Integrating github/staging through commit 5f214be
This commit is contained in:
@@ -62,7 +62,7 @@ def C12712452_ScriptCanvas_CollisionEvents():
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8) Exit game mode and close editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -93,7 +93,7 @@ def C12712454_ScriptCanvas_OverlapNodeVerification():
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13) Close Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -63,7 +63,7 @@ def C12712455_ScriptCanvas_ShapeCastVerification():
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8) Close Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -82,7 +82,7 @@ def C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude():
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8) Close Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -69,7 +69,7 @@ def C12868580_ForceRegion_SplineModifiedTransform():
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7) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -49,7 +49,7 @@ def C12905527_ForceRegion_MagnitudeDeviation():
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7) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -41,7 +41,7 @@ def run():
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6) Verify there is warning in the logs
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -50,7 +50,7 @@ def C13351703_COM_NotIncludeTriggerShapes():
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test critical_results.
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@@ -54,7 +54,7 @@ def C13895144_Ragdoll_ChangeLevel():
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9) Close the editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -57,7 +57,7 @@ def C14195074_ScriptCanvas_PostUpdateEvent():
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11) Close Editor
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -65,7 +65,7 @@ def C14654882_Ragdoll_ragdollAPTest():
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5.3) Search the recorded lines for an Unexpected Line
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -37,7 +37,7 @@ def C14861500_DefaultSetting_ColliderShape():
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4) Check value of Shape property on PhysX Collider
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -51,7 +51,7 @@ def C14861500_DefaultSetting_ColliderShape():
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from utils import TestHelper as helper
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from editor_entity_utils import EditorEntity as Entity
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# Lumberyard Imports
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property
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+1
-1
@@ -42,7 +42,7 @@ def run():
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6) The physics asset in PhysX Collider component is auto-assigned.
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
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||||
Parsing the file or running a log_monitor are required to observe the test results.
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+2
-2
@@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
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6) The physics asset in PhysX Collider component is auto-assigned.
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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@@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
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from editor_entity_utils import EditorEntity as Entity
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from asset_utils import Asset
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# Lumberyard Imports
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# Open 3D Engine Imports
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import azlmbr.legacy.general as general
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MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")
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@@ -46,7 +46,7 @@ def run():
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7) Enter GameMode and check for warnings
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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@@ -65,7 +65,7 @@ def run():
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from editor_entity_utils import EditorEntity as Entity
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from asset_utils import Asset
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# Lumberyard Imports
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# Open 3D Engine Imports
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import azlmbr.asset as azasset
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# Asset paths
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@@ -59,7 +59,7 @@ def C14902097_ScriptCanvas_PreUpdateEvent():
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11) Close Editor
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
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||||
Parsing the file or running a log_monitor are required to observe the test results.
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||||
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+1
-1
@@ -70,7 +70,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
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||||
Parsing the file or running a log_monitor are required to observe the test results.
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||||
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@@ -55,7 +55,7 @@ def C14976307_Gravity_SetGravityWorks():
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -86,7 +86,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
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13) Exit game mode and close editor
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||||
Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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||||
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+1
-1
@@ -95,7 +95,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after():
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5) Close Editor
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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+1
-1
@@ -88,7 +88,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before():
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4) Close Editor
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Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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||||
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+1
-1
@@ -136,7 +136,7 @@ def C15096735_Materials_DefaultLibraryConsistency():
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4) Exit game mode / Close editor
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||||
Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
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||||
|
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+2
-2
@@ -44,7 +44,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
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6) Close the editor
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||||
Note:
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||||
- This test file must be called from the Lumberyard Editor command terminal
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||||
- This test file must be called from the Open 3D Engine Editor command terminal
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||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -63,7 +63,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
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from editor_entity_utils import EditorEntity
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from asset_utils import Asset
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|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.asset as azasset
|
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|
||||
# Constants
|
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|
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@@ -57,7 +57,7 @@ def C15308217_NoCrash_LevelSwitch():
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||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
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+1
-1
@@ -101,7 +101,7 @@ def C15308221_Material_ComponentsInSyncWithLibrary():
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||||
7) Close editor
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||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -108,7 +108,7 @@ def C15425935_Material_LibraryUpdatedAcrossLevels():
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||||
4) Close Editor
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||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -103,7 +103,7 @@ def C15563573_Material_AddModifyDeleteOnCharacterController():
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||||
to change in mesh surfaces, during the game mode.
