UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings. - Added button Material Selection to open the physics material library in Asset Editor. - Default Material in PhysX configuration is read only and consistent with the text in combo boxes. - Material configuration field "Surface Type" renamed to "Name" - Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library. - Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library. - Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl. - Updated physx configuration setreg files of AutomatedTesting project.
This commit is contained in:
@@ -172,7 +172,7 @@ namespace PhysX
|
||||
ASSERT_EQ(hit.m_material, rigidBody->GetShape(0).get()->GetMaterial().get());
|
||||
|
||||
const AZStd::string& typeName = hit.m_material->GetSurfaceTypeName();
|
||||
ASSERT_EQ(typeName, AZStd::string("Default"));
|
||||
ASSERT_EQ(typeName, Physics::DefaultPhysicsMaterialLabel);
|
||||
}
|
||||
|
||||
TEST_F(PhysXSceneQueryFixture, RayCast_AgainstStaticObject_ReturnsHit)
|
||||
|
||||
Reference in New Issue
Block a user