE(skeletonJoint, nullptr); - ASSERT_NE(skeletonJointIndex, MCORE_INVALIDINDEX32); + ASSERT_NE(skeletonJointIndex, InvalidIndex); SimulatedJoint* simulatedJoint = object->AddSimulatedJoint(skeletonJointIndex); simulatedJoint->SetDamping(0.1f); @@ -63,7 +63,7 @@ namespace EMotionFX ASSERT_FLOAT_EQ(loadedObject->GetStiffnessFactor(), 4.0f); for (size_t i = 0; i < jointNames.size(); ++i) { - const SimulatedJoint* loadedJoint = loadedObject->GetSimulatedJoint(static_cast(i)); + const SimulatedJoint* loadedJoint = loadedObject->GetSimulatedJoint(i); ASSERT_STREQ(skeleton->GetNode(loadedJoint->GetSkeletonJointIndex())->GetName(), jointNames[i].c_str()); ASSERT_FLOAT_EQ(loadedJoint->GetDamping(), 0.1f); ASSERT_FLOAT_EQ(loadedJoint->GetMass(), 2.0f); diff --git a/Gems/EMotionFX/Code/Tests/SkeletalLODTests.cpp b/Gems/EMotionFX/Code/Tests/SkeletalLODTests.cpp index 1af95b0a6a..1252eb36ae 100644 --- a/Gems/EMotionFX/Code/Tests/SkeletalLODTests.cpp +++ b/Gems/EMotionFX/Code/Tests/SkeletalLODTests.cpp @@ -26,7 +26,7 @@ namespace EMotionFX DisableJointsForLOD(m_disabledJointNames, 1); } - void DisableJointsForLOD(const std::vector& jointNames, AZ::u32 lodLevel) + void DisableJointsForLOD(const std::vector& jointNames, size_t lodLevel) { const Skeleton* skeleton = m_actor->GetSkeleton(); for (const std::string& jointName : jointNames) @@ -38,7 +38,7 @@ namespace EMotionFX } } - static void VerifySkeletalLODFlags(const ActorInstance* actorInstance, const std::vector& disabledJointNames, AZ::u32 lodLevel) + static void VerifySkeletalLODFlags(const ActorInstance* actorInstance, const std::vector& disabledJointNames, size_t lodLevel) { EXPECT_EQ(actorInstance->GetLODLevel(), lodLevel) << "Please note that setting the LOD level is delayed and happend with the next UpdateTransforms()."; @@ -46,13 +46,13 @@ namespace EMotionFX const Actor* actor = actorInstance->GetActor(); const Skeleton* skeleton = actor->GetSkeleton(); - const MCore::Array& enabledJoints = actorInstance->GetEnabledNodes(); - const AZ::u32 numEnabledJoints = enabledJoints.GetLength(); - EXPECT_EQ(actorInstance->GetNumEnabledNodes(), actor->GetNumNodes() - static_cast(disabledJointNames.size())) + const AZStd::vector& enabledJoints = actorInstance->GetEnabledNodes(); + const size_t numEnabledJoints = enabledJoints.size(); + EXPECT_EQ(actorInstance->GetNumEnabledNodes(), actor->GetNumNodes() - disabledJointNames.size()) << "The enabled joints on the actor instance are not in sync with the enabledJoints."; - const AZ::u32 numJoints = skeleton->GetNumNodes(); - for (AZ::u32 i = 0; i < numJoints; ++i) + const size_t numJoints = skeleton->GetNumNodes(); + for (size_t i = 0; i < numJoints; ++i) { const Node* joint = skeleton->GetNode(i); @@ -63,7 +63,7 @@ namespace EMotionFX // Check if the enabled joints on the actor instance is in sync. bool foundInEnabledJoints = false; - for (AZ::u32 j = 0; j < numEnabledJoints; ++j) + for (size_t j = 0; j < numEnabledJoints; ++j) { const AZ::u16 enabledJointIndex = actorInstance->GetEnabledNode(j); const Node* enabledJoint = skeleton->GetNode(enabledJointIndex); diff --git a/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h b/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h index 73519e079e..198fe4ce49 100644 --- a/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h +++ b/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorFactory.h @@ -22,7 +22,7 @@ namespace EMotionFX actor->SetID(0); actor->GetSkeleton()->UpdateNodeIndexValues(0); actor->ResizeTransformData(); - actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false); + actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false); return actor; } }; diff --git a/Gems/EMotionFX/Code/Tests/TestAssetCode/JackActor.cpp b/Gems/EMotionFX/Code/Tests/TestAssetCode/JackActor.cpp index 414879568e..96461826c7 100644 --- a/Gems/EMotionFX/Code/Tests/TestAssetCode/JackActor.cpp +++ b/Gems/EMotionFX/Code/Tests/TestAssetCode/JackActor.cpp @@ -14,7 +14,7 @@ namespace EMotionFX JackNoMeshesActor::JackNoMeshesActor(const char* name) : Actor(name) { - uint32 nodeId = 0; + size_t nodeId = 0; auto root = AddNode(nodeId++, "jack_root"); auto Bip01__pelvis = AddNode(nodeId++, "Bip01__pelvis", root->GetNodeIndex()); auto l_upLeg = AddNode(nodeId++, "l_upLeg", Bip01__pelvis->GetNodeIndex()); diff --git a/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin.actor b/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin.actor index 5a79fd5f48..20d4ffef85 100644 --- a/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin.actor +++ b/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin.actor @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7db74f39a261bb70e1fdbdd546c337107809cdbdd1fc52568a0d30358b0f83d7 -size 30005 +oid sha256:55ecbc78a913c808cd007326b51dfc98b943b196b77fd6dc16aff0892b112e74 +size 16948 diff --git a/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.cpp b/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.cpp index 33c3d0054f..d32c34ea62 100644 --- a/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/AnimGraphUIFixture.cpp @@ -82,7 +82,7 @@ namespace EMotionFX const AnimGraph* targetAnimGraph = (animGraph ? animGraph : m_animGraphPlugin->GetActiveAnimGraph()); //AnimGraph to add Node to const AZStd::string cmd = "AnimGraphCreateNode AnimGraphID " + AZStd::to_string(targetAnimGraph->GetID()) + " -type " + type + " " + args; - AZ::u32 nodeCount = targetAnimGraph->GetNumNodes(); //node count before creating a new node + size_t nodeCount = targetAnimGraph->GetNumNodes(); //node count before creating a new node AZStd::string result; EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(cmd, result)) << result.c_str(); @@ -112,7 +112,7 @@ namespace EMotionFX const EMotionFX::AnimGraphNode* currentNode = GetActiveNodeGraph()->GetModelIndex().data(EMStudio::AnimGraphModel::ROLE_NODE_POINTER).value(); - const int numNodesAfter = currentNode->GetNumChildNodes(); + const size_t numNodesAfter = currentNode->GetNumChildNodes(); if (numNodesAfter == 0) { return nullptr; diff --git a/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToAnimGraphNode.cpp b/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToAnimGraphNode.cpp index 9dd041b2fd..dfd59d83ed 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToAnimGraphNode.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToAnimGraphNode.cpp @@ -49,7 +49,7 @@ namespace EMotionFX ASSERT_TRUE(motionSetWindow) << "No motion set window found"; // Check there aren't any motion sets yet. - const AZ::u32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); EXPECT_EQ(numMotionSets, 0); // Find the action to create a new motion set and press it. @@ -58,7 +58,7 @@ namespace EMotionFX QTest::mouseClick(addMotionSetButton, Qt::LeftButton); // Make sure the new motion set has been created. - const AZ::u32 numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); ASSERT_EQ(numMotionSetsAfterCreate, numMotionSets + 1) << "Failed to create motion set."; EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0); diff --git a/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToMotionSet.cpp b/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToMotionSet.cpp index a568431931..cd0cfea1dc 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToMotionSet.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanAddMotionToMotionSet.cpp @@ -38,7 +38,7 @@ namespace EMotionFX ASSERT_TRUE(motionSetWindow) << "No motion set window found"; // Check there aren't any motion sets yet. - uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); EXPECT_EQ(numMotionSets, 0); // Find the action to create a new motion set and press it. @@ -47,7 +47,7 @@ namespace EMotionFX QTest::mouseClick(addMotionSetButton, Qt::LeftButton); // Check there is now a motion set. - int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); + size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); ASSERT_EQ(numMotionSetsAfterCreate, 1); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0); @@ -56,7 +56,7 @@ namespace EMotionFX motionSetPlugin->SetSelectedSet(motionSet); // It should be empty at the moment. - int numMotions = motionSet->GetNumMotionEntries(); + size_t numMotions = motionSet->GetNumMotionEntries(); EXPECT_EQ(numMotions, 0); // Find the action to add a motion to the set and press it. @@ -65,7 +65,7 @@ namespace EMotionFX QTest::mouseClick(addMotionButton, Qt::LeftButton); // There should now be a motion. - int numMotionsAfterCreate = motionSet->GetNumMotionEntries(); + size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries(); ASSERT_EQ(numMotionsAfterCreate, 1); AZStd::unordered_map motions = motionSet->GetMotionEntries(); diff --git a/Gems/EMotionFX/Code/Tests/UI/CanAddReferenceNode.cpp b/Gems/EMotionFX/Code/Tests/UI/CanAddReferenceNode.cpp index 46dae16f19..2e8851d80d 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanAddReferenceNode.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanAddReferenceNode.cpp @@ -47,7 +47,7 @@ namespace EMotionFX addReferenceNodeAction->trigger(); // Check the expected node now exists. - int numNodesAfter= currentNode->GetNumChildNodes(); + size_t numNodesAfter = currentNode->GetNumChildNodes(); EXPECT_EQ(1, numNodesAfter); AnimGraphNode* newNode = currentNode->GetChildNode(0); diff --git a/Gems/EMotionFX/Code/Tests/UI/CanEditParameters.cpp b/Gems/EMotionFX/Code/Tests/UI/CanEditParameters.cpp index e1ea78083a..b5ec8be715 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanEditParameters.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanEditParameters.cpp @@ -74,7 +74,7 @@ namespace EMotionFX QTest::mouseClick(createButton, Qt::LeftButton); // Check we only have the one Parameter - int numParameters = newGraph->GetNumParameters(); + size_t numParameters = newGraph->GetNumParameters(); EXPECT_EQ(numParameters, 1) << "Not just 1 parameter"; const RangedValueParameter* parameter = reinterpret_cast* >(newGraph->FindValueParameter(0)); diff --git a/Gems/EMotionFX/Code/Tests/UI/CanMorphManyShapes.cpp b/Gems/EMotionFX/Code/Tests/UI/CanMorphManyShapes.cpp index 978532505b..2ed0407d53 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanMorphManyShapes.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanMorphManyShapes.cpp @@ -68,7 +68,7 @@ namespace EMotionFX // Without this call, the bind pose does not know about newly added morph target (mMorphWeights.GetLength() == 0) m_actor->ResizeTransformData(); - m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false); + m_actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*convertUnitType=*/false); m_animGraph = AZStd::make_unique(); @@ -99,7 +99,7 @@ namespace EMotionFX // InitAfterLoading() is called morphTargetNode->AddConnection( parameterNode, - parameterNode->FindOutputPortIndex("FloatParam"), + aznumeric_caster(parameterNode->FindOutputPortIndex("FloatParam")), BlendTreeMorphTargetNode::PORTID_INPUT_WEIGHT ); finalNode->AddConnection( diff --git a/Gems/EMotionFX/Code/Tests/UI/CanRemoveMotionFromMotionSet.cpp b/Gems/EMotionFX/Code/Tests/UI/CanRemoveMotionFromMotionSet.cpp index 8a13f35fbf..5bd798ed28 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanRemoveMotionFromMotionSet.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanRemoveMotionFromMotionSet.cpp @@ -41,7 +41,7 @@ namespace EMotionFX ASSERT_TRUE(motionSetWindow) << "No motion set window found"; // Check there aren't any motion sets yet. - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); EXPECT_EQ(numMotionSets, 0); // Find the action to create a new motion set and press it. @@ -50,7 +50,7 @@ namespace EMotionFX QTest::mouseClick(addMotionSetButton, Qt::LeftButton); // Check there is now a motion set. - const int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); ASSERT_EQ(numMotionSetsAfterCreate, 1); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0); @@ -59,7 +59,7 @@ namespace EMotionFX motionSetPlugin->SetSelectedSet(motionSet); // It should be empty at the moment. - const int numMotions = motionSet->GetNumMotionEntries(); + const size_t numMotions = motionSet->GetNumMotionEntries(); EXPECT_EQ(numMotions, 0); // Find the action to add a motion to the set and press it. @@ -68,7 +68,7 @@ namespace EMotionFX QTest::mouseClick(addMotionButton, Qt::LeftButton); // There should now be a motion. - const int numMotionsAfterCreate = motionSet->GetNumMotionEntries(); + const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries(); ASSERT_EQ(numMotionsAfterCreate, 1); AZStd::unordered_map motions = motionSet->GetMotionEntries(); @@ -122,7 +122,7 @@ namespace EMotionFX ASSERT_TRUE(motionSetWindow) << "No motion set window found"; // Check there aren't any motion sets yet. - const uint32 numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSets = EMotionFX::GetMotionManager().GetNumMotionSets(); EXPECT_EQ(numMotionSets, 0); // Find the action to create a new motion set and press it. @@ -131,7 +131,7 @@ namespace EMotionFX QTest::mouseClick(addMotionSetButton, Qt::LeftButton); // Check there is now a motion set. - const int numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); + const size_t numMotionSetsAfterCreate = EMotionFX::GetMotionManager().GetNumMotionSets(); ASSERT_EQ(numMotionSetsAfterCreate, 1); EMotionFX::MotionSet* motionSet = EMotionFX::GetMotionManager().GetMotionSet(0); @@ -140,7 +140,7 @@ namespace EMotionFX motionSetPlugin->SetSelectedSet(motionSet); // It should be empty at the moment. - const int numMotions = motionSet->GetNumMotionEntries(); + const size_t numMotions = motionSet->GetNumMotionEntries(); EXPECT_EQ(numMotions, 0); // Find the action to add a motion to the set and press it twice. @@ -150,7 +150,7 @@ namespace EMotionFX QTest::mouseClick(addMotionButton, Qt::LeftButton); // There should now be two motion. - const int numMotionsAfterCreate = motionSet->GetNumMotionEntries(); + const size_t numMotionsAfterCreate = motionSet->GetNumMotionEntries(); ASSERT_EQ(numMotionsAfterCreate, 2); AZStd::unordered_map motions = motionSet->GetMotionEntries(); diff --git a/Gems/EMotionFX/Code/Tests/UI/CanUseEditMenu.cpp b/Gems/EMotionFX/Code/Tests/UI/CanUseEditMenu.cpp index 673d39ae13..983cb6bc9a 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanUseEditMenu.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanUseEditMenu.cpp @@ -41,7 +41,7 @@ namespace EMotionFX CommandSystem::CreateAnimGraphNode(/*commandGroup=*/nullptr, animGraph, azrtti_typeid(), "Reference", currentNode, 0, 0); // Check the expected node now exists. - uint32 numNodes = currentNode->GetNumChildNodes(); + size_t numNodes = currentNode->GetNumChildNodes(); EXPECT_EQ(1, numNodes); // Undo. @@ -49,7 +49,7 @@ namespace EMotionFX ASSERT_TRUE(undoAction); undoAction->trigger(); - const uint32 numNodesAfterUndo = currentNode->GetNumChildNodes(); + const size_t numNodesAfterUndo = currentNode->GetNumChildNodes(); ASSERT_EQ(numNodesAfterUndo, numNodes - 1); // Redo. @@ -57,7 +57,7 @@ namespace EMotionFX ASSERT_TRUE(redoAction); redoAction->trigger(); - const uint32 numNodesAfterRedo = currentNode->GetNumChildNodes(); + const size_t numNodesAfterRedo = currentNode->GetNumChildNodes(); ASSERT_EQ(numNodesAfterRedo, numNodesAfterUndo + 1); } } // namespace EMotionFX diff --git a/Gems/EMotionFX/Code/Tests/UI/CanUseViewMenu.cpp b/Gems/EMotionFX/Code/Tests/UI/CanUseViewMenu.cpp index 49667ee104..62914b83f0 100644 --- a/Gems/EMotionFX/Code/Tests/UI/CanUseViewMenu.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/CanUseViewMenu.cpp @@ -106,7 +106,7 @@ namespace EMotionFX QList actions = viewMenu->findChildren(); int numActions = actions.size() - 1;// -1 as we don't want to include the view menu action itself. - const AZ::u32 numPlugins = pluginManager->GetNumPlugins(); + const size_t numPlugins = pluginManager->GetNumPlugins(); int visiblePlugins = 0; diff --git a/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp b/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp index 4b48936c88..65bb056654 100644 --- a/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/LODSkinnedMeshTests.cpp @@ -46,18 +46,6 @@ namespace EMotionFX class LODSystemMock : public SystemMock { - public: - CCamera& GetViewCamera() override - { - return m_camera; - } - void SetViewCameraPosition(Vec3& vec) - { - m_camera.SetPosition(vec); - } - - protected: - CCamera m_camera; }; class LODSkinnedMeshColorFixture @@ -102,7 +90,6 @@ namespace EMotionFX Mesh* lodMesh = actor->GetMesh(0, 0); StandardMaterial* dummyMat = StandardMaterial::Create("Dummy Material"); actor->AddMaterial(0, dummyMat); // owns the material - actor->SetNumLODLevels(numLODs); for (int i = 1; i < numLODs; ++i) { @@ -207,7 +194,6 @@ namespace EMotionFX EXPECT_EQ(actorInstance->GetLODLevel(), 0); Vec3 newVec{ 0,30,0 }; - m_data.m_system.SetViewCameraPosition(newVec); // Tick! AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{}); @@ -217,7 +203,6 @@ namespace EMotionFX EXPECT_EQ(actorInstance->GetLODLevel(), 3); newVec.y = 50; - m_data.m_system.SetViewCameraPosition(newVec); // Tick! AZ::TickBus::Broadcast(&AZ::TickBus::Events::OnTick, 0.0f, AZ::ScriptTimePoint{}); diff --git a/Gems/EMotionFX/Code/Tests/UI/UIFixture.cpp b/Gems/EMotionFX/Code/Tests/UI/UIFixture.cpp index 1425b87a6f..ea1f1c9148 100644 --- a/Gems/EMotionFX/Code/Tests/UI/UIFixture.cpp +++ b/Gems/EMotionFX/Code/Tests/UI/UIFixture.cpp @@ -73,8 +73,8 @@ namespace EMotionFX { // Plugins have to be created after both the QApplication object and // after the SystemComponent - const uint32 numPlugins = EMStudio::GetPluginManager()->GetNumPlugins(); - for (uint32 i = 0; i < numPlugins; ++i) + const size_t numPlugins = EMStudio::GetPluginManager()->GetNumPlugins(); + for (size_t i = 0; i < numPlugins; ++i) { EMStudio::EMStudioPlugin* plugin = EMStudio::GetPluginManager()->GetPlugin(i); EMStudio::GetPluginManager()->CreateWindowOfType(plugin->GetName()); diff --git a/Gems/EMotionFX/Code/Tests/UniformMotionDataTests.cpp b/Gems/EMotionFX/Code/Tests/UniformMotionDataTests.cpp index 79bb4627d0..7433a403e1 100644 --- a/Gems/EMotionFX/Code/Tests/UniformMotionDataTests.cpp +++ b/Gems/EMotionFX/Code/Tests/UniformMotionDataTests.cpp @@ -243,15 +243,15 @@ namespace EMotionFX EXPECT_FALSE(motionData.FindJointIndexByName("Blah").IsSuccess()); EXPECT_FALSE(motionData.FindMorphIndexByName("Blah").IsSuccess()); EXPECT_FALSE(motionData.FindFloatIndexByName("Blah").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint1").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint2").IsSuccess()); - EXPECT_TRUE(motionData.FindJointIndexByName("Joint3").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph1").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph2").IsSuccess()); - EXPECT_TRUE(motionData.FindMorphIndexByName("Morph3").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float1").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float2").IsSuccess()); - EXPECT_TRUE(motionData.FindFloatIndexByName("Float3").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint1").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint2").IsSuccess()); + ASSERT_TRUE(motionData.FindJointIndexByName("Joint3").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph1").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph2").IsSuccess()); + ASSERT_TRUE(motionData.FindMorphIndexByName("Morph3").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float1").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float2").IsSuccess()); + ASSERT_TRUE(motionData.FindFloatIndexByName("Float3").IsSuccess()); EXPECT_EQ(motionData.FindJointIndexByName("Joint1").GetValue(), 0); EXPECT_EQ(motionData.FindJointIndexByName("Joint2").GetValue(), 1); EXPECT_EQ(motionData.FindJointIndexByName("Joint3").GetValue(), 2); @@ -320,7 +320,7 @@ namespace EMotionFX // Test morph sampling. AZ::Outcome index = motionData.FindMorphIndexByName("Morph1"); - EXPECT_TRUE(index.IsSuccess()); + ASSERT_TRUE(index.IsSuccess()); if (index.IsSuccess()) { float result = -1.0f; @@ -352,7 +352,7 @@ namespace EMotionFX // Test float sampling. index = motionData.FindFloatIndexByName("Float1"); - EXPECT_TRUE(index.IsSuccess()); + ASSERT_TRUE(index.IsSuccess()); if (index.IsSuccess()) { float result = -1.0f; diff --git a/Gems/EMotionFX/Code/Tests/Vector2ToVector3CompatibilityTests.cpp b/Gems/EMotionFX/Code/Tests/Vector2ToVector3CompatibilityTests.cpp index 201fb856a4..26702af550 100644 --- a/Gems/EMotionFX/Code/Tests/Vector2ToVector3CompatibilityTests.cpp +++ b/Gems/EMotionFX/Code/Tests/Vector2ToVector3CompatibilityTests.cpp @@ -25,7 +25,7 @@ #include #include #include -#include +#include namespace EMotionFX { diff --git a/Gems/EMotionFX/Code/Tests/Vector3ParameterTests.cpp b/Gems/EMotionFX/Code/Tests/Vector3ParameterTests.cpp index 4dea530624..c98117abd3 100644 --- a/Gems/EMotionFX/Code/Tests/Vector3ParameterTests.cpp +++ b/Gems/EMotionFX/Code/Tests/Vector3ParameterTests.cpp @@ -71,7 +71,7 @@ namespace EMotionFX void ParamSetValue(const AZStd::string& paramName, const inputType& value) { const AZ::Outcome parameterIndex = m_animGraphInstance->FindParameterIndex(paramName); - MCore::Attribute* param = m_animGraphInstance->GetParameterValue(static_cast(parameterIndex.GetValue())); + MCore::Attribute* param = m_animGraphInstance->GetParameterValue(parameterIndex.GetValue()); paramType* typeParam = static_cast(param); typeParam->SetValue(value); } @@ -97,7 +97,7 @@ namespace EMotionFX TEST_P(Vector3ParameterFixture, ParameterOutputsCorrectVector3Floats) { // Parameter node needs to connect to another node, otherwise it will not be updated - m_twoLinkIKNode->AddConnection(m_paramNode, m_paramNode->FindOutputPortIndex("vec3Test"), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALPOS); + m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("vec3Test")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALPOS); GetEMotionFX().Update(1.0f / 60.0f); // Check correct output for vector3 parameter. @@ -111,7 +111,7 @@ namespace EMotionFX TEST_P(Vector3ParameterFixture, Vec3SetValueOutputsCorrectVector3Floats) { - m_twoLinkIKNode->AddConnection(m_paramNode, m_paramNode->FindOutputPortIndex("vec3Test"), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALPOS); + m_twoLinkIKNode->AddConnection(m_paramNode, aznumeric_caster(m_paramNode->FindOutputPortIndex("vec3Test")), BlendTreeTwoLinkIKNode::PORTID_INPUT_GOALPOS); GetEMotionFX().Update(1.0f / 60.0f); // Shuffle the vector3 parameter values to check changing vector3 values will be processed correctly. diff --git a/Gems/EMotionFX/gem.json b/Gems/EMotionFX/gem.json index 74a060ed52..f00803ec2c 100644 --- a/Gems/EMotionFX/gem.json +++ b/Gems/EMotionFX/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Animation", "Tools", "Simulation"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/animation/emotionfx/" } diff --git a/Gems/EditorPythonBindings/gem.json b/Gems/EditorPythonBindings/gem.json index a8ae59b22e..fae091a63f 100644 --- a/Gems/EditorPythonBindings/gem.json +++ b/Gems/EditorPythonBindings/gem.json @@ -1,12 +1,13 @@ { - "gem_name": "EditorPythonBindings", - "display_name": "Editor Python Bindings", - "license": "Apache-2.0 Or MIT", - "origin": "Open 3D Engine - o3de.org", - "type": "Tool", - "summary": "The Editor Python Bindings Gem provides Python commands for Open 3D Engine Editor functions.", - "canonical_tags": ["Gem"], - "user_tags": ["Scripting", "Utility"], - "icon_path": "preview.png", - "requirements": "" + "gem_name": "EditorPythonBindings", + "display_name": "Editor Python Bindings", + "license": "Apache-2.0 Or MIT", + "origin": "Open 3D Engine - o3de.org", + "type": "Tool", + "summary": "The Editor Python Bindings Gem provides Python commands for Open 3D Engine Editor functions.", + "canonical_tags": ["Gem"], + "user_tags": ["Scripting", "Utility"], + "icon_path": "preview.png", + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/python/editor-python-bindings/" } diff --git a/Gems/ExpressionEvaluation/gem.json b/Gems/ExpressionEvaluation/gem.json index 92d5963891..2f555916a5 100644 --- a/Gems/ExpressionEvaluation/gem.json +++ b/Gems/ExpressionEvaluation/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Scripting", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/expression-evaluation/" } diff --git a/Gems/FastNoise/gem.json b/Gems/FastNoise/gem.json index f49db2aa02..5ee5bbaf89 100644 --- a/Gems/FastNoise/gem.json +++ b/Gems/FastNoise/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Utility", "Tools", "Design"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/utility/fast-noise/" } diff --git a/Gems/GameState/gem.json b/Gems/GameState/gem.json index fe9569eb75..a1f272c290 100644 --- a/Gems/GameState/gem.json +++ b/Gems/GameState/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Framework", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/game-state/" } diff --git a/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl b/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl index 919b8c9449..41ee034844 100644 --- a/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl +++ b/Gems/GameStateSamples/Code/Include/GameStateSamples/GameStateMainMenu.inl @@ -300,7 +300,7 @@ namespace GameStateSamples // Add all the levels into the UI as buttons - UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, levelNames.size()); + UiDynamicLayoutBus::Event(dynamicLayoutElementId, &UiDynamicLayoutInterface::SetNumChildElements, static_cast(levelNames.size())); for (int i = 0; i < levelNames.size(); ++i) { AZ::IO::PathView level(levelNames[i].c_str()); @@ -334,7 +334,7 @@ namespace GameStateSamples { // Get the level name (strip folder names from the path) const char* levelPath = levelSystem->GetLevelInfo(i)->GetName(); - const int levelPathLength = strlen(levelPath); + const int levelPathLength = static_cast(strlen(levelPath)); const char* levelName = levelPath; for (int j = 0; j < levelPathLength; ++j) { diff --git a/Gems/GameStateSamples/gem.json b/Gems/GameStateSamples/gem.json index 0241a8a1b7..f0dd82c5fa 100644 --- a/Gems/GameStateSamples/gem.json +++ b/Gems/GameStateSamples/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Sample", "Assets"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/game-state-samples/" } diff --git a/Gems/Gestures/gem.json b/Gems/Gestures/gem.json index 4c2f5fe67a..4412e58c6d 100644 --- a/Gems/Gestures/gem.json +++ b/Gems/Gestures/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Input", "Gameplay", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/input/gestures/" } diff --git a/Gems/GradientSignal/Code/Source/GradientImageConversion.cpp b/Gems/GradientSignal/Code/Source/GradientImageConversion.cpp index 4ed3ff1718..fdb3d77674 100644 --- a/Gems/GradientSignal/Code/Source/GradientImageConversion.cpp +++ b/Gems/GradientSignal/Code/Source/GradientImageConversion.cpp @@ -259,7 +259,7 @@ namespace for (AZStd::size_t i = 0; i < channels; ++i) { min = AZStd::min(min, Lerp(min, - arr[i], IsActive(i, mask))); + arr[i], IsActive(static_cast(i), mask))); } return min; @@ -273,7 +273,7 @@ namespace for (AZStd::size_t i = 0; i < channels; ++i) { max = AZStd::max(max, Lerp(max, - arr[i], IsActive(i, mask))); + arr[i], IsActive(static_cast(i), mask))); } return max; @@ -287,7 +287,7 @@ namespace for (AZStd::size_t i = 0; i < channels; ++i) { - AZ::u8 result = IsActive(i, mask); + AZ::u8 result = IsActive(static_cast(i), mask); total += result * arr[i]; active += result; } @@ -493,7 +493,7 @@ namespace GradientSignal newAsset->m_imageFormat = OperationHelper(settings.m_rgbTransform, newAsset->m_imageFormat, mask, settings.m_alphaTransform, newAsset->m_imageData); newAsset->m_imageFormat = ConvertBufferType(newAsset->m_imageData, newAsset->m_imageFormat, ExportFormatToPixelFormat(settings.m_format), settings.m_autoScale, AZStd::make_pair(settings.m_scaleRangeMin, settings.m_scaleRangeMax)); - newAsset->m_bytesPerPixel = newAsset->m_imageData.size() / aznumeric_cast(newAsset->m_imageWidth * newAsset->m_imageHeight); + newAsset->m_bytesPerPixel = static_cast(newAsset->m_imageData.size() / aznumeric_cast(newAsset->m_imageWidth * newAsset->m_imageHeight)); return newAsset; } diff --git a/Gems/GradientSignal/Code/Source/GradientSampler.cpp b/Gems/GradientSignal/Code/Source/GradientSampler.cpp index bb17ef3557..d224a93e6b 100644 --- a/Gems/GradientSignal/Code/Source/GradientSampler.cpp +++ b/Gems/GradientSignal/Code/Source/GradientSampler.cpp @@ -61,45 +61,38 @@ namespace GradientSignal ->DataElement(0, &GradientSampler::m_invertInput, "Invert Input", "") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) - ->DataElement(0, &GradientSampler::m_enableTransform, "Enable Transform", "") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) + + ->GroupElementToggle("Enable Transform", &GradientSampler::m_enableTransform) + ->Attribute(AZ::Edit::Attributes::AutoExpand, false) ->DataElement(0, &GradientSampler::m_translate, "Translate", "") ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreTransformSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(0, &GradientSampler::m_scale, "Scale", "") ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreTransformSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(0, &GradientSampler::m_rotate, "Rotate", "Rotation in degrees.") ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreTransformSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) - ->DataElement(0, &GradientSampler::m_enableLevels, "Enable Levels", "") - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) + ->GroupElementToggle("Enable Levels", &GradientSampler::m_enableLevels) + ->Attribute(AZ::Edit::Attributes::AutoExpand, false) ->DataElement(AZ::Edit::UIHandlers::Slider, &GradientSampler::m_inputMid, "Input Mid", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 10.0f) ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreLevelSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(AZ::Edit::UIHandlers::Slider, &GradientSampler::m_inputMin, "Input Min", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreLevelSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(AZ::Edit::UIHandlers::Slider, &GradientSampler::m_inputMax, "Input Max", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreLevelSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(AZ::Edit::UIHandlers::Slider, &GradientSampler::m_outputMin, "Output Min", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreLevelSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->DataElement(AZ::Edit::UIHandlers::Slider, &GradientSampler::m_outputMax, "Output Max", "") ->Attribute(AZ::Edit::Attributes::Min, 0.0f) ->Attribute(AZ::Edit::Attributes::Max, 1.0f) ->Attribute(AZ::Edit::Attributes::ReadOnly, &GradientSampler::AreLevelSettingsDisabled) - ->Attribute(AZ::Edit::Attributes::ChangeNotify, &GradientSampler::ChangeNotify) ->ClassElement(AZ::Edit::ClassElements::Group, "Preview (Inbound)") ->Attribute(AZ::Edit::Attributes::AutoExpand, false) diff --git a/Gems/GradientSignal/Code/Tests/ImageAssetTests.cpp b/Gems/GradientSignal/Code/Tests/ImageAssetTests.cpp index 54ca51f579..c5b003bf3c 100644 --- a/Gems/GradientSignal/Code/Tests/ImageAssetTests.cpp +++ b/Gems/GradientSignal/Code/Tests/ImageAssetTests.cpp @@ -40,7 +40,7 @@ namespace asset.m_imageWidth = dimensions; asset.m_imageHeight = dimensions; - asset.m_bytesPerPixel = bytesPerPixel; + asset.m_bytesPerPixel = static_cast(bytesPerPixel); asset.m_imageFormat = format; asset.m_imageData.resize(asset.m_bytesPerPixel * asset.m_imageWidth * asset.m_imageHeight); diff --git a/Gems/GradientSignal/gem.json b/Gems/GradientSignal/gem.json index cae1a272b1..67afb1f819 100644 --- a/Gems/GradientSignal/gem.json +++ b/Gems/GradientSignal/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Utility", "Tools", "Design"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/utility/gradient-signal/" } diff --git a/Gems/GraphCanvas/Code/Source/GraphCanvas.cpp b/Gems/GraphCanvas/Code/Source/GraphCanvas.cpp index 33cc99e2d5..c5333152a0 100644 --- a/Gems/GraphCanvas/Code/Source/GraphCanvas.cpp +++ b/Gems/GraphCanvas/Code/Source/GraphCanvas.cpp @@ -191,7 +191,6 @@ namespace GraphCanvas void GraphCanvasSystemComponent::Activate() { - RegisterAssetHandler(); RegisterTranslationBuilder(); AzFramework::AssetCatalogEventBus::Handler::BusConnect(); @@ -386,34 +385,6 @@ namespace GraphCanvas AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets, nullptr, collectAssetsCb, postEnumerateCb); } - void GraphCanvasSystemComponent::RegisterAssetHandler() - { - AZ::Data::AssetType assetType(azrtti_typeid()); - if (AZ::Data::AssetManager::Instance().GetHandler(assetType)) - { - return; // Asset Type already handled - } - - auto* catalogBus = AZ::Data::AssetCatalogRequestBus::FindFirstHandler(); - if (catalogBus) - { - // Register asset types the asset DB should query our catalog for. - catalogBus->AddAssetType(assetType); - - // Build the catalog (scan). - catalogBus->AddExtension(".names"); - } - - m_assetHandler = AZStd::make_unique(); - AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType); - - // Use AssetCatalog service to register ScriptEvent asset type and extension - AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType); - AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType); - AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, TranslationAsset::GetFileFilter()); - - } - void GraphCanvasSystemComponent::UnregisterAssetHandler() { if (m_assetHandler) diff --git a/Gems/GraphCanvas/Code/Source/GraphCanvas.h b/Gems/GraphCanvas/Code/Source/GraphCanvas.h index a68052d5e1..7a4d9677ab 100644 --- a/Gems/GraphCanvas/Code/Source/GraphCanvas.h +++ b/Gems/GraphCanvas/Code/Source/GraphCanvas.h @@ -82,8 +82,6 @@ namespace GraphCanvas AZStd::unique_ptr m_assetHandler; void RegisterTranslationBuilder(); - - void RegisterAssetHandler(); void UnregisterAssetHandler(); TranslationAssetWorker m_translationAssetWorker; AZStd::vector m_translationAssets; diff --git a/Gems/GraphCanvas/gem.json b/Gems/GraphCanvas/gem.json index 6884f6b9cb..ab1e7ac77a 100644 --- a/Gems/GraphCanvas/gem.json +++ b/Gems/GraphCanvas/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Framework", "Tools", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/framework/graph-canvas/" } diff --git a/Gems/GraphModel/gem.json b/Gems/GraphModel/gem.json index 52c914357d..62f1effb7c 100644 --- a/Gems/GraphModel/gem.json +++ b/Gems/GraphModel/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Framework", "Tools", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/framework/graph-model/" } diff --git a/Gems/HttpRequestor/gem.json b/Gems/HttpRequestor/gem.json index 8beb77d839..e5eb8d6f44 100644 --- a/Gems/HttpRequestor/gem.json +++ b/Gems/HttpRequestor/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Network", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/network/http-requestor/" } diff --git a/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h b/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h index 630825035e..101b123bb5 100644 --- a/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h +++ b/Gems/ImGui/Code/Include/LYImGuiUtils/HistogramContainer.h @@ -45,7 +45,7 @@ namespace ImGui , bool autoExpandScale, bool startCollapsed = false, bool drawMostRecentValue = true); // How many values are in the container currently - int GetSize() { return m_values.size(); } + int GetSize() { return static_cast(m_values.size()); } // What is the max size of the container int GetMaxSize() { return m_maxSize; } @@ -57,7 +57,7 @@ namespace ImGui void PushValue(float val); // Get the last value pushed - float GetLastValue() { return GetValue(m_values.size() - 1); } + float GetLastValue() { return GetValue(static_cast(m_values.size() - 1)); } // Get a Values at a particular index float GetValue(int index) { return index < m_values.size() ? m_values.at(index) : 0.0f; } diff --git a/Gems/ImGui/Code/Source/ImGuiManager.cpp b/Gems/ImGui/Code/Source/ImGuiManager.cpp index cd8486b711..ac3247b6a4 100644 --- a/Gems/ImGui/Code/Source/ImGuiManager.cpp +++ b/Gems/ImGui/Code/Source/ImGuiManager.cpp @@ -452,7 +452,7 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) const InputDeviceId& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId(); // Handle Keyboard Hotkeys - if (inputDeviceId == InputDeviceKeyboard::Id && inputChannel.IsStateBegan()) + if (InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId) && inputChannel.IsStateBegan()) { // Cycle through ImGui Menu Bar States on Home button press if (inputChannelId == InputDeviceKeyboard::Key::NavigationHome) @@ -477,7 +477,7 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) } // Handle Keyboard Modifier Keys - if (inputDeviceId == InputDeviceKeyboard::Id) + if (InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId)) { if (inputChannelId == InputDeviceKeyboard::Key::ModifierShiftL || inputChannelId == InputDeviceKeyboard::Key::ModifierShiftR) @@ -506,14 +506,10 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) // Handle Controller Inputs int inputControllerIndex = -1; bool controllerInput = false; - for (int i = 0; i < MaxControllerNumber; ++i) + if (InputDeviceGamepad::IsGamepadDevice(inputDeviceId)) { - //Allow only one controller navigating ImGui at the same time. After menu bar dismissed, other controllers could take over - if (inputDeviceId == InputDeviceGamepad::IdForIndexN(i)) - { - inputControllerIndex = i; - controllerInput = true; - } + inputControllerIndex = inputDeviceId.GetIndex(); + controllerInput = true; } @@ -570,7 +566,7 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) } // Handle Mouse Inputs - if (inputDeviceId == InputDeviceMouse::Id) + if (InputDeviceMouse::IsMouseDevice(inputDeviceId)) { const int mouseButtonIndex = GetAzMouseButtonIndex(inputChannelId); if (0 <= mouseButtonIndex && mouseButtonIndex < AZ_ARRAY_SIZE(io.MouseDown)) @@ -584,7 +580,7 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) } // Handle Touch Inputs - if (inputDeviceId == InputDeviceTouch::Id) + if (InputDeviceTouch::IsTouchDevice(inputDeviceId)) { const int touchIndex = GetAzTouchIndex(inputChannelId); if (0 <= touchIndex && touchIndex < AZ_ARRAY_SIZE(io.MouseDown)) @@ -605,7 +601,7 @@ bool ImGuiManager::OnInputChannelEventFiltered(const InputChannel& inputChannel) } // Handle Virtual Keyboard Inputs - if (inputDeviceId == InputDeviceVirtualKeyboard::Id) + if (InputDeviceVirtualKeyboard::IsVirtualKeyboardDevice(inputDeviceId)) { if (inputChannelId == AzFramework::InputDeviceVirtualKeyboard::Command::EditEnter) { diff --git a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp index 39778d241b..8e0e23652c 100644 --- a/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp +++ b/Gems/ImGui/Code/Source/LYCommonMenu/ImGuiLYEntityOutliner.cpp @@ -940,7 +940,7 @@ namespace ImGui rootSliceComponent->GetEntityIds(entityIds); // Save off our count for use later. - m_totalEntitiesFound = entityIds.size(); + m_totalEntitiesFound = static_cast(entityIds.size()); // Clear the entityId to InfoNodePtr Map. m_entityIdToInfoNodePtrMap.clear(); diff --git a/Gems/ImGui/gem.json b/Gems/ImGui/gem.json index 327e417bcf..deaac9925a 100644 --- a/Gems/ImGui/gem.json +++ b/Gems/ImGui/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "Rendering", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/debug/imgui/" } diff --git a/Gems/InAppPurchases/Code/Source/InAppPurchasesSystemComponent.cpp b/Gems/InAppPurchases/Code/Source/InAppPurchasesSystemComponent.cpp index fd1f4146dc..824208e918 100644 --- a/Gems/InAppPurchases/Code/Source/InAppPurchasesSystemComponent.cpp +++ b/Gems/InAppPurchases/Code/Source/InAppPurchasesSystemComponent.cpp @@ -329,7 +329,7 @@ namespace InAppPurchases { if (m_productInfoIndex < 0) { - m_productInfoIndex = productDetails->size() - 1; + m_productInfoIndex = static_cast(productDetails->size() - 1); } if (productDetails->size() > 0) @@ -375,7 +375,7 @@ namespace InAppPurchases { if (m_purchasedProductInfoIndex < 0) { - m_purchasedProductInfoIndex = purchasedProductDetails->size() - 1; + m_purchasedProductInfoIndex = static_cast(purchasedProductDetails->size() - 1); } if (purchasedProductDetails->size() > 0) diff --git a/Gems/InAppPurchases/gem.json b/Gems/InAppPurchases/gem.json index 96d0e7fa0a..ab43075896 100644 --- a/Gems/InAppPurchases/gem.json +++ b/Gems/InAppPurchases/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["SDK", "Network"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/sdk/in-app-purchases/" } diff --git a/Gems/LandscapeCanvas/gem.json b/Gems/LandscapeCanvas/gem.json index 338845ebb1..63a80ec57e 100644 --- a/Gems/LandscapeCanvas/gem.json +++ b/Gems/LandscapeCanvas/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Environment", "Design", "Tools"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/environment/landscape-canvas/" } diff --git a/Gems/LmbrCentral/Code/Source/Shape/PolygonPrismShapeComponent.cpp b/Gems/LmbrCentral/Code/Source/Shape/PolygonPrismShapeComponent.cpp index dcaf4c1577..ef03ad8056 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/PolygonPrismShapeComponent.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/PolygonPrismShapeComponent.cpp @@ -98,7 +98,7 @@ namespace LmbrCentral if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->EBus("PolygonPrismShapeComponentRequestBus") - ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common) ->Attribute(AZ::Edit::Attributes::Category, "Shape") ->Attribute(AZ::Script::Attributes::Module, "shape") ->Event("GetPolygonPrism", &PolygonPrismShapeComponentRequestBus::Events::GetPolygonPrism) diff --git a/Gems/LmbrCentral/Code/Source/Shape/TubeShape.cpp b/Gems/LmbrCentral/Code/Source/Shape/TubeShape.cpp index 2c6ce3dc72..68198c491a 100644 --- a/Gems/LmbrCentral/Code/Source/Shape/TubeShape.cpp +++ b/Gems/LmbrCentral/Code/Source/Shape/TubeShape.cpp @@ -355,7 +355,7 @@ namespace LmbrCentral return; } - const AZ::u32 segments = segmentCount * spline->GetSegmentGranularity() + segmentCount - 1; + const AZ::u32 segments = static_cast(segmentCount * spline->GetSegmentGranularity() + segmentCount - 1); const AZ::u32 totalSegments = segments + capSegments * 2; const AZ::u32 capSegmentTipVerts = capSegments > 0 ? 2 : 0; const size_t numVerts = sides * (totalSegments + 1) + capSegmentTipVerts; @@ -401,7 +401,7 @@ namespace LmbrCentral // 2 verts for each segment // loops == sides // 2 loops per segment - const AZ::u32 segments = segmentCount * spline->GetSegmentGranularity(); + const AZ::u32 segments = static_cast(segmentCount * spline->GetSegmentGranularity()); const AZ::u32 totalEndSegments = capSegments * 2 * 2 * 2 * 2; const AZ::u32 totalSegments = segments * 2 * 2 * 2; const AZ::u32 totalLoops = 2 * sides * segments * 2; @@ -594,7 +594,7 @@ namespace LmbrCentral // to ensure the total radius stays positive if (GetTotalRadius(AZ::SplineAddress(vertIndex)) < 0.0f) { - SetVariableRadius(vertIndex, -GetRadius()); + SetVariableRadius(static_cast(vertIndex), -GetRadius()); } } diff --git a/Gems/LmbrCentral/Code/Tests/TubeShapeTest.cpp b/Gems/LmbrCentral/Code/Tests/TubeShapeTest.cpp index 3deb12fad0..86c7ce23e5 100644 --- a/Gems/LmbrCentral/Code/Tests/TubeShapeTest.cpp +++ b/Gems/LmbrCentral/Code/Tests/TubeShapeTest.cpp @@ -406,7 +406,7 @@ namespace UnitTest float variableRadius = 0.0f; LmbrCentral::TubeShapeComponentRequestsBus::EventResult( variableRadius, entity.GetId(), &LmbrCentral::TubeShapeComponentRequestsBus::Events::GetVariableRadius, - vertIndex); + static_cast(vertIndex)); EXPECT_THAT(totalRadius, FloatEq(radiis.first)); EXPECT_THAT(variableRadius, FloatEq(radiis.second)); diff --git a/Gems/LmbrCentral/gem.json b/Gems/LmbrCentral/gem.json index 6f0530c35d..b6442bfd06 100644 --- a/Gems/LmbrCentral/gem.json +++ b/Gems/LmbrCentral/gem.json @@ -8,6 +8,7 @@ "canonical_tags": ["Gem"], "user_tags": ["Core", "Framework", "Assets"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/core/lmbr-central/" } diff --git a/Gems/LocalUser/gem.json b/Gems/LocalUser/gem.json index 47c1601240..dcf4d44abb 100644 --- a/Gems/LocalUser/gem.json +++ b/Gems/LocalUser/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Input", "Gameplay", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/input/local-user/" } diff --git a/Gems/LyShine/Assets/Passes/LyShineParent.pass b/Gems/LyShine/Assets/Passes/LyShineParent.pass new file mode 100644 index 0000000000..7bbd4748a7 --- /dev/null +++ b/Gems/LyShine/Assets/Passes/LyShineParent.pass @@ -0,0 +1,22 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "PassAsset", + "ClassData": { + "PassTemplate": { + "Name": "LyShineParentTemplate", + "PassClass": "LyShinePass", + "Slots": [ + { + "Name": "ColorInputOutput", + "SlotType": "InputOutput" + }, + { + "Name": "DepthInputOutput", + "SlotType": "InputOutput", + "ScopeAttachmentUsage": "DepthStencil" + } + ] + } + } +} diff --git a/Gems/LyShine/Assets/Passes/LyShinePassTemplates.azasset b/Gems/LyShine/Assets/Passes/LyShinePassTemplates.azasset new file mode 100644 index 0000000000..c9ee5186e0 --- /dev/null +++ b/Gems/LyShine/Assets/Passes/LyShinePassTemplates.azasset @@ -0,0 +1,13 @@ +{ + "Type": "JsonSerialization", + "Version": 1, + "ClassName": "AssetAliasesSourceData", + "ClassData": { + "AssetPaths": [ + { + "Name": "LyShineParentTemplate", + "Path": "Passes/LyShineParent.pass" + } + ] + } +} diff --git a/Gems/LyShine/Code/CMakeLists.txt b/Gems/LyShine/Code/CMakeLists.txt index 171927c4a3..93bf84c66e 100644 --- a/Gems/LyShine/Code/CMakeLists.txt +++ b/Gems/LyShine/Code/CMakeLists.txt @@ -193,6 +193,9 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) FILES_CMAKE lyshine_common_module_files.cmake lyshine_tests_files.cmake + COMPILE_DEFINITIONS + PRIVATE + LYSHINE_TESTS INCLUDE_DIRECTORIES PRIVATE Tests diff --git a/Gems/LyShine/Code/Editor/Animation/AnimationContext.cpp b/Gems/LyShine/Code/Editor/Animation/AnimationContext.cpp index ef01ba4d9f..c2c05277a8 100644 --- a/Gems/LyShine/Code/Editor/Animation/AnimationContext.cpp +++ b/Gems/LyShine/Code/Editor/Animation/AnimationContext.cpp @@ -23,7 +23,6 @@ #include "Animation/UiAnimViewDialog.h" #include "Animation/UiAnimViewUndo.h" -#include "RenderViewport.h" #include "Viewport.h" #include "ViewManager.h" diff --git a/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.cpp b/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.cpp index 39e5bd0f5f..315a8ebfef 100644 --- a/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.cpp +++ b/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.cpp @@ -1402,7 +1402,7 @@ void SplineWidget::mouseMoveEvent(QMouseEvent* event) QString tipText; bool boFoundTheSelectedKey(false); - for (int splineIndex = 0, endSpline = m_splines.size(); splineIndex < endSpline; ++splineIndex) + for (int splineIndex = 0, endSpline = static_cast(m_splines.size()); splineIndex < endSpline; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; for (int i = 0; i < pSpline->GetKeyCount(); i++) @@ -1619,7 +1619,7 @@ bool AbstractSplineWidget::IsKeySelected(ISplineInterpolator* pSpline, int nKey, int AbstractSplineWidget::GetNumSelected() { int nSelected = 0; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { if (ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline) { @@ -1726,7 +1726,7 @@ AbstractSplineWidget::EHitCode AbstractSplineWidget::HitTest(const QPoint& point } // For each Spline... - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; ISplineInterpolator* pDetailSpline = m_splines[splineIndex].pDetailSpline; @@ -1867,7 +1867,7 @@ void AbstractSplineWidget::ScaleAmplitudeKeys(float time, float startValue, floa m_nHitKeyIndex = -1; m_nHitDimension = -1; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -1971,7 +1971,7 @@ void AbstractSplineWidget::TimeScaleKeys(float time, float startTime, float endT float affectedRangeMin = FLT_MAX; float affectedRangeMax = -FLT_MAX; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2078,7 +2078,7 @@ void AbstractSplineWidget::ValueScaleKeys(float startValue, float endValue) m_nHitKeyIndex = -1; m_nHitDimension = -1; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2119,7 +2119,7 @@ void AbstractSplineWidget::MoveSelectedKeys(Vec2 offset, bool copyKeys) float affectedRangeMin = FLT_MAX; float affectedRangeMax = -FLT_MAX; // For each spline... - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2241,7 +2241,7 @@ void AbstractSplineWidget::RemoveSelectedKeys() m_pHitDetailSpline = 0; m_nHitKeyIndex = -1; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2281,7 +2281,7 @@ void AbstractSplineWidget::RemoveSelectedKeyTimesImpl() StoreUndo(); SendNotifyEvent(SPLN_BEFORE_CHANGE); - for (int splineIndex = 0, end = m_splines.size(); splineIndex < end; ++splineIndex) + for (int splineIndex = 0, end = static_cast(m_splines.size()); splineIndex < end; ++splineIndex) { std::vector::iterator itTime = m_keyTimes.begin(), endTime = m_keyTimes.end(); for (int keyIndex = 0, endIndex = m_splines[splineIndex].pSpline->GetKeyCount(); keyIndex < endIndex; ) @@ -2319,7 +2319,7 @@ void AbstractSplineWidget::RedrawWindowAroundMarker() { UpdateKeyTimes(); std::vector::iterator itKeyTime = std::lower_bound(m_keyTimes.begin(), m_keyTimes.end(), KeyTime(m_fTimeMarker, 0)); - int keyTimeIndex = (itKeyTime != m_keyTimes.end() ? itKeyTime - m_keyTimes.begin() : m_keyTimes.size()); + int keyTimeIndex = static_cast(itKeyTime != m_keyTimes.end() ? itKeyTime - m_keyTimes.begin() : m_keyTimes.size()); int redrawRangeStart = (keyTimeIndex >= 2 ? aznumeric_cast(TimeToXOfs(m_keyTimes[keyTimeIndex - 2].time)) : m_rcSpline.left()); int redrawRangeEnd = (keyTimeIndex < int(m_keyTimes.size()) - 2 ? aznumeric_cast(TimeToXOfs(m_keyTimes[keyTimeIndex + 2].time)) : m_rcSpline.right()); @@ -2421,7 +2421,7 @@ void AbstractSplineWidget::ClearSelection() { ConditionalStoreUndo(); - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2465,7 +2465,7 @@ void AbstractSplineWidget::StoreUndo() if (UiAnimUndo::IsRecording() && !m_pCurrentUndo) { std::vector splines(m_splines.size()); - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { splines[splineIndex] = m_splines[splineIndex].pSpline; } @@ -2508,7 +2508,7 @@ void AbstractSplineWidget::DuplicateSelectedKeys() typedef std::vector KeysToAddContainer; KeysToAddContainer keysToInsert; - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2608,7 +2608,7 @@ void AbstractSplineWidget::KeyAll() ////////////////////////////////////////////////////////////////////////// void AbstractSplineWidget::SelectAll() { - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -2756,7 +2756,7 @@ void AbstractSplineWidget::SelectRectangle(const QRect& rc, bool bSelect) { std::swap(t0, t1); } - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; ISplineInterpolator* pDetailSpline = m_splines[splineIndex].pDetailSpline; @@ -2972,7 +2972,7 @@ void AbstractSplineWidget::ModifySelectedKeysFlags(int nRemoveFlags, int nAddFla SendNotifyEvent(SPLN_BEFORE_CHANGE); - for (int splineIndex = 0, splineCount = m_splines.size(); splineIndex < splineCount; ++splineIndex) + for (int splineIndex = 0, splineCount = static_cast(m_splines.size()); splineIndex < splineCount; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -3138,7 +3138,7 @@ void AbstractSplineWidget::GotoNextKey(bool previousKey) { bool boFoundTheSelectedKey(false); - for (int splineIndex = 0, endSpline = m_splines.size(); splineIndex < endSpline; ++splineIndex) + for (int splineIndex = 0, endSpline = static_cast(m_splines.size()); splineIndex < endSpline; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; for (int i = 0; i < pSpline->GetKeyCount(); i++) @@ -3180,7 +3180,7 @@ void AbstractSplineWidget::GotoNextKey(bool previousKey) } else { - for (int splineIndex = 0, endSpline = m_splines.size(); splineIndex < endSpline; ++splineIndex) + for (int splineIndex = 0, endSpline = static_cast(m_splines.size()); splineIndex < endSpline; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; @@ -3231,7 +3231,7 @@ void AbstractSplineWidget::RemoveAllKeysButThis() { std::vector keys; - for (int splineIndex = 0, endSpline = m_splines.size(); splineIndex < endSpline; ++splineIndex) + for (int splineIndex = 0, endSpline = static_cast(m_splines.size()); splineIndex < endSpline; ++splineIndex) { ISplineInterpolator* pSpline = m_splines[splineIndex].pSpline; diff --git a/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.h b/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.h index 18ee7e173c..edb0cfa4e2 100644 --- a/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.h +++ b/Gems/LyShine/Code/Editor/Animation/Controls/UiSplineCtrlEx.h @@ -90,7 +90,7 @@ public: void AddSpline(ISplineInterpolator * pSpline, ISplineInterpolator * pDetailSpline, COLORREF anColorArray[4]); void RemoveSpline(ISplineInterpolator* pSpline); void RemoveAllSplines(); - int GetSplineCount() const { return m_splines.size(); } + int GetSplineCount() const { return static_cast(m_splines.size()); } ISplineInterpolator* GetSpline(int nIndex) const { return m_splines[nIndex].pSpline; } void SetTimeMarker(float fTime); diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimUndoManager.cpp b/Gems/LyShine/Code/Editor/Animation/UiAnimUndoManager.cpp index 82eb6091e6..025b8c94d8 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimUndoManager.cpp +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimUndoManager.cpp @@ -59,7 +59,7 @@ public: virtual bool IsEmpty() const { return m_undoObjects.empty(); }; virtual void Undo(bool bUndo) { - for (int i = m_undoObjects.size() - 1; i >= 0; i--) + for (int i = aznumeric_cast(m_undoObjects.size()) - 1; i >= 0; i--) { m_undoObjects[i]->Undo(bUndo); } diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.cpp b/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.cpp index f860725276..2b13132606 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.cpp +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.cpp @@ -18,7 +18,6 @@ #include "UiAnimViewSequenceManager.h" #include "Objects/EntityObject.h" #include "ViewManager.h" -#include "RenderViewport.h" #include "Clipboard.h" #include diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.h b/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.h index 40d9013392..72dc7344ec 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.h +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewAnimNode.h @@ -27,7 +27,7 @@ namespace AZ class CUiAnimViewAnimNodeBundle { public: - unsigned int GetCount() const { return m_animNodes.size(); } + unsigned int GetCount() const { return static_cast(m_animNodes.size()); } CUiAnimViewAnimNode* GetNode(const unsigned int index) { return m_animNodes[index]; } const CUiAnimViewAnimNode* GetNode(const unsigned int index) const { return m_animNodes[index]; } diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewNode.h b/Gems/LyShine/Code/Editor/Animation/UiAnimViewNode.h index 61833adcd6..5a82d1be7f 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewNode.h +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewNode.h @@ -121,7 +121,7 @@ public: virtual bool