Changes to get visibility system working again in-game
This commit is contained in:
+56
-61
@@ -17,69 +17,69 @@
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namespace AzFramework
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{
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EntityVisibilityBoundsUnionSystem::EntityVisibilityBoundsUnionSystem()
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: m_entityActivatedEventHandler([this](AZ::Entity* entity) { OnEntityActivated(entity); })
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, m_entityDeactivatedEventHandler([this](AZ::Entity* entity) { OnEntityDeactivated(entity); })
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{
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;
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}
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void EntityVisibilityBoundsUnionSystem::Connect()
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{
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EntityBoundsUnionRequestBus::Handler::BusConnect();
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AZ::Interface<IEntityBoundsUnion>::Register(this);
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IEntityBoundsUnionRequestBus::Handler::BusConnect();
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AZ::TransformNotificationBus::Router::BusRouterConnect();
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AZ::EntitySystemBus::Handler::BusConnect();
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AZ::TickBus::Handler::BusConnect();
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AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityActivatedEventHandler(m_entityActivatedEventHandler);
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AZ::Interface<AZ::ComponentApplicationRequests>::Get()->RegisterEntityDeactivatedEventHandler(m_entityDeactivatedEventHandler);
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}
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void EntityVisibilityBoundsUnionSystem::Disconnect()
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{
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AZ::TickBus::Handler::BusDisconnect();
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AZ::EntitySystemBus::Handler::BusDisconnect();
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IEntityBoundsUnionRequestBus::Handler::BusDisconnect();
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AZ::TransformNotificationBus::Router::BusRouterDisconnect();
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EntityBoundsUnionRequestBus::Handler::BusDisconnect();
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AZ::Interface<IEntityBoundsUnion>::Unregister(this);
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}
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static void SetUserDataEntityId(VisibilityEntry& visibilityEntry, const AZ::EntityId entityId)
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{
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static_assert(
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sizeof(AZ::EntityId) <= sizeof(visibilityEntry.m_userData), "Ensure EntityId fits into m_userData");
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visibilityEntry.m_typeFlags = VisibilityEntry::TYPE_Entity;
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std::memcpy(&visibilityEntry.m_userData, &entityId, sizeof(AZ::EntityId));
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}
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void EntityVisibilityBoundsUnionSystem::OnEntityActivated(const AZ::EntityId& entityId)
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void EntityVisibilityBoundsUnionSystem::OnEntityActivated(AZ::Entity* entity)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzFramework);
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// ignore any entity that might activate which does not have a TransformComponent
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if (!AZ::TransformBus::HasHandlers(entityId))
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if (entity->GetTransform() == nullptr)
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{
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return;
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}
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entityId);
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entity);
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instance_it == m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(worldFromLocal, entityId, &AZ::TransformBus::Events::GetWorldTM);
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AZ::TransformInterface* transformInterface = entity->GetTransform();
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const AZ::Vector3 entityPosition = transformInterface->GetWorldTranslation();
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EntityVisibilityBoundsUnionInstance instance;
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instance.m_worldTransform = worldFromLocal;
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instance.m_localEntityBoundsUnion = CalculateEntityLocalBoundsUnion(entityId);
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SetUserDataEntityId(instance.m_visibilityEntry, entityId);
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instance.m_localEntityBoundsUnion = CalculateEntityLocalBoundsUnion(entity);
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instance.m_visibilityEntry.m_typeFlags = VisibilityEntry::TYPE_Entity;
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instance.m_visibilityEntry.m_userData = static_cast<void*>(entity);
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auto next_it = m_entityVisibilityBoundsUnionInstanceMapping.insert({entityId, instance});
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UpdateVisibilitySystem(next_it.first->second);
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auto next_it = m_entityVisibilityBoundsUnionInstanceMapping.insert({ entity, instance });
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UpdateVisibilitySystem(entity, next_it.first->second);
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}
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}
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void EntityVisibilityBoundsUnionSystem::OnEntityDeactivated(const AZ::EntityId& entityId)
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void EntityVisibilityBoundsUnionSystem::OnEntityDeactivated(AZ::Entity* entity)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzFramework);
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// ignore any entity that might deactivate which does not have a TransformComponent
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if (!AZ::TransformBus::HasHandlers(entityId))
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// ignore any entity that might activate which does not have a TransformComponent
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if (entity->GetTransform() == nullptr)
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{
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return;
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}
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entityId);
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entity);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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if (IVisibilitySystem* visibilitySystem = AZ::Interface<IVisibilitySystem>::Get())
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@@ -90,7 +90,7 @@ namespace AzFramework
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}
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}
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void EntityVisibilityBoundsUnionSystem::UpdateVisibilitySystem(EntityVisibilityBoundsUnionInstance& instance)
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void EntityVisibilityBoundsUnionSystem::UpdateVisibilitySystem(AZ::Entity* entity, EntityVisibilityBoundsUnionInstance& instance)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzFramework);
