Merge branch 'development' into Prefabs/SpawnableEntityAlias
This commit is contained in:
@@ -11,7 +11,6 @@ OutlinerWidget #m_display_options
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{
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qproperty-icon: url(:/Menu/menu.svg);
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qproperty-iconSize: 16px 16px;
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qproperty-flat: true;
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}
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OutlinerWidget QWidget[PulseHighlight="true"]
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@@ -457,8 +457,6 @@ void JobManagerWorkStealing::ProcessJobsInternal(ThreadInfo* info, Job* suspende
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else
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{
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//attempt to steal a job from another thread's queue
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AZ_PROFILE_SCOPE(AzCore, "JobManagerWorkStealing::ProcessJobsInternal:WorkStealing");
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unsigned int numStealAttempts = 0;
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const unsigned int maxStealAttempts = (unsigned int)m_workerThreads.size() * 3; //try every thread a few times before giving up
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while (!job)
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+19
-13
@@ -10,6 +10,8 @@
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzFramework/Process/ProcessWatcher.h>
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#include <sys/types.h>
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#include <unistd.h>
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@@ -24,14 +26,20 @@ namespace AzFramework::AssetSystem::Platform
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AZ::IO::FixedMaxPath assetProcessorPath{ executableDirectory };
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// In Mac the Editor and game is within a bundle, so the path to the sibling app
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// has to go up from the Contents/MacOS folder the binary is in
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assetProcessorPath /= "../../../AssetProcessor.app";
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assetProcessorPath /= "../../../AssetProcessor.app/Contents/MacOS/AssetProcessor";
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assetProcessorPath = assetProcessorPath.LexicallyNormal();
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath =
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AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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if (AZ::IO::FixedMaxPath installedBinariesPath;
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settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
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{
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// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
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assetProcessorPath = AZ::IO::FixedMaxPath{ engineRoot } / installedBinariesPath / "AssetProcessor.app/Contents/MacOS/AssetProcessor";
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}
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}
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if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
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{
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@@ -39,23 +47,21 @@ namespace AzFramework::AssetSystem::Platform
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}
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}
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auto fullLaunchCommand = AZ::IO::FixedMaxPathString::format(R"(open -g "%s" --args --start-hidden)", assetProcessorPath.c_str());
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AZStd::string commandLineParams;
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// Add the engine path to the launch command if not empty
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if (!engineRoot.empty())
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{
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fullLaunchCommand += R"( --engine-path=")";
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fullLaunchCommand += engineRoot;
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fullLaunchCommand += '"';
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commandLineParams += AZStd::string::format("\"--engine-path=\"%s\"\"", engineRoot.data());
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}
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// Add the active project path to the launch command if not empty
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if (!projectPath.empty())
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{
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fullLaunchCommand += R"( --project-path=")";
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fullLaunchCommand += projectPath;
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fullLaunchCommand += '"';
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commandLineParams += AZStd::string::format(" \"--regset=/Amazon/AzCore/Bootstrap/project_path=\"%s\"\"", projectPath.data());
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}
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return system(fullLaunchCommand.c_str()) == 0;
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AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
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processLaunchInfo.m_processExecutableString = AZStd::move(assetProcessorPath.Native());
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processLaunchInfo.m_commandlineParameters = commandLineParams;
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return AzFramework::ProcessLauncher::LaunchUnwatchedProcess(processLaunchInfo);
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}
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}
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@@ -13,7 +13,9 @@
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<Member Type="AzNetworking::DisconnectReason" Name="disconnectReason" Init="AzNetworking::DisconnectReason::None" />
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</Packet>
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|
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<Packet Name="HeartbeatPacket" Desc="This packet is used to keep an established connection alive" />
|
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<Packet Name="HeartbeatPacket" Desc="This packet is used to keep an established connection alive">
|
||||
<Member Type="bool" Name="requestResponse" Init="false" />
|
||||
</Packet>
|
||||
|
||||
<Packet Name="FragmentedPacket" Desc="This packet is used to segment a packet that exceeds a connections MTU">
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||||
<Member Type="AzNetworking::SequenceId" Name="unfragmentedSequence" Init="AzNetworking::InvalidSequenceId" />
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||||
|
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@@ -122,10 +122,4 @@ namespace AzNetworking
|
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m_timeoutItemMap.erase(itemTimeoutId);
|
||||
}
|
||||
}
|
||||
|
||||
void TimeoutQueue::UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts)
|
||||
{
|
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TimeoutHandler handler([&timeoutHandler](TimeoutQueue::TimeoutItem& item) { return timeoutHandler.HandleTimeout(item); });
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UpdateTimeouts(handler, maxTimeouts);
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}
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}
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@@ -23,8 +23,6 @@ namespace AzNetworking
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||||
Delete
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||||
};
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||||
|
||||
class ITimeoutHandler;
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|
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//! @class TimeoutQueue
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||||
//! @brief class for managing timeout items.
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class TimeoutQueue
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@@ -70,11 +68,6 @@ namespace AzNetworking
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using TimeoutHandler = AZStd::function<TimeoutResult(TimeoutQueue::TimeoutItem&)>;
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void UpdateTimeouts(const TimeoutHandler& timeoutHandler, int32_t maxTimeouts = -1);
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||||
|
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//! Updates timeouts for all items, invokes timeout handlers if required.
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//! @param timeoutHandler listener instance to call back on for timeouts
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//! @param maxTimeouts the maximum number of timeouts to process before breaking iteration
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void UpdateTimeouts(ITimeoutHandler& timeoutHandler, int32_t maxTimeouts = -1);
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|
||||
private:
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||||
|
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struct TimeoutQueueItem
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||||
@@ -94,19 +87,6 @@ namespace AzNetworking
|
||||
TimeoutItemMap m_timeoutItemMap;
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TimeoutItemQueue m_timeoutItemQueue;
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||||
};
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|
||||
//! @class ITimeoutHandler
|
||||
//! @brief interface class for managing timeout items.
|
||||
class ITimeoutHandler
|
||||
{
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public:
|
||||
virtual ~ITimeoutHandler() = default;
|
||||
|
||||
//! Handler callback for timed out items.