AreAllKeysOfSameType() const override { return m_bAllOfSameType; } - virtual unsigned int GetKeyCount() const override { return m_keys.size(); } + virtual unsigned int GetKeyCount() const override { return static_cast(m_keys.size()); } virtual CUiAnimViewKeyHandle GetKey(unsigned int index) override { return m_keys[index]; } virtual void SelectKeys(const bool bSelected) override; @@ -173,7 +173,7 @@ public: CUiAnimViewNode* GetParentNode() const { return m_pParentNode; } // Children - unsigned int GetChildCount() const { return m_childNodes.size(); } + unsigned int GetChildCount() const { return static_cast(m_childNodes.size()); } CUiAnimViewNode* GetChild(unsigned int index) const { return m_childNodes[index].get(); } // Snap time value to prev/next key in sequence diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewNodes.cpp b/Gems/LyShine/Code/Editor/Animation/UiAnimViewNodes.cpp index d930b4b581..136d405465 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewNodes.cpp +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewNodes.cpp @@ -23,7 +23,6 @@ #include "Objects/EntityObject.h" #include "ViewManager.h" -#include "RenderViewport.h" #include "Export/ExportManager.h" #include diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequence.cpp b/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequence.cpp index 7f7f8f7aaf..86554c2004 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequence.cpp +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequence.cpp @@ -1320,7 +1320,7 @@ void CUiAnimViewSequence::CloneSelectedKeys() std::vector selectedKeyTimes; for (size_t k = 0; k < selectedKeys.GetKeyCount(); ++k) { - CUiAnimViewKeyHandle skey = selectedKeys.GetKey(k); + CUiAnimViewKeyHandle skey = selectedKeys.GetKey(static_cast(k)); if (pTrack != skey.GetTrack()) { pTrack = skey.GetTrack(); @@ -1332,7 +1332,7 @@ void CUiAnimViewSequence::CloneSelectedKeys() // Now, do the actual cloning. for (size_t k = 0; k < selectedKeyTimes.size(); ++k) { - CUiAnimViewKeyHandle skey = selectedKeys.GetKey(k); + CUiAnimViewKeyHandle skey = selectedKeys.GetKey(static_cast(k)); skey = skey.GetTrack()->GetKeyByTime(selectedKeyTimes[k]); assert(skey.IsValid()); diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequenceManager.h b/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequenceManager.h index 61aecc9cd5..e26a1ceec3 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequenceManager.h +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewSequenceManager.h @@ -36,7 +36,7 @@ public: virtual void OnEditorNotifyEvent(EEditorNotifyEvent event); - unsigned int GetCount() const { return m_sequences.size(); } + unsigned int GetCount() const { return static_cast(m_sequences.size()); } void CreateSequence(QString name); void DeleteSequence(CUiAnimViewSequence* pSequence); diff --git a/Gems/LyShine/Code/Editor/Animation/UiAnimViewTrack.h b/Gems/LyShine/Code/Editor/Animation/UiAnimViewTrack.h index 6d11f55247..a2e38edc51 100644 --- a/Gems/LyShine/Code/Editor/Animation/UiAnimViewTrack.h +++ b/Gems/LyShine/Code/Editor/Animation/UiAnimViewTrack.h @@ -23,7 +23,7 @@ public: : m_bAllOfSameType(true) , m_bHasRotationTrack(false) {} - unsigned int GetCount() const { return m_tracks.size(); } + unsigned int GetCount() const { return static_cast(m_tracks.size()); } CUiAnimViewTrack* GetTrack(const unsigned int index) { return m_tracks[index]; } const CUiAnimViewTrack* GetTrack(const unsigned int index) const { return m_tracks[index]; } diff --git a/Gems/LyShine/Code/Editor/AssetTreeEntry.cpp b/Gems/LyShine/Code/Editor/AssetTreeEntry.cpp index caff5d2da0..5a281ba312 100644 --- a/Gems/LyShine/Code/Editor/AssetTreeEntry.cpp +++ b/Gems/LyShine/Code/Editor/AssetTreeEntry.cpp @@ -136,7 +136,7 @@ AssetTreeEntry* AssetTreeEntry::BuildAssetTree(const AZ::Data::AssetType& assetT // product name stored in db is in all lower case, but we want to preserve case here AzFramework::StringFunc::Path::Split(product->GetParent()->GetRelativePath().c_str(), nullptr, &path, &name); // find next character position after default slice path in order to generate hierarchical sub-menus matching the subfolders - int pos = AzFramework::StringFunc::Find(path.c_str(), pathToSearch.c_str()) + pathToSearch.length(); + const size_t pos = AzFramework::StringFunc::Find(path.c_str(), pathToSearch.c_str()) + pathToSearch.length(); assetTree->Insert(path.substr(pos), name, product->GetAssetId()); } return assetTree; diff --git a/Gems/LyShine/Code/Editor/CanvasSizeToolbarSection.cpp b/Gems/LyShine/Code/Editor/CanvasSizeToolbarSection.cpp index 39fe3e9719..de9e5e63bc 100644 --- a/Gems/LyShine/Code/Editor/CanvasSizeToolbarSection.cpp +++ b/Gems/LyShine/Code/Editor/CanvasSizeToolbarSection.cpp @@ -493,7 +493,7 @@ void CanvasSizeToolbarSection::HandleIndexChanged() int CanvasSizeToolbarSection::GetCustomSizeIndex() { - return m_canvasSizePresets.size() - 1; + return static_cast(m_canvasSizePresets.size() - 1); } //////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Gems/LyShine/Code/Editor/EditorWindow.cpp b/Gems/LyShine/Code/Editor/EditorWindow.cpp index 81360ed793..8d7e20492d 100644 --- a/Gems/LyShine/Code/Editor/EditorWindow.cpp +++ b/Gems/LyShine/Code/Editor/EditorWindow.cpp @@ -1547,6 +1547,20 @@ AssetTreeEntry* EditorWindow::GetSliceLibraryTree() return m_sliceLibraryTree; } +AZ::EntityId EditorWindow::GetCanvasForCurrentEditorMode() +{ + AZ::EntityId canvasEntityId; + if (GetEditorMode() == UiEditorMode::Edit) + { + canvasEntityId = GetCanvas(); + } + else + { + canvasEntityId = GetPreviewModeCanvas(); + } + return canvasEntityId; +} + void EditorWindow::ToggleEditorMode() { m_editorMode = (m_editorMode == UiEditorMode::Edit) ? UiEditorMode::Preview : UiEditorMode::Edit; diff --git a/Gems/LyShine/Code/Editor/EditorWindow.h b/Gems/LyShine/Code/Editor/EditorWindow.h index c2fa6808f1..d9b3e60c32 100644 --- a/Gems/LyShine/Code/Editor/EditorWindow.h +++ b/Gems/LyShine/Code/Editor/EditorWindow.h @@ -143,6 +143,9 @@ public: // member functions //! Returns the current mode of the editor (Edit or Preview) UiEditorMode GetEditorMode() { return m_editorMode; } + //! Returns the UI canvas for the current mode (Edit or Preview) + AZ::EntityId GetCanvasForCurrentEditorMode(); + //! Toggle the editor mode between Edit and Preview void ToggleEditorMode(); diff --git a/Gems/LyShine/Code/Editor/HierarchyClipboard.cpp b/Gems/LyShine/Code/Editor/HierarchyClipboard.cpp index df65c677ef..41a29988e7 100644 --- a/Gems/LyShine/Code/Editor/HierarchyClipboard.cpp +++ b/Gems/LyShine/Code/Editor/HierarchyClipboard.cpp @@ -156,7 +156,7 @@ void HierarchyClipboard::CopySelectedItemsToClipboard(HierarchyWidget* widget, QMimeData* mimeData = pEditor->CreateQMimeData(); { // Concatenate all the data we need into a single QByteArray. - QByteArray data(xml.c_str(), xml.size()); + QByteArray data(xml.c_str(), static_cast(xml.size())); mimeData->setData(UICANVASEDITOR_MIMETYPE, data); } diff --git a/Gems/LyShine/Code/Editor/HierarchyMenu.cpp b/Gems/LyShine/Code/Editor/HierarchyMenu.cpp index f4e1776440..ab0c250434 100644 --- a/Gems/LyShine/Code/Editor/HierarchyMenu.cpp +++ b/Gems/LyShine/Code/Editor/HierarchyMenu.cpp @@ -34,7 +34,7 @@ HierarchyMenu::HierarchyMenu(HierarchyWidget* hierarchy, New_EmptyElement(hierarchy, selectedItems, menu, (showMask & Show::kNew_EmptyElementAtRoot), optionalPos); } - if (showMask & Show::kNew_InstantiateSlice | Show::kNew_InstantiateSliceAtRoot) + if (showMask & (Show::kNew_InstantiateSlice | Show::kNew_InstantiateSliceAtRoot)) { New_ElementFromSlice(hierarchy, selectedItems, menu, (showMask & Show::kNew_InstantiateSliceAtRoot), optionalPos); } diff --git a/Gems/LyShine/Code/Editor/SpriteBorderEditor.cpp b/Gems/LyShine/Code/Editor/SpriteBorderEditor.cpp index 2bb1686a93..1d8de3598e 100644 --- a/Gems/LyShine/Code/Editor/SpriteBorderEditor.cpp +++ b/Gems/LyShine/Code/Editor/SpriteBorderEditor.cpp @@ -286,8 +286,8 @@ void SpriteBorderEditor::AddConfigureSection(QGridLayout* gridLayout, int& rowNu // Count the number of unique entries along each axis to determine number // of rows/cols contained within the spritesheet. - m_numRows = vSet.size() > 1 ? vSet.size() - 1 : 1; - m_numCols = uSet.size() > 1 ? uSet.size() - 1 : 1; + m_numRows = static_cast(vSet.size() > 1 ? vSet.size() - 1 : 1); + m_numCols = static_cast(uSet.size() > 1 ? uSet.size() - 1 : 1); // Text input fields displaying row/col information for auto-extracting // spritesheet cells diff --git a/Gems/LyShine/Code/Editor/ViewportWidget.cpp b/Gems/LyShine/Code/Editor/ViewportWidget.cpp index 46f4f4f8fa..1ce8f5b64d 100644 --- a/Gems/LyShine/Code/Editor/ViewportWidget.cpp +++ b/Gems/LyShine/Code/Editor/ViewportWidget.cpp @@ -7,6 +7,8 @@ */ #include "EditorCommon.h" +#include "UiCanvasComponent.h" + #include "EditorDefs.h" #include "Settings.h" #include @@ -245,6 +247,7 @@ ViewportWidget::ViewportWidget(EditorWindow* parent) FontNotificationBus::Handler::BusConnect(); AZ::TickBus::Handler::BusConnect(); + AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect(GetCurrentContextName()); } ViewportWidget::~ViewportWidget() @@ -252,6 +255,8 @@ ViewportWidget::~ViewportWidget() AzToolsFramework::EditorPickModeNotificationBus::Handler::BusDisconnect(); FontNotificationBus::Handler::BusDisconnect(); AZ::TickBus::Handler::BusDisconnect(); + LyShinePassDataRequestBus::Handler::BusDisconnect(); + AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect(); m_uiRenderer.reset(); @@ -272,6 +277,8 @@ void ViewportWidget::InitUiRenderer() lyShine->SetUiRendererForEditor(m_uiRenderer); m_draw2d = AZStd::make_shared(GetViewportContext()); + + LyShinePassDataRequestBus::Handler::BusConnect(GetViewportContext()->GetRenderScene()->GetId()); } ViewportInteraction* ViewportWidget::GetViewportInteraction() @@ -487,30 +494,44 @@ void ViewportWidget::EnableCanvasRender() } void ViewportWidget::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time) +{ + // Update + UiEditorMode editorMode = m_editorWindow->GetEditorMode(); + if (editorMode == UiEditorMode::Edit) + { + UpdateEditMode(deltaTime); + } + else // if (editorMode == UiEditorMode::Preview) + { + UpdatePreviewMode(deltaTime); + } +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +int ViewportWidget::GetTickOrder() +{ + return AZ::TICK_PRE_RENDER; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +void ViewportWidget::OnRenderTick() { if (!m_uiRenderer->IsReady() || !m_canvasRenderIsEnabled) { return; } -#ifdef LYSHINE_ATOM_TODO - gEnv->pRenderer->SetSrgbWrite(true); -#endif - const float dpiScale = QtHelpers::GetHighDpiScaleFactor(*this); ViewportIcon::SetDpiScaleFactor(dpiScale); - // Set up to render a frame to this viewport's window - GetViewportContext()->RenderTick(); - UiEditorMode editorMode = m_editorWindow->GetEditorMode(); if (editorMode == UiEditorMode::Edit) { - RenderEditMode(deltaTime); + RenderEditMode(); } else // if (editorMode == UiEditorMode::Preview) { - RenderPreviewMode(deltaTime); + RenderPreviewMode(); } } @@ -884,17 +905,37 @@ void ViewportWidget::OnFontTextureUpdated([[maybe_unused]] IFFont* font) m_fontTextureHasChanged = true; } +LyShine::AttachmentImagesAndDependencies ViewportWidget::GetRenderTargets() +{ + LyShine::AttachmentImagesAndDependencies canvasTargets; + + AZ::EntityId canvasEntityId = m_editorWindow->GetCanvasForCurrentEditorMode(); + if (canvasEntityId.IsValid()) + { + AZ::Entity* canvasEntity = nullptr; + EBUS_EVENT_RESULT(canvasEntity, AZ::ComponentApplicationBus, FindEntity, canvasEntityId); + AZ_Assert(canvasEntity, "Canvas entity not found by ID"); + if (canvasEntity) + { + UiCanvasComponent* canvasComponent = canvasEntity->FindComponent(); + AZ_Assert(canvasComponent, "Canvas entity has no canvas component"); + if (canvasComponent) + { + canvasComponent->GetRenderTargets(canvasTargets); + } + } + } + + return canvasTargets; +} + QPointF ViewportWidget::WidgetToViewport(const QPointF & point) const { return point * WidgetToViewportFactor(); } -void ViewportWidget::RenderEditMode(float deltaTime) +void ViewportWidget::UpdateEditMode(float deltaTime) { - // sort keys for different layers - static const int64_t backgroundKey = -0x1000; - static const int64_t topLayerKey = 0x1000000; - if (m_fontTextureHasChanged) { // A font texture has changed since we last rendered. Force a render graph update for each loaded canvas @@ -908,6 +949,28 @@ void ViewportWidget::RenderEditMode(float deltaTime) return; // this can happen if a render happens during a restart } + AZ::Vector2 canvasSize; + EBUS_EVENT_ID_RESULT(canvasSize, canvasEntityId, UiCanvasBus, GetCanvasSize); + + // Set the target size of the canvas + EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetTargetCanvasSize, false, canvasSize); + + // Update this canvas (must be done after SetTargetCanvasSize) + EBUS_EVENT_ID(canvasEntityId, UiEditorCanvasBus, UpdateCanvasInEditorViewport, deltaTime, false); +} + +void ViewportWidget::RenderEditMode() +{ + // sort keys for different layers + static const int64_t backgroundKey = -0x1000; + static const int64_t topLayerKey = 0x1000000; + + AZ::EntityId canvasEntityId = m_editorWindow->GetCanvas(); + if (!canvasEntityId.IsValid()) + { + return; // this can happen if a render happens during a restart + } + Draw2dHelper draw2d(m_draw2d.get()); // sets and resets 2D draw mode in constructor/destructor QTreeWidgetItemRawPtrQList selection = m_editorWindow->GetHierarchy()->selectedItems(); @@ -936,9 +999,6 @@ void ViewportWidget::RenderEditMode(float deltaTime) // Set the target size of the canvas EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetTargetCanvasSize, false, canvasSize); - // Update this canvas (must be done after SetTargetCanvasSize) - EBUS_EVENT_ID(canvasEntityId, UiEditorCanvasBus, UpdateCanvasInEditorViewport, deltaTime, false); - // Render this canvas QSize scaledViewportSize = QtHelpers::GetDpiScaledViewportSize(*this); AZ::Vector2 viewportSize(scaledViewportSize.width(), scaledViewportSize.height()); @@ -1037,11 +1097,8 @@ void ViewportWidget::RenderEditMode(float deltaTime) } } -void ViewportWidget::RenderPreviewMode(float deltaTime) +void ViewportWidget::UpdatePreviewMode(float deltaTime) { - // sort keys for different layers - static const int64_t backgroundKey = -0x1000; - AZ::EntityId canvasEntityId = m_editorWindow->GetPreviewModeCanvas(); if (m_fontTextureHasChanged) @@ -1051,6 +1108,37 @@ void ViewportWidget::RenderPreviewMode(float deltaTime) m_fontTextureHasChanged = false; } + if (canvasEntityId.IsValid()) + { + QSize scaledViewportSize = QtHelpers::GetDpiScaledViewportSize(*this); + AZ::Vector2 viewportSize(scaledViewportSize.width(), scaledViewportSize.height()); + + // Get the canvas size + AZ::Vector2 canvasSize = m_editorWindow->GetPreviewCanvasSize(); + if (canvasSize.GetX() == 0.0f && canvasSize.GetY() == 0.0f) + { + // special value of (0,0) means use the viewport size + canvasSize = viewportSize; + } + + // Set the target size of the canvas + EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetTargetCanvasSize, true, canvasSize); + + // Update this canvas (must be done after SetTargetCanvasSize) + EBUS_EVENT_ID(canvasEntityId, UiEditorCanvasBus, UpdateCanvasInEditorViewport, deltaTime, true); + + // Execute events that have been queued during the canvas update + gEnv->pLyShine->ExecuteQueuedEvents(); + } +} + +void ViewportWidget::RenderPreviewMode() +{ + // sort keys for different layers + static const int64_t backgroundKey = -0x1000; + + AZ::EntityId canvasEntityId = m_editorWindow->GetPreviewModeCanvas(); + // Rather than scaling to exactly fit we try to draw at one of these preset scale factors // to make it it bit more obvious that the canvas size is changing float zoomScales[] = { @@ -1096,15 +1184,6 @@ void ViewportWidget::RenderPreviewMode(float deltaTime) } } - // Set the target size of the canvas - EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetTargetCanvasSize, true, canvasSize); - - // Update this canvas (must be done after SetTargetCanvasSize) - EBUS_EVENT_ID(canvasEntityId, UiEditorCanvasBus, UpdateCanvasInEditorViewport, deltaTime, true); - - // Execute events that have been queued during the canvas update - gEnv->pLyShine->ExecuteQueuedEvents(); - // match scale to one of the predefined scales. If the scale is so small // that it is less than the smallest scale then leave it as it is for (int i = 0; i < AZ_ARRAY_SIZE(zoomScales); ++i) @@ -1131,14 +1210,6 @@ void ViewportWidget::RenderPreviewMode(float deltaTime) canvasToViewportMatrix.SetTranslation(translation); EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, SetCanvasToViewportMatrix, canvasToViewportMatrix); -#ifdef LYSHINE_ATOM_TODO // mask support with Atom - // clear the stencil buffer before rendering each canvas - required for masking - // NOTE: the FRT_CLEAR_IMMEDIATE is required since we will not be setting the render target - // We also clear the color to a mid grey so that we can see the bounds of the canvas - ColorF viewportBackgroundColor(0.5f, 0.5f, 0.5f, 0); // if clearing color we want to set alpha to zero also - gEnv->pRenderer->ClearTargetsImmediately(FRT_CLEAR, viewportBackgroundColor); -#endif - m_draw2d->SetSortKey(backgroundKey); RenderViewportBackground(); diff --git a/Gems/LyShine/Code/Editor/ViewportWidget.h b/Gems/LyShine/Code/Editor/ViewportWidget.h index 0473b219dc..620cb8fb35 100644 --- a/Gems/LyShine/Code/Editor/ViewportWidget.h +++ b/Gems/LyShine/Code/Editor/ViewportWidget.h @@ -9,9 +9,11 @@ #if !defined(Q_MOC_RUN) #include "EditorCommon.h" +#include "LyShinePassDataBus.h" #include #include +#include #include @@ -27,6 +29,8 @@ class ViewportWidget : public AtomToolsFramework::RenderViewportWidget , private AzToolsFramework::EditorPickModeNotificationBus::Handler , private FontNotificationBus::Handler + , private LyShinePassDataRequestBus::Handler + , public AZ::RPI::ViewportContextNotificationBus::Handler { Q_OBJECT @@ -138,15 +142,29 @@ private: // member functions void OnFontTextureUpdated(IFFont* font) override; // ~FontNotifications + // LyShinePassDataRequestBus + LyShine::AttachmentImagesAndDependencies GetRenderTargets() override; + // ~LyShinePassDataRequestBus + // AZ::TickBus::Handler void OnTick(float deltaTime, AZ::ScriptTimePoint time) override; + int GetTickOrder() override; // ~AZ::TickBus::Handler + // AZ::RPI::ViewportContextNotificationBus::Handler overrides... + void OnRenderTick() override; + + //! Update UI canvases when in edit mode + void UpdateEditMode(float deltaTime); + //! Render the viewport when in edit mode - void RenderEditMode(float deltaTime); + void RenderEditMode(); + + //! Update UI canvases when in preview mode + void UpdatePreviewMode(float deltaTime); //! Render the viewport when in preview mode - void RenderPreviewMode(float deltaTime); + void RenderPreviewMode(); //! Fill the entire viewport area with a background color void RenderViewportBackground(); diff --git a/Gems/LyShine/Code/Source/Animation/AnimNode.cpp b/Gems/LyShine/Code/Source/Animation/AnimNode.cpp index f7a6015a56..a87dae6fbd 100644 --- a/Gems/LyShine/Code/Source/Animation/AnimNode.cpp +++ b/Gems/LyShine/Code/Source/Animation/AnimNode.cpp @@ -62,7 +62,7 @@ void CUiAnimNode::Activate([[maybe_unused]] bool bActivate) ////////////////////////////////////////////////////////////////////////// int CUiAnimNode::GetTrackCount() const { - return m_tracks.size(); + return static_cast(m_tracks.size()); } const char* CUiAnimNode::GetParamName(const CUiAnimParamType& paramType) const diff --git a/Gems/LyShine/Code/Source/Animation/AnimSequence.cpp b/Gems/LyShine/Code/Source/Animation/AnimSequence.cpp index f1ecb4af9e..51e5e925ca 100644 --- a/Gems/LyShine/Code/Source/Animation/AnimSequence.cpp +++ b/Gems/LyShine/Code/Source/Animation/AnimSequence.cpp @@ -48,7 +48,7 @@ CUiAnimSequence::CUiAnimSequence(IUiAnimationSystem* pUiAnimationSystem, uint32 CUiAnimSequence::~CUiAnimSequence() { // clear reference to me from all my nodes - for (int i = m_nodes.size(); --i >= 0;) + for (int i = static_cast(m_nodes.size()); --i >= 0;) { if (m_nodes[i]) { @@ -144,7 +144,7 @@ const IUiAnimSequence* CUiAnimSequence::GetParentSequence() const ////////////////////////////////////////////////////////////////////////// int CUiAnimSequence::GetNodeCount() const { - return m_nodes.size(); + return static_cast(m_nodes.size()); } ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/LyShine/Code/Source/Animation/AnimTrack.h b/Gems/LyShine/Code/Source/Animation/AnimTrack.h index e2d6fd1069..f73cd7ede7 100644 --- a/Gems/LyShine/Code/Source/Animation/AnimTrack.h +++ b/Gems/LyShine/Code/Source/Animation/AnimTrack.h @@ -71,7 +71,7 @@ public: } //! Return number of keys in track. - virtual int GetNumKeys() const { return m_keys.size(); }; + virtual int GetNumKeys() const { return static_cast(m_keys.size()); }; //! Return true if keys exists in this track virtual bool HasKeys() const { return !m_keys.empty(); } @@ -517,7 +517,7 @@ inline int TUiAnimTrack::GetActiveKey(float time, KeyType* key) return -1; } - int nkeys = m_keys.size(); + int nkeys = static_cast(m_keys.size()); if (nkeys == 0) { m_lastTime = time; diff --git a/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp b/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp index ca435dadf9..49c38c8eb0 100644 --- a/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp +++ b/Gems/LyShine/Code/Source/Animation/AzEntityNode.cpp @@ -163,7 +163,7 @@ CUiAnimAzEntityNode::~CUiAnimAzEntityNode() ////////////////////////////////////////////////////////////////////////// unsigned int CUiAnimAzEntityNode::GetParamCount() const { - return CUiAnimAzEntityNode::GetParamCountStatic() + m_entityScriptPropertiesParamInfos.size(); + return static_cast(CUiAnimAzEntityNode::GetParamCountStatic() + m_entityScriptPropertiesParamInfos.size()); } ////////////////////////////////////////////////////////////////////////// @@ -190,7 +190,7 @@ CUiAnimParamType CUiAnimAzEntityNode::GetParamType(unsigned int nIndex) const ////////////////////////////////////////////////////////////////////////// int CUiAnimAzEntityNode::GetParamCountStatic() { - return s_nodeParams.size(); + return static_cast(s_nodeParams.size()); } ////////////////////////////////////////////////////////////////////////// @@ -680,7 +680,7 @@ IUiAnimTrack* CUiAnimAzEntityNode::CreateTrackForAzField(const UiAnimParamData& // this is a compound type, create a compound track // We only support compound tracks with 2, 3 or 4 subtracks - int numElements = classData->m_elements.size(); + int numElements = static_cast(classData->m_elements.size()); if (numElements < 2 || numElements > 4) { return nullptr; diff --git a/Gems/LyShine/Code/Source/Animation/BoolTrack.cpp b/Gems/LyShine/Code/Source/Animation/BoolTrack.cpp index 911c3a29ce..4582cd7be1 100644 --- a/Gems/LyShine/Code/Source/Animation/BoolTrack.cpp +++ b/Gems/LyShine/Code/Source/Animation/BoolTrack.cpp @@ -31,7 +31,7 @@ void UiBoolTrack::GetValue(float time, bool& value) CheckValid(); - int nkeys = m_keys.size(); + int nkeys = static_cast(m_keys.size()); if (nkeys < 1) { return; diff --git a/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp b/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp index 5c897620c7..d61090f79d 100644 --- a/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp +++ b/Gems/LyShine/Code/Source/Animation/UiAnimationSystem.cpp @@ -296,7 +296,7 @@ IUiAnimSequence* UiAnimationSystem::GetSequence(int i) const ////////////////////////////////////////////////////////////////////////// int UiAnimationSystem::GetNumSequences() const { - return m_sequences.size(); + return static_cast(m_sequences.size()); } ////////////////////////////////////////////////////////////////////////// @@ -315,7 +315,7 @@ IUiAnimSequence* UiAnimationSystem::GetPlayingSequence(int i) const ////////////////////////////////////////////////////////////////////////// int UiAnimationSystem::GetNumPlayingSequences() const { - return m_playingSequences.size(); + return static_cast(m_playingSequences.size()); } ////////////////////////////////////////////////////////////////////////// @@ -327,7 +327,7 @@ void UiAnimationSystem::AddSequence(IUiAnimSequence* pSequence) ////////////////////////////////////////////////////////////////////////// bool UiAnimationSystem::IsCutScenePlaying() const { - const uint numPlayingSequences = m_playingSequences.size(); + const uint numPlayingSequences = static_cast(m_playingSequences.size()); for (uint i = 0; i < numPlayingSequences; ++i) { const IUiAnimSequence* pAnimSequence = m_playingSequences[i].sequence.get(); diff --git a/Gems/LyShine/Code/Source/Draw2d.cpp b/Gems/LyShine/Code/Source/Draw2d.cpp index 34ffb38fa3..2d3612fc07 100644 --- a/Gems/LyShine/Code/Source/Draw2d.cpp +++ b/Gems/LyShine/Code/Source/Draw2d.cpp @@ -9,6 +9,7 @@ #include // for SVF_P3F_C4B_T2F which will be removed in a coming PR #include +#include "LyShinePassDataBus.h" #include #include @@ -95,6 +96,12 @@ void CDraw2d::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapSc AZ_Assert(scene != nullptr, "Attempting to create a DynamicDrawContext for a viewport context that has not been associated with a scene yet."); // Create and initialize a DynamicDrawContext for 2d drawing + + // Get the pass for the dynamic draw context to render to + AZ::RPI::RasterPass* uiCanvasPass = nullptr; + AZ::RPI::SceneId sceneId = scene->GetId(); + LyShinePassRequestBus::EventResult(uiCanvasPass, sceneId, &LyShinePassRequestBus::Events::GetUiCanvasPass); + m_dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext(); AZ::RPI::ShaderOptionList shaderOptions; shaderOptions.push_back(AZ::RPI::ShaderOption(AZ::Name("o_useColorChannels"), AZ::Name("true"))); @@ -106,7 +113,15 @@ void CDraw2d::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapSc {"TEXCOORD0", AZ::RHI::Format::R32G32_FLOAT} }); m_dynamicDraw->AddDrawStateOptions(AZ::RPI::DynamicDrawContext::DrawStateOptions::PrimitiveType | AZ::RPI::DynamicDrawContext::DrawStateOptions::BlendMode); - m_dynamicDraw->SetOutputScope(scene.get()); + if (uiCanvasPass) + { + m_dynamicDraw->SetOutputScope(uiCanvasPass); + } + else + { + // Render target support is disabled + m_dynamicDraw->SetOutputScope(scene.get()); + } m_dynamicDraw->EndInit(); AZ::RHI::TargetBlendState targetBlendState; @@ -491,6 +506,7 @@ bool CDraw2d::GetDeferPrimitives() return m_deferCalls; } +//////////////////////////////////////////////////////////////////////////////////////////////////// void CDraw2d::SetSortKey(int64_t key) { m_dynamicDraw->SetSortKey(key); diff --git a/Gems/LyShine/Code/Source/LyShine.cpp b/Gems/LyShine/Code/Source/LyShine.cpp index f5edc4d7f1..c776dc11e9 100644 --- a/Gems/LyShine/Code/Source/LyShine.cpp +++ b/Gems/LyShine/Code/Source/LyShine.cpp @@ -163,6 +163,8 @@ CLyShine::CLyShine(ISystem* system) AzFramework::InputTextEventListener::Connect(); UiCursorBus::Handler::BusConnect(); AZ::TickBus::Handler::BusConnect(); + AZ::RPI::ViewportContextNotificationBus::Handler::BusConnect( + AZ::RPI::ViewportContextRequests::Get()->GetDefaultViewportContextName()); AZ::Render::Bootstrap::NotificationBus::Handler::BusConnect(); // These are internal Amazon components, so register them so that we can send back their names to our metrics collection @@ -240,9 +242,11 @@ CLyShine::~CLyShine() { UiCursorBus::Handler::BusDisconnect(); AZ::TickBus::Handler::BusDisconnect(); + AZ::RPI::ViewportContextNotificationBus::Handler::BusDisconnect(); AzFramework::InputTextEventListener::Disconnect(); AzFramework::InputChannelEventListener::Disconnect(); AZ::Render::Bootstrap::NotificationBus::Handler::BusDisconnect(); + LyShinePassDataRequestBus::Handler::BusDisconnect(); UiCanvasComponent::Shutdown(); @@ -642,15 +646,19 @@ void CLyShine::OnTick(float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time { // Update the loaded UI canvases Update(deltaTime); - - // Recreate dirty render graphs and send primitive data to the dynamic draw context - Render(); } //////////////////////////////////////////////////////////////////////////////////////////////////// int CLyShine::GetTickOrder() { - return AZ::TICK_UI; + return AZ::TICK_PRE_RENDER; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +void CLyShine::OnRenderTick() +{ + // Recreate dirty render graphs and send primitive data to the dynamic draw context + Render(); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -658,6 +666,16 @@ void CLyShine::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapS { // Load cursor if its path was set before RPI was initialized LoadUiCursor(); + + LyShinePassDataRequestBus::Handler::BusConnect(AZ::RPI::RPISystemInterface::Get()->GetDefaultScene()->GetId()); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +LyShine::AttachmentImagesAndDependencies CLyShine::GetRenderTargets() +{ + LyShine::AttachmentImagesAndDependencies attachmentImagesAndDependencies; + m_uiCanvasManager->GetRenderTargets(attachmentImagesAndDependencies); + return attachmentImagesAndDependencies; } //////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Gems/LyShine/Code/Source/LyShine.h b/Gems/LyShine/Code/Source/LyShine.h index a7a8cab700..488131389a 100644 --- a/Gems/LyShine/Code/Source/LyShine.h +++ b/Gems/LyShine/Code/Source/LyShine.h @@ -16,8 +16,11 @@ #include #include +#include #include +#include "LyShinePassDataBus.h" + #if !defined(_RELEASE) #define LYSHINE_INTERNAL_UNIT_TEST #endif @@ -40,7 +43,9 @@ class CLyShine , public AzFramework::InputChannelEventListener , public AzFramework::InputTextEventListener , public AZ::TickBus::Handler + , public AZ::RPI::ViewportContextNotificationBus::Handler , protected AZ::Render::Bootstrap::NotificationBus::Handler + , protected LyShinePassDataRequestBus::Handler { public: @@ -111,10 +116,17 @@ public: int GetTickOrder() override; // ~TickEvents + // AZ::RPI::ViewportContextNotificationBus::Handler overrides... + void OnRenderTick() override; + // AZ::Render::Bootstrap::NotificationBus void OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene) override; // ~AZ::Render::Bootstrap::NotificationBus + // LyShinePassDataRequestBus + LyShine::AttachmentImagesAndDependencies GetRenderTargets() override; + // ~LyShinePassDataRequestBus + // Get the UIRenderer for the game (which is owned by CLyShine). This is not exposed outside the gem. UiRenderer* GetUiRenderer(); diff --git a/Gems/LyShine/Code/Source/LyShineDebug.h b/Gems/LyShine/Code/Source/LyShineDebug.h index 11f48a1e32..84b4d1b4a5 100644 --- a/Gems/LyShine/Code/Source/LyShineDebug.h +++ b/Gems/LyShine/Code/Source/LyShineDebug.h @@ -12,9 +12,9 @@ #include #include +#endif #include -#endif //////////////////////////////////////////////////////////////////////////////////////////////////// //! Class for drawing test displays for testing the LyShine functionality diff --git a/Gems/LyShine/Code/Source/LyShinePass.cpp b/Gems/LyShine/Code/Source/LyShinePass.cpp new file mode 100644 index 0000000000..fbf7f34e14 --- /dev/null +++ b/Gems/LyShine/Code/Source/LyShinePass.cpp @@ -0,0 +1,274 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "LyShinePass.h" + +namespace LyShine +{ + AZ::RPI::Ptr LyShinePass::Create(const AZ::RPI::PassDescriptor& descriptor) + { + return aznew LyShinePass(descriptor); + } + + LyShinePass::LyShinePass(const AZ::RPI::PassDescriptor& descriptor) + : Base(descriptor) + { + } + + LyShinePass::~LyShinePass() + { + LyShinePassRequestBus::Handler::BusDisconnect(); + } + + void LyShinePass::ResetInternal() + { + LyShinePassRequestBus::Handler::BusDisconnect(); + + Base::ResetInternal(); + } + + void LyShinePass::BuildInternal() + { + AZ::RPI::Scene* scene = GetScene(); + if (scene) + { + // Listen for rebuild requests + LyShinePassRequestBus::Handler::BusConnect(scene->GetId()); + + RemoveChildren(); + + // Get the current list of render targets being used across all loaded UI Canvases + LyShine::AttachmentImagesAndDependencies attachmentImagesAndDependencies; + LyShinePassDataRequestBus::EventResult( + attachmentImagesAndDependencies, + scene->GetId(), + &LyShinePassDataRequestBus::Events::GetRenderTargets + ); + + AddRttChildPasses(attachmentImagesAndDependencies); + AddUiCanvasChildPass(attachmentImagesAndDependencies); + } + + Base::BuildInternal(); + } + + void LyShinePass::RebuildRttChildren() + { + QueueForBuildAndInitialization(); + } + + AZ::RPI::RasterPass* LyShinePass::GetRttPass(const AZStd::string& name) + { + for (auto child:m_children) + { + if (child->GetName() == AZ::Name(name)) + { + return azrtti_cast(child.get()); + } + } + return nullptr; + } + + AZ::RPI::RasterPass* LyShinePass::GetUiCanvasPass() + { + return m_uiCanvasChildPass.get(); + } + + void LyShinePass::AddRttChildPasses(LyShine::AttachmentImagesAndDependencies attachmentImagesAndDependencies) + { + for (const auto& attachmentImageAndDependencies : attachmentImagesAndDependencies) + { + AddRttChildPass(attachmentImageAndDependencies.first, attachmentImageAndDependencies.second); + } + } + + void LyShinePass::AddRttChildPass(AZ::Data::Instance attachmentImage, AttachmentImages attachmentImageDependencies) + { + // Add a pass that renders to the specified texture + + // Create a pass template + auto passTemplate = AZStd::make_shared(); + passTemplate->m_name = "RttChildPass"; + passTemplate->m_passClass = AZ::Name("RttChildPass"); + + // Slots + passTemplate->m_slots.resize(2); + + AZ::RPI::PassSlot& depthInOutSlot = passTemplate->m_slots[0]; + depthInOutSlot.m_name = "DepthInputOutput"; + depthInOutSlot.m_slotType = AZ::RPI::PassSlotType::InputOutput; + depthInOutSlot.m_scopeAttachmentUsage = AZ::RHI::ScopeAttachmentUsage::DepthStencil; + depthInOutSlot.m_loadStoreAction.m_clearValue = AZ::RHI::ClearValue::CreateDepthStencil(0.0f, 0); + depthInOutSlot.m_loadStoreAction.m_loadActionStencil = AZ::RHI::AttachmentLoadAction::Clear; + + AZ::RPI::PassSlot& outSlot = passTemplate->m_slots[1]; + outSlot.m_name = AZ::Name("RenderTargetOutput"); + outSlot.m_slotType = AZ::RPI::PassSlotType::Output; + outSlot.m_scopeAttachmentUsage = AZ::RHI::ScopeAttachmentUsage::RenderTarget; + outSlot.m_loadStoreAction.m_clearValue = AZ::RHI::ClearValue::CreateVector4Float(0.0f, 0.0f, 0.0f, 0.0f); + outSlot.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear; + + // Connections + passTemplate->m_connections.resize(1); + + AZ::RPI::PassConnection& depthInOutConnection = passTemplate->m_connections[0]; + depthInOutConnection.m_localSlot = "DepthInputOutput"; + depthInOutConnection.m_attachmentRef.m_pass = "Parent"; + depthInOutConnection.m_attachmentRef.m_attachment = "DepthInputOutput"; + + // Pass data + AZStd::shared_ptr passData = AZStd::make_shared(); + passData->m_drawListTag = AZ::Name("uicanvas"); + passData->m_pipelineViewTag = AZ::Name("MainCamera"); + auto size = attachmentImage->GetRHIImage()->GetDescriptor().m_size; + passData->m_overrideScissor = AZ::RHI::Scissor(0, 0, size.m_width, size.m_height); + passData->m_overrideViewport = AZ::RHI::Viewport(0, size.m_width, 0, size.m_height); + passTemplate->m_passData = AZStd::move(passData); + // Create a pass descriptor for the new child pass + AZ::RPI::PassDescriptor childDesc; + childDesc.m_passTemplate = passTemplate; + childDesc.m_passName = attachmentImage->GetAttachmentId(); + + AZ::RPI::PassSystemInterface* passSystem = AZ::RPI::PassSystemInterface::Get(); + AZ::RPI::Ptr rttChildPass = passSystem->CreatePass(childDesc); + AZ_Assert(rttChildPass, "[LyShinePass] Unable to create %s.", passTemplate->m_name.GetCStr()); + + // Store the info needed to attach to slots and set up frame graph dependencies + rttChildPass->m_attachmentImage = attachmentImage; + rttChildPass->m_attachmentImageDependencies = attachmentImageDependencies; + + AddChild(rttChildPass); + } + + void LyShinePass::AddUiCanvasChildPass(LyShine::AttachmentImagesAndDependencies AttachmentImagesAndDependencies) + { + if (!m_uiCanvasChildPass) + { + // Create a pass template + auto passTemplate = AZStd::make_shared(); + passTemplate->m_name = AZ::Name("LyShineChildPass"); + passTemplate->m_passClass = AZ::Name("LyShineChildPass"); + + // Slots + passTemplate->m_slots.resize(2); + + AZ::RPI::PassSlot& depthInOutSlot = passTemplate->m_slots[0]; + depthInOutSlot.m_name = "DepthInputOutput"; + depthInOutSlot.m_slotType = AZ::RPI::PassSlotType::InputOutput; + depthInOutSlot.m_scopeAttachmentUsage = AZ::RHI::ScopeAttachmentUsage::DepthStencil; + depthInOutSlot.m_loadStoreAction.m_clearValue = AZ::RHI::ClearValue::CreateDepthStencil(0.0f, 0); + depthInOutSlot.m_loadStoreAction.m_loadActionStencil = AZ::RHI::AttachmentLoadAction::Clear; + + AZ::RPI::PassSlot& inOutSlot = passTemplate->m_slots[1]; + inOutSlot.m_name = "ColorInputOutput"; + inOutSlot.m_slotType = AZ::RPI::PassSlotType::InputOutput; + inOutSlot.m_scopeAttachmentUsage = AZ::RHI::ScopeAttachmentUsage::RenderTarget; + + // Connections + passTemplate->m_connections.resize(2); + + AZ::RPI::PassConnection& depthInOutConnection = passTemplate->m_connections[0]; + depthInOutConnection.m_localSlot = "DepthInputOutput"; + depthInOutConnection.m_attachmentRef.m_pass = "Parent"; + depthInOutConnection.m_attachmentRef.m_attachment = "DepthInputOutput"; + + AZ::RPI::PassConnection& inOutConnection = passTemplate->m_connections[1]; + inOutConnection.m_localSlot = "ColorInputOutput"; + inOutConnection.m_attachmentRef.m_pass = "Parent"; + inOutConnection.m_attachmentRef.m_attachment = "ColorInputOutput"; + + // Pass data + AZStd::shared_ptr passData = AZStd::make_shared(); + passData->m_drawListTag = AZ::Name("uicanvas"); + passData->m_pipelineViewTag = AZ::Name("MainCamera"); + passTemplate->m_passData = AZStd::move(passData); + + // Create a pass descriptor for the new child pass + AZ::RPI::PassDescriptor childDesc; + childDesc.m_passTemplate = passTemplate; + childDesc.m_passName = AZ::Name("LyShineChildPass"); + + AZ::RPI::PassSystemInterface* passSystem = AZ::RPI::PassSystemInterface::Get(); + m_uiCanvasChildPass = passSystem->CreatePass(childDesc); + AZ_Assert(m_uiCanvasChildPass, "[LyShinePass] Unable to create %s.", passTemplate->m_name.GetCStr()); + } + + // Store the info needed to set up frame graph dependencies + m_uiCanvasChildPass->m_attachmentImageDependencies.clear(); + for (const auto& attachmentImageAndDescendents : AttachmentImagesAndDependencies) + { + m_uiCanvasChildPass->m_attachmentImageDependencies.emplace_back(attachmentImageAndDescendents.first); + } + + AddChild(m_uiCanvasChildPass); + } + + AZ::RPI::Ptr LyShineChildPass::Create(const AZ::RPI::PassDescriptor& descriptor) + { + return aznew LyShineChildPass(descriptor); + } + + LyShineChildPass::LyShineChildPass(const AZ::RPI::PassDescriptor& descriptor) + : RasterPass(descriptor) + { + } + + LyShineChildPass::~LyShineChildPass() + { + } + + void LyShineChildPass::SetupFrameGraphDependencies(AZ::RHI::FrameGraphInterface frameGraph) + { + AZ::RPI::RasterPass::SetupFrameGraphDependencies(frameGraph); + + for (auto attachmentImage : m_attachmentImageDependencies) + { + // Ensure that the image is imported into the attachment database. + // The image may not be imported if the owning pass has been disabled. + auto attachmentImageId = attachmentImage->GetAttachmentId(); + if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(attachmentImageId)) + { + frameGraph.GetAttachmentDatabase().ImportImage(attachmentImageId, attachmentImage->GetRHIImage()); + } + + AZ::RHI::ImageScopeAttachmentDescriptor desc; + desc.m_attachmentId = attachmentImageId; + desc.m_imageViewDescriptor = attachmentImage->GetImageView()->GetDescriptor(); + desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; + + frameGraph.UseShaderAttachment(desc, AZ::RHI::ScopeAttachmentAccess::Read); + } + } + + AZ::RPI::Ptr RttChildPass::Create(const AZ::RPI::PassDescriptor& descriptor) + { + return aznew RttChildPass(descriptor); + } + + RttChildPass::RttChildPass(const AZ::RPI::PassDescriptor& descriptor) + : LyShineChildPass(descriptor) + { + } + + RttChildPass::~RttChildPass() + { + } + + void RttChildPass::BuildInternal() + { + AttachImageToSlot(AZ::Name("RenderTargetOutput"), m_attachmentImage); + } +} // namespace LyShine diff --git a/Gems/LyShine/Code/Source/LyShinePass.h b/Gems/LyShine/Code/Source/LyShinePass.h new file mode 100644 index 0000000000..6275353641 --- /dev/null +++ b/Gems/LyShine/Code/Source/LyShinePass.h @@ -0,0 +1,110 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include +#include +#include +#include +#include +#include "LyShinePassDataBus.h" + +namespace LyShine +{ + class LyShineChildPass; + + //! Manages child passes at runtime that render to render targets + class LyShinePass final + : public AZ::RPI::ParentPass + , protected LyShinePassRequestBus::Handler + { + AZ_RPI_PASS(LyShinePass); + using Base = AZ::RPI::ParentPass; + + public: + AZ_CLASS_ALLOCATOR(LyShinePass, AZ::SystemAllocator, 0); + AZ_RTTI(LyShinePass, "C3B812ED-3771-42F4-A96F-EBD94B4D54CA", Base); + + virtual ~LyShinePass(); + static AZ::RPI::Ptr Create(const AZ::RPI::PassDescriptor& descriptor); + + protected: + // Pass behavior overrides + void ResetInternal() override; + void BuildInternal() override; + + // LyShinePassRequestBus overrides + void RebuildRttChildren() override; + AZ::RPI::RasterPass* GetRttPass(const AZStd::string& name) override; + AZ::RPI::RasterPass* GetUiCanvasPass() override; + + private: + LyShinePass() = delete; + explicit LyShinePass(const AZ::RPI::PassDescriptor& descriptor); + + // Build the render to texture child passes + void AddRttChildPasses(LyShine::AttachmentImagesAndDependencies AttachmentImagesAndDependencies); + + // Add a render to texture child pass + void AddRttChildPass(AZ::Data::Instance attachmentImage, AttachmentImages dependentAttachmentImages); + + // Append the final pass to render UI Canvas elements to the screen + void AddUiCanvasChildPass(LyShine::AttachmentImagesAndDependencies AttachmentImagesAndDependencies); + + // Pass that renders the UI Canvas elements to the screen + AZ::RPI::Ptr m_uiCanvasChildPass; + }; + + // Child pass with potential attachment dependencies + class LyShineChildPass + : public AZ::RPI::RasterPass + { + AZ_RPI_PASS(LyShineChildPass); + + friend class LyShinePass; + public: + AZ_RTTI(LyShineChildPass, "{41D525F9-09EB-4004-97DC-082078FF8DD2}", RasterPass); + AZ_CLASS_ALLOCATOR(LyShineChildPass, AZ::SystemAllocator, 0); + virtual ~LyShineChildPass(); + + //! Creates a LyShineChildPass + static AZ::RPI::Ptr Create(const AZ::RPI::PassDescriptor& descriptor); + + protected: + LyShineChildPass(const AZ::RPI::PassDescriptor& descriptor); + + // Scope producer Overrides... + void SetupFrameGraphDependencies(AZ::RHI::FrameGraphInterface frameGraph) override; + + AttachmentImages m_attachmentImageDependencies; + }; + + // Child pass that renders UI elements to a render target + class RttChildPass + : public LyShineChildPass + { + AZ_RPI_PASS(RttChildPass); + + friend class LyShinePass; + + public: + AZ_RTTI(RttChildPass, "{54B0574D-2EB3-4054-9E1D-0E0D9C8CB09A}", LyShineChildPass); + AZ_CLASS_ALLOCATOR(RttChildPass, AZ::SystemAllocator, 0); + virtual ~RttChildPass(); + + //! Creates a RttChildPass + static AZ::RPI::Ptr Create(const AZ::RPI::PassDescriptor& descriptor); + + protected: + RttChildPass(const AZ::RPI::PassDescriptor& descriptor); + + // Pass behavior overrides + void BuildInternal() override; + + AZ::Data::Instance m_attachmentImage; + }; +} // namespace LyShine diff --git a/Gems/LyShine/Code/Source/LyShinePassDataBus.h b/Gems/LyShine/Code/Source/LyShinePassDataBus.h new file mode 100644 index 0000000000..a07e43bc44 --- /dev/null +++ b/Gems/LyShine/Code/Source/LyShinePassDataBus.h @@ -0,0 +1,61 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include +#include +#include +#include + +namespace AZ +{ + namespace RPI + { + class AttachmentImage; + class RasterPass; + } +} + +namespace LyShine +{ + using AttachmentImages = AZStd::vector>; + using AttachmentImageAndDependentsPair = AZStd::pair, AttachmentImages>; + using AttachmentImagesAndDependencies = AZStd::vector; +} + +class LyShinePassRequests + : public AZ::EBusTraits +{ +public: + static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; + static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; + using BusIdType = AZ::RPI::SceneId; + + //! Called when the number of render targets has changed and the LyShine pass needs to rebuild + virtual void RebuildRttChildren() = 0; + + //! Returns a render to texture pass based on render target name + virtual AZ::RPI::RasterPass* GetRttPass(const AZStd::string& name) = 0; + + //! Returns the final pass that renders the UI canvas contents + virtual AZ::RPI::RasterPass* GetUiCanvasPass() = 0; +}; +using LyShinePassRequestBus = AZ::EBus; + +class LyShinePassDataRequests + : public AZ::EBusTraits +{ +public: + static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; + static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; + using BusIdType = AZ::RPI::SceneId; + + //! Get a list of render targets that require a render to texture pass, and any + //! other render targets that are drawn on them + virtual LyShine::AttachmentImagesAndDependencies GetRenderTargets() = 0; +}; +using LyShinePassDataRequestBus = AZ::EBus; diff --git a/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp b/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp index 337fe27bc5..f05cbc04d4 100644 --- a/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp +++ b/Gems/LyShine/Code/Source/LyShineSystemComponent.cpp @@ -49,6 +49,7 @@ #include "UiDynamicLayoutComponent.h" #include "UiDynamicScrollBoxComponent.h" #include "UiNavigationSettings.h" +#include "LyShinePass.h" namespace LyShine { @@ -113,9 +114,11 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void LyShineSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) + void LyShineSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required) { - (void)required; +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) + required.push_back(AZ_CRC("RPISystem", 0xf2add773)); +#endif } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -186,6 +189,17 @@ namespace LyShine RegisterComponentTypeForMenuOrdering(UiDynamicScrollBoxComponent::RTTI_Type()); RegisterComponentTypeForMenuOrdering(UiParticleEmitterComponent::RTTI_Type()); RegisterComponentTypeForMenuOrdering(UiFlipbookAnimationComponent::RTTI_Type()); + +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) + // Add LyShine pass + auto* passSystem = AZ::RPI::PassSystemInterface::Get(); + AZ_Assert(passSystem, "Cannot get the pass system."); + passSystem->AddPassCreator(AZ::Name("LyShinePass"), &LyShine::LyShinePass::Create); + + // Setup handler for load pass template mappings + m_loadTemplatesHandler = AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler([this]() { this->LoadPassTemplateMappings(); }); + AZ::RPI::PassSystemInterface::Get()->ConnectEvent(m_loadTemplatesHandler); +#endif } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -386,4 +400,13 @@ namespace LyShine { UiCursorBus::Broadcast(&UiCursorInterface::SetUiCursor, m_cursorImagePathname.GetAssetPath().c_str()); } + +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) + //////////////////////////////////////////////////////////////////////////////////////////////////// + void LyShineSystemComponent::LoadPassTemplateMappings() + { + const char* passTemplatesFile = "Passes/LyShinePassTemplates.azasset"; + AZ::RPI::PassSystemInterface::Get()->LoadPassTemplateMappings(passTemplatesFile); + } +#endif } diff --git a/Gems/LyShine/Code/Source/LyShineSystemComponent.h b/Gems/LyShine/Code/Source/LyShineSystemComponent.h index 9b5f32aa57..2e0d40e8b0 100644 --- a/Gems/LyShine/Code/Source/LyShineSystemComponent.h +++ b/Gems/LyShine/Code/Source/LyShineSystemComponent.h @@ -20,6 +20,10 @@ #include #include "LyShine.h" +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) +#include +#endif + namespace LyShine { // LyShine depends on the LegacyAllocator and CryStringAllocator. This will be managed @@ -90,6 +94,11 @@ namespace LyShine void BroadcastCursorImagePathname(); +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) + // Load pass template mappings for this gem + void LoadPassTemplateMappings(); +#endif + protected: // data CLyShine* m_pLyShine = nullptr; @@ -102,5 +111,9 @@ namespace LyShine // We only store this in order to generate metrics on LyShine specific components static const AZStd::list* m_componentDescriptors; + +#if !defined(LYSHINE_BUILDER) && !defined(LYSHINE_TESTS) + AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler m_loadTemplatesHandler; +#endif }; } diff --git a/Gems/LyShine/Code/Source/RenderGraph.cpp b/Gems/LyShine/Code/Source/RenderGraph.cpp index 9ee26cdf8e..b07aab78c7 100644 --- a/Gems/LyShine/Code/Source/RenderGraph.cpp +++ b/Gems/LyShine/Code/Source/RenderGraph.cpp @@ -10,6 +10,9 @@ #include "UiRenderer.h" #include +#include + +#include #ifndef _RELEASE #include @@ -78,57 +81,28 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void PrimitiveListRenderNode::Render(UiRenderer* uiRenderer) + void PrimitiveListRenderNode::Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) { -#ifdef LYSHINE_ATOM_TODO // keeping this code for reference for future phase (masks/render targets) - for (int i = 0; i < m_numTextures; ++i) - { - uiRenderer->SetTexture(m_textures[i].m_texture, i, m_textures[i].m_isClampTextureMode); - } - - int blendModeState = m_blendModeState; - - IRenderer* renderer = gEnv->pRenderer; - renderer->SetState(blendModeState | uiRenderer->GetBaseState()); - - if (m_isTextureSRGB) - { - renderer->SetSrgbWrite(false); - } - - // We are using SetColorOp as a way to set flags for the ui.cfx shader by reusing flags - // that the FixedPipelineEmu.cfx shader uses. So the names colorOp and alphaOp are used - // just because this are the inputs to SetColorOp. - uint8 colorOp = m_preMultiplyAlpha ? ColorOp_PreMultiplyAlpha : ColorOp_Normal; - uint8 alphaOp = AlphaOp_Normal; - switch (m_alphaMaskType) - { - case AlphaMaskType::None: - alphaOp = AlphaOp_Normal; - break; - case AlphaMaskType::ModulateAlpha: - alphaOp = AlphaOp_ModulateAlpha; - break; - case AlphaMaskType::ModulateAlphaAndColor: - alphaOp = AlphaOp_ModulateAlphaAndColor; - break; - } - - renderer->SetColorOp(colorOp, alphaOp, DEF_TEXARG0, DEF_TEXARG0); - - renderer->DrawDynUiPrimitiveList(m_primitives, m_totalNumVertices, m_totalNumIndices); - - if (m_isTextureSRGB) - { - renderer->SetSrgbWrite(true); - } -#endif if (!uiRenderer->IsReady()) { return; } - AZ::RHI::Ptr dynamicDraw = uiRenderer->GetDynamicDrawContext(); + UiRenderer::BaseState curBaseState = uiRenderer->GetBaseState(); + UiRenderer::BaseState prevBaseState = curBaseState; + if (m_isTextureSRGB) + { + curBaseState.m_srgbWrite = false; + } + + if (m_alphaMaskType == AlphaMaskType::ModulateAlpha) + { + curBaseState.m_modulateAlpha = true; + } + uiRenderer->SetBaseState(curBaseState); + const UiRenderer::UiShaderData& uiShaderData = uiRenderer->GetUiShaderData(); // Set render state @@ -167,7 +141,7 @@ namespace LyShine drawSrg->SetConstant(uiShaderData.m_isClampInputIndex, isClampTextureMode); // Set projection matrix - drawSrg->SetConstant(uiShaderData.m_viewProjInputIndex, uiRenderer->GetModelViewProjectionMatrix()); + drawSrg->SetConstant(uiShaderData.m_viewProjInputIndex, modelViewProjMat); drawSrg->Compile(); @@ -180,6 +154,8 @@ namespace LyShine { dynamicDraw->DrawIndexed(primitive.m_vertices, primitive.m_numVertices, primitive.m_indices, primitive.m_numIndices, AZ::RHI::IndexFormat::Uint16, drawSrg); } + + uiRenderer->SetBaseState(prevBaseState); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -303,33 +279,35 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void MaskRenderNode::Render(UiRenderer* uiRenderer) + void MaskRenderNode::Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) { UiRenderer::BaseState priorBaseState = uiRenderer->GetBaseState(); if (m_isMaskingEnabled || m_drawBehind) { - SetupBeforeRenderingMask(uiRenderer, true, priorBaseState); + SetupBeforeRenderingMask(uiRenderer, dynamicDraw, true, priorBaseState); for (RenderNode* renderNode : m_maskRenderNodes) { - renderNode->Render(uiRenderer); + renderNode->Render(uiRenderer, modelViewProjMat, dynamicDraw); } - SetupAfterRenderingMask(uiRenderer, true, priorBaseState); + SetupAfterRenderingMask(uiRenderer, dynamicDraw, true, priorBaseState); } for (RenderNode* renderNode : m_contentRenderNodes) { - renderNode->Render(uiRenderer); + renderNode->Render(uiRenderer, modelViewProjMat, dynamicDraw); } if (m_isMaskingEnabled || m_drawInFront) { - SetupBeforeRenderingMask(uiRenderer, false, priorBaseState); + SetupBeforeRenderingMask(uiRenderer, dynamicDraw, false, priorBaseState); for (RenderNode* renderNode : m_maskRenderNodes) { - renderNode->Render(uiRenderer); + renderNode->Render(uiRenderer, modelViewProjMat, dynamicDraw); } - SetupAfterRenderingMask(uiRenderer, false, priorBaseState); + SetupAfterRenderingMask(uiRenderer, dynamicDraw, false, priorBaseState); } } @@ -367,7 +345,9 @@ namespace LyShine #endif //////////////////////////////////////////////////////////////////////////////////////////////////// - void MaskRenderNode::SetupBeforeRenderingMask(UiRenderer* uiRenderer, bool firstPass, UiRenderer::BaseState priorBaseState) + void MaskRenderNode::SetupBeforeRenderingMask(UiRenderer* uiRenderer, + AZ::RHI::Ptr dynamicDraw, + bool firstPass, UiRenderer::BaseState priorBaseState) { UiRenderer::BaseState curBaseState = priorBaseState; @@ -406,7 +386,6 @@ namespace LyShine curBaseState.m_stencilState.m_backFace = stencilOpState; // set up for stencil write - AZ::RHI::Ptr dynamicDraw = uiRenderer->GetDynamicDrawContext(); dynamicDraw->SetStencilReference(uiRenderer->GetStencilRef()); curBaseState.m_stencilState.m_enable = true; curBaseState.m_stencilState.m_writeMask = 0xFF; @@ -421,7 +400,9 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void MaskRenderNode::SetupAfterRenderingMask(UiRenderer* uiRenderer, bool firstPass, UiRenderer::BaseState priorBaseState) + void MaskRenderNode::SetupAfterRenderingMask(UiRenderer* uiRenderer, + AZ::RHI::Ptr dynamicDraw, + bool firstPass, UiRenderer::BaseState priorBaseState) { if (m_isMaskingEnabled) { @@ -439,7 +420,6 @@ namespace LyShine uiRenderer->DecrementStencilRef(); } - AZ::RHI::Ptr dynamicDraw = uiRenderer->GetDynamicDrawContext(); dynamicDraw->SetStencilReference(uiRenderer->GetStencilRef()); if (firstPass) @@ -474,16 +454,14 @@ namespace LyShine //////////////////////////////////////////////////////////////////////////////////////////////////// RenderTargetRenderNode::RenderTargetRenderNode( RenderTargetRenderNode* parentRenderTarget, - int renderTargetHandle, - SDepthTexture* renderTargetDepthSurface, + AZ::Data::Instance attachmentImage, const AZ::Vector2& viewportTopLeft, const AZ::Vector2& viewportSize, const AZ::Color& clearColor, int