Removes DebugEventHandler from Gems/EMotionFX
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
-1
@@ -16,7 +16,6 @@
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#include "AttributesWindow.h"
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#include "NodeGroupWindow.h"
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#include "BlendTreeVisualNode.h"
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#include "DebugEventHandler.h"
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#include "StateGraphNode.h"
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#include "ParameterWindow.h"
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#include "GraphNodeFactory.h"
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-92
@@ -1,92 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// include the required headers
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#include "DebugEventHandler.h"
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#include <MCore/Source/LogManager.h>
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namespace EMStudio
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{
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// constructor
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AnimGraphInstanceDebugEventHandler::AnimGraphInstanceDebugEventHandler()
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{
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}
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// destructor
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AnimGraphInstanceDebugEventHandler::~AnimGraphInstanceDebugEventHandler()
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{
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}
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void AnimGraphInstanceDebugEventHandler::OnStateEnter(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state)
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{
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MCORE_UNUSED(animGraphInstance);
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MCore::LogError("Entered '%s'", state->GetName());
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}
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void AnimGraphInstanceDebugEventHandler::OnStateEntering(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state)
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{
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MCORE_UNUSED(animGraphInstance);
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if (state == nullptr)
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{
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return;
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}
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MCore::LogError("Entering '%s'", state->GetName());
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}
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void AnimGraphInstanceDebugEventHandler::OnStateExit(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state)
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{
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MCORE_UNUSED(animGraphInstance);
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if (state == nullptr)
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{
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return;
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}
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MCore::LogError("Exit '%s'", state->GetName());
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}
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void AnimGraphInstanceDebugEventHandler::OnStateEnd(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state)
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{
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MCORE_UNUSED(animGraphInstance);
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if (state == nullptr)
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{
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return;
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}
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MCore::LogError("End '%s'", state->GetName());
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}
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void AnimGraphInstanceDebugEventHandler::OnStartTransition(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphStateTransition* transition)
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{
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if (transition == nullptr)
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{
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return;
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}
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MCore::LogError("Start transition from '%s' to '%s'", transition->GetSourceNode(animGraphInstance)->GetName(), transition->GetTargetNode()->GetName());
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}
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void AnimGraphInstanceDebugEventHandler::OnEndTransition(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphStateTransition* transition)
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{
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if (transition == nullptr)
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{
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return;
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}
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MCore::LogError("End transition from '%s' to '%s'", transition->GetSourceNode(animGraphInstance)->GetName(), transition->GetTargetNode()->GetName());
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}
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} // namespace EMStudio
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-46
@@ -1,46 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// include MCore
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#if !defined(Q_MOC_RUN)
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#include "../StandardPluginsConfig.h"
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#include <MCore/Source/StandardHeaders.h>
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#include <EMotionFX/Source/AnimGraphInstance.h>
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#include <EMotionFX/Source/AnimGraphNode.h>
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#include <EMotionFX/Source/EventHandler.h>
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#include <EMotionFX/Source/AnimGraphStateTransition.h>
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#include <EMotionFX/CommandSystem/Source/SelectionCommands.h>
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#include "../StandardPluginsConfig.h"
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#endif
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namespace EMStudio
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{
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class AnimGraphInstanceDebugEventHandler
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: public EMotionFX::AnimGraphInstanceEventHandler
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{
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MCORE_MEMORYOBJECTCATEGORY(AnimGraphInstanceDebugEventHandler, MCore::MCORE_DEFAULT_ALIGNMENT, MEMCATEGORY_STANDARDPLUGINS_ANIMGRAPH)
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public:
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AnimGraphInstanceDebugEventHandler();
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virtual ~AnimGraphInstanceDebugEventHandler();
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void OnStateEnter(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state);
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void OnStateEntering(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state);
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void OnStateExit(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state);
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void OnStateEnd(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphNode* state);
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void OnStartTransition(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphStateTransition* transition);
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void OnEndTransition(EMotionFX::AnimGraphInstance* animGraphInstance, EMotionFX::AnimGraphStateTransition* transition);
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private:
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};
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} // namespace EMStudio
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-2
@@ -58,8 +58,6 @@ set(FILES
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Source/AnimGraph/AnimGraphPlugin.h
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Source/AnimGraph/AnimGraphPluginCallbacks.cpp
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Source/AnimGraph/ContextMenu.cpp
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Source/AnimGraph/DebugEventHandler.cpp
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Source/AnimGraph/DebugEventHandler.h
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Source/AnimGraph/GameController.cpp
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Source/AnimGraph/GameController.h
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Source/AnimGraph/GameControllerWindow.cpp
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