|
||||
//! @param item containing registered timeout details
|
||||
//! @return ETimeoutResult for whether to re-register or discard the timeout params
|
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virtual TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
#include <AzNetworking/DataStructures/TimeoutQueue.inl>
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|
||||
@@ -27,13 +27,11 @@ namespace AzNetworking
|
||||
ConnectionId connectionId,
|
||||
const IpAddress& remoteAddress,
|
||||
TcpNetworkInterface& networkInterface,
|
||||
TcpSocket& socket,
|
||||
TimeoutId timeoutId
|
||||
TcpSocket& socket
|
||||
)
|
||||
: IConnection(connectionId, remoteAddress)
|
||||
, m_networkInterface(networkInterface)
|
||||
, m_socket(socket.CloneAndTakeOwnership())
|
||||
, m_timeoutId(timeoutId)
|
||||
, m_state(m_socket->IsOpen() ? ConnectionState::Connecting : ConnectionState::Disconnected)
|
||||
, m_connectionRole(ConnectionRole::Acceptor)
|
||||
, m_registeredSocketFd(InvalidSocketFd)
|
||||
@@ -163,13 +161,6 @@ namespace AzNetworking
|
||||
break;
|
||||
}
|
||||
|
||||
TimeoutQueue::TimeoutItem* timeoutItem = m_networkInterface.m_connectionTimeoutQueue.RetrieveItem(GetTimeoutId());
|
||||
if (timeoutItem == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
timeoutItem->UpdateTimeoutTime(startTimeMs);
|
||||
|
||||
NetworkOutputSerializer serializer(buffer.GetBuffer(), static_cast<uint32_t>(buffer.GetSize()));
|
||||
if (m_state == ConnectionState::Connecting)
|
||||
{
|
||||
|
||||
@@ -38,14 +38,12 @@ namespace AzNetworking
|
||||
//! @param remoteAddress IP address of the remote endpoint
|
||||
//! @param networkInterface TcpNetworkInterface that owns this connection instance
|
||||
//! @param socket TCP socket to take ownership of and use for sending and receiving data
|
||||
//! @param timeoutId timeout identifier of this connection instance
|
||||
TcpConnection
|
||||
(
|
||||
ConnectionId connectionId,
|
||||
const IpAddress& remoteAddress,
|
||||
TcpNetworkInterface& networkInterface,
|
||||
TcpSocket& socket,
|
||||
TimeoutId timeoutId
|
||||
TcpSocket& socket
|
||||
);
|
||||
|
||||
//! Construct a new socket with optional encryption, used when initiating a new connection
|
||||
@@ -69,14 +67,6 @@ namespace AzNetworking
|
||||
//! @return the TcpSocket bound to this TcpConnection
|
||||
TcpSocket* GetTcpSocket() const;
|
||||
|
||||
//! Sets the timeout identifier for this TcpConnection.
|
||||
//! @param timeoutId the timeout identifier to use for this TcpConnection
|
||||
void SetTimeoutId(TimeoutId timeoutId);
|
||||
|
||||
//! Returns the timeout identifier for this TcpConnection.
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||||
//! @return the timeout identifier for this TcpConnection
|
||||
TimeoutId GetTimeoutId() const;
|
||||
|
||||
//! Returns true if this connection instance is in an open state, and is capable of actively sending and receiving packets.
|
||||
//! @return boolean true if this connection instance is in an open state
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||||
bool IsOpen() const;
|
||||
@@ -142,7 +132,6 @@ namespace AzNetworking
|
||||
AZStd::unique_ptr<TcpSocket> m_socket;
|
||||
AZStd::unique_ptr<ICompressor> m_compressor;
|
||||
|
||||
TimeoutId m_timeoutId;
|
||||
PacketId m_lastSentPacketId = InvalidPacketId;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
|
||||
@@ -15,16 +15,6 @@ namespace AzNetworking
|
||||
return m_socket.get();
|
||||
}
|
||||
|
||||
inline void TcpConnection::SetTimeoutId(TimeoutId timeoutId)
|
||||
{
|
||||
m_timeoutId = timeoutId;
|
||||
}
|
||||
|
||||
inline TimeoutId TcpConnection::GetTimeoutId() const
|
||||
{
|
||||
return m_timeoutId;
|
||||
}
|
||||
|
||||
inline bool TcpConnection::IsOpen() const
|
||||
{
|
||||
return m_socket->IsOpen();
|
||||
|
||||
@@ -21,16 +21,11 @@ namespace AzNetworking
|
||||
static const bool net_TcpUseEncryption = false;
|
||||
#endif
|
||||
|
||||
AZ_CVAR(bool, net_TcpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Tcp connections");
|
||||
AZ_CVAR(AZ::TimeMs, net_TcpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Tcp connection heartbeat frequency");
|
||||
AZ_CVAR(AZ::TimeMs, net_TcpDefaultTimeoutMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Tcp connection");
|
||||
|
||||
TcpNetworkInterface::TcpNetworkInterface(AZ::Name name, IConnectionListener& connectionListener, TrustZone trustZone, TcpListenThread& listenThread)
|
||||
: m_name(name)
|
||||
, m_trustZone(trustZone)
|
||||
, m_connectionListener(connectionListener)
|
||||
, m_listenThread(listenThread)
|
||||
, m_timeoutMs(net_TcpDefaultTimeoutMs)
|
||||
{
|
||||
;
|
||||
}
|
||||
@@ -98,8 +93,6 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
AZLOG_INFO("Adding new socket %d", static_cast<int32_t>(tcpSocket->GetSocketFd()));
|
||||
const TimeoutId newTimeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket->GetSocketFd()), net_TcpHeartbeatTimeMs);
|
||||
connection->SetTimeoutId(newTimeoutId);
|
||||
connection->SendReliablePacket(CorePackets::InitiateConnectionPacket());
|
||||
m_connectionListener.OnConnect(connection.get());
|
||||
m_connectionSet.AddConnection(AZStd::move(connection));
|
||||
@@ -110,12 +103,6 @@ namespace AzNetworking
|
||||
{
|
||||
const AZ::TimeMs startTimeMs = AZ::GetElapsedTimeMs();
|
||||
|
||||
// Time out any stale connections
|
||||
{
|
||||
ConnectionTimeoutFunctor functor(*this);
|
||||
m_connectionTimeoutQueue.UpdateTimeouts(functor);
|
||||
}
|
||||
|
||||
AcceptNewConnections();
|
||||
|
||||
auto readCallback = [this, startTimeMs](SocketFd socketFd) { HandleConnectionRecv(socketFd, startTimeMs); };
|
||||
@@ -258,8 +245,7 @@ namespace AzNetworking
|
||||
return;
|
||||
}
|
||||
AZLOG(NET_TcpTraffic, "Adding new socket %d", static_cast<int32_t>(tcpSocket.GetSocketFd()));
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(static_cast<uint64_t>(tcpSocket.GetSocketFd()), m_timeoutMs);
