Fixing spelling in lua files
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+2
-2
@@ -24,7 +24,7 @@ function Process(context)
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local shadowMap = context:GetShaderByTag("Shadowmap")
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local forwardPassEDS = context:GetShaderByTag("ForwardPass_EDS")
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local depthPassWithPS = context:GetShaderByTag("DepthPass_WithPS")
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local shadowMapWitPS = context:GetShaderByTag("Shadowmap_WithPS")
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local shadowMapWithPS = context:GetShaderByTag("Shadowmap_WithPS")
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local forwardPass = context:GetShaderByTag("ForwardPass")
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local shadingAffectsDepth = parallaxEnabled and parallaxPdoEnabled;
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@@ -34,6 +34,6 @@ function Process(context)
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forwardPassEDS:SetEnabled(not shadingAffectsDepth)
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depthPassWithPS:SetEnabled(shadingAffectsDepth)
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shadowMapWitPS:SetEnabled(shadingAffectsDepth)
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shadowMapWithPS:SetEnabled(shadingAffectsDepth)
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forwardPass:SetEnabled(shadingAffectsDepth)
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end
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@@ -32,7 +32,7 @@ function Process(context)
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local lowEndForwardEDS = context:GetShaderByTag("LowEndForward_EDS")
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local depthPassWithPS = context:GetShaderByTag("DepthPass_WithPS")
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local shadowMapWitPS = context:GetShaderByTag("Shadowmap_WithPS")
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local shadowMapWithPS = context:GetShaderByTag("Shadowmap_WithPS")
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local forwardPass = context:GetShaderByTag("ForwardPass")
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local lowEndForward = context:GetShaderByTag("LowEndForward")
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@@ -43,7 +43,7 @@ function Process(context)
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lowEndForwardEDS:SetEnabled(false)
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depthPassWithPS:SetEnabled(true)
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shadowMapWitPS:SetEnabled(true)
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shadowMapWithPS:SetEnabled(true)
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forwardPass:SetEnabled(true)
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lowEndForward:SetEnabled(true)
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else
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@@ -53,7 +53,7 @@ function Process(context)
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lowEndForwardEDS:SetEnabled((opacityMode == OpacityMode_Opaque) or (opacityMode == OpacityMode_Blended) or (opacityMode == OpacityMode_TintedTransparent))
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depthPassWithPS:SetEnabled(opacityMode == OpacityMode_Cutout)
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shadowMapWitPS:SetEnabled(opacityMode == OpacityMode_Cutout)
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shadowMapWithPS:SetEnabled(opacityMode == OpacityMode_Cutout)
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forwardPass:SetEnabled(opacityMode == OpacityMode_Cutout)
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lowEndForward:SetEnabled(opacityMode == OpacityMode_Cutout)
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end
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