Merge branch 'main' into cpack_installer

This commit is contained in:
scottr
2021-05-26 20:20:47 -07:00
296 changed files with 2882 additions and 1386 deletions
@@ -1 +1 @@
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="es3:2,ios:2,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"
@@ -1 +1 @@
/autooptimizefile=0 /preset=Albedo /reduce="es3:3,ios:3,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"
@@ -34,10 +34,10 @@ def ap_all_platforms_setup_fixture(request, workspace, ap_setup_fixture) -> Dict
# Specific platform cache locations
resources["pc_cache_location"] = os.path.join(cache_dir, "pc")
resources["es3_cache_location"] = os.path.join(cache_dir, "es3")
resources["android_cache_location"] = os.path.join(cache_dir, "android")
resources["ios_cache_location"] = os.path.join(cache_dir, "ios")
resources["osx_gl_cache_location"] = os.path.join(cache_dir, "osx_gl")
resources["mac_cache_location"] = os.path.join(cache_dir, "mac")
resources["provo_cache_location"] = os.path.join(cache_dir, "provo")
resources["all_platforms"] = ["pc", "es3", "ios", "osx_gl", "provo"]
resources["all_platforms"] = ["pc", "android", "ios", "mac", "provo"]
return resources
@@ -54,7 +54,7 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
platforms = [platform.strip() for platform in platforms.split(",")]
else:
# No commandline argument provided, default to mac and pc
platforms = ["pc", "osx_gl"]
platforms = ["pc", "mac"]
class BundlerBatchFixture:
"""
@@ -241,11 +241,11 @@ def bundler_batch_setup_fixture(request, workspace, asset_processor, timeout) ->
def get_platform_flag(self, platform_name: str) -> int:
if (platform_name == "pc"):
return 1
elif (platform_name == "es3"):
elif (platform_name == "android"):
return 2
elif (platform_name == "ios"):
return 4
elif (platform_name == "osx_gl"):
elif (platform_name == "mac"):
return 8
elif (platform_name == "server"):
return 128
@@ -460,9 +460,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
"""
helper = bundler_batch_helper
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
seed_list = os.path.join(workspace.paths.engine_root(), "Engine", "SeedAssetList.seed") # Engine seed list
@@ -502,7 +502,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for bundle_file in bundle_files.values():
assert os.path.isfile(bundle_file)
# This asset is created on osx_gl platform but not on windows
# This asset is created on mac platform but not on windows
file_to_check = b"engineassets/shading/defaultprobe_cm.dds.5" # [use byte str because file is in binary]
# Extract the delta catalog file from pc archive. {file_to_check} SHOULD NOT be present for PC
@@ -512,11 +512,11 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
f"{file_to_check} was found in DeltaCatalog.xml in pc bundle file {bundle_files['pc']}"
# fmt:on
# Extract the delta catalog file from osx_gl archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["osx_gl"], "DeltaCatalog.xml")
# Extract the delta catalog file from mac archive. {file_to_check} SHOULD be present for MAC
file_contents = helper.extract_file_content(bundle_files["mac"], "DeltaCatalog.xml")
# fmt:off
assert file_to_check in file_contents, \
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['osx_gl']}"
f"{file_to_check} was not found in DeltaCatalog.xml in darwin bundle file {bundle_files['mac']}"
# fmt:on
# Gather checksums for first set of bundles
@@ -613,7 +613,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate both mac and pc are activated for seed
@@ -626,7 +626,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removePlatformFromSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate only pc platform for seed. Save file contents to variable
all_lines = check_seed_platform(helper["seed_list_file"], test_asset, helper["platform_values"]["pc"])
@@ -646,7 +646,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
addPlatformToSeeds="",
platform="osx_gl",
platform="mac",
)
# Validate Mac platform was added back on. Save file contents
# fmt:off
@@ -670,7 +670,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_seeds(
seedListFile=helper["seed_list_file"],
removeSeed=test_asset,
platform="pc,osx_gl",
platform="pc,mac",
)
# Validate seed was removed from file
@@ -697,9 +697,9 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
env = ap_setup_fixture
# fmt:off
assert "pc" in helper["platforms"] and "osx_gl" in helper["platforms"], \
assert "pc" in helper["platforms"] and "mac" in helper["platforms"], \
"This test requires both PC and MAC platforms to be enabled. " \
"Please rerun with commandline option: '--bundle_platforms=pc,osx_gl'"
"Please rerun with commandline option: '--bundle_platforms=pc,mac'"
# fmt:on
# Test assets arranged in common lists: six (0-5) .txt files and .dat files
@@ -717,16 +717,16 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
file_platforms = {
"txtfile_0.txt": "pc",
"txtfile_1.txt": "pc",
"txtfile_2.txt": "pc,osx_gl",
"txtfile_3.txt": "pc,osx_gl",
"txtfile_4.txt": "osx_gl",
"txtfile_5.txt": "osx_gl",
"txtfile_2.txt": "pc,mac",
"txtfile_3.txt": "pc,mac",
"txtfile_4.txt": "mac",
"txtfile_5.txt": "mac",
"datfile_0.dat": "pc",
"datfile_1.dat": "pc",
"datfile_2.dat": "pc,osx_gl",
"datfile_3.dat": "pc,osx_gl",
"datfile_4.dat": "osx_gl",
"datfile_5.dat": "osx_gl",
"datfile_2.dat": "pc,mac",
"datfile_3.dat": "pc,mac",
"datfile_4.dat": "mac",
"datfile_5.dat": "mac",
}
# Comparison rules files and their associated 'comparisonType' flags
@@ -741,7 +741,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get our test assets ready and processed
utils.prepare_test_assets(env["tests_dir"], "C16877178", env["project_test_assets_dir"])
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,osx_gl")
asset_processor.batch_process(timeout=timeout, fastscan=False, platforms="pc,mac")
# *** Some helper functions *** #
@@ -759,7 +759,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
helper.call_assetLists(
assetListFile=os.path.join(helper["test_dir"], asset_list_file_name),
seedListFile=os.path.join(helper["test_dir"], seed_file_name),
platform="pc,osx_gl",
platform="pc,mac",
)
def get_platform_assets(asset_name_list: List[str]) -> Dict[str, List[str]]:
@@ -769,7 +769,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
for asset_name in asset_name_list:
if "pc" in file_platforms[asset_name]:
win_assets.append(asset_name)
if "osx_gl" in file_platforms[asset_name]:
if "mac" in file_platforms[asset_name]:
mac_assets.append(asset_name)
return {"win": win_assets, "mac": mac_assets}
@@ -798,7 +798,7 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# Get platform result file names
win_asset_list_file = helper.platform_file_name(request_file, platforms["pc"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["osx_gl"])
mac_asset_list_file = helper.platform_file_name(request_file, platforms["mac"])
# Get expected platforms for each asset in asset_names
platform_files = get_platform_assets(asset_names)
@@ -879,14 +879,14 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
# fmt:on
# End verify_asset_list_contents()
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_osx_gl_output: bool) -> None:
def run_compare_command_and_verify(platform_arg: str, expect_pc_output: bool, expect_mac_output: bool) -> None:
# Expected asset list to equal result of comparison
expected_pc_asset_list = None
expected_osx_gl_asset_list = None
expected_mac_asset_list = None
# Last output file. Use this for comparison to 'expected'
output_pc_asset_list = None
output_osx_gl_asset_list = None
output_mac_asset_list = None
# Add the platform to the file name to match what the Bundler will create
last_output_arg = output_arg.split(",")[-1]
@@ -895,10 +895,10 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
expected_pc_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_pc_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_osx_gl_output:
platform = platforms["osx_gl"]
expected_osx_gl_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_osx_gl_asset_list = helper.platform_file_name(last_output_arg, platform)
if expect_mac_output:
platform = platforms["mac"]
expected_mac_asset_list = os.path.join(helper["test_dir"], helper.platform_file_name(expected_asset_list, platform))
output_mac_asset_list = helper.platform_file_name(last_output_arg, platform)
# Build execution command
cmd = generate_compare_command(platform_arg)
@@ -911,15 +911,15 @@ class TestsAssetBundlerBatch_WindowsAndMac(object):
verify_asset_list_contents(expected_pc_asset_list, output_pc_asset_list)
fs.delete([output_pc_asset_list], True, True)
if expect_osx_gl_output:
verify_asset_list_contents(expected_osx_gl_asset_list, output_osx_gl_asset_list)
fs.delete([output_osx_gl_asset_list], True, True)
if expect_mac_output:
verify_asset_list_contents(expected_mac_asset_list, output_mac_asset_list)
fs.delete([output_mac_asset_list], True, True)
# End run_compare_command_and_verify()
# Generate command, run and validate for each platform
run_compare_command_and_verify("pc", True, False)
run_compare_command_and_verify("osx_gl", False, True)
run_compare_command_and_verify("pc,osx_gl", True, True)
run_compare_command_and_verify("mac", False, True)
run_compare_command_and_verify("pc,mac", True, True)
#run_compare_command_and_verify(None, True, True)
# End compare_and_check()
@@ -102,7 +102,7 @@ class TestsAssetProcessorBatch_AllPlatforms(object):
def test_RunAPBatch_TwoPlatforms_ExitCodeZero(self, asset_processor):
asset_processor.create_temp_asset_root()
asset_processor.enable_asset_processor_platform("pc")
asset_processor.enable_asset_processor_platform("osx_gl")
asset_processor.enable_asset_processor_platform("mac")
result, _ = asset_processor.batch_process()
assert result, "AP Batch failed"
@@ -1 +1 @@
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="es3:1,ios:1,osx_gl:0,pc:0,provo:0"
/autooptimizefile=0 /M=50,50,0,50,50,50 /preset=NormalsWithSmoothness /reduce="android:1,ios:1,mac:0,pc:0,provo:0"
+2 -2
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a18fae4040a22d2bb359a8ca642b97bb8f6468eeb52e2826b3b029bd8f1350b6
size 5466
oid sha256:40949893ed7009eeaa90b7ce6057cb6be9dfaf7b162e3c26ba9dadf985939d7d
size 2038
+1 -1
View File
@@ -125,7 +125,7 @@ enum ESystemConfigPlatform
{
CONFIG_INVALID_PLATFORM = 0,
CONFIG_PC = 1,
CONFIG_OSX_GL = 2,
CONFIG_MAC = 2,
CONFIG_OSX_METAL = 3,
CONFIG_ANDROID = 4,
CONFIG_IOS = 5,
+1 -1
View File
@@ -729,7 +729,7 @@ protected: // -------------------------------------------------------------
CCmdLine* m_pCmdLine;
string m_currentLanguageAudio;
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_es3.cfg or system_android_opengl.cfg or system_windows_pc.cfg
string m_systemConfigName; // computed from system_(hardwareplatform)_(assetsPlatform) - eg, system_android_android.cfg or system_windows_pc.cfg
std::vector< std::pair<CTimeValue, float> > m_updateTimes;
@@ -19,7 +19,7 @@ namespace AZ
{
inline namespace PlatformDefaults
{
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformES3, PlatformIOS, PlatformOSX, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
static const char* PlatformNames[PlatformId::NumPlatformIds] = { PlatformPC, PlatformAndroid, PlatformIOS, PlatformMac, PlatformProvo, PlatformSalem, PlatformJasper, PlatformServer, PlatformAll, PlatformAllClient };
const char* PlatformIdToPalFolder(AZ::PlatformId platform)
{
@@ -31,11 +31,11 @@ namespace AZ
{
case AZ::PC:
return "PC";
case AZ::ES3:
case AZ::ANDROID_ID:
return "Android";
case AZ::IOS:
return "iOS";
case AZ::OSX:
case AZ::MAC:
return "Mac";
case AZ::PROVO:
return "Provo";
@@ -66,11 +66,11 @@ namespace AZ
}
else if (osPlatform == PlatformCodeNameMac)
{
return PlatformOSX;
return PlatformMac;
}
else if (osPlatform == PlatformCodeNameAndroid)
{
return PlatformES3;
return PlatformAndroid;
}
else if (osPlatform == PlatformCodeNameiOS)
{
@@ -207,13 +207,13 @@ namespace AZ
platformCodes.emplace_back(PlatformCodeNameWindows);
platformCodes.emplace_back(PlatformCodeNameLinux);
break;
case PlatformId::ES3:
case PlatformId::ANDROID_ID:
platformCodes.emplace_back(PlatformCodeNameAndroid);
break;
case PlatformId::IOS:
platformCodes.emplace_back(PlatformCodeNameiOS);
break;
case PlatformId::OSX:
case PlatformId::MAC:
platformCodes.emplace_back(PlatformCodeNameMac);
break;
case PlatformId::PROVO:
@@ -27,9 +27,9 @@ namespace AZ
inline namespace PlatformDefaults
{
constexpr char PlatformPC[] = "pc";
constexpr char PlatformES3[] = "es3";
constexpr char PlatformAndroid[] = "android";
constexpr char PlatformIOS[] = "ios";
constexpr char PlatformOSX[] = "osx_gl";
constexpr char PlatformMac[] = "mac";
constexpr char PlatformProvo[] = "provo";
constexpr char PlatformSalem[] = "salem";
constexpr char PlatformJasper[] = "jasper";
@@ -54,9 +54,9 @@ namespace AZ
AZ_ENUM_WITH_UNDERLYING_TYPE(PlatformId, int,
(Invalid, -1),
PC,
ES3,
ANDROID_ID,
IOS,
OSX,
MAC,
PROVO,
SALEM,
JASPER,
@@ -73,9 +73,9 @@ namespace AZ
{
Platform_NONE = 0x00,
Platform_PC = 1 << PlatformId::PC,
Platform_ES3 = 1 << PlatformId::ES3,
Platform_ANDROID = 1 << PlatformId::ANDROID_ID,
Platform_IOS = 1 << PlatformId::IOS,
Platform_OSX = 1 << PlatformId::OSX,
Platform_MAC = 1 << PlatformId::MAC,
Platform_PROVO = 1 << PlatformId::PROVO,
Platform_SALEM = 1 << PlatformId::SALEM,
Platform_JASPER = 1 << PlatformId::JASPER,
@@ -87,7 +87,7 @@ namespace AZ
// A special platform that will always correspond to all non-server platforms, even if new ones are added
Platform_ALL_CLIENT = 1ULL << 31,
AllNamedPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
AllNamedPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER | Platform_SERVER,
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(PlatformFlags);
@@ -28,8 +28,8 @@ namespace AZ
return "Android64";
case PlatformID::PLATFORM_APPLE_IOS:
return "iOS";
case PlatformID::PLATFORM_APPLE_OSX:
return "OSX";
case PlatformID::PLATFORM_APPLE_MAC:
return "Mac";
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
case PlatformID::PLATFORM_##PUBLICNAME:\
@@ -23,7 +23,7 @@ namespace AZ
PLATFORM_WINDOWS_64,
PLATFORM_LINUX_64,
PLATFORM_APPLE_IOS,
PLATFORM_APPLE_OSX,
PLATFORM_APPLE_MAC,
PLATFORM_ANDROID_64, // ARMv8 / 64-bit
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
@@ -937,7 +937,7 @@ void ScriptSystemComponent::Reflect(ReflectContext* reflection)
->Enum<static_cast<int>(PlatformID::PLATFORM_LINUX_64)>("Linux")
->Enum<static_cast<int>(PlatformID::PLATFORM_ANDROID_64)>("Android64")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_IOS)>("iOS")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_OSX)>("OSX")
->Enum<static_cast<int>(PlatformID::PLATFORM_APPLE_MAC)>("Mac")
#if defined(AZ_EXPAND_FOR_RESTRICTED_PLATFORM) || defined(AZ_TOOLS_EXPAND_FOR_RESTRICTED_PLATFORMS)
#define AZ_RESTRICTED_PLATFORM_EXPANSION(CodeName, CODENAME, codename, PrivateName, PRIVATENAME, privatename, PublicName, PUBLICNAME, publicname, PublicAuxName1, PublicAuxName2, PublicAuxName3)\
->Enum<static_cast<int>(PlatformID::PLATFORM_##PUBLICNAME)>(#CodeName)
@@ -372,15 +372,15 @@ mac_remote_filesystem=0
-- We need to know this before we establish VFS because different platform assets
-- are stored in different root folders in the cache. These correspond to the names
-- In the asset processor config file. This value also controls what config file is read
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_es3.cfg)
-- when you read system_xxxx_xxxx.cfg (for example, system_windows_pc.cfg or system_android_android.cfg)
-- by default, pc assets (in the 'pc' folder) are used, with RC being fed 'pc' as the platform
-- by default on console we use the default assets=pc for better iteration times
-- we should turn on console specific assets only when in release and/or testing assets and/or loading performance
-- that way most people will not need to have 3 different caches taking up disk space
assets = pc
android_assets = es3
android_assets = android
ios_assets = ios
mac_assets = osx_gl
mac_assets = mac
-- Add the IP address of your console to the white list that will connect to the asset processor here
-- You can list addresses or CIDR's. CIDR's are helpful if you are using DHCP. A CIDR looks like an ip address with
@@ -438,9 +438,9 @@ mac_wait_for_connect=0
ConfigFileParams::SettingsKeyValuePair{"/ios_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/mac_remote_filesystem", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/assets", AZStd::string_view{"pc"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"es3"}},
ConfigFileParams::SettingsKeyValuePair{"/android_assets", AZStd::string_view{"android"}},
ConfigFileParams::SettingsKeyValuePair{"/ios_assets", AZStd::string_view{"ios"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"osx_gl"}},
ConfigFileParams::SettingsKeyValuePair{"/mac_assets", AZStd::string_view{"mac"}},
ConfigFileParams::SettingsKeyValuePair{"/connect_to_remote", AZ::s64{0}},
ConfigFileParams::SettingsKeyValuePair{"/windows_connect_to_remote", AZ::s64{1}},
ConfigFileParams::SettingsKeyValuePair{"/android_connect_to_remote", AZ::s64{0}},
@@ -478,20 +478,20 @@ test_asset_processor_tag = test_value
[Platform pc]
tags=tools,renderer,dx12,vulkan
[Platform es3]
[Platform android]
tags=android,mobile,renderer,vulkan ; With Comments at the end
[Platform ios]
tags=mobile,renderer,metal
[Platform osx_gl]
[Platform mac]
tags=tools,renderer,metal)"
, AZStd::fixed_vector<ConfigFileParams::SettingsKeyValuePair, 20>{
ConfigFileParams::SettingsKeyValuePair{"/test_asset_processor_tag", AZStd::string_view{"test_value"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform pc/tags", AZStd::string_view{"tools,renderer,dx12,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform es3/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform android/tags", AZStd::string_view{"android,mobile,renderer,vulkan"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform ios/tags", AZStd::string_view{"mobile,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform osx_gl/tags", AZStd::string_view{"tools,renderer,metal"}},
ConfigFileParams::SettingsKeyValuePair{"/Platform mac/tags", AZStd::string_view{"tools,renderer,metal"}},
}}
)
);
@@ -120,14 +120,14 @@ namespace AzToolsFramework
/**
* Query to see if a specific asset platform is enabled
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return true if enabled, false otherwise
*/
virtual bool IsAssetPlatformEnabled(const char* platform) = 0;
/**
* Get the total number of pending assets left to process for a specific asset platform
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return -1 if the process fails, a positive number otherwise
*/
virtual int GetPendingAssetsForPlatform(const char* platform) = 0;
@@ -312,7 +312,7 @@ namespace AzToolsFramework
inline const char* GetHostAssetPlatform()
{
#if defined(AZ_PLATFORM_MAC)
return "osx_gl";
return "mac";
#elif defined(AZ_PLATFORM_WINDOWS)
return "pc";
#elif defined(AZ_PLATFORM_LINUX)
@@ -0,0 +1,80 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Math/Color.h>
#include <AzFramework/Viewport/ViewportId.h>
namespace AzToolsFramework
{
//! An interface for loading simple icon assets and rendering them to screen on a per-viewport basis.
class EditorViewportIconDisplayInterface
{
public:
AZ_RTTI(EditorViewportIconDisplayInterface, "{D5190B58-2561-4F3F-B793-F1E7D454CDF2}");
using IconId = AZ::s32;
static constexpr IconId InvalidIconId = -1;
enum class CoordinateSpace : AZ::u8
{
ScreenSpace,
WorldSpace
};
//! These draw parameters control rendering for a single icon to a single viewport.
struct DrawParameters
{
//! The ViewportId to render to.
AzFramework::ViewportId m_viewport = AzFramework::InvalidViewportId;
//! The icon ID, retrieved from GetOrLoadIconForPath, to render to screen.
IconId m_icon = InvalidIconId;
//! The color, including opacity, to render the icon with. White will render the icon as opaque in its original color.
AZ::Color m_color = AZ::Colors::White;
//! The position to render the icon to, in world or screen space depending on m_positionSpace.
AZ::Vector3 m_position;
//! The coordinate system to use for m_position.
//! ScreenSpace will accept m_position in the form of [X, Y, Depth], where X & Y are screen coordinates in
//! pixels and Depth is a z-ordering depth value from 0.0f to 1.0f.
//! WorldSpace will accept a 3D vector in world space coordinates that will be translated back into screen
//! space when the icon is rendered.
CoordinateSpace m_positionSpace = CoordinateSpace::ScreenSpace;
//! The size to render the icon as, in pixels.
AZ::Vector2 m_size;
};
//! The current load status of an icon retrieved by GetOrLoadIconForPath.
