Replaced some Lumberyard references with O3DE.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-08-16 15:43:01 -05:00
parent 11ac57d86f
commit 88bef1074b
11 changed files with 17 additions and 17 deletions
@@ -8,7 +8,7 @@ INTRODUCTION
------------
EditorPythonBindings is a Python project that contains a collection of editor testing tools
developed by the Lumberyard feature teams. The project contains tools for system level
developed by the O3DE feature teams. The project contains tools for system level
editor tests.
@@ -23,7 +23,7 @@ installed on your system.
INSTALL
-----------
It is recommended to set up these these tools with Lumberyard's CMake build commands.
It is recommended to set up these these tools with O3DE's CMake build commands.
Assuming CMake is already setup on your operating system, below are some sample build commands:
cd /path/to/od3e/
mkdir windows_vs2019
@@ -61,7 +61,7 @@ class AssetPickerUIUXTest(EditorTestHelper):
5) Verify if Mesh Asset is assigned via both OK/Enter options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -37,7 +37,7 @@ class TestBasicEditorWorkflows(EditorTestHelper):
async def run_test(self):
"""
Summary:
Open Lumberyard editor and check if basic Editor workflows are completable.
Open O3DE editor and check if basic Editor workflows are completable.
Expected Behavior:
- A new level can be created
@@ -48,7 +48,7 @@ class TestBasicEditorWorkflows(EditorTestHelper):
- Level can be exported
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -36,7 +36,7 @@ class TestEditMenuOptions(EditorTestHelper):
2) Interact with Edit Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -32,7 +32,7 @@ class TestFileMenuOptions(EditorTestHelper):
2) Interact with File Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -36,7 +36,7 @@ class TestViewMenuOptions(EditorTestHelper):
2) Interact with View Menu options
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -52,7 +52,7 @@ def Pane_PropertiesChanged_RetainsOnRestart():
from utils import TestHelper as helper
import pyside_utils
# Lumberyard Imports
# O3DE Imports
import azlmbr.legacy.general as general
# Pyside imports
@@ -53,7 +53,7 @@ def Editor_NewExistingLevels_Works():
10) Save, Load and Export an existing level and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the O3DE Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# bit more complex example set to demo connecting Lumberyard tech to PySide2 widgets
# bit more complex example set to demo connecting O3DE tech to PySide2 widgets
import azlmbr.bus
from PySide2 import QtWidgets
from PySide2 import QtGui
@@ -35,7 +35,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityRight, DefaultScale<1>, k_categoryName, "{C12282BE-29D2-497D-8C22-75B940E254E2}", "returns the right direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityRight, DefaultScale<1>, k_categoryName, "{C12282BE-29D2-497D-8C22-75B940E254E2}", "returns the right direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
AZ_INLINE Vector3Type GetEntityForward(AZ::EntityId entityId, NumberType scale)
{
@@ -46,7 +46,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityForward, DefaultScale<1>, k_categoryName, "{719D9F76-84D4-4B0F-BCEB-26D5D097C7D6}", "returns the forward direction vector from the specified entity' world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityForward, DefaultScale<1>, k_categoryName, "{719D9F76-84D4-4B0F-BCEB-26D5D097C7D6}", "returns the forward direction vector from the specified entity' world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
AZ_INLINE Vector3Type GetEntityUp(AZ::EntityId entityId, NumberType scale)
{
@@ -57,7 +57,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (Lumberyard uses Z up, right handed)", "EntityId", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetEntityUp, DefaultScale<1>, k_categoryName, "{96B86F3F-F022-4611-9AEA-175EA952C562}", "returns the up direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)", "EntityId", "Scale");
AZ_INLINE BooleanType IsActive(const EntityIDType& entityId)
{
@@ -74,7 +74,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetRight, DefaultScale<1>, k_categoryName, "{65811752-711F-4566-869E-5AEF53206342}", "returns the right direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetRight, DefaultScale<1>, k_categoryName, "{65811752-711F-4566-869E-5AEF53206342}", "returns the right direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
AZ_INLINE Vector3Type GetForward(const TransformType& source, NumberType scale)
{
@@ -82,7 +82,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetForward, DefaultScale<1>, k_categoryName, "{3602a047-9f12-46d4-9648-8f53770c8130}", "returns the forward direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetForward, DefaultScale<1>, k_categoryName, "{3602a047-9f12-46d4-9648-8f53770c8130}", "returns the forward direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
AZ_INLINE Vector3Type GetUp(const TransformType& source, NumberType scale)
{
@@ -90,7 +90,7 @@ namespace ScriptCanvas
vector.SetLength(aznumeric_cast<float>(scale));
return vector;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetUp, DefaultScale<1>, k_categoryName, "{F10F52D2-E6F2-4E39-84D5-B4A561F186D3}", "returns the up direction vector from the specified transform scaled by a given value (Lumberyard uses Z up, right handed)", "Source", "Scale");
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_WITH_DEFAULTS(GetUp, DefaultScale<1>, k_categoryName, "{F10F52D2-E6F2-4E39-84D5-B4A561F186D3}", "returns the up direction vector from the specified transform scaled by a given value (O3DE uses Z up, right handed)", "Source", "Scale");
AZ_INLINE Vector3Type GetTranslation(const TransformType& source)
{