Remove many unused variables and unused setting files (#4607)

* Remove many unused variables and unused setting files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a few more dead config vars

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix android test_ConfigureSettings_DefaultValues_SetsValues

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-10-13 00:06:15 +02:00
committed by GitHub
parent f34811c373
commit 80db67e90a
71 changed files with 21 additions and 2800 deletions
-21
View File
@@ -1,33 +1,12 @@
-- Settings stored here are only used in the Editor
-- Disable the Missing Asset Resolver by default
ed_MissingAssetResolver = 0
e_ShadowsCache=0
r_MotionBlur=0
r_HDRVignetting=0
-- For feature-test compatibility
mn_FatalErrorOnInvalidEntity=0
-- Do not warn on Pak file access issues
sys_PakWarnOnPakAccessFailures=0
-- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
-- the editor does not startup in stereo mode (which prevents actually editing the environment)
r_StereoMode=0
r_StereoOutput=0
-- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
-- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
-- queued for visibility checks. These numbers need to be set high enough to account for those increases.
-- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
-- (Each queue entry is 64 bytes of RAM)
e_CheckOcclusionQueueSize=32768
-- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
-- (Each queue entry is 64 bytes of RAM)
e_CheckOcclusionOutputQueueSize=65536
-- Enable warnings when asset loads take longer than the given millisecond threshold
cl_assetLoadWarningEnable=true
cl_assetLoadWarningMsThreshold=100