|
||||
AZStd::unique_ptr<TcpConnection> connection = AZStd::make_unique<TcpConnection>(connectionId, remoteAddress, *this, tcpSocket, timeoutId);
|
||||
AZStd::unique_ptr<TcpConnection> connection = AZStd::make_unique<TcpConnection>(connectionId, remoteAddress, *this, tcpSocket);
|
||||
AZ_Assert(connection->GetConnectionRole() == ConnectionRole::Acceptor, "Invalid role for connection");
|
||||
GetConnectionListener().OnConnect(connection.get());
|
||||
m_connectionSet.AddConnection(AZStd::move(connection));
|
||||
@@ -286,7 +272,6 @@ namespace AzNetworking
|
||||
m_pendingRemoves.resize_no_construct(0);
|
||||
}
|
||||
|
||||
|
||||
TcpNetworkInterface::PendingConnection::PendingConnection(SocketFd socketFd, uint32_t remoteIpAddress, uint16_t remotePort, uint16_t listenPort)
|
||||
: m_socketFd(socketFd)
|
||||
, m_remoteIpAddress(remoteIpAddress)
|
||||
@@ -295,34 +280,4 @@ namespace AzNetworking
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TcpNetworkInterface::ConnectionTimeoutFunctor::ConnectionTimeoutFunctor(TcpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult TcpNetworkInterface::ConnectionTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SocketFd socketFd = static_cast<SocketFd>(item.m_userData);
|
||||
TcpConnection* tcpConnection = m_networkInterface.m_connectionSet.GetConnection(socketFd);
|
||||
|
||||
if (tcpConnection == nullptr)
|
||||
{
|
||||
// We've already deleted this connection
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
if (tcpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
{
|
||||
tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket());
|
||||
}
|
||||
else if (net_TcpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
{
|
||||
tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,16 +137,6 @@ namespace AzNetworking
|
||||
|
||||
AZ_DISABLE_COPY_MOVE(TcpNetworkInterface);
|
||||
|
||||
struct ConnectionTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
ConnectionTimeoutFunctor(TcpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(ConnectionTimeoutFunctor);
|
||||
TcpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
struct PendingRemove
|
||||
{
|
||||
SocketFd m_socketFd;
|
||||
@@ -162,7 +152,6 @@ namespace AzNetworking
|
||||
TcpSocketManager m_tcpSocketManager;
|
||||
AZ::ThreadSafeDeque<PendingConnection> m_pendingConnections;
|
||||
AZStd::vector<PendingRemove> m_pendingRemoves;
|
||||
TimeoutQueue m_connectionTimeoutQueue;
|
||||
TcpListenThread& m_listenThread;
|
||||
|
||||
friend class TcpConnection; // For access to private RequestDisconnect() method
|
||||
|
||||
@@ -79,7 +79,8 @@ namespace AzNetworking
|
||||
AZLOG(NET_Acks, "Unacked packet count exceeded, sending client heartbeat (curr %u : max %u)", m_unackedPacketCount, static_cast<uint32_t>(net_UdpMaxUnackedPacketCount));
|
||||
// This simply times out unreliable chunks that haven't completed within our timeout delay
|
||||
m_fragmentQueue.Update();
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket());
|
||||
// This heartbeat is sent to minimize the time the remote endpoint spends waiting for ack vector replication, we don't require a response
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket(false));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,7 +290,11 @@ namespace AzNetworking
|
||||
{
|
||||
return PacketDispatchResult::Failure;
|
||||
}
|
||||
// Do nothing, we've already processed our ack packets
|
||||
if (packet.GetRequestResponse())
|
||||
{
|
||||
// We're replying to a heartbeat request, we don't want a response
|
||||
SendUnreliablePacket(CorePackets::HeartbeatPacket(false));
|
||||
}
|
||||
return PacketDispatchResult::Success;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -136,12 +136,12 @@ namespace AzNetworking
|
||||
AZ_DISABLE_COPY_MOVE(UdpConnection);
|
||||
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
UdpPacketTracker m_packetTracker;
|
||||
UdpReliableQueue m_reliableQueue;
|
||||
UdpFragmentQueue m_fragmentQueue;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
DtlsEndpoint m_dtlsEndpoint;
|
||||
UdpPacketTracker m_packetTracker;
|
||||
UdpReliableQueue m_reliableQueue;
|
||||
UdpFragmentQueue m_fragmentQueue;
|
||||
ConnectionState m_state = ConnectionState::Disconnected;
|
||||
ConnectionRole m_connectionRole = ConnectionRole::Connector;
|
||||
DtlsEndpoint m_dtlsEndpoint;
|
||||
|
||||
AZ::TimeMs m_lastSentPacketMs;
|
||||
uint32_t m_unackedPacketCount = 0;
|
||||
|
||||
@@ -20,7 +20,13 @@ namespace AzNetworking
|
||||
|
||||
void UdpFragmentQueue::Update()
|
||||
{
|
||||
m_timeoutQueue.UpdateTimeouts(*this);
|
||||
m_timeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SequenceId fragmentSequence = static_cast<SequenceId>(item.m_userData & 0xFF);
|
||||
AZLOG(NET_FragmentQueue, "Timing out unreliable fragmented packet %u", static_cast<uint32_t>(fragmentSequence));
|
||||
m_packetFragments.erase(fragmentSequence);
|
||||
return TimeoutResult::Delete;
|
||||
});
|
||||
}
|
||||
|
||||
void UdpFragmentQueue::Reset()
|
||||
@@ -163,12 +169,4 @@ namespace AzNetworking
|
||||
|
||||
return handledPacket;
|
||||
}
|
||||
|
||||
TimeoutResult UdpFragmentQueue::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const SequenceId fragmentSequence = static_cast<SequenceId>(item.m_userData & 0xFF);
|
||||
AZLOG(NET_FragmentQueue, "Timing out unreliable fragmented packet %u", static_cast<uint32_t>(fragmentSequence));
|
||||
m_packetFragments.erase(fragmentSequence);
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +26,6 @@ namespace AzNetworking
|
||||
//! @class UdpFragmentQueue
|
||||
//! @brief Class for reconstructing packet chunks into the original unsegmented packet.
|
||||
class UdpFragmentQueue
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
|
||||
public:
|
||||
@@ -51,11 +50,6 @@ namespace AzNetworking
|
||||
|
||||
private:
|
||||
|
||||
//! Handler callback for timed out items.
