Removed spawn/despawn events from the spawnable system. Used NetworkSpawnableHolderComponent instead
Signed-off-by: pereslav <pereslav@amazon.com>
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@@ -11,6 +11,7 @@
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#include <AzCore/Component/Component.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzFramework/Spawnable/Spawnable.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesInterface.h>
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namespace Multiplayer
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{
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@@ -37,5 +38,6 @@ namespace Multiplayer
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private:
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AZ::Data::Asset<AzFramework::Spawnable> m_networkSpawnableAsset{ AZ::Data::AssetLoadBehavior::PreLoad };
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AZStd::unique_ptr<AzFramework::EntitySpawnTicket> m_netSpawnableTicket;
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};
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} // namespace Multiplayer
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