Removes AnimValue from CryCommon/Maestro/Types

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-11-22 16:47:46 -08:00
parent c62c63295f
commit 7f32732478
2 changed files with 0 additions and 40 deletions
@@ -1,39 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
#define CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
#pragma once
//! Values that animation track can hold.
// Do not change values! they are serialized
//
// Attention: This should only be expanded if you add a completely new value type that tracks can control!
// If you just want to control a new parameter of an entity etc. extend EParamType
//
// Note: If the param type of a track is known and valid these can be derived from the node.
// These are serialized in case the parameter got invalid (for example for material nodes)
//
enum class AnimValue
{
Float = 0,
Vector = 1,
Quat = 2,
Bool = 3,
Select = 5,
Vector4 = 15,
DiscreteFloat = 16,
RGB = 20,
CharacterAnim = 21,
Unknown = static_cast<int>(0xFFFFFFFF)
};
#endif CRYINCLUDE_CRYCOMMON_MAESTRO_TYPES_ANIMVALUE_H
@@ -102,7 +102,6 @@ set(FILES
Maestro/Bus/SequenceAgentComponentBus.h
Maestro/Types/AnimNodeType.h
Maestro/Types/AnimParamType.h
Maestro/Types/AnimValue.h
Maestro/Types/AnimValueType.h
Maestro/Types/AssetBlendKey.h
Maestro/Types/AssetBlends.h