Add "Registry" folders as scan folders (#4583)
* Add "Registry" folders as scan folders For projects, Gems, and Engine, add the "Registry" folder as scan folders. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Change params for adding scan folder Also add trailing newlines to setreg files. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Adjust the priority order for project templates Scan folder orders were way too high, they should be very low to become highest priority order. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Removes change of default assets folder to Assets Need to revert this change so it can be done separately. Renamed the scan folder to 'Project/Assets' to prep for Assets folder change later on. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com> * Update platform configuration test to pass Adjusted expectation of scan folder count from 1 to 2 per Gem for 'Assets' and 'Registry' now. Signed-off-by: amzn-phist <52085794+amzn-phist@users.noreply.github.com>
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@@ -29,6 +29,10 @@ namespace AzFramework
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AZStd::vector<AZ::IO::Path> m_absoluteSourcePaths; //!< Where the gem's source path folder are located(as an absolute path)
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static constexpr const char* GetGemAssetFolder() { return "Assets"; }
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static constexpr const char* GetGemRegistryFolder()
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{
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return "Registry";
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}
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};
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//! Returns a list of GemInfo of all the gems that are active for the for the specified game project.
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