|
||||
//! @param item containing registered timeout details
|
||||
//! @return ETimeoutResult for whether to re-register or discard the timeout params
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
|
||||
TimeoutQueue m_timeoutQueue;
|
||||
SequenceGenerator m_sequenceGenerator;
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace AzNetworking
|
||||
|
||||
AZ_CVAR(bool, net_UdpTimeoutConnections, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Boolean value on whether we should timeout Udp connections");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpPacketTimeSliceMs, AZ::TimeMs{ 8 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The number of milliseconds to allow for packet processing");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpHeartbeatTimeMs, AZ::TimeMs{ 2 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Udp connection heartbeat frequency");
|
||||
AZ_CVAR(uint32_t, net_UdpUnackedHeartbeats, 5, nullptr, AZ::ConsoleFunctorFlags::Null, "The number of heartbeats to attempt to send to keep a connection alive before giving up");
|
||||
AZ_CVAR(AZ::TimeMs, net_UdpDefaultTimeoutMs, AZ::TimeMs{ 10 * 1000 }, nullptr, AZ::ConsoleFunctorFlags::Null, "Time in milliseconds before we timeout an idle Udp connection");
|
||||
AZ_CVAR(AZ::TimeMs, net_MinPacketTimeoutMs, AZ::TimeMs{ 200 }, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Minimum time to wait before timing out an unacked packet");
|
||||
AZ_CVAR(int32_t, net_MaxTimeoutsPerFrame, 1000, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Maximum number of packet timeouts to allow to process in a single frame");
|
||||
@@ -139,7 +139,8 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
const ConnectionId connectionId = m_connectionSet.GetNextConnectionId();
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), m_timeoutMs);
|
||||
const AZ::TimeMs timeoutTimeMs = m_timeoutMs / static_cast<AZ::TimeMs>(static_cast<int32_t>(net_UdpUnackedHeartbeats));
|
||||
const TimeoutId timeoutId = m_connectionTimeoutQueue.RegisterItem(aznumeric_cast<uint64_t>(connectionId), timeoutTimeMs);
|
||||
|
||||
AZStd::unique_ptr<UdpConnection> connection = AZStd::make_unique<UdpConnection>(connectionId, remoteAddress, *this, ConnectionRole::Connector);
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
@@ -277,6 +278,7 @@ namespace AzNetworking
|
||||
}
|
||||
|
||||
timeoutItem->UpdateTimeoutTime(startTimeMs);
|
||||
connection->m_timeoutCounter = 0;
|
||||
|
||||
PacketDispatchResult handledPacket = PacketDispatchResult::Failure;
|
||||
if (header.GetPacketType() < aznumeric_cast<PacketType>(CorePackets::PacketType::MAX))
|
||||
@@ -319,16 +321,10 @@ namespace AzNetworking
|
||||
const AZ::TimeMs receiveTimeMs = AZ::GetElapsedTimeMs() - startTimeMs;
|
||||
|
||||
// Time out any stale client connections
|
||||
{
|
||||
ConnectionTimeoutFunctor functor(*this);
|
||||
m_connectionTimeoutQueue.UpdateTimeouts(functor);
|
||||
}
|
||||
m_connectionTimeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item) { return HandleConnectionTimeout(item); });
|
||||
|
||||
// Time out any packets that haven't been acked within our timeout window
|
||||
{
|
||||
PacketTimeoutFunctor functor(*this);
|
||||
m_packetTimeoutQueue.UpdateTimeouts(functor, static_cast<int32_t>(net_MaxTimeoutsPerFrame));
|
||||
}
|
||||
m_packetTimeoutQueue.UpdateTimeouts([this](TimeoutQueue::TimeoutItem& item) { return HandlePacketTimeout(item); }, static_cast<int32_t>(net_MaxTimeoutsPerFrame));
|
||||
|
||||
// Delete any connections we've disconnected
|
||||
for (RemovedConnection& removedConnection : m_removedConnections)
|
||||
@@ -709,21 +705,14 @@ namespace AzNetworking
|
||||
{
|
||||
// Packets involved in handshake are InitiateConnection, ConnectionHandshake and FragmentedPackets of ConnectionHandshake
|
||||
return packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::InitiateConnectionPacket) ||
|
||||
packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::ConnectionHandshakePacket) ||
|
||||
(packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::FragmentedPacket) && endpoint.IsConnecting());
|
||||
packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::ConnectionHandshakePacket) ||
|
||||
(packetType == aznumeric_cast<PacketType>(CorePackets::PacketType::FragmentedPacket) && endpoint.IsConnecting());
|
||||
}
|
||||
|
||||
|
||||
UdpNetworkInterface::ConnectionTimeoutFunctor::ConnectionTimeoutFunctor(UdpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult UdpNetworkInterface::ConnectionTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
TimeoutResult UdpNetworkInterface::HandleConnectionTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
const ConnectionId connectionId = ConnectionId(aznumeric_cast<uint32_t>(item.m_userData));
|
||||
UdpConnection* udpConnection = static_cast<UdpConnection*>(m_networkInterface.m_connectionSet.GetConnection(connectionId));
|
||||
UdpConnection* udpConnection = static_cast<UdpConnection*>(m_connectionSet.GetConnection(connectionId));
|
||||
|
||||
if (udpConnection == nullptr)
|
||||
{
|
||||
@@ -731,22 +720,23 @@ namespace AzNetworking
|
||||
return TimeoutResult::Delete;
|
||||
}
|
||||
|
||||
if (udpConnection->GetConnectionState() == ConnectionState::Connecting)
|
||||
if ((udpConnection->GetConnectionState() == ConnectionState::Connecting)
|
||||
&& udpConnection->GetDtlsEndpoint().IsConnecting())
|
||||
{
|
||||
if (udpConnection->GetDtlsEndpoint().IsConnecting())
|
||||
{
|
||||
// DTLS prefers we resend data lost over the wire with fresh SSL IDs so account for that here
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
udpConnection->ProcessHandshakeData(dtlsData);
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
// DTLS prefers we resend data lost over the wire with fresh SSL IDs so account for that here
|
||||
UdpPacketEncodingBuffer dtlsData;
|
||||
udpConnection->ProcessHandshakeData(dtlsData);
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
|
||||
if (udpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
if ((udpConnection->GetConnectionRole() == ConnectionRole::Connector)
|
||||
&& (udpConnection->m_timeoutCounter < net_UdpUnackedHeartbeats))
|
||||
{
|
||||
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket());
|
||||
// Set the request response flag to true since we want a response to keep the connection alive
|
||||
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket(true));
|
||||
++udpConnection->m_timeoutCounter;
|
||||
}
|
||||
else if (net_UdpTimeoutConnections && (m_networkInterface.GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
else if (net_UdpTimeoutConnections && (GetTimeoutMs() > AZ::TimeMs{ 0 }))
|
||||
{
|
||||
udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
|
||||
return TimeoutResult::Delete;
|
||||
@@ -755,19 +745,13 @@ namespace AzNetworking
|
||||
return TimeoutResult::Refresh;
|
||||
}
|
||||
|
||||
UdpNetworkInterface::PacketTimeoutFunctor::PacketTimeoutFunctor(UdpNetworkInterface& networkInterface)
|
||||
: m_networkInterface(networkInterface)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
TimeoutResult UdpNetworkInterface::PacketTimeoutFunctor::HandleTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
TimeoutResult UdpNetworkInterface::HandlePacketTimeout(TimeoutQueue::TimeoutItem& item)
|
||||
{
|
||||
ConnectionId connectionId;
|
||||
PacketId packetId;
|
||||
ReliabilityType reliability;
|
||||
DecodeTimeoutId(item.m_userData, connectionId, packetId, reliability);
|
||||
UdpConnection* connection = static_cast<UdpConnection*>(m_networkInterface.m_connectionSet.GetConnection(connectionId));
|
||||
UdpConnection* connection = static_cast<UdpConnection*>(m_connectionSet.GetConnection(connectionId));
|
||||
|
||||
if (connection == nullptr)
|
||||
{
|
||||
@@ -782,16 +766,14 @@ namespace AzNetworking
|
||||
case PacketTimeoutResult::Acked:
|
||||
// Packet was already acked, just discard this timeout entry
|
||||
return TimeoutResult::Delete;
|
||||
|
||||
case PacketTimeoutResult::Pending:
|
||||
// Packet timed out before we received any info about it's sequence from the remote endpoint
|
||||
// The connection latency may have increased, and our Rtt metrics may still be adjusting..
|
||||
// Just throw it back into the timeout queue
|
||||
return TimeoutResult::Refresh;
|
||||
|
||||
case PacketTimeoutResult::Lost:
|
||||
// Packet timed out and was not acked, so we consider it lost
|
||||
m_networkInterface.m_connectionListener.OnPacketLost(connection, packetId);
|
||||
m_connectionListener.OnPacketLost(connection, packetId);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -149,34 +149,24 @@ namespace AzNetworking
|
||||
//! @param endpoint whether the disconnection was initiated locally or remotely
|
||||
void RequestDisconnect(UdpConnection* connection, DisconnectReason reason, TerminationEndpoint endpoint);
|
||||
|
||||
//! Internal helper to check if a packet's type is for connection handshake
|
||||
//! Internal helper to check if a packet's type is for connection handshake.
