Merge branch 'main' into Prefab/CreatePrefab

This commit is contained in:
srikappa
2021-05-10 12:31:18 -07:00
3308 changed files with 61615 additions and 625177 deletions
@@ -200,6 +200,22 @@ namespace AzToolsFramework
instanceToParentUnder = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
parent = instanceToParentUnder->get().GetContainerEntityId();
}
//Detect whether this instantiation would produce a cyclical dependency
auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
// If the template isn't currently loaded, there's no way for it to be in the hierarchy so we just skip the check.
if (templateId != Prefab::InvalidTemplateId && IsPrefabInInstanceAncestorHierarchy(templateId, instanceToParentUnder->get()))
{
return AZ::Failure(
AZStd::string::format(
"Instantiate Prefab operation aborted - Cyclical dependency detected\n(%s depends on %s).",
relativePath.Native().c_str(),
instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()
)
);
}
{
// Initialize Undo Batch object
@@ -210,7 +226,7 @@ namespace AzToolsFramework
instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get());
// Instantiate the Prefab
auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(filePath, instanceToParentUnder);
auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(relativePath, instanceToParentUnder);
if (!instanceToCreate)
{
@@ -260,6 +276,23 @@ namespace AzToolsFramework
return AZ::Success();
}
bool PrefabPublicHandler::IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance)
{
InstanceOptionalConstReference currentInstance = instance;
while (currentInstance.has_value())
{
if (currentInstance->get().GetTemplateId() == prefabTemplateId)
{
return true;
}
currentInstance = currentInstance->get().GetParentInstance();
}
return false;
}
void PrefabPublicHandler::CreateLink(
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId, const bool IsUndoRedoSupportNeeded)
@@ -107,6 +107,14 @@ namespace AzToolsFramework
const AZStd::vector<AZ::EntityId>& entityIds, EntityList& inputEntityList, EntityList& topLevelEntities,
AZ::EntityId& commonRootEntityId, InstanceOptionalReference& commonRootEntityOwningInstance);
/* Detects whether an instance of prefabTemplateId is present in the hierarchy of ancestors of instance.
*
* \param prefabTemplateId The template id to test for
* \param instance The instance whose ancestor hierarchy prefabTemplateId will be tested against.
* \return true if an instance of the template of id prefabTemplateId could be found in the ancestor hierarchy of instance, false otherwise.
*/
bool IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance);
static Instance* GetParentInstance(Instance* instance);
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
static void GenerateContainerEntityTransform(const EntityList& topLevelEntities, AZ::Vector3& translation, AZ::Quaternion& rotation);
@@ -721,6 +721,8 @@ namespace AzToolsFramework
TemplateId PrefabSystemComponent::GetTemplateIdFromFilePath(AZ::IO::PathView filePath) const
{
AZ_Assert(!filePath.IsAbsolute(), "Prefab - GetTemplateIdFromFilePath was passed an absolute path. Prefabs use paths relative to the project folder.");
auto found = m_templateFilePathToIdMap.find(filePath);
if (found != m_templateFilePathToIdMap.end())
{
@@ -771,8 +773,8 @@ namespace AzToolsFramework
return false;
}
Template& sourceTemplate = sourceTemplateReference->get();
#if defined(AZ_ENABLE_TRACING)
Template& sourceTemplate = sourceTemplateReference->get();
Template& targetTemplate = targetTemplateReference->get();
#endif