Model drag causes crash

Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
This commit is contained in:
T.J. McGrath-Daly
2021-10-15 15:15:26 +08:00
parent ce709b99d0
commit 7af3bef84c
@@ -434,6 +434,17 @@ namespace EMotionFX
m_morphSetups.resize(numLODs);
AZStd::fill(begin(m_morphSetups), AZStd::next(begin(m_morphSetups), numLODs), nullptr);
}
else
{
if (m_morphSetups.size() < numLODs)
{
AZ::u32 num = m_morphSetups.empty() ? 0 : (AZ::u32)m_morphSetups.size();
for (AZ::u32 i = num; i < numLODs; ++i)
{
m_morphSetups.push_back(nullptr);
}
}
}
}
// removes all node meshes and stacks