Remove many unused variables and unused setting files (#4607)
* Remove many unused variables and unused setting files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a few more dead config vars Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix android test_ConfigureSettings_DefaultValues_SetsValues Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -10,8 +10,6 @@ sys_PakLogInvalidFileAccess = 0
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-- Remote console inclusion list
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log_RemoteConsoleAllowedAddresses=127.0.0.1
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gm_disconnectDetection = 1
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-- Localization Settings
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sys_localization_format=0
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@@ -20,27 +18,7 @@ r_width = 1280
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r_height = 720
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r_fullscreen = 0
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r_ShadersAsyncCompiling = 3
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r_ShadersAsyncActivation = 3
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r_ShadersAsyncMaxThreads = 16
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r_ShadersRemoteCompiler = 1
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r_ShadersAllowCompilation = 1
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-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
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-- to forward the request to the real shader compiler server. Your device is no
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-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
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r_AssetProcessorShaderCompiler=0
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-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
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-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
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--r_ShaderCompilerServer=127.0.0.1
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--r_ShaderCompilerPort = 61453
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-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
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r_GraphicsQuality = 1
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-- Texture streaming not supported on opengl
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r_TexturesStreaming=0
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-- Display FPS
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r_displayInfo = 3
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