updates to fix camera behaviour

This commit is contained in:
hultonha
2021-04-29 18:39:03 +01:00
parent 1f7f771378
commit 7d96fcdf1f
5 changed files with 69 additions and 32 deletions
@@ -12,11 +12,16 @@
#include "CameraInput.h"
#include <AzCore/Console/IConsole.h>
#include <AzCore/Math/MathUtils.h>
#include <AzCore/Math/Plane.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Windowing/WindowBus.h>
AZ_CVAR(
float, ed_newCameraSystemDefaultPlaneHeight, 34.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
"What is the default height of the ground plane to do intersection tests against when orbiting");
namespace AzFramework
{
bool CameraSystem::HandleEvents(const InputEvent& event)
@@ -373,9 +378,11 @@ namespace AzFramework
if (Beginning())
{
float hit_distance = 0.0f;
if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateZero())
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY() * m_props.m_maxOrbitDistance, hit_distance))
if (AZ::Plane::CreateFromNormalAndPoint(
AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateAxisZ(ed_newCameraSystemDefaultPlaneHeight))
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY(), hit_distance))
{
hit_distance = AZStd::min(hit_distance, m_props.m_maxOrbitDistance);
nextCamera.m_lookDist = -hit_distance;
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
}
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Matrix3x3.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/std/containers/variant.h>
@@ -25,6 +26,22 @@ namespace AzFramework
{
struct WindowSize;
// to be moved
class ModernViewportCameraControllerRequests : public AZ::EBusTraits
{
public:
using BusIdType = AzFramework::ViewportId; ///< ViewportId - used to address requests to this EBus.
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
virtual void SetTargetCameraTransform(const AZ::Transform& transform) = 0;
protected:
~ModernViewportCameraControllerRequests() = default;
};
using ModernViewportCameraControllerRequestBus = AZ::EBus<ModernViewportCameraControllerRequests>;
struct Camera
{
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
@@ -411,7 +428,7 @@ namespace AzFramework
struct Props
{
float m_defaultOrbitDistance = 15.0f;
float m_defaultOrbitDistance = 60.0f;
float m_maxOrbitDistance = 100.0f;
} m_props;
};