StartingPointInput
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "StartingPointInput_precompiled.h"
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#include "Input.h"
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#include "LyToAzInputNameConversions.h"
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#include <AzCore/EBus/EBus.h>
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@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "StartingPointInput_precompiled.h"
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#include "InputConfigurationComponent.h"
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzCore/IO/SystemFile.h>
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@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "StartingPointInput_precompiled.h"
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#include "InputEventMap.h"
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/RTTI/ReflectContext.h>
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@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <StartingPointInput_precompiled.h>
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#include <InputHandlerNodeable.h>
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#include <ScriptCanvas/Utils/SerializationUtils.h>
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@@ -4,7 +4,7 @@
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <StartingPointInput_precompiled.h>
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#include <InputLibrary.h>
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#include <AzCore/Serialization/EditContext.h>
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@@ -5,8 +5,6 @@
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*
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*/
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#include "StartingPointInput_precompiled.h"
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#include "InputConfigurationComponent.h"
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#include "InputEventBindings.h"
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#include "InputEventMap.h"
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@@ -1,8 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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