|
||||
//! @param endpoint DTLS endpoint participating in the handshake
|
||||
//! @param packetType type of the packet
|
||||
//! @return if the packet is for handshake
|
||||
bool IsHandshakePacket(const DtlsEndpoint& endpoint, AzNetworking::PacketType packetType) const;
|
||||
|
||||
//! Internal helper to manage connection timeout behaviour.
|
||||
//! @param item the timeout item corresponding to the timed out connection
|
||||
//! @return whether to delete or persist the timeout item
|
||||
TimeoutResult HandleConnectionTimeout(TimeoutQueue::TimeoutItem& item);
|
||||
|
||||
//! Internal helper to manage packet timeout behaviour.
|
||||
//! @param item the timeout item corresponding to the timed out packet
|
||||
//! @return whether to delete or persist the timeout item
|
||||
TimeoutResult HandlePacketTimeout(TimeoutQueue::TimeoutItem& item);
|
||||
|
||||
AZ_DISABLE_COPY_MOVE(UdpNetworkInterface);
|
||||
|
||||
struct ConnectionTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
ConnectionTimeoutFunctor(UdpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(ConnectionTimeoutFunctor);
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
struct PacketTimeoutFunctor final
|
||||
: public ITimeoutHandler
|
||||
{
|
||||
PacketTimeoutFunctor(UdpNetworkInterface& networkInterface);
|
||||
TimeoutResult HandleTimeout(TimeoutQueue::TimeoutItem& item) override;
|
||||
private:
|
||||
AZ_DISABLE_COPY_MOVE(PacketTimeoutFunctor);
|
||||
UdpNetworkInterface& m_networkInterface;
|
||||
};
|
||||
|
||||
AZ::Name m_name;
|
||||
TrustZone m_trustZone;
|
||||
uint16_t m_port = 0;
|
||||
|
||||
@@ -10,7 +10,6 @@ AzToolsFramework--EntityOutlinerWidget #m_display_options
|
||||
{
|
||||
qproperty-icon: url(:/stylesheet/img/UI20/menu-centered.svg);
|
||||
qproperty-iconSize: 16px 16px;
|
||||
qproperty-flat: true;
|
||||
}
|
||||
|
||||
AzToolsFramework--EntityOutlinerWidget QTreeView
|
||||
|
||||
@@ -96,47 +96,6 @@ unsigned countElements (const std::vector<T>& arrT, const T& x)
|
||||
*/
|
||||
namespace stl
|
||||
{
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Compare member of class/struct.
|
||||
//
|
||||
// e.g. Sort Vec3s by x component
|
||||
//
|
||||
// std::sort(vec3s.begin(), vec3s.end(), stl::member_compare<Vec3, float, &Vec3::x>());
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template <typename OWNER_TYPE, typename MEMBER_TYPE, MEMBER_TYPE OWNER_TYPE::* MEMBER_PTR, typename EQUALITY = std::less<MEMBER_TYPE> >
|
||||
struct member_compare
|
||||
{
|
||||
inline bool operator () (const OWNER_TYPE& lhs, const OWNER_TYPE& rhs) const
|
||||
{
|
||||
return EQUALITY()(lhs.*MEMBER_PTR, rhs.*MEMBER_PTR);
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Compare member of class/struct against parameter.
|
||||
//
|
||||
// e.g. Find Vec3 with x component less than 1.0
|
||||
//
|
||||
// std::find_if(vec3s.begin(), vec3s.end(), stl::member_compare_param<Vec3, float, &Vec3::x>(1.0f));
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
template <typename OWNER_TYPE, typename MEMBER_TYPE, MEMBER_TYPE OWNER_TYPE::* MEMBER_PTR, typename EQUALITY = std::less<MEMBER_TYPE> >
|
||||
struct member_compare_param
|
||||
{
|
||||
inline member_compare_param(const MEMBER_TYPE& _value)
|
||||
: value(_value)
|
||||
{
|
||||
}
|
||||
|
||||
inline bool operator () (const OWNER_TYPE& rhs) const
|
||||
{
|
||||
return EQUALITY()(rhs.*MEMBER_PTR, value);
|
||||
}
|
||||
|
||||
const MEMBER_TYPE& value;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Searches the given entry in the map by key, and if there is none, returns the default value
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -154,48 +113,6 @@ namespace stl
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Inserts and returns a reference to the given value in the map, or returns the current one if it's already there.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <typename Map>
|
||||
inline typename Map::mapped_type& map_insert_or_get(Map& mapKeyToValue, const typename Map::key_type& key, const typename Map::mapped_type& defValue = typename Map::mapped_type())
|
||||
{
|
||||
auto&& iresult = mapKeyToValue.insert(typename Map::value_type(key, defValue));
|
||||
return iresult.first->second;
|
||||
}
|
||||
|
||||
// searches the given entry in the map by key, and if there is none, returns the default value
|
||||
// The values are taken/returned in REFERENCEs rather than values
|
||||
template <typename Key, typename mapped_type, typename Traits, typename Allocator>
|
||||
inline mapped_type& find_in_map_ref(std::map<Key, mapped_type, Traits, Allocator>& mapKeyToValue, const Key& key, mapped_type& valueDefault)
|
||||
{
|
||||
typedef std::map<Key, mapped_type, Traits, Allocator> Map;
|
||||
typename Map::iterator it = mapKeyToValue.find (key);
|
||||
if (it == mapKeyToValue.end())
|
||||
{
|
||||
return valueDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Key, typename mapped_type, typename Traits, typename Allocator>
|
||||
inline const mapped_type& find_in_map_ref(const std::map<Key, mapped_type, Traits, Allocator>& mapKeyToValue, const Key& key, const mapped_type& valueDefault)
|
||||
{
|
||||
typedef std::map<Key, mapped_type, Traits, Allocator> Map;
|
||||
typename Map::const_iterator it = mapKeyToValue.find (key);
|
||||
if (it == mapKeyToValue.end())
|
||||
{
|
||||
return valueDefault;
|
||||
}
|
||||
else
|
||||
{
|
||||
return it->second;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Fills vector with contents of map.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -210,20 +127,6 @@ namespace stl
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Fills vector with contents of set.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <class Set, class Vector>
|
||||
inline void set_to_vector(const Set& theSet, Vector& array)
|
||||
{
|
||||
array.resize(0);
|
||||
array.reserve(theSet.size());
|
||||
for (typename Set::const_iterator it = theSet.begin(); it != theSet.end(); ++it)
|
||||
{
|
||||
array.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find and erase element from container.
|
||||
// @return true if item was find and erased, false if item not found.
|
||||
@@ -312,48 +215,6 @@ namespace stl
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container unique element.
|
||||
// @return true if item added, false overwise.