enum class IconLoadStatus : AZ::u8
{
Unloaded,
Loading,
Loaded,
Error
};
//! Draws an icon to a viewport given a set of draw parameters.
//! Requires an IconId retrieved from GetOrLoadIconForPath.
virtual void DrawIcon(const DrawParameters& drawParameters) = 0;
//! Retrieves a reusable IconId for an icon at a given path.
//! This will load the icon, if it has not already been loaded.
//! @param path should be a relative asset path to an icon image asset.
//! png and svg icons are currently supported.
virtual IconId GetOrLoadIconForPath(AZStd::string_view path) = 0;
//! Gets the current load status of an icon retrieved via GetOrLoadIconForPath.
virtual IconLoadStatus GetIconLoadStatus(IconId icon) = 0;
};
using EditorViewportIconDisplay = AZ::Interface<EditorViewportIconDisplayInterface>;
} //namespace AzToolsFramework
@@ -17,6 +17,7 @@
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/EditorViewportIconDisplayInterface.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzToolsFramework/ToolsComponents/GenericComponentWrapper.h>
@@ -313,8 +314,7 @@ namespace AzToolsFramework
// if we do not yet have a valid texture id, request it using the entity icon path
if (m_entityIconTextureId == 0)
{
EditorRequestBus::BroadcastResult(
m_entityIconTextureId, &EditorRequests::GetIconTextureIdFromEntityIconPath, m_entityIconPath);
m_entityIconTextureId = EditorViewportIconDisplay::Get()->GetOrLoadIconForPath(m_entityIconPath);
}
return m_entityIconTextureId;
@@ -21,6 +21,7 @@
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
#include <AzToolsFramework/API/EditorViewportIconDisplayInterface.h>
AZ_CVAR(
bool, ed_visibility_showAggregateEntitySelectionBounds, false, nullptr, AZ::ConsoleFunctorFlags::Null,
@@ -232,10 +233,14 @@ namespace AzToolsFramework
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
debugDisplay.SetColor(iconHighlight);
// debugDisplay.DrawTextureLabel(
// iconTextureId, entityPosition, iconSize, iconSize,
// /*DisplayContext::ETextureIconFlags::TEXICON_ON_TOP=*/ 0x0008);
EditorViewportIconDisplay::Get()->DrawIcon({
viewportInfo.m_viewportId,
iconTextureId,
iconHighlight,
entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{iconSize, iconSize}
});
}
}
}
@@ -46,6 +46,7 @@ set(FILES
API/EditorWindowRequestBus.h
API/EntityCompositionRequestBus.h
API/EntityCompositionNotificationBus.h
API/EditorViewportIconDisplayInterface.h
API/ViewPaneOptions.h
Application/Ticker.h
Application/Ticker.cpp
@@ -82,7 +82,7 @@ namespace UnitTest
}
m_testPlatforms[0] = AzFramework::PlatformId::PC;
m_testPlatforms[1] = AzFramework::PlatformId::ES3;
m_testPlatforms[1] = AzFramework::PlatformId::ANDROID_ID;
int platformCount = 0;
for(auto thisPlatform : m_testPlatforms)
@@ -170,20 +170,20 @@ namespace UnitTest
AzFramework::AssetCatalog assetCatalog(useRequestBus);
AZStd::string pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
AZStd::string es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
AZStd::string androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (!assetCatalog.SaveCatalog(pcCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (PC) file.\n").c_str());
}
if (!assetCatalog.SaveCatalog(es3CatalogFile.c_str(), m_assetRegistry))
if (!assetCatalog.SaveCatalog(androidCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ES3) file.\n").c_str());
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ANDROID) file.\n").c_str());
}
m_pcCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::PC);
m_es3Catalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ES3);
m_androidCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ANDROID_ID);
const AZStd::string engroot = AZ::Test::GetEngineRootPath();
AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engroot.c_str());
@@ -227,21 +227,21 @@ namespace UnitTest
}
auto pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
auto es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
auto androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (fileIO->Exists(pcCatalogFile.c_str()))
{
fileIO->Remove(pcCatalogFile.c_str());
}
if (fileIO->Exists(es3CatalogFile.c_str()))
if (fileIO->Exists(androidCatalogFile.c_str()))
{
fileIO->Remove(es3CatalogFile.c_str());
fileIO->Remove(androidCatalogFile.c_str());
}
delete m_assetSeedManager;
delete m_assetRegistry;
delete m_pcCatalog;
delete m_es3Catalog;
delete m_androidCatalog;
m_application->Stop();
delete m_application;
}
@@ -342,10 +342,10 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
EXPECT_EQ(seedInfo.m_platformFlags, expectedPlatformFlags);
@@ -358,14 +358,14 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_es3Catalog->UnregisterAsset(assets[2]);
m_androidCatalog->UnregisterAsset(assets[2]);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
if (seedInfo.m_assetId == assets[2])
@@ -383,14 +383,14 @@ namespace UnitTest
{
// Setup
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ANDROID);
// Step we are testing
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
@@ -514,8 +514,8 @@ namespace UnitTest
void DependencyValidation_MultipleAssetSeeds_MultiplePlatformFlags_ListValid()
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
AzToolsFramework::AssetFileInfoList assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -531,7 +531,7 @@ namespace UnitTest
assetList.m_fileInfoList.clear();
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -547,7 +547,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
assetList.m_fileInfoList.clear();
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -562,7 +562,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
// Removing the android flag from the asset should still produce the same result
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -576,7 +576,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[7]));
EXPECT_TRUE(Search(assetList, assets[8]));
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 5);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -586,8 +586,8 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[4]));
// Adding the android flag again to the asset
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 8);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -773,7 +773,7 @@ namespace UnitTest
AzFramework::AssetRegistry* m_assetRegistry;
ToolsTestApplication* m_application;
AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_es3Catalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_androidCatalog;
AZ::IO::FileIOStream m_fileStreams[s_totalTestPlatforms][s_totalAssets];
AzFramework::PlatformId m_testPlatforms[s_totalTestPlatforms];
AZStd::string m_assetsPath[s_totalAssets];
@@ -936,7 +936,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_AllPlatformsValid_SeedAddedForEveryInputPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, validPlatforms);
// Verify the function outputs
@@ -953,8 +953,8 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_SomePlatformsValid_SeedAddedForEveryValidPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_OSX;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -971,7 +971,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_NoPlatformsValid_NoSeedAdded)
{
using namespace AzFramework;
PlatformFlags inputPlatforms = PlatformFlags::Platform_OSX;
PlatformFlags inputPlatforms = PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -985,30 +985,30 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForAllPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 0);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 0);
}
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForSpecificPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
@@ -1017,14 +1017,14 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Invalid_NotRemove_SeedForAllPlatform_Ok)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 1);
}
@@ -184,13 +184,13 @@ namespace UnitTest
TEST_F(PlatformAddressedAssetCatalogManagerTest, PlatformAddressedAssetCatalogManager_CatalogExistsChecks_Success)
{
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), true);
AZStd::string es3CatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
if (AZ::IO::FileIOBase::GetInstance()->Exists(es3CatalogPath.c_str()))
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), true);
AZStd::string androidCatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (AZ::IO::FileIOBase::GetInstance()->Exists(androidCatalogPath.c_str()))
{
AZ::IO::FileIOBase::GetInstance()->Remove(es3CatalogPath.c_str());
AZ::IO::FileIOBase::GetInstance()->Remove(androidCatalogPath.c_str());
}
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), false);
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), false);
}
class PlatformAddressedAssetCatalogMessageTest : public AzToolsFramework::PlatformAddressedAssetCatalog
@@ -251,7 +251,7 @@ namespace UnitTest
AzFramework::AssetSystem::NetworkAssetUpdateInterface* notificationInterface = AZ::Interface<AzFramework::AssetSystem::NetworkAssetUpdateInterface>::Get();
EXPECT_NE(notificationInterface, nullptr);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ES3);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ANDROID_ID);
AZStd::unique_ptr< ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>> catalogHolder;
catalogHolder.reset(mockCatalog);
@@ -259,7 +259,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(0);
notificationInterface->AssetChanged(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(1);
notificationInterface->AssetChanged(testMessage);
@@ -270,7 +270,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(0);
notificationInterface->AssetRemoved(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(1);
notificationInterface->AssetRemoved(testMessage);
}
+4 -4
View File
@@ -30,11 +30,11 @@ TEST_F(PlatformHelperTest, SinglePlatformFlags_PlatformId_Valid)
TEST_F(PlatformHelperTest, MultiplePlatformFlags_PlatformId_Valid)
{
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
auto platforms = AzFramework::PlatformHelper::GetPlatforms(platformFlags);
EXPECT_EQ(platforms.size(), 2);
EXPECT_EQ(platforms[0], "pc");
EXPECT_EQ(platforms[1], "es3");
EXPECT_EQ(platforms[1], "android");
}
TEST_F(PlatformHelperTest, SpecialAllFlag_PlatformId_Valid)
@@ -42,7 +42,7 @@ TEST_F(PlatformHelperTest, SpecialAllFlag_PlatformId_Valid)
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL;
auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
EXPECT_EQ(platforms.size(), AzFramework::NumPlatforms);
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper", "server"));
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "android", "ios", "mac", "provo", "salem", "jasper", "server"));
}
TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
@@ -50,7 +50,7 @@ TEST_F(PlatformHelperTest, SpecialAllClientFlag_PlatformId_Valid)
AzFramework::PlatformFlags platformFlags = AzFramework::PlatformFlags::Platform_ALL_CLIENT;
auto platforms = AzFramework::PlatformHelper::GetPlatformsInterpreted(platformFlags);
EXPECT_EQ(platforms.size(), AzFramework::NumClientPlatforms);
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "es3", "ios", "osx_gl", "provo", "salem", "jasper"));
EXPECT_THAT(platforms, testing::UnorderedElementsAre("pc", "android", "ios", "mac", "provo", "salem", "jasper"));
}
TEST_F(PlatformHelperTest, InvalidPlatformFlags_PlatformId_Empty)
+1 -1
View File
@@ -533,7 +533,7 @@ namespace AzToolsFramework
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_PC>("SystemConfigPlatform_Pc")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_OSX_GL>("SystemConfigPlatform_OsxGl")
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_MAC>("SystemConfigPlatform_Mac")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
behaviorContext->EnumProperty<ESystemConfigPlatform::CONFIG_OSX_METAL>("SystemConfigPlatform_OsxMetal")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
@@ -3,7 +3,7 @@
"AssetProcessor": {
"Settings": {
"Platforms": {
"es3": "enabled"
"android": "enabled"
}
}
}
@@ -150,7 +150,7 @@ namespace AssetBundler
AzFramework::PlatformFlags platformFlags = GetEnabledPlatformFlags(m_data->m_testEngineRoot.c_str(), m_data->m_testEngineRoot.c_str(), DummyProjectName);
AzFramework::PlatformFlags hostPlatformFlag = AzFramework::PlatformHelper::GetPlatformFlag(AzToolsFramework::AssetSystem::GetHostAssetPlatform());
AzFramework::PlatformFlags expectedFlags = AzFramework::PlatformFlags::Platform_ES3 | AzFramework::PlatformFlags::Platform_IOS | AzFramework::PlatformFlags::Platform_PROVO | hostPlatformFlag;
AzFramework::PlatformFlags expectedFlags = AzFramework::PlatformFlags::Platform_ANDROID | AzFramework::PlatformFlags::Platform_IOS | AzFramework::PlatformFlags::Platform_PROVO | hostPlatformFlag;
ASSERT_EQ(platformFlags, expectedFlags);
}
+4 -4
View File
@@ -40,14 +40,14 @@ namespace AssetBundler
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFile_OutputBaseNameAndPlatform)
{
AZStd::string filePath = "assetInfoFile_osx_gl.xml";
AZStd::string filePath = "assetInfoFile_mac.xml";
AZStd::string baseFilename;
AZStd::string platformIdentifier;
AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
ASSERT_EQ(baseFilename, "assetInfoFile");
ASSERT_EQ(platformIdentifier, "osx_gl");
ASSERT_EQ(platformIdentifier, "mac");
}
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFile_OutputBaseNameAndPlatform)
@@ -64,14 +64,14 @@ namespace AssetBundler
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_MacFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
{
AZStd::string filePath = "assetInfoFile_test_osx_gl.xml";
AZStd::string filePath = "assetInfoFile_test_mac.xml";
AZStd::string baseFilename;
AZStd::string platformIdentifier;
AzToolsFramework::SplitFilename(filePath, baseFilename, platformIdentifier);
ASSERT_EQ(baseFilename, "assetInfoFile_test");
ASSERT_EQ(platformIdentifier, "osx_gl");
ASSERT_EQ(platformIdentifier, "mac");
}
TEST_F(AssetBundlerBatchUtilsTest, SplitFilename_PcFileWithUnderScoreInFileName_OutputBaseNameAndPlatform)
@@ -78,17 +78,17 @@ namespace AssetBuilderSDK
{
return AssetBuilderSDK::Platform_PC;
}
if (azstricmp(newPlatformName, "es3") == 0)
if (azstricmp(newPlatformName, "android") == 0)
{
return AssetBuilderSDK::Platform_ES3;
return AssetBuilderSDK::Platform_ANDROID;
}
if (azstricmp(newPlatformName, "ios") == 0)
{
return AssetBuilderSDK::Platform_IOS;
}
if (azstricmp(newPlatformName, "osx_gl") == 0)
if (azstricmp(newPlatformName, "mac") == 0)
{
return AssetBuilderSDK::Platform_OSX;
return AssetBuilderSDK::Platform_MAC;
}
if (azstricmp(newPlatformName, "provo") == 0)
{
@@ -115,12 +115,12 @@ namespace AssetBuilderSDK
{
case AssetBuilderSDK::Platform_PC:
return "pc";
case AssetBuilderSDK::Platform_ES3:
return "es3";
case AssetBuilderSDK::Platform_ANDROID:
return "android";
case AssetBuilderSDK::Platform_IOS:
return "ios";
case AssetBuilderSDK::Platform_OSX:
return "osx_gl";
case AssetBuilderSDK::Platform_MAC:
return "mac";
case AssetBuilderSDK::Platform_PROVO:
return "provo";
case AssetBuilderSDK::Platform_SALEM:
@@ -148,15 +148,15 @@ namespace AssetBuilderSDK
{
Platform_NONE = 0x00,
Platform_PC = 0x01,
Platform_ES3 = 0x02,
Platform_ANDROID = 0x02,
Platform_IOS = 0x04,
Platform_OSX = 0x08,
Platform_MAC = 0x08,
Platform_PROVO = 0x20,
Platform_SALEM = 0x40,
Platform_JASPER = 0x80,
//! if you add a new platform entry to this enum, you must add it to allplatforms as well otherwise that platform would not be considered valid.
AllPlatforms = Platform_PC | Platform_ES3 | Platform_IOS | Platform_OSX | Platform_PROVO | Platform_SALEM | Platform_JASPER
AllPlatforms = Platform_PC | Platform_ANDROID | Platform_IOS | Platform_MAC | Platform_PROVO | Platform_SALEM | Platform_JASPER
};
#endif // defined(ENABLE_LEGACY_PLATFORMFLAGS_SUPPORT)
//! Map data structure to holder parameters that are passed into a job for ProcessJob requests.
@@ -503,7 +503,7 @@ namespace AssetBuilderSDK
AZ_CLASS_ALLOCATOR(PlatformInfo, AZ::SystemAllocator, 0);
AZ_TYPE_INFO(PlatformInfo, "{F7DA39A5-C319-4552-954B-3479E2454D3F}");
AZStd::string m_identifier; ///< like "pc" or "es3" or "ios"...
AZStd::string m_identifier; ///< like "pc" or "android" or "ios"...
AZStd::unordered_set<AZStd::string> m_tags; ///< The tags like "console" or "tools" on that platform
PlatformInfo() = default;
@@ -240,7 +240,7 @@ namespace AssetProcessor
void BuildConfig(const QDir& tempPath, AssetDatabaseConnection* dbConn, PlatformConfiguration& config)
{
config.EnablePlatform({ "pc" ,{ "desktop", "renderer" } }, true);
config.EnablePlatform({ "es3" ,{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "android" ,{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "fandango" ,{ "console", "renderer" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -254,22 +254,22 @@ namespace AssetProcessor
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
speces3.m_extraRCParams = "somerandomparam";
specandroid.m_extraRCParams = "somerandomparam";
rec.m_name = "random files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.random", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
config.AddRecognizer(rec);
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
const char* builderTxt1Name = "txt files";
rec.m_name = builderTxt1Name;
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
@@ -280,7 +280,7 @@ namespace AssetProcessor
ignore_rec.m_name = "ignore files";
ignore_rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.ignore", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ignore_rec.m_platformSpecs.insert("pc", specpc);
ignore_rec.m_platformSpecs.insert("es3", ignore_spec);
ignore_rec.m_platformSpecs.insert("android", ignore_spec);
config.AddRecognizer(ignore_rec);
ExcludeAssetRecognizer excludeRecogniser;
@@ -1092,7 +1092,7 @@ namespace AssetProcessor
{
AssetCatalogTest::SetUp();
m_platforms.push_back("pc");
m_platforms.push_back("es3");
m_platforms.push_back("android");
// 4 products for one platform, 1 product for the other.
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefilez.arc2");
@@ -1100,7 +1100,7 @@ namespace AssetProcessor
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefile.arc2");
m_platformToProductsForSourceWithDifferentProducts["pc"].push_back("subfolder3/basefile.azm2");
m_platformToProductsForSourceWithDifferentProducts["es3"].push_back("subfolder3/es3exclusivefile.azm2");
m_platformToProductsForSourceWithDifferentProducts["android"].push_back("subfolder3/androidexclusivefile.azm2");
m_sourceFileWithDifferentProductsPerPlatform = AZ::Uuid::CreateString("{38032FC9-2838-4D6A-9DA0-79E5E4F20C1B}");
m_sourceFileWithDependency = AZ::Uuid::CreateString("{807C4174-1D19-42AD-B8BC-A59291D9388C}");
@@ -1113,7 +1113,7 @@ namespace AssetProcessor
// resulting in image processing jobs having different products per platform. Because of this, the material jobs will then have different
// dependencies per platform, because each material will depend on a referenced texture and all of that texture's mipmaps.
// Add a source file with 4 products on pc, but 1 on es3
// Add a source file with 4 products on pc, but 1 on android
bool result = AddSourceAndJobForMultiplePlatforms(
"subfolder3",
"MultiplatformFile.txt",
@@ -1128,7 +1128,7 @@ namespace AssetProcessor
result = AddSourceAndJobForMultiplePlatforms("subfolder3", "FileWithDependency.txt", &(m_data->m_dbConn), sourceFileWithSameProductsJobsPerPlatform, m_platforms, m_sourceFileWithDependency);
EXPECT_TRUE(result);
const AZStd::string fileWithDependencyProductPath = "subfolder3/es3exclusivefile.azm2";
const AZStd::string fileWithDependencyProductPath = "subfolder3/androidexclusivefile.azm2";
for (const AZStd::string& platform : m_platforms)
{
@@ -28,7 +28,7 @@ namespace AssetProcessor
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformsCount(), 2);
@@ -48,19 +48,19 @@ namespace AssetProcessor
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "es3", {}
{ "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
@@ -72,24 +72,24 @@ namespace AssetProcessor
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}, { "ios", {}
}, { "osx_gl", {}
}, { "mac", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_IOS);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(3), AssetBuilderSDK::Platform_OSX);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(3), AssetBuilderSDK::Platform_MAC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(4), AssetBuilderSDK::Platform_NONE);
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(0), AssetBuilderSDK::Platform_PC);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ES3);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(1), AssetBuilderSDK::Platform_ANDROID);
