Merge branch 'main' into Prefab/CreatePrefab
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+1
-1
@@ -78,7 +78,7 @@ namespace Benchmark
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}
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BENCHMARK_REGISTER_F(BM_PrefabUpdateInstances, UpdateInstances_SingeEntityInstances)
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->RangeMultiplier(10)
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->Range(100, 1000)
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->Range(100, 10000)
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->Unit(benchmark::kMillisecond)
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->Complexity();
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@@ -17,13 +17,13 @@
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
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#include <AzToolsFramework/ToolsComponents/ScriptEditorComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.hxx>
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#include <AzToolsFramework/API/EntityPropertyEditorRequestsBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorLockComponent.h>
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#include <AzToolsFramework/ToolsComponents/EditorVisibilityComponent.h>
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#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
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#include <AzCore/IO/Streamer/StreamerComponent.h>
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzCore/std/sort.h>
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@@ -55,7 +55,7 @@ namespace UnitTest
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TEST(EntityPropertyEditorTests, PrioritySort_NonTransformAsFirstItem_TransformMovesToTopRemainderUnchanged)
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{
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ComponentApplication app;
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ToolsApplication app;
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AZ::Entity::ComponentArrayType unorderedComponents;
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AZ::Entity::ComponentArrayType orderedComponents;
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@@ -68,12 +68,18 @@ namespace UnitTest
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Entity* systemEntity = app.Create(desc, startupParams);
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// Need to reflect the components so that edit attribute used for sorting, such as FixedComponentListIndex, get set.
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app.RegisterComponentDescriptor(AzToolsFramework::Components::TransformComponent::CreateDescriptor());
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app.RegisterComponentDescriptor(AzToolsFramework::Components::ScriptEditorComponent::CreateDescriptor());
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app.RegisterComponentDescriptor(AZ::AssetManagerComponent::CreateDescriptor());
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// Add more than 31 components, as we are testing the case where the sort fails when there are 32 or more items.
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const int numFillerItems = 32;
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for (int commentIndex = 0; commentIndex < numFillerItems; commentIndex++)
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{
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unorderedComponents.insert(unorderedComponents.begin(), systemEntity->CreateComponent(AZ::StreamerComponent::RTTI_Type()));
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unorderedComponents.insert(unorderedComponents.begin(), systemEntity->CreateComponent(
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AzToolsFramework::Components::ScriptEditorComponent::RTTI_Type()));
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}
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// Add a TransformComponent at the end which should be sorted to the beginning by the priority sort.
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@@ -62,8 +62,8 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative y-axis moved just back from the origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -101,8 +101,8 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative x-axis moved along the x-axis and tilted slightly down
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -143,15 +143,15 @@ namespace UnitTest
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SetupRowOfEntities(AZ::Vector3::CreateAxisX(-20.0f), AZ::Vector3::CreateAxisX(2.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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const AZ::EntityId entityIdToMove = m_editorEntityIds[10];
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AZ::TransformBus::Event(
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entityIdToMove, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3::CreateAxisZ(100.0f));
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the negative y-axis moved just back from the origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -241,8 +241,8 @@ namespace UnitTest
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{
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m_localAabb = localAabb;
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::RefreshEntityLocalBoundsUnion, GetEntityId());
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}
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TEST_F(EditorVisibilityFixture, UpdatedBoundsIntersectingFrustumAddsVisibleEntity)
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@@ -264,8 +264,8 @@ namespace UnitTest
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entityId, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(40.0f, -3.0f, 20.0f));
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// request the entity union bounds system to update
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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// create default camera looking down the positive x-axis moved to position offset from world origin
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AzFramework::CameraState cameraState = AzFramework::CreateDefaultCamera(
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@@ -288,8 +288,8 @@ namespace UnitTest
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testBoundComponent->ChangeBounds(AZ::Aabb::CreateFromMinMax(AZ::Vector3(-2.5f), AZ::Vector3(2.5f)));
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// perform an 'update' of the visibility system
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AzFramework::EntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::EntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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AzFramework::IEntityBoundsUnionRequestBus::Broadcast(
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&AzFramework::IEntityBoundsUnionRequestBus::Events::ProcessEntityBoundsUnionRequests);
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entityVisibilityQuery.UpdateVisibility(cameraState);
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