Updated branding for application names (#1617)
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@@ -254,7 +254,7 @@ namespace Editor
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// set the default key store for our preferences:
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setOrganizationName("Amazon");
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setOrganizationDomain("amazon.com");
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setApplicationName("Open 3D Engine");
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setApplicationName("O3DE Editor");
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connect(m_idleTimer, &QTimer::timeout, this, &EditorQtApplication::maybeProcessIdle);
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@@ -549,7 +549,7 @@ public:
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QCommandLineParser parser;
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parser.addHelpOption();
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parser.setSingleDashWordOptionMode(QCommandLineParser::ParseAsLongOptions);
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parser.setApplicationDescription(QObject::tr("Open 3D Engine"));
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parser.setApplicationDescription(QObject::tr("O3DE Editor"));
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// nsDocumentRevisionDebugMode is an argument that the macOS system passed into an App bundle that is being debugged.
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// Need to include it here so that Qt argument parser does not error out.
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bool nsDocumentRevisionsDebugMode = false;
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@@ -1032,11 +1032,11 @@ void MainWindow::InitActions()
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am->AddAction(ID_DOCUMENTATION_AWSSUPPORT, tr("AWS Support"))
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.SetReserved();
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am->AddAction(ID_APP_ABOUT, tr("&About Open 3D Engine"))
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am->AddAction(ID_APP_ABOUT, tr("&About O3DE"))
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.SetStatusTip(tr("Display program information, version number and copyright"))
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.SetReserved();
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am->AddAction(ID_APP_SHOW_WELCOME, tr("&Welcome"))
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.SetStatusTip(tr("Show the Welcome to Open 3D Engine dialog box"))
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.SetStatusTip(tr("Show the Welcome to O3DE dialog box"))
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.RegisterUpdateCallback(cryEdit, &CCryEditApp::OnUpdateShowWelcomeScreen);
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// Editors Toolbar actions
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