ASSERT_EQ(createJobsRequest.GetEnabledPlatformAt(2), AssetBuilderSDK::Platform_NONE);
// using a deprecated API should have generated warnings.
// but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
@@ -106,23 +106,23 @@ namespace AssetProcessor
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_FALSE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
createJobsRequest.m_enabledPlatforms = {
{ "pc", {}
}, { "es3", {}
}, { "android", {}
}
};
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformEnabled(AssetBuilderSDK::Platform_ANDROID));
// using a deprecated API should have generated warnings.
// but we can't test for it because these warnings are WarningOnce and some other unit test might have already triggered it
}
@@ -133,9 +133,9 @@ namespace AssetProcessor
UnitTestUtils::AssertAbsorber absorb;
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PC));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_ES3));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_ANDROID));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_IOS));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_OSX));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_MAC));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_PROVO));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_SALEM));
ASSERT_TRUE(createJobsRequest.IsPlatformValid(AssetBuilderSDK::Platform_JASPER));
@@ -4020,15 +4020,15 @@ TEST_F(ModtimeScanningTest, ModtimeSkipping_EnablePlatform_ShouldProcessFilesFor
m_assetProcessorManager->m_allowModtimeSkippingFeature = true;
AssetUtilities::SetUseFileHashOverride(true, true);
// Enable es3 platform after the initial SetUp has already processed the files for pc
// Enable android platform after the initial SetUp has already processed the files for pc
QDir tempPath(m_tempDir.path());
AssetBuilderSDK::PlatformInfo es3Platform("es3", { "host", "renderer" });
m_config->EnablePlatform(es3Platform, true);
AssetBuilderSDK::PlatformInfo androidPlatform("android", { "host", "renderer" });
m_config->EnablePlatform(androidPlatform, true);
// There's no way to remove scanfolders and adding a new one after enabling the platform will cause the pc assets to build as well, which we don't want
// Instead we'll just const cast the vector and modify the enabled platforms for the scanfolder
auto& platforms = const_cast<AZStd::vector<AssetBuilderSDK::PlatformInfo>&>(m_config->GetScanFolderAt(0).GetPlatforms());
platforms.push_back(es3Platform);
platforms.push_back(androidPlatform);
// We need the builder fingerprints to be updated to reflect the newly enabled platform
m_assetProcessorManager->ComputeBuilderDirty();
@@ -4036,10 +4036,10 @@ TEST_F(ModtimeScanningTest, ModtimeSkipping_EnablePlatform_ShouldProcessFilesFor
QSet<AssetFileInfo> filePaths = BuildFileSet();
SimulateAssetScanner(filePaths);
ExpectWork(4, 2); // CreateJobs = 4, 2 files * 2 platforms. ProcessJobs = 2, just the es3 platform jobs (pc is already processed)
ExpectWork(4, 2); // CreateJobs = 4, 2 files * 2 platforms. ProcessJobs = 2, just the android platform jobs (pc is already processed)
ASSERT_TRUE(m_data->m_processResults[0].m_destinationPath.contains("es3"));
ASSERT_TRUE(m_data->m_processResults[1].m_destinationPath.contains("es3"));
ASSERT_TRUE(m_data->m_processResults[0].m_destinationPath.contains("android"));
ASSERT_TRUE(m_data->m_processResults[1].m_destinationPath.contains("android"));
}
TEST_F(ModtimeScanningTest, ModtimeSkipping_ModifyTimestamp)
@@ -120,14 +120,14 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Regular_Platforms)
// verify the data.
ASSERT_NE(config.GetPlatformByIdentifier(AzToolsFramework::AssetSystem::GetHostAssetPlatform()), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("es3"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("android"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("server"), nullptr);
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("mobile"));
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("renderer"));
ASSERT_TRUE(config.GetPlatformByIdentifier("es3")->HasTag("android"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("mobile"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("renderer"));
ASSERT_TRUE(config.GetPlatformByIdentifier("android")->HasTag("android"));
ASSERT_TRUE(config.GetPlatformByIdentifier("server")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("es3")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("android")->HasTag("server"));
ASSERT_FALSE(config.GetPlatformByIdentifier("server")->HasTag("renderer"));
}
@@ -397,7 +397,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolderP
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms = config.GetScanFolderAt(0).GetPlatforms();
ASSERT_EQ(platforms.size(), 4);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo(AzToolsFramework::AssetSystem::GetHostAssetPlatform(), AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("ios", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("server", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
@@ -405,12 +405,12 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_RegularScanfolderP
platforms = config.GetScanFolderAt(1).GetPlatforms();
ASSERT_EQ(platforms.size(), 2);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo(AzToolsFramework::AssetSystem::GetHostAssetPlatform(), AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_EQ(config.GetScanFolderAt(2).GetDisplayName(), QString("folder1output"));
platforms = config.GetScanFolderAt(2).GetPlatforms();
ASSERT_EQ(platforms.size(), 1);
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("es3", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_TRUE(AZStd::find(platforms.begin(), platforms.end(), AssetBuilderSDK::PlatformInfo("android", AZStd::unordered_set<AZStd::string>{})) != platforms.end());
ASSERT_EQ(config.GetScanFolderAt(3).GetDisplayName(), QString("folder2output"));
platforms = config.GetScanFolderAt(3).GetPlatforms();
@@ -454,7 +454,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
using namespace AzToolsFramework::AssetSystem;
using namespace AssetProcessor;
#if defined(AZ_PLATFORM_WINDOWS)
const char* platformWhichIsNotCurrentPlatform = "osx_gl";
const char* platformWhichIsNotCurrentPlatform = "mac";
#else
const char* platformWhichIsNotCurrentPlatform = "pc";
#endif
@@ -475,27 +475,27 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_pattern, "*.i_caf");
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_type, AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ASSERT_EQ(recogs["i_caf"].m_platformSpecs.size(), 2);
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["i_caf"].m_platformSpecs.contains("server")); // server has been set to skip.
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["es3"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["android"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "defaultparams");
ASSERT_TRUE(recogs.contains("caf"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains("server"));
ASSERT_TRUE(recogs["caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_EQ(recogs["caf"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["caf"].m_platformSpecs["es3"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs["android"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["caf"].m_platformSpecs["server"].m_extraRCParams, "copy");
ASSERT_TRUE(recogs.contains("mov"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains("server"));
ASSERT_TRUE(recogs["mov"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_EQ(recogs["mov"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["mov"].m_platformSpecs["es3"].m_extraRCParams, "platformspecificoverride");
ASSERT_EQ(recogs["mov"].m_platformSpecs["android"].m_extraRCParams, "platformspecificoverride");
ASSERT_EQ(recogs["mov"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["mov"].m_platformSpecs["server"].m_extraRCParams, "copy");
@@ -503,27 +503,27 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Recognizers)
// (but platforms can override it)
ASSERT_TRUE(recogs.contains("rend"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["rend"].m_platformSpecs.contains("server"));
ASSERT_FALSE(recogs["rend"].m_platformSpecs.contains(platformWhichIsNotCurrentPlatform)); // this is not an enabled platform and should not be there.
ASSERT_EQ(recogs["rend"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["rend"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["es3"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["android"].m_extraRCParams, "rendererparams");
ASSERT_EQ(recogs["rend"].m_platformSpecs["server"].m_extraRCParams, ""); // default if not specified is empty string
ASSERT_TRUE(recogs.contains("alldefault"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["alldefault"].m_platformSpecs.contains("server"));
ASSERT_FALSE(recogs["alldefault"].m_platformSpecs.contains(platformWhichIsNotCurrentPlatform)); // this is not an enabled platform and should not be there.
ASSERT_EQ(recogs["alldefault"].m_platformSpecs.size(), 3);
ASSERT_EQ(recogs["alldefault"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["es3"].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["android"].m_extraRCParams, "");
ASSERT_EQ(recogs["alldefault"].m_platformSpecs["server"].m_extraRCParams, "");
ASSERT_TRUE(recogs.contains("skipallbutone"));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains("es3"));
ASSERT_FALSE(recogs["skipallbutone"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["skipallbutone"].m_platformSpecs.contains("server")); // server is only one enabled (set to copy)
ASSERT_EQ(recogs["skipallbutone"].m_platformSpecs.size(), 1);
ASSERT_EQ(recogs["skipallbutone"].m_platformSpecs["server"].m_extraRCParams, "copy");
@@ -549,7 +549,7 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Overrides)
// verify the data.
ASSERT_NE(config.GetPlatformByIdentifier(AzToolsFramework::AssetSystem::GetHostAssetPlatform()), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("es3"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("android"), nullptr);
ASSERT_NE(config.GetPlatformByIdentifier("provo"), nullptr);
// this override swaps server with provo in that it turns ON provo, turns off server
ASSERT_EQ(config.GetPlatformByIdentifier("server"), nullptr); // this should be off due to overrides
@@ -566,11 +566,11 @@ TEST_F(PlatformConfigurationUnitTests, TestFailReadConfigFile_Overrides)
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_pattern, "*.i_caf");
ASSERT_EQ(recogs["i_caf"].m_patternMatcher.GetBuilderPattern().m_type, AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ASSERT_EQ(recogs["i_caf"].m_platformSpecs.size(), 3);
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("es3"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("android"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains("provo"));
ASSERT_TRUE(recogs["i_caf"].m_platformSpecs.contains(AzToolsFramework::AssetSystem::GetHostAssetPlatform()));
ASSERT_FALSE(recogs["i_caf"].m_platformSpecs.contains("server")); // server has been set to skip.
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["es3"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["android"].m_extraRCParams, "mobile");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs[AzToolsFramework::AssetSystem::GetHostAssetPlatform()].m_extraRCParams, "defaultparams");
ASSERT_EQ(recogs["i_caf"].m_platformSpecs["provo"].m_extraRCParams, "copy");
@@ -90,34 +90,34 @@ namespace AssetProcessor
//AZ_TracePrintf("test", "-------------------------\n");
}
void ComputeFingerprints(unsigned int& fingerprintForPC, unsigned int& fingerprintForES3, PlatformConfiguration& config, QString scanFolderPath, QString relPath)
void ComputeFingerprints(unsigned int& fingerprintForPC, unsigned int& fingerprintForANDROID, PlatformConfiguration& config, QString scanFolderPath, QString relPath)
{
QString extraInfoForPC;
QString extraInfoForES3;
QString extraInfoForANDROID;
RecognizerPointerContainer output;
QString filePath = scanFolderPath + "/" + relPath;
config.GetMatchingRecognizers(filePath, output);
for (const AssetRecognizer* assetRecogniser : output)
{
extraInfoForPC.append(assetRecogniser->m_platformSpecs["pc"].m_extraRCParams);
extraInfoForES3.append(assetRecogniser->m_platformSpecs["es3"].m_extraRCParams);
extraInfoForANDROID.append(assetRecogniser->m_platformSpecs["android"].m_extraRCParams);
extraInfoForPC.append(assetRecogniser->m_version);
extraInfoForES3.append(assetRecogniser->m_version);
extraInfoForANDROID.append(assetRecogniser->m_version);
}
//Calculating fingerprints for the file for pc and es3 platforms
//Calculating fingerprints for the file for pc and android platforms
AZ::Uuid sourceId = AZ::Uuid("{2206A6E0-FDBC-45DE-B6FE-C2FC63020BD5}");
JobEntry jobEntryPC(scanFolderPath, relPath, relPath, 0, { "pc", {"desktop", "renderer"} }, "", 0, 1, sourceId);
JobEntry jobEntryES3(scanFolderPath, relPath, relPath, 0, { "es3", {"mobile", "renderer"} }, "", 0, 2, sourceId);
JobEntry jobEntryANDROID(scanFolderPath, relPath, relPath, 0, { "android", {"mobile", "renderer"} }, "", 0, 2, sourceId);
JobDetails jobDetailsPC;
jobDetailsPC.m_extraInformationForFingerprinting = extraInfoForPC.toUtf8().constData();
jobDetailsPC.m_jobEntry = jobEntryPC;
JobDetails jobDetailsES3;
jobDetailsES3.m_extraInformationForFingerprinting = extraInfoForES3.toUtf8().constData();
jobDetailsES3.m_jobEntry = jobEntryES3;
JobDetails jobDetailsANDROID;
jobDetailsANDROID.m_extraInformationForFingerprinting = extraInfoForANDROID.toUtf8().constData();
jobDetailsANDROID.m_jobEntry = jobEntryANDROID;
fingerprintForPC = AssetUtilities::GenerateFingerprint(jobDetailsPC);
fingerprintForES3 = AssetUtilities::GenerateFingerprint(jobDetailsES3);
fingerprintForANDROID = AssetUtilities::GenerateFingerprint(jobDetailsANDROID);
}
}
@@ -242,7 +242,7 @@ namespace AssetProcessor
PlatformConfiguration config;
config.EnablePlatform({ "pc",{ "desktop", "renderer" } }, true);
config.EnablePlatform({ "es3",{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "android",{ "mobile", "renderer" } }, true);
config.EnablePlatform({ "fandago",{ "console", "renderer" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -261,9 +261,9 @@ namespace AssetProcessor
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
speces3.m_extraRCParams = "somerandomparam";
specandroid.m_extraRCParams = "somerandomparam";
rec.m_name = "random files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.random", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
@@ -271,13 +271,13 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(mockAppManager.RegisterAssetRecognizerAsBuilder(rec));
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
const char* builderTxt1Name = "txt files";
rec.m_name = builderTxt1Name;
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
@@ -307,21 +307,21 @@ namespace AssetProcessor
rec.m_testLockSource = false;
specpc.m_extraRCParams = "pcparams";
speces3.m_extraRCParams = "es3params";
specandroid.m_extraRCParams = "androidparams";
rec.m_name = "xxx files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.xxx", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(rec);
// two recognizers for the same pattern.
rec.m_name = "xxx files 2 (builder2)";
specpc.m_extraRCParams = "pcparams2";
speces3.m_extraRCParams = "es3params2";
specandroid.m_extraRCParams = "androidparams2";
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
config.AddRecognizer(rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(rec);
@@ -332,7 +332,7 @@ namespace AssetProcessor
ignore_rec.m_name = "ignore files";
ignore_rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.ignore", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
ignore_rec.m_platformSpecs.insert("pc", specpc);
ignore_rec.m_platformSpecs.insert("es3", ignore_spec);
ignore_rec.m_platformSpecs.insert("android", ignore_spec);
config.AddRecognizer(ignore_rec);
mockAppManager.RegisterAssetRecognizerAsBuilder(ignore_rec);
@@ -434,7 +434,7 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); // 1, since we have one recognizer for .ignore, but the 'es3' platform is marked as skip
UNIT_TEST_EXPECT_TRUE(processResults.size() == 1); // 1, since we have one recognizer for .ignore, but the 'android' platform is marked as skip
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -457,16 +457,16 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
QList<int> es3JobsIndex;
QList<int> androidJobsIndex;
QList<int> pcJobsIndex;
for (int checkIdx = 0; checkIdx < 4; ++checkIdx)
{
@@ -664,19 +664,19 @@ namespace AssetProcessor
// ---------- test successes ----------
QStringList es3outs;
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.arc1")));
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.arc2")));
QStringList androidouts;
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.arc1")));
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.arc2")));
// feed it the messages its waiting for (create the files)
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "products."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[1], "products."))
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "products."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[1], "products."))
//Invoke Asset Processed for es3 platform , txt files job description
//Invoke Asset Processed for android platform , txt files job description
AssetBuilderSDK::ProcessJobResponse response;
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[1].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[1].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
// make sure legacy SubIds get stored in the DB and in asset response messages.
// also make sure they don't get filed for the wrong asset.
@@ -695,8 +695,8 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefile.arc1");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_data == "basefile.arc2");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
@@ -795,14 +795,14 @@ namespace AssetProcessor
changedInputResults.clear();
assetMessages.clear();
es3outs.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefile.azm")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "products."));
androidouts.clear();
androidouts.push_back(cacheRoot.filePath(QString("android/basefile.azm")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "products."));
//Invoke Asset Processed for es3 platform , txt files2 job description
//Invoke Asset Processed for android platform , txt files2 job description
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
@@ -814,7 +814,7 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 1);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefile.azm");
changedInputResults.clear();
@@ -1004,11 +1004,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1027,25 +1027,25 @@ namespace AssetProcessor
// this time make different products:
QStringList oldes3outs;
QStringList oldandroidouts;
QStringList oldpcouts;
oldes3outs = es3outs;
oldandroidouts = androidouts;
oldpcouts.append(pcouts);
QStringList es3outs2;
QStringList androidouts2;
QStringList pcouts2;
es3outs.clear();
androidouts.clear();
pcouts.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefilea.arc1")));
es3outs2.push_back(cacheRoot.filePath(QString("es3/basefilea.azm")));
// note that the ES3 outs have changed
androidouts.push_back(cacheRoot.filePath(QString("android/basefilea.arc1")));
androidouts2.push_back(cacheRoot.filePath(QString("android/basefilea.azm")));
// note that the android outs have changed
// but the pc outs are still the same.
pcouts.push_back(cacheRoot.filePath(QString("pc/basefile.arc1")));
pcouts2.push_back(cacheRoot.filePath(QString("pc/basefile.azm")));
// feed it the messages its waiting for (create the files)
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
QCoreApplication::processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents, 50);
@@ -1057,12 +1057,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1085,12 +1085,12 @@ namespace AssetProcessor
// The files removed should be the ones we did not emit this time
// note that order isn't guarantee but an example output it this
// [0] Removed: ES3, basefile.arc1
// [1] Removed: ES3, basefile.arc2
// [2] Changed: ES3, basefilea.arc1 (added)
// [0] Removed: ANDROID, basefile.arc1
// [1] Removed: ANDROID, basefile.arc2
// [2] Changed: ANDROID, basefilea.arc1 (added)
// [3] Removed: ES3, basefile.azm
// [4] Changed: ES3, basefilea.azm (added)
// [3] Removed: ANDROID, basefile.azm
// [4] Changed: ANDROID, basefilea.azm (added)
