Fix for events that should have been consumed by manipulators (#3108)
* fix for events that should have been consumed by manipulators making their way to the main viewport handler Signed-off-by: hultonha <hultonha@amazon.co.uk> * add missing include for SANDBOX_API macro Signed-off-by: hultonha <hultonha@amazon.co.uk> * add dependency on Qt::Test for AzToolsFrameworkTestCommon Signed-off-by: hultonha <hultonha@amazon.co.uk> * fix order of buttons passed to QMouseEvent Signed-off-by: hultonha <hultonha@amazon.co.uk> * potential fix for vtable error on linux Signed-off-by: hultonha <hultonha@amazon.co.uk> * potential fix for vtable error on linux again Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
@@ -238,9 +238,13 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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3rdParty::Qt::Core
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3rdParty::Qt::Gui
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3rdParty::Qt::Widgets
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3rdParty::Qt::Test
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Legacy::CryCommon
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AZ::AzToolsFramework
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AZ::AzToolsFramework.Tests
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AZ::AzToolsFrameworkTestCommon
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Legacy::EditorLib
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Gem::AtomToolsFramework.Static
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RUNTIME_DEPENDENCIES
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Gem::LmbrCentral
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)
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@@ -0,0 +1,152 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzFramework/Viewport/CameraInput.h>
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#include <AzFramework/Viewport/ViewportControllerList.h>
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#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
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#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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#include <Editor/ViewportManipulatorController.h>
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namespace UnitTest
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{
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using AzToolsFramework::ViewportInteraction::MouseInteractionEvent;
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class EditorInteractionViewportSelectionFake : public AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler
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{
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public:
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void Connect();
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void Disconnect();
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// EditorInteractionSystemViewportSelectionRequestBus overrides ...
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void SetHandler(const AzToolsFramework::ViewportSelectionRequestsBuilderFn& interactionRequestsBuilder);
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void SetDefaultHandler();
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bool InternalHandleMouseViewportInteraction(const MouseInteractionEvent& mouseInteraction);
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bool InternalHandleMouseManipulatorInteraction(const MouseInteractionEvent& mouseInteraction);
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AZStd::function<bool(const MouseInteractionEvent& mouseInteraction)> m_internalHandleMouseViewportInteraction;
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AZStd::function<bool(const MouseInteractionEvent& mouseInteraction)> m_internalHandleMouseManipulatorInteraction;
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};
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void EditorInteractionViewportSelectionFake::Connect()
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{
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AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
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}
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void EditorInteractionViewportSelectionFake::Disconnect()
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{
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AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler::BusDisconnect();
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}
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void EditorInteractionViewportSelectionFake::SetHandler(
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[[maybe_unused]] const AzToolsFramework::ViewportSelectionRequestsBuilderFn& interactionRequestsBuilder)
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{
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// noop
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}
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void EditorInteractionViewportSelectionFake::SetDefaultHandler()
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{
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// noop
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}
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bool EditorInteractionViewportSelectionFake::InternalHandleMouseViewportInteraction(const MouseInteractionEvent& mouseInteraction)
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{
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if (m_internalHandleMouseViewportInteraction)
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{
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return m_internalHandleMouseViewportInteraction(mouseInteraction);
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}
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return false;
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}
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bool EditorInteractionViewportSelectionFake::InternalHandleMouseManipulatorInteraction(const MouseInteractionEvent& mouseInteraction)
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{
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if (m_internalHandleMouseManipulatorInteraction)
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{
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return m_internalHandleMouseManipulatorInteraction(mouseInteraction);
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}
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return false;
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}
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class ViewportManipulatorControllerFixture : public AllocatorsTestFixture
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{
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public:
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static const AzFramework::ViewportId TestViewportId = AzFramework::ViewportId(0);
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void SetUp() override
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{
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AllocatorsTestFixture::SetUp();
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m_rootWidget = AZStd::make_unique<QWidget>();
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m_rootWidget->setFixedSize(QSize(100, 100));
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m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
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m_controllerList->RegisterViewportContext(TestViewportId);
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m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
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}
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void TearDown()
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{
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m_inputChannelMapper.reset();
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m_controllerList->UnregisterViewportContext(TestViewportId);
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m_controllerList.reset();
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m_rootWidget.reset();
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AllocatorsTestFixture::TearDown();
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}
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AZStd::unique_ptr<QWidget> m_rootWidget;
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AzFramework::ViewportControllerListPtr m_controllerList;
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AZStd::unique_ptr<AzToolsFramework::QtEventToAzInputMapper> m_inputChannelMapper;
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};
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TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
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{
