Remove many unused variables and unused setting files (#4607)

* Remove many unused variables and unused setting files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a few more dead config vars

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix android test_ConfigureSettings_DefaultValues_SetsValues

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-10-13 00:06:15 +02:00
committed by GitHub
parent f34811c373
commit 80db67e90a
71 changed files with 21 additions and 2800 deletions
-22
View File
@@ -10,8 +10,6 @@ sys_PakLogInvalidFileAccess = 0
-- Remote console inclusion list
log_RemoteConsoleAllowedAddresses=127.0.0.1
gm_disconnectDetection = 1
-- Localization Settings
sys_localization_format=0
@@ -20,27 +18,7 @@ r_width = 1280
r_height = 720
r_fullscreen = 0
r_ShadersAsyncCompiling = 3
r_ShadersAsyncActivation = 3
r_ShadersAsyncMaxThreads = 16
r_ShadersRemoteCompiler = 1
r_ShadersAllowCompilation = 1
-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
-- to forward the request to the real shader compiler server. Your device is no
-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
r_AssetProcessorShaderCompiler=0
-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
--r_ShaderCompilerServer=127.0.0.1
--r_ShaderCompilerPort = 61453
-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high. Autodetection not yet implemented for this platform.
r_GraphicsQuality = 1
-- Texture streaming not supported on opengl
r_TexturesStreaming=0
-- Display FPS
r_displayInfo = 3