// [5] changed: PC, basefile.arc1 (changed)
// [6] changed: PC, basefile.azm (changed)
@@ -1112,18 +1112,18 @@ namespace AssetProcessor
if (element.m_data == "basefilea.arc1")
{
UNIT_TEST_EXPECT_TRUE(element.m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetChanged);
UNIT_TEST_EXPECT_TRUE(element.m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(element.m_platform == "android");
}
if (element.m_data == "basefile.arc2")
{
UNIT_TEST_EXPECT_TRUE(element.m_type == AzFramework::AssetSystem::AssetNotificationMessage::AssetRemoved);
UNIT_TEST_EXPECT_TRUE(element.m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(element.m_platform == "android");
}
}
// original products must no longer exist since it should have found and deleted them!
for (QString outFile: oldes3outs)
for (QString outFile: oldandroidouts)
{
UNIT_TEST_EXPECT_FALSE(QFile::exists(outFile));
}
@@ -1147,11 +1147,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // pc and es3
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1171,12 +1171,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1207,11 +1207,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1222,12 +1222,12 @@ namespace AssetProcessor
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1245,9 +1245,9 @@ namespace AssetProcessor
// deleting the fingerprint file should not have erased the products
UNIT_TEST_EXPECT_TRUE(QFile::exists(pcouts[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(es3outs[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(androidouts[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(pcouts2[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(es3outs2[0]));
UNIT_TEST_EXPECT_TRUE(QFile::exists(androidouts2[0]));
changedInputResults.clear();
assetMessages.clear();
@@ -1306,9 +1306,9 @@ namespace AssetProcessor
}
UNIT_TEST_EXPECT_FALSE(QFile::exists(pcouts[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(es3outs[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(androidouts[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(pcouts2[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(es3outs2[0]));
UNIT_TEST_EXPECT_FALSE(QFile::exists(androidouts2[0]));
changedInputResults.clear();
assetMessages.clear();
@@ -1323,28 +1323,28 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
// send both done messages simultaneously!
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData()));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData()));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
// send one failure only for PC :
@@ -1422,12 +1422,12 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(changedInputResults.size() == 3);
UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 3);
// which should be for the ES3:
// which should be for the ANDROID:
UNIT_TEST_EXPECT_TRUE(AssetUtilities::NormalizeFilePath(changedInputResults[0].first) == absolutePath);
// always RELATIVE, always with the product name.
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_data == "basefilea.arc1" || assetMessages[0].m_data == "basefilea.azm");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
for (auto& payload : payloadList)
{
@@ -1528,28 +1528,28 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
es3outs.clear();
es3outs2.clear();
androidouts.clear();
androidouts2.clear();
pcouts.clear();
pcouts2.clear();
es3outs.push_back(cacheRoot.filePath(QString("es3/basefilez.arc2")));
es3outs2.push_back(cacheRoot.filePath(QString("es3/basefileaz.azm2")));
// note that the ES3 outs have changed
androidouts.push_back(cacheRoot.filePath(QString("android/basefilez.arc2")));
androidouts2.push_back(cacheRoot.filePath(QString("android/basefileaz.azm2")));
// note that the android outs have changed
// but the pc outs are still the same.
pcouts.push_back(cacheRoot.filePath(QString("pc/basefile.arc2")));
pcouts2.push_back(cacheRoot.filePath(QString("pc/basefile.azm2")));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(es3outs2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(androidouts2[0], "newfile."));
UNIT_TEST_EXPECT_TRUE(CreateDummyFile(pcouts2[0], "newfile."));
changedInputResults.clear();
assetMessages.clear();
@@ -1557,12 +1557,12 @@ namespace AssetProcessor
// send all the done messages simultaneously:
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 1));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[0].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
response.m_resultCode = AssetBuilderSDK::ProcessJobResult_Success;
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(es3outs2[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
response.m_outputProducts.push_back(AssetBuilderSDK::JobProduct(androidouts2[0].toUtf8().constData(), AZ::Uuid::CreateNull(), 2));
QMetaObject::invokeMethod(&apm, "AssetProcessed", Qt::QueuedConnection, Q_ARG(JobEntry, processResults[1].m_jobEntry), Q_ARG(AssetBuilderSDK::ProcessJobResponse, response));
response.m_outputProducts.clear();
@@ -1622,11 +1622,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
// --------- same result as above ----------
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and es3,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // 2 each for pc and android,since we have two recognizer for .txt file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_computedFingerprint != 0);
@@ -1647,9 +1647,9 @@ namespace AssetProcessor
absolutePath = watchFolderPath + "/" + relativePathFromWatchFolder;
unsigned int fingerprintForPC = 0;
unsigned int fingerprintForES3 = 0;
unsigned int fingerprintForANDROID = 0;
ComputeFingerprints(fingerprintForPC, fingerprintForES3, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(fingerprintForPC, fingerprintForANDROID, config, watchFolderPath, relativePathFromWatchFolder);
processResults.clear();
QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, absolutePath));
@@ -1657,11 +1657,11 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and es3,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and android,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -1683,11 +1683,11 @@ namespace AssetProcessor
// we never actually submitted any fingerprints or indicated success, so the same number of jobs should occur as before
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and es3,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults.size() == 4); // // 2 each for pc and android,since we have two recognizer for .xxx file
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE(processResults[2].m_jobEntry.m_platformInfo.m_identifier == processResults[3].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[2].m_jobEntry.m_platformInfo.m_identifier == "pc"));
UNIT_TEST_EXPECT_TRUE((processResults[3].m_jobEntry.m_platformInfo.m_identifier == "pc"));
@@ -1707,7 +1707,7 @@ namespace AssetProcessor
// now re-perform the same test, this time only the pc ones should re-appear.
// this should happen because we're changing the extra params, which should be part of the fingerprint
// if this unit test fails, check to make sure that the extra params are being ingested into the fingerprint computation functions
// and also make sure that the jobs that are for the remaining es3 platform don't change.
// and also make sure that the jobs that are for the remaining android platform don't change.
// store the UUID so that we can insert the new one with the same UUID
AZStd::shared_ptr<InternalMockBuilder> builderTxt2Builder;
@@ -1745,12 +1745,12 @@ namespace AssetProcessor
// ---------------------
unsigned int newfingerprintForPC = 0;
unsigned int newfingerprintForES3 = 0;
unsigned int newfingerprintForANDROID = 0;
ComputeFingerprints(newfingerprintForPC, newfingerprintForES3, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(newfingerprintForPC, newfingerprintForANDROID, config, watchFolderPath, relativePathFromWatchFolder);
UNIT_TEST_EXPECT_TRUE(newfingerprintForPC != fingerprintForPC);//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE(newfingerprintForES3 == fingerprintForES3);//Fingerprints are same
UNIT_TEST_EXPECT_TRUE(newfingerprintForANDROID == fingerprintForANDROID);//Fingerprints are same
config.RemoveRecognizer("xxx files 2 (builder2)");
mockAppManager.UnRegisterAssetRecognizerAsBuilder("xxx files 2 (builder2)");
@@ -1765,18 +1765,18 @@ namespace AssetProcessor
absolutePath = AssetUtilities::NormalizeFilePath(absolutePath);
QMetaObject::invokeMethod(&apm, "AssessModifiedFile", Qt::QueuedConnection, Q_ARG(QString, absolutePath));
UNIT_TEST_EXPECT_TRUE(BlockUntil(idling, 5000));
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // pc and es3
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier != processResults[1].m_jobEntry.m_platformInfo.m_identifier);
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[1].m_jobEntry.m_platformInfo.m_identifier == "es3"));
UNIT_TEST_EXPECT_TRUE((processResults[0].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android"));
UNIT_TEST_EXPECT_TRUE((processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc") || (processResults[1].m_jobEntry.m_platformInfo.m_identifier == "android"));
unsigned int newfingerprintForPCAfterVersionChange = 0;
unsigned int newfingerprintForES3AfterVersionChange = 0;
unsigned int newfingerprintForANDROIDAfterVersionChange = 0;
ComputeFingerprints(newfingerprintForPCAfterVersionChange, newfingerprintForES3AfterVersionChange, config, watchFolderPath, relativePathFromWatchFolder);
ComputeFingerprints(newfingerprintForPCAfterVersionChange, newfingerprintForANDROIDAfterVersionChange, config, watchFolderPath, relativePathFromWatchFolder);
UNIT_TEST_EXPECT_TRUE((newfingerprintForPCAfterVersionChange != fingerprintForPC) || (newfingerprintForPCAfterVersionChange != newfingerprintForPC));//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE((newfingerprintForES3AfterVersionChange != fingerprintForES3) || (newfingerprintForES3AfterVersionChange != newfingerprintForES3));//Fingerprints should be different
UNIT_TEST_EXPECT_TRUE((newfingerprintForANDROIDAfterVersionChange != fingerprintForANDROID) || (newfingerprintForANDROIDAfterVersionChange != newfingerprintForANDROID));//Fingerprints should be different
//------Test for Files which are excluded
processResults.clear();
@@ -1921,7 +1921,7 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(processResults.size() == 0); // nothing to process
// we are aware that 4 products went missing (es3 and pc versions of the 2 files since we renamed the SOURCE folder)
// we are aware that 4 products went missing (android and pc versions of the 2 files since we renamed the SOURCE folder)
UNIT_TEST_EXPECT_TRUE(assetMessages.size() == 4);
for (auto element : assetMessages)
{
@@ -2180,8 +2180,8 @@ namespace AssetProcessor
UNIT_TEST_EXPECT_TRUE(assetMessages[2].m_assetId != AZ::Data::AssetId());
UNIT_TEST_EXPECT_TRUE(assetMessages[3].m_assetId != AZ::Data::AssetId());
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "es3");
UNIT_TEST_EXPECT_TRUE(assetMessages[0].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[1].m_platform == "android");
UNIT_TEST_EXPECT_TRUE(assetMessages[2].m_platform == "pc");
UNIT_TEST_EXPECT_TRUE(assetMessages[3].m_platform == "pc");
@@ -2214,12 +2214,12 @@ namespace AssetProcessor
mockAppManager.UnRegisterAllBuilders();
AssetRecognizer abt_rec1;
AssetPlatformSpec abt_speces3;
AssetPlatformSpec abt_specandroid;
abt_rec1.m_name = "UnitTestTextBuilder1";
abt_rec1.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
//abt_rec1.m_regexp.setPatternSyntax(QRegExp::Wildcard);
//abt_rec1.m_regexp.setPattern("*.txt");
abt_rec1.m_platformSpecs.insert("es3", speces3);
abt_rec1.m_platformSpecs.insert("android", specandroid);
mockAppManager.RegisterAssetRecognizerAsBuilder(abt_rec1);
AssetRecognizer abt_rec2;
@@ -2268,8 +2268,8 @@ namespace AssetProcessor
sortAssetToProcessResultList(processResults);
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // 1 for pc and es3
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == "es3");
UNIT_TEST_EXPECT_TRUE(processResults.size() == 2); // 1 for pc and android
UNIT_TEST_EXPECT_TRUE(processResults[0].m_jobEntry.m_platformInfo.m_identifier == "android");
UNIT_TEST_EXPECT_TRUE(processResults[1].m_jobEntry.m_platformInfo.m_identifier == "pc");
UNIT_TEST_EXPECT_TRUE(QString::compare(processResults[0].m_jobEntry.GetAbsoluteSourcePath(), absolutePath, Qt::CaseInsensitive) == 0);
UNIT_TEST_EXPECT_TRUE(QString::compare(processResults[1].m_jobEntry.GetAbsoluteSourcePath(), absolutePath, Qt::CaseInsensitive) == 0);
@@ -17,16 +17,16 @@ void ConnectionUnitTest::StartTest()
m_testConnection.SetAssetPlatformsString("pc");
AzFramework::AssetSystem::AssetNotificationMessage testMessage;
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
m_testConnection.SendPerPlatform(0, testMessage, "osx_gl");
m_testConnection.SendPerPlatform(0, testMessage, "mac");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "pc");
m_testConnection.SetAssetPlatformsString("pc,es3");
m_testConnection.SetAssetPlatformsString("pc,android");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "pc");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
m_testConnection.SendPerPlatform(0, testMessage, "osx_gl");
m_testConnection.SendPerPlatform(0, testMessage, "mac");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(1);
m_testConnection.SendPerPlatform(0, testMessage, "es3");
m_testConnection.SendPerPlatform(0, testMessage, "android");
EXPECT_CALL(m_testConnection, Send(testing::_, testing::_)).Times(0);
// Intended partial string match test - shouldn't send
m_testConnection.SendPerPlatform(0, testMessage, "es");
@@ -63,7 +63,7 @@ namespace AssetProcessor
size_t SendPerPlatform(unsigned int serial, const AzFramework::AssetSystem::BaseAssetProcessorMessage& message, const QString& platform) override
{
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "es3", Qt::CaseInsensitive) == 0)
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "android", Qt::CaseInsensitive) == 0)
{
return Send(serial, message);
}
@@ -72,7 +72,7 @@ namespace AssetProcessor
size_t SendRawPerPlatform(unsigned int type, unsigned int serial, const QByteArray& data, const QString& platform) override
{
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "es3", Qt::CaseInsensitive) == 0)
if (QString::compare(platform, "pc", Qt::CaseInsensitive) == 0 || QString::compare(platform, "android", Qt::CaseInsensitive) == 0)
{
return SendRaw(type, serial, data);
}
@@ -64,7 +64,7 @@ void PlatformConfigurationTests::StartTest()
PlatformConfiguration config;
config.EnablePlatform({ "pc",{ "desktop", "host" } }, true);
config.EnablePlatform({ "es3",{ "mobile", "android" } }, true);
config.EnablePlatform({ "android",{ "mobile", "android" } }, true);
config.EnablePlatform({ "fandago",{ "console" } }, false);
AZStd::vector<AssetBuilderSDK::PlatformInfo> platforms;
config.PopulatePlatformsForScanFolder(platforms);
@@ -88,15 +88,15 @@ void PlatformConfigurationTests::StartTest()
AssetRecognizer rec;
AssetPlatformSpec specpc;
AssetPlatformSpec speces3;
AssetPlatformSpec specandroid;
AssetPlatformSpec specfandago;
specpc.m_extraRCParams = ""; // blank must work
speces3.m_extraRCParams = "testextraparams";
specandroid.m_extraRCParams = "testextraparams";
rec.m_name = "txt files";
rec.m_patternMatcher = AssetBuilderSDK::FilePatternMatcher("*.txt", AssetBuilderSDK::AssetBuilderPattern::Wildcard);
rec.m_platformSpecs.insert("pc", specpc);
rec.m_platformSpecs.insert("es3", speces3);
rec.m_platformSpecs.insert("android", specandroid);
rec.m_platformSpecs.insert("fandago", specfandago);
config.AddRecognizer(rec);
@@ -111,7 +111,7 @@ void PlatformConfigurationTests::StartTest()
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms().size() == 2);
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[0].m_identifier == "pc");
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[1].m_identifier == "es3");
UNIT_TEST_EXPECT_TRUE(config.GetEnabledPlatforms()[1].m_identifier == "android");
UNIT_TEST_EXPECT_TRUE(config.GetScanFolderCount() == 11);
UNIT_TEST_EXPECT_FALSE(config.GetScanFolderAt(0).IsRoot());
@@ -239,14 +239,14 @@ void RCcontrollerUnitTests::RunRCControllerTests()
createdJobs.push_back(job);
}
// double them up for "es3" to make sure that platform is respected
// double them up for "android" to make sure that platform is respected
for (QString name : tempJobNames)
{
AZ::Uuid uuidOfSource = AZ::Uuid::CreateName(name.toUtf8().constData());
RCJob* job0 = new RCJob(rcJobListModel);
AssetProcessor::JobDetails jobDetails;
jobDetails.m_jobEntry.m_databaseSourceName = jobDetails.m_jobEntry.m_pathRelativeToWatchFolder = name;
jobDetails.m_jobEntry.m_platformInfo = { "es3" ,{ "mobile", "renderer" } };
jobDetails.m_jobEntry.m_platformInfo = { "android" ,{ "mobile", "renderer" } };
jobDetails.m_jobEntry.m_jobKey = "Compile Other Stuff";
jobDetails.m_jobEntry.m_sourceFileUUID = uuidOfSource;
job0->Init(jobDetails);
@@ -490,7 +490,7 @@ void RCcontrollerUnitTests::RunRCControllerTests()
UNIT_TEST_EXPECT_FALSE(gotJobsInQueueCall);
// submit same job but different platform:
details.m_jobEntry = JobEntry("d:/test", "test1.txt", "test1.txt", AZ::Uuid("{7954065D-CFD1-4666-9E4C-3F36F417C7AC}"), { "es3" ,{ "mobile", "renderer" } }, "Test Job", 1234, 3, sourceId);
details.m_jobEntry = JobEntry("d:/test", "test1.txt", "test1.txt", AZ::Uuid("{7954065D-CFD1-4666-9E4C-3F36F417C7AC}"), { "android" ,{ "mobile", "renderer" } }, "Test Job", 1234, 3, sourceId);
m_rcController.JobSubmitted(details);
QCoreApplication::processEvents(QEventLoop::AllEvents);
@@ -54,7 +54,7 @@ namespace UnitTestUtils
{
void SleepForMinimumFileSystemTime()
{
// note that on OSX, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
// note that on Mac, the file system has a resolution of 1 second, and since we're using modtime for a bunch of things,
// not the actual hash files, we have to wait different amount depending on the OS.
#ifdef AZ_PLATFORM_WINDOWS
int milliseconds = 1;
@@ -5,11 +5,11 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platforms": {
"es3": "enabled"
"android": "enabled"
},
"ScanFolder Game": {
"watch": "@PROJECTROOT@",
@@ -5,7 +5,7 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"RC i_caf": {
@@ -5,7 +5,7 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"ScanFolder Game": {
@@ -5,17 +5,17 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platform server": {
"tags": "server"
},
"Platforms": {
"es3": "enabled",
"android": "enabled",
"server": "enabled"
},
"Jobs": {
@@ -56,7 +56,7 @@
"glob": "*.i_caf",
"params": "defaultparams",
"server": "skip",
"es3": "mobile",
"android": "mobile",
"priority": 5,
"checkServer": true
},
@@ -68,7 +68,7 @@
"RC mov": {
"glob": "*.mov",
"params": "copy",
"es3": "platformspecificoverride",
"android": "platformspecificoverride",
"renderer": "rendererparams"
},
"RC rend": {
@@ -5,13 +5,13 @@
"Platform pc": {
"tags": "tools,renderer"
},
"Platform es3": {
"Platform android": {
"tags": "android,mobile,renderer"
},
"Platform ios": {
"tags": "mobile,renderer"
},
"Platform osx_gl": {
"Platform mac": {
"tags": "tools,renderer"
},
"Platform server": {
@@ -21,7 +21,7 @@
"tags": "console,renderer"
},
"Platforms": {
"es3": "enabled",
"android": "enabled",
"ios": "enabled",
"server": "enabled"
},
@@ -54,14 +54,14 @@
"display": "folder1output",
"recursive": 1,
"order": 50000,
"include": "es3"
"include": "android"
},
"ScanFolder Folder2": {
"watch": "@ENGINEROOT@/Folder2",
"display": "folder2output",
"recursive": 1,
"order": 60000,
"exclude": "es3"
"exclude": "android"
},
"ScanFolder Folder3": {
"watch": "@ENGINEROOT@/Folder3",
@@ -80,7 +80,7 @@
"glob": "*.i_caf",
"params": "defaultparams",
"server": "skip",
"es3": "mobile",
"android": "mobile",
"test": "copy",
"priority": 5
},
@@ -92,7 +92,7 @@
"RC mov": {
"glob": "*.mov",
"params": "copy",
"es3": "platformspecificoverride",
"android": "platformspecificoverride",
"renderer": "rendererparams"
},
"RC rend": {
+1 -1
View File
@@ -552,7 +552,7 @@ GridHubComponent::OnMemberJoined([[maybe_unused]] GridMate::GridSession* session
switch( member->GetPlatformId() )
{
case AZ::PlatformID::PLATFORM_WINDOWS_64:
case AZ::PlatformID::PLATFORM_APPLE_OSX:
case AZ::PlatformID::PLATFORM_APPLE_MAC:
{
GridMate::string localMachineName = GridMate::Utils::GetMachineAddress();
if( member->GetMachineName() == localMachineName )
@@ -0,0 +1,5 @@
<svg width="24" height="64" viewBox="0 0 24 64" fill="none" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0,40)">
<path fill-rule="evenodd" clip-rule="evenodd" d="M13 3H11V11H3V13H11V21H13V13H21V11H13V3Z" fill="white"/>
</g>
</svg>

