Merge pull request #1250 from aws-lumberyard-dev/lawalfua/commonToolsApplication

Addition of a base AzQtToolsApplication class
This commit is contained in:
Guthrie Adams
2021-07-19 13:32:09 -05:00
committed by GitHub
14 changed files with 220 additions and 86 deletions
@@ -0,0 +1,38 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzQtComponents/Application/AzQtApplication.h>
#include <AzCore/PlatformIncl.h> // This should be the first include to make sure Windows.h is defined with NOMINMAX
#include <AzQtComponents/Utilities/QtPluginPaths.h>
namespace AzQtComponents
{
AzQtApplication::AzQtApplication(int& argc, char** argv)
: QApplication(argc, argv)
{
// Use a common Qt settings path for applications that don't register their own application name
QApplication::setOrganizationName("O3DE");
QApplication::setOrganizationDomain("o3de.org");
QApplication::setApplicationName("O3DE Tools Application");
AzQtComponents::PrepareQtPaths();
QLocale::setDefault(QLocale(QLocale::English, QLocale::UnitedStates));
}
void AzQtApplication::InitializeDpiScaling()
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QCoreApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings);
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
AzQtComponents::Utilities::HandleDpiAwareness(AzQtComponents::Utilities::SystemDpiAware);
}
} // namespace AzQtComponents
@@ -0,0 +1,33 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QApplication>
#include <AzQtComponents/Utilities/HandleDpiAwareness.h>
namespace AzQtComponents
{
//! Base class for O3DE Tools Applications
class AZ_QT_COMPONENTS_API AzQtApplication
: public QApplication
{
public:
AzQtApplication(int& argc, char** argv);
//! Initializes Qt DPI scaling to handle displays with high display densities, such as Retina displays.
//! Currently, this uses Qt's system DPI awareness, in which a common device scaling factor will be
//! calculated across all attached screens.
//! \warning This must be called before this AzQtApplication instance is initialized.
static void InitializeDpiScaling();
};
} // namespace AzQtComponents
@@ -8,6 +8,8 @@
set(FILES
AzQtComponentsAPI.h
Application/AzQtApplication.cpp
Application/AzQtApplication.h
Buses/DragAndDrop.h
Buses/ShortcutDispatch.h
DragAndDrop/MainWindowDragAndDrop.h
@@ -0,0 +1,74 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzToolsFramework/Logger/TraceLogger.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/StringFunc/StringFunc.h>
namespace AzToolsFramework
{
TraceLogger::TraceLogger()
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
}
TraceLogger::~TraceLogger()
{
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
}
bool TraceLogger::OnOutput(const char* window, const char* message)
{
if (m_logFile)
{
m_logFile->AppendLog(AzFramework::LogFile::SEV_NORMAL, window, message);
}
else
{
m_startupLogSink.push_back({ window, message });
}
return false;
}
void TraceLogger::WriteStartupLog(const AZStd::string& logFileName)
{
using namespace AzFramework;
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO != nullptr, "FileIO should be running at this point");
// There is no log system online so we have to create your own log file.
char resolveBuffer[AZ_MAX_PATH_LEN] = { 0 };
fileIO->ResolvePath("@user@", resolveBuffer, AZ_MAX_PATH_LEN);
// Note: @log@ hasn't been set at this point
AZStd::string logDirectory;
StringFunc::Path::Join(resolveBuffer, "log", logDirectory);
fileIO->SetAlias("@log@", logDirectory.c_str());
fileIO->CreatePath("@root@");
fileIO->CreatePath("@user@");
fileIO->CreatePath("@log@");
AZStd::string logPath;
StringFunc::Path::Join(logDirectory.c_str(), logFileName.c_str(), logPath);
m_logFile.reset(aznew LogFile(logPath.c_str()));
if (m_logFile)
{
m_logFile->SetMachineReadable(false);
for (const LogMessage& message : m_startupLogSink)
{
m_logFile->AppendLog(LogFile::SEV_NORMAL, message.window.c_str(), message.message.c_str());
}
m_startupLogSink = {};
m_logFile->FlushLog();
}
}
} // namespace AzToolsFramework
@@ -0,0 +1,43 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzFramework/Logging/LogFile.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzFramework/Asset/AssetSystemBus.h>
namespace AzToolsFramework
{
//! Connects and disconnects TraceMessageBus and allows for logging for O3DE Tools Applications
class TraceLogger
: public AZ::Debug::TraceMessageBus::Handler
{
public:
TraceLogger();
~TraceLogger();
//! Intalize logging for O3DEToolsApplications
void WriteStartupLog(const AZStd::string& logFileName);
protected:
//////////////////////////////////////////////////////////////////////////
// AZ::Debug::TraceMessageBus::Handler overrides...
bool OnOutput(const char* window, const char* message) override;
//////////////////////////////////////////////////////////////////////////
struct LogMessage
{
public:
AZStd::string window;
AZStd::string message;
};
AZStd::vector<LogMessage> m_startupLogSink;
AZStd::unique_ptr<AzFramework::LogFile> m_logFile;
};
} // namespace AzToolsFramework
@@ -148,6 +148,8 @@ set(FILES
Entity/SliceEditorEntityOwnershipServiceBus.h
Fingerprinting/TypeFingerprinter.h
Fingerprinting/TypeFingerprinter.cpp
Logger/TraceLogger.cpp
Logger/TraceLogger.h
Manipulators/AngularManipulator.cpp
Manipulators/AngularManipulator.h
Manipulators/BaseManipulator.cpp