Fix for events that should have been consumed by manipulators (#3108)
* fix for events that should have been consumed by manipulators making their way to the main viewport handler Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing include for SANDBOX_API macro Signed-off-by: hultonha <hultonha@amazon.co.uk> * add dependency on Qt::Test for AzToolsFrameworkTestCommon Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix order of buttons passed to QMouseEvent Signed-off-by: hultonha <hultonha@amazon.co.uk> * potential fix for vtable error on linux Signed-off-by: hultonha <hultonha@amazon.co.uk> * potential fix for vtable error on linux again Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
+20
-29
@@ -162,7 +162,6 @@ namespace AzToolsFramework
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: QObject(sourceWidget)
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, m_sourceWidget(sourceWidget)
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, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
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, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
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{
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InitializeKeyMappings();
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InitializeMouseButtonMappings();
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@@ -230,24 +229,17 @@ namespace AzToolsFramework
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return false;
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}
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// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
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// during the next processed non-mouse event.
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if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
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{
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m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
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ProcessPendingMouseEvents();
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m_mouseChannelsNeedUpdate = false;
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}
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const auto eventType = event->type();
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// Only accept mouse & key release events that originate from an object that is not our target widget,
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// as we don't want to erroneously intercept user input meant for another component.
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if (object != m_sourceWidget && event->type() != QEvent::Type::KeyRelease && event->type() != QEvent::Type::MouseButtonRelease)
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if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
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{
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return false;
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}
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// If our focus changes, go ahead and reset all input devices.
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if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
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if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
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{
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HandleFocusChange(event);
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}
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@@ -255,27 +247,28 @@ namespace AzToolsFramework
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// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
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// that need to be accepted and stopped before they bubble up and cause unintended behavior.
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else if (
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event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
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event->type() == QEvent::Type::ShortcutOverride)
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eventType == QEvent::Type::KeyPress || eventType == QEvent::Type::KeyRelease || eventType == QEvent::Type::ShortcutOverride)
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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HandleKeyEvent(keyEvent);
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}
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// Map mouse events to input channels.
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else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease || event->type() == QEvent::Type::MouseButtonDblClick)
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else if (
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eventType == QEvent::Type::MouseButtonPress || eventType == QEvent::Type::MouseButtonRelease ||
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eventType == QEvent::Type::MouseButtonDblClick)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseButtonEvent(mouseEvent);
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}
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// Map mouse movement to the movement input channels.
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// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
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else if (event->type() == QEvent::Type::MouseMove)
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else if (eventType == QEvent::Type::MouseMove)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseMoveEvent(mouseEvent);
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}
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// Map wheel events to the mouse Z movement channel.
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else if (event->type() == QEvent::Type::Wheel)
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else if (eventType == QEvent::Type::Wheel)
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{
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QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
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HandleWheelEvent(wheelEvent);
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@@ -303,14 +296,16 @@ namespace AzToolsFramework
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auto mouseWheelChannel =
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GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
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systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
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systemCursorChannel->ProcessRawInputEvent(m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetLength());
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// Generate movement events based on the pixel delta divided by the DPI scaling factor, to calculate a rough approximation
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// of cursor movement velocity.
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movementXChannel->ProcessRawInputEvent(
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m_cursorPosition->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) / m_sourceWidget->devicePixelRatioF());
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) /
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m_sourceWidget->devicePixelRatioF());
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movementYChannel->ProcessRawInputEvent(
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m_cursorPosition->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) / m_sourceWidget->devicePixelRatioF());
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mouseWheelChannel->ProcessRawInputEvent(0.f);
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) /
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m_sourceWidget->devicePixelRatioF());
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mouseWheelChannel->ProcessRawInputEvent(0.0f);
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NotifyUpdateChannelIfNotIdle(systemCursorChannel, nullptr);
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NotifyUpdateChannelIfNotIdle(movementXChannel, nullptr);
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@@ -358,14 +353,13 @@ namespace AzToolsFramework
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void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
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{
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AZ::Vector2 lastCursorPosition = m_cursorPosition->m_normalizedPosition;
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AZ::Vector2 lastCursorPosition = m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
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const QPoint mousePos = mouseEvent->pos();
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const AZ::Vector2 normalizedPosition = WidgetPositionToNormalizedPosition(mousePos);
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m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
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m_cursorPosition->m_normalizedPosition = normalizedPosition;
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta = normalizedPosition - m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = normalizedPosition;
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ProcessPendingMouseEvents();
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m_mouseChannelsNeedUpdate = true;
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if (m_capturingCursor)
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{
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@@ -376,7 +370,7 @@ namespace AzToolsFramework
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// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
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// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
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QPoint actualWidgetPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
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m_cursorPosition->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
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}
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}
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@@ -427,21 +421,18 @@ namespace AzToolsFramework
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}
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cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(wheelAngle));
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NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
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m_mouseChannelsNeedUpdate = true;
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}
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void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
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{
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for (auto& channelData : m_channels)
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{
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// If resetting the input device changed the channel state, submit it to the mapped channel list
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// for processing.
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// If resetting the input device changed the channel state, submit it to the mapped channel list for processing.
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if (channelData.second->IsActive())
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{
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channelData.second->UpdateState(false);
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NotifyUpdateChannelIfNotIdle(channelData.second, event);
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}
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}
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m_mouseChannelsNeedUpdate = false;
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}
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} // namespace AzToolsFramework
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@@ -138,8 +138,6 @@ namespace AzToolsFramework
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// The current keyboard modifier state used by our synthetic key input channels.
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AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
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// The current normalized cursor position used by our synthetic system cursor event.
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AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
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// A lookup table for Qt key -> AZ input channel.
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AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
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// A lookup table for Qt mouse button -> AZ input channel.
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@@ -152,8 +150,6 @@ namespace AzToolsFramework
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AZStd::unordered_map<AzFramework::InputChannelId, AzFramework::InputChannel*> m_channels;
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// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
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QWidget* m_sourceWidget;
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// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
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bool m_mouseChannelsNeedUpdate = false;
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// Flags whether or not Qt events should currently be processed.
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bool m_enabled = true;
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// Flags whether or not the cursor is being constrained to the source widget (for invisible mouse movement).
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