Add box selection tests for Editor Focus Mode

Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
Danilo Aimini
2022-02-08 16:59:25 -08:00
parent b669878ef6
commit 8c54513867
5 changed files with 99 additions and 18 deletions
@@ -8,7 +8,6 @@
#pragma once
#include <AzCore/Component/TransformBus.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
@@ -38,9 +37,6 @@ namespace UnitTest
AzToolsFramework::EntityIdList GetSelectedEntities();
AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
AzFramework::CameraState m_cameraState;
inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
inline static const char* CityEntityName = "City";
inline static const char* StreetEntityName = "Street";
@@ -49,7 +45,11 @@ namespace UnitTest
inline static const char* Passenger1EntityName = "Passenger1";
inline static const char* Passenger2EntityName = "Passenger2";
inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
AzFramework::CameraState m_cameraState;
inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
inline static AZ::Vector3 s_worldCityEntityPosition = AZ::Vector3(5.0f, 10.0f, 0.0f);
inline static AZ::Vector3 s_worldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
};
} // namespace UnitTest