Removing redundant registration of script assets
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -19,7 +19,6 @@
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Script/ScriptAsset.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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@@ -101,13 +100,6 @@ namespace AZ
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materialFunctorRegistration->RegisterMaterialFunctor("ConvertEmissiveUnit", azrtti_typeid<ConvertEmissiveUnitFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("HandleSubsurfaceScatteringParameters", azrtti_typeid<SubsurfaceTransmissionParameterFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("Lua", azrtti_typeid<RPI::LuaMaterialFunctorSourceData>());
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// Add asset types and extensions to AssetCatalog. Uses "AssetCatalogService".
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auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
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if (assetCatalog)
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{
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assetCatalog->EnableCatalogForAsset(AZ::AzTypeInfo<AZ::ScriptAsset>::Uuid());
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}
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}
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void EditorCommonSystemComponent::Deactivate()
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