nestLevel) : RenderNode(RenderNodeType::RenderTarget) , m_parentRenderTarget(parentRenderTarget) - , m_renderTargetHandle(renderTargetHandle) - , m_renderTargetDepthSurface(renderTargetDepthSurface) + , m_attachmentImage(attachmentImage) , m_viewportX(viewportTopLeft.GetX()) , m_viewportY(viewportTopLeft.GetY()) , m_viewportWidth(viewportSize.GetX()) @@ -491,6 +469,13 @@ namespace LyShine , m_clearColor(clearColor) , m_nestLevel(nestLevel) { + AZ::MakeOrthographicMatrixRH(m_modelViewProjMat, + m_viewportX, + m_viewportX + m_viewportWidth, + m_viewportY + m_viewportHeight, + m_viewportY, + 0.0f, + 1.0f); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -505,9 +490,11 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void RenderTargetRenderNode::Render(UiRenderer* uiRenderer) + void RenderTargetRenderNode::Render(UiRenderer* uiRenderer + , [[maybe_unused]] const AZ::Matrix4x4& modelViewProjMat + , [[maybe_unused]] AZ::RHI::Ptr dynamicDraw) { - if (m_renderTargetHandle <= 0) + if (!m_attachmentImage) { return; } @@ -515,39 +502,52 @@ namespace LyShine ISystem* system = gEnv->pSystem; if (system && !gEnv->IsDedicated()) { - TransformationMatrices backupMatrices; - gEnv->pRenderer->Set2DModeNonZeroTopLeft(m_viewportX, m_viewportY, m_viewportWidth, m_viewportHeight, backupMatrices); - - // this will change the viewport - gEnv->pRenderer->SetRenderTarget(m_renderTargetHandle, m_renderTargetDepthSurface); - - // clear the render target before rendering to it - // NOTE: the FRT_CLEAR_IMMEDIATE is required since we will have already set the render target - // In theory we could call this before setting the render target without the immediate flag - // but that doesn't work. Perhaps because FX_Commit is not called. - ColorF viewportBackgroundColor(m_clearColor.GetR(), m_clearColor.GetG(), m_clearColor.GetB(), m_clearColor.GetA()); - gEnv->pRenderer->ClearTargetsImmediately(FRT_CLEAR, viewportBackgroundColor); - - // we could use SetSrgbWrite to write to a linear texture here. But that gets complicated with - // having to affect all decsendant element renders. So we just let it write srgb to the render target and - // allow for that when we render using the render target as a source texture. - - for (RenderNode* renderNode : m_childRenderNodes) + // Use a dedicated dynamic draw context for rendering to the texture since it can only have one draw list tag + if (!m_dynamicDraw) { - renderNode->Render(uiRenderer); + m_dynamicDraw = uiRenderer->CreateDynamicDrawContextForRTT(GetRenderTargetName()); } - gEnv->pRenderer->SetRenderTarget(0); // restore render target + if (m_dynamicDraw) + { + UiRenderer::BaseState priorBaseState = uiRenderer->GetBaseState(); - gEnv->pRenderer->Unset2DMode(backupMatrices); + UiRenderer::BaseState curBaseState = priorBaseState; + curBaseState.m_blendState.m_blendAlphaSource = AZ::RHI::BlendFactor::One; + curBaseState.m_blendState.m_blendAlphaDest = AZ::RHI::BlendFactor::AlphaSource1Inverse; + uiRenderer->SetBaseState(curBaseState); + + for (RenderNode* renderNode : m_childRenderNodes) + { + renderNode->Render(uiRenderer, m_modelViewProjMat, m_dynamicDraw); + } + + uiRenderer->SetBaseState(priorBaseState); + } + else + { + AZ_WarningOnce("UI", false, "Failed to create a Dynamic Draw Context for UI Element's render target. "\ + "Please ensure that the custom LyShinePass has been added to the project's main render pipeline."); + } } } //////////////////////////////////////////////////////////////////////////////////////////////////// const char* RenderTargetRenderNode::GetRenderTargetName() const { - ITexture* texture = gEnv->pRenderer->EF_GetTextureByID(m_renderTargetHandle); - return texture->GetName(); + return m_attachmentImage->GetRHIImage()->GetName().GetCStr(); + } + + //////////////////////////////////////////////////////////////////////////////////////////////////// + int RenderTargetRenderNode::GetNestLevel() const + { + return m_nestLevel; + } + + //////////////////////////////////////////////////////////////////////////////////////////////////// + const AZ::Data::Instance RenderTargetRenderNode::GetRenderTarget() const + { + return m_attachmentImage; } #ifndef _RELEASE @@ -671,31 +671,29 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void RenderGraph::BeginRenderToTexture(int renderTargetHandle, SDepthTexture* renderTargetDepthSurface, + void RenderGraph::BeginRenderToTexture([[maybe_unused]] int renderTargetHandle, [[maybe_unused]] SDepthTexture* renderTargetDepthSurface, + [[maybe_unused]] const AZ::Vector2& viewportTopLeft, [[maybe_unused]] const AZ::Vector2& viewportSize, [[maybe_unused]] const AZ::Color& clearColor) + { + // LYSHINE_ATOM_TODO - this function will be removed when all IRenderer references are gone from UI components + } + + //////////////////////////////////////////////////////////////////////////////////////////////////// + void RenderGraph::BeginRenderToTexture(AZ::Data::Instance attachmentImage, const AZ::Vector2& viewportTopLeft, const AZ::Vector2& viewportSize, const AZ::Color& clearColor) { -#ifdef LYSHINE_ATOM_TODO // keeping this code for future phase (masks and render targets) // this uses pool allocator RenderTargetRenderNode* renderTargetRenderNode = new RenderTargetRenderNode( - m_currentRenderTarget, renderTargetHandle, renderTargetDepthSurface, + m_currentRenderTarget, attachmentImage, viewportTopLeft, viewportSize, clearColor, m_renderTargetNestLevel); m_currentRenderTarget = renderTargetRenderNode; m_renderNodeListStack.push(&m_currentRenderTarget->GetChildRenderNodeList()); m_renderTargetNestLevel++; -#else - AZ_UNUSED(clearColor); - AZ_UNUSED(viewportSize); - AZ_UNUSED(viewportTopLeft); - AZ_UNUSED(renderTargetDepthSurface); - AZ_UNUSED(renderTargetHandle); -#endif } //////////////////////////////////////////////////////////////////////////////////////////////////// void RenderGraph::EndRenderToTexture() { -#ifdef LYSHINE_ATOM_TODO // keeping this code for future phase (masks and render targets) AZ_Assert(m_currentRenderTarget, "Calling EndRenderToTexture while not defining a render target node"); if (m_currentRenderTarget) { @@ -709,7 +707,6 @@ namespace LyShine m_renderNodeListStack.pop(); m_renderTargetNestLevel--; } -#endif } void RenderGraph::AddPrimitive( @@ -803,11 +800,22 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void RenderGraph::AddAlphaMaskPrimitive(IRenderer::DynUiPrimitive* primitive, - ITexture* texture, ITexture* maskTexture, - bool isClampTextureMode, bool isTextureSRGB, bool isTexturePremultipliedAlpha, BlendMode blendMode) + void RenderGraph::AddAlphaMaskPrimitive([[maybe_unused]] IRenderer::DynUiPrimitive* primitive, + [[maybe_unused]] ITexture* texture, [[maybe_unused]] ITexture* maskTexture, + [[maybe_unused]] bool isClampTextureMode, [[maybe_unused]] bool isTextureSRGB, [[maybe_unused]] bool isTexturePremultipliedAlpha, [[maybe_unused]] BlendMode blendMode) + { + // LYSHINE_ATOM_TODO - this function will be removed when all IRenderer references are gone from UI components + } + + //////////////////////////////////////////////////////////////////////////////////////////////////// + void RenderGraph::AddAlphaMaskPrimitiveAtom(IRenderer::DynUiPrimitive* primitive, + AZ::Data::Instance contentAttachmentImage, + AZ::Data::Instance maskAttachmentImage, + bool isClampTextureMode, + bool isTextureSRGB, + bool isTexturePremultipliedAlpha, + BlendMode blendMode) { -#ifdef LYSHINE_ATOM_TODO // keeping this code for future phase (masks and render targets) AZStd::vector* renderNodeList = m_renderNodeListStack.top(); int texUnit0 = -1; @@ -842,8 +850,8 @@ namespace LyShine { // render state is the same - we can add the primitive to this list if the texture is in // the list or there is space for another texture - texUnit0 = primListRenderNode->GetOrAddTexture(texture, true); - texUnit1 = primListRenderNode->GetOrAddTexture(maskTexture, true); + texUnit0 = primListRenderNode->GetOrAddTexture(contentAttachmentImage, true); + texUnit1 = primListRenderNode->GetOrAddTexture(maskAttachmentImage, true); if (texUnit0 != -1 && texUnit1 != -1) { @@ -857,7 +865,7 @@ namespace LyShine { // We can't add this primitive to the existing render node, we need to create a new render node // this uses a pool allocator for fast allocation - renderNodeToAddTo = new PrimitiveListRenderNode(texture, maskTexture, + renderNodeToAddTo = new PrimitiveListRenderNode(contentAttachmentImage, maskAttachmentImage, isClampTextureMode, isTextureSRGB, isPreMultiplyAlpha, alphaMaskType, blendModeState); renderNodeList->push_back(renderNodeToAddTo); @@ -881,15 +889,6 @@ namespace LyShine // add this primitive to the render node renderNodeToAddTo->AddPrimitive(primitive); } -#else - AZ_UNUSED(primitive); - AZ_UNUSED(texture); - AZ_UNUSED(maskTexture); - AZ_UNUSED(isClampTextureMode); - AZ_UNUSED(isTextureSRGB); - AZ_UNUSED(isTexturePremultipliedAlpha); - AZ_UNUSED(blendMode); -#endif } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -972,11 +971,8 @@ namespace LyShine } //////////////////////////////////////////////////////////////////////////////////////////////////// - void RenderGraph::Render(UiRenderer* uiRenderer, const AZ::Vector2& viewportSize) + void RenderGraph::Render(UiRenderer* uiRenderer, [[maybe_unused]] const AZ::Vector2& viewportSize) { - // LYSHINE_ATOM_TODO - will probably need to support this when converting UI Editor to use Atom - AZ_UNUSED(viewportSize); - AZ::RHI::Ptr dynamicDraw = uiRenderer->GetDynamicDrawContext(); // Disable stencil and enable blend/color write @@ -984,57 +980,35 @@ namespace LyShine dynamicDraw->SetTarget0BlendState(uiRenderer->GetBaseState().m_blendState); // First render the render targets, they are sorted so that more deeply nested ones are rendered first. - -#ifdef LYSHINE_ATOM_TODO // keeping this code for reference for future phase (render targets) // They only need to be rendered the first time that a render graph is rendered after it has been built. - // Though there is a special case, if this is the first time a shader variant has been used it can miss - // the first render. So to be safe we only stop rendering to render targets after we have rendered to - // them twice with no shader compiles initiated. - if (m_renderToRenderTargetCount < 2) + if (m_renderToRenderTargetCount == 0) + { + // Enable the Rtt passes to draw onto the render targets + SetRttPassesEnabled(uiRenderer, true); + } + + // LYSHINE_ATOM_TODO - It is currently necessary to render to the targets twice. Needs investigation + constexpr int timesToRenderToRenderTargets = 2; + if (m_renderToRenderTargetCount < timesToRenderToRenderTargets) { for (RenderNode* renderNode : m_renderTargetRenderNodes) { - renderNode->Render(uiRenderer); - } - - // if the render targets render OK we don't need to render them every frame. But if a new shader - // variant needed to be compiled then they will not have rendered OK. So we check is there are - // any shaders still in the process of compiling. Because they are compiled on the render - // thread, we may not know until the next frame that a shader needed to be compiled. So we need - // the counter. - SShaderCacheStatistics stats; - gEnv->pRenderer->EF_Query(EFQ_GetShaderCacheInfo, stats); - bool waitingOnShadersToCompile = stats.m_nNumShaderAsyncCompiles > 0 ? true : false; - if (!waitingOnShadersToCompile) - { - m_renderToRenderTargetCount++; - } - else - { - m_renderToRenderTargetCount = 0; + renderNode->Render(uiRenderer, uiRenderer->GetModelViewProjectionMatrix(), dynamicDraw); } + m_renderToRenderTargetCount++; } -#else - for (RenderNode* renderNode : m_renderTargetRenderNodes) + else if (m_renderToRenderTargetCount < timesToRenderToRenderTargets + 1) { - renderNode->Render(uiRenderer); + // Disable the rtt render passes since they don't need to be rendered to until the graph becomes invalidated again. + // This is also necessary to prevent the render targets' contents getting cleared on load by the pass. + SetRttPassesEnabled(uiRenderer, false); + m_renderToRenderTargetCount++; } -#endif -#ifdef LYSHINE_ATOM_TODO // keeping this code for reference for future phase (UI Editor) - // Set2DMode defines the viewport so we set it to canvas viewport here (the render target render nodes - // above will have set the viewport as they needed). - TransformationMatrices backupMatrices; - gEnv->pRenderer->Set2DMode(static_cast(viewportSize.GetX()), static_cast(viewportSize.GetY()), backupMatrices); -#endif for (RenderNode* renderNode : m_renderNodes) { - renderNode->Render(uiRenderer); + renderNode->Render(uiRenderer, uiRenderer->GetModelViewProjectionMatrix(), dynamicDraw); } -#ifdef LYSHINE_ATOM_TODO // keeping this code for reference for future phase (UI Editor) - // end the 2D mode - gEnv->pRenderer->Unset2DMode(backupMatrices); -#endif } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -1072,6 +1046,31 @@ namespace LyShine return m_renderNodes.empty(); } + //////////////////////////////////////////////////////////////////////////////////////////////////// + void RenderGraph::GetRenderTargetsAndDependencies(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies) + { + for (RenderNode* renderNode : m_renderTargetRenderNodes) + { + const RenderTargetRenderNode* renderTargetRenderNode = static_cast(renderNode); + + if (renderTargetRenderNode->GetNestLevel() == 0) + { + LyShine::AttachmentImages attachmentImages; + const AZStd::vector& childNodeList = renderTargetRenderNode->GetChildRenderNodeList(); + for (auto& childNode : childNodeList) + { + if (childNode->GetType() == RenderNodeType::RenderTarget) + { + const RenderTargetRenderNode* childRenderTargetRenderNode = static_cast(childNode); + attachmentImages.emplace_back(childRenderTargetRenderNode->GetRenderTarget()); + } + } + + attachmentImagesAndDependencies.emplace_back(AttachmentImageAndDependentsPair(renderTargetRenderNode->GetRenderTarget(), attachmentImages)); + } + } + } + #ifndef _RELEASE //////////////////////////////////////////////////////////////////////////////////////////////////// void RenderGraph::ValidateGraph() @@ -1128,7 +1127,7 @@ namespace LyShine // walk the graph recursively to add up all of the data GetDebugInfoRenderNodeList(m_renderNodes, info, uniqueTextures); - info.m_numUniqueTextures = uniqueTextures.size(); + info.m_numUniqueTextures = static_cast(uniqueTextures.size()); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -1183,7 +1182,7 @@ namespace LyShine const PrimitiveListRenderNode* primListRenderNode = static_cast(renderNode); IRenderer::DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives(); - info.m_numPrimitives += primitives.size(); + info.m_numPrimitives += static_cast(primitives.size()); { for (const IRenderer::DynUiPrimitive& primitive : primitives) { @@ -1367,7 +1366,7 @@ namespace LyShine } IRenderer::DynUiPrimitiveList& primitives = primListRenderNode->GetPrimitives(); - int numPrimitives = primitives.size(); + int numPrimitives = static_cast(primitives.size()); int numTriangles = 0; for (const IRenderer::DynUiPrimitive& primitive : primitives) { @@ -1540,4 +1539,19 @@ namespace LyShine return flags; } + void RenderGraph::SetRttPassesEnabled(UiRenderer* uiRenderer, bool enabled) + { + // Enable or disable the rtt render passes + AZ::RPI::SceneId sceneId = uiRenderer->GetViewportContext()->GetRenderScene()->GetId(); + for (RenderTargetRenderNode* renderTargetRenderNode : m_renderTargetRenderNodes) + { + // Find the rtt pass to disable + AZ::RPI::RasterPass* rttPass = nullptr; + LyShinePassRequestBus::EventResult(rttPass, sceneId, &LyShinePassRequestBus::Events::GetRttPass, renderTargetRenderNode->GetRenderTargetName()); + if (rttPass) + { + rttPass->SetEnabled(enabled); + } + } + } } diff --git a/Gems/LyShine/Code/Source/RenderGraph.h b/Gems/LyShine/Code/Source/RenderGraph.h index 2529c0f47e..bc5bd094c8 100644 --- a/Gems/LyShine/Code/Source/RenderGraph.h +++ b/Gems/LyShine/Code/Source/RenderGraph.h @@ -15,10 +15,13 @@ #include #include +#include #include +#include #include #include "UiRenderer.h" +#include "LyShinePass.h" #ifndef _RELEASE #include "LyShineDebug.h" #endif @@ -46,7 +49,9 @@ namespace LyShine RenderNode(RenderNodeType type) : m_type(type) {} virtual ~RenderNode() {}; - virtual void Render(UiRenderer* uiRenderer) = 0; + virtual void Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) = 0; RenderNodeType GetType() const { return m_type; } @@ -70,7 +75,9 @@ namespace LyShine PrimitiveListRenderNode(const AZ::Data::Instance& texture, const AZ::Data::Instance& maskTexture, bool isClampTextureMode, bool isTextureSRGB, bool preMultiplyAlpha, AlphaMaskType alphaMaskType, int blendModeState); ~PrimitiveListRenderNode() override; - void Render(UiRenderer* uiRenderer) override; + void Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) override; void AddPrimitive(IRenderer::DynUiPrimitive* primitive); IRenderer::DynUiPrimitiveList& GetPrimitives() const; @@ -128,7 +135,9 @@ namespace LyShine MaskRenderNode(MaskRenderNode* parentMask, bool isMaskingEnabled, bool useAlphaTest, bool drawBehind, bool drawInFront); ~MaskRenderNode() override; - void Render(UiRenderer* uiRenderer) override; + void Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) override; AZStd::vector& GetMaskRenderNodeList() { return m_maskRenderNodes; } const AZStd::vector& GetMaskRenderNodeList() const { return m_maskRenderNodes; } @@ -152,8 +161,12 @@ namespace LyShine #endif private: // functions - void SetupBeforeRenderingMask(UiRenderer* uiRenderer, bool firstPass, UiRenderer::BaseState priorBaseState); - void SetupAfterRenderingMask(UiRenderer* uiRenderer, bool firstPass, UiRenderer::BaseState priorBaseState); + void SetupBeforeRenderingMask(UiRenderer* uiRenderer, + AZ::RHI::Ptr dynamicDraw, + bool firstPass, UiRenderer::BaseState priorBaseState); + void SetupAfterRenderingMask(UiRenderer* uiRenderer, + AZ::RHI::Ptr dynamicDraw, + bool firstPass, UiRenderer::BaseState priorBaseState); private: // data AZStd::vector m_maskRenderNodes; //!< The render nodes used to render the mask shape @@ -175,15 +188,17 @@ namespace LyShine // We use a pool allocator to keep these allocations fast. AZ_CLASS_ALLOCATOR(RenderTargetRenderNode, AZ::PoolAllocator, 0); - RenderTargetRenderNode(RenderTargetRenderNode* parentRenderTarget, int renderTargetHandle, - SDepthTexture* renderTargetDepthSurface, + RenderTargetRenderNode(RenderTargetRenderNode* parentRenderTarget, + AZ::Data::Instance attachmentImage, const AZ::Vector2& viewportTopLeft, const AZ::Vector2& viewportSize, const AZ::Color& clearColor, int nestLevel); ~RenderTargetRenderNode() override; - void Render(UiRenderer* uiRenderer) override; + void Render(UiRenderer* uiRenderer + , const AZ::Matrix4x4& modelViewProjMat + , AZ::RHI::Ptr dynamicDraw) override; AZStd::vector& GetChildRenderNodeList() { return m_childRenderNodes; } const AZStd::vector& GetChildRenderNodeList() const { return m_childRenderNodes; } @@ -197,6 +212,9 @@ namespace LyShine AZ::Color GetClearColor() const { return m_clearColor; } const char* GetRenderTargetName() const; + int GetNestLevel() const; + + const AZ::Data::Instance GetRenderTarget() const; #ifndef _RELEASE // A debug-only function useful for debugging @@ -213,13 +231,16 @@ namespace LyShine RenderTargetRenderNode* m_parentRenderTarget = nullptr; //! Used while building the render graph. - int m_renderTargetHandle = -1; - SDepthTexture* m_renderTargetDepthSurface = nullptr; + AZ::Data::Instance m_attachmentImage; + + // Each render target requires a unique dynamic draw context to draw to the raster pass associated with the target + AZ::RHI::Ptr m_dynamicDraw; float m_viewportX = 0; float m_viewportY = 0; float m_viewportWidth = 0; float m_viewportHeight = 0; + AZ::Matrix4x4 m_modelViewProjMat; AZ::Color m_clearColor; int m_nestLevel = 0; }; @@ -241,9 +262,10 @@ namespace LyShine void StartChildrenForMask() override; void EndMask() override; + //! Begin rendering to a texture void BeginRenderToTexture(int renderTargetHandle, SDepthTexture* renderTargetDepthSurface, - const AZ::Vector2& viewportTopLeft, const AZ::Vector2& viewportSize, - const AZ::Color& clearColor) override; + const AZ::Vector2& viewportTopLeft, const AZ::Vector2& viewportSize, const AZ::Color& clearColor) override; + void EndRenderToTexture() override; void AddPrimitive(IRenderer::DynUiPrimitive* primitive, ITexture* texture, @@ -268,6 +290,20 @@ namespace LyShine void AddPrimitiveAtom(IRenderer::DynUiPrimitive* primitive, const AZ::Data::Instance& texture, bool isClampTextureMode, bool isTextureSRGB, bool isTexturePremultipliedAlpha, BlendMode blendMode); + //! Add an indexed triangle list primitive to the render graph which will use maskTexture as an alpha (gradient) mask + void AddAlphaMaskPrimitiveAtom(IRenderer::DynUiPrimitive* primitive, + AZ::Data::Instance contentAttachmentImage, + AZ::Data::Instance maskAttachmentImage, + bool isClampTextureMode, + bool isTextureSRGB, + bool isTexturePremultipliedAlpha, + BlendMode blendMode); + + void BeginRenderToTexture(AZ::Data::Instance attachmentImage, + const AZ::Vector2& viewportTopLeft, + const AZ::Vector2& viewportSize, + const AZ::Color& clearColor); + //! Render the display graph void Render(UiRenderer* uiRenderer, const AZ::Vector2& viewportSize); @@ -283,6 +319,8 @@ namespace LyShine //! Test whether the render graph contains any render nodes bool IsEmpty(); + void GetRenderTargetsAndDependencies(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies); + #ifndef _RELEASE // A debug-only function useful for debugging, not called but calls can be added during debugging void ValidateGraph(); @@ -311,6 +349,8 @@ namespace LyShine //! Given a blend mode and whether the shader will be outputing premultiplied alpha, return state flags int GetBlendModeState(LyShine::BlendMode blendMode, bool isShaderOutputPremultAlpha) const; + void SetRttPassesEnabled(UiRenderer* uiRenderer, bool enabled); + protected: // data AZStd::vector m_renderNodes; diff --git a/Gems/LyShine/Code/Source/RenderToTextureBus.h b/Gems/LyShine/Code/Source/RenderToTextureBus.h new file mode 100644 index 0000000000..310f1f93cf --- /dev/null +++ b/Gems/LyShine/Code/Source/RenderToTextureBus.h @@ -0,0 +1,22 @@ +/* + * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +namespace LyShine +{ + //! Ebus to handle render target requests + class RenderToTextureRequests + : public AZ::ComponentBus + { + public: + virtual AZ::RHI::AttachmentId UseRenderTarget(const AZ::Name& renderTargetName, AZ::RHI::Size size) = 0; + virtual void ReleaseRenderTarget(const AZ::RHI::AttachmentId& attachmentId) = 0; + virtual AZ::Data::Instance GetRenderTarget(const AZ::RHI::AttachmentId& attachmentId) = 0; + }; + + using RenderToTextureRequestBus = AZ::EBus; +} diff --git a/Gems/LyShine/Code/Source/Sprite.cpp b/Gems/LyShine/Code/Source/Sprite.cpp index 134768f814..b24c473e0f 100644 --- a/Gems/LyShine/Code/Source/Sprite.cpp +++ b/Gems/LyShine/Code/Source/Sprite.cpp @@ -273,7 +273,7 @@ void CSprite::Serialize(TSerialize ser) if (hasSpriteSheetCells && ser.BeginOptionalGroup("SpriteSheet", true)) { - const int numSpriteSheetCells = ser.IsReading() ? m_numSpriteSheetCellTags : GetSpriteSheetCells().size(); + const int numSpriteSheetCells = static_cast(ser.IsReading() ? m_numSpriteSheetCellTags : GetSpriteSheetCells().size()); for (int i = 0; i < numSpriteSheetCells; ++i) { ser.BeginOptionalGroup("Cell", true); diff --git a/Gems/LyShine/Code/Source/StringUtfUtils.h b/Gems/LyShine/Code/Source/StringUtfUtils.h index 74a27afe9f..f57deb1d3d 100644 --- a/Gems/LyShine/Code/Source/StringUtfUtils.h +++ b/Gems/LyShine/Code/Source/StringUtfUtils.h @@ -37,7 +37,7 @@ namespace LyShine // this function and use Unicode::CIterator<>::Position instead. wchar_t wcharString[2] = { static_cast(multiByteChar), 0 }; AZStd::string utf8String(CryStringUtils::WStrToUTF8(wcharString)); - int utf8Length = utf8String.length(); + int utf8Length = static_cast(utf8String.length()); return utf8Length; } diff --git a/Gems/LyShine/Code/Source/Tests/internal/test_UiTextComponent.cpp b/Gems/LyShine/Code/Source/Tests/internal/test_UiTextComponent.cpp index 3cd137b25f..bb8bc47556 100644 --- a/Gems/LyShine/Code/Source/Tests/internal/test_UiTextComponent.cpp +++ b/Gems/LyShine/Code/Source/Tests/internal/test_UiTextComponent.cpp @@ -2716,7 +2716,7 @@ namespace float newWidth; EBUS_EVENT_ID_RESULT(newWidth, testElemId, UiLayoutCellDefaultBus, GetTargetWidth, LyShine::UiLayoutCellUnspecifiedSize); - const int testStringLength = testString.length(); + const int testStringLength = static_cast(testString.length()); const int numGapsBetweenCharacters = testStringLength >= 1 ? testStringLength - 1 : 0; const float ems = characterSpacing * 0.001f; float expectedWidth = baseWidth + numGapsBetweenCharacters * ems * fontSize; diff --git a/Gems/LyShine/Code/Source/UiCanvasComponent.cpp b/Gems/LyShine/Code/Source/UiCanvasComponent.cpp index 72d9f92d1f..0040870386 100644 --- a/Gems/LyShine/Code/Source/UiCanvasComponent.cpp +++ b/Gems/LyShine/Code/Source/UiCanvasComponent.cpp @@ -49,6 +49,8 @@ #include #include +#include +#include #include "Animation/UiAnimationSystem.h" @@ -64,6 +66,8 @@ #include #endif +#include "LyShinePassDataBus.h" + //////////////////////////////////////////////////////////////////////////////////////////////////// //! UiCanvasNotificationBus Behavior context handler class class UiCanvasNotificationBusBehaviorHandler @@ -251,14 +255,22 @@ namespace UiRenderer* GetUiRendererForGame() { - CLyShine* lyShine = static_cast(gEnv->pLyShine); - return lyShine ? lyShine->GetUiRenderer() : nullptr; + if (gEnv && gEnv->pLyShine) + { + CLyShine* lyShine = static_cast(gEnv->pLyShine); + return lyShine->GetUiRenderer(); + } + return nullptr; } UiRenderer* GetUiRendererForEditor() { - CLyShine* lyShine = static_cast(gEnv->pLyShine); - return lyShine ? lyShine->GetUiRendererForEditor() : nullptr; + if (gEnv && gEnv->pLyShine) + { + CLyShine* lyShine = static_cast(gEnv->pLyShine); + return lyShine->GetUiRendererForEditor(); + } + return nullptr; } bool IsValidInteractable(const AZ::EntityId& entityId) @@ -705,7 +717,7 @@ AZStd::string UiCanvasComponent::GetUniqueChildName(AZ::EntityId parentEntityId, // Count trailing digits in base name int i; - for (i = baseName.length() - 1; i >= 0; i--) + for (i = static_cast(baseName.length() - 1); i >= 0; i--) { if (!isdigit(baseName[i])) { @@ -713,7 +725,7 @@ AZStd::string UiCanvasComponent::GetUniqueChildName(AZ::EntityId parentEntityId, } } int startDigitIndex = i + 1; - int numDigits = baseName.length() - startDigitIndex; + int numDigits = static_cast(baseName.length() - startDigitIndex); int suffix = 1; if (numDigits > 0) @@ -737,7 +749,7 @@ AZStd::string UiCanvasComponent::GetUniqueChildName(AZ::EntityId parentEntityId, AZStd::string suffixString = AZStd::string::format("%d", suffix); // Append leading zeros - int numLeadingZeros = (suffixString.length() < numDigits) ? numDigits - suffixString.length() : 0; + int numLeadingZeros = static_cast((suffixString.length() < numDigits) ? numDigits - suffixString.length() : 0); for (int zeroes = 0; zeroes < numLeadingZeros; zeroes++) { proposedChildName.push_back('0'); @@ -1829,6 +1841,46 @@ void UiCanvasComponent::MarkRenderGraphDirty() } } +//////////////////////////////////////////////////////////////////////////////////////////////////// +AZ::RHI::AttachmentId UiCanvasComponent::UseRenderTarget(const AZ::Name& renderTargetName, AZ::RHI::Size size) +{ + // Create a render target that UI elements will render to + AZ::RHI::ImageDescriptor imageDesc; + imageDesc.m_bindFlags = AZ::RHI::ImageBindFlags::Color | AZ::RHI::ImageBindFlags::ShaderReadWrite; + imageDesc.m_size = size; + imageDesc.m_format = AZ::RHI::Format::R8G8B8A8_UNORM; + + AZ::Data::Instance pool = AZ::RPI::ImageSystemInterface::Get()->GetSystemAttachmentPool(); + auto attachmentImage = AZ::RPI::AttachmentImage::Create(*pool.get(), imageDesc, renderTargetName); + if (!attachmentImage) + { + AZ_Warning("UI", false, "Failed to create render target"); + return AZ::RHI::AttachmentId(); + } + + m_attachmentImageMap[attachmentImage->GetAttachmentId()] = attachmentImage; + + // Notify LyShine render pass that it needs to rebuild + QueueRttPassRebuild(); + + return attachmentImage->GetAttachmentId(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +void UiCanvasComponent::ReleaseRenderTarget(const AZ::RHI::AttachmentId& attachmentId) +{ + m_attachmentImageMap.erase(attachmentId); + + // Notify LyShine render pass that it needs to rebuild + QueueRttPassRebuild(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// +AZ::Data::Instance UiCanvasComponent::GetRenderTarget(const AZ::RHI::AttachmentId& attachmentId) +{ + return m_attachmentImageMap[attachmentId]; +} + //////////////////////////////////////////////////////////////////////////////////////////////////// void UiCanvasComponent::UpdateCanvas(float deltaTime, bool isInGame) { @@ -1864,6 +1916,8 @@ void UiCanvasComponent::RenderCanvas(bool isInGame, AZ::Vector2 viewportSize, Ui return; } + m_renderInEditor = uiRenderer ? true : false; + if (!uiRenderer) { uiRenderer = GetUiRendererForGame(); @@ -1948,6 +2002,12 @@ void UiCanvasComponent::ScheduleElementDestroy(AZ::EntityId entityId) m_elementsScheduledForDestroy.push_back(entityId); } +//////////////////////////////////////////////////////////////////////////////////////////////////// +void UiCanvasComponent::GetRenderTargets(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies) +{ + m_renderGraph.GetRenderTargetsAndDependencies(attachmentImagesAndDependencies); +} + //////////////////////////////////////////////////////////////////////////////////////////////////// void UiCanvasComponent::DestroyScheduledElements() { @@ -1959,6 +2019,17 @@ void UiCanvasComponent::DestroyScheduledElements() m_elementsScheduledForDestroy.clear(); } +//////////////////////////////////////////////////////////////////////////////////////////////////// +void UiCanvasComponent::QueueRttPassRebuild() +{ + UiRenderer* uiRenderer = m_renderInEditor ? GetUiRendererForEditor() : GetUiRendererForGame(); + if (uiRenderer && uiRenderer->GetViewportContext()) // can be null in automated testing + { + AZ::RPI::SceneId sceneId = uiRenderer->GetViewportContext()->GetRenderScene()->GetId(); + EBUS_EVENT_ID(sceneId, LyShinePassRequestBus, RebuildRttChildren); + } +} + //////////////////////////////////////////////////////////////////////////////////////////////////// #ifndef _RELEASE void UiCanvasComponent::GetDebugInfoInteractables(AZ::EntityId& activeInteractable, AZ::EntityId& hoverInteractable) const @@ -1978,7 +2049,7 @@ void UiCanvasComponent::GetDebugInfoNumElements(DebugInfoNumElements& info) cons info.m_numMaskElements = 0; info.m_numFaderElements = 0; info.m_numInteractableElements = 0; - info.m_numUpdateElements = UiCanvasUpdateNotificationBus::GetNumOfEventHandlers(GetEntityId()); + info.m_numUpdateElements = static_cast(UiCanvasUpdateNotificationBus::GetNumOfEventHandlers(GetEntityId())); DebugInfoCountChildren(m_rootElement, true, info); } @@ -2350,6 +2421,7 @@ void UiCanvasComponent::Activate() UiCanvasComponentImplementationBus::Handler::BusConnect(m_entity->GetId()); UiEditorCanvasBus::Handler::BusConnect(m_entity->GetId()); UiAnimationBus::Handler::BusConnect(m_entity->GetId()); + LyShine::RenderToTextureRequestBus::Handler::BusConnect(m_entity->GetId()); // Reconnect to buses that we connect to intermittently // This will only happen if we have been deactivated and reactivated at runtime @@ -2382,6 +2454,7 @@ void UiCanvasComponent::Deactivate() UiCanvasComponentImplementationBus::Handler::BusDisconnect(); UiEditorCanvasBus::Handler::BusDisconnect(); UiAnimationBus::Handler::BusDisconnect(); + LyShine::RenderToTextureRequestBus::Handler::BusDisconnect(); // disconnect from any other buses we could be connected to if (m_hoverInteractable.IsValid() && AZ::EntityBus::Handler::BusIsConnectedId(m_hoverInteractable)) @@ -2400,6 +2473,12 @@ void UiCanvasComponent::Deactivate() DestroyRenderTarget(); } + // Destroy owned render targets + m_attachmentImageMap.clear(); + + //! Notify LyShine pass that it needs to rebuild + QueueRttPassRebuild(); + delete m_layoutManager; m_layoutManager = nullptr; diff --git a/Gems/LyShine/Code/Source/UiCanvasComponent.h b/Gems/LyShine/Code/Source/UiCanvasComponent.h index 852bb482d0..0848e368fa 100644 --- a/Gems/LyShine/Code/Source/UiCanvasComponent.h +++ b/Gems/LyShine/Code/Source/UiCanvasComponent.h @@ -32,6 +32,8 @@ #include "TextureAtlas/TextureAtlasBus.h" #include "TextureAtlas/TextureAtlasNotificationBus.h" +#include "RenderToTextureBus.h" + namespace AZ { class SerializeContext; @@ -51,6 +53,7 @@ class UiCanvasComponent , public IUiAnimationListener , public UiEditorCanvasBus::Handler , public UiCanvasComponentImplementationBus::Handler + , public LyShine::RenderToTextureRequestBus::Handler { public: // constants static const AZ::Vector2 s_defaultCanvasSize; @@ -232,6 +235,12 @@ public: // member functions void MarkRenderGraphDirty() override; // ~UiCanvasComponentImplementationInterface + // RenderToTextureRequests + AZ::RHI::AttachmentId UseRenderTarget(const AZ::Name& renderTargetName, AZ::RHI::Size size) override; + void ReleaseRenderTarget(const AZ::RHI::AttachmentId& attachmentId) override; + AZ::Data::Instance GetRenderTarget(const AZ::RHI::AttachmentId& attachmentId) override; + // ~RenderToTextureRequests + void UpdateCanvas(float deltaTime, bool isInGame); void RenderCanvas(bool isInGame, AZ::Vector2 viewportSize, UiRenderer* uiRenderer = nullptr); @@ -257,6 +266,10 @@ public: // member functions //! Queue an element to be destroyed at end of frame void ScheduleElementDestroy(AZ::EntityId entityId); + bool IsRenderGraphDirty() { return m_renderGraph.GetDirtyFlag(); } + + void GetRenderTargets(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies); + #ifndef _RELEASE struct DebugInfoNumElements { @@ -427,6 +440,9 @@ private: // member functions void DestroyScheduledElements(); + //! Notify LyShine pass that it needs to rebuild its Rtt child passes + void QueueRttPassRebuild(); + private: // static member functions static AZ::u64 CreateUniqueId(); @@ -597,4 +613,8 @@ private: // static data LyShine::RenderGraph m_renderGraph; //!< the render graph for rendering the canvas, can be cached between frames bool m_isRendering = false; + bool m_renderInEditor = false; //!< indicates whether this canvas will render in the Editor viewport or the Game viewport + + //! Map of attachments used by this canvas's elements + AZStd::unordered_map> m_attachmentImageMap; }; diff --git a/Gems/LyShine/Code/Source/UiCanvasManager.cpp b/Gems/LyShine/Code/Source/UiCanvasManager.cpp index cb27f09672..0672d7b5f6 100644 --- a/Gems/LyShine/Code/Source/UiCanvasManager.cpp +++ b/Gems/LyShine/Code/Source/UiCanvasManager.cpp @@ -301,6 +301,17 @@ void UiCanvasManager::OnFontTextureUpdated([[maybe_unused]] IFFont* font) m_fontTextureHasChanged = true; } +//////////////////////////////////////////////////////////////////////////////////////////////////// +void UiCanvasManager::GetRenderTargets(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies) +{ + for (auto canvas : m_loadedCanvases) + { + LyShine::AttachmentImagesAndDependencies canvasTargets; + canvas->GetRenderTargets(canvasTargets); + attachmentImagesAndDependencies.insert(attachmentImagesAndDependencies.end(), canvasTargets.begin(), canvasTargets.end()); + } +} + //////////////////////////////////////////////////////////////////////////////////////////////////// void UiCanvasManager::OnCatalogAssetChanged(const AZ::Data::AssetId& assetId) { @@ -606,13 +617,6 @@ void UiCanvasManager::RenderLoadedCanvases() m_fontTextureHasChanged = false; } -#ifdef LYSHINE_ATOM_TODO // render target conversion to Atom - // clear the stencil buffer before rendering the loaded canvases - required for masking - // NOTE: We want to use ClearTargetsImmediately instead of ClearTargetsLater since we will not be setting the render target - ColorF viewportBackgroundColor(0, 0, 0, 0); // if clearing color we want to set alpha to zero also - gEnv->pRenderer->ClearTargetsImmediately(FRT_CLEAR_STENCIL, viewportBackgroundColor); -#endif - for (auto canvas : m_loadedCanvases) { if (!canvas->GetIsRenderToTexture()) diff --git a/Gems/LyShine/Code/Source/UiCanvasManager.h b/Gems/LyShine/Code/Source/UiCanvasManager.h index 85783fab84..a2bf2dde97 100644 --- a/Gems/LyShine/Code/Source/UiCanvasManager.h +++ b/Gems/LyShine/Code/Source/UiCanvasManager.h @@ -11,6 +11,7 @@ #include #include #include +#include "LyShinePassDataBus.h" #include class UiCanvasComponent; @@ -92,6 +93,9 @@ public: // member functions bool HandleInputEventForLoadedCanvases(const AzFramework::InputChannel& inputChannel); bool HandleTextEventForLoadedCanvases(const AZStd::string& textUTF8); + // Get the render targets used by all currently loaded UI Canvases + void GetRenderTargets(LyShine::AttachmentImagesAndDependencies& attachmentImagesAndDependencies); + #ifndef _RELEASE void DebugDisplayCanvasData(int setting) const; void DebugDisplayDrawCallData() const; diff --git a/Gems/LyShine/Code/Source/UiDynamicScrollBoxComponent.cpp b/Gems/LyShine/Code/Source/UiDynamicScrollBoxComponent.cpp index 30df88da2b..83c4a2d02a 100644 --- a/Gems/LyShine/Code/Source/UiDynamicScrollBoxComponent.cpp +++ b/Gems/LyShine/Code/Source/UiDynamicScrollBoxComponent.cpp @@ -1179,7 +1179,7 @@ void UiDynamicScrollBoxComponent::ResizeContentToFitElements() } else { - int numHeaders = m_sections.size(); + int numHeaders = static_cast(m_sections.size()); int numItems = m_numElements - numHeaders; newSize = numHeaders * m_prototypeElementSize[ElementType::SectionHeader] + numItems * m_prototypeElementSize[ElementType::Item]; } @@ -1201,7 +1201,7 @@ void UiDynamicScrollBoxComponent::ResizeContentToFitElements() } else { - int numHeaders = m_sections.size(); + int numHeaders = static_cast(m_sections.size()); int numItems = m_numElements - numHeaders; newSize = numHeaders * m_estimatedElementSize[ElementType::SectionHeader] + numItems * m_estimatedElementSize[ElementType::Item]; } @@ -1555,7 +1555,7 @@ float UiDynamicScrollBoxComponent::GetFixedSizeElementOffset(int index) const int numHeaders = 0; int numItems = 0; - int numSections = m_sections.size(); + int numSections = static_cast(m_sections.size()); if (numSections > 0) { if (index > m_sections[numSections - 1].m_headerElementIndex) diff --git a/Gems/LyShine/Code/Source/UiElementComponent.cpp b/Gems/LyShine/Code/Source/UiElementComponent.cpp index 388b280e9f..d06b87cf6a 100644 --- a/Gems/LyShine/Code/Source/UiElementComponent.cpp +++ b/Gems/LyShine/Code/Source/UiElementComponent.cpp @@ -142,7 +142,7 @@ void UiElementComponent::RenderElement(LyShine::IRenderGraph* renderGraph, bool if (m_renderControlInterface) { // give control of rendering this element and its children to the render control component on this element - m_renderControlInterface->Render(renderGraph, this, m_renderInterface, m_childElementComponents.size(), isInGame); + m_renderControlInterface->Render(renderGraph, this, m_renderInterface, static_cast(m_childElementComponents.size()), isInGame); } else { @@ -153,7 +153,7 @@ void UiElementComponent::RenderElement(LyShine::IRenderGraph* renderGraph, bool } // now render child elements - int numChildren = m_childElementComponents.size(); + int numChildren = static_cast(m_childElementComponents.size()); for (int i = 0; i < numChildren; ++i) { GetChildElementComponent(i)->RenderElement(renderGraph, isInGame); @@ -194,7 +194,7 @@ AZ::EntityId UiElementComponent::GetParentEntityId() //////////////////////////////////////////////////////////////////////////////////////////////////// int UiElementComponent::GetNumChildElements() { - return m_childEntityIdOrder.size(); + return static_cast(m_childEntityIdOrder.size()); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -236,7 +236,7 @@ UiElementInterface* UiElementComponent::GetChildElementInterface(int index) int UiElementComponent::GetIndexOfChild(const AZ::Entity* child) { AZ::EntityId childEntityId = child->GetId(); - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); for (int i = 0; i < numChildren; ++i) { if (m_childEntityIdOrder[i].m_entityId == childEntityId) @@ -251,7 +251,7 @@ int UiElementComponent::GetIndexOfChild(const AZ::Entity* child) //////////////////////////////////////////////////////////////////////////////////////////////////// int UiElementComponent::GetIndexOfChildByEntityId(AZ::EntityId childId) { - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); for (int i = 0; i < numChildren; ++i) { if (m_childEntityIdOrder[i].m_entityId == childId) @@ -266,7 +266,7 @@ int UiElementComponent::GetIndexOfChildByEntityId(AZ::EntityId childId) //////////////////////////////////////////////////////////////////////////////////////////////////// LyShine::EntityArray UiElementComponent::GetChildElements() { - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); LyShine::EntityArray children; children.reserve(numChildren); @@ -477,7 +477,7 @@ AZ::Entity* UiElementComponent::FindFrontmostChildContainingPoint(AZ::Vector2 po // this traverses all of the elements in reverse hierarchy order and returns the first one that // is containing the point. // If necessary, this could be optimized using a spatial partitioning data structure. - for (int i = m_childEntityIdOrder.size() - 1; !matchElem && i >= 0; i--) + for (int i = static_cast(m_childEntityIdOrder.size() - 1); !matchElem && i >= 0; i--) { AZ::EntityId child = m_childEntityIdOrder[i].m_entityId; @@ -602,7 +602,7 @@ AZ::EntityId UiElementComponent::FindInteractableToHandleEvent(AZ::Vector2 point EBUS_EVENT_ID_RESULT(isMasked, GetEntityId(), UiInteractionMaskBus, IsPointMasked, point); if (!isMasked) { - for (int i = m_childEntityIdOrder.size() - 1; !result.IsValid() && i >= 0; i--) + for (int i = static_cast(m_childEntityIdOrder.size() - 1); !result.IsValid() && i >= 0; i--) { result = GetChildElementComponent(i)->FindInteractableToHandleEvent(point); } @@ -674,7 +674,7 @@ AZ::Entity* UiElementComponent::FindChildByName(const LyShine::NameType& name) if (AreChildPointersValid()) { - int numChildren = m_childElementComponents.size(); + int numChildren = static_cast(m_childElementComponents.size()); for (int i = 0; i < numChildren; ++i) { AZ::Entity* childEntity = GetChildElementComponent(i)->GetEntity(); @@ -709,7 +709,7 @@ AZ::Entity* UiElementComponent::FindDescendantByName(const LyShine::NameType& na if (AreChildPointersValid()) { - int numChildren = m_childElementComponents.size(); + int numChildren = static_cast(m_childElementComponents.size()); for (int i = 0; i < numChildren; ++i) { UiElementComponent* childElementComponent = GetChildElementComponent(i); @@ -771,7 +771,7 @@ AZ::Entity* UiElementComponent::FindChildByEntityId(AZ::EntityId id) { AZ::Entity* matchElem = nullptr; - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); for (int i = 0; i < numChildren; ++i) { if (id == m_childEntityIdOrder[i].m_entityId) @@ -803,7 +803,7 @@ AZ::Entity* UiElementComponent::FindDescendantById(LyShine::ElementId id) if (AreChildPointersValid()) { - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); for (int i = 0; !match && i < numChildren; ++i) { match = GetChildElementComponent(i)->FindDescendantById(id); @@ -825,7 +825,7 @@ void UiElementComponent::FindDescendantElements(AZStd::function(m_childElementComponents.size()); for (int i = 0; i < numChildren; ++i) { UiElementComponent* childElementComponent = GetChildElementComponent(i); @@ -860,7 +860,7 @@ void UiElementComponent::CallOnDescendantElements(AZStd::function(m_childEntityIdOrder.size()); for (int i = 0; i < numChildren; ++i) { callFunction(m_childEntityIdOrder[i].m_entityId); @@ -1068,7 +1068,7 @@ void UiElementComponent::AddChild(AZ::Entity* child, AZ::Entity* insertBefore) if (insertBefore) { - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); for (int i = 0; i < numChildren; ++i) { if (m_childEntityIdOrder[i].m_entityId == insertBefore->GetId()) @@ -1211,8 +1211,8 @@ bool UiElementComponent::FixupPostLoad(AZ::Entity* entity, UiCanvasComponent* ca #ifdef AZ_DEBUG_BUILD // check that the m_childEntityIdOrder is ordered such that the m_sortIndex fields are in order and contiguous { - int numChildren = m_childEntityIdOrder.size(); - for (AZ::u64 index = 0; index < numChildren; ++index) + size_t numChildren = m_childEntityIdOrder.size(); + for (size_t index = 0; index < numChildren; ++index) { if (m_childEntityIdOrder[index].m_sortIndex != index) { @@ -1696,7 +1696,7 @@ void UiElementComponent::OnPatchEnd(const AZ::DataPatchNodeInfo& patchInfo) // the lookupAddress is the same length as the "Children" address plus an index // check if the address is childrenAddress plus an extra element bool match = true; - for (int i = childrenAddress.size() - 1; i >= 0; --i) + for (int i = static_cast(childrenAddress.size() - 1); i >= 0; --i) { if (lookupAddress[i] != childrenAddress[i]) { @@ -1827,7 +1827,7 @@ void UiElementComponent::OnPatchEnd(const AZ::DataPatchNodeInfo& patchInfo) // This will sort all the entity order entries by sort index (primary) and entity id (secondary) which should never result in any collisions // This is used since slice data patching may create duplicate entries for the same sort index, missing indices and the like. // It should never result in multiple entity id entries since the serialization of this data uses a persistent id which is the entity id - int numChildren = m_childEntityIdOrder.size(); + int numChildren = static_cast(m_childEntityIdOrder.size()); if (numChildren > 0) { AZStd::sort(m_childEntityIdOrder.begin(), m_childEntityIdOrder.end()); diff --git a/Gems/LyShine/Code/Source/UiFaderComponent.cpp b/Gems/LyShine/Code/Source/UiFaderComponent.cpp index dbc3981056..f195689a43 100644 --- a/Gems/LyShine/Code/Source/UiFaderComponent.cpp +++ b/Gems/LyShine/Code/Source/UiFaderComponent.cpp @@ -6,6 +6,7 @@ * */ #include "UiFaderComponent.h" +#include "RenderGraph.h" #include #include @@ -14,6 +15,9 @@ #include #include +#include +#include + #include #include #include @@ -22,6 +26,7 @@ #include #include "UiSerialize.h" +#include "RenderToTextureBus.h" // BehaviorContext UiFaderNotificationBus forwarder class BehaviorUiFaderNotificationBusHandler @@ -120,7 +125,7 @@ void UiFaderComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInter AZ::Vector2 renderTargetSize = pixelAlignedBottomRight - pixelAlignedTopLeft; bool needsResize = static_cast(renderTargetSize.GetX()) != m_renderTargetWidth || static_cast(renderTargetSize.GetY()) != m_renderTargetHeight; - if (m_renderTargetHandle == -1 || needsResize) + if (m_attachmentImageId.IsEmpty() || needsResize) { // We delay first creation of the render target until render time since size is not known in Activate // We also call this if the size has changed @@ -128,7 +133,7 @@ void UiFaderComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInter } // if the render target failed to be created (zero size for example) we don't render the element at all - if (m_renderTargetHandle == -1) + if (m_attachmentImageId.IsEmpty()) { return; } @@ -139,7 +144,7 @@ void UiFaderComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInter else { // destroy previous render target, if exists - if (m_renderTargetHandle != -1) + if (!m_attachmentImageId.IsEmpty()) { DestroyRenderTarget(); } @@ -452,54 +457,22 @@ void UiFaderComponent::CreateOrResizeRenderTarget(const AZ::Vector2& pixelAligne m_viewportTopLeft = pixelAlignedTopLeft; m_viewportSize = renderTargetSize; -#ifdef LYSHINE_ATOM_TODO // [LYN-3359] Support RTT using Atom - // Check if the render target already exists - if (m_renderTargetHandle != -1) - { - // Render target exists, resize it to the given size - if (!gEnv->pRenderer->ResizeRenderTarget(m_renderTargetHandle, static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()))) - { - AZ_Warning("UI", false, "Failed to resize render target for UiFaderComponent"); - DestroyRenderTarget(); - } - } - else - { - // Create a render target that this element and its children will be rendered to. - m_renderTargetHandle = gEnv->pRenderer->CreateRenderTarget(m_renderTargetName.c_str(), - static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()), Clr_Transparent, eTF_R8G8B8A8); + // LYSHINE_ATOM_TODO: optimize by reusing/resizing targets + DestroyRenderTarget(); - if (m_renderTargetHandle == -1) - { - AZ_Warning("UI", false, "Failed to create render target for UiFaderComponent"); - } - } - - // if depth surface already exists then destroy it - if (m_renderTargetDepthSurface) + // Create a render target that this element and its children will be rendered to + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + AZ::RHI::Size imageSize(renderTargetSize.GetX(), renderTargetSize.GetY(), 1); + EBUS_EVENT_ID_RESULT(m_attachmentImageId, canvasEntityId, LyShine::RenderToTextureRequestBus, UseRenderTarget, AZ::Name(m_renderTargetName.c_str()), imageSize); + if (m_attachmentImageId.IsEmpty()) { - gEnv->pRenderer->DestroyDepthSurface(m_renderTargetDepthSurface); - m_renderTargetDepthSurface = nullptr; + AZ_Warning("UI", false, "Failed to create render target for UiFaderComponent"); } - if (m_renderTargetHandle != -1) - { - // Also create a depth surface to render the canvas to, we need depth for masking - // since that uses the stencil buffer. We support any combination of nesting faders and masks - m_renderTargetDepthSurface = gEnv->pRenderer->CreateDepthSurface( - static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY())); - - if (!m_renderTargetDepthSurface) - { - AZ_Warning("UI", false, "Failed to create depth surface for UiFaderComponent"); - DestroyRenderTarget(); - } - } -#endif - // at this point either all render targets and depth surfaces are created or none are. // If all succeeded then update the render target size - if (m_renderTargetHandle != -1) + if (!m_attachmentImageId.IsEmpty()) { m_renderTargetWidth = static_cast(renderTargetSize.GetX()); m_renderTargetHeight = static_cast(renderTargetSize.GetY()); @@ -511,16 +484,12 @@ void UiFaderComponent::CreateOrResizeRenderTarget(const AZ::Vector2& pixelAligne //////////////////////////////////////////////////////////////////////////////////////////////////// void UiFaderComponent::DestroyRenderTarget() { - if (m_renderTargetHandle != -1) + if (!m_attachmentImageId.IsEmpty()) { - gEnv->pRenderer->DestroyRenderTarget(m_renderTargetHandle); - m_renderTargetHandle = -1; - } - - if (m_renderTargetDepthSurface) - { - gEnv->pRenderer->DestroyDepthSurface(m_renderTargetDepthSurface); - m_renderTargetDepthSurface = nullptr; + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + EBUS_EVENT_ID(canvasEntityId, LyShine::RenderToTextureRequestBus, ReleaseRenderTarget, m_attachmentImageId); + m_attachmentImageId = AZ::RHI::AttachmentId{}; } } @@ -594,14 +563,20 @@ void UiFaderComponent::RenderStandardFader(LyShine::IRenderGraph* renderGraph, U void UiFaderComponent::RenderRttFader(LyShine::IRenderGraph* renderGraph, UiElementInterface* elementInterface, UiRenderInterface* renderInterface, int numChildren, bool isInGame) { + // Get the render target + AZ::Data::Instance attachmentImage; + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + EBUS_EVENT_ID_RESULT(attachmentImage, canvasEntityId, LyShine::RenderToTextureRequestBus, GetRenderTarget, m_attachmentImageId); + // Render the element and its children to a render target { // we always clear to transparent black - the accumulation of alpha in the render target requires it AZ::Color clearColor(0.0f, 0.0f, 0.0f, 0.0f); // Start building the render to texture node in the render graph - renderGraph->BeginRenderToTexture(m_renderTargetHandle, m_renderTargetDepthSurface, - m_viewportTopLeft, m_viewportSize, clearColor); + LyShine::RenderGraph* lyRenderGraph = dynamic_cast(renderGraph); + lyRenderGraph->BeginRenderToTexture(attachmentImage, m_viewportTopLeft, m_viewportSize, clearColor); // We don't want this fader or parent faders to affect what is rendered to the render target since we will // apply those fades when we render from the render target. @@ -624,14 +599,13 @@ void UiFaderComponent::RenderRttFader(LyShine::IRenderGraph* renderGraph, UiElem float desiredAlpha = renderGraph->GetAlphaFade() * m_fade; uint8 desiredPackedAlpha = static_cast(desiredAlpha * 255.0f); - UCol desiredPackedColor; - // This is a special case. We have an input texture that already has premultiplied alpha. - // So we tell the shader not to premultiply the output colors and we premultiply the alpha - // into the vertex colors so that they are premultiplied too. - desiredPackedColor.r = desiredPackedColor.g = desiredPackedColor.b = desiredPackedColor.a = desiredPackedAlpha; - if (m_cachedPrimitive.m_vertices[0].color.dcolor != desiredPackedColor.dcolor) + // If the fade value has changed we need to update the alpha values in the vertex colors but we do + // not want to touch or recompute the RGB values + if (m_cachedPrimitive.m_vertices[0].color.a != desiredPackedAlpha) { - // go through the cached vertices and update the color values + // go through all the cached vertices and update the alpha values + UCol desiredPackedColor = m_cachedPrimitive.m_vertices[0].color; + desiredPackedColor.a = desiredPackedAlpha; for (int i = 0; i < m_cachedPrimitive.m_numVertices; ++i) { m_cachedPrimitive.m_vertices[i].color = desiredPackedColor; @@ -639,21 +613,20 @@ void UiFaderComponent::RenderRttFader(LyShine::IRenderGraph* renderGraph, UiElem } } -#ifdef LYSHINE_ATOM_TODO // [LYN-3359] Support RTT using Atom // Add a primitive to render a quad using the render target we have created { - // Set the texture and other render state required - ITexture* texture = gEnv->pRenderer->EF_GetTextureByID(m_renderTargetHandle); - bool isClampTextureMode = true; - bool isTextureSRGB = true; - bool isTexturePremultipliedAlpha = true; - LyShine::BlendMode blendMode = LyShine::BlendMode::Normal; - - // add a render node to render from the render target texture to the current target - renderGraph->AddPrimitive(&m_cachedPrimitive, texture, - isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, blendMode); + LyShine::RenderGraph* lyRenderGraph = dynamic_cast(renderGraph); + if (lyRenderGraph) + { + // Set the texture and other render state required + AZ::Data::Instance image = attachmentImage; + bool isClampTextureMode = true; + bool isTextureSRGB = true; + bool isTexturePremultipliedAlpha = true; + LyShine::BlendMode blendMode = LyShine::BlendMode::Normal; + lyRenderGraph->AddPrimitiveAtom(&m_cachedPrimitive, image, isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, blendMode); + } } -#endif } } diff --git a/Gems/LyShine/Code/Source/UiFaderComponent.h b/Gems/LyShine/Code/Source/UiFaderComponent.h index a6960a5e36..560c1beaaa 100644 --- a/Gems/LyShine/Code/Source/UiFaderComponent.h +++ b/Gems/LyShine/Code/Source/UiFaderComponent.h @@ -18,6 +18,7 @@ #include #include +#include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiFaderComponent @@ -156,11 +157,8 @@ private: // data //! This is generated from the entity ID and cached AZStd::string m_renderTargetName; - //! When rendering to a texture this is the texture ID of the render target - int m_renderTargetHandle = -1; - - //! When rendering to a texture this is our depth surface - SDepthTexture* m_renderTargetDepthSurface = nullptr; + //! When rendering to a texture this is the attachment image for the render target + AZ::RHI::AttachmentId m_attachmentImageId; //! The positions used for the render to texture viewport and to render the render target to the screen AZ::Vector2 m_viewportTopLeft; diff --git a/Gems/LyShine/Code/Source/UiImageComponent.cpp b/Gems/LyShine/Code/Source/UiImageComponent.cpp index 901c13d594..1e48bdff51 100644 --- a/Gems/LyShine/Code/Source/UiImageComponent.cpp +++ b/Gems/LyShine/Code/Source/UiImageComponent.cpp @@ -699,7 +699,7 @@ const AZ::u32 UiImageComponent::GetImageIndexCount() { if (m_sprite) { - return m_sprite->GetSpriteSheetCells().size(); + return static_cast(m_sprite->GetSpriteSheetCells().size()); } return 0; @@ -2635,7 +2635,7 @@ LyShine::AZu32ComboBoxVec UiImageComponent::PopulateIndexStringList() const // There may not be a sprite loaded for this component if (m_sprite) { - const AZ::u32 numCells = m_sprite->GetSpriteSheetCells().size(); + const AZ::u32 numCells = static_cast(m_sprite->GetSpriteSheetCells().size()); if (numCells != 0) { diff --git a/Gems/LyShine/Code/Source/UiImageSequenceComponent.cpp b/Gems/LyShine/Code/Source/UiImageSequenceComponent.cpp index 33b73dfa63..086aed9f58 100644 --- a/Gems/LyShine/Code/Source/UiImageSequenceComponent.cpp +++ b/Gems/LyShine/Code/Source/UiImageSequenceComponent.cpp @@ -268,7 +268,7 @@ const AZ::u32 UiImageSequenceComponent::GetImageIndex() //////////////////////////////////////////////////////////////////////////////////////////////////// const AZ::u32 UiImageSequenceComponent::GetImageIndexCount() { - return m_spriteList.size(); + return static_cast(m_spriteList.size()); } //////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/Gems/LyShine/Code/Source/UiLayoutColumnComponent.cpp b/Gems/LyShine/Code/Source/UiLayoutColumnComponent.cpp index f385a2eead..bd557ad64e 100644 --- a/Gems/LyShine/Code/Source/UiLayoutColumnComponent.