more fixes
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -22,7 +22,7 @@ namespace AZ
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: public SerializeContext::IEventHandler
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{
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//! Called right before we start reading from the instance pointed by classPtr.
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virtual void OnReadBegin(void* classPtr)
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void OnReadBegin(void* classPtr) override
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{
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ShaderCollection::Item* shaderVariantReference = reinterpret_cast<ShaderCollection::Item*>(classPtr);
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shaderVariantReference->m_shaderVariantId = shaderVariantReference->m_shaderOptionGroup.GetShaderVariantId();
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