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// forward input events to our controller list
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QObject::connect(
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m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
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[this](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
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{
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m_controllerList->HandleInputChannelEvent(
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AzFramework::ViewportControllerInputEvent{ TestViewportId, nullptr, *inputChannel });
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});
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EditorInteractionViewportSelectionFake editorInteractionViewportFake;
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editorInteractionViewportFake.m_internalHandleMouseManipulatorInteraction = [](const MouseInteractionEvent&)
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{
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// report the event was handled (manipulator was interacted with)
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return true;
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};
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bool viewportInteractionCalled = false;
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editorInteractionViewportFake.m_internalHandleMouseViewportInteraction = [&viewportInteractionCalled](const MouseInteractionEvent&)
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{
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// we should not call this as the manipulator will have consumed this event
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viewportInteractionCalled = true;
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return true;
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};
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editorInteractionViewportFake.Connect();
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m_controllerList->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
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// simulate a press and move
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MousePressAndMove(m_rootWidget.get(), QPoint(10, 10), QPoint(10, 10), Qt::MouseButton::LeftButton);
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MouseMove(m_rootWidget.get(), QPoint(20, 20), QPoint(10, 10), Qt::MouseButton::LeftButton);
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MouseMove(m_rootWidget.get(), QPoint(30, 30), QPoint(0, 0), Qt::MouseButton::LeftButton);
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QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::LeftButton, Qt::KeyboardModifier::NoModifier, QPoint(30, 30));
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// ensure the viewport did not receive the event when it was intercepted first by the manipulator
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EXPECT_FALSE(viewportInteractionCalled);
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editorInteractionViewportFake.Disconnect();
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}
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} // namespace UnitTest
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@@ -28,6 +28,8 @@ namespace SandboxEditor
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{
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}
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ViewportManipulatorControllerInstance::~ViewportManipulatorControllerInstance() = default;
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AzToolsFramework::ViewportInteraction::MouseButton ViewportManipulatorControllerInstance::GetMouseButton(
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const AzFramework::InputChannel& inputChannel)
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{
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@@ -103,14 +105,21 @@ namespace SandboxEditor
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// Cache the ray trace results when doing manipulator interaction checks, no need to recalculate after
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if (event.m_priority == ManipulatorPriority)
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{
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AzFramework::ScreenPoint screenPosition = AzFramework::ScreenPoint(0, 0);
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ViewportMouseCursorRequestBus::EventResult(
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screenPosition, GetViewportId(), &ViewportMouseCursorRequestBus::Events::ViewportCursorScreenPosition);
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const auto* position = event.m_inputChannel.GetCustomData<AzFramework::InputChannel::PositionData2D>();
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AZ_Assert(position, "Expected PositionData2D but found nullptr");
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m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPosition;
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AzFramework::WindowSize windowSize;
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AzFramework::WindowRequestBus::EventResult(
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windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
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auto screenPoint = AzFramework::ScreenPoint(
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position->m_normalizedPosition.GetX() * windowSize.m_width,
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position->m_normalizedPosition.GetY() * windowSize.m_height);
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m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPoint;
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AZStd::optional<ProjectedViewportRay> ray;
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ViewportInteractionRequestBus::EventResult(
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ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPosition);
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ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPoint);
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if (ray.has_value())
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{
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@@ -118,6 +127,7 @@ namespace SandboxEditor
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m_mouseInteraction.m_mousePick.m_rayDirection = ray.value().direction;
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}
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}
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eventType = MouseEvent::Move;
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}
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else if (auto mouseButton = GetMouseButton(event.m_inputChannel); mouseButton != MouseButton::None)
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@@ -217,8 +227,7 @@ namespace SandboxEditor
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interactionHandled, AzToolsFramework::GetEntityContextId(), targetInteractionEvent, mouseInteractionEvent);
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}
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// Only filter button/key press events, not release events
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return interactionHandled && event.m_inputChannel.IsActive();
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return interactionHandled;
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}
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void ViewportManipulatorControllerInstance::ResetInputChannels()
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@@ -8,25 +8,29 @@
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#pragma once
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzFramework/Viewport/MultiViewportController.h>
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#include <AzFramework/Input/Events/InputChannelEventListener.h>
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#include <AzFramework/Viewport/MultiViewportController.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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#include <SandboxAPI.h>
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namespace SandboxEditor
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{
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class ViewportManipulatorControllerInstance;
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using ViewportManipulatorController = AzFramework::MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
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using ViewportManipulatorController = AzFramework::
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MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
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class ViewportManipulatorControllerInstance final
