Fix for events that should have been consumed by manipulators (#3108)

* fix for events that should have been consumed by manipulators making their way to the main viewport handler

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add missing include for SANDBOX_API macro

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* add dependency on Qt::Test for AzToolsFrameworkTestCommon

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* fix order of buttons passed to QMouseEvent

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* potential fix for vtable error on linux

Signed-off-by: hultonha <hultonha@amazon.co.uk>

* potential fix for vtable error on linux again

Signed-off-by: hultonha <hultonha@amazon.co.uk>
This commit is contained in:
hultonha
2021-08-17 17:09:17 +01:00
committed by GitHub
parent b98a67e836
commit 7f603c59ad
12 changed files with 253 additions and 75 deletions
@@ -162,7 +162,6 @@ namespace AzToolsFramework
: QObject(sourceWidget)
, m_sourceWidget(sourceWidget)
, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
{
InitializeKeyMappings();
InitializeMouseButtonMappings();
@@ -230,24 +229,17 @@ namespace AzToolsFramework
return false;
}
// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
// during the next processed non-mouse event.
if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
{
m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
ProcessPendingMouseEvents();
m_mouseChannelsNeedUpdate = false;
}
const auto eventType = event->type();
// Only accept mouse & key release events that originate from an object that is not our target widget,
// as we don't want to erroneously intercept user input meant for another component.
if (object != m_sourceWidget && event->type() != QEvent::Type::KeyRelease && event->type() != QEvent::Type::MouseButtonRelease)
if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
{
return false;
}
// If our focus changes, go ahead and reset all input devices.
if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
{
HandleFocusChange(event);
}
@@ -255,27 +247,28 @@ namespace AzToolsFramework
// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
// that need to be accepted and stopped before they bubble up and cause unintended behavior.
else if (
event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
event->type() == QEvent::Type::ShortcutOverride)
eventType == QEvent::Type::KeyPress || eventType == QEvent::Type::KeyRelease || eventType == QEvent::Type::ShortcutOverride)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
HandleKeyEvent(keyEvent);
}
// Map mouse events to input channels.
else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease || event->type() == QEvent::Type::MouseButtonDblClick)
else if (
eventType == QEvent::Type::MouseButtonPress || eventType == QEvent::Type::MouseButtonRelease ||
eventType == QEvent::Type::MouseButtonDblClick)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
HandleMouseButtonEvent(mouseEvent);
}
// Map mouse movement to the movement input channels.
// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
else if (event->type() == QEvent::Type::MouseMove)
else if (eventType == QEvent::Type::MouseMove)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
HandleMouseMoveEvent(mouseEvent);
}
// Map wheel events to the mouse Z movement channel.
else if (event->type() == QEvent::Type::Wheel)
else if (eventType == QEvent::Type::Wheel)
{
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
HandleWheelEvent(wheelEvent);
@@ -303,14 +296,16 @@ namespace AzToolsFramework
auto mouseWheelChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
systemCursorChannel->ProcessRawInputEvent(m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetLength());
// Generate movement events based on the pixel delta divided by the DPI scaling factor, to calculate a rough approximation
// of cursor movement velocity.
movementXChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) / m_sourceWidget->devicePixelRatioF());
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()) /
m_sourceWidget->devicePixelRatioF());
movementYChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) / m_sourceWidget->devicePixelRatioF());
mouseWheelChannel->ProcessRawInputEvent(0.f);
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()) /
m_sourceWidget->devicePixelRatioF());
mouseWheelChannel->ProcessRawInputEvent(0.0f);
NotifyUpdateChannelIfNotIdle(systemCursorChannel, nullptr);
NotifyUpdateChannelIfNotIdle(movementXChannel, nullptr);
@@ -358,14 +353,13 @@ namespace AzToolsFramework
void QtEventToAzInputMapper::HandleMouseMoveEvent(QMouseEvent* mouseEvent)
{
AZ::Vector2 lastCursorPosition = m_cursorPosition->m_normalizedPosition;
AZ::Vector2 lastCursorPosition = m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
const QPoint mousePos = mouseEvent->pos();
const AZ::Vector2 normalizedPosition = WidgetPositionToNormalizedPosition(mousePos);
m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
m_cursorPosition->m_normalizedPosition = normalizedPosition;
m_mouseDevice->m_cursorPositionData2D->m_normalizedPositionDelta = normalizedPosition - m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition;
m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = normalizedPosition;
ProcessPendingMouseEvents();
m_mouseChannelsNeedUpdate = true;
if (m_capturingCursor)
{
@@ -376,7 +370,7 @@ namespace AzToolsFramework
// Even though we just set the cursor position, there are edge cases such as remote desktop that will leave
// the cursor position unchanged. For safety, we re-cache our last cursor position for delta generation.
QPoint actualWidgetPosition = m_sourceWidget->mapFromGlobal(QCursor::pos());
m_cursorPosition->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
m_mouseDevice->m_cursorPositionData2D->m_normalizedPosition = WidgetPositionToNormalizedPosition(actualWidgetPosition);
}
}
@@ -427,21 +421,18 @@ namespace AzToolsFramework
}
cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(wheelAngle));
NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
m_mouseChannelsNeedUpdate = true;
}
void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
{
for (auto& channelData : m_channels)
{
// If resetting the input device changed the channel state, submit it to the mapped channel list
