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@ -16,6 +16,7 @@ set_property(GLOBAL PROPERTY LAUNCHER_UNIFIED_BINARY_DIR ${CMAKE_CURRENT_BINARY_
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# When using an installed engine, this file will be included by the FindLauncherGenerator.cmake script
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get_property(LY_PROJECTS_TARGET_NAME GLOBAL PROPERTY LY_PROJECTS_TARGET_NAME)
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foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJECTS)
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# Computes the realpath to the project
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# If the project_path is relative, it is evaluated relative to the ${LY_ROOT_FOLDER}
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# Otherwise the the absolute project_path is returned with symlinks resolved
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@ -35,6 +36,28 @@ foreach(project_name project_path IN ZIP_LISTS LY_PROJECTS_TARGET_NAME LY_PROJEC
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"to the LY_PROJECTS_TARGET_NAME global property. Other configuration errors might occur")
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endif()
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endif()
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################################################################################
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# Assets
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################################################################################
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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add_custom_target(${project_name}.Assets
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COMMENT "Processing ${project_name} assets..."
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COMMAND "${CMAKE_COMMAND}"
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-DLY_LOCK_FILE=$<TARGET_FILE_DIR:AZ::AssetProcessorBatch>/project_assets.lock
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-P ${LY_ROOT_FOLDER}/cmake/CommandExecution.cmake
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EXEC_COMMAND $<TARGET_FILE:AZ::AssetProcessorBatch>
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--zeroAnalysisMode
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--project-path=${project_real_path}
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--platforms=${LY_ASSET_DEPLOY_ASSET_TYPE}
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)
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set_target_properties(${project_name}.Assets
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PROPERTIES
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EXCLUDE_FROM_ALL TRUE
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FOLDER ${project_name}
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)
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endif()
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################################################################################
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# Monolithic game
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################################################################################
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