removing unused local variable causing a compiler warning
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -1148,9 +1148,6 @@ namespace Multiplayer
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void MultiplayerSystemComponent::EnableAutonomousControl(NetworkEntityHandle entityHandle, AzNetworking::ConnectionId connectionId)
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{
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INetworkEntityManager* networkEntityManager = AZ::Interface<INetworkEntityManager>::Get();
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AZ_Assert(networkEntityManager, "NetworkEntityManager must be created.");
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entityHandle.GetNetBindComponent()->SetOwningConnectionId(connectionId);
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if (connectionId == InvalidConnectionId)
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{
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