behavior context class SceneGraph::NodeIndex -> "NodeIndex"
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@@ -43,7 +43,7 @@ namespace AZ
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AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context);
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if (behaviorContext)
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{
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behaviorContext->Class<SceneGraph::NodeIndex>()
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behaviorContext->Class<SceneGraph::NodeIndex>("NodeIndex")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene.graph")
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->Constructor<>()
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@@ -57,7 +57,7 @@ namespace AZ
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->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::ToString)
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;
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behaviorContext->Class<SceneGraph::Name>()
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behaviorContext->Class<SceneGraph::Name>("SceneGraphName")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "scene.graph")
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->Constructor()
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