Updated branding for application names (#1617)
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@@ -463,7 +463,7 @@ namespace AssetBundler
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return AZ::Failure(AZStd::string::format(
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"Unable to locate the Project Cache path from Settings Registry at key %s."
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" Please run the Open 3D Engine Asset Processor to generate a Cache and build assets.",
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" Please run the O3DE Asset Processor to generate a Cache and build assets.",
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AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder));
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}
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@@ -473,7 +473,7 @@ namespace AssetBundler
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if (assetCatalogFilePath.empty())
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{
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return AZ::Failure(AZStd::string::format(
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"Unable to retrieve cache platform path from Settings Registry at key: %s. Please run the Open 3D Engine Asset Processor to generate platform-specific cache folders and build assets.",
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"Unable to retrieve cache platform path from Settings Registry at key: %s. Please run the O3DE Asset Processor to generate platform-specific cache folders and build assets.",
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AZ::SettingsRegistryMergeUtils::FilePathKey_CacheProjectRootFolder));
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}
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@@ -644,7 +644,7 @@ QString ApplicationManager::GetOrganizationName() const
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QString ApplicationManager::GetApplicationName() const
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{
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return "Asset Processor";
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return "O3DE Asset Processor";
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}
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bool ApplicationManager::PostActivate()
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@@ -270,7 +270,7 @@ bool GUIApplicationManager::Run()
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m_trayIcon = new QSystemTrayIcon(m_mainWindow);
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m_trayIcon->setContextMenu(trayIconMenu);
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m_trayIcon->setToolTip(QObject::tr("Asset Processor"));
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m_trayIcon->setToolTip(QObject::tr("O3DE Asset Processor"));
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m_trayIcon->setIcon(QIcon(":/o3de_assetprocessor.png"));
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m_trayIcon->show();
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QObject::connect(m_trayIcon, &QSystemTrayIcon::activated, m_mainWindow, [&, wrapper](QSystemTrayIcon::ActivationReason reason)
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@@ -293,8 +293,8 @@ bool GUIApplicationManager::Run()
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if (startHidden)
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{
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor has started"),
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QCoreApplication::translate("Tray Icon", "The Open 3D Engine Asset Processor monitors raw project assets and converts those assets into runtime-ready data."),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor has started"),
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QCoreApplication::translate("Tray Icon", "The O3DE Asset Processor monitors raw project assets and converts those assets into runtime-ready data."),
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QSystemTrayIcon::Information, 3000);
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}
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}
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@@ -814,7 +814,7 @@ void GUIApplicationManager::ShowTrayIconErrorMessage(QString msg)
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{
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m_timeWhenLastWarningWasShown = currentTime;
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor"),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor"),
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QCoreApplication::translate("Tray Icon", msg.toUtf8().data()),
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QSystemTrayIcon::Critical, 3000);
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}
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@@ -826,7 +826,7 @@ void GUIApplicationManager::ShowTrayIconMessage(QString msg)
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if (m_trayIcon && m_mainWindow && !m_mainWindow->isVisible())
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{
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m_trayIcon->showMessage(
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QCoreApplication::translate("Tray Icon", "Open 3D Engine Asset Processor"),
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QCoreApplication::translate("Tray Icon", "O3DE Asset Processor"),
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QCoreApplication::translate("Tray Icon", msg.toUtf8().data()),
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QSystemTrayIcon::Information, 3000);
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}
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@@ -16,7 +16,7 @@
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namespace CrashHandler
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{
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static const char* defaultCrashFolder = "CrashDB/";
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static const char* O3DEProductName = "Open 3D Engine";
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static const char* O3DEProductName = "O3DE";
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using CrashHandlerAnnotations = std::map<std::string, std::string>;
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using CrashHandlerArguments = std::vector<std::string>;
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