Integrating github/staging through commit 5f214be

This commit is contained in:
alexpete
2021-04-13 17:18:57 -07:00
parent 2a9dfb7a1d
commit 8469c9ca0a
904 changed files with 9289 additions and 7157 deletions
@@ -62,7 +62,7 @@ def C12712452_ScriptCanvas_CollisionEvents():
8) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -93,7 +93,7 @@ def C12712454_ScriptCanvas_OverlapNodeVerification():
13) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -63,7 +63,7 @@ def C12712455_ScriptCanvas_ShapeCastVerification():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -82,7 +82,7 @@ def C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -69,7 +69,7 @@ def C12868580_ForceRegion_SplineModifiedTransform():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -49,7 +49,7 @@ def C12905527_ForceRegion_MagnitudeDeviation():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -41,7 +41,7 @@ def run():
6) Verify there is warning in the logs
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -50,7 +50,7 @@ def C13351703_COM_NotIncludeTriggerShapes():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test critical_results.
@@ -54,7 +54,7 @@ def C13895144_Ragdoll_ChangeLevel():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -57,7 +57,7 @@ def C14195074_ScriptCanvas_PostUpdateEvent():
11) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -65,7 +65,7 @@ def C14654882_Ragdoll_ragdollAPTest():
5.3) Search the recorded lines for an Unexpected Line
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -37,7 +37,7 @@ def C14861500_DefaultSetting_ColliderShape():
4) Check value of Shape property on PhysX Collider
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -51,7 +51,7 @@ def C14861500_DefaultSetting_ColliderShape():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
@@ -42,7 +42,7 @@ def run():
6) The physics asset in PhysX Collider component is auto-assigned.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
6) The physics asset in PhysX Collider component is auto-assigned.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")
@@ -46,7 +46,7 @@ def run():
7) Enter GameMode and check for warnings
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -65,7 +65,7 @@ def run():
from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.asset as azasset
# Asset paths
@@ -59,7 +59,7 @@ def C14902097_ScriptCanvas_PreUpdateEvent():
11) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -70,7 +70,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -55,7 +55,7 @@ def C14976307_Gravity_SetGravityWorks():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -86,7 +86,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
13) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -95,7 +95,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after():
5) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -88,7 +88,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before():
4) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -136,7 +136,7 @@ def C15096735_Materials_DefaultLibraryConsistency():
4) Exit game mode / Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -44,7 +44,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -63,7 +63,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
from editor_entity_utils import EditorEntity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.asset as azasset
# Constants
@@ -57,7 +57,7 @@ def C15308217_NoCrash_LevelSwitch():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -101,7 +101,7 @@ def C15308221_Material_ComponentsInSyncWithLibrary():
7) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -108,7 +108,7 @@ def C15425935_Material_LibraryUpdatedAcrossLevels():
4) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -103,7 +103,7 @@ def C15563573_Material_AddModifyDeleteOnCharacterController():
to change in mesh surfaces, during the game mode.
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -52,7 +52,7 @@ def C15845879_ForceRegion_HighLinearDampingForce():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -42,7 +42,7 @@ def run():
6) Verify there are no errors/warnings in the entity outliner
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -45,7 +45,7 @@ def C18243580_Joints_Fixed2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -44,7 +44,7 @@ def C18243581_Joints_FixedBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -46,7 +46,7 @@ def C18243582_Joints_FixedLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -48,7 +48,7 @@ def C18243583_Joints_Hinge2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -48,7 +48,7 @@ def C18243584_Joints_HingeSoftLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -48,7 +48,7 @@ def C18243585_Joints_HingeNoLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -45,7 +45,7 @@ def C18243586_Joints_HingeLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -46,7 +46,7 @@ def C18243587_Joints_HingeBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -47,7 +47,7 @@ def C18243588_Joints_Ball2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -49,7 +49,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -50,7 +50,7 @@ def C18243590_Joints_BallNoLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -45,7 +45,7 @@ def C18243591_Joints_BallLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -45,7 +45,7 @@ def C18243592_Joints_BallBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -49,7 +49,7 @@ def C18243593_Joints_GlobalFrameConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -122,7 +122,7 @@ def C18977601_Material_FrictionCombinePriority():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -122,7 +122,7 @@ def C18981526_Material_RestitutionCombinePriority():
10) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -40,7 +40,7 @@ def run():
3) Enter game mode
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -40,7 +40,7 @@ def run():
3) Enter game mode
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -43,7 +43,7 @@ def C19578018_ShapeColliderWithNoShapeComponent():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -60,7 +60,7 @@ def C19578018_ShapeColliderWithNoShapeComponent():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.bus as bus
import azlmbr.editor as editor
@@ -41,7 +41,7 @@ def C19578021_ShapeCollider_CanBeAdded():
6) Verify there are no warnings in the entity outliner
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -56,7 +56,7 @@ def C19578021_ShapeCollider_CanBeAdded():
from utils import Tracer
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
helper.init_idle()
@@ -37,7 +37,7 @@ def C19723164_ShapeColliders_WontCrashEditor():
4) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -51,7 +51,7 @@ def C19723164_ShapeColliders_WontCrashEditor():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
def idle_editor_for_check():
@@ -60,7 +60,7 @@ def C3510642_Terrain_NotCollideWithTerrain():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -84,7 +84,7 @@ def C3510644_Collider_CollisionGroups():
