Model drag causes crash
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
This commit is contained in:
@@ -434,6 +434,17 @@ namespace EMotionFX
|
||||
m_morphSetups.resize(numLODs);
|
||||
AZStd::fill(begin(m_morphSetups), AZStd::next(begin(m_morphSetups), numLODs), nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_morphSetups.size() < numLODs)
|
||||
{
|
||||
AZ::u32 num = m_morphSetups.empty() ? 0 : (AZ::u32)m_morphSetups.size();
|
||||
for (AZ::u32 i = num; i < numLODs; ++i)
|
||||
{
|
||||
m_morphSetups.push_back(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// removes all node meshes and stacks
|
||||
|
||||
Reference in New Issue
Block a user