Remove many unused variables and unused setting files (#4607)
* Remove many unused variables and unused setting files Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove a few more dead config vars Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * fix android test_ConfigureSettings_DefaultValues_SetsValues Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -1,33 +1,12 @@
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-- Settings stored here are only used in the Editor
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-- Disable the Missing Asset Resolver by default
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ed_MissingAssetResolver = 0
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e_ShadowsCache=0
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r_MotionBlur=0
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r_HDRVignetting=0
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-- For feature-test compatibility
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mn_FatalErrorOnInvalidEntity=0
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-- Do not warn on Pak file access issues
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sys_PakWarnOnPakAccessFailures=0
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-- By default, disable any possible stereo output that might have been enabled via a GEM/other config file so that
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-- the editor does not startup in stereo mode (which prevents actually editing the environment)
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r_StereoMode=0
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r_StereoOutput=0
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-- When editing terrain in the editor, the highest-detail octree nodes for any edited sector will be rendered until
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-- the level is exported and saved, which can cause an artificial increase in the number of nodes that can get
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-- queued for visibility checks. These numbers need to be set high enough to account for those increases.
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-- The CheckOcclusionQueueSize should be at least (terrain height * terrain width) / (32 * 32) in size.
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-- (Each queue entry is 64 bytes of RAM)
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e_CheckOcclusionQueueSize=32768
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-- The CheckOcclusionOutputQueueSize should be at least double the above queue size for safety.
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-- (Each queue entry is 64 bytes of RAM)
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e_CheckOcclusionOutputQueueSize=65536
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-- Enable warnings when asset loads take longer than the given millisecond threshold
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cl_assetLoadWarningEnable=true
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cl_assetLoadWarningMsThreshold=100
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