Fixing spelling in lua files

This commit is contained in:
mriegger
2021-05-24 17:13:14 -07:00
parent 4c239a105b
commit 7d0fc03674
2 changed files with 5 additions and 5 deletions
@@ -24,7 +24,7 @@ function Process(context)
local shadowMap = context:GetShaderByTag("Shadowmap")
local forwardPassEDS = context:GetShaderByTag("ForwardPass_EDS")
local depthPassWithPS = context:GetShaderByTag("DepthPass_WithPS")
local shadowMapWitPS = context:GetShaderByTag("Shadowmap_WithPS")
local shadowMapWithPS = context:GetShaderByTag("Shadowmap_WithPS")
local forwardPass = context:GetShaderByTag("ForwardPass")
local shadingAffectsDepth = parallaxEnabled and parallaxPdoEnabled;
@@ -34,6 +34,6 @@ function Process(context)
forwardPassEDS:SetEnabled(not shadingAffectsDepth)
depthPassWithPS:SetEnabled(shadingAffectsDepth)
shadowMapWitPS:SetEnabled(shadingAffectsDepth)
shadowMapWithPS:SetEnabled(shadingAffectsDepth)
forwardPass:SetEnabled(shadingAffectsDepth)
end
@@ -32,7 +32,7 @@ function Process(context)
local lowEndForwardEDS = context:GetShaderByTag("LowEndForward_EDS")
local depthPassWithPS = context:GetShaderByTag("DepthPass_WithPS")
local shadowMapWitPS = context:GetShaderByTag("Shadowmap_WithPS")
local shadowMapWithPS = context:GetShaderByTag("Shadowmap_WithPS")
local forwardPass = context:GetShaderByTag("ForwardPass")
local lowEndForward = context:GetShaderByTag("LowEndForward")
@@ -43,7 +43,7 @@ function Process(context)
lowEndForwardEDS:SetEnabled(false)
depthPassWithPS:SetEnabled(true)
shadowMapWitPS:SetEnabled(true)
shadowMapWithPS:SetEnabled(true)
forwardPass:SetEnabled(true)
lowEndForward:SetEnabled(true)
else
@@ -53,7 +53,7 @@ function Process(context)
lowEndForwardEDS:SetEnabled((opacityMode == OpacityMode_Opaque) or (opacityMode == OpacityMode_Blended) or (opacityMode == OpacityMode_TintedTransparent))
depthPassWithPS:SetEnabled(opacityMode == OpacityMode_Cutout)
shadowMapWitPS:SetEnabled(opacityMode == OpacityMode_Cutout)
shadowMapWithPS:SetEnabled(opacityMode == OpacityMode_Cutout)
forwardPass:SetEnabled(opacityMode == OpacityMode_Cutout)
lowEndForward:SetEnabled(opacityMode == OpacityMode_Cutout)
end