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@@ -98,8 +98,8 @@ namespace AzFramework
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{
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// note: worldEntityBounds will not be a 'tight-fit' Aabb but that of a transformed local aabb
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// there will be some wasted space but it should be sufficient for the visibility system
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const AZ::Aabb worldEntityBoundsUnion =
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localEntityBoundsUnions.GetTransformedAabb(instance.m_worldTransform);
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AZ::TransformInterface* transformInterface = entity->GetTransform();
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const AZ::Aabb worldEntityBoundsUnion = localEntityBoundsUnions.GetTransformedAabb(transformInterface->GetWorldTM());
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IVisibilitySystem* visibilitySystem = AZ::Interface<IVisibilitySystem>::Get();
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if (visibilitySystem && !worldEntityBoundsUnion.IsClose(instance.m_visibilityEntry.m_boundingVolume))
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{
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@@ -111,19 +111,27 @@ namespace AzFramework
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void EntityVisibilityBoundsUnionSystem::RefreshEntityLocalBoundsUnion(const AZ::EntityId entityId)
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{
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// track entities that need their bounds union to be recalculated
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m_entityIdsBoundsDirty.insert(entityId);
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
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if (entity != nullptr)
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{
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// track entities that need their bounds union to be recalculated
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m_entityBoundsDirty.insert(entity);
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}
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}
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AZ::Aabb EntityVisibilityBoundsUnionSystem::GetEntityLocalBoundsUnion(const AZ::EntityId entityId) const
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{
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// if the EntityId is not found in the mapping then return a null Aabb, this is to mimic
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// as closely as possible the behavior of an individual GetLocalBounds call to an Entity that
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// had been deleted (there would be no response, leaving the default value assigned)
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entityId);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
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if (entity != nullptr)
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{
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return instance_it->second.m_localEntityBoundsUnion;
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// if the entity is not found in the mapping then return a null Aabb, this is to mimic
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// as closely as possible the behavior of an individual GetLocalBounds call to an Entity that
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// had been deleted (there would be no response, leaving the default value assigned)
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entity);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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return instance_it->second.m_localEntityBoundsUnion;
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}
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}
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return AZ::Aabb::CreateNull();
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@@ -134,45 +142,32 @@ namespace AzFramework
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzFramework);
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// iterate over all entities whose bounds changed and recalculate them
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for (const auto& entityId : m_entityIdsBoundsDirty)
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for (const auto& entity : m_entityBoundsDirty)
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{
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entityId);
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entity);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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instance_it->second.m_localEntityBoundsUnion = CalculateEntityLocalBoundsUnion(entityId);
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}
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}
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auto allDirtyEntityIds = m_entityIdsTransformDirty;
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allDirtyEntityIds.insert(m_entityIdsBoundsDirty.begin(), m_entityIdsBoundsDirty.end());
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for (const auto& dirtyEntityId : allDirtyEntityIds)
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{
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(dirtyEntityId);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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UpdateVisibilitySystem(instance_it->second);
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instance_it->second.m_localEntityBoundsUnion = CalculateEntityLocalBoundsUnion(entity);
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UpdateVisibilitySystem(entity, instance_it->second);
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}
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}
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// clear dirty entities once the visibility system has been updated
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m_entityIdsBoundsDirty.clear();
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m_entityIdsTransformDirty.clear();
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m_entityBoundsDirty.clear();
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}
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void EntityVisibilityBoundsUnionSystem::OnTransformChanged(
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[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
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void EntityVisibilityBoundsUnionSystem::OnTransformChanged(const AZ::Transform&, const AZ::Transform&)
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{
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AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzFramework);
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const AZ::EntityId entityId = *AZ::TransformNotificationBus::GetCurrentBusId();
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m_entityIdsTransformDirty.insert(entityId);
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(entityId);
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// update the world transform of the visibility bounds union
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entityId);
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if (auto instance_it = m_entityVisibilityBoundsUnionInstanceMapping.find(entity);
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instance_it != m_entityVisibilityBoundsUnionInstanceMapping.end())
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{
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instance_it->second.m_worldTransform = world;
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UpdateVisibilitySystem(entity, instance_it->second);
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}
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}
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