|
||||
template <class CONTAINER, class PREDICATE, typename VALUE>
|
||||
inline bool push_back_unique_if(CONTAINER& container, const PREDICATE& predicate, const VALUE& value)
|
||||
{
|
||||
typename CONTAINER::iterator end = container.end();
|
||||
|
||||
if (AZStd::find_if(container.begin(), end, predicate) == end)
|
||||
{
|
||||
container.push_back(value);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container contents of another container
|
||||
template <class Container, class Iter>
|
||||
inline void push_back_range(Container& container, Iter begin, Iter end)
|
||||
{
|
||||
for (Iter it = begin; it != end; ++it)
|
||||
{
|
||||
container.push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Push back to container contents of another container, if not already present
|
||||
template <class Container, class Iter>
|
||||
inline void push_back_range_unique(Container& container, Iter begin, Iter end)
|
||||
{
|
||||
for (Iter it = begin; it != end; ++it)
|
||||
{
|
||||
push_back_unique(container, *it);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in container.
|
||||
// @return true if item found.
|
||||
@@ -373,107 +234,6 @@ namespace stl
|
||||
return (it == last || value != *it) ? last : it;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in a sorted container using binary search with logarithmic efficiency.
|
||||
// @return true if item was inserted.
|
||||
template <class Container, class Value>
|
||||
inline bool binary_insert_unique(Container& container, const Value& value)
|
||||
{
|
||||
typename Container::iterator it = std::lower_bound(container.begin(), container.end(), value);
|
||||
if (it != container.end())
|
||||
{
|
||||
if (*it == value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
container.insert(it, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
container.insert(container.end(), value);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Find element in a sorted container using binary search with logarithmic efficiency.
|
||||
// and erases if element found.
|
||||
// @return true if item was erased.
|
||||
template <class Container, class Value>
|
||||
inline bool binary_erase(Container& container, const Value& value)
|
||||
{
|
||||
typename Container::iterator it = std::lower_bound(container.begin(), container.end(), value);
|
||||
if (it != container.end() && *it == value)
|
||||
{
|
||||
container.erase(it);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename ItT, typename Func>
|
||||
ItT remove_from_heap(ItT begin, ItT end, ItT at, Func order)
|
||||
{
|
||||
using std::swap;
|
||||
|
||||
--end;
|
||||
if (at == end)
|
||||
{
|
||||
return at;
|
||||
}
|
||||
|
||||
size_t idx = std::distance(begin, at);
|
||||
swap(*end, *at);
|
||||
|
||||
size_t length = std::distance(begin, end);
|
||||
size_t parent, child;
|
||||
|
||||
if (idx > 0 && order(*(begin + idx / 2), *(begin + idx)))
|
||||
{
|
||||
do
|
||||
{
|
||||
parent = idx / 2;
|
||||
swap(*(begin + idx), *(begin + parent));
|
||||
idx = parent;
|
||||
|
||||
if (idx == 0 || order(*(begin + idx), *(begin + idx / 2)))
|
||||
{
|
||||
return end;
|
||||
}
|
||||
}
|
||||
while (true);
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
child = idx * 2 + 1;
|
||||
if (child >= length)
|
||||
{
|
||||
return end;
|
||||
}
|
||||
|
||||
ItT left = begin + child;
|
||||
ItT right = begin + child + 1;
|
||||
|
||||
if (right < end && order(*left, *right))
|
||||
{
|
||||
++child;
|
||||
}
|
||||
|
||||
if (order(*(begin + child), *(begin + idx)))
|
||||
{
|
||||
return end;
|
||||
}
|
||||
|
||||
swap(*(begin + child), *(begin + idx));
|
||||
idx = child;
|
||||
}
|
||||
while (true);
|
||||
}
|
||||
|
||||
return end;
|
||||
}
|
||||
|
||||
struct container_object_deleter
|
||||
{
|
||||
template<typename T>
|
||||
@@ -506,18 +266,6 @@ namespace stl
|
||||
return type.c_str();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Case sensetive less key for any type convertable to const char*.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template <class Type>
|
||||
struct less_strcmp
|
||||
{
|
||||
bool operator()(const Type& left, const Type& right) const
|
||||
{
|
||||
return strcmp(constchar_cast(left), constchar_cast(right)) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Case insensetive less key for any type convertable to const char*.
|
||||
template <class Type>
|
||||
@@ -690,89 +438,4 @@ namespace stl
|
||||
stl::free_container(container);
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, size_t Length, typename Func>
|
||||
inline void for_each_array(T (&buffer)[Length], Func func)
|
||||
{
|
||||
std::for_each(&buffer[0], &buffer[Length], func);
|
||||
}
|
||||
|
||||
template <typename T, typename D, size_t Length, typename Func>
|
||||
inline void for_each_array(StaticInstance<T, D>(&buffer)[Length], Func func)
|
||||
{
|
||||
for (size_t idx = 0; idx < Length; ++idx)
|
||||
{
|
||||
func(*buffer[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void destruct(T* p)
|
||||
{
|
||||
p->~T();
|
||||
}
|
||||
}
|
||||
|
||||
#define DEFINE_INTRUSIVE_LINKED_LIST(Class) \
|
||||
template<> \
|
||||
Class * stl::intrusive_linked_list_node<Class>::m_root_intrusive = nullptr;
|
||||
|
||||
// define the maplikestruct, used to approximate the memory requirements for a map node
|
||||
namespace stl
|
||||
{
|
||||
struct MapLikeStruct
|
||||
{
|
||||
bool color;
|
||||
void* parent;
|
||||
void* left;
|
||||
void* right;
|
||||
};
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMap(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T.Size();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapStr(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T.capacity();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapP(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += T->Size();
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
template <class Map>
|
||||
unsigned sizeOfMapS(Map& map)
|
||||
{
|
||||
unsigned size = 0;
|
||||
for (typename Map::iterator it = map.begin(); it != map.end(); it++)
|
||||
{
|
||||
typename Map::mapped_type& T = it->second;
|
||||
size += sizeof(T);
|
||||
}
|
||||
size += map.size() * sizeof(stl::MapLikeStruct);
|
||||
return size;
|
||||
}
|
||||
|
||||
@@ -509,8 +509,6 @@ void CSystem::ShutDown()
|
||||
|
||||
ShutdownFileSystem();
|
||||
|
||||
ShutdownModuleLibraries();
|
||||
|
||||
EBUS_EVENT(CrySystemEventBus, OnCrySystemPostShutdown);
|
||||
}
|
||||
|
||||
|
||||
@@ -303,8 +303,6 @@ public:
|
||||
void SetVersionInfo(const char* const szVersion);
|
||||
#endif
|
||||
|
||||
void ShutdownModuleLibraries();
|
||||
|
||||
#if defined(WIN32)
|
||||
friend LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
#endif
|
||||
@@ -323,8 +321,6 @@ private:
|
||||
// Release all resources.
|
||||
void ShutDown();
|
||||
|
||||
bool LoadEngineDLLs();
|
||||
|
||||
//! @name Initialization routines
|
||||
//@{
|
||||
bool InitConsole();
|
||||
@@ -340,11 +336,8 @@ private:
|
||||
void CreateSystemVars();
|
||||
void CreateAudioVars();
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDLL(const char* dllName);
|
||||
|
||||
void FreeLib(AZStd::unique_ptr<AZ::DynamicModuleHandle>& hLibModule);
|
||||
|
||||
bool UnloadDLL(const char* dllName);
|
||||
void QueryVersionInfo();
|
||||
void LogVersion();
|
||||
void LogBuildInfo();
|
||||
@@ -359,8 +352,6 @@ private:
|
||||
|
||||
void AddCVarGroupDirectory(const AZStd::string& sPath) override;
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDynamiclibrary(const char* dllName) const;
|
||||
|
||||
#if defined(AZ_RESTRICTED_PLATFORM)
|
||||
#define AZ_RESTRICTED_SECTION SYSTEM_H_SECTION_3
|
||||
#include AZ_RESTRICTED_FILE(System_h)
|
||||
@@ -416,9 +407,6 @@ private: // ------------------------------------------------------
|
||||
bool m_bDrawConsole; //!< Set to true if OK to draw the console.
