Replaced some Lumberyard references with O3DE.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
@@ -8,7 +8,7 @@ INTRODUCTION
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------------
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EditorPythonBindings is a Python project that contains a collection of editor testing tools
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developed by the Lumberyard feature teams. The project contains tools for system level
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developed by the O3DE feature teams. The project contains tools for system level
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editor tests.
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@@ -23,7 +23,7 @@ installed on your system.
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INSTALL
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-----------
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It is recommended to set up these these tools with Lumberyard's CMake build commands.
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It is recommended to set up these these tools with O3DE's CMake build commands.
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Assuming CMake is already setup on your operating system, below are some sample build commands:
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cd /path/to/od3e/
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mkdir windows_vs2019
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@@ -61,7 +61,7 @@ class AssetPickerUIUXTest(EditorTestHelper):
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5) Verify if Mesh Asset is assigned via both OK/Enter options
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+2
-2
@@ -37,7 +37,7 @@ class TestBasicEditorWorkflows(EditorTestHelper):
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async def run_test(self):
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"""
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Summary:
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Open Lumberyard editor and check if basic Editor workflows are completable.
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Open O3DE editor and check if basic Editor workflows are completable.
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Expected Behavior:
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- A new level can be created
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@@ -48,7 +48,7 @@ class TestBasicEditorWorkflows(EditorTestHelper):
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- Level can be exported
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -36,7 +36,7 @@ class TestEditMenuOptions(EditorTestHelper):
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2) Interact with Edit Menu options
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -32,7 +32,7 @@ class TestFileMenuOptions(EditorTestHelper):
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2) Interact with File Menu options
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -36,7 +36,7 @@ class TestViewMenuOptions(EditorTestHelper):
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2) Interact with View Menu options
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -52,7 +52,7 @@ def Pane_PropertiesChanged_RetainsOnRestart():
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from utils import TestHelper as helper
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import pyside_utils
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# Lumberyard Imports
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# O3DE Imports
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import azlmbr.legacy.general as general
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# Pyside imports
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@@ -53,7 +53,7 @@ def Editor_NewExistingLevels_Works():
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10) Save, Load and Export an existing level and close editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the O3DE Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# bit more complex example set to demo connecting Lumberyard tech to PySide2 widgets
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# bit more complex example set to demo connecting O3DE tech to PySide2 widgets
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import azlmbr.bus
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from PySide2 import QtWidgets
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from PySide2 import QtGui
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@@ -35,7 +35,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityRight, DefaultScale<1>, k_categoryName, "{C12282BE-29D2-497D-8C22-75B940E254E2}", "returns the right direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityRight, DefaultScale<1>, k_categoryName, "{C12282BE-29D2-497D-8C22-75B940E254E2}", "returns the right direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
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AZ_INLINE Vector3Type GetEntityForward(AZ::EntityId entityId, NumberType scale)
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{
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@@ -46,7 +46,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityForward, DefaultScale<1>, k_categoryName, "{719D9F76-84D4-4B0F-BCEB-26D5D097C7D6}", "returns the forward direction vector from the specified entity' world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityForward, DefaultScale<1>, k_categoryName, "{719D9F76-84D4-4B0F-BCEB-26D5D097C7D6}", "returns the forward direction vector from the specified entity' world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
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AZ_INLINE Vector3Type GetEntityUp(AZ::EntityId entityId, NumberType scale)
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{
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@@ -57,7 +57,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
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AZ_INLINE BooleanType IsActive(const EntityIDType& entityId)
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{
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@@ -74,7 +74,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetRight, DefaultScale<1>, k_categoryName, "{65811752-711F-4566-869E-5AEF53206342}", "returns the right direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetRight, DefaultScale<1>, k_categoryName, "{65811752-711F-4566-869E-5AEF53206342}", "returns the right direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
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AZ_INLINE Vector3Type GetForward(const TransformType& source, NumberType scale)
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{
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@@ -82,7 +82,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetForward, DefaultScale<1>, k_categoryName, "{3602a047-9f12-46d4-9648-8f53770c8130}", "returns the forward direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetForward, DefaultScale<1>, k_categoryName, "{3602a047-9f12-46d4-9648-8f53770c8130}", "returns the forward direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
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AZ_INLINE Vector3Type GetUp(const TransformType& source, NumberType scale)
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{
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@@ -90,7 +90,7 @@ namespace ScriptCanvas
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vector.SetLength(aznumeric_cast<float>(scale));
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return vector;
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}
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetUp, DefaultScale<1>, k_categoryName, "{F10F52D2-E6F2-4E39-84D5-B4A561F186D3}", "returns the up direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
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SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetUp, DefaultScale<1>, k_categoryName, "{F10F52D2-E6F2-4E39-84D5-B4A561F186D3}", "returns the up direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
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AZ_INLINE Vector3Type GetTranslation(const TransformType& source)
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{
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