Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication
Addition of a base AzQtToolsApplication class
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@@ -16,6 +16,7 @@
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#include <AzQtComponents/Utilities/HandleDpiAwareness.h>
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#include <AzQtComponents/Components/WindowDecorationWrapper.h>
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#include <AzQtComponents/Application/AzQtApplication.h>
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#include <QtWidgets/QApplication>
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#include <QtGui/private/qhighdpiscaling_p.h>
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@@ -24,23 +25,10 @@
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int main(int argc, char** argv)
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{
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QApplication::setOrganizationName("O3DE");
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QApplication::setOrganizationDomain("o3de.com");
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QApplication::setApplicationName("O3DE Shader Management Console");
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AzQtComponents::PrepareQtPaths();
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QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
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// Must be set before QApplication is initialized, so that we support HighDpi monitors, like the Retina displays
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// on Windows 10
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
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QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::PerScreenDpiAware);
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AzQtComponents::AzQtApplication::InitializeDpiScaling();
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ShaderManagementConsole::ShaderManagementConsoleApplication app(&argc, &argv);
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AZ::IO::FixedMaxPath engineRootPath;
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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