Removing redundant registration of script assets

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
Guthrie Adams
2021-11-01 11:19:08 -05:00
parent d3ff91f153
commit 7ba7928559
3 changed files with 2 additions and 11 deletions
@@ -19,7 +19,6 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Script/ScriptAsset.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
@@ -101,13 +100,6 @@ namespace AZ
materialFunctorRegistration->RegisterMaterialFunctor("ConvertEmissiveUnit", azrtti_typeid<ConvertEmissiveUnitFunctorSourceData>());
materialFunctorRegistration->RegisterMaterialFunctor("HandleSubsurfaceScatteringParameters", azrtti_typeid<SubsurfaceTransmissionParameterFunctorSourceData>());
materialFunctorRegistration->RegisterMaterialFunctor("Lua", azrtti_typeid<RPI::LuaMaterialFunctorSourceData>());
// Add asset types and extensions to AssetCatalog. Uses "AssetCatalogService".
auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
if (assetCatalog)
{
assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
}
}
void EditorCommonSystemComponent::Deactivate()