|
||||
|
||||
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -52,7 +52,7 @@ def C15845879_ForceRegion_HighLinearDampingForce():
|
||||
8) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ def run():
|
||||
6) Verify there are no errors/warnings in the entity outliner
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ def C18243580_Joints_Fixed2BodiesConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ def C18243581_Joints_FixedBreakable():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -46,7 +46,7 @@ def C18243582_Joints_FixedLeadFollowerCollide():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ def C18243583_Joints_Hinge2BodiesConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ def C18243584_Joints_HingeSoftLimitsConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -48,7 +48,7 @@ def C18243585_Joints_HingeNoLimitsConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ def C18243586_Joints_HingeLeadFollowerCollide():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ def C18243587_Joints_HingeBreakable():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ def C18243588_Joints_Ball2BodiesConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -50,7 +50,7 @@ def C18243590_Joints_BallNoLimitsConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -45,7 +45,7 @@ def C18243591_Joints_BallLeadFollowerCollide():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ def C18243592_Joints_BallBreakable():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ def C18243593_Joints_GlobalFrameConstrained():
|
||||
7) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -122,7 +122,7 @@ def C18977601_Material_FrictionCombinePriority():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -122,7 +122,7 @@ def C18981526_Material_RestitutionCombinePriority():
|
||||
10) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ def run():
|
||||
3) Enter game mode
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -40,7 +40,7 @@ def run():
|
||||
3) Enter game mode
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+2
-2
@@ -43,7 +43,7 @@ def C19578018_ShapeColliderWithNoShapeComponent():
|
||||
7) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -60,7 +60,7 @@ def C19578018_ShapeColliderWithNoShapeComponent():
|
||||
from utils import TestHelper as helper
|
||||
from editor_entity_utils import EditorEntity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.bus as bus
|
||||
import azlmbr.editor as editor
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@ def C19578021_ShapeCollider_CanBeAdded():
|
||||
6) Verify there are no warnings in the entity outliner
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -56,7 +56,7 @@ def C19578021_ShapeCollider_CanBeAdded():
|
||||
from utils import Tracer
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
+2
-2
@@ -37,7 +37,7 @@ def C19723164_ShapeColliders_WontCrashEditor():
|
||||
4) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -51,7 +51,7 @@ def C19723164_ShapeColliders_WontCrashEditor():
|
||||
from utils import TestHelper as helper
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
def idle_editor_for_check():
|
||||
|
||||
@@ -60,7 +60,7 @@ def C3510642_Terrain_NotCollideWithTerrain():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ def C3510644_Collider_CollisionGroups():
|
||||
6) close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
- The level for this test uses two PhysX Terrains and must be run with cmdline argument "-autotest_mode"
|
||||
|
||||
+1
-1
@@ -168,7 +168,7 @@ def C4044455_Material_libraryChangesInstantly():
|
||||
9) Exit game mode
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ def C4044456_Material_FrictionCombine():
|
||||
10) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@ def C4044457_Material_RestitutionCombine():
|
||||
11) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ def C4044459_Material_DynamicFriction():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ def C4044460_Material_StaticFriction():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ def C4044461_Material_Restitution():
|
||||
11) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -62,7 +62,7 @@ def C4044694_Material_EmptyLibraryUsesDefault():
|
||||
7) Exit game mode and close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -47,7 +47,7 @@ def run():
|
||||
6) Check if multiple material slots show up under Materials section in the PhysX Collider component
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -103,7 +103,7 @@ def C4044697_Material_PerfaceMaterialValidation():
|
||||
14) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -86,7 +86,7 @@ def C4888315_Material_AddModifyDeleteOnCollider():
|
||||
5) Close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -72,7 +72,7 @@ def C4925577_Materials_MaterialAssignedToTerrain():
|
||||
11) Exit game mode and close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -87,7 +87,7 @@ def C4925579_Material_AddModifyDeleteOnTerrain():
|
||||
5) Close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -61,7 +61,7 @@ def C4925580_Material_RagdollBonesMaterial():
|
||||
8) Exit game mode and close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -88,7 +88,7 @@ def C4925582_Material_AddModifyDeleteOnRagdollBones():
|
||||
5) Close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ def C4976194_RigidBody_PhysXComponentIsValid():
