Removal last CryTek references

- 'Crytek application' is now 'O3DE application' in ISystem.h
- 'CryTek' is now 'O3DE' in ProjectDefines.h (comment)
- 'Crytek Legacy' is now 'O3DE Legacy' in LocalizedStringManager.cpp
- 'Crytek extended data' references are now 'O3DE extended data'

Signed-off-by: spham <spham@amazon.com>
This commit is contained in:
Steve Pham
2021-06-30 12:48:16 -07:00
committed by GitHub
parent be519bb36a
commit 827855f01c
12 changed files with 13 additions and 21 deletions
@@ -414,7 +414,7 @@ namespace ImageProcessingAtom
AZ::u32 marker = 0;
fileLoadStream.Read(4, &marker);
if (marker == FOURCC_CExt) // marker for the start of Crytek Extended data
if (marker == FOURCC_CExt) // marker for the start of O3DE Extended data
{
fileLoadStream.Read(4, &marker);
if (FOURCC_AttC == marker) // Attached Channel chunk
@@ -426,7 +426,7 @@ namespace ImageProcessingAtom
fileLoadStream.Read(4, &marker);
}
if (FOURCC_CEnd == marker) // marker for the end of Crytek Extended data
if (FOURCC_CEnd == marker) // marker for the end of O3DE Extended data
{
fileLoadStream.Read(4, &marker);
}
@@ -148,7 +148,7 @@ namespace ImageProcessingAtom
AZ::u32 dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwHeaderFlags
AZ::u32 dwMipMapCount;
AZ::u32 dwAlphaBitDepth;
AZ::u32 dwReserved1; // Crytek image flags
AZ::u32 dwReserved1; // Image flags
float fAvgBrightness; // Average top mip brightness. Could be f16/half
float cMinColor[4];
float cMaxColor[4];
@@ -230,8 +230,8 @@ namespace ImageProcessingAtom
};
// chunk identifier
const static AZ::u32 FOURCC_CExt = IMAGE_BUIDER_MAKEFOURCC('C', 'E', 'x', 't'); // Crytek extension start
const static AZ::u32 FOURCC_CEnd = IMAGE_BUIDER_MAKEFOURCC('C', 'E', 'n', 'd'); // Crytek extension end
const static AZ::u32 FOURCC_CExt = IMAGE_BUIDER_MAKEFOURCC('C', 'E', 'x', 't'); // O3DE extension start
const static AZ::u32 FOURCC_CEnd = IMAGE_BUIDER_MAKEFOURCC('C', 'E', 'n', 'd'); // O3DE extension end
const static AZ::u32 FOURCC_AttC = IMAGE_BUIDER_MAKEFOURCC('A', 't', 't', 'C'); // Chunk Attached Channel
//Fourcc for pixel formats which aren't supported by dx10, such as astc formats, etc formats, pvrtc formats
@@ -350,7 +350,7 @@ namespace ImageProcessingAtom
if (bOk && alphaImage && !hasSplitFlag)
{
//4 bytes extension tag, 4 bytes attached alpha tag, then 4 bytes of chunk size
fileSaveStream.Write(sizeof(FOURCC_CExt), &FOURCC_CExt); // marker for the start of Crytek Extended data
fileSaveStream.Write(sizeof(FOURCC_CExt), &FOURCC_CExt); // marker for the start of O3DE Extended data
fileSaveStream.Write(sizeof(FOURCC_AttC), &FOURCC_AttC); // Attached Channel chunk
uint32_t size = 0;
@@ -368,7 +368,7 @@ namespace ImageProcessingAtom
fileSaveStream.Write(sizeBytes, &size);
fileSaveStream.Seek(endPos, AZ::IO::GenericStream::ST_SEEK_BEGIN);
// marker for the end of Crytek Extended data
// marker for the end of O3DE Extended data
fileSaveStream.Write(sizeof(FOURCC_CEnd), &FOURCC_CEnd);
}
@@ -202,7 +202,7 @@ namespace ImageProcessingAtom
// Data in a Float format is floating point data.
InitPixelFormat(ePixelFormat_R9G9B9E5, PixelFormatInfo(32, 3, false, "0", 1, 1, 1, 1, 32, false, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, FOURCC_DX10, ESampleType::eSampleType_Compressed, "R9G9B9E5", "32-bit RGB pixel format with shared exponent", false, true));
InitPixelFormat(ePixelFormat_R32G32B32A32F, PixelFormatInfo(128, 4, true, "23", 1, 1, 1, 1, 128, false, DXGI_FORMAT_R32G32B32A32_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Float, "R32G32B32A32F", "four float channels", false, false));
InitPixelFormat(ePixelFormat_R32G32F, PixelFormatInfo(64, 2, false, "0", 1, 1, 1, 1, 64, false, DXGI_FORMAT_R32G32_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Float, "R32G32F", "two float channels", false, false)); // FIXME: This should be eTF_R32G32F, but CryTek did not add that enum to ITexture.h yet
InitPixelFormat(ePixelFormat_R32G32F, PixelFormatInfo(64, 2, false, "0", 1, 1, 1, 1, 64, false, DXGI_FORMAT_R32G32_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Float, "R32G32F", "two float channels", false, false)); // FIXME: This should be eTF_R32G32F, but that enum is not in ITexture.h yet
InitPixelFormat(ePixelFormat_R32F, PixelFormatInfo(32, 1, false, "0", 1, 1, 1, 1, 32, false, DXGI_FORMAT_R32_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Float, "R32F", "one float channel", false, false));
InitPixelFormat(ePixelFormat_R16G16B16A16F, PixelFormatInfo(64, 4, true, "10", 1, 1, 1, 1, 64, false, DXGI_FORMAT_R16G16B16A16_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Half, "R16G16B16A16F", "four half channels", false, false));
InitPixelFormat(ePixelFormat_R16G16F, PixelFormatInfo(32, 2, false, "0", 1, 1, 1, 1, 32, false, DXGI_FORMAT_R16G16_FLOAT, FOURCC_DX10, ESampleType::eSampleType_Half, "R16G16F", "two half channel", false, false));