After

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@@ -0,0 +1,5 @@
<svg width="24" height="64" viewBox="0 0 24 64" fill="none" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0,40)">
<path fill-rule="evenodd" clip-rule="evenodd" d="M13 3H11V11H3V13H11V21H13V13H21V11H13V3Z" fill="#1e70eb"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 248 B

@@ -0,0 +1,3 @@
<svg width="18" height="18" viewBox="0 0 18 18" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M4.02554 10L9 15.0362V18L0 9L9 0V2.98885L4 8H18V10H4.02554Z" fill="white"/>
</svg>

After

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@@ -0,0 +1,5 @@
<svg width="24" height="64" viewBox="0 0 24 64" fill="none" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0,40)">
<path fill-rule="evenodd" clip-rule="evenodd" d="M9.98407 4H2V6V7V19.8145H2.07539L6.02059 7.99123H19V6H11.328L9.98407 4ZM19 19.7473L22.0766 10H7.05436L3.68763 19.8329H18.973L18.9788 19.8145H19V19.7473Z" fill="white"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 358 B

@@ -0,0 +1,5 @@
<svg width="24" height="64" viewBox="0 0 24 64" fill="none" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0,40)">
<path fill-rule="evenodd" clip-rule="evenodd" d="M9.98407 4H2V6V7V19.8145H2.07539L6.02059 7.99123H19V6H11.328L9.98407 4ZM19 19.7473L22.0766 10H7.05436L3.68763 19.8329H18.973L18.9788 19.8145H19V19.7473Z" fill="#1e70eb"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 360 B

@@ -4,6 +4,12 @@
</qresource>
<qresource prefix="/">
<file>Add.svg</file>
<file>AddOffset.svg</file>
<file>AddOffset_Hover.svg</file>
<file>ArrowBack.svg</file>
<file>build.svg</file>
<file>FolderOffset.svg</file>
<file>FolderOffset_Hover.svg</file>
<file>Select_Folder.svg</file>
<file>o3de_editor.ico</file>
<file>Windows.svg</file>
@@ -14,6 +20,9 @@
<file>DefaultProjectImage.png</file>
<file>ArrowDownLine.svg</file>
<file>ArrowUpLine.svg</file>
<file>o3de.svg</file>
<file>menu.svg</file>
<file>menu_hover.svg</file>
<file>Backgrounds/FirstTimeBackgroundImage.jpg</file>
<file>ArrowDownLine.svg</file>
<file>ArrowUpLine.svg</file>
@@ -1,29 +1,69 @@
/************** General (MainWindow) **************/
QMainWindow {
background-color: #333333;
background:#131313 url(:/o3de.svg) no-repeat top left;
/* position the logo using padding and background-origin, Qt does not support background-position pixels */
background-origin:content;
padding:25px 16px;
margin:0;
}
QPushButton:focus {
outline: none;
border:1px solid #1e70eb;
}
QTabBar {
background-color: transparent;
}
QTabWidget::tab-bar
{
left: 78px; /* make room for the logo */
}
QTabBar::tab {
height:82px;
background-color: transparent;
font-size:24px;
min-width:100px;
margin-right:40px;
border-bottom: 3px solid transparent;
}
QTabBar::tab:text
{
text-align:left;
}
QTabWidget::pane {
background-color: #333333;
border:0 none;
}
QTabBar::tab:selected
{
border-bottom: 3px solid #1e70eb;
color: #1e70eb;
}
QTabBar::tab:hover
{
color: #1e70eb;
}
QTabBar::tab:pressed
{
color: #0e60eb;
}
/************** General (Forms) **************/
#formLineEditWidget,
#formBrowseEditWidget {
max-width: 780px;
max-width: 890px;
}
#formFrame {
max-width: 720px;
max-width: 840px;
background-color: #444444;
border:1px solid #dddddd;
border-radius: 4px;
padding: 0px 10px 2px 6px;
margin-top:10px;
margin-left:30px;
margin-left:50px;
}
#formFrame[Focus="true"] {
@@ -59,16 +99,235 @@ QPushButton:focus {
padding-top: -4px;
}
#formErrorLabel {
color: #ec3030;
font-size: 14px;
margin-left: 40px;
margin-left: 50px;
}
#formTitleLabel {
font-size:21px;
color:#ffffff;
margin: 10px 0 10px 30px;
margin: 24px 0 10px 50px;
}
/************** General (Modal windows) **************/
#header {
background-color:#111111;
min-height:80px;
max-height:80px;
}
#header QPushButton {
/* settings min/max lets us use a fixed size */
min-width: 24px;
max-width: 24px;
min-height: 24px;
max-height: 24px;
margin: 20px 10px 0px 10px;
background:transparent url(:/ArrowBack.svg) no-repeat center;
background-origin:content;
qproperty-flat: true;
qproperty-iconSize: 50px;
}
#header QPushButton:focus {
border:none;
}
#header QPushButton:hover {
background:#333333 url(:/ArrowBack.svg) no-repeat center;
}
#header QPushButton:pressed {
background:#222222 url(:/ArrowBack.svg) no-repeat center;
}
#headerTitle {
font-size:14px;
text-align:left;
margin:0;
padding-top:10px;
padding-bottom:-5px;
min-height:15px;
max-height:15px;
}
#headerSubTitle {
font-size:24px;
text-align:left;
margin:0;
min-height:42px;
max-height:42px;
}
#body {
background-color:#333333;
}
#footer {
/* settings min/max lets us use a fixed size */
min-width: 50px;
min-height:54px;
max-height:54px;
}
#footer > QPushButton {
qproperty-flat: true;
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #0095f2, stop: 1.0 #1e70eb);
border-radius: 3px;
min-height: 28px;
max-height: 28px;
min-width: 150px;
margin-right:30px;
}
#footer > QPushButton:hover {
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #10A5f2, stop: 1.0 #2e80eb);
}
#footer > QPushButton:pressed {
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #0085e2, stop: 1.0 #0e60db);
}
#footer > QPushButton[secondary="true"] {
margin-right: 10px;
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #888888, stop: 1.0 #555555);
}
#footer > QPushButton[secondary="true"]:hover {
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #999999, stop: 1.0 #666666);
}
#footer > QPushButton[secondary="true"]:pressed {
background: qlineargradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #555555, stop: 1.0 #777777);
}
/************** Project Settings **************/
#projectSettings {
margin-top:42px;
}
#projectTemplate {
margin: 55px 0 0 50px;
max-width: 780px;
min-height:200px;
max-height:200px;
}
#projectTemplateLabel {
font-size:16px;
font-weight:100;
}
#projectTemplateDetailsLabel {
font-size:14px;
min-height:40px;
margin-bottom:20px;
}
#projectTemplateDetails {
background-color:#444444;
max-width:240px;
min-width:240px;
margin-left:30px;
}
/************** Projects **************/
#firstTimeContent > #titleLabel {
font-size:60px;
margin:73px 0px 0px 0px;
qproperty-indent: 0;
}
#firstTimeContent > #introLabel {
font-size:14px;
margin:10px 0 60px 0;
qproperty-indent: 0;
}
#firstTimeContent > QPushButton {
min-width: 210px;
max-width: 210px;
min-height: 276px;
max-height: 276px;
qproperty-flat: true;
background-origin:content;
font-size:14px;
border: 1px solid #ffffff;
}
#firstTimeContent > QPushButton:hover {
border: 1px solid #1e70eb;
color: #1e70eb;
}
#firstTimeContent > QPushButton:pressed {
border: 1px solid #0e60eb;
color: #0e60eb;
}
#createProjectButton {
background:rgba(0,0,0,180) url(:/AddOffset.svg) no-repeat center center;
}
#createProjectButton:hover,
#createProjectButton:pressed {
background:rgba(0,0,0,180) url(:/AddOffset_Hover.svg) no-repeat center center;
}
#addProjectButton {
background:rgba(0,0,0,180) url(:/FolderOffset.svg) no-repeat center center;
}
#addProjectButton:hover,
#addProjectButton:pressed {
background:rgba(0,0,0,180) url(:/FolderOffset_Hover.svg) no-repeat center center;
}
#projectsContent > QFrame {
margin-top:60px;
}
#projectsContent > QFrame > #titleLabel {
font-size:24px;
qproperty-indent: 0;
}
#projectsContent > QScrollArea {
margin-top:40px;
margin-bottom:5px;
}
#projectButton > #labelButton {
border:1px solid white;
}
#projectButton > #labelButton:hover,
#projectButton > #labelButton:pressed {
border:1px solid #1e70eb;
}
#projectButton > QFrame {
margin-top:6px;
}
#projectButton > QFrame > QLabel {
font-weight:bold;
font-size:14px;
qproperty-indent: 0;
}
#projectMenuButton {
qproperty-flat: true;
background:transparent url(:/menu.svg) no-repeat center center;
max-width:30px;
min-width:30px;
max-height:14px;
min-height:14px;
}
#projectsContent > QFrame > #newProjectButton {
min-width:150px;
max-width:150px;
min-height:26px;
max-height:26px;
}
#labelButtonOverlay {
@@ -77,4 +336,4 @@ QPushButton:focus {
max-width:210px;;
min-height:278px;
max-height:278px;
}
}
@@ -0,0 +1,11 @@
<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="3" y="16" width="5" height="5" fill="white"/>
<rect x="9.5" y="16" width="5" height="5" fill="white"/>
<rect x="16" y="16" width="5" height="5" fill="white"/>
<rect x="3" y="9.5" width="5" height="5" fill="white"/>
<rect x="9.5" y="9.5" width="5" height="5" fill="white"/>
<rect x="19.415" y="8.58496" width="5" height="5" transform="rotate(60 19.415 8.58496)" fill="white"/>
<rect x="3" y="3" width="5" height="5" fill="white"/>
<rect x="8.58496" y="6.41504" width="5" height="5" transform="rotate(-60 8.58496 6.41504)" fill="white"/>
<rect x="19.5" y="0.964844" width="5" height="5" transform="rotate(45 19.5 0.964844)" fill="white"/>
</svg>

After

Width:  |  Height:  |  Size: 749 B

@@ -0,0 +1,5 @@
<svg width="24" height="16" viewBox="0 0 24 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="1.3335" y="2.66675" width="13.3333" height="1.33333" fill="white"/>
<rect x="1.3335" y="7.33325" width="13.3333" height="1.33333" fill="white"/>
<rect x="1.3335" y="12" width="13.3333" height="1.33333" fill="white"/>
</svg>

After

Width:  |  Height:  |  Size: 329 B

@@ -0,0 +1,5 @@
<svg width="24" height="16" viewBox="0 0 24 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="1.3335" y="2.66675" width="13.3333" height="1.33333" fill="#1e70eb"/>
<rect x="1.3335" y="7.33325" width="13.3333" height="1.33333" fill="#1e70eb"/>
<rect x="1.3335" y="12" width="13.3333" height="1.33333" fill="#1e70eb"/>
</svg>

After

Width:  |  Height:  |  Size: 335 B

@@ -0,0 +1,3 @@
<svg width="38" height="32" viewBox="0 0 38 32" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M33.0335 27.6364C30.2006 30.4503 26.4498 32 22.4729 32H22.4719L22.4007 31.9999C18.3948 31.9813 14.6226 30.396 11.7792 27.5358C7.98134 23.7148 6.67845 18.3374 7.86239 13.445H13.291C12.8522 14.5772 12.6238 15.7937 12.6313 17.0465C12.6466 19.6692 13.682 22.1248 15.5465 23.9605C17.4134 25.7987 19.8692 26.811 22.462 26.811L22.4897 26.8108C25.0998 26.8025 27.555 25.7736 29.4067 23.9136C31.2794 22.0326 32.3023 19.5505 32.2872 16.9246C32.2718 14.2963 31.2187 11.8234 29.3215 9.96131C27.4791 8.153 25.0581 7.16098 22.4942 7.16098C22.4558 7.16098 22.4177 7.16127 22.379 7.16171C20.9514 7.17701 19.5695 7.49947 18.3061 8.09355V2.5551C19.6438 2.16896 21.0401 1.96569 22.4658 1.96569L22.5394 1.96598C26.5556 1.98507 30.3331 3.58486 33.1758 6.47058C35.976 9.31332 37.5035 13.0777 37.4771 17.0703C37.4508 21.0641 35.8727 24.8164 33.0335 27.6364ZM1.73437 2.98423H4.71974V0H1.73437V2.98423ZM0 11.9513H4.68388V7.26925H0V11.9513ZM7.65831 10.0451H14.8796V2.82656H7.65831V10.0451Z" fill="white"/>
</svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

