Merge branch 'main' into cpack_installer
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@@ -35,7 +35,7 @@ else()
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endif()
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# Set the default asset type for deployment
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set(LY_ASSET_DEPLOY_ASSET_TYPE "es3" CACHE STRING "Set the asset type for deployment.")
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set(LY_ASSET_DEPLOY_ASSET_TYPE "android" CACHE STRING "Set the asset type for deployment.")
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# Set the python cmd tool
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if(PAL_HOST_PLATFORM_NAME_LOWERCASE STREQUAL "windows")
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@@ -35,7 +35,7 @@ else()
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endif()
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# Set the default asset type for deployment
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set(LY_ASSET_DEPLOY_ASSET_TYPE "osx_gl" CACHE STRING "Set the asset type for deployment.")
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set(LY_ASSET_DEPLOY_ASSET_TYPE "mac" CACHE STRING "Set the asset type for deployment.")
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# Set the python cmd tool
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ly_set(LY_PYTHON_CMD ${CMAKE_CURRENT_SOURCE_DIR}/python/python.sh)
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@@ -62,7 +62,7 @@ class AndroidDeployment(object):
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:param deployment_type: The type of deployment (DEPLOY_APK_ONLY, DEPLOY_ASSETS_ONLY, or DEPLOY_BOTH)
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:param game_name: The name of the game whose assets are being deployed. None if is_test_project is True
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:param asset_mode: The asset mode of deployment (LOOSE, PAK, VFS). None if is_test_project is True
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:param asset_type: The asset type (for android, 'es3'). None if is_test_project is True
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:param asset_type: The asset type. None if is_test_project is True
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:param embedded_assets: Boolean to indicate if the assets are embedded in the APK or not
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:param is_unit_test: Boolean to indicate if this is a unit test deployment
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"""
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@@ -118,7 +118,7 @@ ASSET_MODE_LOOSE = 'LOOSE'
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ASSET_MODE_VFS = 'VFS'
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ALL_ASSET_MODES = [ASSET_MODE_PAK, ASSET_MODE_LOOSE, ASSET_MODE_VFS]
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ASSET_TYPE_ARGUMENT_NAME = '--asset-type'
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DEFAULT_ASSET_TYPE = 'es3'
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DEFAULT_ASSET_TYPE = 'android'
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def wrap_parsed_args(parsed_args):
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@@ -21,7 +21,7 @@ from cmake.Tools.Platform.Android import android_deployment
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TEST_GAME_NAME = "Foo"
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TEST_DEV_ROOT = pathlib.Path("Foo")
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TEST_ASSET_MODE = 'LOOSE'
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TEST_ASSET_TYPE = 'es3'
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TEST_ASSET_TYPE = 'android'
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TEST_ANDROID_SDK_PATH = pathlib.Path('c:\\AndroidSDK')
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TEST_BUILD_DIR = 'android_gradle_test'
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TEST_DEVICE_ID = '9A201FFAZ000ER'
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@@ -661,10 +661,10 @@ def test_execute_success(tmpdir, test_config, test_package_name, test_device_sto
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@pytest.mark.parametrize(
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"test_game_name, test_config, test_package_name, test_device_storage_path, test_asset_type", [
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pytest.param('game1','profile', 'com.amazon.lumberyard.foo', '/data/fool_storage', 'es3'),
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pytest.param('game1','debug', 'com.amazon.lumberyard.foo', '/data/fool_storage', 'es3'),
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pytest.param('game2','profile', 'com.amazon.lumberyard.bar', '/data/fool_storage', 'es3'),
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pytest.param('game2','debug', 'com.amazon.lumberyard.bar', '/data/fool_storage', 'es3'),
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pytest.param('game1','profile', 'com.amazon.lumberyard.foo', '/data/fool_storage', 'android'),
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pytest.param('game1','debug', 'com.amazon.lumberyard.foo', '/data/fool_storage', 'android'),
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pytest.param('game2','profile', 'com.amazon.lumberyard.bar', '/data/fool_storage', 'android'),
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pytest.param('game2','debug', 'com.amazon.lumberyard.bar', '/data/fool_storage', 'android'),
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pytest.param('game3','profile', 'com.amazon.lumberyard.foo', '/data/fool_storage2', 'pc'),
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pytest.param('game3','debug', 'com.amazon.lumberyard.foo', '/data/fool_storage2', 'pc'),
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pytest.param('game4','profile', 'com.amazon.lumberyard.bar', '/data/fool_storage2', 'pc'),
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