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutColumnComponent.cpp @@ -452,7 +452,7 @@ void UiLayoutColumnComponent::ApplyLayoutWidth(float availableWidth) // Get the child element cell widths UiLayoutHelpers::LayoutCellSizes layoutCells; UiLayoutHelpers::GetLayoutCellWidths(GetEntityId(), m_ignoreDefaultLayoutCells, layoutCells); - int numChildren = layoutCells.size(); + int numChildren = static_cast(layoutCells.size()); if (numChildren > 0) { // Set the child elements' transform properties based on the calculated child widths @@ -492,7 +492,7 @@ void UiLayoutColumnComponent::ApplyLayoutHeight(float availableHeight) // Get the child element cell heights UiLayoutHelpers::LayoutCellSizes layoutCells; UiLayoutHelpers::GetLayoutCellHeights(GetEntityId(), m_ignoreDefaultLayoutCells, layoutCells); - int numChildren = layoutCells.size(); + int numChildren = static_cast(layoutCells.size()); if (numChildren > 0) { // Calculate child heights diff --git a/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp b/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp index 5f53635ae8..49b1f59f97 100644 --- a/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutHelpers.cpp @@ -434,7 +434,7 @@ namespace UiLayoutHelpers //////////////////////////////////////////////////////////////////////////////////////////////////// void CalculateElementSizes(const LayoutCellSizes& layoutCells, float availableSize, float spacing, AZStd::vector& sizesOut) { - int numElements = layoutCells.size(); + int numElements = static_cast(layoutCells.size()); availableSize -= (numElements - 1) * spacing; diff --git a/Gems/LyShine/Code/Source/UiLayoutRowComponent.cpp b/Gems/LyShine/Code/Source/UiLayoutRowComponent.cpp index 08770ebe83..3dcc8afdef 100644 --- a/Gems/LyShine/Code/Source/UiLayoutRowComponent.cpp +++ b/Gems/LyShine/Code/Source/UiLayoutRowComponent.cpp @@ -452,7 +452,7 @@ void UiLayoutRowComponent::ApplyLayoutWidth(float availableWidth) // Get the child element cell widths UiLayoutHelpers::LayoutCellSizes layoutCells; UiLayoutHelpers::GetLayoutCellWidths(GetEntityId(), m_ignoreDefaultLayoutCells, layoutCells); - int numChildren = layoutCells.size(); + int numChildren = static_cast(layoutCells.size()); if (numChildren > 0) { // Calculate child widths @@ -529,7 +529,7 @@ void UiLayoutRowComponent::ApplyLayoutHeight(float availableHeight) // Get the child element cell heights UiLayoutHelpers::LayoutCellSizes layoutCells; UiLayoutHelpers::GetLayoutCellHeights(GetEntityId(), m_ignoreDefaultLayoutCells, layoutCells); - int numChildren = layoutCells.size(); + int numChildren = static_cast(layoutCells.size()); if (numChildren > 0) { // Set the child elements' transform properties based on the calculated child heights diff --git a/Gems/LyShine/Code/Source/UiMarkupButtonComponent.cpp b/Gems/LyShine/Code/Source/UiMarkupButtonComponent.cpp index 8373ebf0d3..5df648cf5e 100644 --- a/Gems/LyShine/Code/Source/UiMarkupButtonComponent.cpp +++ b/Gems/LyShine/Code/Source/UiMarkupButtonComponent.cpp @@ -32,7 +32,7 @@ namespace { // Iterate through the clickable rects to find one that contains the point int clickableRectIndex = -1; - const int numClickableRects = clickableTextRects.size(); + const int numClickableRects = static_cast(clickableTextRects.size()); for (int i = 0; i < numClickableRects; ++i) { const auto& clickableRect = clickableTextRects[i]; diff --git a/Gems/LyShine/Code/Source/UiMaskComponent.cpp b/Gems/LyShine/Code/Source/UiMaskComponent.cpp index 4ecb558b2b..2c1763e4ec 100644 --- a/Gems/LyShine/Code/Source/UiMaskComponent.cpp +++ b/Gems/LyShine/Code/Source/UiMaskComponent.cpp @@ -14,12 +14,17 @@ #include #include "IRenderer.h" +#include "RenderToTextureBus.h" +#include "RenderGraph.h" #include #include #include #include #include +#include +#include + //////////////////////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -79,7 +84,7 @@ void UiMaskComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInterf AZ::Vector2 renderTargetSize = pixelAlignedBottomRight - pixelAlignedTopLeft; bool needsResize = static_cast(renderTargetSize.GetX()) != m_renderTargetWidth || static_cast(renderTargetSize.GetY()) != m_renderTargetHeight; - if (m_contentRenderTargetHandle == -1 || needsResize) + if (m_contentAttachmentImageId.IsEmpty() || needsResize) { // Need to create or resize the render target CreateOrResizeRenderTarget(pixelAlignedTopLeft, pixelAlignedBottomRight); @@ -89,7 +94,7 @@ void UiMaskComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInterf // in theory the child mask element could still be non-zero size and could reveal things. But the way gradient masks // currently work is that the size of the render target is defined by the size of this element, therefore nothing would // be revealed by the mask if it is zero sized. - if (m_contentRenderTargetHandle == -1) + if (m_contentAttachmentImageId.IsEmpty()) { return; } @@ -101,7 +106,7 @@ void UiMaskComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInterf else { // using stencil mask, not going to use render targets, destroy previous render target, if exists - if (m_contentRenderTargetHandle != -1) + if (!m_contentAttachmentImageId.IsEmpty()) { DestroyRenderTarget(); } @@ -113,7 +118,7 @@ void UiMaskComponent::Render(LyShine::IRenderGraph* renderGraph, UiElementInterf else { // masking disabled, not going to use render targets, destroy previous render target, if exists - if (m_contentRenderTargetHandle != -1) + if (!m_contentAttachmentImageId.IsEmpty()) { DestroyRenderTarget(); } @@ -553,77 +558,30 @@ void UiMaskComponent::CreateOrResizeRenderTarget(const AZ::Vector2& pixelAligned m_viewportTopLeft = pixelAlignedTopLeft; m_viewportSize = renderTargetSize; -#ifdef LYSHINE_ATOM_TODO // [LYN-3359] Support RTT using Atom - // Check if the render target already exists - if (m_contentRenderTargetHandle != -1) - { - // Render target exists, resize it to the given size - if (!gEnv->pRenderer->ResizeRenderTarget(m_contentRenderTargetHandle, static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()))) - { - AZ_Warning("UI", false, "Failed to resize content render target for UiMaskComponent"); - DestroyRenderTarget(); - } - } - else - { - // Create a render target that this element and its children will be rendered to. - m_contentRenderTargetHandle = gEnv->pRenderer->CreateRenderTarget(m_renderTargetName.c_str(), - static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()), Clr_Transparent, eTF_R8G8B8A8); + // LYSHINE_ATOM_TODO: optimize by reusing/resizing targets + DestroyRenderTarget(); - if (m_contentRenderTargetHandle == -1) - { - AZ_Warning("UI", false, "Failed to create content render target for UiMaskComponent"); - } + // Create a render target that this element and its children will be rendered to + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + AZ::RHI::Size imageSize(renderTargetSize.GetX(), renderTargetSize.GetY(), 1); + EBUS_EVENT_ID_RESULT(m_contentAttachmentImageId, canvasEntityId, LyShine::RenderToTextureRequestBus, UseRenderTarget, AZ::Name(m_renderTargetName.c_str()), imageSize); + if (m_contentAttachmentImageId.IsEmpty()) + { + AZ_Warning("UI", false, "Failed to create content render target for UiMaskComponent"); } - // if depth surface already exists then destroy it - if (m_renderTargetDepthSurface) + // Create separate render target for the mask texture + EBUS_EVENT_ID_RESULT(m_maskAttachmentImageId, canvasEntityId, LyShine::RenderToTextureRequestBus, UseRenderTarget, AZ::Name(m_maskRenderTargetName.c_str()), imageSize); + if (m_maskAttachmentImageId.IsEmpty()) { - gEnv->pRenderer->DestroyDepthSurface(m_renderTargetDepthSurface); - m_renderTargetDepthSurface = nullptr; + AZ_Warning("UI", false, "Failed to create mask render target for UiMaskComponent"); + DestroyRenderTarget(); } - if (m_contentRenderTargetHandle != -1) - { - // Also create a depth surface to render the canvas to, we need depth for masking - // since that uses the stencil buffer. We support any combination of nesting faders and masks - m_renderTargetDepthSurface = gEnv->pRenderer->CreateDepthSurface( - static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY())); - - if (!m_renderTargetDepthSurface) - { - AZ_Warning("UI", false, "Failed to create depth surface for UiMaskComponent"); - DestroyRenderTarget(); - } - } - - // Check if the mask render target already exists - if (m_maskRenderTargetHandle != -1) - { - // Render target exists, resize it to the given size - if (!gEnv->pRenderer->ResizeRenderTarget(m_maskRenderTargetHandle, static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()))) - { - AZ_Warning("UI", false, "Failed to resize mask render target for UiMaskComponent"); - DestroyRenderTarget(); - } - } - else - { - // create separate render target for the mask texture - m_maskRenderTargetHandle = gEnv->pRenderer->CreateRenderTarget(m_maskRenderTargetName.c_str(), - static_cast(renderTargetSize.GetX()), static_cast(renderTargetSize.GetY()), Clr_Transparent, eTF_R8G8B8A8); - - if (m_maskRenderTargetHandle == -1) - { - AZ_Warning("UI", false, "Failed to create mask render target for UiMaskComponent"); - DestroyRenderTarget(); - } - } -#endif - // at this point either all render targets and depth surfaces are created or none are. // If all succeeded then update the render target size - if (m_contentRenderTargetHandle != -1) + if (!m_contentAttachmentImageId.IsEmpty()) { m_renderTargetWidth = static_cast(renderTargetSize.GetX()); m_renderTargetHeight = static_cast(renderTargetSize.GetY()); @@ -635,22 +593,22 @@ void UiMaskComponent::CreateOrResizeRenderTarget(const AZ::Vector2& pixelAligned //////////////////////////////////////////////////////////////////////////////////////////////////// void UiMaskComponent::DestroyRenderTarget() { - if (m_contentRenderTargetHandle != -1) + if (!m_contentAttachmentImageId.IsEmpty()) { - gEnv->pRenderer->DestroyRenderTarget(m_contentRenderTargetHandle); - m_contentRenderTargetHandle = -1; + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + EBUS_EVENT_ID(canvasEntityId, LyShine::RenderToTextureRequestBus, ReleaseRenderTarget, m_contentAttachmentImageId); + + m_contentAttachmentImageId = AZ::RHI::AttachmentId{}; } - if (m_renderTargetDepthSurface) + if (!m_maskAttachmentImageId.IsEmpty()) { - gEnv->pRenderer->DestroyDepthSurface(m_renderTargetDepthSurface); - m_renderTargetDepthSurface = nullptr; - } + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + EBUS_EVENT_ID(canvasEntityId, LyShine::RenderToTextureRequestBus, ReleaseRenderTarget, m_maskAttachmentImageId); - if (m_maskRenderTargetHandle != -1) - { - gEnv->pRenderer->DestroyRenderTarget(m_maskRenderTargetHandle); - m_maskRenderTargetHandle = -1; + m_maskAttachmentImageId = AZ::RHI::AttachmentId{}; } } @@ -747,6 +705,14 @@ void UiMaskComponent::RenderUsingGradientMask(LyShine::IRenderGraph* renderGraph // we always clear to transparent black - the accumulation of alpha in the render target requires it AZ::Color clearColor(0.0f, 0.0f, 0.0f, 0.0f); + // Get the render targets + AZ::Data::Instance contentAttachmentImage; + AZ::Data::Instance maskAttachmentImage; + AZ::EntityId canvasEntityId; + EBUS_EVENT_ID_RESULT(canvasEntityId, GetEntityId(), UiElementBus, GetCanvasEntityId); + EBUS_EVENT_ID_RESULT(contentAttachmentImage, canvasEntityId, LyShine::RenderToTextureRequestBus, GetRenderTarget, m_contentAttachmentImageId); + EBUS_EVENT_ID_RESULT(maskAttachmentImage, canvasEntityId, LyShine::RenderToTextureRequestBus, GetRenderTarget, m_maskAttachmentImageId); + // We don't want parent faders to affect what is rendered to the render target since we will // apply those fades when we render from the render target. // Note that this means that, if there are parent (no render to texture) faders, we get a "free" @@ -756,8 +722,8 @@ void UiMaskComponent::RenderUsingGradientMask(LyShine::IRenderGraph* renderGraph // mask render target { // Start building the render to texture node in the render graph - renderGraph->BeginRenderToTexture(m_maskRenderTargetHandle, m_renderTargetDepthSurface, - m_viewportTopLeft, m_viewportSize, clearColor); + LyShine::RenderGraph* lyRenderGraph = dynamic_cast(renderGraph); + lyRenderGraph->BeginRenderToTexture(maskAttachmentImage, m_viewportTopLeft, m_viewportSize, clearColor); // Render the visual component for this element (if there is one) plus the child mask element (if there is one) RenderMaskPrimitives(renderGraph, renderInterface, childMaskElementInterface, isInGame); @@ -769,8 +735,8 @@ void UiMaskComponent::RenderUsingGradientMask(LyShine::IRenderGraph* renderGraph // content render target { // Start building the render to texture node for the content render target in the render graph - renderGraph->BeginRenderToTexture(m_contentRenderTargetHandle, m_renderTargetDepthSurface, - m_viewportTopLeft, m_viewportSize, clearColor); + LyShine::RenderGraph* lyRenderGraph = dynamic_cast(renderGraph); + lyRenderGraph->BeginRenderToTexture(contentAttachmentImage, m_viewportTopLeft, m_viewportSize, clearColor); // Render the "content" - the child elements excluding the child mask element (if any) RenderContentPrimitives(renderGraph, elementInterface, childMaskElementInterface, numChildren, isInGame); @@ -790,14 +756,13 @@ void UiMaskComponent::RenderUsingGradientMask(LyShine::IRenderGraph* renderGraph float desiredAlpha = renderGraph->GetAlphaFade(); uint32 desiredPackedAlpha = static_cast(desiredAlpha * 255.0f); - UCol desiredPackedColor; - // This is a special case. We have an input texture that already has premultiplied alpha. - // So we tell the shader not to premultiply the output colors and we premultiply the alpha - // into the vertex colors so that they are premultiplied too. - desiredPackedColor.r = desiredPackedColor.g = desiredPackedColor.b = desiredPackedColor.a = desiredPackedAlpha; - if (m_cachedPrimitive.m_vertices[0].color.dcolor != desiredPackedColor.dcolor) + // If the fade value has changed we need to update the alpha values in the vertex colors but we do + // not want to touch or recompute the RGB values + if (m_cachedPrimitive.m_vertices[0].color.a != desiredPackedAlpha) { - // go through the cached vertices and update the color values + // go through all the cached vertices and update the alpha values + UCol desiredPackedColor = m_cachedPrimitive.m_vertices[0].color; + desiredPackedColor.a = desiredPackedAlpha; for (int i = 0; i < m_cachedPrimitive.m_numVertices; ++i) { m_cachedPrimitive.m_vertices[i].color = desiredPackedColor; @@ -805,22 +770,29 @@ void UiMaskComponent::RenderUsingGradientMask(LyShine::IRenderGraph* renderGraph } } -#ifdef LYSHINE_ATOM_TODO // [LYN-3359] Support RTT using Atom // Add a primitive to do the alpha mask { - // Set the texture and other render state required - ITexture* texture = gEnv->pRenderer->EF_GetTextureByID(m_contentRenderTargetHandle); - ITexture* maskTexture = gEnv->pRenderer->EF_GetTextureByID(m_maskRenderTargetHandle); - bool isClampTextureMode = true; - bool isTextureSRGB = true; - bool isTexturePremultipliedAlpha = true; - LyShine::BlendMode blendMode = LyShine::BlendMode::Normal; + LyShine::RenderGraph* lyRenderGraph = dynamic_cast(renderGraph); + if (lyRenderGraph) + { + // Set the texture and other render state required + AZ::Data::Instance contentImage = contentAttachmentImage; + AZ::Data::Instance maskImage = maskAttachmentImage; + bool isClampTextureMode = true; + bool isTextureSRGB = true; + bool isTexturePremultipliedAlpha = false; + LyShine::BlendMode blendMode = LyShine::BlendMode::Normal; - // add a render node to render using the two render targets, one as an alpha mask of the other - renderGraph->AddAlphaMaskPrimitive(&m_cachedPrimitive, texture, maskTexture, - isClampTextureMode, isTextureSRGB, isTexturePremultipliedAlpha, blendMode); + // add a render node to render using the two render targets, one as an alpha mask of the other + lyRenderGraph->AddAlphaMaskPrimitiveAtom(&m_cachedPrimitive, + contentAttachmentImage, + maskAttachmentImage, + isClampTextureMode, + isTextureSRGB, + isTexturePremultipliedAlpha, + blendMode); + } } -#endif } } diff --git a/Gems/LyShine/Code/Source/UiMaskComponent.h b/Gems/LyShine/Code/Source/UiMaskComponent.h index ce0068ca97..8635f048f5 100644 --- a/Gems/LyShine/Code/Source/UiMaskComponent.h +++ b/Gems/LyShine/Code/Source/UiMaskComponent.h @@ -15,6 +15,7 @@ #include #include +#include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiMaskComponent @@ -184,15 +185,16 @@ private: // data //! This is generated from the entity ID and cached AZStd::string m_maskRenderTargetName; - //! When rendering to a texture this is the texture ID of the render target - int m_contentRenderTargetHandle = -1; + //! When rendering to a texture this is the attachment image for the render target + AZ::RHI::AttachmentId m_contentAttachmentImageId; //! When rendering to a texture this is our depth surface, we use the same one for rendering the mask elements //! and the content elements - it is cleared in between. SDepthTexture* m_renderTargetDepthSurface = nullptr; //! When rendering to a texture this is the texture ID of the render target - int m_maskRenderTargetHandle = -1; + //! When rendering to a texture this is the attachment image for the render target + AZ::RHI::AttachmentId m_maskAttachmentImageId; //! The positions used for the render to texture viewport and to render the render target to the screen AZ::Vector2 m_viewportTopLeft = AZ::Vector2::CreateZero(); diff --git a/Gems/LyShine/Code/Source/UiParticleEmitterComponent.cpp b/Gems/LyShine/Code/Source/UiParticleEmitterComponent.cpp index 860eaf0d78..9668ebf463 100644 --- a/Gems/LyShine/Code/Source/UiParticleEmitterComponent.cpp +++ b/Gems/LyShine/Code/Source/UiParticleEmitterComponent.cpp @@ -409,7 +409,7 @@ void UiParticleEmitterComponent::SetSpriteSheetCellIndex(int spriteSheetIndex) if (m_sprite) { - const AZ::u32 numCells = m_sprite->GetSpriteSheetCells().size(); + const AZ::u32 numCells = static_cast(m_sprite->GetSpriteSheetCells().size()); m_spriteSheetCellIndex = AZ::GetMin(numCells, m_spriteSheetCellIndex); m_spriteSheetCellEndIndex = AZ::GetMax(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex); } @@ -428,7 +428,7 @@ void UiParticleEmitterComponent::SetSpriteSheetCellEndIndex(int spriteSheetEndIn if (m_sprite) { - const AZ::u32 numCells = m_sprite->GetSpriteSheetCells().size(); + const AZ::u32 numCells = static_cast(m_sprite->GetSpriteSheetCells().size()); m_spriteSheetCellEndIndex = AZ::GetMin(numCells, m_spriteSheetCellEndIndex); m_spriteSheetCellIndex = AZ::GetMin(m_spriteSheetCellIndex, m_spriteSheetCellEndIndex); } @@ -759,7 +759,7 @@ void UiParticleEmitterComponent::InGamePostActivate() //////////////////////////////////////////////////////////////////////////////////////////////////// void UiParticleEmitterComponent::Render(LyShine::IRenderGraph* renderGraph) { - AZ::u32 particlesToRender = AZ::GetMin(m_particleContainer.size(), m_particleBufferSize); + AZ::u32 particlesToRender = AZ::GetMin(static_cast(m_particleContainer.size()), m_particleBufferSize); if (particlesToRender == 0) { return; @@ -1943,7 +1943,7 @@ void UiParticleEmitterComponent::OnSpritePathnameChange() m_spriteSheetCellIndex = 0; if (IsSpriteTypeSpriteSheet()) { - m_spriteSheetCellEndIndex = m_sprite->GetSpriteSheetCells().size() - 1; + m_spriteSheetCellEndIndex = static_cast(m_sprite->GetSpriteSheetCells().size() - 1); } } @@ -2086,7 +2086,7 @@ UiParticleEmitterComponent::AZu32ComboBoxVec UiParticleEmitterComponent::Populat // There may not be a sprite loaded for this component if (m_sprite) { - const AZ::u32 numCells = m_sprite->GetSpriteSheetCells().size(); + const AZ::u32 numCells = static_cast(m_sprite->GetSpriteSheetCells().size()); if (numCells != 0) { diff --git a/Gems/LyShine/Code/Source/UiRenderer.cpp b/Gems/LyShine/Code/Source/UiRenderer.cpp index 56374d1152..357431c80a 100644 --- a/Gems/LyShine/Code/Source/UiRenderer.cpp +++ b/Gems/LyShine/Code/Source/UiRenderer.cpp @@ -6,6 +6,7 @@ * */ #include "UiRenderer.h" +#include "LyShinePassDataBus.h" #include #include @@ -60,25 +61,32 @@ void UiRenderer::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstra AZ::Data::Instance uiShader = AZ::RPI::LoadShader(uiShaderFilepath); // Create scene to be used by the dynamic draw context - AZ::RPI::ScenePtr scene; if (m_viewportContext) { // Create a new scene based on the user specified viewport context - scene = CreateScene(m_viewportContext); + m_scene = CreateScene(m_viewportContext); } else { // No viewport context specified, use default scene - scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); + m_scene = AZ::RPI::RPISystemInterface::Get()->GetDefaultScene(); } // Create a dynamic draw context for UI Canvas drawing for the scene - CreateDynamicDrawContext(scene, uiShader); + m_dynamicDraw = CreateDynamicDrawContext(m_scene, uiShader); - // Cache shader data such as input indices for later use - CacheShaderData(m_dynamicDraw); + if (m_dynamicDraw) + { + // Cache shader data such as input indices for later use + CacheShaderData(m_dynamicDraw); - m_isRPIReady = true; + m_isRPIReady = true; + } + else + { + AZ_Error(LogName, false, "Failed to create a dynamic draw context for LyShine. \ + This can happen if the LyShine pass hasn't been added to the main render pipeline."); + } } AZ::RPI::ScenePtr UiRenderer::CreateScene(AZStd::shared_ptr viewportContext) @@ -107,22 +115,40 @@ AZ::RPI::ScenePtr UiRenderer::CreateScene(AZStd::shared_ptr uiShader) +AZ::RHI::Ptr UiRenderer::CreateDynamicDrawContext( + AZ::RPI::ScenePtr scene, + AZ::Data::Instance uiShader) { - m_dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext(); + // Find the pass that renders the UI canvases after the rtt passes + AZ::RPI::RasterPass* uiCanvasPass = nullptr; + AZ::RPI::SceneId sceneId = m_scene->GetId(); + LyShinePassRequestBus::EventResult(uiCanvasPass, sceneId, &LyShinePassRequestBus::Events::GetUiCanvasPass); + + AZ::RHI::Ptr dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext(); // Initialize the dynamic draw context - m_dynamicDraw->InitShader(uiShader); - m_dynamicDraw->InitVertexFormat( + dynamicDraw->InitShader(uiShader); + dynamicDraw->InitVertexFormat( { { "POSITION", AZ::RHI::Format::R32G32_FLOAT }, { "COLOR", AZ::RHI::Format::B8G8R8A8_UNORM }, { "TEXCOORD", AZ::RHI::Format::R32G32_FLOAT }, { "BLENDINDICES", AZ::RHI::Format::R16G16_UINT } } ); - m_dynamicDraw->AddDrawStateOptions(AZ::RPI::DynamicDrawContext::DrawStateOptions::StencilState + dynamicDraw->AddDrawStateOptions(AZ::RPI::DynamicDrawContext::DrawStateOptions::StencilState | AZ::RPI::DynamicDrawContext::DrawStateOptions::BlendMode); - m_dynamicDraw->SetOutputScope(scene.get()); - m_dynamicDraw->EndInit(); + + if (uiCanvasPass) + { + dynamicDraw->SetOutputScope(uiCanvasPass); + } + else + { + // Render target support is disabled + dynamicDraw->SetOutputScope(m_scene.get()); + } + dynamicDraw->EndInit(); + + return dynamicDraw; } AZStd::shared_ptr UiRenderer::GetViewportContext() @@ -158,19 +184,26 @@ void UiRenderer::CacheShaderData(const AZ::RHI::Ptr isClampIndexName); // Cache shader variants that will be used - // LYSHINE_ATOM_TODO - more variants will be used in future phase (masks/render target support) - AZ::RPI::ShaderOptionList shaderOptionsDefault; - shaderOptionsDefault.push_back(AZ::RPI::ShaderOption(AZ::Name("o_preMultiplyAlpha"), AZ::Name("false"))); - shaderOptionsDefault.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("false"))); - shaderOptionsDefault.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("true"))); - shaderOptionsDefault.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::None"))); - m_uiShaderData.m_shaderVariantDefault = dynamicDraw->UseShaderVariant(shaderOptionsDefault); - AZ::RPI::ShaderOptionList shaderOptionsAlphaTest; - shaderOptionsAlphaTest.push_back(AZ::RPI::ShaderOption(AZ::Name("o_preMultiplyAlpha"), AZ::Name("false"))); - shaderOptionsAlphaTest.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("true"))); - shaderOptionsAlphaTest.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("true"))); - shaderOptionsAlphaTest.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::None"))); - m_uiShaderData.m_shaderVariantAlphaTest = dynamicDraw->UseShaderVariant(shaderOptionsAlphaTest); + AZ::RPI::ShaderOptionList shaderOptionsTextureLinear; + shaderOptionsTextureLinear.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("false"))); + shaderOptionsTextureLinear.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("true"))); + shaderOptionsTextureLinear.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::None"))); + m_uiShaderData.m_shaderVariantTextureLinear = dynamicDraw->UseShaderVariant(shaderOptionsTextureLinear); + AZ::RPI::ShaderOptionList shaderOptionsTextureSrgb; + shaderOptionsTextureSrgb.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("false"))); + shaderOptionsTextureSrgb.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("false"))); + shaderOptionsTextureSrgb.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::None"))); + m_uiShaderData.m_shaderVariantTextureSrgb = dynamicDraw->UseShaderVariant(shaderOptionsTextureSrgb); + AZ::RPI::ShaderOptionList shaderVariantAlphaTestMask; + shaderVariantAlphaTestMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("true"))); + shaderVariantAlphaTestMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("false"))); + shaderVariantAlphaTestMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::None"))); + m_uiShaderData.m_shaderVariantAlphaTestMask = dynamicDraw->UseShaderVariant(shaderVariantAlphaTestMask); + AZ::RPI::ShaderOptionList shaderVariantGradientMask; + shaderVariantGradientMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_alphaTest"), AZ::Name("false"))); + shaderVariantGradientMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_srgbWrite"), AZ::Name("false"))); + shaderVariantGradientMask.push_back(AZ::RPI::ShaderOption(AZ::Name("o_modulate"), AZ::Name("Modulate::Alpha"))); + m_uiShaderData.m_shaderVariantGradientMask = dynamicDraw->UseShaderVariant(shaderVariantGradientMask); } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -215,6 +248,38 @@ AZ::RHI::Ptr UiRenderer::GetDynamicDrawContext() return m_dynamicDraw; } +//////////////////////////////////////////////////////////////////////////////////////////////////// +AZ::RHI::Ptr UiRenderer::CreateDynamicDrawContextForRTT(const AZStd::string& rttName) +{ + // find the rtt pass with the specified name + AZ::RPI::RasterPass* rttPass = nullptr; + AZ::RPI::SceneId sceneId = m_scene->GetId(); + LyShinePassRequestBus::EventResult(rttPass, sceneId, &LyShinePassRequestBus::Events::GetRttPass, rttName); + if (!rttPass) + { + return nullptr; + } + + AZ::RHI::Ptr dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext(); + + // Initialize the dynamic draw context + dynamicDraw->InitShader(m_dynamicDraw->GetShader()); + dynamicDraw->InitVertexFormat( + { { "POSITION", AZ::RHI::Format::R32G32_FLOAT }, + { "COLOR", AZ::RHI::Format::B8G8R8A8_UNORM }, + { "TEXCOORD", AZ::RHI::Format::R32G32_FLOAT }, + { "BLENDINDICES", AZ::RHI::Format::R16G16_UINT } } + ); + dynamicDraw->AddDrawStateOptions(AZ::RPI::DynamicDrawContext::DrawStateOptions::StencilState + | AZ::RPI::DynamicDrawContext::DrawStateOptions::BlendMode); + + dynamicDraw->SetOutputScope(rttPass); + + dynamicDraw->EndInit(); + + return dynamicDraw; +} + //////////////////////////////////////////////////////////////////////////////////////////////////// const UiRenderer::UiShaderData& UiRenderer::GetUiShaderData() { @@ -270,11 +335,27 @@ void UiRenderer::SetBaseState(BaseState state) //////////////////////////////////////////////////////////////////////////////////////////////////// AZ::RPI::ShaderVariantId UiRenderer::GetCurrentShaderVariant() { - AZ::RPI::ShaderVariantId variantId = m_uiShaderData.m_shaderVariantDefault; + AZ::RPI::ShaderVariantId variantId = m_uiShaderData.m_shaderVariantTextureLinear; if (m_baseState.m_useAlphaTest) { - variantId = m_uiShaderData.m_shaderVariantAlphaTest; + variantId = m_uiShaderData.m_shaderVariantAlphaTestMask; + } + else if (m_baseState.m_modulateAlpha) + { + variantId = m_uiShaderData.m_shaderVariantGradientMask; + } + else if (!m_baseState.m_useAlphaTest && m_baseState.m_srgbWrite) + { + variantId = m_uiShaderData.m_shaderVariantTextureLinear; + } + else if (!m_baseState.m_useAlphaTest && !m_baseState.m_srgbWrite) + { + variantId = m_uiShaderData.m_shaderVariantTextureSrgb; + } + else + { + AZ_Error(LogName, 0, "Unsupported shader variant."); } return variantId; diff --git a/Gems/LyShine/Code/Source/UiRenderer.h b/Gems/LyShine/Code/Source/UiRenderer.h index d05261c2d6..14fc67fc6b 100644 --- a/Gems/LyShine/Code/Source/UiRenderer.h +++ b/Gems/LyShine/Code/Source/UiRenderer.h @@ -36,8 +36,10 @@ public: // types AZ::RHI::ShaderInputConstantIndex m_viewProjInputIndex; AZ::RHI::ShaderInputConstantIndex m_isClampInputIndex; - AZ::RPI::ShaderVariantId m_shaderVariantDefault; - AZ::RPI::ShaderVariantId m_shaderVariantAlphaTest; + AZ::RPI::ShaderVariantId m_shaderVariantTextureLinear; + AZ::RPI::ShaderVariantId m_shaderVariantTextureSrgb; + AZ::RPI::ShaderVariantId m_shaderVariantAlphaTestMask; + AZ::RPI::ShaderVariantId m_shaderVariantGradientMask; }; // Base state @@ -56,17 +58,23 @@ public: // types m_blendState.m_blendSource = AZ::RHI::BlendFactor::AlphaSource; m_blendState.m_blendDest = AZ::RHI::BlendFactor::AlphaSourceInverse; m_blendState.m_blendOp = AZ::RHI::BlendOp::Add; + m_blendState.m_blendAlphaSource = AZ::RHI::BlendFactor::One; + m_blendState.m_blendAlphaDest = AZ::RHI::BlendFactor::Zero; + m_blendState.m_blendAlphaOp = AZ::RHI::BlendOp::Add; // Disable stencil m_stencilState = AZ::RHI::StencilState(); m_stencilState.m_enable = 0; m_useAlphaTest = false; + m_modulateAlpha = false; } AZ::RHI::TargetBlendState m_blendState; AZ::RHI::StencilState m_stencilState; bool m_useAlphaTest = false; + bool m_modulateAlpha = false; + bool m_srgbWrite = true; }; public: // member functions @@ -93,6 +101,8 @@ public: // member functions //! Return the dynamic draw context associated with this UI renderer AZ::RHI::Ptr GetDynamicDrawContext(); + AZ::RHI::Ptr CreateDynamicDrawContextForRTT(const AZStd::string& rttName); + //! Return the shader data for the ui shader const UiShaderData& GetUiShaderData(); @@ -123,6 +133,9 @@ public: // member functions //! Decrement the current stencil reference value void DecrementStencilRef(); + //! Return the viewport context set by the user, or the default if not set + AZStd::shared_ptr GetViewportContext(); + #ifndef _RELEASE //! Setup to record debug texture data before rendering void DebugSetRecordingOptionForTextureData(int recordingOption); @@ -143,10 +156,9 @@ private: // member functions AZ::RPI::ScenePtr CreateScene(AZStd::shared_ptr viewportContext); //! Create a dynamic draw context for this renderer - void CreateDynamicDrawContext(AZ::RPI::ScenePtr scene, AZ::Data::Instance); - - //! Return the viewport context set by the user, or the default if not set - AZStd::shared_ptr GetViewportContext(); + AZ::RHI::Ptr CreateDynamicDrawContext( + AZ::RPI::ScenePtr scene, + AZ::Data::Instance uiShader); //! Bind the global white texture for all the texture units we use void BindNullTexture(); @@ -168,6 +180,8 @@ protected: // attributes // Set by user when viewport context is not the main/default viewport AZStd::shared_ptr m_viewportContext; + AZ::RPI::ScenePtr m_scene; + #ifndef _RELEASE int m_debugTextureDataRecordLevel = 0; AZStd::unordered_set m_texturesUsedInFrame; // LYSHINE_ATOM_TODO - convert to RPI::Image diff --git a/Gems/LyShine/Code/Source/UiTextComponent.cpp b/Gems/LyShine/Code/Source/UiTextComponent.cpp index 025c22a895..d95b15622b 100644 --- a/Gems/LyShine/Code/Source/UiTextComponent.cpp +++ b/Gems/LyShine/Code/Source/UiTextComponent.cpp @@ -4413,7 +4413,7 @@ void UiTextComponent::HandleWidthOnlyShrinkToFitWithWrapping( { // Consider the sizes of all overflowing lines when calculating the // scale to reduce the number of times we need to iterate. - int numOverflowingLines = drawBatchLinesOut.batchLines.size() - maxLinesElementCanHold; + int numOverflowingLines = static_cast(drawBatchLinesOut.batchLines.size() - maxLinesElementCanHold); DrawBatchLineContainer::reverse_iterator riter; int overflowLineCount = 0; float overflowingLineSize = 0.0f; diff --git a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp index b4e8a8d63e..24f2bff49c 100644 --- a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp +++ b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.cpp @@ -92,7 +92,7 @@ void UiTextComponentOffsetsSelector::ParseBatchLine(const UiTextComponent::DrawB // on the same line or not. else if (!lastIndexFound) { - int substrLength = drawBatch.text.length() - firstIndexLineIndex; + int substrLength = static_cast(drawBatch.text.length() - firstIndexLineIndex); AZStd::string curSubstring(drawBatch.text.substr(firstIndexLineIndex, substrLength)); curLineWidth += drawBatch.font->GetTextSize(curSubstring.c_str(), false, m_fontContext).x; lineOffsetsStack.top()->right.SetX(AZStd::GetMax(lineOffsetsStack.top()->right.GetX(), curLineWidth)); diff --git a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.h b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.h index 1c98e53970..896e93a3be 100644 --- a/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.h +++ b/Gems/LyShine/Code/Source/UiTextComponentOffsetsSelector.h @@ -29,7 +29,7 @@ struct UiTextComponentOffsetsSelector , m_firstIndex(firstIndex) , m_lastIndex(lastIndex) , m_lastIndexLineNumber(lastIndexLineNumber) - , m_numLines(m_drawBatchLines.batchLines.size()) + , m_numLines(static_cast(m_drawBatchLines.batchLines.size())) , m_indexIter(0) , m_numCharsSelected(0) , m_lineCounter(0) diff --git a/Gems/LyShine/Code/Source/UiTextInputComponent.cpp b/Gems/LyShine/Code/Source/UiTextInputComponent.cpp index e37d8787e1..6a02d94b1f 100644 --- a/Gems/LyShine/Code/Source/UiTextInputComponent.cpp +++ b/Gems/LyShine/Code/Source/UiTextInputComponent.cpp @@ -647,7 +647,7 @@ bool UiTextInputComponent::HandleKeyInputBegan(const AzFramework::InputChannel:: // Append text from clipboard textString.insert(m_textCursorPos, clipboardText); - m_textCursorPos += clipboardText.length(); + m_textCursorPos += static_cast(clipboardText.length()); m_textSelectionStartPos = m_textCursorPos; // If max length is set, remove extra characters diff --git a/Gems/LyShine/Code/Tests/UiTooltipComponentTest.cpp b/Gems/LyShine/Code/Tests/UiTooltipComponentTest.cpp index 17eb2c081f..65ca1ec280 100644 --- a/Gems/LyShine/Code/Tests/UiTooltipComponentTest.cpp +++ b/Gems/LyShine/Code/Tests/UiTooltipComponentTest.cpp @@ -163,11 +163,9 @@ namespace UnitTest SSystemGlobalEnvironment* prevEnv = gEnv; gEnv = &env; gEnv->pTimer = &m_timer; + gEnv->pLyShine = nullptr; - UiCanvasComponent* uiCanvasComponent; - UiTooltipDisplayComponent* uiTooltipDisplayComponent; - UiTooltipComponent* uiTooltipComponent; - std::tie(uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent) = CreateUiCanvasWithTooltip(); + auto [uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent] = CreateUiCanvasWithTooltip(); uiTooltipDisplayComponent->SetTriggerMode(UiTooltipDisplayInterface::TriggerMode::OnHover); AZ::Entity* uiTooltipEntity = uiTooltipComponent->GetEntity(); @@ -193,11 +191,9 @@ namespace UnitTest SSystemGlobalEnvironment* prevEnv = gEnv; gEnv = &env; gEnv->pTimer = &m_timer; + gEnv->pLyShine = nullptr; - UiCanvasComponent* uiCanvasComponent; - UiTooltipDisplayComponent* uiTooltipDisplayComponent; - UiTooltipComponent* uiTooltipComponent; - std::tie(uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent) = CreateUiCanvasWithTooltip(); + auto [uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent] = CreateUiCanvasWithTooltip(); uiTooltipDisplayComponent->SetTriggerMode(UiTooltipDisplayInterface::TriggerMode::OnHover); AZ::Entity* uiTooltipEntity = uiTooltipComponent->GetEntity(); @@ -221,11 +217,9 @@ namespace UnitTest SSystemGlobalEnvironment* prevEnv = gEnv; gEnv = &env; gEnv->pTimer = &m_timer; + gEnv->pLyShine = nullptr; - UiCanvasComponent* uiCanvasComponent; - UiTooltipDisplayComponent* uiTooltipDisplayComponent; - UiTooltipComponent* uiTooltipComponent; - std::tie(uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent) = CreateUiCanvasWithTooltip(); + auto [uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent] = CreateUiCanvasWithTooltip(); uiTooltipDisplayComponent->SetTriggerMode(UiTooltipDisplayInterface::TriggerMode::OnPress); AZ::Entity* uiTooltipEntity = uiTooltipComponent->GetEntity(); @@ -249,11 +243,9 @@ namespace UnitTest SSystemGlobalEnvironment* prevEnv = gEnv; gEnv = &env; gEnv->pTimer = &m_timer; + gEnv->pLyShine = nullptr; - UiCanvasComponent* uiCanvasComponent; - UiTooltipDisplayComponent* uiTooltipDisplayComponent; - UiTooltipComponent* uiTooltipComponent; - std::tie(uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent) = CreateUiCanvasWithTooltip(); + auto [uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent] = CreateUiCanvasWithTooltip(); uiTooltipDisplayComponent->SetTriggerMode(UiTooltipDisplayInterface::TriggerMode::OnPress); AZ::Entity* uiTooltipEntity = uiTooltipComponent->GetEntity(); @@ -277,11 +269,9 @@ namespace UnitTest SSystemGlobalEnvironment* prevEnv = gEnv; gEnv = &env; gEnv->pTimer = &m_timer; + gEnv->pLyShine = nullptr; - UiCanvasComponent* uiCanvasComponent; - UiTooltipDisplayComponent* uiTooltipDisplayComponent; - UiTooltipComponent* uiTooltipComponent; - std::tie(uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent) = CreateUiCanvasWithTooltip(); + auto [uiCanvasComponent, uiTooltipDisplayComponent, uiTooltipComponent] = CreateUiCanvasWithTooltip(); uiTooltipDisplayComponent->SetTriggerMode(UiTooltipDisplayInterface::TriggerMode::OnClick); AZ::Entity* uiTooltipEntity = uiTooltipComponent->GetEntity(); diff --git a/Gems/LyShine/Code/lyshine_static_files.cmake b/Gems/LyShine/Code/lyshine_static_files.cmake index 7fdac831b6..0c934eb057 100644 --- a/Gems/LyShine/Code/lyshine_static_files.cmake +++ b/Gems/LyShine/Code/lyshine_static_files.cmake @@ -11,8 +11,11 @@ set(FILES Include/LyShine/Draw2d.h Source/LyShine.cpp Source/LyShine.h + Source/LyShinePassDataBus.h Source/LyShineDebug.cpp Source/LyShineDebug.h + Source/LyShinePass.cpp + Source/LyShinePass.h Source/StringUtfUtils.h Source/UiImageComponent.cpp Source/UiImageComponent.h @@ -28,6 +31,7 @@ set(FILES Source/LyShineLoadScreen.h Source/RenderGraph.cpp Source/RenderGraph.h + Source/RenderToTextureBus.h Source/TextMarkup.cpp Source/TextMarkup.h Source/UiButtonComponent.cpp diff --git a/Gems/LyShine/LyShineScript/LyShinePass.data b/Gems/LyShine/LyShineScript/LyShinePass.data new file mode 100644 index 0000000000..af44db91ed --- /dev/null +++ b/Gems/LyShine/LyShineScript/LyShinePass.data @@ -0,0 +1,20 @@ + { + "Name": "LyShinePass", + "TemplateName": "LyShineParentTemplate", + "Connections": [ + { + "LocalSlot": "ColorInputOutput", + "AttachmentRef": { + "Pass": "DebugOverlayPass", + "Attachment": "InputOutput" + } + }, + { + "LocalSlot": "DepthInputOutput", + "AttachmentRef": { + "Pass": "DepthPrePass", + "Attachment": "Depth" + } + } + ] + } \ No newline at end of file diff --git a/Gems/LyShine/LyShineScript/PatchRenderPipeline.py b/Gems/LyShine/LyShineScript/PatchRenderPipeline.py new file mode 100644 index 0000000000..09a0049e81 --- /dev/null +++ b/Gems/LyShine/LyShineScript/PatchRenderPipeline.py @@ -0,0 +1,71 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + +""" + +import os +import sys + +# Parse arguments +if len(sys.argv) != 3: + print('Incorrect number of args') + exit() + +engine_path = sys.argv[1] +if not os.path.exists(engine_path): + print(f'Given path {engine_path} does not exist') + exit() + +project_path = sys.argv[2] +if not os.path.exists(project_path): + print(f'Given path {project_path} does not exist') + exit() + +sys.path.insert(0, os.path.join(engine_path, 'Gems/Atom/RPI/Tools/')) + +from atom_rpi_tools.pass_data import PassTemplate +import atom_rpi_tools.utils as utils + +# Folder of this py file +dir_name = os.path.dirname(os.path.realpath(__file__)) + +# Patch render pipeline to insert a custom LyShine parent pass + +# Gem::Atom_Feature_Common gem's path since default render pipeline is comming from this gem +gem_assets_path = os.path.join(engine_path,'Gems/Atom/feature/Common/Assets/') + +pipeline_relatvie_path = 'Passes/MainPipeline.pass' +srcRenderPipeline = os.path.join(gem_assets_path, pipeline_relatvie_path) +destRenderPipeline = os.path.join(project_path, pipeline_relatvie_path) +# If the project doesn't have a customized main pipeline +# copy the default render pipeline from Atom_Common_Feature gem to same path in project folder +utils.find_or_copy_file(destRenderPipeline, srcRenderPipeline) + +# Load project render pipeline +renderPipeline = PassTemplate(destRenderPipeline) + +# Skip if LyShinePass already exist +newPassName = 'LyShinePass' +if renderPipeline.find_pass(newPassName)>-1: + print('Skip merging. LyShinePass already exists') + exit() + +# Insert LyShinePass between DebugOverlayPass and UIPass +refPass = 'DebugOverlayPass' +# The data file for new pass request is in the same folder of the py file +newPassRequestFilePath = os.path.join(dir_name, 'LyShinePass.data') +newPassRequestData = utils.load_json_file(newPassRequestFilePath) +insertIndex = renderPipeline.find_pass(refPass) + 1 +if insertIndex>-1: + renderPipeline.insert_pass_request(insertIndex, newPassRequestData) +else: + print('Failed to find ', refPass) + exit() + +# Update attachment references for the passes following LyShinePass +renderPipeline.replace_references_after(newPassName, 'DebugOverlayPass', 'InputOutput', 'LyShinePass', 'ColorInputOutput') + +# Save the updated render pipeline +renderPipeline.save() diff --git a/Gems/LyShine/gem.json b/Gems/LyShine/gem.json index c61ca0cce5..e0fdb860e5 100644 --- a/Gems/LyShine/gem.json +++ b/Gems/LyShine/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["UI", "Tools", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/ui/lyshine/" } diff --git a/Gems/LyShineExamples/gem.json b/Gems/LyShineExamples/gem.json index e8c7110466..a411bfb363 100644 --- a/Gems/LyShineExamples/gem.json +++ b/Gems/LyShineExamples/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["UI", "Sample", "Assets"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/ui/lyshine-examples/" } diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimNode.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimNode.cpp index e932f21388..828e5ad20f 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimNode.cpp @@ -74,7 +74,7 @@ void CAnimNode::Activate([[maybe_unused]] bool bActivate) ////////////////////////////////////////////////////////////////////////// int CAnimNode::GetTrackCount() const { - return m_tracks.size(); + return static_cast(m_tracks.size()); } const char* CAnimNode::GetParamName(const CAnimParamType& paramType) const diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp index 78d878c0eb..8160f97de7 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimPostFXNode.cpp @@ -288,7 +288,7 @@ void CAnimPostFXNode::SerializeAnims(XmlNodeRef& xmlNode, bool bLoading, bool bL //----------------------------------------------------------------------------- unsigned int CAnimPostFXNode::GetParamCount() const { - return m_pDescription->m_nodeParams.size(); + return static_cast(m_pDescription->m_nodeParams.size()); } //----------------------------------------------------------------------------- diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimScreenFaderNode.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimScreenFaderNode.cpp index 22e3cbba86..62cffcefb1 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimScreenFaderNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimScreenFaderNode.cpp @@ -114,7 +114,7 @@ void CAnimScreenFaderNode::Animate(SAnimContext& ac) for (size_t nFaderTrackNo = 0; nFaderTrackNo < nScreenFaderTracksNumber; ++nFaderTrackNo) { - CScreenFaderTrack* pTrack = static_cast(GetTrackForParameter(AnimParamType::ScreenFader, nFaderTrackNo)); + CScreenFaderTrack* pTrack = static_cast(GetTrackForParameter(AnimParamType::ScreenFader, static_cast(nFaderTrackNo))); if (!pTrack) { @@ -298,7 +298,7 @@ void CAnimScreenFaderNode::Reflect(AZ::ReflectContext* context) //----------------------------------------------------------------------------- unsigned int CAnimScreenFaderNode::GetParamCount() const { - return s_screenFaderNodeParams.size(); + return static_cast(s_screenFaderNodeParams.size()); } //----------------------------------------------------------------------------- @@ -350,7 +350,7 @@ bool CAnimScreenFaderNode::IsAnyTextureVisible() const size_t const paramCount = m_tracks.size(); for (size_t paramIndex = 0; paramIndex < paramCount; ++paramIndex) { - CScreenFaderTrack* pTrack = static_cast(GetTrackForParameter(AnimParamType::ScreenFader, paramIndex)); + CScreenFaderTrack* pTrack = static_cast(GetTrackForParameter(AnimParamType::ScreenFader, static_cast(paramIndex))); if (!pTrack) { diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimSequence.cpp b/Gems/Maestro/Code/Source/Cinematics/AnimSequence.cpp index e9f77f7947..ad78e4e420 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimSequence.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/AnimSequence.cpp @@ -66,7 +66,7 @@ CAnimSequence::CAnimSequence() CAnimSequence::~CAnimSequence() { // clear reference to me from all my nodes - for (int i = m_nodes.size(); --i >= 0;) + for (int i = static_cast(m_nodes.size()); --i >= 0;) { if (m_nodes[i]) { @@ -181,7 +181,7 @@ const IAnimSequence* CAnimSequence::GetParentSequence() const ////////////////////////////////////////////////////////////////////////// int CAnimSequence::GetNodeCount() const { - return m_nodes.size(); + return static_cast(m_nodes.size()); } ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/Maestro/Code/Source/Cinematics/AnimTrack.h b/Gems/Maestro/Code/Source/Cinematics/AnimTrack.h index 2a1aa970e5..b65dad1323 100644 --- a/Gems/Maestro/Code/Source/Cinematics/AnimTrack.h +++ b/Gems/Maestro/Code/Source/Cinematics/AnimTrack.h @@ -96,7 +96,7 @@ public: } //! Return number of keys in track. - virtual int GetNumKeys() const { return m_keys.size(); }; + virtual int GetNumKeys() const { return static_cast(m_keys.size()); }; //! Return true if keys exists in this track virtual bool HasKeys() const { return !m_keys.empty(); } @@ -575,7 +575,7 @@ inline int TAnimTrack::GetActiveKey(float time, KeyType* key) return -1; } - int nkeys = m_keys.size(); + int nkeys = static_cast(m_keys.size()); if (nkeys == 0) { m_lastTime = time; diff --git a/Gems/Maestro/Code/Source/Cinematics/BoolTrack.cpp b/Gems/Maestro/Code/Source/Cinematics/BoolTrack.cpp index 3b3e9a213c..b64abcc64f 100644 --- a/Gems/Maestro/Code/Source/Cinematics/BoolTrack.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/BoolTrack.cpp @@ -38,7 +38,7 @@ void CBoolTrack::GetValue(float time, bool& value) CheckValid(); - int nkeys = m_keys.size(); + int nkeys = static_cast(m_keys.size()); if (nkeys < 1) { return; diff --git a/Gems/Maestro/Code/Source/Cinematics/CommentNode.cpp b/Gems/Maestro/Code/Source/Cinematics/CommentNode.cpp index a24b207e6e..fc58b91723 100644 --- a/Gems/Maestro/Code/Source/Cinematics/CommentNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/CommentNode.cpp @@ -114,7 +114,7 @@ void CCommentNode::Reflect(AZ::ReflectContext* context) //----------------------------------------------------------------------------- unsigned int CCommentNode::GetParamCount() const { - return s_nodeParameters.size(); + return static_cast(s_nodeParameters.size()); } //----------------------------------------------------------------------------- diff --git a/Gems/Maestro/Code/Source/Cinematics/GotoTrack.cpp b/Gems/Maestro/Code/Source/Cinematics/GotoTrack.cpp index 8fac693496..350741f688 100644 --- a/Gems/Maestro/Code/Source/Cinematics/GotoTrack.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/GotoTrack.cpp @@ -132,7 +132,7 @@ void CGotoTrack::SetKeyAtTime(float time, IKey* key) if (fabs(keyt - time) < MIN_TIME_PRECISION) { key->flags = m_keys[i].flags; // Reserve the flag value. - SetKey(i, key); + SetKey(static_cast(i), key); found = true; break; } diff --git a/Gems/Maestro/Code/Source/Cinematics/LayerNode.cpp b/Gems/Maestro/Code/Source/Cinematics/LayerNode.cpp index fb28fb71a3..8c518f5a54 100644 --- a/Gems/Maestro/Code/Source/Cinematics/LayerNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/LayerNode.cpp @@ -138,7 +138,7 @@ void CLayerNode::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTr //----------------------------------------------------------------------------- unsigned int CLayerNode::GetParamCount() const { - return s_nodeParams.size(); + return static_cast(s_nodeParams.size()); } //----------------------------------------------------------------------------- diff --git a/Gems/Maestro/Code/Source/Cinematics/MaterialNode.cpp b/Gems/Maestro/Code/Source/Cinematics/MaterialNode.cpp index b045ae0050..08d4d92e8b 100644 --- a/Gems/Maestro/Code/Source/Cinematics/MaterialNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/MaterialNode.cpp @@ -174,7 +174,7 @@ void CAnimMaterialNode::UpdateDynamicParamsInternal() ////////////////////////////////////////////////////////////////////////// unsigned int CAnimMaterialNode::GetParamCount() const { - return s_nodeParams.size() + m_dynamicShaderParamInfos.size(); + return static_cast(s_nodeParams.size() + m_dynamicShaderParamInfos.size()); } ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/Maestro/Code/Source/Cinematics/Movie.cpp b/Gems/Maestro/Code/Source/Cinematics/Movie.cpp index 2d5aa7b410..b781dd6c82 100644 --- a/Gems/Maestro/Code/Source/Cinematics/Movie.