|
||||
bool m_bDrawUI; //!< Set to true if OK to draw UI.
|
||||
|
||||
|
||||
std::map<AZ::Crc32, AZStd::unique_ptr<AZ::DynamicModuleHandle> > m_moduleDLLHandles;
|
||||
|
||||
//! current active process
|
||||
IProcess* m_pProcess;
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#if defined(AZ_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
|
||||
#undef AZ_RESTRICTED_SECTION
|
||||
#define SYSTEMINIT_CPP_SECTION_1 1
|
||||
#define SYSTEMINIT_CPP_SECTION_2 2
|
||||
#define SYSTEMINIT_CPP_SECTION_3 3
|
||||
#define SYSTEMINIT_CPP_SECTION_4 4
|
||||
@@ -168,30 +167,6 @@ void CryEngineSignalHandler(int signal)
|
||||
|
||||
#define LOCALIZATION_TRANSLATIONS_LIST_FILE_NAME "Libs/Localization/localization.xml"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if defined(WIN32) || defined(LINUX) || defined(APPLE)
|
||||
# define DLL_INITFUNC_RENDERER "PackageRenderConstructor"
|
||||
# define DLL_INITFUNC_SOUND "CreateSoundSystem"
|
||||
# define DLL_INITFUNC_FONT "CreateCryFontInterface"
|
||||
# define DLL_INITFUNC_3DENGINE "CreateCry3DEngine"
|
||||
# define DLL_INITFUNC_UI "CreateLyShineInterface"
|
||||
#define AZ_RESTRICTED_SECTION_IMPLEMENTED
|
||||
#elif defined(AZ_RESTRICTED_PLATFORM)
|
||||
#define AZ_RESTRICTED_SECTION SYSTEMINIT_CPP_SECTION_1
|
||||
#include AZ_RESTRICTED_FILE(SystemInit_cpp)
|
||||
#endif
|
||||
#if defined(AZ_RESTRICTED_SECTION_IMPLEMENTED)
|
||||
#undef AZ_RESTRICTED_SECTION_IMPLEMENTED
|
||||
#else
|
||||
# define DLL_INITFUNC_RENDERER (LPCSTR)1
|
||||
# define DLL_INITFUNC_RENDERER (LPCSTR)1
|
||||
# define DLL_INITFUNC_SOUND (LPCSTR)1
|
||||
# define DLL_INITFUNC_PHYSIC (LPCSTR)1
|
||||
# define DLL_INITFUNC_FONT (LPCSTR)1
|
||||
# define DLL_INITFUNC_3DENGINE (LPCSTR)1
|
||||
# define DLL_INITFUNC_UI (LPCSTR)1
|
||||
#endif
|
||||
|
||||
#define AZ_TRACE_SYSTEM_WINDOW AZ::Debug::Trace::GetDefaultSystemWindow()
|
||||
|
||||
#ifdef WIN32
|
||||
@@ -285,96 +260,6 @@ static void CmdCrashTest(IConsoleCmdArgs* pArgs)
|
||||
}
|
||||
AZ_POP_DISABLE_WARNING
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct SysSpecOverrideSink
|
||||
: public ILoadConfigurationEntrySink
|
||||
{
|
||||
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
|
||||
{
|
||||
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
|
||||
|
||||
if (pCvar)
|
||||
{
|
||||
const bool wasNotInConfig = ((pCvar->GetFlags() & VF_WASINCONFIG) == 0);
|
||||
bool applyCvar = wasNotInConfig;
|
||||
if (applyCvar == false)
|
||||
{
|
||||
// Special handling for sys_spec_full
|
||||
if (azstricmp(szKey, "sys_spec_full") == 0)
|
||||
{
|
||||
// If it is set to 0 then ignore this request to set to something else
|
||||
// If it is set to 0 then the user wants to changes system spec settings in system.cfg
|
||||
if (pCvar->GetIVal() != 0)
|
||||
{
|
||||
applyCvar = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This could bypass the restricted cvar checks that exist elsewhere depending on
|
||||
// the calling code so we also need check here before setting.
|
||||
bool isConst = pCvar->IsConstCVar();
|
||||
bool isCheat = ((pCvar->GetFlags() & (VF_CHEAT | VF_CHEAT_NOCHECK | VF_CHEAT_ALWAYS_CHECK)) != 0);
|
||||
bool isReadOnly = ((pCvar->GetFlags() & VF_READONLY) != 0);
|
||||
bool isDeprecated = ((pCvar->GetFlags() & VF_DEPRECATED) != 0);
|
||||
bool allowApplyCvar = true;
|
||||
|
||||
if ((isConst || isCheat || isReadOnly) || isDeprecated)
|
||||
{
|
||||
allowApplyCvar = !isDeprecated && (gEnv->pSystem->IsDevMode()) || (gEnv->IsEditor());
|
||||
}
|
||||
|
||||
if ((allowApplyCvar) || ALLOW_CONST_CVAR_MODIFICATIONS)
|
||||
{
|
||||
applyCvar = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (applyCvar)
|
||||
{
|
||||
pCvar->Set(szValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
CryLogAlways("NOT VF_WASINCONFIG Ignoring cvar '%s' new value '%s' old value '%s' group '%s'", szKey, szValue, pCvar->GetString(), szGroup);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CryLogAlways("Can't find cvar '%s' value '%s' group '%s'", szKey, szValue, szGroup);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#if !defined(CONSOLE)
|
||||
struct SysSpecOverrideSinkConsole
|
||||
: public ILoadConfigurationEntrySink
|
||||
{
|
||||
virtual void OnLoadConfigurationEntry(const char* szKey, const char* szValue, const char* szGroup)
|
||||
{
|
||||
// Ignore platform-specific cvars that should just be executed on the console
|
||||
if (azstricmp(szGroup, "Platform") == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ICVar* pCvar = gEnv->pConsole->GetCVar(szKey);
|
||||
if (pCvar)
|
||||
{
|
||||
pCvar->Set(szValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the cvar doesn't exist, calling this function only saves the value in case it's registered later where
|
||||
// at that point it will be set from the stored value. This is required because otherwise registering the
|
||||
// cvar bypasses any callbacks and uses values directly from the cvar group files.
