Fix for events that should have been consumed by manipulators (#3108)

* fix for events that should have been consumed by manipulators making their way to the main viewport handler

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing include for SANDBOX_API macro

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add dependency on Qt::Test for AzToolsFrameworkTestCommon

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix order of buttons passed to QMouseEvent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* potential fix for vtable error on linux

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* potential fix for vtable error on linux again

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-08-17 17:09:17 +01:00
committed by GitHub
parent b98a67e836
commit 7f603c59ad
12 changed files with 253 additions and 75 deletions
+4
View File
@@ -238,9 +238,13 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
3rdParty::Qt::Core
3rdParty::Qt::Gui
3rdParty::Qt::Widgets
3rdParty::Qt::Test
Legacy::CryCommon
AZ::AzToolsFramework
AZ::AzToolsFramework.Tests
AZ::AzToolsFrameworkTestCommon
Legacy::EditorLib
Gem::AtomToolsFramework.Static
RUNTIME_DEPENDENCIES
Gem::LmbrCentral
)
@@ -0,0 +1,152 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Viewport/CameraInput.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
#include <Editor/ViewportManipulatorController.h>
namespace UnitTest
{
using AzToolsFramework::ViewportInteraction::MouseInteractionEvent;
class EditorInteractionViewportSelectionFake : public AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler
{
public:
void Connect();
void Disconnect();
// EditorInteractionSystemViewportSelectionRequestBus overrides ...
void SetHandler(const AzToolsFramework::ViewportSelectionRequestsBuilderFn& interactionRequestsBuilder);
void SetDefaultHandler();
bool InternalHandleMouseViewportInteraction(const MouseInteractionEvent& mouseInteraction);
bool InternalHandleMouseManipulatorInteraction(const MouseInteractionEvent& mouseInteraction);
AZStd::function<bool(const MouseInteractionEvent& mouseInteraction)> m_internalHandleMouseViewportInteraction;
AZStd::function<bool(const MouseInteractionEvent& mouseInteraction)> m_internalHandleMouseManipulatorInteraction;
};
void EditorInteractionViewportSelectionFake::Connect()
{
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
}
void EditorInteractionViewportSelectionFake::Disconnect()
{
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Handler::BusDisconnect();
}
void EditorInteractionViewportSelectionFake::SetHandler(
[[maybe_unused]] const AzToolsFramework::ViewportSelectionRequestsBuilderFn& interactionRequestsBuilder)
{
// noop
}
void EditorInteractionViewportSelectionFake::SetDefaultHandler()
{
// noop
}
bool EditorInteractionViewportSelectionFake::InternalHandleMouseViewportInteraction(const MouseInteractionEvent& mouseInteraction)
{
if (m_internalHandleMouseViewportInteraction)
{
return m_internalHandleMouseViewportInteraction(mouseInteraction);
}
return false;
}
bool EditorInteractionViewportSelectionFake::InternalHandleMouseManipulatorInteraction(const MouseInteractionEvent& mouseInteraction)
{
if (m_internalHandleMouseManipulatorInteraction)
{
return m_internalHandleMouseManipulatorInteraction(mouseInteraction);
}
return false;
}
class ViewportManipulatorControllerFixture : public AllocatorsTestFixture
{
public:
static const AzFramework::ViewportId TestViewportId = AzFramework::ViewportId(0);
void SetUp() override
{
AllocatorsTestFixture::SetUp();
m_rootWidget = AZStd::make_unique<QWidget>();
m_rootWidget->setFixedSize(QSize(100, 100));
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
}
void TearDown()
{
m_inputChannelMapper.reset();
m_controllerList->UnregisterViewportContext(TestViewportId);
m_controllerList.reset();
m_rootWidget.reset();
AllocatorsTestFixture::TearDown();
}
AZStd::unique_ptr<QWidget> m_rootWidget;
AzFramework::ViewportControllerListPtr m_controllerList;
AZStd::unique_ptr<AzToolsFramework::QtEventToAzInputMapper> m_inputChannelMapper;
};
TEST_F(ViewportManipulatorControllerFixture, An_event_is_not_propagated_to_the_viewport_when_a_manipulator_handles_it_first)
{
// forward input events to our controller list
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[this](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
m_controllerList->HandleInputChannelEvent(
AzFramework::ViewportControllerInputEvent{ TestViewportId, nullptr, *inputChannel });
});
EditorInteractionViewportSelectionFake editorInteractionViewportFake;
editorInteractionViewportFake.m_internalHandleMouseManipulatorInteraction = [](const MouseInteractionEvent&)
{
// report the event was handled (manipulator was interacted with)
return true;
};
bool viewportInteractionCalled = false;
editorInteractionViewportFake.m_internalHandleMouseViewportInteraction = [&viewportInteractionCalled](const MouseInteractionEvent&)
{
// we should not call this as the manipulator will have consumed this event
viewportInteractionCalled = true;
return true;
};
