Remove many unused variables and unused setting files (#4607)

* Remove many unused variables and unused setting files

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Remove a few more dead config vars

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* fix android test_ConfigureSettings_DefaultValues_SetsValues

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
Artur K
2021-10-13 00:06:15 +02:00
committed by GitHub
parent f34811c373
commit 80db67e90a
71 changed files with 21 additions and 2800 deletions
+1 -13
View File
@@ -1,7 +1,6 @@
; Setup useful cvars for artists profiling GPU cost
; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console:
; exec artprof.cfg
; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg)
; used to allow loading of loose shaders
sys_pakPriority=0
@@ -9,19 +8,8 @@ sys_pakPriority=0
; because it's annoying and not relevant for artists
sys_pakLogInvalidFileAccess=0
; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4
e_fogVolumes=0
e_particles=0
; for convenience
g_infiniteSuitEnergy=1
g_infiniteAmmo=1
g_timelimit=0
bind o "r_measureOverdraw 0"
bind p "r_measureOverdraw 4"
bind k "r_artProfile 0"
bind l "r_artProfile 1"
; loading into an MP level with the map command stops you looking up and down unless you have a weapon
i_giveitem scar