Add box selection tests for Editor Focus Mode
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -8,7 +8,6 @@
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#pragma once
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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@@ -38,9 +37,6 @@ namespace UnitTest
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AzToolsFramework::EntityIdList GetSelectedEntities();
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AzFramework::EntityContextId m_editorEntityContextId = AzFramework::EntityContextId::CreateNull();
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AzFramework::CameraState m_cameraState;
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inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
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inline static const char* CityEntityName = "City";
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inline static const char* StreetEntityName = "Street";
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@@ -49,7 +45,11 @@ namespace UnitTest
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inline static const char* Passenger1EntityName = "Passenger1";
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inline static const char* Passenger2EntityName = "Passenger2";
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inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
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AzFramework::CameraState m_cameraState;
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inline static const AZ::Vector3 CameraPosition = AZ::Vector3(10.0f, 15.0f, 10.0f);
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inline static AZ::Vector3 s_worldCityEntityPosition = AZ::Vector3(5.0f, 10.0f, 0.0f);
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inline static AZ::Vector3 s_worldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
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};
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} // namespace UnitTest
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