editorInteractionViewportFake.Connect();
m_controllerList->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
// simulate a press and move
MousePressAndMove(m_rootWidget.get(), QPoint(10, 10), QPoint(10, 10), Qt::MouseButton::LeftButton);
MouseMove(m_rootWidget.get(), QPoint(20, 20), QPoint(10, 10), Qt::MouseButton::LeftButton);
MouseMove(m_rootWidget.get(), QPoint(30, 30), QPoint(0, 0), Qt::MouseButton::LeftButton);
QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::LeftButton, Qt::KeyboardModifier::NoModifier, QPoint(30, 30));
// ensure the viewport did not receive the event when it was intercepted first by the manipulator
EXPECT_FALSE(viewportInteractionCalled);
editorInteractionViewportFake.Disconnect();
}
} // namespace UnitTest
+16 -7
View File
@@ -28,6 +28,8 @@ namespace SandboxEditor
{
}
ViewportManipulatorControllerInstance::~ViewportManipulatorControllerInstance() = default;
AzToolsFramework::ViewportInteraction::MouseButton ViewportManipulatorControllerInstance::GetMouseButton(
const AzFramework::InputChannel& inputChannel)
{
@@ -103,14 +105,21 @@ namespace SandboxEditor
// Cache the ray trace results when doing manipulator interaction checks, no need to recalculate after
if (event.m_priority == ManipulatorPriority)
{
AzFramework::ScreenPoint screenPosition = AzFramework::ScreenPoint(0, 0);
ViewportMouseCursorRequestBus::EventResult(
screenPosition, GetViewportId(), &ViewportMouseCursorRequestBus::Events::ViewportCursorScreenPosition);
const auto* position = event.m_inputChannel.GetCustomData<AzFramework::InputChannel::PositionData2D>();
AZ_Assert(position, "Expected PositionData2D but found nullptr");
m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPosition;
AzFramework::WindowSize windowSize;
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
auto screenPoint = AzFramework::ScreenPoint(
position->m_normalizedPosition.GetX() * windowSize.m_width,
position->m_normalizedPosition.GetY() * windowSize.m_height);
m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPoint;
AZStd::optional<ProjectedViewportRay> ray;
ViewportInteractionRequestBus::EventResult(
ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPosition);
ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPoint);
if (ray.has_value())
{
@@ -118,6 +127,7 @@ namespace SandboxEditor
m_mouseInteraction.m_mousePick.m_rayDirection = ray.value().direction;
}
}
eventType = MouseEvent::Move;
}
else if (auto mouseButton = GetMouseButton(event.m_inputChannel); mouseButton != MouseButton::None)
@@ -217,8 +227,7 @@ namespace SandboxEditor
interactionHandled, AzToolsFramework::GetEntityContextId(), targetInteractionEvent, mouseInteractionEvent);
}
// Only filter button/key press events, not release events
return interactionHandled && event.m_inputChannel.IsActive();
return interactionHandled;
}
void ViewportManipulatorControllerInstance::ResetInputChannels()
+12 -8
View File
@@ -8,25 +8,29 @@
#pragma once
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/MultiViewportController.h>
#include <AzFramework/Input/Events/InputChannelEventListener.h>
#include <AzFramework/Viewport/MultiViewportController.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <SandboxAPI.h>
namespace SandboxEditor
{
class ViewportManipulatorControllerInstance;
using ViewportManipulatorController = AzFramework::MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
using ViewportManipulatorController = AzFramework::
MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
class ViewportManipulatorControllerInstance final
: public AzFramework::MultiViewportControllerInstanceInterface<ViewportManipulatorController>
{
public:
explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller);
SANDBOX_API ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller);
SANDBOX_API ~ViewportManipulatorControllerInstance();
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
SANDBOX_API bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
SANDBOX_API void ResetInputChannels() override;
SANDBOX_API void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
bool IsDoubleClick(AzToolsFramework::ViewportInteraction::MouseButton) const;
@@ -39,4 +43,4 @@ namespace SandboxEditor
AZStd::unordered_map<AzToolsFramework::ViewportInteraction::MouseButton, AZ::ScriptTimePoint> m_pendingDoubleClicks;
AZ::ScriptTimePoint m_curTime;
};
} //namespace SandboxEditor
} // namespace SandboxEditor
+1
View File
@@ -20,6 +20,7 @@ set(FILES
Lib/Tests/test_ViewPanePythonBindings.cpp
Lib/Tests/test_ViewportTitleDlgPythonBindings.cpp
Lib/Tests/test_DisplaySettingsPythonBindings.cpp
Lib/Tests/test_ViewportManipulatorController.cpp
DisplaySettingsPythonFuncs.cpp
DisplaySettingsPythonFuncs.h
)
@@ -162,7 +162,6 @@ namespace AzToolsFramework
: QObject(sourceWidget)
, m_sourceWidget(sourceWidget)
, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
{
InitializeKeyMappings();
InitializeMouseButtonMappings();
@@ -230,24 +229,17 @@ namespace AzToolsFramework
return false;
}
// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
// during the next processed non-mouse event.