|
||||
gEnv->pConsole->LoadConfigVar(szKey, szValue);
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
static ESystemConfigPlatform GetDevicePlatform()
|
||||
{
|
||||
#if defined(AZ_PLATFORM_WINDOWS) || defined(AZ_PLATFORM_LINUX)
|
||||
@@ -398,98 +283,6 @@ static ESystemConfigPlatform GetDevicePlatform()
|
||||
#endif
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
#if !defined(AZ_MONOLITHIC_BUILD)
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDynamiclibrary(const char* dllName) const
|
||||
{
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = AZ::DynamicModuleHandle::Create(dllName);
|
||||
|
||||
bool libraryLoaded = handle->Load(false);
|
||||
// We need to inject the environment first thing so that allocators are available immediately
|
||||
InjectEnvironmentFunction injectEnv = handle->GetFunction<InjectEnvironmentFunction>(INJECT_ENVIRONMENT_FUNCTION);
|
||||
if (injectEnv)
|
||||
{
|
||||
auto env = AZ::Environment::GetInstance();
|
||||
injectEnv(env);
|
||||
}
|
||||
|
||||
if (!libraryLoaded)
|
||||
{
|
||||
handle.release();
|
||||
}
|
||||
return handle;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> CSystem::LoadDLL(const char* dllName)
|
||||
{
|
||||
AZ_TracePrintf(AZ_TRACE_SYSTEM_WINDOW, "Loading DLL: %s", dllName);
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> handle = LoadDynamiclibrary(dllName);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
#if defined(LINUX) || defined(APPLE)
|
||||
AZ_Assert(false, "Error loading dylib: %s, error : %s\n", dllName, dlerror());
|
||||
#else
|
||||
AZ_Assert(false, "Error loading dll: %s, error code %d", dllName, GetLastError());
|
||||
#endif
|
||||
return handle;
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// TODO:DLL #endif //#if defined(AZ_HAS_DLL_SUPPORT) && !defined(AZ_MONOLITHIC_BUILD)
|
||||
#endif //if !defined(AZ_MONOLITHIC_BUILD)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::LoadEngineDLLs()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::UnloadDLL(const char* dllName)
|
||||
{
|
||||
bool isSuccess = false;
|
||||
|
||||
AZ::Crc32 key(dllName);
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> empty;
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle>& hModule = stl::find_in_map_ref(m_moduleDLLHandles, key, empty);
|
||||
if ((hModule) && (hModule->IsLoaded()))
|
||||
{
|
||||
DetachEnvironmentFunction detachEnv = hModule->GetFunction<DetachEnvironmentFunction>(DETACH_ENVIRONMENT_FUNCTION);
|
||||
if (detachEnv)
|
||||
{
|
||||
detachEnv();
|
||||
}
|
||||
|
||||
isSuccess = hModule->Unload();
|
||||
hModule.release();
|
||||
}
|
||||
|
||||
return isSuccess;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::ShutdownModuleLibraries()
|
||||
{
|
||||
#if !defined(AZ_MONOLITHIC_BUILD)
|
||||
for (auto iterator = m_moduleDLLHandles.begin(); iterator != m_moduleDLLHandles.end(); ++iterator)
|
||||
{
|
||||
if (iterator->second->IsLoaded())
|
||||
{
|
||||
iterator->second->Unload();
|
||||
}
|
||||
iterator->second.release();
|
||||
}
|
||||
|
||||
m_moduleDLLHandles.clear();
|
||||
|
||||
#endif // !defined(AZ_MONOLITHIC_BUILD)
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::InitConsole()
|
||||
|
||||
@@ -49,6 +49,12 @@ int main(int argc, char* argv[])
|
||||
AZStd::unique_ptr<AzFramework::ProcessWatcher> shellProcess(AzFramework::ProcessWatcher::LaunchProcess(shellProcessLaunch, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE));
|
||||
shellProcess->WaitForProcessToExit(120);
|
||||
shellProcess.reset();
|
||||
|
||||
parameters = AZStd::string::format("-c \"%s/scripts/o3de.sh register --this-engine\"", enginePath.c_str());
|
||||
shellProcessLaunch.m_commandlineParameters = parameters;
|
||||
shellProcess.reset(AzFramework::ProcessWatcher::LaunchProcess(shellProcessLaunch, AzFramework::ProcessCommunicationType::COMMUNICATOR_TYPE_NONE));
|
||||
shellProcess->WaitForProcessToExit(120);
|
||||
shellProcess.reset();
|
||||
|
||||
AZ::IO::FixedMaxPath projectManagerPath = installedBinariesFolder/"o3de.app"/"Contents"/"MacOS"/"o3de";
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include <QProcessEnvironment>
|
||||
#include <QDir>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -94,5 +96,10 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
return AZ::Utils::GetExecutableDirectory();
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include <QStandardPaths>
|
||||
#include <QDir>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -104,5 +107,35 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
|
||||
AZ::IO::FixedMaxPath editorPath{ executableDirectory };
|
||||
editorPath /= "../../../Editor.app/Contents/MacOS";
|
||||
editorPath = editorPath.LexicallyNormal();
|
||||
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
|
||||
{
|
||||
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
|
||||
{
|
||||
if (AZ::IO::FixedMaxPath installedBinariesPath;
|
||||
settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
|
||||
{
|
||||
if (AZ::IO::FixedMaxPath engineRootFolder;
|
||||
settingsRegistry->Get(engineRootFolder.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
|
||||
{
|
||||
editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
|
||||
{
|
||||
AZ_Error("ProjectManager", false, "Unable to find the Editor app bundle!");
|
||||
}
|
||||
}
|
||||
|
||||
return editorPath;
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include <QProcess>
|
||||
#include <QProcessEnvironment>
|
||||
|
||||
#include <AzCore/Utils/Utils.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
{
|
||||
namespace ProjectUtils
|
||||
@@ -139,5 +141,10 @@ namespace O3DE::ProjectManager
|
||||
QProcessEnvironment::systemEnvironment(),
|
||||
QObject::tr("Running get_python script..."));
|
||||
}
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory()
|
||||
{
|
||||
return AZ::Utils::GetExecutableDirectory();
|
||||
}
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <QWidget>
|
||||
#include <QProcessEnvironment>
|
||||
|
||||
#include <AzCore/IO/Path/Path_fwd.h>
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
|
||||
namespace O3DE::ProjectManager
|
||||
@@ -67,7 +68,8 @@ namespace O3DE::ProjectManager
|
||||
AZ::Outcome<QString, QString> GetProjectBuildPath(const QString& projectPath);
|
||||
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath);
|
||||
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& enginePath);
|
||||
|
||||
|
||||
AZ::IO::FixedMaxPath GetEditorDirectory();
|
||||
|
||||
} // namespace ProjectUtils
|
||||
} // namespace O3DE::ProjectManager
|
||||
|
||||
@@ -392,11 +392,11 @@ namespace O3DE::ProjectManager
|
||||
{
|
||||
if (!WarnIfInBuildQueue(projectPath))
|
||||
{
|
||||
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
|
||||
AZ::IO::FixedMaxPath executableDirectory = ProjectUtils::GetEditorDirectory();
|
||||
AZStd::string executableFilename = "Editor";
|
||||
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
|
||||
auto cmdPath = AZ::IO::FixedMaxPathString::format(
|
||||
"%s -regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
|
||||
"%s --regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
|
||||
projectPath.toStdString().c_str());
|
||||
|
||||
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
|
||||
|
||||
Reference in New Issue
Block a user