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ def C4976195_RigidBodies_InitialLinearVelocity():
|
||||
9) Closes the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -65,7 +65,7 @@ def C4976197_RigidBodies_InitialAngularVelocity():
|
||||
12) Closes the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -96,7 +96,7 @@ def C4976201_RigidBody_MassIsAssigned():
|
||||
11) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -119,7 +119,7 @@ def C4976202_RigidBody_StopsWhenBelowKineticThreshold():
|
||||
12) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ def C4976204_Verify_Start_Asleep_Condition():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -59,7 +59,7 @@ def C4976206_RigidBodies_GravityEnabledActive():
|
||||
8) Exit game mode and close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -54,7 +54,7 @@ def C4976207_PhysXRigidBodies_KinematicBehavior():
|
||||
8) Exit game mode and close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ def C4976209_RigidBody_ComputesCOM():
|
||||
7) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
- Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ def C4976210_COM_ManualSetting():
|
||||
6) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ def C4976227_Collider_NewGroup():
|
||||
5) Close Editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ def C4976236_AddPhysxColliderComponent():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ def C4976242_Collision_SameCollisionlayerSameCollisiongroup():
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@ def C4976243_Collision_SameCollisionGroupDiffCollisionLayers():
|
||||
8) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ def C4976244_Collider_SameGroupSameLayerCollision():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -62,7 +62,7 @@ def C4976245_PhysXCollider_CollisionLayerTest():
|
||||
7) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -62,7 +62,7 @@ def C4982593_PhysXCollider_CollisionLayerTest():
|
||||
6) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -70,7 +70,7 @@ def C4982595_Collider_TriggerDisablesCollision():
|
||||
11) Exit game mode and close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ def C4982797_Collider_ColliderOffset():
|
||||
7) Exit game mode and editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -83,7 +83,7 @@ def C4982798_Collider_ColliderRotationOffset():
|
||||
6) Exit game mode and editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+2
-2
@@ -40,7 +40,7 @@ def C4982800_PhysXColliderShape_CanBeSelected():
|
||||
6) Verify they have been changed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -54,7 +54,7 @@ def C4982800_PhysXColliderShape_CanBeSelected():
|
||||
from utils import TestHelper as helper
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.math as math
|
||||
|
||||
SPHERE_SHAPETYPE_ENUM = 0
|
||||
|
||||
+2
-2
@@ -40,7 +40,7 @@ def C4982801_PhysXColliderShape_CanBeSelected():
|
||||
6) Verify they have been changed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -54,7 +54,7 @@ def C4982801_PhysXColliderShape_CanBeSelected():
|
||||
from utils import TestHelper as helper
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.math as math
|
||||
|
||||
BOX_SHAPETYPE_ENUM = 1
|
||||
|
||||
+2
-2
@@ -40,7 +40,7 @@ def C4982802_PhysXColliderShape_CanBeSelected():
|
||||
6) Verify they have been changed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -54,7 +54,7 @@ def C4982802_PhysXColliderShape_CanBeSelected():
|
||||
from utils import TestHelper as helper
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr.math as math
|
||||
|
||||
CAPSULE_SHAPETYPE_ENUM = 2
|
||||
|
||||
@@ -49,7 +49,7 @@ def C4982803_Enable_PxMesh_Option():
|
||||
7) Verify that the entity falls on the ground and collides with the terrain.
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
@@ -69,7 +69,7 @@ def C4982803_Enable_PxMesh_Option():
|
||||
from asset_utils import Asset
|
||||
import azlmbr.math as math
|
||||
|
||||
# Lumberyard Imports
|
||||
# Open 3D Engine Imports
|
||||
import azlmbr
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
|
||||
+1
-1
@@ -62,7 +62,7 @@ def C5340400_RigidBody_ManualMomentOfInertia():
|
||||
9) Close editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ def C5689522_Physxterrain_AddPhysxterrainNoEditorCrash():
|
||||
7) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ def C5689524_MultipleTerrains_CheckWarningInConsole():
|
||||
6) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ def C5689528_Terrain_MultipleTerrainComponents():
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ def C5689529_Verify_Terrain_RigidBody_Collider_Mesh():
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -60,7 +60,7 @@ def C5689531_Warning_TerrainSliceTerrainComponent():
|
||||
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -60,7 +60,7 @@ def C5932040_ForceRegion_CubeExertsWorldForce():
|
||||
11) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@ def C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies():
|
||||
9) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@ def C5932042_PhysXForceRegion_LinearDamping():
|
||||
6) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
+1
-1
@@ -60,7 +60,7 @@ def C5932044_ForceRegion_PointForceOnRigidBody():
|
||||
12) Close the editor
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Lumberyard Editor command terminal
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user