Removal last CryTek references

- 'Crytek application' is now 'O3DE application' in ISystem.h
- 'CryTek' is now 'O3DE' in ProjectDefines.h (comment)
- 'Crytek Legacy' is now 'O3DE Legacy' in LocalizedStringManager.cpp
- 'Crytek extended data' references are now 'O3DE extended data'

Signed-off-by: spham <spham@amazon.com>
This commit is contained in:
Steve Pham
2021-06-30 12:48:16 -07:00
committed by GitHub
parent be519bb36a
commit 827855f01c
12 changed files with 13 additions and 21 deletions
+1 -1
View File
@@ -1027,7 +1027,7 @@ struct ISystem
virtual void SetUIDrawEnabled(bool enabled) = 0;
// Summary:
// Get the index of the currently running Crytek application. (0 = first instance, 1 = second instance, etc)
// Get the index of the currently running O3DE application. (0 = first instance, 1 = second instance, etc)
virtual int GetApplicationInstance() = 0;
// Summary:
+1 -1
View File
@@ -129,7 +129,7 @@ typedef uint32 vtx_idx;
//This feature allows automatic crash submission to JIRA, but does not work outside of CryTek
//This feature allows automatic crash submission to JIRA, but does not work outside of O3DE
//Note: This #define will be commented out during code export
#define ENABLE_CRASH_HANDLER
@@ -197,7 +197,7 @@ CLocalizedStringsManager::CLocalizedStringsManager(ISystem* pSystem)
REGISTER_CVAR2(c_sys_localization_format, &m_cvarLocalizationFormat, 1, VF_NULL,
"Usage: sys_localization_format [0..1]\n"
" 0: Crytek Legacy Localization (Excel 2003)\n"
" 0: O3DE Legacy Localization (Excel 2003)\n"
" 1: AGS XML\n"
"Default is 1 (AGS Xml)");
//Check that someone hasn't added a language ID without a language name