Fixing character controller triggering collision on creation (#6546)
* Fixing character controller triggering collision on creation Signed-off-by: Mikhail Naumov <mnaumov@amazon.com> * PR feedback Signed-off-by: Mikhail Naumov <mnaumov@amazon.com>
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@@ -73,6 +73,7 @@ namespace PhysX::Utils::Characters
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physx::PxMaterial* pxMaterial = static_cast<physx::PxMaterial*>(materials.front()->GetNativePointer());
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controllerDesc.material = pxMaterial;
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controllerDesc.position = PxMathConvertExtended(characterConfig.m_position);
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controllerDesc.slopeLimit = cosf(AZ::DegToRad(characterConfig.m_maximumSlopeAngle));
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controllerDesc.stepOffset = characterConfig.m_stepHeight;
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controllerDesc.upDirection = characterConfig.m_upDirection.IsZero()
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