if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
{
m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
ProcessPendingMouseEvents();
m_mouseChannelsNeedUpdate = false;
}
const auto eventType = event->type();
// Only accept mouse & key release events that originate from an object that is not our target widget,
// as we don't want to erroneously intercept user input meant for another component.
if (object != m_sourceWidget && event->type() != QEvent::Type::KeyRelease && event->type() != QEvent::Type::MouseButtonRelease)
if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
{
return false;
}
// If our focus changes, go ahead and reset all input devices.
if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
{
HandleFocusChange(event);
}
@@ -255,27 +247,28 @@ namespace AzToolsFramework
// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
// that need to be accepted and stopped before they bubble up and cause unintended behavior.
else if (
event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
event->type() == QEvent::Type::ShortcutOverride)
eventType == QEvent::Type::KeyPress || eventType == QEvent::Type::KeyRelease || eventType == QEvent::Type::ShortcutOverride)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
HandleKeyEvent(keyEvent);
}
// Map mouse events to input channels.
else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease || event->type() == QEvent::Type::MouseButtonDblClick)
else if (
eventType == QEvent::Type::MouseButtonPress || eventType == QEvent::Type::MouseButtonRelease ||
eventType == QEvent::Type::MouseButtonDblClick)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
HandleMouseButtonEvent(mouseEvent);
}
// Map mouse movement to the movement input channels.
// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
else if (event->type() == QEvent::Type::MouseMove)
else if (eventType == QEvent::Type::MouseMove)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
HandleMouseMoveEvent(mouseEvent);
}
// Map wheel events to the mouse Z movement channel.
else if (event->type() == QEvent::Type::Wheel)
else if (eventType == QEvent::Type::Wheel)
{
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
HandleWheelEvent(wheelEvent);
@@ -303,14 +296,16 @@ namespace AzToolsFramework
auto mouseWheelChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
systemCursorChannel->ProcessRawInputEvent(m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetLength());
// Generate movement events based on the pixel delta divided by the DPI scaling factor, to calculate a rough approximation
// of cursor movement velocity.
movementXChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) / m_sourceWidget->devicePixelRatioF());
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) /
m_sourceWidget->devicePixelRatioF());
movementYChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) / m_sourceWidget->devicePixelRatioF());
mouseWheelChannel->ProcessRawInputEvent(0.f);
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) /
m_sourceWidget->devicePixelRatioF());
mouseWheelChannel->ProcessRawInputEvent(0.0f);
NotifyUpdateChannelIfNotIdle(systemCursorChannel, nullptr);
NotifyUpdateChannelIfNotIdle(movementXChannel, nullptr);
@@ -358,14 +353,13 @@ namespace AzToolsFramework
void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
{
AZ::Vector2 lastCursorPosition = m_cursorPosition->m_normalizedPosition;
AZ::Vector2 lastCursorPosition = m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
const QPoint mousePos = mouseEvent->pos();
const AZ::Vector2 normalizedPosition = WidgetPositionToNormalizedPosition(mousePos);
m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
m_cursorPosition->m_normalizedPosition = normalizedPosition;
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta = normalizedPosition - m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = normalizedPosition;
ProcessPendingMouseEvents();
m_mouseChannelsNeedUpdate = true;
if (m_capturingCursor)
{
@@ -376,7 +370,7 @@ namespace AzToolsFramework
// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
QPoint actualWidgetPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
m_cursorPosition->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
}
}
@@ -427,21 +421,18 @@ namespace AzToolsFramework
}
cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(wheelAngle));
NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
m_mouseChannelsNeedUpdate = true;
}
void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
{
for (auto& channelData : m_channels)
{
// If resetting the input device changed the channel state, submit it to the mapped channel list
// for processing.
// If resetting the input device changed the channel state, submit it to the mapped channel list for processing.
if (channelData.second->IsActive())
{
channelData.second->UpdateState(false);
NotifyUpdateChannelIfNotIdle(channelData.second, event);
}
}
m_mouseChannelsNeedUpdate = false;
}
} // namespace AzToolsFramework
@@ -138,8 +138,6 @@ namespace AzToolsFramework
// The current keyboard modifier state used by our synthetic key input channels.
AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
// The current normalized cursor position used by our synthetic system cursor event.
AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
// A lookup table for Qt key -> AZ input channel.
AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
// A lookup table for Qt mouse button -> AZ input channel.
@@ -152,8 +150,6 @@ namespace AzToolsFramework
AZStd::unordered_map<AzFramework::InputChannelId, AzFramework::InputChannel*> m_channels;
// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
QWidget* m_sourceWidget;
// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
bool m_mouseChannelsNeedUpdate = false;
// Flags whether or not Qt events should currently be processed.
bool m_enabled = true;
// Flags whether or not the cursor is being constrained to the source widget (for invisible mouse movement).
@@ -27,6 +27,35 @@ using namespace AzToolsFramework;
namespace UnitTest
{
void MousePressAndMove(
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
{
QPoint position = widget->mapToGlobal(initialPositionWidget);
QTest::mousePress(widget, mouseButton, Qt::NoModifier, position);
MouseMove(widget, initialPositionWidget, mouseDelta, mouseButton);
}
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
// firing when sent through the QTest framework. This is a work around for our version
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
// More info: Issues with mouse move in Qt
// - https://bugreports.qt.io/browse/QTBUG-5232
// - https://bugreports.qt.io/browse/QTBUG-69414
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
void MouseMove(QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
{
QPoint nextPosition = widget->mapToGlobal(initialPositionWidget + mouseDelta);
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
// and also send a mouse move event that matches. Each on their own do not appear to
// work - please see the links above for more context.
QTest::mouseMove(widget, nextPosition);
QMouseEvent mouseMoveEvent(
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition), Qt::NoButton, mouseButton, Qt::NoModifier);
QApplication::sendEvent(widget, &mouseMoveEvent);
}
bool TestWidget::eventFilter(QObject* watched, QEvent* event)
{
AZ_UNUSED(watched);
@@ -59,6 +59,21 @@ namespace UnitTest
{
constexpr AZStd::string_view prefabSystemSetting = "/Amazon/Preferences/EnablePrefabSystem";
/// Performs a mouse press and move event on the provided widget.
/// @param widget The widget to perform the mouse press and move on.
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
/// @param mouseDelta How far to move the mouse.
/// @param mouseButton The button to be used during the press and move.
void MousePressAndMove(
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::LeftButton);
/// Performs a mouse move event on the provided widget.
/// @param widget The widget to perform the mouse move on.
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
/// @param mouseDelta How far to move the mouse (note: mouseDelta may be zero and the mouse will only be moved to initialPosition).
/// @param mouseButton The button to be held during the move.
void MouseMove(QWidget* widget, const QPoint& initialPosition, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::NoButton);
/// Test widget to store QActions generated by EditorTransformComponentSelection.
class TestWidget : public QWidget
{
@@ -313,7 +313,7 @@ namespace AzToolsFramework
//! Utility function to return EntityContextId.
inline AzFramework::EntityContextId GetEntityContextId()
{
AzFramework::EntityContextId entityContextId;
auto entityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
return entityContextId;
@@ -60,6 +60,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
PUBLIC
AZ::AzTestShared
PRIVATE
3rdParty::Qt::Test
3rdParty::googletest::GMock
3rdParty::GoogleBenchmark
AZ::AzToolsFramework
@@ -76,8 +77,9 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
PRIVATE
Tests
BUILD_DEPENDENCIES
PRIVATE
PUBLIC
AZ::AzTestShared
PRIVATE
3rdParty::Qt::Test
AZ::AzFrameworkTestShared
AZ::AzToolsFramework
@@ -107,31 +107,6 @@ namespace UnitTest
EXPECT_THAT(m_doubleSpinBoxWithLineEdit, Ne(nullptr));
}
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
// firing when sent through the QTest framework. This is a work around for our version
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
// More info: Issues with mouse move in Qt
// - https://bugreports.qt.io/browse/QTBUG-5232
// - https://bugreports.qt.io/browse/QTBUG-69414
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
void MousePressAndMove(
QWidget* widget, const QPoint& widgetScreenPosition, const QPoint& mouseDelta)
{
QPoint position = widget->mapToGlobal(widgetScreenPosition);
QPoint nextPosition = widget->mapToGlobal(widgetScreenPosition + mouseDelta);
QTest::mousePress(widget, Qt::LeftButton, Qt::NoModifier, position);
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
// and also send a mouse move event that matches. Each on their own do not appear to
// work - please see the links above for more context.
QTest::mouseMove(widget, nextPosition);
QMouseEvent mouseMoveEvent(
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition),
Qt::NoButton, Qt::LeftButton, Qt::NoModifier);
QApplication::sendEvent(widget, &mouseMoveEvent);
}
TEST_F(SpinBoxFixture, SpinBoxMousePressAndMoveRightScrollsValue)
{
m_doubleSpinBox->setValue(10.0);