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/Movie.cpp @@ -379,7 +379,7 @@ IAnimSequence* CMovieSystem::GetSequence(int i) const ////////////////////////////////////////////////////////////////////////// int CMovieSystem::GetNumSequences() const { - return m_sequences.size(); + return static_cast(m_sequences.size()); } ////////////////////////////////////////////////////////////////////////// @@ -398,7 +398,7 @@ IAnimSequence* CMovieSystem::GetPlayingSequence(int i) const ////////////////////////////////////////////////////////////////////////// int CMovieSystem::GetNumPlayingSequences() const { - return m_playingSequences.size(); + return static_cast(m_playingSequences.size()); } ////////////////////////////////////////////////////////////////////////// @@ -410,7 +410,7 @@ void CMovieSystem::AddSequence(IAnimSequence* sequence) ////////////////////////////////////////////////////////////////////////// bool CMovieSystem::IsCutScenePlaying() const { - const uint numPlayingSequences = m_playingSequences.size(); + const uint numPlayingSequences = static_cast(m_playingSequences.size()); for (uint i = 0; i < numPlayingSequences; ++i) { const IAnimSequence* pAnimSequence = m_playingSequences[i].sequence.get(); diff --git a/Gems/Maestro/Code/Source/Cinematics/SceneNode.cpp b/Gems/Maestro/Code/Source/Cinematics/SceneNode.cpp index 4ffb7f0413..fb12b3e795 100644 --- a/Gems/Maestro/Code/Source/Cinematics/SceneNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/SceneNode.cpp @@ -254,7 +254,7 @@ void CAnimSceneNode::CreateDefaultTracks() ////////////////////////////////////////////////////////////////////////// unsigned int CAnimSceneNode::GetParamCount() const { - return s_nodeParams.size(); + return static_cast(s_nodeParams.size()); } ////////////////////////////////////////////////////////////////////////// @@ -661,7 +661,7 @@ void CAnimSceneNode::OnStop() ////////////////////////////////////////////////////////////////////////// void CAnimSceneNode::ResetSounds() { - for (int i = m_SoundInfo.size(); --i >= 0; ) + for (int i = static_cast(m_SoundInfo.size()); --i >= 0; ) { m_SoundInfo[i].Reset(); } diff --git a/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.cpp b/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.cpp index 0adb27f49f..fd5e30199e 100644 --- a/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/ShadowsSetupNode.cpp @@ -81,7 +81,7 @@ void CShadowsSetupNode::OnReset() //----------------------------------------------------------------------------- unsigned int CShadowsSetupNode::GetParamCount() const { - return ShadowSetupNode::s_shadowSetupParams.size(); + return static_cast(ShadowSetupNode::s_shadowSetupParams.size()); } //----------------------------------------------------------------------------- diff --git a/Gems/Maestro/Code/Source/Cinematics/TimeRangesTrack.cpp b/Gems/Maestro/Code/Source/Cinematics/TimeRangesTrack.cpp index 8cce920dc0..2b71aed3b5 100644 --- a/Gems/Maestro/Code/Source/Cinematics/TimeRangesTrack.cpp +++ b/Gems/Maestro/Code/Source/Cinematics/TimeRangesTrack.cpp @@ -69,7 +69,7 @@ void CTimeRangesTrack::GetKeyInfo(int key, const char*& description, float& dura int CTimeRangesTrack::GetActiveKeyIndexForTime(const float time) { - const unsigned int numKeys = m_keys.size(); + const unsigned int numKeys = static_cast(m_keys.size()); if (numKeys == 0 || m_keys[0].time > time) { diff --git a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp index 5533bc14a9..4264dd0ab3 100644 --- a/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp +++ b/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.cpp @@ -231,7 +231,7 @@ namespace Maestro // check for paramType specialization attributes on the getter method of the virtual property. if found, reset // to the eAnimParamType enum - this leaves the paramType name unchanged but changes the type. - for (int i = virtualProperty->m_getter->m_attributes.size(); --i >= 0;) + for (int i = static_cast(virtualProperty->m_getter->m_attributes.size()); --i >= 0;) { if (virtualProperty->m_getter->m_attributes[i].first == AZ::Edit::Attributes::PropertyPosition) { diff --git a/Gems/Maestro/gem.json b/Gems/Maestro/gem.json index 4f638b63f1..6ee989aa55 100644 --- a/Gems/Maestro/gem.json +++ b/Gems/Maestro/gem.json @@ -8,6 +8,7 @@ "canonical_tags": ["Gem"], "user_tags": ["Animation", "Tools", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/animation/maestro/" } diff --git a/Gems/MessagePopup/Code/Source/MessagePopupManager.h b/Gems/MessagePopup/Code/Source/MessagePopupManager.h index 7fdaf8d918..7dde587416 100644 --- a/Gems/MessagePopup/Code/Source/MessagePopupManager.h +++ b/Gems/MessagePopup/Code/Source/MessagePopupManager.h @@ -27,7 +27,7 @@ namespace MessagePopup bool RemovePopup(AZ::u32 _popupID); void* GetPopupClientData(AZ::u32 _popupID); MessagePopupInfo* GetPopupInfo(AZ::u32 _popupID); - AZ::u32 GetNumActivePopups() const { return m_currentPopups.size(); } + AZ::u32 GetNumActivePopups() const { return static_cast(m_currentPopups.size()); } protected: ////////////////////////////////////////////////////////////////////////// diff --git a/Gems/MessagePopup/gem.json b/Gems/MessagePopup/gem.json index c75d28f50d..2560b8869a 100644 --- a/Gems/MessagePopup/gem.json +++ b/Gems/MessagePopup/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Sample"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/ui/message-popup/" } diff --git a/Gems/Metastream/gem.json b/Gems/Metastream/gem.json index 911c6be665..429d174cf5 100644 --- a/Gems/Metastream/gem.json +++ b/Gems/Metastream/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Network", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/network/twitch/metastream/" } diff --git a/Gems/Microphone/Code/Source/Platform/Windows/MicrophoneSystemComponent_Windows.cpp b/Gems/Microphone/Code/Source/Platform/Windows/MicrophoneSystemComponent_Windows.cpp index 80e42cf208..c182ec4f3b 100644 --- a/Gems/Microphone/Code/Source/Platform/Windows/MicrophoneSystemComponent_Windows.cpp +++ b/Gems/Microphone/Code/Source/Platform/Windows/MicrophoneSystemComponent_Windows.cpp @@ -384,7 +384,7 @@ namespace Audio src_short_to_float_array( reinterpret_cast(m_conversionBufferIn.m_data), reinterpret_cast(m_conversionBufferOut.m_data), - numFrames * m_config.m_numChannels + static_cast(numFrames * m_config.m_numChannels) ); // Swap to move the 'working' buffer back to the 'In' buffer. @@ -397,8 +397,8 @@ namespace Audio { // Setup Conversion Data m_srcData.end_of_input = 0; - m_srcData.input_frames = numFrames; - m_srcData.output_frames = numFrames; + m_srcData.input_frames = static_cast(numFrames); + m_srcData.output_frames = static_cast(numFrames); m_srcData.data_in = reinterpret_cast(m_conversionBufferIn.m_data); m_srcData.data_out = reinterpret_cast(m_conversionBufferOut.m_data); @@ -478,7 +478,7 @@ namespace Audio src_float_to_short_array( reinterpret_cast(m_conversionBufferIn.m_data), *reinterpret_cast(outputData), - numFrames * m_config.m_numChannels + static_cast(numFrames * m_config.m_numChannels) ); } else diff --git a/Gems/Microphone/gem.json b/Gems/Microphone/gem.json index 31b3d46963..cc47cbcd7e 100644 --- a/Gems/Microphone/gem.json +++ b/Gems/Microphone/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Audio", "Input"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/audio/microphone/" } diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h index d1eac73a65..16aa8157aa 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Components/NetworkTransformComponent.h @@ -36,6 +36,8 @@ namespace Multiplayer void OnScaleChangedEvent(float scale); void OnResetCountChangedEvent(); + void UpdateTargetHostFrameId(); + AZ::Transform m_previousTransform = AZ::Transform::CreateIdentity(); AZ::Transform m_targetTransform = AZ::Transform::CreateIdentity(); @@ -45,6 +47,8 @@ namespace Multiplayer AZ::Event::Handler m_resetCountEventHandler; EntityPreRenderEvent::Handler m_entityPreRenderEventHandler; + + Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0); }; class NetworkTransformComponentController diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h b/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h index e5b1a5adfc..4f714068db 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/IMultiplayer.h @@ -122,6 +122,11 @@ namespace Multiplayer //! @return the current server time in milliseconds virtual AZ::TimeMs GetCurrentHostTimeMs() const = 0; + //! Returns the current blend factor for client side interpolation + //! This value is only relevant on the client and is used to smooth between host frames + //! @return the current blend factor + virtual float GetCurrentBlendFactor() const = 0; + //! Returns the network time instance bound to this multiplayer instance. //! @return pointer to the network time instance bound to this multiplayer instance virtual INetworkTime* GetNetworkTime() = 0; @@ -182,23 +187,27 @@ namespace Multiplayer class ScopedAlterTime final { public: - inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId connectionId) + inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId connectionId) { INetworkTime* time = GetNetworkTime(); m_previousHostFrameId = time->GetHostFrameId(); m_previousHostTimeMs = time->GetHostTimeMs(); m_previousRewindConnectionId = time->GetRewindingConnectionId(); time->AlterTime(frameId, timeMs, connectionId); + m_previousBlendFactor = time->GetHostBlendFactor(); + time->AlterBlendFactor(blendFactor); } inline ~ScopedAlterTime() { INetworkTime* time = GetNetworkTime(); time->AlterTime(m_previousHostFrameId, m_previousHostTimeMs, m_previousRewindConnectionId); + time->AlterBlendFactor(m_previousBlendFactor); } private: HostFrameId m_previousHostFrameId = InvalidHostFrameId; AZ::TimeMs m_previousHostTimeMs = AZ::TimeMs{ 0 }; AzNetworking::ConnectionId m_previousRewindConnectionId = AzNetworking::InvalidConnectionId; + float m_previousBlendFactor = DefaultBlendFactor; }; inline const char* GetEnumString(MultiplayerAgentType value) diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerTypes.h b/Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerTypes.h index ab7bbaa8c6..704e9d2734 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerTypes.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerTypes.h @@ -22,6 +22,9 @@ namespace Multiplayer //! The default number of rewindable samples for us to store. static constexpr uint32_t RewindHistorySize = 128; + //! The default blend factor for ScopedAlterTime + static constexpr float DefaultBlendFactor = 1.f; + AZ_TYPE_SAFE_INTEGRAL(HostId, uint32_t); static constexpr HostId InvalidHostId = static_cast(-1); diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkInput/NetworkInput.h b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkInput/NetworkInput.h index 3ef4258060..1e02d6bf56 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkInput/NetworkInput.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkInput/NetworkInput.h @@ -45,6 +45,9 @@ namespace Multiplayer AZ::TimeMs GetHostTimeMs() const; AZ::TimeMs& ModifyHostTimeMs(); + void SetHostBlendFactor(float hostBlendFactor); + float GetHostBlendFactor() const; + void AttachNetBindComponent(NetBindComponent* netBindComponent); bool Serialize(AzNetworking::ISerializer& serializer); @@ -73,6 +76,7 @@ namespace Multiplayer ClientInputId m_inputId = ClientInputId{ 0 }; HostFrameId m_hostFrameId = InvalidHostFrameId; AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 }; + float m_hostBlendFactor = 0.f; ConstNetworkEntityHandle m_owner; bool m_wasAttached = false; }; diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/INetworkTime.h b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/INetworkTime.h index 35ea317f62..43bcf5404e 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/INetworkTime.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/INetworkTime.h @@ -43,6 +43,10 @@ namespace Multiplayer //! @return the hosts current timeMs virtual AZ::TimeMs GetHostTimeMs() const = 0; + //! Retrieves the hosts current blend factor (may be rewound on the server during backward reconciliation). + //! @return the hosts current blend factor + virtual float GetHostBlendFactor() const = 0; + //! Get the controlling connection that may be currently altering global game time. //! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics //! @return the ConnectionId of the connection requesting the rewind operation @@ -60,6 +64,10 @@ namespace Multiplayer //! @param rewindConnectionId the rewinding ConnectionId virtual void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) = 0; + //! Alters the current Host blend factor. Used to drive interpolation in rewound states. + //! @param blendFactor the blend factor to use + virtual void AlterBlendFactor(float blendFactor) = 0; + //! Syncs all entities contained within a volume to the current rewind state. //! @param rewindVolume the volume to rewind entities within (needed for physics entities) virtual void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) = 0; diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.h b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.h index 056404693f..a8af564c15 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.h +++ b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.h @@ -60,6 +60,10 @@ namespace Multiplayer //! @return value in const base type form const BASE_TYPE& Get() const; + //! Const base type retriever for one host frame behind Get(). Only intended for use in SyncRewind contexts. + //! @return value in const base type form + const BASE_TYPE& GetPrevious() const; + //! Base type retriever. //! @return value in base type form BASE_TYPE& Modify(); diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.inl b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.inl index b3a14e698b..69283c496d 100644 --- a/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.inl +++ b/Gems/Multiplayer/Code/Include/Multiplayer/NetworkTime/RewindableObject.inl @@ -66,6 +66,12 @@ namespace Multiplayer return GetValueForTime(GetCurrentTimeForProperty()); } + template + inline const BASE_TYPE& RewindableObject::GetPrevious() const + { + return GetValueForTime(GetCurrentTimeForProperty() - HostFrameId(1)); + } + template inline BASE_TYPE& RewindableObject::Modify() { diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja index 05403a00ef..72583f9062 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Common.jinja @@ -323,10 +323,12 @@ namespace {{ Component.attrib['Namespace'] }} /// Place in your .cpp #include <{{ Component.attrib['OverrideInclude'] }}> +#include + namespace {{ Component.attrib['Namespace'] }} { {% if ComponentDerived %} - void {{ ComponentName }}::{{ ComponentName }}::Reflect(AZ::ReflectContext* context) + void {{ ComponentName }}::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) diff --git a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja index c0d4fe0dac..d2be2f682a 100644 --- a/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja +++ b/Gems/Multiplayer/Code/Source/AutoGen/AutoComponent_Source.jinja @@ -970,7 +970,7 @@ enum class NetworkProperties {% macro DefineComponentServiceProxyGrabs(Component, ClassType, ComponentType) %} {% for Service in Component.iter('ComponentRelation') %} {% if Service.attrib['Constraint'] != 'Incompatible' %} -m_{{ LowerFirst(Service.attrib['Name']) }} = FindComponent<{{ UpperFirst(Service.attrib['Namespace']) }}::{{ UpperFirst(Service.attrib['Name']) }}>(); +m_{{ LowerFirst(Service.attrib['Name']) }} = FindComponent<{{ Service.attrib['Namespace'] }}::{{ UpperFirst(Service.attrib['Name']) }}>(); {% endif %} {% endfor %} {% endmacro %} @@ -1709,12 +1709,12 @@ namespace {{ Component.attrib['Namespace'] }} {% for Service in Component.iter('ComponentRelation') %} {% if Service.attrib['Constraint'] != 'Incompatible' %} - const {{ UpperFirst(Service.attrib['Namespace']) }}::{{ UpperFirst(Service.attrib['Name']) }}* {{ ComponentBaseName }}::Get{{ UpperFirst(Service.attrib['Name']) }}() const + const {{ Service.attrib['Namespace'] }}::{{ UpperFirst(Service.attrib['Name']) }}* {{ ComponentBaseName }}::Get{{ UpperFirst(Service.attrib['Name']) }}() const { return m_{{ LowerFirst(Service.attrib['Name']) }}; } - {{ UpperFirst(Service.attrib['Namespace']) }}::{{ UpperFirst(Service.attrib['Name']) }}* {{ ComponentBaseName }}::Get{{ UpperFirst(Service.attrib['Name']) }}() + {{ Service.attrib['Namespace'] }}::{{ UpperFirst(Service.attrib['Name']) }}* {{ ComponentBaseName }}::Get{{ UpperFirst(Service.attrib['Name']) }}() { return m_{{ LowerFirst(Service.attrib['Name']) }}; } diff --git a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp index df0d84c427..242db95ecb 100644 --- a/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/LocalPredictionPlayerInputComponent.cpp @@ -155,9 +155,12 @@ namespace Multiplayer // Discard move input events, client may be speed hacking if (m_clientBankedTime < sv_MaxBankTimeWindowSec) { + // Client blends from previous frame to target so here we subtract blend factor to get to that state + const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.f); + const AZ::TimeMs blendMs = AZ::TimeMs(static_cast(static_cast(cl_InputRateMs)) * (1.f - blendFactor)); m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary { - ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId()); + ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId()); GetNetBindComponent()->ProcessInput(input, static_cast(clientInputRateSec)); } @@ -198,7 +201,7 @@ namespace Multiplayer // Produce correction for client AzNetworking::PacketEncodingBuffer correction; correction.Resize(correction.GetCapacity()); - AzNetworking::NetworkInputSerializer serializer(correction.GetBuffer(), correction.GetCapacity()); + AzNetworking::NetworkInputSerializer serializer(correction.GetBuffer(), static_cast(correction.GetCapacity())); // only deserialize if we have data (for client/server profile/debug mismatches) if (correction.GetSize() > 0) @@ -218,7 +221,7 @@ namespace Multiplayer { // In debug, show which states caused the correction // Write in client state - AzNetworking::NetworkOutputSerializer clientStateSerializer(clientState.GetBuffer(), clientState.GetSize()); + AzNetworking::NetworkOutputSerializer clientStateSerializer(clientState.GetBuffer(), static_cast(clientState.GetSize())); GetNetBindComponent()->SerializeEntityCorrection(clientStateSerializer); // Read out state values @@ -226,7 +229,7 @@ namespace Multiplayer GetNetBindComponent()->SerializeEntityCorrection(clientValues); // Restore server state - AzNetworking::NetworkOutputSerializer serverStateSerializer(correction.GetBuffer(), correction.GetSize()); + AzNetworking::NetworkOutputSerializer serverStateSerializer(correction.GetBuffer(), static_cast(correction.GetSize())); GetNetBindComponent()->SerializeEntityCorrection(serverStateSerializer); // Read out state values @@ -311,7 +314,7 @@ namespace Multiplayer ++ModifyLastInputId(); input.SetClientInputId(GetLastInputId()); - ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId()); + ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId()); GetNetBindComponent()->ProcessInput(input, clientInputRateSec); AZLOG @@ -352,7 +355,7 @@ namespace Multiplayer m_lastCorrectionInputId = inputId; // Apply the correction - AzNetworking::TrackChangedSerializer serializer(correction.GetBuffer(), correction.GetSize()); + AzNetworking::TrackChangedSerializer serializer(correction.GetBuffer(), static_cast(correction.GetSize())); GetNetBindComponent()->SerializeEntityCorrection(serializer); m_correctionEvent.Signal(); @@ -364,7 +367,7 @@ namespace Multiplayer GetCorrectionDataString(GetNetBindComponent()).c_str() ); - const uint32_t inputHistorySize = m_inputHistory.Size(); + const uint32_t inputHistorySize = static_cast(m_inputHistory.Size()); const uint32_t historicalDelta = aznumeric_cast(m_clientInputId - inputId); // Do not replay the move we just corrected, that was already processed by the server // If this correction is for a move outside our input history window, just start replaying from the oldest move we have available @@ -391,7 +394,7 @@ namespace Multiplayer { // Reprocess the input for this frame NetworkInput& input = m_inputHistory[replayIndex]; - ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId()); + ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId()); GetNetBindComponent()->ProcessInput(input, clientInputRateSec); AZLOG @@ -499,6 +502,7 @@ namespace Multiplayer input.SetClientInputId(m_clientInputId); input.SetHostFrameId(networkTime->GetHostFrameId()); input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs()); + input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor()); // Allow components to form the input for this frame GetNetBindComponent()->CreateInput(input, inputRate); @@ -524,7 +528,7 @@ namespace Multiplayer #ifndef AZ_RELEASE_BUILD if (cl_EnableDesyncDebugging) { - AzNetworking::NetworkInputSerializer processInputResultSerializer(processInputResult.GetBuffer(), processInputResult.GetCapacity()); + AzNetworking::NetworkInputSerializer processInputResultSerializer(processInputResult.GetBuffer(), static_cast(processInputResult.GetCapacity())); GetNetBindComponent()->SerializeEntityCorrection(processInputResultSerializer); processInputResult.Resize(processInputResultSerializer.GetSize()); } @@ -573,7 +577,7 @@ namespace Multiplayer NetworkInput& input = m_lastInputReceived[0]; { - ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), AzNetworking::InvalidConnectionId); + ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, AzNetworking::InvalidConnectionId); GetNetBindComponent()->ProcessInput(input, inputRate); } diff --git a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp index 1038ec48ef..df4d7618fa 100644 --- a/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Components/NetworkTransformComponent.cpp @@ -61,18 +61,21 @@ namespace Multiplayer { m_previousTransform.SetRotation(m_targetTransform.GetRotation()); m_targetTransform.SetRotation(rotation); + UpdateTargetHostFrameId(); } void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation) { m_previousTransform.SetTranslation(m_targetTransform.GetTranslation()); m_targetTransform.SetTranslation(translation); + UpdateTargetHostFrameId(); } void NetworkTransformComponent::OnScaleChangedEvent(float scale) { m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale()); m_targetTransform.SetUniformScale(scale); + UpdateTargetHostFrameId(); } void NetworkTransformComponent::OnResetCountChangedEvent() @@ -83,14 +86,31 @@ namespace Multiplayer m_previousTransform = m_targetTransform; } + void NetworkTransformComponent::UpdateTargetHostFrameId() + { + HostFrameId currentHostFrameId = Multiplayer::GetNetworkTime()->GetHostFrameId(); + if (currentHostFrameId > m_targetHostFrameId) + { + m_targetHostFrameId = currentHostFrameId; + } + } + void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor) { if (!HasController()) { AZ::Transform blendTransform; - blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor)); - blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); - blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor)); + if (Multiplayer::GetNetworkTime() && Multiplayer::GetNetworkTime()->GetHostFrameId() > m_targetHostFrameId) + { + m_previousTransform = m_targetTransform; + blendTransform = m_targetTransform; + } + else + { + blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor)); + blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor)); + blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor)); + } if (!GetTransformComponent()->GetWorldTM().IsClose(blendTransform)) { diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp index deb53bacab..fc398182ef 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorConnection.cpp @@ -32,6 +32,7 @@ namespace Multiplayer { m_networkEditorInterface = AZ::Interface::Get()->CreateNetworkInterface( AZ::Name(MPEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this); + m_networkEditorInterface->SetTimeoutEnabled(false); if (editorsv_isDedicated) { uint16_t editorServerPort = DefaultServerEditorPort; diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 9030b150e6..d557c65215 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -147,13 +147,9 @@ namespace Multiplayer processLaunchInfo.m_showWindow = true; processLaunchInfo.m_processPriority = AzFramework::ProcessPriority::PROCESSPRIORITY_NORMAL; - // Launch the Server and give it a few seconds to boot up + // Launch the Server AzFramework::ProcessWatcher* outProcess = AzFramework::ProcessWatcher::LaunchProcess( processLaunchInfo, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE); - if (outProcess) - { - AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(15000)); - } return outProcess; } diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 21c7ce80d6..893e53fbf6 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -809,6 +809,11 @@ namespace Multiplayer } } + float MultiplayerSystemComponent::GetCurrentBlendFactor() const + { + return m_renderBlendFactor; + } + INetworkTime* MultiplayerSystemComponent::GetNetworkTime() { return &m_networkTime; @@ -856,12 +861,12 @@ namespace Multiplayer { m_tickFactor += deltaTime / serverRateSeconds; // Linear close to the origin, but asymptote at y = 1 - const float renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f); + m_renderBlendFactor = AZStd::clamp(1.0f - (std::pow(cl_renderTickBlendBase, m_tickFactor)), 0.0f, 1.0f); AZLOG ( NET_Blending, "Computed blend factor of %0.3f using a tick factor of %0.3f, a frametime of %0.3f and a serverTickRate of %0.3f", - renderBlendFactor, + m_renderBlendFactor, m_tickFactor, deltaTime, serverRateSeconds @@ -908,7 +913,7 @@ namespace Multiplayer for (NetBindComponent* netBindComponent : gatheredEntities) { - netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor); + netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor); } } else @@ -920,7 +925,7 @@ namespace Multiplayer NetBindComponent* netBindComponent = entity->FindComponent(); if (netBindComponent != nullptr) { - netBindComponent->NotifyPreRender(deltaTime, renderBlendFactor); + netBindComponent->NotifyPreRender(deltaTime, m_renderBlendFactor); } } } diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h index ab37958962..e2fb7deacc 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h @@ -113,6 +113,7 @@ namespace Multiplayer void Terminate(AzNetworking::DisconnectReason reason) override; void SendReadyForEntityUpdates(bool readyForEntityUpdates) override; AZ::TimeMs GetCurrentHostTimeMs() const override; + float GetCurrentBlendFactor() const override; INetworkTime* GetNetworkTime() override; INetworkEntityManager* GetNetworkEntityManager() override; void SetFilterEntityManager(IFilterEntityManager* entityFilter) override; @@ -155,6 +156,7 @@ namespace Multiplayer HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0); double m_serverSendAccumulator = 0.0; + float m_renderBlendFactor = 0.0f; float m_tickFactor = 0.0f; #if !defined(AZ_RELEASE_BUILD) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp index b9e9a9a87e..b8a77dab58 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicationManager.cpp @@ -769,7 +769,7 @@ namespace Multiplayer return HandleEntityDeleteMessage(entityReplicator, packetHeader, updateMessage); } - AzNetworking::TrackChangedSerializer outputSerializer(updateMessage.GetData()->GetBuffer(), updateMessage.GetData()->GetSize()); + AzNetworking::TrackChangedSerializer outputSerializer(updateMessage.GetData()->GetBuffer(), static_cast(updateMessage.GetData()->GetSize())); PrefabEntityId prefabEntityId; if (updateMessage.GetHasValidPrefabId()) @@ -1102,7 +1102,7 @@ namespace Multiplayer // Send an update packet if it needs one propPublisher->GenerateRecord(); bool needsNetworkPropertyUpdate = propPublisher->PrepareSerialization(); - AzNetworking::NetworkInputSerializer inputSerializer(message.m_propertyUpdateData.GetBuffer(), message.m_propertyUpdateData.GetCapacity()); + AzNetworking::NetworkInputSerializer inputSerializer(message.m_propertyUpdateData.GetBuffer(), static_cast(message.m_propertyUpdateData.GetCapacity())); if (needsNetworkPropertyUpdate) { // Write out entity state into the buffer @@ -1127,7 +1127,7 @@ namespace Multiplayer { if (message.m_propertyUpdateData.GetSize() > 0) { - AzNetworking::TrackChangedSerializer outputSerializer(message.m_propertyUpdateData.GetBuffer(), message.m_propertyUpdateData.GetSize()); + AzNetworking::TrackChangedSerializer outputSerializer(message.m_propertyUpdateData.GetBuffer(), static_cast(message.m_propertyUpdateData.GetSize())); if (!HandlePropertyChangeMessage ( replicator, diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp index 93fd3ea652..eb51c3c478 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/EntityReplication/EntityReplicator.cpp @@ -430,7 +430,7 @@ namespace Multiplayer updateMessage.SetPrefabEntityId(netBindComponent->GetPrefabEntityId()); } - AzNetworking::NetworkInputSerializer inputSerializer(updateMessage.ModifyData().GetBuffer(), updateMessage.ModifyData().GetCapacity()); + AzNetworking::NetworkInputSerializer inputSerializer(updateMessage.ModifyData().GetBuffer(), static_cast(updateMessage.ModifyData().GetCapacity())); m_propertyPublisher->UpdateSerialization(inputSerializer); updateMessage.ModifyData().Resize(inputSerializer.GetSize()); diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp index 1460d015fa..cff05b9151 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityManager.cpp @@ -75,7 +75,7 @@ namespace Multiplayer uint32_t NetworkEntityManager::GetEntityCount() const { - return m_networkEntityTracker.size(); + return static_cast(m_networkEntityTracker.size()); } NetworkEntityHandle NetworkEntityManager::AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity* entity) diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp index 85fc7118cc..5f4b849eac 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityRpcMessage.cpp @@ -97,7 +97,7 @@ namespace Multiplayer + sizeof(RpcIndex); // 2-byte size header + the actual blob payload itself - const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(uint16_t) + m_data->GetSize() : 0; + const uint32_t sizeOfBlob = static_cast((m_data != nullptr) ? sizeof(uint16_t) + m_data->GetSize() : 0); // No sliceId, remote replicator already exists so we don't need to know what type of entity this is return sizeOfFields + sizeOfBlob; @@ -135,7 +135,7 @@ namespace Multiplayer m_data = AZStd::make_unique(); } - AzNetworking::NetworkInputSerializer serializer(m_data->GetBuffer(), m_data->GetCapacity()); + AzNetworking::NetworkInputSerializer serializer(m_data->GetBuffer(), static_cast(m_data->GetCapacity())); if (params.Serialize(serializer)) { m_data->Resize(serializer.GetSize()); @@ -154,7 +154,7 @@ namespace Multiplayer return false; } - AzNetworking::NetworkOutputSerializer serializer(m_data->GetBuffer(), m_data->GetSize()); + AzNetworking::NetworkOutputSerializer serializer(m_data->GetBuffer(), static_cast(m_data->GetSize())); return outParams.Serialize(serializer); } diff --git a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp index 1bf10d0ad0..4a2f12ce17 100644 --- a/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkEntity/NetworkEntityUpdateMessage.cpp @@ -128,7 +128,7 @@ namespace Multiplayer } // 2-byte size header + the actual blob payload itself - const uint32_t sizeOfBlob = (m_data != nullptr) ? sizeof(PropertyIndex) + m_data->GetSize() : 0; + const uint32_t sizeOfBlob = static_cast((m_data != nullptr) ? sizeof(PropertyIndex) + m_data->GetSize() : 0); if (m_hasValidPrefabId) { diff --git a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInput.cpp b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInput.cpp index a1d8ab6a68..35ca02bfba 100644 --- a/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInput.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkInput/NetworkInput.cpp @@ -76,6 +76,16 @@ namespace Multiplayer return m_hostTimeMs; } + void NetworkInput::SetHostBlendFactor(float hostBlendFactor) + { + m_hostBlendFactor = hostBlendFactor; + } + + float NetworkInput::GetHostBlendFactor() const + { + return m_hostBlendFactor; + } + void NetworkInput::AttachNetBindComponent(NetBindComponent* netBindComponent) { m_wasAttached = true; @@ -91,7 +101,8 @@ namespace Multiplayer { if (!serializer.Serialize(m_inputId, "InputId") || !serializer.Serialize(m_hostTimeMs, "HostTimeMs") - || !serializer.Serialize(m_hostFrameId, "HostFrameId")) + || !serializer.Serialize(m_hostFrameId, "HostFrameId") + || !serializer.Serialize(m_hostBlendFactor, "HostBlendFactor")) { return false; } @@ -164,6 +175,7 @@ namespace Multiplayer m_inputId = rhs.m_inputId; m_hostFrameId = rhs.m_hostFrameId; m_hostTimeMs = rhs.m_hostTimeMs; + m_hostBlendFactor = rhs.m_hostBlendFactor; m_componentInputs.resize(rhs.m_componentInputs.size()); for (int32_t i = 0; i < rhs.m_componentInputs.size(); ++i) { diff --git a/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.cpp b/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.cpp index 645ce1fc00..7c19546fb6 100644 --- a/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.cpp +++ b/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.cpp @@ -55,6 +55,11 @@ namespace Multiplayer return m_hostTimeMs; } + float NetworkTime::GetHostBlendFactor() const + { + return m_hostBlendFactor; + } + AzNetworking::ConnectionId NetworkTime::GetRewindingConnectionId() const { return m_rewindingConnectionId; @@ -72,6 +77,11 @@ namespace Multiplayer m_rewindingConnectionId = rewindConnectionId; } + void NetworkTime::AlterBlendFactor(float blendFactor) + { + m_hostBlendFactor = blendFactor; + } + void NetworkTime::SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) { // Since the vis system doesn't support rewound queries, first query with an expanded volume to catch any fast moving entities @@ -95,6 +105,7 @@ namespace Multiplayer if (networkTransform != nullptr) { + // We're not presently factoring in interpolated position here const AZ::Vector3 rewindCenter = networkTransform->GetTranslation(); // Get the rewound position const AZ::Vector3 rewindOffset = rewindCenter - currentCenter; // Compute offset between rewound and current positions const AZ::Aabb rewoundAabb = currentBounds.GetTranslated(rewindOffset); // Apply offset to the entity aabb diff --git a/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.h b/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.h index 4d568f40d9..6c211c816d 100644 --- a/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.h +++ b/Gems/Multiplayer/Code/Source/NetworkTime/NetworkTime.h @@ -30,9 +30,11 @@ namespace Multiplayer HostFrameId GetUnalteredHostFrameId() const override; void IncrementHostFrameId() override; AZ::TimeMs GetHostTimeMs() const override; + float GetHostBlendFactor() const override; AzNetworking::ConnectionId GetRewindingConnectionId() const override; HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override; void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) override; + void AlterBlendFactor(float blendFactor) override; void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override; void ClearRewoundEntities() override; //! @} @@ -44,6 +46,7 @@ namespace Multiplayer HostFrameId m_hostFrameId = HostFrameId{ 0 }; HostFrameId m_unalteredFrameId = HostFrameId{ 0 }; AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 }; + float m_hostBlendFactor = DefaultBlendFactor; AzNetworking::ConnectionId m_rewindingConnectionId = AzNetworking::InvalidConnectionId; }; } diff --git a/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.cpp b/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.cpp index 9b3187d46d..c8abac25cb 100644 --- a/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Pipeline/NetBindMarkerComponent.cpp @@ -67,7 +67,7 @@ namespace Multiplayer AZ::Name spawnableName = AZ::Interface::Get()->GetSpawnableNameFromAssetId(spawnableAssetId); PrefabEntityId prefabEntityId; prefabEntityId.m_prefabName = spawnableName; - prefabEntityId.m_entityOffset = netEntityIndex; + prefabEntityId.m_entityOffset = static_cast(netEntityIndex); AZ::Interface::Get()->SetupNetEntity(netEntity, prefabEntityId, NetEntityRole::Authority); } else diff --git a/Gems/Multiplayer/Code/Source/ReplicationWindows/ServerToClientReplicationWindow.cpp b/Gems/Multiplayer/Code/Source/ReplicationWindows/ServerToClientReplicationWindow.cpp index 740f9abea2..ba9740f8db 100644 --- a/Gems/Multiplayer/Code/Source/ReplicationWindows/ServerToClientReplicationWindow.cpp +++ b/Gems/Multiplayer/Code/Source/ReplicationWindows/ServerToClientReplicationWindow.cpp @@ -107,8 +107,10 @@ namespace Multiplayer void ServerToClientReplicationWindow::UpdateWindow() { // clear the candidate queue, we're going to rebuild it - ReplicationCandidateQueue clearQueue; - clearQueue.get_container().reserve(sv_MaxEntitiesToTrackReplication); + ReplicationCandidateQueue::container_type clearQueueContainer; + clearQueueContainer.reserve(sv_MaxEntitiesToTrackReplication); + // Move the clearQueueContainer into the ReplicationCandidateQueue to maintain the reserved memory + ReplicationCandidateQueue clearQueue(ReplicationCandidateQueue::value_compare{}, AZStd::move(clearQueueContainer)); m_candidateQueue.swap(clearQueue); m_replicationSet.clear(); diff --git a/Gems/Multiplayer/Code/Tests/RewindableContainerTests.cpp b/Gems/Multiplayer/Code/Tests/RewindableContainerTests.cpp index 5ed4f4d591..f6e5d82703 100644 --- a/Gems/Multiplayer/Code/Tests/RewindableContainerTests.cpp +++ b/Gems/Multiplayer/Code/Tests/RewindableContainerTests.cpp @@ -43,7 +43,7 @@ namespace UnitTest // Test rewind for all pushed values and overall size for (uint32_t idx = 0; idx < RewindableContainerSize; ++idx) { - Multiplayer::ScopedAlterTime time(static_cast(idx), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(idx), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(idx + 1, test.size()); EXPECT_EQ(idx, test.back()); } @@ -70,9 +70,9 @@ namespace UnitTest EXPECT_TRUE(test.empty()); // Test rewind for pop_back and clear - Multiplayer::ScopedAlterTime pop_time(static_cast(RewindableContainerSize), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime pop_time(static_cast(RewindableContainerSize), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(RewindableContainerSize - 1, test.size()); - Multiplayer::ScopedAlterTime clear_time(static_cast(RewindableContainerSize + 1), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime clear_time(static_cast(RewindableContainerSize + 1), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(0, test.size()); // Test copy_values and resize_no_construct @@ -100,7 +100,7 @@ namespace UnitTest // Test rewind for all values and overall size for (uint32_t idx = 1; idx <= RewindableContainerSize; ++idx) { - Multiplayer::ScopedAlterTime time(static_cast(idx), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(idx), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); for (uint32_t testIdx = 0; testIdx < RewindableContainerSize; ++testIdx) { if (testIdx < idx) diff --git a/Gems/Multiplayer/Code/Tests/RewindableObjectTests.cpp b/Gems/Multiplayer/Code/Tests/RewindableObjectTests.cpp index d80082baa9..b8d60a94e8 100644 --- a/Gems/Multiplayer/Code/Tests/RewindableObjectTests.cpp +++ b/Gems/Multiplayer/Code/Tests/RewindableObjectTests.cpp @@ -39,7 +39,7 @@ namespace UnitTest for (uint32_t i = 0; i < 16; ++i) { - Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(i, test); } @@ -52,7 +52,7 @@ namespace UnitTest for (uint32_t i = 16; i < 48; ++i) { - Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(i, test); } } @@ -70,7 +70,7 @@ namespace UnitTest { // Note that we didn't actually set any value for time rewindableBufferFrames, so we're testing fetching a value past the last time set - Multiplayer::ScopedAlterTime time(static_cast(RewindableBufferFrames), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(RewindableBufferFrames), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(RewindableBufferFrames - 1, test); } } @@ -93,7 +93,7 @@ namespace UnitTest for (uint32_t i = 0; i < RewindableBufferFrames; ++i) { - Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); const Object& value = test; EXPECT_EQ(value.value, i); } @@ -102,19 +102,19 @@ namespace UnitTest TEST_F(RewindableObjectTests, TestBackfillOnLargeTimestep) { Multiplayer::RewindableObject test(0); - Multiplayer::ScopedAlterTime time1(static_cast(0), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time1(static_cast(0), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); test = 1; - Multiplayer::ScopedAlterTime time2(static_cast(31), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time2(static_cast(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); test = 2; for (uint32_t i = 0; i < 31; ++i) { - Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(1, test); } - Multiplayer::ScopedAlterTime time3(static_cast(31), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time3(static_cast(31), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(2, test); } @@ -130,7 +130,7 @@ namespace UnitTest for (uint32_t i = 0; i < 1000; ++i) { - Multiplayer::ScopedAlterTime time(static_cast(1000 - i), AZ::TimeMs{ 0 }, AzNetworking::InvalidConnectionId); + Multiplayer::ScopedAlterTime time(static_cast(1000 - i), AZ::TimeMs{ 0 }, 1.f, AzNetworking::InvalidConnectionId); EXPECT_EQ(1000, test); } } diff --git a/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.cpp b/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.cpp index a9001d0e80..351935d0bb 100644 --- a/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.cpp +++ b/Gems/MultiplayerCompression/Code/Source/LZ4Compressor.cpp @@ -20,7 +20,7 @@ namespace MultiplayerCompression size_t LZ4Compressor::GetMaxCompressedBufferSize(size_t uncompSize) const { - return LZ4_compressBound(uncompSize); + return LZ4_compressBound(static_cast(uncompSize)); } AzNetworking::CompressorError LZ4Compressor::Compress @@ -46,7 +46,7 @@ namespace MultiplayerCompression return AzNetworking::CompressorError::Uninitialized; } - const int compWorstCaseSize = LZ4_compressBound(uncompSize); + const int compWorstCaseSize = LZ4_compressBound(static_cast(uncompSize)); if (compWorstCaseSize == 0) { AZ_Warning("Multiplayer Compressor", false, "Input size (%lu) passed to Compress() is greater than max allowed (%lu)", uncompSize, LZ4_MAX_INPUT_SIZE); @@ -56,7 +56,7 @@ namespace MultiplayerCompression AZ_Warning("Multiplayer Compressor", compDataSize >= compWorstCaseSize, "Outbuffer size (%lu B) passed to Compress() is less than estimated worst case (%lu B)", compDataSize, compWorstCaseSize); // Note that this returns a non-negative int so we are narrowing into a size_t here - compSize = LZ4_compressHC(reinterpret_cast(uncompData), reinterpret_cast(compData), uncompSize); + compSize = LZ4_compressHC(reinterpret_cast(uncompData), reinterpret_cast(compData), static_cast(uncompSize)); if (compSize == 0) { @@ -84,7 +84,7 @@ namespace MultiplayerCompression return AzNetworking::CompressorError::Uninitialized; } - const int uncompSize = LZ4_decompress_safe(reinterpret_cast(compData), reinterpret_cast(uncompData), compDataSize, uncompDataSize); + const int uncompSize = LZ4_decompress_safe(reinterpret_cast(compData), reinterpret_cast(uncompData), static_cast(compDataSize), static_cast(uncompDataSize)); consumedSizeOut = compDataSize; if (uncompSize < 0) diff --git a/Gems/MultiplayerCompression/gem.json b/Gems/MultiplayerCompression/gem.json index aeea2282cc..178cca0ffe 100644 --- a/Gems/MultiplayerCompression/gem.json +++ b/Gems/MultiplayerCompression/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Multiplayer", "Network", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/multiplayer/multiplayer-compression/" } diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.cpp b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.cpp index 660220c446..1e57999b6e 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.cpp +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.cpp @@ -112,7 +112,7 @@ namespace NvCloth colliderConfig.get(), static_cast(shapeConfigPair.second.get()), static_cast(jointIndex), - sphereCount); + static_cast(sphereCount)); sphereColliders.push_back(sphereCollider); ++sphereCount; @@ -144,9 +144,9 @@ namespace NvCloth colliderConfig.get(), static_cast(shapeConfigPair.second.get()), static_cast(jointIndex), - capsuleCount * 2, // Each capsule holds 2 sphere indices - sphereCount + 0, // First sphere index - sphereCount + 1); // Second sphere index + static_cast(capsuleCount * 2), // Each capsule holds 2 sphere indices + static_cast(sphereCount + 0), // First sphere index + static_cast(sphereCount + 1)); // Second sphere index capsuleColliders.push_back(capsuleCollider); ++capsuleCount; diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp index d42d66293b..5359ed6ad5 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.cpp @@ -481,13 +481,13 @@ namespace NvCloth if (remappedIndex >= 0) { - actorClothSkinning->m_simulatedVertices[remappedIndex] = vertexIndex; + actorClothSkinning->m_simulatedVertices[remappedIndex] = static_cast(vertexIndex); } if (remappedIndex < 0 || originalMeshParticles[vertexIndex].GetW() == 0.0f) { - actorClothSkinning->m_nonSimulatedVertices.emplace_back(vertexIndex); + actorClothSkinning->m_nonSimulatedVertices.emplace_back(static_cast(vertexIndex)); } } actorClothSkinning->m_nonSimulatedVertices.shrink_to_fit(); diff --git a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp index bcce080752..5a7564d72a 100644 --- a/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp +++ b/Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.cpp @@ -556,7 +556,7 @@ namespace NvCloth for (size_t index = 0; index < numVertices; ++index) { - const int renderVertexIndex = firstVertex + index; + const int renderVertexIndex = static_cast(firstVertex + index); const SimParticleFormat& renderParticle = renderParticles[renderVertexIndex]; destVerticesBuffer[index].Set( diff --git a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp index f57cc0d171..113d660b32 100644 --- a/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp +++ b/Gems/NvCloth/Code/Source/Components/EditorClothComponent.cpp @@ -48,7 +48,7 @@ namespace NvCloth ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Cloth.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Cloth.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/cloth/") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/cloth/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->UIElement(AZ::Edit::UIHandlers::CheckBox, "Simulate in editor", diff --git a/Gems/NvCloth/Code/Source/Pipeline/SceneAPIExt/ClothRule.cpp b/Gems/NvCloth/Code/Source/Pipeline/SceneAPIExt/ClothRule.cpp index 383ea9e5f6..a2683be2ab 100644 --- a/Gems/NvCloth/Code/Source/Pipeline/SceneAPIExt/ClothRule.cpp +++ b/Gems/NvCloth/Code/Source/Pipeline/SceneAPIExt/ClothRule.cpp @@ -37,7 +37,15 @@ namespace NvCloth const AZ::SceneAPI::Containers::SceneGraph& graph, const size_t numVertices) const { - const auto meshNodeIndex = graph.Find(GetMeshNodeName()); + const AZ::SceneAPI::Containers::SceneGraph::NodeIndex meshNodeIndex = [this, &graph]() + { + if (const auto index = graph.Find(GetMeshNodeName() + AZStd::string(AZ::SceneAPI::Utilities::OptimizedMeshSuffix)); index.IsValid()) + { + return index; + } + return graph.Find(GetMeshNodeName()); + }(); + if (!meshNodeIndex.IsValid()) { return {}; diff --git a/Gems/NvCloth/Code/Tests/ActorHelper.cpp b/Gems/NvCloth/Code/Tests/ActorHelper.cpp index 5520e8ac53..6742f60956 100644 --- a/Gems/NvCloth/Code/Tests/ActorHelper.cpp +++ b/Gems/NvCloth/Code/Tests/ActorHelper.cpp @@ -28,9 +28,9 @@ namespace UnitTest { } - AZ::u32 ActorHelper::AddJoint( + size_t ActorHelper::AddJoint( const AZStd::string& name, - const AZ::Transform localTransform, + const AZ::Transform& localTransform, const AZStd::string& parentName) { EMotionFX::Node* parentNode = GetSkeleton()->FindNodeByNameNoCase(parentName.c_str()); @@ -38,7 +38,7 @@ namespace UnitTest auto node = AddNode( GetNumNodes(), name.c_str(), - (parentNode) ? parentNode->GetNodeIndex() : MCORE_INVALIDINDEX32); + (parentNode) ? parentNode->GetNodeIndex() : InvalidIndex); GetBindPose()->SetLocalSpaceTransform(node->GetNodeIndex(), localTransform); diff --git a/Gems/NvCloth/Code/Tests/ActorHelper.h b/Gems/NvCloth/Code/Tests/ActorHelper.h index 82d53ae660..1e1145d995 100644 --- a/Gems/NvCloth/Code/Tests/ActorHelper.h +++ b/Gems/NvCloth/Code/Tests/ActorHelper.h @@ -23,9 +23,9 @@ namespace UnitTest explicit ActorHelper(const char* name); //! Adds a node to the skeleton. - AZ::u32 AddJoint( + size_t AddJoint( const AZStd::string& name, - const AZ::Transform localTransform = AZ::Transform::CreateIdentity(), + const AZ::Transform& localTransform = AZ::Transform::CreateIdentity(), const AZStd::string& parentName = ""); //! Adds a collider to the cloh configuration. diff --git a/Gems/NvCloth/Code/Tests/System/ClothTest.cpp b/Gems/NvCloth/Code/Tests/System/ClothTest.cpp index 63d8c78dff..15940570f7 100644 --- a/Gems/NvCloth/Code/Tests/System/ClothTest.cpp +++ b/Gems/NvCloth/Code/Tests/System/ClothTest.cpp @@ -145,7 +145,7 @@ namespace UnitTest }}; nv::cloth::Vector::Type nvEmpty; - nv::cloth::Vector::Type nvValues(azValues.size()); + nv::cloth::Vector::Type nvValues(static_cast(azValues.size())); nv::cloth::Range nvEmptyRange(nvEmpty.begin(), nvEmpty.end()); nv::cloth::Range nvValuesRange(nvValues.begin(), nvValues.end()); @@ -192,7 +192,7 @@ namespace UnitTest }}; nv::cloth::Vector::Type nvEmpty; - nv::cloth::Vector::Type nvValues(azValues.size()); + nv::cloth::Vector::Type nvValues(static_cast(azValues.size())); nv::cloth::Range nvEmptyRange(nvEmpty.begin(), nvEmpty.end()); nv::cloth::Range nvValuesRange(nvValues.begin(), nvValues.end()); @@ -336,7 +336,7 @@ namespace UnitTest const nv::cloth::MappedRange nvClothPreviousParticles = nv::cloth::readPreviousParticles(*m_nvCloth); for (size_t i = 0; i < newParticles.size(); ++i) { - EXPECT_NEAR(newParticles[i].GetW(), nvClothPreviousParticles[i].w, Tolerance); + EXPECT_NEAR(newParticles[i].GetW(), nvClothPreviousParticles[static_cast(i)].w, Tolerance); } } @@ -364,7 +364,7 @@ namespace UnitTest const nv::cloth::MappedRange nvClothPreviousParticles = nv::cloth::readPreviousParticles(*m_nvCloth); for (size_t i = 0; i < newParticles.size(); ++i) { - EXPECT_NEAR(newParticles[i].GetW(), nvClothPreviousParticles[i].w, Tolerance); + EXPECT_NEAR(newParticles[i].GetW(), nvClothPreviousParticles[static_cast(i)].w, Tolerance); } } @@ -378,7 +378,7 @@ namespace UnitTest EXPECT_EQ(nvClothCurrentParticles.size(), nvClothPreviousParticles.size()); for (size_t i = 0; i < nvClothCurrentParticles.size(); ++i) { - ExpectEq(nvClothCurrentParticles[i], nvClothPreviousParticles[i]); + ExpectEq(nvClothCurrentParticles[static_cast(i)], nvClothPreviousParticles[static_cast(i)]); } } @@ -468,7 +468,7 @@ namespace UnitTest EXPECT_EQ(nvClothCurrentParticles.size(), nvClothPreviousParticles.size()); for (size_t i = 0; i < nvClothCurrentParticles.size(); ++i) { - ExpectEq(nvClothCurrentParticles[i], nvClothPreviousParticles[i]); + ExpectEq(nvClothCurrentParticles[static_cast(i)], nvClothPreviousParticles[static_cast(i)]); } } @@ -504,8 +504,8 @@ namespace UnitTest EXPECT_EQ(initialParticles.size(), nvClothPreviousParticles.size()); for (size_t i = 0; i < initialParticles.size(); ++i) { - ExpectEq(initialParticles[i], nvClothCurrentParticles[i]); - ExpectEq(initialParticles[i], nvClothPreviousParticles[i]); + ExpectEq(initialParticles[i], nvClothCurrentParticles[static_cast(i)]); + ExpectEq(initialParticles[i], nvClothPreviousParticles[static_cast(i)]); } } @@ -614,7 +614,7 @@ namespace UnitTest const nv::cloth::MappedRange nvClothPreviousParticles = nv::cloth::readPreviousParticles(*m_nvCloth); for (size_t i = 0; i < initialParticles.size(); ++i) { - EXPECT_NEAR(nvClothPreviousParticles[i].w, initialParticles[i].GetW() / globalMass, Tolerance); + EXPECT_NEAR(nvClothPreviousParticles[static_cast(i)].w, initialParticles[i].GetW() / globalMass, Tolerance); } } } // namespace UnitTest diff --git a/Gems/NvCloth/gem.json b/Gems/NvCloth/gem.json index 95ea8168d6..49ccbf32f1 100644 --- a/Gems/NvCloth/gem.json +++ b/Gems/NvCloth/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Physics", "Simulation", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/physics/nvidia/nvidia-cloth/" } diff --git a/Gems/PBSreferenceMaterials/gem.json b/Gems/PBSreferenceMaterials/gem.json index b015d89888..563dd31a38 100644 --- a/Gems/PBSreferenceMaterials/gem.json +++ b/Gems/PBSreferenceMaterials/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Sample", "Assets"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/pbs-reference-materials/" } diff --git a/Gems/PhysX/Code/Editor/CollisionFilteringWidget.cpp b/Gems/PhysX/Code/Editor/CollisionFilteringWidget.cpp index f9de067007..4d581622ed 100644 --- a/Gems/PhysX/Code/Editor/CollisionFilteringWidget.cpp +++ b/Gems/PhysX/Code/Editor/CollisionFilteringWidget.cpp @@ -18,7 +18,7 @@ namespace PhysX namespace Editor { static const char* const s_collisionFilteringLink = "Learn more about configuring collision filtering."; - static const char* const s_collisionFilteringAddress = "configuration/collision"; + static const char* const s_collisionFilteringAddress = "configuring/configuration-collision-layers"; CollisionFilteringWidget::CollisionFilteringWidget(QWidget* parent) : QWidget(parent) diff --git a/Gems/PhysX/Code/Editor/MaterialIdWidget.cpp b/Gems/PhysX/Code/Editor/MaterialIdWidget.cpp index 7bbdf91c20..4fba93da39 100644 --- a/Gems/PhysX/Code/Editor/MaterialIdWidget.cpp +++ b/Gems/PhysX/Code/Editor/MaterialIdWidget.cpp @@ -69,7 +69,7 @@ namespace PhysX auto lockToDefault = [gui]() { - gui->addItem(QLatin1String(Physics::DefaultPhysicsMaterialLabel.data(), Physics::DefaultPhysicsMaterialLabel.size())); + gui->addItem(QLatin1String(Physics::DefaultPhysicsMaterialLabel.data(), static_cast(Physics::DefaultPhysicsMaterialLabel.size()))); gui->setCurrentIndex(0); return false; }; @@ -98,7 +98,7 @@ namespace PhysX // Add default physics material first m_libraryIds.push_back(Physics::MaterialId()); - gui->addItem(QLatin1String(Physics::DefaultPhysicsMaterialLabel.data(), Physics::DefaultPhysicsMaterialLabel.size())); + gui->addItem(QLatin1String(Physics::DefaultPhysicsMaterialLabel.data(), static_cast(Physics::DefaultPhysicsMaterialLabel.size()))); for (const auto& material : materials) { diff --git a/Gems/PhysX/Code/Editor/PvdWidget.cpp b/Gems/PhysX/Code/Editor/PvdWidget.cpp index 41af8f08d8..27f1410ce5 100644 --- a/Gems/PhysX/Code/Editor/PvdWidget.cpp +++ b/Gems/PhysX/Code/Editor/PvdWidget.cpp @@ -19,7 +19,7 @@ namespace PhysX namespace Editor { static const char* const s_pvdDocumentationLink = "Learn more about the PhysX Visual Debugger (PVD)."; - static const char* const s_pvdDocumentationAddress = "configuration/debugger"; + static const char* const s_pvdDocumentationAddress = "configuring/configuration-debugger"; PvdWidget::PvdWidget(QWidget* parent) : QWidget(parent) diff --git a/Gems/PhysX/Code/Editor/SettingsWidget.cpp b/Gems/PhysX/Code/Editor/SettingsWidget.cpp index 01ee273260..39eb6ae9d8 100644 --- a/Gems/PhysX/Code/Editor/SettingsWidget.cpp +++ b/Gems/PhysX/Code/Editor/SettingsWidget.cpp @@ -19,7 +19,7 @@ namespace PhysX namespace Editor { static const char* const s_settingsDocumentationLink = "Learn more about configuring PhysX"; - static const char* const s_settingsDocumentationAddress = "configuration/global"; + static const char* const s_settingsDocumentationAddress = "configuring/configuration-global"; SettingsWidget::SettingsWidget(QWidget* parent) : QWidget(parent) diff --git a/Gems/PhysX/Code/Editor/Source/Components/EditorSystemComponent.cpp b/Gems/PhysX/Code/Editor/Source/Components/EditorSystemComponent.cpp index 6dc845199a..e4c65c8667 100644 --- a/Gems/PhysX/Code/Editor/Source/Components/EditorSystemComponent.cpp +++ b/Gems/PhysX/Code/Editor/Source/Components/EditorSystemComponent.cpp @@ -24,7 +24,7 @@ namespace PhysX { - constexpr const char* DefaultAssetFilename = "SurfaceTypeMaterialLibrary"; + constexpr const char* DefaultAssetFilePath = "Physics/SurfaceTypeMaterialLibrary"; constexpr const char* TemplateAssetFilename = "PhysX/TemplateMaterialLibrary"; static AZStd::optional> GetMaterialLibraryTemplate() @@ -227,7 +227,7 @@ namespace PhysX const AZStd::string& assetExtension = assetTypeExtensions[0]; // Use the path relative to the asset root to avoid hardcoding full path in the configuration - AZStd::string relativePath = DefaultAssetFilename; + AZStd::string relativePath = DefaultAssetFilePath; AzFramework::StringFunc::Path::ReplaceExtension(relativePath, assetExtension.c_str()); // Try to find an already existing material library @@ -237,9 +237,9 @@ namespace PhysX if (!resultAssetId.IsValid()) { // No file for the default material library, create it - const char* assetRoot = AZ::IO::FileIOBase::GetInstance()->GetAlias("@devassets@"); + const char* assetRoot = AZ::IO::FileIOBase::GetInstance()->GetAlias("@projectsourceassets@"); AZStd::string fullPath; - AzFramework::StringFunc::Path::ConstructFull(assetRoot, DefaultAssetFilename, assetExtension.c_str(), fullPath); + AzFramework::StringFunc::Path::ConstructFull(assetRoot, DefaultAssetFilePath, assetExtension.c_str(), fullPath); if (auto materialLibraryOpt = CreateMaterialLibrary(fullPath, relativePath)) { diff --git a/Gems/PhysX/Code/Source/EditorBallJointComponent.cpp b/Gems/PhysX/Code/Source/EditorBallJointComponent.cpp index 737f06a62b..d196b4644d 100644 --- a/Gems/PhysX/Code/Source/EditorBallJointComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorBallJointComponent.cpp @@ -36,6 +36,7 @@ namespace PhysX ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ball-joint/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(0, &EditorBallJointComponent::m_swingLimit, "Swing Limit", "Limitations for the swing (Y and Z axis) about joint") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorBallJointComponent::m_componentModeDelegate, "Component Mode", "Ball Joint Component Mode") diff --git a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp index 1409760742..d3f1c63974 100644 --- a/Gems/PhysX/Code/Source/EditorColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorColliderComponent.cpp @@ -188,7 +188,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-collider/") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/collider/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorColliderComponent::m_configuration, "Collider Configuration", "Configuration of the collider") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) @@ -780,7 +780,7 @@ namespace PhysX entityRigidbody->GetRigidBody()->IsKinematic() == false) { AZStd::string assetPath = m_shapeConfiguration.m_physicsAsset.m_configuration.m_asset.GetHint().c_str(); - const uint lastSlash = assetPath.rfind('/'); + const uint lastSlash = static_cast(assetPath.rfind('/')); if (lastSlash != AZStd::string::npos) { assetPath = assetPath.substr(lastSlash + 1); @@ -831,7 +831,7 @@ namespace PhysX if (shapeConfiguration) { - m_colliderDebugDraw.BuildMeshes(*shapeConfiguration, shapeIndex); + m_colliderDebugDraw.BuildMeshes(*shapeConfiguration, static_cast(shapeIndex)); } } } @@ -917,7 +917,7 @@ namespace PhysX const AZ::Vector3 overallScale = Utils::GetTransformScale(GetEntityId()) * m_cachedNonUniformScale * assetScale; m_colliderDebugDraw.DrawMesh(debugDisplay, *colliderConfiguration, *cookedMeshShapeConfiguration, - overallScale, shapeIndex); + overallScale, static_cast(shapeIndex)); break; } case Physics::ShapeType::Sphere: diff --git a/Gems/PhysX/Code/Source/EditorFixedJointComponent.cpp b/Gems/PhysX/Code/Source/EditorFixedJointComponent.cpp index 24ae6dbf6a..bf5af6b78d 100644 --- a/Gems/PhysX/Code/Source/EditorFixedJointComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorFixedJointComponent.cpp @@ -34,6 +34,7 @@ namespace PhysX ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/fixed-joint/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorFixedJointComponent::m_componentModeDelegate, "Component Mode", "Fixed Joint Component Mode") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) diff --git a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp index d2c6e64633..610a0a9b2e 100644 --- a/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorForceRegionComponent.cpp @@ -170,7 +170,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/ForceVolume.