@@ -14,11 +14,17 @@
#include <ScreensCtrl.h>
#include <PythonBindingsInterface.h>
#include <NewProjectSettingsScreen.h>
#include <ScreenHeaderWidget.h>
#include <GemCatalog/GemCatalogScreen.h>
#include <QDialogButtonBox>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QPushButton>
#include <QMessageBox>
#include <QStackedWidget>
#include <QLabel>
#include <QSizePolicy>
namespace O3DE::ProjectManager
{
@@ -26,29 +32,34 @@ namespace O3DE::ProjectManager
: ScreenWidget(parent)
{
QVBoxLayout* vLayout = new QVBoxLayout();
setLayout(vLayout);
vLayout->setContentsMargins(0,0,0,0);
m_screensCtrl = new ScreensCtrl();
vLayout->addWidget(m_screensCtrl);
m_header = new ScreenHeader(this);
m_header->setTitle(tr("Create a New Project"));
m_header->setSubTitle(tr("Enter Project Details"));
connect(m_header->backButton(), &QPushButton::clicked, this, &CreateProjectCtrl::HandleBackButton);
vLayout->addWidget(m_header);
m_stack = new QStackedWidget(this);
m_stack->setObjectName("body");
m_stack->setSizePolicy(QSizePolicy(QSizePolicy::Preferred,QSizePolicy::Expanding));
m_stack->addWidget(new NewProjectSettingsScreen());
m_stack->addWidget(new GemCatalogScreen());
vLayout->addWidget(m_stack);
QDialogButtonBox* backNextButtons = new QDialogButtonBox();
backNextButtons->setObjectName("footer");
vLayout->addWidget(backNextButtons);
m_backButton = backNextButtons->addButton(tr("Back"), QDialogButtonBox::RejectRole);
m_backButton->setProperty("secondary", true);
m_nextButton = backNextButtons->addButton(tr("Next"), QDialogButtonBox::ApplyRole);
connect(m_backButton, &QPushButton::pressed, this, &CreateProjectCtrl::HandleBackButton);
connect(m_nextButton, &QPushButton::pressed, this, &CreateProjectCtrl::HandleNextButton);
connect(m_backButton, &QPushButton::clicked, this, &CreateProjectCtrl::HandleBackButton);
connect(m_nextButton, &QPushButton::clicked, this, &CreateProjectCtrl::HandleNextButton);
m_screensOrder =
{
ProjectManagerScreen::NewProjectSettings,
ProjectManagerScreen::GemCatalog
};
m_screensCtrl->BuildScreens(m_screensOrder);
m_screensCtrl->ForceChangeToScreen(ProjectManagerScreen::NewProjectSettings, false);
UpdateNextButtonText();
Update();
setLayout(vLayout);
}
ProjectManagerScreen CreateProjectCtrl::GetScreenEnum()
@@ -58,28 +69,20 @@ namespace O3DE::ProjectManager
void CreateProjectCtrl::HandleBackButton()
{
if (!m_screensCtrl->GotoPreviousScreen())
if (m_stack->currentIndex() > 0)
{
emit GotoPreviousScreenRequest();
m_stack->setCurrentIndex(m_stack->currentIndex() - 1);
Update();
}
else
{
UpdateNextButtonText();
emit GotoPreviousScreenRequest();
}
}
void CreateProjectCtrl::HandleNextButton()
{
ScreenWidget* currentScreen = m_screensCtrl->GetCurrentScreen();
ScreenWidget* currentScreen = reinterpret_cast<ScreenWidget*>(m_stack->currentWidget());
ProjectManagerScreen screenEnum = currentScreen->GetScreenEnum();
auto screenOrderIter = m_screensOrder.begin();
for (; screenOrderIter != m_screensOrder.end(); ++screenOrderIter)
{
if (*screenOrderIter == screenEnum)
{
++screenOrderIter;
break;
}
}
if (screenEnum == ProjectManagerScreen::NewProjectSettings)
{
@@ -97,10 +100,10 @@ namespace O3DE::ProjectManager
}
}
if (screenOrderIter != m_screensOrder.end())
if (m_stack->currentIndex() != m_stack->count() - 1)
{
m_screensCtrl->ChangeToScreen(*screenOrderIter);
UpdateNextButtonText();
m_stack->setCurrentIndex(m_stack->currentIndex() + 1);
Update();
}
else
{
@@ -108,7 +111,7 @@ namespace O3DE::ProjectManager
if (result.IsSuccess())
{
// adding gems is not implemented yet because we don't know what targets to add or how to add them
emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
else
{
@@ -117,14 +120,21 @@ namespace O3DE::ProjectManager
}
}
void CreateProjectCtrl::UpdateNextButtonText()
void CreateProjectCtrl::Update()
{
QString nextButtonText = tr("Next");
if (m_screensCtrl->GetCurrentScreen()->GetScreenEnum() == ProjectManagerScreen::GemCatalog)
ScreenWidget* currentScreen = reinterpret_cast<ScreenWidget*>(m_stack->currentWidget());
if (currentScreen && currentScreen->GetScreenEnum() == ProjectManagerScreen::GemCatalog)
{
nextButtonText = tr("Create Project");
m_header->setTitle(tr("Create Project"));
m_header->setSubTitle(tr("Configure project with Gems"));
m_nextButton->setText(tr("Create Project"));
}
else
{
m_header->setTitle(tr("Create Project"));
m_header->setSubTitle(tr("Enter Project Details"));
m_nextButton->setText(tr("Next"));
}
m_nextButton->setText(nextButtonText);
}
} // namespace O3DE::ProjectManager
@@ -12,15 +12,18 @@
#pragma once
#if !defined(Q_MOC_RUN)
#include "ProjectInfo.h"
#include <ScreenWidget.h>
#include <ScreensCtrl.h>
#include <QPushButton>
#include <ProjectInfo.h>
#endif
QT_FORWARD_DECLARE_CLASS(QStackedWidget)
QT_FORWARD_DECLARE_CLASS(QPushButton)
QT_FORWARD_DECLARE_CLASS(QLabel)
namespace O3DE::ProjectManager
{
QT_FORWARD_DECLARE_CLASS(ScreenHeader)
class CreateProjectCtrl
: public ScreenWidget
{
@@ -34,12 +37,13 @@ namespace O3DE::ProjectManager
void HandleNextButton();
private:
void UpdateNextButtonText();
void Update();
QStackedWidget* m_stack;
ScreenHeader* m_header;
ScreensCtrl* m_screensCtrl;
QPushButton* m_backButton;
QPushButton* m_nextButton;
QVector<ProjectManagerScreen> m_screensOrder;
QString m_projectTemplatePath;
ProjectInfo m_projectInfo;
@@ -82,6 +82,16 @@ namespace O3DE::ProjectManager
return ProjectManagerScreen::EngineSettings;
}
QString EngineSettingsScreen::GetTabText()
{
return tr("Engine");
}
bool EngineSettingsScreen::IsTab()
{
return true;
}
void EngineSettingsScreen::OnTextChanged()
{
// save engine settings
@@ -26,7 +26,10 @@ namespace O3DE::ProjectManager
public:
explicit EngineSettingsScreen(QWidget* parent = nullptr);
~EngineSettingsScreen() = default;
ProjectManagerScreen GetScreenEnum() override;
QString GetTabText() override;
bool IsTab() override;
protected slots:
void OnTextChanged();
@@ -1,95 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <FirstTimeUseScreen.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QIcon>
#include <QSpacerItem>
namespace O3DE::ProjectManager
{
FirstTimeUseScreen::FirstTimeUseScreen(QWidget* parent)
: ScreenWidget(parent)
{
QVBoxLayout* vLayout = new QVBoxLayout();
setLayout(vLayout);
vLayout->setContentsMargins(s_contentMargins, s_contentMargins, s_contentMargins, s_contentMargins);
QLabel* titleLabel = new QLabel(this);
titleLabel->setText(tr("Ready. Set. Create!"));
titleLabel->setStyleSheet("font-size: 60px");
vLayout->addWidget(titleLabel);
QLabel* introLabel = new QLabel(this);
introLabel->setTextFormat(Qt::AutoText);
introLabel->setText(tr("<html><head/><body><p>Welcome to O3DE! Start something new by creating a project. Not sure what to create? </p><p>Explore what\342\200\231s available by downloading our sample project.</p></body></html>"));
introLabel->setStyleSheet("font-size: 14px");
vLayout->addWidget(introLabel);
QHBoxLayout* buttonLayout = new QHBoxLayout();
buttonLayout->setSpacing(s_buttonSpacing);
m_createProjectButton = CreateLargeBoxButton(QIcon(":/Add.svg"), tr("Create Project"), this);
m_createProjectButton->setIconSize(QSize(s_iconSize, s_iconSize));
buttonLayout->addWidget(m_createProjectButton);
m_addProjectButton = CreateLargeBoxButton(QIcon(":/Select_Folder.svg"), tr("Add a Project"), this);
m_addProjectButton->setIconSize(QSize(s_iconSize, s_iconSize));
buttonLayout->addWidget(m_addProjectButton);
QSpacerItem* buttonSpacer = new QSpacerItem(s_spacerSize, s_spacerSize, QSizePolicy::Expanding, QSizePolicy::Minimum);
buttonLayout->addItem(buttonSpacer);
vLayout->addItem(buttonLayout);
QSpacerItem* verticalSpacer = new QSpacerItem(s_spacerSize, s_spacerSize, QSizePolicy::Minimum, QSizePolicy::Expanding);
vLayout->addItem(verticalSpacer);
// Using border-image allows for scaling options background-image does not support
setStyleSheet("O3DE--ProjectManager--ScreenWidget { border-image: url(:/Backgrounds/FirstTimeBackgroundImage.jpg) repeat repeat; }");
connect(m_createProjectButton, &QPushButton::pressed, this, &FirstTimeUseScreen::HandleNewProjectButton);
connect(m_addProjectButton, &QPushButton::pressed, this, &FirstTimeUseScreen::HandleAddProjectButton);
}
ProjectManagerScreen FirstTimeUseScreen::GetScreenEnum()
{
return ProjectManagerScreen::FirstTimeUse;
}
void FirstTimeUseScreen::HandleNewProjectButton()
{
emit ResetScreenRequest(ProjectManagerScreen::CreateProject);
emit ChangeScreenRequest(ProjectManagerScreen::CreateProject);
}
void FirstTimeUseScreen::HandleAddProjectButton()
{
emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
}
QPushButton* FirstTimeUseScreen::CreateLargeBoxButton(const QIcon& icon, const QString& text, QWidget* parent)
{
QPushButton* largeBoxButton = new QPushButton(icon, text, parent);
largeBoxButton->setFixedSize(s_boxButtonWidth, s_boxButtonHeight);
largeBoxButton->setFlat(true);
largeBoxButton->setFocusPolicy(Qt::FocusPolicy::NoFocus);
largeBoxButton->setStyleSheet("QPushButton { font-size: 14px; background-color: rgba(0, 0, 0, 191); }");
return largeBoxButton;
}
} // namespace O3DE::ProjectManager
@@ -1,49 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <ScreenWidget.h>
#endif
QT_FORWARD_DECLARE_CLASS(QIcon)
QT_FORWARD_DECLARE_CLASS(QPushButton)
namespace O3DE::ProjectManager
{
class FirstTimeUseScreen
: public ScreenWidget
{
public:
explicit FirstTimeUseScreen(QWidget* parent = nullptr);
~FirstTimeUseScreen() = default;
ProjectManagerScreen GetScreenEnum() override;
protected slots:
void HandleNewProjectButton();
void HandleAddProjectButton();
private:
QPushButton* CreateLargeBoxButton(const QIcon& icon, const QString& text, QWidget* parent = nullptr);
QPushButton* m_createProjectButton;
QPushButton* m_addProjectButton;
inline constexpr static int s_contentMargins = 80;
inline constexpr static int s_buttonSpacing = 30;
inline constexpr static int s_iconSize = 24;
inline constexpr static int s_spacerSize = 20;
inline constexpr static int s_boxButtonWidth = 210;
inline constexpr static int s_boxButtonHeight = 280;
};
} // namespace O3DE::ProjectManager
@@ -12,6 +12,9 @@
#include <NewProjectSettingsScreen.h>
#include <PythonBindingsInterface.h>
#include <FormLineEditWidget.h>
#include <FormBrowseEditWidget.h>
#include <PathValidator.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
@@ -23,6 +26,7 @@
#include <QPushButton>
#include <QSpacerItem>
#include <QStandardPaths>
#include <QFrame>
namespace O3DE::ProjectManager
{
@@ -31,64 +35,81 @@ namespace O3DE::ProjectManager
NewProjectSettingsScreen::NewProjectSettingsScreen(QWidget* parent)
: ScreenWidget(parent)
{
QHBoxLayout* hLayout = new QHBoxLayout();
this->setLayout(hLayout);
QHBoxLayout* hLayout = new QHBoxLayout(this);
hLayout->setAlignment(Qt::AlignLeft);
hLayout->setContentsMargins(0,0,0,0);
// if we don't provide a parent for this box layout the stylesheet doesn't take
// if we don't set this in a frame (just use a sub-layout) all the content will align incorrectly horizontally
QFrame* projectSettingsFrame = new QFrame(this);
projectSettingsFrame->setObjectName("projectSettings");
QVBoxLayout* vLayout = new QVBoxLayout(this);
QLabel* projectNameLabel = new QLabel(tr("Project Name"), this);
vLayout->addWidget(projectNameLabel);
m_projectNameLineEdit = new QLineEdit(tr("New Project"), this);
vLayout->addWidget(m_projectNameLineEdit);
QLabel* projectPathLabel = new QLabel(tr("Project Location"), this);
vLayout->addWidget(projectPathLabel);
// you cannot remove content margins in qss
vLayout->setContentsMargins(0,0,0,0);
vLayout->setAlignment(Qt::AlignTop);
{
QHBoxLayout* projectPathLayout = new QHBoxLayout(this);
m_projectName = new FormLineEditWidget(tr("Project name"), tr("New Project"), this);
m_projectName->setErrorLabelText(
tr("A project with this name already exists at this location. Please choose a new name or location."));
vLayout->addWidget(m_projectName);
m_projectPathLineEdit = new QLineEdit(QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation), this);
projectPathLayout->addWidget(m_projectPathLineEdit);
m_projectPath =
new FormBrowseEditWidget(tr("Project Location"), QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation), this);
m_projectPath->lineEdit()->setReadOnly(true);
m_projectPath->setErrorLabelText(tr("Please provide a valid path to a folder that exists"));
m_projectPath->lineEdit()->setValidator(new PathValidator(PathValidator::PathMode::ExistingFolder, this));
vLayout->addWidget(m_projectPath);
QPushButton* browseButton = new QPushButton(tr("Browse"), this);
connect(browseButton, &QPushButton::pressed, this, &NewProjectSettingsScreen::HandleBrowseButton);
projectPathLayout->addWidget(browseButton);
vLayout->addLayout(projectPathLayout);
}
QLabel* projectTemplateLabel = new QLabel(this);
projectTemplateLabel->setText("Project Template");
vLayout->addWidget(projectTemplateLabel);
QHBoxLayout* templateLayout = new QHBoxLayout(this);
vLayout->addItem(templateLayout);
m_projectTemplateButtonGroup = new QButtonGroup(this);
auto templatesResult = PythonBindingsInterface::Get()->GetProjectTemplates();
if (templatesResult.IsSuccess() && !templatesResult.GetValue().isEmpty())
{
for (auto projectTemplate : templatesResult.GetValue())
// if we don't use a QFrame we cannot "contain" the widgets inside and move them around
// as a group
QFrame* projectTemplateWidget = new QFrame(this);
projectTemplateWidget->setObjectName("projectTemplate");
QVBoxLayout* containerLayout = new QVBoxLayout();
containerLayout->setAlignment(Qt::AlignTop);
{
QRadioButton* radioButton = new QRadioButton(projectTemplate.m_name, this);
radioButton->setProperty(k_pathProperty, projectTemplate.m_path);
m_projectTemplateButtonGroup->addButton(radioButton);
QLabel* projectTemplateLabel = new QLabel(tr("Select a Project Template"));
projectTemplateLabel->setObjectName("projectTemplateLabel");
containerLayout->addWidget(projectTemplateLabel);
templateLayout->addWidget(radioButton);
QLabel* projectTemplateDetailsLabel = new QLabel(tr("Project templates are pre-configured with relevant Gems that provide "
"additional functionality and content to the project."));
projectTemplateDetailsLabel->setWordWrap(true);
projectTemplateDetailsLabel->setObjectName("projectTemplateDetailsLabel");
containerLayout->addWidget(projectTemplateDetailsLabel);
QHBoxLayout* templateLayout = new QHBoxLayout(this);
containerLayout->addItem(templateLayout);
m_projectTemplateButtonGroup = new QButtonGroup(this);
m_projectTemplateButtonGroup->setObjectName("templateButtonGroup");
auto templatesResult = PythonBindingsInterface::Get()->GetProjectTemplates();
if (templatesResult.IsSuccess() && !templatesResult.GetValue().isEmpty())
{
for (auto projectTemplate : templatesResult.GetValue())
{
QRadioButton* radioButton = new QRadioButton(projectTemplate.m_name, this);
radioButton->setProperty(k_pathProperty, projectTemplate.m_path);
m_projectTemplateButtonGroup->addButton(radioButton);
containerLayout->addWidget(radioButton);
}
m_projectTemplateButtonGroup->buttons().first()->setChecked(true);
}
}
m_projectTemplateButtonGroup->buttons().first()->setChecked(true);
projectTemplateWidget->setLayout(containerLayout);
vLayout->addWidget(projectTemplateWidget);
}
projectSettingsFrame->setLayout(vLayout);
QSpacerItem* verticalSpacer = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
vLayout->addItem(verticalSpacer);
hLayout->addWidget(projectSettingsFrame);
hLayout->addItem(vLayout);
QWidget* projectTemplateDetails = new QWidget(this);
projectTemplateDetails->setObjectName("projectTemplateDetails");
hLayout->addWidget(projectTemplateDetails);
QWidget* gemsListPlaceholder = new QWidget(this);
gemsListPlaceholder->setFixedWidth(250);
hLayout->addWidget(gemsListPlaceholder);
this->setLayout(hLayout);
}
ProjectManagerScreen NewProjectSettingsScreen::GetScreenEnum()
@@ -96,26 +117,12 @@ namespace O3DE::ProjectManager
return ProjectManagerScreen::NewProjectSettings;
}
void NewProjectSettingsScreen::HandleBrowseButton()
{
QString defaultPath = m_projectPathLineEdit->text();
if (defaultPath.isEmpty())
{
defaultPath = QStandardPaths::writableLocation(QStandardPaths::DocumentsLocation);
}
QString directory = QDir::toNativeSeparators(QFileDialog::getExistingDirectory(this, tr("New project path"), defaultPath));
if (!directory.isEmpty())
{
m_projectPathLineEdit->setText(directory);
}
}
ProjectInfo NewProjectSettingsScreen::GetProjectInfo()
{
ProjectInfo projectInfo;
projectInfo.m_projectName = m_projectNameLineEdit->text();
projectInfo.m_path = QDir::toNativeSeparators(m_projectPathLineEdit->text() + "/" + projectInfo.m_projectName);
projectInfo.m_projectName = m_projectName->lineEdit()->text();
projectInfo.m_path = QDir::toNativeSeparators(m_projectPath->lineEdit()->text() + "/" + projectInfo.m_projectName);
return projectInfo;
}
@@ -127,18 +134,18 @@ namespace O3DE::ProjectManager
bool NewProjectSettingsScreen::Validate()
{
bool projectNameIsValid = true;
if (m_projectNameLineEdit->text().isEmpty())
if (m_projectName->lineEdit()->text().isEmpty())
{
projectNameIsValid = false;
}
bool projectPathIsValid = true;
if (m_projectPathLineEdit->text().isEmpty())
if (m_projectPath->lineEdit()->text().isEmpty())
{
projectPathIsValid = false;
}
QDir path(QDir::toNativeSeparators(m_projectPathLineEdit->text() + "/" + m_projectNameLineEdit->text()));
QDir path(QDir::toNativeSeparators(m_projectPath->lineEdit()->text() + "/" + m_projectName->lineEdit()->text()));
if (path.exists() && !path.isEmpty())
{
projectPathIsValid = false;
@@ -17,10 +17,12 @@
#endif
QT_FORWARD_DECLARE_CLASS(QButtonGroup)
QT_FORWARD_DECLARE_CLASS(QLineEdit)
namespace O3DE::ProjectManager
{
QT_FORWARD_DECLARE_CLASS(FormLineEditWidget)
QT_FORWARD_DECLARE_CLASS(FormBrowseEditWidget)
class NewProjectSettingsScreen
: public ScreenWidget
{
@@ -38,8 +40,8 @@ namespace O3DE::ProjectManager
void HandleBrowseButton();
private:
QLineEdit* m_projectNameLineEdit;
QLineEdit* m_projectPathLineEdit;
FormLineEditWidget* m_projectName;
FormBrowseEditWidget* m_projectPath;
QButtonGroup* m_projectTemplateButtonGroup;
};
@@ -31,6 +31,7 @@ namespace O3DE::ProjectManager
LabelButton::LabelButton(QWidget* parent)
: QLabel(parent)
{
setObjectName("labelButton");
m_overlayLabel = new QLabel("", this);
m_overlayLabel->setObjectName("labelButtonOverlay");
m_overlayLabel->setWordWrap(true);
@@ -75,6 +76,8 @@ namespace O3DE::ProjectManager
void ProjectButton::Setup()
{
setObjectName("projectButton");
QVBoxLayout* vLayout = new QVBoxLayout();
vLayout->setSpacing(0);
vLayout->setContentsMargins(0, 0, 0, 0);
@@ -98,14 +101,21 @@ namespace O3DE::ProjectManager
m_deleteProjectAction = newProjectMenu->addAction(tr("Delete the Project"));
#endif
m_projectSettingsMenuButton = new QPushButton(this);
m_projectSettingsMenuButton->setText(m_projectName);
m_projectSettingsMenuButton->setMenu(newProjectMenu);
m_projectSettingsMenuButton->setFocusPolicy(Qt::FocusPolicy::NoFocus);
m_projectSettingsMenuButton->setStyleSheet("font-size: 14px; text-align:left;");
vLayout->addWidget(m_projectSettingsMenuButton);
QFrame* footer = new QFrame(this);
QHBoxLayout* hLayout = new QHBoxLayout();
hLayout->setContentsMargins(0, 0, 0, 0);
footer->setLayout(hLayout);
{
QLabel* projectNameLabel = new QLabel(m_projectName, this);
hLayout->addWidget(projectNameLabel);
setFixedSize(s_projectImageWidth, s_projectImageHeight + m_projectSettingsMenuButton->height());
QPushButton* projectMenuButton = new QPushButton(this);
projectMenuButton->setObjectName("projectMenuButton");
projectMenuButton->setMenu(newProjectMenu);
hLayout->addWidget(projectMenuButton);
}
vLayout->addWidget(footer);
connect(m_projectImageLabel, &LabelButton::triggered, [this]() { emit OpenProject(m_projectName); });
connect(m_editProjectAction, &QAction::triggered, [this]() { emit EditProject(m_projectName); });
