Updated branding for application names (#1617)
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@@ -16,7 +16,7 @@ namespace AzFramework
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{
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AZStd::string GetPersistentName()
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{
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AZStd::string persistentName = "Open 3D Engine";
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AZStd::string persistentName = "O3DE";
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char procPath[AZ_MAX_PATH_LEN];
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AZ::Utils::GetExecutablePathReturnType ret = AZ::Utils::GetExecutablePath(procPath, AZ_MAX_PATH_LEN);
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@@ -205,7 +205,7 @@ int main(int argc, char **argv)
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action->setMenu(fileMenu);
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auto openDock = fileMenu->addAction("Open dockwidget");
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QObject::connect(openDock, &QAction::triggered, w, [&w] {
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auto dock = new AzQtComponents::StyledDockWidget(QLatin1String("Open 3D Engine"), w);
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auto dock = new AzQtComponents::StyledDockWidget(QLatin1String("O3DE"), w);
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auto button = new QPushButton("Click to dock");
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auto wid = new QWidget();
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auto widLayout = new QVBoxLayout(wid);
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@@ -183,8 +183,8 @@ namespace AzToolsFramework
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// if you want to run headlessly, do not call this function.
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void Framework::Run()
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{
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pApplication->setOrganizationName("Amazon Games Studios");
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pApplication->setApplicationName("Editor");
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pApplication->setOrganizationName("O3DE");
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pApplication->setApplicationName("O3DE Editor");
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bool GUIMode = true;
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EBUS_EVENT_RESULT(GUIMode, LegacyFramework::FrameworkApplicationMessages::Bus, IsRunningInGUIMode);
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