Remove many unused variables and unused setting files (#4607)
* Remove many unused variables and unused setting files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a few more dead config vars Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix android test_ConfigureSettings_DefaultValues_SetsValues Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -6,40 +6,14 @@ sys_PakLogInvalidFileAccess=1
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r_WidthAndHeightAsFractionOfScreenSize=1.0
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r_MaxWidth=1280
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r_MaxHeight=1080
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r_fullscreen=0
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r_ShadersAllowCompilation=1
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-- Enable to prevent log spam, can cause missed messages
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-- log_spamdelay=1
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-- DXGL
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--r_Batching=0
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-- Enabling aync shader compiling causes a hang on some Android devices.
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r_ShadersAsyncCompiling=0
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r_ShadersRemoteCompiler=1
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r_ShadersAllowCompilation=1
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r_ShadersAsyncActivation=0
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-- Use the Asset Processor to route requests to compile shaders. This enables the Asset Processor
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-- to forward the request to the real shader compiler server. Your device is no
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-- longer required to be on the same network as the shader compiler server, as long as the device can contact the Asset Processor:
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r_AssetProcessorShaderCompiler=1
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-- If you run your device locally on the same computer as the shader compiler server, you can use 127.0.0.1.
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-- To connect to a shader compiler server that runs on another computer, change localhost to the IP address of that computer (61453 is the default port):
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r_ShaderCompilerServer=127.0.0.1
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-- For Shader Compiler server running on other machines - 61453 is the default port
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r_ShaderCompilerPort=61453
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-- Spec level: 0 = auto, 1 = low, 2 = medium, 3 = high, 4 = very high.
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r_GraphicsQuality = 2
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s_FileCacheManagerSize=262144
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-- Remote console inclusion list
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log_RemoteConsoleAllowedAddresses=127.0.0.1
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-- Localization Settings
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sys_localization_format=0
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sys_localization_format=0
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