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: public AzFramework::MultiViewportControllerInstanceInterface<ViewportManipulatorController>
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{
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public:
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explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller);
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SANDBOX_API ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller);
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SANDBOX_API ~ViewportManipulatorControllerInstance();
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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SANDBOX_API bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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SANDBOX_API void ResetInputChannels() override;
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SANDBOX_API void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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private:
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bool IsDoubleClick(AzToolsFramework::ViewportInteraction::MouseButton) const;
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@@ -39,4 +43,4 @@ namespace SandboxEditor
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AZStd::unordered_map<AzToolsFramework::ViewportInteraction::MouseButton, AZ::ScriptTimePoint> m_pendingDoubleClicks;
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AZ::ScriptTimePoint m_curTime;
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};
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} //namespace SandboxEditor
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} // namespace SandboxEditor
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@@ -20,6 +20,7 @@ set(FILES
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Lib/Tests/test_ViewPanePythonBindings.cpp
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Lib/Tests/test_ViewportTitleDlgPythonBindings.cpp
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Lib/Tests/test_DisplaySettingsPythonBindings.cpp
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Lib/Tests/test_ViewportManipulatorController.cpp
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DisplaySettingsPythonFuncs.cpp
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DisplaySettingsPythonFuncs.h
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)
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+20
-29
@@ -162,7 +162,6 @@ namespace AzToolsFramework
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: QObject(sourceWidget)
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, m_sourceWidget(sourceWidget)
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, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
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, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
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{
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InitializeKeyMappings();
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InitializeMouseButtonMappings();
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@@ -230,24 +229,17 @@ namespace AzToolsFramework
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return false;
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}
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// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
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// during the next processed non-mouse event.
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if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
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{
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m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
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ProcessPendingMouseEvents();
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m_mouseChannelsNeedUpdate = false;
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}
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const auto eventType = event->type();
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// Only accept mouse & key release events that originate from an object that is not our target widget,
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// as we don't want to erroneously intercept user input meant for another component.
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if (object != m_sourceWidget && event->type() != QEvent::Type::KeyRelease && event->type() != QEvent::Type::MouseButtonRelease)
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if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
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{
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return false;
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}
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// If our focus changes, go ahead and reset all input devices.
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if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
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if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
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{
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HandleFocusChange(event);
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}
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@@ -255,27 +247,28 @@ namespace AzToolsFramework
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// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
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// that need to be accepted and stopped before they bubble up and cause unintended behavior.
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else if (
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event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
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event->type() == QEvent::Type::ShortcutOverride)
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eventType == QEvent::Type::KeyPress || eventType == QEvent::Type::KeyRelease || eventType == QEvent::Type::ShortcutOverride)
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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HandleKeyEvent(keyEvent);
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}
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// Map mouse events to input channels.
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else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease || event->type() == QEvent::Type::MouseButtonDblClick)
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else if (
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eventType == QEvent::Type::MouseButtonPress || eventType == QEvent::Type::MouseButtonRelease ||
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eventType == QEvent::Type::MouseButtonDblClick)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseButtonEvent(mouseEvent);
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}
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// Map mouse movement to the movement input channels.
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// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
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else if (event->type() == QEvent::Type::MouseMove)
|
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else if (eventType == QEvent::Type::MouseMove)
|
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
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HandleMouseMoveEvent(mouseEvent);
|
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}
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// Map wheel events to the mouse Z movement channel.
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else if (event->type() == QEvent::Type::Wheel)
|
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else if (eventType == QEvent::Type::Wheel)
|
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{
|
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QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
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HandleWheelEvent(wheelEvent);
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@@ -303,14 +296,16 @@ namespace AzToolsFramework
|
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auto mouseWheelChannel =
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GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
|
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systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
|
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systemCursorChannel->ProcessRawInputEvent(m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetLength());
|
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// Generate movement events based on the pixel delta divided by the DPI scaling factor, to calculate a rough approximation
|
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// of cursor movement velocity.
