UX Workflow improvements for Physics Materials (#1237)

- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
This commit is contained in:
Aaron Ruiz Mora
2021-06-10 16:36:38 +01:00
committed by GitHub
parent 2ede3c3dc3
commit 7a053d82e1
22 changed files with 127 additions and 37 deletions
@@ -172,7 +172,7 @@ namespace PhysX
ASSERT_EQ(hit.m_material, rigidBody->GetShape(0).get()->GetMaterial().get());
const AZStd::string& typeName = hit.m_material->GetSurfaceTypeName();
ASSERT_EQ(typeName, AZStd::string("Default"));
ASSERT_EQ(typeName, Physics::DefaultPhysicsMaterialLabel);
}
TEST_F(PhysXSceneQueryFixture, RayCast_AgainstStaticObject_ReturnsHit)