@@ -73,7 +73,6 @@ namespace O3DE::ProjectManager
QString m_projectName;
QString m_projectImagePath;
LabelButton* m_projectImageLabel;
QPushButton* m_projectSettingsMenuButton;
QAction* m_editProjectAction;
QAction* m_editProjectGemsAction;
QAction* m_copyProjectAction;
@@ -11,52 +11,46 @@
*/
#include <ProjectManagerWindow.h>
#include <ScreenFactory.h>
#include <ScreensCtrl.h>
#include <AzQtComponents/Components/StyleManager.h>
#include <AzCore/IO/Path/Path.h>
#include <QDir>
#include <Source/ui_ProjectManagerWindow.h>
namespace O3DE::ProjectManager
{
ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath)
: QMainWindow(parent)
, m_ui(new Ui::ProjectManagerWindowClass())
{
m_ui->setupUi(this);
QLayout* layout = m_ui->centralWidget->layout();
layout->setMargin(0);
layout->setSpacing(0);
layout->setContentsMargins(0, 0, 0, 0);
m_pythonBindings = AZStd::make_unique<PythonBindings>(engineRootPath);
m_screensCtrl = new ScreensCtrl();
m_ui->verticalLayout->addWidget(m_screensCtrl);
setWindowTitle(tr("O3DE Project Manager"));
connect(m_ui->projectsMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleProjectsMenu);
connect(m_ui->engineMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleEngineMenu);
ScreensCtrl* screensCtrl = new ScreensCtrl();
// currently the tab order on the home page is based on the order of this list
QVector<ProjectManagerScreen> screenEnums =
{
ProjectManagerScreen::Projects,
ProjectManagerScreen::EngineSettings,
ProjectManagerScreen::CreateProject,
ProjectManagerScreen::UpdateProject
};
screensCtrl->BuildScreens(screenEnums);
setCentralWidget(screensCtrl);
// setup stylesheets and hot reloading
QDir rootDir = QString::fromUtf8(engineRootPath.Native().data(), aznumeric_cast<int>(engineRootPath.Native().size()));
const auto pathOnDisk = rootDir.absoluteFilePath("Code/Tools/ProjectManager/Resources");
const auto qrcPath = QStringLiteral(":/ProjectManager/style");
AzQtComponents::StyleManager::addSearchPaths("style", pathOnDisk, qrcPath, engineRootPath);
// set stylesheet after creating the screens or their styles won't get updated
AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("style:ProjectManager.qss"));
QVector<ProjectManagerScreen> screenEnums =
{
ProjectManagerScreen::FirstTimeUse,
ProjectManagerScreen::CreateProject,
ProjectManagerScreen::ProjectsHome,
ProjectManagerScreen::UpdateProject,
ProjectManagerScreen::EngineSettings
};
m_screensCtrl->BuildScreens(screenEnums);
m_screensCtrl->ForceChangeToScreen(ProjectManagerScreen::FirstTimeUse, false);
screensCtrl->ForceChangeToScreen(ProjectManagerScreen::Projects, false);
}
ProjectManagerWindow::~ProjectManagerWindow()
@@ -64,13 +58,4 @@ namespace O3DE::ProjectManager
m_pythonBindings.reset();
}
void ProjectManagerWindow::HandleProjectsMenu()
{
m_screensCtrl->ChangeToScreen(ProjectManagerScreen::ProjectsHome);
}
void ProjectManagerWindow::HandleEngineMenu()
{
m_screensCtrl->ChangeToScreen(ProjectManagerScreen::EngineSettings);
}
} // namespace O3DE::ProjectManager
@@ -13,17 +13,9 @@
#if !defined(Q_MOC_RUN)
#include <QMainWindow>
#include <ScreensCtrl.h>
#include <PythonBindings.h>
#endif
namespace Ui
{
class ProjectManagerWindowClass;
}
namespace O3DE::ProjectManager
{
class ProjectManagerWindow
@@ -35,13 +27,7 @@ namespace O3DE::ProjectManager
explicit ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath);
~ProjectManagerWindow();
protected slots:
void HandleProjectsMenu();
void HandleEngineMenu();
private:
QScopedPointer<Ui::ProjectManagerWindowClass> m_ui;
ScreensCtrl* m_screensCtrl;
AZStd::unique_ptr<PythonBindings> m_pythonBindings;
};
@@ -1,67 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ProjectManagerWindowClass</class>
<widget class="QMainWindow" name="ProjectManagerWindowClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1200</width>
<height>800</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="windowTitle">
<string>O3DE Project Manager</string>
</property>
<widget class="QWidget" name="centralWidget">
<layout class="QVBoxLayout" name="verticalLayout"/>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1200</width>
<height>36</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>16</pointsize>
</font>
</property>
<widget class="QMenu" name="iconMenu">
<property name="title">
<string>Icon</string>
</property>
<property name="icon">
<iconset resource="../Resources/ProjectManager.qrc">
<normaloff>:/o3de_editor.ico</normaloff>:/o3de_editor.ico</iconset>
</property>
</widget>
<widget class="QMenu" name="projectsMenu">
<property name="title">
<string>Projects</string>
</property>
</widget>
<widget class="QMenu" name="engineMenu">
<property name="title">
<string>Engine</string>
</property>
</widget>
<addaction name="iconMenu"/>
<addaction name="projectsMenu"/>
<addaction name="engineMenu"/>
</widget>
</widget>
<resources>
<include location="../Resources/ProjectManager.qrc"/>
</resources>
<connections/>
</ui>
@@ -1,206 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ProjectsHomeScreen.h>
#include <ProjectButtonWidget.h>
#include <PythonBindingsInterface.h>
#include <AzCore/Platform.h>
#include <AzCore/IO/SystemFile.h>
#include <AzFramework/AzFramework_Traits_Platform.h>
#include <AzFramework/Process/ProcessCommon.h>
#include <AzFramework/Process/ProcessWatcher.h>
#include <AzCore/Utils/Utils.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QGridLayout>
#include <QLabel>
#include <QPushButton>
#include <QMenu>
#include <QListView>
#include <QSpacerItem>
#include <QListWidget>
#include <QListWidgetItem>
#include <QFileInfo>
#include <QScrollArea>
#include <QMessageBox>
#include <QTimer>
namespace O3DE::ProjectManager
{
ProjectsHomeScreen::ProjectsHomeScreen(QWidget* parent)
: ScreenWidget(parent)
{
QVBoxLayout* vLayout = new QVBoxLayout();
setLayout(vLayout);
vLayout->setContentsMargins(s_contentMargins, s_contentMargins, s_contentMargins, s_contentMargins);
QHBoxLayout* topLayout = new QHBoxLayout();
QLabel* titleLabel = new QLabel(this);
titleLabel->setText("My Projects");
titleLabel->setStyleSheet("font-size: 24px");
topLayout->addWidget(titleLabel);
QSpacerItem* topSpacer = new QSpacerItem(s_spacerSize, s_spacerSize, QSizePolicy::Expanding, QSizePolicy::Minimum);
topLayout->addItem(topSpacer);
QMenu* newProjectMenu = new QMenu(this);
m_createNewProjectAction = newProjectMenu->addAction("Create New Project");
m_addExistingProjectAction = newProjectMenu->addAction("Add Existing Project");
QPushButton* newProjectMenuButton = new QPushButton(this);
newProjectMenuButton->setText("New Project...");
newProjectMenuButton->setMenu(newProjectMenu);
newProjectMenuButton->setFixedWidth(s_newProjectButtonWidth);
newProjectMenuButton->setStyleSheet("font-size: 14px;");
topLayout->addWidget(newProjectMenuButton);
vLayout->addLayout(topLayout);
// Get all projects and create a horizontal scrolling list of them
auto projectsResult = PythonBindingsInterface::Get()->GetProjects();
if (projectsResult.IsSuccess() && !projectsResult.GetValue().isEmpty())
{
QScrollArea* projectsScrollArea = new QScrollArea(this);
QWidget* scrollWidget = new QWidget();
QGridLayout* projectGridLayout = new QGridLayout();
scrollWidget->setLayout(projectGridLayout);
projectsScrollArea->setWidget(scrollWidget);
projectsScrollArea->setWidgetResizable(true);
int gridIndex = 0;
for (auto project : projectsResult.GetValue())
{
ProjectButton* projectButton;
QString projectPreviewPath = project.m_path + m_projectPreviewImagePath;
QFileInfo doesPreviewExist(projectPreviewPath);
if (doesPreviewExist.exists() && doesPreviewExist.isFile())
{
projectButton = new ProjectButton(project.m_projectName, projectPreviewPath, this);
}
else
{
projectButton = new ProjectButton(project.m_projectName, this);
}
// Create rows of projects buttons s_projectButtonRowCount buttons wide
projectGridLayout->addWidget(projectButton, gridIndex / s_projectButtonRowCount, gridIndex % s_projectButtonRowCount);
connect(projectButton, &ProjectButton::OpenProject, this, &ProjectsHomeScreen::HandleOpenProject);
connect(projectButton, &ProjectButton::EditProject, this, &ProjectsHomeScreen::HandleEditProject);
#ifdef SHOW_ALL_PROJECT_ACTIONS
connect(projectButton, &ProjectButton::EditProjectGems, this, &ProjectsHomeScreen::HandleEditProjectGems);
connect(projectButton, &ProjectButton::CopyProject, this, &ProjectsHomeScreen::HandleCopyProject);
connect(projectButton, &ProjectButton::RemoveProject, this, &ProjectsHomeScreen::HandleRemoveProject);
connect(projectButton, &ProjectButton::DeleteProject, this, &ProjectsHomeScreen::HandleDeleteProject);
#endif
++gridIndex;
}
vLayout->addWidget(projectsScrollArea);
}
// Using border-image allows for scaling options background-image does not support
setStyleSheet("O3DE--ProjectManager--ScreenWidget { border-image: url(:/Backgrounds/FirstTimeBackgroundImage.jpg) repeat repeat; }");
connect(m_createNewProjectAction, &QAction::triggered, this, &ProjectsHomeScreen::HandleNewProjectButton);
connect(m_addExistingProjectAction, &QAction::triggered, this, &ProjectsHomeScreen::HandleAddProjectButton);
}
ProjectManagerScreen ProjectsHomeScreen::GetScreenEnum()
{
return ProjectManagerScreen::ProjectsHome;
}
void ProjectsHomeScreen::HandleNewProjectButton()
{
emit ResetScreenRequest(ProjectManagerScreen::CreateProject);
emit ChangeScreenRequest(ProjectManagerScreen::CreateProject);
}
void ProjectsHomeScreen::HandleAddProjectButton()
{
// Do nothing for now
}
void ProjectsHomeScreen::HandleOpenProject(const QString& projectPath)
{
if (!projectPath.isEmpty())
{
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
AZStd::string executableFilename = "Editor";
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s -regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(), projectPath.toStdString().c_str());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters = cmdPath;
bool launchSucceeded = AzFramework::ProcessLauncher::LaunchUnwatchedProcess(processLaunchInfo);
if (!launchSucceeded)
{
AZ_Error("ProjectManager", false, "Failed to launch editor");
QMessageBox::critical( this, tr("Error"), tr("Failed to launch the Editor, please verify the project settings are valid."));
}
else
{
// prevent the user from accidentally pressing the button while the editor is launching
// and let them know what's happening
ProjectButton* button = qobject_cast<ProjectButton*>(sender());
if (button)
{
button->SetButtonEnabled(false);
button->SetButtonOverlayText(tr("Opening Editor..."));
}
// enable the button after 3 seconds
constexpr int waitTimeInMs = 3000;
QTimer::singleShot(waitTimeInMs, this, [this, button] {
if (button)
{
button->SetButtonEnabled(true);
}
});
}
}
else
{
AZ_Error("ProjectManager", false, "Cannot open editor because an empty project path was provided");
QMessageBox::critical( this, tr("Error"), tr("Failed to launch the Editor because the project path is invalid."));
}
}
void ProjectsHomeScreen::HandleEditProject(const QString& projectPath)
{
emit NotifyCurrentProject(projectPath);
emit ResetScreenRequest(ProjectManagerScreen::UpdateProject);
emit ChangeScreenRequest(ProjectManagerScreen::UpdateProject);
}
void ProjectsHomeScreen::HandleEditProjectGems(const QString& projectPath)
{
emit NotifyCurrentProject(projectPath);
emit ChangeScreenRequest(ProjectManagerScreen::GemCatalog);
}
void ProjectsHomeScreen::HandleCopyProject([[maybe_unused]] const QString& projectPath)
{
// Open file dialog and choose location for copied project then register copy with O3DE
}
void ProjectsHomeScreen::HandleRemoveProject([[maybe_unused]] const QString& projectPath)
{
// Unregister Project from O3DE
}
void ProjectsHomeScreen::HandleDeleteProject([[maybe_unused]] const QString& projectPath)
{
// Remove project from 03DE and delete from disk
ProjectsHomeScreen::HandleRemoveProject(projectPath);
}
} // namespace O3DE::ProjectManager
@@ -0,0 +1,347 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ProjectsScreen.h>
#include <ProjectButtonWidget.h>
#include <PythonBindingsInterface.h>
#include <AzQtComponents/Components/FlowLayout.h>
#include <AzCore/Platform.h>
#include <AzCore/IO/SystemFile.h>
#include <AzFramework/AzFramework_Traits_Platform.h>
#include <AzFramework/Process/ProcessCommon.h>
#include <AzFramework/Process/ProcessWatcher.h>
#include <AzCore/Utils/Utils.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QMenu>
#include <QListView>
#include <QSpacerItem>
#include <QListWidget>
#include <QListWidgetItem>
#include <QFileInfo>
#include <QScrollArea>
#include <QStackedWidget>
#include <QFrame>
#include <QIcon>
#include <QPixmap>
#include <QSettings>
#include <QMessageBox>
#include <QTimer>
//#define DISPLAY_PROJECT_DEV_DATA true
namespace O3DE::ProjectManager
{
ProjectsScreen::ProjectsScreen(QWidget* parent)
: ScreenWidget(parent)
{
QVBoxLayout* vLayout = new QVBoxLayout();
vLayout->setAlignment(Qt::AlignTop);
vLayout->setContentsMargins(s_contentMargins, 0, s_contentMargins, 0);
setLayout(vLayout);
m_background.load(":/Backgrounds/FirstTimeBackgroundImage.jpg");
m_stack = new QStackedWidget(this);
m_firstTimeContent = CreateFirstTimeContent();
m_stack->addWidget(m_firstTimeContent);
m_projectsContent = CreateProjectsContent();
m_stack->addWidget(m_projectsContent);
vLayout->addWidget(m_stack);
connect(m_createNewProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleNewProjectButton);
connect(m_addExistingProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleAddProjectButton);
}
QFrame* ProjectsScreen::CreateFirstTimeContent()
{
QFrame* frame = new QFrame(this);
frame->setObjectName("firstTimeContent");
{
QVBoxLayout* layout = new QVBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
frame->setLayout(layout);
QLabel* titleLabel = new QLabel(tr("Ready. Set. Create."), this);
titleLabel->setObjectName("titleLabel");
layout->addWidget(titleLabel);
QLabel* introLabel = new QLabel(this);
introLabel->setObjectName("introLabel");
introLabel->setText(tr("Welcome to O3DE! Start something new by creating a project. Not sure what to create? \nExplore what's "
"available by downloading our sample project."));
layout->addWidget(introLabel);
QHBoxLayout* buttonLayout = new QHBoxLayout(this);
buttonLayout->setAlignment(Qt::AlignLeft);
buttonLayout->setSpacing(s_spacerSize);
// use a newline to force the text up
QPushButton* createProjectButton = new QPushButton(tr("Create a Project\n"), this);
createProjectButton->setObjectName("createProjectButton");
buttonLayout->addWidget(createProjectButton);
QPushButton* addProjectButton = new QPushButton(tr("Add a Project\n"), this);
addProjectButton->setObjectName("addProjectButton");
buttonLayout->addWidget(addProjectButton);
connect(createProjectButton, &QPushButton::clicked, this, &ProjectsScreen::HandleNewProjectButton);
connect(addProjectButton, &QPushButton::clicked, this, &ProjectsScreen::HandleAddProjectButton);
layout->addLayout(buttonLayout);
}
return frame;
}
QFrame* ProjectsScreen::CreateProjectsContent()
{
QFrame* frame = new QFrame(this);
frame->setObjectName("projectsContent");
{
QVBoxLayout* layout = new QVBoxLayout();
layout->setAlignment(Qt::AlignTop);
layout->setContentsMargins(0, 0, 0, 0);
frame->setLayout(layout);
QFrame* header = new QFrame(this);
QHBoxLayout* headerLayout = new QHBoxLayout();
{
QLabel* titleLabel = new QLabel(tr("My Projects"), this);
titleLabel->setObjectName("titleLabel");
headerLayout->addWidget(titleLabel);
QMenu* newProjectMenu = new QMenu(this);
m_createNewProjectAction = newProjectMenu->addAction("Create New Project");
m_addExistingProjectAction = newProjectMenu->addAction("Add Existing Project");
connect(m_createNewProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleNewProjectButton);
connect(m_addExistingProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleAddProjectButton);
QPushButton* newProjectMenuButton = new QPushButton(tr("New Project..."), this);
newProjectMenuButton->setObjectName("newProjectButton");
newProjectMenuButton->setMenu(newProjectMenu);
newProjectMenuButton->setDefault(true);
headerLayout->addWidget(newProjectMenuButton);
}
header->setLayout(headerLayout);
layout->addWidget(header);
// Get all projects and create a horizontal scrolling list of them
auto projectsResult = PythonBindingsInterface::Get()->GetProjects();
if (projectsResult.IsSuccess() && !projectsResult.GetValue().isEmpty())
{
QScrollArea* projectsScrollArea = new QScrollArea(this);
QWidget* scrollWidget = new QWidget();
FlowLayout* flowLayout = new FlowLayout(0, s_spacerSize, s_spacerSize);
scrollWidget->setLayout(flowLayout);
projectsScrollArea->setWidget(scrollWidget);
projectsScrollArea->setWidgetResizable(true);
#ifndef DISPLAY_PROJECT_DEV_DATA
for (auto project : projectsResult.GetValue())
#else
ProjectInfo project = projectsResult.GetValue().at(0);
for (int i = 0; i < 15; i++)
#endif
{
ProjectButton* projectButton;
QString projectPreviewPath = project.m_path + m_projectPreviewImagePath;
QFileInfo doesPreviewExist(projectPreviewPath);
if (doesPreviewExist.exists() && doesPreviewExist.isFile())
{
projectButton = new ProjectButton(project.m_projectName, projectPreviewPath, this);
}
else
{
projectButton = new ProjectButton(project.m_projectName, this);
}
flowLayout->addWidget(projectButton);
connect(projectButton, &ProjectButton::OpenProject, this, &ProjectsScreen::HandleOpenProject);
connect(projectButton, &ProjectButton::EditProject, this, &ProjectsScreen::HandleEditProject);
#ifdef DISPLAY_PROJECT_DEV_DATA
connect(projectButton, &ProjectButton::EditProjectGems, this, &ProjectsScreen::HandleEditProjectGems);
connect(projectButton, &ProjectButton::CopyProject, this, &ProjectsScreen::HandleCopyProject);
connect(projectButton, &ProjectButton::RemoveProject, this, &ProjectsScreen::HandleRemoveProject);
connect(projectButton, &ProjectButton::DeleteProject, this, &ProjectsScreen::HandleDeleteProject);
#endif
}
layout->addWidget(projectsScrollArea);
}
}
return frame;
}
ProjectManagerScreen ProjectsScreen::GetScreenEnum()
{
return ProjectManagerScreen::Projects;
}
bool ProjectsScreen::IsTab()
{
return true;
}
QString ProjectsScreen::GetTabText()
{
return tr("Projects");
}
void ProjectsScreen::paintEvent([[maybe_unused]] QPaintEvent* event)
{
// we paint the background here because qss does not support background cover scaling
QPainter painter(this);
auto winSize = size();
auto pixmapRatio = (float)m_background.width() / m_background.height();
auto windowRatio = (float)winSize.width() / winSize.height();
if (pixmapRatio > windowRatio)
{
auto newWidth = (int)(winSize.height() * pixmapRatio);
auto offset = (newWidth - winSize.width()) / -2;
painter.drawPixmap(offset, 0, newWidth, winSize.height(), m_background);
}
else
{
auto newHeight = (int)(winSize.width() / pixmapRatio);
painter.drawPixmap(0, 0, winSize.width(), newHeight, m_background);
}
}
void ProjectsScreen::HandleNewProjectButton()
{
emit ResetScreenRequest(ProjectManagerScreen::CreateProject);
emit ChangeScreenRequest(ProjectManagerScreen::CreateProject);
}
void ProjectsScreen::HandleAddProjectButton()
{
// Do nothing for now
}
void ProjectsScreen::HandleOpenProject(const QString& projectPath)
{
if (!projectPath.isEmpty())
{
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
AZStd::string executableFilename = "Editor";
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
auto cmdPath = AZ::IO::FixedMaxPathString::format("%s -regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(), projectPath.toStdString().c_str());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters = cmdPath;
bool launchSucceeded = AzFramework::ProcessLauncher::LaunchUnwatchedProcess(processLaunchInfo);
if (!launchSucceeded)
{
AZ_Error("ProjectManager", false, "Failed to launch editor");
QMessageBox::critical( this, tr("Error"), tr("Failed to launch the Editor, please verify the project settings are valid."));