// for processing.
// If resetting the input device changed the channel state, submit it to the mapped channel list for processing.
if (channelData.second->IsActive())
{
channelData.second->UpdateState(false);
NotifyUpdateChannelIfNotIdle(channelData.second, event);
}
}
m_mouseChannelsNeedUpdate = false;
}
} // namespace AzToolsFramework
@@ -138,8 +138,6 @@ namespace AzToolsFramework
// The current keyboard modifier state used by our synthetic key input channels.
AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
// The current normalized cursor position used by our synthetic system cursor event.
AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
// A lookup table for Qt key -> AZ input channel.
AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
// A lookup table for Qt mouse button -> AZ input channel.
@@ -152,8 +150,6 @@ namespace AzToolsFramework
AZStd::unordered_map<AzFramework::InputChannelId, AzFramework::InputChannel*> m_channels;
// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
QWidget* m_sourceWidget;
// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
bool m_mouseChannelsNeedUpdate = false;
// Flags whether or not Qt events should currently be processed.
bool m_enabled = true;
// Flags whether or not the cursor is being constrained to the source widget (for invisible mouse movement).
@@ -27,6 +27,35 @@ using namespace AzToolsFramework;
namespace UnitTest
{
void MousePressAndMove(
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
{
QPoint position = widget->mapToGlobal(initialPositionWidget);
QTest::mousePress(widget, mouseButton, Qt::NoModifier, position);
MouseMove(widget, initialPositionWidget, mouseDelta, mouseButton);
}
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
// firing when sent through the QTest framework. This is a work around for our version
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
// More info: Issues with mouse move in Qt
// - https://bugreports.qt.io/browse/QTBUG-5232
// - https://bugreports.qt.io/browse/QTBUG-69414
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
void MouseMove(QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, const Qt::MouseButton mouseButton)
{
QPoint nextPosition = widget->mapToGlobal(initialPositionWidget + mouseDelta);
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
// and also send a mouse move event that matches. Each on their own do not appear to
// work - please see the links above for more context.
QTest::mouseMove(widget, nextPosition);
QMouseEvent mouseMoveEvent(
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition), Qt::NoButton, mouseButton, Qt::NoModifier);
QApplication::sendEvent(widget, &mouseMoveEvent);
}
bool TestWidget::eventFilter(QObject* watched, QEvent* event)
{
AZ_UNUSED(watched);
@@ -59,6 +59,21 @@ namespace UnitTest
{
constexpr AZStd::string_view prefabSystemSetting = "/Amazon/Preferences/EnablePrefabSystem";
/// Performs a mouse press and move event on the provided widget.
/// @param widget The widget to perform the mouse press and move on.
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
/// @param mouseDelta How far to move the mouse.
/// @param mouseButton The button to be used during the press and move.
void MousePressAndMove(
QWidget* widget, const QPoint& initialPositionWidget, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::LeftButton);
/// Performs a mouse move event on the provided widget.
/// @param widget The widget to perform the mouse move on.
/// @param initialPositionWidget The position of the mouse relative to the widget (will be remapped to a global position internally).
/// @param mouseDelta How far to move the mouse (note: mouseDelta may be zero and the mouse will only be moved to initialPosition).
/// @param mouseButton The button to be held during the move.
void MouseMove(QWidget* widget, const QPoint& initialPosition, const QPoint& mouseDelta, Qt::MouseButton mouseButton = Qt::NoButton);
/// Test widget to store QActions generated by EditorTransformComponentSelection.
class TestWidget : public QWidget
{
@@ -313,7 +313,7 @@ namespace AzToolsFramework
//! Utility function to return EntityContextId.
inline AzFramework::EntityContextId GetEntityContextId()
{
AzFramework::EntityContextId entityContextId;
auto entityContextId = AzFramework::EntityContextId::CreateNull();
EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
return entityContextId;
@@ -60,6 +60,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
PUBLIC
AZ::AzTestShared
PRIVATE
3rdParty::Qt::Test
3rdParty::googletest::GMock
3rdParty::GoogleBenchmark
AZ::AzToolsFramework
@@ -76,8 +77,9 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
PRIVATE
Tests
BUILD_DEPENDENCIES
PRIVATE
PUBLIC
AZ::AzTestShared
PRIVATE
3rdParty::Qt::Test
AZ::AzFrameworkTestShared
AZ::AzToolsFramework
@@ -107,31 +107,6 @@ namespace UnitTest
EXPECT_THAT(m_doubleSpinBoxWithLineEdit, Ne(nullptr));
}
// Note: There are a series of bugs in Qt that appear to be preventing mouseMove events
// firing when sent through the QTest framework. This is a work around for our version
// of Qt. In future this can hopefully be simplified. See ^1 for workaround.
// More info: Issues with mouse move in Qt
// - https://bugreports.qt.io/browse/QTBUG-5232
// - https://bugreports.qt.io/browse/QTBUG-69414
// - https://lists.qt-project.org/pipermail/development/2019-July/036873.html
void MousePressAndMove(
QWidget* widget, const QPoint& widgetScreenPosition, const QPoint& mouseDelta)
{
QPoint position = widget->mapToGlobal(widgetScreenPosition);
QPoint nextPosition = widget->mapToGlobal(widgetScreenPosition + mouseDelta);
QTest::mousePress(widget, Qt::LeftButton, Qt::NoModifier, position);
// ^1 To ensure a mouse move event is fired we must call the test mouse move function
// and also send a mouse move event that matches. Each on their own do not appear to
// work - please see the links above for more context.
QTest::mouseMove(widget, nextPosition);
QMouseEvent mouseMoveEvent(
QEvent::MouseMove, QPointF(nextPosition), QPointF(nextPosition),
Qt::NoButton, Qt::LeftButton, Qt::NoModifier);
QApplication::sendEvent(widget, &mouseMoveEvent);
}
TEST_F(SpinBoxFixture, SpinBoxMousePressAndMoveRightScrollsValue)
{
m_doubleSpinBox->setValue(10.0);