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movementXChannel->ProcessRawInputEvent(
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m_cursorPosition->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) / m_sourceWidget->devicePixelRatioF());
|
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) /
|
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m_sourceWidget->devicePixelRatioF());
|
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movementYChannel->ProcessRawInputEvent(
|
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m_cursorPosition->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) / m_sourceWidget->devicePixelRatioF());
|
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mouseWheelChannel->ProcessRawInputEvent(0.f);
|
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) /
|
||||
m_sourceWidget->devicePixelRatioF());
|
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mouseWheelChannel->ProcessRawInputEvent(0.0f);
|
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|
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NotifyUpdateChannelIfNotIdle(systemCursorChannel, nullptr);
|
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NotifyUpdateChannelIfNotIdle(movementXChannel, nullptr);
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@@ -358,14 +353,13 @@ namespace AzToolsFramework
|
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|
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void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
|
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{
|
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AZ::Vector2 lastCursorPosition = m_cursorPosition->m_normalizedPosition;
|
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AZ::Vector2 lastCursorPosition = m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
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|
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const QPoint mousePos = mouseEvent->pos();
|
||||
const AZ::Vector2 normalizedPosition = WidgetPositionToNormalizedPosition(mousePos);
|
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m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
|
||||
m_cursorPosition->m_normalizedPosition = normalizedPosition;
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta = normalizedPosition - m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
|
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = normalizedPosition;
|
||||
ProcessPendingMouseEvents();
|
||||
m_mouseChannelsNeedUpdate = true;
|
||||
|
||||
if (m_capturingCursor)
|
||||
{
|
||||
@@ -376,7 +370,7 @@ namespace AzToolsFramework
|
||||
// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
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||||
// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
|
||||
QPoint actualWidgetPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
|
||||
m_cursorPosition->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
|
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m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,21 +421,18 @@ namespace AzToolsFramework
|
||||
}
|
||||
cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(wheelAngle));
|
||||
NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
|
||||
m_mouseChannelsNeedUpdate = true;
|
||||
}
|
||||
|
||||
void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
|
||||
{
|
||||
for (auto& channelData : m_channels)
|
||||
{
|
||||
// If resetting the input device changed the channel state, submit it to the mapped channel list
|
||||
// for processing.
|
||||
// If resetting the input device changed the channel state, submit it to the mapped channel list for processing.
|
||||
if (channelData.second->IsActive())
|
||||
{
|
||||
channelData.second->UpdateState(false);
|
||||
NotifyUpdateChannelIfNotIdle(channelData.second, event);
|
||||
}
|
||||
}
|
||||
m_mouseChannelsNeedUpdate = false;
|
||||
}
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -138,8 +138,6 @@ namespace AzToolsFramework
|
||||
|
||||
// The current keyboard modifier state used by our synthetic key input channels.
|
||||
AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
|
||||
// The current normalized cursor position used by our synthetic system cursor event.
|
||||
AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
|
||||
// A lookup table for Qt key -> AZ input channel.
|
||||
AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
|
||||
// A lookup table for Qt mouse button -> AZ input channel.
|
||||
@@ -152,8 +150,6 @@ namespace AzToolsFramework
|
||||
AZStd::unordered_map<AzFramework::InputChannelId, AzFramework::InputChannel*> m_channels;
|
||||
// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
|
||||
QWidget* m_sourceWidget;
|
||||
// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
|
||||
bool m_mouseChannelsNeedUpdate = false;
|
||||
// Flags whether or not Qt events should currently be processed.
|
||||
bool m_enabled = true;
|
||||
// Flags whether or not the cursor is being constrained to the source widget (for invisible mouse movement).
|
||||
|
||||
+29
@@ -27,6 +27,35 @@ using namespace AzToolsFramework;
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
void MousePressAndMove(
|
||||
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
|
||||
{
|
||||
QPoint position = widget->mapToGlobal(initialPositionWidget);
|
||||
QTest::mousePress(widget, mouseButton, Qt::NoModifier, position);
|
||||
|
||||
MouseMove(widget, initialPositionWidget, mouseDelta, mouseButton);
|
||||
}
|
||||
|
||||
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
|
||||
// firing when sent through the QTest framework. This is a work around for our version
|
||||
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
|
||||
// More info: Issues with mouse move in Qt
|
||||
// - https://bugreports.qt.io/browse/QTBUG-5232
|
||||
// - https://bugreports.qt.io/browse/QTBUG-69414
|
||||
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
|
||||
void MouseMove(QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
|
||||
{
|
||||
QPoint nextPosition = widget->mapToGlobal(initialPositionWidget + mouseDelta);
|
||||
|
||||
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
|
||||
// and also send a mouse move event that matches. Each on their own do not appear to
|
||||
// work - please see the links above for more context.
