AZ_Assert(runtimeAsset,"RuntimeAssetHandler::InitAsset This should be a Script Canvas runtime asset, as this is the only type this handler processes!");
AZ_Error("ScriptCanvas",false,"RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run",m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
AZ_Error("ScriptCanvas",false,"RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run"
AZ_Assert(m_runtimeOverrides.m_runtimeAsset.Get(),"RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run",m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
AZ_Assert(m_runtimeOverrides.m_runtimeAsset.Get(),"RuntimeComponent::m_runtimeAsset AssetId: %s was valid, but the data was not pre-loaded, so this script will not run"
AZ_Error("ScriptCanvas",false,"RuntimeComponent::m_runtimeAsset AssetId: %s failed to create an execution state, possibly due to missing dependent asset, script will not run",m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
AZ_Error("ScriptCanvas",false,"RuntimeComponent::m_runtimeAsset AssetId: %s failed to create an execution state, possibly due to missing dependent asset, script will not run"
AZ_Assert(m_executionState,"RuntimeComponent::m_runtimeAsset AssetId: %s failed to create an execution state, possibly due to missing dependent asset, script will not run",m_runtimeOverrides.m_runtimeAsset.GetId().ToString<AZStd::string>().data());
AZ_Assert(m_executionState,"RuntimeComponent::m_runtimeAsset AssetId: %s failed to create an execution state, possibly due to missing dependent asset, script will not run"