}
else
{
// prevent the user from accidentally pressing the button while the editor is launching
// and let them know what's happening
ProjectButton* button = qobject_cast<ProjectButton*>(sender());
if (button)
{
button->SetButtonEnabled(false);
button->SetButtonOverlayText(tr("Opening Editor..."));
}
// enable the button after 3 seconds
constexpr int waitTimeInMs = 3000;
QTimer::singleShot(waitTimeInMs, this, [this, button] {
if (button)
{
button->SetButtonEnabled(true);
}
});
}
}
else
{
AZ_Error("ProjectManager", false, "Cannot open editor because an empty project path was provided");
QMessageBox::critical( this, tr("Error"), tr("Failed to launch the Editor because the project path is invalid."));
}
}
void ProjectsScreen::HandleEditProject(const QString& projectPath)
{
emit NotifyCurrentProject(projectPath);
emit ResetScreenRequest(ProjectManagerScreen::UpdateProject);
emit ChangeScreenRequest(ProjectManagerScreen::UpdateProject);
}
void ProjectsScreen::HandleEditProjectGems(const QString& projectPath)
{
emit NotifyCurrentProject(projectPath);
emit ChangeScreenRequest(ProjectManagerScreen::GemCatalog);
}
void ProjectsScreen::HandleCopyProject([[maybe_unused]] const QString& projectPath)
{
// Open file dialog and choose location for copied project then register copy with O3DE
}
void ProjectsScreen::HandleRemoveProject([[maybe_unused]] const QString& projectPath)
{
// Unregister Project from O3DE
}
void ProjectsScreen::HandleDeleteProject([[maybe_unused]] const QString& projectPath)
{
// Remove project from 03DE and delete from disk
ProjectsScreen::HandleRemoveProject(projectPath);
}
void ProjectsScreen::NotifyCurrentScreen()
{
if (ShouldDisplayFirstTimeContent())
{
m_stack->setCurrentWidget(m_firstTimeContent);
}
else
{
m_stack->setCurrentWidget(m_projectsContent);
}
}
bool ProjectsScreen::ShouldDisplayFirstTimeContent()
{
auto projectsResult = PythonBindingsInterface::Get()->GetProjects();
if (!projectsResult.IsSuccess() || projectsResult.GetValue().isEmpty())
{
return true;
}
QSettings settings;
bool displayFirstTimeContent = settings.value("displayFirstTimeContent", true).toBool();
if (displayFirstTimeContent)
{
settings.setValue("displayFirstTimeContent", false);
}
return displayFirstTimeContent;
}
} // namespace O3DE::ProjectManager
@@ -15,16 +15,26 @@
#include <ScreenWidget.h>
#endif
QT_FORWARD_DECLARE_CLASS(QPaintEvent)
QT_FORWARD_DECLARE_CLASS(QFrame)
QT_FORWARD_DECLARE_CLASS(QStackedWidget)
namespace O3DE::ProjectManager
{
class ProjectsHomeScreen
class ProjectsScreen
: public ScreenWidget
{
public:
explicit ProjectsHomeScreen(QWidget* parent = nullptr);
~ProjectsHomeScreen() = default;
explicit ProjectsScreen(QWidget* parent = nullptr);
~ProjectsScreen() = default;
ProjectManagerScreen GetScreenEnum() override;
QString GetTabText() override;
bool IsTab() override;
protected:
void NotifyCurrentScreen() override;
protected slots:
void HandleNewProjectButton();
@@ -36,16 +46,24 @@ namespace O3DE::ProjectManager
void HandleRemoveProject(const QString& projectPath);
void HandleDeleteProject(const QString& projectPath);
void paintEvent(QPaintEvent* event) override;
private:
QFrame* CreateFirstTimeContent();
QFrame* CreateProjectsContent();
bool ShouldDisplayFirstTimeContent();
QAction* m_createNewProjectAction;
QAction* m_addExistingProjectAction;
QPixmap m_background;
QFrame* m_firstTimeContent;
QFrame* m_projectsContent;
QStackedWidget* m_stack;
const QString m_projectPreviewImagePath = "/preview.png";
inline constexpr static int s_contentMargins = 80;
inline constexpr static int s_spacerSize = 20;
inline constexpr static int s_projectButtonRowCount = 4;
inline constexpr static int s_newProjectButtonWidth = 156;
};
} // namespace O3DE::ProjectManager
@@ -17,11 +17,10 @@ namespace O3DE::ProjectManager
{
Invalid = -1,
Empty,
FirstTimeUse,
CreateProject,
NewProjectSettings,
GemCatalog,
ProjectsHome,
Projects,
UpdateProject,
ProjectSettings,
EngineSettings
@@ -11,12 +11,11 @@
*/
#include <ScreenFactory.h>
#include <FirstTimeUseScreen.h>
#include <CreateProjectCtrl.h>
#include <UpdateProjectCtrl.h>
#include <NewProjectSettingsScreen.h>
#include <GemCatalog/GemCatalogScreen.h>
#include <ProjectsHomeScreen.h>
#include <ProjectsScreen.h>
#include <ProjectSettingsScreen.h>
#include <EngineSettingsScreen.h>
@@ -28,9 +27,6 @@ namespace O3DE::ProjectManager
switch(screen)
{
case (ProjectManagerScreen::FirstTimeUse):
newScreen = new FirstTimeUseScreen(parent);
break;
case (ProjectManagerScreen::CreateProject):
newScreen = new CreateProjectCtrl(parent);
break;
@@ -40,8 +36,8 @@ namespace O3DE::ProjectManager
case (ProjectManagerScreen::GemCatalog):
newScreen = new GemCatalogScreen(parent);
break;
case (ProjectManagerScreen::ProjectsHome):
newScreen = new ProjectsHomeScreen(parent);
case (ProjectManagerScreen::Projects):
newScreen = new ProjectsScreen(parent);
break;
case (ProjectManagerScreen::UpdateProject):
newScreen = new UpdateProjectCtrl(parent);
@@ -0,0 +1,62 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ScreenHeaderWidget.h>
#include <QHBoxLayout>
#include <QPushButton>
#include <QLabel>
namespace O3DE::ProjectManager
{
ScreenHeader::ScreenHeader(QWidget* parent)
: QFrame(parent)
{
setObjectName("header");
QHBoxLayout* layout = new QHBoxLayout();
layout->setAlignment(Qt::AlignLeft);
layout->setContentsMargins(0,0,0,0);
m_backButton = new QPushButton();
m_backButton->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
layout->addWidget(m_backButton);
QVBoxLayout* titleLayout = new QVBoxLayout();
m_title = new QLabel();
m_title->setObjectName("headerTitle");
titleLayout->addWidget(m_title);
m_subTitle = new QLabel();
m_subTitle->setObjectName("headerSubTitle");
titleLayout->addWidget(m_subTitle);
layout->addLayout(titleLayout);
setLayout(layout);
}
void ScreenHeader::setTitle(const QString& text)
{
m_title->setText(text);
}
void ScreenHeader::setSubTitle(const QString& text)
{
m_subTitle->setText(text);
}
QPushButton* ScreenHeader::backButton()
{
return m_backButton;
}
} // namespace O3DE::ProjectManager
@@ -0,0 +1,42 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QFrame>
#endif
QT_FORWARD_DECLARE_CLASS(QLabel)
QT_FORWARD_DECLARE_CLASS(QPushButton)
namespace O3DE::ProjectManager
{
class ScreenHeader
: public QFrame
{
Q_OBJECT // AUTOMOC
public:
ScreenHeader(QWidget* parent = nullptr);
void setTitle(const QString& text);
void setSubTitle(const QString& text);
QPushButton* backButton();
private:
QLabel* m_title;
QLabel* m_subTitle;
QPushButton* m_backButton;
};
} // namespace O3DE::ProjectManager
@@ -41,12 +41,27 @@ namespace O3DE::ProjectManager
{
return true;
}
virtual bool IsTab()
{
return false;
}
virtual QString GetTabText()
{
return tr("Missing");
}
//! Notify this screen it is the current screen
virtual void NotifyCurrentScreen()
{
}
signals:
void ChangeScreenRequest(ProjectManagerScreen screen);
void GotoPreviousScreenRequest();
void ResetScreenRequest(ProjectManagerScreen screen);
void NotifyCurrentProject(const QString& projectPath);
};
} // namespace O3DE::ProjectManager
@@ -14,6 +14,7 @@
#include <ScreenFactory.h>
#include <ScreenWidget.h>
#include <QTabWidget>
#include <QVBoxLayout>
namespace O3DE::ProjectManager
@@ -21,17 +22,19 @@ namespace O3DE::ProjectManager
ScreensCtrl::ScreensCtrl(QWidget* parent)
: QWidget(parent)
{
setObjectName("ScreensCtrl");
QVBoxLayout* vLayout = new QVBoxLayout();
vLayout->setMargin(0);
vLayout->setSpacing(0);
vLayout->setContentsMargins(0, 0, 0, 0);
setLayout(vLayout);
m_screenStack = new QStackedWidget();
vLayout->addWidget(m_screenStack);
//Track the bottom of the stack
m_screenVisitOrder.push(ProjectManagerScreen::Invalid);
// add a tab widget at the bottom of the stack
m_tabWidget = new QTabWidget();
m_screenStack->addWidget(m_tabWidget);
connect(m_tabWidget, &QTabWidget::currentChanged, this, &ScreensCtrl::TabChanged);
}
void ScreensCtrl::BuildScreens(QVector<ProjectManagerScreen> screens)
@@ -57,7 +60,14 @@ namespace O3DE::ProjectManager
ScreenWidget* ScreensCtrl::GetCurrentScreen()
{
return reinterpret_cast<ScreenWidget*>(m_screenStack->currentWidget());
if (m_screenStack->currentWidget() == m_tabWidget)
{
return reinterpret_cast<ScreenWidget*>(m_tabWidget->currentWidget());
}
else
{
return reinterpret_cast<ScreenWidget*>(m_screenStack->currentWidget());
}
}
bool ScreensCtrl::ChangeToScreen(ProjectManagerScreen screen)
@@ -79,13 +89,28 @@ namespace O3DE::ProjectManager
if (iterator != m_screenMap.end())
{
ScreenWidget* currentScreen = GetCurrentScreen();
if (currentScreen != iterator.value())
ScreenWidget* newScreen = iterator.value();
if (currentScreen != newScreen)
{
if (addVisit)
{
m_screenVisitOrder.push(currentScreen->GetScreenEnum());
ProjectManagerScreen oldScreen = currentScreen->GetScreenEnum();
m_screenVisitOrder.push(oldScreen);
}
m_screenStack->setCurrentWidget(iterator.value());
if (newScreen->IsTab())
{
m_tabWidget->setCurrentWidget(newScreen);
m_screenStack->setCurrentWidget(m_tabWidget);
}
else
{
m_screenStack->setCurrentWidget(newScreen);
}
newScreen->NotifyCurrentScreen();
return true;
}
}
@@ -95,23 +120,46 @@ namespace O3DE::ProjectManager
bool ScreensCtrl::GotoPreviousScreen()
{
// Don't go back if we are on the first set screen
if (m_screenVisitOrder.top() != ProjectManagerScreen::Invalid)
if (!m_screenVisitOrder.isEmpty())
{
// We do not check with screen if we can go back, we should always be able to go back
return ForceChangeToScreen(m_screenVisitOrder.pop(), false);
ProjectManagerScreen previousScreen = m_screenVisitOrder.pop();
return ForceChangeToScreen(previousScreen, false);
}
return false;
}
void ScreensCtrl::ResetScreen(ProjectManagerScreen screen)
{
bool shouldRestoreCurrentScreen = false;
if (GetCurrentScreen() && GetCurrentScreen()->GetScreenEnum() == screen)
{
shouldRestoreCurrentScreen = true;
}
// Delete old screen if it exists to start fresh
DeleteScreen(screen);
// Add new screen
ScreenWidget* newScreen = BuildScreen(this, screen);
m_screenStack->addWidget(newScreen);
if (newScreen->IsTab())
{
m_tabWidget->addTab(newScreen, newScreen->GetTabText());
if (shouldRestoreCurrentScreen)
{
m_tabWidget->setCurrentWidget(newScreen);
m_screenStack->setCurrentWidget(m_tabWidget);
}
}
else
{
m_screenStack->addWidget(newScreen);
if (shouldRestoreCurrentScreen)
{
m_screenStack->setCurrentWidget(newScreen);
}
}
m_screenMap.insert(screen, newScreen);
connect(newScreen, &ScreenWidget::ChangeScreenRequest, this, &ScreensCtrl::ChangeToScreen);
@@ -134,8 +182,21 @@ namespace O3DE::ProjectManager
const auto iter = m_screenMap.find(screen);
if (iter != m_screenMap.end())
{
m_screenStack->removeWidget(iter.value());
iter.value()->deleteLater();
ScreenWidget* screenToDelete = iter.value();
if (screenToDelete->IsTab())
{
int tabIndex = m_tabWidget->indexOf(screenToDelete);
if (tabIndex > -1)
{
m_tabWidget->removeTab(tabIndex);
}
}
else
{
// if the screen we delete is the current widget, a new one will
// be selected automatically (randomly?)
m_screenStack->removeWidget(screenToDelete);
}
// Erase does not cause a rehash so interators remain valid
m_screenMap.erase(iter);
@@ -150,4 +211,12 @@ namespace O3DE::ProjectManager
}
}
void ScreensCtrl::TabChanged([[maybe_unused]] int index)
{
ScreenWidget* screen = reinterpret_cast<ScreenWidget*>(m_tabWidget->currentWidget());
if (screen)
{
screen->NotifyCurrentScreen();
}
}
} // namespace O3DE::ProjectManager
@@ -18,6 +18,8 @@
#include <QStack>
#endif
QT_FORWARD_DECLARE_CLASS(QTabWidget)
namespace O3DE::ProjectManager
{
class ScreenWidget;
@@ -46,11 +48,13 @@ namespace O3DE::ProjectManager
void ResetAllScreens();
void DeleteScreen(ProjectManagerScreen screen);
void DeleteAllScreens();
void TabChanged(int index);
private:
QStackedWidget* m_screenStack;
QHash<ProjectManagerScreen, ScreenWidget*> m_screenMap;
QStack<ProjectManagerScreen> m_screenVisitOrder;
QTabWidget* m_tabWidget;
};
} // namespace O3DE::ProjectManager
@@ -108,7 +108,7 @@ namespace O3DE::ProjectManager
auto result = PythonBindingsInterface::Get()->UpdateProject(m_projectInfo);
if (result)
{
emit ChangeScreenRequest(ProjectManagerScreen::ProjectsHome);
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
else
{
+6 -1
View File
@@ -35,7 +35,6 @@ int main(int argc, char* argv[])
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
int runSuccess = 0;
{
@@ -55,6 +54,12 @@ int main(int argc, char* argv[])
O3DE::ProjectManager::ProjectManagerWindow window(nullptr, engineRootPath);
window.show();
// somethings is preventing us from moving the window to the center of the
// primary screen - likely an Az style or component helper
constexpr int width = 1200;
constexpr int height = 800;
window.resize(width, height);
runSuccess = app.exec();
}
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
@@ -21,8 +21,6 @@ set(FILES
Source/ScreenWidget.h
Source/EngineInfo.h
Source/EngineInfo.cpp
Source/FirstTimeUseScreen.h
Source/FirstTimeUseScreen.cpp
Source/FormLineEditWidget.h
Source/FormLineEditWidget.cpp
Source/FormBrowseEditWidget.h
@@ -33,7 +31,6 @@ set(FILES
Source/ProjectManagerWindow.cpp
Source/ProjectTemplateInfo.h
Source/ProjectTemplateInfo.cpp
Source/ProjectManagerWindow.ui
Source/PythonBindings.h
Source/PythonBindings.cpp
Source/PythonBindingsInterface.h
@@ -45,8 +42,8 @@ set(FILES
Source/CreateProjectCtrl.cpp
Source/UpdateProjectCtrl.h
Source/UpdateProjectCtrl.cpp
Source/ProjectsHomeScreen.h
Source/ProjectsHomeScreen.cpp
Source/ProjectsScreen.h
Source/ProjectsScreen.cpp
Source/ProjectSettingsScreen.h
Source/ProjectSettingsScreen.cpp
Source/ProjectSettingsScreen.ui
@@ -54,6 +51,8 @@ set(FILES
Source/EngineSettingsScreen.cpp
Source/ProjectButtonWidget.h
Source/ProjectButtonWidget.cpp
Source/ScreenHeaderWidget.h
Source/ScreenHeaderWidget.cpp
Source/LinkWidget.h
Source/LinkWidget.cpp
Source/TagWidget.h
@@ -108,11 +108,11 @@ namespace ImageProcessingAtomEditor
{
readableString = "PC";
}
else if (platformStrLowerCase == "es3")
else if (platformStrLowerCase == "android")
{
readableString = "Android";
}
else if (platformStrLowerCase == "osx_gl")
else if (platformStrLowerCase == "mac")
{
readableString = "macOS";
}
@@ -12,7 +12,7 @@
#pragma once
#define AZ_TRAIT_IMAGEPROCESSING_BESSEL_FUNCTION_FIRST_ORDER j1
#define AZ_TRAIT_IMAGEPROCESSING_DEFAULT_PLATFORM "osx_gl"
#define AZ_TRAIT_IMAGEPROCESSING_DEFAULT_PLATFORM "mac"
#define AZ_TRAIT_IMAGEPROCESSING_DEFINE_DIRECT3D_CONSTANTS 1
#define AZ_TRAIT_IMAGEPROCESSING_PVRTEXLIB_USE_WINDLL_IMPORT 0
#define AZ_TRAIT_IMAGEPROCESSING_SQUISH_DO_NOT_USE_FASTCALL 1
@@ -12,7 +12,7 @@
#pragma once
#define AZ_TRAIT_IMAGEPROCESSING_BESSEL_FUNCTION_FIRST_ORDER j1
#define AZ_TRAIT_IMAGEPROCESSING_DEFAULT_PLATFORM "osx_gl"
#define AZ_TRAIT_IMAGEPROCESSING_DEFAULT_PLATFORM "mac"
#define AZ_TRAIT_IMAGEPROCESSING_DEFINE_DIRECT3D_CONSTANTS 1
#define AZ_TRAIT_IMAGEPROCESSING_PVRTEXLIB_USE_WINDLL_IMPORT 0
#define AZ_TRAIT_IMAGEPROCESSING_SQUISH_DO_NOT_USE_FASTCALL 1
@@ -1 +1 @@
/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="es3:0,ios:3,osx_gl:0,pc:4,provo:1" /ser=0
/autooptimizefile=0 /bumptype=none /M=62,18,32,83,50,50 /preset=Diffuse_highQ /mipgentype=kaiser /reduce="android:0,ios:3,mac:0,pc:4,provo:1" /ser=0
@@ -25,7 +25,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{08A95286-ADB2-41E4-96EB-DB48F4726D6A}",
"Name": "Albedo",
"RGB_Weight": "CIEXYZ",
@@ -67,7 +67,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{08A95286-ADB2-41E4-96EB-DB48F4726D6A}",
"Name": "Albedo",
"RGB_Weight": "CIEXYZ",
@@ -23,7 +23,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{57ED16B1-407B-4E29-BCFC-D3BAE60F2C85}",
"Name": "AlbedoWithCoverage",
"RGB_Weight": "CIEXYZ",
@@ -61,7 +61,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{57ED16B1-407B-4E29-BCFC-D3BAE60F2C85}",
"Name": "AlbedoWithCoverage",
"RGB_Weight": "CIEXYZ",
@@ -23,7 +23,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{5D9ECB52-4CD9-4CB8-80E3-10CAE5EFB8A2}",
"Name": "AlbedoWithGenericAlpha",
"RGB_Weight": "CIEXYZ",
@@ -61,7 +61,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{5D9ECB52-4CD9-4CB8-80E3-10CAE5EFB8A2}",
"Name": "AlbedoWithGenericAlpha",
"RGB_Weight": "CIEXYZ",
@@ -23,7 +23,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{7BB7BC6C-D3DA-4184-AC42-BCD8C57DE565}",
"Name": "AlbedoWithOpacity",
"RGB_Weight": "CIEXYZ",
@@ -61,7 +61,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{7BB7BC6C-D3DA-4184-AC42-BCD8C57DE565}",
"Name": "AlbedoWithOpacity",
"RGB_Weight": "CIEXYZ",
@@ -17,7 +17,7 @@
"PixelFormat": "BC4"
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{02ED0ECE-B198-49D9-85BC-CEBA6C28546C}",
"Name": "AmbientOcclusion",
"SourceColor": "Linear",
@@ -43,7 +43,7 @@
],
"PixelFormat": "EAC_R11"
},
"osx_gl": {
"mac": {
"UUID": "{02ED0ECE-B198-49D9-85BC-CEBA6C28546C}",
"Name": "AmbientOcclusion",
"SourceColor": "Linear",
@@ -11,7 +11,7 @@
"IsPowerOf2": true
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{884B5F7C-44AC-4E9E-8B8A-559D098BE2C7}",
"Name": "CloudShadows",
"DestColor": "Linear",
@@ -25,7 +25,7 @@
"PixelFormat": "EAC_R11",
"IsPowerOf2": true
},
"osx_gl": {
"mac": {
"UUID": "{884B5F7C-44AC-4E9E-8B8A-559D098BE2C7}",
"Name": "CloudShadows",
"DestColor": "Linear",
@@ -15,7 +15,7 @@
"IsColorChart": true
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{0A17A85F-07EE-48A0-8BF8-D42F0A5E0B3C}",
"Name": "ColorChart",
"SourceColor": "Linear",
@@ -37,7 +37,7 @@
"PixelFormat": "R8G8B8X8",
"IsColorChart": true
},
"osx_gl": {
"mac": {
"UUID": "{0A17A85F-07EE-48A0-8BF8-D42F0A5E0B3C}",
"Name": "ColorChart",
"SourceColor": "Linear",
@@ -30,7 +30,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{2174E04B-73BB-4DF1-8961-4900DC3C9D72}",
"Name": "ConvolvedCubemap",
"SourceColor": "Linear",
@@ -82,7 +82,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{2174E04B-73BB-4DF1-8961-4900DC3C9D72}",
"Name": "ConvolvedCubemap",
"SourceColor": "Linear",
@@ -18,7 +18,7 @@
"NumberResidentMips": 255
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{E06B5087-2640-49B6-B9BA-D40048162B90}",
"Name": "Decal_AlbedoWithOpacity",
"FileMasks": [
@@ -46,7 +46,7 @@
// Decal Texture Arrays need all mips available immediately for packing.
"NumberResidentMips": 255
},
"osx_gl": {
"mac": {
"UUID": "{E06B5087-2640-49B6-B9BA-D40048162B90}",
"Name": "Decal_AlbedoWithOpacity",
"FileMasks": [
@@ -18,7 +18,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{5096FC7B-0B2D-4466-9943-AD59922968E8}",
"Name": "Detail_MergedAlbedoNormalsSmoothness",
"SourceColor": "Linear",
@@ -46,7 +46,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{5096FC7B-0B2D-4466-9943-AD59922968E8}",
"Name": "Detail_MergedAlbedoNormalsSmoothness",
"SourceColor": "Linear",
@@ -17,7 +17,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{B6FC1AEF-907C-4157-9A1A-D9960F0E5B9A}",
"Name": "Detail_MergedAlbedoNormalsSmoothness_Lossless",
"SourceColor": "Linear",
@@ -43,7 +43,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{B6FC1AEF-907C-4157-9A1A-D9960F0E5B9A}",
"Name": "Detail_MergedAlbedoNormalsSmoothness_Lossless",
"SourceColor": "Linear",
@@ -28,7 +28,7 @@
}
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{D7B4BEA6-6427-4295-B61B-62776D0056DE}",
"Name": "Displacement",
"SourceColor": "Linear",
@@ -77,7 +77,7 @@
"MipGenType": "Box"
}
},
"osx_gl": {
"mac": {
"UUID": "{D7B4BEA6-6427-4295-B61B-62776D0056DE}",
"Name": "Displacement",
"SourceColor": "Linear",
@@ -18,7 +18,7 @@
"DiscardAlpha": true
},
"PlatformsPresets": {
"es3": {
"android": {
"UUID": "{07041D83-E0C3-4726-8735-CA0FE550C9A0}",
"Name": "Emissive",
"RGB_Weight": "CIEXYZ",
@@ -46,7 +46,7 @@
"PixelFormat": "ASTC_6x6",
"DiscardAlpha": true
},
"osx_gl": {
"mac": {
"UUID": "{07041D83-E0C3-4726-8735-CA0FE550C9A0}",
"Name": "Emissive",
"RGB_Weight": "CIEXYZ",

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