|
||||
QTest::mouseMove(widget, nextPosition);
|
||||
QMouseEvent mouseMoveEvent(
|
||||
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition), Qt::NoButton, mouseButton, Qt::NoModifier);
|
||||
QApplication::sendEvent(widget, &mouseMoveEvent);
|
||||
}
|
||||
|
||||
bool TestWidget::eventFilter(QObject* watched, QEvent* event)
|
||||
{
|
||||
AZ_UNUSED(watched);
|
||||
|
||||
+15
@@ -59,6 +59,21 @@ namespace UnitTest
|
||||
{
|
||||
constexpr AZStd::string_view prefabSystemSetting = "/Amazon/Preferences/EnablePrefabSystem";
|
||||
|
||||
/// Performs a mouse press and move event on the provided widget.
|
||||
/// @param widget The widget to perform the mouse press and move on.
|
||||
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
|
||||
/// @param mouseDelta How far to move the mouse.
|
||||
/// @param mouseButton The button to be used during the press and move.
|
||||
void MousePressAndMove(
|
||||
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::LeftButton);
|
||||
|
||||
/// Performs a mouse move event on the provided widget.
|
||||
/// @param widget The widget to perform the mouse move on.
|
||||
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
|
||||
/// @param mouseDelta How far to move the mouse (note: mouseDelta may be zero and the mouse will only be moved to initialPosition).
|
||||
/// @param mouseButton The button to be held during the move.
|
||||
void MouseMove(QWidget* widget, const QPoint& initialPosition, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::NoButton);
|
||||
|
||||
/// Test widget to store QActions generated by EditorTransformComponentSelection.
|
||||
class TestWidget : public QWidget
|
||||
{
|
||||
|
||||
@@ -313,7 +313,7 @@ namespace AzToolsFramework
|
||||
//! Utility function to return EntityContextId.
|
||||
inline AzFramework::EntityContextId GetEntityContextId()
|
||||
{
|
||||
AzFramework::EntityContextId entityContextId;
|
||||
auto entityContextId = AzFramework::EntityContextId::CreateNull();
|
||||
EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
|
||||
|
||||
return entityContextId;
|
||||
|
||||
@@ -60,6 +60,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
PUBLIC
|
||||
AZ::AzTestShared
|
||||
PRIVATE
|
||||
3rdParty::Qt::Test
|
||||
3rdParty::googletest::GMock
|
||||
3rdParty::GoogleBenchmark
|
||||
AZ::AzToolsFramework
|
||||
@@ -76,8 +77,9 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
PRIVATE
|
||||
Tests
|
||||
BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
PUBLIC
|
||||
AZ::AzTestShared
|
||||
PRIVATE
|
||||
3rdParty::Qt::Test
|
||||
AZ::AzFrameworkTestShared
|
||||
AZ::AzToolsFramework
|
||||
|
||||
@@ -107,31 +107,6 @@ namespace UnitTest
|
||||
EXPECT_THAT(m_doubleSpinBoxWithLineEdit, Ne(nullptr));
|
||||
}
|
||||
|
||||
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
|
||||
// firing when sent through the QTest framework. This is a work around for our version
|
||||
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
|
||||
// More info: Issues with mouse move in Qt
|
||||
// - https://bugreports.qt.io/browse/QTBUG-5232
|
||||
// - https://bugreports.qt.io/browse/QTBUG-69414
|
||||
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
|
||||
void MousePressAndMove(
|
||||
QWidget* widget, const QPoint& widgetScreenPosition, const QPoint& mouseDelta)
|
||||
{
|
||||
QPoint position = widget->mapToGlobal(widgetScreenPosition);
|
||||
QPoint nextPosition = widget->mapToGlobal(widgetScreenPosition + mouseDelta);
|
||||
|
||||
QTest::mousePress(widget, Qt::LeftButton, Qt::NoModifier, position);
|
||||
|
||||
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
|
||||
// and also send a mouse move event that matches. Each on their own do not appear to
|
||||
// work - please see the links above for more context.
|
||||
QTest::mouseMove(widget, nextPosition);
|
||||
QMouseEvent mouseMoveEvent(
|
||||
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition),
|
||||
Qt::NoButton, Qt::LeftButton, Qt::NoModifier);
|
||||
QApplication::sendEvent(widget, &mouseMoveEvent);
|
||||
}
|
||||
|
||||
TEST_F(SpinBoxFixture, SpinBoxMousePressAndMoveRightScrollsValue)
|
||||
{
|
||||
m_doubleSpinBox->setValue(10.0);
|
||||
|
||||
Reference in New Issue
Block a user