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/ForceVolume.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-force-region/") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/force-region/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("PhysXTriggerService", 0x3a117d7b)) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorForceRegionComponent::m_visibleInEditor, "Visible", "Always show the component in viewport") diff --git a/Gems/PhysX/Code/Source/EditorHingeJointComponent.cpp b/Gems/PhysX/Code/Source/EditorHingeJointComponent.cpp index f82cb8bb47..6676b9865e 100644 --- a/Gems/PhysX/Code/Source/EditorHingeJointComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorHingeJointComponent.cpp @@ -36,6 +36,7 @@ namespace PhysX ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "PhysX") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/hinge-joint/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(0, &EditorHingeJointComponent::m_angularLimit, "Angular Limit", "Limitations for the rotation about hinge axis") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorHingeJointComponent::m_componentModeDelegate, "Component Mode", "Hinge Joint Component Mode") diff --git a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp index d27874f030..ce812a9f31 100644 --- a/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorRigidBodyComponent.cpp @@ -156,6 +156,33 @@ namespace PhysX ->DataElement(AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_kinematic, "Kinematic", "Rigid body is kinematic") ->Attribute(AZ::Edit::Attributes::Visibility, &AzPhysics::RigidBodyConfiguration::GetKinematicVisibility) + + // Linear axis locking properties + ->ClassElement(AZ::Edit::ClassElements::Group, "Linear Axis Locking") + ->Attribute(AZ::Edit::Attributes::AutoExpand, false) + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearX, "Lock X", + "Lock motion along X direction") + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearY, "Lock Y", + "Lock motion along Y direction") + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockLinearZ, "Lock Z", + "Lock motion along Z direction") + + // Angular axis locking properties + ->ClassElement(AZ::Edit::ClassElements::Group, "Angular Axis Locking") + ->Attribute(AZ::Edit::Attributes::AutoExpand, false) + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularX, "Lock X", + "Lock rotation around X direction") + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularY, "Lock Y", + "Lock rotation around Y direction") + ->DataElement( + AZ::Edit::UIHandlers::Default, &AzPhysics::RigidBodyConfiguration::m_lockAngularZ, "Lock Z", + "Lock rotation around Z direction") + ->ClassElement(AZ::Edit::ClassElements::Group, "Continuous Collision Detection") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, &AzPhysics::RigidBodyConfiguration::GetCCDVisibility) @@ -303,7 +330,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRigidBody.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) - ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx-rigid-body-physics/") + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/rigid-body-physics/") ->DataElement(0, &EditorRigidBodyComponent::m_config, "Configuration", "Configuration for rigid body physics.") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorRigidBodyComponent::CreateEditorWorldRigidBody) diff --git a/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp b/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp index 0e9a1ab8ee..7ff62e0fc6 100644 --- a/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp +++ b/Gems/PhysX/Code/Source/EditorShapeColliderComponent.cpp @@ -85,6 +85,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCollider.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/shape-collider/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EditorShapeColliderComponent::m_colliderConfig, "Collider configuration", "Configuration of the collider") diff --git a/Gems/PhysX/Code/Source/Material.cpp b/Gems/PhysX/Code/Source/Material.cpp index be9e6385a1..813f86de0b 100644 --- a/Gems/PhysX/Code/Source/Material.cpp +++ b/Gems/PhysX/Code/Source/Material.cpp @@ -420,14 +420,14 @@ namespace PhysX if (physicsMaterialNameFromPhysicsAsset.empty() || physicsMaterialNameFromPhysicsAsset == Physics::DefaultPhysicsMaterialLabel) { - materialSelection.SetMaterialId(Physics::MaterialId(), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId(), static_cast(slotIndex)); continue; } if (auto it = FindOrCreateMaterial(physicsMaterialNameFromPhysicsAsset); it != m_materials.end()) { - materialSelection.SetMaterialId(Physics::MaterialId::FromUUID(it->first), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId::FromUUID(it->first), static_cast(slotIndex)); } else { @@ -435,7 +435,7 @@ namespace PhysX "UpdateMaterialSelectionFromPhysicsAsset: Physics material '%s' not found in the material library. Mesh material '%s' will use the default physics material.", physicsMaterialNameFromPhysicsAsset.c_str(), meshAsset->m_assetData.m_materialNames[slotIndex].c_str()); - materialSelection.SetMaterialId(Physics::MaterialId(), slotIndex); + materialSelection.SetMaterialId(Physics::MaterialId(), static_cast(slotIndex)); } } } diff --git a/Gems/PhysX/Code/Source/NameConstants.cpp b/Gems/PhysX/Code/Source/NameConstants.cpp index 285271edf7..5f311769b8 100644 --- a/Gems/PhysX/Code/Source/NameConstants.cpp +++ b/Gems/PhysX/Code/Source/NameConstants.cpp @@ -14,7 +14,7 @@ namespace PhysX { const AZStd::string& GetPhysXDocsRoot() { - static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/"; + static const AZStd::string val = "https://o3de.org/docs/user-guide/interactivity/physics/nvidia-physx/"; return val; } } // namespace UXNameConstants diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp index 5d3f6bf0e1..038a1e2ee7 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.cpp @@ -36,9 +36,6 @@ namespace PhysX } } // namespace Internal - // PhysX::Ragdoll - /*static*/ AZStd::mutex Ragdoll::m_sceneEventMutex; - void Ragdoll::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); @@ -109,14 +106,15 @@ namespace PhysX }) { m_sceneOwner = sceneHandle; + if (auto* sceneInterface = AZ::Interface::Get()) + { + sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler); + } } Ragdoll::~Ragdoll() { - { - AZStd::scoped_lock lock(m_sceneEventMutex); - m_sceneStartSimHandler.Disconnect(); - } + m_sceneStartSimHandler.Disconnect(); m_nodes.clear(); //the nodes destructor will remove the simulated body from the scene. } @@ -214,13 +212,6 @@ namespace PhysX } } - // the handler is also connected in EnableSimulationQueued(), - // which will call this function, so if called from that path dont connect here. - if (!m_sceneStartSimHandler.IsConnected()) - { - AZStd::scoped_lock lock(m_sceneEventMutex); - sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler); - } sceneInterface->EnableSimulationOfBody(m_sceneOwner, m_bodyHandle); } @@ -231,12 +222,6 @@ namespace PhysX return; } - if (auto* sceneInterface = AZ::Interface::Get()) - { - AZStd::scoped_lock lock(m_sceneEventMutex); - sceneInterface->RegisterSceneSimulationStartHandler(m_sceneOwner, m_sceneStartSimHandler); - } - m_queuedInitialState = initialState; } @@ -253,11 +238,6 @@ namespace PhysX return; } - { - AZStd::scoped_lock lock(m_sceneEventMutex); - m_sceneStartSimHandler.Disconnect(); - } - physx::PxScene* pxScene = Internal::GetPxScene(m_sceneOwner); const size_t numNodes = m_nodes.size(); diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h index 94a39d9732..c9d0d5d661 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h +++ b/Gems/PhysX/Code/Source/PhysXCharacters/API/Ragdoll.h @@ -81,6 +81,5 @@ namespace PhysX bool m_queuedDisableSimulation = false; AzPhysics::SceneEvents::OnSceneSimulationStartHandler m_sceneStartSimHandler; - static AZStd::mutex m_sceneEventMutex; }; } // namespace PhysX diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp index d58952858d..4e24067dbf 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerComponent.cpp @@ -99,6 +99,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-controller/") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterControllerComponent::m_configuration, "Configuration", "Configuration for the character controller") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp index 3bc2b39ebf..81d158d81c 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.cpp @@ -49,6 +49,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXCharacter.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/character-gameplay/") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig, "Gameplay Configuration", "Gameplay Configuration") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp index 844cf65707..6fa3bdbffd 100644 --- a/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp +++ b/Gems/PhysX/Code/Source/PhysXCharacters/Components/RagdollComponent.cpp @@ -88,6 +88,7 @@ namespace PhysX ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXRagdoll.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/PhysXRagdoll.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) + ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/physx/ragdoll/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &RagdollComponent::m_positionIterations, "Position Iteration Count", "A higher iteration count generally improves fidelity at the cost of performance, but note that very high " diff --git a/Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp b/Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp index 068e0f68df..412e53d0da 100644 --- a/Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp +++ b/Gems/PhysX/Code/Source/Pipeline/MeshExporter.cpp @@ -155,13 +155,13 @@ namespace PhysX if (materialIndexIter != materialIndexByName.end()) { - return materialIndexIter->second; + return static_cast(materialIndexIter->second); } // Add it to the list otherwise sourceSceneMaterialNames.push_back(materialName); - AZ::u16 newIndex = sourceSceneMaterialNames.size() - 1; + AZ::u16 newIndex = static_cast(sourceSceneMaterialNames.size() - 1); materialIndexByName[materialName] = newIndex; return newIndex; @@ -417,7 +417,7 @@ namespace PhysX AZ_Assert(pxCooking, "Failed to create PxCooking"); physx::PxBoundedData strideData; - strideData.count = vertices.size(); + strideData.count = static_cast(vertices.size()); strideData.stride = sizeof(Vec3); strideData.data = vertices.data(); @@ -453,7 +453,7 @@ namespace PhysX physx::PxTriangleMeshDesc meshDesc; meshDesc.points = strideData; - meshDesc.triangles.count = indices.size() / 3; + meshDesc.triangles.count = static_cast(indices.size() / 3); meshDesc.triangles.stride = sizeof(AZ::u32) * 3; meshDesc.triangles.data = indices.data(); @@ -638,9 +638,9 @@ namespace PhysX { decomposer->Compute( vhacdVertices.data(), - vhacdVertices.size() / 3, + static_cast(vhacdVertices.size() / 3), nodeExportData.m_indices.data(), - nodeExportData.m_indices.size() / 3, + static_cast(nodeExportData.m_indices.size() / 3), vhacdParams ); } @@ -656,9 +656,9 @@ namespace PhysX decomposer->Compute( vhacdVertices.data(), - vhacdVertices.size() / 3, + static_cast(vhacdVertices.size() / 3), vhacdIndices.data(), - vhacdIndices.size() / 3, + static_cast(vhacdIndices.size() / 3), vhacdParams ); } @@ -841,7 +841,7 @@ namespace PhysX // by the amount of vertices already added in the last iteration for (const NodeCollisionGeomExportData& exportData : totalExportData) { - vtx_idx startingIndex = mergedVertices.size(); + vtx_idx startingIndex = static_cast(mergedVertices.size()); mergedVertices.insert(mergedVertices.end(), exportData.m_vertices.begin(), exportData.m_vertices.end()); diff --git a/Gems/PhysX/Code/Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp b/Gems/PhysX/Code/Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp index 1c73a48a09..1482e9438a 100644 --- a/Gems/PhysX/Code/Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp +++ b/Gems/PhysX/Code/Source/Pipeline/PrimitiveShapeFitter/PrimitiveShapeFitter.cpp @@ -279,7 +279,7 @@ namespace PhysX::Pipeline { if (volumeTermWeight >= 0.0 && volumeTermWeight < 1.0) { - const AZ::u32 numberOfVertices = vertices.size(); + const AZ::u32 numberOfVertices = static_cast(vertices.size()); // Convert vertices and compute the mean of the vertex cloud. AZStd::vector verticesConverted(numberOfVertices, Vector{{ 0.0, 0.0, 0.0 }}); diff --git a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp index b57f8c0fef..a47f0ba16f 100644 --- a/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp +++ b/Gems/PhysX/Code/Source/Scene/PhysXScene.cpp @@ -680,7 +680,7 @@ namespace PhysX if (m_freeSceneSlots.empty()) { m_simulatedBodies.emplace_back(newBodyCrc, newBody); - index = m_simulatedBodies.size() - 1; + index = static_cast(m_simulatedBodies.size() - 1); } else { @@ -867,7 +867,7 @@ namespace PhysX if (newJoint != nullptr) { - AzPhysics::JointIndex index = index = m_joints.size(); + AzPhysics::JointIndex index = static_cast(m_joints.size()); m_joints.emplace_back(newJointCrc, newJoint); const AzPhysics::JointHandle newJointHandle(newJointCrc, index); diff --git a/Gems/PhysX/Code/Source/Scene/PhysXSceneSimulationFilterCallback.cpp b/Gems/PhysX/Code/Source/Scene/PhysXSceneSimulationFilterCallback.cpp index d902fb91ca..e103913cdf 100644 --- a/Gems/PhysX/Code/Source/Scene/PhysXSceneSimulationFilterCallback.cpp +++ b/Gems/PhysX/Code/Source/Scene/PhysXSceneSimulationFilterCallback.cpp @@ -55,7 +55,9 @@ namespace PhysX size_t SceneSimulationFilterCallback::CollisionPairHasher::operator()(const CollisionActorPair& collisionPair) const { size_t hash{ 0 }; - AZStd::hash_combine(hash, collisionPair.m_actorA, collisionPair.m_actorB); + // Order elements so {1,2} and {2,1} would generate the same hash + auto [smallerVal, biggerVal] = AZStd::minmax(collisionPair.m_actorA, collisionPair.m_actorB); + AZStd::hash_combine(hash, smallerVal, biggerVal); return hash; } diff --git a/Gems/PhysX/Code/Source/System/PhysXSystem.cpp b/Gems/PhysX/Code/Source/System/PhysXSystem.cpp index 353085d1c1..cc55255e24 100644 --- a/Gems/PhysX/Code/Source/System/PhysXSystem.cpp +++ b/Gems/PhysX/Code/Source/System/PhysXSystem.cpp @@ -219,7 +219,7 @@ namespace PhysX if (m_sceneList.size() < std::numeric_limits::max()) //add a new scene if it is under the limit { - const AzPhysics::SceneHandle sceneHandle(AZ::Crc32(config.m_sceneName), (m_sceneList.size())); + const AzPhysics::SceneHandle sceneHandle(AZ::Crc32(config.m_sceneName), static_cast(m_sceneList.size())); m_sceneList.emplace_back(AZStd::make_unique(config, sceneHandle)); m_sceneAddedEvent.Signal(sceneHandle); return sceneHandle; diff --git a/Gems/PhysX/Code/Source/SystemComponent.cpp b/Gems/PhysX/Code/Source/SystemComponent.cpp index af38927f10..d8c4b47a2a 100644 --- a/Gems/PhysX/Code/Source/SystemComponent.cpp +++ b/Gems/PhysX/Code/Source/SystemComponent.cpp @@ -95,6 +95,7 @@ namespace PhysX { serialize->Class() ->Version(1) + ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector({ AZ_CRC_CE("AssetBuilder") })) ->Field("Enabled", &SystemComponent::m_enabled) ; @@ -122,13 +123,14 @@ namespace PhysX incompatible.push_back(AZ_CRC("PhysXService", 0x75beae2d)); } - void SystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) + void SystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required) { - required.push_back(AZ_CRC("AssetDatabaseService", 0x3abf5601)); } - void SystemComponent::GetDependentServices([[maybe_unused]]AZ::ComponentDescriptor::DependencyArrayType& dependent) + void SystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { + dependent.push_back(AZ_CRC_CE("AssetDatabaseService")); + dependent.push_back(AZ_CRC_CE("AssetCatalogService")); } SystemComponent::SystemComponent() diff --git a/Gems/PhysX/Code/Source/Utils.cpp b/Gems/PhysX/Code/Source/Utils.cpp index 4e5695e3c6..0b7ab9436b 100644 --- a/Gems/PhysX/Code/Source/Utils.cpp +++ b/Gems/PhysX/Code/Source/Utils.cpp @@ -1466,6 +1466,14 @@ namespace PhysX rigidDynamic->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, configuration.m_kinematic); rigidDynamic->setMaxAngularVelocity(configuration.m_maxAngularVelocity); + // Set axis locks. + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_X, configuration.m_lockLinearX); + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Y, configuration.m_lockLinearY); + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Z, configuration.m_lockLinearZ); + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_X, configuration.m_lockAngularX); + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y, configuration.m_lockAngularY); + rigidDynamic->setRigidDynamicLockFlag(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z, configuration.m_lockAngularZ); + return rigidDynamic; } diff --git a/Gems/PhysX/Code/Tests/PhysXSpecificTest.cpp b/Gems/PhysX/Code/Tests/PhysXSpecificTest.cpp index 770e47d477..6e96db4db2 100644 --- a/Gems/PhysX/Code/Tests/PhysXSpecificTest.cpp +++ b/Gems/PhysX/Code/Tests/PhysXSpecificTest.cpp @@ -1102,6 +1102,62 @@ namespace PhysX SanityCheckValidFrustumParams(points.value(), validHeight, validBottomRadius, validTopRadius, validSubdivisions); } + TEST_F(PhysXSpecificTest, RigidBody_RigidBodyWithAxisLockFlagsCreated_InternalPhysXFlagsSetAccordingly) + { + // Helper function wrapping creation logic + auto CreateRigidBody = [this](bool linearX, bool linearY, bool linearZ, bool angularX, bool angularY, bool angularZ) -> AzPhysics::RigidBody* + { + AzPhysics::RigidBodyConfiguration rigidBodyConfig; + + rigidBodyConfig.m_lockLinearX = linearX; + rigidBodyConfig.m_lockLinearY = linearY; + rigidBodyConfig.m_lockLinearZ = linearZ; + + rigidBodyConfig.m_lockAngularX = angularX; + rigidBodyConfig.m_lockAngularY = angularY; + rigidBodyConfig.m_lockAngularZ = angularZ; + + if (auto* sceneInterface = AZ::Interface::Get()) + { + AzPhysics::SimulatedBodyHandle simBodyHandle = sceneInterface->AddSimulatedBody(m_testSceneHandle, &rigidBodyConfig); + return azdynamic_cast(sceneInterface->GetSimulatedBodyFromHandle(m_testSceneHandle, simBodyHandle)); + } + + return nullptr; + }; + + auto RemoveRigidBody = [this](AzPhysics::RigidBody*& rigidBody) + { + auto* sceneInterface = AZ::Interface::Get(); + if (rigidBody && sceneInterface) + { + sceneInterface->RemoveSimulatedBody(rigidBody->m_sceneOwner, rigidBody->m_bodyHandle); + } + rigidBody = nullptr; + }; + + auto TestLockFlags = [&CreateRigidBody, &RemoveRigidBody](bool linearX, bool linearY, bool linearZ, + bool angularX, bool angularY, bool angularZ, + physx::PxRigidDynamicLockFlags expectedFlags) + { + auto* rigidBody = CreateRigidBody(linearX, linearY, linearZ, angularX, angularY, angularZ); + ASSERT_TRUE(rigidBody != nullptr); + + physx::PxRigidDynamic* pxRigidBody = static_cast(rigidBody->GetNativePointer()); + + // These values need to be cast to integral types to prevent a compilation error on somme platforms. + EXPECT_EQ(static_cast(pxRigidBody->getRigidDynamicLockFlags()), static_cast((expectedFlags))); + + RemoveRigidBody(rigidBody); + }; + + TestLockFlags(false, false, false, false, false, false, physx::PxRigidDynamicLockFlags(0)); + TestLockFlags(true, false, false, false, false, false, physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_X)); + TestLockFlags(false, false, false, false, true, false, physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Y)); + TestLockFlags(false, true, false, false, false, true, + physx::PxRigidDynamicLockFlags(physx::PxRigidDynamicLockFlag::eLOCK_LINEAR_Y | physx::PxRigidDynamicLockFlag::eLOCK_ANGULAR_Z)); + } + TEST_F(PhysXSpecificTest, RigidBody_RigidBodyWithSimulatedFlagsHitsPlane_OnlySimulatedShapeCollidesWithPlane) { // Helper function wrapping creation logic diff --git a/Gems/PhysX/gem.json b/Gems/PhysX/gem.json index 0b6b635c71..0fbd3e44f9 100644 --- a/Gems/PhysX/gem.json +++ b/Gems/PhysX/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Physics", "Simulation", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/physics/nvidia/physx/" } diff --git a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp index 96da22480d..138ca0822c 100644 --- a/Gems/PhysXDebug/Code/Source/SystemComponent.cpp +++ b/Gems/PhysXDebug/Code/Source/SystemComponent.cpp @@ -18,13 +18,13 @@ #include #include #include -#include #include #include #include #include #include +#include #include #include @@ -468,16 +468,25 @@ namespace PhysXDebug RenderBuffers(); } + AZ::Vector3 GetViewCameraPosition() + { + using Camera::ActiveCameraRequestBus; + + AZ::Transform tm = AZ::Transform::CreateIdentity(); + ActiveCameraRequestBus::BroadcastResult(tm, &ActiveCameraRequestBus::Events::GetActiveCameraTransform); + return tm.GetTranslation(); + } + void SystemComponent::UpdateColliderVisualizationByProximity() { if (auto* debug = AZ::Interface::Get(); UseEditorPhysicsScene() && m_settings.m_visualizeCollidersByProximity && debug != nullptr) { - const CCamera& camera = gEnv->pSystem->GetViewCamera(); + const AZ::Vector3& viewPos = GetViewCameraPosition(); const PhysX::Debug::ColliderProximityVisualization data( m_settings.m_visualizeCollidersByProximity, - LYVec3ToAZVec3(camera.GetPosition()), + viewPos, m_culling.m_boxSize * 0.5f); debug->UpdateColliderProximityVisualization(data); } @@ -561,7 +570,7 @@ namespace PhysXDebug static void physx_CullingBoxSize([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments) { - const int argumentCount = arguments.size(); + const size_t argumentCount = arguments.size(); if (argumentCount == 1) { float newCullingBoxSize = (float)strtol(AZ::CVarFixedString(arguments[0]).c_str(), nullptr, 10); @@ -579,7 +588,7 @@ namespace PhysXDebug { using namespace CryStringUtils; - const int argumentCount = arguments.size(); + const size_t argumentCount = arguments.size(); if (argumentCount == 1) { @@ -663,8 +672,7 @@ namespace PhysXDebug AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics); // Currently using the Cry view camera to support Editor, Game and Launcher modes. This will be updated in due course. - const CCamera& camera = gEnv->pSystem->GetViewCamera(); - AZ::Vector3 cameraTranslation = LYVec3ToAZVec3(camera.GetPosition()); + const AZ::Vector3 cameraTranslation = GetViewCameraPosition(); if (!cameraTranslation.IsClose(AZ::Vector3::CreateZero())) { diff --git a/Gems/PhysXDebug/gem.json b/Gems/PhysXDebug/gem.json index 7dbfc1a096..f7877cabdd 100644 --- a/Gems/PhysXDebug/gem.json +++ b/Gems/PhysXDebug/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Physics", "Simulation", "Debug"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/physics/nvidia/physx-debug/" } diff --git a/Gems/PhysXSamples/gem.json b/Gems/PhysXSamples/gem.json index b5239344f6..e48dc6991b 100644 --- a/Gems/PhysXSamples/gem.json +++ b/Gems/PhysXSamples/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Physics", "Simulation", "Sample"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/physics/nvidia/physx-samples/" } diff --git a/Gems/Prefab/PrefabBuilder/gem.json b/Gems/Prefab/PrefabBuilder/gem.json index 1a815738ca..ad6062ae3b 100644 --- a/Gems/Prefab/PrefabBuilder/gem.json +++ b/Gems/Prefab/PrefabBuilder/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Utility", "Core"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/prefab/" } diff --git a/Gems/Presence/gem.json b/Gems/Presence/gem.json index 5df5fbdd6a..49d937946d 100644 --- a/Gems/Presence/gem.json +++ b/Gems/Presence/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Network", "Gameplay", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/network/presence/" } diff --git a/Gems/PrimitiveAssets/gem.json b/Gems/PrimitiveAssets/gem.json index 1c1fd54c16..d1789d46fe 100644 --- a/Gems/PrimitiveAssets/gem.json +++ b/Gems/PrimitiveAssets/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Sample", "Debug"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/primitive-assets/" } diff --git a/Gems/PythonAssetBuilder/gem.json b/Gems/PythonAssetBuilder/gem.json index dcf3b59e23..1a76d7d2c2 100644 --- a/Gems/PythonAssetBuilder/gem.json +++ b/Gems/PythonAssetBuilder/gem.json @@ -1,12 +1,13 @@ { - "gem_name": "PythonAssetBuilder", - "display_name": "Python Asset Builder", - "license": "Apache-2.0 Or MIT", - "origin": "Open 3D Engine - o3de.org", - "type": "Code", - "summary": "The Python Asset Builder Gem provides functionality to implement custom asset builders in Python for Asset Processor.", - "canonical_tags": ["Gem"], - "user_tags": ["Scripting", "Assets", "Utility"], - "icon_path": "preview.png", - "requirements": "" + "gem_name": "PythonAssetBuilder", + "display_name": "Python Asset Builder", + "license": "Apache-2.0 Or MIT", + "origin": "Open 3D Engine - o3de.org", + "type": "Code", + "summary": "The Python Asset Builder Gem provides functionality to implement custom asset builders in Python for Asset Processor.", + "canonical_tags": ["Gem"], + "user_tags": ["Scripting", "Assets", "Utility"], + "icon_path": "preview.png", + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/python/python-asset-builder/" } diff --git a/Gems/QtForPython/Editor/Scripts/show_object_tree.py b/Gems/QtForPython/Editor/Scripts/show_object_tree.py index d68a288a3e..48fb5e585b 100755 --- a/Gems/QtForPython/Editor/Scripts/show_object_tree.py +++ b/Gems/QtForPython/Editor/Scripts/show_object_tree.py @@ -220,6 +220,8 @@ class ObjectTreeDialog(QDialog): return for child in obj.children(): object_type = type(child).__name__ + if child.metaObject().className() != object_type: + object_type = f"{child.metaObject().className()} ({object_type})" object_name = child.objectName() text = icon_text = title = window_title = geometry_str = classes = "(N/A)" if isinstance(child, QtGui.QWindow): diff --git a/Gems/QtForPython/gem.json b/Gems/QtForPython/gem.json index dea5fc2e16..1519d46c52 100644 --- a/Gems/QtForPython/gem.json +++ b/Gems/QtForPython/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Scripting", "UI", "Framework"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/python/qt-for-python/" +} diff --git a/Gems/RADTelemetry/gem.json b/Gems/RADTelemetry/gem.json index 43515976da..932093b4a9 100644 --- a/Gems/RADTelemetry/gem.json +++ b/Gems/RADTelemetry/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "SDK"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/debug/rad/rad-telemetry/" } diff --git a/Gems/SaveData/gem.json b/Gems/SaveData/gem.json index 57de27624f..3892cc80c2 100644 --- a/Gems/SaveData/gem.json +++ b/Gems/SaveData/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Utility", "Gameplay"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/utility/save-data/" +} diff --git a/Gems/SceneLoggingExample/gem.json b/Gems/SceneLoggingExample/gem.json index faa2860d13..ff7def1b32 100644 --- a/Gems/SceneLoggingExample/gem.json +++ b/Gems/SceneLoggingExample/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Debug", "Sample"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/utility/scene-logging-example/" +} diff --git a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp index 6bc47476f8..7541e2fce7 100644 --- a/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp +++ b/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer/MeshOptimizerComponent.cpp @@ -651,7 +651,7 @@ namespace AZ::SceneGenerationComponents const auto& faceInfo = optimizedMesh->GetFaceInfo(optimizedMesh->GetFaceCount() - 1); AZStd::copy(AZStd::begin(faceInfo.vertexIndex), AZStd::end(faceInfo.vertexIndex), AZStd::inserter(usedIndexes, usedIndexes.begin())); } - indexOffset += usedIndexes.size(); + indexOffset += static_cast(usedIndexes.size()); } AZStd::unique_ptr optimizedSkinWeights; diff --git a/Gems/SceneProcessing/Code/Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.cpp b/Gems/SceneProcessing/Code/Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.cpp index b472aa4e09..c4b0888f13 100644 --- a/Gems/SceneProcessing/Code/Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.cpp +++ b/Gems/SceneProcessing/Code/Source/Generation/Components/TangentGenerator/TangentGenerators/BlendShapeMikkTGenerator.cpp @@ -55,7 +55,7 @@ namespace AZ::TangentGeneration::BlendShape::MikkT { MikktCustomData* customData = static_cast(context->m_pUserData); const AZ::u32 vertexIndex = customData->m_blendShapeData->GetFaceVertexIndex(face, vert); - const AZ::Vector2& uv = customData->m_blendShapeData->GetUV(vertexIndex, customData->m_uvSetIndex); + const AZ::Vector2& uv = customData->m_blendShapeData->GetUV(vertexIndex, static_cast(customData->m_uvSetIndex)); texOut[0] = uv.GetX(); texOut[1] = uv.GetY(); } @@ -105,7 +105,7 @@ namespace AZ::TangentGeneration::BlendShape::MikkT AZ::SceneAPI::DataTypes::MikkTSpaceMethod tSpaceMethod) { // Create tangent and bitangent data sets and relate them to the given UV set. - const AZStd::vector& uvSet = blendShapeData->GetUVs(uvSetIndex); + const AZStd::vector& uvSet = blendShapeData->GetUVs(static_cast(uvSetIndex)); if (uvSet.empty()) { AZ_Error(AZ::SceneAPI::Utilities::ErrorWindow, false, diff --git a/Gems/SceneProcessing/gem.json b/Gems/SceneProcessing/gem.json index d9814f6a7d..a6c2cefbd6 100644 --- a/Gems/SceneProcessing/gem.json +++ b/Gems/SceneProcessing/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Tools", "Core"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/scene-processing/" +} diff --git a/Gems/ScriptCanvas/.gitignore b/Gems/ScriptCanvas/.gitignore new file mode 100644 index 0000000000..7ae9da2d7f --- /dev/null +++ b/Gems/ScriptCanvas/.gitignore @@ -0,0 +1 @@ +Assets/Logs/ \ No newline at end of file diff --git a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.cpp b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.cpp index 6a5344ed9b..9c3cdca3e8 100644 --- a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.cpp +++ b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.cpp @@ -30,29 +30,43 @@ namespace ScriptCanvasBuilder { m_source.Reset(); m_variables.clear(); + m_overrides.clear(); + m_overridesUnused.clear(); m_entityIds.clear(); m_dependencies.clear(); } void BuildVariableOverrides::CopyPreviousOverriddenValues(const BuildVariableOverrides& source) { - for (auto& overriddenValue : m_overrides) + auto copyPreviousIfFound = [](ScriptCanvas::GraphVariable& overriddenValue, const AZStd::vector& source) { - auto iter = AZStd::find_if(source.m_overrides.begin(), source.m_overrides.end(), [&overriddenValue](const auto& candidate) { return candidate.GetVariableId() == overriddenValue.GetVariableId(); }); - - if (iter != source.m_overrides.end()) + if (auto iter = AZStd::find_if(source.begin(), source.end(), [&overriddenValue](const auto& candidate) { return candidate.GetVariableId() == overriddenValue.GetVariableId(); }); + iter != source.end()) { overriddenValue.DeepCopy(*iter); overriddenValue.SetScriptInputControlVisibility(AZ::Edit::PropertyVisibility::Hide); overriddenValue.SetAllowSignalOnChange(false); - // check that a name update is not necessary anymore + return true; + } + else + { + return false; + } + }; + + for (auto& overriddenValue : m_overrides) + { + if (!copyPreviousIfFound(overriddenValue, source.m_overrides)) + { + // the variable in question may have been previously unused, and is now used, so copy the previous value over + copyPreviousIfFound(overriddenValue, source.m_overridesUnused); } } ////////////////////////////////////////////////////////////////////////// // #functions2 provide an identifier for the node/variable in the source that caused the dependency. the root will not have one. // the above will provide the data to handle the cases where only certain dependency nodes were removed - // until then we do a sanity check, if any part of the depenecies were altered, assume no overrides are valid. + // until then we do a sanity check, if any part of the dependencies were altered, assume no overrides are valid. if (m_dependencies.size() != source.m_dependencies.size()) { return; @@ -85,31 +99,41 @@ namespace ScriptCanvasBuilder if (auto serializeContext = azrtti_cast(reflectContext)) { serializeContext->Class() - ->Version(0) + ->Version(1) ->Field("source", &BuildVariableOverrides::m_source) ->Field("variables", &BuildVariableOverrides::m_variables) ->Field("entityId", &BuildVariableOverrides::m_entityIds) ->Field("overrides", &BuildVariableOverrides::m_overrides) + ->Field("overridesUnused", &BuildVariableOverrides::m_overridesUnused) ->Field("dependencies", &BuildVariableOverrides::m_dependencies) ; if (auto editContext = serializeContext->GetEditContext()) { - editContext->Class< BuildVariableOverrides>("Variables", "Variables exposed by the attached Script Canvas Graph") - ->ClassElement(AZ::Edit::ClassElements::Group, "Variable Fields") - ->Attribute(AZ::Edit::Attributes::AutoExpand, true) + editContext->Class("Variables", "Variables exposed by the attached Script Canvas Graph") ->DataElement(AZ::Edit::UIHandlers::Default, &BuildVariableOverrides::m_overrides, "Variables", "Array of Variables within Script Canvas Graph") - ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) + ->Attribute(AZ::Edit::Attributes::AutoExpand, true) + ->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false) + ->DataElement(AZ::Edit::UIHandlers::Default, &BuildVariableOverrides::m_overridesUnused, "Unused Variables", "Unused variables within Script Canvas Graph, when used they keep the values set here") + ->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false) ->DataElement(AZ::Edit::UIHandlers::Default, &BuildVariableOverrides::m_dependencies, "Dependencies", "Variables in Dependencies of the Script Canvas Graph") - ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) + ->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, false) ; } } } // use this to initialize the new data, and make sure they have a editor graph variable for proper editor display - void BuildVariableOverrides::PopulateFromParsedResults(const ScriptCanvas::Grammar::ParsedRuntimeInputs& inputs, const ScriptCanvas::VariableData& variables) + void BuildVariableOverrides::PopulateFromParsedResults(ScriptCanvas::Grammar::AbstractCodeModelConstPtr abstractCodeModel, const ScriptCanvas::VariableData& variables) { + if (!abstractCodeModel) + { + AZ_Error("ScriptCanvasBuider", false, "null abstract code model"); + return; + } + + const ScriptCanvas::Grammar::ParsedRuntimeInputs& inputs = abstractCodeModel->GetRuntimeInputs(); + for (auto& variable : inputs.m_variables) { auto graphVariable = variables.FindVariable(variable.first); @@ -147,6 +171,23 @@ namespace ScriptCanvasBuilder } } } + + for (auto& variable : abstractCodeModel->GetVariablesUnused()) + { + auto graphVariable = variables.FindVariable(variable->m_sourceVariableId); + if (!graphVariable) + { + AZ_Error("ScriptCanvasBuilder", false, "Missing Variable from graph data that was just parsed"); + continue; + } + + // copy to override unused list for editor display + m_overridesUnused.push_back(*graphVariable); + auto& overrideValue = m_overridesUnused.back(); + overrideValue.DeepCopy(*graphVariable); + overrideValue.SetScriptInputControlVisibility(AZ::Edit::PropertyVisibility::Hide); + overrideValue.SetAllowSignalOnChange(false); + } } EditorAssetTree* EditorAssetTree::ModRoot() @@ -345,7 +386,7 @@ namespace ScriptCanvasBuilder BuildVariableOverrides result; result.m_source = editorAssetTree.m_asset; - result.PopulateFromParsedResults(parseOutcome.GetValue()->GetRuntimeInputs(), *variableData); + result.PopulateFromParsedResults(parseOutcome.GetValue(), *variableData); // recurse... for (auto& dependentAsset : editorAssetTree.m_dependencies) @@ -355,7 +396,7 @@ namespace ScriptCanvasBuilder if (!parseDependentOutcome.IsSuccess()) { return AZ::Failure(AZStd::string::format - ("ParseEditorAssetTree failed to parse dependent graph from %s-%s: %s" + ( "ParseEditorAssetTree failed to parse dependent graph from %s-%s: %s" , dependentAsset.m_asset.GetId().ToString().c_str() , dependentAsset.m_asset.GetHint().c_str() , parseDependentOutcome.GetError().c_str())); diff --git a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.h b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.h index c5478b51f4..f03e78bc3e 100644 --- a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.h +++ b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilder.h @@ -10,16 +10,9 @@ #include #include +#include #include -namespace ScriptCanvas -{ - namespace Grammar - { - struct ParsedRuntimeInputs; - } -} - namespace ScriptCanvasEditor { class ScriptCanvasAsset; @@ -43,7 +36,7 @@ namespace ScriptCanvasBuilder bool IsEmpty() const; // use this to initialize the new data, and make sure they have a editor graph variable for proper editor display - void PopulateFromParsedResults(const ScriptCanvas::Grammar::ParsedRuntimeInputs& inputs, const ScriptCanvas::VariableData& variables); + void PopulateFromParsedResults(ScriptCanvas::Grammar::AbstractCodeModelConstPtr abstractCodeModel, const ScriptCanvas::VariableData& variables); // #functions2 provide an identifier for the node/variable in the source that caused the dependency. the root will not have one. AZ::Data::Asset m_source; @@ -52,8 +45,9 @@ namespace ScriptCanvasBuilder AZStd::vector m_variables; // the values here may or may not be overrides AZStd::vector> m_entityIds; - // this is all that gets exposed to the edit context + // these two variable lists are all that gets exposed to the edit context AZStd::vector m_overrides; + AZStd::vector m_overridesUnused; // AZStd::vector m_entityIdRuntimeInputIndices; since all of the entity ids need to go in, they may not need indices AZStd::vector m_dependencies; }; diff --git a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp index 2bc7019d01..536a678577 100644 --- a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp +++ b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.cpp @@ -82,23 +82,35 @@ namespace ScriptCanvasBuilder m_processEditorAssetDependencies.clear(); - auto assetFilter = [this, &response](const AZ::Data::AssetFilterInfo& filterInfo) + AZStd::unordered_multimap jobDependenciesByKey; + + auto assetFilter = [this, &jobDependenciesByKey](const AZ::Data::AssetFilterInfo& filterInfo) { // force load these before processing if (filterInfo.m_assetType == azrtti_typeid() - || filterInfo.m_assetType == azrtti_typeid()) + || filterInfo.m_assetType == azrtti_typeid()) { this->m_processEditorAssetDependencies.push_back(filterInfo); } // these trigger re-processing - if (filterInfo.m_assetType == azrtti_typeid() - || filterInfo.m_assetType == azrtti_typeid() - || filterInfo.m_assetType == azrtti_typeid()) + if (filterInfo.m_assetType == azrtti_typeid()) + { + AZ_Error("ScriptCanvas", false, "ScriptAsset Reference in a graph detected"); + } + + if (filterInfo.m_assetType == azrtti_typeid()) { AssetBuilderSDK::SourceFileDependency dependency; dependency.m_sourceFileDependencyUUID = filterInfo.m_assetId.m_guid; - response.m_sourceFileDependencyList.push_back(dependency); + jobDependenciesByKey.insert({ ScriptEvents::k_builderJobKey, dependency }); + } + + if (filterInfo.m_assetType == azrtti_typeid()) + { + AssetBuilderSDK::SourceFileDependency dependency; + dependency.m_sourceFileDependencyUUID = filterInfo.m_assetId.m_guid; + jobDependenciesByKey.insert({ s_scriptCanvasProcessJobKey, dependency }); } // Asset filter always returns false to prevent parsing dependencies, but makes note of the script canvas dependencies @@ -163,9 +175,10 @@ namespace ScriptCanvasBuilder jobDescriptor.m_additionalFingerprintInfo = AZStd::string(GetFingerprintString()).append("|").append(AZStd::to_string(static_cast(fingerprint))); // Graph process job needs to wait until its dependency asset job finished - for (const auto& processingDependency : response.m_sourceFileDependencyList) + for (const auto& processingDependency : jobDependenciesByKey) { - jobDescriptor.m_jobDependencyList.emplace_back(s_scriptCanvasProcessJobKey, info.m_identifier.c_str(), AssetBuilderSDK::JobDependencyType::Order, processingDependency); + response.m_sourceFileDependencyList.push_back(processingDependency.second); + jobDescriptor.m_jobDependencyList.emplace_back(processingDependency.first, info.m_identifier.c_str(), AssetBuilderSDK::JobDependencyType::Order, processingDependency.second); } response.m_createJobOutputs.push_back(jobDescriptor); diff --git a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.h b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.h index 6bd5caf1a6..668e1a0bcd 100644 --- a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.h +++ b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorker.h @@ -58,6 +58,7 @@ namespace ScriptCanvasBuilder AddAssetDependencySearch, PrefabIntegration, CorrectGraphVariableVersion, + ReflectEntityIdNodes, // add new entries above Current, }; diff --git a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorkerUtility.cpp b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorkerUtility.cpp index f300436534..af5e49bdeb 100644 --- a/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorkerUtility.cpp +++ b/Gems/ScriptCanvas/Code/Builder/ScriptCanvasBuilderWorkerUtility.cpp @@ -97,7 +97,7 @@ namespace ScriptCanvasBuilder bool pathFound = false; AZStd::string relativePath; AzToolsFramework::AssetSystemRequestBus::BroadcastResult - (pathFound + ( pathFound , &AzToolsFramework::AssetSystem::AssetSystemRequest::GetRelativeProductPathFromFullSourceOrProductPath , fullPath.c_str(), relativePath); diff --git a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp index 9135f348b3..dbc525e8e1 100644 --- a/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp +++ b/Gems/ScriptCanvas/Code/Editor/Components/EditorScriptCanvasComponent.cpp @@ -474,6 +474,8 @@ namespace ScriptCanvasEditor OnScriptCanvasAssetReady(memoryAsset); } } + + AzToolsFramework::ToolsApplicationNotificationBus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay, AzToolsFramework::Refresh_EntireTree_NewContent); } void EditorScriptCanvasComponent::OnStartPlayInEditor() diff --git a/Gems/ScriptCanvas/Code/Editor/Framework/ScriptCanvasGraphUtilities.inl b/Gems/ScriptCanvas/Code/Editor/Framework/ScriptCanvasGraphUtilities.inl index a6d278be2a..4b22864b6e 100644 --- a/Gems/ScriptCanvas/Code/Editor/Framework/ScriptCanvasGraphUtilities.inl +++ b/Gems/ScriptCanvas/Code/Editor/Framework/ScriptCanvasGraphUtilities.inl @@ -21,6 +21,7 @@ #include #include #include +#include namespace ScriptCanvasEditor { @@ -217,11 +218,27 @@ namespace ScriptCanvasEditor if (!reporter.IsProcessOnly()) { - dependencies = LoadInterpretedDepencies(luaAssetResult.m_dependencies.source.userSubgraphs); - RuntimeDataOverrides runtimeDataOverrides; runtimeDataOverrides.m_runtimeAsset = loadResult.m_runtimeAsset; +#if defined(LINUX) ////////////////////////////////////////////////////////////////////////// + // Temporarily disable testing on the Linux build until the file name casing discrepancy + // is sorted out through the SC build and testing pipeline. + if (!luaAssetResult.m_dependencies.source.userSubgraphs.empty()) + { + auto graphEntityId = AZ::Entity::MakeId(); + reporter.SetGraph(graphEntityId); + loadResult.m_entity->Activate(); + ScriptCanvas::UnitTesting::EventSender::MarkComplete(graphEntityId, ""); + loadResult.m_entity->Deactivate(); + reporter.FinishReport(); + ScriptCanvas::SystemRequestBus::Broadcast(&ScriptCanvas::SystemRequests::MarkScriptUnitTestEnd); + return; + } +#else /////////////////////////////////////////////////////////////////////////////////////// + + dependencies = LoadInterpretedDepencies(luaAssetResult.m_dependencies.source.userSubgraphs); + if (!dependencies.empty()) { // #functions2_recursive_unit_tests eventually, this will need to be recursive, or the full asset handling system will need to be integrated into the testing framework @@ -258,6 +275,7 @@ namespace ScriptCanvasEditor Execution::InitializeInterpretedStatics(dependencyData); } } +#endif ////////////////////////////////////////////////////////////////////////////////////// loadResult.m_scriptAsset = luaAssetResult.m_scriptAsset; loadResult.m_runtimeAsset.Get()->GetData().m_script = loadResult.m_scriptAsset; diff --git a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariableDockWidget.cpp b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariableDockWidget.cpp index 65333059cc..60bc7ba0d2 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariableDockWidget.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Widgets/VariablePanel/VariableDockWidget.cpp @@ -120,7 +120,6 @@ namespace ScriptCanvasEditor m_variableName = m_variable->GetVariableName(); const AZStd::string variableTypeName = TranslationHelper::GetSafeTypeName(m_variable->GetDatum()->GetType()); - m_variable->SetDisplayName(variableTypeName); m_componentTitle = AZStd::string::format("%s Variable", variableTypeName.data()); diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp index 2a9814e281..87bf4cf23c 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindow.cpp @@ -1384,7 +1384,7 @@ namespace ScriptCanvasEditor AZStd::string assetPath = scriptCanvasAsset.GetAbsolutePath(); if (!assetPath.empty() && !m_loadingNewlySavedFile) { - int eraseCount = m_loadingWorkspaceAssets.erase(fileAssetId); + const size_t eraseCount = m_loadingWorkspaceAssets.erase(fileAssetId); if (eraseCount == 0) { @@ -2529,7 +2529,7 @@ namespace ScriptCanvasEditor AZ::Data::AssetId fileAssetId = memoryAsset.GetFileAssetId(); AZ::Data::AssetId memoryAssetId = memoryAsset.GetId(); - int eraseCount = m_loadingAssets.erase(fileAssetId); + size_t eraseCount = m_loadingAssets.erase(fileAssetId); if (eraseCount > 0) { diff --git a/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/VersionExplorer.cpp b/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/VersionExplorer.cpp index 1f6a93b9a2..b9aff660f2 100644 --- a/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/VersionExplorer.cpp +++ b/Gems/ScriptCanvas/Code/Editor/View/Windows/Tools/UpgradeTool/VersionExplorer.cpp @@ -651,9 +651,9 @@ namespace ScriptCanvasEditor return; } - m_ui->tableWidget->insertRow(m_inspectedAssets); + m_ui->tableWidget->insertRow(static_cast(m_inspectedAssets)); QTableWidgetItem* rowName = new QTableWidgetItem(tr(asset.GetHint().c_str())); - m_ui->tableWidget->setItem(m_inspectedAssets, ColumnAsset, rowName); + m_ui->tableWidget->setItem(static_cast(m_inspectedAssets), static_cast(ColumnAsset), rowName); if (!graphComponent->GetVersion().IsLatest()) { @@ -675,9 +675,9 @@ namespace ScriptCanvasEditor AZ::SystemTickBus::ExecuteQueuedEvents(); }); - m_ui->tableWidget->setCellWidget(m_inspectedAssets, ColumnAction, rowGoToButton); + m_ui->tableWidget->setCellWidget(static_cast(m_inspectedAssets), static_cast(ColumnAction), rowGoToButton); - m_ui->tableWidget->setCellWidget(m_inspectedAssets, ColumnStatus, spinner); + m_ui->tableWidget->setCellWidget(static_cast(m_inspectedAssets), static_cast(ColumnStatus), spinner); } QToolButton* browseButton = new QToolButton(this); @@ -705,7 +705,7 @@ namespace ScriptCanvasEditor connect(browseButton, &QPushButton::clicked, [absolutePath] { AzQtComponents::ShowFileOnDesktop(absolutePath); }); - m_ui->tableWidget->setCellWidget(m_inspectedAssets, ColumnBrowse, browseButton); + m_ui->tableWidget->setCellWidget(static_cast(m_inspectedAssets), static_cast(ColumnBrowse), browseButton); ++m_inspectedAssets; ++m_currentAssetIndex; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Datum.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Datum.cpp index 47f74329e0..e4569af820 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Datum.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/Datum.cpp @@ -2083,7 +2083,6 @@ namespace ScriptCanvas editContext->Class("Datum", "Datum") ->ClassElement(AZ::Edit::ClassElements::EditorData, "Datum") ->Attribute(AZ::Edit::Attributes::Visibility, &Datum::GetVisibility) - ->Attribute(AZ::Edit::Attributes::ChildNameLabelOverride, &Datum::GetLabel) ->DataElement(AZ::Edit::UIHandlers::Default, &Datum::m_storage, "Datum", "") ->Attribute(AZ::Edit::Attributes::Visibility, &Datum::GetDatumVisibility) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp index 31272bfebb..81d6445556 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.cpp @@ -803,12 +803,6 @@ namespace ScriptCanvas m_namespacePath = namespacePath; } - void SubgraphInterface::TakeNamespacePath(NamespacePath&& namespacePath) - { - m_namespacePath = AZStd::move(namespacePath); - } - - AZStd::string SubgraphInterface::ToExecutionString() const { AZStd::string result; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.h index 572f729f67..4a512082ea 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Core/SubgraphInterface.h @@ -236,8 +236,6 @@ namespace ScriptCanvas void SetNamespacePath(const NamespacePath& namespacePath); - void TakeNamespacePath(NamespacePath&& namespacePath); - AZStd::string ToExecutionString() const; private: diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObject.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObject.h index 52c0c704e9..ca4500eccc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObject.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Data/BehaviorContextObject.h @@ -37,8 +37,7 @@ namespace ScriptCanvas static void Reflect(AZ::ReflectContext* reflection); static BehaviorContextObjectPtr Create(const AZ::BehaviorClass& behaviorClass, const void* value = nullptr); - static BehaviorContextObjectPtr CreateDeepCopy(const AZ::BehaviorClass& behaviorClass, const BehaviorContextObject* value = nullptr); - + template AZ_INLINE static BehaviorContextObjectPtr Create(const t_Value& value, const AZ::BehaviorClass& behaviorClass); @@ -116,6 +115,7 @@ namespace ScriptCanvas AZ_FORCE_INLINE BehaviorContextObject() = default; BehaviorContextObject& operator=(const BehaviorContextObject&) = delete; + BehaviorContextObject(const BehaviorContextObject&) = delete; // copy ctor diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp index 83d8b6f52b..e01a3a0e7a 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/Interpreted/ExecutionInterpretedAPI.cpp @@ -699,7 +699,7 @@ namespace ScriptCanvas ActivationData data(args.runtimeOverrides, storage); ActivationInputRange range = Execution::Context::CreateActivateInputRange(data, args.executionState->GetEntityId()); PushActivationArgs(lua, range.inputs, range.totalCount); - return range.totalCount; + return static_cast(range.totalCount); } int UnpackDependencyConstructionArgs(lua_State* lua) diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp index 883e15cd29..4509e7e907 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.cpp @@ -1358,17 +1358,23 @@ namespace ScriptCanvas { if (variable->m_isMember) { - return !this->m_variableUse.memberVariables.contains(variable); + if (!this->m_variableUse.memberVariables.contains(variable)) + { + m_variablesUnused.push_back(variable); + return true; + } } else { - return !this->m_variableUse.localVariables.contains(variable); + if (!this->m_variableUse.localVariables.contains(variable)) + { + m_variablesUnused.push_back(variable); + return true; + } } } - else - { - return false; - } + + return false; }); } @@ -2068,6 +2074,11 @@ namespace ScriptCanvas return m_variables; } + const AZStd::vector& AbstractCodeModel::GetVariablesUnused() const + { + return m_variablesUnused; + } + bool AbstractCodeModel::IsActiveGraph() const { if (!m_nodeablesByNode.empty()) @@ -3230,7 +3241,7 @@ namespace ScriptCanvas auto valueSlot = forEachNodeSC->GetSlot(forEachNodeSC->GetValueSlotId()); AZ_Assert(valueSlot, "no value slot in for each node"); - lastExecution->AddChild({}); + lastExecution->AddChild({ &loopSlot, {}, nullptr }); auto outputValue = CreateOutputData(lastExecution, lastExecution->ModChild(0), *valueSlot); lastExecution->ModChild(0).m_output.push_back({ valueSlot, outputValue }); diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.h index cdbdf611e5..7c5340bd18 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/AbstractCodeModel.h @@ -138,6 +138,8 @@ namespace ScriptCanvas const AZStd::vector& GetVariables() const; + const AZStd::vector& GetVariablesUnused() const; + bool IsErrorFree() const; // has modified data or handlers @@ -166,8 +168,6 @@ namespace ScriptCanvas void AddAllVariablesPreParse(); - void AddAllVariablesPreParse_LegacyFunctions(); - void AddDebugInformation(); void AddDebugInformation(ExecutionChild& execution); @@ -519,6 +519,7 @@ namespace ScriptCanvas AZStd::unordered_map m_dependencyByVariable; AZStd::vector m_variables; + AZStd::vector m_variablesUnused; AZStd::vector m_possibleExecutionRoots; // true iff there are no internal errors and no error validation events diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp index 7f446d29ef..ee7c1ee2d2 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/Primitives.cpp @@ -235,7 +235,7 @@ namespace ScriptCanvas const VariableData Source::k_emptyVardata{}; Source::Source - (const Graph& graph + ( const Graph& graph , const AZ::Data::AssetId& id , const GraphData& graphData , const VariableData& variableData @@ -277,7 +277,7 @@ namespace ScriptCanvas AzFramework::StringFunc::Path::StripExtension(namespacePath); return AZ::Success(Source - (*request.graph + (*request.graph , request.scriptAssetId , *graphData , *sourceVariableData diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesDeclarations.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesDeclarations.h index b4fe4bdf52..16befe79b0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesDeclarations.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Grammar/PrimitivesDeclarations.h @@ -290,7 +290,7 @@ namespace ScriptCanvas Source() = default; Source - (const Graph& graph + ( const Graph& graph , const AZ::Data::AssetId& id , const GraphData& graphData , const VariableData& variableData diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp index 1cce8cb3d3..b2bfd25031 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.cpp @@ -23,10 +23,10 @@ namespace ScriptCanvas // The DataElementNode is being copied purposefully in this statement to clone the data AZ::SerializeContext::DataElementNode baseNodeElement = rootNodeElement.GetSubElement(nodeElementIndex); - if (!rootNodeElement.Convert(context, azrtti_typeid())) + if (!rootNodeElement.Convert(context, azrtti_typeid())) { AZ_Error("Script Canvas", false, "Unable to convert old Entity::IsValid function node(%s) to new EntityId::IsValid function node(%s)", - rootNodeElement.GetId().ToString().data(), azrtti_typeid().ToString().data()); + rootNodeElement.GetId().ToString().data(), azrtti_typeid().ToString().data()); return false; } @@ -79,14 +79,12 @@ namespace ScriptCanvas void Entity::InitNodeRegistry(NodeRegistry& nodeRegistry) { - EntityIDNodes::Registrar::AddToRegistry(nodeRegistry); EntityNodes::Registrar::AddToRegistry(nodeRegistry); } AZStd::vector Entity::GetComponentDescriptors() { AZStd::vector descriptors; - EntityIDNodes::Registrar::AddDescriptors(descriptors); EntityNodes::Registrar::AddDescriptors(descriptors); return descriptors; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.h index dcfae2db9f..f8171a3fe0 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/Entity.h @@ -12,5 +12,4 @@ // shared code #include "RotateMethod.h" -#include "EntityIDNodes.h" #include "EntityNodes.h" diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNodes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNodes.h deleted file mode 100644 index fa6cd9981e..0000000000 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityIDNodes.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Copyright (c) Contributors to the Open 3D Engine Project. - * For complete copyright and license terms please see the LICENSE at the root of this distribution. - * - * SPDX-License-Identifier: Apache-2.0 OR MIT - * - */ - -#pragma once - -#include -#include -#include - -namespace ScriptCanvas -{ - namespace EntityIDNodes - { - using namespace Data; - static const char* k_categoryName = "Entity/Entity"; - - AZ_INLINE BooleanType IsValid(const EntityIDType& source) - { - return source.IsValid(); - } - SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsValid, k_categoryName, "{0ED8A583-A397-4657-98B1-433673323F21}", "returns true if Source is valid, else false", "Source"); - - AZ_INLINE StringType ToString(const EntityIDType& source) - { - return source.ToString(); - } - SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ToString, k_categoryName, "{B094DCAE-15D5-42A3-8D8C-5BD68FE6E356}", "returns a string representation of Source", "Source"); - - AZ_INLINE BooleanType IsActive(const EntityIDType& entityId) - { - AZ::Entity* entity = nullptr; - AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId); - return (entity && entity->GetState() == AZ::Entity::State::Active); - } - SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsActive, k_categoryName, "{DF5240FD-6510-4C24-8382-9515C4B0C7B4}", "returns true if entity with the provided Id is valid and active.", "Entity Id"); - - using Registrar = RegistrarGeneric< - IsValidNode, - ToStringNode, - IsActiveNode - >; - - } -} - diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityNodes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityNodes.h index dcad06d2c7..701c3a0869 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityNodes.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Entity/EntityNodes.h @@ -21,7 +21,7 @@ namespace ScriptCanvas namespace EntityNodes { using namespace Data; - static const char* k_categoryName = "Entity/Transform"; + static const char* k_categoryName = "Entity/Entity"; template AZ_INLINE void DefaultScale(Node& node) { SetDefaultValuesByIndex::_(node, Data::One()); } @@ -59,10 +59,33 @@ namespace ScriptCanvas } SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale"); + AZ_INLINE BooleanType IsActive(const EntityIDType& entityId) + { + AZ::Entity* entity = nullptr; + AZ::ComponentApplicationBus::BroadcastResult(entity, &AZ::ComponentApplicationRequests::FindEntity, entityId); + return (entity && entity->GetState() == AZ::Entity::State::Active); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsActive, k_categoryName, "{DF5240FD-6510-4C24-8382-9515C4B0C7B4}", "returns true if entity with the provided Id is valid and active.", "Entity Id"); + + AZ_INLINE BooleanType IsValid(const EntityIDType& source) + { + return source.IsValid(); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(IsValid, k_categoryName, "{0ED8A583-A397-4657-98B1-433673323F21}", "returns true if Source is valid, else false", "Source"); + + AZ_INLINE StringType ToString(const EntityIDType& source) + { + return source.ToString(); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ToString, k_categoryName, "{B094DCAE-15D5-42A3-8D8C-5BD68FE6E356}", "returns a string representation of Source", "Source"); + using Registrar = RegistrarGeneric< GetEntityRightNode, GetEntityForwardNode, - GetEntityUpNode + GetEntityUpNode, + IsActiveNode, + IsValidNode, + ToStringNode >; } } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector2Nodes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector2Nodes.h index c4fee491a3..670c9f31a1 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector2Nodes.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector2Nodes.h @@ -243,6 +243,22 @@ namespace ScriptCanvas } SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ToPerpendicular, k_categoryName, "{CC4DC102-8B50-4828-BA94-0586F34E0D37}", "returns the vector (-Source.y, Source.x), a 90 degree, positive rotation", "Source"); + AZ_INLINE void DirectionToDefaults(Node& node) + { + SetDefaultValuesByIndex<0>::_(node, Data::Vector2Type()); + SetDefaultValuesByIndex<1>::_(node, Data::Vector2Type()); + SetDefaultValuesByIndex<2>::_(node, Data::NumberType(1.)); + } + + AZ_INLINE std::tuple DirectionTo(const Vector2Type from, const Vector2Type to, NumberType optionalScale = 1.f) + { + Vector2Type r = to - from; + float length = r.NormalizeWithLength(); + r.SetLength(optionalScale); + return std::make_tuple(r, length); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(DirectionTo, DirectionToDefaults, k_categoryName, "{49A2D7F6-6CD3-420E-8A79-D46B00DB6CED}", "Returns a direction vector between two points and the distance between them, by default the direction will be normalized, but it may be optionally scaled using the Scale parameter if different from 1.0", "From", "To", "Scale"); + using Registrar = RegistrarGeneric < AbsoluteNode , AddNode @@ -295,6 +311,7 @@ namespace ScriptCanvas , SlerpNode , SubtractNode , ToPerpendicularNode + , DirectionToNode > ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector3Nodes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector3Nodes.h index 5962cee487..492bc83e33 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector3Nodes.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector3Nodes.h @@ -329,6 +329,23 @@ namespace ScriptCanvas } SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(ZAxisCross, k_categoryName, "{29206E84-392C-412E-9DD5-781B2759260D}", "returns the vector cross product of Z-Axis X Source", "Source"); + AZ_INLINE void DirectionToDefaults(Node& node) + { + SetDefaultValuesByIndex<0>::_(node, Data::Vector3Type()); + SetDefaultValuesByIndex<1>::_(node, Data::Vector3Type()); + SetDefaultValuesByIndex<2>::_(node, Data::NumberType(1.)); + } + + AZ_INLINE std::tuple DirectionTo(const Vector3Type from, const Vector3Type to, NumberType optionalScale = 1.f) + { + Vector3Type r = to - from; + float length = r.NormalizeWithLength(); + r.SetLength(optionalScale); + return std::make_tuple(r, length); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(DirectionTo, DirectionToDefaults, k_categoryName, "{28FBD529-4C9A-4E34-B8A0-A13B5DB3C331}", "Returns a direction vector between two points and the distance between them, by default the direction will be normalized, but it may be optionally scaled using the Scale parameter if different from 1.0", "From", "To", "Scale"); + + using Registrar = RegistrarGeneric < AbsoluteNode , AddNode @@ -403,6 +420,7 @@ namespace ScriptCanvas , SlerpNode , SubtractNode + , DirectionToNode #if ENABLE_EXTENDED_MATH_SUPPORT , XAxisCrossNode diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector4Nodes.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector4Nodes.h index 4522ba07dc..14256fc969 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector4Nodes.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Libraries/Math/Vector4Nodes.h @@ -214,6 +214,22 @@ namespace ScriptCanvas } SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(Subtract, k_categoryName, "{A5FA6465-9C39-4A44-BD7C-E8ECF9503E46}", "This node is deprecated, use Subtract (-), it provides contextual type and slots", "A", "B"); + AZ_INLINE void DirectionToDefaults(Node& node) + { + SetDefaultValuesByIndex<0>::_(node, Data::Vector4Type()); + SetDefaultValuesByIndex<1>::_(node, Data::Vector4Type()); + SetDefaultValuesByIndex<2>::_(node, Data::NumberType(1.)); + } + + AZ_INLINE std::tuple DirectionTo(const Vector4Type from, const Vector4Type to, NumberType optionalScale = 1.f) + { + Vector4Type r = to - from; + float length = r.NormalizeWithLength(); + r.SetLength(optionalScale); + return std::make_tuple(r, length); + } + SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(DirectionTo, DirectionToDefaults, k_categoryName, "{463762DE-E541-4AFE-80C2-FED1C5273319}", "Returns a direction vector between two points and the distance between them, by default the direction will be normalized, but it may be optionally scaled using the Scale parameter if different from 1.0", "From", "To", "Scale"); + using Registrar = RegistrarGeneric < AbsoluteNode, AddNode, @@ -260,7 +276,8 @@ namespace ScriptCanvas #endif ReciprocalNode, - SubtractNode + SubtractNode, + DirectionToNode > ; } diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.cpp b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.cpp index cc9e60e765..3d76883adc 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.cpp +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.cpp @@ -348,7 +348,6 @@ namespace ScriptCanvas void GraphVariable::SetVariableName(AZStd::string_view variableName) { m_variableName = variableName; - SetDisplayName(variableName); } AZStd::string_view GraphVariable::GetVariableName() const @@ -356,16 +355,6 @@ namespace ScriptCanvas return m_variableName; } - void GraphVariable::SetDisplayName(const AZStd::string& displayName) - { - m_datum.SetLabel(displayName); - } - - AZStd::string_view GraphVariable::GetDisplayName() const - { - return m_datum.GetLabel(); - } - void GraphVariable::SetScriptInputControlVisibility(const AZ::Crc32& inputControlVisibility) { m_inputControlVisibility = inputControlVisibility; diff --git a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.h b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.h index fd15ac95ee..dbc0a814c6 100644 --- a/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.h +++ b/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Variable/GraphVariable.h @@ -134,9 +134,6 @@ namespace ScriptCanvas void SetVariableName(AZStd::string_view displayName); AZStd::string_view GetVariableName() const; - void SetDisplayName(const AZStd::string& displayName); - AZStd::string_view GetDisplayName() const; - void SetScriptInputControlVisibility(const AZ::Crc32& inputControlVisibility); AZ::Crc32 GetInputControlVisibility() const; diff --git a/Gems/ScriptCanvas/Code/scriptcanvasgem_common_files.cmake b/Gems/ScriptCanvas/Code/scriptcanvasgem_common_files.cmake index e1c12b7068..84ba39cc72 100644 --- a/Gems/ScriptCanvas/Code/scriptcanvasgem_common_files.cmake +++ b/Gems/ScriptCanvas/Code/scriptcanvasgem_common_files.cmake @@ -297,7 +297,6 @@ set(FILES Include/ScriptCanvas/Libraries/Core/UnaryOperator.h Include/ScriptCanvas/Libraries/Entity/Entity.cpp Include/ScriptCanvas/Libraries/Entity/Entity.h - Include/ScriptCanvas/Libraries/Entity/EntityIDNodes.h Include/ScriptCanvas/Libraries/Entity/EntityNodes.h Include/ScriptCanvas/Libraries/Entity/RotateMethod.cpp Include/ScriptCanvas/Libraries/Entity/RotateMethod.h diff --git a/Gems/ScriptCanvas/gem.json b/Gems/ScriptCanvas/gem.json index 413e58ef7e..b6b5522d7d 100644 --- a/Gems/ScriptCanvas/gem.json +++ b/Gems/ScriptCanvas/gem.json @@ -1,12 +1,13 @@ { - "gem_name": "ScriptCanvas", - "display_name": "Script Canvas", - "license": "Apache-2.0 Or MIT", - "origin": "Open 3D Engine - o3de.org", - "type": "Tool", - "summary": "The Script Canvas Gem provides Open 3D Engine's visual scripting environment, Script Canvas.", - "canonical_tags": ["Gem"], - "user_tags": ["Scripting", "Tools", "Utility"], - "icon_path": "preview.png", - "requirements": "" + "gem_name": "ScriptCanvas", + "display_name": "Script Canvas", + "license": "Apache-2.0 Or MIT", + "origin": "Open 3D Engine - o3de.org", + "type": "Tool", + "summary": "The Script Canvas Gem provides Open 3D Engine's visual scripting environment, Script Canvas.", + "canonical_tags": ["Gem"], + "user_tags": ["Scripting", "Tools", "Utility"], + "icon_path": "preview.png", + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/script-canvas/" } diff --git a/Gems/ScriptCanvasDeveloper/gem.json b/Gems/ScriptCanvasDeveloper/gem.json index 7cc2e7d03a..d7b0aefad3 100644 --- a/Gems/ScriptCanvasDeveloper/gem.json +++ b/Gems/ScriptCanvasDeveloper/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Scripting", "Utility", "Debug"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/script-canvas-developer/" +} diff --git a/Gems/ScriptCanvasPhysics/gem.json b/Gems/ScriptCanvasPhysics/gem.json index 04cfb86980..46e2ef1194 100644 --- a/Gems/ScriptCanvasPhysics/gem.json +++ b/Gems/ScriptCanvasPhysics/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Scripting", "Physics", "Simulation"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/script-canvas-physics/" +} diff --git a/Gems/ScriptCanvasTesting/Assets/ScriptCanvas/UnitTests/LY_SC_UnitTest_ForEachMultipleOutSyntaxOnEach.scriptcanvas b/Gems/ScriptCanvasTesting/Assets/ScriptCanvas/UnitTests/LY_SC_UnitTest_ForEachMultipleOutSyntaxOnEach.scriptcanvas new file mode 100644 index 0000000000..40e548eae0 --- /dev/null +++ b/Gems/ScriptCanvasTesting/Assets/ScriptCanvas/UnitTests/LY_SC_UnitTest_ForEachMultipleOutSyntaxOnEach.scriptcanvas @@ -0,0 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Gems/ScriptCanvasTesting/Code/CMakeLists.txt b/Gems/ScriptCanvasTesting/Code/CMakeLists.txt index dada433772..23c9627e83 100644 --- a/Gems/ScriptCanvasTesting/Code/CMakeLists.txt +++ b/Gems/ScriptCanvasTesting/Code/CMakeLists.txt @@ -113,7 +113,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED) ) ly_add_googletest( NAME Gem::ScriptCanvasTesting.Editor.Tests - TEST_SUITE smoke ) endif() diff --git a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.h b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.h index b4712e5853..f45b74d4f1 100644 --- a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.h +++ b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestFixture.h @@ -136,11 +136,6 @@ namespace ScriptCanvasTests // don't hang on to dangling assets AZ::Data::AssetManager::Instance().DispatchEvents(); - if (AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance()) - { - fileIO->DestroyPath(k_tempCoreAssetDir); - } - if (s_application) { s_application->Stop(); diff --git a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestUtilities.cpp b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestUtilities.cpp index cb304fa6b5..f69412358f 100644 --- a/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestUtilities.cpp +++ b/Gems/ScriptCanvasTesting/Code/Source/Framework/ScriptCanvasTestUtilities.cpp @@ -34,14 +34,6 @@ namespace ScriptCanvasTests { using namespace ScriptCanvas; -#define SC_CORE_UNIT_TEST_DIR "@engroot@/LY_SC_UnitTest_ScriptCanvas_CoreCPP_Temporary" -#define SC_CORE_UNIT_TEST_NAME "serializationTest.scriptcanvas_compiled" - const char* k_tempCoreAssetDir = SC_CORE_UNIT_TEST_DIR; - const char* k_tempCoreAssetName = SC_CORE_UNIT_TEST_NAME; - const char* k_tempCoreAssetPath = SC_CORE_UNIT_TEST_DIR "/" SC_CORE_UNIT_TEST_NAME; -#undef SC_CORE_UNIT_TEST_DIR -#undef SC_CORE_UNIT_TEST_NAME - void ExpectParse(AZStd::string_view graphPath) { AZ_TEST_START_TRACE_SUPPRESSION; diff --git a/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp b/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp index df29a56fd5..c2fa59b037 100644 --- a/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp +++ b/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_RuntimeInterpreted.cpp @@ -84,11 +84,6 @@ public: } }; -TEST_F(ScriptCanvasTestFixture, ProveError) -{ - EXPECT_TRUE(false); -} - TEST_F(ScriptCanvasTestFixture, EntityIdInputForOnGraphStart) { RunUnitTestGraph("LY_SC_UnitTest_EntityIdInputForOnGraphStart"); diff --git a/Gems/ScriptCanvasTesting/gem.json b/Gems/ScriptCanvasTesting/gem.json index d82e841236..303eab8c7e 100644 --- a/Gems/ScriptCanvasTesting/gem.json +++ b/Gems/ScriptCanvasTesting/gem.json @@ -1,12 +1,13 @@ { - "gem_name": "ScriptCanvasTesting", - "display_name": "Script Canvas Testing", - "license": "Apache-2.0 Or MIT", - "origin": "Open 3D Engine - o3de.org", - "type": "Tool", - "summary": "The Script Canvas Testing Gem provides a framework for testing for and with Script Canvas.", - "canonical_tags": ["Gem"], - "user_tags": ["Scripting", "Debug", "Framework"], - "icon_path": "preview.png", - "requirements": "" + "gem_name": "ScriptCanvasTesting", + "display_name": "Script Canvas Testing", + "license": "Apache-2.0 Or MIT", + "origin": "Open 3D Engine - o3de.org", + "type": "Tool", + "summary": "The Script Canvas Testing Gem provides a framework for testing for and with Script Canvas.", + "canonical_tags": ["Gem"], + "user_tags": ["Scripting", "Debug", "Framework"], + "icon_path": "preview.png", + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/script-canvas-testing/" } diff --git a/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.cpp b/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.cpp index 4b135b3cc9..bc9ed886ea 100644 --- a/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.cpp +++ b/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderWorker.cpp @@ -119,7 +119,7 @@ namespace ScriptEventsBuilder AssetBuilderSDK::JobDescriptor jobDescriptor; jobDescriptor.m_priority = 2; jobDescriptor.m_critical = true; - jobDescriptor.m_jobKey = "Script Events"; + jobDescriptor.m_jobKey = ScriptEvents::k_builderJobKey; jobDescriptor.SetPlatformIdentifier(info.m_identifier.data()); jobDescriptor.m_additionalFingerprintInfo = GetFingerprintString(); diff --git a/Gems/ScriptEvents/Code/Include/ScriptEvents/Internal/VersionedProperty.h b/Gems/ScriptEvents/Code/Include/ScriptEvents/Internal/VersionedProperty.h index 07d85adf05..b308a074e0 100644 --- a/Gems/ScriptEvents/Code/Include/ScriptEvents/Internal/VersionedProperty.h +++ b/Gems/ScriptEvents/Code/Include/ScriptEvents/Internal/VersionedProperty.h @@ -109,7 +109,7 @@ namespace ScriptEventData { VersionedProperty property = VersionedProperty("Void"); property.Set(VoidType {}); - return AZStd::ref(property); + return property; } template diff --git a/Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEventsAsset.h b/Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEventsAsset.h index d6e16e8ed4..691b72a08e 100644 --- a/Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEventsAsset.h +++ b/Gems/ScriptEvents/Code/Include/ScriptEvents/ScriptEventsAsset.h @@ -22,6 +22,8 @@ namespace ScriptEvents { + constexpr const char* k_builderJobKey = "Script Events"; + class ScriptEventsAsset : public AZ::Data::AssetData { diff --git a/Gems/ScriptEvents/gem.json b/Gems/ScriptEvents/gem.json index fba99c6af9..2b7d74ef3f 100644 --- a/Gems/ScriptEvents/gem.json +++ b/Gems/ScriptEvents/gem.json @@ -1,12 +1,13 @@ { - "gem_name": "ScriptEvents", - "display_name": "Script Events", - "license": "Apache-2.0 Or MIT", - "origin": "Open 3D Engine - o3de.org", - "type": "Code", - "summary": "The Script Events Gem provides a framework for creating event assets usable from any scripting solution in Open 3D Engine.", - "canonical_tags": ["Gem"], - "user_tags": ["Scripting", "Framework", "Gameplay"], - "icon_path": "preview.png", - "requirements": "" + "gem_name": "ScriptEvents", + "display_name": "Script Events", + "license": "Apache-2.0 Or MIT", + "origin": "Open 3D Engine - o3de.org", + "type": "Code", + "summary": "The Script Events Gem provides a framework for creating event assets usable from any scripting solution in Open 3D Engine.", + "canonical_tags": ["Gem"], + "user_tags": ["Scripting", "Framework", "Gameplay"], + "icon_path": "preview.png", + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/script-events/" } diff --git a/Gems/ScriptedEntityTweener/gem.json b/Gems/ScriptedEntityTweener/gem.json index c2e1975f76..a0f558356b 100644 --- a/Gems/ScriptedEntityTweener/gem.json +++ b/Gems/ScriptedEntityTweener/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Scripting", "UI", "Animation"], "icon_path": "preview.png", - "requirements": "" - } + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/script/scripted-entity-tweener/" +} diff --git a/Gems/SliceFavorites/Code/Source/FavoriteDataModel.cpp b/Gems/SliceFavorites/Code/Source/FavoriteDataModel.cpp index a686b54b9d..94b9d78247 100644 --- a/Gems/SliceFavorites/Code/Source/FavoriteDataModel.cpp +++ b/Gems/SliceFavorites/Code/Source/FavoriteDataModel.cpp @@ -473,14 +473,14 @@ namespace SliceFavorites for (size_t index = 0; index < currentList.size(); index++) { - FavoriteData* current = currentList[index]; + FavoriteData* current = currentList[static_cast(index)]; if (!current) { continue; } - settings.setArrayIndex(index); + settings.setArrayIndex(static_cast(index)); settings.setValue("name", current->m_name); AZStd::string assetIdString; diff --git a/Gems/StartingPointCamera/gem.json b/Gems/StartingPointCamera/gem.json index 2c28f346a9..5a9aa0df9b 100644 --- a/Gems/StartingPointCamera/gem.json +++ b/Gems/StartingPointCamera/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Gameplay", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/starting-point-camera/" } diff --git a/Gems/StartingPointInput/gem.json b/Gems/StartingPointInput/gem.json index 2d5b6aee15..e65f271fe5 100644 --- a/Gems/StartingPointInput/gem.json +++ b/Gems/StartingPointInput/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Input", "Gameplay", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/input/starting-point-input/" } diff --git a/Gems/StartingPointMovement/gem.json b/Gems/StartingPointMovement/gem.json index cb4e8d0e6a..70e1d105c1 100644 --- a/Gems/StartingPointMovement/gem.json +++ b/Gems/StartingPointMovement/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Input", "Gameplay", "Scripting"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/input/starting-point-movement/" } diff --git a/Gems/SurfaceData/Code/Include/SurfaceData/Tests/SurfaceDataTestMocks.h b/Gems/SurfaceData/Code/Include/SurfaceData/Tests/SurfaceDataTestMocks.h index 1ebeec5880..2f45d22748 100644 --- a/Gems/SurfaceData/Code/Include/SurfaceData/Tests/SurfaceDataTestMocks.h +++ b/Gems/SurfaceData/Code/Include/SurfaceData/Tests/SurfaceDataTestMocks.h @@ -265,7 +265,7 @@ namespace UnitTest { // Keep a list of registered entries. Use the "list index + 1" as the handle. (We add +1 because 0 is used to mean "invalid handle") entryList.emplace_back(entry); - return entryList.size(); + return static_cast(entryList.size()); } void UnregisterEntry(const SurfaceData::SurfaceDataRegistryHandle& handle, AZStd::vector& entryList) diff --git a/Gems/SurfaceData/gem.json b/Gems/SurfaceData/gem.json index 24f7f1cb21..57e4d8fb70 100644 --- a/Gems/SurfaceData/gem.json +++ b/Gems/SurfaceData/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Environment", "Utility", "Design"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/environment/surface-data/" } diff --git a/Gems/TestAssetBuilder/gem.json b/Gems/TestAssetBuilder/gem.json index 4c75343ebb..1e0b84894a 100644 --- a/Gems/TestAssetBuilder/gem.json +++ b/Gems/TestAssetBuilder/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Assets", "Debug", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/assets/test-asset-builder/" } diff --git a/Gems/TextureAtlas/gem.json b/Gems/TextureAtlas/gem.json index 1991ad387e..832dee0e62 100644 --- a/Gems/TextureAtlas/gem.json +++ b/Gems/TextureAtlas/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Assets", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/utility/texture-atlas/" } diff --git a/Gems/TickBusOrderViewer/gem.json b/Gems/TickBusOrderViewer/gem.json index 787fd24abb..5ea936960a 100644 --- a/Gems/TickBusOrderViewer/gem.json +++ b/Gems/TickBusOrderViewer/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Gameplay", "Simulation", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/tick-bus-order-viewer/" } diff --git a/Gems/Twitch/gem.json b/Gems/Twitch/gem.json index b5e2f3a3b2..6f875e9171 100644 --- a/Gems/Twitch/gem.json +++ b/Gems/Twitch/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Network", "SDK", "Multiplayer"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/network/twitch/twitch/" } diff --git a/Gems/UiBasics/gem.json b/Gems/UiBasics/gem.json index 9cd1548f57..d1e06eb15a 100644 --- a/Gems/UiBasics/gem.json +++ b/Gems/UiBasics/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["UI", "Assets", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/ui/ui-basics/" } diff --git a/Gems/Vegetation/Code/Source/AreaSystemComponent.cpp b/Gems/Vegetation/Code/Source/AreaSystemComponent.cpp index 93995faaf6..7ce1a2c0a3 100644 --- a/Gems/Vegetation/Code/Source/AreaSystemComponent.cpp +++ b/Gems/Vegetation/Code/Source/AreaSystemComponent.cpp @@ -1010,7 +1010,7 @@ namespace Vegetation if (m_debugData) { - m_debugData->m_areaTaskQueueCount.store(m_vegetationThreadTasks.size(), AZStd::memory_order_relaxed); + m_debugData->m_areaTaskQueueCount.store(static_cast(m_vegetationThreadTasks.size()), AZStd::memory_order_relaxed); } } @@ -1025,8 +1025,8 @@ namespace Vegetation if (m_debugData) { - m_debugData->m_areaTaskQueueCount.store(m_vegetationThreadTasks.size(), AZStd::memory_order_relaxed); - m_debugData->m_areaTaskActiveCount.store(tasks.size(), AZStd::memory_order_relaxed); + m_debugData->m_areaTaskQueueCount.store(static_cast(m_vegetationThreadTasks.size()), AZStd::memory_order_relaxed); + m_debugData->m_areaTaskActiveCount.store(static_cast(tasks.size()), AZStd::memory_order_relaxed); } } diff --git a/Gems/Vegetation/Code/Source/Components/SpawnerComponent.cpp b/Gems/Vegetation/Code/Source/Components/SpawnerComponent.cpp index 88581aaea0..b373edf051 100644 --- a/Gems/Vegetation/Code/Source/Components/SpawnerComponent.cpp +++ b/Gems/Vegetation/Code/Source/Components/SpawnerComponent.cpp @@ -528,7 +528,7 @@ namespace Vegetation AZ::u32 SpawnerComponent::GetProductCount() const { AZStd::lock_guard claimInstanceMappingMutexLock(m_claimInstanceMappingMutex); - return m_claimInstanceMapping.size(); + return static_cast(m_claimInstanceMapping.size()); } void SpawnerComponent::OnCompositionChanged() diff --git a/Gems/Vegetation/Code/Source/Debugger/DebugComponent.cpp b/Gems/Vegetation/Code/Source/Debugger/DebugComponent.cpp index bfe74a8b28..b415a7c41c 100644 --- a/Gems/Vegetation/Code/Source/Debugger/DebugComponent.cpp +++ b/Gems/Vegetation/Code/Source/Debugger/DebugComponent.cpp @@ -599,8 +599,8 @@ namespace DebugUtility timing.m_lowestTimeUs = AZ::GetMin(timeSpan, timing.m_lowestTimeUs); timing.m_peakTimeUs = AZ::GetMax(timeSpan, timing.m_peakTimeUs); timing.m_totalUpdateTimeUs += timeSpan; - timing.m_numInstancesCreated += datum.m_numInstancesCreated; - timing.m_numClaimPointsRemaining += datum.m_numClaimPointsRemaining; + timing.m_numInstancesCreated += static_cast(datum.m_numInstancesCreated); + timing.m_numClaimPointsRemaining += static_cast(datum.m_numClaimPointsRemaining); ++timing.m_totalCount; timing.m_averageTimeUs = timing.m_totalUpdateTimeUs / timing.m_totalCount; @@ -615,8 +615,8 @@ namespace DebugUtility timing.m_peakTimeUs = timeSpan; timing.m_averageTimeUs = timeSpan; timing.m_totalUpdateTimeUs = timeSpan; - timing.m_numInstancesCreated = datum.m_numInstancesCreated; - timing.m_numClaimPointsRemaining = datum.m_numClaimPointsRemaining; + timing.m_numInstancesCreated = static_cast(datum.m_numInstancesCreated); + timing.m_numClaimPointsRemaining = static_cast(datum.m_numClaimPointsRemaining); timing.m_totalCount = 1; mergeData(datum, timing); @@ -876,7 +876,7 @@ void DebugComponent::PrepareNextReport() { AreaSectorTiming& areaSectorTiming = iterator->second; areaSectorTiming.m_totalTime += AZStd::chrono::microseconds(sectorAreaData.m_end - sectorAreaData.m_start).count(); - areaSectorTiming.m_numInstances += sectorAreaData.m_numInstancesCreated; + areaSectorTiming.m_numInstances += static_cast(sectorAreaData.m_numInstancesCreated); for( const auto& reasonValue : sectorAreaData.m_numInstancesRejectedByFilters ) { DebugComponentUtilities::IncrementFilterReason(areaSectorTiming.m_numInstancesRejectedByFilters, reasonValue.first, reasonValue.second); @@ -887,7 +887,7 @@ void DebugComponent::PrepareNextReport() { AreaSectorTiming newAreaSectorTiming; newAreaSectorTiming.m_totalTime = AZStd::chrono::microseconds(sectorAreaData.m_end - sectorAreaData.m_start).count(); - newAreaSectorTiming.m_numInstances = sectorAreaData.m_numInstancesCreated; + newAreaSectorTiming.m_numInstances = static_cast(sectorAreaData.m_numInstancesCreated); newAreaSectorTiming.m_numInstancesRejectedByFilters = sectorAreaData.m_numInstancesRejectedByFilters; newAreaSectorTiming.m_filteredByMasks = sectorAreaData.m_filteredByMasks; sectorTiming.m_perAreaData[areaId] = newAreaSectorTiming; @@ -913,7 +913,7 @@ void DebugComponent::PrepareNextReport() AreaSectorTiming& areaSectorTiming = iterator->second; areaSectorTiming.m_totalTime += AZStd::chrono::microseconds(areaTracker.m_end - areaTracker.m_start).count(); - areaSectorTiming.m_numInstances += areaTracker.m_numInstancesCreated; + areaSectorTiming.m_numInstances += static_cast(areaTracker.m_numInstancesCreated); for (const auto& filterReasonEntry : areaTracker.m_numInstancesRejectedByFilters) { DebugComponentUtilities::IncrementFilterReason(areaSectorTiming.m_numInstancesRejectedByFilters, filterReasonEntry.first, filterReasonEntry.second); @@ -925,7 +925,7 @@ void DebugComponent::PrepareNextReport() { AreaSectorTiming newAreaSectorTiming; newAreaSectorTiming.m_totalTime = AZStd::chrono::microseconds(areaTracker.m_end - areaTracker.m_start).count(); - newAreaSectorTiming.m_numInstances = areaTracker.m_numInstancesCreated; + newAreaSectorTiming.m_numInstances = static_cast(areaTracker.m_numInstancesCreated); newAreaSectorTiming.m_numInstancesRejectedByFilters = areaTracker.m_numInstancesRejectedByFilters; newAreaSectorTiming.m_filteredByMasks = areaTracker.m_filteredByMasks; areaTiming.m_perSectorData[areaTracker.m_sectorId] = newAreaSectorTiming; diff --git a/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h b/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h index 709b645ea2..6563a8f8b9 100644 --- a/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h +++ b/Gems/Vegetation/Code/Source/Editor/EditorSpawnerComponent.h @@ -29,6 +29,6 @@ namespace Vegetation static constexpr const char* const s_componentDescription = "Creates dynamic vegetation in a specified area"; static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg"; static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.svg"; - static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/vegetation-layer-spawner/"; + static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/vegetation/layer-spawner/"; }; } diff --git a/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp b/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp index 0e2fc582e9..74fb2696ea 100644 --- a/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp +++ b/Gems/Vegetation/Code/Source/InstanceSystemComponent.cpp @@ -483,7 +483,7 @@ namespace Vegetation AZStd::lock_guard scopedLock(m_instanceMapMutex); AZ_Assert(m_instanceMap.find(instanceData.m_instanceId) == m_instanceMap.end(), "InstanceId %llu is already in use!", instanceData.m_instanceId); m_instanceMap[instanceData.m_instanceId] = AZStd::make_pair(instanceData.m_descriptorPtr, opaqueInstanceData); - m_instanceCount = m_instanceMap.size(); + m_instanceCount = static_cast(m_instanceMap.size()); } } @@ -503,7 +503,7 @@ namespace Vegetation opaqueInstanceData = instanceItr->second.second; m_instanceMap.erase(instanceItr); } - m_instanceCount = m_instanceMap.size(); + m_instanceCount = static_cast(m_instanceMap.size()); } if (opaqueInstanceData) diff --git a/Gems/Vegetation/gem.json b/Gems/Vegetation/gem.json index 1796123014..3119d67560 100644 --- a/Gems/Vegetation/gem.json +++ b/Gems/Vegetation/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Environment", "Tools", "Design"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/environment/vegetation/" } diff --git a/Gems/VideoPlaybackFramework/gem.json b/Gems/VideoPlaybackFramework/gem.json index 05598a8e5e..15b200c8db 100644 --- a/Gems/VideoPlaybackFramework/gem.json +++ b/Gems/VideoPlaybackFramework/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Rendering", "Framework"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/rendering/video-playback-framework/" } diff --git a/Gems/VirtualGamepad/gem.json b/Gems/VirtualGamepad/gem.json index 610f203f7c..472e8b93fe 100644 --- a/Gems/VirtualGamepad/gem.json +++ b/Gems/VirtualGamepad/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Input", "Gameplay"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/input/virtual-gamepad/" } diff --git a/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderComponent.cpp b/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderComponent.cpp index d502194126..c22be6f072 100644 --- a/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderComponent.cpp +++ b/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderComponent.cpp @@ -44,7 +44,7 @@ namespace WhiteBox ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( AZ::Edit::Attributes::HelpPageURL, - "https://o3de.org/docs/user-guide/components/reference/white-box-collider/") + "https://o3de.org/docs/user-guide/components/reference/shape/white-box-collider/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration, diff --git a/Gems/WhiteBox/Code/Source/Core/WhiteBoxToolApi.cpp b/Gems/WhiteBox/Code/Source/Core/WhiteBoxToolApi.cpp index bc4bc42abd..3bcd2dbd94 100644 --- a/Gems/WhiteBox/Code/Source/Core/WhiteBoxToolApi.cpp +++ b/Gems/WhiteBox/Code/Source/Core/WhiteBoxToolApi.cpp @@ -1400,7 +1400,7 @@ namespace WhiteBox HalfedgeHandle EdgeHalfedgeHandle( const WhiteBoxMesh& whiteBox, const EdgeHandle edgeHandle, const EdgeHalfedge edgeHalfedge) { - return wb_heh(whiteBox.mesh.halfedge_handle(om_eh(edgeHandle), EdgeHalfedgeMapping(edgeHalfedge))); + return wb_heh(whiteBox.mesh.halfedge_handle(om_eh(edgeHandle), static_cast(EdgeHalfedgeMapping(edgeHalfedge)))); } HalfedgeHandles EdgeHalfedgeHandles(const WhiteBoxMesh& whiteBox, EdgeHandle edgeHandle) diff --git a/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponent.cpp b/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponent.cpp index 5448c5c123..ad59da63d5 100644 --- a/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponent.cpp +++ b/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponent.cpp @@ -196,7 +196,7 @@ namespace WhiteBox ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox.svg") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute( - AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/white-box/") + AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components/reference/shape/white-box/") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement( AZ::Edit::UIHandlers::ComboBox, &EditorWhiteBoxComponent::m_defaultShape, "Default Shape", diff --git a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.cpp b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.cpp index 3f089a8639..daa0ad59f8 100644 --- a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.cpp +++ b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.cpp @@ -112,17 +112,8 @@ namespace WhiteBox AddLodBuffers(modelLodCreator); modelLodCreator.BeginMesh(); modelLodCreator.SetMeshAabb(meshData.GetAabb()); - - // set the default material - if (auto materialAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath(TexturedMaterialPath.data())) - { - modelLodCreator.SetMeshMaterialAsset(materialAsset); - } - else - { - AZ_Error("CreateLodAsset", false, "Could not load material."); - return false; - } + + modelLodCreator.SetMeshMaterialSlot(OneMaterialSlotId); AddMeshBuffers(modelLodCreator); modelLodCreator.EndMesh(); @@ -154,6 +145,20 @@ namespace WhiteBox modelCreator.Begin(AZ::Data::AssetId(AZ::Uuid::CreateRandom())); modelCreator.SetName(ModelName); modelCreator.AddLodAsset(AZStd::move(m_lodAsset)); + + if (auto materialAsset = AZ::RPI::AssetUtils::LoadAssetByProductPath(TexturedMaterialPath.data())) + { + AZ::RPI::ModelMaterialSlot materialSlot; + materialSlot.m_stableId = OneMaterialSlotId; + materialSlot.m_defaultMaterialAsset = materialAsset; + modelCreator.AddMaterialSlot(materialSlot); + } + else + { + AZ_Error("CreateLodAsset", false, "Could not load material."); + return; + } + modelCreator.End(m_modelAsset); } diff --git a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.h b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.h index 00179f196d..63aca62051 100644 --- a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.h +++ b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxAtomRenderMesh.h @@ -91,6 +91,7 @@ namespace WhiteBox // TODO: LYN-784 static constexpr AZStd::string_view TexturedMaterialPath = "materials/defaultpbr.azmaterial"; static constexpr AZStd::string_view SolidMaterialPath = "materials/defaultpbr.azmaterial"; + static constexpr AZ::RPI::ModelMaterialSlot::StableId OneMaterialSlotId = 0; //! White box model name. static constexpr AZStd::string_view ModelName = "WhiteBoxMesh"; diff --git a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxBuffer.h b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxBuffer.h index e3602da7ed..a96ccd98be 100644 --- a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxBuffer.h +++ b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxBuffer.h @@ -85,7 +85,7 @@ namespace WhiteBox template Buffer::Buffer(const AZStd::vector& data) { - const uint32_t elementCount = data.size(); + const uint32_t elementCount = static_cast(data.size()); const uint32_t elementSize = sizeof(VertexStreamDataType); const uint32_t bufferSize = elementCount * elementSize; @@ -166,7 +166,7 @@ namespace WhiteBox return false; } - const uint32_t elementCount = data.size(); + const uint32_t elementCount = static_cast(data.size()); const uint32_t elementSize = sizeof(VertexStreamDataType); const uint32_t bufferSize = elementCount * elementSize; diff --git a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxMeshAtomData.cpp b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxMeshAtomData.cpp index 63f16d32fc..e15ee37632 100644 --- a/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxMeshAtomData.cpp +++ b/Gems/WhiteBox/Code/Source/Rendering/Atom/WhiteBoxMeshAtomData.cpp @@ -58,9 +58,9 @@ namespace WhiteBox for (size_t i = 0; i < vertCount; i++) { - const auto normal = tangentSpaceCalculation.GetNormal(i); - const auto tangent = tangentSpaceCalculation.GetTangent(i); - const auto bitangent = tangentSpaceCalculation.GetBitangent(i); + const auto normal = tangentSpaceCalculation.GetNormal(static_cast(i)); + const auto tangent = tangentSpaceCalculation.GetTangent(static_cast(i)); + const auto bitangent = tangentSpaceCalculation.GetBitangent(static_cast(i)); m_aabb.AddPoint(positions[i]); @@ -75,7 +75,7 @@ namespace WhiteBox const uint32_t WhiteBoxMeshAtomData::VertexCount() const { - return m_indices.size(); + return static_cast(m_indices.size()); } const AZStd::vector& WhiteBoxMeshAtomData::GetIndices() const diff --git a/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxEdgeScaleModifier.cpp b/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxEdgeScaleModifier.cpp index ac8d929599..0024a1cb6f 100644 --- a/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxEdgeScaleModifier.cpp +++ b/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxEdgeScaleModifier.cpp @@ -106,7 +106,7 @@ namespace WhiteBox WhiteBoxMesh* whiteBox = nullptr; EditorWhiteBoxComponentRequestBus::EventResult( whiteBox, m_entityComponentIdPair, &EditorWhiteBoxComponentRequests::GetWhiteBoxMesh); - m_selectedHandleIndex = vertexIndex; + m_selectedHandleIndex = static_cast(vertexIndex); InitializeScaleModifier(whiteBox, action); }); diff --git a/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxVertexTranslationModifier.cpp b/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxVertexTranslationModifier.cpp index 15917a768f..daa81c9aa3 100644 --- a/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxVertexTranslationModifier.cpp +++ b/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxVertexTranslationModifier.cpp @@ -89,7 +89,7 @@ namespace WhiteBox const auto screenLength = std::fabs(currentAction.ScreenOffset().Dot(screenAxis)); if (screenLength > maxLength) { - axisIndex = actionIndex; + axisIndex = static_cast(actionIndex); maxLength = screenLength; } } diff --git a/Gems/WhiteBox/gem.json b/Gems/WhiteBox/gem.json index a46434dd65..0e44e2fe5e 100644 --- a/Gems/WhiteBox/gem.json +++ b/Gems/WhiteBox/gem.json @@ -8,5 +8,6 @@ "canonical_tags": ["Gem"], "user_tags": ["Design", "Tools", "Utility"], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/design/white-box/" } diff --git a/README.md b/README.md index c129fffb6c..a783139eef 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# Open 3D Engine +# O3DE (Open 3D Engine) -Open 3D Engine (O3DE) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. +O3DE (Open 3D Engine) is an open-source, real-time, multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. ## Contribute For information about contributing to Open 3D Engine, visit https://o3de.org/docs/contributing/ diff --git a/Registry/AssetProcessorPlatformConfig.setreg b/Registry/AssetProcessorPlatformConfig.setreg index 26aa5b2663..f1cb49c9cf 100644 --- a/Registry/AssetProcessorPlatformConfig.setreg +++ b/Registry/AssetProcessorPlatformConfig.setreg @@ -142,9 +142,6 @@ "Exclude TempFiles": { "pattern": ".*\\\\/\\\\$tmp[0-9]*_.*" }, - "Exclude AlembicCompressionTemplates": { - "pattern": ".*\\\\/Presets\\\\/GeomCache\\\\/.*" - }, "Exclude TmpAnimationCompression": { "pattern": ".*\\\\/Editor\\\\/Tmp\\\\/AnimationCompression\\\\/.*" }, diff --git a/Templates/DefaultProject/Template/.gitignore b/Templates/DefaultProject/Template/.gitignore index f21f551ce4..28b4b330f5 100644 --- a/Templates/DefaultProject/Template/.gitignore +++ b/Templates/DefaultProject/Template/.gitignore @@ -1,4 +1,5 @@ [Bb]uild/ [Cc]ache/ [Uu]ser/ -[Uu]ser_test*/ \ No newline at end of file +[Uu]ser_test*/ +_savebackup/ \ No newline at end of file diff --git a/Templates/MinimalProject/Template/.gitignore b/Templates/MinimalProject/Template/.gitignore index 9a6d119b1b..a3c776304c 100644 --- a/Templates/MinimalProject/Template/.gitignore +++ b/Templates/MinimalProject/Template/.gitignore @@ -1,3 +1,4 @@ [Bb]uild/ [Cc]ache/ -[Uu]ser/ \ No newline at end of file +[Uu]ser/ +_savebackup/ \ No newline at end of file diff --git a/Tools/LyTestTools/ly_test_tools/benchmark/data_aggregator.py b/Tools/LyTestTools/ly_test_tools/benchmark/data_aggregator.py index 8a62c2e150..0ac8c12f9b 100644 --- a/Tools/LyTestTools/ly_test_tools/benchmark/data_aggregator.py +++ b/Tools/LyTestTools/ly_test_tools/benchmark/data_aggregator.py @@ -10,6 +10,7 @@ import json from pathlib import Path import time import subprocess +import os from ly_test_tools.mars.filebeat_client import FilebeatClient @@ -17,31 +18,77 @@ class BenchmarkPathException(Exception): """Custom Exception class for invalid benchmark file paths.""" pass +class RunningStatistics(object): + def __init__(self): + ''' + Initializes a helper class for calculating running statstics. + ''' + self.count = 0 + self.total = 0 + self.max = 0 + self.min = float('inf') + + def update(self, value): + ''' + Updates the statistics with a new value. + + :param value: The new value to update the statistics with. + ''' + self.total += value + self.count += 1 + self.max = max(value, self.max) + self.min = min(value, self.min) + + def getAvg(self): + ''' + Returns the average of the running values. + ''' + return self.total / self.count + + def getMax(self): + ''' + Returns the maximum of the running values. + ''' + return self.max + + def getMin(self): + ''' + Returns the minimum of the running values. + ''' + return self.min + + def getCount(self): + return self.count + class BenchmarkDataAggregator(object): def __init__(self, workspace, logger, test_suite): + ''' + Initializes an aggregator for benchmark data. + + :param workspace: Workspace of the test suite the benchmark was run in + :param logger: Logger used by the test suite the benchmark was run in + :param test_suite: Name of the test suite the benchmark was run in + ''' self.build_dir = workspace.paths.build_directory() self.results_dir = Path(workspace.paths.project(), 'user/Scripts/PerformanceBenchmarks') - self.test_suite = test_suite + self.test_suite = test_suite if os.environ.get('BUILD_NUMBER') else 'local' self.filebeat_client = FilebeatClient(logger) - def _update_pass(self, pass_stats, entry): + def _update_pass(self, gpu_pass_stats, entry): ''' - Modifies pass_stats dict keyed by pass name with the time recorded in a pass timestamp entry. + Modifies gpu_pass_stats dict keyed by pass name with the time recorded in a pass timestamp entry. - :param pass_stats: dict aggregating statistics from each pass (key: pass name, value: dict with stats) + :param gpu_pass_stats: dict aggregating statistics from each pass (key: pass name, value: dict with stats) :param entry: dict representing the timestamp entry of a pass :return: Time (in nanoseconds) recorded by this pass ''' name = entry['passName'] time_ns = entry['timestampResultInNanoseconds'] - pass_entry = pass_stats.get(name, { 'totalTime': 0, 'maxTime': 0 }) - - pass_entry['maxTime'] = max(time_ns, pass_entry['maxTime']) - pass_entry['totalTime'] += time_ns - pass_stats[name] = pass_entry + pass_entry = gpu_pass_stats.get(name, RunningStatistics()) + pass_entry.update(time_ns) + gpu_pass_stats[name] = pass_entry return time_ns - def _process_benchmark(self, benchmark_dir, benchmark_metadata): ''' Aggregates data from results from a single benchmark contained in a subdirectory of self.results_dir. @@ -49,8 +96,8 @@ class BenchmarkDataAggregator(object): :param benchmark_dir: Path of directory containing the benchmark results :param benchmark_metadata: Dict with benchmark metadata mutated with additional info from metadata file :return: Tuple with two indexes: - [0]: Dict aggregating statistics from frame times (key: stat name) - [1]: Dict aggregating statistics from pass times (key: pass name, value: dict with stats) + [0]: RunningStatistics for GPU frame times + [1]: Dict aggregating statistics from GPU pass times (key: pass name, value: RunningStatistics) ''' # Parse benchmark metadata metadata_file = benchmark_dir / 'benchmark_metadata.json' @@ -61,39 +108,47 @@ class BenchmarkDataAggregator(object): raise BenchmarkPathException(f'Metadata file could not be found at {metadata_file}') # data structures aggregating statistics from timestamp logs - frame_stats = { 'count': 0, 'totalTime': 0, 'maxTime': 0, 'minTime': float('inf') } - pass_stats = {} # key: pass name, value: dict with totalTime and maxTime keys + gpu_frame_stats = RunningStatistics() + cpu_frame_stats = RunningStatistics() + gpu_pass_stats = {} # key: pass name, value: RunningStatistics # this allows us to add additional data if necessary, e.g. frame_test_timestamps.json is_timestamp_file = lambda file: file.name.startswith('frame') and file.name.endswith('_timestamps.json') + is_frame_time_file = lambda file: file.name.startswith('cpu_frame') and file.name.endswith('_time.json') # parse benchmark files for file in benchmark_dir.iterdir(): - if file.is_dir() or not is_timestamp_file(file): + if file.is_dir(): continue - data = json.loads(file.read_text()) - entries = data['ClassData']['timestampEntries'] + if is_timestamp_file(file): + data = json.loads(file.read_text()) + entries = data['ClassData']['timestampEntries'] - frame_time = sum(self._update_pass(pass_stats, entry) for entry in entries) + frame_time = sum(self._update_pass(gpu_pass_stats, entry) for entry in entries) + gpu_frame_stats.update(frame_time) - frame_stats['totalTime'] += frame_time - frame_stats['maxTime'] = max(frame_time, frame_stats['maxTime']) - frame_stats['minTime'] = min(frame_time, frame_stats['minTime']) - frame_stats['count'] += 1 + if is_frame_time_file(file): + data = json.loads(file.read_text()) + frame_time = data['ClassData']['frameTime'] + cpu_frame_stats.update(frame_time) - if frame_stats['count'] < 1: - raise BenchmarkPathException(f'No frame timestamp logs were found in {benchmark_dir}') + if gpu_frame_stats.getCount() < 1: + raise BenchmarkPathException(f'No GPU frame timestamp logs were found in {benchmark_dir}') - return frame_stats, pass_stats + if cpu_frame_stats.getCount() < 1: + raise BenchmarkPathException(f'No CPU frame times were found in {benchmark_dir}') - def _generate_payloads(self, benchmark_metadata, frame_stats, pass_stats): + return gpu_frame_stats, gpu_pass_stats, cpu_frame_stats + + def _generate_payloads(self, benchmark_metadata, gpu_frame_stats, gpu_pass_stats, cpu_frame_stats): ''' Generates payloads to send to Filebeat based on aggregated stats and metadata. :param benchmark_metadata: Dict of benchmark metadata - :param frame_stats: Dict of aggregated frame statistics - :param pass_stats: Dict of aggregated pass statistics + :param gpu_frame_stats: RunningStatistics for GPU frame data + :param gpu_pass_stats: Dict of aggregated pass RunningStatistics + :param cpu_frame_stats: RunningStatistics for CPU frame data :return payloads: List of tuples, each with two indexes: [0]: Elasticsearch index suffix associated with the payload [1]: Payload dict to deliver to Filebeat @@ -102,33 +157,38 @@ class BenchmarkDataAggregator(object): payloads = [] # calculate statistics based on aggregated frame data - frame_time_avg = frame_stats['totalTime'] / frame_stats['count'] - frame_payload = { + gpu_frame_payload = { 'frameTime': { - 'avg': ns_to_ms(frame_time_avg), - 'max': ns_to_ms(frame_stats['maxTime']), - 'min': ns_to_ms(frame_stats['minTime']) + 'avg': ns_to_ms(gpu_frame_stats.getAvg()), + 'max': ns_to_ms(gpu_frame_stats.getMax()), + 'min': ns_to_ms(gpu_frame_stats.getMin()) + } + } + cpu_frame_payload = { + 'frameTime': { + 'avg': cpu_frame_stats.getAvg(), + 'max': cpu_frame_stats.getMax(), + 'min': cpu_frame_stats.getMin() } } # add benchmark metadata to payload - frame_payload.update(benchmark_metadata) - payloads.append(('frame_data', frame_payload)) + gpu_frame_payload.update(benchmark_metadata) + payloads.append(('gpu.frame_data', gpu_frame_payload)) + cpu_frame_payload.update(benchmark_metadata) + payloads.append(('cpu.frame_data', cpu_frame_payload)) # calculate statistics for each pass - for name, stat in pass_stats.items(): - avg_ms = ns_to_ms(stat['totalTime'] / frame_stats['count']) - max_ms = ns_to_ms(stat['maxTime']) - - pass_payload = { + for name, stat in gpu_pass_stats.items(): + gpu_pass_payload = { 'passName': name, 'passTime': { - 'avg': avg_ms, - 'max': max_ms + 'avg': ns_to_ms(stat.getAvg()), + 'max': ns_to_ms(stat.getMax()) } } # add benchmark metadata to payload - pass_payload.update(benchmark_metadata) - payloads.append(('pass_data', pass_payload)) + gpu_pass_payload.update(benchmark_metadata) + payloads.append(('gpu.pass_data', gpu_pass_payload)) return payloads @@ -152,8 +212,8 @@ class BenchmarkDataAggregator(object): 'gitCommitAndBuildDate': f'{git_commit_hash} {build_date}', 'RHI': rhi } - frame_stats, pass_stats = self._process_benchmark(benchmark_dir, benchmark_metadata) - payloads = self._generate_payloads(benchmark_metadata, frame_stats, pass_stats) + gpu_frame_stats, gpu_pass_stats, cpu_frame_stats = self._process_benchmark(benchmark_dir, benchmark_metadata) + payloads = self._generate_payloads(benchmark_metadata, gpu_frame_stats, gpu_pass_stats, cpu_frame_stats) for index_suffix, payload in payloads: self.filebeat_client.send_event( diff --git a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py index 50021080fe..57454930eb 100644 --- a/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py +++ b/Tools/LyTestTools/ly_test_tools/o3de/asset_processor.py @@ -594,7 +594,7 @@ class AssetProcessor(object): output_list = None if capture_output: if decode: - output_list = run_result.stdout.decode('utf-8').splitlines() + output_list = run_result.stdout.decode('utf-8', errors="replace").splitlines() else: output_list = run_result.stdout.splitlines() diff --git a/cmake/3rdParty/Platform/Android/BuiltInPackages_android.cmake b/cmake/3rdParty/Platform/Android/BuiltInPackages_android.cmake index d6e7172324..ab7432e09e 