Remove or update some remaining non-inclusive terms. (#793)
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@@ -772,7 +772,6 @@ _MS_ALIGN(16) struct SSkinningData
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void* pCharInstCB; // used if per char instance cbs are available in renderdll (d3d11+);
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// members below are for Software Skinning
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void* pCustomData; // client specific data, used for example for sw-skinning on animation side
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SSkinningData** pMasterSkinningDataList; // used by the SkinningData for a Character Instance, contains a list of all Skin Instances which need SW-Skinning
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SSkinningData* pNextSkinningData; // List to the next element which needs SW-Skinning
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} _ALIGN(16);
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