6) close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
- The level for this test uses two PhysX Terrains and must be run with cmdline argument "-autotest_mode"
@@ -168,7 +168,7 @@ def C4044455_Material_libraryChangesInstantly():
9) Exit game mode
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -87,7 +87,7 @@ def C4044456_Material_FrictionCombine():
10) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -92,7 +92,7 @@ def C4044457_Material_RestitutionCombine():
11) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -78,7 +78,7 @@ def C4044459_Material_DynamicFriction():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -76,7 +76,7 @@ def C4044460_Material_StaticFriction():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -83,7 +83,7 @@ def C4044461_Material_Restitution():
11) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -62,7 +62,7 @@ def C4044694_Material_EmptyLibraryUsesDefault():
7) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -47,7 +47,7 @@ def run():
6) Check if multiple material slots show up under Materials section in the PhysX Collider component
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -103,7 +103,7 @@ def C4044697_Material_PerfaceMaterialValidation():
14) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -86,7 +86,7 @@ def C4888315_Material_AddModifyDeleteOnCollider():
5) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -72,7 +72,7 @@ def C4925577_Materials_MaterialAssignedToTerrain():
11) Exit game mode and close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -87,7 +87,7 @@ def C4925579_Material_AddModifyDeleteOnTerrain():
5) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -61,7 +61,7 @@ def C4925580_Material_RagdollBonesMaterial():
8) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -88,7 +88,7 @@ def C4925582_Material_AddModifyDeleteOnRagdollBones():
5) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -49,7 +49,7 @@ def C4976194_RigidBody_PhysXComponentIsValid():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -53,7 +53,7 @@ def C4976195_RigidBodies_InitialLinearVelocity():
9) Closes the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -65,7 +65,7 @@ def C4976197_RigidBodies_InitialAngularVelocity():
12) Closes the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -96,7 +96,7 @@ def C4976201_RigidBody_MassIsAssigned():
11) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -119,7 +119,7 @@ def C4976202_RigidBody_StopsWhenBelowKineticThreshold():
12) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -57,7 +57,7 @@ def C4976204_Verify_Start_Asleep_Condition():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -59,7 +59,7 @@ def C4976206_RigidBodies_GravityEnabledActive():
8) Exit game mode and close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -54,7 +54,7 @@ def C4976207_PhysXRigidBodies_KinematicBehavior():
8) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -80,7 +80,7 @@ def C4976209_RigidBody_ComputesCOM():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
- Parsing the file or running a log_monitor are required to observe the test results.
@@ -65,7 +65,7 @@ def C4976210_COM_ManualSetting():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -46,7 +46,7 @@ def C4976227_Collider_NewGroup():
5) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -44,7 +44,7 @@ def C4976236_AddPhysxColliderComponent():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -57,7 +57,7 @@ def C4976242_Collision_SameCollisionlayerSameCollisiongroup():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -61,7 +61,7 @@ def C4976243_Collision_SameCollisionGroupDiffCollisionLayers():
8) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -57,7 +57,7 @@ def C4976244_Collider_SameGroupSameLayerCollision():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -62,7 +62,7 @@ def C4976245_PhysXCollider_CollisionLayerTest():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -62,7 +62,7 @@ def C4982593_PhysXCollider_CollisionLayerTest():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -70,7 +70,7 @@ def C4982595_Collider_TriggerDisablesCollision():
11) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -80,7 +80,7 @@ def C4982797_Collider_ColliderOffset():
7) Exit game mode and editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -83,7 +83,7 @@ def C4982798_Collider_ColliderRotationOffset():
6) Exit game mode and editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -40,7 +40,7 @@ def C4982800_PhysXColliderShape_CanBeSelected():
6) Verify they have been changed
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -54,7 +54,7 @@ def C4982800_PhysXColliderShape_CanBeSelected():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.math as math
SPHERE_SHAPETYPE_ENUM = 0
@@ -40,7 +40,7 @@ def C4982801_PhysXColliderShape_CanBeSelected():
6) Verify they have been changed
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -54,7 +54,7 @@ def C4982801_PhysXColliderShape_CanBeSelected():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.math as math
BOX_SHAPETYPE_ENUM = 1
@@ -40,7 +40,7 @@ def C4982802_PhysXColliderShape_CanBeSelected():
6) Verify they have been changed
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -54,7 +54,7 @@ def C4982802_PhysXColliderShape_CanBeSelected():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.math as math
CAPSULE_SHAPETYPE_ENUM = 2
@@ -49,7 +49,7 @@ def C4982803_Enable_PxMesh_Option():
7) Verify that the entity falls on the ground and collides with the terrain.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -69,7 +69,7 @@ def C4982803_Enable_PxMesh_Option():
from asset_utils import Asset
import azlmbr.math as math
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr
import azlmbr.legacy.general as general
@@ -62,7 +62,7 @@ def C5340400_RigidBody_ManualMomentOfInertia():
9) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -53,7 +53,7 @@ def C5689522_Physxterrain_AddPhysxterrainNoEditorCrash():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -55,7 +55,7 @@ def C5689524_MultipleTerrains_CheckWarningInConsole():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -55,7 +55,7 @@ def C5689528_Terrain_MultipleTerrainComponents():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -53,7 +53,7 @@ def C5689529_Verify_Terrain_RigidBody_Collider_Mesh():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -60,7 +60,7 @@ def C5689531_Warning_TerrainSliceTerrainComponent():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -60,7 +60,7 @@ def C5932040_ForceRegion_CubeExertsWorldForce():
11) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -61,7 +61,7 @@ def C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -66,7 +66,7 @@ def C5932042_PhysXForceRegion_LinearDamping():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@@ -60,7 +60,7 @@ def C5932044_ForceRegion_PointForceOnRigidBody():
12) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

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