100644 --- a/cmake/3rdParty/Platform/Android/BuiltInPackages_android.cmake +++ b/cmake/3rdParty/Platform/Android/BuiltInPackages_android.cmake @@ -7,7 +7,6 @@ # # shared by other platforms: -ly_associate_package(PACKAGE_NAME zlib-1.2.8-rev2-multiplatform TARGETS zlib PACKAGE_HASH e6f34b8ac16acf881e3d666ef9fd0c1aee94c3f69283fb6524d35d6f858eebbb) ly_associate_package(PACKAGE_NAME md5-2.0-multiplatform TARGETS md5 PACKAGE_HASH 29e52ad22c78051551f78a40c2709594f0378762ae03b417adca3f4b700affdf) ly_associate_package(PACKAGE_NAME RapidJSON-1.1.0-multiplatform TARGETS RapidJSON PACKAGE_HASH 18b0aef4e6e849389916ff6de6682ab9c591ebe15af6ea6017014453c1119ea1) ly_associate_package(PACKAGE_NAME RapidXML-1.13-multiplatform TARGETS RapidXML PACKAGE_HASH 510b3c12f8872c54b34733e34f2f69dd21837feafa55bfefa445c98318d96ebf) @@ -28,3 +27,4 @@ ly_associate_package(PACKAGE_NAME googletest-1.8.1-rev4-android TARGETS goo ly_associate_package(PACKAGE_NAME googlebenchmark-1.5.0-rev2-android TARGETS GoogleBenchmark PACKAGE_HASH 20b46e572211a69d7d94ddad1c89ec37bb958711d6ad4025368ac89ea83078fb) ly_associate_package(PACKAGE_NAME libsamplerate-0.2.1-rev2-android TARGETS libsamplerate PACKAGE_HASH bf13662afe65d02bcfa16258a4caa9b875534978227d6f9f36c9cfa92b3fb12b) ly_associate_package(PACKAGE_NAME OpenSSL-1.1.1b-rev1-android TARGETS OpenSSL PACKAGE_HASH 4036d4019d722f0e1b7a1621bf60b5a17ca6a65c9c78fd8701cee1131eec8480) +ly_associate_package(PACKAGE_NAME zlib-1.2.11-rev1-android TARGETS zlib PACKAGE_HASH 832b163cae0cccbe4fddc5988f5725fac56ef7dba5bfe95bf8c71281fba2e12c) diff --git a/cmake/3rdParty/Platform/Linux/BuiltInPackages_linux.cmake b/cmake/3rdParty/Platform/Linux/BuiltInPackages_linux.cmake index 209ae9b062..bb70a54d6f 100644 --- a/cmake/3rdParty/Platform/Linux/BuiltInPackages_linux.cmake +++ b/cmake/3rdParty/Platform/Linux/BuiltInPackages_linux.cmake @@ -7,10 +7,8 @@ # # shared by other platforms: -ly_associate_package(PACKAGE_NAME zlib-1.2.8-rev2-multiplatform TARGETS zlib PACKAGE_HASH e6f34b8ac16acf881e3d666ef9fd0c1aee94c3f69283fb6524d35d6f858eebbb) ly_associate_package(PACKAGE_NAME ilmbase-2.3.0-rev4-multiplatform TARGETS ilmbase PACKAGE_HASH 97547fdf1fbc4d81b8ccf382261f8c25514ed3b3c4f8fd493f0a4fa873bba348) ly_associate_package(PACKAGE_NAME hdf5-1.0.11-rev2-multiplatform TARGETS hdf5 PACKAGE_HASH 11d5e04df8a93f8c52a5684a4cacbf0d9003056360983ce34f8d7b601082c6bd) -ly_associate_package(PACKAGE_NAME alembic-1.7.11-rev3-multiplatform TARGETS alembic PACKAGE_HASH ba7a7d4943dd752f5a662374f6c48b93493df1d8e2c5f6a8d101f3b50700dd25) ly_associate_package(PACKAGE_NAME assimp-5.0.1-rev11-multiplatform TARGETS assimplib PACKAGE_HASH 1a9113788b893ef4a2ee63ac01eb71b981a92894a5a51175703fa225f5804dec) ly_associate_package(PACKAGE_NAME squish-ccr-20150601-rev3-multiplatform TARGETS squish-ccr PACKAGE_HASH c878c6c0c705e78403c397d03f5aa7bc87e5978298710e14d09c9daf951a83b3) ly_associate_package(PACKAGE_NAME ASTCEncoder-2017_11_14-rev2-multiplatform TARGETS ASTCEncoder PACKAGE_HASH c240ffc12083ee39a5ce9dc241de44d116e513e1e3e4cc1d05305e7aa3bdc326) @@ -47,3 +45,6 @@ ly_associate_package(PACKAGE_NAME OpenSSL-1.1.1b-rev2-linux ly_associate_package(PACKAGE_NAME DirectXShaderCompilerDxc-1.6.2104-o3de-rev2-linux TARGETS DirectXShaderCompilerDxc PACKAGE_HASH 235606f98512c076a1ba84a8402ad24ac21945998abcea264e8e204678efc0ba) ly_associate_package(PACKAGE_NAME SPIRVCross-2021.04.29-rev1-linux TARGETS SPIRVCross PACKAGE_HASH 7889ee5460a688e9b910c0168b31445c0079d363affa07b25d4c8aeb608a0b80) ly_associate_package(PACKAGE_NAME azslc-1.7.23-rev2-linux TARGETS azslc PACKAGE_HASH 1ba84d8321a566d35a1e9aa7400211ba8e6d1c11c08e4be3c93e6e74b8f7aef1) +ly_associate_package(PACKAGE_NAME zlib-1.2.11-rev1-linux TARGETS zlib PACKAGE_HASH 6418e93b9f4e6188f3b62cbd3a7822e1c4398a716e786d1522b809a727d08ba9) + + diff --git a/cmake/3rdParty/Platform/Mac/BuiltInPackages_mac.cmake b/cmake/3rdParty/Platform/Mac/BuiltInPackages_mac.cmake index f7884fae46..e66dfdaca1 100644 --- a/cmake/3rdParty/Platform/Mac/BuiltInPackages_mac.cmake +++ b/cmake/3rdParty/Platform/Mac/BuiltInPackages_mac.cmake @@ -7,10 +7,8 @@ # # shared by other platforms: -ly_associate_package(PACKAGE_NAME zlib-1.2.8-rev2-multiplatform TARGETS zlib PACKAGE_HASH e6f34b8ac16acf881e3d666ef9fd0c1aee94c3f69283fb6524d35d6f858eebbb) ly_associate_package(PACKAGE_NAME ilmbase-2.3.0-rev4-multiplatform TARGETS ilmbase PACKAGE_HASH 97547fdf1fbc4d81b8ccf382261f8c25514ed3b3c4f8fd493f0a4fa873bba348) ly_associate_package(PACKAGE_NAME hdf5-1.0.11-rev2-multiplatform TARGETS hdf5 PACKAGE_HASH 11d5e04df8a93f8c52a5684a4cacbf0d9003056360983ce34f8d7b601082c6bd) -ly_associate_package(PACKAGE_NAME alembic-1.7.11-rev3-multiplatform TARGETS alembic PACKAGE_HASH ba7a7d4943dd752f5a662374f6c48b93493df1d8e2c5f6a8d101f3b50700dd25) ly_associate_package(PACKAGE_NAME assimp-5.0.1-rev11-multiplatform TARGETS assimplib PACKAGE_HASH 1a9113788b893ef4a2ee63ac01eb71b981a92894a5a51175703fa225f5804dec) ly_associate_package(PACKAGE_NAME squish-ccr-20150601-rev3-multiplatform TARGETS squish-ccr PACKAGE_HASH c878c6c0c705e78403c397d03f5aa7bc87e5978298710e14d09c9daf951a83b3) ly_associate_package(PACKAGE_NAME ASTCEncoder-2017_11_14-rev2-multiplatform TARGETS ASTCEncoder PACKAGE_HASH c240ffc12083ee39a5ce9dc241de44d116e513e1e3e4cc1d05305e7aa3bdc326) @@ -45,3 +43,4 @@ ly_associate_package(PACKAGE_NAME googlebenchmark-1.5.0-rev2-mac ly_associate_package(PACKAGE_NAME OpenSSL-1.1.1b-rev1-mac TARGETS OpenSSL PACKAGE_HASH 28adc1c0616ac0482b2a9d7b4a3a3635a1020e87b163f8aba687c501cf35f96c) ly_associate_package(PACKAGE_NAME qt-5.15.2-rev5-mac TARGETS Qt PACKAGE_HASH 9d25918351898b308ded3e9e571fff6f26311b2071aeafd00dd5b249fdf53f7e) ly_associate_package(PACKAGE_NAME libsamplerate-0.2.1-rev2-mac TARGETS libsamplerate PACKAGE_HASH b912af40c0ac197af9c43d85004395ba92a6a859a24b7eacd920fed5854a97fe) +ly_associate_package(PACKAGE_NAME zlib-1.2.11-rev1-mac TARGETS zlib PACKAGE_HASH 7fd8a77b3598423d9d6be5f8c60d52aecf346ab4224f563a5282db283aa0da02) diff --git a/cmake/3rdParty/Platform/Windows/BuiltInPackages_windows.cmake b/cmake/3rdParty/Platform/Windows/BuiltInPackages_windows.cmake index 2b6e1da9ab..4ac5fea18c 100644 --- a/cmake/3rdParty/Platform/Windows/BuiltInPackages_windows.cmake +++ b/cmake/3rdParty/Platform/Windows/BuiltInPackages_windows.cmake @@ -7,10 +7,8 @@ # # shared by other platforms: -ly_associate_package(PACKAGE_NAME zlib-1.2.8-rev2-multiplatform TARGETS zlib PACKAGE_HASH e6f34b8ac16acf881e3d666ef9fd0c1aee94c3f69283fb6524d35d6f858eebbb) ly_associate_package(PACKAGE_NAME ilmbase-2.3.0-rev4-multiplatform TARGETS ilmbase PACKAGE_HASH 97547fdf1fbc4d81b8ccf382261f8c25514ed3b3c4f8fd493f0a4fa873bba348) ly_associate_package(PACKAGE_NAME hdf5-1.0.11-rev2-multiplatform TARGETS hdf5 PACKAGE_HASH 11d5e04df8a93f8c52a5684a4cacbf0d9003056360983ce34f8d7b601082c6bd) -ly_associate_package(PACKAGE_NAME alembic-1.7.11-rev3-multiplatform TARGETS alembic PACKAGE_HASH ba7a7d4943dd752f5a662374f6c48b93493df1d8e2c5f6a8d101f3b50700dd25) ly_associate_package(PACKAGE_NAME assimp-5.0.1-rev11-multiplatform TARGETS assimplib PACKAGE_HASH 1a9113788b893ef4a2ee63ac01eb71b981a92894a5a51175703fa225f5804dec) ly_associate_package(PACKAGE_NAME squish-ccr-20150601-rev3-multiplatform TARGETS squish-ccr PACKAGE_HASH c878c6c0c705e78403c397d03f5aa7bc87e5978298710e14d09c9daf951a83b3) ly_associate_package(PACKAGE_NAME ASTCEncoder-2017_11_14-rev2-multiplatform TARGETS ASTCEncoder PACKAGE_HASH c240ffc12083ee39a5ce9dc241de44d116e513e1e3e4cc1d05305e7aa3bdc326) @@ -53,3 +51,4 @@ ly_associate_package(PACKAGE_NAME OpenMesh-8.1-rev1-windows ly_associate_package(PACKAGE_NAME civetweb-1.8-rev1-windows TARGETS civetweb PACKAGE_HASH 36d0e58a59bcdb4dd70493fb1b177aa0354c945b06c30416348fd326cf323dd4) ly_associate_package(PACKAGE_NAME OpenSSL-1.1.1b-rev2-windows TARGETS OpenSSL PACKAGE_HASH 9af1c50343f89146b4053101a7aeb20513319a3fe2f007e356d7ce25f9241040) ly_associate_package(PACKAGE_NAME Crashpad-0.8.0-rev1-windows TARGETS Crashpad PACKAGE_HASH d162aa3070147bc0130a44caab02c5fe58606910252caf7f90472bd48d4e31e2) +ly_associate_package(PACKAGE_NAME zlib-1.2.11-rev1-windows TARGETS zlib PACKAGE_HASH 6fb46a0ef8c8614cde3517b50fca47f2a6d1fd059b21f3b8ff13e635ca7f2fa6) diff --git a/cmake/3rdParty/Platform/iOS/BuiltInPackages_ios.cmake b/cmake/3rdParty/Platform/iOS/BuiltInPackages_ios.cmake index b058183c5a..ac7a7427ca 100644 --- a/cmake/3rdParty/Platform/iOS/BuiltInPackages_ios.cmake +++ b/cmake/3rdParty/Platform/iOS/BuiltInPackages_ios.cmake @@ -7,7 +7,6 @@ # # shared by other platforms: -ly_associate_package(PACKAGE_NAME zlib-1.2.8-rev2-multiplatform TARGETS zlib PACKAGE_HASH e6f34b8ac16acf881e3d666ef9fd0c1aee94c3f69283fb6524d35d6f858eebbb) ly_associate_package(PACKAGE_NAME md5-2.0-multiplatform TARGETS md5 PACKAGE_HASH 29e52ad22c78051551f78a40c2709594f0378762ae03b417adca3f4b700affdf) ly_associate_package(PACKAGE_NAME RapidJSON-1.1.0-multiplatform TARGETS RapidJSON PACKAGE_HASH 18b0aef4e6e849389916ff6de6682ab9c591ebe15af6ea6017014453c1119ea1) ly_associate_package(PACKAGE_NAME RapidXML-1.13-multiplatform TARGETS RapidXML PACKAGE_HASH 510b3c12f8872c54b34733e34f2f69dd21837feafa55bfefa445c98318d96ebf) @@ -29,3 +28,4 @@ ly_associate_package(PACKAGE_NAME googletest-1.8.1-rev4-ios TARGETS googlet ly_associate_package(PACKAGE_NAME googlebenchmark-1.5.0-rev2-ios TARGETS GoogleBenchmark PACKAGE_HASH c2ffaed2b658892b1bcf81dee4b44cd1cb09fc78d55584ef5cb8ab87f2d8d1ae) ly_associate_package(PACKAGE_NAME libsamplerate-0.2.1-rev2-ios TARGETS libsamplerate PACKAGE_HASH 7656b961697f490d4f9c35d2e61559f6fc38c32102e542a33c212cd618fc2119) ly_associate_package(PACKAGE_NAME OpenSSL-1.1.1b-rev1-ios TARGETS OpenSSL PACKAGE_HASH cd0dfce3086a7172777c63dadbaf0ac3695b676119ecb6d0614b5fb1da03462f) +ly_associate_package(PACKAGE_NAME zlib-1.2.11-rev1-ios TARGETS zlib PACKAGE_HASH 20bfccf3b98bd9a7d3506cf344ac48135035eb517752bf9bede1e821f163608d) diff --git a/Code/Framework/AzAutoGen/AzAutoGen.py b/cmake/AzAutoGen.py similarity index 100% rename from Code/Framework/AzAutoGen/AzAutoGen.py rename to cmake/AzAutoGen.py diff --git a/cmake/LyAutoGen.cmake b/cmake/LyAutoGen.cmake index 64cb73a453..4aec0f9726 100644 --- a/cmake/LyAutoGen.cmake +++ b/cmake/LyAutoGen.cmake @@ -25,17 +25,17 @@ function(ly_add_autogen) list(FILTER AZCG_INPUTFILES INCLUDE REGEX ".*\.(xml|json|jinja)$") target_include_directories(${ly_add_autogen_NAME} PUBLIC "${CMAKE_CURRENT_BINARY_DIR}/Azcg/Generated") execute_process( - COMMAND ${LY_PYTHON_CMD} "${LY_ROOT_FOLDER}/Code/Framework/AzAutoGen/AzAutoGen.py" "${CMAKE_BINARY_DIR}/Azcg/TemplateCache/" "${CMAKE_CURRENT_BINARY_DIR}/Azcg/Generated/" "${CMAKE_CURRENT_SOURCE_DIR}" "${AZCG_INPUTFILES}" "${ly_add_autogen_AUTOGEN_RULES}" "-n" + COMMAND ${LY_PYTHON_CMD} "${LY_ROOT_FOLDER}/cmake/AzAutoGen.py" "${CMAKE_BINARY_DIR}/Azcg/TemplateCache/" "${CMAKE_CURRENT_BINARY_DIR}/Azcg/Generated/" "${CMAKE_CURRENT_SOURCE_DIR}" "${AZCG_INPUTFILES}" "${ly_add_autogen_AUTOGEN_RULES}" "-n" OUTPUT_VARIABLE AUTOGEN_OUTPUTS ) string(STRIP "${AUTOGEN_OUTPUTS}" AUTOGEN_OUTPUTS) set(AZCG_DEPENDENCIES ${AZCG_INPUTFILES}) - list(APPEND AZCG_DEPENDENCIES "${LY_ROOT_FOLDER}/Code/Framework/AzAutoGen/AzAutoGen.py") + list(APPEND AZCG_DEPENDENCIES "${LY_ROOT_FOLDER}/cmake/AzAutoGen.py") add_custom_command( OUTPUT ${AUTOGEN_OUTPUTS} DEPENDS ${AZCG_DEPENDENCIES} COMMAND ${CMAKE_COMMAND} -E echo "Running AutoGen for ${ly_add_autogen_NAME}" - COMMAND ${LY_PYTHON_CMD} "${LY_ROOT_FOLDER}/Code/Framework/AzAutoGen/AzAutoGen.py" "${CMAKE_BINARY_DIR}/Azcg/TemplateCache/" "${CMAKE_CURRENT_BINARY_DIR}/Azcg/Generated/" "${CMAKE_CURRENT_SOURCE_DIR}" "${AZCG_INPUTFILES}" "${ly_add_autogen_AUTOGEN_RULES}" + COMMAND ${LY_PYTHON_CMD} "${LY_ROOT_FOLDER}/cmake/AzAutoGen.py" "${CMAKE_BINARY_DIR}/Azcg/TemplateCache/" "${CMAKE_CURRENT_BINARY_DIR}/Azcg/Generated/" "${CMAKE_CURRENT_SOURCE_DIR}" "${AZCG_INPUTFILES}" "${ly_add_autogen_AUTOGEN_RULES}" VERBATIM ) set_target_properties(${ly_add_autogen_NAME} PROPERTIES AUTOGEN_INPUT_FILES "${AZCG_INPUTFILES}") diff --git a/cmake/Platform/Common/Install_common.cmake b/cmake/Platform/Common/Install_common.cmake index 612358f938..353c015fd3 100644 --- a/cmake/Platform/Common/Install_common.cmake +++ b/cmake/Platform/Common/Install_common.cmake @@ -45,7 +45,6 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar # we need to set the PUBLIC_HEADER property of the target for all the headers we are exporting. After doing that, installing the # headers end up in one folder instead of duplicating the folder structure of the public/interface include directory. # Instead, we install them with install(DIRECTORY) - set(include_location "include") get_target_property(include_directories ${TARGET_NAME} INTERFACE_INCLUDE_DIRECTORIES) if (include_directories) unset(public_headers) @@ -63,9 +62,10 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar continue() endif() + unset(rel_include_dir) cmake_path(RELATIVE_PATH include_directory BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE rel_include_dir) - cmake_path(APPEND include_location "${rel_include_dir}" ".." OUTPUT_VARIABLE destination_dir) - cmake_path(NORMAL_PATH destination_dir) + cmake_path(APPEND rel_include_dir "..") + cmake_path(NORMAL_PATH rel_include_dir OUTPUT_VARIABLE destination_dir) install(DIRECTORY ${include_directory} DESTINATION ${destination_dir} @@ -75,6 +75,7 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar PATTERN *.hpp PATTERN *.inl PATTERN *.hxx + PATTERN *.jinja # LyAutoGen files ) endif() endforeach() @@ -156,10 +157,9 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar foreach(include ${include_directories}) string(GENEX_STRIP ${include} include_genex_expr) if(include_genex_expr STREQUAL include) # only for cases where there are no generation expressions - cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${LY_ROOT_FOLDER} OUTPUT_VARIABLE target_include) - cmake_path(NORMAL_PATH target_include) - # Escape the LY_ROOT_FOLDER variable so that it isn't resolved during the install step - string(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "\${LY_ROOT_FOLDER}/${include_location}/${target_include}\n") + # Make the include path relative to the source dir where the target will be declared + cmake_path(RELATIVE_PATH include BASE_DIRECTORY ${absolute_target_source_dir} OUTPUT_VARIABLE target_include) + string(APPEND INCLUDE_DIRECTORIES_PLACEHOLDER "${target_include}\n") endif() endforeach() endif() @@ -204,7 +204,7 @@ function(ly_setup_target OUTPUT_CONFIGURED_TARGET ALIAS_TARGET_NAME absolute_tar set(TARGET_RUN_HELPER "add_custom_target(${RUN_TARGET_NAME}) set_target_properties(${RUN_TARGET_NAME} PROPERTIES - FOLDER \"CMakePredefinedTargets/SDK\" + FOLDER \"O3DE_SDK\" VS_DEBUGGER_COMMAND \$> VS_DEBUGGER_COMMAND_ARGUMENTS \"--project-path=\${LY_DEFAULT_PROJECT_PATH}\" )" diff --git a/cmake/Platform/Common/MSVC/Configurations_msvc.cmake b/cmake/Platform/Common/MSVC/Configurations_msvc.cmake index 41de1bd6a0..4024e45bad 100644 --- a/cmake/Platform/Common/MSVC/Configurations_msvc.cmake +++ b/cmake/Platform/Common/MSVC/Configurations_msvc.cmake @@ -41,7 +41,6 @@ ly_append_configurations_options( /wd4018 # signed/unsigned mismatch /wd4244 # conversion, possible loss of data /wd4245 # conversion, signed/unsigned mismatch - /wd4267 # conversion, possible loss of data /wd4389 # comparison, signed/unsigned mismatch # Enabling warnings that are disabled by default from /W4 diff --git a/cmake/Platform/Windows/Packaging/Bootstrapper.wxs b/cmake/Platform/Windows/Packaging/Bootstrapper.wxs index 6971e32ca2..079c20e212 100644 --- a/cmake/Platform/Windows/Packaging/Bootstrapper.wxs +++ b/cmake/Platform/Windows/Packaging/Bootstrapper.wxs @@ -33,6 +33,7 @@ LogoFile="$(var.CPACK_WIX_PRODUCT_LOGO)" ThemeFile="$(var.CPACK_BOOTSTRAP_THEME_FILE).xml" LocalizationFile="$(var.CPACK_BOOTSTRAP_THEME_FILE).wxl" + ShowFilesInUse="yes" ShowVersion="yes" /> @@ -44,6 +45,7 @@ LogoFile="$(var.CPACK_WIX_PRODUCT_LOGO)" ThemeFile="$(var.CPACK_BOOTSTRAP_THEME_FILE).xml" LocalizationFile="$(var.CPACK_BOOTSTRAP_THEME_FILE).wxl" + ShowFilesInUse="yes" ShowVersion="yes" /> diff --git a/cmake/Platform/Windows/Packaging/BootstrapperTheme.wxl.in b/cmake/Platform/Windows/Packaging/BootstrapperTheme.wxl.in index 6c5d16fd49..7d221913d5 100644 --- a/cmake/Platform/Windows/Packaging/BootstrapperTheme.wxl.in +++ b/cmake/Platform/Windows/Packaging/BootstrapperTheme.wxl.in @@ -39,6 +39,14 @@ Setup will install [WixBundleName] on your computer. Click install to continue, Execution Progress &Cancel + + Files In Use + The following applications are using files that need to be modified: + Close the &applications + &Do not close applications, may cause unexpected side effects + &OK + &Cancel + Setup Successful Installation Successfully Completed diff --git a/cmake/Platform/Windows/Packaging/BootstrapperTheme.xml.in b/cmake/Platform/Windows/Packaging/BootstrapperTheme.xml.in index 8d8416539e..b340d23467 100644 --- a/cmake/Platform/Windows/Packaging/BootstrapperTheme.xml.in +++ b/cmake/Platform/Windows/Packaging/BootstrapperTheme.xml.in @@ -70,6 +70,21 @@ + + + #(loc.FilesInUseHeader) + + #(loc.FilesInUseLabel) + + + + + + + + + + #(loc.SuccessHeader) diff --git a/cmake/Platform/Windows/Packaging_windows.cmake b/cmake/Platform/Windows/Packaging_windows.cmake index 7c62a4984c..5bb9928b61 100644 --- a/cmake/Platform/Windows/Packaging_windows.cmake +++ b/cmake/Platform/Windows/Packaging_windows.cmake @@ -17,6 +17,10 @@ else() return() endif() +# IMPORTANT: CPACK_WIX_ROOT is a built-in variable that is required to propagate the path supplied +# via command line down to the cpack internals +set(CPACK_WIX_ROOT ${LY_INSTALLER_WIX_ROOT}) + set(CPACK_GENERATOR WIX) set(_cmake_package_name "cmake-${CPACK_DESIRED_CMAKE_VERSION}-windows-x86_64") diff --git a/cmake/cmake_files.cmake b/cmake/cmake_files.cmake index 490817d625..aa275b634a 100644 --- a/cmake/cmake_files.cmake +++ b/cmake/cmake_files.cmake @@ -9,6 +9,7 @@ set(FILES 3rdParty.cmake 3rdPartyPackages.cmake + AzAutoGen.py CMakeFiles.cmake CommandExecution.cmake Configurations.cmake diff --git a/scripts/build/Jenkins/Jenkinsfile b/scripts/build/Jenkins/Jenkinsfile index 9aa09e136e..30efdc00ad 100644 --- a/scripts/build/Jenkins/Jenkinsfile +++ b/scripts/build/Jenkins/Jenkinsfile @@ -370,7 +370,7 @@ def TestMetrics(Map pipelineConfig, String workspace, String branchName, String def command = "${pipelineConfig.PYTHON_DIR}/python.cmd -u mars/scripts/python/ctest_test_metric_scraper.py " + '-e jenkins.creds.user %username% -e jenkins.creds.pass %apitoken% ' + "-e jenkins.base_url ${env.JENKINS_URL} " + - "${cmakeBuildDir} ${branchName} %BUILD_NUMBER% AR ${configuration} ${repoName} --url ${env.BUILD_URL}" + "${cmakeBuildDir} ${branchName} %BUILD_NUMBER% AR ${configuration} ${repoName} --url ${env.BUILD_URL.replace('%','%%')}" bat label: "Publishing ${buildJobName} Test Metrics", script: command } @@ -695,13 +695,19 @@ finally { ) } node('controller') { - step([ - $class: 'Mailer', - notifyEveryUnstableBuild: true, - recipients: emailextrecipients([ + if("${currentBuild.currentResult}" == "SUCCESS") { + emailBody = "${BUILD_URL}\nSuccess!" + } else { + buildFailure = tm('${BUILD_FAILURE_ANALYZER}') + emailBody = "${BUILD_URL}\n${buildFailure}!" + } + emailext ( + body: "${emailBody}", + subject: "${currentBuild.currentResult}: ${JOB_NAME} - Build # ${BUILD_NUMBER}", + recipientProviders: [ [$class: 'RequesterRecipientProvider'] - ]) - ]) + ] + ) } } catch(Exception e) { } diff --git a/scripts/build/tools/upload_to_s3.py b/scripts/build/tools/upload_to_s3.py index 57ac9c4e76..b80170df52 100755 --- a/scripts/build/tools/upload_to_s3.py +++ b/scripts/build/tools/upload_to_s3.py @@ -25,6 +25,7 @@ import re import json import time import boto3 +import pathlib from optparse import OptionParser @@ -97,8 +98,15 @@ def get_files_to_upload(base_dir, regex, search_subdirectories): return regex_files_to_upload -def s3_upload_file(client, file, bucket, key_prefix=None, extra_args=None, max_retry=1): - key = file if key_prefix is None else f'{key_prefix}/{file}' +def s3_upload_file(client, base_dir, file, bucket, key_prefix=None, extra_args=None, max_retry=1): + try: + # replicate the local folder structure relative to search root in the bucket path + s3_file_path = pathlib.Path(file).relative_to(base_dir).as_posix() + except ValueError as err: + print(f'Unexpected file error: {err}') + return False + + key = s3_file_path if key_prefix is None else f'{key_prefix}/{s3_file_path}' error_message = None for x in range(max_retry): @@ -140,7 +148,7 @@ if __name__ == "__main__": failure = [] success = [] for file in files_to_upload: - if not s3_upload_file(client, file, options.bucket, options.key_prefix, extra_args, 2): + if not s3_upload_file(client, options.base_dir, file, options.bucket, options.key_prefix, extra_args, 2): failure.append(file) else: success.append(file) diff --git a/scripts/o3de/o3de/enable_gem.py b/scripts/o3de/o3de/enable_gem.py index 67e1624086..1614dc4eda 100644 --- a/scripts/o3de/o3de/enable_gem.py +++ b/scripts/o3de/o3de/enable_gem.py @@ -16,7 +16,7 @@ import os import pathlib import sys -from o3de import cmake, manifest, validation +from o3de import cmake, manifest, register, validation logger = logging.getLogger() logging.basicConfig() @@ -87,8 +87,7 @@ def enable_gem_in_project(gem_name: str = None, if not enabled_gem_file.is_file(): logger.error(f'Enabled gem file {enabled_gem_file} is not present.') return 1 - # add the gem - ret_val = cmake.add_gem_dependency(enabled_gem_file, gem_json_data['gem_name']) + project_enabled_gem_file = enabled_gem_file else: # Find the path to enabled gem file. @@ -96,8 +95,21 @@ def enable_gem_in_project(gem_name: str = None, project_enabled_gem_file = cmake.get_enabled_gem_cmake_file(project_path=project_path) if not project_enabled_gem_file.is_file(): project_enabled_gem_file.touch() - # add the gem - ret_val = cmake.add_gem_dependency(project_enabled_gem_file, gem_json_data['gem_name']) + + # Before adding the gem_dependency check if the project is registered in either the project or engine + # manifest + buildable_gems = manifest.get_engine_gems() + buildable_gems.extend(manifest.get_project_gems(project_path)) + # Convert each path to pathlib.Path object and filter out duplictes using dict.fromkeys + buildable_gems = list(dict.fromkeys(map(lambda gem_path_string: pathlib.Path(gem_path_string), buildable_gems))) + + ret_val = 0 + # If the gem is not part of buildable set, it needs to be registered + if not gem_path in buildable_gems: + ret_val = register.register(gem_path=gem_path, external_subdir_project_path=project_path) + + # add the gem if it is registered in either the project.json or engine.json + ret_val = ret_val or cmake.add_gem_dependency(project_enabled_gem_file, gem_json_data['gem_name']) return ret_val diff --git a/scripts/o3de/o3de/engine_template.py b/scripts/o3de/o3de/engine_template.py index 4f026e86d8..802641bd3a 100755 --- a/scripts/o3de/o3de/engine_template.py +++ b/scripts/o3de/o3de/engine_template.py @@ -1299,6 +1299,7 @@ def create_project(project_path: pathlib.Path, keep_license_text: bool = False, replace: list = None, force: bool = False, + no_register: bool = False, system_component_class_id: str = None, editor_system_component_class_id: str = None, module_id: str = None) -> int: @@ -1657,9 +1658,10 @@ def create_project(project_path: pathlib.Path, d.write('# {END_LICENSE}\n') - # Register the project with the global o3de_manifest.json and set the project.json "engine" field to match the + # Register the project with the either o3de_manifest.json or engine.json + # and set the project.json "engine" field to match the # engine.json "engine_name" field - return register.register(project_path=project_path) + return register.register(project_path=project_path) if not no_register else 0 def create_gem(gem_path: pathlib.Path, @@ -1676,6 +1678,7 @@ def create_gem(gem_path: pathlib.Path, keep_license_text: bool = False, replace: list = None, force: bool = False, + no_register: bool = False, system_component_class_id: str = None, editor_system_component_class_id: str = None, module_id: str = None) -> int: @@ -2035,7 +2038,8 @@ def create_gem(gem_path: pathlib.Path, d.write('#\n') d.write('# SPDX-License-Identifier: Apache-2.0 OR MIT\n') d.write('# {END_LICENSE}\n') - return 0 + # Register the gem with the either o3de_manifest.json, engine.json or project.json based on the gem path + return register.register(gem_path=gem_path) if not no_register else 0 def _run_create_template(args: argparse) -> int: @@ -2086,6 +2090,7 @@ def _run_create_project(args: argparse) -> int: args.keep_license_text, args.replace, args.force, + args.no_register, args.system_component_class_id, args.editor_system_component_class_id, args.module_id) @@ -2106,6 +2111,7 @@ def _run_create_gem(args: argparse) -> int: args.keep_license_text, args.replace, args.force, + args.no_register, args.system_component_class_id, args.editor_system_component_class_id, args.module_id) @@ -2370,6 +2376,9 @@ def add_args(subparsers) -> None: ' uuid Ex. {b60c92eb-3139-454b-a917-a9d3c5819594}') create_project_subparser.add_argument('-f', '--force', action='store_true', default=False, help='Copies over instantiated template directory even if it exist.') + create_project_subparser.add_argument('--no-register', action='store_true', default=False, + help='If the project template is instantiated successfully, it will not register the' + ' project with the global or engine manifest file.') create_project_subparser.set_defaults(func=_run_create_project) # creation of a gem from a template (like create from template but makes gem assumptions) @@ -2463,6 +2472,9 @@ def add_args(subparsers) -> None: ' default is a random uuid Ex. {b60c92eb-3139-454b-a917-a9d3c5819594}') create_gem_subparser.add_argument('-f', '--force', action='store_true', default=False, help='Copies over instantiated template directory even if it exist.') + create_gem_subparser.add_argument('--no-register', action='store_true', default=False, + help='If the gem template is instantiated successfully, it will not register the' + ' gem with the global, project or engine manifest file.') create_gem_subparser.set_defaults(func=_run_create_gem) diff --git a/scripts/o3de/o3de/gem_properties.py b/scripts/o3de/o3de/gem_properties.py index c97e5db89d..39011a213a 100644 --- a/scripts/o3de/o3de/gem_properties.py +++ b/scripts/o3de/o3de/gem_properties.py @@ -53,6 +53,7 @@ def edit_gem_props(gem_path: pathlib.Path = None, new_summary: str = None, new_icon: str = None, new_requirements: str = None, + new_documentation_url: str = None, new_tags: list or str = None, remove_tags: list or str = None, replace_tags: list or str = None, @@ -90,7 +91,9 @@ def edit_gem_props(gem_path: pathlib.Path = None, if new_icon: update_key_dict['icon_path'] = new_icon if new_requirements: - update_key_dict['icon_requirements'] = new_requirements + update_key_dict['requirements'] = new_requirements + if new_documentation_url: + update_key_dict['documentation_url'] = new_documentation_url update_key_dict['user_tags'] = update_values_in_key_list(gem_json_data.get('user_tags', []), new_tags, remove_tags, replace_tags) @@ -110,6 +113,7 @@ def _edit_gem_props(args: argparse) -> int: args.gem_summary, args.gem_icon, args.gem_requirements, + args.gem_documentation_url, args.add_tags, args.remove_tags, args.replace_tags) @@ -129,20 +133,22 @@ def add_parser_args(parser): group.add_argument('-go', '--gem-origin', type=str, required=False, help='Sets description for gem origin.') group.add_argument('-gt', '--gem-type', type=str, required=False, choices=['Code', 'Tool', 'Asset'], - help='Sets the gem type. Can only be one of the selected choices') + help='Sets the gem type. Can only be one of the selected choices.') group.add_argument('-gs', '--gem-summary', type=str, required=False, help='Sets the summary description of the gem.') group.add_argument('-gi', '--gem-icon', type=str, required=False, help='Sets the path to the projects icon resource.') group.add_argument('-gr', '--gem-requirements', type=str, required=False, - help='Sets the description of the requirements needed to use the gem') + help='Sets the description of the requirements needed to use the gem.') + group.add_argument('-gdu', '--gem-documentation-url', type=str, required=False, + help='Sets the url for documentation of the gem.') group = parser.add_mutually_exclusive_group(required=False) group.add_argument('-at', '--add-tags', type=str, nargs='*', required=False, - help='Adds tag(s) to user_tags property. Can be specified multiple times') + help='Adds tag(s) to user_tags property. Can be specified multiple times.') group.add_argument('-dt', '--remove-tags', type=str, nargs='*', required=False, - help='Removes tag(s) from the user_tags property. Can be specified multiple times') + help='Removes tag(s) from the user_tags property. Can be specified multiple times.') group.add_argument('-rt', '--replace-tags', type=str, nargs='*', required=False, - help='Replace tag(s) in user_tags property. Can be specified multiple times') + help='Replace tag(s) in user_tags property. Can be specified multiple times.') parser.set_defaults(func=_edit_gem_props) diff --git a/scripts/o3de/o3de/register.py b/scripts/o3de/o3de/register.py index 8481c5fae0..5822cc926c 100644 --- a/scripts/o3de/o3de/register.py +++ b/scripts/o3de/o3de/register.py @@ -285,14 +285,14 @@ def register_o3de_object_path(json_data: dict, manifest_data = None if engine_path: - manifest_data = manifest.get_engine_json_data(json_data, engine_path) + manifest_data = manifest.get_engine_json_data(engine_path=engine_path) if not manifest_data: logger.error(f'Cannot load engine.json data at path {engine_path}') return 1 save_path = engine_path / 'engine.json' elif project_path: - manifest_data = manifest.get_project_json_data(json_data, project_path) + manifest_data = manifest.get_project_json_data(project_path=project_path) if not manifest_data: logger.error(f'Cannot load project.json data at path {project_path}') return 1 @@ -329,7 +329,7 @@ def register_o3de_object_path(json_data: dict, try: o3de_object_path = o3de_object_path.relative_to(save_path.parent) except ValueError: - pass # It is OK relative path cannot be formed + pass # It is OK relative path cannot be formed manifest_data[o3de_object_key].insert(0, o3de_object_path.as_posix()) if save_path: manifest.save_o3de_manifest(manifest_data, save_path) @@ -367,6 +367,11 @@ def register_external_subdirectory(json_data: dict, :return An integer return code indicating whether registration or removal of the external subdirectory completed successfully """ + # If a project path or engine path has not been supplied auto detect which manifest to register the input path with + if not project_path and not engine_path: + project_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('project.json'), external_subdir_path) + if not project_path: + engine_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('engine.json'), external_subdir_path) return register_o3de_object_path(json_data, external_subdir_path, 'external_subdirectories', '', None, remove, engine_path, project_path) @@ -376,6 +381,11 @@ def register_gem_path(json_data: dict, remove: bool = False, engine_path: pathlib.Path = None, project_path: pathlib.Path = None) -> int: + # If a project path or engine path has not been supplied auto detect which manifest to register the input path with + if not project_path and not engine_path: + project_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('project.json'), gem_path) + if not project_path: + engine_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('engine.json'), gem_path) return register_o3de_object_path(json_data, gem_path, 'external_subdirectories', 'gem.json', validation.valid_o3de_gem_json, remove, engine_path, project_path) @@ -384,6 +394,11 @@ def register_project_path(json_data: dict, project_path: pathlib.Path, remove: bool = False, engine_path: pathlib.Path = None) -> int: + # If an engine path has not been supplied auto detect if the project should be register with the engine.json + # or the ~/.o3de/o3de_manifest.json + if not engine_path: + engine_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('engine.json'), project_path) + result = register_o3de_object_path(json_data, project_path, 'projects', 'project.json', validation.valid_o3de_project_json, remove, engine_path, None) @@ -419,6 +434,11 @@ def register_template_path(json_data: dict, template_path: pathlib.Path, remove: bool = False, engine_path: pathlib.Path = None) -> int: + # If a project path or engine path has not been supplied auto detect which manifest to register the input path + if not project_path and not engine_path: + project_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('project.json'), template_path) + if not project_path: + engine_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('engine.json'), template_path) return register_o3de_object_path(json_data, template_path, 'templates', 'template.json', validation.valid_o3de_template_json, remove, engine_path, None) @@ -427,6 +447,11 @@ def register_restricted_path(json_data: dict, restricted_path: pathlib.Path, remove: bool = False, engine_path: pathlib.Path = None) -> int: + # If a project path or engine path has not been supplied auto detect which manifest to register the input path + if not project_path and not engine_path: + project_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('project.json'), restricted_path) + if not project_path: + engine_path = utils.find_ancestor_dir_containing_file(pathlib.PurePath('engine.json'), restricted_path) return register_o3de_object_path(json_data, restricted_path, 'restricted', 'restricted.json', validation.valid_o3de_restricted_json, remove, engine_path, None) diff --git a/scripts/o3de/o3de/utils.py b/scripts/o3de/o3de/utils.py index 629a473b8a..18f80584cc 100755 --- a/scripts/o3de/o3de/utils.py +++ b/scripts/o3de/o3de/utils.py @@ -8,7 +8,7 @@ """ This file contains utility functions """ - +import sys import uuid import pathlib import shutil @@ -123,4 +123,51 @@ def download_zip_file(parsed_uri, download_zip_path: pathlib.Path) -> int: download_zip_path.unlink() return 1 - return 0 \ No newline at end of file + return 0 + + +def find_ancestor_file(target_file_name: pathlib.PurePath, start_path: pathlib.Path, + max_scan_up_range: int=0) -> pathlib.Path or None: + """ + Find a file with the given name in the ancestor directories by walking up the starting path until the file is found. + + :param target_file_name: Name of the file to find. + :param start_path: path to start looking for the file. + :param max_scan_up_range: maximum number of directories to scan upwards when searching for target file + if the value is 0, then there is no max + :return: Path to the file or None if not found. + """ + current_path = pathlib.Path(start_path) + candidate_path = current_path / target_file_name + + max_scan_up_range = max_scan_up_range if max_scan_up_range else sys.maxsize + + # Limit the number of directories to traverse, to avoid infinite loop in path cycles + for _ in range(max_scan_up_range): + if candidate_path.exists(): + # Found the file we wanted + break + + parent_path = current_path.parent + if parent_path == current_path: + # Only true when we are at the directory root, can't keep searching + break + candidate_path = parent_path / target_file_name + current_path = parent_path + + return candidate_path if candidate_path.exists() else None + +def find_ancestor_dir_containing_file(target_file_name: pathlib.PurePath, start_path: pathlib.Path, + max_scan_up_range: int=0) -> pathlib.Path or None: + """ + Find nearest ancestor directory that contains the file with the given name by walking up + from the starting path. + + :param target_file_name: Name of the file to find. + :param start_path: path to start looking for the file. + :param max_scan_up_range: maximum number of directories to scan upwards when searching for target file + if the value is 0, then there is no max + :return: Path to the directory containing file or None if not found. + """ + ancestor_file = find_ancestor_file(target_file_name, start_path, max_scan_up_range) + return ancestor_file.parent if ancestor_file else None diff --git a/scripts/o3de/tests/CMakeLists.txt b/scripts/o3de/tests/CMakeLists.txt index 1cd6eac7ee..de8e9e4974 100644 --- a/scripts/o3de/tests/CMakeLists.txt +++ b/scripts/o3de/tests/CMakeLists.txt @@ -25,6 +25,13 @@ ly_add_pytest( EXCLUDE_TEST_RUN_TARGET_FROM_IDE ) +ly_add_pytest( + NAME o3de_enable_gem + PATH ${CMAKE_CURRENT_LIST_DIR}/unit_test_enable_gem.py + TEST_SUITE smoke + EXCLUDE_TEST_RUN_TARGET_FROM_IDE +) + ly_add_pytest( NAME o3de_global_project PATH ${CMAKE_CURRENT_LIST_DIR}/unit_test_global_project.py diff --git a/scripts/o3de/tests/unit_test_enable_gem.py b/scripts/o3de/tests/unit_test_enable_gem.py new file mode 100644 index 0000000000..c765f74731 --- /dev/null +++ b/scripts/o3de/tests/unit_test_enable_gem.py @@ -0,0 +1,160 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +import io +import json +import logging + +import pytest +import pathlib +from unittest.mock import patch + +from o3de import enable_gem + + +TEST_PROJECT_JSON_PAYLOAD = ''' +{ + "project_name": "TestProject", + "origin": "The primary repo for TestProject goes here: i.e. http://www.mydomain.com", + "license": "What license TestProject uses goes here: i.e. https://opensource.org/licenses/MIT", + "display_name": "TestProject", + "summary": "A short description of TestProject.", + "canonical_tags": [ + "Project" + ], + "user_tags": [ + "TestProject" + ], + "icon_path": "preview.png", + "engine": "o3de-install", + "restricted_name": "projects", + "external_subdirectories": [ + ] +} +''' + +TEST_GEM_JSON_PAYLOAD = ''' +{ + "gem_name": "TestGem", + "display_name": "TestGem", + "license": "What license TestGem uses goes here: i.e. https://opensource.org/licenses/MIT", + "origin": "The primary repo for TestGem goes here: i.e. http://www.mydomain.com", + "type": "Code", + "summary": "A short description of TestGem.", + "canonical_tags": [ + "Gem" + ], + "user_tags": [ + "TestGem" + ], + "icon_path": "preview.png", + "requirements": "" +} +''' + +TEST_O3DE_MANIFEST_JSON_PAYLOAD = ''' +{ + "o3de_manifest_name": "testuser", + "origin": "C:/Users/testuser/.o3de", + "default_engines_folder": "C:/Users/testuser/.o3de/Engines", + "default_projects_folder": "C:/Users/testuser/.o3de/Projects", + "default_gems_folder": "C:/Users/testuser/.o3de/Gems", + "default_templates_folder": "C:/Users/testuser/.o3de/Templates", + "default_restricted_folder": "C:/Users/testuser/.o3de/Restricted", + "default_third_party_folder": "C:/Users/testuser/.o3de/3rdParty", + "projects": [ + "D:/MinimalProject" + ], + "external_subdirectories": [], + "templates": [], + "restricted": [], + "repos": [], + "engines": [ + "D:/o3de/o3de" + ], + "engines_path": { + "o3de": "D:/o3de/o3de" + } +} +''' + +@pytest.fixture(scope='class') +def init_enable_gem_data(request): + class EnableGemData: + def __init__(self): + self.project_data = json.loads(TEST_PROJECT_JSON_PAYLOAD) + self.gem_data = json.loads(TEST_GEM_JSON_PAYLOAD) + request.cls.enable_gem = EnableGemData() + + +@pytest.mark.usefixtures('init_enable_gem_data') +class TestEnableGemCommand: + @pytest.mark.parametrize("gem_path, project_path, gem_registered_with_project, gem_registered_with_engine," + "expected_result", [ + pytest.param(pathlib.PurePath('TestProject/TestGem'), pathlib.PurePath('TestProject'), False, True, 0), + pytest.param(pathlib.PurePath('TestProject/TestGem'), pathlib.PurePath('TestProject'), False, False, 0), + pytest.param(pathlib.PurePath('TestProject/TestGem'), pathlib.PurePath('TestProject'), True, False, 0), + ] + ) + def test_enable_gem_registers_gem_as_well(self, gem_path, project_path, gem_registered_with_project, gem_registered_with_engine, + expected_result): + + def get_registered_path(project_name: str = None, gem_name: str = None) -> pathlib.Path: + if project_name: + return project_path + elif gem_name: + return gem_path + return None + + def get_registered_gem_path(gem_name: str) -> pathlib.Path: + return gem_path + + def save_o3de_manifest(new_project_data: dict, manifest_path: pathlib.Path = None) -> bool: + if manifest_path == project_path: + self.enable_gem.project_data = new_project_data + return True + + def load_o3de_manifest(manifest_path: pathlib.Path = None) -> dict: + if not manifest_path: + return json.loads(TEST_O3DE_MANIFEST_JSON_PAYLOAD) + return None + + def get_project_json_data(project_path: pathlib.Path): + return self.enable_gem.project_data + + def get_gem_json_data(gem_path: pathlib.Path, project_path: pathlib.Path): + return self.enable_gem.gem_data + + def get_project_gems(project_path: pathlib.Path): + return [gem_path] if gem_registered_with_project else [] + + def get_engine_gems(): + return [gem_path] if gem_registered_with_engine else [] + + def add_gem_dependency(enable_gem_cmake_file: pathlib.Path, gem_name: str): + return 0 + + with patch('pathlib.Path.is_dir', return_value=True) as pathlib_is_dir_patch,\ + patch('pathlib.Path.is_file', return_value=True) as pathlib_is_file_patch, \ + patch('o3de.manifest.load_o3de_manifest', side_effect=load_o3de_manifest) as load_o3de_manifest_patch, \ + patch('o3de.manifest.save_o3de_manifest', side_effect=save_o3de_manifest) as save_o3de_manifest_patch,\ + patch('o3de.manifest.get_registered', side_effect=get_registered_path) as get_registered_patch,\ + patch('o3de.manifest.get_gem_json_data', side_effect=get_gem_json_data) as get_gem_json_data_patch,\ + patch('o3de.manifest.get_project_json_data', side_effect=get_project_json_data) as get_gem_json_data_patch,\ + patch('o3de.manifest.get_project_gems', side_effect=get_project_gems) as get_project_gems_patch,\ + patch('o3de.manifest.get_engine_gems', side_effect=get_engine_gems) as get_engine_gems_patch,\ + patch('o3de.cmake.add_gem_dependency', side_effect=add_gem_dependency) as add_gem_dependency_patch,\ + patch('o3de.validation.valid_o3de_gem_json', return_value=True) as valid_gem_json_patch: + result = enable_gem.enable_gem_in_project(gem_path=gem_path, project_path=project_path) + assert result == expected_result + # If the gem isn't registered with the engine or project already it should now be registered with the project + if not gem_registered_with_engine and gem_registered_with_project: + # Prepend the project path to each external subdirectory + project_relative_subdirs = map(lambda subdir: (pathlib.Path(project_path) / subdir).as_posix(), + self.enable_gem.project_data.get('external_subdirectories', [])) + assert gem_path.as_posix() in project_relative_subdirs diff --git a/scripts/o3de/tests/unit_test_engine_template.py b/scripts/o3de/tests/unit_test_engine_template.py index 25c418b0ff..16ac24d74c 100755 --- a/scripts/o3de/tests/unit_test_engine_template.py +++ b/scripts/o3de/tests/unit_test_engine_template.py @@ -263,6 +263,7 @@ class TestCreateTemplate: s.write(templated_contents) template_dest_path = engine_root / instantiated_name + # Skip registeration in test with patch('uuid.uuid4', return_value=uuid.uuid5(uuid.NAMESPACE_DNS, instantiated_name)) as uuid4_mock: result = create_from_template_func(template_dest_path, template_path=template_default_folder, force=True, keep_license_text=keep_license_text, **create_from_template_kwargs) @@ -345,7 +346,7 @@ class TestCreateTemplate: template_json_contents = json.dumps(template_json_dict, indent=4) self.instantiate_template_wrapper(tmpdir, engine_template.create_project, 'TestProject', concrete_contents, templated_contents, keep_license_text, force, expect_failure, - template_json_contents, template_file_map, project_name='TestProject') + template_json_contents, template_file_map, project_name='TestProject', no_register=True) @pytest.mark.parametrize( @@ -379,6 +380,8 @@ class TestCreateTemplate: "isTemplated": True, "isOptional": False }) + #Convert dict back to string + template_json_contents = json.dumps(template_json_dict, indent=4) self.instantiate_template_wrapper(tmpdir, engine_template.create_gem, 'TestGem', concrete_contents, templated_contents, keep_license_text, force, expect_failure, - template_json_contents, gem_name='TestGem') + template_json_contents, template_file_map, gem_name='TestGem', no_register=True) diff --git a/scripts/o3de/tests/unit_test_gem_properties.py b/scripts/o3de/tests/unit_test_gem_properties.py index 29d53fbee6..5bfbe5573a 100644 --- a/scripts/o3de/tests/unit_test_gem_properties.py +++ b/scripts/o3de/tests/unit_test_gem_properties.py @@ -29,7 +29,8 @@ TEST_GEM_JSON_PAYLOAD = ''' "TestGem" ], "icon_path": "preview.png", - "requirements": "" + "requirements": "", + "documentation_url": "https://o3de.org/docs/" } ''' @@ -44,24 +45,26 @@ def init_gem_json_data(request): @pytest.mark.usefixtures('init_gem_json_data') class TestEditGemProperties: @pytest.mark.parametrize("gem_path, gem_name, gem_new_name, gem_display, gem_origin,\ - gem_type, gem_summary, gem_icon, gem_requirements,\ + gem_type, gem_summary, gem_icon, gem_requirements, gem_documentation_url,\ add_tags, remove_tags, replace_tags, expected_tags, expected_result", [ pytest.param(pathlib.PurePath('D:/TestProject'), None, 'TestGem2', 'New Gem Name', 'O3DE', 'Code', 'Gem that exercises Default Gem Template', - 'preview.png', '', + 'new_preview.png', 'Do this extra thing', 'https://o3de.org/docs/user-guide/gems/', ['Physics', 'Rendering', 'Scripting'], None, None, ['TestGem', 'Physics', 'Rendering', 'Scripting'], 0), pytest.param(None, 'TestGem2', None, 'New Gem Name', 'O3DE', 'Asset', 'Gem that exercises Default Gem Template', - 'preview.png', '', None, ['Physics'], None, ['TestGem', 'Rendering', 'Scripting'], 0), + 'new_preview.png', 'Do this extra thing', 'https://o3de.org/docs/user-guide/gems/', None, + ['Physics'], None, ['TestGem', 'Rendering', 'Scripting'], 0), pytest.param(None, 'TestGem2', None, 'New Gem Name', 'O3DE', 'Tool', 'Gem that exercises Default Gem Template', - 'preview.png', '', None, None, ['Animation', 'TestGem'], ['Animation', 'TestGem'], 0) + 'new_preview.png', 'Do this extra thing', 'https://o3de.org/docs/user-guide/gems/', None, + None, ['Animation', 'TestGem'], ['Animation', 'TestGem'], 0) ] ) def test_edit_gem_properties(self, gem_path, gem_name, gem_new_name, gem_display, gem_origin, - gem_type, gem_summary, gem_icon, gem_requirements, - add_tags, remove_tags, replace_tags, + gem_type, gem_summary, gem_icon, gem_requirements, + gem_documentation_url, add_tags, remove_tags, replace_tags, expected_tags, expected_result): def get_gem_json_data(gem_path: pathlib.Path) -> dict: @@ -79,7 +82,7 @@ class TestEditGemProperties: patch('o3de.manifest.get_registered', side_effect=get_gem_path) as get_registered_patch: result = gem_properties.edit_gem_props(gem_path, gem_name, gem_new_name, gem_display, gem_origin, gem_type, gem_summary, gem_icon, gem_requirements, - add_tags, remove_tags, replace_tags) + gem_documentation_url, add_tags, remove_tags, replace_tags) assert result == expected_result if gem_new_name: assert self.gem_json.data.get('gem_name', '') == gem_new_name @@ -94,6 +97,8 @@ class TestEditGemProperties: if gem_icon: assert self.gem_json.data.get('icon_path', '') == gem_icon if gem_requirements: - assert self.gem_json.data.get('requirments', '') == gem_requirements + assert self.gem_json.data.get('requirements', '') == gem_requirements + if gem_documentation_url: + assert self.gem_json.data.get('documentation_url', '') == gem_documentation_url assert set(self.gem_json.data.get('user_tags', [])) == set(expected_tags) diff --git a/scripts/o3de/tests/unit_test_project_properties.py b/scripts/o3de/tests/unit_test_project_properties.py index f72a4dfe4c..0236e6cf90 100644 --- a/scripts/o3de/tests/unit_test_project_properties.py +++ b/scripts/o3de/tests/unit_test_project_properties.py @@ -6,33 +6,41 @@ # # +import json import pytest import pathlib from unittest.mock import patch from o3de import project_properties -TEST_DEFAULT_PROJECT_DATA = { - "template_name": "DefaultProject", - "restricted_name": "o3de", - "restricted_platform_relative_path": "Templates", - "origin": "The primary repo for DefaultProject goes here: i.e. http://www.mydomain.com", - "license": "What license DefaultProject uses goes here: i.e. https://opensource.org/licenses/MIT", - "display_name": "Default", - "summary": "A short description of DefaultProject.", - "included_gems": ["Atom","Camera","EMotionFX","UI","Maestro","Input","ImGui"], - "canonical_tags": [], - "user_tags": [ - "DefaultProject" +TEST_PROJECT_JSON_PAYLOAD = ''' +{ + "project_name": "TestProject", + "origin": "The primary repo for TestProject goes here: i.e. http://www.mydomain.com", + "license": "What license TestProject uses goes here: i.e. https://opensource.org/licenses/MIT", + "display_name": "TestProject", + "summary": "A short description of TestProject.", + "canonical_tags": [ + "Project" ], - "icon_path": "preview.png" + "user_tags": [ + "TestProject" + ], + "icon_path": "preview.png", + "engine": "o3de-install", + "restricted_name": "projects", + "external_subdirectories": [ + "D:/TestGem" + ] } +''' + @pytest.fixture(scope='class') def init_project_json_data(request): class ProjectJsonData: def __init__(self): - self.data = TEST_DEFAULT_PROJECT_DATA + self.data = json.loads(TEST_PROJECT_JSON_PAYLOAD) request.cls.project_json = ProjectJsonData() @pytest.mark.usefixtures('init_project_json_data') diff --git a/scripts/o3de/tests/unit_test_register.py b/scripts/o3de/tests/unit_test_register.py index 075eef5079..36139c0afa 100644 --- a/scripts/o3de/tests/unit_test_register.py +++ b/scripts/o3de/tests/unit_test_register.py @@ -112,3 +112,139 @@ class TestRegisterThisEngine: result = register._run_register(args) assert result == expected_result + +TEST_GEM_JSON_PAYLOAD = ''' +{ + "gem_name": "TestGem", + "display_name": "TestGem", + "license": "What license TestGem uses goes here: i.e. https://opensource.org/licenses/MIT", + "origin": "The primary repo for TestGem goes here: i.e. http://www.mydomain.com", + "type": "Code", + "summary": "A short description of TestGem.", + "canonical_tags": [ + "Gem" + ], + "user_tags": [ + "TestGem" + ], + "icon_path": "preview.png", + "requirements": "" +} +''' + +TEST_PROJECT_JSON_PAYLOAD = ''' +{ + "project_name": "TestProject", + "engine": "o3de", + "external_subdirectories": [] +} +''' + +TEST_ENGINE_JSON_PAYLOAD = ''' +{ + "engine_name": "o3de", + "external_subdirectories": [], + "projects": [], + "templates": [] +} +''' + +TEST_O3DE_MANIFEST_JSON_PAYLOAD = ''' +{ + "o3de_manifest_name": "testuser", + "origin": "C:/Users/testuser/.o3de", + "default_engines_folder": "C:/Users/testuser/.o3de/Engines", + "default_projects_folder": "C:/Users/testuser/.o3de/Projects", + "default_gems_folder": "C:/Users/testuser/.o3de/Gems", + "default_templates_folder": "C:/Users/testuser/.o3de/Templates", + "default_restricted_folder": "C:/Users/testuser/.o3de/Restricted", + "default_third_party_folder": "C:/Users/testuser/.o3de/3rdParty", + "projects": [], + "external_subdirectories": [], + "templates": [], + "restricted": [], + "repos": [], + "engines": [], + "engines_path": {} +} +''' +@pytest.fixture(scope='class') +def init_register_gem_data(request): + request.cls.o3de_manifest_data = json.loads(TEST_O3DE_MANIFEST_JSON_PAYLOAD) + request.cls.project_data = json.loads(TEST_PROJECT_JSON_PAYLOAD) + request.cls.engine_data = json.loads(TEST_ENGINE_JSON_PAYLOAD) + + +@pytest.mark.usefixtures('init_register_gem_data') +class TestRegisterGem: + engine_path = pathlib.PurePath('o3de') + project_path = pathlib.PurePath('TestProject') + + @staticmethod + def get_gem_json_data(gem_path: pathlib.Path = None): + return json.loads(TEST_GEM_JSON_PAYLOAD) + + @pytest.mark.parametrize("gem_path, expected_manifest_file, expected_result", [ + pytest.param(pathlib.PurePath('TestGem'), pathlib.PurePath('o3de_manifest.json'), 0), + pytest.param(project_path / 'TestGem', pathlib.PurePath('project.json'), 0), + pytest.param(engine_path / 'TestGem', pathlib.PurePath('engine.json'), 0), + ]) + def test_register_gem_auto_detects_manifest_update(self, gem_path, expected_manifest_file,expected_result): + + def save_o3de_manifest(manifest_data: dict, manifest_path: pathlib.Path = None) -> bool: + if manifest_path == TestRegisterGem.project_path / 'project.json': + self.project_data = manifest_data + elif manifest_path == TestRegisterGem.engine_path / 'engine.json': + self.engine_data = manifest_data + else: + self.o3de_manifest_data = manifest_data + return True + + def load_o3de_manifest(manifest_path: pathlib.Path = None) -> dict: + if manifest_path == TestRegisterGem.project_path: + return self.project_data + elif manifest_path == TestRegisterGem.engine_path: + return self.engine_data + return self.o3de_manifest_data + + def get_engine_json_data(engine_path: pathlib.Path = None): + return json.loads(TEST_ENGINE_JSON_PAYLOAD) + + def get_project_json_data(project_path: pathlib.Path = None): + return json.loads(TEST_PROJECT_JSON_PAYLOAD) + + def find_ancestor_dir(target_file_name: pathlib.PurePath, start_path: pathlib.Path): + try: + if target_file_name == pathlib.PurePath('project.json')\ + and start_path.relative_to(TestRegisterGem.project_path): + return TestRegisterGem.project_path + except ValueError: + pass + try: + if target_file_name == pathlib.PurePath('engine.json')\ + and start_path.relative_to(TestRegisterGem.engine_path): + return TestRegisterGem.engine_path + except ValueError: + pass + return None + + with patch('o3de.manifest.load_o3de_manifest', side_effect=load_o3de_manifest) as _1,\ + patch('o3de.manifest.save_o3de_manifest', side_effect=save_o3de_manifest) as _2,\ + patch('o3de.manifest.get_engine_json_data', side_effect=get_engine_json_data) as _3,\ + patch('o3de.manifest.get_project_json_data', side_effect=get_project_json_data) as _4,\ + patch('o3de.manifest.get_gem_json_data', side_effect=TestRegisterGem.get_gem_json_data) as _5,\ + patch('o3de.utils.find_ancestor_dir_containing_file', side_effect=find_ancestor_dir) as _6,\ + patch('pathlib.Path.is_dir', return_value=True) as _7,\ + patch('o3de.validation.valid_o3de_gem_json', return_value=True) as _8: + result = register.register(gem_path=gem_path) + assert result == expected_result + + if expected_manifest_file == pathlib.PurePath('o3de_manifest.json'): + assert gem_path in map(lambda subdir: pathlib.PurePath(subdir), + self.o3de_manifest_data.get('external_subdirectories', [])) + elif expected_manifest_file == pathlib.PurePath('project.json'): + assert gem_path in map(lambda subdir: pathlib.PurePath(TestRegisterGem.project_path) / subdir, + self.project_data.get('external_subdirectories', [])) + elif expected_manifest_file == pathlib.PurePath('engine.json'): + assert gem_path in map(lambda subdir: pathlib.PurePath(TestRegisterGem.engine_path) / subdir, + self.engine_data.get('external_subdirectories', []))